diff options
Diffstat (limited to 'assets')
| -rw-r--r-- | assets/css/video-js.min.css | 1 | ||||
| -rw-r--r-- | assets/css/videojs-http-source-selector.css | 7 | ||||
| -rw-r--r-- | assets/css/videojs-mobile-ui.css | 7 | ||||
| -rw-r--r-- | assets/css/videojs-overlay.css | 1 | ||||
| -rw-r--r-- | assets/css/videojs-share.css | 7 | ||||
| -rw-r--r-- | assets/css/videojs-vr.css | 1 | ||||
| -rw-r--r-- | assets/css/videojs-vtt-thumbnails.css | 7 | ||||
| -rw-r--r-- | assets/css/videojs.markers.min.css | 1 | ||||
| -rw-r--r-- | assets/js/handlers.js | 12 | ||||
| -rw-r--r-- | assets/js/player.js | 4 | ||||
| -rw-r--r-- | assets/js/video.min.js | 26 | ||||
| -rw-r--r-- | assets/js/videojs-contrib-quality-levels.min.js | 2 | ||||
| -rw-r--r-- | assets/js/videojs-http-source-selector.min.js | 7 | ||||
| -rw-r--r-- | assets/js/videojs-markers.min.js | 4 | ||||
| -rw-r--r-- | assets/js/videojs-mobile-ui.min.js | 7 | ||||
| -rw-r--r-- | assets/js/videojs-overlay.min.js | 2 | ||||
| -rw-r--r-- | assets/js/videojs-share.min.js | 7 | ||||
| -rw-r--r-- | assets/js/videojs-vr.js | 52730 | ||||
| -rw-r--r-- | assets/js/videojs-vtt-thumbnails.min.js | 7 | ||||
| -rw-r--r-- | assets/videojs/.gitignore | 4 |
20 files changed, 17 insertions, 52827 deletions
diff --git a/assets/css/video-js.min.css b/assets/css/video-js.min.css deleted file mode 100644 index 17702b1b..00000000 --- a/assets/css/video-js.min.css +++ /dev/null @@ -1 +0,0 @@ -@charset "UTF-8";.video-js .vjs-big-play-button .vjs-icon-placeholder:before,.video-js .vjs-modal-dialog,.vjs-button>.vjs-icon-placeholder:before,.vjs-modal-dialog .vjs-modal-dialog-content{position:absolute;top:0;left:0;width:100%;height:100%}.video-js .vjs-big-play-button .vjs-icon-placeholder:before,.vjs-button>.vjs-icon-placeholder:before{text-align:center}@font-face{font-family:VideoJS;src:url(data:application/font-woff;charset=utf-8;base64,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\ No newline at end of file diff --git a/assets/js/handlers.js b/assets/js/handlers.js index a417fcca..d3957b89 100644 --- a/assets/js/handlers.js +++ b/assets/js/handlers.js @@ -146,7 +146,17 @@ // Handle keypresses window.addEventListener('keydown', (event) => { // Ignore modifier keys - if (event.ctrlKey || event.metaKey) { return; } + if (event.ctrlKey || event.metaKey) return; + + // Ignore shortcuts if any text input is focused + let focused_tag = document.activeElement.tagName.toLowerCase(); + let focused_type = document.activeElement.type.toLowerCase(); + let allowed = /^(button|checkbox|file|radio|submit)$/; + + if (focused_tag === "textarea" || + (focused_tag === "input" && !focused_type.match(allowed)) + ) + return; // Focus search bar on '/' if (event.key == "/") { diff --git a/assets/js/player.js b/assets/js/player.js index 5ff55eb3..66d1682f 100644 --- a/assets/js/player.js +++ b/assets/js/player.js @@ -23,7 +23,7 @@ var options = { }, html5: { preloadTextTracks: false, - hls: { + vhs: { overrideNative: true } } @@ -50,7 +50,7 @@ var shareOptions = { embedCode: "<iframe id='ivplayer' width='640' height='360' src='" + embed_url + "' style='border:none;'></iframe>" } -videojs.Hls.xhr.beforeRequest = function(options) { +videojs.Vhs.xhr.beforeRequest = function(options) { if (options.uri.indexOf('videoplayback') === -1 && options.uri.indexOf('local=true') === -1) { options.uri = options.uri + '?local=true'; 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t,i,n,r;if(e.div){i=e.div.offsetHeight,n=e.div.offsetWidth,r=e.div.offsetTop;var a=(a=e.div.childNodes)&&(a=a[0])&&a.getClientRects&&a.getClientRects();e=e.div.getBoundingClientRect(),t=a?Math.max(a[0]&&a[0].height||0,e.height/a.length):0}this.left=e.left,this.right=e.right,this.top=e.top||r,this.height=e.height||i,this.bottom=e.bottom||r+(e.height||i),this.width=e.width||n,this.lineHeight=void 0!==t?t:e.lineHeight}function Ri(e,t,o,u){var i=new Mi(t),n=t.cue,r=function(e){if("number"==typeof e.line&&(e.snapToLines||0<=e.line&&e.line<=100))return e.line;if(!e.track||!e.track.textTrackList||!e.track.textTrackList.mediaElement)return-1;for(var t=e.track,i=t.textTrackList,n=0,r=0;r<i.length&&i[r]!==t;r++)"showing"===i[r].mode&&n++;return-1*++n}(n),a=[];if(n.snapToLines){var s;switch(n.vertical){case"":a=["+y","-y"],s="height";break;case"rl":a=["+x","-x"],s="width";break;case"lr":a=["-x","+x"],s="width"}var 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0===e?0:e+t},(Di.prototype=vi(Oi.prototype)).constructor=Di,Mi.prototype.move=function(e,t){switch(t=void 0!==t?t:this.lineHeight,e){case"+x":this.left+=t,this.right+=t;break;case"-x":this.left-=t,this.right-=t;break;case"+y":this.top+=t,this.bottom+=t;break;case"-y":this.top-=t,this.bottom-=t}},Mi.prototype.overlaps=function(e){return this.left<e.right&&this.right>e.left&&this.top<e.bottom&&this.bottom>e.top},Mi.prototype.overlapsAny=function(e){for(var t=0;t<e.length;t++)if(this.overlaps(e[t]))return!0;return!1},Mi.prototype.within=function(e){return this.top>=e.top&&this.bottom<=e.bottom&&this.left>=e.left&&this.right<=e.right},Mi.prototype.overlapsOppositeAxis=function(e,t){switch(t){case"+x":return this.left<e.left;case"-x":return this.right>e.right;case"+y":return this.top<e.top;case"-y":return this.bottom>e.bottom}},Mi.prototype.intersectPercentage=function(e){return Math.max(0,Math.min(this.right,e.right)-Math.max(this.left,e.left))*Math.max(0,Math.min(this.bottom,e.bottom)-Math.max(this.top,e.top))/(this.height*this.width)},Mi.prototype.toCSSCompatValues=function(e){return{top:this.top-e.top,bottom:e.bottom-this.bottom,left:this.left-e.left,right:e.right-this.right,height:this.height,width:this.width}},Mi.getSimpleBoxPosition=function(e){var t=e.div?e.div.offsetHeight:e.tagName?e.offsetHeight:0,i=e.div?e.div.offsetWidth:e.tagName?e.offsetWidth:0,n=e.div?e.div.offsetTop:e.tagName?e.offsetTop:0;return{left:(e=e.div?e.div.getBoundingClientRect():e.tagName?e.getBoundingClientRect():e).left,right:e.right,top:e.top||n,height:e.height||t,bottom:e.bottom||n+(e.height||t),width:e.width||i}},Ni.StringDecoder=function(){return{decode:function(e){if(!e)return"";if("string"!=typeof e)throw new Error("Error - expected string data.");return decodeURIComponent(encodeURIComponent(e))}}},Ni.convertCueToDOMTree=function(e,t){return e&&t?xi(e,t):null};Ni.processCues=function(n,r,e){if(!n||!r||!e)return null;for(;e.firstChild;)e.removeChild(e.firstChild);var a=n.document.createElement("div");if(a.style.position="absolute",a.style.left="0",a.style.right="0",a.style.top="0",a.style.bottom="0",a.style.margin="1.5%",e.appendChild(a),function(e){for(var t=0;t<e.length;t++)if(e[t].hasBeenReset||!e[t].displayState)return!0;return!1}(r)){var s=[],o=Mi.getSimpleBoxPosition(a),u={font:Math.round(.05*o.height*100)/100+"px sans-serif"};!function(){for(var e,t,i=0;i<r.length;i++)t=r[i],e=new Di(n,t,u),a.appendChild(e.div),Ri(0,e,o,s),t.displayState=e.div,s.push(Mi.getSimpleBoxPosition(e))}()}else for(var t=0;t<r.length;t++)a.appendChild(r[t].displayState)},(Ni.Parser=function(e,t,i){i||(i=t,t={}),t=t||{},this.window=e,this.vttjs=t,this.state="INITIAL",this.buffer="",this.decoder=i||new TextDecoder("utf8"),this.regionList=[]}).prototype={reportOrThrowError:function(e){if(!(e instanceof _i))throw e;this.onparsingerror&&this.onparsingerror(e)},parse:function(e){var n=this;function t(){for(var e=n.buffer,t=0;t<e.length&&"\r"!==e[t]&&"\n"!==e[t];)++t;var i=e.substr(0,t);return"\r"===e[t]&&++t,"\n"===e[t]&&++t,n.buffer=e.substr(t),i}function i(e){e.match(/X-TIMESTAMP-MAP/)?Si(e,function(e,t){switch(e){case"X-TIMESTAMP-MAP":!function(e){var i=new Ti;Si(e,function(e,t){switch(e){case"MPEGT":i.integer(e+"S",t);break;case"LOCA":i.set(e+"L",bi(t))}},/[^\d]:/,/,/),n.ontimestampmap&&n.ontimestampmap({MPEGTS:i.get("MPEGTS"),LOCAL:i.get("LOCAL")})}(t)}},/=/):Si(e,function(e,t){switch(e){case"Region":!function(e){var r=new Ti;if(Si(e,function(e,t){switch(e){case"id":r.set(e,t);break;case"width":r.percent(e,t);break;case"lines":r.integer(e,t);break;case"regionanchor":case"viewportanchor":var i=t.split(",");if(2!==i.length)break;var n=new 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this;switch(s?s=!1:r=t(),n.state){case"HEADER":/:/.test(r)?i(r):r||(n.state="ID");continue;case"NOTE":r||(n.state="ID");continue;case"ID":if(/^NOTE($|[ \t])/.test(r)){n.state="NOTE";break}if(!r)continue;n.cue=new(n.vttjs.VTTCue||n.window.VTTCue)(0,0,"");try{n.cue.align="center"}catch(e){n.cue.align="middle"}if(n.state="CUE",-1===r.indexOf("--\x3e")){n.cue.id=r;continue}case"CUE":try{ki(r,n.cue,n.regionList)}catch(e){n.reportOrThrowError(e),n.cue=null,n.state="BADCUE";continue}n.state="CUETEXT";continue;case"CUETEXT":var o=-1!==r.indexOf("--\x3e");if(!r||o&&(s=!0)){n.oncue&&n.oncue(n.cue),n.cue=null,n.state="ID";continue}n.cue.text&&(n.cue.text+="\n"),n.cue.text+=r.replace(/\u2028/g,"\n").replace(/u2029/g,"\n");continue;case"BADCUE":r||(n.state="ID");continue}}}catch(e){n.reportOrThrowError(e),"CUETEXT"===n.state&&n.cue&&n.oncue&&n.oncue(n.cue),n.cue=null,n.state="INITIAL"===n.state?"BADWEBVTT":"BADCUE"}return this},flush:function(){var t=this;try{if(t.buffer+=t.decoder.decode(),!t.cue&&"HEADER"!==t.state||(t.buffer+="\n\n",t.parse()),"INITIAL"===t.state)throw new _i(_i.Errors.BadSignature)}catch(e){t.reportOrThrowError(e)}return t.onflush&&t.onflush(),this}};var Ui=Ni,Fi={"":1,lr:1,rl:1},Bi={start:1,center:1,end:1,left:1,right:1,auto:1,"line-left":1,"line-right":1};function ji(e){return"string"==typeof e&&(!!Bi[e.toLowerCase()]&&e.toLowerCase())}function Vi(e,t,i){this.hasBeenReset=!1;var n="",r=!1,a=e,s=t,o=i,u=null,l="",c=!0,d="auto",h="start",p="auto",f="auto",m=100,g="center";Object.defineProperties(this,{id:{enumerable:!0,get:function(){return n},set:function(e){n=""+e}},pauseOnExit:{enumerable:!0,get:function(){return r},set:function(e){r=!!e}},startTime:{enumerable:!0,get:function(){return a},set:function(e){if("number"!=typeof e)throw new TypeError("Start time must be set to a number.");a=e,this.hasBeenReset=!0}},endTime:{enumerable:!0,get:function(){return s},set:function(e){if("number"!=typeof e)throw new 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t=e.exports={WebVTT:Ui,VTTCue:qi,VTTRegion:zi};T.vttjs=t,T.WebVTT=t.WebVTT;var i=t.VTTCue,n=t.VTTRegion,r=T.VTTCue,a=T.VTTRegion;t.shim=function(){T.VTTCue=i,T.VTTRegion=n},t.restore=function(){T.VTTCue=r,T.VTTRegion=a},T.VTTCue||t.shim()});Gi.WebVTT,Gi.VTTCue,Gi.VTTRegion;var Xi=function(t){function i(i,e){var n;return void 0===i&&(i={}),void 0===e&&(e=function(){}),i.reportTouchActivity=!1,(n=t.call(this,null,i,e)||this).hasStarted_=!1,n.on("playing",function(){this.hasStarted_=!0}),n.on("loadstart",function(){this.hasStarted_=!1}),gi.names.forEach(function(e){var t=gi[e];i&&i[t.getterName]&&(n[t.privateName]=i[t.getterName])}),n.featuresProgressEvents||n.manualProgressOn(),n.featuresTimeupdateEvents||n.manualTimeUpdatesOn(),["Text","Audio","Video"].forEach(function(e){!1===i["native"+e+"Tracks"]&&(n["featuresNative"+e+"Tracks"]=!1)}),!1===i.nativeCaptions||!1===i.nativeTextTracks?n.featuresNativeTextTracks=!1:!0!==i.nativeCaptions&&!0!==i.nativeTextTracks||(n.featuresNativeTextTracks=!0),n.featuresNativeTextTracks||n.emulateTextTracks(),n.preloadTextTracks=!1!==i.preloadTextTracks,n.autoRemoteTextTracks_=new gi.text.ListClass,n.initTrackListeners(),i.nativeControlsForTouch||n.emitTapEvents(),n.constructor&&(n.name_=n.constructor.name||"Unknown Tech"),n}Ge(i,t);var e=i.prototype;return e.triggerSourceset=function(e){var t=this;this.isReady_||this.one("ready",function(){return t.setTimeout(function(){return 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vt(this.buffered(),this.duration_)},e.stopTrackingProgress=function(){this.clearInterval(this.progressInterval)},e.manualTimeUpdatesOn=function(){this.manualTimeUpdates=!0,this.on("play",this.trackCurrentTime),this.on("pause",this.stopTrackingCurrentTime)},e.manualTimeUpdatesOff=function(){this.manualTimeUpdates=!1,this.stopTrackingCurrentTime(),this.off("play",this.trackCurrentTime),this.off("pause",this.stopTrackingCurrentTime)},e.trackCurrentTime=function(){this.currentTimeInterval&&this.stopTrackingCurrentTime(),this.currentTimeInterval=this.setInterval(function(){this.trigger({type:"timeupdate",target:this,manuallyTriggered:!0})},250)},e.stopTrackingCurrentTime=function(){this.clearInterval(this.currentTimeInterval),this.trigger({type:"timeupdate",target:this,manuallyTriggered:!0})},e.dispose=function(){this.clearTracks(fi.names),this.manualProgress&&this.manualProgressOff(),this.manualTimeUpdates&&this.manualTimeUpdatesOff(),t.prototype.dispose.call(this)},e.clearTracks=function(e){var r=this;(e=[].concat(e)).forEach(function(e){for(var t=r[e+"Tracks"]()||[],i=t.length;i--;){var n=t[i];"text"===e&&r.removeRemoteTextTrack(n),t.removeTrack(n)}})},e.cleanupAutoTextTracks=function(){for(var e=this.autoRemoteTextTracks_||[],t=e.length;t--;){var i=e[t];this.removeRemoteTextTrack(i)}},e.reset=function(){},e.crossOrigin=function(){},e.setCrossOrigin=function(){},e.error=function(e){return void 0!==e&&(this.error_=new Ct(e),this.trigger("error")),this.error_},e.played=function(){return this.hasStarted_?gt(0,0):gt()},e.setScrubbing=function(){},e.setCurrentTime=function(){this.manualTimeUpdates&&this.trigger({type:"timeupdate",target:this,manuallyTriggered:!0})},e.initTrackListeners=function(){var r=this;fi.names.forEach(function(e){function t(){r.trigger(e+"trackchange")}var i=fi[e],n=r[i.getterName]();n.addEventListener("removetrack",t),n.addEventListener("addtrack",t),r.on("dispose",function(){n.removeEventListener("removetrack",t),n.removeEventListener("addtrack",t)})})},e.addWebVttScript_=function(){var e=this;if(!T.WebVTT)if(d.body.contains(this.el())){if(!this.options_["vtt.js"]&&o(Gi)&&0<Object.keys(Gi).length)return void this.trigger("vttjsloaded");var t=d.createElement("script");t.src=this.options_["vtt.js"]||"https://vjs.zencdn.net/vttjs/0.14.1/vtt.min.js",t.onload=function(){e.trigger("vttjsloaded")},t.onerror=function(){e.trigger("vttjserror")},this.on("dispose",function(){t.onload=null,t.onerror=null}),T.WebVTT=!0,this.el().parentNode.appendChild(t)}else this.ready(this.addWebVttScript_)},e.emulateTextTracks=function(){function t(e){return n.addTrack(e.track)}function i(e){return n.removeTrack(e.track)}var e=this,n=this.textTracks(),r=this.remoteTextTracks();r.on("addtrack",t),r.on("removetrack",i),this.addWebVttScript_();function a(){return e.trigger("texttrackchange")}function s(){a();for(var e=0;e<n.length;e++){var t=n[e];t.removeEventListener("cuechange",a),"showing"===t.mode&&t.addEventListener("cuechange",a)}}s(),n.addEventListener("change",s),n.addEventListener("addtrack",s),n.addEventListener("removetrack",s),this.on("dispose",function(){r.off("addtrack",t),r.off("removetrack",i),n.removeEventListener("change",s),n.removeEventListener("addtrack",s),n.removeEventListener("removetrack",s);for(var e=0;e<n.length;e++){n[e].removeEventListener("cuechange",a)}})},e.addTextTrack=function(e,t,i){if(!e)throw new Error("TextTrack kind is required but was not provided");return function(e,t,i,n,r){void 0===r&&(r={});var a=e.textTracks();r.kind=t,i&&(r.label=i),n&&(r.language=n),r.tech=e;var s=new gi.text.TrackClass(r);return a.addTrack(s),s}(this,e,t,i)},e.createRemoteTextTrack=function(e){var t=Re(e,{tech:this});return new mi.remoteTextEl.TrackClass(t)},e.addRemoteTextTrack=function(e,t){var i=this;void 0===e&&(e={});var n=this.createRemoteTextTrack(e);return!0!==t&&!1!==t&&(p.warn('Calling addRemoteTextTrack without explicitly setting the "manualCleanup" parameter to `true` is deprecated and default to `false` in future version of video.js'),t=!0),this.remoteTextTrackEls().addTrackElement_(n),this.remoteTextTracks().addTrack(n.track),!0!==t&&this.ready(function(){return i.autoRemoteTextTracks_.addTrack(n.track)}),n},e.removeRemoteTextTrack=function(e){var t=this.remoteTextTrackEls().getTrackElementByTrack_(e);this.remoteTextTrackEls().removeTrackElement_(t),this.remoteTextTracks().removeTrack(e),this.autoRemoteTextTracks_.removeTrack(e)},e.getVideoPlaybackQuality=function(){return{}},e.requestPictureInPicture=function(){var e=this.options_.Promise||T.Promise;if(e)return e.reject()},e.disablePictureInPicture=function(){return!0},e.setDisablePictureInPicture=function(){},e.setPoster=function(){},e.playsinline=function(){},e.setPlaysinline=function(){},e.overrideNativeAudioTracks=function(){},e.overrideNativeVideoTracks=function(){},e.canPlayType=function(){return""},i.canPlayType=function(){return""},i.canPlaySource=function(e,t){return i.canPlayType(e.type)},i.isTech=function(e){return e.prototype instanceof i||e instanceof i||e===i},i.registerTech=function(e,t){if(i.techs_||(i.techs_={}),!i.isTech(t))throw new Error("Tech "+e+" must be a Tech");if(!i.canPlayType)throw new Error("Techs must have a static canPlayType method on them");if(!i.canPlaySource)throw new Error("Techs must have a static canPlaySource method on them");return e=Me(e),i.techs_[e]=t,i.techs_[De(e)]=t,"Tech"!==e&&i.defaultTechOrder_.push(e),t},i.getTech=function(e){if(e)return i.techs_&&i.techs_[e]?i.techs_[e]:(e=Me(e),T&&T.videojs&&T.videojs[e]?(p.warn("The "+e+" tech was added to the videojs object when it should be registered using videojs.registerTech(name, tech)"),T.videojs[e]):void 0)},i}(je);gi.names.forEach(function(e){var t=gi[e];Xi.prototype[t.getterName]=function(){return this[t.privateName]=this[t.privateName]||new t.ListClass,this[t.privateName]}}),Xi.prototype.featuresVolumeControl=!0,Xi.prototype.featuresMuteControl=!0,Xi.prototype.featuresFullscreenResize=!1,Xi.prototype.featuresPlaybackRate=!1,Xi.prototype.featuresProgressEvents=!1,Xi.prototype.featuresSourceset=!1,Xi.prototype.featuresTimeupdateEvents=!1,Xi.prototype.featuresNativeTextTracks=!1,Xi.withSourceHandlers=function(r){r.registerSourceHandler=function(e,t){var i=r.sourceHandlers;i=i||(r.sourceHandlers=[]),void 0===t&&(t=i.length),i.splice(t,0,e)},r.canPlayType=function(e){for(var t,i=r.sourceHandlers||[],n=0;n<i.length;n++)if(t=i[n].canPlayType(e))return t;return""},r.selectSourceHandler=function(e,t){for(var i=r.sourceHandlers||[],n=0;n<i.length;n++)if(i[n].canHandleSource(e,t))return i[n];return null},r.canPlaySource=function(e,t){var i=r.selectSourceHandler(e,t);return i?i.canHandleSource(e,t):""};["seekable","seeking","duration"].forEach(function(e){var t=this[e];"function"==typeof t&&(this[e]=function(){return this.sourceHandler_&&this.sourceHandler_[e]?this.sourceHandler_[e].apply(this.sourceHandler_,arguments):t.apply(this,arguments)})},r.prototype),r.prototype.setSource=function(e){var t=r.selectSourceHandler(e,this.options_);t||(r.nativeSourceHandler?t=r.nativeSourceHandler:p.error("No source handler found for the current source.")),this.disposeSourceHandler(),this.off("dispose",this.disposeSourceHandler),t!==r.nativeSourceHandler&&(this.currentSource_=e),this.sourceHandler_=t.handleSource(e,this,this.options_),this.one("dispose",this.disposeSourceHandler)},r.prototype.disposeSourceHandler=function(){this.currentSource_&&(this.clearTracks(["audio","video"]),this.currentSource_=null),this.cleanupAutoTextTracks(),this.sourceHandler_&&(this.sourceHandler_.dispose&&this.sourceHandler_.dispose(),this.sourceHandler_=null)}},je.registerComponent("Tech",Xi),Xi.registerTech("Tech",Xi),Xi.defaultTechOrder_=[];var Ki={},Yi={},$i={};function Qi(e,t,i){e.setTimeout(function(){return function i(n,e,r,a,s,o){void 0===n&&(n={});void 0===e&&(e=[]);void 0===s&&(s=[]);void 0===o&&(o=!1);var t=e,u=t[0],l=t.slice(1);if("string"==typeof u)i(n,Ki[u],r,a,s,o);else if(u){var c=rn(a,u);if(!c.setSource)return s.push(c),i(n,l,r,a,s,o);c.setSource(g({},n),function(e,t){if(e)return i(n,l,r,a,s,o);s.push(c),i(t,n.type===t.type?l:Ki[t.type],r,a,s,o)})}else l.length?i(n,l,r,a,s,o):o?r(n,s):i(n,Ki["*"],r,a,s,!0)}(t,Ki[t.type],i,e)},1)}function Ji(e,t,i,n){void 0===n&&(n=null);var r="call"+Me(i),a=e.reduce(nn(r),n),s=a===$i,o=s?null:t[i](a);return function(e,t,i,n){for(var r=e.length-1;0<=r;r--){var a=e[r];a[t]&&a[t](n,i)}}(e,i,o,s),o}var Zi={buffered:1,currentTime:1,duration:1,muted:1,played:1,paused:1,seekable:1,volume:1},en={setCurrentTime:1,setMuted:1,setVolume:1},tn={play:1,pause:1};function nn(i){return function(e,t){return e===$i?$i:t[i]?t[i](e):e}}function rn(e,t){var i=Yi[e.id()],n=null;if(null==i)return n=t(e),Yi[e.id()]=[[t,n]],n;for(var r=0;r<i.length;r++){var a=i[r],s=a[0],o=a[1];s===t&&(n=o)}return null===n&&(n=t(e),i.push([t,n])),n}function an(e){void 0===e&&(e="");var t=Vt(e);return sn[t.toLowerCase()]||""}var sn={opus:"video/ogg",ogv:"video/ogg",mp4:"video/mp4",mov:"video/mp4",m4v:"video/mp4",mkv:"video/x-matroska",m4a:"audio/mp4",mp3:"audio/mpeg",aac:"audio/aac",caf:"audio/x-caf",flac:"audio/flac",oga:"audio/ogg",wav:"audio/wav",m3u8:"application/x-mpegURL",jpg:"image/jpeg",jpeg:"image/jpeg",gif:"image/gif",png:"image/png",svg:"image/svg+xml",webp:"image/webp"};function on(e){if(!e.type){var t=an(e.src);t&&(e.type=t)}return e}var un=function(l){function e(e,t,i){var n,r=Re({createEl:!1},t);if(n=l.call(this,e,r,i)||this,t.playerOptions.sources&&0!==t.playerOptions.sources.length)e.src(t.playerOptions.sources);else for(var a=0,s=t.playerOptions.techOrder;a<s.length;a++){var o=Me(s[a]),u=Xi.getTech(o);if(o||(u=je.getComponent(o)),u&&u.isSupported()){e.loadTech_(o);break}}return n}return Ge(e,l),e}(je);je.registerComponent("MediaLoader",un);var ln=function(r){function e(e,t){var i;return(i=r.call(this,e,t)||this).emitTapEvents(),i.enable(),i}Ge(e,r);var t=e.prototype;return t.createEl=function(e,t,i){void 0===e&&(e="div"),void 0===t&&(t={}),void 0===i&&(i={}),t=g({innerHTML:'<span aria-hidden="true" class="vjs-icon-placeholder"></span>',className:this.buildCSSClass(),tabIndex:0},t),"button"===e&&p.error("Creating a ClickableComponent with an HTML element of "+e+" is not supported; use a Button instead."),i=g({role:"button"},i),this.tabIndex_=t.tabIndex;var n=r.prototype.createEl.call(this,e,t,i);return this.createControlTextEl(n),n},t.dispose=function(){this.controlTextEl_=null,r.prototype.dispose.call(this)},t.createControlTextEl=function(e){return this.controlTextEl_=k("span",{className:"vjs-control-text"},{"aria-live":"polite"}),e&&e.appendChild(this.controlTextEl_),this.controlText(this.controlText_,e),this.controlTextEl_},t.controlText=function(e,t){if(void 0===t&&(t=this.el()),void 0===e)return this.controlText_||"Need Text";var i=this.localize(e);this.controlText_=e,C(this.controlTextEl_,i),this.nonIconControl||t.setAttribute("title",i)},t.buildCSSClass=function(){return"vjs-control vjs-button "+r.prototype.buildCSSClass.call(this)},t.enable=function(){this.enabled_||(this.enabled_=!0,this.removeClass("vjs-disabled"),this.el_.setAttribute("aria-disabled","false"),"undefined"!=typeof this.tabIndex_&&this.el_.setAttribute("tabIndex",this.tabIndex_),this.on(["tap","click"],this.handleClick),this.on("keydown",this.handleKeyDown))},t.disable=function(){this.enabled_=!1,this.addClass("vjs-disabled"),this.el_.setAttribute("aria-disabled","true"),"undefined"!=typeof this.tabIndex_&&this.el_.removeAttribute("tabIndex"),this.off("mouseover",this.handleMouseOver),this.off("mouseout",this.handleMouseOut),this.off(["tap","click"],this.handleClick),this.off("keydown",this.handleKeyDown)},t.handleClick=function(e){this.options_.clickHandler&&this.options_.clickHandler.call(this,arguments)},t.handleKeyDown=function(e){Ot.isEventKey(e,"Space")||Ot.isEventKey(e,"Enter")?(e.preventDefault(),e.stopPropagation(),this.trigger("click")):r.prototype.handleKeyDown.call(this,e)},e}(je);je.registerComponent("ClickableComponent",ln);var cn=function(n){function e(e,t){var i;return(i=n.call(this,e,t)||this).update(),e.on("posterchange",ve(Ve(i),i.update)),i}Ge(e,n);var t=e.prototype;return t.dispose=function(){this.player().off("posterchange",this.update),n.prototype.dispose.call(this)},t.createEl=function(){return k("div",{className:"vjs-poster",tabIndex:-1})},t.update=function(e){var t=this.player().poster();this.setSrc(t),t?this.show():this.hide()},t.setSrc=function(e){var t="";e&&(t='url("'+e+'")'),this.el_.style.backgroundImage=t},t.handleClick=function(e){if(this.player_.controls()){var t=this.player_.usingPlugin("eme")&&this.player_.eme.sessions&&0<this.player_.eme.sessions.length;!this.player_.tech(!0)||(at||it)&&t||this.player_.tech(!0).focus(),this.player_.paused()?At(this.player_.play()):this.player_.pause()}},e}(ln);je.registerComponent("PosterImage",cn);var dn="#222",hn={monospace:"monospace",sansSerif:"sans-serif",serif:"serif",monospaceSansSerif:'"Andale Mono", "Lucida Console", monospace',monospaceSerif:'"Courier New", monospace',proportionalSansSerif:"sans-serif",proportionalSerif:"serif",casual:'"Comic Sans MS", Impact, fantasy',script:'"Monotype Corsiva", cursive',smallcaps:'"Andale Mono", "Lucida Console", monospace, sans-serif'};function pn(e,t){var i;if(4===e.length)i=e[1]+e[1]+e[2]+e[2]+e[3]+e[3];else{if(7!==e.length)throw new Error("Invalid color code provided, "+e+"; must be formatted as e.g. #f0e or #f604e2.");i=e.slice(1)}return"rgba("+parseInt(i.slice(0,2),16)+","+parseInt(i.slice(2,4),16)+","+parseInt(i.slice(4,6),16)+","+t+")"}function fn(e,t,i){try{e.style[t]=i}catch(e){return}}var mn=function(a){function e(i,e,t){var n;n=a.call(this,i,e,t)||this;var r=ve(Ve(n),n.updateDisplay);return i.on("loadstart",ve(Ve(n),n.toggleDisplay)),i.on("texttrackchange",r),i.on("loadedmetadata",ve(Ve(n),n.preselectTrack)),i.ready(ve(Ve(n),function(){if(i.tech_&&i.tech_.featuresNativeTextTracks)this.hide();else{i.on("fullscreenchange",r),i.on("playerresize",r),T.addEventListener("orientationchange",r),i.on("dispose",function(){return T.removeEventListener("orientationchange",r)});for(var e=this.options_.playerOptions.tracks||[],t=0;t<e.length;t++)this.player_.addRemoteTextTrack(e[t],!0);this.preselectTrack()}})),n}Ge(e,a);var t=e.prototype;return t.preselectTrack=function(){for(var e,t,i,n={captions:1,subtitles:1},r=this.player_.textTracks(),a=this.player_.cache_.selectedLanguage,s=0;s<r.length;s++){var o=r[s];a&&a.enabled&&a.language&&a.language===o.language&&o.kind in n?i=o.kind===a.kind?o:i||o:a&&!a.enabled?t=e=i=null:o.default&&("descriptions"!==o.kind||e?o.kind in n&&!t&&(t=o):e=o)}i?i.mode="showing":t?t.mode="showing":e&&(e.mode="showing")},t.toggleDisplay=function(){this.player_.tech_&&this.player_.tech_.featuresNativeTextTracks?this.hide():this.show()},t.createEl=function(){return a.prototype.createEl.call(this,"div",{className:"vjs-text-track-display"},{"aria-live":"off","aria-atomic":"true"})},t.clearDisplay=function(){"function"==typeof T.WebVTT&&T.WebVTT.processCues(T,[],this.el_)},t.updateDisplay=function(){var e=this.player_.textTracks(),t=this.options_.allowMultipleShowingTracks;if(this.clearDisplay(),t){for(var i=[],n=0;n<e.length;++n){var r=e[n];"showing"===r.mode&&i.push(r)}this.updateForTrack(i)}else{for(var a=null,s=null,o=e.length;o--;){var u=e[o];"showing"===u.mode&&("descriptions"===u.kind?a=u:s=u)}s?("off"!==this.getAttribute("aria-live")&&this.setAttribute("aria-live","off"),this.updateForTrack(s)):a&&("assertive"!==this.getAttribute("aria-live")&&this.setAttribute("aria-live","assertive"),this.updateForTrack(a))}},t.updateDisplayState=function(e){for(var t=this.player_.textTrackSettings.getValues(),i=e.activeCues,n=i.length;n--;){var r=i[n];if(r){var a=r.displayState;if(t.color&&(a.firstChild.style.color=t.color),t.textOpacity&&fn(a.firstChild,"color",pn(t.color||"#fff",t.textOpacity)),t.backgroundColor&&(a.firstChild.style.backgroundColor=t.backgroundColor),t.backgroundOpacity&&fn(a.firstChild,"backgroundColor",pn(t.backgroundColor||"#000",t.backgroundOpacity)),t.windowColor&&(t.windowOpacity?fn(a,"backgroundColor",pn(t.windowColor,t.windowOpacity)):a.style.backgroundColor=t.windowColor),t.edgeStyle&&("dropshadow"===t.edgeStyle?a.firstChild.style.textShadow="2px 2px 3px #222, 2px 2px 4px #222, 2px 2px 5px "+dn:"raised"===t.edgeStyle?a.firstChild.style.textShadow="1px 1px #222, 2px 2px #222, 3px 3px "+dn:"depressed"===t.edgeStyle?a.firstChild.style.textShadow="1px 1px #ccc, 0 1px #ccc, -1px -1px #222, 0 -1px "+dn:"uniform"===t.edgeStyle&&(a.firstChild.style.textShadow="0 0 4px #222, 0 0 4px #222, 0 0 4px #222, 0 0 4px "+dn)),t.fontPercent&&1!==t.fontPercent){var s=T.parseFloat(a.style.fontSize);a.style.fontSize=s*t.fontPercent+"px",a.style.height="auto",a.style.top="auto"}t.fontFamily&&"default"!==t.fontFamily&&("small-caps"===t.fontFamily?a.firstChild.style.fontVariant="small-caps":a.firstChild.style.fontFamily=hn[t.fontFamily])}}},t.updateForTrack=function(e){if(Array.isArray(e)||(e=[e]),"function"==typeof T.WebVTT&&!e.every(function(e){return!e.activeCues})){for(var t=[],i=0;i<e.length;++i)for(var n=e[i],r=0;r<n.activeCues.length;++r)t.push(n.activeCues[r]);T.WebVTT.processCues(T,t,this.el_);for(var a=0;a<e.length;++a){for(var s=e[a],o=0;o<s.activeCues.length;++o){var u=s.activeCues[o].displayState;I(u,"vjs-text-track-cue"),I(u,"vjs-text-track-cue-"+(s.language?s.language:a))}this.player_.textTrackSettings&&this.updateDisplayState(s)}}},e}(je);je.registerComponent("TextTrackDisplay",mn);var gn=function(r){function e(){return r.apply(this,arguments)||this}return Ge(e,r),e.prototype.createEl=function(){var e=this.player_.isAudio(),t=this.localize(e?"Audio Player":"Video Player"),i=k("span",{className:"vjs-control-text",innerHTML:this.localize("{1} is loading.",[t])}),n=r.prototype.createEl.call(this,"div",{className:"vjs-loading-spinner",dir:"ltr"});return n.appendChild(i),n},e}(je);je.registerComponent("LoadingSpinner",gn);var vn=function(t){function e(){return t.apply(this,arguments)||this}Ge(e,t);var i=e.prototype;return i.createEl=function(e,t,i){void 0===t&&(t={}),void 0===i&&(i={}),t=g({innerHTML:'<span aria-hidden="true" class="vjs-icon-placeholder"></span>',className:this.buildCSSClass()},t),i=g({type:"button"},i);var n=je.prototype.createEl.call(this,"button",t,i);return this.createControlTextEl(n),n},i.addChild=function(e,t){void 0===t&&(t={});var i=this.constructor.name;return p.warn("Adding an actionable (user controllable) child to a Button ("+i+") is not supported; use a ClickableComponent instead."),je.prototype.addChild.call(this,e,t)},i.enable=function(){t.prototype.enable.call(this),this.el_.removeAttribute("disabled")},i.disable=function(){t.prototype.disable.call(this),this.el_.setAttribute("disabled","disabled")},i.handleKeyDown=function(e){Ot.isEventKey(e,"Space")||Ot.isEventKey(e,"Enter")?e.stopPropagation():t.prototype.handleKeyDown.call(this,e)},e}(ln);je.registerComponent("Button",vn);var yn=function(n){function e(e,t){var i;return(i=n.call(this,e,t)||this).mouseused_=!1,i.on("mousedown",i.handleMouseDown),i}Ge(e,n);var t=e.prototype;return t.buildCSSClass=function(){return"vjs-big-play-button"},t.handleClick=function(e){var t=this.player_.play();if(this.mouseused_&&e.clientX&&e.clientY){var i=this.player_.usingPlugin("eme")&&this.player_.eme.sessions&&0<this.player_.eme.sessions.length;return At(t),void(!this.player_.tech(!0)||(at||it)&&i||this.player_.tech(!0).focus())}var n=this.player_.getChild("controlBar"),r=n&&n.getChild("playToggle");if(r){var a=function(){return r.focus()};It(t)?t.then(a,function(){}):this.setTimeout(a,1)}else this.player_.tech(!0).focus()},t.handleKeyDown=function(e){this.mouseused_=!1,n.prototype.handleKeyDown.call(this,e)},t.handleMouseDown=function(e){this.mouseused_=!0},e}(vn);yn.prototype.controlText_="Play Video",je.registerComponent("BigPlayButton",yn);var _n=function(n){function e(e,t){var i;return(i=n.call(this,e,t)||this).controlText(t&&t.controlText||i.localize("Close")),i}Ge(e,n);var t=e.prototype;return t.buildCSSClass=function(){return"vjs-close-button "+n.prototype.buildCSSClass.call(this)},t.handleClick=function(e){this.trigger({type:"close",bubbles:!1})},t.handleKeyDown=function(e){Ot.isEventKey(e,"Esc")?(e.preventDefault(),e.stopPropagation(),this.trigger("click")):n.prototype.handleKeyDown.call(this,e)},e}(vn);je.registerComponent("CloseButton",_n);var bn=function(n){function e(e,t){var i;return void 0===t&&(t={}),i=n.call(this,e,t)||this,t.replay=void 0===t.replay||t.replay,i.on(e,"play",i.handlePlay),i.on(e,"pause",i.handlePause),t.replay&&i.on(e,"ended",i.handleEnded),i}Ge(e,n);var t=e.prototype;return t.buildCSSClass=function(){return"vjs-play-control "+n.prototype.buildCSSClass.call(this)},t.handleClick=function(e){this.player_.paused()?this.player_.play():this.player_.pause()},t.handleSeeked=function(e){this.removeClass("vjs-ended"),this.player_.paused()?this.handlePause(e):this.handlePlay(e)},t.handlePlay=function(e){this.removeClass("vjs-ended"),this.removeClass("vjs-paused"),this.addClass("vjs-playing"),this.controlText("Pause")},t.handlePause=function(e){this.removeClass("vjs-playing"),this.addClass("vjs-paused"),this.controlText("Play")},t.handleEnded=function(e){this.removeClass("vjs-playing"),this.addClass("vjs-ended"),this.controlText("Replay"),this.one(this.player_,"seeked",this.handleSeeked)},e}(vn);bn.prototype.controlText_="Play",je.registerComponent("PlayToggle",bn);function Tn(e,t){e=e<0?0:e;var i=Math.floor(e%60),n=Math.floor(e/60%60),r=Math.floor(e/3600),a=Math.floor(t/60%60),s=Math.floor(t/3600);return!isNaN(e)&&e!==1/0||(r=n=i="-"),(r=0<r||0<s?r+":":"")+(n=((r||10<=a)&&n<10?"0"+n:n)+":")+(i=i<10?"0"+i:i)}var Sn=Tn;function kn(e,t){return void 0===t&&(t=e),Sn(e,t)}var Cn=function(n){function e(e,t){var i;return(i=n.call(this,e,t)||this).on(e,["timeupdate","ended"],i.updateContent),i.updateTextNode_(),i}Ge(e,n);var t=e.prototype;return t.createEl=function(){var e=this.buildCSSClass(),t=n.prototype.createEl.call(this,"div",{className:e+" vjs-time-control vjs-control",innerHTML:'<span class="vjs-control-text" role="presentation">'+this.localize(this.labelText_)+" </span>"});return this.contentEl_=k("span",{className:e+"-display"},{"aria-live":"off",role:"presentation"}),t.appendChild(this.contentEl_),t},t.dispose=function(){this.contentEl_=null,this.textNode_=null,n.prototype.dispose.call(this)},t.updateTextNode_=function(e){var t=this;void 0===e&&(e=0),e=kn(e),this.formattedTime_!==e&&(this.formattedTime_=e,this.requestNamedAnimationFrame("TimeDisplay#updateTextNode_",function(){if(t.contentEl_){var e=t.textNode_;t.textNode_=d.createTextNode(t.formattedTime_),t.textNode_&&(e?t.contentEl_.replaceChild(t.textNode_,e):t.contentEl_.appendChild(t.textNode_))}}))},t.updateContent=function(e){},e}(je);Cn.prototype.labelText_="Time",Cn.prototype.controlText_="Time",je.registerComponent("TimeDisplay",Cn);var En=function(e){function t(){return e.apply(this,arguments)||this}Ge(t,e);var i=t.prototype;return i.buildCSSClass=function(){return"vjs-current-time"},i.updateContent=function(e){var t;t=this.player_.ended()?this.player_.duration():this.player_.scrubbing()?this.player_.getCache().currentTime:this.player_.currentTime(),this.updateTextNode_(t)},t}(Cn);En.prototype.labelText_="Current Time",En.prototype.controlText_="Current Time",je.registerComponent("CurrentTimeDisplay",En);var wn=function(n){function e(e,t){var i;return(i=n.call(this,e,t)||this).on(e,"durationchange",i.updateContent),i.on(e,"loadstart",i.updateContent),i.on(e,"loadedmetadata",i.updateContent),i}Ge(e,n);var t=e.prototype;return t.buildCSSClass=function(){return"vjs-duration"},t.updateContent=function(e){var t=this.player_.duration();this.updateTextNode_(t)},e}(Cn);wn.prototype.labelText_="Duration",wn.prototype.controlText_="Duration",je.registerComponent("DurationDisplay",wn);var In=function(e){function t(){return e.apply(this,arguments)||this}return Ge(t,e),t.prototype.createEl=function(){return e.prototype.createEl.call(this,"div",{className:"vjs-time-control vjs-time-divider",innerHTML:"<div><span>/</span></div>"},{"aria-hidden":!0})},t}(je);je.registerComponent("TimeDivider",In);var An=function(n){function e(e,t){var i;return(i=n.call(this,e,t)||this).on(e,"durationchange",i.updateContent),i}Ge(e,n);var t=e.prototype;return t.buildCSSClass=function(){return"vjs-remaining-time"},t.createEl=function(){var e=n.prototype.createEl.call(this);return e.insertBefore(k("span",{},{"aria-hidden":!0},"-"),this.contentEl_),e},t.updateContent=function(e){var t;"number"==typeof this.player_.duration()&&(t=this.player_.ended()?0:this.player_.remainingTimeDisplay?this.player_.remainingTimeDisplay():this.player_.remainingTime(),this.updateTextNode_(t))},e}(Cn);An.prototype.labelText_="Remaining Time",An.prototype.controlText_="Remaining Time",je.registerComponent("RemainingTimeDisplay",An);var xn=function(n){function e(e,t){var i;return(i=n.call(this,e,t)||this).updateShowing(),i.on(i.player(),"durationchange",i.updateShowing),i}Ge(e,n);var t=e.prototype;return t.createEl=function(){var e=n.prototype.createEl.call(this,"div",{className:"vjs-live-control vjs-control"});return this.contentEl_=k("div",{className:"vjs-live-display",innerHTML:'<span class="vjs-control-text">'+this.localize("Stream Type")+" </span>"+this.localize("LIVE")},{"aria-live":"off"}),e.appendChild(this.contentEl_),e},t.dispose=function(){this.contentEl_=null,n.prototype.dispose.call(this)},t.updateShowing=function(e){this.player().duration()===1/0?this.show():this.hide()},e}(je);je.registerComponent("LiveDisplay",xn);var Pn=function(n){function e(e,t){var i;return(i=n.call(this,e,t)||this).updateLiveEdgeStatus(),i.player_.liveTracker&&i.on(i.player_.liveTracker,"liveedgechange",i.updateLiveEdgeStatus),i}Ge(e,n);var t=e.prototype;return t.createEl=function(){var e=n.prototype.createEl.call(this,"button",{className:"vjs-seek-to-live-control vjs-control"});return this.textEl_=k("span",{className:"vjs-seek-to-live-text",innerHTML:this.localize("LIVE")},{"aria-hidden":"true"}),e.appendChild(this.textEl_),e},t.updateLiveEdgeStatus=function(){!this.player_.liveTracker||this.player_.liveTracker.atLiveEdge()?(this.setAttribute("aria-disabled",!0),this.addClass("vjs-at-live-edge"),this.controlText("Seek to live, currently playing live")):(this.setAttribute("aria-disabled",!1),this.removeClass("vjs-at-live-edge"),this.controlText("Seek to live, currently behind live"))},t.handleClick=function(){this.player_.liveTracker.seekToLiveEdge()},t.dispose=function(){this.player_.liveTracker&&this.off(this.player_.liveTracker,"liveedgechange",this.updateLiveEdgeStatus),this.textEl_=null,n.prototype.dispose.call(this)},e}(vn);Pn.prototype.controlText_="Seek to live, currently playing live",je.registerComponent("SeekToLive",Pn);function Ln(e,t,i){return e=Number(e),Math.min(i,Math.max(t,isNaN(e)?t:e))}var On=function(n){function e(e,t){var i;return(i=n.call(this,e,t)||this).bar=i.getChild(i.options_.barName),i.vertical(!!i.options_.vertical),i.enable(),i}Ge(e,n);var t=e.prototype;return t.enabled=function(){return this.enabled_},t.enable=function(){this.enabled()||(this.on("mousedown",this.handleMouseDown),this.on("touchstart",this.handleMouseDown),this.on("keydown",this.handleKeyDown),this.on("click",this.handleClick),this.on(this.player_,"controlsvisible",this.update),this.playerEvent&&this.on(this.player_,this.playerEvent,this.update),this.removeClass("disabled"),this.setAttribute("tabindex",0),this.enabled_=!0)},t.disable=function(){if(this.enabled()){var e=this.bar.el_.ownerDocument;this.off("mousedown",this.handleMouseDown),this.off("touchstart",this.handleMouseDown),this.off("keydown",this.handleKeyDown),this.off("click",this.handleClick),this.off(this.player_,"controlsvisible",this.update),this.off(e,"mousemove",this.handleMouseMove),this.off(e,"mouseup",this.handleMouseUp),this.off(e,"touchmove",this.handleMouseMove),this.off(e,"touchend",this.handleMouseUp),this.removeAttribute("tabindex"),this.addClass("disabled"),this.playerEvent&&this.off(this.player_,this.playerEvent,this.update),this.enabled_=!1}},t.createEl=function(e,t,i){return void 0===t&&(t={}),void 0===i&&(i={}),t.className=t.className+" vjs-slider",t=g({tabIndex:0},t),i=g({role:"slider","aria-valuenow":0,"aria-valuemin":0,"aria-valuemax":100,tabIndex:0},i),n.prototype.createEl.call(this,e,t,i)},t.handleMouseDown=function(e){var t=this.bar.el_.ownerDocument;"mousedown"===e.type&&e.preventDefault(),"touchstart"!==e.type||nt||e.preventDefault(),R(),this.addClass("vjs-sliding"),this.trigger("slideractive"),this.on(t,"mousemove",this.handleMouseMove),this.on(t,"mouseup",this.handleMouseUp),this.on(t,"touchmove",this.handleMouseMove),this.on(t,"touchend",this.handleMouseUp),this.handleMouseMove(e)},t.handleMouseMove=function(e){},t.handleMouseUp=function(){var e=this.bar.el_.ownerDocument;N(),this.removeClass("vjs-sliding"),this.trigger("sliderinactive"),this.off(e,"mousemove",this.handleMouseMove),this.off(e,"mouseup",this.handleMouseUp),this.off(e,"touchmove",this.handleMouseMove),this.off(e,"touchend",this.handleMouseUp),this.update()},t.update=function(){var t=this;if(this.el_&&this.bar){var i=this.getProgress();return i===this.progress_||(this.progress_=i,this.requestNamedAnimationFrame("Slider#update",function(){var e=t.vertical()?"height":"width";t.bar.el().style[e]=(100*i).toFixed(2)+"%"})),i}},t.getProgress=function(){return Number(Ln(this.getPercent(),0,1).toFixed(4))},t.calculateDistance=function(e){var t=B(this.el_,e);return this.vertical()?t.y:t.x},t.handleKeyDown=function(e){Ot.isEventKey(e,"Left")||Ot.isEventKey(e,"Down")?(e.preventDefault(),e.stopPropagation(),this.stepBack()):Ot.isEventKey(e,"Right")||Ot.isEventKey(e,"Up")?(e.preventDefault(),e.stopPropagation(),this.stepForward()):n.prototype.handleKeyDown.call(this,e)},t.handleClick=function(e){e.stopPropagation(),e.preventDefault()},t.vertical=function(e){if(void 0===e)return this.vertical_||!1;this.vertical_=!!e,this.vertical_?this.addClass("vjs-slider-vertical"):this.addClass("vjs-slider-horizontal")},e}(je);je.registerComponent("Slider",On);function Dn(e,t){return Ln(e/t*100,0,100).toFixed(2)+"%"}var Mn=function(r){function e(e,t){var i;return(i=r.call(this,e,t)||this).partEls_=[],i.on(e,"progress",i.update),i}Ge(e,r);var t=e.prototype;return t.createEl=function(){var e=r.prototype.createEl.call(this,"div",{className:"vjs-load-progress"}),t=k("span",{className:"vjs-control-text"}),i=k("span",{textContent:this.localize("Loaded")}),n=d.createTextNode(": ");return this.percentageEl_=k("span",{className:"vjs-control-text-loaded-percentage",textContent:"0%"}),e.appendChild(t),t.appendChild(i),t.appendChild(n),t.appendChild(this.percentageEl_),e},t.dispose=function(){this.partEls_=null,this.percentageEl_=null,r.prototype.dispose.call(this)},t.update=function(e){var d=this;this.requestNamedAnimationFrame("LoadProgressBar#update",function(){var e=d.player_.liveTracker,t=d.player_.buffered(),i=e&&e.isLive()?e.seekableEnd():d.player_.duration(),n=d.player_.bufferedEnd(),r=d.partEls_,a=Dn(n,i);d.percent_!==a&&(d.el_.style.width=a,C(d.percentageEl_,a),d.percent_=a);for(var s=0;s<t.length;s++){var o=t.start(s),u=t.end(s),l=r[s];l||(l=d.el_.appendChild(k()),r[s]=l),l.dataset.start===o&&l.dataset.end===u||(l.dataset.start=o,l.dataset.end=u,l.style.left=Dn(o,n),l.style.width=Dn(u-o,n))}for(var c=r.length;c>t.length;c--)d.el_.removeChild(r[c-1]);r.length=t.length})},e}(je);je.registerComponent("LoadProgressBar",Mn);var Rn=function(n){function e(e,t){var i;return(i=n.call(this,e,t)||this).update=ye(ve(Ve(i),i.update),30),i}Ge(e,n);var t=e.prototype;return t.createEl=function(){return n.prototype.createEl.call(this,"div",{className:"vjs-time-tooltip"},{"aria-hidden":"true"})},t.update=function(e,t,i){var n=F(this.el_),r=U(this.player_.el()),a=e.width*t;if(r&&n){var s=e.left-r.left+a,o=e.width-a+(r.right-e.right),u=n.width/2;s<u?u+=u-s:o<u&&(u=o),u<0?u=0:u>n.width&&(u=n.width),this.el_.style.right="-"+u+"px",this.write(i)}},t.write=function(e){C(this.el_,e)},t.updateTime=function(r,a,s,o){var u=this;this.requestNamedAnimationFrame("TimeTooltip#updateTime",function(){var e,t=u.player_.duration();if(u.player_.liveTracker&&u.player_.liveTracker.isLive()){var i=u.player_.liveTracker.liveWindow(),n=i-a*i;e=(n<1?"":"-")+kn(n,i)}else e=kn(s,t);u.update(r,a,e),o&&o()})},e}(je);je.registerComponent("TimeTooltip",Rn);var Nn=function(n){function e(e,t){var i;return(i=n.call(this,e,t)||this).update=ye(ve(Ve(i),i.update),30),i}Ge(e,n);var t=e.prototype;return t.createEl=function(){return n.prototype.createEl.call(this,"div",{className:"vjs-play-progress vjs-slider-bar"},{"aria-hidden":"true"})},t.update=function(e,t){var i=this.getChild("timeTooltip");if(i){var n=this.player_.scrubbing()?this.player_.getCache().currentTime:this.player_.currentTime();i.updateTime(e,t,n)}},e}(je);Nn.prototype.options_={children:[]},dt||Je||Nn.prototype.options_.children.push("timeTooltip"),je.registerComponent("PlayProgressBar",Nn);var Un=function(n){function e(e,t){var i;return(i=n.call(this,e,t)||this).update=ye(ve(Ve(i),i.update),30),i}Ge(e,n);var t=e.prototype;return t.createEl=function(){return n.prototype.createEl.call(this,"div",{className:"vjs-mouse-display"})},t.update=function(e,t){var i=this,n=t*this.player_.duration();this.getChild("timeTooltip").updateTime(e,t,n,function(){i.el_.style.left=e.width*t+"px"})},e}(je);Un.prototype.options_={children:["timeTooltip"]},je.registerComponent("MouseTimeDisplay",Un);var Fn=function(a){function e(e,t){var i;return(i=a.call(this,e,t)||this).setEventHandlers_(),i}Ge(e,a);var t=e.prototype;return t.setEventHandlers_=function(){this.update_=ve(this,this.update),this.update=ye(this.update_,30),this.on(this.player_,["ended","durationchange","timeupdate"],this.update),this.player_.liveTracker&&this.on(this.player_.liveTracker,"liveedgechange",this.update),this.updateInterval=null,this.on(this.player_,["playing"],this.enableInterval_),this.on(this.player_,["ended","pause","waiting"],this.disableInterval_),"hidden"in d&&"visibilityState"in d&&this.on(d,"visibilitychange",this.toggleVisibility_)},t.toggleVisibility_=function(e){d.hidden?this.disableInterval_(e):(this.enableInterval_(),this.update())},t.enableInterval_=function(){this.updateInterval||(this.updateInterval=this.setInterval(this.update,30))},t.disableInterval_=function(e){this.player_.liveTracker&&this.player_.liveTracker.isLive()&&e&&"ended"!==e.type||this.updateInterval&&(this.clearInterval(this.updateInterval),this.updateInterval=null)},t.createEl=function(){return a.prototype.createEl.call(this,"div",{className:"vjs-progress-holder"},{"aria-label":this.localize("Progress Bar")})},t.update=function(e){var n=this,r=a.prototype.update.call(this);return this.requestNamedAnimationFrame("SeekBar#update",function(){var e=n.player_.ended()?n.player_.duration():n.getCurrentTime_(),t=n.player_.liveTracker,i=n.player_.duration();t&&t.isLive()&&(i=n.player_.liveTracker.liveCurrentTime()),n.percent_!==r&&(n.el_.setAttribute("aria-valuenow",(100*r).toFixed(2)),n.percent_=r),n.currentTime_===e&&n.duration_===i||(n.el_.setAttribute("aria-valuetext",n.localize("progress bar timing: currentTime={1} duration={2}",[kn(e,i),kn(i,i)],"{1} of {2}")),n.currentTime_=e,n.duration_=i),n.bar&&n.bar.update(U(n.el()),n.getProgress())}),r},t.getCurrentTime_=function(){return this.player_.scrubbing()?this.player_.getCache().currentTime:this.player_.currentTime()},t.getPercent=function(){var e,t=this.getCurrentTime_(),i=this.player_.liveTracker;return i&&i.isLive()?(e=(t-i.seekableStart())/i.liveWindow(),i.atLiveEdge()&&(e=1)):e=t/this.player_.duration(),e},t.handleMouseDown=function(e){z(e)&&(e.stopPropagation(),this.player_.scrubbing(!0),this.videoWasPlaying=!this.player_.paused(),this.player_.pause(),a.prototype.handleMouseDown.call(this,e))},t.handleMouseMove=function(e){if(z(e)){var t,i=this.calculateDistance(e),n=this.player_.liveTracker;if(n&&n.isLive()){if(.99<=i)return void n.seekToLiveEdge();var r=n.seekableStart(),a=n.liveCurrentTime();if(a<=(t=r+i*n.liveWindow())&&(t=a),t<=r&&(t=r+.1),t===1/0)return}else(t=i*this.player_.duration())===this.player_.duration()&&(t-=.1);this.player_.currentTime(t)}},t.enable=function(){a.prototype.enable.call(this);var e=this.getChild("mouseTimeDisplay");e&&e.show()},t.disable=function(){a.prototype.disable.call(this);var e=this.getChild("mouseTimeDisplay");e&&e.hide()},t.handleMouseUp=function(e){a.prototype.handleMouseUp.call(this,e),e&&e.stopPropagation(),this.player_.scrubbing(!1),this.player_.trigger({type:"timeupdate",target:this,manuallyTriggered:!0}),this.videoWasPlaying?At(this.player_.play()):this.update_()},t.stepForward=function(){this.player_.currentTime(this.player_.currentTime()+5)},t.stepBack=function(){this.player_.currentTime(this.player_.currentTime()-5)},t.handleAction=function(e){this.player_.paused()?this.player_.play():this.player_.pause()},t.handleKeyDown=function(e){if(Ot.isEventKey(e,"Space")||Ot.isEventKey(e,"Enter"))e.preventDefault(),e.stopPropagation(),this.handleAction(e);else if(Ot.isEventKey(e,"Home"))e.preventDefault(),e.stopPropagation(),this.player_.currentTime(0);else if(Ot.isEventKey(e,"End"))e.preventDefault(),e.stopPropagation(),this.player_.currentTime(this.player_.duration());else if(/^[0-9]$/.test(Ot(e))){e.preventDefault(),e.stopPropagation();var t=10*(Ot.codes[Ot(e)]-Ot.codes[0])/100;this.player_.currentTime(this.player_.duration()*t)}else Ot.isEventKey(e,"PgDn")?(e.preventDefault(),e.stopPropagation(),this.player_.currentTime(this.player_.currentTime()-60)):Ot.isEventKey(e,"PgUp")?(e.preventDefault(),e.stopPropagation(),this.player_.currentTime(this.player_.currentTime()+60)):a.prototype.handleKeyDown.call(this,e)},t.dispose=function(){this.disableInterval_(),this.off(this.player_,["ended","durationchange","timeupdate"],this.update),this.player_.liveTracker&&this.on(this.player_.liveTracker,"liveedgechange",this.update),this.off(this.player_,["playing"],this.enableInterval_),this.off(this.player_,["ended","pause","waiting"],this.disableInterval_),"hidden"in d&&"visibilityState"in d&&this.off(d,"visibilitychange",this.toggleVisibility_),a.prototype.dispose.call(this)},e}(On);Fn.prototype.options_={children:["loadProgressBar","playProgressBar"],barName:"playProgressBar"},dt||Je||Fn.prototype.options_.children.splice(1,0,"mouseTimeDisplay"),je.registerComponent("SeekBar",Fn);var Bn=function(n){function e(e,t){var i;return(i=n.call(this,e,t)||this).handleMouseMove=ye(ve(Ve(i),i.handleMouseMove),30),i.throttledHandleMouseSeek=ye(ve(Ve(i),i.handleMouseSeek),30),i.enable(),i}Ge(e,n);var t=e.prototype;return t.createEl=function(){return n.prototype.createEl.call(this,"div",{className:"vjs-progress-control vjs-control"})},t.handleMouseMove=function(e){var t=this.getChild("seekBar");if(t){var i=t.getChild("playProgressBar"),n=t.getChild("mouseTimeDisplay");if(i||n){var r=t.el(),a=F(r),s=B(r,e).x;s=Ln(s,0,1),n&&n.update(a,s),i&&i.update(a,t.getProgress())}}},t.handleMouseSeek=function(e){var t=this.getChild("seekBar");t&&t.handleMouseMove(e)},t.enabled=function(){return this.enabled_},t.disable=function(){this.children().forEach(function(e){return e.disable&&e.disable()}),this.enabled()&&(this.off(["mousedown","touchstart"],this.handleMouseDown),this.off(this.el_,"mousemove",this.handleMouseMove),this.handleMouseUp(),this.addClass("disabled"),this.enabled_=!1)},t.enable=function(){this.children().forEach(function(e){return e.enable&&e.enable()}),this.enabled()||(this.on(["mousedown","touchstart"],this.handleMouseDown),this.on(this.el_,"mousemove",this.handleMouseMove),this.removeClass("disabled"),this.enabled_=!0)},t.handleMouseDown=function(e){var t=this.el_.ownerDocument,i=this.getChild("seekBar");i&&i.handleMouseDown(e),this.on(t,"mousemove",this.throttledHandleMouseSeek),this.on(t,"touchmove",this.throttledHandleMouseSeek),this.on(t,"mouseup",this.handleMouseUp),this.on(t,"touchend",this.handleMouseUp)},t.handleMouseUp=function(e){var t=this.el_.ownerDocument,i=this.getChild("seekBar");i&&i.handleMouseUp(e),this.off(t,"mousemove",this.throttledHandleMouseSeek),this.off(t,"touchmove",this.throttledHandleMouseSeek),this.off(t,"mouseup",this.handleMouseUp),this.off(t,"touchend",this.handleMouseUp)},e}(je);Bn.prototype.options_={children:["seekBar"]},je.registerComponent("ProgressControl",Bn);var jn=function(n){function e(e,t){var i;return(i=n.call(this,e,t)||this).on(e,["enterpictureinpicture","leavepictureinpicture"],i.handlePictureInPictureChange),i.on(e,["disablepictureinpicturechanged","loadedmetadata"],i.handlePictureInPictureEnabledChange),i.disable(),i}Ge(e,n);var t=e.prototype;return t.buildCSSClass=function(){return"vjs-picture-in-picture-control "+n.prototype.buildCSSClass.call(this)},t.handlePictureInPictureEnabledChange=function(){d.pictureInPictureEnabled&&!1===this.player_.disablePictureInPicture()?this.enable():this.disable()},t.handlePictureInPictureChange=function(e){this.player_.isInPictureInPicture()?this.controlText("Exit Picture-in-Picture"):this.controlText("Picture-in-Picture"),this.handlePictureInPictureEnabledChange()},t.handleClick=function(e){this.player_.isInPictureInPicture()?this.player_.exitPictureInPicture():this.player_.requestPictureInPicture()},e}(vn);jn.prototype.controlText_="Picture-in-Picture",je.registerComponent("PictureInPictureToggle",jn);var Vn=function(n){function e(e,t){var i;return(i=n.call(this,e,t)||this).on(e,"fullscreenchange",i.handleFullscreenChange),!1===d[e.fsApi_.fullscreenEnabled]&&i.disable(),i}Ge(e,n);var t=e.prototype;return t.buildCSSClass=function(){return"vjs-fullscreen-control "+n.prototype.buildCSSClass.call(this)},t.handleFullscreenChange=function(e){this.player_.isFullscreen()?this.controlText("Non-Fullscreen"):this.controlText("Fullscreen")},t.handleClick=function(e){this.player_.isFullscreen()?this.player_.exitFullscreen():this.player_.requestFullscreen()},e}(vn);Vn.prototype.controlText_="Fullscreen",je.registerComponent("FullscreenToggle",Vn);var qn=function(e){function t(){return e.apply(this,arguments)||this}return Ge(t,e),t.prototype.createEl=function(){return e.prototype.createEl.call(this,"div",{className:"vjs-volume-level",innerHTML:'<span class="vjs-control-text"></span>'})},t}(je);je.registerComponent("VolumeLevel",qn);var Hn=function(n){function e(e,t){var i;return(i=n.call(this,e,t)||this).on("slideractive",i.updateLastVolume_),i.on(e,"volumechange",i.updateARIAAttributes),e.ready(function(){return i.updateARIAAttributes()}),i}Ge(e,n);var t=e.prototype;return t.createEl=function(){return n.prototype.createEl.call(this,"div",{className:"vjs-volume-bar vjs-slider-bar"},{"aria-label":this.localize("Volume Level"),"aria-live":"polite"})},t.handleMouseDown=function(e){z(e)&&n.prototype.handleMouseDown.call(this,e)},t.handleMouseMove=function(e){z(e)&&(this.checkMuted(),this.player_.volume(this.calculateDistance(e)))},t.checkMuted=function(){this.player_.muted()&&this.player_.muted(!1)},t.getPercent=function(){return this.player_.muted()?0:this.player_.volume()},t.stepForward=function(){this.checkMuted(),this.player_.volume(this.player_.volume()+.1)},t.stepBack=function(){this.checkMuted(),this.player_.volume(this.player_.volume()-.1)},t.updateARIAAttributes=function(e){var t=this.player_.muted()?0:this.volumeAsPercentage_();this.el_.setAttribute("aria-valuenow",t),this.el_.setAttribute("aria-valuetext",t+"%")},t.volumeAsPercentage_=function(){return Math.round(100*this.player_.volume())},t.updateLastVolume_=function(){var e=this,t=this.player_.volume();this.one("sliderinactive",function(){0===e.player_.volume()&&e.player_.lastVolume_(t)})},e}(On);Hn.prototype.options_={children:["volumeLevel"],barName:"volumeLevel"},Hn.prototype.playerEvent="volumechange",je.registerComponent("VolumeBar",Hn);var Wn=function(n){function e(e,t){var i;return void 0===t&&(t={}),t.vertical=t.vertical||!1,"undefined"!=typeof t.volumeBar&&!o(t.volumeBar)||(t.volumeBar=t.volumeBar||{},t.volumeBar.vertical=t.vertical),i=n.call(this,e,t)||this,function(e,t){t.tech_&&!t.tech_.featuresVolumeControl&&e.addClass("vjs-hidden"),e.on(t,"loadstart",function(){t.tech_.featuresVolumeControl?e.removeClass("vjs-hidden"):e.addClass("vjs-hidden")})}(Ve(i),e),i.throttledHandleMouseMove=ye(ve(Ve(i),i.handleMouseMove),30),i.on("mousedown",i.handleMouseDown),i.on("touchstart",i.handleMouseDown),i.on(i.volumeBar,["focus","slideractive"],function(){i.volumeBar.addClass("vjs-slider-active"),i.addClass("vjs-slider-active"),i.trigger("slideractive")}),i.on(i.volumeBar,["blur","sliderinactive"],function(){i.volumeBar.removeClass("vjs-slider-active"),i.removeClass("vjs-slider-active"),i.trigger("sliderinactive")}),i}Ge(e,n);var t=e.prototype;return t.createEl=function(){var e="vjs-volume-horizontal";return this.options_.vertical&&(e="vjs-volume-vertical"),n.prototype.createEl.call(this,"div",{className:"vjs-volume-control vjs-control "+e})},t.handleMouseDown=function(e){var t=this.el_.ownerDocument;this.on(t,"mousemove",this.throttledHandleMouseMove),this.on(t,"touchmove",this.throttledHandleMouseMove),this.on(t,"mouseup",this.handleMouseUp),this.on(t,"touchend",this.handleMouseUp)},t.handleMouseUp=function(e){var t=this.el_.ownerDocument;this.off(t,"mousemove",this.throttledHandleMouseMove),this.off(t,"touchmove",this.throttledHandleMouseMove),this.off(t,"mouseup",this.handleMouseUp),this.off(t,"touchend",this.handleMouseUp)},t.handleMouseMove=function(e){this.volumeBar.handleMouseMove(e)},e}(je);Wn.prototype.options_={children:["volumeBar"]},je.registerComponent("VolumeControl",Wn);var zn=function(n){function e(e,t){var i;return i=n.call(this,e,t)||this,function(e,t){t.tech_&&!t.tech_.featuresMuteControl&&e.addClass("vjs-hidden"),e.on(t,"loadstart",function(){t.tech_.featuresMuteControl?e.removeClass("vjs-hidden"):e.addClass("vjs-hidden")})}(Ve(i),e),i.on(e,["loadstart","volumechange"],i.update),i}Ge(e,n);var t=e.prototype;return t.buildCSSClass=function(){return"vjs-mute-control "+n.prototype.buildCSSClass.call(this)},t.handleClick=function(e){var t=this.player_.volume(),i=this.player_.lastVolume_();if(0===t){var n=i<.1?.1:i;this.player_.volume(n),this.player_.muted(!1)}else this.player_.muted(!this.player_.muted())},t.update=function(e){this.updateIcon_(),this.updateControlText_()},t.updateIcon_=function(){var e=this.player_.volume(),t=3;dt&&this.player_.tech_&&this.player_.tech_.el_&&this.player_.muted(this.player_.tech_.el_.muted),0===e||this.player_.muted()?t=0:e<.33?t=1:e<.67&&(t=2);for(var i=0;i<4;i++)A(this.el_,"vjs-vol-"+i);I(this.el_,"vjs-vol-"+t)},t.updateControlText_=function(){var e=this.player_.muted()||0===this.player_.volume()?"Unmute":"Mute";this.controlText()!==e&&this.controlText(e)},e}(vn);zn.prototype.controlText_="Mute",je.registerComponent("MuteToggle",zn);var Gn=function(n){function e(e,t){var i;return void 0===t&&(t={}),"undefined"!=typeof t.inline?t.inline=t.inline:t.inline=!0,"undefined"!=typeof t.volumeControl&&!o(t.volumeControl)||(t.volumeControl=t.volumeControl||{},t.volumeControl.vertical=!t.inline),(i=n.call(this,e,t)||this).on(e,["loadstart"],i.volumePanelState_),i.on(i.muteToggle,"keyup",i.handleKeyPress),i.on(i.volumeControl,"keyup",i.handleVolumeControlKeyUp),i.on("keydown",i.handleKeyPress),i.on("mouseover",i.handleMouseOver),i.on("mouseout",i.handleMouseOut),i.on(i.volumeControl,["slideractive"],i.sliderActive_),i.on(i.volumeControl,["sliderinactive"],i.sliderInactive_),i}Ge(e,n);var t=e.prototype;return t.sliderActive_=function(){this.addClass("vjs-slider-active")},t.sliderInactive_=function(){this.removeClass("vjs-slider-active")},t.volumePanelState_=function(){this.volumeControl.hasClass("vjs-hidden")&&this.muteToggle.hasClass("vjs-hidden")&&this.addClass("vjs-hidden"),this.volumeControl.hasClass("vjs-hidden")&&!this.muteToggle.hasClass("vjs-hidden")&&this.addClass("vjs-mute-toggle-only")},t.createEl=function(){var e="vjs-volume-panel-horizontal";return this.options_.inline||(e="vjs-volume-panel-vertical"),n.prototype.createEl.call(this,"div",{className:"vjs-volume-panel vjs-control "+e})},t.dispose=function(){this.handleMouseOut(),n.prototype.dispose.call(this)},t.handleVolumeControlKeyUp=function(e){Ot.isEventKey(e,"Esc")&&this.muteToggle.focus()},t.handleMouseOver=function(e){this.addClass("vjs-hover"),he(d,"keyup",ve(this,this.handleKeyPress))},t.handleMouseOut=function(e){this.removeClass("vjs-hover"),pe(d,"keyup",ve(this,this.handleKeyPress))},t.handleKeyPress=function(e){Ot.isEventKey(e,"Esc")&&this.handleMouseOut()},e}(je);Gn.prototype.options_={children:["muteToggle","volumeControl"]},je.registerComponent("VolumePanel",Gn);var Xn=function(n){function e(e,t){var i;return i=n.call(this,e,t)||this,t&&(i.menuButton_=t.menuButton),i.focusedChild_=-1,i.on("keydown",i.handleKeyDown),i.boundHandleBlur_=ve(Ve(i),i.handleBlur),i.boundHandleTapClick_=ve(Ve(i),i.handleTapClick),i}Ge(e,n);var t=e.prototype;return t.addEventListenerForItem=function(e){e instanceof je&&(this.on(e,"blur",this.boundHandleBlur_),this.on(e,["tap","click"],this.boundHandleTapClick_))},t.removeEventListenerForItem=function(e){e instanceof je&&(this.off(e,"blur",this.boundHandleBlur_),this.off(e,["tap","click"],this.boundHandleTapClick_))},t.removeChild=function(e){"string"==typeof e&&(e=this.getChild(e)),this.removeEventListenerForItem(e),n.prototype.removeChild.call(this,e)},t.addItem=function(e){var t=this.addChild(e);t&&this.addEventListenerForItem(t)},t.createEl=function(){var e=this.options_.contentElType||"ul";this.contentEl_=k(e,{className:"vjs-menu-content"}),this.contentEl_.setAttribute("role","menu");var t=n.prototype.createEl.call(this,"div",{append:this.contentEl_,className:"vjs-menu"});return t.appendChild(this.contentEl_),he(t,"click",function(e){e.preventDefault(),e.stopImmediatePropagation()}),t},t.dispose=function(){this.contentEl_=null,this.boundHandleBlur_=null,this.boundHandleTapClick_=null,n.prototype.dispose.call(this)},t.handleBlur=function(e){var t=e.relatedTarget||d.activeElement;if(!this.children().some(function(e){return e.el()===t})){var i=this.menuButton_;i&&i.buttonPressed_&&t!==i.el().firstChild&&i.unpressButton()}},t.handleTapClick=function(t){if(this.menuButton_){this.menuButton_.unpressButton();var e=this.children();if(!Array.isArray(e))return;var i=e.filter(function(e){return e.el()===t.target})[0];if(!i)return;"CaptionSettingsMenuItem"!==i.name()&&this.menuButton_.focus()}},t.handleKeyDown=function(e){Ot.isEventKey(e,"Left")||Ot.isEventKey(e,"Down")?(e.preventDefault(),e.stopPropagation(),this.stepForward()):(Ot.isEventKey(e,"Right")||Ot.isEventKey(e,"Up"))&&(e.preventDefault(),e.stopPropagation(),this.stepBack())},t.stepForward=function(){var e=0;void 0!==this.focusedChild_&&(e=this.focusedChild_+1),this.focus(e)},t.stepBack=function(){var e=0;void 0!==this.focusedChild_&&(e=this.focusedChild_-1),this.focus(e)},t.focus=function(e){void 0===e&&(e=0);var t=this.children().slice();t.length&&t[0].className&&/vjs-menu-title/.test(t[0].className)&&t.shift(),0<t.length&&(e<0?e=0:e>=t.length&&(e=t.length-1),t[this.focusedChild_=e].el_.focus())},e}(je);je.registerComponent("Menu",Xn);var Kn=function(r){function e(e,t){var i;void 0===t&&(t={}),(i=r.call(this,e,t)||this).menuButton_=new vn(e,t),i.menuButton_.controlText(i.controlText_),i.menuButton_.el_.setAttribute("aria-haspopup","true");var n=vn.prototype.buildCSSClass();return i.menuButton_.el_.className=i.buildCSSClass()+" "+n,i.menuButton_.removeClass("vjs-control"),i.addChild(i.menuButton_),i.update(),i.enabled_=!0,i.on(i.menuButton_,"tap",i.handleClick),i.on(i.menuButton_,"click",i.handleClick),i.on(i.menuButton_,"keydown",i.handleKeyDown),i.on(i.menuButton_,"mouseenter",function(){i.addClass("vjs-hover"),i.menu.show(),he(d,"keyup",ve(Ve(i),i.handleMenuKeyUp))}),i.on("mouseleave",i.handleMouseLeave),i.on("keydown",i.handleSubmenuKeyDown),i}Ge(e,r);var t=e.prototype;return t.update=function(){var e=this.createMenu();this.menu&&(this.menu.dispose(),this.removeChild(this.menu)),this.menu=e,this.addChild(e),this.buttonPressed_=!1,this.menuButton_.el_.setAttribute("aria-expanded","false"),this.items&&this.items.length<=this.hideThreshold_?this.hide():this.show()},t.createMenu=function(){var e=new Xn(this.player_,{menuButton:this});if(this.hideThreshold_=0,this.options_.title){var t=k("li",{className:"vjs-menu-title",innerHTML:Me(this.options_.title),tabIndex:-1});this.hideThreshold_+=1;var i=new je(this.player_,{el:t});e.addItem(i)}if(this.items=this.createItems(),this.items)for(var n=0;n<this.items.length;n++)e.addItem(this.items[n]);return e},t.createItems=function(){},t.createEl=function(){return r.prototype.createEl.call(this,"div",{className:this.buildWrapperCSSClass()},{})},t.buildWrapperCSSClass=function(){var e="vjs-menu-button";return!0===this.options_.inline?e+="-inline":e+="-popup","vjs-menu-button "+e+" "+vn.prototype.buildCSSClass()+" "+r.prototype.buildCSSClass.call(this)},t.buildCSSClass=function(){var e="vjs-menu-button";return!0===this.options_.inline?e+="-inline":e+="-popup","vjs-menu-button "+e+" "+r.prototype.buildCSSClass.call(this)},t.controlText=function(e,t){return void 0===t&&(t=this.menuButton_.el()),this.menuButton_.controlText(e,t)},t.dispose=function(){this.handleMouseLeave(),r.prototype.dispose.call(this)},t.handleClick=function(e){this.buttonPressed_?this.unpressButton():this.pressButton()},t.handleMouseLeave=function(e){this.removeClass("vjs-hover"),pe(d,"keyup",ve(this,this.handleMenuKeyUp))},t.focus=function(){this.menuButton_.focus()},t.blur=function(){this.menuButton_.blur()},t.handleKeyDown=function(e){Ot.isEventKey(e,"Esc")||Ot.isEventKey(e,"Tab")?(this.buttonPressed_&&this.unpressButton(),Ot.isEventKey(e,"Tab")||(e.preventDefault(),this.menuButton_.focus())):(Ot.isEventKey(e,"Up")||Ot.isEventKey(e,"Down"))&&(this.buttonPressed_||(e.preventDefault(),this.pressButton()))},t.handleMenuKeyUp=function(e){(Ot.isEventKey(e,"Esc")||Ot.isEventKey(e,"Tab"))&&this.removeClass("vjs-hover")},t.handleSubmenuKeyPress=function(e){this.handleSubmenuKeyDown(e)},t.handleSubmenuKeyDown=function(e){(Ot.isEventKey(e,"Esc")||Ot.isEventKey(e,"Tab"))&&(this.buttonPressed_&&this.unpressButton(),Ot.isEventKey(e,"Tab")||(e.preventDefault(),this.menuButton_.focus()))},t.pressButton=function(){if(this.enabled_){if(this.buttonPressed_=!0,this.menu.show(),this.menu.lockShowing(),this.menuButton_.el_.setAttribute("aria-expanded","true"),dt&&b())return;this.menu.focus()}},t.unpressButton=function(){this.enabled_&&(this.buttonPressed_=!1,this.menu.unlockShowing(),this.menu.hide(),this.menuButton_.el_.setAttribute("aria-expanded","false"))},t.disable=function(){this.unpressButton(),this.enabled_=!1,this.addClass("vjs-disabled"),this.menuButton_.disable()},t.enable=function(){this.enabled_=!0,this.removeClass("vjs-disabled"),this.menuButton_.enable()},e}(je);je.registerComponent("MenuButton",Kn);var Yn=function(a){function e(e,t){var i,n=t.tracks;if((i=a.call(this,e,t)||this).items.length<=1&&i.hide(),!n)return Ve(i);var r=ve(Ve(i),i.update);return n.addEventListener("removetrack",r),n.addEventListener("addtrack",r),i.player_.on("ready",r),i.player_.on("dispose",function(){n.removeEventListener("removetrack",r),n.removeEventListener("addtrack",r)}),i}return Ge(e,a),e}(Kn);je.registerComponent("TrackButton",Yn);var $n=["Tab","Esc","Up","Down","Right","Left"],Qn=function(n){function e(e,t){var i;return(i=n.call(this,e,t)||this).selectable=t.selectable,i.isSelected_=t.selected||!1,i.multiSelectable=t.multiSelectable,i.selected(i.isSelected_),i.selectable?i.multiSelectable?i.el_.setAttribute("role","menuitemcheckbox"):i.el_.setAttribute("role","menuitemradio"):i.el_.setAttribute("role","menuitem"),i}Ge(e,n);var t=e.prototype;return t.createEl=function(e,t,i){return this.nonIconControl=!0,n.prototype.createEl.call(this,"li",g({className:"vjs-menu-item",innerHTML:'<span class="vjs-menu-item-text">'+this.localize(this.options_.label)+"</span>",tabIndex:-1},t),i)},t.handleKeyDown=function(t){$n.some(function(e){return Ot.isEventKey(t,e)})||n.prototype.handleKeyDown.call(this,t)},t.handleClick=function(e){this.selected(!0)},t.selected=function(e){this.selectable&&(e?(this.addClass("vjs-selected"),this.el_.setAttribute("aria-checked","true"),this.controlText(", selected"),this.isSelected_=!0):(this.removeClass("vjs-selected"),this.el_.setAttribute("aria-checked","false"),this.controlText(""),this.isSelected_=!1))},e}(ln);je.registerComponent("MenuItem",Qn);var Jn=function(u){function e(e,t){var n,i=t.track,r=e.textTracks();t.label=i.label||i.language||"Unknown",t.selected="showing"===i.mode,(n=u.call(this,e,t)||this).track=i,n.kinds=(t.kinds||[t.kind||n.track.kind]).filter(Boolean);function a(){for(var e=arguments.length,t=new Array(e),i=0;i<e;i++)t[i]=arguments[i];n.handleTracksChange.apply(Ve(n),t)}function s(){for(var e=arguments.length,t=new Array(e),i=0;i<e;i++)t[i]=arguments[i];n.handleSelectedLanguageChange.apply(Ve(n),t)}var o;e.on(["loadstart","texttrackchange"],a),r.addEventListener("change",a),r.addEventListener("selectedlanguagechange",s),n.on("dispose",function(){e.off(["loadstart","texttrackchange"],a),r.removeEventListener("change",a),r.removeEventListener("selectedlanguagechange",s)}),void 0===r.onchange&&n.on(["tap","click"],function(){if("object"!=typeof T.Event)try{o=new T.Event("change")}catch(e){}o||(o=d.createEvent("Event")).initEvent("change",!0,!0),r.dispatchEvent(o)});return n.handleTracksChange(),n}Ge(e,u);var t=e.prototype;return t.handleClick=function(e){var t=this.track,i=this.player_.textTracks();if(u.prototype.handleClick.call(this,e),i)for(var n=0;n<i.length;n++){var r=i[n];-1!==this.kinds.indexOf(r.kind)&&(r===t?"showing"!==r.mode&&(r.mode="showing"):"disabled"!==r.mode&&(r.mode="disabled"))}},t.handleTracksChange=function(e){var t="showing"===this.track.mode;t!==this.isSelected_&&this.selected(t)},t.handleSelectedLanguageChange=function(e){if("showing"===this.track.mode){var t=this.player_.cache_.selectedLanguage;if(t&&t.enabled&&t.language===this.track.language&&t.kind!==this.track.kind)return;this.player_.cache_.selectedLanguage={enabled:!0,language:this.track.language,kind:this.track.kind}}},t.dispose=function(){this.track=null,u.prototype.dispose.call(this)},e}(Qn);je.registerComponent("TextTrackMenuItem",Jn);var Zn=function(i){function e(e,t){return t.track={player:e,kind:t.kind,kinds:t.kinds,default:!1,mode:"disabled"},t.kinds||(t.kinds=[t.kind]),t.label?t.track.label=t.label:t.track.label=t.kinds.join(" and ")+" off",t.selectable=!0,t.multiSelectable=!1,i.call(this,e,t)||this}Ge(e,i);var t=e.prototype;return t.handleTracksChange=function(e){for(var t=this.player().textTracks(),i=!0,n=0,r=t.length;n<r;n++){var a=t[n];if(-1<this.options_.kinds.indexOf(a.kind)&&"showing"===a.mode){i=!1;break}}i!==this.isSelected_&&this.selected(i)},t.handleSelectedLanguageChange=function(e){for(var t=this.player().textTracks(),i=!0,n=0,r=t.length;n<r;n++){var a=t[n];if(-1<["captions","descriptions","subtitles"].indexOf(a.kind)&&"showing"===a.mode){i=!1;break}}i&&(this.player_.cache_.selectedLanguage={enabled:!1})},e}(Jn);je.registerComponent("OffTextTrackMenuItem",Zn);var er=function(i){function e(e,t){return void 0===t&&(t={}),t.tracks=e.textTracks(),i.call(this,e,t)||this}return Ge(e,i),e.prototype.createItems=function(e,t){var i;void 0===e&&(e=[]),void 0===t&&(t=Jn),this.label_&&(i=this.label_+" off"),e.push(new Zn(this.player_,{kinds:this.kinds_,kind:this.kind_,label:i})),this.hideThreshold_+=1;var n=this.player_.textTracks();Array.isArray(this.kinds_)||(this.kinds_=[this.kind_]);for(var r=0;r<n.length;r++){var a=n[r];if(-1<this.kinds_.indexOf(a.kind)){var s=new t(this.player_,{track:a,kinds:this.kinds_,kind:this.kind_,selectable:!0,multiSelectable:!1});s.addClass("vjs-"+a.kind+"-menu-item"),e.push(s)}}return e},e}(Yn);je.registerComponent("TextTrackButton",er);var tr=function(s){function e(e,t){var i,n=t.track,r=t.cue,a=e.currentTime();return t.selectable=!0,t.multiSelectable=!1,t.label=r.text,t.selected=r.startTime<=a&&a<r.endTime,(i=s.call(this,e,t)||this).track=n,i.cue=r,n.addEventListener("cuechange",ve(Ve(i),i.update)),i}Ge(e,s);var t=e.prototype;return t.handleClick=function(e){s.prototype.handleClick.call(this),this.player_.currentTime(this.cue.startTime),this.update(this.cue.startTime)},t.update=function(e){var t=this.cue,i=this.player_.currentTime();this.selected(t.startTime<=i&&i<t.endTime)},e}(Qn);je.registerComponent("ChaptersTrackMenuItem",tr);var ir=function(n){function e(e,t,i){return n.call(this,e,t,i)||this}Ge(e,n);var t=e.prototype;return t.buildCSSClass=function(){return"vjs-chapters-button "+n.prototype.buildCSSClass.call(this)},t.buildWrapperCSSClass=function(){return"vjs-chapters-button "+n.prototype.buildWrapperCSSClass.call(this)},t.update=function(e){this.track_&&(!e||"addtrack"!==e.type&&"removetrack"!==e.type)||this.setTrack(this.findChaptersTrack()),n.prototype.update.call(this)},t.setTrack=function(e){if(this.track_!==e){if(this.updateHandler_||(this.updateHandler_=this.update.bind(this)),this.track_){var t=this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);t&&t.removeEventListener("load",this.updateHandler_),this.track_=null}if(this.track_=e,this.track_){this.track_.mode="hidden";var i=this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);i&&i.addEventListener("load",this.updateHandler_)}}},t.findChaptersTrack=function(){for(var e=this.player_.textTracks()||[],t=e.length-1;0<=t;t--){var i=e[t];if(i.kind===this.kind_)return i}},t.getMenuCaption=function(){return this.track_&&this.track_.label?this.track_.label:this.localize(Me(this.kind_))},t.createMenu=function(){return this.options_.title=this.getMenuCaption(),n.prototype.createMenu.call(this)},t.createItems=function(){var e=[];if(!this.track_)return e;var t=this.track_.cues;if(!t)return e;for(var i=0,n=t.length;i<n;i++){var r=t[i],a=new tr(this.player_,{track:this.track_,cue:r});e.push(a)}return e},e}(er);ir.prototype.kind_="chapters",ir.prototype.controlText_="Chapters",je.registerComponent("ChaptersButton",ir);var nr=function(s){function e(e,t,i){var n;n=s.call(this,e,t,i)||this;var r=e.textTracks(),a=ve(Ve(n),n.handleTracksChange);return r.addEventListener("change",a),n.on("dispose",function(){r.removeEventListener("change",a)}),n}Ge(e,s);var t=e.prototype;return t.handleTracksChange=function(e){for(var t=this.player().textTracks(),i=!1,n=0,r=t.length;n<r;n++){var a=t[n];if(a.kind!==this.kind_&&"showing"===a.mode){i=!0;break}}i?this.disable():this.enable()},t.buildCSSClass=function(){return"vjs-descriptions-button "+s.prototype.buildCSSClass.call(this)},t.buildWrapperCSSClass=function(){return"vjs-descriptions-button "+s.prototype.buildWrapperCSSClass.call(this)},e}(er);nr.prototype.kind_="descriptions",nr.prototype.controlText_="Descriptions",je.registerComponent("DescriptionsButton",nr);var rr=function(n){function e(e,t,i){return n.call(this,e,t,i)||this}Ge(e,n);var t=e.prototype;return t.buildCSSClass=function(){return"vjs-subtitles-button "+n.prototype.buildCSSClass.call(this)},t.buildWrapperCSSClass=function(){return"vjs-subtitles-button "+n.prototype.buildWrapperCSSClass.call(this)},e}(er);rr.prototype.kind_="subtitles",rr.prototype.controlText_="Subtitles",je.registerComponent("SubtitlesButton",rr);var ar=function(n){function e(e,t){var i;return t.track={player:e,kind:t.kind,label:t.kind+" settings",selectable:!1,default:!1,mode:"disabled"},t.selectable=!1,t.name="CaptionSettingsMenuItem",(i=n.call(this,e,t)||this).addClass("vjs-texttrack-settings"),i.controlText(", opens "+t.kind+" settings dialog"),i}return Ge(e,n),e.prototype.handleClick=function(e){this.player().getChild("textTrackSettings").open()},e}(Jn);je.registerComponent("CaptionSettingsMenuItem",ar);var sr=function(n){function e(e,t,i){return n.call(this,e,t,i)||this}Ge(e,n);var t=e.prototype;return t.buildCSSClass=function(){return"vjs-captions-button "+n.prototype.buildCSSClass.call(this)},t.buildWrapperCSSClass=function(){return"vjs-captions-button "+n.prototype.buildWrapperCSSClass.call(this)},t.createItems=function(){var e=[];return this.player().tech_&&this.player().tech_.featuresNativeTextTracks||!this.player().getChild("textTrackSettings")||(e.push(new ar(this.player_,{kind:this.kind_})),this.hideThreshold_+=1),n.prototype.createItems.call(this,e)},e}(er);sr.prototype.kind_="captions",sr.prototype.controlText_="Captions",je.registerComponent("CaptionsButton",sr);var or=function(r){function e(){return r.apply(this,arguments)||this}return Ge(e,r),e.prototype.createEl=function(e,t,i){var n='<span class="vjs-menu-item-text">'+this.localize(this.options_.label);return"captions"===this.options_.track.kind&&(n+='\n <span aria-hidden="true" class="vjs-icon-placeholder"></span>\n <span class="vjs-control-text"> '+this.localize("Captions")+"</span>\n "),n+="</span>",r.prototype.createEl.call(this,e,g({innerHTML:n},t),i)},e}(Jn);je.registerComponent("SubsCapsMenuItem",or);var ur=function(n){function e(e,t){var i;return void 0===t&&(t={}),(i=n.call(this,e,t)||this).label_="subtitles",-1<["en","en-us","en-ca","fr-ca"].indexOf(i.player_.language_)&&(i.label_="captions"),i.menuButton_.controlText(Me(i.label_)),i}Ge(e,n);var t=e.prototype;return t.buildCSSClass=function(){return"vjs-subs-caps-button "+n.prototype.buildCSSClass.call(this)},t.buildWrapperCSSClass=function(){return"vjs-subs-caps-button "+n.prototype.buildWrapperCSSClass.call(this)},t.createItems=function(){var e=[];return this.player().tech_&&this.player().tech_.featuresNativeTextTracks||!this.player().getChild("textTrackSettings")||(e.push(new ar(this.player_,{kind:this.label_})),this.hideThreshold_+=1),e=n.prototype.createItems.call(this,e,or)},e}(er);ur.prototype.kinds_=["captions","subtitles"],ur.prototype.controlText_="Subtitles",je.registerComponent("SubsCapsButton",ur);var lr=function(s){function e(e,t){var n,i=t.track,r=e.audioTracks();t.label=i.label||i.language||"Unknown",t.selected=i.enabled,(n=s.call(this,e,t)||this).track=i,n.addClass("vjs-"+i.kind+"-menu-item");function a(){for(var e=arguments.length,t=new Array(e),i=0;i<e;i++)t[i]=arguments[i];n.handleTracksChange.apply(Ve(n),t)}return r.addEventListener("change",a),n.on("dispose",function(){r.removeEventListener("change",a)}),n}Ge(e,s);var t=e.prototype;return t.createEl=function(e,t,i){var n='<span class="vjs-menu-item-text">'+this.localize(this.options_.label);return"main-desc"===this.options_.track.kind&&(n+='\n <span aria-hidden="true" class="vjs-icon-placeholder"></span>\n <span class="vjs-control-text"> '+this.localize("Descriptions")+"</span>\n "),n+="</span>",s.prototype.createEl.call(this,e,g({innerHTML:n},t),i)},t.handleClick=function(e){var t=this.player_.audioTracks();s.prototype.handleClick.call(this,e);for(var i=0;i<t.length;i++){var n=t[i];n.enabled=n===this.track}},t.handleTracksChange=function(e){this.selected(this.track.enabled)},e}(Qn);je.registerComponent("AudioTrackMenuItem",lr);var cr=function(i){function e(e,t){return void 0===t&&(t={}),t.tracks=e.audioTracks(),i.call(this,e,t)||this}Ge(e,i);var t=e.prototype;return t.buildCSSClass=function(){return"vjs-audio-button "+i.prototype.buildCSSClass.call(this)},t.buildWrapperCSSClass=function(){return"vjs-audio-button "+i.prototype.buildWrapperCSSClass.call(this)},t.createItems=function(e){void 0===e&&(e=[]),this.hideThreshold_=1;for(var t=this.player_.audioTracks(),i=0;i<t.length;i++){var n=t[i];e.push(new lr(this.player_,{track:n,selectable:!0,multiSelectable:!1}))}return e},e}(Yn);cr.prototype.controlText_="Audio Track",je.registerComponent("AudioTrackButton",cr);var dr=function(a){function e(e,t){var i,n=t.rate,r=parseFloat(n,10);return t.label=n,t.selected=1===r,t.selectable=!0,t.multiSelectable=!1,(i=a.call(this,e,t)||this).label=n,i.rate=r,i.on(e,"ratechange",i.update),i}Ge(e,a);var t=e.prototype;return t.handleClick=function(e){a.prototype.handleClick.call(this),this.player().playbackRate(this.rate)},t.update=function(e){this.selected(this.player().playbackRate()===this.rate)},e}(Qn);dr.prototype.contentElType="button",je.registerComponent("PlaybackRateMenuItem",dr);var hr=function(n){function e(e,t){var i;return(i=n.call(this,e,t)||this).updateVisibility(),i.updateLabel(),i.on(e,"loadstart",i.updateVisibility),i.on(e,"ratechange",i.updateLabel),i}Ge(e,n);var t=e.prototype;return t.createEl=function(){var e=n.prototype.createEl.call(this);return this.labelEl_=k("div",{className:"vjs-playback-rate-value",innerHTML:"1x"}),e.appendChild(this.labelEl_),e},t.dispose=function(){this.labelEl_=null,n.prototype.dispose.call(this)},t.buildCSSClass=function(){return"vjs-playback-rate "+n.prototype.buildCSSClass.call(this)},t.buildWrapperCSSClass=function(){return"vjs-playback-rate "+n.prototype.buildWrapperCSSClass.call(this)},t.createMenu=function(){var e=new Xn(this.player()),t=this.playbackRates();if(t)for(var i=t.length-1;0<=i;i--)e.addChild(new dr(this.player(),{rate:t[i]+"x"}));return e},t.updateARIAAttributes=function(){this.el().setAttribute("aria-valuenow",this.player().playbackRate())},t.handleClick=function(e){for(var t=this.player().playbackRate(),i=this.playbackRates(),n=i[0],r=0;r<i.length;r++)if(i[r]>t){n=i[r];break}this.player().playbackRate(n)},t.playbackRates=function(){return this.options_.playbackRates||this.options_.playerOptions&&this.options_.playerOptions.playbackRates},t.playbackRateSupported=function(){return this.player().tech_&&this.player().tech_.featuresPlaybackRate&&this.playbackRates()&&0<this.playbackRates().length},t.updateVisibility=function(e){this.playbackRateSupported()?this.removeClass("vjs-hidden"):this.addClass("vjs-hidden")},t.updateLabel=function(e){this.playbackRateSupported()&&(this.labelEl_.innerHTML=this.player().playbackRate()+"x")},e}(Kn);hr.prototype.controlText_="Playback Rate",je.registerComponent("PlaybackRateMenuButton",hr);var pr=function(e){function t(){return e.apply(this,arguments)||this}Ge(t,e);var i=t.prototype;return i.buildCSSClass=function(){return"vjs-spacer "+e.prototype.buildCSSClass.call(this)},i.createEl=function(){return e.prototype.createEl.call(this,"div",{className:this.buildCSSClass()})},t}(je);je.registerComponent("Spacer",pr);var fr=function(t){function e(){return t.apply(this,arguments)||this}Ge(e,t);var i=e.prototype;return i.buildCSSClass=function(){return"vjs-custom-control-spacer "+t.prototype.buildCSSClass.call(this)},i.createEl=function(){var e=t.prototype.createEl.call(this,{className:this.buildCSSClass()});return e.innerHTML=" ",e},e}(pr);je.registerComponent("CustomControlSpacer",fr);var mr=function(e){function t(){return e.apply(this,arguments)||this}return Ge(t,e),t.prototype.createEl=function(){return e.prototype.createEl.call(this,"div",{className:"vjs-control-bar",dir:"ltr"})},t}(je);mr.prototype.options_={children:["playToggle","volumePanel","currentTimeDisplay","timeDivider","durationDisplay","progressControl","liveDisplay","seekToLive","remainingTimeDisplay","customControlSpacer","playbackRateMenuButton","chaptersButton","descriptionsButton","subsCapsButton","audioTrackButton","fullscreenToggle"]},"exitPictureInPicture"in d&&mr.prototype.options_.children.splice(mr.prototype.options_.children.length-1,0,"pictureInPictureToggle"),je.registerComponent("ControlBar",mr);var gr=function(n){function e(e,t){var i;return(i=n.call(this,e,t)||this).on(e,"error",i.open),i}Ge(e,n);var t=e.prototype;return t.buildCSSClass=function(){return"vjs-error-display "+n.prototype.buildCSSClass.call(this)},t.content=function(){var e=this.player().error();return e?this.localize(e.message):""},e}(Mt);gr.prototype.options_=m({},Mt.prototype.options_,{pauseOnOpen:!1,fillAlways:!0,temporary:!1,uncloseable:!0}),je.registerComponent("ErrorDisplay",gr);var vr="vjs-text-track-settings",yr=["#000","Black"],_r=["#00F","Blue"],br=["#0FF","Cyan"],Tr=["#0F0","Green"],Sr=["#F0F","Magenta"],kr=["#F00","Red"],Cr=["#FFF","White"],Er=["#FF0","Yellow"],wr=["1","Opaque"],Ir=["0.5","Semi-Transparent"],Ar=["0","Transparent"],xr={backgroundColor:{selector:".vjs-bg-color > select",id:"captions-background-color-%s",label:"Color",options:[yr,Cr,kr,Tr,_r,Er,Sr,br]},backgroundOpacity:{selector:".vjs-bg-opacity > select",id:"captions-background-opacity-%s",label:"Transparency",options:[wr,Ir,Ar]},color:{selector:".vjs-fg-color > select",id:"captions-foreground-color-%s",label:"Color",options:[Cr,yr,kr,Tr,_r,Er,Sr,br]},edgeStyle:{selector:".vjs-edge-style > select",id:"%s",label:"Text Edge Style",options:[["none","None"],["raised","Raised"],["depressed","Depressed"],["uniform","Uniform"],["dropshadow","Dropshadow"]]},fontFamily:{selector:".vjs-font-family > select",id:"captions-font-family-%s",label:"Font Family",options:[["proportionalSansSerif","Proportional Sans-Serif"],["monospaceSansSerif","Monospace Sans-Serif"],["proportionalSerif","Proportional Serif"],["monospaceSerif","Monospace Serif"],["casual","Casual"],["script","Script"],["small-caps","Small Caps"]]},fontPercent:{selector:".vjs-font-percent > select",id:"captions-font-size-%s",label:"Font Size",options:[["0.50","50%"],["0.75","75%"],["1.00","100%"],["1.25","125%"],["1.50","150%"],["1.75","175%"],["2.00","200%"],["3.00","300%"],["4.00","400%"]],default:2,parser:function(e){return"1.00"===e?null:Number(e)}},textOpacity:{selector:".vjs-text-opacity > select",id:"captions-foreground-opacity-%s",label:"Transparency",options:[wr,Ir]},windowColor:{selector:".vjs-window-color > select",id:"captions-window-color-%s",label:"Color"},windowOpacity:{selector:".vjs-window-opacity > select",id:"captions-window-opacity-%s",label:"Transparency",options:[Ar,Ir,wr]}};function Pr(e,t){if(t&&(e=t(e)),e&&"none"!==e)return e}xr.windowColor.options=xr.backgroundColor.options;var Lr=function(n){function e(e,t){var i;return t.temporary=!1,(i=n.call(this,e,t)||this).updateDisplay=ve(Ve(i),i.updateDisplay),i.fill(),i.hasBeenOpened_=i.hasBeenFilled_=!0,i.endDialog=k("p",{className:"vjs-control-text",textContent:i.localize("End of dialog window.")}),i.el().appendChild(i.endDialog),i.setDefaults(),void 0===t.persistTextTrackSettings&&(i.options_.persistTextTrackSettings=i.options_.playerOptions.persistTextTrackSettings),i.on(i.$(".vjs-done-button"),"click",function(){i.saveSettings(),i.close()}),i.on(i.$(".vjs-default-button"),"click",function(){i.setDefaults(),i.updateDisplay()}),r(xr,function(e){i.on(i.$(e.selector),"change",i.updateDisplay)}),i.options_.persistTextTrackSettings&&i.restoreSettings(),i}Ge(e,n);var t=e.prototype;return t.dispose=function(){this.endDialog=null,n.prototype.dispose.call(this)},t.createElSelect_=function(e,t,i){var n=this;void 0===t&&(t=""),void 0===i&&(i="label");var r=xr[e],a=r.id.replace("%s",this.id_),s=[t,a].join(" ").trim();return["<"+i+' id="'+a+'" class="'+("label"===i?"vjs-label":"")+'">',this.localize(r.label),"</"+i+">",'<select aria-labelledby="'+s+'">'].concat(r.options.map(function(e){var t=a+"-"+e[1].replace(/\W+/g,"");return['<option id="'+t+'" value="'+e[0]+'" ','aria-labelledby="'+s+" "+t+'">',n.localize(e[1]),"</option>"].join("")})).concat("</select>").join("")},t.createElFgColor_=function(){var e="captions-text-legend-"+this.id_;return['<fieldset class="vjs-fg-color vjs-track-setting">','<legend id="'+e+'">',this.localize("Text"),"</legend>",this.createElSelect_("color",e),'<span class="vjs-text-opacity vjs-opacity">',this.createElSelect_("textOpacity",e),"</span>","</fieldset>"].join("")},t.createElBgColor_=function(){var e="captions-background-"+this.id_;return['<fieldset class="vjs-bg-color vjs-track-setting">','<legend id="'+e+'">',this.localize("Background"),"</legend>",this.createElSelect_("backgroundColor",e),'<span class="vjs-bg-opacity vjs-opacity">',this.createElSelect_("backgroundOpacity",e),"</span>","</fieldset>"].join("")},t.createElWinColor_=function(){var e="captions-window-"+this.id_;return['<fieldset class="vjs-window-color vjs-track-setting">','<legend id="'+e+'">',this.localize("Window"),"</legend>",this.createElSelect_("windowColor",e),'<span class="vjs-window-opacity vjs-opacity">',this.createElSelect_("windowOpacity",e),"</span>","</fieldset>"].join("")},t.createElColors_=function(){return k("div",{className:"vjs-track-settings-colors",innerHTML:[this.createElFgColor_(),this.createElBgColor_(),this.createElWinColor_()].join("")})},t.createElFont_=function(){return k("div",{className:"vjs-track-settings-font",innerHTML:['<fieldset class="vjs-font-percent vjs-track-setting">',this.createElSelect_("fontPercent","","legend"),"</fieldset>",'<fieldset class="vjs-edge-style vjs-track-setting">',this.createElSelect_("edgeStyle","","legend"),"</fieldset>",'<fieldset class="vjs-font-family vjs-track-setting">',this.createElSelect_("fontFamily","","legend"),"</fieldset>"].join("")})},t.createElControls_=function(){var e=this.localize("restore all settings to the default values");return k("div",{className:"vjs-track-settings-controls",innerHTML:['<button type="button" class="vjs-default-button" title="'+e+'">',this.localize("Reset"),'<span class="vjs-control-text"> '+e+"</span>","</button>",'<button type="button" class="vjs-done-button">'+this.localize("Done")+"</button>"].join("")})},t.content=function(){return[this.createElColors_(),this.createElFont_(),this.createElControls_()]},t.label=function(){return this.localize("Caption Settings Dialog")},t.description=function(){return this.localize("Beginning of dialog window. Escape will cancel and close the window.")},t.buildCSSClass=function(){return n.prototype.buildCSSClass.call(this)+" vjs-text-track-settings"},t.getValues=function(){var r=this;return function(i,n,e){return void 0===e&&(e=0),a(i).reduce(function(e,t){return n(e,i[t],t)},e)}(xr,function(e,t,i){var n=function(e,t){return Pr(e.options[e.options.selectedIndex].value,t)}(r.$(t.selector),t.parser);return void 0!==n&&(e[i]=n),e},{})},t.setValues=function(i){var n=this;r(xr,function(e,t){!function(e,t,i){if(t)for(var n=0;n<e.options.length;n++)if(Pr(e.options[n].value,i)===t){e.selectedIndex=n;break}}(n.$(e.selector),i[t],e.parser)})},t.setDefaults=function(){var i=this;r(xr,function(e){var t=e.hasOwnProperty("default")?e.default:0;i.$(e.selector).selectedIndex=t})},t.restoreSettings=function(){var e;try{e=JSON.parse(T.localStorage.getItem(vr))}catch(e){p.warn(e)}e&&this.setValues(e)},t.saveSettings=function(){if(this.options_.persistTextTrackSettings){var e=this.getValues();try{Object.keys(e).length?T.localStorage.setItem(vr,JSON.stringify(e)):T.localStorage.removeItem(vr)}catch(e){p.warn(e)}}},t.updateDisplay=function(){var e=this.player_.getChild("textTrackDisplay");e&&e.updateDisplay()},t.conditionalBlur_=function(){this.previouslyActiveEl_=null;var e=this.player_.controlBar,t=e&&e.subsCapsButton,i=e&&e.captionsButton;t?t.focus():i&&i.focus()},e}(Mt);je.registerComponent("TextTrackSettings",Lr);var Or=function(a){function e(e,t){var i,n=t.ResizeObserver||T.ResizeObserver;null===t.ResizeObserver&&(n=!1);var r=Re({createEl:!n,reportTouchActivity:!1},t);return(i=a.call(this,e,r)||this).ResizeObserver=t.ResizeObserver||T.ResizeObserver,i.loadListener_=null,i.resizeObserver_=null,i.debouncedHandler_=function(n,r,a,s){var o;void 0===s&&(s=T);function e(){var e=this,t=arguments,i=function(){i=o=null,a||n.apply(e,t)};!o&&a&&n.apply(e,t),s.clearTimeout(o),o=s.setTimeout(i,r)}return e.cancel=function(){s.clearTimeout(o),o=null},e}(function(){i.resizeHandler()},100,!1,Ve(i)),n?(i.resizeObserver_=new i.ResizeObserver(i.debouncedHandler_),i.resizeObserver_.observe(e.el())):(i.loadListener_=function(){if(i.el_&&i.el_.contentWindow){var e=i.debouncedHandler_,t=i.unloadListener_=function(){pe(this,"resize",e),pe(this,"unload",t),t=null};he(i.el_.contentWindow,"unload",t),he(i.el_.contentWindow,"resize",e)}},i.one("load",i.loadListener_)),i}Ge(e,a);var t=e.prototype;return t.createEl=function(){return a.prototype.createEl.call(this,"iframe",{className:"vjs-resize-manager",tabIndex:-1},{"aria-hidden":"true"})},t.resizeHandler=function(){this.player_&&this.player_.trigger&&this.player_.trigger("playerresize")},t.dispose=function(){this.debouncedHandler_&&this.debouncedHandler_.cancel(),this.resizeObserver_&&(this.player_.el()&&this.resizeObserver_.unobserve(this.player_.el()),this.resizeObserver_.disconnect()),this.loadListener_&&this.off("load",this.loadListener_),this.el_&&this.el_.contentWindow&&this.unloadListener_&&this.unloadListener_.call(this.el_.contentWindow),this.ResizeObserver=null,this.resizeObserver=null,this.debouncedHandler_=null,this.loadListener_=null,a.prototype.dispose.call(this)},e}(je);je.registerComponent("ResizeManager",Or);var Dr={trackingThreshold:30,liveTolerance:15},Mr=function(r){function e(e,t){var i,n=Re(Dr,t,{createEl:!1});return(i=r.call(this,e,n)||this).reset_(),i.on(i.player_,"durationchange",i.handleDurationchange),at&&"hidden"in d&&"visibilityState"in d&&i.on(d,"visibilitychange",i.handleVisibilityChange),i}Ge(e,r);var t=e.prototype;return t.handleVisibilityChange=function(){this.player_.duration()===1/0&&(d.hidden?this.stopTracking():this.startTracking())},t.trackLive_=function(){var e=this.player_.seekable();if(e&&e.length){var t=Number(T.performance.now().toFixed(4)),i=-1===this.lastTime_?0:(t-this.lastTime_)/1e3;this.lastTime_=t,this.pastSeekEnd_=this.pastSeekEnd()+i;var n=this.liveCurrentTime(),r=this.player_.currentTime(),a=this.player_.paused()||this.seekedBehindLive_||Math.abs(n-r)>this.options_.liveTolerance;this.timeupdateSeen_&&n!==1/0||(a=!1),a!==this.behindLiveEdge_&&(this.behindLiveEdge_=a,this.trigger("liveedgechange"))}},t.handleDurationchange=function(){this.player_.duration()===1/0&&this.liveWindow()>=this.options_.trackingThreshold?(this.player_.options_.liveui&&this.player_.addClass("vjs-liveui"),this.startTracking()):(this.player_.removeClass("vjs-liveui"),this.stopTracking())},t.startTracking=function(){this.isTracking()||(this.timeupdateSeen_||(this.timeupdateSeen_=this.player_.hasStarted()),this.trackingInterval_=this.setInterval(this.trackLive_,30),this.trackLive_(),this.on(this.player_,["play","pause"],this.trackLive_),this.timeupdateSeen_?this.on(this.player_,"seeked",this.handleSeeked):(this.one(this.player_,"play",this.handlePlay),this.one(this.player_,"timeupdate",this.handleFirstTimeupdate)))},t.handleFirstTimeupdate=function(){this.timeupdateSeen_=!0,this.on(this.player_,"seeked",this.handleSeeked)},t.handleSeeked=function(){var e=Math.abs(this.liveCurrentTime()-this.player_.currentTime());this.seekedBehindLive_=!this.skipNextSeeked_&&2<e,this.skipNextSeeked_=!1,this.trackLive_()},t.handlePlay=function(){this.one(this.player_,"timeupdate",this.seekToLiveEdge)},t.reset_=function(){this.lastTime_=-1,this.pastSeekEnd_=0,this.lastSeekEnd_=-1,this.behindLiveEdge_=!0,this.timeupdateSeen_=!1,this.seekedBehindLive_=!1,this.skipNextSeeked_=!1,this.clearInterval(this.trackingInterval_),this.trackingInterval_=null,this.off(this.player_,["play","pause"],this.trackLive_),this.off(this.player_,"seeked",this.handleSeeked),this.off(this.player_,"play",this.handlePlay),this.off(this.player_,"timeupdate",this.handleFirstTimeupdate),this.off(this.player_,"timeupdate",this.seekToLiveEdge)},t.stopTracking=function(){this.isTracking()&&(this.reset_(),this.trigger("liveedgechange"))},t.seekableEnd=function(){for(var e=this.player_.seekable(),t=[],i=e?e.length:0;i--;)t.push(e.end(i));return t.length?t.sort()[t.length-1]:1/0},t.seekableStart=function(){for(var e=this.player_.seekable(),t=[],i=e?e.length:0;i--;)t.push(e.start(i));return t.length?t.sort()[0]:0},t.liveWindow=function(){var e=this.liveCurrentTime();return e===1/0?1/0:e-this.seekableStart()},t.isLive=function(){return this.isTracking()},t.atLiveEdge=function(){return!this.behindLiveEdge()},t.liveCurrentTime=function(){return this.pastSeekEnd()+this.seekableEnd()},t.pastSeekEnd=function(){var e=this.seekableEnd();return-1!==this.lastSeekEnd_&&e!==this.lastSeekEnd_&&(this.pastSeekEnd_=0),this.lastSeekEnd_=e,this.pastSeekEnd_},t.behindLiveEdge=function(){return this.behindLiveEdge_},t.isTracking=function(){return"number"==typeof this.trackingInterval_},t.seekToLiveEdge=function(){this.seekedBehindLive_=!1,this.atLiveEdge()||(this.skipNextSeeked_=!0,this.player_.currentTime(this.liveCurrentTime()))},t.dispose=function(){this.off(d,"visibilitychange",this.handleVisibilityChange),this.stopTracking(),r.prototype.dispose.call(this)},e}(je);je.registerComponent("LiveTracker",Mr);function Rr(e){var t=e.el();if(t.hasAttribute("src"))return e.triggerSourceset(t.src),!0;var i=e.$$("source"),n=[],r="";if(!i.length)return!1;for(var a=0;a<i.length;a++){var s=i[a].src;s&&-1===n.indexOf(s)&&n.push(s)}return!!n.length&&(1===n.length&&(r=n[0]),e.triggerSourceset(r),!0)}function Nr(e,t){for(var i={},n=0;n<e.length&&!((i=Object.getOwnPropertyDescriptor(e[n],t))&&i.set&&i.get);n++);return i.enumerable=!0,i.configurable=!0,i}function Ur(a){var s=a.el();if(!s.resetSourceWatch_){var t={},e=function(e){return Nr([e.el(),T.HTMLMediaElement.prototype,T.Element.prototype,Vr],"innerHTML")}(a),i=function(r){return function(){for(var 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t=i[e];"disabled"===t.track.mode&&t.track.mode!==t.storedMode&&(t.track.mode=t.storedMode)}n.removeEventListener("change",r)}this.on("webkitbeginfullscreen",function(){n.removeEventListener("change",e),n.removeEventListener("change",r),n.addEventListener("change",r)}),this.on("webkitendfullscreen",function(){n.removeEventListener("change",e),n.addEventListener("change",e),n.removeEventListener("change",r)})},e.overrideNative_=function(e,t){var i=this;if(t===this["featuresNative"+e+"Tracks"]){var n=e.toLowerCase();this[n+"TracksListeners_"]&&Object.keys(this[n+"TracksListeners_"]).forEach(function(e){i.el()[n+"Tracks"].removeEventListener(e,i[n+"TracksListeners_"][e])}),this["featuresNative"+e+"Tracks"]=!t,this[n+"TracksListeners_"]=null,this.proxyNativeTracksForType_(n)}},e.overrideNativeAudioTracks=function(e){this.overrideNative_("Audio",e)},e.overrideNativeVideoTracks=function(e){this.overrideNative_("Video",e)},e.proxyNativeTracksForType_=function(i){var n=this,e=fi[i],r=this.el()[e.getterName],a=this[e.getterName]();if(this["featuresNative"+e.capitalName+"Tracks"]&&r&&r.addEventListener){var s={change:function(e){var t={type:"change",target:a,currentTarget:a,srcElement:a};a.trigger(t),"text"===i&&n[mi.remoteText.getterName]().trigger(t)},addtrack:function(e){a.addTrack(e.track)},removetrack:function(e){a.removeTrack(e.track)}},t=function(){for(var e=[],t=0;t<a.length;t++){for(var i=!1,n=0;n<r.length;n++)if(r[n]===a[t]){i=!0;break}i||e.push(a[t])}for(;e.length;)a.removeTrack(e.shift())};this[e.getterName+"Listeners_"]=s,Object.keys(s).forEach(function(t){var i=s[t];r.addEventListener(t,i),n.on("dispose",function(e){return r.removeEventListener(t,i)})}),this.on("loadstart",t),this.on("dispose",function(e){return n.off("loadstart",t)})}},e.proxyNativeTracks_=function(){var t=this;fi.names.forEach(function(e){t.proxyNativeTracksForType_(e)})},e.createEl=function(){var e=this.options_.tag;if(!e||!this.options_.playerElIngest&&!this.movingMediaElementInDOM){if(e){var t=e.cloneNode(!0);e.parentNode&&e.parentNode.insertBefore(t,e),o.disposeMediaElement(e),e=t}else{e=d.createElement("video");var i=Re({},this.options_.tag&&L(this.options_.tag));ut&&!0===this.options_.nativeControlsForTouch||delete i.controls,P(e,g(i,{id:this.options_.techId,class:"vjs-tech"}))}e.playerId=this.options_.playerId}"undefined"!=typeof this.options_.preload&&D(e,"preload",this.options_.preload),void 0!==this.options_.disablePictureInPicture&&(e.disablePictureInPicture=this.options_.disablePictureInPicture);for(var n=["loop","muted","playsinline","autoplay"],r=0;r<n.length;r++){var a=n[r],s=this.options_[a];"undefined"!=typeof s&&(s?D(e,a,a):M(e,a),e[a]=s)}return e},e.handleLateInit_=function(e){if(0!==e.networkState&&3!==e.networkState){if(0===e.readyState){var t=!1,i=function(){t=!0};this.on("loadstart",i);var n=function(){t||this.trigger("loadstart")};return this.on("loadedmetadata",n),void this.ready(function(){this.off("loadstart",i),this.off("loadedmetadata",n),t||this.trigger("loadstart")})}var r=["loadstart"];r.push("loadedmetadata"),2<=e.readyState&&r.push("loadeddata"),3<=e.readyState&&r.push("canplay"),4<=e.readyState&&r.push("canplaythrough"),this.ready(function(){r.forEach(function(e){this.trigger(e)},this)})}},e.setScrubbing=function(e){this.isScrubbing_=e},e.setCurrentTime=function(e){try{this.isScrubbing_&&this.el_.fastSeek&&ht?this.el_.fastSeek(e):this.el_.currentTime=e}catch(e){p(e,"Video is not ready. 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e=T.navigator&&T.navigator.userAgent||"";if(/Android/.test(e)||!/Chrome|Mac OS X 10.5/.test(e))return!0}return!1},e.enterFullScreen=function(){var e=this.el_;if(e.paused&&e.networkState<=e.HAVE_METADATA)At(this.el_.play()),this.setTimeout(function(){e.pause();try{e.webkitEnterFullScreen()}catch(e){this.trigger("fullscreenerror",e)}},0);else try{e.webkitEnterFullScreen()}catch(e){this.trigger("fullscreenerror",e)}},e.exitFullScreen=function(){this.el_.webkitDisplayingFullscreen?this.el_.webkitExitFullScreen():this.trigger("fullscreenerror",new Error("The video is not fullscreen"))},e.requestPictureInPicture=function(){return this.el_.requestPictureInPicture()},e.src=function(e){if(void 0===e)return this.el_.src;this.setSrc(e)},e.reset=function(){o.resetMediaElement(this.el_)},e.currentSrc=function(){return this.currentSource_?this.currentSource_.src:this.el_.currentSrc},e.setControls=function(e){this.el_.controls=!!e},e.addTextTrack=function(e,t,i){return this.featuresNativeTextTracks?this.el_.addTextTrack(e,t,i):c.prototype.addTextTrack.call(this,e,t,i)},e.createRemoteTextTrack=function(e){if(!this.featuresNativeTextTracks)return c.prototype.createRemoteTextTrack.call(this,e);var t=d.createElement("track");return e.kind&&(t.kind=e.kind),e.label&&(t.label=e.label),(e.language||e.srclang)&&(t.srclang=e.language||e.srclang),e.default&&(t.default=e.default),e.id&&(t.id=e.id),e.src&&(t.src=e.src),t},e.addRemoteTextTrack=function(e,t){var i=c.prototype.addRemoteTextTrack.call(this,e,t);return this.featuresNativeTextTracks&&this.el().appendChild(i),i},e.removeRemoteTextTrack=function(e){if(c.prototype.removeRemoteTextTrack.call(this,e),this.featuresNativeTextTracks)for(var t=this.$$("track"),i=t.length;i--;)e!==t[i]&&e!==t[i].track||this.el().removeChild(t[i])},e.getVideoPlaybackQuality=function(){if("function"==typeof this.el().getVideoPlaybackQuality)return this.el().getVideoPlaybackQuality();var e={};return"undefined"!=typeof this.el().webkitDroppedFrameCount&&"undefined"!=typeof this.el().webkitDecodedFrameCount&&(e.droppedVideoFrames=this.el().webkitDroppedFrameCount,e.totalVideoFrames=this.el().webkitDecodedFrameCount),T.performance&&"function"==typeof T.performance.now?e.creationTime=T.performance.now():T.performance&&T.performance.timing&&"number"==typeof T.performance.timing.navigationStart&&(e.creationTime=T.Date.now()-T.performance.timing.navigationStart),e},o}(Xi);Br(Hr,"TEST_VID",function(){if(y()){var e=d.createElement("video"),t=d.createElement("track");return t.kind="captions",t.srclang="en",t.label="English",e.appendChild(t),e}}),Hr.isSupported=function(){try{Hr.TEST_VID.volume=.5}catch(e){return!1}return!(!Hr.TEST_VID||!Hr.TEST_VID.canPlayType)},Hr.canPlayType=function(e){return Hr.TEST_VID.canPlayType(e)},Hr.canPlaySource=function(e,t){return Hr.canPlayType(e.type)},Hr.canControlVolume=function(){try{var e=Hr.TEST_VID.volume;return 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Kr={tiny:210,xsmall:320,small:425,medium:768,large:1440,xlarge:2560,huge:1/0},Yr=function(c){function l(e,t,i){var n;if(e.id=e.id||t.id||"vjs_video_"+re(),(t=g(l.getTagSettings(e),t)).initChildren=!1,t.createEl=!1,t.evented=!1,t.reportTouchActivity=!1,!t.language)if("function"==typeof e.closest){var r=e.closest("[lang]");r&&r.getAttribute&&(t.language=r.getAttribute("lang"))}else for(var a=e;a&&1===a.nodeType;){if(L(a).hasOwnProperty("lang")){t.language=a.getAttribute("lang");break}a=a.parentNode}if((n=c.call(this,null,t,i)||this).boundDocumentFullscreenChange_=ve(Ve(n),n.documentFullscreenChange_),n.boundFullWindowOnEscKey_=ve(Ve(n),n.fullWindowOnEscKey),n.isFullscreen_=!1,n.log=f(n.id_),n.fsApi_=_t,n.isPosterFromTech_=!1,n.queuedCallbacks_=[],n.isReady_=!1,n.hasStarted_=!1,n.userActive_=!1,n.debugEnabled_=!1,!n.options_||!n.options_.techOrder||!n.options_.techOrder.length)throw new Error("No techOrder specified. Did you overwrite videojs.options instead of just changing the properties you want to override?");if(n.tag=e,n.tagAttributes=e&&L(e),n.language(n.options_.language),t.languages){var s={};Object.getOwnPropertyNames(t.languages).forEach(function(e){s[e.toLowerCase()]=t.languages[e]}),n.languages_=s}else n.languages_=l.prototype.options_.languages;n.resetCache_(),n.poster_=t.poster||"",n.controls_=!!t.controls,e.controls=!1,e.removeAttribute("controls"),n.changingSrc_=!1,n.playCallbacks_=[],n.playTerminatedQueue_=[],e.hasAttribute("autoplay")?n.autoplay(!0):n.autoplay(n.options_.autoplay),t.plugins&&Object.keys(t.plugins).forEach(function(e){if("function"!=typeof n[e])throw new Error('plugin "'+e+'" does not exist')}),n.scrubbing_=!1,n.el_=n.createEl(),Pe(Ve(n),{eventBusKey:"el_"}),n.fsApi_.requestFullscreen&&(he(d,n.fsApi_.fullscreenchange,n.boundDocumentFullscreenChange_),n.on(n.fsApi_.fullscreenchange,n.boundDocumentFullscreenChange_)),n.fluid_&&n.on("playerreset",n.updateStyleEl_);var o=Re(n.options_);t.plugins&&Object.keys(t.plugins).forEach(function(e){n[e](t.plugins[e])}),t.debug&&n.debug(!0),n.options_.playerOptions=o,n.middleware_=[],n.initChildren(),n.isAudio("audio"===e.nodeName.toLowerCase()),n.controls()?n.addClass("vjs-controls-enabled"):n.addClass("vjs-controls-disabled"),n.el_.setAttribute("role","region"),n.isAudio()?n.el_.setAttribute("aria-label",n.localize("Audio Player")):n.el_.setAttribute("aria-label",n.localize("Video Player")),n.isAudio()&&n.addClass("vjs-audio"),n.flexNotSupported_()&&n.addClass("vjs-no-flex"),ut&&n.addClass("vjs-touch-enabled"),dt||n.addClass("vjs-workinghover"),l.players[n.id_]=Ve(n);var u=h.split(".")[0];return n.addClass("vjs-v"+u),n.userActive(!0),n.reportUserActivity(),n.one("play",n.listenForUserActivity_),n.on("stageclick",n.handleStageClick_),n.on("keydown",n.handleKeyDown),n.breakpoints(n.options_.breakpoints),n.responsive(n.options_.responsive),n}Ge(l,c);var e=l.prototype;return e.dispose=function(){var n=this;this.trigger("dispose"),this.off("dispose"),pe(d,this.fsApi_.fullscreenchange,this.boundDocumentFullscreenChange_),pe(d,"keydown",this.boundFullWindowOnEscKey_),this.styleEl_&&this.styleEl_.parentNode&&(this.styleEl_.parentNode.removeChild(this.styleEl_),this.styleEl_=null),l.players[this.id_]=null,this.tag&&this.tag.player&&(this.tag.player=null),this.el_&&this.el_.player&&(this.el_.player=null),this.tech_&&(this.tech_.dispose(),this.isPosterFromTech_=!1,this.poster_=""),this.playerElIngest_&&(this.playerElIngest_=null),this.tag&&(this.tag=null),function(e){Yi[e.id()]=null}(this),gi.names.forEach(function(e){var t=gi[e],i=n[t.getterName]();i&&i.off&&i.off()}),c.prototype.dispose.call(this)},e.createEl=function(){var t,i=this.tag,e=this.playerElIngest_=i.parentNode&&i.parentNode.hasAttribute&&i.parentNode.hasAttribute("data-vjs-player"),n="video-js"===this.tag.tagName.toLowerCase();e?t=this.el_=i.parentNode:n||(t=this.el_=c.prototype.createEl.call(this,"div"));var r=L(i);if(n){for(t=this.el_=i,i=this.tag=d.createElement("video");t.children.length;)i.appendChild(t.firstChild);w(t,"video-js")||I(t,"video-js"),t.appendChild(i),e=this.playerElIngest_=t,Object.keys(t).forEach(function(e){try{i[e]=t[e]}catch(e){}})}if(i.setAttribute("tabindex","-1"),r.tabindex="-1",(at||nt&&ot)&&(i.setAttribute("role","application"),r.role="application"),i.removeAttribute("width"),i.removeAttribute("height"),"width"in r&&delete r.width,"height"in r&&delete r.height,Object.getOwnPropertyNames(r).forEach(function(e){n&&"class"===e||t.setAttribute(e,r[e]),n&&i.setAttribute(e,r[e])}),i.playerId=i.id,i.id+="_html5_api",i.className="vjs-tech",i.player=t.player=this,this.addClass("vjs-paused"),!0!==T.VIDEOJS_NO_DYNAMIC_STYLE){this.styleEl_=ee("vjs-styles-dimensions");var a=X(".vjs-styles-defaults"),s=X("head");s.insertBefore(this.styleEl_,a?a.nextSibling:s.firstChild)}this.fill_=!1,this.fluid_=!1,this.width(this.options_.width),this.height(this.options_.height),this.fill(this.options_.fill),this.fluid(this.options_.fluid),this.aspectRatio(this.options_.aspectRatio),this.crossOrigin(this.options_.crossOrigin||this.options_.crossorigin);for(var o=i.getElementsByTagName("a"),u=0;u<o.length;u++){var l=o.item(u);I(l,"vjs-hidden"),l.setAttribute("hidden","hidden")}return i.initNetworkState_=i.networkState,i.parentNode&&!e&&i.parentNode.insertBefore(t,i),E(i,t),this.children_.unshift(i),this.el_.setAttribute("lang",this.language_),this.el_=t},e.crossOrigin=function(e){if(!e)return this.techGet_("crossOrigin");"anonymous"===e||"use-credentials"===e?this.techCall_("setCrossOrigin",e):p.warn('crossOrigin must be "anonymous" or "use-credentials", given "'+e+'"')},e.width=function(e){return this.dimension("width",e)},e.height=function(e){return this.dimension("height",e)},e.dimension=function(e,t){var i=e+"_";if(void 0===t)return this[i]||0;if(""===t||"auto"===t)return this[i]=void 0,void this.updateStyleEl_();var n=parseFloat(t);isNaN(n)?p.error('Improper value "'+t+'" supplied for for '+e):(this[i]=n,this.updateStyleEl_())},e.fluid=function(e){if(void 0===e)return!!this.fluid_;this.fluid_=!!e,Ae(this)&&this.off("playerreset",this.updateStyleEl_),e?(this.addClass("vjs-fluid"),this.fill(!1),function(e,t){Ae(e)?t():(e.eventedCallbacks||(e.eventedCallbacks=[]),e.eventedCallbacks.push(t))}(function(){this.on("playerreset",this.updateStyleEl_)})):this.removeClass("vjs-fluid"),this.updateStyleEl_()},e.fill=function(e){if(void 0===e)return!!this.fill_;this.fill_=!!e,e?(this.addClass("vjs-fill"),this.fluid(!1)):this.removeClass("vjs-fill")},e.aspectRatio=function(e){if(void 0===e)return this.aspectRatio_;if(!/^\d+\:\d+$/.test(e))throw new Error("Improper value supplied for aspect ratio. The format should be width:height, for example 16:9.");this.aspectRatio_=e,this.fluid(!0),this.updateStyleEl_()},e.updateStyleEl_=function(){if(!0!==T.VIDEOJS_NO_DYNAMIC_STYLE){var e,t,i,n=(void 0!==this.aspectRatio_&&"auto"!==this.aspectRatio_?this.aspectRatio_:0<this.videoWidth()?this.videoWidth()+":"+this.videoHeight():"16:9").split(":"),r=n[1]/n[0];e=void 0!==this.width_?this.width_:void 0!==this.height_?this.height_/r:this.videoWidth()||300,t=void 0!==this.height_?this.height_:e*r,i=/^[^a-zA-Z]/.test(this.id())?"dimensions-"+this.id():this.id()+"-dimensions",this.addClass(i),te(this.styleEl_,"\n ."+i+" {\n width: "+e+"px;\n height: "+t+"px;\n }\n\n ."+i+".vjs-fluid {\n padding-top: "+100*r+"%;\n }\n ")}else{var a="number"==typeof this.width_?this.width_:this.options_.width,s="number"==typeof this.height_?this.height_:this.options_.height,o=this.tech_&&this.tech_.el();o&&(0<=a&&(o.width=a),0<=s&&(o.height=s))}},e.loadTech_=function(e,t){var i=this;this.tech_&&this.unloadTech_();var n=Me(e),r=e.charAt(0).toLowerCase()+e.slice(1);"Html5"!==n&&this.tag&&(Xi.getTech("Html5").disposeMediaElement(this.tag),this.tag.player=null,this.tag=null),this.techName_=n,this.isReady_=!1;var a={source:t,autoplay:"string"!=typeof this.autoplay()&&this.autoplay(),nativeControlsForTouch:this.options_.nativeControlsForTouch,playerId:this.id(),techId:this.id()+"_"+r+"_api",playsinline:this.options_.playsinline,preload:this.options_.preload,loop:this.options_.loop,disablePictureInPicture:this.options_.disablePictureInPicture,muted:this.options_.muted,poster:this.poster(),language:this.language(),playerElIngest:this.playerElIngest_||!1,"vtt.js":this.options_["vtt.js"],canOverridePoster:!!this.options_.techCanOverridePoster,enableSourceset:this.options_.enableSourceset,Promise:this.options_.Promise};gi.names.forEach(function(e){var t=gi[e];a[t.getterName]=i[t.privateName]}),g(a,this.options_[n]),g(a,this.options_[r]),g(a,this.options_[e.toLowerCase()]),this.tag&&(a.tag=this.tag),t&&t.src===this.cache_.src&&0<this.cache_.currentTime&&(a.startTime=this.cache_.currentTime);var s=Xi.getTech(e);if(!s)throw new Error("No Tech named '"+n+"' exists! '"+n+"' should be registered using videojs.registerTech()'");this.tech_=new s(a),this.tech_.ready(ve(this,this.handleTechReady_),!0),Lt(this.textTracksJson_||[],this.tech_),Wr.forEach(function(e){i.on(i.tech_,e,i["handleTech"+Me(e)+"_"])}),Object.keys(zr).forEach(function(t){i.on(i.tech_,t,function(e){0===i.tech_.playbackRate()&&i.tech_.seeking()?i.queuedCallbacks_.push({callback:i["handleTech"+zr[t]+"_"].bind(i),event:e}):i["handleTech"+zr[t]+"_"](e)})}),this.on(this.tech_,"loadstart",this.handleTechLoadStart_),this.on(this.tech_,"sourceset",this.handleTechSourceset_),this.on(this.tech_,"waiting",this.handleTechWaiting_),this.on(this.tech_,"ended",this.handleTechEnded_),this.on(this.tech_,"seeking",this.handleTechSeeking_),this.on(this.tech_,"play",this.handleTechPlay_),this.on(this.tech_,"firstplay",this.handleTechFirstPlay_),this.on(this.tech_,"pause",this.handleTechPause_),this.on(this.tech_,"durationchange",this.handleTechDurationChange_),this.on(this.tech_,"fullscreenchange",this.handleTechFullscreenChange_),this.on(this.tech_,"fullscreenerror",this.handleTechFullscreenError_),this.on(this.tech_,"enterpictureinpicture",this.handleTechEnterPictureInPicture_),this.on(this.tech_,"leavepictureinpicture",this.handleTechLeavePictureInPicture_),this.on(this.tech_,"error",this.handleTechError_),this.on(this.tech_,"loadedmetadata",this.updateStyleEl_),this.on(this.tech_,"posterchange",this.handleTechPosterChange_),this.on(this.tech_,"textdata",this.handleTechTextData_),this.on(this.tech_,"ratechange",this.handleTechRateChange_),this.usingNativeControls(this.techGet_("controls")),this.controls()&&!this.usingNativeControls()&&this.addTechControlsListeners_(),this.tech_.el().parentNode===this.el()||"Html5"===n&&this.tag||E(this.tech_.el(),this.el()),this.tag&&(this.tag.player=null,this.tag=null)},e.unloadTech_=function(){var i=this;gi.names.forEach(function(e){var t=gi[e];i[t.privateName]=i[t.getterName]()}),this.textTracksJson_=Pt(this.tech_),this.isReady_=!1,this.tech_.dispose(),this.tech_=!1,this.isPosterFromTech_&&(this.poster_="",this.trigger("posterchange")),this.isPosterFromTech_=!1},e.tech=function(e){return void 0===e&&p.warn("Using the tech directly can be dangerous. I hope you know what you're doing.\nSee https://github.com/videojs/video.js/issues/2617 for more info.\n"),this.tech_},e.addTechControlsListeners_=function(){this.removeTechControlsListeners_(),this.on(this.tech_,"mouseup",this.handleTechClick_),this.on(this.tech_,"dblclick",this.handleTechDoubleClick_),this.on(this.tech_,"touchstart",this.handleTechTouchStart_),this.on(this.tech_,"touchmove",this.handleTechTouchMove_),this.on(this.tech_,"touchend",this.handleTechTouchEnd_),this.on(this.tech_,"tap",this.handleTechTap_)},e.removeTechControlsListeners_=function(){this.off(this.tech_,"tap",this.handleTechTap_),this.off(this.tech_,"touchstart",this.handleTechTouchStart_),this.off(this.tech_,"touchmove",this.handleTechTouchMove_),this.off(this.tech_,"touchend",this.handleTechTouchEnd_),this.off(this.tech_,"mouseup",this.handleTechClick_),this.off(this.tech_,"dblclick",this.handleTechDoubleClick_)},e.handleTechReady_=function(){this.triggerReady(),this.cache_.volume&&this.techCall_("setVolume",this.cache_.volume),this.handleTechPosterChange_(),this.handleTechDurationChange_()},e.handleTechLoadStart_=function(){this.removeClass("vjs-ended"),this.removeClass("vjs-seeking"),this.error(null),this.handleTechDurationChange_(),this.paused()?(this.hasStarted(!1),this.trigger("loadstart")):(this.trigger("loadstart"),this.trigger("firstplay")),this.manualAutoplay_(this.autoplay())},e.manualAutoplay_=function(t){var n=this;if(this.tech_&&"string"==typeof t){var e,i=function(){var e=n.muted();n.muted(!0);function t(){n.muted(e)}n.playTerminatedQueue_.push(t);var i=n.play();if(It(i))return i.catch(t)};if("any"===t&&!0!==this.muted()?It(e=this.play())&&(e=e.catch(i)):e="muted"===t&&!0!==this.muted()?i():this.play(),It(e))return e.then(function(){n.trigger({type:"autoplay-success",autoplay:t})}).catch(function(e){n.trigger({type:"autoplay-failure",autoplay:t})})}},e.updateSourceCaches_=function(e){void 0===e&&(e="");var t=e,i="";"string"!=typeof t&&(t=e.src,i=e.type),this.cache_.source=this.cache_.source||{},this.cache_.sources=this.cache_.sources||[],t&&!i&&(i=function(e,t){if(!t)return"";if(e.cache_.source.src===t&&e.cache_.source.type)return e.cache_.source.type;var i=e.cache_.sources.filter(function(e){return e.src===t});if(i.length)return i[0].type;for(var n=e.$$("source"),r=0;r<n.length;r++){var a=n[r];if(a.type&&a.src&&a.src===t)return a.type}return an(t)}(this,t)),this.cache_.source=Re({},e,{src:t,type:i});for(var n=this.cache_.sources.filter(function(e){return e.src&&e.src===t}),r=[],a=this.$$("source"),s=[],o=0;o<a.length;o++){var u=L(a[o]);r.push(u),u.src&&u.src===t&&s.push(u.src)}s.length&&!n.length?this.cache_.sources=r:n.length||(this.cache_.sources=[this.cache_.source]),this.cache_.src=t},e.handleTechSourceset_=function(e){var i=this;if(!this.changingSrc_){var t=function(e){return i.updateSourceCaches_(e)},n=this.currentSource().src,r=e.src;n&&!/^blob:/.test(n)&&/^blob:/.test(r)&&(this.lastSource_&&(this.lastSource_.tech===r||this.lastSource_.player===n)||(t=function(){})),t(r),e.src||this.tech_.any(["sourceset","loadstart"],function(e){if("sourceset"!==e.type){var t=i.techGet("currentSrc");i.lastSource_.tech=t,i.updateSourceCaches_(t)}})}this.lastSource_={player:this.currentSource().src,tech:e.src},this.trigger({src:e.src,type:"sourceset"})},e.hasStarted=function(e){if(void 0===e)return this.hasStarted_;e!==this.hasStarted_&&(this.hasStarted_=e,this.hasStarted_?(this.addClass("vjs-has-started"),this.trigger("firstplay")):this.removeClass("vjs-has-started"))},e.handleTechPlay_=function(){this.removeClass("vjs-ended"),this.removeClass("vjs-paused"),this.addClass("vjs-playing"),this.hasStarted(!0),this.trigger("play")},e.handleTechRateChange_=function(){0<this.tech_.playbackRate()&&0===this.cache_.lastPlaybackRate&&(this.queuedCallbacks_.forEach(function(e){return e.callback(e.event)}),this.queuedCallbacks_=[]),this.cache_.lastPlaybackRate=this.tech_.playbackRate(),this.trigger("ratechange")},e.handleTechWaiting_=function(){var t=this;this.addClass("vjs-waiting"),this.trigger("waiting");var i=this.currentTime();this.on("timeupdate",function e(){i!==t.currentTime()&&(t.removeClass("vjs-waiting"),t.off("timeupdate",e))})},e.handleTechCanPlay_=function(){this.removeClass("vjs-waiting"),this.trigger("canplay")},e.handleTechCanPlayThrough_=function(){this.removeClass("vjs-waiting"),this.trigger("canplaythrough")},e.handleTechPlaying_=function(){this.removeClass("vjs-waiting"),this.trigger("playing")},e.handleTechSeeking_=function(){this.addClass("vjs-seeking"),this.trigger("seeking")},e.handleTechSeeked_=function(){this.removeClass("vjs-seeking"),this.removeClass("vjs-ended"),this.trigger("seeked")},e.handleTechFirstPlay_=function(){this.options_.starttime&&(p.warn("Passing the `starttime` option to the player will be deprecated in 6.0"),this.currentTime(this.options_.starttime)),this.addClass("vjs-has-started"),this.trigger("firstplay")},e.handleTechPause_=function(){this.removeClass("vjs-playing"),this.addClass("vjs-paused"),this.trigger("pause")},e.handleTechEnded_=function(){this.addClass("vjs-ended"),this.options_.loop?(this.currentTime(0),this.play()):this.paused()||this.pause(),this.trigger("ended")},e.handleTechDurationChange_=function(){this.duration(this.techGet_("duration"))},e.handleTechClick_=function(e){z(e)&&this.controls_&&(this.paused()?At(this.play()):this.pause())},e.handleTechDoubleClick_=function(t){this.controls_&&(Array.prototype.some.call(this.$$(".vjs-control-bar, .vjs-modal-dialog"),function(e){return e.contains(t.target)})||void 0!==this.options_&&void 0!==this.options_.userActions&&void 0!==this.options_.userActions.doubleClick&&!1===this.options_.userActions.doubleClick||(void 0!==this.options_&&void 0!==this.options_.userActions&&"function"==typeof this.options_.userActions.doubleClick?this.options_.userActions.doubleClick.call(this,t):this.isFullscreen()?this.exitFullscreen():this.requestFullscreen()))},e.handleTechTap_=function(){this.userActive(!this.userActive())},e.handleTechTouchStart_=function(){this.userWasActive=this.userActive()},e.handleTechTouchMove_=function(){this.userWasActive&&this.reportUserActivity()},e.handleTechTouchEnd_=function(e){e.preventDefault()},e.handleStageClick_=function(){this.reportUserActivity()},e.toggleFullscreenClass_=function(){this.isFullscreen()?this.addClass("vjs-fullscreen"):this.removeClass("vjs-fullscreen")},e.documentFullscreenChange_=function(e){var t=e.target.player;if(!t||t===this){var i=this.el(),n=d[this.fsApi_.fullscreenElement]===i;!n&&i.matches?n=i.matches(":"+this.fsApi_.fullscreen):!n&&i.msMatchesSelector&&(n=i.msMatchesSelector(":"+this.fsApi_.fullscreen)),this.isFullscreen(n)}},e.handleTechFullscreenChange_=function(e,t){t&&(t.nativeIOSFullscreen&&this.toggleClass("vjs-ios-native-fs"),this.isFullscreen(t.isFullscreen))},e.handleTechFullscreenError_=function(e,t){this.trigger("fullscreenerror",t)},e.togglePictureInPictureClass_=function(){this.isInPictureInPicture()?this.addClass("vjs-picture-in-picture"):this.removeClass("vjs-picture-in-picture")},e.handleTechEnterPictureInPicture_=function(e){this.isInPictureInPicture(!0)},e.handleTechLeavePictureInPicture_=function(e){this.isInPictureInPicture(!1)},e.handleTechError_=function(){var e=this.tech_.error();this.error(e)},e.handleTechTextData_=function(e,t){var i=null;1<arguments.length&&(i=t),this.trigger("textdata",i)},e.getCache=function(){return this.cache_},e.resetCache_=function(){this.cache_={currentTime:0,initTime:0,inactivityTimeout:this.options_.inactivityTimeout,duration:NaN,lastVolume:1,lastPlaybackRate:this.defaultPlaybackRate(),media:null,src:"",source:{},sources:[],volume:1}},e.techCall_=function(e,t){this.ready(function(){if(e in en)return function(e,t,i,n){return t[i](e.reduce(nn(i),n))}(this.middleware_,this.tech_,e,t);if(e in tn)return Ji(this.middleware_,this.tech_,e,t);try{this.tech_&&this.tech_[e](t)}catch(e){throw p(e),e}},!0)},e.techGet_=function(t){if(this.tech_&&this.tech_.isReady_){if(t in Zi)return function(e,t,i){return e.reduceRight(nn(i),t[i]())}(this.middleware_,this.tech_,t);if(t in tn)return Ji(this.middleware_,this.tech_,t);try{return this.tech_[t]()}catch(e){if(void 0===this.tech_[t])throw p("Video.js: "+t+" method not defined for "+this.techName_+" playback technology.",e),e;if("TypeError"===e.name)throw p("Video.js: "+t+" unavailable on "+this.techName_+" playback technology element.",e),this.tech_.isReady_=!1,e;throw p(e),e}}},e.play=function(){var t=this,e=this.options_.Promise||T.Promise;return e?new e(function(e){t.play_(e)}):this.play_()},e.play_=function(e){var t=this;void 0===e&&(e=At),this.playCallbacks_.push(e);var i=Boolean(!this.changingSrc_&&(this.src()||this.currentSrc()));if(this.waitToPlay_&&(this.off(["ready","loadstart"],this.waitToPlay_),this.waitToPlay_=null),!this.isReady_||!i)return this.waitToPlay_=function(e){t.play_()},this.one(["ready","loadstart"],this.waitToPlay_),void(i||!ht&&!dt||this.load());var n=this.techGet_("play");null===n?this.runPlayTerminatedQueue_():this.runPlayCallbacks_(n)},e.runPlayTerminatedQueue_=function(){var e=this.playTerminatedQueue_.slice(0);this.playTerminatedQueue_=[],e.forEach(function(e){e()})},e.runPlayCallbacks_=function(t){var e=this.playCallbacks_.slice(0);this.playCallbacks_=[],this.playTerminatedQueue_=[],e.forEach(function(e){e(t)})},e.pause=function(){this.techCall_("pause")},e.paused=function(){return!1!==this.techGet_("paused")},e.played=function(){return this.techGet_("played")||gt(0,0)},e.scrubbing=function(e){if("undefined"==typeof e)return this.scrubbing_;this.scrubbing_=!!e,this.techCall_("setScrubbing",this.scrubbing_),e?this.addClass("vjs-scrubbing"):this.removeClass("vjs-scrubbing")},e.currentTime=function(e){return"undefined"!=typeof e?(e<0&&(e=0),this.isReady_&&!this.changingSrc_&&this.tech_&&this.tech_.isReady_?(this.techCall_("setCurrentTime",e),void(this.cache_.initTime=0)):(this.cache_.initTime=e,this.off("canplay",this.applyInitTime_),void this.one("canplay",this.applyInitTime_))):(this.cache_.currentTime=this.techGet_("currentTime")||0,this.cache_.currentTime)},e.applyInitTime_=function(){this.currentTime(this.cache_.initTime)},e.duration=function(e){if(void 0===e)return void 0!==this.cache_.duration?this.cache_.duration:NaN;(e=parseFloat(e))<0&&(e=1/0),e!==this.cache_.duration&&((this.cache_.duration=e)===1/0?this.addClass("vjs-live"):this.removeClass("vjs-live"),isNaN(e)||this.trigger("durationchange"))},e.remainingTime=function(){return this.duration()-this.currentTime()},e.remainingTimeDisplay=function(){return Math.floor(this.duration())-Math.floor(this.currentTime())},e.buffered=function(){var e=this.techGet_("buffered");return e&&e.length||(e=gt(0,0)),e},e.bufferedPercent=function(){return vt(this.buffered(),this.duration())},e.bufferedEnd=function(){var e=this.buffered(),t=this.duration(),i=e.end(e.length-1);return t<i&&(i=t),i},e.volume=function(e){var t;return void 0!==e?(t=Math.max(0,Math.min(1,parseFloat(e))),this.cache_.volume=t,this.techCall_("setVolume",t),void(0<t&&this.lastVolume_(t))):(t=parseFloat(this.techGet_("volume")),isNaN(t)?1:t)},e.muted=function(e){if(void 0===e)return this.techGet_("muted")||!1;this.techCall_("setMuted",e)},e.defaultMuted=function(e){return void 0!==e?this.techCall_("setDefaultMuted",e):this.techGet_("defaultMuted")||!1},e.lastVolume_=function(e){if(void 0===e||0===e)return this.cache_.lastVolume;this.cache_.lastVolume=e},e.supportsFullScreen=function(){return this.techGet_("supportsFullScreen")||!1},e.isFullscreen=function(e){if(void 0===e)return this.isFullscreen_;var t=this.isFullscreen_;return this.isFullscreen_=Boolean(e),this.isFullscreen_!==t&&this.fsApi_.prefixed&&this.trigger("fullscreenchange"),void this.toggleFullscreenClass_()},e.requestFullscreen=function(s){var e=this.options_.Promise||T.Promise;if(e){var o=this;return new e(function(e,i){function n(){o.off("fullscreenerror",r),o.off("fullscreenchange",t)}function t(){n(),e()}function r(e,t){n(),i(t)}o.one("fullscreenchange",t),o.one("fullscreenerror",r);var a=o.requestFullscreenHelper_(s);if(a)return a.then(n,n),a})}return 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this.techGet_("disablePictureInPicture");this.techCall_("setDisablePictureInPicture",e),this.options_.disablePictureInPicture=e,this.trigger("disablepictureinpicturechanged")},e.isInPictureInPicture=function(e){return void 0!==e?(this.isInPictureInPicture_=!!e,void this.togglePictureInPictureClass_()):!!this.isInPictureInPicture_},e.requestPictureInPicture=function(){if("pictureInPictureEnabled"in d&&!1===this.disablePictureInPicture())return this.techGet_("requestPictureInPicture")},e.exitPictureInPicture=function(){if("pictureInPictureEnabled"in d)return d.exitPictureInPicture()},e.handleKeyDown=function(e){var t=this.options_.userActions;if(t&&t.hotkeys){!function(e){var t=e.tagName.toLowerCase();if(e.isContentEditable)return!0;if("input"===t)return-1===["button","checkbox","hidden","radio","reset","submit"].indexOf(e.type);return-1!==["textarea"].indexOf(t)}(this.el_.ownerDocument.activeElement)&&("function"==typeof 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r=n[i],a=Xi.getTech(r);if(a=a||je.getComponent(r)){if(a.isSupported()&&(t=a.canPlayType(e)))return t}else p.error('The "'+r+'" tech is undefined. 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this.poster_;(e=e||"")!==this.poster_&&(this.poster_=e,this.techCall_("setPoster",e),this.isPosterFromTech_=!1,this.trigger("posterchange"))},e.handleTechPosterChange_=function(){if((!this.poster_||this.options_.techCanOverridePoster)&&this.tech_&&this.tech_.poster){var e=this.tech_.poster()||"";e!==this.poster_&&(this.poster_=e,this.isPosterFromTech_=!0,this.trigger("posterchange"))}},e.controls=function(e){if(void 0===e)return!!this.controls_;e=!!e,this.controls_!==e&&(this.controls_=e,this.usingNativeControls()&&this.techCall_("setControls",e),this.controls_?(this.removeClass("vjs-controls-disabled"),this.addClass("vjs-controls-enabled"),this.trigger("controlsenabled"),this.usingNativeControls()||this.addTechControlsListeners_()):(this.removeClass("vjs-controls-enabled"),this.addClass("vjs-controls-disabled"),this.trigger("controlsdisabled"),this.usingNativeControls()||this.removeTechControlsListeners_()))},e.usingNativeControls=function(e){if(void 0===e)return!!this.usingNativeControls_;e=!!e,this.usingNativeControls_!==e&&(this.usingNativeControls_=e,this.usingNativeControls_?(this.addClass("vjs-using-native-controls"),this.trigger("usingnativecontrols")):(this.removeClass("vjs-using-native-controls"),this.trigger("usingcustomcontrols")))},e.error=function(e){if(void 0===e)return this.error_||null;if(this.options_.suppressNotSupportedError&&e&&4===e.code){var t=function(){this.error(e)};return this.options_.suppressNotSupportedError=!1,this.any(["click","touchstart"],t),void this.one("loadstart",function(){this.off(["click","touchstart"],t)})}if(null===e)return this.error_=e,this.removeClass("vjs-error"),void(this.errorDisplay&&this.errorDisplay.close());this.error_=new Ct(e),this.addClass("vjs-error"),p.error("(CODE:"+this.error_.code+" "+Ct.errorTypes[this.error_.code]+")",this.error_.message,this.error_),this.trigger("error")},e.reportUserActivity=function(e){this.userActivity_=!0},e.userActive=function(e){if(void 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a,s=this.getChild("controlBar");!s||dt||Je||(s.on("mouseenter",function(e){this.player().cache_.inactivityTimeout=this.player().options_.inactivityTimeout,this.player().options_.inactivityTimeout=0}),s.on("mouseleave",function(e){this.player().options_.inactivityTimeout=this.player().cache_.inactivityTimeout})),this.on("keydown",r),this.on("keyup",r),this.setInterval(function(){if(this.userActivity_){this.userActivity_=!1,this.userActive(!0),this.clearTimeout(a);var e=this.options_.inactivityTimeout;e<=0||(a=this.setTimeout(function(){this.userActivity_||this.userActive(!1)},e))}},250)},e.playbackRate=function(e){if(void 0===e)return this.tech_&&this.tech_.featuresPlaybackRate?this.cache_.lastPlaybackRate||this.techGet_("playbackRate"):1;this.techCall_("setPlaybackRate",e)},e.defaultPlaybackRate=function(e){return void 0!==e?this.techCall_("setDefaultPlaybackRate",e):this.tech_&&this.tech_.featuresPlaybackRate?this.techGet_("defaultPlaybackRate"):1},e.isAudio=function(e){if(void 0===e)return!!this.isAudio_;this.isAudio_=!!e},e.addTextTrack=function(e,t,i){if(this.tech_)return this.tech_.addTextTrack(e,t,i)},e.addRemoteTextTrack=function(e,t){if(this.tech_)return this.tech_.addRemoteTextTrack(e,t)},e.removeRemoteTextTrack=function(e){void 0===e&&(e={});var t=e.track;if(t=t||e,this.tech_)return this.tech_.removeRemoteTextTrack(t)},e.getVideoPlaybackQuality=function(){return this.techGet_("getVideoPlaybackQuality")},e.videoWidth=function(){return this.tech_&&this.tech_.videoWidth&&this.tech_.videoWidth()||0},e.videoHeight=function(){return this.tech_&&this.tech_.videoHeight&&this.tech_.videoHeight()||0},e.language=function(e){if(void 0===e)return this.language_;this.language_=String(e).toLowerCase()},e.languages=function(){return Re(l.prototype.options_.languages,this.languages_)},e.toJSON=function(){var e=Re(this.options_),t=e.tracks;e.tracks=[];for(var i=0;i<t.length;i++){var n=t[i];(n=Re(n)).player=void 0,e.tracks[i]=n}return e},e.createModal=function(e,t){var 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t.ListClass,this[t.privateName])}}),Yr.prototype.crossorigin=Yr.prototype.crossOrigin,Yr.players={};var $r=T.navigator;Yr.prototype.options_={techOrder:Xi.defaultTechOrder_,html5:{},flash:{},inactivityTimeout:2e3,playbackRates:[],liveui:!1,children:["mediaLoader","posterImage","textTrackDisplay","loadingSpinner","bigPlayButton","liveTracker","controlBar","errorDisplay","textTrackSettings","resizeManager"],language:$r&&($r.languages&&$r.languages[0]||$r.userLanguage||$r.language)||"en",languages:{},notSupportedMessage:"No compatible source was found for this media.",fullscreen:{options:{navigationUI:"hide"}},breakpoints:{},responsive:!1},["ended","seeking","seekable","networkState","readyState"].forEach(function(e){Yr.prototype[e]=function(){return this.techGet_(e)}}),Wr.forEach(function(e){Yr.prototype["handleTech"+Me(e)+"_"]=function(){return this.trigger(e)}}),je.registerComponent("Player",Yr);var Qr=i(function(i){function n(e,t){return 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t,n=e.decryptionWorker,r=e.segment,a=e.trackInfoFn,s=e.timingInfoFn,o=e.videoSegmentTimingInfoFn,u=e.id3Fn,l=e.captionsFn,c=e.dataFn,d=e.doneFn;n.addEventListener("message",function e(t){if(t.data.source===r.requestId){n.removeEventListener("message",e);var i=t.data.decrypted;r.bytes=new Uint8Array(i.bytes,i.byteOffset,i.byteLength),Rl({segment:r,bytes:r.bytes,isPartial:!1,trackInfoFn:a,timingInfoFn:s,videoSegmentTimingInfoFn:o,id3Fn:u,captionsFn:l,dataFn:c,doneFn:d})}}),t=r.key.bytes.slice?r.key.bytes.slice():new Uint32Array(Array.prototype.slice.call(r.key.bytes)),n.postMessage(ml({source:r.requestId,encrypted:r.encryptedBytes,key:t,iv:r.key.iv}),[r.encryptedBytes.buffer,t.buffer])}({decryptionWorker:n,segment:t,trackInfoFn:r,timingInfoFn:a,videoSegmentTimingInfoFn:s,id3Fn:o,captionsFn:u,dataFn:l,doneFn:c});Rl({segment:t,bytes:t.bytes,isPartial:!1,trackInfoFn:r,timingInfoFn:a,videoSegmentTimingInfoFn:s,id3Fn:o,captionsFn:u,dataFn:l,doneFn:c})}}}}function Ul(e){var n=e.segment,r=e.progressFn,a=e.trackInfoFn,s=e.timingInfoFn,o=e.videoSegmentTimingInfoFn,u=e.id3Fn,l=e.captionsFn,c=e.dataFn,d=e.handlePartialData;return function(e){var t=e.target;if(!t.aborted){if(d&&!n.key&&t.responseText&&8<=t.responseText.length){var i=Il(t.responseText.substring(n.lastReachedChar||0));!n.lastReachedChar&&Wo(new Uint8Array(i))||(n.lastReachedChar=t.responseText.length,Rl({segment:n,bytes:i,isPartial:!0,trackInfoFn:a,timingInfoFn:s,videoSegmentTimingInfoFn:o,id3Fn:u,captionsFn:l,dataFn:c}))}return n.stats=da.mergeOptions(n.stats,function(e){var t=e.target,i={bandwidth:1/0,bytesReceived:0,roundTripTime:Date.now()-t.requestTime||0};return i.bytesReceived=e.loaded,i.bandwidth=Math.floor(i.bytesReceived/i.roundTripTime*8*1e3),i}(e)),!n.stats.firstBytesReceivedAt&&n.stats.bytesReceived&&(n.stats.firstBytesReceivedAt=Date.now()),r(e,n)}}}function Fl(e){var t=e.xhr,i=e.xhrOptions,n=e.decryptionWorker,r=e.segment,a=e.abortFn,s=e.progressFn,o=e.trackInfoFn,u=e.timingInfoFn,l=e.videoSegmentTimingInfoFn,c=e.id3Fn,d=e.captionsFn,h=e.dataFn,p=e.doneFn,f=e.handlePartialData,m=[],g=Nl({activeXhrs:m,decryptionWorker:n,trackInfoFn:o,timingInfoFn:u,videoSegmentTimingInfoFn:l,id3Fn:c,captionsFn:d,dataFn:h,doneFn:p});if(r.key&&!r.key.bytes){var v=t(da.mergeOptions(i,{uri:r.key.resolvedUri,responseType:"arraybuffer"}),function(a,s){return function(e,t){var i=t.response,n=Dl(e,t);if(n)return s(n,a);if(16!==i.byteLength)return s({status:t.status,message:"Invalid HLS key at URL: "+t.uri,code:fc,xhr:t},a);var r=new DataView(i);return a.key.bytes=new Uint32Array([r.getUint32(0),r.getUint32(4),r.getUint32(8),r.getUint32(12)]),s(null,a)}}(r,g));m.push(v)}if(r.map&&!r.map.bytes){var y=t(da.mergeOptions(i,{uri:r.map.resolvedUri,responseType:"arraybuffer",headers:hl(r.map)}),function(e){var a=e.segment,s=e.finishProcessingFn;return function(e,t){var i=t.response,n=Dl(e,t);if(n)return s(n,a);if(0===i.byteLength)return s({status:t.status,message:"Empty HLS segment content at URL: "+t.uri,code:fc,xhr:t},a);a.map.bytes=new Uint8Array(t.response);var r=qo(a.map.bytes);return"mp4"!==r?s({status:t.status,message:"Found unsupported "+(r||"unknown")+" container for initialization segment at URL: "+t.uri,code:fc,internal:!0,xhr:t},a):(Fu(a.map.bytes).forEach(function(e){a.map.tracks=a.map.tracks||{},a.map.tracks[e.type]||(a.map.tracks[e.type]=e).id&&e.timescale&&(a.map.timescales=a.map.timescales||{},a.map.timescales[e.id]=e.timescale)}),s(null,a))}}({segment:r,finishProcessingFn:g}));m.push(y)}var _=da.mergeOptions(i,{uri:r.resolvedUri,responseType:"arraybuffer",headers:hl(r)});f&&(_.responseType="text",_.beforeSend=function(e){e.overrideMimeType("text/plain; charset=x-user-defined")});var b=t(_,function(e){var a=e.segment,s=e.finishProcessingFn,o=e.responseType;return function(e,t){var i=t.response,n=Dl(e,t);if(n)return s(n,a);var r="arraybuffer"!==o&&t.responseText?Il(t.responseText.substring(a.lastReachedChar||0)):t.response;return 0===i.byteLength?s({status:t.status,message:"Empty HLS segment content at URL: "+t.uri,code:fc,xhr:t},a):(a.stats=function(e){return{bandwidth:e.bandwidth,bytesReceived:e.bytesReceived||0,roundTripTime:e.roundTripTime||0}}(t),a.key?a.encryptedBytes=new Uint8Array(r):a.bytes=new Uint8Array(r),s(null,a))}}({segment:r,finishProcessingFn:g,responseType:_.responseType}));b.addEventListener("progress",Ul({segment:r,progressFn:s,trackInfoFn:o,timingInfoFn:u,videoSegmentTimingInfoFn:l,id3Fn:c,captionsFn:d,dataFn:h,handlePartialData:f})),m.push(b);var T={};return m.forEach(function(e){e.addEventListener("loadend",function(e){var t=e.loadendState,i=e.abortFn;return function(e){e.target.aborted&&i&&!t.calledAbortFn&&(i(),t.calledAbortFn=!0)}}({loadendState:T,abortFn:a}))}),function(){return Ol(m)}}var Bl,jl=Bu.DEFAULT_AUDIO_CODEC,Vl=Bu.DEFAULT_VIDEO_CODEC,ql=Bu.browserSupportsCodec,Hl=Bu.codecsFromDefault,Wl=Bu.getMimeForCodec,zl=Bu.isAudioCodec,Gl=Bu.isVideoCodec,Xl=(Bu.mapLegacyAvcCodecs,Bu.muxerSupportsCodec),Kl=Bu.parseCodecs,Yl=Bu.translateLegacyCodec,$l=(Bu.translateLegacyCodecs,va),Ql=da.log,Jl=da.mergeOptions,Zl=function(c){function e(e,t,i){var n;if(void 0===i&&(i={}),n=c.call(this)||this,!e)throw new Error("A non-empty playlist URL or object is required");var r=i,a=r.withCredentials,s=void 0!==a&&a,o=r.handleManifestRedirects,u=void 0!==o&&o;n.src=e,n.vhs_=t,n.withCredentials=s,n.handleManifestRedirects=u;var l=t.options_;return n.customTagParsers=l&&l.customTagParsers||[],n.customTagMappers=l&&l.customTagMappers||[],n.state="HAVE_NOTHING",n.on("mediaupdatetimeout",function(){"HAVE_METADATA"===n.state&&(n.state="HAVE_CURRENT_METADATA",n.request=n.vhs_.xhr({uri:$l(n.master.uri,n.media().uri),withCredentials:n.withCredentials},function(e,t){if(n.request)return e?n.playlistRequestError(n.request,n.media(),"HAVE_METADATA"):void n.haveMetadata({playlistString:n.request.responseText,url:n.media().uri,id:n.media().id})}))}),n}Ge(e,c);var t=e.prototype;return t.playlistRequestError=function(e,t,i){var n=t.uri,r=t.id;this.request=null,i&&(this.state=i),this.error={playlist:this.master.playlists[r],status:e.status,message:"HLS playlist request error at URL: "+n+".",responseText:e.responseText,code:500<=e.status?4:2},this.trigger("error")},t.haveMetadata=function(e){var t=this,i=e.playlistString,n=e.playlistObject,r=e.url,a=e.id;this.request=null,this.state="HAVE_METADATA";var s=n||qu({manifestString:i,customTagParsers:this.customTagParsers,customTagMappers:this.customTagMappers});Wu({playlist:s,uri:r,id:a});var o=Xu(this.master,s);this.targetDuration=s.targetDuration,o?(this.master=o,this.media_=this.master.playlists[a]):this.trigger("playlistunchanged"),this.media().endList||(T.clearTimeout(this.mediaUpdateTimeout),this.mediaUpdateTimeout=T.setTimeout(function(){t.trigger("mediaupdatetimeout")},Ku(this.media(),!!o))),this.trigger("loadedplaylist")},t.dispose=function(){this.trigger("dispose"),this.stopRequest(),T.clearTimeout(this.mediaUpdateTimeout),T.clearTimeout(this.finalRenditionTimeout),this.off()},t.stopRequest=function(){if(this.request){var e=this.request;this.request=null,e.onreadystatechange=null,e.abort()}},t.media=function(i,e){var n=this;if(!i)return this.media_;if("HAVE_NOTHING"===this.state)throw new Error("Cannot switch media playlist from "+this.state);if("string"==typeof i){if(!this.master.playlists[i])throw new Error("Unknown playlist URI: "+i);i=this.master.playlists[i]}if(T.clearTimeout(this.finalRenditionTimeout),e){var t=i.targetDuration/2*1e3||5e3;this.finalRenditionTimeout=T.setTimeout(this.media.bind(this,i,!1),t)}else{var r=this.state,a=!this.media_||i.id!==this.media_.id;if(this.master.playlists[i.id].endList||i.endList&&i.segments.length)return this.request&&(this.request.onreadystatechange=null,this.request.abort(),this.request=null),this.state="HAVE_METADATA",this.media_=i,void(a&&(this.trigger("mediachanging"),"HAVE_MASTER"===r?this.trigger("loadedmetadata"):this.trigger("mediachange")));if(a){if(this.state="SWITCHING_MEDIA",this.request){if(i.resolvedUri===this.request.url)return;this.request.onreadystatechange=null,this.request.abort(),this.request=null}this.media_&&this.trigger("mediachanging"),this.request=this.vhs_.xhr({uri:i.resolvedUri,withCredentials:this.withCredentials},function(e,t){if(n.request){if(i.resolvedUri=ju(n.handleManifestRedirects,i.resolvedUri,t),e)return n.playlistRequestError(n.request,i,r);n.haveMetadata({playlistString:t.responseText,url:i.uri,id:i.id}),"HAVE_MASTER"===r?n.trigger("loadedmetadata"):n.trigger("mediachange")}})}}},t.pause=function(){this.stopRequest(),T.clearTimeout(this.mediaUpdateTimeout),"HAVE_NOTHING"===this.state&&(this.started=!1),"SWITCHING_MEDIA"===this.state?this.media_?this.state="HAVE_METADATA":this.state="HAVE_MASTER":"HAVE_CURRENT_METADATA"===this.state&&(this.state="HAVE_METADATA")},t.load=function(e){var t=this;T.clearTimeout(this.mediaUpdateTimeout);var i=this.media();if(e){var n=i?i.targetDuration/2*1e3:5e3;this.mediaUpdateTimeout=T.setTimeout(function(){return t.load()},n)}else this.started?i&&!i.endList?this.trigger("mediaupdatetimeout"):this.trigger("loadedplaylist"):this.start()},t.start=function(){var n=this;if(this.started=!0,"object"==typeof this.src)return this.src.uri||(this.src.uri=T.location.href),this.src.resolvedUri=this.src.uri,void setTimeout(function(){n.setupInitialPlaylist(n.src)},0);this.request=this.vhs_.xhr({uri:this.src,withCredentials:this.withCredentials},function(e,t){if(n.request){if(n.request=null,e)return n.error={status:t.status,message:"HLS playlist request error at URL: "+n.src+".",responseText:t.responseText,code:2},"HAVE_NOTHING"===n.state&&(n.started=!1),n.trigger("error");n.src=ju(n.handleManifestRedirects,n.src,t);var i=qu({manifestString:t.responseText,customTagParsers:n.customTagParsers,customTagMappers:n.customTagMappers});n.setupInitialPlaylist(i)}})},t.srcUri=function(){return"string"==typeof this.src?this.src:this.src.uri},t.setupInitialPlaylist=function(e){if(this.state="HAVE_MASTER",e.playlists)return this.master=e,zu(this.master,this.srcUri()),e.playlists.forEach(function(t){t.segments&&t.segments.forEach(function(e){Gu(e,t.resolvedUri)})}),this.trigger("loadedplaylist"),void(this.request||this.media(this.master.playlists[0]));var t=this.srcUri()||T.location.href;this.master=function(e,t){var i=Vu(0,t),n={mediaGroups:{AUDIO:{},VIDEO:{},"CLOSED-CAPTIONS":{},SUBTITLES:{}},uri:T.location.href,resolvedUri:T.location.href,playlists:[{uri:t,id:i,resolvedUri:t,attributes:{}}]};return n.playlists[i]=n.playlists[0],n.playlists[t]=n.playlists[0],n}(0,t),this.haveMetadata({playlistObject:e,url:t,id:this.master.playlists[0].id}),this.trigger("loadedmetadata")},e}(da.EventTarget),ec=1/30,tc=da.createTimeRange,ic={duration:tl,seekable:function(e,t,i){var n=t||0,r=rl(e,t,!0,i);return null===r?tc():tc(n,r)},safeLiveIndex:nl,getMediaInfoForTime:function(e,t,i,n){var r,a=e.segments.length,s=t-n;if(s<0){if(0<i)for(r=i-1;0<=r;r--)if(0<(s+=e.segments[r].duration+ec))return{mediaIndex:r,startTime:n-il(e,i,r)};return{mediaIndex:0,startTime:t}}if(i<0){for(r=i;r<0;r++)if((s-=e.targetDuration)<0)return{mediaIndex:0,startTime:t};i=0}for(r=i;r<a;r++)if((s-=e.segments[r].duration+ec)<0)return{mediaIndex:r,startTime:n+il(e,i,r)};return{mediaIndex:a-1,startTime:t}},isEnabled:ol,isDisabled:function(e){return e.disabled},isBlacklisted:al,isIncompatible:sl,playlistEnd:rl,isAes:function(e){for(var t=0;t<e.segments.length;t++)if(e.segments[t].key)return!0;return!1},hasAttribute:ul,estimateSegmentRequestTime:function(e,t,i,n){return void 0===n&&(n=0),ul("BANDWIDTH",i)?(e*i.attributes.BANDWIDTH-8*n)/t:NaN},isLowestEnabledRendition:ll},nc=da.xhr,rc=da.mergeOptions,ac=Object.freeze({__proto__:null,createTransferableMessage:ml,initSegmentId:gl,segmentKeyId:vl,hexDump:yl,tagDump:function(e){var t=e.bytes;return yl(t)},textRanges:function(e){var t,i,n,r="";for(t=0;t<e.length;t++)r+=(n=t,(i=e).start(n)+"-"+i.end(n)+" ");return r}}),sc=da.mergeOptions,oc=function(c){function e(e,t,i,n){var r;void 0===i&&(i={}),r=c.call(this)||this;var a=i,s=a.withCredentials,o=void 0!==s&&s,u=a.handleManifestRedirects,l=void 0!==u&&u;if(r.vhs_=t,r.withCredentials=o,r.handleManifestRedirects=l,!e)throw new Error("A non-empty playlist URL or object is required");return r.on("minimumUpdatePeriod",function(){r.refreshXml_()}),r.on("mediaupdatetimeout",function(){r.refreshMedia_(r.media().id)}),r.state="HAVE_NOTHING",r.loadedPlaylists_={},"string"==typeof e?(r.srcUrl=e,r.sidxMapping_={},Ve(r)):(r.setupChildLoader(n,e),r)}Ge(e,c);var t=e.prototype;return t.setupChildLoader=function(e,t){this.masterPlaylistLoader_=e,this.childPlaylist_=t},t.dispose=function(){this.trigger("dispose"),this.stopRequest(),this.loadedPlaylists_={},T.clearTimeout(this.minimumUpdatePeriodTimeout_),T.clearTimeout(this.mediaRequest_),T.clearTimeout(this.mediaUpdateTimeout),this.off()},t.hasPendingRequest=function(){return this.request||this.mediaRequest_},t.stopRequest=function(){if(this.request){var e=this.request;this.request=null,e.onreadystatechange=null,e.abort()}},t.sidxRequestFinished_=function(r,a,s,o){var u=this;return function(e,t){if(u.request){if(u.request=null,e)return u.error="object"==typeof e?e:{status:t.status,message:"DASH playlist request error at URL: "+r.uri,response:t.response,code:2},s&&(u.state=s),void u.trigger("error");var i=Yo(t.response),n=jo(i.subarray(8));return o(a,n)}}},t.media=function(i){var n=this;if(!i)return this.media_;if("HAVE_NOTHING"===this.state)throw new Error("Cannot switch media playlist from "+this.state);var r=this.state;if("string"==typeof i){if(!this.master.playlists[i])throw new Error("Unknown playlist URI: "+i);i=this.master.playlists[i]}var e=!this.media_||i.id!==this.media_.id;if(e&&this.loadedPlaylists_[i.id]&&this.loadedPlaylists_[i.id].endList)return this.state="HAVE_METADATA",this.media_=i,void(e&&(this.trigger("mediachanging"),this.trigger("mediachange")));if(e)if(this.media_&&this.trigger("mediachanging"),i.sidx){var t,a;a=this.masterPlaylistLoader_?(t=this.masterPlaylistLoader_.master,this.masterPlaylistLoader_.sidxMapping_):(t=this.master,this.sidxMapping_);var s=Cl(i.sidx);a[s]={sidxInfo:i.sidx},this.request=wl(this,i.sidx,i,this.vhs_.xhr,{handleManifestRedirects:this.handleManifestRedirects},this.sidxRequestFinished_(i,t,r,function(e,t){if(!e||!t)throw new Error("failed to request sidx");a[s].sidx=t,n.haveMetadata({startingState:r,playlist:e.playlists[i.id]})}))}else this.mediaRequest_=T.setTimeout(this.haveMetadata.bind(this,{startingState:r,playlist:i}),0)},t.haveMetadata=function(e){var t=e.startingState,i=e.playlist;this.state="HAVE_METADATA",this.loadedPlaylists_[i.id]=i,this.mediaRequest_=null,this.refreshMedia_(i.id),"HAVE_MASTER"===t?this.trigger("loadedmetadata"):this.trigger("mediachange")},t.pause=function(){this.stopRequest(),T.clearTimeout(this.mediaUpdateTimeout),T.clearTimeout(this.minimumUpdatePeriodTimeout_),"HAVE_NOTHING"===this.state&&(this.started=!1)},t.load=function(e){var t=this;T.clearTimeout(this.mediaUpdateTimeout),T.clearTimeout(this.minimumUpdatePeriodTimeout_);var i=this.media();if(e){var n=i?i.targetDuration/2*1e3:5e3;this.mediaUpdateTimeout=T.setTimeout(function(){return t.load()},n)}else this.started?i&&!i.endList?this.trigger("mediaupdatetimeout"):this.trigger("loadedplaylist"):this.start()},t.start=function(){var i=this;this.started=!0,this.masterPlaylistLoader_?this.mediaRequest_=T.setTimeout(this.haveMaster_.bind(this),0):this.request=this.vhs_.xhr({uri:this.srcUrl,withCredentials:this.withCredentials},function(e,t){if(i.request){if(i.request=null,e)return i.error={status:t.status,message:"DASH playlist request error at URL: "+i.srcUrl,responseText:t.responseText,code:2},"HAVE_NOTHING"===i.state&&(i.started=!1),i.trigger("error");i.masterXml_=t.responseText,t.responseHeaders&&t.responseHeaders.date?i.masterLoaded_=Date.parse(t.responseHeaders.date):i.masterLoaded_=Date.now(),i.srcUrl=ju(i.handleManifestRedirects,i.srcUrl,t),i.syncClientServerClock_(i.onClientServerClockSync_.bind(i))}})},t.syncClientServerClock_=function(n){var r=this,a=wo(this.masterXml_);return 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e={96e3:[ue,[227,64],W(154),[56]],88200:[ue,[231],W(170),[56]],64e3:[ue,[248,192],W(240),[56]],48e3:[ue,[255,192],W(268),[55,148,128],W(54),[112]],44100:[ue,[255,192],W(268),[55,163,128],W(84),[112]],32e3:[ue,[255,192],W(268),[55,234],W(226),[112]],24e3:[ue,[255,192],W(268),[55,255,128],W(268),[111,112],W(126),[224]],16e3:[ue,[255,192],W(268),[55,255,128],W(268),[111,255],W(269),[223,108],W(195),[1,192]],12e3:[le,W(268),[3,127,248],W(268),[6,255,240],W(268),[13,255,224],W(268),[27,253,128],W(259),[56]],11025:[le,W(268),[3,127,248],W(268),[6,255,240],W(268),[13,255,224],W(268),[27,255,192],W(268),[55,175,128],W(108),[112]],8e3:[le,W(268),[3,121,16],W(47),[7]]};X=function(i){return Object.keys(i).reduce(function(e,t){return e[t]=new Uint8Array(i[t].reduce(function(e,t){return e.concat(t)},[])),e},{})}(e)}return X}function G(){G.prototype.init.call(this),this.captionPackets_=[],this.ccStreams_=[new Me(0,0),new Me(0,1),new Me(1,0),new Me(1,1)],this.reset(),this.ccStreams_.forEach(function(e){e.on("data",this.trigger.bind(this,"data")),e.on("partialdone",this.trigger.bind(this,"partialdone")),e.on("done",this.trigger.bind(this,"done"))},this)}var X,K,Y,$,Q,J=function(e){return l(S.mdat,e)},Z=s,ee=function(e){var t,i=r(),n=o(e);return(t=new Uint8Array(i.byteLength+n.byteLength)).set(i),t.set(n,i.byteLength),t},te=function(e){var t,i,n=[],r=[];for(r.byteLength=0,r.nalCount=0,r.duration=0,t=n.byteLength=0;t<e.length;t++)"access_unit_delimiter_rbsp"===(i=e[t]).nalUnitType?(n.length&&(n.duration=i.dts-n.dts,r.byteLength+=n.byteLength,r.nalCount+=n.length,r.duration+=n.duration,r.push(n)),(n=[i]).byteLength=i.data.byteLength,n.pts=i.pts,n.dts=i.dts):("slice_layer_without_partitioning_rbsp_idr"===i.nalUnitType&&(n.keyFrame=!0),n.duration=i.dts-n.dts,n.byteLength+=i.data.byteLength,n.push(i));return r.length&&(!n.duration||n.duration<=0)&&(n.duration=r[r.length-1].duration),r.byteLength+=n.byteLength,r.nalCount+=n.length,r.duration+=n.duration,r.push(n),r},ie=function(e){var t,i,n=[],r=[];for(n.byteLength=0,n.nalCount=0,n.duration=0,n.pts=e[0].pts,n.dts=e[0].dts,r.byteLength=0,r.nalCount=0,r.duration=0,r.pts=e[0].pts,r.dts=e[0].dts,t=0;t<e.length;t++)(i=e[t]).keyFrame?(n.length&&(r.push(n),r.byteLength+=n.byteLength,r.nalCount+=n.nalCount,r.duration+=n.duration),(n=[i]).nalCount=i.length,n.byteLength=i.byteLength,n.pts=i.pts,n.dts=i.dts,n.duration=i.duration):(n.duration+=i.duration,n.nalCount+=i.length,n.byteLength+=i.byteLength,n.push(i));return r.length&&n.duration<=0&&(n.duration=r[r.length-1].duration),r.byteLength+=n.byteLength,r.nalCount+=n.nalCount,r.duration+=n.duration,r.push(n),r},ne=function(e){var t;return!e[0][0].keyFrame&&1<e.length&&(t=e.shift(),e.byteLength-=t.byteLength,e.nalCount-=t.nalCount,e[0][0].dts=t.dts,e[0][0].pts=t.pts,e[0][0].duration+=t.duration),e},re=function(e,t){var i,n,r,a,s,o=t||0,u=[];for(i=0;i<e.length;i++)for(a=e[i],n=0;n<a.length;n++)s=a[n],o+=(r=H(s,o)).size,u.push(r);return u},ae=function(e){var t,i,n,r,a,s,o=0,u=e.byteLength,l=e.nalCount,c=new Uint8Array(u+4*l),d=new DataView(c.buffer);for(t=0;t<e.length;t++)for(r=e[t],i=0;i<r.length;i++)for(a=r[i],n=0;n<a.length;n++)s=a[n],d.setUint32(o,s.data.byteLength),o+=4,c.set(s.data,o),o+=s.data.byteLength;return c},se=function(e,t){var i,n=[];return i=H(e,t||0),n.push(i),n},oe=function(e){var t,i,n=0,r=e.byteLength,a=e.length,s=new Uint8Array(r+4*a),o=new DataView(s.buffer);for(t=0;t<e.length;t++)i=e[t],o.setUint32(n,i.data.byteLength),n+=4,s.set(i.data,n),n+=i.data.byteLength;return s},ue=[33,16,5,32,164,27],le=[33,65,108,84,1,2,4,8,168,2,4,8,17,191,252],ce=9e4,de=(Y=function(e,t){return e*t},$=function(e){return e/9e4}),he=(Q=function(e,t){return e/t},function(e,t){return K(Q(e,t))}),pe=function(e,t){return Y($(e),t)},fe=function(e,t,i){return $(i?e:e-t)},me=K=function(e){return 9e4*e},ge=de,ve=function(e,t,i,n){var r,a,s,o,u,l=0,c=0,d=0;if(t.length&&(r=he(e.baseMediaDecodeTime,e.samplerate),a=Math.ceil(ce/(e.samplerate/1024)),i&&n&&(l=r-Math.max(i,n),d=(c=Math.floor(l/a))*a),!(c<1||ce/2<d))){for(s=(s=z()[e.samplerate])||t[0].data,o=0;o<c;o++)u=t[0],t.splice(0,0,{data:s,dts:u.dts-a,pts:u.pts-a});e.baseMediaDecodeTime-=Math.floor(pe(d,e.samplerate))}},ye=function(e,t,i){return t.minSegmentDts>=i?e:(t.minSegmentDts=1/0,e.filter(function(e){return e.dts>=i&&(t.minSegmentDts=Math.min(t.minSegmentDts,e.dts),t.minSegmentPts=t.minSegmentDts,!0)}))},_e=function(e){var t,i,n=[];for(t=0;t<e.length;t++)i=e[t],n.push({size:i.data.byteLength,duration:1024});return n},be=function(e){var t,i,n=0,r=new Uint8Array(function(e){var t,i=0;for(t=0;t<e.length;t++)i+=e[t].data.byteLength;return i}(e));for(t=0;t<e.length;t++)i=e[t],r.set(i.data,n),n+=i.data.byteLength;return r},Te=ce,Se=function(e){delete e.minSegmentDts,delete e.maxSegmentDts,delete e.minSegmentPts,delete e.maxSegmentPts},ke=function(e,t){var i,n=e.minSegmentDts;return t||(n-=e.timelineStartInfo.dts),i=e.timelineStartInfo.baseMediaDecodeTime,i+=n,i=Math.max(0,i),"audio"===e.type&&(i*=e.samplerate/Te,i=Math.floor(i)),i},Ce=function(e,t){"number"==typeof t.pts&&(void 0===e.timelineStartInfo.pts&&(e.timelineStartInfo.pts=t.pts),void 0===e.minSegmentPts?e.minSegmentPts=t.pts:e.minSegmentPts=Math.min(e.minSegmentPts,t.pts),void 0===e.maxSegmentPts?e.maxSegmentPts=t.pts:e.maxSegmentPts=Math.max(e.maxSegmentPts,t.pts)),"number"==typeof t.dts&&(void 0===e.timelineStartInfo.dts&&(e.timelineStartInfo.dts=t.dts),void 0===e.minSegmentDts?e.minSegmentDts=t.dts:e.minSegmentDts=Math.min(e.minSegmentDts,t.dts),void 0===e.maxSegmentDts?e.maxSegmentDts=t.dts:e.maxSegmentDts=Math.max(e.maxSegmentDts,t.dts))},Ee=function(e){for(var t=0,i={payloadType:-1,payloadSize:0},n=0,r=0;t<e.byteLength&&128!==e[t];){for(;255===e[t];)n+=255,t++;for(n+=e[t++];255===e[t];)r+=255,t++;if(r+=e[t++],!i.payload&&4===n){if("GA94"===String.fromCharCode(e[t+3],e[t+4],e[t+5],e[t+6])){i.payloadType=n,i.payloadSize=r,i.payload=e.subarray(t,t+r);break}i.payload=void 0}t+=r,r=n=0}return i},we=function(e){return 181!==e.payload[0]?null:49!=(e.payload[1]<<8|e.payload[2])?null:"GA94"!==String.fromCharCode(e.payload[3],e.payload[4],e.payload[5],e.payload[6])?null:3!==e.payload[7]?null:e.payload.subarray(8,e.payload.length-1)},Ie=function(e,t){var i,n,r,a,s=[];if(!(64&t[0]))return s;for(n=31&t[0],i=0;i<n;i++)a={type:3&t[2+(r=3*i)],pts:e},4&t[2+r]&&(a.ccData=t[3+r]<<8|t[4+r],s.push(a));return s},Ae=function(e){for(var t,i,n=e.byteLength,r=[],a=1;a<n-2;)0===e[a]&&0===e[a+1]&&3===e[a+2]?(r.push(a+2),a+=2):a++;if(0===r.length)return e;t=n-r.length,i=new Uint8Array(t);var s=0;for(a=0;a<t;s++,a++)s===r[0]&&(s++,r.shift()),i[a]=e[s];return i},xe=4;(G.prototype=new V).push=function(e){var t,i,n;if("sei_rbsp"===e.nalUnitType&&(t=Ee(e.escapedRBSP)).payloadType===xe&&(i=we(t)))if(e.dts<this.latestDts_)this.ignoreNextEqualDts_=!0;else{if(e.dts===this.latestDts_&&this.ignoreNextEqualDts_)return this.numSameDts_--,void(this.numSameDts_||(this.ignoreNextEqualDts_=!1));n=Ie(e.pts,i),this.captionPackets_=this.captionPackets_.concat(n),this.latestDts_!==e.dts&&(this.numSameDts_=0),this.numSameDts_++,this.latestDts_=e.dts}},G.prototype.flushCCStreams=function(t){this.ccStreams_.forEach(function(e){return"flush"===t?e.flush():e.partialFlush()},this)},G.prototype.flushStream=function(e){this.captionPackets_.length&&(this.captionPackets_.forEach(function(e,t){e.presortIndex=t}),this.captionPackets_.sort(function(e,t){return e.pts===t.pts?e.presortIndex-t.presortIndex:e.pts-t.pts}),this.captionPackets_.forEach(function(e){e.type<2&&this.dispatchCea608Packet(e)},this),this.captionPackets_.length=0),this.flushCCStreams(e)},G.prototype.flush=function(){return this.flushStream("flush")},G.prototype.partialFlush=function(){return this.flushStream("partialFlush")},G.prototype.reset=function(){this.latestDts_=null,this.ignoreNextEqualDts_=!1,this.numSameDts_=0,this.activeCea608Channel_=[null,null],this.ccStreams_.forEach(function(e){e.reset()})},G.prototype.dispatchCea608Packet=function(e){this.setsTextOrXDSActive(e)?this.activeCea608Channel_[e.type]=null:this.setsChannel1Active(e)?this.activeCea608Channel_[e.type]=0:this.setsChannel2Active(e)&&(this.activeCea608Channel_[e.type]=1),null!==this.activeCea608Channel_[e.type]&&this.ccStreams_[(e.type<<1)+this.activeCea608Channel_[e.type]].push(e)},G.prototype.setsChannel1Active=function(e){return 4096==(30720&e.ccData)},G.prototype.setsChannel2Active=function(e){return 6144==(30720&e.ccData)},G.prototype.setsTextOrXDSActive=function(e){return 256==(28928&e.ccData)||4138==(30974&e.ccData)||6186==(30974&e.ccData)};function Pe(e){return null===e?"":(e=Oe[e]||e,String.fromCharCode(e))}function Le(){for(var e=[],t=15;t--;)e.push("");return e}var Oe={42:225,92:233,94:237,95:243,96:250,123:231,124:247,125:209,126:241,127:9608,304:174,305:176,306:189,307:191,308:8482,309:162,310:163,311:9834,312:224,313:160,314:232,315:226,316:234,317:238,318:244,319:251,544:193,545:201,546:211,547:218,548:220,549:252,550:8216,551:161,552:42,553:39,554:8212,555:169,556:8480,557:8226,558:8220,559:8221,560:192,561:194,562:199,563:200,564:202,565:203,566:235,567:206,568:207,569:239,570:212,571:217,572:249,573:219,574:171,575:187,800:195,801:227,802:205,803:204,804:236,805:210,806:242,807:213,808:245,809:123,810:125,811:92,812:94,813:95,814:124,815:126,816:196,817:228,818:214,819:246,820:223,821:165,822:164,823:9474,824:197,825:229,826:216,827:248,828:9484,829:9488,830:9492,831:9496},De=[4352,4384,4608,4640,5376,5408,5632,5664,5888,5920,4096,4864,4896,5120,5152],Me=function e(t,i){e.prototype.init.call(this),this.field_=t||0,this.dataChannel_=i||0,this.name_="CC"+(1+(this.field_<<1|this.dataChannel_)),this.setConstants(),this.reset(),this.push=function(e){var t,i,n,r,a;if((t=32639&e.ccData)!==this.lastControlCode_){if(4096==(61440&t)?this.lastControlCode_=t:t!==this.PADDING_&&(this.lastControlCode_=null),n=t>>>8,r=255&t,t!==this.PADDING_)if(t===this.RESUME_CAPTION_LOADING_)this.mode_="popOn";else if(t===this.END_OF_CAPTION_)this.mode_="popOn",this.clearFormatting(e.pts),this.flushDisplayed(e.pts),i=this.displayed_,this.displayed_=this.nonDisplayed_,this.nonDisplayed_=i,this.startPts_=e.pts;else if(t===this.ROLL_UP_2_ROWS_)this.rollUpRows_=2,this.setRollUp(e.pts);else if(t===this.ROLL_UP_3_ROWS_)this.rollUpRows_=3,this.setRollUp(e.pts);else if(t===this.ROLL_UP_4_ROWS_)this.rollUpRows_=4,this.setRollUp(e.pts);else if(t===this.CARRIAGE_RETURN_)this.clearFormatting(e.pts),this.flushDisplayed(e.pts),this.shiftRowsUp_(),this.startPts_=e.pts;else if(t===this.BACKSPACE_)"popOn"===this.mode_?this.nonDisplayed_[this.row_]=this.nonDisplayed_[this.row_].slice(0,-1):this.displayed_[this.row_]=this.displayed_[this.row_].slice(0,-1);else if(t===this.ERASE_DISPLAYED_MEMORY_)this.flushDisplayed(e.pts),this.displayed_=Le();else if(t===this.ERASE_NON_DISPLAYED_MEMORY_)this.nonDisplayed_=Le();else if(t===this.RESUME_DIRECT_CAPTIONING_)"paintOn"!==this.mode_&&(this.flushDisplayed(e.pts),this.displayed_=Le()),this.mode_="paintOn",this.startPts_=e.pts;else if(this.isSpecialCharacter(n,r))a=Pe((n=(3&n)<<8)|r),this[this.mode_](e.pts,a),this.column_++;else if(this.isExtCharacter(n,r))"popOn"===this.mode_?this.nonDisplayed_[this.row_]=this.nonDisplayed_[this.row_].slice(0,-1):this.displayed_[this.row_]=this.displayed_[this.row_].slice(0,-1),a=Pe((n=(3&n)<<8)|r),this[this.mode_](e.pts,a),this.column_++;else if(this.isMidRowCode(n,r))this.clearFormatting(e.pts),this[this.mode_](e.pts," "),this.column_++,14==(14&r)&&this.addFormatting(e.pts,["i"]),1==(1&r)&&this.addFormatting(e.pts,["u"]);else if(this.isOffsetControlCode(n,r))this.column_+=3&r;else if(this.isPAC(n,r)){var s=De.indexOf(7968&t);"rollUp"===this.mode_&&(s-this.rollUpRows_+1<0&&(s=this.rollUpRows_-1),this.setRollUp(e.pts,s)),s!==this.row_&&(this.clearFormatting(e.pts),this.row_=s),1&r&&-1===this.formatting_.indexOf("u")&&this.addFormatting(e.pts,["u"]),16==(16&t)&&(this.column_=4*((14&t)>>1)),this.isColorPAC(r)&&14==(14&r)&&this.addFormatting(e.pts,["i"])}else this.isNormalChar(n)&&(0===r&&(r=null),a=Pe(n),a+=Pe(r),this[this.mode_](e.pts,a),this.column_+=a.length)}else this.lastControlCode_=null}};Me.prototype=new V,Me.prototype.flushDisplayed=function(e){var t=this.displayed_.map(function(e){try{return e.trim()}catch(e){return""}}).join("\n").replace(/^\n+|\n+$/g,"");t.length&&this.trigger("data",{startPts:this.startPts_,endPts:e,text:t,stream:this.name_})},Me.prototype.reset=function(){this.mode_="popOn",this.topRow_=0,this.startPts_=0,this.displayed_=Le(),this.nonDisplayed_=Le(),this.lastControlCode_=null,this.column_=0,this.row_=14,this.rollUpRows_=2,this.formatting_=[]},Me.prototype.setConstants=function(){0===this.dataChannel_?(this.BASE_=16,this.EXT_=17,this.CONTROL_=(20|this.field_)<<8,this.OFFSET_=23):1===this.dataChannel_&&(this.BASE_=24,this.EXT_=25,this.CONTROL_=(28|this.field_)<<8,this.OFFSET_=31),this.PADDING_=0,this.RESUME_CAPTION_LOADING_=32|this.CONTROL_,this.END_OF_CAPTION_=47|this.CONTROL_,this.ROLL_UP_2_ROWS_=37|this.CONTROL_,this.ROLL_UP_3_ROWS_=38|this.CONTROL_,this.ROLL_UP_4_ROWS_=39|this.CONTROL_,this.CARRIAGE_RETURN_=45|this.CONTROL_,this.RESUME_DIRECT_CAPTIONING_=41|this.CONTROL_,this.BACKSPACE_=33|this.CONTROL_,this.ERASE_DISPLAYED_MEMORY_=44|this.CONTROL_,this.ERASE_NON_DISPLAYED_MEMORY_=46|this.CONTROL_},Me.prototype.isSpecialCharacter=function(e,t){return e===this.EXT_&&48<=t&&t<=63},Me.prototype.isExtCharacter=function(e,t){return(e===this.EXT_+1||e===this.EXT_+2)&&32<=t&&t<=63},Me.prototype.isMidRowCode=function(e,t){return e===this.EXT_&&32<=t&&t<=47},Me.prototype.isOffsetControlCode=function(e,t){return e===this.OFFSET_&&33<=t&&t<=35},Me.prototype.isPAC=function(e,t){return e>=this.BASE_&&e<this.BASE_+8&&64<=t&&t<=127},Me.prototype.isColorPAC=function(e){return 64<=e&&e<=79||96<=e&&e<=127},Me.prototype.isNormalChar=function(e){return 32<=e&&e<=127},Me.prototype.setRollUp=function(e,t){if("rollUp"!==this.mode_&&(this.row_=14,this.mode_="rollUp",this.flushDisplayed(e),this.nonDisplayed_=Le(),this.displayed_=Le()),void 0!==t&&t!==this.row_)for(var i=0;i<this.rollUpRows_;i++)this.displayed_[t-i]=this.displayed_[this.row_-i],this.displayed_[this.row_-i]="";void 0===t&&(t=this.row_),this.topRow_=t-this.rollUpRows_+1},Me.prototype.addFormatting=function(e,t){this.formatting_=this.formatting_.concat(t);var i=t.reduce(function(e,t){return e+"<"+t+">"},"");this[this.mode_](e,i)},Me.prototype.clearFormatting=function(e){if(this.formatting_.length){var t=this.formatting_.reverse().reduce(function(e,t){return e+"</"+t+">"},"");this.formatting_=[],this[this.mode_](e,t)}},Me.prototype.popOn=function(e,t){var i=this.nonDisplayed_[this.row_];i+=t,this.nonDisplayed_[this.row_]=i},Me.prototype.rollUp=function(e,t){var i=this.displayed_[this.row_];i+=t,this.displayed_[this.row_]=i},Me.prototype.shiftRowsUp_=function(){var e;for(e=0;e<this.topRow_;e++)this.displayed_[e]="";for(e=this.row_+1;e<15;e++)this.displayed_[e]="";for(e=this.topRow_;e<this.row_;e++)this.displayed_[e]=this.displayed_[e+1];this.displayed_[this.row_]=""},Me.prototype.paintOn=function(e,t){var i=this.displayed_[this.row_];i+=t,this.displayed_[this.row_]=i};function Re(e,t){var i=1;for(t<e&&(i=-1);4294967296<Math.abs(t-e);)e+=8589934592*i;return e}function Ne(e){var t,i;Ne.prototype.init.call(this),this.type_=e||"shared",this.push=function(e){"shared"!==this.type_&&e.type!==this.type_||(void 0===i&&(i=e.dts),e.dts=Re(e.dts,i),e.pts=Re(e.pts,i),t=e.dts,this.trigger("data",e))},this.flush=function(){i=t,this.trigger("done")},this.endTimeline=function(){this.flush(),this.trigger("endedtimeline")},this.discontinuity=function(){t=i=void 0},this.reset=function(){this.discontinuity(),this.trigger("reset")}}var Ue={CaptionStream:G,Cea608Stream:Me},Fe={H264_STREAM_TYPE:27,ADTS_STREAM_TYPE:15,METADATA_STREAM_TYPE:21};Ne.prototype=new V;function Be(e,t,i){var n,r="";for(n=t;n<i;n++)r+="%"+("00"+e[n].toString(16)).slice(-2);return r}function je(e,t,i){return decodeURIComponent(Be(e,t,i))}function Ve(e){return e[0]<<21|e[1]<<14|e[2]<<7|e[3]}var qe,He=Ne,We={TXXX:function(e){var t;if(3===e.data[0]){for(t=1;t<e.data.length;t++)if(0===e.data[t]){e.description=je(e.data,1,t),e.value=je(e.data,t+1,e.data.length).replace(/\0*$/,"");break}e.data=e.value}},WXXX:function(e){var t;if(3===e.data[0])for(t=1;t<e.data.length;t++)if(0===e.data[t]){e.description=je(e.data,1,t),e.url=je(e.data,t+1,e.data.length);break}},PRIV:function(e){var t,i;for(t=0;t<e.data.length;t++)if(0===e.data[t]){e.owner=(i=e.data,unescape(Be(i,0,t)));break}e.privateData=e.data.subarray(t+1),e.data=e.privateData}};(qe=function(e){var t,u={debug:!(!e||!e.debug),descriptor:e&&e.descriptor},l=0,c=[],d=0;if(qe.prototype.init.call(this),this.dispatchType=Fe.METADATA_STREAM_TYPE.toString(16),u.descriptor)for(t=0;t<u.descriptor.length;t++)this.dispatchType+=("00"+u.descriptor[t].toString(16)).slice(-2);this.push=function(e){var 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9:t.nalUnitType="access_unit_delimiter_rbsp"}i.trigger("data",t)}),t.on("done",function(){i.trigger("done")}),t.on("partialdone",function(){i.trigger("partialdone")}),t.on("reset",function(){i.trigger("reset")}),t.on("endedtimeline",function(){i.trigger("endedtimeline")}),this.flush=function(){t.flush()},this.partialFlush=function(){t.partialFlush()},this.reset=function(){t.reset()},this.endTimeline=function(){t.endTimeline()},_=function(e,t){var i,n=8,r=8;for(i=0;i<e;i++)0!==r&&(r=(n+t.readExpGolomb()+256)%256),n=0===r?n:r},s=function(e){for(var t,i,n=e.byteLength,r=[],a=1;a<n-2;)0===e[a]&&0===e[a+1]&&3===e[a+2]?(r.push(a+2),a+=2):a++;if(0===r.length)return e;t=n-r.length,i=new Uint8Array(t);var s=0;for(a=0;a<t;s++,a++)s===r[0]&&(s++,r.shift()),i[a]=e[s];return i},o=function(e){var t,i,n,r,a,s,o,u,l,c,d,h,p,f=0,m=0,g=0,v=0,y=1;if(i=(t=new 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Uint8Array,u=0;ut.prototype.init.call(this),this.setTimestamp=function(e){u=e},this.push=function(e){var t,i,n,r,a=0,s=0;for(o.length?(r=o.length,(o=new Uint8Array(e.byteLength+r)).set(o.subarray(0,r)),o.set(e,r)):o=e;3<=o.length-s;)if(o[s]!=="I".charCodeAt(0)||o[s+1]!=="D".charCodeAt(0)||o[s+2]!=="3".charCodeAt(0))if(255!=(255&o[s])||240!=(240&o[s+1]))s++;else{if(o.length-s<7)break;if(s+(a=ht(o,s))>o.length)break;n={type:"audio",data:o.subarray(s,s+a),pts:u,dts:u},this.trigger("data",n),s+=a}else{if(o.length-s<10)break;if(s+(a=dt(o,s))>o.length)break;i={type:"timed-metadata",data:o.subarray(s,s+a)},this.trigger("data",i),s+=a}t=o.length-s,o=0<t?o.subarray(s):new Uint8Array},this.reset=function(){o=new Uint8Array,this.trigger("reset")},this.endTimeline=function(){o=new Uint8Array,this.trigger("endedtimeline")}}).prototype=new V;function pt(e,t){var i;if(e.length!==t.length)return!1;for(i=0;i<e.length;i++)if(e[i]!==t[i])return!1;return!0}function ft(e,t,i,n,r,a){return{start:{dts:e,pts:e+(i-t)},end:{dts:e+(n-t),pts:e+(r-i)},prependedContentDuration:a,baseMediaDecodeTime:e}}var mt,gt,vt,yt,_t=ut,bt=["audioobjecttype","channelcount","samplerate","samplingfrequencyindex","samplesize"],Tt=["width","height","profileIdc","levelIdc","profileCompatibility","sarRatio"],St=lt.H264Stream,kt=ct,Ct=ce;(gt=function(a,s){var o=[],u=0,l=0,c=0,d=1/0;s=s||{},gt.prototype.init.call(this),this.push=function(t){Ce(a,t),a&&bt.forEach(function(e){a[e]=t[e]}),o.push(t)},this.setEarliestDts=function(e){l=e},this.setVideoBaseMediaDecodeTime=function(e){d=e},this.setAudioAppendStart=function(e){c=e},this.flush=function(){var e,t,i,n,r;0!==o.length&&(e=ye(o,a,l),a.baseMediaDecodeTime=ke(a,s.keepOriginalTimestamps),ve(a,e,c,d),a.samples=_e(e),i=J(be(e)),o=[],t=Z(u,[a]),n=new Uint8Array(t.byteLength+i.byteLength),u++,n.set(t),n.set(i,t.byteLength),Se(a),r=Math.ceil(1024*Ct/a.samplerate),e.length&&this.trigger("timingInfo",{start:e[0].pts,end:e[0].pts+e.length*r}),this.trigger("data",{track:a,boxes:n})),this.trigger("done","AudioSegmentStream")},this.reset=function(){Se(a),o=[],this.trigger("reset")}}).prototype=new V,(mt=function(c,d){var t,i,h=0,p=[],f=[];d=d||{},mt.prototype.init.call(this),delete c.minPTS,this.gopCache_=[],this.push=function(e){Ce(c,e),"seq_parameter_set_rbsp"!==e.nalUnitType||t||(t=e.config,c.sps=[e.data],Tt.forEach(function(e){c[e]=t[e]},this)),"pic_parameter_set_rbsp"!==e.nalUnitType||i||(i=e.data,c.pps=[e.data]),p.push(e)},this.flush=function(){for(var e,t,i,n,r,a,s,o,u=0;p.length&&"access_unit_delimiter_rbsp"!==p[0].nalUnitType;)p.shift();if(0===p.length)return this.resetStream_(),void this.trigger("done","VideoSegmentStream");if(e=te(p),(i=ie(e))[0][0].keyFrame||((t=this.getGopForFusion_(p[0],c))?(u=t.duration,i.unshift(t),i.byteLength+=t.byteLength,i.nalCount+=t.nalCount,i.pts=t.pts,i.dts=t.dts,i.duration+=t.duration):i=ne(i)),f.length){var l;if(!(l=d.alignGopsAtEnd?this.alignGopsAtEnd_(i):this.alignGopsAtStart_(i)))return this.gopCache_.unshift({gop:i.pop(),pps:c.pps,sps:c.sps}),this.gopCache_.length=Math.min(6,this.gopCache_.length),p=[],this.resetStream_(),void this.trigger("done","VideoSegmentStream");Se(c),i=l}Ce(c,i),c.samples=re(i),r=J(ae(i)),c.baseMediaDecodeTime=ke(c,d.keepOriginalTimestamps),this.trigger("processedGopsInfo",i.map(function(e){return{pts:e.pts,dts:e.dts,byteLength:e.byteLength}})),s=i[0],o=i[i.length-1],this.trigger("segmentTimingInfo",ft(c.baseMediaDecodeTime,s.dts,s.pts,o.dts+o.duration,o.pts+o.duration,u)),this.trigger("timingInfo",{start:i[0].pts,end:i[i.length-1].pts+i[i.length-1].duration}),this.gopCache_.unshift({gop:i.pop(),pps:c.pps,sps:c.sps}),this.gopCache_.length=Math.min(6,this.gopCache_.length),p=[],this.trigger("baseMediaDecodeTime",c.baseMediaDecodeTime),this.trigger("timelineStartInfo",c.timelineStartInfo),n=Z(h,[c]),a=new Uint8Array(n.byteLength+r.byteLength),h++,a.set(n),a.set(r,n.byteLength),this.trigger("data",{track:c,boxes:a}),this.resetStream_(),this.trigger("done","VideoSegmentStream")},this.reset=function(){this.resetStream_(),p=[],this.gopCache_.length=0,f.length=0,this.trigger("reset")},this.resetStream_=function(){Se(c),i=t=void 0},this.getGopForFusion_=function(e){var t,i,n,r,a,s=1/0;for(a=0;a<this.gopCache_.length;a++)n=(r=this.gopCache_[a]).gop,c.pps&&pt(c.pps[0],r.pps[0])&&c.sps&&pt(c.sps[0],r.sps[0])&&(n.dts<c.timelineStartInfo.dts||-1e4<=(t=e.dts-n.dts-n.duration)&&t<=45e3&&(!i||t<s)&&(i=r,s=t));return i?i.gop:null},this.alignGopsAtStart_=function(e){var t,i,n,r,a,s,o,u;for(a=e.byteLength,s=e.nalCount,o=e.duration,t=i=0;t<f.length&&i<e.length&&(n=f[t],r=e[i],n.pts!==r.pts);)r.pts>n.pts?t++:(i++,a-=r.byteLength,s-=r.nalCount,o-=r.duration);return 0===i?e:i===e.length?null:((u=e.slice(i)).byteLength=a,u.duration=o,u.nalCount=s,u.pts=u[0].pts,u.dts=u[0].dts,u)},this.alignGopsAtEnd_=function(e){var t,i,n,r,a,s,o;for(t=f.length-1,i=e.length-1,a=null,s=!1;0<=t&&0<=i;){if(n=f[t],r=e[i],n.pts===r.pts){s=!0;break}n.pts>r.pts?t--:(t===f.length-1&&(a=i),i--)}if(!s&&null===a)return null;if(0===(o=s?i:a))return e;var u=e.slice(o),l=u.reduce(function(e,t){return e.byteLength+=t.byteLength,e.duration+=t.duration,e.nalCount+=t.nalCount,e},{byteLength:0,duration:0,nalCount:0});return u.byteLength=l.byteLength,u.duration=l.duration,u.nalCount=l.nalCount,u.pts=u[0].pts,u.dts=u[0].dts,u},this.alignGopsWith=function(e){f=e}}).prototype=new V,(yt=function(e,t){this.numberOfTracks=0,this.metadataStream=t,"undefined"!=typeof(e=e||{}).remux?this.remuxTracks=!!e.remux:this.remuxTracks=!0,"boolean"==typeof e.keepOriginalTimestamps?this.keepOriginalTimestamps=e.keepOriginalTimestamps:this.keepOriginalTimestamps=!1,this.pendingTracks=[],this.videoTrack=null,this.pendingBoxes=[],this.pendingCaptions=[],this.pendingMetadata=[],this.pendingBytes=0,this.emittedTracks=0,yt.prototype.init.call(this),this.push=function(e){return e.text?this.pendingCaptions.push(e):e.frames?this.pendingMetadata.push(e):(this.pendingTracks.push(e.track),this.pendingBytes+=e.boxes.byteLength,"video"===e.track.type&&(this.videoTrack=e.track,this.pendingBoxes.push(e.boxes)),void("audio"===e.track.type&&(this.audioTrack=e.track,this.pendingBoxes.unshift(e.boxes))))}}).prototype=new V,yt.prototype.flush=function(e){var t,i,n,r,a=0,s={captions:[],captionStreams:{},metadata:[],info:{}},o=0;if(this.pendingTracks.length<this.numberOfTracks){if("VideoSegmentStream"!==e&&"AudioSegmentStream"!==e)return;if(this.remuxTracks)return;if(0===this.pendingTracks.length)return this.emittedTracks++,void(this.emittedTracks>=this.numberOfTracks&&(this.trigger("done"),this.emittedTracks=0))}if(this.videoTrack?(o=this.videoTrack.timelineStartInfo.pts,Tt.forEach(function(e){s.info[e]=this.videoTrack[e]},this)):this.audioTrack&&(o=this.audioTrack.timelineStartInfo.pts,bt.forEach(function(e){s.info[e]=this.audioTrack[e]},this)),this.videoTrack||this.audioTrack){for(1===this.pendingTracks.length?s.type=this.pendingTracks[0].type:s.type="combined",this.emittedTracks+=this.pendingTracks.length,n=ee(this.pendingTracks),s.initSegment=new Uint8Array(n.byteLength),s.initSegment.set(n),s.data=new Uint8Array(this.pendingBytes),r=0;r<this.pendingBoxes.length;r++)s.data.set(this.pendingBoxes[r],a),a+=this.pendingBoxes[r].byteLength;for(r=0;r<this.pendingCaptions.length;r++)(t=this.pendingCaptions[r]).startTime=fe(t.startPts,o,this.keepOriginalTimestamps),t.endTime=fe(t.endPts,o,this.keepOriginalTimestamps),s.captionStreams[t.stream]=!0,s.captions.push(t);for(r=0;r<this.pendingMetadata.length;r++)(i=this.pendingMetadata[r]).cueTime=fe(i.pts,o,this.keepOriginalTimestamps),s.metadata.push(i);for(s.metadata.dispatchType=this.metadataStream.dispatchType,this.pendingTracks.length=0,this.videoTrack=null,this.pendingBoxes.length=0,this.pendingCaptions.length=0,this.pendingBytes=0,this.pendingMetadata.length=0,this.trigger("data",s),r=0;r<s.captions.length;r++)t=s.captions[r],this.trigger("caption",t);for(r=0;r<s.metadata.length;r++)i=s.metadata[r],this.trigger("id3Frame",i)}this.emittedTracks>=this.numberOfTracks&&(this.trigger("done"),this.emittedTracks=0)},yt.prototype.setRemux=function(e){this.remuxTracks=e},(vt=function(n){var r,a,s=this,i=!0;vt.prototype.init.call(this),n=n||{},this.baseMediaDecodeTime=n.baseMediaDecodeTime||0,this.transmuxPipeline_={},this.setupAacPipeline=function(){var t={};(this.transmuxPipeline_=t).type="aac",t.metadataStream=new Ze.MetadataStream,t.aacStream=new _t,t.audioTimestampRolloverStream=new Ze.TimestampRolloverStream("audio"),t.timedMetadataTimestampRolloverStream=new Ze.TimestampRolloverStream("timed-metadata"),t.adtsStream=new at,t.coalesceStream=new yt(n,t.metadataStream),t.headOfPipeline=t.aacStream,t.aacStream.pipe(t.audioTimestampRolloverStream).pipe(t.adtsStream),t.aacStream.pipe(t.timedMetadataTimestampRolloverStream).pipe(t.metadataStream).pipe(t.coalesceStream),t.metadataStream.on("timestamp",function(e){t.aacStream.setTimestamp(e.timeStamp)}),t.aacStream.on("data",function(e){"timed-metadata"!==e.type&&"audio"!==e.type||t.audioSegmentStream||(a=a||{timelineStartInfo:{baseMediaDecodeTime:s.baseMediaDecodeTime},codec:"adts",type:"audio"},t.coalesceStream.numberOfTracks++,t.audioSegmentStream=new gt(a,n),t.audioSegmentStream.on("timingInfo",s.trigger.bind(s,"audioTimingInfo")),t.adtsStream.pipe(t.audioSegmentStream).pipe(t.coalesceStream),s.trigger("trackinfo",{hasAudio:!!a,hasVideo:!!r}))}),t.coalesceStream.on("data",this.trigger.bind(this,"data")),t.coalesceStream.on("done",this.trigger.bind(this,"done"))},this.setupTsPipeline=function(){var i={};(this.transmuxPipeline_=i).type="ts",i.metadataStream=new Ze.MetadataStream,i.packetStream=new Ze.TransportPacketStream,i.parseStream=new Ze.TransportParseStream,i.elementaryStream=new Ze.ElementaryStream,i.timestampRolloverStream=new Ze.TimestampRolloverStream,i.adtsStream=new at,i.h264Stream=new St,i.captionStream=new Ze.CaptionStream,i.coalesceStream=new yt(n,i.metadataStream),i.headOfPipeline=i.packetStream,i.packetStream.pipe(i.parseStream).pipe(i.elementaryStream).pipe(i.timestampRolloverStream),i.timestampRolloverStream.pipe(i.h264Stream),i.timestampRolloverStream.pipe(i.adtsStream),i.timestampRolloverStream.pipe(i.metadataStream).pipe(i.coalesceStream),i.h264Stream.pipe(i.captionStream).pipe(i.coalesceStream),i.elementaryStream.on("data",function(e){var t;if("metadata"===e.type){for(t=e.tracks.length;t--;)r||"video"!==e.tracks[t].type?a||"audio"!==e.tracks[t].type||((a=e.tracks[t]).timelineStartInfo.baseMediaDecodeTime=s.baseMediaDecodeTime):(r=e.tracks[t]).timelineStartInfo.baseMediaDecodeTime=s.baseMediaDecodeTime;r&&!i.videoSegmentStream&&(i.coalesceStream.numberOfTracks++,i.videoSegmentStream=new mt(r,n),i.videoSegmentStream.on("timelineStartInfo",function(e){a&&!n.keepOriginalTimestamps&&(a.timelineStartInfo=e,i.audioSegmentStream.setEarliestDts(e.dts-s.baseMediaDecodeTime))}),i.videoSegmentStream.on("processedGopsInfo",s.trigger.bind(s,"gopInfo")),i.videoSegmentStream.on("segmentTimingInfo",s.trigger.bind(s,"videoSegmentTimingInfo")),i.videoSegmentStream.on("baseMediaDecodeTime",function(e){a&&i.audioSegmentStream.setVideoBaseMediaDecodeTime(e)}),i.videoSegmentStream.on("timingInfo",s.trigger.bind(s,"videoTimingInfo")),i.h264Stream.pipe(i.videoSegmentStream).pipe(i.coalesceStream)),a&&!i.audioSegmentStream&&(i.coalesceStream.numberOfTracks++,i.audioSegmentStream=new gt(a,n),i.audioSegmentStream.on("timingInfo",s.trigger.bind(s,"audioTimingInfo")),i.adtsStream.pipe(i.audioSegmentStream).pipe(i.coalesceStream)),s.trigger("trackinfo",{hasAudio:!!a,hasVideo:!!r})}}),i.coalesceStream.on("data",this.trigger.bind(this,"data")),i.coalesceStream.on("id3Frame",function(e){e.dispatchType=i.metadataStream.dispatchType,s.trigger("id3Frame",e)}),i.coalesceStream.on("caption",this.trigger.bind(this,"caption")),i.coalesceStream.on("done",this.trigger.bind(this,"done"))},this.setBaseMediaDecodeTime=function(e){var t=this.transmuxPipeline_;n.keepOriginalTimestamps||(this.baseMediaDecodeTime=e),a&&(a.timelineStartInfo.dts=void 0,a.timelineStartInfo.pts=void 0,Se(a),t.audioTimestampRolloverStream&&t.audioTimestampRolloverStream.discontinuity()),r&&(t.videoSegmentStream&&(t.videoSegmentStream.gopCache_=[]),r.timelineStartInfo.dts=void 0,r.timelineStartInfo.pts=void 0,Se(r),t.captionStream.reset()),t.timestampRolloverStream&&t.timestampRolloverStream.discontinuity()},this.setAudioAppendStart=function(e){a&&this.transmuxPipeline_.audioSegmentStream.setAudioAppendStart(e)},this.setRemux=function(e){var t=this.transmuxPipeline_;n.remux=e,t&&t.coalesceStream&&t.coalesceStream.setRemux(e)},this.alignGopsWith=function(e){r&&this.transmuxPipeline_.videoSegmentStream&&this.transmuxPipeline_.videoSegmentStream.alignGopsWith(e)},this.push=function(e){if(i){var t=kt(e);t&&"aac"!==this.transmuxPipeline_.type?this.setupAacPipeline():t||"ts"===this.transmuxPipeline_.type||this.setupTsPipeline(),i=!1}this.transmuxPipeline_.headOfPipeline.push(e)},this.flush=function(){i=!0,this.transmuxPipeline_.headOfPipeline.flush()},this.endTimeline=function(){this.transmuxPipeline_.headOfPipeline.endTimeline()},this.reset=function(){this.transmuxPipeline_.headOfPipeline&&this.transmuxPipeline_.headOfPipeline.reset()},this.resetCaptions=function(){this.transmuxPipeline_.captionStream&&this.transmuxPipeline_.captionStream.reset()}}).prototype=new V;function Et(a,s){var o=[],u=0,l=0,c=0,d=1/0,h=null,p=null;s=s||{},Et.prototype.init.call(this),this.push=function(t){Ce(a,t),a&&bt.forEach(function(e){a[e]=t[e]}),o.push(t)},this.setEarliestDts=function(e){l=e},this.setVideoBaseMediaDecodeTime=function(e){d=e},this.setAudioAppendStart=function(e){c=e},this.processFrames_=function(){var e,t,i,n,r;0!==o.length&&0!==(e=ye(o,a,l)).length&&(a.baseMediaDecodeTime=ke(a,s.keepOriginalTimestamps),ve(a,e,c,d),a.samples=_e(e),i=J(be(e)),o=[],t=Z(u,[a]),u++,a.initSegment=ee([a]),(n=new Uint8Array(t.byteLength+i.byteLength)).set(t),n.set(i,t.byteLength),Se(a),null===h&&(p=h=e[0].pts),p+=e.length*(1024*At/a.samplerate),r={start:h},this.trigger("timingInfo",r),this.trigger("data",{track:a,boxes:n}))},this.flush=function(){this.processFrames_(),this.trigger("timingInfo",{start:h,end:p}),this.resetTiming_(),this.trigger("done","AudioSegmentStream")},this.partialFlush=function(){this.processFrames_(),this.trigger("partialdone","AudioSegmentStream")},this.endTimeline=function(){this.flush(),this.trigger("endedtimeline","AudioSegmentStream")},this.resetTiming_=function(){Se(a),p=h=null},this.reset=function(){this.resetTiming_(),o=[],this.trigger("reset")}}var wt={Transmuxer:vt,VideoSegmentStream:mt,AudioSegmentStream:gt,AUDIO_PROPERTIES:bt,VIDEO_PROPERTIES:Tt,generateVideoSegmentTimingInfo:ft}.Transmuxer,It={Adts:at,h264:lt},At=ce;Et.prototype=new V;function xt(o,u){var t,i,l,c=0,d=[],h=[],p=null,f=null,m=!0;u=u||{},xt.prototype.init.call(this),this.push=function(e){Ce(o,e),"undefined"==typeof o.timelineStartInfo.dts&&(o.timelineStartInfo.dts=e.dts),"seq_parameter_set_rbsp"!==e.nalUnitType||t||(t=e.config,o.sps=[e.data],Tt.forEach(function(e){o[e]=t[e]},this)),"pic_parameter_set_rbsp"!==e.nalUnitType||i||(i=e.data,o.pps=[e.data]),d.push(e)},this.processNals_=function(e){var t;for(d=h.concat(d);d.length&&"access_unit_delimiter_rbsp"!==d[0].nalUnitType;)d.shift();if(0!==d.length){var i=te(d);if(i.length)if(h=i[i.length-1],e&&(i.pop(),i.duration-=h.duration,i.nalCount-=h.length,i.byteLength-=h.byteLength),i.length){if(this.trigger("timelineStartInfo",o.timelineStartInfo),m){if(!(l=ie(i))[0][0].keyFrame){if(!(l=ne(l))[0][0].keyFrame)return d=[].concat.apply([],i).concat(h),void(h=[]);(i=[].concat.apply([],l)).duration=l.duration}m=!1}for(null===p&&(p=i[0].pts,f=p),f+=i.duration,this.trigger("timingInfo",{start:p,end:f}),t=0;t<i.length;t++){var n=i[t];o.samples=se(n);var r=J(oe(n));Se(o),Ce(o,n),o.baseMediaDecodeTime=ke(o,u.keepOriginalTimestamps);var a=Z(c,[o]);c++,o.initSegment=ee([o]);var s=new Uint8Array(a.byteLength+r.byteLength);s.set(a),s.set(r,a.byteLength),this.trigger("data",{track:o,boxes:s,sequence:c,videoFrameDts:n.dts,videoFramePts:n.pts})}d=[]}else d=[]}},this.resetTimingAndConfig_=function(){i=t=void 0,f=p=null},this.partialFlush=function(){this.processNals_(!0),this.trigger("partialdone","VideoSegmentStream")},this.flush=function(){this.processNals_(!1),this.resetTimingAndConfig_(),this.trigger("done","VideoSegmentStream")},this.endTimeline=function(){this.flush(),this.trigger("endedtimeline","VideoSegmentStream")},this.reset=function(){this.resetTimingAndConfig_(),h=[],d=[],m=!0,this.trigger("reset")}}var Pt=Et;xt.prototype=new V;function Lt(e){return e.prototype=new V,e.prototype.init.call(e),e}function Ot(t,i){t.on("data",i.trigger.bind(i,"data")),t.on("done",i.trigger.bind(i,"done")),t.on("partialdone",i.trigger.bind(i,"partialdone")),t.on("endedtimeline",i.trigger.bind(i,"endedtimeline")),t.on("audioTimingInfo",i.trigger.bind(i,"audioTimingInfo")),t.on("videoTimingInfo",i.trigger.bind(i,"videoTimingInfo")),t.on("trackinfo",i.trigger.bind(i,"trackinfo")),t.on("id3Frame",function(e){e.dispatchType=t.metadataStream.dispatchType,e.cueTime=de(e.pts),i.trigger("id3Frame",e)}),t.on("caption",function(e){i.trigger("caption",e)})}function Dt(i){var n=null,r=!0;i=i||{},Dt.prototype.init.call(this),i.baseMediaDecodeTime=i.baseMediaDecodeTime||0,this.push=function(e){if(r){var t=Rt(e);!t||n&&"aac"===n.type?t||n&&"ts"===n.type||(n=function(i){var n={type:"ts",tracks:{audio:null,video:null},packet:new Ze.TransportPacketStream,parse:new Ze.TransportParseStream,elementary:new Ze.ElementaryStream,timestampRollover:new Ze.TimestampRolloverStream,adts:new It.Adts,h264:new It.h264.H264Stream,captionStream:new Ze.CaptionStream,metadataStream:new Ze.MetadataStream};return n.headOfPipeline=n.packet,n.packet.pipe(n.parse).pipe(n.elementary).pipe(n.timestampRollover),n.timestampRollover.pipe(n.h264),n.h264.pipe(n.captionStream),n.timestampRollover.pipe(n.metadataStream),n.timestampRollover.pipe(n.adts),n.elementary.on("data",function(e){if("metadata"===e.type){for(var t=0;t<e.tracks.length;t++)n.tracks[e.tracks[t].type]||(n.tracks[e.tracks[t].type]=e.tracks[t],n.tracks[e.tracks[t].type].timelineStartInfo.baseMediaDecodeTime=i.baseMediaDecodeTime);n.tracks.video&&!n.videoSegmentStream&&(n.videoSegmentStream=new Mt(n.tracks.video,i),n.videoSegmentStream.on("timelineStartInfo",function(e){n.tracks.audio&&!i.keepOriginalTimestamps&&n.audioSegmentStream.setEarliestDts(e.dts-i.baseMediaDecodeTime)}),n.videoSegmentStream.on("timingInfo",n.trigger.bind(n,"videoTimingInfo")),n.videoSegmentStream.on("data",function(e){n.trigger("data",{type:"video",data:e})}),n.videoSegmentStream.on("done",n.trigger.bind(n,"done")),n.videoSegmentStream.on("partialdone",n.trigger.bind(n,"partialdone")),n.videoSegmentStream.on("endedtimeline",n.trigger.bind(n,"endedtimeline")),n.h264.pipe(n.videoSegmentStream)),n.tracks.audio&&!n.audioSegmentStream&&(n.audioSegmentStream=new Pt(n.tracks.audio,i),n.audioSegmentStream.on("data",function(e){n.trigger("data",{type:"audio",data:e})}),n.audioSegmentStream.on("done",n.trigger.bind(n,"done")),n.audioSegmentStream.on("partialdone",n.trigger.bind(n,"partialdone")),n.audioSegmentStream.on("endedtimeline",n.trigger.bind(n,"endedtimeline")),n.audioSegmentStream.on("timingInfo",n.trigger.bind(n,"audioTimingInfo")),n.adts.pipe(n.audioSegmentStream)),n.trigger("trackinfo",{hasAudio:!!n.tracks.audio,hasVideo:!!n.tracks.video})}}),n.captionStream.on("data",function(e){var t;t=n.tracks.video&&n.tracks.video.timelineStartInfo.pts||0,e.startTime=fe(e.startPts,t,i.keepOriginalTimestamps),e.endTime=fe(e.endPts,t,i.keepOriginalTimestamps),n.trigger("caption",e)}),(n=Lt(n)).metadataStream.on("data",n.trigger.bind(n,"id3Frame")),n}(i),Ot(n,this)):(n=function(t){var i={type:"aac",tracks:{audio:null},metadataStream:new Ze.MetadataStream,aacStream:new _t,audioRollover:new Ze.TimestampRolloverStream("audio"),timedMetadataRollover:new Ze.TimestampRolloverStream("timed-metadata"),adtsStream:new at(!0)};return i.headOfPipeline=i.aacStream,i.aacStream.pipe(i.audioRollover).pipe(i.adtsStream),i.aacStream.pipe(i.timedMetadataRollover).pipe(i.metadataStream),i.metadataStream.on("timestamp",function(e){i.aacStream.setTimestamp(e.timeStamp)}),i.aacStream.on("data",function(e){"timed-metadata"!==e.type&&"audio"!==e.type||i.audioSegmentStream||(i.tracks.audio=i.tracks.audio||{timelineStartInfo:{baseMediaDecodeTime:t.baseMediaDecodeTime},codec:"adts",type:"audio"},i.audioSegmentStream=new Pt(i.tracks.audio,t),i.audioSegmentStream.on("data",function(e){i.trigger("data",{type:"audio",data:e})}),i.audioSegmentStream.on("partialdone",i.trigger.bind(i,"partialdone")),i.audioSegmentStream.on("done",i.trigger.bind(i,"done")),i.audioSegmentStream.on("endedtimeline",i.trigger.bind(i,"endedtimeline")),i.audioSegmentStream.on("timingInfo",i.trigger.bind(i,"audioTimingInfo")),i.adtsStream.pipe(i.audioSegmentStream),i.trigger("trackinfo",{hasAudio:!!i.tracks.audio,hasVideo:!!i.tracks.video}))}),(i=Lt(i)).metadataStream.on("data",i.trigger.bind(i,"id3Frame")),i}(i),Ot(n,this)),r=!1}n.headOfPipeline.push(e)},this.flush=function(){n&&(r=!0,n.headOfPipeline.flush())},this.partialFlush=function(){n&&n.headOfPipeline.partialFlush()},this.endTimeline=function(){n&&n.headOfPipeline.endTimeline()},this.reset=function(){n&&n.headOfPipeline.reset()},this.setBaseMediaDecodeTime=function(e){i.keepOriginalTimestamps||(i.baseMediaDecodeTime=e),n&&(n.tracks.audio&&(n.tracks.audio.timelineStartInfo.dts=void 0,n.tracks.audio.timelineStartInfo.pts=void 0,Se(n.tracks.audio),n.audioRollover&&n.audioRollover.discontinuity()),n.tracks.video&&(n.videoSegmentStream&&(n.videoSegmentStream.gopCache_=[]),n.tracks.video.timelineStartInfo.dts=void 0,n.tracks.video.timelineStartInfo.pts=void 0,Se(n.tracks.video)),n.timestampRollover&&n.timestampRollover.discontinuity())},this.setRemux=function(e){i.remux=e,n&&n.coalesceStream&&n.coalesceStream.setRemux(e)},this.setAudioAppendStart=function(e){n&&n.tracks.audio&&n.audioSegmentStream&&n.audioSegmentStream.setAudioAppendStart(e)},this.alignGopsWith=function(e){}}var Mt=xt,Rt=ct;Dt.prototype=new V;function Nt(e,t){for(var i=e,n=0;n<t.length;n++){var r=t[n];if(i<r.size)return r;i-=r.size}return null}function Ut(e,c){var n=Ht(e,["moof","traf"]),t=Ht(e,["mdat"]),d={},r=[];return t.forEach(function(e,t){var i=n[t];r.push({mdat:e,traf:i})}),r.forEach(function(e){var t,i=e.mdat,n=e.traf,r=Ht(n,["tfhd"]),a=Kt(r[0]),s=a.trackId,o=Ht(n,["tfdt"]),u=0<o.length?zt(o[0]).baseMediaDecodeTime:0,l=Ht(n,["trun"]);c===s&&0<l.length&&(t=function(e,t,i){var n,r,a,s,o=new DataView(e.buffer,e.byteOffset,e.byteLength),u=[];for(r=0;r+4<e.length;r+=a)if(a=o.getUint32(r),r+=4,!(a<=0))switch(31&e[r]){case 6:var l=e.subarray(r+1,r+1+a),c=Nt(r,t);if(n={nalUnitType:"sei_rbsp",size:a,data:l,escapedRBSP:Yt(l),trackId:i},c)n.pts=c.pts,n.dts=c.dts,s=c;else{if(!s)break;n.pts=s.pts,n.dts=s.dts}u.push(n)}return u}(i,function(e,t,i){var n=t,r=i.defaultSampleDuration||0,a=i.defaultSampleSize||0,s=i.trackId,o=[];return e.forEach(function(e){var t=Xt(e).samples;t.forEach(function(e){void 0===e.duration&&(e.duration=r),void 0===e.size&&(e.size=a),e.trackId=s,e.dts=n,void 0===e.compositionTimeOffset&&(e.compositionTimeOffset=0),e.pts=n+e.compositionTimeOffset,n+=e.duration}),o=o.concat(t)}),o}(l,u,a),s),d[s]||(d[s]=[]),d[s]=d[s].concat(t))}),d}function Ft(e){return"AudioSegmentStream"===e?"audio":"VideoSegmentStream"===e?"video":""}var Bt=Dt,jt=function(e){return e>>>0},Vt=function(e){var t="";return t+=String.fromCharCode(e[0]),t+=String.fromCharCode(e[1]),t+=String.fromCharCode(e[2]),t+=String.fromCharCode(e[3])},qt=jt,Ht=function e(t,i){var n,r,a,s,o,u=[];if(!i.length)return null;for(n=0;n<t.byteLength;)r=qt(t[n]<<24|t[n+1]<<16|t[n+2]<<8|t[n+3]),a=Vt(t.subarray(n+4,n+8)),s=1<r?n+r:t.byteLength,a===i[0]&&(1===i.length?u.push(t.subarray(n+8,s)):(o=e(t.subarray(n+8,s),i.slice(1))).length&&(u=u.concat(o))),n=s;return u},Wt=jt,zt=function(e){var t={version:e[0],flags:new Uint8Array(e.subarray(1,4)),baseMediaDecodeTime:Wt(e[4]<<24|e[5]<<16|e[6]<<8|e[7])};return 1===t.version&&(t.baseMediaDecodeTime*=Math.pow(2,32),t.baseMediaDecodeTime+=Wt(e[8]<<24|e[9]<<16|e[10]<<8|e[11])),t},Gt=function(e){return{isLeading:(12&e[0])>>>2,dependsOn:3&e[0],isDependedOn:(192&e[1])>>>6,hasRedundancy:(48&e[1])>>>4,paddingValue:(14&e[1])>>>1,isNonSyncSample:1&e[1],degradationPriority:e[2]<<8|e[3]}},Xt=function(e){var t,i={version:e[0],flags:new Uint8Array(e.subarray(1,4)),samples:[]},n=new DataView(e.buffer,e.byteOffset,e.byteLength),r=1&i.flags[2],a=4&i.flags[2],s=1&i.flags[1],o=2&i.flags[1],u=4&i.flags[1],l=8&i.flags[1],c=n.getUint32(4),d=8;for(r&&(i.dataOffset=n.getInt32(d),d+=4),a&&c&&(t={flags:Gt(e.subarray(d,d+4))},d+=4,s&&(t.duration=n.getUint32(d),d+=4),o&&(t.size=n.getUint32(d),d+=4),l&&(1===i.version?t.compositionTimeOffset=n.getInt32(d):t.compositionTimeOffset=n.getUint32(d),d+=4),i.samples.push(t),c--);c--;)t={},s&&(t.duration=n.getUint32(d),d+=4),o&&(t.size=n.getUint32(d),d+=4),u&&(t.flags=Gt(e.subarray(d,d+4)),d+=4),l&&(1===i.version?t.compositionTimeOffset=n.getInt32(d):t.compositionTimeOffset=n.getUint32(d),d+=4),i.samples.push(t);return i},Kt=function(e){var t,i=new DataView(e.buffer,e.byteOffset,e.byteLength),n={version:e[0],flags:new Uint8Array(e.subarray(1,4)),trackId:i.getUint32(4)},r=1&n.flags[2],a=2&n.flags[2],s=8&n.flags[2],o=16&n.flags[2],u=32&n.flags[2],l=65536&n.flags[0],c=131072&n.flags[0];return t=8,r&&(t+=4,n.baseDataOffset=i.getUint32(12),t+=4),a&&(n.sampleDescriptionIndex=i.getUint32(t),t+=4),s&&(n.defaultSampleDuration=i.getUint32(t),t+=4),o&&(n.defaultSampleSize=i.getUint32(t),t+=4),u&&(n.defaultSampleFlags=i.getUint32(t)),l&&(n.durationIsEmpty=!0),!r&&c&&(n.baseDataOffsetIsMoof=!0),n},Yt=Ae,$t=Ue.CaptionStream,Qt=function(){var t,a,s,o,u,i,n=!1;this.isInitialized=function(){return n},this.init=function(e){t=new $t,n=!0,i=!!e&&e.isPartial,t.on("data",function(e){e.startTime=e.startPts/o,e.endTime=e.endPts/o,u.captions.push(e),u.captionStreams[e.stream]=!0})},this.isNewInit=function(e,t){return!(e&&0===e.length||t&&"object"==typeof t&&0===Object.keys(t).length)&&(s!==e[0]||o!==t[s])},this.parse=function(e,t,i){var n;if(!this.isInitialized())return null;if(!t||!i)return null;if(this.isNewInit(t,i))s=t[0],o=i[s];else if(null===s||!o)return a.push(e),null;for(;0<a.length;){var r=a.shift();this.parse(r,t,i)}return null!==(n=function(e,t,i){return null===t?null:{seiNals:Ut(e,t)[t],timescale:i}}(e,s,o))&&n.seiNals?(this.pushNals(n.seiNals),this.flushStream(),u):null},this.pushNals=function(e){if(!this.isInitialized()||!e||0===e.length)return null;e.forEach(function(e){t.push(e)})},this.flushStream=function(){if(!this.isInitialized())return null;i?t.partialFlush():t.flush()},this.clearParsedCaptions=function(){u.captions=[],u.captionStreams={}},this.resetCaptionStream=function(){if(!this.isInitialized())return null;t.reset()},this.clearAllCaptions=function(){this.clearParsedCaptions(),this.resetCaptionStream()},this.reset=function(){a=[],o=s=null,u?this.clearParsedCaptions():u={captions:[],captionStreams:{}},this.resetCaptionStream()},this.reset()},Jt=function(){function e(e,t){this.options=t||{},this.self=e,this.init()}var t=e.prototype;return t.init=function(){this.transmuxer&&this.transmuxer.dispose(),this.transmuxer=this.options.handlePartialData?new Bt(this.options):new wt(this.options),this.options.handlePartialData?function(n,e){e.on("data",function(e){var t={data:e.data.track.initSegment.buffer,byteOffset:e.data.track.initSegment.byteOffset,byteLength:e.data.track.initSegment.byteLength},i={boxes:{data:e.data.boxes.buffer,byteOffset:e.data.boxes.byteOffset,byteLength:e.data.boxes.byteLength},initSegment:t,type:e.type,sequence:e.data.sequence};"undefined"!=typeof e.data.videoFrameDts&&(i.videoFrameDtsTime=ge(e.data.videoFrameDts)),"undefined"!=typeof e.data.videoFramePts&&(i.videoFramePtsTime=ge(e.data.videoFramePts)),n.postMessage({action:"data",segment:i},[i.boxes.data,i.initSegment.data])}),e.on("id3Frame",function(e){n.postMessage({action:"id3Frame",id3Frame:e})}),e.on("caption",function(e){n.postMessage({action:"caption",caption:e})}),e.on("done",function(e){n.postMessage({action:"done",type:Ft(e)})}),e.on("partialdone",function(e){n.postMessage({action:"partialdone",type:Ft(e)})}),e.on("endedsegment",function(e){n.postMessage({action:"endedSegment",type:Ft(e)})}),e.on("trackinfo",function(e){n.postMessage({action:"trackinfo",trackInfo:e})}),e.on("audioTimingInfo",function(e){if(null!==e.start){var t={start:ge(e.start)};e.end&&(t.end=ge(e.end)),n.postMessage({action:"audioTimingInfo",audioTimingInfo:t})}else n.postMessage({action:"audioTimingInfo",audioTimingInfo:e})}),e.on("videoTimingInfo",function(e){var t={start:ge(e.start)};e.end&&(t.end=ge(e.end)),n.postMessage({action:"videoTimingInfo",videoTimingInfo:t})})}(this.self,this.transmuxer):function(n,e){e.on("data",function(e){var t=e.initSegment;e.initSegment={data:t.buffer,byteOffset:t.byteOffset,byteLength:t.byteLength};var i=e.data;e.data=i.buffer,n.postMessage({action:"data",segment:e,byteOffset:i.byteOffset,byteLength:i.byteLength},[e.data])}),e.on("done",function(e){n.postMessage({action:"done"})}),e.on("gopInfo",function(e){n.postMessage({action:"gopInfo",gopInfo:e})}),e.on("videoSegmentTimingInfo",function(e){var t={start:{decode:ge(e.start.dts),presentation:ge(e.start.pts)},end:{decode:ge(e.end.dts),presentation:ge(e.end.pts)},baseMediaDecodeTime:ge(e.baseMediaDecodeTime)};e.prependedContentDuration&&(t.prependedContentDuration=ge(e.prependedContentDuration)),n.postMessage({action:"videoSegmentTimingInfo",videoSegmentTimingInfo:t})}),e.on("id3Frame",function(e){n.postMessage({action:"id3Frame",id3Frame:e})}),e.on("caption",function(e){n.postMessage({action:"caption",caption:e})}),e.on("trackinfo",function(e){n.postMessage({action:"trackinfo",trackInfo:e})}),e.on("audioTimingInfo",function(e){n.postMessage({action:"audioTimingInfo",audioTimingInfo:{start:ge(e.start),end:ge(e.end)}})}),e.on("videoTimingInfo",function(e){n.postMessage({action:"videoTimingInfo",videoTimingInfo:{start:ge(e.start),end:ge(e.end)}})})}(this.self,this.transmuxer)},t.pushMp4Captions=function(e){this.captionParser||(this.captionParser=new Qt,this.captionParser.init());var t=new Uint8Array(e.data,e.byteOffset,e.byteLength),i=this.captionParser.parse(t,e.trackIds,e.timescales);this.self.postMessage({action:"mp4Captions",captions:i&&i.captions||[],data:t.buffer},[t.buffer])},t.clearAllMp4Captions=function(){this.captionParser&&this.captionParser.clearAllCaptions()},t.clearParsedMp4Captions=function(){this.captionParser&&this.captionParser.clearParsedCaptions()},t.push=function(e){var t=new Uint8Array(e.data,e.byteOffset,e.byteLength);this.transmuxer.push(t)},t.reset=function(){this.transmuxer.reset()},t.setTimestampOffset=function(e){var t=e.timestampOffset||0;this.transmuxer.setBaseMediaDecodeTime(Math.round(me(t)))},t.setAudioAppendStart=function(e){this.transmuxer.setAudioAppendStart(Math.ceil(me(e.appendStart)))},t.setRemux=function(e){this.transmuxer.setRemux(e.remux)},t.flush=function(e){this.transmuxer.flush(),Zt.postMessage({action:"done",type:"transmuxed"})},t.partialFlush=function(e){this.transmuxer.partialFlush(),Zt.postMessage({action:"partialdone",type:"transmuxed"})},t.endTimeline=function(){this.transmuxer.endTimeline(),Zt.postMessage({action:"endedtimeline",type:"transmuxed"})},t.alignGopsWith=function(e){this.transmuxer.alignGopsWith(e.gopsToAlignWith.slice())},e}();new function(t){t.onmessage=function(e){"init"===e.data.action&&e.data.options?this.messageHandlers=new Jt(t,e.data.options):(this.messageHandlers||(this.messageHandlers=new Jt(t)),e.data&&e.data.action&&"init"!==e.data.action&&this.messageHandlers[e.data.action]&&this.messageHandlers[e.data.action](e.data))}}(Zt)}()}),qc=Pc("PlaylistSelector"),Hc=function(n){function e(e,t){var i;if(i=n.call(this)||this,!e)throw new TypeError("Initialization settings are required");if("function"!=typeof e.currentTime)throw new TypeError("No currentTime getter specified");if(!e.mediaSource)throw new TypeError("No MediaSource specified");return i.bandwidth=e.bandwidth,i.throughput={rate:0,count:0},i.roundTrip=NaN,i.resetStats_(),i.mediaIndex=null,i.hasPlayed_=e.hasPlayed,i.currentTime_=e.currentTime,i.seekable_=e.seekable,i.seeking_=e.seeking,i.duration_=e.duration,i.mediaSource_=e.mediaSource,i.vhs_=e.vhs,i.loaderType_=e.loaderType,i.currentMediaInfo_=void 0,i.startingMediaInfo_=void 0,i.segmentMetadataTrack_=e.segmentMetadataTrack,i.goalBufferLength_=e.goalBufferLength,i.sourceType_=e.sourceType,i.sourceUpdater_=e.sourceUpdater,i.inbandTextTracks_=e.inbandTextTracks,i.state_="INIT",i.handlePartialData_=e.handlePartialData,i.timelineChangeController_=e.timelineChangeController,i.shouldSaveSegmentTimingInfo_=!0,i.checkBufferTimeout_=null,i.error_=void 0,i.currentTimeline_=-1,i.pendingSegment_=null,i.xhrOptions_=null,i.pendingSegments_=[],i.audioDisabled_=!1,i.isPendingTimestampOffset_=!1,i.gopBuffer_=[],i.timeMapping_=0,i.safeAppend_=11<=da.browser.IE_VERSION,i.appendInitSegment_={audio:!0,video:!0},i.playlistOfLastInitSegment_={audio:null,video:null},i.callQueue_=[],i.loadQueue_=[],i.metadataQueue_={id3:[],caption:[]},i.activeInitSegmentId_=null,i.initSegments_={},i.cacheEncryptionKeys_=e.cacheEncryptionKeys,i.keyCache_={},i.decrypter_=e.decrypter,i.syncController_=e.syncController,i.syncPoint_={segmentIndex:0,time:0},i.transmuxer_=i.createTransmuxer_(),i.triggerSyncInfoUpdate_=function(){return i.trigger("syncinfoupdate")},i.syncController_.on("syncinfoupdate",i.triggerSyncInfoUpdate_),i.mediaSource_.addEventListener("sourceopen",function(){i.isEndOfStream_()||(i.ended_=!1)}),i.fetchAtBuffer_=!1,i.logger_=Pc("SegmentLoader["+i.loaderType_+"]"),Object.defineProperty(Ve(i),"state",{get:function(){return this.state_},set:function(e){e!==this.state_&&(this.logger_(this.state_+" -> "+e),this.state_=e,this.trigger("statechange"))}}),i.sourceUpdater_.on("ready",function(){i.hasEnoughInfoToAppend_()&&i.processCallQueue_()}),"main"===i.loaderType_&&i.timelineChangeController_.on("pendingtimelinechange",function(){i.hasEnoughInfoToAppend_()&&i.processCallQueue_()}),"audio"===i.loaderType_&&i.timelineChangeController_.on("timelinechange",function(){i.hasEnoughInfoToLoad_()&&i.processLoadQueue_(),i.hasEnoughInfoToAppend_()&&i.processCallQueue_()}),i}Ge(e,n);var t=e.prototype;return t.createTransmuxer_=function(){var e=new Vc;return e.postMessage({action:"init",options:{remux:!1,alignGopsAtEnd:this.safeAppend_,keepOriginalTimestamps:!0,handlePartialData:this.handlePartialData_}}),e},t.resetStats_=function(){this.mediaBytesTransferred=0,this.mediaRequests=0,this.mediaRequestsAborted=0,this.mediaRequestsTimedout=0,this.mediaRequestsErrored=0,this.mediaTransferDuration=0,this.mediaSecondsLoaded=0},t.dispose=function(){this.trigger("dispose"),this.state="DISPOSED",this.pause(),this.abort_(),this.transmuxer_&&(this.transmuxer_.terminate(),hc()),this.resetStats_(),this.checkBufferTimeout_&&T.clearTimeout(this.checkBufferTimeout_),this.syncController_&&this.triggerSyncInfoUpdate_&&this.syncController_.off("syncinfoupdate",this.triggerSyncInfoUpdate_),this.off()},t.setAudio=function(e){this.audioDisabled_=!e,e?this.appendInitSegment_.audio=!0:this.sourceUpdater_.removeAudio(0,this.duration_())},t.abort=function(){"WAITING"===this.state?(this.abort_(),this.state="READY",this.paused()||this.monitorBuffer_()):this.pendingSegment_&&(this.pendingSegment_=null)},t.abort_=function(){this.pendingSegment_&&this.pendingSegment_.abortRequests&&this.pendingSegment_.abortRequests(),this.pendingSegment_=null,this.callQueue_=[],this.loadQueue_=[],this.metadataQueue_.id3=[],this.metadataQueue_.caption=[],this.timelineChangeController_.clearPendingTimelineChange(this.loaderType_)},t.checkForAbort_=function(e){return"APPENDING"!==this.state||this.pendingSegment_?!this.pendingSegment_||this.pendingSegment_.requestId!==e:(this.state="READY",!0)},t.error=function(e){return"undefined"!=typeof e&&(this.logger_("error occurred:",e),this.error_=e),this.pendingSegment_=null,this.error_},t.endOfStream=function(){this.ended_=!0,this.transmuxer_&&dc(this.transmuxer_),this.gopBuffer_.length=0,this.pause(),this.trigger("ended")},t.buffered_=function(){if(!this.sourceUpdater_||!this.startingMediaInfo_)return da.createTimeRanges();if("main"===this.loaderType_){var e=this.startingMediaInfo_,t=e.hasAudio,i=e.hasVideo,n=e.isMuxed;if(i&&t&&!this.audioDisabled_&&!n)return this.sourceUpdater_.buffered();if(i)return this.sourceUpdater_.videoBuffered()}return this.sourceUpdater_.audioBuffered()},t.initSegmentForMap=function(e,t){if(void 0===t&&(t=!1),!e)return null;var i=gl(e),n=this.initSegments_[i];return t&&!n&&e.bytes&&(this.initSegments_[i]=n={resolvedUri:e.resolvedUri,byterange:e.byterange,bytes:e.bytes,tracks:e.tracks,timescales:e.timescales}),n||e},t.segmentKey=function(e,t){if(void 0===t&&(t=!1),!e)return null;var i=vl(e),n=this.keyCache_[i];this.cacheEncryptionKeys_&&t&&!n&&e.bytes&&(this.keyCache_[i]=n={resolvedUri:e.resolvedUri,bytes:e.bytes});var r={resolvedUri:(n||e).resolvedUri};return n&&(r.bytes=n.bytes),r},t.couldBeginLoading_=function(){return this.playlist_&&!this.paused()},t.load=function(){if(this.monitorBuffer_(),this.playlist_){if(this.syncController_.setDateTimeMapping(this.playlist_),"INIT"===this.state&&this.couldBeginLoading_())return this.init_();!this.couldBeginLoading_()||"READY"!==this.state&&"INIT"!==this.state||(this.state="READY")}},t.init_=function(){return this.state="READY",this.resetEverything(),this.monitorBuffer_()},t.playlist=function(e,t){if(void 0===t&&(t={}),e){var i=this.playlist_,n=this.pendingSegment_;this.playlist_=e,this.xhrOptions_=t,"INIT"===this.state&&(e.syncInfo={mediaSequence:e.mediaSequence,time:0});var r=null;if(i&&(i.id?r=i.id:i.uri&&(r=i.uri)),this.logger_("playlist update ["+r+" => "+(e.id||e.uri)+"]"),this.trigger("syncinfoupdate"),"INIT"===this.state&&this.couldBeginLoading_())return this.init_();if(!i||i.uri!==e.uri)return null===this.mediaIndex&&!this.handlePartialData_||this.resyncLoader(),this.currentMediaInfo_=void 0,void this.trigger("playlistupdate");var a=e.mediaSequence-i.mediaSequence;this.logger_("live window shift ["+a+"]"),null!==this.mediaIndex&&(this.mediaIndex-=a),n&&(n.mediaIndex-=a,0<=n.mediaIndex&&(n.segment=e.segments[n.mediaIndex])),this.syncController_.saveExpiredSegmentInfo(i,e)}},t.pause=function(){this.checkBufferTimeout_&&(T.clearTimeout(this.checkBufferTimeout_),this.checkBufferTimeout_=null)},t.paused=function(){return null===this.checkBufferTimeout_},t.resetEverything=function(e){this.ended_=!1,this.appendInitSegment_={audio:!0,video:!0},this.resetLoader(),this.remove(0,1/0,e),this.transmuxer_&&this.transmuxer_.postMessage({action:"clearAllMp4Captions"})},t.resetLoader=function(){this.fetchAtBuffer_=!1,this.resyncLoader()},t.resyncLoader=function(){this.transmuxer_&&dc(this.transmuxer_),this.mediaIndex=null,this.syncPoint_=null,this.isPendingTimestampOffset_=!1,this.callQueue_=[],this.loadQueue_=[],this.metadataQueue_.id3=[],this.metadataQueue_.caption=[],this.abort(),this.transmuxer_&&this.transmuxer_.postMessage({action:"clearParsedMp4Captions"})},t.remove=function(e,t,i){if(void 0===i&&(i=function(){}),t===1/0&&(t=this.duration_()),this.sourceUpdater_&&this.currentMediaInfo_){var n=1,r=function(){0===--n&&i()};for(var a in this.audioDisabled_||(n++,this.sourceUpdater_.removeAudio(e,t,r)),"main"===this.loaderType_&&this.currentMediaInfo_&&this.currentMediaInfo_.hasVideo&&(this.gopBuffer_=function(e,t,i,n){for(var r=Math.ceil((t-n)*fu),a=Math.ceil((i-n)*fu),s=e.slice(),o=e.length;o--&&!(e[o].pts<=a););if(-1===o)return s;for(var u=o+1;u--&&!(e[u].pts<=r););return u=Math.max(u,0),s.splice(u,o-u+1),s}(this.gopBuffer_,e,t,this.timeMapping_),n++,this.sourceUpdater_.removeVideo(e,t,r)),this.inbandTextTracks_)Nc(e,t,this.inbandTextTracks_[a]);Nc(e,t,this.segmentMetadataTrack_),r()}},t.monitorBuffer_=function(){this.checkBufferTimeout_&&T.clearTimeout(this.checkBufferTimeout_),this.checkBufferTimeout_=T.setTimeout(this.monitorBufferTick_.bind(this),1)},t.monitorBufferTick_=function(){"READY"===this.state&&this.fillBuffer_(),this.checkBufferTimeout_&&T.clearTimeout(this.checkBufferTimeout_),this.checkBufferTimeout_=T.setTimeout(this.monitorBufferTick_.bind(this),500)},t.fillBuffer_=function(){if(!this.sourceUpdater_.updating()){this.syncPoint_||(this.syncPoint_=this.syncController_.getSyncPoint(this.playlist_,this.duration_(),this.currentTimeline_,this.currentTime_()));var e=this.buffered_(),t=this.checkBuffer_(e,this.playlist_,this.mediaIndex,this.hasPlayed_(),this.currentTime_(),this.syncPoint_);t&&(t.timestampOffset=Bc({segmentTimeline:t.timeline,currentTimeline:this.currentTimeline_,startOfSegment:t.startOfSegment,buffered:e,overrideCheck:this.isPendingTimestampOffset_}),this.isPendingTimestampOffset_=!1,"number"==typeof t.timestampOffset&&this.timelineChangeController_.pendingTimelineChange({type:this.loaderType_,from:this.currentTimeline_,to:t.timeline}),this.loadSegment_(t))}},t.isEndOfStream_=function(e,t){if(void 0===e&&(e=this.mediaIndex),void 0===t&&(t=this.playlist_),!t||!this.mediaSource_)return!1;var i=e+1===t.segments.length;return t.endList&&"open"===this.mediaSource_.readyState&&i},t.checkBuffer_=function(e,t,i,n,r,a){var s=0;e.length&&(s=e.end(e.length-1));var o=Math.max(0,s-r);if(!t.segments.length)return null;if(o>=this.goalBufferLength_())return null;if(!n&&1<=o)return null;var u,l=null,c=!1;if(null===a)l=this.getSyncSegmentCandidate_(t),c=!0;else if(null!==i){var d=t.segments[i];u=d&&d.end?d.end:s,l=i+1}else if(this.fetchAtBuffer_){var h=ic.getMediaInfoForTime(t,s,a.segmentIndex,a.time);l=h.mediaIndex,u=h.startTime}else{var p=ic.getMediaInfoForTime(t,r,a.segmentIndex,a.time);l=p.mediaIndex,u=p.startTime}var f=this.generateSegmentInfo_(t,l,u,c);return!f||this.mediaSource_&&this.playlist_&&f.mediaIndex===this.playlist_.segments.length-1&&"ended"===this.mediaSource_.readyState&&!this.seeking_()?void 0:(this.logger_("checkBuffer_ returning "+f.uri,{segmentInfo:f,playlist:t,currentMediaIndex:i,nextMediaIndex:l,startOfSegment:u,isSyncRequest:c}),f)},t.getSyncSegmentCandidate_=function(e){var t=this;if(-1===this.currentTimeline_)return 0;var i=e.segments.map(function(e,t){return{timeline:e.timeline,segmentIndex:t}}).filter(function(e){return e.timeline===t.currentTimeline_});return i.length?i[Math.min(i.length-1,1)].segmentIndex:Math.max(e.segments.length-1,0)},t.generateSegmentInfo_=function(e,t,i,n){if(t<0||t>=e.segments.length)return null;var r,a,s=e.segments[t],o=this.sourceUpdater_.audioBuffered(),u=this.sourceUpdater_.videoBuffered();return o.length&&(r=o.end(o.length-1)-this.sourceUpdater_.audioTimestampOffset()),u.length&&(a=function(e,t,i){if("undefined"==typeof t||null===t||!e.length)return[];var n,r=Math.ceil((t-i+3)*fu);for(n=0;n<e.length&&!(e[n].pts>r);n++);return e.slice(n)}(this.gopBuffer_,this.currentTime_()-this.sourceUpdater_.videoTimestampOffset(),this.timeMapping_)),{requestId:"segment-loader-"+Math.random(),uri:s.resolvedUri,mediaIndex:t,isSyncRequest:n,startOfSegment:i,playlist:e,bytes:null,encryptedBytes:null,timestampOffset:null,timeline:s.timeline,duration:s.duration,segment:s,byteLength:0,transmuxer:this.transmuxer_,audioAppendStart:r,gopsToAlignWith:a}},t.abortRequestEarly_=function(e){if(this.vhs_.tech_.paused()||!this.xhrOptions_.timeout||!this.playlist_.attributes.BANDWIDTH)return!1;if(Date.now()-(e.firstBytesReceivedAt||Date.now())<1e3)return!1;var t=this.currentTime_(),i=e.bandwidth,n=this.pendingSegment_.duration,r=ic.estimateSegmentRequestTime(n,i,this.playlist_,e.bytesReceived),a=function(e,t,i){return void 0===i&&(i=1),((e.length?e.end(e.length-1):0)-t)/i}(this.buffered_(),t,this.vhs_.tech_.playbackRate())-1;if(r<=a)return!1;var s=function(e){var t=e.master,i=e.currentTime,n=e.bandwidth,r=e.duration,a=e.segmentDuration,s=e.timeUntilRebuffer,o=e.currentTimeline,u=e.syncController,l=t.playlists.filter(function(e){return!ic.isIncompatible(e)}),c=l.filter(ic.isEnabled);c.length||(c=l.filter(function(e){return!ic.isDisabled(e)}));var d=c.filter(ic.hasAttribute.bind(null,"BANDWIDTH")).map(function(e){var t=u.getSyncPoint(e,r,o,i)?1:2;return{playlist:e,rebufferingImpact:ic.estimateSegmentRequestTime(a,n,e)*t-s}}),h=d.filter(function(e){return e.rebufferingImpact<=0});return Dc(h,function(e,t){return Mc(t.playlist,e.playlist)}),h.length?h[0]:(Dc(d,function(e,t){return e.rebufferingImpact-t.rebufferingImpact}),d[0]||null)}({master:this.vhs_.playlists.master,currentTime:t,bandwidth:i,duration:this.duration_(),segmentDuration:n,timeUntilRebuffer:a,currentTimeline:this.currentTimeline_,syncController:this.syncController_});if(s){var o=r-a-s.rebufferingImpact,u=.5;return a<=ec&&(u=1),!s.playlist||s.playlist.uri===this.playlist_.uri||o<u?!1:(this.bandwidth=s.playlist.attributes.BANDWIDTH*uc.BANDWIDTH_VARIANCE+1,this.abort(),this.trigger("earlyabort"),!0)}},t.handleAbort_=function(){this.mediaRequestsAborted+=1},t.handleProgress_=function(e,t){this.checkForAbort_(t.requestId)||this.abortRequestEarly_(t.stats)||this.trigger("progress")},t.handleTrackInfo_=function(e,t){this.checkForAbort_(e.requestId)||this.abortRequestEarly_(e.stats)||this.checkForIllegalMediaSwitch(t)||(t=t||{},function(e,t){if(!e&&!t||!e&&t||e&&!t)return!1;if(e===t)return!0;var i=Object.keys(e).sort(),n=Object.keys(t).sort();if(i.length!==n.length)return!1;for(var r=0;r<i.length;r++){var a=i[r];if(a!==n[r])return!1;if(e[a]!==t[a])return!1}return!0}(this.currentMediaInfo_,t)||(this.appendInitSegment_={audio:!0,video:!0},this.startingMediaInfo_=t,this.currentMediaInfo_=t,this.logger_("trackinfo update",t),this.trigger("trackinfo")),this.checkForAbort_(e.requestId)||this.abortRequestEarly_(e.stats)||(this.pendingSegment_.trackInfo=t,this.hasEnoughInfoToAppend_()&&this.processCallQueue_()))},t.handleTimingInfo_=function(e,t,i,n){if(!this.checkForAbort_(e.requestId)&&!this.abortRequestEarly_(e.stats)){var r=this.pendingSegment_,a=Fc(t);r[a]=r[a]||{},r[a][i]=n,this.logger_("timinginfo: "+t+" - "+i+" - "+n),this.hasEnoughInfoToAppend_()&&this.processCallQueue_()}},t.handleCaptions_=function(e,t){var s=this;if(!this.checkForAbort_(e.requestId)&&!this.abortRequestEarly_(e.stats))if(0!==t.length)if(this.pendingSegment_.hasAppendedData_){var o=null===this.sourceUpdater_.videoTimestampOffset()?this.sourceUpdater_.audioTimestampOffset():this.sourceUpdater_.videoTimestampOffset(),u={};t.forEach(function(e){u[e.stream]=u[e.stream]||{startTime:1/0,captions:[],endTime:0};var t=u[e.stream];t.startTime=Math.min(t.startTime,e.startTime+o),t.endTime=Math.max(t.endTime,e.endTime+o),t.captions.push(e)}),Object.keys(u).forEach(function(e){var t=u[e],i=t.startTime,n=t.endTime,r=t.captions,a=s.inbandTextTracks_;s.logger_("adding cues from "+i+" -> "+n+" for "+e),function(e,t,i){if(!e[i]){t.trigger({type:"usage",name:"vhs-608"}),t.trigger({type:"usage",name:"hls-608"});var n=t.textTracks().getTrackById(i);e[i]=n||t.addRemoteTextTrack({kind:"captions",id:i,label:i},!1).track}}(a,s.vhs_.tech_,e),Nc(i,n,a[e]),function(e){var i=e.inbandTextTracks,t=e.captionArray,n=e.timestampOffset;if(t){var r=T.WebKitDataCue||T.VTTCue;t.forEach(function(e){var t=e.stream;i[t].addCue(new r(e.startTime+n,e.endTime+n,e.text))})}}({captionArray:r,inbandTextTracks:a,timestampOffset:o})}),this.transmuxer_&&this.transmuxer_.postMessage({action:"clearParsedMp4Captions"})}else this.metadataQueue_.caption.push(this.handleCaptions_.bind(this,e,t));else this.logger_("SegmentLoader received no captions from a caption event")},t.handleId3_=function(e,t,i){if(!this.checkForAbort_(e.requestId)&&!this.abortRequestEarly_(e.stats))if(this.pendingSegment_.hasAppendedData_){var n=null===this.sourceUpdater_.videoTimestampOffset()?this.sourceUpdater_.audioTimestampOffset():this.sourceUpdater_.videoTimestampOffset();!function(e,t,i){e.metadataTrack_||(e.metadataTrack_=i.addRemoteTextTrack({kind:"metadata",label:"Timed Metadata"},!1).track,e.metadataTrack_.inBandMetadataTrackDispatchType=t)}(this.inbandTextTracks_,i,this.vhs_.tech_),Rc({inbandTextTracks:this.inbandTextTracks_,metadataArray:t,timestampOffset:n,videoDuration:this.duration_()})}else this.metadataQueue_.id3.push(this.handleId3_.bind(this,e,t,i))},t.processMetadataQueue_=function(){this.metadataQueue_.id3.forEach(function(e){return e()}),this.metadataQueue_.caption.forEach(function(e){return e()}),this.metadataQueue_.id3=[],this.metadataQueue_.caption=[]},t.processCallQueue_=function(){var e=this.callQueue_;this.callQueue_=[],e.forEach(function(e){return e()})},t.processLoadQueue_=function(){var e=this.loadQueue_;this.loadQueue_=[],e.forEach(function(e){return e()})},t.hasEnoughInfoToLoad_=function(){if("audio"!==this.loaderType_)return!0;var e=this.pendingSegment_;return!!e&&(!this.currentMediaInfo_||!jc({timelineChangeController:this.timelineChangeController_,currentTimeline:this.currentTimeline_,segmentTimeline:e.timeline,loaderType:this.loaderType_,audioDisabled:this.audioDisabled_}))},t.hasEnoughInfoToAppend_=function(){if(!this.sourceUpdater_.ready())return!1;var e=this.pendingSegment_;if(!e||!e.trackInfo)return!1;if(!this.handlePartialData_){var t=this.currentMediaInfo_,i=t.hasAudio,n=t.hasVideo,r=t.isMuxed;if(n&&!e.videoTimingInfo)return!1;if(i&&!this.audioDisabled_&&!r&&!e.audioTimingInfo)return!1}return!jc({timelineChangeController:this.timelineChangeController_,currentTimeline:this.currentTimeline_,segmentTimeline:e.timeline,loaderType:this.loaderType_,audioDisabled:this.audioDisabled_})},t.handleData_=function(e,t){if(!this.checkForAbort_(e.requestId)&&!this.abortRequestEarly_(e.stats))if(!this.callQueue_.length&&this.hasEnoughInfoToAppend_()){var i=this.pendingSegment_;if(this.setTimeMapping_(i.timeline),this.updateMediaSecondsLoaded_(i.segment),"closed"!==this.mediaSource_.readyState){if(e.map&&(e.map=this.initSegmentForMap(e.map,!0),i.segment.map=e.map),e.key&&this.segmentKey(e.key,!0),i.isFmp4=e.isFmp4,i.timingInfo=i.timingInfo||{},i.isFmp4)this.trigger("fmp4"),i.timingInfo.start=i[Fc(t.type)].start;else{var n,r="main"===this.loaderType_&&this.currentMediaInfo_.hasVideo;r&&(n=this.handlePartialData_?t.videoFramePtsTime:i.videoTimingInfo.start),i.timingInfo.start=this.trueSegmentStart_({currentStart:i.timingInfo.start,playlist:i.playlist,mediaIndex:i.mediaIndex,currentVideoTimestampOffset:this.sourceUpdater_.videoTimestampOffset(),useVideoTimingInfo:r,firstVideoFrameTimeForData:n,videoTimingInfo:i.videoTimingInfo,audioTimingInfo:i.audioTimingInfo})}this.updateAppendInitSegmentStatus(i,t.type),this.updateSourceBufferTimestampOffset_(i),i.hasAppendedData_=!0,this.processMetadataQueue_(),this.appendData_(i,t)}}else this.callQueue_.push(this.handleData_.bind(this,e,t))},t.updateAppendInitSegmentStatus=function(e,t){"main"!==this.loaderType_||"number"!=typeof e.timestampOffset||e.changedTimestampOffset||(this.appendInitSegment_={audio:!0,video:!0}),this.playlistOfLastInitSegment_[t]!==e.playlist&&(this.appendInitSegment_[t]=!0)},t.getInitSegmentAndUpdateState_=function(e){var t=e.type,i=e.initSegment,n=e.map,r=e.playlist;if(n){var a=gl(n);if(this.activeInitSegmentId_===a)return null;i=this.initSegmentForMap(n,!0).bytes,this.activeInitSegmentId_=a}return i&&this.appendInitSegment_[t]?(this.playlistOfLastInitSegment_[t]=r,this.appendInitSegment_[t]=!!n,this.activeInitSegmentId_=null,i):null},t.appendToSourceBuffer_=function(e){var t=this,i=e.segmentInfo,n=e.type,r=e.initSegment,a=e.data,s=[a],o=a.byteLength;r&&(s.unshift(r),o+=r.byteLength);var u=function(e){var t,i=0;return e.bytes&&(t=new Uint8Array(e.bytes),e.segments.forEach(function(e){t.set(e,i),i+=e.byteLength})),t}({bytes:o,segments:s});this.sourceUpdater_.appendBuffer({segmentInfo:i,type:n,bytes:u},function(e){e&&(t.error(n+" append of "+u.length+"b failed for segment #"+i.mediaIndex+" in playlist "+i.playlist.id),t.trigger("appenderror"))})},t.handleVideoSegmentTimingInfo_=function(e,t){if(this.pendingSegment_&&e===this.pendingSegment_.requestId){var i=this.pendingSegment_.segment;i.videoTimingInfo||(i.videoTimingInfo={}),i.videoTimingInfo.transmuxerPrependedSeconds=t.prependedContentDuration||0,i.videoTimingInfo.transmuxedPresentationStart=t.start.presentation,i.videoTimingInfo.transmuxedPresentationEnd=t.end.presentation,i.videoTimingInfo.baseMediaDecodeTime=t.baseMediaDecodeTime}},t.appendData_=function(e,t){var i=t.type,n=t.data;if(n&&n.byteLength&&("audio"!==i||!this.audioDisabled_)){var r=this.getInitSegmentAndUpdateState_({type:i,initSegment:t.initSegment,playlist:e.playlist,map:e.isFmp4?e.segment.map:null});this.appendToSourceBuffer_({segmentInfo:e,type:i,initSegment:r,data:n})}},t.loadSegment_=function(i){var n=this;this.state="WAITING",this.pendingSegment_=i,this.trimBackBuffer_(i),"number"==typeof i.timestampOffset&&this.transmuxer_&&this.transmuxer_.postMessage({action:"clearAllMp4Captions"}),this.hasEnoughInfoToLoad_()?this.updateTransmuxerAndRequestSegment_(i):this.loadQueue_.push(function(){var e=n.buffered_();"number"==typeof i.timestampOffset&&(i.timestampOffset=Bc({segmentTimeline:i.timeline,currentTimeline:n.currentTimeline_,startOfSegment:i.startOfSegment,buffered:e,overrideCheck:!0})),delete i.audioAppendStart;var t=n.sourceUpdater_.audioBuffered();t.length&&(i.audioAppendStart=t.end(t.length-1)-n.sourceUpdater_.audioTimestampOffset()),n.updateTransmuxerAndRequestSegment_(i)})},t.updateTransmuxerAndRequestSegment_=function(e){this.shouldUpdateTransmuxerTimestampOffset_(e.timestampOffset)&&(this.gopBuffer_.length=0,e.gopsToAlignWith=[],this.timeMapping_=0,this.transmuxer_.postMessage({action:"reset"}),this.transmuxer_.postMessage({action:"setTimestampOffset",timestampOffset:e.timestampOffset}));var t=this.createSimplifiedSegmentObj_(e);e.abortRequests=Fl({xhr:this.vhs_.xhr,xhrOptions:this.xhrOptions_,decryptionWorker:this.decrypter_,segment:t,handlePartialData:this.handlePartialData_,abortFn:this.handleAbort_.bind(this),progressFn:this.handleProgress_.bind(this),trackInfoFn:this.handleTrackInfo_.bind(this),timingInfoFn:this.handleTimingInfo_.bind(this),videoSegmentTimingInfoFn:this.handleVideoSegmentTimingInfo_.bind(this,e.requestId),captionsFn:this.handleCaptions_.bind(this),id3Fn:this.handleId3_.bind(this),dataFn:this.handleData_.bind(this),doneFn:this.segmentRequestFinished_.bind(this)})},t.trimBackBuffer_=function(e){var t=function(e,t,i){var n=t-uc.BACK_BUFFER_LENGTH;e.length&&(n=Math.max(n,e.start(0)));var r=t-i;return Math.min(r,n)}(this.seekable_(),this.currentTime_(),this.playlist_.targetDuration||10);0<t&&this.remove(0,t)},t.createSimplifiedSegmentObj_=function(e){var t=e.segment,i={resolvedUri:t.resolvedUri,byterange:t.byterange,requestId:e.requestId,transmuxer:e.transmuxer,audioAppendStart:e.audioAppendStart,gopsToAlignWith:e.gopsToAlignWith},n=e.playlist.segments[e.mediaIndex];if(n&&n.end&&n.timeline===t.timeline&&(i.baseStartTime=n.end+e.timestampOffset),t.key){var r=t.key.iv||new Uint32Array([0,0,0,e.mediaIndex+e.playlist.mediaSequence]);i.key=this.segmentKey(t.key),i.key.iv=r}return t.map&&(i.map=this.initSegmentForMap(t.map)),i},t.saveTransferStats_=function(e){this.mediaRequests+=1,e&&(this.mediaBytesTransferred+=e.bytesReceived,this.mediaTransferDuration+=e.roundTripTime)},t.saveBandwidthRelatedStats_=function(e){this.bandwidth=e.bandwidth,this.roundTrip=e.roundTripTime,this.pendingSegment_.byteLength=e.bytesReceived},t.handleTimeout_=function(){this.mediaRequestsTimedout+=1,this.bandwidth=1,this.roundTrip=NaN,this.trigger("bandwidthupdate")},t.segmentRequestFinished_=function(e,t,i){if(this.callQueue_.length)this.callQueue_.push(this.segmentRequestFinished_.bind(this,e,t,i));else if(this.saveTransferStats_(t.stats),this.pendingSegment_&&t.requestId===this.pendingSegment_.requestId){if(e){if(this.pendingSegment_=null,this.state="READY",e.code===gc)return;return this.pause(),e.code===mc?void this.handleTimeout_():(this.mediaRequestsErrored+=1,this.error(e),void this.trigger("error"))}this.saveBandwidthRelatedStats_(t.stats);var n=this.pendingSegment_;n.endOfAllRequests=t.endOfAllRequests,i.gopInfo&&(this.gopBuffer_=function(e,t,i){if(!t.length)return e;if(i)return t.slice();for(var n=t[0].pts,r=0;r<e.length&&!(e[r].pts>=n);r++);return e.slice(0,r).concat(t)}(this.gopBuffer_,i.gopInfo,this.safeAppend_)),this.state="APPENDING";var r=this.isEndOfStream_(n.mediaIndex,n.playlist),a=null!==this.mediaIndex,s=n.timeline!==this.currentTimeline_&&0<n.timeline;!n.isFmp4&&(r||a&&s)&&pc(this.transmuxer_),this.trigger("appending"),this.waitForAppendsToComplete_(n)}},t.setTimeMapping_=function(e){var t=this.syncController_.mappingForTimeline(e);null!==t&&(this.timeMapping_=t)},t.updateMediaSecondsLoaded_=function(e){"number"==typeof e.start&&"number"==typeof e.end?this.mediaSecondsLoaded+=e.end-e.start:this.mediaSecondsLoaded+=e.duration},t.shouldUpdateTransmuxerTimestampOffset_=function(e){return null!==e&&("main"===this.loaderType_&&e!==this.sourceUpdater_.videoTimestampOffset()||!this.audioDisabled_&&e!==this.sourceUpdater_.audioTimestampOffset())},t.trueSegmentStart_=function(e){var t=e.currentStart,i=e.playlist,n=e.mediaIndex,r=e.firstVideoFrameTimeForData,a=e.currentVideoTimestampOffset,s=e.useVideoTimingInfo,o=e.videoTimingInfo,u=e.audioTimingInfo;if("undefined"!=typeof t)return t;if(!s)return u.start;var l=i.segments[n-1];return 0!==n&&l&&"undefined"!=typeof l.start&&l.end===r+a?o.start:r},t.waitForAppendsToComplete_=function(e){if(!this.currentMediaInfo_)return this.error({message:"No starting media returned, likely due to an unsupported media format.",blacklistDuration:1/0}),void this.trigger("error");var t=this.currentMediaInfo_,i=t.hasAudio,n=t.hasVideo,r=t.isMuxed,a="main"===this.loaderType_&&n,s=!this.audioDisabled_&&i&&!r;if(e.waitingOnAppends=0,!e.hasAppendedData_)return e.timingInfo||"number"!=typeof e.timestampOffset||(this.isPendingTimestampOffset_=!0),e.timingInfo={start:0},e.waitingOnAppends++,this.isPendingTimestampOffset_||(this.updateSourceBufferTimestampOffset_(e),this.processMetadataQueue_()),void this.checkAppendsDone_(e);a&&e.waitingOnAppends++,s&&e.waitingOnAppends++,a&&this.sourceUpdater_.videoQueueCallback(this.checkAppendsDone_.bind(this,e)),s&&this.sourceUpdater_.audioQueueCallback(this.checkAppendsDone_.bind(this,e))},t.checkAppendsDone_=function(e){this.checkForAbort_(e.requestId)||(e.waitingOnAppends--,0===e.waitingOnAppends&&this.handleAppendsDone_())},t.checkForIllegalMediaSwitch=function(e){var t=function(e,t,i){return"main"===e&&t&&i?i.hasAudio||i.hasVideo?t.hasVideo&&!i.hasVideo?"Only audio found in segment when we expected video. We can't switch to audio only from a stream that had video. To get rid of this message, please add codec information to the manifest.":!t.hasVideo&&i.hasVideo?"Video found in segment when we expected only audio. We can't switch to a stream with video from an audio only stream. To get rid of this message, please add codec information to the manifest.":null:"Neither audio nor video found in segment.":null}(this.loaderType_,this.currentMediaInfo_,e);return!!t&&(this.error({message:t,blacklistDuration:1/0}),this.trigger("error"),!0)},t.updateSourceBufferTimestampOffset_=function(e){if(null!==e.timestampOffset&&"number"==typeof e.timingInfo.start&&!e.changedTimestampOffset&&"main"===this.loaderType_){var t=!1;e.timestampOffset-=e.timingInfo.start,e.changedTimestampOffset=!0,e.timestampOffset!==this.sourceUpdater_.videoTimestampOffset()&&(this.sourceUpdater_.videoTimestampOffset(e.timestampOffset),t=!0),e.timestampOffset!==this.sourceUpdater_.audioTimestampOffset()&&(this.sourceUpdater_.audioTimestampOffset(e.timestampOffset),t=!0),t&&this.trigger("timestampoffset")}},t.updateTimingInfoEnd_=function(e){e.timingInfo=e.timingInfo||{};var t="main"===this.loaderType_&&this.currentMediaInfo_.hasVideo&&e.videoTimingInfo?e.videoTimingInfo:e.audioTimingInfo;t&&(e.timingInfo.end="number"==typeof t.end?t.end:t.start+e.duration)},t.handleAppendsDone_=function(){if(this.pendingSegment_&&this.trigger("appendsdone"),!this.pendingSegment_)return this.state="READY",void(this.paused()||this.monitorBuffer_());var e=this.pendingSegment_;if(this.updateTimingInfoEnd_(e),this.shouldSaveSegmentTimingInfo_&&this.syncController_.saveSegmentTimingInfo({segmentInfo:e,shouldSaveTimelineMapping:"main"===this.loaderType_}),this.logger_(function(e){var t=e.segment,i=t.start,n=t.end,r=e.playlist,a=r.mediaSequence,s=r.id,o=r.segments,u=void 0===o?[]:o,l=e.mediaIndex,c=e.timeline;return["appending ["+l+"] of ["+a+", "+(a+u.length)+"] from playlist ["+s+"]","["+i+" => "+n+"] in timeline ["+c+"]"].join(" ")}(e)),this.recordThroughput_(e),this.pendingSegment_=null,this.state="READY",e.isSyncRequest)this.trigger("syncinfoupdate");else{this.addSegmentMetadataCue_(e),this.fetchAtBuffer_=!0,this.currentTimeline_!==e.timeline&&(this.timelineChangeController_.lastTimelineChange({type:this.loaderType_,from:this.currentTimeline_,to:e.timeline}),"main"!==this.loaderType_||this.audioDisabled_||this.timelineChangeController_.lastTimelineChange({type:"audio",from:this.currentTimeline_,to:e.timeline})),this.currentTimeline_=e.timeline,this.trigger("syncinfoupdate");var t=e.segment;if(t.end&&this.currentTime_()-t.end>3*e.playlist.targetDuration)this.resetEverything();else null!==this.mediaIndex&&this.trigger("bandwidthupdate"),this.trigger("progress"),this.mediaIndex=e.mediaIndex,this.isEndOfStream_(e.mediaIndex,e.playlist)&&this.endOfStream(),this.trigger("appended"),this.paused()||this.monitorBuffer_()}},t.recordThroughput_=function(e){var t=this.throughput.rate,i=Date.now()-e.endOfAllRequests+1,n=Math.floor(e.byteLength/i*8*1e3);this.throughput.rate+=(n-t)/++this.throughput.count},t.addSegmentMetadataCue_=function(e){if(this.segmentMetadataTrack_){var t=e.segment,i=t.start,n=t.end;if(Uc(i)&&Uc(n)){Nc(i,n,this.segmentMetadataTrack_);var r=T.WebKitDataCue||T.VTTCue,a={custom:t.custom,dateTimeObject:t.dateTimeObject,dateTimeString:t.dateTimeString,bandwidth:e.playlist.attributes.BANDWIDTH,resolution:e.playlist.attributes.RESOLUTION,codecs:e.playlist.attributes.CODECS,byteLength:e.byteLength,uri:e.uri,timeline:e.timeline,playlist:e.playlist.id,start:i,end:n},s=new r(i,n,JSON.stringify(a));s.value=a,this.segmentMetadataTrack_.addCue(s)}}},e}(da.EventTarget);function Wc(){}function zc(e){return"string"!=typeof e?e:e.replace(/./,function(e){return e.toUpperCase()})}function Gc(e,t){var i=t[e+"Buffer"];return i&&i.updating||t.queuePending[e]}function Xc(e,t){if(0!==t.queue.length){var i=0,n=t.queue[i];if("mediaSource"!==n.type){if("mediaSource"!==e&&t.started_&&"closed"!==t.mediaSource.readyState&&!Gc(e,t)){if(n.type!==e){if(null===(i=function(e,t){for(var i=0;i<t.length;i++){var n=t[i];if("mediaSource"===n.type)return null;if(n.type===e)return i}return null}(e,t.queue)))return;n=t.queue[i]}t.queue.splice(i,1),n.action(e,t),n.doneFn?t.queuePending[e]=n:Xc(e,t)}}else t.updating()||"closed"===t.mediaSource.readyState||(t.queue.shift(),n.action(t),n.doneFn&&n.doneFn(),Xc("audio",t),Xc("video",t))}}function Kc(e,t){var i=t[e+"Buffer"],n=zc(e);i&&(i.removeEventListener("updateend",t["on"+n+"UpdateEnd_"]),i.removeEventListener("error",t["on"+n+"Error_"]),t.codecs[e]=null,t[e+"Buffer"]=null)}function Yc(e,t){return e&&t&&-1!==Array.prototype.indexOf.call(e.sourceBuffers,t)}function $c(e){var t=e.type,i=e.sourceUpdater,n=e.action,r=e.doneFn,a=e.name;i.queue.push({type:t,action:n,doneFn:r,name:a}),Xc(t,i)}function Qc(i,n){return function(e){if(n.queuePending[i]){var t=n.queuePending[i].doneFn;n.queuePending[i]=null,t&&t(n[i+"Error_"])}Xc(i,n)}}function Jc(e){return decodeURIComponent(escape(String.fromCharCode.apply(null,e)))}function Zc(e,t){for(var i=e.cues,n=0;n<i.length;n++){var r=i[n];if(t>=r.adStartTime&&t<=r.adEndTime)return r}return null}function ed(e,t){e.abort(),e.pause(),t&&t.activePlaylistLoader&&(t.activePlaylistLoader.pause(),t.activePlaylistLoader=null)}function td(e,t){(t.activePlaylistLoader=e).load()}function id(t){["AUDIO","SUBTITLES","CLOSED-CAPTIONS"].forEach(function(e){wd[e](e,t)});var i=t.mediaTypes,e=t.masterPlaylistLoader,n=t.tech,r=t.vhs;["AUDIO","SUBTITLES"].forEach(function(e){i[e].activeGroup=function(a,s){return function(t){var e=s.masterPlaylistLoader,i=s.mediaTypes[a].groups,n=e.media();if(!n)return null;var r=null;return n.attributes[a]&&(r=i[n.attributes[a]]),r=r||i.main,"undefined"==typeof t?r:null===t?null:r.filter(function(e){return e.id===t.id})[0]||null}}(e,t),i[e].activeTrack=Id[e](e,t),i[e].onGroupChanged=function(o,u){return function(){var e=u.segmentLoaders,t=e[o],i=e.main,n=u.mediaTypes[o],r=n.activeTrack(),a=n.activeGroup(r),s=n.activePlaylistLoader;ed(t,n),a&&(a.playlistLoader?(t.resyncLoader(),td(a.playlistLoader,n)):s&&i.resetEverything())}}(e,t),i[e].onGroupChanging=function(t,i){return function(){var e=i.segmentLoaders[t];e.abort(),e.pause()}}(e,t),i[e].onTrackChanged=function(o,u){return function(){var e=u.segmentLoaders,t=e[o],i=e.main,n=u.mediaTypes[o],r=n.activeTrack(),a=n.activeGroup(r),s=n.activePlaylistLoader;if(ed(t,n),a){if("AUDIO"===o){if(!a.playlistLoader)return i.setAudio(!0),void i.resetEverything();t.setAudio(!0),i.setAudio(!1)}s!==a.playlistLoader&&(t.track&&t.track(r),t.resetEverything()),td(a.playlistLoader,n)}}}(e,t)});var a=i.AUDIO.activeGroup();if(a){var s=(a.filter(function(e){return e.default})[0]||a[0]).id;i.AUDIO.tracks[s].enabled=!0,i.AUDIO.onTrackChanged()}function o(){i.AUDIO.onTrackChanged(),n.trigger({type:"usage",name:"vhs-audio-change"}),n.trigger({type:"usage",name:"hls-audio-change"})}for(var u in e.on("mediachange",function(){["AUDIO","SUBTITLES"].forEach(function(e){return i[e].onGroupChanged()})}),e.on("mediachanging",function(){["AUDIO","SUBTITLES"].forEach(function(e){return i[e].onGroupChanging()})}),n.audioTracks().addEventListener("change",o),n.remoteTextTracks().addEventListener("change",i.SUBTITLES.onTrackChanged),r.on("dispose",function(){n.audioTracks().removeEventListener("change",o),n.remoteTextTracks().removeEventListener("change",i.SUBTITLES.onTrackChanged)}),n.clearTracks("audio"),i.AUDIO.tracks)n.audioTracks().addTrack(i.AUDIO.tracks[u])}function nd(e,t,i){var n=e.masterPlaylistController_,r=n[(e.options_.smoothQualityChange?"smooth":"fast")+"QualityChange_"].bind(n);if(t.attributes.RESOLUTION){var a=t.attributes.RESOLUTION;this.width=a.width,this.height=a.height}this.bandwidth=t.attributes.BANDWIDTH,this.codecs=xc(n.master(),t),this.playlist=t,this.id=i,this.enabled=function(r,a,s){return function(e){var t=r.master.playlists[a],i=sl(t),n=ol(t);return"undefined"==typeof e?n:(e?delete t.disabled:t.disabled=!0,e===n||i||(s(),e?r.trigger("renditionenabled"):r.trigger("renditiondisabled")),e)}}(e.playlists,t.id,r)}function rd(e){!function t(i,e){var n=0,r=0,a=da.mergeOptions(Od,e);i.ready(function(){i.trigger({type:"usage",name:"vhs-error-reload-initialized"}),i.trigger({type:"usage",name:"hls-error-reload-initialized"})});function s(){r&&i.currentTime(r)}function o(e){null!=e&&(r=i.duration()!==1/0&&i.currentTime()||0,i.one("loadedmetadata",s),i.src(e),i.trigger({type:"usage",name:"vhs-error-reload"}),i.trigger({type:"usage",name:"hls-error-reload"}),i.play())}function u(){return Date.now()-n<1e3*a.errorInterval?(i.trigger({type:"usage",name:"vhs-error-reload-canceled"}),void i.trigger({type:"usage",name:"hls-error-reload-canceled"})):a.getSource&&"function"==typeof a.getSource?(n=Date.now(),a.getSource.call(i,o)):void da.log.error("ERROR: reloadSourceOnError - The option getSource must be a function!")}function l(){i.off("loadedmetadata",s),i.off("error",u),i.off("dispose",l)}i.on("error",u),i.on("dispose",l),i.reloadSourceOnError=function(e){l(),t(i,e)}}(this,e)}var ad,sd=["video","audio"],od=function(n,r){return function(e,t){var i=t[e+"Buffer"];Yc(t.mediaSource,i)&&(t.logger_("Appending segment "+r.mediaIndex+"'s "+n.length+" bytes to "+e+"Buffer"),i.appendBuffer(n))}},ud=function(n,r){return function(e,t){var i=t[e+"Buffer"];Yc(t.mediaSource,i)&&(t.logger_("Removing "+n+" to "+r+" from "+e+"Buffer"),i.remove(n,r))}},ld=function(n){return function(e,t){var i=t[e+"Buffer"];Yc(t.mediaSource,i)&&(t.logger_("Setting "+e+"timestampOffset to "+n),i.timestampOffset=n)}},cd=function(i){return function(e,t){i()}},dd=function(t){return function(e){if("open"===e.mediaSource.readyState){e.logger_("Calling mediaSource endOfStream("+(t||"")+")");try{e.mediaSource.endOfStream(t)}catch(e){da.log.warn("Failed to call media source endOfStream",e)}}}},hd=function(t){return function(e){e.logger_("Setting mediaSource duration to "+t);try{e.mediaSource.duration=t}catch(e){da.log.warn("Failed to set media source duration",e)}}},pd=function(){return function(t,e){if("open"===e.mediaSource.readyState){var i=e[t+"Buffer"];if(Yc(e.mediaSource,i)){e.logger_("calling abort on "+t+"Buffer");try{i.abort()}catch(e){da.log.warn("Failed to abort on "+t+"Buffer",e)}}}}},fd=function(r,a){return function(e){var t=zc(r),i=Wl(a);e.logger_("Adding "+r+"Buffer with codec "+a+" to mediaSource");var n=e.mediaSource.addSourceBuffer(i);n.addEventListener("updateend",e["on"+t+"UpdateEnd_"]),n.addEventListener("error",e["on"+t+"Error_"]),e.codecs[r]=a,e[r+"Buffer"]=n}},md=function(i){return function(e){var t=e[i+"Buffer"];if(Kc(i,e),Yc(e.mediaSource,t)){e.logger_("Removing "+i+"Buffer with codec "+e.codecs[i]+" from mediaSource");try{e.mediaSource.removeSourceBuffer(t)}catch(e){da.log.warn("Failed to removeSourceBuffer "+i+"Buffer",e)}}}},gd=function(r){return function(e,t){var i=t[e+"Buffer"],n=Wl(r);Yc(t.mediaSource,i)&&t.codecs[e]!==r&&(t.logger_("changing "+e+"Buffer codec from "+t.codecs[e]+" to "+r),i.changeType(n),t.codecs[e]=r)}},vd=function(i){function e(e){var t;return(t=i.call(this)||this).mediaSource=e,t.sourceopenListener_=function(){return Xc("mediaSource",Ve(t))},t.mediaSource.addEventListener("sourceopen",t.sourceopenListener_),t.logger_=Pc("SourceUpdater"),t.audioTimestampOffset_=0,t.videoTimestampOffset_=0,t.queue=[],t.queuePending={audio:null,video:null},t.delayedAudioAppendQueue_=[],t.videoAppendQueued_=!1,t.codecs={},t.onVideoUpdateEnd_=Qc("video",Ve(t)),t.onAudioUpdateEnd_=Qc("audio",Ve(t)),t.onVideoError_=function(e){t.videoError_=e},t.onAudioError_=function(e){t.audioError_=e},t.started_=!1,t}Ge(e,i);var t=e.prototype;return t.ready=function(){return this.started_},t.createSourceBuffers=function(e){this.ready()||(this.addOrChangeSourceBuffers(e),this.started_=!0,this.trigger("ready"))},t.addSourceBuffer=function(e,t){$c({type:"mediaSource",sourceUpdater:this,action:fd(e,t),name:"addSourceBuffer"})},t.abort=function(e){$c({type:e,sourceUpdater:this,action:pd(e),name:"abort"})},t.removeSourceBuffer=function(e){this.canRemoveSourceBuffer()?$c({type:"mediaSource",sourceUpdater:this,action:md(e),name:"removeSourceBuffer"}):da.log.error("removeSourceBuffer is not supported!")},t.canRemoveSourceBuffer=function(){return!da.browser.IE_VERSION&&T.MediaSource&&T.MediaSource.prototype&&"function"==typeof T.MediaSource.prototype.removeSourceBuffer},e.canChangeType=function(){return T.SourceBuffer&&T.SourceBuffer.prototype&&"function"==typeof T.SourceBuffer.prototype.changeType},t.canChangeType=function(){return this.constructor.canChangeType()},t.changeType=function(e,t){this.canChangeType()?$c({type:e,sourceUpdater:this,action:gd(t),name:"changeType"}):da.log.error("changeType is not supported!")},t.addOrChangeSourceBuffers=function(i){var n=this;if(!i||"object"!=typeof i||0===Object.keys(i).length)throw new Error("Cannot addOrChangeSourceBuffers to undefined codecs");Object.keys(i).forEach(function(e){var t=i[e];if(!n.ready())return n.addSourceBuffer(e,t);n.canChangeType()&&n.changeType(e,t)})},t.appendBuffer=function(e,t){var i=this,n=e.segmentInfo,r=e.type,a=e.bytes;if(this.processedAppend_=!0,"audio"===r&&this.videoBuffer&&!this.videoAppendQueued_)return this.delayedAudioAppendQueue_.push([e,t]),void this.logger_("delayed audio append of "+a.length+" until video append");if($c({type:r,sourceUpdater:this,action:od(a,n||{mediaIndex:-1}),doneFn:t,name:"appendBuffer"}),"video"===r){if(this.videoAppendQueued_=!0,!this.delayedAudioAppendQueue_.length)return;var s=this.delayedAudioAppendQueue_.slice();this.logger_("queuing delayed audio "+s.length+" appendBuffers"),this.delayedAudioAppendQueue_.length=0,s.forEach(function(e){i.appendBuffer.apply(i,e)})}},t.audioBuffered=function(){return Yc(this.mediaSource,this.audioBuffer)&&this.audioBuffer.buffered?this.audioBuffer.buffered:da.createTimeRange()},t.videoBuffered=function(){return Yc(this.mediaSource,this.videoBuffer)&&this.videoBuffer.buffered?this.videoBuffer.buffered:da.createTimeRange()},t.buffered=function(){var e=Yc(this.mediaSource,this.videoBuffer)?this.videoBuffer:null,t=Yc(this.mediaSource,this.audioBuffer)?this.audioBuffer:null;return t&&!e?this.audioBuffered():e&&!t?this.videoBuffered():function(e,t){var i=null,n=null,r=0,a=[],s=[];if(!(e&&e.length&&t&&t.length))return da.createTimeRange();for(var o=e.length;o--;)a.push({time:e.start(o),type:"start"}),a.push({time:e.end(o),type:"end"});for(o=t.length;o--;)a.push({time:t.start(o),type:"start"}),a.push({time:t.end(o),type:"end"});for(a.sort(function(e,t){return e.time-t.time}),o=0;o<a.length;o++)"start"===a[o].type?2===++r&&(i=a[o].time):"end"===a[o].type&&1===--r&&(n=a[o].time),null!==i&&null!==n&&(s.push([i,n]),n=i=null);return da.createTimeRanges(s)}(this.audioBuffered(),this.videoBuffered())},t.setDuration=function(e,t){void 0===t&&(t=Wc),$c({type:"mediaSource",sourceUpdater:this,action:hd(e),name:"duration",doneFn:t})},t.endOfStream=function(e,t){void 0===e&&(e=null),void 0===t&&(t=Wc),"string"!=typeof e&&(e=void 0),$c({type:"mediaSource",sourceUpdater:this,action:dd(e),name:"endOfStream",doneFn:t})},t.removeAudio=function(e,t,i){void 0===i&&(i=Wc),this.audioBuffered().length&&0!==this.audioBuffered().end(0)?$c({type:"audio",sourceUpdater:this,action:ud(e,t),doneFn:i,name:"remove"}):i()},t.removeVideo=function(e,t,i){void 0===i&&(i=Wc),this.videoBuffered().length&&0!==this.videoBuffered().end(0)?$c({type:"video",sourceUpdater:this,action:ud(e,t),doneFn:i,name:"remove"}):i()},t.updating=function(){return!(!Gc("audio",this)&&!Gc("video",this))},t.audioTimestampOffset=function(e){return"undefined"!=typeof e&&this.audioBuffer&&this.audioTimestampOffset_!==e&&($c({type:"audio",sourceUpdater:this,action:ld(e),name:"timestampOffset"}),this.audioTimestampOffset_=e),this.audioTimestampOffset_},t.videoTimestampOffset=function(e){return"undefined"!=typeof e&&this.videoBuffer&&this.videoTimestampOffset!==e&&($c({type:"video",sourceUpdater:this,action:ld(e),name:"timestampOffset"}),this.videoTimestampOffset_=e),this.videoTimestampOffset_},t.audioQueueCallback=function(e){this.audioBuffer&&$c({type:"audio",sourceUpdater:this,action:cd(e),name:"callback"})},t.videoQueueCallback=function(e){this.videoBuffer&&$c({type:"video",sourceUpdater:this,action:cd(e),name:"callback"})},t.dispose=function(){var t=this;this.trigger("dispose"),sd.forEach(function(e){t.abort(e),t.canRemoveSourceBuffer()?t.removeSourceBuffer(e):t[e+"QueueCallback"](function(){return Kc(e,t)})}),this.videoAppendQueued_=!1,this.delayedAudioAppendQueue_.length=0,this.sourceopenListener_&&this.mediaSource.removeEventListener("sourceopen",this.sourceopenListener_),this.off()},e}(da.EventTarget),yd=new Uint8Array("\n\n".split("").map(function(e){return e.charCodeAt(0)})),_d=function(n){function e(e,t){var i;return void 0===t&&(t={}),(i=n.call(this,e,t)||this).handlePartialData_=!1,i.mediaSource_=null,i.subtitlesTrack_=null,i.loaderType_="subtitle",i.featuresNativeTextTracks_=e.featuresNativeTextTracks,i.shouldSaveSegmentTimingInfo_=!1,i}Ge(e,n);var t=e.prototype;return t.createTransmuxer_=function(){return null},t.buffered_=function(){if(!this.subtitlesTrack_||!this.subtitlesTrack_.cues.length)return da.createTimeRanges();var e=this.subtitlesTrack_.cues,t=e[0].startTime,i=e[e.length-1].startTime;return da.createTimeRanges([[t,i]])},t.initSegmentForMap=function(e,t){if(void 0===t&&(t=!1),!e)return null;var i=gl(e),n=this.initSegments_[i];if(t&&!n&&e.bytes){var r=yd.byteLength+e.bytes.byteLength,a=new Uint8Array(r);a.set(e.bytes),a.set(yd,e.bytes.byteLength),this.initSegments_[i]=n={resolvedUri:e.resolvedUri,byterange:e.byterange,bytes:a}}return n||e},t.couldBeginLoading_=function(){return this.playlist_&&this.subtitlesTrack_&&!this.paused()},t.init_=function(){return this.state="READY",this.resetEverything(),this.monitorBuffer_()},t.track=function(e){return"undefined"==typeof e||(this.subtitlesTrack_=e,"INIT"===this.state&&this.couldBeginLoading_()&&this.init_()),this.subtitlesTrack_},t.remove=function(e,t){Nc(e,t,this.subtitlesTrack_)},t.fillBuffer_=function(){var e=this;this.syncPoint_||(this.syncPoint_=this.syncController_.getSyncPoint(this.playlist_,this.duration_(),this.currentTimeline_,this.currentTime_()));var t=this.checkBuffer_(this.buffered_(),this.playlist_,this.mediaIndex,this.hasPlayed_(),this.currentTime_(),this.syncPoint_);if(t=this.skipEmptySegments_(t)){if(null===this.syncController_.timestampOffsetForTimeline(t.timeline)){return this.syncController_.one("timestampoffset",function(){e.state="READY",e.paused()||e.monitorBuffer_()}),void(this.state="WAITING_ON_TIMELINE")}this.loadSegment_(t)}},t.skipEmptySegments_=function(e){for(;e&&e.segment.empty;)e=this.generateSegmentInfo_(e.playlist,e.mediaIndex+1,e.startOfSegment+e.duration,e.isSyncRequest);return e},t.stopForError=function(e){this.error(e),this.state="READY",this.pause(),this.trigger("error")},t.segmentRequestFinished_=function(e,t,i){var n=this;if(this.subtitlesTrack_){if(this.saveTransferStats_(t.stats),!this.pendingSegment_)return this.state="READY",void(this.mediaRequestsAborted+=1);if(e)return e.code===mc&&this.handleTimeout_(),e.code===gc?this.mediaRequestsAborted+=1:this.mediaRequestsErrored+=1,void 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e)if(e[t].enabled)return e[t];return null}},SUBTITLES:function(i,n){return function(){var e=n.mediaTypes[i].tracks;for(var t in e)if("showing"===e[t].mode||"hidden"===e[t].mode)return e[t];return null}}},Ad=["mediaRequests","mediaRequestsAborted","mediaRequestsTimedout","mediaRequestsErrored","mediaTransferDuration","mediaBytesTransferred"],xd=function(m){function e(e){var t;t=m.call(this)||this;var i=e.src,n=e.handleManifestRedirects,r=e.withCredentials,a=e.tech,s=e.bandwidth,o=e.externVhs,u=e.useCueTags,l=e.blacklistDuration,c=e.enableLowInitialPlaylist,d=e.sourceType,h=e.cacheEncryptionKeys,p=e.handlePartialData;if(!i)throw new Error("A non-empty playlist URL or JSON manifest string is required");ad=o,t.withCredentials=r,t.tech_=a,t.vhs_=a.vhs,t.sourceType_=d,t.useCueTags_=u,t.blacklistDuration=l,t.enableLowInitialPlaylist=c,t.useCueTags_&&(t.cueTagsTrack_=t.tech_.addTextTrack("metadata","ad-cues"),t.cueTagsTrack_.inBandMetadataTrackDispatchType=""),t.requestOptions_={withCredentials:r,handleManifestRedirects:n,timeout:null},t.on("error",t.pauseLoading),t.mediaTypes_=function(){var t={};return["AUDIO","SUBTITLES","CLOSED-CAPTIONS"].forEach(function(e){t[e]={groups:{},tracks:{},activePlaylistLoader:null,activeGroup:Wc,activeTrack:Wc,onGroupChanged:Wc,onTrackChanged:Wc}}),t}(),t.mediaSource=new T.MediaSource,t.handleDurationChange_=t.handleDurationChange_.bind(Ve(t)),t.handleSourceOpen_=t.handleSourceOpen_.bind(Ve(t)),t.handleSourceEnded_=t.handleSourceEnded_.bind(Ve(t)),t.mediaSource.addEventListener("durationchange",t.handleDurationChange_),t.mediaSource.addEventListener("sourceopen",t.handleSourceOpen_),t.mediaSource.addEventListener("sourceended",t.handleSourceEnded_),t.seekable_=da.createTimeRanges(),t.hasPlayed_=!1,t.syncController_=new Td(e),t.segmentMetadataTrack_=a.addRemoteTextTrack({kind:"metadata",label:"segment-metadata"},!1).track,t.decrypter_=new kd,t.sourceUpdater_=new vd(t.mediaSource),t.inbandTextTracks_={},t.timelineChangeController_=new Sd;var f={vhs:t.vhs_,mediaSource:t.mediaSource,currentTime:t.tech_.currentTime.bind(t.tech_),seekable:function(){return t.seekable()},seeking:function(){return t.tech_.seeking()},duration:function(){return t.duration()},hasPlayed:function(){return t.hasPlayed_},goalBufferLength:function(){return t.goalBufferLength()},bandwidth:s,syncController:t.syncController_,decrypter:t.decrypter_,sourceType:t.sourceType_,inbandTextTracks:t.inbandTextTracks_,cacheEncryptionKeys:h,handlePartialData:p,sourceUpdater:t.sourceUpdater_,timelineChangeController:t.timelineChangeController_};return t.masterPlaylistLoader_="dash"===t.sourceType_?new oc(i,t.vhs_,t.requestOptions_):new Zl(i,t.vhs_,t.requestOptions_),t.setupMasterPlaylistLoaderListeners_(),t.mainSegmentLoader_=new Hc(da.mergeOptions(f,{segmentMetadataTrack:t.segmentMetadataTrack_,loaderType:"main"}),e),t.audioSegmentLoader_=new Hc(da.mergeOptions(f,{loaderType:"audio"}),e),t.subtitleSegmentLoader_=new _d(da.mergeOptions(f,{loaderType:"vtt",featuresNativeTextTracks:t.tech_.featuresNativeTextTracks}),e),t.setupSegmentLoaderListeners_(),Ad.forEach(function(e){t[e+"_"]=function(e){return this.audioSegmentLoader_[e]+this.mainSegmentLoader_[e]}.bind(Ve(t),e)}),t.logger_=Pc("MPC"),t.triggeredFmp4Usage=!1,t.masterPlaylistLoader_.load(),t}Ge(e,m);var t=e.prototype;return t.setupMasterPlaylistLoaderListeners_=function(){var i=this;this.masterPlaylistLoader_.on("loadedmetadata",function(){var e=i.masterPlaylistLoader_.media(),t=1.5*e.targetDuration*1e3;ll(i.masterPlaylistLoader_.master,i.masterPlaylistLoader_.media())?i.requestOptions_.timeout=0:i.requestOptions_.timeout=t,e.endList&&"none"!==i.tech_.preload()&&(i.mainSegmentLoader_.playlist(e,i.requestOptions_),i.mainSegmentLoader_.load()),id({sourceType:i.sourceType_,segmentLoaders:{AUDIO:i.audioSegmentLoader_,SUBTITLES:i.subtitleSegmentLoader_,main:i.mainSegmentLoader_},tech:i.tech_,requestOptions:i.requestOptions_,masterPlaylistLoader:i.masterPlaylistLoader_,vhs:i.vhs_,master:i.master(),mediaTypes:i.mediaTypes_,blacklistCurrentPlaylist:i.blacklistCurrentPlaylist.bind(i)}),i.triggerPresenceUsage_(i.master(),e),i.setupFirstPlay(),!i.mediaTypes_.AUDIO.activePlaylistLoader||i.mediaTypes_.AUDIO.activePlaylistLoader.media()?i.trigger("selectedinitialmedia"):i.mediaTypes_.AUDIO.activePlaylistLoader.one("loadedmetadata",function(){i.trigger("selectedinitialmedia")})}),this.masterPlaylistLoader_.on("loadedplaylist",function(){var e=i.masterPlaylistLoader_.media();if(!e){var t;if(i.excludeUnsupportedVariants_(),i.enableLowInitialPlaylist&&(t=i.selectInitialPlaylist()),t=t||i.selectPlaylist(),i.initialMedia_=t,i.masterPlaylistLoader_.media(i.initialMedia_),!("vhs-json"===i.sourceType_&&i.initialMedia_.segments))return;e=i.initialMedia_}i.handleUpdatedMediaPlaylist(e)}),this.masterPlaylistLoader_.on("error",function(){i.blacklistCurrentPlaylist(i.masterPlaylistLoader_.error)}),this.masterPlaylistLoader_.on("mediachanging",function(){i.mainSegmentLoader_.abort(),i.mainSegmentLoader_.pause()}),this.masterPlaylistLoader_.on("mediachange",function(){var e=i.masterPlaylistLoader_.media(),t=1.5*e.targetDuration*1e3;ll(i.masterPlaylistLoader_.master,i.masterPlaylistLoader_.media())?i.requestOptions_.timeout=0:i.requestOptions_.timeout=t,i.mainSegmentLoader_.playlist(e,i.requestOptions_),i.mainSegmentLoader_.load(),i.tech_.trigger({type:"mediachange",bubbles:!0})}),this.masterPlaylistLoader_.on("playlistunchanged",function(){var e=i.masterPlaylistLoader_.media();i.stuckAtPlaylistEnd_(e)&&(i.blacklistCurrentPlaylist({message:"Playlist no longer updating."}),i.tech_.trigger("playliststuck"))}),this.masterPlaylistLoader_.on("renditiondisabled",function(){i.tech_.trigger({type:"usage",name:"vhs-rendition-disabled"}),i.tech_.trigger({type:"usage",name:"hls-rendition-disabled"})}),this.masterPlaylistLoader_.on("renditionenabled",function(){i.tech_.trigger({type:"usage",name:"vhs-rendition-enabled"}),i.tech_.trigger({type:"usage",name:"hls-rendition-enabled"})})},t.handleUpdatedMediaPlaylist=function(e){this.useCueTags_&&this.updateAdCues_(e),this.mainSegmentLoader_.playlist(e,this.requestOptions_),this.updateDuration(!e.endList),this.tech_.paused()||(this.mainSegmentLoader_.load(),this.audioSegmentLoader_&&this.audioSegmentLoader_.load())},t.triggerPresenceUsage_=function(e,t){var i=e.mediaGroups||{},n=!0,r=Object.keys(i.AUDIO);for(var a in i.AUDIO)for(var s in i.AUDIO[a]){i.AUDIO[a][s].uri||(n=!1)}n&&(this.tech_.trigger({type:"usage",name:"vhs-demuxed"}),this.tech_.trigger({type:"usage",name:"hls-demuxed"})),Object.keys(i.SUBTITLES).length&&(this.tech_.trigger({type:"usage",name:"vhs-webvtt"}),this.tech_.trigger({type:"usage",name:"hls-webvtt"})),ad.Playlist.isAes(t)&&(this.tech_.trigger({type:"usage",name:"vhs-aes"}),this.tech_.trigger({type:"usage",name:"hls-aes"})),r.length&&1<Object.keys(i.AUDIO[r[0]]).length&&(this.tech_.trigger({type:"usage",name:"vhs-alternate-audio"}),this.tech_.trigger({type:"usage",name:"hls-alternate-audio"})),this.useCueTags_&&(this.tech_.trigger({type:"usage",name:"vhs-playlist-cue-tags"}),this.tech_.trigger({type:"usage",name:"hls-playlist-cue-tags"}))},t.setupSegmentLoaderListeners_=function(){var n=this;this.mainSegmentLoader_.on("bandwidthupdate",function(){var e=n.selectPlaylist(),t=n.masterPlaylistLoader_.media(),i=n.tech_.buffered();!function(e){var t=e.currentPlaylist,i=e.nextPlaylist,n=e.forwardBuffer,r=e.bufferLowWaterLine,a=e.duration;e.log;return i?!t.endList||(a<uc.MAX_BUFFER_LOW_WATER_LINE||(i.attributes.BANDWIDTH<t.attributes.BANDWIDTH||r<=n)):(da.log.warn("We received no playlist to switch to. Please check your stream."),!1)}({currentPlaylist:t,nextPlaylist:e,forwardBuffer:i.length?i.end(i.length-1)-n.tech_.currentTime():0,bufferLowWaterLine:n.bufferLowWaterLine(),duration:n.duration(),log:n.logger_})||n.masterPlaylistLoader_.media(e),n.tech_.trigger("bandwidthupdate")}),this.mainSegmentLoader_.on("progress",function(){n.trigger("progress")}),this.mainSegmentLoader_.on("error",function(){n.blacklistCurrentPlaylist(n.mainSegmentLoader_.error())}),this.mainSegmentLoader_.on("appenderror",function(){n.error=n.mainSegmentLoader_.error_,n.trigger("error")}),this.mainSegmentLoader_.on("syncinfoupdate",function(){n.onSyncInfoUpdate_()}),this.mainSegmentLoader_.on("timestampoffset",function(){n.tech_.trigger({type:"usage",name:"vhs-timestamp-offset"}),n.tech_.trigger({type:"usage",name:"hls-timestamp-offset"})}),this.audioSegmentLoader_.on("syncinfoupdate",function(){n.onSyncInfoUpdate_()}),this.audioSegmentLoader_.on("appenderror",function(){n.error=n.audioSegmentLoader_.error_,n.trigger("error")}),this.mainSegmentLoader_.on("ended",function(){n.logger_("main segment loader ended"),n.onEndOfStream()}),this.mainSegmentLoader_.on("earlyabort",function(){n.blacklistCurrentPlaylist({message:"Aborted early because there isn't enough bandwidth to complete the request without rebuffering."},120)});function e(){if(!n.sourceUpdater_.ready())return n.tryToCreateSourceBuffers_();var e=n.getCodecsOrExclude_();e&&n.sourceUpdater_.addOrChangeSourceBuffers(e)}this.mainSegmentLoader_.on("trackinfo",e),this.audioSegmentLoader_.on("trackinfo",e),this.mainSegmentLoader_.on("fmp4",function(){n.triggeredFmp4Usage||(n.tech_.trigger({type:"usage",name:"vhs-fmp4"}),n.tech_.trigger({type:"usage",name:"hls-fmp4"}),n.triggeredFmp4Usage=!0)}),this.audioSegmentLoader_.on("fmp4",function(){n.triggeredFmp4Usage||(n.tech_.trigger({type:"usage",name:"vhs-fmp4"}),n.tech_.trigger({type:"usage",name:"hls-fmp4"}),n.triggeredFmp4Usage=!0)}),this.audioSegmentLoader_.on("ended",function(){n.logger_("audioSegmentLoader ended"),n.onEndOfStream()})},t.mediaSecondsLoaded_=function(){return Math.max(this.audioSegmentLoader_.mediaSecondsLoaded+this.mainSegmentLoader_.mediaSecondsLoaded)},t.load=function(){this.mainSegmentLoader_.load(),this.mediaTypes_.AUDIO.activePlaylistLoader&&this.audioSegmentLoader_.load(),this.mediaTypes_.SUBTITLES.activePlaylistLoader&&this.subtitleSegmentLoader_.load()},t.smoothQualityChange_=function(e){void 0===e&&(e=this.selectPlaylist()),e!==this.masterPlaylistLoader_.media()&&(this.masterPlaylistLoader_.media(e),this.mainSegmentLoader_.resetLoader())},t.fastQualityChange_=function(e){var t=this;void 0===e&&(e=this.selectPlaylist()),e!==this.masterPlaylistLoader_.media()&&(this.masterPlaylistLoader_.media(e),this.mainSegmentLoader_.resetEverything(function(){da.browser.IE_VERSION||da.browser.IS_EDGE?t.tech_.setCurrentTime(t.tech_.currentTime()+.04):t.tech_.setCurrentTime(t.tech_.currentTime())}))},t.play=function(){if(!this.setupFirstPlay()){this.tech_.ended()&&this.tech_.setCurrentTime(0),this.hasPlayed_&&this.load();var e=this.tech_.seekable();return this.tech_.duration()===1/0&&this.tech_.currentTime()<e.start(0)?this.tech_.setCurrentTime(e.end(e.length-1)):void 0}},t.setupFirstPlay=function(){var e=this,t=this.masterPlaylistLoader_.media();if(!t||this.tech_.paused()||this.hasPlayed_)return!1;if(!t.endList){var i=this.seekable();if(!i.length)return!1;if(da.browser.IE_VERSION&&0===this.tech_.readyState())return this.tech_.one("loadedmetadata",function(){e.trigger("firstplay"),e.tech_.setCurrentTime(i.end(0)),e.hasPlayed_=!0}),!1;this.trigger("firstplay"),this.tech_.setCurrentTime(i.end(0))}return this.hasPlayed_=!0,this.load(),!0},t.handleSourceOpen_=function(){if(this.tryToCreateSourceBuffers_(),this.tech_.autoplay()){var e=this.tech_.play();"undefined"!=typeof e&&"function"==typeof e.then&&e.then(null,function(e){})}this.trigger("sourceopen")},t.handleSourceEnded_=function(){if(this.inbandTextTracks_.metadataTrack_){var e=this.inbandTextTracks_.metadataTrack_.cues;if(e&&e.length){var t=this.duration();e[e.length-1].endTime=isNaN(t)||Math.abs(t)===1/0?Number.MAX_VALUE:t}}},t.handleDurationChange_=function(){this.tech_.trigger("durationchange")},t.onEndOfStream=function(){var e=this.mainSegmentLoader_.ended_;this.mediaTypes_.AUDIO.activePlaylistLoader&&(e=!this.mainSegmentLoader_.currentMediaInfo_||this.mainSegmentLoader_.currentMediaInfo_.hasVideo?e&&this.audioSegmentLoader_.ended_:this.audioSegmentLoader_.ended_),e&&this.sourceUpdater_.endOfStream()},t.stuckAtPlaylistEnd_=function(e){if(!this.seekable().length)return!1;var t=this.syncController_.getExpiredTime(e,this.duration());if(null===t)return!1;var i=ad.Playlist.playlistEnd(e,t),n=this.tech_.currentTime(),r=this.tech_.buffered();if(!r.length)return i-n<=.1;var a=r.end(r.length-1);return a-n<=.1&&i-a<=.1},t.blacklistCurrentPlaylist=function(e,t){void 0===e&&(e={});var i=e.playlist||this.masterPlaylistLoader_.media();if(t=t||e.blacklistDuration||this.blacklistDuration,!i)return this.error=e,void("open"!==this.mediaSource.readyState?this.trigger("error"):this.sourceUpdater_.endOfStream("network"));var n=this.masterPlaylistLoader_.master.playlists,r=n.filter(ol),a=1===r.length&&r[0]===i;if(1===n.length&&t!==1/0)return da.log.warn("Problem encountered with playlist "+i.id+". Trying again since it is the only playlist."),this.tech_.trigger("retryplaylist"),this.masterPlaylistLoader_.load(a);if(a){var s=!1;n.forEach(function(e){if(e!==i){var t=e.excludeUntil;"undefined"!=typeof t&&t!==1/0&&(s=!0,delete e.excludeUntil)}}),s&&(da.log.warn("Removing other playlists from the exclusion list because the last rendition is about to be excluded."),this.tech_.trigger("retryplaylist"))}i.excludeUntil=Date.now()+1e3*t,this.tech_.trigger("blacklistplaylist"),this.tech_.trigger({type:"usage",name:"vhs-rendition-blacklisted"}),this.tech_.trigger({type:"usage",name:"hls-rendition-blacklisted"});var o=this.selectPlaylist();if(!o)return this.error="Playback cannot continue. No available working or supported playlists.",void this.trigger("error");var u=e.internal?this.logger_:da.log.warn,l=e.message?" "+e.message:"";return u((e.internal?"Internal problem":"Problem")+" encountered with playlist "+i.id+"."+l+" Switching to playlist "+o.id+"."),o.attributes.AUDIO!==i.attributes.AUDIO&&this.delegateLoaders_("audio",["abort","pause"]),o.attributes.SUBTITLES!==i.attributes.SUBTITLES&&this.delegateLoaders_("subtitle",["abort","pause"]),this.delegateLoaders_("main",["abort","pause"]),this.masterPlaylistLoader_.media(o,a)},t.pauseLoading=function(){this.delegateLoaders_("all",["abort","pause"])},t.delegateLoaders_=function(i,e){var n=this,r=[],t="all"===i;!t&&"main"!==i||r.push(this.masterPlaylistLoader_);var a=[];!t&&"audio"!==i||a.push("AUDIO"),!t&&"subtitle"!==i||(a.push("CLOSED-CAPTIONS"),a.push("SUBTITLES")),a.forEach(function(e){var t=n.mediaTypes_[e]&&n.mediaTypes_[e].activePlaylistLoader;t&&r.push(t)}),["main","audio","subtitle"].forEach(function(e){var t=n[e+"SegmentLoader_"];!t||i!==e&&"all"!==i||r.push(t)}),r.forEach(function(t){return e.forEach(function(e){"function"==typeof t[e]&&t[e]()})})},t.setCurrentTime=function(e){var t=$u(this.tech_.buffered(),e);return this.masterPlaylistLoader_&&this.masterPlaylistLoader_.media()&&this.masterPlaylistLoader_.media().segments?t&&t.length?e:(this.mainSegmentLoader_.resetEverything(),this.mainSegmentLoader_.abort(),this.mediaTypes_.AUDIO.activePlaylistLoader&&(this.audioSegmentLoader_.resetEverything(),this.audioSegmentLoader_.abort()),this.mediaTypes_.SUBTITLES.activePlaylistLoader&&(this.subtitleSegmentLoader_.resetEverything(),this.subtitleSegmentLoader_.abort()),void this.load()):0},t.duration=function(){if(!this.masterPlaylistLoader_)return 0;var e=this.masterPlaylistLoader_.media();return e?e.endList?this.mediaSource?this.mediaSource.duration:ad.Playlist.duration(e):1/0:0},t.seekable=function(){return this.seekable_},t.onSyncInfoUpdate_=function(){var e;if(this.masterPlaylistLoader_){var t=this.masterPlaylistLoader_.media();if(t){var i=this.syncController_.getExpiredTime(t,this.duration());if(null!==i){var n=this.masterPlaylistLoader_.master.suggestedPresentationDelay,r=ad.Playlist.seekable(t,i,n);if(0!==r.length){if(this.mediaTypes_.AUDIO.activePlaylistLoader){if(t=this.mediaTypes_.AUDIO.activePlaylistLoader.media(),null===(i=this.syncController_.getExpiredTime(t,this.duration())))return;if(0===(e=ad.Playlist.seekable(t,i,n)).length)return}var a,s;this.seekable_&&this.seekable_.length&&(a=this.seekable_.end(0),s=this.seekable_.start(0)),e?e.start(0)>r.end(0)||r.start(0)>e.end(0)?this.seekable_=r:this.seekable_=da.createTimeRanges([[e.start(0)>r.start(0)?e.start(0):r.start(0),e.end(0)<r.end(0)?e.end(0):r.end(0)]]):this.seekable_=r,this.seekable_&&this.seekable_.length&&this.seekable_.end(0)===a&&this.seekable_.start(0)===s||(this.logger_("seekable updated ["+Ju(this.seekable_)+"]"),this.tech_.trigger("seekablechanged"))}}}}},t.updateDuration=function(e){if(this.updateDuration_&&(this.mediaSource.removeEventListener("sourceopen",this.updateDuration_),this.updateDuration_=null),"open"!==this.mediaSource.readyState)return this.updateDuration_=this.updateDuration.bind(this,e),void this.mediaSource.addEventListener("sourceopen",this.updateDuration_);if(e){var t=this.seekable();if(!t.length)return;(isNaN(this.mediaSource.duration)||this.mediaSource.duration<t.end(t.length-1))&&this.sourceUpdater_.setDuration(t.end(t.length-1))}else{var i=this.tech_.buffered(),n=ad.Playlist.duration(this.masterPlaylistLoader_.media());0<i.length&&(n=Math.max(n,i.end(i.length-1))),this.mediaSource.duration!==n&&this.sourceUpdater_.setDuration(n)}},t.dispose=function(){var n=this;this.trigger("dispose"),this.decrypter_.terminate(),this.masterPlaylistLoader_.dispose(),this.mainSegmentLoader_.dispose(),["AUDIO","SUBTITLES"].forEach(function(e){var t=n.mediaTypes_[e].groups;for(var i in t)t[i].forEach(function(e){e.playlistLoader&&e.playlistLoader.dispose()})}),this.audioSegmentLoader_.dispose(),this.subtitleSegmentLoader_.dispose(),this.sourceUpdater_.dispose(),this.timelineChangeController_.dispose(),this.updateDuration_&&this.mediaSource.removeEventListener("sourceopen",this.updateDuration_),this.mediaSource.removeEventListener("durationchange",this.handleDurationChange_),this.mediaSource.removeEventListener("sourceopen",this.handleSourceOpen_),this.mediaSource.removeEventListener("sourceended",this.handleSourceEnded_),this.off()},t.master=function(){return this.masterPlaylistLoader_.master},t.media=function(){return this.masterPlaylistLoader_.media()||this.initialMedia_},t.areMediaTypesKnown_=function(){var e=!!this.mediaTypes_.AUDIO.activePlaylistLoader;return!(!this.mainSegmentLoader_.currentMediaInfo_||e&&!this.audioSegmentLoader_.currentMediaInfo_)},t.getCodecsOrExclude_=function(){var n=this,i={main:this.mainSegmentLoader_.currentMediaInfo_||{},audio:this.audioSegmentLoader_.currentMediaInfo_||{}};i.video=i.main;var e=xc(this.master(),this.media()),r={},t=!!this.mediaTypes_.AUDIO.activePlaylistLoader;if(i.main.hasVideo&&(r.video=e.video||i.main.videoCodec||Vl),i.main.isMuxed&&(r.video+=","+(e.audio||i.main.audioCodec||jl)),(i.main.hasAudio&&!i.main.isMuxed||i.audio.hasAudio||t)&&(r.audio=e.audio||i.main.audioCodec||i.audio.audioCodec||jl,i.audio.isFmp4=i.main.hasAudio&&!i.main.isMuxed?i.main.isFmp4:i.audio.isFmp4),r.audio||r.video){var a,s={};if(["video","audio"].forEach(function(e){if(r.hasOwnProperty(e)&&!function(e,t){return e?ql(t):Xl(t)}(i[e].isFmp4,r[e])){var t=i[e].isFmp4?"browser":"muxer";s[t]=s[t]||[],s[t].push(r[e]),"audio"===e&&(a=t)}}),t&&a&&this.media().attributes.AUDIO){var o=this.media().attributes.AUDIO;this.master().playlists.forEach(function(e){(e.attributes&&e.attributes.AUDIO)===o&&e!==n.media()&&(e.excludeUntil=1/0)}),this.logger_("excluding audio group "+o+" as "+a+' does not support codec(s): "'+r.audio+'"')}if(!Object.keys(s).length){if(this.sourceUpdater_.ready()&&!this.sourceUpdater_.canChangeType()){var u=[];if(["video","audio"].forEach(function(e){var t=(Kl(n.sourceUpdater_.codecs[e]||"")[e]||{}).type,i=(Kl(r[e]||"")[e]||{}).type;t&&i&&t.toLowerCase()!==i.toLowerCase()&&u.push('"'+n.sourceUpdater_.codecs[e]+'" -> "'+r[e]+'"')}),u.length)return void this.blacklistCurrentPlaylist({playlist:this.media(),message:"Codec switching not supported: "+u.join(", ")+".",blacklistDuration:1/0,internal:!0})}return r}var l=Object.keys(s).reduce(function(e,t){return e&&(e+=", "),e+=t+' does not support codec(s): "'+s[t].join(",")+'"'},"")+".";this.blacklistCurrentPlaylist({playlist:this.media(),internal:!0,message:l,blacklistDuration:1/0})}else this.blacklistCurrentPlaylist({playlist:this.media(),message:"Could not determine codecs for playlist.",blacklistDuration:1/0})},t.tryToCreateSourceBuffers_=function(){if("open"===this.mediaSource.readyState&&!this.sourceUpdater_.ready()&&this.areMediaTypesKnown_()){var e=this.getCodecsOrExclude_();if(e){this.sourceUpdater_.createSourceBuffers(e);var t=[e.video,e.audio].filter(Boolean).join(",");this.excludeIncompatibleVariants_(t)}}},t.excludeUnsupportedVariants_=function(){var i=this;this.master().playlists.forEach(function(e){var t=xc(i.master,e);!t.audio||Xl(t.audio)||ql(t.audio)||(e.excludeUntil=1/0),!t.video||Xl(t.video)||ql(t.video)||(e.excludeUntil=1/0)})},t.excludeIncompatibleVariants_=function(e){var s=this,o=Kl(e),u=Object.keys(o).length;this.master().playlists.forEach(function(e){if(e.excludeUntil!==1/0){var t={},i=2,n=[],r=xc(s.masterPlaylistLoader_.master,e);if(r.audio||r.video){var a=[r.video,r.audio].filter(Boolean).join(",");t=Kl(a),i=Object.keys(t).length}i!==u&&(n.push('codec count "'+i+'" !== "'+u+'"'),e.excludeUntil=1/0),s.sourceUpdater_.canChangeType()||(t.video&&o.video&&t.video.type.toLowerCase()!==o.video.type.toLowerCase()&&(n.push('video codec "'+t.video.type+'" !== "'+o.video.type+'"'),e.excludeUntil=1/0),t.audio&&o.audio&&t.audio.type.toLowerCase()!==o.audio.type.toLowerCase()&&(e.excludeUntil=1/0,n.push('audio codec "'+t.audio.type+'" !== "'+o.audio.type+'"'))),n.length&&s.logger_("blacklisting "+e.id+": "+n.join(" && "))}})},t.updateAdCues_=function(e){var t=0,i=this.seekable();i.length&&(t=i.start(0)),function(e,t,i){if(void 0===i&&(i=0),e.segments)for(var n,r=i,a=0;a<e.segments.length;a++){var s=e.segments[a];if(n=n||Zc(t,r+s.duration/2)){if("cueIn"in s){n.endTime=r,n.adEndTime=r,r+=s.duration,n=null;continue}if(r<n.endTime){r+=s.duration;continue}n.endTime+=s.duration}else if("cueOut"in s&&((n=new T.VTTCue(r,r+s.duration,s.cueOut)).adStartTime=r,n.adEndTime=r+parseFloat(s.cueOut),t.addCue(n)),"cueOutCont"in s){var o=s.cueOutCont.split("/").map(parseFloat),u=o[0],l=o[1];(n=new T.VTTCue(r,r+s.duration,"")).adStartTime=r-u,n.adEndTime=n.adStartTime+l,t.addCue(n)}r+=s.duration}}(e,this.cueTagsTrack_,t)},t.goalBufferLength=function(){var e=this.tech_.currentTime(),t=uc.GOAL_BUFFER_LENGTH,i=uc.GOAL_BUFFER_LENGTH_RATE,n=Math.max(t,uc.MAX_GOAL_BUFFER_LENGTH);return Math.min(t+e*i,n)},t.bufferLowWaterLine=function(){var e=this.tech_.currentTime(),t=uc.BUFFER_LOW_WATER_LINE,i=uc.BUFFER_LOW_WATER_LINE_RATE,n=Math.max(t,uc.MAX_BUFFER_LOW_WATER_LINE);return Math.min(t+e*i,n)},e}(da.EventTarget),Pd=["seeking","seeked","pause","playing","error"],Ld=function(){function e(e){var t=this;this.masterPlaylistController_=e.masterPlaylistController,this.tech_=e.tech,this.seekable=e.seekable,this.allowSeeksWithinUnsafeLiveWindow=e.allowSeeksWithinUnsafeLiveWindow,this.media=e.media,this.consecutiveUpdates=0,this.lastRecordedTime=null,this.timer_=null,this.checkCurrentTimeTimeout_=null,this.logger_=Pc("PlaybackWatcher"),this.logger_("initialize");function i(){return t.monitorCurrentTime_()}function n(){return t.techWaiting_()}function r(){return t.cancelTimer_()}function a(){return t.fixesBadSeeks_()}var s=this.masterPlaylistController_,o=["main","subtitle","audio"],u={};o.forEach(function(e){u[e]={reset:function(){return t.resetSegmentDownloads_(e)},updateend:function(){return t.checkSegmentDownloads_(e)}},s[e+"SegmentLoader_"].on("appendsdone",u[e].updateend),s[e+"SegmentLoader_"].on("playlistupdate",u[e].reset),t.tech_.on(["seeked","seeking"],u[e].reset)}),this.tech_.on("seekablechanged",a),this.tech_.on("waiting",n),this.tech_.on(Pd,r),this.tech_.on("canplay",i),this.dispose=function(){t.logger_("dispose"),t.tech_.off("seekablechanged",a),t.tech_.off("waiting",n),t.tech_.off(Pd,r),t.tech_.off("canplay",i),o.forEach(function(e){s[e+"SegmentLoader_"].off("appendsdone",u[e].updateend),s[e+"SegmentLoader_"].off("playlistupdate",u[e].reset),t.tech_.off(["seeked","seeking"],u[e].reset)}),t.checkCurrentTimeTimeout_&&T.clearTimeout(t.checkCurrentTimeTimeout_),t.cancelTimer_()}}var t=e.prototype;return t.monitorCurrentTime_=function(){this.checkCurrentTime_(),this.checkCurrentTimeTimeout_&&T.clearTimeout(this.checkCurrentTimeTimeout_),this.checkCurrentTimeTimeout_=T.setTimeout(this.monitorCurrentTime_.bind(this),250)},t.resetSegmentDownloads_=function(e){var t=this.masterPlaylistController_[e+"SegmentLoader_"];0<this[e+"StalledDownloads_"]&&this.logger_("resetting possible stalled download count for "+e+" loader"),this[e+"StalledDownloads_"]=0,this[e+"Buffered_"]=t.buffered_()},t.checkSegmentDownloads_=function(e){var t=this.masterPlaylistController_,i=t[e+"SegmentLoader_"],n=i.buffered_(),r=function(e,t){if(e===t)return!1;if(!e&&t||!t&&e)return!0;if(e.length!==t.length)return!0;for(var i=0;i<e.length;i++)if(e.start(i)!==t.start(i)||e.end(i)!==t.end(i))return!0;return!1}(this[e+"Buffered_"],n);this[e+"Buffered_"]=n,r?this.resetSegmentDownloads_(e):(this[e+"StalledDownloads_"]++,this.logger_("found #"+this[e+"StalledDownloads_"]+" "+e+" appends that did not increase buffer (possible stalled download)",{playlistId:i.playlist_&&i.playlist_.id,buffered:Zu(n)}),this[e+"StalledDownloads_"]<10||(this.logger_(e+" loader stalled download exclusion"),this.resetSegmentDownloads_(e),this.tech_.trigger({type:"usage",name:"vhs-"+e+"-download-exclusion"}),"subtitle"!==e&&t.blacklistCurrentPlaylist({message:"Excessive "+e+" segment downloading detected."},1/0)))},t.checkCurrentTime_=function(){if(this.tech_.seeking()&&this.fixesBadSeeks_())return this.consecutiveUpdates=0,void(this.lastRecordedTime=this.tech_.currentTime());if(!this.tech_.paused()&&!this.tech_.seeking()){var e=this.tech_.currentTime(),t=this.tech_.buffered();if(this.lastRecordedTime===e&&(!t.length||e+.1>=t.end(t.length-1)))return this.techWaiting_();5<=this.consecutiveUpdates&&e===this.lastRecordedTime?(this.consecutiveUpdates++,this.waiting_()):e===this.lastRecordedTime?this.consecutiveUpdates++:(this.consecutiveUpdates=0,this.lastRecordedTime=e)}},t.cancelTimer_=function(){this.consecutiveUpdates=0,this.timer_&&(this.logger_("cancelTimer_"),clearTimeout(this.timer_)),this.timer_=null},t.fixesBadSeeks_=function(){if(!this.tech_.seeking())return!1;var e,t=this.seekable(),i=this.tech_.currentTime();this.afterSeekableWindow_(t,i,this.media(),this.allowSeeksWithinUnsafeLiveWindow)&&(e=t.end(t.length-1));if(this.beforeSeekableWindow_(t,i)){var n=t.start(0);e=n+(n===t.end(0)?0:.1)}if("undefined"!=typeof e)return this.logger_("Trying to seek outside of seekable at time "+i+" with seekable range "+Ju(t)+". Seeking to "+e+"."),this.tech_.setCurrentTime(e),!0;var r=this.tech_.buffered();return!!function(e){var t=e.buffered,i=e.targetDuration,n=e.currentTime;return!!t.length&&(!(t.end(0)-t.start(0)<2*i)&&(!(n>t.start(0))&&t.start(0)-n<i))}({buffered:r,targetDuration:this.media().targetDuration,currentTime:i})&&(e=r.start(0)+.1,this.logger_("Buffered region starts ("+r.start(0)+") just beyond seek point ("+i+"). Seeking to "+e+"."),this.tech_.setCurrentTime(e),!0)},t.waiting_=function(){if(!this.techWaiting_()){var e=this.tech_.currentTime(),t=this.tech_.buffered(),i=$u(t,e);return i.length&&e+3<=i.end(0)?(this.cancelTimer_(),this.tech_.setCurrentTime(e),this.logger_("Stopped at "+e+" while inside a buffered region ["+i.start(0)+" -> "+i.end(0)+"]. Attempting to resume playback by seeking to the current time."),this.tech_.trigger({type:"usage",name:"vhs-unknown-waiting"}),void this.tech_.trigger({type:"usage",name:"hls-unknown-waiting"})):void 0}},t.techWaiting_=function(){var e=this.seekable(),t=this.tech_.currentTime();if(this.tech_.seeking()&&this.fixesBadSeeks_())return!0;if(this.tech_.seeking()||null!==this.timer_)return!0;if(this.beforeSeekableWindow_(e,t)){var i=e.end(e.length-1);return this.logger_("Fell out of live window at time "+t+". Seeking to live point (seekable end) "+i),this.cancelTimer_(),this.tech_.setCurrentTime(i),this.tech_.trigger({type:"usage",name:"vhs-live-resync"}),this.tech_.trigger({type:"usage",name:"hls-live-resync"}),!0}var n=this.tech_.vhs.masterPlaylistController_.sourceUpdater_,r=this.tech_.buffered();if(this.videoUnderflow_({audioBuffered:n.audioBuffered(),videoBuffered:n.videoBuffered(),currentTime:t}))return this.cancelTimer_(),this.tech_.setCurrentTime(t),this.tech_.trigger({type:"usage",name:"vhs-video-underflow"}),this.tech_.trigger({type:"usage",name:"hls-video-underflow"}),!0;var a=Qu(r,t);if(0<a.length){var s=a.start(0)-t;return this.logger_("Stopped at "+t+", setting timer for "+s+", seeking to "+a.start(0)),this.cancelTimer_(),this.timer_=setTimeout(this.skipTheGap_.bind(this),1e3*s,t),!0}return!1},t.afterSeekableWindow_=function(e,t,i,n){if(void 0===n&&(n=!1),!e.length)return!1;var r=e.end(e.length-1)+.1;return!i.endList&&n&&(r=e.end(e.length-1)+3*i.targetDuration),r<t},t.beforeSeekableWindow_=function(e,t){return!!(e.length&&0<e.start(0)&&t<e.start(0)-.1)},t.videoUnderflow_=function(e){var t=e.videoBuffered,i=e.audioBuffered,n=e.currentTime;if(t){var r;if(t.length&&i.length){var a=$u(t,n-3),s=$u(t,n),o=$u(i,n);o.length&&!s.length&&a.length&&(r={start:a.end(0),end:o.end(0)})}else{Qu(t,n).length||(r=this.gapFromVideoUnderflow_(t,n))}return!!r&&(this.logger_("Encountered a gap in video from "+r.start+" to "+r.end+". Seeking to current time "+n),!0)}},t.skipTheGap_=function(e){var t=this.tech_.buffered(),i=this.tech_.currentTime(),n=Qu(t,i);this.cancelTimer_(),0!==n.length&&i===e&&(this.logger_("skipTheGap_:","currentTime:",i,"scheduled currentTime:",e,"nextRange start:",n.start(0)),this.tech_.setCurrentTime(n.start(0)+ec),this.tech_.trigger({type:"usage",name:"vhs-gap-skip"}),this.tech_.trigger({type:"usage",name:"hls-gap-skip"}))},t.gapFromVideoUnderflow_=function(e,t){for(var i=function(e){if(e.length<2)return da.createTimeRanges();for(var t=[],i=1;i<e.length;i++){var n=e.end(i-1),r=e.start(i);t.push([n,r])}return da.createTimeRanges(t)}(e),n=0;n<i.length;n++){var r=i.start(n),a=i.end(n);if(t-r<4&&2<t-r)return{start:r,end:a}}return null},e}(),Od={errorInterval:30,getSource:function(e){return e(this.tech({IWillNotUseThisInPlugins:!0}).currentSource_||this.currentSource())}},Dd={PlaylistLoader:Zl,Playlist:ic,utils:ac,STANDARD_PLAYLIST_SELECTOR:function(){var e=this.useDevicePixelRatio&&T.devicePixelRatio||1;return function(e,t,i,n,r){var a={bandwidth:t,width:i,height:n,limitRenditionByPlayerDimensions:r},s=e.playlists.map(function(e){var t=e.attributes.RESOLUTION&&e.attributes.RESOLUTION.width,i=e.attributes.RESOLUTION&&e.attributes.RESOLUTION.height;return{bandwidth:e.attributes.BANDWIDTH||T.Number.MAX_VALUE,width:t,height:i,playlist:e}});Dc(s,function(e,t){return e.bandwidth-t.bandwidth});var o=(s=s.filter(function(e){return!ic.isIncompatible(e.playlist)})).filter(function(e){return ic.isEnabled(e.playlist)});o.length||(o=s.filter(function(e){return!ic.isDisabled(e.playlist)}));var u=o.filter(function(e){return e.bandwidth*uc.BANDWIDTH_VARIANCE<t}),l=u[u.length-1],c=u.filter(function(e){return e.bandwidth===l.bandwidth})[0];if(!1===r){var d=c||o[0]||s[0];if(d&&d.playlist){var h="sortedPlaylistReps";return c&&(h="bandwidthBestRep"),o[0]&&(h="enabledPlaylistReps"),qc("choosing "+Lc(d)+" using "+h+" with options",a),d.playlist}return qc("could not choose a playlist with options",a),null}var p=u.filter(function(e){return e.width&&e.height});Dc(p,function(e,t){return e.width-t.width});var f=p.filter(function(e){return e.width===i&&e.height===n});l=f[f.length-1];var m,g,v,y=f.filter(function(e){return e.bandwidth===l.bandwidth})[0];y||(g=(m=p.filter(function(e){return e.width>i||e.height>n})).filter(function(e){return e.width===m[0].width&&e.height===m[0].height}),l=g[g.length-1],v=g.filter(function(e){return e.bandwidth===l.bandwidth})[0]);var _=v||y||c||o[0]||s[0];if(_&&_.playlist){var b="sortedPlaylistReps";return v?b="resolutionPlusOneRep":y?b="resolutionBestRep":c?b="bandwidthBestRep":o[0]&&(b="enabledPlaylistReps"),qc("choosing "+Lc(_)+" using "+b+" with options",a),_.playlist}return qc("could not choose a playlist with options",a),null}(this.playlists.master,this.systemBandwidth,parseInt(Oc(this.tech_.el(),"width"),10)*e,parseInt(Oc(this.tech_.el(),"height"),10)*e,this.limitRenditionByPlayerDimensions)},INITIAL_PLAYLIST_SELECTOR:function(){var t=this,e=this.playlists.master.playlists.filter(ic.isEnabled);return Dc(e,function(e,t){return Mc(e,t)}),e.filter(function(e){return!!xc(t.playlists.master,e).video})[0]||null},comparePlaylistBandwidth:Mc,comparePlaylistResolution:function(e,t){var i,n;return e.attributes.RESOLUTION&&e.attributes.RESOLUTION.width&&(i=e.attributes.RESOLUTION.width),i=i||T.Number.MAX_VALUE,t.attributes.RESOLUTION&&t.attributes.RESOLUTION.width&&(n=t.attributes.RESOLUTION.width),i===(n=n||T.Number.MAX_VALUE)&&e.attributes.BANDWIDTH&&t.attributes.BANDWIDTH?e.attributes.BANDWIDTH-t.attributes.BANDWIDTH:i-n},xhr:dl()};["GOAL_BUFFER_LENGTH","MAX_GOAL_BUFFER_LENGTH","BACK_BUFFER_LENGTH","GOAL_BUFFER_LENGTH_RATE","BUFFER_LOW_WATER_LINE","MAX_BUFFER_LOW_WATER_LINE","BUFFER_LOW_WATER_LINE_RATE","BANDWIDTH_VARIANCE"].forEach(function(t){Object.defineProperty(Dd,t,{get:function(){return da.log.warn("using Vhs."+t+" is UNSAFE be sure you know what you are doing"),uc[t]},set:function(e){da.log.warn("using Vhs."+t+" is UNSAFE be sure you know what you are doing"),"number"!=typeof e||e<0?da.log.warn("value of Vhs."+t+" must be greater than or equal to 0"):uc[t]=e}})});function Md(e,t){for(var i=t.media(),n=-1,r=0;r<e.length;r++)if(e[r].id===i.id){n=r;break}e.selectedIndex_=n,e.trigger({selectedIndex:n,type:"change"})}var Rd="videojs-vhs";Dd.canPlaySource=function(){return da.log.warn("HLS is no longer a tech. Please remove it from your player's techOrder.")};function Nd(e){var t=e.player,i=e.sourceKeySystems,n=e.media,r=e.audioMedia,a=e.mainPlaylists,s=function(e,t,i){if(!e)return e;var n={video:t&&t.attributes&&t.attributes.CODECS,audio:i&&i.attributes&&i.attributes.CODECS};!n.audio&&n.video&&1<n.video.split(",").length&&n.video.split(",").forEach(function(e){e=e.trim(),zl(e)?n.audio=e:Gl(e)&&(n.video=e)});var r=n.video?'video/mp4;codecs="'+n.video+'"':null,a=n.audio?'audio/mp4;codecs="'+n.audio+'"':null,s={};for(var o in e)s[o]={audioContentType:a,videoContentType:r},t.contentProtection&&t.contentProtection[o]&&t.contentProtection[o].pssh&&(s[o].pssh=t.contentProtection[o].pssh),"string"==typeof e[o]&&(s[o].url=e[o]);return da.mergeOptions(e,s)}(i,n,r);s&&(!(t.currentSource().keySystems=s)||t.eme?11!==da.browser.IE_VERSION&&t.eme.initializeMediaKeys&&function(e,i){return e.reduce(function(e,n){if(!n.contentProtection)return e;var t=i.reduce(function(e,t){var i=n.contentProtection[t];return i&&i.pssh&&(e[t]={pssh:i.pssh}),e},{});return Object.keys(t).length&&e.push(t),e},[])}(r?a.concat([r]):a,Object.keys(i)).forEach(function(e){t.eme.initializeMediaKeys({keySystems:e})}):da.log.warn("DRM encrypted source cannot be decrypted without a DRM plugin"))}function Ud(){if(!T.localStorage)return null;var e=T.localStorage.getItem(Rd);if(!e)return null;try{return JSON.parse(e)}catch(e){return null}}Dd.supportsNativeHls=function(){if(!d||!d.createElement)return!1;var t=d.createElement("video");if(!da.getTech("Html5").isSupported())return!1;return["application/vnd.apple.mpegurl","audio/mpegurl","audio/x-mpegurl","application/x-mpegurl","video/x-mpegurl","video/mpegurl","application/mpegurl"].some(function(e){return/maybe|probably/i.test(t.canPlayType(e))})}(),Dd.supportsNativeDash=!!(d&&d.createElement&&da.getTech("Html5").isSupported())&&/maybe|probably/i.test(d.createElement("video").canPlayType("application/dash+xml")),Dd.supportsTypeNatively=function(e){return"hls"===e?Dd.supportsNativeHls:"dash"===e&&Dd.supportsNativeDash},Dd.isSupported=function(){return da.log.warn("HLS is no longer a tech. Please remove it from your player's techOrder.")};var Fd=function(a){function e(e,t,i){var n;if(n=a.call(this,t,da.mergeOptions(i.hls,i.vhs))||this,i.hls&&Object.keys(i.hls).length&&da.log.warn("Using hls options is deprecated. Use vhs instead."),t.options_&&t.options_.playerId){var r=da(t.options_.playerId);r.hasOwnProperty("hls")||Object.defineProperty(r,"hls",{get:function(){return da.log.warn("player.hls is deprecated. Use player.tech().vhs instead."),t.trigger({type:"usage",name:"hls-player-access"}),Ve(n)},configurable:!0}),r.hasOwnProperty("vhs")||Object.defineProperty(r,"vhs",{get:function(){return da.log.warn("player.vhs is deprecated. Use player.tech().vhs instead."),t.trigger({type:"usage",name:"vhs-player-access"}),Ve(n)},configurable:!0}),r.hasOwnProperty("dash")||Object.defineProperty(r,"dash",{get:function(){return da.log.warn("player.dash is deprecated. Use player.tech().vhs instead."),Ve(n)},configurable:!0}),n.player_=r}if(n.tech_=t,n.source_=e,n.stats={},n.ignoreNextSeekingEvent_=!1,n.setOptions_(),n.options_.overrideNative&&t.overrideNativeAudioTracks&&t.overrideNativeVideoTracks)t.overrideNativeAudioTracks(!0),t.overrideNativeVideoTracks(!0);else if(n.options_.overrideNative&&(t.featuresNativeVideoTracks||t.featuresNativeAudioTracks))throw new Error("Overriding native HLS requires emulated tracks. See https://git.io/vMpjB");return n.on(d,["fullscreenchange","webkitfullscreenchange","mozfullscreenchange","MSFullscreenChange"],function(e){var t=d.fullscreenElement||d.webkitFullscreenElement||d.mozFullScreenElement||d.msFullscreenElement;t&&t.contains(n.tech_.el())&&n.masterPlaylistController_.smoothQualityChange_()}),n.on(n.tech_,"seeking",function(){this.ignoreNextSeekingEvent_?this.ignoreNextSeekingEvent_=!1:this.setCurrentTime(this.tech_.currentTime())}),n.on(n.tech_,"error",function(){this.tech_.error()&&this.masterPlaylistController_&&this.masterPlaylistController_.pauseLoading()}),n.on(n.tech_,"play",n.play),n}Ge(e,a);var t=e.prototype;return t.setOptions_=function(){var t=this;if(this.options_.withCredentials=this.options_.withCredentials||!1,this.options_.handleManifestRedirects=!1!==this.options_.handleManifestRedirects,this.options_.limitRenditionByPlayerDimensions=!1!==this.options_.limitRenditionByPlayerDimensions,this.options_.useDevicePixelRatio=this.options_.useDevicePixelRatio||!1,this.options_.smoothQualityChange=this.options_.smoothQualityChange||!1,this.options_.useBandwidthFromLocalStorage="undefined"!=typeof this.source_.useBandwidthFromLocalStorage?this.source_.useBandwidthFromLocalStorage:this.options_.useBandwidthFromLocalStorage||!1,this.options_.customTagParsers=this.options_.customTagParsers||[],this.options_.customTagMappers=this.options_.customTagMappers||[],this.options_.cacheEncryptionKeys=this.options_.cacheEncryptionKeys||!1,this.options_.handlePartialData=this.options_.handlePartialData||!1,"number"!=typeof this.options_.blacklistDuration&&(this.options_.blacklistDuration=300),"number"!=typeof this.options_.bandwidth&&this.options_.useBandwidthFromLocalStorage){var e=Ud();e&&e.bandwidth&&(this.options_.bandwidth=e.bandwidth,this.tech_.trigger({type:"usage",name:"vhs-bandwidth-from-local-storage"}),this.tech_.trigger({type:"usage",name:"hls-bandwidth-from-local-storage"})),e&&e.throughput&&(this.options_.throughput=e.throughput,this.tech_.trigger({type:"usage",name:"vhs-throughput-from-local-storage"}),this.tech_.trigger({type:"usage",name:"hls-throughput-from-local-storage"}))}"number"!=typeof this.options_.bandwidth&&(this.options_.bandwidth=uc.INITIAL_BANDWIDTH),this.options_.enableLowInitialPlaylist=this.options_.enableLowInitialPlaylist&&this.options_.bandwidth===uc.INITIAL_BANDWIDTH,["withCredentials","useDevicePixelRatio","limitRenditionByPlayerDimensions","bandwidth","smoothQualityChange","customTagParsers","customTagMappers","handleManifestRedirects","cacheEncryptionKeys","handlePartialData"].forEach(function(e){"undefined"!=typeof t.source_[e]&&(t.options_[e]=t.source_[e])}),this.limitRenditionByPlayerDimensions=this.options_.limitRenditionByPlayerDimensions,this.useDevicePixelRatio=this.options_.useDevicePixelRatio},t.src=function(e,t){var i=this;e&&(this.setOptions_(),this.options_.src=function(e){return 0===e.toLowerCase().indexOf("data:application/vnd.videojs.vhs+json,")?JSON.parse(e.substring(e.indexOf(",")+1)):e}(this.source_.src),this.options_.tech=this.tech_,this.options_.externVhs=Dd,this.options_.sourceType=Ia(t),this.options_.seekTo=function(e){i.tech_.setCurrentTime(e)},this.masterPlaylistController_=new xd(this.options_),this.playbackWatcher_=new Ld(da.mergeOptions(this.options_,{seekable:function(){return i.seekable()},media:function(){return i.masterPlaylistController_.media()},masterPlaylistController:this.masterPlaylistController_})),this.masterPlaylistController_.on("error",function(){var e=da.players[i.tech_.options_.playerId],t=i.masterPlaylistController_.error;"object"!=typeof t||t.code?"string"==typeof t&&(t={message:t,code:3}):t.code=3,e.error(t)}),this.masterPlaylistController_.selectPlaylist=this.selectPlaylist?this.selectPlaylist.bind(this):Dd.STANDARD_PLAYLIST_SELECTOR.bind(this),this.masterPlaylistController_.selectInitialPlaylist=Dd.INITIAL_PLAYLIST_SELECTOR.bind(this),this.playlists=this.masterPlaylistController_.masterPlaylistLoader_,this.mediaSource=this.masterPlaylistController_.mediaSource,Object.defineProperties(this,{selectPlaylist:{get:function(){return this.masterPlaylistController_.selectPlaylist},set:function(e){this.masterPlaylistController_.selectPlaylist=e.bind(this)}},throughput:{get:function(){return this.masterPlaylistController_.mainSegmentLoader_.throughput.rate},set:function(e){this.masterPlaylistController_.mainSegmentLoader_.throughput.rate=e,this.masterPlaylistController_.mainSegmentLoader_.throughput.count=1}},bandwidth:{get:function(){return this.masterPlaylistController_.mainSegmentLoader_.bandwidth},set:function(e){this.masterPlaylistController_.mainSegmentLoader_.bandwidth=e,this.masterPlaylistController_.mainSegmentLoader_.throughput={rate:0,count:0}}},systemBandwidth:{get:function(){var e,t=1/(this.bandwidth||1);return e=0<this.throughput?1/this.throughput:0,Math.floor(1/(t+e))},set:function(){da.log.error('The "systemBandwidth" property is read-only')}}}),this.options_.bandwidth&&(this.bandwidth=this.options_.bandwidth),this.options_.throughput&&(this.throughput=this.options_.throughput),Object.defineProperties(this.stats,{bandwidth:{get:function(){return i.bandwidth||0},enumerable:!0},mediaRequests:{get:function(){return i.masterPlaylistController_.mediaRequests_()||0},enumerable:!0},mediaRequestsAborted:{get:function(){return i.masterPlaylistController_.mediaRequestsAborted_()||0},enumerable:!0},mediaRequestsTimedout:{get:function(){return i.masterPlaylistController_.mediaRequestsTimedout_()||0},enumerable:!0},mediaRequestsErrored:{get:function(){return i.masterPlaylistController_.mediaRequestsErrored_()||0},enumerable:!0},mediaTransferDuration:{get:function(){return i.masterPlaylistController_.mediaTransferDuration_()||0},enumerable:!0},mediaBytesTransferred:{get:function(){return i.masterPlaylistController_.mediaBytesTransferred_()||0},enumerable:!0},mediaSecondsLoaded:{get:function(){return i.masterPlaylistController_.mediaSecondsLoaded_()||0},enumerable:!0},buffered:{get:function(){return Zu(i.tech_.buffered())},enumerable:!0},currentTime:{get:function(){return i.tech_.currentTime()},enumerable:!0},currentSource:{get:function(){return i.tech_.currentSource_},enumerable:!0},currentTech:{get:function(){return i.tech_.name_},enumerable:!0},duration:{get:function(){return i.tech_.duration()},enumerable:!0},master:{get:function(){return i.playlists.master},enumerable:!0},playerDimensions:{get:function(){return i.tech_.currentDimensions()},enumerable:!0},seekable:{get:function(){return Zu(i.tech_.seekable())},enumerable:!0},timestamp:{get:function(){return Date.now()},enumerable:!0},videoPlaybackQuality:{get:function(){return i.tech_.getVideoPlaybackQuality()},enumerable:!0}}),this.tech_.one("canplay",this.masterPlaylistController_.setupFirstPlay.bind(this.masterPlaylistController_)),this.tech_.on("bandwidthupdate",function(){i.options_.useBandwidthFromLocalStorage&&function(e){if(!T.localStorage)return;var t=Ud();t=t?da.mergeOptions(t,e):e;try{T.localStorage.setItem(Rd,JSON.stringify(t))}catch(e){return}}({bandwidth:i.bandwidth,throughput:Math.round(i.throughput)})}),this.masterPlaylistController_.on("selectedinitialmedia",function(){!function(i){var e=i.playlists;i.representations=function(){return e&&e.master&&e.master.playlists?e.master.playlists.filter(function(e){return!sl(e)}).map(function(e,t){return new nd(i,e,e.id)}):[]}}(i)}),this.masterPlaylistController_.sourceUpdater_.on("ready",function(){var e=i.masterPlaylistController_.mediaTypes_.AUDIO.activePlaylistLoader;Nd({player:i.player_,sourceKeySystems:i.source_.keySystems,media:i.playlists.media(),audioMedia:e&&e.media(),mainPlaylists:i.playlists.master.playlists})}),this.on(this.masterPlaylistController_,"progress",function(){this.tech_.trigger("progress")}),this.on(this.masterPlaylistController_,"firstplay",function(){this.ignoreNextSeekingEvent_=!0}),this.setupQualityLevels_(),this.tech_.el()&&(this.mediaSourceUrl_=T.URL.createObjectURL(this.masterPlaylistController_.mediaSource),this.tech_.src(this.mediaSourceUrl_)))},t.setupQualityLevels_=function(){var e=this,t=da.players[this.tech_.options_.playerId];t&&t.qualityLevels&&!this.qualityLevels_&&(this.qualityLevels_=t.qualityLevels(),this.masterPlaylistController_.on("selectedinitialmedia",function(){!function(t,e){e.representations().forEach(function(e){t.addQualityLevel(e)}),Md(t,e.playlists)}(e.qualityLevels_,e)}),this.playlists.on("mediachange",function(){Md(e.qualityLevels_,e.playlists)}))},e.version=function(){return{"@videojs/http-streaming":"2.2.4","mux.js":"5.6.7","mpd-parser":"0.14.0","m3u8-parser":"4.5.0","aes-decrypter":"3.1.0"}},t.version=function(){return this.constructor.version()},t.canChangeType=function(){return vd.canChangeType()},t.play=function(){this.masterPlaylistController_.play()},t.setCurrentTime=function(e){this.masterPlaylistController_.setCurrentTime(e)},t.duration=function(){return this.masterPlaylistController_.duration()},t.seekable=function(){return this.masterPlaylistController_.seekable()},t.dispose=function(){this.playbackWatcher_&&this.playbackWatcher_.dispose(),this.masterPlaylistController_&&this.masterPlaylistController_.dispose(),this.qualityLevels_&&this.qualityLevels_.dispose(),this.player_&&(delete this.player_.vhs,delete this.player_.dash,delete this.player_.hls),this.tech_&&this.tech_.vhs&&delete this.tech_.vhs,this.tech_&&delete this.tech_.hls,this.mediaSourceUrl_&&T.URL.revokeObjectURL&&(T.URL.revokeObjectURL(this.mediaSourceUrl_),this.mediaSourceUrl_=null),a.prototype.dispose.call(this)},t.convertToProgramTime=function(e,t){return _l({playlist:this.masterPlaylistController_.media(),time:e,callback:t})},t.seekToProgramTime=function(e,t,i,n){return void 0===i&&(i=!0),void 0===n&&(n=2),bl({programTime:e,playlist:this.masterPlaylistController_.media(),retryCount:n,pauseAfterSeek:i,seekTo:this.options_.seekTo,tech:this.options_.tech,callback:t})},e}(da.getComponent("Component")),Bd={name:"videojs-http-streaming",VERSION:"2.2.4",canHandleSource:function(e,t){void 0===t&&(t={});var i=da.mergeOptions(da.options,t);return Bd.canPlayType(e.type,i)},handleSource:function(e,t,i){void 0===i&&(i={});var n=da.mergeOptions(da.options,i);return t.vhs=new Fd(e,t,n),da.hasOwnProperty("hls")||Object.defineProperty(t,"hls",{get:function(){return da.log.warn("player.tech().hls is deprecated. Use player.tech().vhs instead."),t.vhs},configurable:!0}),t.vhs.xhr=dl(),t.vhs.src(e.src,e.type),t.vhs},canPlayType:function(e,t){void 0===t&&(t={});var i=da.mergeOptions(da.options,t).vhs.overrideNative,n=void 0===i?!da.browser.IS_ANY_SAFARI:i,r=Ia(e);return r&&(!Dd.supportsTypeNatively(r)||n)?"maybe":""}};return ql("avc1.4d400d,mp4a.40.2")&&da.getTech("Html5").registerSourceHandler(Bd,0),da.VhsHandler=Fd,Object.defineProperty(da,"HlsHandler",{get:function(){return da.log.warn("videojs.HlsHandler is deprecated. Use videojs.VhsHandler instead."),Fd},configurable:!0}),da.VhsSourceHandler=Bd,Object.defineProperty(da,"HlsSourceHandler",{get:function(){return da.log.warn("videojs.HlsSourceHandler is deprecated. Use videojs.VhsSourceHandler instead."),Bd},configurable:!0}),da.Vhs=Dd,Object.defineProperty(da,"Hls",{get:function(){return da.log.warn("videojs.Hls is deprecated. Use videojs.Vhs instead."),Dd},configurable:!0}),da.use||(da.registerComponent("Hls",Dd),da.registerComponent("Vhs",Dd)),da.options.vhs=da.options.vhs||{},da.options.hls=da.options.hls||{},da.registerPlugin?da.registerPlugin("reloadSourceOnError",rd):da.plugin("reloadSourceOnError",rd),da}); -!function(){!function(a){var b=a&&a.videojs;b&&(b.CDN_VERSION="7.10.2")}(window)}();
\ No newline at end of file diff --git a/assets/js/videojs-contrib-quality-levels.min.js b/assets/js/videojs-contrib-quality-levels.min.js deleted file mode 100644 index f0015b89..00000000 --- a/assets/js/videojs-contrib-quality-levels.min.js +++ /dev/null @@ -1,2 +0,0 @@ -/*! @name videojs-contrib-quality-levels @version 2.0.9 @license Apache-2.0 */ -!function(e,t){"object"==typeof exports&&"undefined"!=typeof module?module.exports=t(require("video.js"),require("global/document")):"function"==typeof define&&define.amd?define(["video.js","global/document"],t):e.videojsContribQualityLevels=t(e.videojs,e.document)}(this,function(e,t){"use strict";function n(e){if(void 0===e)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return e}e=e&&e.hasOwnProperty("default")?e.default:e,t=t&&t.hasOwnProperty("default")?t.default:t;var r=function(r){var i,l;function o(){var i,l=n(n(i=r.call(this)||this));if(e.browser.IS_IE8)for(var s in l=t.createElement("custom"),o.prototype)"constructor"!==s&&(l[s]=o.prototype[s]);return l.levels_=[],l.selectedIndex_=-1,Object.defineProperty(l,"selectedIndex",{get:function(){return l.selectedIndex_}}),Object.defineProperty(l,"length",{get:function(){return l.levels_.length}}),l||n(i)}l=r,(i=o).prototype=Object.create(l.prototype),i.prototype.constructor=i,i.__proto__=l;var s=o.prototype;return s.addQualityLevel=function(n){var r=this.getQualityLevelById(n.id);if(r)return r;var i=this.levels_.length;return r=new function n(r){var i=this;if(e.browser.IS_IE8)for(var l in i=t.createElement("custom"),n.prototype)"constructor"!==l&&(i[l]=n.prototype[l]);return i.id=r.id,i.label=i.id,i.width=r.width,i.height=r.height,i.bitrate=r.bandwidth,i.enabled_=r.enabled,Object.defineProperty(i,"enabled",{get:function(){return i.enabled_()},set:function(e){i.enabled_(e)}}),i}(n),""+i in this||Object.defineProperty(this,i,{get:function(){return this.levels_[i]}}),this.levels_.push(r),this.trigger({qualityLevel:r,type:"addqualitylevel"}),r},s.removeQualityLevel=function(e){for(var t=null,n=0,r=this.length;n<r;n++)if(this[n]===e){t=this.levels_.splice(n,1)[0],this.selectedIndex_===n?this.selectedIndex_=-1:this.selectedIndex_>n&&this.selectedIndex_--;break}return t&&this.trigger({qualityLevel:e,type:"removequalitylevel"}),t},s.getQualityLevelById=function(e){for(var t=0,n=this.length;t<n;t++){var r=this[t];if(r.id===e)return r}return null},s.dispose=function(){this.selectedIndex_=-1,this.levels_.length=0},o}(e.EventTarget);for(var i in r.prototype.allowedEvents_={change:"change",addqualitylevel:"addqualitylevel",removequalitylevel:"removequalitylevel"},r.prototype.allowedEvents_)r.prototype["on"+i]=null;var l=function(t){return n=this,e.mergeOptions({},t),i=n.qualityLevels,l=new r,n.on("dispose",function e(){l.dispose(),n.qualityLevels=i,n.off("dispose",e)}),n.qualityLevels=function(){return l},n.qualityLevels.VERSION="2.0.9",l;var n,i,l};return(e.registerPlugin||e.plugin)("qualityLevels",l),l.VERSION="2.0.9",l}); diff --git a/assets/js/videojs-http-source-selector.min.js b/assets/js/videojs-http-source-selector.min.js deleted file mode 100644 index d4923c66..00000000 --- a/assets/js/videojs-http-source-selector.min.js +++ /dev/null @@ -1,7 +0,0 @@ -/** - * videojs-http-source-selector - * @version 1.1.6 - * @copyright 2019 Justin Fujita <Justin@pivotshare.com> - * @license MIT - */ -!function(e,t){"object"==typeof exports&&"undefined"!=typeof module?module.exports=t(require("video.js")):"function"==typeof define&&define.amd?define(["video.js"],t):(e=e||self)["videojs-http-source-selector"]=t(e.videojs)}(this,function(r){"use strict";function o(e,t){e.prototype=Object.create(t.prototype),(e.prototype.constructor=e).__proto__=t}function s(e){if(void 0===e)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return e}var e=(r=r&&r.hasOwnProperty("default")?r.default:r).getComponent("MenuItem"),t=r.getComponent("Component"),a=function(n){function e(e,t){return t.selectable=!0,t.multiSelectable=!1,n.call(this,e,t)||this}o(e,n);var t=e.prototype;return t.handleClick=function(){var e=this.options_;console.log("Changing quality to:",e.label),n.prototype.handleClick.call(this);for(var t=this.player().qualityLevels(),o=0;o<t.length;o++)e.index==t.length?t[o].enabled=!0:e.index==o?t[o].enabled=!0:t[o].enabled=!1},t.update=function(){var e=this.player().qualityLevels().selectedIndex;this.selected(this.options_.index==e)},e}(e);t.registerComponent("SourceMenuItem",a);var u=r.getComponent("MenuButton"),n=function(i){function e(e,t){var o;o=i.call(this,e,t)||this,u.apply(s(o),arguments);var n=o.player().qualityLevels();if(t&&t.default)if("low"==t.default)for(var l=0;l<n.length;l++)n[l].enabled=0==l;else if(t.default="high")for(l=0;l<n.length;l++)n[l].enabled=l==n.length-1;return o.player().qualityLevels().on(["change","addqualitylevel"],r.bind(s(o),o.update)),o}o(e,i);var t=e.prototype;return t.createEl=function(){return r.dom.createEl("div",{className:"vjs-http-source-selector vjs-menu-button vjs-menu-button-popup vjs-control vjs-button"})},t.buildCSSClass=function(){return u.prototype.buildCSSClass.call(this)+" vjs-icon-cog"},t.update=function(){return u.prototype.update.call(this)},t.createItems=function(){for(var e=[],t=this.player().qualityLevels(),o=[],n=0;n<t.length;n++){var l=t.length-(n+1),i=l===t.selectedIndex,r=""+l,s=l;t[l].height?(r=t[l].height+"p",s=parseInt(t[l].height,10)):t[l].bitrate&&(r=Math.floor(t[l].bitrate/1e3)+" kbps",s=parseInt(t[l].bitrate,10)),0<=o.indexOf(r)||(o.push(r),e.push(new a(this.player_,{label:r,index:l,selected:i,sortVal:s})))}return 1<t.length&&e.push(new a(this.player_,{label:"Auto",index:t.length,selected:!1,sortVal:99999})),e.sort(function(e,t){return e.options_.sortVal<t.options_.sortVal?1:e.options_.sortVal>t.options_.sortVal?-1:0}),e},e}(u),l={},i=r.registerPlugin||r.plugin,c=function(e){var t=this;this.ready(function(){!function(n,e){if(n.addClass("vjs-http-source-selector"),console.log("videojs-http-source-selector initialized!"),console.log("player.techName_:"+n.techName_),"Html5"!=n.techName_)return;n.on(["loadedmetadata"],function(e){if(n.qualityLevels(),r.log("loadmetadata event"),"undefined"==n.videojs_http_source_selector_initialized||1==n.videojs_http_source_selector_initialized)console.log("player.videojs_http_source_selector_initialized == true");else{console.log("player.videojs_http_source_selector_initialized == false"),n.videojs_http_source_selector_initialized=!0;var t=n.controlBar,o=t.getChild("fullscreenToggle").el();t.el().insertBefore(t.addChild("SourceMenuButton").el(),o)}})}(t,r.mergeOptions(l,e))}),r.registerComponent("SourceMenuButton",n),r.registerComponent("SourceMenuItem",a)};return i("httpSourceSelector",c),c.VERSION="1.1.6",c});
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\ No newline at end of file diff --git a/assets/js/videojs-vr.js b/assets/js/videojs-vr.js deleted file mode 100644 index f857f61d..00000000 --- a/assets/js/videojs-vr.js +++ /dev/null @@ -1,52730 +0,0 @@ -/*! @name videojs-vr @version 1.7.1 @license Apache-2.0 */ -(function (global, factory) { - typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('global/window'), require('global/document'), require('video.js')) : - typeof define === 'function' && define.amd ? define(['global/window', 'global/document', 'video.js'], factory) : - (global = global || self, global.videojsVr = factory(global.window, global.document, global.videojs)); -}(this, function (window$1, document$1, videojs) { 'use strict'; - - window$1 = window$1 && window$1.hasOwnProperty('default') ? window$1['default'] : window$1; - document$1 = document$1 && document$1.hasOwnProperty('default') ? document$1['default'] : document$1; - videojs = videojs && videojs.hasOwnProperty('default') ? videojs['default'] : videojs; - - function _assertThisInitialized(self) { - if (self === void 0) { - throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); - } - - return self; - } - - var assertThisInitialized = _assertThisInitialized; - - function _inheritsLoose(subClass, superClass) { - subClass.prototype = Object.create(superClass.prototype); - subClass.prototype.constructor = subClass; - subClass.__proto__ = superClass; - } - - var inheritsLoose = _inheritsLoose; - - var version = "1.7.1"; - - var commonjsGlobal = typeof globalThis !== 'undefined' ? globalThis : typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {}; - - function unwrapExports (x) { - return x && x.__esModule && Object.prototype.hasOwnProperty.call(x, 'default') ? x['default'] : x; - } - - function createCommonjsModule(fn, module) { - return module = { exports: {} }, fn(module, module.exports), module.exports; - } - - var webvrPolyfill = createCommonjsModule(function (module, exports) { - /** - * @license - * webvr-polyfill - * Copyright (c) 2015-2017 Google - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - - /** - * @license - * cardboard-vr-display - * Copyright (c) 2015-2017 Google - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - - /** - * @license - * webvr-polyfill-dpdb - * Copyright (c) 2017 Google - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - - /** - * @license - * wglu-preserve-state - * Copyright (c) 2016, Brandon Jones. - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN - * THE SOFTWARE. - */ - - /** - * @license - * nosleep.js - * Copyright (c) 2017, Rich Tibbett - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN - * THE SOFTWARE. - */ - - (function (global, factory) { - module.exports = factory() ; - }(commonjsGlobal, (function () { - var commonjsGlobal$1 = typeof window !== 'undefined' ? window : typeof commonjsGlobal !== 'undefined' ? commonjsGlobal : typeof self !== 'undefined' ? self : {}; - - - - function unwrapExports (x) { - return x && x.__esModule && Object.prototype.hasOwnProperty.call(x, 'default') ? x['default'] : x; - } - - function createCommonjsModule(fn, module) { - return module = { exports: {} }, fn(module, module.exports), module.exports; - } - - var race = function race(promises) { - if (Promise.race) { - return Promise.race(promises); - } - return new Promise(function (resolve, reject) { - for (var i = 0; i < promises.length; i++) { - promises[i].then(resolve, reject); - } - }); - }; - - var isMobile = function isMobile() { - return (/Android/i.test(navigator.userAgent) || /iPhone|iPad|iPod/i.test(navigator.userAgent) - ); - }; - var copyArray = function copyArray(source, dest) { - for (var i = 0, n = source.length; i < n; i++) { - dest[i] = source[i]; - } - }; - var extend = function extend(dest, src) { - for (var key in src) { - if (src.hasOwnProperty(key)) { - dest[key] = src[key]; - } - } - return dest; - }; - - var cardboardVrDisplay = createCommonjsModule(function (module, exports) { - /** - * @license - * cardboard-vr-display - * Copyright (c) 2015-2017 Google - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - /** - * @license - * gl-preserve-state - * Copyright (c) 2016, Brandon Jones. - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN - * THE SOFTWARE. - */ - /** - * @license - * webvr-polyfill-dpdb - * Copyright (c) 2015-2017 Google - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - /** - * @license - * nosleep.js - * Copyright (c) 2017, Rich Tibbett - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN - * THE SOFTWARE. - */ - (function (global, factory) { - module.exports = factory(); - }(commonjsGlobal$1, (function () { var classCallCheck = function (instance, Constructor) { - if (!(instance instanceof Constructor)) { - throw new TypeError("Cannot call a class as a function"); - } - }; - var createClass = function () { - function defineProperties(target, props) { - for (var i = 0; i < props.length; i++) { - var descriptor = props[i]; - descriptor.enumerable = descriptor.enumerable || false; - descriptor.configurable = true; - if ("value" in descriptor) descriptor.writable = true; - Object.defineProperty(target, descriptor.key, descriptor); - } - } - return function (Constructor, protoProps, staticProps) { - if (protoProps) defineProperties(Constructor.prototype, protoProps); - if (staticProps) defineProperties(Constructor, staticProps); - return Constructor; - }; - }(); - var slicedToArray = function () { - function sliceIterator(arr, i) { - var _arr = []; - var _n = true; - var _d = false; - var _e = undefined; - try { - for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { - _arr.push(_s.value); - if (i && _arr.length === i) break; - } - } catch (err) { - _d = true; - _e = err; - } finally { - try { - if (!_n && _i["return"]) _i["return"](); - } finally { - if (_d) throw _e; - } - } - return _arr; - } - return function (arr, i) { - if (Array.isArray(arr)) { - return arr; - } else if (Symbol.iterator in Object(arr)) { - return sliceIterator(arr, i); - } else { - throw new TypeError("Invalid attempt to destructure non-iterable instance"); - } - }; - }(); - var MIN_TIMESTEP = 0.001; - var MAX_TIMESTEP = 1; - var base64 = function base64(mimeType, _base) { - return 'data:' + mimeType + ';base64,' + _base; - }; - var lerp = function lerp(a, b, t) { - return a + (b - a) * t; - }; - var isIOS = function () { - var isIOS = /iPad|iPhone|iPod/.test(navigator.platform); - return function () { - return isIOS; - }; - }(); - var isWebViewAndroid = function () { - var isWebViewAndroid = navigator.userAgent.indexOf('Version') !== -1 && navigator.userAgent.indexOf('Android') !== -1 && navigator.userAgent.indexOf('Chrome') !== -1; - return function () { - return isWebViewAndroid; - }; - }(); - var isSafari = function () { - var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent); - return function () { - return isSafari; - }; - }(); - var isFirefoxAndroid = function () { - var isFirefoxAndroid = navigator.userAgent.indexOf('Firefox') !== -1 && navigator.userAgent.indexOf('Android') !== -1; - return function () { - return isFirefoxAndroid; - }; - }(); - var getChromeVersion = function () { - var match = navigator.userAgent.match(/.*Chrome\/([0-9]+)/); - var value = match ? parseInt(match[1], 10) : null; - return function () { - return value; - }; - }(); - var isChromeWithoutDeviceMotion = function () { - var value = false; - if (getChromeVersion() === 65) { - var match = navigator.userAgent.match(/.*Chrome\/([0-9\.]*)/); - if (match) { - var _match$1$split = match[1].split('.'), - _match$1$split2 = slicedToArray(_match$1$split, 4), - major = _match$1$split2[0], - minor = _match$1$split2[1], - branch = _match$1$split2[2], - build = _match$1$split2[3]; - value = parseInt(branch, 10) === 3325 && parseInt(build, 10) < 148; - } - } - return function () { - return value; - }; - }(); - var isR7 = function () { - var isR7 = navigator.userAgent.indexOf('R7 Build') !== -1; - return function () { - return isR7; - }; - }(); - var isLandscapeMode = function isLandscapeMode() { - var rtn = window.orientation == 90 || window.orientation == -90; - return isR7() ? !rtn : rtn; - }; - var isTimestampDeltaValid = function isTimestampDeltaValid(timestampDeltaS) { - if (isNaN(timestampDeltaS)) { - return false; - } - if (timestampDeltaS <= MIN_TIMESTEP) { - return false; - } - if (timestampDeltaS > MAX_TIMESTEP) { - return false; - } - return true; - }; - var getScreenWidth = function getScreenWidth() { - return Math.max(window.screen.width, window.screen.height) * window.devicePixelRatio; - }; - var getScreenHeight = function getScreenHeight() { - return Math.min(window.screen.width, window.screen.height) * window.devicePixelRatio; - }; - var requestFullscreen = function requestFullscreen(element) { - if (isWebViewAndroid()) { - return false; - } - if (element.requestFullscreen) { - element.requestFullscreen(); - } else if (element.webkitRequestFullscreen) { - element.webkitRequestFullscreen(); - } else if (element.mozRequestFullScreen) { - element.mozRequestFullScreen(); - } else if (element.msRequestFullscreen) { - element.msRequestFullscreen(); - } else { - return false; - } - return true; - }; - var exitFullscreen = function exitFullscreen() { - if (document.exitFullscreen) { - document.exitFullscreen(); - } else if (document.webkitExitFullscreen) { - document.webkitExitFullscreen(); - } else if (document.mozCancelFullScreen) { - document.mozCancelFullScreen(); - } else if (document.msExitFullscreen) { - document.msExitFullscreen(); - } else { - return false; - } - return true; - }; - var getFullscreenElement = function getFullscreenElement() { - return document.fullscreenElement || document.webkitFullscreenElement || document.mozFullScreenElement || document.msFullscreenElement; - }; - var linkProgram = function linkProgram(gl, vertexSource, fragmentSource, attribLocationMap) { - var vertexShader = gl.createShader(gl.VERTEX_SHADER); - gl.shaderSource(vertexShader, vertexSource); - gl.compileShader(vertexShader); - var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); - gl.shaderSource(fragmentShader, fragmentSource); - gl.compileShader(fragmentShader); - var program = gl.createProgram(); - gl.attachShader(program, vertexShader); - gl.attachShader(program, fragmentShader); - for (var attribName in attribLocationMap) { - gl.bindAttribLocation(program, attribLocationMap[attribName], attribName); - }gl.linkProgram(program); - gl.deleteShader(vertexShader); - gl.deleteShader(fragmentShader); - return program; - }; - var getProgramUniforms = function getProgramUniforms(gl, program) { - var uniforms = {}; - var uniformCount = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS); - var uniformName = ''; - for (var i = 0; i < uniformCount; i++) { - var uniformInfo = gl.getActiveUniform(program, i); - uniformName = uniformInfo.name.replace('[0]', ''); - uniforms[uniformName] = gl.getUniformLocation(program, uniformName); - } - return uniforms; - }; - var orthoMatrix = function orthoMatrix(out, left, right, bottom, top, near, far) { - var lr = 1 / (left - right), - bt = 1 / (bottom - top), - nf = 1 / (near - far); - out[0] = -2 * lr; - out[1] = 0; - out[2] = 0; - out[3] = 0; - out[4] = 0; - out[5] = -2 * bt; - out[6] = 0; - out[7] = 0; - out[8] = 0; - out[9] = 0; - out[10] = 2 * nf; - out[11] = 0; - out[12] = (left + right) * lr; - out[13] = (top + bottom) * bt; - out[14] = (far + near) * nf; - out[15] = 1; - return out; - }; - var isMobile = function isMobile() { - var check = false; - (function (a) { - if (/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(a) || /1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(a.substr(0, 4))) check = true; - })(navigator.userAgent || navigator.vendor || window.opera); - return check; - }; - var extend = function extend(dest, src) { - for (var key in src) { - if (src.hasOwnProperty(key)) { - dest[key] = src[key]; - } - } - return dest; - }; - var safariCssSizeWorkaround = function safariCssSizeWorkaround(canvas) { - if (isIOS()) { - var width = canvas.style.width; - var height = canvas.style.height; - canvas.style.width = parseInt(width) + 1 + 'px'; - canvas.style.height = parseInt(height) + 'px'; - setTimeout(function () { - canvas.style.width = width; - canvas.style.height = height; - }, 100); - } - window.canvas = canvas; - }; - var frameDataFromPose = function () { - var piOver180 = Math.PI / 180.0; - var rad45 = Math.PI * 0.25; - function mat4_perspectiveFromFieldOfView(out, fov, near, far) { - var upTan = Math.tan(fov ? fov.upDegrees * piOver180 : rad45), - downTan = Math.tan(fov ? fov.downDegrees * piOver180 : rad45), - leftTan = Math.tan(fov ? fov.leftDegrees * piOver180 : rad45), - rightTan = Math.tan(fov ? fov.rightDegrees * piOver180 : rad45), - xScale = 2.0 / (leftTan + rightTan), - yScale = 2.0 / (upTan + downTan); - out[0] = xScale; - out[1] = 0.0; - out[2] = 0.0; - out[3] = 0.0; - out[4] = 0.0; - out[5] = yScale; - out[6] = 0.0; - out[7] = 0.0; - out[8] = -((leftTan - rightTan) * xScale * 0.5); - out[9] = (upTan - downTan) * yScale * 0.5; - out[10] = far / (near - far); - out[11] = -1.0; - out[12] = 0.0; - out[13] = 0.0; - out[14] = far * near / (near - far); - out[15] = 0.0; - return out; - } - function mat4_fromRotationTranslation(out, q, v) { - var x = q[0], - y = q[1], - z = q[2], - w = q[3], - x2 = x + x, - y2 = y + y, - z2 = z + z, - xx = x * x2, - xy = x * y2, - xz = x * z2, - yy = y * y2, - yz = y * z2, - zz = z * z2, - wx = w * x2, - wy = w * y2, - wz = w * z2; - out[0] = 1 - (yy + zz); - out[1] = xy + wz; - out[2] = xz - wy; - out[3] = 0; - out[4] = xy - wz; - out[5] = 1 - (xx + zz); - out[6] = yz + wx; - out[7] = 0; - out[8] = xz + wy; - out[9] = yz - wx; - out[10] = 1 - (xx + yy); - out[11] = 0; - out[12] = v[0]; - out[13] = v[1]; - out[14] = v[2]; - out[15] = 1; - return out; - } - function mat4_translate(out, a, v) { - var x = v[0], - y = v[1], - z = v[2], - a00, - a01, - a02, - a03, - a10, - a11, - a12, - a13, - a20, - a21, - a22, - a23; - if (a === out) { - out[12] = a[0] * x + a[4] * y + a[8] * z + a[12]; - out[13] = a[1] * x + a[5] * y + a[9] * z + a[13]; - out[14] = a[2] * x + a[6] * y + a[10] * z + a[14]; - out[15] = a[3] * x + a[7] * y + a[11] * z + a[15]; - } else { - a00 = a[0];a01 = a[1];a02 = a[2];a03 = a[3]; - a10 = a[4];a11 = a[5];a12 = a[6];a13 = a[7]; - a20 = a[8];a21 = a[9];a22 = a[10];a23 = a[11]; - out[0] = a00;out[1] = a01;out[2] = a02;out[3] = a03; - out[4] = a10;out[5] = a11;out[6] = a12;out[7] = a13; - out[8] = a20;out[9] = a21;out[10] = a22;out[11] = a23; - out[12] = a00 * x + a10 * y + a20 * z + a[12]; - out[13] = a01 * x + a11 * y + a21 * z + a[13]; - out[14] = a02 * x + a12 * y + a22 * z + a[14]; - out[15] = a03 * x + a13 * y + a23 * z + a[15]; - } - return out; - } - function mat4_invert(out, a) { - var a00 = a[0], - a01 = a[1], - a02 = a[2], - a03 = a[3], - a10 = a[4], - a11 = a[5], - a12 = a[6], - a13 = a[7], - a20 = a[8], - a21 = a[9], - a22 = a[10], - a23 = a[11], - a30 = a[12], - a31 = a[13], - a32 = a[14], - a33 = a[15], - b00 = a00 * a11 - a01 * a10, - b01 = a00 * a12 - a02 * a10, - b02 = a00 * a13 - a03 * a10, - b03 = a01 * a12 - a02 * a11, - b04 = a01 * a13 - a03 * a11, - b05 = a02 * a13 - a03 * a12, - b06 = a20 * a31 - a21 * a30, - b07 = a20 * a32 - a22 * a30, - b08 = a20 * a33 - a23 * a30, - b09 = a21 * a32 - a22 * a31, - b10 = a21 * a33 - a23 * a31, - b11 = a22 * a33 - a23 * a32, - det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06; - if (!det) { - return null; - } - det = 1.0 / det; - out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det; - out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det; - out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det; - out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det; - out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det; - out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det; - out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det; - out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det; - out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det; - out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det; - out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det; - out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det; - out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det; - out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det; - out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det; - out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det; - return out; - } - var defaultOrientation = new Float32Array([0, 0, 0, 1]); - var defaultPosition = new Float32Array([0, 0, 0]); - function updateEyeMatrices(projection, view, pose, fov, offset, vrDisplay) { - mat4_perspectiveFromFieldOfView(projection, fov || null, vrDisplay.depthNear, vrDisplay.depthFar); - var orientation = pose.orientation || defaultOrientation; - var position = pose.position || defaultPosition; - mat4_fromRotationTranslation(view, orientation, position); - if (offset) mat4_translate(view, view, offset); - mat4_invert(view, view); - } - return function (frameData, pose, vrDisplay) { - if (!frameData || !pose) return false; - frameData.pose = pose; - frameData.timestamp = pose.timestamp; - updateEyeMatrices(frameData.leftProjectionMatrix, frameData.leftViewMatrix, pose, vrDisplay._getFieldOfView("left"), vrDisplay._getEyeOffset("left"), vrDisplay); - updateEyeMatrices(frameData.rightProjectionMatrix, frameData.rightViewMatrix, pose, vrDisplay._getFieldOfView("right"), vrDisplay._getEyeOffset("right"), vrDisplay); - return true; - }; - }(); - var isInsideCrossOriginIFrame = function isInsideCrossOriginIFrame() { - var isFramed = window.self !== window.top; - var refOrigin = getOriginFromUrl(document.referrer); - var thisOrigin = getOriginFromUrl(window.location.href); - return isFramed && refOrigin !== thisOrigin; - }; - var getOriginFromUrl = function getOriginFromUrl(url) { - var domainIdx; - var protoSepIdx = url.indexOf("://"); - if (protoSepIdx !== -1) { - domainIdx = protoSepIdx + 3; - } else { - domainIdx = 0; - } - var domainEndIdx = url.indexOf('/', domainIdx); - if (domainEndIdx === -1) { - domainEndIdx = url.length; - } - return url.substring(0, domainEndIdx); - }; - var getQuaternionAngle = function getQuaternionAngle(quat) { - if (quat.w > 1) { - console.warn('getQuaternionAngle: w > 1'); - return 0; - } - var angle = 2 * Math.acos(quat.w); - return angle; - }; - var warnOnce = function () { - var observedWarnings = {}; - return function (key, message) { - if (observedWarnings[key] === undefined) { - console.warn('webvr-polyfill: ' + message); - observedWarnings[key] = true; - } - }; - }(); - var deprecateWarning = function deprecateWarning(deprecated, suggested) { - var alternative = suggested ? 'Please use ' + suggested + ' instead.' : ''; - warnOnce(deprecated, deprecated + ' has been deprecated. ' + 'This may not work on native WebVR displays. ' + alternative); - }; - function WGLUPreserveGLState(gl, bindings, callback) { - if (!bindings) { - callback(gl); - return; - } - var boundValues = []; - var activeTexture = null; - for (var i = 0; i < bindings.length; ++i) { - var binding = bindings[i]; - switch (binding) { - case gl.TEXTURE_BINDING_2D: - case gl.TEXTURE_BINDING_CUBE_MAP: - var textureUnit = bindings[++i]; - if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31) { - console.error("TEXTURE_BINDING_2D or TEXTURE_BINDING_CUBE_MAP must be followed by a valid texture unit"); - boundValues.push(null, null); - break; - } - if (!activeTexture) { - activeTexture = gl.getParameter(gl.ACTIVE_TEXTURE); - } - gl.activeTexture(textureUnit); - boundValues.push(gl.getParameter(binding), null); - break; - case gl.ACTIVE_TEXTURE: - activeTexture = gl.getParameter(gl.ACTIVE_TEXTURE); - boundValues.push(null); - break; - default: - boundValues.push(gl.getParameter(binding)); - break; - } - } - callback(gl); - for (var i = 0; i < bindings.length; ++i) { - var binding = bindings[i]; - var boundValue = boundValues[i]; - switch (binding) { - case gl.ACTIVE_TEXTURE: - break; - case gl.ARRAY_BUFFER_BINDING: - gl.bindBuffer(gl.ARRAY_BUFFER, boundValue); - break; - case gl.COLOR_CLEAR_VALUE: - gl.clearColor(boundValue[0], boundValue[1], boundValue[2], boundValue[3]); - break; - case gl.COLOR_WRITEMASK: - gl.colorMask(boundValue[0], boundValue[1], boundValue[2], boundValue[3]); - break; - case gl.CURRENT_PROGRAM: - gl.useProgram(boundValue); - break; - case gl.ELEMENT_ARRAY_BUFFER_BINDING: - gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, boundValue); - break; - case gl.FRAMEBUFFER_BINDING: - gl.bindFramebuffer(gl.FRAMEBUFFER, boundValue); - break; - case gl.RENDERBUFFER_BINDING: - gl.bindRenderbuffer(gl.RENDERBUFFER, boundValue); - break; - case gl.TEXTURE_BINDING_2D: - var textureUnit = bindings[++i]; - if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31) - break; - gl.activeTexture(textureUnit); - gl.bindTexture(gl.TEXTURE_2D, boundValue); - break; - case gl.TEXTURE_BINDING_CUBE_MAP: - var textureUnit = bindings[++i]; - if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31) - break; - gl.activeTexture(textureUnit); - gl.bindTexture(gl.TEXTURE_CUBE_MAP, boundValue); - break; - case gl.VIEWPORT: - gl.viewport(boundValue[0], boundValue[1], boundValue[2], boundValue[3]); - break; - case gl.BLEND: - case gl.CULL_FACE: - case gl.DEPTH_TEST: - case gl.SCISSOR_TEST: - case gl.STENCIL_TEST: - if (boundValue) { - gl.enable(binding); - } else { - gl.disable(binding); - } - break; - default: - console.log("No GL restore behavior for 0x" + binding.toString(16)); - break; - } - if (activeTexture) { - gl.activeTexture(activeTexture); - } - } - } - var glPreserveState = WGLUPreserveGLState; - var distortionVS = ['attribute vec2 position;', 'attribute vec3 texCoord;', 'varying vec2 vTexCoord;', 'uniform vec4 viewportOffsetScale[2];', 'void main() {', ' vec4 viewport = viewportOffsetScale[int(texCoord.z)];', ' vTexCoord = (texCoord.xy * viewport.zw) + viewport.xy;', ' gl_Position = vec4( position, 1.0, 1.0 );', '}'].join('\n'); - var distortionFS = ['precision mediump float;', 'uniform sampler2D diffuse;', 'varying vec2 vTexCoord;', 'void main() {', ' gl_FragColor = texture2D(diffuse, vTexCoord);', '}'].join('\n'); - function CardboardDistorter(gl, cardboardUI, bufferScale, dirtySubmitFrameBindings) { - this.gl = gl; - this.cardboardUI = cardboardUI; - this.bufferScale = bufferScale; - this.dirtySubmitFrameBindings = dirtySubmitFrameBindings; - this.ctxAttribs = gl.getContextAttributes(); - this.meshWidth = 20; - this.meshHeight = 20; - this.bufferWidth = gl.drawingBufferWidth; - this.bufferHeight = gl.drawingBufferHeight; - this.realBindFramebuffer = gl.bindFramebuffer; - this.realEnable = gl.enable; - this.realDisable = gl.disable; - this.realColorMask = gl.colorMask; - this.realClearColor = gl.clearColor; - this.realViewport = gl.viewport; - if (!isIOS()) { - this.realCanvasWidth = Object.getOwnPropertyDescriptor(gl.canvas.__proto__, 'width'); - this.realCanvasHeight = Object.getOwnPropertyDescriptor(gl.canvas.__proto__, 'height'); - } - this.isPatched = false; - this.lastBoundFramebuffer = null; - this.cullFace = false; - this.depthTest = false; - this.blend = false; - this.scissorTest = false; - this.stencilTest = false; - this.viewport = [0, 0, 0, 0]; - this.colorMask = [true, true, true, true]; - this.clearColor = [0, 0, 0, 0]; - this.attribs = { - position: 0, - texCoord: 1 - }; - this.program = linkProgram(gl, distortionVS, distortionFS, this.attribs); - this.uniforms = getProgramUniforms(gl, this.program); - this.viewportOffsetScale = new Float32Array(8); - this.setTextureBounds(); - this.vertexBuffer = gl.createBuffer(); - this.indexBuffer = gl.createBuffer(); - this.indexCount = 0; - this.renderTarget = gl.createTexture(); - this.framebuffer = gl.createFramebuffer(); - this.depthStencilBuffer = null; - this.depthBuffer = null; - this.stencilBuffer = null; - if (this.ctxAttribs.depth && this.ctxAttribs.stencil) { - this.depthStencilBuffer = gl.createRenderbuffer(); - } else if (this.ctxAttribs.depth) { - this.depthBuffer = gl.createRenderbuffer(); - } else if (this.ctxAttribs.stencil) { - this.stencilBuffer = gl.createRenderbuffer(); - } - this.patch(); - this.onResize(); - } - CardboardDistorter.prototype.destroy = function () { - var gl = this.gl; - this.unpatch(); - gl.deleteProgram(this.program); - gl.deleteBuffer(this.vertexBuffer); - gl.deleteBuffer(this.indexBuffer); - gl.deleteTexture(this.renderTarget); - gl.deleteFramebuffer(this.framebuffer); - if (this.depthStencilBuffer) { - gl.deleteRenderbuffer(this.depthStencilBuffer); - } - if (this.depthBuffer) { - gl.deleteRenderbuffer(this.depthBuffer); - } - if (this.stencilBuffer) { - gl.deleteRenderbuffer(this.stencilBuffer); - } - if (this.cardboardUI) { - this.cardboardUI.destroy(); - } - }; - CardboardDistorter.prototype.onResize = function () { - var gl = this.gl; - var self = this; - var glState = [gl.RENDERBUFFER_BINDING, gl.TEXTURE_BINDING_2D, gl.TEXTURE0]; - glPreserveState(gl, glState, function (gl) { - self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, null); - if (self.scissorTest) { - self.realDisable.call(gl, gl.SCISSOR_TEST); - } - self.realColorMask.call(gl, true, true, true, true); - self.realViewport.call(gl, 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight); - self.realClearColor.call(gl, 0, 0, 0, 1); - gl.clear(gl.COLOR_BUFFER_BIT); - self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, self.framebuffer); - gl.bindTexture(gl.TEXTURE_2D, self.renderTarget); - gl.texImage2D(gl.TEXTURE_2D, 0, self.ctxAttribs.alpha ? gl.RGBA : gl.RGB, self.bufferWidth, self.bufferHeight, 0, self.ctxAttribs.alpha ? gl.RGBA : gl.RGB, gl.UNSIGNED_BYTE, null); - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); - gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, self.renderTarget, 0); - if (self.ctxAttribs.depth && self.ctxAttribs.stencil) { - gl.bindRenderbuffer(gl.RENDERBUFFER, self.depthStencilBuffer); - gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, self.bufferWidth, self.bufferHeight); - gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, self.depthStencilBuffer); - } else if (self.ctxAttribs.depth) { - gl.bindRenderbuffer(gl.RENDERBUFFER, self.depthBuffer); - gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, self.bufferWidth, self.bufferHeight); - gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, self.depthBuffer); - } else if (self.ctxAttribs.stencil) { - gl.bindRenderbuffer(gl.RENDERBUFFER, self.stencilBuffer); - gl.renderbufferStorage(gl.RENDERBUFFER, gl.STENCIL_INDEX8, self.bufferWidth, self.bufferHeight); - gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, self.stencilBuffer); - } - if (!gl.checkFramebufferStatus(gl.FRAMEBUFFER) === gl.FRAMEBUFFER_COMPLETE) { - console.error('Framebuffer incomplete!'); - } - self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, self.lastBoundFramebuffer); - if (self.scissorTest) { - self.realEnable.call(gl, gl.SCISSOR_TEST); - } - self.realColorMask.apply(gl, self.colorMask); - self.realViewport.apply(gl, self.viewport); - self.realClearColor.apply(gl, self.clearColor); - }); - if (this.cardboardUI) { - this.cardboardUI.onResize(); - } - }; - CardboardDistorter.prototype.patch = function () { - if (this.isPatched) { - return; - } - var self = this; - var canvas = this.gl.canvas; - var gl = this.gl; - if (!isIOS()) { - canvas.width = getScreenWidth() * this.bufferScale; - canvas.height = getScreenHeight() * this.bufferScale; - Object.defineProperty(canvas, 'width', { - configurable: true, - enumerable: true, - get: function get() { - return self.bufferWidth; - }, - set: function set(value) { - self.bufferWidth = value; - self.realCanvasWidth.set.call(canvas, value); - self.onResize(); - } - }); - Object.defineProperty(canvas, 'height', { - configurable: true, - enumerable: true, - get: function get() { - return self.bufferHeight; - }, - set: function set(value) { - self.bufferHeight = value; - self.realCanvasHeight.set.call(canvas, value); - self.onResize(); - } - }); - } - this.lastBoundFramebuffer = gl.getParameter(gl.FRAMEBUFFER_BINDING); - if (this.lastBoundFramebuffer == null) { - this.lastBoundFramebuffer = this.framebuffer; - this.gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer); - } - this.gl.bindFramebuffer = function (target, framebuffer) { - self.lastBoundFramebuffer = framebuffer ? framebuffer : self.framebuffer; - self.realBindFramebuffer.call(gl, target, self.lastBoundFramebuffer); - }; - this.cullFace = gl.getParameter(gl.CULL_FACE); - this.depthTest = gl.getParameter(gl.DEPTH_TEST); - this.blend = gl.getParameter(gl.BLEND); - this.scissorTest = gl.getParameter(gl.SCISSOR_TEST); - this.stencilTest = gl.getParameter(gl.STENCIL_TEST); - gl.enable = function (pname) { - switch (pname) { - case gl.CULL_FACE: - self.cullFace = true;break; - case gl.DEPTH_TEST: - self.depthTest = true;break; - case gl.BLEND: - self.blend = true;break; - case gl.SCISSOR_TEST: - self.scissorTest = true;break; - case gl.STENCIL_TEST: - self.stencilTest = true;break; - } - self.realEnable.call(gl, pname); - }; - gl.disable = function (pname) { - switch (pname) { - case gl.CULL_FACE: - self.cullFace = false;break; - case gl.DEPTH_TEST: - self.depthTest = false;break; - case gl.BLEND: - self.blend = false;break; - case gl.SCISSOR_TEST: - self.scissorTest = false;break; - case gl.STENCIL_TEST: - self.stencilTest = false;break; - } - self.realDisable.call(gl, pname); - }; - this.colorMask = gl.getParameter(gl.COLOR_WRITEMASK); - gl.colorMask = function (r, g, b, a) { - self.colorMask[0] = r; - self.colorMask[1] = g; - self.colorMask[2] = b; - self.colorMask[3] = a; - self.realColorMask.call(gl, r, g, b, a); - }; - this.clearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE); - gl.clearColor = function (r, g, b, a) { - self.clearColor[0] = r; - self.clearColor[1] = g; - self.clearColor[2] = b; - self.clearColor[3] = a; - self.realClearColor.call(gl, r, g, b, a); - }; - this.viewport = gl.getParameter(gl.VIEWPORT); - gl.viewport = function (x, y, w, h) { - self.viewport[0] = x; - self.viewport[1] = y; - self.viewport[2] = w; - self.viewport[3] = h; - self.realViewport.call(gl, x, y, w, h); - }; - this.isPatched = true; - safariCssSizeWorkaround(canvas); - }; - CardboardDistorter.prototype.unpatch = function () { - if (!this.isPatched) { - return; - } - var gl = this.gl; - var canvas = this.gl.canvas; - if (!isIOS()) { - Object.defineProperty(canvas, 'width', this.realCanvasWidth); - Object.defineProperty(canvas, 'height', this.realCanvasHeight); - } - canvas.width = this.bufferWidth; - canvas.height = this.bufferHeight; - gl.bindFramebuffer = this.realBindFramebuffer; - gl.enable = this.realEnable; - gl.disable = this.realDisable; - gl.colorMask = this.realColorMask; - gl.clearColor = this.realClearColor; - gl.viewport = this.realViewport; - if (this.lastBoundFramebuffer == this.framebuffer) { - gl.bindFramebuffer(gl.FRAMEBUFFER, null); - } - this.isPatched = false; - setTimeout(function () { - safariCssSizeWorkaround(canvas); - }, 1); - }; - CardboardDistorter.prototype.setTextureBounds = function (leftBounds, rightBounds) { - if (!leftBounds) { - leftBounds = [0, 0, 0.5, 1]; - } - if (!rightBounds) { - rightBounds = [0.5, 0, 0.5, 1]; - } - this.viewportOffsetScale[0] = leftBounds[0]; - this.viewportOffsetScale[1] = leftBounds[1]; - this.viewportOffsetScale[2] = leftBounds[2]; - this.viewportOffsetScale[3] = leftBounds[3]; - this.viewportOffsetScale[4] = rightBounds[0]; - this.viewportOffsetScale[5] = rightBounds[1]; - this.viewportOffsetScale[6] = rightBounds[2]; - this.viewportOffsetScale[7] = rightBounds[3]; - }; - CardboardDistorter.prototype.submitFrame = function () { - var gl = this.gl; - var self = this; - var glState = []; - if (!this.dirtySubmitFrameBindings) { - glState.push(gl.CURRENT_PROGRAM, gl.ARRAY_BUFFER_BINDING, gl.ELEMENT_ARRAY_BUFFER_BINDING, gl.TEXTURE_BINDING_2D, gl.TEXTURE0); - } - glPreserveState(gl, glState, function (gl) { - self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, null); - if (self.cullFace) { - self.realDisable.call(gl, gl.CULL_FACE); - } - if (self.depthTest) { - self.realDisable.call(gl, gl.DEPTH_TEST); - } - if (self.blend) { - self.realDisable.call(gl, gl.BLEND); - } - if (self.scissorTest) { - self.realDisable.call(gl, gl.SCISSOR_TEST); - } - if (self.stencilTest) { - self.realDisable.call(gl, gl.STENCIL_TEST); - } - self.realColorMask.call(gl, true, true, true, true); - self.realViewport.call(gl, 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight); - if (self.ctxAttribs.alpha || isIOS()) { - self.realClearColor.call(gl, 0, 0, 0, 1); - gl.clear(gl.COLOR_BUFFER_BIT); - } - gl.useProgram(self.program); - gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, self.indexBuffer); - gl.bindBuffer(gl.ARRAY_BUFFER, self.vertexBuffer); - gl.enableVertexAttribArray(self.attribs.position); - gl.enableVertexAttribArray(self.attribs.texCoord); - gl.vertexAttribPointer(self.attribs.position, 2, gl.FLOAT, false, 20, 0); - gl.vertexAttribPointer(self.attribs.texCoord, 3, gl.FLOAT, false, 20, 8); - gl.activeTexture(gl.TEXTURE0); - gl.uniform1i(self.uniforms.diffuse, 0); - gl.bindTexture(gl.TEXTURE_2D, self.renderTarget); - gl.uniform4fv(self.uniforms.viewportOffsetScale, self.viewportOffsetScale); - gl.drawElements(gl.TRIANGLES, self.indexCount, gl.UNSIGNED_SHORT, 0); - if (self.cardboardUI) { - self.cardboardUI.renderNoState(); - } - self.realBindFramebuffer.call(self.gl, gl.FRAMEBUFFER, self.framebuffer); - if (!self.ctxAttribs.preserveDrawingBuffer) { - self.realClearColor.call(gl, 0, 0, 0, 0); - gl.clear(gl.COLOR_BUFFER_BIT); - } - if (!self.dirtySubmitFrameBindings) { - self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, self.lastBoundFramebuffer); - } - if (self.cullFace) { - self.realEnable.call(gl, gl.CULL_FACE); - } - if (self.depthTest) { - self.realEnable.call(gl, gl.DEPTH_TEST); - } - if (self.blend) { - self.realEnable.call(gl, gl.BLEND); - } - if (self.scissorTest) { - self.realEnable.call(gl, gl.SCISSOR_TEST); - } - if (self.stencilTest) { - self.realEnable.call(gl, gl.STENCIL_TEST); - } - self.realColorMask.apply(gl, self.colorMask); - self.realViewport.apply(gl, self.viewport); - if (self.ctxAttribs.alpha || !self.ctxAttribs.preserveDrawingBuffer) { - self.realClearColor.apply(gl, self.clearColor); - } - }); - if (isIOS()) { - var canvas = gl.canvas; - if (canvas.width != self.bufferWidth || canvas.height != self.bufferHeight) { - self.bufferWidth = canvas.width; - self.bufferHeight = canvas.height; - self.onResize(); - } - } - }; - CardboardDistorter.prototype.updateDeviceInfo = function (deviceInfo) { - var gl = this.gl; - var self = this; - var glState = [gl.ARRAY_BUFFER_BINDING, gl.ELEMENT_ARRAY_BUFFER_BINDING]; - glPreserveState(gl, glState, function (gl) { - var vertices = self.computeMeshVertices_(self.meshWidth, self.meshHeight, deviceInfo); - gl.bindBuffer(gl.ARRAY_BUFFER, self.vertexBuffer); - gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); - if (!self.indexCount) { - var indices = self.computeMeshIndices_(self.meshWidth, self.meshHeight); - gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, self.indexBuffer); - gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW); - self.indexCount = indices.length; - } - }); - }; - CardboardDistorter.prototype.computeMeshVertices_ = function (width, height, deviceInfo) { - var vertices = new Float32Array(2 * width * height * 5); - var lensFrustum = deviceInfo.getLeftEyeVisibleTanAngles(); - var noLensFrustum = deviceInfo.getLeftEyeNoLensTanAngles(); - var viewport = deviceInfo.getLeftEyeVisibleScreenRect(noLensFrustum); - var vidx = 0; - for (var e = 0; e < 2; e++) { - for (var j = 0; j < height; j++) { - for (var i = 0; i < width; i++, vidx++) { - var u = i / (width - 1); - var v = j / (height - 1); - var s = u; - var t = v; - var x = lerp(lensFrustum[0], lensFrustum[2], u); - var y = lerp(lensFrustum[3], lensFrustum[1], v); - var d = Math.sqrt(x * x + y * y); - var r = deviceInfo.distortion.distortInverse(d); - var p = x * r / d; - var q = y * r / d; - u = (p - noLensFrustum[0]) / (noLensFrustum[2] - noLensFrustum[0]); - v = (q - noLensFrustum[3]) / (noLensFrustum[1] - noLensFrustum[3]); - u = (viewport.x + u * viewport.width - 0.5) * 2.0; - v = (viewport.y + v * viewport.height - 0.5) * 2.0; - vertices[vidx * 5 + 0] = u; - vertices[vidx * 5 + 1] = v; - vertices[vidx * 5 + 2] = s; - vertices[vidx * 5 + 3] = t; - vertices[vidx * 5 + 4] = e; - } - } - var w = lensFrustum[2] - lensFrustum[0]; - lensFrustum[0] = -(w + lensFrustum[0]); - lensFrustum[2] = w - lensFrustum[2]; - w = noLensFrustum[2] - noLensFrustum[0]; - noLensFrustum[0] = -(w + noLensFrustum[0]); - noLensFrustum[2] = w - noLensFrustum[2]; - viewport.x = 1 - (viewport.x + viewport.width); - } - return vertices; - }; - CardboardDistorter.prototype.computeMeshIndices_ = function (width, height) { - var indices = new Uint16Array(2 * (width - 1) * (height - 1) * 6); - var halfwidth = width / 2; - var halfheight = height / 2; - var vidx = 0; - var iidx = 0; - for (var e = 0; e < 2; e++) { - for (var j = 0; j < height; j++) { - for (var i = 0; i < width; i++, vidx++) { - if (i == 0 || j == 0) continue; - if (i <= halfwidth == j <= halfheight) { - indices[iidx++] = vidx; - indices[iidx++] = vidx - width - 1; - indices[iidx++] = vidx - width; - indices[iidx++] = vidx - width - 1; - indices[iidx++] = vidx; - indices[iidx++] = vidx - 1; - } else { - indices[iidx++] = vidx - 1; - indices[iidx++] = vidx - width; - indices[iidx++] = vidx; - indices[iidx++] = vidx - width; - indices[iidx++] = vidx - 1; - indices[iidx++] = vidx - width - 1; - } - } - } - } - return indices; - }; - CardboardDistorter.prototype.getOwnPropertyDescriptor_ = function (proto, attrName) { - var descriptor = Object.getOwnPropertyDescriptor(proto, attrName); - if (descriptor.get === undefined || descriptor.set === undefined) { - descriptor.configurable = true; - descriptor.enumerable = true; - descriptor.get = function () { - return this.getAttribute(attrName); - }; - descriptor.set = function (val) { - this.setAttribute(attrName, val); - }; - } - return descriptor; - }; - var uiVS = ['attribute vec2 position;', 'uniform mat4 projectionMat;', 'void main() {', ' gl_Position = projectionMat * vec4( position, -1.0, 1.0 );', '}'].join('\n'); - var uiFS = ['precision mediump float;', 'uniform vec4 color;', 'void main() {', ' gl_FragColor = color;', '}'].join('\n'); - var DEG2RAD = Math.PI / 180.0; - var kAnglePerGearSection = 60; - var kOuterRimEndAngle = 12; - var kInnerRimBeginAngle = 20; - var kOuterRadius = 1; - var kMiddleRadius = 0.75; - var kInnerRadius = 0.3125; - var kCenterLineThicknessDp = 4; - var kButtonWidthDp = 28; - var kTouchSlopFactor = 1.5; - function CardboardUI(gl) { - this.gl = gl; - this.attribs = { - position: 0 - }; - this.program = linkProgram(gl, uiVS, uiFS, this.attribs); - this.uniforms = getProgramUniforms(gl, this.program); - this.vertexBuffer = gl.createBuffer(); - this.gearOffset = 0; - this.gearVertexCount = 0; - this.arrowOffset = 0; - this.arrowVertexCount = 0; - this.projMat = new Float32Array(16); - this.listener = null; - this.onResize(); - } - CardboardUI.prototype.destroy = function () { - var gl = this.gl; - if (this.listener) { - gl.canvas.removeEventListener('click', this.listener, false); - } - gl.deleteProgram(this.program); - gl.deleteBuffer(this.vertexBuffer); - }; - CardboardUI.prototype.listen = function (optionsCallback, backCallback) { - var canvas = this.gl.canvas; - this.listener = function (event) { - var midline = canvas.clientWidth / 2; - var buttonSize = kButtonWidthDp * kTouchSlopFactor; - if (event.clientX > midline - buttonSize && event.clientX < midline + buttonSize && event.clientY > canvas.clientHeight - buttonSize) { - optionsCallback(event); - } - else if (event.clientX < buttonSize && event.clientY < buttonSize) { - backCallback(event); - } - }; - canvas.addEventListener('click', this.listener, false); - }; - CardboardUI.prototype.onResize = function () { - var gl = this.gl; - var self = this; - var glState = [gl.ARRAY_BUFFER_BINDING]; - glPreserveState(gl, glState, function (gl) { - var vertices = []; - var midline = gl.drawingBufferWidth / 2; - var physicalPixels = Math.max(screen.width, screen.height) * window.devicePixelRatio; - var scalingRatio = gl.drawingBufferWidth / physicalPixels; - var dps = scalingRatio * window.devicePixelRatio; - var lineWidth = kCenterLineThicknessDp * dps / 2; - var buttonSize = kButtonWidthDp * kTouchSlopFactor * dps; - var buttonScale = kButtonWidthDp * dps / 2; - var buttonBorder = (kButtonWidthDp * kTouchSlopFactor - kButtonWidthDp) * dps; - vertices.push(midline - lineWidth, buttonSize); - vertices.push(midline - lineWidth, gl.drawingBufferHeight); - vertices.push(midline + lineWidth, buttonSize); - vertices.push(midline + lineWidth, gl.drawingBufferHeight); - self.gearOffset = vertices.length / 2; - function addGearSegment(theta, r) { - var angle = (90 - theta) * DEG2RAD; - var x = Math.cos(angle); - var y = Math.sin(angle); - vertices.push(kInnerRadius * x * buttonScale + midline, kInnerRadius * y * buttonScale + buttonScale); - vertices.push(r * x * buttonScale + midline, r * y * buttonScale + buttonScale); - } - for (var i = 0; i <= 6; i++) { - var segmentTheta = i * kAnglePerGearSection; - addGearSegment(segmentTheta, kOuterRadius); - addGearSegment(segmentTheta + kOuterRimEndAngle, kOuterRadius); - addGearSegment(segmentTheta + kInnerRimBeginAngle, kMiddleRadius); - addGearSegment(segmentTheta + (kAnglePerGearSection - kInnerRimBeginAngle), kMiddleRadius); - addGearSegment(segmentTheta + (kAnglePerGearSection - kOuterRimEndAngle), kOuterRadius); - } - self.gearVertexCount = vertices.length / 2 - self.gearOffset; - self.arrowOffset = vertices.length / 2; - function addArrowVertex(x, y) { - vertices.push(buttonBorder + x, gl.drawingBufferHeight - buttonBorder - y); - } - var angledLineWidth = lineWidth / Math.sin(45 * DEG2RAD); - addArrowVertex(0, buttonScale); - addArrowVertex(buttonScale, 0); - addArrowVertex(buttonScale + angledLineWidth, angledLineWidth); - addArrowVertex(angledLineWidth, buttonScale + angledLineWidth); - addArrowVertex(angledLineWidth, buttonScale - angledLineWidth); - addArrowVertex(0, buttonScale); - addArrowVertex(buttonScale, buttonScale * 2); - addArrowVertex(buttonScale + angledLineWidth, buttonScale * 2 - angledLineWidth); - addArrowVertex(angledLineWidth, buttonScale - angledLineWidth); - addArrowVertex(0, buttonScale); - addArrowVertex(angledLineWidth, buttonScale - lineWidth); - addArrowVertex(kButtonWidthDp * dps, buttonScale - lineWidth); - addArrowVertex(angledLineWidth, buttonScale + lineWidth); - addArrowVertex(kButtonWidthDp * dps, buttonScale + lineWidth); - self.arrowVertexCount = vertices.length / 2 - self.arrowOffset; - gl.bindBuffer(gl.ARRAY_BUFFER, self.vertexBuffer); - gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); - }); - }; - CardboardUI.prototype.render = function () { - var gl = this.gl; - var self = this; - var glState = [gl.CULL_FACE, gl.DEPTH_TEST, gl.BLEND, gl.SCISSOR_TEST, gl.STENCIL_TEST, gl.COLOR_WRITEMASK, gl.VIEWPORT, gl.CURRENT_PROGRAM, gl.ARRAY_BUFFER_BINDING]; - glPreserveState(gl, glState, function (gl) { - gl.disable(gl.CULL_FACE); - gl.disable(gl.DEPTH_TEST); - gl.disable(gl.BLEND); - gl.disable(gl.SCISSOR_TEST); - gl.disable(gl.STENCIL_TEST); - gl.colorMask(true, true, true, true); - gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight); - self.renderNoState(); - }); - }; - CardboardUI.prototype.renderNoState = function () { - var gl = this.gl; - gl.useProgram(this.program); - gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer); - gl.enableVertexAttribArray(this.attribs.position); - gl.vertexAttribPointer(this.attribs.position, 2, gl.FLOAT, false, 8, 0); - gl.uniform4f(this.uniforms.color, 1.0, 1.0, 1.0, 1.0); - orthoMatrix(this.projMat, 0, gl.drawingBufferWidth, 0, gl.drawingBufferHeight, 0.1, 1024.0); - gl.uniformMatrix4fv(this.uniforms.projectionMat, false, this.projMat); - gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); - gl.drawArrays(gl.TRIANGLE_STRIP, this.gearOffset, this.gearVertexCount); - gl.drawArrays(gl.TRIANGLE_STRIP, this.arrowOffset, this.arrowVertexCount); - }; - function Distortion(coefficients) { - this.coefficients = coefficients; - } - Distortion.prototype.distortInverse = function (radius) { - var r0 = 0; - var r1 = 1; - var dr0 = radius - this.distort(r0); - while (Math.abs(r1 - r0) > 0.0001 ) { - var dr1 = radius - this.distort(r1); - var r2 = r1 - dr1 * ((r1 - r0) / (dr1 - dr0)); - r0 = r1; - r1 = r2; - dr0 = dr1; - } - return r1; - }; - Distortion.prototype.distort = function (radius) { - var r2 = radius * radius; - var ret = 0; - for (var i = 0; i < this.coefficients.length; i++) { - ret = r2 * (ret + this.coefficients[i]); - } - return (ret + 1) * radius; - }; - var degToRad = Math.PI / 180; - var radToDeg = 180 / Math.PI; - var Vector3 = function Vector3(x, y, z) { - this.x = x || 0; - this.y = y || 0; - this.z = z || 0; - }; - Vector3.prototype = { - constructor: Vector3, - set: function set(x, y, z) { - this.x = x; - this.y = y; - this.z = z; - return this; - }, - copy: function copy(v) { - this.x = v.x; - this.y = v.y; - this.z = v.z; - return this; - }, - length: function length() { - return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); - }, - normalize: function normalize() { - var scalar = this.length(); - if (scalar !== 0) { - var invScalar = 1 / scalar; - this.multiplyScalar(invScalar); - } else { - this.x = 0; - this.y = 0; - this.z = 0; - } - return this; - }, - multiplyScalar: function multiplyScalar(scalar) { - this.x *= scalar; - this.y *= scalar; - this.z *= scalar; - }, - applyQuaternion: function applyQuaternion(q) { - var x = this.x; - var y = this.y; - var z = this.z; - var qx = q.x; - var qy = q.y; - var qz = q.z; - var qw = q.w; - var ix = qw * x + qy * z - qz * y; - var iy = qw * y + qz * x - qx * z; - var iz = qw * z + qx * y - qy * x; - var iw = -qx * x - qy * y - qz * z; - this.x = ix * qw + iw * -qx + iy * -qz - iz * -qy; - this.y = iy * qw + iw * -qy + iz * -qx - ix * -qz; - this.z = iz * qw + iw * -qz + ix * -qy - iy * -qx; - return this; - }, - dot: function dot(v) { - return this.x * v.x + this.y * v.y + this.z * v.z; - }, - crossVectors: function crossVectors(a, b) { - var ax = a.x, - ay = a.y, - az = a.z; - var bx = b.x, - by = b.y, - bz = b.z; - this.x = ay * bz - az * by; - this.y = az * bx - ax * bz; - this.z = ax * by - ay * bx; - return this; - } - }; - var Quaternion = function Quaternion(x, y, z, w) { - this.x = x || 0; - this.y = y || 0; - this.z = z || 0; - this.w = w !== undefined ? w : 1; - }; - Quaternion.prototype = { - constructor: Quaternion, - set: function set(x, y, z, w) { - this.x = x; - this.y = y; - this.z = z; - this.w = w; - return this; - }, - copy: function copy(quaternion) { - this.x = quaternion.x; - this.y = quaternion.y; - this.z = quaternion.z; - this.w = quaternion.w; - return this; - }, - setFromEulerXYZ: function setFromEulerXYZ(x, y, z) { - var c1 = Math.cos(x / 2); - var c2 = Math.cos(y / 2); - var c3 = Math.cos(z / 2); - var s1 = Math.sin(x / 2); - var s2 = Math.sin(y / 2); - var s3 = Math.sin(z / 2); - this.x = s1 * c2 * c3 + c1 * s2 * s3; - this.y = c1 * s2 * c3 - s1 * c2 * s3; - this.z = c1 * c2 * s3 + s1 * s2 * c3; - this.w = c1 * c2 * c3 - s1 * s2 * s3; - return this; - }, - setFromEulerYXZ: function setFromEulerYXZ(x, y, z) { - var c1 = Math.cos(x / 2); - var c2 = Math.cos(y / 2); - var c3 = Math.cos(z / 2); - var s1 = Math.sin(x / 2); - var s2 = Math.sin(y / 2); - var s3 = Math.sin(z / 2); - this.x = s1 * c2 * c3 + c1 * s2 * s3; - this.y = c1 * s2 * c3 - s1 * c2 * s3; - this.z = c1 * c2 * s3 - s1 * s2 * c3; - this.w = c1 * c2 * c3 + s1 * s2 * s3; - return this; - }, - setFromAxisAngle: function setFromAxisAngle(axis, angle) { - var halfAngle = angle / 2, - s = Math.sin(halfAngle); - this.x = axis.x * s; - this.y = axis.y * s; - this.z = axis.z * s; - this.w = Math.cos(halfAngle); - return this; - }, - multiply: function multiply(q) { - return this.multiplyQuaternions(this, q); - }, - multiplyQuaternions: function multiplyQuaternions(a, b) { - var qax = a.x, - qay = a.y, - qaz = a.z, - qaw = a.w; - var qbx = b.x, - qby = b.y, - qbz = b.z, - qbw = b.w; - this.x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; - this.y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; - this.z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; - this.w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; - return this; - }, - inverse: function inverse() { - this.x *= -1; - this.y *= -1; - this.z *= -1; - this.normalize(); - return this; - }, - normalize: function normalize() { - var l = Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w); - if (l === 0) { - this.x = 0; - this.y = 0; - this.z = 0; - this.w = 1; - } else { - l = 1 / l; - this.x = this.x * l; - this.y = this.y * l; - this.z = this.z * l; - this.w = this.w * l; - } - return this; - }, - slerp: function slerp(qb, t) { - if (t === 0) return this; - if (t === 1) return this.copy(qb); - var x = this.x, - y = this.y, - z = this.z, - w = this.w; - var cosHalfTheta = w * qb.w + x * qb.x + y * qb.y + z * qb.z; - if (cosHalfTheta < 0) { - this.w = -qb.w; - this.x = -qb.x; - this.y = -qb.y; - this.z = -qb.z; - cosHalfTheta = -cosHalfTheta; - } else { - this.copy(qb); - } - if (cosHalfTheta >= 1.0) { - this.w = w; - this.x = x; - this.y = y; - this.z = z; - return this; - } - var halfTheta = Math.acos(cosHalfTheta); - var sinHalfTheta = Math.sqrt(1.0 - cosHalfTheta * cosHalfTheta); - if (Math.abs(sinHalfTheta) < 0.001) { - this.w = 0.5 * (w + this.w); - this.x = 0.5 * (x + this.x); - this.y = 0.5 * (y + this.y); - this.z = 0.5 * (z + this.z); - return this; - } - var ratioA = Math.sin((1 - t) * halfTheta) / sinHalfTheta, - ratioB = Math.sin(t * halfTheta) / sinHalfTheta; - this.w = w * ratioA + this.w * ratioB; - this.x = x * ratioA + this.x * ratioB; - this.y = y * ratioA + this.y * ratioB; - this.z = z * ratioA + this.z * ratioB; - return this; - }, - setFromUnitVectors: function () { - var v1, r; - var EPS = 0.000001; - return function (vFrom, vTo) { - if (v1 === undefined) v1 = new Vector3(); - r = vFrom.dot(vTo) + 1; - if (r < EPS) { - r = 0; - if (Math.abs(vFrom.x) > Math.abs(vFrom.z)) { - v1.set(-vFrom.y, vFrom.x, 0); - } else { - v1.set(0, -vFrom.z, vFrom.y); - } - } else { - v1.crossVectors(vFrom, vTo); - } - this.x = v1.x; - this.y = v1.y; - this.z = v1.z; - this.w = r; - this.normalize(); - return this; - }; - }() - }; - function Device(params) { - this.width = params.width || getScreenWidth(); - this.height = params.height || getScreenHeight(); - this.widthMeters = params.widthMeters; - this.heightMeters = params.heightMeters; - this.bevelMeters = params.bevelMeters; - } - var DEFAULT_ANDROID = new Device({ - widthMeters: 0.110, - heightMeters: 0.062, - bevelMeters: 0.004 - }); - var DEFAULT_IOS = new Device({ - widthMeters: 0.1038, - heightMeters: 0.0584, - bevelMeters: 0.004 - }); - var Viewers = { - CardboardV1: new CardboardViewer({ - id: 'CardboardV1', - label: 'Cardboard I/O 2014', - fov: 40, - interLensDistance: 0.060, - baselineLensDistance: 0.035, - screenLensDistance: 0.042, - distortionCoefficients: [0.441, 0.156], - inverseCoefficients: [-0.4410035, 0.42756155, -0.4804439, 0.5460139, -0.58821183, 0.5733938, -0.48303202, 0.33299083, -0.17573841, 0.0651772, -0.01488963, 0.001559834] - }), - CardboardV2: new CardboardViewer({ - id: 'CardboardV2', - label: 'Cardboard I/O 2015', - fov: 60, - interLensDistance: 0.064, - baselineLensDistance: 0.035, - screenLensDistance: 0.039, - distortionCoefficients: [0.34, 0.55], - inverseCoefficients: [-0.33836704, -0.18162185, 0.862655, -1.2462051, 1.0560602, -0.58208317, 0.21609078, -0.05444823, 0.009177956, -9.904169E-4, 6.183535E-5, -1.6981803E-6] - }) - }; - function DeviceInfo(deviceParams, additionalViewers) { - this.viewer = Viewers.CardboardV2; - this.updateDeviceParams(deviceParams); - this.distortion = new Distortion(this.viewer.distortionCoefficients); - for (var i = 0; i < additionalViewers.length; i++) { - var viewer = additionalViewers[i]; - Viewers[viewer.id] = new CardboardViewer(viewer); - } - } - DeviceInfo.prototype.updateDeviceParams = function (deviceParams) { - this.device = this.determineDevice_(deviceParams) || this.device; - }; - DeviceInfo.prototype.getDevice = function () { - return this.device; - }; - DeviceInfo.prototype.setViewer = function (viewer) { - this.viewer = viewer; - this.distortion = new Distortion(this.viewer.distortionCoefficients); - }; - DeviceInfo.prototype.determineDevice_ = function (deviceParams) { - if (!deviceParams) { - if (isIOS()) { - console.warn('Using fallback iOS device measurements.'); - return DEFAULT_IOS; - } else { - console.warn('Using fallback Android device measurements.'); - return DEFAULT_ANDROID; - } - } - var METERS_PER_INCH = 0.0254; - var metersPerPixelX = METERS_PER_INCH / deviceParams.xdpi; - var metersPerPixelY = METERS_PER_INCH / deviceParams.ydpi; - var width = getScreenWidth(); - var height = getScreenHeight(); - return new Device({ - widthMeters: metersPerPixelX * width, - heightMeters: metersPerPixelY * height, - bevelMeters: deviceParams.bevelMm * 0.001 - }); - }; - DeviceInfo.prototype.getDistortedFieldOfViewLeftEye = function () { - var viewer = this.viewer; - var device = this.device; - var distortion = this.distortion; - var eyeToScreenDistance = viewer.screenLensDistance; - var outerDist = (device.widthMeters - viewer.interLensDistance) / 2; - var innerDist = viewer.interLensDistance / 2; - var bottomDist = viewer.baselineLensDistance - device.bevelMeters; - var topDist = device.heightMeters - bottomDist; - var outerAngle = radToDeg * Math.atan(distortion.distort(outerDist / eyeToScreenDistance)); - var innerAngle = radToDeg * Math.atan(distortion.distort(innerDist / eyeToScreenDistance)); - var bottomAngle = radToDeg * Math.atan(distortion.distort(bottomDist / eyeToScreenDistance)); - var topAngle = radToDeg * Math.atan(distortion.distort(topDist / eyeToScreenDistance)); - return { - leftDegrees: Math.min(outerAngle, viewer.fov), - rightDegrees: Math.min(innerAngle, viewer.fov), - downDegrees: Math.min(bottomAngle, viewer.fov), - upDegrees: Math.min(topAngle, viewer.fov) - }; - }; - DeviceInfo.prototype.getLeftEyeVisibleTanAngles = function () { - var viewer = this.viewer; - var device = this.device; - var distortion = this.distortion; - var fovLeft = Math.tan(-degToRad * viewer.fov); - var fovTop = Math.tan(degToRad * viewer.fov); - var fovRight = Math.tan(degToRad * viewer.fov); - var fovBottom = Math.tan(-degToRad * viewer.fov); - var halfWidth = device.widthMeters / 4; - var halfHeight = device.heightMeters / 2; - var verticalLensOffset = viewer.baselineLensDistance - device.bevelMeters - halfHeight; - var centerX = viewer.interLensDistance / 2 - halfWidth; - var centerY = -verticalLensOffset; - var centerZ = viewer.screenLensDistance; - var screenLeft = distortion.distort((centerX - halfWidth) / centerZ); - var screenTop = distortion.distort((centerY + halfHeight) / centerZ); - var screenRight = distortion.distort((centerX + halfWidth) / centerZ); - var screenBottom = distortion.distort((centerY - halfHeight) / centerZ); - var result = new Float32Array(4); - result[0] = Math.max(fovLeft, screenLeft); - result[1] = Math.min(fovTop, screenTop); - result[2] = Math.min(fovRight, screenRight); - result[3] = Math.max(fovBottom, screenBottom); - return result; - }; - DeviceInfo.prototype.getLeftEyeNoLensTanAngles = function () { - var viewer = this.viewer; - var device = this.device; - var distortion = this.distortion; - var result = new Float32Array(4); - var fovLeft = distortion.distortInverse(Math.tan(-degToRad * viewer.fov)); - var fovTop = distortion.distortInverse(Math.tan(degToRad * viewer.fov)); - var fovRight = distortion.distortInverse(Math.tan(degToRad * viewer.fov)); - var fovBottom = distortion.distortInverse(Math.tan(-degToRad * viewer.fov)); - var halfWidth = device.widthMeters / 4; - var halfHeight = device.heightMeters / 2; - var verticalLensOffset = viewer.baselineLensDistance - device.bevelMeters - halfHeight; - var centerX = viewer.interLensDistance / 2 - halfWidth; - var centerY = -verticalLensOffset; - var centerZ = viewer.screenLensDistance; - var screenLeft = (centerX - halfWidth) / centerZ; - var screenTop = (centerY + halfHeight) / centerZ; - var screenRight = (centerX + halfWidth) / centerZ; - var screenBottom = (centerY - halfHeight) / centerZ; - result[0] = Math.max(fovLeft, screenLeft); - result[1] = Math.min(fovTop, screenTop); - result[2] = Math.min(fovRight, screenRight); - result[3] = Math.max(fovBottom, screenBottom); - return result; - }; - DeviceInfo.prototype.getLeftEyeVisibleScreenRect = function (undistortedFrustum) { - var viewer = this.viewer; - var device = this.device; - var dist = viewer.screenLensDistance; - var eyeX = (device.widthMeters - viewer.interLensDistance) / 2; - var eyeY = viewer.baselineLensDistance - device.bevelMeters; - var left = (undistortedFrustum[0] * dist + eyeX) / device.widthMeters; - var top = (undistortedFrustum[1] * dist + eyeY) / device.heightMeters; - var right = (undistortedFrustum[2] * dist + eyeX) / device.widthMeters; - var bottom = (undistortedFrustum[3] * dist + eyeY) / device.heightMeters; - return { - x: left, - y: bottom, - width: right - left, - height: top - bottom - }; - }; - DeviceInfo.prototype.getFieldOfViewLeftEye = function (opt_isUndistorted) { - return opt_isUndistorted ? this.getUndistortedFieldOfViewLeftEye() : this.getDistortedFieldOfViewLeftEye(); - }; - DeviceInfo.prototype.getFieldOfViewRightEye = function (opt_isUndistorted) { - var fov = this.getFieldOfViewLeftEye(opt_isUndistorted); - return { - leftDegrees: fov.rightDegrees, - rightDegrees: fov.leftDegrees, - upDegrees: fov.upDegrees, - downDegrees: fov.downDegrees - }; - }; - DeviceInfo.prototype.getUndistortedFieldOfViewLeftEye = function () { - var p = this.getUndistortedParams_(); - return { - leftDegrees: radToDeg * Math.atan(p.outerDist), - rightDegrees: radToDeg * Math.atan(p.innerDist), - downDegrees: radToDeg * Math.atan(p.bottomDist), - upDegrees: radToDeg * Math.atan(p.topDist) - }; - }; - DeviceInfo.prototype.getUndistortedViewportLeftEye = function () { - var p = this.getUndistortedParams_(); - var viewer = this.viewer; - var device = this.device; - var eyeToScreenDistance = viewer.screenLensDistance; - var screenWidth = device.widthMeters / eyeToScreenDistance; - var screenHeight = device.heightMeters / eyeToScreenDistance; - var xPxPerTanAngle = device.width / screenWidth; - var yPxPerTanAngle = device.height / screenHeight; - var x = Math.round((p.eyePosX - p.outerDist) * xPxPerTanAngle); - var y = Math.round((p.eyePosY - p.bottomDist) * yPxPerTanAngle); - return { - x: x, - y: y, - width: Math.round((p.eyePosX + p.innerDist) * xPxPerTanAngle) - x, - height: Math.round((p.eyePosY + p.topDist) * yPxPerTanAngle) - y - }; - }; - DeviceInfo.prototype.getUndistortedParams_ = function () { - var viewer = this.viewer; - var device = this.device; - var distortion = this.distortion; - var eyeToScreenDistance = viewer.screenLensDistance; - var halfLensDistance = viewer.interLensDistance / 2 / eyeToScreenDistance; - var screenWidth = device.widthMeters / eyeToScreenDistance; - var screenHeight = device.heightMeters / eyeToScreenDistance; - var eyePosX = screenWidth / 2 - halfLensDistance; - var eyePosY = (viewer.baselineLensDistance - device.bevelMeters) / eyeToScreenDistance; - var maxFov = viewer.fov; - var viewerMax = distortion.distortInverse(Math.tan(degToRad * maxFov)); - var outerDist = Math.min(eyePosX, viewerMax); - var innerDist = Math.min(halfLensDistance, viewerMax); - var bottomDist = Math.min(eyePosY, viewerMax); - var topDist = Math.min(screenHeight - eyePosY, viewerMax); - return { - outerDist: outerDist, - innerDist: innerDist, - topDist: topDist, - bottomDist: bottomDist, - eyePosX: eyePosX, - eyePosY: eyePosY - }; - }; - function CardboardViewer(params) { - this.id = params.id; - this.label = params.label; - this.fov = params.fov; - this.interLensDistance = params.interLensDistance; - this.baselineLensDistance = params.baselineLensDistance; - this.screenLensDistance = params.screenLensDistance; - this.distortionCoefficients = params.distortionCoefficients; - this.inverseCoefficients = params.inverseCoefficients; - } - DeviceInfo.Viewers = Viewers; - var format = 1; - var last_updated = "2018-02-20T22:55:10Z"; - var devices = [{"type":"android","rules":[{"mdmh":"asus/*/Nexus 7/*"},{"ua":"Nexus 7"}],"dpi":[320.8,323],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"asus/*/ASUS_Z00AD/*"},{"ua":"ASUS_Z00AD"}],"dpi":[403,404.6],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Google/*/Pixel XL/*"},{"ua":"Pixel XL"}],"dpi":[537.9,533],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Google/*/Pixel/*"},{"ua":"Pixel"}],"dpi":[432.6,436.7],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"HTC/*/HTC6435LVW/*"},{"ua":"HTC6435LVW"}],"dpi":[449.7,443.3],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"HTC/*/HTC One XL/*"},{"ua":"HTC One XL"}],"dpi":[315.3,314.6],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"htc/*/Nexus 9/*"},{"ua":"Nexus 9"}],"dpi":289,"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"HTC/*/HTC One M9/*"},{"ua":"HTC One M9"}],"dpi":[442.5,443.3],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"HTC/*/HTC One_M8/*"},{"ua":"HTC One_M8"}],"dpi":[449.7,447.4],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"HTC/*/HTC One/*"},{"ua":"HTC One"}],"dpi":472.8,"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Huawei/*/Nexus 6P/*"},{"ua":"Nexus 6P"}],"dpi":[515.1,518],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"LENOVO/*/Lenovo PB2-690Y/*"},{"ua":"Lenovo PB2-690Y"}],"dpi":[457.2,454.713],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"LGE/*/Nexus 5X/*"},{"ua":"Nexus 5X"}],"dpi":[422,419.9],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"LGE/*/LGMS345/*"},{"ua":"LGMS345"}],"dpi":[221.7,219.1],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"LGE/*/LG-D800/*"},{"ua":"LG-D800"}],"dpi":[422,424.1],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"LGE/*/LG-D850/*"},{"ua":"LG-D850"}],"dpi":[537.9,541.9],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"LGE/*/VS985 4G/*"},{"ua":"VS985 4G"}],"dpi":[537.9,535.6],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"LGE/*/Nexus 5/*"},{"ua":"Nexus 5 B"}],"dpi":[442.4,444.8],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"LGE/*/Nexus 4/*"},{"ua":"Nexus 4"}],"dpi":[319.8,318.4],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"LGE/*/LG-P769/*"},{"ua":"LG-P769"}],"dpi":[240.6,247.5],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"LGE/*/LGMS323/*"},{"ua":"LGMS323"}],"dpi":[206.6,204.6],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"LGE/*/LGLS996/*"},{"ua":"LGLS996"}],"dpi":[403.4,401.5],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Micromax/*/4560MMX/*"},{"ua":"4560MMX"}],"dpi":[240,219.4],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Micromax/*/A250/*"},{"ua":"Micromax A250"}],"dpi":[480,446.4],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Micromax/*/Micromax AQ4501/*"},{"ua":"Micromax AQ4501"}],"dpi":240,"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"motorola/*/G5/*"},{"ua":"Moto G (5) Plus"}],"dpi":[403.4,403],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"motorola/*/DROID RAZR/*"},{"ua":"DROID RAZR"}],"dpi":[368.1,256.7],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"motorola/*/XT830C/*"},{"ua":"XT830C"}],"dpi":[254,255.9],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"motorola/*/XT1021/*"},{"ua":"XT1021"}],"dpi":[254,256.7],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"motorola/*/XT1023/*"},{"ua":"XT1023"}],"dpi":[254,256.7],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"motorola/*/XT1028/*"},{"ua":"XT1028"}],"dpi":[326.6,327.6],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"motorola/*/XT1034/*"},{"ua":"XT1034"}],"dpi":[326.6,328.4],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"motorola/*/XT1053/*"},{"ua":"XT1053"}],"dpi":[315.3,316.1],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"motorola/*/XT1562/*"},{"ua":"XT1562"}],"dpi":[403.4,402.7],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"motorola/*/Nexus 6/*"},{"ua":"Nexus 6 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Nexus/*"},{"ua":"Galaxy Nexus"}],"dpi":[315.3,314.2],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-N910H/*"},{"ua":"SM-N910H"}],"dpi":[515.1,518],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-N910C/*"},{"ua":"SM-N910C"}],"dpi":[515.2,520.2],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G130M/*"},{"ua":"SM-G130M"}],"dpi":[165.9,164.8],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G928I/*"},{"ua":"SM-G928I"}],"dpi":[515.1,518.4],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G920F/*"},{"ua":"SM-G920F"}],"dpi":580.6,"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G920P/*"},{"ua":"SM-G920P"}],"dpi":[522.5,577],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G925F/*"},{"ua":"SM-G925F"}],"dpi":580.6,"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G925V/*"},{"ua":"SM-G925V"}],"dpi":[522.5,576.6],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G930F/*"},{"ua":"SM-G930F"}],"dpi":576.6,"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G935F/*"},{"ua":"SM-G935F"}],"dpi":533,"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G950F/*"},{"ua":"SM-G950F"}],"dpi":[562.707,565.293],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G955U/*"},{"ua":"SM-G955U"}],"dpi":[522.514,525.762],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"Sony/*/C6903/*"},{"ua":"C6903"}],"dpi":[442.5,443.3],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"Sony/*/D6653/*"},{"ua":"D6653"}],"dpi":[428.6,427.6],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Sony/*/E6653/*"},{"ua":"E6653"}],"dpi":[428.6,425.7],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Sony/*/E6853/*"},{"ua":"E6853"}],"dpi":[403.4,401.9],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Sony/*/SGP321/*"},{"ua":"SGP321"}],"dpi":[224.7,224.1],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"TCT/*/ALCATEL ONE TOUCH Fierce/*"},{"ua":"ALCATEL ONE TOUCH Fierce"}],"dpi":[240,247.5],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"THL/*/thl 5000/*"},{"ua":"thl 5000"}],"dpi":[480,443.3],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Fly/*/IQ4412/*"},{"ua":"IQ4412"}],"dpi":307.9,"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"ZTE/*/ZTE Blade L2/*"},{"ua":"ZTE Blade L2"}],"dpi":240,"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"BENEVE/*/VR518/*"},{"ua":"VR518"}],"dpi":480,"bw":3,"ac":500},{"type":"ios","rules":[{"res":[640,960]}],"dpi":[325.1,328.4],"bw":4,"ac":1000},{"type":"ios","rules":[{"res":[640,1136]}],"dpi":[317.1,320.2],"bw":3,"ac":1000},{"type":"ios","rules":[{"res":[750,1334]}],"dpi":326.4,"bw":4,"ac":1000},{"type":"ios","rules":[{"res":[1242,2208]}],"dpi":[453.6,458.4],"bw":4,"ac":1000},{"type":"ios","rules":[{"res":[1125,2001]}],"dpi":[410.9,415.4],"bw":4,"ac":1000},{"type":"ios","rules":[{"res":[1125,2436]}],"dpi":458,"bw":4,"ac":1000}]; - var DPDB_CACHE = { - format: format, - last_updated: last_updated, - devices: devices - }; - function Dpdb(url, onDeviceParamsUpdated) { - this.dpdb = DPDB_CACHE; - this.recalculateDeviceParams_(); - if (url) { - this.onDeviceParamsUpdated = onDeviceParamsUpdated; - var xhr = new XMLHttpRequest(); - var obj = this; - xhr.open('GET', url, true); - xhr.addEventListener('load', function () { - obj.loading = false; - if (xhr.status >= 200 && xhr.status <= 299) { - obj.dpdb = JSON.parse(xhr.response); - obj.recalculateDeviceParams_(); - } else { - console.error('Error loading online DPDB!'); - } - }); - xhr.send(); - } - } - Dpdb.prototype.getDeviceParams = function () { - return this.deviceParams; - }; - Dpdb.prototype.recalculateDeviceParams_ = function () { - var newDeviceParams = this.calcDeviceParams_(); - if (newDeviceParams) { - this.deviceParams = newDeviceParams; - if (this.onDeviceParamsUpdated) { - this.onDeviceParamsUpdated(this.deviceParams); - } - } else { - console.error('Failed to recalculate device parameters.'); - } - }; - Dpdb.prototype.calcDeviceParams_ = function () { - var db = this.dpdb; - if (!db) { - console.error('DPDB not available.'); - return null; - } - if (db.format != 1) { - console.error('DPDB has unexpected format version.'); - return null; - } - if (!db.devices || !db.devices.length) { - console.error('DPDB does not have a devices section.'); - return null; - } - var userAgent = navigator.userAgent || navigator.vendor || window.opera; - var width = getScreenWidth(); - var height = getScreenHeight(); - if (!db.devices) { - console.error('DPDB has no devices section.'); - return null; - } - for (var i = 0; i < db.devices.length; i++) { - var device = db.devices[i]; - if (!device.rules) { - console.warn('Device[' + i + '] has no rules section.'); - continue; - } - if (device.type != 'ios' && device.type != 'android') { - console.warn('Device[' + i + '] has invalid type.'); - continue; - } - if (isIOS() != (device.type == 'ios')) continue; - var matched = false; - for (var j = 0; j < device.rules.length; j++) { - var rule = device.rules[j]; - if (this.matchRule_(rule, userAgent, width, height)) { - matched = true; - break; - } - } - if (!matched) continue; - var xdpi = device.dpi[0] || device.dpi; - var ydpi = device.dpi[1] || device.dpi; - return new DeviceParams({ xdpi: xdpi, ydpi: ydpi, bevelMm: device.bw }); - } - console.warn('No DPDB device match.'); - return null; - }; - Dpdb.prototype.matchRule_ = function (rule, ua, screenWidth, screenHeight) { - if (!rule.ua && !rule.res) return false; - if (rule.ua && ua.indexOf(rule.ua) < 0) return false; - if (rule.res) { - if (!rule.res[0] || !rule.res[1]) return false; - var resX = rule.res[0]; - var resY = rule.res[1]; - if (Math.min(screenWidth, screenHeight) != Math.min(resX, resY) || Math.max(screenWidth, screenHeight) != Math.max(resX, resY)) { - return false; - } - } - return true; - }; - function DeviceParams(params) { - this.xdpi = params.xdpi; - this.ydpi = params.ydpi; - this.bevelMm = params.bevelMm; - } - function SensorSample(sample, timestampS) { - this.set(sample, timestampS); - } - SensorSample.prototype.set = function (sample, timestampS) { - this.sample = sample; - this.timestampS = timestampS; - }; - SensorSample.prototype.copy = function (sensorSample) { - this.set(sensorSample.sample, sensorSample.timestampS); - }; - function ComplementaryFilter(kFilter, isDebug) { - this.kFilter = kFilter; - this.isDebug = isDebug; - this.currentAccelMeasurement = new SensorSample(); - this.currentGyroMeasurement = new SensorSample(); - this.previousGyroMeasurement = new SensorSample(); - if (isIOS()) { - this.filterQ = new Quaternion(-1, 0, 0, 1); - } else { - this.filterQ = new Quaternion(1, 0, 0, 1); - } - this.previousFilterQ = new Quaternion(); - this.previousFilterQ.copy(this.filterQ); - this.accelQ = new Quaternion(); - this.isOrientationInitialized = false; - this.estimatedGravity = new Vector3(); - this.measuredGravity = new Vector3(); - this.gyroIntegralQ = new Quaternion(); - } - ComplementaryFilter.prototype.addAccelMeasurement = function (vector, timestampS) { - this.currentAccelMeasurement.set(vector, timestampS); - }; - ComplementaryFilter.prototype.addGyroMeasurement = function (vector, timestampS) { - this.currentGyroMeasurement.set(vector, timestampS); - var deltaT = timestampS - this.previousGyroMeasurement.timestampS; - if (isTimestampDeltaValid(deltaT)) { - this.run_(); - } - this.previousGyroMeasurement.copy(this.currentGyroMeasurement); - }; - ComplementaryFilter.prototype.run_ = function () { - if (!this.isOrientationInitialized) { - this.accelQ = this.accelToQuaternion_(this.currentAccelMeasurement.sample); - this.previousFilterQ.copy(this.accelQ); - this.isOrientationInitialized = true; - return; - } - var deltaT = this.currentGyroMeasurement.timestampS - this.previousGyroMeasurement.timestampS; - var gyroDeltaQ = this.gyroToQuaternionDelta_(this.currentGyroMeasurement.sample, deltaT); - this.gyroIntegralQ.multiply(gyroDeltaQ); - this.filterQ.copy(this.previousFilterQ); - this.filterQ.multiply(gyroDeltaQ); - var invFilterQ = new Quaternion(); - invFilterQ.copy(this.filterQ); - invFilterQ.inverse(); - this.estimatedGravity.set(0, 0, -1); - this.estimatedGravity.applyQuaternion(invFilterQ); - this.estimatedGravity.normalize(); - this.measuredGravity.copy(this.currentAccelMeasurement.sample); - this.measuredGravity.normalize(); - var deltaQ = new Quaternion(); - deltaQ.setFromUnitVectors(this.estimatedGravity, this.measuredGravity); - deltaQ.inverse(); - if (this.isDebug) { - console.log('Delta: %d deg, G_est: (%s, %s, %s), G_meas: (%s, %s, %s)', radToDeg * getQuaternionAngle(deltaQ), this.estimatedGravity.x.toFixed(1), this.estimatedGravity.y.toFixed(1), this.estimatedGravity.z.toFixed(1), this.measuredGravity.x.toFixed(1), this.measuredGravity.y.toFixed(1), this.measuredGravity.z.toFixed(1)); - } - var targetQ = new Quaternion(); - targetQ.copy(this.filterQ); - targetQ.multiply(deltaQ); - this.filterQ.slerp(targetQ, 1 - this.kFilter); - this.previousFilterQ.copy(this.filterQ); - }; - ComplementaryFilter.prototype.getOrientation = function () { - return this.filterQ; - }; - ComplementaryFilter.prototype.accelToQuaternion_ = function (accel) { - var normAccel = new Vector3(); - normAccel.copy(accel); - normAccel.normalize(); - var quat = new Quaternion(); - quat.setFromUnitVectors(new Vector3(0, 0, -1), normAccel); - quat.inverse(); - return quat; - }; - ComplementaryFilter.prototype.gyroToQuaternionDelta_ = function (gyro, dt) { - var quat = new Quaternion(); - var axis = new Vector3(); - axis.copy(gyro); - axis.normalize(); - quat.setFromAxisAngle(axis, gyro.length() * dt); - return quat; - }; - function PosePredictor(predictionTimeS, isDebug) { - this.predictionTimeS = predictionTimeS; - this.isDebug = isDebug; - this.previousQ = new Quaternion(); - this.previousTimestampS = null; - this.deltaQ = new Quaternion(); - this.outQ = new Quaternion(); - } - PosePredictor.prototype.getPrediction = function (currentQ, gyro, timestampS) { - if (!this.previousTimestampS) { - this.previousQ.copy(currentQ); - this.previousTimestampS = timestampS; - return currentQ; - } - var axis = new Vector3(); - axis.copy(gyro); - axis.normalize(); - var angularSpeed = gyro.length(); - if (angularSpeed < degToRad * 20) { - if (this.isDebug) { - console.log('Moving slowly, at %s deg/s: no prediction', (radToDeg * angularSpeed).toFixed(1)); - } - this.outQ.copy(currentQ); - this.previousQ.copy(currentQ); - return this.outQ; - } - var predictAngle = angularSpeed * this.predictionTimeS; - this.deltaQ.setFromAxisAngle(axis, predictAngle); - this.outQ.copy(this.previousQ); - this.outQ.multiply(this.deltaQ); - this.previousQ.copy(currentQ); - this.previousTimestampS = timestampS; - return this.outQ; - }; - function FusionPoseSensor(kFilter, predictionTime, yawOnly, isDebug) { - this.yawOnly = yawOnly; - this.accelerometer = new Vector3(); - this.gyroscope = new Vector3(); - this.filter = new ComplementaryFilter(kFilter, isDebug); - this.posePredictor = new PosePredictor(predictionTime, isDebug); - this.isFirefoxAndroid = isFirefoxAndroid(); - this.isIOS = isIOS(); - var chromeVersion = getChromeVersion(); - this.isDeviceMotionInRadians = !this.isIOS && chromeVersion && chromeVersion < 66; - this.isWithoutDeviceMotion = isChromeWithoutDeviceMotion(); - this.filterToWorldQ = new Quaternion(); - if (isIOS()) { - this.filterToWorldQ.setFromAxisAngle(new Vector3(1, 0, 0), Math.PI / 2); - } else { - this.filterToWorldQ.setFromAxisAngle(new Vector3(1, 0, 0), -Math.PI / 2); - } - this.inverseWorldToScreenQ = new Quaternion(); - this.worldToScreenQ = new Quaternion(); - this.originalPoseAdjustQ = new Quaternion(); - this.originalPoseAdjustQ.setFromAxisAngle(new Vector3(0, 0, 1), -window.orientation * Math.PI / 180); - this.setScreenTransform_(); - if (isLandscapeMode()) { - this.filterToWorldQ.multiply(this.inverseWorldToScreenQ); - } - this.resetQ = new Quaternion(); - this.orientationOut_ = new Float32Array(4); - this.start(); - } - FusionPoseSensor.prototype.getPosition = function () { - return null; - }; - FusionPoseSensor.prototype.getOrientation = function () { - var orientation = void 0; - if (this.isWithoutDeviceMotion && this._deviceOrientationQ) { - this.deviceOrientationFixQ = this.deviceOrientationFixQ || function () { - var z = new Quaternion().setFromAxisAngle(new Vector3(0, 0, -1), 0); - var y = new Quaternion(); - if (window.orientation === -90) { - y.setFromAxisAngle(new Vector3(0, 1, 0), Math.PI / -2); - } else { - y.setFromAxisAngle(new Vector3(0, 1, 0), Math.PI / 2); - } - return z.multiply(y); - }(); - this.deviceOrientationFilterToWorldQ = this.deviceOrientationFilterToWorldQ || function () { - var q = new Quaternion(); - q.setFromAxisAngle(new Vector3(1, 0, 0), -Math.PI / 2); - return q; - }(); - orientation = this._deviceOrientationQ; - var out = new Quaternion(); - out.copy(orientation); - out.multiply(this.deviceOrientationFilterToWorldQ); - out.multiply(this.resetQ); - out.multiply(this.worldToScreenQ); - out.multiplyQuaternions(this.deviceOrientationFixQ, out); - if (this.yawOnly) { - out.x = 0; - out.z = 0; - out.normalize(); - } - this.orientationOut_[0] = out.x; - this.orientationOut_[1] = out.y; - this.orientationOut_[2] = out.z; - this.orientationOut_[3] = out.w; - return this.orientationOut_; - } else { - var filterOrientation = this.filter.getOrientation(); - orientation = this.posePredictor.getPrediction(filterOrientation, this.gyroscope, this.previousTimestampS); - } - var out = new Quaternion(); - out.copy(this.filterToWorldQ); - out.multiply(this.resetQ); - out.multiply(orientation); - out.multiply(this.worldToScreenQ); - if (this.yawOnly) { - out.x = 0; - out.z = 0; - out.normalize(); - } - this.orientationOut_[0] = out.x; - this.orientationOut_[1] = out.y; - this.orientationOut_[2] = out.z; - this.orientationOut_[3] = out.w; - return this.orientationOut_; - }; - FusionPoseSensor.prototype.resetPose = function () { - this.resetQ.copy(this.filter.getOrientation()); - this.resetQ.x = 0; - this.resetQ.y = 0; - this.resetQ.z *= -1; - this.resetQ.normalize(); - if (isLandscapeMode()) { - this.resetQ.multiply(this.inverseWorldToScreenQ); - } - this.resetQ.multiply(this.originalPoseAdjustQ); - }; - FusionPoseSensor.prototype.onDeviceOrientation_ = function (e) { - this._deviceOrientationQ = this._deviceOrientationQ || new Quaternion(); - var alpha = e.alpha, - beta = e.beta, - gamma = e.gamma; - alpha = (alpha || 0) * Math.PI / 180; - beta = (beta || 0) * Math.PI / 180; - gamma = (gamma || 0) * Math.PI / 180; - this._deviceOrientationQ.setFromEulerYXZ(beta, alpha, -gamma); - }; - FusionPoseSensor.prototype.onDeviceMotion_ = function (deviceMotion) { - this.updateDeviceMotion_(deviceMotion); - }; - FusionPoseSensor.prototype.updateDeviceMotion_ = function (deviceMotion) { - var accGravity = deviceMotion.accelerationIncludingGravity; - var rotRate = deviceMotion.rotationRate; - var timestampS = deviceMotion.timeStamp / 1000; - var deltaS = timestampS - this.previousTimestampS; - if (deltaS < 0) { - warnOnce('fusion-pose-sensor:invalid:non-monotonic', 'Invalid timestamps detected: non-monotonic timestamp from devicemotion'); - this.previousTimestampS = timestampS; - return; - } else if (deltaS <= MIN_TIMESTEP || deltaS > MAX_TIMESTEP) { - warnOnce('fusion-pose-sensor:invalid:outside-threshold', 'Invalid timestamps detected: Timestamp from devicemotion outside expected range.'); - this.previousTimestampS = timestampS; - return; - } - this.accelerometer.set(-accGravity.x, -accGravity.y, -accGravity.z); - if (isR7()) { - this.gyroscope.set(-rotRate.beta, rotRate.alpha, rotRate.gamma); - } else { - this.gyroscope.set(rotRate.alpha, rotRate.beta, rotRate.gamma); - } - if (!this.isDeviceMotionInRadians) { - this.gyroscope.multiplyScalar(Math.PI / 180); - } - this.filter.addAccelMeasurement(this.accelerometer, timestampS); - this.filter.addGyroMeasurement(this.gyroscope, timestampS); - this.previousTimestampS = timestampS; - }; - FusionPoseSensor.prototype.onOrientationChange_ = function (screenOrientation) { - this.setScreenTransform_(); - }; - FusionPoseSensor.prototype.onMessage_ = function (event) { - var message = event.data; - if (!message || !message.type) { - return; - } - var type = message.type.toLowerCase(); - if (type !== 'devicemotion') { - return; - } - this.updateDeviceMotion_(message.deviceMotionEvent); - }; - FusionPoseSensor.prototype.setScreenTransform_ = function () { - this.worldToScreenQ.set(0, 0, 0, 1); - switch (window.orientation) { - case 0: - break; - case 90: - this.worldToScreenQ.setFromAxisAngle(new Vector3(0, 0, 1), -Math.PI / 2); - break; - case -90: - this.worldToScreenQ.setFromAxisAngle(new Vector3(0, 0, 1), Math.PI / 2); - break; - case 180: - break; - } - this.inverseWorldToScreenQ.copy(this.worldToScreenQ); - this.inverseWorldToScreenQ.inverse(); - }; - FusionPoseSensor.prototype.start = function () { - this.onDeviceMotionCallback_ = this.onDeviceMotion_.bind(this); - this.onOrientationChangeCallback_ = this.onOrientationChange_.bind(this); - this.onMessageCallback_ = this.onMessage_.bind(this); - this.onDeviceOrientationCallback_ = this.onDeviceOrientation_.bind(this); - if (isIOS() && isInsideCrossOriginIFrame()) { - window.addEventListener('message', this.onMessageCallback_); - } - window.addEventListener('orientationchange', this.onOrientationChangeCallback_); - if (this.isWithoutDeviceMotion) { - window.addEventListener('deviceorientation', this.onDeviceOrientationCallback_); - } else { - window.addEventListener('devicemotion', this.onDeviceMotionCallback_); - } - }; - FusionPoseSensor.prototype.stop = function () { - window.removeEventListener('devicemotion', this.onDeviceMotionCallback_); - window.removeEventListener('deviceorientation', this.onDeviceOrientationCallback_); - window.removeEventListener('orientationchange', this.onOrientationChangeCallback_); - window.removeEventListener('message', this.onMessageCallback_); - }; - var SENSOR_FREQUENCY = 60; - var X_AXIS = new Vector3(1, 0, 0); - var Z_AXIS = new Vector3(0, 0, 1); - var orientation = {}; - if (screen.orientation) { - orientation = screen.orientation; - } else if (screen.msOrientation) { - orientation = screen.msOrientation; - } else { - Object.defineProperty(orientation, 'angle', { - get: function get$$1() { - return window.orientation || 0; - } - }); - } - var SENSOR_TO_VR = new Quaternion(); - SENSOR_TO_VR.setFromAxisAngle(X_AXIS, -Math.PI / 2); - SENSOR_TO_VR.multiply(new Quaternion().setFromAxisAngle(Z_AXIS, Math.PI / 2)); - var PoseSensor = function () { - function PoseSensor(config) { - classCallCheck(this, PoseSensor); - this.config = config; - this.sensor = null; - this.fusionSensor = null; - this._out = new Float32Array(4); - this.api = null; - this.errors = []; - this._sensorQ = new Quaternion(); - this._worldToScreenQ = new Quaternion(); - this._outQ = new Quaternion(); - this._onSensorRead = this._onSensorRead.bind(this); - this._onSensorError = this._onSensorError.bind(this); - this._onOrientationChange = this._onOrientationChange.bind(this); - this._onOrientationChange(); - this.init(); - } - createClass(PoseSensor, [{ - key: 'init', - value: function init() { - var sensor = null; - try { - sensor = new RelativeOrientationSensor({ frequency: SENSOR_FREQUENCY }); - sensor.addEventListener('error', this._onSensorError); - } catch (error) { - this.errors.push(error); - if (error.name === 'SecurityError') { - console.error('Cannot construct sensors due to the Feature Policy'); - console.warn('Attempting to fall back using "devicemotion"; however this will ' + 'fail in the future without correct permissions.'); - this.useDeviceMotion(); - } else if (error.name === 'ReferenceError') { - this.useDeviceMotion(); - } else { - console.error(error); - } - } - if (sensor) { - this.api = 'sensor'; - this.sensor = sensor; - this.sensor.addEventListener('reading', this._onSensorRead); - this.sensor.start(); - } - window.addEventListener('orientationchange', this._onOrientationChange); - } - }, { - key: 'useDeviceMotion', - value: function useDeviceMotion() { - this.api = 'devicemotion'; - this.fusionSensor = new FusionPoseSensor(this.config.K_FILTER, this.config.PREDICTION_TIME_S, this.config.YAW_ONLY, this.config.DEBUG); - if (this.sensor) { - this.sensor.removeEventListener('reading', this._onSensorRead); - this.sensor.removeEventListener('error', this._onSensorError); - this.sensor = null; - } - } - }, { - key: 'getOrientation', - value: function getOrientation() { - if (this.fusionSensor) { - return this.fusionSensor.getOrientation(); - } - if (!this.sensor || !this.sensor.quaternion) { - this._out[0] = this._out[1] = this._out[2] = 0; - this._out[3] = 1; - return this._out; - } - var q = this.sensor.quaternion; - this._sensorQ.set(q[0], q[1], q[2], q[3]); - var out = this._outQ; - out.copy(SENSOR_TO_VR); - out.multiply(this._sensorQ); - out.multiply(this._worldToScreenQ); - if (this.config.YAW_ONLY) { - out.x = out.z = 0; - out.normalize(); - } - this._out[0] = out.x; - this._out[1] = out.y; - this._out[2] = out.z; - this._out[3] = out.w; - return this._out; - } - }, { - key: '_onSensorError', - value: function _onSensorError(event) { - this.errors.push(event.error); - if (event.error.name === 'NotAllowedError') { - console.error('Permission to access sensor was denied'); - } else if (event.error.name === 'NotReadableError') { - console.error('Sensor could not be read'); - } else { - console.error(event.error); - } - this.useDeviceMotion(); - } - }, { - key: '_onSensorRead', - value: function _onSensorRead() {} - }, { - key: '_onOrientationChange', - value: function _onOrientationChange() { - var angle = -orientation.angle * Math.PI / 180; - this._worldToScreenQ.setFromAxisAngle(Z_AXIS, angle); - } - }]); - return PoseSensor; - }(); - var rotateInstructionsAsset = '<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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'border-box'; - s.color = '#656A6B'; - overlay.appendChild(snackbar); - var snackbarText = document.createElement('div'); - snackbarText.style.float = 'left'; - snackbarText.innerHTML = 'No Cardboard viewer?'; - var snackbarButton = document.createElement('a'); - snackbarButton.href = 'https://www.google.com/get/cardboard/get-cardboard/'; - snackbarButton.innerHTML = 'get one'; - snackbarButton.target = '_blank'; - var s = snackbarButton.style; - s.float = 'right'; - s.fontWeight = 600; - s.textTransform = 'uppercase'; - s.borderLeft = '1px solid gray'; - s.paddingLeft = '24px'; - s.textDecoration = 'none'; - s.color = '#656A6B'; - snackbar.appendChild(snackbarText); - snackbar.appendChild(snackbarButton); - this.overlay = overlay; - this.text = text; - this.hide(); - } - RotateInstructions.prototype.show = function (parent) { - if (!parent && !this.overlay.parentElement) { - document.body.appendChild(this.overlay); - } else if (parent) { - if (this.overlay.parentElement && this.overlay.parentElement != parent) this.overlay.parentElement.removeChild(this.overlay); - parent.appendChild(this.overlay); - } - this.overlay.style.display = 'block'; - var img = this.overlay.querySelector('img'); - var s = img.style; - if (isLandscapeMode()) { - s.width = '20%'; - s.marginLeft = '40%'; - s.marginTop = '3%'; - } else { - s.width = '50%'; - s.marginLeft = '25%'; - s.marginTop = '25%'; - } - }; - RotateInstructions.prototype.hide = function () { - this.overlay.style.display = 'none'; - }; - RotateInstructions.prototype.showTemporarily = function (ms, parent) { - this.show(parent); - this.timer = setTimeout(this.hide.bind(this), ms); - }; - RotateInstructions.prototype.disableShowTemporarily = function () { - clearTimeout(this.timer); - }; - RotateInstructions.prototype.update = function () { - this.disableShowTemporarily(); - if (!isLandscapeMode() && isMobile()) { - this.show(); - } else { - this.hide(); - } - }; - RotateInstructions.prototype.loadIcon_ = function () { - this.icon = base64('image/svg+xml', rotateInstructionsAsset); - }; - var DEFAULT_VIEWER = 'CardboardV1'; - var VIEWER_KEY = 'WEBVR_CARDBOARD_VIEWER'; - var CLASS_NAME = 'webvr-polyfill-viewer-selector'; - function ViewerSelector(defaultViewer) { - try { - this.selectedKey = localStorage.getItem(VIEWER_KEY); - } catch (error) { - console.error('Failed to load viewer profile: %s', error); - } - if (!this.selectedKey) { - this.selectedKey = defaultViewer || DEFAULT_VIEWER; - } - this.dialog = this.createDialog_(DeviceInfo.Viewers); - this.root = null; - this.onChangeCallbacks_ = []; - } - ViewerSelector.prototype.show = function (root) { - this.root = root; - root.appendChild(this.dialog); - var selected = this.dialog.querySelector('#' + this.selectedKey); - selected.checked = true; - this.dialog.style.display = 'block'; - }; - ViewerSelector.prototype.hide = function () { - if (this.root && this.root.contains(this.dialog)) { - this.root.removeChild(this.dialog); - } - this.dialog.style.display = 'none'; - }; - ViewerSelector.prototype.getCurrentViewer = function () { - return DeviceInfo.Viewers[this.selectedKey]; - }; - ViewerSelector.prototype.getSelectedKey_ = function () { - var input = this.dialog.querySelector('input[name=field]:checked'); - if (input) { - return input.id; - } - return null; - }; - ViewerSelector.prototype.onChange = function (cb) { - this.onChangeCallbacks_.push(cb); - }; - ViewerSelector.prototype.fireOnChange_ = function (viewer) { - for (var i = 0; i < this.onChangeCallbacks_.length; i++) { - this.onChangeCallbacks_[i](viewer); - } - }; - ViewerSelector.prototype.onSave_ = function () { - this.selectedKey = this.getSelectedKey_(); - if (!this.selectedKey || !DeviceInfo.Viewers[this.selectedKey]) { - console.error('ViewerSelector.onSave_: this should never happen!'); - return; - } - this.fireOnChange_(DeviceInfo.Viewers[this.selectedKey]); - try { - localStorage.setItem(VIEWER_KEY, this.selectedKey); - } catch (error) { - console.error('Failed to save viewer profile: %s', error); - } - this.hide(); - }; - ViewerSelector.prototype.createDialog_ = function (options) { - var container = document.createElement('div'); - container.classList.add(CLASS_NAME); - container.style.display = 'none'; - var overlay = document.createElement('div'); - var s = overlay.style; - s.position = 'fixed'; - s.left = 0; - s.top = 0; - s.width = '100%'; - s.height = '100%'; - s.background = 'rgba(0, 0, 0, 0.3)'; - overlay.addEventListener('click', this.hide.bind(this)); - var width = 280; - var dialog = document.createElement('div'); - var s = dialog.style; - s.boxSizing = 'border-box'; - s.position = 'fixed'; - s.top = '24px'; - s.left = '50%'; - s.marginLeft = -width / 2 + 'px'; - s.width = width + 'px'; - s.padding = '24px'; - s.overflow = 'hidden'; - s.background = '#fafafa'; - s.fontFamily = "'Roboto', sans-serif"; - s.boxShadow = '0px 5px 20px #666'; - dialog.appendChild(this.createH1_('Select your viewer')); - for (var id in options) { - dialog.appendChild(this.createChoice_(id, options[id].label)); - } - dialog.appendChild(this.createButton_('Save', this.onSave_.bind(this))); - container.appendChild(overlay); - container.appendChild(dialog); - return container; - }; - ViewerSelector.prototype.createH1_ = function (name) { - var h1 = document.createElement('h1'); - var s = h1.style; - s.color = 'black'; - s.fontSize = '20px'; - s.fontWeight = 'bold'; - s.marginTop = 0; - s.marginBottom = '24px'; - h1.innerHTML = name; - return h1; - }; - ViewerSelector.prototype.createChoice_ = function (id, name) { - var div = document.createElement('div'); - div.style.marginTop = '8px'; - div.style.color = 'black'; - var input = document.createElement('input'); - input.style.fontSize = '30px'; - input.setAttribute('id', id); - input.setAttribute('type', 'radio'); - input.setAttribute('value', id); - input.setAttribute('name', 'field'); - var label = document.createElement('label'); - label.style.marginLeft = '4px'; - 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{ - deprecateWarning('VRDisplayCapabilities.prototype.hasOrientation', 'VRDisplay.prototype.getFrameData'); - return config.hasOrientation; - } - } - }); - } - function VRDisplay(config) { - config = config || {}; - var USE_WAKELOCK = 'wakelock' in config ? config.wakelock : true; - this.isPolyfilled = true; - this.displayId = nextDisplayId++; - this.displayName = ''; - this.depthNear = 0.01; - this.depthFar = 10000.0; - this.isPresenting = false; - Object.defineProperty(this, 'isConnected', { - get: function get() { - deprecateWarning('VRDisplay.prototype.isConnected', 'VRDisplayCapabilities.prototype.hasExternalDisplay'); - return false; - } - }); - this.capabilities = new VRDisplayCapabilities({ - hasPosition: false, - hasOrientation: false, - hasExternalDisplay: false, - canPresent: false, - maxLayers: 1 - }); - this.stageParameters = null; - this.waitingForPresent_ = false; - this.layer_ = null; - this.originalParent_ = null; - this.fullscreenElement_ = null; - this.fullscreenWrapper_ = null; - this.fullscreenElementCachedStyle_ = null; - this.fullscreenEventTarget_ = null; - this.fullscreenChangeHandler_ = null; - this.fullscreenErrorHandler_ = null; - if (USE_WAKELOCK && isMobile()) { - this.wakelock_ = new NoSleep$1(); - } - } - VRDisplay.prototype.getFrameData = function (frameData) { - return frameDataFromPose(frameData, this._getPose(), this); - }; - VRDisplay.prototype.getPose = function () { - deprecateWarning('VRDisplay.prototype.getPose', 'VRDisplay.prototype.getFrameData'); - return this._getPose(); - }; - VRDisplay.prototype.resetPose = function () { - deprecateWarning('VRDisplay.prototype.resetPose'); - return this._resetPose(); - }; - VRDisplay.prototype.getImmediatePose = function () { - deprecateWarning('VRDisplay.prototype.getImmediatePose', 'VRDisplay.prototype.getFrameData'); - return this._getPose(); - }; - VRDisplay.prototype.requestAnimationFrame = function (callback) { - return raf(callback); - }; - VRDisplay.prototype.cancelAnimationFrame = function (id) { - return caf(id); - }; - VRDisplay.prototype.wrapForFullscreen = function (element) { - if (isIOS()) { - return element; - } - if (!this.fullscreenWrapper_) { - this.fullscreenWrapper_ = document.createElement('div'); - var cssProperties = ['height: ' + Math.min(screen.height, screen.width) + 'px !important', 'top: 0 !important', 'left: 0 !important', 'right: 0 !important', 'border: 0', 'margin: 0', 'padding: 0', 'z-index: 999999 !important', 'position: fixed']; - this.fullscreenWrapper_.setAttribute('style', cssProperties.join('; ') + ';'); - this.fullscreenWrapper_.classList.add('webvr-polyfill-fullscreen-wrapper'); - } - if (this.fullscreenElement_ == element) { - return this.fullscreenWrapper_; - } - if (this.fullscreenElement_) { - if (this.originalParent_) { - this.originalParent_.appendChild(this.fullscreenElement_); - } else { - this.fullscreenElement_.parentElement.removeChild(this.fullscreenElement_); - } - } - this.fullscreenElement_ = element; - this.originalParent_ = element.parentElement; - if (!this.originalParent_) { - document.body.appendChild(element); - } - if (!this.fullscreenWrapper_.parentElement) { - var parent = this.fullscreenElement_.parentElement; - parent.insertBefore(this.fullscreenWrapper_, this.fullscreenElement_); - parent.removeChild(this.fullscreenElement_); - } - this.fullscreenWrapper_.insertBefore(this.fullscreenElement_, this.fullscreenWrapper_.firstChild); - this.fullscreenElementCachedStyle_ = this.fullscreenElement_.getAttribute('style'); - var self = this; - function applyFullscreenElementStyle() { - if (!self.fullscreenElement_) { - return; - } - var cssProperties = ['position: absolute', 'top: 0', 'left: 0', 'width: ' + Math.max(screen.width, screen.height) + 'px', 'height: ' + Math.min(screen.height, screen.width) + 'px', 'border: 0', 'margin: 0', 'padding: 0']; - self.fullscreenElement_.setAttribute('style', cssProperties.join('; ') + ';'); - } - applyFullscreenElementStyle(); - return this.fullscreenWrapper_; - }; - VRDisplay.prototype.removeFullscreenWrapper = function () { - if (!this.fullscreenElement_) { - return; - } - var element = this.fullscreenElement_; - if (this.fullscreenElementCachedStyle_) { - element.setAttribute('style', this.fullscreenElementCachedStyle_); - } else { - element.removeAttribute('style'); - } - this.fullscreenElement_ = null; - this.fullscreenElementCachedStyle_ = null; - var parent = this.fullscreenWrapper_.parentElement; - this.fullscreenWrapper_.removeChild(element); - if (this.originalParent_ === parent) { - parent.insertBefore(element, this.fullscreenWrapper_); - } - else if (this.originalParent_) { - this.originalParent_.appendChild(element); - } - parent.removeChild(this.fullscreenWrapper_); - return element; - }; - VRDisplay.prototype.requestPresent = function (layers) { - var wasPresenting = this.isPresenting; - var self = this; - if (!(layers instanceof Array)) { - deprecateWarning('VRDisplay.prototype.requestPresent with non-array argument', 'an array of VRLayers as the first argument'); - layers = [layers]; - } - return new Promise(function (resolve, reject) { - if (!self.capabilities.canPresent) { - reject(new Error('VRDisplay is not capable of presenting.')); - return; - } - if (layers.length == 0 || layers.length > self.capabilities.maxLayers) { - reject(new Error('Invalid number of layers.')); - return; - } - var incomingLayer = layers[0]; - if (!incomingLayer.source) { - resolve(); - return; - } - var leftBounds = incomingLayer.leftBounds || defaultLeftBounds; - var rightBounds = incomingLayer.rightBounds || defaultRightBounds; - if (wasPresenting) { - var layer = self.layer_; - if (layer.source !== incomingLayer.source) { - layer.source = incomingLayer.source; - } - for (var i = 0; i < 4; i++) { - layer.leftBounds[i] = leftBounds[i]; - layer.rightBounds[i] = rightBounds[i]; - } - self.wrapForFullscreen(self.layer_.source); - self.updatePresent_(); - resolve(); - return; - } - self.layer_ = { - predistorted: incomingLayer.predistorted, - source: incomingLayer.source, - leftBounds: leftBounds.slice(0), - rightBounds: rightBounds.slice(0) - }; - self.waitingForPresent_ = false; - if (self.layer_ && self.layer_.source) { - var fullscreenElement = self.wrapForFullscreen(self.layer_.source); - var onFullscreenChange = function onFullscreenChange() { - var actualFullscreenElement = getFullscreenElement(); - self.isPresenting = fullscreenElement === actualFullscreenElement; - if (self.isPresenting) { - if (screen.orientation && screen.orientation.lock) { - screen.orientation.lock('landscape-primary').catch(function (error) { - console.error('screen.orientation.lock() failed due to', error.message); - }); - } - self.waitingForPresent_ = false; - self.beginPresent_(); - resolve(); - } else { - if (screen.orientation && screen.orientation.unlock) { - screen.orientation.unlock(); - } - self.removeFullscreenWrapper(); - self.disableWakeLock(); - self.endPresent_(); - self.removeFullscreenListeners_(); - } - self.fireVRDisplayPresentChange_(); - }; - var onFullscreenError = function onFullscreenError() { - if (!self.waitingForPresent_) { - return; - } - self.removeFullscreenWrapper(); - self.removeFullscreenListeners_(); - self.disableWakeLock(); - self.waitingForPresent_ = false; - self.isPresenting = false; - reject(new Error('Unable to present.')); - }; - self.addFullscreenListeners_(fullscreenElement, onFullscreenChange, onFullscreenError); - if (requestFullscreen(fullscreenElement)) { - self.enableWakeLock(); - self.waitingForPresent_ = true; - } else if (isIOS() || isWebViewAndroid()) { - self.enableWakeLock(); - self.isPresenting = true; - self.beginPresent_(); - self.fireVRDisplayPresentChange_(); - resolve(); - } - } - if (!self.waitingForPresent_ && !isIOS()) { - exitFullscreen(); - reject(new Error('Unable to present.')); - } - }); - }; - VRDisplay.prototype.exitPresent = function () { - var wasPresenting = this.isPresenting; - var self = this; - this.isPresenting = false; - this.layer_ = null; - this.disableWakeLock(); - return new Promise(function (resolve, reject) { - if (wasPresenting) { - if (!exitFullscreen() && isIOS()) { - self.endPresent_(); - self.fireVRDisplayPresentChange_(); - } - if (isWebViewAndroid()) { - self.removeFullscreenWrapper(); - self.removeFullscreenListeners_(); - self.endPresent_(); - self.fireVRDisplayPresentChange_(); - } - resolve(); - } else { - reject(new Error('Was not presenting to VRDisplay.')); - } - }); - }; - VRDisplay.prototype.getLayers = function () { - if (this.layer_) { - return [this.layer_]; - } - return []; - }; - VRDisplay.prototype.fireVRDisplayPresentChange_ = function () { - var event = new CustomEvent('vrdisplaypresentchange', { detail: { display: this } }); - window.dispatchEvent(event); - }; - VRDisplay.prototype.fireVRDisplayConnect_ = function () { - var event = new CustomEvent('vrdisplayconnect', { detail: { display: this } }); - window.dispatchEvent(event); - }; - VRDisplay.prototype.addFullscreenListeners_ = function (element, changeHandler, errorHandler) { - this.removeFullscreenListeners_(); - this.fullscreenEventTarget_ = element; - this.fullscreenChangeHandler_ = changeHandler; - this.fullscreenErrorHandler_ = errorHandler; - if (changeHandler) { - if (document.fullscreenEnabled) { - element.addEventListener('fullscreenchange', changeHandler, false); - } else if (document.webkitFullscreenEnabled) { - element.addEventListener('webkitfullscreenchange', changeHandler, false); - } else if (document.mozFullScreenEnabled) { - document.addEventListener('mozfullscreenchange', changeHandler, false); - } else if (document.msFullscreenEnabled) { - element.addEventListener('msfullscreenchange', changeHandler, false); - } - } - if (errorHandler) { - if (document.fullscreenEnabled) { - element.addEventListener('fullscreenerror', errorHandler, false); - } else if (document.webkitFullscreenEnabled) { - element.addEventListener('webkitfullscreenerror', errorHandler, false); - } else if (document.mozFullScreenEnabled) { - document.addEventListener('mozfullscreenerror', errorHandler, false); - } else if (document.msFullscreenEnabled) { - element.addEventListener('msfullscreenerror', errorHandler, false); - } - } - }; - VRDisplay.prototype.removeFullscreenListeners_ = function () { - if (!this.fullscreenEventTarget_) return; - var element = this.fullscreenEventTarget_; - if (this.fullscreenChangeHandler_) { - var changeHandler = this.fullscreenChangeHandler_; - element.removeEventListener('fullscreenchange', changeHandler, false); - element.removeEventListener('webkitfullscreenchange', changeHandler, false); - document.removeEventListener('mozfullscreenchange', changeHandler, false); - element.removeEventListener('msfullscreenchange', changeHandler, false); - } - if (this.fullscreenErrorHandler_) { - var errorHandler = this.fullscreenErrorHandler_; - element.removeEventListener('fullscreenerror', errorHandler, false); - element.removeEventListener('webkitfullscreenerror', errorHandler, false); - document.removeEventListener('mozfullscreenerror', errorHandler, false); - element.removeEventListener('msfullscreenerror', errorHandler, false); - } - this.fullscreenEventTarget_ = null; - this.fullscreenChangeHandler_ = null; - this.fullscreenErrorHandler_ = null; - }; - VRDisplay.prototype.enableWakeLock = function () { - if (this.wakelock_) { - this.wakelock_.enable(); - } - }; - VRDisplay.prototype.disableWakeLock = function () { - if (this.wakelock_) { - this.wakelock_.disable(); - } - }; - VRDisplay.prototype.beginPresent_ = function () { - }; - VRDisplay.prototype.endPresent_ = function () { - }; - VRDisplay.prototype.submitFrame = function (pose) { - }; - VRDisplay.prototype.getEyeParameters = function (whichEye) { - return null; - }; - var config = { - ADDITIONAL_VIEWERS: [], - DEFAULT_VIEWER: '', - MOBILE_WAKE_LOCK: true, - DEBUG: false, - DPDB_URL: 'https://dpdb.webvr.rocks/dpdb.json', - K_FILTER: 0.98, - PREDICTION_TIME_S: 0.040, - CARDBOARD_UI_DISABLED: false, - ROTATE_INSTRUCTIONS_DISABLED: false, - YAW_ONLY: false, - BUFFER_SCALE: 0.5, - DIRTY_SUBMIT_FRAME_BINDINGS: false - }; - var Eye = { - LEFT: 'left', - RIGHT: 'right' - }; - function CardboardVRDisplay(config$$1) { - var defaults = extend({}, config); - config$$1 = extend(defaults, config$$1 || {}); - VRDisplay.call(this, { - wakelock: config$$1.MOBILE_WAKE_LOCK - }); - this.config = config$$1; - this.displayName = 'Cardboard VRDisplay'; - this.capabilities = new VRDisplayCapabilities({ - hasPosition: false, - hasOrientation: true, - hasExternalDisplay: false, - canPresent: true, - maxLayers: 1 - }); - this.stageParameters = null; - this.bufferScale_ = this.config.BUFFER_SCALE; - this.poseSensor_ = new PoseSensor(this.config); - this.distorter_ = null; - this.cardboardUI_ = null; - this.dpdb_ = new Dpdb(this.config.DPDB_URL, this.onDeviceParamsUpdated_.bind(this)); - this.deviceInfo_ = new DeviceInfo(this.dpdb_.getDeviceParams(), config$$1.ADDITIONAL_VIEWERS); - this.viewerSelector_ = new ViewerSelector(config$$1.DEFAULT_VIEWER); - this.viewerSelector_.onChange(this.onViewerChanged_.bind(this)); - this.deviceInfo_.setViewer(this.viewerSelector_.getCurrentViewer()); - if (!this.config.ROTATE_INSTRUCTIONS_DISABLED) { - this.rotateInstructions_ = new RotateInstructions(); - } - if (isIOS()) { - window.addEventListener('resize', this.onResize_.bind(this)); - } - } - CardboardVRDisplay.prototype = Object.create(VRDisplay.prototype); - CardboardVRDisplay.prototype._getPose = function () { - return { - position: null, - orientation: this.poseSensor_.getOrientation(), - linearVelocity: null, - linearAcceleration: null, - angularVelocity: null, - angularAcceleration: null - }; - }; - CardboardVRDisplay.prototype._resetPose = function () { - if (this.poseSensor_.resetPose) { - this.poseSensor_.resetPose(); - } - }; - CardboardVRDisplay.prototype._getFieldOfView = function (whichEye) { - var fieldOfView; - if (whichEye == Eye.LEFT) { - fieldOfView = this.deviceInfo_.getFieldOfViewLeftEye(); - } else if (whichEye == Eye.RIGHT) { - fieldOfView = this.deviceInfo_.getFieldOfViewRightEye(); - } else { - console.error('Invalid eye provided: %s', whichEye); - return null; - } - return fieldOfView; - }; - CardboardVRDisplay.prototype._getEyeOffset = function (whichEye) { - var offset; - if (whichEye == Eye.LEFT) { - offset = [-this.deviceInfo_.viewer.interLensDistance * 0.5, 0.0, 0.0]; - } else if (whichEye == Eye.RIGHT) { - offset = [this.deviceInfo_.viewer.interLensDistance * 0.5, 0.0, 0.0]; - } else { - console.error('Invalid eye provided: %s', whichEye); - return null; - } - return offset; - }; - CardboardVRDisplay.prototype.getEyeParameters = function (whichEye) { - var offset = this._getEyeOffset(whichEye); - var fieldOfView = this._getFieldOfView(whichEye); - var eyeParams = { - offset: offset, - renderWidth: this.deviceInfo_.device.width * 0.5 * this.bufferScale_, - renderHeight: this.deviceInfo_.device.height * this.bufferScale_ - }; - Object.defineProperty(eyeParams, 'fieldOfView', { - enumerable: true, - get: function get() { - deprecateWarning('VRFieldOfView', 'VRFrameData\'s projection matrices'); - return fieldOfView; - } - }); - return eyeParams; - }; - CardboardVRDisplay.prototype.onDeviceParamsUpdated_ = function (newParams) { - if (this.config.DEBUG) { - console.log('DPDB reported that device params were updated.'); - } - this.deviceInfo_.updateDeviceParams(newParams); - if (this.distorter_) { - this.distorter_.updateDeviceInfo(this.deviceInfo_); - } - }; - CardboardVRDisplay.prototype.updateBounds_ = function () { - if (this.layer_ && this.distorter_ && (this.layer_.leftBounds || this.layer_.rightBounds)) { - this.distorter_.setTextureBounds(this.layer_.leftBounds, this.layer_.rightBounds); - } - }; - CardboardVRDisplay.prototype.beginPresent_ = function () { - var gl = this.layer_.source.getContext('webgl'); - if (!gl) gl = this.layer_.source.getContext('experimental-webgl'); - if (!gl) gl = this.layer_.source.getContext('webgl2'); - if (!gl) return; - if (this.layer_.predistorted) { - if (!this.config.CARDBOARD_UI_DISABLED) { - gl.canvas.width = getScreenWidth() * this.bufferScale_; - gl.canvas.height = getScreenHeight() * this.bufferScale_; - this.cardboardUI_ = new CardboardUI(gl); - } - } else { - if (!this.config.CARDBOARD_UI_DISABLED) { - this.cardboardUI_ = new CardboardUI(gl); - } - this.distorter_ = new CardboardDistorter(gl, this.cardboardUI_, this.config.BUFFER_SCALE, this.config.DIRTY_SUBMIT_FRAME_BINDINGS); - this.distorter_.updateDeviceInfo(this.deviceInfo_); - } - if (this.cardboardUI_) { - this.cardboardUI_.listen(function (e) { - this.viewerSelector_.show(this.layer_.source.parentElement); - e.stopPropagation(); - e.preventDefault(); - }.bind(this), function (e) { - this.exitPresent(); - e.stopPropagation(); - e.preventDefault(); - }.bind(this)); - } - if (this.rotateInstructions_) { - if (isLandscapeMode() && isMobile()) { - this.rotateInstructions_.showTemporarily(3000, this.layer_.source.parentElement); - } else { - this.rotateInstructions_.update(); - } - } - this.orientationHandler = this.onOrientationChange_.bind(this); - window.addEventListener('orientationchange', this.orientationHandler); - this.vrdisplaypresentchangeHandler = this.updateBounds_.bind(this); - window.addEventListener('vrdisplaypresentchange', this.vrdisplaypresentchangeHandler); - this.fireVRDisplayDeviceParamsChange_(); - }; - CardboardVRDisplay.prototype.endPresent_ = function () { - if (this.distorter_) { - this.distorter_.destroy(); - this.distorter_ = null; - } - if (this.cardboardUI_) { - this.cardboardUI_.destroy(); - this.cardboardUI_ = null; - } - if (this.rotateInstructions_) { - this.rotateInstructions_.hide(); - } - this.viewerSelector_.hide(); - window.removeEventListener('orientationchange', this.orientationHandler); - window.removeEventListener('vrdisplaypresentchange', this.vrdisplaypresentchangeHandler); - }; - CardboardVRDisplay.prototype.updatePresent_ = function () { - this.endPresent_(); - this.beginPresent_(); - }; - CardboardVRDisplay.prototype.submitFrame = function (pose) { - if (this.distorter_) { - this.updateBounds_(); - this.distorter_.submitFrame(); - } else if (this.cardboardUI_ && this.layer_) { - var canvas = this.layer_.source.getContext('webgl').canvas; - if (canvas.width != this.lastWidth || canvas.height != this.lastHeight) { - this.cardboardUI_.onResize(); - } - this.lastWidth = canvas.width; - this.lastHeight = canvas.height; - this.cardboardUI_.render(); - } - }; - CardboardVRDisplay.prototype.onOrientationChange_ = function (e) { - this.viewerSelector_.hide(); - if (this.rotateInstructions_) { - this.rotateInstructions_.update(); - } - this.onResize_(); - }; - CardboardVRDisplay.prototype.onResize_ = function (e) { - if (this.layer_) { - var gl = this.layer_.source.getContext('webgl'); - var cssProperties = ['position: absolute', 'top: 0', 'left: 0', - 'width: 100vw', 'height: 100vh', 'border: 0', 'margin: 0', - 'padding: 0px', 'box-sizing: content-box']; - gl.canvas.setAttribute('style', cssProperties.join('; ') + ';'); - safariCssSizeWorkaround(gl.canvas); - } - }; - CardboardVRDisplay.prototype.onViewerChanged_ = function (viewer) { - this.deviceInfo_.setViewer(viewer); - if (this.distorter_) { - this.distorter_.updateDeviceInfo(this.deviceInfo_); - } - this.fireVRDisplayDeviceParamsChange_(); - }; - CardboardVRDisplay.prototype.fireVRDisplayDeviceParamsChange_ = function () { - var event = new CustomEvent('vrdisplaydeviceparamschange', { - detail: { - vrdisplay: this, - deviceInfo: this.deviceInfo_ - } - }); - window.dispatchEvent(event); - }; - CardboardVRDisplay.VRFrameData = VRFrameData; - CardboardVRDisplay.VRDisplay = VRDisplay; - return CardboardVRDisplay; - }))); - }); - var CardboardVRDisplay = unwrapExports(cardboardVrDisplay); - - var version = "0.10.6"; - - var DefaultConfig = { - ADDITIONAL_VIEWERS: [], - DEFAULT_VIEWER: '', - PROVIDE_MOBILE_VRDISPLAY: true, - GET_VR_DISPLAYS_TIMEOUT: 1000, - MOBILE_WAKE_LOCK: true, - DEBUG: false, - DPDB_URL: 'https://dpdb.webvr.rocks/dpdb.json', - K_FILTER: 0.98, - PREDICTION_TIME_S: 0.040, - TOUCH_PANNER_DISABLED: true, - CARDBOARD_UI_DISABLED: false, - ROTATE_INSTRUCTIONS_DISABLED: false, - YAW_ONLY: false, - BUFFER_SCALE: 0.5, - DIRTY_SUBMIT_FRAME_BINDINGS: false - }; - - function WebVRPolyfill(config) { - this.config = extend(extend({}, DefaultConfig), config); - this.polyfillDisplays = []; - this.enabled = false; - this.hasNative = 'getVRDisplays' in navigator; - this.native = {}; - this.native.getVRDisplays = navigator.getVRDisplays; - this.native.VRFrameData = window.VRFrameData; - this.native.VRDisplay = window.VRDisplay; - if (!this.hasNative || this.config.PROVIDE_MOBILE_VRDISPLAY && isMobile()) { - this.enable(); - this.getVRDisplays().then(function (displays) { - if (displays && displays[0] && displays[0].fireVRDisplayConnect_) { - displays[0].fireVRDisplayConnect_(); - } - }); - } - } - WebVRPolyfill.prototype.getPolyfillDisplays = function () { - if (this._polyfillDisplaysPopulated) { - return this.polyfillDisplays; - } - if (isMobile()) { - var vrDisplay = new CardboardVRDisplay({ - ADDITIONAL_VIEWERS: this.config.ADDITIONAL_VIEWERS, - DEFAULT_VIEWER: this.config.DEFAULT_VIEWER, - MOBILE_WAKE_LOCK: this.config.MOBILE_WAKE_LOCK, - DEBUG: this.config.DEBUG, - DPDB_URL: this.config.DPDB_URL, - CARDBOARD_UI_DISABLED: this.config.CARDBOARD_UI_DISABLED, - K_FILTER: this.config.K_FILTER, - PREDICTION_TIME_S: this.config.PREDICTION_TIME_S, - TOUCH_PANNER_DISABLED: this.config.TOUCH_PANNER_DISABLED, - ROTATE_INSTRUCTIONS_DISABLED: this.config.ROTATE_INSTRUCTIONS_DISABLED, - YAW_ONLY: this.config.YAW_ONLY, - BUFFER_SCALE: this.config.BUFFER_SCALE, - DIRTY_SUBMIT_FRAME_BINDINGS: this.config.DIRTY_SUBMIT_FRAME_BINDINGS - }); - this.polyfillDisplays.push(vrDisplay); - } - this._polyfillDisplaysPopulated = true; - return this.polyfillDisplays; - }; - WebVRPolyfill.prototype.enable = function () { - this.enabled = true; - if (this.hasNative && this.native.VRFrameData) { - var NativeVRFrameData = this.native.VRFrameData; - var nativeFrameData = new this.native.VRFrameData(); - var nativeGetFrameData = this.native.VRDisplay.prototype.getFrameData; - window.VRDisplay.prototype.getFrameData = function (frameData) { - if (frameData instanceof NativeVRFrameData) { - nativeGetFrameData.call(this, frameData); - return; - } - nativeGetFrameData.call(this, nativeFrameData); - frameData.pose = nativeFrameData.pose; - copyArray(nativeFrameData.leftProjectionMatrix, frameData.leftProjectionMatrix); - copyArray(nativeFrameData.rightProjectionMatrix, frameData.rightProjectionMatrix); - copyArray(nativeFrameData.leftViewMatrix, frameData.leftViewMatrix); - copyArray(nativeFrameData.rightViewMatrix, frameData.rightViewMatrix); - }; - } - navigator.getVRDisplays = this.getVRDisplays.bind(this); - window.VRDisplay = CardboardVRDisplay.VRDisplay; - window.VRFrameData = CardboardVRDisplay.VRFrameData; - }; - WebVRPolyfill.prototype.getVRDisplays = function () { - var _this = this; - var config = this.config; - if (!this.hasNative) { - return Promise.resolve(this.getPolyfillDisplays()); - } - var timeoutId; - var vrDisplaysNative = this.native.getVRDisplays.call(navigator); - var timeoutPromise = new Promise(function (resolve) { - timeoutId = setTimeout(function () { - console.warn('Native WebVR implementation detected, but `getVRDisplays()` failed to resolve. Falling back to polyfill.'); - resolve([]); - }, config.GET_VR_DISPLAYS_TIMEOUT); - }); - return race([vrDisplaysNative, timeoutPromise]).then(function (nativeDisplays) { - clearTimeout(timeoutId); - return nativeDisplays.length > 0 ? nativeDisplays : _this.getPolyfillDisplays(); - }); - }; - WebVRPolyfill.version = version; - WebVRPolyfill.VRFrameData = CardboardVRDisplay.VRFrameData; - WebVRPolyfill.VRDisplay = CardboardVRDisplay.VRDisplay; - - - var webvrPolyfill = Object.freeze({ - default: WebVRPolyfill - }); - - var require$$0 = ( webvrPolyfill && WebVRPolyfill ) || webvrPolyfill; - - if (typeof commonjsGlobal$1 !== 'undefined' && commonjsGlobal$1.window) { - if (!commonjsGlobal$1.document) { - commonjsGlobal$1.document = commonjsGlobal$1.window.document; - } - if (!commonjsGlobal$1.navigator) { - commonjsGlobal$1.navigator = commonjsGlobal$1.window.navigator; - } - } - var src = require$$0; - - return src; - - }))); - }); - - var WebVRPolyfill = unwrapExports(webvrPolyfill); - - // Polyfills - - if ( Number.EPSILON === undefined ) { - - Number.EPSILON = Math.pow( 2, - 52 ); - - } - - if ( Number.isInteger === undefined ) { - - // Missing in IE - // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger - - Number.isInteger = function ( value ) { - - return typeof value === 'number' && isFinite( value ) && Math.floor( value ) === value; - - }; - - } - - // - - if ( Math.sign === undefined ) { - - // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign - - Math.sign = function ( x ) { - - return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x; - - }; - - } - - if ( 'name' in Function.prototype === false ) { - - // Missing in IE - // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name - - Object.defineProperty( Function.prototype, 'name', { - - get: function () { - - return this.toString().match( /^\s*function\s*([^\(\s]*)/ )[ 1 ]; - - } - - } ); - - } - - if ( Object.assign === undefined ) { - - // Missing in IE - // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign - - ( function () { - - Object.assign = function ( target ) { - - if ( target === undefined || target === null ) { - - throw new TypeError( 'Cannot convert undefined or null to object' ); - - } - - var output = Object( target ); - - for ( var index = 1; index < arguments.length; index ++ ) { - - var source = arguments[ index ]; - - if ( source !== undefined && source !== null ) { - - for ( var nextKey in source ) { - - if ( Object.prototype.hasOwnProperty.call( source, nextKey ) ) { - - output[ nextKey ] = source[ nextKey ]; - - } - - } - - } - - } - - return output; - - }; - - } )(); - - } - - /** - * https://github.com/mrdoob/eventdispatcher.js/ - */ - - function EventDispatcher() {} - - Object.assign( EventDispatcher.prototype, { - - addEventListener: function ( type, listener ) { - - if ( this._listeners === undefined ) this._listeners = {}; - - var listeners = this._listeners; - - if ( listeners[ type ] === undefined ) { - - listeners[ type ] = []; - - } - - if ( listeners[ type ].indexOf( listener ) === - 1 ) { - - listeners[ type ].push( listener ); - - } - - }, - - hasEventListener: function ( type, listener ) { - - if ( this._listeners === undefined ) return false; - - var listeners = this._listeners; - - return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1; - - }, - - removeEventListener: function ( type, listener ) { - - if ( this._listeners === undefined ) return; - - var listeners = this._listeners; - var listenerArray = listeners[ type ]; - - if ( listenerArray !== undefined ) { - - var index = listenerArray.indexOf( listener ); - - if ( index !== - 1 ) { - - listenerArray.splice( index, 1 ); - - } - - } - - }, - - dispatchEvent: function ( event ) { - - if ( this._listeners === undefined ) return; - - var listeners = this._listeners; - var listenerArray = listeners[ event.type ]; - - if ( listenerArray !== undefined ) { - - event.target = this; - - var array = listenerArray.slice( 0 ); - - for ( var i = 0, l = array.length; i < l; i ++ ) { - - array[ i ].call( this, event ); - - } - - } - - } - - } ); - - var REVISION = '93'; - var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 }; - var CullFaceNone = 0; - var CullFaceBack = 1; - var CullFaceFront = 2; - var PCFShadowMap = 1; - var PCFSoftShadowMap = 2; - var FrontSide = 0; - var BackSide = 1; - var DoubleSide = 2; - var FlatShading = 1; - var NoColors = 0; - var FaceColors = 1; - var VertexColors = 2; - var NoBlending = 0; - var NormalBlending = 1; - var AdditiveBlending = 2; - var SubtractiveBlending = 3; - var MultiplyBlending = 4; - var CustomBlending = 5; - var AddEquation = 100; - var SubtractEquation = 101; - var ReverseSubtractEquation = 102; - var MinEquation = 103; - var MaxEquation = 104; - var ZeroFactor = 200; - var OneFactor = 201; - var SrcColorFactor = 202; - var OneMinusSrcColorFactor = 203; - var SrcAlphaFactor = 204; - var OneMinusSrcAlphaFactor = 205; - var DstAlphaFactor = 206; - var OneMinusDstAlphaFactor = 207; - var DstColorFactor = 208; - var OneMinusDstColorFactor = 209; - var SrcAlphaSaturateFactor = 210; - var NeverDepth = 0; - var AlwaysDepth = 1; - var LessDepth = 2; - var LessEqualDepth = 3; - var EqualDepth = 4; - var GreaterEqualDepth = 5; - var GreaterDepth = 6; - var NotEqualDepth = 7; - var MultiplyOperation = 0; - var MixOperation = 1; - var AddOperation = 2; - var NoToneMapping = 0; - var LinearToneMapping = 1; - var ReinhardToneMapping = 2; - var Uncharted2ToneMapping = 3; - var CineonToneMapping = 4; - var UVMapping = 300; - var CubeReflectionMapping = 301; - var CubeRefractionMapping = 302; - var EquirectangularReflectionMapping = 303; - var EquirectangularRefractionMapping = 304; - var SphericalReflectionMapping = 305; - var CubeUVReflectionMapping = 306; - var CubeUVRefractionMapping = 307; - var RepeatWrapping = 1000; - var ClampToEdgeWrapping = 1001; - var MirroredRepeatWrapping = 1002; - var NearestFilter = 1003; - var NearestMipMapNearestFilter = 1004; - var NearestMipMapLinearFilter = 1005; - var LinearFilter = 1006; - var LinearMipMapNearestFilter = 1007; - var LinearMipMapLinearFilter = 1008; - var UnsignedByteType = 1009; - var ByteType = 1010; - var ShortType = 1011; - var UnsignedShortType = 1012; - var IntType = 1013; - var UnsignedIntType = 1014; - var FloatType = 1015; - var HalfFloatType = 1016; - var UnsignedShort4444Type = 1017; - var UnsignedShort5551Type = 1018; - var UnsignedShort565Type = 1019; - var UnsignedInt248Type = 1020; - var AlphaFormat = 1021; - var RGBFormat = 1022; - var RGBAFormat = 1023; - var LuminanceFormat = 1024; - var LuminanceAlphaFormat = 1025; - var DepthFormat = 1026; - var DepthStencilFormat = 1027; - var RGB_S3TC_DXT1_Format = 33776; - var RGBA_S3TC_DXT1_Format = 33777; - var RGBA_S3TC_DXT3_Format = 33778; - var RGBA_S3TC_DXT5_Format = 33779; - var RGB_PVRTC_4BPPV1_Format = 35840; - var RGB_PVRTC_2BPPV1_Format = 35841; - var RGBA_PVRTC_4BPPV1_Format = 35842; - var RGBA_PVRTC_2BPPV1_Format = 35843; - var RGB_ETC1_Format = 36196; - var RGBA_ASTC_4x4_Format = 37808; - var RGBA_ASTC_5x4_Format = 37809; - var RGBA_ASTC_5x5_Format = 37810; - var RGBA_ASTC_6x5_Format = 37811; - var RGBA_ASTC_6x6_Format = 37812; - var RGBA_ASTC_8x5_Format = 37813; - var RGBA_ASTC_8x6_Format = 37814; - var RGBA_ASTC_8x8_Format = 37815; - var RGBA_ASTC_10x5_Format = 37816; - var RGBA_ASTC_10x6_Format = 37817; - var RGBA_ASTC_10x8_Format = 37818; - var RGBA_ASTC_10x10_Format = 37819; - var RGBA_ASTC_12x10_Format = 37820; - var RGBA_ASTC_12x12_Format = 37821; - var LoopOnce = 2200; - var LoopRepeat = 2201; - var LoopPingPong = 2202; - var InterpolateDiscrete = 2300; - var InterpolateLinear = 2301; - var InterpolateSmooth = 2302; - var ZeroCurvatureEnding = 2400; - var ZeroSlopeEnding = 2401; - var WrapAroundEnding = 2402; - var TrianglesDrawMode = 0; - var TriangleStripDrawMode = 1; - var TriangleFanDrawMode = 2; - var LinearEncoding = 3000; - var sRGBEncoding = 3001; - var GammaEncoding = 3007; - var RGBEEncoding = 3002; - var RGBM7Encoding = 3004; - var RGBM16Encoding = 3005; - var RGBDEncoding = 3006; - var BasicDepthPacking = 3200; - var RGBADepthPacking = 3201; - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - - var _Math = { - - DEG2RAD: Math.PI / 180, - RAD2DEG: 180 / Math.PI, - - generateUUID: ( function () { - - // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136 - - var lut = []; - - for ( var i = 0; i < 256; i ++ ) { - - lut[ i ] = ( i < 16 ? '0' : '' ) + ( i ).toString( 16 ); - - } - - return function generateUUID() { - - var d0 = Math.random() * 0xffffffff | 0; - var d1 = Math.random() * 0xffffffff | 0; - var d2 = Math.random() * 0xffffffff | 0; - var d3 = Math.random() * 0xffffffff | 0; - var uuid = lut[ d0 & 0xff ] + lut[ d0 >> 8 & 0xff ] + lut[ d0 >> 16 & 0xff ] + lut[ d0 >> 24 & 0xff ] + '-' + - lut[ d1 & 0xff ] + lut[ d1 >> 8 & 0xff ] + '-' + lut[ d1 >> 16 & 0x0f | 0x40 ] + lut[ d1 >> 24 & 0xff ] + '-' + - lut[ d2 & 0x3f | 0x80 ] + lut[ d2 >> 8 & 0xff ] + '-' + lut[ d2 >> 16 & 0xff ] + lut[ d2 >> 24 & 0xff ] + - lut[ d3 & 0xff ] + lut[ d3 >> 8 & 0xff ] + lut[ d3 >> 16 & 0xff ] + lut[ d3 >> 24 & 0xff ]; - - // .toUpperCase() here flattens concatenated strings to save heap memory space. - return uuid.toUpperCase(); - - }; - - } )(), - - clamp: function ( value, min, max ) { - - return Math.max( min, Math.min( max, value ) ); - - }, - - // compute euclidian modulo of m % n - // https://en.wikipedia.org/wiki/Modulo_operation - - euclideanModulo: function ( n, m ) { - - return ( ( n % m ) + m ) % m; - - }, - - // Linear mapping from range <a1, a2> to range <b1, b2> - - mapLinear: function ( x, a1, a2, b1, b2 ) { - - return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ); - - }, - - // https://en.wikipedia.org/wiki/Linear_interpolation - - lerp: function ( x, y, t ) { - - return ( 1 - t ) * x + t * y; - - }, - - // http://en.wikipedia.org/wiki/Smoothstep - - smoothstep: function ( x, min, max ) { - - if ( x <= min ) return 0; - if ( x >= max ) return 1; - - x = ( x - min ) / ( max - min ); - - return x * x * ( 3 - 2 * x ); - - }, - - smootherstep: function ( x, min, max ) { - - if ( x <= min ) return 0; - if ( x >= max ) return 1; - - x = ( x - min ) / ( max - min ); - - return x * x * x * ( x * ( x * 6 - 15 ) + 10 ); - - }, - - // Random integer from <low, high> interval - - randInt: function ( low, high ) { - - return low + Math.floor( Math.random() * ( high - low + 1 ) ); - - }, - - // Random float from <low, high> interval - - randFloat: function ( low, high ) { - - return low + Math.random() * ( high - low ); - - }, - - // Random float from <-range/2, range/2> interval - - randFloatSpread: function ( range ) { - - return range * ( 0.5 - Math.random() ); - - }, - - degToRad: function ( degrees ) { - - return degrees * _Math.DEG2RAD; - - }, - - radToDeg: function ( radians ) { - - return radians * _Math.RAD2DEG; - - }, - - isPowerOfTwo: function ( value ) { - - return ( value & ( value - 1 ) ) === 0 && value !== 0; - - }, - - ceilPowerOfTwo: function ( value ) { - - return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) ); - - }, - - floorPowerOfTwo: function ( value ) { - - return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) ); - - } - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author philogb / http://blog.thejit.org/ - * @author egraether / http://egraether.com/ - * @author zz85 / http://www.lab4games.net/zz85/blog - */ - - function Vector2( x, y ) { - - this.x = x || 0; - this.y = y || 0; - - } - - Object.defineProperties( Vector2.prototype, { - - "width": { - - get: function () { - - return this.x; - - }, - - set: function ( value ) { - - this.x = value; - - } - - }, - - "height": { - - get: function () { - - return this.y; - - }, - - set: function ( value ) { - - this.y = value; - - } - - } - - } ); - - Object.assign( Vector2.prototype, { - - isVector2: true, - - set: function ( x, y ) { - - this.x = x; - this.y = y; - - return this; - - }, - - setScalar: function ( scalar ) { - - this.x = scalar; - this.y = scalar; - - return this; - - }, - - setX: function ( x ) { - - this.x = x; - - return this; - - }, - - setY: function ( y ) { - - this.y = y; - - return this; - - }, - - setComponent: function ( index, value ) { - - switch ( index ) { - - case 0: this.x = value; break; - case 1: this.y = value; break; - default: throw new Error( 'index is out of range: ' + index ); - - } - - return this; - - }, - - getComponent: function ( index ) { - - switch ( index ) { - - case 0: return this.x; - case 1: return this.y; - default: throw new Error( 'index is out of range: ' + index ); - - } - - }, - - clone: function () { - - return new this.constructor( this.x, this.y ); - - }, - - copy: function ( v ) { - - this.x = v.x; - this.y = v.y; - - return this; - - }, - - add: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); - return this.addVectors( v, w ); - - } - - this.x += v.x; - this.y += v.y; - - return this; - - }, - - addScalar: function ( s ) { - - this.x += s; - this.y += s; - - return this; - - }, - - addVectors: function ( a, b ) { - - this.x = a.x + b.x; - this.y = a.y + b.y; - - return this; - - }, - - addScaledVector: function ( v, s ) { - - this.x += v.x * s; - this.y += v.y * s; - - return this; - - }, - - sub: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); - return this.subVectors( v, w ); - - } - - this.x -= v.x; - this.y -= v.y; - - return this; - - }, - - subScalar: function ( s ) { - - this.x -= s; - this.y -= s; - - return this; - - }, - - subVectors: function ( a, b ) { - - this.x = a.x - b.x; - this.y = a.y - b.y; - - return this; - - }, - - multiply: function ( v ) { - - this.x *= v.x; - this.y *= v.y; - - return this; - - }, - - multiplyScalar: function ( scalar ) { - - this.x *= scalar; - this.y *= scalar; - - return this; - - }, - - divide: function ( v ) { - - this.x /= v.x; - this.y /= v.y; - - return this; - - }, - - divideScalar: function ( scalar ) { - - return this.multiplyScalar( 1 / scalar ); - - }, - - applyMatrix3: function ( m ) { - - var x = this.x, y = this.y; - var e = m.elements; - - this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ]; - this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ]; - - return this; - - }, - - min: function ( v ) { - - this.x = Math.min( this.x, v.x ); - this.y = Math.min( this.y, v.y ); - - return this; - - }, - - max: function ( v ) { - - this.x = Math.max( this.x, v.x ); - this.y = Math.max( this.y, v.y ); - - return this; - - }, - - clamp: function ( min, max ) { - - // assumes min < max, componentwise - - this.x = Math.max( min.x, Math.min( max.x, this.x ) ); - this.y = Math.max( min.y, Math.min( max.y, this.y ) ); - - return this; - - }, - - clampScalar: function () { - - var min = new Vector2(); - var max = new Vector2(); - - return function clampScalar( minVal, maxVal ) { - - min.set( minVal, minVal ); - max.set( maxVal, maxVal ); - - return this.clamp( min, max ); - - }; - - }(), - - clampLength: function ( min, max ) { - - var length = this.length(); - - return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); - - }, - - floor: function () { - - this.x = Math.floor( this.x ); - this.y = Math.floor( this.y ); - - return this; - - }, - - ceil: function () { - - this.x = Math.ceil( this.x ); - this.y = Math.ceil( this.y ); - - return this; - - }, - - round: function () { - - this.x = Math.round( this.x ); - this.y = Math.round( this.y ); - - return this; - - }, - - roundToZero: function () { - - this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); - this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); - - return this; - - }, - - negate: function () { - - this.x = - this.x; - this.y = - this.y; - - return this; - - }, - - dot: function ( v ) { - - return this.x * v.x + this.y * v.y; - - }, - - lengthSq: function () { - - return this.x * this.x + this.y * this.y; - - }, - - length: function () { - - return Math.sqrt( this.x * this.x + this.y * this.y ); - - }, - - manhattanLength: function () { - - return Math.abs( this.x ) + Math.abs( this.y ); - - }, - - normalize: function () { - - return this.divideScalar( this.length() || 1 ); - - }, - - angle: function () { - - // computes the angle in radians with respect to the positive x-axis - - var angle = Math.atan2( this.y, this.x ); - - if ( angle < 0 ) angle += 2 * Math.PI; - - return angle; - - }, - - distanceTo: function ( v ) { - - return Math.sqrt( this.distanceToSquared( v ) ); - - }, - - distanceToSquared: function ( v ) { - - var dx = this.x - v.x, dy = this.y - v.y; - return dx * dx + dy * dy; - - }, - - manhattanDistanceTo: function ( v ) { - - return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ); - - }, - - setLength: function ( length ) { - - return this.normalize().multiplyScalar( length ); - - }, - - lerp: function ( v, alpha ) { - - this.x += ( v.x - this.x ) * alpha; - this.y += ( v.y - this.y ) * alpha; - - return this; - - }, - - lerpVectors: function ( v1, v2, alpha ) { - - return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); - - }, - - equals: function ( v ) { - - return ( ( v.x === this.x ) && ( v.y === this.y ) ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this.x = array[ offset ]; - this.y = array[ offset + 1 ]; - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this.x; - array[ offset + 1 ] = this.y; - - return array; - - }, - - fromBufferAttribute: function ( attribute, index, offset ) { - - if ( offset !== undefined ) { - - console.warn( 'THREE.Vector2: offset has been removed from .fromBufferAttribute().' ); - - } - - this.x = attribute.getX( index ); - this.y = attribute.getY( index ); - - return this; - - }, - - rotateAround: function ( center, angle ) { - - var c = Math.cos( angle ), s = Math.sin( angle ); - - var x = this.x - center.x; - var y = this.y - center.y; - - this.x = x * c - y * s + center.x; - this.y = x * s + y * c + center.y; - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author supereggbert / http://www.paulbrunt.co.uk/ - * @author philogb / http://blog.thejit.org/ - * @author jordi_ros / http://plattsoft.com - * @author D1plo1d / http://github.com/D1plo1d - * @author alteredq / http://alteredqualia.com/ - * @author mikael emtinger / http://gomo.se/ - * @author timknip / http://www.floorplanner.com/ - * @author bhouston / http://clara.io - * @author WestLangley / http://github.com/WestLangley - */ - - function Matrix4() { - - this.elements = [ - - 1, 0, 0, 0, - 0, 1, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1 - - ]; - - if ( arguments.length > 0 ) { - - console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' ); - - } - - } - - Object.assign( Matrix4.prototype, { - - isMatrix4: true, - - set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) { - - var te = this.elements; - - te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14; - te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24; - te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34; - te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44; - - return this; - - }, - - identity: function () { - - this.set( - - 1, 0, 0, 0, - 0, 1, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - clone: function () { - - return new Matrix4().fromArray( this.elements ); - - }, - - copy: function ( m ) { - - var te = this.elements; - var me = m.elements; - - te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ]; - te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; - te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ]; - te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ]; - - return this; - - }, - - copyPosition: function ( m ) { - - var te = this.elements, me = m.elements; - - te[ 12 ] = me[ 12 ]; - te[ 13 ] = me[ 13 ]; - te[ 14 ] = me[ 14 ]; - - return this; - - }, - - extractBasis: function ( xAxis, yAxis, zAxis ) { - - xAxis.setFromMatrixColumn( this, 0 ); - yAxis.setFromMatrixColumn( this, 1 ); - zAxis.setFromMatrixColumn( this, 2 ); - - return this; - - }, - - makeBasis: function ( xAxis, yAxis, zAxis ) { - - this.set( - xAxis.x, yAxis.x, zAxis.x, 0, - xAxis.y, yAxis.y, zAxis.y, 0, - xAxis.z, yAxis.z, zAxis.z, 0, - 0, 0, 0, 1 - ); - - return this; - - }, - - extractRotation: function () { - - var v1 = new Vector3(); - - return function extractRotation( m ) { - - // this method does not support reflection matrices - - var te = this.elements; - var me = m.elements; - - var scaleX = 1 / v1.setFromMatrixColumn( m, 0 ).length(); - var scaleY = 1 / v1.setFromMatrixColumn( m, 1 ).length(); - var scaleZ = 1 / v1.setFromMatrixColumn( m, 2 ).length(); - - te[ 0 ] = me[ 0 ] * scaleX; - te[ 1 ] = me[ 1 ] * scaleX; - te[ 2 ] = me[ 2 ] * scaleX; - te[ 3 ] = 0; - - te[ 4 ] = me[ 4 ] * scaleY; - te[ 5 ] = me[ 5 ] * scaleY; - te[ 6 ] = me[ 6 ] * scaleY; - te[ 7 ] = 0; - - te[ 8 ] = me[ 8 ] * scaleZ; - te[ 9 ] = me[ 9 ] * scaleZ; - te[ 10 ] = me[ 10 ] * scaleZ; - te[ 11 ] = 0; - - te[ 12 ] = 0; - te[ 13 ] = 0; - te[ 14 ] = 0; - te[ 15 ] = 1; - - return this; - - }; - - }(), - - makeRotationFromEuler: function ( euler ) { - - if ( ! ( euler && euler.isEuler ) ) { - - console.error( 'THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' ); - - } - - var te = this.elements; - - var x = euler.x, y = euler.y, z = euler.z; - var a = Math.cos( x ), b = Math.sin( x ); - var c = Math.cos( y ), d = Math.sin( y ); - var e = Math.cos( z ), f = Math.sin( z ); - - if ( euler.order === 'XYZ' ) { - - var ae = a * e, af = a * f, be = b * e, bf = b * f; - - te[ 0 ] = c * e; - te[ 4 ] = - c * f; - te[ 8 ] = d; - - te[ 1 ] = af + be * d; - te[ 5 ] = ae - bf * d; - te[ 9 ] = - b * c; - - te[ 2 ] = bf - ae * d; - te[ 6 ] = be + af * d; - te[ 10 ] = a * c; - - } else if ( euler.order === 'YXZ' ) { - - var ce = c * e, cf = c * f, de = d * e, df = d * f; - - te[ 0 ] = ce + df * b; - te[ 4 ] = de * b - cf; - te[ 8 ] = a * d; - - te[ 1 ] = a * f; - te[ 5 ] = a * e; - te[ 9 ] = - b; - - te[ 2 ] = cf * b - de; - te[ 6 ] = df + ce * b; - te[ 10 ] = a * c; - - } else if ( euler.order === 'ZXY' ) { - - var ce = c * e, cf = c * f, de = d * e, df = d * f; - - te[ 0 ] = ce - df * b; - te[ 4 ] = - a * f; - te[ 8 ] = de + cf * b; - - te[ 1 ] = cf + de * b; - te[ 5 ] = a * e; - te[ 9 ] = df - ce * b; - - te[ 2 ] = - a * d; - te[ 6 ] = b; - te[ 10 ] = a * c; - - } else if ( euler.order === 'ZYX' ) { - - var ae = a * e, af = a * f, be = b * e, bf = b * f; - - te[ 0 ] = c * e; - te[ 4 ] = be * d - af; - te[ 8 ] = ae * d + bf; - - te[ 1 ] = c * f; - te[ 5 ] = bf * d + ae; - te[ 9 ] = af * d - be; - - te[ 2 ] = - d; - te[ 6 ] = b * c; - te[ 10 ] = a * c; - - } else if ( euler.order === 'YZX' ) { - - var ac = a * c, ad = a * d, bc = b * c, bd = b * d; - - te[ 0 ] = c * e; - te[ 4 ] = bd - ac * f; - te[ 8 ] = bc * f + ad; - - te[ 1 ] = f; - te[ 5 ] = a * e; - te[ 9 ] = - b * e; - - te[ 2 ] = - d * e; - te[ 6 ] = ad * f + bc; - te[ 10 ] = ac - bd * f; - - } else if ( euler.order === 'XZY' ) { - - var ac = a * c, ad = a * d, bc = b * c, bd = b * d; - - te[ 0 ] = c * e; - te[ 4 ] = - f; - te[ 8 ] = d * e; - - te[ 1 ] = ac * f + bd; - te[ 5 ] = a * e; - te[ 9 ] = ad * f - bc; - - te[ 2 ] = bc * f - ad; - te[ 6 ] = b * e; - te[ 10 ] = bd * f + ac; - - } - - // bottom row - te[ 3 ] = 0; - te[ 7 ] = 0; - te[ 11 ] = 0; - - // last column - te[ 12 ] = 0; - te[ 13 ] = 0; - te[ 14 ] = 0; - te[ 15 ] = 1; - - return this; - - }, - - makeRotationFromQuaternion: function () { - - var zero = new Vector3( 0, 0, 0 ); - var one = new Vector3( 1, 1, 1 ); - - return function makeRotationFromQuaternion( q ) { - - return this.compose( zero, q, one ); - - }; - - }(), - - lookAt: function () { - - var x = new Vector3(); - var y = new Vector3(); - var z = new Vector3(); - - return function lookAt( eye, target, up ) { - - var te = this.elements; - - z.subVectors( eye, target ); - - if ( z.lengthSq() === 0 ) { - - // eye and target are in the same position - - z.z = 1; - - } - - z.normalize(); - x.crossVectors( up, z ); - - if ( x.lengthSq() === 0 ) { - - // up and z are parallel - - if ( Math.abs( up.z ) === 1 ) { - - z.x += 0.0001; - - } else { - - z.z += 0.0001; - - } - - z.normalize(); - x.crossVectors( up, z ); - - } - - x.normalize(); - y.crossVectors( z, x ); - - te[ 0 ] = x.x; te[ 4 ] = y.x; te[ 8 ] = z.x; - te[ 1 ] = x.y; te[ 5 ] = y.y; te[ 9 ] = z.y; - te[ 2 ] = x.z; te[ 6 ] = y.z; te[ 10 ] = z.z; - - return this; - - }; - - }(), - - multiply: function ( m, n ) { - - if ( n !== undefined ) { - - console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' ); - return this.multiplyMatrices( m, n ); - - } - - return this.multiplyMatrices( this, m ); - - }, - - premultiply: function ( m ) { - - return this.multiplyMatrices( m, this ); - - }, - - multiplyMatrices: function ( a, b ) { - - var ae = a.elements; - var be = b.elements; - var te = this.elements; - - var a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ]; - var a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ]; - var a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ]; - var a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ]; - - var b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ]; - var b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ]; - var b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ]; - var b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ]; - - te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; - te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; - te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; - te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; - - te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; - te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; - te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; - te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; - - te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; - te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; - te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; - te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; - - te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; - te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; - te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; - te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; - - return this; - - }, - - multiplyScalar: function ( s ) { - - var te = this.elements; - - te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s; - te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s; - te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s; - te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s; - - return this; - - }, - - applyToBufferAttribute: function () { - - var v1 = new Vector3(); - - return function applyToBufferAttribute( attribute ) { - - for ( var i = 0, l = attribute.count; i < l; i ++ ) { - - v1.x = attribute.getX( i ); - v1.y = attribute.getY( i ); - v1.z = attribute.getZ( i ); - - v1.applyMatrix4( this ); - - attribute.setXYZ( i, v1.x, v1.y, v1.z ); - - } - - return attribute; - - }; - - }(), - - determinant: function () { - - var te = this.elements; - - var n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ]; - var n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ]; - var n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ]; - var n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ]; - - //TODO: make this more efficient - //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) - - return ( - n41 * ( - + n14 * n23 * n32 - - n13 * n24 * n32 - - n14 * n22 * n33 - + n12 * n24 * n33 - + n13 * n22 * n34 - - n12 * n23 * n34 - ) + - n42 * ( - + n11 * n23 * n34 - - n11 * n24 * n33 - + n14 * n21 * n33 - - n13 * n21 * n34 - + n13 * n24 * n31 - - n14 * n23 * n31 - ) + - n43 * ( - + n11 * n24 * n32 - - n11 * n22 * n34 - - n14 * n21 * n32 - + n12 * n21 * n34 - + n14 * n22 * n31 - - n12 * n24 * n31 - ) + - n44 * ( - - n13 * n22 * n31 - - n11 * n23 * n32 - + n11 * n22 * n33 - + n13 * n21 * n32 - - n12 * n21 * n33 - + n12 * n23 * n31 - ) - - ); - - }, - - transpose: function () { - - var te = this.elements; - var tmp; - - tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp; - tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp; - tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp; - - tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp; - tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp; - tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp; - - return this; - - }, - - setPosition: function ( v ) { - - var te = this.elements; - - te[ 12 ] = v.x; - te[ 13 ] = v.y; - te[ 14 ] = v.z; - - return this; - - }, - - getInverse: function ( m, throwOnDegenerate ) { - - // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm - var te = this.elements, - me = m.elements, - - n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ], - n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ], - n13 = me[ 8 ], n23 = me[ 9 ], n33 = me[ 10 ], n43 = me[ 11 ], - n14 = me[ 12 ], n24 = me[ 13 ], n34 = me[ 14 ], n44 = me[ 15 ], - - t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44, - t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44, - t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44, - t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; - - var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14; - - if ( det === 0 ) { - - var msg = "THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0"; - - if ( throwOnDegenerate === true ) { - - throw new Error( msg ); - - } else { - - console.warn( msg ); - - } - - return this.identity(); - - } - - var detInv = 1 / det; - - te[ 0 ] = t11 * detInv; - te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv; - te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv; - te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv; - - te[ 4 ] = t12 * detInv; - te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv; - te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv; - te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv; - - te[ 8 ] = t13 * detInv; - te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv; - te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv; - te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv; - - te[ 12 ] = t14 * detInv; - te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv; - te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv; - te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv; - - return this; - - }, - - scale: function ( v ) { - - var te = this.elements; - var x = v.x, y = v.y, z = v.z; - - te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z; - te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z; - te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z; - te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z; - - return this; - - }, - - getMaxScaleOnAxis: function () { - - var te = this.elements; - - var scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ]; - var scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ]; - var scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ]; - - return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) ); - - }, - - makeTranslation: function ( x, y, z ) { - - this.set( - - 1, 0, 0, x, - 0, 1, 0, y, - 0, 0, 1, z, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeRotationX: function ( theta ) { - - var c = Math.cos( theta ), s = Math.sin( theta ); - - this.set( - - 1, 0, 0, 0, - 0, c, - s, 0, - 0, s, c, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeRotationY: function ( theta ) { - - var c = Math.cos( theta ), s = Math.sin( theta ); - - this.set( - - c, 0, s, 0, - 0, 1, 0, 0, - - s, 0, c, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeRotationZ: function ( theta ) { - - var c = Math.cos( theta ), s = Math.sin( theta ); - - this.set( - - c, - s, 0, 0, - s, c, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeRotationAxis: function ( axis, angle ) { - - // Based on http://www.gamedev.net/reference/articles/article1199.asp - - var c = Math.cos( angle ); - var s = Math.sin( angle ); - var t = 1 - c; - var x = axis.x, y = axis.y, z = axis.z; - var tx = t * x, ty = t * y; - - this.set( - - tx * x + c, tx * y - s * z, tx * z + s * y, 0, - tx * y + s * z, ty * y + c, ty * z - s * x, 0, - tx * z - s * y, ty * z + s * x, t * z * z + c, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeScale: function ( x, y, z ) { - - this.set( - - x, 0, 0, 0, - 0, y, 0, 0, - 0, 0, z, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeShear: function ( x, y, z ) { - - this.set( - - 1, y, z, 0, - x, 1, z, 0, - x, y, 1, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - compose: function ( position, quaternion, scale ) { - - var te = this.elements; - - var x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w; - var x2 = x + x, y2 = y + y, z2 = z + z; - var xx = x * x2, xy = x * y2, xz = x * z2; - var yy = y * y2, yz = y * z2, zz = z * z2; - var wx = w * x2, wy = w * y2, wz = w * z2; - - var sx = scale.x, sy = scale.y, sz = scale.z; - - te[ 0 ] = ( 1 - ( yy + zz ) ) * sx; - te[ 1 ] = ( xy + wz ) * sx; - te[ 2 ] = ( xz - wy ) * sx; - te[ 3 ] = 0; - - te[ 4 ] = ( xy - wz ) * sy; - te[ 5 ] = ( 1 - ( xx + zz ) ) * sy; - te[ 6 ] = ( yz + wx ) * sy; - te[ 7 ] = 0; - - te[ 8 ] = ( xz + wy ) * sz; - te[ 9 ] = ( yz - wx ) * sz; - te[ 10 ] = ( 1 - ( xx + yy ) ) * sz; - te[ 11 ] = 0; - - te[ 12 ] = position.x; - te[ 13 ] = position.y; - te[ 14 ] = position.z; - te[ 15 ] = 1; - - return this; - - }, - - decompose: function () { - - var vector = new Vector3(); - var matrix = new Matrix4(); - - return function decompose( position, quaternion, scale ) { - - var te = this.elements; - - var sx = vector.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length(); - var sy = vector.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length(); - var sz = vector.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length(); - - // if determine is negative, we need to invert one scale - var det = this.determinant(); - if ( det < 0 ) sx = - sx; - - position.x = te[ 12 ]; - position.y = te[ 13 ]; - position.z = te[ 14 ]; - - // scale the rotation part - matrix.copy( this ); - - var invSX = 1 / sx; - var invSY = 1 / sy; - var invSZ = 1 / sz; - - matrix.elements[ 0 ] *= invSX; - matrix.elements[ 1 ] *= invSX; - matrix.elements[ 2 ] *= invSX; - - matrix.elements[ 4 ] *= invSY; - matrix.elements[ 5 ] *= invSY; - matrix.elements[ 6 ] *= invSY; - - matrix.elements[ 8 ] *= invSZ; - matrix.elements[ 9 ] *= invSZ; - matrix.elements[ 10 ] *= invSZ; - - quaternion.setFromRotationMatrix( matrix ); - - scale.x = sx; - scale.y = sy; - scale.z = sz; - - return this; - - }; - - }(), - - makePerspective: function ( left, right, top, bottom, near, far ) { - - if ( far === undefined ) { - - console.warn( 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.' ); - - } - - var te = this.elements; - var x = 2 * near / ( right - left ); - var y = 2 * near / ( top - bottom ); - - var a = ( right + left ) / ( right - left ); - var b = ( top + bottom ) / ( top - bottom ); - var c = - ( far + near ) / ( far - near ); - var d = - 2 * far * near / ( far - near ); - - te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0; - te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0; - te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d; - te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0; - - return this; - - }, - - makeOrthographic: function ( left, right, top, bottom, near, far ) { - - var te = this.elements; - var w = 1.0 / ( right - left ); - var h = 1.0 / ( top - bottom ); - var p = 1.0 / ( far - near ); - - var x = ( right + left ) * w; - var y = ( top + bottom ) * h; - var z = ( far + near ) * p; - - te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x; - te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y; - te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 * p; te[ 14 ] = - z; - te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1; - - return this; - - }, - - equals: function ( matrix ) { - - var te = this.elements; - var me = matrix.elements; - - for ( var i = 0; i < 16; i ++ ) { - - if ( te[ i ] !== me[ i ] ) return false; - - } - - return true; - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - for ( var i = 0; i < 16; i ++ ) { - - this.elements[ i ] = array[ i + offset ]; - - } - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - var te = this.elements; - - array[ offset ] = te[ 0 ]; - array[ offset + 1 ] = te[ 1 ]; - array[ offset + 2 ] = te[ 2 ]; - array[ offset + 3 ] = te[ 3 ]; - - array[ offset + 4 ] = te[ 4 ]; - array[ offset + 5 ] = te[ 5 ]; - array[ offset + 6 ] = te[ 6 ]; - array[ offset + 7 ] = te[ 7 ]; - - array[ offset + 8 ] = te[ 8 ]; - array[ offset + 9 ] = te[ 9 ]; - array[ offset + 10 ] = te[ 10 ]; - array[ offset + 11 ] = te[ 11 ]; - - array[ offset + 12 ] = te[ 12 ]; - array[ offset + 13 ] = te[ 13 ]; - array[ offset + 14 ] = te[ 14 ]; - array[ offset + 15 ] = te[ 15 ]; - - return array; - - } - - } ); - - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author WestLangley / http://github.com/WestLangley - * @author bhouston / http://clara.io - */ - - function Quaternion( x, y, z, w ) { - - this._x = x || 0; - this._y = y || 0; - this._z = z || 0; - this._w = ( w !== undefined ) ? w : 1; - - } - - Object.assign( Quaternion, { - - slerp: function ( qa, qb, qm, t ) { - - return qm.copy( qa ).slerp( qb, t ); - - }, - - slerpFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) { - - // fuzz-free, array-based Quaternion SLERP operation - - var x0 = src0[ srcOffset0 + 0 ], - y0 = src0[ srcOffset0 + 1 ], - z0 = src0[ srcOffset0 + 2 ], - w0 = src0[ srcOffset0 + 3 ], - - x1 = src1[ srcOffset1 + 0 ], - y1 = src1[ srcOffset1 + 1 ], - z1 = src1[ srcOffset1 + 2 ], - w1 = src1[ srcOffset1 + 3 ]; - - if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) { - - var s = 1 - t, - - cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, - - dir = ( cos >= 0 ? 1 : - 1 ), - sqrSin = 1 - cos * cos; - - // Skip the Slerp for tiny steps to avoid numeric problems: - if ( sqrSin > Number.EPSILON ) { - - var sin = Math.sqrt( sqrSin ), - len = Math.atan2( sin, cos * dir ); - - s = Math.sin( s * len ) / sin; - t = Math.sin( t * len ) / sin; - - } - - var tDir = t * dir; - - x0 = x0 * s + x1 * tDir; - y0 = y0 * s + y1 * tDir; - z0 = z0 * s + z1 * tDir; - w0 = w0 * s + w1 * tDir; - - // Normalize in case we just did a lerp: - if ( s === 1 - t ) { - - var f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 ); - - x0 *= f; - y0 *= f; - z0 *= f; - w0 *= f; - - } - - } - - dst[ dstOffset ] = x0; - dst[ dstOffset + 1 ] = y0; - dst[ dstOffset + 2 ] = z0; - dst[ dstOffset + 3 ] = w0; - - } - - } ); - - Object.defineProperties( Quaternion.prototype, { - - x: { - - get: function () { - - return this._x; - - }, - - set: function ( value ) { - - this._x = value; - this.onChangeCallback(); - - } - - }, - - y: { - - get: function () { - - return this._y; - - }, - - set: function ( value ) { - - this._y = value; - this.onChangeCallback(); - - } - - }, - - z: { - - get: function () { - - return this._z; - - }, - - set: function ( value ) { - - this._z = value; - this.onChangeCallback(); - - } - - }, - - w: { - - get: function () { - - return this._w; - - }, - - set: function ( value ) { - - this._w = value; - this.onChangeCallback(); - - } - - } - - } ); - - Object.assign( Quaternion.prototype, { - - set: function ( x, y, z, w ) { - - this._x = x; - this._y = y; - this._z = z; - this._w = w; - - this.onChangeCallback(); - - return this; - - }, - - clone: function () { - - return new this.constructor( this._x, this._y, this._z, this._w ); - - }, - - copy: function ( quaternion ) { - - this._x = quaternion.x; - this._y = quaternion.y; - this._z = quaternion.z; - this._w = quaternion.w; - - this.onChangeCallback(); - - return this; - - }, - - setFromEuler: function ( euler, update ) { - - if ( ! ( euler && euler.isEuler ) ) { - - throw new Error( 'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.' ); - - } - - var x = euler._x, y = euler._y, z = euler._z, order = euler.order; - - // http://www.mathworks.com/matlabcentral/fileexchange/ - // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ - // content/SpinCalc.m - - var cos = Math.cos; - var sin = Math.sin; - - var c1 = cos( x / 2 ); - var c2 = cos( y / 2 ); - var c3 = cos( z / 2 ); - - var s1 = sin( x / 2 ); - var s2 = sin( y / 2 ); - var s3 = sin( z / 2 ); - - if ( order === 'XYZ' ) { - - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - - } else if ( order === 'YXZ' ) { - - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - - } else if ( order === 'ZXY' ) { - - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - - } else if ( order === 'ZYX' ) { - - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - - } else if ( order === 'YZX' ) { - - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - - } else if ( order === 'XZY' ) { - - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - - } - - if ( update !== false ) this.onChangeCallback(); - - return this; - - }, - - setFromAxisAngle: function ( axis, angle ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm - - // assumes axis is normalized - - var halfAngle = angle / 2, s = Math.sin( halfAngle ); - - this._x = axis.x * s; - this._y = axis.y * s; - this._z = axis.z * s; - this._w = Math.cos( halfAngle ); - - this.onChangeCallback(); - - return this; - - }, - - setFromRotationMatrix: function ( m ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - var te = m.elements, - - m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], - m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], - m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ], - - trace = m11 + m22 + m33, - s; - - if ( trace > 0 ) { - - s = 0.5 / Math.sqrt( trace + 1.0 ); - - this._w = 0.25 / s; - this._x = ( m32 - m23 ) * s; - this._y = ( m13 - m31 ) * s; - this._z = ( m21 - m12 ) * s; - - } else if ( m11 > m22 && m11 > m33 ) { - - s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 ); - - this._w = ( m32 - m23 ) / s; - this._x = 0.25 * s; - this._y = ( m12 + m21 ) / s; - this._z = ( m13 + m31 ) / s; - - } else if ( m22 > m33 ) { - - s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 ); - - this._w = ( m13 - m31 ) / s; - this._x = ( m12 + m21 ) / s; - this._y = 0.25 * s; - this._z = ( m23 + m32 ) / s; - - } else { - - s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 ); - - this._w = ( m21 - m12 ) / s; - this._x = ( m13 + m31 ) / s; - this._y = ( m23 + m32 ) / s; - this._z = 0.25 * s; - - } - - this.onChangeCallback(); - - return this; - - }, - - setFromUnitVectors: function () { - - // assumes direction vectors vFrom and vTo are normalized - - var v1 = new Vector3(); - var r; - - var EPS = 0.000001; - - return function setFromUnitVectors( vFrom, vTo ) { - - if ( v1 === undefined ) v1 = new Vector3(); - - r = vFrom.dot( vTo ) + 1; - - if ( r < EPS ) { - - r = 0; - - if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) { - - v1.set( - vFrom.y, vFrom.x, 0 ); - - } else { - - v1.set( 0, - vFrom.z, vFrom.y ); - - } - - } else { - - v1.crossVectors( vFrom, vTo ); - - } - - this._x = v1.x; - this._y = v1.y; - this._z = v1.z; - this._w = r; - - return this.normalize(); - - }; - - }(), - - inverse: function () { - - // quaternion is assumed to have unit length - - return this.conjugate(); - - }, - - conjugate: function () { - - this._x *= - 1; - this._y *= - 1; - this._z *= - 1; - - this.onChangeCallback(); - - return this; - - }, - - dot: function ( v ) { - - return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w; - - }, - - lengthSq: function () { - - return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; - - }, - - length: function () { - - return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w ); - - }, - - normalize: function () { - - var l = this.length(); - - if ( l === 0 ) { - - this._x = 0; - this._y = 0; - this._z = 0; - this._w = 1; - - } else { - - l = 1 / l; - - this._x = this._x * l; - this._y = this._y * l; - this._z = this._z * l; - this._w = this._w * l; - - } - - this.onChangeCallback(); - - return this; - - }, - - multiply: function ( q, p ) { - - if ( p !== undefined ) { - - console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' ); - return this.multiplyQuaternions( q, p ); - - } - - return this.multiplyQuaternions( this, q ); - - }, - - premultiply: function ( q ) { - - return this.multiplyQuaternions( q, this ); - - }, - - multiplyQuaternions: function ( a, b ) { - - // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm - - var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w; - var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w; - - this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; - this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; - this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; - this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; - - this.onChangeCallback(); - - return this; - - }, - - slerp: function ( qb, t ) { - - if ( t === 0 ) return this; - if ( t === 1 ) return this.copy( qb ); - - var x = this._x, y = this._y, z = this._z, w = this._w; - - // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ - - var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; - - if ( cosHalfTheta < 0 ) { - - this._w = - qb._w; - this._x = - qb._x; - this._y = - qb._y; - this._z = - qb._z; - - cosHalfTheta = - cosHalfTheta; - - } else { - - this.copy( qb ); - - } - - if ( cosHalfTheta >= 1.0 ) { - - this._w = w; - this._x = x; - this._y = y; - this._z = z; - - return this; - - } - - var sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta ); - - if ( Math.abs( sinHalfTheta ) < 0.001 ) { - - this._w = 0.5 * ( w + this._w ); - this._x = 0.5 * ( x + this._x ); - this._y = 0.5 * ( y + this._y ); - this._z = 0.5 * ( z + this._z ); - - return this; - - } - - var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta ); - var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta, - ratioB = Math.sin( t * halfTheta ) / sinHalfTheta; - - this._w = ( w * ratioA + this._w * ratioB ); - this._x = ( x * ratioA + this._x * ratioB ); - this._y = ( y * ratioA + this._y * ratioB ); - this._z = ( z * ratioA + this._z * ratioB ); - - this.onChangeCallback(); - - return this; - - }, - - equals: function ( quaternion ) { - - return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this._x = array[ offset ]; - this._y = array[ offset + 1 ]; - this._z = array[ offset + 2 ]; - this._w = array[ offset + 3 ]; - - this.onChangeCallback(); - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this._x; - array[ offset + 1 ] = this._y; - array[ offset + 2 ] = this._z; - array[ offset + 3 ] = this._w; - - return array; - - }, - - onChange: function ( callback ) { - - this.onChangeCallback = callback; - - return this; - - }, - - onChangeCallback: function () {} - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author kile / http://kile.stravaganza.org/ - * @author philogb / http://blog.thejit.org/ - * @author mikael emtinger / http://gomo.se/ - * @author egraether / http://egraether.com/ - * @author WestLangley / http://github.com/WestLangley - */ - - function Vector3( x, y, z ) { - - this.x = x || 0; - this.y = y || 0; - this.z = z || 0; - - } - - Object.assign( Vector3.prototype, { - - isVector3: true, - - set: function ( x, y, z ) { - - this.x = x; - this.y = y; - this.z = z; - - return this; - - }, - - setScalar: function ( scalar ) { - - this.x = scalar; - this.y = scalar; - this.z = scalar; - - return this; - - }, - - setX: function ( x ) { - - this.x = x; - - return this; - - }, - - setY: function ( y ) { - - this.y = y; - - return this; - - }, - - setZ: function ( z ) { - - this.z = z; - - return this; - - }, - - setComponent: function ( index, value ) { - - switch ( index ) { - - case 0: this.x = value; break; - case 1: this.y = value; break; - case 2: this.z = value; break; - default: throw new Error( 'index is out of range: ' + index ); - - } - - return this; - - }, - - getComponent: function ( index ) { - - switch ( index ) { - - case 0: return this.x; - case 1: return this.y; - case 2: return this.z; - default: throw new Error( 'index is out of range: ' + index ); - - } - - }, - - clone: function () { - - return new this.constructor( this.x, this.y, this.z ); - - }, - - copy: function ( v ) { - - this.x = v.x; - this.y = v.y; - this.z = v.z; - - return this; - - }, - - add: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); - return this.addVectors( v, w ); - - } - - this.x += v.x; - this.y += v.y; - this.z += v.z; - - return this; - - }, - - addScalar: function ( s ) { - - this.x += s; - this.y += s; - this.z += s; - - return this; - - }, - - addVectors: function ( a, b ) { - - this.x = a.x + b.x; - this.y = a.y + b.y; - this.z = a.z + b.z; - - return this; - - }, - - addScaledVector: function ( v, s ) { - - this.x += v.x * s; - this.y += v.y * s; - this.z += v.z * s; - - return this; - - }, - - sub: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); - return this.subVectors( v, w ); - - } - - this.x -= v.x; - this.y -= v.y; - this.z -= v.z; - - return this; - - }, - - subScalar: function ( s ) { - - this.x -= s; - this.y -= s; - this.z -= s; - - return this; - - }, - - subVectors: function ( a, b ) { - - this.x = a.x - b.x; - this.y = a.y - b.y; - this.z = a.z - b.z; - - return this; - - }, - - multiply: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' ); - return this.multiplyVectors( v, w ); - - } - - this.x *= v.x; - this.y *= v.y; - this.z *= v.z; - - return this; - - }, - - multiplyScalar: function ( scalar ) { - - this.x *= scalar; - this.y *= scalar; - this.z *= scalar; - - return this; - - }, - - multiplyVectors: function ( a, b ) { - - this.x = a.x * b.x; - this.y = a.y * b.y; - this.z = a.z * b.z; - - return this; - - }, - - applyEuler: function () { - - var quaternion = new Quaternion(); - - return function applyEuler( euler ) { - - if ( ! ( euler && euler.isEuler ) ) { - - console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' ); - - } - - return this.applyQuaternion( quaternion.setFromEuler( euler ) ); - - }; - - }(), - - applyAxisAngle: function () { - - var quaternion = new Quaternion(); - - return function applyAxisAngle( axis, angle ) { - - return this.applyQuaternion( quaternion.setFromAxisAngle( axis, angle ) ); - - }; - - }(), - - applyMatrix3: function ( m ) { - - var x = this.x, y = this.y, z = this.z; - var e = m.elements; - - this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z; - this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z; - this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z; - - return this; - - }, - - applyMatrix4: function ( m ) { - - var x = this.x, y = this.y, z = this.z; - var e = m.elements; - - var w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] ); - - this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w; - this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w; - this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w; - - return this; - - }, - - applyQuaternion: function ( q ) { - - var x = this.x, y = this.y, z = this.z; - var qx = q.x, qy = q.y, qz = q.z, qw = q.w; - - // calculate quat * vector - - var ix = qw * x + qy * z - qz * y; - var iy = qw * y + qz * x - qx * z; - var iz = qw * z + qx * y - qy * x; - var iw = - qx * x - qy * y - qz * z; - - // calculate result * inverse quat - - this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy; - this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz; - this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx; - - return this; - - }, - - project: function () { - - var matrix = new Matrix4(); - - return function project( camera ) { - - matrix.multiplyMatrices( camera.projectionMatrix, matrix.getInverse( camera.matrixWorld ) ); - return this.applyMatrix4( matrix ); - - }; - - }(), - - unproject: function () { - - var matrix = new Matrix4(); - - return function unproject( camera ) { - - matrix.multiplyMatrices( camera.matrixWorld, matrix.getInverse( camera.projectionMatrix ) ); - return this.applyMatrix4( matrix ); - - }; - - }(), - - transformDirection: function ( m ) { - - // input: THREE.Matrix4 affine matrix - // vector interpreted as a direction - - var x = this.x, y = this.y, z = this.z; - var e = m.elements; - - this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z; - this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z; - this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z; - - return this.normalize(); - - }, - - divide: function ( v ) { - - this.x /= v.x; - this.y /= v.y; - this.z /= v.z; - - return this; - - }, - - divideScalar: function ( scalar ) { - - return this.multiplyScalar( 1 / scalar ); - - }, - - min: function ( v ) { - - this.x = Math.min( this.x, v.x ); - this.y = Math.min( this.y, v.y ); - this.z = Math.min( this.z, v.z ); - - return this; - - }, - - max: function ( v ) { - - this.x = Math.max( this.x, v.x ); - this.y = Math.max( this.y, v.y ); - this.z = Math.max( this.z, v.z ); - - return this; - - }, - - clamp: function ( min, max ) { - - // assumes min < max, componentwise - - this.x = Math.max( min.x, Math.min( max.x, this.x ) ); - this.y = Math.max( min.y, Math.min( max.y, this.y ) ); - this.z = Math.max( min.z, Math.min( max.z, this.z ) ); - - return this; - - }, - - clampScalar: function () { - - var min = new Vector3(); - var max = new Vector3(); - - return function clampScalar( minVal, maxVal ) { - - min.set( minVal, minVal, minVal ); - max.set( maxVal, maxVal, maxVal ); - - return this.clamp( min, max ); - - }; - - }(), - - clampLength: function ( min, max ) { - - var length = this.length(); - - return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); - - }, - - floor: function () { - - this.x = Math.floor( this.x ); - this.y = Math.floor( this.y ); - this.z = Math.floor( this.z ); - - return this; - - }, - - ceil: function () { - - this.x = Math.ceil( this.x ); - this.y = Math.ceil( this.y ); - this.z = Math.ceil( this.z ); - - return this; - - }, - - round: function () { - - this.x = Math.round( this.x ); - this.y = Math.round( this.y ); - this.z = Math.round( this.z ); - - return this; - - }, - - roundToZero: function () { - - this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); - this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); - this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); - - return this; - - }, - - negate: function () { - - this.x = - this.x; - this.y = - this.y; - this.z = - this.z; - - return this; - - }, - - dot: function ( v ) { - - return this.x * v.x + this.y * v.y + this.z * v.z; - - }, - - // TODO lengthSquared? - - lengthSq: function () { - - return this.x * this.x + this.y * this.y + this.z * this.z; - - }, - - length: function () { - - return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); - - }, - - manhattanLength: function () { - - return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ); - - }, - - normalize: function () { - - return this.divideScalar( this.length() || 1 ); - - }, - - setLength: function ( length ) { - - return this.normalize().multiplyScalar( length ); - - }, - - lerp: function ( v, alpha ) { - - this.x += ( v.x - this.x ) * alpha; - this.y += ( v.y - this.y ) * alpha; - this.z += ( v.z - this.z ) * alpha; - - return this; - - }, - - lerpVectors: function ( v1, v2, alpha ) { - - return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); - - }, - - cross: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' ); - return this.crossVectors( v, w ); - - } - - return this.crossVectors( this, v ); - - }, - - crossVectors: function ( a, b ) { - - var ax = a.x, ay = a.y, az = a.z; - var bx = b.x, by = b.y, bz = b.z; - - this.x = ay * bz - az * by; - this.y = az * bx - ax * bz; - this.z = ax * by - ay * bx; - - return this; - - }, - - projectOnVector: function ( vector ) { - - var scalar = vector.dot( this ) / vector.lengthSq(); - - return this.copy( vector ).multiplyScalar( scalar ); - - }, - - projectOnPlane: function () { - - var v1 = new Vector3(); - - return function projectOnPlane( planeNormal ) { - - v1.copy( this ).projectOnVector( planeNormal ); - - return this.sub( v1 ); - - }; - - }(), - - reflect: function () { - - // reflect incident vector off plane orthogonal to normal - // normal is assumed to have unit length - - var v1 = new Vector3(); - - return function reflect( normal ) { - - return this.sub( v1.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) ); - - }; - - }(), - - angleTo: function ( v ) { - - var theta = this.dot( v ) / ( Math.sqrt( this.lengthSq() * v.lengthSq() ) ); - - // clamp, to handle numerical problems - - return Math.acos( _Math.clamp( theta, - 1, 1 ) ); - - }, - - distanceTo: function ( v ) { - - return Math.sqrt( this.distanceToSquared( v ) ); - - }, - - distanceToSquared: function ( v ) { - - var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z; - - return dx * dx + dy * dy + dz * dz; - - }, - - manhattanDistanceTo: function ( v ) { - - return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z ); - - }, - - setFromSpherical: function ( s ) { - - var sinPhiRadius = Math.sin( s.phi ) * s.radius; - - this.x = sinPhiRadius * Math.sin( s.theta ); - this.y = Math.cos( s.phi ) * s.radius; - this.z = sinPhiRadius * Math.cos( s.theta ); - - return this; - - }, - - setFromCylindrical: function ( c ) { - - this.x = c.radius * Math.sin( c.theta ); - this.y = c.y; - this.z = c.radius * Math.cos( c.theta ); - - return this; - - }, - - setFromMatrixPosition: function ( m ) { - - var e = m.elements; - - this.x = e[ 12 ]; - this.y = e[ 13 ]; - this.z = e[ 14 ]; - - return this; - - }, - - setFromMatrixScale: function ( m ) { - - var sx = this.setFromMatrixColumn( m, 0 ).length(); - var sy = this.setFromMatrixColumn( m, 1 ).length(); - var sz = this.setFromMatrixColumn( m, 2 ).length(); - - this.x = sx; - this.y = sy; - this.z = sz; - - return this; - - }, - - setFromMatrixColumn: function ( m, index ) { - - return this.fromArray( m.elements, index * 4 ); - - }, - - equals: function ( v ) { - - return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this.x = array[ offset ]; - this.y = array[ offset + 1 ]; - this.z = array[ offset + 2 ]; - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this.x; - array[ offset + 1 ] = this.y; - array[ offset + 2 ] = this.z; - - return array; - - }, - - fromBufferAttribute: function ( attribute, index, offset ) { - - if ( offset !== undefined ) { - - console.warn( 'THREE.Vector3: offset has been removed from .fromBufferAttribute().' ); - - } - - this.x = attribute.getX( index ); - this.y = attribute.getY( index ); - this.z = attribute.getZ( index ); - - return this; - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - * @author WestLangley / http://github.com/WestLangley - * @author bhouston / http://clara.io - * @author tschw - */ - - function Matrix3() { - - this.elements = [ - - 1, 0, 0, - 0, 1, 0, - 0, 0, 1 - - ]; - - if ( arguments.length > 0 ) { - - console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' ); - - } - - } - - Object.assign( Matrix3.prototype, { - - isMatrix3: true, - - set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { - - var te = this.elements; - - te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31; - te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32; - te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33; - - return this; - - }, - - identity: function () { - - this.set( - - 1, 0, 0, - 0, 1, 0, - 0, 0, 1 - - ); - - return this; - - }, - - clone: function () { - - return new this.constructor().fromArray( this.elements ); - - }, - - copy: function ( m ) { - - var te = this.elements; - var me = m.elements; - - te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; - te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; - te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ]; - - return this; - - }, - - setFromMatrix4: function ( m ) { - - var me = m.elements; - - this.set( - - me[ 0 ], me[ 4 ], me[ 8 ], - me[ 1 ], me[ 5 ], me[ 9 ], - me[ 2 ], me[ 6 ], me[ 10 ] - - ); - - return this; - - }, - - applyToBufferAttribute: function () { - - var v1 = new Vector3(); - - return function applyToBufferAttribute( attribute ) { - - for ( var i = 0, l = attribute.count; i < l; i ++ ) { - - v1.x = attribute.getX( i ); - v1.y = attribute.getY( i ); - v1.z = attribute.getZ( i ); - - v1.applyMatrix3( this ); - - attribute.setXYZ( i, v1.x, v1.y, v1.z ); - - } - - return attribute; - - }; - - }(), - - multiply: function ( m ) { - - return this.multiplyMatrices( this, m ); - - }, - - premultiply: function ( m ) { - - return this.multiplyMatrices( m, this ); - - }, - - multiplyMatrices: function ( a, b ) { - - var ae = a.elements; - var be = b.elements; - var te = this.elements; - - var a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ]; - var a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ]; - var a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ]; - - var b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ]; - var b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ]; - var b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ]; - - te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31; - te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32; - te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33; - - te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31; - te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32; - te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33; - - te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31; - te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32; - te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33; - - return this; - - }, - - multiplyScalar: function ( s ) { - - var te = this.elements; - - te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s; - te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s; - te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s; - - return this; - - }, - - determinant: function () { - - var te = this.elements; - - var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ], - d = te[ 3 ], e = te[ 4 ], f = te[ 5 ], - g = te[ 6 ], h = te[ 7 ], i = te[ 8 ]; - - return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; - - }, - - getInverse: function ( matrix, throwOnDegenerate ) { - - if ( matrix && matrix.isMatrix4 ) { - - console.error( "THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument." ); - - } - - var me = matrix.elements, - te = this.elements, - - n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], - n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ], - n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ], - - t11 = n33 * n22 - n32 * n23, - t12 = n32 * n13 - n33 * n12, - t13 = n23 * n12 - n22 * n13, - - det = n11 * t11 + n21 * t12 + n31 * t13; - - if ( det === 0 ) { - - var msg = "THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0"; - - if ( throwOnDegenerate === true ) { - - throw new Error( msg ); - - } else { - - console.warn( msg ); - - } - - return this.identity(); - - } - - var detInv = 1 / det; - - te[ 0 ] = t11 * detInv; - te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv; - te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv; - - te[ 3 ] = t12 * detInv; - te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv; - te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv; - - te[ 6 ] = t13 * detInv; - te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv; - te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv; - - return this; - - }, - - transpose: function () { - - var tmp, m = this.elements; - - tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp; - tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp; - tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp; - - return this; - - }, - - getNormalMatrix: function ( matrix4 ) { - - return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose(); - - }, - - transposeIntoArray: function ( r ) { - - var m = this.elements; - - r[ 0 ] = m[ 0 ]; - r[ 1 ] = m[ 3 ]; - r[ 2 ] = m[ 6 ]; - r[ 3 ] = m[ 1 ]; - r[ 4 ] = m[ 4 ]; - r[ 5 ] = m[ 7 ]; - r[ 6 ] = m[ 2 ]; - r[ 7 ] = m[ 5 ]; - r[ 8 ] = m[ 8 ]; - - return this; - - }, - - setUvTransform: function ( tx, ty, sx, sy, rotation, cx, cy ) { - - var c = Math.cos( rotation ); - var s = Math.sin( rotation ); - - this.set( - sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx, - - sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty, - 0, 0, 1 - ); - - }, - - scale: function ( sx, sy ) { - - var te = this.elements; - - te[ 0 ] *= sx; te[ 3 ] *= sx; te[ 6 ] *= sx; - te[ 1 ] *= sy; te[ 4 ] *= sy; te[ 7 ] *= sy; - - return this; - - }, - - rotate: function ( theta ) { - - var c = Math.cos( theta ); - var s = Math.sin( theta ); - - var te = this.elements; - - var a11 = te[ 0 ], a12 = te[ 3 ], a13 = te[ 6 ]; - var a21 = te[ 1 ], a22 = te[ 4 ], a23 = te[ 7 ]; - - te[ 0 ] = c * a11 + s * a21; - te[ 3 ] = c * a12 + s * a22; - te[ 6 ] = c * a13 + s * a23; - - te[ 1 ] = - s * a11 + c * a21; - te[ 4 ] = - s * a12 + c * a22; - te[ 7 ] = - s * a13 + c * a23; - - return this; - - }, - - translate: function ( tx, ty ) { - - var te = this.elements; - - te[ 0 ] += tx * te[ 2 ]; te[ 3 ] += tx * te[ 5 ]; te[ 6 ] += tx * te[ 8 ]; - te[ 1 ] += ty * te[ 2 ]; te[ 4 ] += ty * te[ 5 ]; te[ 7 ] += ty * te[ 8 ]; - - return this; - - }, - - equals: function ( matrix ) { - - var te = this.elements; - var me = matrix.elements; - - for ( var i = 0; i < 9; i ++ ) { - - if ( te[ i ] !== me[ i ] ) return false; - - } - - return true; - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - for ( var i = 0; i < 9; i ++ ) { - - this.elements[ i ] = array[ i + offset ]; - - } - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - var te = this.elements; - - array[ offset ] = te[ 0 ]; - array[ offset + 1 ] = te[ 1 ]; - array[ offset + 2 ] = te[ 2 ]; - - array[ offset + 3 ] = te[ 3 ]; - array[ offset + 4 ] = te[ 4 ]; - array[ offset + 5 ] = te[ 5 ]; - - array[ offset + 6 ] = te[ 6 ]; - array[ offset + 7 ] = te[ 7 ]; - array[ offset + 8 ] = te[ 8 ]; - - return array; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author szimek / https://github.com/szimek/ - */ - - var textureId = 0; - - function Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) { - - Object.defineProperty( this, 'id', { value: textureId ++ } ); - - this.uuid = _Math.generateUUID(); - - this.name = ''; - - this.image = image !== undefined ? image : Texture.DEFAULT_IMAGE; - this.mipmaps = []; - - this.mapping = mapping !== undefined ? mapping : Texture.DEFAULT_MAPPING; - - this.wrapS = wrapS !== undefined ? wrapS : ClampToEdgeWrapping; - this.wrapT = wrapT !== undefined ? wrapT : ClampToEdgeWrapping; - - this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; - this.minFilter = minFilter !== undefined ? minFilter : LinearMipMapLinearFilter; - - this.anisotropy = anisotropy !== undefined ? anisotropy : 1; - - this.format = format !== undefined ? format : RGBAFormat; - this.type = type !== undefined ? type : UnsignedByteType; - - this.offset = new Vector2( 0, 0 ); - this.repeat = new Vector2( 1, 1 ); - this.center = new Vector2( 0, 0 ); - this.rotation = 0; - - this.matrixAutoUpdate = true; - this.matrix = new Matrix3(); - - this.generateMipmaps = true; - this.premultiplyAlpha = false; - this.flipY = true; - this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) - - // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap. - // - // Also changing the encoding after already used by a Material will not automatically make the Material - // update. You need to explicitly call Material.needsUpdate to trigger it to recompile. - this.encoding = encoding !== undefined ? encoding : LinearEncoding; - - this.version = 0; - this.onUpdate = null; - - } - - Texture.DEFAULT_IMAGE = undefined; - Texture.DEFAULT_MAPPING = UVMapping; - - Texture.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - - constructor: Texture, - - isTexture: true, - - updateMatrix: function () { - - this.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y ); - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.name = source.name; - - this.image = source.image; - this.mipmaps = source.mipmaps.slice( 0 ); - - this.mapping = source.mapping; - - this.wrapS = source.wrapS; - this.wrapT = source.wrapT; - - this.magFilter = source.magFilter; - this.minFilter = source.minFilter; - - this.anisotropy = source.anisotropy; - - this.format = source.format; - this.type = source.type; - - this.offset.copy( source.offset ); - this.repeat.copy( source.repeat ); - this.center.copy( source.center ); - this.rotation = source.rotation; - - this.matrixAutoUpdate = source.matrixAutoUpdate; - this.matrix.copy( source.matrix ); - - this.generateMipmaps = source.generateMipmaps; - this.premultiplyAlpha = source.premultiplyAlpha; - this.flipY = source.flipY; - this.unpackAlignment = source.unpackAlignment; - this.encoding = source.encoding; - - return this; - - }, - - toJSON: function ( meta ) { - - var isRootObject = ( meta === undefined || typeof meta === 'string' ); - - if ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) { - - return meta.textures[ this.uuid ]; - - } - - function getDataURL( image ) { - - var canvas; - - if ( image instanceof HTMLCanvasElement ) { - - canvas = image; - - } else { - - canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); - canvas.width = image.width; - canvas.height = image.height; - - var context = canvas.getContext( '2d' ); - - if ( image instanceof ImageData ) { - - context.putImageData( image, 0, 0 ); - - } else { - - context.drawImage( image, 0, 0, image.width, image.height ); - - } - - } - - if ( canvas.width > 2048 || canvas.height > 2048 ) { - - return canvas.toDataURL( 'image/jpeg', 0.6 ); - - } else { - - return canvas.toDataURL( 'image/png' ); - - } - - } - - var output = { - - metadata: { - version: 4.5, - type: 'Texture', - generator: 'Texture.toJSON' - }, - - uuid: this.uuid, - name: this.name, - - mapping: this.mapping, - - repeat: [ this.repeat.x, this.repeat.y ], - offset: [ this.offset.x, this.offset.y ], - center: [ this.center.x, this.center.y ], - rotation: this.rotation, - - wrap: [ this.wrapS, this.wrapT ], - - format: this.format, - minFilter: this.minFilter, - magFilter: this.magFilter, - anisotropy: this.anisotropy, - - flipY: this.flipY - - }; - - if ( this.image !== undefined ) { - - // TODO: Move to THREE.Image - - var image = this.image; - - if ( image.uuid === undefined ) { - - image.uuid = _Math.generateUUID(); // UGH - - } - - if ( ! isRootObject && meta.images[ image.uuid ] === undefined ) { - - meta.images[ image.uuid ] = { - uuid: image.uuid, - url: getDataURL( image ) - }; - - } - - output.image = image.uuid; - - } - - if ( ! isRootObject ) { - - meta.textures[ this.uuid ] = output; - - } - - return output; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - }, - - transformUv: function ( uv ) { - - if ( this.mapping !== UVMapping ) return; - - uv.applyMatrix3( this.matrix ); - - if ( uv.x < 0 || uv.x > 1 ) { - - switch ( this.wrapS ) { - - case RepeatWrapping: - - uv.x = uv.x - Math.floor( uv.x ); - break; - - case ClampToEdgeWrapping: - - uv.x = uv.x < 0 ? 0 : 1; - break; - - case MirroredRepeatWrapping: - - if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) { - - uv.x = Math.ceil( uv.x ) - uv.x; - - } else { - - uv.x = uv.x - Math.floor( uv.x ); - - } - break; - - } - - } - - if ( uv.y < 0 || uv.y > 1 ) { - - switch ( this.wrapT ) { - - case RepeatWrapping: - - uv.y = uv.y - Math.floor( uv.y ); - break; - - case ClampToEdgeWrapping: - - uv.y = uv.y < 0 ? 0 : 1; - break; - - case MirroredRepeatWrapping: - - if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) { - - uv.y = Math.ceil( uv.y ) - uv.y; - - } else { - - uv.y = uv.y - Math.floor( uv.y ); - - } - break; - - } - - } - - if ( this.flipY ) { - - uv.y = 1 - uv.y; - - } - - } - - } ); - - Object.defineProperty( Texture.prototype, "needsUpdate", { - - set: function ( value ) { - - if ( value === true ) this.version ++; - - } - - } ); - - /** - * @author supereggbert / http://www.paulbrunt.co.uk/ - * @author philogb / http://blog.thejit.org/ - * @author mikael emtinger / http://gomo.se/ - * @author egraether / http://egraether.com/ - * @author WestLangley / http://github.com/WestLangley - */ - - function Vector4( x, y, z, w ) { - - this.x = x || 0; - this.y = y || 0; - this.z = z || 0; - this.w = ( w !== undefined ) ? w : 1; - - } - - Object.assign( Vector4.prototype, { - - isVector4: true, - - set: function ( x, y, z, w ) { - - this.x = x; - this.y = y; - this.z = z; - this.w = w; - - return this; - - }, - - setScalar: function ( scalar ) { - - this.x = scalar; - this.y = scalar; - this.z = scalar; - this.w = scalar; - - return this; - - }, - - setX: function ( x ) { - - this.x = x; - - return this; - - }, - - setY: function ( y ) { - - this.y = y; - - return this; - - }, - - setZ: function ( z ) { - - this.z = z; - - return this; - - }, - - setW: function ( w ) { - - this.w = w; - - return this; - - }, - - setComponent: function ( index, value ) { - - switch ( index ) { - - case 0: this.x = value; break; - case 1: this.y = value; break; - case 2: this.z = value; break; - case 3: this.w = value; break; - default: throw new Error( 'index is out of range: ' + index ); - - } - - return this; - - }, - - getComponent: function ( index ) { - - switch ( index ) { - - case 0: return this.x; - case 1: return this.y; - case 2: return this.z; - case 3: return this.w; - default: throw new Error( 'index is out of range: ' + index ); - - } - - }, - - clone: function () { - - return new this.constructor( this.x, this.y, this.z, this.w ); - - }, - - copy: function ( v ) { - - this.x = v.x; - this.y = v.y; - this.z = v.z; - this.w = ( v.w !== undefined ) ? v.w : 1; - - return this; - - }, - - add: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); - return this.addVectors( v, w ); - - } - - this.x += v.x; - this.y += v.y; - this.z += v.z; - this.w += v.w; - - return this; - - }, - - addScalar: function ( s ) { - - this.x += s; - this.y += s; - this.z += s; - this.w += s; - - return this; - - }, - - addVectors: function ( a, b ) { - - this.x = a.x + b.x; - this.y = a.y + b.y; - this.z = a.z + b.z; - this.w = a.w + b.w; - - return this; - - }, - - addScaledVector: function ( v, s ) { - - this.x += v.x * s; - this.y += v.y * s; - this.z += v.z * s; - this.w += v.w * s; - - return this; - - }, - - sub: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); - return this.subVectors( v, w ); - - } - - this.x -= v.x; - this.y -= v.y; - this.z -= v.z; - this.w -= v.w; - - return this; - - }, - - subScalar: function ( s ) { - - this.x -= s; - this.y -= s; - this.z -= s; - this.w -= s; - - return this; - - }, - - subVectors: function ( a, b ) { - - this.x = a.x - b.x; - this.y = a.y - b.y; - this.z = a.z - b.z; - this.w = a.w - b.w; - - return this; - - }, - - multiplyScalar: function ( scalar ) { - - this.x *= scalar; - this.y *= scalar; - this.z *= scalar; - this.w *= scalar; - - return this; - - }, - - applyMatrix4: function ( m ) { - - var x = this.x, y = this.y, z = this.z, w = this.w; - var e = m.elements; - - this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w; - this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w; - this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w; - this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w; - - return this; - - }, - - divideScalar: function ( scalar ) { - - return this.multiplyScalar( 1 / scalar ); - - }, - - setAxisAngleFromQuaternion: function ( q ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm - - // q is assumed to be normalized - - this.w = 2 * Math.acos( q.w ); - - var s = Math.sqrt( 1 - q.w * q.w ); - - if ( s < 0.0001 ) { - - this.x = 1; - this.y = 0; - this.z = 0; - - } else { - - this.x = q.x / s; - this.y = q.y / s; - this.z = q.z / s; - - } - - return this; - - }, - - setAxisAngleFromRotationMatrix: function ( m ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - var angle, x, y, z, // variables for result - epsilon = 0.01, // margin to allow for rounding errors - epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees - - te = m.elements, - - m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], - m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], - m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; - - if ( ( Math.abs( m12 - m21 ) < epsilon ) && - ( Math.abs( m13 - m31 ) < epsilon ) && - ( Math.abs( m23 - m32 ) < epsilon ) ) { - - // singularity found - // first check for identity matrix which must have +1 for all terms - // in leading diagonal and zero in other terms - - if ( ( Math.abs( m12 + m21 ) < epsilon2 ) && - ( Math.abs( m13 + m31 ) < epsilon2 ) && - ( Math.abs( m23 + m32 ) < epsilon2 ) && - ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) { - - // this singularity is identity matrix so angle = 0 - - this.set( 1, 0, 0, 0 ); - - return this; // zero angle, arbitrary axis - - } - - // otherwise this singularity is angle = 180 - - angle = Math.PI; - - var xx = ( m11 + 1 ) / 2; - var yy = ( m22 + 1 ) / 2; - var zz = ( m33 + 1 ) / 2; - var xy = ( m12 + m21 ) / 4; - var xz = ( m13 + m31 ) / 4; - var yz = ( m23 + m32 ) / 4; - - if ( ( xx > yy ) && ( xx > zz ) ) { - - // m11 is the largest diagonal term - - if ( xx < epsilon ) { - - x = 0; - y = 0.707106781; - z = 0.707106781; - - } else { - - x = Math.sqrt( xx ); - y = xy / x; - z = xz / x; - - } - - } else if ( yy > zz ) { - - // m22 is the largest diagonal term - - if ( yy < epsilon ) { - - x = 0.707106781; - y = 0; - z = 0.707106781; - - } else { - - y = Math.sqrt( yy ); - x = xy / y; - z = yz / y; - - } - - } else { - - // m33 is the largest diagonal term so base result on this - - if ( zz < epsilon ) { - - x = 0.707106781; - y = 0.707106781; - z = 0; - - } else { - - z = Math.sqrt( zz ); - x = xz / z; - y = yz / z; - - } - - } - - this.set( x, y, z, angle ); - - return this; // return 180 deg rotation - - } - - // as we have reached here there are no singularities so we can handle normally - - var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) + - ( m13 - m31 ) * ( m13 - m31 ) + - ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize - - if ( Math.abs( s ) < 0.001 ) s = 1; - - // prevent divide by zero, should not happen if matrix is orthogonal and should be - // caught by singularity test above, but I've left it in just in case - - this.x = ( m32 - m23 ) / s; - this.y = ( m13 - m31 ) / s; - this.z = ( m21 - m12 ) / s; - this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 ); - - return this; - - }, - - min: function ( v ) { - - this.x = Math.min( this.x, v.x ); - this.y = Math.min( this.y, v.y ); - this.z = Math.min( this.z, v.z ); - this.w = Math.min( this.w, v.w ); - - return this; - - }, - - max: function ( v ) { - - this.x = Math.max( this.x, v.x ); - this.y = Math.max( this.y, v.y ); - this.z = Math.max( this.z, v.z ); - this.w = Math.max( this.w, v.w ); - - return this; - - }, - - clamp: function ( min, max ) { - - // assumes min < max, componentwise - - this.x = Math.max( min.x, Math.min( max.x, this.x ) ); - this.y = Math.max( min.y, Math.min( max.y, this.y ) ); - this.z = Math.max( min.z, Math.min( max.z, this.z ) ); - this.w = Math.max( min.w, Math.min( max.w, this.w ) ); - - return this; - - }, - - clampScalar: function () { - - var min, max; - - return function clampScalar( minVal, maxVal ) { - - if ( min === undefined ) { - - min = new Vector4(); - max = new Vector4(); - - } - - min.set( minVal, minVal, minVal, minVal ); - max.set( maxVal, maxVal, maxVal, maxVal ); - - return this.clamp( min, max ); - - }; - - }(), - - clampLength: function ( min, max ) { - - var length = this.length(); - - return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); - - }, - - floor: function () { - - this.x = Math.floor( this.x ); - this.y = Math.floor( this.y ); - this.z = Math.floor( this.z ); - this.w = Math.floor( this.w ); - - return this; - - }, - - ceil: function () { - - this.x = Math.ceil( this.x ); - this.y = Math.ceil( this.y ); - this.z = Math.ceil( this.z ); - this.w = Math.ceil( this.w ); - - return this; - - }, - - round: function () { - - this.x = Math.round( this.x ); - this.y = Math.round( this.y ); - this.z = Math.round( this.z ); - this.w = Math.round( this.w ); - - return this; - - }, - - roundToZero: function () { - - this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); - this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); - this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); - this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w ); - - return this; - - }, - - negate: function () { - - this.x = - this.x; - this.y = - this.y; - this.z = - this.z; - this.w = - this.w; - - return this; - - }, - - dot: function ( v ) { - - return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; - - }, - - lengthSq: function () { - - return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; - - }, - - length: function () { - - return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w ); - - }, - - manhattanLength: function () { - - return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w ); - - }, - - normalize: function () { - - return this.divideScalar( this.length() || 1 ); - - }, - - setLength: function ( length ) { - - return this.normalize().multiplyScalar( length ); - - }, - - lerp: function ( v, alpha ) { - - this.x += ( v.x - this.x ) * alpha; - this.y += ( v.y - this.y ) * alpha; - this.z += ( v.z - this.z ) * alpha; - this.w += ( v.w - this.w ) * alpha; - - return this; - - }, - - lerpVectors: function ( v1, v2, alpha ) { - - return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); - - }, - - equals: function ( v ) { - - return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this.x = array[ offset ]; - this.y = array[ offset + 1 ]; - this.z = array[ offset + 2 ]; - this.w = array[ offset + 3 ]; - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this.x; - array[ offset + 1 ] = this.y; - array[ offset + 2 ] = this.z; - array[ offset + 3 ] = this.w; - - return array; - - }, - - fromBufferAttribute: function ( attribute, index, offset ) { - - if ( offset !== undefined ) { - - console.warn( 'THREE.Vector4: offset has been removed from .fromBufferAttribute().' ); - - } - - this.x = attribute.getX( index ); - this.y = attribute.getY( index ); - this.z = attribute.getZ( index ); - this.w = attribute.getW( index ); - - return this; - - } - - } ); - - /** - * @author szimek / https://github.com/szimek/ - * @author alteredq / http://alteredqualia.com/ - * @author Marius Kintel / https://github.com/kintel - */ - - /* - In options, we can specify: - * Texture parameters for an auto-generated target texture - * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers - */ - function WebGLRenderTarget( width, height, options ) { - - this.width = width; - this.height = height; - - this.scissor = new Vector4( 0, 0, width, height ); - this.scissorTest = false; - - this.viewport = new Vector4( 0, 0, width, height ); - - options = options || {}; - - if ( options.minFilter === undefined ) options.minFilter = LinearFilter; - - this.texture = new Texture( undefined, undefined, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding ); - - this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : true; - - this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true; - this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true; - this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null; - - } - - WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - - constructor: WebGLRenderTarget, - - isWebGLRenderTarget: true, - - setSize: function ( width, height ) { - - if ( this.width !== width || this.height !== height ) { - - this.width = width; - this.height = height; - - this.dispose(); - - } - - this.viewport.set( 0, 0, width, height ); - this.scissor.set( 0, 0, width, height ); - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.width = source.width; - this.height = source.height; - - this.viewport.copy( source.viewport ); - - this.texture = source.texture.clone(); - - this.depthBuffer = source.depthBuffer; - this.stencilBuffer = source.stencilBuffer; - this.depthTexture = source.depthTexture; - - return this; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com - */ - - function WebGLRenderTargetCube( width, height, options ) { - - WebGLRenderTarget.call( this, width, height, options ); - - this.activeCubeFace = 0; // PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5 - this.activeMipMapLevel = 0; - - } - - WebGLRenderTargetCube.prototype = Object.create( WebGLRenderTarget.prototype ); - WebGLRenderTargetCube.prototype.constructor = WebGLRenderTargetCube; - - WebGLRenderTargetCube.prototype.isWebGLRenderTargetCube = true; - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function DataTexture( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) { - - Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); - - this.image = { data: data, width: width, height: height }; - - this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; - this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; - - this.generateMipmaps = false; - this.flipY = false; - this.unpackAlignment = 1; - - } - - DataTexture.prototype = Object.create( Texture.prototype ); - DataTexture.prototype.constructor = DataTexture; - - DataTexture.prototype.isDataTexture = true; - - /** - * @author bhouston / http://clara.io - * @author WestLangley / http://github.com/WestLangley - */ - - function Box3( min, max ) { - - this.min = ( min !== undefined ) ? min : new Vector3( + Infinity, + Infinity, + Infinity ); - this.max = ( max !== undefined ) ? max : new Vector3( - Infinity, - Infinity, - Infinity ); - - } - - Object.assign( Box3.prototype, { - - isBox3: true, - - set: function ( min, max ) { - - this.min.copy( min ); - this.max.copy( max ); - - return this; - - }, - - setFromArray: function ( array ) { - - var minX = + Infinity; - var minY = + Infinity; - var minZ = + Infinity; - - var maxX = - Infinity; - var maxY = - Infinity; - var maxZ = - Infinity; - - for ( var i = 0, l = array.length; i < l; i += 3 ) { - - var x = array[ i ]; - var y = array[ i + 1 ]; - var z = array[ i + 2 ]; - - if ( x < minX ) minX = x; - if ( y < minY ) minY = y; - if ( z < minZ ) minZ = z; - - if ( x > maxX ) maxX = x; - if ( y > maxY ) maxY = y; - if ( z > maxZ ) maxZ = z; - - } - - this.min.set( minX, minY, minZ ); - this.max.set( maxX, maxY, maxZ ); - - return this; - - }, - - setFromBufferAttribute: function ( attribute ) { - - var minX = + Infinity; - var minY = + Infinity; - var minZ = + Infinity; - - var maxX = - Infinity; - var maxY = - Infinity; - var maxZ = - Infinity; - - for ( var i = 0, l = attribute.count; i < l; i ++ ) { - - var x = attribute.getX( i ); - var y = attribute.getY( i ); - var z = attribute.getZ( i ); - - if ( x < minX ) minX = x; - if ( y < minY ) minY = y; - if ( z < minZ ) minZ = z; - - if ( x > maxX ) maxX = x; - if ( y > maxY ) maxY = y; - if ( z > maxZ ) maxZ = z; - - } - - this.min.set( minX, minY, minZ ); - this.max.set( maxX, maxY, maxZ ); - - return this; - - }, - - setFromPoints: function ( points ) { - - this.makeEmpty(); - - for ( var i = 0, il = points.length; i < il; i ++ ) { - - this.expandByPoint( points[ i ] ); - - } - - return this; - - }, - - setFromCenterAndSize: function () { - - var v1 = new Vector3(); - - return function setFromCenterAndSize( center, size ) { - - var halfSize = v1.copy( size ).multiplyScalar( 0.5 ); - - this.min.copy( center ).sub( halfSize ); - this.max.copy( center ).add( halfSize ); - - return this; - - }; - - }(), - - setFromObject: function ( object ) { - - this.makeEmpty(); - - return this.expandByObject( object ); - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( box ) { - - this.min.copy( box.min ); - this.max.copy( box.max ); - - return this; - - }, - - makeEmpty: function () { - - this.min.x = this.min.y = this.min.z = + Infinity; - this.max.x = this.max.y = this.max.z = - Infinity; - - return this; - - }, - - isEmpty: function () { - - // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes - - return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z ); - - }, - - getCenter: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Box3: .getCenter() target is now required' ); - target = new Vector3(); - - } - - return this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); - - }, - - getSize: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Box3: .getSize() target is now required' ); - target = new Vector3(); - - } - - return this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min ); - - }, - - expandByPoint: function ( point ) { - - this.min.min( point ); - this.max.max( point ); - - return this; - - }, - - expandByVector: function ( vector ) { - - this.min.sub( vector ); - this.max.add( vector ); - - return this; - - }, - - expandByScalar: function ( scalar ) { - - this.min.addScalar( - scalar ); - this.max.addScalar( scalar ); - - return this; - - }, - - expandByObject: function () { - - // Computes the world-axis-aligned bounding box of an object (including its children), - // accounting for both the object's, and children's, world transforms - - var scope, i, l; - - var v1 = new Vector3(); - - function traverse( node ) { - - var geometry = node.geometry; - - if ( geometry !== undefined ) { - - if ( geometry.isGeometry ) { - - var vertices = geometry.vertices; - - for ( i = 0, l = vertices.length; i < l; i ++ ) { - - v1.copy( vertices[ i ] ); - v1.applyMatrix4( node.matrixWorld ); - - scope.expandByPoint( v1 ); - - } - - } else if ( geometry.isBufferGeometry ) { - - var attribute = geometry.attributes.position; - - if ( attribute !== undefined ) { - - for ( i = 0, l = attribute.count; i < l; i ++ ) { - - v1.fromBufferAttribute( attribute, i ).applyMatrix4( node.matrixWorld ); - - scope.expandByPoint( v1 ); - - } - - } - - } - - } - - } - - return function expandByObject( object ) { - - scope = this; - - object.updateMatrixWorld( true ); - - object.traverse( traverse ); - - return this; - - }; - - }(), - - containsPoint: function ( point ) { - - return point.x < this.min.x || point.x > this.max.x || - point.y < this.min.y || point.y > this.max.y || - point.z < this.min.z || point.z > this.max.z ? false : true; - - }, - - containsBox: function ( box ) { - - return this.min.x <= box.min.x && box.max.x <= this.max.x && - this.min.y <= box.min.y && box.max.y <= this.max.y && - this.min.z <= box.min.z && box.max.z <= this.max.z; - - }, - - getParameter: function ( point, target ) { - - // This can potentially have a divide by zero if the box - // has a size dimension of 0. - - if ( target === undefined ) { - - console.warn( 'THREE.Box3: .getParameter() target is now required' ); - target = new Vector3(); - - } - - return target.set( - ( point.x - this.min.x ) / ( this.max.x - this.min.x ), - ( point.y - this.min.y ) / ( this.max.y - this.min.y ), - ( point.z - this.min.z ) / ( this.max.z - this.min.z ) - ); - - }, - - intersectsBox: function ( box ) { - - // using 6 splitting planes to rule out intersections. - return box.max.x < this.min.x || box.min.x > this.max.x || - box.max.y < this.min.y || box.min.y > this.max.y || - box.max.z < this.min.z || box.min.z > this.max.z ? false : true; - - }, - - intersectsSphere: ( function () { - - var closestPoint = new Vector3(); - - return function intersectsSphere( sphere ) { - - // Find the point on the AABB closest to the sphere center. - this.clampPoint( sphere.center, closestPoint ); - - // If that point is inside the sphere, the AABB and sphere intersect. - return closestPoint.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius ); - - }; - - } )(), - - intersectsPlane: function ( plane ) { - - // We compute the minimum and maximum dot product values. If those values - // are on the same side (back or front) of the plane, then there is no intersection. - - var min, max; - - if ( plane.normal.x > 0 ) { - - min = plane.normal.x * this.min.x; - max = plane.normal.x * this.max.x; - - } else { - - min = plane.normal.x * this.max.x; - max = plane.normal.x * this.min.x; - - } - - if ( plane.normal.y > 0 ) { - - min += plane.normal.y * this.min.y; - max += plane.normal.y * this.max.y; - - } else { - - min += plane.normal.y * this.max.y; - max += plane.normal.y * this.min.y; - - } - - if ( plane.normal.z > 0 ) { - - min += plane.normal.z * this.min.z; - max += plane.normal.z * this.max.z; - - } else { - - min += plane.normal.z * this.max.z; - max += plane.normal.z * this.min.z; - - } - - return ( min <= plane.constant && max >= plane.constant ); - - }, - - intersectsTriangle: ( function () { - - // triangle centered vertices - var v0 = new Vector3(); - var v1 = new Vector3(); - var v2 = new Vector3(); - - // triangle edge vectors - var f0 = new Vector3(); - var f1 = new Vector3(); - var f2 = new Vector3(); - - var testAxis = new Vector3(); - - var center = new Vector3(); - var extents = new Vector3(); - - var triangleNormal = new Vector3(); - - function satForAxes( axes ) { - - var i, j; - - for ( i = 0, j = axes.length - 3; i <= j; i += 3 ) { - - testAxis.fromArray( axes, i ); - // project the aabb onto the seperating axis - var r = extents.x * Math.abs( testAxis.x ) + extents.y * Math.abs( testAxis.y ) + extents.z * Math.abs( testAxis.z ); - // project all 3 vertices of the triangle onto the seperating axis - var p0 = v0.dot( testAxis ); - var p1 = v1.dot( testAxis ); - var p2 = v2.dot( testAxis ); - // actual test, basically see if either of the most extreme of the triangle points intersects r - if ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) { - - // points of the projected triangle are outside the projected half-length of the aabb - // the axis is seperating and we can exit - return false; - - } - - } - - return true; - - } - - return function intersectsTriangle( triangle ) { - - if ( this.isEmpty() ) { - - return false; - - } - - // compute box center and extents - this.getCenter( center ); - extents.subVectors( this.max, center ); - - // translate triangle to aabb origin - v0.subVectors( triangle.a, center ); - v1.subVectors( triangle.b, center ); - v2.subVectors( triangle.c, center ); - - // compute edge vectors for triangle - f0.subVectors( v1, v0 ); - f1.subVectors( v2, v1 ); - f2.subVectors( v0, v2 ); - - // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb - // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation - // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned) - var axes = [ - 0, - f0.z, f0.y, 0, - f1.z, f1.y, 0, - f2.z, f2.y, - f0.z, 0, - f0.x, f1.z, 0, - f1.x, f2.z, 0, - f2.x, - - f0.y, f0.x, 0, - f1.y, f1.x, 0, - f2.y, f2.x, 0 - ]; - if ( ! satForAxes( axes ) ) { - - return false; - - } - - // test 3 face normals from the aabb - axes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ]; - if ( ! satForAxes( axes ) ) { - - return false; - - } - - // finally testing the face normal of the triangle - // use already existing triangle edge vectors here - triangleNormal.crossVectors( f0, f1 ); - axes = [ triangleNormal.x, triangleNormal.y, triangleNormal.z ]; - return satForAxes( axes ); - - }; - - } )(), - - clampPoint: function ( point, target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Box3: .clampPoint() target is now required' ); - target = new Vector3(); - - } - - return target.copy( point ).clamp( this.min, this.max ); - - }, - - distanceToPoint: function () { - - var v1 = new Vector3(); - - return function distanceToPoint( point ) { - - var clampedPoint = v1.copy( point ).clamp( this.min, this.max ); - return clampedPoint.sub( point ).length(); - - }; - - }(), - - getBoundingSphere: function () { - - var v1 = new Vector3(); - - return function getBoundingSphere( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Box3: .getBoundingSphere() target is now required' ); - target = new Sphere(); - - } - - this.getCenter( target.center ); - - target.radius = this.getSize( v1 ).length() * 0.5; - - return target; - - }; - - }(), - - intersect: function ( box ) { - - this.min.max( box.min ); - this.max.min( box.max ); - - // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values. - if ( this.isEmpty() ) this.makeEmpty(); - - return this; - - }, - - union: function ( box ) { - - this.min.min( box.min ); - this.max.max( box.max ); - - return this; - - }, - - applyMatrix4: function ( matrix ) { - - // transform of empty box is an empty box. - if ( this.isEmpty( ) ) return this; - - var m = matrix.elements; - - var xax = m[ 0 ] * this.min.x, xay = m[ 1 ] * this.min.x, xaz = m[ 2 ] * this.min.x; - var xbx = m[ 0 ] * this.max.x, xby = m[ 1 ] * this.max.x, xbz = m[ 2 ] * this.max.x; - var yax = m[ 4 ] * this.min.y, yay = m[ 5 ] * this.min.y, yaz = m[ 6 ] * this.min.y; - var ybx = m[ 4 ] * this.max.y, yby = m[ 5 ] * this.max.y, ybz = m[ 6 ] * this.max.y; - var zax = m[ 8 ] * this.min.z, zay = m[ 9 ] * this.min.z, zaz = m[ 10 ] * this.min.z; - var zbx = m[ 8 ] * this.max.z, zby = m[ 9 ] * this.max.z, zbz = m[ 10 ] * this.max.z; - - this.min.x = Math.min( xax, xbx ) + Math.min( yax, ybx ) + Math.min( zax, zbx ) + m[ 12 ]; - this.min.y = Math.min( xay, xby ) + Math.min( yay, yby ) + Math.min( zay, zby ) + m[ 13 ]; - this.min.z = Math.min( xaz, xbz ) + Math.min( yaz, ybz ) + Math.min( zaz, zbz ) + m[ 14 ]; - this.max.x = Math.max( xax, xbx ) + Math.max( yax, ybx ) + Math.max( zax, zbx ) + m[ 12 ]; - this.max.y = Math.max( xay, xby ) + Math.max( yay, yby ) + Math.max( zay, zby ) + m[ 13 ]; - this.max.z = Math.max( xaz, xbz ) + Math.max( yaz, ybz ) + Math.max( zaz, zbz ) + m[ 14 ]; - - return this; - - }, - - translate: function ( offset ) { - - this.min.add( offset ); - this.max.add( offset ); - - return this; - - }, - - equals: function ( box ) { - - return box.min.equals( this.min ) && box.max.equals( this.max ); - - } - - } ); - - /** - * @author bhouston / http://clara.io - * @author mrdoob / http://mrdoob.com/ - */ - - function Sphere( center, radius ) { - - this.center = ( center !== undefined ) ? center : new Vector3(); - this.radius = ( radius !== undefined ) ? radius : 0; - - } - - Object.assign( Sphere.prototype, { - - set: function ( center, radius ) { - - this.center.copy( center ); - this.radius = radius; - - return this; - - }, - - setFromPoints: function () { - - var box = new Box3(); - - return function setFromPoints( points, optionalCenter ) { - - var center = this.center; - - if ( optionalCenter !== undefined ) { - - center.copy( optionalCenter ); - - } else { - - box.setFromPoints( points ).getCenter( center ); - - } - - var maxRadiusSq = 0; - - for ( var i = 0, il = points.length; i < il; i ++ ) { - - maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) ); - - } - - this.radius = Math.sqrt( maxRadiusSq ); - - return this; - - }; - - }(), - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( sphere ) { - - this.center.copy( sphere.center ); - this.radius = sphere.radius; - - return this; - - }, - - empty: function () { - - return ( this.radius <= 0 ); - - }, - - containsPoint: function ( point ) { - - return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) ); - - }, - - distanceToPoint: function ( point ) { - - return ( point.distanceTo( this.center ) - this.radius ); - - }, - - intersectsSphere: function ( sphere ) { - - var radiusSum = this.radius + sphere.radius; - - return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum ); - - }, - - intersectsBox: function ( box ) { - - return box.intersectsSphere( this ); - - }, - - intersectsPlane: function ( plane ) { - - return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius; - - }, - - clampPoint: function ( point, target ) { - - var deltaLengthSq = this.center.distanceToSquared( point ); - - if ( target === undefined ) { - - console.warn( 'THREE.Sphere: .clampPoint() target is now required' ); - target = new Vector3(); - - } - - target.copy( point ); - - if ( deltaLengthSq > ( this.radius * this.radius ) ) { - - target.sub( this.center ).normalize(); - target.multiplyScalar( this.radius ).add( this.center ); - - } - - return target; - - }, - - getBoundingBox: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Sphere: .getBoundingBox() target is now required' ); - target = new Box3(); - - } - - target.set( this.center, this.center ); - target.expandByScalar( this.radius ); - - return target; - - }, - - applyMatrix4: function ( matrix ) { - - this.center.applyMatrix4( matrix ); - this.radius = this.radius * matrix.getMaxScaleOnAxis(); - - return this; - - }, - - translate: function ( offset ) { - - this.center.add( offset ); - - return this; - - }, - - equals: function ( sphere ) { - - return sphere.center.equals( this.center ) && ( sphere.radius === this.radius ); - - } - - } ); - - /** - * @author bhouston / http://clara.io - */ - - function Plane( normal, constant ) { - - // normal is assumed to be normalized - - this.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 ); - this.constant = ( constant !== undefined ) ? constant : 0; - - } - - Object.assign( Plane.prototype, { - - set: function ( normal, constant ) { - - this.normal.copy( normal ); - this.constant = constant; - - return this; - - }, - - setComponents: function ( x, y, z, w ) { - - this.normal.set( x, y, z ); - this.constant = w; - - return this; - - }, - - setFromNormalAndCoplanarPoint: function ( normal, point ) { - - this.normal.copy( normal ); - this.constant = - point.dot( this.normal ); - - return this; - - }, - - setFromCoplanarPoints: function () { - - var v1 = new Vector3(); - var v2 = new Vector3(); - - return function setFromCoplanarPoints( a, b, c ) { - - var normal = v1.subVectors( c, b ).cross( v2.subVectors( a, b ) ).normalize(); - - // Q: should an error be thrown if normal is zero (e.g. degenerate plane)? - - this.setFromNormalAndCoplanarPoint( normal, a ); - - return this; - - }; - - }(), - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( plane ) { - - this.normal.copy( plane.normal ); - this.constant = plane.constant; - - return this; - - }, - - normalize: function () { - - // Note: will lead to a divide by zero if the plane is invalid. - - var inverseNormalLength = 1.0 / this.normal.length(); - this.normal.multiplyScalar( inverseNormalLength ); - this.constant *= inverseNormalLength; - - return this; - - }, - - negate: function () { - - this.constant *= - 1; - this.normal.negate(); - - return this; - - }, - - distanceToPoint: function ( point ) { - - return this.normal.dot( point ) + this.constant; - - }, - - distanceToSphere: function ( sphere ) { - - return this.distanceToPoint( sphere.center ) - sphere.radius; - - }, - - projectPoint: function ( point, target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Plane: .projectPoint() target is now required' ); - target = new Vector3(); - - } - - return target.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point ); - - }, - - intersectLine: function () { - - var v1 = new Vector3(); - - return function intersectLine( line, target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Plane: .intersectLine() target is now required' ); - target = new Vector3(); - - } - - var direction = line.delta( v1 ); - - var denominator = this.normal.dot( direction ); - - if ( denominator === 0 ) { - - // line is coplanar, return origin - if ( this.distanceToPoint( line.start ) === 0 ) { - - return target.copy( line.start ); - - } - - // Unsure if this is the correct method to handle this case. - return undefined; - - } - - var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator; - - if ( t < 0 || t > 1 ) { - - return undefined; - - } - - return target.copy( direction ).multiplyScalar( t ).add( line.start ); - - }; - - }(), - - intersectsLine: function ( line ) { - - // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. - - var startSign = this.distanceToPoint( line.start ); - var endSign = this.distanceToPoint( line.end ); - - return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 ); - - }, - - intersectsBox: function ( box ) { - - return box.intersectsPlane( this ); - - }, - - intersectsSphere: function ( sphere ) { - - return sphere.intersectsPlane( this ); - - }, - - coplanarPoint: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Plane: .coplanarPoint() target is now required' ); - target = new Vector3(); - - } - - return target.copy( this.normal ).multiplyScalar( - this.constant ); - - }, - - applyMatrix4: function () { - - var v1 = new Vector3(); - var m1 = new Matrix3(); - - return function applyMatrix4( matrix, optionalNormalMatrix ) { - - var normalMatrix = optionalNormalMatrix || m1.getNormalMatrix( matrix ); - - var referencePoint = this.coplanarPoint( v1 ).applyMatrix4( matrix ); - - var normal = this.normal.applyMatrix3( normalMatrix ).normalize(); - - this.constant = - referencePoint.dot( normal ); - - return this; - - }; - - }(), - - translate: function ( offset ) { - - this.constant -= offset.dot( this.normal ); - - return this; - - }, - - equals: function ( plane ) { - - return plane.normal.equals( this.normal ) && ( plane.constant === this.constant ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author bhouston / http://clara.io - */ - - function Frustum( p0, p1, p2, p3, p4, p5 ) { - - this.planes = [ - - ( p0 !== undefined ) ? p0 : new Plane(), - ( p1 !== undefined ) ? p1 : new Plane(), - ( p2 !== undefined ) ? p2 : new Plane(), - ( p3 !== undefined ) ? p3 : new Plane(), - ( p4 !== undefined ) ? p4 : new Plane(), - ( p5 !== undefined ) ? p5 : new Plane() - - ]; - - } - - Object.assign( Frustum.prototype, { - - set: function ( p0, p1, p2, p3, p4, p5 ) { - - var planes = this.planes; - - planes[ 0 ].copy( p0 ); - planes[ 1 ].copy( p1 ); - planes[ 2 ].copy( p2 ); - planes[ 3 ].copy( p3 ); - planes[ 4 ].copy( p4 ); - planes[ 5 ].copy( p5 ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( frustum ) { - - var planes = this.planes; - - for ( var i = 0; i < 6; i ++ ) { - - planes[ i ].copy( frustum.planes[ i ] ); - - } - - return this; - - }, - - setFromMatrix: function ( m ) { - - var planes = this.planes; - var me = m.elements; - var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ]; - var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ]; - var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ]; - var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ]; - - planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize(); - planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize(); - planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize(); - planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize(); - planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize(); - planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize(); - - return this; - - }, - - intersectsObject: function () { - - var sphere = new Sphere(); - - return function intersectsObject( object ) { - - var geometry = object.geometry; - - if ( geometry.boundingSphere === null ) - geometry.computeBoundingSphere(); - - sphere.copy( geometry.boundingSphere ) - .applyMatrix4( object.matrixWorld ); - - return this.intersectsSphere( sphere ); - - }; - - }(), - - intersectsSprite: function () { - - var sphere = new Sphere(); - - return function intersectsSprite( sprite ) { - - sphere.center.set( 0, 0, 0 ); - sphere.radius = 0.7071067811865476; - sphere.applyMatrix4( sprite.matrixWorld ); - - return this.intersectsSphere( sphere ); - - }; - - }(), - - intersectsSphere: function ( sphere ) { - - var planes = this.planes; - var center = sphere.center; - var negRadius = - sphere.radius; - - for ( var i = 0; i < 6; i ++ ) { - - var distance = planes[ i ].distanceToPoint( center ); - - if ( distance < negRadius ) { - - return false; - - } - - } - - return true; - - }, - - intersectsBox: function () { - - var p1 = new Vector3(), - p2 = new Vector3(); - - return function intersectsBox( box ) { - - var planes = this.planes; - - for ( var i = 0; i < 6; i ++ ) { - - var plane = planes[ i ]; - - p1.x = plane.normal.x > 0 ? box.min.x : box.max.x; - p2.x = plane.normal.x > 0 ? box.max.x : box.min.x; - p1.y = plane.normal.y > 0 ? box.min.y : box.max.y; - p2.y = plane.normal.y > 0 ? box.max.y : box.min.y; - p1.z = plane.normal.z > 0 ? box.min.z : box.max.z; - p2.z = plane.normal.z > 0 ? box.max.z : box.min.z; - - var d1 = plane.distanceToPoint( p1 ); - var d2 = plane.distanceToPoint( p2 ); - - // if both outside plane, no intersection - - if ( d1 < 0 && d2 < 0 ) { - - return false; - - } - - } - - return true; - - }; - - }(), - - containsPoint: function ( point ) { - - var planes = this.planes; - - for ( var i = 0; i < 6; i ++ ) { - - if ( planes[ i ].distanceToPoint( point ) < 0 ) { - - return false; - - } - - } - - return true; - - } - - } ); - - var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif\n"; - - var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif\n"; - - var alphatest_fragment = "#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif\n"; - - var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif\n"; - - var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif"; - - var begin_vertex = "\nvec3 transformed = vec3( position );\n"; - - var beginnormal_vertex = "\nvec3 objectNormal = vec3( normal );\n"; - - var bsdfs = "float punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tif( decayExponent > 0.0 ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tfloat maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\treturn distanceFalloff * maxDistanceCutoffFactor;\n#else\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n#endif\n\t}\n\treturn 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n\treturn specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n"; - - var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif\n"; - - var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t#endif\n#endif\n"; - - var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif\n"; - - var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvarying vec3 vViewPosition;\n#endif\n"; - - var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n"; - - var color_fragment = "#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif"; - - var color_pars_fragment = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif\n"; - - var color_pars_vertex = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif"; - - var color_vertex = "#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif"; - - var common = "#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\n"; - - var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale = bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV(vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif\n"; - - var defaultnormal_vertex = "vec3 transformedNormal = normalMatrix * objectNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n"; - - var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif\n"; - - var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n"; - - var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif\n"; - - var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif\n"; - - var encodings_fragment = " gl_FragColor = linearToOutputTexel( gl_FragColor );\n"; - - var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.xyz * value.w * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n\tXp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract(Le);\n\tvResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n\treturn vec4( max(vRGB, 0.0), 1.0 );\n}\n"; - - var envmap_fragment = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif\n"; - - var envmap_pars_fragment = "#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntensity;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif\n"; - - var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif\n"; - - var envmap_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif\n"; - - var fog_vertex = "\n#ifdef USE_FOG\nfogDepth = -mvPosition.z;\n#endif"; - - var fog_pars_vertex = "#ifdef USE_FOG\n varying float fogDepth;\n#endif\n"; - - var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif\n"; - - var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif\n"; - - var gradientmap_pars_fragment = "#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif\n"; - - var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n"; - - var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif"; - - var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif\n"; - - var lights_pars_begin = "uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t\tfloat shadowCameraNear;\n\t\tfloat shadowCameraFar;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif\n"; - - var lights_pars_maps = "#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV(queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif\n"; - - var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n"; - - var lights_phong_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)\n"; - - var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif\n"; - - var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos - halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos + halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos + halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos - halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}\n"; - - var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearCoatRadiance = vec3( 0.0 );\n#endif\n"; - - var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tirradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), maxMipLevel );\n\t#ifndef STANDARD\n\t\tclearCoatRadiance += getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), maxMipLevel );\n\t#endif\n#endif\n"; - - var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif\n"; - - var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif"; - - var logdepthbuf_pars_fragment = "#ifdef USE_LOGDEPTHBUF\n\tuniform float logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n#endif\n"; - - var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n\tuniform float logDepthBufFC;\n#endif"; - - var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\tgl_Position.z *= gl_Position.w;\n\t#endif\n#endif\n"; - - var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif\n"; - - var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n"; - - var map_particle_fragment = "#ifdef USE_MAP\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n"; - - var map_particle_pars_fragment = "#ifdef USE_MAP\n\tuniform mat3 uvTransform;\n\tuniform sampler2D map;\n#endif\n"; - - var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif\n"; - - var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif"; - - var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n"; - - var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif"; - - var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif\n"; - - var normal_fragment_begin = "#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n#endif\n"; - - var normal_fragment_maps = "#ifdef USE_NORMALMAP\n\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n"; - - var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy *= normalScale;\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif\n"; - - var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}\n"; - - var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif\n"; - - var project_vertex = "vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\n"; - - var dithering_fragment = "#if defined( DITHERING )\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif\n"; - - var dithering_pars_fragment = "#if defined( DITHERING )\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif\n"; - - var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif\n"; - - var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif"; - - var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif\n"; - - var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif\n"; - - var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif\n"; - - var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}\n"; - - var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif"; - - var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif\n"; - - var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif\n"; - - var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n"; - - var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif"; - - var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif"; - - var tonemapping_fragment = "#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif\n"; - - var tonemapping_pars_fragment = "#ifndef saturate\n\t#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\n"; - - var uv_pars_fragment = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif"; - - var uv_pars_vertex = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\n"; - - var uv_vertex = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif"; - - var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif"; - - var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif"; - - var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif"; - - var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n#endif\n"; - - var cube_frag = "uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldPosition;\nvoid main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n\tgl_FragColor.a *= opacity;\n}\n"; - - var cube_vert = "varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}\n"; - - var depth_frag = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}\n"; - - var depth_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}\n"; - - var distanceRGBA_frag = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}\n"; - - var distanceRGBA_vert = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}\n"; - - var equirect_frag = "uniform sampler2D tEquirect;\nvarying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldPosition );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}\n"; - - var equirect_vert = "varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}\n"; - - var linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n"; - - var linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}\n"; - - var meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n"; - - var meshbasic_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}\n"; - - var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_pars_maps>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n"; - - var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_pars_maps>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n"; - - var meshphong_frag = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_pars_maps>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n"; - - var meshphong_vert = "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n"; - - var meshphysical_frag = "#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifndef STANDARD\n\tuniform float clearCoat;\n\tuniform float clearCoatRoughness;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <lights_pars_begin>\n#include <lights_pars_maps>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n"; - - var meshphysical_vert = "#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n"; - - var normal_frag = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}\n"; - - var normal_vert = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}\n"; - - var points_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n"; - - var points_vert = "uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#ifdef USE_SIZEATTENUATION\n\t\tgl_PointSize = size * ( scale / - mvPosition.z );\n\t#else\n\t\tgl_PointSize = size;\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}\n"; - - var shadow_frag = "uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <fog_fragment>\n}\n"; - - var shadow_vert = "#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n"; - - var ShaderChunk = { - alphamap_fragment: alphamap_fragment, - alphamap_pars_fragment: alphamap_pars_fragment, - alphatest_fragment: alphatest_fragment, - aomap_fragment: aomap_fragment, - aomap_pars_fragment: aomap_pars_fragment, - begin_vertex: begin_vertex, - beginnormal_vertex: beginnormal_vertex, - bsdfs: bsdfs, - bumpmap_pars_fragment: bumpmap_pars_fragment, - clipping_planes_fragment: clipping_planes_fragment, - clipping_planes_pars_fragment: clipping_planes_pars_fragment, - clipping_planes_pars_vertex: clipping_planes_pars_vertex, - clipping_planes_vertex: clipping_planes_vertex, - color_fragment: color_fragment, - color_pars_fragment: color_pars_fragment, - color_pars_vertex: color_pars_vertex, - color_vertex: color_vertex, - common: common, - cube_uv_reflection_fragment: cube_uv_reflection_fragment, - defaultnormal_vertex: defaultnormal_vertex, - displacementmap_pars_vertex: displacementmap_pars_vertex, - displacementmap_vertex: displacementmap_vertex, - emissivemap_fragment: emissivemap_fragment, - emissivemap_pars_fragment: emissivemap_pars_fragment, - encodings_fragment: encodings_fragment, - encodings_pars_fragment: encodings_pars_fragment, - envmap_fragment: envmap_fragment, - envmap_pars_fragment: envmap_pars_fragment, - envmap_pars_vertex: envmap_pars_vertex, - envmap_vertex: envmap_vertex, - fog_vertex: fog_vertex, - fog_pars_vertex: fog_pars_vertex, - fog_fragment: fog_fragment, - fog_pars_fragment: fog_pars_fragment, - gradientmap_pars_fragment: gradientmap_pars_fragment, - lightmap_fragment: lightmap_fragment, - lightmap_pars_fragment: lightmap_pars_fragment, - lights_lambert_vertex: lights_lambert_vertex, - lights_pars_begin: lights_pars_begin, - lights_pars_maps: lights_pars_maps, - lights_phong_fragment: lights_phong_fragment, - lights_phong_pars_fragment: lights_phong_pars_fragment, - lights_physical_fragment: lights_physical_fragment, - lights_physical_pars_fragment: lights_physical_pars_fragment, - lights_fragment_begin: lights_fragment_begin, - lights_fragment_maps: lights_fragment_maps, - lights_fragment_end: lights_fragment_end, - logdepthbuf_fragment: logdepthbuf_fragment, - logdepthbuf_pars_fragment: logdepthbuf_pars_fragment, - logdepthbuf_pars_vertex: logdepthbuf_pars_vertex, - logdepthbuf_vertex: logdepthbuf_vertex, - map_fragment: map_fragment, - map_pars_fragment: map_pars_fragment, - map_particle_fragment: map_particle_fragment, - map_particle_pars_fragment: map_particle_pars_fragment, - metalnessmap_fragment: metalnessmap_fragment, - metalnessmap_pars_fragment: metalnessmap_pars_fragment, - morphnormal_vertex: morphnormal_vertex, - morphtarget_pars_vertex: morphtarget_pars_vertex, - morphtarget_vertex: morphtarget_vertex, - normal_fragment_begin: normal_fragment_begin, - normal_fragment_maps: normal_fragment_maps, - normalmap_pars_fragment: normalmap_pars_fragment, - packing: packing, - premultiplied_alpha_fragment: premultiplied_alpha_fragment, - project_vertex: project_vertex, - dithering_fragment: dithering_fragment, - dithering_pars_fragment: dithering_pars_fragment, - roughnessmap_fragment: roughnessmap_fragment, - roughnessmap_pars_fragment: roughnessmap_pars_fragment, - shadowmap_pars_fragment: shadowmap_pars_fragment, - shadowmap_pars_vertex: shadowmap_pars_vertex, - shadowmap_vertex: shadowmap_vertex, - shadowmask_pars_fragment: shadowmask_pars_fragment, - skinbase_vertex: skinbase_vertex, - skinning_pars_vertex: skinning_pars_vertex, - skinning_vertex: skinning_vertex, - skinnormal_vertex: skinnormal_vertex, - specularmap_fragment: specularmap_fragment, - specularmap_pars_fragment: specularmap_pars_fragment, - tonemapping_fragment: tonemapping_fragment, - tonemapping_pars_fragment: tonemapping_pars_fragment, - uv_pars_fragment: uv_pars_fragment, - uv_pars_vertex: uv_pars_vertex, - uv_vertex: uv_vertex, - uv2_pars_fragment: uv2_pars_fragment, - uv2_pars_vertex: uv2_pars_vertex, - uv2_vertex: uv2_vertex, - worldpos_vertex: worldpos_vertex, - - cube_frag: cube_frag, - cube_vert: cube_vert, - depth_frag: depth_frag, - depth_vert: depth_vert, - distanceRGBA_frag: distanceRGBA_frag, - distanceRGBA_vert: distanceRGBA_vert, - equirect_frag: equirect_frag, - equirect_vert: equirect_vert, - linedashed_frag: linedashed_frag, - linedashed_vert: linedashed_vert, - meshbasic_frag: meshbasic_frag, - meshbasic_vert: meshbasic_vert, - meshlambert_frag: meshlambert_frag, - meshlambert_vert: meshlambert_vert, - meshphong_frag: meshphong_frag, - meshphong_vert: meshphong_vert, - meshphysical_frag: meshphysical_frag, - meshphysical_vert: meshphysical_vert, - normal_frag: normal_frag, - normal_vert: normal_vert, - points_frag: points_frag, - points_vert: points_vert, - shadow_frag: shadow_frag, - shadow_vert: shadow_vert - }; - - /** - * Uniform Utilities - */ - - var UniformsUtils = { - - merge: function ( uniforms ) { - - var merged = {}; - - for ( var u = 0; u < uniforms.length; u ++ ) { - - var tmp = this.clone( uniforms[ u ] ); - - for ( var p in tmp ) { - - merged[ p ] = tmp[ p ]; - - } - - } - - return merged; - - }, - - clone: function ( uniforms_src ) { - - var uniforms_dst = {}; - - for ( var u in uniforms_src ) { - - uniforms_dst[ u ] = {}; - - for ( var p in uniforms_src[ u ] ) { - - var parameter_src = uniforms_src[ u ][ p ]; - - if ( parameter_src && ( parameter_src.isColor || - parameter_src.isMatrix3 || parameter_src.isMatrix4 || - parameter_src.isVector2 || parameter_src.isVector3 || parameter_src.isVector4 || - parameter_src.isTexture ) ) { - - uniforms_dst[ u ][ p ] = parameter_src.clone(); - - } else if ( Array.isArray( parameter_src ) ) { - - uniforms_dst[ u ][ p ] = parameter_src.slice(); - - } else { - - uniforms_dst[ u ][ p ] = parameter_src; - - } - - } - - } - - return uniforms_dst; - - } - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - var ColorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF, - 'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2, - 'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50, - 'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B, - 'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B, - 'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F, - 'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3, - 'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222, - 'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700, - 'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4, - 'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00, - 'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3, - 'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA, - 'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32, - 'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3, - 'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC, - 'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD, - 'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6, - 'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9, - 'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F, - 'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE, - 'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA, - 'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0, - 'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 }; - - function Color( r, g, b ) { - - if ( g === undefined && b === undefined ) { - - // r is THREE.Color, hex or string - return this.set( r ); - - } - - return this.setRGB( r, g, b ); - - } - - Object.assign( Color.prototype, { - - isColor: true, - - r: 1, g: 1, b: 1, - - set: function ( value ) { - - if ( value && value.isColor ) { - - this.copy( value ); - - } else if ( typeof value === 'number' ) { - - this.setHex( value ); - - } else if ( typeof value === 'string' ) { - - this.setStyle( value ); - - } - - return this; - - }, - - setScalar: function ( scalar ) { - - this.r = scalar; - this.g = scalar; - this.b = scalar; - - return this; - - }, - - setHex: function ( hex ) { - - hex = Math.floor( hex ); - - this.r = ( hex >> 16 & 255 ) / 255; - this.g = ( hex >> 8 & 255 ) / 255; - this.b = ( hex & 255 ) / 255; - - return this; - - }, - - setRGB: function ( r, g, b ) { - - this.r = r; - this.g = g; - this.b = b; - - return this; - - }, - - setHSL: function () { - - function hue2rgb( p, q, t ) { - - if ( t < 0 ) t += 1; - if ( t > 1 ) t -= 1; - if ( t < 1 / 6 ) return p + ( q - p ) * 6 * t; - if ( t < 1 / 2 ) return q; - if ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t ); - return p; - - } - - return function setHSL( h, s, l ) { - - // h,s,l ranges are in 0.0 - 1.0 - h = _Math.euclideanModulo( h, 1 ); - s = _Math.clamp( s, 0, 1 ); - l = _Math.clamp( l, 0, 1 ); - - if ( s === 0 ) { - - this.r = this.g = this.b = l; - - } else { - - var p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s ); - var q = ( 2 * l ) - p; - - this.r = hue2rgb( q, p, h + 1 / 3 ); - this.g = hue2rgb( q, p, h ); - this.b = hue2rgb( q, p, h - 1 / 3 ); - - } - - return this; - - }; - - }(), - - setStyle: function ( style ) { - - function handleAlpha( string ) { - - if ( string === undefined ) return; - - if ( parseFloat( string ) < 1 ) { - - console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' ); - - } - - } - - - var m; - - if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) { - - // rgb / hsl - - var color; - var name = m[ 1 ]; - var components = m[ 2 ]; - - switch ( name ) { - - case 'rgb': - case 'rgba': - - if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { - - // rgb(255,0,0) rgba(255,0,0,0.5) - this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255; - this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255; - this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255; - - handleAlpha( color[ 5 ] ); - - return this; - - } - - if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { - - // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5) - this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100; - this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100; - this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100; - - handleAlpha( color[ 5 ] ); - - return this; - - } - - break; - - case 'hsl': - case 'hsla': - - if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { - - // hsl(120,50%,50%) hsla(120,50%,50%,0.5) - var h = parseFloat( color[ 1 ] ) / 360; - var s = parseInt( color[ 2 ], 10 ) / 100; - var l = parseInt( color[ 3 ], 10 ) / 100; - - handleAlpha( color[ 5 ] ); - - return this.setHSL( h, s, l ); - - } - - break; - - } - - } else if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) { - - // hex color - - var hex = m[ 1 ]; - var size = hex.length; - - if ( size === 3 ) { - - // #ff0 - this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255; - this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255; - this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255; - - return this; - - } else if ( size === 6 ) { - - // #ff0000 - this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255; - this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255; - this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255; - - return this; - - } - - } - - if ( style && style.length > 0 ) { - - // color keywords - var hex = ColorKeywords[ style ]; - - if ( hex !== undefined ) { - - // red - this.setHex( hex ); - - } else { - - // unknown color - console.warn( 'THREE.Color: Unknown color ' + style ); - - } - - } - - return this; - - }, - - clone: function () { - - return new this.constructor( this.r, this.g, this.b ); - - }, - - copy: function ( color ) { - - this.r = color.r; - this.g = color.g; - this.b = color.b; - - return this; - - }, - - copyGammaToLinear: function ( color, gammaFactor ) { - - if ( gammaFactor === undefined ) gammaFactor = 2.0; - - this.r = Math.pow( color.r, gammaFactor ); - this.g = Math.pow( color.g, gammaFactor ); - this.b = Math.pow( color.b, gammaFactor ); - - return this; - - }, - - copyLinearToGamma: function ( color, gammaFactor ) { - - if ( gammaFactor === undefined ) gammaFactor = 2.0; - - var safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0; - - this.r = Math.pow( color.r, safeInverse ); - this.g = Math.pow( color.g, safeInverse ); - this.b = Math.pow( color.b, safeInverse ); - - return this; - - }, - - convertGammaToLinear: function ( gammaFactor ) { - - this.copyGammaToLinear( this, gammaFactor ); - - return this; - - }, - - convertLinearToGamma: function ( gammaFactor ) { - - this.copyLinearToGamma( this, gammaFactor ); - - return this; - - }, - - getHex: function () { - - return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0; - - }, - - getHexString: function () { - - return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 ); - - }, - - getHSL: function ( target ) { - - // h,s,l ranges are in 0.0 - 1.0 - - if ( target === undefined ) { - - console.warn( 'THREE.Color: .getHSL() target is now required' ); - target = { h: 0, s: 0, l: 0 }; - - } - - var r = this.r, g = this.g, b = this.b; - - var max = Math.max( r, g, b ); - var min = Math.min( r, g, b ); - - var hue, saturation; - var lightness = ( min + max ) / 2.0; - - if ( min === max ) { - - hue = 0; - saturation = 0; - - } else { - - var delta = max - min; - - saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min ); - - switch ( max ) { - - case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break; - case g: hue = ( b - r ) / delta + 2; break; - case b: hue = ( r - g ) / delta + 4; break; - - } - - hue /= 6; - - } - - target.h = hue; - target.s = saturation; - target.l = lightness; - - return target; - - }, - - getStyle: function () { - - return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')'; - - }, - - offsetHSL: function () { - - var hsl = {}; - - return function ( h, s, l ) { - - this.getHSL( hsl ); - - hsl.h += h; hsl.s += s; hsl.l += l; - - this.setHSL( hsl.h, hsl.s, hsl.l ); - - return this; - - }; - - }(), - - add: function ( color ) { - - this.r += color.r; - this.g += color.g; - this.b += color.b; - - return this; - - }, - - addColors: function ( color1, color2 ) { - - this.r = color1.r + color2.r; - this.g = color1.g + color2.g; - this.b = color1.b + color2.b; - - return this; - - }, - - addScalar: function ( s ) { - - this.r += s; - this.g += s; - this.b += s; - - return this; - - }, - - sub: function ( color ) { - - this.r = Math.max( 0, this.r - color.r ); - this.g = Math.max( 0, this.g - color.g ); - this.b = Math.max( 0, this.b - color.b ); - - return this; - - }, - - multiply: function ( color ) { - - this.r *= color.r; - this.g *= color.g; - this.b *= color.b; - - return this; - - }, - - multiplyScalar: function ( s ) { - - this.r *= s; - this.g *= s; - this.b *= s; - - return this; - - }, - - lerp: function ( color, alpha ) { - - this.r += ( color.r - this.r ) * alpha; - this.g += ( color.g - this.g ) * alpha; - this.b += ( color.b - this.b ) * alpha; - - return this; - - }, - - equals: function ( c ) { - - return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this.r = array[ offset ]; - this.g = array[ offset + 1 ]; - this.b = array[ offset + 2 ]; - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this.r; - array[ offset + 1 ] = this.g; - array[ offset + 2 ] = this.b; - - return array; - - }, - - toJSON: function () { - - return this.getHex(); - - } - - } ); - - /** - * Uniforms library for shared webgl shaders - */ - - var UniformsLib = { - - common: { - - diffuse: { value: new Color( 0xeeeeee ) }, - opacity: { value: 1.0 }, - - map: { value: null }, - uvTransform: { value: new Matrix3() }, - - alphaMap: { value: null }, - - }, - - specularmap: { - - specularMap: { value: null }, - - }, - - envmap: { - - envMap: { value: null }, - flipEnvMap: { value: - 1 }, - reflectivity: { value: 1.0 }, - refractionRatio: { value: 0.98 }, - maxMipLevel: { value: 0 } - - }, - - aomap: { - - aoMap: { value: null }, - aoMapIntensity: { value: 1 } - - }, - - lightmap: { - - lightMap: { value: null }, - lightMapIntensity: { value: 1 } - - }, - - emissivemap: { - - emissiveMap: { value: null } - - }, - - bumpmap: { - - bumpMap: { value: null }, - bumpScale: { value: 1 } - - }, - - normalmap: { - - normalMap: { value: null }, - normalScale: { value: new Vector2( 1, 1 ) } - - }, - - displacementmap: { - - displacementMap: { value: null }, - displacementScale: { value: 1 }, - displacementBias: { value: 0 } - - }, - - roughnessmap: { - - roughnessMap: { value: null } - - }, - - metalnessmap: { - - metalnessMap: { value: null } - - }, - - gradientmap: { - - gradientMap: { value: null } - - }, - - fog: { - - fogDensity: { value: 0.00025 }, - fogNear: { value: 1 }, - fogFar: { value: 2000 }, - fogColor: { value: new Color( 0xffffff ) } - - }, - - lights: { - - ambientLightColor: { value: [] }, - - directionalLights: { value: [], properties: { - direction: {}, - color: {}, - - shadow: {}, - shadowBias: {}, - shadowRadius: {}, - shadowMapSize: {} - } }, - - directionalShadowMap: { value: [] }, - directionalShadowMatrix: { value: [] }, - - spotLights: { value: [], properties: { - color: {}, - position: {}, - direction: {}, - distance: {}, - coneCos: {}, - penumbraCos: {}, - decay: {}, - - shadow: {}, - shadowBias: {}, - shadowRadius: {}, - shadowMapSize: {} - } }, - - spotShadowMap: { value: [] }, - spotShadowMatrix: { value: [] }, - - pointLights: { value: [], properties: { - color: {}, - position: {}, - decay: {}, - distance: {}, - - shadow: {}, - shadowBias: {}, - shadowRadius: {}, - shadowMapSize: {}, - shadowCameraNear: {}, - shadowCameraFar: {} - } }, - - pointShadowMap: { value: [] }, - pointShadowMatrix: { value: [] }, - - hemisphereLights: { value: [], properties: { - direction: {}, - skyColor: {}, - groundColor: {} - } }, - - // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src - rectAreaLights: { value: [], properties: { - color: {}, - position: {}, - width: {}, - height: {} - } } - - }, - - points: { - - diffuse: { value: new Color( 0xeeeeee ) }, - opacity: { value: 1.0 }, - size: { value: 1.0 }, - scale: { value: 1.0 }, - map: { value: null }, - uvTransform: { value: new Matrix3() } - - } - - }; - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - * @author mikael emtinger / http://gomo.se/ - */ - - var ShaderLib = { - - basic: { - - uniforms: UniformsUtils.merge( [ - UniformsLib.common, - UniformsLib.specularmap, - UniformsLib.envmap, - UniformsLib.aomap, - UniformsLib.lightmap, - UniformsLib.fog - ] ), - - vertexShader: ShaderChunk.meshbasic_vert, - fragmentShader: ShaderChunk.meshbasic_frag - - }, - - lambert: { - - uniforms: UniformsUtils.merge( [ - UniformsLib.common, - UniformsLib.specularmap, - UniformsLib.envmap, - UniformsLib.aomap, - UniformsLib.lightmap, - UniformsLib.emissivemap, - UniformsLib.fog, - UniformsLib.lights, - { - emissive: { value: new Color( 0x000000 ) } - } - ] ), - - vertexShader: ShaderChunk.meshlambert_vert, - fragmentShader: ShaderChunk.meshlambert_frag - - }, - - phong: { - - uniforms: UniformsUtils.merge( [ - UniformsLib.common, - UniformsLib.specularmap, - UniformsLib.envmap, - UniformsLib.aomap, - UniformsLib.lightmap, - UniformsLib.emissivemap, - UniformsLib.bumpmap, - UniformsLib.normalmap, - UniformsLib.displacementmap, - UniformsLib.gradientmap, - UniformsLib.fog, - UniformsLib.lights, - { - emissive: { value: new Color( 0x000000 ) }, - specular: { value: new Color( 0x111111 ) }, - shininess: { value: 30 } - } - ] ), - - vertexShader: ShaderChunk.meshphong_vert, - fragmentShader: ShaderChunk.meshphong_frag - - }, - - standard: { - - uniforms: UniformsUtils.merge( [ - UniformsLib.common, - UniformsLib.envmap, - UniformsLib.aomap, - UniformsLib.lightmap, - UniformsLib.emissivemap, - UniformsLib.bumpmap, - UniformsLib.normalmap, - UniformsLib.displacementmap, - UniformsLib.roughnessmap, - UniformsLib.metalnessmap, - UniformsLib.fog, - UniformsLib.lights, - { - emissive: { value: new Color( 0x000000 ) }, - roughness: { value: 0.5 }, - metalness: { value: 0.5 }, - envMapIntensity: { value: 1 } // temporary - } - ] ), - - vertexShader: ShaderChunk.meshphysical_vert, - fragmentShader: ShaderChunk.meshphysical_frag - - }, - - points: { - - uniforms: UniformsUtils.merge( [ - UniformsLib.points, - UniformsLib.fog - ] ), - - vertexShader: ShaderChunk.points_vert, - fragmentShader: ShaderChunk.points_frag - - }, - - dashed: { - - uniforms: UniformsUtils.merge( [ - UniformsLib.common, - UniformsLib.fog, - { - scale: { value: 1 }, - dashSize: { value: 1 }, - totalSize: { value: 2 } - } - ] ), - - vertexShader: ShaderChunk.linedashed_vert, - fragmentShader: ShaderChunk.linedashed_frag - - }, - - depth: { - - uniforms: UniformsUtils.merge( [ - UniformsLib.common, - UniformsLib.displacementmap - ] ), - - vertexShader: ShaderChunk.depth_vert, - fragmentShader: ShaderChunk.depth_frag - - }, - - normal: { - - uniforms: UniformsUtils.merge( [ - UniformsLib.common, - UniformsLib.bumpmap, - UniformsLib.normalmap, - UniformsLib.displacementmap, - { - opacity: { value: 1.0 } - } - ] ), - - vertexShader: ShaderChunk.normal_vert, - fragmentShader: ShaderChunk.normal_frag - - }, - - /* ------------------------------------------------------------------------- - // Cube map shader - ------------------------------------------------------------------------- */ - - cube: { - - uniforms: { - tCube: { value: null }, - tFlip: { value: - 1 }, - opacity: { value: 1.0 } - }, - - vertexShader: ShaderChunk.cube_vert, - fragmentShader: ShaderChunk.cube_frag - - }, - - equirect: { - - uniforms: { - tEquirect: { value: null }, - }, - - vertexShader: ShaderChunk.equirect_vert, - fragmentShader: ShaderChunk.equirect_frag - - }, - - distanceRGBA: { - - uniforms: UniformsUtils.merge( [ - UniformsLib.common, - UniformsLib.displacementmap, - { - referencePosition: { value: new Vector3() }, - nearDistance: { value: 1 }, - farDistance: { value: 1000 } - } - ] ), - - vertexShader: ShaderChunk.distanceRGBA_vert, - fragmentShader: ShaderChunk.distanceRGBA_frag - - }, - - shadow: { - - uniforms: UniformsUtils.merge( [ - UniformsLib.lights, - UniformsLib.fog, - { - color: { value: new Color( 0x00000 ) }, - opacity: { value: 1.0 } - }, - ] ), - - vertexShader: ShaderChunk.shadow_vert, - fragmentShader: ShaderChunk.shadow_frag - - } - - }; - - ShaderLib.physical = { - - uniforms: UniformsUtils.merge( [ - ShaderLib.standard.uniforms, - { - clearCoat: { value: 0 }, - clearCoatRoughness: { value: 0 } - } - ] ), - - vertexShader: ShaderChunk.meshphysical_vert, - fragmentShader: ShaderChunk.meshphysical_frag - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLAnimation() { - - var context = null; - var isAnimating = false; - var animationLoop = null; - - function onAnimationFrame( time, frame ) { - - if ( isAnimating === false ) return; - - animationLoop( time, frame ); - - context.requestAnimationFrame( onAnimationFrame ); - - } - - return { - - start: function () { - - if ( isAnimating === true ) return; - if ( animationLoop === null ) return; - - context.requestAnimationFrame( onAnimationFrame ); - - isAnimating = true; - - }, - - stop: function () { - - isAnimating = false; - - }, - - setAnimationLoop: function ( callback ) { - - animationLoop = callback; - - }, - - setContext: function ( value ) { - - context = value; - - } - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLAttributes( gl ) { - - var buffers = new WeakMap(); - - function createBuffer( attribute, bufferType ) { - - var array = attribute.array; - var usage = attribute.dynamic ? gl.DYNAMIC_DRAW : gl.STATIC_DRAW; - - var buffer = gl.createBuffer(); - - gl.bindBuffer( bufferType, buffer ); - gl.bufferData( bufferType, array, usage ); - - attribute.onUploadCallback(); - - var type = gl.FLOAT; - - if ( array instanceof Float32Array ) { - - type = gl.FLOAT; - - } else if ( array instanceof Float64Array ) { - - console.warn( 'THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.' ); - - } else if ( array instanceof Uint16Array ) { - - type = gl.UNSIGNED_SHORT; - - } else if ( array instanceof Int16Array ) { - - type = gl.SHORT; - - } else if ( array instanceof Uint32Array ) { - - type = gl.UNSIGNED_INT; - - } else if ( array instanceof Int32Array ) { - - type = gl.INT; - - } else if ( array instanceof Int8Array ) { - - type = gl.BYTE; - - } else if ( array instanceof Uint8Array ) { - - type = gl.UNSIGNED_BYTE; - - } - - return { - buffer: buffer, - type: type, - bytesPerElement: array.BYTES_PER_ELEMENT, - version: attribute.version - }; - - } - - function updateBuffer( buffer, attribute, bufferType ) { - - var array = attribute.array; - var updateRange = attribute.updateRange; - - gl.bindBuffer( bufferType, buffer ); - - if ( attribute.dynamic === false ) { - - gl.bufferData( bufferType, array, gl.STATIC_DRAW ); - - } else if ( updateRange.count === - 1 ) { - - // Not using update ranges - - gl.bufferSubData( bufferType, 0, array ); - - } else if ( updateRange.count === 0 ) { - - console.error( 'THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually.' ); - - } else { - - gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, - array.subarray( updateRange.offset, updateRange.offset + updateRange.count ) ); - - updateRange.count = - 1; // reset range - - } - - } - - // - - function get( attribute ) { - - if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; - - return buffers.get( attribute ); - - } - - function remove( attribute ) { - - if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; - - var data = buffers.get( attribute ); - - if ( data ) { - - gl.deleteBuffer( data.buffer ); - - buffers.delete( attribute ); - - } - - } - - function update( attribute, bufferType ) { - - if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; - - var data = buffers.get( attribute ); - - if ( data === undefined ) { - - buffers.set( attribute, createBuffer( attribute, bufferType ) ); - - } else if ( data.version < attribute.version ) { - - updateBuffer( data.buffer, attribute, bufferType ); - - data.version = attribute.version; - - } - - } - - return { - - get: get, - remove: remove, - update: update - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - * @author bhouston / http://clara.io - */ - - function Euler( x, y, z, order ) { - - this._x = x || 0; - this._y = y || 0; - this._z = z || 0; - this._order = order || Euler.DefaultOrder; - - } - - Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ]; - - Euler.DefaultOrder = 'XYZ'; - - Object.defineProperties( Euler.prototype, { - - x: { - - get: function () { - - return this._x; - - }, - - set: function ( value ) { - - this._x = value; - this.onChangeCallback(); - - } - - }, - - y: { - - get: function () { - - return this._y; - - }, - - set: function ( value ) { - - this._y = value; - this.onChangeCallback(); - - } - - }, - - z: { - - get: function () { - - return this._z; - - }, - - set: function ( value ) { - - this._z = value; - this.onChangeCallback(); - - } - - }, - - order: { - - get: function () { - - return this._order; - - }, - - set: function ( value ) { - - this._order = value; - this.onChangeCallback(); - - } - - } - - } ); - - Object.assign( Euler.prototype, { - - isEuler: true, - - set: function ( x, y, z, order ) { - - this._x = x; - this._y = y; - this._z = z; - this._order = order || this._order; - - this.onChangeCallback(); - - return this; - - }, - - clone: function () { - - return new this.constructor( this._x, this._y, this._z, this._order ); - - }, - - copy: function ( euler ) { - - this._x = euler._x; - this._y = euler._y; - this._z = euler._z; - this._order = euler._order; - - this.onChangeCallback(); - - return this; - - }, - - setFromRotationMatrix: function ( m, order, update ) { - - var clamp = _Math.clamp; - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - var te = m.elements; - var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ]; - var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ]; - var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; - - order = order || this._order; - - if ( order === 'XYZ' ) { - - this._y = Math.asin( clamp( m13, - 1, 1 ) ); - - if ( Math.abs( m13 ) < 0.99999 ) { - - this._x = Math.atan2( - m23, m33 ); - this._z = Math.atan2( - m12, m11 ); - - } else { - - this._x = Math.atan2( m32, m22 ); - this._z = 0; - - } - - } else if ( order === 'YXZ' ) { - - this._x = Math.asin( - clamp( m23, - 1, 1 ) ); - - if ( Math.abs( m23 ) < 0.99999 ) { - - this._y = Math.atan2( m13, m33 ); - this._z = Math.atan2( m21, m22 ); - - } else { - - this._y = Math.atan2( - m31, m11 ); - this._z = 0; - - } - - } else if ( order === 'ZXY' ) { - - this._x = Math.asin( clamp( m32, - 1, 1 ) ); - - if ( Math.abs( m32 ) < 0.99999 ) { - - this._y = Math.atan2( - m31, m33 ); - this._z = Math.atan2( - m12, m22 ); - - } else { - - this._y = 0; - this._z = Math.atan2( m21, m11 ); - - } - - } else if ( order === 'ZYX' ) { - - this._y = Math.asin( - clamp( m31, - 1, 1 ) ); - - if ( Math.abs( m31 ) < 0.99999 ) { - - this._x = Math.atan2( m32, m33 ); - this._z = Math.atan2( m21, m11 ); - - } else { - - this._x = 0; - this._z = Math.atan2( - m12, m22 ); - - } - - } else if ( order === 'YZX' ) { - - this._z = Math.asin( clamp( m21, - 1, 1 ) ); - - if ( Math.abs( m21 ) < 0.99999 ) { - - this._x = Math.atan2( - m23, m22 ); - this._y = Math.atan2( - m31, m11 ); - - } else { - - this._x = 0; - this._y = Math.atan2( m13, m33 ); - - } - - } else if ( order === 'XZY' ) { - - this._z = Math.asin( - clamp( m12, - 1, 1 ) ); - - if ( Math.abs( m12 ) < 0.99999 ) { - - this._x = Math.atan2( m32, m22 ); - this._y = Math.atan2( m13, m11 ); - - } else { - - this._x = Math.atan2( - m23, m33 ); - this._y = 0; - - } - - } else { - - console.warn( 'THREE.Euler: .setFromRotationMatrix() given unsupported order: ' + order ); - - } - - this._order = order; - - if ( update !== false ) this.onChangeCallback(); - - return this; - - }, - - setFromQuaternion: function () { - - var matrix = new Matrix4(); - - return function setFromQuaternion( q, order, update ) { - - matrix.makeRotationFromQuaternion( q ); - - return this.setFromRotationMatrix( matrix, order, update ); - - }; - - }(), - - setFromVector3: function ( v, order ) { - - return this.set( v.x, v.y, v.z, order || this._order ); - - }, - - reorder: function () { - - // WARNING: this discards revolution information -bhouston - - var q = new Quaternion(); - - return function reorder( newOrder ) { - - q.setFromEuler( this ); - - return this.setFromQuaternion( q, newOrder ); - - }; - - }(), - - equals: function ( euler ) { - - return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order ); - - }, - - fromArray: function ( array ) { - - this._x = array[ 0 ]; - this._y = array[ 1 ]; - this._z = array[ 2 ]; - if ( array[ 3 ] !== undefined ) this._order = array[ 3 ]; - - this.onChangeCallback(); - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this._x; - array[ offset + 1 ] = this._y; - array[ offset + 2 ] = this._z; - array[ offset + 3 ] = this._order; - - return array; - - }, - - toVector3: function ( optionalResult ) { - - if ( optionalResult ) { - - return optionalResult.set( this._x, this._y, this._z ); - - } else { - - return new Vector3( this._x, this._y, this._z ); - - } - - }, - - onChange: function ( callback ) { - - this.onChangeCallback = callback; - - return this; - - }, - - onChangeCallback: function () {} - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function Layers() { - - this.mask = 1 | 0; - - } - - Object.assign( Layers.prototype, { - - set: function ( channel ) { - - this.mask = 1 << channel | 0; - - }, - - enable: function ( channel ) { - - this.mask |= 1 << channel | 0; - - }, - - toggle: function ( channel ) { - - this.mask ^= 1 << channel | 0; - - }, - - disable: function ( channel ) { - - this.mask &= ~ ( 1 << channel | 0 ); - - }, - - test: function ( layers ) { - - return ( this.mask & layers.mask ) !== 0; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author WestLangley / http://github.com/WestLangley - * @author elephantatwork / www.elephantatwork.ch - */ - - var object3DId = 0; - - function Object3D() { - - Object.defineProperty( this, 'id', { value: object3DId ++ } ); - - this.uuid = _Math.generateUUID(); - - this.name = ''; - this.type = 'Object3D'; - - this.parent = null; - this.children = []; - - this.up = Object3D.DefaultUp.clone(); - - var position = new Vector3(); - var rotation = new Euler(); - var quaternion = new Quaternion(); - var scale = new Vector3( 1, 1, 1 ); - - function onRotationChange() { - - quaternion.setFromEuler( rotation, false ); - - } - - function onQuaternionChange() { - - rotation.setFromQuaternion( quaternion, undefined, false ); - - } - - rotation.onChange( onRotationChange ); - quaternion.onChange( onQuaternionChange ); - - Object.defineProperties( this, { - position: { - enumerable: true, - value: position - }, - rotation: { - enumerable: true, - value: rotation - }, - quaternion: { - enumerable: true, - value: quaternion - }, - scale: { - enumerable: true, - value: scale - }, - modelViewMatrix: { - value: new Matrix4() - }, - normalMatrix: { - value: new Matrix3() - } - } ); - - this.matrix = new Matrix4(); - this.matrixWorld = new Matrix4(); - - this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate; - this.matrixWorldNeedsUpdate = false; - - this.layers = new Layers(); - this.visible = true; - - this.castShadow = false; - this.receiveShadow = false; - - this.frustumCulled = true; - this.renderOrder = 0; - - this.userData = {}; - - } - - Object3D.DefaultUp = new Vector3( 0, 1, 0 ); - Object3D.DefaultMatrixAutoUpdate = true; - - Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - - constructor: Object3D, - - isObject3D: true, - - onBeforeRender: function () {}, - onAfterRender: function () {}, - - applyMatrix: function ( matrix ) { - - this.matrix.multiplyMatrices( matrix, this.matrix ); - - this.matrix.decompose( this.position, this.quaternion, this.scale ); - - }, - - applyQuaternion: function ( q ) { - - this.quaternion.premultiply( q ); - - return this; - - }, - - setRotationFromAxisAngle: function ( axis, angle ) { - - // assumes axis is normalized - - this.quaternion.setFromAxisAngle( axis, angle ); - - }, - - setRotationFromEuler: function ( euler ) { - - this.quaternion.setFromEuler( euler, true ); - - }, - - setRotationFromMatrix: function ( m ) { - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - this.quaternion.setFromRotationMatrix( m ); - - }, - - setRotationFromQuaternion: function ( q ) { - - // assumes q is normalized - - this.quaternion.copy( q ); - - }, - - rotateOnAxis: function () { - - // rotate object on axis in object space - // axis is assumed to be normalized - - var q1 = new Quaternion(); - - return function rotateOnAxis( axis, angle ) { - - q1.setFromAxisAngle( axis, angle ); - - this.quaternion.multiply( q1 ); - - return this; - - }; - - }(), - - rotateOnWorldAxis: function () { - - // rotate object on axis in world space - // axis is assumed to be normalized - // method assumes no rotated parent - - var q1 = new Quaternion(); - - return function rotateOnWorldAxis( axis, angle ) { - - q1.setFromAxisAngle( axis, angle ); - - this.quaternion.premultiply( q1 ); - - return this; - - }; - - }(), - - rotateX: function () { - - var v1 = new Vector3( 1, 0, 0 ); - - return function rotateX( angle ) { - - return this.rotateOnAxis( v1, angle ); - - }; - - }(), - - rotateY: function () { - - var v1 = new Vector3( 0, 1, 0 ); - - return function rotateY( angle ) { - - return this.rotateOnAxis( v1, angle ); - - }; - - }(), - - rotateZ: function () { - - var v1 = new Vector3( 0, 0, 1 ); - - return function rotateZ( angle ) { - - return this.rotateOnAxis( v1, angle ); - - }; - - }(), - - translateOnAxis: function () { - - // translate object by distance along axis in object space - // axis is assumed to be normalized - - var v1 = new Vector3(); - - return function translateOnAxis( axis, distance ) { - - v1.copy( axis ).applyQuaternion( this.quaternion ); - - this.position.add( v1.multiplyScalar( distance ) ); - - return this; - - }; - - }(), - - translateX: function () { - - var v1 = new Vector3( 1, 0, 0 ); - - return function translateX( distance ) { - - return this.translateOnAxis( v1, distance ); - - }; - - }(), - - translateY: function () { - - var v1 = new Vector3( 0, 1, 0 ); - - return function translateY( distance ) { - - return this.translateOnAxis( v1, distance ); - - }; - - }(), - - translateZ: function () { - - var v1 = new Vector3( 0, 0, 1 ); - - return function translateZ( distance ) { - - return this.translateOnAxis( v1, distance ); - - }; - - }(), - - localToWorld: function ( vector ) { - - return vector.applyMatrix4( this.matrixWorld ); - - }, - - worldToLocal: function () { - - var m1 = new Matrix4(); - - return function worldToLocal( vector ) { - - return vector.applyMatrix4( m1.getInverse( this.matrixWorld ) ); - - }; - - }(), - - lookAt: function () { - - // This method does not support objects with rotated and/or translated parent(s) - - var m1 = new Matrix4(); - var vector = new Vector3(); - - return function lookAt( x, y, z ) { - - if ( x.isVector3 ) { - - vector.copy( x ); - - } else { - - vector.set( x, y, z ); - - } - - if ( this.isCamera ) { - - m1.lookAt( this.position, vector, this.up ); - - } else { - - m1.lookAt( vector, this.position, this.up ); - - } - - this.quaternion.setFromRotationMatrix( m1 ); - - }; - - }(), - - add: function ( object ) { - - if ( arguments.length > 1 ) { - - for ( var i = 0; i < arguments.length; i ++ ) { - - this.add( arguments[ i ] ); - - } - - return this; - - } - - if ( object === this ) { - - console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object ); - return this; - - } - - if ( ( object && object.isObject3D ) ) { - - if ( object.parent !== null ) { - - object.parent.remove( object ); - - } - - object.parent = this; - object.dispatchEvent( { type: 'added' } ); - - this.children.push( object ); - - } else { - - console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object ); - - } - - return this; - - }, - - remove: function ( object ) { - - if ( arguments.length > 1 ) { - - for ( var i = 0; i < arguments.length; i ++ ) { - - this.remove( arguments[ i ] ); - - } - - return this; - - } - - var index = this.children.indexOf( object ); - - if ( index !== - 1 ) { - - object.parent = null; - - object.dispatchEvent( { type: 'removed' } ); - - this.children.splice( index, 1 ); - - } - - return this; - - }, - - getObjectById: function ( id ) { - - return this.getObjectByProperty( 'id', id ); - - }, - - getObjectByName: function ( name ) { - - return this.getObjectByProperty( 'name', name ); - - }, - - getObjectByProperty: function ( name, value ) { - - if ( this[ name ] === value ) return this; - - for ( var i = 0, l = this.children.length; i < l; i ++ ) { - - var child = this.children[ i ]; - var object = child.getObjectByProperty( name, value ); - - if ( object !== undefined ) { - - return object; - - } - - } - - return undefined; - - }, - - getWorldPosition: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Object3D: .getWorldPosition() target is now required' ); - target = new Vector3(); - - } - - this.updateMatrixWorld( true ); - - return target.setFromMatrixPosition( this.matrixWorld ); - - }, - - getWorldQuaternion: function () { - - var position = new Vector3(); - var scale = new Vector3(); - - return function getWorldQuaternion( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Object3D: .getWorldQuaternion() target is now required' ); - target = new Quaternion(); - - } - - this.updateMatrixWorld( true ); - - this.matrixWorld.decompose( position, target, scale ); - - return target; - - }; - - }(), - - getWorldScale: function () { - - var position = new Vector3(); - var quaternion = new Quaternion(); - - return function getWorldScale( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Object3D: .getWorldScale() target is now required' ); - target = new Vector3(); - - } - - this.updateMatrixWorld( true ); - - this.matrixWorld.decompose( position, quaternion, target ); - - return target; - - }; - - }(), - - getWorldDirection: function () { - - var quaternion = new Quaternion(); - - return function getWorldDirection( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Object3D: .getWorldDirection() target is now required' ); - target = new Vector3(); - - } - - this.getWorldQuaternion( quaternion ); - - return target.set( 0, 0, 1 ).applyQuaternion( quaternion ); - - }; - - }(), - - raycast: function () {}, - - traverse: function ( callback ) { - - callback( this ); - - var children = this.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - children[ i ].traverse( callback ); - - } - - }, - - traverseVisible: function ( callback ) { - - if ( this.visible === false ) return; - - callback( this ); - - var children = this.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - children[ i ].traverseVisible( callback ); - - } - - }, - - traverseAncestors: function ( callback ) { - - var parent = this.parent; - - if ( parent !== null ) { - - callback( parent ); - - parent.traverseAncestors( callback ); - - } - - }, - - updateMatrix: function () { - - this.matrix.compose( this.position, this.quaternion, this.scale ); - - this.matrixWorldNeedsUpdate = true; - - }, - - updateMatrixWorld: function ( force ) { - - if ( this.matrixAutoUpdate ) this.updateMatrix(); - - if ( this.matrixWorldNeedsUpdate || force ) { - - if ( this.parent === null ) { - - this.matrixWorld.copy( this.matrix ); - - } else { - - this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); - - } - - this.matrixWorldNeedsUpdate = false; - - force = true; - - } - - // update children - - var children = this.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - children[ i ].updateMatrixWorld( force ); - - } - - }, - - toJSON: function ( meta ) { - - // meta is a string when called from JSON.stringify - var isRootObject = ( meta === undefined || typeof meta === 'string' ); - - var output = {}; - - // meta is a hash used to collect geometries, materials. - // not providing it implies that this is the root object - // being serialized. - if ( isRootObject ) { - - // initialize meta obj - meta = { - geometries: {}, - materials: {}, - textures: {}, - images: {}, - shapes: {} - }; - - output.metadata = { - version: 4.5, - type: 'Object', - generator: 'Object3D.toJSON' - }; - - } - - // standard Object3D serialization - - var object = {}; - - object.uuid = this.uuid; - object.type = this.type; - - if ( this.name !== '' ) object.name = this.name; - if ( this.castShadow === true ) object.castShadow = true; - if ( this.receiveShadow === true ) object.receiveShadow = true; - if ( this.visible === false ) object.visible = false; - if ( this.frustumCulled === false ) object.frustumCulled = false; - if ( this.renderOrder !== 0 ) object.renderOrder = this.renderOrder; - if ( JSON.stringify( this.userData ) !== '{}' ) object.userData = this.userData; - - object.matrix = this.matrix.toArray(); - - if ( this.matrixAutoUpdate === false ) object.matrixAutoUpdate = false; - - // - - function serialize( library, element ) { - - if ( library[ element.uuid ] === undefined ) { - - library[ element.uuid ] = element.toJSON( meta ); - - } - - return element.uuid; - - } - - if ( this.geometry !== undefined ) { - - object.geometry = serialize( meta.geometries, this.geometry ); - - var parameters = this.geometry.parameters; - - if ( parameters !== undefined && parameters.shapes !== undefined ) { - - var shapes = parameters.shapes; - - if ( Array.isArray( shapes ) ) { - - for ( var i = 0, l = shapes.length; i < l; i ++ ) { - - var shape = shapes[ i ]; - - serialize( meta.shapes, shape ); - - } - - } else { - - serialize( meta.shapes, shapes ); - - } - - } - - } - - if ( this.material !== undefined ) { - - if ( Array.isArray( this.material ) ) { - - var uuids = []; - - for ( var i = 0, l = this.material.length; i < l; i ++ ) { - - uuids.push( serialize( meta.materials, this.material[ i ] ) ); - - } - - object.material = uuids; - - } else { - - object.material = serialize( meta.materials, this.material ); - - } - - } - - // - - if ( this.children.length > 0 ) { - - object.children = []; - - for ( var i = 0; i < this.children.length; i ++ ) { - - object.children.push( this.children[ i ].toJSON( meta ).object ); - - } - - } - - if ( isRootObject ) { - - var geometries = extractFromCache( meta.geometries ); - var materials = extractFromCache( meta.materials ); - var textures = extractFromCache( meta.textures ); - var images = extractFromCache( meta.images ); - var shapes = extractFromCache( meta.shapes ); - - if ( geometries.length > 0 ) output.geometries = geometries; - if ( materials.length > 0 ) output.materials = materials; - if ( textures.length > 0 ) output.textures = textures; - if ( images.length > 0 ) output.images = images; - if ( shapes.length > 0 ) output.shapes = shapes; - - } - - output.object = object; - - return output; - - // extract data from the cache hash - // remove metadata on each item - // and return as array - function extractFromCache( cache ) { - - var values = []; - for ( var key in cache ) { - - var data = cache[ key ]; - delete data.metadata; - values.push( data ); - - } - return values; - - } - - }, - - clone: function ( recursive ) { - - return new this.constructor().copy( this, recursive ); - - }, - - copy: function ( source, recursive ) { - - if ( recursive === undefined ) recursive = true; - - this.name = source.name; - - this.up.copy( source.up ); - - this.position.copy( source.position ); - this.quaternion.copy( source.quaternion ); - this.scale.copy( source.scale ); - - this.matrix.copy( source.matrix ); - this.matrixWorld.copy( source.matrixWorld ); - - this.matrixAutoUpdate = source.matrixAutoUpdate; - this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; - - this.layers.mask = source.layers.mask; - this.visible = source.visible; - - this.castShadow = source.castShadow; - this.receiveShadow = source.receiveShadow; - - this.frustumCulled = source.frustumCulled; - this.renderOrder = source.renderOrder; - - this.userData = JSON.parse( JSON.stringify( source.userData ) ); - - if ( recursive === true ) { - - for ( var i = 0; i < source.children.length; i ++ ) { - - var child = source.children[ i ]; - this.add( child.clone() ); - - } - - } - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author mikael emtinger / http://gomo.se/ - * @author WestLangley / http://github.com/WestLangley - */ - - function Camera() { - - Object3D.call( this ); - - this.type = 'Camera'; - - this.matrixWorldInverse = new Matrix4(); - this.projectionMatrix = new Matrix4(); - - } - - Camera.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Camera, - - isCamera: true, - - copy: function ( source, recursive ) { - - Object3D.prototype.copy.call( this, source, recursive ); - - this.matrixWorldInverse.copy( source.matrixWorldInverse ); - this.projectionMatrix.copy( source.projectionMatrix ); - - return this; - - }, - - getWorldDirection: function () { - - var quaternion = new Quaternion(); - - return function getWorldDirection( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Camera: .getWorldDirection() target is now required' ); - target = new Vector3(); - - } - - this.getWorldQuaternion( quaternion ); - - return target.set( 0, 0, - 1 ).applyQuaternion( quaternion ); - - }; - - }(), - - updateMatrixWorld: function ( force ) { - - Object3D.prototype.updateMatrixWorld.call( this, force ); - - this.matrixWorldInverse.getInverse( this.matrixWorld ); - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - * @author arose / http://github.com/arose - */ - - function OrthographicCamera( left, right, top, bottom, near, far ) { - - Camera.call( this ); - - this.type = 'OrthographicCamera'; - - this.zoom = 1; - this.view = null; - - this.left = left; - this.right = right; - this.top = top; - this.bottom = bottom; - - this.near = ( near !== undefined ) ? near : 0.1; - this.far = ( far !== undefined ) ? far : 2000; - - this.updateProjectionMatrix(); - - } - - OrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ), { - - constructor: OrthographicCamera, - - isOrthographicCamera: true, - - copy: function ( source, recursive ) { - - Camera.prototype.copy.call( this, source, recursive ); - - this.left = source.left; - this.right = source.right; - this.top = source.top; - this.bottom = source.bottom; - this.near = source.near; - this.far = source.far; - - this.zoom = source.zoom; - this.view = source.view === null ? null : Object.assign( {}, source.view ); - - return this; - - }, - - setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) { - - if ( this.view === null ) { - - this.view = { - enabled: true, - fullWidth: 1, - fullHeight: 1, - offsetX: 0, - offsetY: 0, - width: 1, - height: 1 - }; - - } - - this.view.enabled = true; - this.view.fullWidth = fullWidth; - this.view.fullHeight = fullHeight; - this.view.offsetX = x; - this.view.offsetY = y; - this.view.width = width; - this.view.height = height; - - this.updateProjectionMatrix(); - - }, - - clearViewOffset: function () { - - if ( this.view !== null ) { - - this.view.enabled = false; - - } - - this.updateProjectionMatrix(); - - }, - - updateProjectionMatrix: function () { - - var dx = ( this.right - this.left ) / ( 2 * this.zoom ); - var dy = ( this.top - this.bottom ) / ( 2 * this.zoom ); - var cx = ( this.right + this.left ) / 2; - var cy = ( this.top + this.bottom ) / 2; - - var left = cx - dx; - var right = cx + dx; - var top = cy + dy; - var bottom = cy - dy; - - if ( this.view !== null && this.view.enabled ) { - - var zoomW = this.zoom / ( this.view.width / this.view.fullWidth ); - var zoomH = this.zoom / ( this.view.height / this.view.fullHeight ); - var scaleW = ( this.right - this.left ) / this.view.width; - var scaleH = ( this.top - this.bottom ) / this.view.height; - - left += scaleW * ( this.view.offsetX / zoomW ); - right = left + scaleW * ( this.view.width / zoomW ); - top -= scaleH * ( this.view.offsetY / zoomH ); - bottom = top - scaleH * ( this.view.height / zoomH ); - - } - - this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far ); - - }, - - toJSON: function ( meta ) { - - var data = Object3D.prototype.toJSON.call( this, meta ); - - data.object.zoom = this.zoom; - data.object.left = this.left; - data.object.right = this.right; - data.object.top = this.top; - data.object.bottom = this.bottom; - data.object.near = this.near; - data.object.far = this.far; - - if ( this.view !== null ) data.object.view = Object.assign( {}, this.view ); - - return data; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - - function Face3( a, b, c, normal, color, materialIndex ) { - - this.a = a; - this.b = b; - this.c = c; - - this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3(); - this.vertexNormals = Array.isArray( normal ) ? normal : []; - - this.color = ( color && color.isColor ) ? color : new Color(); - this.vertexColors = Array.isArray( color ) ? color : []; - - this.materialIndex = materialIndex !== undefined ? materialIndex : 0; - - } - - Object.assign( Face3.prototype, { - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.a = source.a; - this.b = source.b; - this.c = source.c; - - this.normal.copy( source.normal ); - this.color.copy( source.color ); - - this.materialIndex = source.materialIndex; - - for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) { - - this.vertexNormals[ i ] = source.vertexNormals[ i ].clone(); - - } - - for ( var i = 0, il = source.vertexColors.length; i < il; i ++ ) { - - this.vertexColors[ i ] = source.vertexColors[ i ].clone(); - - } - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author kile / http://kile.stravaganza.org/ - * @author alteredq / http://alteredqualia.com/ - * @author mikael emtinger / http://gomo.se/ - * @author zz85 / http://www.lab4games.net/zz85/blog - * @author bhouston / http://clara.io - */ - - var geometryId = 0; // Geometry uses even numbers as Id - - function Geometry() { - - Object.defineProperty( this, 'id', { value: geometryId += 2 } ); - - this.uuid = _Math.generateUUID(); - - this.name = ''; - this.type = 'Geometry'; - - this.vertices = []; - this.colors = []; - this.faces = []; - this.faceVertexUvs = [[]]; - - this.morphTargets = []; - this.morphNormals = []; - - this.skinWeights = []; - this.skinIndices = []; - - this.lineDistances = []; - - this.boundingBox = null; - this.boundingSphere = null; - - // update flags - - this.elementsNeedUpdate = false; - this.verticesNeedUpdate = false; - this.uvsNeedUpdate = false; - this.normalsNeedUpdate = false; - this.colorsNeedUpdate = false; - this.lineDistancesNeedUpdate = false; - this.groupsNeedUpdate = false; - - } - - Geometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - - constructor: Geometry, - - isGeometry: true, - - applyMatrix: function ( matrix ) { - - var normalMatrix = new Matrix3().getNormalMatrix( matrix ); - - for ( var i = 0, il = this.vertices.length; i < il; i ++ ) { - - var vertex = this.vertices[ i ]; - vertex.applyMatrix4( matrix ); - - } - - for ( var i = 0, il = this.faces.length; i < il; i ++ ) { - - var face = this.faces[ i ]; - face.normal.applyMatrix3( normalMatrix ).normalize(); - - for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { - - face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize(); - - } - - } - - if ( this.boundingBox !== null ) { - - this.computeBoundingBox(); - - } - - if ( this.boundingSphere !== null ) { - - this.computeBoundingSphere(); - - } - - this.verticesNeedUpdate = true; - this.normalsNeedUpdate = true; - - return this; - - }, - - rotateX: function () { - - // rotate geometry around world x-axis - - var m1 = new Matrix4(); - - return function rotateX( angle ) { - - m1.makeRotationX( angle ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - rotateY: function () { - - // rotate geometry around world y-axis - - var m1 = new Matrix4(); - - return function rotateY( angle ) { - - m1.makeRotationY( angle ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - rotateZ: function () { - - // rotate geometry around world z-axis - - var m1 = new Matrix4(); - - return function rotateZ( angle ) { - - m1.makeRotationZ( angle ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - translate: function () { - - // translate geometry - - var m1 = new Matrix4(); - - return function translate( x, y, z ) { - - m1.makeTranslation( x, y, z ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - scale: function () { - - // scale geometry - - var m1 = new Matrix4(); - - return function scale( x, y, z ) { - - m1.makeScale( x, y, z ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - lookAt: function () { - - var obj = new Object3D(); - - return function lookAt( vector ) { - - obj.lookAt( vector ); - - obj.updateMatrix(); - - this.applyMatrix( obj.matrix ); - - }; - - }(), - - fromBufferGeometry: function ( geometry ) { - - var scope = this; - - var indices = geometry.index !== null ? geometry.index.array : undefined; - var attributes = geometry.attributes; - - var positions = attributes.position.array; - var normals = attributes.normal !== undefined ? attributes.normal.array : undefined; - var colors = attributes.color !== undefined ? attributes.color.array : undefined; - var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined; - var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined; - - if ( uvs2 !== undefined ) this.faceVertexUvs[ 1 ] = []; - - var tempNormals = []; - var tempUVs = []; - var tempUVs2 = []; - - for ( var i = 0, j = 0; i < positions.length; i += 3, j += 2 ) { - - scope.vertices.push( new Vector3( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ) ); - - if ( normals !== undefined ) { - - tempNormals.push( new Vector3( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ) ); - - } - - if ( colors !== undefined ) { - - scope.colors.push( new Color( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ) ); - - } - - if ( uvs !== undefined ) { - - tempUVs.push( new Vector2( uvs[ j ], uvs[ j + 1 ] ) ); - - } - - if ( uvs2 !== undefined ) { - - tempUVs2.push( new Vector2( uvs2[ j ], uvs2[ j + 1 ] ) ); - - } - - } - - function addFace( a, b, c, materialIndex ) { - - var vertexNormals = normals !== undefined ? [ tempNormals[ a ].clone(), tempNormals[ b ].clone(), tempNormals[ c ].clone() ] : []; - var vertexColors = colors !== undefined ? [ scope.colors[ a ].clone(), scope.colors[ b ].clone(), scope.colors[ c ].clone() ] : []; - - var face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex ); - - scope.faces.push( face ); - - if ( uvs !== undefined ) { - - scope.faceVertexUvs[ 0 ].push( [ tempUVs[ a ].clone(), tempUVs[ b ].clone(), tempUVs[ c ].clone() ] ); - - } - - if ( uvs2 !== undefined ) { - - scope.faceVertexUvs[ 1 ].push( [ tempUVs2[ a ].clone(), tempUVs2[ b ].clone(), tempUVs2[ c ].clone() ] ); - - } - - } - - var groups = geometry.groups; - - if ( groups.length > 0 ) { - - for ( var i = 0; i < groups.length; i ++ ) { - - var group = groups[ i ]; - - var start = group.start; - var count = group.count; - - for ( var j = start, jl = start + count; j < jl; j += 3 ) { - - if ( indices !== undefined ) { - - addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ], group.materialIndex ); - - } else { - - addFace( j, j + 1, j + 2, group.materialIndex ); - - } - - } - - } - - } else { - - if ( indices !== undefined ) { - - for ( var i = 0; i < indices.length; i += 3 ) { - - addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] ); - - } - - } else { - - for ( var i = 0; i < positions.length / 3; i += 3 ) { - - addFace( i, i + 1, i + 2 ); - - } - - } - - } - - this.computeFaceNormals(); - - if ( geometry.boundingBox !== null ) { - - this.boundingBox = geometry.boundingBox.clone(); - - } - - if ( geometry.boundingSphere !== null ) { - - this.boundingSphere = geometry.boundingSphere.clone(); - - } - - return this; - - }, - - center: function () { - - var offset = new Vector3(); - - return function center() { - - this.computeBoundingBox(); - - this.boundingBox.getCenter( offset ).negate(); - - this.translate( offset.x, offset.y, offset.z ); - - return this; - - }; - - }(), - - normalize: function () { - - this.computeBoundingSphere(); - - var center = this.boundingSphere.center; - var radius = this.boundingSphere.radius; - - var s = radius === 0 ? 1 : 1.0 / radius; - - var matrix = new Matrix4(); - matrix.set( - s, 0, 0, - s * center.x, - 0, s, 0, - s * center.y, - 0, 0, s, - s * center.z, - 0, 0, 0, 1 - ); - - this.applyMatrix( matrix ); - - return this; - - }, - - computeFaceNormals: function () { - - var cb = new Vector3(), ab = new Vector3(); - - for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) { - - var face = this.faces[ f ]; - - var vA = this.vertices[ face.a ]; - var vB = this.vertices[ face.b ]; - var vC = this.vertices[ face.c ]; - - cb.subVectors( vC, vB ); - ab.subVectors( vA, vB ); - cb.cross( ab ); - - cb.normalize(); - - face.normal.copy( cb ); - - } - - }, - - computeVertexNormals: function ( areaWeighted ) { - - if ( areaWeighted === undefined ) areaWeighted = true; - - var v, vl, f, fl, face, vertices; - - vertices = new Array( this.vertices.length ); - - for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { - - vertices[ v ] = new Vector3(); - - } - - if ( areaWeighted ) { - - // vertex normals weighted by triangle areas - // http://www.iquilezles.org/www/articles/normals/normals.htm - - var vA, vB, vC; - var cb = new Vector3(), ab = new Vector3(); - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - vA = this.vertices[ face.a ]; - vB = this.vertices[ face.b ]; - vC = this.vertices[ face.c ]; - - cb.subVectors( vC, vB ); - ab.subVectors( vA, vB ); - cb.cross( ab ); - - vertices[ face.a ].add( cb ); - vertices[ face.b ].add( cb ); - vertices[ face.c ].add( cb ); - - } - - } else { - - this.computeFaceNormals(); - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - vertices[ face.a ].add( face.normal ); - vertices[ face.b ].add( face.normal ); - vertices[ face.c ].add( face.normal ); - - } - - } - - for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { - - vertices[ v ].normalize(); - - } - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - var vertexNormals = face.vertexNormals; - - if ( vertexNormals.length === 3 ) { - - vertexNormals[ 0 ].copy( vertices[ face.a ] ); - vertexNormals[ 1 ].copy( vertices[ face.b ] ); - vertexNormals[ 2 ].copy( vertices[ face.c ] ); - - } else { - - vertexNormals[ 0 ] = vertices[ face.a ].clone(); - vertexNormals[ 1 ] = vertices[ face.b ].clone(); - vertexNormals[ 2 ] = vertices[ face.c ].clone(); - - } - - } - - if ( this.faces.length > 0 ) { - - this.normalsNeedUpdate = true; - - } - - }, - - computeFlatVertexNormals: function () { - - var f, fl, face; - - this.computeFaceNormals(); - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - var vertexNormals = face.vertexNormals; - - if ( vertexNormals.length === 3 ) { - - vertexNormals[ 0 ].copy( face.normal ); - vertexNormals[ 1 ].copy( face.normal ); - vertexNormals[ 2 ].copy( face.normal ); - - } else { - - vertexNormals[ 0 ] = face.normal.clone(); - vertexNormals[ 1 ] = face.normal.clone(); - vertexNormals[ 2 ] = face.normal.clone(); - - } - - } - - if ( this.faces.length > 0 ) { - - this.normalsNeedUpdate = true; - - } - - }, - - computeMorphNormals: function () { - - var i, il, f, fl, face; - - // save original normals - // - create temp variables on first access - // otherwise just copy (for faster repeated calls) - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - if ( ! face.__originalFaceNormal ) { - - face.__originalFaceNormal = face.normal.clone(); - - } else { - - face.__originalFaceNormal.copy( face.normal ); - - } - - if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = []; - - for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) { - - if ( ! face.__originalVertexNormals[ i ] ) { - - face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone(); - - } else { - - face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] ); - - } - - } - - } - - // use temp geometry to compute face and vertex normals for each morph - - var tmpGeo = new Geometry(); - tmpGeo.faces = this.faces; - - for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) { - - // create on first access - - if ( ! this.morphNormals[ i ] ) { - - this.morphNormals[ i ] = {}; - this.morphNormals[ i ].faceNormals = []; - this.morphNormals[ i ].vertexNormals = []; - - var dstNormalsFace = this.morphNormals[ i ].faceNormals; - var dstNormalsVertex = this.morphNormals[ i ].vertexNormals; - - var faceNormal, vertexNormals; - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - faceNormal = new Vector3(); - vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() }; - - dstNormalsFace.push( faceNormal ); - dstNormalsVertex.push( vertexNormals ); - - } - - } - - var morphNormals = this.morphNormals[ i ]; - - // set vertices to morph target - - tmpGeo.vertices = this.morphTargets[ i ].vertices; - - // compute morph normals - - tmpGeo.computeFaceNormals(); - tmpGeo.computeVertexNormals(); - - // store morph normals - - var faceNormal, vertexNormals; - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - faceNormal = morphNormals.faceNormals[ f ]; - vertexNormals = morphNormals.vertexNormals[ f ]; - - faceNormal.copy( face.normal ); - - vertexNormals.a.copy( face.vertexNormals[ 0 ] ); - vertexNormals.b.copy( face.vertexNormals[ 1 ] ); - vertexNormals.c.copy( face.vertexNormals[ 2 ] ); - - } - - } - - // restore original normals - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - face.normal = face.__originalFaceNormal; - face.vertexNormals = face.__originalVertexNormals; - - } - - }, - - computeBoundingBox: function () { - - if ( this.boundingBox === null ) { - - this.boundingBox = new Box3(); - - } - - this.boundingBox.setFromPoints( this.vertices ); - - }, - - computeBoundingSphere: function () { - - if ( this.boundingSphere === null ) { - - this.boundingSphere = new Sphere(); - - } - - this.boundingSphere.setFromPoints( this.vertices ); - - }, - - merge: function ( geometry, matrix, materialIndexOffset ) { - - if ( ! ( geometry && geometry.isGeometry ) ) { - - console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry ); - return; - - } - - var normalMatrix, - vertexOffset = this.vertices.length, - vertices1 = this.vertices, - vertices2 = geometry.vertices, - faces1 = this.faces, - faces2 = geometry.faces, - uvs1 = this.faceVertexUvs[ 0 ], - uvs2 = geometry.faceVertexUvs[ 0 ], - colors1 = this.colors, - colors2 = geometry.colors; - - if ( materialIndexOffset === undefined ) materialIndexOffset = 0; - - if ( matrix !== undefined ) { - - normalMatrix = new Matrix3().getNormalMatrix( matrix ); - - } - - // vertices - - for ( var i = 0, il = vertices2.length; i < il; i ++ ) { - - var vertex = vertices2[ i ]; - - var vertexCopy = vertex.clone(); - - if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix ); - - vertices1.push( vertexCopy ); - - } - - // colors - - for ( var i = 0, il = colors2.length; i < il; i ++ ) { - - colors1.push( colors2[ i ].clone() ); - - } - - // faces - - for ( i = 0, il = faces2.length; i < il; i ++ ) { - - var face = faces2[ i ], faceCopy, normal, color, - faceVertexNormals = face.vertexNormals, - faceVertexColors = face.vertexColors; - - faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset ); - faceCopy.normal.copy( face.normal ); - - if ( normalMatrix !== undefined ) { - - faceCopy.normal.applyMatrix3( normalMatrix ).normalize(); - - } - - for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) { - - normal = faceVertexNormals[ j ].clone(); - - if ( normalMatrix !== undefined ) { - - normal.applyMatrix3( normalMatrix ).normalize(); - - } - - faceCopy.vertexNormals.push( normal ); - - } - - faceCopy.color.copy( face.color ); - - for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) { - - color = faceVertexColors[ j ]; - faceCopy.vertexColors.push( color.clone() ); - - } - - faceCopy.materialIndex = face.materialIndex + materialIndexOffset; - - faces1.push( faceCopy ); - - } - - // uvs - - for ( i = 0, il = uvs2.length; i < il; i ++ ) { - - var uv = uvs2[ i ], uvCopy = []; - - if ( uv === undefined ) { - - continue; - - } - - for ( var j = 0, jl = uv.length; j < jl; j ++ ) { - - uvCopy.push( uv[ j ].clone() ); - - } - - uvs1.push( uvCopy ); - - } - - }, - - mergeMesh: function ( mesh ) { - - if ( ! ( mesh && mesh.isMesh ) ) { - - console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh ); - return; - - } - - if ( mesh.matrixAutoUpdate ) mesh.updateMatrix(); - - this.merge( mesh.geometry, mesh.matrix ); - - }, - - /* - * Checks for duplicate vertices with hashmap. - * Duplicated vertices are removed - * and faces' vertices are updated. - */ - - mergeVertices: function () { - - var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique) - var unique = [], changes = []; - - var v, key; - var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001 - var precision = Math.pow( 10, precisionPoints ); - var i, il, face; - var indices, j, jl; - - for ( i = 0, il = this.vertices.length; i < il; i ++ ) { - - v = this.vertices[ i ]; - key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision ); - - if ( verticesMap[ key ] === undefined ) { - - verticesMap[ key ] = i; - unique.push( this.vertices[ i ] ); - changes[ i ] = unique.length - 1; - - } else { - - //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]); - changes[ i ] = changes[ verticesMap[ key ] ]; - - } - - } - - - // if faces are completely degenerate after merging vertices, we - // have to remove them from the geometry. - var faceIndicesToRemove = []; - - for ( i = 0, il = this.faces.length; i < il; i ++ ) { - - face = this.faces[ i ]; - - face.a = changes[ face.a ]; - face.b = changes[ face.b ]; - face.c = changes[ face.c ]; - - indices = [ face.a, face.b, face.c ]; - - // if any duplicate vertices are found in a Face3 - // we have to remove the face as nothing can be saved - for ( var n = 0; n < 3; n ++ ) { - - if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) { - - faceIndicesToRemove.push( i ); - break; - - } - - } - - } - - for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) { - - var idx = faceIndicesToRemove[ i ]; - - this.faces.splice( idx, 1 ); - - for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) { - - this.faceVertexUvs[ j ].splice( idx, 1 ); - - } - - } - - // Use unique set of vertices - - var diff = this.vertices.length - unique.length; - this.vertices = unique; - return diff; - - }, - - setFromPoints: function ( points ) { - - this.vertices = []; - - for ( var i = 0, l = points.length; i < l; i ++ ) { - - var point = points[ i ]; - this.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) ); - - } - - return this; - - }, - - sortFacesByMaterialIndex: function () { - - var faces = this.faces; - var length = faces.length; - - // tag faces - - for ( var i = 0; i < length; i ++ ) { - - faces[ i ]._id = i; - - } - - // sort faces - - function materialIndexSort( a, b ) { - - return a.materialIndex - b.materialIndex; - - } - - faces.sort( materialIndexSort ); - - // sort uvs - - var uvs1 = this.faceVertexUvs[ 0 ]; - var uvs2 = this.faceVertexUvs[ 1 ]; - - var newUvs1, newUvs2; - - if ( uvs1 && uvs1.length === length ) newUvs1 = []; - if ( uvs2 && uvs2.length === length ) newUvs2 = []; - - for ( var i = 0; i < length; i ++ ) { - - var id = faces[ i ]._id; - - if ( newUvs1 ) newUvs1.push( uvs1[ id ] ); - if ( newUvs2 ) newUvs2.push( uvs2[ id ] ); - - } - - if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1; - if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2; - - }, - - toJSON: function () { - - var data = { - metadata: { - version: 4.5, - type: 'Geometry', - generator: 'Geometry.toJSON' - } - }; - - // standard Geometry serialization - - data.uuid = this.uuid; - data.type = this.type; - if ( this.name !== '' ) data.name = this.name; - - if ( this.parameters !== undefined ) { - - var parameters = this.parameters; - - for ( var key in parameters ) { - - if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; - - } - - return data; - - } - - var vertices = []; - - for ( var i = 0; i < this.vertices.length; i ++ ) { - - var vertex = this.vertices[ i ]; - vertices.push( vertex.x, vertex.y, vertex.z ); - - } - - var faces = []; - var normals = []; - var normalsHash = {}; - var colors = []; - var colorsHash = {}; - var uvs = []; - var uvsHash = {}; - - for ( var i = 0; i < this.faces.length; i ++ ) { - - var face = this.faces[ i ]; - - var hasMaterial = true; - var hasFaceUv = false; // deprecated - var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined; - var hasFaceNormal = face.normal.length() > 0; - var hasFaceVertexNormal = face.vertexNormals.length > 0; - var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1; - var hasFaceVertexColor = face.vertexColors.length > 0; - - var faceType = 0; - - faceType = setBit( faceType, 0, 0 ); // isQuad - faceType = setBit( faceType, 1, hasMaterial ); - faceType = setBit( faceType, 2, hasFaceUv ); - faceType = setBit( faceType, 3, hasFaceVertexUv ); - faceType = setBit( faceType, 4, hasFaceNormal ); - faceType = setBit( faceType, 5, hasFaceVertexNormal ); - faceType = setBit( faceType, 6, hasFaceColor ); - faceType = setBit( faceType, 7, hasFaceVertexColor ); - - faces.push( faceType ); - faces.push( face.a, face.b, face.c ); - faces.push( face.materialIndex ); - - if ( hasFaceVertexUv ) { - - var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ]; - - faces.push( - getUvIndex( faceVertexUvs[ 0 ] ), - getUvIndex( faceVertexUvs[ 1 ] ), - getUvIndex( faceVertexUvs[ 2 ] ) - ); - - } - - if ( hasFaceNormal ) { - - faces.push( getNormalIndex( face.normal ) ); - - } - - if ( hasFaceVertexNormal ) { - - var vertexNormals = face.vertexNormals; - - faces.push( - getNormalIndex( vertexNormals[ 0 ] ), - getNormalIndex( vertexNormals[ 1 ] ), - getNormalIndex( vertexNormals[ 2 ] ) - ); - - } - - if ( hasFaceColor ) { - - faces.push( getColorIndex( face.color ) ); - - } - - if ( hasFaceVertexColor ) { - - var vertexColors = face.vertexColors; - - faces.push( - getColorIndex( vertexColors[ 0 ] ), - getColorIndex( vertexColors[ 1 ] ), - getColorIndex( vertexColors[ 2 ] ) - ); - - } - - } - - function setBit( value, position, enabled ) { - - return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) ); - - } - - function getNormalIndex( normal ) { - - var hash = normal.x.toString() + normal.y.toString() + normal.z.toString(); - - if ( normalsHash[ hash ] !== undefined ) { - - return normalsHash[ hash ]; - - } - - normalsHash[ hash ] = normals.length / 3; - normals.push( normal.x, normal.y, normal.z ); - - return normalsHash[ hash ]; - - } - - function getColorIndex( color ) { - - var hash = color.r.toString() + color.g.toString() + color.b.toString(); - - if ( colorsHash[ hash ] !== undefined ) { - - return colorsHash[ hash ]; - - } - - colorsHash[ hash ] = colors.length; - colors.push( color.getHex() ); - - return colorsHash[ hash ]; - - } - - function getUvIndex( uv ) { - - var hash = uv.x.toString() + uv.y.toString(); - - if ( uvsHash[ hash ] !== undefined ) { - - return uvsHash[ hash ]; - - } - - uvsHash[ hash ] = uvs.length / 2; - uvs.push( uv.x, uv.y ); - - return uvsHash[ hash ]; - - } - - data.data = {}; - - data.data.vertices = vertices; - data.data.normals = normals; - if ( colors.length > 0 ) data.data.colors = colors; - if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility - data.data.faces = faces; - - return data; - - }, - - clone: function () { - - /* - // Handle primitives - - var parameters = this.parameters; - - if ( parameters !== undefined ) { - - var values = []; - - for ( var key in parameters ) { - - values.push( parameters[ key ] ); - - } - - var geometry = Object.create( this.constructor.prototype ); - this.constructor.apply( geometry, values ); - return geometry; - - } - - return new this.constructor().copy( this ); - */ - - return new Geometry().copy( this ); - - }, - - copy: function ( source ) { - - var i, il, j, jl, k, kl; - - // reset - - this.vertices = []; - this.colors = []; - this.faces = []; - this.faceVertexUvs = [[]]; - this.morphTargets = []; - this.morphNormals = []; - this.skinWeights = []; - this.skinIndices = []; - this.lineDistances = []; - this.boundingBox = null; - this.boundingSphere = null; - - // name - - this.name = source.name; - - // vertices - - var vertices = source.vertices; - - for ( i = 0, il = vertices.length; i < il; i ++ ) { - - this.vertices.push( vertices[ i ].clone() ); - - } - - // colors - - var colors = source.colors; - - for ( i = 0, il = colors.length; i < il; i ++ ) { - - this.colors.push( colors[ i ].clone() ); - - } - - // faces - - var faces = source.faces; - - for ( i = 0, il = faces.length; i < il; i ++ ) { - - this.faces.push( faces[ i ].clone() ); - - } - - // face vertex uvs - - for ( i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) { - - var faceVertexUvs = source.faceVertexUvs[ i ]; - - if ( this.faceVertexUvs[ i ] === undefined ) { - - this.faceVertexUvs[ i ] = []; - - } - - for ( j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) { - - var uvs = faceVertexUvs[ j ], uvsCopy = []; - - for ( k = 0, kl = uvs.length; k < kl; k ++ ) { - - var uv = uvs[ k ]; - - uvsCopy.push( uv.clone() ); - - } - - this.faceVertexUvs[ i ].push( uvsCopy ); - - } - - } - - // morph targets - - var morphTargets = source.morphTargets; - - for ( i = 0, il = morphTargets.length; i < il; i ++ ) { - - var morphTarget = {}; - morphTarget.name = morphTargets[ i ].name; - - // vertices - - if ( morphTargets[ i ].vertices !== undefined ) { - - morphTarget.vertices = []; - - for ( j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) { - - morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() ); - - } - - } - - // normals - - if ( morphTargets[ i ].normals !== undefined ) { - - morphTarget.normals = []; - - for ( j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) { - - morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() ); - - } - - } - - this.morphTargets.push( morphTarget ); - - } - - // morph normals - - var morphNormals = source.morphNormals; - - for ( i = 0, il = morphNormals.length; i < il; i ++ ) { - - var morphNormal = {}; - - // vertex normals - - if ( morphNormals[ i ].vertexNormals !== undefined ) { - - morphNormal.vertexNormals = []; - - for ( j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) { - - var srcVertexNormal = morphNormals[ i ].vertexNormals[ j ]; - var destVertexNormal = {}; - - destVertexNormal.a = srcVertexNormal.a.clone(); - destVertexNormal.b = srcVertexNormal.b.clone(); - destVertexNormal.c = srcVertexNormal.c.clone(); - - morphNormal.vertexNormals.push( destVertexNormal ); - - } - - } - - // face normals - - if ( morphNormals[ i ].faceNormals !== undefined ) { - - morphNormal.faceNormals = []; - - for ( j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) { - - morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() ); - - } - - } - - this.morphNormals.push( morphNormal ); - - } - - // skin weights - - var skinWeights = source.skinWeights; - - for ( i = 0, il = skinWeights.length; i < il; i ++ ) { - - this.skinWeights.push( skinWeights[ i ].clone() ); - - } - - // skin indices - - var skinIndices = source.skinIndices; - - for ( i = 0, il = skinIndices.length; i < il; i ++ ) { - - this.skinIndices.push( skinIndices[ i ].clone() ); - - } - - // line distances - - var lineDistances = source.lineDistances; - - for ( i = 0, il = lineDistances.length; i < il; i ++ ) { - - this.lineDistances.push( lineDistances[ i ] ); - - } - - // bounding box - - var boundingBox = source.boundingBox; - - if ( boundingBox !== null ) { - - this.boundingBox = boundingBox.clone(); - - } - - // bounding sphere - - var boundingSphere = source.boundingSphere; - - if ( boundingSphere !== null ) { - - this.boundingSphere = boundingSphere.clone(); - - } - - // update flags - - this.elementsNeedUpdate = source.elementsNeedUpdate; - this.verticesNeedUpdate = source.verticesNeedUpdate; - this.uvsNeedUpdate = source.uvsNeedUpdate; - this.normalsNeedUpdate = source.normalsNeedUpdate; - this.colorsNeedUpdate = source.colorsNeedUpdate; - this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate; - this.groupsNeedUpdate = source.groupsNeedUpdate; - - return this; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function BufferAttribute( array, itemSize, normalized ) { - - if ( Array.isArray( array ) ) { - - throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' ); - - } - - this.name = ''; - - this.array = array; - this.itemSize = itemSize; - this.count = array !== undefined ? array.length / itemSize : 0; - this.normalized = normalized === true; - - this.dynamic = false; - this.updateRange = { offset: 0, count: - 1 }; - - this.version = 0; - - } - - Object.defineProperty( BufferAttribute.prototype, 'needsUpdate', { - - set: function ( value ) { - - if ( value === true ) this.version ++; - - } - - } ); - - Object.assign( BufferAttribute.prototype, { - - isBufferAttribute: true, - - onUploadCallback: function () {}, - - setArray: function ( array ) { - - if ( Array.isArray( array ) ) { - - throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' ); - - } - - this.count = array !== undefined ? array.length / this.itemSize : 0; - this.array = array; - - return this; - - }, - - setDynamic: function ( value ) { - - this.dynamic = value; - - return this; - - }, - - copy: function ( source ) { - - this.name = source.name; - this.array = new source.array.constructor( source.array ); - this.itemSize = source.itemSize; - this.count = source.count; - this.normalized = source.normalized; - - this.dynamic = source.dynamic; - - return this; - - }, - - copyAt: function ( index1, attribute, index2 ) { - - index1 *= this.itemSize; - index2 *= attribute.itemSize; - - for ( var i = 0, l = this.itemSize; i < l; i ++ ) { - - this.array[ index1 + i ] = attribute.array[ index2 + i ]; - - } - - return this; - - }, - - copyArray: function ( array ) { - - this.array.set( array ); - - return this; - - }, - - copyColorsArray: function ( colors ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = colors.length; i < l; i ++ ) { - - var color = colors[ i ]; - - if ( color === undefined ) { - - console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i ); - color = new Color(); - - } - - array[ offset ++ ] = color.r; - array[ offset ++ ] = color.g; - array[ offset ++ ] = color.b; - - } - - return this; - - }, - - copyVector2sArray: function ( vectors ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = vectors.length; i < l; i ++ ) { - - var vector = vectors[ i ]; - - if ( vector === undefined ) { - - console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i ); - vector = new Vector2(); - - } - - array[ offset ++ ] = vector.x; - array[ offset ++ ] = vector.y; - - } - - return this; - - }, - - copyVector3sArray: function ( vectors ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = vectors.length; i < l; i ++ ) { - - var vector = vectors[ i ]; - - if ( vector === undefined ) { - - console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i ); - vector = new Vector3(); - - } - - array[ offset ++ ] = vector.x; - array[ offset ++ ] = vector.y; - array[ offset ++ ] = vector.z; - - } - - return this; - - }, - - copyVector4sArray: function ( vectors ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = vectors.length; i < l; i ++ ) { - - var vector = vectors[ i ]; - - if ( vector === undefined ) { - - console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i ); - vector = new Vector4(); - - } - - array[ offset ++ ] = vector.x; - array[ offset ++ ] = vector.y; - array[ offset ++ ] = vector.z; - array[ offset ++ ] = vector.w; - - } - - return this; - - }, - - set: function ( value, offset ) { - - if ( offset === undefined ) offset = 0; - - this.array.set( value, offset ); - - return this; - - }, - - getX: function ( index ) { - - return this.array[ index * this.itemSize ]; - - }, - - setX: function ( index, x ) { - - this.array[ index * this.itemSize ] = x; - - return this; - - }, - - getY: function ( index ) { - - return this.array[ index * this.itemSize + 1 ]; - - }, - - setY: function ( index, y ) { - - this.array[ index * this.itemSize + 1 ] = y; - - return this; - - }, - - getZ: function ( index ) { - - return this.array[ index * this.itemSize + 2 ]; - - }, - - setZ: function ( index, z ) { - - this.array[ index * this.itemSize + 2 ] = z; - - return this; - - }, - - getW: function ( index ) { - - return this.array[ index * this.itemSize + 3 ]; - - }, - - setW: function ( index, w ) { - - this.array[ index * this.itemSize + 3 ] = w; - - return this; - - }, - - setXY: function ( index, x, y ) { - - index *= this.itemSize; - - this.array[ index + 0 ] = x; - this.array[ index + 1 ] = y; - - return this; - - }, - - setXYZ: function ( index, x, y, z ) { - - index *= this.itemSize; - - this.array[ index + 0 ] = x; - this.array[ index + 1 ] = y; - this.array[ index + 2 ] = z; - - return this; - - }, - - setXYZW: function ( index, x, y, z, w ) { - - index *= this.itemSize; - - this.array[ index + 0 ] = x; - this.array[ index + 1 ] = y; - this.array[ index + 2 ] = z; - this.array[ index + 3 ] = w; - - return this; - - }, - - onUpload: function ( callback ) { - - this.onUploadCallback = callback; - - return this; - - }, - - clone: function () { - - return new this.constructor( this.array, this.itemSize ).copy( this ); - - } - - } ); - - // - - function Int8BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Int8Array( array ), itemSize, normalized ); - - } - - Int8BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Int8BufferAttribute.prototype.constructor = Int8BufferAttribute; - - - function Uint8BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Uint8Array( array ), itemSize, normalized ); - - } - - Uint8BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute; - - - function Uint8ClampedBufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Uint8ClampedArray( array ), itemSize, normalized ); - - } - - Uint8ClampedBufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute; - - - function Int16BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Int16Array( array ), itemSize, normalized ); - - } - - Int16BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Int16BufferAttribute.prototype.constructor = Int16BufferAttribute; - - - function Uint16BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Uint16Array( array ), itemSize, normalized ); - - } - - Uint16BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute; - - - function Int32BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Int32Array( array ), itemSize, normalized ); - - } - - Int32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Int32BufferAttribute.prototype.constructor = Int32BufferAttribute; - - - function Uint32BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Uint32Array( array ), itemSize, normalized ); - - } - - Uint32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute; - - - function Float32BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Float32Array( array ), itemSize, normalized ); - - } - - Float32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Float32BufferAttribute.prototype.constructor = Float32BufferAttribute; - - - function Float64BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Float64Array( array ), itemSize, normalized ); - - } - - Float64BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Float64BufferAttribute.prototype.constructor = Float64BufferAttribute; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function DirectGeometry() { - - this.vertices = []; - this.normals = []; - this.colors = []; - this.uvs = []; - this.uvs2 = []; - - this.groups = []; - - this.morphTargets = {}; - - this.skinWeights = []; - this.skinIndices = []; - - // this.lineDistances = []; - - this.boundingBox = null; - this.boundingSphere = null; - - // update flags - - this.verticesNeedUpdate = false; - this.normalsNeedUpdate = false; - this.colorsNeedUpdate = false; - this.uvsNeedUpdate = false; - this.groupsNeedUpdate = false; - - } - - Object.assign( DirectGeometry.prototype, { - - computeGroups: function ( geometry ) { - - var group; - var groups = []; - var materialIndex = undefined; - - var faces = geometry.faces; - - for ( var i = 0; i < faces.length; i ++ ) { - - var face = faces[ i ]; - - // materials - - if ( face.materialIndex !== materialIndex ) { - - materialIndex = face.materialIndex; - - if ( group !== undefined ) { - - group.count = ( i * 3 ) - group.start; - groups.push( group ); - - } - - group = { - start: i * 3, - materialIndex: materialIndex - }; - - } - - } - - if ( group !== undefined ) { - - group.count = ( i * 3 ) - group.start; - groups.push( group ); - - } - - this.groups = groups; - - }, - - fromGeometry: function ( geometry ) { - - var faces = geometry.faces; - var vertices = geometry.vertices; - var faceVertexUvs = geometry.faceVertexUvs; - - var hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0; - var hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0; - - // morphs - - var morphTargets = geometry.morphTargets; - var morphTargetsLength = morphTargets.length; - - var morphTargetsPosition; - - if ( morphTargetsLength > 0 ) { - - morphTargetsPosition = []; - - for ( var i = 0; i < morphTargetsLength; i ++ ) { - - morphTargetsPosition[ i ] = []; - - } - - this.morphTargets.position = morphTargetsPosition; - - } - - var morphNormals = geometry.morphNormals; - var morphNormalsLength = morphNormals.length; - - var morphTargetsNormal; - - if ( morphNormalsLength > 0 ) { - - morphTargetsNormal = []; - - for ( var i = 0; i < morphNormalsLength; i ++ ) { - - morphTargetsNormal[ i ] = []; - - } - - this.morphTargets.normal = morphTargetsNormal; - - } - - // skins - - var skinIndices = geometry.skinIndices; - var skinWeights = geometry.skinWeights; - - var hasSkinIndices = skinIndices.length === vertices.length; - var hasSkinWeights = skinWeights.length === vertices.length; - - // - - if ( faces.length === 0 ) { - - console.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' ); - - } - - for ( var i = 0; i < faces.length; i ++ ) { - - var face = faces[ i ]; - - this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] ); - - var vertexNormals = face.vertexNormals; - - if ( vertexNormals.length === 3 ) { - - this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] ); - - } else { - - var normal = face.normal; - - this.normals.push( normal, normal, normal ); - - } - - var vertexColors = face.vertexColors; - - if ( vertexColors.length === 3 ) { - - this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] ); - - } else { - - var color = face.color; - - this.colors.push( color, color, color ); - - } - - if ( hasFaceVertexUv === true ) { - - var vertexUvs = faceVertexUvs[ 0 ][ i ]; - - if ( vertexUvs !== undefined ) { - - this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); - - } else { - - console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i ); - - this.uvs.push( new Vector2(), new Vector2(), new Vector2() ); - - } - - } - - if ( hasFaceVertexUv2 === true ) { - - var vertexUvs = faceVertexUvs[ 1 ][ i ]; - - if ( vertexUvs !== undefined ) { - - this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); - - } else { - - console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i ); - - this.uvs2.push( new Vector2(), new Vector2(), new Vector2() ); - - } - - } - - // morphs - - for ( var j = 0; j < morphTargetsLength; j ++ ) { - - var morphTarget = morphTargets[ j ].vertices; - - morphTargetsPosition[ j ].push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] ); - - } - - for ( var j = 0; j < morphNormalsLength; j ++ ) { - - var morphNormal = morphNormals[ j ].vertexNormals[ i ]; - - morphTargetsNormal[ j ].push( morphNormal.a, morphNormal.b, morphNormal.c ); - - } - - // skins - - if ( hasSkinIndices ) { - - this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] ); - - } - - if ( hasSkinWeights ) { - - this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] ); - - } - - } - - this.computeGroups( geometry ); - - this.verticesNeedUpdate = geometry.verticesNeedUpdate; - this.normalsNeedUpdate = geometry.normalsNeedUpdate; - this.colorsNeedUpdate = geometry.colorsNeedUpdate; - this.uvsNeedUpdate = geometry.uvsNeedUpdate; - this.groupsNeedUpdate = geometry.groupsNeedUpdate; - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function arrayMax( array ) { - - if ( array.length === 0 ) return - Infinity; - - var max = array[ 0 ]; - - for ( var i = 1, l = array.length; i < l; ++ i ) { - - if ( array[ i ] > max ) max = array[ i ]; - - } - - return max; - - } - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - - var bufferGeometryId = 1; // BufferGeometry uses odd numbers as Id - - function BufferGeometry() { - - Object.defineProperty( this, 'id', { value: bufferGeometryId += 2 } ); - - this.uuid = _Math.generateUUID(); - - this.name = ''; - this.type = 'BufferGeometry'; - - this.index = null; - this.attributes = {}; - - this.morphAttributes = {}; - - this.groups = []; - - this.boundingBox = null; - this.boundingSphere = null; - - this.drawRange = { start: 0, count: Infinity }; - - this.userData = {}; - - } - - BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - - constructor: BufferGeometry, - - isBufferGeometry: true, - - getIndex: function () { - - return this.index; - - }, - - setIndex: function ( index ) { - - if ( Array.isArray( index ) ) { - - this.index = new ( arrayMax( index ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 ); - - } else { - - this.index = index; - - } - - }, - - addAttribute: function ( name, attribute ) { - - if ( ! ( attribute && attribute.isBufferAttribute ) && ! ( attribute && attribute.isInterleavedBufferAttribute ) ) { - - console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' ); - - return this.addAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) ); - - } - - if ( name === 'index' ) { - - console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' ); - this.setIndex( attribute ); - - return this; - - } - - this.attributes[ name ] = attribute; - - return this; - - }, - - getAttribute: function ( name ) { - - return this.attributes[ name ]; - - }, - - removeAttribute: function ( name ) { - - delete this.attributes[ name ]; - - return this; - - }, - - addGroup: function ( start, count, materialIndex ) { - - this.groups.push( { - - start: start, - count: count, - materialIndex: materialIndex !== undefined ? materialIndex : 0 - - } ); - - }, - - clearGroups: function () { - - this.groups = []; - - }, - - setDrawRange: function ( start, count ) { - - this.drawRange.start = start; - this.drawRange.count = count; - - }, - - applyMatrix: function ( matrix ) { - - var position = this.attributes.position; - - if ( position !== undefined ) { - - matrix.applyToBufferAttribute( position ); - position.needsUpdate = true; - - } - - var normal = this.attributes.normal; - - if ( normal !== undefined ) { - - var normalMatrix = new Matrix3().getNormalMatrix( matrix ); - - normalMatrix.applyToBufferAttribute( normal ); - normal.needsUpdate = true; - - } - - if ( this.boundingBox !== null ) { - - this.computeBoundingBox(); - - } - - if ( this.boundingSphere !== null ) { - - this.computeBoundingSphere(); - - } - - return this; - - }, - - rotateX: function () { - - // rotate geometry around world x-axis - - var m1 = new Matrix4(); - - return function rotateX( angle ) { - - m1.makeRotationX( angle ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - rotateY: function () { - - // rotate geometry around world y-axis - - var m1 = new Matrix4(); - - return function rotateY( angle ) { - - m1.makeRotationY( angle ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - rotateZ: function () { - - // rotate geometry around world z-axis - - var m1 = new Matrix4(); - - return function rotateZ( angle ) { - - m1.makeRotationZ( angle ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - translate: function () { - - // translate geometry - - var m1 = new Matrix4(); - - return function translate( x, y, z ) { - - m1.makeTranslation( x, y, z ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - scale: function () { - - // scale geometry - - var m1 = new Matrix4(); - - return function scale( x, y, z ) { - - m1.makeScale( x, y, z ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - lookAt: function () { - - var obj = new Object3D(); - - return function lookAt( vector ) { - - obj.lookAt( vector ); - - obj.updateMatrix(); - - this.applyMatrix( obj.matrix ); - - }; - - }(), - - center: function () { - - var offset = new Vector3(); - - return function center() { - - this.computeBoundingBox(); - - this.boundingBox.getCenter( offset ).negate(); - - this.translate( offset.x, offset.y, offset.z ); - - return this; - - }; - - }(), - - setFromObject: function ( object ) { - - // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this ); - - var geometry = object.geometry; - - if ( object.isPoints || object.isLine ) { - - var positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 ); - var colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 ); - - this.addAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) ); - this.addAttribute( 'color', colors.copyColorsArray( geometry.colors ) ); - - if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) { - - var lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 ); - - this.addAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) ); - - } - - if ( geometry.boundingSphere !== null ) { - - this.boundingSphere = geometry.boundingSphere.clone(); - - } - - if ( geometry.boundingBox !== null ) { - - this.boundingBox = geometry.boundingBox.clone(); - - } - - } else if ( object.isMesh ) { - - if ( geometry && geometry.isGeometry ) { - - this.fromGeometry( geometry ); - - } - - } - - return this; - - }, - - setFromPoints: function ( points ) { - - var position = []; - - for ( var i = 0, l = points.length; i < l; i ++ ) { - - var point = points[ i ]; - position.push( point.x, point.y, point.z || 0 ); - - } - - this.addAttribute( 'position', new Float32BufferAttribute( position, 3 ) ); - - return this; - - }, - - updateFromObject: function ( object ) { - - var geometry = object.geometry; - - if ( object.isMesh ) { - - var direct = geometry.__directGeometry; - - if ( geometry.elementsNeedUpdate === true ) { - - direct = undefined; - geometry.elementsNeedUpdate = false; - - } - - if ( direct === undefined ) { - - return this.fromGeometry( geometry ); - - } - - direct.verticesNeedUpdate = geometry.verticesNeedUpdate; - direct.normalsNeedUpdate = geometry.normalsNeedUpdate; - direct.colorsNeedUpdate = geometry.colorsNeedUpdate; - direct.uvsNeedUpdate = geometry.uvsNeedUpdate; - direct.groupsNeedUpdate = geometry.groupsNeedUpdate; - - geometry.verticesNeedUpdate = false; - geometry.normalsNeedUpdate = false; - geometry.colorsNeedUpdate = false; - geometry.uvsNeedUpdate = false; - geometry.groupsNeedUpdate = false; - - geometry = direct; - - } - - var attribute; - - if ( geometry.verticesNeedUpdate === true ) { - - attribute = this.attributes.position; - - if ( attribute !== undefined ) { - - attribute.copyVector3sArray( geometry.vertices ); - attribute.needsUpdate = true; - - } - - geometry.verticesNeedUpdate = false; - - } - - if ( geometry.normalsNeedUpdate === true ) { - - attribute = this.attributes.normal; - - if ( attribute !== undefined ) { - - attribute.copyVector3sArray( geometry.normals ); - attribute.needsUpdate = true; - - } - - geometry.normalsNeedUpdate = false; - - } - - if ( geometry.colorsNeedUpdate === true ) { - - attribute = this.attributes.color; - - if ( attribute !== undefined ) { - - attribute.copyColorsArray( geometry.colors ); - attribute.needsUpdate = true; - - } - - geometry.colorsNeedUpdate = false; - - } - - if ( geometry.uvsNeedUpdate ) { - - attribute = this.attributes.uv; - - if ( attribute !== undefined ) { - - attribute.copyVector2sArray( geometry.uvs ); - attribute.needsUpdate = true; - - } - - geometry.uvsNeedUpdate = false; - - } - - if ( geometry.lineDistancesNeedUpdate ) { - - attribute = this.attributes.lineDistance; - - if ( attribute !== undefined ) { - - attribute.copyArray( geometry.lineDistances ); - attribute.needsUpdate = true; - - } - - geometry.lineDistancesNeedUpdate = false; - - } - - if ( geometry.groupsNeedUpdate ) { - - geometry.computeGroups( object.geometry ); - this.groups = geometry.groups; - - geometry.groupsNeedUpdate = false; - - } - - return this; - - }, - - fromGeometry: function ( geometry ) { - - geometry.__directGeometry = new DirectGeometry().fromGeometry( geometry ); - - return this.fromDirectGeometry( geometry.__directGeometry ); - - }, - - fromDirectGeometry: function ( geometry ) { - - var positions = new Float32Array( geometry.vertices.length * 3 ); - this.addAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) ); - - if ( geometry.normals.length > 0 ) { - - var normals = new Float32Array( geometry.normals.length * 3 ); - this.addAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) ); - - } - - if ( geometry.colors.length > 0 ) { - - var colors = new Float32Array( geometry.colors.length * 3 ); - this.addAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) ); - - } - - if ( geometry.uvs.length > 0 ) { - - var uvs = new Float32Array( geometry.uvs.length * 2 ); - this.addAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) ); - - } - - if ( geometry.uvs2.length > 0 ) { - - var uvs2 = new Float32Array( geometry.uvs2.length * 2 ); - this.addAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) ); - - } - - // groups - - this.groups = geometry.groups; - - // morphs - - for ( var name in geometry.morphTargets ) { - - var array = []; - var morphTargets = geometry.morphTargets[ name ]; - - for ( var i = 0, l = morphTargets.length; i < l; i ++ ) { - - var morphTarget = morphTargets[ i ]; - - var attribute = new Float32BufferAttribute( morphTarget.length * 3, 3 ); - - array.push( attribute.copyVector3sArray( morphTarget ) ); - - } - - this.morphAttributes[ name ] = array; - - } - - // skinning - - if ( geometry.skinIndices.length > 0 ) { - - var skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 ); - this.addAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) ); - - } - - if ( geometry.skinWeights.length > 0 ) { - - var skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 ); - this.addAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) ); - - } - - // - - if ( geometry.boundingSphere !== null ) { - - this.boundingSphere = geometry.boundingSphere.clone(); - - } - - if ( geometry.boundingBox !== null ) { - - this.boundingBox = geometry.boundingBox.clone(); - - } - - return this; - - }, - - computeBoundingBox: function () { - - if ( this.boundingBox === null ) { - - this.boundingBox = new Box3(); - - } - - var position = this.attributes.position; - - if ( position !== undefined ) { - - this.boundingBox.setFromBufferAttribute( position ); - - } else { - - this.boundingBox.makeEmpty(); - - } - - if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) { - - console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this ); - - } - - }, - - computeBoundingSphere: function () { - - var box = new Box3(); - var vector = new Vector3(); - - return function computeBoundingSphere() { - - if ( this.boundingSphere === null ) { - - this.boundingSphere = new Sphere(); - - } - - var position = this.attributes.position; - - if ( position ) { - - var center = this.boundingSphere.center; - - box.setFromBufferAttribute( position ); - box.getCenter( center ); - - // hoping to find a boundingSphere with a radius smaller than the - // boundingSphere of the boundingBox: sqrt(3) smaller in the best case - - var maxRadiusSq = 0; - - for ( var i = 0, il = position.count; i < il; i ++ ) { - - vector.x = position.getX( i ); - vector.y = position.getY( i ); - vector.z = position.getZ( i ); - maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) ); - - } - - this.boundingSphere.radius = Math.sqrt( maxRadiusSq ); - - if ( isNaN( this.boundingSphere.radius ) ) { - - console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this ); - - } - - } - - }; - - }(), - - computeFaceNormals: function () { - - // backwards compatibility - - }, - - computeVertexNormals: function () { - - var index = this.index; - var attributes = this.attributes; - var groups = this.groups; - - if ( attributes.position ) { - - var positions = attributes.position.array; - - if ( attributes.normal === undefined ) { - - this.addAttribute( 'normal', new BufferAttribute( new Float32Array( positions.length ), 3 ) ); - - } else { - - // reset existing normals to zero - - var array = attributes.normal.array; - - for ( var i = 0, il = array.length; i < il; i ++ ) { - - array[ i ] = 0; - - } - - } - - var normals = attributes.normal.array; - - var vA, vB, vC; - var pA = new Vector3(), pB = new Vector3(), pC = new Vector3(); - var cb = new Vector3(), ab = new Vector3(); - - // indexed elements - - if ( index ) { - - var indices = index.array; - - if ( groups.length === 0 ) { - - this.addGroup( 0, indices.length ); - - } - - for ( var j = 0, jl = groups.length; j < jl; ++ j ) { - - var group = groups[ j ]; - - var start = group.start; - var count = group.count; - - for ( var i = start, il = start + count; i < il; i += 3 ) { - - vA = indices[ i + 0 ] * 3; - vB = indices[ i + 1 ] * 3; - vC = indices[ i + 2 ] * 3; - - pA.fromArray( positions, vA ); - pB.fromArray( positions, vB ); - pC.fromArray( positions, vC ); - - cb.subVectors( pC, pB ); - ab.subVectors( pA, pB ); - cb.cross( ab ); - - normals[ vA ] += cb.x; - normals[ vA + 1 ] += cb.y; - normals[ vA + 2 ] += cb.z; - - normals[ vB ] += cb.x; - normals[ vB + 1 ] += cb.y; - normals[ vB + 2 ] += cb.z; - - normals[ vC ] += cb.x; - normals[ vC + 1 ] += cb.y; - normals[ vC + 2 ] += cb.z; - - } - - } - - } else { - - // non-indexed elements (unconnected triangle soup) - - for ( var i = 0, il = positions.length; i < il; i += 9 ) { - - pA.fromArray( positions, i ); - pB.fromArray( positions, i + 3 ); - pC.fromArray( positions, i + 6 ); - - cb.subVectors( pC, pB ); - ab.subVectors( pA, pB ); - cb.cross( ab ); - - normals[ i ] = cb.x; - normals[ i + 1 ] = cb.y; - normals[ i + 2 ] = cb.z; - - normals[ i + 3 ] = cb.x; - normals[ i + 4 ] = cb.y; - normals[ i + 5 ] = cb.z; - - normals[ i + 6 ] = cb.x; - normals[ i + 7 ] = cb.y; - normals[ i + 8 ] = cb.z; - - } - - } - - this.normalizeNormals(); - - attributes.normal.needsUpdate = true; - - } - - }, - - merge: function ( geometry, offset ) { - - if ( ! ( geometry && geometry.isBufferGeometry ) ) { - - console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry ); - return; - - } - - if ( offset === undefined ) { - - offset = 0; - - console.warn( - 'THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. ' - + 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.' - ); - - } - - var attributes = this.attributes; - - for ( var key in attributes ) { - - if ( geometry.attributes[ key ] === undefined ) continue; - - var attribute1 = attributes[ key ]; - var attributeArray1 = attribute1.array; - - var attribute2 = geometry.attributes[ key ]; - var attributeArray2 = attribute2.array; - - var attributeSize = attribute2.itemSize; - - for ( var i = 0, j = attributeSize * offset; i < attributeArray2.length; i ++, j ++ ) { - - attributeArray1[ j ] = attributeArray2[ i ]; - - } - - } - - return this; - - }, - - normalizeNormals: function () { - - var vector = new Vector3(); - - return function normalizeNormals() { - - var normals = this.attributes.normal; - - for ( var i = 0, il = normals.count; i < il; i ++ ) { - - vector.x = normals.getX( i ); - vector.y = normals.getY( i ); - vector.z = normals.getZ( i ); - - vector.normalize(); - - normals.setXYZ( i, vector.x, vector.y, vector.z ); - - } - - }; - - }(), - - toNonIndexed: function () { - - if ( this.index === null ) { - - console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' ); - return this; - - } - - var geometry2 = new BufferGeometry(); - - var indices = this.index.array; - var attributes = this.attributes; - - for ( var name in attributes ) { - - var attribute = attributes[ name ]; - - var array = attribute.array; - var itemSize = attribute.itemSize; - - var array2 = new array.constructor( indices.length * itemSize ); - - var index = 0, index2 = 0; - - for ( var i = 0, l = indices.length; i < l; i ++ ) { - - index = indices[ i ] * itemSize; - - for ( var j = 0; j < itemSize; j ++ ) { - - array2[ index2 ++ ] = array[ index ++ ]; - - } - - } - - geometry2.addAttribute( name, new BufferAttribute( array2, itemSize ) ); - - } - - var groups = this.groups; - - for ( var i = 0, l = groups.length; i < l; i ++ ) { - - var group = groups[ i ]; - geometry2.addGroup( group.start, group.count, group.materialIndex ); - - } - - return geometry2; - - }, - - toJSON: function () { - - var data = { - metadata: { - version: 4.5, - type: 'BufferGeometry', - generator: 'BufferGeometry.toJSON' - } - }; - - // standard BufferGeometry serialization - - data.uuid = this.uuid; - data.type = this.type; - if ( this.name !== '' ) data.name = this.name; - if ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData; - - if ( this.parameters !== undefined ) { - - var parameters = this.parameters; - - for ( var key in parameters ) { - - if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; - - } - - return data; - - } - - data.data = { attributes: {} }; - - var index = this.index; - - if ( index !== null ) { - - var array = Array.prototype.slice.call( index.array ); - - data.data.index = { - type: index.array.constructor.name, - array: array - }; - - } - - var attributes = this.attributes; - - for ( var key in attributes ) { - - var attribute = attributes[ key ]; - - var array = Array.prototype.slice.call( attribute.array ); - - data.data.attributes[ key ] = { - itemSize: attribute.itemSize, - type: attribute.array.constructor.name, - array: array, - normalized: attribute.normalized - }; - - } - - var groups = this.groups; - - if ( groups.length > 0 ) { - - data.data.groups = JSON.parse( JSON.stringify( groups ) ); - - } - - var boundingSphere = this.boundingSphere; - - if ( boundingSphere !== null ) { - - data.data.boundingSphere = { - center: boundingSphere.center.toArray(), - radius: boundingSphere.radius - }; - - } - - return data; - - }, - - clone: function () { - - /* - // Handle primitives - - var parameters = this.parameters; - - if ( parameters !== undefined ) { - - var values = []; - - for ( var key in parameters ) { - - values.push( parameters[ key ] ); - - } - - var geometry = Object.create( this.constructor.prototype ); - this.constructor.apply( geometry, values ); - return geometry; - - } - - return new this.constructor().copy( this ); - */ - - return new BufferGeometry().copy( this ); - - }, - - copy: function ( source ) { - - var name, i, l; - - // reset - - this.index = null; - this.attributes = {}; - this.morphAttributes = {}; - this.groups = []; - this.boundingBox = null; - this.boundingSphere = null; - - // name - - this.name = source.name; - - // index - - var index = source.index; - - if ( index !== null ) { - - this.setIndex( index.clone() ); - - } - - // attributes - - var attributes = source.attributes; - - for ( name in attributes ) { - - var attribute = attributes[ name ]; - this.addAttribute( name, attribute.clone() ); - - } - - // morph attributes - - var morphAttributes = source.morphAttributes; - - for ( name in morphAttributes ) { - - var array = []; - var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes - - for ( i = 0, l = morphAttribute.length; i < l; i ++ ) { - - array.push( morphAttribute[ i ].clone() ); - - } - - this.morphAttributes[ name ] = array; - - } - - // groups - - var groups = source.groups; - - for ( i = 0, l = groups.length; i < l; i ++ ) { - - var group = groups[ i ]; - this.addGroup( group.start, group.count, group.materialIndex ); - - } - - // bounding box - - var boundingBox = source.boundingBox; - - if ( boundingBox !== null ) { - - this.boundingBox = boundingBox.clone(); - - } - - // bounding sphere - - var boundingSphere = source.boundingSphere; - - if ( boundingSphere !== null ) { - - this.boundingSphere = boundingSphere.clone(); - - } - - // draw range - - this.drawRange.start = source.drawRange.start; - this.drawRange.count = source.drawRange.count; - - // user data - - this.userData = source.userData; - - return this; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ - - // BoxGeometry - - function BoxGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) { - - Geometry.call( this ); - - this.type = 'BoxGeometry'; - - this.parameters = { - width: width, - height: height, - depth: depth, - widthSegments: widthSegments, - heightSegments: heightSegments, - depthSegments: depthSegments - }; - - this.fromBufferGeometry( new BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) ); - this.mergeVertices(); - - } - - BoxGeometry.prototype = Object.create( Geometry.prototype ); - BoxGeometry.prototype.constructor = BoxGeometry; - - // BoxBufferGeometry - - function BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) { - - BufferGeometry.call( this ); - - this.type = 'BoxBufferGeometry'; - - this.parameters = { - width: width, - height: height, - depth: depth, - widthSegments: widthSegments, - heightSegments: heightSegments, - depthSegments: depthSegments - }; - - var scope = this; - - width = width || 1; - height = height || 1; - depth = depth || 1; - - // segments - - widthSegments = Math.floor( widthSegments ) || 1; - heightSegments = Math.floor( heightSegments ) || 1; - depthSegments = Math.floor( depthSegments ) || 1; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // helper variables - - var numberOfVertices = 0; - var groupStart = 0; - - // build each side of the box geometry - - buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px - buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx - buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py - buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny - buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz - buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) { - - var segmentWidth = width / gridX; - var segmentHeight = height / gridY; - - var widthHalf = width / 2; - var heightHalf = height / 2; - var depthHalf = depth / 2; - - var gridX1 = gridX + 1; - var gridY1 = gridY + 1; - - var vertexCounter = 0; - var groupCount = 0; - - var ix, iy; - - var vector = new Vector3(); - - // generate vertices, normals and uvs - - for ( iy = 0; iy < gridY1; iy ++ ) { - - var y = iy * segmentHeight - heightHalf; - - for ( ix = 0; ix < gridX1; ix ++ ) { - - var x = ix * segmentWidth - widthHalf; - - // set values to correct vector component - - vector[ u ] = x * udir; - vector[ v ] = y * vdir; - vector[ w ] = depthHalf; - - // now apply vector to vertex buffer - - vertices.push( vector.x, vector.y, vector.z ); - - // set values to correct vector component - - vector[ u ] = 0; - vector[ v ] = 0; - vector[ w ] = depth > 0 ? 1 : - 1; - - // now apply vector to normal buffer - - normals.push( vector.x, vector.y, vector.z ); - - // uvs - - uvs.push( ix / gridX ); - uvs.push( 1 - ( iy / gridY ) ); - - // counters - - vertexCounter += 1; - - } - - } - - // indices - - // 1. you need three indices to draw a single face - // 2. a single segment consists of two faces - // 3. so we need to generate six (2*3) indices per segment - - for ( iy = 0; iy < gridY; iy ++ ) { - - for ( ix = 0; ix < gridX; ix ++ ) { - - var a = numberOfVertices + ix + gridX1 * iy; - var b = numberOfVertices + ix + gridX1 * ( iy + 1 ); - var c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 ); - var d = numberOfVertices + ( ix + 1 ) + gridX1 * iy; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - // increase counter - - groupCount += 6; - - } - - } - - // add a group to the geometry. this will ensure multi material support - - scope.addGroup( groupStart, groupCount, materialIndex ); - - // calculate new start value for groups - - groupStart += groupCount; - - // update total number of vertices - - numberOfVertices += vertexCounter; - - } - - } - - BoxBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - BoxBufferGeometry.prototype.constructor = BoxBufferGeometry; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ - - // PlaneGeometry - - function PlaneGeometry( width, height, widthSegments, heightSegments ) { - - Geometry.call( this ); - - this.type = 'PlaneGeometry'; - - this.parameters = { - width: width, - height: height, - widthSegments: widthSegments, - heightSegments: heightSegments - }; - - this.fromBufferGeometry( new PlaneBufferGeometry( width, height, widthSegments, heightSegments ) ); - this.mergeVertices(); - - } - - PlaneGeometry.prototype = Object.create( Geometry.prototype ); - PlaneGeometry.prototype.constructor = PlaneGeometry; - - // PlaneBufferGeometry - - function PlaneBufferGeometry( width, height, widthSegments, heightSegments ) { - - BufferGeometry.call( this ); - - this.type = 'PlaneBufferGeometry'; - - this.parameters = { - width: width, - height: height, - widthSegments: widthSegments, - heightSegments: heightSegments - }; - - width = width || 1; - height = height || 1; - - var width_half = width / 2; - var height_half = height / 2; - - var gridX = Math.floor( widthSegments ) || 1; - var gridY = Math.floor( heightSegments ) || 1; - - var gridX1 = gridX + 1; - var gridY1 = gridY + 1; - - var segment_width = width / gridX; - var segment_height = height / gridY; - - var ix, iy; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // generate vertices, normals and uvs - - for ( iy = 0; iy < gridY1; iy ++ ) { - - var y = iy * segment_height - height_half; - - for ( ix = 0; ix < gridX1; ix ++ ) { - - var x = ix * segment_width - width_half; - - vertices.push( x, - y, 0 ); - - normals.push( 0, 0, 1 ); - - uvs.push( ix / gridX ); - uvs.push( 1 - ( iy / gridY ) ); - - } - - } - - // indices - - for ( iy = 0; iy < gridY; iy ++ ) { - - for ( ix = 0; ix < gridX; ix ++ ) { - - var a = ix + gridX1 * iy; - var b = ix + gridX1 * ( iy + 1 ); - var c = ( ix + 1 ) + gridX1 * ( iy + 1 ); - var d = ( ix + 1 ) + gridX1 * iy; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - PlaneBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - PlaneBufferGeometry.prototype.constructor = PlaneBufferGeometry; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - - var materialId = 0; - - function Material() { - - Object.defineProperty( this, 'id', { value: materialId ++ } ); - - this.uuid = _Math.generateUUID(); - - this.name = ''; - this.type = 'Material'; - - this.fog = true; - this.lights = true; - - this.blending = NormalBlending; - this.side = FrontSide; - this.flatShading = false; - this.vertexColors = NoColors; // THREE.NoColors, THREE.VertexColors, THREE.FaceColors - - this.opacity = 1; - this.transparent = false; - - this.blendSrc = SrcAlphaFactor; - this.blendDst = OneMinusSrcAlphaFactor; - this.blendEquation = AddEquation; - this.blendSrcAlpha = null; - this.blendDstAlpha = null; - this.blendEquationAlpha = null; - - this.depthFunc = LessEqualDepth; - this.depthTest = true; - this.depthWrite = true; - - this.clippingPlanes = null; - this.clipIntersection = false; - this.clipShadows = false; - - this.shadowSide = null; - - this.colorWrite = true; - - this.precision = null; // override the renderer's default precision for this material - - this.polygonOffset = false; - this.polygonOffsetFactor = 0; - this.polygonOffsetUnits = 0; - - this.dithering = false; - - this.alphaTest = 0; - this.premultipliedAlpha = false; - - this.overdraw = 0; // Overdrawn pixels (typically between 0 and 1) for fixing antialiasing gaps in CanvasRenderer - - this.visible = true; - - this.userData = {}; - - this.needsUpdate = true; - - } - - Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - - constructor: Material, - - isMaterial: true, - - onBeforeCompile: function () {}, - - setValues: function ( values ) { - - if ( values === undefined ) return; - - for ( var key in values ) { - - var newValue = values[ key ]; - - if ( newValue === undefined ) { - - console.warn( "THREE.Material: '" + key + "' parameter is undefined." ); - continue; - - } - - // for backward compatability if shading is set in the constructor - if ( key === 'shading' ) { - - console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); - this.flatShading = ( newValue === FlatShading ) ? true : false; - continue; - - } - - var currentValue = this[ key ]; - - if ( currentValue === undefined ) { - - console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." ); - continue; - - } - - if ( currentValue && currentValue.isColor ) { - - currentValue.set( newValue ); - - } else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) { - - currentValue.copy( newValue ); - - } else if ( key === 'overdraw' ) { - - // ensure overdraw is backwards-compatible with legacy boolean type - this[ key ] = Number( newValue ); - - } else { - - this[ key ] = newValue; - - } - - } - - }, - - toJSON: function ( meta ) { - - var isRoot = ( meta === undefined || typeof meta === 'string' ); - - if ( isRoot ) { - - meta = { - textures: {}, - images: {} - }; - - } - - var data = { - metadata: { - version: 4.5, - type: 'Material', - generator: 'Material.toJSON' - } - }; - - // standard Material serialization - data.uuid = this.uuid; - data.type = this.type; - - if ( this.name !== '' ) data.name = this.name; - - if ( this.color && this.color.isColor ) data.color = this.color.getHex(); - - if ( this.roughness !== undefined ) data.roughness = this.roughness; - if ( this.metalness !== undefined ) data.metalness = this.metalness; - - if ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex(); - if ( this.emissiveIntensity !== 1 ) data.emissiveIntensity = this.emissiveIntensity; - - if ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex(); - if ( this.shininess !== undefined ) data.shininess = this.shininess; - if ( this.clearCoat !== undefined ) data.clearCoat = this.clearCoat; - if ( this.clearCoatRoughness !== undefined ) data.clearCoatRoughness = this.clearCoatRoughness; - - if ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid; - if ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid; - if ( this.lightMap && this.lightMap.isTexture ) data.lightMap = this.lightMap.toJSON( meta ).uuid; - - if ( this.aoMap && this.aoMap.isTexture ) { - - data.aoMap = this.aoMap.toJSON( meta ).uuid; - data.aoMapIntensity = this.aoMapIntensity; - - } - - if ( this.bumpMap && this.bumpMap.isTexture ) { - - data.bumpMap = this.bumpMap.toJSON( meta ).uuid; - data.bumpScale = this.bumpScale; - - } - - if ( this.normalMap && this.normalMap.isTexture ) { - - data.normalMap = this.normalMap.toJSON( meta ).uuid; - data.normalScale = this.normalScale.toArray(); - - } - - if ( this.displacementMap && this.displacementMap.isTexture ) { - - data.displacementMap = this.displacementMap.toJSON( meta ).uuid; - data.displacementScale = this.displacementScale; - data.displacementBias = this.displacementBias; - - } - - if ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid; - if ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid; - - if ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid; - if ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid; - - if ( this.envMap && this.envMap.isTexture ) { - - data.envMap = this.envMap.toJSON( meta ).uuid; - data.reflectivity = this.reflectivity; // Scale behind envMap - - } - - if ( this.gradientMap && this.gradientMap.isTexture ) { - - data.gradientMap = this.gradientMap.toJSON( meta ).uuid; - - } - - if ( this.size !== undefined ) data.size = this.size; - if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation; - - if ( this.blending !== NormalBlending ) data.blending = this.blending; - if ( this.flatShading === true ) data.flatShading = this.flatShading; - if ( this.side !== FrontSide ) data.side = this.side; - if ( this.vertexColors !== NoColors ) data.vertexColors = this.vertexColors; - - if ( this.opacity < 1 ) data.opacity = this.opacity; - if ( this.transparent === true ) data.transparent = this.transparent; - - data.depthFunc = this.depthFunc; - data.depthTest = this.depthTest; - data.depthWrite = this.depthWrite; - - // rotation (SpriteMaterial) - if ( this.rotation !== 0 ) data.rotation = this.rotation; - - if ( this.linewidth !== 1 ) data.linewidth = this.linewidth; - if ( this.dashSize !== undefined ) data.dashSize = this.dashSize; - if ( this.gapSize !== undefined ) data.gapSize = this.gapSize; - if ( this.scale !== undefined ) data.scale = this.scale; - - if ( this.dithering === true ) data.dithering = true; - - if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest; - if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha; - - if ( this.wireframe === true ) data.wireframe = this.wireframe; - if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth; - if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap; - if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin; - - if ( this.morphTargets === true ) data.morphTargets = true; - if ( this.skinning === true ) data.skinning = true; - - if ( this.visible === false ) data.visible = false; - if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData; - - // TODO: Copied from Object3D.toJSON - - function extractFromCache( cache ) { - - var values = []; - - for ( var key in cache ) { - - var data = cache[ key ]; - delete data.metadata; - values.push( data ); - - } - - return values; - - } - - if ( isRoot ) { - - var textures = extractFromCache( meta.textures ); - var images = extractFromCache( meta.images ); - - if ( textures.length > 0 ) data.textures = textures; - if ( images.length > 0 ) data.images = images; - - } - - return data; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.name = source.name; - - this.fog = source.fog; - this.lights = source.lights; - - this.blending = source.blending; - this.side = source.side; - this.flatShading = source.flatShading; - this.vertexColors = source.vertexColors; - - this.opacity = source.opacity; - this.transparent = source.transparent; - - this.blendSrc = source.blendSrc; - this.blendDst = source.blendDst; - this.blendEquation = source.blendEquation; - this.blendSrcAlpha = source.blendSrcAlpha; - this.blendDstAlpha = source.blendDstAlpha; - this.blendEquationAlpha = source.blendEquationAlpha; - - this.depthFunc = source.depthFunc; - this.depthTest = source.depthTest; - this.depthWrite = source.depthWrite; - - this.colorWrite = source.colorWrite; - - this.precision = source.precision; - - this.polygonOffset = source.polygonOffset; - this.polygonOffsetFactor = source.polygonOffsetFactor; - this.polygonOffsetUnits = source.polygonOffsetUnits; - - this.dithering = source.dithering; - - this.alphaTest = source.alphaTest; - this.premultipliedAlpha = source.premultipliedAlpha; - - this.overdraw = source.overdraw; - - this.visible = source.visible; - this.userData = JSON.parse( JSON.stringify( source.userData ) ); - - this.clipShadows = source.clipShadows; - this.clipIntersection = source.clipIntersection; - - var srcPlanes = source.clippingPlanes, - dstPlanes = null; - - if ( srcPlanes !== null ) { - - var n = srcPlanes.length; - dstPlanes = new Array( n ); - - for ( var i = 0; i !== n; ++ i ) - dstPlanes[ i ] = srcPlanes[ i ].clone(); - - } - - this.clippingPlanes = dstPlanes; - - this.shadowSide = source.shadowSide; - - return this; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: <hex>, - * opacity: <float>, - * map: new THREE.Texture( <Image> ), - * - * lightMap: new THREE.Texture( <Image> ), - * lightMapIntensity: <float> - * - * aoMap: new THREE.Texture( <Image> ), - * aoMapIntensity: <float> - * - * specularMap: new THREE.Texture( <Image> ), - * - * alphaMap: new THREE.Texture( <Image> ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.Multiply, - * reflectivity: <float>, - * refractionRatio: <float>, - * - * depthTest: <bool>, - * depthWrite: <bool>, - * - * wireframe: <boolean>, - * wireframeLinewidth: <float>, - * - * skinning: <bool>, - * morphTargets: <bool> - * } - */ - - function MeshBasicMaterial( parameters ) { - - Material.call( this ); - - this.type = 'MeshBasicMaterial'; - - this.color = new Color( 0xffffff ); // emissive - - this.map = null; - - this.lightMap = null; - this.lightMapIntensity = 1.0; - - this.aoMap = null; - this.aoMapIntensity = 1.0; - - this.specularMap = null; - - this.alphaMap = null; - - this.envMap = null; - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - - this.skinning = false; - this.morphTargets = false; - - this.lights = false; - - this.setValues( parameters ); - - } - - MeshBasicMaterial.prototype = Object.create( Material.prototype ); - MeshBasicMaterial.prototype.constructor = MeshBasicMaterial; - - MeshBasicMaterial.prototype.isMeshBasicMaterial = true; - - MeshBasicMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - this.map = source.map; - - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - - this.specularMap = source.specularMap; - - this.alphaMap = source.alphaMap; - - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - - return this; - - }; - - /** - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * defines: { "label" : "value" }, - * uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } }, - * - * fragmentShader: <string>, - * vertexShader: <string>, - * - * wireframe: <boolean>, - * wireframeLinewidth: <float>, - * - * lights: <bool>, - * - * skinning: <bool>, - * morphTargets: <bool>, - * morphNormals: <bool> - * } - */ - - function ShaderMaterial( parameters ) { - - Material.call( this ); - - this.type = 'ShaderMaterial'; - - this.defines = {}; - this.uniforms = {}; - - this.vertexShader = 'void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}'; - this.fragmentShader = 'void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}'; - - this.linewidth = 1; - - this.wireframe = false; - this.wireframeLinewidth = 1; - - this.fog = false; // set to use scene fog - this.lights = false; // set to use scene lights - this.clipping = false; // set to use user-defined clipping planes - - this.skinning = false; // set to use skinning attribute streams - this.morphTargets = false; // set to use morph targets - this.morphNormals = false; // set to use morph normals - - this.extensions = { - derivatives: false, // set to use derivatives - fragDepth: false, // set to use fragment depth values - drawBuffers: false, // set to use draw buffers - shaderTextureLOD: false // set to use shader texture LOD - }; - - // When rendered geometry doesn't include these attributes but the material does, - // use these default values in WebGL. This avoids errors when buffer data is missing. - this.defaultAttributeValues = { - 'color': [ 1, 1, 1 ], - 'uv': [ 0, 0 ], - 'uv2': [ 0, 0 ] - }; - - this.index0AttributeName = undefined; - this.uniformsNeedUpdate = false; - - if ( parameters !== undefined ) { - - if ( parameters.attributes !== undefined ) { - - console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' ); - - } - - this.setValues( parameters ); - - } - - } - - ShaderMaterial.prototype = Object.create( Material.prototype ); - ShaderMaterial.prototype.constructor = ShaderMaterial; - - ShaderMaterial.prototype.isShaderMaterial = true; - - ShaderMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.fragmentShader = source.fragmentShader; - this.vertexShader = source.vertexShader; - - this.uniforms = UniformsUtils.clone( source.uniforms ); - - this.defines = Object.assign( {}, source.defines ); - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - - this.lights = source.lights; - this.clipping = source.clipping; - - this.skinning = source.skinning; - - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - this.extensions = source.extensions; - - return this; - - }; - - ShaderMaterial.prototype.toJSON = function ( meta ) { - - var data = Material.prototype.toJSON.call( this, meta ); - - data.uniforms = this.uniforms; - data.vertexShader = this.vertexShader; - data.fragmentShader = this.fragmentShader; - - return data; - - }; - - /** - * @author bhouston / http://clara.io - */ - - function Ray( origin, direction ) { - - this.origin = ( origin !== undefined ) ? origin : new Vector3(); - this.direction = ( direction !== undefined ) ? direction : new Vector3(); - - } - - Object.assign( Ray.prototype, { - - set: function ( origin, direction ) { - - this.origin.copy( origin ); - this.direction.copy( direction ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( ray ) { - - this.origin.copy( ray.origin ); - this.direction.copy( ray.direction ); - - return this; - - }, - - at: function ( t, target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Ray: .at() target is now required' ); - target = new Vector3(); - - } - - return target.copy( this.direction ).multiplyScalar( t ).add( this.origin ); - - }, - - lookAt: function ( v ) { - - this.direction.copy( v ).sub( this.origin ).normalize(); - - return this; - - }, - - recast: function () { - - var v1 = new Vector3(); - - return function recast( t ) { - - this.origin.copy( this.at( t, v1 ) ); - - return this; - - }; - - }(), - - closestPointToPoint: function ( point, target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Ray: .closestPointToPoint() target is now required' ); - target = new Vector3(); - - } - - target.subVectors( point, this.origin ); - - var directionDistance = target.dot( this.direction ); - - if ( directionDistance < 0 ) { - - return target.copy( this.origin ); - - } - - return target.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); - - }, - - distanceToPoint: function ( point ) { - - return Math.sqrt( this.distanceSqToPoint( point ) ); - - }, - - distanceSqToPoint: function () { - - var v1 = new Vector3(); - - return function distanceSqToPoint( point ) { - - var directionDistance = v1.subVectors( point, this.origin ).dot( this.direction ); - - // point behind the ray - - if ( directionDistance < 0 ) { - - return this.origin.distanceToSquared( point ); - - } - - v1.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); - - return v1.distanceToSquared( point ); - - }; - - }(), - - distanceSqToSegment: function () { - - var segCenter = new Vector3(); - var segDir = new Vector3(); - var diff = new Vector3(); - - return function distanceSqToSegment( v0, v1, optionalPointOnRay, optionalPointOnSegment ) { - - // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h - // It returns the min distance between the ray and the segment - // defined by v0 and v1 - // It can also set two optional targets : - // - The closest point on the ray - // - The closest point on the segment - - segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 ); - segDir.copy( v1 ).sub( v0 ).normalize(); - diff.copy( this.origin ).sub( segCenter ); - - var segExtent = v0.distanceTo( v1 ) * 0.5; - var a01 = - this.direction.dot( segDir ); - var b0 = diff.dot( this.direction ); - var b1 = - diff.dot( segDir ); - var c = diff.lengthSq(); - var det = Math.abs( 1 - a01 * a01 ); - var s0, s1, sqrDist, extDet; - - if ( det > 0 ) { - - // The ray and segment are not parallel. - - s0 = a01 * b1 - b0; - s1 = a01 * b0 - b1; - extDet = segExtent * det; - - if ( s0 >= 0 ) { - - if ( s1 >= - extDet ) { - - if ( s1 <= extDet ) { - - // region 0 - // Minimum at interior points of ray and segment. - - var invDet = 1 / det; - s0 *= invDet; - s1 *= invDet; - sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c; - - } else { - - // region 1 - - s1 = segExtent; - s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } - - } else { - - // region 5 - - s1 = - segExtent; - s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } - - } else { - - if ( s1 <= - extDet ) { - - // region 4 - - s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) ); - s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } else if ( s1 <= extDet ) { - - // region 3 - - s0 = 0; - s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent ); - sqrDist = s1 * ( s1 + 2 * b1 ) + c; - - } else { - - // region 2 - - s0 = Math.max( 0, - ( a01 * segExtent + b0 ) ); - s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } - - } - - } else { - - // Ray and segment are parallel. - - s1 = ( a01 > 0 ) ? - segExtent : segExtent; - s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } - - if ( optionalPointOnRay ) { - - optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin ); - - } - - if ( optionalPointOnSegment ) { - - optionalPointOnSegment.copy( segDir ).multiplyScalar( s1 ).add( segCenter ); - - } - - return sqrDist; - - }; - - }(), - - intersectSphere: function () { - - var v1 = new Vector3(); - - return function intersectSphere( sphere, target ) { - - v1.subVectors( sphere.center, this.origin ); - var tca = v1.dot( this.direction ); - var d2 = v1.dot( v1 ) - tca * tca; - var radius2 = sphere.radius * sphere.radius; - - if ( d2 > radius2 ) return null; - - var thc = Math.sqrt( radius2 - d2 ); - - // t0 = first intersect point - entrance on front of sphere - var t0 = tca - thc; - - // t1 = second intersect point - exit point on back of sphere - var t1 = tca + thc; - - // test to see if both t0 and t1 are behind the ray - if so, return null - if ( t0 < 0 && t1 < 0 ) return null; - - // test to see if t0 is behind the ray: - // if it is, the ray is inside the sphere, so return the second exit point scaled by t1, - // in order to always return an intersect point that is in front of the ray. - if ( t0 < 0 ) return this.at( t1, target ); - - // else t0 is in front of the ray, so return the first collision point scaled by t0 - return this.at( t0, target ); - - }; - - }(), - - intersectsSphere: function ( sphere ) { - - return this.distanceToPoint( sphere.center ) <= sphere.radius; - - }, - - distanceToPlane: function ( plane ) { - - var denominator = plane.normal.dot( this.direction ); - - if ( denominator === 0 ) { - - // line is coplanar, return origin - if ( plane.distanceToPoint( this.origin ) === 0 ) { - - return 0; - - } - - // Null is preferable to undefined since undefined means.... it is undefined - - return null; - - } - - var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator; - - // Return if the ray never intersects the plane - - return t >= 0 ? t : null; - - }, - - intersectPlane: function ( plane, target ) { - - var t = this.distanceToPlane( plane ); - - if ( t === null ) { - - return null; - - } - - return this.at( t, target ); - - }, - - intersectsPlane: function ( plane ) { - - // check if the ray lies on the plane first - - var distToPoint = plane.distanceToPoint( this.origin ); - - if ( distToPoint === 0 ) { - - return true; - - } - - var denominator = plane.normal.dot( this.direction ); - - if ( denominator * distToPoint < 0 ) { - - return true; - - } - - // ray origin is behind the plane (and is pointing behind it) - - return false; - - }, - - intersectBox: function ( box, target ) { - - var tmin, tmax, tymin, tymax, tzmin, tzmax; - - var invdirx = 1 / this.direction.x, - invdiry = 1 / this.direction.y, - invdirz = 1 / this.direction.z; - - var origin = this.origin; - - if ( invdirx >= 0 ) { - - tmin = ( box.min.x - origin.x ) * invdirx; - tmax = ( box.max.x - origin.x ) * invdirx; - - } else { - - tmin = ( box.max.x - origin.x ) * invdirx; - tmax = ( box.min.x - origin.x ) * invdirx; - - } - - if ( invdiry >= 0 ) { - - tymin = ( box.min.y - origin.y ) * invdiry; - tymax = ( box.max.y - origin.y ) * invdiry; - - } else { - - tymin = ( box.max.y - origin.y ) * invdiry; - tymax = ( box.min.y - origin.y ) * invdiry; - - } - - if ( ( tmin > tymax ) || ( tymin > tmax ) ) return null; - - // These lines also handle the case where tmin or tmax is NaN - // (result of 0 * Infinity). x !== x returns true if x is NaN - - if ( tymin > tmin || tmin !== tmin ) tmin = tymin; - - if ( tymax < tmax || tmax !== tmax ) tmax = tymax; - - if ( invdirz >= 0 ) { - - tzmin = ( box.min.z - origin.z ) * invdirz; - tzmax = ( box.max.z - origin.z ) * invdirz; - - } else { - - tzmin = ( box.max.z - origin.z ) * invdirz; - tzmax = ( box.min.z - origin.z ) * invdirz; - - } - - if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null; - - if ( tzmin > tmin || tmin !== tmin ) tmin = tzmin; - - if ( tzmax < tmax || tmax !== tmax ) tmax = tzmax; - - //return point closest to the ray (positive side) - - if ( tmax < 0 ) return null; - - return this.at( tmin >= 0 ? tmin : tmax, target ); - - }, - - intersectsBox: ( function () { - - var v = new Vector3(); - - return function intersectsBox( box ) { - - return this.intersectBox( box, v ) !== null; - - }; - - } )(), - - intersectTriangle: function () { - - // Compute the offset origin, edges, and normal. - var diff = new Vector3(); - var edge1 = new Vector3(); - var edge2 = new Vector3(); - var normal = new Vector3(); - - return function intersectTriangle( a, b, c, backfaceCulling, target ) { - - // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h - - edge1.subVectors( b, a ); - edge2.subVectors( c, a ); - normal.crossVectors( edge1, edge2 ); - - // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction, - // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by - // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2)) - // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q)) - // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N) - var DdN = this.direction.dot( normal ); - var sign; - - if ( DdN > 0 ) { - - if ( backfaceCulling ) return null; - sign = 1; - - } else if ( DdN < 0 ) { - - sign = - 1; - DdN = - DdN; - - } else { - - return null; - - } - - diff.subVectors( this.origin, a ); - var DdQxE2 = sign * this.direction.dot( edge2.crossVectors( diff, edge2 ) ); - - // b1 < 0, no intersection - if ( DdQxE2 < 0 ) { - - return null; - - } - - var DdE1xQ = sign * this.direction.dot( edge1.cross( diff ) ); - - // b2 < 0, no intersection - if ( DdE1xQ < 0 ) { - - return null; - - } - - // b1+b2 > 1, no intersection - if ( DdQxE2 + DdE1xQ > DdN ) { - - return null; - - } - - // Line intersects triangle, check if ray does. - var QdN = - sign * diff.dot( normal ); - - // t < 0, no intersection - if ( QdN < 0 ) { - - return null; - - } - - // Ray intersects triangle. - return this.at( QdN / DdN, target ); - - }; - - }(), - - applyMatrix4: function ( matrix4 ) { - - this.origin.applyMatrix4( matrix4 ); - this.direction.transformDirection( matrix4 ); - - return this; - - }, - - equals: function ( ray ) { - - return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction ); - - } - - } ); - - /** - * @author bhouston / http://clara.io - */ - - function Line3( start, end ) { - - this.start = ( start !== undefined ) ? start : new Vector3(); - this.end = ( end !== undefined ) ? end : new Vector3(); - - } - - Object.assign( Line3.prototype, { - - set: function ( start, end ) { - - this.start.copy( start ); - this.end.copy( end ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( line ) { - - this.start.copy( line.start ); - this.end.copy( line.end ); - - return this; - - }, - - getCenter: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Line3: .getCenter() target is now required' ); - target = new Vector3(); - - } - - return target.addVectors( this.start, this.end ).multiplyScalar( 0.5 ); - - }, - - delta: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Line3: .delta() target is now required' ); - target = new Vector3(); - - } - - return target.subVectors( this.end, this.start ); - - }, - - distanceSq: function () { - - return this.start.distanceToSquared( this.end ); - - }, - - distance: function () { - - return this.start.distanceTo( this.end ); - - }, - - at: function ( t, target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Line3: .at() target is now required' ); - target = new Vector3(); - - } - - return this.delta( target ).multiplyScalar( t ).add( this.start ); - - }, - - closestPointToPointParameter: function () { - - var startP = new Vector3(); - var startEnd = new Vector3(); - - return function closestPointToPointParameter( point, clampToLine ) { - - startP.subVectors( point, this.start ); - startEnd.subVectors( this.end, this.start ); - - var startEnd2 = startEnd.dot( startEnd ); - var startEnd_startP = startEnd.dot( startP ); - - var t = startEnd_startP / startEnd2; - - if ( clampToLine ) { - - t = _Math.clamp( t, 0, 1 ); - - } - - return t; - - }; - - }(), - - closestPointToPoint: function ( point, clampToLine, target ) { - - var t = this.closestPointToPointParameter( point, clampToLine ); - - if ( target === undefined ) { - - console.warn( 'THREE.Line3: .closestPointToPoint() target is now required' ); - target = new Vector3(); - - } - - return this.delta( target ).multiplyScalar( t ).add( this.start ); - - }, - - applyMatrix4: function ( matrix ) { - - this.start.applyMatrix4( matrix ); - this.end.applyMatrix4( matrix ); - - return this; - - }, - - equals: function ( line ) { - - return line.start.equals( this.start ) && line.end.equals( this.end ); - - } - - } ); - - /** - * @author bhouston / http://clara.io - * @author mrdoob / http://mrdoob.com/ - */ - - function Triangle( a, b, c ) { - - this.a = ( a !== undefined ) ? a : new Vector3(); - this.b = ( b !== undefined ) ? b : new Vector3(); - this.c = ( c !== undefined ) ? c : new Vector3(); - - } - - Object.assign( Triangle, { - - getNormal: function () { - - var v0 = new Vector3(); - - return function getNormal( a, b, c, target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Triangle: .getNormal() target is now required' ); - target = new Vector3(); - - } - - target.subVectors( c, b ); - v0.subVectors( a, b ); - target.cross( v0 ); - - var targetLengthSq = target.lengthSq(); - if ( targetLengthSq > 0 ) { - - return target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) ); - - } - - return target.set( 0, 0, 0 ); - - }; - - }(), - - // static/instance method to calculate barycentric coordinates - // based on: http://www.blackpawn.com/texts/pointinpoly/default.html - getBarycoord: function () { - - var v0 = new Vector3(); - var v1 = new Vector3(); - var v2 = new Vector3(); - - return function getBarycoord( point, a, b, c, target ) { - - v0.subVectors( c, a ); - v1.subVectors( b, a ); - v2.subVectors( point, a ); - - var dot00 = v0.dot( v0 ); - var dot01 = v0.dot( v1 ); - var dot02 = v0.dot( v2 ); - var dot11 = v1.dot( v1 ); - var dot12 = v1.dot( v2 ); - - var denom = ( dot00 * dot11 - dot01 * dot01 ); - - if ( target === undefined ) { - - console.warn( 'THREE.Triangle: .getBarycoord() target is now required' ); - target = new Vector3(); - - } - - // collinear or singular triangle - if ( denom === 0 ) { - - // arbitrary location outside of triangle? - // not sure if this is the best idea, maybe should be returning undefined - return target.set( - 2, - 1, - 1 ); - - } - - var invDenom = 1 / denom; - var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom; - var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom; - - // barycentric coordinates must always sum to 1 - return target.set( 1 - u - v, v, u ); - - }; - - }(), - - containsPoint: function () { - - var v1 = new Vector3(); - - return function containsPoint( point, a, b, c ) { - - Triangle.getBarycoord( point, a, b, c, v1 ); - - return ( v1.x >= 0 ) && ( v1.y >= 0 ) && ( ( v1.x + v1.y ) <= 1 ); - - }; - - }() - - } ); - - Object.assign( Triangle.prototype, { - - set: function ( a, b, c ) { - - this.a.copy( a ); - this.b.copy( b ); - this.c.copy( c ); - - return this; - - }, - - setFromPointsAndIndices: function ( points, i0, i1, i2 ) { - - this.a.copy( points[ i0 ] ); - this.b.copy( points[ i1 ] ); - this.c.copy( points[ i2 ] ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( triangle ) { - - this.a.copy( triangle.a ); - this.b.copy( triangle.b ); - this.c.copy( triangle.c ); - - return this; - - }, - - getArea: function () { - - var v0 = new Vector3(); - var v1 = new Vector3(); - - return function getArea() { - - v0.subVectors( this.c, this.b ); - v1.subVectors( this.a, this.b ); - - return v0.cross( v1 ).length() * 0.5; - - }; - - }(), - - getMidpoint: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Triangle: .getMidpoint() target is now required' ); - target = new Vector3(); - - } - - return target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 ); - - }, - - getNormal: function ( target ) { - - return Triangle.getNormal( this.a, this.b, this.c, target ); - - }, - - getPlane: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Triangle: .getPlane() target is now required' ); - target = new Vector3(); - - } - - return target.setFromCoplanarPoints( this.a, this.b, this.c ); - - }, - - getBarycoord: function ( point, target ) { - - return Triangle.getBarycoord( point, this.a, this.b, this.c, target ); - - }, - - containsPoint: function ( point ) { - - return Triangle.containsPoint( point, this.a, this.b, this.c ); - - }, - - intersectsBox: function ( box ) { - - return box.intersectsTriangle( this ); - - }, - - closestPointToPoint: function () { - - var plane = new Plane(); - var edgeList = [ new Line3(), new Line3(), new Line3() ]; - var projectedPoint = new Vector3(); - var closestPoint = new Vector3(); - - return function closestPointToPoint( point, target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Triangle: .closestPointToPoint() target is now required' ); - target = new Vector3(); - - } - - var minDistance = Infinity; - - // project the point onto the plane of the triangle - - plane.setFromCoplanarPoints( this.a, this.b, this.c ); - plane.projectPoint( point, projectedPoint ); - - // check if the projection lies within the triangle - - if ( this.containsPoint( projectedPoint ) === true ) { - - // if so, this is the closest point - - target.copy( projectedPoint ); - - } else { - - // if not, the point falls outside the triangle. the target is the closest point to the triangle's edges or vertices - - edgeList[ 0 ].set( this.a, this.b ); - edgeList[ 1 ].set( this.b, this.c ); - edgeList[ 2 ].set( this.c, this.a ); - - for ( var i = 0; i < edgeList.length; i ++ ) { - - edgeList[ i ].closestPointToPoint( projectedPoint, true, closestPoint ); - - var distance = projectedPoint.distanceToSquared( closestPoint ); - - if ( distance < minDistance ) { - - minDistance = distance; - - target.copy( closestPoint ); - - } - - } - - } - - return target; - - }; - - }(), - - equals: function ( triangle ) { - - return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author mikael emtinger / http://gomo.se/ - * @author jonobr1 / http://jonobr1.com/ - */ - - function Mesh( geometry, material ) { - - Object3D.call( this ); - - this.type = 'Mesh'; - - this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); - this.material = material !== undefined ? material : new MeshBasicMaterial( { color: Math.random() * 0xffffff } ); - - this.drawMode = TrianglesDrawMode; - - this.updateMorphTargets(); - - } - - Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Mesh, - - isMesh: true, - - setDrawMode: function ( value ) { - - this.drawMode = value; - - }, - - copy: function ( source ) { - - Object3D.prototype.copy.call( this, source ); - - this.drawMode = source.drawMode; - - if ( source.morphTargetInfluences !== undefined ) { - - this.morphTargetInfluences = source.morphTargetInfluences.slice(); - - } - - if ( source.morphTargetDictionary !== undefined ) { - - this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary ); - - } - - return this; - - }, - - updateMorphTargets: function () { - - var geometry = this.geometry; - var m, ml, name; - - if ( geometry.isBufferGeometry ) { - - var morphAttributes = geometry.morphAttributes; - var keys = Object.keys( morphAttributes ); - - if ( keys.length > 0 ) { - - var morphAttribute = morphAttributes[ keys[ 0 ] ]; - - if ( morphAttribute !== undefined ) { - - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; - - for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) { - - name = morphAttribute[ m ].name || String( m ); - - this.morphTargetInfluences.push( 0 ); - this.morphTargetDictionary[ name ] = m; - - } - - } - - } - - } else { - - var morphTargets = geometry.morphTargets; - - if ( morphTargets !== undefined && morphTargets.length > 0 ) { - - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; - - for ( m = 0, ml = morphTargets.length; m < ml; m ++ ) { - - name = morphTargets[ m ].name || String( m ); - - this.morphTargetInfluences.push( 0 ); - this.morphTargetDictionary[ name ] = m; - - } - - } - - } - - }, - - raycast: ( function () { - - var inverseMatrix = new Matrix4(); - var ray = new Ray(); - var sphere = new Sphere(); - - var vA = new Vector3(); - var vB = new Vector3(); - var vC = new Vector3(); - - var tempA = new Vector3(); - var tempB = new Vector3(); - var tempC = new Vector3(); - - var uvA = new Vector2(); - var uvB = new Vector2(); - var uvC = new Vector2(); - - var barycoord = new Vector3(); - - var intersectionPoint = new Vector3(); - var intersectionPointWorld = new Vector3(); - - function uvIntersection( point, p1, p2, p3, uv1, uv2, uv3 ) { - - Triangle.getBarycoord( point, p1, p2, p3, barycoord ); - - uv1.multiplyScalar( barycoord.x ); - uv2.multiplyScalar( barycoord.y ); - uv3.multiplyScalar( barycoord.z ); - - uv1.add( uv2 ).add( uv3 ); - - return uv1.clone(); - - } - - function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) { - - var intersect; - - if ( material.side === BackSide ) { - - intersect = ray.intersectTriangle( pC, pB, pA, true, point ); - - } else { - - intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point ); - - } - - if ( intersect === null ) return null; - - intersectionPointWorld.copy( point ); - intersectionPointWorld.applyMatrix4( object.matrixWorld ); - - var distance = raycaster.ray.origin.distanceTo( intersectionPointWorld ); - - if ( distance < raycaster.near || distance > raycaster.far ) return null; - - return { - distance: distance, - point: intersectionPointWorld.clone(), - object: object - }; - - } - - function checkBufferGeometryIntersection( object, raycaster, ray, position, uv, a, b, c ) { - - vA.fromBufferAttribute( position, a ); - vB.fromBufferAttribute( position, b ); - vC.fromBufferAttribute( position, c ); - - var intersection = checkIntersection( object, object.material, raycaster, ray, vA, vB, vC, intersectionPoint ); - - if ( intersection ) { - - if ( uv ) { - - uvA.fromBufferAttribute( uv, a ); - uvB.fromBufferAttribute( uv, b ); - uvC.fromBufferAttribute( uv, c ); - - intersection.uv = uvIntersection( intersectionPoint, vA, vB, vC, uvA, uvB, uvC ); - - } - - var face = new Face3( a, b, c ); - Triangle.getNormal( vA, vB, vC, face.normal ); - - intersection.face = face; - - } - - return intersection; - - } - - return function raycast( raycaster, intersects ) { - - var geometry = this.geometry; - var material = this.material; - var matrixWorld = this.matrixWorld; - - if ( material === undefined ) return; - - // Checking boundingSphere distance to ray - - if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); - - sphere.copy( geometry.boundingSphere ); - sphere.applyMatrix4( matrixWorld ); - - if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; - - // - - inverseMatrix.getInverse( matrixWorld ); - ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); - - // Check boundingBox before continuing - - if ( geometry.boundingBox !== null ) { - - if ( ray.intersectsBox( geometry.boundingBox ) === false ) return; - - } - - var intersection; - - if ( geometry.isBufferGeometry ) { - - var a, b, c; - var index = geometry.index; - var position = geometry.attributes.position; - var uv = geometry.attributes.uv; - var i, l; - - if ( index !== null ) { - - // indexed buffer geometry - - for ( i = 0, l = index.count; i < l; i += 3 ) { - - a = index.getX( i ); - b = index.getX( i + 1 ); - c = index.getX( i + 2 ); - - intersection = checkBufferGeometryIntersection( this, raycaster, ray, position, uv, a, b, c ); - - if ( intersection ) { - - intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics - intersects.push( intersection ); - - } - - } - - } else if ( position !== undefined ) { - - // non-indexed buffer geometry - - for ( i = 0, l = position.count; i < l; i += 3 ) { - - a = i; - b = i + 1; - c = i + 2; - - intersection = checkBufferGeometryIntersection( this, raycaster, ray, position, uv, a, b, c ); - - if ( intersection ) { - - intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics - intersects.push( intersection ); - - } - - } - - } - - } else if ( geometry.isGeometry ) { - - var fvA, fvB, fvC; - var isMultiMaterial = Array.isArray( material ); - - var vertices = geometry.vertices; - var faces = geometry.faces; - var uvs; - - var faceVertexUvs = geometry.faceVertexUvs[ 0 ]; - if ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs; - - for ( var f = 0, fl = faces.length; f < fl; f ++ ) { - - var face = faces[ f ]; - var faceMaterial = isMultiMaterial ? material[ face.materialIndex ] : material; - - if ( faceMaterial === undefined ) continue; - - fvA = vertices[ face.a ]; - fvB = vertices[ face.b ]; - fvC = vertices[ face.c ]; - - if ( faceMaterial.morphTargets === true ) { - - var morphTargets = geometry.morphTargets; - var morphInfluences = this.morphTargetInfluences; - - vA.set( 0, 0, 0 ); - vB.set( 0, 0, 0 ); - vC.set( 0, 0, 0 ); - - for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) { - - var influence = morphInfluences[ t ]; - - if ( influence === 0 ) continue; - - var targets = morphTargets[ t ].vertices; - - vA.addScaledVector( tempA.subVectors( targets[ face.a ], fvA ), influence ); - vB.addScaledVector( tempB.subVectors( targets[ face.b ], fvB ), influence ); - vC.addScaledVector( tempC.subVectors( targets[ face.c ], fvC ), influence ); - - } - - vA.add( fvA ); - vB.add( fvB ); - vC.add( fvC ); - - fvA = vA; - fvB = vB; - fvC = vC; - - } - - intersection = checkIntersection( this, faceMaterial, raycaster, ray, fvA, fvB, fvC, intersectionPoint ); - - if ( intersection ) { - - if ( uvs && uvs[ f ] ) { - - var uvs_f = uvs[ f ]; - uvA.copy( uvs_f[ 0 ] ); - uvB.copy( uvs_f[ 1 ] ); - uvC.copy( uvs_f[ 2 ] ); - - intersection.uv = uvIntersection( intersectionPoint, fvA, fvB, fvC, uvA, uvB, uvC ); - - } - - intersection.face = face; - intersection.faceIndex = f; - intersects.push( intersection ); - - } - - } - - } - - }; - - }() ), - - clone: function () { - - return new this.constructor( this.geometry, this.material ).copy( this ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLBackground( renderer, state, objects, premultipliedAlpha ) { - - var clearColor = new Color( 0x000000 ); - var clearAlpha = 0; - - var planeCamera, planeMesh; - var boxMesh; - - function render( renderList, scene, camera, forceClear ) { - - var background = scene.background; - - if ( background === null ) { - - setClear( clearColor, clearAlpha ); - - } else if ( background && background.isColor ) { - - setClear( background, 1 ); - forceClear = true; - - } - - if ( renderer.autoClear || forceClear ) { - - renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil ); - - } - - if ( background && background.isCubeTexture ) { - - if ( boxMesh === undefined ) { - - boxMesh = new Mesh( - new BoxBufferGeometry( 1, 1, 1 ), - new ShaderMaterial( { - uniforms: ShaderLib.cube.uniforms, - vertexShader: ShaderLib.cube.vertexShader, - fragmentShader: ShaderLib.cube.fragmentShader, - side: BackSide, - depthTest: true, - depthWrite: false, - fog: false - } ) - ); - - boxMesh.geometry.removeAttribute( 'normal' ); - boxMesh.geometry.removeAttribute( 'uv' ); - - boxMesh.onBeforeRender = function ( renderer, scene, camera ) { - - this.matrixWorld.copyPosition( camera.matrixWorld ); - - }; - - objects.update( boxMesh ); - - } - - boxMesh.material.uniforms.tCube.value = background; - - renderList.push( boxMesh, boxMesh.geometry, boxMesh.material, 0, null ); - - } else if ( background && background.isTexture ) { - - if ( planeCamera === undefined ) { - - planeCamera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); - - planeMesh = new Mesh( - new PlaneBufferGeometry( 2, 2 ), - new MeshBasicMaterial( { depthTest: false, depthWrite: false, fog: false } ) - ); - - objects.update( planeMesh ); - - } - - planeMesh.material.map = background; - - // TODO Push this to renderList - - renderer.renderBufferDirect( planeCamera, null, planeMesh.geometry, planeMesh.material, planeMesh, null ); - - } - - } - - function setClear( color, alpha ) { - - state.buffers.color.setClear( color.r, color.g, color.b, alpha, premultipliedAlpha ); - - } - - return { - - getClearColor: function () { - - return clearColor; - - }, - setClearColor: function ( color, alpha ) { - - clearColor.set( color ); - clearAlpha = alpha !== undefined ? alpha : 1; - setClear( clearColor, clearAlpha ); - - }, - getClearAlpha: function () { - - return clearAlpha; - - }, - setClearAlpha: function ( alpha ) { - - clearAlpha = alpha; - setClear( clearColor, clearAlpha ); - - }, - render: render - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLBufferRenderer( gl, extensions, info ) { - - var mode; - - function setMode( value ) { - - mode = value; - - } - - function render( start, count ) { - - gl.drawArrays( mode, start, count ); - - info.update( count, mode ); - - } - - function renderInstances( geometry, start, count ) { - - var extension = extensions.get( 'ANGLE_instanced_arrays' ); - - if ( extension === null ) { - - console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); - return; - - } - - extension.drawArraysInstancedANGLE( mode, start, count, geometry.maxInstancedCount ); - - info.update( count, mode, geometry.maxInstancedCount ); - - } - - // - - this.setMode = setMode; - this.render = render; - this.renderInstances = renderInstances; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLCapabilities( gl, extensions, parameters ) { - - var maxAnisotropy; - - function getMaxAnisotropy() { - - if ( maxAnisotropy !== undefined ) return maxAnisotropy; - - var extension = extensions.get( 'EXT_texture_filter_anisotropic' ); - - if ( extension !== null ) { - - maxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT ); - - } else { - - maxAnisotropy = 0; - - } - - return maxAnisotropy; - - } - - function getMaxPrecision( precision ) { - - if ( precision === 'highp' ) { - - if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.HIGH_FLOAT ).precision > 0 && - gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.HIGH_FLOAT ).precision > 0 ) { - - return 'highp'; - - } - - precision = 'mediump'; - - } - - if ( precision === 'mediump' ) { - - if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.MEDIUM_FLOAT ).precision > 0 && - gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT ).precision > 0 ) { - - return 'mediump'; - - } - - } - - return 'lowp'; - - } - - var precision = parameters.precision !== undefined ? parameters.precision : 'highp'; - var maxPrecision = getMaxPrecision( precision ); - - if ( maxPrecision !== precision ) { - - console.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' ); - precision = maxPrecision; - - } - - var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true; - - var maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS ); - var maxVertexTextures = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS ); - var maxTextureSize = gl.getParameter( gl.MAX_TEXTURE_SIZE ); - var maxCubemapSize = gl.getParameter( gl.MAX_CUBE_MAP_TEXTURE_SIZE ); - - var maxAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS ); - var maxVertexUniforms = gl.getParameter( gl.MAX_VERTEX_UNIFORM_VECTORS ); - var maxVaryings = gl.getParameter( gl.MAX_VARYING_VECTORS ); - var maxFragmentUniforms = gl.getParameter( gl.MAX_FRAGMENT_UNIFORM_VECTORS ); - - var vertexTextures = maxVertexTextures > 0; - var floatFragmentTextures = !! extensions.get( 'OES_texture_float' ); - var floatVertexTextures = vertexTextures && floatFragmentTextures; - - return { - - getMaxAnisotropy: getMaxAnisotropy, - getMaxPrecision: getMaxPrecision, - - precision: precision, - logarithmicDepthBuffer: logarithmicDepthBuffer, - - maxTextures: maxTextures, - maxVertexTextures: maxVertexTextures, - maxTextureSize: maxTextureSize, - maxCubemapSize: maxCubemapSize, - - maxAttributes: maxAttributes, - maxVertexUniforms: maxVertexUniforms, - maxVaryings: maxVaryings, - maxFragmentUniforms: maxFragmentUniforms, - - vertexTextures: vertexTextures, - floatFragmentTextures: floatFragmentTextures, - floatVertexTextures: floatVertexTextures - - }; - - } - - /** - * @author tschw - */ - - function WebGLClipping() { - - var scope = this, - - globalState = null, - numGlobalPlanes = 0, - localClippingEnabled = false, - renderingShadows = false, - - plane = new Plane(), - viewNormalMatrix = new Matrix3(), - - uniform = { value: null, needsUpdate: false }; - - this.uniform = uniform; - this.numPlanes = 0; - this.numIntersection = 0; - - this.init = function ( planes, enableLocalClipping, camera ) { - - var enabled = - planes.length !== 0 || - enableLocalClipping || - // enable state of previous frame - the clipping code has to - // run another frame in order to reset the state: - numGlobalPlanes !== 0 || - localClippingEnabled; - - localClippingEnabled = enableLocalClipping; - - globalState = projectPlanes( planes, camera, 0 ); - numGlobalPlanes = planes.length; - - return enabled; - - }; - - this.beginShadows = function () { - - renderingShadows = true; - projectPlanes( null ); - - }; - - this.endShadows = function () { - - renderingShadows = false; - resetGlobalState(); - - }; - - this.setState = function ( planes, clipIntersection, clipShadows, camera, cache, fromCache ) { - - if ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) { - - // there's no local clipping - - if ( renderingShadows ) { - - // there's no global clipping - - projectPlanes( null ); - - } else { - - resetGlobalState(); - - } - - } else { - - var nGlobal = renderingShadows ? 0 : numGlobalPlanes, - lGlobal = nGlobal * 4, - - dstArray = cache.clippingState || null; - - uniform.value = dstArray; // ensure unique state - - dstArray = projectPlanes( planes, camera, lGlobal, fromCache ); - - for ( var i = 0; i !== lGlobal; ++ i ) { - - dstArray[ i ] = globalState[ i ]; - - } - - cache.clippingState = dstArray; - this.numIntersection = clipIntersection ? this.numPlanes : 0; - this.numPlanes += nGlobal; - - } - - - }; - - function resetGlobalState() { - - if ( uniform.value !== globalState ) { - - uniform.value = globalState; - uniform.needsUpdate = numGlobalPlanes > 0; - - } - - scope.numPlanes = numGlobalPlanes; - scope.numIntersection = 0; - - } - - function projectPlanes( planes, camera, dstOffset, skipTransform ) { - - var nPlanes = planes !== null ? planes.length : 0, - dstArray = null; - - if ( nPlanes !== 0 ) { - - dstArray = uniform.value; - - if ( skipTransform !== true || dstArray === null ) { - - var flatSize = dstOffset + nPlanes * 4, - viewMatrix = camera.matrixWorldInverse; - - viewNormalMatrix.getNormalMatrix( viewMatrix ); - - if ( dstArray === null || dstArray.length < flatSize ) { - - dstArray = new Float32Array( flatSize ); - - } - - for ( var i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) { - - plane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix ); - - plane.normal.toArray( dstArray, i4 ); - dstArray[ i4 + 3 ] = plane.constant; - - } - - } - - uniform.value = dstArray; - uniform.needsUpdate = true; - - } - - scope.numPlanes = nPlanes; - - return dstArray; - - } - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLExtensions( gl ) { - - var extensions = {}; - - return { - - get: function ( name ) { - - if ( extensions[ name ] !== undefined ) { - - return extensions[ name ]; - - } - - var extension; - - switch ( name ) { - - case 'WEBGL_depth_texture': - extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' ); - break; - - case 'EXT_texture_filter_anisotropic': - extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' ); - break; - - case 'WEBGL_compressed_texture_s3tc': - extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' ); - break; - - case 'WEBGL_compressed_texture_pvrtc': - extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' ); - break; - - default: - extension = gl.getExtension( name ); - - } - - if ( extension === null ) { - - console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' ); - - } - - extensions[ name ] = extension; - - return extension; - - } - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLGeometries( gl, attributes, info ) { - - var geometries = {}; - var wireframeAttributes = {}; - - function onGeometryDispose( event ) { - - var geometry = event.target; - var buffergeometry = geometries[ geometry.id ]; - - if ( buffergeometry.index !== null ) { - - attributes.remove( buffergeometry.index ); - - } - - for ( var name in buffergeometry.attributes ) { - - attributes.remove( buffergeometry.attributes[ name ] ); - - } - - geometry.removeEventListener( 'dispose', onGeometryDispose ); - - delete geometries[ geometry.id ]; - - // TODO Remove duplicate code - - var attribute = wireframeAttributes[ geometry.id ]; - - if ( attribute ) { - - attributes.remove( attribute ); - delete wireframeAttributes[ geometry.id ]; - - } - - attribute = wireframeAttributes[ buffergeometry.id ]; - - if ( attribute ) { - - attributes.remove( attribute ); - delete wireframeAttributes[ buffergeometry.id ]; - - } - - // - - info.memory.geometries --; - - } - - function get( object, geometry ) { - - var buffergeometry = geometries[ geometry.id ]; - - if ( buffergeometry ) return buffergeometry; - - geometry.addEventListener( 'dispose', onGeometryDispose ); - - if ( geometry.isBufferGeometry ) { - - buffergeometry = geometry; - - } else if ( geometry.isGeometry ) { - - if ( geometry._bufferGeometry === undefined ) { - - geometry._bufferGeometry = new BufferGeometry().setFromObject( object ); - - } - - buffergeometry = geometry._bufferGeometry; - - } - - geometries[ geometry.id ] = buffergeometry; - - info.memory.geometries ++; - - return buffergeometry; - - } - - function update( geometry ) { - - var index = geometry.index; - var geometryAttributes = geometry.attributes; - - if ( index !== null ) { - - attributes.update( index, gl.ELEMENT_ARRAY_BUFFER ); - - } - - for ( var name in geometryAttributes ) { - - attributes.update( geometryAttributes[ name ], gl.ARRAY_BUFFER ); - - } - - // morph targets - - var morphAttributes = geometry.morphAttributes; - - for ( var name in morphAttributes ) { - - var array = morphAttributes[ name ]; - - for ( var i = 0, l = array.length; i < l; i ++ ) { - - attributes.update( array[ i ], gl.ARRAY_BUFFER ); - - } - - } - - } - - function getWireframeAttribute( geometry ) { - - var attribute = wireframeAttributes[ geometry.id ]; - - if ( attribute ) return attribute; - - var indices = []; - - var geometryIndex = geometry.index; - var geometryAttributes = geometry.attributes; - - // console.time( 'wireframe' ); - - if ( geometryIndex !== null ) { - - var array = geometryIndex.array; - - for ( var i = 0, l = array.length; i < l; i += 3 ) { - - var a = array[ i + 0 ]; - var b = array[ i + 1 ]; - var c = array[ i + 2 ]; - - indices.push( a, b, b, c, c, a ); - - } - - } else { - - var array = geometryAttributes.position.array; - - for ( var i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) { - - var a = i + 0; - var b = i + 1; - var c = i + 2; - - indices.push( a, b, b, c, c, a ); - - } - - } - - // console.timeEnd( 'wireframe' ); - - attribute = new ( arrayMax( indices ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 ); - - attributes.update( attribute, gl.ELEMENT_ARRAY_BUFFER ); - - wireframeAttributes[ geometry.id ] = attribute; - - return attribute; - - } - - return { - - get: get, - update: update, - - getWireframeAttribute: getWireframeAttribute - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLIndexedBufferRenderer( gl, extensions, info ) { - - var mode; - - function setMode( value ) { - - mode = value; - - } - - var type, bytesPerElement; - - function setIndex( value ) { - - type = value.type; - bytesPerElement = value.bytesPerElement; - - } - - function render( start, count ) { - - gl.drawElements( mode, count, type, start * bytesPerElement ); - - info.update( count, mode ); - - } - - function renderInstances( geometry, start, count ) { - - var extension = extensions.get( 'ANGLE_instanced_arrays' ); - - if ( extension === null ) { - - console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); - return; - - } - - extension.drawElementsInstancedANGLE( mode, count, type, start * bytesPerElement, geometry.maxInstancedCount ); - - info.update( count, mode, geometry.maxInstancedCount ); - - } - - // - - this.setMode = setMode; - this.setIndex = setIndex; - this.render = render; - this.renderInstances = renderInstances; - - } - - /** - * @author Mugen87 / https://github.com/Mugen87 - */ - - function WebGLInfo( gl ) { - - var memory = { - geometries: 0, - textures: 0 - }; - - var render = { - frame: 0, - calls: 0, - triangles: 0, - points: 0, - lines: 0 - }; - - function update( count, mode, instanceCount ) { - - instanceCount = instanceCount || 1; - - render.calls ++; - - switch ( mode ) { - - case gl.TRIANGLES: - render.triangles += instanceCount * ( count / 3 ); - break; - - case gl.TRIANGLE_STRIP: - case gl.TRIANGLE_FAN: - render.triangles += instanceCount * ( count - 2 ); - break; - - case gl.LINES: - render.lines += instanceCount * ( count / 2 ); - break; - - case gl.LINE_STRIP: - render.lines += instanceCount * ( count - 1 ); - break; - - case gl.LINE_LOOP: - render.lines += instanceCount * count; - break; - - case gl.POINTS: - render.points += instanceCount * count; - break; - - default: - console.error( 'THREE.WebGLInfo: Unknown draw mode:', mode ); - break; - - } - - } - - function reset() { - - render.frame ++; - render.calls = 0; - render.triangles = 0; - render.points = 0; - render.lines = 0; - - } - - return { - memory: memory, - render: render, - programs: null, - autoReset: true, - reset: reset, - update: update - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function absNumericalSort( a, b ) { - - return Math.abs( b[ 1 ] ) - Math.abs( a[ 1 ] ); - - } - - function WebGLMorphtargets( gl ) { - - var influencesList = {}; - var morphInfluences = new Float32Array( 8 ); - - function update( object, geometry, material, program ) { - - var objectInfluences = object.morphTargetInfluences; - - var length = objectInfluences.length; - - var influences = influencesList[ geometry.id ]; - - if ( influences === undefined ) { - - // initialise list - - influences = []; - - for ( var i = 0; i < length; i ++ ) { - - influences[ i ] = [ i, 0 ]; - - } - - influencesList[ geometry.id ] = influences; - - } - - var morphTargets = material.morphTargets && geometry.morphAttributes.position; - var morphNormals = material.morphNormals && geometry.morphAttributes.normal; - - // Remove current morphAttributes - - for ( var i = 0; i < length; i ++ ) { - - var influence = influences[ i ]; - - if ( influence[ 1 ] !== 0 ) { - - if ( morphTargets ) geometry.removeAttribute( 'morphTarget' + i ); - if ( morphNormals ) geometry.removeAttribute( 'morphNormal' + i ); - - } - - } - - // Collect influences - - for ( var i = 0; i < length; i ++ ) { - - var influence = influences[ i ]; - - influence[ 0 ] = i; - influence[ 1 ] = objectInfluences[ i ]; - - } - - influences.sort( absNumericalSort ); - - // Add morphAttributes - - for ( var i = 0; i < 8; i ++ ) { - - var influence = influences[ i ]; - - if ( influence ) { - - var index = influence[ 0 ]; - var value = influence[ 1 ]; - - if ( value ) { - - if ( morphTargets ) geometry.addAttribute( 'morphTarget' + i, morphTargets[ index ] ); - if ( morphNormals ) geometry.addAttribute( 'morphNormal' + i, morphNormals[ index ] ); - - morphInfluences[ i ] = value; - continue; - - } - - } - - morphInfluences[ i ] = 0; - - } - - program.getUniforms().setValue( gl, 'morphTargetInfluences', morphInfluences ); - - } - - return { - - update: update - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLObjects( geometries, info ) { - - var updateList = {}; - - function update( object ) { - - var frame = info.render.frame; - - var geometry = object.geometry; - var buffergeometry = geometries.get( object, geometry ); - - // Update once per frame - - if ( updateList[ buffergeometry.id ] !== frame ) { - - if ( geometry.isGeometry ) { - - buffergeometry.updateFromObject( object ); - - } - - geometries.update( buffergeometry ); - - updateList[ buffergeometry.id ] = frame; - - } - - return buffergeometry; - - } - - function dispose() { - - updateList = {}; - - } - - return { - - update: update, - dispose: dispose - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function CubeTexture( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) { - - images = images !== undefined ? images : []; - mapping = mapping !== undefined ? mapping : CubeReflectionMapping; - - Texture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); - - this.flipY = false; - - } - - CubeTexture.prototype = Object.create( Texture.prototype ); - CubeTexture.prototype.constructor = CubeTexture; - - CubeTexture.prototype.isCubeTexture = true; - - Object.defineProperty( CubeTexture.prototype, 'images', { - - get: function () { - - return this.image; - - }, - - set: function ( value ) { - - this.image = value; - - } - - } ); - - /** - * @author tschw - * - * Uniforms of a program. - * Those form a tree structure with a special top-level container for the root, - * which you get by calling 'new WebGLUniforms( gl, program, renderer )'. - * - * - * Properties of inner nodes including the top-level container: - * - * .seq - array of nested uniforms - * .map - nested uniforms by name - * - * - * Methods of all nodes except the top-level container: - * - * .setValue( gl, value, [renderer] ) - * - * uploads a uniform value(s) - * the 'renderer' parameter is needed for sampler uniforms - * - * - * Static methods of the top-level container (renderer factorizations): - * - * .upload( gl, seq, values, renderer ) - * - * sets uniforms in 'seq' to 'values[id].value' - * - * .seqWithValue( seq, values ) : filteredSeq - * - * filters 'seq' entries with corresponding entry in values - * - * - * Methods of the top-level container (renderer factorizations): - * - * .setValue( gl, name, value ) - * - * sets uniform with name 'name' to 'value' - * - * .set( gl, obj, prop ) - * - * sets uniform from object and property with same name than uniform - * - * .setOptional( gl, obj, prop ) - * - * like .set for an optional property of the object - * - */ - - var emptyTexture = new Texture(); - var emptyCubeTexture = new CubeTexture(); - - // --- Base for inner nodes (including the root) --- - - function UniformContainer() { - - this.seq = []; - this.map = {}; - - } - - // --- Utilities --- - - // Array Caches (provide typed arrays for temporary by size) - - var arrayCacheF32 = []; - var arrayCacheI32 = []; - - // Float32Array caches used for uploading Matrix uniforms - - var mat4array = new Float32Array( 16 ); - var mat3array = new Float32Array( 9 ); - var mat2array = new Float32Array( 4 ); - - // Flattening for arrays of vectors and matrices - - function flatten( array, nBlocks, blockSize ) { - - var firstElem = array[ 0 ]; - - if ( firstElem <= 0 || firstElem > 0 ) return array; - // unoptimized: ! isNaN( firstElem ) - // see http://jacksondunstan.com/articles/983 - - var n = nBlocks * blockSize, - r = arrayCacheF32[ n ]; - - if ( r === undefined ) { - - r = new Float32Array( n ); - arrayCacheF32[ n ] = r; - - } - - if ( nBlocks !== 0 ) { - - firstElem.toArray( r, 0 ); - - for ( var i = 1, offset = 0; i !== nBlocks; ++ i ) { - - offset += blockSize; - array[ i ].toArray( r, offset ); - - } - - } - - return r; - - } - - function arraysEqual( a, b ) { - - if ( a.length !== b.length ) return false; - - for ( var i = 0, l = a.length; i < l; i ++ ) { - - if ( a[ i ] !== b[ i ] ) return false; - - } - - return true; - - } - - function copyArray( a, b ) { - - for ( var i = 0, l = b.length; i < l; i ++ ) { - - a[ i ] = b[ i ]; - - } - - } - - // Texture unit allocation - - function allocTexUnits( renderer, n ) { - - var r = arrayCacheI32[ n ]; - - if ( r === undefined ) { - - r = new Int32Array( n ); - arrayCacheI32[ n ] = r; - - } - - for ( var i = 0; i !== n; ++ i ) - r[ i ] = renderer.allocTextureUnit(); - - return r; - - } - - // --- Setters --- - - // Note: Defining these methods externally, because they come in a bunch - // and this way their names minify. - - // Single scalar - - function setValue1f( gl, v ) { - - var cache = this.cache; - - if ( cache[ 0 ] === v ) return; - - gl.uniform1f( this.addr, v ); - - cache[ 0 ] = v; - - } - - function setValue1i( gl, v ) { - - var cache = this.cache; - - if ( cache[ 0 ] === v ) return; - - gl.uniform1i( this.addr, v ); - - cache[ 0 ] = v; - - } - - // Single float vector (from flat array or THREE.VectorN) - - function setValue2fv( gl, v ) { - - var cache = this.cache; - - if ( v.x !== undefined ) { - - if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) { - - gl.uniform2f( this.addr, v.x, v.y ); - - cache[ 0 ] = v.x; - cache[ 1 ] = v.y; - - } - - } else { - - if ( arraysEqual( cache, v ) ) return; - - gl.uniform2fv( this.addr, v ); - - copyArray( cache, v ); - - } - - } - - function setValue3fv( gl, v ) { - - var cache = this.cache; - - if ( v.x !== undefined ) { - - if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) { - - gl.uniform3f( this.addr, v.x, v.y, v.z ); - - cache[ 0 ] = v.x; - cache[ 1 ] = v.y; - cache[ 2 ] = v.z; - - } - - } else if ( v.r !== undefined ) { - - if ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) { - - gl.uniform3f( this.addr, v.r, v.g, v.b ); - - cache[ 0 ] = v.r; - cache[ 1 ] = v.g; - cache[ 2 ] = v.b; - - } - - } else { - - if ( arraysEqual( cache, v ) ) return; - - gl.uniform3fv( this.addr, v ); - - copyArray( cache, v ); - - } - - } - - function setValue4fv( gl, v ) { - - var cache = this.cache; - - if ( v.x !== undefined ) { - - if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) { - - gl.uniform4f( this.addr, v.x, v.y, v.z, v.w ); - - cache[ 0 ] = v.x; - cache[ 1 ] = v.y; - cache[ 2 ] = v.z; - cache[ 3 ] = v.w; - - } - - } else { - - if ( arraysEqual( cache, v ) ) return; - - gl.uniform4fv( this.addr, v ); - - copyArray( cache, v ); - - } - - } - - // Single matrix (from flat array or MatrixN) - - function setValue2fm( gl, v ) { - - var cache = this.cache; - var elements = v.elements; - - if ( elements === undefined ) { - - if ( arraysEqual( cache, v ) ) return; - - gl.uniformMatrix2fv( this.addr, false, v ); - - copyArray( cache, v ); - - } else { - - if ( arraysEqual( cache, elements ) ) return; - - mat2array.set( elements ); - - gl.uniformMatrix2fv( this.addr, false, mat2array ); - - copyArray( cache, elements ); - - } - - } - - function setValue3fm( gl, v ) { - - var cache = this.cache; - var elements = v.elements; - - if ( elements === undefined ) { - - if ( arraysEqual( cache, v ) ) return; - - gl.uniformMatrix3fv( this.addr, false, v ); - - copyArray( cache, v ); - - } else { - - if ( arraysEqual( cache, elements ) ) return; - - mat3array.set( elements ); - - gl.uniformMatrix3fv( this.addr, false, mat3array ); - - copyArray( cache, elements ); - - } - - } - - function setValue4fm( gl, v ) { - - var cache = this.cache; - var elements = v.elements; - - if ( elements === undefined ) { - - if ( arraysEqual( cache, v ) ) return; - - gl.uniformMatrix4fv( this.addr, false, v ); - - copyArray( cache, v ); - - } else { - - if ( arraysEqual( cache, elements ) ) return; - - mat4array.set( elements ); - - gl.uniformMatrix4fv( this.addr, false, mat4array ); - - copyArray( cache, elements ); - - } - - } - - // Single texture (2D / Cube) - - function setValueT1( gl, v, renderer ) { - - var cache = this.cache; - var unit = renderer.allocTextureUnit(); - - if ( cache[ 0 ] !== unit ) { - - gl.uniform1i( this.addr, unit ); - cache[ 0 ] = unit; - - } - - renderer.setTexture2D( v || emptyTexture, unit ); - - } - - function setValueT6( gl, v, renderer ) { - - var cache = this.cache; - var unit = renderer.allocTextureUnit(); - - if ( cache[ 0 ] !== unit ) { - - gl.uniform1i( this.addr, unit ); - cache[ 0 ] = unit; - - } - - renderer.setTextureCube( v || emptyCubeTexture, unit ); - - } - - // Integer / Boolean vectors or arrays thereof (always flat arrays) - - function setValue2iv( gl, v ) { - - var cache = this.cache; - - if ( arraysEqual( cache, v ) ) return; - - gl.uniform2iv( this.addr, v ); - - copyArray( cache, v ); - - } - - function setValue3iv( gl, v ) { - - var cache = this.cache; - - if ( arraysEqual( cache, v ) ) return; - - gl.uniform3iv( this.addr, v ); - - copyArray( cache, v ); - - } - - function setValue4iv( gl, v ) { - - var cache = this.cache; - - if ( arraysEqual( cache, v ) ) return; - - gl.uniform4iv( this.addr, v ); - - copyArray( cache, v ); - - } - - // Helper to pick the right setter for the singular case - - function getSingularSetter( type ) { - - switch ( type ) { - - case 0x1406: return setValue1f; // FLOAT - case 0x8b50: return setValue2fv; // _VEC2 - case 0x8b51: return setValue3fv; // _VEC3 - case 0x8b52: return setValue4fv; // _VEC4 - - case 0x8b5a: return setValue2fm; // _MAT2 - case 0x8b5b: return setValue3fm; // _MAT3 - case 0x8b5c: return setValue4fm; // _MAT4 - - case 0x8b5e: case 0x8d66: return setValueT1; // SAMPLER_2D, SAMPLER_EXTERNAL_OES - case 0x8b60: return setValueT6; // SAMPLER_CUBE - - case 0x1404: case 0x8b56: return setValue1i; // INT, BOOL - case 0x8b53: case 0x8b57: return setValue2iv; // _VEC2 - case 0x8b54: case 0x8b58: return setValue3iv; // _VEC3 - case 0x8b55: case 0x8b59: return setValue4iv; // _VEC4 - - } - - } - - // Array of scalars - - function setValue1fv( gl, v ) { - - var cache = this.cache; - - if ( arraysEqual( cache, v ) ) return; - - gl.uniform1fv( this.addr, v ); - - copyArray( cache, v ); - - } - function setValue1iv( gl, v ) { - - var cache = this.cache; - - if ( arraysEqual( cache, v ) ) return; - - gl.uniform1iv( this.addr, v ); - - copyArray( cache, v ); - - } - - // Array of vectors (flat or from THREE classes) - - function setValueV2a( gl, v ) { - - var cache = this.cache; - var data = flatten( v, this.size, 2 ); - - if ( arraysEqual( cache, data ) ) return; - - gl.uniform2fv( this.addr, data ); - - this.updateCache( data ); - - } - - function setValueV3a( gl, v ) { - - var cache = this.cache; - var data = flatten( v, this.size, 3 ); - - if ( arraysEqual( cache, data ) ) return; - - gl.uniform3fv( this.addr, data ); - - this.updateCache( data ); - - } - - function setValueV4a( gl, v ) { - - var cache = this.cache; - var data = flatten( v, this.size, 4 ); - - if ( arraysEqual( cache, data ) ) return; - - gl.uniform4fv( this.addr, data ); - - this.updateCache( data ); - - } - - // Array of matrices (flat or from THREE clases) - - function setValueM2a( gl, v ) { - - var cache = this.cache; - var data = flatten( v, this.size, 4 ); - - if ( arraysEqual( cache, data ) ) return; - - gl.uniformMatrix2fv( this.addr, false, data ); - - this.updateCache( data ); - - } - - function setValueM3a( gl, v ) { - - var cache = this.cache; - var data = flatten( v, this.size, 9 ); - - if ( arraysEqual( cache, data ) ) return; - - gl.uniformMatrix3fv( this.addr, false, data ); - - this.updateCache( data ); - - } - - function setValueM4a( gl, v ) { - - var cache = this.cache; - var data = flatten( v, this.size, 16 ); - - if ( arraysEqual( cache, data ) ) return; - - gl.uniformMatrix4fv( this.addr, false, data ); - - this.updateCache( data ); - - } - - // Array of textures (2D / Cube) - - function setValueT1a( gl, v, renderer ) { - - var cache = this.cache; - var n = v.length; - - var units = allocTexUnits( renderer, n ); - - if ( arraysEqual( cache, units ) === false ) { - - gl.uniform1iv( this.addr, units ); - copyArray( cache, units ); - - } - - for ( var i = 0; i !== n; ++ i ) { - - renderer.setTexture2D( v[ i ] || emptyTexture, units[ i ] ); - - } - - } - - function setValueT6a( gl, v, renderer ) { - - var cache = this.cache; - var n = v.length; - - var units = allocTexUnits( renderer, n ); - - if ( arraysEqual( cache, units ) === false ) { - - gl.uniform1iv( this.addr, units ); - copyArray( cache, units ); - - } - - for ( var i = 0; i !== n; ++ i ) { - - renderer.setTextureCube( v[ i ] || emptyCubeTexture, units[ i ] ); - - } - - } - - // Helper to pick the right setter for a pure (bottom-level) array - - function getPureArraySetter( type ) { - - switch ( type ) { - - case 0x1406: return setValue1fv; // FLOAT - case 0x8b50: return setValueV2a; // _VEC2 - case 0x8b51: return setValueV3a; // _VEC3 - case 0x8b52: return setValueV4a; // _VEC4 - - case 0x8b5a: return setValueM2a; // _MAT2 - case 0x8b5b: return setValueM3a; // _MAT3 - case 0x8b5c: return setValueM4a; // _MAT4 - - case 0x8b5e: return setValueT1a; // SAMPLER_2D - case 0x8b60: return setValueT6a; // SAMPLER_CUBE - - case 0x1404: case 0x8b56: return setValue1iv; // INT, BOOL - case 0x8b53: case 0x8b57: return setValue2iv; // _VEC2 - case 0x8b54: case 0x8b58: return setValue3iv; // _VEC3 - case 0x8b55: case 0x8b59: return setValue4iv; // _VEC4 - - } - - } - - // --- Uniform Classes --- - - function SingleUniform( id, activeInfo, addr ) { - - this.id = id; - this.addr = addr; - this.cache = []; - this.setValue = getSingularSetter( activeInfo.type ); - - // this.path = activeInfo.name; // DEBUG - - } - - function PureArrayUniform( id, activeInfo, addr ) { - - this.id = id; - this.addr = addr; - this.cache = []; - this.size = activeInfo.size; - this.setValue = getPureArraySetter( activeInfo.type ); - - // this.path = activeInfo.name; // DEBUG - - } - - PureArrayUniform.prototype.updateCache = function ( data ) { - - var cache = this.cache; - - if ( data instanceof Float32Array && cache.length !== data.length ) { - - this.cache = new Float32Array( data.length ); - - } - - copyArray( cache, data ); - - }; - - function StructuredUniform( id ) { - - this.id = id; - - UniformContainer.call( this ); // mix-in - - } - - StructuredUniform.prototype.setValue = function ( gl, value ) { - - // Note: Don't need an extra 'renderer' parameter, since samplers - // are not allowed in structured uniforms. - - var seq = this.seq; - - for ( var i = 0, n = seq.length; i !== n; ++ i ) { - - var u = seq[ i ]; - u.setValue( gl, value[ u.id ] ); - - } - - }; - - // --- Top-level --- - - // Parser - builds up the property tree from the path strings - - var RePathPart = /([\w\d_]+)(\])?(\[|\.)?/g; - - // extracts - // - the identifier (member name or array index) - // - followed by an optional right bracket (found when array index) - // - followed by an optional left bracket or dot (type of subscript) - // - // Note: These portions can be read in a non-overlapping fashion and - // allow straightforward parsing of the hierarchy that WebGL encodes - // in the uniform names. - - function addUniform( container, uniformObject ) { - - container.seq.push( uniformObject ); - container.map[ uniformObject.id ] = uniformObject; - - } - - function parseUniform( activeInfo, addr, container ) { - - var path = activeInfo.name, - pathLength = path.length; - - // reset RegExp object, because of the early exit of a previous run - RePathPart.lastIndex = 0; - - while ( true ) { - - var match = RePathPart.exec( path ), - matchEnd = RePathPart.lastIndex, - - id = match[ 1 ], - idIsIndex = match[ 2 ] === ']', - subscript = match[ 3 ]; - - if ( idIsIndex ) id = id | 0; // convert to integer - - if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) { - - // bare name or "pure" bottom-level array "[0]" suffix - - addUniform( container, subscript === undefined ? - new SingleUniform( id, activeInfo, addr ) : - new PureArrayUniform( id, activeInfo, addr ) ); - - break; - - } else { - - // step into inner node / create it in case it doesn't exist - - var map = container.map, next = map[ id ]; - - if ( next === undefined ) { - - next = new StructuredUniform( id ); - addUniform( container, next ); - - } - - container = next; - - } - - } - - } - - // Root Container - - function WebGLUniforms( gl, program, renderer ) { - - UniformContainer.call( this ); - - this.renderer = renderer; - - var n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS ); - - for ( var i = 0; i < n; ++ i ) { - - var info = gl.getActiveUniform( program, i ), - addr = gl.getUniformLocation( program, info.name ); - - parseUniform( info, addr, this ); - - } - - } - - WebGLUniforms.prototype.setValue = function ( gl, name, value ) { - - var u = this.map[ name ]; - - if ( u !== undefined ) u.setValue( gl, value, this.renderer ); - - }; - - WebGLUniforms.prototype.setOptional = function ( gl, object, name ) { - - var v = object[ name ]; - - if ( v !== undefined ) this.setValue( gl, name, v ); - - }; - - - // Static interface - - WebGLUniforms.upload = function ( gl, seq, values, renderer ) { - - for ( var i = 0, n = seq.length; i !== n; ++ i ) { - - var u = seq[ i ], - v = values[ u.id ]; - - if ( v.needsUpdate !== false ) { - - // note: always updating when .needsUpdate is undefined - u.setValue( gl, v.value, renderer ); - - } - - } - - }; - - WebGLUniforms.seqWithValue = function ( seq, values ) { - - var r = []; - - for ( var i = 0, n = seq.length; i !== n; ++ i ) { - - var u = seq[ i ]; - if ( u.id in values ) r.push( u ); - - } - - return r; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function addLineNumbers( string ) { - - var lines = string.split( '\n' ); - - for ( var i = 0; i < lines.length; i ++ ) { - - lines[ i ] = ( i + 1 ) + ': ' + lines[ i ]; - - } - - return lines.join( '\n' ); - - } - - function WebGLShader( gl, type, string ) { - - var shader = gl.createShader( type ); - - gl.shaderSource( shader, string ); - gl.compileShader( shader ); - - if ( gl.getShaderParameter( shader, gl.COMPILE_STATUS ) === false ) { - - console.error( 'THREE.WebGLShader: Shader couldn\'t compile.' ); - - } - - if ( gl.getShaderInfoLog( shader ) !== '' ) { - - console.warn( 'THREE.WebGLShader: gl.getShaderInfoLog()', type === gl.VERTEX_SHADER ? 'vertex' : 'fragment', gl.getShaderInfoLog( shader ), addLineNumbers( string ) ); - - } - - // --enable-privileged-webgl-extension - // console.log( type, gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); - - return shader; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - var programIdCount = 0; - - function getEncodingComponents( encoding ) { - - switch ( encoding ) { - - case LinearEncoding: - return [ 'Linear', '( value )' ]; - case sRGBEncoding: - return [ 'sRGB', '( value )' ]; - case RGBEEncoding: - return [ 'RGBE', '( value )' ]; - case RGBM7Encoding: - return [ 'RGBM', '( value, 7.0 )' ]; - case RGBM16Encoding: - return [ 'RGBM', '( value, 16.0 )' ]; - case RGBDEncoding: - return [ 'RGBD', '( value, 256.0 )' ]; - case GammaEncoding: - return [ 'Gamma', '( value, float( GAMMA_FACTOR ) )' ]; - default: - throw new Error( 'unsupported encoding: ' + encoding ); - - } - - } - - function getTexelDecodingFunction( functionName, encoding ) { - - var components = getEncodingComponents( encoding ); - return 'vec4 ' + functionName + '( vec4 value ) { return ' + components[ 0 ] + 'ToLinear' + components[ 1 ] + '; }'; - - } - - function getTexelEncodingFunction( functionName, encoding ) { - - var components = getEncodingComponents( encoding ); - return 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[ 0 ] + components[ 1 ] + '; }'; - - } - - function getToneMappingFunction( functionName, toneMapping ) { - - var toneMappingName; - - switch ( toneMapping ) { - - case LinearToneMapping: - toneMappingName = 'Linear'; - break; - - case ReinhardToneMapping: - toneMappingName = 'Reinhard'; - break; - - case Uncharted2ToneMapping: - toneMappingName = 'Uncharted2'; - break; - - case CineonToneMapping: - toneMappingName = 'OptimizedCineon'; - break; - - default: - throw new Error( 'unsupported toneMapping: ' + toneMapping ); - - } - - return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }'; - - } - - function generateExtensions( extensions, parameters, rendererExtensions ) { - - extensions = extensions || {}; - - var chunks = [ - ( extensions.derivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.normalMap || parameters.flatShading ) ? '#extension GL_OES_standard_derivatives : enable' : '', - ( extensions.fragDepth || parameters.logarithmicDepthBuffer ) && rendererExtensions.get( 'EXT_frag_depth' ) ? '#extension GL_EXT_frag_depth : enable' : '', - ( extensions.drawBuffers ) && rendererExtensions.get( 'WEBGL_draw_buffers' ) ? '#extension GL_EXT_draw_buffers : require' : '', - ( extensions.shaderTextureLOD || parameters.envMap ) && rendererExtensions.get( 'EXT_shader_texture_lod' ) ? '#extension GL_EXT_shader_texture_lod : enable' : '' - ]; - - return chunks.filter( filterEmptyLine ).join( '\n' ); - - } - - function generateDefines( defines ) { - - var chunks = []; - - for ( var name in defines ) { - - var value = defines[ name ]; - - if ( value === false ) continue; - - chunks.push( '#define ' + name + ' ' + value ); - - } - - return chunks.join( '\n' ); - - } - - function fetchAttributeLocations( gl, program ) { - - var attributes = {}; - - var n = gl.getProgramParameter( program, gl.ACTIVE_ATTRIBUTES ); - - for ( var i = 0; i < n; i ++ ) { - - var info = gl.getActiveAttrib( program, i ); - var name = info.name; - - // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i ); - - attributes[ name ] = gl.getAttribLocation( program, name ); - - } - - return attributes; - - } - - function filterEmptyLine( string ) { - - return string !== ''; - - } - - function replaceLightNums( string, parameters ) { - - return string - .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights ) - .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights ) - .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights ) - .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights ) - .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights ); - - } - - function replaceClippingPlaneNums( string, parameters ) { - - return string - .replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes ) - .replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) ); - - } - - function parseIncludes( string ) { - - var pattern = /^[ \t]*#include +<([\w\d.]+)>/gm; - - function replace( match, include ) { - - var replace = ShaderChunk[ include ]; - - if ( replace === undefined ) { - - throw new Error( 'Can not resolve #include <' + include + '>' ); - - } - - return parseIncludes( replace ); - - } - - return string.replace( pattern, replace ); - - } - - function unrollLoops( string ) { - - var pattern = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g; - - function replace( match, start, end, snippet ) { - - var unroll = ''; - - for ( var i = parseInt( start ); i < parseInt( end ); i ++ ) { - - unroll += snippet.replace( /\[ i \]/g, '[ ' + i + ' ]' ); - - } - - return unroll; - - } - - return string.replace( pattern, replace ); - - } - - function WebGLProgram( renderer, extensions, code, material, shader, parameters ) { - - var gl = renderer.context; - - var defines = material.defines; - - var vertexShader = shader.vertexShader; - var fragmentShader = shader.fragmentShader; - - var shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC'; - - if ( parameters.shadowMapType === PCFShadowMap ) { - - shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF'; - - } else if ( parameters.shadowMapType === PCFSoftShadowMap ) { - - shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT'; - - } - - var envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; - var envMapModeDefine = 'ENVMAP_MODE_REFLECTION'; - var envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; - - if ( parameters.envMap ) { - - switch ( material.envMap.mapping ) { - - case CubeReflectionMapping: - case CubeRefractionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; - break; - - case CubeUVReflectionMapping: - case CubeUVRefractionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV'; - break; - - case EquirectangularReflectionMapping: - case EquirectangularRefractionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_EQUIREC'; - break; - - case SphericalReflectionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_SPHERE'; - break; - - } - - switch ( material.envMap.mapping ) { - - case CubeRefractionMapping: - case EquirectangularRefractionMapping: - envMapModeDefine = 'ENVMAP_MODE_REFRACTION'; - break; - - } - - switch ( material.combine ) { - - case MultiplyOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; - break; - - case MixOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_MIX'; - break; - - case AddOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_ADD'; - break; - - } - - } - - var gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0; - - // console.log( 'building new program ' ); - - // - - var customExtensions = generateExtensions( material.extensions, parameters, extensions ); - - var customDefines = generateDefines( defines ); - - // - - var program = gl.createProgram(); - - var prefixVertex, prefixFragment; - - if ( material.isRawShaderMaterial ) { - - prefixVertex = [ - - customDefines - - ].filter( filterEmptyLine ).join( '\n' ); - - if ( prefixVertex.length > 0 ) { - - prefixVertex += '\n'; - - } - - prefixFragment = [ - - customExtensions, - customDefines - - ].filter( filterEmptyLine ).join( '\n' ); - - if ( prefixFragment.length > 0 ) { - - prefixFragment += '\n'; - - } - - } else { - - prefixVertex = [ - - 'precision ' + parameters.precision + ' float;', - 'precision ' + parameters.precision + ' int;', - - '#define SHADER_NAME ' + shader.name, - - customDefines, - - parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '', - - '#define GAMMA_FACTOR ' + gammaFactorDefine, - - '#define MAX_BONES ' + parameters.maxBones, - ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '', - ( parameters.useFog && parameters.fogExp ) ? '#define FOG_EXP2' : '', - - parameters.map ? '#define USE_MAP' : '', - parameters.envMap ? '#define USE_ENVMAP' : '', - parameters.envMap ? '#define ' + envMapModeDefine : '', - parameters.lightMap ? '#define USE_LIGHTMAP' : '', - parameters.aoMap ? '#define USE_AOMAP' : '', - parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', - parameters.bumpMap ? '#define USE_BUMPMAP' : '', - parameters.normalMap ? '#define USE_NORMALMAP' : '', - parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '', - parameters.specularMap ? '#define USE_SPECULARMAP' : '', - parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', - parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', - parameters.alphaMap ? '#define USE_ALPHAMAP' : '', - parameters.vertexColors ? '#define USE_COLOR' : '', - - parameters.flatShading ? '#define FLAT_SHADED' : '', - - parameters.skinning ? '#define USE_SKINNING' : '', - parameters.useVertexTexture ? '#define BONE_TEXTURE' : '', - - parameters.morphTargets ? '#define USE_MORPHTARGETS' : '', - parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '', - parameters.doubleSided ? '#define DOUBLE_SIDED' : '', - parameters.flipSided ? '#define FLIP_SIDED' : '', - - parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', - parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', - - parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', - - parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', - parameters.logarithmicDepthBuffer && extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '', - - 'uniform mat4 modelMatrix;', - 'uniform mat4 modelViewMatrix;', - 'uniform mat4 projectionMatrix;', - 'uniform mat4 viewMatrix;', - 'uniform mat3 normalMatrix;', - 'uniform vec3 cameraPosition;', - - 'attribute vec3 position;', - 'attribute vec3 normal;', - 'attribute vec2 uv;', - - '#ifdef USE_COLOR', - - ' attribute vec3 color;', - - '#endif', - - '#ifdef USE_MORPHTARGETS', - - ' attribute vec3 morphTarget0;', - ' attribute vec3 morphTarget1;', - ' attribute vec3 morphTarget2;', - ' attribute vec3 morphTarget3;', - - ' #ifdef USE_MORPHNORMALS', - - ' attribute vec3 morphNormal0;', - ' attribute vec3 morphNormal1;', - ' attribute vec3 morphNormal2;', - ' attribute vec3 morphNormal3;', - - ' #else', - - ' attribute vec3 morphTarget4;', - ' attribute vec3 morphTarget5;', - ' attribute vec3 morphTarget6;', - ' attribute vec3 morphTarget7;', - - ' #endif', - - '#endif', - - '#ifdef USE_SKINNING', - - ' attribute vec4 skinIndex;', - ' attribute vec4 skinWeight;', - - '#endif', - - '\n' - - ].filter( filterEmptyLine ).join( '\n' ); - - prefixFragment = [ - - customExtensions, - - 'precision ' + parameters.precision + ' float;', - 'precision ' + parameters.precision + ' int;', - - '#define SHADER_NAME ' + shader.name, - - customDefines, - - parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest + ( parameters.alphaTest % 1 ? '' : '.0' ) : '', // add '.0' if integer - - '#define GAMMA_FACTOR ' + gammaFactorDefine, - - ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '', - ( parameters.useFog && parameters.fogExp ) ? '#define FOG_EXP2' : '', - - parameters.map ? '#define USE_MAP' : '', - parameters.envMap ? '#define USE_ENVMAP' : '', - parameters.envMap ? '#define ' + envMapTypeDefine : '', - parameters.envMap ? '#define ' + envMapModeDefine : '', - parameters.envMap ? '#define ' + envMapBlendingDefine : '', - parameters.lightMap ? '#define USE_LIGHTMAP' : '', - parameters.aoMap ? '#define USE_AOMAP' : '', - parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', - parameters.bumpMap ? '#define USE_BUMPMAP' : '', - parameters.normalMap ? '#define USE_NORMALMAP' : '', - parameters.specularMap ? '#define USE_SPECULARMAP' : '', - parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', - parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', - parameters.alphaMap ? '#define USE_ALPHAMAP' : '', - parameters.vertexColors ? '#define USE_COLOR' : '', - - parameters.gradientMap ? '#define USE_GRADIENTMAP' : '', - - parameters.flatShading ? '#define FLAT_SHADED' : '', - - parameters.doubleSided ? '#define DOUBLE_SIDED' : '', - parameters.flipSided ? '#define FLIP_SIDED' : '', - - parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', - parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', - - parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '', - - parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '', - - parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', - parameters.logarithmicDepthBuffer && extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '', - - parameters.envMap && extensions.get( 'EXT_shader_texture_lod' ) ? '#define TEXTURE_LOD_EXT' : '', - - 'uniform mat4 viewMatrix;', - 'uniform vec3 cameraPosition;', - - ( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '', - ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below - ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '', - - parameters.dithering ? '#define DITHERING' : '', - - ( parameters.outputEncoding || parameters.mapEncoding || parameters.envMapEncoding || parameters.emissiveMapEncoding ) ? ShaderChunk[ 'encodings_pars_fragment' ] : '', // this code is required here because it is used by the various encoding/decoding function defined below - parameters.mapEncoding ? getTexelDecodingFunction( 'mapTexelToLinear', parameters.mapEncoding ) : '', - parameters.envMapEncoding ? getTexelDecodingFunction( 'envMapTexelToLinear', parameters.envMapEncoding ) : '', - parameters.emissiveMapEncoding ? getTexelDecodingFunction( 'emissiveMapTexelToLinear', parameters.emissiveMapEncoding ) : '', - parameters.outputEncoding ? getTexelEncodingFunction( 'linearToOutputTexel', parameters.outputEncoding ) : '', - - parameters.depthPacking ? '#define DEPTH_PACKING ' + material.depthPacking : '', - - '\n' - - ].filter( filterEmptyLine ).join( '\n' ); - - } - - vertexShader = parseIncludes( vertexShader ); - vertexShader = replaceLightNums( vertexShader, parameters ); - vertexShader = replaceClippingPlaneNums( vertexShader, parameters ); - - fragmentShader = parseIncludes( fragmentShader ); - fragmentShader = replaceLightNums( fragmentShader, parameters ); - fragmentShader = replaceClippingPlaneNums( fragmentShader, parameters ); - - vertexShader = unrollLoops( vertexShader ); - fragmentShader = unrollLoops( fragmentShader ); - - var vertexGlsl = prefixVertex + vertexShader; - var fragmentGlsl = prefixFragment + fragmentShader; - - // console.log( '*VERTEX*', vertexGlsl ); - // console.log( '*FRAGMENT*', fragmentGlsl ); - - var glVertexShader = WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl ); - var glFragmentShader = WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl ); - - gl.attachShader( program, glVertexShader ); - gl.attachShader( program, glFragmentShader ); - - // Force a particular attribute to index 0. - - if ( material.index0AttributeName !== undefined ) { - - gl.bindAttribLocation( program, 0, material.index0AttributeName ); - - } else if ( parameters.morphTargets === true ) { - - // programs with morphTargets displace position out of attribute 0 - gl.bindAttribLocation( program, 0, 'position' ); - - } - - gl.linkProgram( program ); - - var programLog = gl.getProgramInfoLog( program ).trim(); - var vertexLog = gl.getShaderInfoLog( glVertexShader ).trim(); - var fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim(); - - var runnable = true; - var haveDiagnostics = true; - - // console.log( '**VERTEX**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glVertexShader ) ); - // console.log( '**FRAGMENT**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glFragmentShader ) ); - - if ( gl.getProgramParameter( program, gl.LINK_STATUS ) === false ) { - - runnable = false; - - console.error( 'THREE.WebGLProgram: shader error: ', gl.getError(), 'gl.VALIDATE_STATUS', gl.getProgramParameter( program, gl.VALIDATE_STATUS ), 'gl.getProgramInfoLog', programLog, vertexLog, fragmentLog ); - - } else if ( programLog !== '' ) { - - console.warn( 'THREE.WebGLProgram: gl.getProgramInfoLog()', programLog ); - - } else if ( vertexLog === '' || fragmentLog === '' ) { - - haveDiagnostics = false; - - } - - if ( haveDiagnostics ) { - - this.diagnostics = { - - runnable: runnable, - material: material, - - programLog: programLog, - - vertexShader: { - - log: vertexLog, - prefix: prefixVertex - - }, - - fragmentShader: { - - log: fragmentLog, - prefix: prefixFragment - - } - - }; - - } - - // clean up - - gl.deleteShader( glVertexShader ); - gl.deleteShader( glFragmentShader ); - - // set up caching for uniform locations - - var cachedUniforms; - - this.getUniforms = function () { - - if ( cachedUniforms === undefined ) { - - cachedUniforms = new WebGLUniforms( gl, program, renderer ); - - } - - return cachedUniforms; - - }; - - // set up caching for attribute locations - - var cachedAttributes; - - this.getAttributes = function () { - - if ( cachedAttributes === undefined ) { - - cachedAttributes = fetchAttributeLocations( gl, program ); - - } - - return cachedAttributes; - - }; - - // free resource - - this.destroy = function () { - - gl.deleteProgram( program ); - this.program = undefined; - - }; - - // DEPRECATED - - Object.defineProperties( this, { - - uniforms: { - get: function () { - - console.warn( 'THREE.WebGLProgram: .uniforms is now .getUniforms().' ); - return this.getUniforms(); - - } - }, - - attributes: { - get: function () { - - console.warn( 'THREE.WebGLProgram: .attributes is now .getAttributes().' ); - return this.getAttributes(); - - } - } - - } ); - - - // - - this.name = shader.name; - this.id = programIdCount ++; - this.code = code; - this.usedTimes = 1; - this.program = program; - this.vertexShader = glVertexShader; - this.fragmentShader = glFragmentShader; - - return this; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLPrograms( renderer, extensions, capabilities ) { - - var programs = []; - - var shaderIDs = { - MeshDepthMaterial: 'depth', - MeshDistanceMaterial: 'distanceRGBA', - MeshNormalMaterial: 'normal', - MeshBasicMaterial: 'basic', - MeshLambertMaterial: 'lambert', - MeshPhongMaterial: 'phong', - MeshToonMaterial: 'phong', - MeshStandardMaterial: 'physical', - MeshPhysicalMaterial: 'physical', - LineBasicMaterial: 'basic', - LineDashedMaterial: 'dashed', - PointsMaterial: 'points', - ShadowMaterial: 'shadow' - }; - - var parameterNames = [ - "precision", "supportsVertexTextures", "map", "mapEncoding", "envMap", "envMapMode", "envMapEncoding", - "lightMap", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "displacementMap", "specularMap", - "roughnessMap", "metalnessMap", "gradientMap", - "alphaMap", "combine", "vertexColors", "fog", "useFog", "fogExp", - "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning", - "maxBones", "useVertexTexture", "morphTargets", "morphNormals", - "maxMorphTargets", "maxMorphNormals", "premultipliedAlpha", - "numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "numRectAreaLights", - "shadowMapEnabled", "shadowMapType", "toneMapping", 'physicallyCorrectLights', - "alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "numClipIntersection", "depthPacking", "dithering" - ]; - - - function allocateBones( object ) { - - var skeleton = object.skeleton; - var bones = skeleton.bones; - - if ( capabilities.floatVertexTextures ) { - - return 1024; - - } else { - - // default for when object is not specified - // ( for example when prebuilding shader to be used with multiple objects ) - // - // - leave some extra space for other uniforms - // - limit here is ANGLE's 254 max uniform vectors - // (up to 54 should be safe) - - var nVertexUniforms = capabilities.maxVertexUniforms; - var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 ); - - var maxBones = Math.min( nVertexMatrices, bones.length ); - - if ( maxBones < bones.length ) { - - console.warn( 'THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.' ); - return 0; - - } - - return maxBones; - - } - - } - - function getTextureEncodingFromMap( map, gammaOverrideLinear ) { - - var encoding; - - if ( ! map ) { - - encoding = LinearEncoding; - - } else if ( map.isTexture ) { - - encoding = map.encoding; - - } else if ( map.isWebGLRenderTarget ) { - - console.warn( "THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead." ); - encoding = map.texture.encoding; - - } - - // add backwards compatibility for WebGLRenderer.gammaInput/gammaOutput parameter, should probably be removed at some point. - if ( encoding === LinearEncoding && gammaOverrideLinear ) { - - encoding = GammaEncoding; - - } - - return encoding; - - } - - this.getParameters = function ( material, lights, shadows, fog, nClipPlanes, nClipIntersection, object ) { - - var shaderID = shaderIDs[ material.type ]; - - // heuristics to create shader parameters according to lights in the scene - // (not to blow over maxLights budget) - - var maxBones = object.isSkinnedMesh ? allocateBones( object ) : 0; - var precision = capabilities.precision; - - if ( material.precision !== null ) { - - precision = capabilities.getMaxPrecision( material.precision ); - - if ( precision !== material.precision ) { - - console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' ); - - } - - } - - var currentRenderTarget = renderer.getRenderTarget(); - - var parameters = { - - shaderID: shaderID, - - precision: precision, - supportsVertexTextures: capabilities.vertexTextures, - outputEncoding: getTextureEncodingFromMap( ( ! currentRenderTarget ) ? null : currentRenderTarget.texture, renderer.gammaOutput ), - map: !! material.map, - mapEncoding: getTextureEncodingFromMap( material.map, renderer.gammaInput ), - envMap: !! material.envMap, - envMapMode: material.envMap && material.envMap.mapping, - envMapEncoding: getTextureEncodingFromMap( material.envMap, renderer.gammaInput ), - envMapCubeUV: ( !! material.envMap ) && ( ( material.envMap.mapping === CubeUVReflectionMapping ) || ( material.envMap.mapping === CubeUVRefractionMapping ) ), - lightMap: !! material.lightMap, - aoMap: !! material.aoMap, - emissiveMap: !! material.emissiveMap, - emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap, renderer.gammaInput ), - bumpMap: !! material.bumpMap, - normalMap: !! material.normalMap, - displacementMap: !! material.displacementMap, - roughnessMap: !! material.roughnessMap, - metalnessMap: !! material.metalnessMap, - specularMap: !! material.specularMap, - alphaMap: !! material.alphaMap, - - gradientMap: !! material.gradientMap, - - combine: material.combine, - - vertexColors: material.vertexColors, - - fog: !! fog, - useFog: material.fog, - fogExp: ( fog && fog.isFogExp2 ), - - flatShading: material.flatShading, - - sizeAttenuation: material.sizeAttenuation, - logarithmicDepthBuffer: capabilities.logarithmicDepthBuffer, - - skinning: material.skinning && maxBones > 0, - maxBones: maxBones, - useVertexTexture: capabilities.floatVertexTextures, - - morphTargets: material.morphTargets, - morphNormals: material.morphNormals, - maxMorphTargets: renderer.maxMorphTargets, - maxMorphNormals: renderer.maxMorphNormals, - - numDirLights: lights.directional.length, - numPointLights: lights.point.length, - numSpotLights: lights.spot.length, - numRectAreaLights: lights.rectArea.length, - numHemiLights: lights.hemi.length, - - numClippingPlanes: nClipPlanes, - numClipIntersection: nClipIntersection, - - dithering: material.dithering, - - shadowMapEnabled: renderer.shadowMap.enabled && object.receiveShadow && shadows.length > 0, - shadowMapType: renderer.shadowMap.type, - - toneMapping: renderer.toneMapping, - physicallyCorrectLights: renderer.physicallyCorrectLights, - - premultipliedAlpha: material.premultipliedAlpha, - - alphaTest: material.alphaTest, - doubleSided: material.side === DoubleSide, - flipSided: material.side === BackSide, - - depthPacking: ( material.depthPacking !== undefined ) ? material.depthPacking : false - - }; - - return parameters; - - }; - - this.getProgramCode = function ( material, parameters ) { - - var array = []; - - if ( parameters.shaderID ) { - - array.push( parameters.shaderID ); - - } else { - - array.push( material.fragmentShader ); - array.push( material.vertexShader ); - - } - - if ( material.defines !== undefined ) { - - for ( var name in material.defines ) { - - array.push( name ); - array.push( material.defines[ name ] ); - - } - - } - - for ( var i = 0; i < parameterNames.length; i ++ ) { - - array.push( parameters[ parameterNames[ i ] ] ); - - } - - array.push( material.onBeforeCompile.toString() ); - - array.push( renderer.gammaOutput ); - - return array.join(); - - }; - - this.acquireProgram = function ( material, shader, parameters, code ) { - - var program; - - // Check if code has been already compiled - for ( var p = 0, pl = programs.length; p < pl; p ++ ) { - - var programInfo = programs[ p ]; - - if ( programInfo.code === code ) { - - program = programInfo; - ++ program.usedTimes; - - break; - - } - - } - - if ( program === undefined ) { - - program = new WebGLProgram( renderer, extensions, code, material, shader, parameters ); - programs.push( program ); - - } - - return program; - - }; - - this.releaseProgram = function ( program ) { - - if ( -- program.usedTimes === 0 ) { - - // Remove from unordered set - var i = programs.indexOf( program ); - programs[ i ] = programs[ programs.length - 1 ]; - programs.pop(); - - // Free WebGL resources - program.destroy(); - - } - - }; - - // Exposed for resource monitoring & error feedback via renderer.info: - this.programs = programs; - - } - - /** - * @author fordacious / fordacious.github.io - */ - - function WebGLProperties() { - - var properties = new WeakMap(); - - function get( object ) { - - var map = properties.get( object ); - - if ( map === undefined ) { - - map = {}; - properties.set( object, map ); - - } - - return map; - - } - - function remove( object ) { - - properties.delete( object ); - - } - - function update( object, key, value ) { - - properties.get( object )[ key ] = value; - - } - - function dispose() { - - properties = new WeakMap(); - - } - - return { - get: get, - remove: remove, - update: update, - dispose: dispose - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function painterSortStable( a, b ) { - - if ( a.renderOrder !== b.renderOrder ) { - - return a.renderOrder - b.renderOrder; - - } else if ( a.program && b.program && a.program !== b.program ) { - - return a.program.id - b.program.id; - - } else if ( a.material.id !== b.material.id ) { - - return a.material.id - b.material.id; - - } else if ( a.z !== b.z ) { - - return a.z - b.z; - - } else { - - return a.id - b.id; - - } - - } - - function reversePainterSortStable( a, b ) { - - if ( a.renderOrder !== b.renderOrder ) { - - return a.renderOrder - b.renderOrder; - - } if ( a.z !== b.z ) { - - return b.z - a.z; - - } else { - - return a.id - b.id; - - } - - } - - function WebGLRenderList() { - - var renderItems = []; - var renderItemsIndex = 0; - - var opaque = []; - var transparent = []; - - function init() { - - renderItemsIndex = 0; - - opaque.length = 0; - transparent.length = 0; - - } - - function push( object, geometry, material, z, group ) { - - var renderItem = renderItems[ renderItemsIndex ]; - - if ( renderItem === undefined ) { - - renderItem = { - id: object.id, - object: object, - geometry: geometry, - material: material, - program: material.program, - renderOrder: object.renderOrder, - z: z, - group: group - }; - - renderItems[ renderItemsIndex ] = renderItem; - - } else { - - renderItem.id = object.id; - renderItem.object = object; - renderItem.geometry = geometry; - renderItem.material = material; - renderItem.program = material.program; - renderItem.renderOrder = object.renderOrder; - renderItem.z = z; - renderItem.group = group; - - } - - ( material.transparent === true ? transparent : opaque ).push( renderItem ); - - renderItemsIndex ++; - - } - - function sort() { - - if ( opaque.length > 1 ) opaque.sort( painterSortStable ); - if ( transparent.length > 1 ) transparent.sort( reversePainterSortStable ); - - } - - return { - opaque: opaque, - transparent: transparent, - - init: init, - push: push, - - sort: sort - }; - - } - - function WebGLRenderLists() { - - var lists = {}; - - function get( scene, camera ) { - - var hash = scene.id + ',' + camera.id; - var list = lists[ hash ]; - - if ( list === undefined ) { - - // console.log( 'THREE.WebGLRenderLists:', hash ); - - list = new WebGLRenderList(); - lists[ hash ] = list; - - } - - return list; - - } - - function dispose() { - - lists = {}; - - } - - return { - get: get, - dispose: dispose - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function UniformsCache() { - - var lights = {}; - - return { - - get: function ( light ) { - - if ( lights[ light.id ] !== undefined ) { - - return lights[ light.id ]; - - } - - var uniforms; - - switch ( light.type ) { - - case 'DirectionalLight': - uniforms = { - direction: new Vector3(), - color: new Color(), - - shadow: false, - shadowBias: 0, - shadowRadius: 1, - shadowMapSize: new Vector2() - }; - break; - - case 'SpotLight': - uniforms = { - position: new Vector3(), - direction: new Vector3(), - color: new Color(), - distance: 0, - coneCos: 0, - penumbraCos: 0, - decay: 0, - - shadow: false, - shadowBias: 0, - shadowRadius: 1, - shadowMapSize: new Vector2() - }; - break; - - case 'PointLight': - uniforms = { - position: new Vector3(), - color: new Color(), - distance: 0, - decay: 0, - - shadow: false, - shadowBias: 0, - shadowRadius: 1, - shadowMapSize: new Vector2(), - shadowCameraNear: 1, - shadowCameraFar: 1000 - }; - break; - - case 'HemisphereLight': - uniforms = { - direction: new Vector3(), - skyColor: new Color(), - groundColor: new Color() - }; - break; - - case 'RectAreaLight': - uniforms = { - color: new Color(), - position: new Vector3(), - halfWidth: new Vector3(), - halfHeight: new Vector3() - // TODO (abelnation): set RectAreaLight shadow uniforms - }; - break; - - } - - lights[ light.id ] = uniforms; - - return uniforms; - - } - - }; - - } - - var count = 0; - - function WebGLLights() { - - var cache = new UniformsCache(); - - var state = { - - id: count ++, - - hash: '', - - ambient: [ 0, 0, 0 ], - directional: [], - directionalShadowMap: [], - directionalShadowMatrix: [], - spot: [], - spotShadowMap: [], - spotShadowMatrix: [], - rectArea: [], - point: [], - pointShadowMap: [], - pointShadowMatrix: [], - hemi: [] - - }; - - var vector3 = new Vector3(); - var matrix4 = new Matrix4(); - var matrix42 = new Matrix4(); - - function setup( lights, shadows, camera ) { - - var r = 0, g = 0, b = 0; - - var directionalLength = 0; - var pointLength = 0; - var spotLength = 0; - var rectAreaLength = 0; - var hemiLength = 0; - - var viewMatrix = camera.matrixWorldInverse; - - for ( var i = 0, l = lights.length; i < l; i ++ ) { - - var light = lights[ i ]; - - var color = light.color; - var intensity = light.intensity; - var distance = light.distance; - - var shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null; - - if ( light.isAmbientLight ) { - - r += color.r * intensity; - g += color.g * intensity; - b += color.b * intensity; - - } else if ( light.isDirectionalLight ) { - - var uniforms = cache.get( light ); - - uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); - uniforms.direction.setFromMatrixPosition( light.matrixWorld ); - vector3.setFromMatrixPosition( light.target.matrixWorld ); - uniforms.direction.sub( vector3 ); - uniforms.direction.transformDirection( viewMatrix ); - - uniforms.shadow = light.castShadow; - - if ( light.castShadow ) { - - var shadow = light.shadow; - - uniforms.shadowBias = shadow.bias; - uniforms.shadowRadius = shadow.radius; - uniforms.shadowMapSize = shadow.mapSize; - - } - - state.directionalShadowMap[ directionalLength ] = shadowMap; - state.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix; - state.directional[ directionalLength ] = uniforms; - - directionalLength ++; - - } else if ( light.isSpotLight ) { - - var uniforms = cache.get( light ); - - uniforms.position.setFromMatrixPosition( light.matrixWorld ); - uniforms.position.applyMatrix4( viewMatrix ); - - uniforms.color.copy( color ).multiplyScalar( intensity ); - uniforms.distance = distance; - - uniforms.direction.setFromMatrixPosition( light.matrixWorld ); - vector3.setFromMatrixPosition( light.target.matrixWorld ); - uniforms.direction.sub( vector3 ); - uniforms.direction.transformDirection( viewMatrix ); - - uniforms.coneCos = Math.cos( light.angle ); - uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) ); - uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay; - - uniforms.shadow = light.castShadow; - - if ( light.castShadow ) { - - var shadow = light.shadow; - - uniforms.shadowBias = shadow.bias; - uniforms.shadowRadius = shadow.radius; - uniforms.shadowMapSize = shadow.mapSize; - - } - - state.spotShadowMap[ spotLength ] = shadowMap; - state.spotShadowMatrix[ spotLength ] = light.shadow.matrix; - state.spot[ spotLength ] = uniforms; - - spotLength ++; - - } else if ( light.isRectAreaLight ) { - - var uniforms = cache.get( light ); - - // (a) intensity is the total visible light emitted - //uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) ); - - // (b) intensity is the brightness of the light - uniforms.color.copy( color ).multiplyScalar( intensity ); - - uniforms.position.setFromMatrixPosition( light.matrixWorld ); - uniforms.position.applyMatrix4( viewMatrix ); - - // extract local rotation of light to derive width/height half vectors - matrix42.identity(); - matrix4.copy( light.matrixWorld ); - matrix4.premultiply( viewMatrix ); - matrix42.extractRotation( matrix4 ); - - uniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 ); - uniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 ); - - uniforms.halfWidth.applyMatrix4( matrix42 ); - uniforms.halfHeight.applyMatrix4( matrix42 ); - - // TODO (abelnation): RectAreaLight distance? - // uniforms.distance = distance; - - state.rectArea[ rectAreaLength ] = uniforms; - - rectAreaLength ++; - - } else if ( light.isPointLight ) { - - var uniforms = cache.get( light ); - - uniforms.position.setFromMatrixPosition( light.matrixWorld ); - uniforms.position.applyMatrix4( viewMatrix ); - - uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); - uniforms.distance = light.distance; - uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay; - - uniforms.shadow = light.castShadow; - - if ( light.castShadow ) { - - var shadow = light.shadow; - - uniforms.shadowBias = shadow.bias; - uniforms.shadowRadius = shadow.radius; - uniforms.shadowMapSize = shadow.mapSize; - uniforms.shadowCameraNear = shadow.camera.near; - uniforms.shadowCameraFar = shadow.camera.far; - - } - - state.pointShadowMap[ pointLength ] = shadowMap; - state.pointShadowMatrix[ pointLength ] = light.shadow.matrix; - state.point[ pointLength ] = uniforms; - - pointLength ++; - - } else if ( light.isHemisphereLight ) { - - var uniforms = cache.get( light ); - - uniforms.direction.setFromMatrixPosition( light.matrixWorld ); - uniforms.direction.transformDirection( viewMatrix ); - uniforms.direction.normalize(); - - uniforms.skyColor.copy( light.color ).multiplyScalar( intensity ); - uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity ); - - state.hemi[ hemiLength ] = uniforms; - - hemiLength ++; - - } - - } - - state.ambient[ 0 ] = r; - state.ambient[ 1 ] = g; - state.ambient[ 2 ] = b; - - state.directional.length = directionalLength; - state.spot.length = spotLength; - state.rectArea.length = rectAreaLength; - state.point.length = pointLength; - state.hemi.length = hemiLength; - - state.hash = state.id + ',' + directionalLength + ',' + pointLength + ',' + spotLength + ',' + rectAreaLength + ',' + hemiLength + ',' + shadows.length; - - } - - return { - setup: setup, - state: state - }; - - } - - /** - * @author Mugen87 / https://github.com/Mugen87 - */ - - function WebGLRenderState() { - - var lights = new WebGLLights(); - - var lightsArray = []; - var shadowsArray = []; - var spritesArray = []; - - function init() { - - lightsArray.length = 0; - shadowsArray.length = 0; - spritesArray.length = 0; - - } - - function pushLight( light ) { - - lightsArray.push( light ); - - } - - function pushShadow( shadowLight ) { - - shadowsArray.push( shadowLight ); - - } - - function pushSprite( shadowLight ) { - - spritesArray.push( shadowLight ); - - } - - function setupLights( camera ) { - - lights.setup( lightsArray, shadowsArray, camera ); - - } - - var state = { - lightsArray: lightsArray, - shadowsArray: shadowsArray, - spritesArray: spritesArray, - - lights: lights - }; - - return { - init: init, - state: state, - setupLights: setupLights, - - pushLight: pushLight, - pushShadow: pushShadow, - pushSprite: pushSprite - }; - - } - - function WebGLRenderStates() { - - var renderStates = {}; - - function get( scene, camera ) { - - var hash = scene.id + ',' + camera.id; - - var renderState = renderStates[ hash ]; - - if ( renderState === undefined ) { - - renderState = new WebGLRenderState(); - renderStates[ hash ] = renderState; - - } - - return renderState; - - } - - function dispose() { - - renderStates = {}; - - } - - return { - get: get, - dispose: dispose - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author bhouston / https://clara.io - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * - * opacity: <float>, - * - * map: new THREE.Texture( <Image> ), - * - * alphaMap: new THREE.Texture( <Image> ), - * - * displacementMap: new THREE.Texture( <Image> ), - * displacementScale: <float>, - * displacementBias: <float>, - * - * wireframe: <boolean>, - * wireframeLinewidth: <float> - * } - */ - - function MeshDepthMaterial( parameters ) { - - Material.call( this ); - - this.type = 'MeshDepthMaterial'; - - this.depthPacking = BasicDepthPacking; - - this.skinning = false; - this.morphTargets = false; - - this.map = null; - - this.alphaMap = null; - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.wireframe = false; - this.wireframeLinewidth = 1; - - this.fog = false; - this.lights = false; - - this.setValues( parameters ); - - } - - MeshDepthMaterial.prototype = Object.create( Material.prototype ); - MeshDepthMaterial.prototype.constructor = MeshDepthMaterial; - - MeshDepthMaterial.prototype.isMeshDepthMaterial = true; - - MeshDepthMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.depthPacking = source.depthPacking; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - - this.map = source.map; - - this.alphaMap = source.alphaMap; - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - - return this; - - }; - - /** - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * - * referencePosition: <float>, - * nearDistance: <float>, - * farDistance: <float>, - * - * skinning: <bool>, - * morphTargets: <bool>, - * - * map: new THREE.Texture( <Image> ), - * - * alphaMap: new THREE.Texture( <Image> ), - * - * displacementMap: new THREE.Texture( <Image> ), - * displacementScale: <float>, - * displacementBias: <float> - * - * } - */ - - function MeshDistanceMaterial( parameters ) { - - Material.call( this ); - - this.type = 'MeshDistanceMaterial'; - - this.referencePosition = new Vector3(); - this.nearDistance = 1; - this.farDistance = 1000; - - this.skinning = false; - this.morphTargets = false; - - this.map = null; - - this.alphaMap = null; - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.fog = false; - this.lights = false; - - this.setValues( parameters ); - - } - - MeshDistanceMaterial.prototype = Object.create( Material.prototype ); - MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial; - - MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true; - - MeshDistanceMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.referencePosition.copy( source.referencePosition ); - this.nearDistance = source.nearDistance; - this.farDistance = source.farDistance; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - - this.map = source.map; - - this.alphaMap = source.alphaMap; - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - return this; - - }; - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLShadowMap( _renderer, _objects, maxTextureSize ) { - - var _frustum = new Frustum(), - _projScreenMatrix = new Matrix4(), - - _shadowMapSize = new Vector2(), - _maxShadowMapSize = new Vector2( maxTextureSize, maxTextureSize ), - - _lookTarget = new Vector3(), - _lightPositionWorld = new Vector3(), - - _MorphingFlag = 1, - _SkinningFlag = 2, - - _NumberOfMaterialVariants = ( _MorphingFlag | _SkinningFlag ) + 1, - - _depthMaterials = new Array( _NumberOfMaterialVariants ), - _distanceMaterials = new Array( _NumberOfMaterialVariants ), - - _materialCache = {}; - - var shadowSide = { 0: BackSide, 1: FrontSide, 2: DoubleSide }; - - var cubeDirections = [ - new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ), - new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 ) - ]; - - var cubeUps = [ - new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), - new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 ) - ]; - - var cube2DViewPorts = [ - new Vector4(), new Vector4(), new Vector4(), - new Vector4(), new Vector4(), new Vector4() - ]; - - // init - - for ( var i = 0; i !== _NumberOfMaterialVariants; ++ i ) { - - var useMorphing = ( i & _MorphingFlag ) !== 0; - var useSkinning = ( i & _SkinningFlag ) !== 0; - - var depthMaterial = new MeshDepthMaterial( { - - depthPacking: RGBADepthPacking, - - morphTargets: useMorphing, - skinning: useSkinning - - } ); - - _depthMaterials[ i ] = depthMaterial; - - // - - var distanceMaterial = new MeshDistanceMaterial( { - - morphTargets: useMorphing, - skinning: useSkinning - - } ); - - _distanceMaterials[ i ] = distanceMaterial; - - } - - // - - var scope = this; - - this.enabled = false; - - this.autoUpdate = true; - this.needsUpdate = false; - - this.type = PCFShadowMap; - - this.render = function ( lights, scene, camera ) { - - if ( scope.enabled === false ) return; - if ( scope.autoUpdate === false && scope.needsUpdate === false ) return; - - if ( lights.length === 0 ) return; - - // TODO Clean up (needed in case of contextlost) - var _gl = _renderer.context; - var _state = _renderer.state; - - // Set GL state for depth map. - _state.disable( _gl.BLEND ); - _state.buffers.color.setClear( 1, 1, 1, 1 ); - _state.buffers.depth.setTest( true ); - _state.setScissorTest( false ); - - // render depth map - - var faceCount; - - for ( var i = 0, il = lights.length; i < il; i ++ ) { - - var light = lights[ i ]; - var shadow = light.shadow; - var isPointLight = light && light.isPointLight; - - if ( shadow === undefined ) { - - console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' ); - continue; - - } - - var shadowCamera = shadow.camera; - - _shadowMapSize.copy( shadow.mapSize ); - _shadowMapSize.min( _maxShadowMapSize ); - - if ( isPointLight ) { - - var vpWidth = _shadowMapSize.x; - var vpHeight = _shadowMapSize.y; - - // These viewports map a cube-map onto a 2D texture with the - // following orientation: - // - // xzXZ - // y Y - // - // X - Positive x direction - // x - Negative x direction - // Y - Positive y direction - // y - Negative y direction - // Z - Positive z direction - // z - Negative z direction - - // positive X - cube2DViewPorts[ 0 ].set( vpWidth * 2, vpHeight, vpWidth, vpHeight ); - // negative X - cube2DViewPorts[ 1 ].set( 0, vpHeight, vpWidth, vpHeight ); - // positive Z - cube2DViewPorts[ 2 ].set( vpWidth * 3, vpHeight, vpWidth, vpHeight ); - // negative Z - cube2DViewPorts[ 3 ].set( vpWidth, vpHeight, vpWidth, vpHeight ); - // positive Y - cube2DViewPorts[ 4 ].set( vpWidth * 3, 0, vpWidth, vpHeight ); - // negative Y - cube2DViewPorts[ 5 ].set( vpWidth, 0, vpWidth, vpHeight ); - - _shadowMapSize.x *= 4.0; - _shadowMapSize.y *= 2.0; - - } - - if ( shadow.map === null ) { - - var pars = { minFilter: NearestFilter, magFilter: NearestFilter, format: RGBAFormat }; - - shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars ); - shadow.map.texture.name = light.name + ".shadowMap"; - - shadowCamera.updateProjectionMatrix(); - - } - - if ( shadow.isSpotLightShadow ) { - - shadow.update( light ); - - } - - var shadowMap = shadow.map; - var shadowMatrix = shadow.matrix; - - _lightPositionWorld.setFromMatrixPosition( light.matrixWorld ); - shadowCamera.position.copy( _lightPositionWorld ); - - if ( isPointLight ) { - - faceCount = 6; - - // for point lights we set the shadow matrix to be a translation-only matrix - // equal to inverse of the light's position - - shadowMatrix.makeTranslation( - _lightPositionWorld.x, - _lightPositionWorld.y, - _lightPositionWorld.z ); - - } else { - - faceCount = 1; - - _lookTarget.setFromMatrixPosition( light.target.matrixWorld ); - shadowCamera.lookAt( _lookTarget ); - shadowCamera.updateMatrixWorld(); - - // compute shadow matrix - - shadowMatrix.set( - 0.5, 0.0, 0.0, 0.5, - 0.0, 0.5, 0.0, 0.5, - 0.0, 0.0, 0.5, 0.5, - 0.0, 0.0, 0.0, 1.0 - ); - - shadowMatrix.multiply( shadowCamera.projectionMatrix ); - shadowMatrix.multiply( shadowCamera.matrixWorldInverse ); - - } - - _renderer.setRenderTarget( shadowMap ); - _renderer.clear(); - - // render shadow map for each cube face (if omni-directional) or - // run a single pass if not - - for ( var face = 0; face < faceCount; face ++ ) { - - if ( isPointLight ) { - - _lookTarget.copy( shadowCamera.position ); - _lookTarget.add( cubeDirections[ face ] ); - shadowCamera.up.copy( cubeUps[ face ] ); - shadowCamera.lookAt( _lookTarget ); - shadowCamera.updateMatrixWorld(); - - var vpDimensions = cube2DViewPorts[ face ]; - _state.viewport( vpDimensions ); - - } - - // update camera matrices and frustum - - _projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse ); - _frustum.setFromMatrix( _projScreenMatrix ); - - // set object matrices & frustum culling - - renderObject( scene, camera, shadowCamera, isPointLight ); - - } - - } - - scope.needsUpdate = false; - - }; - - function getDepthMaterial( object, material, isPointLight, lightPositionWorld, shadowCameraNear, shadowCameraFar ) { - - var geometry = object.geometry; - - var result = null; - - var materialVariants = _depthMaterials; - var customMaterial = object.customDepthMaterial; - - if ( isPointLight ) { - - materialVariants = _distanceMaterials; - customMaterial = object.customDistanceMaterial; - - } - - if ( ! customMaterial ) { - - var useMorphing = false; - - if ( material.morphTargets ) { - - if ( geometry && geometry.isBufferGeometry ) { - - useMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0; - - } else if ( geometry && geometry.isGeometry ) { - - useMorphing = geometry.morphTargets && geometry.morphTargets.length > 0; - - } - - } - - if ( object.isSkinnedMesh && material.skinning === false ) { - - console.warn( 'THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:', object ); - - } - - var useSkinning = object.isSkinnedMesh && material.skinning; - - var variantIndex = 0; - - if ( useMorphing ) variantIndex |= _MorphingFlag; - if ( useSkinning ) variantIndex |= _SkinningFlag; - - result = materialVariants[ variantIndex ]; - - } else { - - result = customMaterial; - - } - - if ( _renderer.localClippingEnabled && - material.clipShadows === true && - material.clippingPlanes.length !== 0 ) { - - // in this case we need a unique material instance reflecting the - // appropriate state - - var keyA = result.uuid, keyB = material.uuid; - - var materialsForVariant = _materialCache[ keyA ]; - - if ( materialsForVariant === undefined ) { - - materialsForVariant = {}; - _materialCache[ keyA ] = materialsForVariant; - - } - - var cachedMaterial = materialsForVariant[ keyB ]; - - if ( cachedMaterial === undefined ) { - - cachedMaterial = result.clone(); - materialsForVariant[ keyB ] = cachedMaterial; - - } - - result = cachedMaterial; - - } - - result.visible = material.visible; - result.wireframe = material.wireframe; - - result.side = ( material.shadowSide != null ) ? material.shadowSide : shadowSide[ material.side ]; - - result.clipShadows = material.clipShadows; - result.clippingPlanes = material.clippingPlanes; - result.clipIntersection = material.clipIntersection; - - result.wireframeLinewidth = material.wireframeLinewidth; - result.linewidth = material.linewidth; - - if ( isPointLight && result.isMeshDistanceMaterial ) { - - result.referencePosition.copy( lightPositionWorld ); - result.nearDistance = shadowCameraNear; - result.farDistance = shadowCameraFar; - - } - - return result; - - } - - function renderObject( object, camera, shadowCamera, isPointLight ) { - - if ( object.visible === false ) return; - - var visible = object.layers.test( camera.layers ); - - if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) { - - if ( object.castShadow && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) { - - object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld ); - - var geometry = _objects.update( object ); - var material = object.material; - - if ( Array.isArray( material ) ) { - - var groups = geometry.groups; - - for ( var k = 0, kl = groups.length; k < kl; k ++ ) { - - var group = groups[ k ]; - var groupMaterial = material[ group.materialIndex ]; - - if ( groupMaterial && groupMaterial.visible ) { - - var depthMaterial = getDepthMaterial( object, groupMaterial, isPointLight, _lightPositionWorld, shadowCamera.near, shadowCamera.far ); - _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group ); - - } - - } - - } else if ( material.visible ) { - - var depthMaterial = getDepthMaterial( object, material, isPointLight, _lightPositionWorld, shadowCamera.near, shadowCamera.far ); - _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null ); - - } - - } - - } - - var children = object.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - renderObject( children[ i ], camera, shadowCamera, isPointLight ); - - } - - } - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { - - Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); - - this.needsUpdate = true; - - } - - CanvasTexture.prototype = Object.create( Texture.prototype ); - CanvasTexture.prototype.constructor = CanvasTexture; - CanvasTexture.prototype.isCanvasTexture = true; - - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - */ - - function WebGLSpriteRenderer( renderer, gl, state, textures, capabilities ) { - - var vertexBuffer, elementBuffer; - var program, attributes, uniforms; - - var texture; - - // decompose matrixWorld - - var spritePosition = new Vector3(); - var spriteRotation = new Quaternion(); - var spriteScale = new Vector3(); - - function init() { - - var vertices = new Float32Array( [ - - 0.5, - 0.5, 0, 0, - 0.5, - 0.5, 1, 0, - 0.5, 0.5, 1, 1, - - 0.5, 0.5, 0, 1 - ] ); - - var faces = new Uint16Array( [ - 0, 1, 2, - 0, 2, 3 - ] ); - - vertexBuffer = gl.createBuffer(); - elementBuffer = gl.createBuffer(); - - gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer ); - gl.bufferData( gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW ); - - gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer ); - gl.bufferData( gl.ELEMENT_ARRAY_BUFFER, faces, gl.STATIC_DRAW ); - - program = createProgram(); - - attributes = { - position: gl.getAttribLocation( program, 'position' ), - uv: gl.getAttribLocation( program, 'uv' ) - }; - - uniforms = { - uvOffset: gl.getUniformLocation( program, 'uvOffset' ), - uvScale: gl.getUniformLocation( program, 'uvScale' ), - - rotation: gl.getUniformLocation( program, 'rotation' ), - center: gl.getUniformLocation( program, 'center' ), - scale: gl.getUniformLocation( program, 'scale' ), - - color: gl.getUniformLocation( program, 'color' ), - map: gl.getUniformLocation( program, 'map' ), - opacity: gl.getUniformLocation( program, 'opacity' ), - - modelViewMatrix: gl.getUniformLocation( program, 'modelViewMatrix' ), - projectionMatrix: gl.getUniformLocation( program, 'projectionMatrix' ), - - fogType: gl.getUniformLocation( program, 'fogType' ), - fogDensity: gl.getUniformLocation( program, 'fogDensity' ), - fogNear: gl.getUniformLocation( program, 'fogNear' ), - fogFar: gl.getUniformLocation( program, 'fogFar' ), - fogColor: gl.getUniformLocation( program, 'fogColor' ), - fogDepth: gl.getUniformLocation( program, 'fogDepth' ), - - alphaTest: gl.getUniformLocation( program, 'alphaTest' ) - }; - - var canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); - canvas.width = 8; - canvas.height = 8; - - var context = canvas.getContext( '2d' ); - context.fillStyle = 'white'; - context.fillRect( 0, 0, 8, 8 ); - - texture = new CanvasTexture( canvas ); - - } - - this.render = function ( sprites, scene, camera ) { - - if ( sprites.length === 0 ) return; - - // setup gl - - if ( program === undefined ) { - - init(); - - } - - state.useProgram( program ); - - state.initAttributes(); - state.enableAttribute( attributes.position ); - state.enableAttribute( attributes.uv ); - state.disableUnusedAttributes(); - - state.disable( gl.CULL_FACE ); - state.enable( gl.BLEND ); - - gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer ); - gl.vertexAttribPointer( attributes.position, 2, gl.FLOAT, false, 2 * 8, 0 ); - gl.vertexAttribPointer( attributes.uv, 2, gl.FLOAT, false, 2 * 8, 8 ); - - gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer ); - - gl.uniformMatrix4fv( uniforms.projectionMatrix, false, camera.projectionMatrix.elements ); - - state.activeTexture( gl.TEXTURE0 ); - gl.uniform1i( uniforms.map, 0 ); - - var oldFogType = 0; - var sceneFogType = 0; - var fog = scene.fog; - - if ( fog ) { - - gl.uniform3f( uniforms.fogColor, fog.color.r, fog.color.g, fog.color.b ); - - if ( fog.isFog ) { - - gl.uniform1f( uniforms.fogNear, fog.near ); - gl.uniform1f( uniforms.fogFar, fog.far ); - - gl.uniform1i( uniforms.fogType, 1 ); - oldFogType = 1; - sceneFogType = 1; - - } else if ( fog.isFogExp2 ) { - - gl.uniform1f( uniforms.fogDensity, fog.density ); - - gl.uniform1i( uniforms.fogType, 2 ); - oldFogType = 2; - sceneFogType = 2; - - } - - } else { - - gl.uniform1i( uniforms.fogType, 0 ); - oldFogType = 0; - sceneFogType = 0; - - } - - - // update positions and sort - - for ( var i = 0, l = sprites.length; i < l; i ++ ) { - - var sprite = sprites[ i ]; - - sprite.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, sprite.matrixWorld ); - sprite.z = - sprite.modelViewMatrix.elements[ 14 ]; - - } - - sprites.sort( painterSortStable ); - - // render all sprites - - var scale = []; - var center = []; - - for ( var i = 0, l = sprites.length; i < l; i ++ ) { - - var sprite = sprites[ i ]; - var material = sprite.material; - - if ( material.visible === false ) continue; - - sprite.onBeforeRender( renderer, scene, camera, undefined, material, undefined ); - - gl.uniform1f( uniforms.alphaTest, material.alphaTest ); - gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, sprite.modelViewMatrix.elements ); - - sprite.matrixWorld.decompose( spritePosition, spriteRotation, spriteScale ); - - scale[ 0 ] = spriteScale.x; - scale[ 1 ] = spriteScale.y; - - center[ 0 ] = sprite.center.x - 0.5; - center[ 1 ] = sprite.center.y - 0.5; - - var fogType = 0; - - if ( scene.fog && material.fog ) { - - fogType = sceneFogType; - - } - - if ( oldFogType !== fogType ) { - - gl.uniform1i( uniforms.fogType, fogType ); - oldFogType = fogType; - - } - - if ( material.map !== null ) { - - gl.uniform2f( uniforms.uvOffset, material.map.offset.x, material.map.offset.y ); - gl.uniform2f( uniforms.uvScale, material.map.repeat.x, material.map.repeat.y ); - - } else { - - gl.uniform2f( uniforms.uvOffset, 0, 0 ); - gl.uniform2f( uniforms.uvScale, 1, 1 ); - - } - - gl.uniform1f( uniforms.opacity, material.opacity ); - gl.uniform3f( uniforms.color, material.color.r, material.color.g, material.color.b ); - - gl.uniform1f( uniforms.rotation, material.rotation ); - gl.uniform2fv( uniforms.center, center ); - gl.uniform2fv( uniforms.scale, scale ); - - state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha ); - state.buffers.depth.setTest( material.depthTest ); - state.buffers.depth.setMask( material.depthWrite ); - state.buffers.color.setMask( material.colorWrite ); - - textures.setTexture2D( material.map || texture, 0 ); - - gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 ); - - sprite.onAfterRender( renderer, scene, camera, undefined, material, undefined ); - - } - - // restore gl - - state.enable( gl.CULL_FACE ); - - state.reset(); - - }; - - function createProgram() { - - var program = gl.createProgram(); - - var vertexShader = gl.createShader( gl.VERTEX_SHADER ); - var fragmentShader = gl.createShader( gl.FRAGMENT_SHADER ); - - gl.shaderSource( vertexShader, [ - - 'precision ' + capabilities.precision + ' float;', - - '#define SHADER_NAME ' + 'SpriteMaterial', - - 'uniform mat4 modelViewMatrix;', - 'uniform mat4 projectionMatrix;', - 'uniform float rotation;', - 'uniform vec2 center;', - 'uniform vec2 scale;', - 'uniform vec2 uvOffset;', - 'uniform vec2 uvScale;', - - 'attribute vec2 position;', - 'attribute vec2 uv;', - - 'varying vec2 vUV;', - 'varying float fogDepth;', - - 'void main() {', - - ' vUV = uvOffset + uv * uvScale;', - - ' vec2 alignedPosition = ( position - center ) * scale;', - - ' vec2 rotatedPosition;', - ' rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;', - ' rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;', - - ' vec4 mvPosition;', - - ' mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );', - ' mvPosition.xy += rotatedPosition;', - - ' gl_Position = projectionMatrix * mvPosition;', - - ' fogDepth = - mvPosition.z;', - - '}' - - ].join( '\n' ) ); - - gl.shaderSource( fragmentShader, [ - - 'precision ' + capabilities.precision + ' float;', - - '#define SHADER_NAME ' + 'SpriteMaterial', - - 'uniform vec3 color;', - 'uniform sampler2D map;', - 'uniform float opacity;', - - 'uniform int fogType;', - 'uniform vec3 fogColor;', - 'uniform float fogDensity;', - 'uniform float fogNear;', - 'uniform float fogFar;', - 'uniform float alphaTest;', - - 'varying vec2 vUV;', - 'varying float fogDepth;', - - 'void main() {', - - ' vec4 texture = texture2D( map, vUV );', - - ' gl_FragColor = vec4( color * texture.xyz, texture.a * opacity );', - - ' if ( gl_FragColor.a < alphaTest ) discard;', - - ' if ( fogType > 0 ) {', - - ' float fogFactor = 0.0;', - - ' if ( fogType == 1 ) {', - - ' fogFactor = smoothstep( fogNear, fogFar, fogDepth );', - - ' } else {', - - ' const float LOG2 = 1.442695;', - ' fogFactor = exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 );', - ' fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );', - - ' }', - - ' gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );', - - ' }', - - '}' - - ].join( '\n' ) ); - - gl.compileShader( vertexShader ); - gl.compileShader( fragmentShader ); - - gl.attachShader( program, vertexShader ); - gl.attachShader( program, fragmentShader ); - - gl.linkProgram( program ); - - return program; - - } - - function painterSortStable( a, b ) { - - if ( a.renderOrder !== b.renderOrder ) { - - return a.renderOrder - b.renderOrder; - - } else if ( a.z !== b.z ) { - - return b.z - a.z; - - } else { - - return b.id - a.id; - - } - - } - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLState( gl, extensions, utils ) { - - function ColorBuffer() { - - var locked = false; - - var color = new Vector4(); - var currentColorMask = null; - var currentColorClear = new Vector4( 0, 0, 0, 0 ); - - return { - - setMask: function ( colorMask ) { - - if ( currentColorMask !== colorMask && ! locked ) { - - gl.colorMask( colorMask, colorMask, colorMask, colorMask ); - currentColorMask = colorMask; - - } - - }, - - setLocked: function ( lock ) { - - locked = lock; - - }, - - setClear: function ( r, g, b, a, premultipliedAlpha ) { - - if ( premultipliedAlpha === true ) { - - r *= a; g *= a; b *= a; - - } - - color.set( r, g, b, a ); - - if ( currentColorClear.equals( color ) === false ) { - - gl.clearColor( r, g, b, a ); - currentColorClear.copy( color ); - - } - - }, - - reset: function () { - - locked = false; - - currentColorMask = null; - currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state - - } - - }; - - } - - function DepthBuffer() { - - var locked = false; - - var currentDepthMask = null; - var currentDepthFunc = null; - var currentDepthClear = null; - - return { - - setTest: function ( depthTest ) { - - if ( depthTest ) { - - enable( gl.DEPTH_TEST ); - - } else { - - disable( gl.DEPTH_TEST ); - - } - - }, - - setMask: function ( depthMask ) { - - if ( currentDepthMask !== depthMask && ! locked ) { - - gl.depthMask( depthMask ); - currentDepthMask = depthMask; - - } - - }, - - setFunc: function ( depthFunc ) { - - if ( currentDepthFunc !== depthFunc ) { - - if ( depthFunc ) { - - switch ( depthFunc ) { - - case NeverDepth: - - gl.depthFunc( gl.NEVER ); - break; - - case AlwaysDepth: - - gl.depthFunc( gl.ALWAYS ); - break; - - case LessDepth: - - gl.depthFunc( gl.LESS ); - break; - - case LessEqualDepth: - - gl.depthFunc( gl.LEQUAL ); - break; - - case EqualDepth: - - gl.depthFunc( gl.EQUAL ); - break; - - case GreaterEqualDepth: - - gl.depthFunc( gl.GEQUAL ); - break; - - case GreaterDepth: - - gl.depthFunc( gl.GREATER ); - break; - - case NotEqualDepth: - - gl.depthFunc( gl.NOTEQUAL ); - break; - - default: - - gl.depthFunc( gl.LEQUAL ); - - } - - } else { - - gl.depthFunc( gl.LEQUAL ); - - } - - currentDepthFunc = depthFunc; - - } - - }, - - setLocked: function ( lock ) { - - locked = lock; - - }, - - setClear: function ( depth ) { - - if ( currentDepthClear !== depth ) { - - gl.clearDepth( depth ); - currentDepthClear = depth; - - } - - }, - - reset: function () { - - locked = false; - - currentDepthMask = null; - currentDepthFunc = null; - currentDepthClear = null; - - } - - }; - - } - - function StencilBuffer() { - - var locked = false; - - var currentStencilMask = null; - var currentStencilFunc = null; - var currentStencilRef = null; - var currentStencilFuncMask = null; - var currentStencilFail = null; - var currentStencilZFail = null; - var currentStencilZPass = null; - var currentStencilClear = null; - - return { - - setTest: function ( stencilTest ) { - - if ( stencilTest ) { - - enable( gl.STENCIL_TEST ); - - } else { - - disable( gl.STENCIL_TEST ); - - } - - }, - - setMask: function ( stencilMask ) { - - if ( currentStencilMask !== stencilMask && ! locked ) { - - gl.stencilMask( stencilMask ); - currentStencilMask = stencilMask; - - } - - }, - - setFunc: function ( stencilFunc, stencilRef, stencilMask ) { - - if ( currentStencilFunc !== stencilFunc || - currentStencilRef !== stencilRef || - currentStencilFuncMask !== stencilMask ) { - - gl.stencilFunc( stencilFunc, stencilRef, stencilMask ); - - currentStencilFunc = stencilFunc; - currentStencilRef = stencilRef; - currentStencilFuncMask = stencilMask; - - } - - }, - - setOp: function ( stencilFail, stencilZFail, stencilZPass ) { - - if ( currentStencilFail !== stencilFail || - currentStencilZFail !== stencilZFail || - currentStencilZPass !== stencilZPass ) { - - gl.stencilOp( stencilFail, stencilZFail, stencilZPass ); - - currentStencilFail = stencilFail; - currentStencilZFail = stencilZFail; - currentStencilZPass = stencilZPass; - - } - - }, - - setLocked: function ( lock ) { - - locked = lock; - - }, - - setClear: function ( stencil ) { - - if ( currentStencilClear !== stencil ) { - - gl.clearStencil( stencil ); - currentStencilClear = stencil; - - } - - }, - - reset: function () { - - locked = false; - - currentStencilMask = null; - currentStencilFunc = null; - currentStencilRef = null; - currentStencilFuncMask = null; - currentStencilFail = null; - currentStencilZFail = null; - currentStencilZPass = null; - currentStencilClear = null; - - } - - }; - - } - - // - - var colorBuffer = new ColorBuffer(); - var depthBuffer = new DepthBuffer(); - var stencilBuffer = new StencilBuffer(); - - var maxVertexAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS ); - var newAttributes = new Uint8Array( maxVertexAttributes ); - var enabledAttributes = new Uint8Array( maxVertexAttributes ); - var attributeDivisors = new Uint8Array( maxVertexAttributes ); - - var capabilities = {}; - - var compressedTextureFormats = null; - - var currentProgram = null; - - var currentBlending = null; - var currentBlendEquation = null; - var currentBlendSrc = null; - var currentBlendDst = null; - var currentBlendEquationAlpha = null; - var currentBlendSrcAlpha = null; - var currentBlendDstAlpha = null; - var currentPremultipledAlpha = false; - - var currentFlipSided = null; - var currentCullFace = null; - - var currentLineWidth = null; - - var currentPolygonOffsetFactor = null; - var currentPolygonOffsetUnits = null; - - var maxTextures = gl.getParameter( gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS ); - - var lineWidthAvailable = false; - var version = 0; - var glVersion = gl.getParameter( gl.VERSION ); - - if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) { - - version = parseFloat( /^WebGL\ ([0-9])/.exec( glVersion )[ 1 ] ); - lineWidthAvailable = ( version >= 1.0 ); - - } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) { - - version = parseFloat( /^OpenGL\ ES\ ([0-9])/.exec( glVersion )[ 1 ] ); - lineWidthAvailable = ( version >= 2.0 ); - - } - - var currentTextureSlot = null; - var currentBoundTextures = {}; - - var currentScissor = new Vector4(); - var currentViewport = new Vector4(); - - function createTexture( type, target, count ) { - - var data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4. - var texture = gl.createTexture(); - - gl.bindTexture( type, texture ); - gl.texParameteri( type, gl.TEXTURE_MIN_FILTER, gl.NEAREST ); - gl.texParameteri( type, gl.TEXTURE_MAG_FILTER, gl.NEAREST ); - - for ( var i = 0; i < count; i ++ ) { - - gl.texImage2D( target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data ); - - } - - return texture; - - } - - var emptyTextures = {}; - emptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 ); - emptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 ); - - // init - - colorBuffer.setClear( 0, 0, 0, 1 ); - depthBuffer.setClear( 1 ); - stencilBuffer.setClear( 0 ); - - enable( gl.DEPTH_TEST ); - depthBuffer.setFunc( LessEqualDepth ); - - setFlipSided( false ); - setCullFace( CullFaceBack ); - enable( gl.CULL_FACE ); - - enable( gl.BLEND ); - setBlending( NormalBlending ); - - // - - function initAttributes() { - - for ( var i = 0, l = newAttributes.length; i < l; i ++ ) { - - newAttributes[ i ] = 0; - - } - - } - - function enableAttribute( attribute ) { - - enableAttributeAndDivisor( attribute, 0 ); - - } - - function enableAttributeAndDivisor( attribute, meshPerAttribute ) { - - newAttributes[ attribute ] = 1; - - if ( enabledAttributes[ attribute ] === 0 ) { - - gl.enableVertexAttribArray( attribute ); - enabledAttributes[ attribute ] = 1; - - } - - if ( attributeDivisors[ attribute ] !== meshPerAttribute ) { - - var extension = extensions.get( 'ANGLE_instanced_arrays' ); - - extension.vertexAttribDivisorANGLE( attribute, meshPerAttribute ); - attributeDivisors[ attribute ] = meshPerAttribute; - - } - - } - - function disableUnusedAttributes() { - - for ( var i = 0, l = enabledAttributes.length; i !== l; ++ i ) { - - if ( enabledAttributes[ i ] !== newAttributes[ i ] ) { - - gl.disableVertexAttribArray( i ); - enabledAttributes[ i ] = 0; - - } - - } - - } - - function enable( id ) { - - if ( capabilities[ id ] !== true ) { - - gl.enable( id ); - capabilities[ id ] = true; - - } - - } - - function disable( id ) { - - if ( capabilities[ id ] !== false ) { - - gl.disable( id ); - capabilities[ id ] = false; - - } - - } - - function getCompressedTextureFormats() { - - if ( compressedTextureFormats === null ) { - - compressedTextureFormats = []; - - if ( extensions.get( 'WEBGL_compressed_texture_pvrtc' ) || - extensions.get( 'WEBGL_compressed_texture_s3tc' ) || - extensions.get( 'WEBGL_compressed_texture_etc1' ) || - extensions.get( 'WEBGL_compressed_texture_astc' ) ) { - - var formats = gl.getParameter( gl.COMPRESSED_TEXTURE_FORMATS ); - - for ( var i = 0; i < formats.length; i ++ ) { - - compressedTextureFormats.push( formats[ i ] ); - - } - - } - - } - - return compressedTextureFormats; - - } - - function useProgram( program ) { - - if ( currentProgram !== program ) { - - gl.useProgram( program ); - - currentProgram = program; - - return true; - - } - - return false; - - } - - function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) { - - if ( blending !== NoBlending ) { - - enable( gl.BLEND ); - - } else { - - disable( gl.BLEND ); - - } - - if ( blending !== CustomBlending ) { - - if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) { - - switch ( blending ) { - - case AdditiveBlending: - - if ( premultipliedAlpha ) { - - gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD ); - gl.blendFuncSeparate( gl.ONE, gl.ONE, gl.ONE, gl.ONE ); - - } else { - - gl.blendEquation( gl.FUNC_ADD ); - gl.blendFunc( gl.SRC_ALPHA, gl.ONE ); - - } - break; - - case SubtractiveBlending: - - if ( premultipliedAlpha ) { - - gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD ); - gl.blendFuncSeparate( gl.ZERO, gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ONE_MINUS_SRC_ALPHA ); - - } else { - - gl.blendEquation( gl.FUNC_ADD ); - gl.blendFunc( gl.ZERO, gl.ONE_MINUS_SRC_COLOR ); - - } - break; - - case MultiplyBlending: - - if ( premultipliedAlpha ) { - - gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD ); - gl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA ); - - } else { - - gl.blendEquation( gl.FUNC_ADD ); - gl.blendFunc( gl.ZERO, gl.SRC_COLOR ); - - } - break; - - default: - - if ( premultipliedAlpha ) { - - gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD ); - gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA ); - - } else { - - gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD ); - gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA ); - - } - - } - - } - - currentBlendEquation = null; - currentBlendSrc = null; - currentBlendDst = null; - currentBlendEquationAlpha = null; - currentBlendSrcAlpha = null; - currentBlendDstAlpha = null; - - } else { - - blendEquationAlpha = blendEquationAlpha || blendEquation; - blendSrcAlpha = blendSrcAlpha || blendSrc; - blendDstAlpha = blendDstAlpha || blendDst; - - if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) { - - gl.blendEquationSeparate( utils.convert( blendEquation ), utils.convert( blendEquationAlpha ) ); - - currentBlendEquation = blendEquation; - currentBlendEquationAlpha = blendEquationAlpha; - - } - - if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) { - - gl.blendFuncSeparate( utils.convert( blendSrc ), utils.convert( blendDst ), utils.convert( blendSrcAlpha ), utils.convert( blendDstAlpha ) ); - - currentBlendSrc = blendSrc; - currentBlendDst = blendDst; - currentBlendSrcAlpha = blendSrcAlpha; - currentBlendDstAlpha = blendDstAlpha; - - } - - } - - currentBlending = blending; - currentPremultipledAlpha = premultipliedAlpha; - - } - - function setMaterial( material, frontFaceCW ) { - - material.side === DoubleSide - ? disable( gl.CULL_FACE ) - : enable( gl.CULL_FACE ); - - var flipSided = ( material.side === BackSide ); - if ( frontFaceCW ) flipSided = ! flipSided; - - setFlipSided( flipSided ); - - material.transparent === true - ? setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha ) - : setBlending( NoBlending ); - - depthBuffer.setFunc( material.depthFunc ); - depthBuffer.setTest( material.depthTest ); - depthBuffer.setMask( material.depthWrite ); - colorBuffer.setMask( material.colorWrite ); - - setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits ); - - } - - // - - function setFlipSided( flipSided ) { - - if ( currentFlipSided !== flipSided ) { - - if ( flipSided ) { - - gl.frontFace( gl.CW ); - - } else { - - gl.frontFace( gl.CCW ); - - } - - currentFlipSided = flipSided; - - } - - } - - function setCullFace( cullFace ) { - - if ( cullFace !== CullFaceNone ) { - - enable( gl.CULL_FACE ); - - if ( cullFace !== currentCullFace ) { - - if ( cullFace === CullFaceBack ) { - - gl.cullFace( gl.BACK ); - - } else if ( cullFace === CullFaceFront ) { - - gl.cullFace( gl.FRONT ); - - } else { - - gl.cullFace( gl.FRONT_AND_BACK ); - - } - - } - - } else { - - disable( gl.CULL_FACE ); - - } - - currentCullFace = cullFace; - - } - - function setLineWidth( width ) { - - if ( width !== currentLineWidth ) { - - if ( lineWidthAvailable ) gl.lineWidth( width ); - - currentLineWidth = width; - - } - - } - - function setPolygonOffset( polygonOffset, factor, units ) { - - if ( polygonOffset ) { - - enable( gl.POLYGON_OFFSET_FILL ); - - if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) { - - gl.polygonOffset( factor, units ); - - currentPolygonOffsetFactor = factor; - currentPolygonOffsetUnits = units; - - } - - } else { - - disable( gl.POLYGON_OFFSET_FILL ); - - } - - } - - function setScissorTest( scissorTest ) { - - if ( scissorTest ) { - - enable( gl.SCISSOR_TEST ); - - } else { - - disable( gl.SCISSOR_TEST ); - - } - - } - - // texture - - function activeTexture( webglSlot ) { - - if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1; - - if ( currentTextureSlot !== webglSlot ) { - - gl.activeTexture( webglSlot ); - currentTextureSlot = webglSlot; - - } - - } - - function bindTexture( webglType, webglTexture ) { - - if ( currentTextureSlot === null ) { - - activeTexture(); - - } - - var boundTexture = currentBoundTextures[ currentTextureSlot ]; - - if ( boundTexture === undefined ) { - - boundTexture = { type: undefined, texture: undefined }; - currentBoundTextures[ currentTextureSlot ] = boundTexture; - - } - - if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) { - - gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] ); - - boundTexture.type = webglType; - boundTexture.texture = webglTexture; - - } - - } - - function compressedTexImage2D() { - - try { - - gl.compressedTexImage2D.apply( gl, arguments ); - - } catch ( error ) { - - console.error( 'THREE.WebGLState:', error ); - - } - - } - - function texImage2D() { - - try { - - gl.texImage2D.apply( gl, arguments ); - - } catch ( error ) { - - console.error( 'THREE.WebGLState:', error ); - - } - - } - - // - - function scissor( scissor ) { - - if ( currentScissor.equals( scissor ) === false ) { - - gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w ); - currentScissor.copy( scissor ); - - } - - } - - function viewport( viewport ) { - - if ( currentViewport.equals( viewport ) === false ) { - - gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w ); - currentViewport.copy( viewport ); - - } - - } - - // - - function reset() { - - for ( var i = 0; i < enabledAttributes.length; i ++ ) { - - if ( enabledAttributes[ i ] === 1 ) { - - gl.disableVertexAttribArray( i ); - enabledAttributes[ i ] = 0; - - } - - } - - capabilities = {}; - - compressedTextureFormats = null; - - currentTextureSlot = null; - currentBoundTextures = {}; - - currentProgram = null; - - currentBlending = null; - - currentFlipSided = null; - currentCullFace = null; - - colorBuffer.reset(); - depthBuffer.reset(); - stencilBuffer.reset(); - - } - - return { - - buffers: { - color: colorBuffer, - depth: depthBuffer, - stencil: stencilBuffer - }, - - initAttributes: initAttributes, - enableAttribute: enableAttribute, - enableAttributeAndDivisor: enableAttributeAndDivisor, - disableUnusedAttributes: disableUnusedAttributes, - enable: enable, - disable: disable, - getCompressedTextureFormats: getCompressedTextureFormats, - - useProgram: useProgram, - - setBlending: setBlending, - setMaterial: setMaterial, - - setFlipSided: setFlipSided, - setCullFace: setCullFace, - - setLineWidth: setLineWidth, - setPolygonOffset: setPolygonOffset, - - setScissorTest: setScissorTest, - - activeTexture: activeTexture, - bindTexture: bindTexture, - compressedTexImage2D: compressedTexImage2D, - texImage2D: texImage2D, - - scissor: scissor, - viewport: viewport, - - reset: reset - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) { - - var _isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && _gl instanceof WebGL2RenderingContext ); /* global WebGL2RenderingContext */ - var _videoTextures = {}; - var _canvas; - - // - - function clampToMaxSize( image, maxSize ) { - - if ( image.width > maxSize || image.height > maxSize ) { - - if ( 'data' in image ) { - - console.warn( 'THREE.WebGLRenderer: image in DataTexture is too big (' + image.width + 'x' + image.height + ').' ); - return; - - } - - // Warning: Scaling through the canvas will only work with images that use - // premultiplied alpha. - - var scale = maxSize / Math.max( image.width, image.height ); - - var canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); - canvas.width = Math.floor( image.width * scale ); - canvas.height = Math.floor( image.height * scale ); - - var context = canvas.getContext( '2d' ); - context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height ); - - console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image ); - - return canvas; - - } - - return image; - - } - - function isPowerOfTwo( image ) { - - return _Math.isPowerOfTwo( image.width ) && _Math.isPowerOfTwo( image.height ); - - } - - function makePowerOfTwo( image ) { - - if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement || image instanceof ImageBitmap ) { - - if ( _canvas === undefined ) _canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); - - _canvas.width = _Math.floorPowerOfTwo( image.width ); - _canvas.height = _Math.floorPowerOfTwo( image.height ); - - var context = _canvas.getContext( '2d' ); - context.drawImage( image, 0, 0, _canvas.width, _canvas.height ); - - console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + _canvas.width + 'x' + _canvas.height, image ); - - return _canvas; - - } - - return image; - - } - - function textureNeedsPowerOfTwo( texture ) { - - return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) || - ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ); - - } - - function textureNeedsGenerateMipmaps( texture, isPowerOfTwo ) { - - return texture.generateMipmaps && isPowerOfTwo && - texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; - - } - - function generateMipmap( target, texture, width, height ) { - - _gl.generateMipmap( target ); - - var textureProperties = properties.get( texture ); - - // Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11 - textureProperties.__maxMipLevel = Math.log( Math.max( width, height ) ) * Math.LOG2E; - - } - - // Fallback filters for non-power-of-2 textures - - function filterFallback( f ) { - - if ( f === NearestFilter || f === NearestMipMapNearestFilter || f === NearestMipMapLinearFilter ) { - - return _gl.NEAREST; - - } - - return _gl.LINEAR; - - } - - // - - function onTextureDispose( event ) { - - var texture = event.target; - - texture.removeEventListener( 'dispose', onTextureDispose ); - - deallocateTexture( texture ); - - if ( texture.isVideoTexture ) { - - delete _videoTextures[ texture.id ]; - - } - - info.memory.textures --; - - } - - function onRenderTargetDispose( event ) { - - var renderTarget = event.target; - - renderTarget.removeEventListener( 'dispose', onRenderTargetDispose ); - - deallocateRenderTarget( renderTarget ); - - info.memory.textures --; - - } - - // - - function deallocateTexture( texture ) { - - var textureProperties = properties.get( texture ); - - if ( texture.image && textureProperties.__image__webglTextureCube ) { - - // cube texture - - _gl.deleteTexture( textureProperties.__image__webglTextureCube ); - - } else { - - // 2D texture - - if ( textureProperties.__webglInit === undefined ) return; - - _gl.deleteTexture( textureProperties.__webglTexture ); - - } - - // remove all webgl properties - properties.remove( texture ); - - } - - function deallocateRenderTarget( renderTarget ) { - - var renderTargetProperties = properties.get( renderTarget ); - var textureProperties = properties.get( renderTarget.texture ); - - if ( ! renderTarget ) return; - - if ( textureProperties.__webglTexture !== undefined ) { - - _gl.deleteTexture( textureProperties.__webglTexture ); - - } - - if ( renderTarget.depthTexture ) { - - renderTarget.depthTexture.dispose(); - - } - - if ( renderTarget.isWebGLRenderTargetCube ) { - - for ( var i = 0; i < 6; i ++ ) { - - _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] ); - if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] ); - - } - - } else { - - _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer ); - if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer ); - - } - - properties.remove( renderTarget.texture ); - properties.remove( renderTarget ); - - } - - // - - - - function setTexture2D( texture, slot ) { - - var textureProperties = properties.get( texture ); - - if ( texture.isVideoTexture ) updateVideoTexture( texture ); - - if ( texture.version > 0 && textureProperties.__version !== texture.version ) { - - var image = texture.image; - - if ( image === undefined ) { - - console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture ); - - } else if ( image.complete === false ) { - - console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture ); - - } else { - - uploadTexture( textureProperties, texture, slot ); - return; - - } - - } - - state.activeTexture( _gl.TEXTURE0 + slot ); - state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture ); - - } - - function setTextureCube( texture, slot ) { - - var textureProperties = properties.get( texture ); - - if ( texture.image.length === 6 ) { - - if ( texture.version > 0 && textureProperties.__version !== texture.version ) { - - if ( ! textureProperties.__image__webglTextureCube ) { - - texture.addEventListener( 'dispose', onTextureDispose ); - - textureProperties.__image__webglTextureCube = _gl.createTexture(); - - info.memory.textures ++; - - } - - state.activeTexture( _gl.TEXTURE0 + slot ); - state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube ); - - _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY ); - - var isCompressed = ( texture && texture.isCompressedTexture ); - var isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture ); - - var cubeImage = []; - - for ( var i = 0; i < 6; i ++ ) { - - if ( ! isCompressed && ! isDataTexture ) { - - cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize ); - - } else { - - cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ]; - - } - - } - - var image = cubeImage[ 0 ], - isPowerOfTwoImage = isPowerOfTwo( image ), - glFormat = utils.convert( texture.format ), - glType = utils.convert( texture.type ); - - setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isPowerOfTwoImage ); - - for ( var i = 0; i < 6; i ++ ) { - - if ( ! isCompressed ) { - - if ( isDataTexture ) { - - state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data ); - - } else { - - state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] ); - - } - - } else { - - var mipmap, mipmaps = cubeImage[ i ].mipmaps; - - for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) { - - mipmap = mipmaps[ j ]; - - if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) { - - if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) { - - state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data ); - - } else { - - console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' ); - - } - - } else { - - state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); - - } - - } - - } - - } - - if ( ! isCompressed ) { - - textureProperties.__maxMipLevel = 0; - - } else { - - textureProperties.__maxMipLevel = mipmaps.length - 1; - - } - - if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) { - - // We assume images for cube map have the same size. - generateMipmap( _gl.TEXTURE_CUBE_MAP, texture, image.width, image.height ); - - } - - textureProperties.__version = texture.version; - - if ( texture.onUpdate ) texture.onUpdate( texture ); - - } else { - - state.activeTexture( _gl.TEXTURE0 + slot ); - state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube ); - - } - - } - - } - - function setTextureCubeDynamic( texture, slot ) { - - state.activeTexture( _gl.TEXTURE0 + slot ); - state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture ); - - } - - function setTextureParameters( textureType, texture, isPowerOfTwoImage ) { - - var extension; - - if ( isPowerOfTwoImage ) { - - _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, utils.convert( texture.wrapS ) ); - _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, utils.convert( texture.wrapT ) ); - - _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, utils.convert( texture.magFilter ) ); - _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, utils.convert( texture.minFilter ) ); - - } else { - - _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE ); - _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE ); - - if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) { - - console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture ); - - } - - _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) ); - _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) ); - - if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) { - - console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture ); - - } - - } - - extension = extensions.get( 'EXT_texture_filter_anisotropic' ); - - if ( extension ) { - - if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return; - if ( texture.type === HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return; - - if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) { - - _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) ); - properties.get( texture ).__currentAnisotropy = texture.anisotropy; - - } - - } - - } - - function uploadTexture( textureProperties, texture, slot ) { - - if ( textureProperties.__webglInit === undefined ) { - - textureProperties.__webglInit = true; - - texture.addEventListener( 'dispose', onTextureDispose ); - - textureProperties.__webglTexture = _gl.createTexture(); - - info.memory.textures ++; - - } - - state.activeTexture( _gl.TEXTURE0 + slot ); - state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture ); - - _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY ); - _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha ); - _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment ); - - var image = clampToMaxSize( texture.image, capabilities.maxTextureSize ); - - if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( image ) === false ) { - - image = makePowerOfTwo( image ); - - } - - var isPowerOfTwoImage = isPowerOfTwo( image ), - glFormat = utils.convert( texture.format ), - glType = utils.convert( texture.type ); - - setTextureParameters( _gl.TEXTURE_2D, texture, isPowerOfTwoImage ); - - var mipmap, mipmaps = texture.mipmaps; - - if ( texture.isDepthTexture ) { - - // populate depth texture with dummy data - - var internalFormat = _gl.DEPTH_COMPONENT; - - if ( texture.type === FloatType ) { - - if ( ! _isWebGL2 ) throw new Error( 'Float Depth Texture only supported in WebGL2.0' ); - internalFormat = _gl.DEPTH_COMPONENT32F; - - } else if ( _isWebGL2 ) { - - // WebGL 2.0 requires signed internalformat for glTexImage2D - internalFormat = _gl.DEPTH_COMPONENT16; - - } - - if ( texture.format === DepthFormat && internalFormat === _gl.DEPTH_COMPONENT ) { - - // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are - // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT - // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) - if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) { - - console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' ); - - texture.type = UnsignedShortType; - glType = utils.convert( texture.type ); - - } - - } - - // Depth stencil textures need the DEPTH_STENCIL internal format - // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) - if ( texture.format === DepthStencilFormat ) { - - internalFormat = _gl.DEPTH_STENCIL; - - // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are - // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL. - // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) - if ( texture.type !== UnsignedInt248Type ) { - - console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' ); - - texture.type = UnsignedInt248Type; - glType = utils.convert( texture.type ); - - } - - } - - state.texImage2D( _gl.TEXTURE_2D, 0, internalFormat, image.width, image.height, 0, glFormat, glType, null ); - - } else if ( texture.isDataTexture ) { - - // use manually created mipmaps if available - // if there are no manual mipmaps - // set 0 level mipmap and then use GL to generate other mipmap levels - - if ( mipmaps.length > 0 && isPowerOfTwoImage ) { - - for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { - - mipmap = mipmaps[ i ]; - state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); - - } - - texture.generateMipmaps = false; - textureProperties.__maxMipLevel = mipmaps.length - 1; - - } else { - - state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data ); - textureProperties.__maxMipLevel = 0; - - } - - } else if ( texture.isCompressedTexture ) { - - for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { - - mipmap = mipmaps[ i ]; - - if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) { - - if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) { - - state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data ); - - } else { - - console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' ); - - } - - } else { - - state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); - - } - - } - - textureProperties.__maxMipLevel = mipmaps.length - 1; - - } else { - - // regular Texture (image, video, canvas) - - // use manually created mipmaps if available - // if there are no manual mipmaps - // set 0 level mipmap and then use GL to generate other mipmap levels - - if ( mipmaps.length > 0 && isPowerOfTwoImage ) { - - for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { - - mipmap = mipmaps[ i ]; - state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap ); - - } - - texture.generateMipmaps = false; - textureProperties.__maxMipLevel = mipmaps.length - 1; - - } else { - - state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, image ); - textureProperties.__maxMipLevel = 0; - - } - - } - - if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) { - - generateMipmap( _gl.TEXTURE_2D, texture, image.width, image.height ); - - } - - textureProperties.__version = texture.version; - - if ( texture.onUpdate ) texture.onUpdate( texture ); - - } - - // Render targets - - // Setup storage for target texture and bind it to correct framebuffer - function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) { - - var glFormat = utils.convert( renderTarget.texture.format ); - var glType = utils.convert( renderTarget.texture.type ); - state.texImage2D( textureTarget, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null ); - _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); - _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 ); - _gl.bindFramebuffer( _gl.FRAMEBUFFER, null ); - - } - - // Setup storage for internal depth/stencil buffers and bind to correct framebuffer - function setupRenderBufferStorage( renderbuffer, renderTarget ) { - - _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer ); - - if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) { - - _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height ); - _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer ); - - } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) { - - _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height ); - _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer ); - - } else { - - // FIXME: We don't support !depth !stencil - _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height ); - - } - - _gl.bindRenderbuffer( _gl.RENDERBUFFER, null ); - - } - - // Setup resources for a Depth Texture for a FBO (needs an extension) - function setupDepthTexture( framebuffer, renderTarget ) { - - var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube ); - if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' ); - - _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); - - if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) { - - throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' ); - - } - - // upload an empty depth texture with framebuffer size - if ( ! properties.get( renderTarget.depthTexture ).__webglTexture || - renderTarget.depthTexture.image.width !== renderTarget.width || - renderTarget.depthTexture.image.height !== renderTarget.height ) { - - renderTarget.depthTexture.image.width = renderTarget.width; - renderTarget.depthTexture.image.height = renderTarget.height; - renderTarget.depthTexture.needsUpdate = true; - - } - - setTexture2D( renderTarget.depthTexture, 0 ); - - var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture; - - if ( renderTarget.depthTexture.format === DepthFormat ) { - - _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 ); - - } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) { - - _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 ); - - } else { - - throw new Error( 'Unknown depthTexture format' ); - - } - - } - - // Setup GL resources for a non-texture depth buffer - function setupDepthRenderbuffer( renderTarget ) { - - var renderTargetProperties = properties.get( renderTarget ); - - var isCube = ( renderTarget.isWebGLRenderTargetCube === true ); - - if ( renderTarget.depthTexture ) { - - if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' ); - - setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget ); - - } else { - - if ( isCube ) { - - renderTargetProperties.__webglDepthbuffer = []; - - for ( var i = 0; i < 6; i ++ ) { - - _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] ); - renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer(); - setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget ); - - } - - } else { - - _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer ); - renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer(); - setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget ); - - } - - } - - _gl.bindFramebuffer( _gl.FRAMEBUFFER, null ); - - } - - // Set up GL resources for the render target - function setupRenderTarget( renderTarget ) { - - var renderTargetProperties = properties.get( renderTarget ); - var textureProperties = properties.get( renderTarget.texture ); - - renderTarget.addEventListener( 'dispose', onRenderTargetDispose ); - - textureProperties.__webglTexture = _gl.createTexture(); - - info.memory.textures ++; - - var isCube = ( renderTarget.isWebGLRenderTargetCube === true ); - var isTargetPowerOfTwo = isPowerOfTwo( renderTarget ); - - // Setup framebuffer - - if ( isCube ) { - - renderTargetProperties.__webglFramebuffer = []; - - for ( var i = 0; i < 6; i ++ ) { - - renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer(); - - } - - } else { - - renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer(); - - } - - // Setup color buffer - - if ( isCube ) { - - state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture ); - setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo ); - - for ( var i = 0; i < 6; i ++ ) { - - setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i ); - - } - - if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) { - - generateMipmap( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, renderTarget.width, renderTarget.height ); - - } - - state.bindTexture( _gl.TEXTURE_CUBE_MAP, null ); - - } else { - - state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture ); - setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo ); - setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D ); - - if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) { - - generateMipmap( _gl.TEXTURE_2D, renderTarget.texture, renderTarget.width, renderTarget.height ); - - } - - state.bindTexture( _gl.TEXTURE_2D, null ); - - } - - // Setup depth and stencil buffers - - if ( renderTarget.depthBuffer ) { - - setupDepthRenderbuffer( renderTarget ); - - } - - } - - function updateRenderTargetMipmap( renderTarget ) { - - var texture = renderTarget.texture; - var isTargetPowerOfTwo = isPowerOfTwo( renderTarget ); - - if ( textureNeedsGenerateMipmaps( texture, isTargetPowerOfTwo ) ) { - - var target = renderTarget.isWebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D; - var webglTexture = properties.get( texture ).__webglTexture; - - state.bindTexture( target, webglTexture ); - generateMipmap( target, texture, renderTarget.width, renderTarget.height ); - state.bindTexture( target, null ); - - } - - } - - function updateVideoTexture( texture ) { - - var id = texture.id; - var frame = info.render.frame; - - // Check the last frame we updated the VideoTexture - - if ( _videoTextures[ id ] !== frame ) { - - _videoTextures[ id ] = frame; - texture.update(); - - } - - } - - this.setTexture2D = setTexture2D; - this.setTextureCube = setTextureCube; - this.setTextureCubeDynamic = setTextureCubeDynamic; - this.setupRenderTarget = setupRenderTarget; - this.updateRenderTargetMipmap = updateRenderTargetMipmap; - - } - - /** - * @author thespite / http://www.twitter.com/thespite - */ - - function WebGLUtils( gl, extensions ) { - - function convert( p ) { - - var extension; - - if ( p === RepeatWrapping ) return gl.REPEAT; - if ( p === ClampToEdgeWrapping ) return gl.CLAMP_TO_EDGE; - if ( p === MirroredRepeatWrapping ) return gl.MIRRORED_REPEAT; - - if ( p === NearestFilter ) return gl.NEAREST; - if ( p === NearestMipMapNearestFilter ) return gl.NEAREST_MIPMAP_NEAREST; - if ( p === NearestMipMapLinearFilter ) return gl.NEAREST_MIPMAP_LINEAR; - - if ( p === LinearFilter ) return gl.LINEAR; - if ( p === LinearMipMapNearestFilter ) return gl.LINEAR_MIPMAP_NEAREST; - if ( p === LinearMipMapLinearFilter ) return gl.LINEAR_MIPMAP_LINEAR; - - if ( p === UnsignedByteType ) return gl.UNSIGNED_BYTE; - if ( p === UnsignedShort4444Type ) return gl.UNSIGNED_SHORT_4_4_4_4; - if ( p === UnsignedShort5551Type ) return gl.UNSIGNED_SHORT_5_5_5_1; - if ( p === UnsignedShort565Type ) return gl.UNSIGNED_SHORT_5_6_5; - - if ( p === ByteType ) return gl.BYTE; - if ( p === ShortType ) return gl.SHORT; - if ( p === UnsignedShortType ) return gl.UNSIGNED_SHORT; - if ( p === IntType ) return gl.INT; - if ( p === UnsignedIntType ) return gl.UNSIGNED_INT; - if ( p === FloatType ) return gl.FLOAT; - - if ( p === HalfFloatType ) { - - extension = extensions.get( 'OES_texture_half_float' ); - - if ( extension !== null ) return extension.HALF_FLOAT_OES; - - } - - if ( p === AlphaFormat ) return gl.ALPHA; - if ( p === RGBFormat ) return gl.RGB; - if ( p === RGBAFormat ) return gl.RGBA; - if ( p === LuminanceFormat ) return gl.LUMINANCE; - if ( p === LuminanceAlphaFormat ) return gl.LUMINANCE_ALPHA; - if ( p === DepthFormat ) return gl.DEPTH_COMPONENT; - if ( p === DepthStencilFormat ) return gl.DEPTH_STENCIL; - - if ( p === AddEquation ) return gl.FUNC_ADD; - if ( p === SubtractEquation ) return gl.FUNC_SUBTRACT; - if ( p === ReverseSubtractEquation ) return gl.FUNC_REVERSE_SUBTRACT; - - if ( p === ZeroFactor ) return gl.ZERO; - if ( p === OneFactor ) return gl.ONE; - if ( p === SrcColorFactor ) return gl.SRC_COLOR; - if ( p === OneMinusSrcColorFactor ) return gl.ONE_MINUS_SRC_COLOR; - if ( p === SrcAlphaFactor ) return gl.SRC_ALPHA; - if ( p === OneMinusSrcAlphaFactor ) return gl.ONE_MINUS_SRC_ALPHA; - if ( p === DstAlphaFactor ) return gl.DST_ALPHA; - if ( p === OneMinusDstAlphaFactor ) return gl.ONE_MINUS_DST_ALPHA; - - if ( p === DstColorFactor ) return gl.DST_COLOR; - if ( p === OneMinusDstColorFactor ) return gl.ONE_MINUS_DST_COLOR; - if ( p === SrcAlphaSaturateFactor ) return gl.SRC_ALPHA_SATURATE; - - if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || - p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) { - - extension = extensions.get( 'WEBGL_compressed_texture_s3tc' ); - - if ( extension !== null ) { - - if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT; - if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT; - if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT; - if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT; - - } - - } - - if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || - p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) { - - extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' ); - - if ( extension !== null ) { - - if ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; - if ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; - if ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; - if ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; - - } - - } - - if ( p === RGB_ETC1_Format ) { - - extension = extensions.get( 'WEBGL_compressed_texture_etc1' ); - - if ( extension !== null ) return extension.COMPRESSED_RGB_ETC1_WEBGL; - - } - - if ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format || - p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format || - p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format || - p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format || - p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format ) { - - extension = extensions.get( 'WEBGL_compressed_texture_astc' ); - - if ( extension !== null ) { - - return p; - - } - - } - - if ( p === MinEquation || p === MaxEquation ) { - - extension = extensions.get( 'EXT_blend_minmax' ); - - if ( extension !== null ) { - - if ( p === MinEquation ) return extension.MIN_EXT; - if ( p === MaxEquation ) return extension.MAX_EXT; - - } - - } - - if ( p === UnsignedInt248Type ) { - - extension = extensions.get( 'WEBGL_depth_texture' ); - - if ( extension !== null ) return extension.UNSIGNED_INT_24_8_WEBGL; - - } - - return 0; - - } - - return { convert: convert }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - * @author greggman / http://games.greggman.com/ - * @author zz85 / http://www.lab4games.net/zz85/blog - * @author tschw - */ - - function PerspectiveCamera( fov, aspect, near, far ) { - - Camera.call( this ); - - this.type = 'PerspectiveCamera'; - - this.fov = fov !== undefined ? fov : 50; - this.zoom = 1; - - this.near = near !== undefined ? near : 0.1; - this.far = far !== undefined ? far : 2000; - this.focus = 10; - - this.aspect = aspect !== undefined ? aspect : 1; - this.view = null; - - this.filmGauge = 35; // width of the film (default in millimeters) - this.filmOffset = 0; // horizontal film offset (same unit as gauge) - - this.updateProjectionMatrix(); - - } - - PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), { - - constructor: PerspectiveCamera, - - isPerspectiveCamera: true, - - copy: function ( source, recursive ) { - - Camera.prototype.copy.call( this, source, recursive ); - - this.fov = source.fov; - this.zoom = source.zoom; - - this.near = source.near; - this.far = source.far; - this.focus = source.focus; - - this.aspect = source.aspect; - this.view = source.view === null ? null : Object.assign( {}, source.view ); - - this.filmGauge = source.filmGauge; - this.filmOffset = source.filmOffset; - - return this; - - }, - - /** - * Sets the FOV by focal length in respect to the current .filmGauge. - * - * The default film gauge is 35, so that the focal length can be specified for - * a 35mm (full frame) camera. - * - * Values for focal length and film gauge must have the same unit. - */ - setFocalLength: function ( focalLength ) { - - // see http://www.bobatkins.com/photography/technical/field_of_view.html - var vExtentSlope = 0.5 * this.getFilmHeight() / focalLength; - - this.fov = _Math.RAD2DEG * 2 * Math.atan( vExtentSlope ); - this.updateProjectionMatrix(); - - }, - - /** - * Calculates the focal length from the current .fov and .filmGauge. - */ - getFocalLength: function () { - - var vExtentSlope = Math.tan( _Math.DEG2RAD * 0.5 * this.fov ); - - return 0.5 * this.getFilmHeight() / vExtentSlope; - - }, - - getEffectiveFOV: function () { - - return _Math.RAD2DEG * 2 * Math.atan( - Math.tan( _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom ); - - }, - - getFilmWidth: function () { - - // film not completely covered in portrait format (aspect < 1) - return this.filmGauge * Math.min( this.aspect, 1 ); - - }, - - getFilmHeight: function () { - - // film not completely covered in landscape format (aspect > 1) - return this.filmGauge / Math.max( this.aspect, 1 ); - - }, - - /** - * Sets an offset in a larger frustum. This is useful for multi-window or - * multi-monitor/multi-machine setups. - * - * For example, if you have 3x2 monitors and each monitor is 1920x1080 and - * the monitors are in grid like this - * - * +---+---+---+ - * | A | B | C | - * +---+---+---+ - * | D | E | F | - * +---+---+---+ - * - * then for each monitor you would call it like this - * - * var w = 1920; - * var h = 1080; - * var fullWidth = w * 3; - * var fullHeight = h * 2; - * - * --A-- - * camera.setOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); - * --B-- - * camera.setOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); - * --C-- - * camera.setOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); - * --D-- - * camera.setOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); - * --E-- - * camera.setOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); - * --F-- - * camera.setOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); - * - * Note there is no reason monitors have to be the same size or in a grid. - */ - setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) { - - this.aspect = fullWidth / fullHeight; - - if ( this.view === null ) { - - this.view = { - enabled: true, - fullWidth: 1, - fullHeight: 1, - offsetX: 0, - offsetY: 0, - width: 1, - height: 1 - }; - - } - - this.view.enabled = true; - this.view.fullWidth = fullWidth; - this.view.fullHeight = fullHeight; - this.view.offsetX = x; - this.view.offsetY = y; - this.view.width = width; - this.view.height = height; - - this.updateProjectionMatrix(); - - }, - - clearViewOffset: function () { - - if ( this.view !== null ) { - - this.view.enabled = false; - - } - - this.updateProjectionMatrix(); - - }, - - updateProjectionMatrix: function () { - - var near = this.near, - top = near * Math.tan( - _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom, - height = 2 * top, - width = this.aspect * height, - left = - 0.5 * width, - view = this.view; - - if ( this.view !== null && this.view.enabled ) { - - var fullWidth = view.fullWidth, - fullHeight = view.fullHeight; - - left += view.offsetX * width / fullWidth; - top -= view.offsetY * height / fullHeight; - width *= view.width / fullWidth; - height *= view.height / fullHeight; - - } - - var skew = this.filmOffset; - if ( skew !== 0 ) left += near * skew / this.getFilmWidth(); - - this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far ); - - }, - - toJSON: function ( meta ) { - - var data = Object3D.prototype.toJSON.call( this, meta ); - - data.object.fov = this.fov; - data.object.zoom = this.zoom; - - data.object.near = this.near; - data.object.far = this.far; - data.object.focus = this.focus; - - data.object.aspect = this.aspect; - - if ( this.view !== null ) data.object.view = Object.assign( {}, this.view ); - - data.object.filmGauge = this.filmGauge; - data.object.filmOffset = this.filmOffset; - - return data; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function ArrayCamera( array ) { - - PerspectiveCamera.call( this ); - - this.cameras = array || []; - - } - - ArrayCamera.prototype = Object.assign( Object.create( PerspectiveCamera.prototype ), { - - constructor: ArrayCamera, - - isArrayCamera: true - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebVRManager( renderer ) { - - var scope = this; - - var device = null; - var frameData = null; - - var poseTarget = null; - - var standingMatrix = new Matrix4(); - var standingMatrixInverse = new Matrix4(); - - if ( typeof window !== 'undefined' && 'VRFrameData' in window ) { - - frameData = new window.VRFrameData(); - window.addEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false ); - - } - - var matrixWorldInverse = new Matrix4(); - var tempQuaternion = new Quaternion(); - var tempPosition = new Vector3(); - - var cameraL = new PerspectiveCamera(); - cameraL.bounds = new Vector4( 0.0, 0.0, 0.5, 1.0 ); - cameraL.layers.enable( 1 ); - - var cameraR = new PerspectiveCamera(); - cameraR.bounds = new Vector4( 0.5, 0.0, 0.5, 1.0 ); - cameraR.layers.enable( 2 ); - - var cameraVR = new ArrayCamera( [ cameraL, cameraR ] ); - cameraVR.layers.enable( 1 ); - cameraVR.layers.enable( 2 ); - - // - - function isPresenting() { - - return device !== null && device.isPresenting === true; - - } - - var currentSize, currentPixelRatio; - - function onVRDisplayPresentChange() { - - if ( isPresenting() ) { - - var eyeParameters = device.getEyeParameters( 'left' ); - var renderWidth = eyeParameters.renderWidth; - var renderHeight = eyeParameters.renderHeight; - - currentPixelRatio = renderer.getPixelRatio(); - currentSize = renderer.getSize(); - - renderer.setDrawingBufferSize( renderWidth * 2, renderHeight, 1 ); - - animation.start(); - - } else if ( scope.enabled ) { - - renderer.setDrawingBufferSize( currentSize.width, currentSize.height, currentPixelRatio ); - - animation.stop(); - - } - - } - - // - - this.enabled = false; - this.userHeight = 1.6; - - this.getDevice = function () { - - return device; - - }; - - this.setDevice = function ( value ) { - - if ( value !== undefined ) device = value; - - animation.setContext( value ); - - }; - - this.setPoseTarget = function ( object ) { - - if ( object !== undefined ) poseTarget = object; - - }; - - this.getCamera = function ( camera ) { - - if ( device === null ) return camera; - - device.depthNear = camera.near; - device.depthFar = camera.far; - - device.getFrameData( frameData ); - - // - - var stageParameters = device.stageParameters; - - if ( stageParameters ) { - - standingMatrix.fromArray( stageParameters.sittingToStandingTransform ); - - } else { - - standingMatrix.makeTranslation( 0, scope.userHeight, 0 ); - - } - - - var pose = frameData.pose; - var poseObject = poseTarget !== null ? poseTarget : camera; - - // We want to manipulate poseObject by its position and quaternion components since users may rely on them. - poseObject.matrix.copy( standingMatrix ); - poseObject.matrix.decompose( poseObject.position, poseObject.quaternion, poseObject.scale ); - - if ( pose.orientation !== null ) { - - tempQuaternion.fromArray( pose.orientation ); - poseObject.quaternion.multiply( tempQuaternion ); - - } - - if ( pose.position !== null ) { - - tempQuaternion.setFromRotationMatrix( standingMatrix ); - tempPosition.fromArray( pose.position ); - tempPosition.applyQuaternion( tempQuaternion ); - poseObject.position.add( tempPosition ); - - } - - poseObject.updateMatrixWorld(); - - if ( device.isPresenting === false ) return camera; - - // - - cameraL.near = camera.near; - cameraR.near = camera.near; - - cameraL.far = camera.far; - cameraR.far = camera.far; - - cameraVR.matrixWorld.copy( camera.matrixWorld ); - cameraVR.matrixWorldInverse.copy( camera.matrixWorldInverse ); - - cameraL.matrixWorldInverse.fromArray( frameData.leftViewMatrix ); - cameraR.matrixWorldInverse.fromArray( frameData.rightViewMatrix ); - - // TODO (mrdoob) Double check this code - - standingMatrixInverse.getInverse( standingMatrix ); - - cameraL.matrixWorldInverse.multiply( standingMatrixInverse ); - cameraR.matrixWorldInverse.multiply( standingMatrixInverse ); - - var parent = poseObject.parent; - - if ( parent !== null ) { - - matrixWorldInverse.getInverse( parent.matrixWorld ); - - cameraL.matrixWorldInverse.multiply( matrixWorldInverse ); - cameraR.matrixWorldInverse.multiply( matrixWorldInverse ); - - } - - // envMap and Mirror needs camera.matrixWorld - - cameraL.matrixWorld.getInverse( cameraL.matrixWorldInverse ); - cameraR.matrixWorld.getInverse( cameraR.matrixWorldInverse ); - - cameraL.projectionMatrix.fromArray( frameData.leftProjectionMatrix ); - cameraR.projectionMatrix.fromArray( frameData.rightProjectionMatrix ); - - // HACK (mrdoob) - // https://github.com/w3c/webvr/issues/203 - - cameraVR.projectionMatrix.copy( cameraL.projectionMatrix ); - - // - - var layers = device.getLayers(); - - if ( layers.length ) { - - var layer = layers[ 0 ]; - - if ( layer.leftBounds !== null && layer.leftBounds.length === 4 ) { - - cameraL.bounds.fromArray( layer.leftBounds ); - - } - - if ( layer.rightBounds !== null && layer.rightBounds.length === 4 ) { - - cameraR.bounds.fromArray( layer.rightBounds ); - - } - - } - - return cameraVR; - - }; - - this.getStandingMatrix = function () { - - return standingMatrix; - - }; - - this.isPresenting = isPresenting; - - // Animation Loop - - var animation = new WebGLAnimation(); - - this.setAnimationLoop = function ( callback ) { - - animation.setAnimationLoop( callback ); - - }; - - this.submitFrame = function () { - - if ( isPresenting() ) device.submitFrame(); - - }; - - this.dispose = function () { - - if ( typeof window !== 'undefined' ) { - - window.removeEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange ); - - } - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebXRManager( renderer ) { - - var gl = renderer.context; - - var device = null; - var session = null; - - var frameOfRef = null; - - var pose = null; - - function isPresenting() { - - return session !== null && frameOfRef !== null; - - } - - // - - var cameraL = new PerspectiveCamera(); - cameraL.layers.enable( 1 ); - cameraL.viewport = new Vector4(); - - var cameraR = new PerspectiveCamera(); - cameraR.layers.enable( 2 ); - cameraR.viewport = new Vector4(); - - var cameraVR = new ArrayCamera( [ cameraL, cameraR ] ); - cameraVR.layers.enable( 1 ); - cameraVR.layers.enable( 2 ); - - // - - this.enabled = false; - - this.getDevice = function () { - - return device; - - }; - - this.setDevice = function ( value ) { - - if ( value !== undefined ) device = value; - - gl.setCompatibleXRDevice( value ); - - }; - - // - - this.setSession = function ( value, options ) { - - session = value; - - if ( session !== null ) { - - session.addEventListener( 'end', function () { - - renderer.setFramebuffer( null ); - animation.stop(); - - } ); - - session.baseLayer = new XRWebGLLayer( session, gl ); - session.requestFrameOfReference( options.frameOfReferenceType ).then( function ( value ) { - - frameOfRef = value; - - renderer.setFramebuffer( session.baseLayer.framebuffer ); - - animation.setContext( session ); - animation.start(); - - } ); - - } - - }; - - function updateCamera( camera, parent ) { - - if ( parent === null ) { - - camera.matrixWorld.copy( camera.matrix ); - - } else { - - camera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix ); - - } - - camera.matrixWorldInverse.getInverse( camera.matrixWorld ); - - } - - this.getCamera = function ( camera ) { - - if ( isPresenting() ) { - - var parent = camera.parent; - var cameras = cameraVR.cameras; - - // apply camera.parent to cameraVR - - updateCamera( cameraVR, parent ); - - for ( var i = 0; i < cameras.length; i ++ ) { - - updateCamera( cameras[ i ], parent ); - - } - - // update camera and its children - - camera.matrixWorld.copy( cameraVR.matrixWorld ); - - var children = camera.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - children[ i ].updateMatrixWorld( true ); - - } - - return cameraVR; - - } - - return camera; - - }; - - this.isPresenting = isPresenting; - - // Animation Loop - - var onAnimationFrameCallback = null; - - function onAnimationFrame( time, frame ) { - - pose = frame.getDevicePose( frameOfRef ); - - var layer = session.baseLayer; - var views = frame.views; - - for ( var i = 0; i < views.length; i ++ ) { - - var view = views[ i ]; - var viewport = layer.getViewport( view ); - var viewMatrix = pose.getViewMatrix( view ); - - var camera = cameraVR.cameras[ i ]; - camera.matrix.fromArray( viewMatrix ).getInverse( camera.matrix ); - camera.projectionMatrix.fromArray( view.projectionMatrix ); - camera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height ); - - if ( i === 0 ) { - - cameraVR.matrix.copy( camera.matrix ); - - // HACK (mrdoob) - // https://github.com/w3c/webvr/issues/203 - - cameraVR.projectionMatrix.copy( camera.projectionMatrix ); - - } - - } - - if ( onAnimationFrameCallback ) onAnimationFrameCallback(); - - } - - var animation = new WebGLAnimation(); - animation.setAnimationLoop( onAnimationFrame ); - - this.setAnimationLoop = function ( callback ) { - - onAnimationFrameCallback = callback; - - }; - - // DEPRECATED - - this.getStandingMatrix = function () { - - console.warn( 'THREE.WebXRManager: getStandingMatrix() is no longer needed.' ); - return new THREE.Matrix4(); - - }; - - this.submitFrame = function () {}; - - } - - /** - * @author supereggbert / http://www.paulbrunt.co.uk/ - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author szimek / https://github.com/szimek/ - * @author tschw - */ - - function WebGLRenderer( parameters ) { - - console.log( 'THREE.WebGLRenderer', REVISION ); - - parameters = parameters || {}; - - var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ), - _context = parameters.context !== undefined ? parameters.context : null, - - _alpha = parameters.alpha !== undefined ? parameters.alpha : false, - _depth = parameters.depth !== undefined ? parameters.depth : true, - _stencil = parameters.stencil !== undefined ? parameters.stencil : true, - _antialias = parameters.antialias !== undefined ? parameters.antialias : false, - _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true, - _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false, - _powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default'; - - var currentRenderList = null; - var currentRenderState = null; - - // public properties - - this.domElement = _canvas; - this.context = null; - - // clearing - - this.autoClear = true; - this.autoClearColor = true; - this.autoClearDepth = true; - this.autoClearStencil = true; - - // scene graph - - this.sortObjects = true; - - // user-defined clipping - - this.clippingPlanes = []; - this.localClippingEnabled = false; - - // physically based shading - - this.gammaFactor = 2.0; // for backwards compatibility - this.gammaInput = false; - this.gammaOutput = false; - - // physical lights - - this.physicallyCorrectLights = false; - - // tone mapping - - this.toneMapping = LinearToneMapping; - this.toneMappingExposure = 1.0; - this.toneMappingWhitePoint = 1.0; - - // morphs - - this.maxMorphTargets = 8; - this.maxMorphNormals = 4; - - // internal properties - - var _this = this, - - _isContextLost = false, - - // internal state cache - - _framebuffer = null, - - _currentRenderTarget = null, - _currentFramebuffer = null, - _currentMaterialId = - 1, - _currentGeometryProgram = '', - - _currentCamera = null, - _currentArrayCamera = null, - - _currentViewport = new Vector4(), - _currentScissor = new Vector4(), - _currentScissorTest = null, - - // - - _usedTextureUnits = 0, - - // - - _width = _canvas.width, - _height = _canvas.height, - - _pixelRatio = 1, - - _viewport = new Vector4( 0, 0, _width, _height ), - _scissor = new Vector4( 0, 0, _width, _height ), - _scissorTest = false, - - // frustum - - _frustum = new Frustum(), - - // clipping - - _clipping = new WebGLClipping(), - _clippingEnabled = false, - _localClippingEnabled = false, - - // camera matrices cache - - _projScreenMatrix = new Matrix4(), - - _vector3 = new Vector3(); - - function getTargetPixelRatio() { - - return _currentRenderTarget === null ? _pixelRatio : 1; - - } - - // initialize - - var _gl; - - try { - - var contextAttributes = { - alpha: _alpha, - depth: _depth, - stencil: _stencil, - antialias: _antialias, - premultipliedAlpha: _premultipliedAlpha, - preserveDrawingBuffer: _preserveDrawingBuffer, - powerPreference: _powerPreference - }; - - // event listeners must be registered before WebGL context is created, see #12753 - - _canvas.addEventListener( 'webglcontextlost', onContextLost, false ); - _canvas.addEventListener( 'webglcontextrestored', onContextRestore, false ); - - _gl = _context || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes ); - - if ( _gl === null ) { - - if ( _canvas.getContext( 'webgl' ) !== null ) { - - throw new Error( 'Error creating WebGL context with your selected attributes.' ); - - } else { - - throw new Error( 'Error creating WebGL context.' ); - - } - - } - - // Some experimental-webgl implementations do not have getShaderPrecisionFormat - - if ( _gl.getShaderPrecisionFormat === undefined ) { - - _gl.getShaderPrecisionFormat = function () { - - return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 }; - - }; - - } - - } catch ( error ) { - - console.error( 'THREE.WebGLRenderer: ' + error.message ); - - } - - var extensions, capabilities, state, info; - var properties, textures, attributes, geometries, objects; - var programCache, renderLists, renderStates; - - var background, morphtargets, bufferRenderer, indexedBufferRenderer; - var spriteRenderer; - - var utils; - - function initGLContext() { - - extensions = new WebGLExtensions( _gl ); - extensions.get( 'WEBGL_depth_texture' ); - extensions.get( 'OES_texture_float' ); - extensions.get( 'OES_texture_float_linear' ); - extensions.get( 'OES_texture_half_float' ); - extensions.get( 'OES_texture_half_float_linear' ); - extensions.get( 'OES_standard_derivatives' ); - extensions.get( 'OES_element_index_uint' ); - extensions.get( 'ANGLE_instanced_arrays' ); - - utils = new WebGLUtils( _gl, extensions ); - - capabilities = new WebGLCapabilities( _gl, extensions, parameters ); - - state = new WebGLState( _gl, extensions, utils ); - state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) ); - state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) ); - - info = new WebGLInfo( _gl ); - properties = new WebGLProperties(); - textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ); - attributes = new WebGLAttributes( _gl ); - geometries = new WebGLGeometries( _gl, attributes, info ); - objects = new WebGLObjects( geometries, info ); - morphtargets = new WebGLMorphtargets( _gl ); - programCache = new WebGLPrograms( _this, extensions, capabilities ); - renderLists = new WebGLRenderLists(); - renderStates = new WebGLRenderStates(); - - background = new WebGLBackground( _this, state, objects, _premultipliedAlpha ); - - bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info ); - indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info ); - - spriteRenderer = new WebGLSpriteRenderer( _this, _gl, state, textures, capabilities ); - - info.programs = programCache.programs; - - _this.context = _gl; - _this.capabilities = capabilities; - _this.extensions = extensions; - _this.properties = properties; - _this.renderLists = renderLists; - _this.state = state; - _this.info = info; - - } - - initGLContext(); - - // vr - - var vr = ( 'xr' in navigator ) ? new WebXRManager( _this ) : new WebVRManager( _this ); - - this.vr = vr; - - // shadow map - - var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize ); - - this.shadowMap = shadowMap; - - // API - - this.getContext = function () { - - return _gl; - - }; - - this.getContextAttributes = function () { - - return _gl.getContextAttributes(); - - }; - - this.forceContextLoss = function () { - - var extension = extensions.get( 'WEBGL_lose_context' ); - if ( extension ) extension.loseContext(); - - }; - - this.forceContextRestore = function () { - - var extension = extensions.get( 'WEBGL_lose_context' ); - if ( extension ) extension.restoreContext(); - - }; - - this.getPixelRatio = function () { - - return _pixelRatio; - - }; - - this.setPixelRatio = function ( value ) { - - if ( value === undefined ) return; - - _pixelRatio = value; - - this.setSize( _width, _height, false ); - - }; - - this.getSize = function () { - - return { - width: _width, - height: _height - }; - - }; - - this.setSize = function ( width, height, updateStyle ) { - - if ( vr.isPresenting() ) { - - console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' ); - return; - - } - - _width = width; - _height = height; - - _canvas.width = width * _pixelRatio; - _canvas.height = height * _pixelRatio; - - if ( updateStyle !== false ) { - - _canvas.style.width = width + 'px'; - _canvas.style.height = height + 'px'; - - } - - this.setViewport( 0, 0, width, height ); - - }; - - this.getDrawingBufferSize = function () { - - return { - width: _width * _pixelRatio, - height: _height * _pixelRatio - }; - - }; - - this.setDrawingBufferSize = function ( width, height, pixelRatio ) { - - _width = width; - _height = height; - - _pixelRatio = pixelRatio; - - _canvas.width = width * pixelRatio; - _canvas.height = height * pixelRatio; - - this.setViewport( 0, 0, width, height ); - - }; - - this.getCurrentViewport = function () { - - return _currentViewport; - - }; - - this.setViewport = function ( x, y, width, height ) { - - _viewport.set( x, _height - y - height, width, height ); - state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) ); - - }; - - this.setScissor = function ( x, y, width, height ) { - - _scissor.set( x, _height - y - height, width, height ); - state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) ); - - }; - - this.setScissorTest = function ( boolean ) { - - state.setScissorTest( _scissorTest = boolean ); - - }; - - // Clearing - - this.getClearColor = function () { - - return background.getClearColor(); - - }; - - this.setClearColor = function () { - - background.setClearColor.apply( background, arguments ); - - }; - - this.getClearAlpha = function () { - - return background.getClearAlpha(); - - }; - - this.setClearAlpha = function () { - - background.setClearAlpha.apply( background, arguments ); - - }; - - this.clear = function ( color, depth, stencil ) { - - var bits = 0; - - if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT; - if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT; - if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT; - - _gl.clear( bits ); - - }; - - this.clearColor = function () { - - this.clear( true, false, false ); - - }; - - this.clearDepth = function () { - - this.clear( false, true, false ); - - }; - - this.clearStencil = function () { - - this.clear( false, false, true ); - - }; - - this.clearTarget = function ( renderTarget, color, depth, stencil ) { - - this.setRenderTarget( renderTarget ); - this.clear( color, depth, stencil ); - - }; - - // - - this.dispose = function () { - - _canvas.removeEventListener( 'webglcontextlost', onContextLost, false ); - _canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false ); - - renderLists.dispose(); - renderStates.dispose(); - properties.dispose(); - objects.dispose(); - - vr.dispose(); - - animation.stop(); - - }; - - // Events - - function onContextLost( event ) { - - event.preventDefault(); - - console.log( 'THREE.WebGLRenderer: Context Lost.' ); - - _isContextLost = true; - - } - - function onContextRestore( /* event */ ) { - - console.log( 'THREE.WebGLRenderer: Context Restored.' ); - - _isContextLost = false; - - initGLContext(); - - } - - function onMaterialDispose( event ) { - - var material = event.target; - - material.removeEventListener( 'dispose', onMaterialDispose ); - - deallocateMaterial( material ); - - } - - // Buffer deallocation - - function deallocateMaterial( material ) { - - releaseMaterialProgramReference( material ); - - properties.remove( material ); - - } - - - function releaseMaterialProgramReference( material ) { - - var programInfo = properties.get( material ).program; - - material.program = undefined; - - if ( programInfo !== undefined ) { - - programCache.releaseProgram( programInfo ); - - } - - } - - // Buffer rendering - - function renderObjectImmediate( object, program, material ) { - - object.render( function ( object ) { - - _this.renderBufferImmediate( object, program, material ); - - } ); - - } - - this.renderBufferImmediate = function ( object, program, material ) { - - state.initAttributes(); - - var buffers = properties.get( object ); - - if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer(); - if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer(); - if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer(); - if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer(); - - var programAttributes = program.getAttributes(); - - if ( object.hasPositions ) { - - _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position ); - _gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW ); - - state.enableAttribute( programAttributes.position ); - _gl.vertexAttribPointer( programAttributes.position, 3, _gl.FLOAT, false, 0, 0 ); - - } - - if ( object.hasNormals ) { - - _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal ); - - if ( ! material.isMeshPhongMaterial && - ! material.isMeshStandardMaterial && - ! material.isMeshNormalMaterial && - material.flatShading === true ) { - - for ( var i = 0, l = object.count * 3; i < l; i += 9 ) { - - var array = object.normalArray; - - var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3; - var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3; - var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3; - - array[ i + 0 ] = nx; - array[ i + 1 ] = ny; - array[ i + 2 ] = nz; - - array[ i + 3 ] = nx; - array[ i + 4 ] = ny; - array[ i + 5 ] = nz; - - array[ i + 6 ] = nx; - array[ i + 7 ] = ny; - array[ i + 8 ] = nz; - - } - - } - - _gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW ); - - state.enableAttribute( programAttributes.normal ); - - _gl.vertexAttribPointer( programAttributes.normal, 3, _gl.FLOAT, false, 0, 0 ); - - } - - if ( object.hasUvs && material.map ) { - - _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv ); - _gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW ); - - state.enableAttribute( programAttributes.uv ); - - _gl.vertexAttribPointer( programAttributes.uv, 2, _gl.FLOAT, false, 0, 0 ); - - } - - if ( object.hasColors && material.vertexColors !== NoColors ) { - - _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color ); - _gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW ); - - state.enableAttribute( programAttributes.color ); - - _gl.vertexAttribPointer( programAttributes.color, 3, _gl.FLOAT, false, 0, 0 ); - - } - - state.disableUnusedAttributes(); - - _gl.drawArrays( _gl.TRIANGLES, 0, object.count ); - - object.count = 0; - - }; - - this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) { - - var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 ); - - state.setMaterial( material, frontFaceCW ); - - var program = setProgram( camera, fog, material, object ); - var geometryProgram = geometry.id + '_' + program.id + '_' + ( material.wireframe === true ); - - var updateBuffers = false; - - if ( geometryProgram !== _currentGeometryProgram ) { - - _currentGeometryProgram = geometryProgram; - updateBuffers = true; - - } - - if ( object.morphTargetInfluences ) { - - morphtargets.update( object, geometry, material, program ); - - updateBuffers = true; - - } - - // - - var index = geometry.index; - var position = geometry.attributes.position; - var rangeFactor = 1; - - if ( material.wireframe === true ) { - - index = geometries.getWireframeAttribute( geometry ); - rangeFactor = 2; - - } - - var attribute; - var renderer = bufferRenderer; - - if ( index !== null ) { - - attribute = attributes.get( index ); - - renderer = indexedBufferRenderer; - renderer.setIndex( attribute ); - - } - - if ( updateBuffers ) { - - setupVertexAttributes( material, program, geometry ); - - if ( index !== null ) { - - _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, attribute.buffer ); - - } - - } - - // - - var dataCount = Infinity; - - if ( index !== null ) { - - dataCount = index.count; - - } else if ( position !== undefined ) { - - dataCount = position.count; - - } - - var rangeStart = geometry.drawRange.start * rangeFactor; - var rangeCount = geometry.drawRange.count * rangeFactor; - - var groupStart = group !== null ? group.start * rangeFactor : 0; - var groupCount = group !== null ? group.count * rangeFactor : Infinity; - - var drawStart = Math.max( rangeStart, groupStart ); - var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1; - - var drawCount = Math.max( 0, drawEnd - drawStart + 1 ); - - if ( drawCount === 0 ) return; - - // - - if ( object.isMesh ) { - - if ( material.wireframe === true ) { - - state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() ); - renderer.setMode( _gl.LINES ); - - } else { - - switch ( object.drawMode ) { - - case TrianglesDrawMode: - renderer.setMode( _gl.TRIANGLES ); - break; - - case TriangleStripDrawMode: - renderer.setMode( _gl.TRIANGLE_STRIP ); - break; - - case TriangleFanDrawMode: - renderer.setMode( _gl.TRIANGLE_FAN ); - break; - - } - - } - - - } else if ( object.isLine ) { - - var lineWidth = material.linewidth; - - if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material - - state.setLineWidth( lineWidth * getTargetPixelRatio() ); - - if ( object.isLineSegments ) { - - renderer.setMode( _gl.LINES ); - - } else if ( object.isLineLoop ) { - - renderer.setMode( _gl.LINE_LOOP ); - - } else { - - renderer.setMode( _gl.LINE_STRIP ); - - } - - } else if ( object.isPoints ) { - - renderer.setMode( _gl.POINTS ); - - } - - if ( geometry && geometry.isInstancedBufferGeometry ) { - - if ( geometry.maxInstancedCount > 0 ) { - - renderer.renderInstances( geometry, drawStart, drawCount ); - - } - - } else { - - renderer.render( drawStart, drawCount ); - - } - - }; - - function setupVertexAttributes( material, program, geometry ) { - - if ( geometry && geometry.isInstancedBufferGeometry ) { - - if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) { - - console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); - return; - - } - - } - - state.initAttributes(); - - var geometryAttributes = geometry.attributes; - - var programAttributes = program.getAttributes(); - - var materialDefaultAttributeValues = material.defaultAttributeValues; - - for ( var name in programAttributes ) { - - var programAttribute = programAttributes[ name ]; - - if ( programAttribute >= 0 ) { - - var geometryAttribute = geometryAttributes[ name ]; - - if ( geometryAttribute !== undefined ) { - - var normalized = geometryAttribute.normalized; - var size = geometryAttribute.itemSize; - - var attribute = attributes.get( geometryAttribute ); - - // TODO Attribute may not be available on context restore - - if ( attribute === undefined ) continue; - - var buffer = attribute.buffer; - var type = attribute.type; - var bytesPerElement = attribute.bytesPerElement; - - if ( geometryAttribute.isInterleavedBufferAttribute ) { - - var data = geometryAttribute.data; - var stride = data.stride; - var offset = geometryAttribute.offset; - - if ( data && data.isInstancedInterleavedBuffer ) { - - state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute ); - - if ( geometry.maxInstancedCount === undefined ) { - - geometry.maxInstancedCount = data.meshPerAttribute * data.count; - - } - - } else { - - state.enableAttribute( programAttribute ); - - } - - _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer ); - _gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, offset * bytesPerElement ); - - } else { - - if ( geometryAttribute.isInstancedBufferAttribute ) { - - state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute ); - - if ( geometry.maxInstancedCount === undefined ) { - - geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count; - - } - - } else { - - state.enableAttribute( programAttribute ); - - } - - _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer ); - _gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, 0 ); - - } - - } else if ( materialDefaultAttributeValues !== undefined ) { - - var value = materialDefaultAttributeValues[ name ]; - - if ( value !== undefined ) { - - switch ( value.length ) { - - case 2: - _gl.vertexAttrib2fv( programAttribute, value ); - break; - - case 3: - _gl.vertexAttrib3fv( programAttribute, value ); - break; - - case 4: - _gl.vertexAttrib4fv( programAttribute, value ); - break; - - default: - _gl.vertexAttrib1fv( programAttribute, value ); - - } - - } - - } - - } - - } - - state.disableUnusedAttributes(); - - } - - // Compile - - this.compile = function ( scene, camera ) { - - currentRenderState = renderStates.get( scene, camera ); - currentRenderState.init(); - - scene.traverse( function ( object ) { - - if ( object.isLight ) { - - currentRenderState.pushLight( object ); - - if ( object.castShadow ) { - - currentRenderState.pushShadow( object ); - - } - - } - - } ); - - currentRenderState.setupLights( camera ); - - scene.traverse( function ( object ) { - - if ( object.material ) { - - if ( Array.isArray( object.material ) ) { - - for ( var i = 0; i < object.material.length; i ++ ) { - - initMaterial( object.material[ i ], scene.fog, object ); - - } - - } else { - - initMaterial( object.material, scene.fog, object ); - - } - - } - - } ); - - }; - - // Animation Loop - - var onAnimationFrameCallback = null; - - function onAnimationFrame() { - - if ( vr.isPresenting() ) return; - if ( onAnimationFrameCallback ) onAnimationFrameCallback(); - - } - - var animation = new WebGLAnimation(); - animation.setAnimationLoop( onAnimationFrame ); - animation.setContext( window ); - - this.setAnimationLoop = function ( callback ) { - - onAnimationFrameCallback = callback; - vr.setAnimationLoop( callback ); - - animation.start(); - - }; - - // Rendering - - this.render = function ( scene, camera, renderTarget, forceClear ) { - - if ( ! ( camera && camera.isCamera ) ) { - - console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' ); - return; - - } - - if ( _isContextLost ) return; - - // reset caching for this frame - - _currentGeometryProgram = ''; - _currentMaterialId = - 1; - _currentCamera = null; - - // update scene graph - - if ( scene.autoUpdate === true ) scene.updateMatrixWorld(); - - // update camera matrices and frustum - - if ( camera.parent === null ) camera.updateMatrixWorld(); - - if ( vr.enabled ) { - - camera = vr.getCamera( camera ); - - } - - // - - currentRenderState = renderStates.get( scene, camera ); - currentRenderState.init(); - - scene.onBeforeRender( _this, scene, camera, renderTarget ); - - _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); - _frustum.setFromMatrix( _projScreenMatrix ); - - _localClippingEnabled = this.localClippingEnabled; - _clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera ); - - currentRenderList = renderLists.get( scene, camera ); - currentRenderList.init(); - - projectObject( scene, camera, _this.sortObjects ); - - if ( _this.sortObjects === true ) { - - currentRenderList.sort(); - - } - - // - - if ( _clippingEnabled ) _clipping.beginShadows(); - - var shadowsArray = currentRenderState.state.shadowsArray; - - shadowMap.render( shadowsArray, scene, camera ); - - currentRenderState.setupLights( camera ); - - if ( _clippingEnabled ) _clipping.endShadows(); - - // - - if ( this.info.autoReset ) this.info.reset(); - - if ( renderTarget === undefined ) { - - renderTarget = null; - - } - - this.setRenderTarget( renderTarget ); - - // - - background.render( currentRenderList, scene, camera, forceClear ); - - // render scene - - var opaqueObjects = currentRenderList.opaque; - var transparentObjects = currentRenderList.transparent; - - if ( scene.overrideMaterial ) { - - var overrideMaterial = scene.overrideMaterial; - - if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera, overrideMaterial ); - if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera, overrideMaterial ); - - } else { - - // opaque pass (front-to-back order) - - if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera ); - - // transparent pass (back-to-front order) - - if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera ); - - } - - // custom renderers - - var spritesArray = currentRenderState.state.spritesArray; - - spriteRenderer.render( spritesArray, scene, camera ); - - // Generate mipmap if we're using any kind of mipmap filtering - - if ( renderTarget ) { - - textures.updateRenderTargetMipmap( renderTarget ); - - } - - // Ensure depth buffer writing is enabled so it can be cleared on next render - - state.buffers.depth.setTest( true ); - state.buffers.depth.setMask( true ); - state.buffers.color.setMask( true ); - - state.setPolygonOffset( false ); - - scene.onAfterRender( _this, scene, camera ); - - if ( vr.enabled ) { - - vr.submitFrame(); - - } - - // _gl.finish(); - - currentRenderList = null; - currentRenderState = null; - - }; - - /* - // TODO Duplicated code (Frustum) - - var _sphere = new Sphere(); - - function isObjectViewable( object ) { - - var geometry = object.geometry; - - if ( geometry.boundingSphere === null ) - geometry.computeBoundingSphere(); - - _sphere.copy( geometry.boundingSphere ). - applyMatrix4( object.matrixWorld ); - - return isSphereViewable( _sphere ); - - } - - function isSpriteViewable( sprite ) { - - _sphere.center.set( 0, 0, 0 ); - _sphere.radius = 0.7071067811865476; - _sphere.applyMatrix4( sprite.matrixWorld ); - - return isSphereViewable( _sphere ); - - } - - function isSphereViewable( sphere ) { - - if ( ! _frustum.intersectsSphere( sphere ) ) return false; - - var numPlanes = _clipping.numPlanes; - - if ( numPlanes === 0 ) return true; - - var planes = _this.clippingPlanes, - - center = sphere.center, - negRad = - sphere.radius, - i = 0; - - do { - - // out when deeper than radius in the negative halfspace - if ( planes[ i ].distanceToPoint( center ) < negRad ) return false; - - } while ( ++ i !== numPlanes ); - - return true; - - } - */ - - function projectObject( object, camera, sortObjects ) { - - if ( object.visible === false ) return; - - var visible = object.layers.test( camera.layers ); - - if ( visible ) { - - if ( object.isLight ) { - - currentRenderState.pushLight( object ); - - if ( object.castShadow ) { - - currentRenderState.pushShadow( object ); - - } - - } else if ( object.isSprite ) { - - if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) { - - currentRenderState.pushSprite( object ); - - } - - } else if ( object.isImmediateRenderObject ) { - - if ( sortObjects ) { - - _vector3.setFromMatrixPosition( object.matrixWorld ) - .applyMatrix4( _projScreenMatrix ); - - } - - currentRenderList.push( object, null, object.material, _vector3.z, null ); - - } else if ( object.isMesh || object.isLine || object.isPoints ) { - - if ( object.isSkinnedMesh ) { - - object.skeleton.update(); - - } - - if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) { - - if ( sortObjects ) { - - _vector3.setFromMatrixPosition( object.matrixWorld ) - .applyMatrix4( _projScreenMatrix ); - - } - - var geometry = objects.update( object ); - var material = object.material; - - if ( Array.isArray( material ) ) { - - var groups = geometry.groups; - - for ( var i = 0, l = groups.length; i < l; i ++ ) { - - var group = groups[ i ]; - var groupMaterial = material[ group.materialIndex ]; - - if ( groupMaterial && groupMaterial.visible ) { - - currentRenderList.push( object, geometry, groupMaterial, _vector3.z, group ); - - } - - } - - } else if ( material.visible ) { - - currentRenderList.push( object, geometry, material, _vector3.z, null ); - - } - - } - - } - - } - - var children = object.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - projectObject( children[ i ], camera, sortObjects ); - - } - - } - - function renderObjects( renderList, scene, camera, overrideMaterial ) { - - for ( var i = 0, l = renderList.length; i < l; i ++ ) { - - var renderItem = renderList[ i ]; - - var object = renderItem.object; - var geometry = renderItem.geometry; - var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial; - var group = renderItem.group; - - if ( camera.isArrayCamera ) { - - _currentArrayCamera = camera; - - var cameras = camera.cameras; - - for ( var j = 0, jl = cameras.length; j < jl; j ++ ) { - - var camera2 = cameras[ j ]; - - if ( object.layers.test( camera2.layers ) ) { - - if ( 'viewport' in camera2 ) { // XR - - state.viewport( _currentViewport.copy( camera2.viewport ) ); - - } else { - - var bounds = camera2.bounds; - - var x = bounds.x * _width; - var y = bounds.y * _height; - var width = bounds.z * _width; - var height = bounds.w * _height; - - state.viewport( _currentViewport.set( x, y, width, height ).multiplyScalar( _pixelRatio ) ); - - } - - renderObject( object, scene, camera2, geometry, material, group ); - - } - - } - - } else { - - _currentArrayCamera = null; - - renderObject( object, scene, camera, geometry, material, group ); - - } - - } - - } - - function renderObject( object, scene, camera, geometry, material, group ) { - - object.onBeforeRender( _this, scene, camera, geometry, material, group ); - currentRenderState = renderStates.get( scene, _currentArrayCamera || camera ); - - object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); - object.normalMatrix.getNormalMatrix( object.modelViewMatrix ); - - if ( object.isImmediateRenderObject ) { - - var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 ); - - state.setMaterial( material, frontFaceCW ); - - var program = setProgram( camera, scene.fog, material, object ); - - _currentGeometryProgram = ''; - - renderObjectImmediate( object, program, material ); - - } else { - - _this.renderBufferDirect( camera, scene.fog, geometry, material, object, group ); - - } - - object.onAfterRender( _this, scene, camera, geometry, material, group ); - currentRenderState = renderStates.get( scene, _currentArrayCamera || camera ); - - } - - function initMaterial( material, fog, object ) { - - var materialProperties = properties.get( material ); - - var lights = currentRenderState.state.lights; - var shadowsArray = currentRenderState.state.shadowsArray; - - var parameters = programCache.getParameters( - material, lights.state, shadowsArray, fog, _clipping.numPlanes, _clipping.numIntersection, object ); - - var code = programCache.getProgramCode( material, parameters ); - - var program = materialProperties.program; - var programChange = true; - - if ( program === undefined ) { - - // new material - material.addEventListener( 'dispose', onMaterialDispose ); - - } else if ( program.code !== code ) { - - // changed glsl or parameters - releaseMaterialProgramReference( material ); - - } else if ( materialProperties.lightsHash !== lights.state.hash ) { - - properties.update( material, 'lightsHash', lights.state.hash ); - programChange = false; - - } else if ( parameters.shaderID !== undefined ) { - - // same glsl and uniform list - return; - - } else { - - // only rebuild uniform list - programChange = false; - - } - - if ( programChange ) { - - if ( parameters.shaderID ) { - - var shader = ShaderLib[ parameters.shaderID ]; - - materialProperties.shader = { - name: material.type, - uniforms: UniformsUtils.clone( shader.uniforms ), - vertexShader: shader.vertexShader, - fragmentShader: shader.fragmentShader - }; - - } else { - - materialProperties.shader = { - name: material.type, - uniforms: material.uniforms, - vertexShader: material.vertexShader, - fragmentShader: material.fragmentShader - }; - - } - - material.onBeforeCompile( materialProperties.shader, _this ); - - program = programCache.acquireProgram( material, materialProperties.shader, parameters, code ); - - materialProperties.program = program; - material.program = program; - - } - - var programAttributes = program.getAttributes(); - - if ( material.morphTargets ) { - - material.numSupportedMorphTargets = 0; - - for ( var i = 0; i < _this.maxMorphTargets; i ++ ) { - - if ( programAttributes[ 'morphTarget' + i ] >= 0 ) { - - material.numSupportedMorphTargets ++; - - } - - } - - } - - if ( material.morphNormals ) { - - material.numSupportedMorphNormals = 0; - - for ( var i = 0; i < _this.maxMorphNormals; i ++ ) { - - if ( programAttributes[ 'morphNormal' + i ] >= 0 ) { - - material.numSupportedMorphNormals ++; - - } - - } - - } - - var uniforms = materialProperties.shader.uniforms; - - if ( ! material.isShaderMaterial && - ! material.isRawShaderMaterial || - material.clipping === true ) { - - materialProperties.numClippingPlanes = _clipping.numPlanes; - materialProperties.numIntersection = _clipping.numIntersection; - uniforms.clippingPlanes = _clipping.uniform; - - } - - materialProperties.fog = fog; - - // store the light setup it was created for - - materialProperties.lightsHash = lights.state.hash; - - if ( material.lights ) { - - // wire up the material to this renderer's lighting state - - uniforms.ambientLightColor.value = lights.state.ambient; - uniforms.directionalLights.value = lights.state.directional; - uniforms.spotLights.value = lights.state.spot; - uniforms.rectAreaLights.value = lights.state.rectArea; - uniforms.pointLights.value = lights.state.point; - uniforms.hemisphereLights.value = lights.state.hemi; - - uniforms.directionalShadowMap.value = lights.state.directionalShadowMap; - uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix; - uniforms.spotShadowMap.value = lights.state.spotShadowMap; - uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix; - uniforms.pointShadowMap.value = lights.state.pointShadowMap; - uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix; - // TODO (abelnation): add area lights shadow info to uniforms - - } - - var progUniforms = materialProperties.program.getUniforms(), - uniformsList = - WebGLUniforms.seqWithValue( progUniforms.seq, uniforms ); - - materialProperties.uniformsList = uniformsList; - - } - - function setProgram( camera, fog, material, object ) { - - _usedTextureUnits = 0; - - var materialProperties = properties.get( material ); - var lights = currentRenderState.state.lights; - - if ( _clippingEnabled ) { - - if ( _localClippingEnabled || camera !== _currentCamera ) { - - var useCache = - camera === _currentCamera && - material.id === _currentMaterialId; - - // we might want to call this function with some ClippingGroup - // object instead of the material, once it becomes feasible - // (#8465, #8379) - _clipping.setState( - material.clippingPlanes, material.clipIntersection, material.clipShadows, - camera, materialProperties, useCache ); - - } - - } - - if ( material.needsUpdate === false ) { - - if ( materialProperties.program === undefined ) { - - material.needsUpdate = true; - - } else if ( material.fog && materialProperties.fog !== fog ) { - - material.needsUpdate = true; - - } else if ( material.lights && materialProperties.lightsHash !== lights.state.hash ) { - - material.needsUpdate = true; - - } else if ( materialProperties.numClippingPlanes !== undefined && - ( materialProperties.numClippingPlanes !== _clipping.numPlanes || - materialProperties.numIntersection !== _clipping.numIntersection ) ) { - - material.needsUpdate = true; - - } - - } - - if ( material.needsUpdate ) { - - initMaterial( material, fog, object ); - material.needsUpdate = false; - - } - - var refreshProgram = false; - var refreshMaterial = false; - var refreshLights = false; - - var program = materialProperties.program, - p_uniforms = program.getUniforms(), - m_uniforms = materialProperties.shader.uniforms; - - if ( state.useProgram( program.program ) ) { - - refreshProgram = true; - refreshMaterial = true; - refreshLights = true; - - } - - if ( material.id !== _currentMaterialId ) { - - _currentMaterialId = material.id; - - refreshMaterial = true; - - } - - if ( refreshProgram || camera !== _currentCamera ) { - - p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix ); - - if ( capabilities.logarithmicDepthBuffer ) { - - p_uniforms.setValue( _gl, 'logDepthBufFC', - 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) ); - - } - - // Avoid unneeded uniform updates per ArrayCamera's sub-camera - - if ( _currentCamera !== ( _currentArrayCamera || camera ) ) { - - _currentCamera = ( _currentArrayCamera || camera ); - - // lighting uniforms depend on the camera so enforce an update - // now, in case this material supports lights - or later, when - // the next material that does gets activated: - - refreshMaterial = true; // set to true on material change - refreshLights = true; // remains set until update done - - } - - // load material specific uniforms - // (shader material also gets them for the sake of genericity) - - if ( material.isShaderMaterial || - material.isMeshPhongMaterial || - material.isMeshStandardMaterial || - material.envMap ) { - - var uCamPos = p_uniforms.map.cameraPosition; - - if ( uCamPos !== undefined ) { - - uCamPos.setValue( _gl, - _vector3.setFromMatrixPosition( camera.matrixWorld ) ); - - } - - } - - if ( material.isMeshPhongMaterial || - material.isMeshLambertMaterial || - material.isMeshBasicMaterial || - material.isMeshStandardMaterial || - material.isShaderMaterial || - material.skinning ) { - - p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse ); - - } - - } - - // skinning uniforms must be set even if material didn't change - // auto-setting of texture unit for bone texture must go before other textures - // not sure why, but otherwise weird things happen - - if ( material.skinning ) { - - p_uniforms.setOptional( _gl, object, 'bindMatrix' ); - p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' ); - - var skeleton = object.skeleton; - - if ( skeleton ) { - - var bones = skeleton.bones; - - if ( capabilities.floatVertexTextures ) { - - if ( skeleton.boneTexture === undefined ) { - - // layout (1 matrix = 4 pixels) - // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) - // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8) - // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16) - // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32) - // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64) - - - var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix - size = _Math.ceilPowerOfTwo( size ); - size = Math.max( size, 4 ); - - var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel - boneMatrices.set( skeleton.boneMatrices ); // copy current values - - var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType ); - boneTexture.needsUpdate = true; - - skeleton.boneMatrices = boneMatrices; - skeleton.boneTexture = boneTexture; - skeleton.boneTextureSize = size; - - } - - p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture ); - p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize ); - - } else { - - p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' ); - - } - - } - - } - - if ( refreshMaterial ) { - - p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure ); - p_uniforms.setValue( _gl, 'toneMappingWhitePoint', _this.toneMappingWhitePoint ); - - if ( material.lights ) { - - // the current material requires lighting info - - // note: all lighting uniforms are always set correctly - // they simply reference the renderer's state for their - // values - // - // use the current material's .needsUpdate flags to set - // the GL state when required - - markUniformsLightsNeedsUpdate( m_uniforms, refreshLights ); - - } - - // refresh uniforms common to several materials - - if ( fog && material.fog ) { - - refreshUniformsFog( m_uniforms, fog ); - - } - - if ( material.isMeshBasicMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - - } else if ( material.isMeshLambertMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - refreshUniformsLambert( m_uniforms, material ); - - } else if ( material.isMeshPhongMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - - if ( material.isMeshToonMaterial ) { - - refreshUniformsToon( m_uniforms, material ); - - } else { - - refreshUniformsPhong( m_uniforms, material ); - - } - - } else if ( material.isMeshStandardMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - - if ( material.isMeshPhysicalMaterial ) { - - refreshUniformsPhysical( m_uniforms, material ); - - } else { - - refreshUniformsStandard( m_uniforms, material ); - - } - - } else if ( material.isMeshDepthMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - refreshUniformsDepth( m_uniforms, material ); - - } else if ( material.isMeshDistanceMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - refreshUniformsDistance( m_uniforms, material ); - - } else if ( material.isMeshNormalMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - refreshUniformsNormal( m_uniforms, material ); - - } else if ( material.isLineBasicMaterial ) { - - refreshUniformsLine( m_uniforms, material ); - - if ( material.isLineDashedMaterial ) { - - refreshUniformsDash( m_uniforms, material ); - - } - - } else if ( material.isPointsMaterial ) { - - refreshUniformsPoints( m_uniforms, material ); - - } else if ( material.isShadowMaterial ) { - - m_uniforms.color.value = material.color; - m_uniforms.opacity.value = material.opacity; - - } - - // RectAreaLight Texture - // TODO (mrdoob): Find a nicer implementation - - if ( m_uniforms.ltc_1 !== undefined ) m_uniforms.ltc_1.value = UniformsLib.LTC_1; - if ( m_uniforms.ltc_2 !== undefined ) m_uniforms.ltc_2.value = UniformsLib.LTC_2; - - WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, _this ); - - } - - if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) { - - WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, _this ); - material.uniformsNeedUpdate = false; - - } - - // common matrices - - p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix ); - p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix ); - p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld ); - - return program; - - } - - // Uniforms (refresh uniforms objects) - - function refreshUniformsCommon( uniforms, material ) { - - uniforms.opacity.value = material.opacity; - - if ( material.color ) { - - uniforms.diffuse.value = material.color; - - } - - if ( material.emissive ) { - - uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity ); - - } - - if ( material.map ) { - - uniforms.map.value = material.map; - - } - - if ( material.alphaMap ) { - - uniforms.alphaMap.value = material.alphaMap; - - } - - if ( material.specularMap ) { - - uniforms.specularMap.value = material.specularMap; - - } - - if ( material.envMap ) { - - uniforms.envMap.value = material.envMap; - - // don't flip CubeTexture envMaps, flip everything else: - // WebGLRenderTargetCube will be flipped for backwards compatibility - // WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture - // this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future - uniforms.flipEnvMap.value = ( ! ( material.envMap && material.envMap.isCubeTexture ) ) ? 1 : - 1; - - uniforms.reflectivity.value = material.reflectivity; - uniforms.refractionRatio.value = material.refractionRatio; - - uniforms.maxMipLevel.value = properties.get( material.envMap ).__maxMipLevel; - - } - - if ( material.lightMap ) { - - uniforms.lightMap.value = material.lightMap; - uniforms.lightMapIntensity.value = material.lightMapIntensity; - - } - - if ( material.aoMap ) { - - uniforms.aoMap.value = material.aoMap; - uniforms.aoMapIntensity.value = material.aoMapIntensity; - - } - - // uv repeat and offset setting priorities - // 1. color map - // 2. specular map - // 3. normal map - // 4. bump map - // 5. alpha map - // 6. emissive map - - var uvScaleMap; - - if ( material.map ) { - - uvScaleMap = material.map; - - } else if ( material.specularMap ) { - - uvScaleMap = material.specularMap; - - } else if ( material.displacementMap ) { - - uvScaleMap = material.displacementMap; - - } else if ( material.normalMap ) { - - uvScaleMap = material.normalMap; - - } else if ( material.bumpMap ) { - - uvScaleMap = material.bumpMap; - - } else if ( material.roughnessMap ) { - - uvScaleMap = material.roughnessMap; - - } else if ( material.metalnessMap ) { - - uvScaleMap = material.metalnessMap; - - } else if ( material.alphaMap ) { - - uvScaleMap = material.alphaMap; - - } else if ( material.emissiveMap ) { - - uvScaleMap = material.emissiveMap; - - } - - if ( uvScaleMap !== undefined ) { - - // backwards compatibility - if ( uvScaleMap.isWebGLRenderTarget ) { - - uvScaleMap = uvScaleMap.texture; - - } - - if ( uvScaleMap.matrixAutoUpdate === true ) { - - uvScaleMap.updateMatrix(); - - } - - uniforms.uvTransform.value.copy( uvScaleMap.matrix ); - - } - - } - - function refreshUniformsLine( uniforms, material ) { - - uniforms.diffuse.value = material.color; - uniforms.opacity.value = material.opacity; - - } - - function refreshUniformsDash( uniforms, material ) { - - uniforms.dashSize.value = material.dashSize; - uniforms.totalSize.value = material.dashSize + material.gapSize; - uniforms.scale.value = material.scale; - - } - - function refreshUniformsPoints( uniforms, material ) { - - uniforms.diffuse.value = material.color; - uniforms.opacity.value = material.opacity; - uniforms.size.value = material.size * _pixelRatio; - uniforms.scale.value = _height * 0.5; - - uniforms.map.value = material.map; - - if ( material.map !== null ) { - - if ( material.map.matrixAutoUpdate === true ) { - - material.map.updateMatrix(); - - } - - uniforms.uvTransform.value.copy( material.map.matrix ); - - } - - } - - function refreshUniformsFog( uniforms, fog ) { - - uniforms.fogColor.value = fog.color; - - if ( fog.isFog ) { - - uniforms.fogNear.value = fog.near; - uniforms.fogFar.value = fog.far; - - } else if ( fog.isFogExp2 ) { - - uniforms.fogDensity.value = fog.density; - - } - - } - - function refreshUniformsLambert( uniforms, material ) { - - if ( material.emissiveMap ) { - - uniforms.emissiveMap.value = material.emissiveMap; - - } - - } - - function refreshUniformsPhong( uniforms, material ) { - - uniforms.specular.value = material.specular; - uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 ) - - if ( material.emissiveMap ) { - - uniforms.emissiveMap.value = material.emissiveMap; - - } - - if ( material.bumpMap ) { - - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1; - - } - - if ( material.normalMap ) { - - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy( material.normalScale ); - if ( material.side === BackSide ) uniforms.normalScale.value.negate(); - - } - - if ( material.displacementMap ) { - - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - - } - - } - - function refreshUniformsToon( uniforms, material ) { - - refreshUniformsPhong( uniforms, material ); - - if ( material.gradientMap ) { - - uniforms.gradientMap.value = material.gradientMap; - - } - - } - - function refreshUniformsStandard( uniforms, material ) { - - uniforms.roughness.value = material.roughness; - uniforms.metalness.value = material.metalness; - - if ( material.roughnessMap ) { - - uniforms.roughnessMap.value = material.roughnessMap; - - } - - if ( material.metalnessMap ) { - - uniforms.metalnessMap.value = material.metalnessMap; - - } - - if ( material.emissiveMap ) { - - uniforms.emissiveMap.value = material.emissiveMap; - - } - - if ( material.bumpMap ) { - - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1; - - } - - if ( material.normalMap ) { - - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy( material.normalScale ); - if ( material.side === BackSide ) uniforms.normalScale.value.negate(); - - } - - if ( material.displacementMap ) { - - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - - } - - if ( material.envMap ) { - - //uniforms.envMap.value = material.envMap; // part of uniforms common - uniforms.envMapIntensity.value = material.envMapIntensity; - - } - - } - - function refreshUniformsPhysical( uniforms, material ) { - - uniforms.clearCoat.value = material.clearCoat; - uniforms.clearCoatRoughness.value = material.clearCoatRoughness; - - refreshUniformsStandard( uniforms, material ); - - } - - function refreshUniformsDepth( uniforms, material ) { - - if ( material.displacementMap ) { - - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - - } - - } - - function refreshUniformsDistance( uniforms, material ) { - - if ( material.displacementMap ) { - - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - - } - - uniforms.referencePosition.value.copy( material.referencePosition ); - uniforms.nearDistance.value = material.nearDistance; - uniforms.farDistance.value = material.farDistance; - - } - - function refreshUniformsNormal( uniforms, material ) { - - if ( material.bumpMap ) { - - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1; - - } - - if ( material.normalMap ) { - - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy( material.normalScale ); - if ( material.side === BackSide ) uniforms.normalScale.value.negate(); - - } - - if ( material.displacementMap ) { - - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - - } - - } - - // If uniforms are marked as clean, they don't need to be loaded to the GPU. - - function markUniformsLightsNeedsUpdate( uniforms, value ) { - - uniforms.ambientLightColor.needsUpdate = value; - - uniforms.directionalLights.needsUpdate = value; - uniforms.pointLights.needsUpdate = value; - uniforms.spotLights.needsUpdate = value; - uniforms.rectAreaLights.needsUpdate = value; - uniforms.hemisphereLights.needsUpdate = value; - - } - - // Textures - - function allocTextureUnit() { - - var textureUnit = _usedTextureUnits; - - if ( textureUnit >= capabilities.maxTextures ) { - - console.warn( 'THREE.WebGLRenderer: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures ); - - } - - _usedTextureUnits += 1; - - return textureUnit; - - } - - this.allocTextureUnit = allocTextureUnit; - - // this.setTexture2D = setTexture2D; - this.setTexture2D = ( function () { - - var warned = false; - - // backwards compatibility: peel texture.texture - return function setTexture2D( texture, slot ) { - - if ( texture && texture.isWebGLRenderTarget ) { - - if ( ! warned ) { - - console.warn( "THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead." ); - warned = true; - - } - - texture = texture.texture; - - } - - textures.setTexture2D( texture, slot ); - - }; - - }() ); - - this.setTexture = ( function () { - - var warned = false; - - return function setTexture( texture, slot ) { - - if ( ! warned ) { - - console.warn( "THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead." ); - warned = true; - - } - - textures.setTexture2D( texture, slot ); - - }; - - }() ); - - this.setTextureCube = ( function () { - - var warned = false; - - return function setTextureCube( texture, slot ) { - - // backwards compatibility: peel texture.texture - if ( texture && texture.isWebGLRenderTargetCube ) { - - if ( ! warned ) { - - console.warn( "THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead." ); - warned = true; - - } - - texture = texture.texture; - - } - - // currently relying on the fact that WebGLRenderTargetCube.texture is a Texture and NOT a CubeTexture - // TODO: unify these code paths - if ( ( texture && texture.isCubeTexture ) || - ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) { - - // CompressedTexture can have Array in image :/ - - // this function alone should take care of cube textures - textures.setTextureCube( texture, slot ); - - } else { - - // assumed: texture property of THREE.WebGLRenderTargetCube - - textures.setTextureCubeDynamic( texture, slot ); - - } - - }; - - }() ); - - // - - this.setFramebuffer = function ( value ) { - - _framebuffer = value; - - }; - - this.getRenderTarget = function () { - - return _currentRenderTarget; - - }; - - this.setRenderTarget = function ( renderTarget ) { - - _currentRenderTarget = renderTarget; - - if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) { - - textures.setupRenderTarget( renderTarget ); - - } - - var framebuffer = _framebuffer; - var isCube = false; - - if ( renderTarget ) { - - var __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer; - - if ( renderTarget.isWebGLRenderTargetCube ) { - - framebuffer = __webglFramebuffer[ renderTarget.activeCubeFace ]; - isCube = true; - - } else { - - framebuffer = __webglFramebuffer; - - } - - _currentViewport.copy( renderTarget.viewport ); - _currentScissor.copy( renderTarget.scissor ); - _currentScissorTest = renderTarget.scissorTest; - - } else { - - _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ); - _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ); - _currentScissorTest = _scissorTest; - - } - - if ( _currentFramebuffer !== framebuffer ) { - - _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); - _currentFramebuffer = framebuffer; - - } - - state.viewport( _currentViewport ); - state.scissor( _currentScissor ); - state.setScissorTest( _currentScissorTest ); - - if ( isCube ) { - - var textureProperties = properties.get( renderTarget.texture ); - _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, renderTarget.activeMipMapLevel ); - - } - - }; - - this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) { - - if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) { - - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' ); - return; - - } - - var framebuffer = properties.get( renderTarget ).__webglFramebuffer; - - if ( framebuffer ) { - - var restore = false; - - if ( framebuffer !== _currentFramebuffer ) { - - _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); - - restore = true; - - } - - try { - - var texture = renderTarget.texture; - var textureFormat = texture.format; - var textureType = texture.type; - - if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) { - - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' ); - return; - - } - - if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) && // IE11, Edge and Chrome Mac < 52 (#9513) - ! ( textureType === FloatType && ( extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox - ! ( textureType === HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) { - - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' ); - return; - - } - - if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) { - - // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604) - - if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) { - - _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer ); - - } - - } else { - - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' ); - - } - - } finally { - - if ( restore ) { - - _gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer ); - - } - - } - - } - - }; - - this.copyFramebufferToTexture = function ( position, texture, level ) { - - var width = texture.image.width; - var height = texture.image.height; - var glFormat = utils.convert( texture.format ); - - this.setTexture2D( texture, 0 ); - - _gl.copyTexImage2D( _gl.TEXTURE_2D, level || 0, glFormat, position.x, position.y, width, height, 0 ); - - }; - - this.copyTextureToTexture = function ( position, srcTexture, dstTexture, level ) { - - var width = srcTexture.image.width; - var height = srcTexture.image.height; - var glFormat = utils.convert( dstTexture.format ); - var glType = utils.convert( dstTexture.type ); - - this.setTexture2D( dstTexture, 0 ); - - if ( srcTexture.isDataTexture ) { - - _gl.texSubImage2D( _gl.TEXTURE_2D, level || 0, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data ); - - } else { - - _gl.texSubImage2D( _gl.TEXTURE_2D, level || 0, position.x, position.y, glFormat, glType, srcTexture.image ); - - } - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - - function FogExp2( color, density ) { - - this.name = ''; - - this.color = new Color( color ); - this.density = ( density !== undefined ) ? density : 0.00025; - - } - - FogExp2.prototype.isFogExp2 = true; - - FogExp2.prototype.clone = function () { - - return new FogExp2( this.color, this.density ); - - }; - - FogExp2.prototype.toJSON = function ( /* meta */ ) { - - return { - type: 'FogExp2', - color: this.color.getHex(), - density: this.density - }; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - - function Fog( color, near, far ) { - - this.name = ''; - - this.color = new Color( color ); - - this.near = ( near !== undefined ) ? near : 1; - this.far = ( far !== undefined ) ? far : 1000; - - } - - Fog.prototype.isFog = true; - - Fog.prototype.clone = function () { - - return new Fog( this.color, this.near, this.far ); - - }; - - Fog.prototype.toJSON = function ( /* meta */ ) { - - return { - type: 'Fog', - color: this.color.getHex(), - near: this.near, - far: this.far - }; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function Scene() { - - Object3D.call( this ); - - this.type = 'Scene'; - - this.background = null; - this.fog = null; - this.overrideMaterial = null; - - this.autoUpdate = true; // checked by the renderer - - } - - Scene.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Scene, - - copy: function ( source, recursive ) { - - Object3D.prototype.copy.call( this, source, recursive ); - - if ( source.background !== null ) this.background = source.background.clone(); - if ( source.fog !== null ) this.fog = source.fog.clone(); - if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone(); - - this.autoUpdate = source.autoUpdate; - this.matrixAutoUpdate = source.matrixAutoUpdate; - - return this; - - }, - - toJSON: function ( meta ) { - - var data = Object3D.prototype.toJSON.call( this, meta ); - - if ( this.background !== null ) data.object.background = this.background.toJSON( meta ); - if ( this.fog !== null ) data.object.fog = this.fog.toJSON(); - - return data; - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: <hex>, - * opacity: <float>, - * map: new THREE.Texture( <Image> ), - * - * uvOffset: new THREE.Vector2(), - * uvScale: new THREE.Vector2() - * } - */ - - function SpriteMaterial( parameters ) { - - Material.call( this ); - - this.type = 'SpriteMaterial'; - - this.color = new Color( 0xffffff ); - this.map = null; - - this.rotation = 0; - - this.fog = false; - this.lights = false; - - this.setValues( parameters ); - - } - - SpriteMaterial.prototype = Object.create( Material.prototype ); - SpriteMaterial.prototype.constructor = SpriteMaterial; - SpriteMaterial.prototype.isSpriteMaterial = true; - - SpriteMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - this.map = source.map; - - this.rotation = source.rotation; - - return this; - - }; - - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - */ - - function Sprite( material ) { - - Object3D.call( this ); - - this.type = 'Sprite'; - - this.material = ( material !== undefined ) ? material : new SpriteMaterial(); - - this.center = new Vector2( 0.5, 0.5 ); - - } - - Sprite.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Sprite, - - isSprite: true, - - raycast: ( function () { - - var intersectPoint = new Vector3(); - var worldPosition = new Vector3(); - var worldScale = new Vector3(); - - return function raycast( raycaster, intersects ) { - - worldPosition.setFromMatrixPosition( this.matrixWorld ); - raycaster.ray.closestPointToPoint( worldPosition, intersectPoint ); - - worldScale.setFromMatrixScale( this.matrixWorld ); - var guessSizeSq = worldScale.x * worldScale.y / 4; - - if ( worldPosition.distanceToSquared( intersectPoint ) > guessSizeSq ) return; - - var distance = raycaster.ray.origin.distanceTo( intersectPoint ); - - if ( distance < raycaster.near || distance > raycaster.far ) return; - - intersects.push( { - - distance: distance, - point: intersectPoint.clone(), - face: null, - object: this - - } ); - - }; - - }() ), - - clone: function () { - - return new this.constructor( this.material ).copy( this ); - - }, - - copy: function ( source ) { - - Object3D.prototype.copy.call( this, source ); - - if ( source.center !== undefined ) this.center.copy( source.center ); - - return this; - - } - - - } ); - - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - - function LOD() { - - Object3D.call( this ); - - this.type = 'LOD'; - - Object.defineProperties( this, { - levels: { - enumerable: true, - value: [] - } - } ); - - } - - LOD.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: LOD, - - copy: function ( source ) { - - Object3D.prototype.copy.call( this, source, false ); - - var levels = source.levels; - - for ( var i = 0, l = levels.length; i < l; i ++ ) { - - var level = levels[ i ]; - - this.addLevel( level.object.clone(), level.distance ); - - } - - return this; - - }, - - addLevel: function ( object, distance ) { - - if ( distance === undefined ) distance = 0; - - distance = Math.abs( distance ); - - var levels = this.levels; - - for ( var l = 0; l < levels.length; l ++ ) { - - if ( distance < levels[ l ].distance ) { - - break; - - } - - } - - levels.splice( l, 0, { distance: distance, object: object } ); - - this.add( object ); - - }, - - getObjectForDistance: function ( distance ) { - - var levels = this.levels; - - for ( var i = 1, l = levels.length; i < l; i ++ ) { - - if ( distance < levels[ i ].distance ) { - - break; - - } - - } - - return levels[ i - 1 ].object; - - }, - - raycast: ( function () { - - var matrixPosition = new Vector3(); - - return function raycast( raycaster, intersects ) { - - matrixPosition.setFromMatrixPosition( this.matrixWorld ); - - var distance = raycaster.ray.origin.distanceTo( matrixPosition ); - - this.getObjectForDistance( distance ).raycast( raycaster, intersects ); - - }; - - }() ), - - update: function () { - - var v1 = new Vector3(); - var v2 = new Vector3(); - - return function update( camera ) { - - var levels = this.levels; - - if ( levels.length > 1 ) { - - v1.setFromMatrixPosition( camera.matrixWorld ); - v2.setFromMatrixPosition( this.matrixWorld ); - - var distance = v1.distanceTo( v2 ); - - levels[ 0 ].object.visible = true; - - for ( var i = 1, l = levels.length; i < l; i ++ ) { - - if ( distance >= levels[ i ].distance ) { - - levels[ i - 1 ].object.visible = false; - levels[ i ].object.visible = true; - - } else { - - break; - - } - - } - - for ( ; i < l; i ++ ) { - - levels[ i ].object.visible = false; - - } - - } - - }; - - }(), - - toJSON: function ( meta ) { - - var data = Object3D.prototype.toJSON.call( this, meta ); - - data.object.levels = []; - - var levels = this.levels; - - for ( var i = 0, l = levels.length; i < l; i ++ ) { - - var level = levels[ i ]; - - data.object.levels.push( { - object: level.object.uuid, - distance: level.distance - } ); - - } - - return data; - - } - - } ); - - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author michael guerrero / http://realitymeltdown.com - * @author ikerr / http://verold.com - */ - - function Skeleton( bones, boneInverses ) { - - // copy the bone array - - bones = bones || []; - - this.bones = bones.slice( 0 ); - this.boneMatrices = new Float32Array( this.bones.length * 16 ); - - // use the supplied bone inverses or calculate the inverses - - if ( boneInverses === undefined ) { - - this.calculateInverses(); - - } else { - - if ( this.bones.length === boneInverses.length ) { - - this.boneInverses = boneInverses.slice( 0 ); - - } else { - - console.warn( 'THREE.Skeleton boneInverses is the wrong length.' ); - - this.boneInverses = []; - - for ( var i = 0, il = this.bones.length; i < il; i ++ ) { - - this.boneInverses.push( new Matrix4() ); - - } - - } - - } - - } - - Object.assign( Skeleton.prototype, { - - calculateInverses: function () { - - this.boneInverses = []; - - for ( var i = 0, il = this.bones.length; i < il; i ++ ) { - - var inverse = new Matrix4(); - - if ( this.bones[ i ] ) { - - inverse.getInverse( this.bones[ i ].matrixWorld ); - - } - - this.boneInverses.push( inverse ); - - } - - }, - - pose: function () { - - var bone, i, il; - - // recover the bind-time world matrices - - for ( i = 0, il = this.bones.length; i < il; i ++ ) { - - bone = this.bones[ i ]; - - if ( bone ) { - - bone.matrixWorld.getInverse( this.boneInverses[ i ] ); - - } - - } - - // compute the local matrices, positions, rotations and scales - - for ( i = 0, il = this.bones.length; i < il; i ++ ) { - - bone = this.bones[ i ]; - - if ( bone ) { - - if ( bone.parent && bone.parent.isBone ) { - - bone.matrix.getInverse( bone.parent.matrixWorld ); - bone.matrix.multiply( bone.matrixWorld ); - - } else { - - bone.matrix.copy( bone.matrixWorld ); - - } - - bone.matrix.decompose( bone.position, bone.quaternion, bone.scale ); - - } - - } - - }, - - update: ( function () { - - var offsetMatrix = new Matrix4(); - var identityMatrix = new Matrix4(); - - return function update() { - - var bones = this.bones; - var boneInverses = this.boneInverses; - var boneMatrices = this.boneMatrices; - var boneTexture = this.boneTexture; - - // flatten bone matrices to array - - for ( var i = 0, il = bones.length; i < il; i ++ ) { - - // compute the offset between the current and the original transform - - var matrix = bones[ i ] ? bones[ i ].matrixWorld : identityMatrix; - - offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] ); - offsetMatrix.toArray( boneMatrices, i * 16 ); - - } - - if ( boneTexture !== undefined ) { - - boneTexture.needsUpdate = true; - - } - - }; - - } )(), - - clone: function () { - - return new Skeleton( this.bones, this.boneInverses ); - - }, - - getBoneByName: function ( name ) { - - for ( var i = 0, il = this.bones.length; i < il; i ++ ) { - - var bone = this.bones[ i ]; - - if ( bone.name === name ) { - - return bone; - - } - - } - - return undefined; - - } - - } ); - - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author ikerr / http://verold.com - */ - - function Bone() { - - Object3D.call( this ); - - this.type = 'Bone'; - - } - - Bone.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Bone, - - isBone: true - - } ); - - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author ikerr / http://verold.com - */ - - function SkinnedMesh( geometry, material ) { - - Mesh.call( this, geometry, material ); - - this.type = 'SkinnedMesh'; - - this.bindMode = 'attached'; - this.bindMatrix = new Matrix4(); - this.bindMatrixInverse = new Matrix4(); - - var bones = this.initBones(); - var skeleton = new Skeleton( bones ); - - this.bind( skeleton, this.matrixWorld ); - - this.normalizeSkinWeights(); - - } - - SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), { - - constructor: SkinnedMesh, - - isSkinnedMesh: true, - - initBones: function () { - - var bones = [], bone, gbone; - var i, il; - - if ( this.geometry && this.geometry.bones !== undefined ) { - - // first, create array of 'Bone' objects from geometry data - - for ( i = 0, il = this.geometry.bones.length; i < il; i ++ ) { - - gbone = this.geometry.bones[ i ]; - - // create new 'Bone' object - - bone = new Bone(); - bones.push( bone ); - - // apply values - - bone.name = gbone.name; - bone.position.fromArray( gbone.pos ); - bone.quaternion.fromArray( gbone.rotq ); - if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl ); - - } - - // second, create bone hierarchy - - for ( i = 0, il = this.geometry.bones.length; i < il; i ++ ) { - - gbone = this.geometry.bones[ i ]; - - if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) { - - // subsequent bones in the hierarchy - - bones[ gbone.parent ].add( bones[ i ] ); - - } else { - - // topmost bone, immediate child of the skinned mesh - - this.add( bones[ i ] ); - - } - - } - - } - - // now the bones are part of the scene graph and children of the skinned mesh. - // let's update the corresponding matrices - - this.updateMatrixWorld( true ); - - return bones; - - }, - - bind: function ( skeleton, bindMatrix ) { - - this.skeleton = skeleton; - - if ( bindMatrix === undefined ) { - - this.updateMatrixWorld( true ); - - this.skeleton.calculateInverses(); - - bindMatrix = this.matrixWorld; - - } - - this.bindMatrix.copy( bindMatrix ); - this.bindMatrixInverse.getInverse( bindMatrix ); - - }, - - pose: function () { - - this.skeleton.pose(); - - }, - - normalizeSkinWeights: function () { - - var scale, i; - - if ( this.geometry && this.geometry.isGeometry ) { - - for ( i = 0; i < this.geometry.skinWeights.length; i ++ ) { - - var sw = this.geometry.skinWeights[ i ]; - - scale = 1.0 / sw.manhattanLength(); - - if ( scale !== Infinity ) { - - sw.multiplyScalar( scale ); - - } else { - - sw.set( 1, 0, 0, 0 ); // do something reasonable - - } - - } - - } else if ( this.geometry && this.geometry.isBufferGeometry ) { - - var vec = new Vector4(); - - var skinWeight = this.geometry.attributes.skinWeight; - - for ( i = 0; i < skinWeight.count; i ++ ) { - - vec.x = skinWeight.getX( i ); - vec.y = skinWeight.getY( i ); - vec.z = skinWeight.getZ( i ); - vec.w = skinWeight.getW( i ); - - scale = 1.0 / vec.manhattanLength(); - - if ( scale !== Infinity ) { - - vec.multiplyScalar( scale ); - - } else { - - vec.set( 1, 0, 0, 0 ); // do something reasonable - - } - - skinWeight.setXYZW( i, vec.x, vec.y, vec.z, vec.w ); - - } - - } - - }, - - updateMatrixWorld: function ( force ) { - - Mesh.prototype.updateMatrixWorld.call( this, force ); - - if ( this.bindMode === 'attached' ) { - - this.bindMatrixInverse.getInverse( this.matrixWorld ); - - } else if ( this.bindMode === 'detached' ) { - - this.bindMatrixInverse.getInverse( this.bindMatrix ); - - } else { - - console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode ); - - } - - }, - - clone: function () { - - return new this.constructor( this.geometry, this.material ).copy( this ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: <hex>, - * opacity: <float>, - * - * linewidth: <float>, - * linecap: "round", - * linejoin: "round" - * } - */ - - function LineBasicMaterial( parameters ) { - - Material.call( this ); - - this.type = 'LineBasicMaterial'; - - this.color = new Color( 0xffffff ); - - this.linewidth = 1; - this.linecap = 'round'; - this.linejoin = 'round'; - - this.lights = false; - - this.setValues( parameters ); - - } - - LineBasicMaterial.prototype = Object.create( Material.prototype ); - LineBasicMaterial.prototype.constructor = LineBasicMaterial; - - LineBasicMaterial.prototype.isLineBasicMaterial = true; - - LineBasicMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - this.linewidth = source.linewidth; - this.linecap = source.linecap; - this.linejoin = source.linejoin; - - return this; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function Line( geometry, material, mode ) { - - if ( mode === 1 ) { - - console.warn( 'THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead.' ); - return new LineSegments( geometry, material ); - - } - - Object3D.call( this ); - - this.type = 'Line'; - - this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); - this.material = material !== undefined ? material : new LineBasicMaterial( { color: Math.random() * 0xffffff } ); - - } - - Line.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Line, - - isLine: true, - - computeLineDistances: ( function () { - - var start = new Vector3(); - var end = new Vector3(); - - return function computeLineDistances() { - - var geometry = this.geometry; - - if ( geometry.isBufferGeometry ) { - - // we assume non-indexed geometry - - if ( geometry.index === null ) { - - var positionAttribute = geometry.attributes.position; - var lineDistances = [ 0 ]; - - for ( var i = 1, l = positionAttribute.count; i < l; i ++ ) { - - start.fromBufferAttribute( positionAttribute, i - 1 ); - end.fromBufferAttribute( positionAttribute, i ); - - lineDistances[ i ] = lineDistances[ i - 1 ]; - lineDistances[ i ] += start.distanceTo( end ); - - } - - geometry.addAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) ); - - } else { - - console.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); - - } - - } else if ( geometry.isGeometry ) { - - var vertices = geometry.vertices; - var lineDistances = geometry.lineDistances; - - lineDistances[ 0 ] = 0; - - for ( var i = 1, l = vertices.length; i < l; i ++ ) { - - lineDistances[ i ] = lineDistances[ i - 1 ]; - lineDistances[ i ] += vertices[ i - 1 ].distanceTo( vertices[ i ] ); - - } - - } - - return this; - - }; - - }() ), - - raycast: ( function () { - - var inverseMatrix = new Matrix4(); - var ray = new Ray(); - var sphere = new Sphere(); - - return function raycast( raycaster, intersects ) { - - var precision = raycaster.linePrecision; - var precisionSq = precision * precision; - - var geometry = this.geometry; - var matrixWorld = this.matrixWorld; - - // Checking boundingSphere distance to ray - - if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); - - sphere.copy( geometry.boundingSphere ); - sphere.applyMatrix4( matrixWorld ); - - if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; - - // - - inverseMatrix.getInverse( matrixWorld ); - ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); - - var vStart = new Vector3(); - var vEnd = new Vector3(); - var interSegment = new Vector3(); - var interRay = new Vector3(); - var step = ( this && this.isLineSegments ) ? 2 : 1; - - if ( geometry.isBufferGeometry ) { - - var index = geometry.index; - var attributes = geometry.attributes; - var positions = attributes.position.array; - - if ( index !== null ) { - - var indices = index.array; - - for ( var i = 0, l = indices.length - 1; i < l; i += step ) { - - var a = indices[ i ]; - var b = indices[ i + 1 ]; - - vStart.fromArray( positions, a * 3 ); - vEnd.fromArray( positions, b * 3 ); - - var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); - - if ( distSq > precisionSq ) continue; - - interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation - - var distance = raycaster.ray.origin.distanceTo( interRay ); - - if ( distance < raycaster.near || distance > raycaster.far ) continue; - - intersects.push( { - - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4( this.matrixWorld ), - index: i, - face: null, - faceIndex: null, - object: this - - } ); - - } - - } else { - - for ( var i = 0, l = positions.length / 3 - 1; i < l; i += step ) { - - vStart.fromArray( positions, 3 * i ); - vEnd.fromArray( positions, 3 * i + 3 ); - - var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); - - if ( distSq > precisionSq ) continue; - - interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation - - var distance = raycaster.ray.origin.distanceTo( interRay ); - - if ( distance < raycaster.near || distance > raycaster.far ) continue; - - intersects.push( { - - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4( this.matrixWorld ), - index: i, - face: null, - faceIndex: null, - object: this - - } ); - - } - - } - - } else if ( geometry.isGeometry ) { - - var vertices = geometry.vertices; - var nbVertices = vertices.length; - - for ( var i = 0; i < nbVertices - 1; i += step ) { - - var distSq = ray.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment ); - - if ( distSq > precisionSq ) continue; - - interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation - - var distance = raycaster.ray.origin.distanceTo( interRay ); - - if ( distance < raycaster.near || distance > raycaster.far ) continue; - - intersects.push( { - - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4( this.matrixWorld ), - index: i, - face: null, - faceIndex: null, - object: this - - } ); - - } - - } - - }; - - }() ), - - clone: function () { - - return new this.constructor( this.geometry, this.material ).copy( this ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function LineSegments( geometry, material ) { - - Line.call( this, geometry, material ); - - this.type = 'LineSegments'; - - } - - LineSegments.prototype = Object.assign( Object.create( Line.prototype ), { - - constructor: LineSegments, - - isLineSegments: true, - - computeLineDistances: ( function () { - - var start = new Vector3(); - var end = new Vector3(); - - return function computeLineDistances() { - - var geometry = this.geometry; - - if ( geometry.isBufferGeometry ) { - - // we assume non-indexed geometry - - if ( geometry.index === null ) { - - var positionAttribute = geometry.attributes.position; - var lineDistances = []; - - for ( var i = 0, l = positionAttribute.count; i < l; i += 2 ) { - - start.fromBufferAttribute( positionAttribute, i ); - end.fromBufferAttribute( positionAttribute, i + 1 ); - - lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ]; - lineDistances[ i + 1 ] = lineDistances[ i ] + start.distanceTo( end ); - - } - - geometry.addAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) ); - - } else { - - console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); - - } - - } else if ( geometry.isGeometry ) { - - var vertices = geometry.vertices; - var lineDistances = geometry.lineDistances; - - for ( var i = 0, l = vertices.length; i < l; i += 2 ) { - - start.copy( vertices[ i ] ); - end.copy( vertices[ i + 1 ] ); - - lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ]; - lineDistances[ i + 1 ] = lineDistances[ i ] + start.distanceTo( end ); - - } - - } - - return this; - - }; - - }() ) - - } ); - - /** - * @author mgreter / http://github.com/mgreter - */ - - function LineLoop( geometry, material ) { - - Line.call( this, geometry, material ); - - this.type = 'LineLoop'; - - } - - LineLoop.prototype = Object.assign( Object.create( Line.prototype ), { - - constructor: LineLoop, - - isLineLoop: true, - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: <hex>, - * opacity: <float>, - * map: new THREE.Texture( <Image> ), - * - * size: <float>, - * sizeAttenuation: <bool> - * - * morphTargets: <bool> - * } - */ - - function PointsMaterial( parameters ) { - - Material.call( this ); - - this.type = 'PointsMaterial'; - - this.color = new Color( 0xffffff ); - - this.map = null; - - this.size = 1; - this.sizeAttenuation = true; - - this.morphTargets = false; - - this.lights = false; - - this.setValues( parameters ); - - } - - PointsMaterial.prototype = Object.create( Material.prototype ); - PointsMaterial.prototype.constructor = PointsMaterial; - - PointsMaterial.prototype.isPointsMaterial = true; - - PointsMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - this.map = source.map; - - this.size = source.size; - this.sizeAttenuation = source.sizeAttenuation; - - this.morphTargets = source.morphTargets; - - return this; - - }; - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function Points( geometry, material ) { - - Object3D.call( this ); - - this.type = 'Points'; - - this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); - this.material = material !== undefined ? material : new PointsMaterial( { color: Math.random() * 0xffffff } ); - - } - - Points.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Points, - - isPoints: true, - - raycast: ( function () { - - var inverseMatrix = new Matrix4(); - var ray = new Ray(); - var sphere = new Sphere(); - - return function raycast( raycaster, intersects ) { - - var object = this; - var geometry = this.geometry; - var matrixWorld = this.matrixWorld; - var threshold = raycaster.params.Points.threshold; - - // Checking boundingSphere distance to ray - - if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); - - sphere.copy( geometry.boundingSphere ); - sphere.applyMatrix4( matrixWorld ); - sphere.radius += threshold; - - if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; - - // - - inverseMatrix.getInverse( matrixWorld ); - ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); - - var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); - var localThresholdSq = localThreshold * localThreshold; - var position = new Vector3(); - var intersectPoint = new Vector3(); - - function testPoint( point, index ) { - - var rayPointDistanceSq = ray.distanceSqToPoint( point ); - - if ( rayPointDistanceSq < localThresholdSq ) { - - ray.closestPointToPoint( point, intersectPoint ); - intersectPoint.applyMatrix4( matrixWorld ); - - var distance = raycaster.ray.origin.distanceTo( intersectPoint ); - - if ( distance < raycaster.near || distance > raycaster.far ) return; - - intersects.push( { - - distance: distance, - distanceToRay: Math.sqrt( rayPointDistanceSq ), - point: intersectPoint.clone(), - index: index, - face: null, - object: object - - } ); - - } - - } - - if ( geometry.isBufferGeometry ) { - - var index = geometry.index; - var attributes = geometry.attributes; - var positions = attributes.position.array; - - if ( index !== null ) { - - var indices = index.array; - - for ( var i = 0, il = indices.length; i < il; i ++ ) { - - var a = indices[ i ]; - - position.fromArray( positions, a * 3 ); - - testPoint( position, a ); - - } - - } else { - - for ( var i = 0, l = positions.length / 3; i < l; i ++ ) { - - position.fromArray( positions, i * 3 ); - - testPoint( position, i ); - - } - - } - - } else { - - var vertices = geometry.vertices; - - for ( var i = 0, l = vertices.length; i < l; i ++ ) { - - testPoint( vertices[ i ], i ); - - } - - } - - }; - - }() ), - - clone: function () { - - return new this.constructor( this.geometry, this.material ).copy( this ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function Group() { - - Object3D.call( this ); - - this.type = 'Group'; - - } - - Group.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Group, - - isGroup: true - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function VideoTexture( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { - - Texture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); - - this.generateMipmaps = false; - - } - - VideoTexture.prototype = Object.assign( Object.create( Texture.prototype ), { - - constructor: VideoTexture, - - isVideoTexture: true, - - update: function () { - - var video = this.image; - - if ( video.readyState >= video.HAVE_CURRENT_DATA ) { - - this.needsUpdate = true; - - } - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function CompressedTexture( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) { - - Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); - - this.image = { width: width, height: height }; - this.mipmaps = mipmaps; - - // no flipping for cube textures - // (also flipping doesn't work for compressed textures ) - - this.flipY = false; - - // can't generate mipmaps for compressed textures - // mips must be embedded in DDS files - - this.generateMipmaps = false; - - } - - CompressedTexture.prototype = Object.create( Texture.prototype ); - CompressedTexture.prototype.constructor = CompressedTexture; - - CompressedTexture.prototype.isCompressedTexture = true; - - /** - * @author Matt DesLauriers / @mattdesl - * @author atix / arthursilber.de - */ - - function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) { - - format = format !== undefined ? format : DepthFormat; - - if ( format !== DepthFormat && format !== DepthStencilFormat ) { - - throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' ); - - } - - if ( type === undefined && format === DepthFormat ) type = UnsignedShortType; - if ( type === undefined && format === DepthStencilFormat ) type = UnsignedInt248Type; - - Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); - - this.image = { width: width, height: height }; - - this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; - this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; - - this.flipY = false; - this.generateMipmaps = false; - - } - - DepthTexture.prototype = Object.create( Texture.prototype ); - DepthTexture.prototype.constructor = DepthTexture; - DepthTexture.prototype.isDepthTexture = true; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ - - function WireframeGeometry( geometry ) { - - BufferGeometry.call( this ); - - this.type = 'WireframeGeometry'; - - // buffer - - var vertices = []; - - // helper variables - - var i, j, l, o, ol; - var edge = [ 0, 0 ], edges = {}, e, edge1, edge2; - var key, keys = [ 'a', 'b', 'c' ]; - var vertex; - - // different logic for Geometry and BufferGeometry - - if ( geometry && geometry.isGeometry ) { - - // create a data structure that contains all edges without duplicates - - var faces = geometry.faces; - - for ( i = 0, l = faces.length; i < l; i ++ ) { - - var face = faces[ i ]; - - for ( j = 0; j < 3; j ++ ) { - - edge1 = face[ keys[ j ] ]; - edge2 = face[ keys[ ( j + 1 ) % 3 ] ]; - edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates - edge[ 1 ] = Math.max( edge1, edge2 ); - - key = edge[ 0 ] + ',' + edge[ 1 ]; - - if ( edges[ key ] === undefined ) { - - edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] }; - - } - - } - - } - - // generate vertices - - for ( key in edges ) { - - e = edges[ key ]; - - vertex = geometry.vertices[ e.index1 ]; - vertices.push( vertex.x, vertex.y, vertex.z ); - - vertex = geometry.vertices[ e.index2 ]; - vertices.push( vertex.x, vertex.y, vertex.z ); - - } - - } else if ( geometry && geometry.isBufferGeometry ) { - - var position, indices, groups; - var group, start, count; - var index1, index2; - - vertex = new Vector3(); - - if ( geometry.index !== null ) { - - // indexed BufferGeometry - - position = geometry.attributes.position; - indices = geometry.index; - groups = geometry.groups; - - if ( groups.length === 0 ) { - - groups = [ { start: 0, count: indices.count, materialIndex: 0 } ]; - - } - - // create a data structure that contains all eges without duplicates - - for ( o = 0, ol = groups.length; o < ol; ++ o ) { - - group = groups[ o ]; - - start = group.start; - count = group.count; - - for ( i = start, l = ( start + count ); i < l; i += 3 ) { - - for ( j = 0; j < 3; j ++ ) { - - edge1 = indices.getX( i + j ); - edge2 = indices.getX( i + ( j + 1 ) % 3 ); - edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates - edge[ 1 ] = Math.max( edge1, edge2 ); - - key = edge[ 0 ] + ',' + edge[ 1 ]; - - if ( edges[ key ] === undefined ) { - - edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] }; - - } - - } - - } - - } - - // generate vertices - - for ( key in edges ) { - - e = edges[ key ]; - - vertex.fromBufferAttribute( position, e.index1 ); - vertices.push( vertex.x, vertex.y, vertex.z ); - - vertex.fromBufferAttribute( position, e.index2 ); - vertices.push( vertex.x, vertex.y, vertex.z ); - - } - - } else { - - // non-indexed BufferGeometry - - position = geometry.attributes.position; - - for ( i = 0, l = ( position.count / 3 ); i < l; i ++ ) { - - for ( j = 0; j < 3; j ++ ) { - - // three edges per triangle, an edge is represented as (index1, index2) - // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0) - - index1 = 3 * i + j; - vertex.fromBufferAttribute( position, index1 ); - vertices.push( vertex.x, vertex.y, vertex.z ); - - index2 = 3 * i + ( ( j + 1 ) % 3 ); - vertex.fromBufferAttribute( position, index2 ); - vertices.push( vertex.x, vertex.y, vertex.z ); - - } - - } - - } - - } - - // build geometry - - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - - } - - WireframeGeometry.prototype = Object.create( BufferGeometry.prototype ); - WireframeGeometry.prototype.constructor = WireframeGeometry; - - /** - * @author zz85 / https://github.com/zz85 - * @author Mugen87 / https://github.com/Mugen87 - * - * Parametric Surfaces Geometry - * based on the brilliant article by @prideout http://prideout.net/blog/?p=44 - */ - - // ParametricGeometry - - function ParametricGeometry( func, slices, stacks ) { - - Geometry.call( this ); - - this.type = 'ParametricGeometry'; - - this.parameters = { - func: func, - slices: slices, - stacks: stacks - }; - - this.fromBufferGeometry( new ParametricBufferGeometry( func, slices, stacks ) ); - this.mergeVertices(); - - } - - ParametricGeometry.prototype = Object.create( Geometry.prototype ); - ParametricGeometry.prototype.constructor = ParametricGeometry; - - // ParametricBufferGeometry - - function ParametricBufferGeometry( func, slices, stacks ) { - - BufferGeometry.call( this ); - - this.type = 'ParametricBufferGeometry'; - - this.parameters = { - func: func, - slices: slices, - stacks: stacks - }; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - var EPS = 0.00001; - - var normal = new Vector3(); - - var p0 = new Vector3(), p1 = new Vector3(); - var pu = new Vector3(), pv = new Vector3(); - - var i, j; - - if ( func.length < 3 ) { - - console.error( 'THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.' ); - - } - - // generate vertices, normals and uvs - - var sliceCount = slices + 1; - - for ( i = 0; i <= stacks; i ++ ) { - - var v = i / stacks; - - for ( j = 0; j <= slices; j ++ ) { - - var u = j / slices; - - // vertex - - func( u, v, p0 ); - vertices.push( p0.x, p0.y, p0.z ); - - // normal - - // approximate tangent vectors via finite differences - - if ( u - EPS >= 0 ) { - - func( u - EPS, v, p1 ); - pu.subVectors( p0, p1 ); - - } else { - - func( u + EPS, v, p1 ); - pu.subVectors( p1, p0 ); - - } - - if ( v - EPS >= 0 ) { - - func( u, v - EPS, p1 ); - pv.subVectors( p0, p1 ); - - } else { - - func( u, v + EPS, p1 ); - pv.subVectors( p1, p0 ); - - } - - // cross product of tangent vectors returns surface normal - - normal.crossVectors( pu, pv ).normalize(); - normals.push( normal.x, normal.y, normal.z ); - - // uv - - uvs.push( u, v ); - - } - - } - - // generate indices - - for ( i = 0; i < stacks; i ++ ) { - - for ( j = 0; j < slices; j ++ ) { - - var a = i * sliceCount + j; - var b = i * sliceCount + j + 1; - var c = ( i + 1 ) * sliceCount + j + 1; - var d = ( i + 1 ) * sliceCount + j; - - // faces one and two - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - ParametricBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - ParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry; - - /** - * @author clockworkgeek / https://github.com/clockworkgeek - * @author timothypratley / https://github.com/timothypratley - * @author WestLangley / http://github.com/WestLangley - * @author Mugen87 / https://github.com/Mugen87 - */ - - // PolyhedronGeometry - - function PolyhedronGeometry( vertices, indices, radius, detail ) { - - Geometry.call( this ); - - this.type = 'PolyhedronGeometry'; - - this.parameters = { - vertices: vertices, - indices: indices, - radius: radius, - detail: detail - }; - - this.fromBufferGeometry( new PolyhedronBufferGeometry( vertices, indices, radius, detail ) ); - this.mergeVertices(); - - } - - PolyhedronGeometry.prototype = Object.create( Geometry.prototype ); - PolyhedronGeometry.prototype.constructor = PolyhedronGeometry; - - // PolyhedronBufferGeometry - - function PolyhedronBufferGeometry( vertices, indices, radius, detail ) { - - BufferGeometry.call( this ); - - this.type = 'PolyhedronBufferGeometry'; - - this.parameters = { - vertices: vertices, - indices: indices, - radius: radius, - detail: detail - }; - - radius = radius || 1; - detail = detail || 0; - - // default buffer data - - var vertexBuffer = []; - var uvBuffer = []; - - // the subdivision creates the vertex buffer data - - subdivide( detail ); - - // all vertices should lie on a conceptual sphere with a given radius - - appplyRadius( radius ); - - // finally, create the uv data - - generateUVs(); - - // build non-indexed geometry - - this.addAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) ); - - if ( detail === 0 ) { - - this.computeVertexNormals(); // flat normals - - } else { - - this.normalizeNormals(); // smooth normals - - } - - // helper functions - - function subdivide( detail ) { - - var a = new Vector3(); - var b = new Vector3(); - var c = new Vector3(); - - // iterate over all faces and apply a subdivison with the given detail value - - for ( var i = 0; i < indices.length; i += 3 ) { - - // get the vertices of the face - - getVertexByIndex( indices[ i + 0 ], a ); - getVertexByIndex( indices[ i + 1 ], b ); - getVertexByIndex( indices[ i + 2 ], c ); - - // perform subdivision - - subdivideFace( a, b, c, detail ); - - } - - } - - function subdivideFace( a, b, c, detail ) { - - var cols = Math.pow( 2, detail ); - - // we use this multidimensional array as a data structure for creating the subdivision - - var v = []; - - var i, j; - - // construct all of the vertices for this subdivision - - for ( i = 0; i <= cols; i ++ ) { - - v[ i ] = []; - - var aj = a.clone().lerp( c, i / cols ); - var bj = b.clone().lerp( c, i / cols ); - - var rows = cols - i; - - for ( j = 0; j <= rows; j ++ ) { - - if ( j === 0 && i === cols ) { - - v[ i ][ j ] = aj; - - } else { - - v[ i ][ j ] = aj.clone().lerp( bj, j / rows ); - - } - - } - - } - - // construct all of the faces - - for ( i = 0; i < cols; i ++ ) { - - for ( j = 0; j < 2 * ( cols - i ) - 1; j ++ ) { - - var k = Math.floor( j / 2 ); - - if ( j % 2 === 0 ) { - - pushVertex( v[ i ][ k + 1 ] ); - pushVertex( v[ i + 1 ][ k ] ); - pushVertex( v[ i ][ k ] ); - - } else { - - pushVertex( v[ i ][ k + 1 ] ); - pushVertex( v[ i + 1 ][ k + 1 ] ); - pushVertex( v[ i + 1 ][ k ] ); - - } - - } - - } - - } - - function appplyRadius( radius ) { - - var vertex = new Vector3(); - - // iterate over the entire buffer and apply the radius to each vertex - - for ( var i = 0; i < vertexBuffer.length; i += 3 ) { - - vertex.x = vertexBuffer[ i + 0 ]; - vertex.y = vertexBuffer[ i + 1 ]; - vertex.z = vertexBuffer[ i + 2 ]; - - vertex.normalize().multiplyScalar( radius ); - - vertexBuffer[ i + 0 ] = vertex.x; - vertexBuffer[ i + 1 ] = vertex.y; - vertexBuffer[ i + 2 ] = vertex.z; - - } - - } - - function generateUVs() { - - var vertex = new Vector3(); - - for ( var i = 0; i < vertexBuffer.length; i += 3 ) { - - vertex.x = vertexBuffer[ i + 0 ]; - vertex.y = vertexBuffer[ i + 1 ]; - vertex.z = vertexBuffer[ i + 2 ]; - - var u = azimuth( vertex ) / 2 / Math.PI + 0.5; - var v = inclination( vertex ) / Math.PI + 0.5; - uvBuffer.push( u, 1 - v ); - - } - - correctUVs(); - - correctSeam(); - - } - - function correctSeam() { - - // handle case when face straddles the seam, see #3269 - - for ( var i = 0; i < uvBuffer.length; i += 6 ) { - - // uv data of a single face - - var x0 = uvBuffer[ i + 0 ]; - var x1 = uvBuffer[ i + 2 ]; - var x2 = uvBuffer[ i + 4 ]; - - var max = Math.max( x0, x1, x2 ); - var min = Math.min( x0, x1, x2 ); - - // 0.9 is somewhat arbitrary - - if ( max > 0.9 && min < 0.1 ) { - - if ( x0 < 0.2 ) uvBuffer[ i + 0 ] += 1; - if ( x1 < 0.2 ) uvBuffer[ i + 2 ] += 1; - if ( x2 < 0.2 ) uvBuffer[ i + 4 ] += 1; - - } - - } - - } - - function pushVertex( vertex ) { - - vertexBuffer.push( vertex.x, vertex.y, vertex.z ); - - } - - function getVertexByIndex( index, vertex ) { - - var stride = index * 3; - - vertex.x = vertices[ stride + 0 ]; - vertex.y = vertices[ stride + 1 ]; - vertex.z = vertices[ stride + 2 ]; - - } - - function correctUVs() { - - var a = new Vector3(); - var b = new Vector3(); - var c = new Vector3(); - - var centroid = new Vector3(); - - var uvA = new Vector2(); - var uvB = new Vector2(); - var uvC = new Vector2(); - - for ( var i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) { - - a.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] ); - b.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] ); - c.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] ); - - uvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] ); - uvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] ); - uvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] ); - - centroid.copy( a ).add( b ).add( c ).divideScalar( 3 ); - - var azi = azimuth( centroid ); - - correctUV( uvA, j + 0, a, azi ); - correctUV( uvB, j + 2, b, azi ); - correctUV( uvC, j + 4, c, azi ); - - } - - } - - function correctUV( uv, stride, vector, azimuth ) { - - if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) { - - uvBuffer[ stride ] = uv.x - 1; - - } - - if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) { - - uvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5; - - } - - } - - // Angle around the Y axis, counter-clockwise when looking from above. - - function azimuth( vector ) { - - return Math.atan2( vector.z, - vector.x ); - - } - - - // Angle above the XZ plane. - - function inclination( vector ) { - - return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) ); - - } - - } - - PolyhedronBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - PolyhedronBufferGeometry.prototype.constructor = PolyhedronBufferGeometry; - - /** - * @author timothypratley / https://github.com/timothypratley - * @author Mugen87 / https://github.com/Mugen87 - */ - - // TetrahedronGeometry - - function TetrahedronGeometry( radius, detail ) { - - Geometry.call( this ); - - this.type = 'TetrahedronGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - this.fromBufferGeometry( new TetrahedronBufferGeometry( radius, detail ) ); - this.mergeVertices(); - - } - - TetrahedronGeometry.prototype = Object.create( Geometry.prototype ); - TetrahedronGeometry.prototype.constructor = TetrahedronGeometry; - - // TetrahedronBufferGeometry - - function TetrahedronBufferGeometry( radius, detail ) { - - var vertices = [ - 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1 - ]; - - var indices = [ - 2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1 - ]; - - PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); - - this.type = 'TetrahedronBufferGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - } - - TetrahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); - TetrahedronBufferGeometry.prototype.constructor = TetrahedronBufferGeometry; - - /** - * @author timothypratley / https://github.com/timothypratley - * @author Mugen87 / https://github.com/Mugen87 - */ - - // OctahedronGeometry - - function OctahedronGeometry( radius, detail ) { - - Geometry.call( this ); - - this.type = 'OctahedronGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - this.fromBufferGeometry( new OctahedronBufferGeometry( radius, detail ) ); - this.mergeVertices(); - - } - - OctahedronGeometry.prototype = Object.create( Geometry.prototype ); - OctahedronGeometry.prototype.constructor = OctahedronGeometry; - - // OctahedronBufferGeometry - - function OctahedronBufferGeometry( radius, detail ) { - - var vertices = [ - 1, 0, 0, - 1, 0, 0, 0, 1, 0, - 0, - 1, 0, 0, 0, 1, 0, 0, - 1 - ]; - - var indices = [ - 0, 2, 4, 0, 4, 3, 0, 3, 5, - 0, 5, 2, 1, 2, 5, 1, 5, 3, - 1, 3, 4, 1, 4, 2 - ]; - - PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); - - this.type = 'OctahedronBufferGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - } - - OctahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); - OctahedronBufferGeometry.prototype.constructor = OctahedronBufferGeometry; - - /** - * @author timothypratley / https://github.com/timothypratley - * @author Mugen87 / https://github.com/Mugen87 - */ - - // IcosahedronGeometry - - function IcosahedronGeometry( radius, detail ) { - - Geometry.call( this ); - - this.type = 'IcosahedronGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - this.fromBufferGeometry( new IcosahedronBufferGeometry( radius, detail ) ); - this.mergeVertices(); - - } - - IcosahedronGeometry.prototype = Object.create( Geometry.prototype ); - IcosahedronGeometry.prototype.constructor = IcosahedronGeometry; - - // IcosahedronBufferGeometry - - function IcosahedronBufferGeometry( radius, detail ) { - - var t = ( 1 + Math.sqrt( 5 ) ) / 2; - - var vertices = [ - - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0, - 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, - t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1 - ]; - - var indices = [ - 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, - 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8, - 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, - 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1 - ]; - - PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); - - this.type = 'IcosahedronBufferGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - } - - IcosahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); - IcosahedronBufferGeometry.prototype.constructor = IcosahedronBufferGeometry; - - /** - * @author Abe Pazos / https://hamoid.com - * @author Mugen87 / https://github.com/Mugen87 - */ - - // DodecahedronGeometry - - function DodecahedronGeometry( radius, detail ) { - - Geometry.call( this ); - - this.type = 'DodecahedronGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - this.fromBufferGeometry( new DodecahedronBufferGeometry( radius, detail ) ); - this.mergeVertices(); - - } - - DodecahedronGeometry.prototype = Object.create( Geometry.prototype ); - DodecahedronGeometry.prototype.constructor = DodecahedronGeometry; - - // DodecahedronBufferGeometry - - function DodecahedronBufferGeometry( radius, detail ) { - - var t = ( 1 + Math.sqrt( 5 ) ) / 2; - var r = 1 / t; - - var vertices = [ - - // (±1, ±1, ±1) - - 1, - 1, - 1, - 1, - 1, 1, - - 1, 1, - 1, - 1, 1, 1, - 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, 1, 1, 1, - - // (0, ±1/φ, ±φ) - 0, - r, - t, 0, - r, t, - 0, r, - t, 0, r, t, - - // (±1/φ, ±φ, 0) - - r, - t, 0, - r, t, 0, - r, - t, 0, r, t, 0, - - // (±φ, 0, ±1/φ) - - t, 0, - r, t, 0, - r, - - t, 0, r, t, 0, r - ]; - - var indices = [ - 3, 11, 7, 3, 7, 15, 3, 15, 13, - 7, 19, 17, 7, 17, 6, 7, 6, 15, - 17, 4, 8, 17, 8, 10, 17, 10, 6, - 8, 0, 16, 8, 16, 2, 8, 2, 10, - 0, 12, 1, 0, 1, 18, 0, 18, 16, - 6, 10, 2, 6, 2, 13, 6, 13, 15, - 2, 16, 18, 2, 18, 3, 2, 3, 13, - 18, 1, 9, 18, 9, 11, 18, 11, 3, - 4, 14, 12, 4, 12, 0, 4, 0, 8, - 11, 9, 5, 11, 5, 19, 11, 19, 7, - 19, 5, 14, 19, 14, 4, 19, 4, 17, - 1, 12, 14, 1, 14, 5, 1, 5, 9 - ]; - - PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); - - this.type = 'DodecahedronBufferGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - } - - DodecahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); - DodecahedronBufferGeometry.prototype.constructor = DodecahedronBufferGeometry; - - /** - * @author oosmoxiecode / https://github.com/oosmoxiecode - * @author WestLangley / https://github.com/WestLangley - * @author zz85 / https://github.com/zz85 - * @author miningold / https://github.com/miningold - * @author jonobr1 / https://github.com/jonobr1 - * @author Mugen87 / https://github.com/Mugen87 - * - */ - - // TubeGeometry - - function TubeGeometry( path, tubularSegments, radius, radialSegments, closed, taper ) { - - Geometry.call( this ); - - this.type = 'TubeGeometry'; - - this.parameters = { - path: path, - tubularSegments: tubularSegments, - radius: radius, - radialSegments: radialSegments, - closed: closed - }; - - if ( taper !== undefined ) console.warn( 'THREE.TubeGeometry: taper has been removed.' ); - - var bufferGeometry = new TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ); - - // expose internals - - this.tangents = bufferGeometry.tangents; - this.normals = bufferGeometry.normals; - this.binormals = bufferGeometry.binormals; - - // create geometry - - this.fromBufferGeometry( bufferGeometry ); - this.mergeVertices(); - - } - - TubeGeometry.prototype = Object.create( Geometry.prototype ); - TubeGeometry.prototype.constructor = TubeGeometry; - - // TubeBufferGeometry - - function TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ) { - - BufferGeometry.call( this ); - - this.type = 'TubeBufferGeometry'; - - this.parameters = { - path: path, - tubularSegments: tubularSegments, - radius: radius, - radialSegments: radialSegments, - closed: closed - }; - - tubularSegments = tubularSegments || 64; - radius = radius || 1; - radialSegments = radialSegments || 8; - closed = closed || false; - - var frames = path.computeFrenetFrames( tubularSegments, closed ); - - // expose internals - - this.tangents = frames.tangents; - this.normals = frames.normals; - this.binormals = frames.binormals; - - // helper variables - - var vertex = new Vector3(); - var normal = new Vector3(); - var uv = new Vector2(); - var P = new Vector3(); - - var i, j; - - // buffer - - var vertices = []; - var normals = []; - var uvs = []; - var indices = []; - - // create buffer data - - generateBufferData(); - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - // functions - - function generateBufferData() { - - for ( i = 0; i < tubularSegments; i ++ ) { - - generateSegment( i ); - - } - - // if the geometry is not closed, generate the last row of vertices and normals - // at the regular position on the given path - // - // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ) - - generateSegment( ( closed === false ) ? tubularSegments : 0 ); - - // uvs are generated in a separate function. - // this makes it easy compute correct values for closed geometries - - generateUVs(); - - // finally create faces - - generateIndices(); - - } - - function generateSegment( i ) { - - // we use getPointAt to sample evenly distributed points from the given path - - P = path.getPointAt( i / tubularSegments, P ); - - // retrieve corresponding normal and binormal - - var N = frames.normals[ i ]; - var B = frames.binormals[ i ]; - - // generate normals and vertices for the current segment - - for ( j = 0; j <= radialSegments; j ++ ) { - - var v = j / radialSegments * Math.PI * 2; - - var sin = Math.sin( v ); - var cos = - Math.cos( v ); - - // normal - - normal.x = ( cos * N.x + sin * B.x ); - normal.y = ( cos * N.y + sin * B.y ); - normal.z = ( cos * N.z + sin * B.z ); - normal.normalize(); - - normals.push( normal.x, normal.y, normal.z ); - - // vertex - - vertex.x = P.x + radius * normal.x; - vertex.y = P.y + radius * normal.y; - vertex.z = P.z + radius * normal.z; - - vertices.push( vertex.x, vertex.y, vertex.z ); - - } - - } - - function generateIndices() { - - for ( j = 1; j <= tubularSegments; j ++ ) { - - for ( i = 1; i <= radialSegments; i ++ ) { - - var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); - var b = ( radialSegments + 1 ) * j + ( i - 1 ); - var c = ( radialSegments + 1 ) * j + i; - var d = ( radialSegments + 1 ) * ( j - 1 ) + i; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - } - - function generateUVs() { - - for ( i = 0; i <= tubularSegments; i ++ ) { - - for ( j = 0; j <= radialSegments; j ++ ) { - - uv.x = i / tubularSegments; - uv.y = j / radialSegments; - - uvs.push( uv.x, uv.y ); - - } - - } - - } - - } - - TubeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - TubeBufferGeometry.prototype.constructor = TubeBufferGeometry; - - /** - * @author oosmoxiecode - * @author Mugen87 / https://github.com/Mugen87 - * - * based on http://www.blackpawn.com/texts/pqtorus/ - */ - - // TorusKnotGeometry - - function TorusKnotGeometry( radius, tube, tubularSegments, radialSegments, p, q, heightScale ) { - - Geometry.call( this ); - - this.type = 'TorusKnotGeometry'; - - this.parameters = { - radius: radius, - tube: tube, - tubularSegments: tubularSegments, - radialSegments: radialSegments, - p: p, - q: q - }; - - if ( heightScale !== undefined ) console.warn( 'THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.' ); - - this.fromBufferGeometry( new TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) ); - this.mergeVertices(); - - } - - TorusKnotGeometry.prototype = Object.create( Geometry.prototype ); - TorusKnotGeometry.prototype.constructor = TorusKnotGeometry; - - // TorusKnotBufferGeometry - - function TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) { - - BufferGeometry.call( this ); - - this.type = 'TorusKnotBufferGeometry'; - - this.parameters = { - radius: radius, - tube: tube, - tubularSegments: tubularSegments, - radialSegments: radialSegments, - p: p, - q: q - }; - - radius = radius || 1; - tube = tube || 0.4; - tubularSegments = Math.floor( tubularSegments ) || 64; - radialSegments = Math.floor( radialSegments ) || 8; - p = p || 2; - q = q || 3; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // helper variables - - var i, j; - - var vertex = new Vector3(); - var normal = new Vector3(); - - var P1 = new Vector3(); - var P2 = new Vector3(); - - var B = new Vector3(); - var T = new Vector3(); - var N = new Vector3(); - - // generate vertices, normals and uvs - - for ( i = 0; i <= tubularSegments; ++ i ) { - - // the radian "u" is used to calculate the position on the torus curve of the current tubular segement - - var u = i / tubularSegments * p * Math.PI * 2; - - // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead. - // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions - - calculatePositionOnCurve( u, p, q, radius, P1 ); - calculatePositionOnCurve( u + 0.01, p, q, radius, P2 ); - - // calculate orthonormal basis - - T.subVectors( P2, P1 ); - N.addVectors( P2, P1 ); - B.crossVectors( T, N ); - N.crossVectors( B, T ); - - // normalize B, N. T can be ignored, we don't use it - - B.normalize(); - N.normalize(); - - for ( j = 0; j <= radialSegments; ++ j ) { - - // now calculate the vertices. they are nothing more than an extrusion of the torus curve. - // because we extrude a shape in the xy-plane, there is no need to calculate a z-value. - - var v = j / radialSegments * Math.PI * 2; - var cx = - tube * Math.cos( v ); - var cy = tube * Math.sin( v ); - - // now calculate the final vertex position. - // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve - - vertex.x = P1.x + ( cx * N.x + cy * B.x ); - vertex.y = P1.y + ( cx * N.y + cy * B.y ); - vertex.z = P1.z + ( cx * N.z + cy * B.z ); - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal) - - normal.subVectors( vertex, P1 ).normalize(); - - normals.push( normal.x, normal.y, normal.z ); - - // uv - - uvs.push( i / tubularSegments ); - uvs.push( j / radialSegments ); - - } - - } - - // generate indices - - for ( j = 1; j <= tubularSegments; j ++ ) { - - for ( i = 1; i <= radialSegments; i ++ ) { - - // indices - - var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); - var b = ( radialSegments + 1 ) * j + ( i - 1 ); - var c = ( radialSegments + 1 ) * j + i; - var d = ( radialSegments + 1 ) * ( j - 1 ) + i; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - // this function calculates the current position on the torus curve - - function calculatePositionOnCurve( u, p, q, radius, position ) { - - var cu = Math.cos( u ); - var su = Math.sin( u ); - var quOverP = q / p * u; - var cs = Math.cos( quOverP ); - - position.x = radius * ( 2 + cs ) * 0.5 * cu; - position.y = radius * ( 2 + cs ) * su * 0.5; - position.z = radius * Math.sin( quOverP ) * 0.5; - - } - - } - - TorusKnotBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - TorusKnotBufferGeometry.prototype.constructor = TorusKnotBufferGeometry; - - /** - * @author oosmoxiecode - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ - - // TorusGeometry - - function TorusGeometry( radius, tube, radialSegments, tubularSegments, arc ) { - - Geometry.call( this ); - - this.type = 'TorusGeometry'; - - this.parameters = { - radius: radius, - tube: tube, - radialSegments: radialSegments, - tubularSegments: tubularSegments, - arc: arc - }; - - this.fromBufferGeometry( new TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) ); - this.mergeVertices(); - - } - - TorusGeometry.prototype = Object.create( Geometry.prototype ); - TorusGeometry.prototype.constructor = TorusGeometry; - - // TorusBufferGeometry - - function TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) { - - BufferGeometry.call( this ); - - this.type = 'TorusBufferGeometry'; - - this.parameters = { - radius: radius, - tube: tube, - radialSegments: radialSegments, - tubularSegments: tubularSegments, - arc: arc - }; - - radius = radius || 1; - tube = tube || 0.4; - radialSegments = Math.floor( radialSegments ) || 8; - tubularSegments = Math.floor( tubularSegments ) || 6; - arc = arc || Math.PI * 2; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // helper variables - - var center = new Vector3(); - var vertex = new Vector3(); - var normal = new Vector3(); - - var j, i; - - // generate vertices, normals and uvs - - for ( j = 0; j <= radialSegments; j ++ ) { - - for ( i = 0; i <= tubularSegments; i ++ ) { - - var u = i / tubularSegments * arc; - var v = j / radialSegments * Math.PI * 2; - - // vertex - - vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u ); - vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u ); - vertex.z = tube * Math.sin( v ); - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - center.x = radius * Math.cos( u ); - center.y = radius * Math.sin( u ); - normal.subVectors( vertex, center ).normalize(); - - normals.push( normal.x, normal.y, normal.z ); - - // uv - - uvs.push( i / tubularSegments ); - uvs.push( j / radialSegments ); - - } - - } - - // generate indices - - for ( j = 1; j <= radialSegments; j ++ ) { - - for ( i = 1; i <= tubularSegments; i ++ ) { - - // indices - - var a = ( tubularSegments + 1 ) * j + i - 1; - var b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1; - var c = ( tubularSegments + 1 ) * ( j - 1 ) + i; - var d = ( tubularSegments + 1 ) * j + i; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - TorusBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - TorusBufferGeometry.prototype.constructor = TorusBufferGeometry; - - /** - * @author Mugen87 / https://github.com/Mugen87 - * Port from https://github.com/mapbox/earcut (v2.1.2) - */ - - var Earcut = { - - triangulate: function ( data, holeIndices, dim ) { - - dim = dim || 2; - - var hasHoles = holeIndices && holeIndices.length, - outerLen = hasHoles ? holeIndices[ 0 ] * dim : data.length, - outerNode = linkedList( data, 0, outerLen, dim, true ), - triangles = []; - - if ( ! outerNode ) return triangles; - - var minX, minY, maxX, maxY, x, y, invSize; - - if ( hasHoles ) outerNode = eliminateHoles( data, holeIndices, outerNode, dim ); - - // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox - - if ( data.length > 80 * dim ) { - - minX = maxX = data[ 0 ]; - minY = maxY = data[ 1 ]; - - for ( var i = dim; i < outerLen; i += dim ) { - - x = data[ i ]; - y = data[ i + 1 ]; - if ( x < minX ) minX = x; - if ( y < minY ) minY = y; - if ( x > maxX ) maxX = x; - if ( y > maxY ) maxY = y; - - } - - // minX, minY and invSize are later used to transform coords into integers for z-order calculation - - invSize = Math.max( maxX - minX, maxY - minY ); - invSize = invSize !== 0 ? 1 / invSize : 0; - - } - - earcutLinked( outerNode, triangles, dim, minX, minY, invSize ); - - return triangles; - - } - - }; - - // create a circular doubly linked list from polygon points in the specified winding order - - function linkedList( data, start, end, dim, clockwise ) { - - var i, last; - - if ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) { - - for ( i = start; i < end; i += dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last ); - - } else { - - for ( i = end - dim; i >= start; i -= dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last ); - - } - - if ( last && equals( last, last.next ) ) { - - removeNode( last ); - last = last.next; - - } - - return last; - - } - - // eliminate colinear or duplicate points - - function filterPoints( start, end ) { - - if ( ! start ) return start; - if ( ! end ) end = start; - - var p = start, again; - - do { - - again = false; - - if ( ! p.steiner && ( equals( p, p.next ) || area( p.prev, p, p.next ) === 0 ) ) { - - removeNode( p ); - p = end = p.prev; - if ( p === p.next ) break; - again = true; - - } else { - - p = p.next; - - } - - } while ( again || p !== end ); - - return end; - - } - - // main ear slicing loop which triangulates a polygon (given as a linked list) - - function earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) { - - if ( ! ear ) return; - - // interlink polygon nodes in z-order - - if ( ! pass && invSize ) indexCurve( ear, minX, minY, invSize ); - - var stop = ear, prev, next; - - // iterate through ears, slicing them one by one - - while ( ear.prev !== ear.next ) { - - prev = ear.prev; - next = ear.next; - - if ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) { - - // cut off the triangle - triangles.push( prev.i / dim ); - triangles.push( ear.i / dim ); - triangles.push( next.i / dim ); - - removeNode( ear ); - - // skipping the next vertice leads to less sliver triangles - ear = next.next; - stop = next.next; - - continue; - - } - - ear = next; - - // if we looped through the whole remaining polygon and can't find any more ears - - if ( ear === stop ) { - - // try filtering points and slicing again - - if ( ! pass ) { - - earcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 ); - - // if this didn't work, try curing all small self-intersections locally - - } else if ( pass === 1 ) { - - ear = cureLocalIntersections( ear, triangles, dim ); - earcutLinked( ear, triangles, dim, minX, minY, invSize, 2 ); - - // as a last resort, try splitting the remaining polygon into two - - } else if ( pass === 2 ) { - - splitEarcut( ear, triangles, dim, minX, minY, invSize ); - - } - - break; - - } - - } - - } - - // check whether a polygon node forms a valid ear with adjacent nodes - - function isEar( ear ) { - - var a = ear.prev, - b = ear, - c = ear.next; - - if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear - - // now make sure we don't have other points inside the potential ear - var p = ear.next.next; - - while ( p !== ear.prev ) { - - if ( pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && area( p.prev, p, p.next ) >= 0 ) { - - return false; - - } - - p = p.next; - - } - - return true; - - } - - function isEarHashed( ear, minX, minY, invSize ) { - - var a = ear.prev, - b = ear, - c = ear.next; - - if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear - - // triangle bbox; min & max are calculated like this for speed - - var minTX = a.x < b.x ? ( a.x < c.x ? a.x : c.x ) : ( b.x < c.x ? b.x : c.x ), - minTY = a.y < b.y ? ( a.y < c.y ? a.y : c.y ) : ( b.y < c.y ? b.y : c.y ), - maxTX = a.x > b.x ? ( a.x > c.x ? a.x : c.x ) : ( b.x > c.x ? b.x : c.x ), - maxTY = a.y > b.y ? ( a.y > c.y ? a.y : c.y ) : ( b.y > c.y ? b.y : c.y ); - - // z-order range for the current triangle bbox; - - var minZ = zOrder( minTX, minTY, minX, minY, invSize ), - maxZ = zOrder( maxTX, maxTY, minX, minY, invSize ); - - // first look for points inside the triangle in increasing z-order - - var p = ear.nextZ; - - while ( p && p.z <= maxZ ) { - - if ( p !== ear.prev && p !== ear.next && - pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && - area( p.prev, p, p.next ) >= 0 ) return false; - p = p.nextZ; - - } - - // then look for points in decreasing z-order - - p = ear.prevZ; - - while ( p && p.z >= minZ ) { - - if ( p !== ear.prev && p !== ear.next && - pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && - area( p.prev, p, p.next ) >= 0 ) return false; - - p = p.prevZ; - - } - - return true; - - } - - // go through all polygon nodes and cure small local self-intersections - - function cureLocalIntersections( start, triangles, dim ) { - - var p = start; - - do { - - var a = p.prev, b = p.next.next; - - if ( ! equals( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) { - - triangles.push( a.i / dim ); - triangles.push( p.i / dim ); - triangles.push( b.i / dim ); - - // remove two nodes involved - - removeNode( p ); - removeNode( p.next ); - - p = start = b; - - } - - p = p.next; - - } while ( p !== start ); - - return p; - - } - - // try splitting polygon into two and triangulate them independently - - function splitEarcut( start, triangles, dim, minX, minY, invSize ) { - - // look for a valid diagonal that divides the polygon into two - - var a = start; - - do { - - var b = a.next.next; - - while ( b !== a.prev ) { - - if ( a.i !== b.i && isValidDiagonal( a, b ) ) { - - // split the polygon in two by the diagonal - - var c = splitPolygon( a, b ); - - // filter colinear points around the cuts - - a = filterPoints( a, a.next ); - c = filterPoints( c, c.next ); - - // run earcut on each half - - earcutLinked( a, triangles, dim, minX, minY, invSize ); - earcutLinked( c, triangles, dim, minX, minY, invSize ); - return; - - } - - b = b.next; - - } - - a = a.next; - - } while ( a !== start ); - - } - - // link every hole into the outer loop, producing a single-ring polygon without holes - - function eliminateHoles( data, holeIndices, outerNode, dim ) { - - var queue = [], i, len, start, end, list; - - for ( i = 0, len = holeIndices.length; i < len; i ++ ) { - - start = holeIndices[ i ] * dim; - end = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length; - list = linkedList( data, start, end, dim, false ); - if ( list === list.next ) list.steiner = true; - queue.push( getLeftmost( list ) ); - - } - - queue.sort( compareX ); - - // process holes from left to right - - for ( i = 0; i < queue.length; i ++ ) { - - eliminateHole( queue[ i ], outerNode ); - outerNode = filterPoints( outerNode, outerNode.next ); - - } - - return outerNode; - - } - - function compareX( a, b ) { - - return a.x - b.x; - - } - - // find a bridge between vertices that connects hole with an outer ring and and link it - - function eliminateHole( hole, outerNode ) { - - outerNode = findHoleBridge( hole, outerNode ); - - if ( outerNode ) { - - var b = splitPolygon( outerNode, hole ); - - filterPoints( b, b.next ); - - } - - } - - // David Eberly's algorithm for finding a bridge between hole and outer polygon - - function findHoleBridge( hole, outerNode ) { - - var p = outerNode, - hx = hole.x, - hy = hole.y, - qx = - Infinity, - m; - - // find a segment intersected by a ray from the hole's leftmost point to the left; - // segment's endpoint with lesser x will be potential connection point - - do { - - if ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) { - - var x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y ); - - if ( x <= hx && x > qx ) { - - qx = x; - - if ( x === hx ) { - - if ( hy === p.y ) return p; - if ( hy === p.next.y ) return p.next; - - } - - m = p.x < p.next.x ? p : p.next; - - } - - } - - p = p.next; - - } while ( p !== outerNode ); - - if ( ! m ) return null; - - if ( hx === qx ) return m.prev; // hole touches outer segment; pick lower endpoint - - // look for points inside the triangle of hole point, segment intersection and endpoint; - // if there are no points found, we have a valid connection; - // otherwise choose the point of the minimum angle with the ray as connection point - - var stop = m, - mx = m.x, - my = m.y, - tanMin = Infinity, - tan; - - p = m.next; - - while ( p !== stop ) { - - if ( hx >= p.x && p.x >= mx && hx !== p.x && - pointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) { - - tan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential - - if ( ( tan < tanMin || ( tan === tanMin && p.x > m.x ) ) && locallyInside( p, hole ) ) { - - m = p; - tanMin = tan; - - } - - } - - p = p.next; - - } - - return m; - - } - - // interlink polygon nodes in z-order - - function indexCurve( start, minX, minY, invSize ) { - - var p = start; - - do { - - if ( p.z === null ) p.z = zOrder( p.x, p.y, minX, minY, invSize ); - p.prevZ = p.prev; - p.nextZ = p.next; - p = p.next; - - } while ( p !== start ); - - p.prevZ.nextZ = null; - p.prevZ = null; - - sortLinked( p ); - - } - - // Simon Tatham's linked list merge sort algorithm - // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html - - function sortLinked( list ) { - - var i, p, q, e, tail, numMerges, pSize, qSize, inSize = 1; - - do { - - p = list; - list = null; - tail = null; - numMerges = 0; - - while ( p ) { - - numMerges ++; - q = p; - pSize = 0; - - for ( i = 0; i < inSize; i ++ ) { - - pSize ++; - q = q.nextZ; - if ( ! q ) break; - - } - - qSize = inSize; - - while ( pSize > 0 || ( qSize > 0 && q ) ) { - - if ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) { - - e = p; - p = p.nextZ; - pSize --; - - } else { - - e = q; - q = q.nextZ; - qSize --; - - } - - if ( tail ) tail.nextZ = e; - else list = e; - - e.prevZ = tail; - tail = e; - - } - - p = q; - - } - - tail.nextZ = null; - inSize *= 2; - - } while ( numMerges > 1 ); - - return list; - - } - - // z-order of a point given coords and inverse of the longer side of data bbox - - function zOrder( x, y, minX, minY, invSize ) { - - // coords are transformed into non-negative 15-bit integer range - - x = 32767 * ( x - minX ) * invSize; - y = 32767 * ( y - minY ) * invSize; - - x = ( x | ( x << 8 ) ) & 0x00FF00FF; - x = ( x | ( x << 4 ) ) & 0x0F0F0F0F; - x = ( x | ( x << 2 ) ) & 0x33333333; - x = ( x | ( x << 1 ) ) & 0x55555555; - - y = ( y | ( y << 8 ) ) & 0x00FF00FF; - y = ( y | ( y << 4 ) ) & 0x0F0F0F0F; - y = ( y | ( y << 2 ) ) & 0x33333333; - y = ( y | ( y << 1 ) ) & 0x55555555; - - return x | ( y << 1 ); - - } - - // find the leftmost node of a polygon ring - - function getLeftmost( start ) { - - var p = start, leftmost = start; - - do { - - if ( p.x < leftmost.x ) leftmost = p; - p = p.next; - - } while ( p !== start ); - - return leftmost; - - } - - // check if a point lies within a convex triangle - - function pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) { - - return ( cx - px ) * ( ay - py ) - ( ax - px ) * ( cy - py ) >= 0 && - ( ax - px ) * ( by - py ) - ( bx - px ) * ( ay - py ) >= 0 && - ( bx - px ) * ( cy - py ) - ( cx - px ) * ( by - py ) >= 0; - - } - - // check if a diagonal between two polygon nodes is valid (lies in polygon interior) - - function isValidDiagonal( a, b ) { - - return a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) && - locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b ); - - } - - // signed area of a triangle - - function area( p, q, r ) { - - return ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y ); - - } - - // check if two points are equal - - function equals( p1, p2 ) { - - return p1.x === p2.x && p1.y === p2.y; - - } - - // check if two segments intersect - - function intersects( p1, q1, p2, q2 ) { - - if ( ( equals( p1, q1 ) && equals( p2, q2 ) ) || - ( equals( p1, q2 ) && equals( p2, q1 ) ) ) return true; - - return area( p1, q1, p2 ) > 0 !== area( p1, q1, q2 ) > 0 && - area( p2, q2, p1 ) > 0 !== area( p2, q2, q1 ) > 0; - - } - - // check if a polygon diagonal intersects any polygon segments - - function intersectsPolygon( a, b ) { - - var p = a; - - do { - - if ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && - intersects( p, p.next, a, b ) ) { - - return true; - - } - - p = p.next; - - } while ( p !== a ); - - return false; - - } - - // check if a polygon diagonal is locally inside the polygon - - function locallyInside( a, b ) { - - return area( a.prev, a, a.next ) < 0 ? - area( a, b, a.next ) >= 0 && area( a, a.prev, b ) >= 0 : - area( a, b, a.prev ) < 0 || area( a, a.next, b ) < 0; - - } - - // check if the middle point of a polygon diagonal is inside the polygon - - function middleInside( a, b ) { - - var p = a, - inside = false, - px = ( a.x + b.x ) / 2, - py = ( a.y + b.y ) / 2; - - do { - - if ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y && - ( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) ) { - - inside = ! inside; - - } - - p = p.next; - - } while ( p !== a ); - - return inside; - - } - - // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two; - // if one belongs to the outer ring and another to a hole, it merges it into a single ring - - function splitPolygon( a, b ) { - - var a2 = new Node( a.i, a.x, a.y ), - b2 = new Node( b.i, b.x, b.y ), - an = a.next, - bp = b.prev; - - a.next = b; - b.prev = a; - - a2.next = an; - an.prev = a2; - - b2.next = a2; - a2.prev = b2; - - bp.next = b2; - b2.prev = bp; - - return b2; - - } - - // create a node and optionally link it with previous one (in a circular doubly linked list) - - function insertNode( i, x, y, last ) { - - var p = new Node( i, x, y ); - - if ( ! last ) { - - p.prev = p; - p.next = p; - - } else { - - p.next = last.next; - p.prev = last; - last.next.prev = p; - last.next = p; - - } - - return p; - - } - - function removeNode( p ) { - - p.next.prev = p.prev; - p.prev.next = p.next; - - if ( p.prevZ ) p.prevZ.nextZ = p.nextZ; - if ( p.nextZ ) p.nextZ.prevZ = p.prevZ; - - } - - function Node( i, x, y ) { - - // vertice index in coordinates array - this.i = i; - - // vertex coordinates - this.x = x; - this.y = y; - - // previous and next vertice nodes in a polygon ring - this.prev = null; - this.next = null; - - // z-order curve value - this.z = null; - - // previous and next nodes in z-order - this.prevZ = null; - this.nextZ = null; - - // indicates whether this is a steiner point - this.steiner = false; - - } - - function signedArea( data, start, end, dim ) { - - var sum = 0; - - for ( var i = start, j = end - dim; i < end; i += dim ) { - - sum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] ); - j = i; - - } - - return sum; - - } - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - */ - - var ShapeUtils = { - - // calculate area of the contour polygon - - area: function ( contour ) { - - var n = contour.length; - var a = 0.0; - - for ( var p = n - 1, q = 0; q < n; p = q ++ ) { - - a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y; - - } - - return a * 0.5; - - }, - - isClockWise: function ( pts ) { - - return ShapeUtils.area( pts ) < 0; - - }, - - triangulateShape: function ( contour, holes ) { - - var vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ] - var holeIndices = []; // array of hole indices - var faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ] - - removeDupEndPts( contour ); - addContour( vertices, contour ); - - // - - var holeIndex = contour.length; - - holes.forEach( removeDupEndPts ); - - for ( var i = 0; i < holes.length; i ++ ) { - - holeIndices.push( holeIndex ); - holeIndex += holes[ i ].length; - addContour( vertices, holes[ i ] ); - - } - - // - - var triangles = Earcut.triangulate( vertices, holeIndices ); - - // - - for ( var i = 0; i < triangles.length; i += 3 ) { - - faces.push( triangles.slice( i, i + 3 ) ); - - } - - return faces; - - } - - }; - - function removeDupEndPts( points ) { - - var l = points.length; - - if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) { - - points.pop(); - - } - - } - - function addContour( vertices, contour ) { - - for ( var i = 0; i < contour.length; i ++ ) { - - vertices.push( contour[ i ].x ); - vertices.push( contour[ i ].y ); - - } - - } - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * - * Creates extruded geometry from a path shape. - * - * parameters = { - * - * curveSegments: <int>, // number of points on the curves - * steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too - * depth: <float>, // Depth to extrude the shape - * - * bevelEnabled: <bool>, // turn on bevel - * bevelThickness: <float>, // how deep into the original shape bevel goes - * bevelSize: <float>, // how far from shape outline is bevel - * bevelSegments: <int>, // number of bevel layers - * - * extrudePath: <THREE.Curve> // curve to extrude shape along - * - * UVGenerator: <Object> // object that provides UV generator functions - * - * } - */ - - // ExtrudeGeometry - - function ExtrudeGeometry( shapes, options ) { - - Geometry.call( this ); - - this.type = 'ExtrudeGeometry'; - - this.parameters = { - shapes: shapes, - options: options - }; - - this.fromBufferGeometry( new ExtrudeBufferGeometry( shapes, options ) ); - this.mergeVertices(); - - } - - ExtrudeGeometry.prototype = Object.create( Geometry.prototype ); - ExtrudeGeometry.prototype.constructor = ExtrudeGeometry; - - ExtrudeGeometry.prototype.toJSON = function () { - - var data = Geometry.prototype.toJSON.call( this ); - - var shapes = this.parameters.shapes; - var options = this.parameters.options; - - return toJSON( shapes, options, data ); - - }; - - // ExtrudeBufferGeometry - - function ExtrudeBufferGeometry( shapes, options ) { - - BufferGeometry.call( this ); - - this.type = 'ExtrudeBufferGeometry'; - - this.parameters = { - shapes: shapes, - options: options - }; - - shapes = Array.isArray( shapes ) ? shapes : [ shapes ]; - - var scope = this; - - var verticesArray = []; - var uvArray = []; - - for ( var i = 0, l = shapes.length; i < l; i ++ ) { - - var shape = shapes[ i ]; - addShape( shape ); - - } - - // build geometry - - this.addAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) ); - - this.computeVertexNormals(); - - // functions - - function addShape( shape ) { - - var placeholder = []; - - // options - - var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; - var steps = options.steps !== undefined ? options.steps : 1; - var depth = options.depth !== undefined ? options.depth : 100; - - var bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true; - var bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6; - var bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2; - var bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3; - - var extrudePath = options.extrudePath; - - var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator; - - // deprecated options - - if ( options.amount !== undefined ) { - - console.warn( 'THREE.ExtrudeBufferGeometry: amount has been renamed to depth.' ); - depth = options.amount; - - } - - // - - var extrudePts, extrudeByPath = false; - var splineTube, binormal, normal, position2; - - if ( extrudePath ) { - - extrudePts = extrudePath.getSpacedPoints( steps ); - - extrudeByPath = true; - bevelEnabled = false; // bevels not supported for path extrusion - - // SETUP TNB variables - - // TODO1 - have a .isClosed in spline? - - splineTube = extrudePath.computeFrenetFrames( steps, false ); - - // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length); - - binormal = new Vector3(); - normal = new Vector3(); - position2 = new Vector3(); - - } - - // Safeguards if bevels are not enabled - - if ( ! bevelEnabled ) { - - bevelSegments = 0; - bevelThickness = 0; - bevelSize = 0; - - } - - // Variables initialization - - var ahole, h, hl; // looping of holes - - var shapePoints = shape.extractPoints( curveSegments ); - - var vertices = shapePoints.shape; - var holes = shapePoints.holes; - - var reverse = ! ShapeUtils.isClockWise( vertices ); - - if ( reverse ) { - - vertices = vertices.reverse(); - - // Maybe we should also check if holes are in the opposite direction, just to be safe ... - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - - if ( ShapeUtils.isClockWise( ahole ) ) { - - holes[ h ] = ahole.reverse(); - - } - - } - - } - - - var faces = ShapeUtils.triangulateShape( vertices, holes ); - - /* Vertices */ - - var contour = vertices; // vertices has all points but contour has only points of circumference - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - - vertices = vertices.concat( ahole ); - - } - - - function scalePt2( pt, vec, size ) { - - if ( ! vec ) console.error( "THREE.ExtrudeGeometry: vec does not exist" ); - - return vec.clone().multiplyScalar( size ).add( pt ); - - } - - var b, bs, t, z, - vert, vlen = vertices.length, - face, flen = faces.length; - - - // Find directions for point movement - - - function getBevelVec( inPt, inPrev, inNext ) { - - // computes for inPt the corresponding point inPt' on a new contour - // shifted by 1 unit (length of normalized vector) to the left - // if we walk along contour clockwise, this new contour is outside the old one - // - // inPt' is the intersection of the two lines parallel to the two - // adjacent edges of inPt at a distance of 1 unit on the left side. - - var v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt - - // good reading for geometry algorithms (here: line-line intersection) - // http://geomalgorithms.com/a05-_intersect-1.html - - var v_prev_x = inPt.x - inPrev.x, - v_prev_y = inPt.y - inPrev.y; - var v_next_x = inNext.x - inPt.x, - v_next_y = inNext.y - inPt.y; - - var v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y ); - - // check for collinear edges - var collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x ); - - if ( Math.abs( collinear0 ) > Number.EPSILON ) { - - // not collinear - - // length of vectors for normalizing - - var v_prev_len = Math.sqrt( v_prev_lensq ); - var v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y ); - - // shift adjacent points by unit vectors to the left - - var ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len ); - var ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len ); - - var ptNextShift_x = ( inNext.x - v_next_y / v_next_len ); - var ptNextShift_y = ( inNext.y + v_next_x / v_next_len ); - - // scaling factor for v_prev to intersection point - - var sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y - - ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) / - ( v_prev_x * v_next_y - v_prev_y * v_next_x ); - - // vector from inPt to intersection point - - v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x ); - v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y ); - - // Don't normalize!, otherwise sharp corners become ugly - // but prevent crazy spikes - var v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y ); - if ( v_trans_lensq <= 2 ) { - - return new Vector2( v_trans_x, v_trans_y ); - - } else { - - shrink_by = Math.sqrt( v_trans_lensq / 2 ); - - } - - } else { - - // handle special case of collinear edges - - var direction_eq = false; // assumes: opposite - if ( v_prev_x > Number.EPSILON ) { - - if ( v_next_x > Number.EPSILON ) { - - direction_eq = true; - - } - - } else { - - if ( v_prev_x < - Number.EPSILON ) { - - if ( v_next_x < - Number.EPSILON ) { - - direction_eq = true; - - } - - } else { - - if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) { - - direction_eq = true; - - } - - } - - } - - if ( direction_eq ) { - - // console.log("Warning: lines are a straight sequence"); - v_trans_x = - v_prev_y; - v_trans_y = v_prev_x; - shrink_by = Math.sqrt( v_prev_lensq ); - - } else { - - // console.log("Warning: lines are a straight spike"); - v_trans_x = v_prev_x; - v_trans_y = v_prev_y; - shrink_by = Math.sqrt( v_prev_lensq / 2 ); - - } - - } - - return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by ); - - } - - - var contourMovements = []; - - for ( var i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { - - if ( j === il ) j = 0; - if ( k === il ) k = 0; - - // (j)---(i)---(k) - // console.log('i,j,k', i, j , k) - - contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] ); - - } - - var holesMovements = [], - oneHoleMovements, verticesMovements = contourMovements.concat(); - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - - oneHoleMovements = []; - - for ( i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { - - if ( j === il ) j = 0; - if ( k === il ) k = 0; - - // (j)---(i)---(k) - oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] ); - - } - - holesMovements.push( oneHoleMovements ); - verticesMovements = verticesMovements.concat( oneHoleMovements ); - - } - - - // Loop bevelSegments, 1 for the front, 1 for the back - - for ( b = 0; b < bevelSegments; b ++ ) { - - //for ( b = bevelSegments; b > 0; b -- ) { - - t = b / bevelSegments; - z = bevelThickness * Math.cos( t * Math.PI / 2 ); - bs = bevelSize * Math.sin( t * Math.PI / 2 ); - - // contract shape - - for ( i = 0, il = contour.length; i < il; i ++ ) { - - vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); - - v( vert.x, vert.y, - z ); - - } - - // expand holes - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - oneHoleMovements = holesMovements[ h ]; - - for ( i = 0, il = ahole.length; i < il; i ++ ) { - - vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); - - v( vert.x, vert.y, - z ); - - } - - } - - } - - bs = bevelSize; - - // Back facing vertices - - for ( i = 0; i < vlen; i ++ ) { - - vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; - - if ( ! extrudeByPath ) { - - v( vert.x, vert.y, 0 ); - - } else { - - // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x ); - - normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x ); - binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y ); - - position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal ); - - v( position2.x, position2.y, position2.z ); - - } - - } - - // Add stepped vertices... - // Including front facing vertices - - var s; - - for ( s = 1; s <= steps; s ++ ) { - - for ( i = 0; i < vlen; i ++ ) { - - vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; - - if ( ! extrudeByPath ) { - - v( vert.x, vert.y, depth / steps * s ); - - } else { - - // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x ); - - normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x ); - binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y ); - - position2.copy( extrudePts[ s ] ).add( normal ).add( binormal ); - - v( position2.x, position2.y, position2.z ); - - } - - } - - } - - - // Add bevel segments planes - - //for ( b = 1; b <= bevelSegments; b ++ ) { - for ( b = bevelSegments - 1; b >= 0; b -- ) { - - t = b / bevelSegments; - z = bevelThickness * Math.cos( t * Math.PI / 2 ); - bs = bevelSize * Math.sin( t * Math.PI / 2 ); - - // contract shape - - for ( i = 0, il = contour.length; i < il; i ++ ) { - - vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); - v( vert.x, vert.y, depth + z ); - - } - - // expand holes - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - oneHoleMovements = holesMovements[ h ]; - - for ( i = 0, il = ahole.length; i < il; i ++ ) { - - vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); - - if ( ! extrudeByPath ) { - - v( vert.x, vert.y, depth + z ); - - } else { - - v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z ); - - } - - } - - } - - } - - /* Faces */ - - // Top and bottom faces - - buildLidFaces(); - - // Sides faces - - buildSideFaces(); - - - ///// Internal functions - - function buildLidFaces() { - - var start = verticesArray.length / 3; - - if ( bevelEnabled ) { - - var layer = 0; // steps + 1 - var offset = vlen * layer; - - // Bottom faces - - for ( i = 0; i < flen; i ++ ) { - - face = faces[ i ]; - f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset ); - - } - - layer = steps + bevelSegments * 2; - offset = vlen * layer; - - // Top faces - - for ( i = 0; i < flen; i ++ ) { - - face = faces[ i ]; - f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset ); - - } - - } else { - - // Bottom faces - - for ( i = 0; i < flen; i ++ ) { - - face = faces[ i ]; - f3( face[ 2 ], face[ 1 ], face[ 0 ] ); - - } - - // Top faces - - for ( i = 0; i < flen; i ++ ) { - - face = faces[ i ]; - f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps ); - - } - - } - - scope.addGroup( start, verticesArray.length / 3 - start, 0 ); - - } - - // Create faces for the z-sides of the shape - - function buildSideFaces() { - - var start = verticesArray.length / 3; - var layeroffset = 0; - sidewalls( contour, layeroffset ); - layeroffset += contour.length; - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - sidewalls( ahole, layeroffset ); - - //, true - layeroffset += ahole.length; - - } - - - scope.addGroup( start, verticesArray.length / 3 - start, 1 ); - - - } - - function sidewalls( contour, layeroffset ) { - - var j, k; - i = contour.length; - - while ( -- i >= 0 ) { - - j = i; - k = i - 1; - if ( k < 0 ) k = contour.length - 1; - - //console.log('b', i,j, i-1, k,vertices.length); - - var s = 0, - sl = steps + bevelSegments * 2; - - for ( s = 0; s < sl; s ++ ) { - - var slen1 = vlen * s; - var slen2 = vlen * ( s + 1 ); - - var a = layeroffset + j + slen1, - b = layeroffset + k + slen1, - c = layeroffset + k + slen2, - d = layeroffset + j + slen2; - - f4( a, b, c, d ); - - } - - } - - } - - function v( x, y, z ) { - - placeholder.push( x ); - placeholder.push( y ); - placeholder.push( z ); - - } - - - function f3( a, b, c ) { - - addVertex( a ); - addVertex( b ); - addVertex( c ); - - var nextIndex = verticesArray.length / 3; - var uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); - - addUV( uvs[ 0 ] ); - addUV( uvs[ 1 ] ); - addUV( uvs[ 2 ] ); - - } - - function f4( a, b, c, d ) { - - addVertex( a ); - addVertex( b ); - addVertex( d ); - - addVertex( b ); - addVertex( c ); - addVertex( d ); - - - var nextIndex = verticesArray.length / 3; - var uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); - - addUV( uvs[ 0 ] ); - addUV( uvs[ 1 ] ); - addUV( uvs[ 3 ] ); - - addUV( uvs[ 1 ] ); - addUV( uvs[ 2 ] ); - addUV( uvs[ 3 ] ); - - } - - function addVertex( index ) { - - verticesArray.push( placeholder[ index * 3 + 0 ] ); - verticesArray.push( placeholder[ index * 3 + 1 ] ); - verticesArray.push( placeholder[ index * 3 + 2 ] ); - - } - - - function addUV( vector2 ) { - - uvArray.push( vector2.x ); - uvArray.push( vector2.y ); - - } - - } - - } - - ExtrudeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - ExtrudeBufferGeometry.prototype.constructor = ExtrudeBufferGeometry; - - ExtrudeBufferGeometry.prototype.toJSON = function () { - - var data = BufferGeometry.prototype.toJSON.call( this ); - - var shapes = this.parameters.shapes; - var options = this.parameters.options; - - return toJSON( shapes, options, data ); - - }; - - // - - var WorldUVGenerator = { - - generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) { - - var a_x = vertices[ indexA * 3 ]; - var a_y = vertices[ indexA * 3 + 1 ]; - var b_x = vertices[ indexB * 3 ]; - var b_y = vertices[ indexB * 3 + 1 ]; - var c_x = vertices[ indexC * 3 ]; - var c_y = vertices[ indexC * 3 + 1 ]; - - return [ - new Vector2( a_x, a_y ), - new Vector2( b_x, b_y ), - new Vector2( c_x, c_y ) - ]; - - }, - - generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) { - - var a_x = vertices[ indexA * 3 ]; - var a_y = vertices[ indexA * 3 + 1 ]; - var a_z = vertices[ indexA * 3 + 2 ]; - var b_x = vertices[ indexB * 3 ]; - var b_y = vertices[ indexB * 3 + 1 ]; - var b_z = vertices[ indexB * 3 + 2 ]; - var c_x = vertices[ indexC * 3 ]; - var c_y = vertices[ indexC * 3 + 1 ]; - var c_z = vertices[ indexC * 3 + 2 ]; - var d_x = vertices[ indexD * 3 ]; - var d_y = vertices[ indexD * 3 + 1 ]; - var d_z = vertices[ indexD * 3 + 2 ]; - - if ( Math.abs( a_y - b_y ) < 0.01 ) { - - return [ - new Vector2( a_x, 1 - a_z ), - new Vector2( b_x, 1 - b_z ), - new Vector2( c_x, 1 - c_z ), - new Vector2( d_x, 1 - d_z ) - ]; - - } else { - - return [ - new Vector2( a_y, 1 - a_z ), - new Vector2( b_y, 1 - b_z ), - new Vector2( c_y, 1 - c_z ), - new Vector2( d_y, 1 - d_z ) - ]; - - } - - } - }; - - function toJSON( shapes, options, data ) { - - // - - data.shapes = []; - - if ( Array.isArray( shapes ) ) { - - for ( var i = 0, l = shapes.length; i < l; i ++ ) { - - var shape = shapes[ i ]; - - data.shapes.push( shape.uuid ); - - } - - } else { - - data.shapes.push( shapes.uuid ); - - } - - // - - if ( options.extrudePath !== undefined ) data.options.extrudePath = options.extrudePath.toJSON(); - - return data; - - } - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * @author alteredq / http://alteredqualia.com/ - * - * Text = 3D Text - * - * parameters = { - * font: <THREE.Font>, // font - * - * size: <float>, // size of the text - * height: <float>, // thickness to extrude text - * curveSegments: <int>, // number of points on the curves - * - * bevelEnabled: <bool>, // turn on bevel - * bevelThickness: <float>, // how deep into text bevel goes - * bevelSize: <float> // how far from text outline is bevel - * } - */ - - // TextGeometry - - function TextGeometry( text, parameters ) { - - Geometry.call( this ); - - this.type = 'TextGeometry'; - - this.parameters = { - text: text, - parameters: parameters - }; - - this.fromBufferGeometry( new TextBufferGeometry( text, parameters ) ); - this.mergeVertices(); - - } - - TextGeometry.prototype = Object.create( Geometry.prototype ); - TextGeometry.prototype.constructor = TextGeometry; - - // TextBufferGeometry - - function TextBufferGeometry( text, parameters ) { - - parameters = parameters || {}; - - var font = parameters.font; - - if ( ! ( font && font.isFont ) ) { - - console.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' ); - return new Geometry(); - - } - - var shapes = font.generateShapes( text, parameters.size, parameters.curveSegments ); - - // translate parameters to ExtrudeGeometry API - - parameters.depth = parameters.height !== undefined ? parameters.height : 50; - - // defaults - - if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10; - if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8; - if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false; - - ExtrudeBufferGeometry.call( this, shapes, parameters ); - - this.type = 'TextBufferGeometry'; - - } - - TextBufferGeometry.prototype = Object.create( ExtrudeBufferGeometry.prototype ); - TextBufferGeometry.prototype.constructor = TextBufferGeometry; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author benaadams / https://twitter.com/ben_a_adams - * @author Mugen87 / https://github.com/Mugen87 - */ - - // SphereGeometry - - function SphereGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { - - Geometry.call( this ); - - this.type = 'SphereGeometry'; - - this.parameters = { - radius: radius, - widthSegments: widthSegments, - heightSegments: heightSegments, - phiStart: phiStart, - phiLength: phiLength, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - this.fromBufferGeometry( new SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) ); - this.mergeVertices(); - - } - - SphereGeometry.prototype = Object.create( Geometry.prototype ); - SphereGeometry.prototype.constructor = SphereGeometry; - - // SphereBufferGeometry - - function SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { - - BufferGeometry.call( this ); - - this.type = 'SphereBufferGeometry'; - - this.parameters = { - radius: radius, - widthSegments: widthSegments, - heightSegments: heightSegments, - phiStart: phiStart, - phiLength: phiLength, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - radius = radius || 1; - - widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 ); - heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 ); - - phiStart = phiStart !== undefined ? phiStart : 0; - phiLength = phiLength !== undefined ? phiLength : Math.PI * 2; - - thetaStart = thetaStart !== undefined ? thetaStart : 0; - thetaLength = thetaLength !== undefined ? thetaLength : Math.PI; - - var thetaEnd = thetaStart + thetaLength; - - var ix, iy; - - var index = 0; - var grid = []; - - var vertex = new Vector3(); - var normal = new Vector3(); - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // generate vertices, normals and uvs - - for ( iy = 0; iy <= heightSegments; iy ++ ) { - - var verticesRow = []; - - var v = iy / heightSegments; - - for ( ix = 0; ix <= widthSegments; ix ++ ) { - - var u = ix / widthSegments; - - // vertex - - vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); - vertex.y = radius * Math.cos( thetaStart + v * thetaLength ); - vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - normal.set( vertex.x, vertex.y, vertex.z ).normalize(); - normals.push( normal.x, normal.y, normal.z ); - - // uv - - uvs.push( u, 1 - v ); - - verticesRow.push( index ++ ); - - } - - grid.push( verticesRow ); - - } - - // indices - - for ( iy = 0; iy < heightSegments; iy ++ ) { - - for ( ix = 0; ix < widthSegments; ix ++ ) { - - var a = grid[ iy ][ ix + 1 ]; - var b = grid[ iy ][ ix ]; - var c = grid[ iy + 1 ][ ix ]; - var d = grid[ iy + 1 ][ ix + 1 ]; - - if ( iy !== 0 || thetaStart > 0 ) indices.push( a, b, d ); - if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - SphereBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - SphereBufferGeometry.prototype.constructor = SphereBufferGeometry; - - /** - * @author Kaleb Murphy - * @author Mugen87 / https://github.com/Mugen87 - */ - - // RingGeometry - - function RingGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) { - - Geometry.call( this ); - - this.type = 'RingGeometry'; - - this.parameters = { - innerRadius: innerRadius, - outerRadius: outerRadius, - thetaSegments: thetaSegments, - phiSegments: phiSegments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - this.fromBufferGeometry( new RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) ); - this.mergeVertices(); - - } - - RingGeometry.prototype = Object.create( Geometry.prototype ); - RingGeometry.prototype.constructor = RingGeometry; - - // RingBufferGeometry - - function RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) { - - BufferGeometry.call( this ); - - this.type = 'RingBufferGeometry'; - - this.parameters = { - innerRadius: innerRadius, - outerRadius: outerRadius, - thetaSegments: thetaSegments, - phiSegments: phiSegments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - innerRadius = innerRadius || 0.5; - outerRadius = outerRadius || 1; - - thetaStart = thetaStart !== undefined ? thetaStart : 0; - thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; - - thetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8; - phiSegments = phiSegments !== undefined ? Math.max( 1, phiSegments ) : 1; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // some helper variables - - var segment; - var radius = innerRadius; - var radiusStep = ( ( outerRadius - innerRadius ) / phiSegments ); - var vertex = new Vector3(); - var uv = new Vector2(); - var j, i; - - // generate vertices, normals and uvs - - for ( j = 0; j <= phiSegments; j ++ ) { - - for ( i = 0; i <= thetaSegments; i ++ ) { - - // values are generate from the inside of the ring to the outside - - segment = thetaStart + i / thetaSegments * thetaLength; - - // vertex - - vertex.x = radius * Math.cos( segment ); - vertex.y = radius * Math.sin( segment ); - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - normals.push( 0, 0, 1 ); - - // uv - - uv.x = ( vertex.x / outerRadius + 1 ) / 2; - uv.y = ( vertex.y / outerRadius + 1 ) / 2; - - uvs.push( uv.x, uv.y ); - - } - - // increase the radius for next row of vertices - - radius += radiusStep; - - } - - // indices - - for ( j = 0; j < phiSegments; j ++ ) { - - var thetaSegmentLevel = j * ( thetaSegments + 1 ); - - for ( i = 0; i < thetaSegments; i ++ ) { - - segment = i + thetaSegmentLevel; - - var a = segment; - var b = segment + thetaSegments + 1; - var c = segment + thetaSegments + 2; - var d = segment + 1; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - RingBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - RingBufferGeometry.prototype.constructor = RingBufferGeometry; - - /** - * @author astrodud / http://astrodud.isgreat.org/ - * @author zz85 / https://github.com/zz85 - * @author bhouston / http://clara.io - * @author Mugen87 / https://github.com/Mugen87 - */ - - // LatheGeometry - - function LatheGeometry( points, segments, phiStart, phiLength ) { - - Geometry.call( this ); - - this.type = 'LatheGeometry'; - - this.parameters = { - points: points, - segments: segments, - phiStart: phiStart, - phiLength: phiLength - }; - - this.fromBufferGeometry( new LatheBufferGeometry( points, segments, phiStart, phiLength ) ); - this.mergeVertices(); - - } - - LatheGeometry.prototype = Object.create( Geometry.prototype ); - LatheGeometry.prototype.constructor = LatheGeometry; - - // LatheBufferGeometry - - function LatheBufferGeometry( points, segments, phiStart, phiLength ) { - - BufferGeometry.call( this ); - - this.type = 'LatheBufferGeometry'; - - this.parameters = { - points: points, - segments: segments, - phiStart: phiStart, - phiLength: phiLength - }; - - segments = Math.floor( segments ) || 12; - phiStart = phiStart || 0; - phiLength = phiLength || Math.PI * 2; - - // clamp phiLength so it's in range of [ 0, 2PI ] - - phiLength = _Math.clamp( phiLength, 0, Math.PI * 2 ); - - - // buffers - - var indices = []; - var vertices = []; - var uvs = []; - - // helper variables - - var base; - var inverseSegments = 1.0 / segments; - var vertex = new Vector3(); - var uv = new Vector2(); - var i, j; - - // generate vertices and uvs - - for ( i = 0; i <= segments; i ++ ) { - - var phi = phiStart + i * inverseSegments * phiLength; - - var sin = Math.sin( phi ); - var cos = Math.cos( phi ); - - for ( j = 0; j <= ( points.length - 1 ); j ++ ) { - - // vertex - - vertex.x = points[ j ].x * sin; - vertex.y = points[ j ].y; - vertex.z = points[ j ].x * cos; - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // uv - - uv.x = i / segments; - uv.y = j / ( points.length - 1 ); - - uvs.push( uv.x, uv.y ); - - - } - - } - - // indices - - for ( i = 0; i < segments; i ++ ) { - - for ( j = 0; j < ( points.length - 1 ); j ++ ) { - - base = j + i * points.length; - - var a = base; - var b = base + points.length; - var c = base + points.length + 1; - var d = base + 1; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - // generate normals - - this.computeVertexNormals(); - - // if the geometry is closed, we need to average the normals along the seam. - // because the corresponding vertices are identical (but still have different UVs). - - if ( phiLength === Math.PI * 2 ) { - - var normals = this.attributes.normal.array; - var n1 = new Vector3(); - var n2 = new Vector3(); - var n = new Vector3(); - - // this is the buffer offset for the last line of vertices - - base = segments * points.length * 3; - - for ( i = 0, j = 0; i < points.length; i ++, j += 3 ) { - - // select the normal of the vertex in the first line - - n1.x = normals[ j + 0 ]; - n1.y = normals[ j + 1 ]; - n1.z = normals[ j + 2 ]; - - // select the normal of the vertex in the last line - - n2.x = normals[ base + j + 0 ]; - n2.y = normals[ base + j + 1 ]; - n2.z = normals[ base + j + 2 ]; - - // average normals - - n.addVectors( n1, n2 ).normalize(); - - // assign the new values to both normals - - normals[ j + 0 ] = normals[ base + j + 0 ] = n.x; - normals[ j + 1 ] = normals[ base + j + 1 ] = n.y; - normals[ j + 2 ] = normals[ base + j + 2 ] = n.z; - - } - - } - - } - - LatheBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - LatheBufferGeometry.prototype.constructor = LatheBufferGeometry; - - /** - * @author jonobr1 / http://jonobr1.com - * @author Mugen87 / https://github.com/Mugen87 - */ - - // ShapeGeometry - - function ShapeGeometry( shapes, curveSegments ) { - - Geometry.call( this ); - - this.type = 'ShapeGeometry'; - - if ( typeof curveSegments === 'object' ) { - - console.warn( 'THREE.ShapeGeometry: Options parameter has been removed.' ); - - curveSegments = curveSegments.curveSegments; - - } - - this.parameters = { - shapes: shapes, - curveSegments: curveSegments - }; - - this.fromBufferGeometry( new ShapeBufferGeometry( shapes, curveSegments ) ); - this.mergeVertices(); - - } - - ShapeGeometry.prototype = Object.create( Geometry.prototype ); - ShapeGeometry.prototype.constructor = ShapeGeometry; - - ShapeGeometry.prototype.toJSON = function () { - - var data = Geometry.prototype.toJSON.call( this ); - - var shapes = this.parameters.shapes; - - return toJSON$1( shapes, data ); - - }; - - // ShapeBufferGeometry - - function ShapeBufferGeometry( shapes, curveSegments ) { - - BufferGeometry.call( this ); - - this.type = 'ShapeBufferGeometry'; - - this.parameters = { - shapes: shapes, - curveSegments: curveSegments - }; - - curveSegments = curveSegments || 12; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // helper variables - - var groupStart = 0; - var groupCount = 0; - - // allow single and array values for "shapes" parameter - - if ( Array.isArray( shapes ) === false ) { - - addShape( shapes ); - - } else { - - for ( var i = 0; i < shapes.length; i ++ ) { - - addShape( shapes[ i ] ); - - this.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support - - groupStart += groupCount; - groupCount = 0; - - } - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - - // helper functions - - function addShape( shape ) { - - var i, l, shapeHole; - - var indexOffset = vertices.length / 3; - var points = shape.extractPoints( curveSegments ); - - var shapeVertices = points.shape; - var shapeHoles = points.holes; - - // check direction of vertices - - if ( ShapeUtils.isClockWise( shapeVertices ) === false ) { - - shapeVertices = shapeVertices.reverse(); - - // also check if holes are in the opposite direction - - for ( i = 0, l = shapeHoles.length; i < l; i ++ ) { - - shapeHole = shapeHoles[ i ]; - - if ( ShapeUtils.isClockWise( shapeHole ) === true ) { - - shapeHoles[ i ] = shapeHole.reverse(); - - } - - } - - } - - var faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles ); - - // join vertices of inner and outer paths to a single array - - for ( i = 0, l = shapeHoles.length; i < l; i ++ ) { - - shapeHole = shapeHoles[ i ]; - shapeVertices = shapeVertices.concat( shapeHole ); - - } - - // vertices, normals, uvs - - for ( i = 0, l = shapeVertices.length; i < l; i ++ ) { - - var vertex = shapeVertices[ i ]; - - vertices.push( vertex.x, vertex.y, 0 ); - normals.push( 0, 0, 1 ); - uvs.push( vertex.x, vertex.y ); // world uvs - - } - - // incides - - for ( i = 0, l = faces.length; i < l; i ++ ) { - - var face = faces[ i ]; - - var a = face[ 0 ] + indexOffset; - var b = face[ 1 ] + indexOffset; - var c = face[ 2 ] + indexOffset; - - indices.push( a, b, c ); - groupCount += 3; - - } - - } - - } - - ShapeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - ShapeBufferGeometry.prototype.constructor = ShapeBufferGeometry; - - ShapeBufferGeometry.prototype.toJSON = function () { - - var data = BufferGeometry.prototype.toJSON.call( this ); - - var shapes = this.parameters.shapes; - - return toJSON$1( shapes, data ); - - }; - - // - - function toJSON$1( shapes, data ) { - - data.shapes = []; - - if ( Array.isArray( shapes ) ) { - - for ( var i = 0, l = shapes.length; i < l; i ++ ) { - - var shape = shapes[ i ]; - - data.shapes.push( shape.uuid ); - - } - - } else { - - data.shapes.push( shapes.uuid ); - - } - - return data; - - } - - /** - * @author WestLangley / http://github.com/WestLangley - * @author Mugen87 / https://github.com/Mugen87 - */ - - function EdgesGeometry( geometry, thresholdAngle ) { - - BufferGeometry.call( this ); - - this.type = 'EdgesGeometry'; - - this.parameters = { - thresholdAngle: thresholdAngle - }; - - thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1; - - // buffer - - var vertices = []; - - // helper variables - - var thresholdDot = Math.cos( _Math.DEG2RAD * thresholdAngle ); - var edge = [ 0, 0 ], edges = {}, edge1, edge2; - var key, keys = [ 'a', 'b', 'c' ]; - - // prepare source geometry - - var geometry2; - - if ( geometry.isBufferGeometry ) { - - geometry2 = new Geometry(); - geometry2.fromBufferGeometry( geometry ); - - } else { - - geometry2 = geometry.clone(); - - } - - geometry2.mergeVertices(); - geometry2.computeFaceNormals(); - - var sourceVertices = geometry2.vertices; - var faces = geometry2.faces; - - // now create a data structure where each entry represents an edge with its adjoining faces - - for ( var i = 0, l = faces.length; i < l; i ++ ) { - - var face = faces[ i ]; - - for ( var j = 0; j < 3; j ++ ) { - - edge1 = face[ keys[ j ] ]; - edge2 = face[ keys[ ( j + 1 ) % 3 ] ]; - edge[ 0 ] = Math.min( edge1, edge2 ); - edge[ 1 ] = Math.max( edge1, edge2 ); - - key = edge[ 0 ] + ',' + edge[ 1 ]; - - if ( edges[ key ] === undefined ) { - - edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ], face1: i, face2: undefined }; - - } else { - - edges[ key ].face2 = i; - - } - - } - - } - - // generate vertices - - for ( key in edges ) { - - var e = edges[ key ]; - - // an edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree. - - if ( e.face2 === undefined || faces[ e.face1 ].normal.dot( faces[ e.face2 ].normal ) <= thresholdDot ) { - - var vertex = sourceVertices[ e.index1 ]; - vertices.push( vertex.x, vertex.y, vertex.z ); - - vertex = sourceVertices[ e.index2 ]; - vertices.push( vertex.x, vertex.y, vertex.z ); - - } - - } - - // build geometry - - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - - } - - EdgesGeometry.prototype = Object.create( BufferGeometry.prototype ); - EdgesGeometry.prototype.constructor = EdgesGeometry; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ - - // CylinderGeometry - - function CylinderGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { - - Geometry.call( this ); - - this.type = 'CylinderGeometry'; - - this.parameters = { - radiusTop: radiusTop, - radiusBottom: radiusBottom, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - this.fromBufferGeometry( new CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) ); - this.mergeVertices(); - - } - - CylinderGeometry.prototype = Object.create( Geometry.prototype ); - CylinderGeometry.prototype.constructor = CylinderGeometry; - - // CylinderBufferGeometry - - function CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { - - BufferGeometry.call( this ); - - this.type = 'CylinderBufferGeometry'; - - this.parameters = { - radiusTop: radiusTop, - radiusBottom: radiusBottom, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - var scope = this; - - radiusTop = radiusTop !== undefined ? radiusTop : 1; - radiusBottom = radiusBottom !== undefined ? radiusBottom : 1; - height = height || 1; - - radialSegments = Math.floor( radialSegments ) || 8; - heightSegments = Math.floor( heightSegments ) || 1; - - openEnded = openEnded !== undefined ? openEnded : false; - thetaStart = thetaStart !== undefined ? thetaStart : 0.0; - thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // helper variables - - var index = 0; - var indexArray = []; - var halfHeight = height / 2; - var groupStart = 0; - - // generate geometry - - generateTorso(); - - if ( openEnded === false ) { - - if ( radiusTop > 0 ) generateCap( true ); - if ( radiusBottom > 0 ) generateCap( false ); - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - function generateTorso() { - - var x, y; - var normal = new Vector3(); - var vertex = new Vector3(); - - var groupCount = 0; - - // this will be used to calculate the normal - var slope = ( radiusBottom - radiusTop ) / height; - - // generate vertices, normals and uvs - - for ( y = 0; y <= heightSegments; y ++ ) { - - var indexRow = []; - - var v = y / heightSegments; - - // calculate the radius of the current row - - var radius = v * ( radiusBottom - radiusTop ) + radiusTop; - - for ( x = 0; x <= radialSegments; x ++ ) { - - var u = x / radialSegments; - - var theta = u * thetaLength + thetaStart; - - var sinTheta = Math.sin( theta ); - var cosTheta = Math.cos( theta ); - - // vertex - - vertex.x = radius * sinTheta; - vertex.y = - v * height + halfHeight; - vertex.z = radius * cosTheta; - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - normal.set( sinTheta, slope, cosTheta ).normalize(); - normals.push( normal.x, normal.y, normal.z ); - - // uv - - uvs.push( u, 1 - v ); - - // save index of vertex in respective row - - indexRow.push( index ++ ); - - } - - // now save vertices of the row in our index array - - indexArray.push( indexRow ); - - } - - // generate indices - - for ( x = 0; x < radialSegments; x ++ ) { - - for ( y = 0; y < heightSegments; y ++ ) { - - // we use the index array to access the correct indices - - var a = indexArray[ y ][ x ]; - var b = indexArray[ y + 1 ][ x ]; - var c = indexArray[ y + 1 ][ x + 1 ]; - var d = indexArray[ y ][ x + 1 ]; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - // update group counter - - groupCount += 6; - - } - - } - - // add a group to the geometry. this will ensure multi material support - - scope.addGroup( groupStart, groupCount, 0 ); - - // calculate new start value for groups - - groupStart += groupCount; - - } - - function generateCap( top ) { - - var x, centerIndexStart, centerIndexEnd; - - var uv = new Vector2(); - var vertex = new Vector3(); - - var groupCount = 0; - - var radius = ( top === true ) ? radiusTop : radiusBottom; - var sign = ( top === true ) ? 1 : - 1; - - // save the index of the first center vertex - centerIndexStart = index; - - // first we generate the center vertex data of the cap. - // because the geometry needs one set of uvs per face, - // we must generate a center vertex per face/segment - - for ( x = 1; x <= radialSegments; x ++ ) { - - // vertex - - vertices.push( 0, halfHeight * sign, 0 ); - - // normal - - normals.push( 0, sign, 0 ); - - // uv - - uvs.push( 0.5, 0.5 ); - - // increase index - - index ++; - - } - - // save the index of the last center vertex - - centerIndexEnd = index; - - // now we generate the surrounding vertices, normals and uvs - - for ( x = 0; x <= radialSegments; x ++ ) { - - var u = x / radialSegments; - var theta = u * thetaLength + thetaStart; - - var cosTheta = Math.cos( theta ); - var sinTheta = Math.sin( theta ); - - // vertex - - vertex.x = radius * sinTheta; - vertex.y = halfHeight * sign; - vertex.z = radius * cosTheta; - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - normals.push( 0, sign, 0 ); - - // uv - - uv.x = ( cosTheta * 0.5 ) + 0.5; - uv.y = ( sinTheta * 0.5 * sign ) + 0.5; - uvs.push( uv.x, uv.y ); - - // increase index - - index ++; - - } - - // generate indices - - for ( x = 0; x < radialSegments; x ++ ) { - - var c = centerIndexStart + x; - var i = centerIndexEnd + x; - - if ( top === true ) { - - // face top - - indices.push( i, i + 1, c ); - - } else { - - // face bottom - - indices.push( i + 1, i, c ); - - } - - groupCount += 3; - - } - - // add a group to the geometry. this will ensure multi material support - - scope.addGroup( groupStart, groupCount, top === true ? 1 : 2 ); - - // calculate new start value for groups - - groupStart += groupCount; - - } - - } - - CylinderBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - CylinderBufferGeometry.prototype.constructor = CylinderBufferGeometry; - - /** - * @author abelnation / http://github.com/abelnation - */ - - // ConeGeometry - - function ConeGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { - - CylinderGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ); - - this.type = 'ConeGeometry'; - - this.parameters = { - radius: radius, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - } - - ConeGeometry.prototype = Object.create( CylinderGeometry.prototype ); - ConeGeometry.prototype.constructor = ConeGeometry; - - // ConeBufferGeometry - - function ConeBufferGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { - - CylinderBufferGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ); - - this.type = 'ConeBufferGeometry'; - - this.parameters = { - radius: radius, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - } - - ConeBufferGeometry.prototype = Object.create( CylinderBufferGeometry.prototype ); - ConeBufferGeometry.prototype.constructor = ConeBufferGeometry; - - /** - * @author benaadams / https://twitter.com/ben_a_adams - * @author Mugen87 / https://github.com/Mugen87 - * @author hughes - */ - - // CircleGeometry - - function CircleGeometry( radius, segments, thetaStart, thetaLength ) { - - Geometry.call( this ); - - this.type = 'CircleGeometry'; - - this.parameters = { - radius: radius, - segments: segments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - this.fromBufferGeometry( new CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) ); - this.mergeVertices(); - - } - - CircleGeometry.prototype = Object.create( Geometry.prototype ); - CircleGeometry.prototype.constructor = CircleGeometry; - - // CircleBufferGeometry - - function CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) { - - BufferGeometry.call( this ); - - this.type = 'CircleBufferGeometry'; - - this.parameters = { - radius: radius, - segments: segments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - radius = radius || 1; - segments = segments !== undefined ? Math.max( 3, segments ) : 8; - - thetaStart = thetaStart !== undefined ? thetaStart : 0; - thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // helper variables - - var i, s; - var vertex = new Vector3(); - var uv = new Vector2(); - - // center point - - vertices.push( 0, 0, 0 ); - normals.push( 0, 0, 1 ); - uvs.push( 0.5, 0.5 ); - - for ( s = 0, i = 3; s <= segments; s ++, i += 3 ) { - - var segment = thetaStart + s / segments * thetaLength; - - // vertex - - vertex.x = radius * Math.cos( segment ); - vertex.y = radius * Math.sin( segment ); - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - normals.push( 0, 0, 1 ); - - // uvs - - uv.x = ( vertices[ i ] / radius + 1 ) / 2; - uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2; - - uvs.push( uv.x, uv.y ); - - } - - // indices - - for ( i = 1; i <= segments; i ++ ) { - - indices.push( i, i + 1, 0 ); - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - CircleBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - CircleBufferGeometry.prototype.constructor = CircleBufferGeometry; - - - - var Geometries = /*#__PURE__*/Object.freeze({ - WireframeGeometry: WireframeGeometry, - ParametricGeometry: ParametricGeometry, - ParametricBufferGeometry: ParametricBufferGeometry, - TetrahedronGeometry: TetrahedronGeometry, - TetrahedronBufferGeometry: TetrahedronBufferGeometry, - OctahedronGeometry: OctahedronGeometry, - OctahedronBufferGeometry: OctahedronBufferGeometry, - IcosahedronGeometry: IcosahedronGeometry, - IcosahedronBufferGeometry: IcosahedronBufferGeometry, - DodecahedronGeometry: DodecahedronGeometry, - DodecahedronBufferGeometry: DodecahedronBufferGeometry, - PolyhedronGeometry: PolyhedronGeometry, - PolyhedronBufferGeometry: PolyhedronBufferGeometry, - TubeGeometry: TubeGeometry, - TubeBufferGeometry: TubeBufferGeometry, - TorusKnotGeometry: TorusKnotGeometry, - TorusKnotBufferGeometry: TorusKnotBufferGeometry, - TorusGeometry: TorusGeometry, - TorusBufferGeometry: TorusBufferGeometry, - TextGeometry: TextGeometry, - TextBufferGeometry: TextBufferGeometry, - SphereGeometry: SphereGeometry, - SphereBufferGeometry: SphereBufferGeometry, - RingGeometry: RingGeometry, - RingBufferGeometry: RingBufferGeometry, - PlaneGeometry: PlaneGeometry, - PlaneBufferGeometry: PlaneBufferGeometry, - LatheGeometry: LatheGeometry, - LatheBufferGeometry: LatheBufferGeometry, - ShapeGeometry: ShapeGeometry, - ShapeBufferGeometry: ShapeBufferGeometry, - ExtrudeGeometry: ExtrudeGeometry, - ExtrudeBufferGeometry: ExtrudeBufferGeometry, - EdgesGeometry: EdgesGeometry, - ConeGeometry: ConeGeometry, - ConeBufferGeometry: ConeBufferGeometry, - CylinderGeometry: CylinderGeometry, - CylinderBufferGeometry: CylinderBufferGeometry, - CircleGeometry: CircleGeometry, - CircleBufferGeometry: CircleBufferGeometry, - BoxGeometry: BoxGeometry, - BoxBufferGeometry: BoxBufferGeometry - }); - - /** - * @author mrdoob / http://mrdoob.com/ - * - * parameters = { - * color: <THREE.Color> - * } - */ - - function ShadowMaterial( parameters ) { - - Material.call( this ); - - this.type = 'ShadowMaterial'; - - this.color = new Color( 0x000000 ); - this.transparent = true; - - this.setValues( parameters ); - - } - - ShadowMaterial.prototype = Object.create( Material.prototype ); - ShadowMaterial.prototype.constructor = ShadowMaterial; - - ShadowMaterial.prototype.isShadowMaterial = true; - - ShadowMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - return this; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function RawShaderMaterial( parameters ) { - - ShaderMaterial.call( this, parameters ); - - this.type = 'RawShaderMaterial'; - - } - - RawShaderMaterial.prototype = Object.create( ShaderMaterial.prototype ); - RawShaderMaterial.prototype.constructor = RawShaderMaterial; - - RawShaderMaterial.prototype.isRawShaderMaterial = true; - - /** - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * color: <hex>, - * roughness: <float>, - * metalness: <float>, - * opacity: <float>, - * - * map: new THREE.Texture( <Image> ), - * - * lightMap: new THREE.Texture( <Image> ), - * lightMapIntensity: <float> - * - * aoMap: new THREE.Texture( <Image> ), - * aoMapIntensity: <float> - * - * emissive: <hex>, - * emissiveIntensity: <float> - * emissiveMap: new THREE.Texture( <Image> ), - * - * bumpMap: new THREE.Texture( <Image> ), - * bumpScale: <float>, - * - * normalMap: new THREE.Texture( <Image> ), - * normalScale: <Vector2>, - * - * displacementMap: new THREE.Texture( <Image> ), - * displacementScale: <float>, - * displacementBias: <float>, - * - * roughnessMap: new THREE.Texture( <Image> ), - * - * metalnessMap: new THREE.Texture( <Image> ), - * - * alphaMap: new THREE.Texture( <Image> ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * envMapIntensity: <float> - * - * refractionRatio: <float>, - * - * wireframe: <boolean>, - * wireframeLinewidth: <float>, - * - * skinning: <bool>, - * morphTargets: <bool>, - * morphNormals: <bool> - * } - */ - - function MeshStandardMaterial( parameters ) { - - Material.call( this ); - - this.defines = { 'STANDARD': '' }; - - this.type = 'MeshStandardMaterial'; - - this.color = new Color( 0xffffff ); // diffuse - this.roughness = 0.5; - this.metalness = 0.5; - - this.map = null; - - this.lightMap = null; - this.lightMapIntensity = 1.0; - - this.aoMap = null; - this.aoMapIntensity = 1.0; - - this.emissive = new Color( 0x000000 ); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - - this.bumpMap = null; - this.bumpScale = 1; - - this.normalMap = null; - this.normalScale = new Vector2( 1, 1 ); - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.roughnessMap = null; - - this.metalnessMap = null; - - this.alphaMap = null; - - this.envMap = null; - this.envMapIntensity = 1.0; - - this.refractionRatio = 0.98; - - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - - this.setValues( parameters ); - - } - - MeshStandardMaterial.prototype = Object.create( Material.prototype ); - MeshStandardMaterial.prototype.constructor = MeshStandardMaterial; - - MeshStandardMaterial.prototype.isMeshStandardMaterial = true; - - MeshStandardMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.defines = { 'STANDARD': '' }; - - this.color.copy( source.color ); - this.roughness = source.roughness; - this.metalness = source.metalness; - - this.map = source.map; - - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - - this.emissive.copy( source.emissive ); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - - this.normalMap = source.normalMap; - this.normalScale.copy( source.normalScale ); - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.roughnessMap = source.roughnessMap; - - this.metalnessMap = source.metalnessMap; - - this.alphaMap = source.alphaMap; - - this.envMap = source.envMap; - this.envMapIntensity = source.envMapIntensity; - - this.refractionRatio = source.refractionRatio; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - return this; - - }; - - /** - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * reflectivity: <float> - * } - */ - - function MeshPhysicalMaterial( parameters ) { - - MeshStandardMaterial.call( this ); - - this.defines = { 'PHYSICAL': '' }; - - this.type = 'MeshPhysicalMaterial'; - - this.reflectivity = 0.5; // maps to F0 = 0.04 - - this.clearCoat = 0.0; - this.clearCoatRoughness = 0.0; - - this.setValues( parameters ); - - } - - MeshPhysicalMaterial.prototype = Object.create( MeshStandardMaterial.prototype ); - MeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial; - - MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true; - - MeshPhysicalMaterial.prototype.copy = function ( source ) { - - MeshStandardMaterial.prototype.copy.call( this, source ); - - this.defines = { 'PHYSICAL': '' }; - - this.reflectivity = source.reflectivity; - - this.clearCoat = source.clearCoat; - this.clearCoatRoughness = source.clearCoatRoughness; - - return this; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: <hex>, - * specular: <hex>, - * shininess: <float>, - * opacity: <float>, - * - * map: new THREE.Texture( <Image> ), - * - * lightMap: new THREE.Texture( <Image> ), - * lightMapIntensity: <float> - * - * aoMap: new THREE.Texture( <Image> ), - * aoMapIntensity: <float> - * - * emissive: <hex>, - * emissiveIntensity: <float> - * emissiveMap: new THREE.Texture( <Image> ), - * - * bumpMap: new THREE.Texture( <Image> ), - * bumpScale: <float>, - * - * normalMap: new THREE.Texture( <Image> ), - * normalScale: <Vector2>, - * - * displacementMap: new THREE.Texture( <Image> ), - * displacementScale: <float>, - * displacementBias: <float>, - * - * specularMap: new THREE.Texture( <Image> ), - * - * alphaMap: new THREE.Texture( <Image> ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.Multiply, - * reflectivity: <float>, - * refractionRatio: <float>, - * - * wireframe: <boolean>, - * wireframeLinewidth: <float>, - * - * skinning: <bool>, - * morphTargets: <bool>, - * morphNormals: <bool> - * } - */ - - function MeshPhongMaterial( parameters ) { - - Material.call( this ); - - this.type = 'MeshPhongMaterial'; - - this.color = new Color( 0xffffff ); // diffuse - this.specular = new Color( 0x111111 ); - this.shininess = 30; - - this.map = null; - - this.lightMap = null; - this.lightMapIntensity = 1.0; - - this.aoMap = null; - this.aoMapIntensity = 1.0; - - this.emissive = new Color( 0x000000 ); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - - this.bumpMap = null; - this.bumpScale = 1; - - this.normalMap = null; - this.normalScale = new Vector2( 1, 1 ); - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.specularMap = null; - - this.alphaMap = null; - - this.envMap = null; - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - - this.setValues( parameters ); - - } - - MeshPhongMaterial.prototype = Object.create( Material.prototype ); - MeshPhongMaterial.prototype.constructor = MeshPhongMaterial; - - MeshPhongMaterial.prototype.isMeshPhongMaterial = true; - - MeshPhongMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - this.specular.copy( source.specular ); - this.shininess = source.shininess; - - this.map = source.map; - - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - - this.emissive.copy( source.emissive ); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - - this.normalMap = source.normalMap; - this.normalScale.copy( source.normalScale ); - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.specularMap = source.specularMap; - - this.alphaMap = source.alphaMap; - - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - return this; - - }; - - /** - * @author takahirox / http://github.com/takahirox - * - * parameters = { - * gradientMap: new THREE.Texture( <Image> ) - * } - */ - - function MeshToonMaterial( parameters ) { - - MeshPhongMaterial.call( this ); - - this.defines = { 'TOON': '' }; - - this.type = 'MeshToonMaterial'; - - this.gradientMap = null; - - this.setValues( parameters ); - - } - - MeshToonMaterial.prototype = Object.create( MeshPhongMaterial.prototype ); - MeshToonMaterial.prototype.constructor = MeshToonMaterial; - - MeshToonMaterial.prototype.isMeshToonMaterial = true; - - MeshToonMaterial.prototype.copy = function ( source ) { - - MeshPhongMaterial.prototype.copy.call( this, source ); - - this.gradientMap = source.gradientMap; - - return this; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * opacity: <float>, - * - * bumpMap: new THREE.Texture( <Image> ), - * bumpScale: <float>, - * - * normalMap: new THREE.Texture( <Image> ), - * normalScale: <Vector2>, - * - * displacementMap: new THREE.Texture( <Image> ), - * displacementScale: <float>, - * displacementBias: <float>, - * - * wireframe: <boolean>, - * wireframeLinewidth: <float> - * - * skinning: <bool>, - * morphTargets: <bool>, - * morphNormals: <bool> - * } - */ - - function MeshNormalMaterial( parameters ) { - - Material.call( this ); - - this.type = 'MeshNormalMaterial'; - - this.bumpMap = null; - this.bumpScale = 1; - - this.normalMap = null; - this.normalScale = new Vector2( 1, 1 ); - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.wireframe = false; - this.wireframeLinewidth = 1; - - this.fog = false; - this.lights = false; - - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - - this.setValues( parameters ); - - } - - MeshNormalMaterial.prototype = Object.create( Material.prototype ); - MeshNormalMaterial.prototype.constructor = MeshNormalMaterial; - - MeshNormalMaterial.prototype.isMeshNormalMaterial = true; - - MeshNormalMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - - this.normalMap = source.normalMap; - this.normalScale.copy( source.normalScale ); - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - return this; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: <hex>, - * opacity: <float>, - * - * map: new THREE.Texture( <Image> ), - * - * lightMap: new THREE.Texture( <Image> ), - * lightMapIntensity: <float> - * - * aoMap: new THREE.Texture( <Image> ), - * aoMapIntensity: <float> - * - * emissive: <hex>, - * emissiveIntensity: <float> - * emissiveMap: new THREE.Texture( <Image> ), - * - * specularMap: new THREE.Texture( <Image> ), - * - * alphaMap: new THREE.Texture( <Image> ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.Multiply, - * reflectivity: <float>, - * refractionRatio: <float>, - * - * wireframe: <boolean>, - * wireframeLinewidth: <float>, - * - * skinning: <bool>, - * morphTargets: <bool>, - * morphNormals: <bool> - * } - */ - - function MeshLambertMaterial( parameters ) { - - Material.call( this ); - - this.type = 'MeshLambertMaterial'; - - this.color = new Color( 0xffffff ); // diffuse - - this.map = null; - - this.lightMap = null; - this.lightMapIntensity = 1.0; - - this.aoMap = null; - this.aoMapIntensity = 1.0; - - this.emissive = new Color( 0x000000 ); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - - this.specularMap = null; - - this.alphaMap = null; - - this.envMap = null; - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - - this.setValues( parameters ); - - } - - MeshLambertMaterial.prototype = Object.create( Material.prototype ); - MeshLambertMaterial.prototype.constructor = MeshLambertMaterial; - - MeshLambertMaterial.prototype.isMeshLambertMaterial = true; - - MeshLambertMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - this.map = source.map; - - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - - this.emissive.copy( source.emissive ); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - - this.specularMap = source.specularMap; - - this.alphaMap = source.alphaMap; - - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - return this; - - }; - - /** - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: <hex>, - * opacity: <float>, - * - * linewidth: <float>, - * - * scale: <float>, - * dashSize: <float>, - * gapSize: <float> - * } - */ - - function LineDashedMaterial( parameters ) { - - LineBasicMaterial.call( this ); - - this.type = 'LineDashedMaterial'; - - this.scale = 1; - this.dashSize = 3; - this.gapSize = 1; - - this.setValues( parameters ); - - } - - LineDashedMaterial.prototype = Object.create( LineBasicMaterial.prototype ); - LineDashedMaterial.prototype.constructor = LineDashedMaterial; - - LineDashedMaterial.prototype.isLineDashedMaterial = true; - - LineDashedMaterial.prototype.copy = function ( source ) { - - LineBasicMaterial.prototype.copy.call( this, source ); - - this.scale = source.scale; - this.dashSize = source.dashSize; - this.gapSize = source.gapSize; - - return this; - - }; - - - - var Materials = /*#__PURE__*/Object.freeze({ - ShadowMaterial: ShadowMaterial, - SpriteMaterial: SpriteMaterial, - RawShaderMaterial: RawShaderMaterial, - ShaderMaterial: ShaderMaterial, - PointsMaterial: PointsMaterial, - MeshPhysicalMaterial: MeshPhysicalMaterial, - MeshStandardMaterial: MeshStandardMaterial, - MeshPhongMaterial: MeshPhongMaterial, - MeshToonMaterial: MeshToonMaterial, - MeshNormalMaterial: MeshNormalMaterial, - MeshLambertMaterial: MeshLambertMaterial, - MeshDepthMaterial: MeshDepthMaterial, - MeshDistanceMaterial: MeshDistanceMaterial, - MeshBasicMaterial: MeshBasicMaterial, - LineDashedMaterial: LineDashedMaterial, - LineBasicMaterial: LineBasicMaterial, - Material: Material - }); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - var Cache = { - - enabled: false, - - files: {}, - - add: function ( key, file ) { - - if ( this.enabled === false ) return; - - // console.log( 'THREE.Cache', 'Adding key:', key ); - - this.files[ key ] = file; - - }, - - get: function ( key ) { - - if ( this.enabled === false ) return; - - // console.log( 'THREE.Cache', 'Checking key:', key ); - - return this.files[ key ]; - - }, - - remove: function ( key ) { - - delete this.files[ key ]; - - }, - - clear: function () { - - this.files = {}; - - } - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function LoadingManager( onLoad, onProgress, onError ) { - - var scope = this; - - var isLoading = false; - var itemsLoaded = 0; - var itemsTotal = 0; - var urlModifier = undefined; - - this.onStart = undefined; - this.onLoad = onLoad; - this.onProgress = onProgress; - this.onError = onError; - - this.itemStart = function ( url ) { - - itemsTotal ++; - - if ( isLoading === false ) { - - if ( scope.onStart !== undefined ) { - - scope.onStart( url, itemsLoaded, itemsTotal ); - - } - - } - - isLoading = true; - - }; - - this.itemEnd = function ( url ) { - - itemsLoaded ++; - - if ( scope.onProgress !== undefined ) { - - scope.onProgress( url, itemsLoaded, itemsTotal ); - - } - - if ( itemsLoaded === itemsTotal ) { - - isLoading = false; - - if ( scope.onLoad !== undefined ) { - - scope.onLoad(); - - } - - } - - }; - - this.itemError = function ( url ) { - - if ( scope.onError !== undefined ) { - - scope.onError( url ); - - } - - }; - - this.resolveURL = function ( url ) { - - if ( urlModifier ) { - - return urlModifier( url ); - - } - - return url; - - }; - - this.setURLModifier = function ( transform ) { - - urlModifier = transform; - return this; - - }; - - } - - var DefaultLoadingManager = new LoadingManager(); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - var loading = {}; - - function FileLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - } - - Object.assign( FileLoader.prototype, { - - load: function ( url, onLoad, onProgress, onError ) { - - if ( url === undefined ) url = ''; - - if ( this.path !== undefined ) url = this.path + url; - - url = this.manager.resolveURL( url ); - - var scope = this; - - var cached = Cache.get( url ); - - if ( cached !== undefined ) { - - scope.manager.itemStart( url ); - - setTimeout( function () { - - if ( onLoad ) onLoad( cached ); - - scope.manager.itemEnd( url ); - - }, 0 ); - - return cached; - - } - - // Check if request is duplicate - - if ( loading[ url ] !== undefined ) { - - loading[ url ].push( { - - onLoad: onLoad, - onProgress: onProgress, - onError: onError - - } ); - - return; - - } - - // Check for data: URI - var dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/; - var dataUriRegexResult = url.match( dataUriRegex ); - - // Safari can not handle Data URIs through XMLHttpRequest so process manually - if ( dataUriRegexResult ) { - - var mimeType = dataUriRegexResult[ 1 ]; - var isBase64 = !! dataUriRegexResult[ 2 ]; - var data = dataUriRegexResult[ 3 ]; - - data = window.decodeURIComponent( data ); - - if ( isBase64 ) data = window.atob( data ); - - try { - - var response; - var responseType = ( this.responseType || '' ).toLowerCase(); - - switch ( responseType ) { - - case 'arraybuffer': - case 'blob': - - var view = new Uint8Array( data.length ); - - for ( var i = 0; i < data.length; i ++ ) { - - view[ i ] = data.charCodeAt( i ); - - } - - if ( responseType === 'blob' ) { - - response = new Blob( [ view.buffer ], { type: mimeType } ); - - } else { - - response = view.buffer; - - } - - break; - - case 'document': - - var parser = new DOMParser(); - response = parser.parseFromString( data, mimeType ); - - break; - - case 'json': - - response = JSON.parse( data ); - - break; - - default: // 'text' or other - - response = data; - - break; - - } - - // Wait for next browser tick like standard XMLHttpRequest event dispatching does - window.setTimeout( function () { - - if ( onLoad ) onLoad( response ); - - scope.manager.itemEnd( url ); - - }, 0 ); - - } catch ( error ) { - - // Wait for next browser tick like standard XMLHttpRequest event dispatching does - window.setTimeout( function () { - - if ( onError ) onError( error ); - - scope.manager.itemEnd( url ); - scope.manager.itemError( url ); - - }, 0 ); - - } - - } else { - - // Initialise array for duplicate requests - - loading[ url ] = []; - - loading[ url ].push( { - - onLoad: onLoad, - onProgress: onProgress, - onError: onError - - } ); - - var request = new XMLHttpRequest(); - - request.open( 'GET', url, true ); - - request.addEventListener( 'load', function ( event ) { - - var response = this.response; - - Cache.add( url, response ); - - var callbacks = loading[ url ]; - - delete loading[ url ]; - - if ( this.status === 200 || this.status === 0 ) { - - // Some browsers return HTTP Status 0 when using non-http protocol - // e.g. 'file://' or 'data://'. Handle as success. - - if ( this.status === 0 ) console.warn( 'THREE.FileLoader: HTTP Status 0 received.' ); - - for ( var i = 0, il = callbacks.length; i < il; i ++ ) { - - var callback = callbacks[ i ]; - if ( callback.onLoad ) callback.onLoad( response ); - - } - - scope.manager.itemEnd( url ); - - } else { - - for ( var i = 0, il = callbacks.length; i < il; i ++ ) { - - var callback = callbacks[ i ]; - if ( callback.onError ) callback.onError( event ); - - } - - scope.manager.itemEnd( url ); - scope.manager.itemError( url ); - - } - - }, false ); - - request.addEventListener( 'progress', function ( event ) { - - var callbacks = loading[ url ]; - - for ( var i = 0, il = callbacks.length; i < il; i ++ ) { - - var callback = callbacks[ i ]; - if ( callback.onProgress ) callback.onProgress( event ); - - } - - }, false ); - - request.addEventListener( 'error', function ( event ) { - - var callbacks = loading[ url ]; - - delete loading[ url ]; - - for ( var i = 0, il = callbacks.length; i < il; i ++ ) { - - var callback = callbacks[ i ]; - if ( callback.onError ) callback.onError( event ); - - } - - scope.manager.itemEnd( url ); - scope.manager.itemError( url ); - - }, false ); - - if ( this.responseType !== undefined ) request.responseType = this.responseType; - if ( this.withCredentials !== undefined ) request.withCredentials = this.withCredentials; - - if ( request.overrideMimeType ) request.overrideMimeType( this.mimeType !== undefined ? this.mimeType : 'text/plain' ); - - for ( var header in this.requestHeader ) { - - request.setRequestHeader( header, this.requestHeader[ header ] ); - - } - - request.send( null ); - - } - - scope.manager.itemStart( url ); - - return request; - - }, - - setPath: function ( value ) { - - this.path = value; - return this; - - }, - - setResponseType: function ( value ) { - - this.responseType = value; - return this; - - }, - - setWithCredentials: function ( value ) { - - this.withCredentials = value; - return this; - - }, - - setMimeType: function ( value ) { - - this.mimeType = value; - return this; - - }, - - setRequestHeader: function ( value ) { - - this.requestHeader = value; - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * - * Abstract Base class to block based textures loader (dds, pvr, ...) - */ - - function CompressedTextureLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - // override in sub classes - this._parser = null; - - } - - Object.assign( CompressedTextureLoader.prototype, { - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var images = []; - - var texture = new CompressedTexture(); - texture.image = images; - - var loader = new FileLoader( this.manager ); - loader.setPath( this.path ); - loader.setResponseType( 'arraybuffer' ); - - function loadTexture( i ) { - - loader.load( url[ i ], function ( buffer ) { - - var texDatas = scope._parser( buffer, true ); - - images[ i ] = { - width: texDatas.width, - height: texDatas.height, - format: texDatas.format, - mipmaps: texDatas.mipmaps - }; - - loaded += 1; - - if ( loaded === 6 ) { - - if ( texDatas.mipmapCount === 1 ) - texture.minFilter = LinearFilter; - - texture.format = texDatas.format; - texture.needsUpdate = true; - - if ( onLoad ) onLoad( texture ); - - } - - }, onProgress, onError ); - - } - - if ( Array.isArray( url ) ) { - - var loaded = 0; - - for ( var i = 0, il = url.length; i < il; ++ i ) { - - loadTexture( i ); - - } - - } else { - - // compressed cubemap texture stored in a single DDS file - - loader.load( url, function ( buffer ) { - - var texDatas = scope._parser( buffer, true ); - - if ( texDatas.isCubemap ) { - - var faces = texDatas.mipmaps.length / texDatas.mipmapCount; - - for ( var f = 0; f < faces; f ++ ) { - - images[ f ] = { mipmaps: [] }; - - for ( var i = 0; i < texDatas.mipmapCount; i ++ ) { - - images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] ); - images[ f ].format = texDatas.format; - images[ f ].width = texDatas.width; - images[ f ].height = texDatas.height; - - } - - } - - } else { - - texture.image.width = texDatas.width; - texture.image.height = texDatas.height; - texture.mipmaps = texDatas.mipmaps; - - } - - if ( texDatas.mipmapCount === 1 ) { - - texture.minFilter = LinearFilter; - - } - - texture.format = texDatas.format; - texture.needsUpdate = true; - - if ( onLoad ) onLoad( texture ); - - }, onProgress, onError ); - - } - - return texture; - - }, - - setPath: function ( value ) { - - this.path = value; - return this; - - } - - } ); - - /** - * @author Nikos M. / https://github.com/foo123/ - * - * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...) - */ - - function DataTextureLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - // override in sub classes - this._parser = null; - - } - - Object.assign( DataTextureLoader.prototype, { - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var texture = new DataTexture(); - - var loader = new FileLoader( this.manager ); - loader.setResponseType( 'arraybuffer' ); - - loader.load( url, function ( buffer ) { - - var texData = scope._parser( buffer ); - - if ( ! texData ) return; - - if ( undefined !== texData.image ) { - - texture.image = texData.image; - - } else if ( undefined !== texData.data ) { - - texture.image.width = texData.width; - texture.image.height = texData.height; - texture.image.data = texData.data; - - } - - texture.wrapS = undefined !== texData.wrapS ? texData.wrapS : ClampToEdgeWrapping; - texture.wrapT = undefined !== texData.wrapT ? texData.wrapT : ClampToEdgeWrapping; - - texture.magFilter = undefined !== texData.magFilter ? texData.magFilter : LinearFilter; - texture.minFilter = undefined !== texData.minFilter ? texData.minFilter : LinearMipMapLinearFilter; - - texture.anisotropy = undefined !== texData.anisotropy ? texData.anisotropy : 1; - - if ( undefined !== texData.format ) { - - texture.format = texData.format; - - } - if ( undefined !== texData.type ) { - - texture.type = texData.type; - - } - - if ( undefined !== texData.mipmaps ) { - - texture.mipmaps = texData.mipmaps; - - } - - if ( 1 === texData.mipmapCount ) { - - texture.minFilter = LinearFilter; - - } - - texture.needsUpdate = true; - - if ( onLoad ) onLoad( texture, texData ); - - }, onProgress, onError ); - - - return texture; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - - function ImageLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - } - - Object.assign( ImageLoader.prototype, { - - crossOrigin: 'Anonymous', - - load: function ( url, onLoad, onProgress, onError ) { - - if ( url === undefined ) url = ''; - - if ( this.path !== undefined ) url = this.path + url; - - url = this.manager.resolveURL( url ); - - var scope = this; - - var cached = Cache.get( url ); - - if ( cached !== undefined ) { - - scope.manager.itemStart( url ); - - setTimeout( function () { - - if ( onLoad ) onLoad( cached ); - - scope.manager.itemEnd( url ); - - }, 0 ); - - return cached; - - } - - var image = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'img' ); - - function onImageLoad() { - - image.removeEventListener( 'load', onImageLoad, false ); - image.removeEventListener( 'error', onImageError, false ); - - Cache.add( url, this ); - - if ( onLoad ) onLoad( this ); - - scope.manager.itemEnd( url ); - - } - - function onImageError( event ) { - - image.removeEventListener( 'load', onImageLoad, false ); - image.removeEventListener( 'error', onImageError, false ); - - if ( onError ) onError( event ); - - scope.manager.itemEnd( url ); - scope.manager.itemError( url ); - - } - - image.addEventListener( 'load', onImageLoad, false ); - image.addEventListener( 'error', onImageError, false ); - - if ( url.substr( 0, 5 ) !== 'data:' ) { - - if ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin; - - } - - scope.manager.itemStart( url ); - - image.src = url; - - return image; - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - return this; - - }, - - setPath: function ( value ) { - - this.path = value; - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - - function CubeTextureLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - } - - Object.assign( CubeTextureLoader.prototype, { - - crossOrigin: 'Anonymous', - - load: function ( urls, onLoad, onProgress, onError ) { - - var texture = new CubeTexture(); - - var loader = new ImageLoader( this.manager ); - loader.setCrossOrigin( this.crossOrigin ); - loader.setPath( this.path ); - - var loaded = 0; - - function loadTexture( i ) { - - loader.load( urls[ i ], function ( image ) { - - texture.images[ i ] = image; - - loaded ++; - - if ( loaded === 6 ) { - - texture.needsUpdate = true; - - if ( onLoad ) onLoad( texture ); - - } - - }, undefined, onError ); - - } - - for ( var i = 0; i < urls.length; ++ i ) { - - loadTexture( i ); - - } - - return texture; - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - return this; - - }, - - setPath: function ( value ) { - - this.path = value; - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - - function TextureLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - } - - Object.assign( TextureLoader.prototype, { - - crossOrigin: 'Anonymous', - - load: function ( url, onLoad, onProgress, onError ) { - - var texture = new Texture(); - - var loader = new ImageLoader( this.manager ); - loader.setCrossOrigin( this.crossOrigin ); - loader.setPath( this.path ); - - loader.load( url, function ( image ) { - - texture.image = image; - - // JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB. - var isJPEG = url.search( /\.(jpg|jpeg)$/ ) > 0 || url.search( /^data\:image\/jpeg/ ) === 0; - - texture.format = isJPEG ? RGBFormat : RGBAFormat; - texture.needsUpdate = true; - - if ( onLoad !== undefined ) { - - onLoad( texture ); - - } - - }, onProgress, onError ); - - return texture; - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - return this; - - }, - - setPath: function ( value ) { - - this.path = value; - return this; - - } - - } ); - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * Extensible curve object - * - * Some common of curve methods: - * .getPoint( t, optionalTarget ), .getTangent( t ) - * .getPointAt( u, optionalTarget ), .getTangentAt( u ) - * .getPoints(), .getSpacedPoints() - * .getLength() - * .updateArcLengths() - * - * This following curves inherit from THREE.Curve: - * - * -- 2D curves -- - * THREE.ArcCurve - * THREE.CubicBezierCurve - * THREE.EllipseCurve - * THREE.LineCurve - * THREE.QuadraticBezierCurve - * THREE.SplineCurve - * - * -- 3D curves -- - * THREE.CatmullRomCurve3 - * THREE.CubicBezierCurve3 - * THREE.LineCurve3 - * THREE.QuadraticBezierCurve3 - * - * A series of curves can be represented as a THREE.CurvePath. - * - **/ - - /************************************************************** - * Abstract Curve base class - **************************************************************/ - - function Curve() { - - this.type = 'Curve'; - - this.arcLengthDivisions = 200; - - } - - Object.assign( Curve.prototype, { - - // Virtual base class method to overwrite and implement in subclasses - // - t [0 .. 1] - - getPoint: function ( /* t, optionalTarget */ ) { - - console.warn( 'THREE.Curve: .getPoint() not implemented.' ); - return null; - - }, - - // Get point at relative position in curve according to arc length - // - u [0 .. 1] - - getPointAt: function ( u, optionalTarget ) { - - var t = this.getUtoTmapping( u ); - return this.getPoint( t, optionalTarget ); - - }, - - // Get sequence of points using getPoint( t ) - - getPoints: function ( divisions ) { - - if ( divisions === undefined ) divisions = 5; - - var points = []; - - for ( var d = 0; d <= divisions; d ++ ) { - - points.push( this.getPoint( d / divisions ) ); - - } - - return points; - - }, - - // Get sequence of points using getPointAt( u ) - - getSpacedPoints: function ( divisions ) { - - if ( divisions === undefined ) divisions = 5; - - var points = []; - - for ( var d = 0; d <= divisions; d ++ ) { - - points.push( this.getPointAt( d / divisions ) ); - - } - - return points; - - }, - - // Get total curve arc length - - getLength: function () { - - var lengths = this.getLengths(); - return lengths[ lengths.length - 1 ]; - - }, - - // Get list of cumulative segment lengths - - getLengths: function ( divisions ) { - - if ( divisions === undefined ) divisions = this.arcLengthDivisions; - - if ( this.cacheArcLengths && - ( this.cacheArcLengths.length === divisions + 1 ) && - ! this.needsUpdate ) { - - return this.cacheArcLengths; - - } - - this.needsUpdate = false; - - var cache = []; - var current, last = this.getPoint( 0 ); - var p, sum = 0; - - cache.push( 0 ); - - for ( p = 1; p <= divisions; p ++ ) { - - current = this.getPoint( p / divisions ); - sum += current.distanceTo( last ); - cache.push( sum ); - last = current; - - } - - this.cacheArcLengths = cache; - - return cache; // { sums: cache, sum: sum }; Sum is in the last element. - - }, - - updateArcLengths: function () { - - this.needsUpdate = true; - this.getLengths(); - - }, - - // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant - - getUtoTmapping: function ( u, distance ) { - - var arcLengths = this.getLengths(); - - var i = 0, il = arcLengths.length; - - var targetArcLength; // The targeted u distance value to get - - if ( distance ) { - - targetArcLength = distance; - - } else { - - targetArcLength = u * arcLengths[ il - 1 ]; - - } - - // binary search for the index with largest value smaller than target u distance - - var low = 0, high = il - 1, comparison; - - while ( low <= high ) { - - i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats - - comparison = arcLengths[ i ] - targetArcLength; - - if ( comparison < 0 ) { - - low = i + 1; - - } else if ( comparison > 0 ) { - - high = i - 1; - - } else { - - high = i; - break; - - // DONE - - } - - } - - i = high; - - if ( arcLengths[ i ] === targetArcLength ) { - - return i / ( il - 1 ); - - } - - // we could get finer grain at lengths, or use simple interpolation between two points - - var lengthBefore = arcLengths[ i ]; - var lengthAfter = arcLengths[ i + 1 ]; - - var segmentLength = lengthAfter - lengthBefore; - - // determine where we are between the 'before' and 'after' points - - var segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength; - - // add that fractional amount to t - - var t = ( i + segmentFraction ) / ( il - 1 ); - - return t; - - }, - - // Returns a unit vector tangent at t - // In case any sub curve does not implement its tangent derivation, - // 2 points a small delta apart will be used to find its gradient - // which seems to give a reasonable approximation - - getTangent: function ( t ) { - - var delta = 0.0001; - var t1 = t - delta; - var t2 = t + delta; - - // Capping in case of danger - - if ( t1 < 0 ) t1 = 0; - if ( t2 > 1 ) t2 = 1; - - var pt1 = this.getPoint( t1 ); - var pt2 = this.getPoint( t2 ); - - var vec = pt2.clone().sub( pt1 ); - return vec.normalize(); - - }, - - getTangentAt: function ( u ) { - - var t = this.getUtoTmapping( u ); - return this.getTangent( t ); - - }, - - computeFrenetFrames: function ( segments, closed ) { - - // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf - - var normal = new Vector3(); - - var tangents = []; - var normals = []; - var binormals = []; - - var vec = new Vector3(); - var mat = new Matrix4(); - - var i, u, theta; - - // compute the tangent vectors for each segment on the curve - - for ( i = 0; i <= segments; i ++ ) { - - u = i / segments; - - tangents[ i ] = this.getTangentAt( u ); - tangents[ i ].normalize(); - - } - - // select an initial normal vector perpendicular to the first tangent vector, - // and in the direction of the minimum tangent xyz component - - normals[ 0 ] = new Vector3(); - binormals[ 0 ] = new Vector3(); - var min = Number.MAX_VALUE; - var tx = Math.abs( tangents[ 0 ].x ); - var ty = Math.abs( tangents[ 0 ].y ); - var tz = Math.abs( tangents[ 0 ].z ); - - if ( tx <= min ) { - - min = tx; - normal.set( 1, 0, 0 ); - - } - - if ( ty <= min ) { - - min = ty; - normal.set( 0, 1, 0 ); - - } - - if ( tz <= min ) { - - normal.set( 0, 0, 1 ); - - } - - vec.crossVectors( tangents[ 0 ], normal ).normalize(); - - normals[ 0 ].crossVectors( tangents[ 0 ], vec ); - binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] ); - - - // compute the slowly-varying normal and binormal vectors for each segment on the curve - - for ( i = 1; i <= segments; i ++ ) { - - normals[ i ] = normals[ i - 1 ].clone(); - - binormals[ i ] = binormals[ i - 1 ].clone(); - - vec.crossVectors( tangents[ i - 1 ], tangents[ i ] ); - - if ( vec.length() > Number.EPSILON ) { - - vec.normalize(); - - theta = Math.acos( _Math.clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors - - normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) ); - - } - - binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); - - } - - // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same - - if ( closed === true ) { - - theta = Math.acos( _Math.clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) ); - theta /= segments; - - if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) { - - theta = - theta; - - } - - for ( i = 1; i <= segments; i ++ ) { - - // twist a little... - normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) ); - binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); - - } - - } - - return { - tangents: tangents, - normals: normals, - binormals: binormals - }; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.arcLengthDivisions = source.arcLengthDivisions; - - return this; - - }, - - toJSON: function () { - - var data = { - metadata: { - version: 4.5, - type: 'Curve', - generator: 'Curve.toJSON' - } - }; - - data.arcLengthDivisions = this.arcLengthDivisions; - data.type = this.type; - - return data; - - }, - - fromJSON: function ( json ) { - - this.arcLengthDivisions = json.arcLengthDivisions; - - return this; - - } - - } ); - - function EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { - - Curve.call( this ); - - this.type = 'EllipseCurve'; - - this.aX = aX || 0; - this.aY = aY || 0; - - this.xRadius = xRadius || 1; - this.yRadius = yRadius || 1; - - this.aStartAngle = aStartAngle || 0; - this.aEndAngle = aEndAngle || 2 * Math.PI; - - this.aClockwise = aClockwise || false; - - this.aRotation = aRotation || 0; - - } - - EllipseCurve.prototype = Object.create( Curve.prototype ); - EllipseCurve.prototype.constructor = EllipseCurve; - - EllipseCurve.prototype.isEllipseCurve = true; - - EllipseCurve.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector2(); - - var twoPi = Math.PI * 2; - var deltaAngle = this.aEndAngle - this.aStartAngle; - var samePoints = Math.abs( deltaAngle ) < Number.EPSILON; - - // ensures that deltaAngle is 0 .. 2 PI - while ( deltaAngle < 0 ) deltaAngle += twoPi; - while ( deltaAngle > twoPi ) deltaAngle -= twoPi; - - if ( deltaAngle < Number.EPSILON ) { - - if ( samePoints ) { - - deltaAngle = 0; - - } else { - - deltaAngle = twoPi; - - } - - } - - if ( this.aClockwise === true && ! samePoints ) { - - if ( deltaAngle === twoPi ) { - - deltaAngle = - twoPi; - - } else { - - deltaAngle = deltaAngle - twoPi; - - } - - } - - var angle = this.aStartAngle + t * deltaAngle; - var x = this.aX + this.xRadius * Math.cos( angle ); - var y = this.aY + this.yRadius * Math.sin( angle ); - - if ( this.aRotation !== 0 ) { - - var cos = Math.cos( this.aRotation ); - var sin = Math.sin( this.aRotation ); - - var tx = x - this.aX; - var ty = y - this.aY; - - // Rotate the point about the center of the ellipse. - x = tx * cos - ty * sin + this.aX; - y = tx * sin + ty * cos + this.aY; - - } - - return point.set( x, y ); - - }; - - EllipseCurve.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.aX = source.aX; - this.aY = source.aY; - - this.xRadius = source.xRadius; - this.yRadius = source.yRadius; - - this.aStartAngle = source.aStartAngle; - this.aEndAngle = source.aEndAngle; - - this.aClockwise = source.aClockwise; - - this.aRotation = source.aRotation; - - return this; - - }; - - - EllipseCurve.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.aX = this.aX; - data.aY = this.aY; - - data.xRadius = this.xRadius; - data.yRadius = this.yRadius; - - data.aStartAngle = this.aStartAngle; - data.aEndAngle = this.aEndAngle; - - data.aClockwise = this.aClockwise; - - data.aRotation = this.aRotation; - - return data; - - }; - - EllipseCurve.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.aX = json.aX; - this.aY = json.aY; - - this.xRadius = json.xRadius; - this.yRadius = json.yRadius; - - this.aStartAngle = json.aStartAngle; - this.aEndAngle = json.aEndAngle; - - this.aClockwise = json.aClockwise; - - this.aRotation = json.aRotation; - - return this; - - }; - - function ArcCurve( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { - - EllipseCurve.call( this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); - - this.type = 'ArcCurve'; - - } - - ArcCurve.prototype = Object.create( EllipseCurve.prototype ); - ArcCurve.prototype.constructor = ArcCurve; - - ArcCurve.prototype.isArcCurve = true; - - /** - * @author zz85 https://github.com/zz85 - * - * Centripetal CatmullRom Curve - which is useful for avoiding - * cusps and self-intersections in non-uniform catmull rom curves. - * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf - * - * curve.type accepts centripetal(default), chordal and catmullrom - * curve.tension is used for catmullrom which defaults to 0.5 - */ - - - /* - Based on an optimized c++ solution in - - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/ - - http://ideone.com/NoEbVM - - This CubicPoly class could be used for reusing some variables and calculations, - but for three.js curve use, it could be possible inlined and flatten into a single function call - which can be placed in CurveUtils. - */ - - function CubicPoly() { - - var c0 = 0, c1 = 0, c2 = 0, c3 = 0; - - /* - * Compute coefficients for a cubic polynomial - * p(s) = c0 + c1*s + c2*s^2 + c3*s^3 - * such that - * p(0) = x0, p(1) = x1 - * and - * p'(0) = t0, p'(1) = t1. - */ - function init( x0, x1, t0, t1 ) { - - c0 = x0; - c1 = t0; - c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1; - c3 = 2 * x0 - 2 * x1 + t0 + t1; - - } - - return { - - initCatmullRom: function ( x0, x1, x2, x3, tension ) { - - init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) ); - - }, - - initNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) { - - // compute tangents when parameterized in [t1,t2] - var t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1; - var t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2; - - // rescale tangents for parametrization in [0,1] - t1 *= dt1; - t2 *= dt1; - - init( x1, x2, t1, t2 ); - - }, - - calc: function ( t ) { - - var t2 = t * t; - var t3 = t2 * t; - return c0 + c1 * t + c2 * t2 + c3 * t3; - - } - - }; - - } - - // - - var tmp = new Vector3(); - var px = new CubicPoly(), py = new CubicPoly(), pz = new CubicPoly(); - - function CatmullRomCurve3( points, closed, curveType, tension ) { - - Curve.call( this ); - - this.type = 'CatmullRomCurve3'; - - this.points = points || []; - this.closed = closed || false; - this.curveType = curveType || 'centripetal'; - this.tension = tension || 0.5; - - } - - CatmullRomCurve3.prototype = Object.create( Curve.prototype ); - CatmullRomCurve3.prototype.constructor = CatmullRomCurve3; - - CatmullRomCurve3.prototype.isCatmullRomCurve3 = true; - - CatmullRomCurve3.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector3(); - - var points = this.points; - var l = points.length; - - var p = ( l - ( this.closed ? 0 : 1 ) ) * t; - var intPoint = Math.floor( p ); - var weight = p - intPoint; - - if ( this.closed ) { - - intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / l ) + 1 ) * l; - - } else if ( weight === 0 && intPoint === l - 1 ) { - - intPoint = l - 2; - weight = 1; - - } - - var p0, p1, p2, p3; // 4 points - - if ( this.closed || intPoint > 0 ) { - - p0 = points[ ( intPoint - 1 ) % l ]; - - } else { - - // extrapolate first point - tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] ); - p0 = tmp; - - } - - p1 = points[ intPoint % l ]; - p2 = points[ ( intPoint + 1 ) % l ]; - - if ( this.closed || intPoint + 2 < l ) { - - p3 = points[ ( intPoint + 2 ) % l ]; - - } else { - - // extrapolate last point - tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] ); - p3 = tmp; - - } - - if ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) { - - // init Centripetal / Chordal Catmull-Rom - var pow = this.curveType === 'chordal' ? 0.5 : 0.25; - var dt0 = Math.pow( p0.distanceToSquared( p1 ), pow ); - var dt1 = Math.pow( p1.distanceToSquared( p2 ), pow ); - var dt2 = Math.pow( p2.distanceToSquared( p3 ), pow ); - - // safety check for repeated points - if ( dt1 < 1e-4 ) dt1 = 1.0; - if ( dt0 < 1e-4 ) dt0 = dt1; - if ( dt2 < 1e-4 ) dt2 = dt1; - - px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 ); - py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 ); - pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 ); - - } else if ( this.curveType === 'catmullrom' ) { - - px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension ); - py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension ); - pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension ); - - } - - point.set( - px.calc( weight ), - py.calc( weight ), - pz.calc( weight ) - ); - - return point; - - }; - - CatmullRomCurve3.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.points = []; - - for ( var i = 0, l = source.points.length; i < l; i ++ ) { - - var point = source.points[ i ]; - - this.points.push( point.clone() ); - - } - - this.closed = source.closed; - this.curveType = source.curveType; - this.tension = source.tension; - - return this; - - }; - - CatmullRomCurve3.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.points = []; - - for ( var i = 0, l = this.points.length; i < l; i ++ ) { - - var point = this.points[ i ]; - data.points.push( point.toArray() ); - - } - - data.closed = this.closed; - data.curveType = this.curveType; - data.tension = this.tension; - - return data; - - }; - - CatmullRomCurve3.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.points = []; - - for ( var i = 0, l = json.points.length; i < l; i ++ ) { - - var point = json.points[ i ]; - this.points.push( new Vector3().fromArray( point ) ); - - } - - this.closed = json.closed; - this.curveType = json.curveType; - this.tension = json.tension; - - return this; - - }; - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * - * Bezier Curves formulas obtained from - * http://en.wikipedia.org/wiki/Bézier_curve - */ - - function CatmullRom( t, p0, p1, p2, p3 ) { - - var v0 = ( p2 - p0 ) * 0.5; - var v1 = ( p3 - p1 ) * 0.5; - var t2 = t * t; - var t3 = t * t2; - return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1; - - } - - // - - function QuadraticBezierP0( t, p ) { - - var k = 1 - t; - return k * k * p; - - } - - function QuadraticBezierP1( t, p ) { - - return 2 * ( 1 - t ) * t * p; - - } - - function QuadraticBezierP2( t, p ) { - - return t * t * p; - - } - - function QuadraticBezier( t, p0, p1, p2 ) { - - return QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) + - QuadraticBezierP2( t, p2 ); - - } - - // - - function CubicBezierP0( t, p ) { - - var k = 1 - t; - return k * k * k * p; - - } - - function CubicBezierP1( t, p ) { - - var k = 1 - t; - return 3 * k * k * t * p; - - } - - function CubicBezierP2( t, p ) { - - return 3 * ( 1 - t ) * t * t * p; - - } - - function CubicBezierP3( t, p ) { - - return t * t * t * p; - - } - - function CubicBezier( t, p0, p1, p2, p3 ) { - - return CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) + - CubicBezierP3( t, p3 ); - - } - - function CubicBezierCurve( v0, v1, v2, v3 ) { - - Curve.call( this ); - - this.type = 'CubicBezierCurve'; - - this.v0 = v0 || new Vector2(); - this.v1 = v1 || new Vector2(); - this.v2 = v2 || new Vector2(); - this.v3 = v3 || new Vector2(); - - } - - CubicBezierCurve.prototype = Object.create( Curve.prototype ); - CubicBezierCurve.prototype.constructor = CubicBezierCurve; - - CubicBezierCurve.prototype.isCubicBezierCurve = true; - - CubicBezierCurve.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector2(); - - var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; - - point.set( - CubicBezier( t, v0.x, v1.x, v2.x, v3.x ), - CubicBezier( t, v0.y, v1.y, v2.y, v3.y ) - ); - - return point; - - }; - - CubicBezierCurve.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.v0.copy( source.v0 ); - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - this.v3.copy( source.v3 ); - - return this; - - }; - - CubicBezierCurve.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - data.v3 = this.v3.toArray(); - - return data; - - }; - - CubicBezierCurve.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.v0.fromArray( json.v0 ); - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - this.v3.fromArray( json.v3 ); - - return this; - - }; - - function CubicBezierCurve3( v0, v1, v2, v3 ) { - - Curve.call( this ); - - this.type = 'CubicBezierCurve3'; - - this.v0 = v0 || new Vector3(); - this.v1 = v1 || new Vector3(); - this.v2 = v2 || new Vector3(); - this.v3 = v3 || new Vector3(); - - } - - CubicBezierCurve3.prototype = Object.create( Curve.prototype ); - CubicBezierCurve3.prototype.constructor = CubicBezierCurve3; - - CubicBezierCurve3.prototype.isCubicBezierCurve3 = true; - - CubicBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector3(); - - var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; - - point.set( - CubicBezier( t, v0.x, v1.x, v2.x, v3.x ), - CubicBezier( t, v0.y, v1.y, v2.y, v3.y ), - CubicBezier( t, v0.z, v1.z, v2.z, v3.z ) - ); - - return point; - - }; - - CubicBezierCurve3.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.v0.copy( source.v0 ); - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - this.v3.copy( source.v3 ); - - return this; - - }; - - CubicBezierCurve3.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - data.v3 = this.v3.toArray(); - - return data; - - }; - - CubicBezierCurve3.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.v0.fromArray( json.v0 ); - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - this.v3.fromArray( json.v3 ); - - return this; - - }; - - function LineCurve( v1, v2 ) { - - Curve.call( this ); - - this.type = 'LineCurve'; - - this.v1 = v1 || new Vector2(); - this.v2 = v2 || new Vector2(); - - } - - LineCurve.prototype = Object.create( Curve.prototype ); - LineCurve.prototype.constructor = LineCurve; - - LineCurve.prototype.isLineCurve = true; - - LineCurve.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector2(); - - if ( t === 1 ) { - - point.copy( this.v2 ); - - } else { - - point.copy( this.v2 ).sub( this.v1 ); - point.multiplyScalar( t ).add( this.v1 ); - - } - - return point; - - }; - - // Line curve is linear, so we can overwrite default getPointAt - - LineCurve.prototype.getPointAt = function ( u, optionalTarget ) { - - return this.getPoint( u, optionalTarget ); - - }; - - LineCurve.prototype.getTangent = function ( /* t */ ) { - - var tangent = this.v2.clone().sub( this.v1 ); - - return tangent.normalize(); - - }; - - LineCurve.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - - return this; - - }; - - LineCurve.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - - return data; - - }; - - LineCurve.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - - return this; - - }; - - function LineCurve3( v1, v2 ) { - - Curve.call( this ); - - this.type = 'LineCurve3'; - - this.v1 = v1 || new Vector3(); - this.v2 = v2 || new Vector3(); - - } - - LineCurve3.prototype = Object.create( Curve.prototype ); - LineCurve3.prototype.constructor = LineCurve3; - - LineCurve3.prototype.isLineCurve3 = true; - - LineCurve3.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector3(); - - if ( t === 1 ) { - - point.copy( this.v2 ); - - } else { - - point.copy( this.v2 ).sub( this.v1 ); - point.multiplyScalar( t ).add( this.v1 ); - - } - - return point; - - }; - - // Line curve is linear, so we can overwrite default getPointAt - - LineCurve3.prototype.getPointAt = function ( u, optionalTarget ) { - - return this.getPoint( u, optionalTarget ); - - }; - - LineCurve3.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - - return this; - - }; - - LineCurve3.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - - return data; - - }; - - LineCurve3.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - - return this; - - }; - - function QuadraticBezierCurve( v0, v1, v2 ) { - - Curve.call( this ); - - this.type = 'QuadraticBezierCurve'; - - this.v0 = v0 || new Vector2(); - this.v1 = v1 || new Vector2(); - this.v2 = v2 || new Vector2(); - - } - - QuadraticBezierCurve.prototype = Object.create( Curve.prototype ); - QuadraticBezierCurve.prototype.constructor = QuadraticBezierCurve; - - QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true; - - QuadraticBezierCurve.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector2(); - - var v0 = this.v0, v1 = this.v1, v2 = this.v2; - - point.set( - QuadraticBezier( t, v0.x, v1.x, v2.x ), - QuadraticBezier( t, v0.y, v1.y, v2.y ) - ); - - return point; - - }; - - QuadraticBezierCurve.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.v0.copy( source.v0 ); - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - - return this; - - }; - - QuadraticBezierCurve.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - - return data; - - }; - - QuadraticBezierCurve.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.v0.fromArray( json.v0 ); - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - - return this; - - }; - - function QuadraticBezierCurve3( v0, v1, v2 ) { - - Curve.call( this ); - - this.type = 'QuadraticBezierCurve3'; - - this.v0 = v0 || new Vector3(); - this.v1 = v1 || new Vector3(); - this.v2 = v2 || new Vector3(); - - } - - QuadraticBezierCurve3.prototype = Object.create( Curve.prototype ); - QuadraticBezierCurve3.prototype.constructor = QuadraticBezierCurve3; - - QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true; - - QuadraticBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector3(); - - var v0 = this.v0, v1 = this.v1, v2 = this.v2; - - point.set( - QuadraticBezier( t, v0.x, v1.x, v2.x ), - QuadraticBezier( t, v0.y, v1.y, v2.y ), - QuadraticBezier( t, v0.z, v1.z, v2.z ) - ); - - return point; - - }; - - QuadraticBezierCurve3.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.v0.copy( source.v0 ); - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - - return this; - - }; - - QuadraticBezierCurve3.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - - return data; - - }; - - QuadraticBezierCurve3.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.v0.fromArray( json.v0 ); - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - - return this; - - }; - - function SplineCurve( points /* array of Vector2 */ ) { - - Curve.call( this ); - - this.type = 'SplineCurve'; - - this.points = points || []; - - } - - SplineCurve.prototype = Object.create( Curve.prototype ); - SplineCurve.prototype.constructor = SplineCurve; - - SplineCurve.prototype.isSplineCurve = true; - - SplineCurve.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector2(); - - var points = this.points; - var p = ( points.length - 1 ) * t; - - var intPoint = Math.floor( p ); - var weight = p - intPoint; - - var p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ]; - var p1 = points[ intPoint ]; - var p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ]; - var p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ]; - - point.set( - CatmullRom( weight, p0.x, p1.x, p2.x, p3.x ), - CatmullRom( weight, p0.y, p1.y, p2.y, p3.y ) - ); - - return point; - - }; - - SplineCurve.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.points = []; - - for ( var i = 0, l = source.points.length; i < l; i ++ ) { - - var point = source.points[ i ]; - - this.points.push( point.clone() ); - - } - - return this; - - }; - - SplineCurve.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.points = []; - - for ( var i = 0, l = this.points.length; i < l; i ++ ) { - - var point = this.points[ i ]; - data.points.push( point.toArray() ); - - } - - return data; - - }; - - SplineCurve.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.points = []; - - for ( var i = 0, l = json.points.length; i < l; i ++ ) { - - var point = json.points[ i ]; - this.points.push( new Vector2().fromArray( point ) ); - - } - - return this; - - }; - - - - var Curves = /*#__PURE__*/Object.freeze({ - ArcCurve: ArcCurve, - CatmullRomCurve3: CatmullRomCurve3, - CubicBezierCurve: CubicBezierCurve, - CubicBezierCurve3: CubicBezierCurve3, - EllipseCurve: EllipseCurve, - LineCurve: LineCurve, - LineCurve3: LineCurve3, - QuadraticBezierCurve: QuadraticBezierCurve, - QuadraticBezierCurve3: QuadraticBezierCurve3, - SplineCurve: SplineCurve - }); - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * - **/ - - /************************************************************** - * Curved Path - a curve path is simply a array of connected - * curves, but retains the api of a curve - **************************************************************/ - - function CurvePath() { - - Curve.call( this ); - - this.type = 'CurvePath'; - - this.curves = []; - this.autoClose = false; // Automatically closes the path - - } - - CurvePath.prototype = Object.assign( Object.create( Curve.prototype ), { - - constructor: CurvePath, - - add: function ( curve ) { - - this.curves.push( curve ); - - }, - - closePath: function () { - - // Add a line curve if start and end of lines are not connected - var startPoint = this.curves[ 0 ].getPoint( 0 ); - var endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 ); - - if ( ! startPoint.equals( endPoint ) ) { - - this.curves.push( new LineCurve( endPoint, startPoint ) ); - - } - - }, - - // To get accurate point with reference to - // entire path distance at time t, - // following has to be done: - - // 1. Length of each sub path have to be known - // 2. Locate and identify type of curve - // 3. Get t for the curve - // 4. Return curve.getPointAt(t') - - getPoint: function ( t ) { - - var d = t * this.getLength(); - var curveLengths = this.getCurveLengths(); - var i = 0; - - // To think about boundaries points. - - while ( i < curveLengths.length ) { - - if ( curveLengths[ i ] >= d ) { - - var diff = curveLengths[ i ] - d; - var curve = this.curves[ i ]; - - var segmentLength = curve.getLength(); - var u = segmentLength === 0 ? 0 : 1 - diff / segmentLength; - - return curve.getPointAt( u ); - - } - - i ++; - - } - - return null; - - // loop where sum != 0, sum > d , sum+1 <d - - }, - - // We cannot use the default THREE.Curve getPoint() with getLength() because in - // THREE.Curve, getLength() depends on getPoint() but in THREE.CurvePath - // getPoint() depends on getLength - - getLength: function () { - - var lens = this.getCurveLengths(); - return lens[ lens.length - 1 ]; - - }, - - // cacheLengths must be recalculated. - updateArcLengths: function () { - - this.needsUpdate = true; - this.cacheLengths = null; - this.getCurveLengths(); - - }, - - // Compute lengths and cache them - // We cannot overwrite getLengths() because UtoT mapping uses it. - - getCurveLengths: function () { - - // We use cache values if curves and cache array are same length - - if ( this.cacheLengths && this.cacheLengths.length === this.curves.length ) { - - return this.cacheLengths; - - } - - // Get length of sub-curve - // Push sums into cached array - - var lengths = [], sums = 0; - - for ( var i = 0, l = this.curves.length; i < l; i ++ ) { - - sums += this.curves[ i ].getLength(); - lengths.push( sums ); - - } - - this.cacheLengths = lengths; - - return lengths; - - }, - - getSpacedPoints: function ( divisions ) { - - if ( divisions === undefined ) divisions = 40; - - var points = []; - - for ( var i = 0; i <= divisions; i ++ ) { - - points.push( this.getPoint( i / divisions ) ); - - } - - if ( this.autoClose ) { - - points.push( points[ 0 ] ); - - } - - return points; - - }, - - getPoints: function ( divisions ) { - - divisions = divisions || 12; - - var points = [], last; - - for ( var i = 0, curves = this.curves; i < curves.length; i ++ ) { - - var curve = curves[ i ]; - var resolution = ( curve && curve.isEllipseCurve ) ? divisions * 2 - : ( curve && curve.isLineCurve ) ? 1 - : ( curve && curve.isSplineCurve ) ? divisions * curve.points.length - : divisions; - - var pts = curve.getPoints( resolution ); - - for ( var j = 0; j < pts.length; j ++ ) { - - var point = pts[ j ]; - - if ( last && last.equals( point ) ) continue; // ensures no consecutive points are duplicates - - points.push( point ); - last = point; - - } - - } - - if ( this.autoClose && points.length > 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) { - - points.push( points[ 0 ] ); - - } - - return points; - - }, - - copy: function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.curves = []; - - for ( var i = 0, l = source.curves.length; i < l; i ++ ) { - - var curve = source.curves[ i ]; - - this.curves.push( curve.clone() ); - - } - - this.autoClose = source.autoClose; - - return this; - - }, - - toJSON: function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.autoClose = this.autoClose; - data.curves = []; - - for ( var i = 0, l = this.curves.length; i < l; i ++ ) { - - var curve = this.curves[ i ]; - data.curves.push( curve.toJSON() ); - - } - - return data; - - }, - - fromJSON: function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.autoClose = json.autoClose; - this.curves = []; - - for ( var i = 0, l = json.curves.length; i < l; i ++ ) { - - var curve = json.curves[ i ]; - this.curves.push( new Curves[ curve.type ]().fromJSON( curve ) ); - - } - - return this; - - } - - } ); - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * Creates free form 2d path using series of points, lines or curves. - **/ - - function Path( points ) { - - CurvePath.call( this ); - - this.type = 'Path'; - - this.currentPoint = new Vector2(); - - if ( points ) { - - this.setFromPoints( points ); - - } - - } - - Path.prototype = Object.assign( Object.create( CurvePath.prototype ), { - - constructor: Path, - - setFromPoints: function ( points ) { - - this.moveTo( points[ 0 ].x, points[ 0 ].y ); - - for ( var i = 1, l = points.length; i < l; i ++ ) { - - this.lineTo( points[ i ].x, points[ i ].y ); - - } - - }, - - moveTo: function ( x, y ) { - - this.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying? - - }, - - lineTo: function ( x, y ) { - - var curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) ); - this.curves.push( curve ); - - this.currentPoint.set( x, y ); - - }, - - quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) { - - var curve = new QuadraticBezierCurve( - this.currentPoint.clone(), - new Vector2( aCPx, aCPy ), - new Vector2( aX, aY ) - ); - - this.curves.push( curve ); - - this.currentPoint.set( aX, aY ); - - }, - - bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { - - var curve = new CubicBezierCurve( - this.currentPoint.clone(), - new Vector2( aCP1x, aCP1y ), - new Vector2( aCP2x, aCP2y ), - new Vector2( aX, aY ) - ); - - this.curves.push( curve ); - - this.currentPoint.set( aX, aY ); - - }, - - splineThru: function ( pts /*Array of Vector*/ ) { - - var npts = [ this.currentPoint.clone() ].concat( pts ); - - var curve = new SplineCurve( npts ); - this.curves.push( curve ); - - this.currentPoint.copy( pts[ pts.length - 1 ] ); - - }, - - arc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { - - var x0 = this.currentPoint.x; - var y0 = this.currentPoint.y; - - this.absarc( aX + x0, aY + y0, aRadius, - aStartAngle, aEndAngle, aClockwise ); - - }, - - absarc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { - - this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); - - }, - - ellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { - - var x0 = this.currentPoint.x; - var y0 = this.currentPoint.y; - - this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); - - }, - - absellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { - - var curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); - - if ( this.curves.length > 0 ) { - - // if a previous curve is present, attempt to join - var firstPoint = curve.getPoint( 0 ); - - if ( ! firstPoint.equals( this.currentPoint ) ) { - - this.lineTo( firstPoint.x, firstPoint.y ); - - } - - } - - this.curves.push( curve ); - - var lastPoint = curve.getPoint( 1 ); - this.currentPoint.copy( lastPoint ); - - }, - - copy: function ( source ) { - - CurvePath.prototype.copy.call( this, source ); - - this.currentPoint.copy( source.currentPoint ); - - return this; - - }, - - toJSON: function () { - - var data = CurvePath.prototype.toJSON.call( this ); - - data.currentPoint = this.currentPoint.toArray(); - - return data; - - }, - - fromJSON: function ( json ) { - - CurvePath.prototype.fromJSON.call( this, json ); - - this.currentPoint.fromArray( json.currentPoint ); - - return this; - - } - - } ); - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * Defines a 2d shape plane using paths. - **/ - - // STEP 1 Create a path. - // STEP 2 Turn path into shape. - // STEP 3 ExtrudeGeometry takes in Shape/Shapes - // STEP 3a - Extract points from each shape, turn to vertices - // STEP 3b - Triangulate each shape, add faces. - - function Shape( points ) { - - Path.call( this, points ); - - this.uuid = _Math.generateUUID(); - - this.type = 'Shape'; - - this.holes = []; - - } - - Shape.prototype = Object.assign( Object.create( Path.prototype ), { - - constructor: Shape, - - getPointsHoles: function ( divisions ) { - - var holesPts = []; - - for ( var i = 0, l = this.holes.length; i < l; i ++ ) { - - holesPts[ i ] = this.holes[ i ].getPoints( divisions ); - - } - - return holesPts; - - }, - - // get points of shape and holes (keypoints based on segments parameter) - - extractPoints: function ( divisions ) { - - return { - - shape: this.getPoints( divisions ), - holes: this.getPointsHoles( divisions ) - - }; - - }, - - copy: function ( source ) { - - Path.prototype.copy.call( this, source ); - - this.holes = []; - - for ( var i = 0, l = source.holes.length; i < l; i ++ ) { - - var hole = source.holes[ i ]; - - this.holes.push( hole.clone() ); - - } - - return this; - - }, - - toJSON: function () { - - var data = Path.prototype.toJSON.call( this ); - - data.uuid = this.uuid; - data.holes = []; - - for ( var i = 0, l = this.holes.length; i < l; i ++ ) { - - var hole = this.holes[ i ]; - data.holes.push( hole.toJSON() ); - - } - - return data; - - }, - - fromJSON: function ( json ) { - - Path.prototype.fromJSON.call( this, json ); - - this.uuid = json.uuid; - this.holes = []; - - for ( var i = 0, l = json.holes.length; i < l; i ++ ) { - - var hole = json.holes[ i ]; - this.holes.push( new Path().fromJSON( hole ) ); - - } - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - - function Light( color, intensity ) { - - Object3D.call( this ); - - this.type = 'Light'; - - this.color = new Color( color ); - this.intensity = intensity !== undefined ? intensity : 1; - - this.receiveShadow = undefined; - - } - - Light.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Light, - - isLight: true, - - copy: function ( source ) { - - Object3D.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - this.intensity = source.intensity; - - return this; - - }, - - toJSON: function ( meta ) { - - var data = Object3D.prototype.toJSON.call( this, meta ); - - data.object.color = this.color.getHex(); - data.object.intensity = this.intensity; - - if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex(); - - if ( this.distance !== undefined ) data.object.distance = this.distance; - if ( this.angle !== undefined ) data.object.angle = this.angle; - if ( this.decay !== undefined ) data.object.decay = this.decay; - if ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra; - - if ( this.shadow !== undefined ) data.object.shadow = this.shadow.toJSON(); - - return data; - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function HemisphereLight( skyColor, groundColor, intensity ) { - - Light.call( this, skyColor, intensity ); - - this.type = 'HemisphereLight'; - - this.castShadow = undefined; - - this.position.copy( Object3D.DefaultUp ); - this.updateMatrix(); - - this.groundColor = new Color( groundColor ); - - } - - HemisphereLight.prototype = Object.assign( Object.create( Light.prototype ), { - - constructor: HemisphereLight, - - isHemisphereLight: true, - - copy: function ( source ) { - - Light.prototype.copy.call( this, source ); - - this.groundColor.copy( source.groundColor ); - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function LightShadow( camera ) { - - this.camera = camera; - - this.bias = 0; - this.radius = 1; - - this.mapSize = new Vector2( 512, 512 ); - - this.map = null; - this.matrix = new Matrix4(); - - } - - Object.assign( LightShadow.prototype, { - - copy: function ( source ) { - - this.camera = source.camera.clone(); - - this.bias = source.bias; - this.radius = source.radius; - - this.mapSize.copy( source.mapSize ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - toJSON: function () { - - var object = {}; - - if ( this.bias !== 0 ) object.bias = this.bias; - if ( this.radius !== 1 ) object.radius = this.radius; - if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) object.mapSize = this.mapSize.toArray(); - - object.camera = this.camera.toJSON( false ).object; - delete object.camera.matrix; - - return object; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function SpotLightShadow() { - - LightShadow.call( this, new PerspectiveCamera( 50, 1, 0.5, 500 ) ); - - } - - SpotLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { - - constructor: SpotLightShadow, - - isSpotLightShadow: true, - - update: function ( light ) { - - var camera = this.camera; - - var fov = _Math.RAD2DEG * 2 * light.angle; - var aspect = this.mapSize.width / this.mapSize.height; - var far = light.distance || camera.far; - - if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) { - - camera.fov = fov; - camera.aspect = aspect; - camera.far = far; - camera.updateProjectionMatrix(); - - } - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function SpotLight( color, intensity, distance, angle, penumbra, decay ) { - - Light.call( this, color, intensity ); - - this.type = 'SpotLight'; - - this.position.copy( Object3D.DefaultUp ); - this.updateMatrix(); - - this.target = new Object3D(); - - Object.defineProperty( this, 'power', { - get: function () { - - // intensity = power per solid angle. - // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf - return this.intensity * Math.PI; - - }, - set: function ( power ) { - - // intensity = power per solid angle. - // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf - this.intensity = power / Math.PI; - - } - } ); - - this.distance = ( distance !== undefined ) ? distance : 0; - this.angle = ( angle !== undefined ) ? angle : Math.PI / 3; - this.penumbra = ( penumbra !== undefined ) ? penumbra : 0; - this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. - - this.shadow = new SpotLightShadow(); - - } - - SpotLight.prototype = Object.assign( Object.create( Light.prototype ), { - - constructor: SpotLight, - - isSpotLight: true, - - copy: function ( source ) { - - Light.prototype.copy.call( this, source ); - - this.distance = source.distance; - this.angle = source.angle; - this.penumbra = source.penumbra; - this.decay = source.decay; - - this.target = source.target.clone(); - - this.shadow = source.shadow.clone(); - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - - function PointLight( color, intensity, distance, decay ) { - - Light.call( this, color, intensity ); - - this.type = 'PointLight'; - - Object.defineProperty( this, 'power', { - get: function () { - - // intensity = power per solid angle. - // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf - return this.intensity * 4 * Math.PI; - - }, - set: function ( power ) { - - // intensity = power per solid angle. - // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf - this.intensity = power / ( 4 * Math.PI ); - - } - } ); - - this.distance = ( distance !== undefined ) ? distance : 0; - this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. - - this.shadow = new LightShadow( new PerspectiveCamera( 90, 1, 0.5, 500 ) ); - - } - - PointLight.prototype = Object.assign( Object.create( Light.prototype ), { - - constructor: PointLight, - - isPointLight: true, - - copy: function ( source ) { - - Light.prototype.copy.call( this, source ); - - this.distance = source.distance; - this.decay = source.decay; - - this.shadow = source.shadow.clone(); - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function DirectionalLightShadow( ) { - - LightShadow.call( this, new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) ); - - } - - DirectionalLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { - - constructor: DirectionalLightShadow - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - - function DirectionalLight( color, intensity ) { - - Light.call( this, color, intensity ); - - this.type = 'DirectionalLight'; - - this.position.copy( Object3D.DefaultUp ); - this.updateMatrix(); - - this.target = new Object3D(); - - this.shadow = new DirectionalLightShadow(); - - } - - DirectionalLight.prototype = Object.assign( Object.create( Light.prototype ), { - - constructor: DirectionalLight, - - isDirectionalLight: true, - - copy: function ( source ) { - - Light.prototype.copy.call( this, source ); - - this.target = source.target.clone(); - - this.shadow = source.shadow.clone(); - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function AmbientLight( color, intensity ) { - - Light.call( this, color, intensity ); - - this.type = 'AmbientLight'; - - this.castShadow = undefined; - - } - - AmbientLight.prototype = Object.assign( Object.create( Light.prototype ), { - - constructor: AmbientLight, - - isAmbientLight: true - - } ); - - /** - * @author abelnation / http://github.com/abelnation - */ - - function RectAreaLight( color, intensity, width, height ) { - - Light.call( this, color, intensity ); - - this.type = 'RectAreaLight'; - - this.width = ( width !== undefined ) ? width : 10; - this.height = ( height !== undefined ) ? height : 10; - - } - - RectAreaLight.prototype = Object.assign( Object.create( Light.prototype ), { - - constructor: RectAreaLight, - - isRectAreaLight: true, - - copy: function ( source ) { - - Light.prototype.copy.call( this, source ); - - this.width = source.width; - this.height = source.height; - - return this; - - }, - - toJSON: function ( meta ) { - - var data = Light.prototype.toJSON.call( this, meta ); - - data.object.width = this.width; - data.object.height = this.height; - - return data; - - } - - } ); - - /** - * - * A Track that interpolates Strings - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function StringKeyframeTrack( name, times, values, interpolation ) { - - KeyframeTrack.call( this, name, times, values, interpolation ); - - } - - StringKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - - constructor: StringKeyframeTrack, - - ValueTypeName: 'string', - ValueBufferType: Array, - - DefaultInterpolation: InterpolateDiscrete, - - InterpolantFactoryMethodLinear: undefined, - - InterpolantFactoryMethodSmooth: undefined - - } ); - - /** - * - * A Track of Boolean keyframe values. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function BooleanKeyframeTrack( name, times, values ) { - - KeyframeTrack.call( this, name, times, values ); - - } - - BooleanKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - - constructor: BooleanKeyframeTrack, - - ValueTypeName: 'bool', - ValueBufferType: Array, - - DefaultInterpolation: InterpolateDiscrete, - - InterpolantFactoryMethodLinear: undefined, - InterpolantFactoryMethodSmooth: undefined - - // Note: Actually this track could have a optimized / compressed - // representation of a single value and a custom interpolant that - // computes "firstValue ^ isOdd( index )". - - } ); - - /** - * Abstract base class of interpolants over parametric samples. - * - * The parameter domain is one dimensional, typically the time or a path - * along a curve defined by the data. - * - * The sample values can have any dimensionality and derived classes may - * apply special interpretations to the data. - * - * This class provides the interval seek in a Template Method, deferring - * the actual interpolation to derived classes. - * - * Time complexity is O(1) for linear access crossing at most two points - * and O(log N) for random access, where N is the number of positions. - * - * References: - * - * http://www.oodesign.com/template-method-pattern.html - * - * @author tschw - */ - - function Interpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - this.parameterPositions = parameterPositions; - this._cachedIndex = 0; - - this.resultBuffer = resultBuffer !== undefined ? - resultBuffer : new sampleValues.constructor( sampleSize ); - this.sampleValues = sampleValues; - this.valueSize = sampleSize; - - } - - Object.assign( Interpolant.prototype, { - - evaluate: function ( t ) { - - var pp = this.parameterPositions, - i1 = this._cachedIndex, - - t1 = pp[ i1 ], - t0 = pp[ i1 - 1 ]; - - validate_interval: { - - seek: { - - var right; - - linear_scan: { - - //- See http://jsperf.com/comparison-to-undefined/3 - //- slower code: - //- - //- if ( t >= t1 || t1 === undefined ) { - forward_scan: if ( ! ( t < t1 ) ) { - - for ( var giveUpAt = i1 + 2; ; ) { - - if ( t1 === undefined ) { - - if ( t < t0 ) break forward_scan; - - // after end - - i1 = pp.length; - this._cachedIndex = i1; - return this.afterEnd_( i1 - 1, t, t0 ); - - } - - if ( i1 === giveUpAt ) break; // this loop - - t0 = t1; - t1 = pp[ ++ i1 ]; - - if ( t < t1 ) { - - // we have arrived at the sought interval - break seek; - - } - - } - - // prepare binary search on the right side of the index - right = pp.length; - break linear_scan; - - } - - //- slower code: - //- if ( t < t0 || t0 === undefined ) { - if ( ! ( t >= t0 ) ) { - - // looping? - - var t1global = pp[ 1 ]; - - if ( t < t1global ) { - - i1 = 2; // + 1, using the scan for the details - t0 = t1global; - - } - - // linear reverse scan - - for ( var giveUpAt = i1 - 2; ; ) { - - if ( t0 === undefined ) { - - // before start - - this._cachedIndex = 0; - return this.beforeStart_( 0, t, t1 ); - - } - - if ( i1 === giveUpAt ) break; // this loop - - t1 = t0; - t0 = pp[ -- i1 - 1 ]; - - if ( t >= t0 ) { - - // we have arrived at the sought interval - break seek; - - } - - } - - // prepare binary search on the left side of the index - right = i1; - i1 = 0; - break linear_scan; - - } - - // the interval is valid - - break validate_interval; - - } // linear scan - - // binary search - - while ( i1 < right ) { - - var mid = ( i1 + right ) >>> 1; - - if ( t < pp[ mid ] ) { - - right = mid; - - } else { - - i1 = mid + 1; - - } - - } - - t1 = pp[ i1 ]; - t0 = pp[ i1 - 1 ]; - - // check boundary cases, again - - if ( t0 === undefined ) { - - this._cachedIndex = 0; - return this.beforeStart_( 0, t, t1 ); - - } - - if ( t1 === undefined ) { - - i1 = pp.length; - this._cachedIndex = i1; - return this.afterEnd_( i1 - 1, t0, t ); - - } - - } // seek - - this._cachedIndex = i1; - - this.intervalChanged_( i1, t0, t1 ); - - } // validate_interval - - return this.interpolate_( i1, t0, t, t1 ); - - }, - - settings: null, // optional, subclass-specific settings structure - // Note: The indirection allows central control of many interpolants. - - // --- Protected interface - - DefaultSettings_: {}, - - getSettings_: function () { - - return this.settings || this.DefaultSettings_; - - }, - - copySampleValue_: function ( index ) { - - // copies a sample value to the result buffer - - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - offset = index * stride; - - for ( var i = 0; i !== stride; ++ i ) { - - result[ i ] = values[ offset + i ]; - - } - - return result; - - }, - - // Template methods for derived classes: - - interpolate_: function ( /* i1, t0, t, t1 */ ) { - - throw new Error( 'call to abstract method' ); - // implementations shall return this.resultBuffer - - }, - - intervalChanged_: function ( /* i1, t0, t1 */ ) { - - // empty - - } - - } ); - - //!\ DECLARE ALIAS AFTER assign prototype ! - Object.assign( Interpolant.prototype, { - - //( 0, t, t0 ), returns this.resultBuffer - beforeStart_: Interpolant.prototype.copySampleValue_, - - //( N-1, tN-1, t ), returns this.resultBuffer - afterEnd_: Interpolant.prototype.copySampleValue_, - - } ); - - /** - * Spherical linear unit quaternion interpolant. - * - * @author tschw - */ - - function QuaternionLinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); - - } - - QuaternionLinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { - - constructor: QuaternionLinearInterpolant, - - interpolate_: function ( i1, t0, t, t1 ) { - - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - - offset = i1 * stride, - - alpha = ( t - t0 ) / ( t1 - t0 ); - - for ( var end = offset + stride; offset !== end; offset += 4 ) { - - Quaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha ); - - } - - return result; - - } - - } ); - - /** - * - * A Track of quaternion keyframe values. - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function QuaternionKeyframeTrack( name, times, values, interpolation ) { - - KeyframeTrack.call( this, name, times, values, interpolation ); - - } - - QuaternionKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - - constructor: QuaternionKeyframeTrack, - - ValueTypeName: 'quaternion', - - // ValueBufferType is inherited - - DefaultInterpolation: InterpolateLinear, - - InterpolantFactoryMethodLinear: function ( result ) { - - return new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result ); - - }, - - InterpolantFactoryMethodSmooth: undefined // not yet implemented - - } ); - - /** - * - * A Track of keyframe values that represent color. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function ColorKeyframeTrack( name, times, values, interpolation ) { - - KeyframeTrack.call( this, name, times, values, interpolation ); - - } - - ColorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - - constructor: ColorKeyframeTrack, - - ValueTypeName: 'color' - - // ValueBufferType is inherited - - // DefaultInterpolation is inherited - - // Note: Very basic implementation and nothing special yet. - // However, this is the place for color space parameterization. - - } ); - - /** - * - * A Track of numeric keyframe values. - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function NumberKeyframeTrack( name, times, values, interpolation ) { - - KeyframeTrack.call( this, name, times, values, interpolation ); - - } - - NumberKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - - constructor: NumberKeyframeTrack, - - ValueTypeName: 'number' - - // ValueBufferType is inherited - - // DefaultInterpolation is inherited - - } ); - - /** - * Fast and simple cubic spline interpolant. - * - * It was derived from a Hermitian construction setting the first derivative - * at each sample position to the linear slope between neighboring positions - * over their parameter interval. - * - * @author tschw - */ - - function CubicInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); - - this._weightPrev = - 0; - this._offsetPrev = - 0; - this._weightNext = - 0; - this._offsetNext = - 0; - - } - - CubicInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { - - constructor: CubicInterpolant, - - DefaultSettings_: { - - endingStart: ZeroCurvatureEnding, - endingEnd: ZeroCurvatureEnding - - }, - - intervalChanged_: function ( i1, t0, t1 ) { - - var pp = this.parameterPositions, - iPrev = i1 - 2, - iNext = i1 + 1, - - tPrev = pp[ iPrev ], - tNext = pp[ iNext ]; - - if ( tPrev === undefined ) { - - switch ( this.getSettings_().endingStart ) { - - case ZeroSlopeEnding: - - // f'(t0) = 0 - iPrev = i1; - tPrev = 2 * t0 - t1; - - break; - - case WrapAroundEnding: - - // use the other end of the curve - iPrev = pp.length - 2; - tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ]; - - break; - - default: // ZeroCurvatureEnding - - // f''(t0) = 0 a.k.a. Natural Spline - iPrev = i1; - tPrev = t1; - - } - - } - - if ( tNext === undefined ) { - - switch ( this.getSettings_().endingEnd ) { - - case ZeroSlopeEnding: - - // f'(tN) = 0 - iNext = i1; - tNext = 2 * t1 - t0; - - break; - - case WrapAroundEnding: - - // use the other end of the curve - iNext = 1; - tNext = t1 + pp[ 1 ] - pp[ 0 ]; - - break; - - default: // ZeroCurvatureEnding - - // f''(tN) = 0, a.k.a. Natural Spline - iNext = i1 - 1; - tNext = t0; - - } - - } - - var halfDt = ( t1 - t0 ) * 0.5, - stride = this.valueSize; - - this._weightPrev = halfDt / ( t0 - tPrev ); - this._weightNext = halfDt / ( tNext - t1 ); - this._offsetPrev = iPrev * stride; - this._offsetNext = iNext * stride; - - }, - - interpolate_: function ( i1, t0, t, t1 ) { - - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - - o1 = i1 * stride, o0 = o1 - stride, - oP = this._offsetPrev, oN = this._offsetNext, - wP = this._weightPrev, wN = this._weightNext, - - p = ( t - t0 ) / ( t1 - t0 ), - pp = p * p, - ppp = pp * p; - - // evaluate polynomials - - var sP = - wP * ppp + 2 * wP * pp - wP * p; - var s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1; - var s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p; - var sN = wN * ppp - wN * pp; - - // combine data linearly - - for ( var i = 0; i !== stride; ++ i ) { - - result[ i ] = - sP * values[ oP + i ] + - s0 * values[ o0 + i ] + - s1 * values[ o1 + i ] + - sN * values[ oN + i ]; - - } - - return result; - - } - - } ); - - /** - * @author tschw - */ - - function LinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); - - } - - LinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { - - constructor: LinearInterpolant, - - interpolate_: function ( i1, t0, t, t1 ) { - - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - - offset1 = i1 * stride, - offset0 = offset1 - stride, - - weight1 = ( t - t0 ) / ( t1 - t0 ), - weight0 = 1 - weight1; - - for ( var i = 0; i !== stride; ++ i ) { - - result[ i ] = - values[ offset0 + i ] * weight0 + - values[ offset1 + i ] * weight1; - - } - - return result; - - } - - } ); - - /** - * - * Interpolant that evaluates to the sample value at the position preceeding - * the parameter. - * - * @author tschw - */ - - function DiscreteInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); - - } - - DiscreteInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { - - constructor: DiscreteInterpolant, - - interpolate_: function ( i1 /*, t0, t, t1 */ ) { - - return this.copySampleValue_( i1 - 1 ); - - } - - } ); - - /** - * @author tschw - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - */ - - var AnimationUtils = { - - // same as Array.prototype.slice, but also works on typed arrays - arraySlice: function ( array, from, to ) { - - if ( AnimationUtils.isTypedArray( array ) ) { - - // in ios9 array.subarray(from, undefined) will return empty array - // but array.subarray(from) or array.subarray(from, len) is correct - return new array.constructor( array.subarray( from, to !== undefined ? to : array.length ) ); - - } - - return array.slice( from, to ); - - }, - - // converts an array to a specific type - convertArray: function ( array, type, forceClone ) { - - if ( ! array || // let 'undefined' and 'null' pass - ! forceClone && array.constructor === type ) return array; - - if ( typeof type.BYTES_PER_ELEMENT === 'number' ) { - - return new type( array ); // create typed array - - } - - return Array.prototype.slice.call( array ); // create Array - - }, - - isTypedArray: function ( object ) { - - return ArrayBuffer.isView( object ) && - ! ( object instanceof DataView ); - - }, - - // returns an array by which times and values can be sorted - getKeyframeOrder: function ( times ) { - - function compareTime( i, j ) { - - return times[ i ] - times[ j ]; - - } - - var n = times.length; - var result = new Array( n ); - for ( var i = 0; i !== n; ++ i ) result[ i ] = i; - - result.sort( compareTime ); - - return result; - - }, - - // uses the array previously returned by 'getKeyframeOrder' to sort data - sortedArray: function ( values, stride, order ) { - - var nValues = values.length; - var result = new values.constructor( nValues ); - - for ( var i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) { - - var srcOffset = order[ i ] * stride; - - for ( var j = 0; j !== stride; ++ j ) { - - result[ dstOffset ++ ] = values[ srcOffset + j ]; - - } - - } - - return result; - - }, - - // function for parsing AOS keyframe formats - flattenJSON: function ( jsonKeys, times, values, valuePropertyName ) { - - var i = 1, key = jsonKeys[ 0 ]; - - while ( key !== undefined && key[ valuePropertyName ] === undefined ) { - - key = jsonKeys[ i ++ ]; - - } - - if ( key === undefined ) return; // no data - - var value = key[ valuePropertyName ]; - if ( value === undefined ) return; // no data - - if ( Array.isArray( value ) ) { - - do { - - value = key[ valuePropertyName ]; - - if ( value !== undefined ) { - - times.push( key.time ); - values.push.apply( values, value ); // push all elements - - } - - key = jsonKeys[ i ++ ]; - - } while ( key !== undefined ); - - } else if ( value.toArray !== undefined ) { - - // ...assume THREE.Math-ish - - do { - - value = key[ valuePropertyName ]; - - if ( value !== undefined ) { - - times.push( key.time ); - value.toArray( values, values.length ); - - } - - key = jsonKeys[ i ++ ]; - - } while ( key !== undefined ); - - } else { - - // otherwise push as-is - - do { - - value = key[ valuePropertyName ]; - - if ( value !== undefined ) { - - times.push( key.time ); - values.push( value ); - - } - - key = jsonKeys[ i ++ ]; - - } while ( key !== undefined ); - - } - - } - - }; - - /** - * - * A timed sequence of keyframes for a specific property. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function KeyframeTrack( name, times, values, interpolation ) { - - if ( name === undefined ) throw new Error( 'THREE.KeyframeTrack: track name is undefined' ); - if ( times === undefined || times.length === 0 ) throw new Error( 'THREE.KeyframeTrack: no keyframes in track named ' + name ); - - this.name = name; - - this.times = AnimationUtils.convertArray( times, this.TimeBufferType ); - this.values = AnimationUtils.convertArray( values, this.ValueBufferType ); - - this.setInterpolation( interpolation || this.DefaultInterpolation ); - - this.validate(); - this.optimize(); - - } - - // Static methods: - - Object.assign( KeyframeTrack, { - - // Serialization (in static context, because of constructor invocation - // and automatic invocation of .toJSON): - - parse: function ( json ) { - - if ( json.type === undefined ) { - - throw new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' ); - - } - - var trackType = KeyframeTrack._getTrackTypeForValueTypeName( json.type ); - - if ( json.times === undefined ) { - - var times = [], values = []; - - AnimationUtils.flattenJSON( json.keys, times, values, 'value' ); - - json.times = times; - json.values = values; - - } - - // derived classes can define a static parse method - if ( trackType.parse !== undefined ) { - - return trackType.parse( json ); - - } else { - - // by default, we assume a constructor compatible with the base - return new trackType( json.name, json.times, json.values, json.interpolation ); - - } - - }, - - toJSON: function ( track ) { - - var trackType = track.constructor; - - var json; - - // derived classes can define a static toJSON method - if ( trackType.toJSON !== undefined ) { - - json = trackType.toJSON( track ); - - } else { - - // by default, we assume the data can be serialized as-is - json = { - - 'name': track.name, - 'times': AnimationUtils.convertArray( track.times, Array ), - 'values': AnimationUtils.convertArray( track.values, Array ) - - }; - - var interpolation = track.getInterpolation(); - - if ( interpolation !== track.DefaultInterpolation ) { - - json.interpolation = interpolation; - - } - - } - - json.type = track.ValueTypeName; // mandatory - - return json; - - }, - - _getTrackTypeForValueTypeName: function ( typeName ) { - - switch ( typeName.toLowerCase() ) { - - case 'scalar': - case 'double': - case 'float': - case 'number': - case 'integer': - - return NumberKeyframeTrack; - - case 'vector': - case 'vector2': - case 'vector3': - case 'vector4': - - return VectorKeyframeTrack; - - case 'color': - - return ColorKeyframeTrack; - - case 'quaternion': - - return QuaternionKeyframeTrack; - - case 'bool': - case 'boolean': - - return BooleanKeyframeTrack; - - case 'string': - - return StringKeyframeTrack; - - } - - throw new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName ); - - } - - } ); - - Object.assign( KeyframeTrack.prototype, { - - constructor: KeyframeTrack, - - TimeBufferType: Float32Array, - - ValueBufferType: Float32Array, - - DefaultInterpolation: InterpolateLinear, - - InterpolantFactoryMethodDiscrete: function ( result ) { - - return new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result ); - - }, - - InterpolantFactoryMethodLinear: function ( result ) { - - return new LinearInterpolant( this.times, this.values, this.getValueSize(), result ); - - }, - - InterpolantFactoryMethodSmooth: function ( result ) { - - return new CubicInterpolant( this.times, this.values, this.getValueSize(), result ); - - }, - - setInterpolation: function ( interpolation ) { - - var factoryMethod; - - switch ( interpolation ) { - - case InterpolateDiscrete: - - factoryMethod = this.InterpolantFactoryMethodDiscrete; - - break; - - case InterpolateLinear: - - factoryMethod = this.InterpolantFactoryMethodLinear; - - break; - - case InterpolateSmooth: - - factoryMethod = this.InterpolantFactoryMethodSmooth; - - break; - - } - - if ( factoryMethod === undefined ) { - - var message = "unsupported interpolation for " + - this.ValueTypeName + " keyframe track named " + this.name; - - if ( this.createInterpolant === undefined ) { - - // fall back to default, unless the default itself is messed up - if ( interpolation !== this.DefaultInterpolation ) { - - this.setInterpolation( this.DefaultInterpolation ); - - } else { - - throw new Error( message ); // fatal, in this case - - } - - } - - console.warn( 'THREE.KeyframeTrack:', message ); - return; - - } - - this.createInterpolant = factoryMethod; - - }, - - getInterpolation: function () { - - switch ( this.createInterpolant ) { - - case this.InterpolantFactoryMethodDiscrete: - - return InterpolateDiscrete; - - case this.InterpolantFactoryMethodLinear: - - return InterpolateLinear; - - case this.InterpolantFactoryMethodSmooth: - - return InterpolateSmooth; - - } - - }, - - getValueSize: function () { - - return this.values.length / this.times.length; - - }, - - // move all keyframes either forwards or backwards in time - shift: function ( timeOffset ) { - - if ( timeOffset !== 0.0 ) { - - var times = this.times; - - for ( var i = 0, n = times.length; i !== n; ++ i ) { - - times[ i ] += timeOffset; - - } - - } - - return this; - - }, - - // scale all keyframe times by a factor (useful for frame <-> seconds conversions) - scale: function ( timeScale ) { - - if ( timeScale !== 1.0 ) { - - var times = this.times; - - for ( var i = 0, n = times.length; i !== n; ++ i ) { - - times[ i ] *= timeScale; - - } - - } - - return this; - - }, - - // removes keyframes before and after animation without changing any values within the range [startTime, endTime]. - // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values - trim: function ( startTime, endTime ) { - - var times = this.times, - nKeys = times.length, - from = 0, - to = nKeys - 1; - - while ( from !== nKeys && times[ from ] < startTime ) { - - ++ from; - - } - - while ( to !== - 1 && times[ to ] > endTime ) { - - -- to; - - } - - ++ to; // inclusive -> exclusive bound - - if ( from !== 0 || to !== nKeys ) { - - // empty tracks are forbidden, so keep at least one keyframe - if ( from >= to ) to = Math.max( to, 1 ), from = to - 1; - - var stride = this.getValueSize(); - this.times = AnimationUtils.arraySlice( times, from, to ); - this.values = AnimationUtils.arraySlice( this.values, from * stride, to * stride ); - - } - - return this; - - }, - - // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable - validate: function () { - - var valid = true; - - var valueSize = this.getValueSize(); - if ( valueSize - Math.floor( valueSize ) !== 0 ) { - - console.error( 'THREE.KeyframeTrack: Invalid value size in track.', this ); - valid = false; - - } - - var times = this.times, - values = this.values, - - nKeys = times.length; - - if ( nKeys === 0 ) { - - console.error( 'THREE.KeyframeTrack: Track is empty.', this ); - valid = false; - - } - - var prevTime = null; - - for ( var i = 0; i !== nKeys; i ++ ) { - - var currTime = times[ i ]; - - if ( typeof currTime === 'number' && isNaN( currTime ) ) { - - console.error( 'THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime ); - valid = false; - break; - - } - - if ( prevTime !== null && prevTime > currTime ) { - - console.error( 'THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime ); - valid = false; - break; - - } - - prevTime = currTime; - - } - - if ( values !== undefined ) { - - if ( AnimationUtils.isTypedArray( values ) ) { - - for ( var i = 0, n = values.length; i !== n; ++ i ) { - - var value = values[ i ]; - - if ( isNaN( value ) ) { - - console.error( 'THREE.KeyframeTrack: Value is not a valid number.', this, i, value ); - valid = false; - break; - - } - - } - - } - - } - - return valid; - - }, - - // removes equivalent sequential keys as common in morph target sequences - // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0) - optimize: function () { - - var times = this.times, - values = this.values, - stride = this.getValueSize(), - - smoothInterpolation = this.getInterpolation() === InterpolateSmooth, - - writeIndex = 1, - lastIndex = times.length - 1; - - for ( var i = 1; i < lastIndex; ++ i ) { - - var keep = false; - - var time = times[ i ]; - var timeNext = times[ i + 1 ]; - - // remove adjacent keyframes scheduled at the same time - - if ( time !== timeNext && ( i !== 1 || time !== time[ 0 ] ) ) { - - if ( ! smoothInterpolation ) { - - // remove unnecessary keyframes same as their neighbors - - var offset = i * stride, - offsetP = offset - stride, - offsetN = offset + stride; - - for ( var j = 0; j !== stride; ++ j ) { - - var value = values[ offset + j ]; - - if ( value !== values[ offsetP + j ] || - value !== values[ offsetN + j ] ) { - - keep = true; - break; - - } - - } - - } else { - - keep = true; - - } - - } - - // in-place compaction - - if ( keep ) { - - if ( i !== writeIndex ) { - - times[ writeIndex ] = times[ i ]; - - var readOffset = i * stride, - writeOffset = writeIndex * stride; - - for ( var j = 0; j !== stride; ++ j ) { - - values[ writeOffset + j ] = values[ readOffset + j ]; - - } - - } - - ++ writeIndex; - - } - - } - - // flush last keyframe (compaction looks ahead) - - if ( lastIndex > 0 ) { - - times[ writeIndex ] = times[ lastIndex ]; - - for ( var readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++ j ) { - - values[ writeOffset + j ] = values[ readOffset + j ]; - - } - - ++ writeIndex; - - } - - if ( writeIndex !== times.length ) { - - this.times = AnimationUtils.arraySlice( times, 0, writeIndex ); - this.values = AnimationUtils.arraySlice( values, 0, writeIndex * stride ); - - } - - return this; - - } - - } ); - - /** - * - * A Track of vectored keyframe values. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function VectorKeyframeTrack( name, times, values, interpolation ) { - - KeyframeTrack.call( this, name, times, values, interpolation ); - - } - - VectorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - - constructor: VectorKeyframeTrack, - - ValueTypeName: 'vector' - - // ValueBufferType is inherited - - // DefaultInterpolation is inherited - - } ); - - /** - * - * Reusable set of Tracks that represent an animation. - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - */ - - function AnimationClip( name, duration, tracks ) { - - this.name = name; - this.tracks = tracks; - this.duration = ( duration !== undefined ) ? duration : - 1; - - this.uuid = _Math.generateUUID(); - - // this means it should figure out its duration by scanning the tracks - if ( this.duration < 0 ) { - - this.resetDuration(); - - } - - this.optimize(); - - } - - Object.assign( AnimationClip, { - - parse: function ( json ) { - - var tracks = [], - jsonTracks = json.tracks, - frameTime = 1.0 / ( json.fps || 1.0 ); - - for ( var i = 0, n = jsonTracks.length; i !== n; ++ i ) { - - tracks.push( KeyframeTrack.parse( jsonTracks[ i ] ).scale( frameTime ) ); - - } - - return new AnimationClip( json.name, json.duration, tracks ); - - }, - - toJSON: function ( clip ) { - - var tracks = [], - clipTracks = clip.tracks; - - var json = { - - 'name': clip.name, - 'duration': clip.duration, - 'tracks': tracks, - 'uuid': clip.uuid - - }; - - for ( var i = 0, n = clipTracks.length; i !== n; ++ i ) { - - tracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) ); - - } - - return json; - - }, - - CreateFromMorphTargetSequence: function ( name, morphTargetSequence, fps, noLoop ) { - - var numMorphTargets = morphTargetSequence.length; - var tracks = []; - - for ( var i = 0; i < numMorphTargets; i ++ ) { - - var times = []; - var values = []; - - times.push( - ( i + numMorphTargets - 1 ) % numMorphTargets, - i, - ( i + 1 ) % numMorphTargets ); - - values.push( 0, 1, 0 ); - - var order = AnimationUtils.getKeyframeOrder( times ); - times = AnimationUtils.sortedArray( times, 1, order ); - values = AnimationUtils.sortedArray( values, 1, order ); - - // if there is a key at the first frame, duplicate it as the - // last frame as well for perfect loop. - if ( ! noLoop && times[ 0 ] === 0 ) { - - times.push( numMorphTargets ); - values.push( values[ 0 ] ); - - } - - tracks.push( - new NumberKeyframeTrack( - '.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']', - times, values - ).scale( 1.0 / fps ) ); - - } - - return new AnimationClip( name, - 1, tracks ); - - }, - - findByName: function ( objectOrClipArray, name ) { - - var clipArray = objectOrClipArray; - - if ( ! Array.isArray( objectOrClipArray ) ) { - - var o = objectOrClipArray; - clipArray = o.geometry && o.geometry.animations || o.animations; - - } - - for ( var i = 0; i < clipArray.length; i ++ ) { - - if ( clipArray[ i ].name === name ) { - - return clipArray[ i ]; - - } - - } - - return null; - - }, - - CreateClipsFromMorphTargetSequences: function ( morphTargets, fps, noLoop ) { - - var animationToMorphTargets = {}; - - // tested with https://regex101.com/ on trick sequences - // such flamingo_flyA_003, flamingo_run1_003, crdeath0059 - var pattern = /^([\w-]*?)([\d]+)$/; - - // sort morph target names into animation groups based - // patterns like Walk_001, Walk_002, Run_001, Run_002 - for ( var i = 0, il = morphTargets.length; i < il; i ++ ) { - - var morphTarget = morphTargets[ i ]; - var parts = morphTarget.name.match( pattern ); - - if ( parts && parts.length > 1 ) { - - var name = parts[ 1 ]; - - var animationMorphTargets = animationToMorphTargets[ name ]; - if ( ! animationMorphTargets ) { - - animationToMorphTargets[ name ] = animationMorphTargets = []; - - } - - animationMorphTargets.push( morphTarget ); - - } - - } - - var clips = []; - - for ( var name in animationToMorphTargets ) { - - clips.push( AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) ); - - } - - return clips; - - }, - - // parse the animation.hierarchy format - parseAnimation: function ( animation, bones ) { - - if ( ! animation ) { - - console.error( 'THREE.AnimationClip: No animation in JSONLoader data.' ); - return null; - - } - - var addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) { - - // only return track if there are actually keys. - if ( animationKeys.length !== 0 ) { - - var times = []; - var values = []; - - AnimationUtils.flattenJSON( animationKeys, times, values, propertyName ); - - // empty keys are filtered out, so check again - if ( times.length !== 0 ) { - - destTracks.push( new trackType( trackName, times, values ) ); - - } - - } - - }; - - var tracks = []; - - var clipName = animation.name || 'default'; - // automatic length determination in AnimationClip. - var duration = animation.length || - 1; - var fps = animation.fps || 30; - - var hierarchyTracks = animation.hierarchy || []; - - for ( var h = 0; h < hierarchyTracks.length; h ++ ) { - - var animationKeys = hierarchyTracks[ h ].keys; - - // skip empty tracks - if ( ! animationKeys || animationKeys.length === 0 ) continue; - - // process morph targets - if ( animationKeys[ 0 ].morphTargets ) { - - // figure out all morph targets used in this track - var morphTargetNames = {}; - - for ( var k = 0; k < animationKeys.length; k ++ ) { - - if ( animationKeys[ k ].morphTargets ) { - - for ( var m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) { - - morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1; - - } - - } - - } - - // create a track for each morph target with all zero - // morphTargetInfluences except for the keys in which - // the morphTarget is named. - for ( var morphTargetName in morphTargetNames ) { - - var times = []; - var values = []; - - for ( var m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) { - - var animationKey = animationKeys[ k ]; - - times.push( animationKey.time ); - values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 ); - - } - - tracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) ); - - } - - duration = morphTargetNames.length * ( fps || 1.0 ); - - } else { - - // ...assume skeletal animation - - var boneName = '.bones[' + bones[ h ].name + ']'; - - addNonemptyTrack( - VectorKeyframeTrack, boneName + '.position', - animationKeys, 'pos', tracks ); - - addNonemptyTrack( - QuaternionKeyframeTrack, boneName + '.quaternion', - animationKeys, 'rot', tracks ); - - addNonemptyTrack( - VectorKeyframeTrack, boneName + '.scale', - animationKeys, 'scl', tracks ); - - } - - } - - if ( tracks.length === 0 ) { - - return null; - - } - - var clip = new AnimationClip( clipName, duration, tracks ); - - return clip; - - } - - } ); - - Object.assign( AnimationClip.prototype, { - - resetDuration: function () { - - var tracks = this.tracks, duration = 0; - - for ( var i = 0, n = tracks.length; i !== n; ++ i ) { - - var track = this.tracks[ i ]; - - duration = Math.max( duration, track.times[ track.times.length - 1 ] ); - - } - - this.duration = duration; - - }, - - trim: function () { - - for ( var i = 0; i < this.tracks.length; i ++ ) { - - this.tracks[ i ].trim( 0, this.duration ); - - } - - return this; - - }, - - optimize: function () { - - for ( var i = 0; i < this.tracks.length; i ++ ) { - - this.tracks[ i ].optimize(); - - } - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function MaterialLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - this.textures = {}; - - } - - Object.assign( MaterialLoader.prototype, { - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var loader = new FileLoader( scope.manager ); - loader.load( url, function ( text ) { - - onLoad( scope.parse( JSON.parse( text ) ) ); - - }, onProgress, onError ); - - }, - - setTextures: function ( value ) { - - this.textures = value; - - }, - - parse: function ( json ) { - - var textures = this.textures; - - function getTexture( name ) { - - if ( textures[ name ] === undefined ) { - - console.warn( 'THREE.MaterialLoader: Undefined texture', name ); - - } - - return textures[ name ]; - - } - - var material = new Materials[ json.type ](); - - if ( json.uuid !== undefined ) material.uuid = json.uuid; - if ( json.name !== undefined ) material.name = json.name; - if ( json.color !== undefined ) material.color.setHex( json.color ); - if ( json.roughness !== undefined ) material.roughness = json.roughness; - if ( json.metalness !== undefined ) material.metalness = json.metalness; - if ( json.emissive !== undefined ) material.emissive.setHex( json.emissive ); - if ( json.specular !== undefined ) material.specular.setHex( json.specular ); - if ( json.shininess !== undefined ) material.shininess = json.shininess; - if ( json.clearCoat !== undefined ) material.clearCoat = json.clearCoat; - if ( json.clearCoatRoughness !== undefined ) material.clearCoatRoughness = json.clearCoatRoughness; - if ( json.uniforms !== undefined ) material.uniforms = json.uniforms; - if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader; - if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader; - if ( json.vertexColors !== undefined ) material.vertexColors = json.vertexColors; - if ( json.fog !== undefined ) material.fog = json.fog; - if ( json.flatShading !== undefined ) material.flatShading = json.flatShading; - if ( json.blending !== undefined ) material.blending = json.blending; - if ( json.side !== undefined ) material.side = json.side; - if ( json.opacity !== undefined ) material.opacity = json.opacity; - if ( json.transparent !== undefined ) material.transparent = json.transparent; - if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest; - if ( json.depthTest !== undefined ) material.depthTest = json.depthTest; - if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite; - if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite; - if ( json.wireframe !== undefined ) material.wireframe = json.wireframe; - if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth; - if ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap; - if ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin; - - if ( json.rotation !== undefined ) material.rotation = json.rotation; - - if ( json.linewidth !== 1 ) material.linewidth = json.linewidth; - if ( json.dashSize !== undefined ) material.dashSize = json.dashSize; - if ( json.gapSize !== undefined ) material.gapSize = json.gapSize; - if ( json.scale !== undefined ) material.scale = json.scale; - - if ( json.polygonOffset !== undefined ) material.polygonOffset = json.polygonOffset; - if ( json.polygonOffsetFactor !== undefined ) material.polygonOffsetFactor = json.polygonOffsetFactor; - if ( json.polygonOffsetUnits !== undefined ) material.polygonOffsetUnits = json.polygonOffsetUnits; - - if ( json.skinning !== undefined ) material.skinning = json.skinning; - if ( json.morphTargets !== undefined ) material.morphTargets = json.morphTargets; - if ( json.dithering !== undefined ) material.dithering = json.dithering; - - if ( json.visible !== undefined ) material.visible = json.visible; - if ( json.userData !== undefined ) material.userData = json.userData; - - // Deprecated - - if ( json.shading !== undefined ) material.flatShading = json.shading === 1; // THREE.FlatShading - - // for PointsMaterial - - if ( json.size !== undefined ) material.size = json.size; - if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation; - - // maps - - if ( json.map !== undefined ) material.map = getTexture( json.map ); - - if ( json.alphaMap !== undefined ) { - - material.alphaMap = getTexture( json.alphaMap ); - material.transparent = true; - - } - - if ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap ); - if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale; - - if ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap ); - if ( json.normalScale !== undefined ) { - - var normalScale = json.normalScale; - - if ( Array.isArray( normalScale ) === false ) { - - // Blender exporter used to export a scalar. See #7459 - - normalScale = [ normalScale, normalScale ]; - - } - - material.normalScale = new Vector2().fromArray( normalScale ); - - } - - if ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap ); - if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale; - if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias; - - if ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap ); - if ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap ); - - if ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap ); - if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity; - - if ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap ); - - if ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap ); - - if ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity; - - if ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap ); - if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity; - - if ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap ); - if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity; - - if ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap ); - - return material; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function BufferGeometryLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - } - - Object.assign( BufferGeometryLoader.prototype, { - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var loader = new FileLoader( scope.manager ); - loader.load( url, function ( text ) { - - onLoad( scope.parse( JSON.parse( text ) ) ); - - }, onProgress, onError ); - - }, - - parse: function ( json ) { - - var geometry = new BufferGeometry(); - - var index = json.data.index; - - if ( index !== undefined ) { - - var typedArray = new TYPED_ARRAYS[ index.type ]( index.array ); - geometry.setIndex( new BufferAttribute( typedArray, 1 ) ); - - } - - var attributes = json.data.attributes; - - for ( var key in attributes ) { - - var attribute = attributes[ key ]; - var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array ); - - geometry.addAttribute( key, new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized ) ); - - } - - var groups = json.data.groups || json.data.drawcalls || json.data.offsets; - - if ( groups !== undefined ) { - - for ( var i = 0, n = groups.length; i !== n; ++ i ) { - - var group = groups[ i ]; - - geometry.addGroup( group.start, group.count, group.materialIndex ); - - } - - } - - var boundingSphere = json.data.boundingSphere; - - if ( boundingSphere !== undefined ) { - - var center = new Vector3(); - - if ( boundingSphere.center !== undefined ) { - - center.fromArray( boundingSphere.center ); - - } - - geometry.boundingSphere = new Sphere( center, boundingSphere.radius ); - - } - - return geometry; - - } - - } ); - - var TYPED_ARRAYS = { - Int8Array: Int8Array, - Uint8Array: Uint8Array, - // Workaround for IE11 pre KB2929437. See #11440 - Uint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array, - Int16Array: Int16Array, - Uint16Array: Uint16Array, - Int32Array: Int32Array, - Uint32Array: Uint32Array, - Float32Array: Float32Array, - Float64Array: Float64Array - }; - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function Loader() {} - - Loader.Handlers = { - - handlers: [], - - add: function ( regex, loader ) { - - this.handlers.push( regex, loader ); - - }, - - get: function ( file ) { - - var handlers = this.handlers; - - for ( var i = 0, l = handlers.length; i < l; i += 2 ) { - - var regex = handlers[ i ]; - var loader = handlers[ i + 1 ]; - - if ( regex.test( file ) ) { - - return loader; - - } - - } - - return null; - - } - - }; - - Object.assign( Loader.prototype, { - - crossOrigin: undefined, - - onLoadStart: function () {}, - - onLoadProgress: function () {}, - - onLoadComplete: function () {}, - - initMaterials: function ( materials, texturePath, crossOrigin ) { - - var array = []; - - for ( var i = 0; i < materials.length; ++ i ) { - - array[ i ] = this.createMaterial( materials[ i ], texturePath, crossOrigin ); - - } - - return array; - - }, - - createMaterial: ( function () { - - var BlendingMode = { - NoBlending: NoBlending, - NormalBlending: NormalBlending, - AdditiveBlending: AdditiveBlending, - SubtractiveBlending: SubtractiveBlending, - MultiplyBlending: MultiplyBlending, - CustomBlending: CustomBlending - }; - - var color = new Color(); - var textureLoader = new TextureLoader(); - var materialLoader = new MaterialLoader(); - - return function createMaterial( m, texturePath, crossOrigin ) { - - // convert from old material format - - var textures = {}; - - function loadTexture( path, repeat, offset, wrap, anisotropy ) { - - var fullPath = texturePath + path; - var loader = Loader.Handlers.get( fullPath ); - - var texture; - - if ( loader !== null ) { - - texture = loader.load( fullPath ); - - } else { - - textureLoader.setCrossOrigin( crossOrigin ); - texture = textureLoader.load( fullPath ); - - } - - if ( repeat !== undefined ) { - - texture.repeat.fromArray( repeat ); - - if ( repeat[ 0 ] !== 1 ) texture.wrapS = RepeatWrapping; - if ( repeat[ 1 ] !== 1 ) texture.wrapT = RepeatWrapping; - - } - - if ( offset !== undefined ) { - - texture.offset.fromArray( offset ); - - } - - if ( wrap !== undefined ) { - - if ( wrap[ 0 ] === 'repeat' ) texture.wrapS = RepeatWrapping; - if ( wrap[ 0 ] === 'mirror' ) texture.wrapS = MirroredRepeatWrapping; - - if ( wrap[ 1 ] === 'repeat' ) texture.wrapT = RepeatWrapping; - if ( wrap[ 1 ] === 'mirror' ) texture.wrapT = MirroredRepeatWrapping; - - } - - if ( anisotropy !== undefined ) { - - texture.anisotropy = anisotropy; - - } - - var uuid = _Math.generateUUID(); - - textures[ uuid ] = texture; - - return uuid; - - } - - // - - var json = { - uuid: _Math.generateUUID(), - type: 'MeshLambertMaterial' - }; - - for ( var name in m ) { - - var value = m[ name ]; - - switch ( name ) { - - case 'DbgColor': - case 'DbgIndex': - case 'opticalDensity': - case 'illumination': - break; - case 'DbgName': - json.name = value; - break; - case 'blending': - json.blending = BlendingMode[ value ]; - break; - case 'colorAmbient': - case 'mapAmbient': - console.warn( 'THREE.Loader.createMaterial:', name, 'is no longer supported.' ); - break; - case 'colorDiffuse': - json.color = color.fromArray( value ).getHex(); - break; - case 'colorSpecular': - json.specular = color.fromArray( value ).getHex(); - break; - case 'colorEmissive': - json.emissive = color.fromArray( value ).getHex(); - break; - case 'specularCoef': - json.shininess = value; - break; - case 'shading': - if ( value.toLowerCase() === 'basic' ) json.type = 'MeshBasicMaterial'; - if ( value.toLowerCase() === 'phong' ) json.type = 'MeshPhongMaterial'; - if ( value.toLowerCase() === 'standard' ) json.type = 'MeshStandardMaterial'; - break; - case 'mapDiffuse': - json.map = loadTexture( value, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap, m.mapDiffuseAnisotropy ); - break; - case 'mapDiffuseRepeat': - case 'mapDiffuseOffset': - case 'mapDiffuseWrap': - case 'mapDiffuseAnisotropy': - break; - case 'mapEmissive': - json.emissiveMap = loadTexture( value, m.mapEmissiveRepeat, m.mapEmissiveOffset, m.mapEmissiveWrap, m.mapEmissiveAnisotropy ); - break; - case 'mapEmissiveRepeat': - case 'mapEmissiveOffset': - case 'mapEmissiveWrap': - case 'mapEmissiveAnisotropy': - break; - case 'mapLight': - json.lightMap = loadTexture( value, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap, m.mapLightAnisotropy ); - break; - case 'mapLightRepeat': - case 'mapLightOffset': - case 'mapLightWrap': - case 'mapLightAnisotropy': - break; - case 'mapAO': - json.aoMap = loadTexture( value, m.mapAORepeat, m.mapAOOffset, m.mapAOWrap, m.mapAOAnisotropy ); - break; - case 'mapAORepeat': - case 'mapAOOffset': - case 'mapAOWrap': - case 'mapAOAnisotropy': - break; - case 'mapBump': - json.bumpMap = loadTexture( value, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap, m.mapBumpAnisotropy ); - break; - case 'mapBumpScale': - json.bumpScale = value; - break; - case 'mapBumpRepeat': - case 'mapBumpOffset': - case 'mapBumpWrap': - case 'mapBumpAnisotropy': - break; - case 'mapNormal': - json.normalMap = loadTexture( value, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap, m.mapNormalAnisotropy ); - break; - case 'mapNormalFactor': - json.normalScale = value; - break; - case 'mapNormalRepeat': - case 'mapNormalOffset': - case 'mapNormalWrap': - case 'mapNormalAnisotropy': - break; - case 'mapSpecular': - json.specularMap = loadTexture( value, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap, m.mapSpecularAnisotropy ); - break; - case 'mapSpecularRepeat': - case 'mapSpecularOffset': - case 'mapSpecularWrap': - case 'mapSpecularAnisotropy': - break; - case 'mapMetalness': - json.metalnessMap = loadTexture( value, m.mapMetalnessRepeat, m.mapMetalnessOffset, m.mapMetalnessWrap, m.mapMetalnessAnisotropy ); - break; - case 'mapMetalnessRepeat': - case 'mapMetalnessOffset': - case 'mapMetalnessWrap': - case 'mapMetalnessAnisotropy': - break; - case 'mapRoughness': - json.roughnessMap = loadTexture( value, m.mapRoughnessRepeat, m.mapRoughnessOffset, m.mapRoughnessWrap, m.mapRoughnessAnisotropy ); - break; - case 'mapRoughnessRepeat': - case 'mapRoughnessOffset': - case 'mapRoughnessWrap': - case 'mapRoughnessAnisotropy': - break; - case 'mapAlpha': - json.alphaMap = loadTexture( value, m.mapAlphaRepeat, m.mapAlphaOffset, m.mapAlphaWrap, m.mapAlphaAnisotropy ); - break; - case 'mapAlphaRepeat': - case 'mapAlphaOffset': - case 'mapAlphaWrap': - case 'mapAlphaAnisotropy': - break; - case 'flipSided': - json.side = BackSide; - break; - case 'doubleSided': - json.side = DoubleSide; - break; - case 'transparency': - console.warn( 'THREE.Loader.createMaterial: transparency has been renamed to opacity' ); - json.opacity = value; - break; - case 'depthTest': - case 'depthWrite': - case 'colorWrite': - case 'opacity': - case 'reflectivity': - case 'transparent': - case 'visible': - case 'wireframe': - json[ name ] = value; - break; - case 'vertexColors': - if ( value === true ) json.vertexColors = VertexColors; - if ( value === 'face' ) json.vertexColors = FaceColors; - break; - default: - console.error( 'THREE.Loader.createMaterial: Unsupported', name, value ); - break; - - } - - } - - if ( json.type === 'MeshBasicMaterial' ) delete json.emissive; - if ( json.type !== 'MeshPhongMaterial' ) delete json.specular; - - if ( json.opacity < 1 ) json.transparent = true; - - materialLoader.setTextures( textures ); - - return materialLoader.parse( json ); - - }; - - } )() - - } ); - - /** - * @author Don McCurdy / https://www.donmccurdy.com - */ - - var LoaderUtils = { - - decodeText: function ( array ) { - - if ( typeof TextDecoder !== 'undefined' ) { - - return new TextDecoder().decode( array ); - - } - - // Avoid the String.fromCharCode.apply(null, array) shortcut, which - // throws a "maximum call stack size exceeded" error for large arrays. - - var s = ''; - - for ( var i = 0, il = array.length; i < il; i ++ ) { - - // Implicitly assumes little-endian. - s += String.fromCharCode( array[ i ] ); - - } - - // Merges multi-byte utf-8 characters. - return decodeURIComponent( escape( s ) ); - - }, - - extractUrlBase: function ( url ) { - - var index = url.lastIndexOf( '/' ); - - if ( index === - 1 ) return './'; - - return url.substr( 0, index + 1 ); - - } - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - - function JSONLoader( manager ) { - - if ( typeof manager === 'boolean' ) { - - console.warn( 'THREE.JSONLoader: showStatus parameter has been removed from constructor.' ); - manager = undefined; - - } - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - this.withCredentials = false; - - } - - Object.assign( JSONLoader.prototype, { - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var texturePath = this.texturePath && ( typeof this.texturePath === 'string' ) ? this.texturePath : LoaderUtils.extractUrlBase( url ); - - var loader = new FileLoader( this.manager ); - loader.setWithCredentials( this.withCredentials ); - loader.load( url, function ( text ) { - - var json = JSON.parse( text ); - var metadata = json.metadata; - - if ( metadata !== undefined ) { - - var type = metadata.type; - - if ( type !== undefined ) { - - if ( type.toLowerCase() === 'object' ) { - - console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.ObjectLoader instead.' ); - return; - - } - - } - - } - - var object = scope.parse( json, texturePath ); - onLoad( object.geometry, object.materials ); - - }, onProgress, onError ); - - }, - - setTexturePath: function ( value ) { - - this.texturePath = value; - - }, - - parse: ( function () { - - function parseModel( json, geometry ) { - - function isBitSet( value, position ) { - - return value & ( 1 << position ); - - } - - var i, j, fi, - - offset, zLength, - - colorIndex, normalIndex, uvIndex, materialIndex, - - type, - isQuad, - hasMaterial, - hasFaceVertexUv, - hasFaceNormal, hasFaceVertexNormal, - hasFaceColor, hasFaceVertexColor, - - vertex, face, faceA, faceB, hex, normal, - - uvLayer, uv, u, v, - - faces = json.faces, - vertices = json.vertices, - normals = json.normals, - colors = json.colors, - - scale = json.scale, - - nUvLayers = 0; - - - if ( json.uvs !== undefined ) { - - // disregard empty arrays - - for ( i = 0; i < json.uvs.length; i ++ ) { - - if ( json.uvs[ i ].length ) nUvLayers ++; - - } - - for ( i = 0; i < nUvLayers; i ++ ) { - - geometry.faceVertexUvs[ i ] = []; - - } - - } - - offset = 0; - zLength = vertices.length; - - while ( offset < zLength ) { - - vertex = new Vector3(); - - vertex.x = vertices[ offset ++ ] * scale; - vertex.y = vertices[ offset ++ ] * scale; - vertex.z = vertices[ offset ++ ] * scale; - - geometry.vertices.push( vertex ); - - } - - offset = 0; - zLength = faces.length; - - while ( offset < zLength ) { - - type = faces[ offset ++ ]; - - isQuad = isBitSet( type, 0 ); - hasMaterial = isBitSet( type, 1 ); - hasFaceVertexUv = isBitSet( type, 3 ); - hasFaceNormal = isBitSet( type, 4 ); - hasFaceVertexNormal = isBitSet( type, 5 ); - hasFaceColor = isBitSet( type, 6 ); - hasFaceVertexColor = isBitSet( type, 7 ); - - // console.log("type", type, "bits", isQuad, hasMaterial, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor); - - if ( isQuad ) { - - faceA = new Face3(); - faceA.a = faces[ offset ]; - faceA.b = faces[ offset + 1 ]; - faceA.c = faces[ offset + 3 ]; - - faceB = new Face3(); - faceB.a = faces[ offset + 1 ]; - faceB.b = faces[ offset + 2 ]; - faceB.c = faces[ offset + 3 ]; - - offset += 4; - - if ( hasMaterial ) { - - materialIndex = faces[ offset ++ ]; - faceA.materialIndex = materialIndex; - faceB.materialIndex = materialIndex; - - } - - // to get face <=> uv index correspondence - - fi = geometry.faces.length; - - if ( hasFaceVertexUv ) { - - for ( i = 0; i < nUvLayers; i ++ ) { - - uvLayer = json.uvs[ i ]; - - geometry.faceVertexUvs[ i ][ fi ] = []; - geometry.faceVertexUvs[ i ][ fi + 1 ] = []; - - for ( j = 0; j < 4; j ++ ) { - - uvIndex = faces[ offset ++ ]; - - u = uvLayer[ uvIndex * 2 ]; - v = uvLayer[ uvIndex * 2 + 1 ]; - - uv = new Vector2( u, v ); - - if ( j !== 2 ) geometry.faceVertexUvs[ i ][ fi ].push( uv ); - if ( j !== 0 ) geometry.faceVertexUvs[ i ][ fi + 1 ].push( uv ); - - } - - } - - } - - if ( hasFaceNormal ) { - - normalIndex = faces[ offset ++ ] * 3; - - faceA.normal.set( - normals[ normalIndex ++ ], - normals[ normalIndex ++ ], - normals[ normalIndex ] - ); - - faceB.normal.copy( faceA.normal ); - - } - - if ( hasFaceVertexNormal ) { - - for ( i = 0; i < 4; i ++ ) { - - normalIndex = faces[ offset ++ ] * 3; - - normal = new Vector3( - normals[ normalIndex ++ ], - normals[ normalIndex ++ ], - normals[ normalIndex ] - ); - - - if ( i !== 2 ) faceA.vertexNormals.push( normal ); - if ( i !== 0 ) faceB.vertexNormals.push( normal ); - - } - - } - - - if ( hasFaceColor ) { - - colorIndex = faces[ offset ++ ]; - hex = colors[ colorIndex ]; - - faceA.color.setHex( hex ); - faceB.color.setHex( hex ); - - } - - - if ( hasFaceVertexColor ) { - - for ( i = 0; i < 4; i ++ ) { - - colorIndex = faces[ offset ++ ]; - hex = colors[ colorIndex ]; - - if ( i !== 2 ) faceA.vertexColors.push( new Color( hex ) ); - if ( i !== 0 ) faceB.vertexColors.push( new Color( hex ) ); - - } - - } - - geometry.faces.push( faceA ); - geometry.faces.push( faceB ); - - } else { - - face = new Face3(); - face.a = faces[ offset ++ ]; - face.b = faces[ offset ++ ]; - face.c = faces[ offset ++ ]; - - if ( hasMaterial ) { - - materialIndex = faces[ offset ++ ]; - face.materialIndex = materialIndex; - - } - - // to get face <=> uv index correspondence - - fi = geometry.faces.length; - - if ( hasFaceVertexUv ) { - - for ( i = 0; i < nUvLayers; i ++ ) { - - uvLayer = json.uvs[ i ]; - - geometry.faceVertexUvs[ i ][ fi ] = []; - - for ( j = 0; j < 3; j ++ ) { - - uvIndex = faces[ offset ++ ]; - - u = uvLayer[ uvIndex * 2 ]; - v = uvLayer[ uvIndex * 2 + 1 ]; - - uv = new Vector2( u, v ); - - geometry.faceVertexUvs[ i ][ fi ].push( uv ); - - } - - } - - } - - if ( hasFaceNormal ) { - - normalIndex = faces[ offset ++ ] * 3; - - face.normal.set( - normals[ normalIndex ++ ], - normals[ normalIndex ++ ], - normals[ normalIndex ] - ); - - } - - if ( hasFaceVertexNormal ) { - - for ( i = 0; i < 3; i ++ ) { - - normalIndex = faces[ offset ++ ] * 3; - - normal = new Vector3( - normals[ normalIndex ++ ], - normals[ normalIndex ++ ], - normals[ normalIndex ] - ); - - face.vertexNormals.push( normal ); - - } - - } - - - if ( hasFaceColor ) { - - colorIndex = faces[ offset ++ ]; - face.color.setHex( colors[ colorIndex ] ); - - } - - - if ( hasFaceVertexColor ) { - - for ( i = 0; i < 3; i ++ ) { - - colorIndex = faces[ offset ++ ]; - face.vertexColors.push( new Color( colors[ colorIndex ] ) ); - - } - - } - - geometry.faces.push( face ); - - } - - } - - } - - function parseSkin( json, geometry ) { - - var influencesPerVertex = ( json.influencesPerVertex !== undefined ) ? json.influencesPerVertex : 2; - - if ( json.skinWeights ) { - - for ( var i = 0, l = json.skinWeights.length; i < l; i += influencesPerVertex ) { - - var x = json.skinWeights[ i ]; - var y = ( influencesPerVertex > 1 ) ? json.skinWeights[ i + 1 ] : 0; - var z = ( influencesPerVertex > 2 ) ? json.skinWeights[ i + 2 ] : 0; - var w = ( influencesPerVertex > 3 ) ? json.skinWeights[ i + 3 ] : 0; - - geometry.skinWeights.push( new Vector4( x, y, z, w ) ); - - } - - } - - if ( json.skinIndices ) { - - for ( var i = 0, l = json.skinIndices.length; i < l; i += influencesPerVertex ) { - - var a = json.skinIndices[ i ]; - var b = ( influencesPerVertex > 1 ) ? json.skinIndices[ i + 1 ] : 0; - var c = ( influencesPerVertex > 2 ) ? json.skinIndices[ i + 2 ] : 0; - var d = ( influencesPerVertex > 3 ) ? json.skinIndices[ i + 3 ] : 0; - - geometry.skinIndices.push( new Vector4( a, b, c, d ) ); - - } - - } - - geometry.bones = json.bones; - - if ( geometry.bones && geometry.bones.length > 0 && ( geometry.skinWeights.length !== geometry.skinIndices.length || geometry.skinIndices.length !== geometry.vertices.length ) ) { - - console.warn( 'When skinning, number of vertices (' + geometry.vertices.length + '), skinIndices (' + - geometry.skinIndices.length + '), and skinWeights (' + geometry.skinWeights.length + ') should match.' ); - - } - - } - - function parseMorphing( json, geometry ) { - - var scale = json.scale; - - if ( json.morphTargets !== undefined ) { - - for ( var i = 0, l = json.morphTargets.length; i < l; i ++ ) { - - geometry.morphTargets[ i ] = {}; - geometry.morphTargets[ i ].name = json.morphTargets[ i ].name; - geometry.morphTargets[ i ].vertices = []; - - var dstVertices = geometry.morphTargets[ i ].vertices; - var srcVertices = json.morphTargets[ i ].vertices; - - for ( var v = 0, vl = srcVertices.length; v < vl; v += 3 ) { - - var vertex = new Vector3(); - vertex.x = srcVertices[ v ] * scale; - vertex.y = srcVertices[ v + 1 ] * scale; - vertex.z = srcVertices[ v + 2 ] * scale; - - dstVertices.push( vertex ); - - } - - } - - } - - if ( json.morphColors !== undefined && json.morphColors.length > 0 ) { - - console.warn( 'THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.' ); - - var faces = geometry.faces; - var morphColors = json.morphColors[ 0 ].colors; - - for ( var i = 0, l = faces.length; i < l; i ++ ) { - - faces[ i ].color.fromArray( morphColors, i * 3 ); - - } - - } - - } - - function parseAnimations( json, geometry ) { - - var outputAnimations = []; - - // parse old style Bone/Hierarchy animations - var animations = []; - - if ( json.animation !== undefined ) { - - animations.push( json.animation ); - - } - - if ( json.animations !== undefined ) { - - if ( json.animations.length ) { - - animations = animations.concat( json.animations ); - - } else { - - animations.push( json.animations ); - - } - - } - - for ( var i = 0; i < animations.length; i ++ ) { - - var clip = AnimationClip.parseAnimation( animations[ i ], geometry.bones ); - if ( clip ) outputAnimations.push( clip ); - - } - - // parse implicit morph animations - if ( geometry.morphTargets ) { - - // TODO: Figure out what an appropraite FPS is for morph target animations -- defaulting to 10, but really it is completely arbitrary. - var morphAnimationClips = AnimationClip.CreateClipsFromMorphTargetSequences( geometry.morphTargets, 10 ); - outputAnimations = outputAnimations.concat( morphAnimationClips ); - - } - - if ( outputAnimations.length > 0 ) geometry.animations = outputAnimations; - - } - - return function parse( json, texturePath ) { - - if ( json.data !== undefined ) { - - // Geometry 4.0 spec - json = json.data; - - } - - if ( json.scale !== undefined ) { - - json.scale = 1.0 / json.scale; - - } else { - - json.scale = 1.0; - - } - - var geometry = new Geometry(); - - parseModel( json, geometry ); - parseSkin( json, geometry ); - parseMorphing( json, geometry ); - parseAnimations( json, geometry ); - - geometry.computeFaceNormals(); - geometry.computeBoundingSphere(); - - if ( json.materials === undefined || json.materials.length === 0 ) { - - return { geometry: geometry }; - - } else { - - var materials = Loader.prototype.initMaterials( json.materials, texturePath, this.crossOrigin ); - - return { geometry: geometry, materials: materials }; - - } - - }; - - } )() - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function ObjectLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - this.texturePath = ''; - - } - - Object.assign( ObjectLoader.prototype, { - - load: function ( url, onLoad, onProgress, onError ) { - - if ( this.texturePath === '' ) { - - this.texturePath = url.substring( 0, url.lastIndexOf( '/' ) + 1 ); - - } - - var scope = this; - - var loader = new FileLoader( scope.manager ); - loader.load( url, function ( text ) { - - var json = null; - - try { - - json = JSON.parse( text ); - - } catch ( error ) { - - if ( onError !== undefined ) onError( error ); - - console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message ); - - return; - - } - - var metadata = json.metadata; - - if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) { - - console.error( 'THREE.ObjectLoader: Can\'t load ' + url + '. Use THREE.JSONLoader instead.' ); - return; - - } - - scope.parse( json, onLoad ); - - }, onProgress, onError ); - - }, - - setTexturePath: function ( value ) { - - this.texturePath = value; - return this; - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - return this; - - }, - - parse: function ( json, onLoad ) { - - var shapes = this.parseShape( json.shapes ); - var geometries = this.parseGeometries( json.geometries, shapes ); - - var images = this.parseImages( json.images, function () { - - if ( onLoad !== undefined ) onLoad( object ); - - } ); - - var textures = this.parseTextures( json.textures, images ); - var materials = this.parseMaterials( json.materials, textures ); - - var object = this.parseObject( json.object, geometries, materials ); - - if ( json.animations ) { - - object.animations = this.parseAnimations( json.animations ); - - } - - if ( json.images === undefined || json.images.length === 0 ) { - - if ( onLoad !== undefined ) onLoad( object ); - - } - - return object; - - }, - - parseShape: function ( json ) { - - var shapes = {}; - - if ( json !== undefined ) { - - for ( var i = 0, l = json.length; i < l; i ++ ) { - - var shape = new Shape().fromJSON( json[ i ] ); - - shapes[ shape.uuid ] = shape; - - } - - } - - return shapes; - - }, - - parseGeometries: function ( json, shapes ) { - - var geometries = {}; - - if ( json !== undefined ) { - - var geometryLoader = new JSONLoader(); - var bufferGeometryLoader = new BufferGeometryLoader(); - - for ( var i = 0, l = json.length; i < l; i ++ ) { - - var geometry; - var data = json[ i ]; - - switch ( data.type ) { - - case 'PlaneGeometry': - case 'PlaneBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.width, - data.height, - data.widthSegments, - data.heightSegments - ); - - break; - - case 'BoxGeometry': - case 'BoxBufferGeometry': - case 'CubeGeometry': // backwards compatible - - geometry = new Geometries[ data.type ]( - data.width, - data.height, - data.depth, - data.widthSegments, - data.heightSegments, - data.depthSegments - ); - - break; - - case 'CircleGeometry': - case 'CircleBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.radius, - data.segments, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'CylinderGeometry': - case 'CylinderBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.radiusTop, - data.radiusBottom, - data.height, - data.radialSegments, - data.heightSegments, - data.openEnded, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'ConeGeometry': - case 'ConeBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.radius, - data.height, - data.radialSegments, - data.heightSegments, - data.openEnded, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'SphereGeometry': - case 'SphereBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.radius, - data.widthSegments, - data.heightSegments, - data.phiStart, - data.phiLength, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'DodecahedronGeometry': - case 'DodecahedronBufferGeometry': - case 'IcosahedronGeometry': - case 'IcosahedronBufferGeometry': - case 'OctahedronGeometry': - case 'OctahedronBufferGeometry': - case 'TetrahedronGeometry': - case 'TetrahedronBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.radius, - data.detail - ); - - break; - - case 'RingGeometry': - case 'RingBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.innerRadius, - data.outerRadius, - data.thetaSegments, - data.phiSegments, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'TorusGeometry': - case 'TorusBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.radius, - data.tube, - data.radialSegments, - data.tubularSegments, - data.arc - ); - - break; - - case 'TorusKnotGeometry': - case 'TorusKnotBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.radius, - data.tube, - data.tubularSegments, - data.radialSegments, - data.p, - data.q - ); - - break; - - case 'LatheGeometry': - case 'LatheBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.points, - data.segments, - data.phiStart, - data.phiLength - ); - - break; - - case 'PolyhedronGeometry': - case 'PolyhedronBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.vertices, - data.indices, - data.radius, - data.details - ); - - break; - - case 'ShapeGeometry': - case 'ShapeBufferGeometry': - - var geometryShapes = []; - - for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) { - - var shape = shapes[ data.shapes[ j ] ]; - - geometryShapes.push( shape ); - - } - - geometry = new Geometries[ data.type ]( - geometryShapes, - data.curveSegments - ); - - break; - - - case 'ExtrudeGeometry': - case 'ExtrudeBufferGeometry': - - var geometryShapes = []; - - for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) { - - var shape = shapes[ data.shapes[ j ] ]; - - geometryShapes.push( shape ); - - } - - var extrudePath = data.options.extrudePath; - - if ( extrudePath !== undefined ) { - - data.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath ); - - } - - geometry = new Geometries[ data.type ]( - geometryShapes, - data.options - ); - - break; - - case 'BufferGeometry': - - geometry = bufferGeometryLoader.parse( data ); - - break; - - case 'Geometry': - - geometry = geometryLoader.parse( data, this.texturePath ).geometry; - - break; - - default: - - console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' ); - - continue; - - } - - geometry.uuid = data.uuid; - - if ( data.name !== undefined ) geometry.name = data.name; - if ( geometry.isBufferGeometry === true && data.userData !== undefined ) geometry.userData = data.userData; - - geometries[ data.uuid ] = geometry; - - } - - } - - return geometries; - - }, - - parseMaterials: function ( json, textures ) { - - var materials = {}; - - if ( json !== undefined ) { - - var loader = new MaterialLoader(); - loader.setTextures( textures ); - - for ( var i = 0, l = json.length; i < l; i ++ ) { - - var data = json[ i ]; - - if ( data.type === 'MultiMaterial' ) { - - // Deprecated - - var array = []; - - for ( var j = 0; j < data.materials.length; j ++ ) { - - array.push( loader.parse( data.materials[ j ] ) ); - - } - - materials[ data.uuid ] = array; - - } else { - - materials[ data.uuid ] = loader.parse( data ); - - } - - } - - } - - return materials; - - }, - - parseAnimations: function ( json ) { - - var animations = []; - - for ( var i = 0; i < json.length; i ++ ) { - - var data = json[ i ]; - - var clip = AnimationClip.parse( data ); - - if ( data.uuid !== undefined ) clip.uuid = data.uuid; - - animations.push( clip ); - - } - - return animations; - - }, - - parseImages: function ( json, onLoad ) { - - var scope = this; - var images = {}; - - function loadImage( url ) { - - scope.manager.itemStart( url ); - - return loader.load( url, function () { - - scope.manager.itemEnd( url ); - - }, undefined, function () { - - scope.manager.itemEnd( url ); - scope.manager.itemError( url ); - - } ); - - } - - if ( json !== undefined && json.length > 0 ) { - - var manager = new LoadingManager( onLoad ); - - var loader = new ImageLoader( manager ); - loader.setCrossOrigin( this.crossOrigin ); - - for ( var i = 0, l = json.length; i < l; i ++ ) { - - var image = json[ i ]; - var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.texturePath + image.url; - - images[ image.uuid ] = loadImage( path ); - - } - - } - - return images; - - }, - - parseTextures: function ( json, images ) { - - function parseConstant( value, type ) { - - if ( typeof value === 'number' ) return value; - - console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value ); - - return type[ value ]; - - } - - var textures = {}; - - if ( json !== undefined ) { - - for ( var i = 0, l = json.length; i < l; i ++ ) { - - var data = json[ i ]; - - if ( data.image === undefined ) { - - console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid ); - - } - - if ( images[ data.image ] === undefined ) { - - console.warn( 'THREE.ObjectLoader: Undefined image', data.image ); - - } - - var texture = new Texture( images[ data.image ] ); - texture.needsUpdate = true; - - texture.uuid = data.uuid; - - if ( data.name !== undefined ) texture.name = data.name; - - if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING ); - - if ( data.offset !== undefined ) texture.offset.fromArray( data.offset ); - if ( data.repeat !== undefined ) texture.repeat.fromArray( data.repeat ); - if ( data.center !== undefined ) texture.center.fromArray( data.center ); - if ( data.rotation !== undefined ) texture.rotation = data.rotation; - - if ( data.wrap !== undefined ) { - - texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING ); - texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING ); - - } - - if ( data.format !== undefined ) texture.format = data.format; - - if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER ); - if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER ); - if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy; - - if ( data.flipY !== undefined ) texture.flipY = data.flipY; - - textures[ data.uuid ] = texture; - - } - - } - - return textures; - - }, - - parseObject: function ( data, geometries, materials ) { - - var object; - - function getGeometry( name ) { - - if ( geometries[ name ] === undefined ) { - - console.warn( 'THREE.ObjectLoader: Undefined geometry', name ); - - } - - return geometries[ name ]; - - } - - function getMaterial( name ) { - - if ( name === undefined ) return undefined; - - if ( Array.isArray( name ) ) { - - var array = []; - - for ( var i = 0, l = name.length; i < l; i ++ ) { - - var uuid = name[ i ]; - - if ( materials[ uuid ] === undefined ) { - - console.warn( 'THREE.ObjectLoader: Undefined material', uuid ); - - } - - array.push( materials[ uuid ] ); - - } - - return array; - - } - - if ( materials[ name ] === undefined ) { - - console.warn( 'THREE.ObjectLoader: Undefined material', name ); - - } - - return materials[ name ]; - - } - - switch ( data.type ) { - - case 'Scene': - - object = new Scene(); - - if ( data.background !== undefined ) { - - if ( Number.isInteger( data.background ) ) { - - object.background = new Color( data.background ); - - } - - } - - if ( data.fog !== undefined ) { - - if ( data.fog.type === 'Fog' ) { - - object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far ); - - } else if ( data.fog.type === 'FogExp2' ) { - - object.fog = new FogExp2( data.fog.color, data.fog.density ); - - } - - } - - break; - - case 'PerspectiveCamera': - - object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far ); - - if ( data.focus !== undefined ) object.focus = data.focus; - if ( data.zoom !== undefined ) object.zoom = data.zoom; - if ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge; - if ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset; - if ( data.view !== undefined ) object.view = Object.assign( {}, data.view ); - - break; - - case 'OrthographicCamera': - - object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far ); - - if ( data.zoom !== undefined ) object.zoom = data.zoom; - if ( data.view !== undefined ) object.view = Object.assign( {}, data.view ); - - break; - - case 'AmbientLight': - - object = new AmbientLight( data.color, data.intensity ); - - break; - - case 'DirectionalLight': - - object = new DirectionalLight( data.color, data.intensity ); - - break; - - case 'PointLight': - - object = new PointLight( data.color, data.intensity, data.distance, data.decay ); - - break; - - case 'RectAreaLight': - - object = new RectAreaLight( data.color, data.intensity, data.width, data.height ); - - break; - - case 'SpotLight': - - object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay ); - - break; - - case 'HemisphereLight': - - object = new HemisphereLight( data.color, data.groundColor, data.intensity ); - - break; - - case 'SkinnedMesh': - - console.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.' ); - - case 'Mesh': - - var geometry = getGeometry( data.geometry ); - var material = getMaterial( data.material ); - - if ( geometry.bones && geometry.bones.length > 0 ) { - - object = new SkinnedMesh( geometry, material ); - - } else { - - object = new Mesh( geometry, material ); - - } - - break; - - case 'LOD': - - object = new LOD(); - - break; - - case 'Line': - - object = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode ); - - break; - - case 'LineLoop': - - object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) ); - - break; - - case 'LineSegments': - - object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) ); - - break; - - case 'PointCloud': - case 'Points': - - object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) ); - - break; - - case 'Sprite': - - object = new Sprite( getMaterial( data.material ) ); - - break; - - case 'Group': - - object = new Group(); - - break; - - default: - - object = new Object3D(); - - } - - object.uuid = data.uuid; - - if ( data.name !== undefined ) object.name = data.name; - - if ( data.matrix !== undefined ) { - - object.matrix.fromArray( data.matrix ); - - if ( data.matrixAutoUpdate !== undefined ) object.matrixAutoUpdate = data.matrixAutoUpdate; - if ( object.matrixAutoUpdate ) object.matrix.decompose( object.position, object.quaternion, object.scale ); - - } else { - - if ( data.position !== undefined ) object.position.fromArray( data.position ); - if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation ); - if ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion ); - if ( data.scale !== undefined ) object.scale.fromArray( data.scale ); - - } - - if ( data.castShadow !== undefined ) object.castShadow = data.castShadow; - if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow; - - if ( data.shadow ) { - - if ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias; - if ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius; - if ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize ); - if ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera ); - - } - - if ( data.visible !== undefined ) object.visible = data.visible; - if ( data.frustumCulled !== undefined ) object.frustumCulled = data.frustumCulled; - if ( data.renderOrder !== undefined ) object.renderOrder = data.renderOrder; - if ( data.userData !== undefined ) object.userData = data.userData; - - if ( data.children !== undefined ) { - - var children = data.children; - - for ( var i = 0; i < children.length; i ++ ) { - - object.add( this.parseObject( children[ i ], geometries, materials ) ); - - } - - } - - if ( data.type === 'LOD' ) { - - var levels = data.levels; - - for ( var l = 0; l < levels.length; l ++ ) { - - var level = levels[ l ]; - var child = object.getObjectByProperty( 'uuid', level.object ); - - if ( child !== undefined ) { - - object.addLevel( child, level.distance ); - - } - - } - - } - - return object; - - } - - } ); - - var TEXTURE_MAPPING = { - UVMapping: UVMapping, - CubeReflectionMapping: CubeReflectionMapping, - CubeRefractionMapping: CubeRefractionMapping, - EquirectangularReflectionMapping: EquirectangularReflectionMapping, - EquirectangularRefractionMapping: EquirectangularRefractionMapping, - SphericalReflectionMapping: SphericalReflectionMapping, - CubeUVReflectionMapping: CubeUVReflectionMapping, - CubeUVRefractionMapping: CubeUVRefractionMapping - }; - - var TEXTURE_WRAPPING = { - RepeatWrapping: RepeatWrapping, - ClampToEdgeWrapping: ClampToEdgeWrapping, - MirroredRepeatWrapping: MirroredRepeatWrapping - }; - - var TEXTURE_FILTER = { - NearestFilter: NearestFilter, - NearestMipMapNearestFilter: NearestMipMapNearestFilter, - NearestMipMapLinearFilter: NearestMipMapLinearFilter, - LinearFilter: LinearFilter, - LinearMipMapNearestFilter: LinearMipMapNearestFilter, - LinearMipMapLinearFilter: LinearMipMapLinearFilter - }; - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * minimal class for proxing functions to Path. Replaces old "extractSubpaths()" - **/ - - function ShapePath() { - - this.type = 'ShapePath'; - - this.color = new Color(); - - this.subPaths = []; - this.currentPath = null; - - } - - Object.assign( ShapePath.prototype, { - - moveTo: function ( x, y ) { - - this.currentPath = new Path(); - this.subPaths.push( this.currentPath ); - this.currentPath.moveTo( x, y ); - - }, - - lineTo: function ( x, y ) { - - this.currentPath.lineTo( x, y ); - - }, - - quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) { - - this.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY ); - - }, - - bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { - - this.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ); - - }, - - splineThru: function ( pts ) { - - this.currentPath.splineThru( pts ); - - }, - - toShapes: function ( isCCW, noHoles ) { - - function toShapesNoHoles( inSubpaths ) { - - var shapes = []; - - for ( var i = 0, l = inSubpaths.length; i < l; i ++ ) { - - var tmpPath = inSubpaths[ i ]; - - var tmpShape = new Shape(); - tmpShape.curves = tmpPath.curves; - - shapes.push( tmpShape ); - - } - - return shapes; - - } - - function isPointInsidePolygon( inPt, inPolygon ) { - - var polyLen = inPolygon.length; - - // inPt on polygon contour => immediate success or - // toggling of inside/outside at every single! intersection point of an edge - // with the horizontal line through inPt, left of inPt - // not counting lowerY endpoints of edges and whole edges on that line - var inside = false; - for ( var p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) { - - var edgeLowPt = inPolygon[ p ]; - var edgeHighPt = inPolygon[ q ]; - - var edgeDx = edgeHighPt.x - edgeLowPt.x; - var edgeDy = edgeHighPt.y - edgeLowPt.y; - - if ( Math.abs( edgeDy ) > Number.EPSILON ) { - - // not parallel - if ( edgeDy < 0 ) { - - edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx; - edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy; - - } - if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) continue; - - if ( inPt.y === edgeLowPt.y ) { - - if ( inPt.x === edgeLowPt.x ) return true; // inPt is on contour ? - // continue; // no intersection or edgeLowPt => doesn't count !!! - - } else { - - var perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y ); - if ( perpEdge === 0 ) return true; // inPt is on contour ? - if ( perpEdge < 0 ) continue; - inside = ! inside; // true intersection left of inPt - - } - - } else { - - // parallel or collinear - if ( inPt.y !== edgeLowPt.y ) continue; // parallel - // edge lies on the same horizontal line as inPt - if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) || - ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) return true; // inPt: Point on contour ! - // continue; - - } - - } - - return inside; - - } - - var isClockWise = ShapeUtils.isClockWise; - - var subPaths = this.subPaths; - if ( subPaths.length === 0 ) return []; - - if ( noHoles === true ) return toShapesNoHoles( subPaths ); - - - var solid, tmpPath, tmpShape, shapes = []; - - if ( subPaths.length === 1 ) { - - tmpPath = subPaths[ 0 ]; - tmpShape = new Shape(); - tmpShape.curves = tmpPath.curves; - shapes.push( tmpShape ); - return shapes; - - } - - var holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() ); - holesFirst = isCCW ? ! holesFirst : holesFirst; - - // console.log("Holes first", holesFirst); - - var betterShapeHoles = []; - var newShapes = []; - var newShapeHoles = []; - var mainIdx = 0; - var tmpPoints; - - newShapes[ mainIdx ] = undefined; - newShapeHoles[ mainIdx ] = []; - - for ( var i = 0, l = subPaths.length; i < l; i ++ ) { - - tmpPath = subPaths[ i ]; - tmpPoints = tmpPath.getPoints(); - solid = isClockWise( tmpPoints ); - solid = isCCW ? ! solid : solid; - - if ( solid ) { - - if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) mainIdx ++; - - newShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints }; - newShapes[ mainIdx ].s.curves = tmpPath.curves; - - if ( holesFirst ) mainIdx ++; - newShapeHoles[ mainIdx ] = []; - - //console.log('cw', i); - - } else { - - newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } ); - - //console.log('ccw', i); - - } - - } - - // only Holes? -> probably all Shapes with wrong orientation - if ( ! newShapes[ 0 ] ) return toShapesNoHoles( subPaths ); - - - if ( newShapes.length > 1 ) { - - var ambiguous = false; - var toChange = []; - - for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { - - betterShapeHoles[ sIdx ] = []; - - } - - for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { - - var sho = newShapeHoles[ sIdx ]; - - for ( var hIdx = 0; hIdx < sho.length; hIdx ++ ) { - - var ho = sho[ hIdx ]; - var hole_unassigned = true; - - for ( var s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) { - - if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) { - - if ( sIdx !== s2Idx ) toChange.push( { froms: sIdx, tos: s2Idx, hole: hIdx } ); - if ( hole_unassigned ) { - - hole_unassigned = false; - betterShapeHoles[ s2Idx ].push( ho ); - - } else { - - ambiguous = true; - - } - - } - - } - if ( hole_unassigned ) { - - betterShapeHoles[ sIdx ].push( ho ); - - } - - } - - } - // console.log("ambiguous: ", ambiguous); - if ( toChange.length > 0 ) { - - // console.log("to change: ", toChange); - if ( ! ambiguous ) newShapeHoles = betterShapeHoles; - - } - - } - - var tmpHoles; - - for ( var i = 0, il = newShapes.length; i < il; i ++ ) { - - tmpShape = newShapes[ i ].s; - shapes.push( tmpShape ); - tmpHoles = newShapeHoles[ i ]; - - for ( var j = 0, jl = tmpHoles.length; j < jl; j ++ ) { - - tmpShape.holes.push( tmpHoles[ j ].h ); - - } - - } - - //console.log("shape", shapes); - - return shapes; - - } - - } ); - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * @author mrdoob / http://mrdoob.com/ - */ - - - function Font( data ) { - - this.type = 'Font'; - - this.data = data; - - } - - Object.assign( Font.prototype, { - - isFont: true, - - generateShapes: function ( text, size, divisions ) { - - if ( size === undefined ) size = 100; - if ( divisions === undefined ) divisions = 4; - - var shapes = []; - var paths = createPaths( text, size, divisions, this.data ); - - for ( var p = 0, pl = paths.length; p < pl; p ++ ) { - - Array.prototype.push.apply( shapes, paths[ p ].toShapes() ); - - } - - return shapes; - - } - - } ); - - function createPaths( text, size, divisions, data ) { - - var chars = Array.from ? Array.from( text ) : String( text ).split( '' ); // see #13988 - var scale = size / data.resolution; - var line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale; - - var paths = []; - - var offsetX = 0, offsetY = 0; - - for ( var i = 0; i < chars.length; i ++ ) { - - var char = chars[ i ]; - - if ( char === '\n' ) { - - offsetX = 0; - offsetY -= line_height; - - } else { - - var ret = createPath( char, divisions, scale, offsetX, offsetY, data ); - offsetX += ret.offsetX; - paths.push( ret.path ); - - } - - } - - return paths; - - } - - function createPath( char, divisions, scale, offsetX, offsetY, data ) { - - var glyph = data.glyphs[ char ] || data.glyphs[ '?' ]; - - if ( ! glyph ) return; - - var path = new ShapePath(); - - var x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2; - - if ( glyph.o ) { - - var outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) ); - - for ( var i = 0, l = outline.length; i < l; ) { - - var action = outline[ i ++ ]; - - switch ( action ) { - - case 'm': // moveTo - - x = outline[ i ++ ] * scale + offsetX; - y = outline[ i ++ ] * scale + offsetY; - - path.moveTo( x, y ); - - break; - - case 'l': // lineTo - - x = outline[ i ++ ] * scale + offsetX; - y = outline[ i ++ ] * scale + offsetY; - - path.lineTo( x, y ); - - break; - - case 'q': // quadraticCurveTo - - cpx = outline[ i ++ ] * scale + offsetX; - cpy = outline[ i ++ ] * scale + offsetY; - cpx1 = outline[ i ++ ] * scale + offsetX; - cpy1 = outline[ i ++ ] * scale + offsetY; - - path.quadraticCurveTo( cpx1, cpy1, cpx, cpy ); - - break; - - case 'b': // bezierCurveTo - - cpx = outline[ i ++ ] * scale + offsetX; - cpy = outline[ i ++ ] * scale + offsetY; - cpx1 = outline[ i ++ ] * scale + offsetX; - cpy1 = outline[ i ++ ] * scale + offsetY; - cpx2 = outline[ i ++ ] * scale + offsetX; - cpy2 = outline[ i ++ ] * scale + offsetY; - - path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy ); - - break; - - } - - } - - } - - return { offsetX: glyph.ha * scale, path: path }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function FontLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - } - - Object.assign( FontLoader.prototype, { - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var loader = new FileLoader( this.manager ); - loader.setPath( this.path ); - loader.load( url, function ( text ) { - - var json; - - try { - - json = JSON.parse( text ); - - } catch ( e ) { - - console.warn( 'THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.' ); - json = JSON.parse( text.substring( 65, text.length - 2 ) ); - - } - - var font = scope.parse( json ); - - if ( onLoad ) onLoad( font ); - - }, onProgress, onError ); - - }, - - parse: function ( json ) { - - return new Font( json ); - - }, - - setPath: function ( value ) { - - this.path = value; - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - var context; - - var AudioContext = { - - getContext: function () { - - if ( context === undefined ) { - - context = new ( window.AudioContext || window.webkitAudioContext )(); - - } - - return context; - - }, - - setContext: function ( value ) { - - context = value; - - } - - }; - - /** - * @author Reece Aaron Lecrivain / http://reecenotes.com/ - */ - - function AudioLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - } - - Object.assign( AudioLoader.prototype, { - - load: function ( url, onLoad, onProgress, onError ) { - - var loader = new FileLoader( this.manager ); - loader.setResponseType( 'arraybuffer' ); - loader.load( url, function ( buffer ) { - - var context = AudioContext.getContext(); - - context.decodeAudioData( buffer, function ( audioBuffer ) { - - onLoad( audioBuffer ); - - } ); - - }, onProgress, onError ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function StereoCamera() { - - this.type = 'StereoCamera'; - - this.aspect = 1; - - this.eyeSep = 0.064; - - this.cameraL = new PerspectiveCamera(); - this.cameraL.layers.enable( 1 ); - this.cameraL.matrixAutoUpdate = false; - - this.cameraR = new PerspectiveCamera(); - this.cameraR.layers.enable( 2 ); - this.cameraR.matrixAutoUpdate = false; - - } - - Object.assign( StereoCamera.prototype, { - - update: ( function () { - - var instance, focus, fov, aspect, near, far, zoom, eyeSep; - - var eyeRight = new Matrix4(); - var eyeLeft = new Matrix4(); - - return function update( camera ) { - - var needsUpdate = instance !== this || focus !== camera.focus || fov !== camera.fov || - aspect !== camera.aspect * this.aspect || near !== camera.near || - far !== camera.far || zoom !== camera.zoom || eyeSep !== this.eyeSep; - - if ( needsUpdate ) { - - instance = this; - focus = camera.focus; - fov = camera.fov; - aspect = camera.aspect * this.aspect; - near = camera.near; - far = camera.far; - zoom = camera.zoom; - - // Off-axis stereoscopic effect based on - // http://paulbourke.net/stereographics/stereorender/ - - var projectionMatrix = camera.projectionMatrix.clone(); - eyeSep = this.eyeSep / 2; - var eyeSepOnProjection = eyeSep * near / focus; - var ymax = ( near * Math.tan( _Math.DEG2RAD * fov * 0.5 ) ) / zoom; - var xmin, xmax; - - // translate xOffset - - eyeLeft.elements[ 12 ] = - eyeSep; - eyeRight.elements[ 12 ] = eyeSep; - - // for left eye - - xmin = - ymax * aspect + eyeSepOnProjection; - xmax = ymax * aspect + eyeSepOnProjection; - - projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin ); - projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); - - this.cameraL.projectionMatrix.copy( projectionMatrix ); - - // for right eye - - xmin = - ymax * aspect - eyeSepOnProjection; - xmax = ymax * aspect - eyeSepOnProjection; - - projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin ); - projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); - - this.cameraR.projectionMatrix.copy( projectionMatrix ); - - } - - this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( eyeLeft ); - this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( eyeRight ); - - }; - - } )() - - } ); - - /** - * Camera for rendering cube maps - * - renders scene into axis-aligned cube - * - * @author alteredq / http://alteredqualia.com/ - */ - - function CubeCamera( near, far, cubeResolution ) { - - Object3D.call( this ); - - this.type = 'CubeCamera'; - - var fov = 90, aspect = 1; - - var cameraPX = new PerspectiveCamera( fov, aspect, near, far ); - cameraPX.up.set( 0, - 1, 0 ); - cameraPX.lookAt( new Vector3( 1, 0, 0 ) ); - this.add( cameraPX ); - - var cameraNX = new PerspectiveCamera( fov, aspect, near, far ); - cameraNX.up.set( 0, - 1, 0 ); - cameraNX.lookAt( new Vector3( - 1, 0, 0 ) ); - this.add( cameraNX ); - - var cameraPY = new PerspectiveCamera( fov, aspect, near, far ); - cameraPY.up.set( 0, 0, 1 ); - cameraPY.lookAt( new Vector3( 0, 1, 0 ) ); - this.add( cameraPY ); - - var cameraNY = new PerspectiveCamera( fov, aspect, near, far ); - cameraNY.up.set( 0, 0, - 1 ); - cameraNY.lookAt( new Vector3( 0, - 1, 0 ) ); - this.add( cameraNY ); - - var cameraPZ = new PerspectiveCamera( fov, aspect, near, far ); - cameraPZ.up.set( 0, - 1, 0 ); - cameraPZ.lookAt( new Vector3( 0, 0, 1 ) ); - this.add( cameraPZ ); - - var cameraNZ = new PerspectiveCamera( fov, aspect, near, far ); - cameraNZ.up.set( 0, - 1, 0 ); - cameraNZ.lookAt( new Vector3( 0, 0, - 1 ) ); - this.add( cameraNZ ); - - var options = { format: RGBFormat, magFilter: LinearFilter, minFilter: LinearFilter }; - - this.renderTarget = new WebGLRenderTargetCube( cubeResolution, cubeResolution, options ); - this.renderTarget.texture.name = "CubeCamera"; - - this.update = function ( renderer, scene ) { - - if ( this.parent === null ) this.updateMatrixWorld(); - - var renderTarget = this.renderTarget; - var generateMipmaps = renderTarget.texture.generateMipmaps; - - renderTarget.texture.generateMipmaps = false; - - renderTarget.activeCubeFace = 0; - renderer.render( scene, cameraPX, renderTarget ); - - renderTarget.activeCubeFace = 1; - renderer.render( scene, cameraNX, renderTarget ); - - renderTarget.activeCubeFace = 2; - renderer.render( scene, cameraPY, renderTarget ); - - renderTarget.activeCubeFace = 3; - renderer.render( scene, cameraNY, renderTarget ); - - renderTarget.activeCubeFace = 4; - renderer.render( scene, cameraPZ, renderTarget ); - - renderTarget.texture.generateMipmaps = generateMipmaps; - - renderTarget.activeCubeFace = 5; - renderer.render( scene, cameraNZ, renderTarget ); - - renderer.setRenderTarget( null ); - - }; - - this.clear = function ( renderer, color, depth, stencil ) { - - var renderTarget = this.renderTarget; - - for ( var i = 0; i < 6; i ++ ) { - - renderTarget.activeCubeFace = i; - renderer.setRenderTarget( renderTarget ); - - renderer.clear( color, depth, stencil ); - - } - - renderer.setRenderTarget( null ); - - }; - - } - - CubeCamera.prototype = Object.create( Object3D.prototype ); - CubeCamera.prototype.constructor = CubeCamera; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function AudioListener() { - - Object3D.call( this ); - - this.type = 'AudioListener'; - - this.context = AudioContext.getContext(); - - this.gain = this.context.createGain(); - this.gain.connect( this.context.destination ); - - this.filter = null; - - } - - AudioListener.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: AudioListener, - - getInput: function () { - - return this.gain; - - }, - - removeFilter: function ( ) { - - if ( this.filter !== null ) { - - this.gain.disconnect( this.filter ); - this.filter.disconnect( this.context.destination ); - this.gain.connect( this.context.destination ); - this.filter = null; - - } - - }, - - getFilter: function () { - - return this.filter; - - }, - - setFilter: function ( value ) { - - if ( this.filter !== null ) { - - this.gain.disconnect( this.filter ); - this.filter.disconnect( this.context.destination ); - - } else { - - this.gain.disconnect( this.context.destination ); - - } - - this.filter = value; - this.gain.connect( this.filter ); - this.filter.connect( this.context.destination ); - - }, - - getMasterVolume: function () { - - return this.gain.gain.value; - - }, - - setMasterVolume: function ( value ) { - - this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 ); - - }, - - updateMatrixWorld: ( function () { - - var position = new Vector3(); - var quaternion = new Quaternion(); - var scale = new Vector3(); - - var orientation = new Vector3(); - - return function updateMatrixWorld( force ) { - - Object3D.prototype.updateMatrixWorld.call( this, force ); - - var listener = this.context.listener; - var up = this.up; - - this.matrixWorld.decompose( position, quaternion, scale ); - - orientation.set( 0, 0, - 1 ).applyQuaternion( quaternion ); - - if ( listener.positionX ) { - - listener.positionX.setValueAtTime( position.x, this.context.currentTime ); - listener.positionY.setValueAtTime( position.y, this.context.currentTime ); - listener.positionZ.setValueAtTime( position.z, this.context.currentTime ); - listener.forwardX.setValueAtTime( orientation.x, this.context.currentTime ); - listener.forwardY.setValueAtTime( orientation.y, this.context.currentTime ); - listener.forwardZ.setValueAtTime( orientation.z, this.context.currentTime ); - listener.upX.setValueAtTime( up.x, this.context.currentTime ); - listener.upY.setValueAtTime( up.y, this.context.currentTime ); - listener.upZ.setValueAtTime( up.z, this.context.currentTime ); - - } else { - - listener.setPosition( position.x, position.y, position.z ); - listener.setOrientation( orientation.x, orientation.y, orientation.z, up.x, up.y, up.z ); - - } - - }; - - } )() - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author Reece Aaron Lecrivain / http://reecenotes.com/ - */ - - function Audio( listener ) { - - Object3D.call( this ); - - this.type = 'Audio'; - - this.context = listener.context; - - this.gain = this.context.createGain(); - this.gain.connect( listener.getInput() ); - - this.autoplay = false; - - this.buffer = null; - this.loop = false; - this.startTime = 0; - this.offset = 0; - this.playbackRate = 1; - this.isPlaying = false; - this.hasPlaybackControl = true; - this.sourceType = 'empty'; - - this.filters = []; - - } - - Audio.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Audio, - - getOutput: function () { - - return this.gain; - - }, - - setNodeSource: function ( audioNode ) { - - this.hasPlaybackControl = false; - this.sourceType = 'audioNode'; - this.source = audioNode; - this.connect(); - - return this; - - }, - - setMediaElementSource: function ( mediaElement ) { - - this.hasPlaybackControl = false; - this.sourceType = 'mediaNode'; - this.source = this.context.createMediaElementSource( mediaElement ); - this.connect(); - - return this; - - }, - - setBuffer: function ( audioBuffer ) { - - this.buffer = audioBuffer; - this.sourceType = 'buffer'; - - if ( this.autoplay ) this.play(); - - return this; - - }, - - play: function () { - - if ( this.isPlaying === true ) { - - console.warn( 'THREE.Audio: Audio is already playing.' ); - return; - - } - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - var source = this.context.createBufferSource(); - - source.buffer = this.buffer; - source.loop = this.loop; - source.onended = this.onEnded.bind( this ); - source.playbackRate.setValueAtTime( this.playbackRate, this.startTime ); - this.startTime = this.context.currentTime; - source.start( this.startTime, this.offset ); - - this.isPlaying = true; - - this.source = source; - - return this.connect(); - - }, - - pause: function () { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - if ( this.isPlaying === true ) { - - this.source.stop(); - this.offset += ( this.context.currentTime - this.startTime ) * this.playbackRate; - this.isPlaying = false; - - } - - return this; - - }, - - stop: function () { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - this.source.stop(); - this.offset = 0; - this.isPlaying = false; - - return this; - - }, - - connect: function () { - - if ( this.filters.length > 0 ) { - - this.source.connect( this.filters[ 0 ] ); - - for ( var i = 1, l = this.filters.length; i < l; i ++ ) { - - this.filters[ i - 1 ].connect( this.filters[ i ] ); - - } - - this.filters[ this.filters.length - 1 ].connect( this.getOutput() ); - - } else { - - this.source.connect( this.getOutput() ); - - } - - return this; - - }, - - disconnect: function () { - - if ( this.filters.length > 0 ) { - - this.source.disconnect( this.filters[ 0 ] ); - - for ( var i = 1, l = this.filters.length; i < l; i ++ ) { - - this.filters[ i - 1 ].disconnect( this.filters[ i ] ); - - } - - this.filters[ this.filters.length - 1 ].disconnect( this.getOutput() ); - - } else { - - this.source.disconnect( this.getOutput() ); - - } - - return this; - - }, - - getFilters: function () { - - return this.filters; - - }, - - setFilters: function ( value ) { - - if ( ! value ) value = []; - - if ( this.isPlaying === true ) { - - this.disconnect(); - this.filters = value; - this.connect(); - - } else { - - this.filters = value; - - } - - return this; - - }, - - getFilter: function () { - - return this.getFilters()[ 0 ]; - - }, - - setFilter: function ( filter ) { - - return this.setFilters( filter ? [ filter ] : [] ); - - }, - - setPlaybackRate: function ( value ) { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - this.playbackRate = value; - - if ( this.isPlaying === true ) { - - this.source.playbackRate.setValueAtTime( this.playbackRate, this.context.currentTime ); - - } - - return this; - - }, - - getPlaybackRate: function () { - - return this.playbackRate; - - }, - - onEnded: function () { - - this.isPlaying = false; - - }, - - getLoop: function () { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return false; - - } - - return this.loop; - - }, - - setLoop: function ( value ) { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - this.loop = value; - - if ( this.isPlaying === true ) { - - this.source.loop = this.loop; - - } - - return this; - - }, - - getVolume: function () { - - return this.gain.gain.value; - - }, - - setVolume: function ( value ) { - - this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 ); - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function PositionalAudio( listener ) { - - Audio.call( this, listener ); - - this.panner = this.context.createPanner(); - this.panner.connect( this.gain ); - - } - - PositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), { - - constructor: PositionalAudio, - - getOutput: function () { - - return this.panner; - - }, - - getRefDistance: function () { - - return this.panner.refDistance; - - }, - - setRefDistance: function ( value ) { - - this.panner.refDistance = value; - - }, - - getRolloffFactor: function () { - - return this.panner.rolloffFactor; - - }, - - setRolloffFactor: function ( value ) { - - this.panner.rolloffFactor = value; - - }, - - getDistanceModel: function () { - - return this.panner.distanceModel; - - }, - - setDistanceModel: function ( value ) { - - this.panner.distanceModel = value; - - }, - - getMaxDistance: function () { - - return this.panner.maxDistance; - - }, - - setMaxDistance: function ( value ) { - - this.panner.maxDistance = value; - - }, - - updateMatrixWorld: ( function () { - - var position = new Vector3(); - - return function updateMatrixWorld( force ) { - - Object3D.prototype.updateMatrixWorld.call( this, force ); - - position.setFromMatrixPosition( this.matrixWorld ); - - this.panner.setPosition( position.x, position.y, position.z ); - - }; - - } )() - - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function AudioAnalyser( audio, fftSize ) { - - this.analyser = audio.context.createAnalyser(); - this.analyser.fftSize = fftSize !== undefined ? fftSize : 2048; - - this.data = new Uint8Array( this.analyser.frequencyBinCount ); - - audio.getOutput().connect( this.analyser ); - - } - - Object.assign( AudioAnalyser.prototype, { - - getFrequencyData: function () { - - this.analyser.getByteFrequencyData( this.data ); - - return this.data; - - }, - - getAverageFrequency: function () { - - var value = 0, data = this.getFrequencyData(); - - for ( var i = 0; i < data.length; i ++ ) { - - value += data[ i ]; - - } - - return value / data.length; - - } - - } ); - - /** - * - * Buffered scene graph property that allows weighted accumulation. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function PropertyMixer( binding, typeName, valueSize ) { - - this.binding = binding; - this.valueSize = valueSize; - - var bufferType = Float64Array, - mixFunction; - - switch ( typeName ) { - - case 'quaternion': - mixFunction = this._slerp; - break; - - case 'string': - case 'bool': - bufferType = Array; - mixFunction = this._select; - break; - - default: - mixFunction = this._lerp; - - } - - this.buffer = new bufferType( valueSize * 4 ); - // layout: [ incoming | accu0 | accu1 | orig ] - // - // interpolators can use .buffer as their .result - // the data then goes to 'incoming' - // - // 'accu0' and 'accu1' are used frame-interleaved for - // the cumulative result and are compared to detect - // changes - // - // 'orig' stores the original state of the property - - this._mixBufferRegion = mixFunction; - - this.cumulativeWeight = 0; - - this.useCount = 0; - this.referenceCount = 0; - - } - - Object.assign( PropertyMixer.prototype, { - - // accumulate data in the 'incoming' region into 'accu<i>' - accumulate: function ( accuIndex, weight ) { - - // note: happily accumulating nothing when weight = 0, the caller knows - // the weight and shouldn't have made the call in the first place - - var buffer = this.buffer, - stride = this.valueSize, - offset = accuIndex * stride + stride, - - currentWeight = this.cumulativeWeight; - - if ( currentWeight === 0 ) { - - // accuN := incoming * weight - - for ( var i = 0; i !== stride; ++ i ) { - - buffer[ offset + i ] = buffer[ i ]; - - } - - currentWeight = weight; - - } else { - - // accuN := accuN + incoming * weight - - currentWeight += weight; - var mix = weight / currentWeight; - this._mixBufferRegion( buffer, offset, 0, mix, stride ); - - } - - this.cumulativeWeight = currentWeight; - - }, - - // apply the state of 'accu<i>' to the binding when accus differ - apply: function ( accuIndex ) { - - var stride = this.valueSize, - buffer = this.buffer, - offset = accuIndex * stride + stride, - - weight = this.cumulativeWeight, - - binding = this.binding; - - this.cumulativeWeight = 0; - - if ( weight < 1 ) { - - // accuN := accuN + original * ( 1 - cumulativeWeight ) - - var originalValueOffset = stride * 3; - - this._mixBufferRegion( - buffer, offset, originalValueOffset, 1 - weight, stride ); - - } - - for ( var i = stride, e = stride + stride; i !== e; ++ i ) { - - if ( buffer[ i ] !== buffer[ i + stride ] ) { - - // value has changed -> update scene graph - - binding.setValue( buffer, offset ); - break; - - } - - } - - }, - - // remember the state of the bound property and copy it to both accus - saveOriginalState: function () { - - var binding = this.binding; - - var buffer = this.buffer, - stride = this.valueSize, - - originalValueOffset = stride * 3; - - binding.getValue( buffer, originalValueOffset ); - - // accu[0..1] := orig -- initially detect changes against the original - for ( var i = stride, e = originalValueOffset; i !== e; ++ i ) { - - buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ]; - - } - - this.cumulativeWeight = 0; - - }, - - // apply the state previously taken via 'saveOriginalState' to the binding - restoreOriginalState: function () { - - var originalValueOffset = this.valueSize * 3; - this.binding.setValue( this.buffer, originalValueOffset ); - - }, - - - // mix functions - - _select: function ( buffer, dstOffset, srcOffset, t, stride ) { - - if ( t >= 0.5 ) { - - for ( var i = 0; i !== stride; ++ i ) { - - buffer[ dstOffset + i ] = buffer[ srcOffset + i ]; - - } - - } - - }, - - _slerp: function ( buffer, dstOffset, srcOffset, t ) { - - Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t ); - - }, - - _lerp: function ( buffer, dstOffset, srcOffset, t, stride ) { - - var s = 1 - t; - - for ( var i = 0; i !== stride; ++ i ) { - - var j = dstOffset + i; - - buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t; - - } - - } - - } ); - - /** - * - * A reference to a real property in the scene graph. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - // Characters [].:/ are reserved for track binding syntax. - var RESERVED_CHARS_RE = '\\[\\]\\.:\\/'; - - function Composite( targetGroup, path, optionalParsedPath ) { - - var parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path ); - - this._targetGroup = targetGroup; - this._bindings = targetGroup.subscribe_( path, parsedPath ); - - } - - Object.assign( Composite.prototype, { - - getValue: function ( array, offset ) { - - this.bind(); // bind all binding - - var firstValidIndex = this._targetGroup.nCachedObjects_, - binding = this._bindings[ firstValidIndex ]; - - // and only call .getValue on the first - if ( binding !== undefined ) binding.getValue( array, offset ); - - }, - - setValue: function ( array, offset ) { - - var bindings = this._bindings; - - for ( var i = this._targetGroup.nCachedObjects_, - n = bindings.length; i !== n; ++ i ) { - - bindings[ i ].setValue( array, offset ); - - } - - }, - - bind: function () { - - var bindings = this._bindings; - - for ( var i = this._targetGroup.nCachedObjects_, - n = bindings.length; i !== n; ++ i ) { - - bindings[ i ].bind(); - - } - - }, - - unbind: function () { - - var bindings = this._bindings; - - for ( var i = this._targetGroup.nCachedObjects_, - n = bindings.length; i !== n; ++ i ) { - - bindings[ i ].unbind(); - - } - - } - - } ); - - - function PropertyBinding( rootNode, path, parsedPath ) { - - this.path = path; - this.parsedPath = parsedPath || PropertyBinding.parseTrackName( path ); - - this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName ) || rootNode; - - this.rootNode = rootNode; - - } - - Object.assign( PropertyBinding, { - - Composite: Composite, - - create: function ( root, path, parsedPath ) { - - if ( ! ( root && root.isAnimationObjectGroup ) ) { - - return new PropertyBinding( root, path, parsedPath ); - - } else { - - return new PropertyBinding.Composite( root, path, parsedPath ); - - } - - }, - - /** - * Replaces spaces with underscores and removes unsupported characters from - * node names, to ensure compatibility with parseTrackName(). - * - * @param {string} name Node name to be sanitized. - * @return {string} - */ - sanitizeNodeName: ( function () { - - var reservedRe = new RegExp( '[' + RESERVED_CHARS_RE + ']', 'g' ); - - return function sanitizeNodeName( name ) { - - return name.replace( /\s/g, '_' ).replace( reservedRe, '' ); - - }; - - }() ), - - parseTrackName: function () { - - // Attempts to allow node names from any language. ES5's `\w` regexp matches - // only latin characters, and the unicode \p{L} is not yet supported. So - // instead, we exclude reserved characters and match everything else. - var wordChar = '[^' + RESERVED_CHARS_RE + ']'; - var wordCharOrDot = '[^' + RESERVED_CHARS_RE.replace( '\\.', '' ) + ']'; - - // Parent directories, delimited by '/' or ':'. Currently unused, but must - // be matched to parse the rest of the track name. - var directoryRe = /((?:WC+[\/:])*)/.source.replace( 'WC', wordChar ); - - // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'. - var nodeRe = /(WCOD+)?/.source.replace( 'WCOD', wordCharOrDot ); - - // Object on target node, and accessor. May not contain reserved - // characters. Accessor may contain any character except closing bracket. - var objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace( 'WC', wordChar ); - - // Property and accessor. May not contain reserved characters. Accessor may - // contain any non-bracket characters. - var propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace( 'WC', wordChar ); - - var trackRe = new RegExp( '' - + '^' - + directoryRe - + nodeRe - + objectRe - + propertyRe - + '$' - ); - - var supportedObjectNames = [ 'material', 'materials', 'bones' ]; - - return function parseTrackName( trackName ) { - - var matches = trackRe.exec( trackName ); - - if ( ! matches ) { - - throw new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName ); - - } - - var results = { - // directoryName: matches[ 1 ], // (tschw) currently unused - nodeName: matches[ 2 ], - objectName: matches[ 3 ], - objectIndex: matches[ 4 ], - propertyName: matches[ 5 ], // required - propertyIndex: matches[ 6 ] - }; - - var lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' ); - - if ( lastDot !== undefined && lastDot !== - 1 ) { - - var objectName = results.nodeName.substring( lastDot + 1 ); - - // Object names must be checked against a whitelist. Otherwise, there - // is no way to parse 'foo.bar.baz': 'baz' must be a property, but - // 'bar' could be the objectName, or part of a nodeName (which can - // include '.' characters). - if ( supportedObjectNames.indexOf( objectName ) !== - 1 ) { - - results.nodeName = results.nodeName.substring( 0, lastDot ); - results.objectName = objectName; - - } - - } - - if ( results.propertyName === null || results.propertyName.length === 0 ) { - - throw new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName ); - - } - - return results; - - }; - - }(), - - findNode: function ( root, nodeName ) { - - if ( ! nodeName || nodeName === "" || nodeName === "root" || nodeName === "." || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) { - - return root; - - } - - // search into skeleton bones. - if ( root.skeleton ) { - - var bone = root.skeleton.getBoneByName( nodeName ); - - if ( bone !== undefined ) { - - return bone; - - } - - } - - // search into node subtree. - if ( root.children ) { - - var searchNodeSubtree = function ( children ) { - - for ( var i = 0; i < children.length; i ++ ) { - - var childNode = children[ i ]; - - if ( childNode.name === nodeName || childNode.uuid === nodeName ) { - - return childNode; - - } - - var result = searchNodeSubtree( childNode.children ); - - if ( result ) return result; - - } - - return null; - - }; - - var subTreeNode = searchNodeSubtree( root.children ); - - if ( subTreeNode ) { - - return subTreeNode; - - } - - } - - return null; - - } - - } ); - - Object.assign( PropertyBinding.prototype, { // prototype, continued - - // these are used to "bind" a nonexistent property - _getValue_unavailable: function () {}, - _setValue_unavailable: function () {}, - - BindingType: { - Direct: 0, - EntireArray: 1, - ArrayElement: 2, - HasFromToArray: 3 - }, - - Versioning: { - None: 0, - NeedsUpdate: 1, - MatrixWorldNeedsUpdate: 2 - }, - - GetterByBindingType: [ - - function getValue_direct( buffer, offset ) { - - buffer[ offset ] = this.node[ this.propertyName ]; - - }, - - function getValue_array( buffer, offset ) { - - var source = this.resolvedProperty; - - for ( var i = 0, n = source.length; i !== n; ++ i ) { - - buffer[ offset ++ ] = source[ i ]; - - } - - }, - - function getValue_arrayElement( buffer, offset ) { - - buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ]; - - }, - - function getValue_toArray( buffer, offset ) { - - this.resolvedProperty.toArray( buffer, offset ); - - } - - ], - - SetterByBindingTypeAndVersioning: [ - - [ - // Direct - - function setValue_direct( buffer, offset ) { - - this.targetObject[ this.propertyName ] = buffer[ offset ]; - - }, - - function setValue_direct_setNeedsUpdate( buffer, offset ) { - - this.targetObject[ this.propertyName ] = buffer[ offset ]; - this.targetObject.needsUpdate = true; - - }, - - function setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) { - - this.targetObject[ this.propertyName ] = buffer[ offset ]; - this.targetObject.matrixWorldNeedsUpdate = true; - - } - - ], [ - - // EntireArray - - function setValue_array( buffer, offset ) { - - var dest = this.resolvedProperty; - - for ( var i = 0, n = dest.length; i !== n; ++ i ) { - - dest[ i ] = buffer[ offset ++ ]; - - } - - }, - - function setValue_array_setNeedsUpdate( buffer, offset ) { - - var dest = this.resolvedProperty; - - for ( var i = 0, n = dest.length; i !== n; ++ i ) { - - dest[ i ] = buffer[ offset ++ ]; - - } - - this.targetObject.needsUpdate = true; - - }, - - function setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) { - - var dest = this.resolvedProperty; - - for ( var i = 0, n = dest.length; i !== n; ++ i ) { - - dest[ i ] = buffer[ offset ++ ]; - - } - - this.targetObject.matrixWorldNeedsUpdate = true; - - } - - ], [ - - // ArrayElement - - function setValue_arrayElement( buffer, offset ) { - - this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; - - }, - - function setValue_arrayElement_setNeedsUpdate( buffer, offset ) { - - this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; - this.targetObject.needsUpdate = true; - - }, - - function setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) { - - this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; - this.targetObject.matrixWorldNeedsUpdate = true; - - } - - ], [ - - // HasToFromArray - - function setValue_fromArray( buffer, offset ) { - - this.resolvedProperty.fromArray( buffer, offset ); - - }, - - function setValue_fromArray_setNeedsUpdate( buffer, offset ) { - - this.resolvedProperty.fromArray( buffer, offset ); - this.targetObject.needsUpdate = true; - - }, - - function setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) { - - this.resolvedProperty.fromArray( buffer, offset ); - this.targetObject.matrixWorldNeedsUpdate = true; - - } - - ] - - ], - - getValue: function getValue_unbound( targetArray, offset ) { - - this.bind(); - this.getValue( targetArray, offset ); - - // Note: This class uses a State pattern on a per-method basis: - // 'bind' sets 'this.getValue' / 'setValue' and shadows the - // prototype version of these methods with one that represents - // the bound state. When the property is not found, the methods - // become no-ops. - - }, - - setValue: function getValue_unbound( sourceArray, offset ) { - - this.bind(); - this.setValue( sourceArray, offset ); - - }, - - // create getter / setter pair for a property in the scene graph - bind: function () { - - var targetObject = this.node, - parsedPath = this.parsedPath, - - objectName = parsedPath.objectName, - propertyName = parsedPath.propertyName, - propertyIndex = parsedPath.propertyIndex; - - if ( ! targetObject ) { - - targetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName ) || this.rootNode; - - this.node = targetObject; - - } - - // set fail state so we can just 'return' on error - this.getValue = this._getValue_unavailable; - this.setValue = this._setValue_unavailable; - - // ensure there is a value node - if ( ! targetObject ) { - - console.error( 'THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\'t found.' ); - return; - - } - - if ( objectName ) { - - var objectIndex = parsedPath.objectIndex; - - // special cases were we need to reach deeper into the hierarchy to get the face materials.... - switch ( objectName ) { - - case 'materials': - - if ( ! targetObject.material ) { - - console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this ); - return; - - } - - if ( ! targetObject.material.materials ) { - - console.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this ); - return; - - } - - targetObject = targetObject.material.materials; - - break; - - case 'bones': - - if ( ! targetObject.skeleton ) { - - console.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this ); - return; - - } - - // potential future optimization: skip this if propertyIndex is already an integer - // and convert the integer string to a true integer. - - targetObject = targetObject.skeleton.bones; - - // support resolving morphTarget names into indices. - for ( var i = 0; i < targetObject.length; i ++ ) { - - if ( targetObject[ i ].name === objectIndex ) { - - objectIndex = i; - break; - - } - - } - - break; - - default: - - if ( targetObject[ objectName ] === undefined ) { - - console.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this ); - return; - - } - - targetObject = targetObject[ objectName ]; - - } - - - if ( objectIndex !== undefined ) { - - if ( targetObject[ objectIndex ] === undefined ) { - - console.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject ); - return; - - } - - targetObject = targetObject[ objectIndex ]; - - } - - } - - // resolve property - var nodeProperty = targetObject[ propertyName ]; - - if ( nodeProperty === undefined ) { - - var nodeName = parsedPath.nodeName; - - console.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName + - '.' + propertyName + ' but it wasn\'t found.', targetObject ); - return; - - } - - // determine versioning scheme - var versioning = this.Versioning.None; - - if ( targetObject.needsUpdate !== undefined ) { // material - - versioning = this.Versioning.NeedsUpdate; - this.targetObject = targetObject; - - } else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform - - versioning = this.Versioning.MatrixWorldNeedsUpdate; - this.targetObject = targetObject; - - } - - // determine how the property gets bound - var bindingType = this.BindingType.Direct; - - if ( propertyIndex !== undefined ) { - - // access a sub element of the property array (only primitives are supported right now) - - if ( propertyName === "morphTargetInfluences" ) { - - // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer. - - // support resolving morphTarget names into indices. - if ( ! targetObject.geometry ) { - - console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this ); - return; - - } - - if ( targetObject.geometry.isBufferGeometry ) { - - if ( ! targetObject.geometry.morphAttributes ) { - - console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this ); - return; - - } - - for ( var i = 0; i < this.node.geometry.morphAttributes.position.length; i ++ ) { - - if ( targetObject.geometry.morphAttributes.position[ i ].name === propertyIndex ) { - - propertyIndex = i; - break; - - } - - } - - - } else { - - if ( ! targetObject.geometry.morphTargets ) { - - console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.', this ); - return; - - } - - for ( var i = 0; i < this.node.geometry.morphTargets.length; i ++ ) { - - if ( targetObject.geometry.morphTargets[ i ].name === propertyIndex ) { - - propertyIndex = i; - break; - - } - - } - - } - - } - - bindingType = this.BindingType.ArrayElement; - - this.resolvedProperty = nodeProperty; - this.propertyIndex = propertyIndex; - - } else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) { - - // must use copy for Object3D.Euler/Quaternion - - bindingType = this.BindingType.HasFromToArray; - - this.resolvedProperty = nodeProperty; - - } else if ( Array.isArray( nodeProperty ) ) { - - bindingType = this.BindingType.EntireArray; - - this.resolvedProperty = nodeProperty; - - } else { - - this.propertyName = propertyName; - - } - - // select getter / setter - this.getValue = this.GetterByBindingType[ bindingType ]; - this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ]; - - }, - - unbind: function () { - - this.node = null; - - // back to the prototype version of getValue / setValue - // note: avoiding to mutate the shape of 'this' via 'delete' - this.getValue = this._getValue_unbound; - this.setValue = this._setValue_unbound; - - } - - } ); - - //!\ DECLARE ALIAS AFTER assign prototype ! - Object.assign( PropertyBinding.prototype, { - - // initial state of these methods that calls 'bind' - _getValue_unbound: PropertyBinding.prototype.getValue, - _setValue_unbound: PropertyBinding.prototype.setValue, - - } ); - - /** - * - * A group of objects that receives a shared animation state. - * - * Usage: - * - * - Add objects you would otherwise pass as 'root' to the - * constructor or the .clipAction method of AnimationMixer. - * - * - Instead pass this object as 'root'. - * - * - You can also add and remove objects later when the mixer - * is running. - * - * Note: - * - * Objects of this class appear as one object to the mixer, - * so cache control of the individual objects must be done - * on the group. - * - * Limitation: - * - * - The animated properties must be compatible among the - * all objects in the group. - * - * - A single property can either be controlled through a - * target group or directly, but not both. - * - * @author tschw - */ - - function AnimationObjectGroup() { - - this.uuid = _Math.generateUUID(); - - // cached objects followed by the active ones - this._objects = Array.prototype.slice.call( arguments ); - - this.nCachedObjects_ = 0; // threshold - // note: read by PropertyBinding.Composite - - var indices = {}; - this._indicesByUUID = indices; // for bookkeeping - - for ( var i = 0, n = arguments.length; i !== n; ++ i ) { - - indices[ arguments[ i ].uuid ] = i; - - } - - this._paths = []; // inside: string - this._parsedPaths = []; // inside: { we don't care, here } - this._bindings = []; // inside: Array< PropertyBinding > - this._bindingsIndicesByPath = {}; // inside: indices in these arrays - - var scope = this; - - this.stats = { - - objects: { - get total() { - - return scope._objects.length; - - }, - get inUse() { - - return this.total - scope.nCachedObjects_; - - } - }, - get bindingsPerObject() { - - return scope._bindings.length; - - } - - }; - - } - - Object.assign( AnimationObjectGroup.prototype, { - - isAnimationObjectGroup: true, - - add: function () { - - var objects = this._objects, - nObjects = objects.length, - nCachedObjects = this.nCachedObjects_, - indicesByUUID = this._indicesByUUID, - paths = this._paths, - parsedPaths = this._parsedPaths, - bindings = this._bindings, - nBindings = bindings.length, - knownObject = undefined; - - for ( var i = 0, n = arguments.length; i !== n; ++ i ) { - - var object = arguments[ i ], - uuid = object.uuid, - index = indicesByUUID[ uuid ]; - - if ( index === undefined ) { - - // unknown object -> add it to the ACTIVE region - - index = nObjects ++; - indicesByUUID[ uuid ] = index; - objects.push( object ); - - // accounting is done, now do the same for all bindings - - for ( var j = 0, m = nBindings; j !== m; ++ j ) { - - bindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) ); - - } - - } else if ( index < nCachedObjects ) { - - knownObject = objects[ index ]; - - // move existing object to the ACTIVE region - - var firstActiveIndex = -- nCachedObjects, - lastCachedObject = objects[ firstActiveIndex ]; - - indicesByUUID[ lastCachedObject.uuid ] = index; - objects[ index ] = lastCachedObject; - - indicesByUUID[ uuid ] = firstActiveIndex; - objects[ firstActiveIndex ] = object; - - // accounting is done, now do the same for all bindings - - for ( var j = 0, m = nBindings; j !== m; ++ j ) { - - var bindingsForPath = bindings[ j ], - lastCached = bindingsForPath[ firstActiveIndex ], - binding = bindingsForPath[ index ]; - - bindingsForPath[ index ] = lastCached; - - if ( binding === undefined ) { - - // since we do not bother to create new bindings - // for objects that are cached, the binding may - // or may not exist - - binding = new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ); - - } - - bindingsForPath[ firstActiveIndex ] = binding; - - } - - } else if ( objects[ index ] !== knownObject ) { - - console.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' + - 'detected. Clean the caches or recreate your infrastructure when reloading scenes.' ); - - } // else the object is already where we want it to be - - } // for arguments - - this.nCachedObjects_ = nCachedObjects; - - }, - - remove: function () { - - var objects = this._objects, - nCachedObjects = this.nCachedObjects_, - indicesByUUID = this._indicesByUUID, - bindings = this._bindings, - nBindings = bindings.length; - - for ( var i = 0, n = arguments.length; i !== n; ++ i ) { - - var object = arguments[ i ], - uuid = object.uuid, - index = indicesByUUID[ uuid ]; - - if ( index !== undefined && index >= nCachedObjects ) { - - // move existing object into the CACHED region - - var lastCachedIndex = nCachedObjects ++, - firstActiveObject = objects[ lastCachedIndex ]; - - indicesByUUID[ firstActiveObject.uuid ] = index; - objects[ index ] = firstActiveObject; - - indicesByUUID[ uuid ] = lastCachedIndex; - objects[ lastCachedIndex ] = object; - - // accounting is done, now do the same for all bindings - - for ( var j = 0, m = nBindings; j !== m; ++ j ) { - - var bindingsForPath = bindings[ j ], - firstActive = bindingsForPath[ lastCachedIndex ], - binding = bindingsForPath[ index ]; - - bindingsForPath[ index ] = firstActive; - bindingsForPath[ lastCachedIndex ] = binding; - - } - - } - - } // for arguments - - this.nCachedObjects_ = nCachedObjects; - - }, - - // remove & forget - uncache: function () { - - var objects = this._objects, - nObjects = objects.length, - nCachedObjects = this.nCachedObjects_, - indicesByUUID = this._indicesByUUID, - bindings = this._bindings, - nBindings = bindings.length; - - for ( var i = 0, n = arguments.length; i !== n; ++ i ) { - - var object = arguments[ i ], - uuid = object.uuid, - index = indicesByUUID[ uuid ]; - - if ( index !== undefined ) { - - delete indicesByUUID[ uuid ]; - - if ( index < nCachedObjects ) { - - // object is cached, shrink the CACHED region - - var firstActiveIndex = -- nCachedObjects, - lastCachedObject = objects[ firstActiveIndex ], - lastIndex = -- nObjects, - lastObject = objects[ lastIndex ]; - - // last cached object takes this object's place - indicesByUUID[ lastCachedObject.uuid ] = index; - objects[ index ] = lastCachedObject; - - // last object goes to the activated slot and pop - indicesByUUID[ lastObject.uuid ] = firstActiveIndex; - objects[ firstActiveIndex ] = lastObject; - objects.pop(); - - // accounting is done, now do the same for all bindings - - for ( var j = 0, m = nBindings; j !== m; ++ j ) { - - var bindingsForPath = bindings[ j ], - lastCached = bindingsForPath[ firstActiveIndex ], - last = bindingsForPath[ lastIndex ]; - - bindingsForPath[ index ] = lastCached; - bindingsForPath[ firstActiveIndex ] = last; - bindingsForPath.pop(); - - } - - } else { - - // object is active, just swap with the last and pop - - var lastIndex = -- nObjects, - lastObject = objects[ lastIndex ]; - - indicesByUUID[ lastObject.uuid ] = index; - objects[ index ] = lastObject; - objects.pop(); - - // accounting is done, now do the same for all bindings - - for ( var j = 0, m = nBindings; j !== m; ++ j ) { - - var bindingsForPath = bindings[ j ]; - - bindingsForPath[ index ] = bindingsForPath[ lastIndex ]; - bindingsForPath.pop(); - - } - - } // cached or active - - } // if object is known - - } // for arguments - - this.nCachedObjects_ = nCachedObjects; - - }, - - // Internal interface used by befriended PropertyBinding.Composite: - - subscribe_: function ( path, parsedPath ) { - - // returns an array of bindings for the given path that is changed - // according to the contained objects in the group - - var indicesByPath = this._bindingsIndicesByPath, - index = indicesByPath[ path ], - bindings = this._bindings; - - if ( index !== undefined ) return bindings[ index ]; - - var paths = this._paths, - parsedPaths = this._parsedPaths, - objects = this._objects, - nObjects = objects.length, - nCachedObjects = this.nCachedObjects_, - bindingsForPath = new Array( nObjects ); - - index = bindings.length; - - indicesByPath[ path ] = index; - - paths.push( path ); - parsedPaths.push( parsedPath ); - bindings.push( bindingsForPath ); - - for ( var i = nCachedObjects, n = objects.length; i !== n; ++ i ) { - - var object = objects[ i ]; - bindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath ); - - } - - return bindingsForPath; - - }, - - unsubscribe_: function ( path ) { - - // tells the group to forget about a property path and no longer - // update the array previously obtained with 'subscribe_' - - var indicesByPath = this._bindingsIndicesByPath, - index = indicesByPath[ path ]; - - if ( index !== undefined ) { - - var paths = this._paths, - parsedPaths = this._parsedPaths, - bindings = this._bindings, - lastBindingsIndex = bindings.length - 1, - lastBindings = bindings[ lastBindingsIndex ], - lastBindingsPath = path[ lastBindingsIndex ]; - - indicesByPath[ lastBindingsPath ] = index; - - bindings[ index ] = lastBindings; - bindings.pop(); - - parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ]; - parsedPaths.pop(); - - paths[ index ] = paths[ lastBindingsIndex ]; - paths.pop(); - - } - - } - - } ); - - /** - * - * Action provided by AnimationMixer for scheduling clip playback on specific - * objects. - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - * - */ - - function AnimationAction( mixer, clip, localRoot ) { - - this._mixer = mixer; - this._clip = clip; - this._localRoot = localRoot || null; - - var tracks = clip.tracks, - nTracks = tracks.length, - interpolants = new Array( nTracks ); - - var interpolantSettings = { - endingStart: ZeroCurvatureEnding, - endingEnd: ZeroCurvatureEnding - }; - - for ( var i = 0; i !== nTracks; ++ i ) { - - var interpolant = tracks[ i ].createInterpolant( null ); - interpolants[ i ] = interpolant; - interpolant.settings = interpolantSettings; - - } - - this._interpolantSettings = interpolantSettings; - - this._interpolants = interpolants; // bound by the mixer - - // inside: PropertyMixer (managed by the mixer) - this._propertyBindings = new Array( nTracks ); - - this._cacheIndex = null; // for the memory manager - this._byClipCacheIndex = null; // for the memory manager - - this._timeScaleInterpolant = null; - this._weightInterpolant = null; - - this.loop = LoopRepeat; - this._loopCount = - 1; - - // global mixer time when the action is to be started - // it's set back to 'null' upon start of the action - this._startTime = null; - - // scaled local time of the action - // gets clamped or wrapped to 0..clip.duration according to loop - this.time = 0; - - this.timeScale = 1; - this._effectiveTimeScale = 1; - - this.weight = 1; - this._effectiveWeight = 1; - - this.repetitions = Infinity; // no. of repetitions when looping - - this.paused = false; // true -> zero effective time scale - this.enabled = true; // false -> zero effective weight - - this.clampWhenFinished = false; // keep feeding the last frame? - - this.zeroSlopeAtStart = true; // for smooth interpolation w/o separate - this.zeroSlopeAtEnd = true; // clips for start, loop and end - - } - - Object.assign( AnimationAction.prototype, { - - // State & Scheduling - - play: function () { - - this._mixer._activateAction( this ); - - return this; - - }, - - stop: function () { - - this._mixer._deactivateAction( this ); - - return this.reset(); - - }, - - reset: function () { - - this.paused = false; - this.enabled = true; - - this.time = 0; // restart clip - this._loopCount = - 1; // forget previous loops - this._startTime = null; // forget scheduling - - return this.stopFading().stopWarping(); - - }, - - isRunning: function () { - - return this.enabled && ! this.paused && this.timeScale !== 0 && - this._startTime === null && this._mixer._isActiveAction( this ); - - }, - - // return true when play has been called - isScheduled: function () { - - return this._mixer._isActiveAction( this ); - - }, - - startAt: function ( time ) { - - this._startTime = time; - - return this; - - }, - - setLoop: function ( mode, repetitions ) { - - this.loop = mode; - this.repetitions = repetitions; - - return this; - - }, - - // Weight - - // set the weight stopping any scheduled fading - // although .enabled = false yields an effective weight of zero, this - // method does *not* change .enabled, because it would be confusing - setEffectiveWeight: function ( weight ) { - - this.weight = weight; - - // note: same logic as when updated at runtime - this._effectiveWeight = this.enabled ? weight : 0; - - return this.stopFading(); - - }, - - // return the weight considering fading and .enabled - getEffectiveWeight: function () { - - return this._effectiveWeight; - - }, - - fadeIn: function ( duration ) { - - return this._scheduleFading( duration, 0, 1 ); - - }, - - fadeOut: function ( duration ) { - - return this._scheduleFading( duration, 1, 0 ); - - }, - - crossFadeFrom: function ( fadeOutAction, duration, warp ) { - - fadeOutAction.fadeOut( duration ); - this.fadeIn( duration ); - - if ( warp ) { - - var fadeInDuration = this._clip.duration, - fadeOutDuration = fadeOutAction._clip.duration, - - startEndRatio = fadeOutDuration / fadeInDuration, - endStartRatio = fadeInDuration / fadeOutDuration; - - fadeOutAction.warp( 1.0, startEndRatio, duration ); - this.warp( endStartRatio, 1.0, duration ); - - } - - return this; - - }, - - crossFadeTo: function ( fadeInAction, duration, warp ) { - - return fadeInAction.crossFadeFrom( this, duration, warp ); - - }, - - stopFading: function () { - - var weightInterpolant = this._weightInterpolant; - - if ( weightInterpolant !== null ) { - - this._weightInterpolant = null; - this._mixer._takeBackControlInterpolant( weightInterpolant ); - - } - - return this; - - }, - - // Time Scale Control - - // set the time scale stopping any scheduled warping - // although .paused = true yields an effective time scale of zero, this - // method does *not* change .paused, because it would be confusing - setEffectiveTimeScale: function ( timeScale ) { - - this.timeScale = timeScale; - this._effectiveTimeScale = this.paused ? 0 : timeScale; - - return this.stopWarping(); - - }, - - // return the time scale considering warping and .paused - getEffectiveTimeScale: function () { - - return this._effectiveTimeScale; - - }, - - setDuration: function ( duration ) { - - this.timeScale = this._clip.duration / duration; - - return this.stopWarping(); - - }, - - syncWith: function ( action ) { - - this.time = action.time; - this.timeScale = action.timeScale; - - return this.stopWarping(); - - }, - - halt: function ( duration ) { - - return this.warp( this._effectiveTimeScale, 0, duration ); - - }, - - warp: function ( startTimeScale, endTimeScale, duration ) { - - var mixer = this._mixer, now = mixer.time, - interpolant = this._timeScaleInterpolant, - - timeScale = this.timeScale; - - if ( interpolant === null ) { - - interpolant = mixer._lendControlInterpolant(); - this._timeScaleInterpolant = interpolant; - - } - - var times = interpolant.parameterPositions, - values = interpolant.sampleValues; - - times[ 0 ] = now; - times[ 1 ] = now + duration; - - values[ 0 ] = startTimeScale / timeScale; - values[ 1 ] = endTimeScale / timeScale; - - return this; - - }, - - stopWarping: function () { - - var timeScaleInterpolant = this._timeScaleInterpolant; - - if ( timeScaleInterpolant !== null ) { - - this._timeScaleInterpolant = null; - this._mixer._takeBackControlInterpolant( timeScaleInterpolant ); - - } - - return this; - - }, - - // Object Accessors - - getMixer: function () { - - return this._mixer; - - }, - - getClip: function () { - - return this._clip; - - }, - - getRoot: function () { - - return this._localRoot || this._mixer._root; - - }, - - // Interna - - _update: function ( time, deltaTime, timeDirection, accuIndex ) { - - // called by the mixer - - if ( ! this.enabled ) { - - // call ._updateWeight() to update ._effectiveWeight - - this._updateWeight( time ); - return; - - } - - var startTime = this._startTime; - - if ( startTime !== null ) { - - // check for scheduled start of action - - var timeRunning = ( time - startTime ) * timeDirection; - if ( timeRunning < 0 || timeDirection === 0 ) { - - return; // yet to come / don't decide when delta = 0 - - } - - // start - - this._startTime = null; // unschedule - deltaTime = timeDirection * timeRunning; - - } - - // apply time scale and advance time - - deltaTime *= this._updateTimeScale( time ); - var clipTime = this._updateTime( deltaTime ); - - // note: _updateTime may disable the action resulting in - // an effective weight of 0 - - var weight = this._updateWeight( time ); - - if ( weight > 0 ) { - - var interpolants = this._interpolants; - var propertyMixers = this._propertyBindings; - - for ( var j = 0, m = interpolants.length; j !== m; ++ j ) { - - interpolants[ j ].evaluate( clipTime ); - propertyMixers[ j ].accumulate( accuIndex, weight ); - - } - - } - - }, - - _updateWeight: function ( time ) { - - var weight = 0; - - if ( this.enabled ) { - - weight = this.weight; - var interpolant = this._weightInterpolant; - - if ( interpolant !== null ) { - - var interpolantValue = interpolant.evaluate( time )[ 0 ]; - - weight *= interpolantValue; - - if ( time > interpolant.parameterPositions[ 1 ] ) { - - this.stopFading(); - - if ( interpolantValue === 0 ) { - - // faded out, disable - this.enabled = false; - - } - - } - - } - - } - - this._effectiveWeight = weight; - return weight; - - }, - - _updateTimeScale: function ( time ) { - - var timeScale = 0; - - if ( ! this.paused ) { - - timeScale = this.timeScale; - - var interpolant = this._timeScaleInterpolant; - - if ( interpolant !== null ) { - - var interpolantValue = interpolant.evaluate( time )[ 0 ]; - - timeScale *= interpolantValue; - - if ( time > interpolant.parameterPositions[ 1 ] ) { - - this.stopWarping(); - - if ( timeScale === 0 ) { - - // motion has halted, pause - this.paused = true; - - } else { - - // warp done - apply final time scale - this.timeScale = timeScale; - - } - - } - - } - - } - - this._effectiveTimeScale = timeScale; - return timeScale; - - }, - - _updateTime: function ( deltaTime ) { - - var time = this.time + deltaTime; - - if ( deltaTime === 0 ) return time; - - var duration = this._clip.duration, - - loop = this.loop, - loopCount = this._loopCount; - - if ( loop === LoopOnce ) { - - if ( loopCount === - 1 ) { - - // just started - - this._loopCount = 0; - this._setEndings( true, true, false ); - - } - - handle_stop: { - - if ( time >= duration ) { - - time = duration; - - } else if ( time < 0 ) { - - time = 0; - - } else break handle_stop; - - if ( this.clampWhenFinished ) this.paused = true; - else this.enabled = false; - - this._mixer.dispatchEvent( { - type: 'finished', action: this, - direction: deltaTime < 0 ? - 1 : 1 - } ); - - } - - } else { // repetitive Repeat or PingPong - - var pingPong = ( loop === LoopPingPong ); - - if ( loopCount === - 1 ) { - - // just started - - if ( deltaTime >= 0 ) { - - loopCount = 0; - - this._setEndings( true, this.repetitions === 0, pingPong ); - - } else { - - // when looping in reverse direction, the initial - // transition through zero counts as a repetition, - // so leave loopCount at -1 - - this._setEndings( this.repetitions === 0, true, pingPong ); - - } - - } - - if ( time >= duration || time < 0 ) { - - // wrap around - - var loopDelta = Math.floor( time / duration ); // signed - time -= duration * loopDelta; - - loopCount += Math.abs( loopDelta ); - - var pending = this.repetitions - loopCount; - - if ( pending <= 0 ) { - - // have to stop (switch state, clamp time, fire event) - - if ( this.clampWhenFinished ) this.paused = true; - else this.enabled = false; - - time = deltaTime > 0 ? duration : 0; - - this._mixer.dispatchEvent( { - type: 'finished', action: this, - direction: deltaTime > 0 ? 1 : - 1 - } ); - - } else { - - // keep running - - if ( pending === 1 ) { - - // entering the last round - - var atStart = deltaTime < 0; - this._setEndings( atStart, ! atStart, pingPong ); - - } else { - - this._setEndings( false, false, pingPong ); - - } - - this._loopCount = loopCount; - - this._mixer.dispatchEvent( { - type: 'loop', action: this, loopDelta: loopDelta - } ); - - } - - } - - if ( pingPong && ( loopCount & 1 ) === 1 ) { - - // invert time for the "pong round" - - this.time = time; - return duration - time; - - } - - } - - this.time = time; - return time; - - }, - - _setEndings: function ( atStart, atEnd, pingPong ) { - - var settings = this._interpolantSettings; - - if ( pingPong ) { - - settings.endingStart = ZeroSlopeEnding; - settings.endingEnd = ZeroSlopeEnding; - - } else { - - // assuming for LoopOnce atStart == atEnd == true - - if ( atStart ) { - - settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding; - - } else { - - settings.endingStart = WrapAroundEnding; - - } - - if ( atEnd ) { - - settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding; - - } else { - - settings.endingEnd = WrapAroundEnding; - - } - - } - - }, - - _scheduleFading: function ( duration, weightNow, weightThen ) { - - var mixer = this._mixer, now = mixer.time, - interpolant = this._weightInterpolant; - - if ( interpolant === null ) { - - interpolant = mixer._lendControlInterpolant(); - this._weightInterpolant = interpolant; - - } - - var times = interpolant.parameterPositions, - values = interpolant.sampleValues; - - times[ 0 ] = now; values[ 0 ] = weightNow; - times[ 1 ] = now + duration; values[ 1 ] = weightThen; - - return this; - - } - - } ); - - /** - * - * Player for AnimationClips. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function AnimationMixer( root ) { - - this._root = root; - this._initMemoryManager(); - this._accuIndex = 0; - - this.time = 0; - - this.timeScale = 1.0; - - } - - AnimationMixer.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - - constructor: AnimationMixer, - - _bindAction: function ( action, prototypeAction ) { - - var root = action._localRoot || this._root, - tracks = action._clip.tracks, - nTracks = tracks.length, - bindings = action._propertyBindings, - interpolants = action._interpolants, - rootUuid = root.uuid, - bindingsByRoot = this._bindingsByRootAndName, - bindingsByName = bindingsByRoot[ rootUuid ]; - - if ( bindingsByName === undefined ) { - - bindingsByName = {}; - bindingsByRoot[ rootUuid ] = bindingsByName; - - } - - for ( var i = 0; i !== nTracks; ++ i ) { - - var track = tracks[ i ], - trackName = track.name, - binding = bindingsByName[ trackName ]; - - if ( binding !== undefined ) { - - bindings[ i ] = binding; - - } else { - - binding = bindings[ i ]; - - if ( binding !== undefined ) { - - // existing binding, make sure the cache knows - - if ( binding._cacheIndex === null ) { - - ++ binding.referenceCount; - this._addInactiveBinding( binding, rootUuid, trackName ); - - } - - continue; - - } - - var path = prototypeAction && prototypeAction. - _propertyBindings[ i ].binding.parsedPath; - - binding = new PropertyMixer( - PropertyBinding.create( root, trackName, path ), - track.ValueTypeName, track.getValueSize() ); - - ++ binding.referenceCount; - this._addInactiveBinding( binding, rootUuid, trackName ); - - bindings[ i ] = binding; - - } - - interpolants[ i ].resultBuffer = binding.buffer; - - } - - }, - - _activateAction: function ( action ) { - - if ( ! this._isActiveAction( action ) ) { - - if ( action._cacheIndex === null ) { - - // this action has been forgotten by the cache, but the user - // appears to be still using it -> rebind - - var rootUuid = ( action._localRoot || this._root ).uuid, - clipUuid = action._clip.uuid, - actionsForClip = this._actionsByClip[ clipUuid ]; - - this._bindAction( action, - actionsForClip && actionsForClip.knownActions[ 0 ] ); - - this._addInactiveAction( action, clipUuid, rootUuid ); - - } - - var bindings = action._propertyBindings; - - // increment reference counts / sort out state - for ( var i = 0, n = bindings.length; i !== n; ++ i ) { - - var binding = bindings[ i ]; - - if ( binding.useCount ++ === 0 ) { - - this._lendBinding( binding ); - binding.saveOriginalState(); - - } - - } - - this._lendAction( action ); - - } - - }, - - _deactivateAction: function ( action ) { - - if ( this._isActiveAction( action ) ) { - - var bindings = action._propertyBindings; - - // decrement reference counts / sort out state - for ( var i = 0, n = bindings.length; i !== n; ++ i ) { - - var binding = bindings[ i ]; - - if ( -- binding.useCount === 0 ) { - - binding.restoreOriginalState(); - this._takeBackBinding( binding ); - - } - - } - - this._takeBackAction( action ); - - } - - }, - - // Memory manager - - _initMemoryManager: function () { - - this._actions = []; // 'nActiveActions' followed by inactive ones - this._nActiveActions = 0; - - this._actionsByClip = {}; - // inside: - // { - // knownActions: Array< AnimationAction > - used as prototypes - // actionByRoot: AnimationAction - lookup - // } - - - this._bindings = []; // 'nActiveBindings' followed by inactive ones - this._nActiveBindings = 0; - - this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer > - - - this._controlInterpolants = []; // same game as above - this._nActiveControlInterpolants = 0; - - var scope = this; - - this.stats = { - - actions: { - get total() { - - return scope._actions.length; - - }, - get inUse() { - - return scope._nActiveActions; - - } - }, - bindings: { - get total() { - - return scope._bindings.length; - - }, - get inUse() { - - return scope._nActiveBindings; - - } - }, - controlInterpolants: { - get total() { - - return scope._controlInterpolants.length; - - }, - get inUse() { - - return scope._nActiveControlInterpolants; - - } - } - - }; - - }, - - // Memory management for AnimationAction objects - - _isActiveAction: function ( action ) { - - var index = action._cacheIndex; - return index !== null && index < this._nActiveActions; - - }, - - _addInactiveAction: function ( action, clipUuid, rootUuid ) { - - var actions = this._actions, - actionsByClip = this._actionsByClip, - actionsForClip = actionsByClip[ clipUuid ]; - - if ( actionsForClip === undefined ) { - - actionsForClip = { - - knownActions: [ action ], - actionByRoot: {} - - }; - - action._byClipCacheIndex = 0; - - actionsByClip[ clipUuid ] = actionsForClip; - - } else { - - var knownActions = actionsForClip.knownActions; - - action._byClipCacheIndex = knownActions.length; - knownActions.push( action ); - - } - - action._cacheIndex = actions.length; - actions.push( action ); - - actionsForClip.actionByRoot[ rootUuid ] = action; - - }, - - _removeInactiveAction: function ( action ) { - - var actions = this._actions, - lastInactiveAction = actions[ actions.length - 1 ], - cacheIndex = action._cacheIndex; - - lastInactiveAction._cacheIndex = cacheIndex; - actions[ cacheIndex ] = lastInactiveAction; - actions.pop(); - - action._cacheIndex = null; - - - var clipUuid = action._clip.uuid, - actionsByClip = this._actionsByClip, - actionsForClip = actionsByClip[ clipUuid ], - knownActionsForClip = actionsForClip.knownActions, - - lastKnownAction = - knownActionsForClip[ knownActionsForClip.length - 1 ], - - byClipCacheIndex = action._byClipCacheIndex; - - lastKnownAction._byClipCacheIndex = byClipCacheIndex; - knownActionsForClip[ byClipCacheIndex ] = lastKnownAction; - knownActionsForClip.pop(); - - action._byClipCacheIndex = null; - - - var actionByRoot = actionsForClip.actionByRoot, - rootUuid = ( action._localRoot || this._root ).uuid; - - delete actionByRoot[ rootUuid ]; - - if ( knownActionsForClip.length === 0 ) { - - delete actionsByClip[ clipUuid ]; - - } - - this._removeInactiveBindingsForAction( action ); - - }, - - _removeInactiveBindingsForAction: function ( action ) { - - var bindings = action._propertyBindings; - for ( var i = 0, n = bindings.length; i !== n; ++ i ) { - - var binding = bindings[ i ]; - - if ( -- binding.referenceCount === 0 ) { - - this._removeInactiveBinding( binding ); - - } - - } - - }, - - _lendAction: function ( action ) { - - // [ active actions | inactive actions ] - // [ active actions >| inactive actions ] - // s a - // <-swap-> - // a s - - var actions = this._actions, - prevIndex = action._cacheIndex, - - lastActiveIndex = this._nActiveActions ++, - - firstInactiveAction = actions[ lastActiveIndex ]; - - action._cacheIndex = lastActiveIndex; - actions[ lastActiveIndex ] = action; - - firstInactiveAction._cacheIndex = prevIndex; - actions[ prevIndex ] = firstInactiveAction; - - }, - - _takeBackAction: function ( action ) { - - // [ active actions | inactive actions ] - // [ active actions |< inactive actions ] - // a s - // <-swap-> - // s a - - var actions = this._actions, - prevIndex = action._cacheIndex, - - firstInactiveIndex = -- this._nActiveActions, - - lastActiveAction = actions[ firstInactiveIndex ]; - - action._cacheIndex = firstInactiveIndex; - actions[ firstInactiveIndex ] = action; - - lastActiveAction._cacheIndex = prevIndex; - actions[ prevIndex ] = lastActiveAction; - - }, - - // Memory management for PropertyMixer objects - - _addInactiveBinding: function ( binding, rootUuid, trackName ) { - - var bindingsByRoot = this._bindingsByRootAndName, - bindingByName = bindingsByRoot[ rootUuid ], - - bindings = this._bindings; - - if ( bindingByName === undefined ) { - - bindingByName = {}; - bindingsByRoot[ rootUuid ] = bindingByName; - - } - - bindingByName[ trackName ] = binding; - - binding._cacheIndex = bindings.length; - bindings.push( binding ); - - }, - - _removeInactiveBinding: function ( binding ) { - - var bindings = this._bindings, - propBinding = binding.binding, - rootUuid = propBinding.rootNode.uuid, - trackName = propBinding.path, - bindingsByRoot = this._bindingsByRootAndName, - bindingByName = bindingsByRoot[ rootUuid ], - - lastInactiveBinding = bindings[ bindings.length - 1 ], - cacheIndex = binding._cacheIndex; - - lastInactiveBinding._cacheIndex = cacheIndex; - bindings[ cacheIndex ] = lastInactiveBinding; - bindings.pop(); - - delete bindingByName[ trackName ]; - - remove_empty_map: { - - for ( var _ in bindingByName ) break remove_empty_map; // eslint-disable-line no-unused-vars - - delete bindingsByRoot[ rootUuid ]; - - } - - }, - - _lendBinding: function ( binding ) { - - var bindings = this._bindings, - prevIndex = binding._cacheIndex, - - lastActiveIndex = this._nActiveBindings ++, - - firstInactiveBinding = bindings[ lastActiveIndex ]; - - binding._cacheIndex = lastActiveIndex; - bindings[ lastActiveIndex ] = binding; - - firstInactiveBinding._cacheIndex = prevIndex; - bindings[ prevIndex ] = firstInactiveBinding; - - }, - - _takeBackBinding: function ( binding ) { - - var bindings = this._bindings, - prevIndex = binding._cacheIndex, - - firstInactiveIndex = -- this._nActiveBindings, - - lastActiveBinding = bindings[ firstInactiveIndex ]; - - binding._cacheIndex = firstInactiveIndex; - bindings[ firstInactiveIndex ] = binding; - - lastActiveBinding._cacheIndex = prevIndex; - bindings[ prevIndex ] = lastActiveBinding; - - }, - - - // Memory management of Interpolants for weight and time scale - - _lendControlInterpolant: function () { - - var interpolants = this._controlInterpolants, - lastActiveIndex = this._nActiveControlInterpolants ++, - interpolant = interpolants[ lastActiveIndex ]; - - if ( interpolant === undefined ) { - - interpolant = new LinearInterpolant( - new Float32Array( 2 ), new Float32Array( 2 ), - 1, this._controlInterpolantsResultBuffer ); - - interpolant.__cacheIndex = lastActiveIndex; - interpolants[ lastActiveIndex ] = interpolant; - - } - - return interpolant; - - }, - - _takeBackControlInterpolant: function ( interpolant ) { - - var interpolants = this._controlInterpolants, - prevIndex = interpolant.__cacheIndex, - - firstInactiveIndex = -- this._nActiveControlInterpolants, - - lastActiveInterpolant = interpolants[ firstInactiveIndex ]; - - interpolant.__cacheIndex = firstInactiveIndex; - interpolants[ firstInactiveIndex ] = interpolant; - - lastActiveInterpolant.__cacheIndex = prevIndex; - interpolants[ prevIndex ] = lastActiveInterpolant; - - }, - - _controlInterpolantsResultBuffer: new Float32Array( 1 ), - - // return an action for a clip optionally using a custom root target - // object (this method allocates a lot of dynamic memory in case a - // previously unknown clip/root combination is specified) - clipAction: function ( clip, optionalRoot ) { - - var root = optionalRoot || this._root, - rootUuid = root.uuid, - - clipObject = typeof clip === 'string' ? - AnimationClip.findByName( root, clip ) : clip, - - clipUuid = clipObject !== null ? clipObject.uuid : clip, - - actionsForClip = this._actionsByClip[ clipUuid ], - prototypeAction = null; - - if ( actionsForClip !== undefined ) { - - var existingAction = - actionsForClip.actionByRoot[ rootUuid ]; - - if ( existingAction !== undefined ) { - - return existingAction; - - } - - // we know the clip, so we don't have to parse all - // the bindings again but can just copy - prototypeAction = actionsForClip.knownActions[ 0 ]; - - // also, take the clip from the prototype action - if ( clipObject === null ) - clipObject = prototypeAction._clip; - - } - - // clip must be known when specified via string - if ( clipObject === null ) return null; - - // allocate all resources required to run it - var newAction = new AnimationAction( this, clipObject, optionalRoot ); - - this._bindAction( newAction, prototypeAction ); - - // and make the action known to the memory manager - this._addInactiveAction( newAction, clipUuid, rootUuid ); - - return newAction; - - }, - - // get an existing action - existingAction: function ( clip, optionalRoot ) { - - var root = optionalRoot || this._root, - rootUuid = root.uuid, - - clipObject = typeof clip === 'string' ? - AnimationClip.findByName( root, clip ) : clip, - - clipUuid = clipObject ? clipObject.uuid : clip, - - actionsForClip = this._actionsByClip[ clipUuid ]; - - if ( actionsForClip !== undefined ) { - - return actionsForClip.actionByRoot[ rootUuid ] || null; - - } - - return null; - - }, - - // deactivates all previously scheduled actions - stopAllAction: function () { - - var actions = this._actions, - nActions = this._nActiveActions, - bindings = this._bindings, - nBindings = this._nActiveBindings; - - this._nActiveActions = 0; - this._nActiveBindings = 0; - - for ( var i = 0; i !== nActions; ++ i ) { - - actions[ i ].reset(); - - } - - for ( var i = 0; i !== nBindings; ++ i ) { - - bindings[ i ].useCount = 0; - - } - - return this; - - }, - - // advance the time and update apply the animation - update: function ( deltaTime ) { - - deltaTime *= this.timeScale; - - var actions = this._actions, - nActions = this._nActiveActions, - - time = this.time += deltaTime, - timeDirection = Math.sign( deltaTime ), - - accuIndex = this._accuIndex ^= 1; - - // run active actions - - for ( var i = 0; i !== nActions; ++ i ) { - - var action = actions[ i ]; - - action._update( time, deltaTime, timeDirection, accuIndex ); - - } - - // update scene graph - - var bindings = this._bindings, - nBindings = this._nActiveBindings; - - for ( var i = 0; i !== nBindings; ++ i ) { - - bindings[ i ].apply( accuIndex ); - - } - - return this; - - }, - - // return this mixer's root target object - getRoot: function () { - - return this._root; - - }, - - // free all resources specific to a particular clip - uncacheClip: function ( clip ) { - - var actions = this._actions, - clipUuid = clip.uuid, - actionsByClip = this._actionsByClip, - actionsForClip = actionsByClip[ clipUuid ]; - - if ( actionsForClip !== undefined ) { - - // note: just calling _removeInactiveAction would mess up the - // iteration state and also require updating the state we can - // just throw away - - var actionsToRemove = actionsForClip.knownActions; - - for ( var i = 0, n = actionsToRemove.length; i !== n; ++ i ) { - - var action = actionsToRemove[ i ]; - - this._deactivateAction( action ); - - var cacheIndex = action._cacheIndex, - lastInactiveAction = actions[ actions.length - 1 ]; - - action._cacheIndex = null; - action._byClipCacheIndex = null; - - lastInactiveAction._cacheIndex = cacheIndex; - actions[ cacheIndex ] = lastInactiveAction; - actions.pop(); - - this._removeInactiveBindingsForAction( action ); - - } - - delete actionsByClip[ clipUuid ]; - - } - - }, - - // free all resources specific to a particular root target object - uncacheRoot: function ( root ) { - - var rootUuid = root.uuid, - actionsByClip = this._actionsByClip; - - for ( var clipUuid in actionsByClip ) { - - var actionByRoot = actionsByClip[ clipUuid ].actionByRoot, - action = actionByRoot[ rootUuid ]; - - if ( action !== undefined ) { - - this._deactivateAction( action ); - this._removeInactiveAction( action ); - - } - - } - - var bindingsByRoot = this._bindingsByRootAndName, - bindingByName = bindingsByRoot[ rootUuid ]; - - if ( bindingByName !== undefined ) { - - for ( var trackName in bindingByName ) { - - var binding = bindingByName[ trackName ]; - binding.restoreOriginalState(); - this._removeInactiveBinding( binding ); - - } - - } - - }, - - // remove a targeted clip from the cache - uncacheAction: function ( clip, optionalRoot ) { - - var action = this.existingAction( clip, optionalRoot ); - - if ( action !== null ) { - - this._deactivateAction( action ); - this._removeInactiveAction( action ); - - } - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function Uniform( value ) { - - if ( typeof value === 'string' ) { - - console.warn( 'THREE.Uniform: Type parameter is no longer needed.' ); - value = arguments[ 1 ]; - - } - - this.value = value; - - } - - Uniform.prototype.clone = function () { - - return new Uniform( this.value.clone === undefined ? this.value : this.value.clone() ); - - }; - - /** - * @author benaadams / https://twitter.com/ben_a_adams - */ - - function InstancedBufferGeometry() { - - BufferGeometry.call( this ); - - this.type = 'InstancedBufferGeometry'; - this.maxInstancedCount = undefined; - - } - - InstancedBufferGeometry.prototype = Object.assign( Object.create( BufferGeometry.prototype ), { - - constructor: InstancedBufferGeometry, - - isInstancedBufferGeometry: true, - - copy: function ( source ) { - - BufferGeometry.prototype.copy.call( this, source ); - - this.maxInstancedCount = source.maxInstancedCount; - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - } - - } ); - - /** - * @author benaadams / https://twitter.com/ben_a_adams - */ - - function InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, normalized ) { - - this.data = interleavedBuffer; - this.itemSize = itemSize; - this.offset = offset; - - this.normalized = normalized === true; - - } - - Object.defineProperties( InterleavedBufferAttribute.prototype, { - - count: { - - get: function () { - - return this.data.count; - - } - - }, - - array: { - - get: function () { - - return this.data.array; - - } - - } - - } ); - - Object.assign( InterleavedBufferAttribute.prototype, { - - isInterleavedBufferAttribute: true, - - setX: function ( index, x ) { - - this.data.array[ index * this.data.stride + this.offset ] = x; - - return this; - - }, - - setY: function ( index, y ) { - - this.data.array[ index * this.data.stride + this.offset + 1 ] = y; - - return this; - - }, - - setZ: function ( index, z ) { - - this.data.array[ index * this.data.stride + this.offset + 2 ] = z; - - return this; - - }, - - setW: function ( index, w ) { - - this.data.array[ index * this.data.stride + this.offset + 3 ] = w; - - return this; - - }, - - getX: function ( index ) { - - return this.data.array[ index * this.data.stride + this.offset ]; - - }, - - getY: function ( index ) { - - return this.data.array[ index * this.data.stride + this.offset + 1 ]; - - }, - - getZ: function ( index ) { - - return this.data.array[ index * this.data.stride + this.offset + 2 ]; - - }, - - getW: function ( index ) { - - return this.data.array[ index * this.data.stride + this.offset + 3 ]; - - }, - - setXY: function ( index, x, y ) { - - index = index * this.data.stride + this.offset; - - this.data.array[ index + 0 ] = x; - this.data.array[ index + 1 ] = y; - - return this; - - }, - - setXYZ: function ( index, x, y, z ) { - - index = index * this.data.stride + this.offset; - - this.data.array[ index + 0 ] = x; - this.data.array[ index + 1 ] = y; - this.data.array[ index + 2 ] = z; - - return this; - - }, - - setXYZW: function ( index, x, y, z, w ) { - - index = index * this.data.stride + this.offset; - - this.data.array[ index + 0 ] = x; - this.data.array[ index + 1 ] = y; - this.data.array[ index + 2 ] = z; - this.data.array[ index + 3 ] = w; - - return this; - - } - - } ); - - /** - * @author benaadams / https://twitter.com/ben_a_adams - */ - - function InterleavedBuffer( array, stride ) { - - this.array = array; - this.stride = stride; - this.count = array !== undefined ? array.length / stride : 0; - - this.dynamic = false; - this.updateRange = { offset: 0, count: - 1 }; - - this.version = 0; - - } - - Object.defineProperty( InterleavedBuffer.prototype, 'needsUpdate', { - - set: function ( value ) { - - if ( value === true ) this.version ++; - - } - - } ); - - Object.assign( InterleavedBuffer.prototype, { - - isInterleavedBuffer: true, - - onUploadCallback: function () {}, - - setArray: function ( array ) { - - if ( Array.isArray( array ) ) { - - throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' ); - - } - - this.count = array !== undefined ? array.length / this.stride : 0; - this.array = array; - - return this; - - }, - - setDynamic: function ( value ) { - - this.dynamic = value; - - return this; - - }, - - copy: function ( source ) { - - this.array = new source.array.constructor( source.array ); - this.count = source.count; - this.stride = source.stride; - this.dynamic = source.dynamic; - - return this; - - }, - - copyAt: function ( index1, attribute, index2 ) { - - index1 *= this.stride; - index2 *= attribute.stride; - - for ( var i = 0, l = this.stride; i < l; i ++ ) { - - this.array[ index1 + i ] = attribute.array[ index2 + i ]; - - } - - return this; - - }, - - set: function ( value, offset ) { - - if ( offset === undefined ) offset = 0; - - this.array.set( value, offset ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - onUpload: function ( callback ) { - - this.onUploadCallback = callback; - - return this; - - } - - } ); - - /** - * @author benaadams / https://twitter.com/ben_a_adams - */ - - function InstancedInterleavedBuffer( array, stride, meshPerAttribute ) { - - InterleavedBuffer.call( this, array, stride ); - - this.meshPerAttribute = meshPerAttribute || 1; - - } - - InstancedInterleavedBuffer.prototype = Object.assign( Object.create( InterleavedBuffer.prototype ), { - - constructor: InstancedInterleavedBuffer, - - isInstancedInterleavedBuffer: true, - - copy: function ( source ) { - - InterleavedBuffer.prototype.copy.call( this, source ); - - this.meshPerAttribute = source.meshPerAttribute; - - return this; - - } - - } ); - - /** - * @author benaadams / https://twitter.com/ben_a_adams - */ - - function InstancedBufferAttribute( array, itemSize, meshPerAttribute ) { - - BufferAttribute.call( this, array, itemSize ); - - this.meshPerAttribute = meshPerAttribute || 1; - - } - - InstancedBufferAttribute.prototype = Object.assign( Object.create( BufferAttribute.prototype ), { - - constructor: InstancedBufferAttribute, - - isInstancedBufferAttribute: true, - - copy: function ( source ) { - - BufferAttribute.prototype.copy.call( this, source ); - - this.meshPerAttribute = source.meshPerAttribute; - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author bhouston / http://clara.io/ - * @author stephomi / http://stephaneginier.com/ - */ - - function Raycaster( origin, direction, near, far ) { - - this.ray = new Ray( origin, direction ); - // direction is assumed to be normalized (for accurate distance calculations) - - this.near = near || 0; - this.far = far || Infinity; - - this.params = { - Mesh: {}, - Line: {}, - LOD: {}, - Points: { threshold: 1 }, - Sprite: {} - }; - - Object.defineProperties( this.params, { - PointCloud: { - get: function () { - - console.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' ); - return this.Points; - - } - } - } ); - - } - - function ascSort( a, b ) { - - return a.distance - b.distance; - - } - - function intersectObject( object, raycaster, intersects, recursive ) { - - if ( object.visible === false ) return; - - object.raycast( raycaster, intersects ); - - if ( recursive === true ) { - - var children = object.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - intersectObject( children[ i ], raycaster, intersects, true ); - - } - - } - - } - - Object.assign( Raycaster.prototype, { - - linePrecision: 1, - - set: function ( origin, direction ) { - - // direction is assumed to be normalized (for accurate distance calculations) - - this.ray.set( origin, direction ); - - }, - - setFromCamera: function ( coords, camera ) { - - if ( ( camera && camera.isPerspectiveCamera ) ) { - - this.ray.origin.setFromMatrixPosition( camera.matrixWorld ); - this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize(); - - } else if ( ( camera && camera.isOrthographicCamera ) ) { - - this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera - this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ); - - } else { - - console.error( 'THREE.Raycaster: Unsupported camera type.' ); - - } - - }, - - intersectObject: function ( object, recursive, optionalTarget ) { - - var intersects = optionalTarget || []; - - intersectObject( object, this, intersects, recursive ); - - intersects.sort( ascSort ); - - return intersects; - - }, - - intersectObjects: function ( objects, recursive, optionalTarget ) { - - var intersects = optionalTarget || []; - - if ( Array.isArray( objects ) === false ) { - - console.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' ); - return intersects; - - } - - for ( var i = 0, l = objects.length; i < l; i ++ ) { - - intersectObject( objects[ i ], this, intersects, recursive ); - - } - - intersects.sort( ascSort ); - - return intersects; - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function Clock( autoStart ) { - - this.autoStart = ( autoStart !== undefined ) ? autoStart : true; - - this.startTime = 0; - this.oldTime = 0; - this.elapsedTime = 0; - - this.running = false; - - } - - Object.assign( Clock.prototype, { - - start: function () { - - this.startTime = ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732 - - this.oldTime = this.startTime; - this.elapsedTime = 0; - this.running = true; - - }, - - stop: function () { - - this.getElapsedTime(); - this.running = false; - this.autoStart = false; - - }, - - getElapsedTime: function () { - - this.getDelta(); - return this.elapsedTime; - - }, - - getDelta: function () { - - var diff = 0; - - if ( this.autoStart && ! this.running ) { - - this.start(); - return 0; - - } - - if ( this.running ) { - - var newTime = ( typeof performance === 'undefined' ? Date : performance ).now(); - - diff = ( newTime - this.oldTime ) / 1000; - this.oldTime = newTime; - - this.elapsedTime += diff; - - } - - return diff; - - } - - } ); - - /** - * @author bhouston / http://clara.io - * @author WestLangley / http://github.com/WestLangley - * - * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system - * - * The poles (phi) are at the positive and negative y axis. - * The equator starts at positive z. - */ - - function Spherical( radius, phi, theta ) { - - this.radius = ( radius !== undefined ) ? radius : 1.0; - this.phi = ( phi !== undefined ) ? phi : 0; // up / down towards top and bottom pole - this.theta = ( theta !== undefined ) ? theta : 0; // around the equator of the sphere - - return this; - - } - - Object.assign( Spherical.prototype, { - - set: function ( radius, phi, theta ) { - - this.radius = radius; - this.phi = phi; - this.theta = theta; - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( other ) { - - this.radius = other.radius; - this.phi = other.phi; - this.theta = other.theta; - - return this; - - }, - - // restrict phi to be betwee EPS and PI-EPS - makeSafe: function () { - - var EPS = 0.000001; - this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) ); - - return this; - - }, - - setFromVector3: function ( vec3 ) { - - this.radius = vec3.length(); - - if ( this.radius === 0 ) { - - this.theta = 0; - this.phi = 0; - - } else { - - this.theta = Math.atan2( vec3.x, vec3.z ); // equator angle around y-up axis - this.phi = Math.acos( _Math.clamp( vec3.y / this.radius, - 1, 1 ) ); // polar angle - - } - - return this; - - } - - } ); - - /** - * @author Mugen87 / https://github.com/Mugen87 - * - * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system - * - */ - - function Cylindrical( radius, theta, y ) { - - this.radius = ( radius !== undefined ) ? radius : 1.0; // distance from the origin to a point in the x-z plane - this.theta = ( theta !== undefined ) ? theta : 0; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis - this.y = ( y !== undefined ) ? y : 0; // height above the x-z plane - - return this; - - } - - Object.assign( Cylindrical.prototype, { - - set: function ( radius, theta, y ) { - - this.radius = radius; - this.theta = theta; - this.y = y; - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( other ) { - - this.radius = other.radius; - this.theta = other.theta; - this.y = other.y; - - return this; - - }, - - setFromVector3: function ( vec3 ) { - - this.radius = Math.sqrt( vec3.x * vec3.x + vec3.z * vec3.z ); - this.theta = Math.atan2( vec3.x, vec3.z ); - this.y = vec3.y; - - return this; - - } - - } ); - - /** - * @author bhouston / http://clara.io - */ - - function Box2( min, max ) { - - this.min = ( min !== undefined ) ? min : new Vector2( + Infinity, + Infinity ); - this.max = ( max !== undefined ) ? max : new Vector2( - Infinity, - Infinity ); - - } - - Object.assign( Box2.prototype, { - - set: function ( min, max ) { - - this.min.copy( min ); - this.max.copy( max ); - - return this; - - }, - - setFromPoints: function ( points ) { - - this.makeEmpty(); - - for ( var i = 0, il = points.length; i < il; i ++ ) { - - this.expandByPoint( points[ i ] ); - - } - - return this; - - }, - - setFromCenterAndSize: function () { - - var v1 = new Vector2(); - - return function setFromCenterAndSize( center, size ) { - - var halfSize = v1.copy( size ).multiplyScalar( 0.5 ); - this.min.copy( center ).sub( halfSize ); - this.max.copy( center ).add( halfSize ); - - return this; - - }; - - }(), - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( box ) { - - this.min.copy( box.min ); - this.max.copy( box.max ); - - return this; - - }, - - makeEmpty: function () { - - this.min.x = this.min.y = + Infinity; - this.max.x = this.max.y = - Infinity; - - return this; - - }, - - isEmpty: function () { - - // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes - - return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ); - - }, - - getCenter: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Box2: .getCenter() target is now required' ); - target = new Vector2(); - - } - - return this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); - - }, - - getSize: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Box2: .getSize() target is now required' ); - target = new Vector2(); - - } - - return this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min ); - - }, - - expandByPoint: function ( point ) { - - this.min.min( point ); - this.max.max( point ); - - return this; - - }, - - expandByVector: function ( vector ) { - - this.min.sub( vector ); - this.max.add( vector ); - - return this; - - }, - - expandByScalar: function ( scalar ) { - - this.min.addScalar( - scalar ); - this.max.addScalar( scalar ); - - return this; - - }, - - containsPoint: function ( point ) { - - return point.x < this.min.x || point.x > this.max.x || - point.y < this.min.y || point.y > this.max.y ? false : true; - - }, - - containsBox: function ( box ) { - - return this.min.x <= box.min.x && box.max.x <= this.max.x && - this.min.y <= box.min.y && box.max.y <= this.max.y; - - }, - - getParameter: function ( point, target ) { - - // This can potentially have a divide by zero if the box - // has a size dimension of 0. - - if ( target === undefined ) { - - console.warn( 'THREE.Box2: .getParameter() target is now required' ); - target = new Vector2(); - - } - - return target.set( - ( point.x - this.min.x ) / ( this.max.x - this.min.x ), - ( point.y - this.min.y ) / ( this.max.y - this.min.y ) - ); - - }, - - intersectsBox: function ( box ) { - - // using 4 splitting planes to rule out intersections - - return box.max.x < this.min.x || box.min.x > this.max.x || - box.max.y < this.min.y || box.min.y > this.max.y ? false : true; - - }, - - clampPoint: function ( point, target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Box2: .clampPoint() target is now required' ); - target = new Vector2(); - - } - - return target.copy( point ).clamp( this.min, this.max ); - - }, - - distanceToPoint: function () { - - var v1 = new Vector2(); - - return function distanceToPoint( point ) { - - var clampedPoint = v1.copy( point ).clamp( this.min, this.max ); - return clampedPoint.sub( point ).length(); - - }; - - }(), - - intersect: function ( box ) { - - this.min.max( box.min ); - this.max.min( box.max ); - - return this; - - }, - - union: function ( box ) { - - this.min.min( box.min ); - this.max.max( box.max ); - - return this; - - }, - - translate: function ( offset ) { - - this.min.add( offset ); - this.max.add( offset ); - - return this; - - }, - - equals: function ( box ) { - - return box.min.equals( this.min ) && box.max.equals( this.max ); - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function ImmediateRenderObject( material ) { - - Object3D.call( this ); - - this.material = material; - this.render = function ( /* renderCallback */ ) {}; - - } - - ImmediateRenderObject.prototype = Object.create( Object3D.prototype ); - ImmediateRenderObject.prototype.constructor = ImmediateRenderObject; - - ImmediateRenderObject.prototype.isImmediateRenderObject = true; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - */ - - function VertexNormalsHelper( object, size, hex, linewidth ) { - - this.object = object; - - this.size = ( size !== undefined ) ? size : 1; - - var color = ( hex !== undefined ) ? hex : 0xff0000; - - var width = ( linewidth !== undefined ) ? linewidth : 1; - - // - - var nNormals = 0; - - var objGeometry = this.object.geometry; - - if ( objGeometry && objGeometry.isGeometry ) { - - nNormals = objGeometry.faces.length * 3; - - } else if ( objGeometry && objGeometry.isBufferGeometry ) { - - nNormals = objGeometry.attributes.normal.count; - - } - - // - - var geometry = new BufferGeometry(); - - var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 ); - - geometry.addAttribute( 'position', positions ); - - LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) ); - - // - - this.matrixAutoUpdate = false; - - this.update(); - - } - - VertexNormalsHelper.prototype = Object.create( LineSegments.prototype ); - VertexNormalsHelper.prototype.constructor = VertexNormalsHelper; - - VertexNormalsHelper.prototype.update = ( function () { - - var v1 = new Vector3(); - var v2 = new Vector3(); - var normalMatrix = new Matrix3(); - - return function update() { - - var keys = [ 'a', 'b', 'c' ]; - - this.object.updateMatrixWorld( true ); - - normalMatrix.getNormalMatrix( this.object.matrixWorld ); - - var matrixWorld = this.object.matrixWorld; - - var position = this.geometry.attributes.position; - - // - - var objGeometry = this.object.geometry; - - if ( objGeometry && objGeometry.isGeometry ) { - - var vertices = objGeometry.vertices; - - var faces = objGeometry.faces; - - var idx = 0; - - for ( var i = 0, l = faces.length; i < l; i ++ ) { - - var face = faces[ i ]; - - for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { - - var vertex = vertices[ face[ keys[ j ] ] ]; - - var normal = face.vertexNormals[ j ]; - - v1.copy( vertex ).applyMatrix4( matrixWorld ); - - v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 ); - - position.setXYZ( idx, v1.x, v1.y, v1.z ); - - idx = idx + 1; - - position.setXYZ( idx, v2.x, v2.y, v2.z ); - - idx = idx + 1; - - } - - } - - } else if ( objGeometry && objGeometry.isBufferGeometry ) { - - var objPos = objGeometry.attributes.position; - - var objNorm = objGeometry.attributes.normal; - - var idx = 0; - - // for simplicity, ignore index and drawcalls, and render every normal - - for ( var j = 0, jl = objPos.count; j < jl; j ++ ) { - - v1.set( objPos.getX( j ), objPos.getY( j ), objPos.getZ( j ) ).applyMatrix4( matrixWorld ); - - v2.set( objNorm.getX( j ), objNorm.getY( j ), objNorm.getZ( j ) ); - - v2.applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 ); - - position.setXYZ( idx, v1.x, v1.y, v1.z ); - - idx = idx + 1; - - position.setXYZ( idx, v2.x, v2.y, v2.z ); - - idx = idx + 1; - - } - - } - - position.needsUpdate = true; - - }; - - }() ); - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - */ - - function SpotLightHelper( light, color ) { - - Object3D.call( this ); - - this.light = light; - this.light.updateMatrixWorld(); - - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; - - this.color = color; - - var geometry = new BufferGeometry(); - - var positions = [ - 0, 0, 0, 0, 0, 1, - 0, 0, 0, 1, 0, 1, - 0, 0, 0, - 1, 0, 1, - 0, 0, 0, 0, 1, 1, - 0, 0, 0, 0, - 1, 1 - ]; - - for ( var i = 0, j = 1, l = 32; i < l; i ++, j ++ ) { - - var p1 = ( i / l ) * Math.PI * 2; - var p2 = ( j / l ) * Math.PI * 2; - - positions.push( - Math.cos( p1 ), Math.sin( p1 ), 1, - Math.cos( p2 ), Math.sin( p2 ), 1 - ); - - } - - geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); - - var material = new LineBasicMaterial( { fog: false } ); - - this.cone = new LineSegments( geometry, material ); - this.add( this.cone ); - - this.update(); - - } - - SpotLightHelper.prototype = Object.create( Object3D.prototype ); - SpotLightHelper.prototype.constructor = SpotLightHelper; - - SpotLightHelper.prototype.dispose = function () { - - this.cone.geometry.dispose(); - this.cone.material.dispose(); - - }; - - SpotLightHelper.prototype.update = function () { - - var vector = new Vector3(); - var vector2 = new Vector3(); - - return function update() { - - this.light.updateMatrixWorld(); - - var coneLength = this.light.distance ? this.light.distance : 1000; - var coneWidth = coneLength * Math.tan( this.light.angle ); - - this.cone.scale.set( coneWidth, coneWidth, coneLength ); - - vector.setFromMatrixPosition( this.light.matrixWorld ); - vector2.setFromMatrixPosition( this.light.target.matrixWorld ); - - this.cone.lookAt( vector2.sub( vector ) ); - - if ( this.color !== undefined ) { - - this.cone.material.color.set( this.color ); - - } else { - - this.cone.material.color.copy( this.light.color ); - - } - - }; - - }(); - - /** - * @author Sean Griffin / http://twitter.com/sgrif - * @author Michael Guerrero / http://realitymeltdown.com - * @author mrdoob / http://mrdoob.com/ - * @author ikerr / http://verold.com - * @author Mugen87 / https://github.com/Mugen87 - */ - - function getBoneList( object ) { - - var boneList = []; - - if ( object && object.isBone ) { - - boneList.push( object ); - - } - - for ( var i = 0; i < object.children.length; i ++ ) { - - boneList.push.apply( boneList, getBoneList( object.children[ i ] ) ); - - } - - return boneList; - - } - - function SkeletonHelper( object ) { - - var bones = getBoneList( object ); - - var geometry = new BufferGeometry(); - - var vertices = []; - var colors = []; - - var color1 = new Color( 0, 0, 1 ); - var color2 = new Color( 0, 1, 0 ); - - for ( var i = 0; i < bones.length; i ++ ) { - - var bone = bones[ i ]; - - if ( bone.parent && bone.parent.isBone ) { - - vertices.push( 0, 0, 0 ); - vertices.push( 0, 0, 0 ); - colors.push( color1.r, color1.g, color1.b ); - colors.push( color2.r, color2.g, color2.b ); - - } - - } - - geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - - var material = new LineBasicMaterial( { vertexColors: VertexColors, depthTest: false, depthWrite: false, transparent: true } ); - - LineSegments.call( this, geometry, material ); - - this.root = object; - this.bones = bones; - - this.matrix = object.matrixWorld; - this.matrixAutoUpdate = false; - - } - - SkeletonHelper.prototype = Object.create( LineSegments.prototype ); - SkeletonHelper.prototype.constructor = SkeletonHelper; - - SkeletonHelper.prototype.updateMatrixWorld = function () { - - var vector = new Vector3(); - - var boneMatrix = new Matrix4(); - var matrixWorldInv = new Matrix4(); - - return function updateMatrixWorld( force ) { - - var bones = this.bones; - - var geometry = this.geometry; - var position = geometry.getAttribute( 'position' ); - - matrixWorldInv.getInverse( this.root.matrixWorld ); - - for ( var i = 0, j = 0; i < bones.length; i ++ ) { - - var bone = bones[ i ]; - - if ( bone.parent && bone.parent.isBone ) { - - boneMatrix.multiplyMatrices( matrixWorldInv, bone.matrixWorld ); - vector.setFromMatrixPosition( boneMatrix ); - position.setXYZ( j, vector.x, vector.y, vector.z ); - - boneMatrix.multiplyMatrices( matrixWorldInv, bone.parent.matrixWorld ); - vector.setFromMatrixPosition( boneMatrix ); - position.setXYZ( j + 1, vector.x, vector.y, vector.z ); - - j += 2; - - } - - } - - geometry.getAttribute( 'position' ).needsUpdate = true; - - Object3D.prototype.updateMatrixWorld.call( this, force ); - - }; - - }(); - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - - function PointLightHelper( light, sphereSize, color ) { - - this.light = light; - this.light.updateMatrixWorld(); - - this.color = color; - - var geometry = new SphereBufferGeometry( sphereSize, 4, 2 ); - var material = new MeshBasicMaterial( { wireframe: true, fog: false } ); - - Mesh.call( this, geometry, material ); - - this.matrix = this.light.matrixWorld; - this.matrixAutoUpdate = false; - - this.update(); - - - /* - var distanceGeometry = new THREE.IcosahedronGeometry( 1, 2 ); - var distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } ); - - this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial ); - this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial ); - - var d = light.distance; - - if ( d === 0.0 ) { - - this.lightDistance.visible = false; - - } else { - - this.lightDistance.scale.set( d, d, d ); - - } - - this.add( this.lightDistance ); - */ - - } - - PointLightHelper.prototype = Object.create( Mesh.prototype ); - PointLightHelper.prototype.constructor = PointLightHelper; - - PointLightHelper.prototype.dispose = function () { - - this.geometry.dispose(); - this.material.dispose(); - - }; - - PointLightHelper.prototype.update = function () { - - if ( this.color !== undefined ) { - - this.material.color.set( this.color ); - - } else { - - this.material.color.copy( this.light.color ); - - } - - /* - var d = this.light.distance; - - if ( d === 0.0 ) { - - this.lightDistance.visible = false; - - } else { - - this.lightDistance.visible = true; - this.lightDistance.scale.set( d, d, d ); - - } - */ - - }; - - /** - * @author abelnation / http://github.com/abelnation - * @author Mugen87 / http://github.com/Mugen87 - * @author WestLangley / http://github.com/WestLangley - */ - - function RectAreaLightHelper( light, color ) { - - Object3D.call( this ); - - this.light = light; - this.light.updateMatrixWorld(); - - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; - - this.color = color; - - var material = new LineBasicMaterial( { fog: false } ); - - var geometry = new BufferGeometry(); - - geometry.addAttribute( 'position', new BufferAttribute( new Float32Array( 5 * 3 ), 3 ) ); - - this.line = new Line( geometry, material ); - this.add( this.line ); - - - this.update(); - - } - - RectAreaLightHelper.prototype = Object.create( Object3D.prototype ); - RectAreaLightHelper.prototype.constructor = RectAreaLightHelper; - - RectAreaLightHelper.prototype.dispose = function () { - - this.children[ 0 ].geometry.dispose(); - this.children[ 0 ].material.dispose(); - - }; - - RectAreaLightHelper.prototype.update = function () { - - // calculate new dimensions of the helper - - var hx = this.light.width * 0.5; - var hy = this.light.height * 0.5; - - var position = this.line.geometry.attributes.position; - var array = position.array; - - // update vertices - - array[ 0 ] = hx; array[ 1 ] = - hy; array[ 2 ] = 0; - array[ 3 ] = hx; array[ 4 ] = hy; array[ 5 ] = 0; - array[ 6 ] = - hx; array[ 7 ] = hy; array[ 8 ] = 0; - array[ 9 ] = - hx; array[ 10 ] = - hy; array[ 11 ] = 0; - array[ 12 ] = hx; array[ 13 ] = - hy; array[ 14 ] = 0; - - position.needsUpdate = true; - - if ( this.color !== undefined ) { - - this.line.material.color.set( this.color ); - - } else { - - this.line.material.color.copy( this.light.color ); - - } - - }; - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ - - function HemisphereLightHelper( light, size, color ) { - - Object3D.call( this ); - - this.light = light; - this.light.updateMatrixWorld(); - - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; - - this.color = color; - - var geometry = new OctahedronBufferGeometry( size ); - geometry.rotateY( Math.PI * 0.5 ); - - this.material = new MeshBasicMaterial( { wireframe: true, fog: false } ); - if ( this.color === undefined ) this.material.vertexColors = VertexColors; - - var position = geometry.getAttribute( 'position' ); - var colors = new Float32Array( position.count * 3 ); - - geometry.addAttribute( 'color', new BufferAttribute( colors, 3 ) ); - - this.add( new Mesh( geometry, this.material ) ); - - this.update(); - - } - - HemisphereLightHelper.prototype = Object.create( Object3D.prototype ); - HemisphereLightHelper.prototype.constructor = HemisphereLightHelper; - - HemisphereLightHelper.prototype.dispose = function () { - - this.children[ 0 ].geometry.dispose(); - this.children[ 0 ].material.dispose(); - - }; - - HemisphereLightHelper.prototype.update = function () { - - var vector = new Vector3(); - - var color1 = new Color(); - var color2 = new Color(); - - return function update() { - - var mesh = this.children[ 0 ]; - - if ( this.color !== undefined ) { - - this.material.color.set( this.color ); - - } else { - - var colors = mesh.geometry.getAttribute( 'color' ); - - color1.copy( this.light.color ); - color2.copy( this.light.groundColor ); - - for ( var i = 0, l = colors.count; i < l; i ++ ) { - - var color = ( i < ( l / 2 ) ) ? color1 : color2; - - colors.setXYZ( i, color.r, color.g, color.b ); - - } - - colors.needsUpdate = true; - - } - - mesh.lookAt( vector.setFromMatrixPosition( this.light.matrixWorld ).negate() ); - - }; - - }(); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function GridHelper( size, divisions, color1, color2 ) { - - size = size || 10; - divisions = divisions || 10; - color1 = new Color( color1 !== undefined ? color1 : 0x444444 ); - color2 = new Color( color2 !== undefined ? color2 : 0x888888 ); - - var center = divisions / 2; - var step = size / divisions; - var halfSize = size / 2; - - var vertices = [], colors = []; - - for ( var i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) { - - vertices.push( - halfSize, 0, k, halfSize, 0, k ); - vertices.push( k, 0, - halfSize, k, 0, halfSize ); - - var color = i === center ? color1 : color2; - - color.toArray( colors, j ); j += 3; - color.toArray( colors, j ); j += 3; - color.toArray( colors, j ); j += 3; - color.toArray( colors, j ); j += 3; - - } - - var geometry = new BufferGeometry(); - geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - - var material = new LineBasicMaterial( { vertexColors: VertexColors } ); - - LineSegments.call( this, geometry, material ); - - } - - GridHelper.prototype = Object.create( LineSegments.prototype ); - GridHelper.prototype.constructor = GridHelper; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / http://github.com/Mugen87 - * @author Hectate / http://www.github.com/Hectate - */ - - function PolarGridHelper( radius, radials, circles, divisions, color1, color2 ) { - - radius = radius || 10; - radials = radials || 16; - circles = circles || 8; - divisions = divisions || 64; - color1 = new Color( color1 !== undefined ? color1 : 0x444444 ); - color2 = new Color( color2 !== undefined ? color2 : 0x888888 ); - - var vertices = []; - var colors = []; - - var x, z; - var v, i, j, r, color; - - // create the radials - - for ( i = 0; i <= radials; i ++ ) { - - v = ( i / radials ) * ( Math.PI * 2 ); - - x = Math.sin( v ) * radius; - z = Math.cos( v ) * radius; - - vertices.push( 0, 0, 0 ); - vertices.push( x, 0, z ); - - color = ( i & 1 ) ? color1 : color2; - - colors.push( color.r, color.g, color.b ); - colors.push( color.r, color.g, color.b ); - - } - - // create the circles - - for ( i = 0; i <= circles; i ++ ) { - - color = ( i & 1 ) ? color1 : color2; - - r = radius - ( radius / circles * i ); - - for ( j = 0; j < divisions; j ++ ) { - - // first vertex - - v = ( j / divisions ) * ( Math.PI * 2 ); - - x = Math.sin( v ) * r; - z = Math.cos( v ) * r; - - vertices.push( x, 0, z ); - colors.push( color.r, color.g, color.b ); - - // second vertex - - v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 ); - - x = Math.sin( v ) * r; - z = Math.cos( v ) * r; - - vertices.push( x, 0, z ); - colors.push( color.r, color.g, color.b ); - - } - - } - - var geometry = new BufferGeometry(); - geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - - var material = new LineBasicMaterial( { vertexColors: VertexColors } ); - - LineSegments.call( this, geometry, material ); - - } - - PolarGridHelper.prototype = Object.create( LineSegments.prototype ); - PolarGridHelper.prototype.constructor = PolarGridHelper; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - */ - - function FaceNormalsHelper( object, size, hex, linewidth ) { - - // FaceNormalsHelper only supports THREE.Geometry - - this.object = object; - - this.size = ( size !== undefined ) ? size : 1; - - var color = ( hex !== undefined ) ? hex : 0xffff00; - - var width = ( linewidth !== undefined ) ? linewidth : 1; - - // - - var nNormals = 0; - - var objGeometry = this.object.geometry; - - if ( objGeometry && objGeometry.isGeometry ) { - - nNormals = objGeometry.faces.length; - - } else { - - console.warn( 'THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.' ); - - } - - // - - var geometry = new BufferGeometry(); - - var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 ); - - geometry.addAttribute( 'position', positions ); - - LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) ); - - // - - this.matrixAutoUpdate = false; - this.update(); - - } - - FaceNormalsHelper.prototype = Object.create( LineSegments.prototype ); - FaceNormalsHelper.prototype.constructor = FaceNormalsHelper; - - FaceNormalsHelper.prototype.update = ( function () { - - var v1 = new Vector3(); - var v2 = new Vector3(); - var normalMatrix = new Matrix3(); - - return function update() { - - this.object.updateMatrixWorld( true ); - - normalMatrix.getNormalMatrix( this.object.matrixWorld ); - - var matrixWorld = this.object.matrixWorld; - - var position = this.geometry.attributes.position; - - // - - var objGeometry = this.object.geometry; - - var vertices = objGeometry.vertices; - - var faces = objGeometry.faces; - - var idx = 0; - - for ( var i = 0, l = faces.length; i < l; i ++ ) { - - var face = faces[ i ]; - - var normal = face.normal; - - v1.copy( vertices[ face.a ] ) - .add( vertices[ face.b ] ) - .add( vertices[ face.c ] ) - .divideScalar( 3 ) - .applyMatrix4( matrixWorld ); - - v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 ); - - position.setXYZ( idx, v1.x, v1.y, v1.z ); - - idx = idx + 1; - - position.setXYZ( idx, v2.x, v2.y, v2.z ); - - idx = idx + 1; - - } - - position.needsUpdate = true; - - }; - - }() ); - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - */ - - function DirectionalLightHelper( light, size, color ) { - - Object3D.call( this ); - - this.light = light; - this.light.updateMatrixWorld(); - - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; - - this.color = color; - - if ( size === undefined ) size = 1; - - var geometry = new BufferGeometry(); - geometry.addAttribute( 'position', new Float32BufferAttribute( [ - - size, size, 0, - size, size, 0, - size, - size, 0, - - size, - size, 0, - - size, size, 0 - ], 3 ) ); - - var material = new LineBasicMaterial( { fog: false } ); - - this.lightPlane = new Line( geometry, material ); - this.add( this.lightPlane ); - - geometry = new BufferGeometry(); - geometry.addAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) ); - - this.targetLine = new Line( geometry, material ); - this.add( this.targetLine ); - - this.update(); - - } - - DirectionalLightHelper.prototype = Object.create( Object3D.prototype ); - DirectionalLightHelper.prototype.constructor = DirectionalLightHelper; - - DirectionalLightHelper.prototype.dispose = function () { - - this.lightPlane.geometry.dispose(); - this.lightPlane.material.dispose(); - this.targetLine.geometry.dispose(); - this.targetLine.material.dispose(); - - }; - - DirectionalLightHelper.prototype.update = function () { - - var v1 = new Vector3(); - var v2 = new Vector3(); - var v3 = new Vector3(); - - return function update() { - - v1.setFromMatrixPosition( this.light.matrixWorld ); - v2.setFromMatrixPosition( this.light.target.matrixWorld ); - v3.subVectors( v2, v1 ); - - this.lightPlane.lookAt( v3 ); - - if ( this.color !== undefined ) { - - this.lightPlane.material.color.set( this.color ); - this.targetLine.material.color.set( this.color ); - - } else { - - this.lightPlane.material.color.copy( this.light.color ); - this.targetLine.material.color.copy( this.light.color ); - - } - - this.targetLine.lookAt( v3 ); - this.targetLine.scale.z = v3.length(); - - }; - - }(); - - /** - * @author alteredq / http://alteredqualia.com/ - * @author Mugen87 / https://github.com/Mugen87 - * - * - shows frustum, line of sight and up of the camera - * - suitable for fast updates - * - based on frustum visualization in lightgl.js shadowmap example - * http://evanw.github.com/lightgl.js/tests/shadowmap.html - */ - - function CameraHelper( camera ) { - - var geometry = new BufferGeometry(); - var material = new LineBasicMaterial( { color: 0xffffff, vertexColors: FaceColors } ); - - var vertices = []; - var colors = []; - - var pointMap = {}; - - // colors - - var colorFrustum = new Color( 0xffaa00 ); - var colorCone = new Color( 0xff0000 ); - var colorUp = new Color( 0x00aaff ); - var colorTarget = new Color( 0xffffff ); - var colorCross = new Color( 0x333333 ); - - // near - - addLine( 'n1', 'n2', colorFrustum ); - addLine( 'n2', 'n4', colorFrustum ); - addLine( 'n4', 'n3', colorFrustum ); - addLine( 'n3', 'n1', colorFrustum ); - - // far - - addLine( 'f1', 'f2', colorFrustum ); - addLine( 'f2', 'f4', colorFrustum ); - addLine( 'f4', 'f3', colorFrustum ); - addLine( 'f3', 'f1', colorFrustum ); - - // sides - - addLine( 'n1', 'f1', colorFrustum ); - addLine( 'n2', 'f2', colorFrustum ); - addLine( 'n3', 'f3', colorFrustum ); - addLine( 'n4', 'f4', colorFrustum ); - - // cone - - addLine( 'p', 'n1', colorCone ); - addLine( 'p', 'n2', colorCone ); - addLine( 'p', 'n3', colorCone ); - addLine( 'p', 'n4', colorCone ); - - // up - - addLine( 'u1', 'u2', colorUp ); - addLine( 'u2', 'u3', colorUp ); - addLine( 'u3', 'u1', colorUp ); - - // target - - addLine( 'c', 't', colorTarget ); - addLine( 'p', 'c', colorCross ); - - // cross - - addLine( 'cn1', 'cn2', colorCross ); - addLine( 'cn3', 'cn4', colorCross ); - - addLine( 'cf1', 'cf2', colorCross ); - addLine( 'cf3', 'cf4', colorCross ); - - function addLine( a, b, color ) { - - addPoint( a, color ); - addPoint( b, color ); - - } - - function addPoint( id, color ) { - - vertices.push( 0, 0, 0 ); - colors.push( color.r, color.g, color.b ); - - if ( pointMap[ id ] === undefined ) { - - pointMap[ id ] = []; - - } - - pointMap[ id ].push( ( vertices.length / 3 ) - 1 ); - - } - - geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - - LineSegments.call( this, geometry, material ); - - this.camera = camera; - if ( this.camera.updateProjectionMatrix ) this.camera.updateProjectionMatrix(); - - this.matrix = camera.matrixWorld; - this.matrixAutoUpdate = false; - - this.pointMap = pointMap; - - this.update(); - - } - - CameraHelper.prototype = Object.create( LineSegments.prototype ); - CameraHelper.prototype.constructor = CameraHelper; - - CameraHelper.prototype.update = function () { - - var geometry, pointMap; - - var vector = new Vector3(); - var camera = new Camera(); - - function setPoint( point, x, y, z ) { - - vector.set( x, y, z ).unproject( camera ); - - var points = pointMap[ point ]; - - if ( points !== undefined ) { - - var position = geometry.getAttribute( 'position' ); - - for ( var i = 0, l = points.length; i < l; i ++ ) { - - position.setXYZ( points[ i ], vector.x, vector.y, vector.z ); - - } - - } - - } - - return function update() { - - geometry = this.geometry; - pointMap = this.pointMap; - - var w = 1, h = 1; - - // we need just camera projection matrix - // world matrix must be identity - - camera.projectionMatrix.copy( this.camera.projectionMatrix ); - - // center / target - - setPoint( 'c', 0, 0, - 1 ); - setPoint( 't', 0, 0, 1 ); - - // near - - setPoint( 'n1', - w, - h, - 1 ); - setPoint( 'n2', w, - h, - 1 ); - setPoint( 'n3', - w, h, - 1 ); - setPoint( 'n4', w, h, - 1 ); - - // far - - setPoint( 'f1', - w, - h, 1 ); - setPoint( 'f2', w, - h, 1 ); - setPoint( 'f3', - w, h, 1 ); - setPoint( 'f4', w, h, 1 ); - - // up - - setPoint( 'u1', w * 0.7, h * 1.1, - 1 ); - setPoint( 'u2', - w * 0.7, h * 1.1, - 1 ); - setPoint( 'u3', 0, h * 2, - 1 ); - - // cross - - setPoint( 'cf1', - w, 0, 1 ); - setPoint( 'cf2', w, 0, 1 ); - setPoint( 'cf3', 0, - h, 1 ); - setPoint( 'cf4', 0, h, 1 ); - - setPoint( 'cn1', - w, 0, - 1 ); - setPoint( 'cn2', w, 0, - 1 ); - setPoint( 'cn3', 0, - h, - 1 ); - setPoint( 'cn4', 0, h, - 1 ); - - geometry.getAttribute( 'position' ).needsUpdate = true; - - }; - - }(); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / http://github.com/Mugen87 - */ - - function BoxHelper( object, color ) { - - this.object = object; - - if ( color === undefined ) color = 0xffff00; - - var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); - var positions = new Float32Array( 8 * 3 ); - - var geometry = new BufferGeometry(); - geometry.setIndex( new BufferAttribute( indices, 1 ) ); - geometry.addAttribute( 'position', new BufferAttribute( positions, 3 ) ); - - LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) ); - - this.matrixAutoUpdate = false; - - this.update(); - - } - - BoxHelper.prototype = Object.create( LineSegments.prototype ); - BoxHelper.prototype.constructor = BoxHelper; - - BoxHelper.prototype.update = ( function () { - - var box = new Box3(); - - return function update( object ) { - - if ( object !== undefined ) { - - console.warn( 'THREE.BoxHelper: .update() has no longer arguments.' ); - - } - - if ( this.object !== undefined ) { - - box.setFromObject( this.object ); - - } - - if ( box.isEmpty() ) return; - - var min = box.min; - var max = box.max; - - /* - 5____4 - 1/___0/| - | 6__|_7 - 2/___3/ - - 0: max.x, max.y, max.z - 1: min.x, max.y, max.z - 2: min.x, min.y, max.z - 3: max.x, min.y, max.z - 4: max.x, max.y, min.z - 5: min.x, max.y, min.z - 6: min.x, min.y, min.z - 7: max.x, min.y, min.z - */ - - var position = this.geometry.attributes.position; - var array = position.array; - - array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z; - array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z; - array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z; - array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z; - array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z; - array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z; - array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z; - array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z; - - position.needsUpdate = true; - - this.geometry.computeBoundingSphere(); - - }; - - } )(); - - BoxHelper.prototype.setFromObject = function ( object ) { - - this.object = object; - this.update(); - - return this; - - }; - - /** - * @author WestLangley / http://github.com/WestLangley - */ - - function Box3Helper( box, hex ) { - - this.type = 'Box3Helper'; - - this.box = box; - - var color = ( hex !== undefined ) ? hex : 0xffff00; - - var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); - - var positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ]; - - var geometry = new BufferGeometry(); - - geometry.setIndex( new BufferAttribute( indices, 1 ) ); - - geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); - - LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) ); - - this.geometry.computeBoundingSphere(); - - } - - Box3Helper.prototype = Object.create( LineSegments.prototype ); - Box3Helper.prototype.constructor = Box3Helper; - - Box3Helper.prototype.updateMatrixWorld = function ( force ) { - - var box = this.box; - - if ( box.isEmpty() ) return; - - box.getCenter( this.position ); - - box.getSize( this.scale ); - - this.scale.multiplyScalar( 0.5 ); - - Object3D.prototype.updateMatrixWorld.call( this, force ); - - }; - - /** - * @author WestLangley / http://github.com/WestLangley - */ - - function PlaneHelper( plane, size, hex ) { - - this.type = 'PlaneHelper'; - - this.plane = plane; - - this.size = ( size === undefined ) ? 1 : size; - - var color = ( hex !== undefined ) ? hex : 0xffff00; - - var positions = [ 1, - 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 ]; - - var geometry = new BufferGeometry(); - geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); - geometry.computeBoundingSphere(); - - Line.call( this, geometry, new LineBasicMaterial( { color: color } ) ); - - // - - var positions2 = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, - 1, 1, 1, - 1, 1 ]; - - var geometry2 = new BufferGeometry(); - geometry2.addAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) ); - geometry2.computeBoundingSphere(); - - this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false } ) ) ); - - } - - PlaneHelper.prototype = Object.create( Line.prototype ); - PlaneHelper.prototype.constructor = PlaneHelper; - - PlaneHelper.prototype.updateMatrixWorld = function ( force ) { - - var scale = - this.plane.constant; - - if ( Math.abs( scale ) < 1e-8 ) scale = 1e-8; // sign does not matter - - this.scale.set( 0.5 * this.size, 0.5 * this.size, scale ); - - this.children[ 0 ].material.side = ( scale < 0 ) ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here - - this.lookAt( this.plane.normal ); - - Object3D.prototype.updateMatrixWorld.call( this, force ); - - }; - - /** - * @author WestLangley / http://github.com/WestLangley - * @author zz85 / http://github.com/zz85 - * @author bhouston / http://clara.io - * - * Creates an arrow for visualizing directions - * - * Parameters: - * dir - Vector3 - * origin - Vector3 - * length - Number - * color - color in hex value - * headLength - Number - * headWidth - Number - */ - - var lineGeometry, coneGeometry; - - function ArrowHelper( dir, origin, length, color, headLength, headWidth ) { - - // dir is assumed to be normalized - - Object3D.call( this ); - - if ( color === undefined ) color = 0xffff00; - if ( length === undefined ) length = 1; - if ( headLength === undefined ) headLength = 0.2 * length; - if ( headWidth === undefined ) headWidth = 0.2 * headLength; - - if ( lineGeometry === undefined ) { - - lineGeometry = new BufferGeometry(); - lineGeometry.addAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) ); - - coneGeometry = new CylinderBufferGeometry( 0, 0.5, 1, 5, 1 ); - coneGeometry.translate( 0, - 0.5, 0 ); - - } - - this.position.copy( origin ); - - this.line = new Line( lineGeometry, new LineBasicMaterial( { color: color } ) ); - this.line.matrixAutoUpdate = false; - this.add( this.line ); - - this.cone = new Mesh( coneGeometry, new MeshBasicMaterial( { color: color } ) ); - this.cone.matrixAutoUpdate = false; - this.add( this.cone ); - - this.setDirection( dir ); - this.setLength( length, headLength, headWidth ); - - } - - ArrowHelper.prototype = Object.create( Object3D.prototype ); - ArrowHelper.prototype.constructor = ArrowHelper; - - ArrowHelper.prototype.setDirection = ( function () { - - var axis = new Vector3(); - var radians; - - return function setDirection( dir ) { - - // dir is assumed to be normalized - - if ( dir.y > 0.99999 ) { - - this.quaternion.set( 0, 0, 0, 1 ); - - } else if ( dir.y < - 0.99999 ) { - - this.quaternion.set( 1, 0, 0, 0 ); - - } else { - - axis.set( dir.z, 0, - dir.x ).normalize(); - - radians = Math.acos( dir.y ); - - this.quaternion.setFromAxisAngle( axis, radians ); - - } - - }; - - }() ); - - ArrowHelper.prototype.setLength = function ( length, headLength, headWidth ) { - - if ( headLength === undefined ) headLength = 0.2 * length; - if ( headWidth === undefined ) headWidth = 0.2 * headLength; - - this.line.scale.set( 1, Math.max( 0, length - headLength ), 1 ); - this.line.updateMatrix(); - - this.cone.scale.set( headWidth, headLength, headWidth ); - this.cone.position.y = length; - this.cone.updateMatrix(); - - }; - - ArrowHelper.prototype.setColor = function ( color ) { - - this.line.material.color.copy( color ); - this.cone.material.color.copy( color ); - - }; - - /** - * @author sroucheray / http://sroucheray.org/ - * @author mrdoob / http://mrdoob.com/ - */ - - function AxesHelper( size ) { - - size = size || 1; - - var vertices = [ - 0, 0, 0, size, 0, 0, - 0, 0, 0, 0, size, 0, - 0, 0, 0, 0, 0, size - ]; - - var colors = [ - 1, 0, 0, 1, 0.6, 0, - 0, 1, 0, 0.6, 1, 0, - 0, 0, 1, 0, 0.6, 1 - ]; - - var geometry = new BufferGeometry(); - geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - - var material = new LineBasicMaterial( { vertexColors: VertexColors } ); - - LineSegments.call( this, geometry, material ); - - } - - AxesHelper.prototype = Object.create( LineSegments.prototype ); - AxesHelper.prototype.constructor = AxesHelper; - - // - - Curve.create = function ( construct, getPoint ) { - - console.log( 'THREE.Curve.create() has been deprecated' ); - - construct.prototype = Object.create( Curve.prototype ); - construct.prototype.constructor = construct; - construct.prototype.getPoint = getPoint; - - return construct; - - }; - - // - - Object.assign( CurvePath.prototype, { - - createPointsGeometry: function ( divisions ) { - - console.warn( 'THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' ); - - // generate geometry from path points (for Line or Points objects) - - var pts = this.getPoints( divisions ); - return this.createGeometry( pts ); - - }, - - createSpacedPointsGeometry: function ( divisions ) { - - console.warn( 'THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' ); - - // generate geometry from equidistant sampling along the path - - var pts = this.getSpacedPoints( divisions ); - return this.createGeometry( pts ); - - }, - - createGeometry: function ( points ) { - - console.warn( 'THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' ); - - var geometry = new Geometry(); - - for ( var i = 0, l = points.length; i < l; i ++ ) { - - var point = points[ i ]; - geometry.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) ); - - } - - return geometry; - - } - - } ); - - // - - Object.assign( Path.prototype, { - - fromPoints: function ( points ) { - - console.warn( 'THREE.Path: .fromPoints() has been renamed to .setFromPoints().' ); - this.setFromPoints( points ); - - } - - } ); - - // - - function Spline( points ) { - - console.warn( 'THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.' ); - - CatmullRomCurve3.call( this, points ); - this.type = 'catmullrom'; - - } - - Spline.prototype = Object.create( CatmullRomCurve3.prototype ); - - Object.assign( Spline.prototype, { - - initFromArray: function ( /* a */ ) { - - console.error( 'THREE.Spline: .initFromArray() has been removed.' ); - - }, - getControlPointsArray: function ( /* optionalTarget */ ) { - - console.error( 'THREE.Spline: .getControlPointsArray() has been removed.' ); - - }, - reparametrizeByArcLength: function ( /* samplingCoef */ ) { - - console.error( 'THREE.Spline: .reparametrizeByArcLength() has been removed.' ); - - } - - } ); - - GridHelper.prototype.setColors = function () { - - console.error( 'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.' ); - - }; - - SkeletonHelper.prototype.update = function () { - - console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' ); - - }; - - // - - Object.assign( Loader.prototype, { - - extractUrlBase: function ( url ) { - - console.warn( 'THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.' ); - return LoaderUtils.extractUrlBase( url ); - - } - - } ); - - // - - Object.assign( Box2.prototype, { - - center: function ( optionalTarget ) { - - console.warn( 'THREE.Box2: .center() has been renamed to .getCenter().' ); - return this.getCenter( optionalTarget ); - - }, - empty: function () { - - console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' ); - return this.isEmpty(); - - }, - isIntersectionBox: function ( box ) { - - console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' ); - return this.intersectsBox( box ); - - }, - size: function ( optionalTarget ) { - - console.warn( 'THREE.Box2: .size() has been renamed to .getSize().' ); - return this.getSize( optionalTarget ); - - } - } ); - - Object.assign( Box3.prototype, { - - center: function ( optionalTarget ) { - - console.warn( 'THREE.Box3: .center() has been renamed to .getCenter().' ); - return this.getCenter( optionalTarget ); - - }, - empty: function () { - - console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' ); - return this.isEmpty(); - - }, - isIntersectionBox: function ( box ) { - - console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' ); - return this.intersectsBox( box ); - - }, - isIntersectionSphere: function ( sphere ) { - - console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); - return this.intersectsSphere( sphere ); - - }, - size: function ( optionalTarget ) { - - console.warn( 'THREE.Box3: .size() has been renamed to .getSize().' ); - return this.getSize( optionalTarget ); - - } - } ); - - Line3.prototype.center = function ( optionalTarget ) { - - console.warn( 'THREE.Line3: .center() has been renamed to .getCenter().' ); - return this.getCenter( optionalTarget ); - - }; - - Object.assign( _Math, { - - random16: function () { - - console.warn( 'THREE.Math: .random16() has been deprecated. Use Math.random() instead.' ); - return Math.random(); - - }, - - nearestPowerOfTwo: function ( value ) { - - console.warn( 'THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().' ); - return _Math.floorPowerOfTwo( value ); - - }, - - nextPowerOfTwo: function ( value ) { - - console.warn( 'THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().' ); - return _Math.ceilPowerOfTwo( value ); - - } - - } ); - - Object.assign( Matrix3.prototype, { - - flattenToArrayOffset: function ( array, offset ) { - - console.warn( "THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." ); - return this.toArray( array, offset ); - - }, - multiplyVector3: function ( vector ) { - - console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' ); - return vector.applyMatrix3( this ); - - }, - multiplyVector3Array: function ( /* a */ ) { - - console.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' ); - - }, - applyToBuffer: function ( buffer /*, offset, length */ ) { - - console.warn( 'THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' ); - return this.applyToBufferAttribute( buffer ); - - }, - applyToVector3Array: function ( /* array, offset, length */ ) { - - console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' ); - - } - - } ); - - Object.assign( Matrix4.prototype, { - - extractPosition: function ( m ) { - - console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' ); - return this.copyPosition( m ); - - }, - flattenToArrayOffset: function ( array, offset ) { - - console.warn( "THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." ); - return this.toArray( array, offset ); - - }, - getPosition: function () { - - var v1; - - return function getPosition() { - - if ( v1 === undefined ) v1 = new Vector3(); - console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' ); - return v1.setFromMatrixColumn( this, 3 ); - - }; - - }(), - setRotationFromQuaternion: function ( q ) { - - console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' ); - return this.makeRotationFromQuaternion( q ); - - }, - multiplyToArray: function () { - - console.warn( 'THREE.Matrix4: .multiplyToArray() has been removed.' ); - - }, - multiplyVector3: function ( vector ) { - - console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); - return vector.applyMatrix4( this ); - - }, - multiplyVector4: function ( vector ) { - - console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); - return vector.applyMatrix4( this ); - - }, - multiplyVector3Array: function ( /* a */ ) { - - console.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' ); - - }, - rotateAxis: function ( v ) { - - console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' ); - v.transformDirection( this ); - - }, - crossVector: function ( vector ) { - - console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); - return vector.applyMatrix4( this ); - - }, - translate: function () { - - console.error( 'THREE.Matrix4: .translate() has been removed.' ); - - }, - rotateX: function () { - - console.error( 'THREE.Matrix4: .rotateX() has been removed.' ); - - }, - rotateY: function () { - - console.error( 'THREE.Matrix4: .rotateY() has been removed.' ); - - }, - rotateZ: function () { - - console.error( 'THREE.Matrix4: .rotateZ() has been removed.' ); - - }, - rotateByAxis: function () { - - console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' ); - - }, - applyToBuffer: function ( buffer /*, offset, length */ ) { - - console.warn( 'THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' ); - return this.applyToBufferAttribute( buffer ); - - }, - applyToVector3Array: function ( /* array, offset, length */ ) { - - console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' ); - - }, - makeFrustum: function ( left, right, bottom, top, near, far ) { - - console.warn( 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.' ); - return this.makePerspective( left, right, top, bottom, near, far ); - - } - - } ); - - Plane.prototype.isIntersectionLine = function ( line ) { - - console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' ); - return this.intersectsLine( line ); - - }; - - Quaternion.prototype.multiplyVector3 = function ( vector ) { - - console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' ); - return vector.applyQuaternion( this ); - - }; - - Object.assign( Ray.prototype, { - - isIntersectionBox: function ( box ) { - - console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' ); - return this.intersectsBox( box ); - - }, - isIntersectionPlane: function ( plane ) { - - console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' ); - return this.intersectsPlane( plane ); - - }, - isIntersectionSphere: function ( sphere ) { - - console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); - return this.intersectsSphere( sphere ); - - } - - } ); - - Object.assign( Triangle.prototype, { - - area: function () { - - console.warn( 'THREE.Triangle: .area() has been renamed to .getArea().' ); - return this.getArea(); - - }, - barycoordFromPoint: function ( point, target ) { - - console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' ); - return this.getBarycoord( point, target ); - - }, - midpoint: function ( target ) { - - console.warn( 'THREE.Triangle: .midpoint() has been renamed to .getMidpoint().' ); - return this.getMidpoint( target ); - - }, - normal: function ( target ) { - - console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' ); - return this.getNormal( target ); - - }, - plane: function ( target ) { - - console.warn( 'THREE.Triangle: .plane() has been renamed to .getPlane().' ); - return this.getPlane( target ); - - } - - } ); - - Object.assign( Triangle, { - - barycoordFromPoint: function ( point, a, b, c, target ) { - - console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' ); - return Triangle.getBarycoord( point, a, b, c, target ); - - }, - normal: function ( a, b, c, target ) { - - console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' ); - return Triangle.getNormal( a, b, c, target ); - - } - - } ); - - Object.assign( Shape.prototype, { - - extractAllPoints: function ( divisions ) { - - console.warn( 'THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.' ); - return this.extractPoints( divisions ); - - }, - extrude: function ( options ) { - - console.warn( 'THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.' ); - return new ExtrudeGeometry( this, options ); - - }, - makeGeometry: function ( options ) { - - console.warn( 'THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.' ); - return new ShapeGeometry( this, options ); - - } - - } ); - - Object.assign( Vector2.prototype, { - - fromAttribute: function ( attribute, index, offset ) { - - console.warn( 'THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().' ); - return this.fromBufferAttribute( attribute, index, offset ); - - }, - distanceToManhattan: function ( v ) { - - console.warn( 'THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' ); - return this.manhattanDistanceTo( v ); - - }, - lengthManhattan: function () { - - console.warn( 'THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().' ); - return this.manhattanLength(); - - } - - } ); - - Object.assign( Vector3.prototype, { - - setEulerFromRotationMatrix: function () { - - console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' ); - - }, - setEulerFromQuaternion: function () { - - console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' ); - - }, - getPositionFromMatrix: function ( m ) { - - console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' ); - return this.setFromMatrixPosition( m ); - - }, - getScaleFromMatrix: function ( m ) { - - console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' ); - return this.setFromMatrixScale( m ); - - }, - getColumnFromMatrix: function ( index, matrix ) { - - console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' ); - return this.setFromMatrixColumn( matrix, index ); - - }, - applyProjection: function ( m ) { - - console.warn( 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.' ); - return this.applyMatrix4( m ); - - }, - fromAttribute: function ( attribute, index, offset ) { - - console.warn( 'THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().' ); - return this.fromBufferAttribute( attribute, index, offset ); - - }, - distanceToManhattan: function ( v ) { - - console.warn( 'THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' ); - return this.manhattanDistanceTo( v ); - - }, - lengthManhattan: function () { - - console.warn( 'THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().' ); - return this.manhattanLength(); - - } - - } ); - - Object.assign( Vector4.prototype, { - - fromAttribute: function ( attribute, index, offset ) { - - console.warn( 'THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().' ); - return this.fromBufferAttribute( attribute, index, offset ); - - }, - lengthManhattan: function () { - - console.warn( 'THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().' ); - return this.manhattanLength(); - - } - - } ); - - // - - Object.assign( Geometry.prototype, { - - computeTangents: function () { - - console.error( 'THREE.Geometry: .computeTangents() has been removed.' ); - - }, - computeLineDistances: function () { - - console.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' ); - - } - - } ); - - Object.assign( Object3D.prototype, { - - getChildByName: function ( name ) { - - console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' ); - return this.getObjectByName( name ); - - }, - renderDepth: function () { - - console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' ); - - }, - translate: function ( distance, axis ) { - - console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' ); - return this.translateOnAxis( axis, distance ); - - }, - getWorldRotation: function () { - - console.error( 'THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.' ); - - } - - } ); - - Object.defineProperties( Object3D.prototype, { - - eulerOrder: { - get: function () { - - console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); - return this.rotation.order; - - }, - set: function ( value ) { - - console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); - this.rotation.order = value; - - } - }, - useQuaternion: { - get: function () { - - console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); - - }, - set: function () { - - console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); - - } - } - - } ); - - Object.defineProperties( LOD.prototype, { - - objects: { - get: function () { - - console.warn( 'THREE.LOD: .objects has been renamed to .levels.' ); - return this.levels; - - } - } - - } ); - - Object.defineProperty( Skeleton.prototype, 'useVertexTexture', { - - get: function () { - - console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' ); - - }, - set: function () { - - console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' ); - - } - - } ); - - Object.defineProperty( Curve.prototype, '__arcLengthDivisions', { - - get: function () { - - console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' ); - return this.arcLengthDivisions; - - }, - set: function ( value ) { - - console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' ); - this.arcLengthDivisions = value; - - } - - } ); - - // - - PerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) { - - console.warn( "THREE.PerspectiveCamera.setLens is deprecated. " + - "Use .setFocalLength and .filmGauge for a photographic setup." ); - - if ( filmGauge !== undefined ) this.filmGauge = filmGauge; - this.setFocalLength( focalLength ); - - }; - - // - - Object.defineProperties( Light.prototype, { - onlyShadow: { - set: function () { - - console.warn( 'THREE.Light: .onlyShadow has been removed.' ); - - } - }, - shadowCameraFov: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' ); - this.shadow.camera.fov = value; - - } - }, - shadowCameraLeft: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' ); - this.shadow.camera.left = value; - - } - }, - shadowCameraRight: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' ); - this.shadow.camera.right = value; - - } - }, - shadowCameraTop: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' ); - this.shadow.camera.top = value; - - } - }, - shadowCameraBottom: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' ); - this.shadow.camera.bottom = value; - - } - }, - shadowCameraNear: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' ); - this.shadow.camera.near = value; - - } - }, - shadowCameraFar: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' ); - this.shadow.camera.far = value; - - } - }, - shadowCameraVisible: { - set: function () { - - console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' ); - - } - }, - shadowBias: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' ); - this.shadow.bias = value; - - } - }, - shadowDarkness: { - set: function () { - - console.warn( 'THREE.Light: .shadowDarkness has been removed.' ); - - } - }, - shadowMapWidth: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' ); - this.shadow.mapSize.width = value; - - } - }, - shadowMapHeight: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' ); - this.shadow.mapSize.height = value; - - } - } - } ); - - // - - Object.defineProperties( BufferAttribute.prototype, { - - length: { - get: function () { - - console.warn( 'THREE.BufferAttribute: .length has been deprecated. Use .count instead.' ); - return this.array.length; - - } - }, - copyIndicesArray: function ( /* indices */ ) { - - console.error( 'THREE.BufferAttribute: .copyIndicesArray() has been removed.' ); - - } - - } ); - - Object.assign( BufferGeometry.prototype, { - - addIndex: function ( index ) { - - console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' ); - this.setIndex( index ); - - }, - addDrawCall: function ( start, count, indexOffset ) { - - if ( indexOffset !== undefined ) { - - console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' ); - - } - console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' ); - this.addGroup( start, count ); - - }, - clearDrawCalls: function () { - - console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' ); - this.clearGroups(); - - }, - computeTangents: function () { - - console.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' ); - - }, - computeOffsets: function () { - - console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' ); - - } - - } ); - - Object.defineProperties( BufferGeometry.prototype, { - - drawcalls: { - get: function () { - - console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' ); - return this.groups; - - } - }, - offsets: { - get: function () { - - console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' ); - return this.groups; - - } - } - - } ); - - // - - Object.assign( ExtrudeBufferGeometry.prototype, { - - getArrays: function () { - - console.error( 'THREE.ExtrudeBufferGeometry: .getArrays() has been removed.' ); - - }, - - addShapeList: function () { - - console.error( 'THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.' ); - - }, - - addShape: function () { - - console.error( 'THREE.ExtrudeBufferGeometry: .addShape() has been removed.' ); - - } - - } ); - - // - - Object.defineProperties( Uniform.prototype, { - - dynamic: { - set: function () { - - console.warn( 'THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.' ); - - } - }, - onUpdate: { - value: function () { - - console.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' ); - return this; - - } - } - - } ); - - // - - Object.defineProperties( Material.prototype, { - - wrapAround: { - get: function () { - - console.warn( 'THREE.Material: .wrapAround has been removed.' ); - - }, - set: function () { - - console.warn( 'THREE.Material: .wrapAround has been removed.' ); - - } - }, - wrapRGB: { - get: function () { - - console.warn( 'THREE.Material: .wrapRGB has been removed.' ); - return new Color(); - - } - }, - - shading: { - get: function () { - - console.error( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); - - }, - set: function ( value ) { - - console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); - this.flatShading = ( value === FlatShading ); - - } - } - - } ); - - Object.defineProperties( MeshPhongMaterial.prototype, { - - metal: { - get: function () { - - console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' ); - return false; - - }, - set: function () { - - console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' ); - - } - } - - } ); - - Object.defineProperties( ShaderMaterial.prototype, { - - derivatives: { - get: function () { - - console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' ); - return this.extensions.derivatives; - - }, - set: function ( value ) { - - console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' ); - this.extensions.derivatives = value; - - } - } - - } ); - - // - - Object.assign( WebGLRenderer.prototype, { - - animate: function ( callback ) { - - console.warn( 'THREE.WebGLRenderer: .animate() is now .setAnimationLoop().' ); - this.setAnimationLoop( callback ); - - }, - - getCurrentRenderTarget: function () { - - console.warn( 'THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().' ); - return this.getRenderTarget(); - - }, - - getMaxAnisotropy: function () { - - console.warn( 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().' ); - return this.capabilities.getMaxAnisotropy(); - - }, - - getPrecision: function () { - - console.warn( 'THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.' ); - return this.capabilities.precision; - - }, - - resetGLState: function () { - - console.warn( 'THREE.WebGLRenderer: .resetGLState() is now .state.reset().' ); - return this.state.reset(); - - }, - - supportsFloatTextures: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' ); - return this.extensions.get( 'OES_texture_float' ); - - }, - supportsHalfFloatTextures: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' ); - return this.extensions.get( 'OES_texture_half_float' ); - - }, - supportsStandardDerivatives: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' ); - return this.extensions.get( 'OES_standard_derivatives' ); - - }, - supportsCompressedTextureS3TC: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' ); - return this.extensions.get( 'WEBGL_compressed_texture_s3tc' ); - - }, - supportsCompressedTexturePVRTC: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' ); - return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' ); - - }, - supportsBlendMinMax: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' ); - return this.extensions.get( 'EXT_blend_minmax' ); - - }, - supportsVertexTextures: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.' ); - return this.capabilities.vertexTextures; - - }, - supportsInstancedArrays: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' ); - return this.extensions.get( 'ANGLE_instanced_arrays' ); - - }, - enableScissorTest: function ( boolean ) { - - console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' ); - this.setScissorTest( boolean ); - - }, - initMaterial: function () { - - console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' ); - - }, - addPrePlugin: function () { - - console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' ); - - }, - addPostPlugin: function () { - - console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' ); - - }, - updateShadowMap: function () { - - console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' ); - - }, - setFaceCulling: function () { - - console.warn( 'THREE.WebGLRenderer: .setFaceCulling() has been removed.' ); - - } - - } ); - - Object.defineProperties( WebGLRenderer.prototype, { - - shadowMapEnabled: { - get: function () { - - return this.shadowMap.enabled; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' ); - this.shadowMap.enabled = value; - - } - }, - shadowMapType: { - get: function () { - - return this.shadowMap.type; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' ); - this.shadowMap.type = value; - - } - }, - shadowMapCullFace: { - get: function () { - - console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' ); - return undefined; - - }, - set: function ( /* value */ ) { - - console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' ); - - } - } - } ); - - Object.defineProperties( WebGLShadowMap.prototype, { - - cullFace: { - get: function () { - - console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' ); - return undefined; - - }, - set: function ( /* cullFace */ ) { - - console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' ); - - } - }, - renderReverseSided: { - get: function () { - - console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' ); - return undefined; - - }, - set: function () { - - console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' ); - - } - }, - renderSingleSided: { - get: function () { - - console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' ); - return undefined; - - }, - set: function () { - - console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' ); - - } - } - - } ); - - // - - Object.defineProperties( WebGLRenderTarget.prototype, { - - wrapS: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); - return this.texture.wrapS; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); - this.texture.wrapS = value; - - } - }, - wrapT: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); - return this.texture.wrapT; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); - this.texture.wrapT = value; - - } - }, - magFilter: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); - return this.texture.magFilter; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); - this.texture.magFilter = value; - - } - }, - minFilter: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); - return this.texture.minFilter; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); - this.texture.minFilter = value; - - } - }, - anisotropy: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); - return this.texture.anisotropy; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); - this.texture.anisotropy = value; - - } - }, - offset: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); - return this.texture.offset; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); - this.texture.offset = value; - - } - }, - repeat: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); - return this.texture.repeat; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); - this.texture.repeat = value; - - } - }, - format: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); - return this.texture.format; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); - this.texture.format = value; - - } - }, - type: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); - return this.texture.type; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); - this.texture.type = value; - - } - }, - generateMipmaps: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); - return this.texture.generateMipmaps; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); - this.texture.generateMipmaps = value; - - } - } - - } ); - - // - - Object.defineProperties( WebVRManager.prototype, { - - standing: { - set: function ( /* value */ ) { - - console.warn( 'THREE.WebVRManager: .standing has been removed.' ); - - } - } - - } ); - - // - - Audio.prototype.load = function ( file ) { - - console.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' ); - var scope = this; - var audioLoader = new AudioLoader(); - audioLoader.load( file, function ( buffer ) { - - scope.setBuffer( buffer ); - - } ); - return this; - - }; - - AudioAnalyser.prototype.getData = function () { - - console.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' ); - return this.getFrequencyData(); - - }; - - // - - CubeCamera.prototype.updateCubeMap = function ( renderer, scene ) { - - console.warn( 'THREE.CubeCamera: .updateCubeMap() is now .update().' ); - return this.update( renderer, scene ); - - }; - - /** - * @author dmarcos / https://github.com/dmarcos - * @author mrdoob / http://mrdoob.com - */ - var VRControls = function ( object, onError ) { - - var scope = this; - - var vrDisplay, vrDisplays; - - var standingMatrix = new Matrix4(); - - var frameData = null; - - if ( 'VRFrameData' in window ) { - - frameData = new VRFrameData(); - - } - - function gotVRDisplays( displays ) { - - vrDisplays = displays; - - if ( displays.length > 0 ) { - - vrDisplay = displays[ 0 ]; - - } else { - - if ( onError ) onError( 'VR input not available.' ); - - } - - } - - if ( navigator.getVRDisplays ) { - - navigator.getVRDisplays().then( gotVRDisplays ).catch( function () { - - console.warn( 'VRControls: Unable to get VR Displays' ); - - } ); - - } - - // the Rift SDK returns the position in meters - // this scale factor allows the user to define how meters - // are converted to scene units. - - this.scale = 1; - - // If true will use "standing space" coordinate system where y=0 is the - // floor and x=0, z=0 is the center of the room. - this.standing = false; - - // Distance from the users eyes to the floor in meters. Used when - // standing=true but the VRDisplay doesn't provide stageParameters. - this.userHeight = 1.6; - - this.getVRDisplay = function () { - - return vrDisplay; - - }; - - this.setVRDisplay = function ( value ) { - - vrDisplay = value; - - }; - - this.getVRDisplays = function () { - - console.warn( 'VRControls: getVRDisplays() is being deprecated.' ); - return vrDisplays; - - }; - - this.getStandingMatrix = function () { - - return standingMatrix; - - }; - - this.update = function () { - - if ( vrDisplay ) { - - var pose; - - if ( vrDisplay.getFrameData ) { - - vrDisplay.getFrameData( frameData ); - pose = frameData.pose; - - } else if ( vrDisplay.getPose ) { - - pose = vrDisplay.getPose(); - - } - - if ( pose.orientation !== null ) { - - object.quaternion.fromArray( pose.orientation ); - - } - - if ( pose.position !== null ) { - - object.position.fromArray( pose.position ); - - } else { - - object.position.set( 0, 0, 0 ); - - } - - if ( this.standing ) { - - if ( vrDisplay.stageParameters ) { - - object.updateMatrix(); - - standingMatrix.fromArray( vrDisplay.stageParameters.sittingToStandingTransform ); - object.applyMatrix( standingMatrix ); - - } else { - - object.position.setY( object.position.y + this.userHeight ); - - } - - } - - object.position.multiplyScalar( scope.scale ); - - } - - }; - - this.dispose = function () { - - vrDisplay = null; - - }; - - }; - - /** - * @author dmarcos / https://github.com/dmarcos - * @author mrdoob / http://mrdoob.com - * - * WebVR Spec: http://mozvr.github.io/webvr-spec/webvr.html - * - * Firefox: http://mozvr.com/downloads/ - * Chromium: https://webvr.info/get-chrome - */ - var VREffect = function ( renderer, onError ) { - - var vrDisplay, vrDisplays; - var eyeTranslationL = new Vector3(); - var eyeTranslationR = new Vector3(); - var renderRectL, renderRectR; - var headMatrix = new Matrix4(); - var eyeMatrixL = new Matrix4(); - var eyeMatrixR = new Matrix4(); - - var frameData = null; - - if ( 'VRFrameData' in window ) { - - frameData = new window.VRFrameData(); - - } - - function gotVRDisplays( displays ) { - - vrDisplays = displays; - - if ( displays.length > 0 ) { - - vrDisplay = displays[ 0 ]; - - } else { - - if ( onError ) onError( 'HMD not available' ); - - } - - } - - if ( navigator.getVRDisplays ) { - - navigator.getVRDisplays().then( gotVRDisplays ).catch( function () { - - console.warn( 'VREffect: Unable to get VR Displays' ); - - } ); - - } - - // - - this.isPresenting = false; - - var scope = this; - - var rendererSize = renderer.getSize(); - var rendererUpdateStyle = false; - var rendererPixelRatio = renderer.getPixelRatio(); - - this.getVRDisplay = function () { - - return vrDisplay; - - }; - - this.setVRDisplay = function ( value ) { - - vrDisplay = value; - - }; - - this.getVRDisplays = function () { - - console.warn( 'VREffect: getVRDisplays() is being deprecated.' ); - return vrDisplays; - - }; - - this.setSize = function ( width, height, updateStyle ) { - - rendererSize = { width: width, height: height }; - rendererUpdateStyle = updateStyle; - - if ( scope.isPresenting ) { - - var eyeParamsL = vrDisplay.getEyeParameters( 'left' ); - renderer.setPixelRatio( 1 ); - renderer.setSize( eyeParamsL.renderWidth * 2, eyeParamsL.renderHeight, false ); - - } else { - - renderer.setPixelRatio( rendererPixelRatio ); - renderer.setSize( width, height, updateStyle ); - - } - - }; - - // VR presentation - - var canvas = renderer.domElement; - var defaultLeftBounds = [ 0.0, 0.0, 0.5, 1.0 ]; - var defaultRightBounds = [ 0.5, 0.0, 0.5, 1.0 ]; - - function onVRDisplayPresentChange() { - - var wasPresenting = scope.isPresenting; - scope.isPresenting = vrDisplay !== undefined && vrDisplay.isPresenting; - - if ( scope.isPresenting ) { - - var eyeParamsL = vrDisplay.getEyeParameters( 'left' ); - var eyeWidth = eyeParamsL.renderWidth; - var eyeHeight = eyeParamsL.renderHeight; - - if ( ! wasPresenting ) { - - rendererPixelRatio = renderer.getPixelRatio(); - rendererSize = renderer.getSize(); - - renderer.setPixelRatio( 1 ); - renderer.setSize( eyeWidth * 2, eyeHeight, false ); - - } - - } else if ( wasPresenting ) { - - renderer.setPixelRatio( rendererPixelRatio ); - renderer.setSize( rendererSize.width, rendererSize.height, rendererUpdateStyle ); - - } - - } - - window.addEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false ); - - this.setFullScreen = function ( boolean ) { - - return new Promise( function ( resolve, reject ) { - - if ( vrDisplay === undefined ) { - - reject( new Error( 'No VR hardware found.' ) ); - return; - - } - - if ( scope.isPresenting === boolean ) { - - resolve(); - return; - - } - - if ( boolean ) { - - resolve( vrDisplay.requestPresent( [ { source: canvas } ] ) ); - - } else { - - resolve( vrDisplay.exitPresent() ); - - } - - } ); - - }; - - this.requestPresent = function () { - - return this.setFullScreen( true ); - - }; - - this.exitPresent = function () { - - return this.setFullScreen( false ); - - }; - - this.requestAnimationFrame = function ( f ) { - - if ( vrDisplay !== undefined ) { - - return vrDisplay.requestAnimationFrame( f ); - - } else { - - return window.requestAnimationFrame( f ); - - } - - }; - - this.cancelAnimationFrame = function ( h ) { - - if ( vrDisplay !== undefined ) { - - vrDisplay.cancelAnimationFrame( h ); - - } else { - - window.cancelAnimationFrame( h ); - - } - - }; - - this.submitFrame = function () { - - if ( vrDisplay !== undefined && scope.isPresenting ) { - - vrDisplay.submitFrame(); - - } - - }; - - this.autoSubmitFrame = true; - - // render - - var cameraL = new PerspectiveCamera(); - cameraL.layers.enable( 1 ); - - var cameraR = new PerspectiveCamera(); - cameraR.layers.enable( 2 ); - - this.render = function ( scene, camera, renderTarget, forceClear ) { - - if ( vrDisplay && scope.isPresenting ) { - - var autoUpdate = scene.autoUpdate; - - if ( autoUpdate ) { - - scene.updateMatrixWorld(); - scene.autoUpdate = false; - - } - - if ( Array.isArray( scene ) ) { - - console.warn( 'VREffect.render() no longer supports arrays. Use object.layers instead.' ); - scene = scene[ 0 ]; - - } - - // When rendering we don't care what the recommended size is, only what the actual size - // of the backbuffer is. - var size = renderer.getSize(); - var layers = vrDisplay.getLayers(); - var leftBounds; - var rightBounds; - - if ( layers.length ) { - - var layer = layers[ 0 ]; - - leftBounds = layer.leftBounds !== null && layer.leftBounds.length === 4 ? layer.leftBounds : defaultLeftBounds; - rightBounds = layer.rightBounds !== null && layer.rightBounds.length === 4 ? layer.rightBounds : defaultRightBounds; - - } else { - - leftBounds = defaultLeftBounds; - rightBounds = defaultRightBounds; - - } - - renderRectL = { - x: Math.round( size.width * leftBounds[ 0 ] ), - y: Math.round( size.height * leftBounds[ 1 ] ), - width: Math.round( size.width * leftBounds[ 2 ] ), - height: Math.round( size.height * leftBounds[ 3 ] ) - }; - renderRectR = { - x: Math.round( size.width * rightBounds[ 0 ] ), - y: Math.round( size.height * rightBounds[ 1 ] ), - width: Math.round( size.width * rightBounds[ 2 ] ), - height: Math.round( size.height * rightBounds[ 3 ] ) - }; - - if ( renderTarget ) { - - renderer.setRenderTarget( renderTarget ); - renderTarget.scissorTest = true; - - } else { - - renderer.setRenderTarget( null ); - renderer.setScissorTest( true ); - - } - - if ( renderer.autoClear || forceClear ) renderer.clear(); - - if ( camera.parent === null ) camera.updateMatrixWorld(); - - camera.matrixWorld.decompose( cameraL.position, cameraL.quaternion, cameraL.scale ); - - cameraR.position.copy( cameraL.position ); - cameraR.quaternion.copy( cameraL.quaternion ); - cameraR.scale.copy( cameraL.scale ); - - if ( vrDisplay.getFrameData ) { - - vrDisplay.depthNear = camera.near; - vrDisplay.depthFar = camera.far; - - vrDisplay.getFrameData( frameData ); - - cameraL.projectionMatrix.elements = frameData.leftProjectionMatrix; - cameraR.projectionMatrix.elements = frameData.rightProjectionMatrix; - - getEyeMatrices( frameData ); - - cameraL.updateMatrix(); - cameraL.matrix.multiply( eyeMatrixL ); - cameraL.matrix.decompose( cameraL.position, cameraL.quaternion, cameraL.scale ); - - cameraR.updateMatrix(); - cameraR.matrix.multiply( eyeMatrixR ); - cameraR.matrix.decompose( cameraR.position, cameraR.quaternion, cameraR.scale ); - - } else { - - var eyeParamsL = vrDisplay.getEyeParameters( 'left' ); - var eyeParamsR = vrDisplay.getEyeParameters( 'right' ); - - cameraL.projectionMatrix = fovToProjection( eyeParamsL.fieldOfView, true, camera.near, camera.far ); - cameraR.projectionMatrix = fovToProjection( eyeParamsR.fieldOfView, true, camera.near, camera.far ); - - eyeTranslationL.fromArray( eyeParamsL.offset ); - eyeTranslationR.fromArray( eyeParamsR.offset ); - - cameraL.translateOnAxis( eyeTranslationL, cameraL.scale.x ); - cameraR.translateOnAxis( eyeTranslationR, cameraR.scale.x ); - - } - - // render left eye - if ( renderTarget ) { - - renderTarget.viewport.set( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height ); - renderTarget.scissor.set( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height ); - - } else { - - renderer.setViewport( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height ); - renderer.setScissor( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height ); - - } - renderer.render( scene, cameraL, renderTarget, forceClear ); - - // render right eye - if ( renderTarget ) { - - renderTarget.viewport.set( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height ); - renderTarget.scissor.set( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height ); - - } else { - - renderer.setViewport( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height ); - renderer.setScissor( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height ); - - } - renderer.render( scene, cameraR, renderTarget, forceClear ); - - if ( renderTarget ) { - - renderTarget.viewport.set( 0, 0, size.width, size.height ); - renderTarget.scissor.set( 0, 0, size.width, size.height ); - renderTarget.scissorTest = false; - renderer.setRenderTarget( null ); - - } else { - - renderer.setViewport( 0, 0, size.width, size.height ); - renderer.setScissorTest( false ); - - } - - if ( autoUpdate ) { - - scene.autoUpdate = true; - - } - - if ( scope.autoSubmitFrame ) { - - scope.submitFrame(); - - } - - return; - - } - - // Regular render mode if not HMD - - renderer.render( scene, camera, renderTarget, forceClear ); - - }; - - this.dispose = function () { - - window.removeEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false ); - - }; - - // - - var poseOrientation = new Quaternion(); - var posePosition = new Vector3(); - - // Compute model matrices of the eyes with respect to the head. - function getEyeMatrices( frameData ) { - - // Compute the matrix for the position of the head based on the pose - if ( frameData.pose.orientation ) { - - poseOrientation.fromArray( frameData.pose.orientation ); - headMatrix.makeRotationFromQuaternion( poseOrientation ); - - } else { - - headMatrix.identity(); - - } - - if ( frameData.pose.position ) { - - posePosition.fromArray( frameData.pose.position ); - headMatrix.setPosition( posePosition ); - - } - - // The view matrix transforms vertices from sitting space to eye space. As such, the view matrix can be thought of as a product of two matrices: - // headToEyeMatrix * sittingToHeadMatrix - - // The headMatrix that we've calculated above is the model matrix of the head in sitting space, which is the inverse of sittingToHeadMatrix. - // So when we multiply the view matrix with headMatrix, we're left with headToEyeMatrix: - // viewMatrix * headMatrix = headToEyeMatrix * sittingToHeadMatrix * headMatrix = headToEyeMatrix - - eyeMatrixL.fromArray( frameData.leftViewMatrix ); - eyeMatrixL.multiply( headMatrix ); - eyeMatrixR.fromArray( frameData.rightViewMatrix ); - eyeMatrixR.multiply( headMatrix ); - - // The eye's model matrix in head space is the inverse of headToEyeMatrix we calculated above. - - eyeMatrixL.getInverse( eyeMatrixL ); - eyeMatrixR.getInverse( eyeMatrixR ); - - } - - function fovToNDCScaleOffset( fov ) { - - var pxscale = 2.0 / ( fov.leftTan + fov.rightTan ); - var pxoffset = ( fov.leftTan - fov.rightTan ) * pxscale * 0.5; - var pyscale = 2.0 / ( fov.upTan + fov.downTan ); - var pyoffset = ( fov.upTan - fov.downTan ) * pyscale * 0.5; - return { scale: [ pxscale, pyscale ], offset: [ pxoffset, pyoffset ] }; - - } - - function fovPortToProjection( fov, rightHanded, zNear, zFar ) { - - rightHanded = rightHanded === undefined ? true : rightHanded; - zNear = zNear === undefined ? 0.01 : zNear; - zFar = zFar === undefined ? 10000.0 : zFar; - - var handednessScale = rightHanded ? - 1.0 : 1.0; - - // start with an identity matrix - var mobj = new Matrix4(); - var m = mobj.elements; - - // and with scale/offset info for normalized device coords - var scaleAndOffset = fovToNDCScaleOffset( fov ); - - // X result, map clip edges to [-w,+w] - m[ 0 * 4 + 0 ] = scaleAndOffset.scale[ 0 ]; - m[ 0 * 4 + 1 ] = 0.0; - m[ 0 * 4 + 2 ] = scaleAndOffset.offset[ 0 ] * handednessScale; - m[ 0 * 4 + 3 ] = 0.0; - - // Y result, map clip edges to [-w,+w] - // Y offset is negated because this proj matrix transforms from world coords with Y=up, - // but the NDC scaling has Y=down (thanks D3D?) - m[ 1 * 4 + 0 ] = 0.0; - m[ 1 * 4 + 1 ] = scaleAndOffset.scale[ 1 ]; - m[ 1 * 4 + 2 ] = - scaleAndOffset.offset[ 1 ] * handednessScale; - m[ 1 * 4 + 3 ] = 0.0; - - // Z result (up to the app) - m[ 2 * 4 + 0 ] = 0.0; - m[ 2 * 4 + 1 ] = 0.0; - m[ 2 * 4 + 2 ] = zFar / ( zNear - zFar ) * - handednessScale; - m[ 2 * 4 + 3 ] = ( zFar * zNear ) / ( zNear - zFar ); - - // W result (= Z in) - m[ 3 * 4 + 0 ] = 0.0; - m[ 3 * 4 + 1 ] = 0.0; - m[ 3 * 4 + 2 ] = handednessScale; - m[ 3 * 4 + 3 ] = 0.0; - - mobj.transpose(); - return mobj; - - } - - function fovToProjection( fov, rightHanded, zNear, zFar ) { - - var DEG2RAD = Math.PI / 180.0; - - var fovPort = { - upTan: Math.tan( fov.upDegrees * DEG2RAD ), - downTan: Math.tan( fov.downDegrees * DEG2RAD ), - leftTan: Math.tan( fov.leftDegrees * DEG2RAD ), - rightTan: Math.tan( fov.rightDegrees * DEG2RAD ) - }; - - return fovPortToProjection( fovPort, rightHanded, zNear, zFar ); - - } - - }; - - /** - * @author qiao / https://github.com/qiao - * @author mrdoob / http://mrdoob.com - * @author alteredq / http://alteredqualia.com/ - * @author WestLangley / http://github.com/WestLangley - * @author erich666 / http://erichaines.com - */ - var OrbitControls = function ( object, domElement ) { - - this.object = object; - - this.domElement = ( domElement !== undefined ) ? domElement : document; - - // Set to false to disable this control - this.enabled = true; - - // "target" sets the location of focus, where the object orbits around - this.target = new Vector3(); - - // How far you can dolly in and out ( PerspectiveCamera only ) - this.minDistance = 0; - this.maxDistance = Infinity; - - // How far you can zoom in and out ( OrthographicCamera only ) - this.minZoom = 0; - this.maxZoom = Infinity; - - // How far you can orbit vertically, upper and lower limits. - // Range is 0 to Math.PI radians. - this.minPolarAngle = 0; // radians - this.maxPolarAngle = Math.PI; // radians - - // How far you can orbit horizontally, upper and lower limits. - // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ]. - this.minAzimuthAngle = - Infinity; // radians - this.maxAzimuthAngle = Infinity; // radians - - // Set to true to enable damping (inertia) - // If damping is enabled, you must call controls.update() in your animation loop - this.enableDamping = false; - this.dampingFactor = 0.25; - - // This option actually enables dollying in and out; left as "zoom" for backwards compatibility. - // Set to false to disable zooming - this.enableZoom = true; - this.zoomSpeed = 1.0; - - // Set to false to disable rotating - this.enableRotate = true; - this.rotateSpeed = 1.0; - - // Set to false to disable panning - this.enablePan = true; - this.panSpeed = 1.0; - this.screenSpacePanning = false; // if true, pan in screen-space - this.keyPanSpeed = 7.0; // pixels moved per arrow key push - - // Set to true to automatically rotate around the target - // If auto-rotate is enabled, you must call controls.update() in your animation loop - this.autoRotate = false; - this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60 - - // Set to false to disable use of the keys - this.enableKeys = true; - - // The four arrow keys - this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 }; - - // Mouse buttons - this.mouseButtons = { ORBIT: MOUSE.LEFT, ZOOM: MOUSE.MIDDLE, PAN: MOUSE.RIGHT }; - - // for reset - this.target0 = this.target.clone(); - this.position0 = this.object.position.clone(); - this.zoom0 = this.object.zoom; - - // - // public methods - // - - this.getPolarAngle = function () { - - return spherical.phi; - - }; - - this.getAzimuthalAngle = function () { - - return spherical.theta; - - }; - - this.saveState = function () { - - scope.target0.copy( scope.target ); - scope.position0.copy( scope.object.position ); - scope.zoom0 = scope.object.zoom; - - }; - - this.reset = function () { - - scope.target.copy( scope.target0 ); - scope.object.position.copy( scope.position0 ); - scope.object.zoom = scope.zoom0; - - scope.object.updateProjectionMatrix(); - scope.dispatchEvent( changeEvent ); - - scope.update(); - - state = STATE.NONE; - - }; - - // this method is exposed, but perhaps it would be better if we can make it private... - this.update = function () { - - var offset = new Vector3(); - - // so camera.up is the orbit axis - var quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) ); - var quatInverse = quat.clone().inverse(); - - var lastPosition = new Vector3(); - var lastQuaternion = new Quaternion(); - - return function update() { - - var position = scope.object.position; - - offset.copy( position ).sub( scope.target ); - - // rotate offset to "y-axis-is-up" space - offset.applyQuaternion( quat ); - - // angle from z-axis around y-axis - spherical.setFromVector3( offset ); - - if ( scope.autoRotate && state === STATE.NONE ) { - - scope.rotateLeft( getAutoRotationAngle() ); - - } - - spherical.theta += sphericalDelta.theta; - spherical.phi += sphericalDelta.phi; - - // restrict theta to be between desired limits - spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) ); - - // restrict phi to be between desired limits - spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) ); - - spherical.makeSafe(); - - - spherical.radius *= scale; - - // restrict radius to be between desired limits - spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) ); - - // move target to panned location - scope.target.add( panOffset ); - - offset.setFromSpherical( spherical ); - - // rotate offset back to "camera-up-vector-is-up" space - offset.applyQuaternion( quatInverse ); - - position.copy( scope.target ).add( offset ); - - scope.object.lookAt( scope.target ); - - if ( scope.enableDamping === true ) { - - sphericalDelta.theta *= ( 1 - scope.dampingFactor ); - sphericalDelta.phi *= ( 1 - scope.dampingFactor ); - - panOffset.multiplyScalar( 1 - scope.dampingFactor ); - - } else { - - sphericalDelta.set( 0, 0, 0 ); - - panOffset.set( 0, 0, 0 ); - - } - - scale = 1; - - // update condition is: - // min(camera displacement, camera rotation in radians)^2 > EPS - // using small-angle approximation cos(x/2) = 1 - x^2 / 8 - - if ( zoomChanged || - lastPosition.distanceToSquared( scope.object.position ) > EPS || - 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) { - - scope.dispatchEvent( changeEvent ); - - lastPosition.copy( scope.object.position ); - lastQuaternion.copy( scope.object.quaternion ); - zoomChanged = false; - - return true; - - } - - return false; - - }; - - }(); - - this.dispose = function () { - - scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false ); - scope.domElement.removeEventListener( 'mousedown', onMouseDown, false ); - scope.domElement.removeEventListener( 'wheel', onMouseWheel, false ); - - scope.domElement.removeEventListener( 'touchstart', onTouchStart, false ); - scope.domElement.removeEventListener( 'touchend', onTouchEnd, false ); - scope.domElement.removeEventListener( 'touchmove', onTouchMove, false ); - - document.removeEventListener( 'mousemove', onMouseMove, false ); - document.removeEventListener( 'mouseup', onMouseUp, false ); - - window.removeEventListener( 'keydown', onKeyDown, false ); - - //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here? - - }; - - // - // internals - // - - var scope = this; - - var changeEvent = { type: 'change' }; - var startEvent = { type: 'start' }; - var endEvent = { type: 'end' }; - - var STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY_PAN: 4 }; - - var state = STATE.NONE; - - var EPS = 0.000001; - - // current position in spherical coordinates - var spherical = new Spherical(); - var sphericalDelta = new Spherical(); - - var scale = 1; - var panOffset = new Vector3(); - var zoomChanged = false; - - var rotateStart = new Vector2(); - var rotateEnd = new Vector2(); - var rotateDelta = new Vector2(); - - var panStart = new Vector2(); - var panEnd = new Vector2(); - var panDelta = new Vector2(); - - var dollyStart = new Vector2(); - var dollyEnd = new Vector2(); - var dollyDelta = new Vector2(); - - function getAutoRotationAngle() { - - return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed; - - } - - function getZoomScale() { - - return Math.pow( 0.95, scope.zoomSpeed ); - - } - - scope.rotateLeft = function( angle ) { - - sphericalDelta.theta -= angle; - - }; - - scope.rotateUp = function( angle ) { - - sphericalDelta.phi -= angle; - - }; - - var panLeft = function () { - - var v = new Vector3(); - - return function panLeft( distance, objectMatrix ) { - - v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix - v.multiplyScalar( - distance ); - - panOffset.add( v ); - - }; - - }(); - - var panUp = function () { - - var v = new Vector3(); - - return function panUp( distance, objectMatrix ) { - - if ( scope.screenSpacePanning === true ) { - - v.setFromMatrixColumn( objectMatrix, 1 ); - - } else { - - v.setFromMatrixColumn( objectMatrix, 0 ); - v.crossVectors( scope.object.up, v ); - - } - - v.multiplyScalar( distance ); - - panOffset.add( v ); - - }; - - }(); - - // deltaX and deltaY are in pixels; right and down are positive - var pan = function () { - - var offset = new Vector3(); - - return function pan( deltaX, deltaY ) { - - var element = scope.domElement === document ? scope.domElement.body : scope.domElement; - - if ( scope.object.isPerspectiveCamera ) { - - // perspective - var position = scope.object.position; - offset.copy( position ).sub( scope.target ); - var targetDistance = offset.length(); - - // half of the fov is center to top of screen - targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 ); - - // we use only clientHeight here so aspect ratio does not distort speed - panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix ); - panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix ); - - } else if ( scope.object.isOrthographicCamera ) { - - // orthographic - panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix ); - panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix ); - - } else { - - // camera neither orthographic nor perspective - console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' ); - scope.enablePan = false; - - } - - }; - - }(); - - function dollyIn( dollyScale ) { - - if ( scope.object.isPerspectiveCamera ) { - - scale /= dollyScale; - - } else if ( scope.object.isOrthographicCamera ) { - - scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) ); - scope.object.updateProjectionMatrix(); - zoomChanged = true; - - } else { - - console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); - scope.enableZoom = false; - - } - - } - - function dollyOut( dollyScale ) { - - if ( scope.object.isPerspectiveCamera ) { - - scale *= dollyScale; - - } else if ( scope.object.isOrthographicCamera ) { - - scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) ); - scope.object.updateProjectionMatrix(); - zoomChanged = true; - - } else { - - console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); - scope.enableZoom = false; - - } - - } - - // - // event callbacks - update the object state - // - - function handleMouseDownRotate( event ) { - - //console.log( 'handleMouseDownRotate' ); - - rotateStart.set( event.clientX, event.clientY ); - - } - - function handleMouseDownDolly( event ) { - - //console.log( 'handleMouseDownDolly' ); - - dollyStart.set( event.clientX, event.clientY ); - - } - - function handleMouseDownPan( event ) { - - //console.log( 'handleMouseDownPan' ); - - panStart.set( event.clientX, event.clientY ); - - } - - function handleMouseMoveRotate( event ) { - - //console.log( 'handleMouseMoveRotate' ); - - rotateEnd.set( event.clientX, event.clientY ); - - rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed ); - - var element = scope.domElement === document ? scope.domElement.body : scope.domElement; - - scope.rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height - - scope.rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight ); - - rotateStart.copy( rotateEnd ); - - scope.update(); - - } - - function handleMouseMoveDolly( event ) { - - //console.log( 'handleMouseMoveDolly' ); - - dollyEnd.set( event.clientX, event.clientY ); - - dollyDelta.subVectors( dollyEnd, dollyStart ); - - if ( dollyDelta.y > 0 ) { - - dollyIn( getZoomScale() ); - - } else if ( dollyDelta.y < 0 ) { - - dollyOut( getZoomScale() ); - - } - - dollyStart.copy( dollyEnd ); - - scope.update(); - - } - - function handleMouseMovePan( event ) { - - //console.log( 'handleMouseMovePan' ); - - panEnd.set( event.clientX, event.clientY ); - - panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed ); - - pan( panDelta.x, panDelta.y ); - - panStart.copy( panEnd ); - - scope.update(); - - } - - function handleMouseWheel( event ) { - - // console.log( 'handleMouseWheel' ); - - if ( event.deltaY < 0 ) { - - dollyOut( getZoomScale() ); - - } else if ( event.deltaY > 0 ) { - - dollyIn( getZoomScale() ); - - } - - scope.update(); - - } - - function handleKeyDown( event ) { - - //console.log( 'handleKeyDown' ); - - switch ( event.keyCode ) { - - case scope.keys.UP: - pan( 0, scope.keyPanSpeed ); - scope.update(); - break; - - case scope.keys.BOTTOM: - pan( 0, - scope.keyPanSpeed ); - scope.update(); - break; - - case scope.keys.LEFT: - pan( scope.keyPanSpeed, 0 ); - scope.update(); - break; - - case scope.keys.RIGHT: - pan( - scope.keyPanSpeed, 0 ); - scope.update(); - break; - - } - - } - - function handleTouchStartRotate( event ) { - - //console.log( 'handleTouchStartRotate' ); - - rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); - - } - - function handleTouchStartDollyPan( event ) { - - //console.log( 'handleTouchStartDollyPan' ); - - if ( scope.enableZoom ) { - - var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; - var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; - - var distance = Math.sqrt( dx * dx + dy * dy ); - - dollyStart.set( 0, distance ); - - } - - if ( scope.enablePan ) { - - var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ); - var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ); - - panStart.set( x, y ); - - } - - } - - function handleTouchMoveRotate( event ) { - - //console.log( 'handleTouchMoveRotate' ); - - rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); - - rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed ); - - var element = scope.domElement === document ? scope.domElement.body : scope.domElement; - - scope.rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height - - scope.rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight ); - - rotateStart.copy( rotateEnd ); - - scope.update(); - - } - - function handleTouchMoveDollyPan( event ) { - - //console.log( 'handleTouchMoveDollyPan' ); - - if ( scope.enableZoom ) { - - var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; - var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; - - var distance = Math.sqrt( dx * dx + dy * dy ); - - dollyEnd.set( 0, distance ); - - dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) ); - - dollyIn( dollyDelta.y ); - - dollyStart.copy( dollyEnd ); - - } - - if ( scope.enablePan ) { - - var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ); - var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ); - - panEnd.set( x, y ); - - panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed ); - - pan( panDelta.x, panDelta.y ); - - panStart.copy( panEnd ); - - } - - scope.update(); - - } - - // - // event handlers - FSM: listen for events and reset state - // - - function onMouseDown( event ) { - - if ( scope.enabled === false ) return; - - event.preventDefault(); - - switch ( event.button ) { - - case scope.mouseButtons.ORBIT: - - if ( scope.enableRotate === false ) return; - - handleMouseDownRotate( event ); - - state = STATE.ROTATE; - - break; - - case scope.mouseButtons.ZOOM: - - if ( scope.enableZoom === false ) return; - - handleMouseDownDolly( event ); - - state = STATE.DOLLY; - - break; - - case scope.mouseButtons.PAN: - - if ( scope.enablePan === false ) return; - - handleMouseDownPan( event ); - - state = STATE.PAN; - - break; - - } - - if ( state !== STATE.NONE ) { - - document.addEventListener( 'mousemove', onMouseMove, false ); - document.addEventListener( 'mouseup', onMouseUp, false ); - - scope.dispatchEvent( startEvent ); - - } - - } - - function onMouseMove( event ) { - - if ( scope.enabled === false ) return; - - event.preventDefault(); - - switch ( state ) { - - case STATE.ROTATE: - - if ( scope.enableRotate === false ) return; - - handleMouseMoveRotate( event ); - - break; - - case STATE.DOLLY: - - if ( scope.enableZoom === false ) return; - - handleMouseMoveDolly( event ); - - break; - - case STATE.PAN: - - if ( scope.enablePan === false ) return; - - handleMouseMovePan( event ); - - break; - - } - - } - - function onMouseUp( event ) { - - if ( scope.enabled === false ) return; - - document.removeEventListener( 'mousemove', onMouseMove, false ); - document.removeEventListener( 'mouseup', onMouseUp, false ); - - scope.dispatchEvent( endEvent ); - - state = STATE.NONE; - - } - - function onMouseWheel( event ) { - - if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return; - - event.preventDefault(); - event.stopPropagation(); - - scope.dispatchEvent( startEvent ); - - handleMouseWheel( event ); - - scope.dispatchEvent( endEvent ); - - } - - function onKeyDown( event ) { - - if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return; - - handleKeyDown( event ); - - } - - function onTouchStart( event ) { - - if ( scope.enabled === false ) return; - - event.preventDefault(); - - switch ( event.touches.length ) { - - case 1: // one-fingered touch: rotate - - if ( scope.enableRotate === false ) return; - - handleTouchStartRotate( event ); - - state = STATE.TOUCH_ROTATE; - - break; - - case 2: // two-fingered touch: dolly-pan - - if ( scope.enableZoom === false && scope.enablePan === false ) return; - - handleTouchStartDollyPan( event ); - - state = STATE.TOUCH_DOLLY_PAN; - - break; - - default: - - state = STATE.NONE; - - } - - if ( state !== STATE.NONE ) { - - scope.dispatchEvent( startEvent ); - - } - - } - - function onTouchMove( event ) { - - if ( scope.enabled === false ) return; - - event.preventDefault(); - event.stopPropagation(); - - switch ( event.touches.length ) { - - case 1: // one-fingered touch: rotate - - if ( scope.enableRotate === false ) return; - if ( state !== STATE.TOUCH_ROTATE ) return; // is this needed? - - handleTouchMoveRotate( event ); - - break; - - case 2: // two-fingered touch: dolly-pan - - if ( scope.enableZoom === false && scope.enablePan === false ) return; - if ( state !== STATE.TOUCH_DOLLY_PAN ) return; // is this needed? - - handleTouchMoveDollyPan( event ); - - break; - - default: - - state = STATE.NONE; - - } - - } - - function onTouchEnd( event ) { - - if ( scope.enabled === false ) return; - - scope.dispatchEvent( endEvent ); - - state = STATE.NONE; - - } - - function onContextMenu( event ) { - - if ( scope.enabled === false ) return; - - event.preventDefault(); - - } - - // - - //scope.domElement.addEventListener\( 'contextmenu', onContextMenu, false ); - - scope.domElement.addEventListener( 'mousedown', onMouseDown, false ); - scope.domElement.addEventListener( 'wheel', onMouseWheel, false ); - - scope.domElement.addEventListener( 'touchstart', onTouchStart, false ); - scope.domElement.addEventListener( 'touchend', onTouchEnd, false ); - scope.domElement.addEventListener( 'touchmove', onTouchMove, false ); - - window.addEventListener( 'keydown', onKeyDown, false ); - - // force an update at start - - this.update(); - - }; - - OrbitControls.prototype = Object.create( EventDispatcher.prototype ); - OrbitControls.prototype.constructor = OrbitControls; - - Object.defineProperties( OrbitControls.prototype, { - - center: { - - get: function () { - - console.warn( 'OrbitControls: .center has been renamed to .target' ); - return this.target; - - } - - }, - - // backward compatibility - - noZoom: { - - get: function () { - - console.warn( 'OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' ); - return ! this.enableZoom; - - }, - - set: function ( value ) { - - console.warn( 'OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' ); - this.enableZoom = ! value; - - } - - }, - - noRotate: { - - get: function () { - - console.warn( 'OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' ); - return ! this.enableRotate; - - }, - - set: function ( value ) { - - console.warn( 'OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' ); - this.enableRotate = ! value; - - } - - }, - - noPan: { - - get: function () { - - console.warn( 'OrbitControls: .noPan has been deprecated. Use .enablePan instead.' ); - return ! this.enablePan; - - }, - - set: function ( value ) { - - console.warn( 'OrbitControls: .noPan has been deprecated. Use .enablePan instead.' ); - this.enablePan = ! value; - - } - - }, - - noKeys: { - - get: function () { - - console.warn( 'OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' ); - return ! this.enableKeys; - - }, - - set: function ( value ) { - - console.warn( 'OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' ); - this.enableKeys = ! value; - - } - - }, - - staticMoving: { - - get: function () { - - console.warn( 'OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' ); - return ! this.enableDamping; - - }, - - set: function ( value ) { - - console.warn( 'OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' ); - this.enableDamping = ! value; - - } - - }, - - dynamicDampingFactor: { - - get: function () { - - console.warn( 'OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' ); - return this.dampingFactor; - - }, - - set: function ( value ) { - - console.warn( 'OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' ); - this.dampingFactor = value; - - } - - } - - } ); - - /** - * @author richt / http://richt.me - * @author WestLangley / http://github.com/WestLangley - * - * W3C Device Orientation control (http://w3c.github.io/deviceorientation/spec-source-orientation.html) - */ - var DeviceOrientationControls = function ( object ) { - - var scope = this; - - this.object = object; - this.object.rotation.reorder( 'YXZ' ); - - this.enabled = true; - - this.deviceOrientation = {}; - this.screenOrientation = 0; - - this.alphaOffset = 0; // radians - - var onDeviceOrientationChangeEvent = function ( event ) { - - scope.deviceOrientation = event; - - }; - - var onScreenOrientationChangeEvent = function () { - - scope.screenOrientation = window.orientation || 0; - - }; - - // The angles alpha, beta and gamma form a set of intrinsic Tait-Bryan angles of type Z-X'-Y'' - - var setObjectQuaternion = function () { - - var zee = new Vector3( 0, 0, 1 ); - - var euler = new Euler(); - - var q0 = new Quaternion(); - - var q1 = new Quaternion( - Math.sqrt( 0.5 ), 0, 0, Math.sqrt( 0.5 ) ); // - PI/2 around the x-axis - - return function ( quaternion, alpha, beta, gamma, orient ) { - - euler.set( beta, alpha, - gamma, 'YXZ' ); // 'ZXY' for the device, but 'YXZ' for us - - quaternion.setFromEuler( euler ); // orient the device - - quaternion.multiply( q1 ); // camera looks out the back of the device, not the top - - quaternion.multiply( q0.setFromAxisAngle( zee, - orient ) ); // adjust for screen orientation - - }; - - }(); - - this.connect = function () { - - onScreenOrientationChangeEvent(); // run once on load - - window.addEventListener( 'orientationchange', onScreenOrientationChangeEvent, false ); - window.addEventListener( 'deviceorientation', onDeviceOrientationChangeEvent, false ); - - scope.enabled = true; - - }; - - this.disconnect = function () { - - window.removeEventListener( 'orientationchange', onScreenOrientationChangeEvent, false ); - window.removeEventListener( 'deviceorientation', onDeviceOrientationChangeEvent, false ); - - scope.enabled = false; - - }; - - this.update = function () { - - if ( scope.enabled === false ) return; - - var device = scope.deviceOrientation; - - if ( device ) { - - var alpha = device.alpha ? _Math.degToRad( device.alpha ) + scope.alphaOffset : 0; // Z - - var beta = device.beta ? _Math.degToRad( device.beta ) : 0; // X' - - var gamma = device.gamma ? _Math.degToRad( device.gamma ) : 0; // Y'' - - var orient = scope.screenOrientation ? _Math.degToRad( scope.screenOrientation ) : 0; // O - - setObjectQuaternion( scope.object.quaternion, alpha, beta, gamma, orient ); - - } - - - }; - - this.dispose = function () { - - scope.disconnect(); - - }; - - this.connect(); - - }; - - /** - * Convert a quaternion to an angle - * - * Taken from https://stackoverflow.com/a/35448946 - * Thanks P. Ellul - */ - - function Quat2Angle(x, y, z, w) { - var test = x * y + z * w; // singularity at north pole - - if (test > 0.499) { - var _yaw = 2 * Math.atan2(x, w); - - var _pitch = Math.PI / 2; - - var _roll = 0; - return new Vector3(_pitch, _roll, _yaw); - } // singularity at south pole - - - if (test < -0.499) { - var _yaw2 = -2 * Math.atan2(x, w); - - var _pitch2 = -Math.PI / 2; - - var _roll2 = 0; - return new Vector3(_pitch2, _roll2, _yaw2); - } - - var sqx = x * x; - var sqy = y * y; - var sqz = z * z; - var yaw = Math.atan2(2 * y * w - 2 * x * z, 1 - 2 * sqy - 2 * sqz); - var pitch = Math.asin(2 * test); - var roll = Math.atan2(2 * x * w - 2 * y * z, 1 - 2 * sqx - 2 * sqz); - return new Vector3(pitch, roll, yaw); - } - - var OrbitOrientationControls = - /*#__PURE__*/ - function () { - function OrbitOrientationControls(options) { - this.object = options.camera; - this.domElement = options.canvas; - this.orbit = new OrbitControls(this.object, this.domElement); - this.speed = 0.5; - this.orbit.target.set(0, 0, -1); - this.orbit.enableZoom = false; - this.orbit.enablePan = false; - this.orbit.rotateSpeed = -this.speed; // if orientation is supported - - if (options.orientation) { - this.orientation = new DeviceOrientationControls(this.object); - } // if projection is not full view - // limit the rotation angle in order to not display back half view - - - if (options.halfView) { - this.orbit.minAzimuthAngle = -Math.PI / 4; - this.orbit.maxAzimuthAngle = Math.PI / 4; - } - } - - var _proto = OrbitOrientationControls.prototype; - - _proto.update = function update() { - // orientation updates the camera using quaternions and - // orbit updates the camera using angles. They are incompatible - // and one update overrides the other. So before - // orbit overrides orientation we convert our quaternion changes to - // an angle change. Then save the angle into orbit so that - // it will take those into account when it updates the camera and overrides - // our changes - if (this.orientation) { - this.orientation.update(); - var quat = this.orientation.object.quaternion; - var currentAngle = Quat2Angle(quat.x, quat.y, quat.z, quat.w); // we also have to store the last angle since quaternions are b - - if (typeof this.lastAngle_ === 'undefined') { - this.lastAngle_ = currentAngle; - } - - this.orbit.rotateLeft((this.lastAngle_.z - currentAngle.z) * (1 + this.speed)); - this.orbit.rotateUp((this.lastAngle_.y - currentAngle.y) * (1 + this.speed)); - this.lastAngle_ = currentAngle; - } - - this.orbit.update(); - }; - - _proto.dispose = function dispose() { - this.orbit.dispose(); - - if (this.orientation) { - this.orientation.dispose(); - } - }; - - return OrbitOrientationControls; - }(); - - var corsSupport = function () { - var video = document$1.createElement('video'); - video.crossOrigin = 'anonymous'; - return video.hasAttribute('crossorigin'); - }(); - var validProjections = ['360', '360_LR', '360_TB', '360_CUBE', 'EAC', 'EAC_LR', 'NONE', 'AUTO', 'Sphere', 'Cube', 'equirectangular', '180']; - var getInternalProjectionName = function getInternalProjectionName(projection) { - if (!projection) { - return; - } - - projection = projection.toString().trim(); - - if (/sphere/i.test(projection)) { - return '360'; - } - - if (/cube/i.test(projection)) { - return '360_CUBE'; - } - - if (/equirectangular/i.test(projection)) { - return '360'; - } - - for (var i = 0; i < validProjections.length; i++) { - if (new RegExp('^' + validProjections[i] + '$', 'i').test(projection)) { - return validProjections[i]; - } - } - }; - - /** - * This class reacts to interactions with the canvas and - * triggers appropriate functionality on the player. Right now - * it does two things: - * - * 1. A `mousedown`/`touchstart` followed by `touchend`/`mouseup` without any - * `touchmove` or `mousemove` toggles play/pause on the player - * 2. Only moving on/clicking the control bar or toggling play/pause should - * show the control bar. Moving around the scene in the canvas should not. - */ - - var CanvasPlayerControls = - /*#__PURE__*/ - function (_videojs$EventTarget) { - inheritsLoose(CanvasPlayerControls, _videojs$EventTarget); - - function CanvasPlayerControls(player, canvas) { - var _this; - - _this = _videojs$EventTarget.call(this) || this; - _this.player = player; - _this.canvas = canvas; - _this.onMoveEnd = videojs.bind(assertThisInitialized(_this), _this.onMoveEnd); - _this.onMoveStart = videojs.bind(assertThisInitialized(_this), _this.onMoveStart); - _this.onMove = videojs.bind(assertThisInitialized(_this), _this.onMove); - _this.onControlBarMove = videojs.bind(assertThisInitialized(_this), _this.onControlBarMove); - - _this.player.controlBar.on(['mousedown', 'mousemove', 'mouseup', 'touchstart', 'touchmove', 'touchend'], _this.onControlBarMove); // we have to override these here because - // video.js listens for user activity on the video element - // and makes the user active when the mouse moves. - // We don't want that for 3d videos - - - _this.oldReportUserActivity = _this.player.reportUserActivity; - - _this.player.reportUserActivity = function () {}; // canvas movements - - - _this.canvas.addEventListener('mousedown', _this.onMoveStart); - - _this.canvas.addEventListener('touchstart', _this.onMoveStart); - - _this.canvas.addEventListener('mousemove', _this.onMove); - - _this.canvas.addEventListener('touchmove', _this.onMove); - - _this.canvas.addEventListener('mouseup', _this.onMoveEnd); - - _this.canvas.addEventListener('touchend', _this.onMoveEnd); - - _this.shouldTogglePlay = false; - return _this; - } - - var _proto = CanvasPlayerControls.prototype; - - _proto.togglePlay = function togglePlay() { - if (this.player.paused()) { - this.player.play(); - } else { - this.player.pause(); - } - }; - - _proto.onMoveStart = function onMoveStart(e) { - // if the player does not have a controlbar or - // the move was a mouse click but not left click do not - // toggle play. - if (!this.player.controls() || e.type === 'mousedown' && !videojs.dom.isSingleLeftClick(e)) { - this.shouldTogglePlay = false; - return; - } - - this.shouldTogglePlay = true; - this.touchMoveCount_ = 0; - }; - - _proto.onMoveEnd = function onMoveEnd(e) { - // We want to have the same behavior in VR360 Player and standar player. - // in touchend we want to know if was a touch click, for a click we show the bar, - // otherwise continue with the mouse logic. - // - // Maximum movement allowed during a touch event to still be considered a tap - // Other popular libs use anywhere from 2 (hammer.js) to 15, - // so 10 seems like a nice, round number. - if (e.type === 'touchend' && this.touchMoveCount_ < 10) { - if (this.player.userActive() === false) { - this.player.userActive(true); - return; - } - - this.player.userActive(false); - return; - } - - if (!this.shouldTogglePlay) { - return; - } // We want the same behavior in Desktop for VR360 and standar player - - - if (e.type == 'mouseup') { - this.togglePlay(); - } - }; - - _proto.onMove = function onMove(e) { - // Increase touchMoveCount_ since Android detects 1 - 6 touches when user click normaly - this.touchMoveCount_++; - this.shouldTogglePlay = false; - }; - - _proto.onControlBarMove = function onControlBarMove(e) { - this.player.userActive(true); - }; - - _proto.dispose = function dispose() { - this.canvas.removeEventListener('mousedown', this.onMoveStart); - this.canvas.removeEventListener('touchstart', this.onMoveStart); - this.canvas.removeEventListener('mousemove', this.onMove); - this.canvas.removeEventListener('touchmove', this.onMove); - this.canvas.removeEventListener('mouseup', this.onMoveEnd); - this.canvas.removeEventListener('touchend', this.onMoveEnd); - this.player.controlBar.off(['mousedown', 'mousemove', 'mouseup', 'touchstart', 'touchmove', 'touchend'], this.onControlBarMove); - this.player.reportUserActivity = this.oldReportUserActivity; - }; - - return CanvasPlayerControls; - }(videojs.EventTarget); - - /** - * This class manages ambisonic decoding and binaural rendering via Omnitone library. - */ - - var OmnitoneController = - /*#__PURE__*/ - function (_videojs$EventTarget) { - inheritsLoose(OmnitoneController, _videojs$EventTarget); - - /** - * Omnitone controller class. - * - * @class - * @param {AudioContext} audioContext - associated AudioContext. - * @param {Omnitone library} omnitone - Omnitone library element. - * @param {HTMLVideoElement} video - vidoe tag element. - * @param {Object} options - omnitone options. - */ - function OmnitoneController(audioContext, omnitone, video, options) { - var _this; - - _this = _videojs$EventTarget.call(this) || this; - var settings = videojs.mergeOptions({ - // Safari uses the different AAC decoder than FFMPEG. The channel order is - // The default 4ch AAC channel layout for FFMPEG AAC channel ordering. - channelMap: videojs.browser.IS_SAFARI ? [2, 0, 1, 3] : [0, 1, 2, 3], - ambisonicOrder: 1 - }, options); - _this.videoElementSource = audioContext.createMediaElementSource(video); - _this.foaRenderer = omnitone.createFOARenderer(audioContext, settings); - - _this.foaRenderer.initialize().then(function () { - if (audioContext.state === 'suspended') { - _this.trigger({ - type: 'audiocontext-suspended' - }); - } - - _this.videoElementSource.connect(_this.foaRenderer.input); - - _this.foaRenderer.output.connect(audioContext.destination); - - _this.initialized = true; - - _this.trigger({ - type: 'omnitone-ready' - }); - }, function (error) { - videojs.log.warn("videojs-vr: Omnitone initializes failed with the following error: " + error + ")"); - }); - - return _this; - } - /** - * Updates the rotation of the Omnitone decoder based on three.js camera matrix. - * - * @param {Camera} camera Three.js camera object - */ - - - var _proto = OmnitoneController.prototype; - - _proto.update = function update(camera) { - if (!this.initialized) { - return; - } - - this.foaRenderer.setRotationMatrixFromCamera(camera.matrix); - } - /** - * Destroys the controller and does any necessary cleanup. - */ - ; - - _proto.dispose = function dispose() { - this.initialized = false; - this.foaRenderer.setRenderingMode('bypass'); - this.foaRenderer = null; - }; - - return OmnitoneController; - }(videojs.EventTarget); - - var Button = videojs.getComponent('Button'); - - var CardboardButton = - /*#__PURE__*/ - function (_Button) { - inheritsLoose(CardboardButton, _Button); - - function CardboardButton(player, options) { - var _this; - - _this = _Button.call(this, player, options) || this; - _this.handleVrDisplayActivate_ = videojs.bind(assertThisInitialized(_this), _this.handleVrDisplayActivate_); - _this.handleVrDisplayDeactivate_ = videojs.bind(assertThisInitialized(_this), _this.handleVrDisplayDeactivate_); - _this.handleVrDisplayPresentChange_ = videojs.bind(assertThisInitialized(_this), _this.handleVrDisplayPresentChange_); - _this.handleOrientationChange_ = videojs.bind(assertThisInitialized(_this), _this.handleOrientationChange_); - window$1.addEventListener('orientationchange', _this.handleOrientationChange_); - window$1.addEventListener('vrdisplayactivate', _this.handleVrDisplayActivate_); - window$1.addEventListener('vrdisplaydeactivate', _this.handleVrDisplayDeactivate_); // vrdisplaypresentchange does not fire activate or deactivate - // and happens when hitting the back button during cardboard mode - // so we need to make sure we stay in the correct state by - // listening to it and checking if we are presenting it or not - - window$1.addEventListener('vrdisplaypresentchange', _this.handleVrDisplayPresentChange_); // we cannot show the cardboard button in fullscreen on - // android as it breaks the controls, and makes it impossible - // to exit cardboard mode - - if (videojs.browser.IS_ANDROID) { - _this.on(player, 'fullscreenchange', function () { - if (player.isFullscreen()) { - _this.hide(); - } else { - _this.show(); - } - }); - } - - return _this; - } - - var _proto = CardboardButton.prototype; - - _proto.buildCSSClass = function buildCSSClass() { - return "vjs-button-vr " + _Button.prototype.buildCSSClass.call(this); - }; - - _proto.handleVrDisplayPresentChange_ = function handleVrDisplayPresentChange_() { - if (!this.player_.vr().vrDisplay.isPresenting && this.active_) { - this.handleVrDisplayDeactivate_(); - } - - if (this.player_.vr().vrDisplay.isPresenting && !this.active_) { - this.handleVrDisplayActivate_(); - } - }; - - _proto.handleOrientationChange_ = function handleOrientationChange_() { - if (this.active_ && videojs.browser.IS_IOS) { - this.changeSize_(); - } - }; - - _proto.changeSize_ = function changeSize_() { - this.player_.width(window$1.innerWidth); - this.player_.height(window$1.innerHeight); - window$1.dispatchEvent(new window$1.Event('resize')); - }; - - _proto.handleVrDisplayActivate_ = function handleVrDisplayActivate_() { - // we mimic fullscreen on IOS - if (videojs.browser.IS_IOS) { - this.oldWidth_ = this.player_.currentWidth(); - this.oldHeight_ = this.player_.currentHeight(); - this.player_.enterFullWindow(); - this.changeSize_(); - } - - this.active_ = true; - }; - - _proto.handleVrDisplayDeactivate_ = function handleVrDisplayDeactivate_() { - // un-mimic fullscreen on iOS - if (videojs.browser.IS_IOS) { - if (this.oldWidth_) { - this.player_.width(this.oldWidth_); - } - - if (this.oldHeight_) { - this.player_.height(this.oldHeight_); - } - - this.player_.exitFullWindow(); - } - - this.active_ = false; - }; - - _proto.handleClick = function handleClick(event) { - // if cardboard mode display is not active, activate it - // otherwise deactivate it - if (!this.active_) { - // This starts playback mode when the cardboard button - // is clicked on Andriod. We need to do this as the controls - // disappear - if (!this.player_.hasStarted() && videojs.browser.IS_ANDROID) { - this.player_.play(); - } - - window$1.dispatchEvent(new window$1.Event('vrdisplayactivate')); - } else { - window$1.dispatchEvent(new window$1.Event('vrdisplaydeactivate')); - } - }; - - _proto.dispose = function dispose() { - _Button.prototype.dispose.call(this); - - window$1.removeEventListener('vrdisplayactivate', this.handleVrDisplayActivate_); - window$1.removeEventListener('vrdisplaydeactivate', this.handleVrDisplayDeactivate_); - window$1.removeEventListener('vrdisplaypresentchange', this.handleVrDisplayPresentChange_); - }; - - return CardboardButton; - }(Button); - - videojs.registerComponent('CardboardButton', CardboardButton); - - var BigPlayButton = videojs.getComponent('BigPlayButton'); - - var BigVrPlayButton = - /*#__PURE__*/ - function (_BigPlayButton) { - inheritsLoose(BigVrPlayButton, _BigPlayButton); - - function BigVrPlayButton() { - return _BigPlayButton.apply(this, arguments) || this; - } - - var _proto = BigVrPlayButton.prototype; - - _proto.buildCSSClass = function buildCSSClass() { - return "vjs-big-vr-play-button " + _BigPlayButton.prototype.buildCSSClass.call(this); - }; - - return BigVrPlayButton; - }(BigPlayButton); - - videojs.registerComponent('BigVrPlayButton', BigVrPlayButton); - - var defaults = { - debug: false, - omnitone: false, - forceCardboard: false, - omnitoneOptions: {}, - projection: 'AUTO' - }; - var errors = { - 'web-vr-out-of-date': { - headline: '360 is out of date', - type: '360_OUT_OF_DATE', - message: "Your browser supports 360 but not the latest version. See <a href='http://webvr.info'>http://webvr.info</a> for more info." - }, - 'web-vr-not-supported': { - headline: '360 not supported on this device', - type: '360_NOT_SUPPORTED', - message: "Your browser does not support 360. See <a href='http://webvr.info'>http://webvr.info</a> for assistance." - }, - 'web-vr-hls-cors-not-supported': { - headline: '360 HLS video not supported on this device', - type: '360_NOT_SUPPORTED', - message: "Your browser/device does not support HLS 360 video. See <a href='http://webvr.info'>http://webvr.info</a> for assistance." - } - }; - var Plugin = videojs.getPlugin('plugin'); - var Component = videojs.getComponent('Component'); - - var VR = - /*#__PURE__*/ - function (_Plugin) { - inheritsLoose(VR, _Plugin); - - function VR(player, options) { - var _this; - - var settings = videojs.mergeOptions(defaults, options); - _this = _Plugin.call(this, player, settings) || this; - _this.options_ = settings; - _this.player_ = player; - _this.bigPlayButtonIndex_ = player.children().indexOf(player.getChild('BigPlayButton')) || 0; // custom videojs-errors integration boolean - - _this.videojsErrorsSupport_ = !!videojs.errors; - - if (_this.videojsErrorsSupport_) { - player.errors({ - errors: errors - }); - } // IE 11 does not support enough webgl to be supported - // older safari does not support cors, so it wont work - - - if (videojs.browser.IE_VERSION || !corsSupport) { - // if a player triggers error before 'loadstart' is fired - // video.js will reset the error overlay - _this.player_.on('loadstart', function () { - _this.triggerError_({ - code: 'web-vr-not-supported', - dismiss: false - }); - }); - - return assertThisInitialized(_this); - } - - _this.polyfill_ = new WebVRPolyfill({ - // do not show rotate instructions - ROTATE_INSTRUCTIONS_DISABLED: true - }); - _this.polyfill_ = new WebVRPolyfill(); - _this.handleVrDisplayActivate_ = videojs.bind(assertThisInitialized(_this), _this.handleVrDisplayActivate_); - _this.handleVrDisplayDeactivate_ = videojs.bind(assertThisInitialized(_this), _this.handleVrDisplayDeactivate_); - _this.handleResize_ = videojs.bind(assertThisInitialized(_this), _this.handleResize_); - _this.animate_ = videojs.bind(assertThisInitialized(_this), _this.animate_); - - _this.setProjection(_this.options_.projection); // any time the video element is recycled for ads - // we have to reset the vr state and re-init after ad - - - _this.on(player, 'adstart', function () { - return player.setTimeout(function () { - // if the video element was recycled for this ad - if (!player.ads || !player.ads.videoElementRecycled()) { - _this.log('video element not recycled for this ad, no need to reset'); - - return; - } - - _this.log('video element recycled for this ad, reseting'); - - _this.reset(); - - _this.one(player, 'playing', _this.init); - }); - }, 1); - - _this.on(player, 'loadedmetadata', _this.init); - - return _this; - } - - var _proto = VR.prototype; - - _proto.changeProjection_ = function changeProjection_(projection) { - var _this2 = this; - - projection = getInternalProjectionName(projection); // don't change to an invalid projection - - if (!projection) { - projection = 'NONE'; - } - - var position = { - x: 0, - y: 0, - z: 0 - }; - - if (this.scene) { - this.scene.remove(this.movieScreen); - } - - if (projection === 'AUTO') { - // mediainfo cannot be set to auto or we would infinite loop here - // each source should know wether they are 360 or not, if using AUTO - if (this.player_.mediainfo && this.player_.mediainfo.projection && this.player_.mediainfo.projection !== 'AUTO') { - var autoProjection = getInternalProjectionName(this.player_.mediainfo.projection); - return this.changeProjection_(autoProjection); - } - - return this.changeProjection_('NONE'); - } else if (projection === '360') { - this.movieGeometry = new SphereBufferGeometry(256, 32, 32); - this.movieMaterial = new MeshBasicMaterial({ - map: this.videoTexture, - overdraw: true, - side: BackSide - }); - this.movieScreen = new Mesh(this.movieGeometry, this.movieMaterial); - this.movieScreen.position.set(position.x, position.y, position.z); - this.movieScreen.scale.x = -1; - this.movieScreen.quaternion.setFromAxisAngle({ - x: 0, - y: 1, - z: 0 - }, -Math.PI / 2); - this.scene.add(this.movieScreen); - } else if (projection === '360_LR' || projection === '360_TB') { - // Left eye view - var geometry = new SphereGeometry(256, 32, 32); - var uvs = geometry.faceVertexUvs[0]; - - for (var i = 0; i < uvs.length; i++) { - for (var j = 0; j < 3; j++) { - if (projection === '360_LR') { - uvs[i][j].x *= 0.5; - } else { - uvs[i][j].y *= 0.5; - uvs[i][j].y += 0.5; - } - } - } - - this.movieGeometry = new BufferGeometry().fromGeometry(geometry); - this.movieMaterial = new MeshBasicMaterial({ - map: this.videoTexture, - overdraw: true, - side: BackSide - }); - this.movieScreen = new Mesh(this.movieGeometry, this.movieMaterial); - this.movieScreen.scale.x = -1; - this.movieScreen.quaternion.setFromAxisAngle({ - x: 0, - y: 1, - z: 0 - }, -Math.PI / 2); // display in left eye only - - this.movieScreen.layers.set(1); - this.scene.add(this.movieScreen); // Right eye view - - geometry = new SphereGeometry(256, 32, 32); - uvs = geometry.faceVertexUvs[0]; - - for (var _i = 0; _i < uvs.length; _i++) { - for (var _j = 0; _j < 3; _j++) { - if (projection === '360_LR') { - uvs[_i][_j].x *= 0.5; - uvs[_i][_j].x += 0.5; - } else { - uvs[_i][_j].y *= 0.5; - } - } - } - - this.movieGeometry = new BufferGeometry().fromGeometry(geometry); - this.movieMaterial = new MeshBasicMaterial({ - map: this.videoTexture, - overdraw: true, - side: BackSide - }); - this.movieScreen = new Mesh(this.movieGeometry, this.movieMaterial); - this.movieScreen.scale.x = -1; - this.movieScreen.quaternion.setFromAxisAngle({ - x: 0, - y: 1, - z: 0 - }, -Math.PI / 2); // display in right eye only - - this.movieScreen.layers.set(2); - this.scene.add(this.movieScreen); - } else if (projection === '360_CUBE') { - this.movieGeometry = new BoxGeometry(256, 256, 256); - this.movieMaterial = new MeshBasicMaterial({ - map: this.videoTexture, - overdraw: true, - side: BackSide - }); - var left = [new Vector2(0, 0.5), new Vector2(0.333, 0.5), new Vector2(0.333, 1), new Vector2(0, 1)]; - var right = [new Vector2(0.333, 0.5), new Vector2(0.666, 0.5), new Vector2(0.666, 1), new Vector2(0.333, 1)]; - var top = [new Vector2(0.666, 0.5), new Vector2(1, 0.5), new Vector2(1, 1), new Vector2(0.666, 1)]; - var bottom = [new Vector2(0, 0), new Vector2(0.333, 0), new Vector2(0.333, 0.5), new Vector2(0, 0.5)]; - var front = [new Vector2(0.333, 0), new Vector2(0.666, 0), new Vector2(0.666, 0.5), new Vector2(0.333, 0.5)]; - var back = [new Vector2(0.666, 0), new Vector2(1, 0), new Vector2(1, 0.5), new Vector2(0.666, 0.5)]; - this.movieGeometry.faceVertexUvs[0] = []; - this.movieGeometry.faceVertexUvs[0][0] = [right[2], right[1], right[3]]; - this.movieGeometry.faceVertexUvs[0][1] = [right[1], right[0], right[3]]; - this.movieGeometry.faceVertexUvs[0][2] = [left[2], left[1], left[3]]; - this.movieGeometry.faceVertexUvs[0][3] = [left[1], left[0], left[3]]; - this.movieGeometry.faceVertexUvs[0][4] = [top[2], top[1], top[3]]; - this.movieGeometry.faceVertexUvs[0][5] = [top[1], top[0], top[3]]; - this.movieGeometry.faceVertexUvs[0][6] = [bottom[2], bottom[1], bottom[3]]; - this.movieGeometry.faceVertexUvs[0][7] = [bottom[1], bottom[0], bottom[3]]; - this.movieGeometry.faceVertexUvs[0][8] = [front[2], front[1], front[3]]; - this.movieGeometry.faceVertexUvs[0][9] = [front[1], front[0], front[3]]; - this.movieGeometry.faceVertexUvs[0][10] = [back[2], back[1], back[3]]; - this.movieGeometry.faceVertexUvs[0][11] = [back[1], back[0], back[3]]; - this.movieScreen = new Mesh(this.movieGeometry, this.movieMaterial); - this.movieScreen.position.set(position.x, position.y, position.z); - this.movieScreen.rotation.y = -Math.PI; - this.scene.add(this.movieScreen); - } else if (projection === '180') { - var _geometry = new SphereGeometry(256, 32, 32, Math.PI, Math.PI); // Left eye view - - - _geometry.scale(-1, 1, 1); - - var _uvs = _geometry.faceVertexUvs[0]; - - for (var _i2 = 0; _i2 < _uvs.length; _i2++) { - for (var _j2 = 0; _j2 < 3; _j2++) { - _uvs[_i2][_j2].x *= 0.5; - } - } - - this.movieGeometry = new BufferGeometry().fromGeometry(_geometry); - this.movieMaterial = new MeshBasicMaterial({ - map: this.videoTexture, - overdraw: true - }); - this.movieScreen = new Mesh(this.movieGeometry, this.movieMaterial); // display in left eye only - - this.movieScreen.layers.set(1); - this.scene.add(this.movieScreen); // Right eye view - - _geometry = new SphereGeometry(256, 32, 32, Math.PI, Math.PI); - - _geometry.scale(-1, 1, 1); - - _uvs = _geometry.faceVertexUvs[0]; - - for (var _i3 = 0; _i3 < _uvs.length; _i3++) { - for (var _j3 = 0; _j3 < 3; _j3++) { - _uvs[_i3][_j3].x *= 0.5; - _uvs[_i3][_j3].x += 0.5; - } - } - - this.movieGeometry = new BufferGeometry().fromGeometry(_geometry); - this.movieMaterial = new MeshBasicMaterial({ - map: this.videoTexture, - overdraw: true - }); - this.movieScreen = new Mesh(this.movieGeometry, this.movieMaterial); // display in right eye only - - this.movieScreen.layers.set(2); - this.scene.add(this.movieScreen); - } else if (projection === 'EAC' || projection === 'EAC_LR') { - var makeScreen = function makeScreen(mapMatrix, scaleMatrix) { - // "Continuity correction?": because of discontinuous faces and aliasing, - // we truncate the 2-pixel-wide strips on all discontinuous edges, - var contCorrect = 2; - _this2.movieGeometry = new BoxGeometry(256, 256, 256); - _this2.movieMaterial = new ShaderMaterial({ - overdraw: true, - side: BackSide, - uniforms: { - mapped: { - value: _this2.videoTexture - }, - mapMatrix: { - value: mapMatrix - }, - contCorrect: { - value: contCorrect - }, - faceWH: { - value: new Vector2(1 / 3, 1 / 2).applyMatrix3(scaleMatrix) - }, - vidWH: { - value: new Vector2(_this2.videoTexture.image.videoWidth, _this2.videoTexture.image.videoHeight).applyMatrix3(scaleMatrix) - } - }, - vertexShader: "\nvarying vec2 vUv;\nuniform mat3 mapMatrix;\n\nvoid main() {\n vUv = (mapMatrix * vec3(uv, 1.)).xy;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.);\n}", - fragmentShader: "\nvarying vec2 vUv;\nuniform sampler2D mapped;\nuniform vec2 faceWH;\nuniform vec2 vidWH;\nuniform float contCorrect;\n\nconst float PI = 3.1415926535897932384626433832795;\n\nvoid main() {\n vec2 corner = vUv - mod(vUv, faceWH) + vec2(0, contCorrect / vidWH.y);\n\n vec2 faceWHadj = faceWH - vec2(0, contCorrect * 2. / vidWH.y);\n\n vec2 p = (vUv - corner) / faceWHadj - .5;\n vec2 q = 2. / PI * atan(2. * p) + .5;\n\n vec2 eUv = corner + q * faceWHadj;\n\n gl_FragColor = texture2D(mapped, eUv);\n}" - }); - var right = [new Vector2(0, 1 / 2), new Vector2(1 / 3, 1 / 2), new Vector2(1 / 3, 1), new Vector2(0, 1)]; - var front = [new Vector2(1 / 3, 1 / 2), new Vector2(2 / 3, 1 / 2), new Vector2(2 / 3, 1), new Vector2(1 / 3, 1)]; - var left = [new Vector2(2 / 3, 1 / 2), new Vector2(1, 1 / 2), new Vector2(1, 1), new Vector2(2 / 3, 1)]; - var bottom = [new Vector2(1 / 3, 0), new Vector2(1 / 3, 1 / 2), new Vector2(0, 1 / 2), new Vector2(0, 0)]; - var back = [new Vector2(1 / 3, 1 / 2), new Vector2(1 / 3, 0), new Vector2(2 / 3, 0), new Vector2(2 / 3, 1 / 2)]; - var top = [new Vector2(1, 0), new Vector2(1, 1 / 2), new Vector2(2 / 3, 1 / 2), new Vector2(2 / 3, 0)]; - - for (var _i4 = 0, _arr = [right, front, left, bottom, back, top]; _i4 < _arr.length; _i4++) { - var face = _arr[_i4]; - var height = _this2.videoTexture.image.videoHeight; - var lowY = 1; - var highY = 0; - - for (var _iterator = face, _isArray = Array.isArray(_iterator), _i5 = 0, _iterator = _isArray ? _iterator : _iterator[Symbol.iterator]();;) { - var _ref; - - if (_isArray) { - if (_i5 >= _iterator.length) break; - _ref = _iterator[_i5++]; - } else { - _i5 = _iterator.next(); - if (_i5.done) break; - _ref = _i5.value; - } - - var vector = _ref; - - if (vector.y < lowY) { - lowY = vector.y; - } - - if (vector.y > highY) { - highY = vector.y; - } - } - - for (var _iterator2 = face, _isArray2 = Array.isArray(_iterator2), _i6 = 0, _iterator2 = _isArray2 ? _iterator2 : _iterator2[Symbol.iterator]();;) { - var _ref2; - - if (_isArray2) { - if (_i6 >= _iterator2.length) break; - _ref2 = _iterator2[_i6++]; - } else { - _i6 = _iterator2.next(); - if (_i6.done) break; - _ref2 = _i6.value; - } - - var _vector = _ref2; - - if (Math.abs(_vector.y - lowY) < Number.EPSILON) { - _vector.y += contCorrect / height; - } - - if (Math.abs(_vector.y - highY) < Number.EPSILON) { - _vector.y -= contCorrect / height; - } - - _vector.x = _vector.x / height * (height - contCorrect * 2) + contCorrect / height; - } - } - - _this2.movieGeometry.faceVertexUvs[0] = []; - _this2.movieGeometry.faceVertexUvs[0][0] = [right[2], right[1], right[3]]; - _this2.movieGeometry.faceVertexUvs[0][1] = [right[1], right[0], right[3]]; - _this2.movieGeometry.faceVertexUvs[0][2] = [left[2], left[1], left[3]]; - _this2.movieGeometry.faceVertexUvs[0][3] = [left[1], left[0], left[3]]; - _this2.movieGeometry.faceVertexUvs[0][4] = [top[2], top[1], top[3]]; - _this2.movieGeometry.faceVertexUvs[0][5] = [top[1], top[0], top[3]]; - _this2.movieGeometry.faceVertexUvs[0][6] = [bottom[2], bottom[1], bottom[3]]; - _this2.movieGeometry.faceVertexUvs[0][7] = [bottom[1], bottom[0], bottom[3]]; - _this2.movieGeometry.faceVertexUvs[0][8] = [front[2], front[1], front[3]]; - _this2.movieGeometry.faceVertexUvs[0][9] = [front[1], front[0], front[3]]; - _this2.movieGeometry.faceVertexUvs[0][10] = [back[2], back[1], back[3]]; - _this2.movieGeometry.faceVertexUvs[0][11] = [back[1], back[0], back[3]]; - _this2.movieScreen = new Mesh(_this2.movieGeometry, _this2.movieMaterial); - - _this2.movieScreen.position.set(position.x, position.y, position.z); - - _this2.movieScreen.rotation.y = -Math.PI; - return _this2.movieScreen; - }; - - if (projection === 'EAC') { - this.scene.add(makeScreen(new Matrix3(), new Matrix3())); - } else { - var scaleMatrix = new Matrix3().set(0, 0.5, 0, 1, 0, 0, 0, 0, 1); - makeScreen(new Matrix3().set(0, -0.5, 0.5, 1, 0, 0, 0, 0, 1), scaleMatrix); // display in left eye only - - this.movieScreen.layers.set(1); - this.scene.add(this.movieScreen); - makeScreen(new Matrix3().set(0, -0.5, 1, 1, 0, 0, 0, 0, 1), scaleMatrix); // display in right eye only - - this.movieScreen.layers.set(2); - this.scene.add(this.movieScreen); - } - } - - this.currentProjection_ = projection; - }; - - _proto.triggerError_ = function triggerError_(errorObj) { - // if we have videojs-errors use it - if (this.videojsErrorsSupport_) { - this.player_.error(errorObj); // if we don't have videojs-errors just use a normal player error - } else { - // strip any html content from the error message - // as it is not supported outside of videojs-errors - var div = document$1.createElement('div'); - div.innerHTML = errors[errorObj.code].message; - var message = div.textContent || div.innerText || ''; - this.player_.error({ - code: errorObj.code, - message: message - }); - } - }; - - _proto.log = function log() { - if (!this.options_.debug) { - return; - } - - for (var _len = arguments.length, msgs = new Array(_len), _key = 0; _key < _len; _key++) { - msgs[_key] = arguments[_key]; - } - - msgs.forEach(function (msg) { - videojs.log('VR: ', msg); - }); - }; - - _proto.handleVrDisplayActivate_ = function handleVrDisplayActivate_() { - var _this3 = this; - - if (!this.vrDisplay) { - return; - } - - this.vrDisplay.requestPresent([{ - source: this.renderedCanvas - }]).then(function () { - if (!_this3.vrDisplay.cardboardUI_ || !videojs.browser.IS_IOS) { - return; - } // webvr-polyfill/cardboard ui only watches for click events - // to tell that the back arrow button is pressed during cardboard vr. - // but somewhere along the line these events are silenced with preventDefault - // but only on iOS, so we translate them ourselves here - - - var touches = []; - - var iosCardboardTouchStart_ = function iosCardboardTouchStart_(e) { - for (var i = 0; i < e.touches.length; i++) { - touches.push(e.touches[i]); - } - }; - - var iosCardboardTouchEnd_ = function iosCardboardTouchEnd_(e) { - if (!touches.length) { - return; - } - - touches.forEach(function (t) { - var simulatedClick = new window$1.MouseEvent('click', { - screenX: t.screenX, - screenY: t.screenY, - clientX: t.clientX, - clientY: t.clientY - }); - - _this3.renderedCanvas.dispatchEvent(simulatedClick); - }); - touches = []; - }; - - _this3.renderedCanvas.addEventListener('touchstart', iosCardboardTouchStart_); - - _this3.renderedCanvas.addEventListener('touchend', iosCardboardTouchEnd_); - - _this3.iosRevertTouchToClick_ = function () { - _this3.renderedCanvas.removeEventListener('touchstart', iosCardboardTouchStart_); - - _this3.renderedCanvas.removeEventListener('touchend', iosCardboardTouchEnd_); - - _this3.iosRevertTouchToClick_ = null; - }; - }); - }; - - _proto.handleVrDisplayDeactivate_ = function handleVrDisplayDeactivate_() { - if (!this.vrDisplay || !this.vrDisplay.isPresenting) { - return; - } - - if (this.iosRevertTouchToClick_) { - this.iosRevertTouchToClick_(); - } - - this.vrDisplay.exitPresent(); - }; - - _proto.requestAnimationFrame = function requestAnimationFrame(fn) { - if (this.vrDisplay) { - return this.vrDisplay.requestAnimationFrame(fn); - } - - return this.player_.requestAnimationFrame(fn); - }; - - _proto.cancelAnimationFrame = function cancelAnimationFrame(id) { - if (this.vrDisplay) { - return this.vrDisplay.cancelAnimationFrame(id); - } - - return this.player_.cancelAnimationFrame(id); - }; - - _proto.togglePlay_ = function togglePlay_() { - if (this.player_.paused()) { - this.player_.play(); - } else { - this.player_.pause(); - } - }; - - _proto.animate_ = function animate_() { - if (!this.initialized_) { - return; - } - - if (this.getVideoEl_().readyState === this.getVideoEl_().HAVE_ENOUGH_DATA) { - if (this.videoTexture) { - this.videoTexture.needsUpdate = true; - } - } - - this.controls3d.update(); - - if (this.omniController) { - this.omniController.update(this.camera); - } - - this.effect.render(this.scene, this.camera); - - if (window$1.navigator.getGamepads) { - // Grab all gamepads - var gamepads = window$1.navigator.getGamepads(); - - for (var i = 0; i < gamepads.length; ++i) { - var gamepad = gamepads[i]; // Make sure gamepad is defined - // Only take input if state has changed since we checked last - - if (!gamepad || !gamepad.timestamp || gamepad.timestamp === this.prevTimestamps_[i]) { - continue; - } - - for (var j = 0; j < gamepad.buttons.length; ++j) { - if (gamepad.buttons[j].pressed) { - this.togglePlay_(); - this.prevTimestamps_[i] = gamepad.timestamp; - break; - } - } - } - } - - this.camera.getWorldDirection(this.cameraVector); - this.animationFrameId_ = this.requestAnimationFrame(this.animate_); - }; - - _proto.handleResize_ = function handleResize_() { - var width = this.player_.currentWidth(); - var height = this.player_.currentHeight(); - this.effect.setSize(width, height, false); - this.camera.aspect = width / height; - this.camera.updateProjectionMatrix(); - }; - - _proto.setProjection = function setProjection(projection) { - if (!getInternalProjectionName(projection)) { - videojs.log.error('videojs-vr: please pass a valid projection ' + validProjections.join(', ')); - return; - } - - this.currentProjection_ = projection; - this.defaultProjection_ = projection; - }; - - _proto.init = function init() { - var _this4 = this; - - this.reset(); - this.camera = new PerspectiveCamera(75, this.player_.currentWidth() / this.player_.currentHeight(), 1, 1000); // Store vector representing the direction in which the camera is looking, in world space. - - this.cameraVector = new Vector3(); - - if (this.currentProjection_ === '360_LR' || this.currentProjection_ === '360_TB' || this.currentProjection_ === '180' || this.currentProjection_ === 'EAC_LR') { - // Render left eye when not in VR mode - this.camera.layers.enable(1); - } - - this.scene = new Scene(); - this.videoTexture = new VideoTexture(this.getVideoEl_()); // shared regardless of wether VideoTexture is used or - // an image canvas is used - - this.videoTexture.generateMipmaps = false; - this.videoTexture.minFilter = LinearFilter; - this.videoTexture.magFilter = LinearFilter; - this.videoTexture.format = RGBFormat; - this.changeProjection_(this.currentProjection_); - - if (this.currentProjection_ === 'NONE') { - this.log('Projection is NONE, dont init'); - this.reset(); - return; - } - - this.player_.removeChild('BigPlayButton'); - this.player_.addChild('BigVrPlayButton', {}, this.bigPlayButtonIndex_); - this.player_.bigPlayButton = this.player_.getChild('BigVrPlayButton'); // mobile devices, or cardboard forced to on - - if (this.options_.forceCardboard || videojs.browser.IS_ANDROID || videojs.browser.IS_IOS) { - this.addCardboardButton_(); - } // if ios remove full screen toggle - - - if (videojs.browser.IS_IOS) { - this.player_.controlBar.fullscreenToggle.hide(); - } - - this.camera.position.set(0, 0, 0); - this.renderer = new WebGLRenderer({ - devicePixelRatio: window$1.devicePixelRatio, - alpha: false, - clearColor: 0xffffff, - antialias: true - }); - var webglContext = this.renderer.getContext('webgl'); - var oldTexImage2D = webglContext.texImage2D; - /* this is a workaround since threejs uses try catch */ - - webglContext.texImage2D = function () { - try { - for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) { - args[_key2] = arguments[_key2]; - } - - return oldTexImage2D.apply(webglContext, args); - } catch (e) { - _this4.reset(); - - _this4.player_.pause(); - - _this4.triggerError_({ - code: 'web-vr-hls-cors-not-supported', - dismiss: false - }); - - throw new Error(e); - } - }; - - this.renderer.setSize(this.player_.currentWidth(), this.player_.currentHeight(), false); - this.effect = new VREffect(this.renderer); - this.effect.setSize(this.player_.currentWidth(), this.player_.currentHeight(), false); - this.vrDisplay = null; // Previous timestamps for gamepad updates - - this.prevTimestamps_ = []; - this.renderedCanvas = this.renderer.domElement; - this.renderedCanvas.setAttribute('style', 'width: 100%; height: 100%; position: absolute; top:0;'); - var videoElStyle = this.getVideoEl_().style; - this.player_.el().insertBefore(this.renderedCanvas, this.player_.el().firstChild); - videoElStyle.zIndex = '-1'; - videoElStyle.opacity = '0'; - - if (window$1.navigator.getVRDisplays) { - this.log('is supported, getting vr displays'); - window$1.navigator.getVRDisplays().then(function (displays) { - if (displays.length > 0) { - _this4.log('Displays found', displays); - - _this4.vrDisplay = displays[0]; // Native WebVR Head Mounted Displays (HMDs) like the HTC Vive - // also need the cardboard button to enter fully immersive mode - // so, we want to add the button if we're not polyfilled. - - if (!_this4.vrDisplay.isPolyfilled) { - _this4.log('Real HMD found using VRControls', _this4.vrDisplay); - - _this4.addCardboardButton_(); // We use VRControls here since we are working with an HMD - // and we only want orientation controls. - - - _this4.controls3d = new VRControls(_this4.camera); - } - } - - if (!_this4.controls3d) { - _this4.log('no HMD found Using Orbit & Orientation Controls'); - - var options = { - camera: _this4.camera, - canvas: _this4.renderedCanvas, - // check if its a half sphere view projection - halfView: _this4.currentProjection_ === '180', - orientation: videojs.browser.IS_IOS || videojs.browser.IS_ANDROID || false - }; - - if (_this4.options_.motionControls === false) { - options.orientation = false; - } - - _this4.controls3d = new OrbitOrientationControls(options); - _this4.canvasPlayerControls = new CanvasPlayerControls(_this4.player_, _this4.renderedCanvas); - } - - _this4.animationFrameId_ = _this4.requestAnimationFrame(_this4.animate_); - }); - } else if (window$1.navigator.getVRDevices) { - this.triggerError_({ - code: 'web-vr-out-of-date', - dismiss: false - }); - } else { - this.triggerError_({ - code: 'web-vr-not-supported', - dismiss: false - }); - } - - if (this.options_.omnitone) { - var audiocontext = AudioContext.getContext(); - this.omniController = new OmnitoneController(audiocontext, this.options_.omnitone, this.getVideoEl_(), this.options_.omnitoneOptions); - this.omniController.one('audiocontext-suspended', function () { - _this4.player.pause(); - - _this4.player.one('playing', function () { - audiocontext.resume(); - }); - }); - } - - this.on(this.player_, 'fullscreenchange', this.handleResize_); - window$1.addEventListener('vrdisplaypresentchange', this.handleResize_, true); - window$1.addEventListener('resize', this.handleResize_, true); - window$1.addEventListener('vrdisplayactivate', this.handleVrDisplayActivate_, true); - window$1.addEventListener('vrdisplaydeactivate', this.handleVrDisplayDeactivate_, true); - this.initialized_ = true; - this.trigger('initialized'); - }; - - _proto.addCardboardButton_ = function addCardboardButton_() { - if (!this.player_.controlBar.getChild('CardboardButton')) { - this.player_.controlBar.addChild('CardboardButton', {}); - } - }; - - _proto.getVideoEl_ = function getVideoEl_() { - return this.player_.el().getElementsByTagName('video')[0]; - }; - - _proto.reset = function reset() { - if (!this.initialized_) { - return; - } - - if (this.omniController) { - this.omniController.off('audiocontext-suspended'); - this.omniController.dispose(); - this.omniController = undefined; - } - - if (this.controls3d) { - this.controls3d.dispose(); - this.controls3d = null; - } - - if (this.canvasPlayerControls) { - this.canvasPlayerControls.dispose(); - this.canvasPlayerControls = null; - } - - if (this.effect) { - this.effect.dispose(); - this.effect = null; - } - - window$1.removeEventListener('resize', this.handleResize_, true); - window$1.removeEventListener('vrdisplaypresentchange', this.handleResize_, true); - window$1.removeEventListener('vrdisplayactivate', this.handleVrDisplayActivate_, true); - window$1.removeEventListener('vrdisplaydeactivate', this.handleVrDisplayDeactivate_, true); // re-add the big play button to player - - if (!this.player_.getChild('BigPlayButton')) { - this.player_.addChild('BigPlayButton', {}, this.bigPlayButtonIndex_); - } - - if (this.player_.getChild('BigVrPlayButton')) { - this.player_.removeChild('BigVrPlayButton'); - } // remove the cardboard button - - - if (this.player_.getChild('CardboardButton')) { - this.player_.controlBar.removeChild('CardboardButton'); - } // show the fullscreen again - - - if (videojs.browser.IS_IOS) { - this.player_.controlBar.fullscreenToggle.show(); - } // reset the video element style so that it will be displayed - - - var videoElStyle = this.getVideoEl_().style; - videoElStyle.zIndex = ''; - videoElStyle.opacity = ''; // set the current projection to the default - - this.currentProjection_ = this.defaultProjection_; // reset the ios touch to click workaround - - if (this.iosRevertTouchToClick_) { - this.iosRevertTouchToClick_(); - } // remove the old canvas - - - if (this.renderedCanvas) { - this.renderedCanvas.parentNode.removeChild(this.renderedCanvas); - } - - if (this.animationFrameId_) { - this.cancelAnimationFrame(this.animationFrameId_); - } - - this.initialized_ = false; - }; - - _proto.dispose = function dispose() { - _Plugin.prototype.dispose.call(this); - - this.reset(); - }; - - _proto.polyfillVersion = function polyfillVersion() { - return WebVRPolyfill.version; - }; - - return VR; - }(Plugin); - - VR.prototype.setTimeout = Component.prototype.setTimeout; - VR.prototype.clearTimeout = Component.prototype.clearTimeout; - VR.VERSION = version; - videojs.registerPlugin('vr', VR); - - return VR; - -})); diff --git a/assets/js/videojs-vtt-thumbnails.min.js b/assets/js/videojs-vtt-thumbnails.min.js deleted file mode 100644 index be86a201..00000000 --- a/assets/js/videojs-vtt-thumbnails.min.js +++ /dev/null @@ -1,7 +0,0 @@ -/** - * videojs-vtt-thumbnails - * @version 0.0.13 - * @copyright 2020 Chris Boustead <chris@forgemotion.com> - * @license MIT - */ -!function(e,t){"object"==typeof exports&&"undefined"!=typeof module?module.exports=t(require("video.js")):"function"==typeof define&&define.amd?define(["video.js"],t):(e=e||self).videojsVttThumbnails=t(e.videojs)}(this,function(i){"use strict";i=i&&Object.prototype.hasOwnProperty.call(i,"default")?i.default:i;function e(s){var r=this;this.ready(function(){var e,t;e=r,t=i.mergeOptions(n,s),e.addClass("vjs-vtt-thumbnails"),e.vttThumbnails=new a(e,t)})}var n={},o={},t=i.registerPlugin||i.plugin,a=function(){function e(e,t){return this.player=e,this.options=t,this.listenForDurationChange(),this.initializeThumbnails(),this.registeredEvents={},this}var t=e.prototype;return t.src=function(e){this.resetPlugin(),this.options.src=e,this.initializeThumbnails()},t.detach=function(){this.resetPlugin()},t.resetPlugin=function(){this.thumbnailHolder&&this.thumbnailHolder.parentNode.removeChild(this.thumbnailHolder),this.progressBar&&(this.progressBar.removeEventListener("mouseenter",this.registeredEvents.progressBarMouseEnter),this.progressBar.removeEventListener("mouseleave",this.registeredEvents.progressBarMouseLeave),this.progressBar.removeEventListener("mousemove",this.registeredEvents.progressBarMouseMove)),delete this.registeredEvents.progressBarMouseEnter,delete this.registeredEvents.progressBarMouseLeave,delete this.registeredEvents.progressBarMouseMove,delete this.progressBar,delete this.vttData,delete this.thumbnailHolder,delete this.lastStyle},t.listenForDurationChange=function(){this.player.on("durationchange",function(){})},t.initializeThumbnails=function(){var e,t,s=this;this.options.src&&(e=this.getBaseUrl(),t=this.getFullyQualifiedUrl(this.options.src,e),this.getVttFile(t).then(function(e){s.vttData=s.processVtt(e),s.setupThumbnailElement()}))},t.getBaseUrl=function(){return[window.location.protocol,"//",window.location.hostname,window.location.port?":"+window.location.port:"",window.location.pathname].join("").split(/([^\/]*)$/gi).shift()},t.getVttFile=function(r){var i=this;return new Promise(function(e,t){var s=new XMLHttpRequest;s.data={resolve:e},s.addEventListener("load",i.vttFileLoaded),s.open("GET",r),s.overrideMimeType("text/plain; charset=utf-8"),s.send()})},t.vttFileLoaded=function(){this.data.resolve(this.responseText)},t.setupThumbnailElement=function(){var e=this,t=null;this.options.showTimestamp||(t=this.player.$(".vjs-mouse-display"));var s=document.createElement("div");s.setAttribute("class","vjs-vtt-thumbnail-display"),this.progressBar=this.player.$(".vjs-progress-control"),this.progressBar.appendChild(s),this.thumbnailHolder=s,t&&!this.options.showTimestamp&&t.classList.add("vjs-hidden"),this.registeredEvents.progressBarMouseEnter=function(){return e.onBarMouseenter()},this.registeredEvents.progressBarMouseLeave=function(){return e.onBarMouseleave()},this.progressBar.addEventListener("mouseenter",this.registeredEvents.progressBarMouseEnter),this.progressBar.addEventListener("mouseleave",this.registeredEvents.progressBarMouseLeave)},t.onBarMouseenter=function(){var t=this;this.mouseMoveCallback=function(e){t.onBarMousemove(e)},this.registeredEvents.progressBarMouseMove=this.mouseMoveCallback,this.progressBar.addEventListener("mousemove",this.registeredEvents.progressBarMouseMove),this.showThumbnailHolder()},t.onBarMouseleave=function(){this.registeredEvents.progressBarMouseMove&&this.progressBar.removeEventListener("mousemove",this.registeredEvents.progressBarMouseMove),this.hideThumbnailHolder()},t.getXCoord=function(e,t){var s=e.getBoundingClientRect(),r=document.documentElement;return t-(s.left+(window.pageXOffset||r.scrollLeft||0))},t.onBarMousemove=function(e){this.updateThumbnailStyle(i.dom.getPointerPosition(this.progressBar,e).x,this.progressBar.offsetWidth)},t.getStyleForTime=function(e){for(var t=0;t<this.vttData.length;++t){var s,r=this.vttData[t];if(e>=r.start&&e<r.end)return r.css.url&&!o[r.css.url]&&((s=new Image).src=r.css.url,o[r.css.url]=s),r.css}},t.showThumbnailHolder=function(){this.thumbnailHolder.style.opacity="1"},t.hideThumbnailHolder=function(){this.thumbnailHolder.style.opacity="0"},t.updateThumbnailStyle=function(e,t){var s=e*this.player.duration(),r=this.getStyleForTime(s);if(!r)return this.hideThumbnailHolder();var i=e*t,n=parseInt(r.width,10),o=n>>1,a=t-(i+o),l=i-o;if(0<l&&0<a?this.thumbnailHolder.style.transform="translateX("+(i-o)+"px)":l<=0?this.thumbnailHolder.style.transform="translateX(0px)":a<=0&&(this.thumbnailHolder.style.transform="translateX("+(t-n)+"px)"),!this.lastStyle||this.lastStyle!==r)for(var u in this.lastStyle=r)r.hasOwnProperty(u)&&(this.thumbnailHolder.style[u]=r[u])},t.processVtt=function(e){var a=this,l=[];return e.split(/[\r\n][\r\n]/i).forEach(function(e){var t,s,r,i,n,o;e.match(/([0-9]{2}:)?([0-9]{2}:)?[0-9]{2}(.[0-9]{3})?( ?--> ?)([0-9]{2}:)?([0-9]{2}:)?[0-9]{2}(.[0-9]{3})?[\r\n]{1}.*/gi)&&(r=(s=(t=e.split(/[\r\n]/i))[0].split(/ ?--> ?/i))[0],i=s[1],n=t[1],o=a.getVttCss(n),l.push({start:a.getSecondsFromTimestamp(r),end:a.getSecondsFromTimestamp(i),css:o}))}),l},t.getFullyQualifiedUrl=function(e,t){return 0<=e.indexOf("//")?e:0===t.indexOf("//")?[t.replace(/\/$/gi,""),this.trim(e,"/")].join("/"):0<t.indexOf("//")?[this.trim(t,"/"),this.trim(e,"/")].join("/"):e},t.getPropsFromDef=function(e){var t=e.split(/#xywh=/i),s=t[0],r=t[1].match(/[0-9]+/gi);return{x:r[0],y:r[1],w:r[2],h:r[3],image:s}},t.getVttCss=function(e){var t={},s=0<=this.options.src.indexOf("//")?this.options.src.split(/([^\/]*)$/gi).shift():this.getBaseUrl()+this.options.src.split(/([^\/]*)$/gi).shift();if(!(e=this.getFullyQualifiedUrl(e,s)).match(/#xywh=/i))return t.background='url("'+e+'")',t;var r=this.getPropsFromDef(e);return t.background='url("'+r.image+'") no-repeat -'+r.x+"px -"+r.y+"px",t.width=r.w+"px",t.height=r.h+"px",t.url=r.image,t},t.deconstructTimestamp=function(e){var t=e.split("."),s=t[0].split(":");return{milliseconds:parseInt(t[1],10)||0,seconds:parseInt(s.pop(),10)||0,minutes:parseInt(s.pop(),10)||0,hours:parseInt(s.pop(),10)||0}},t.getSecondsFromTimestamp=function(e){var t=this.deconstructTimestamp(e);return parseInt(3600*t.hours+60*t.minutes+t.seconds+t.milliseconds/1e3,10)},t.trim=function(e,t){var s=[" ","\n","\r","\t","\f","\v"," "," "," "," "," "," "," "," "," "," "," "," ","","\u2028","\u2029"," "].join(""),r=0,i=0;for(e+="",t&&(s=(t+"").replace(/([[\]().?/*{}+$^:])/g,"$1")),r=e.length,i=0;i<r;i++)if(-1===s.indexOf(e.charAt(i))){e=e.substring(i);break}for(i=(r=e.length)-1;0<=i;i--)if(-1===s.indexOf(e.charAt(i))){e=e.substring(0,i+1);break}return-1===s.indexOf(e.charAt(0))?e:""},e}();return t("vttThumbnails",e),e.VERSION="0.0.13",e});
\ No newline at end of file diff --git a/assets/videojs/.gitignore b/assets/videojs/.gitignore new file mode 100644 index 00000000..5e7d2734 --- /dev/null +++ b/assets/videojs/.gitignore @@ -0,0 +1,4 @@ +# Ignore everything in this directory +* +# Except this file +!.gitignore |
