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-rw-r--r--assets/js/videojs-vr.js52730
-rw-r--r--assets/js/videojs-vr.min.js176
2 files changed, 52730 insertions, 176 deletions
diff --git a/assets/js/videojs-vr.js b/assets/js/videojs-vr.js
new file mode 100644
index 00000000..f857f61d
--- /dev/null
+++ b/assets/js/videojs-vr.js
@@ -0,0 +1,52730 @@
+/*! @name videojs-vr @version 1.7.1 @license Apache-2.0 */
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('global/window'), require('global/document'), require('video.js')) :
+ typeof define === 'function' && define.amd ? define(['global/window', 'global/document', 'video.js'], factory) :
+ (global = global || self, global.videojsVr = factory(global.window, global.document, global.videojs));
+}(this, function (window$1, document$1, videojs) { 'use strict';
+
+ window$1 = window$1 && window$1.hasOwnProperty('default') ? window$1['default'] : window$1;
+ document$1 = document$1 && document$1.hasOwnProperty('default') ? document$1['default'] : document$1;
+ videojs = videojs && videojs.hasOwnProperty('default') ? videojs['default'] : videojs;
+
+ function _assertThisInitialized(self) {
+ if (self === void 0) {
+ throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
+ }
+
+ return self;
+ }
+
+ var assertThisInitialized = _assertThisInitialized;
+
+ function _inheritsLoose(subClass, superClass) {
+ subClass.prototype = Object.create(superClass.prototype);
+ subClass.prototype.constructor = subClass;
+ subClass.__proto__ = superClass;
+ }
+
+ var inheritsLoose = _inheritsLoose;
+
+ var version = "1.7.1";
+
+ var commonjsGlobal = typeof globalThis !== 'undefined' ? globalThis : typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {};
+
+ function unwrapExports (x) {
+ return x && x.__esModule && Object.prototype.hasOwnProperty.call(x, 'default') ? x['default'] : x;
+ }
+
+ function createCommonjsModule(fn, module) {
+ return module = { exports: {} }, fn(module, module.exports), module.exports;
+ }
+
+ var webvrPolyfill = createCommonjsModule(function (module, exports) {
+ /**
+ * @license
+ * webvr-polyfill
+ * Copyright (c) 2015-2017 Google
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+ /**
+ * @license
+ * cardboard-vr-display
+ * Copyright (c) 2015-2017 Google
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+ /**
+ * @license
+ * webvr-polyfill-dpdb
+ * Copyright (c) 2017 Google
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+ /**
+ * @license
+ * wglu-preserve-state
+ * Copyright (c) 2016, Brandon Jones.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+
+ /**
+ * @license
+ * nosleep.js
+ * Copyright (c) 2017, Rich Tibbett
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+
+ (function (global, factory) {
+ module.exports = factory() ;
+ }(commonjsGlobal, (function () {
+ var commonjsGlobal$1 = typeof window !== 'undefined' ? window : typeof commonjsGlobal !== 'undefined' ? commonjsGlobal : typeof self !== 'undefined' ? self : {};
+
+
+
+ function unwrapExports (x) {
+ return x && x.__esModule && Object.prototype.hasOwnProperty.call(x, 'default') ? x['default'] : x;
+ }
+
+ function createCommonjsModule(fn, module) {
+ return module = { exports: {} }, fn(module, module.exports), module.exports;
+ }
+
+ var race = function race(promises) {
+ if (Promise.race) {
+ return Promise.race(promises);
+ }
+ return new Promise(function (resolve, reject) {
+ for (var i = 0; i < promises.length; i++) {
+ promises[i].then(resolve, reject);
+ }
+ });
+ };
+
+ var isMobile = function isMobile() {
+ return (/Android/i.test(navigator.userAgent) || /iPhone|iPad|iPod/i.test(navigator.userAgent)
+ );
+ };
+ var copyArray = function copyArray(source, dest) {
+ for (var i = 0, n = source.length; i < n; i++) {
+ dest[i] = source[i];
+ }
+ };
+ var extend = function extend(dest, src) {
+ for (var key in src) {
+ if (src.hasOwnProperty(key)) {
+ dest[key] = src[key];
+ }
+ }
+ return dest;
+ };
+
+ var cardboardVrDisplay = createCommonjsModule(function (module, exports) {
+ /**
+ * @license
+ * cardboard-vr-display
+ * Copyright (c) 2015-2017 Google
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+ /**
+ * @license
+ * gl-preserve-state
+ * Copyright (c) 2016, Brandon Jones.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+ /**
+ * @license
+ * webvr-polyfill-dpdb
+ * Copyright (c) 2015-2017 Google
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+ /**
+ * @license
+ * nosleep.js
+ * Copyright (c) 2017, Rich Tibbett
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+ (function (global, factory) {
+ module.exports = factory();
+ }(commonjsGlobal$1, (function () { var classCallCheck = function (instance, Constructor) {
+ if (!(instance instanceof Constructor)) {
+ throw new TypeError("Cannot call a class as a function");
+ }
+ };
+ var createClass = function () {
+ function defineProperties(target, props) {
+ for (var i = 0; i < props.length; i++) {
+ var descriptor = props[i];
+ descriptor.enumerable = descriptor.enumerable || false;
+ descriptor.configurable = true;
+ if ("value" in descriptor) descriptor.writable = true;
+ Object.defineProperty(target, descriptor.key, descriptor);
+ }
+ }
+ return function (Constructor, protoProps, staticProps) {
+ if (protoProps) defineProperties(Constructor.prototype, protoProps);
+ if (staticProps) defineProperties(Constructor, staticProps);
+ return Constructor;
+ };
+ }();
+ var slicedToArray = function () {
+ function sliceIterator(arr, i) {
+ var _arr = [];
+ var _n = true;
+ var _d = false;
+ var _e = undefined;
+ try {
+ for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) {
+ _arr.push(_s.value);
+ if (i && _arr.length === i) break;
+ }
+ } catch (err) {
+ _d = true;
+ _e = err;
+ } finally {
+ try {
+ if (!_n && _i["return"]) _i["return"]();
+ } finally {
+ if (_d) throw _e;
+ }
+ }
+ return _arr;
+ }
+ return function (arr, i) {
+ if (Array.isArray(arr)) {
+ return arr;
+ } else if (Symbol.iterator in Object(arr)) {
+ return sliceIterator(arr, i);
+ } else {
+ throw new TypeError("Invalid attempt to destructure non-iterable instance");
+ }
+ };
+ }();
+ var MIN_TIMESTEP = 0.001;
+ var MAX_TIMESTEP = 1;
+ var base64 = function base64(mimeType, _base) {
+ return 'data:' + mimeType + ';base64,' + _base;
+ };
+ var lerp = function lerp(a, b, t) {
+ return a + (b - a) * t;
+ };
+ var isIOS = function () {
+ var isIOS = /iPad|iPhone|iPod/.test(navigator.platform);
+ return function () {
+ return isIOS;
+ };
+ }();
+ var isWebViewAndroid = function () {
+ var isWebViewAndroid = navigator.userAgent.indexOf('Version') !== -1 && navigator.userAgent.indexOf('Android') !== -1 && navigator.userAgent.indexOf('Chrome') !== -1;
+ return function () {
+ return isWebViewAndroid;
+ };
+ }();
+ var isSafari = function () {
+ var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
+ return function () {
+ return isSafari;
+ };
+ }();
+ var isFirefoxAndroid = function () {
+ var isFirefoxAndroid = navigator.userAgent.indexOf('Firefox') !== -1 && navigator.userAgent.indexOf('Android') !== -1;
+ return function () {
+ return isFirefoxAndroid;
+ };
+ }();
+ var getChromeVersion = function () {
+ var match = navigator.userAgent.match(/.*Chrome\/([0-9]+)/);
+ var value = match ? parseInt(match[1], 10) : null;
+ return function () {
+ return value;
+ };
+ }();
+ var isChromeWithoutDeviceMotion = function () {
+ var value = false;
+ if (getChromeVersion() === 65) {
+ var match = navigator.userAgent.match(/.*Chrome\/([0-9\.]*)/);
+ if (match) {
+ var _match$1$split = match[1].split('.'),
+ _match$1$split2 = slicedToArray(_match$1$split, 4),
+ major = _match$1$split2[0],
+ minor = _match$1$split2[1],
+ branch = _match$1$split2[2],
+ build = _match$1$split2[3];
+ value = parseInt(branch, 10) === 3325 && parseInt(build, 10) < 148;
+ }
+ }
+ return function () {
+ return value;
+ };
+ }();
+ var isR7 = function () {
+ var isR7 = navigator.userAgent.indexOf('R7 Build') !== -1;
+ return function () {
+ return isR7;
+ };
+ }();
+ var isLandscapeMode = function isLandscapeMode() {
+ var rtn = window.orientation == 90 || window.orientation == -90;
+ return isR7() ? !rtn : rtn;
+ };
+ var isTimestampDeltaValid = function isTimestampDeltaValid(timestampDeltaS) {
+ if (isNaN(timestampDeltaS)) {
+ return false;
+ }
+ if (timestampDeltaS <= MIN_TIMESTEP) {
+ return false;
+ }
+ if (timestampDeltaS > MAX_TIMESTEP) {
+ return false;
+ }
+ return true;
+ };
+ var getScreenWidth = function getScreenWidth() {
+ return Math.max(window.screen.width, window.screen.height) * window.devicePixelRatio;
+ };
+ var getScreenHeight = function getScreenHeight() {
+ return Math.min(window.screen.width, window.screen.height) * window.devicePixelRatio;
+ };
+ var requestFullscreen = function requestFullscreen(element) {
+ if (isWebViewAndroid()) {
+ return false;
+ }
+ if (element.requestFullscreen) {
+ element.requestFullscreen();
+ } else if (element.webkitRequestFullscreen) {
+ element.webkitRequestFullscreen();
+ } else if (element.mozRequestFullScreen) {
+ element.mozRequestFullScreen();
+ } else if (element.msRequestFullscreen) {
+ element.msRequestFullscreen();
+ } else {
+ return false;
+ }
+ return true;
+ };
+ var exitFullscreen = function exitFullscreen() {
+ if (document.exitFullscreen) {
+ document.exitFullscreen();
+ } else if (document.webkitExitFullscreen) {
+ document.webkitExitFullscreen();
+ } else if (document.mozCancelFullScreen) {
+ document.mozCancelFullScreen();
+ } else if (document.msExitFullscreen) {
+ document.msExitFullscreen();
+ } else {
+ return false;
+ }
+ return true;
+ };
+ var getFullscreenElement = function getFullscreenElement() {
+ return document.fullscreenElement || document.webkitFullscreenElement || document.mozFullScreenElement || document.msFullscreenElement;
+ };
+ var linkProgram = function linkProgram(gl, vertexSource, fragmentSource, attribLocationMap) {
+ var vertexShader = gl.createShader(gl.VERTEX_SHADER);
+ gl.shaderSource(vertexShader, vertexSource);
+ gl.compileShader(vertexShader);
+ var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
+ gl.shaderSource(fragmentShader, fragmentSource);
+ gl.compileShader(fragmentShader);
+ var program = gl.createProgram();
+ gl.attachShader(program, vertexShader);
+ gl.attachShader(program, fragmentShader);
+ for (var attribName in attribLocationMap) {
+ gl.bindAttribLocation(program, attribLocationMap[attribName], attribName);
+ }gl.linkProgram(program);
+ gl.deleteShader(vertexShader);
+ gl.deleteShader(fragmentShader);
+ return program;
+ };
+ var getProgramUniforms = function getProgramUniforms(gl, program) {
+ var uniforms = {};
+ var uniformCount = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
+ var uniformName = '';
+ for (var i = 0; i < uniformCount; i++) {
+ var uniformInfo = gl.getActiveUniform(program, i);
+ uniformName = uniformInfo.name.replace('[0]', '');
+ uniforms[uniformName] = gl.getUniformLocation(program, uniformName);
+ }
+ return uniforms;
+ };
+ var orthoMatrix = function orthoMatrix(out, left, right, bottom, top, near, far) {
+ var lr = 1 / (left - right),
+ bt = 1 / (bottom - top),
+ nf = 1 / (near - far);
+ out[0] = -2 * lr;
+ out[1] = 0;
+ out[2] = 0;
+ out[3] = 0;
+ out[4] = 0;
+ out[5] = -2 * bt;
+ out[6] = 0;
+ out[7] = 0;
+ out[8] = 0;
+ out[9] = 0;
+ out[10] = 2 * nf;
+ out[11] = 0;
+ out[12] = (left + right) * lr;
+ out[13] = (top + bottom) * bt;
+ out[14] = (far + near) * nf;
+ out[15] = 1;
+ return out;
+ };
+ var isMobile = function isMobile() {
+ var check = false;
+ (function (a) {
+ if (/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(a) || /1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(a.substr(0, 4))) check = true;
+ })(navigator.userAgent || navigator.vendor || window.opera);
+ return check;
+ };
+ var extend = function extend(dest, src) {
+ for (var key in src) {
+ if (src.hasOwnProperty(key)) {
+ dest[key] = src[key];
+ }
+ }
+ return dest;
+ };
+ var safariCssSizeWorkaround = function safariCssSizeWorkaround(canvas) {
+ if (isIOS()) {
+ var width = canvas.style.width;
+ var height = canvas.style.height;
+ canvas.style.width = parseInt(width) + 1 + 'px';
+ canvas.style.height = parseInt(height) + 'px';
+ setTimeout(function () {
+ canvas.style.width = width;
+ canvas.style.height = height;
+ }, 100);
+ }
+ window.canvas = canvas;
+ };
+ var frameDataFromPose = function () {
+ var piOver180 = Math.PI / 180.0;
+ var rad45 = Math.PI * 0.25;
+ function mat4_perspectiveFromFieldOfView(out, fov, near, far) {
+ var upTan = Math.tan(fov ? fov.upDegrees * piOver180 : rad45),
+ downTan = Math.tan(fov ? fov.downDegrees * piOver180 : rad45),
+ leftTan = Math.tan(fov ? fov.leftDegrees * piOver180 : rad45),
+ rightTan = Math.tan(fov ? fov.rightDegrees * piOver180 : rad45),
+ xScale = 2.0 / (leftTan + rightTan),
+ yScale = 2.0 / (upTan + downTan);
+ out[0] = xScale;
+ out[1] = 0.0;
+ out[2] = 0.0;
+ out[3] = 0.0;
+ out[4] = 0.0;
+ out[5] = yScale;
+ out[6] = 0.0;
+ out[7] = 0.0;
+ out[8] = -((leftTan - rightTan) * xScale * 0.5);
+ out[9] = (upTan - downTan) * yScale * 0.5;
+ out[10] = far / (near - far);
+ out[11] = -1.0;
+ out[12] = 0.0;
+ out[13] = 0.0;
+ out[14] = far * near / (near - far);
+ out[15] = 0.0;
+ return out;
+ }
+ function mat4_fromRotationTranslation(out, q, v) {
+ var x = q[0],
+ y = q[1],
+ z = q[2],
+ w = q[3],
+ x2 = x + x,
+ y2 = y + y,
+ z2 = z + z,
+ xx = x * x2,
+ xy = x * y2,
+ xz = x * z2,
+ yy = y * y2,
+ yz = y * z2,
+ zz = z * z2,
+ wx = w * x2,
+ wy = w * y2,
+ wz = w * z2;
+ out[0] = 1 - (yy + zz);
+ out[1] = xy + wz;
+ out[2] = xz - wy;
+ out[3] = 0;
+ out[4] = xy - wz;
+ out[5] = 1 - (xx + zz);
+ out[6] = yz + wx;
+ out[7] = 0;
+ out[8] = xz + wy;
+ out[9] = yz - wx;
+ out[10] = 1 - (xx + yy);
+ out[11] = 0;
+ out[12] = v[0];
+ out[13] = v[1];
+ out[14] = v[2];
+ out[15] = 1;
+ return out;
+ }
+ function mat4_translate(out, a, v) {
+ var x = v[0],
+ y = v[1],
+ z = v[2],
+ a00,
+ a01,
+ a02,
+ a03,
+ a10,
+ a11,
+ a12,
+ a13,
+ a20,
+ a21,
+ a22,
+ a23;
+ if (a === out) {
+ out[12] = a[0] * x + a[4] * y + a[8] * z + a[12];
+ out[13] = a[1] * x + a[5] * y + a[9] * z + a[13];
+ out[14] = a[2] * x + a[6] * y + a[10] * z + a[14];
+ out[15] = a[3] * x + a[7] * y + a[11] * z + a[15];
+ } else {
+ a00 = a[0];a01 = a[1];a02 = a[2];a03 = a[3];
+ a10 = a[4];a11 = a[5];a12 = a[6];a13 = a[7];
+ a20 = a[8];a21 = a[9];a22 = a[10];a23 = a[11];
+ out[0] = a00;out[1] = a01;out[2] = a02;out[3] = a03;
+ out[4] = a10;out[5] = a11;out[6] = a12;out[7] = a13;
+ out[8] = a20;out[9] = a21;out[10] = a22;out[11] = a23;
+ out[12] = a00 * x + a10 * y + a20 * z + a[12];
+ out[13] = a01 * x + a11 * y + a21 * z + a[13];
+ out[14] = a02 * x + a12 * y + a22 * z + a[14];
+ out[15] = a03 * x + a13 * y + a23 * z + a[15];
+ }
+ return out;
+ }
+ function mat4_invert(out, a) {
+ var a00 = a[0],
+ a01 = a[1],
+ a02 = a[2],
+ a03 = a[3],
+ a10 = a[4],
+ a11 = a[5],
+ a12 = a[6],
+ a13 = a[7],
+ a20 = a[8],
+ a21 = a[9],
+ a22 = a[10],
+ a23 = a[11],
+ a30 = a[12],
+ a31 = a[13],
+ a32 = a[14],
+ a33 = a[15],
+ b00 = a00 * a11 - a01 * a10,
+ b01 = a00 * a12 - a02 * a10,
+ b02 = a00 * a13 - a03 * a10,
+ b03 = a01 * a12 - a02 * a11,
+ b04 = a01 * a13 - a03 * a11,
+ b05 = a02 * a13 - a03 * a12,
+ b06 = a20 * a31 - a21 * a30,
+ b07 = a20 * a32 - a22 * a30,
+ b08 = a20 * a33 - a23 * a30,
+ b09 = a21 * a32 - a22 * a31,
+ b10 = a21 * a33 - a23 * a31,
+ b11 = a22 * a33 - a23 * a32,
+ det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
+ if (!det) {
+ return null;
+ }
+ det = 1.0 / det;
+ out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;
+ out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det;
+ out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det;
+ out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det;
+ out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det;
+ out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det;
+ out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det;
+ out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det;
+ out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det;
+ out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det;
+ out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
+ out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det;
+ out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det;
+ out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det;
+ out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det;
+ out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det;
+ return out;
+ }
+ var defaultOrientation = new Float32Array([0, 0, 0, 1]);
+ var defaultPosition = new Float32Array([0, 0, 0]);
+ function updateEyeMatrices(projection, view, pose, fov, offset, vrDisplay) {
+ mat4_perspectiveFromFieldOfView(projection, fov || null, vrDisplay.depthNear, vrDisplay.depthFar);
+ var orientation = pose.orientation || defaultOrientation;
+ var position = pose.position || defaultPosition;
+ mat4_fromRotationTranslation(view, orientation, position);
+ if (offset) mat4_translate(view, view, offset);
+ mat4_invert(view, view);
+ }
+ return function (frameData, pose, vrDisplay) {
+ if (!frameData || !pose) return false;
+ frameData.pose = pose;
+ frameData.timestamp = pose.timestamp;
+ updateEyeMatrices(frameData.leftProjectionMatrix, frameData.leftViewMatrix, pose, vrDisplay._getFieldOfView("left"), vrDisplay._getEyeOffset("left"), vrDisplay);
+ updateEyeMatrices(frameData.rightProjectionMatrix, frameData.rightViewMatrix, pose, vrDisplay._getFieldOfView("right"), vrDisplay._getEyeOffset("right"), vrDisplay);
+ return true;
+ };
+ }();
+ var isInsideCrossOriginIFrame = function isInsideCrossOriginIFrame() {
+ var isFramed = window.self !== window.top;
+ var refOrigin = getOriginFromUrl(document.referrer);
+ var thisOrigin = getOriginFromUrl(window.location.href);
+ return isFramed && refOrigin !== thisOrigin;
+ };
+ var getOriginFromUrl = function getOriginFromUrl(url) {
+ var domainIdx;
+ var protoSepIdx = url.indexOf("://");
+ if (protoSepIdx !== -1) {
+ domainIdx = protoSepIdx + 3;
+ } else {
+ domainIdx = 0;
+ }
+ var domainEndIdx = url.indexOf('/', domainIdx);
+ if (domainEndIdx === -1) {
+ domainEndIdx = url.length;
+ }
+ return url.substring(0, domainEndIdx);
+ };
+ var getQuaternionAngle = function getQuaternionAngle(quat) {
+ if (quat.w > 1) {
+ console.warn('getQuaternionAngle: w > 1');
+ return 0;
+ }
+ var angle = 2 * Math.acos(quat.w);
+ return angle;
+ };
+ var warnOnce = function () {
+ var observedWarnings = {};
+ return function (key, message) {
+ if (observedWarnings[key] === undefined) {
+ console.warn('webvr-polyfill: ' + message);
+ observedWarnings[key] = true;
+ }
+ };
+ }();
+ var deprecateWarning = function deprecateWarning(deprecated, suggested) {
+ var alternative = suggested ? 'Please use ' + suggested + ' instead.' : '';
+ warnOnce(deprecated, deprecated + ' has been deprecated. ' + 'This may not work on native WebVR displays. ' + alternative);
+ };
+ function WGLUPreserveGLState(gl, bindings, callback) {
+ if (!bindings) {
+ callback(gl);
+ return;
+ }
+ var boundValues = [];
+ var activeTexture = null;
+ for (var i = 0; i < bindings.length; ++i) {
+ var binding = bindings[i];
+ switch (binding) {
+ case gl.TEXTURE_BINDING_2D:
+ case gl.TEXTURE_BINDING_CUBE_MAP:
+ var textureUnit = bindings[++i];
+ if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31) {
+ console.error("TEXTURE_BINDING_2D or TEXTURE_BINDING_CUBE_MAP must be followed by a valid texture unit");
+ boundValues.push(null, null);
+ break;
+ }
+ if (!activeTexture) {
+ activeTexture = gl.getParameter(gl.ACTIVE_TEXTURE);
+ }
+ gl.activeTexture(textureUnit);
+ boundValues.push(gl.getParameter(binding), null);
+ break;
+ case gl.ACTIVE_TEXTURE:
+ activeTexture = gl.getParameter(gl.ACTIVE_TEXTURE);
+ boundValues.push(null);
+ break;
+ default:
+ boundValues.push(gl.getParameter(binding));
+ break;
+ }
+ }
+ callback(gl);
+ for (var i = 0; i < bindings.length; ++i) {
+ var binding = bindings[i];
+ var boundValue = boundValues[i];
+ switch (binding) {
+ case gl.ACTIVE_TEXTURE:
+ break;
+ case gl.ARRAY_BUFFER_BINDING:
+ gl.bindBuffer(gl.ARRAY_BUFFER, boundValue);
+ break;
+ case gl.COLOR_CLEAR_VALUE:
+ gl.clearColor(boundValue[0], boundValue[1], boundValue[2], boundValue[3]);
+ break;
+ case gl.COLOR_WRITEMASK:
+ gl.colorMask(boundValue[0], boundValue[1], boundValue[2], boundValue[3]);
+ break;
+ case gl.CURRENT_PROGRAM:
+ gl.useProgram(boundValue);
+ break;
+ case gl.ELEMENT_ARRAY_BUFFER_BINDING:
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, boundValue);
+ break;
+ case gl.FRAMEBUFFER_BINDING:
+ gl.bindFramebuffer(gl.FRAMEBUFFER, boundValue);
+ break;
+ case gl.RENDERBUFFER_BINDING:
+ gl.bindRenderbuffer(gl.RENDERBUFFER, boundValue);
+ break;
+ case gl.TEXTURE_BINDING_2D:
+ var textureUnit = bindings[++i];
+ if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31)
+ break;
+ gl.activeTexture(textureUnit);
+ gl.bindTexture(gl.TEXTURE_2D, boundValue);
+ break;
+ case gl.TEXTURE_BINDING_CUBE_MAP:
+ var textureUnit = bindings[++i];
+ if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31)
+ break;
+ gl.activeTexture(textureUnit);
+ gl.bindTexture(gl.TEXTURE_CUBE_MAP, boundValue);
+ break;
+ case gl.VIEWPORT:
+ gl.viewport(boundValue[0], boundValue[1], boundValue[2], boundValue[3]);
+ break;
+ case gl.BLEND:
+ case gl.CULL_FACE:
+ case gl.DEPTH_TEST:
+ case gl.SCISSOR_TEST:
+ case gl.STENCIL_TEST:
+ if (boundValue) {
+ gl.enable(binding);
+ } else {
+ gl.disable(binding);
+ }
+ break;
+ default:
+ console.log("No GL restore behavior for 0x" + binding.toString(16));
+ break;
+ }
+ if (activeTexture) {
+ gl.activeTexture(activeTexture);
+ }
+ }
+ }
+ var glPreserveState = WGLUPreserveGLState;
+ var distortionVS = ['attribute vec2 position;', 'attribute vec3 texCoord;', 'varying vec2 vTexCoord;', 'uniform vec4 viewportOffsetScale[2];', 'void main() {', ' vec4 viewport = viewportOffsetScale[int(texCoord.z)];', ' vTexCoord = (texCoord.xy * viewport.zw) + viewport.xy;', ' gl_Position = vec4( position, 1.0, 1.0 );', '}'].join('\n');
+ var distortionFS = ['precision mediump float;', 'uniform sampler2D diffuse;', 'varying vec2 vTexCoord;', 'void main() {', ' gl_FragColor = texture2D(diffuse, vTexCoord);', '}'].join('\n');
+ function CardboardDistorter(gl, cardboardUI, bufferScale, dirtySubmitFrameBindings) {
+ this.gl = gl;
+ this.cardboardUI = cardboardUI;
+ this.bufferScale = bufferScale;
+ this.dirtySubmitFrameBindings = dirtySubmitFrameBindings;
+ this.ctxAttribs = gl.getContextAttributes();
+ this.meshWidth = 20;
+ this.meshHeight = 20;
+ this.bufferWidth = gl.drawingBufferWidth;
+ this.bufferHeight = gl.drawingBufferHeight;
+ this.realBindFramebuffer = gl.bindFramebuffer;
+ this.realEnable = gl.enable;
+ this.realDisable = gl.disable;
+ this.realColorMask = gl.colorMask;
+ this.realClearColor = gl.clearColor;
+ this.realViewport = gl.viewport;
+ if (!isIOS()) {
+ this.realCanvasWidth = Object.getOwnPropertyDescriptor(gl.canvas.__proto__, 'width');
+ this.realCanvasHeight = Object.getOwnPropertyDescriptor(gl.canvas.__proto__, 'height');
+ }
+ this.isPatched = false;
+ this.lastBoundFramebuffer = null;
+ this.cullFace = false;
+ this.depthTest = false;
+ this.blend = false;
+ this.scissorTest = false;
+ this.stencilTest = false;
+ this.viewport = [0, 0, 0, 0];
+ this.colorMask = [true, true, true, true];
+ this.clearColor = [0, 0, 0, 0];
+ this.attribs = {
+ position: 0,
+ texCoord: 1
+ };
+ this.program = linkProgram(gl, distortionVS, distortionFS, this.attribs);
+ this.uniforms = getProgramUniforms(gl, this.program);
+ this.viewportOffsetScale = new Float32Array(8);
+ this.setTextureBounds();
+ this.vertexBuffer = gl.createBuffer();
+ this.indexBuffer = gl.createBuffer();
+ this.indexCount = 0;
+ this.renderTarget = gl.createTexture();
+ this.framebuffer = gl.createFramebuffer();
+ this.depthStencilBuffer = null;
+ this.depthBuffer = null;
+ this.stencilBuffer = null;
+ if (this.ctxAttribs.depth && this.ctxAttribs.stencil) {
+ this.depthStencilBuffer = gl.createRenderbuffer();
+ } else if (this.ctxAttribs.depth) {
+ this.depthBuffer = gl.createRenderbuffer();
+ } else if (this.ctxAttribs.stencil) {
+ this.stencilBuffer = gl.createRenderbuffer();
+ }
+ this.patch();
+ this.onResize();
+ }
+ CardboardDistorter.prototype.destroy = function () {
+ var gl = this.gl;
+ this.unpatch();
+ gl.deleteProgram(this.program);
+ gl.deleteBuffer(this.vertexBuffer);
+ gl.deleteBuffer(this.indexBuffer);
+ gl.deleteTexture(this.renderTarget);
+ gl.deleteFramebuffer(this.framebuffer);
+ if (this.depthStencilBuffer) {
+ gl.deleteRenderbuffer(this.depthStencilBuffer);
+ }
+ if (this.depthBuffer) {
+ gl.deleteRenderbuffer(this.depthBuffer);
+ }
+ if (this.stencilBuffer) {
+ gl.deleteRenderbuffer(this.stencilBuffer);
+ }
+ if (this.cardboardUI) {
+ this.cardboardUI.destroy();
+ }
+ };
+ CardboardDistorter.prototype.onResize = function () {
+ var gl = this.gl;
+ var self = this;
+ var glState = [gl.RENDERBUFFER_BINDING, gl.TEXTURE_BINDING_2D, gl.TEXTURE0];
+ glPreserveState(gl, glState, function (gl) {
+ self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, null);
+ if (self.scissorTest) {
+ self.realDisable.call(gl, gl.SCISSOR_TEST);
+ }
+ self.realColorMask.call(gl, true, true, true, true);
+ self.realViewport.call(gl, 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
+ self.realClearColor.call(gl, 0, 0, 0, 1);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+ self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, self.framebuffer);
+ gl.bindTexture(gl.TEXTURE_2D, self.renderTarget);
+ gl.texImage2D(gl.TEXTURE_2D, 0, self.ctxAttribs.alpha ? gl.RGBA : gl.RGB, self.bufferWidth, self.bufferHeight, 0, self.ctxAttribs.alpha ? gl.RGBA : gl.RGB, gl.UNSIGNED_BYTE, null);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, self.renderTarget, 0);
+ if (self.ctxAttribs.depth && self.ctxAttribs.stencil) {
+ gl.bindRenderbuffer(gl.RENDERBUFFER, self.depthStencilBuffer);
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, self.bufferWidth, self.bufferHeight);
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, self.depthStencilBuffer);
+ } else if (self.ctxAttribs.depth) {
+ gl.bindRenderbuffer(gl.RENDERBUFFER, self.depthBuffer);
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, self.bufferWidth, self.bufferHeight);
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, self.depthBuffer);
+ } else if (self.ctxAttribs.stencil) {
+ gl.bindRenderbuffer(gl.RENDERBUFFER, self.stencilBuffer);
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.STENCIL_INDEX8, self.bufferWidth, self.bufferHeight);
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, self.stencilBuffer);
+ }
+ if (!gl.checkFramebufferStatus(gl.FRAMEBUFFER) === gl.FRAMEBUFFER_COMPLETE) {
+ console.error('Framebuffer incomplete!');
+ }
+ self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, self.lastBoundFramebuffer);
+ if (self.scissorTest) {
+ self.realEnable.call(gl, gl.SCISSOR_TEST);
+ }
+ self.realColorMask.apply(gl, self.colorMask);
+ self.realViewport.apply(gl, self.viewport);
+ self.realClearColor.apply(gl, self.clearColor);
+ });
+ if (this.cardboardUI) {
+ this.cardboardUI.onResize();
+ }
+ };
+ CardboardDistorter.prototype.patch = function () {
+ if (this.isPatched) {
+ return;
+ }
+ var self = this;
+ var canvas = this.gl.canvas;
+ var gl = this.gl;
+ if (!isIOS()) {
+ canvas.width = getScreenWidth() * this.bufferScale;
+ canvas.height = getScreenHeight() * this.bufferScale;
+ Object.defineProperty(canvas, 'width', {
+ configurable: true,
+ enumerable: true,
+ get: function get() {
+ return self.bufferWidth;
+ },
+ set: function set(value) {
+ self.bufferWidth = value;
+ self.realCanvasWidth.set.call(canvas, value);
+ self.onResize();
+ }
+ });
+ Object.defineProperty(canvas, 'height', {
+ configurable: true,
+ enumerable: true,
+ get: function get() {
+ return self.bufferHeight;
+ },
+ set: function set(value) {
+ self.bufferHeight = value;
+ self.realCanvasHeight.set.call(canvas, value);
+ self.onResize();
+ }
+ });
+ }
+ this.lastBoundFramebuffer = gl.getParameter(gl.FRAMEBUFFER_BINDING);
+ if (this.lastBoundFramebuffer == null) {
+ this.lastBoundFramebuffer = this.framebuffer;
+ this.gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer);
+ }
+ this.gl.bindFramebuffer = function (target, framebuffer) {
+ self.lastBoundFramebuffer = framebuffer ? framebuffer : self.framebuffer;
+ self.realBindFramebuffer.call(gl, target, self.lastBoundFramebuffer);
+ };
+ this.cullFace = gl.getParameter(gl.CULL_FACE);
+ this.depthTest = gl.getParameter(gl.DEPTH_TEST);
+ this.blend = gl.getParameter(gl.BLEND);
+ this.scissorTest = gl.getParameter(gl.SCISSOR_TEST);
+ this.stencilTest = gl.getParameter(gl.STENCIL_TEST);
+ gl.enable = function (pname) {
+ switch (pname) {
+ case gl.CULL_FACE:
+ self.cullFace = true;break;
+ case gl.DEPTH_TEST:
+ self.depthTest = true;break;
+ case gl.BLEND:
+ self.blend = true;break;
+ case gl.SCISSOR_TEST:
+ self.scissorTest = true;break;
+ case gl.STENCIL_TEST:
+ self.stencilTest = true;break;
+ }
+ self.realEnable.call(gl, pname);
+ };
+ gl.disable = function (pname) {
+ switch (pname) {
+ case gl.CULL_FACE:
+ self.cullFace = false;break;
+ case gl.DEPTH_TEST:
+ self.depthTest = false;break;
+ case gl.BLEND:
+ self.blend = false;break;
+ case gl.SCISSOR_TEST:
+ self.scissorTest = false;break;
+ case gl.STENCIL_TEST:
+ self.stencilTest = false;break;
+ }
+ self.realDisable.call(gl, pname);
+ };
+ this.colorMask = gl.getParameter(gl.COLOR_WRITEMASK);
+ gl.colorMask = function (r, g, b, a) {
+ self.colorMask[0] = r;
+ self.colorMask[1] = g;
+ self.colorMask[2] = b;
+ self.colorMask[3] = a;
+ self.realColorMask.call(gl, r, g, b, a);
+ };
+ this.clearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE);
+ gl.clearColor = function (r, g, b, a) {
+ self.clearColor[0] = r;
+ self.clearColor[1] = g;
+ self.clearColor[2] = b;
+ self.clearColor[3] = a;
+ self.realClearColor.call(gl, r, g, b, a);
+ };
+ this.viewport = gl.getParameter(gl.VIEWPORT);
+ gl.viewport = function (x, y, w, h) {
+ self.viewport[0] = x;
+ self.viewport[1] = y;
+ self.viewport[2] = w;
+ self.viewport[3] = h;
+ self.realViewport.call(gl, x, y, w, h);
+ };
+ this.isPatched = true;
+ safariCssSizeWorkaround(canvas);
+ };
+ CardboardDistorter.prototype.unpatch = function () {
+ if (!this.isPatched) {
+ return;
+ }
+ var gl = this.gl;
+ var canvas = this.gl.canvas;
+ if (!isIOS()) {
+ Object.defineProperty(canvas, 'width', this.realCanvasWidth);
+ Object.defineProperty(canvas, 'height', this.realCanvasHeight);
+ }
+ canvas.width = this.bufferWidth;
+ canvas.height = this.bufferHeight;
+ gl.bindFramebuffer = this.realBindFramebuffer;
+ gl.enable = this.realEnable;
+ gl.disable = this.realDisable;
+ gl.colorMask = this.realColorMask;
+ gl.clearColor = this.realClearColor;
+ gl.viewport = this.realViewport;
+ if (this.lastBoundFramebuffer == this.framebuffer) {
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
+ }
+ this.isPatched = false;
+ setTimeout(function () {
+ safariCssSizeWorkaround(canvas);
+ }, 1);
+ };
+ CardboardDistorter.prototype.setTextureBounds = function (leftBounds, rightBounds) {
+ if (!leftBounds) {
+ leftBounds = [0, 0, 0.5, 1];
+ }
+ if (!rightBounds) {
+ rightBounds = [0.5, 0, 0.5, 1];
+ }
+ this.viewportOffsetScale[0] = leftBounds[0];
+ this.viewportOffsetScale[1] = leftBounds[1];
+ this.viewportOffsetScale[2] = leftBounds[2];
+ this.viewportOffsetScale[3] = leftBounds[3];
+ this.viewportOffsetScale[4] = rightBounds[0];
+ this.viewportOffsetScale[5] = rightBounds[1];
+ this.viewportOffsetScale[6] = rightBounds[2];
+ this.viewportOffsetScale[7] = rightBounds[3];
+ };
+ CardboardDistorter.prototype.submitFrame = function () {
+ var gl = this.gl;
+ var self = this;
+ var glState = [];
+ if (!this.dirtySubmitFrameBindings) {
+ glState.push(gl.CURRENT_PROGRAM, gl.ARRAY_BUFFER_BINDING, gl.ELEMENT_ARRAY_BUFFER_BINDING, gl.TEXTURE_BINDING_2D, gl.TEXTURE0);
+ }
+ glPreserveState(gl, glState, function (gl) {
+ self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, null);
+ if (self.cullFace) {
+ self.realDisable.call(gl, gl.CULL_FACE);
+ }
+ if (self.depthTest) {
+ self.realDisable.call(gl, gl.DEPTH_TEST);
+ }
+ if (self.blend) {
+ self.realDisable.call(gl, gl.BLEND);
+ }
+ if (self.scissorTest) {
+ self.realDisable.call(gl, gl.SCISSOR_TEST);
+ }
+ if (self.stencilTest) {
+ self.realDisable.call(gl, gl.STENCIL_TEST);
+ }
+ self.realColorMask.call(gl, true, true, true, true);
+ self.realViewport.call(gl, 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
+ if (self.ctxAttribs.alpha || isIOS()) {
+ self.realClearColor.call(gl, 0, 0, 0, 1);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+ }
+ gl.useProgram(self.program);
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, self.indexBuffer);
+ gl.bindBuffer(gl.ARRAY_BUFFER, self.vertexBuffer);
+ gl.enableVertexAttribArray(self.attribs.position);
+ gl.enableVertexAttribArray(self.attribs.texCoord);
+ gl.vertexAttribPointer(self.attribs.position, 2, gl.FLOAT, false, 20, 0);
+ gl.vertexAttribPointer(self.attribs.texCoord, 3, gl.FLOAT, false, 20, 8);
+ gl.activeTexture(gl.TEXTURE0);
+ gl.uniform1i(self.uniforms.diffuse, 0);
+ gl.bindTexture(gl.TEXTURE_2D, self.renderTarget);
+ gl.uniform4fv(self.uniforms.viewportOffsetScale, self.viewportOffsetScale);
+ gl.drawElements(gl.TRIANGLES, self.indexCount, gl.UNSIGNED_SHORT, 0);
+ if (self.cardboardUI) {
+ self.cardboardUI.renderNoState();
+ }
+ self.realBindFramebuffer.call(self.gl, gl.FRAMEBUFFER, self.framebuffer);
+ if (!self.ctxAttribs.preserveDrawingBuffer) {
+ self.realClearColor.call(gl, 0, 0, 0, 0);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+ }
+ if (!self.dirtySubmitFrameBindings) {
+ self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, self.lastBoundFramebuffer);
+ }
+ if (self.cullFace) {
+ self.realEnable.call(gl, gl.CULL_FACE);
+ }
+ if (self.depthTest) {
+ self.realEnable.call(gl, gl.DEPTH_TEST);
+ }
+ if (self.blend) {
+ self.realEnable.call(gl, gl.BLEND);
+ }
+ if (self.scissorTest) {
+ self.realEnable.call(gl, gl.SCISSOR_TEST);
+ }
+ if (self.stencilTest) {
+ self.realEnable.call(gl, gl.STENCIL_TEST);
+ }
+ self.realColorMask.apply(gl, self.colorMask);
+ self.realViewport.apply(gl, self.viewport);
+ if (self.ctxAttribs.alpha || !self.ctxAttribs.preserveDrawingBuffer) {
+ self.realClearColor.apply(gl, self.clearColor);
+ }
+ });
+ if (isIOS()) {
+ var canvas = gl.canvas;
+ if (canvas.width != self.bufferWidth || canvas.height != self.bufferHeight) {
+ self.bufferWidth = canvas.width;
+ self.bufferHeight = canvas.height;
+ self.onResize();
+ }
+ }
+ };
+ CardboardDistorter.prototype.updateDeviceInfo = function (deviceInfo) {
+ var gl = this.gl;
+ var self = this;
+ var glState = [gl.ARRAY_BUFFER_BINDING, gl.ELEMENT_ARRAY_BUFFER_BINDING];
+ glPreserveState(gl, glState, function (gl) {
+ var vertices = self.computeMeshVertices_(self.meshWidth, self.meshHeight, deviceInfo);
+ gl.bindBuffer(gl.ARRAY_BUFFER, self.vertexBuffer);
+ gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
+ if (!self.indexCount) {
+ var indices = self.computeMeshIndices_(self.meshWidth, self.meshHeight);
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, self.indexBuffer);
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
+ self.indexCount = indices.length;
+ }
+ });
+ };
+ CardboardDistorter.prototype.computeMeshVertices_ = function (width, height, deviceInfo) {
+ var vertices = new Float32Array(2 * width * height * 5);
+ var lensFrustum = deviceInfo.getLeftEyeVisibleTanAngles();
+ var noLensFrustum = deviceInfo.getLeftEyeNoLensTanAngles();
+ var viewport = deviceInfo.getLeftEyeVisibleScreenRect(noLensFrustum);
+ var vidx = 0;
+ for (var e = 0; e < 2; e++) {
+ for (var j = 0; j < height; j++) {
+ for (var i = 0; i < width; i++, vidx++) {
+ var u = i / (width - 1);
+ var v = j / (height - 1);
+ var s = u;
+ var t = v;
+ var x = lerp(lensFrustum[0], lensFrustum[2], u);
+ var y = lerp(lensFrustum[3], lensFrustum[1], v);
+ var d = Math.sqrt(x * x + y * y);
+ var r = deviceInfo.distortion.distortInverse(d);
+ var p = x * r / d;
+ var q = y * r / d;
+ u = (p - noLensFrustum[0]) / (noLensFrustum[2] - noLensFrustum[0]);
+ v = (q - noLensFrustum[3]) / (noLensFrustum[1] - noLensFrustum[3]);
+ u = (viewport.x + u * viewport.width - 0.5) * 2.0;
+ v = (viewport.y + v * viewport.height - 0.5) * 2.0;
+ vertices[vidx * 5 + 0] = u;
+ vertices[vidx * 5 + 1] = v;
+ vertices[vidx * 5 + 2] = s;
+ vertices[vidx * 5 + 3] = t;
+ vertices[vidx * 5 + 4] = e;
+ }
+ }
+ var w = lensFrustum[2] - lensFrustum[0];
+ lensFrustum[0] = -(w + lensFrustum[0]);
+ lensFrustum[2] = w - lensFrustum[2];
+ w = noLensFrustum[2] - noLensFrustum[0];
+ noLensFrustum[0] = -(w + noLensFrustum[0]);
+ noLensFrustum[2] = w - noLensFrustum[2];
+ viewport.x = 1 - (viewport.x + viewport.width);
+ }
+ return vertices;
+ };
+ CardboardDistorter.prototype.computeMeshIndices_ = function (width, height) {
+ var indices = new Uint16Array(2 * (width - 1) * (height - 1) * 6);
+ var halfwidth = width / 2;
+ var halfheight = height / 2;
+ var vidx = 0;
+ var iidx = 0;
+ for (var e = 0; e < 2; e++) {
+ for (var j = 0; j < height; j++) {
+ for (var i = 0; i < width; i++, vidx++) {
+ if (i == 0 || j == 0) continue;
+ if (i <= halfwidth == j <= halfheight) {
+ indices[iidx++] = vidx;
+ indices[iidx++] = vidx - width - 1;
+ indices[iidx++] = vidx - width;
+ indices[iidx++] = vidx - width - 1;
+ indices[iidx++] = vidx;
+ indices[iidx++] = vidx - 1;
+ } else {
+ indices[iidx++] = vidx - 1;
+ indices[iidx++] = vidx - width;
+ indices[iidx++] = vidx;
+ indices[iidx++] = vidx - width;
+ indices[iidx++] = vidx - 1;
+ indices[iidx++] = vidx - width - 1;
+ }
+ }
+ }
+ }
+ return indices;
+ };
+ CardboardDistorter.prototype.getOwnPropertyDescriptor_ = function (proto, attrName) {
+ var descriptor = Object.getOwnPropertyDescriptor(proto, attrName);
+ if (descriptor.get === undefined || descriptor.set === undefined) {
+ descriptor.configurable = true;
+ descriptor.enumerable = true;
+ descriptor.get = function () {
+ return this.getAttribute(attrName);
+ };
+ descriptor.set = function (val) {
+ this.setAttribute(attrName, val);
+ };
+ }
+ return descriptor;
+ };
+ var uiVS = ['attribute vec2 position;', 'uniform mat4 projectionMat;', 'void main() {', ' gl_Position = projectionMat * vec4( position, -1.0, 1.0 );', '}'].join('\n');
+ var uiFS = ['precision mediump float;', 'uniform vec4 color;', 'void main() {', ' gl_FragColor = color;', '}'].join('\n');
+ var DEG2RAD = Math.PI / 180.0;
+ var kAnglePerGearSection = 60;
+ var kOuterRimEndAngle = 12;
+ var kInnerRimBeginAngle = 20;
+ var kOuterRadius = 1;
+ var kMiddleRadius = 0.75;
+ var kInnerRadius = 0.3125;
+ var kCenterLineThicknessDp = 4;
+ var kButtonWidthDp = 28;
+ var kTouchSlopFactor = 1.5;
+ function CardboardUI(gl) {
+ this.gl = gl;
+ this.attribs = {
+ position: 0
+ };
+ this.program = linkProgram(gl, uiVS, uiFS, this.attribs);
+ this.uniforms = getProgramUniforms(gl, this.program);
+ this.vertexBuffer = gl.createBuffer();
+ this.gearOffset = 0;
+ this.gearVertexCount = 0;
+ this.arrowOffset = 0;
+ this.arrowVertexCount = 0;
+ this.projMat = new Float32Array(16);
+ this.listener = null;
+ this.onResize();
+ }
+ CardboardUI.prototype.destroy = function () {
+ var gl = this.gl;
+ if (this.listener) {
+ gl.canvas.removeEventListener('click', this.listener, false);
+ }
+ gl.deleteProgram(this.program);
+ gl.deleteBuffer(this.vertexBuffer);
+ };
+ CardboardUI.prototype.listen = function (optionsCallback, backCallback) {
+ var canvas = this.gl.canvas;
+ this.listener = function (event) {
+ var midline = canvas.clientWidth / 2;
+ var buttonSize = kButtonWidthDp * kTouchSlopFactor;
+ if (event.clientX > midline - buttonSize && event.clientX < midline + buttonSize && event.clientY > canvas.clientHeight - buttonSize) {
+ optionsCallback(event);
+ }
+ else if (event.clientX < buttonSize && event.clientY < buttonSize) {
+ backCallback(event);
+ }
+ };
+ canvas.addEventListener('click', this.listener, false);
+ };
+ CardboardUI.prototype.onResize = function () {
+ var gl = this.gl;
+ var self = this;
+ var glState = [gl.ARRAY_BUFFER_BINDING];
+ glPreserveState(gl, glState, function (gl) {
+ var vertices = [];
+ var midline = gl.drawingBufferWidth / 2;
+ var physicalPixels = Math.max(screen.width, screen.height) * window.devicePixelRatio;
+ var scalingRatio = gl.drawingBufferWidth / physicalPixels;
+ var dps = scalingRatio * window.devicePixelRatio;
+ var lineWidth = kCenterLineThicknessDp * dps / 2;
+ var buttonSize = kButtonWidthDp * kTouchSlopFactor * dps;
+ var buttonScale = kButtonWidthDp * dps / 2;
+ var buttonBorder = (kButtonWidthDp * kTouchSlopFactor - kButtonWidthDp) * dps;
+ vertices.push(midline - lineWidth, buttonSize);
+ vertices.push(midline - lineWidth, gl.drawingBufferHeight);
+ vertices.push(midline + lineWidth, buttonSize);
+ vertices.push(midline + lineWidth, gl.drawingBufferHeight);
+ self.gearOffset = vertices.length / 2;
+ function addGearSegment(theta, r) {
+ var angle = (90 - theta) * DEG2RAD;
+ var x = Math.cos(angle);
+ var y = Math.sin(angle);
+ vertices.push(kInnerRadius * x * buttonScale + midline, kInnerRadius * y * buttonScale + buttonScale);
+ vertices.push(r * x * buttonScale + midline, r * y * buttonScale + buttonScale);
+ }
+ for (var i = 0; i <= 6; i++) {
+ var segmentTheta = i * kAnglePerGearSection;
+ addGearSegment(segmentTheta, kOuterRadius);
+ addGearSegment(segmentTheta + kOuterRimEndAngle, kOuterRadius);
+ addGearSegment(segmentTheta + kInnerRimBeginAngle, kMiddleRadius);
+ addGearSegment(segmentTheta + (kAnglePerGearSection - kInnerRimBeginAngle), kMiddleRadius);
+ addGearSegment(segmentTheta + (kAnglePerGearSection - kOuterRimEndAngle), kOuterRadius);
+ }
+ self.gearVertexCount = vertices.length / 2 - self.gearOffset;
+ self.arrowOffset = vertices.length / 2;
+ function addArrowVertex(x, y) {
+ vertices.push(buttonBorder + x, gl.drawingBufferHeight - buttonBorder - y);
+ }
+ var angledLineWidth = lineWidth / Math.sin(45 * DEG2RAD);
+ addArrowVertex(0, buttonScale);
+ addArrowVertex(buttonScale, 0);
+ addArrowVertex(buttonScale + angledLineWidth, angledLineWidth);
+ addArrowVertex(angledLineWidth, buttonScale + angledLineWidth);
+ addArrowVertex(angledLineWidth, buttonScale - angledLineWidth);
+ addArrowVertex(0, buttonScale);
+ addArrowVertex(buttonScale, buttonScale * 2);
+ addArrowVertex(buttonScale + angledLineWidth, buttonScale * 2 - angledLineWidth);
+ addArrowVertex(angledLineWidth, buttonScale - angledLineWidth);
+ addArrowVertex(0, buttonScale);
+ addArrowVertex(angledLineWidth, buttonScale - lineWidth);
+ addArrowVertex(kButtonWidthDp * dps, buttonScale - lineWidth);
+ addArrowVertex(angledLineWidth, buttonScale + lineWidth);
+ addArrowVertex(kButtonWidthDp * dps, buttonScale + lineWidth);
+ self.arrowVertexCount = vertices.length / 2 - self.arrowOffset;
+ gl.bindBuffer(gl.ARRAY_BUFFER, self.vertexBuffer);
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
+ });
+ };
+ CardboardUI.prototype.render = function () {
+ var gl = this.gl;
+ var self = this;
+ var glState = [gl.CULL_FACE, gl.DEPTH_TEST, gl.BLEND, gl.SCISSOR_TEST, gl.STENCIL_TEST, gl.COLOR_WRITEMASK, gl.VIEWPORT, gl.CURRENT_PROGRAM, gl.ARRAY_BUFFER_BINDING];
+ glPreserveState(gl, glState, function (gl) {
+ gl.disable(gl.CULL_FACE);
+ gl.disable(gl.DEPTH_TEST);
+ gl.disable(gl.BLEND);
+ gl.disable(gl.SCISSOR_TEST);
+ gl.disable(gl.STENCIL_TEST);
+ gl.colorMask(true, true, true, true);
+ gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
+ self.renderNoState();
+ });
+ };
+ CardboardUI.prototype.renderNoState = function () {
+ var gl = this.gl;
+ gl.useProgram(this.program);
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
+ gl.enableVertexAttribArray(this.attribs.position);
+ gl.vertexAttribPointer(this.attribs.position, 2, gl.FLOAT, false, 8, 0);
+ gl.uniform4f(this.uniforms.color, 1.0, 1.0, 1.0, 1.0);
+ orthoMatrix(this.projMat, 0, gl.drawingBufferWidth, 0, gl.drawingBufferHeight, 0.1, 1024.0);
+ gl.uniformMatrix4fv(this.uniforms.projectionMat, false, this.projMat);
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
+ gl.drawArrays(gl.TRIANGLE_STRIP, this.gearOffset, this.gearVertexCount);
+ gl.drawArrays(gl.TRIANGLE_STRIP, this.arrowOffset, this.arrowVertexCount);
+ };
+ function Distortion(coefficients) {
+ this.coefficients = coefficients;
+ }
+ Distortion.prototype.distortInverse = function (radius) {
+ var r0 = 0;
+ var r1 = 1;
+ var dr0 = radius - this.distort(r0);
+ while (Math.abs(r1 - r0) > 0.0001 ) {
+ var dr1 = radius - this.distort(r1);
+ var r2 = r1 - dr1 * ((r1 - r0) / (dr1 - dr0));
+ r0 = r1;
+ r1 = r2;
+ dr0 = dr1;
+ }
+ return r1;
+ };
+ Distortion.prototype.distort = function (radius) {
+ var r2 = radius * radius;
+ var ret = 0;
+ for (var i = 0; i < this.coefficients.length; i++) {
+ ret = r2 * (ret + this.coefficients[i]);
+ }
+ return (ret + 1) * radius;
+ };
+ var degToRad = Math.PI / 180;
+ var radToDeg = 180 / Math.PI;
+ var Vector3 = function Vector3(x, y, z) {
+ this.x = x || 0;
+ this.y = y || 0;
+ this.z = z || 0;
+ };
+ Vector3.prototype = {
+ constructor: Vector3,
+ set: function set(x, y, z) {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ return this;
+ },
+ copy: function copy(v) {
+ this.x = v.x;
+ this.y = v.y;
+ this.z = v.z;
+ return this;
+ },
+ length: function length() {
+ return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
+ },
+ normalize: function normalize() {
+ var scalar = this.length();
+ if (scalar !== 0) {
+ var invScalar = 1 / scalar;
+ this.multiplyScalar(invScalar);
+ } else {
+ this.x = 0;
+ this.y = 0;
+ this.z = 0;
+ }
+ return this;
+ },
+ multiplyScalar: function multiplyScalar(scalar) {
+ this.x *= scalar;
+ this.y *= scalar;
+ this.z *= scalar;
+ },
+ applyQuaternion: function applyQuaternion(q) {
+ var x = this.x;
+ var y = this.y;
+ var z = this.z;
+ var qx = q.x;
+ var qy = q.y;
+ var qz = q.z;
+ var qw = q.w;
+ var ix = qw * x + qy * z - qz * y;
+ var iy = qw * y + qz * x - qx * z;
+ var iz = qw * z + qx * y - qy * x;
+ var iw = -qx * x - qy * y - qz * z;
+ this.x = ix * qw + iw * -qx + iy * -qz - iz * -qy;
+ this.y = iy * qw + iw * -qy + iz * -qx - ix * -qz;
+ this.z = iz * qw + iw * -qz + ix * -qy - iy * -qx;
+ return this;
+ },
+ dot: function dot(v) {
+ return this.x * v.x + this.y * v.y + this.z * v.z;
+ },
+ crossVectors: function crossVectors(a, b) {
+ var ax = a.x,
+ ay = a.y,
+ az = a.z;
+ var bx = b.x,
+ by = b.y,
+ bz = b.z;
+ this.x = ay * bz - az * by;
+ this.y = az * bx - ax * bz;
+ this.z = ax * by - ay * bx;
+ return this;
+ }
+ };
+ var Quaternion = function Quaternion(x, y, z, w) {
+ this.x = x || 0;
+ this.y = y || 0;
+ this.z = z || 0;
+ this.w = w !== undefined ? w : 1;
+ };
+ Quaternion.prototype = {
+ constructor: Quaternion,
+ set: function set(x, y, z, w) {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ this.w = w;
+ return this;
+ },
+ copy: function copy(quaternion) {
+ this.x = quaternion.x;
+ this.y = quaternion.y;
+ this.z = quaternion.z;
+ this.w = quaternion.w;
+ return this;
+ },
+ setFromEulerXYZ: function setFromEulerXYZ(x, y, z) {
+ var c1 = Math.cos(x / 2);
+ var c2 = Math.cos(y / 2);
+ var c3 = Math.cos(z / 2);
+ var s1 = Math.sin(x / 2);
+ var s2 = Math.sin(y / 2);
+ var s3 = Math.sin(z / 2);
+ this.x = s1 * c2 * c3 + c1 * s2 * s3;
+ this.y = c1 * s2 * c3 - s1 * c2 * s3;
+ this.z = c1 * c2 * s3 + s1 * s2 * c3;
+ this.w = c1 * c2 * c3 - s1 * s2 * s3;
+ return this;
+ },
+ setFromEulerYXZ: function setFromEulerYXZ(x, y, z) {
+ var c1 = Math.cos(x / 2);
+ var c2 = Math.cos(y / 2);
+ var c3 = Math.cos(z / 2);
+ var s1 = Math.sin(x / 2);
+ var s2 = Math.sin(y / 2);
+ var s3 = Math.sin(z / 2);
+ this.x = s1 * c2 * c3 + c1 * s2 * s3;
+ this.y = c1 * s2 * c3 - s1 * c2 * s3;
+ this.z = c1 * c2 * s3 - s1 * s2 * c3;
+ this.w = c1 * c2 * c3 + s1 * s2 * s3;
+ return this;
+ },
+ setFromAxisAngle: function setFromAxisAngle(axis, angle) {
+ var halfAngle = angle / 2,
+ s = Math.sin(halfAngle);
+ this.x = axis.x * s;
+ this.y = axis.y * s;
+ this.z = axis.z * s;
+ this.w = Math.cos(halfAngle);
+ return this;
+ },
+ multiply: function multiply(q) {
+ return this.multiplyQuaternions(this, q);
+ },
+ multiplyQuaternions: function multiplyQuaternions(a, b) {
+ var qax = a.x,
+ qay = a.y,
+ qaz = a.z,
+ qaw = a.w;
+ var qbx = b.x,
+ qby = b.y,
+ qbz = b.z,
+ qbw = b.w;
+ this.x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
+ this.y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
+ this.z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
+ this.w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
+ return this;
+ },
+ inverse: function inverse() {
+ this.x *= -1;
+ this.y *= -1;
+ this.z *= -1;
+ this.normalize();
+ return this;
+ },
+ normalize: function normalize() {
+ var l = Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w);
+ if (l === 0) {
+ this.x = 0;
+ this.y = 0;
+ this.z = 0;
+ this.w = 1;
+ } else {
+ l = 1 / l;
+ this.x = this.x * l;
+ this.y = this.y * l;
+ this.z = this.z * l;
+ this.w = this.w * l;
+ }
+ return this;
+ },
+ slerp: function slerp(qb, t) {
+ if (t === 0) return this;
+ if (t === 1) return this.copy(qb);
+ var x = this.x,
+ y = this.y,
+ z = this.z,
+ w = this.w;
+ var cosHalfTheta = w * qb.w + x * qb.x + y * qb.y + z * qb.z;
+ if (cosHalfTheta < 0) {
+ this.w = -qb.w;
+ this.x = -qb.x;
+ this.y = -qb.y;
+ this.z = -qb.z;
+ cosHalfTheta = -cosHalfTheta;
+ } else {
+ this.copy(qb);
+ }
+ if (cosHalfTheta >= 1.0) {
+ this.w = w;
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ return this;
+ }
+ var halfTheta = Math.acos(cosHalfTheta);
+ var sinHalfTheta = Math.sqrt(1.0 - cosHalfTheta * cosHalfTheta);
+ if (Math.abs(sinHalfTheta) < 0.001) {
+ this.w = 0.5 * (w + this.w);
+ this.x = 0.5 * (x + this.x);
+ this.y = 0.5 * (y + this.y);
+ this.z = 0.5 * (z + this.z);
+ return this;
+ }
+ var ratioA = Math.sin((1 - t) * halfTheta) / sinHalfTheta,
+ ratioB = Math.sin(t * halfTheta) / sinHalfTheta;
+ this.w = w * ratioA + this.w * ratioB;
+ this.x = x * ratioA + this.x * ratioB;
+ this.y = y * ratioA + this.y * ratioB;
+ this.z = z * ratioA + this.z * ratioB;
+ return this;
+ },
+ setFromUnitVectors: function () {
+ var v1, r;
+ var EPS = 0.000001;
+ return function (vFrom, vTo) {
+ if (v1 === undefined) v1 = new Vector3();
+ r = vFrom.dot(vTo) + 1;
+ if (r < EPS) {
+ r = 0;
+ if (Math.abs(vFrom.x) > Math.abs(vFrom.z)) {
+ v1.set(-vFrom.y, vFrom.x, 0);
+ } else {
+ v1.set(0, -vFrom.z, vFrom.y);
+ }
+ } else {
+ v1.crossVectors(vFrom, vTo);
+ }
+ this.x = v1.x;
+ this.y = v1.y;
+ this.z = v1.z;
+ this.w = r;
+ this.normalize();
+ return this;
+ };
+ }()
+ };
+ function Device(params) {
+ this.width = params.width || getScreenWidth();
+ this.height = params.height || getScreenHeight();
+ this.widthMeters = params.widthMeters;
+ this.heightMeters = params.heightMeters;
+ this.bevelMeters = params.bevelMeters;
+ }
+ var DEFAULT_ANDROID = new Device({
+ widthMeters: 0.110,
+ heightMeters: 0.062,
+ bevelMeters: 0.004
+ });
+ var DEFAULT_IOS = new Device({
+ widthMeters: 0.1038,
+ heightMeters: 0.0584,
+ bevelMeters: 0.004
+ });
+ var Viewers = {
+ CardboardV1: new CardboardViewer({
+ id: 'CardboardV1',
+ label: 'Cardboard I/O 2014',
+ fov: 40,
+ interLensDistance: 0.060,
+ baselineLensDistance: 0.035,
+ screenLensDistance: 0.042,
+ distortionCoefficients: [0.441, 0.156],
+ inverseCoefficients: [-0.4410035, 0.42756155, -0.4804439, 0.5460139, -0.58821183, 0.5733938, -0.48303202, 0.33299083, -0.17573841, 0.0651772, -0.01488963, 0.001559834]
+ }),
+ CardboardV2: new CardboardViewer({
+ id: 'CardboardV2',
+ label: 'Cardboard I/O 2015',
+ fov: 60,
+ interLensDistance: 0.064,
+ baselineLensDistance: 0.035,
+ screenLensDistance: 0.039,
+ distortionCoefficients: [0.34, 0.55],
+ inverseCoefficients: [-0.33836704, -0.18162185, 0.862655, -1.2462051, 1.0560602, -0.58208317, 0.21609078, -0.05444823, 0.009177956, -9.904169E-4, 6.183535E-5, -1.6981803E-6]
+ })
+ };
+ function DeviceInfo(deviceParams, additionalViewers) {
+ this.viewer = Viewers.CardboardV2;
+ this.updateDeviceParams(deviceParams);
+ this.distortion = new Distortion(this.viewer.distortionCoefficients);
+ for (var i = 0; i < additionalViewers.length; i++) {
+ var viewer = additionalViewers[i];
+ Viewers[viewer.id] = new CardboardViewer(viewer);
+ }
+ }
+ DeviceInfo.prototype.updateDeviceParams = function (deviceParams) {
+ this.device = this.determineDevice_(deviceParams) || this.device;
+ };
+ DeviceInfo.prototype.getDevice = function () {
+ return this.device;
+ };
+ DeviceInfo.prototype.setViewer = function (viewer) {
+ this.viewer = viewer;
+ this.distortion = new Distortion(this.viewer.distortionCoefficients);
+ };
+ DeviceInfo.prototype.determineDevice_ = function (deviceParams) {
+ if (!deviceParams) {
+ if (isIOS()) {
+ console.warn('Using fallback iOS device measurements.');
+ return DEFAULT_IOS;
+ } else {
+ console.warn('Using fallback Android device measurements.');
+ return DEFAULT_ANDROID;
+ }
+ }
+ var METERS_PER_INCH = 0.0254;
+ var metersPerPixelX = METERS_PER_INCH / deviceParams.xdpi;
+ var metersPerPixelY = METERS_PER_INCH / deviceParams.ydpi;
+ var width = getScreenWidth();
+ var height = getScreenHeight();
+ return new Device({
+ widthMeters: metersPerPixelX * width,
+ heightMeters: metersPerPixelY * height,
+ bevelMeters: deviceParams.bevelMm * 0.001
+ });
+ };
+ DeviceInfo.prototype.getDistortedFieldOfViewLeftEye = function () {
+ var viewer = this.viewer;
+ var device = this.device;
+ var distortion = this.distortion;
+ var eyeToScreenDistance = viewer.screenLensDistance;
+ var outerDist = (device.widthMeters - viewer.interLensDistance) / 2;
+ var innerDist = viewer.interLensDistance / 2;
+ var bottomDist = viewer.baselineLensDistance - device.bevelMeters;
+ var topDist = device.heightMeters - bottomDist;
+ var outerAngle = radToDeg * Math.atan(distortion.distort(outerDist / eyeToScreenDistance));
+ var innerAngle = radToDeg * Math.atan(distortion.distort(innerDist / eyeToScreenDistance));
+ var bottomAngle = radToDeg * Math.atan(distortion.distort(bottomDist / eyeToScreenDistance));
+ var topAngle = radToDeg * Math.atan(distortion.distort(topDist / eyeToScreenDistance));
+ return {
+ leftDegrees: Math.min(outerAngle, viewer.fov),
+ rightDegrees: Math.min(innerAngle, viewer.fov),
+ downDegrees: Math.min(bottomAngle, viewer.fov),
+ upDegrees: Math.min(topAngle, viewer.fov)
+ };
+ };
+ DeviceInfo.prototype.getLeftEyeVisibleTanAngles = function () {
+ var viewer = this.viewer;
+ var device = this.device;
+ var distortion = this.distortion;
+ var fovLeft = Math.tan(-degToRad * viewer.fov);
+ var fovTop = Math.tan(degToRad * viewer.fov);
+ var fovRight = Math.tan(degToRad * viewer.fov);
+ var fovBottom = Math.tan(-degToRad * viewer.fov);
+ var halfWidth = device.widthMeters / 4;
+ var halfHeight = device.heightMeters / 2;
+ var verticalLensOffset = viewer.baselineLensDistance - device.bevelMeters - halfHeight;
+ var centerX = viewer.interLensDistance / 2 - halfWidth;
+ var centerY = -verticalLensOffset;
+ var centerZ = viewer.screenLensDistance;
+ var screenLeft = distortion.distort((centerX - halfWidth) / centerZ);
+ var screenTop = distortion.distort((centerY + halfHeight) / centerZ);
+ var screenRight = distortion.distort((centerX + halfWidth) / centerZ);
+ var screenBottom = distortion.distort((centerY - halfHeight) / centerZ);
+ var result = new Float32Array(4);
+ result[0] = Math.max(fovLeft, screenLeft);
+ result[1] = Math.min(fovTop, screenTop);
+ result[2] = Math.min(fovRight, screenRight);
+ result[3] = Math.max(fovBottom, screenBottom);
+ return result;
+ };
+ DeviceInfo.prototype.getLeftEyeNoLensTanAngles = function () {
+ var viewer = this.viewer;
+ var device = this.device;
+ var distortion = this.distortion;
+ var result = new Float32Array(4);
+ var fovLeft = distortion.distortInverse(Math.tan(-degToRad * viewer.fov));
+ var fovTop = distortion.distortInverse(Math.tan(degToRad * viewer.fov));
+ var fovRight = distortion.distortInverse(Math.tan(degToRad * viewer.fov));
+ var fovBottom = distortion.distortInverse(Math.tan(-degToRad * viewer.fov));
+ var halfWidth = device.widthMeters / 4;
+ var halfHeight = device.heightMeters / 2;
+ var verticalLensOffset = viewer.baselineLensDistance - device.bevelMeters - halfHeight;
+ var centerX = viewer.interLensDistance / 2 - halfWidth;
+ var centerY = -verticalLensOffset;
+ var centerZ = viewer.screenLensDistance;
+ var screenLeft = (centerX - halfWidth) / centerZ;
+ var screenTop = (centerY + halfHeight) / centerZ;
+ var screenRight = (centerX + halfWidth) / centerZ;
+ var screenBottom = (centerY - halfHeight) / centerZ;
+ result[0] = Math.max(fovLeft, screenLeft);
+ result[1] = Math.min(fovTop, screenTop);
+ result[2] = Math.min(fovRight, screenRight);
+ result[3] = Math.max(fovBottom, screenBottom);
+ return result;
+ };
+ DeviceInfo.prototype.getLeftEyeVisibleScreenRect = function (undistortedFrustum) {
+ var viewer = this.viewer;
+ var device = this.device;
+ var dist = viewer.screenLensDistance;
+ var eyeX = (device.widthMeters - viewer.interLensDistance) / 2;
+ var eyeY = viewer.baselineLensDistance - device.bevelMeters;
+ var left = (undistortedFrustum[0] * dist + eyeX) / device.widthMeters;
+ var top = (undistortedFrustum[1] * dist + eyeY) / device.heightMeters;
+ var right = (undistortedFrustum[2] * dist + eyeX) / device.widthMeters;
+ var bottom = (undistortedFrustum[3] * dist + eyeY) / device.heightMeters;
+ return {
+ x: left,
+ y: bottom,
+ width: right - left,
+ height: top - bottom
+ };
+ };
+ DeviceInfo.prototype.getFieldOfViewLeftEye = function (opt_isUndistorted) {
+ return opt_isUndistorted ? this.getUndistortedFieldOfViewLeftEye() : this.getDistortedFieldOfViewLeftEye();
+ };
+ DeviceInfo.prototype.getFieldOfViewRightEye = function (opt_isUndistorted) {
+ var fov = this.getFieldOfViewLeftEye(opt_isUndistorted);
+ return {
+ leftDegrees: fov.rightDegrees,
+ rightDegrees: fov.leftDegrees,
+ upDegrees: fov.upDegrees,
+ downDegrees: fov.downDegrees
+ };
+ };
+ DeviceInfo.prototype.getUndistortedFieldOfViewLeftEye = function () {
+ var p = this.getUndistortedParams_();
+ return {
+ leftDegrees: radToDeg * Math.atan(p.outerDist),
+ rightDegrees: radToDeg * Math.atan(p.innerDist),
+ downDegrees: radToDeg * Math.atan(p.bottomDist),
+ upDegrees: radToDeg * Math.atan(p.topDist)
+ };
+ };
+ DeviceInfo.prototype.getUndistortedViewportLeftEye = function () {
+ var p = this.getUndistortedParams_();
+ var viewer = this.viewer;
+ var device = this.device;
+ var eyeToScreenDistance = viewer.screenLensDistance;
+ var screenWidth = device.widthMeters / eyeToScreenDistance;
+ var screenHeight = device.heightMeters / eyeToScreenDistance;
+ var xPxPerTanAngle = device.width / screenWidth;
+ var yPxPerTanAngle = device.height / screenHeight;
+ var x = Math.round((p.eyePosX - p.outerDist) * xPxPerTanAngle);
+ var y = Math.round((p.eyePosY - p.bottomDist) * yPxPerTanAngle);
+ return {
+ x: x,
+ y: y,
+ width: Math.round((p.eyePosX + p.innerDist) * xPxPerTanAngle) - x,
+ height: Math.round((p.eyePosY + p.topDist) * yPxPerTanAngle) - y
+ };
+ };
+ DeviceInfo.prototype.getUndistortedParams_ = function () {
+ var viewer = this.viewer;
+ var device = this.device;
+ var distortion = this.distortion;
+ var eyeToScreenDistance = viewer.screenLensDistance;
+ var halfLensDistance = viewer.interLensDistance / 2 / eyeToScreenDistance;
+ var screenWidth = device.widthMeters / eyeToScreenDistance;
+ var screenHeight = device.heightMeters / eyeToScreenDistance;
+ var eyePosX = screenWidth / 2 - halfLensDistance;
+ var eyePosY = (viewer.baselineLensDistance - device.bevelMeters) / eyeToScreenDistance;
+ var maxFov = viewer.fov;
+ var viewerMax = distortion.distortInverse(Math.tan(degToRad * maxFov));
+ var outerDist = Math.min(eyePosX, viewerMax);
+ var innerDist = Math.min(halfLensDistance, viewerMax);
+ var bottomDist = Math.min(eyePosY, viewerMax);
+ var topDist = Math.min(screenHeight - eyePosY, viewerMax);
+ return {
+ outerDist: outerDist,
+ innerDist: innerDist,
+ topDist: topDist,
+ bottomDist: bottomDist,
+ eyePosX: eyePosX,
+ eyePosY: eyePosY
+ };
+ };
+ function CardboardViewer(params) {
+ this.id = params.id;
+ this.label = params.label;
+ this.fov = params.fov;
+ this.interLensDistance = params.interLensDistance;
+ this.baselineLensDistance = params.baselineLensDistance;
+ this.screenLensDistance = params.screenLensDistance;
+ this.distortionCoefficients = params.distortionCoefficients;
+ this.inverseCoefficients = params.inverseCoefficients;
+ }
+ DeviceInfo.Viewers = Viewers;
+ var format = 1;
+ var last_updated = "2018-02-20T22:55:10Z";
+ var devices = [{"type":"android","rules":[{"mdmh":"asus/*/Nexus 7/*"},{"ua":"Nexus 7"}],"dpi":[320.8,323],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"asus/*/ASUS_Z00AD/*"},{"ua":"ASUS_Z00AD"}],"dpi":[403,404.6],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Google/*/Pixel XL/*"},{"ua":"Pixel XL"}],"dpi":[537.9,533],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Google/*/Pixel/*"},{"ua":"Pixel"}],"dpi":[432.6,436.7],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"HTC/*/HTC6435LVW/*"},{"ua":"HTC6435LVW"}],"dpi":[449.7,443.3],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"HTC/*/HTC One XL/*"},{"ua":"HTC One XL"}],"dpi":[315.3,314.6],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"htc/*/Nexus 9/*"},{"ua":"Nexus 9"}],"dpi":289,"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"HTC/*/HTC One M9/*"},{"ua":"HTC One M9"}],"dpi":[442.5,443.3],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"HTC/*/HTC One_M8/*"},{"ua":"HTC 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Nexus/*"},{"ua":"Galaxy Nexus"}],"dpi":[315.3,314.2],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-N910H/*"},{"ua":"SM-N910H"}],"dpi":[515.1,518],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-N910C/*"},{"ua":"SM-N910C"}],"dpi":[515.2,520.2],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G130M/*"},{"ua":"SM-G130M"}],"dpi":[165.9,164.8],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G928I/*"},{"ua":"SM-G928I"}],"dpi":[515.1,518.4],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G920F/*"},{"ua":"SM-G920F"}],"dpi":580.6,"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G920P/*"},{"ua":"SM-G920P"}],"dpi":[522.5,577],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G925F/*"},{"ua":"SM-G925F"}],"dpi":580.6,"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G925V/*"},{"ua":"SM-G925V"}],"dpi":[522.5,576.6],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G930F/*"},{"ua":"SM-G930F"}],"dpi":576.6,"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G935F/*"},{"ua":"SM-G935F"}],"dpi":533,"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G950F/*"},{"ua":"SM-G950F"}],"dpi":[562.707,565.293],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G955U/*"},{"ua":"SM-G955U"}],"dpi":[522.514,525.762],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"Sony/*/C6903/*"},{"ua":"C6903"}],"dpi":[442.5,443.3],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"Sony/*/D6653/*"},{"ua":"D6653"}],"dpi":[428.6,427.6],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Sony/*/E6653/*"},{"ua":"E6653"}],"dpi":[428.6,425.7],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Sony/*/E6853/*"},{"ua":"E6853"}],"dpi":[403.4,401.9],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Sony/*/SGP321/*"},{"ua":"SGP321"}],"dpi":[224.7,224.1],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"TCT/*/ALCATEL ONE TOUCH Fierce/*"},{"ua":"ALCATEL ONE TOUCH Fierce"}],"dpi":[240,247.5],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"THL/*/thl 5000/*"},{"ua":"thl 5000"}],"dpi":[480,443.3],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Fly/*/IQ4412/*"},{"ua":"IQ4412"}],"dpi":307.9,"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"ZTE/*/ZTE Blade L2/*"},{"ua":"ZTE Blade L2"}],"dpi":240,"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"BENEVE/*/VR518/*"},{"ua":"VR518"}],"dpi":480,"bw":3,"ac":500},{"type":"ios","rules":[{"res":[640,960]}],"dpi":[325.1,328.4],"bw":4,"ac":1000},{"type":"ios","rules":[{"res":[640,1136]}],"dpi":[317.1,320.2],"bw":3,"ac":1000},{"type":"ios","rules":[{"res":[750,1334]}],"dpi":326.4,"bw":4,"ac":1000},{"type":"ios","rules":[{"res":[1242,2208]}],"dpi":[453.6,458.4],"bw":4,"ac":1000},{"type":"ios","rules":[{"res":[1125,2001]}],"dpi":[410.9,415.4],"bw":4,"ac":1000},{"type":"ios","rules":[{"res":[1125,2436]}],"dpi":458,"bw":4,"ac":1000}];
+ var DPDB_CACHE = {
+ format: format,
+ last_updated: last_updated,
+ devices: devices
+ };
+ function Dpdb(url, onDeviceParamsUpdated) {
+ this.dpdb = DPDB_CACHE;
+ this.recalculateDeviceParams_();
+ if (url) {
+ this.onDeviceParamsUpdated = onDeviceParamsUpdated;
+ var xhr = new XMLHttpRequest();
+ var obj = this;
+ xhr.open('GET', url, true);
+ xhr.addEventListener('load', function () {
+ obj.loading = false;
+ if (xhr.status >= 200 && xhr.status <= 299) {
+ obj.dpdb = JSON.parse(xhr.response);
+ obj.recalculateDeviceParams_();
+ } else {
+ console.error('Error loading online DPDB!');
+ }
+ });
+ xhr.send();
+ }
+ }
+ Dpdb.prototype.getDeviceParams = function () {
+ return this.deviceParams;
+ };
+ Dpdb.prototype.recalculateDeviceParams_ = function () {
+ var newDeviceParams = this.calcDeviceParams_();
+ if (newDeviceParams) {
+ this.deviceParams = newDeviceParams;
+ if (this.onDeviceParamsUpdated) {
+ this.onDeviceParamsUpdated(this.deviceParams);
+ }
+ } else {
+ console.error('Failed to recalculate device parameters.');
+ }
+ };
+ Dpdb.prototype.calcDeviceParams_ = function () {
+ var db = this.dpdb;
+ if (!db) {
+ console.error('DPDB not available.');
+ return null;
+ }
+ if (db.format != 1) {
+ console.error('DPDB has unexpected format version.');
+ return null;
+ }
+ if (!db.devices || !db.devices.length) {
+ console.error('DPDB does not have a devices section.');
+ return null;
+ }
+ var userAgent = navigator.userAgent || navigator.vendor || window.opera;
+ var width = getScreenWidth();
+ var height = getScreenHeight();
+ if (!db.devices) {
+ console.error('DPDB has no devices section.');
+ return null;
+ }
+ for (var i = 0; i < db.devices.length; i++) {
+ var device = db.devices[i];
+ if (!device.rules) {
+ console.warn('Device[' + i + '] has no rules section.');
+ continue;
+ }
+ if (device.type != 'ios' && device.type != 'android') {
+ console.warn('Device[' + i + '] has invalid type.');
+ continue;
+ }
+ if (isIOS() != (device.type == 'ios')) continue;
+ var matched = false;
+ for (var j = 0; j < device.rules.length; j++) {
+ var rule = device.rules[j];
+ if (this.matchRule_(rule, userAgent, width, height)) {
+ matched = true;
+ break;
+ }
+ }
+ if (!matched) continue;
+ var xdpi = device.dpi[0] || device.dpi;
+ var ydpi = device.dpi[1] || device.dpi;
+ return new DeviceParams({ xdpi: xdpi, ydpi: ydpi, bevelMm: device.bw });
+ }
+ console.warn('No DPDB device match.');
+ return null;
+ };
+ Dpdb.prototype.matchRule_ = function (rule, ua, screenWidth, screenHeight) {
+ if (!rule.ua && !rule.res) return false;
+ if (rule.ua && ua.indexOf(rule.ua) < 0) return false;
+ if (rule.res) {
+ if (!rule.res[0] || !rule.res[1]) return false;
+ var resX = rule.res[0];
+ var resY = rule.res[1];
+ if (Math.min(screenWidth, screenHeight) != Math.min(resX, resY) || Math.max(screenWidth, screenHeight) != Math.max(resX, resY)) {
+ return false;
+ }
+ }
+ return true;
+ };
+ function DeviceParams(params) {
+ this.xdpi = params.xdpi;
+ this.ydpi = params.ydpi;
+ this.bevelMm = params.bevelMm;
+ }
+ function SensorSample(sample, timestampS) {
+ this.set(sample, timestampS);
+ }
+ SensorSample.prototype.set = function (sample, timestampS) {
+ this.sample = sample;
+ this.timestampS = timestampS;
+ };
+ SensorSample.prototype.copy = function (sensorSample) {
+ this.set(sensorSample.sample, sensorSample.timestampS);
+ };
+ function ComplementaryFilter(kFilter, isDebug) {
+ this.kFilter = kFilter;
+ this.isDebug = isDebug;
+ this.currentAccelMeasurement = new SensorSample();
+ this.currentGyroMeasurement = new SensorSample();
+ this.previousGyroMeasurement = new SensorSample();
+ if (isIOS()) {
+ this.filterQ = new Quaternion(-1, 0, 0, 1);
+ } else {
+ this.filterQ = new Quaternion(1, 0, 0, 1);
+ }
+ this.previousFilterQ = new Quaternion();
+ this.previousFilterQ.copy(this.filterQ);
+ this.accelQ = new Quaternion();
+ this.isOrientationInitialized = false;
+ this.estimatedGravity = new Vector3();
+ this.measuredGravity = new Vector3();
+ this.gyroIntegralQ = new Quaternion();
+ }
+ ComplementaryFilter.prototype.addAccelMeasurement = function (vector, timestampS) {
+ this.currentAccelMeasurement.set(vector, timestampS);
+ };
+ ComplementaryFilter.prototype.addGyroMeasurement = function (vector, timestampS) {
+ this.currentGyroMeasurement.set(vector, timestampS);
+ var deltaT = timestampS - this.previousGyroMeasurement.timestampS;
+ if (isTimestampDeltaValid(deltaT)) {
+ this.run_();
+ }
+ this.previousGyroMeasurement.copy(this.currentGyroMeasurement);
+ };
+ ComplementaryFilter.prototype.run_ = function () {
+ if (!this.isOrientationInitialized) {
+ this.accelQ = this.accelToQuaternion_(this.currentAccelMeasurement.sample);
+ this.previousFilterQ.copy(this.accelQ);
+ this.isOrientationInitialized = true;
+ return;
+ }
+ var deltaT = this.currentGyroMeasurement.timestampS - this.previousGyroMeasurement.timestampS;
+ var gyroDeltaQ = this.gyroToQuaternionDelta_(this.currentGyroMeasurement.sample, deltaT);
+ this.gyroIntegralQ.multiply(gyroDeltaQ);
+ this.filterQ.copy(this.previousFilterQ);
+ this.filterQ.multiply(gyroDeltaQ);
+ var invFilterQ = new Quaternion();
+ invFilterQ.copy(this.filterQ);
+ invFilterQ.inverse();
+ this.estimatedGravity.set(0, 0, -1);
+ this.estimatedGravity.applyQuaternion(invFilterQ);
+ this.estimatedGravity.normalize();
+ this.measuredGravity.copy(this.currentAccelMeasurement.sample);
+ this.measuredGravity.normalize();
+ var deltaQ = new Quaternion();
+ deltaQ.setFromUnitVectors(this.estimatedGravity, this.measuredGravity);
+ deltaQ.inverse();
+ if (this.isDebug) {
+ console.log('Delta: %d deg, G_est: (%s, %s, %s), G_meas: (%s, %s, %s)', radToDeg * getQuaternionAngle(deltaQ), this.estimatedGravity.x.toFixed(1), this.estimatedGravity.y.toFixed(1), this.estimatedGravity.z.toFixed(1), this.measuredGravity.x.toFixed(1), this.measuredGravity.y.toFixed(1), this.measuredGravity.z.toFixed(1));
+ }
+ var targetQ = new Quaternion();
+ targetQ.copy(this.filterQ);
+ targetQ.multiply(deltaQ);
+ this.filterQ.slerp(targetQ, 1 - this.kFilter);
+ this.previousFilterQ.copy(this.filterQ);
+ };
+ ComplementaryFilter.prototype.getOrientation = function () {
+ return this.filterQ;
+ };
+ ComplementaryFilter.prototype.accelToQuaternion_ = function (accel) {
+ var normAccel = new Vector3();
+ normAccel.copy(accel);
+ normAccel.normalize();
+ var quat = new Quaternion();
+ quat.setFromUnitVectors(new Vector3(0, 0, -1), normAccel);
+ quat.inverse();
+ return quat;
+ };
+ ComplementaryFilter.prototype.gyroToQuaternionDelta_ = function (gyro, dt) {
+ var quat = new Quaternion();
+ var axis = new Vector3();
+ axis.copy(gyro);
+ axis.normalize();
+ quat.setFromAxisAngle(axis, gyro.length() * dt);
+ return quat;
+ };
+ function PosePredictor(predictionTimeS, isDebug) {
+ this.predictionTimeS = predictionTimeS;
+ this.isDebug = isDebug;
+ this.previousQ = new Quaternion();
+ this.previousTimestampS = null;
+ this.deltaQ = new Quaternion();
+ this.outQ = new Quaternion();
+ }
+ PosePredictor.prototype.getPrediction = function (currentQ, gyro, timestampS) {
+ if (!this.previousTimestampS) {
+ this.previousQ.copy(currentQ);
+ this.previousTimestampS = timestampS;
+ return currentQ;
+ }
+ var axis = new Vector3();
+ axis.copy(gyro);
+ axis.normalize();
+ var angularSpeed = gyro.length();
+ if (angularSpeed < degToRad * 20) {
+ if (this.isDebug) {
+ console.log('Moving slowly, at %s deg/s: no prediction', (radToDeg * angularSpeed).toFixed(1));
+ }
+ this.outQ.copy(currentQ);
+ this.previousQ.copy(currentQ);
+ return this.outQ;
+ }
+ var predictAngle = angularSpeed * this.predictionTimeS;
+ this.deltaQ.setFromAxisAngle(axis, predictAngle);
+ this.outQ.copy(this.previousQ);
+ this.outQ.multiply(this.deltaQ);
+ this.previousQ.copy(currentQ);
+ this.previousTimestampS = timestampS;
+ return this.outQ;
+ };
+ function FusionPoseSensor(kFilter, predictionTime, yawOnly, isDebug) {
+ this.yawOnly = yawOnly;
+ this.accelerometer = new Vector3();
+ this.gyroscope = new Vector3();
+ this.filter = new ComplementaryFilter(kFilter, isDebug);
+ this.posePredictor = new PosePredictor(predictionTime, isDebug);
+ this.isFirefoxAndroid = isFirefoxAndroid();
+ this.isIOS = isIOS();
+ var chromeVersion = getChromeVersion();
+ this.isDeviceMotionInRadians = !this.isIOS && chromeVersion && chromeVersion < 66;
+ this.isWithoutDeviceMotion = isChromeWithoutDeviceMotion();
+ this.filterToWorldQ = new Quaternion();
+ if (isIOS()) {
+ this.filterToWorldQ.setFromAxisAngle(new Vector3(1, 0, 0), Math.PI / 2);
+ } else {
+ this.filterToWorldQ.setFromAxisAngle(new Vector3(1, 0, 0), -Math.PI / 2);
+ }
+ this.inverseWorldToScreenQ = new Quaternion();
+ this.worldToScreenQ = new Quaternion();
+ this.originalPoseAdjustQ = new Quaternion();
+ this.originalPoseAdjustQ.setFromAxisAngle(new Vector3(0, 0, 1), -window.orientation * Math.PI / 180);
+ this.setScreenTransform_();
+ if (isLandscapeMode()) {
+ this.filterToWorldQ.multiply(this.inverseWorldToScreenQ);
+ }
+ this.resetQ = new Quaternion();
+ this.orientationOut_ = new Float32Array(4);
+ this.start();
+ }
+ FusionPoseSensor.prototype.getPosition = function () {
+ return null;
+ };
+ FusionPoseSensor.prototype.getOrientation = function () {
+ var orientation = void 0;
+ if (this.isWithoutDeviceMotion && this._deviceOrientationQ) {
+ this.deviceOrientationFixQ = this.deviceOrientationFixQ || function () {
+ var z = new Quaternion().setFromAxisAngle(new Vector3(0, 0, -1), 0);
+ var y = new Quaternion();
+ if (window.orientation === -90) {
+ y.setFromAxisAngle(new Vector3(0, 1, 0), Math.PI / -2);
+ } else {
+ y.setFromAxisAngle(new Vector3(0, 1, 0), Math.PI / 2);
+ }
+ return z.multiply(y);
+ }();
+ this.deviceOrientationFilterToWorldQ = this.deviceOrientationFilterToWorldQ || function () {
+ var q = new Quaternion();
+ q.setFromAxisAngle(new Vector3(1, 0, 0), -Math.PI / 2);
+ return q;
+ }();
+ orientation = this._deviceOrientationQ;
+ var out = new Quaternion();
+ out.copy(orientation);
+ out.multiply(this.deviceOrientationFilterToWorldQ);
+ out.multiply(this.resetQ);
+ out.multiply(this.worldToScreenQ);
+ out.multiplyQuaternions(this.deviceOrientationFixQ, out);
+ if (this.yawOnly) {
+ out.x = 0;
+ out.z = 0;
+ out.normalize();
+ }
+ this.orientationOut_[0] = out.x;
+ this.orientationOut_[1] = out.y;
+ this.orientationOut_[2] = out.z;
+ this.orientationOut_[3] = out.w;
+ return this.orientationOut_;
+ } else {
+ var filterOrientation = this.filter.getOrientation();
+ orientation = this.posePredictor.getPrediction(filterOrientation, this.gyroscope, this.previousTimestampS);
+ }
+ var out = new Quaternion();
+ out.copy(this.filterToWorldQ);
+ out.multiply(this.resetQ);
+ out.multiply(orientation);
+ out.multiply(this.worldToScreenQ);
+ if (this.yawOnly) {
+ out.x = 0;
+ out.z = 0;
+ out.normalize();
+ }
+ this.orientationOut_[0] = out.x;
+ this.orientationOut_[1] = out.y;
+ this.orientationOut_[2] = out.z;
+ this.orientationOut_[3] = out.w;
+ return this.orientationOut_;
+ };
+ FusionPoseSensor.prototype.resetPose = function () {
+ this.resetQ.copy(this.filter.getOrientation());
+ this.resetQ.x = 0;
+ this.resetQ.y = 0;
+ this.resetQ.z *= -1;
+ this.resetQ.normalize();
+ if (isLandscapeMode()) {
+ this.resetQ.multiply(this.inverseWorldToScreenQ);
+ }
+ this.resetQ.multiply(this.originalPoseAdjustQ);
+ };
+ FusionPoseSensor.prototype.onDeviceOrientation_ = function (e) {
+ this._deviceOrientationQ = this._deviceOrientationQ || new Quaternion();
+ var alpha = e.alpha,
+ beta = e.beta,
+ gamma = e.gamma;
+ alpha = (alpha || 0) * Math.PI / 180;
+ beta = (beta || 0) * Math.PI / 180;
+ gamma = (gamma || 0) * Math.PI / 180;
+ this._deviceOrientationQ.setFromEulerYXZ(beta, alpha, -gamma);
+ };
+ FusionPoseSensor.prototype.onDeviceMotion_ = function (deviceMotion) {
+ this.updateDeviceMotion_(deviceMotion);
+ };
+ FusionPoseSensor.prototype.updateDeviceMotion_ = function (deviceMotion) {
+ var accGravity = deviceMotion.accelerationIncludingGravity;
+ var rotRate = deviceMotion.rotationRate;
+ var timestampS = deviceMotion.timeStamp / 1000;
+ var deltaS = timestampS - this.previousTimestampS;
+ if (deltaS < 0) {
+ warnOnce('fusion-pose-sensor:invalid:non-monotonic', 'Invalid timestamps detected: non-monotonic timestamp from devicemotion');
+ this.previousTimestampS = timestampS;
+ return;
+ } else if (deltaS <= MIN_TIMESTEP || deltaS > MAX_TIMESTEP) {
+ warnOnce('fusion-pose-sensor:invalid:outside-threshold', 'Invalid timestamps detected: Timestamp from devicemotion outside expected range.');
+ this.previousTimestampS = timestampS;
+ return;
+ }
+ this.accelerometer.set(-accGravity.x, -accGravity.y, -accGravity.z);
+ if (isR7()) {
+ this.gyroscope.set(-rotRate.beta, rotRate.alpha, rotRate.gamma);
+ } else {
+ this.gyroscope.set(rotRate.alpha, rotRate.beta, rotRate.gamma);
+ }
+ if (!this.isDeviceMotionInRadians) {
+ this.gyroscope.multiplyScalar(Math.PI / 180);
+ }
+ this.filter.addAccelMeasurement(this.accelerometer, timestampS);
+ this.filter.addGyroMeasurement(this.gyroscope, timestampS);
+ this.previousTimestampS = timestampS;
+ };
+ FusionPoseSensor.prototype.onOrientationChange_ = function (screenOrientation) {
+ this.setScreenTransform_();
+ };
+ FusionPoseSensor.prototype.onMessage_ = function (event) {
+ var message = event.data;
+ if (!message || !message.type) {
+ return;
+ }
+ var type = message.type.toLowerCase();
+ if (type !== 'devicemotion') {
+ return;
+ }
+ this.updateDeviceMotion_(message.deviceMotionEvent);
+ };
+ FusionPoseSensor.prototype.setScreenTransform_ = function () {
+ this.worldToScreenQ.set(0, 0, 0, 1);
+ switch (window.orientation) {
+ case 0:
+ break;
+ case 90:
+ this.worldToScreenQ.setFromAxisAngle(new Vector3(0, 0, 1), -Math.PI / 2);
+ break;
+ case -90:
+ this.worldToScreenQ.setFromAxisAngle(new Vector3(0, 0, 1), Math.PI / 2);
+ break;
+ case 180:
+ break;
+ }
+ this.inverseWorldToScreenQ.copy(this.worldToScreenQ);
+ this.inverseWorldToScreenQ.inverse();
+ };
+ FusionPoseSensor.prototype.start = function () {
+ this.onDeviceMotionCallback_ = this.onDeviceMotion_.bind(this);
+ this.onOrientationChangeCallback_ = this.onOrientationChange_.bind(this);
+ this.onMessageCallback_ = this.onMessage_.bind(this);
+ this.onDeviceOrientationCallback_ = this.onDeviceOrientation_.bind(this);
+ if (isIOS() && isInsideCrossOriginIFrame()) {
+ window.addEventListener('message', this.onMessageCallback_);
+ }
+ window.addEventListener('orientationchange', this.onOrientationChangeCallback_);
+ if (this.isWithoutDeviceMotion) {
+ window.addEventListener('deviceorientation', this.onDeviceOrientationCallback_);
+ } else {
+ window.addEventListener('devicemotion', this.onDeviceMotionCallback_);
+ }
+ };
+ FusionPoseSensor.prototype.stop = function () {
+ window.removeEventListener('devicemotion', this.onDeviceMotionCallback_);
+ window.removeEventListener('deviceorientation', this.onDeviceOrientationCallback_);
+ window.removeEventListener('orientationchange', this.onOrientationChangeCallback_);
+ window.removeEventListener('message', this.onMessageCallback_);
+ };
+ var SENSOR_FREQUENCY = 60;
+ var X_AXIS = new Vector3(1, 0, 0);
+ var Z_AXIS = new Vector3(0, 0, 1);
+ var orientation = {};
+ if (screen.orientation) {
+ orientation = screen.orientation;
+ } else if (screen.msOrientation) {
+ orientation = screen.msOrientation;
+ } else {
+ Object.defineProperty(orientation, 'angle', {
+ get: function get$$1() {
+ return window.orientation || 0;
+ }
+ });
+ }
+ var SENSOR_TO_VR = new Quaternion();
+ SENSOR_TO_VR.setFromAxisAngle(X_AXIS, -Math.PI / 2);
+ SENSOR_TO_VR.multiply(new Quaternion().setFromAxisAngle(Z_AXIS, Math.PI / 2));
+ var PoseSensor = function () {
+ function PoseSensor(config) {
+ classCallCheck(this, PoseSensor);
+ this.config = config;
+ this.sensor = null;
+ this.fusionSensor = null;
+ this._out = new Float32Array(4);
+ this.api = null;
+ this.errors = [];
+ this._sensorQ = new Quaternion();
+ this._worldToScreenQ = new Quaternion();
+ this._outQ = new Quaternion();
+ this._onSensorRead = this._onSensorRead.bind(this);
+ this._onSensorError = this._onSensorError.bind(this);
+ this._onOrientationChange = this._onOrientationChange.bind(this);
+ this._onOrientationChange();
+ this.init();
+ }
+ createClass(PoseSensor, [{
+ key: 'init',
+ value: function init() {
+ var sensor = null;
+ try {
+ sensor = new RelativeOrientationSensor({ frequency: SENSOR_FREQUENCY });
+ sensor.addEventListener('error', this._onSensorError);
+ } catch (error) {
+ this.errors.push(error);
+ if (error.name === 'SecurityError') {
+ console.error('Cannot construct sensors due to the Feature Policy');
+ console.warn('Attempting to fall back using "devicemotion"; however this will ' + 'fail in the future without correct permissions.');
+ this.useDeviceMotion();
+ } else if (error.name === 'ReferenceError') {
+ this.useDeviceMotion();
+ } else {
+ console.error(error);
+ }
+ }
+ if (sensor) {
+ this.api = 'sensor';
+ this.sensor = sensor;
+ this.sensor.addEventListener('reading', this._onSensorRead);
+ this.sensor.start();
+ }
+ window.addEventListener('orientationchange', this._onOrientationChange);
+ }
+ }, {
+ key: 'useDeviceMotion',
+ value: function useDeviceMotion() {
+ this.api = 'devicemotion';
+ this.fusionSensor = new FusionPoseSensor(this.config.K_FILTER, this.config.PREDICTION_TIME_S, this.config.YAW_ONLY, this.config.DEBUG);
+ if (this.sensor) {
+ this.sensor.removeEventListener('reading', this._onSensorRead);
+ this.sensor.removeEventListener('error', this._onSensorError);
+ this.sensor = null;
+ }
+ }
+ }, {
+ key: 'getOrientation',
+ value: function getOrientation() {
+ if (this.fusionSensor) {
+ return this.fusionSensor.getOrientation();
+ }
+ if (!this.sensor || !this.sensor.quaternion) {
+ this._out[0] = this._out[1] = this._out[2] = 0;
+ this._out[3] = 1;
+ return this._out;
+ }
+ var q = this.sensor.quaternion;
+ this._sensorQ.set(q[0], q[1], q[2], q[3]);
+ var out = this._outQ;
+ out.copy(SENSOR_TO_VR);
+ out.multiply(this._sensorQ);
+ out.multiply(this._worldToScreenQ);
+ if (this.config.YAW_ONLY) {
+ out.x = out.z = 0;
+ out.normalize();
+ }
+ this._out[0] = out.x;
+ this._out[1] = out.y;
+ this._out[2] = out.z;
+ this._out[3] = out.w;
+ return this._out;
+ }
+ }, {
+ key: '_onSensorError',
+ value: function _onSensorError(event) {
+ this.errors.push(event.error);
+ if (event.error.name === 'NotAllowedError') {
+ console.error('Permission to access sensor was denied');
+ } else if (event.error.name === 'NotReadableError') {
+ console.error('Sensor could not be read');
+ } else {
+ console.error(event.error);
+ }
+ this.useDeviceMotion();
+ }
+ }, {
+ key: '_onSensorRead',
+ value: function _onSensorRead() {}
+ }, {
+ key: '_onOrientationChange',
+ value: function _onOrientationChange() {
+ var angle = -orientation.angle * Math.PI / 180;
+ this._worldToScreenQ.setFromAxisAngle(Z_AXIS, angle);
+ }
+ }]);
+ return PoseSensor;
+ }();
+ var rotateInstructionsAsset = '<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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</svg>';
+ function RotateInstructions() {
+ this.loadIcon_();
+ var overlay = document.createElement('div');
+ var s = overlay.style;
+ s.position = 'fixed';
+ s.top = 0;
+ s.right = 0;
+ s.bottom = 0;
+ s.left = 0;
+ s.backgroundColor = 'gray';
+ s.fontFamily = 'sans-serif';
+ s.zIndex = 1000000;
+ var img = document.createElement('img');
+ img.src = this.icon;
+ var s = img.style;
+ s.marginLeft = '25%';
+ s.marginTop = '25%';
+ s.width = '50%';
+ overlay.appendChild(img);
+ var text = document.createElement('div');
+ var s = text.style;
+ s.textAlign = 'center';
+ s.fontSize = '16px';
+ s.lineHeight = '24px';
+ s.margin = '24px 25%';
+ s.width = '50%';
+ text.innerHTML = 'Place your phone into your Cardboard viewer.';
+ overlay.appendChild(text);
+ var snackbar = document.createElement('div');
+ var s = snackbar.style;
+ s.backgroundColor = '#CFD8DC';
+ s.position = 'fixed';
+ s.bottom = 0;
+ s.width = '100%';
+ s.height = '48px';
+ s.padding = '14px 24px';
+ s.boxSizing = 'border-box';
+ s.color = '#656A6B';
+ overlay.appendChild(snackbar);
+ var snackbarText = document.createElement('div');
+ snackbarText.style.float = 'left';
+ snackbarText.innerHTML = 'No Cardboard viewer?';
+ var snackbarButton = document.createElement('a');
+ snackbarButton.href = 'https://www.google.com/get/cardboard/get-cardboard/';
+ snackbarButton.innerHTML = 'get one';
+ snackbarButton.target = '_blank';
+ var s = snackbarButton.style;
+ s.float = 'right';
+ s.fontWeight = 600;
+ s.textTransform = 'uppercase';
+ s.borderLeft = '1px solid gray';
+ s.paddingLeft = '24px';
+ s.textDecoration = 'none';
+ s.color = '#656A6B';
+ snackbar.appendChild(snackbarText);
+ snackbar.appendChild(snackbarButton);
+ this.overlay = overlay;
+ this.text = text;
+ this.hide();
+ }
+ RotateInstructions.prototype.show = function (parent) {
+ if (!parent && !this.overlay.parentElement) {
+ document.body.appendChild(this.overlay);
+ } else if (parent) {
+ if (this.overlay.parentElement && this.overlay.parentElement != parent) this.overlay.parentElement.removeChild(this.overlay);
+ parent.appendChild(this.overlay);
+ }
+ this.overlay.style.display = 'block';
+ var img = this.overlay.querySelector('img');
+ var s = img.style;
+ if (isLandscapeMode()) {
+ s.width = '20%';
+ s.marginLeft = '40%';
+ s.marginTop = '3%';
+ } else {
+ s.width = '50%';
+ s.marginLeft = '25%';
+ s.marginTop = '25%';
+ }
+ };
+ RotateInstructions.prototype.hide = function () {
+ this.overlay.style.display = 'none';
+ };
+ RotateInstructions.prototype.showTemporarily = function (ms, parent) {
+ this.show(parent);
+ this.timer = setTimeout(this.hide.bind(this), ms);
+ };
+ RotateInstructions.prototype.disableShowTemporarily = function () {
+ clearTimeout(this.timer);
+ };
+ RotateInstructions.prototype.update = function () {
+ this.disableShowTemporarily();
+ if (!isLandscapeMode() && isMobile()) {
+ this.show();
+ } else {
+ this.hide();
+ }
+ };
+ RotateInstructions.prototype.loadIcon_ = function () {
+ this.icon = base64('image/svg+xml', rotateInstructionsAsset);
+ };
+ var DEFAULT_VIEWER = 'CardboardV1';
+ var VIEWER_KEY = 'WEBVR_CARDBOARD_VIEWER';
+ var CLASS_NAME = 'webvr-polyfill-viewer-selector';
+ function ViewerSelector(defaultViewer) {
+ try {
+ this.selectedKey = localStorage.getItem(VIEWER_KEY);
+ } catch (error) {
+ console.error('Failed to load viewer profile: %s', error);
+ }
+ if (!this.selectedKey) {
+ this.selectedKey = defaultViewer || DEFAULT_VIEWER;
+ }
+ this.dialog = this.createDialog_(DeviceInfo.Viewers);
+ this.root = null;
+ this.onChangeCallbacks_ = [];
+ }
+ ViewerSelector.prototype.show = function (root) {
+ this.root = root;
+ root.appendChild(this.dialog);
+ var selected = this.dialog.querySelector('#' + this.selectedKey);
+ selected.checked = true;
+ this.dialog.style.display = 'block';
+ };
+ ViewerSelector.prototype.hide = function () {
+ if (this.root && this.root.contains(this.dialog)) {
+ this.root.removeChild(this.dialog);
+ }
+ this.dialog.style.display = 'none';
+ };
+ ViewerSelector.prototype.getCurrentViewer = function () {
+ return DeviceInfo.Viewers[this.selectedKey];
+ };
+ ViewerSelector.prototype.getSelectedKey_ = function () {
+ var input = this.dialog.querySelector('input[name=field]:checked');
+ if (input) {
+ return input.id;
+ }
+ return null;
+ };
+ ViewerSelector.prototype.onChange = function (cb) {
+ this.onChangeCallbacks_.push(cb);
+ };
+ ViewerSelector.prototype.fireOnChange_ = function (viewer) {
+ for (var i = 0; i < this.onChangeCallbacks_.length; i++) {
+ this.onChangeCallbacks_[i](viewer);
+ }
+ };
+ ViewerSelector.prototype.onSave_ = function () {
+ this.selectedKey = this.getSelectedKey_();
+ if (!this.selectedKey || !DeviceInfo.Viewers[this.selectedKey]) {
+ console.error('ViewerSelector.onSave_: this should never happen!');
+ return;
+ }
+ this.fireOnChange_(DeviceInfo.Viewers[this.selectedKey]);
+ try {
+ localStorage.setItem(VIEWER_KEY, this.selectedKey);
+ } catch (error) {
+ console.error('Failed to save viewer profile: %s', error);
+ }
+ this.hide();
+ };
+ ViewerSelector.prototype.createDialog_ = function (options) {
+ var container = document.createElement('div');
+ container.classList.add(CLASS_NAME);
+ container.style.display = 'none';
+ var overlay = document.createElement('div');
+ var s = overlay.style;
+ s.position = 'fixed';
+ s.left = 0;
+ s.top = 0;
+ s.width = '100%';
+ s.height = '100%';
+ s.background = 'rgba(0, 0, 0, 0.3)';
+ overlay.addEventListener('click', this.hide.bind(this));
+ var width = 280;
+ var dialog = document.createElement('div');
+ var s = dialog.style;
+ s.boxSizing = 'border-box';
+ s.position = 'fixed';
+ s.top = '24px';
+ s.left = '50%';
+ s.marginLeft = -width / 2 + 'px';
+ s.width = width + 'px';
+ s.padding = '24px';
+ s.overflow = 'hidden';
+ s.background = '#fafafa';
+ s.fontFamily = "'Roboto', sans-serif";
+ s.boxShadow = '0px 5px 20px #666';
+ dialog.appendChild(this.createH1_('Select your viewer'));
+ for (var id in options) {
+ dialog.appendChild(this.createChoice_(id, options[id].label));
+ }
+ dialog.appendChild(this.createButton_('Save', this.onSave_.bind(this)));
+ container.appendChild(overlay);
+ container.appendChild(dialog);
+ return container;
+ };
+ ViewerSelector.prototype.createH1_ = function (name) {
+ var h1 = document.createElement('h1');
+ var s = h1.style;
+ s.color = 'black';
+ s.fontSize = '20px';
+ s.fontWeight = 'bold';
+ s.marginTop = 0;
+ s.marginBottom = '24px';
+ h1.innerHTML = name;
+ return h1;
+ };
+ ViewerSelector.prototype.createChoice_ = function (id, name) {
+ var div = document.createElement('div');
+ div.style.marginTop = '8px';
+ div.style.color = 'black';
+ var input = document.createElement('input');
+ input.style.fontSize = '30px';
+ input.setAttribute('id', id);
+ input.setAttribute('type', 'radio');
+ input.setAttribute('value', id);
+ input.setAttribute('name', 'field');
+ var label = document.createElement('label');
+ label.style.marginLeft = '4px';
+ label.setAttribute('for', id);
+ label.innerHTML = name;
+ div.appendChild(input);
+ div.appendChild(label);
+ return div;
+ };
+ ViewerSelector.prototype.createButton_ = function (label, onclick) {
+ var button = document.createElement('button');
+ button.innerHTML = label;
+ var s = button.style;
+ s.float = 'right';
+ s.textTransform = 'uppercase';
+ s.color = '#1094f7';
+ s.fontSize = '14px';
+ s.letterSpacing = 0;
+ s.border = 0;
+ s.background = 'none';
+ s.marginTop = '16px';
+ button.addEventListener('click', onclick);
+ return button;
+ };
+ var commonjsGlobal$$1 = typeof window !== 'undefined' ? window : typeof commonjsGlobal$1 !== 'undefined' ? commonjsGlobal$1 : typeof self !== 'undefined' ? self : {};
+ function unwrapExports$$1 (x) {
+ return x && x.__esModule ? x['default'] : x;
+ }
+ function createCommonjsModule$$1(fn, module) {
+ return module = { exports: {} }, fn(module, module.exports), module.exports;
+ }
+ var NoSleep = createCommonjsModule$$1(function (module, exports) {
+ (function webpackUniversalModuleDefinition(root, factory) {
+ module.exports = factory();
+ })(commonjsGlobal$$1, function() {
+ return (function(modules) {
+ var installedModules = {};
+ function __webpack_require__(moduleId) {
+ if(installedModules[moduleId]) {
+ return installedModules[moduleId].exports;
+ }
+ var module = installedModules[moduleId] = {
+ i: moduleId,
+ l: false,
+ exports: {}
+ };
+ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
+ module.l = true;
+ return module.exports;
+ }
+ __webpack_require__.m = modules;
+ __webpack_require__.c = installedModules;
+ __webpack_require__.d = function(exports, name, getter) {
+ if(!__webpack_require__.o(exports, name)) {
+ Object.defineProperty(exports, name, {
+ configurable: false,
+ enumerable: true,
+ get: getter
+ });
+ }
+ };
+ __webpack_require__.n = function(module) {
+ var getter = module && module.__esModule ?
+ function getDefault() { return module['default']; } :
+ function getModuleExports() { return module; };
+ __webpack_require__.d(getter, 'a', getter);
+ return getter;
+ };
+ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
+ __webpack_require__.p = "";
+ return __webpack_require__(__webpack_require__.s = 0);
+ })
+ ([
+ (function(module, exports, __webpack_require__) {
+ var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+ var mediaFile = __webpack_require__(1);
+ var oldIOS = typeof navigator !== 'undefined' && parseFloat(('' + (/CPU.*OS ([0-9_]{3,4})[0-9_]{0,1}|(CPU like).*AppleWebKit.*Mobile/i.exec(navigator.userAgent) || [0, ''])[1]).replace('undefined', '3_2').replace('_', '.').replace('_', '')) < 10 && !window.MSStream;
+ var NoSleep = function () {
+ function NoSleep() {
+ _classCallCheck(this, NoSleep);
+ if (oldIOS) {
+ this.noSleepTimer = null;
+ } else {
+ this.noSleepVideo = document.createElement('video');
+ this.noSleepVideo.setAttribute('playsinline', '');
+ this.noSleepVideo.setAttribute('src', mediaFile);
+ this.noSleepVideo.addEventListener('timeupdate', function (e) {
+ if (this.noSleepVideo.currentTime > 0.5) {
+ this.noSleepVideo.currentTime = Math.random();
+ }
+ }.bind(this));
+ }
+ }
+ _createClass(NoSleep, [{
+ key: 'enable',
+ value: function enable() {
+ if (oldIOS) {
+ this.disable();
+ this.noSleepTimer = window.setInterval(function () {
+ window.location.href = '/';
+ window.setTimeout(window.stop, 0);
+ }, 15000);
+ } else {
+ this.noSleepVideo.play();
+ }
+ }
+ }, {
+ key: 'disable',
+ value: function disable() {
+ if (oldIOS) {
+ if (this.noSleepTimer) {
+ window.clearInterval(this.noSleepTimer);
+ this.noSleepTimer = null;
+ }
+ } else {
+ this.noSleepVideo.pause();
+ }
+ }
+ }]);
+ return NoSleep;
+ }();
+ module.exports = NoSleep;
+ }),
+ (function(module, exports, __webpack_require__) {
+ module.exports = 'data:video/mp4;base64,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+ })
+ ]);
+ });
+ });
+ var NoSleep$1 = unwrapExports$$1(NoSleep);
+ var nextDisplayId = 1000;
+ var defaultLeftBounds = [0, 0, 0.5, 1];
+ var defaultRightBounds = [0.5, 0, 0.5, 1];
+ var raf = window.requestAnimationFrame;
+ var caf = window.cancelAnimationFrame;
+ function VRFrameData() {
+ this.leftProjectionMatrix = new Float32Array(16);
+ this.leftViewMatrix = new Float32Array(16);
+ this.rightProjectionMatrix = new Float32Array(16);
+ this.rightViewMatrix = new Float32Array(16);
+ this.pose = null;
+ }
+ function VRDisplayCapabilities(config) {
+ Object.defineProperties(this, {
+ hasPosition: {
+ writable: false, enumerable: true, value: config.hasPosition
+ },
+ hasExternalDisplay: {
+ writable: false, enumerable: true, value: config.hasExternalDisplay
+ },
+ canPresent: {
+ writable: false, enumerable: true, value: config.canPresent
+ },
+ maxLayers: {
+ writable: false, enumerable: true, value: config.maxLayers
+ },
+ hasOrientation: {
+ enumerable: true, get: function get() {
+ deprecateWarning('VRDisplayCapabilities.prototype.hasOrientation', 'VRDisplay.prototype.getFrameData');
+ return config.hasOrientation;
+ }
+ }
+ });
+ }
+ function VRDisplay(config) {
+ config = config || {};
+ var USE_WAKELOCK = 'wakelock' in config ? config.wakelock : true;
+ this.isPolyfilled = true;
+ this.displayId = nextDisplayId++;
+ this.displayName = '';
+ this.depthNear = 0.01;
+ this.depthFar = 10000.0;
+ this.isPresenting = false;
+ Object.defineProperty(this, 'isConnected', {
+ get: function get() {
+ deprecateWarning('VRDisplay.prototype.isConnected', 'VRDisplayCapabilities.prototype.hasExternalDisplay');
+ return false;
+ }
+ });
+ this.capabilities = new VRDisplayCapabilities({
+ hasPosition: false,
+ hasOrientation: false,
+ hasExternalDisplay: false,
+ canPresent: false,
+ maxLayers: 1
+ });
+ this.stageParameters = null;
+ this.waitingForPresent_ = false;
+ this.layer_ = null;
+ this.originalParent_ = null;
+ this.fullscreenElement_ = null;
+ this.fullscreenWrapper_ = null;
+ this.fullscreenElementCachedStyle_ = null;
+ this.fullscreenEventTarget_ = null;
+ this.fullscreenChangeHandler_ = null;
+ this.fullscreenErrorHandler_ = null;
+ if (USE_WAKELOCK && isMobile()) {
+ this.wakelock_ = new NoSleep$1();
+ }
+ }
+ VRDisplay.prototype.getFrameData = function (frameData) {
+ return frameDataFromPose(frameData, this._getPose(), this);
+ };
+ VRDisplay.prototype.getPose = function () {
+ deprecateWarning('VRDisplay.prototype.getPose', 'VRDisplay.prototype.getFrameData');
+ return this._getPose();
+ };
+ VRDisplay.prototype.resetPose = function () {
+ deprecateWarning('VRDisplay.prototype.resetPose');
+ return this._resetPose();
+ };
+ VRDisplay.prototype.getImmediatePose = function () {
+ deprecateWarning('VRDisplay.prototype.getImmediatePose', 'VRDisplay.prototype.getFrameData');
+ return this._getPose();
+ };
+ VRDisplay.prototype.requestAnimationFrame = function (callback) {
+ return raf(callback);
+ };
+ VRDisplay.prototype.cancelAnimationFrame = function (id) {
+ return caf(id);
+ };
+ VRDisplay.prototype.wrapForFullscreen = function (element) {
+ if (isIOS()) {
+ return element;
+ }
+ if (!this.fullscreenWrapper_) {
+ this.fullscreenWrapper_ = document.createElement('div');
+ var cssProperties = ['height: ' + Math.min(screen.height, screen.width) + 'px !important', 'top: 0 !important', 'left: 0 !important', 'right: 0 !important', 'border: 0', 'margin: 0', 'padding: 0', 'z-index: 999999 !important', 'position: fixed'];
+ this.fullscreenWrapper_.setAttribute('style', cssProperties.join('; ') + ';');
+ this.fullscreenWrapper_.classList.add('webvr-polyfill-fullscreen-wrapper');
+ }
+ if (this.fullscreenElement_ == element) {
+ return this.fullscreenWrapper_;
+ }
+ if (this.fullscreenElement_) {
+ if (this.originalParent_) {
+ this.originalParent_.appendChild(this.fullscreenElement_);
+ } else {
+ this.fullscreenElement_.parentElement.removeChild(this.fullscreenElement_);
+ }
+ }
+ this.fullscreenElement_ = element;
+ this.originalParent_ = element.parentElement;
+ if (!this.originalParent_) {
+ document.body.appendChild(element);
+ }
+ if (!this.fullscreenWrapper_.parentElement) {
+ var parent = this.fullscreenElement_.parentElement;
+ parent.insertBefore(this.fullscreenWrapper_, this.fullscreenElement_);
+ parent.removeChild(this.fullscreenElement_);
+ }
+ this.fullscreenWrapper_.insertBefore(this.fullscreenElement_, this.fullscreenWrapper_.firstChild);
+ this.fullscreenElementCachedStyle_ = this.fullscreenElement_.getAttribute('style');
+ var self = this;
+ function applyFullscreenElementStyle() {
+ if (!self.fullscreenElement_) {
+ return;
+ }
+ var cssProperties = ['position: absolute', 'top: 0', 'left: 0', 'width: ' + Math.max(screen.width, screen.height) + 'px', 'height: ' + Math.min(screen.height, screen.width) + 'px', 'border: 0', 'margin: 0', 'padding: 0'];
+ self.fullscreenElement_.setAttribute('style', cssProperties.join('; ') + ';');
+ }
+ applyFullscreenElementStyle();
+ return this.fullscreenWrapper_;
+ };
+ VRDisplay.prototype.removeFullscreenWrapper = function () {
+ if (!this.fullscreenElement_) {
+ return;
+ }
+ var element = this.fullscreenElement_;
+ if (this.fullscreenElementCachedStyle_) {
+ element.setAttribute('style', this.fullscreenElementCachedStyle_);
+ } else {
+ element.removeAttribute('style');
+ }
+ this.fullscreenElement_ = null;
+ this.fullscreenElementCachedStyle_ = null;
+ var parent = this.fullscreenWrapper_.parentElement;
+ this.fullscreenWrapper_.removeChild(element);
+ if (this.originalParent_ === parent) {
+ parent.insertBefore(element, this.fullscreenWrapper_);
+ }
+ else if (this.originalParent_) {
+ this.originalParent_.appendChild(element);
+ }
+ parent.removeChild(this.fullscreenWrapper_);
+ return element;
+ };
+ VRDisplay.prototype.requestPresent = function (layers) {
+ var wasPresenting = this.isPresenting;
+ var self = this;
+ if (!(layers instanceof Array)) {
+ deprecateWarning('VRDisplay.prototype.requestPresent with non-array argument', 'an array of VRLayers as the first argument');
+ layers = [layers];
+ }
+ return new Promise(function (resolve, reject) {
+ if (!self.capabilities.canPresent) {
+ reject(new Error('VRDisplay is not capable of presenting.'));
+ return;
+ }
+ if (layers.length == 0 || layers.length > self.capabilities.maxLayers) {
+ reject(new Error('Invalid number of layers.'));
+ return;
+ }
+ var incomingLayer = layers[0];
+ if (!incomingLayer.source) {
+ resolve();
+ return;
+ }
+ var leftBounds = incomingLayer.leftBounds || defaultLeftBounds;
+ var rightBounds = incomingLayer.rightBounds || defaultRightBounds;
+ if (wasPresenting) {
+ var layer = self.layer_;
+ if (layer.source !== incomingLayer.source) {
+ layer.source = incomingLayer.source;
+ }
+ for (var i = 0; i < 4; i++) {
+ layer.leftBounds[i] = leftBounds[i];
+ layer.rightBounds[i] = rightBounds[i];
+ }
+ self.wrapForFullscreen(self.layer_.source);
+ self.updatePresent_();
+ resolve();
+ return;
+ }
+ self.layer_ = {
+ predistorted: incomingLayer.predistorted,
+ source: incomingLayer.source,
+ leftBounds: leftBounds.slice(0),
+ rightBounds: rightBounds.slice(0)
+ };
+ self.waitingForPresent_ = false;
+ if (self.layer_ && self.layer_.source) {
+ var fullscreenElement = self.wrapForFullscreen(self.layer_.source);
+ var onFullscreenChange = function onFullscreenChange() {
+ var actualFullscreenElement = getFullscreenElement();
+ self.isPresenting = fullscreenElement === actualFullscreenElement;
+ if (self.isPresenting) {
+ if (screen.orientation && screen.orientation.lock) {
+ screen.orientation.lock('landscape-primary').catch(function (error) {
+ console.error('screen.orientation.lock() failed due to', error.message);
+ });
+ }
+ self.waitingForPresent_ = false;
+ self.beginPresent_();
+ resolve();
+ } else {
+ if (screen.orientation && screen.orientation.unlock) {
+ screen.orientation.unlock();
+ }
+ self.removeFullscreenWrapper();
+ self.disableWakeLock();
+ self.endPresent_();
+ self.removeFullscreenListeners_();
+ }
+ self.fireVRDisplayPresentChange_();
+ };
+ var onFullscreenError = function onFullscreenError() {
+ if (!self.waitingForPresent_) {
+ return;
+ }
+ self.removeFullscreenWrapper();
+ self.removeFullscreenListeners_();
+ self.disableWakeLock();
+ self.waitingForPresent_ = false;
+ self.isPresenting = false;
+ reject(new Error('Unable to present.'));
+ };
+ self.addFullscreenListeners_(fullscreenElement, onFullscreenChange, onFullscreenError);
+ if (requestFullscreen(fullscreenElement)) {
+ self.enableWakeLock();
+ self.waitingForPresent_ = true;
+ } else if (isIOS() || isWebViewAndroid()) {
+ self.enableWakeLock();
+ self.isPresenting = true;
+ self.beginPresent_();
+ self.fireVRDisplayPresentChange_();
+ resolve();
+ }
+ }
+ if (!self.waitingForPresent_ && !isIOS()) {
+ exitFullscreen();
+ reject(new Error('Unable to present.'));
+ }
+ });
+ };
+ VRDisplay.prototype.exitPresent = function () {
+ var wasPresenting = this.isPresenting;
+ var self = this;
+ this.isPresenting = false;
+ this.layer_ = null;
+ this.disableWakeLock();
+ return new Promise(function (resolve, reject) {
+ if (wasPresenting) {
+ if (!exitFullscreen() && isIOS()) {
+ self.endPresent_();
+ self.fireVRDisplayPresentChange_();
+ }
+ if (isWebViewAndroid()) {
+ self.removeFullscreenWrapper();
+ self.removeFullscreenListeners_();
+ self.endPresent_();
+ self.fireVRDisplayPresentChange_();
+ }
+ resolve();
+ } else {
+ reject(new Error('Was not presenting to VRDisplay.'));
+ }
+ });
+ };
+ VRDisplay.prototype.getLayers = function () {
+ if (this.layer_) {
+ return [this.layer_];
+ }
+ return [];
+ };
+ VRDisplay.prototype.fireVRDisplayPresentChange_ = function () {
+ var event = new CustomEvent('vrdisplaypresentchange', { detail: { display: this } });
+ window.dispatchEvent(event);
+ };
+ VRDisplay.prototype.fireVRDisplayConnect_ = function () {
+ var event = new CustomEvent('vrdisplayconnect', { detail: { display: this } });
+ window.dispatchEvent(event);
+ };
+ VRDisplay.prototype.addFullscreenListeners_ = function (element, changeHandler, errorHandler) {
+ this.removeFullscreenListeners_();
+ this.fullscreenEventTarget_ = element;
+ this.fullscreenChangeHandler_ = changeHandler;
+ this.fullscreenErrorHandler_ = errorHandler;
+ if (changeHandler) {
+ if (document.fullscreenEnabled) {
+ element.addEventListener('fullscreenchange', changeHandler, false);
+ } else if (document.webkitFullscreenEnabled) {
+ element.addEventListener('webkitfullscreenchange', changeHandler, false);
+ } else if (document.mozFullScreenEnabled) {
+ document.addEventListener('mozfullscreenchange', changeHandler, false);
+ } else if (document.msFullscreenEnabled) {
+ element.addEventListener('msfullscreenchange', changeHandler, false);
+ }
+ }
+ if (errorHandler) {
+ if (document.fullscreenEnabled) {
+ element.addEventListener('fullscreenerror', errorHandler, false);
+ } else if (document.webkitFullscreenEnabled) {
+ element.addEventListener('webkitfullscreenerror', errorHandler, false);
+ } else if (document.mozFullScreenEnabled) {
+ document.addEventListener('mozfullscreenerror', errorHandler, false);
+ } else if (document.msFullscreenEnabled) {
+ element.addEventListener('msfullscreenerror', errorHandler, false);
+ }
+ }
+ };
+ VRDisplay.prototype.removeFullscreenListeners_ = function () {
+ if (!this.fullscreenEventTarget_) return;
+ var element = this.fullscreenEventTarget_;
+ if (this.fullscreenChangeHandler_) {
+ var changeHandler = this.fullscreenChangeHandler_;
+ element.removeEventListener('fullscreenchange', changeHandler, false);
+ element.removeEventListener('webkitfullscreenchange', changeHandler, false);
+ document.removeEventListener('mozfullscreenchange', changeHandler, false);
+ element.removeEventListener('msfullscreenchange', changeHandler, false);
+ }
+ if (this.fullscreenErrorHandler_) {
+ var errorHandler = this.fullscreenErrorHandler_;
+ element.removeEventListener('fullscreenerror', errorHandler, false);
+ element.removeEventListener('webkitfullscreenerror', errorHandler, false);
+ document.removeEventListener('mozfullscreenerror', errorHandler, false);
+ element.removeEventListener('msfullscreenerror', errorHandler, false);
+ }
+ this.fullscreenEventTarget_ = null;
+ this.fullscreenChangeHandler_ = null;
+ this.fullscreenErrorHandler_ = null;
+ };
+ VRDisplay.prototype.enableWakeLock = function () {
+ if (this.wakelock_) {
+ this.wakelock_.enable();
+ }
+ };
+ VRDisplay.prototype.disableWakeLock = function () {
+ if (this.wakelock_) {
+ this.wakelock_.disable();
+ }
+ };
+ VRDisplay.prototype.beginPresent_ = function () {
+ };
+ VRDisplay.prototype.endPresent_ = function () {
+ };
+ VRDisplay.prototype.submitFrame = function (pose) {
+ };
+ VRDisplay.prototype.getEyeParameters = function (whichEye) {
+ return null;
+ };
+ var config = {
+ ADDITIONAL_VIEWERS: [],
+ DEFAULT_VIEWER: '',
+ MOBILE_WAKE_LOCK: true,
+ DEBUG: false,
+ DPDB_URL: 'https://dpdb.webvr.rocks/dpdb.json',
+ K_FILTER: 0.98,
+ PREDICTION_TIME_S: 0.040,
+ CARDBOARD_UI_DISABLED: false,
+ ROTATE_INSTRUCTIONS_DISABLED: false,
+ YAW_ONLY: false,
+ BUFFER_SCALE: 0.5,
+ DIRTY_SUBMIT_FRAME_BINDINGS: false
+ };
+ var Eye = {
+ LEFT: 'left',
+ RIGHT: 'right'
+ };
+ function CardboardVRDisplay(config$$1) {
+ var defaults = extend({}, config);
+ config$$1 = extend(defaults, config$$1 || {});
+ VRDisplay.call(this, {
+ wakelock: config$$1.MOBILE_WAKE_LOCK
+ });
+ this.config = config$$1;
+ this.displayName = 'Cardboard VRDisplay';
+ this.capabilities = new VRDisplayCapabilities({
+ hasPosition: false,
+ hasOrientation: true,
+ hasExternalDisplay: false,
+ canPresent: true,
+ maxLayers: 1
+ });
+ this.stageParameters = null;
+ this.bufferScale_ = this.config.BUFFER_SCALE;
+ this.poseSensor_ = new PoseSensor(this.config);
+ this.distorter_ = null;
+ this.cardboardUI_ = null;
+ this.dpdb_ = new Dpdb(this.config.DPDB_URL, this.onDeviceParamsUpdated_.bind(this));
+ this.deviceInfo_ = new DeviceInfo(this.dpdb_.getDeviceParams(), config$$1.ADDITIONAL_VIEWERS);
+ this.viewerSelector_ = new ViewerSelector(config$$1.DEFAULT_VIEWER);
+ this.viewerSelector_.onChange(this.onViewerChanged_.bind(this));
+ this.deviceInfo_.setViewer(this.viewerSelector_.getCurrentViewer());
+ if (!this.config.ROTATE_INSTRUCTIONS_DISABLED) {
+ this.rotateInstructions_ = new RotateInstructions();
+ }
+ if (isIOS()) {
+ window.addEventListener('resize', this.onResize_.bind(this));
+ }
+ }
+ CardboardVRDisplay.prototype = Object.create(VRDisplay.prototype);
+ CardboardVRDisplay.prototype._getPose = function () {
+ return {
+ position: null,
+ orientation: this.poseSensor_.getOrientation(),
+ linearVelocity: null,
+ linearAcceleration: null,
+ angularVelocity: null,
+ angularAcceleration: null
+ };
+ };
+ CardboardVRDisplay.prototype._resetPose = function () {
+ if (this.poseSensor_.resetPose) {
+ this.poseSensor_.resetPose();
+ }
+ };
+ CardboardVRDisplay.prototype._getFieldOfView = function (whichEye) {
+ var fieldOfView;
+ if (whichEye == Eye.LEFT) {
+ fieldOfView = this.deviceInfo_.getFieldOfViewLeftEye();
+ } else if (whichEye == Eye.RIGHT) {
+ fieldOfView = this.deviceInfo_.getFieldOfViewRightEye();
+ } else {
+ console.error('Invalid eye provided: %s', whichEye);
+ return null;
+ }
+ return fieldOfView;
+ };
+ CardboardVRDisplay.prototype._getEyeOffset = function (whichEye) {
+ var offset;
+ if (whichEye == Eye.LEFT) {
+ offset = [-this.deviceInfo_.viewer.interLensDistance * 0.5, 0.0, 0.0];
+ } else if (whichEye == Eye.RIGHT) {
+ offset = [this.deviceInfo_.viewer.interLensDistance * 0.5, 0.0, 0.0];
+ } else {
+ console.error('Invalid eye provided: %s', whichEye);
+ return null;
+ }
+ return offset;
+ };
+ CardboardVRDisplay.prototype.getEyeParameters = function (whichEye) {
+ var offset = this._getEyeOffset(whichEye);
+ var fieldOfView = this._getFieldOfView(whichEye);
+ var eyeParams = {
+ offset: offset,
+ renderWidth: this.deviceInfo_.device.width * 0.5 * this.bufferScale_,
+ renderHeight: this.deviceInfo_.device.height * this.bufferScale_
+ };
+ Object.defineProperty(eyeParams, 'fieldOfView', {
+ enumerable: true,
+ get: function get() {
+ deprecateWarning('VRFieldOfView', 'VRFrameData\'s projection matrices');
+ return fieldOfView;
+ }
+ });
+ return eyeParams;
+ };
+ CardboardVRDisplay.prototype.onDeviceParamsUpdated_ = function (newParams) {
+ if (this.config.DEBUG) {
+ console.log('DPDB reported that device params were updated.');
+ }
+ this.deviceInfo_.updateDeviceParams(newParams);
+ if (this.distorter_) {
+ this.distorter_.updateDeviceInfo(this.deviceInfo_);
+ }
+ };
+ CardboardVRDisplay.prototype.updateBounds_ = function () {
+ if (this.layer_ && this.distorter_ && (this.layer_.leftBounds || this.layer_.rightBounds)) {
+ this.distorter_.setTextureBounds(this.layer_.leftBounds, this.layer_.rightBounds);
+ }
+ };
+ CardboardVRDisplay.prototype.beginPresent_ = function () {
+ var gl = this.layer_.source.getContext('webgl');
+ if (!gl) gl = this.layer_.source.getContext('experimental-webgl');
+ if (!gl) gl = this.layer_.source.getContext('webgl2');
+ if (!gl) return;
+ if (this.layer_.predistorted) {
+ if (!this.config.CARDBOARD_UI_DISABLED) {
+ gl.canvas.width = getScreenWidth() * this.bufferScale_;
+ gl.canvas.height = getScreenHeight() * this.bufferScale_;
+ this.cardboardUI_ = new CardboardUI(gl);
+ }
+ } else {
+ if (!this.config.CARDBOARD_UI_DISABLED) {
+ this.cardboardUI_ = new CardboardUI(gl);
+ }
+ this.distorter_ = new CardboardDistorter(gl, this.cardboardUI_, this.config.BUFFER_SCALE, this.config.DIRTY_SUBMIT_FRAME_BINDINGS);
+ this.distorter_.updateDeviceInfo(this.deviceInfo_);
+ }
+ if (this.cardboardUI_) {
+ this.cardboardUI_.listen(function (e) {
+ this.viewerSelector_.show(this.layer_.source.parentElement);
+ e.stopPropagation();
+ e.preventDefault();
+ }.bind(this), function (e) {
+ this.exitPresent();
+ e.stopPropagation();
+ e.preventDefault();
+ }.bind(this));
+ }
+ if (this.rotateInstructions_) {
+ if (isLandscapeMode() && isMobile()) {
+ this.rotateInstructions_.showTemporarily(3000, this.layer_.source.parentElement);
+ } else {
+ this.rotateInstructions_.update();
+ }
+ }
+ this.orientationHandler = this.onOrientationChange_.bind(this);
+ window.addEventListener('orientationchange', this.orientationHandler);
+ this.vrdisplaypresentchangeHandler = this.updateBounds_.bind(this);
+ window.addEventListener('vrdisplaypresentchange', this.vrdisplaypresentchangeHandler);
+ this.fireVRDisplayDeviceParamsChange_();
+ };
+ CardboardVRDisplay.prototype.endPresent_ = function () {
+ if (this.distorter_) {
+ this.distorter_.destroy();
+ this.distorter_ = null;
+ }
+ if (this.cardboardUI_) {
+ this.cardboardUI_.destroy();
+ this.cardboardUI_ = null;
+ }
+ if (this.rotateInstructions_) {
+ this.rotateInstructions_.hide();
+ }
+ this.viewerSelector_.hide();
+ window.removeEventListener('orientationchange', this.orientationHandler);
+ window.removeEventListener('vrdisplaypresentchange', this.vrdisplaypresentchangeHandler);
+ };
+ CardboardVRDisplay.prototype.updatePresent_ = function () {
+ this.endPresent_();
+ this.beginPresent_();
+ };
+ CardboardVRDisplay.prototype.submitFrame = function (pose) {
+ if (this.distorter_) {
+ this.updateBounds_();
+ this.distorter_.submitFrame();
+ } else if (this.cardboardUI_ && this.layer_) {
+ var canvas = this.layer_.source.getContext('webgl').canvas;
+ if (canvas.width != this.lastWidth || canvas.height != this.lastHeight) {
+ this.cardboardUI_.onResize();
+ }
+ this.lastWidth = canvas.width;
+ this.lastHeight = canvas.height;
+ this.cardboardUI_.render();
+ }
+ };
+ CardboardVRDisplay.prototype.onOrientationChange_ = function (e) {
+ this.viewerSelector_.hide();
+ if (this.rotateInstructions_) {
+ this.rotateInstructions_.update();
+ }
+ this.onResize_();
+ };
+ CardboardVRDisplay.prototype.onResize_ = function (e) {
+ if (this.layer_) {
+ var gl = this.layer_.source.getContext('webgl');
+ var cssProperties = ['position: absolute', 'top: 0', 'left: 0',
+ 'width: 100vw', 'height: 100vh', 'border: 0', 'margin: 0',
+ 'padding: 0px', 'box-sizing: content-box'];
+ gl.canvas.setAttribute('style', cssProperties.join('; ') + ';');
+ safariCssSizeWorkaround(gl.canvas);
+ }
+ };
+ CardboardVRDisplay.prototype.onViewerChanged_ = function (viewer) {
+ this.deviceInfo_.setViewer(viewer);
+ if (this.distorter_) {
+ this.distorter_.updateDeviceInfo(this.deviceInfo_);
+ }
+ this.fireVRDisplayDeviceParamsChange_();
+ };
+ CardboardVRDisplay.prototype.fireVRDisplayDeviceParamsChange_ = function () {
+ var event = new CustomEvent('vrdisplaydeviceparamschange', {
+ detail: {
+ vrdisplay: this,
+ deviceInfo: this.deviceInfo_
+ }
+ });
+ window.dispatchEvent(event);
+ };
+ CardboardVRDisplay.VRFrameData = VRFrameData;
+ CardboardVRDisplay.VRDisplay = VRDisplay;
+ return CardboardVRDisplay;
+ })));
+ });
+ var CardboardVRDisplay = unwrapExports(cardboardVrDisplay);
+
+ var version = "0.10.6";
+
+ var DefaultConfig = {
+ ADDITIONAL_VIEWERS: [],
+ DEFAULT_VIEWER: '',
+ PROVIDE_MOBILE_VRDISPLAY: true,
+ GET_VR_DISPLAYS_TIMEOUT: 1000,
+ MOBILE_WAKE_LOCK: true,
+ DEBUG: false,
+ DPDB_URL: 'https://dpdb.webvr.rocks/dpdb.json',
+ K_FILTER: 0.98,
+ PREDICTION_TIME_S: 0.040,
+ TOUCH_PANNER_DISABLED: true,
+ CARDBOARD_UI_DISABLED: false,
+ ROTATE_INSTRUCTIONS_DISABLED: false,
+ YAW_ONLY: false,
+ BUFFER_SCALE: 0.5,
+ DIRTY_SUBMIT_FRAME_BINDINGS: false
+ };
+
+ function WebVRPolyfill(config) {
+ this.config = extend(extend({}, DefaultConfig), config);
+ this.polyfillDisplays = [];
+ this.enabled = false;
+ this.hasNative = 'getVRDisplays' in navigator;
+ this.native = {};
+ this.native.getVRDisplays = navigator.getVRDisplays;
+ this.native.VRFrameData = window.VRFrameData;
+ this.native.VRDisplay = window.VRDisplay;
+ if (!this.hasNative || this.config.PROVIDE_MOBILE_VRDISPLAY && isMobile()) {
+ this.enable();
+ this.getVRDisplays().then(function (displays) {
+ if (displays && displays[0] && displays[0].fireVRDisplayConnect_) {
+ displays[0].fireVRDisplayConnect_();
+ }
+ });
+ }
+ }
+ WebVRPolyfill.prototype.getPolyfillDisplays = function () {
+ if (this._polyfillDisplaysPopulated) {
+ return this.polyfillDisplays;
+ }
+ if (isMobile()) {
+ var vrDisplay = new CardboardVRDisplay({
+ ADDITIONAL_VIEWERS: this.config.ADDITIONAL_VIEWERS,
+ DEFAULT_VIEWER: this.config.DEFAULT_VIEWER,
+ MOBILE_WAKE_LOCK: this.config.MOBILE_WAKE_LOCK,
+ DEBUG: this.config.DEBUG,
+ DPDB_URL: this.config.DPDB_URL,
+ CARDBOARD_UI_DISABLED: this.config.CARDBOARD_UI_DISABLED,
+ K_FILTER: this.config.K_FILTER,
+ PREDICTION_TIME_S: this.config.PREDICTION_TIME_S,
+ TOUCH_PANNER_DISABLED: this.config.TOUCH_PANNER_DISABLED,
+ ROTATE_INSTRUCTIONS_DISABLED: this.config.ROTATE_INSTRUCTIONS_DISABLED,
+ YAW_ONLY: this.config.YAW_ONLY,
+ BUFFER_SCALE: this.config.BUFFER_SCALE,
+ DIRTY_SUBMIT_FRAME_BINDINGS: this.config.DIRTY_SUBMIT_FRAME_BINDINGS
+ });
+ this.polyfillDisplays.push(vrDisplay);
+ }
+ this._polyfillDisplaysPopulated = true;
+ return this.polyfillDisplays;
+ };
+ WebVRPolyfill.prototype.enable = function () {
+ this.enabled = true;
+ if (this.hasNative && this.native.VRFrameData) {
+ var NativeVRFrameData = this.native.VRFrameData;
+ var nativeFrameData = new this.native.VRFrameData();
+ var nativeGetFrameData = this.native.VRDisplay.prototype.getFrameData;
+ window.VRDisplay.prototype.getFrameData = function (frameData) {
+ if (frameData instanceof NativeVRFrameData) {
+ nativeGetFrameData.call(this, frameData);
+ return;
+ }
+ nativeGetFrameData.call(this, nativeFrameData);
+ frameData.pose = nativeFrameData.pose;
+ copyArray(nativeFrameData.leftProjectionMatrix, frameData.leftProjectionMatrix);
+ copyArray(nativeFrameData.rightProjectionMatrix, frameData.rightProjectionMatrix);
+ copyArray(nativeFrameData.leftViewMatrix, frameData.leftViewMatrix);
+ copyArray(nativeFrameData.rightViewMatrix, frameData.rightViewMatrix);
+ };
+ }
+ navigator.getVRDisplays = this.getVRDisplays.bind(this);
+ window.VRDisplay = CardboardVRDisplay.VRDisplay;
+ window.VRFrameData = CardboardVRDisplay.VRFrameData;
+ };
+ WebVRPolyfill.prototype.getVRDisplays = function () {
+ var _this = this;
+ var config = this.config;
+ if (!this.hasNative) {
+ return Promise.resolve(this.getPolyfillDisplays());
+ }
+ var timeoutId;
+ var vrDisplaysNative = this.native.getVRDisplays.call(navigator);
+ var timeoutPromise = new Promise(function (resolve) {
+ timeoutId = setTimeout(function () {
+ console.warn('Native WebVR implementation detected, but `getVRDisplays()` failed to resolve. Falling back to polyfill.');
+ resolve([]);
+ }, config.GET_VR_DISPLAYS_TIMEOUT);
+ });
+ return race([vrDisplaysNative, timeoutPromise]).then(function (nativeDisplays) {
+ clearTimeout(timeoutId);
+ return nativeDisplays.length > 0 ? nativeDisplays : _this.getPolyfillDisplays();
+ });
+ };
+ WebVRPolyfill.version = version;
+ WebVRPolyfill.VRFrameData = CardboardVRDisplay.VRFrameData;
+ WebVRPolyfill.VRDisplay = CardboardVRDisplay.VRDisplay;
+
+
+ var webvrPolyfill = Object.freeze({
+ default: WebVRPolyfill
+ });
+
+ var require$$0 = ( webvrPolyfill && WebVRPolyfill ) || webvrPolyfill;
+
+ if (typeof commonjsGlobal$1 !== 'undefined' && commonjsGlobal$1.window) {
+ if (!commonjsGlobal$1.document) {
+ commonjsGlobal$1.document = commonjsGlobal$1.window.document;
+ }
+ if (!commonjsGlobal$1.navigator) {
+ commonjsGlobal$1.navigator = commonjsGlobal$1.window.navigator;
+ }
+ }
+ var src = require$$0;
+
+ return src;
+
+ })));
+ });
+
+ var WebVRPolyfill = unwrapExports(webvrPolyfill);
+
+ // Polyfills
+
+ if ( Number.EPSILON === undefined ) {
+
+ Number.EPSILON = Math.pow( 2, - 52 );
+
+ }
+
+ if ( Number.isInteger === undefined ) {
+
+ // Missing in IE
+ // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger
+
+ Number.isInteger = function ( value ) {
+
+ return typeof value === 'number' && isFinite( value ) && Math.floor( value ) === value;
+
+ };
+
+ }
+
+ //
+
+ if ( Math.sign === undefined ) {
+
+ // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign
+
+ Math.sign = function ( x ) {
+
+ return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x;
+
+ };
+
+ }
+
+ if ( 'name' in Function.prototype === false ) {
+
+ // Missing in IE
+ // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name
+
+ Object.defineProperty( Function.prototype, 'name', {
+
+ get: function () {
+
+ return this.toString().match( /^\s*function\s*([^\(\s]*)/ )[ 1 ];
+
+ }
+
+ } );
+
+ }
+
+ if ( Object.assign === undefined ) {
+
+ // Missing in IE
+ // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign
+
+ ( function () {
+
+ Object.assign = function ( target ) {
+
+ if ( target === undefined || target === null ) {
+
+ throw new TypeError( 'Cannot convert undefined or null to object' );
+
+ }
+
+ var output = Object( target );
+
+ for ( var index = 1; index < arguments.length; index ++ ) {
+
+ var source = arguments[ index ];
+
+ if ( source !== undefined && source !== null ) {
+
+ for ( var nextKey in source ) {
+
+ if ( Object.prototype.hasOwnProperty.call( source, nextKey ) ) {
+
+ output[ nextKey ] = source[ nextKey ];
+
+ }
+
+ }
+
+ }
+
+ }
+
+ return output;
+
+ };
+
+ } )();
+
+ }
+
+ /**
+ * https://github.com/mrdoob/eventdispatcher.js/
+ */
+
+ function EventDispatcher() {}
+
+ Object.assign( EventDispatcher.prototype, {
+
+ addEventListener: function ( type, listener ) {
+
+ if ( this._listeners === undefined ) this._listeners = {};
+
+ var listeners = this._listeners;
+
+ if ( listeners[ type ] === undefined ) {
+
+ listeners[ type ] = [];
+
+ }
+
+ if ( listeners[ type ].indexOf( listener ) === - 1 ) {
+
+ listeners[ type ].push( listener );
+
+ }
+
+ },
+
+ hasEventListener: function ( type, listener ) {
+
+ if ( this._listeners === undefined ) return false;
+
+ var listeners = this._listeners;
+
+ return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1;
+
+ },
+
+ removeEventListener: function ( type, listener ) {
+
+ if ( this._listeners === undefined ) return;
+
+ var listeners = this._listeners;
+ var listenerArray = listeners[ type ];
+
+ if ( listenerArray !== undefined ) {
+
+ var index = listenerArray.indexOf( listener );
+
+ if ( index !== - 1 ) {
+
+ listenerArray.splice( index, 1 );
+
+ }
+
+ }
+
+ },
+
+ dispatchEvent: function ( event ) {
+
+ if ( this._listeners === undefined ) return;
+
+ var listeners = this._listeners;
+ var listenerArray = listeners[ event.type ];
+
+ if ( listenerArray !== undefined ) {
+
+ event.target = this;
+
+ var array = listenerArray.slice( 0 );
+
+ for ( var i = 0, l = array.length; i < l; i ++ ) {
+
+ array[ i ].call( this, event );
+
+ }
+
+ }
+
+ }
+
+ } );
+
+ var REVISION = '93';
+ var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 };
+ var CullFaceNone = 0;
+ var CullFaceBack = 1;
+ var CullFaceFront = 2;
+ var PCFShadowMap = 1;
+ var PCFSoftShadowMap = 2;
+ var FrontSide = 0;
+ var BackSide = 1;
+ var DoubleSide = 2;
+ var FlatShading = 1;
+ var NoColors = 0;
+ var FaceColors = 1;
+ var VertexColors = 2;
+ var NoBlending = 0;
+ var NormalBlending = 1;
+ var AdditiveBlending = 2;
+ var SubtractiveBlending = 3;
+ var MultiplyBlending = 4;
+ var CustomBlending = 5;
+ var AddEquation = 100;
+ var SubtractEquation = 101;
+ var ReverseSubtractEquation = 102;
+ var MinEquation = 103;
+ var MaxEquation = 104;
+ var ZeroFactor = 200;
+ var OneFactor = 201;
+ var SrcColorFactor = 202;
+ var OneMinusSrcColorFactor = 203;
+ var SrcAlphaFactor = 204;
+ var OneMinusSrcAlphaFactor = 205;
+ var DstAlphaFactor = 206;
+ var OneMinusDstAlphaFactor = 207;
+ var DstColorFactor = 208;
+ var OneMinusDstColorFactor = 209;
+ var SrcAlphaSaturateFactor = 210;
+ var NeverDepth = 0;
+ var AlwaysDepth = 1;
+ var LessDepth = 2;
+ var LessEqualDepth = 3;
+ var EqualDepth = 4;
+ var GreaterEqualDepth = 5;
+ var GreaterDepth = 6;
+ var NotEqualDepth = 7;
+ var MultiplyOperation = 0;
+ var MixOperation = 1;
+ var AddOperation = 2;
+ var NoToneMapping = 0;
+ var LinearToneMapping = 1;
+ var ReinhardToneMapping = 2;
+ var Uncharted2ToneMapping = 3;
+ var CineonToneMapping = 4;
+ var UVMapping = 300;
+ var CubeReflectionMapping = 301;
+ var CubeRefractionMapping = 302;
+ var EquirectangularReflectionMapping = 303;
+ var EquirectangularRefractionMapping = 304;
+ var SphericalReflectionMapping = 305;
+ var CubeUVReflectionMapping = 306;
+ var CubeUVRefractionMapping = 307;
+ var RepeatWrapping = 1000;
+ var ClampToEdgeWrapping = 1001;
+ var MirroredRepeatWrapping = 1002;
+ var NearestFilter = 1003;
+ var NearestMipMapNearestFilter = 1004;
+ var NearestMipMapLinearFilter = 1005;
+ var LinearFilter = 1006;
+ var LinearMipMapNearestFilter = 1007;
+ var LinearMipMapLinearFilter = 1008;
+ var UnsignedByteType = 1009;
+ var ByteType = 1010;
+ var ShortType = 1011;
+ var UnsignedShortType = 1012;
+ var IntType = 1013;
+ var UnsignedIntType = 1014;
+ var FloatType = 1015;
+ var HalfFloatType = 1016;
+ var UnsignedShort4444Type = 1017;
+ var UnsignedShort5551Type = 1018;
+ var UnsignedShort565Type = 1019;
+ var UnsignedInt248Type = 1020;
+ var AlphaFormat = 1021;
+ var RGBFormat = 1022;
+ var RGBAFormat = 1023;
+ var LuminanceFormat = 1024;
+ var LuminanceAlphaFormat = 1025;
+ var DepthFormat = 1026;
+ var DepthStencilFormat = 1027;
+ var RGB_S3TC_DXT1_Format = 33776;
+ var RGBA_S3TC_DXT1_Format = 33777;
+ var RGBA_S3TC_DXT3_Format = 33778;
+ var RGBA_S3TC_DXT5_Format = 33779;
+ var RGB_PVRTC_4BPPV1_Format = 35840;
+ var RGB_PVRTC_2BPPV1_Format = 35841;
+ var RGBA_PVRTC_4BPPV1_Format = 35842;
+ var RGBA_PVRTC_2BPPV1_Format = 35843;
+ var RGB_ETC1_Format = 36196;
+ var RGBA_ASTC_4x4_Format = 37808;
+ var RGBA_ASTC_5x4_Format = 37809;
+ var RGBA_ASTC_5x5_Format = 37810;
+ var RGBA_ASTC_6x5_Format = 37811;
+ var RGBA_ASTC_6x6_Format = 37812;
+ var RGBA_ASTC_8x5_Format = 37813;
+ var RGBA_ASTC_8x6_Format = 37814;
+ var RGBA_ASTC_8x8_Format = 37815;
+ var RGBA_ASTC_10x5_Format = 37816;
+ var RGBA_ASTC_10x6_Format = 37817;
+ var RGBA_ASTC_10x8_Format = 37818;
+ var RGBA_ASTC_10x10_Format = 37819;
+ var RGBA_ASTC_12x10_Format = 37820;
+ var RGBA_ASTC_12x12_Format = 37821;
+ var LoopOnce = 2200;
+ var LoopRepeat = 2201;
+ var LoopPingPong = 2202;
+ var InterpolateDiscrete = 2300;
+ var InterpolateLinear = 2301;
+ var InterpolateSmooth = 2302;
+ var ZeroCurvatureEnding = 2400;
+ var ZeroSlopeEnding = 2401;
+ var WrapAroundEnding = 2402;
+ var TrianglesDrawMode = 0;
+ var TriangleStripDrawMode = 1;
+ var TriangleFanDrawMode = 2;
+ var LinearEncoding = 3000;
+ var sRGBEncoding = 3001;
+ var GammaEncoding = 3007;
+ var RGBEEncoding = 3002;
+ var RGBM7Encoding = 3004;
+ var RGBM16Encoding = 3005;
+ var RGBDEncoding = 3006;
+ var BasicDepthPacking = 3200;
+ var RGBADepthPacking = 3201;
+
+ /**
+ * @author alteredq / http://alteredqualia.com/
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ var _Math = {
+
+ DEG2RAD: Math.PI / 180,
+ RAD2DEG: 180 / Math.PI,
+
+ generateUUID: ( function () {
+
+ // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136
+
+ var lut = [];
+
+ for ( var i = 0; i < 256; i ++ ) {
+
+ lut[ i ] = ( i < 16 ? '0' : '' ) + ( i ).toString( 16 );
+
+ }
+
+ return function generateUUID() {
+
+ var d0 = Math.random() * 0xffffffff | 0;
+ var d1 = Math.random() * 0xffffffff | 0;
+ var d2 = Math.random() * 0xffffffff | 0;
+ var d3 = Math.random() * 0xffffffff | 0;
+ var uuid = lut[ d0 & 0xff ] + lut[ d0 >> 8 & 0xff ] + lut[ d0 >> 16 & 0xff ] + lut[ d0 >> 24 & 0xff ] + '-' +
+ lut[ d1 & 0xff ] + lut[ d1 >> 8 & 0xff ] + '-' + lut[ d1 >> 16 & 0x0f | 0x40 ] + lut[ d1 >> 24 & 0xff ] + '-' +
+ lut[ d2 & 0x3f | 0x80 ] + lut[ d2 >> 8 & 0xff ] + '-' + lut[ d2 >> 16 & 0xff ] + lut[ d2 >> 24 & 0xff ] +
+ lut[ d3 & 0xff ] + lut[ d3 >> 8 & 0xff ] + lut[ d3 >> 16 & 0xff ] + lut[ d3 >> 24 & 0xff ];
+
+ // .toUpperCase() here flattens concatenated strings to save heap memory space.
+ return uuid.toUpperCase();
+
+ };
+
+ } )(),
+
+ clamp: function ( value, min, max ) {
+
+ return Math.max( min, Math.min( max, value ) );
+
+ },
+
+ // compute euclidian modulo of m % n
+ // https://en.wikipedia.org/wiki/Modulo_operation
+
+ euclideanModulo: function ( n, m ) {
+
+ return ( ( n % m ) + m ) % m;
+
+ },
+
+ // Linear mapping from range <a1, a2> to range <b1, b2>
+
+ mapLinear: function ( x, a1, a2, b1, b2 ) {
+
+ return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );
+
+ },
+
+ // https://en.wikipedia.org/wiki/Linear_interpolation
+
+ lerp: function ( x, y, t ) {
+
+ return ( 1 - t ) * x + t * y;
+
+ },
+
+ // http://en.wikipedia.org/wiki/Smoothstep
+
+ smoothstep: function ( x, min, max ) {
+
+ if ( x <= min ) return 0;
+ if ( x >= max ) return 1;
+
+ x = ( x - min ) / ( max - min );
+
+ return x * x * ( 3 - 2 * x );
+
+ },
+
+ smootherstep: function ( x, min, max ) {
+
+ if ( x <= min ) return 0;
+ if ( x >= max ) return 1;
+
+ x = ( x - min ) / ( max - min );
+
+ return x * x * x * ( x * ( x * 6 - 15 ) + 10 );
+
+ },
+
+ // Random integer from <low, high> interval
+
+ randInt: function ( low, high ) {
+
+ return low + Math.floor( Math.random() * ( high - low + 1 ) );
+
+ },
+
+ // Random float from <low, high> interval
+
+ randFloat: function ( low, high ) {
+
+ return low + Math.random() * ( high - low );
+
+ },
+
+ // Random float from <-range/2, range/2> interval
+
+ randFloatSpread: function ( range ) {
+
+ return range * ( 0.5 - Math.random() );
+
+ },
+
+ degToRad: function ( degrees ) {
+
+ return degrees * _Math.DEG2RAD;
+
+ },
+
+ radToDeg: function ( radians ) {
+
+ return radians * _Math.RAD2DEG;
+
+ },
+
+ isPowerOfTwo: function ( value ) {
+
+ return ( value & ( value - 1 ) ) === 0 && value !== 0;
+
+ },
+
+ ceilPowerOfTwo: function ( value ) {
+
+ return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) );
+
+ },
+
+ floorPowerOfTwo: function ( value ) {
+
+ return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) );
+
+ }
+
+ };
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author philogb / http://blog.thejit.org/
+ * @author egraether / http://egraether.com/
+ * @author zz85 / http://www.lab4games.net/zz85/blog
+ */
+
+ function Vector2( x, y ) {
+
+ this.x = x || 0;
+ this.y = y || 0;
+
+ }
+
+ Object.defineProperties( Vector2.prototype, {
+
+ "width": {
+
+ get: function () {
+
+ return this.x;
+
+ },
+
+ set: function ( value ) {
+
+ this.x = value;
+
+ }
+
+ },
+
+ "height": {
+
+ get: function () {
+
+ return this.y;
+
+ },
+
+ set: function ( value ) {
+
+ this.y = value;
+
+ }
+
+ }
+
+ } );
+
+ Object.assign( Vector2.prototype, {
+
+ isVector2: true,
+
+ set: function ( x, y ) {
+
+ this.x = x;
+ this.y = y;
+
+ return this;
+
+ },
+
+ setScalar: function ( scalar ) {
+
+ this.x = scalar;
+ this.y = scalar;
+
+ return this;
+
+ },
+
+ setX: function ( x ) {
+
+ this.x = x;
+
+ return this;
+
+ },
+
+ setY: function ( y ) {
+
+ this.y = y;
+
+ return this;
+
+ },
+
+ setComponent: function ( index, value ) {
+
+ switch ( index ) {
+
+ case 0: this.x = value; break;
+ case 1: this.y = value; break;
+ default: throw new Error( 'index is out of range: ' + index );
+
+ }
+
+ return this;
+
+ },
+
+ getComponent: function ( index ) {
+
+ switch ( index ) {
+
+ case 0: return this.x;
+ case 1: return this.y;
+ default: throw new Error( 'index is out of range: ' + index );
+
+ }
+
+ },
+
+ clone: function () {
+
+ return new this.constructor( this.x, this.y );
+
+ },
+
+ copy: function ( v ) {
+
+ this.x = v.x;
+ this.y = v.y;
+
+ return this;
+
+ },
+
+ add: function ( v, w ) {
+
+ if ( w !== undefined ) {
+
+ console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
+ return this.addVectors( v, w );
+
+ }
+
+ this.x += v.x;
+ this.y += v.y;
+
+ return this;
+
+ },
+
+ addScalar: function ( s ) {
+
+ this.x += s;
+ this.y += s;
+
+ return this;
+
+ },
+
+ addVectors: function ( a, b ) {
+
+ this.x = a.x + b.x;
+ this.y = a.y + b.y;
+
+ return this;
+
+ },
+
+ addScaledVector: function ( v, s ) {
+
+ this.x += v.x * s;
+ this.y += v.y * s;
+
+ return this;
+
+ },
+
+ sub: function ( v, w ) {
+
+ if ( w !== undefined ) {
+
+ console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
+ return this.subVectors( v, w );
+
+ }
+
+ this.x -= v.x;
+ this.y -= v.y;
+
+ return this;
+
+ },
+
+ subScalar: function ( s ) {
+
+ this.x -= s;
+ this.y -= s;
+
+ return this;
+
+ },
+
+ subVectors: function ( a, b ) {
+
+ this.x = a.x - b.x;
+ this.y = a.y - b.y;
+
+ return this;
+
+ },
+
+ multiply: function ( v ) {
+
+ this.x *= v.x;
+ this.y *= v.y;
+
+ return this;
+
+ },
+
+ multiplyScalar: function ( scalar ) {
+
+ this.x *= scalar;
+ this.y *= scalar;
+
+ return this;
+
+ },
+
+ divide: function ( v ) {
+
+ this.x /= v.x;
+ this.y /= v.y;
+
+ return this;
+
+ },
+
+ divideScalar: function ( scalar ) {
+
+ return this.multiplyScalar( 1 / scalar );
+
+ },
+
+ applyMatrix3: function ( m ) {
+
+ var x = this.x, y = this.y;
+ var e = m.elements;
+
+ this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ];
+ this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ];
+
+ return this;
+
+ },
+
+ min: function ( v ) {
+
+ this.x = Math.min( this.x, v.x );
+ this.y = Math.min( this.y, v.y );
+
+ return this;
+
+ },
+
+ max: function ( v ) {
+
+ this.x = Math.max( this.x, v.x );
+ this.y = Math.max( this.y, v.y );
+
+ return this;
+
+ },
+
+ clamp: function ( min, max ) {
+
+ // assumes min < max, componentwise
+
+ this.x = Math.max( min.x, Math.min( max.x, this.x ) );
+ this.y = Math.max( min.y, Math.min( max.y, this.y ) );
+
+ return this;
+
+ },
+
+ clampScalar: function () {
+
+ var min = new Vector2();
+ var max = new Vector2();
+
+ return function clampScalar( minVal, maxVal ) {
+
+ min.set( minVal, minVal );
+ max.set( maxVal, maxVal );
+
+ return this.clamp( min, max );
+
+ };
+
+ }(),
+
+ clampLength: function ( min, max ) {
+
+ var length = this.length();
+
+ return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
+
+ },
+
+ floor: function () {
+
+ this.x = Math.floor( this.x );
+ this.y = Math.floor( this.y );
+
+ return this;
+
+ },
+
+ ceil: function () {
+
+ this.x = Math.ceil( this.x );
+ this.y = Math.ceil( this.y );
+
+ return this;
+
+ },
+
+ round: function () {
+
+ this.x = Math.round( this.x );
+ this.y = Math.round( this.y );
+
+ return this;
+
+ },
+
+ roundToZero: function () {
+
+ this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
+ this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
+
+ return this;
+
+ },
+
+ negate: function () {
+
+ this.x = - this.x;
+ this.y = - this.y;
+
+ return this;
+
+ },
+
+ dot: function ( v ) {
+
+ return this.x * v.x + this.y * v.y;
+
+ },
+
+ lengthSq: function () {
+
+ return this.x * this.x + this.y * this.y;
+
+ },
+
+ length: function () {
+
+ return Math.sqrt( this.x * this.x + this.y * this.y );
+
+ },
+
+ manhattanLength: function () {
+
+ return Math.abs( this.x ) + Math.abs( this.y );
+
+ },
+
+ normalize: function () {
+
+ return this.divideScalar( this.length() || 1 );
+
+ },
+
+ angle: function () {
+
+ // computes the angle in radians with respect to the positive x-axis
+
+ var angle = Math.atan2( this.y, this.x );
+
+ if ( angle < 0 ) angle += 2 * Math.PI;
+
+ return angle;
+
+ },
+
+ distanceTo: function ( v ) {
+
+ return Math.sqrt( this.distanceToSquared( v ) );
+
+ },
+
+ distanceToSquared: function ( v ) {
+
+ var dx = this.x - v.x, dy = this.y - v.y;
+ return dx * dx + dy * dy;
+
+ },
+
+ manhattanDistanceTo: function ( v ) {
+
+ return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y );
+
+ },
+
+ setLength: function ( length ) {
+
+ return this.normalize().multiplyScalar( length );
+
+ },
+
+ lerp: function ( v, alpha ) {
+
+ this.x += ( v.x - this.x ) * alpha;
+ this.y += ( v.y - this.y ) * alpha;
+
+ return this;
+
+ },
+
+ lerpVectors: function ( v1, v2, alpha ) {
+
+ return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
+
+ },
+
+ equals: function ( v ) {
+
+ return ( ( v.x === this.x ) && ( v.y === this.y ) );
+
+ },
+
+ fromArray: function ( array, offset ) {
+
+ if ( offset === undefined ) offset = 0;
+
+ this.x = array[ offset ];
+ this.y = array[ offset + 1 ];
+
+ return this;
+
+ },
+
+ toArray: function ( array, offset ) {
+
+ if ( array === undefined ) array = [];
+ if ( offset === undefined ) offset = 0;
+
+ array[ offset ] = this.x;
+ array[ offset + 1 ] = this.y;
+
+ return array;
+
+ },
+
+ fromBufferAttribute: function ( attribute, index, offset ) {
+
+ if ( offset !== undefined ) {
+
+ console.warn( 'THREE.Vector2: offset has been removed from .fromBufferAttribute().' );
+
+ }
+
+ this.x = attribute.getX( index );
+ this.y = attribute.getY( index );
+
+ return this;
+
+ },
+
+ rotateAround: function ( center, angle ) {
+
+ var c = Math.cos( angle ), s = Math.sin( angle );
+
+ var x = this.x - center.x;
+ var y = this.y - center.y;
+
+ this.x = x * c - y * s + center.x;
+ this.y = x * s + y * c + center.y;
+
+ return this;
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author supereggbert / http://www.paulbrunt.co.uk/
+ * @author philogb / http://blog.thejit.org/
+ * @author jordi_ros / http://plattsoft.com
+ * @author D1plo1d / http://github.com/D1plo1d
+ * @author alteredq / http://alteredqualia.com/
+ * @author mikael emtinger / http://gomo.se/
+ * @author timknip / http://www.floorplanner.com/
+ * @author bhouston / http://clara.io
+ * @author WestLangley / http://github.com/WestLangley
+ */
+
+ function Matrix4() {
+
+ this.elements = [
+
+ 1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1
+
+ ];
+
+ if ( arguments.length > 0 ) {
+
+ console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' );
+
+ }
+
+ }
+
+ Object.assign( Matrix4.prototype, {
+
+ isMatrix4: true,
+
+ set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
+
+ var te = this.elements;
+
+ te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14;
+ te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24;
+ te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34;
+ te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44;
+
+ return this;
+
+ },
+
+ identity: function () {
+
+ this.set(
+
+ 1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1
+
+ );
+
+ return this;
+
+ },
+
+ clone: function () {
+
+ return new Matrix4().fromArray( this.elements );
+
+ },
+
+ copy: function ( m ) {
+
+ var te = this.elements;
+ var me = m.elements;
+
+ te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ];
+ te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ];
+ te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ];
+ te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ];
+
+ return this;
+
+ },
+
+ copyPosition: function ( m ) {
+
+ var te = this.elements, me = m.elements;
+
+ te[ 12 ] = me[ 12 ];
+ te[ 13 ] = me[ 13 ];
+ te[ 14 ] = me[ 14 ];
+
+ return this;
+
+ },
+
+ extractBasis: function ( xAxis, yAxis, zAxis ) {
+
+ xAxis.setFromMatrixColumn( this, 0 );
+ yAxis.setFromMatrixColumn( this, 1 );
+ zAxis.setFromMatrixColumn( this, 2 );
+
+ return this;
+
+ },
+
+ makeBasis: function ( xAxis, yAxis, zAxis ) {
+
+ this.set(
+ xAxis.x, yAxis.x, zAxis.x, 0,
+ xAxis.y, yAxis.y, zAxis.y, 0,
+ xAxis.z, yAxis.z, zAxis.z, 0,
+ 0, 0, 0, 1
+ );
+
+ return this;
+
+ },
+
+ extractRotation: function () {
+
+ var v1 = new Vector3();
+
+ return function extractRotation( m ) {
+
+ // this method does not support reflection matrices
+
+ var te = this.elements;
+ var me = m.elements;
+
+ var scaleX = 1 / v1.setFromMatrixColumn( m, 0 ).length();
+ var scaleY = 1 / v1.setFromMatrixColumn( m, 1 ).length();
+ var scaleZ = 1 / v1.setFromMatrixColumn( m, 2 ).length();
+
+ te[ 0 ] = me[ 0 ] * scaleX;
+ te[ 1 ] = me[ 1 ] * scaleX;
+ te[ 2 ] = me[ 2 ] * scaleX;
+ te[ 3 ] = 0;
+
+ te[ 4 ] = me[ 4 ] * scaleY;
+ te[ 5 ] = me[ 5 ] * scaleY;
+ te[ 6 ] = me[ 6 ] * scaleY;
+ te[ 7 ] = 0;
+
+ te[ 8 ] = me[ 8 ] * scaleZ;
+ te[ 9 ] = me[ 9 ] * scaleZ;
+ te[ 10 ] = me[ 10 ] * scaleZ;
+ te[ 11 ] = 0;
+
+ te[ 12 ] = 0;
+ te[ 13 ] = 0;
+ te[ 14 ] = 0;
+ te[ 15 ] = 1;
+
+ return this;
+
+ };
+
+ }(),
+
+ makeRotationFromEuler: function ( euler ) {
+
+ if ( ! ( euler && euler.isEuler ) ) {
+
+ console.error( 'THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' );
+
+ }
+
+ var te = this.elements;
+
+ var x = euler.x, y = euler.y, z = euler.z;
+ var a = Math.cos( x ), b = Math.sin( x );
+ var c = Math.cos( y ), d = Math.sin( y );
+ var e = Math.cos( z ), f = Math.sin( z );
+
+ if ( euler.order === 'XYZ' ) {
+
+ var ae = a * e, af = a * f, be = b * e, bf = b * f;
+
+ te[ 0 ] = c * e;
+ te[ 4 ] = - c * f;
+ te[ 8 ] = d;
+
+ te[ 1 ] = af + be * d;
+ te[ 5 ] = ae - bf * d;
+ te[ 9 ] = - b * c;
+
+ te[ 2 ] = bf - ae * d;
+ te[ 6 ] = be + af * d;
+ te[ 10 ] = a * c;
+
+ } else if ( euler.order === 'YXZ' ) {
+
+ var ce = c * e, cf = c * f, de = d * e, df = d * f;
+
+ te[ 0 ] = ce + df * b;
+ te[ 4 ] = de * b - cf;
+ te[ 8 ] = a * d;
+
+ te[ 1 ] = a * f;
+ te[ 5 ] = a * e;
+ te[ 9 ] = - b;
+
+ te[ 2 ] = cf * b - de;
+ te[ 6 ] = df + ce * b;
+ te[ 10 ] = a * c;
+
+ } else if ( euler.order === 'ZXY' ) {
+
+ var ce = c * e, cf = c * f, de = d * e, df = d * f;
+
+ te[ 0 ] = ce - df * b;
+ te[ 4 ] = - a * f;
+ te[ 8 ] = de + cf * b;
+
+ te[ 1 ] = cf + de * b;
+ te[ 5 ] = a * e;
+ te[ 9 ] = df - ce * b;
+
+ te[ 2 ] = - a * d;
+ te[ 6 ] = b;
+ te[ 10 ] = a * c;
+
+ } else if ( euler.order === 'ZYX' ) {
+
+ var ae = a * e, af = a * f, be = b * e, bf = b * f;
+
+ te[ 0 ] = c * e;
+ te[ 4 ] = be * d - af;
+ te[ 8 ] = ae * d + bf;
+
+ te[ 1 ] = c * f;
+ te[ 5 ] = bf * d + ae;
+ te[ 9 ] = af * d - be;
+
+ te[ 2 ] = - d;
+ te[ 6 ] = b * c;
+ te[ 10 ] = a * c;
+
+ } else if ( euler.order === 'YZX' ) {
+
+ var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
+
+ te[ 0 ] = c * e;
+ te[ 4 ] = bd - ac * f;
+ te[ 8 ] = bc * f + ad;
+
+ te[ 1 ] = f;
+ te[ 5 ] = a * e;
+ te[ 9 ] = - b * e;
+
+ te[ 2 ] = - d * e;
+ te[ 6 ] = ad * f + bc;
+ te[ 10 ] = ac - bd * f;
+
+ } else if ( euler.order === 'XZY' ) {
+
+ var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
+
+ te[ 0 ] = c * e;
+ te[ 4 ] = - f;
+ te[ 8 ] = d * e;
+
+ te[ 1 ] = ac * f + bd;
+ te[ 5 ] = a * e;
+ te[ 9 ] = ad * f - bc;
+
+ te[ 2 ] = bc * f - ad;
+ te[ 6 ] = b * e;
+ te[ 10 ] = bd * f + ac;
+
+ }
+
+ // bottom row
+ te[ 3 ] = 0;
+ te[ 7 ] = 0;
+ te[ 11 ] = 0;
+
+ // last column
+ te[ 12 ] = 0;
+ te[ 13 ] = 0;
+ te[ 14 ] = 0;
+ te[ 15 ] = 1;
+
+ return this;
+
+ },
+
+ makeRotationFromQuaternion: function () {
+
+ var zero = new Vector3( 0, 0, 0 );
+ var one = new Vector3( 1, 1, 1 );
+
+ return function makeRotationFromQuaternion( q ) {
+
+ return this.compose( zero, q, one );
+
+ };
+
+ }(),
+
+ lookAt: function () {
+
+ var x = new Vector3();
+ var y = new Vector3();
+ var z = new Vector3();
+
+ return function lookAt( eye, target, up ) {
+
+ var te = this.elements;
+
+ z.subVectors( eye, target );
+
+ if ( z.lengthSq() === 0 ) {
+
+ // eye and target are in the same position
+
+ z.z = 1;
+
+ }
+
+ z.normalize();
+ x.crossVectors( up, z );
+
+ if ( x.lengthSq() === 0 ) {
+
+ // up and z are parallel
+
+ if ( Math.abs( up.z ) === 1 ) {
+
+ z.x += 0.0001;
+
+ } else {
+
+ z.z += 0.0001;
+
+ }
+
+ z.normalize();
+ x.crossVectors( up, z );
+
+ }
+
+ x.normalize();
+ y.crossVectors( z, x );
+
+ te[ 0 ] = x.x; te[ 4 ] = y.x; te[ 8 ] = z.x;
+ te[ 1 ] = x.y; te[ 5 ] = y.y; te[ 9 ] = z.y;
+ te[ 2 ] = x.z; te[ 6 ] = y.z; te[ 10 ] = z.z;
+
+ return this;
+
+ };
+
+ }(),
+
+ multiply: function ( m, n ) {
+
+ if ( n !== undefined ) {
+
+ console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' );
+ return this.multiplyMatrices( m, n );
+
+ }
+
+ return this.multiplyMatrices( this, m );
+
+ },
+
+ premultiply: function ( m ) {
+
+ return this.multiplyMatrices( m, this );
+
+ },
+
+ multiplyMatrices: function ( a, b ) {
+
+ var ae = a.elements;
+ var be = b.elements;
+ var te = this.elements;
+
+ var a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ];
+ var a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ];
+ var a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ];
+ var a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ];
+
+ var b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ];
+ var b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ];
+ var b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ];
+ var b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ];
+
+ te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
+ te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
+ te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
+ te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
+
+ te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
+ te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
+ te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
+ te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
+
+ te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
+ te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
+ te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
+ te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
+
+ te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
+ te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
+ te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
+ te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
+
+ return this;
+
+ },
+
+ multiplyScalar: function ( s ) {
+
+ var te = this.elements;
+
+ te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s;
+ te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s;
+ te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s;
+ te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s;
+
+ return this;
+
+ },
+
+ applyToBufferAttribute: function () {
+
+ var v1 = new Vector3();
+
+ return function applyToBufferAttribute( attribute ) {
+
+ for ( var i = 0, l = attribute.count; i < l; i ++ ) {
+
+ v1.x = attribute.getX( i );
+ v1.y = attribute.getY( i );
+ v1.z = attribute.getZ( i );
+
+ v1.applyMatrix4( this );
+
+ attribute.setXYZ( i, v1.x, v1.y, v1.z );
+
+ }
+
+ return attribute;
+
+ };
+
+ }(),
+
+ determinant: function () {
+
+ var te = this.elements;
+
+ var n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ];
+ var n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ];
+ var n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ];
+ var n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ];
+
+ //TODO: make this more efficient
+ //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
+
+ return (
+ n41 * (
+ + n14 * n23 * n32
+ - n13 * n24 * n32
+ - n14 * n22 * n33
+ + n12 * n24 * n33
+ + n13 * n22 * n34
+ - n12 * n23 * n34
+ ) +
+ n42 * (
+ + n11 * n23 * n34
+ - n11 * n24 * n33
+ + n14 * n21 * n33
+ - n13 * n21 * n34
+ + n13 * n24 * n31
+ - n14 * n23 * n31
+ ) +
+ n43 * (
+ + n11 * n24 * n32
+ - n11 * n22 * n34
+ - n14 * n21 * n32
+ + n12 * n21 * n34
+ + n14 * n22 * n31
+ - n12 * n24 * n31
+ ) +
+ n44 * (
+ - n13 * n22 * n31
+ - n11 * n23 * n32
+ + n11 * n22 * n33
+ + n13 * n21 * n32
+ - n12 * n21 * n33
+ + n12 * n23 * n31
+ )
+
+ );
+
+ },
+
+ transpose: function () {
+
+ var te = this.elements;
+ var tmp;
+
+ tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp;
+ tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp;
+ tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp;
+
+ tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp;
+ tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp;
+ tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp;
+
+ return this;
+
+ },
+
+ setPosition: function ( v ) {
+
+ var te = this.elements;
+
+ te[ 12 ] = v.x;
+ te[ 13 ] = v.y;
+ te[ 14 ] = v.z;
+
+ return this;
+
+ },
+
+ getInverse: function ( m, throwOnDegenerate ) {
+
+ // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
+ var te = this.elements,
+ me = m.elements,
+
+ n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ],
+ n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ],
+ n13 = me[ 8 ], n23 = me[ 9 ], n33 = me[ 10 ], n43 = me[ 11 ],
+ n14 = me[ 12 ], n24 = me[ 13 ], n34 = me[ 14 ], n44 = me[ 15 ],
+
+ t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
+ t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
+ t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
+ t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
+
+ var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
+
+ if ( det === 0 ) {
+
+ var msg = "THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0";
+
+ if ( throwOnDegenerate === true ) {
+
+ throw new Error( msg );
+
+ } else {
+
+ console.warn( msg );
+
+ }
+
+ return this.identity();
+
+ }
+
+ var detInv = 1 / det;
+
+ te[ 0 ] = t11 * detInv;
+ te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv;
+ te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv;
+ te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv;
+
+ te[ 4 ] = t12 * detInv;
+ te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv;
+ te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv;
+ te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv;
+
+ te[ 8 ] = t13 * detInv;
+ te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv;
+ te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv;
+ te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv;
+
+ te[ 12 ] = t14 * detInv;
+ te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv;
+ te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv;
+ te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv;
+
+ return this;
+
+ },
+
+ scale: function ( v ) {
+
+ var te = this.elements;
+ var x = v.x, y = v.y, z = v.z;
+
+ te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z;
+ te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z;
+ te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z;
+ te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z;
+
+ return this;
+
+ },
+
+ getMaxScaleOnAxis: function () {
+
+ var te = this.elements;
+
+ var scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ];
+ var scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ];
+ var scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ];
+
+ return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) );
+
+ },
+
+ makeTranslation: function ( x, y, z ) {
+
+ this.set(
+
+ 1, 0, 0, x,
+ 0, 1, 0, y,
+ 0, 0, 1, z,
+ 0, 0, 0, 1
+
+ );
+
+ return this;
+
+ },
+
+ makeRotationX: function ( theta ) {
+
+ var c = Math.cos( theta ), s = Math.sin( theta );
+
+ this.set(
+
+ 1, 0, 0, 0,
+ 0, c, - s, 0,
+ 0, s, c, 0,
+ 0, 0, 0, 1
+
+ );
+
+ return this;
+
+ },
+
+ makeRotationY: function ( theta ) {
+
+ var c = Math.cos( theta ), s = Math.sin( theta );
+
+ this.set(
+
+ c, 0, s, 0,
+ 0, 1, 0, 0,
+ - s, 0, c, 0,
+ 0, 0, 0, 1
+
+ );
+
+ return this;
+
+ },
+
+ makeRotationZ: function ( theta ) {
+
+ var c = Math.cos( theta ), s = Math.sin( theta );
+
+ this.set(
+
+ c, - s, 0, 0,
+ s, c, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1
+
+ );
+
+ return this;
+
+ },
+
+ makeRotationAxis: function ( axis, angle ) {
+
+ // Based on http://www.gamedev.net/reference/articles/article1199.asp
+
+ var c = Math.cos( angle );
+ var s = Math.sin( angle );
+ var t = 1 - c;
+ var x = axis.x, y = axis.y, z = axis.z;
+ var tx = t * x, ty = t * y;
+
+ this.set(
+
+ tx * x + c, tx * y - s * z, tx * z + s * y, 0,
+ tx * y + s * z, ty * y + c, ty * z - s * x, 0,
+ tx * z - s * y, ty * z + s * x, t * z * z + c, 0,
+ 0, 0, 0, 1
+
+ );
+
+ return this;
+
+ },
+
+ makeScale: function ( x, y, z ) {
+
+ this.set(
+
+ x, 0, 0, 0,
+ 0, y, 0, 0,
+ 0, 0, z, 0,
+ 0, 0, 0, 1
+
+ );
+
+ return this;
+
+ },
+
+ makeShear: function ( x, y, z ) {
+
+ this.set(
+
+ 1, y, z, 0,
+ x, 1, z, 0,
+ x, y, 1, 0,
+ 0, 0, 0, 1
+
+ );
+
+ return this;
+
+ },
+
+ compose: function ( position, quaternion, scale ) {
+
+ var te = this.elements;
+
+ var x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;
+ var x2 = x + x, y2 = y + y, z2 = z + z;
+ var xx = x * x2, xy = x * y2, xz = x * z2;
+ var yy = y * y2, yz = y * z2, zz = z * z2;
+ var wx = w * x2, wy = w * y2, wz = w * z2;
+
+ var sx = scale.x, sy = scale.y, sz = scale.z;
+
+ te[ 0 ] = ( 1 - ( yy + zz ) ) * sx;
+ te[ 1 ] = ( xy + wz ) * sx;
+ te[ 2 ] = ( xz - wy ) * sx;
+ te[ 3 ] = 0;
+
+ te[ 4 ] = ( xy - wz ) * sy;
+ te[ 5 ] = ( 1 - ( xx + zz ) ) * sy;
+ te[ 6 ] = ( yz + wx ) * sy;
+ te[ 7 ] = 0;
+
+ te[ 8 ] = ( xz + wy ) * sz;
+ te[ 9 ] = ( yz - wx ) * sz;
+ te[ 10 ] = ( 1 - ( xx + yy ) ) * sz;
+ te[ 11 ] = 0;
+
+ te[ 12 ] = position.x;
+ te[ 13 ] = position.y;
+ te[ 14 ] = position.z;
+ te[ 15 ] = 1;
+
+ return this;
+
+ },
+
+ decompose: function () {
+
+ var vector = new Vector3();
+ var matrix = new Matrix4();
+
+ return function decompose( position, quaternion, scale ) {
+
+ var te = this.elements;
+
+ var sx = vector.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length();
+ var sy = vector.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length();
+ var sz = vector.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length();
+
+ // if determine is negative, we need to invert one scale
+ var det = this.determinant();
+ if ( det < 0 ) sx = - sx;
+
+ position.x = te[ 12 ];
+ position.y = te[ 13 ];
+ position.z = te[ 14 ];
+
+ // scale the rotation part
+ matrix.copy( this );
+
+ var invSX = 1 / sx;
+ var invSY = 1 / sy;
+ var invSZ = 1 / sz;
+
+ matrix.elements[ 0 ] *= invSX;
+ matrix.elements[ 1 ] *= invSX;
+ matrix.elements[ 2 ] *= invSX;
+
+ matrix.elements[ 4 ] *= invSY;
+ matrix.elements[ 5 ] *= invSY;
+ matrix.elements[ 6 ] *= invSY;
+
+ matrix.elements[ 8 ] *= invSZ;
+ matrix.elements[ 9 ] *= invSZ;
+ matrix.elements[ 10 ] *= invSZ;
+
+ quaternion.setFromRotationMatrix( matrix );
+
+ scale.x = sx;
+ scale.y = sy;
+ scale.z = sz;
+
+ return this;
+
+ };
+
+ }(),
+
+ makePerspective: function ( left, right, top, bottom, near, far ) {
+
+ if ( far === undefined ) {
+
+ console.warn( 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.' );
+
+ }
+
+ var te = this.elements;
+ var x = 2 * near / ( right - left );
+ var y = 2 * near / ( top - bottom );
+
+ var a = ( right + left ) / ( right - left );
+ var b = ( top + bottom ) / ( top - bottom );
+ var c = - ( far + near ) / ( far - near );
+ var d = - 2 * far * near / ( far - near );
+
+ te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
+ te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
+ te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
+ te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0;
+
+ return this;
+
+ },
+
+ makeOrthographic: function ( left, right, top, bottom, near, far ) {
+
+ var te = this.elements;
+ var w = 1.0 / ( right - left );
+ var h = 1.0 / ( top - bottom );
+ var p = 1.0 / ( far - near );
+
+ var x = ( right + left ) * w;
+ var y = ( top + bottom ) * h;
+ var z = ( far + near ) * p;
+
+ te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x;
+ te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y;
+ te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 * p; te[ 14 ] = - z;
+ te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1;
+
+ return this;
+
+ },
+
+ equals: function ( matrix ) {
+
+ var te = this.elements;
+ var me = matrix.elements;
+
+ for ( var i = 0; i < 16; i ++ ) {
+
+ if ( te[ i ] !== me[ i ] ) return false;
+
+ }
+
+ return true;
+
+ },
+
+ fromArray: function ( array, offset ) {
+
+ if ( offset === undefined ) offset = 0;
+
+ for ( var i = 0; i < 16; i ++ ) {
+
+ this.elements[ i ] = array[ i + offset ];
+
+ }
+
+ return this;
+
+ },
+
+ toArray: function ( array, offset ) {
+
+ if ( array === undefined ) array = [];
+ if ( offset === undefined ) offset = 0;
+
+ var te = this.elements;
+
+ array[ offset ] = te[ 0 ];
+ array[ offset + 1 ] = te[ 1 ];
+ array[ offset + 2 ] = te[ 2 ];
+ array[ offset + 3 ] = te[ 3 ];
+
+ array[ offset + 4 ] = te[ 4 ];
+ array[ offset + 5 ] = te[ 5 ];
+ array[ offset + 6 ] = te[ 6 ];
+ array[ offset + 7 ] = te[ 7 ];
+
+ array[ offset + 8 ] = te[ 8 ];
+ array[ offset + 9 ] = te[ 9 ];
+ array[ offset + 10 ] = te[ 10 ];
+ array[ offset + 11 ] = te[ 11 ];
+
+ array[ offset + 12 ] = te[ 12 ];
+ array[ offset + 13 ] = te[ 13 ];
+ array[ offset + 14 ] = te[ 14 ];
+ array[ offset + 15 ] = te[ 15 ];
+
+ return array;
+
+ }
+
+ } );
+
+ /**
+ * @author mikael emtinger / http://gomo.se/
+ * @author alteredq / http://alteredqualia.com/
+ * @author WestLangley / http://github.com/WestLangley
+ * @author bhouston / http://clara.io
+ */
+
+ function Quaternion( x, y, z, w ) {
+
+ this._x = x || 0;
+ this._y = y || 0;
+ this._z = z || 0;
+ this._w = ( w !== undefined ) ? w : 1;
+
+ }
+
+ Object.assign( Quaternion, {
+
+ slerp: function ( qa, qb, qm, t ) {
+
+ return qm.copy( qa ).slerp( qb, t );
+
+ },
+
+ slerpFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) {
+
+ // fuzz-free, array-based Quaternion SLERP operation
+
+ var x0 = src0[ srcOffset0 + 0 ],
+ y0 = src0[ srcOffset0 + 1 ],
+ z0 = src0[ srcOffset0 + 2 ],
+ w0 = src0[ srcOffset0 + 3 ],
+
+ x1 = src1[ srcOffset1 + 0 ],
+ y1 = src1[ srcOffset1 + 1 ],
+ z1 = src1[ srcOffset1 + 2 ],
+ w1 = src1[ srcOffset1 + 3 ];
+
+ if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) {
+
+ var s = 1 - t,
+
+ cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
+
+ dir = ( cos >= 0 ? 1 : - 1 ),
+ sqrSin = 1 - cos * cos;
+
+ // Skip the Slerp for tiny steps to avoid numeric problems:
+ if ( sqrSin > Number.EPSILON ) {
+
+ var sin = Math.sqrt( sqrSin ),
+ len = Math.atan2( sin, cos * dir );
+
+ s = Math.sin( s * len ) / sin;
+ t = Math.sin( t * len ) / sin;
+
+ }
+
+ var tDir = t * dir;
+
+ x0 = x0 * s + x1 * tDir;
+ y0 = y0 * s + y1 * tDir;
+ z0 = z0 * s + z1 * tDir;
+ w0 = w0 * s + w1 * tDir;
+
+ // Normalize in case we just did a lerp:
+ if ( s === 1 - t ) {
+
+ var f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 );
+
+ x0 *= f;
+ y0 *= f;
+ z0 *= f;
+ w0 *= f;
+
+ }
+
+ }
+
+ dst[ dstOffset ] = x0;
+ dst[ dstOffset + 1 ] = y0;
+ dst[ dstOffset + 2 ] = z0;
+ dst[ dstOffset + 3 ] = w0;
+
+ }
+
+ } );
+
+ Object.defineProperties( Quaternion.prototype, {
+
+ x: {
+
+ get: function () {
+
+ return this._x;
+
+ },
+
+ set: function ( value ) {
+
+ this._x = value;
+ this.onChangeCallback();
+
+ }
+
+ },
+
+ y: {
+
+ get: function () {
+
+ return this._y;
+
+ },
+
+ set: function ( value ) {
+
+ this._y = value;
+ this.onChangeCallback();
+
+ }
+
+ },
+
+ z: {
+
+ get: function () {
+
+ return this._z;
+
+ },
+
+ set: function ( value ) {
+
+ this._z = value;
+ this.onChangeCallback();
+
+ }
+
+ },
+
+ w: {
+
+ get: function () {
+
+ return this._w;
+
+ },
+
+ set: function ( value ) {
+
+ this._w = value;
+ this.onChangeCallback();
+
+ }
+
+ }
+
+ } );
+
+ Object.assign( Quaternion.prototype, {
+
+ set: function ( x, y, z, w ) {
+
+ this._x = x;
+ this._y = y;
+ this._z = z;
+ this._w = w;
+
+ this.onChangeCallback();
+
+ return this;
+
+ },
+
+ clone: function () {
+
+ return new this.constructor( this._x, this._y, this._z, this._w );
+
+ },
+
+ copy: function ( quaternion ) {
+
+ this._x = quaternion.x;
+ this._y = quaternion.y;
+ this._z = quaternion.z;
+ this._w = quaternion.w;
+
+ this.onChangeCallback();
+
+ return this;
+
+ },
+
+ setFromEuler: function ( euler, update ) {
+
+ if ( ! ( euler && euler.isEuler ) ) {
+
+ throw new Error( 'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.' );
+
+ }
+
+ var x = euler._x, y = euler._y, z = euler._z, order = euler.order;
+
+ // http://www.mathworks.com/matlabcentral/fileexchange/
+ // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
+ // content/SpinCalc.m
+
+ var cos = Math.cos;
+ var sin = Math.sin;
+
+ var c1 = cos( x / 2 );
+ var c2 = cos( y / 2 );
+ var c3 = cos( z / 2 );
+
+ var s1 = sin( x / 2 );
+ var s2 = sin( y / 2 );
+ var s3 = sin( z / 2 );
+
+ if ( order === 'XYZ' ) {
+
+ this._x = s1 * c2 * c3 + c1 * s2 * s3;
+ this._y = c1 * s2 * c3 - s1 * c2 * s3;
+ this._z = c1 * c2 * s3 + s1 * s2 * c3;
+ this._w = c1 * c2 * c3 - s1 * s2 * s3;
+
+ } else if ( order === 'YXZ' ) {
+
+ this._x = s1 * c2 * c3 + c1 * s2 * s3;
+ this._y = c1 * s2 * c3 - s1 * c2 * s3;
+ this._z = c1 * c2 * s3 - s1 * s2 * c3;
+ this._w = c1 * c2 * c3 + s1 * s2 * s3;
+
+ } else if ( order === 'ZXY' ) {
+
+ this._x = s1 * c2 * c3 - c1 * s2 * s3;
+ this._y = c1 * s2 * c3 + s1 * c2 * s3;
+ this._z = c1 * c2 * s3 + s1 * s2 * c3;
+ this._w = c1 * c2 * c3 - s1 * s2 * s3;
+
+ } else if ( order === 'ZYX' ) {
+
+ this._x = s1 * c2 * c3 - c1 * s2 * s3;
+ this._y = c1 * s2 * c3 + s1 * c2 * s3;
+ this._z = c1 * c2 * s3 - s1 * s2 * c3;
+ this._w = c1 * c2 * c3 + s1 * s2 * s3;
+
+ } else if ( order === 'YZX' ) {
+
+ this._x = s1 * c2 * c3 + c1 * s2 * s3;
+ this._y = c1 * s2 * c3 + s1 * c2 * s3;
+ this._z = c1 * c2 * s3 - s1 * s2 * c3;
+ this._w = c1 * c2 * c3 - s1 * s2 * s3;
+
+ } else if ( order === 'XZY' ) {
+
+ this._x = s1 * c2 * c3 - c1 * s2 * s3;
+ this._y = c1 * s2 * c3 - s1 * c2 * s3;
+ this._z = c1 * c2 * s3 + s1 * s2 * c3;
+ this._w = c1 * c2 * c3 + s1 * s2 * s3;
+
+ }
+
+ if ( update !== false ) this.onChangeCallback();
+
+ return this;
+
+ },
+
+ setFromAxisAngle: function ( axis, angle ) {
+
+ // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
+
+ // assumes axis is normalized
+
+ var halfAngle = angle / 2, s = Math.sin( halfAngle );
+
+ this._x = axis.x * s;
+ this._y = axis.y * s;
+ this._z = axis.z * s;
+ this._w = Math.cos( halfAngle );
+
+ this.onChangeCallback();
+
+ return this;
+
+ },
+
+ setFromRotationMatrix: function ( m ) {
+
+ // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
+
+ // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
+
+ var te = m.elements,
+
+ m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
+ m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
+ m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ],
+
+ trace = m11 + m22 + m33,
+ s;
+
+ if ( trace > 0 ) {
+
+ s = 0.5 / Math.sqrt( trace + 1.0 );
+
+ this._w = 0.25 / s;
+ this._x = ( m32 - m23 ) * s;
+ this._y = ( m13 - m31 ) * s;
+ this._z = ( m21 - m12 ) * s;
+
+ } else if ( m11 > m22 && m11 > m33 ) {
+
+ s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );
+
+ this._w = ( m32 - m23 ) / s;
+ this._x = 0.25 * s;
+ this._y = ( m12 + m21 ) / s;
+ this._z = ( m13 + m31 ) / s;
+
+ } else if ( m22 > m33 ) {
+
+ s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );
+
+ this._w = ( m13 - m31 ) / s;
+ this._x = ( m12 + m21 ) / s;
+ this._y = 0.25 * s;
+ this._z = ( m23 + m32 ) / s;
+
+ } else {
+
+ s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );
+
+ this._w = ( m21 - m12 ) / s;
+ this._x = ( m13 + m31 ) / s;
+ this._y = ( m23 + m32 ) / s;
+ this._z = 0.25 * s;
+
+ }
+
+ this.onChangeCallback();
+
+ return this;
+
+ },
+
+ setFromUnitVectors: function () {
+
+ // assumes direction vectors vFrom and vTo are normalized
+
+ var v1 = new Vector3();
+ var r;
+
+ var EPS = 0.000001;
+
+ return function setFromUnitVectors( vFrom, vTo ) {
+
+ if ( v1 === undefined ) v1 = new Vector3();
+
+ r = vFrom.dot( vTo ) + 1;
+
+ if ( r < EPS ) {
+
+ r = 0;
+
+ if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) {
+
+ v1.set( - vFrom.y, vFrom.x, 0 );
+
+ } else {
+
+ v1.set( 0, - vFrom.z, vFrom.y );
+
+ }
+
+ } else {
+
+ v1.crossVectors( vFrom, vTo );
+
+ }
+
+ this._x = v1.x;
+ this._y = v1.y;
+ this._z = v1.z;
+ this._w = r;
+
+ return this.normalize();
+
+ };
+
+ }(),
+
+ inverse: function () {
+
+ // quaternion is assumed to have unit length
+
+ return this.conjugate();
+
+ },
+
+ conjugate: function () {
+
+ this._x *= - 1;
+ this._y *= - 1;
+ this._z *= - 1;
+
+ this.onChangeCallback();
+
+ return this;
+
+ },
+
+ dot: function ( v ) {
+
+ return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;
+
+ },
+
+ lengthSq: function () {
+
+ return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
+
+ },
+
+ length: function () {
+
+ return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w );
+
+ },
+
+ normalize: function () {
+
+ var l = this.length();
+
+ if ( l === 0 ) {
+
+ this._x = 0;
+ this._y = 0;
+ this._z = 0;
+ this._w = 1;
+
+ } else {
+
+ l = 1 / l;
+
+ this._x = this._x * l;
+ this._y = this._y * l;
+ this._z = this._z * l;
+ this._w = this._w * l;
+
+ }
+
+ this.onChangeCallback();
+
+ return this;
+
+ },
+
+ multiply: function ( q, p ) {
+
+ if ( p !== undefined ) {
+
+ console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' );
+ return this.multiplyQuaternions( q, p );
+
+ }
+
+ return this.multiplyQuaternions( this, q );
+
+ },
+
+ premultiply: function ( q ) {
+
+ return this.multiplyQuaternions( q, this );
+
+ },
+
+ multiplyQuaternions: function ( a, b ) {
+
+ // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
+
+ var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;
+ var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;
+
+ this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
+ this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
+ this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
+ this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
+
+ this.onChangeCallback();
+
+ return this;
+
+ },
+
+ slerp: function ( qb, t ) {
+
+ if ( t === 0 ) return this;
+ if ( t === 1 ) return this.copy( qb );
+
+ var x = this._x, y = this._y, z = this._z, w = this._w;
+
+ // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
+
+ var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;
+
+ if ( cosHalfTheta < 0 ) {
+
+ this._w = - qb._w;
+ this._x = - qb._x;
+ this._y = - qb._y;
+ this._z = - qb._z;
+
+ cosHalfTheta = - cosHalfTheta;
+
+ } else {
+
+ this.copy( qb );
+
+ }
+
+ if ( cosHalfTheta >= 1.0 ) {
+
+ this._w = w;
+ this._x = x;
+ this._y = y;
+ this._z = z;
+
+ return this;
+
+ }
+
+ var sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta );
+
+ if ( Math.abs( sinHalfTheta ) < 0.001 ) {
+
+ this._w = 0.5 * ( w + this._w );
+ this._x = 0.5 * ( x + this._x );
+ this._y = 0.5 * ( y + this._y );
+ this._z = 0.5 * ( z + this._z );
+
+ return this;
+
+ }
+
+ var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta );
+ var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
+ ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
+
+ this._w = ( w * ratioA + this._w * ratioB );
+ this._x = ( x * ratioA + this._x * ratioB );
+ this._y = ( y * ratioA + this._y * ratioB );
+ this._z = ( z * ratioA + this._z * ratioB );
+
+ this.onChangeCallback();
+
+ return this;
+
+ },
+
+ equals: function ( quaternion ) {
+
+ return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w );
+
+ },
+
+ fromArray: function ( array, offset ) {
+
+ if ( offset === undefined ) offset = 0;
+
+ this._x = array[ offset ];
+ this._y = array[ offset + 1 ];
+ this._z = array[ offset + 2 ];
+ this._w = array[ offset + 3 ];
+
+ this.onChangeCallback();
+
+ return this;
+
+ },
+
+ toArray: function ( array, offset ) {
+
+ if ( array === undefined ) array = [];
+ if ( offset === undefined ) offset = 0;
+
+ array[ offset ] = this._x;
+ array[ offset + 1 ] = this._y;
+ array[ offset + 2 ] = this._z;
+ array[ offset + 3 ] = this._w;
+
+ return array;
+
+ },
+
+ onChange: function ( callback ) {
+
+ this.onChangeCallback = callback;
+
+ return this;
+
+ },
+
+ onChangeCallback: function () {}
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author kile / http://kile.stravaganza.org/
+ * @author philogb / http://blog.thejit.org/
+ * @author mikael emtinger / http://gomo.se/
+ * @author egraether / http://egraether.com/
+ * @author WestLangley / http://github.com/WestLangley
+ */
+
+ function Vector3( x, y, z ) {
+
+ this.x = x || 0;
+ this.y = y || 0;
+ this.z = z || 0;
+
+ }
+
+ Object.assign( Vector3.prototype, {
+
+ isVector3: true,
+
+ set: function ( x, y, z ) {
+
+ this.x = x;
+ this.y = y;
+ this.z = z;
+
+ return this;
+
+ },
+
+ setScalar: function ( scalar ) {
+
+ this.x = scalar;
+ this.y = scalar;
+ this.z = scalar;
+
+ return this;
+
+ },
+
+ setX: function ( x ) {
+
+ this.x = x;
+
+ return this;
+
+ },
+
+ setY: function ( y ) {
+
+ this.y = y;
+
+ return this;
+
+ },
+
+ setZ: function ( z ) {
+
+ this.z = z;
+
+ return this;
+
+ },
+
+ setComponent: function ( index, value ) {
+
+ switch ( index ) {
+
+ case 0: this.x = value; break;
+ case 1: this.y = value; break;
+ case 2: this.z = value; break;
+ default: throw new Error( 'index is out of range: ' + index );
+
+ }
+
+ return this;
+
+ },
+
+ getComponent: function ( index ) {
+
+ switch ( index ) {
+
+ case 0: return this.x;
+ case 1: return this.y;
+ case 2: return this.z;
+ default: throw new Error( 'index is out of range: ' + index );
+
+ }
+
+ },
+
+ clone: function () {
+
+ return new this.constructor( this.x, this.y, this.z );
+
+ },
+
+ copy: function ( v ) {
+
+ this.x = v.x;
+ this.y = v.y;
+ this.z = v.z;
+
+ return this;
+
+ },
+
+ add: function ( v, w ) {
+
+ if ( w !== undefined ) {
+
+ console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
+ return this.addVectors( v, w );
+
+ }
+
+ this.x += v.x;
+ this.y += v.y;
+ this.z += v.z;
+
+ return this;
+
+ },
+
+ addScalar: function ( s ) {
+
+ this.x += s;
+ this.y += s;
+ this.z += s;
+
+ return this;
+
+ },
+
+ addVectors: function ( a, b ) {
+
+ this.x = a.x + b.x;
+ this.y = a.y + b.y;
+ this.z = a.z + b.z;
+
+ return this;
+
+ },
+
+ addScaledVector: function ( v, s ) {
+
+ this.x += v.x * s;
+ this.y += v.y * s;
+ this.z += v.z * s;
+
+ return this;
+
+ },
+
+ sub: function ( v, w ) {
+
+ if ( w !== undefined ) {
+
+ console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
+ return this.subVectors( v, w );
+
+ }
+
+ this.x -= v.x;
+ this.y -= v.y;
+ this.z -= v.z;
+
+ return this;
+
+ },
+
+ subScalar: function ( s ) {
+
+ this.x -= s;
+ this.y -= s;
+ this.z -= s;
+
+ return this;
+
+ },
+
+ subVectors: function ( a, b ) {
+
+ this.x = a.x - b.x;
+ this.y = a.y - b.y;
+ this.z = a.z - b.z;
+
+ return this;
+
+ },
+
+ multiply: function ( v, w ) {
+
+ if ( w !== undefined ) {
+
+ console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' );
+ return this.multiplyVectors( v, w );
+
+ }
+
+ this.x *= v.x;
+ this.y *= v.y;
+ this.z *= v.z;
+
+ return this;
+
+ },
+
+ multiplyScalar: function ( scalar ) {
+
+ this.x *= scalar;
+ this.y *= scalar;
+ this.z *= scalar;
+
+ return this;
+
+ },
+
+ multiplyVectors: function ( a, b ) {
+
+ this.x = a.x * b.x;
+ this.y = a.y * b.y;
+ this.z = a.z * b.z;
+
+ return this;
+
+ },
+
+ applyEuler: function () {
+
+ var quaternion = new Quaternion();
+
+ return function applyEuler( euler ) {
+
+ if ( ! ( euler && euler.isEuler ) ) {
+
+ console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' );
+
+ }
+
+ return this.applyQuaternion( quaternion.setFromEuler( euler ) );
+
+ };
+
+ }(),
+
+ applyAxisAngle: function () {
+
+ var quaternion = new Quaternion();
+
+ return function applyAxisAngle( axis, angle ) {
+
+ return this.applyQuaternion( quaternion.setFromAxisAngle( axis, angle ) );
+
+ };
+
+ }(),
+
+ applyMatrix3: function ( m ) {
+
+ var x = this.x, y = this.y, z = this.z;
+ var e = m.elements;
+
+ this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z;
+ this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z;
+ this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z;
+
+ return this;
+
+ },
+
+ applyMatrix4: function ( m ) {
+
+ var x = this.x, y = this.y, z = this.z;
+ var e = m.elements;
+
+ var w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] );
+
+ this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w;
+ this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w;
+ this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w;
+
+ return this;
+
+ },
+
+ applyQuaternion: function ( q ) {
+
+ var x = this.x, y = this.y, z = this.z;
+ var qx = q.x, qy = q.y, qz = q.z, qw = q.w;
+
+ // calculate quat * vector
+
+ var ix = qw * x + qy * z - qz * y;
+ var iy = qw * y + qz * x - qx * z;
+ var iz = qw * z + qx * y - qy * x;
+ var iw = - qx * x - qy * y - qz * z;
+
+ // calculate result * inverse quat
+
+ this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy;
+ this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz;
+ this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx;
+
+ return this;
+
+ },
+
+ project: function () {
+
+ var matrix = new Matrix4();
+
+ return function project( camera ) {
+
+ matrix.multiplyMatrices( camera.projectionMatrix, matrix.getInverse( camera.matrixWorld ) );
+ return this.applyMatrix4( matrix );
+
+ };
+
+ }(),
+
+ unproject: function () {
+
+ var matrix = new Matrix4();
+
+ return function unproject( camera ) {
+
+ matrix.multiplyMatrices( camera.matrixWorld, matrix.getInverse( camera.projectionMatrix ) );
+ return this.applyMatrix4( matrix );
+
+ };
+
+ }(),
+
+ transformDirection: function ( m ) {
+
+ // input: THREE.Matrix4 affine matrix
+ // vector interpreted as a direction
+
+ var x = this.x, y = this.y, z = this.z;
+ var e = m.elements;
+
+ this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z;
+ this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z;
+ this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z;
+
+ return this.normalize();
+
+ },
+
+ divide: function ( v ) {
+
+ this.x /= v.x;
+ this.y /= v.y;
+ this.z /= v.z;
+
+ return this;
+
+ },
+
+ divideScalar: function ( scalar ) {
+
+ return this.multiplyScalar( 1 / scalar );
+
+ },
+
+ min: function ( v ) {
+
+ this.x = Math.min( this.x, v.x );
+ this.y = Math.min( this.y, v.y );
+ this.z = Math.min( this.z, v.z );
+
+ return this;
+
+ },
+
+ max: function ( v ) {
+
+ this.x = Math.max( this.x, v.x );
+ this.y = Math.max( this.y, v.y );
+ this.z = Math.max( this.z, v.z );
+
+ return this;
+
+ },
+
+ clamp: function ( min, max ) {
+
+ // assumes min < max, componentwise
+
+ this.x = Math.max( min.x, Math.min( max.x, this.x ) );
+ this.y = Math.max( min.y, Math.min( max.y, this.y ) );
+ this.z = Math.max( min.z, Math.min( max.z, this.z ) );
+
+ return this;
+
+ },
+
+ clampScalar: function () {
+
+ var min = new Vector3();
+ var max = new Vector3();
+
+ return function clampScalar( minVal, maxVal ) {
+
+ min.set( minVal, minVal, minVal );
+ max.set( maxVal, maxVal, maxVal );
+
+ return this.clamp( min, max );
+
+ };
+
+ }(),
+
+ clampLength: function ( min, max ) {
+
+ var length = this.length();
+
+ return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
+
+ },
+
+ floor: function () {
+
+ this.x = Math.floor( this.x );
+ this.y = Math.floor( this.y );
+ this.z = Math.floor( this.z );
+
+ return this;
+
+ },
+
+ ceil: function () {
+
+ this.x = Math.ceil( this.x );
+ this.y = Math.ceil( this.y );
+ this.z = Math.ceil( this.z );
+
+ return this;
+
+ },
+
+ round: function () {
+
+ this.x = Math.round( this.x );
+ this.y = Math.round( this.y );
+ this.z = Math.round( this.z );
+
+ return this;
+
+ },
+
+ roundToZero: function () {
+
+ this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
+ this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
+ this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
+
+ return this;
+
+ },
+
+ negate: function () {
+
+ this.x = - this.x;
+ this.y = - this.y;
+ this.z = - this.z;
+
+ return this;
+
+ },
+
+ dot: function ( v ) {
+
+ return this.x * v.x + this.y * v.y + this.z * v.z;
+
+ },
+
+ // TODO lengthSquared?
+
+ lengthSq: function () {
+
+ return this.x * this.x + this.y * this.y + this.z * this.z;
+
+ },
+
+ length: function () {
+
+ return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );
+
+ },
+
+ manhattanLength: function () {
+
+ return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z );
+
+ },
+
+ normalize: function () {
+
+ return this.divideScalar( this.length() || 1 );
+
+ },
+
+ setLength: function ( length ) {
+
+ return this.normalize().multiplyScalar( length );
+
+ },
+
+ lerp: function ( v, alpha ) {
+
+ this.x += ( v.x - this.x ) * alpha;
+ this.y += ( v.y - this.y ) * alpha;
+ this.z += ( v.z - this.z ) * alpha;
+
+ return this;
+
+ },
+
+ lerpVectors: function ( v1, v2, alpha ) {
+
+ return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
+
+ },
+
+ cross: function ( v, w ) {
+
+ if ( w !== undefined ) {
+
+ console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' );
+ return this.crossVectors( v, w );
+
+ }
+
+ return this.crossVectors( this, v );
+
+ },
+
+ crossVectors: function ( a, b ) {
+
+ var ax = a.x, ay = a.y, az = a.z;
+ var bx = b.x, by = b.y, bz = b.z;
+
+ this.x = ay * bz - az * by;
+ this.y = az * bx - ax * bz;
+ this.z = ax * by - ay * bx;
+
+ return this;
+
+ },
+
+ projectOnVector: function ( vector ) {
+
+ var scalar = vector.dot( this ) / vector.lengthSq();
+
+ return this.copy( vector ).multiplyScalar( scalar );
+
+ },
+
+ projectOnPlane: function () {
+
+ var v1 = new Vector3();
+
+ return function projectOnPlane( planeNormal ) {
+
+ v1.copy( this ).projectOnVector( planeNormal );
+
+ return this.sub( v1 );
+
+ };
+
+ }(),
+
+ reflect: function () {
+
+ // reflect incident vector off plane orthogonal to normal
+ // normal is assumed to have unit length
+
+ var v1 = new Vector3();
+
+ return function reflect( normal ) {
+
+ return this.sub( v1.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) );
+
+ };
+
+ }(),
+
+ angleTo: function ( v ) {
+
+ var theta = this.dot( v ) / ( Math.sqrt( this.lengthSq() * v.lengthSq() ) );
+
+ // clamp, to handle numerical problems
+
+ return Math.acos( _Math.clamp( theta, - 1, 1 ) );
+
+ },
+
+ distanceTo: function ( v ) {
+
+ return Math.sqrt( this.distanceToSquared( v ) );
+
+ },
+
+ distanceToSquared: function ( v ) {
+
+ var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
+
+ return dx * dx + dy * dy + dz * dz;
+
+ },
+
+ manhattanDistanceTo: function ( v ) {
+
+ return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z );
+
+ },
+
+ setFromSpherical: function ( s ) {
+
+ var sinPhiRadius = Math.sin( s.phi ) * s.radius;
+
+ this.x = sinPhiRadius * Math.sin( s.theta );
+ this.y = Math.cos( s.phi ) * s.radius;
+ this.z = sinPhiRadius * Math.cos( s.theta );
+
+ return this;
+
+ },
+
+ setFromCylindrical: function ( c ) {
+
+ this.x = c.radius * Math.sin( c.theta );
+ this.y = c.y;
+ this.z = c.radius * Math.cos( c.theta );
+
+ return this;
+
+ },
+
+ setFromMatrixPosition: function ( m ) {
+
+ var e = m.elements;
+
+ this.x = e[ 12 ];
+ this.y = e[ 13 ];
+ this.z = e[ 14 ];
+
+ return this;
+
+ },
+
+ setFromMatrixScale: function ( m ) {
+
+ var sx = this.setFromMatrixColumn( m, 0 ).length();
+ var sy = this.setFromMatrixColumn( m, 1 ).length();
+ var sz = this.setFromMatrixColumn( m, 2 ).length();
+
+ this.x = sx;
+ this.y = sy;
+ this.z = sz;
+
+ return this;
+
+ },
+
+ setFromMatrixColumn: function ( m, index ) {
+
+ return this.fromArray( m.elements, index * 4 );
+
+ },
+
+ equals: function ( v ) {
+
+ return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) );
+
+ },
+
+ fromArray: function ( array, offset ) {
+
+ if ( offset === undefined ) offset = 0;
+
+ this.x = array[ offset ];
+ this.y = array[ offset + 1 ];
+ this.z = array[ offset + 2 ];
+
+ return this;
+
+ },
+
+ toArray: function ( array, offset ) {
+
+ if ( array === undefined ) array = [];
+ if ( offset === undefined ) offset = 0;
+
+ array[ offset ] = this.x;
+ array[ offset + 1 ] = this.y;
+ array[ offset + 2 ] = this.z;
+
+ return array;
+
+ },
+
+ fromBufferAttribute: function ( attribute, index, offset ) {
+
+ if ( offset !== undefined ) {
+
+ console.warn( 'THREE.Vector3: offset has been removed from .fromBufferAttribute().' );
+
+ }
+
+ this.x = attribute.getX( index );
+ this.y = attribute.getY( index );
+ this.z = attribute.getZ( index );
+
+ return this;
+
+ }
+
+ } );
+
+ /**
+ * @author alteredq / http://alteredqualia.com/
+ * @author WestLangley / http://github.com/WestLangley
+ * @author bhouston / http://clara.io
+ * @author tschw
+ */
+
+ function Matrix3() {
+
+ this.elements = [
+
+ 1, 0, 0,
+ 0, 1, 0,
+ 0, 0, 1
+
+ ];
+
+ if ( arguments.length > 0 ) {
+
+ console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' );
+
+ }
+
+ }
+
+ Object.assign( Matrix3.prototype, {
+
+ isMatrix3: true,
+
+ set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
+
+ var te = this.elements;
+
+ te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31;
+ te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32;
+ te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33;
+
+ return this;
+
+ },
+
+ identity: function () {
+
+ this.set(
+
+ 1, 0, 0,
+ 0, 1, 0,
+ 0, 0, 1
+
+ );
+
+ return this;
+
+ },
+
+ clone: function () {
+
+ return new this.constructor().fromArray( this.elements );
+
+ },
+
+ copy: function ( m ) {
+
+ var te = this.elements;
+ var me = m.elements;
+
+ te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ];
+ te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ];
+ te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ];
+
+ return this;
+
+ },
+
+ setFromMatrix4: function ( m ) {
+
+ var me = m.elements;
+
+ this.set(
+
+ me[ 0 ], me[ 4 ], me[ 8 ],
+ me[ 1 ], me[ 5 ], me[ 9 ],
+ me[ 2 ], me[ 6 ], me[ 10 ]
+
+ );
+
+ return this;
+
+ },
+
+ applyToBufferAttribute: function () {
+
+ var v1 = new Vector3();
+
+ return function applyToBufferAttribute( attribute ) {
+
+ for ( var i = 0, l = attribute.count; i < l; i ++ ) {
+
+ v1.x = attribute.getX( i );
+ v1.y = attribute.getY( i );
+ v1.z = attribute.getZ( i );
+
+ v1.applyMatrix3( this );
+
+ attribute.setXYZ( i, v1.x, v1.y, v1.z );
+
+ }
+
+ return attribute;
+
+ };
+
+ }(),
+
+ multiply: function ( m ) {
+
+ return this.multiplyMatrices( this, m );
+
+ },
+
+ premultiply: function ( m ) {
+
+ return this.multiplyMatrices( m, this );
+
+ },
+
+ multiplyMatrices: function ( a, b ) {
+
+ var ae = a.elements;
+ var be = b.elements;
+ var te = this.elements;
+
+ var a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ];
+ var a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ];
+ var a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ];
+
+ var b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ];
+ var b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ];
+ var b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ];
+
+ te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31;
+ te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32;
+ te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33;
+
+ te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31;
+ te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32;
+ te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33;
+
+ te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31;
+ te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32;
+ te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33;
+
+ return this;
+
+ },
+
+ multiplyScalar: function ( s ) {
+
+ var te = this.elements;
+
+ te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s;
+ te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s;
+ te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s;
+
+ return this;
+
+ },
+
+ determinant: function () {
+
+ var te = this.elements;
+
+ var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ],
+ d = te[ 3 ], e = te[ 4 ], f = te[ 5 ],
+ g = te[ 6 ], h = te[ 7 ], i = te[ 8 ];
+
+ return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;
+
+ },
+
+ getInverse: function ( matrix, throwOnDegenerate ) {
+
+ if ( matrix && matrix.isMatrix4 ) {
+
+ console.error( "THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument." );
+
+ }
+
+ var me = matrix.elements,
+ te = this.elements,
+
+ n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ],
+ n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ],
+ n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ],
+
+ t11 = n33 * n22 - n32 * n23,
+ t12 = n32 * n13 - n33 * n12,
+ t13 = n23 * n12 - n22 * n13,
+
+ det = n11 * t11 + n21 * t12 + n31 * t13;
+
+ if ( det === 0 ) {
+
+ var msg = "THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0";
+
+ if ( throwOnDegenerate === true ) {
+
+ throw new Error( msg );
+
+ } else {
+
+ console.warn( msg );
+
+ }
+
+ return this.identity();
+
+ }
+
+ var detInv = 1 / det;
+
+ te[ 0 ] = t11 * detInv;
+ te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv;
+ te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv;
+
+ te[ 3 ] = t12 * detInv;
+ te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv;
+ te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv;
+
+ te[ 6 ] = t13 * detInv;
+ te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv;
+ te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv;
+
+ return this;
+
+ },
+
+ transpose: function () {
+
+ var tmp, m = this.elements;
+
+ tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp;
+ tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp;
+ tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp;
+
+ return this;
+
+ },
+
+ getNormalMatrix: function ( matrix4 ) {
+
+ return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose();
+
+ },
+
+ transposeIntoArray: function ( r ) {
+
+ var m = this.elements;
+
+ r[ 0 ] = m[ 0 ];
+ r[ 1 ] = m[ 3 ];
+ r[ 2 ] = m[ 6 ];
+ r[ 3 ] = m[ 1 ];
+ r[ 4 ] = m[ 4 ];
+ r[ 5 ] = m[ 7 ];
+ r[ 6 ] = m[ 2 ];
+ r[ 7 ] = m[ 5 ];
+ r[ 8 ] = m[ 8 ];
+
+ return this;
+
+ },
+
+ setUvTransform: function ( tx, ty, sx, sy, rotation, cx, cy ) {
+
+ var c = Math.cos( rotation );
+ var s = Math.sin( rotation );
+
+ this.set(
+ sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx,
+ - sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty,
+ 0, 0, 1
+ );
+
+ },
+
+ scale: function ( sx, sy ) {
+
+ var te = this.elements;
+
+ te[ 0 ] *= sx; te[ 3 ] *= sx; te[ 6 ] *= sx;
+ te[ 1 ] *= sy; te[ 4 ] *= sy; te[ 7 ] *= sy;
+
+ return this;
+
+ },
+
+ rotate: function ( theta ) {
+
+ var c = Math.cos( theta );
+ var s = Math.sin( theta );
+
+ var te = this.elements;
+
+ var a11 = te[ 0 ], a12 = te[ 3 ], a13 = te[ 6 ];
+ var a21 = te[ 1 ], a22 = te[ 4 ], a23 = te[ 7 ];
+
+ te[ 0 ] = c * a11 + s * a21;
+ te[ 3 ] = c * a12 + s * a22;
+ te[ 6 ] = c * a13 + s * a23;
+
+ te[ 1 ] = - s * a11 + c * a21;
+ te[ 4 ] = - s * a12 + c * a22;
+ te[ 7 ] = - s * a13 + c * a23;
+
+ return this;
+
+ },
+
+ translate: function ( tx, ty ) {
+
+ var te = this.elements;
+
+ te[ 0 ] += tx * te[ 2 ]; te[ 3 ] += tx * te[ 5 ]; te[ 6 ] += tx * te[ 8 ];
+ te[ 1 ] += ty * te[ 2 ]; te[ 4 ] += ty * te[ 5 ]; te[ 7 ] += ty * te[ 8 ];
+
+ return this;
+
+ },
+
+ equals: function ( matrix ) {
+
+ var te = this.elements;
+ var me = matrix.elements;
+
+ for ( var i = 0; i < 9; i ++ ) {
+
+ if ( te[ i ] !== me[ i ] ) return false;
+
+ }
+
+ return true;
+
+ },
+
+ fromArray: function ( array, offset ) {
+
+ if ( offset === undefined ) offset = 0;
+
+ for ( var i = 0; i < 9; i ++ ) {
+
+ this.elements[ i ] = array[ i + offset ];
+
+ }
+
+ return this;
+
+ },
+
+ toArray: function ( array, offset ) {
+
+ if ( array === undefined ) array = [];
+ if ( offset === undefined ) offset = 0;
+
+ var te = this.elements;
+
+ array[ offset ] = te[ 0 ];
+ array[ offset + 1 ] = te[ 1 ];
+ array[ offset + 2 ] = te[ 2 ];
+
+ array[ offset + 3 ] = te[ 3 ];
+ array[ offset + 4 ] = te[ 4 ];
+ array[ offset + 5 ] = te[ 5 ];
+
+ array[ offset + 6 ] = te[ 6 ];
+ array[ offset + 7 ] = te[ 7 ];
+ array[ offset + 8 ] = te[ 8 ];
+
+ return array;
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author alteredq / http://alteredqualia.com/
+ * @author szimek / https://github.com/szimek/
+ */
+
+ var textureId = 0;
+
+ function Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {
+
+ Object.defineProperty( this, 'id', { value: textureId ++ } );
+
+ this.uuid = _Math.generateUUID();
+
+ this.name = '';
+
+ this.image = image !== undefined ? image : Texture.DEFAULT_IMAGE;
+ this.mipmaps = [];
+
+ this.mapping = mapping !== undefined ? mapping : Texture.DEFAULT_MAPPING;
+
+ this.wrapS = wrapS !== undefined ? wrapS : ClampToEdgeWrapping;
+ this.wrapT = wrapT !== undefined ? wrapT : ClampToEdgeWrapping;
+
+ this.magFilter = magFilter !== undefined ? magFilter : LinearFilter;
+ this.minFilter = minFilter !== undefined ? minFilter : LinearMipMapLinearFilter;
+
+ this.anisotropy = anisotropy !== undefined ? anisotropy : 1;
+
+ this.format = format !== undefined ? format : RGBAFormat;
+ this.type = type !== undefined ? type : UnsignedByteType;
+
+ this.offset = new Vector2( 0, 0 );
+ this.repeat = new Vector2( 1, 1 );
+ this.center = new Vector2( 0, 0 );
+ this.rotation = 0;
+
+ this.matrixAutoUpdate = true;
+ this.matrix = new Matrix3();
+
+ this.generateMipmaps = true;
+ this.premultiplyAlpha = false;
+ this.flipY = true;
+ this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)
+
+ // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap.
+ //
+ // Also changing the encoding after already used by a Material will not automatically make the Material
+ // update. You need to explicitly call Material.needsUpdate to trigger it to recompile.
+ this.encoding = encoding !== undefined ? encoding : LinearEncoding;
+
+ this.version = 0;
+ this.onUpdate = null;
+
+ }
+
+ Texture.DEFAULT_IMAGE = undefined;
+ Texture.DEFAULT_MAPPING = UVMapping;
+
+ Texture.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
+
+ constructor: Texture,
+
+ isTexture: true,
+
+ updateMatrix: function () {
+
+ this.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y );
+
+ },
+
+ clone: function () {
+
+ return new this.constructor().copy( this );
+
+ },
+
+ copy: function ( source ) {
+
+ this.name = source.name;
+
+ this.image = source.image;
+ this.mipmaps = source.mipmaps.slice( 0 );
+
+ this.mapping = source.mapping;
+
+ this.wrapS = source.wrapS;
+ this.wrapT = source.wrapT;
+
+ this.magFilter = source.magFilter;
+ this.minFilter = source.minFilter;
+
+ this.anisotropy = source.anisotropy;
+
+ this.format = source.format;
+ this.type = source.type;
+
+ this.offset.copy( source.offset );
+ this.repeat.copy( source.repeat );
+ this.center.copy( source.center );
+ this.rotation = source.rotation;
+
+ this.matrixAutoUpdate = source.matrixAutoUpdate;
+ this.matrix.copy( source.matrix );
+
+ this.generateMipmaps = source.generateMipmaps;
+ this.premultiplyAlpha = source.premultiplyAlpha;
+ this.flipY = source.flipY;
+ this.unpackAlignment = source.unpackAlignment;
+ this.encoding = source.encoding;
+
+ return this;
+
+ },
+
+ toJSON: function ( meta ) {
+
+ var isRootObject = ( meta === undefined || typeof meta === 'string' );
+
+ if ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) {
+
+ return meta.textures[ this.uuid ];
+
+ }
+
+ function getDataURL( image ) {
+
+ var canvas;
+
+ if ( image instanceof HTMLCanvasElement ) {
+
+ canvas = image;
+
+ } else {
+
+ canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
+ canvas.width = image.width;
+ canvas.height = image.height;
+
+ var context = canvas.getContext( '2d' );
+
+ if ( image instanceof ImageData ) {
+
+ context.putImageData( image, 0, 0 );
+
+ } else {
+
+ context.drawImage( image, 0, 0, image.width, image.height );
+
+ }
+
+ }
+
+ if ( canvas.width > 2048 || canvas.height > 2048 ) {
+
+ return canvas.toDataURL( 'image/jpeg', 0.6 );
+
+ } else {
+
+ return canvas.toDataURL( 'image/png' );
+
+ }
+
+ }
+
+ var output = {
+
+ metadata: {
+ version: 4.5,
+ type: 'Texture',
+ generator: 'Texture.toJSON'
+ },
+
+ uuid: this.uuid,
+ name: this.name,
+
+ mapping: this.mapping,
+
+ repeat: [ this.repeat.x, this.repeat.y ],
+ offset: [ this.offset.x, this.offset.y ],
+ center: [ this.center.x, this.center.y ],
+ rotation: this.rotation,
+
+ wrap: [ this.wrapS, this.wrapT ],
+
+ format: this.format,
+ minFilter: this.minFilter,
+ magFilter: this.magFilter,
+ anisotropy: this.anisotropy,
+
+ flipY: this.flipY
+
+ };
+
+ if ( this.image !== undefined ) {
+
+ // TODO: Move to THREE.Image
+
+ var image = this.image;
+
+ if ( image.uuid === undefined ) {
+
+ image.uuid = _Math.generateUUID(); // UGH
+
+ }
+
+ if ( ! isRootObject && meta.images[ image.uuid ] === undefined ) {
+
+ meta.images[ image.uuid ] = {
+ uuid: image.uuid,
+ url: getDataURL( image )
+ };
+
+ }
+
+ output.image = image.uuid;
+
+ }
+
+ if ( ! isRootObject ) {
+
+ meta.textures[ this.uuid ] = output;
+
+ }
+
+ return output;
+
+ },
+
+ dispose: function () {
+
+ this.dispatchEvent( { type: 'dispose' } );
+
+ },
+
+ transformUv: function ( uv ) {
+
+ if ( this.mapping !== UVMapping ) return;
+
+ uv.applyMatrix3( this.matrix );
+
+ if ( uv.x < 0 || uv.x > 1 ) {
+
+ switch ( this.wrapS ) {
+
+ case RepeatWrapping:
+
+ uv.x = uv.x - Math.floor( uv.x );
+ break;
+
+ case ClampToEdgeWrapping:
+
+ uv.x = uv.x < 0 ? 0 : 1;
+ break;
+
+ case MirroredRepeatWrapping:
+
+ if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) {
+
+ uv.x = Math.ceil( uv.x ) - uv.x;
+
+ } else {
+
+ uv.x = uv.x - Math.floor( uv.x );
+
+ }
+ break;
+
+ }
+
+ }
+
+ if ( uv.y < 0 || uv.y > 1 ) {
+
+ switch ( this.wrapT ) {
+
+ case RepeatWrapping:
+
+ uv.y = uv.y - Math.floor( uv.y );
+ break;
+
+ case ClampToEdgeWrapping:
+
+ uv.y = uv.y < 0 ? 0 : 1;
+ break;
+
+ case MirroredRepeatWrapping:
+
+ if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) {
+
+ uv.y = Math.ceil( uv.y ) - uv.y;
+
+ } else {
+
+ uv.y = uv.y - Math.floor( uv.y );
+
+ }
+ break;
+
+ }
+
+ }
+
+ if ( this.flipY ) {
+
+ uv.y = 1 - uv.y;
+
+ }
+
+ }
+
+ } );
+
+ Object.defineProperty( Texture.prototype, "needsUpdate", {
+
+ set: function ( value ) {
+
+ if ( value === true ) this.version ++;
+
+ }
+
+ } );
+
+ /**
+ * @author supereggbert / http://www.paulbrunt.co.uk/
+ * @author philogb / http://blog.thejit.org/
+ * @author mikael emtinger / http://gomo.se/
+ * @author egraether / http://egraether.com/
+ * @author WestLangley / http://github.com/WestLangley
+ */
+
+ function Vector4( x, y, z, w ) {
+
+ this.x = x || 0;
+ this.y = y || 0;
+ this.z = z || 0;
+ this.w = ( w !== undefined ) ? w : 1;
+
+ }
+
+ Object.assign( Vector4.prototype, {
+
+ isVector4: true,
+
+ set: function ( x, y, z, w ) {
+
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ this.w = w;
+
+ return this;
+
+ },
+
+ setScalar: function ( scalar ) {
+
+ this.x = scalar;
+ this.y = scalar;
+ this.z = scalar;
+ this.w = scalar;
+
+ return this;
+
+ },
+
+ setX: function ( x ) {
+
+ this.x = x;
+
+ return this;
+
+ },
+
+ setY: function ( y ) {
+
+ this.y = y;
+
+ return this;
+
+ },
+
+ setZ: function ( z ) {
+
+ this.z = z;
+
+ return this;
+
+ },
+
+ setW: function ( w ) {
+
+ this.w = w;
+
+ return this;
+
+ },
+
+ setComponent: function ( index, value ) {
+
+ switch ( index ) {
+
+ case 0: this.x = value; break;
+ case 1: this.y = value; break;
+ case 2: this.z = value; break;
+ case 3: this.w = value; break;
+ default: throw new Error( 'index is out of range: ' + index );
+
+ }
+
+ return this;
+
+ },
+
+ getComponent: function ( index ) {
+
+ switch ( index ) {
+
+ case 0: return this.x;
+ case 1: return this.y;
+ case 2: return this.z;
+ case 3: return this.w;
+ default: throw new Error( 'index is out of range: ' + index );
+
+ }
+
+ },
+
+ clone: function () {
+
+ return new this.constructor( this.x, this.y, this.z, this.w );
+
+ },
+
+ copy: function ( v ) {
+
+ this.x = v.x;
+ this.y = v.y;
+ this.z = v.z;
+ this.w = ( v.w !== undefined ) ? v.w : 1;
+
+ return this;
+
+ },
+
+ add: function ( v, w ) {
+
+ if ( w !== undefined ) {
+
+ console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
+ return this.addVectors( v, w );
+
+ }
+
+ this.x += v.x;
+ this.y += v.y;
+ this.z += v.z;
+ this.w += v.w;
+
+ return this;
+
+ },
+
+ addScalar: function ( s ) {
+
+ this.x += s;
+ this.y += s;
+ this.z += s;
+ this.w += s;
+
+ return this;
+
+ },
+
+ addVectors: function ( a, b ) {
+
+ this.x = a.x + b.x;
+ this.y = a.y + b.y;
+ this.z = a.z + b.z;
+ this.w = a.w + b.w;
+
+ return this;
+
+ },
+
+ addScaledVector: function ( v, s ) {
+
+ this.x += v.x * s;
+ this.y += v.y * s;
+ this.z += v.z * s;
+ this.w += v.w * s;
+
+ return this;
+
+ },
+
+ sub: function ( v, w ) {
+
+ if ( w !== undefined ) {
+
+ console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
+ return this.subVectors( v, w );
+
+ }
+
+ this.x -= v.x;
+ this.y -= v.y;
+ this.z -= v.z;
+ this.w -= v.w;
+
+ return this;
+
+ },
+
+ subScalar: function ( s ) {
+
+ this.x -= s;
+ this.y -= s;
+ this.z -= s;
+ this.w -= s;
+
+ return this;
+
+ },
+
+ subVectors: function ( a, b ) {
+
+ this.x = a.x - b.x;
+ this.y = a.y - b.y;
+ this.z = a.z - b.z;
+ this.w = a.w - b.w;
+
+ return this;
+
+ },
+
+ multiplyScalar: function ( scalar ) {
+
+ this.x *= scalar;
+ this.y *= scalar;
+ this.z *= scalar;
+ this.w *= scalar;
+
+ return this;
+
+ },
+
+ applyMatrix4: function ( m ) {
+
+ var x = this.x, y = this.y, z = this.z, w = this.w;
+ var e = m.elements;
+
+ this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w;
+ this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w;
+ this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w;
+ this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w;
+
+ return this;
+
+ },
+
+ divideScalar: function ( scalar ) {
+
+ return this.multiplyScalar( 1 / scalar );
+
+ },
+
+ setAxisAngleFromQuaternion: function ( q ) {
+
+ // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm
+
+ // q is assumed to be normalized
+
+ this.w = 2 * Math.acos( q.w );
+
+ var s = Math.sqrt( 1 - q.w * q.w );
+
+ if ( s < 0.0001 ) {
+
+ this.x = 1;
+ this.y = 0;
+ this.z = 0;
+
+ } else {
+
+ this.x = q.x / s;
+ this.y = q.y / s;
+ this.z = q.z / s;
+
+ }
+
+ return this;
+
+ },
+
+ setAxisAngleFromRotationMatrix: function ( m ) {
+
+ // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
+
+ // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
+
+ var angle, x, y, z, // variables for result
+ epsilon = 0.01, // margin to allow for rounding errors
+ epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees
+
+ te = m.elements,
+
+ m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
+ m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
+ m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
+
+ if ( ( Math.abs( m12 - m21 ) < epsilon ) &&
+ ( Math.abs( m13 - m31 ) < epsilon ) &&
+ ( Math.abs( m23 - m32 ) < epsilon ) ) {
+
+ // singularity found
+ // first check for identity matrix which must have +1 for all terms
+ // in leading diagonal and zero in other terms
+
+ if ( ( Math.abs( m12 + m21 ) < epsilon2 ) &&
+ ( Math.abs( m13 + m31 ) < epsilon2 ) &&
+ ( Math.abs( m23 + m32 ) < epsilon2 ) &&
+ ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) {
+
+ // this singularity is identity matrix so angle = 0
+
+ this.set( 1, 0, 0, 0 );
+
+ return this; // zero angle, arbitrary axis
+
+ }
+
+ // otherwise this singularity is angle = 180
+
+ angle = Math.PI;
+
+ var xx = ( m11 + 1 ) / 2;
+ var yy = ( m22 + 1 ) / 2;
+ var zz = ( m33 + 1 ) / 2;
+ var xy = ( m12 + m21 ) / 4;
+ var xz = ( m13 + m31 ) / 4;
+ var yz = ( m23 + m32 ) / 4;
+
+ if ( ( xx > yy ) && ( xx > zz ) ) {
+
+ // m11 is the largest diagonal term
+
+ if ( xx < epsilon ) {
+
+ x = 0;
+ y = 0.707106781;
+ z = 0.707106781;
+
+ } else {
+
+ x = Math.sqrt( xx );
+ y = xy / x;
+ z = xz / x;
+
+ }
+
+ } else if ( yy > zz ) {
+
+ // m22 is the largest diagonal term
+
+ if ( yy < epsilon ) {
+
+ x = 0.707106781;
+ y = 0;
+ z = 0.707106781;
+
+ } else {
+
+ y = Math.sqrt( yy );
+ x = xy / y;
+ z = yz / y;
+
+ }
+
+ } else {
+
+ // m33 is the largest diagonal term so base result on this
+
+ if ( zz < epsilon ) {
+
+ x = 0.707106781;
+ y = 0.707106781;
+ z = 0;
+
+ } else {
+
+ z = Math.sqrt( zz );
+ x = xz / z;
+ y = yz / z;
+
+ }
+
+ }
+
+ this.set( x, y, z, angle );
+
+ return this; // return 180 deg rotation
+
+ }
+
+ // as we have reached here there are no singularities so we can handle normally
+
+ var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) +
+ ( m13 - m31 ) * ( m13 - m31 ) +
+ ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize
+
+ if ( Math.abs( s ) < 0.001 ) s = 1;
+
+ // prevent divide by zero, should not happen if matrix is orthogonal and should be
+ // caught by singularity test above, but I've left it in just in case
+
+ this.x = ( m32 - m23 ) / s;
+ this.y = ( m13 - m31 ) / s;
+ this.z = ( m21 - m12 ) / s;
+ this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 );
+
+ return this;
+
+ },
+
+ min: function ( v ) {
+
+ this.x = Math.min( this.x, v.x );
+ this.y = Math.min( this.y, v.y );
+ this.z = Math.min( this.z, v.z );
+ this.w = Math.min( this.w, v.w );
+
+ return this;
+
+ },
+
+ max: function ( v ) {
+
+ this.x = Math.max( this.x, v.x );
+ this.y = Math.max( this.y, v.y );
+ this.z = Math.max( this.z, v.z );
+ this.w = Math.max( this.w, v.w );
+
+ return this;
+
+ },
+
+ clamp: function ( min, max ) {
+
+ // assumes min < max, componentwise
+
+ this.x = Math.max( min.x, Math.min( max.x, this.x ) );
+ this.y = Math.max( min.y, Math.min( max.y, this.y ) );
+ this.z = Math.max( min.z, Math.min( max.z, this.z ) );
+ this.w = Math.max( min.w, Math.min( max.w, this.w ) );
+
+ return this;
+
+ },
+
+ clampScalar: function () {
+
+ var min, max;
+
+ return function clampScalar( minVal, maxVal ) {
+
+ if ( min === undefined ) {
+
+ min = new Vector4();
+ max = new Vector4();
+
+ }
+
+ min.set( minVal, minVal, minVal, minVal );
+ max.set( maxVal, maxVal, maxVal, maxVal );
+
+ return this.clamp( min, max );
+
+ };
+
+ }(),
+
+ clampLength: function ( min, max ) {
+
+ var length = this.length();
+
+ return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
+
+ },
+
+ floor: function () {
+
+ this.x = Math.floor( this.x );
+ this.y = Math.floor( this.y );
+ this.z = Math.floor( this.z );
+ this.w = Math.floor( this.w );
+
+ return this;
+
+ },
+
+ ceil: function () {
+
+ this.x = Math.ceil( this.x );
+ this.y = Math.ceil( this.y );
+ this.z = Math.ceil( this.z );
+ this.w = Math.ceil( this.w );
+
+ return this;
+
+ },
+
+ round: function () {
+
+ this.x = Math.round( this.x );
+ this.y = Math.round( this.y );
+ this.z = Math.round( this.z );
+ this.w = Math.round( this.w );
+
+ return this;
+
+ },
+
+ roundToZero: function () {
+
+ this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
+ this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
+ this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
+ this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w );
+
+ return this;
+
+ },
+
+ negate: function () {
+
+ this.x = - this.x;
+ this.y = - this.y;
+ this.z = - this.z;
+ this.w = - this.w;
+
+ return this;
+
+ },
+
+ dot: function ( v ) {
+
+ return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
+
+ },
+
+ lengthSq: function () {
+
+ return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;
+
+ },
+
+ length: function () {
+
+ return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
+
+ },
+
+ manhattanLength: function () {
+
+ return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w );
+
+ },
+
+ normalize: function () {
+
+ return this.divideScalar( this.length() || 1 );
+
+ },
+
+ setLength: function ( length ) {
+
+ return this.normalize().multiplyScalar( length );
+
+ },
+
+ lerp: function ( v, alpha ) {
+
+ this.x += ( v.x - this.x ) * alpha;
+ this.y += ( v.y - this.y ) * alpha;
+ this.z += ( v.z - this.z ) * alpha;
+ this.w += ( v.w - this.w ) * alpha;
+
+ return this;
+
+ },
+
+ lerpVectors: function ( v1, v2, alpha ) {
+
+ return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
+
+ },
+
+ equals: function ( v ) {
+
+ return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) );
+
+ },
+
+ fromArray: function ( array, offset ) {
+
+ if ( offset === undefined ) offset = 0;
+
+ this.x = array[ offset ];
+ this.y = array[ offset + 1 ];
+ this.z = array[ offset + 2 ];
+ this.w = array[ offset + 3 ];
+
+ return this;
+
+ },
+
+ toArray: function ( array, offset ) {
+
+ if ( array === undefined ) array = [];
+ if ( offset === undefined ) offset = 0;
+
+ array[ offset ] = this.x;
+ array[ offset + 1 ] = this.y;
+ array[ offset + 2 ] = this.z;
+ array[ offset + 3 ] = this.w;
+
+ return array;
+
+ },
+
+ fromBufferAttribute: function ( attribute, index, offset ) {
+
+ if ( offset !== undefined ) {
+
+ console.warn( 'THREE.Vector4: offset has been removed from .fromBufferAttribute().' );
+
+ }
+
+ this.x = attribute.getX( index );
+ this.y = attribute.getY( index );
+ this.z = attribute.getZ( index );
+ this.w = attribute.getW( index );
+
+ return this;
+
+ }
+
+ } );
+
+ /**
+ * @author szimek / https://github.com/szimek/
+ * @author alteredq / http://alteredqualia.com/
+ * @author Marius Kintel / https://github.com/kintel
+ */
+
+ /*
+ In options, we can specify:
+ * Texture parameters for an auto-generated target texture
+ * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers
+ */
+ function WebGLRenderTarget( width, height, options ) {
+
+ this.width = width;
+ this.height = height;
+
+ this.scissor = new Vector4( 0, 0, width, height );
+ this.scissorTest = false;
+
+ this.viewport = new Vector4( 0, 0, width, height );
+
+ options = options || {};
+
+ if ( options.minFilter === undefined ) options.minFilter = LinearFilter;
+
+ this.texture = new Texture( undefined, undefined, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding );
+
+ this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : true;
+
+ this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true;
+ this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true;
+ this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null;
+
+ }
+
+ WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
+
+ constructor: WebGLRenderTarget,
+
+ isWebGLRenderTarget: true,
+
+ setSize: function ( width, height ) {
+
+ if ( this.width !== width || this.height !== height ) {
+
+ this.width = width;
+ this.height = height;
+
+ this.dispose();
+
+ }
+
+ this.viewport.set( 0, 0, width, height );
+ this.scissor.set( 0, 0, width, height );
+
+ },
+
+ clone: function () {
+
+ return new this.constructor().copy( this );
+
+ },
+
+ copy: function ( source ) {
+
+ this.width = source.width;
+ this.height = source.height;
+
+ this.viewport.copy( source.viewport );
+
+ this.texture = source.texture.clone();
+
+ this.depthBuffer = source.depthBuffer;
+ this.stencilBuffer = source.stencilBuffer;
+ this.depthTexture = source.depthTexture;
+
+ return this;
+
+ },
+
+ dispose: function () {
+
+ this.dispatchEvent( { type: 'dispose' } );
+
+ }
+
+ } );
+
+ /**
+ * @author alteredq / http://alteredqualia.com
+ */
+
+ function WebGLRenderTargetCube( width, height, options ) {
+
+ WebGLRenderTarget.call( this, width, height, options );
+
+ this.activeCubeFace = 0; // PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5
+ this.activeMipMapLevel = 0;
+
+ }
+
+ WebGLRenderTargetCube.prototype = Object.create( WebGLRenderTarget.prototype );
+ WebGLRenderTargetCube.prototype.constructor = WebGLRenderTargetCube;
+
+ WebGLRenderTargetCube.prototype.isWebGLRenderTargetCube = true;
+
+ /**
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+ function DataTexture( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {
+
+ Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
+
+ this.image = { data: data, width: width, height: height };
+
+ this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
+ this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
+
+ this.generateMipmaps = false;
+ this.flipY = false;
+ this.unpackAlignment = 1;
+
+ }
+
+ DataTexture.prototype = Object.create( Texture.prototype );
+ DataTexture.prototype.constructor = DataTexture;
+
+ DataTexture.prototype.isDataTexture = true;
+
+ /**
+ * @author bhouston / http://clara.io
+ * @author WestLangley / http://github.com/WestLangley
+ */
+
+ function Box3( min, max ) {
+
+ this.min = ( min !== undefined ) ? min : new Vector3( + Infinity, + Infinity, + Infinity );
+ this.max = ( max !== undefined ) ? max : new Vector3( - Infinity, - Infinity, - Infinity );
+
+ }
+
+ Object.assign( Box3.prototype, {
+
+ isBox3: true,
+
+ set: function ( min, max ) {
+
+ this.min.copy( min );
+ this.max.copy( max );
+
+ return this;
+
+ },
+
+ setFromArray: function ( array ) {
+
+ var minX = + Infinity;
+ var minY = + Infinity;
+ var minZ = + Infinity;
+
+ var maxX = - Infinity;
+ var maxY = - Infinity;
+ var maxZ = - Infinity;
+
+ for ( var i = 0, l = array.length; i < l; i += 3 ) {
+
+ var x = array[ i ];
+ var y = array[ i + 1 ];
+ var z = array[ i + 2 ];
+
+ if ( x < minX ) minX = x;
+ if ( y < minY ) minY = y;
+ if ( z < minZ ) minZ = z;
+
+ if ( x > maxX ) maxX = x;
+ if ( y > maxY ) maxY = y;
+ if ( z > maxZ ) maxZ = z;
+
+ }
+
+ this.min.set( minX, minY, minZ );
+ this.max.set( maxX, maxY, maxZ );
+
+ return this;
+
+ },
+
+ setFromBufferAttribute: function ( attribute ) {
+
+ var minX = + Infinity;
+ var minY = + Infinity;
+ var minZ = + Infinity;
+
+ var maxX = - Infinity;
+ var maxY = - Infinity;
+ var maxZ = - Infinity;
+
+ for ( var i = 0, l = attribute.count; i < l; i ++ ) {
+
+ var x = attribute.getX( i );
+ var y = attribute.getY( i );
+ var z = attribute.getZ( i );
+
+ if ( x < minX ) minX = x;
+ if ( y < minY ) minY = y;
+ if ( z < minZ ) minZ = z;
+
+ if ( x > maxX ) maxX = x;
+ if ( y > maxY ) maxY = y;
+ if ( z > maxZ ) maxZ = z;
+
+ }
+
+ this.min.set( minX, minY, minZ );
+ this.max.set( maxX, maxY, maxZ );
+
+ return this;
+
+ },
+
+ setFromPoints: function ( points ) {
+
+ this.makeEmpty();
+
+ for ( var i = 0, il = points.length; i < il; i ++ ) {
+
+ this.expandByPoint( points[ i ] );
+
+ }
+
+ return this;
+
+ },
+
+ setFromCenterAndSize: function () {
+
+ var v1 = new Vector3();
+
+ return function setFromCenterAndSize( center, size ) {
+
+ var halfSize = v1.copy( size ).multiplyScalar( 0.5 );
+
+ this.min.copy( center ).sub( halfSize );
+ this.max.copy( center ).add( halfSize );
+
+ return this;
+
+ };
+
+ }(),
+
+ setFromObject: function ( object ) {
+
+ this.makeEmpty();
+
+ return this.expandByObject( object );
+
+ },
+
+ clone: function () {
+
+ return new this.constructor().copy( this );
+
+ },
+
+ copy: function ( box ) {
+
+ this.min.copy( box.min );
+ this.max.copy( box.max );
+
+ return this;
+
+ },
+
+ makeEmpty: function () {
+
+ this.min.x = this.min.y = this.min.z = + Infinity;
+ this.max.x = this.max.y = this.max.z = - Infinity;
+
+ return this;
+
+ },
+
+ isEmpty: function () {
+
+ // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
+
+ return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z );
+
+ },
+
+ getCenter: function ( target ) {
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Box3: .getCenter() target is now required' );
+ target = new Vector3();
+
+ }
+
+ return this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
+
+ },
+
+ getSize: function ( target ) {
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Box3: .getSize() target is now required' );
+ target = new Vector3();
+
+ }
+
+ return this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min );
+
+ },
+
+ expandByPoint: function ( point ) {
+
+ this.min.min( point );
+ this.max.max( point );
+
+ return this;
+
+ },
+
+ expandByVector: function ( vector ) {
+
+ this.min.sub( vector );
+ this.max.add( vector );
+
+ return this;
+
+ },
+
+ expandByScalar: function ( scalar ) {
+
+ this.min.addScalar( - scalar );
+ this.max.addScalar( scalar );
+
+ return this;
+
+ },
+
+ expandByObject: function () {
+
+ // Computes the world-axis-aligned bounding box of an object (including its children),
+ // accounting for both the object's, and children's, world transforms
+
+ var scope, i, l;
+
+ var v1 = new Vector3();
+
+ function traverse( node ) {
+
+ var geometry = node.geometry;
+
+ if ( geometry !== undefined ) {
+
+ if ( geometry.isGeometry ) {
+
+ var vertices = geometry.vertices;
+
+ for ( i = 0, l = vertices.length; i < l; i ++ ) {
+
+ v1.copy( vertices[ i ] );
+ v1.applyMatrix4( node.matrixWorld );
+
+ scope.expandByPoint( v1 );
+
+ }
+
+ } else if ( geometry.isBufferGeometry ) {
+
+ var attribute = geometry.attributes.position;
+
+ if ( attribute !== undefined ) {
+
+ for ( i = 0, l = attribute.count; i < l; i ++ ) {
+
+ v1.fromBufferAttribute( attribute, i ).applyMatrix4( node.matrixWorld );
+
+ scope.expandByPoint( v1 );
+
+ }
+
+ }
+
+ }
+
+ }
+
+ }
+
+ return function expandByObject( object ) {
+
+ scope = this;
+
+ object.updateMatrixWorld( true );
+
+ object.traverse( traverse );
+
+ return this;
+
+ };
+
+ }(),
+
+ containsPoint: function ( point ) {
+
+ return point.x < this.min.x || point.x > this.max.x ||
+ point.y < this.min.y || point.y > this.max.y ||
+ point.z < this.min.z || point.z > this.max.z ? false : true;
+
+ },
+
+ containsBox: function ( box ) {
+
+ return this.min.x <= box.min.x && box.max.x <= this.max.x &&
+ this.min.y <= box.min.y && box.max.y <= this.max.y &&
+ this.min.z <= box.min.z && box.max.z <= this.max.z;
+
+ },
+
+ getParameter: function ( point, target ) {
+
+ // This can potentially have a divide by zero if the box
+ // has a size dimension of 0.
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Box3: .getParameter() target is now required' );
+ target = new Vector3();
+
+ }
+
+ return target.set(
+ ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
+ ( point.y - this.min.y ) / ( this.max.y - this.min.y ),
+ ( point.z - this.min.z ) / ( this.max.z - this.min.z )
+ );
+
+ },
+
+ intersectsBox: function ( box ) {
+
+ // using 6 splitting planes to rule out intersections.
+ return box.max.x < this.min.x || box.min.x > this.max.x ||
+ box.max.y < this.min.y || box.min.y > this.max.y ||
+ box.max.z < this.min.z || box.min.z > this.max.z ? false : true;
+
+ },
+
+ intersectsSphere: ( function () {
+
+ var closestPoint = new Vector3();
+
+ return function intersectsSphere( sphere ) {
+
+ // Find the point on the AABB closest to the sphere center.
+ this.clampPoint( sphere.center, closestPoint );
+
+ // If that point is inside the sphere, the AABB and sphere intersect.
+ return closestPoint.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius );
+
+ };
+
+ } )(),
+
+ intersectsPlane: function ( plane ) {
+
+ // We compute the minimum and maximum dot product values. If those values
+ // are on the same side (back or front) of the plane, then there is no intersection.
+
+ var min, max;
+
+ if ( plane.normal.x > 0 ) {
+
+ min = plane.normal.x * this.min.x;
+ max = plane.normal.x * this.max.x;
+
+ } else {
+
+ min = plane.normal.x * this.max.x;
+ max = plane.normal.x * this.min.x;
+
+ }
+
+ if ( plane.normal.y > 0 ) {
+
+ min += plane.normal.y * this.min.y;
+ max += plane.normal.y * this.max.y;
+
+ } else {
+
+ min += plane.normal.y * this.max.y;
+ max += plane.normal.y * this.min.y;
+
+ }
+
+ if ( plane.normal.z > 0 ) {
+
+ min += plane.normal.z * this.min.z;
+ max += plane.normal.z * this.max.z;
+
+ } else {
+
+ min += plane.normal.z * this.max.z;
+ max += plane.normal.z * this.min.z;
+
+ }
+
+ return ( min <= plane.constant && max >= plane.constant );
+
+ },
+
+ intersectsTriangle: ( function () {
+
+ // triangle centered vertices
+ var v0 = new Vector3();
+ var v1 = new Vector3();
+ var v2 = new Vector3();
+
+ // triangle edge vectors
+ var f0 = new Vector3();
+ var f1 = new Vector3();
+ var f2 = new Vector3();
+
+ var testAxis = new Vector3();
+
+ var center = new Vector3();
+ var extents = new Vector3();
+
+ var triangleNormal = new Vector3();
+
+ function satForAxes( axes ) {
+
+ var i, j;
+
+ for ( i = 0, j = axes.length - 3; i <= j; i += 3 ) {
+
+ testAxis.fromArray( axes, i );
+ // project the aabb onto the seperating axis
+ var r = extents.x * Math.abs( testAxis.x ) + extents.y * Math.abs( testAxis.y ) + extents.z * Math.abs( testAxis.z );
+ // project all 3 vertices of the triangle onto the seperating axis
+ var p0 = v0.dot( testAxis );
+ var p1 = v1.dot( testAxis );
+ var p2 = v2.dot( testAxis );
+ // actual test, basically see if either of the most extreme of the triangle points intersects r
+ if ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) {
+
+ // points of the projected triangle are outside the projected half-length of the aabb
+ // the axis is seperating and we can exit
+ return false;
+
+ }
+
+ }
+
+ return true;
+
+ }
+
+ return function intersectsTriangle( triangle ) {
+
+ if ( this.isEmpty() ) {
+
+ return false;
+
+ }
+
+ // compute box center and extents
+ this.getCenter( center );
+ extents.subVectors( this.max, center );
+
+ // translate triangle to aabb origin
+ v0.subVectors( triangle.a, center );
+ v1.subVectors( triangle.b, center );
+ v2.subVectors( triangle.c, center );
+
+ // compute edge vectors for triangle
+ f0.subVectors( v1, v0 );
+ f1.subVectors( v2, v1 );
+ f2.subVectors( v0, v2 );
+
+ // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb
+ // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation
+ // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned)
+ var axes = [
+ 0, - f0.z, f0.y, 0, - f1.z, f1.y, 0, - f2.z, f2.y,
+ f0.z, 0, - f0.x, f1.z, 0, - f1.x, f2.z, 0, - f2.x,
+ - f0.y, f0.x, 0, - f1.y, f1.x, 0, - f2.y, f2.x, 0
+ ];
+ if ( ! satForAxes( axes ) ) {
+
+ return false;
+
+ }
+
+ // test 3 face normals from the aabb
+ axes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ];
+ if ( ! satForAxes( axes ) ) {
+
+ return false;
+
+ }
+
+ // finally testing the face normal of the triangle
+ // use already existing triangle edge vectors here
+ triangleNormal.crossVectors( f0, f1 );
+ axes = [ triangleNormal.x, triangleNormal.y, triangleNormal.z ];
+ return satForAxes( axes );
+
+ };
+
+ } )(),
+
+ clampPoint: function ( point, target ) {
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Box3: .clampPoint() target is now required' );
+ target = new Vector3();
+
+ }
+
+ return target.copy( point ).clamp( this.min, this.max );
+
+ },
+
+ distanceToPoint: function () {
+
+ var v1 = new Vector3();
+
+ return function distanceToPoint( point ) {
+
+ var clampedPoint = v1.copy( point ).clamp( this.min, this.max );
+ return clampedPoint.sub( point ).length();
+
+ };
+
+ }(),
+
+ getBoundingSphere: function () {
+
+ var v1 = new Vector3();
+
+ return function getBoundingSphere( target ) {
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Box3: .getBoundingSphere() target is now required' );
+ target = new Sphere();
+
+ }
+
+ this.getCenter( target.center );
+
+ target.radius = this.getSize( v1 ).length() * 0.5;
+
+ return target;
+
+ };
+
+ }(),
+
+ intersect: function ( box ) {
+
+ this.min.max( box.min );
+ this.max.min( box.max );
+
+ // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values.
+ if ( this.isEmpty() ) this.makeEmpty();
+
+ return this;
+
+ },
+
+ union: function ( box ) {
+
+ this.min.min( box.min );
+ this.max.max( box.max );
+
+ return this;
+
+ },
+
+ applyMatrix4: function ( matrix ) {
+
+ // transform of empty box is an empty box.
+ if ( this.isEmpty( ) ) return this;
+
+ var m = matrix.elements;
+
+ var xax = m[ 0 ] * this.min.x, xay = m[ 1 ] * this.min.x, xaz = m[ 2 ] * this.min.x;
+ var xbx = m[ 0 ] * this.max.x, xby = m[ 1 ] * this.max.x, xbz = m[ 2 ] * this.max.x;
+ var yax = m[ 4 ] * this.min.y, yay = m[ 5 ] * this.min.y, yaz = m[ 6 ] * this.min.y;
+ var ybx = m[ 4 ] * this.max.y, yby = m[ 5 ] * this.max.y, ybz = m[ 6 ] * this.max.y;
+ var zax = m[ 8 ] * this.min.z, zay = m[ 9 ] * this.min.z, zaz = m[ 10 ] * this.min.z;
+ var zbx = m[ 8 ] * this.max.z, zby = m[ 9 ] * this.max.z, zbz = m[ 10 ] * this.max.z;
+
+ this.min.x = Math.min( xax, xbx ) + Math.min( yax, ybx ) + Math.min( zax, zbx ) + m[ 12 ];
+ this.min.y = Math.min( xay, xby ) + Math.min( yay, yby ) + Math.min( zay, zby ) + m[ 13 ];
+ this.min.z = Math.min( xaz, xbz ) + Math.min( yaz, ybz ) + Math.min( zaz, zbz ) + m[ 14 ];
+ this.max.x = Math.max( xax, xbx ) + Math.max( yax, ybx ) + Math.max( zax, zbx ) + m[ 12 ];
+ this.max.y = Math.max( xay, xby ) + Math.max( yay, yby ) + Math.max( zay, zby ) + m[ 13 ];
+ this.max.z = Math.max( xaz, xbz ) + Math.max( yaz, ybz ) + Math.max( zaz, zbz ) + m[ 14 ];
+
+ return this;
+
+ },
+
+ translate: function ( offset ) {
+
+ this.min.add( offset );
+ this.max.add( offset );
+
+ return this;
+
+ },
+
+ equals: function ( box ) {
+
+ return box.min.equals( this.min ) && box.max.equals( this.max );
+
+ }
+
+ } );
+
+ /**
+ * @author bhouston / http://clara.io
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function Sphere( center, radius ) {
+
+ this.center = ( center !== undefined ) ? center : new Vector3();
+ this.radius = ( radius !== undefined ) ? radius : 0;
+
+ }
+
+ Object.assign( Sphere.prototype, {
+
+ set: function ( center, radius ) {
+
+ this.center.copy( center );
+ this.radius = radius;
+
+ return this;
+
+ },
+
+ setFromPoints: function () {
+
+ var box = new Box3();
+
+ return function setFromPoints( points, optionalCenter ) {
+
+ var center = this.center;
+
+ if ( optionalCenter !== undefined ) {
+
+ center.copy( optionalCenter );
+
+ } else {
+
+ box.setFromPoints( points ).getCenter( center );
+
+ }
+
+ var maxRadiusSq = 0;
+
+ for ( var i = 0, il = points.length; i < il; i ++ ) {
+
+ maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) );
+
+ }
+
+ this.radius = Math.sqrt( maxRadiusSq );
+
+ return this;
+
+ };
+
+ }(),
+
+ clone: function () {
+
+ return new this.constructor().copy( this );
+
+ },
+
+ copy: function ( sphere ) {
+
+ this.center.copy( sphere.center );
+ this.radius = sphere.radius;
+
+ return this;
+
+ },
+
+ empty: function () {
+
+ return ( this.radius <= 0 );
+
+ },
+
+ containsPoint: function ( point ) {
+
+ return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) );
+
+ },
+
+ distanceToPoint: function ( point ) {
+
+ return ( point.distanceTo( this.center ) - this.radius );
+
+ },
+
+ intersectsSphere: function ( sphere ) {
+
+ var radiusSum = this.radius + sphere.radius;
+
+ return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum );
+
+ },
+
+ intersectsBox: function ( box ) {
+
+ return box.intersectsSphere( this );
+
+ },
+
+ intersectsPlane: function ( plane ) {
+
+ return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius;
+
+ },
+
+ clampPoint: function ( point, target ) {
+
+ var deltaLengthSq = this.center.distanceToSquared( point );
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Sphere: .clampPoint() target is now required' );
+ target = new Vector3();
+
+ }
+
+ target.copy( point );
+
+ if ( deltaLengthSq > ( this.radius * this.radius ) ) {
+
+ target.sub( this.center ).normalize();
+ target.multiplyScalar( this.radius ).add( this.center );
+
+ }
+
+ return target;
+
+ },
+
+ getBoundingBox: function ( target ) {
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Sphere: .getBoundingBox() target is now required' );
+ target = new Box3();
+
+ }
+
+ target.set( this.center, this.center );
+ target.expandByScalar( this.radius );
+
+ return target;
+
+ },
+
+ applyMatrix4: function ( matrix ) {
+
+ this.center.applyMatrix4( matrix );
+ this.radius = this.radius * matrix.getMaxScaleOnAxis();
+
+ return this;
+
+ },
+
+ translate: function ( offset ) {
+
+ this.center.add( offset );
+
+ return this;
+
+ },
+
+ equals: function ( sphere ) {
+
+ return sphere.center.equals( this.center ) && ( sphere.radius === this.radius );
+
+ }
+
+ } );
+
+ /**
+ * @author bhouston / http://clara.io
+ */
+
+ function Plane( normal, constant ) {
+
+ // normal is assumed to be normalized
+
+ this.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 );
+ this.constant = ( constant !== undefined ) ? constant : 0;
+
+ }
+
+ Object.assign( Plane.prototype, {
+
+ set: function ( normal, constant ) {
+
+ this.normal.copy( normal );
+ this.constant = constant;
+
+ return this;
+
+ },
+
+ setComponents: function ( x, y, z, w ) {
+
+ this.normal.set( x, y, z );
+ this.constant = w;
+
+ return this;
+
+ },
+
+ setFromNormalAndCoplanarPoint: function ( normal, point ) {
+
+ this.normal.copy( normal );
+ this.constant = - point.dot( this.normal );
+
+ return this;
+
+ },
+
+ setFromCoplanarPoints: function () {
+
+ var v1 = new Vector3();
+ var v2 = new Vector3();
+
+ return function setFromCoplanarPoints( a, b, c ) {
+
+ var normal = v1.subVectors( c, b ).cross( v2.subVectors( a, b ) ).normalize();
+
+ // Q: should an error be thrown if normal is zero (e.g. degenerate plane)?
+
+ this.setFromNormalAndCoplanarPoint( normal, a );
+
+ return this;
+
+ };
+
+ }(),
+
+ clone: function () {
+
+ return new this.constructor().copy( this );
+
+ },
+
+ copy: function ( plane ) {
+
+ this.normal.copy( plane.normal );
+ this.constant = plane.constant;
+
+ return this;
+
+ },
+
+ normalize: function () {
+
+ // Note: will lead to a divide by zero if the plane is invalid.
+
+ var inverseNormalLength = 1.0 / this.normal.length();
+ this.normal.multiplyScalar( inverseNormalLength );
+ this.constant *= inverseNormalLength;
+
+ return this;
+
+ },
+
+ negate: function () {
+
+ this.constant *= - 1;
+ this.normal.negate();
+
+ return this;
+
+ },
+
+ distanceToPoint: function ( point ) {
+
+ return this.normal.dot( point ) + this.constant;
+
+ },
+
+ distanceToSphere: function ( sphere ) {
+
+ return this.distanceToPoint( sphere.center ) - sphere.radius;
+
+ },
+
+ projectPoint: function ( point, target ) {
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Plane: .projectPoint() target is now required' );
+ target = new Vector3();
+
+ }
+
+ return target.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point );
+
+ },
+
+ intersectLine: function () {
+
+ var v1 = new Vector3();
+
+ return function intersectLine( line, target ) {
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Plane: .intersectLine() target is now required' );
+ target = new Vector3();
+
+ }
+
+ var direction = line.delta( v1 );
+
+ var denominator = this.normal.dot( direction );
+
+ if ( denominator === 0 ) {
+
+ // line is coplanar, return origin
+ if ( this.distanceToPoint( line.start ) === 0 ) {
+
+ return target.copy( line.start );
+
+ }
+
+ // Unsure if this is the correct method to handle this case.
+ return undefined;
+
+ }
+
+ var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator;
+
+ if ( t < 0 || t > 1 ) {
+
+ return undefined;
+
+ }
+
+ return target.copy( direction ).multiplyScalar( t ).add( line.start );
+
+ };
+
+ }(),
+
+ intersectsLine: function ( line ) {
+
+ // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.
+
+ var startSign = this.distanceToPoint( line.start );
+ var endSign = this.distanceToPoint( line.end );
+
+ return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 );
+
+ },
+
+ intersectsBox: function ( box ) {
+
+ return box.intersectsPlane( this );
+
+ },
+
+ intersectsSphere: function ( sphere ) {
+
+ return sphere.intersectsPlane( this );
+
+ },
+
+ coplanarPoint: function ( target ) {
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Plane: .coplanarPoint() target is now required' );
+ target = new Vector3();
+
+ }
+
+ return target.copy( this.normal ).multiplyScalar( - this.constant );
+
+ },
+
+ applyMatrix4: function () {
+
+ var v1 = new Vector3();
+ var m1 = new Matrix3();
+
+ return function applyMatrix4( matrix, optionalNormalMatrix ) {
+
+ var normalMatrix = optionalNormalMatrix || m1.getNormalMatrix( matrix );
+
+ var referencePoint = this.coplanarPoint( v1 ).applyMatrix4( matrix );
+
+ var normal = this.normal.applyMatrix3( normalMatrix ).normalize();
+
+ this.constant = - referencePoint.dot( normal );
+
+ return this;
+
+ };
+
+ }(),
+
+ translate: function ( offset ) {
+
+ this.constant -= offset.dot( this.normal );
+
+ return this;
+
+ },
+
+ equals: function ( plane ) {
+
+ return plane.normal.equals( this.normal ) && ( plane.constant === this.constant );
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author alteredq / http://alteredqualia.com/
+ * @author bhouston / http://clara.io
+ */
+
+ function Frustum( p0, p1, p2, p3, p4, p5 ) {
+
+ this.planes = [
+
+ ( p0 !== undefined ) ? p0 : new Plane(),
+ ( p1 !== undefined ) ? p1 : new Plane(),
+ ( p2 !== undefined ) ? p2 : new Plane(),
+ ( p3 !== undefined ) ? p3 : new Plane(),
+ ( p4 !== undefined ) ? p4 : new Plane(),
+ ( p5 !== undefined ) ? p5 : new Plane()
+
+ ];
+
+ }
+
+ Object.assign( Frustum.prototype, {
+
+ set: function ( p0, p1, p2, p3, p4, p5 ) {
+
+ var planes = this.planes;
+
+ planes[ 0 ].copy( p0 );
+ planes[ 1 ].copy( p1 );
+ planes[ 2 ].copy( p2 );
+ planes[ 3 ].copy( p3 );
+ planes[ 4 ].copy( p4 );
+ planes[ 5 ].copy( p5 );
+
+ return this;
+
+ },
+
+ clone: function () {
+
+ return new this.constructor().copy( this );
+
+ },
+
+ copy: function ( frustum ) {
+
+ var planes = this.planes;
+
+ for ( var i = 0; i < 6; i ++ ) {
+
+ planes[ i ].copy( frustum.planes[ i ] );
+
+ }
+
+ return this;
+
+ },
+
+ setFromMatrix: function ( m ) {
+
+ var planes = this.planes;
+ var me = m.elements;
+ var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ];
+ var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ];
+ var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ];
+ var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ];
+
+ planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize();
+ planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize();
+ planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize();
+ planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize();
+ planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize();
+ planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize();
+
+ return this;
+
+ },
+
+ intersectsObject: function () {
+
+ var sphere = new Sphere();
+
+ return function intersectsObject( object ) {
+
+ var geometry = object.geometry;
+
+ if ( geometry.boundingSphere === null )
+ geometry.computeBoundingSphere();
+
+ sphere.copy( geometry.boundingSphere )
+ .applyMatrix4( object.matrixWorld );
+
+ return this.intersectsSphere( sphere );
+
+ };
+
+ }(),
+
+ intersectsSprite: function () {
+
+ var sphere = new Sphere();
+
+ return function intersectsSprite( sprite ) {
+
+ sphere.center.set( 0, 0, 0 );
+ sphere.radius = 0.7071067811865476;
+ sphere.applyMatrix4( sprite.matrixWorld );
+
+ return this.intersectsSphere( sphere );
+
+ };
+
+ }(),
+
+ intersectsSphere: function ( sphere ) {
+
+ var planes = this.planes;
+ var center = sphere.center;
+ var negRadius = - sphere.radius;
+
+ for ( var i = 0; i < 6; i ++ ) {
+
+ var distance = planes[ i ].distanceToPoint( center );
+
+ if ( distance < negRadius ) {
+
+ return false;
+
+ }
+
+ }
+
+ return true;
+
+ },
+
+ intersectsBox: function () {
+
+ var p1 = new Vector3(),
+ p2 = new Vector3();
+
+ return function intersectsBox( box ) {
+
+ var planes = this.planes;
+
+ for ( var i = 0; i < 6; i ++ ) {
+
+ var plane = planes[ i ];
+
+ p1.x = plane.normal.x > 0 ? box.min.x : box.max.x;
+ p2.x = plane.normal.x > 0 ? box.max.x : box.min.x;
+ p1.y = plane.normal.y > 0 ? box.min.y : box.max.y;
+ p2.y = plane.normal.y > 0 ? box.max.y : box.min.y;
+ p1.z = plane.normal.z > 0 ? box.min.z : box.max.z;
+ p2.z = plane.normal.z > 0 ? box.max.z : box.min.z;
+
+ var d1 = plane.distanceToPoint( p1 );
+ var d2 = plane.distanceToPoint( p2 );
+
+ // if both outside plane, no intersection
+
+ if ( d1 < 0 && d2 < 0 ) {
+
+ return false;
+
+ }
+
+ }
+
+ return true;
+
+ };
+
+ }(),
+
+ containsPoint: function ( point ) {
+
+ var planes = this.planes;
+
+ for ( var i = 0; i < 6; i ++ ) {
+
+ if ( planes[ i ].distanceToPoint( point ) < 0 ) {
+
+ return false;
+
+ }
+
+ }
+
+ return true;
+
+ }
+
+ } );
+
+ var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif\n";
+
+ var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif\n";
+
+ var alphatest_fragment = "#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif\n";
+
+ var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif\n";
+
+ var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif";
+
+ var begin_vertex = "\nvec3 transformed = vec3( position );\n";
+
+ var beginnormal_vertex = "\nvec3 objectNormal = vec3( normal );\n";
+
+ var bsdfs = "float punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tif( decayExponent > 0.0 ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tfloat maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\treturn distanceFalloff * maxDistanceCutoffFactor;\n#else\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n#endif\n\t}\n\treturn 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n\treturn specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n";
+
+ var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif\n";
+
+ var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t#endif\n#endif\n";
+
+ var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif\n";
+
+ var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvarying vec3 vViewPosition;\n#endif\n";
+
+ var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n";
+
+ var color_fragment = "#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif";
+
+ var color_pars_fragment = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif\n";
+
+ var color_pars_vertex = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif";
+
+ var color_vertex = "#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif";
+
+ var common = "#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\n";
+
+ var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale = bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV(vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif\n";
+
+ var defaultnormal_vertex = "vec3 transformedNormal = normalMatrix * objectNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n";
+
+ var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif\n";
+
+ var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n";
+
+ var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif\n";
+
+ var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif\n";
+
+ var encodings_fragment = " gl_FragColor = linearToOutputTexel( gl_FragColor );\n";
+
+ var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.xyz * value.w * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n\tXp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract(Le);\n\tvResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n\treturn vec4( max(vRGB, 0.0), 1.0 );\n}\n";
+
+ var envmap_fragment = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif\n";
+
+ var envmap_pars_fragment = "#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntensity;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif\n";
+
+ var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif\n";
+
+ var envmap_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif\n";
+
+ var fog_vertex = "\n#ifdef USE_FOG\nfogDepth = -mvPosition.z;\n#endif";
+
+ var fog_pars_vertex = "#ifdef USE_FOG\n varying float fogDepth;\n#endif\n";
+
+ var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif\n";
+
+ var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif\n";
+
+ var gradientmap_pars_fragment = "#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif\n";
+
+ var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n";
+
+ var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif";
+
+ var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif\n";
+
+ var lights_pars_begin = "uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t\tfloat shadowCameraNear;\n\t\tfloat shadowCameraFar;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif\n";
+
+ var lights_pars_maps = "#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV(queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif\n";
+
+ var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n";
+
+ var lights_phong_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)\n";
+
+ var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif\n";
+
+ var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos - halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos + halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos + halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos - halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}\n";
+
+ var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearCoatRadiance = vec3( 0.0 );\n#endif\n";
+
+ var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tirradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), maxMipLevel );\n\t#ifndef STANDARD\n\t\tclearCoatRadiance += getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), maxMipLevel );\n\t#endif\n#endif\n";
+
+ var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif\n";
+
+ var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif";
+
+ var logdepthbuf_pars_fragment = "#ifdef USE_LOGDEPTHBUF\n\tuniform float logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n#endif\n";
+
+ var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n\tuniform float logDepthBufFC;\n#endif";
+
+ var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\tgl_Position.z *= gl_Position.w;\n\t#endif\n#endif\n";
+
+ var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif\n";
+
+ var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n";
+
+ var map_particle_fragment = "#ifdef USE_MAP\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n";
+
+ var map_particle_pars_fragment = "#ifdef USE_MAP\n\tuniform mat3 uvTransform;\n\tuniform sampler2D map;\n#endif\n";
+
+ var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif\n";
+
+ var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif";
+
+ var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n";
+
+ var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif";
+
+ var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif\n";
+
+ var normal_fragment_begin = "#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n#endif\n";
+
+ var normal_fragment_maps = "#ifdef USE_NORMALMAP\n\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n";
+
+ var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy *= normalScale;\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif\n";
+
+ var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}\n";
+
+ var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif\n";
+
+ var project_vertex = "vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\n";
+
+ var dithering_fragment = "#if defined( DITHERING )\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif\n";
+
+ var dithering_pars_fragment = "#if defined( DITHERING )\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif\n";
+
+ var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif\n";
+
+ var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif";
+
+ var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif\n";
+
+ var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif\n";
+
+ var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif\n";
+
+ var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}\n";
+
+ var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif";
+
+ var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif\n";
+
+ var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif\n";
+
+ var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n";
+
+ var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif";
+
+ var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif";
+
+ var tonemapping_fragment = "#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif\n";
+
+ var tonemapping_pars_fragment = "#ifndef saturate\n\t#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\n";
+
+ var uv_pars_fragment = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif";
+
+ var uv_pars_vertex = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\n";
+
+ var uv_vertex = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif";
+
+ var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif";
+
+ var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif";
+
+ var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif";
+
+ var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n#endif\n";
+
+ var cube_frag = "uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldPosition;\nvoid main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n\tgl_FragColor.a *= opacity;\n}\n";
+
+ var cube_vert = "varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}\n";
+
+ var depth_frag = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}\n";
+
+ var depth_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}\n";
+
+ var distanceRGBA_frag = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}\n";
+
+ var distanceRGBA_vert = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}\n";
+
+ var equirect_frag = "uniform sampler2D tEquirect;\nvarying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldPosition );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}\n";
+
+ var equirect_vert = "varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}\n";
+
+ var linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n";
+
+ var linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}\n";
+
+ var meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n";
+
+ var meshbasic_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}\n";
+
+ var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_pars_maps>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n";
+
+ var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_pars_maps>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n";
+
+ var meshphong_frag = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_pars_maps>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n";
+
+ var meshphong_vert = "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n";
+
+ var meshphysical_frag = "#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifndef STANDARD\n\tuniform float clearCoat;\n\tuniform float clearCoatRoughness;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <lights_pars_begin>\n#include <lights_pars_maps>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n";
+
+ var meshphysical_vert = "#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n";
+
+ var normal_frag = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}\n";
+
+ var normal_vert = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}\n";
+
+ var points_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n";
+
+ var points_vert = "uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#ifdef USE_SIZEATTENUATION\n\t\tgl_PointSize = size * ( scale / - mvPosition.z );\n\t#else\n\t\tgl_PointSize = size;\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}\n";
+
+ var shadow_frag = "uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <fog_fragment>\n}\n";
+
+ var shadow_vert = "#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n";
+
+ var ShaderChunk = {
+ alphamap_fragment: alphamap_fragment,
+ alphamap_pars_fragment: alphamap_pars_fragment,
+ alphatest_fragment: alphatest_fragment,
+ aomap_fragment: aomap_fragment,
+ aomap_pars_fragment: aomap_pars_fragment,
+ begin_vertex: begin_vertex,
+ beginnormal_vertex: beginnormal_vertex,
+ bsdfs: bsdfs,
+ bumpmap_pars_fragment: bumpmap_pars_fragment,
+ clipping_planes_fragment: clipping_planes_fragment,
+ clipping_planes_pars_fragment: clipping_planes_pars_fragment,
+ clipping_planes_pars_vertex: clipping_planes_pars_vertex,
+ clipping_planes_vertex: clipping_planes_vertex,
+ color_fragment: color_fragment,
+ color_pars_fragment: color_pars_fragment,
+ color_pars_vertex: color_pars_vertex,
+ color_vertex: color_vertex,
+ common: common,
+ cube_uv_reflection_fragment: cube_uv_reflection_fragment,
+ defaultnormal_vertex: defaultnormal_vertex,
+ displacementmap_pars_vertex: displacementmap_pars_vertex,
+ displacementmap_vertex: displacementmap_vertex,
+ emissivemap_fragment: emissivemap_fragment,
+ emissivemap_pars_fragment: emissivemap_pars_fragment,
+ encodings_fragment: encodings_fragment,
+ encodings_pars_fragment: encodings_pars_fragment,
+ envmap_fragment: envmap_fragment,
+ envmap_pars_fragment: envmap_pars_fragment,
+ envmap_pars_vertex: envmap_pars_vertex,
+ envmap_vertex: envmap_vertex,
+ fog_vertex: fog_vertex,
+ fog_pars_vertex: fog_pars_vertex,
+ fog_fragment: fog_fragment,
+ fog_pars_fragment: fog_pars_fragment,
+ gradientmap_pars_fragment: gradientmap_pars_fragment,
+ lightmap_fragment: lightmap_fragment,
+ lightmap_pars_fragment: lightmap_pars_fragment,
+ lights_lambert_vertex: lights_lambert_vertex,
+ lights_pars_begin: lights_pars_begin,
+ lights_pars_maps: lights_pars_maps,
+ lights_phong_fragment: lights_phong_fragment,
+ lights_phong_pars_fragment: lights_phong_pars_fragment,
+ lights_physical_fragment: lights_physical_fragment,
+ lights_physical_pars_fragment: lights_physical_pars_fragment,
+ lights_fragment_begin: lights_fragment_begin,
+ lights_fragment_maps: lights_fragment_maps,
+ lights_fragment_end: lights_fragment_end,
+ logdepthbuf_fragment: logdepthbuf_fragment,
+ logdepthbuf_pars_fragment: logdepthbuf_pars_fragment,
+ logdepthbuf_pars_vertex: logdepthbuf_pars_vertex,
+ logdepthbuf_vertex: logdepthbuf_vertex,
+ map_fragment: map_fragment,
+ map_pars_fragment: map_pars_fragment,
+ map_particle_fragment: map_particle_fragment,
+ map_particle_pars_fragment: map_particle_pars_fragment,
+ metalnessmap_fragment: metalnessmap_fragment,
+ metalnessmap_pars_fragment: metalnessmap_pars_fragment,
+ morphnormal_vertex: morphnormal_vertex,
+ morphtarget_pars_vertex: morphtarget_pars_vertex,
+ morphtarget_vertex: morphtarget_vertex,
+ normal_fragment_begin: normal_fragment_begin,
+ normal_fragment_maps: normal_fragment_maps,
+ normalmap_pars_fragment: normalmap_pars_fragment,
+ packing: packing,
+ premultiplied_alpha_fragment: premultiplied_alpha_fragment,
+ project_vertex: project_vertex,
+ dithering_fragment: dithering_fragment,
+ dithering_pars_fragment: dithering_pars_fragment,
+ roughnessmap_fragment: roughnessmap_fragment,
+ roughnessmap_pars_fragment: roughnessmap_pars_fragment,
+ shadowmap_pars_fragment: shadowmap_pars_fragment,
+ shadowmap_pars_vertex: shadowmap_pars_vertex,
+ shadowmap_vertex: shadowmap_vertex,
+ shadowmask_pars_fragment: shadowmask_pars_fragment,
+ skinbase_vertex: skinbase_vertex,
+ skinning_pars_vertex: skinning_pars_vertex,
+ skinning_vertex: skinning_vertex,
+ skinnormal_vertex: skinnormal_vertex,
+ specularmap_fragment: specularmap_fragment,
+ specularmap_pars_fragment: specularmap_pars_fragment,
+ tonemapping_fragment: tonemapping_fragment,
+ tonemapping_pars_fragment: tonemapping_pars_fragment,
+ uv_pars_fragment: uv_pars_fragment,
+ uv_pars_vertex: uv_pars_vertex,
+ uv_vertex: uv_vertex,
+ uv2_pars_fragment: uv2_pars_fragment,
+ uv2_pars_vertex: uv2_pars_vertex,
+ uv2_vertex: uv2_vertex,
+ worldpos_vertex: worldpos_vertex,
+
+ cube_frag: cube_frag,
+ cube_vert: cube_vert,
+ depth_frag: depth_frag,
+ depth_vert: depth_vert,
+ distanceRGBA_frag: distanceRGBA_frag,
+ distanceRGBA_vert: distanceRGBA_vert,
+ equirect_frag: equirect_frag,
+ equirect_vert: equirect_vert,
+ linedashed_frag: linedashed_frag,
+ linedashed_vert: linedashed_vert,
+ meshbasic_frag: meshbasic_frag,
+ meshbasic_vert: meshbasic_vert,
+ meshlambert_frag: meshlambert_frag,
+ meshlambert_vert: meshlambert_vert,
+ meshphong_frag: meshphong_frag,
+ meshphong_vert: meshphong_vert,
+ meshphysical_frag: meshphysical_frag,
+ meshphysical_vert: meshphysical_vert,
+ normal_frag: normal_frag,
+ normal_vert: normal_vert,
+ points_frag: points_frag,
+ points_vert: points_vert,
+ shadow_frag: shadow_frag,
+ shadow_vert: shadow_vert
+ };
+
+ /**
+ * Uniform Utilities
+ */
+
+ var UniformsUtils = {
+
+ merge: function ( uniforms ) {
+
+ var merged = {};
+
+ for ( var u = 0; u < uniforms.length; u ++ ) {
+
+ var tmp = this.clone( uniforms[ u ] );
+
+ for ( var p in tmp ) {
+
+ merged[ p ] = tmp[ p ];
+
+ }
+
+ }
+
+ return merged;
+
+ },
+
+ clone: function ( uniforms_src ) {
+
+ var uniforms_dst = {};
+
+ for ( var u in uniforms_src ) {
+
+ uniforms_dst[ u ] = {};
+
+ for ( var p in uniforms_src[ u ] ) {
+
+ var parameter_src = uniforms_src[ u ][ p ];
+
+ if ( parameter_src && ( parameter_src.isColor ||
+ parameter_src.isMatrix3 || parameter_src.isMatrix4 ||
+ parameter_src.isVector2 || parameter_src.isVector3 || parameter_src.isVector4 ||
+ parameter_src.isTexture ) ) {
+
+ uniforms_dst[ u ][ p ] = parameter_src.clone();
+
+ } else if ( Array.isArray( parameter_src ) ) {
+
+ uniforms_dst[ u ][ p ] = parameter_src.slice();
+
+ } else {
+
+ uniforms_dst[ u ][ p ] = parameter_src;
+
+ }
+
+ }
+
+ }
+
+ return uniforms_dst;
+
+ }
+
+ };
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ var ColorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF,
+ 'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2,
+ 'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50,
+ 'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B,
+ 'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B,
+ 'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F,
+ 'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3,
+ 'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222,
+ 'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700,
+ 'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4,
+ 'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00,
+ 'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3,
+ 'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA,
+ 'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32,
+ 'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3,
+ 'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC,
+ 'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD,
+ 'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6,
+ 'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9,
+ 'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F,
+ 'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE,
+ 'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA,
+ 'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0,
+ 'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 };
+
+ function Color( r, g, b ) {
+
+ if ( g === undefined && b === undefined ) {
+
+ // r is THREE.Color, hex or string
+ return this.set( r );
+
+ }
+
+ return this.setRGB( r, g, b );
+
+ }
+
+ Object.assign( Color.prototype, {
+
+ isColor: true,
+
+ r: 1, g: 1, b: 1,
+
+ set: function ( value ) {
+
+ if ( value && value.isColor ) {
+
+ this.copy( value );
+
+ } else if ( typeof value === 'number' ) {
+
+ this.setHex( value );
+
+ } else if ( typeof value === 'string' ) {
+
+ this.setStyle( value );
+
+ }
+
+ return this;
+
+ },
+
+ setScalar: function ( scalar ) {
+
+ this.r = scalar;
+ this.g = scalar;
+ this.b = scalar;
+
+ return this;
+
+ },
+
+ setHex: function ( hex ) {
+
+ hex = Math.floor( hex );
+
+ this.r = ( hex >> 16 & 255 ) / 255;
+ this.g = ( hex >> 8 & 255 ) / 255;
+ this.b = ( hex & 255 ) / 255;
+
+ return this;
+
+ },
+
+ setRGB: function ( r, g, b ) {
+
+ this.r = r;
+ this.g = g;
+ this.b = b;
+
+ return this;
+
+ },
+
+ setHSL: function () {
+
+ function hue2rgb( p, q, t ) {
+
+ if ( t < 0 ) t += 1;
+ if ( t > 1 ) t -= 1;
+ if ( t < 1 / 6 ) return p + ( q - p ) * 6 * t;
+ if ( t < 1 / 2 ) return q;
+ if ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t );
+ return p;
+
+ }
+
+ return function setHSL( h, s, l ) {
+
+ // h,s,l ranges are in 0.0 - 1.0
+ h = _Math.euclideanModulo( h, 1 );
+ s = _Math.clamp( s, 0, 1 );
+ l = _Math.clamp( l, 0, 1 );
+
+ if ( s === 0 ) {
+
+ this.r = this.g = this.b = l;
+
+ } else {
+
+ var p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s );
+ var q = ( 2 * l ) - p;
+
+ this.r = hue2rgb( q, p, h + 1 / 3 );
+ this.g = hue2rgb( q, p, h );
+ this.b = hue2rgb( q, p, h - 1 / 3 );
+
+ }
+
+ return this;
+
+ };
+
+ }(),
+
+ setStyle: function ( style ) {
+
+ function handleAlpha( string ) {
+
+ if ( string === undefined ) return;
+
+ if ( parseFloat( string ) < 1 ) {
+
+ console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' );
+
+ }
+
+ }
+
+
+ var m;
+
+ if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) {
+
+ // rgb / hsl
+
+ var color;
+ var name = m[ 1 ];
+ var components = m[ 2 ];
+
+ switch ( name ) {
+
+ case 'rgb':
+ case 'rgba':
+
+ if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
+
+ // rgb(255,0,0) rgba(255,0,0,0.5)
+ this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255;
+ this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255;
+ this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255;
+
+ handleAlpha( color[ 5 ] );
+
+ return this;
+
+ }
+
+ if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
+
+ // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5)
+ this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100;
+ this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100;
+ this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100;
+
+ handleAlpha( color[ 5 ] );
+
+ return this;
+
+ }
+
+ break;
+
+ case 'hsl':
+ case 'hsla':
+
+ if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
+
+ // hsl(120,50%,50%) hsla(120,50%,50%,0.5)
+ var h = parseFloat( color[ 1 ] ) / 360;
+ var s = parseInt( color[ 2 ], 10 ) / 100;
+ var l = parseInt( color[ 3 ], 10 ) / 100;
+
+ handleAlpha( color[ 5 ] );
+
+ return this.setHSL( h, s, l );
+
+ }
+
+ break;
+
+ }
+
+ } else if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) {
+
+ // hex color
+
+ var hex = m[ 1 ];
+ var size = hex.length;
+
+ if ( size === 3 ) {
+
+ // #ff0
+ this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255;
+ this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255;
+ this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255;
+
+ return this;
+
+ } else if ( size === 6 ) {
+
+ // #ff0000
+ this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255;
+ this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255;
+ this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255;
+
+ return this;
+
+ }
+
+ }
+
+ if ( style && style.length > 0 ) {
+
+ // color keywords
+ var hex = ColorKeywords[ style ];
+
+ if ( hex !== undefined ) {
+
+ // red
+ this.setHex( hex );
+
+ } else {
+
+ // unknown color
+ console.warn( 'THREE.Color: Unknown color ' + style );
+
+ }
+
+ }
+
+ return this;
+
+ },
+
+ clone: function () {
+
+ return new this.constructor( this.r, this.g, this.b );
+
+ },
+
+ copy: function ( color ) {
+
+ this.r = color.r;
+ this.g = color.g;
+ this.b = color.b;
+
+ return this;
+
+ },
+
+ copyGammaToLinear: function ( color, gammaFactor ) {
+
+ if ( gammaFactor === undefined ) gammaFactor = 2.0;
+
+ this.r = Math.pow( color.r, gammaFactor );
+ this.g = Math.pow( color.g, gammaFactor );
+ this.b = Math.pow( color.b, gammaFactor );
+
+ return this;
+
+ },
+
+ copyLinearToGamma: function ( color, gammaFactor ) {
+
+ if ( gammaFactor === undefined ) gammaFactor = 2.0;
+
+ var safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0;
+
+ this.r = Math.pow( color.r, safeInverse );
+ this.g = Math.pow( color.g, safeInverse );
+ this.b = Math.pow( color.b, safeInverse );
+
+ return this;
+
+ },
+
+ convertGammaToLinear: function ( gammaFactor ) {
+
+ this.copyGammaToLinear( this, gammaFactor );
+
+ return this;
+
+ },
+
+ convertLinearToGamma: function ( gammaFactor ) {
+
+ this.copyLinearToGamma( this, gammaFactor );
+
+ return this;
+
+ },
+
+ getHex: function () {
+
+ return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0;
+
+ },
+
+ getHexString: function () {
+
+ return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 );
+
+ },
+
+ getHSL: function ( target ) {
+
+ // h,s,l ranges are in 0.0 - 1.0
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Color: .getHSL() target is now required' );
+ target = { h: 0, s: 0, l: 0 };
+
+ }
+
+ var r = this.r, g = this.g, b = this.b;
+
+ var max = Math.max( r, g, b );
+ var min = Math.min( r, g, b );
+
+ var hue, saturation;
+ var lightness = ( min + max ) / 2.0;
+
+ if ( min === max ) {
+
+ hue = 0;
+ saturation = 0;
+
+ } else {
+
+ var delta = max - min;
+
+ saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min );
+
+ switch ( max ) {
+
+ case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break;
+ case g: hue = ( b - r ) / delta + 2; break;
+ case b: hue = ( r - g ) / delta + 4; break;
+
+ }
+
+ hue /= 6;
+
+ }
+
+ target.h = hue;
+ target.s = saturation;
+ target.l = lightness;
+
+ return target;
+
+ },
+
+ getStyle: function () {
+
+ return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')';
+
+ },
+
+ offsetHSL: function () {
+
+ var hsl = {};
+
+ return function ( h, s, l ) {
+
+ this.getHSL( hsl );
+
+ hsl.h += h; hsl.s += s; hsl.l += l;
+
+ this.setHSL( hsl.h, hsl.s, hsl.l );
+
+ return this;
+
+ };
+
+ }(),
+
+ add: function ( color ) {
+
+ this.r += color.r;
+ this.g += color.g;
+ this.b += color.b;
+
+ return this;
+
+ },
+
+ addColors: function ( color1, color2 ) {
+
+ this.r = color1.r + color2.r;
+ this.g = color1.g + color2.g;
+ this.b = color1.b + color2.b;
+
+ return this;
+
+ },
+
+ addScalar: function ( s ) {
+
+ this.r += s;
+ this.g += s;
+ this.b += s;
+
+ return this;
+
+ },
+
+ sub: function ( color ) {
+
+ this.r = Math.max( 0, this.r - color.r );
+ this.g = Math.max( 0, this.g - color.g );
+ this.b = Math.max( 0, this.b - color.b );
+
+ return this;
+
+ },
+
+ multiply: function ( color ) {
+
+ this.r *= color.r;
+ this.g *= color.g;
+ this.b *= color.b;
+
+ return this;
+
+ },
+
+ multiplyScalar: function ( s ) {
+
+ this.r *= s;
+ this.g *= s;
+ this.b *= s;
+
+ return this;
+
+ },
+
+ lerp: function ( color, alpha ) {
+
+ this.r += ( color.r - this.r ) * alpha;
+ this.g += ( color.g - this.g ) * alpha;
+ this.b += ( color.b - this.b ) * alpha;
+
+ return this;
+
+ },
+
+ equals: function ( c ) {
+
+ return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b );
+
+ },
+
+ fromArray: function ( array, offset ) {
+
+ if ( offset === undefined ) offset = 0;
+
+ this.r = array[ offset ];
+ this.g = array[ offset + 1 ];
+ this.b = array[ offset + 2 ];
+
+ return this;
+
+ },
+
+ toArray: function ( array, offset ) {
+
+ if ( array === undefined ) array = [];
+ if ( offset === undefined ) offset = 0;
+
+ array[ offset ] = this.r;
+ array[ offset + 1 ] = this.g;
+ array[ offset + 2 ] = this.b;
+
+ return array;
+
+ },
+
+ toJSON: function () {
+
+ return this.getHex();
+
+ }
+
+ } );
+
+ /**
+ * Uniforms library for shared webgl shaders
+ */
+
+ var UniformsLib = {
+
+ common: {
+
+ diffuse: { value: new Color( 0xeeeeee ) },
+ opacity: { value: 1.0 },
+
+ map: { value: null },
+ uvTransform: { value: new Matrix3() },
+
+ alphaMap: { value: null },
+
+ },
+
+ specularmap: {
+
+ specularMap: { value: null },
+
+ },
+
+ envmap: {
+
+ envMap: { value: null },
+ flipEnvMap: { value: - 1 },
+ reflectivity: { value: 1.0 },
+ refractionRatio: { value: 0.98 },
+ maxMipLevel: { value: 0 }
+
+ },
+
+ aomap: {
+
+ aoMap: { value: null },
+ aoMapIntensity: { value: 1 }
+
+ },
+
+ lightmap: {
+
+ lightMap: { value: null },
+ lightMapIntensity: { value: 1 }
+
+ },
+
+ emissivemap: {
+
+ emissiveMap: { value: null }
+
+ },
+
+ bumpmap: {
+
+ bumpMap: { value: null },
+ bumpScale: { value: 1 }
+
+ },
+
+ normalmap: {
+
+ normalMap: { value: null },
+ normalScale: { value: new Vector2( 1, 1 ) }
+
+ },
+
+ displacementmap: {
+
+ displacementMap: { value: null },
+ displacementScale: { value: 1 },
+ displacementBias: { value: 0 }
+
+ },
+
+ roughnessmap: {
+
+ roughnessMap: { value: null }
+
+ },
+
+ metalnessmap: {
+
+ metalnessMap: { value: null }
+
+ },
+
+ gradientmap: {
+
+ gradientMap: { value: null }
+
+ },
+
+ fog: {
+
+ fogDensity: { value: 0.00025 },
+ fogNear: { value: 1 },
+ fogFar: { value: 2000 },
+ fogColor: { value: new Color( 0xffffff ) }
+
+ },
+
+ lights: {
+
+ ambientLightColor: { value: [] },
+
+ directionalLights: { value: [], properties: {
+ direction: {},
+ color: {},
+
+ shadow: {},
+ shadowBias: {},
+ shadowRadius: {},
+ shadowMapSize: {}
+ } },
+
+ directionalShadowMap: { value: [] },
+ directionalShadowMatrix: { value: [] },
+
+ spotLights: { value: [], properties: {
+ color: {},
+ position: {},
+ direction: {},
+ distance: {},
+ coneCos: {},
+ penumbraCos: {},
+ decay: {},
+
+ shadow: {},
+ shadowBias: {},
+ shadowRadius: {},
+ shadowMapSize: {}
+ } },
+
+ spotShadowMap: { value: [] },
+ spotShadowMatrix: { value: [] },
+
+ pointLights: { value: [], properties: {
+ color: {},
+ position: {},
+ decay: {},
+ distance: {},
+
+ shadow: {},
+ shadowBias: {},
+ shadowRadius: {},
+ shadowMapSize: {},
+ shadowCameraNear: {},
+ shadowCameraFar: {}
+ } },
+
+ pointShadowMap: { value: [] },
+ pointShadowMatrix: { value: [] },
+
+ hemisphereLights: { value: [], properties: {
+ direction: {},
+ skyColor: {},
+ groundColor: {}
+ } },
+
+ // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src
+ rectAreaLights: { value: [], properties: {
+ color: {},
+ position: {},
+ width: {},
+ height: {}
+ } }
+
+ },
+
+ points: {
+
+ diffuse: { value: new Color( 0xeeeeee ) },
+ opacity: { value: 1.0 },
+ size: { value: 1.0 },
+ scale: { value: 1.0 },
+ map: { value: null },
+ uvTransform: { value: new Matrix3() }
+
+ }
+
+ };
+
+ /**
+ * @author alteredq / http://alteredqualia.com/
+ * @author mrdoob / http://mrdoob.com/
+ * @author mikael emtinger / http://gomo.se/
+ */
+
+ var ShaderLib = {
+
+ basic: {
+
+ uniforms: UniformsUtils.merge( [
+ UniformsLib.common,
+ UniformsLib.specularmap,
+ UniformsLib.envmap,
+ UniformsLib.aomap,
+ UniformsLib.lightmap,
+ UniformsLib.fog
+ ] ),
+
+ vertexShader: ShaderChunk.meshbasic_vert,
+ fragmentShader: ShaderChunk.meshbasic_frag
+
+ },
+
+ lambert: {
+
+ uniforms: UniformsUtils.merge( [
+ UniformsLib.common,
+ UniformsLib.specularmap,
+ UniformsLib.envmap,
+ UniformsLib.aomap,
+ UniformsLib.lightmap,
+ UniformsLib.emissivemap,
+ UniformsLib.fog,
+ UniformsLib.lights,
+ {
+ emissive: { value: new Color( 0x000000 ) }
+ }
+ ] ),
+
+ vertexShader: ShaderChunk.meshlambert_vert,
+ fragmentShader: ShaderChunk.meshlambert_frag
+
+ },
+
+ phong: {
+
+ uniforms: UniformsUtils.merge( [
+ UniformsLib.common,
+ UniformsLib.specularmap,
+ UniformsLib.envmap,
+ UniformsLib.aomap,
+ UniformsLib.lightmap,
+ UniformsLib.emissivemap,
+ UniformsLib.bumpmap,
+ UniformsLib.normalmap,
+ UniformsLib.displacementmap,
+ UniformsLib.gradientmap,
+ UniformsLib.fog,
+ UniformsLib.lights,
+ {
+ emissive: { value: new Color( 0x000000 ) },
+ specular: { value: new Color( 0x111111 ) },
+ shininess: { value: 30 }
+ }
+ ] ),
+
+ vertexShader: ShaderChunk.meshphong_vert,
+ fragmentShader: ShaderChunk.meshphong_frag
+
+ },
+
+ standard: {
+
+ uniforms: UniformsUtils.merge( [
+ UniformsLib.common,
+ UniformsLib.envmap,
+ UniformsLib.aomap,
+ UniformsLib.lightmap,
+ UniformsLib.emissivemap,
+ UniformsLib.bumpmap,
+ UniformsLib.normalmap,
+ UniformsLib.displacementmap,
+ UniformsLib.roughnessmap,
+ UniformsLib.metalnessmap,
+ UniformsLib.fog,
+ UniformsLib.lights,
+ {
+ emissive: { value: new Color( 0x000000 ) },
+ roughness: { value: 0.5 },
+ metalness: { value: 0.5 },
+ envMapIntensity: { value: 1 } // temporary
+ }
+ ] ),
+
+ vertexShader: ShaderChunk.meshphysical_vert,
+ fragmentShader: ShaderChunk.meshphysical_frag
+
+ },
+
+ points: {
+
+ uniforms: UniformsUtils.merge( [
+ UniformsLib.points,
+ UniformsLib.fog
+ ] ),
+
+ vertexShader: ShaderChunk.points_vert,
+ fragmentShader: ShaderChunk.points_frag
+
+ },
+
+ dashed: {
+
+ uniforms: UniformsUtils.merge( [
+ UniformsLib.common,
+ UniformsLib.fog,
+ {
+ scale: { value: 1 },
+ dashSize: { value: 1 },
+ totalSize: { value: 2 }
+ }
+ ] ),
+
+ vertexShader: ShaderChunk.linedashed_vert,
+ fragmentShader: ShaderChunk.linedashed_frag
+
+ },
+
+ depth: {
+
+ uniforms: UniformsUtils.merge( [
+ UniformsLib.common,
+ UniformsLib.displacementmap
+ ] ),
+
+ vertexShader: ShaderChunk.depth_vert,
+ fragmentShader: ShaderChunk.depth_frag
+
+ },
+
+ normal: {
+
+ uniforms: UniformsUtils.merge( [
+ UniformsLib.common,
+ UniformsLib.bumpmap,
+ UniformsLib.normalmap,
+ UniformsLib.displacementmap,
+ {
+ opacity: { value: 1.0 }
+ }
+ ] ),
+
+ vertexShader: ShaderChunk.normal_vert,
+ fragmentShader: ShaderChunk.normal_frag
+
+ },
+
+ /* -------------------------------------------------------------------------
+ // Cube map shader
+ ------------------------------------------------------------------------- */
+
+ cube: {
+
+ uniforms: {
+ tCube: { value: null },
+ tFlip: { value: - 1 },
+ opacity: { value: 1.0 }
+ },
+
+ vertexShader: ShaderChunk.cube_vert,
+ fragmentShader: ShaderChunk.cube_frag
+
+ },
+
+ equirect: {
+
+ uniforms: {
+ tEquirect: { value: null },
+ },
+
+ vertexShader: ShaderChunk.equirect_vert,
+ fragmentShader: ShaderChunk.equirect_frag
+
+ },
+
+ distanceRGBA: {
+
+ uniforms: UniformsUtils.merge( [
+ UniformsLib.common,
+ UniformsLib.displacementmap,
+ {
+ referencePosition: { value: new Vector3() },
+ nearDistance: { value: 1 },
+ farDistance: { value: 1000 }
+ }
+ ] ),
+
+ vertexShader: ShaderChunk.distanceRGBA_vert,
+ fragmentShader: ShaderChunk.distanceRGBA_frag
+
+ },
+
+ shadow: {
+
+ uniforms: UniformsUtils.merge( [
+ UniformsLib.lights,
+ UniformsLib.fog,
+ {
+ color: { value: new Color( 0x00000 ) },
+ opacity: { value: 1.0 }
+ },
+ ] ),
+
+ vertexShader: ShaderChunk.shadow_vert,
+ fragmentShader: ShaderChunk.shadow_frag
+
+ }
+
+ };
+
+ ShaderLib.physical = {
+
+ uniforms: UniformsUtils.merge( [
+ ShaderLib.standard.uniforms,
+ {
+ clearCoat: { value: 0 },
+ clearCoatRoughness: { value: 0 }
+ }
+ ] ),
+
+ vertexShader: ShaderChunk.meshphysical_vert,
+ fragmentShader: ShaderChunk.meshphysical_frag
+
+ };
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function WebGLAnimation() {
+
+ var context = null;
+ var isAnimating = false;
+ var animationLoop = null;
+
+ function onAnimationFrame( time, frame ) {
+
+ if ( isAnimating === false ) return;
+
+ animationLoop( time, frame );
+
+ context.requestAnimationFrame( onAnimationFrame );
+
+ }
+
+ return {
+
+ start: function () {
+
+ if ( isAnimating === true ) return;
+ if ( animationLoop === null ) return;
+
+ context.requestAnimationFrame( onAnimationFrame );
+
+ isAnimating = true;
+
+ },
+
+ stop: function () {
+
+ isAnimating = false;
+
+ },
+
+ setAnimationLoop: function ( callback ) {
+
+ animationLoop = callback;
+
+ },
+
+ setContext: function ( value ) {
+
+ context = value;
+
+ }
+
+ };
+
+ }
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function WebGLAttributes( gl ) {
+
+ var buffers = new WeakMap();
+
+ function createBuffer( attribute, bufferType ) {
+
+ var array = attribute.array;
+ var usage = attribute.dynamic ? gl.DYNAMIC_DRAW : gl.STATIC_DRAW;
+
+ var buffer = gl.createBuffer();
+
+ gl.bindBuffer( bufferType, buffer );
+ gl.bufferData( bufferType, array, usage );
+
+ attribute.onUploadCallback();
+
+ var type = gl.FLOAT;
+
+ if ( array instanceof Float32Array ) {
+
+ type = gl.FLOAT;
+
+ } else if ( array instanceof Float64Array ) {
+
+ console.warn( 'THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.' );
+
+ } else if ( array instanceof Uint16Array ) {
+
+ type = gl.UNSIGNED_SHORT;
+
+ } else if ( array instanceof Int16Array ) {
+
+ type = gl.SHORT;
+
+ } else if ( array instanceof Uint32Array ) {
+
+ type = gl.UNSIGNED_INT;
+
+ } else if ( array instanceof Int32Array ) {
+
+ type = gl.INT;
+
+ } else if ( array instanceof Int8Array ) {
+
+ type = gl.BYTE;
+
+ } else if ( array instanceof Uint8Array ) {
+
+ type = gl.UNSIGNED_BYTE;
+
+ }
+
+ return {
+ buffer: buffer,
+ type: type,
+ bytesPerElement: array.BYTES_PER_ELEMENT,
+ version: attribute.version
+ };
+
+ }
+
+ function updateBuffer( buffer, attribute, bufferType ) {
+
+ var array = attribute.array;
+ var updateRange = attribute.updateRange;
+
+ gl.bindBuffer( bufferType, buffer );
+
+ if ( attribute.dynamic === false ) {
+
+ gl.bufferData( bufferType, array, gl.STATIC_DRAW );
+
+ } else if ( updateRange.count === - 1 ) {
+
+ // Not using update ranges
+
+ gl.bufferSubData( bufferType, 0, array );
+
+ } else if ( updateRange.count === 0 ) {
+
+ console.error( 'THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually.' );
+
+ } else {
+
+ gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,
+ array.subarray( updateRange.offset, updateRange.offset + updateRange.count ) );
+
+ updateRange.count = - 1; // reset range
+
+ }
+
+ }
+
+ //
+
+ function get( attribute ) {
+
+ if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
+
+ return buffers.get( attribute );
+
+ }
+
+ function remove( attribute ) {
+
+ if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
+
+ var data = buffers.get( attribute );
+
+ if ( data ) {
+
+ gl.deleteBuffer( data.buffer );
+
+ buffers.delete( attribute );
+
+ }
+
+ }
+
+ function update( attribute, bufferType ) {
+
+ if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
+
+ var data = buffers.get( attribute );
+
+ if ( data === undefined ) {
+
+ buffers.set( attribute, createBuffer( attribute, bufferType ) );
+
+ } else if ( data.version < attribute.version ) {
+
+ updateBuffer( data.buffer, attribute, bufferType );
+
+ data.version = attribute.version;
+
+ }
+
+ }
+
+ return {
+
+ get: get,
+ remove: remove,
+ update: update
+
+ };
+
+ }
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author WestLangley / http://github.com/WestLangley
+ * @author bhouston / http://clara.io
+ */
+
+ function Euler( x, y, z, order ) {
+
+ this._x = x || 0;
+ this._y = y || 0;
+ this._z = z || 0;
+ this._order = order || Euler.DefaultOrder;
+
+ }
+
+ Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ];
+
+ Euler.DefaultOrder = 'XYZ';
+
+ Object.defineProperties( Euler.prototype, {
+
+ x: {
+
+ get: function () {
+
+ return this._x;
+
+ },
+
+ set: function ( value ) {
+
+ this._x = value;
+ this.onChangeCallback();
+
+ }
+
+ },
+
+ y: {
+
+ get: function () {
+
+ return this._y;
+
+ },
+
+ set: function ( value ) {
+
+ this._y = value;
+ this.onChangeCallback();
+
+ }
+
+ },
+
+ z: {
+
+ get: function () {
+
+ return this._z;
+
+ },
+
+ set: function ( value ) {
+
+ this._z = value;
+ this.onChangeCallback();
+
+ }
+
+ },
+
+ order: {
+
+ get: function () {
+
+ return this._order;
+
+ },
+
+ set: function ( value ) {
+
+ this._order = value;
+ this.onChangeCallback();
+
+ }
+
+ }
+
+ } );
+
+ Object.assign( Euler.prototype, {
+
+ isEuler: true,
+
+ set: function ( x, y, z, order ) {
+
+ this._x = x;
+ this._y = y;
+ this._z = z;
+ this._order = order || this._order;
+
+ this.onChangeCallback();
+
+ return this;
+
+ },
+
+ clone: function () {
+
+ return new this.constructor( this._x, this._y, this._z, this._order );
+
+ },
+
+ copy: function ( euler ) {
+
+ this._x = euler._x;
+ this._y = euler._y;
+ this._z = euler._z;
+ this._order = euler._order;
+
+ this.onChangeCallback();
+
+ return this;
+
+ },
+
+ setFromRotationMatrix: function ( m, order, update ) {
+
+ var clamp = _Math.clamp;
+
+ // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
+
+ var te = m.elements;
+ var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ];
+ var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ];
+ var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
+
+ order = order || this._order;
+
+ if ( order === 'XYZ' ) {
+
+ this._y = Math.asin( clamp( m13, - 1, 1 ) );
+
+ if ( Math.abs( m13 ) < 0.99999 ) {
+
+ this._x = Math.atan2( - m23, m33 );
+ this._z = Math.atan2( - m12, m11 );
+
+ } else {
+
+ this._x = Math.atan2( m32, m22 );
+ this._z = 0;
+
+ }
+
+ } else if ( order === 'YXZ' ) {
+
+ this._x = Math.asin( - clamp( m23, - 1, 1 ) );
+
+ if ( Math.abs( m23 ) < 0.99999 ) {
+
+ this._y = Math.atan2( m13, m33 );
+ this._z = Math.atan2( m21, m22 );
+
+ } else {
+
+ this._y = Math.atan2( - m31, m11 );
+ this._z = 0;
+
+ }
+
+ } else if ( order === 'ZXY' ) {
+
+ this._x = Math.asin( clamp( m32, - 1, 1 ) );
+
+ if ( Math.abs( m32 ) < 0.99999 ) {
+
+ this._y = Math.atan2( - m31, m33 );
+ this._z = Math.atan2( - m12, m22 );
+
+ } else {
+
+ this._y = 0;
+ this._z = Math.atan2( m21, m11 );
+
+ }
+
+ } else if ( order === 'ZYX' ) {
+
+ this._y = Math.asin( - clamp( m31, - 1, 1 ) );
+
+ if ( Math.abs( m31 ) < 0.99999 ) {
+
+ this._x = Math.atan2( m32, m33 );
+ this._z = Math.atan2( m21, m11 );
+
+ } else {
+
+ this._x = 0;
+ this._z = Math.atan2( - m12, m22 );
+
+ }
+
+ } else if ( order === 'YZX' ) {
+
+ this._z = Math.asin( clamp( m21, - 1, 1 ) );
+
+ if ( Math.abs( m21 ) < 0.99999 ) {
+
+ this._x = Math.atan2( - m23, m22 );
+ this._y = Math.atan2( - m31, m11 );
+
+ } else {
+
+ this._x = 0;
+ this._y = Math.atan2( m13, m33 );
+
+ }
+
+ } else if ( order === 'XZY' ) {
+
+ this._z = Math.asin( - clamp( m12, - 1, 1 ) );
+
+ if ( Math.abs( m12 ) < 0.99999 ) {
+
+ this._x = Math.atan2( m32, m22 );
+ this._y = Math.atan2( m13, m11 );
+
+ } else {
+
+ this._x = Math.atan2( - m23, m33 );
+ this._y = 0;
+
+ }
+
+ } else {
+
+ console.warn( 'THREE.Euler: .setFromRotationMatrix() given unsupported order: ' + order );
+
+ }
+
+ this._order = order;
+
+ if ( update !== false ) this.onChangeCallback();
+
+ return this;
+
+ },
+
+ setFromQuaternion: function () {
+
+ var matrix = new Matrix4();
+
+ return function setFromQuaternion( q, order, update ) {
+
+ matrix.makeRotationFromQuaternion( q );
+
+ return this.setFromRotationMatrix( matrix, order, update );
+
+ };
+
+ }(),
+
+ setFromVector3: function ( v, order ) {
+
+ return this.set( v.x, v.y, v.z, order || this._order );
+
+ },
+
+ reorder: function () {
+
+ // WARNING: this discards revolution information -bhouston
+
+ var q = new Quaternion();
+
+ return function reorder( newOrder ) {
+
+ q.setFromEuler( this );
+
+ return this.setFromQuaternion( q, newOrder );
+
+ };
+
+ }(),
+
+ equals: function ( euler ) {
+
+ return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order );
+
+ },
+
+ fromArray: function ( array ) {
+
+ this._x = array[ 0 ];
+ this._y = array[ 1 ];
+ this._z = array[ 2 ];
+ if ( array[ 3 ] !== undefined ) this._order = array[ 3 ];
+
+ this.onChangeCallback();
+
+ return this;
+
+ },
+
+ toArray: function ( array, offset ) {
+
+ if ( array === undefined ) array = [];
+ if ( offset === undefined ) offset = 0;
+
+ array[ offset ] = this._x;
+ array[ offset + 1 ] = this._y;
+ array[ offset + 2 ] = this._z;
+ array[ offset + 3 ] = this._order;
+
+ return array;
+
+ },
+
+ toVector3: function ( optionalResult ) {
+
+ if ( optionalResult ) {
+
+ return optionalResult.set( this._x, this._y, this._z );
+
+ } else {
+
+ return new Vector3( this._x, this._y, this._z );
+
+ }
+
+ },
+
+ onChange: function ( callback ) {
+
+ this.onChangeCallback = callback;
+
+ return this;
+
+ },
+
+ onChangeCallback: function () {}
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function Layers() {
+
+ this.mask = 1 | 0;
+
+ }
+
+ Object.assign( Layers.prototype, {
+
+ set: function ( channel ) {
+
+ this.mask = 1 << channel | 0;
+
+ },
+
+ enable: function ( channel ) {
+
+ this.mask |= 1 << channel | 0;
+
+ },
+
+ toggle: function ( channel ) {
+
+ this.mask ^= 1 << channel | 0;
+
+ },
+
+ disable: function ( channel ) {
+
+ this.mask &= ~ ( 1 << channel | 0 );
+
+ },
+
+ test: function ( layers ) {
+
+ return ( this.mask & layers.mask ) !== 0;
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author mikael emtinger / http://gomo.se/
+ * @author alteredq / http://alteredqualia.com/
+ * @author WestLangley / http://github.com/WestLangley
+ * @author elephantatwork / www.elephantatwork.ch
+ */
+
+ var object3DId = 0;
+
+ function Object3D() {
+
+ Object.defineProperty( this, 'id', { value: object3DId ++ } );
+
+ this.uuid = _Math.generateUUID();
+
+ this.name = '';
+ this.type = 'Object3D';
+
+ this.parent = null;
+ this.children = [];
+
+ this.up = Object3D.DefaultUp.clone();
+
+ var position = new Vector3();
+ var rotation = new Euler();
+ var quaternion = new Quaternion();
+ var scale = new Vector3( 1, 1, 1 );
+
+ function onRotationChange() {
+
+ quaternion.setFromEuler( rotation, false );
+
+ }
+
+ function onQuaternionChange() {
+
+ rotation.setFromQuaternion( quaternion, undefined, false );
+
+ }
+
+ rotation.onChange( onRotationChange );
+ quaternion.onChange( onQuaternionChange );
+
+ Object.defineProperties( this, {
+ position: {
+ enumerable: true,
+ value: position
+ },
+ rotation: {
+ enumerable: true,
+ value: rotation
+ },
+ quaternion: {
+ enumerable: true,
+ value: quaternion
+ },
+ scale: {
+ enumerable: true,
+ value: scale
+ },
+ modelViewMatrix: {
+ value: new Matrix4()
+ },
+ normalMatrix: {
+ value: new Matrix3()
+ }
+ } );
+
+ this.matrix = new Matrix4();
+ this.matrixWorld = new Matrix4();
+
+ this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate;
+ this.matrixWorldNeedsUpdate = false;
+
+ this.layers = new Layers();
+ this.visible = true;
+
+ this.castShadow = false;
+ this.receiveShadow = false;
+
+ this.frustumCulled = true;
+ this.renderOrder = 0;
+
+ this.userData = {};
+
+ }
+
+ Object3D.DefaultUp = new Vector3( 0, 1, 0 );
+ Object3D.DefaultMatrixAutoUpdate = true;
+
+ Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
+
+ constructor: Object3D,
+
+ isObject3D: true,
+
+ onBeforeRender: function () {},
+ onAfterRender: function () {},
+
+ applyMatrix: function ( matrix ) {
+
+ this.matrix.multiplyMatrices( matrix, this.matrix );
+
+ this.matrix.decompose( this.position, this.quaternion, this.scale );
+
+ },
+
+ applyQuaternion: function ( q ) {
+
+ this.quaternion.premultiply( q );
+
+ return this;
+
+ },
+
+ setRotationFromAxisAngle: function ( axis, angle ) {
+
+ // assumes axis is normalized
+
+ this.quaternion.setFromAxisAngle( axis, angle );
+
+ },
+
+ setRotationFromEuler: function ( euler ) {
+
+ this.quaternion.setFromEuler( euler, true );
+
+ },
+
+ setRotationFromMatrix: function ( m ) {
+
+ // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
+
+ this.quaternion.setFromRotationMatrix( m );
+
+ },
+
+ setRotationFromQuaternion: function ( q ) {
+
+ // assumes q is normalized
+
+ this.quaternion.copy( q );
+
+ },
+
+ rotateOnAxis: function () {
+
+ // rotate object on axis in object space
+ // axis is assumed to be normalized
+
+ var q1 = new Quaternion();
+
+ return function rotateOnAxis( axis, angle ) {
+
+ q1.setFromAxisAngle( axis, angle );
+
+ this.quaternion.multiply( q1 );
+
+ return this;
+
+ };
+
+ }(),
+
+ rotateOnWorldAxis: function () {
+
+ // rotate object on axis in world space
+ // axis is assumed to be normalized
+ // method assumes no rotated parent
+
+ var q1 = new Quaternion();
+
+ return function rotateOnWorldAxis( axis, angle ) {
+
+ q1.setFromAxisAngle( axis, angle );
+
+ this.quaternion.premultiply( q1 );
+
+ return this;
+
+ };
+
+ }(),
+
+ rotateX: function () {
+
+ var v1 = new Vector3( 1, 0, 0 );
+
+ return function rotateX( angle ) {
+
+ return this.rotateOnAxis( v1, angle );
+
+ };
+
+ }(),
+
+ rotateY: function () {
+
+ var v1 = new Vector3( 0, 1, 0 );
+
+ return function rotateY( angle ) {
+
+ return this.rotateOnAxis( v1, angle );
+
+ };
+
+ }(),
+
+ rotateZ: function () {
+
+ var v1 = new Vector3( 0, 0, 1 );
+
+ return function rotateZ( angle ) {
+
+ return this.rotateOnAxis( v1, angle );
+
+ };
+
+ }(),
+
+ translateOnAxis: function () {
+
+ // translate object by distance along axis in object space
+ // axis is assumed to be normalized
+
+ var v1 = new Vector3();
+
+ return function translateOnAxis( axis, distance ) {
+
+ v1.copy( axis ).applyQuaternion( this.quaternion );
+
+ this.position.add( v1.multiplyScalar( distance ) );
+
+ return this;
+
+ };
+
+ }(),
+
+ translateX: function () {
+
+ var v1 = new Vector3( 1, 0, 0 );
+
+ return function translateX( distance ) {
+
+ return this.translateOnAxis( v1, distance );
+
+ };
+
+ }(),
+
+ translateY: function () {
+
+ var v1 = new Vector3( 0, 1, 0 );
+
+ return function translateY( distance ) {
+
+ return this.translateOnAxis( v1, distance );
+
+ };
+
+ }(),
+
+ translateZ: function () {
+
+ var v1 = new Vector3( 0, 0, 1 );
+
+ return function translateZ( distance ) {
+
+ return this.translateOnAxis( v1, distance );
+
+ };
+
+ }(),
+
+ localToWorld: function ( vector ) {
+
+ return vector.applyMatrix4( this.matrixWorld );
+
+ },
+
+ worldToLocal: function () {
+
+ var m1 = new Matrix4();
+
+ return function worldToLocal( vector ) {
+
+ return vector.applyMatrix4( m1.getInverse( this.matrixWorld ) );
+
+ };
+
+ }(),
+
+ lookAt: function () {
+
+ // This method does not support objects with rotated and/or translated parent(s)
+
+ var m1 = new Matrix4();
+ var vector = new Vector3();
+
+ return function lookAt( x, y, z ) {
+
+ if ( x.isVector3 ) {
+
+ vector.copy( x );
+
+ } else {
+
+ vector.set( x, y, z );
+
+ }
+
+ if ( this.isCamera ) {
+
+ m1.lookAt( this.position, vector, this.up );
+
+ } else {
+
+ m1.lookAt( vector, this.position, this.up );
+
+ }
+
+ this.quaternion.setFromRotationMatrix( m1 );
+
+ };
+
+ }(),
+
+ add: function ( object ) {
+
+ if ( arguments.length > 1 ) {
+
+ for ( var i = 0; i < arguments.length; i ++ ) {
+
+ this.add( arguments[ i ] );
+
+ }
+
+ return this;
+
+ }
+
+ if ( object === this ) {
+
+ console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object );
+ return this;
+
+ }
+
+ if ( ( object && object.isObject3D ) ) {
+
+ if ( object.parent !== null ) {
+
+ object.parent.remove( object );
+
+ }
+
+ object.parent = this;
+ object.dispatchEvent( { type: 'added' } );
+
+ this.children.push( object );
+
+ } else {
+
+ console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object );
+
+ }
+
+ return this;
+
+ },
+
+ remove: function ( object ) {
+
+ if ( arguments.length > 1 ) {
+
+ for ( var i = 0; i < arguments.length; i ++ ) {
+
+ this.remove( arguments[ i ] );
+
+ }
+
+ return this;
+
+ }
+
+ var index = this.children.indexOf( object );
+
+ if ( index !== - 1 ) {
+
+ object.parent = null;
+
+ object.dispatchEvent( { type: 'removed' } );
+
+ this.children.splice( index, 1 );
+
+ }
+
+ return this;
+
+ },
+
+ getObjectById: function ( id ) {
+
+ return this.getObjectByProperty( 'id', id );
+
+ },
+
+ getObjectByName: function ( name ) {
+
+ return this.getObjectByProperty( 'name', name );
+
+ },
+
+ getObjectByProperty: function ( name, value ) {
+
+ if ( this[ name ] === value ) return this;
+
+ for ( var i = 0, l = this.children.length; i < l; i ++ ) {
+
+ var child = this.children[ i ];
+ var object = child.getObjectByProperty( name, value );
+
+ if ( object !== undefined ) {
+
+ return object;
+
+ }
+
+ }
+
+ return undefined;
+
+ },
+
+ getWorldPosition: function ( target ) {
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Object3D: .getWorldPosition() target is now required' );
+ target = new Vector3();
+
+ }
+
+ this.updateMatrixWorld( true );
+
+ return target.setFromMatrixPosition( this.matrixWorld );
+
+ },
+
+ getWorldQuaternion: function () {
+
+ var position = new Vector3();
+ var scale = new Vector3();
+
+ return function getWorldQuaternion( target ) {
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Object3D: .getWorldQuaternion() target is now required' );
+ target = new Quaternion();
+
+ }
+
+ this.updateMatrixWorld( true );
+
+ this.matrixWorld.decompose( position, target, scale );
+
+ return target;
+
+ };
+
+ }(),
+
+ getWorldScale: function () {
+
+ var position = new Vector3();
+ var quaternion = new Quaternion();
+
+ return function getWorldScale( target ) {
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Object3D: .getWorldScale() target is now required' );
+ target = new Vector3();
+
+ }
+
+ this.updateMatrixWorld( true );
+
+ this.matrixWorld.decompose( position, quaternion, target );
+
+ return target;
+
+ };
+
+ }(),
+
+ getWorldDirection: function () {
+
+ var quaternion = new Quaternion();
+
+ return function getWorldDirection( target ) {
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Object3D: .getWorldDirection() target is now required' );
+ target = new Vector3();
+
+ }
+
+ this.getWorldQuaternion( quaternion );
+
+ return target.set( 0, 0, 1 ).applyQuaternion( quaternion );
+
+ };
+
+ }(),
+
+ raycast: function () {},
+
+ traverse: function ( callback ) {
+
+ callback( this );
+
+ var children = this.children;
+
+ for ( var i = 0, l = children.length; i < l; i ++ ) {
+
+ children[ i ].traverse( callback );
+
+ }
+
+ },
+
+ traverseVisible: function ( callback ) {
+
+ if ( this.visible === false ) return;
+
+ callback( this );
+
+ var children = this.children;
+
+ for ( var i = 0, l = children.length; i < l; i ++ ) {
+
+ children[ i ].traverseVisible( callback );
+
+ }
+
+ },
+
+ traverseAncestors: function ( callback ) {
+
+ var parent = this.parent;
+
+ if ( parent !== null ) {
+
+ callback( parent );
+
+ parent.traverseAncestors( callback );
+
+ }
+
+ },
+
+ updateMatrix: function () {
+
+ this.matrix.compose( this.position, this.quaternion, this.scale );
+
+ this.matrixWorldNeedsUpdate = true;
+
+ },
+
+ updateMatrixWorld: function ( force ) {
+
+ if ( this.matrixAutoUpdate ) this.updateMatrix();
+
+ if ( this.matrixWorldNeedsUpdate || force ) {
+
+ if ( this.parent === null ) {
+
+ this.matrixWorld.copy( this.matrix );
+
+ } else {
+
+ this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
+
+ }
+
+ this.matrixWorldNeedsUpdate = false;
+
+ force = true;
+
+ }
+
+ // update children
+
+ var children = this.children;
+
+ for ( var i = 0, l = children.length; i < l; i ++ ) {
+
+ children[ i ].updateMatrixWorld( force );
+
+ }
+
+ },
+
+ toJSON: function ( meta ) {
+
+ // meta is a string when called from JSON.stringify
+ var isRootObject = ( meta === undefined || typeof meta === 'string' );
+
+ var output = {};
+
+ // meta is a hash used to collect geometries, materials.
+ // not providing it implies that this is the root object
+ // being serialized.
+ if ( isRootObject ) {
+
+ // initialize meta obj
+ meta = {
+ geometries: {},
+ materials: {},
+ textures: {},
+ images: {},
+ shapes: {}
+ };
+
+ output.metadata = {
+ version: 4.5,
+ type: 'Object',
+ generator: 'Object3D.toJSON'
+ };
+
+ }
+
+ // standard Object3D serialization
+
+ var object = {};
+
+ object.uuid = this.uuid;
+ object.type = this.type;
+
+ if ( this.name !== '' ) object.name = this.name;
+ if ( this.castShadow === true ) object.castShadow = true;
+ if ( this.receiveShadow === true ) object.receiveShadow = true;
+ if ( this.visible === false ) object.visible = false;
+ if ( this.frustumCulled === false ) object.frustumCulled = false;
+ if ( this.renderOrder !== 0 ) object.renderOrder = this.renderOrder;
+ if ( JSON.stringify( this.userData ) !== '{}' ) object.userData = this.userData;
+
+ object.matrix = this.matrix.toArray();
+
+ if ( this.matrixAutoUpdate === false ) object.matrixAutoUpdate = false;
+
+ //
+
+ function serialize( library, element ) {
+
+ if ( library[ element.uuid ] === undefined ) {
+
+ library[ element.uuid ] = element.toJSON( meta );
+
+ }
+
+ return element.uuid;
+
+ }
+
+ if ( this.geometry !== undefined ) {
+
+ object.geometry = serialize( meta.geometries, this.geometry );
+
+ var parameters = this.geometry.parameters;
+
+ if ( parameters !== undefined && parameters.shapes !== undefined ) {
+
+ var shapes = parameters.shapes;
+
+ if ( Array.isArray( shapes ) ) {
+
+ for ( var i = 0, l = shapes.length; i < l; i ++ ) {
+
+ var shape = shapes[ i ];
+
+ serialize( meta.shapes, shape );
+
+ }
+
+ } else {
+
+ serialize( meta.shapes, shapes );
+
+ }
+
+ }
+
+ }
+
+ if ( this.material !== undefined ) {
+
+ if ( Array.isArray( this.material ) ) {
+
+ var uuids = [];
+
+ for ( var i = 0, l = this.material.length; i < l; i ++ ) {
+
+ uuids.push( serialize( meta.materials, this.material[ i ] ) );
+
+ }
+
+ object.material = uuids;
+
+ } else {
+
+ object.material = serialize( meta.materials, this.material );
+
+ }
+
+ }
+
+ //
+
+ if ( this.children.length > 0 ) {
+
+ object.children = [];
+
+ for ( var i = 0; i < this.children.length; i ++ ) {
+
+ object.children.push( this.children[ i ].toJSON( meta ).object );
+
+ }
+
+ }
+
+ if ( isRootObject ) {
+
+ var geometries = extractFromCache( meta.geometries );
+ var materials = extractFromCache( meta.materials );
+ var textures = extractFromCache( meta.textures );
+ var images = extractFromCache( meta.images );
+ var shapes = extractFromCache( meta.shapes );
+
+ if ( geometries.length > 0 ) output.geometries = geometries;
+ if ( materials.length > 0 ) output.materials = materials;
+ if ( textures.length > 0 ) output.textures = textures;
+ if ( images.length > 0 ) output.images = images;
+ if ( shapes.length > 0 ) output.shapes = shapes;
+
+ }
+
+ output.object = object;
+
+ return output;
+
+ // extract data from the cache hash
+ // remove metadata on each item
+ // and return as array
+ function extractFromCache( cache ) {
+
+ var values = [];
+ for ( var key in cache ) {
+
+ var data = cache[ key ];
+ delete data.metadata;
+ values.push( data );
+
+ }
+ return values;
+
+ }
+
+ },
+
+ clone: function ( recursive ) {
+
+ return new this.constructor().copy( this, recursive );
+
+ },
+
+ copy: function ( source, recursive ) {
+
+ if ( recursive === undefined ) recursive = true;
+
+ this.name = source.name;
+
+ this.up.copy( source.up );
+
+ this.position.copy( source.position );
+ this.quaternion.copy( source.quaternion );
+ this.scale.copy( source.scale );
+
+ this.matrix.copy( source.matrix );
+ this.matrixWorld.copy( source.matrixWorld );
+
+ this.matrixAutoUpdate = source.matrixAutoUpdate;
+ this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;
+
+ this.layers.mask = source.layers.mask;
+ this.visible = source.visible;
+
+ this.castShadow = source.castShadow;
+ this.receiveShadow = source.receiveShadow;
+
+ this.frustumCulled = source.frustumCulled;
+ this.renderOrder = source.renderOrder;
+
+ this.userData = JSON.parse( JSON.stringify( source.userData ) );
+
+ if ( recursive === true ) {
+
+ for ( var i = 0; i < source.children.length; i ++ ) {
+
+ var child = source.children[ i ];
+ this.add( child.clone() );
+
+ }
+
+ }
+
+ return this;
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author mikael emtinger / http://gomo.se/
+ * @author WestLangley / http://github.com/WestLangley
+ */
+
+ function Camera() {
+
+ Object3D.call( this );
+
+ this.type = 'Camera';
+
+ this.matrixWorldInverse = new Matrix4();
+ this.projectionMatrix = new Matrix4();
+
+ }
+
+ Camera.prototype = Object.assign( Object.create( Object3D.prototype ), {
+
+ constructor: Camera,
+
+ isCamera: true,
+
+ copy: function ( source, recursive ) {
+
+ Object3D.prototype.copy.call( this, source, recursive );
+
+ this.matrixWorldInverse.copy( source.matrixWorldInverse );
+ this.projectionMatrix.copy( source.projectionMatrix );
+
+ return this;
+
+ },
+
+ getWorldDirection: function () {
+
+ var quaternion = new Quaternion();
+
+ return function getWorldDirection( target ) {
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Camera: .getWorldDirection() target is now required' );
+ target = new Vector3();
+
+ }
+
+ this.getWorldQuaternion( quaternion );
+
+ return target.set( 0, 0, - 1 ).applyQuaternion( quaternion );
+
+ };
+
+ }(),
+
+ updateMatrixWorld: function ( force ) {
+
+ Object3D.prototype.updateMatrixWorld.call( this, force );
+
+ this.matrixWorldInverse.getInverse( this.matrixWorld );
+
+ },
+
+ clone: function () {
+
+ return new this.constructor().copy( this );
+
+ }
+
+ } );
+
+ /**
+ * @author alteredq / http://alteredqualia.com/
+ * @author arose / http://github.com/arose
+ */
+
+ function OrthographicCamera( left, right, top, bottom, near, far ) {
+
+ Camera.call( this );
+
+ this.type = 'OrthographicCamera';
+
+ this.zoom = 1;
+ this.view = null;
+
+ this.left = left;
+ this.right = right;
+ this.top = top;
+ this.bottom = bottom;
+
+ this.near = ( near !== undefined ) ? near : 0.1;
+ this.far = ( far !== undefined ) ? far : 2000;
+
+ this.updateProjectionMatrix();
+
+ }
+
+ OrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ), {
+
+ constructor: OrthographicCamera,
+
+ isOrthographicCamera: true,
+
+ copy: function ( source, recursive ) {
+
+ Camera.prototype.copy.call( this, source, recursive );
+
+ this.left = source.left;
+ this.right = source.right;
+ this.top = source.top;
+ this.bottom = source.bottom;
+ this.near = source.near;
+ this.far = source.far;
+
+ this.zoom = source.zoom;
+ this.view = source.view === null ? null : Object.assign( {}, source.view );
+
+ return this;
+
+ },
+
+ setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) {
+
+ if ( this.view === null ) {
+
+ this.view = {
+ enabled: true,
+ fullWidth: 1,
+ fullHeight: 1,
+ offsetX: 0,
+ offsetY: 0,
+ width: 1,
+ height: 1
+ };
+
+ }
+
+ this.view.enabled = true;
+ this.view.fullWidth = fullWidth;
+ this.view.fullHeight = fullHeight;
+ this.view.offsetX = x;
+ this.view.offsetY = y;
+ this.view.width = width;
+ this.view.height = height;
+
+ this.updateProjectionMatrix();
+
+ },
+
+ clearViewOffset: function () {
+
+ if ( this.view !== null ) {
+
+ this.view.enabled = false;
+
+ }
+
+ this.updateProjectionMatrix();
+
+ },
+
+ updateProjectionMatrix: function () {
+
+ var dx = ( this.right - this.left ) / ( 2 * this.zoom );
+ var dy = ( this.top - this.bottom ) / ( 2 * this.zoom );
+ var cx = ( this.right + this.left ) / 2;
+ var cy = ( this.top + this.bottom ) / 2;
+
+ var left = cx - dx;
+ var right = cx + dx;
+ var top = cy + dy;
+ var bottom = cy - dy;
+
+ if ( this.view !== null && this.view.enabled ) {
+
+ var zoomW = this.zoom / ( this.view.width / this.view.fullWidth );
+ var zoomH = this.zoom / ( this.view.height / this.view.fullHeight );
+ var scaleW = ( this.right - this.left ) / this.view.width;
+ var scaleH = ( this.top - this.bottom ) / this.view.height;
+
+ left += scaleW * ( this.view.offsetX / zoomW );
+ right = left + scaleW * ( this.view.width / zoomW );
+ top -= scaleH * ( this.view.offsetY / zoomH );
+ bottom = top - scaleH * ( this.view.height / zoomH );
+
+ }
+
+ this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far );
+
+ },
+
+ toJSON: function ( meta ) {
+
+ var data = Object3D.prototype.toJSON.call( this, meta );
+
+ data.object.zoom = this.zoom;
+ data.object.left = this.left;
+ data.object.right = this.right;
+ data.object.top = this.top;
+ data.object.bottom = this.bottom;
+ data.object.near = this.near;
+ data.object.far = this.far;
+
+ if ( this.view !== null ) data.object.view = Object.assign( {}, this.view );
+
+ return data;
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+ function Face3( a, b, c, normal, color, materialIndex ) {
+
+ this.a = a;
+ this.b = b;
+ this.c = c;
+
+ this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3();
+ this.vertexNormals = Array.isArray( normal ) ? normal : [];
+
+ this.color = ( color && color.isColor ) ? color : new Color();
+ this.vertexColors = Array.isArray( color ) ? color : [];
+
+ this.materialIndex = materialIndex !== undefined ? materialIndex : 0;
+
+ }
+
+ Object.assign( Face3.prototype, {
+
+ clone: function () {
+
+ return new this.constructor().copy( this );
+
+ },
+
+ copy: function ( source ) {
+
+ this.a = source.a;
+ this.b = source.b;
+ this.c = source.c;
+
+ this.normal.copy( source.normal );
+ this.color.copy( source.color );
+
+ this.materialIndex = source.materialIndex;
+
+ for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) {
+
+ this.vertexNormals[ i ] = source.vertexNormals[ i ].clone();
+
+ }
+
+ for ( var i = 0, il = source.vertexColors.length; i < il; i ++ ) {
+
+ this.vertexColors[ i ] = source.vertexColors[ i ].clone();
+
+ }
+
+ return this;
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author kile / http://kile.stravaganza.org/
+ * @author alteredq / http://alteredqualia.com/
+ * @author mikael emtinger / http://gomo.se/
+ * @author zz85 / http://www.lab4games.net/zz85/blog
+ * @author bhouston / http://clara.io
+ */
+
+ var geometryId = 0; // Geometry uses even numbers as Id
+
+ function Geometry() {
+
+ Object.defineProperty( this, 'id', { value: geometryId += 2 } );
+
+ this.uuid = _Math.generateUUID();
+
+ this.name = '';
+ this.type = 'Geometry';
+
+ this.vertices = [];
+ this.colors = [];
+ this.faces = [];
+ this.faceVertexUvs = [[]];
+
+ this.morphTargets = [];
+ this.morphNormals = [];
+
+ this.skinWeights = [];
+ this.skinIndices = [];
+
+ this.lineDistances = [];
+
+ this.boundingBox = null;
+ this.boundingSphere = null;
+
+ // update flags
+
+ this.elementsNeedUpdate = false;
+ this.verticesNeedUpdate = false;
+ this.uvsNeedUpdate = false;
+ this.normalsNeedUpdate = false;
+ this.colorsNeedUpdate = false;
+ this.lineDistancesNeedUpdate = false;
+ this.groupsNeedUpdate = false;
+
+ }
+
+ Geometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
+
+ constructor: Geometry,
+
+ isGeometry: true,
+
+ applyMatrix: function ( matrix ) {
+
+ var normalMatrix = new Matrix3().getNormalMatrix( matrix );
+
+ for ( var i = 0, il = this.vertices.length; i < il; i ++ ) {
+
+ var vertex = this.vertices[ i ];
+ vertex.applyMatrix4( matrix );
+
+ }
+
+ for ( var i = 0, il = this.faces.length; i < il; i ++ ) {
+
+ var face = this.faces[ i ];
+ face.normal.applyMatrix3( normalMatrix ).normalize();
+
+ for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
+
+ face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize();
+
+ }
+
+ }
+
+ if ( this.boundingBox !== null ) {
+
+ this.computeBoundingBox();
+
+ }
+
+ if ( this.boundingSphere !== null ) {
+
+ this.computeBoundingSphere();
+
+ }
+
+ this.verticesNeedUpdate = true;
+ this.normalsNeedUpdate = true;
+
+ return this;
+
+ },
+
+ rotateX: function () {
+
+ // rotate geometry around world x-axis
+
+ var m1 = new Matrix4();
+
+ return function rotateX( angle ) {
+
+ m1.makeRotationX( angle );
+
+ this.applyMatrix( m1 );
+
+ return this;
+
+ };
+
+ }(),
+
+ rotateY: function () {
+
+ // rotate geometry around world y-axis
+
+ var m1 = new Matrix4();
+
+ return function rotateY( angle ) {
+
+ m1.makeRotationY( angle );
+
+ this.applyMatrix( m1 );
+
+ return this;
+
+ };
+
+ }(),
+
+ rotateZ: function () {
+
+ // rotate geometry around world z-axis
+
+ var m1 = new Matrix4();
+
+ return function rotateZ( angle ) {
+
+ m1.makeRotationZ( angle );
+
+ this.applyMatrix( m1 );
+
+ return this;
+
+ };
+
+ }(),
+
+ translate: function () {
+
+ // translate geometry
+
+ var m1 = new Matrix4();
+
+ return function translate( x, y, z ) {
+
+ m1.makeTranslation( x, y, z );
+
+ this.applyMatrix( m1 );
+
+ return this;
+
+ };
+
+ }(),
+
+ scale: function () {
+
+ // scale geometry
+
+ var m1 = new Matrix4();
+
+ return function scale( x, y, z ) {
+
+ m1.makeScale( x, y, z );
+
+ this.applyMatrix( m1 );
+
+ return this;
+
+ };
+
+ }(),
+
+ lookAt: function () {
+
+ var obj = new Object3D();
+
+ return function lookAt( vector ) {
+
+ obj.lookAt( vector );
+
+ obj.updateMatrix();
+
+ this.applyMatrix( obj.matrix );
+
+ };
+
+ }(),
+
+ fromBufferGeometry: function ( geometry ) {
+
+ var scope = this;
+
+ var indices = geometry.index !== null ? geometry.index.array : undefined;
+ var attributes = geometry.attributes;
+
+ var positions = attributes.position.array;
+ var normals = attributes.normal !== undefined ? attributes.normal.array : undefined;
+ var colors = attributes.color !== undefined ? attributes.color.array : undefined;
+ var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined;
+ var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined;
+
+ if ( uvs2 !== undefined ) this.faceVertexUvs[ 1 ] = [];
+
+ var tempNormals = [];
+ var tempUVs = [];
+ var tempUVs2 = [];
+
+ for ( var i = 0, j = 0; i < positions.length; i += 3, j += 2 ) {
+
+ scope.vertices.push( new Vector3( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ) );
+
+ if ( normals !== undefined ) {
+
+ tempNormals.push( new Vector3( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ) );
+
+ }
+
+ if ( colors !== undefined ) {
+
+ scope.colors.push( new Color( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ) );
+
+ }
+
+ if ( uvs !== undefined ) {
+
+ tempUVs.push( new Vector2( uvs[ j ], uvs[ j + 1 ] ) );
+
+ }
+
+ if ( uvs2 !== undefined ) {
+
+ tempUVs2.push( new Vector2( uvs2[ j ], uvs2[ j + 1 ] ) );
+
+ }
+
+ }
+
+ function addFace( a, b, c, materialIndex ) {
+
+ var vertexNormals = normals !== undefined ? [ tempNormals[ a ].clone(), tempNormals[ b ].clone(), tempNormals[ c ].clone() ] : [];
+ var vertexColors = colors !== undefined ? [ scope.colors[ a ].clone(), scope.colors[ b ].clone(), scope.colors[ c ].clone() ] : [];
+
+ var face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex );
+
+ scope.faces.push( face );
+
+ if ( uvs !== undefined ) {
+
+ scope.faceVertexUvs[ 0 ].push( [ tempUVs[ a ].clone(), tempUVs[ b ].clone(), tempUVs[ c ].clone() ] );
+
+ }
+
+ if ( uvs2 !== undefined ) {
+
+ scope.faceVertexUvs[ 1 ].push( [ tempUVs2[ a ].clone(), tempUVs2[ b ].clone(), tempUVs2[ c ].clone() ] );
+
+ }
+
+ }
+
+ var groups = geometry.groups;
+
+ if ( groups.length > 0 ) {
+
+ for ( var i = 0; i < groups.length; i ++ ) {
+
+ var group = groups[ i ];
+
+ var start = group.start;
+ var count = group.count;
+
+ for ( var j = start, jl = start + count; j < jl; j += 3 ) {
+
+ if ( indices !== undefined ) {
+
+ addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ], group.materialIndex );
+
+ } else {
+
+ addFace( j, j + 1, j + 2, group.materialIndex );
+
+ }
+
+ }
+
+ }
+
+ } else {
+
+ if ( indices !== undefined ) {
+
+ for ( var i = 0; i < indices.length; i += 3 ) {
+
+ addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
+
+ }
+
+ } else {
+
+ for ( var i = 0; i < positions.length / 3; i += 3 ) {
+
+ addFace( i, i + 1, i + 2 );
+
+ }
+
+ }
+
+ }
+
+ this.computeFaceNormals();
+
+ if ( geometry.boundingBox !== null ) {
+
+ this.boundingBox = geometry.boundingBox.clone();
+
+ }
+
+ if ( geometry.boundingSphere !== null ) {
+
+ this.boundingSphere = geometry.boundingSphere.clone();
+
+ }
+
+ return this;
+
+ },
+
+ center: function () {
+
+ var offset = new Vector3();
+
+ return function center() {
+
+ this.computeBoundingBox();
+
+ this.boundingBox.getCenter( offset ).negate();
+
+ this.translate( offset.x, offset.y, offset.z );
+
+ return this;
+
+ };
+
+ }(),
+
+ normalize: function () {
+
+ this.computeBoundingSphere();
+
+ var center = this.boundingSphere.center;
+ var radius = this.boundingSphere.radius;
+
+ var s = radius === 0 ? 1 : 1.0 / radius;
+
+ var matrix = new Matrix4();
+ matrix.set(
+ s, 0, 0, - s * center.x,
+ 0, s, 0, - s * center.y,
+ 0, 0, s, - s * center.z,
+ 0, 0, 0, 1
+ );
+
+ this.applyMatrix( matrix );
+
+ return this;
+
+ },
+
+ computeFaceNormals: function () {
+
+ var cb = new Vector3(), ab = new Vector3();
+
+ for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) {
+
+ var face = this.faces[ f ];
+
+ var vA = this.vertices[ face.a ];
+ var vB = this.vertices[ face.b ];
+ var vC = this.vertices[ face.c ];
+
+ cb.subVectors( vC, vB );
+ ab.subVectors( vA, vB );
+ cb.cross( ab );
+
+ cb.normalize();
+
+ face.normal.copy( cb );
+
+ }
+
+ },
+
+ computeVertexNormals: function ( areaWeighted ) {
+
+ if ( areaWeighted === undefined ) areaWeighted = true;
+
+ var v, vl, f, fl, face, vertices;
+
+ vertices = new Array( this.vertices.length );
+
+ for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
+
+ vertices[ v ] = new Vector3();
+
+ }
+
+ if ( areaWeighted ) {
+
+ // vertex normals weighted by triangle areas
+ // http://www.iquilezles.org/www/articles/normals/normals.htm
+
+ var vA, vB, vC;
+ var cb = new Vector3(), ab = new Vector3();
+
+ for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
+
+ face = this.faces[ f ];
+
+ vA = this.vertices[ face.a ];
+ vB = this.vertices[ face.b ];
+ vC = this.vertices[ face.c ];
+
+ cb.subVectors( vC, vB );
+ ab.subVectors( vA, vB );
+ cb.cross( ab );
+
+ vertices[ face.a ].add( cb );
+ vertices[ face.b ].add( cb );
+ vertices[ face.c ].add( cb );
+
+ }
+
+ } else {
+
+ this.computeFaceNormals();
+
+ for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
+
+ face = this.faces[ f ];
+
+ vertices[ face.a ].add( face.normal );
+ vertices[ face.b ].add( face.normal );
+ vertices[ face.c ].add( face.normal );
+
+ }
+
+ }
+
+ for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
+
+ vertices[ v ].normalize();
+
+ }
+
+ for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
+
+ face = this.faces[ f ];
+
+ var vertexNormals = face.vertexNormals;
+
+ if ( vertexNormals.length === 3 ) {
+
+ vertexNormals[ 0 ].copy( vertices[ face.a ] );
+ vertexNormals[ 1 ].copy( vertices[ face.b ] );
+ vertexNormals[ 2 ].copy( vertices[ face.c ] );
+
+ } else {
+
+ vertexNormals[ 0 ] = vertices[ face.a ].clone();
+ vertexNormals[ 1 ] = vertices[ face.b ].clone();
+ vertexNormals[ 2 ] = vertices[ face.c ].clone();
+
+ }
+
+ }
+
+ if ( this.faces.length > 0 ) {
+
+ this.normalsNeedUpdate = true;
+
+ }
+
+ },
+
+ computeFlatVertexNormals: function () {
+
+ var f, fl, face;
+
+ this.computeFaceNormals();
+
+ for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
+
+ face = this.faces[ f ];
+
+ var vertexNormals = face.vertexNormals;
+
+ if ( vertexNormals.length === 3 ) {
+
+ vertexNormals[ 0 ].copy( face.normal );
+ vertexNormals[ 1 ].copy( face.normal );
+ vertexNormals[ 2 ].copy( face.normal );
+
+ } else {
+
+ vertexNormals[ 0 ] = face.normal.clone();
+ vertexNormals[ 1 ] = face.normal.clone();
+ vertexNormals[ 2 ] = face.normal.clone();
+
+ }
+
+ }
+
+ if ( this.faces.length > 0 ) {
+
+ this.normalsNeedUpdate = true;
+
+ }
+
+ },
+
+ computeMorphNormals: function () {
+
+ var i, il, f, fl, face;
+
+ // save original normals
+ // - create temp variables on first access
+ // otherwise just copy (for faster repeated calls)
+
+ for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
+
+ face = this.faces[ f ];
+
+ if ( ! face.__originalFaceNormal ) {
+
+ face.__originalFaceNormal = face.normal.clone();
+
+ } else {
+
+ face.__originalFaceNormal.copy( face.normal );
+
+ }
+
+ if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = [];
+
+ for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) {
+
+ if ( ! face.__originalVertexNormals[ i ] ) {
+
+ face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();
+
+ } else {
+
+ face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );
+
+ }
+
+ }
+
+ }
+
+ // use temp geometry to compute face and vertex normals for each morph
+
+ var tmpGeo = new Geometry();
+ tmpGeo.faces = this.faces;
+
+ for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) {
+
+ // create on first access
+
+ if ( ! this.morphNormals[ i ] ) {
+
+ this.morphNormals[ i ] = {};
+ this.morphNormals[ i ].faceNormals = [];
+ this.morphNormals[ i ].vertexNormals = [];
+
+ var dstNormalsFace = this.morphNormals[ i ].faceNormals;
+ var dstNormalsVertex = this.morphNormals[ i ].vertexNormals;
+
+ var faceNormal, vertexNormals;
+
+ for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
+
+ faceNormal = new Vector3();
+ vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() };
+
+ dstNormalsFace.push( faceNormal );
+ dstNormalsVertex.push( vertexNormals );
+
+ }
+
+ }
+
+ var morphNormals = this.morphNormals[ i ];
+
+ // set vertices to morph target
+
+ tmpGeo.vertices = this.morphTargets[ i ].vertices;
+
+ // compute morph normals
+
+ tmpGeo.computeFaceNormals();
+ tmpGeo.computeVertexNormals();
+
+ // store morph normals
+
+ var faceNormal, vertexNormals;
+
+ for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
+
+ face = this.faces[ f ];
+
+ faceNormal = morphNormals.faceNormals[ f ];
+ vertexNormals = morphNormals.vertexNormals[ f ];
+
+ faceNormal.copy( face.normal );
+
+ vertexNormals.a.copy( face.vertexNormals[ 0 ] );
+ vertexNormals.b.copy( face.vertexNormals[ 1 ] );
+ vertexNormals.c.copy( face.vertexNormals[ 2 ] );
+
+ }
+
+ }
+
+ // restore original normals
+
+ for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
+
+ face = this.faces[ f ];
+
+ face.normal = face.__originalFaceNormal;
+ face.vertexNormals = face.__originalVertexNormals;
+
+ }
+
+ },
+
+ computeBoundingBox: function () {
+
+ if ( this.boundingBox === null ) {
+
+ this.boundingBox = new Box3();
+
+ }
+
+ this.boundingBox.setFromPoints( this.vertices );
+
+ },
+
+ computeBoundingSphere: function () {
+
+ if ( this.boundingSphere === null ) {
+
+ this.boundingSphere = new Sphere();
+
+ }
+
+ this.boundingSphere.setFromPoints( this.vertices );
+
+ },
+
+ merge: function ( geometry, matrix, materialIndexOffset ) {
+
+ if ( ! ( geometry && geometry.isGeometry ) ) {
+
+ console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry );
+ return;
+
+ }
+
+ var normalMatrix,
+ vertexOffset = this.vertices.length,
+ vertices1 = this.vertices,
+ vertices2 = geometry.vertices,
+ faces1 = this.faces,
+ faces2 = geometry.faces,
+ uvs1 = this.faceVertexUvs[ 0 ],
+ uvs2 = geometry.faceVertexUvs[ 0 ],
+ colors1 = this.colors,
+ colors2 = geometry.colors;
+
+ if ( materialIndexOffset === undefined ) materialIndexOffset = 0;
+
+ if ( matrix !== undefined ) {
+
+ normalMatrix = new Matrix3().getNormalMatrix( matrix );
+
+ }
+
+ // vertices
+
+ for ( var i = 0, il = vertices2.length; i < il; i ++ ) {
+
+ var vertex = vertices2[ i ];
+
+ var vertexCopy = vertex.clone();
+
+ if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix );
+
+ vertices1.push( vertexCopy );
+
+ }
+
+ // colors
+
+ for ( var i = 0, il = colors2.length; i < il; i ++ ) {
+
+ colors1.push( colors2[ i ].clone() );
+
+ }
+
+ // faces
+
+ for ( i = 0, il = faces2.length; i < il; i ++ ) {
+
+ var face = faces2[ i ], faceCopy, normal, color,
+ faceVertexNormals = face.vertexNormals,
+ faceVertexColors = face.vertexColors;
+
+ faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset );
+ faceCopy.normal.copy( face.normal );
+
+ if ( normalMatrix !== undefined ) {
+
+ faceCopy.normal.applyMatrix3( normalMatrix ).normalize();
+
+ }
+
+ for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) {
+
+ normal = faceVertexNormals[ j ].clone();
+
+ if ( normalMatrix !== undefined ) {
+
+ normal.applyMatrix3( normalMatrix ).normalize();
+
+ }
+
+ faceCopy.vertexNormals.push( normal );
+
+ }
+
+ faceCopy.color.copy( face.color );
+
+ for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) {
+
+ color = faceVertexColors[ j ];
+ faceCopy.vertexColors.push( color.clone() );
+
+ }
+
+ faceCopy.materialIndex = face.materialIndex + materialIndexOffset;
+
+ faces1.push( faceCopy );
+
+ }
+
+ // uvs
+
+ for ( i = 0, il = uvs2.length; i < il; i ++ ) {
+
+ var uv = uvs2[ i ], uvCopy = [];
+
+ if ( uv === undefined ) {
+
+ continue;
+
+ }
+
+ for ( var j = 0, jl = uv.length; j < jl; j ++ ) {
+
+ uvCopy.push( uv[ j ].clone() );
+
+ }
+
+ uvs1.push( uvCopy );
+
+ }
+
+ },
+
+ mergeMesh: function ( mesh ) {
+
+ if ( ! ( mesh && mesh.isMesh ) ) {
+
+ console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh );
+ return;
+
+ }
+
+ if ( mesh.matrixAutoUpdate ) mesh.updateMatrix();
+
+ this.merge( mesh.geometry, mesh.matrix );
+
+ },
+
+ /*
+ * Checks for duplicate vertices with hashmap.
+ * Duplicated vertices are removed
+ * and faces' vertices are updated.
+ */
+
+ mergeVertices: function () {
+
+ var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique)
+ var unique = [], changes = [];
+
+ var v, key;
+ var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001
+ var precision = Math.pow( 10, precisionPoints );
+ var i, il, face;
+ var indices, j, jl;
+
+ for ( i = 0, il = this.vertices.length; i < il; i ++ ) {
+
+ v = this.vertices[ i ];
+ key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision );
+
+ if ( verticesMap[ key ] === undefined ) {
+
+ verticesMap[ key ] = i;
+ unique.push( this.vertices[ i ] );
+ changes[ i ] = unique.length - 1;
+
+ } else {
+
+ //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
+ changes[ i ] = changes[ verticesMap[ key ] ];
+
+ }
+
+ }
+
+
+ // if faces are completely degenerate after merging vertices, we
+ // have to remove them from the geometry.
+ var faceIndicesToRemove = [];
+
+ for ( i = 0, il = this.faces.length; i < il; i ++ ) {
+
+ face = this.faces[ i ];
+
+ face.a = changes[ face.a ];
+ face.b = changes[ face.b ];
+ face.c = changes[ face.c ];
+
+ indices = [ face.a, face.b, face.c ];
+
+ // if any duplicate vertices are found in a Face3
+ // we have to remove the face as nothing can be saved
+ for ( var n = 0; n < 3; n ++ ) {
+
+ if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) {
+
+ faceIndicesToRemove.push( i );
+ break;
+
+ }
+
+ }
+
+ }
+
+ for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) {
+
+ var idx = faceIndicesToRemove[ i ];
+
+ this.faces.splice( idx, 1 );
+
+ for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) {
+
+ this.faceVertexUvs[ j ].splice( idx, 1 );
+
+ }
+
+ }
+
+ // Use unique set of vertices
+
+ var diff = this.vertices.length - unique.length;
+ this.vertices = unique;
+ return diff;
+
+ },
+
+ setFromPoints: function ( points ) {
+
+ this.vertices = [];
+
+ for ( var i = 0, l = points.length; i < l; i ++ ) {
+
+ var point = points[ i ];
+ this.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );
+
+ }
+
+ return this;
+
+ },
+
+ sortFacesByMaterialIndex: function () {
+
+ var faces = this.faces;
+ var length = faces.length;
+
+ // tag faces
+
+ for ( var i = 0; i < length; i ++ ) {
+
+ faces[ i ]._id = i;
+
+ }
+
+ // sort faces
+
+ function materialIndexSort( a, b ) {
+
+ return a.materialIndex - b.materialIndex;
+
+ }
+
+ faces.sort( materialIndexSort );
+
+ // sort uvs
+
+ var uvs1 = this.faceVertexUvs[ 0 ];
+ var uvs2 = this.faceVertexUvs[ 1 ];
+
+ var newUvs1, newUvs2;
+
+ if ( uvs1 && uvs1.length === length ) newUvs1 = [];
+ if ( uvs2 && uvs2.length === length ) newUvs2 = [];
+
+ for ( var i = 0; i < length; i ++ ) {
+
+ var id = faces[ i ]._id;
+
+ if ( newUvs1 ) newUvs1.push( uvs1[ id ] );
+ if ( newUvs2 ) newUvs2.push( uvs2[ id ] );
+
+ }
+
+ if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1;
+ if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2;
+
+ },
+
+ toJSON: function () {
+
+ var data = {
+ metadata: {
+ version: 4.5,
+ type: 'Geometry',
+ generator: 'Geometry.toJSON'
+ }
+ };
+
+ // standard Geometry serialization
+
+ data.uuid = this.uuid;
+ data.type = this.type;
+ if ( this.name !== '' ) data.name = this.name;
+
+ if ( this.parameters !== undefined ) {
+
+ var parameters = this.parameters;
+
+ for ( var key in parameters ) {
+
+ if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
+
+ }
+
+ return data;
+
+ }
+
+ var vertices = [];
+
+ for ( var i = 0; i < this.vertices.length; i ++ ) {
+
+ var vertex = this.vertices[ i ];
+ vertices.push( vertex.x, vertex.y, vertex.z );
+
+ }
+
+ var faces = [];
+ var normals = [];
+ var normalsHash = {};
+ var colors = [];
+ var colorsHash = {};
+ var uvs = [];
+ var uvsHash = {};
+
+ for ( var i = 0; i < this.faces.length; i ++ ) {
+
+ var face = this.faces[ i ];
+
+ var hasMaterial = true;
+ var hasFaceUv = false; // deprecated
+ var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined;
+ var hasFaceNormal = face.normal.length() > 0;
+ var hasFaceVertexNormal = face.vertexNormals.length > 0;
+ var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;
+ var hasFaceVertexColor = face.vertexColors.length > 0;
+
+ var faceType = 0;
+
+ faceType = setBit( faceType, 0, 0 ); // isQuad
+ faceType = setBit( faceType, 1, hasMaterial );
+ faceType = setBit( faceType, 2, hasFaceUv );
+ faceType = setBit( faceType, 3, hasFaceVertexUv );
+ faceType = setBit( faceType, 4, hasFaceNormal );
+ faceType = setBit( faceType, 5, hasFaceVertexNormal );
+ faceType = setBit( faceType, 6, hasFaceColor );
+ faceType = setBit( faceType, 7, hasFaceVertexColor );
+
+ faces.push( faceType );
+ faces.push( face.a, face.b, face.c );
+ faces.push( face.materialIndex );
+
+ if ( hasFaceVertexUv ) {
+
+ var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ];
+
+ faces.push(
+ getUvIndex( faceVertexUvs[ 0 ] ),
+ getUvIndex( faceVertexUvs[ 1 ] ),
+ getUvIndex( faceVertexUvs[ 2 ] )
+ );
+
+ }
+
+ if ( hasFaceNormal ) {
+
+ faces.push( getNormalIndex( face.normal ) );
+
+ }
+
+ if ( hasFaceVertexNormal ) {
+
+ var vertexNormals = face.vertexNormals;
+
+ faces.push(
+ getNormalIndex( vertexNormals[ 0 ] ),
+ getNormalIndex( vertexNormals[ 1 ] ),
+ getNormalIndex( vertexNormals[ 2 ] )
+ );
+
+ }
+
+ if ( hasFaceColor ) {
+
+ faces.push( getColorIndex( face.color ) );
+
+ }
+
+ if ( hasFaceVertexColor ) {
+
+ var vertexColors = face.vertexColors;
+
+ faces.push(
+ getColorIndex( vertexColors[ 0 ] ),
+ getColorIndex( vertexColors[ 1 ] ),
+ getColorIndex( vertexColors[ 2 ] )
+ );
+
+ }
+
+ }
+
+ function setBit( value, position, enabled ) {
+
+ return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) );
+
+ }
+
+ function getNormalIndex( normal ) {
+
+ var hash = normal.x.toString() + normal.y.toString() + normal.z.toString();
+
+ if ( normalsHash[ hash ] !== undefined ) {
+
+ return normalsHash[ hash ];
+
+ }
+
+ normalsHash[ hash ] = normals.length / 3;
+ normals.push( normal.x, normal.y, normal.z );
+
+ return normalsHash[ hash ];
+
+ }
+
+ function getColorIndex( color ) {
+
+ var hash = color.r.toString() + color.g.toString() + color.b.toString();
+
+ if ( colorsHash[ hash ] !== undefined ) {
+
+ return colorsHash[ hash ];
+
+ }
+
+ colorsHash[ hash ] = colors.length;
+ colors.push( color.getHex() );
+
+ return colorsHash[ hash ];
+
+ }
+
+ function getUvIndex( uv ) {
+
+ var hash = uv.x.toString() + uv.y.toString();
+
+ if ( uvsHash[ hash ] !== undefined ) {
+
+ return uvsHash[ hash ];
+
+ }
+
+ uvsHash[ hash ] = uvs.length / 2;
+ uvs.push( uv.x, uv.y );
+
+ return uvsHash[ hash ];
+
+ }
+
+ data.data = {};
+
+ data.data.vertices = vertices;
+ data.data.normals = normals;
+ if ( colors.length > 0 ) data.data.colors = colors;
+ if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility
+ data.data.faces = faces;
+
+ return data;
+
+ },
+
+ clone: function () {
+
+ /*
+ // Handle primitives
+
+ var parameters = this.parameters;
+
+ if ( parameters !== undefined ) {
+
+ var values = [];
+
+ for ( var key in parameters ) {
+
+ values.push( parameters[ key ] );
+
+ }
+
+ var geometry = Object.create( this.constructor.prototype );
+ this.constructor.apply( geometry, values );
+ return geometry;
+
+ }
+
+ return new this.constructor().copy( this );
+ */
+
+ return new Geometry().copy( this );
+
+ },
+
+ copy: function ( source ) {
+
+ var i, il, j, jl, k, kl;
+
+ // reset
+
+ this.vertices = [];
+ this.colors = [];
+ this.faces = [];
+ this.faceVertexUvs = [[]];
+ this.morphTargets = [];
+ this.morphNormals = [];
+ this.skinWeights = [];
+ this.skinIndices = [];
+ this.lineDistances = [];
+ this.boundingBox = null;
+ this.boundingSphere = null;
+
+ // name
+
+ this.name = source.name;
+
+ // vertices
+
+ var vertices = source.vertices;
+
+ for ( i = 0, il = vertices.length; i < il; i ++ ) {
+
+ this.vertices.push( vertices[ i ].clone() );
+
+ }
+
+ // colors
+
+ var colors = source.colors;
+
+ for ( i = 0, il = colors.length; i < il; i ++ ) {
+
+ this.colors.push( colors[ i ].clone() );
+
+ }
+
+ // faces
+
+ var faces = source.faces;
+
+ for ( i = 0, il = faces.length; i < il; i ++ ) {
+
+ this.faces.push( faces[ i ].clone() );
+
+ }
+
+ // face vertex uvs
+
+ for ( i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) {
+
+ var faceVertexUvs = source.faceVertexUvs[ i ];
+
+ if ( this.faceVertexUvs[ i ] === undefined ) {
+
+ this.faceVertexUvs[ i ] = [];
+
+ }
+
+ for ( j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) {
+
+ var uvs = faceVertexUvs[ j ], uvsCopy = [];
+
+ for ( k = 0, kl = uvs.length; k < kl; k ++ ) {
+
+ var uv = uvs[ k ];
+
+ uvsCopy.push( uv.clone() );
+
+ }
+
+ this.faceVertexUvs[ i ].push( uvsCopy );
+
+ }
+
+ }
+
+ // morph targets
+
+ var morphTargets = source.morphTargets;
+
+ for ( i = 0, il = morphTargets.length; i < il; i ++ ) {
+
+ var morphTarget = {};
+ morphTarget.name = morphTargets[ i ].name;
+
+ // vertices
+
+ if ( morphTargets[ i ].vertices !== undefined ) {
+
+ morphTarget.vertices = [];
+
+ for ( j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) {
+
+ morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() );
+
+ }
+
+ }
+
+ // normals
+
+ if ( morphTargets[ i ].normals !== undefined ) {
+
+ morphTarget.normals = [];
+
+ for ( j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) {
+
+ morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() );
+
+ }
+
+ }
+
+ this.morphTargets.push( morphTarget );
+
+ }
+
+ // morph normals
+
+ var morphNormals = source.morphNormals;
+
+ for ( i = 0, il = morphNormals.length; i < il; i ++ ) {
+
+ var morphNormal = {};
+
+ // vertex normals
+
+ if ( morphNormals[ i ].vertexNormals !== undefined ) {
+
+ morphNormal.vertexNormals = [];
+
+ for ( j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) {
+
+ var srcVertexNormal = morphNormals[ i ].vertexNormals[ j ];
+ var destVertexNormal = {};
+
+ destVertexNormal.a = srcVertexNormal.a.clone();
+ destVertexNormal.b = srcVertexNormal.b.clone();
+ destVertexNormal.c = srcVertexNormal.c.clone();
+
+ morphNormal.vertexNormals.push( destVertexNormal );
+
+ }
+
+ }
+
+ // face normals
+
+ if ( morphNormals[ i ].faceNormals !== undefined ) {
+
+ morphNormal.faceNormals = [];
+
+ for ( j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) {
+
+ morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() );
+
+ }
+
+ }
+
+ this.morphNormals.push( morphNormal );
+
+ }
+
+ // skin weights
+
+ var skinWeights = source.skinWeights;
+
+ for ( i = 0, il = skinWeights.length; i < il; i ++ ) {
+
+ this.skinWeights.push( skinWeights[ i ].clone() );
+
+ }
+
+ // skin indices
+
+ var skinIndices = source.skinIndices;
+
+ for ( i = 0, il = skinIndices.length; i < il; i ++ ) {
+
+ this.skinIndices.push( skinIndices[ i ].clone() );
+
+ }
+
+ // line distances
+
+ var lineDistances = source.lineDistances;
+
+ for ( i = 0, il = lineDistances.length; i < il; i ++ ) {
+
+ this.lineDistances.push( lineDistances[ i ] );
+
+ }
+
+ // bounding box
+
+ var boundingBox = source.boundingBox;
+
+ if ( boundingBox !== null ) {
+
+ this.boundingBox = boundingBox.clone();
+
+ }
+
+ // bounding sphere
+
+ var boundingSphere = source.boundingSphere;
+
+ if ( boundingSphere !== null ) {
+
+ this.boundingSphere = boundingSphere.clone();
+
+ }
+
+ // update flags
+
+ this.elementsNeedUpdate = source.elementsNeedUpdate;
+ this.verticesNeedUpdate = source.verticesNeedUpdate;
+ this.uvsNeedUpdate = source.uvsNeedUpdate;
+ this.normalsNeedUpdate = source.normalsNeedUpdate;
+ this.colorsNeedUpdate = source.colorsNeedUpdate;
+ this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate;
+ this.groupsNeedUpdate = source.groupsNeedUpdate;
+
+ return this;
+
+ },
+
+ dispose: function () {
+
+ this.dispatchEvent( { type: 'dispose' } );
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function BufferAttribute( array, itemSize, normalized ) {
+
+ if ( Array.isArray( array ) ) {
+
+ throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
+
+ }
+
+ this.name = '';
+
+ this.array = array;
+ this.itemSize = itemSize;
+ this.count = array !== undefined ? array.length / itemSize : 0;
+ this.normalized = normalized === true;
+
+ this.dynamic = false;
+ this.updateRange = { offset: 0, count: - 1 };
+
+ this.version = 0;
+
+ }
+
+ Object.defineProperty( BufferAttribute.prototype, 'needsUpdate', {
+
+ set: function ( value ) {
+
+ if ( value === true ) this.version ++;
+
+ }
+
+ } );
+
+ Object.assign( BufferAttribute.prototype, {
+
+ isBufferAttribute: true,
+
+ onUploadCallback: function () {},
+
+ setArray: function ( array ) {
+
+ if ( Array.isArray( array ) ) {
+
+ throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
+
+ }
+
+ this.count = array !== undefined ? array.length / this.itemSize : 0;
+ this.array = array;
+
+ return this;
+
+ },
+
+ setDynamic: function ( value ) {
+
+ this.dynamic = value;
+
+ return this;
+
+ },
+
+ copy: function ( source ) {
+
+ this.name = source.name;
+ this.array = new source.array.constructor( source.array );
+ this.itemSize = source.itemSize;
+ this.count = source.count;
+ this.normalized = source.normalized;
+
+ this.dynamic = source.dynamic;
+
+ return this;
+
+ },
+
+ copyAt: function ( index1, attribute, index2 ) {
+
+ index1 *= this.itemSize;
+ index2 *= attribute.itemSize;
+
+ for ( var i = 0, l = this.itemSize; i < l; i ++ ) {
+
+ this.array[ index1 + i ] = attribute.array[ index2 + i ];
+
+ }
+
+ return this;
+
+ },
+
+ copyArray: function ( array ) {
+
+ this.array.set( array );
+
+ return this;
+
+ },
+
+ copyColorsArray: function ( colors ) {
+
+ var array = this.array, offset = 0;
+
+ for ( var i = 0, l = colors.length; i < l; i ++ ) {
+
+ var color = colors[ i ];
+
+ if ( color === undefined ) {
+
+ console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i );
+ color = new Color();
+
+ }
+
+ array[ offset ++ ] = color.r;
+ array[ offset ++ ] = color.g;
+ array[ offset ++ ] = color.b;
+
+ }
+
+ return this;
+
+ },
+
+ copyVector2sArray: function ( vectors ) {
+
+ var array = this.array, offset = 0;
+
+ for ( var i = 0, l = vectors.length; i < l; i ++ ) {
+
+ var vector = vectors[ i ];
+
+ if ( vector === undefined ) {
+
+ console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i );
+ vector = new Vector2();
+
+ }
+
+ array[ offset ++ ] = vector.x;
+ array[ offset ++ ] = vector.y;
+
+ }
+
+ return this;
+
+ },
+
+ copyVector3sArray: function ( vectors ) {
+
+ var array = this.array, offset = 0;
+
+ for ( var i = 0, l = vectors.length; i < l; i ++ ) {
+
+ var vector = vectors[ i ];
+
+ if ( vector === undefined ) {
+
+ console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i );
+ vector = new Vector3();
+
+ }
+
+ array[ offset ++ ] = vector.x;
+ array[ offset ++ ] = vector.y;
+ array[ offset ++ ] = vector.z;
+
+ }
+
+ return this;
+
+ },
+
+ copyVector4sArray: function ( vectors ) {
+
+ var array = this.array, offset = 0;
+
+ for ( var i = 0, l = vectors.length; i < l; i ++ ) {
+
+ var vector = vectors[ i ];
+
+ if ( vector === undefined ) {
+
+ console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i );
+ vector = new Vector4();
+
+ }
+
+ array[ offset ++ ] = vector.x;
+ array[ offset ++ ] = vector.y;
+ array[ offset ++ ] = vector.z;
+ array[ offset ++ ] = vector.w;
+
+ }
+
+ return this;
+
+ },
+
+ set: function ( value, offset ) {
+
+ if ( offset === undefined ) offset = 0;
+
+ this.array.set( value, offset );
+
+ return this;
+
+ },
+
+ getX: function ( index ) {
+
+ return this.array[ index * this.itemSize ];
+
+ },
+
+ setX: function ( index, x ) {
+
+ this.array[ index * this.itemSize ] = x;
+
+ return this;
+
+ },
+
+ getY: function ( index ) {
+
+ return this.array[ index * this.itemSize + 1 ];
+
+ },
+
+ setY: function ( index, y ) {
+
+ this.array[ index * this.itemSize + 1 ] = y;
+
+ return this;
+
+ },
+
+ getZ: function ( index ) {
+
+ return this.array[ index * this.itemSize + 2 ];
+
+ },
+
+ setZ: function ( index, z ) {
+
+ this.array[ index * this.itemSize + 2 ] = z;
+
+ return this;
+
+ },
+
+ getW: function ( index ) {
+
+ return this.array[ index * this.itemSize + 3 ];
+
+ },
+
+ setW: function ( index, w ) {
+
+ this.array[ index * this.itemSize + 3 ] = w;
+
+ return this;
+
+ },
+
+ setXY: function ( index, x, y ) {
+
+ index *= this.itemSize;
+
+ this.array[ index + 0 ] = x;
+ this.array[ index + 1 ] = y;
+
+ return this;
+
+ },
+
+ setXYZ: function ( index, x, y, z ) {
+
+ index *= this.itemSize;
+
+ this.array[ index + 0 ] = x;
+ this.array[ index + 1 ] = y;
+ this.array[ index + 2 ] = z;
+
+ return this;
+
+ },
+
+ setXYZW: function ( index, x, y, z, w ) {
+
+ index *= this.itemSize;
+
+ this.array[ index + 0 ] = x;
+ this.array[ index + 1 ] = y;
+ this.array[ index + 2 ] = z;
+ this.array[ index + 3 ] = w;
+
+ return this;
+
+ },
+
+ onUpload: function ( callback ) {
+
+ this.onUploadCallback = callback;
+
+ return this;
+
+ },
+
+ clone: function () {
+
+ return new this.constructor( this.array, this.itemSize ).copy( this );
+
+ }
+
+ } );
+
+ //
+
+ function Int8BufferAttribute( array, itemSize, normalized ) {
+
+ BufferAttribute.call( this, new Int8Array( array ), itemSize, normalized );
+
+ }
+
+ Int8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
+ Int8BufferAttribute.prototype.constructor = Int8BufferAttribute;
+
+
+ function Uint8BufferAttribute( array, itemSize, normalized ) {
+
+ BufferAttribute.call( this, new Uint8Array( array ), itemSize, normalized );
+
+ }
+
+ Uint8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
+ Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute;
+
+
+ function Uint8ClampedBufferAttribute( array, itemSize, normalized ) {
+
+ BufferAttribute.call( this, new Uint8ClampedArray( array ), itemSize, normalized );
+
+ }
+
+ Uint8ClampedBufferAttribute.prototype = Object.create( BufferAttribute.prototype );
+ Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute;
+
+
+ function Int16BufferAttribute( array, itemSize, normalized ) {
+
+ BufferAttribute.call( this, new Int16Array( array ), itemSize, normalized );
+
+ }
+
+ Int16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
+ Int16BufferAttribute.prototype.constructor = Int16BufferAttribute;
+
+
+ function Uint16BufferAttribute( array, itemSize, normalized ) {
+
+ BufferAttribute.call( this, new Uint16Array( array ), itemSize, normalized );
+
+ }
+
+ Uint16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
+ Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute;
+
+
+ function Int32BufferAttribute( array, itemSize, normalized ) {
+
+ BufferAttribute.call( this, new Int32Array( array ), itemSize, normalized );
+
+ }
+
+ Int32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
+ Int32BufferAttribute.prototype.constructor = Int32BufferAttribute;
+
+
+ function Uint32BufferAttribute( array, itemSize, normalized ) {
+
+ BufferAttribute.call( this, new Uint32Array( array ), itemSize, normalized );
+
+ }
+
+ Uint32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
+ Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute;
+
+
+ function Float32BufferAttribute( array, itemSize, normalized ) {
+
+ BufferAttribute.call( this, new Float32Array( array ), itemSize, normalized );
+
+ }
+
+ Float32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
+ Float32BufferAttribute.prototype.constructor = Float32BufferAttribute;
+
+
+ function Float64BufferAttribute( array, itemSize, normalized ) {
+
+ BufferAttribute.call( this, new Float64Array( array ), itemSize, normalized );
+
+ }
+
+ Float64BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
+ Float64BufferAttribute.prototype.constructor = Float64BufferAttribute;
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function DirectGeometry() {
+
+ this.vertices = [];
+ this.normals = [];
+ this.colors = [];
+ this.uvs = [];
+ this.uvs2 = [];
+
+ this.groups = [];
+
+ this.morphTargets = {};
+
+ this.skinWeights = [];
+ this.skinIndices = [];
+
+ // this.lineDistances = [];
+
+ this.boundingBox = null;
+ this.boundingSphere = null;
+
+ // update flags
+
+ this.verticesNeedUpdate = false;
+ this.normalsNeedUpdate = false;
+ this.colorsNeedUpdate = false;
+ this.uvsNeedUpdate = false;
+ this.groupsNeedUpdate = false;
+
+ }
+
+ Object.assign( DirectGeometry.prototype, {
+
+ computeGroups: function ( geometry ) {
+
+ var group;
+ var groups = [];
+ var materialIndex = undefined;
+
+ var faces = geometry.faces;
+
+ for ( var i = 0; i < faces.length; i ++ ) {
+
+ var face = faces[ i ];
+
+ // materials
+
+ if ( face.materialIndex !== materialIndex ) {
+
+ materialIndex = face.materialIndex;
+
+ if ( group !== undefined ) {
+
+ group.count = ( i * 3 ) - group.start;
+ groups.push( group );
+
+ }
+
+ group = {
+ start: i * 3,
+ materialIndex: materialIndex
+ };
+
+ }
+
+ }
+
+ if ( group !== undefined ) {
+
+ group.count = ( i * 3 ) - group.start;
+ groups.push( group );
+
+ }
+
+ this.groups = groups;
+
+ },
+
+ fromGeometry: function ( geometry ) {
+
+ var faces = geometry.faces;
+ var vertices = geometry.vertices;
+ var faceVertexUvs = geometry.faceVertexUvs;
+
+ var hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0;
+ var hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0;
+
+ // morphs
+
+ var morphTargets = geometry.morphTargets;
+ var morphTargetsLength = morphTargets.length;
+
+ var morphTargetsPosition;
+
+ if ( morphTargetsLength > 0 ) {
+
+ morphTargetsPosition = [];
+
+ for ( var i = 0; i < morphTargetsLength; i ++ ) {
+
+ morphTargetsPosition[ i ] = [];
+
+ }
+
+ this.morphTargets.position = morphTargetsPosition;
+
+ }
+
+ var morphNormals = geometry.morphNormals;
+ var morphNormalsLength = morphNormals.length;
+
+ var morphTargetsNormal;
+
+ if ( morphNormalsLength > 0 ) {
+
+ morphTargetsNormal = [];
+
+ for ( var i = 0; i < morphNormalsLength; i ++ ) {
+
+ morphTargetsNormal[ i ] = [];
+
+ }
+
+ this.morphTargets.normal = morphTargetsNormal;
+
+ }
+
+ // skins
+
+ var skinIndices = geometry.skinIndices;
+ var skinWeights = geometry.skinWeights;
+
+ var hasSkinIndices = skinIndices.length === vertices.length;
+ var hasSkinWeights = skinWeights.length === vertices.length;
+
+ //
+
+ if ( faces.length === 0 ) {
+
+ console.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' );
+
+ }
+
+ for ( var i = 0; i < faces.length; i ++ ) {
+
+ var face = faces[ i ];
+
+ this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] );
+
+ var vertexNormals = face.vertexNormals;
+
+ if ( vertexNormals.length === 3 ) {
+
+ this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] );
+
+ } else {
+
+ var normal = face.normal;
+
+ this.normals.push( normal, normal, normal );
+
+ }
+
+ var vertexColors = face.vertexColors;
+
+ if ( vertexColors.length === 3 ) {
+
+ this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] );
+
+ } else {
+
+ var color = face.color;
+
+ this.colors.push( color, color, color );
+
+ }
+
+ if ( hasFaceVertexUv === true ) {
+
+ var vertexUvs = faceVertexUvs[ 0 ][ i ];
+
+ if ( vertexUvs !== undefined ) {
+
+ this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
+
+ } else {
+
+ console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i );
+
+ this.uvs.push( new Vector2(), new Vector2(), new Vector2() );
+
+ }
+
+ }
+
+ if ( hasFaceVertexUv2 === true ) {
+
+ var vertexUvs = faceVertexUvs[ 1 ][ i ];
+
+ if ( vertexUvs !== undefined ) {
+
+ this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
+
+ } else {
+
+ console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i );
+
+ this.uvs2.push( new Vector2(), new Vector2(), new Vector2() );
+
+ }
+
+ }
+
+ // morphs
+
+ for ( var j = 0; j < morphTargetsLength; j ++ ) {
+
+ var morphTarget = morphTargets[ j ].vertices;
+
+ morphTargetsPosition[ j ].push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] );
+
+ }
+
+ for ( var j = 0; j < morphNormalsLength; j ++ ) {
+
+ var morphNormal = morphNormals[ j ].vertexNormals[ i ];
+
+ morphTargetsNormal[ j ].push( morphNormal.a, morphNormal.b, morphNormal.c );
+
+ }
+
+ // skins
+
+ if ( hasSkinIndices ) {
+
+ this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] );
+
+ }
+
+ if ( hasSkinWeights ) {
+
+ this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] );
+
+ }
+
+ }
+
+ this.computeGroups( geometry );
+
+ this.verticesNeedUpdate = geometry.verticesNeedUpdate;
+ this.normalsNeedUpdate = geometry.normalsNeedUpdate;
+ this.colorsNeedUpdate = geometry.colorsNeedUpdate;
+ this.uvsNeedUpdate = geometry.uvsNeedUpdate;
+ this.groupsNeedUpdate = geometry.groupsNeedUpdate;
+
+ return this;
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function arrayMax( array ) {
+
+ if ( array.length === 0 ) return - Infinity;
+
+ var max = array[ 0 ];
+
+ for ( var i = 1, l = array.length; i < l; ++ i ) {
+
+ if ( array[ i ] > max ) max = array[ i ];
+
+ }
+
+ return max;
+
+ }
+
+ /**
+ * @author alteredq / http://alteredqualia.com/
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ var bufferGeometryId = 1; // BufferGeometry uses odd numbers as Id
+
+ function BufferGeometry() {
+
+ Object.defineProperty( this, 'id', { value: bufferGeometryId += 2 } );
+
+ this.uuid = _Math.generateUUID();
+
+ this.name = '';
+ this.type = 'BufferGeometry';
+
+ this.index = null;
+ this.attributes = {};
+
+ this.morphAttributes = {};
+
+ this.groups = [];
+
+ this.boundingBox = null;
+ this.boundingSphere = null;
+
+ this.drawRange = { start: 0, count: Infinity };
+
+ this.userData = {};
+
+ }
+
+ BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
+
+ constructor: BufferGeometry,
+
+ isBufferGeometry: true,
+
+ getIndex: function () {
+
+ return this.index;
+
+ },
+
+ setIndex: function ( index ) {
+
+ if ( Array.isArray( index ) ) {
+
+ this.index = new ( arrayMax( index ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 );
+
+ } else {
+
+ this.index = index;
+
+ }
+
+ },
+
+ addAttribute: function ( name, attribute ) {
+
+ if ( ! ( attribute && attribute.isBufferAttribute ) && ! ( attribute && attribute.isInterleavedBufferAttribute ) ) {
+
+ console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' );
+
+ return this.addAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) );
+
+ }
+
+ if ( name === 'index' ) {
+
+ console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' );
+ this.setIndex( attribute );
+
+ return this;
+
+ }
+
+ this.attributes[ name ] = attribute;
+
+ return this;
+
+ },
+
+ getAttribute: function ( name ) {
+
+ return this.attributes[ name ];
+
+ },
+
+ removeAttribute: function ( name ) {
+
+ delete this.attributes[ name ];
+
+ return this;
+
+ },
+
+ addGroup: function ( start, count, materialIndex ) {
+
+ this.groups.push( {
+
+ start: start,
+ count: count,
+ materialIndex: materialIndex !== undefined ? materialIndex : 0
+
+ } );
+
+ },
+
+ clearGroups: function () {
+
+ this.groups = [];
+
+ },
+
+ setDrawRange: function ( start, count ) {
+
+ this.drawRange.start = start;
+ this.drawRange.count = count;
+
+ },
+
+ applyMatrix: function ( matrix ) {
+
+ var position = this.attributes.position;
+
+ if ( position !== undefined ) {
+
+ matrix.applyToBufferAttribute( position );
+ position.needsUpdate = true;
+
+ }
+
+ var normal = this.attributes.normal;
+
+ if ( normal !== undefined ) {
+
+ var normalMatrix = new Matrix3().getNormalMatrix( matrix );
+
+ normalMatrix.applyToBufferAttribute( normal );
+ normal.needsUpdate = true;
+
+ }
+
+ if ( this.boundingBox !== null ) {
+
+ this.computeBoundingBox();
+
+ }
+
+ if ( this.boundingSphere !== null ) {
+
+ this.computeBoundingSphere();
+
+ }
+
+ return this;
+
+ },
+
+ rotateX: function () {
+
+ // rotate geometry around world x-axis
+
+ var m1 = new Matrix4();
+
+ return function rotateX( angle ) {
+
+ m1.makeRotationX( angle );
+
+ this.applyMatrix( m1 );
+
+ return this;
+
+ };
+
+ }(),
+
+ rotateY: function () {
+
+ // rotate geometry around world y-axis
+
+ var m1 = new Matrix4();
+
+ return function rotateY( angle ) {
+
+ m1.makeRotationY( angle );
+
+ this.applyMatrix( m1 );
+
+ return this;
+
+ };
+
+ }(),
+
+ rotateZ: function () {
+
+ // rotate geometry around world z-axis
+
+ var m1 = new Matrix4();
+
+ return function rotateZ( angle ) {
+
+ m1.makeRotationZ( angle );
+
+ this.applyMatrix( m1 );
+
+ return this;
+
+ };
+
+ }(),
+
+ translate: function () {
+
+ // translate geometry
+
+ var m1 = new Matrix4();
+
+ return function translate( x, y, z ) {
+
+ m1.makeTranslation( x, y, z );
+
+ this.applyMatrix( m1 );
+
+ return this;
+
+ };
+
+ }(),
+
+ scale: function () {
+
+ // scale geometry
+
+ var m1 = new Matrix4();
+
+ return function scale( x, y, z ) {
+
+ m1.makeScale( x, y, z );
+
+ this.applyMatrix( m1 );
+
+ return this;
+
+ };
+
+ }(),
+
+ lookAt: function () {
+
+ var obj = new Object3D();
+
+ return function lookAt( vector ) {
+
+ obj.lookAt( vector );
+
+ obj.updateMatrix();
+
+ this.applyMatrix( obj.matrix );
+
+ };
+
+ }(),
+
+ center: function () {
+
+ var offset = new Vector3();
+
+ return function center() {
+
+ this.computeBoundingBox();
+
+ this.boundingBox.getCenter( offset ).negate();
+
+ this.translate( offset.x, offset.y, offset.z );
+
+ return this;
+
+ };
+
+ }(),
+
+ setFromObject: function ( object ) {
+
+ // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this );
+
+ var geometry = object.geometry;
+
+ if ( object.isPoints || object.isLine ) {
+
+ var positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 );
+ var colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 );
+
+ this.addAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) );
+ this.addAttribute( 'color', colors.copyColorsArray( geometry.colors ) );
+
+ if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) {
+
+ var lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 );
+
+ this.addAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) );
+
+ }
+
+ if ( geometry.boundingSphere !== null ) {
+
+ this.boundingSphere = geometry.boundingSphere.clone();
+
+ }
+
+ if ( geometry.boundingBox !== null ) {
+
+ this.boundingBox = geometry.boundingBox.clone();
+
+ }
+
+ } else if ( object.isMesh ) {
+
+ if ( geometry && geometry.isGeometry ) {
+
+ this.fromGeometry( geometry );
+
+ }
+
+ }
+
+ return this;
+
+ },
+
+ setFromPoints: function ( points ) {
+
+ var position = [];
+
+ for ( var i = 0, l = points.length; i < l; i ++ ) {
+
+ var point = points[ i ];
+ position.push( point.x, point.y, point.z || 0 );
+
+ }
+
+ this.addAttribute( 'position', new Float32BufferAttribute( position, 3 ) );
+
+ return this;
+
+ },
+
+ updateFromObject: function ( object ) {
+
+ var geometry = object.geometry;
+
+ if ( object.isMesh ) {
+
+ var direct = geometry.__directGeometry;
+
+ if ( geometry.elementsNeedUpdate === true ) {
+
+ direct = undefined;
+ geometry.elementsNeedUpdate = false;
+
+ }
+
+ if ( direct === undefined ) {
+
+ return this.fromGeometry( geometry );
+
+ }
+
+ direct.verticesNeedUpdate = geometry.verticesNeedUpdate;
+ direct.normalsNeedUpdate = geometry.normalsNeedUpdate;
+ direct.colorsNeedUpdate = geometry.colorsNeedUpdate;
+ direct.uvsNeedUpdate = geometry.uvsNeedUpdate;
+ direct.groupsNeedUpdate = geometry.groupsNeedUpdate;
+
+ geometry.verticesNeedUpdate = false;
+ geometry.normalsNeedUpdate = false;
+ geometry.colorsNeedUpdate = false;
+ geometry.uvsNeedUpdate = false;
+ geometry.groupsNeedUpdate = false;
+
+ geometry = direct;
+
+ }
+
+ var attribute;
+
+ if ( geometry.verticesNeedUpdate === true ) {
+
+ attribute = this.attributes.position;
+
+ if ( attribute !== undefined ) {
+
+ attribute.copyVector3sArray( geometry.vertices );
+ attribute.needsUpdate = true;
+
+ }
+
+ geometry.verticesNeedUpdate = false;
+
+ }
+
+ if ( geometry.normalsNeedUpdate === true ) {
+
+ attribute = this.attributes.normal;
+
+ if ( attribute !== undefined ) {
+
+ attribute.copyVector3sArray( geometry.normals );
+ attribute.needsUpdate = true;
+
+ }
+
+ geometry.normalsNeedUpdate = false;
+
+ }
+
+ if ( geometry.colorsNeedUpdate === true ) {
+
+ attribute = this.attributes.color;
+
+ if ( attribute !== undefined ) {
+
+ attribute.copyColorsArray( geometry.colors );
+ attribute.needsUpdate = true;
+
+ }
+
+ geometry.colorsNeedUpdate = false;
+
+ }
+
+ if ( geometry.uvsNeedUpdate ) {
+
+ attribute = this.attributes.uv;
+
+ if ( attribute !== undefined ) {
+
+ attribute.copyVector2sArray( geometry.uvs );
+ attribute.needsUpdate = true;
+
+ }
+
+ geometry.uvsNeedUpdate = false;
+
+ }
+
+ if ( geometry.lineDistancesNeedUpdate ) {
+
+ attribute = this.attributes.lineDistance;
+
+ if ( attribute !== undefined ) {
+
+ attribute.copyArray( geometry.lineDistances );
+ attribute.needsUpdate = true;
+
+ }
+
+ geometry.lineDistancesNeedUpdate = false;
+
+ }
+
+ if ( geometry.groupsNeedUpdate ) {
+
+ geometry.computeGroups( object.geometry );
+ this.groups = geometry.groups;
+
+ geometry.groupsNeedUpdate = false;
+
+ }
+
+ return this;
+
+ },
+
+ fromGeometry: function ( geometry ) {
+
+ geometry.__directGeometry = new DirectGeometry().fromGeometry( geometry );
+
+ return this.fromDirectGeometry( geometry.__directGeometry );
+
+ },
+
+ fromDirectGeometry: function ( geometry ) {
+
+ var positions = new Float32Array( geometry.vertices.length * 3 );
+ this.addAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) );
+
+ if ( geometry.normals.length > 0 ) {
+
+ var normals = new Float32Array( geometry.normals.length * 3 );
+ this.addAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) );
+
+ }
+
+ if ( geometry.colors.length > 0 ) {
+
+ var colors = new Float32Array( geometry.colors.length * 3 );
+ this.addAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) );
+
+ }
+
+ if ( geometry.uvs.length > 0 ) {
+
+ var uvs = new Float32Array( geometry.uvs.length * 2 );
+ this.addAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) );
+
+ }
+
+ if ( geometry.uvs2.length > 0 ) {
+
+ var uvs2 = new Float32Array( geometry.uvs2.length * 2 );
+ this.addAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) );
+
+ }
+
+ // groups
+
+ this.groups = geometry.groups;
+
+ // morphs
+
+ for ( var name in geometry.morphTargets ) {
+
+ var array = [];
+ var morphTargets = geometry.morphTargets[ name ];
+
+ for ( var i = 0, l = morphTargets.length; i < l; i ++ ) {
+
+ var morphTarget = morphTargets[ i ];
+
+ var attribute = new Float32BufferAttribute( morphTarget.length * 3, 3 );
+
+ array.push( attribute.copyVector3sArray( morphTarget ) );
+
+ }
+
+ this.morphAttributes[ name ] = array;
+
+ }
+
+ // skinning
+
+ if ( geometry.skinIndices.length > 0 ) {
+
+ var skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 );
+ this.addAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) );
+
+ }
+
+ if ( geometry.skinWeights.length > 0 ) {
+
+ var skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 );
+ this.addAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) );
+
+ }
+
+ //
+
+ if ( geometry.boundingSphere !== null ) {
+
+ this.boundingSphere = geometry.boundingSphere.clone();
+
+ }
+
+ if ( geometry.boundingBox !== null ) {
+
+ this.boundingBox = geometry.boundingBox.clone();
+
+ }
+
+ return this;
+
+ },
+
+ computeBoundingBox: function () {
+
+ if ( this.boundingBox === null ) {
+
+ this.boundingBox = new Box3();
+
+ }
+
+ var position = this.attributes.position;
+
+ if ( position !== undefined ) {
+
+ this.boundingBox.setFromBufferAttribute( position );
+
+ } else {
+
+ this.boundingBox.makeEmpty();
+
+ }
+
+ if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) {
+
+ console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this );
+
+ }
+
+ },
+
+ computeBoundingSphere: function () {
+
+ var box = new Box3();
+ var vector = new Vector3();
+
+ return function computeBoundingSphere() {
+
+ if ( this.boundingSphere === null ) {
+
+ this.boundingSphere = new Sphere();
+
+ }
+
+ var position = this.attributes.position;
+
+ if ( position ) {
+
+ var center = this.boundingSphere.center;
+
+ box.setFromBufferAttribute( position );
+ box.getCenter( center );
+
+ // hoping to find a boundingSphere with a radius smaller than the
+ // boundingSphere of the boundingBox: sqrt(3) smaller in the best case
+
+ var maxRadiusSq = 0;
+
+ for ( var i = 0, il = position.count; i < il; i ++ ) {
+
+ vector.x = position.getX( i );
+ vector.y = position.getY( i );
+ vector.z = position.getZ( i );
+ maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) );
+
+ }
+
+ this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
+
+ if ( isNaN( this.boundingSphere.radius ) ) {
+
+ console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this );
+
+ }
+
+ }
+
+ };
+
+ }(),
+
+ computeFaceNormals: function () {
+
+ // backwards compatibility
+
+ },
+
+ computeVertexNormals: function () {
+
+ var index = this.index;
+ var attributes = this.attributes;
+ var groups = this.groups;
+
+ if ( attributes.position ) {
+
+ var positions = attributes.position.array;
+
+ if ( attributes.normal === undefined ) {
+
+ this.addAttribute( 'normal', new BufferAttribute( new Float32Array( positions.length ), 3 ) );
+
+ } else {
+
+ // reset existing normals to zero
+
+ var array = attributes.normal.array;
+
+ for ( var i = 0, il = array.length; i < il; i ++ ) {
+
+ array[ i ] = 0;
+
+ }
+
+ }
+
+ var normals = attributes.normal.array;
+
+ var vA, vB, vC;
+ var pA = new Vector3(), pB = new Vector3(), pC = new Vector3();
+ var cb = new Vector3(), ab = new Vector3();
+
+ // indexed elements
+
+ if ( index ) {
+
+ var indices = index.array;
+
+ if ( groups.length === 0 ) {
+
+ this.addGroup( 0, indices.length );
+
+ }
+
+ for ( var j = 0, jl = groups.length; j < jl; ++ j ) {
+
+ var group = groups[ j ];
+
+ var start = group.start;
+ var count = group.count;
+
+ for ( var i = start, il = start + count; i < il; i += 3 ) {
+
+ vA = indices[ i + 0 ] * 3;
+ vB = indices[ i + 1 ] * 3;
+ vC = indices[ i + 2 ] * 3;
+
+ pA.fromArray( positions, vA );
+ pB.fromArray( positions, vB );
+ pC.fromArray( positions, vC );
+
+ cb.subVectors( pC, pB );
+ ab.subVectors( pA, pB );
+ cb.cross( ab );
+
+ normals[ vA ] += cb.x;
+ normals[ vA + 1 ] += cb.y;
+ normals[ vA + 2 ] += cb.z;
+
+ normals[ vB ] += cb.x;
+ normals[ vB + 1 ] += cb.y;
+ normals[ vB + 2 ] += cb.z;
+
+ normals[ vC ] += cb.x;
+ normals[ vC + 1 ] += cb.y;
+ normals[ vC + 2 ] += cb.z;
+
+ }
+
+ }
+
+ } else {
+
+ // non-indexed elements (unconnected triangle soup)
+
+ for ( var i = 0, il = positions.length; i < il; i += 9 ) {
+
+ pA.fromArray( positions, i );
+ pB.fromArray( positions, i + 3 );
+ pC.fromArray( positions, i + 6 );
+
+ cb.subVectors( pC, pB );
+ ab.subVectors( pA, pB );
+ cb.cross( ab );
+
+ normals[ i ] = cb.x;
+ normals[ i + 1 ] = cb.y;
+ normals[ i + 2 ] = cb.z;
+
+ normals[ i + 3 ] = cb.x;
+ normals[ i + 4 ] = cb.y;
+ normals[ i + 5 ] = cb.z;
+
+ normals[ i + 6 ] = cb.x;
+ normals[ i + 7 ] = cb.y;
+ normals[ i + 8 ] = cb.z;
+
+ }
+
+ }
+
+ this.normalizeNormals();
+
+ attributes.normal.needsUpdate = true;
+
+ }
+
+ },
+
+ merge: function ( geometry, offset ) {
+
+ if ( ! ( geometry && geometry.isBufferGeometry ) ) {
+
+ console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry );
+ return;
+
+ }
+
+ if ( offset === undefined ) {
+
+ offset = 0;
+
+ console.warn(
+ 'THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. '
+ + 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.'
+ );
+
+ }
+
+ var attributes = this.attributes;
+
+ for ( var key in attributes ) {
+
+ if ( geometry.attributes[ key ] === undefined ) continue;
+
+ var attribute1 = attributes[ key ];
+ var attributeArray1 = attribute1.array;
+
+ var attribute2 = geometry.attributes[ key ];
+ var attributeArray2 = attribute2.array;
+
+ var attributeSize = attribute2.itemSize;
+
+ for ( var i = 0, j = attributeSize * offset; i < attributeArray2.length; i ++, j ++ ) {
+
+ attributeArray1[ j ] = attributeArray2[ i ];
+
+ }
+
+ }
+
+ return this;
+
+ },
+
+ normalizeNormals: function () {
+
+ var vector = new Vector3();
+
+ return function normalizeNormals() {
+
+ var normals = this.attributes.normal;
+
+ for ( var i = 0, il = normals.count; i < il; i ++ ) {
+
+ vector.x = normals.getX( i );
+ vector.y = normals.getY( i );
+ vector.z = normals.getZ( i );
+
+ vector.normalize();
+
+ normals.setXYZ( i, vector.x, vector.y, vector.z );
+
+ }
+
+ };
+
+ }(),
+
+ toNonIndexed: function () {
+
+ if ( this.index === null ) {
+
+ console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' );
+ return this;
+
+ }
+
+ var geometry2 = new BufferGeometry();
+
+ var indices = this.index.array;
+ var attributes = this.attributes;
+
+ for ( var name in attributes ) {
+
+ var attribute = attributes[ name ];
+
+ var array = attribute.array;
+ var itemSize = attribute.itemSize;
+
+ var array2 = new array.constructor( indices.length * itemSize );
+
+ var index = 0, index2 = 0;
+
+ for ( var i = 0, l = indices.length; i < l; i ++ ) {
+
+ index = indices[ i ] * itemSize;
+
+ for ( var j = 0; j < itemSize; j ++ ) {
+
+ array2[ index2 ++ ] = array[ index ++ ];
+
+ }
+
+ }
+
+ geometry2.addAttribute( name, new BufferAttribute( array2, itemSize ) );
+
+ }
+
+ var groups = this.groups;
+
+ for ( var i = 0, l = groups.length; i < l; i ++ ) {
+
+ var group = groups[ i ];
+ geometry2.addGroup( group.start, group.count, group.materialIndex );
+
+ }
+
+ return geometry2;
+
+ },
+
+ toJSON: function () {
+
+ var data = {
+ metadata: {
+ version: 4.5,
+ type: 'BufferGeometry',
+ generator: 'BufferGeometry.toJSON'
+ }
+ };
+
+ // standard BufferGeometry serialization
+
+ data.uuid = this.uuid;
+ data.type = this.type;
+ if ( this.name !== '' ) data.name = this.name;
+ if ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData;
+
+ if ( this.parameters !== undefined ) {
+
+ var parameters = this.parameters;
+
+ for ( var key in parameters ) {
+
+ if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
+
+ }
+
+ return data;
+
+ }
+
+ data.data = { attributes: {} };
+
+ var index = this.index;
+
+ if ( index !== null ) {
+
+ var array = Array.prototype.slice.call( index.array );
+
+ data.data.index = {
+ type: index.array.constructor.name,
+ array: array
+ };
+
+ }
+
+ var attributes = this.attributes;
+
+ for ( var key in attributes ) {
+
+ var attribute = attributes[ key ];
+
+ var array = Array.prototype.slice.call( attribute.array );
+
+ data.data.attributes[ key ] = {
+ itemSize: attribute.itemSize,
+ type: attribute.array.constructor.name,
+ array: array,
+ normalized: attribute.normalized
+ };
+
+ }
+
+ var groups = this.groups;
+
+ if ( groups.length > 0 ) {
+
+ data.data.groups = JSON.parse( JSON.stringify( groups ) );
+
+ }
+
+ var boundingSphere = this.boundingSphere;
+
+ if ( boundingSphere !== null ) {
+
+ data.data.boundingSphere = {
+ center: boundingSphere.center.toArray(),
+ radius: boundingSphere.radius
+ };
+
+ }
+
+ return data;
+
+ },
+
+ clone: function () {
+
+ /*
+ // Handle primitives
+
+ var parameters = this.parameters;
+
+ if ( parameters !== undefined ) {
+
+ var values = [];
+
+ for ( var key in parameters ) {
+
+ values.push( parameters[ key ] );
+
+ }
+
+ var geometry = Object.create( this.constructor.prototype );
+ this.constructor.apply( geometry, values );
+ return geometry;
+
+ }
+
+ return new this.constructor().copy( this );
+ */
+
+ return new BufferGeometry().copy( this );
+
+ },
+
+ copy: function ( source ) {
+
+ var name, i, l;
+
+ // reset
+
+ this.index = null;
+ this.attributes = {};
+ this.morphAttributes = {};
+ this.groups = [];
+ this.boundingBox = null;
+ this.boundingSphere = null;
+
+ // name
+
+ this.name = source.name;
+
+ // index
+
+ var index = source.index;
+
+ if ( index !== null ) {
+
+ this.setIndex( index.clone() );
+
+ }
+
+ // attributes
+
+ var attributes = source.attributes;
+
+ for ( name in attributes ) {
+
+ var attribute = attributes[ name ];
+ this.addAttribute( name, attribute.clone() );
+
+ }
+
+ // morph attributes
+
+ var morphAttributes = source.morphAttributes;
+
+ for ( name in morphAttributes ) {
+
+ var array = [];
+ var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
+
+ for ( i = 0, l = morphAttribute.length; i < l; i ++ ) {
+
+ array.push( morphAttribute[ i ].clone() );
+
+ }
+
+ this.morphAttributes[ name ] = array;
+
+ }
+
+ // groups
+
+ var groups = source.groups;
+
+ for ( i = 0, l = groups.length; i < l; i ++ ) {
+
+ var group = groups[ i ];
+ this.addGroup( group.start, group.count, group.materialIndex );
+
+ }
+
+ // bounding box
+
+ var boundingBox = source.boundingBox;
+
+ if ( boundingBox !== null ) {
+
+ this.boundingBox = boundingBox.clone();
+
+ }
+
+ // bounding sphere
+
+ var boundingSphere = source.boundingSphere;
+
+ if ( boundingSphere !== null ) {
+
+ this.boundingSphere = boundingSphere.clone();
+
+ }
+
+ // draw range
+
+ this.drawRange.start = source.drawRange.start;
+ this.drawRange.count = source.drawRange.count;
+
+ // user data
+
+ this.userData = source.userData;
+
+ return this;
+
+ },
+
+ dispose: function () {
+
+ this.dispatchEvent( { type: 'dispose' } );
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author Mugen87 / https://github.com/Mugen87
+ */
+
+ // BoxGeometry
+
+ function BoxGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) {
+
+ Geometry.call( this );
+
+ this.type = 'BoxGeometry';
+
+ this.parameters = {
+ width: width,
+ height: height,
+ depth: depth,
+ widthSegments: widthSegments,
+ heightSegments: heightSegments,
+ depthSegments: depthSegments
+ };
+
+ this.fromBufferGeometry( new BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) );
+ this.mergeVertices();
+
+ }
+
+ BoxGeometry.prototype = Object.create( Geometry.prototype );
+ BoxGeometry.prototype.constructor = BoxGeometry;
+
+ // BoxBufferGeometry
+
+ function BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) {
+
+ BufferGeometry.call( this );
+
+ this.type = 'BoxBufferGeometry';
+
+ this.parameters = {
+ width: width,
+ height: height,
+ depth: depth,
+ widthSegments: widthSegments,
+ heightSegments: heightSegments,
+ depthSegments: depthSegments
+ };
+
+ var scope = this;
+
+ width = width || 1;
+ height = height || 1;
+ depth = depth || 1;
+
+ // segments
+
+ widthSegments = Math.floor( widthSegments ) || 1;
+ heightSegments = Math.floor( heightSegments ) || 1;
+ depthSegments = Math.floor( depthSegments ) || 1;
+
+ // buffers
+
+ var indices = [];
+ var vertices = [];
+ var normals = [];
+ var uvs = [];
+
+ // helper variables
+
+ var numberOfVertices = 0;
+ var groupStart = 0;
+
+ // build each side of the box geometry
+
+ buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px
+ buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx
+ buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py
+ buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny
+ buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz
+ buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz
+
+ // build geometry
+
+ this.setIndex( indices );
+ this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
+ this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
+ this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
+
+ function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) {
+
+ var segmentWidth = width / gridX;
+ var segmentHeight = height / gridY;
+
+ var widthHalf = width / 2;
+ var heightHalf = height / 2;
+ var depthHalf = depth / 2;
+
+ var gridX1 = gridX + 1;
+ var gridY1 = gridY + 1;
+
+ var vertexCounter = 0;
+ var groupCount = 0;
+
+ var ix, iy;
+
+ var vector = new Vector3();
+
+ // generate vertices, normals and uvs
+
+ for ( iy = 0; iy < gridY1; iy ++ ) {
+
+ var y = iy * segmentHeight - heightHalf;
+
+ for ( ix = 0; ix < gridX1; ix ++ ) {
+
+ var x = ix * segmentWidth - widthHalf;
+
+ // set values to correct vector component
+
+ vector[ u ] = x * udir;
+ vector[ v ] = y * vdir;
+ vector[ w ] = depthHalf;
+
+ // now apply vector to vertex buffer
+
+ vertices.push( vector.x, vector.y, vector.z );
+
+ // set values to correct vector component
+
+ vector[ u ] = 0;
+ vector[ v ] = 0;
+ vector[ w ] = depth > 0 ? 1 : - 1;
+
+ // now apply vector to normal buffer
+
+ normals.push( vector.x, vector.y, vector.z );
+
+ // uvs
+
+ uvs.push( ix / gridX );
+ uvs.push( 1 - ( iy / gridY ) );
+
+ // counters
+
+ vertexCounter += 1;
+
+ }
+
+ }
+
+ // indices
+
+ // 1. you need three indices to draw a single face
+ // 2. a single segment consists of two faces
+ // 3. so we need to generate six (2*3) indices per segment
+
+ for ( iy = 0; iy < gridY; iy ++ ) {
+
+ for ( ix = 0; ix < gridX; ix ++ ) {
+
+ var a = numberOfVertices + ix + gridX1 * iy;
+ var b = numberOfVertices + ix + gridX1 * ( iy + 1 );
+ var c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 );
+ var d = numberOfVertices + ( ix + 1 ) + gridX1 * iy;
+
+ // faces
+
+ indices.push( a, b, d );
+ indices.push( b, c, d );
+
+ // increase counter
+
+ groupCount += 6;
+
+ }
+
+ }
+
+ // add a group to the geometry. this will ensure multi material support
+
+ scope.addGroup( groupStart, groupCount, materialIndex );
+
+ // calculate new start value for groups
+
+ groupStart += groupCount;
+
+ // update total number of vertices
+
+ numberOfVertices += vertexCounter;
+
+ }
+
+ }
+
+ BoxBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
+ BoxBufferGeometry.prototype.constructor = BoxBufferGeometry;
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author Mugen87 / https://github.com/Mugen87
+ */
+
+ // PlaneGeometry
+
+ function PlaneGeometry( width, height, widthSegments, heightSegments ) {
+
+ Geometry.call( this );
+
+ this.type = 'PlaneGeometry';
+
+ this.parameters = {
+ width: width,
+ height: height,
+ widthSegments: widthSegments,
+ heightSegments: heightSegments
+ };
+
+ this.fromBufferGeometry( new PlaneBufferGeometry( width, height, widthSegments, heightSegments ) );
+ this.mergeVertices();
+
+ }
+
+ PlaneGeometry.prototype = Object.create( Geometry.prototype );
+ PlaneGeometry.prototype.constructor = PlaneGeometry;
+
+ // PlaneBufferGeometry
+
+ function PlaneBufferGeometry( width, height, widthSegments, heightSegments ) {
+
+ BufferGeometry.call( this );
+
+ this.type = 'PlaneBufferGeometry';
+
+ this.parameters = {
+ width: width,
+ height: height,
+ widthSegments: widthSegments,
+ heightSegments: heightSegments
+ };
+
+ width = width || 1;
+ height = height || 1;
+
+ var width_half = width / 2;
+ var height_half = height / 2;
+
+ var gridX = Math.floor( widthSegments ) || 1;
+ var gridY = Math.floor( heightSegments ) || 1;
+
+ var gridX1 = gridX + 1;
+ var gridY1 = gridY + 1;
+
+ var segment_width = width / gridX;
+ var segment_height = height / gridY;
+
+ var ix, iy;
+
+ // buffers
+
+ var indices = [];
+ var vertices = [];
+ var normals = [];
+ var uvs = [];
+
+ // generate vertices, normals and uvs
+
+ for ( iy = 0; iy < gridY1; iy ++ ) {
+
+ var y = iy * segment_height - height_half;
+
+ for ( ix = 0; ix < gridX1; ix ++ ) {
+
+ var x = ix * segment_width - width_half;
+
+ vertices.push( x, - y, 0 );
+
+ normals.push( 0, 0, 1 );
+
+ uvs.push( ix / gridX );
+ uvs.push( 1 - ( iy / gridY ) );
+
+ }
+
+ }
+
+ // indices
+
+ for ( iy = 0; iy < gridY; iy ++ ) {
+
+ for ( ix = 0; ix < gridX; ix ++ ) {
+
+ var a = ix + gridX1 * iy;
+ var b = ix + gridX1 * ( iy + 1 );
+ var c = ( ix + 1 ) + gridX1 * ( iy + 1 );
+ var d = ( ix + 1 ) + gridX1 * iy;
+
+ // faces
+
+ indices.push( a, b, d );
+ indices.push( b, c, d );
+
+ }
+
+ }
+
+ // build geometry
+
+ this.setIndex( indices );
+ this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
+ this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
+ this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
+
+ }
+
+ PlaneBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
+ PlaneBufferGeometry.prototype.constructor = PlaneBufferGeometry;
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+ var materialId = 0;
+
+ function Material() {
+
+ Object.defineProperty( this, 'id', { value: materialId ++ } );
+
+ this.uuid = _Math.generateUUID();
+
+ this.name = '';
+ this.type = 'Material';
+
+ this.fog = true;
+ this.lights = true;
+
+ this.blending = NormalBlending;
+ this.side = FrontSide;
+ this.flatShading = false;
+ this.vertexColors = NoColors; // THREE.NoColors, THREE.VertexColors, THREE.FaceColors
+
+ this.opacity = 1;
+ this.transparent = false;
+
+ this.blendSrc = SrcAlphaFactor;
+ this.blendDst = OneMinusSrcAlphaFactor;
+ this.blendEquation = AddEquation;
+ this.blendSrcAlpha = null;
+ this.blendDstAlpha = null;
+ this.blendEquationAlpha = null;
+
+ this.depthFunc = LessEqualDepth;
+ this.depthTest = true;
+ this.depthWrite = true;
+
+ this.clippingPlanes = null;
+ this.clipIntersection = false;
+ this.clipShadows = false;
+
+ this.shadowSide = null;
+
+ this.colorWrite = true;
+
+ this.precision = null; // override the renderer's default precision for this material
+
+ this.polygonOffset = false;
+ this.polygonOffsetFactor = 0;
+ this.polygonOffsetUnits = 0;
+
+ this.dithering = false;
+
+ this.alphaTest = 0;
+ this.premultipliedAlpha = false;
+
+ this.overdraw = 0; // Overdrawn pixels (typically between 0 and 1) for fixing antialiasing gaps in CanvasRenderer
+
+ this.visible = true;
+
+ this.userData = {};
+
+ this.needsUpdate = true;
+
+ }
+
+ Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
+
+ constructor: Material,
+
+ isMaterial: true,
+
+ onBeforeCompile: function () {},
+
+ setValues: function ( values ) {
+
+ if ( values === undefined ) return;
+
+ for ( var key in values ) {
+
+ var newValue = values[ key ];
+
+ if ( newValue === undefined ) {
+
+ console.warn( "THREE.Material: '" + key + "' parameter is undefined." );
+ continue;
+
+ }
+
+ // for backward compatability if shading is set in the constructor
+ if ( key === 'shading' ) {
+
+ console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
+ this.flatShading = ( newValue === FlatShading ) ? true : false;
+ continue;
+
+ }
+
+ var currentValue = this[ key ];
+
+ if ( currentValue === undefined ) {
+
+ console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." );
+ continue;
+
+ }
+
+ if ( currentValue && currentValue.isColor ) {
+
+ currentValue.set( newValue );
+
+ } else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) {
+
+ currentValue.copy( newValue );
+
+ } else if ( key === 'overdraw' ) {
+
+ // ensure overdraw is backwards-compatible with legacy boolean type
+ this[ key ] = Number( newValue );
+
+ } else {
+
+ this[ key ] = newValue;
+
+ }
+
+ }
+
+ },
+
+ toJSON: function ( meta ) {
+
+ var isRoot = ( meta === undefined || typeof meta === 'string' );
+
+ if ( isRoot ) {
+
+ meta = {
+ textures: {},
+ images: {}
+ };
+
+ }
+
+ var data = {
+ metadata: {
+ version: 4.5,
+ type: 'Material',
+ generator: 'Material.toJSON'
+ }
+ };
+
+ // standard Material serialization
+ data.uuid = this.uuid;
+ data.type = this.type;
+
+ if ( this.name !== '' ) data.name = this.name;
+
+ if ( this.color && this.color.isColor ) data.color = this.color.getHex();
+
+ if ( this.roughness !== undefined ) data.roughness = this.roughness;
+ if ( this.metalness !== undefined ) data.metalness = this.metalness;
+
+ if ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex();
+ if ( this.emissiveIntensity !== 1 ) data.emissiveIntensity = this.emissiveIntensity;
+
+ if ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex();
+ if ( this.shininess !== undefined ) data.shininess = this.shininess;
+ if ( this.clearCoat !== undefined ) data.clearCoat = this.clearCoat;
+ if ( this.clearCoatRoughness !== undefined ) data.clearCoatRoughness = this.clearCoatRoughness;
+
+ if ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid;
+ if ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid;
+ if ( this.lightMap && this.lightMap.isTexture ) data.lightMap = this.lightMap.toJSON( meta ).uuid;
+
+ if ( this.aoMap && this.aoMap.isTexture ) {
+
+ data.aoMap = this.aoMap.toJSON( meta ).uuid;
+ data.aoMapIntensity = this.aoMapIntensity;
+
+ }
+
+ if ( this.bumpMap && this.bumpMap.isTexture ) {
+
+ data.bumpMap = this.bumpMap.toJSON( meta ).uuid;
+ data.bumpScale = this.bumpScale;
+
+ }
+
+ if ( this.normalMap && this.normalMap.isTexture ) {
+
+ data.normalMap = this.normalMap.toJSON( meta ).uuid;
+ data.normalScale = this.normalScale.toArray();
+
+ }
+
+ if ( this.displacementMap && this.displacementMap.isTexture ) {
+
+ data.displacementMap = this.displacementMap.toJSON( meta ).uuid;
+ data.displacementScale = this.displacementScale;
+ data.displacementBias = this.displacementBias;
+
+ }
+
+ if ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid;
+ if ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid;
+
+ if ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid;
+ if ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid;
+
+ if ( this.envMap && this.envMap.isTexture ) {
+
+ data.envMap = this.envMap.toJSON( meta ).uuid;
+ data.reflectivity = this.reflectivity; // Scale behind envMap
+
+ }
+
+ if ( this.gradientMap && this.gradientMap.isTexture ) {
+
+ data.gradientMap = this.gradientMap.toJSON( meta ).uuid;
+
+ }
+
+ if ( this.size !== undefined ) data.size = this.size;
+ if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation;
+
+ if ( this.blending !== NormalBlending ) data.blending = this.blending;
+ if ( this.flatShading === true ) data.flatShading = this.flatShading;
+ if ( this.side !== FrontSide ) data.side = this.side;
+ if ( this.vertexColors !== NoColors ) data.vertexColors = this.vertexColors;
+
+ if ( this.opacity < 1 ) data.opacity = this.opacity;
+ if ( this.transparent === true ) data.transparent = this.transparent;
+
+ data.depthFunc = this.depthFunc;
+ data.depthTest = this.depthTest;
+ data.depthWrite = this.depthWrite;
+
+ // rotation (SpriteMaterial)
+ if ( this.rotation !== 0 ) data.rotation = this.rotation;
+
+ if ( this.linewidth !== 1 ) data.linewidth = this.linewidth;
+ if ( this.dashSize !== undefined ) data.dashSize = this.dashSize;
+ if ( this.gapSize !== undefined ) data.gapSize = this.gapSize;
+ if ( this.scale !== undefined ) data.scale = this.scale;
+
+ if ( this.dithering === true ) data.dithering = true;
+
+ if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest;
+ if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha;
+
+ if ( this.wireframe === true ) data.wireframe = this.wireframe;
+ if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth;
+ if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap;
+ if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin;
+
+ if ( this.morphTargets === true ) data.morphTargets = true;
+ if ( this.skinning === true ) data.skinning = true;
+
+ if ( this.visible === false ) data.visible = false;
+ if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData;
+
+ // TODO: Copied from Object3D.toJSON
+
+ function extractFromCache( cache ) {
+
+ var values = [];
+
+ for ( var key in cache ) {
+
+ var data = cache[ key ];
+ delete data.metadata;
+ values.push( data );
+
+ }
+
+ return values;
+
+ }
+
+ if ( isRoot ) {
+
+ var textures = extractFromCache( meta.textures );
+ var images = extractFromCache( meta.images );
+
+ if ( textures.length > 0 ) data.textures = textures;
+ if ( images.length > 0 ) data.images = images;
+
+ }
+
+ return data;
+
+ },
+
+ clone: function () {
+
+ return new this.constructor().copy( this );
+
+ },
+
+ copy: function ( source ) {
+
+ this.name = source.name;
+
+ this.fog = source.fog;
+ this.lights = source.lights;
+
+ this.blending = source.blending;
+ this.side = source.side;
+ this.flatShading = source.flatShading;
+ this.vertexColors = source.vertexColors;
+
+ this.opacity = source.opacity;
+ this.transparent = source.transparent;
+
+ this.blendSrc = source.blendSrc;
+ this.blendDst = source.blendDst;
+ this.blendEquation = source.blendEquation;
+ this.blendSrcAlpha = source.blendSrcAlpha;
+ this.blendDstAlpha = source.blendDstAlpha;
+ this.blendEquationAlpha = source.blendEquationAlpha;
+
+ this.depthFunc = source.depthFunc;
+ this.depthTest = source.depthTest;
+ this.depthWrite = source.depthWrite;
+
+ this.colorWrite = source.colorWrite;
+
+ this.precision = source.precision;
+
+ this.polygonOffset = source.polygonOffset;
+ this.polygonOffsetFactor = source.polygonOffsetFactor;
+ this.polygonOffsetUnits = source.polygonOffsetUnits;
+
+ this.dithering = source.dithering;
+
+ this.alphaTest = source.alphaTest;
+ this.premultipliedAlpha = source.premultipliedAlpha;
+
+ this.overdraw = source.overdraw;
+
+ this.visible = source.visible;
+ this.userData = JSON.parse( JSON.stringify( source.userData ) );
+
+ this.clipShadows = source.clipShadows;
+ this.clipIntersection = source.clipIntersection;
+
+ var srcPlanes = source.clippingPlanes,
+ dstPlanes = null;
+
+ if ( srcPlanes !== null ) {
+
+ var n = srcPlanes.length;
+ dstPlanes = new Array( n );
+
+ for ( var i = 0; i !== n; ++ i )
+ dstPlanes[ i ] = srcPlanes[ i ].clone();
+
+ }
+
+ this.clippingPlanes = dstPlanes;
+
+ this.shadowSide = source.shadowSide;
+
+ return this;
+
+ },
+
+ dispose: function () {
+
+ this.dispatchEvent( { type: 'dispose' } );
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author alteredq / http://alteredqualia.com/
+ *
+ * parameters = {
+ * color: <hex>,
+ * opacity: <float>,
+ * map: new THREE.Texture( <Image> ),
+ *
+ * lightMap: new THREE.Texture( <Image> ),
+ * lightMapIntensity: <float>
+ *
+ * aoMap: new THREE.Texture( <Image> ),
+ * aoMapIntensity: <float>
+ *
+ * specularMap: new THREE.Texture( <Image> ),
+ *
+ * alphaMap: new THREE.Texture( <Image> ),
+ *
+ * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
+ * combine: THREE.Multiply,
+ * reflectivity: <float>,
+ * refractionRatio: <float>,
+ *
+ * depthTest: <bool>,
+ * depthWrite: <bool>,
+ *
+ * wireframe: <boolean>,
+ * wireframeLinewidth: <float>,
+ *
+ * skinning: <bool>,
+ * morphTargets: <bool>
+ * }
+ */
+
+ function MeshBasicMaterial( parameters ) {
+
+ Material.call( this );
+
+ this.type = 'MeshBasicMaterial';
+
+ this.color = new Color( 0xffffff ); // emissive
+
+ this.map = null;
+
+ this.lightMap = null;
+ this.lightMapIntensity = 1.0;
+
+ this.aoMap = null;
+ this.aoMapIntensity = 1.0;
+
+ this.specularMap = null;
+
+ this.alphaMap = null;
+
+ this.envMap = null;
+ this.combine = MultiplyOperation;
+ this.reflectivity = 1;
+ this.refractionRatio = 0.98;
+
+ this.wireframe = false;
+ this.wireframeLinewidth = 1;
+ this.wireframeLinecap = 'round';
+ this.wireframeLinejoin = 'round';
+
+ this.skinning = false;
+ this.morphTargets = false;
+
+ this.lights = false;
+
+ this.setValues( parameters );
+
+ }
+
+ MeshBasicMaterial.prototype = Object.create( Material.prototype );
+ MeshBasicMaterial.prototype.constructor = MeshBasicMaterial;
+
+ MeshBasicMaterial.prototype.isMeshBasicMaterial = true;
+
+ MeshBasicMaterial.prototype.copy = function ( source ) {
+
+ Material.prototype.copy.call( this, source );
+
+ this.color.copy( source.color );
+
+ this.map = source.map;
+
+ this.lightMap = source.lightMap;
+ this.lightMapIntensity = source.lightMapIntensity;
+
+ this.aoMap = source.aoMap;
+ this.aoMapIntensity = source.aoMapIntensity;
+
+ this.specularMap = source.specularMap;
+
+ this.alphaMap = source.alphaMap;
+
+ this.envMap = source.envMap;
+ this.combine = source.combine;
+ this.reflectivity = source.reflectivity;
+ this.refractionRatio = source.refractionRatio;
+
+ this.wireframe = source.wireframe;
+ this.wireframeLinewidth = source.wireframeLinewidth;
+ this.wireframeLinecap = source.wireframeLinecap;
+ this.wireframeLinejoin = source.wireframeLinejoin;
+
+ this.skinning = source.skinning;
+ this.morphTargets = source.morphTargets;
+
+ return this;
+
+ };
+
+ /**
+ * @author alteredq / http://alteredqualia.com/
+ *
+ * parameters = {
+ * defines: { "label" : "value" },
+ * uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } },
+ *
+ * fragmentShader: <string>,
+ * vertexShader: <string>,
+ *
+ * wireframe: <boolean>,
+ * wireframeLinewidth: <float>,
+ *
+ * lights: <bool>,
+ *
+ * skinning: <bool>,
+ * morphTargets: <bool>,
+ * morphNormals: <bool>
+ * }
+ */
+
+ function ShaderMaterial( parameters ) {
+
+ Material.call( this );
+
+ this.type = 'ShaderMaterial';
+
+ this.defines = {};
+ this.uniforms = {};
+
+ this.vertexShader = 'void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}';
+ this.fragmentShader = 'void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}';
+
+ this.linewidth = 1;
+
+ this.wireframe = false;
+ this.wireframeLinewidth = 1;
+
+ this.fog = false; // set to use scene fog
+ this.lights = false; // set to use scene lights
+ this.clipping = false; // set to use user-defined clipping planes
+
+ this.skinning = false; // set to use skinning attribute streams
+ this.morphTargets = false; // set to use morph targets
+ this.morphNormals = false; // set to use morph normals
+
+ this.extensions = {
+ derivatives: false, // set to use derivatives
+ fragDepth: false, // set to use fragment depth values
+ drawBuffers: false, // set to use draw buffers
+ shaderTextureLOD: false // set to use shader texture LOD
+ };
+
+ // When rendered geometry doesn't include these attributes but the material does,
+ // use these default values in WebGL. This avoids errors when buffer data is missing.
+ this.defaultAttributeValues = {
+ 'color': [ 1, 1, 1 ],
+ 'uv': [ 0, 0 ],
+ 'uv2': [ 0, 0 ]
+ };
+
+ this.index0AttributeName = undefined;
+ this.uniformsNeedUpdate = false;
+
+ if ( parameters !== undefined ) {
+
+ if ( parameters.attributes !== undefined ) {
+
+ console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' );
+
+ }
+
+ this.setValues( parameters );
+
+ }
+
+ }
+
+ ShaderMaterial.prototype = Object.create( Material.prototype );
+ ShaderMaterial.prototype.constructor = ShaderMaterial;
+
+ ShaderMaterial.prototype.isShaderMaterial = true;
+
+ ShaderMaterial.prototype.copy = function ( source ) {
+
+ Material.prototype.copy.call( this, source );
+
+ this.fragmentShader = source.fragmentShader;
+ this.vertexShader = source.vertexShader;
+
+ this.uniforms = UniformsUtils.clone( source.uniforms );
+
+ this.defines = Object.assign( {}, source.defines );
+
+ this.wireframe = source.wireframe;
+ this.wireframeLinewidth = source.wireframeLinewidth;
+
+ this.lights = source.lights;
+ this.clipping = source.clipping;
+
+ this.skinning = source.skinning;
+
+ this.morphTargets = source.morphTargets;
+ this.morphNormals = source.morphNormals;
+
+ this.extensions = source.extensions;
+
+ return this;
+
+ };
+
+ ShaderMaterial.prototype.toJSON = function ( meta ) {
+
+ var data = Material.prototype.toJSON.call( this, meta );
+
+ data.uniforms = this.uniforms;
+ data.vertexShader = this.vertexShader;
+ data.fragmentShader = this.fragmentShader;
+
+ return data;
+
+ };
+
+ /**
+ * @author bhouston / http://clara.io
+ */
+
+ function Ray( origin, direction ) {
+
+ this.origin = ( origin !== undefined ) ? origin : new Vector3();
+ this.direction = ( direction !== undefined ) ? direction : new Vector3();
+
+ }
+
+ Object.assign( Ray.prototype, {
+
+ set: function ( origin, direction ) {
+
+ this.origin.copy( origin );
+ this.direction.copy( direction );
+
+ return this;
+
+ },
+
+ clone: function () {
+
+ return new this.constructor().copy( this );
+
+ },
+
+ copy: function ( ray ) {
+
+ this.origin.copy( ray.origin );
+ this.direction.copy( ray.direction );
+
+ return this;
+
+ },
+
+ at: function ( t, target ) {
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Ray: .at() target is now required' );
+ target = new Vector3();
+
+ }
+
+ return target.copy( this.direction ).multiplyScalar( t ).add( this.origin );
+
+ },
+
+ lookAt: function ( v ) {
+
+ this.direction.copy( v ).sub( this.origin ).normalize();
+
+ return this;
+
+ },
+
+ recast: function () {
+
+ var v1 = new Vector3();
+
+ return function recast( t ) {
+
+ this.origin.copy( this.at( t, v1 ) );
+
+ return this;
+
+ };
+
+ }(),
+
+ closestPointToPoint: function ( point, target ) {
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Ray: .closestPointToPoint() target is now required' );
+ target = new Vector3();
+
+ }
+
+ target.subVectors( point, this.origin );
+
+ var directionDistance = target.dot( this.direction );
+
+ if ( directionDistance < 0 ) {
+
+ return target.copy( this.origin );
+
+ }
+
+ return target.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
+
+ },
+
+ distanceToPoint: function ( point ) {
+
+ return Math.sqrt( this.distanceSqToPoint( point ) );
+
+ },
+
+ distanceSqToPoint: function () {
+
+ var v1 = new Vector3();
+
+ return function distanceSqToPoint( point ) {
+
+ var directionDistance = v1.subVectors( point, this.origin ).dot( this.direction );
+
+ // point behind the ray
+
+ if ( directionDistance < 0 ) {
+
+ return this.origin.distanceToSquared( point );
+
+ }
+
+ v1.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
+
+ return v1.distanceToSquared( point );
+
+ };
+
+ }(),
+
+ distanceSqToSegment: function () {
+
+ var segCenter = new Vector3();
+ var segDir = new Vector3();
+ var diff = new Vector3();
+
+ return function distanceSqToSegment( v0, v1, optionalPointOnRay, optionalPointOnSegment ) {
+
+ // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h
+ // It returns the min distance between the ray and the segment
+ // defined by v0 and v1
+ // It can also set two optional targets :
+ // - The closest point on the ray
+ // - The closest point on the segment
+
+ segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 );
+ segDir.copy( v1 ).sub( v0 ).normalize();
+ diff.copy( this.origin ).sub( segCenter );
+
+ var segExtent = v0.distanceTo( v1 ) * 0.5;
+ var a01 = - this.direction.dot( segDir );
+ var b0 = diff.dot( this.direction );
+ var b1 = - diff.dot( segDir );
+ var c = diff.lengthSq();
+ var det = Math.abs( 1 - a01 * a01 );
+ var s0, s1, sqrDist, extDet;
+
+ if ( det > 0 ) {
+
+ // The ray and segment are not parallel.
+
+ s0 = a01 * b1 - b0;
+ s1 = a01 * b0 - b1;
+ extDet = segExtent * det;
+
+ if ( s0 >= 0 ) {
+
+ if ( s1 >= - extDet ) {
+
+ if ( s1 <= extDet ) {
+
+ // region 0
+ // Minimum at interior points of ray and segment.
+
+ var invDet = 1 / det;
+ s0 *= invDet;
+ s1 *= invDet;
+ sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c;
+
+ } else {
+
+ // region 1
+
+ s1 = segExtent;
+ s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
+ sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
+
+ }
+
+ } else {
+
+ // region 5
+
+ s1 = - segExtent;
+ s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
+ sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
+
+ }
+
+ } else {
+
+ if ( s1 <= - extDet ) {
+
+ // region 4
+
+ s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) );
+ s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
+ sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
+
+ } else if ( s1 <= extDet ) {
+
+ // region 3
+
+ s0 = 0;
+ s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent );
+ sqrDist = s1 * ( s1 + 2 * b1 ) + c;
+
+ } else {
+
+ // region 2
+
+ s0 = Math.max( 0, - ( a01 * segExtent + b0 ) );
+ s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
+ sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
+
+ }
+
+ }
+
+ } else {
+
+ // Ray and segment are parallel.
+
+ s1 = ( a01 > 0 ) ? - segExtent : segExtent;
+ s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
+ sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
+
+ }
+
+ if ( optionalPointOnRay ) {
+
+ optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin );
+
+ }
+
+ if ( optionalPointOnSegment ) {
+
+ optionalPointOnSegment.copy( segDir ).multiplyScalar( s1 ).add( segCenter );
+
+ }
+
+ return sqrDist;
+
+ };
+
+ }(),
+
+ intersectSphere: function () {
+
+ var v1 = new Vector3();
+
+ return function intersectSphere( sphere, target ) {
+
+ v1.subVectors( sphere.center, this.origin );
+ var tca = v1.dot( this.direction );
+ var d2 = v1.dot( v1 ) - tca * tca;
+ var radius2 = sphere.radius * sphere.radius;
+
+ if ( d2 > radius2 ) return null;
+
+ var thc = Math.sqrt( radius2 - d2 );
+
+ // t0 = first intersect point - entrance on front of sphere
+ var t0 = tca - thc;
+
+ // t1 = second intersect point - exit point on back of sphere
+ var t1 = tca + thc;
+
+ // test to see if both t0 and t1 are behind the ray - if so, return null
+ if ( t0 < 0 && t1 < 0 ) return null;
+
+ // test to see if t0 is behind the ray:
+ // if it is, the ray is inside the sphere, so return the second exit point scaled by t1,
+ // in order to always return an intersect point that is in front of the ray.
+ if ( t0 < 0 ) return this.at( t1, target );
+
+ // else t0 is in front of the ray, so return the first collision point scaled by t0
+ return this.at( t0, target );
+
+ };
+
+ }(),
+
+ intersectsSphere: function ( sphere ) {
+
+ return this.distanceToPoint( sphere.center ) <= sphere.radius;
+
+ },
+
+ distanceToPlane: function ( plane ) {
+
+ var denominator = plane.normal.dot( this.direction );
+
+ if ( denominator === 0 ) {
+
+ // line is coplanar, return origin
+ if ( plane.distanceToPoint( this.origin ) === 0 ) {
+
+ return 0;
+
+ }
+
+ // Null is preferable to undefined since undefined means.... it is undefined
+
+ return null;
+
+ }
+
+ var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator;
+
+ // Return if the ray never intersects the plane
+
+ return t >= 0 ? t : null;
+
+ },
+
+ intersectPlane: function ( plane, target ) {
+
+ var t = this.distanceToPlane( plane );
+
+ if ( t === null ) {
+
+ return null;
+
+ }
+
+ return this.at( t, target );
+
+ },
+
+ intersectsPlane: function ( plane ) {
+
+ // check if the ray lies on the plane first
+
+ var distToPoint = plane.distanceToPoint( this.origin );
+
+ if ( distToPoint === 0 ) {
+
+ return true;
+
+ }
+
+ var denominator = plane.normal.dot( this.direction );
+
+ if ( denominator * distToPoint < 0 ) {
+
+ return true;
+
+ }
+
+ // ray origin is behind the plane (and is pointing behind it)
+
+ return false;
+
+ },
+
+ intersectBox: function ( box, target ) {
+
+ var tmin, tmax, tymin, tymax, tzmin, tzmax;
+
+ var invdirx = 1 / this.direction.x,
+ invdiry = 1 / this.direction.y,
+ invdirz = 1 / this.direction.z;
+
+ var origin = this.origin;
+
+ if ( invdirx >= 0 ) {
+
+ tmin = ( box.min.x - origin.x ) * invdirx;
+ tmax = ( box.max.x - origin.x ) * invdirx;
+
+ } else {
+
+ tmin = ( box.max.x - origin.x ) * invdirx;
+ tmax = ( box.min.x - origin.x ) * invdirx;
+
+ }
+
+ if ( invdiry >= 0 ) {
+
+ tymin = ( box.min.y - origin.y ) * invdiry;
+ tymax = ( box.max.y - origin.y ) * invdiry;
+
+ } else {
+
+ tymin = ( box.max.y - origin.y ) * invdiry;
+ tymax = ( box.min.y - origin.y ) * invdiry;
+
+ }
+
+ if ( ( tmin > tymax ) || ( tymin > tmax ) ) return null;
+
+ // These lines also handle the case where tmin or tmax is NaN
+ // (result of 0 * Infinity). x !== x returns true if x is NaN
+
+ if ( tymin > tmin || tmin !== tmin ) tmin = tymin;
+
+ if ( tymax < tmax || tmax !== tmax ) tmax = tymax;
+
+ if ( invdirz >= 0 ) {
+
+ tzmin = ( box.min.z - origin.z ) * invdirz;
+ tzmax = ( box.max.z - origin.z ) * invdirz;
+
+ } else {
+
+ tzmin = ( box.max.z - origin.z ) * invdirz;
+ tzmax = ( box.min.z - origin.z ) * invdirz;
+
+ }
+
+ if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null;
+
+ if ( tzmin > tmin || tmin !== tmin ) tmin = tzmin;
+
+ if ( tzmax < tmax || tmax !== tmax ) tmax = tzmax;
+
+ //return point closest to the ray (positive side)
+
+ if ( tmax < 0 ) return null;
+
+ return this.at( tmin >= 0 ? tmin : tmax, target );
+
+ },
+
+ intersectsBox: ( function () {
+
+ var v = new Vector3();
+
+ return function intersectsBox( box ) {
+
+ return this.intersectBox( box, v ) !== null;
+
+ };
+
+ } )(),
+
+ intersectTriangle: function () {
+
+ // Compute the offset origin, edges, and normal.
+ var diff = new Vector3();
+ var edge1 = new Vector3();
+ var edge2 = new Vector3();
+ var normal = new Vector3();
+
+ return function intersectTriangle( a, b, c, backfaceCulling, target ) {
+
+ // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h
+
+ edge1.subVectors( b, a );
+ edge2.subVectors( c, a );
+ normal.crossVectors( edge1, edge2 );
+
+ // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction,
+ // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by
+ // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2))
+ // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q))
+ // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N)
+ var DdN = this.direction.dot( normal );
+ var sign;
+
+ if ( DdN > 0 ) {
+
+ if ( backfaceCulling ) return null;
+ sign = 1;
+
+ } else if ( DdN < 0 ) {
+
+ sign = - 1;
+ DdN = - DdN;
+
+ } else {
+
+ return null;
+
+ }
+
+ diff.subVectors( this.origin, a );
+ var DdQxE2 = sign * this.direction.dot( edge2.crossVectors( diff, edge2 ) );
+
+ // b1 < 0, no intersection
+ if ( DdQxE2 < 0 ) {
+
+ return null;
+
+ }
+
+ var DdE1xQ = sign * this.direction.dot( edge1.cross( diff ) );
+
+ // b2 < 0, no intersection
+ if ( DdE1xQ < 0 ) {
+
+ return null;
+
+ }
+
+ // b1+b2 > 1, no intersection
+ if ( DdQxE2 + DdE1xQ > DdN ) {
+
+ return null;
+
+ }
+
+ // Line intersects triangle, check if ray does.
+ var QdN = - sign * diff.dot( normal );
+
+ // t < 0, no intersection
+ if ( QdN < 0 ) {
+
+ return null;
+
+ }
+
+ // Ray intersects triangle.
+ return this.at( QdN / DdN, target );
+
+ };
+
+ }(),
+
+ applyMatrix4: function ( matrix4 ) {
+
+ this.origin.applyMatrix4( matrix4 );
+ this.direction.transformDirection( matrix4 );
+
+ return this;
+
+ },
+
+ equals: function ( ray ) {
+
+ return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction );
+
+ }
+
+ } );
+
+ /**
+ * @author bhouston / http://clara.io
+ */
+
+ function Line3( start, end ) {
+
+ this.start = ( start !== undefined ) ? start : new Vector3();
+ this.end = ( end !== undefined ) ? end : new Vector3();
+
+ }
+
+ Object.assign( Line3.prototype, {
+
+ set: function ( start, end ) {
+
+ this.start.copy( start );
+ this.end.copy( end );
+
+ return this;
+
+ },
+
+ clone: function () {
+
+ return new this.constructor().copy( this );
+
+ },
+
+ copy: function ( line ) {
+
+ this.start.copy( line.start );
+ this.end.copy( line.end );
+
+ return this;
+
+ },
+
+ getCenter: function ( target ) {
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Line3: .getCenter() target is now required' );
+ target = new Vector3();
+
+ }
+
+ return target.addVectors( this.start, this.end ).multiplyScalar( 0.5 );
+
+ },
+
+ delta: function ( target ) {
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Line3: .delta() target is now required' );
+ target = new Vector3();
+
+ }
+
+ return target.subVectors( this.end, this.start );
+
+ },
+
+ distanceSq: function () {
+
+ return this.start.distanceToSquared( this.end );
+
+ },
+
+ distance: function () {
+
+ return this.start.distanceTo( this.end );
+
+ },
+
+ at: function ( t, target ) {
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Line3: .at() target is now required' );
+ target = new Vector3();
+
+ }
+
+ return this.delta( target ).multiplyScalar( t ).add( this.start );
+
+ },
+
+ closestPointToPointParameter: function () {
+
+ var startP = new Vector3();
+ var startEnd = new Vector3();
+
+ return function closestPointToPointParameter( point, clampToLine ) {
+
+ startP.subVectors( point, this.start );
+ startEnd.subVectors( this.end, this.start );
+
+ var startEnd2 = startEnd.dot( startEnd );
+ var startEnd_startP = startEnd.dot( startP );
+
+ var t = startEnd_startP / startEnd2;
+
+ if ( clampToLine ) {
+
+ t = _Math.clamp( t, 0, 1 );
+
+ }
+
+ return t;
+
+ };
+
+ }(),
+
+ closestPointToPoint: function ( point, clampToLine, target ) {
+
+ var t = this.closestPointToPointParameter( point, clampToLine );
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Line3: .closestPointToPoint() target is now required' );
+ target = new Vector3();
+
+ }
+
+ return this.delta( target ).multiplyScalar( t ).add( this.start );
+
+ },
+
+ applyMatrix4: function ( matrix ) {
+
+ this.start.applyMatrix4( matrix );
+ this.end.applyMatrix4( matrix );
+
+ return this;
+
+ },
+
+ equals: function ( line ) {
+
+ return line.start.equals( this.start ) && line.end.equals( this.end );
+
+ }
+
+ } );
+
+ /**
+ * @author bhouston / http://clara.io
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function Triangle( a, b, c ) {
+
+ this.a = ( a !== undefined ) ? a : new Vector3();
+ this.b = ( b !== undefined ) ? b : new Vector3();
+ this.c = ( c !== undefined ) ? c : new Vector3();
+
+ }
+
+ Object.assign( Triangle, {
+
+ getNormal: function () {
+
+ var v0 = new Vector3();
+
+ return function getNormal( a, b, c, target ) {
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Triangle: .getNormal() target is now required' );
+ target = new Vector3();
+
+ }
+
+ target.subVectors( c, b );
+ v0.subVectors( a, b );
+ target.cross( v0 );
+
+ var targetLengthSq = target.lengthSq();
+ if ( targetLengthSq > 0 ) {
+
+ return target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) );
+
+ }
+
+ return target.set( 0, 0, 0 );
+
+ };
+
+ }(),
+
+ // static/instance method to calculate barycentric coordinates
+ // based on: http://www.blackpawn.com/texts/pointinpoly/default.html
+ getBarycoord: function () {
+
+ var v0 = new Vector3();
+ var v1 = new Vector3();
+ var v2 = new Vector3();
+
+ return function getBarycoord( point, a, b, c, target ) {
+
+ v0.subVectors( c, a );
+ v1.subVectors( b, a );
+ v2.subVectors( point, a );
+
+ var dot00 = v0.dot( v0 );
+ var dot01 = v0.dot( v1 );
+ var dot02 = v0.dot( v2 );
+ var dot11 = v1.dot( v1 );
+ var dot12 = v1.dot( v2 );
+
+ var denom = ( dot00 * dot11 - dot01 * dot01 );
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Triangle: .getBarycoord() target is now required' );
+ target = new Vector3();
+
+ }
+
+ // collinear or singular triangle
+ if ( denom === 0 ) {
+
+ // arbitrary location outside of triangle?
+ // not sure if this is the best idea, maybe should be returning undefined
+ return target.set( - 2, - 1, - 1 );
+
+ }
+
+ var invDenom = 1 / denom;
+ var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom;
+ var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom;
+
+ // barycentric coordinates must always sum to 1
+ return target.set( 1 - u - v, v, u );
+
+ };
+
+ }(),
+
+ containsPoint: function () {
+
+ var v1 = new Vector3();
+
+ return function containsPoint( point, a, b, c ) {
+
+ Triangle.getBarycoord( point, a, b, c, v1 );
+
+ return ( v1.x >= 0 ) && ( v1.y >= 0 ) && ( ( v1.x + v1.y ) <= 1 );
+
+ };
+
+ }()
+
+ } );
+
+ Object.assign( Triangle.prototype, {
+
+ set: function ( a, b, c ) {
+
+ this.a.copy( a );
+ this.b.copy( b );
+ this.c.copy( c );
+
+ return this;
+
+ },
+
+ setFromPointsAndIndices: function ( points, i0, i1, i2 ) {
+
+ this.a.copy( points[ i0 ] );
+ this.b.copy( points[ i1 ] );
+ this.c.copy( points[ i2 ] );
+
+ return this;
+
+ },
+
+ clone: function () {
+
+ return new this.constructor().copy( this );
+
+ },
+
+ copy: function ( triangle ) {
+
+ this.a.copy( triangle.a );
+ this.b.copy( triangle.b );
+ this.c.copy( triangle.c );
+
+ return this;
+
+ },
+
+ getArea: function () {
+
+ var v0 = new Vector3();
+ var v1 = new Vector3();
+
+ return function getArea() {
+
+ v0.subVectors( this.c, this.b );
+ v1.subVectors( this.a, this.b );
+
+ return v0.cross( v1 ).length() * 0.5;
+
+ };
+
+ }(),
+
+ getMidpoint: function ( target ) {
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Triangle: .getMidpoint() target is now required' );
+ target = new Vector3();
+
+ }
+
+ return target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 );
+
+ },
+
+ getNormal: function ( target ) {
+
+ return Triangle.getNormal( this.a, this.b, this.c, target );
+
+ },
+
+ getPlane: function ( target ) {
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Triangle: .getPlane() target is now required' );
+ target = new Vector3();
+
+ }
+
+ return target.setFromCoplanarPoints( this.a, this.b, this.c );
+
+ },
+
+ getBarycoord: function ( point, target ) {
+
+ return Triangle.getBarycoord( point, this.a, this.b, this.c, target );
+
+ },
+
+ containsPoint: function ( point ) {
+
+ return Triangle.containsPoint( point, this.a, this.b, this.c );
+
+ },
+
+ intersectsBox: function ( box ) {
+
+ return box.intersectsTriangle( this );
+
+ },
+
+ closestPointToPoint: function () {
+
+ var plane = new Plane();
+ var edgeList = [ new Line3(), new Line3(), new Line3() ];
+ var projectedPoint = new Vector3();
+ var closestPoint = new Vector3();
+
+ return function closestPointToPoint( point, target ) {
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Triangle: .closestPointToPoint() target is now required' );
+ target = new Vector3();
+
+ }
+
+ var minDistance = Infinity;
+
+ // project the point onto the plane of the triangle
+
+ plane.setFromCoplanarPoints( this.a, this.b, this.c );
+ plane.projectPoint( point, projectedPoint );
+
+ // check if the projection lies within the triangle
+
+ if ( this.containsPoint( projectedPoint ) === true ) {
+
+ // if so, this is the closest point
+
+ target.copy( projectedPoint );
+
+ } else {
+
+ // if not, the point falls outside the triangle. the target is the closest point to the triangle's edges or vertices
+
+ edgeList[ 0 ].set( this.a, this.b );
+ edgeList[ 1 ].set( this.b, this.c );
+ edgeList[ 2 ].set( this.c, this.a );
+
+ for ( var i = 0; i < edgeList.length; i ++ ) {
+
+ edgeList[ i ].closestPointToPoint( projectedPoint, true, closestPoint );
+
+ var distance = projectedPoint.distanceToSquared( closestPoint );
+
+ if ( distance < minDistance ) {
+
+ minDistance = distance;
+
+ target.copy( closestPoint );
+
+ }
+
+ }
+
+ }
+
+ return target;
+
+ };
+
+ }(),
+
+ equals: function ( triangle ) {
+
+ return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c );
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author alteredq / http://alteredqualia.com/
+ * @author mikael emtinger / http://gomo.se/
+ * @author jonobr1 / http://jonobr1.com/
+ */
+
+ function Mesh( geometry, material ) {
+
+ Object3D.call( this );
+
+ this.type = 'Mesh';
+
+ this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
+ this.material = material !== undefined ? material : new MeshBasicMaterial( { color: Math.random() * 0xffffff } );
+
+ this.drawMode = TrianglesDrawMode;
+
+ this.updateMorphTargets();
+
+ }
+
+ Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), {
+
+ constructor: Mesh,
+
+ isMesh: true,
+
+ setDrawMode: function ( value ) {
+
+ this.drawMode = value;
+
+ },
+
+ copy: function ( source ) {
+
+ Object3D.prototype.copy.call( this, source );
+
+ this.drawMode = source.drawMode;
+
+ if ( source.morphTargetInfluences !== undefined ) {
+
+ this.morphTargetInfluences = source.morphTargetInfluences.slice();
+
+ }
+
+ if ( source.morphTargetDictionary !== undefined ) {
+
+ this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary );
+
+ }
+
+ return this;
+
+ },
+
+ updateMorphTargets: function () {
+
+ var geometry = this.geometry;
+ var m, ml, name;
+
+ if ( geometry.isBufferGeometry ) {
+
+ var morphAttributes = geometry.morphAttributes;
+ var keys = Object.keys( morphAttributes );
+
+ if ( keys.length > 0 ) {
+
+ var morphAttribute = morphAttributes[ keys[ 0 ] ];
+
+ if ( morphAttribute !== undefined ) {
+
+ this.morphTargetInfluences = [];
+ this.morphTargetDictionary = {};
+
+ for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
+
+ name = morphAttribute[ m ].name || String( m );
+
+ this.morphTargetInfluences.push( 0 );
+ this.morphTargetDictionary[ name ] = m;
+
+ }
+
+ }
+
+ }
+
+ } else {
+
+ var morphTargets = geometry.morphTargets;
+
+ if ( morphTargets !== undefined && morphTargets.length > 0 ) {
+
+ this.morphTargetInfluences = [];
+ this.morphTargetDictionary = {};
+
+ for ( m = 0, ml = morphTargets.length; m < ml; m ++ ) {
+
+ name = morphTargets[ m ].name || String( m );
+
+ this.morphTargetInfluences.push( 0 );
+ this.morphTargetDictionary[ name ] = m;
+
+ }
+
+ }
+
+ }
+
+ },
+
+ raycast: ( function () {
+
+ var inverseMatrix = new Matrix4();
+ var ray = new Ray();
+ var sphere = new Sphere();
+
+ var vA = new Vector3();
+ var vB = new Vector3();
+ var vC = new Vector3();
+
+ var tempA = new Vector3();
+ var tempB = new Vector3();
+ var tempC = new Vector3();
+
+ var uvA = new Vector2();
+ var uvB = new Vector2();
+ var uvC = new Vector2();
+
+ var barycoord = new Vector3();
+
+ var intersectionPoint = new Vector3();
+ var intersectionPointWorld = new Vector3();
+
+ function uvIntersection( point, p1, p2, p3, uv1, uv2, uv3 ) {
+
+ Triangle.getBarycoord( point, p1, p2, p3, barycoord );
+
+ uv1.multiplyScalar( barycoord.x );
+ uv2.multiplyScalar( barycoord.y );
+ uv3.multiplyScalar( barycoord.z );
+
+ uv1.add( uv2 ).add( uv3 );
+
+ return uv1.clone();
+
+ }
+
+ function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) {
+
+ var intersect;
+
+ if ( material.side === BackSide ) {
+
+ intersect = ray.intersectTriangle( pC, pB, pA, true, point );
+
+ } else {
+
+ intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point );
+
+ }
+
+ if ( intersect === null ) return null;
+
+ intersectionPointWorld.copy( point );
+ intersectionPointWorld.applyMatrix4( object.matrixWorld );
+
+ var distance = raycaster.ray.origin.distanceTo( intersectionPointWorld );
+
+ if ( distance < raycaster.near || distance > raycaster.far ) return null;
+
+ return {
+ distance: distance,
+ point: intersectionPointWorld.clone(),
+ object: object
+ };
+
+ }
+
+ function checkBufferGeometryIntersection( object, raycaster, ray, position, uv, a, b, c ) {
+
+ vA.fromBufferAttribute( position, a );
+ vB.fromBufferAttribute( position, b );
+ vC.fromBufferAttribute( position, c );
+
+ var intersection = checkIntersection( object, object.material, raycaster, ray, vA, vB, vC, intersectionPoint );
+
+ if ( intersection ) {
+
+ if ( uv ) {
+
+ uvA.fromBufferAttribute( uv, a );
+ uvB.fromBufferAttribute( uv, b );
+ uvC.fromBufferAttribute( uv, c );
+
+ intersection.uv = uvIntersection( intersectionPoint, vA, vB, vC, uvA, uvB, uvC );
+
+ }
+
+ var face = new Face3( a, b, c );
+ Triangle.getNormal( vA, vB, vC, face.normal );
+
+ intersection.face = face;
+
+ }
+
+ return intersection;
+
+ }
+
+ return function raycast( raycaster, intersects ) {
+
+ var geometry = this.geometry;
+ var material = this.material;
+ var matrixWorld = this.matrixWorld;
+
+ if ( material === undefined ) return;
+
+ // Checking boundingSphere distance to ray
+
+ if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
+
+ sphere.copy( geometry.boundingSphere );
+ sphere.applyMatrix4( matrixWorld );
+
+ if ( raycaster.ray.intersectsSphere( sphere ) === false ) return;
+
+ //
+
+ inverseMatrix.getInverse( matrixWorld );
+ ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
+
+ // Check boundingBox before continuing
+
+ if ( geometry.boundingBox !== null ) {
+
+ if ( ray.intersectsBox( geometry.boundingBox ) === false ) return;
+
+ }
+
+ var intersection;
+
+ if ( geometry.isBufferGeometry ) {
+
+ var a, b, c;
+ var index = geometry.index;
+ var position = geometry.attributes.position;
+ var uv = geometry.attributes.uv;
+ var i, l;
+
+ if ( index !== null ) {
+
+ // indexed buffer geometry
+
+ for ( i = 0, l = index.count; i < l; i += 3 ) {
+
+ a = index.getX( i );
+ b = index.getX( i + 1 );
+ c = index.getX( i + 2 );
+
+ intersection = checkBufferGeometryIntersection( this, raycaster, ray, position, uv, a, b, c );
+
+ if ( intersection ) {
+
+ intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics
+ intersects.push( intersection );
+
+ }
+
+ }
+
+ } else if ( position !== undefined ) {
+
+ // non-indexed buffer geometry
+
+ for ( i = 0, l = position.count; i < l; i += 3 ) {
+
+ a = i;
+ b = i + 1;
+ c = i + 2;
+
+ intersection = checkBufferGeometryIntersection( this, raycaster, ray, position, uv, a, b, c );
+
+ if ( intersection ) {
+
+ intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics
+ intersects.push( intersection );
+
+ }
+
+ }
+
+ }
+
+ } else if ( geometry.isGeometry ) {
+
+ var fvA, fvB, fvC;
+ var isMultiMaterial = Array.isArray( material );
+
+ var vertices = geometry.vertices;
+ var faces = geometry.faces;
+ var uvs;
+
+ var faceVertexUvs = geometry.faceVertexUvs[ 0 ];
+ if ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs;
+
+ for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
+
+ var face = faces[ f ];
+ var faceMaterial = isMultiMaterial ? material[ face.materialIndex ] : material;
+
+ if ( faceMaterial === undefined ) continue;
+
+ fvA = vertices[ face.a ];
+ fvB = vertices[ face.b ];
+ fvC = vertices[ face.c ];
+
+ if ( faceMaterial.morphTargets === true ) {
+
+ var morphTargets = geometry.morphTargets;
+ var morphInfluences = this.morphTargetInfluences;
+
+ vA.set( 0, 0, 0 );
+ vB.set( 0, 0, 0 );
+ vC.set( 0, 0, 0 );
+
+ for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) {
+
+ var influence = morphInfluences[ t ];
+
+ if ( influence === 0 ) continue;
+
+ var targets = morphTargets[ t ].vertices;
+
+ vA.addScaledVector( tempA.subVectors( targets[ face.a ], fvA ), influence );
+ vB.addScaledVector( tempB.subVectors( targets[ face.b ], fvB ), influence );
+ vC.addScaledVector( tempC.subVectors( targets[ face.c ], fvC ), influence );
+
+ }
+
+ vA.add( fvA );
+ vB.add( fvB );
+ vC.add( fvC );
+
+ fvA = vA;
+ fvB = vB;
+ fvC = vC;
+
+ }
+
+ intersection = checkIntersection( this, faceMaterial, raycaster, ray, fvA, fvB, fvC, intersectionPoint );
+
+ if ( intersection ) {
+
+ if ( uvs && uvs[ f ] ) {
+
+ var uvs_f = uvs[ f ];
+ uvA.copy( uvs_f[ 0 ] );
+ uvB.copy( uvs_f[ 1 ] );
+ uvC.copy( uvs_f[ 2 ] );
+
+ intersection.uv = uvIntersection( intersectionPoint, fvA, fvB, fvC, uvA, uvB, uvC );
+
+ }
+
+ intersection.face = face;
+ intersection.faceIndex = f;
+ intersects.push( intersection );
+
+ }
+
+ }
+
+ }
+
+ };
+
+ }() ),
+
+ clone: function () {
+
+ return new this.constructor( this.geometry, this.material ).copy( this );
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function WebGLBackground( renderer, state, objects, premultipliedAlpha ) {
+
+ var clearColor = new Color( 0x000000 );
+ var clearAlpha = 0;
+
+ var planeCamera, planeMesh;
+ var boxMesh;
+
+ function render( renderList, scene, camera, forceClear ) {
+
+ var background = scene.background;
+
+ if ( background === null ) {
+
+ setClear( clearColor, clearAlpha );
+
+ } else if ( background && background.isColor ) {
+
+ setClear( background, 1 );
+ forceClear = true;
+
+ }
+
+ if ( renderer.autoClear || forceClear ) {
+
+ renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
+
+ }
+
+ if ( background && background.isCubeTexture ) {
+
+ if ( boxMesh === undefined ) {
+
+ boxMesh = new Mesh(
+ new BoxBufferGeometry( 1, 1, 1 ),
+ new ShaderMaterial( {
+ uniforms: ShaderLib.cube.uniforms,
+ vertexShader: ShaderLib.cube.vertexShader,
+ fragmentShader: ShaderLib.cube.fragmentShader,
+ side: BackSide,
+ depthTest: true,
+ depthWrite: false,
+ fog: false
+ } )
+ );
+
+ boxMesh.geometry.removeAttribute( 'normal' );
+ boxMesh.geometry.removeAttribute( 'uv' );
+
+ boxMesh.onBeforeRender = function ( renderer, scene, camera ) {
+
+ this.matrixWorld.copyPosition( camera.matrixWorld );
+
+ };
+
+ objects.update( boxMesh );
+
+ }
+
+ boxMesh.material.uniforms.tCube.value = background;
+
+ renderList.push( boxMesh, boxMesh.geometry, boxMesh.material, 0, null );
+
+ } else if ( background && background.isTexture ) {
+
+ if ( planeCamera === undefined ) {
+
+ planeCamera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
+
+ planeMesh = new Mesh(
+ new PlaneBufferGeometry( 2, 2 ),
+ new MeshBasicMaterial( { depthTest: false, depthWrite: false, fog: false } )
+ );
+
+ objects.update( planeMesh );
+
+ }
+
+ planeMesh.material.map = background;
+
+ // TODO Push this to renderList
+
+ renderer.renderBufferDirect( planeCamera, null, planeMesh.geometry, planeMesh.material, planeMesh, null );
+
+ }
+
+ }
+
+ function setClear( color, alpha ) {
+
+ state.buffers.color.setClear( color.r, color.g, color.b, alpha, premultipliedAlpha );
+
+ }
+
+ return {
+
+ getClearColor: function () {
+
+ return clearColor;
+
+ },
+ setClearColor: function ( color, alpha ) {
+
+ clearColor.set( color );
+ clearAlpha = alpha !== undefined ? alpha : 1;
+ setClear( clearColor, clearAlpha );
+
+ },
+ getClearAlpha: function () {
+
+ return clearAlpha;
+
+ },
+ setClearAlpha: function ( alpha ) {
+
+ clearAlpha = alpha;
+ setClear( clearColor, clearAlpha );
+
+ },
+ render: render
+
+ };
+
+ }
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function WebGLBufferRenderer( gl, extensions, info ) {
+
+ var mode;
+
+ function setMode( value ) {
+
+ mode = value;
+
+ }
+
+ function render( start, count ) {
+
+ gl.drawArrays( mode, start, count );
+
+ info.update( count, mode );
+
+ }
+
+ function renderInstances( geometry, start, count ) {
+
+ var extension = extensions.get( 'ANGLE_instanced_arrays' );
+
+ if ( extension === null ) {
+
+ console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
+ return;
+
+ }
+
+ extension.drawArraysInstancedANGLE( mode, start, count, geometry.maxInstancedCount );
+
+ info.update( count, mode, geometry.maxInstancedCount );
+
+ }
+
+ //
+
+ this.setMode = setMode;
+ this.render = render;
+ this.renderInstances = renderInstances;
+
+ }
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function WebGLCapabilities( gl, extensions, parameters ) {
+
+ var maxAnisotropy;
+
+ function getMaxAnisotropy() {
+
+ if ( maxAnisotropy !== undefined ) return maxAnisotropy;
+
+ var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
+
+ if ( extension !== null ) {
+
+ maxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );
+
+ } else {
+
+ maxAnisotropy = 0;
+
+ }
+
+ return maxAnisotropy;
+
+ }
+
+ function getMaxPrecision( precision ) {
+
+ if ( precision === 'highp' ) {
+
+ if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.HIGH_FLOAT ).precision > 0 &&
+ gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.HIGH_FLOAT ).precision > 0 ) {
+
+ return 'highp';
+
+ }
+
+ precision = 'mediump';
+
+ }
+
+ if ( precision === 'mediump' ) {
+
+ if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.MEDIUM_FLOAT ).precision > 0 &&
+ gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT ).precision > 0 ) {
+
+ return 'mediump';
+
+ }
+
+ }
+
+ return 'lowp';
+
+ }
+
+ var precision = parameters.precision !== undefined ? parameters.precision : 'highp';
+ var maxPrecision = getMaxPrecision( precision );
+
+ if ( maxPrecision !== precision ) {
+
+ console.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' );
+ precision = maxPrecision;
+
+ }
+
+ var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true;
+
+ var maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS );
+ var maxVertexTextures = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS );
+ var maxTextureSize = gl.getParameter( gl.MAX_TEXTURE_SIZE );
+ var maxCubemapSize = gl.getParameter( gl.MAX_CUBE_MAP_TEXTURE_SIZE );
+
+ var maxAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS );
+ var maxVertexUniforms = gl.getParameter( gl.MAX_VERTEX_UNIFORM_VECTORS );
+ var maxVaryings = gl.getParameter( gl.MAX_VARYING_VECTORS );
+ var maxFragmentUniforms = gl.getParameter( gl.MAX_FRAGMENT_UNIFORM_VECTORS );
+
+ var vertexTextures = maxVertexTextures > 0;
+ var floatFragmentTextures = !! extensions.get( 'OES_texture_float' );
+ var floatVertexTextures = vertexTextures && floatFragmentTextures;
+
+ return {
+
+ getMaxAnisotropy: getMaxAnisotropy,
+ getMaxPrecision: getMaxPrecision,
+
+ precision: precision,
+ logarithmicDepthBuffer: logarithmicDepthBuffer,
+
+ maxTextures: maxTextures,
+ maxVertexTextures: maxVertexTextures,
+ maxTextureSize: maxTextureSize,
+ maxCubemapSize: maxCubemapSize,
+
+ maxAttributes: maxAttributes,
+ maxVertexUniforms: maxVertexUniforms,
+ maxVaryings: maxVaryings,
+ maxFragmentUniforms: maxFragmentUniforms,
+
+ vertexTextures: vertexTextures,
+ floatFragmentTextures: floatFragmentTextures,
+ floatVertexTextures: floatVertexTextures
+
+ };
+
+ }
+
+ /**
+ * @author tschw
+ */
+
+ function WebGLClipping() {
+
+ var scope = this,
+
+ globalState = null,
+ numGlobalPlanes = 0,
+ localClippingEnabled = false,
+ renderingShadows = false,
+
+ plane = new Plane(),
+ viewNormalMatrix = new Matrix3(),
+
+ uniform = { value: null, needsUpdate: false };
+
+ this.uniform = uniform;
+ this.numPlanes = 0;
+ this.numIntersection = 0;
+
+ this.init = function ( planes, enableLocalClipping, camera ) {
+
+ var enabled =
+ planes.length !== 0 ||
+ enableLocalClipping ||
+ // enable state of previous frame - the clipping code has to
+ // run another frame in order to reset the state:
+ numGlobalPlanes !== 0 ||
+ localClippingEnabled;
+
+ localClippingEnabled = enableLocalClipping;
+
+ globalState = projectPlanes( planes, camera, 0 );
+ numGlobalPlanes = planes.length;
+
+ return enabled;
+
+ };
+
+ this.beginShadows = function () {
+
+ renderingShadows = true;
+ projectPlanes( null );
+
+ };
+
+ this.endShadows = function () {
+
+ renderingShadows = false;
+ resetGlobalState();
+
+ };
+
+ this.setState = function ( planes, clipIntersection, clipShadows, camera, cache, fromCache ) {
+
+ if ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) {
+
+ // there's no local clipping
+
+ if ( renderingShadows ) {
+
+ // there's no global clipping
+
+ projectPlanes( null );
+
+ } else {
+
+ resetGlobalState();
+
+ }
+
+ } else {
+
+ var nGlobal = renderingShadows ? 0 : numGlobalPlanes,
+ lGlobal = nGlobal * 4,
+
+ dstArray = cache.clippingState || null;
+
+ uniform.value = dstArray; // ensure unique state
+
+ dstArray = projectPlanes( planes, camera, lGlobal, fromCache );
+
+ for ( var i = 0; i !== lGlobal; ++ i ) {
+
+ dstArray[ i ] = globalState[ i ];
+
+ }
+
+ cache.clippingState = dstArray;
+ this.numIntersection = clipIntersection ? this.numPlanes : 0;
+ this.numPlanes += nGlobal;
+
+ }
+
+
+ };
+
+ function resetGlobalState() {
+
+ if ( uniform.value !== globalState ) {
+
+ uniform.value = globalState;
+ uniform.needsUpdate = numGlobalPlanes > 0;
+
+ }
+
+ scope.numPlanes = numGlobalPlanes;
+ scope.numIntersection = 0;
+
+ }
+
+ function projectPlanes( planes, camera, dstOffset, skipTransform ) {
+
+ var nPlanes = planes !== null ? planes.length : 0,
+ dstArray = null;
+
+ if ( nPlanes !== 0 ) {
+
+ dstArray = uniform.value;
+
+ if ( skipTransform !== true || dstArray === null ) {
+
+ var flatSize = dstOffset + nPlanes * 4,
+ viewMatrix = camera.matrixWorldInverse;
+
+ viewNormalMatrix.getNormalMatrix( viewMatrix );
+
+ if ( dstArray === null || dstArray.length < flatSize ) {
+
+ dstArray = new Float32Array( flatSize );
+
+ }
+
+ for ( var i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) {
+
+ plane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix );
+
+ plane.normal.toArray( dstArray, i4 );
+ dstArray[ i4 + 3 ] = plane.constant;
+
+ }
+
+ }
+
+ uniform.value = dstArray;
+ uniform.needsUpdate = true;
+
+ }
+
+ scope.numPlanes = nPlanes;
+
+ return dstArray;
+
+ }
+
+ }
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function WebGLExtensions( gl ) {
+
+ var extensions = {};
+
+ return {
+
+ get: function ( name ) {
+
+ if ( extensions[ name ] !== undefined ) {
+
+ return extensions[ name ];
+
+ }
+
+ var extension;
+
+ switch ( name ) {
+
+ case 'WEBGL_depth_texture':
+ extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' );
+ break;
+
+ case 'EXT_texture_filter_anisotropic':
+ extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' );
+ break;
+
+ case 'WEBGL_compressed_texture_s3tc':
+ extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' );
+ break;
+
+ case 'WEBGL_compressed_texture_pvrtc':
+ extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' );
+ break;
+
+ default:
+ extension = gl.getExtension( name );
+
+ }
+
+ if ( extension === null ) {
+
+ console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' );
+
+ }
+
+ extensions[ name ] = extension;
+
+ return extension;
+
+ }
+
+ };
+
+ }
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function WebGLGeometries( gl, attributes, info ) {
+
+ var geometries = {};
+ var wireframeAttributes = {};
+
+ function onGeometryDispose( event ) {
+
+ var geometry = event.target;
+ var buffergeometry = geometries[ geometry.id ];
+
+ if ( buffergeometry.index !== null ) {
+
+ attributes.remove( buffergeometry.index );
+
+ }
+
+ for ( var name in buffergeometry.attributes ) {
+
+ attributes.remove( buffergeometry.attributes[ name ] );
+
+ }
+
+ geometry.removeEventListener( 'dispose', onGeometryDispose );
+
+ delete geometries[ geometry.id ];
+
+ // TODO Remove duplicate code
+
+ var attribute = wireframeAttributes[ geometry.id ];
+
+ if ( attribute ) {
+
+ attributes.remove( attribute );
+ delete wireframeAttributes[ geometry.id ];
+
+ }
+
+ attribute = wireframeAttributes[ buffergeometry.id ];
+
+ if ( attribute ) {
+
+ attributes.remove( attribute );
+ delete wireframeAttributes[ buffergeometry.id ];
+
+ }
+
+ //
+
+ info.memory.geometries --;
+
+ }
+
+ function get( object, geometry ) {
+
+ var buffergeometry = geometries[ geometry.id ];
+
+ if ( buffergeometry ) return buffergeometry;
+
+ geometry.addEventListener( 'dispose', onGeometryDispose );
+
+ if ( geometry.isBufferGeometry ) {
+
+ buffergeometry = geometry;
+
+ } else if ( geometry.isGeometry ) {
+
+ if ( geometry._bufferGeometry === undefined ) {
+
+ geometry._bufferGeometry = new BufferGeometry().setFromObject( object );
+
+ }
+
+ buffergeometry = geometry._bufferGeometry;
+
+ }
+
+ geometries[ geometry.id ] = buffergeometry;
+
+ info.memory.geometries ++;
+
+ return buffergeometry;
+
+ }
+
+ function update( geometry ) {
+
+ var index = geometry.index;
+ var geometryAttributes = geometry.attributes;
+
+ if ( index !== null ) {
+
+ attributes.update( index, gl.ELEMENT_ARRAY_BUFFER );
+
+ }
+
+ for ( var name in geometryAttributes ) {
+
+ attributes.update( geometryAttributes[ name ], gl.ARRAY_BUFFER );
+
+ }
+
+ // morph targets
+
+ var morphAttributes = geometry.morphAttributes;
+
+ for ( var name in morphAttributes ) {
+
+ var array = morphAttributes[ name ];
+
+ for ( var i = 0, l = array.length; i < l; i ++ ) {
+
+ attributes.update( array[ i ], gl.ARRAY_BUFFER );
+
+ }
+
+ }
+
+ }
+
+ function getWireframeAttribute( geometry ) {
+
+ var attribute = wireframeAttributes[ geometry.id ];
+
+ if ( attribute ) return attribute;
+
+ var indices = [];
+
+ var geometryIndex = geometry.index;
+ var geometryAttributes = geometry.attributes;
+
+ // console.time( 'wireframe' );
+
+ if ( geometryIndex !== null ) {
+
+ var array = geometryIndex.array;
+
+ for ( var i = 0, l = array.length; i < l; i += 3 ) {
+
+ var a = array[ i + 0 ];
+ var b = array[ i + 1 ];
+ var c = array[ i + 2 ];
+
+ indices.push( a, b, b, c, c, a );
+
+ }
+
+ } else {
+
+ var array = geometryAttributes.position.array;
+
+ for ( var i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) {
+
+ var a = i + 0;
+ var b = i + 1;
+ var c = i + 2;
+
+ indices.push( a, b, b, c, c, a );
+
+ }
+
+ }
+
+ // console.timeEnd( 'wireframe' );
+
+ attribute = new ( arrayMax( indices ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 );
+
+ attributes.update( attribute, gl.ELEMENT_ARRAY_BUFFER );
+
+ wireframeAttributes[ geometry.id ] = attribute;
+
+ return attribute;
+
+ }
+
+ return {
+
+ get: get,
+ update: update,
+
+ getWireframeAttribute: getWireframeAttribute
+
+ };
+
+ }
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function WebGLIndexedBufferRenderer( gl, extensions, info ) {
+
+ var mode;
+
+ function setMode( value ) {
+
+ mode = value;
+
+ }
+
+ var type, bytesPerElement;
+
+ function setIndex( value ) {
+
+ type = value.type;
+ bytesPerElement = value.bytesPerElement;
+
+ }
+
+ function render( start, count ) {
+
+ gl.drawElements( mode, count, type, start * bytesPerElement );
+
+ info.update( count, mode );
+
+ }
+
+ function renderInstances( geometry, start, count ) {
+
+ var extension = extensions.get( 'ANGLE_instanced_arrays' );
+
+ if ( extension === null ) {
+
+ console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
+ return;
+
+ }
+
+ extension.drawElementsInstancedANGLE( mode, count, type, start * bytesPerElement, geometry.maxInstancedCount );
+
+ info.update( count, mode, geometry.maxInstancedCount );
+
+ }
+
+ //
+
+ this.setMode = setMode;
+ this.setIndex = setIndex;
+ this.render = render;
+ this.renderInstances = renderInstances;
+
+ }
+
+ /**
+ * @author Mugen87 / https://github.com/Mugen87
+ */
+
+ function WebGLInfo( gl ) {
+
+ var memory = {
+ geometries: 0,
+ textures: 0
+ };
+
+ var render = {
+ frame: 0,
+ calls: 0,
+ triangles: 0,
+ points: 0,
+ lines: 0
+ };
+
+ function update( count, mode, instanceCount ) {
+
+ instanceCount = instanceCount || 1;
+
+ render.calls ++;
+
+ switch ( mode ) {
+
+ case gl.TRIANGLES:
+ render.triangles += instanceCount * ( count / 3 );
+ break;
+
+ case gl.TRIANGLE_STRIP:
+ case gl.TRIANGLE_FAN:
+ render.triangles += instanceCount * ( count - 2 );
+ break;
+
+ case gl.LINES:
+ render.lines += instanceCount * ( count / 2 );
+ break;
+
+ case gl.LINE_STRIP:
+ render.lines += instanceCount * ( count - 1 );
+ break;
+
+ case gl.LINE_LOOP:
+ render.lines += instanceCount * count;
+ break;
+
+ case gl.POINTS:
+ render.points += instanceCount * count;
+ break;
+
+ default:
+ console.error( 'THREE.WebGLInfo: Unknown draw mode:', mode );
+ break;
+
+ }
+
+ }
+
+ function reset() {
+
+ render.frame ++;
+ render.calls = 0;
+ render.triangles = 0;
+ render.points = 0;
+ render.lines = 0;
+
+ }
+
+ return {
+ memory: memory,
+ render: render,
+ programs: null,
+ autoReset: true,
+ reset: reset,
+ update: update
+ };
+
+ }
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function absNumericalSort( a, b ) {
+
+ return Math.abs( b[ 1 ] ) - Math.abs( a[ 1 ] );
+
+ }
+
+ function WebGLMorphtargets( gl ) {
+
+ var influencesList = {};
+ var morphInfluences = new Float32Array( 8 );
+
+ function update( object, geometry, material, program ) {
+
+ var objectInfluences = object.morphTargetInfluences;
+
+ var length = objectInfluences.length;
+
+ var influences = influencesList[ geometry.id ];
+
+ if ( influences === undefined ) {
+
+ // initialise list
+
+ influences = [];
+
+ for ( var i = 0; i < length; i ++ ) {
+
+ influences[ i ] = [ i, 0 ];
+
+ }
+
+ influencesList[ geometry.id ] = influences;
+
+ }
+
+ var morphTargets = material.morphTargets && geometry.morphAttributes.position;
+ var morphNormals = material.morphNormals && geometry.morphAttributes.normal;
+
+ // Remove current morphAttributes
+
+ for ( var i = 0; i < length; i ++ ) {
+
+ var influence = influences[ i ];
+
+ if ( influence[ 1 ] !== 0 ) {
+
+ if ( morphTargets ) geometry.removeAttribute( 'morphTarget' + i );
+ if ( morphNormals ) geometry.removeAttribute( 'morphNormal' + i );
+
+ }
+
+ }
+
+ // Collect influences
+
+ for ( var i = 0; i < length; i ++ ) {
+
+ var influence = influences[ i ];
+
+ influence[ 0 ] = i;
+ influence[ 1 ] = objectInfluences[ i ];
+
+ }
+
+ influences.sort( absNumericalSort );
+
+ // Add morphAttributes
+
+ for ( var i = 0; i < 8; i ++ ) {
+
+ var influence = influences[ i ];
+
+ if ( influence ) {
+
+ var index = influence[ 0 ];
+ var value = influence[ 1 ];
+
+ if ( value ) {
+
+ if ( morphTargets ) geometry.addAttribute( 'morphTarget' + i, morphTargets[ index ] );
+ if ( morphNormals ) geometry.addAttribute( 'morphNormal' + i, morphNormals[ index ] );
+
+ morphInfluences[ i ] = value;
+ continue;
+
+ }
+
+ }
+
+ morphInfluences[ i ] = 0;
+
+ }
+
+ program.getUniforms().setValue( gl, 'morphTargetInfluences', morphInfluences );
+
+ }
+
+ return {
+
+ update: update
+
+ };
+
+ }
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function WebGLObjects( geometries, info ) {
+
+ var updateList = {};
+
+ function update( object ) {
+
+ var frame = info.render.frame;
+
+ var geometry = object.geometry;
+ var buffergeometry = geometries.get( object, geometry );
+
+ // Update once per frame
+
+ if ( updateList[ buffergeometry.id ] !== frame ) {
+
+ if ( geometry.isGeometry ) {
+
+ buffergeometry.updateFromObject( object );
+
+ }
+
+ geometries.update( buffergeometry );
+
+ updateList[ buffergeometry.id ] = frame;
+
+ }
+
+ return buffergeometry;
+
+ }
+
+ function dispose() {
+
+ updateList = {};
+
+ }
+
+ return {
+
+ update: update,
+ dispose: dispose
+
+ };
+
+ }
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function CubeTexture( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {
+
+ images = images !== undefined ? images : [];
+ mapping = mapping !== undefined ? mapping : CubeReflectionMapping;
+
+ Texture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
+
+ this.flipY = false;
+
+ }
+
+ CubeTexture.prototype = Object.create( Texture.prototype );
+ CubeTexture.prototype.constructor = CubeTexture;
+
+ CubeTexture.prototype.isCubeTexture = true;
+
+ Object.defineProperty( CubeTexture.prototype, 'images', {
+
+ get: function () {
+
+ return this.image;
+
+ },
+
+ set: function ( value ) {
+
+ this.image = value;
+
+ }
+
+ } );
+
+ /**
+ * @author tschw
+ *
+ * Uniforms of a program.
+ * Those form a tree structure with a special top-level container for the root,
+ * which you get by calling 'new WebGLUniforms( gl, program, renderer )'.
+ *
+ *
+ * Properties of inner nodes including the top-level container:
+ *
+ * .seq - array of nested uniforms
+ * .map - nested uniforms by name
+ *
+ *
+ * Methods of all nodes except the top-level container:
+ *
+ * .setValue( gl, value, [renderer] )
+ *
+ * uploads a uniform value(s)
+ * the 'renderer' parameter is needed for sampler uniforms
+ *
+ *
+ * Static methods of the top-level container (renderer factorizations):
+ *
+ * .upload( gl, seq, values, renderer )
+ *
+ * sets uniforms in 'seq' to 'values[id].value'
+ *
+ * .seqWithValue( seq, values ) : filteredSeq
+ *
+ * filters 'seq' entries with corresponding entry in values
+ *
+ *
+ * Methods of the top-level container (renderer factorizations):
+ *
+ * .setValue( gl, name, value )
+ *
+ * sets uniform with name 'name' to 'value'
+ *
+ * .set( gl, obj, prop )
+ *
+ * sets uniform from object and property with same name than uniform
+ *
+ * .setOptional( gl, obj, prop )
+ *
+ * like .set for an optional property of the object
+ *
+ */
+
+ var emptyTexture = new Texture();
+ var emptyCubeTexture = new CubeTexture();
+
+ // --- Base for inner nodes (including the root) ---
+
+ function UniformContainer() {
+
+ this.seq = [];
+ this.map = {};
+
+ }
+
+ // --- Utilities ---
+
+ // Array Caches (provide typed arrays for temporary by size)
+
+ var arrayCacheF32 = [];
+ var arrayCacheI32 = [];
+
+ // Float32Array caches used for uploading Matrix uniforms
+
+ var mat4array = new Float32Array( 16 );
+ var mat3array = new Float32Array( 9 );
+ var mat2array = new Float32Array( 4 );
+
+ // Flattening for arrays of vectors and matrices
+
+ function flatten( array, nBlocks, blockSize ) {
+
+ var firstElem = array[ 0 ];
+
+ if ( firstElem <= 0 || firstElem > 0 ) return array;
+ // unoptimized: ! isNaN( firstElem )
+ // see http://jacksondunstan.com/articles/983
+
+ var n = nBlocks * blockSize,
+ r = arrayCacheF32[ n ];
+
+ if ( r === undefined ) {
+
+ r = new Float32Array( n );
+ arrayCacheF32[ n ] = r;
+
+ }
+
+ if ( nBlocks !== 0 ) {
+
+ firstElem.toArray( r, 0 );
+
+ for ( var i = 1, offset = 0; i !== nBlocks; ++ i ) {
+
+ offset += blockSize;
+ array[ i ].toArray( r, offset );
+
+ }
+
+ }
+
+ return r;
+
+ }
+
+ function arraysEqual( a, b ) {
+
+ if ( a.length !== b.length ) return false;
+
+ for ( var i = 0, l = a.length; i < l; i ++ ) {
+
+ if ( a[ i ] !== b[ i ] ) return false;
+
+ }
+
+ return true;
+
+ }
+
+ function copyArray( a, b ) {
+
+ for ( var i = 0, l = b.length; i < l; i ++ ) {
+
+ a[ i ] = b[ i ];
+
+ }
+
+ }
+
+ // Texture unit allocation
+
+ function allocTexUnits( renderer, n ) {
+
+ var r = arrayCacheI32[ n ];
+
+ if ( r === undefined ) {
+
+ r = new Int32Array( n );
+ arrayCacheI32[ n ] = r;
+
+ }
+
+ for ( var i = 0; i !== n; ++ i )
+ r[ i ] = renderer.allocTextureUnit();
+
+ return r;
+
+ }
+
+ // --- Setters ---
+
+ // Note: Defining these methods externally, because they come in a bunch
+ // and this way their names minify.
+
+ // Single scalar
+
+ function setValue1f( gl, v ) {
+
+ var cache = this.cache;
+
+ if ( cache[ 0 ] === v ) return;
+
+ gl.uniform1f( this.addr, v );
+
+ cache[ 0 ] = v;
+
+ }
+
+ function setValue1i( gl, v ) {
+
+ var cache = this.cache;
+
+ if ( cache[ 0 ] === v ) return;
+
+ gl.uniform1i( this.addr, v );
+
+ cache[ 0 ] = v;
+
+ }
+
+ // Single float vector (from flat array or THREE.VectorN)
+
+ function setValue2fv( gl, v ) {
+
+ var cache = this.cache;
+
+ if ( v.x !== undefined ) {
+
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {
+
+ gl.uniform2f( this.addr, v.x, v.y );
+
+ cache[ 0 ] = v.x;
+ cache[ 1 ] = v.y;
+
+ }
+
+ } else {
+
+ if ( arraysEqual( cache, v ) ) return;
+
+ gl.uniform2fv( this.addr, v );
+
+ copyArray( cache, v );
+
+ }
+
+ }
+
+ function setValue3fv( gl, v ) {
+
+ var cache = this.cache;
+
+ if ( v.x !== undefined ) {
+
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
+
+ gl.uniform3f( this.addr, v.x, v.y, v.z );
+
+ cache[ 0 ] = v.x;
+ cache[ 1 ] = v.y;
+ cache[ 2 ] = v.z;
+
+ }
+
+ } else if ( v.r !== undefined ) {
+
+ if ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) {
+
+ gl.uniform3f( this.addr, v.r, v.g, v.b );
+
+ cache[ 0 ] = v.r;
+ cache[ 1 ] = v.g;
+ cache[ 2 ] = v.b;
+
+ }
+
+ } else {
+
+ if ( arraysEqual( cache, v ) ) return;
+
+ gl.uniform3fv( this.addr, v );
+
+ copyArray( cache, v );
+
+ }
+
+ }
+
+ function setValue4fv( gl, v ) {
+
+ var cache = this.cache;
+
+ if ( v.x !== undefined ) {
+
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
+
+ gl.uniform4f( this.addr, v.x, v.y, v.z, v.w );
+
+ cache[ 0 ] = v.x;
+ cache[ 1 ] = v.y;
+ cache[ 2 ] = v.z;
+ cache[ 3 ] = v.w;
+
+ }
+
+ } else {
+
+ if ( arraysEqual( cache, v ) ) return;
+
+ gl.uniform4fv( this.addr, v );
+
+ copyArray( cache, v );
+
+ }
+
+ }
+
+ // Single matrix (from flat array or MatrixN)
+
+ function setValue2fm( gl, v ) {
+
+ var cache = this.cache;
+ var elements = v.elements;
+
+ if ( elements === undefined ) {
+
+ if ( arraysEqual( cache, v ) ) return;
+
+ gl.uniformMatrix2fv( this.addr, false, v );
+
+ copyArray( cache, v );
+
+ } else {
+
+ if ( arraysEqual( cache, elements ) ) return;
+
+ mat2array.set( elements );
+
+ gl.uniformMatrix2fv( this.addr, false, mat2array );
+
+ copyArray( cache, elements );
+
+ }
+
+ }
+
+ function setValue3fm( gl, v ) {
+
+ var cache = this.cache;
+ var elements = v.elements;
+
+ if ( elements === undefined ) {
+
+ if ( arraysEqual( cache, v ) ) return;
+
+ gl.uniformMatrix3fv( this.addr, false, v );
+
+ copyArray( cache, v );
+
+ } else {
+
+ if ( arraysEqual( cache, elements ) ) return;
+
+ mat3array.set( elements );
+
+ gl.uniformMatrix3fv( this.addr, false, mat3array );
+
+ copyArray( cache, elements );
+
+ }
+
+ }
+
+ function setValue4fm( gl, v ) {
+
+ var cache = this.cache;
+ var elements = v.elements;
+
+ if ( elements === undefined ) {
+
+ if ( arraysEqual( cache, v ) ) return;
+
+ gl.uniformMatrix4fv( this.addr, false, v );
+
+ copyArray( cache, v );
+
+ } else {
+
+ if ( arraysEqual( cache, elements ) ) return;
+
+ mat4array.set( elements );
+
+ gl.uniformMatrix4fv( this.addr, false, mat4array );
+
+ copyArray( cache, elements );
+
+ }
+
+ }
+
+ // Single texture (2D / Cube)
+
+ function setValueT1( gl, v, renderer ) {
+
+ var cache = this.cache;
+ var unit = renderer.allocTextureUnit();
+
+ if ( cache[ 0 ] !== unit ) {
+
+ gl.uniform1i( this.addr, unit );
+ cache[ 0 ] = unit;
+
+ }
+
+ renderer.setTexture2D( v || emptyTexture, unit );
+
+ }
+
+ function setValueT6( gl, v, renderer ) {
+
+ var cache = this.cache;
+ var unit = renderer.allocTextureUnit();
+
+ if ( cache[ 0 ] !== unit ) {
+
+ gl.uniform1i( this.addr, unit );
+ cache[ 0 ] = unit;
+
+ }
+
+ renderer.setTextureCube( v || emptyCubeTexture, unit );
+
+ }
+
+ // Integer / Boolean vectors or arrays thereof (always flat arrays)
+
+ function setValue2iv( gl, v ) {
+
+ var cache = this.cache;
+
+ if ( arraysEqual( cache, v ) ) return;
+
+ gl.uniform2iv( this.addr, v );
+
+ copyArray( cache, v );
+
+ }
+
+ function setValue3iv( gl, v ) {
+
+ var cache = this.cache;
+
+ if ( arraysEqual( cache, v ) ) return;
+
+ gl.uniform3iv( this.addr, v );
+
+ copyArray( cache, v );
+
+ }
+
+ function setValue4iv( gl, v ) {
+
+ var cache = this.cache;
+
+ if ( arraysEqual( cache, v ) ) return;
+
+ gl.uniform4iv( this.addr, v );
+
+ copyArray( cache, v );
+
+ }
+
+ // Helper to pick the right setter for the singular case
+
+ function getSingularSetter( type ) {
+
+ switch ( type ) {
+
+ case 0x1406: return setValue1f; // FLOAT
+ case 0x8b50: return setValue2fv; // _VEC2
+ case 0x8b51: return setValue3fv; // _VEC3
+ case 0x8b52: return setValue4fv; // _VEC4
+
+ case 0x8b5a: return setValue2fm; // _MAT2
+ case 0x8b5b: return setValue3fm; // _MAT3
+ case 0x8b5c: return setValue4fm; // _MAT4
+
+ case 0x8b5e: case 0x8d66: return setValueT1; // SAMPLER_2D, SAMPLER_EXTERNAL_OES
+ case 0x8b60: return setValueT6; // SAMPLER_CUBE
+
+ case 0x1404: case 0x8b56: return setValue1i; // INT, BOOL
+ case 0x8b53: case 0x8b57: return setValue2iv; // _VEC2
+ case 0x8b54: case 0x8b58: return setValue3iv; // _VEC3
+ case 0x8b55: case 0x8b59: return setValue4iv; // _VEC4
+
+ }
+
+ }
+
+ // Array of scalars
+
+ function setValue1fv( gl, v ) {
+
+ var cache = this.cache;
+
+ if ( arraysEqual( cache, v ) ) return;
+
+ gl.uniform1fv( this.addr, v );
+
+ copyArray( cache, v );
+
+ }
+ function setValue1iv( gl, v ) {
+
+ var cache = this.cache;
+
+ if ( arraysEqual( cache, v ) ) return;
+
+ gl.uniform1iv( this.addr, v );
+
+ copyArray( cache, v );
+
+ }
+
+ // Array of vectors (flat or from THREE classes)
+
+ function setValueV2a( gl, v ) {
+
+ var cache = this.cache;
+ var data = flatten( v, this.size, 2 );
+
+ if ( arraysEqual( cache, data ) ) return;
+
+ gl.uniform2fv( this.addr, data );
+
+ this.updateCache( data );
+
+ }
+
+ function setValueV3a( gl, v ) {
+
+ var cache = this.cache;
+ var data = flatten( v, this.size, 3 );
+
+ if ( arraysEqual( cache, data ) ) return;
+
+ gl.uniform3fv( this.addr, data );
+
+ this.updateCache( data );
+
+ }
+
+ function setValueV4a( gl, v ) {
+
+ var cache = this.cache;
+ var data = flatten( v, this.size, 4 );
+
+ if ( arraysEqual( cache, data ) ) return;
+
+ gl.uniform4fv( this.addr, data );
+
+ this.updateCache( data );
+
+ }
+
+ // Array of matrices (flat or from THREE clases)
+
+ function setValueM2a( gl, v ) {
+
+ var cache = this.cache;
+ var data = flatten( v, this.size, 4 );
+
+ if ( arraysEqual( cache, data ) ) return;
+
+ gl.uniformMatrix2fv( this.addr, false, data );
+
+ this.updateCache( data );
+
+ }
+
+ function setValueM3a( gl, v ) {
+
+ var cache = this.cache;
+ var data = flatten( v, this.size, 9 );
+
+ if ( arraysEqual( cache, data ) ) return;
+
+ gl.uniformMatrix3fv( this.addr, false, data );
+
+ this.updateCache( data );
+
+ }
+
+ function setValueM4a( gl, v ) {
+
+ var cache = this.cache;
+ var data = flatten( v, this.size, 16 );
+
+ if ( arraysEqual( cache, data ) ) return;
+
+ gl.uniformMatrix4fv( this.addr, false, data );
+
+ this.updateCache( data );
+
+ }
+
+ // Array of textures (2D / Cube)
+
+ function setValueT1a( gl, v, renderer ) {
+
+ var cache = this.cache;
+ var n = v.length;
+
+ var units = allocTexUnits( renderer, n );
+
+ if ( arraysEqual( cache, units ) === false ) {
+
+ gl.uniform1iv( this.addr, units );
+ copyArray( cache, units );
+
+ }
+
+ for ( var i = 0; i !== n; ++ i ) {
+
+ renderer.setTexture2D( v[ i ] || emptyTexture, units[ i ] );
+
+ }
+
+ }
+
+ function setValueT6a( gl, v, renderer ) {
+
+ var cache = this.cache;
+ var n = v.length;
+
+ var units = allocTexUnits( renderer, n );
+
+ if ( arraysEqual( cache, units ) === false ) {
+
+ gl.uniform1iv( this.addr, units );
+ copyArray( cache, units );
+
+ }
+
+ for ( var i = 0; i !== n; ++ i ) {
+
+ renderer.setTextureCube( v[ i ] || emptyCubeTexture, units[ i ] );
+
+ }
+
+ }
+
+ // Helper to pick the right setter for a pure (bottom-level) array
+
+ function getPureArraySetter( type ) {
+
+ switch ( type ) {
+
+ case 0x1406: return setValue1fv; // FLOAT
+ case 0x8b50: return setValueV2a; // _VEC2
+ case 0x8b51: return setValueV3a; // _VEC3
+ case 0x8b52: return setValueV4a; // _VEC4
+
+ case 0x8b5a: return setValueM2a; // _MAT2
+ case 0x8b5b: return setValueM3a; // _MAT3
+ case 0x8b5c: return setValueM4a; // _MAT4
+
+ case 0x8b5e: return setValueT1a; // SAMPLER_2D
+ case 0x8b60: return setValueT6a; // SAMPLER_CUBE
+
+ case 0x1404: case 0x8b56: return setValue1iv; // INT, BOOL
+ case 0x8b53: case 0x8b57: return setValue2iv; // _VEC2
+ case 0x8b54: case 0x8b58: return setValue3iv; // _VEC3
+ case 0x8b55: case 0x8b59: return setValue4iv; // _VEC4
+
+ }
+
+ }
+
+ // --- Uniform Classes ---
+
+ function SingleUniform( id, activeInfo, addr ) {
+
+ this.id = id;
+ this.addr = addr;
+ this.cache = [];
+ this.setValue = getSingularSetter( activeInfo.type );
+
+ // this.path = activeInfo.name; // DEBUG
+
+ }
+
+ function PureArrayUniform( id, activeInfo, addr ) {
+
+ this.id = id;
+ this.addr = addr;
+ this.cache = [];
+ this.size = activeInfo.size;
+ this.setValue = getPureArraySetter( activeInfo.type );
+
+ // this.path = activeInfo.name; // DEBUG
+
+ }
+
+ PureArrayUniform.prototype.updateCache = function ( data ) {
+
+ var cache = this.cache;
+
+ if ( data instanceof Float32Array && cache.length !== data.length ) {
+
+ this.cache = new Float32Array( data.length );
+
+ }
+
+ copyArray( cache, data );
+
+ };
+
+ function StructuredUniform( id ) {
+
+ this.id = id;
+
+ UniformContainer.call( this ); // mix-in
+
+ }
+
+ StructuredUniform.prototype.setValue = function ( gl, value ) {
+
+ // Note: Don't need an extra 'renderer' parameter, since samplers
+ // are not allowed in structured uniforms.
+
+ var seq = this.seq;
+
+ for ( var i = 0, n = seq.length; i !== n; ++ i ) {
+
+ var u = seq[ i ];
+ u.setValue( gl, value[ u.id ] );
+
+ }
+
+ };
+
+ // --- Top-level ---
+
+ // Parser - builds up the property tree from the path strings
+
+ var RePathPart = /([\w\d_]+)(\])?(\[|\.)?/g;
+
+ // extracts
+ // - the identifier (member name or array index)
+ // - followed by an optional right bracket (found when array index)
+ // - followed by an optional left bracket or dot (type of subscript)
+ //
+ // Note: These portions can be read in a non-overlapping fashion and
+ // allow straightforward parsing of the hierarchy that WebGL encodes
+ // in the uniform names.
+
+ function addUniform( container, uniformObject ) {
+
+ container.seq.push( uniformObject );
+ container.map[ uniformObject.id ] = uniformObject;
+
+ }
+
+ function parseUniform( activeInfo, addr, container ) {
+
+ var path = activeInfo.name,
+ pathLength = path.length;
+
+ // reset RegExp object, because of the early exit of a previous run
+ RePathPart.lastIndex = 0;
+
+ while ( true ) {
+
+ var match = RePathPart.exec( path ),
+ matchEnd = RePathPart.lastIndex,
+
+ id = match[ 1 ],
+ idIsIndex = match[ 2 ] === ']',
+ subscript = match[ 3 ];
+
+ if ( idIsIndex ) id = id | 0; // convert to integer
+
+ if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) {
+
+ // bare name or "pure" bottom-level array "[0]" suffix
+
+ addUniform( container, subscript === undefined ?
+ new SingleUniform( id, activeInfo, addr ) :
+ new PureArrayUniform( id, activeInfo, addr ) );
+
+ break;
+
+ } else {
+
+ // step into inner node / create it in case it doesn't exist
+
+ var map = container.map, next = map[ id ];
+
+ if ( next === undefined ) {
+
+ next = new StructuredUniform( id );
+ addUniform( container, next );
+
+ }
+
+ container = next;
+
+ }
+
+ }
+
+ }
+
+ // Root Container
+
+ function WebGLUniforms( gl, program, renderer ) {
+
+ UniformContainer.call( this );
+
+ this.renderer = renderer;
+
+ var n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS );
+
+ for ( var i = 0; i < n; ++ i ) {
+
+ var info = gl.getActiveUniform( program, i ),
+ addr = gl.getUniformLocation( program, info.name );
+
+ parseUniform( info, addr, this );
+
+ }
+
+ }
+
+ WebGLUniforms.prototype.setValue = function ( gl, name, value ) {
+
+ var u = this.map[ name ];
+
+ if ( u !== undefined ) u.setValue( gl, value, this.renderer );
+
+ };
+
+ WebGLUniforms.prototype.setOptional = function ( gl, object, name ) {
+
+ var v = object[ name ];
+
+ if ( v !== undefined ) this.setValue( gl, name, v );
+
+ };
+
+
+ // Static interface
+
+ WebGLUniforms.upload = function ( gl, seq, values, renderer ) {
+
+ for ( var i = 0, n = seq.length; i !== n; ++ i ) {
+
+ var u = seq[ i ],
+ v = values[ u.id ];
+
+ if ( v.needsUpdate !== false ) {
+
+ // note: always updating when .needsUpdate is undefined
+ u.setValue( gl, v.value, renderer );
+
+ }
+
+ }
+
+ };
+
+ WebGLUniforms.seqWithValue = function ( seq, values ) {
+
+ var r = [];
+
+ for ( var i = 0, n = seq.length; i !== n; ++ i ) {
+
+ var u = seq[ i ];
+ if ( u.id in values ) r.push( u );
+
+ }
+
+ return r;
+
+ };
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function addLineNumbers( string ) {
+
+ var lines = string.split( '\n' );
+
+ for ( var i = 0; i < lines.length; i ++ ) {
+
+ lines[ i ] = ( i + 1 ) + ': ' + lines[ i ];
+
+ }
+
+ return lines.join( '\n' );
+
+ }
+
+ function WebGLShader( gl, type, string ) {
+
+ var shader = gl.createShader( type );
+
+ gl.shaderSource( shader, string );
+ gl.compileShader( shader );
+
+ if ( gl.getShaderParameter( shader, gl.COMPILE_STATUS ) === false ) {
+
+ console.error( 'THREE.WebGLShader: Shader couldn\'t compile.' );
+
+ }
+
+ if ( gl.getShaderInfoLog( shader ) !== '' ) {
+
+ console.warn( 'THREE.WebGLShader: gl.getShaderInfoLog()', type === gl.VERTEX_SHADER ? 'vertex' : 'fragment', gl.getShaderInfoLog( shader ), addLineNumbers( string ) );
+
+ }
+
+ // --enable-privileged-webgl-extension
+ // console.log( type, gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
+
+ return shader;
+
+ }
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ var programIdCount = 0;
+
+ function getEncodingComponents( encoding ) {
+
+ switch ( encoding ) {
+
+ case LinearEncoding:
+ return [ 'Linear', '( value )' ];
+ case sRGBEncoding:
+ return [ 'sRGB', '( value )' ];
+ case RGBEEncoding:
+ return [ 'RGBE', '( value )' ];
+ case RGBM7Encoding:
+ return [ 'RGBM', '( value, 7.0 )' ];
+ case RGBM16Encoding:
+ return [ 'RGBM', '( value, 16.0 )' ];
+ case RGBDEncoding:
+ return [ 'RGBD', '( value, 256.0 )' ];
+ case GammaEncoding:
+ return [ 'Gamma', '( value, float( GAMMA_FACTOR ) )' ];
+ default:
+ throw new Error( 'unsupported encoding: ' + encoding );
+
+ }
+
+ }
+
+ function getTexelDecodingFunction( functionName, encoding ) {
+
+ var components = getEncodingComponents( encoding );
+ return 'vec4 ' + functionName + '( vec4 value ) { return ' + components[ 0 ] + 'ToLinear' + components[ 1 ] + '; }';
+
+ }
+
+ function getTexelEncodingFunction( functionName, encoding ) {
+
+ var components = getEncodingComponents( encoding );
+ return 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[ 0 ] + components[ 1 ] + '; }';
+
+ }
+
+ function getToneMappingFunction( functionName, toneMapping ) {
+
+ var toneMappingName;
+
+ switch ( toneMapping ) {
+
+ case LinearToneMapping:
+ toneMappingName = 'Linear';
+ break;
+
+ case ReinhardToneMapping:
+ toneMappingName = 'Reinhard';
+ break;
+
+ case Uncharted2ToneMapping:
+ toneMappingName = 'Uncharted2';
+ break;
+
+ case CineonToneMapping:
+ toneMappingName = 'OptimizedCineon';
+ break;
+
+ default:
+ throw new Error( 'unsupported toneMapping: ' + toneMapping );
+
+ }
+
+ return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }';
+
+ }
+
+ function generateExtensions( extensions, parameters, rendererExtensions ) {
+
+ extensions = extensions || {};
+
+ var chunks = [
+ ( extensions.derivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.normalMap || parameters.flatShading ) ? '#extension GL_OES_standard_derivatives : enable' : '',
+ ( extensions.fragDepth || parameters.logarithmicDepthBuffer ) && rendererExtensions.get( 'EXT_frag_depth' ) ? '#extension GL_EXT_frag_depth : enable' : '',
+ ( extensions.drawBuffers ) && rendererExtensions.get( 'WEBGL_draw_buffers' ) ? '#extension GL_EXT_draw_buffers : require' : '',
+ ( extensions.shaderTextureLOD || parameters.envMap ) && rendererExtensions.get( 'EXT_shader_texture_lod' ) ? '#extension GL_EXT_shader_texture_lod : enable' : ''
+ ];
+
+ return chunks.filter( filterEmptyLine ).join( '\n' );
+
+ }
+
+ function generateDefines( defines ) {
+
+ var chunks = [];
+
+ for ( var name in defines ) {
+
+ var value = defines[ name ];
+
+ if ( value === false ) continue;
+
+ chunks.push( '#define ' + name + ' ' + value );
+
+ }
+
+ return chunks.join( '\n' );
+
+ }
+
+ function fetchAttributeLocations( gl, program ) {
+
+ var attributes = {};
+
+ var n = gl.getProgramParameter( program, gl.ACTIVE_ATTRIBUTES );
+
+ for ( var i = 0; i < n; i ++ ) {
+
+ var info = gl.getActiveAttrib( program, i );
+ var name = info.name;
+
+ // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );
+
+ attributes[ name ] = gl.getAttribLocation( program, name );
+
+ }
+
+ return attributes;
+
+ }
+
+ function filterEmptyLine( string ) {
+
+ return string !== '';
+
+ }
+
+ function replaceLightNums( string, parameters ) {
+
+ return string
+ .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights )
+ .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights )
+ .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights )
+ .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights )
+ .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights );
+
+ }
+
+ function replaceClippingPlaneNums( string, parameters ) {
+
+ return string
+ .replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes )
+ .replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) );
+
+ }
+
+ function parseIncludes( string ) {
+
+ var pattern = /^[ \t]*#include +<([\w\d.]+)>/gm;
+
+ function replace( match, include ) {
+
+ var replace = ShaderChunk[ include ];
+
+ if ( replace === undefined ) {
+
+ throw new Error( 'Can not resolve #include <' + include + '>' );
+
+ }
+
+ return parseIncludes( replace );
+
+ }
+
+ return string.replace( pattern, replace );
+
+ }
+
+ function unrollLoops( string ) {
+
+ var pattern = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g;
+
+ function replace( match, start, end, snippet ) {
+
+ var unroll = '';
+
+ for ( var i = parseInt( start ); i < parseInt( end ); i ++ ) {
+
+ unroll += snippet.replace( /\[ i \]/g, '[ ' + i + ' ]' );
+
+ }
+
+ return unroll;
+
+ }
+
+ return string.replace( pattern, replace );
+
+ }
+
+ function WebGLProgram( renderer, extensions, code, material, shader, parameters ) {
+
+ var gl = renderer.context;
+
+ var defines = material.defines;
+
+ var vertexShader = shader.vertexShader;
+ var fragmentShader = shader.fragmentShader;
+
+ var shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC';
+
+ if ( parameters.shadowMapType === PCFShadowMap ) {
+
+ shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF';
+
+ } else if ( parameters.shadowMapType === PCFSoftShadowMap ) {
+
+ shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT';
+
+ }
+
+ var envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
+ var envMapModeDefine = 'ENVMAP_MODE_REFLECTION';
+ var envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';
+
+ if ( parameters.envMap ) {
+
+ switch ( material.envMap.mapping ) {
+
+ case CubeReflectionMapping:
+ case CubeRefractionMapping:
+ envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
+ break;
+
+ case CubeUVReflectionMapping:
+ case CubeUVRefractionMapping:
+ envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV';
+ break;
+
+ case EquirectangularReflectionMapping:
+ case EquirectangularRefractionMapping:
+ envMapTypeDefine = 'ENVMAP_TYPE_EQUIREC';
+ break;
+
+ case SphericalReflectionMapping:
+ envMapTypeDefine = 'ENVMAP_TYPE_SPHERE';
+ break;
+
+ }
+
+ switch ( material.envMap.mapping ) {
+
+ case CubeRefractionMapping:
+ case EquirectangularRefractionMapping:
+ envMapModeDefine = 'ENVMAP_MODE_REFRACTION';
+ break;
+
+ }
+
+ switch ( material.combine ) {
+
+ case MultiplyOperation:
+ envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';
+ break;
+
+ case MixOperation:
+ envMapBlendingDefine = 'ENVMAP_BLENDING_MIX';
+ break;
+
+ case AddOperation:
+ envMapBlendingDefine = 'ENVMAP_BLENDING_ADD';
+ break;
+
+ }
+
+ }
+
+ var gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0;
+
+ // console.log( 'building new program ' );
+
+ //
+
+ var customExtensions = generateExtensions( material.extensions, parameters, extensions );
+
+ var customDefines = generateDefines( defines );
+
+ //
+
+ var program = gl.createProgram();
+
+ var prefixVertex, prefixFragment;
+
+ if ( material.isRawShaderMaterial ) {
+
+ prefixVertex = [
+
+ customDefines
+
+ ].filter( filterEmptyLine ).join( '\n' );
+
+ if ( prefixVertex.length > 0 ) {
+
+ prefixVertex += '\n';
+
+ }
+
+ prefixFragment = [
+
+ customExtensions,
+ customDefines
+
+ ].filter( filterEmptyLine ).join( '\n' );
+
+ if ( prefixFragment.length > 0 ) {
+
+ prefixFragment += '\n';
+
+ }
+
+ } else {
+
+ prefixVertex = [
+
+ 'precision ' + parameters.precision + ' float;',
+ 'precision ' + parameters.precision + ' int;',
+
+ '#define SHADER_NAME ' + shader.name,
+
+ customDefines,
+
+ parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '',
+
+ '#define GAMMA_FACTOR ' + gammaFactorDefine,
+
+ '#define MAX_BONES ' + parameters.maxBones,
+ ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',
+ ( parameters.useFog && parameters.fogExp ) ? '#define FOG_EXP2' : '',
+
+ parameters.map ? '#define USE_MAP' : '',
+ parameters.envMap ? '#define USE_ENVMAP' : '',
+ parameters.envMap ? '#define ' + envMapModeDefine : '',
+ parameters.lightMap ? '#define USE_LIGHTMAP' : '',
+ parameters.aoMap ? '#define USE_AOMAP' : '',
+ parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
+ parameters.bumpMap ? '#define USE_BUMPMAP' : '',
+ parameters.normalMap ? '#define USE_NORMALMAP' : '',
+ parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '',
+ parameters.specularMap ? '#define USE_SPECULARMAP' : '',
+ parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
+ parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
+ parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
+ parameters.vertexColors ? '#define USE_COLOR' : '',
+
+ parameters.flatShading ? '#define FLAT_SHADED' : '',
+
+ parameters.skinning ? '#define USE_SKINNING' : '',
+ parameters.useVertexTexture ? '#define BONE_TEXTURE' : '',
+
+ parameters.morphTargets ? '#define USE_MORPHTARGETS' : '',
+ parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '',
+ parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
+ parameters.flipSided ? '#define FLIP_SIDED' : '',
+
+ parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
+ parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
+
+ parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
+
+ parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
+ parameters.logarithmicDepthBuffer && extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
+
+ 'uniform mat4 modelMatrix;',
+ 'uniform mat4 modelViewMatrix;',
+ 'uniform mat4 projectionMatrix;',
+ 'uniform mat4 viewMatrix;',
+ 'uniform mat3 normalMatrix;',
+ 'uniform vec3 cameraPosition;',
+
+ 'attribute vec3 position;',
+ 'attribute vec3 normal;',
+ 'attribute vec2 uv;',
+
+ '#ifdef USE_COLOR',
+
+ ' attribute vec3 color;',
+
+ '#endif',
+
+ '#ifdef USE_MORPHTARGETS',
+
+ ' attribute vec3 morphTarget0;',
+ ' attribute vec3 morphTarget1;',
+ ' attribute vec3 morphTarget2;',
+ ' attribute vec3 morphTarget3;',
+
+ ' #ifdef USE_MORPHNORMALS',
+
+ ' attribute vec3 morphNormal0;',
+ ' attribute vec3 morphNormal1;',
+ ' attribute vec3 morphNormal2;',
+ ' attribute vec3 morphNormal3;',
+
+ ' #else',
+
+ ' attribute vec3 morphTarget4;',
+ ' attribute vec3 morphTarget5;',
+ ' attribute vec3 morphTarget6;',
+ ' attribute vec3 morphTarget7;',
+
+ ' #endif',
+
+ '#endif',
+
+ '#ifdef USE_SKINNING',
+
+ ' attribute vec4 skinIndex;',
+ ' attribute vec4 skinWeight;',
+
+ '#endif',
+
+ '\n'
+
+ ].filter( filterEmptyLine ).join( '\n' );
+
+ prefixFragment = [
+
+ customExtensions,
+
+ 'precision ' + parameters.precision + ' float;',
+ 'precision ' + parameters.precision + ' int;',
+
+ '#define SHADER_NAME ' + shader.name,
+
+ customDefines,
+
+ parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest + ( parameters.alphaTest % 1 ? '' : '.0' ) : '', // add '.0' if integer
+
+ '#define GAMMA_FACTOR ' + gammaFactorDefine,
+
+ ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',
+ ( parameters.useFog && parameters.fogExp ) ? '#define FOG_EXP2' : '',
+
+ parameters.map ? '#define USE_MAP' : '',
+ parameters.envMap ? '#define USE_ENVMAP' : '',
+ parameters.envMap ? '#define ' + envMapTypeDefine : '',
+ parameters.envMap ? '#define ' + envMapModeDefine : '',
+ parameters.envMap ? '#define ' + envMapBlendingDefine : '',
+ parameters.lightMap ? '#define USE_LIGHTMAP' : '',
+ parameters.aoMap ? '#define USE_AOMAP' : '',
+ parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
+ parameters.bumpMap ? '#define USE_BUMPMAP' : '',
+ parameters.normalMap ? '#define USE_NORMALMAP' : '',
+ parameters.specularMap ? '#define USE_SPECULARMAP' : '',
+ parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
+ parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
+ parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
+ parameters.vertexColors ? '#define USE_COLOR' : '',
+
+ parameters.gradientMap ? '#define USE_GRADIENTMAP' : '',
+
+ parameters.flatShading ? '#define FLAT_SHADED' : '',
+
+ parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
+ parameters.flipSided ? '#define FLIP_SIDED' : '',
+
+ parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
+ parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
+
+ parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '',
+
+ parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '',
+
+ parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
+ parameters.logarithmicDepthBuffer && extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
+
+ parameters.envMap && extensions.get( 'EXT_shader_texture_lod' ) ? '#define TEXTURE_LOD_EXT' : '',
+
+ 'uniform mat4 viewMatrix;',
+ 'uniform vec3 cameraPosition;',
+
+ ( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '',
+ ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below
+ ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '',
+
+ parameters.dithering ? '#define DITHERING' : '',
+
+ ( parameters.outputEncoding || parameters.mapEncoding || parameters.envMapEncoding || parameters.emissiveMapEncoding ) ? ShaderChunk[ 'encodings_pars_fragment' ] : '', // this code is required here because it is used by the various encoding/decoding function defined below
+ parameters.mapEncoding ? getTexelDecodingFunction( 'mapTexelToLinear', parameters.mapEncoding ) : '',
+ parameters.envMapEncoding ? getTexelDecodingFunction( 'envMapTexelToLinear', parameters.envMapEncoding ) : '',
+ parameters.emissiveMapEncoding ? getTexelDecodingFunction( 'emissiveMapTexelToLinear', parameters.emissiveMapEncoding ) : '',
+ parameters.outputEncoding ? getTexelEncodingFunction( 'linearToOutputTexel', parameters.outputEncoding ) : '',
+
+ parameters.depthPacking ? '#define DEPTH_PACKING ' + material.depthPacking : '',
+
+ '\n'
+
+ ].filter( filterEmptyLine ).join( '\n' );
+
+ }
+
+ vertexShader = parseIncludes( vertexShader );
+ vertexShader = replaceLightNums( vertexShader, parameters );
+ vertexShader = replaceClippingPlaneNums( vertexShader, parameters );
+
+ fragmentShader = parseIncludes( fragmentShader );
+ fragmentShader = replaceLightNums( fragmentShader, parameters );
+ fragmentShader = replaceClippingPlaneNums( fragmentShader, parameters );
+
+ vertexShader = unrollLoops( vertexShader );
+ fragmentShader = unrollLoops( fragmentShader );
+
+ var vertexGlsl = prefixVertex + vertexShader;
+ var fragmentGlsl = prefixFragment + fragmentShader;
+
+ // console.log( '*VERTEX*', vertexGlsl );
+ // console.log( '*FRAGMENT*', fragmentGlsl );
+
+ var glVertexShader = WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl );
+ var glFragmentShader = WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl );
+
+ gl.attachShader( program, glVertexShader );
+ gl.attachShader( program, glFragmentShader );
+
+ // Force a particular attribute to index 0.
+
+ if ( material.index0AttributeName !== undefined ) {
+
+ gl.bindAttribLocation( program, 0, material.index0AttributeName );
+
+ } else if ( parameters.morphTargets === true ) {
+
+ // programs with morphTargets displace position out of attribute 0
+ gl.bindAttribLocation( program, 0, 'position' );
+
+ }
+
+ gl.linkProgram( program );
+
+ var programLog = gl.getProgramInfoLog( program ).trim();
+ var vertexLog = gl.getShaderInfoLog( glVertexShader ).trim();
+ var fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim();
+
+ var runnable = true;
+ var haveDiagnostics = true;
+
+ // console.log( '**VERTEX**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glVertexShader ) );
+ // console.log( '**FRAGMENT**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glFragmentShader ) );
+
+ if ( gl.getProgramParameter( program, gl.LINK_STATUS ) === false ) {
+
+ runnable = false;
+
+ console.error( 'THREE.WebGLProgram: shader error: ', gl.getError(), 'gl.VALIDATE_STATUS', gl.getProgramParameter( program, gl.VALIDATE_STATUS ), 'gl.getProgramInfoLog', programLog, vertexLog, fragmentLog );
+
+ } else if ( programLog !== '' ) {
+
+ console.warn( 'THREE.WebGLProgram: gl.getProgramInfoLog()', programLog );
+
+ } else if ( vertexLog === '' || fragmentLog === '' ) {
+
+ haveDiagnostics = false;
+
+ }
+
+ if ( haveDiagnostics ) {
+
+ this.diagnostics = {
+
+ runnable: runnable,
+ material: material,
+
+ programLog: programLog,
+
+ vertexShader: {
+
+ log: vertexLog,
+ prefix: prefixVertex
+
+ },
+
+ fragmentShader: {
+
+ log: fragmentLog,
+ prefix: prefixFragment
+
+ }
+
+ };
+
+ }
+
+ // clean up
+
+ gl.deleteShader( glVertexShader );
+ gl.deleteShader( glFragmentShader );
+
+ // set up caching for uniform locations
+
+ var cachedUniforms;
+
+ this.getUniforms = function () {
+
+ if ( cachedUniforms === undefined ) {
+
+ cachedUniforms = new WebGLUniforms( gl, program, renderer );
+
+ }
+
+ return cachedUniforms;
+
+ };
+
+ // set up caching for attribute locations
+
+ var cachedAttributes;
+
+ this.getAttributes = function () {
+
+ if ( cachedAttributes === undefined ) {
+
+ cachedAttributes = fetchAttributeLocations( gl, program );
+
+ }
+
+ return cachedAttributes;
+
+ };
+
+ // free resource
+
+ this.destroy = function () {
+
+ gl.deleteProgram( program );
+ this.program = undefined;
+
+ };
+
+ // DEPRECATED
+
+ Object.defineProperties( this, {
+
+ uniforms: {
+ get: function () {
+
+ console.warn( 'THREE.WebGLProgram: .uniforms is now .getUniforms().' );
+ return this.getUniforms();
+
+ }
+ },
+
+ attributes: {
+ get: function () {
+
+ console.warn( 'THREE.WebGLProgram: .attributes is now .getAttributes().' );
+ return this.getAttributes();
+
+ }
+ }
+
+ } );
+
+
+ //
+
+ this.name = shader.name;
+ this.id = programIdCount ++;
+ this.code = code;
+ this.usedTimes = 1;
+ this.program = program;
+ this.vertexShader = glVertexShader;
+ this.fragmentShader = glFragmentShader;
+
+ return this;
+
+ }
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function WebGLPrograms( renderer, extensions, capabilities ) {
+
+ var programs = [];
+
+ var shaderIDs = {
+ MeshDepthMaterial: 'depth',
+ MeshDistanceMaterial: 'distanceRGBA',
+ MeshNormalMaterial: 'normal',
+ MeshBasicMaterial: 'basic',
+ MeshLambertMaterial: 'lambert',
+ MeshPhongMaterial: 'phong',
+ MeshToonMaterial: 'phong',
+ MeshStandardMaterial: 'physical',
+ MeshPhysicalMaterial: 'physical',
+ LineBasicMaterial: 'basic',
+ LineDashedMaterial: 'dashed',
+ PointsMaterial: 'points',
+ ShadowMaterial: 'shadow'
+ };
+
+ var parameterNames = [
+ "precision", "supportsVertexTextures", "map", "mapEncoding", "envMap", "envMapMode", "envMapEncoding",
+ "lightMap", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "displacementMap", "specularMap",
+ "roughnessMap", "metalnessMap", "gradientMap",
+ "alphaMap", "combine", "vertexColors", "fog", "useFog", "fogExp",
+ "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning",
+ "maxBones", "useVertexTexture", "morphTargets", "morphNormals",
+ "maxMorphTargets", "maxMorphNormals", "premultipliedAlpha",
+ "numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "numRectAreaLights",
+ "shadowMapEnabled", "shadowMapType", "toneMapping", 'physicallyCorrectLights',
+ "alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "numClipIntersection", "depthPacking", "dithering"
+ ];
+
+
+ function allocateBones( object ) {
+
+ var skeleton = object.skeleton;
+ var bones = skeleton.bones;
+
+ if ( capabilities.floatVertexTextures ) {
+
+ return 1024;
+
+ } else {
+
+ // default for when object is not specified
+ // ( for example when prebuilding shader to be used with multiple objects )
+ //
+ // - leave some extra space for other uniforms
+ // - limit here is ANGLE's 254 max uniform vectors
+ // (up to 54 should be safe)
+
+ var nVertexUniforms = capabilities.maxVertexUniforms;
+ var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 );
+
+ var maxBones = Math.min( nVertexMatrices, bones.length );
+
+ if ( maxBones < bones.length ) {
+
+ console.warn( 'THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.' );
+ return 0;
+
+ }
+
+ return maxBones;
+
+ }
+
+ }
+
+ function getTextureEncodingFromMap( map, gammaOverrideLinear ) {
+
+ var encoding;
+
+ if ( ! map ) {
+
+ encoding = LinearEncoding;
+
+ } else if ( map.isTexture ) {
+
+ encoding = map.encoding;
+
+ } else if ( map.isWebGLRenderTarget ) {
+
+ console.warn( "THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead." );
+ encoding = map.texture.encoding;
+
+ }
+
+ // add backwards compatibility for WebGLRenderer.gammaInput/gammaOutput parameter, should probably be removed at some point.
+ if ( encoding === LinearEncoding && gammaOverrideLinear ) {
+
+ encoding = GammaEncoding;
+
+ }
+
+ return encoding;
+
+ }
+
+ this.getParameters = function ( material, lights, shadows, fog, nClipPlanes, nClipIntersection, object ) {
+
+ var shaderID = shaderIDs[ material.type ];
+
+ // heuristics to create shader parameters according to lights in the scene
+ // (not to blow over maxLights budget)
+
+ var maxBones = object.isSkinnedMesh ? allocateBones( object ) : 0;
+ var precision = capabilities.precision;
+
+ if ( material.precision !== null ) {
+
+ precision = capabilities.getMaxPrecision( material.precision );
+
+ if ( precision !== material.precision ) {
+
+ console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' );
+
+ }
+
+ }
+
+ var currentRenderTarget = renderer.getRenderTarget();
+
+ var parameters = {
+
+ shaderID: shaderID,
+
+ precision: precision,
+ supportsVertexTextures: capabilities.vertexTextures,
+ outputEncoding: getTextureEncodingFromMap( ( ! currentRenderTarget ) ? null : currentRenderTarget.texture, renderer.gammaOutput ),
+ map: !! material.map,
+ mapEncoding: getTextureEncodingFromMap( material.map, renderer.gammaInput ),
+ envMap: !! material.envMap,
+ envMapMode: material.envMap && material.envMap.mapping,
+ envMapEncoding: getTextureEncodingFromMap( material.envMap, renderer.gammaInput ),
+ envMapCubeUV: ( !! material.envMap ) && ( ( material.envMap.mapping === CubeUVReflectionMapping ) || ( material.envMap.mapping === CubeUVRefractionMapping ) ),
+ lightMap: !! material.lightMap,
+ aoMap: !! material.aoMap,
+ emissiveMap: !! material.emissiveMap,
+ emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap, renderer.gammaInput ),
+ bumpMap: !! material.bumpMap,
+ normalMap: !! material.normalMap,
+ displacementMap: !! material.displacementMap,
+ roughnessMap: !! material.roughnessMap,
+ metalnessMap: !! material.metalnessMap,
+ specularMap: !! material.specularMap,
+ alphaMap: !! material.alphaMap,
+
+ gradientMap: !! material.gradientMap,
+
+ combine: material.combine,
+
+ vertexColors: material.vertexColors,
+
+ fog: !! fog,
+ useFog: material.fog,
+ fogExp: ( fog && fog.isFogExp2 ),
+
+ flatShading: material.flatShading,
+
+ sizeAttenuation: material.sizeAttenuation,
+ logarithmicDepthBuffer: capabilities.logarithmicDepthBuffer,
+
+ skinning: material.skinning && maxBones > 0,
+ maxBones: maxBones,
+ useVertexTexture: capabilities.floatVertexTextures,
+
+ morphTargets: material.morphTargets,
+ morphNormals: material.morphNormals,
+ maxMorphTargets: renderer.maxMorphTargets,
+ maxMorphNormals: renderer.maxMorphNormals,
+
+ numDirLights: lights.directional.length,
+ numPointLights: lights.point.length,
+ numSpotLights: lights.spot.length,
+ numRectAreaLights: lights.rectArea.length,
+ numHemiLights: lights.hemi.length,
+
+ numClippingPlanes: nClipPlanes,
+ numClipIntersection: nClipIntersection,
+
+ dithering: material.dithering,
+
+ shadowMapEnabled: renderer.shadowMap.enabled && object.receiveShadow && shadows.length > 0,
+ shadowMapType: renderer.shadowMap.type,
+
+ toneMapping: renderer.toneMapping,
+ physicallyCorrectLights: renderer.physicallyCorrectLights,
+
+ premultipliedAlpha: material.premultipliedAlpha,
+
+ alphaTest: material.alphaTest,
+ doubleSided: material.side === DoubleSide,
+ flipSided: material.side === BackSide,
+
+ depthPacking: ( material.depthPacking !== undefined ) ? material.depthPacking : false
+
+ };
+
+ return parameters;
+
+ };
+
+ this.getProgramCode = function ( material, parameters ) {
+
+ var array = [];
+
+ if ( parameters.shaderID ) {
+
+ array.push( parameters.shaderID );
+
+ } else {
+
+ array.push( material.fragmentShader );
+ array.push( material.vertexShader );
+
+ }
+
+ if ( material.defines !== undefined ) {
+
+ for ( var name in material.defines ) {
+
+ array.push( name );
+ array.push( material.defines[ name ] );
+
+ }
+
+ }
+
+ for ( var i = 0; i < parameterNames.length; i ++ ) {
+
+ array.push( parameters[ parameterNames[ i ] ] );
+
+ }
+
+ array.push( material.onBeforeCompile.toString() );
+
+ array.push( renderer.gammaOutput );
+
+ return array.join();
+
+ };
+
+ this.acquireProgram = function ( material, shader, parameters, code ) {
+
+ var program;
+
+ // Check if code has been already compiled
+ for ( var p = 0, pl = programs.length; p < pl; p ++ ) {
+
+ var programInfo = programs[ p ];
+
+ if ( programInfo.code === code ) {
+
+ program = programInfo;
+ ++ program.usedTimes;
+
+ break;
+
+ }
+
+ }
+
+ if ( program === undefined ) {
+
+ program = new WebGLProgram( renderer, extensions, code, material, shader, parameters );
+ programs.push( program );
+
+ }
+
+ return program;
+
+ };
+
+ this.releaseProgram = function ( program ) {
+
+ if ( -- program.usedTimes === 0 ) {
+
+ // Remove from unordered set
+ var i = programs.indexOf( program );
+ programs[ i ] = programs[ programs.length - 1 ];
+ programs.pop();
+
+ // Free WebGL resources
+ program.destroy();
+
+ }
+
+ };
+
+ // Exposed for resource monitoring & error feedback via renderer.info:
+ this.programs = programs;
+
+ }
+
+ /**
+ * @author fordacious / fordacious.github.io
+ */
+
+ function WebGLProperties() {
+
+ var properties = new WeakMap();
+
+ function get( object ) {
+
+ var map = properties.get( object );
+
+ if ( map === undefined ) {
+
+ map = {};
+ properties.set( object, map );
+
+ }
+
+ return map;
+
+ }
+
+ function remove( object ) {
+
+ properties.delete( object );
+
+ }
+
+ function update( object, key, value ) {
+
+ properties.get( object )[ key ] = value;
+
+ }
+
+ function dispose() {
+
+ properties = new WeakMap();
+
+ }
+
+ return {
+ get: get,
+ remove: remove,
+ update: update,
+ dispose: dispose
+ };
+
+ }
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function painterSortStable( a, b ) {
+
+ if ( a.renderOrder !== b.renderOrder ) {
+
+ return a.renderOrder - b.renderOrder;
+
+ } else if ( a.program && b.program && a.program !== b.program ) {
+
+ return a.program.id - b.program.id;
+
+ } else if ( a.material.id !== b.material.id ) {
+
+ return a.material.id - b.material.id;
+
+ } else if ( a.z !== b.z ) {
+
+ return a.z - b.z;
+
+ } else {
+
+ return a.id - b.id;
+
+ }
+
+ }
+
+ function reversePainterSortStable( a, b ) {
+
+ if ( a.renderOrder !== b.renderOrder ) {
+
+ return a.renderOrder - b.renderOrder;
+
+ } if ( a.z !== b.z ) {
+
+ return b.z - a.z;
+
+ } else {
+
+ return a.id - b.id;
+
+ }
+
+ }
+
+ function WebGLRenderList() {
+
+ var renderItems = [];
+ var renderItemsIndex = 0;
+
+ var opaque = [];
+ var transparent = [];
+
+ function init() {
+
+ renderItemsIndex = 0;
+
+ opaque.length = 0;
+ transparent.length = 0;
+
+ }
+
+ function push( object, geometry, material, z, group ) {
+
+ var renderItem = renderItems[ renderItemsIndex ];
+
+ if ( renderItem === undefined ) {
+
+ renderItem = {
+ id: object.id,
+ object: object,
+ geometry: geometry,
+ material: material,
+ program: material.program,
+ renderOrder: object.renderOrder,
+ z: z,
+ group: group
+ };
+
+ renderItems[ renderItemsIndex ] = renderItem;
+
+ } else {
+
+ renderItem.id = object.id;
+ renderItem.object = object;
+ renderItem.geometry = geometry;
+ renderItem.material = material;
+ renderItem.program = material.program;
+ renderItem.renderOrder = object.renderOrder;
+ renderItem.z = z;
+ renderItem.group = group;
+
+ }
+
+ ( material.transparent === true ? transparent : opaque ).push( renderItem );
+
+ renderItemsIndex ++;
+
+ }
+
+ function sort() {
+
+ if ( opaque.length > 1 ) opaque.sort( painterSortStable );
+ if ( transparent.length > 1 ) transparent.sort( reversePainterSortStable );
+
+ }
+
+ return {
+ opaque: opaque,
+ transparent: transparent,
+
+ init: init,
+ push: push,
+
+ sort: sort
+ };
+
+ }
+
+ function WebGLRenderLists() {
+
+ var lists = {};
+
+ function get( scene, camera ) {
+
+ var hash = scene.id + ',' + camera.id;
+ var list = lists[ hash ];
+
+ if ( list === undefined ) {
+
+ // console.log( 'THREE.WebGLRenderLists:', hash );
+
+ list = new WebGLRenderList();
+ lists[ hash ] = list;
+
+ }
+
+ return list;
+
+ }
+
+ function dispose() {
+
+ lists = {};
+
+ }
+
+ return {
+ get: get,
+ dispose: dispose
+ };
+
+ }
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function UniformsCache() {
+
+ var lights = {};
+
+ return {
+
+ get: function ( light ) {
+
+ if ( lights[ light.id ] !== undefined ) {
+
+ return lights[ light.id ];
+
+ }
+
+ var uniforms;
+
+ switch ( light.type ) {
+
+ case 'DirectionalLight':
+ uniforms = {
+ direction: new Vector3(),
+ color: new Color(),
+
+ shadow: false,
+ shadowBias: 0,
+ shadowRadius: 1,
+ shadowMapSize: new Vector2()
+ };
+ break;
+
+ case 'SpotLight':
+ uniforms = {
+ position: new Vector3(),
+ direction: new Vector3(),
+ color: new Color(),
+ distance: 0,
+ coneCos: 0,
+ penumbraCos: 0,
+ decay: 0,
+
+ shadow: false,
+ shadowBias: 0,
+ shadowRadius: 1,
+ shadowMapSize: new Vector2()
+ };
+ break;
+
+ case 'PointLight':
+ uniforms = {
+ position: new Vector3(),
+ color: new Color(),
+ distance: 0,
+ decay: 0,
+
+ shadow: false,
+ shadowBias: 0,
+ shadowRadius: 1,
+ shadowMapSize: new Vector2(),
+ shadowCameraNear: 1,
+ shadowCameraFar: 1000
+ };
+ break;
+
+ case 'HemisphereLight':
+ uniforms = {
+ direction: new Vector3(),
+ skyColor: new Color(),
+ groundColor: new Color()
+ };
+ break;
+
+ case 'RectAreaLight':
+ uniforms = {
+ color: new Color(),
+ position: new Vector3(),
+ halfWidth: new Vector3(),
+ halfHeight: new Vector3()
+ // TODO (abelnation): set RectAreaLight shadow uniforms
+ };
+ break;
+
+ }
+
+ lights[ light.id ] = uniforms;
+
+ return uniforms;
+
+ }
+
+ };
+
+ }
+
+ var count = 0;
+
+ function WebGLLights() {
+
+ var cache = new UniformsCache();
+
+ var state = {
+
+ id: count ++,
+
+ hash: '',
+
+ ambient: [ 0, 0, 0 ],
+ directional: [],
+ directionalShadowMap: [],
+ directionalShadowMatrix: [],
+ spot: [],
+ spotShadowMap: [],
+ spotShadowMatrix: [],
+ rectArea: [],
+ point: [],
+ pointShadowMap: [],
+ pointShadowMatrix: [],
+ hemi: []
+
+ };
+
+ var vector3 = new Vector3();
+ var matrix4 = new Matrix4();
+ var matrix42 = new Matrix4();
+
+ function setup( lights, shadows, camera ) {
+
+ var r = 0, g = 0, b = 0;
+
+ var directionalLength = 0;
+ var pointLength = 0;
+ var spotLength = 0;
+ var rectAreaLength = 0;
+ var hemiLength = 0;
+
+ var viewMatrix = camera.matrixWorldInverse;
+
+ for ( var i = 0, l = lights.length; i < l; i ++ ) {
+
+ var light = lights[ i ];
+
+ var color = light.color;
+ var intensity = light.intensity;
+ var distance = light.distance;
+
+ var shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null;
+
+ if ( light.isAmbientLight ) {
+
+ r += color.r * intensity;
+ g += color.g * intensity;
+ b += color.b * intensity;
+
+ } else if ( light.isDirectionalLight ) {
+
+ var uniforms = cache.get( light );
+
+ uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
+ uniforms.direction.setFromMatrixPosition( light.matrixWorld );
+ vector3.setFromMatrixPosition( light.target.matrixWorld );
+ uniforms.direction.sub( vector3 );
+ uniforms.direction.transformDirection( viewMatrix );
+
+ uniforms.shadow = light.castShadow;
+
+ if ( light.castShadow ) {
+
+ var shadow = light.shadow;
+
+ uniforms.shadowBias = shadow.bias;
+ uniforms.shadowRadius = shadow.radius;
+ uniforms.shadowMapSize = shadow.mapSize;
+
+ }
+
+ state.directionalShadowMap[ directionalLength ] = shadowMap;
+ state.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix;
+ state.directional[ directionalLength ] = uniforms;
+
+ directionalLength ++;
+
+ } else if ( light.isSpotLight ) {
+
+ var uniforms = cache.get( light );
+
+ uniforms.position.setFromMatrixPosition( light.matrixWorld );
+ uniforms.position.applyMatrix4( viewMatrix );
+
+ uniforms.color.copy( color ).multiplyScalar( intensity );
+ uniforms.distance = distance;
+
+ uniforms.direction.setFromMatrixPosition( light.matrixWorld );
+ vector3.setFromMatrixPosition( light.target.matrixWorld );
+ uniforms.direction.sub( vector3 );
+ uniforms.direction.transformDirection( viewMatrix );
+
+ uniforms.coneCos = Math.cos( light.angle );
+ uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) );
+ uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
+
+ uniforms.shadow = light.castShadow;
+
+ if ( light.castShadow ) {
+
+ var shadow = light.shadow;
+
+ uniforms.shadowBias = shadow.bias;
+ uniforms.shadowRadius = shadow.radius;
+ uniforms.shadowMapSize = shadow.mapSize;
+
+ }
+
+ state.spotShadowMap[ spotLength ] = shadowMap;
+ state.spotShadowMatrix[ spotLength ] = light.shadow.matrix;
+ state.spot[ spotLength ] = uniforms;
+
+ spotLength ++;
+
+ } else if ( light.isRectAreaLight ) {
+
+ var uniforms = cache.get( light );
+
+ // (a) intensity is the total visible light emitted
+ //uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) );
+
+ // (b) intensity is the brightness of the light
+ uniforms.color.copy( color ).multiplyScalar( intensity );
+
+ uniforms.position.setFromMatrixPosition( light.matrixWorld );
+ uniforms.position.applyMatrix4( viewMatrix );
+
+ // extract local rotation of light to derive width/height half vectors
+ matrix42.identity();
+ matrix4.copy( light.matrixWorld );
+ matrix4.premultiply( viewMatrix );
+ matrix42.extractRotation( matrix4 );
+
+ uniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 );
+ uniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 );
+
+ uniforms.halfWidth.applyMatrix4( matrix42 );
+ uniforms.halfHeight.applyMatrix4( matrix42 );
+
+ // TODO (abelnation): RectAreaLight distance?
+ // uniforms.distance = distance;
+
+ state.rectArea[ rectAreaLength ] = uniforms;
+
+ rectAreaLength ++;
+
+ } else if ( light.isPointLight ) {
+
+ var uniforms = cache.get( light );
+
+ uniforms.position.setFromMatrixPosition( light.matrixWorld );
+ uniforms.position.applyMatrix4( viewMatrix );
+
+ uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
+ uniforms.distance = light.distance;
+ uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
+
+ uniforms.shadow = light.castShadow;
+
+ if ( light.castShadow ) {
+
+ var shadow = light.shadow;
+
+ uniforms.shadowBias = shadow.bias;
+ uniforms.shadowRadius = shadow.radius;
+ uniforms.shadowMapSize = shadow.mapSize;
+ uniforms.shadowCameraNear = shadow.camera.near;
+ uniforms.shadowCameraFar = shadow.camera.far;
+
+ }
+
+ state.pointShadowMap[ pointLength ] = shadowMap;
+ state.pointShadowMatrix[ pointLength ] = light.shadow.matrix;
+ state.point[ pointLength ] = uniforms;
+
+ pointLength ++;
+
+ } else if ( light.isHemisphereLight ) {
+
+ var uniforms = cache.get( light );
+
+ uniforms.direction.setFromMatrixPosition( light.matrixWorld );
+ uniforms.direction.transformDirection( viewMatrix );
+ uniforms.direction.normalize();
+
+ uniforms.skyColor.copy( light.color ).multiplyScalar( intensity );
+ uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
+
+ state.hemi[ hemiLength ] = uniforms;
+
+ hemiLength ++;
+
+ }
+
+ }
+
+ state.ambient[ 0 ] = r;
+ state.ambient[ 1 ] = g;
+ state.ambient[ 2 ] = b;
+
+ state.directional.length = directionalLength;
+ state.spot.length = spotLength;
+ state.rectArea.length = rectAreaLength;
+ state.point.length = pointLength;
+ state.hemi.length = hemiLength;
+
+ state.hash = state.id + ',' + directionalLength + ',' + pointLength + ',' + spotLength + ',' + rectAreaLength + ',' + hemiLength + ',' + shadows.length;
+
+ }
+
+ return {
+ setup: setup,
+ state: state
+ };
+
+ }
+
+ /**
+ * @author Mugen87 / https://github.com/Mugen87
+ */
+
+ function WebGLRenderState() {
+
+ var lights = new WebGLLights();
+
+ var lightsArray = [];
+ var shadowsArray = [];
+ var spritesArray = [];
+
+ function init() {
+
+ lightsArray.length = 0;
+ shadowsArray.length = 0;
+ spritesArray.length = 0;
+
+ }
+
+ function pushLight( light ) {
+
+ lightsArray.push( light );
+
+ }
+
+ function pushShadow( shadowLight ) {
+
+ shadowsArray.push( shadowLight );
+
+ }
+
+ function pushSprite( shadowLight ) {
+
+ spritesArray.push( shadowLight );
+
+ }
+
+ function setupLights( camera ) {
+
+ lights.setup( lightsArray, shadowsArray, camera );
+
+ }
+
+ var state = {
+ lightsArray: lightsArray,
+ shadowsArray: shadowsArray,
+ spritesArray: spritesArray,
+
+ lights: lights
+ };
+
+ return {
+ init: init,
+ state: state,
+ setupLights: setupLights,
+
+ pushLight: pushLight,
+ pushShadow: pushShadow,
+ pushSprite: pushSprite
+ };
+
+ }
+
+ function WebGLRenderStates() {
+
+ var renderStates = {};
+
+ function get( scene, camera ) {
+
+ var hash = scene.id + ',' + camera.id;
+
+ var renderState = renderStates[ hash ];
+
+ if ( renderState === undefined ) {
+
+ renderState = new WebGLRenderState();
+ renderStates[ hash ] = renderState;
+
+ }
+
+ return renderState;
+
+ }
+
+ function dispose() {
+
+ renderStates = {};
+
+ }
+
+ return {
+ get: get,
+ dispose: dispose
+ };
+
+ }
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author alteredq / http://alteredqualia.com/
+ * @author bhouston / https://clara.io
+ * @author WestLangley / http://github.com/WestLangley
+ *
+ * parameters = {
+ *
+ * opacity: <float>,
+ *
+ * map: new THREE.Texture( <Image> ),
+ *
+ * alphaMap: new THREE.Texture( <Image> ),
+ *
+ * displacementMap: new THREE.Texture( <Image> ),
+ * displacementScale: <float>,
+ * displacementBias: <float>,
+ *
+ * wireframe: <boolean>,
+ * wireframeLinewidth: <float>
+ * }
+ */
+
+ function MeshDepthMaterial( parameters ) {
+
+ Material.call( this );
+
+ this.type = 'MeshDepthMaterial';
+
+ this.depthPacking = BasicDepthPacking;
+
+ this.skinning = false;
+ this.morphTargets = false;
+
+ this.map = null;
+
+ this.alphaMap = null;
+
+ this.displacementMap = null;
+ this.displacementScale = 1;
+ this.displacementBias = 0;
+
+ this.wireframe = false;
+ this.wireframeLinewidth = 1;
+
+ this.fog = false;
+ this.lights = false;
+
+ this.setValues( parameters );
+
+ }
+
+ MeshDepthMaterial.prototype = Object.create( Material.prototype );
+ MeshDepthMaterial.prototype.constructor = MeshDepthMaterial;
+
+ MeshDepthMaterial.prototype.isMeshDepthMaterial = true;
+
+ MeshDepthMaterial.prototype.copy = function ( source ) {
+
+ Material.prototype.copy.call( this, source );
+
+ this.depthPacking = source.depthPacking;
+
+ this.skinning = source.skinning;
+ this.morphTargets = source.morphTargets;
+
+ this.map = source.map;
+
+ this.alphaMap = source.alphaMap;
+
+ this.displacementMap = source.displacementMap;
+ this.displacementScale = source.displacementScale;
+ this.displacementBias = source.displacementBias;
+
+ this.wireframe = source.wireframe;
+ this.wireframeLinewidth = source.wireframeLinewidth;
+
+ return this;
+
+ };
+
+ /**
+ * @author WestLangley / http://github.com/WestLangley
+ *
+ * parameters = {
+ *
+ * referencePosition: <float>,
+ * nearDistance: <float>,
+ * farDistance: <float>,
+ *
+ * skinning: <bool>,
+ * morphTargets: <bool>,
+ *
+ * map: new THREE.Texture( <Image> ),
+ *
+ * alphaMap: new THREE.Texture( <Image> ),
+ *
+ * displacementMap: new THREE.Texture( <Image> ),
+ * displacementScale: <float>,
+ * displacementBias: <float>
+ *
+ * }
+ */
+
+ function MeshDistanceMaterial( parameters ) {
+
+ Material.call( this );
+
+ this.type = 'MeshDistanceMaterial';
+
+ this.referencePosition = new Vector3();
+ this.nearDistance = 1;
+ this.farDistance = 1000;
+
+ this.skinning = false;
+ this.morphTargets = false;
+
+ this.map = null;
+
+ this.alphaMap = null;
+
+ this.displacementMap = null;
+ this.displacementScale = 1;
+ this.displacementBias = 0;
+
+ this.fog = false;
+ this.lights = false;
+
+ this.setValues( parameters );
+
+ }
+
+ MeshDistanceMaterial.prototype = Object.create( Material.prototype );
+ MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial;
+
+ MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true;
+
+ MeshDistanceMaterial.prototype.copy = function ( source ) {
+
+ Material.prototype.copy.call( this, source );
+
+ this.referencePosition.copy( source.referencePosition );
+ this.nearDistance = source.nearDistance;
+ this.farDistance = source.farDistance;
+
+ this.skinning = source.skinning;
+ this.morphTargets = source.morphTargets;
+
+ this.map = source.map;
+
+ this.alphaMap = source.alphaMap;
+
+ this.displacementMap = source.displacementMap;
+ this.displacementScale = source.displacementScale;
+ this.displacementBias = source.displacementBias;
+
+ return this;
+
+ };
+
+ /**
+ * @author alteredq / http://alteredqualia.com/
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
+
+ var _frustum = new Frustum(),
+ _projScreenMatrix = new Matrix4(),
+
+ _shadowMapSize = new Vector2(),
+ _maxShadowMapSize = new Vector2( maxTextureSize, maxTextureSize ),
+
+ _lookTarget = new Vector3(),
+ _lightPositionWorld = new Vector3(),
+
+ _MorphingFlag = 1,
+ _SkinningFlag = 2,
+
+ _NumberOfMaterialVariants = ( _MorphingFlag | _SkinningFlag ) + 1,
+
+ _depthMaterials = new Array( _NumberOfMaterialVariants ),
+ _distanceMaterials = new Array( _NumberOfMaterialVariants ),
+
+ _materialCache = {};
+
+ var shadowSide = { 0: BackSide, 1: FrontSide, 2: DoubleSide };
+
+ var cubeDirections = [
+ new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ),
+ new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 )
+ ];
+
+ var cubeUps = [
+ new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ),
+ new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 )
+ ];
+
+ var cube2DViewPorts = [
+ new Vector4(), new Vector4(), new Vector4(),
+ new Vector4(), new Vector4(), new Vector4()
+ ];
+
+ // init
+
+ for ( var i = 0; i !== _NumberOfMaterialVariants; ++ i ) {
+
+ var useMorphing = ( i & _MorphingFlag ) !== 0;
+ var useSkinning = ( i & _SkinningFlag ) !== 0;
+
+ var depthMaterial = new MeshDepthMaterial( {
+
+ depthPacking: RGBADepthPacking,
+
+ morphTargets: useMorphing,
+ skinning: useSkinning
+
+ } );
+
+ _depthMaterials[ i ] = depthMaterial;
+
+ //
+
+ var distanceMaterial = new MeshDistanceMaterial( {
+
+ morphTargets: useMorphing,
+ skinning: useSkinning
+
+ } );
+
+ _distanceMaterials[ i ] = distanceMaterial;
+
+ }
+
+ //
+
+ var scope = this;
+
+ this.enabled = false;
+
+ this.autoUpdate = true;
+ this.needsUpdate = false;
+
+ this.type = PCFShadowMap;
+
+ this.render = function ( lights, scene, camera ) {
+
+ if ( scope.enabled === false ) return;
+ if ( scope.autoUpdate === false && scope.needsUpdate === false ) return;
+
+ if ( lights.length === 0 ) return;
+
+ // TODO Clean up (needed in case of contextlost)
+ var _gl = _renderer.context;
+ var _state = _renderer.state;
+
+ // Set GL state for depth map.
+ _state.disable( _gl.BLEND );
+ _state.buffers.color.setClear( 1, 1, 1, 1 );
+ _state.buffers.depth.setTest( true );
+ _state.setScissorTest( false );
+
+ // render depth map
+
+ var faceCount;
+
+ for ( var i = 0, il = lights.length; i < il; i ++ ) {
+
+ var light = lights[ i ];
+ var shadow = light.shadow;
+ var isPointLight = light && light.isPointLight;
+
+ if ( shadow === undefined ) {
+
+ console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' );
+ continue;
+
+ }
+
+ var shadowCamera = shadow.camera;
+
+ _shadowMapSize.copy( shadow.mapSize );
+ _shadowMapSize.min( _maxShadowMapSize );
+
+ if ( isPointLight ) {
+
+ var vpWidth = _shadowMapSize.x;
+ var vpHeight = _shadowMapSize.y;
+
+ // These viewports map a cube-map onto a 2D texture with the
+ // following orientation:
+ //
+ // xzXZ
+ // y Y
+ //
+ // X - Positive x direction
+ // x - Negative x direction
+ // Y - Positive y direction
+ // y - Negative y direction
+ // Z - Positive z direction
+ // z - Negative z direction
+
+ // positive X
+ cube2DViewPorts[ 0 ].set( vpWidth * 2, vpHeight, vpWidth, vpHeight );
+ // negative X
+ cube2DViewPorts[ 1 ].set( 0, vpHeight, vpWidth, vpHeight );
+ // positive Z
+ cube2DViewPorts[ 2 ].set( vpWidth * 3, vpHeight, vpWidth, vpHeight );
+ // negative Z
+ cube2DViewPorts[ 3 ].set( vpWidth, vpHeight, vpWidth, vpHeight );
+ // positive Y
+ cube2DViewPorts[ 4 ].set( vpWidth * 3, 0, vpWidth, vpHeight );
+ // negative Y
+ cube2DViewPorts[ 5 ].set( vpWidth, 0, vpWidth, vpHeight );
+
+ _shadowMapSize.x *= 4.0;
+ _shadowMapSize.y *= 2.0;
+
+ }
+
+ if ( shadow.map === null ) {
+
+ var pars = { minFilter: NearestFilter, magFilter: NearestFilter, format: RGBAFormat };
+
+ shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
+ shadow.map.texture.name = light.name + ".shadowMap";
+
+ shadowCamera.updateProjectionMatrix();
+
+ }
+
+ if ( shadow.isSpotLightShadow ) {
+
+ shadow.update( light );
+
+ }
+
+ var shadowMap = shadow.map;
+ var shadowMatrix = shadow.matrix;
+
+ _lightPositionWorld.setFromMatrixPosition( light.matrixWorld );
+ shadowCamera.position.copy( _lightPositionWorld );
+
+ if ( isPointLight ) {
+
+ faceCount = 6;
+
+ // for point lights we set the shadow matrix to be a translation-only matrix
+ // equal to inverse of the light's position
+
+ shadowMatrix.makeTranslation( - _lightPositionWorld.x, - _lightPositionWorld.y, - _lightPositionWorld.z );
+
+ } else {
+
+ faceCount = 1;
+
+ _lookTarget.setFromMatrixPosition( light.target.matrixWorld );
+ shadowCamera.lookAt( _lookTarget );
+ shadowCamera.updateMatrixWorld();
+
+ // compute shadow matrix
+
+ shadowMatrix.set(
+ 0.5, 0.0, 0.0, 0.5,
+ 0.0, 0.5, 0.0, 0.5,
+ 0.0, 0.0, 0.5, 0.5,
+ 0.0, 0.0, 0.0, 1.0
+ );
+
+ shadowMatrix.multiply( shadowCamera.projectionMatrix );
+ shadowMatrix.multiply( shadowCamera.matrixWorldInverse );
+
+ }
+
+ _renderer.setRenderTarget( shadowMap );
+ _renderer.clear();
+
+ // render shadow map for each cube face (if omni-directional) or
+ // run a single pass if not
+
+ for ( var face = 0; face < faceCount; face ++ ) {
+
+ if ( isPointLight ) {
+
+ _lookTarget.copy( shadowCamera.position );
+ _lookTarget.add( cubeDirections[ face ] );
+ shadowCamera.up.copy( cubeUps[ face ] );
+ shadowCamera.lookAt( _lookTarget );
+ shadowCamera.updateMatrixWorld();
+
+ var vpDimensions = cube2DViewPorts[ face ];
+ _state.viewport( vpDimensions );
+
+ }
+
+ // update camera matrices and frustum
+
+ _projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse );
+ _frustum.setFromMatrix( _projScreenMatrix );
+
+ // set object matrices & frustum culling
+
+ renderObject( scene, camera, shadowCamera, isPointLight );
+
+ }
+
+ }
+
+ scope.needsUpdate = false;
+
+ };
+
+ function getDepthMaterial( object, material, isPointLight, lightPositionWorld, shadowCameraNear, shadowCameraFar ) {
+
+ var geometry = object.geometry;
+
+ var result = null;
+
+ var materialVariants = _depthMaterials;
+ var customMaterial = object.customDepthMaterial;
+
+ if ( isPointLight ) {
+
+ materialVariants = _distanceMaterials;
+ customMaterial = object.customDistanceMaterial;
+
+ }
+
+ if ( ! customMaterial ) {
+
+ var useMorphing = false;
+
+ if ( material.morphTargets ) {
+
+ if ( geometry && geometry.isBufferGeometry ) {
+
+ useMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0;
+
+ } else if ( geometry && geometry.isGeometry ) {
+
+ useMorphing = geometry.morphTargets && geometry.morphTargets.length > 0;
+
+ }
+
+ }
+
+ if ( object.isSkinnedMesh && material.skinning === false ) {
+
+ console.warn( 'THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:', object );
+
+ }
+
+ var useSkinning = object.isSkinnedMesh && material.skinning;
+
+ var variantIndex = 0;
+
+ if ( useMorphing ) variantIndex |= _MorphingFlag;
+ if ( useSkinning ) variantIndex |= _SkinningFlag;
+
+ result = materialVariants[ variantIndex ];
+
+ } else {
+
+ result = customMaterial;
+
+ }
+
+ if ( _renderer.localClippingEnabled &&
+ material.clipShadows === true &&
+ material.clippingPlanes.length !== 0 ) {
+
+ // in this case we need a unique material instance reflecting the
+ // appropriate state
+
+ var keyA = result.uuid, keyB = material.uuid;
+
+ var materialsForVariant = _materialCache[ keyA ];
+
+ if ( materialsForVariant === undefined ) {
+
+ materialsForVariant = {};
+ _materialCache[ keyA ] = materialsForVariant;
+
+ }
+
+ var cachedMaterial = materialsForVariant[ keyB ];
+
+ if ( cachedMaterial === undefined ) {
+
+ cachedMaterial = result.clone();
+ materialsForVariant[ keyB ] = cachedMaterial;
+
+ }
+
+ result = cachedMaterial;
+
+ }
+
+ result.visible = material.visible;
+ result.wireframe = material.wireframe;
+
+ result.side = ( material.shadowSide != null ) ? material.shadowSide : shadowSide[ material.side ];
+
+ result.clipShadows = material.clipShadows;
+ result.clippingPlanes = material.clippingPlanes;
+ result.clipIntersection = material.clipIntersection;
+
+ result.wireframeLinewidth = material.wireframeLinewidth;
+ result.linewidth = material.linewidth;
+
+ if ( isPointLight && result.isMeshDistanceMaterial ) {
+
+ result.referencePosition.copy( lightPositionWorld );
+ result.nearDistance = shadowCameraNear;
+ result.farDistance = shadowCameraFar;
+
+ }
+
+ return result;
+
+ }
+
+ function renderObject( object, camera, shadowCamera, isPointLight ) {
+
+ if ( object.visible === false ) return;
+
+ var visible = object.layers.test( camera.layers );
+
+ if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) {
+
+ if ( object.castShadow && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) {
+
+ object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld );
+
+ var geometry = _objects.update( object );
+ var material = object.material;
+
+ if ( Array.isArray( material ) ) {
+
+ var groups = geometry.groups;
+
+ for ( var k = 0, kl = groups.length; k < kl; k ++ ) {
+
+ var group = groups[ k ];
+ var groupMaterial = material[ group.materialIndex ];
+
+ if ( groupMaterial && groupMaterial.visible ) {
+
+ var depthMaterial = getDepthMaterial( object, groupMaterial, isPointLight, _lightPositionWorld, shadowCamera.near, shadowCamera.far );
+ _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group );
+
+ }
+
+ }
+
+ } else if ( material.visible ) {
+
+ var depthMaterial = getDepthMaterial( object, material, isPointLight, _lightPositionWorld, shadowCamera.near, shadowCamera.far );
+ _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null );
+
+ }
+
+ }
+
+ }
+
+ var children = object.children;
+
+ for ( var i = 0, l = children.length; i < l; i ++ ) {
+
+ renderObject( children[ i ], camera, shadowCamera, isPointLight );
+
+ }
+
+ }
+
+ }
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
+
+ Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
+
+ this.needsUpdate = true;
+
+ }
+
+ CanvasTexture.prototype = Object.create( Texture.prototype );
+ CanvasTexture.prototype.constructor = CanvasTexture;
+ CanvasTexture.prototype.isCanvasTexture = true;
+
+ /**
+ * @author mikael emtinger / http://gomo.se/
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+ function WebGLSpriteRenderer( renderer, gl, state, textures, capabilities ) {
+
+ var vertexBuffer, elementBuffer;
+ var program, attributes, uniforms;
+
+ var texture;
+
+ // decompose matrixWorld
+
+ var spritePosition = new Vector3();
+ var spriteRotation = new Quaternion();
+ var spriteScale = new Vector3();
+
+ function init() {
+
+ var vertices = new Float32Array( [
+ - 0.5, - 0.5, 0, 0,
+ 0.5, - 0.5, 1, 0,
+ 0.5, 0.5, 1, 1,
+ - 0.5, 0.5, 0, 1
+ ] );
+
+ var faces = new Uint16Array( [
+ 0, 1, 2,
+ 0, 2, 3
+ ] );
+
+ vertexBuffer = gl.createBuffer();
+ elementBuffer = gl.createBuffer();
+
+ gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer );
+ gl.bufferData( gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW );
+
+ gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer );
+ gl.bufferData( gl.ELEMENT_ARRAY_BUFFER, faces, gl.STATIC_DRAW );
+
+ program = createProgram();
+
+ attributes = {
+ position: gl.getAttribLocation( program, 'position' ),
+ uv: gl.getAttribLocation( program, 'uv' )
+ };
+
+ uniforms = {
+ uvOffset: gl.getUniformLocation( program, 'uvOffset' ),
+ uvScale: gl.getUniformLocation( program, 'uvScale' ),
+
+ rotation: gl.getUniformLocation( program, 'rotation' ),
+ center: gl.getUniformLocation( program, 'center' ),
+ scale: gl.getUniformLocation( program, 'scale' ),
+
+ color: gl.getUniformLocation( program, 'color' ),
+ map: gl.getUniformLocation( program, 'map' ),
+ opacity: gl.getUniformLocation( program, 'opacity' ),
+
+ modelViewMatrix: gl.getUniformLocation( program, 'modelViewMatrix' ),
+ projectionMatrix: gl.getUniformLocation( program, 'projectionMatrix' ),
+
+ fogType: gl.getUniformLocation( program, 'fogType' ),
+ fogDensity: gl.getUniformLocation( program, 'fogDensity' ),
+ fogNear: gl.getUniformLocation( program, 'fogNear' ),
+ fogFar: gl.getUniformLocation( program, 'fogFar' ),
+ fogColor: gl.getUniformLocation( program, 'fogColor' ),
+ fogDepth: gl.getUniformLocation( program, 'fogDepth' ),
+
+ alphaTest: gl.getUniformLocation( program, 'alphaTest' )
+ };
+
+ var canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
+ canvas.width = 8;
+ canvas.height = 8;
+
+ var context = canvas.getContext( '2d' );
+ context.fillStyle = 'white';
+ context.fillRect( 0, 0, 8, 8 );
+
+ texture = new CanvasTexture( canvas );
+
+ }
+
+ this.render = function ( sprites, scene, camera ) {
+
+ if ( sprites.length === 0 ) return;
+
+ // setup gl
+
+ if ( program === undefined ) {
+
+ init();
+
+ }
+
+ state.useProgram( program );
+
+ state.initAttributes();
+ state.enableAttribute( attributes.position );
+ state.enableAttribute( attributes.uv );
+ state.disableUnusedAttributes();
+
+ state.disable( gl.CULL_FACE );
+ state.enable( gl.BLEND );
+
+ gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer );
+ gl.vertexAttribPointer( attributes.position, 2, gl.FLOAT, false, 2 * 8, 0 );
+ gl.vertexAttribPointer( attributes.uv, 2, gl.FLOAT, false, 2 * 8, 8 );
+
+ gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer );
+
+ gl.uniformMatrix4fv( uniforms.projectionMatrix, false, camera.projectionMatrix.elements );
+
+ state.activeTexture( gl.TEXTURE0 );
+ gl.uniform1i( uniforms.map, 0 );
+
+ var oldFogType = 0;
+ var sceneFogType = 0;
+ var fog = scene.fog;
+
+ if ( fog ) {
+
+ gl.uniform3f( uniforms.fogColor, fog.color.r, fog.color.g, fog.color.b );
+
+ if ( fog.isFog ) {
+
+ gl.uniform1f( uniforms.fogNear, fog.near );
+ gl.uniform1f( uniforms.fogFar, fog.far );
+
+ gl.uniform1i( uniforms.fogType, 1 );
+ oldFogType = 1;
+ sceneFogType = 1;
+
+ } else if ( fog.isFogExp2 ) {
+
+ gl.uniform1f( uniforms.fogDensity, fog.density );
+
+ gl.uniform1i( uniforms.fogType, 2 );
+ oldFogType = 2;
+ sceneFogType = 2;
+
+ }
+
+ } else {
+
+ gl.uniform1i( uniforms.fogType, 0 );
+ oldFogType = 0;
+ sceneFogType = 0;
+
+ }
+
+
+ // update positions and sort
+
+ for ( var i = 0, l = sprites.length; i < l; i ++ ) {
+
+ var sprite = sprites[ i ];
+
+ sprite.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, sprite.matrixWorld );
+ sprite.z = - sprite.modelViewMatrix.elements[ 14 ];
+
+ }
+
+ sprites.sort( painterSortStable );
+
+ // render all sprites
+
+ var scale = [];
+ var center = [];
+
+ for ( var i = 0, l = sprites.length; i < l; i ++ ) {
+
+ var sprite = sprites[ i ];
+ var material = sprite.material;
+
+ if ( material.visible === false ) continue;
+
+ sprite.onBeforeRender( renderer, scene, camera, undefined, material, undefined );
+
+ gl.uniform1f( uniforms.alphaTest, material.alphaTest );
+ gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, sprite.modelViewMatrix.elements );
+
+ sprite.matrixWorld.decompose( spritePosition, spriteRotation, spriteScale );
+
+ scale[ 0 ] = spriteScale.x;
+ scale[ 1 ] = spriteScale.y;
+
+ center[ 0 ] = sprite.center.x - 0.5;
+ center[ 1 ] = sprite.center.y - 0.5;
+
+ var fogType = 0;
+
+ if ( scene.fog && material.fog ) {
+
+ fogType = sceneFogType;
+
+ }
+
+ if ( oldFogType !== fogType ) {
+
+ gl.uniform1i( uniforms.fogType, fogType );
+ oldFogType = fogType;
+
+ }
+
+ if ( material.map !== null ) {
+
+ gl.uniform2f( uniforms.uvOffset, material.map.offset.x, material.map.offset.y );
+ gl.uniform2f( uniforms.uvScale, material.map.repeat.x, material.map.repeat.y );
+
+ } else {
+
+ gl.uniform2f( uniforms.uvOffset, 0, 0 );
+ gl.uniform2f( uniforms.uvScale, 1, 1 );
+
+ }
+
+ gl.uniform1f( uniforms.opacity, material.opacity );
+ gl.uniform3f( uniforms.color, material.color.r, material.color.g, material.color.b );
+
+ gl.uniform1f( uniforms.rotation, material.rotation );
+ gl.uniform2fv( uniforms.center, center );
+ gl.uniform2fv( uniforms.scale, scale );
+
+ state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );
+ state.buffers.depth.setTest( material.depthTest );
+ state.buffers.depth.setMask( material.depthWrite );
+ state.buffers.color.setMask( material.colorWrite );
+
+ textures.setTexture2D( material.map || texture, 0 );
+
+ gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 );
+
+ sprite.onAfterRender( renderer, scene, camera, undefined, material, undefined );
+
+ }
+
+ // restore gl
+
+ state.enable( gl.CULL_FACE );
+
+ state.reset();
+
+ };
+
+ function createProgram() {
+
+ var program = gl.createProgram();
+
+ var vertexShader = gl.createShader( gl.VERTEX_SHADER );
+ var fragmentShader = gl.createShader( gl.FRAGMENT_SHADER );
+
+ gl.shaderSource( vertexShader, [
+
+ 'precision ' + capabilities.precision + ' float;',
+
+ '#define SHADER_NAME ' + 'SpriteMaterial',
+
+ 'uniform mat4 modelViewMatrix;',
+ 'uniform mat4 projectionMatrix;',
+ 'uniform float rotation;',
+ 'uniform vec2 center;',
+ 'uniform vec2 scale;',
+ 'uniform vec2 uvOffset;',
+ 'uniform vec2 uvScale;',
+
+ 'attribute vec2 position;',
+ 'attribute vec2 uv;',
+
+ 'varying vec2 vUV;',
+ 'varying float fogDepth;',
+
+ 'void main() {',
+
+ ' vUV = uvOffset + uv * uvScale;',
+
+ ' vec2 alignedPosition = ( position - center ) * scale;',
+
+ ' vec2 rotatedPosition;',
+ ' rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;',
+ ' rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;',
+
+ ' vec4 mvPosition;',
+
+ ' mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );',
+ ' mvPosition.xy += rotatedPosition;',
+
+ ' gl_Position = projectionMatrix * mvPosition;',
+
+ ' fogDepth = - mvPosition.z;',
+
+ '}'
+
+ ].join( '\n' ) );
+
+ gl.shaderSource( fragmentShader, [
+
+ 'precision ' + capabilities.precision + ' float;',
+
+ '#define SHADER_NAME ' + 'SpriteMaterial',
+
+ 'uniform vec3 color;',
+ 'uniform sampler2D map;',
+ 'uniform float opacity;',
+
+ 'uniform int fogType;',
+ 'uniform vec3 fogColor;',
+ 'uniform float fogDensity;',
+ 'uniform float fogNear;',
+ 'uniform float fogFar;',
+ 'uniform float alphaTest;',
+
+ 'varying vec2 vUV;',
+ 'varying float fogDepth;',
+
+ 'void main() {',
+
+ ' vec4 texture = texture2D( map, vUV );',
+
+ ' gl_FragColor = vec4( color * texture.xyz, texture.a * opacity );',
+
+ ' if ( gl_FragColor.a < alphaTest ) discard;',
+
+ ' if ( fogType > 0 ) {',
+
+ ' float fogFactor = 0.0;',
+
+ ' if ( fogType == 1 ) {',
+
+ ' fogFactor = smoothstep( fogNear, fogFar, fogDepth );',
+
+ ' } else {',
+
+ ' const float LOG2 = 1.442695;',
+ ' fogFactor = exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 );',
+ ' fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );',
+
+ ' }',
+
+ ' gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );',
+
+ ' }',
+
+ '}'
+
+ ].join( '\n' ) );
+
+ gl.compileShader( vertexShader );
+ gl.compileShader( fragmentShader );
+
+ gl.attachShader( program, vertexShader );
+ gl.attachShader( program, fragmentShader );
+
+ gl.linkProgram( program );
+
+ return program;
+
+ }
+
+ function painterSortStable( a, b ) {
+
+ if ( a.renderOrder !== b.renderOrder ) {
+
+ return a.renderOrder - b.renderOrder;
+
+ } else if ( a.z !== b.z ) {
+
+ return b.z - a.z;
+
+ } else {
+
+ return b.id - a.id;
+
+ }
+
+ }
+
+ }
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function WebGLState( gl, extensions, utils ) {
+
+ function ColorBuffer() {
+
+ var locked = false;
+
+ var color = new Vector4();
+ var currentColorMask = null;
+ var currentColorClear = new Vector4( 0, 0, 0, 0 );
+
+ return {
+
+ setMask: function ( colorMask ) {
+
+ if ( currentColorMask !== colorMask && ! locked ) {
+
+ gl.colorMask( colorMask, colorMask, colorMask, colorMask );
+ currentColorMask = colorMask;
+
+ }
+
+ },
+
+ setLocked: function ( lock ) {
+
+ locked = lock;
+
+ },
+
+ setClear: function ( r, g, b, a, premultipliedAlpha ) {
+
+ if ( premultipliedAlpha === true ) {
+
+ r *= a; g *= a; b *= a;
+
+ }
+
+ color.set( r, g, b, a );
+
+ if ( currentColorClear.equals( color ) === false ) {
+
+ gl.clearColor( r, g, b, a );
+ currentColorClear.copy( color );
+
+ }
+
+ },
+
+ reset: function () {
+
+ locked = false;
+
+ currentColorMask = null;
+ currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state
+
+ }
+
+ };
+
+ }
+
+ function DepthBuffer() {
+
+ var locked = false;
+
+ var currentDepthMask = null;
+ var currentDepthFunc = null;
+ var currentDepthClear = null;
+
+ return {
+
+ setTest: function ( depthTest ) {
+
+ if ( depthTest ) {
+
+ enable( gl.DEPTH_TEST );
+
+ } else {
+
+ disable( gl.DEPTH_TEST );
+
+ }
+
+ },
+
+ setMask: function ( depthMask ) {
+
+ if ( currentDepthMask !== depthMask && ! locked ) {
+
+ gl.depthMask( depthMask );
+ currentDepthMask = depthMask;
+
+ }
+
+ },
+
+ setFunc: function ( depthFunc ) {
+
+ if ( currentDepthFunc !== depthFunc ) {
+
+ if ( depthFunc ) {
+
+ switch ( depthFunc ) {
+
+ case NeverDepth:
+
+ gl.depthFunc( gl.NEVER );
+ break;
+
+ case AlwaysDepth:
+
+ gl.depthFunc( gl.ALWAYS );
+ break;
+
+ case LessDepth:
+
+ gl.depthFunc( gl.LESS );
+ break;
+
+ case LessEqualDepth:
+
+ gl.depthFunc( gl.LEQUAL );
+ break;
+
+ case EqualDepth:
+
+ gl.depthFunc( gl.EQUAL );
+ break;
+
+ case GreaterEqualDepth:
+
+ gl.depthFunc( gl.GEQUAL );
+ break;
+
+ case GreaterDepth:
+
+ gl.depthFunc( gl.GREATER );
+ break;
+
+ case NotEqualDepth:
+
+ gl.depthFunc( gl.NOTEQUAL );
+ break;
+
+ default:
+
+ gl.depthFunc( gl.LEQUAL );
+
+ }
+
+ } else {
+
+ gl.depthFunc( gl.LEQUAL );
+
+ }
+
+ currentDepthFunc = depthFunc;
+
+ }
+
+ },
+
+ setLocked: function ( lock ) {
+
+ locked = lock;
+
+ },
+
+ setClear: function ( depth ) {
+
+ if ( currentDepthClear !== depth ) {
+
+ gl.clearDepth( depth );
+ currentDepthClear = depth;
+
+ }
+
+ },
+
+ reset: function () {
+
+ locked = false;
+
+ currentDepthMask = null;
+ currentDepthFunc = null;
+ currentDepthClear = null;
+
+ }
+
+ };
+
+ }
+
+ function StencilBuffer() {
+
+ var locked = false;
+
+ var currentStencilMask = null;
+ var currentStencilFunc = null;
+ var currentStencilRef = null;
+ var currentStencilFuncMask = null;
+ var currentStencilFail = null;
+ var currentStencilZFail = null;
+ var currentStencilZPass = null;
+ var currentStencilClear = null;
+
+ return {
+
+ setTest: function ( stencilTest ) {
+
+ if ( stencilTest ) {
+
+ enable( gl.STENCIL_TEST );
+
+ } else {
+
+ disable( gl.STENCIL_TEST );
+
+ }
+
+ },
+
+ setMask: function ( stencilMask ) {
+
+ if ( currentStencilMask !== stencilMask && ! locked ) {
+
+ gl.stencilMask( stencilMask );
+ currentStencilMask = stencilMask;
+
+ }
+
+ },
+
+ setFunc: function ( stencilFunc, stencilRef, stencilMask ) {
+
+ if ( currentStencilFunc !== stencilFunc ||
+ currentStencilRef !== stencilRef ||
+ currentStencilFuncMask !== stencilMask ) {
+
+ gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
+
+ currentStencilFunc = stencilFunc;
+ currentStencilRef = stencilRef;
+ currentStencilFuncMask = stencilMask;
+
+ }
+
+ },
+
+ setOp: function ( stencilFail, stencilZFail, stencilZPass ) {
+
+ if ( currentStencilFail !== stencilFail ||
+ currentStencilZFail !== stencilZFail ||
+ currentStencilZPass !== stencilZPass ) {
+
+ gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
+
+ currentStencilFail = stencilFail;
+ currentStencilZFail = stencilZFail;
+ currentStencilZPass = stencilZPass;
+
+ }
+
+ },
+
+ setLocked: function ( lock ) {
+
+ locked = lock;
+
+ },
+
+ setClear: function ( stencil ) {
+
+ if ( currentStencilClear !== stencil ) {
+
+ gl.clearStencil( stencil );
+ currentStencilClear = stencil;
+
+ }
+
+ },
+
+ reset: function () {
+
+ locked = false;
+
+ currentStencilMask = null;
+ currentStencilFunc = null;
+ currentStencilRef = null;
+ currentStencilFuncMask = null;
+ currentStencilFail = null;
+ currentStencilZFail = null;
+ currentStencilZPass = null;
+ currentStencilClear = null;
+
+ }
+
+ };
+
+ }
+
+ //
+
+ var colorBuffer = new ColorBuffer();
+ var depthBuffer = new DepthBuffer();
+ var stencilBuffer = new StencilBuffer();
+
+ var maxVertexAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS );
+ var newAttributes = new Uint8Array( maxVertexAttributes );
+ var enabledAttributes = new Uint8Array( maxVertexAttributes );
+ var attributeDivisors = new Uint8Array( maxVertexAttributes );
+
+ var capabilities = {};
+
+ var compressedTextureFormats = null;
+
+ var currentProgram = null;
+
+ var currentBlending = null;
+ var currentBlendEquation = null;
+ var currentBlendSrc = null;
+ var currentBlendDst = null;
+ var currentBlendEquationAlpha = null;
+ var currentBlendSrcAlpha = null;
+ var currentBlendDstAlpha = null;
+ var currentPremultipledAlpha = false;
+
+ var currentFlipSided = null;
+ var currentCullFace = null;
+
+ var currentLineWidth = null;
+
+ var currentPolygonOffsetFactor = null;
+ var currentPolygonOffsetUnits = null;
+
+ var maxTextures = gl.getParameter( gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS );
+
+ var lineWidthAvailable = false;
+ var version = 0;
+ var glVersion = gl.getParameter( gl.VERSION );
+
+ if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {
+
+ version = parseFloat( /^WebGL\ ([0-9])/.exec( glVersion )[ 1 ] );
+ lineWidthAvailable = ( version >= 1.0 );
+
+ } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {
+
+ version = parseFloat( /^OpenGL\ ES\ ([0-9])/.exec( glVersion )[ 1 ] );
+ lineWidthAvailable = ( version >= 2.0 );
+
+ }
+
+ var currentTextureSlot = null;
+ var currentBoundTextures = {};
+
+ var currentScissor = new Vector4();
+ var currentViewport = new Vector4();
+
+ function createTexture( type, target, count ) {
+
+ var data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4.
+ var texture = gl.createTexture();
+
+ gl.bindTexture( type, texture );
+ gl.texParameteri( type, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
+ gl.texParameteri( type, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
+
+ for ( var i = 0; i < count; i ++ ) {
+
+ gl.texImage2D( target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
+
+ }
+
+ return texture;
+
+ }
+
+ var emptyTextures = {};
+ emptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 );
+ emptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 );
+
+ // init
+
+ colorBuffer.setClear( 0, 0, 0, 1 );
+ depthBuffer.setClear( 1 );
+ stencilBuffer.setClear( 0 );
+
+ enable( gl.DEPTH_TEST );
+ depthBuffer.setFunc( LessEqualDepth );
+
+ setFlipSided( false );
+ setCullFace( CullFaceBack );
+ enable( gl.CULL_FACE );
+
+ enable( gl.BLEND );
+ setBlending( NormalBlending );
+
+ //
+
+ function initAttributes() {
+
+ for ( var i = 0, l = newAttributes.length; i < l; i ++ ) {
+
+ newAttributes[ i ] = 0;
+
+ }
+
+ }
+
+ function enableAttribute( attribute ) {
+
+ enableAttributeAndDivisor( attribute, 0 );
+
+ }
+
+ function enableAttributeAndDivisor( attribute, meshPerAttribute ) {
+
+ newAttributes[ attribute ] = 1;
+
+ if ( enabledAttributes[ attribute ] === 0 ) {
+
+ gl.enableVertexAttribArray( attribute );
+ enabledAttributes[ attribute ] = 1;
+
+ }
+
+ if ( attributeDivisors[ attribute ] !== meshPerAttribute ) {
+
+ var extension = extensions.get( 'ANGLE_instanced_arrays' );
+
+ extension.vertexAttribDivisorANGLE( attribute, meshPerAttribute );
+ attributeDivisors[ attribute ] = meshPerAttribute;
+
+ }
+
+ }
+
+ function disableUnusedAttributes() {
+
+ for ( var i = 0, l = enabledAttributes.length; i !== l; ++ i ) {
+
+ if ( enabledAttributes[ i ] !== newAttributes[ i ] ) {
+
+ gl.disableVertexAttribArray( i );
+ enabledAttributes[ i ] = 0;
+
+ }
+
+ }
+
+ }
+
+ function enable( id ) {
+
+ if ( capabilities[ id ] !== true ) {
+
+ gl.enable( id );
+ capabilities[ id ] = true;
+
+ }
+
+ }
+
+ function disable( id ) {
+
+ if ( capabilities[ id ] !== false ) {
+
+ gl.disable( id );
+ capabilities[ id ] = false;
+
+ }
+
+ }
+
+ function getCompressedTextureFormats() {
+
+ if ( compressedTextureFormats === null ) {
+
+ compressedTextureFormats = [];
+
+ if ( extensions.get( 'WEBGL_compressed_texture_pvrtc' ) ||
+ extensions.get( 'WEBGL_compressed_texture_s3tc' ) ||
+ extensions.get( 'WEBGL_compressed_texture_etc1' ) ||
+ extensions.get( 'WEBGL_compressed_texture_astc' ) ) {
+
+ var formats = gl.getParameter( gl.COMPRESSED_TEXTURE_FORMATS );
+
+ for ( var i = 0; i < formats.length; i ++ ) {
+
+ compressedTextureFormats.push( formats[ i ] );
+
+ }
+
+ }
+
+ }
+
+ return compressedTextureFormats;
+
+ }
+
+ function useProgram( program ) {
+
+ if ( currentProgram !== program ) {
+
+ gl.useProgram( program );
+
+ currentProgram = program;
+
+ return true;
+
+ }
+
+ return false;
+
+ }
+
+ function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) {
+
+ if ( blending !== NoBlending ) {
+
+ enable( gl.BLEND );
+
+ } else {
+
+ disable( gl.BLEND );
+
+ }
+
+ if ( blending !== CustomBlending ) {
+
+ if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) {
+
+ switch ( blending ) {
+
+ case AdditiveBlending:
+
+ if ( premultipliedAlpha ) {
+
+ gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD );
+ gl.blendFuncSeparate( gl.ONE, gl.ONE, gl.ONE, gl.ONE );
+
+ } else {
+
+ gl.blendEquation( gl.FUNC_ADD );
+ gl.blendFunc( gl.SRC_ALPHA, gl.ONE );
+
+ }
+ break;
+
+ case SubtractiveBlending:
+
+ if ( premultipliedAlpha ) {
+
+ gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD );
+ gl.blendFuncSeparate( gl.ZERO, gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ONE_MINUS_SRC_ALPHA );
+
+ } else {
+
+ gl.blendEquation( gl.FUNC_ADD );
+ gl.blendFunc( gl.ZERO, gl.ONE_MINUS_SRC_COLOR );
+
+ }
+ break;
+
+ case MultiplyBlending:
+
+ if ( premultipliedAlpha ) {
+
+ gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD );
+ gl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA );
+
+ } else {
+
+ gl.blendEquation( gl.FUNC_ADD );
+ gl.blendFunc( gl.ZERO, gl.SRC_COLOR );
+
+ }
+ break;
+
+ default:
+
+ if ( premultipliedAlpha ) {
+
+ gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD );
+ gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
+
+ } else {
+
+ gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD );
+ gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
+
+ }
+
+ }
+
+ }
+
+ currentBlendEquation = null;
+ currentBlendSrc = null;
+ currentBlendDst = null;
+ currentBlendEquationAlpha = null;
+ currentBlendSrcAlpha = null;
+ currentBlendDstAlpha = null;
+
+ } else {
+
+ blendEquationAlpha = blendEquationAlpha || blendEquation;
+ blendSrcAlpha = blendSrcAlpha || blendSrc;
+ blendDstAlpha = blendDstAlpha || blendDst;
+
+ if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) {
+
+ gl.blendEquationSeparate( utils.convert( blendEquation ), utils.convert( blendEquationAlpha ) );
+
+ currentBlendEquation = blendEquation;
+ currentBlendEquationAlpha = blendEquationAlpha;
+
+ }
+
+ if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) {
+
+ gl.blendFuncSeparate( utils.convert( blendSrc ), utils.convert( blendDst ), utils.convert( blendSrcAlpha ), utils.convert( blendDstAlpha ) );
+
+ currentBlendSrc = blendSrc;
+ currentBlendDst = blendDst;
+ currentBlendSrcAlpha = blendSrcAlpha;
+ currentBlendDstAlpha = blendDstAlpha;
+
+ }
+
+ }
+
+ currentBlending = blending;
+ currentPremultipledAlpha = premultipliedAlpha;
+
+ }
+
+ function setMaterial( material, frontFaceCW ) {
+
+ material.side === DoubleSide
+ ? disable( gl.CULL_FACE )
+ : enable( gl.CULL_FACE );
+
+ var flipSided = ( material.side === BackSide );
+ if ( frontFaceCW ) flipSided = ! flipSided;
+
+ setFlipSided( flipSided );
+
+ material.transparent === true
+ ? setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha )
+ : setBlending( NoBlending );
+
+ depthBuffer.setFunc( material.depthFunc );
+ depthBuffer.setTest( material.depthTest );
+ depthBuffer.setMask( material.depthWrite );
+ colorBuffer.setMask( material.colorWrite );
+
+ setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
+
+ }
+
+ //
+
+ function setFlipSided( flipSided ) {
+
+ if ( currentFlipSided !== flipSided ) {
+
+ if ( flipSided ) {
+
+ gl.frontFace( gl.CW );
+
+ } else {
+
+ gl.frontFace( gl.CCW );
+
+ }
+
+ currentFlipSided = flipSided;
+
+ }
+
+ }
+
+ function setCullFace( cullFace ) {
+
+ if ( cullFace !== CullFaceNone ) {
+
+ enable( gl.CULL_FACE );
+
+ if ( cullFace !== currentCullFace ) {
+
+ if ( cullFace === CullFaceBack ) {
+
+ gl.cullFace( gl.BACK );
+
+ } else if ( cullFace === CullFaceFront ) {
+
+ gl.cullFace( gl.FRONT );
+
+ } else {
+
+ gl.cullFace( gl.FRONT_AND_BACK );
+
+ }
+
+ }
+
+ } else {
+
+ disable( gl.CULL_FACE );
+
+ }
+
+ currentCullFace = cullFace;
+
+ }
+
+ function setLineWidth( width ) {
+
+ if ( width !== currentLineWidth ) {
+
+ if ( lineWidthAvailable ) gl.lineWidth( width );
+
+ currentLineWidth = width;
+
+ }
+
+ }
+
+ function setPolygonOffset( polygonOffset, factor, units ) {
+
+ if ( polygonOffset ) {
+
+ enable( gl.POLYGON_OFFSET_FILL );
+
+ if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {
+
+ gl.polygonOffset( factor, units );
+
+ currentPolygonOffsetFactor = factor;
+ currentPolygonOffsetUnits = units;
+
+ }
+
+ } else {
+
+ disable( gl.POLYGON_OFFSET_FILL );
+
+ }
+
+ }
+
+ function setScissorTest( scissorTest ) {
+
+ if ( scissorTest ) {
+
+ enable( gl.SCISSOR_TEST );
+
+ } else {
+
+ disable( gl.SCISSOR_TEST );
+
+ }
+
+ }
+
+ // texture
+
+ function activeTexture( webglSlot ) {
+
+ if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1;
+
+ if ( currentTextureSlot !== webglSlot ) {
+
+ gl.activeTexture( webglSlot );
+ currentTextureSlot = webglSlot;
+
+ }
+
+ }
+
+ function bindTexture( webglType, webglTexture ) {
+
+ if ( currentTextureSlot === null ) {
+
+ activeTexture();
+
+ }
+
+ var boundTexture = currentBoundTextures[ currentTextureSlot ];
+
+ if ( boundTexture === undefined ) {
+
+ boundTexture = { type: undefined, texture: undefined };
+ currentBoundTextures[ currentTextureSlot ] = boundTexture;
+
+ }
+
+ if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
+
+ gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );
+
+ boundTexture.type = webglType;
+ boundTexture.texture = webglTexture;
+
+ }
+
+ }
+
+ function compressedTexImage2D() {
+
+ try {
+
+ gl.compressedTexImage2D.apply( gl, arguments );
+
+ } catch ( error ) {
+
+ console.error( 'THREE.WebGLState:', error );
+
+ }
+
+ }
+
+ function texImage2D() {
+
+ try {
+
+ gl.texImage2D.apply( gl, arguments );
+
+ } catch ( error ) {
+
+ console.error( 'THREE.WebGLState:', error );
+
+ }
+
+ }
+
+ //
+
+ function scissor( scissor ) {
+
+ if ( currentScissor.equals( scissor ) === false ) {
+
+ gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );
+ currentScissor.copy( scissor );
+
+ }
+
+ }
+
+ function viewport( viewport ) {
+
+ if ( currentViewport.equals( viewport ) === false ) {
+
+ gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );
+ currentViewport.copy( viewport );
+
+ }
+
+ }
+
+ //
+
+ function reset() {
+
+ for ( var i = 0; i < enabledAttributes.length; i ++ ) {
+
+ if ( enabledAttributes[ i ] === 1 ) {
+
+ gl.disableVertexAttribArray( i );
+ enabledAttributes[ i ] = 0;
+
+ }
+
+ }
+
+ capabilities = {};
+
+ compressedTextureFormats = null;
+
+ currentTextureSlot = null;
+ currentBoundTextures = {};
+
+ currentProgram = null;
+
+ currentBlending = null;
+
+ currentFlipSided = null;
+ currentCullFace = null;
+
+ colorBuffer.reset();
+ depthBuffer.reset();
+ stencilBuffer.reset();
+
+ }
+
+ return {
+
+ buffers: {
+ color: colorBuffer,
+ depth: depthBuffer,
+ stencil: stencilBuffer
+ },
+
+ initAttributes: initAttributes,
+ enableAttribute: enableAttribute,
+ enableAttributeAndDivisor: enableAttributeAndDivisor,
+ disableUnusedAttributes: disableUnusedAttributes,
+ enable: enable,
+ disable: disable,
+ getCompressedTextureFormats: getCompressedTextureFormats,
+
+ useProgram: useProgram,
+
+ setBlending: setBlending,
+ setMaterial: setMaterial,
+
+ setFlipSided: setFlipSided,
+ setCullFace: setCullFace,
+
+ setLineWidth: setLineWidth,
+ setPolygonOffset: setPolygonOffset,
+
+ setScissorTest: setScissorTest,
+
+ activeTexture: activeTexture,
+ bindTexture: bindTexture,
+ compressedTexImage2D: compressedTexImage2D,
+ texImage2D: texImage2D,
+
+ scissor: scissor,
+ viewport: viewport,
+
+ reset: reset
+
+ };
+
+ }
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
+
+ var _isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && _gl instanceof WebGL2RenderingContext ); /* global WebGL2RenderingContext */
+ var _videoTextures = {};
+ var _canvas;
+
+ //
+
+ function clampToMaxSize( image, maxSize ) {
+
+ if ( image.width > maxSize || image.height > maxSize ) {
+
+ if ( 'data' in image ) {
+
+ console.warn( 'THREE.WebGLRenderer: image in DataTexture is too big (' + image.width + 'x' + image.height + ').' );
+ return;
+
+ }
+
+ // Warning: Scaling through the canvas will only work with images that use
+ // premultiplied alpha.
+
+ var scale = maxSize / Math.max( image.width, image.height );
+
+ var canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
+ canvas.width = Math.floor( image.width * scale );
+ canvas.height = Math.floor( image.height * scale );
+
+ var context = canvas.getContext( '2d' );
+ context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
+
+ console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
+
+ return canvas;
+
+ }
+
+ return image;
+
+ }
+
+ function isPowerOfTwo( image ) {
+
+ return _Math.isPowerOfTwo( image.width ) && _Math.isPowerOfTwo( image.height );
+
+ }
+
+ function makePowerOfTwo( image ) {
+
+ if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement || image instanceof ImageBitmap ) {
+
+ if ( _canvas === undefined ) _canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
+
+ _canvas.width = _Math.floorPowerOfTwo( image.width );
+ _canvas.height = _Math.floorPowerOfTwo( image.height );
+
+ var context = _canvas.getContext( '2d' );
+ context.drawImage( image, 0, 0, _canvas.width, _canvas.height );
+
+ console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + _canvas.width + 'x' + _canvas.height, image );
+
+ return _canvas;
+
+ }
+
+ return image;
+
+ }
+
+ function textureNeedsPowerOfTwo( texture ) {
+
+ return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
+ ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
+
+ }
+
+ function textureNeedsGenerateMipmaps( texture, isPowerOfTwo ) {
+
+ return texture.generateMipmaps && isPowerOfTwo &&
+ texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
+
+ }
+
+ function generateMipmap( target, texture, width, height ) {
+
+ _gl.generateMipmap( target );
+
+ var textureProperties = properties.get( texture );
+
+ // Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11
+ textureProperties.__maxMipLevel = Math.log( Math.max( width, height ) ) * Math.LOG2E;
+
+ }
+
+ // Fallback filters for non-power-of-2 textures
+
+ function filterFallback( f ) {
+
+ if ( f === NearestFilter || f === NearestMipMapNearestFilter || f === NearestMipMapLinearFilter ) {
+
+ return _gl.NEAREST;
+
+ }
+
+ return _gl.LINEAR;
+
+ }
+
+ //
+
+ function onTextureDispose( event ) {
+
+ var texture = event.target;
+
+ texture.removeEventListener( 'dispose', onTextureDispose );
+
+ deallocateTexture( texture );
+
+ if ( texture.isVideoTexture ) {
+
+ delete _videoTextures[ texture.id ];
+
+ }
+
+ info.memory.textures --;
+
+ }
+
+ function onRenderTargetDispose( event ) {
+
+ var renderTarget = event.target;
+
+ renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
+
+ deallocateRenderTarget( renderTarget );
+
+ info.memory.textures --;
+
+ }
+
+ //
+
+ function deallocateTexture( texture ) {
+
+ var textureProperties = properties.get( texture );
+
+ if ( texture.image && textureProperties.__image__webglTextureCube ) {
+
+ // cube texture
+
+ _gl.deleteTexture( textureProperties.__image__webglTextureCube );
+
+ } else {
+
+ // 2D texture
+
+ if ( textureProperties.__webglInit === undefined ) return;
+
+ _gl.deleteTexture( textureProperties.__webglTexture );
+
+ }
+
+ // remove all webgl properties
+ properties.remove( texture );
+
+ }
+
+ function deallocateRenderTarget( renderTarget ) {
+
+ var renderTargetProperties = properties.get( renderTarget );
+ var textureProperties = properties.get( renderTarget.texture );
+
+ if ( ! renderTarget ) return;
+
+ if ( textureProperties.__webglTexture !== undefined ) {
+
+ _gl.deleteTexture( textureProperties.__webglTexture );
+
+ }
+
+ if ( renderTarget.depthTexture ) {
+
+ renderTarget.depthTexture.dispose();
+
+ }
+
+ if ( renderTarget.isWebGLRenderTargetCube ) {
+
+ for ( var i = 0; i < 6; i ++ ) {
+
+ _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
+ if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
+
+ }
+
+ } else {
+
+ _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
+ if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
+
+ }
+
+ properties.remove( renderTarget.texture );
+ properties.remove( renderTarget );
+
+ }
+
+ //
+
+
+
+ function setTexture2D( texture, slot ) {
+
+ var textureProperties = properties.get( texture );
+
+ if ( texture.isVideoTexture ) updateVideoTexture( texture );
+
+ if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
+
+ var image = texture.image;
+
+ if ( image === undefined ) {
+
+ console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture );
+
+ } else if ( image.complete === false ) {
+
+ console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture );
+
+ } else {
+
+ uploadTexture( textureProperties, texture, slot );
+ return;
+
+ }
+
+ }
+
+ state.activeTexture( _gl.TEXTURE0 + slot );
+ state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
+
+ }
+
+ function setTextureCube( texture, slot ) {
+
+ var textureProperties = properties.get( texture );
+
+ if ( texture.image.length === 6 ) {
+
+ if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
+
+ if ( ! textureProperties.__image__webglTextureCube ) {
+
+ texture.addEventListener( 'dispose', onTextureDispose );
+
+ textureProperties.__image__webglTextureCube = _gl.createTexture();
+
+ info.memory.textures ++;
+
+ }
+
+ state.activeTexture( _gl.TEXTURE0 + slot );
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
+
+ _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
+
+ var isCompressed = ( texture && texture.isCompressedTexture );
+ var isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
+
+ var cubeImage = [];
+
+ for ( var i = 0; i < 6; i ++ ) {
+
+ if ( ! isCompressed && ! isDataTexture ) {
+
+ cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize );
+
+ } else {
+
+ cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
+
+ }
+
+ }
+
+ var image = cubeImage[ 0 ],
+ isPowerOfTwoImage = isPowerOfTwo( image ),
+ glFormat = utils.convert( texture.format ),
+ glType = utils.convert( texture.type );
+
+ setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isPowerOfTwoImage );
+
+ for ( var i = 0; i < 6; i ++ ) {
+
+ if ( ! isCompressed ) {
+
+ if ( isDataTexture ) {
+
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
+
+ } else {
+
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
+
+ }
+
+ } else {
+
+ var mipmap, mipmaps = cubeImage[ i ].mipmaps;
+
+ for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
+
+ mipmap = mipmaps[ j ];
+
+ if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
+
+ if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
+
+ state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
+
+ } else {
+
+ console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
+
+ }
+
+ } else {
+
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
+
+ }
+
+ }
+
+ }
+
+ }
+
+ if ( ! isCompressed ) {
+
+ textureProperties.__maxMipLevel = 0;
+
+ } else {
+
+ textureProperties.__maxMipLevel = mipmaps.length - 1;
+
+ }
+
+ if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) {
+
+ // We assume images for cube map have the same size.
+ generateMipmap( _gl.TEXTURE_CUBE_MAP, texture, image.width, image.height );
+
+ }
+
+ textureProperties.__version = texture.version;
+
+ if ( texture.onUpdate ) texture.onUpdate( texture );
+
+ } else {
+
+ state.activeTexture( _gl.TEXTURE0 + slot );
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
+
+ }
+
+ }
+
+ }
+
+ function setTextureCubeDynamic( texture, slot ) {
+
+ state.activeTexture( _gl.TEXTURE0 + slot );
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture );
+
+ }
+
+ function setTextureParameters( textureType, texture, isPowerOfTwoImage ) {
+
+ var extension;
+
+ if ( isPowerOfTwoImage ) {
+
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, utils.convert( texture.wrapS ) );
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, utils.convert( texture.wrapT ) );
+
+ _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, utils.convert( texture.magFilter ) );
+ _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, utils.convert( texture.minFilter ) );
+
+ } else {
+
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
+
+ if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
+
+ console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture );
+
+ }
+
+ _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
+ _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
+
+ if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
+
+ console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture );
+
+ }
+
+ }
+
+ extension = extensions.get( 'EXT_texture_filter_anisotropic' );
+
+ if ( extension ) {
+
+ if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
+ if ( texture.type === HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return;
+
+ if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
+
+ _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
+ properties.get( texture ).__currentAnisotropy = texture.anisotropy;
+
+ }
+
+ }
+
+ }
+
+ function uploadTexture( textureProperties, texture, slot ) {
+
+ if ( textureProperties.__webglInit === undefined ) {
+
+ textureProperties.__webglInit = true;
+
+ texture.addEventListener( 'dispose', onTextureDispose );
+
+ textureProperties.__webglTexture = _gl.createTexture();
+
+ info.memory.textures ++;
+
+ }
+
+ state.activeTexture( _gl.TEXTURE0 + slot );
+ state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
+
+ _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
+ _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
+ _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
+
+ var image = clampToMaxSize( texture.image, capabilities.maxTextureSize );
+
+ if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( image ) === false ) {
+
+ image = makePowerOfTwo( image );
+
+ }
+
+ var isPowerOfTwoImage = isPowerOfTwo( image ),
+ glFormat = utils.convert( texture.format ),
+ glType = utils.convert( texture.type );
+
+ setTextureParameters( _gl.TEXTURE_2D, texture, isPowerOfTwoImage );
+
+ var mipmap, mipmaps = texture.mipmaps;
+
+ if ( texture.isDepthTexture ) {
+
+ // populate depth texture with dummy data
+
+ var internalFormat = _gl.DEPTH_COMPONENT;
+
+ if ( texture.type === FloatType ) {
+
+ if ( ! _isWebGL2 ) throw new Error( 'Float Depth Texture only supported in WebGL2.0' );
+ internalFormat = _gl.DEPTH_COMPONENT32F;
+
+ } else if ( _isWebGL2 ) {
+
+ // WebGL 2.0 requires signed internalformat for glTexImage2D
+ internalFormat = _gl.DEPTH_COMPONENT16;
+
+ }
+
+ if ( texture.format === DepthFormat && internalFormat === _gl.DEPTH_COMPONENT ) {
+
+ // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
+ // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
+ // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
+ if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
+
+ console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
+
+ texture.type = UnsignedShortType;
+ glType = utils.convert( texture.type );
+
+ }
+
+ }
+
+ // Depth stencil textures need the DEPTH_STENCIL internal format
+ // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
+ if ( texture.format === DepthStencilFormat ) {
+
+ internalFormat = _gl.DEPTH_STENCIL;
+
+ // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
+ // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
+ // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
+ if ( texture.type !== UnsignedInt248Type ) {
+
+ console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
+
+ texture.type = UnsignedInt248Type;
+ glType = utils.convert( texture.type );
+
+ }
+
+ }
+
+ state.texImage2D( _gl.TEXTURE_2D, 0, internalFormat, image.width, image.height, 0, glFormat, glType, null );
+
+ } else if ( texture.isDataTexture ) {
+
+ // use manually created mipmaps if available
+ // if there are no manual mipmaps
+ // set 0 level mipmap and then use GL to generate other mipmap levels
+
+ if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
+
+ for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
+
+ mipmap = mipmaps[ i ];
+ state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
+
+ }
+
+ texture.generateMipmaps = false;
+ textureProperties.__maxMipLevel = mipmaps.length - 1;
+
+ } else {
+
+ state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
+ textureProperties.__maxMipLevel = 0;
+
+ }
+
+ } else if ( texture.isCompressedTexture ) {
+
+ for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
+
+ mipmap = mipmaps[ i ];
+
+ if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
+
+ if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
+
+ state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
+
+ } else {
+
+ console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
+
+ }
+
+ } else {
+
+ state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
+
+ }
+
+ }
+
+ textureProperties.__maxMipLevel = mipmaps.length - 1;
+
+ } else {
+
+ // regular Texture (image, video, canvas)
+
+ // use manually created mipmaps if available
+ // if there are no manual mipmaps
+ // set 0 level mipmap and then use GL to generate other mipmap levels
+
+ if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
+
+ for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
+
+ mipmap = mipmaps[ i ];
+ state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
+
+ }
+
+ texture.generateMipmaps = false;
+ textureProperties.__maxMipLevel = mipmaps.length - 1;
+
+ } else {
+
+ state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, image );
+ textureProperties.__maxMipLevel = 0;
+
+ }
+
+ }
+
+ if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) {
+
+ generateMipmap( _gl.TEXTURE_2D, texture, image.width, image.height );
+
+ }
+
+ textureProperties.__version = texture.version;
+
+ if ( texture.onUpdate ) texture.onUpdate( texture );
+
+ }
+
+ // Render targets
+
+ // Setup storage for target texture and bind it to correct framebuffer
+ function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) {
+
+ var glFormat = utils.convert( renderTarget.texture.format );
+ var glType = utils.convert( renderTarget.texture.type );
+ state.texImage2D( textureTarget, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
+ _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
+ _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
+
+ }
+
+ // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
+ function setupRenderBufferStorage( renderbuffer, renderTarget ) {
+
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
+
+ if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
+
+ _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
+
+ } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
+
+ _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
+
+ } else {
+
+ // FIXME: We don't support !depth !stencil
+ _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );
+
+ }
+
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
+
+ }
+
+ // Setup resources for a Depth Texture for a FBO (needs an extension)
+ function setupDepthTexture( framebuffer, renderTarget ) {
+
+ var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube );
+ if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
+
+ _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
+
+ if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
+
+ throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
+
+ }
+
+ // upload an empty depth texture with framebuffer size
+ if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
+ renderTarget.depthTexture.image.width !== renderTarget.width ||
+ renderTarget.depthTexture.image.height !== renderTarget.height ) {
+
+ renderTarget.depthTexture.image.width = renderTarget.width;
+ renderTarget.depthTexture.image.height = renderTarget.height;
+ renderTarget.depthTexture.needsUpdate = true;
+
+ }
+
+ setTexture2D( renderTarget.depthTexture, 0 );
+
+ var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
+
+ if ( renderTarget.depthTexture.format === DepthFormat ) {
+
+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
+
+ } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
+
+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
+
+ } else {
+
+ throw new Error( 'Unknown depthTexture format' );
+
+ }
+
+ }
+
+ // Setup GL resources for a non-texture depth buffer
+ function setupDepthRenderbuffer( renderTarget ) {
+
+ var renderTargetProperties = properties.get( renderTarget );
+
+ var isCube = ( renderTarget.isWebGLRenderTargetCube === true );
+
+ if ( renderTarget.depthTexture ) {
+
+ if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
+
+ setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
+
+ } else {
+
+ if ( isCube ) {
+
+ renderTargetProperties.__webglDepthbuffer = [];
+
+ for ( var i = 0; i < 6; i ++ ) {
+
+ _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
+ renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
+ setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );
+
+ }
+
+ } else {
+
+ _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
+ renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
+ setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );
+
+ }
+
+ }
+
+ _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
+
+ }
+
+ // Set up GL resources for the render target
+ function setupRenderTarget( renderTarget ) {
+
+ var renderTargetProperties = properties.get( renderTarget );
+ var textureProperties = properties.get( renderTarget.texture );
+
+ renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
+
+ textureProperties.__webglTexture = _gl.createTexture();
+
+ info.memory.textures ++;
+
+ var isCube = ( renderTarget.isWebGLRenderTargetCube === true );
+ var isTargetPowerOfTwo = isPowerOfTwo( renderTarget );
+
+ // Setup framebuffer
+
+ if ( isCube ) {
+
+ renderTargetProperties.__webglFramebuffer = [];
+
+ for ( var i = 0; i < 6; i ++ ) {
+
+ renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
+
+ }
+
+ } else {
+
+ renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
+
+ }
+
+ // Setup color buffer
+
+ if ( isCube ) {
+
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
+ setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo );
+
+ for ( var i = 0; i < 6; i ++ ) {
+
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
+
+ }
+
+ if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) {
+
+ generateMipmap( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, renderTarget.width, renderTarget.height );
+
+ }
+
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
+
+ } else {
+
+ state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
+ setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo );
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );
+
+ if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) {
+
+ generateMipmap( _gl.TEXTURE_2D, renderTarget.texture, renderTarget.width, renderTarget.height );
+
+ }
+
+ state.bindTexture( _gl.TEXTURE_2D, null );
+
+ }
+
+ // Setup depth and stencil buffers
+
+ if ( renderTarget.depthBuffer ) {
+
+ setupDepthRenderbuffer( renderTarget );
+
+ }
+
+ }
+
+ function updateRenderTargetMipmap( renderTarget ) {
+
+ var texture = renderTarget.texture;
+ var isTargetPowerOfTwo = isPowerOfTwo( renderTarget );
+
+ if ( textureNeedsGenerateMipmaps( texture, isTargetPowerOfTwo ) ) {
+
+ var target = renderTarget.isWebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
+ var webglTexture = properties.get( texture ).__webglTexture;
+
+ state.bindTexture( target, webglTexture );
+ generateMipmap( target, texture, renderTarget.width, renderTarget.height );
+ state.bindTexture( target, null );
+
+ }
+
+ }
+
+ function updateVideoTexture( texture ) {
+
+ var id = texture.id;
+ var frame = info.render.frame;
+
+ // Check the last frame we updated the VideoTexture
+
+ if ( _videoTextures[ id ] !== frame ) {
+
+ _videoTextures[ id ] = frame;
+ texture.update();
+
+ }
+
+ }
+
+ this.setTexture2D = setTexture2D;
+ this.setTextureCube = setTextureCube;
+ this.setTextureCubeDynamic = setTextureCubeDynamic;
+ this.setupRenderTarget = setupRenderTarget;
+ this.updateRenderTargetMipmap = updateRenderTargetMipmap;
+
+ }
+
+ /**
+ * @author thespite / http://www.twitter.com/thespite
+ */
+
+ function WebGLUtils( gl, extensions ) {
+
+ function convert( p ) {
+
+ var extension;
+
+ if ( p === RepeatWrapping ) return gl.REPEAT;
+ if ( p === ClampToEdgeWrapping ) return gl.CLAMP_TO_EDGE;
+ if ( p === MirroredRepeatWrapping ) return gl.MIRRORED_REPEAT;
+
+ if ( p === NearestFilter ) return gl.NEAREST;
+ if ( p === NearestMipMapNearestFilter ) return gl.NEAREST_MIPMAP_NEAREST;
+ if ( p === NearestMipMapLinearFilter ) return gl.NEAREST_MIPMAP_LINEAR;
+
+ if ( p === LinearFilter ) return gl.LINEAR;
+ if ( p === LinearMipMapNearestFilter ) return gl.LINEAR_MIPMAP_NEAREST;
+ if ( p === LinearMipMapLinearFilter ) return gl.LINEAR_MIPMAP_LINEAR;
+
+ if ( p === UnsignedByteType ) return gl.UNSIGNED_BYTE;
+ if ( p === UnsignedShort4444Type ) return gl.UNSIGNED_SHORT_4_4_4_4;
+ if ( p === UnsignedShort5551Type ) return gl.UNSIGNED_SHORT_5_5_5_1;
+ if ( p === UnsignedShort565Type ) return gl.UNSIGNED_SHORT_5_6_5;
+
+ if ( p === ByteType ) return gl.BYTE;
+ if ( p === ShortType ) return gl.SHORT;
+ if ( p === UnsignedShortType ) return gl.UNSIGNED_SHORT;
+ if ( p === IntType ) return gl.INT;
+ if ( p === UnsignedIntType ) return gl.UNSIGNED_INT;
+ if ( p === FloatType ) return gl.FLOAT;
+
+ if ( p === HalfFloatType ) {
+
+ extension = extensions.get( 'OES_texture_half_float' );
+
+ if ( extension !== null ) return extension.HALF_FLOAT_OES;
+
+ }
+
+ if ( p === AlphaFormat ) return gl.ALPHA;
+ if ( p === RGBFormat ) return gl.RGB;
+ if ( p === RGBAFormat ) return gl.RGBA;
+ if ( p === LuminanceFormat ) return gl.LUMINANCE;
+ if ( p === LuminanceAlphaFormat ) return gl.LUMINANCE_ALPHA;
+ if ( p === DepthFormat ) return gl.DEPTH_COMPONENT;
+ if ( p === DepthStencilFormat ) return gl.DEPTH_STENCIL;
+
+ if ( p === AddEquation ) return gl.FUNC_ADD;
+ if ( p === SubtractEquation ) return gl.FUNC_SUBTRACT;
+ if ( p === ReverseSubtractEquation ) return gl.FUNC_REVERSE_SUBTRACT;
+
+ if ( p === ZeroFactor ) return gl.ZERO;
+ if ( p === OneFactor ) return gl.ONE;
+ if ( p === SrcColorFactor ) return gl.SRC_COLOR;
+ if ( p === OneMinusSrcColorFactor ) return gl.ONE_MINUS_SRC_COLOR;
+ if ( p === SrcAlphaFactor ) return gl.SRC_ALPHA;
+ if ( p === OneMinusSrcAlphaFactor ) return gl.ONE_MINUS_SRC_ALPHA;
+ if ( p === DstAlphaFactor ) return gl.DST_ALPHA;
+ if ( p === OneMinusDstAlphaFactor ) return gl.ONE_MINUS_DST_ALPHA;
+
+ if ( p === DstColorFactor ) return gl.DST_COLOR;
+ if ( p === OneMinusDstColorFactor ) return gl.ONE_MINUS_DST_COLOR;
+ if ( p === SrcAlphaSaturateFactor ) return gl.SRC_ALPHA_SATURATE;
+
+ if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format ||
+ p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) {
+
+ extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
+
+ if ( extension !== null ) {
+
+ if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
+ if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
+
+ }
+
+ }
+
+ if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format ||
+ p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) {
+
+ extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );
+
+ if ( extension !== null ) {
+
+ if ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
+ if ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
+ if ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
+ if ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
+
+ }
+
+ }
+
+ if ( p === RGB_ETC1_Format ) {
+
+ extension = extensions.get( 'WEBGL_compressed_texture_etc1' );
+
+ if ( extension !== null ) return extension.COMPRESSED_RGB_ETC1_WEBGL;
+
+ }
+
+ if ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format ||
+ p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format ||
+ p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format ||
+ p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format ||
+ p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format ) {
+
+ extension = extensions.get( 'WEBGL_compressed_texture_astc' );
+
+ if ( extension !== null ) {
+
+ return p;
+
+ }
+
+ }
+
+ if ( p === MinEquation || p === MaxEquation ) {
+
+ extension = extensions.get( 'EXT_blend_minmax' );
+
+ if ( extension !== null ) {
+
+ if ( p === MinEquation ) return extension.MIN_EXT;
+ if ( p === MaxEquation ) return extension.MAX_EXT;
+
+ }
+
+ }
+
+ if ( p === UnsignedInt248Type ) {
+
+ extension = extensions.get( 'WEBGL_depth_texture' );
+
+ if ( extension !== null ) return extension.UNSIGNED_INT_24_8_WEBGL;
+
+ }
+
+ return 0;
+
+ }
+
+ return { convert: convert };
+
+ }
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author greggman / http://games.greggman.com/
+ * @author zz85 / http://www.lab4games.net/zz85/blog
+ * @author tschw
+ */
+
+ function PerspectiveCamera( fov, aspect, near, far ) {
+
+ Camera.call( this );
+
+ this.type = 'PerspectiveCamera';
+
+ this.fov = fov !== undefined ? fov : 50;
+ this.zoom = 1;
+
+ this.near = near !== undefined ? near : 0.1;
+ this.far = far !== undefined ? far : 2000;
+ this.focus = 10;
+
+ this.aspect = aspect !== undefined ? aspect : 1;
+ this.view = null;
+
+ this.filmGauge = 35; // width of the film (default in millimeters)
+ this.filmOffset = 0; // horizontal film offset (same unit as gauge)
+
+ this.updateProjectionMatrix();
+
+ }
+
+ PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), {
+
+ constructor: PerspectiveCamera,
+
+ isPerspectiveCamera: true,
+
+ copy: function ( source, recursive ) {
+
+ Camera.prototype.copy.call( this, source, recursive );
+
+ this.fov = source.fov;
+ this.zoom = source.zoom;
+
+ this.near = source.near;
+ this.far = source.far;
+ this.focus = source.focus;
+
+ this.aspect = source.aspect;
+ this.view = source.view === null ? null : Object.assign( {}, source.view );
+
+ this.filmGauge = source.filmGauge;
+ this.filmOffset = source.filmOffset;
+
+ return this;
+
+ },
+
+ /**
+ * Sets the FOV by focal length in respect to the current .filmGauge.
+ *
+ * The default film gauge is 35, so that the focal length can be specified for
+ * a 35mm (full frame) camera.
+ *
+ * Values for focal length and film gauge must have the same unit.
+ */
+ setFocalLength: function ( focalLength ) {
+
+ // see http://www.bobatkins.com/photography/technical/field_of_view.html
+ var vExtentSlope = 0.5 * this.getFilmHeight() / focalLength;
+
+ this.fov = _Math.RAD2DEG * 2 * Math.atan( vExtentSlope );
+ this.updateProjectionMatrix();
+
+ },
+
+ /**
+ * Calculates the focal length from the current .fov and .filmGauge.
+ */
+ getFocalLength: function () {
+
+ var vExtentSlope = Math.tan( _Math.DEG2RAD * 0.5 * this.fov );
+
+ return 0.5 * this.getFilmHeight() / vExtentSlope;
+
+ },
+
+ getEffectiveFOV: function () {
+
+ return _Math.RAD2DEG * 2 * Math.atan(
+ Math.tan( _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom );
+
+ },
+
+ getFilmWidth: function () {
+
+ // film not completely covered in portrait format (aspect < 1)
+ return this.filmGauge * Math.min( this.aspect, 1 );
+
+ },
+
+ getFilmHeight: function () {
+
+ // film not completely covered in landscape format (aspect > 1)
+ return this.filmGauge / Math.max( this.aspect, 1 );
+
+ },
+
+ /**
+ * Sets an offset in a larger frustum. This is useful for multi-window or
+ * multi-monitor/multi-machine setups.
+ *
+ * For example, if you have 3x2 monitors and each monitor is 1920x1080 and
+ * the monitors are in grid like this
+ *
+ * +---+---+---+
+ * | A | B | C |
+ * +---+---+---+
+ * | D | E | F |
+ * +---+---+---+
+ *
+ * then for each monitor you would call it like this
+ *
+ * var w = 1920;
+ * var h = 1080;
+ * var fullWidth = w * 3;
+ * var fullHeight = h * 2;
+ *
+ * --A--
+ * camera.setOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
+ * --B--
+ * camera.setOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
+ * --C--
+ * camera.setOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
+ * --D--
+ * camera.setOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
+ * --E--
+ * camera.setOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
+ * --F--
+ * camera.setOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
+ *
+ * Note there is no reason monitors have to be the same size or in a grid.
+ */
+ setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) {
+
+ this.aspect = fullWidth / fullHeight;
+
+ if ( this.view === null ) {
+
+ this.view = {
+ enabled: true,
+ fullWidth: 1,
+ fullHeight: 1,
+ offsetX: 0,
+ offsetY: 0,
+ width: 1,
+ height: 1
+ };
+
+ }
+
+ this.view.enabled = true;
+ this.view.fullWidth = fullWidth;
+ this.view.fullHeight = fullHeight;
+ this.view.offsetX = x;
+ this.view.offsetY = y;
+ this.view.width = width;
+ this.view.height = height;
+
+ this.updateProjectionMatrix();
+
+ },
+
+ clearViewOffset: function () {
+
+ if ( this.view !== null ) {
+
+ this.view.enabled = false;
+
+ }
+
+ this.updateProjectionMatrix();
+
+ },
+
+ updateProjectionMatrix: function () {
+
+ var near = this.near,
+ top = near * Math.tan(
+ _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom,
+ height = 2 * top,
+ width = this.aspect * height,
+ left = - 0.5 * width,
+ view = this.view;
+
+ if ( this.view !== null && this.view.enabled ) {
+
+ var fullWidth = view.fullWidth,
+ fullHeight = view.fullHeight;
+
+ left += view.offsetX * width / fullWidth;
+ top -= view.offsetY * height / fullHeight;
+ width *= view.width / fullWidth;
+ height *= view.height / fullHeight;
+
+ }
+
+ var skew = this.filmOffset;
+ if ( skew !== 0 ) left += near * skew / this.getFilmWidth();
+
+ this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far );
+
+ },
+
+ toJSON: function ( meta ) {
+
+ var data = Object3D.prototype.toJSON.call( this, meta );
+
+ data.object.fov = this.fov;
+ data.object.zoom = this.zoom;
+
+ data.object.near = this.near;
+ data.object.far = this.far;
+ data.object.focus = this.focus;
+
+ data.object.aspect = this.aspect;
+
+ if ( this.view !== null ) data.object.view = Object.assign( {}, this.view );
+
+ data.object.filmGauge = this.filmGauge;
+ data.object.filmOffset = this.filmOffset;
+
+ return data;
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function ArrayCamera( array ) {
+
+ PerspectiveCamera.call( this );
+
+ this.cameras = array || [];
+
+ }
+
+ ArrayCamera.prototype = Object.assign( Object.create( PerspectiveCamera.prototype ), {
+
+ constructor: ArrayCamera,
+
+ isArrayCamera: true
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function WebVRManager( renderer ) {
+
+ var scope = this;
+
+ var device = null;
+ var frameData = null;
+
+ var poseTarget = null;
+
+ var standingMatrix = new Matrix4();
+ var standingMatrixInverse = new Matrix4();
+
+ if ( typeof window !== 'undefined' && 'VRFrameData' in window ) {
+
+ frameData = new window.VRFrameData();
+ window.addEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false );
+
+ }
+
+ var matrixWorldInverse = new Matrix4();
+ var tempQuaternion = new Quaternion();
+ var tempPosition = new Vector3();
+
+ var cameraL = new PerspectiveCamera();
+ cameraL.bounds = new Vector4( 0.0, 0.0, 0.5, 1.0 );
+ cameraL.layers.enable( 1 );
+
+ var cameraR = new PerspectiveCamera();
+ cameraR.bounds = new Vector4( 0.5, 0.0, 0.5, 1.0 );
+ cameraR.layers.enable( 2 );
+
+ var cameraVR = new ArrayCamera( [ cameraL, cameraR ] );
+ cameraVR.layers.enable( 1 );
+ cameraVR.layers.enable( 2 );
+
+ //
+
+ function isPresenting() {
+
+ return device !== null && device.isPresenting === true;
+
+ }
+
+ var currentSize, currentPixelRatio;
+
+ function onVRDisplayPresentChange() {
+
+ if ( isPresenting() ) {
+
+ var eyeParameters = device.getEyeParameters( 'left' );
+ var renderWidth = eyeParameters.renderWidth;
+ var renderHeight = eyeParameters.renderHeight;
+
+ currentPixelRatio = renderer.getPixelRatio();
+ currentSize = renderer.getSize();
+
+ renderer.setDrawingBufferSize( renderWidth * 2, renderHeight, 1 );
+
+ animation.start();
+
+ } else if ( scope.enabled ) {
+
+ renderer.setDrawingBufferSize( currentSize.width, currentSize.height, currentPixelRatio );
+
+ animation.stop();
+
+ }
+
+ }
+
+ //
+
+ this.enabled = false;
+ this.userHeight = 1.6;
+
+ this.getDevice = function () {
+
+ return device;
+
+ };
+
+ this.setDevice = function ( value ) {
+
+ if ( value !== undefined ) device = value;
+
+ animation.setContext( value );
+
+ };
+
+ this.setPoseTarget = function ( object ) {
+
+ if ( object !== undefined ) poseTarget = object;
+
+ };
+
+ this.getCamera = function ( camera ) {
+
+ if ( device === null ) return camera;
+
+ device.depthNear = camera.near;
+ device.depthFar = camera.far;
+
+ device.getFrameData( frameData );
+
+ //
+
+ var stageParameters = device.stageParameters;
+
+ if ( stageParameters ) {
+
+ standingMatrix.fromArray( stageParameters.sittingToStandingTransform );
+
+ } else {
+
+ standingMatrix.makeTranslation( 0, scope.userHeight, 0 );
+
+ }
+
+
+ var pose = frameData.pose;
+ var poseObject = poseTarget !== null ? poseTarget : camera;
+
+ // We want to manipulate poseObject by its position and quaternion components since users may rely on them.
+ poseObject.matrix.copy( standingMatrix );
+ poseObject.matrix.decompose( poseObject.position, poseObject.quaternion, poseObject.scale );
+
+ if ( pose.orientation !== null ) {
+
+ tempQuaternion.fromArray( pose.orientation );
+ poseObject.quaternion.multiply( tempQuaternion );
+
+ }
+
+ if ( pose.position !== null ) {
+
+ tempQuaternion.setFromRotationMatrix( standingMatrix );
+ tempPosition.fromArray( pose.position );
+ tempPosition.applyQuaternion( tempQuaternion );
+ poseObject.position.add( tempPosition );
+
+ }
+
+ poseObject.updateMatrixWorld();
+
+ if ( device.isPresenting === false ) return camera;
+
+ //
+
+ cameraL.near = camera.near;
+ cameraR.near = camera.near;
+
+ cameraL.far = camera.far;
+ cameraR.far = camera.far;
+
+ cameraVR.matrixWorld.copy( camera.matrixWorld );
+ cameraVR.matrixWorldInverse.copy( camera.matrixWorldInverse );
+
+ cameraL.matrixWorldInverse.fromArray( frameData.leftViewMatrix );
+ cameraR.matrixWorldInverse.fromArray( frameData.rightViewMatrix );
+
+ // TODO (mrdoob) Double check this code
+
+ standingMatrixInverse.getInverse( standingMatrix );
+
+ cameraL.matrixWorldInverse.multiply( standingMatrixInverse );
+ cameraR.matrixWorldInverse.multiply( standingMatrixInverse );
+
+ var parent = poseObject.parent;
+
+ if ( parent !== null ) {
+
+ matrixWorldInverse.getInverse( parent.matrixWorld );
+
+ cameraL.matrixWorldInverse.multiply( matrixWorldInverse );
+ cameraR.matrixWorldInverse.multiply( matrixWorldInverse );
+
+ }
+
+ // envMap and Mirror needs camera.matrixWorld
+
+ cameraL.matrixWorld.getInverse( cameraL.matrixWorldInverse );
+ cameraR.matrixWorld.getInverse( cameraR.matrixWorldInverse );
+
+ cameraL.projectionMatrix.fromArray( frameData.leftProjectionMatrix );
+ cameraR.projectionMatrix.fromArray( frameData.rightProjectionMatrix );
+
+ // HACK (mrdoob)
+ // https://github.com/w3c/webvr/issues/203
+
+ cameraVR.projectionMatrix.copy( cameraL.projectionMatrix );
+
+ //
+
+ var layers = device.getLayers();
+
+ if ( layers.length ) {
+
+ var layer = layers[ 0 ];
+
+ if ( layer.leftBounds !== null && layer.leftBounds.length === 4 ) {
+
+ cameraL.bounds.fromArray( layer.leftBounds );
+
+ }
+
+ if ( layer.rightBounds !== null && layer.rightBounds.length === 4 ) {
+
+ cameraR.bounds.fromArray( layer.rightBounds );
+
+ }
+
+ }
+
+ return cameraVR;
+
+ };
+
+ this.getStandingMatrix = function () {
+
+ return standingMatrix;
+
+ };
+
+ this.isPresenting = isPresenting;
+
+ // Animation Loop
+
+ var animation = new WebGLAnimation();
+
+ this.setAnimationLoop = function ( callback ) {
+
+ animation.setAnimationLoop( callback );
+
+ };
+
+ this.submitFrame = function () {
+
+ if ( isPresenting() ) device.submitFrame();
+
+ };
+
+ this.dispose = function () {
+
+ if ( typeof window !== 'undefined' ) {
+
+ window.removeEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange );
+
+ }
+
+ };
+
+ }
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function WebXRManager( renderer ) {
+
+ var gl = renderer.context;
+
+ var device = null;
+ var session = null;
+
+ var frameOfRef = null;
+
+ var pose = null;
+
+ function isPresenting() {
+
+ return session !== null && frameOfRef !== null;
+
+ }
+
+ //
+
+ var cameraL = new PerspectiveCamera();
+ cameraL.layers.enable( 1 );
+ cameraL.viewport = new Vector4();
+
+ var cameraR = new PerspectiveCamera();
+ cameraR.layers.enable( 2 );
+ cameraR.viewport = new Vector4();
+
+ var cameraVR = new ArrayCamera( [ cameraL, cameraR ] );
+ cameraVR.layers.enable( 1 );
+ cameraVR.layers.enable( 2 );
+
+ //
+
+ this.enabled = false;
+
+ this.getDevice = function () {
+
+ return device;
+
+ };
+
+ this.setDevice = function ( value ) {
+
+ if ( value !== undefined ) device = value;
+
+ gl.setCompatibleXRDevice( value );
+
+ };
+
+ //
+
+ this.setSession = function ( value, options ) {
+
+ session = value;
+
+ if ( session !== null ) {
+
+ session.addEventListener( 'end', function () {
+
+ renderer.setFramebuffer( null );
+ animation.stop();
+
+ } );
+
+ session.baseLayer = new XRWebGLLayer( session, gl );
+ session.requestFrameOfReference( options.frameOfReferenceType ).then( function ( value ) {
+
+ frameOfRef = value;
+
+ renderer.setFramebuffer( session.baseLayer.framebuffer );
+
+ animation.setContext( session );
+ animation.start();
+
+ } );
+
+ }
+
+ };
+
+ function updateCamera( camera, parent ) {
+
+ if ( parent === null ) {
+
+ camera.matrixWorld.copy( camera.matrix );
+
+ } else {
+
+ camera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix );
+
+ }
+
+ camera.matrixWorldInverse.getInverse( camera.matrixWorld );
+
+ }
+
+ this.getCamera = function ( camera ) {
+
+ if ( isPresenting() ) {
+
+ var parent = camera.parent;
+ var cameras = cameraVR.cameras;
+
+ // apply camera.parent to cameraVR
+
+ updateCamera( cameraVR, parent );
+
+ for ( var i = 0; i < cameras.length; i ++ ) {
+
+ updateCamera( cameras[ i ], parent );
+
+ }
+
+ // update camera and its children
+
+ camera.matrixWorld.copy( cameraVR.matrixWorld );
+
+ var children = camera.children;
+
+ for ( var i = 0, l = children.length; i < l; i ++ ) {
+
+ children[ i ].updateMatrixWorld( true );
+
+ }
+
+ return cameraVR;
+
+ }
+
+ return camera;
+
+ };
+
+ this.isPresenting = isPresenting;
+
+ // Animation Loop
+
+ var onAnimationFrameCallback = null;
+
+ function onAnimationFrame( time, frame ) {
+
+ pose = frame.getDevicePose( frameOfRef );
+
+ var layer = session.baseLayer;
+ var views = frame.views;
+
+ for ( var i = 0; i < views.length; i ++ ) {
+
+ var view = views[ i ];
+ var viewport = layer.getViewport( view );
+ var viewMatrix = pose.getViewMatrix( view );
+
+ var camera = cameraVR.cameras[ i ];
+ camera.matrix.fromArray( viewMatrix ).getInverse( camera.matrix );
+ camera.projectionMatrix.fromArray( view.projectionMatrix );
+ camera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height );
+
+ if ( i === 0 ) {
+
+ cameraVR.matrix.copy( camera.matrix );
+
+ // HACK (mrdoob)
+ // https://github.com/w3c/webvr/issues/203
+
+ cameraVR.projectionMatrix.copy( camera.projectionMatrix );
+
+ }
+
+ }
+
+ if ( onAnimationFrameCallback ) onAnimationFrameCallback();
+
+ }
+
+ var animation = new WebGLAnimation();
+ animation.setAnimationLoop( onAnimationFrame );
+
+ this.setAnimationLoop = function ( callback ) {
+
+ onAnimationFrameCallback = callback;
+
+ };
+
+ // DEPRECATED
+
+ this.getStandingMatrix = function () {
+
+ console.warn( 'THREE.WebXRManager: getStandingMatrix() is no longer needed.' );
+ return new THREE.Matrix4();
+
+ };
+
+ this.submitFrame = function () {};
+
+ }
+
+ /**
+ * @author supereggbert / http://www.paulbrunt.co.uk/
+ * @author mrdoob / http://mrdoob.com/
+ * @author alteredq / http://alteredqualia.com/
+ * @author szimek / https://github.com/szimek/
+ * @author tschw
+ */
+
+ function WebGLRenderer( parameters ) {
+
+ console.log( 'THREE.WebGLRenderer', REVISION );
+
+ parameters = parameters || {};
+
+ var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),
+ _context = parameters.context !== undefined ? parameters.context : null,
+
+ _alpha = parameters.alpha !== undefined ? parameters.alpha : false,
+ _depth = parameters.depth !== undefined ? parameters.depth : true,
+ _stencil = parameters.stencil !== undefined ? parameters.stencil : true,
+ _antialias = parameters.antialias !== undefined ? parameters.antialias : false,
+ _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
+ _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
+ _powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default';
+
+ var currentRenderList = null;
+ var currentRenderState = null;
+
+ // public properties
+
+ this.domElement = _canvas;
+ this.context = null;
+
+ // clearing
+
+ this.autoClear = true;
+ this.autoClearColor = true;
+ this.autoClearDepth = true;
+ this.autoClearStencil = true;
+
+ // scene graph
+
+ this.sortObjects = true;
+
+ // user-defined clipping
+
+ this.clippingPlanes = [];
+ this.localClippingEnabled = false;
+
+ // physically based shading
+
+ this.gammaFactor = 2.0; // for backwards compatibility
+ this.gammaInput = false;
+ this.gammaOutput = false;
+
+ // physical lights
+
+ this.physicallyCorrectLights = false;
+
+ // tone mapping
+
+ this.toneMapping = LinearToneMapping;
+ this.toneMappingExposure = 1.0;
+ this.toneMappingWhitePoint = 1.0;
+
+ // morphs
+
+ this.maxMorphTargets = 8;
+ this.maxMorphNormals = 4;
+
+ // internal properties
+
+ var _this = this,
+
+ _isContextLost = false,
+
+ // internal state cache
+
+ _framebuffer = null,
+
+ _currentRenderTarget = null,
+ _currentFramebuffer = null,
+ _currentMaterialId = - 1,
+ _currentGeometryProgram = '',
+
+ _currentCamera = null,
+ _currentArrayCamera = null,
+
+ _currentViewport = new Vector4(),
+ _currentScissor = new Vector4(),
+ _currentScissorTest = null,
+
+ //
+
+ _usedTextureUnits = 0,
+
+ //
+
+ _width = _canvas.width,
+ _height = _canvas.height,
+
+ _pixelRatio = 1,
+
+ _viewport = new Vector4( 0, 0, _width, _height ),
+ _scissor = new Vector4( 0, 0, _width, _height ),
+ _scissorTest = false,
+
+ // frustum
+
+ _frustum = new Frustum(),
+
+ // clipping
+
+ _clipping = new WebGLClipping(),
+ _clippingEnabled = false,
+ _localClippingEnabled = false,
+
+ // camera matrices cache
+
+ _projScreenMatrix = new Matrix4(),
+
+ _vector3 = new Vector3();
+
+ function getTargetPixelRatio() {
+
+ return _currentRenderTarget === null ? _pixelRatio : 1;
+
+ }
+
+ // initialize
+
+ var _gl;
+
+ try {
+
+ var contextAttributes = {
+ alpha: _alpha,
+ depth: _depth,
+ stencil: _stencil,
+ antialias: _antialias,
+ premultipliedAlpha: _premultipliedAlpha,
+ preserveDrawingBuffer: _preserveDrawingBuffer,
+ powerPreference: _powerPreference
+ };
+
+ // event listeners must be registered before WebGL context is created, see #12753
+
+ _canvas.addEventListener( 'webglcontextlost', onContextLost, false );
+ _canvas.addEventListener( 'webglcontextrestored', onContextRestore, false );
+
+ _gl = _context || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes );
+
+ if ( _gl === null ) {
+
+ if ( _canvas.getContext( 'webgl' ) !== null ) {
+
+ throw new Error( 'Error creating WebGL context with your selected attributes.' );
+
+ } else {
+
+ throw new Error( 'Error creating WebGL context.' );
+
+ }
+
+ }
+
+ // Some experimental-webgl implementations do not have getShaderPrecisionFormat
+
+ if ( _gl.getShaderPrecisionFormat === undefined ) {
+
+ _gl.getShaderPrecisionFormat = function () {
+
+ return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };
+
+ };
+
+ }
+
+ } catch ( error ) {
+
+ console.error( 'THREE.WebGLRenderer: ' + error.message );
+
+ }
+
+ var extensions, capabilities, state, info;
+ var properties, textures, attributes, geometries, objects;
+ var programCache, renderLists, renderStates;
+
+ var background, morphtargets, bufferRenderer, indexedBufferRenderer;
+ var spriteRenderer;
+
+ var utils;
+
+ function initGLContext() {
+
+ extensions = new WebGLExtensions( _gl );
+ extensions.get( 'WEBGL_depth_texture' );
+ extensions.get( 'OES_texture_float' );
+ extensions.get( 'OES_texture_float_linear' );
+ extensions.get( 'OES_texture_half_float' );
+ extensions.get( 'OES_texture_half_float_linear' );
+ extensions.get( 'OES_standard_derivatives' );
+ extensions.get( 'OES_element_index_uint' );
+ extensions.get( 'ANGLE_instanced_arrays' );
+
+ utils = new WebGLUtils( _gl, extensions );
+
+ capabilities = new WebGLCapabilities( _gl, extensions, parameters );
+
+ state = new WebGLState( _gl, extensions, utils );
+ state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
+ state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
+
+ info = new WebGLInfo( _gl );
+ properties = new WebGLProperties();
+ textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info );
+ attributes = new WebGLAttributes( _gl );
+ geometries = new WebGLGeometries( _gl, attributes, info );
+ objects = new WebGLObjects( geometries, info );
+ morphtargets = new WebGLMorphtargets( _gl );
+ programCache = new WebGLPrograms( _this, extensions, capabilities );
+ renderLists = new WebGLRenderLists();
+ renderStates = new WebGLRenderStates();
+
+ background = new WebGLBackground( _this, state, objects, _premultipliedAlpha );
+
+ bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info );
+ indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info );
+
+ spriteRenderer = new WebGLSpriteRenderer( _this, _gl, state, textures, capabilities );
+
+ info.programs = programCache.programs;
+
+ _this.context = _gl;
+ _this.capabilities = capabilities;
+ _this.extensions = extensions;
+ _this.properties = properties;
+ _this.renderLists = renderLists;
+ _this.state = state;
+ _this.info = info;
+
+ }
+
+ initGLContext();
+
+ // vr
+
+ var vr = ( 'xr' in navigator ) ? new WebXRManager( _this ) : new WebVRManager( _this );
+
+ this.vr = vr;
+
+ // shadow map
+
+ var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize );
+
+ this.shadowMap = shadowMap;
+
+ // API
+
+ this.getContext = function () {
+
+ return _gl;
+
+ };
+
+ this.getContextAttributes = function () {
+
+ return _gl.getContextAttributes();
+
+ };
+
+ this.forceContextLoss = function () {
+
+ var extension = extensions.get( 'WEBGL_lose_context' );
+ if ( extension ) extension.loseContext();
+
+ };
+
+ this.forceContextRestore = function () {
+
+ var extension = extensions.get( 'WEBGL_lose_context' );
+ if ( extension ) extension.restoreContext();
+
+ };
+
+ this.getPixelRatio = function () {
+
+ return _pixelRatio;
+
+ };
+
+ this.setPixelRatio = function ( value ) {
+
+ if ( value === undefined ) return;
+
+ _pixelRatio = value;
+
+ this.setSize( _width, _height, false );
+
+ };
+
+ this.getSize = function () {
+
+ return {
+ width: _width,
+ height: _height
+ };
+
+ };
+
+ this.setSize = function ( width, height, updateStyle ) {
+
+ if ( vr.isPresenting() ) {
+
+ console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' );
+ return;
+
+ }
+
+ _width = width;
+ _height = height;
+
+ _canvas.width = width * _pixelRatio;
+ _canvas.height = height * _pixelRatio;
+
+ if ( updateStyle !== false ) {
+
+ _canvas.style.width = width + 'px';
+ _canvas.style.height = height + 'px';
+
+ }
+
+ this.setViewport( 0, 0, width, height );
+
+ };
+
+ this.getDrawingBufferSize = function () {
+
+ return {
+ width: _width * _pixelRatio,
+ height: _height * _pixelRatio
+ };
+
+ };
+
+ this.setDrawingBufferSize = function ( width, height, pixelRatio ) {
+
+ _width = width;
+ _height = height;
+
+ _pixelRatio = pixelRatio;
+
+ _canvas.width = width * pixelRatio;
+ _canvas.height = height * pixelRatio;
+
+ this.setViewport( 0, 0, width, height );
+
+ };
+
+ this.getCurrentViewport = function () {
+
+ return _currentViewport;
+
+ };
+
+ this.setViewport = function ( x, y, width, height ) {
+
+ _viewport.set( x, _height - y - height, width, height );
+ state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
+
+ };
+
+ this.setScissor = function ( x, y, width, height ) {
+
+ _scissor.set( x, _height - y - height, width, height );
+ state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
+
+ };
+
+ this.setScissorTest = function ( boolean ) {
+
+ state.setScissorTest( _scissorTest = boolean );
+
+ };
+
+ // Clearing
+
+ this.getClearColor = function () {
+
+ return background.getClearColor();
+
+ };
+
+ this.setClearColor = function () {
+
+ background.setClearColor.apply( background, arguments );
+
+ };
+
+ this.getClearAlpha = function () {
+
+ return background.getClearAlpha();
+
+ };
+
+ this.setClearAlpha = function () {
+
+ background.setClearAlpha.apply( background, arguments );
+
+ };
+
+ this.clear = function ( color, depth, stencil ) {
+
+ var bits = 0;
+
+ if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
+ if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
+ if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;
+
+ _gl.clear( bits );
+
+ };
+
+ this.clearColor = function () {
+
+ this.clear( true, false, false );
+
+ };
+
+ this.clearDepth = function () {
+
+ this.clear( false, true, false );
+
+ };
+
+ this.clearStencil = function () {
+
+ this.clear( false, false, true );
+
+ };
+
+ this.clearTarget = function ( renderTarget, color, depth, stencil ) {
+
+ this.setRenderTarget( renderTarget );
+ this.clear( color, depth, stencil );
+
+ };
+
+ //
+
+ this.dispose = function () {
+
+ _canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
+ _canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false );
+
+ renderLists.dispose();
+ renderStates.dispose();
+ properties.dispose();
+ objects.dispose();
+
+ vr.dispose();
+
+ animation.stop();
+
+ };
+
+ // Events
+
+ function onContextLost( event ) {
+
+ event.preventDefault();
+
+ console.log( 'THREE.WebGLRenderer: Context Lost.' );
+
+ _isContextLost = true;
+
+ }
+
+ function onContextRestore( /* event */ ) {
+
+ console.log( 'THREE.WebGLRenderer: Context Restored.' );
+
+ _isContextLost = false;
+
+ initGLContext();
+
+ }
+
+ function onMaterialDispose( event ) {
+
+ var material = event.target;
+
+ material.removeEventListener( 'dispose', onMaterialDispose );
+
+ deallocateMaterial( material );
+
+ }
+
+ // Buffer deallocation
+
+ function deallocateMaterial( material ) {
+
+ releaseMaterialProgramReference( material );
+
+ properties.remove( material );
+
+ }
+
+
+ function releaseMaterialProgramReference( material ) {
+
+ var programInfo = properties.get( material ).program;
+
+ material.program = undefined;
+
+ if ( programInfo !== undefined ) {
+
+ programCache.releaseProgram( programInfo );
+
+ }
+
+ }
+
+ // Buffer rendering
+
+ function renderObjectImmediate( object, program, material ) {
+
+ object.render( function ( object ) {
+
+ _this.renderBufferImmediate( object, program, material );
+
+ } );
+
+ }
+
+ this.renderBufferImmediate = function ( object, program, material ) {
+
+ state.initAttributes();
+
+ var buffers = properties.get( object );
+
+ if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
+ if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
+ if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
+ if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
+
+ var programAttributes = program.getAttributes();
+
+ if ( object.hasPositions ) {
+
+ _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
+ _gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
+
+ state.enableAttribute( programAttributes.position );
+ _gl.vertexAttribPointer( programAttributes.position, 3, _gl.FLOAT, false, 0, 0 );
+
+ }
+
+ if ( object.hasNormals ) {
+
+ _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
+
+ if ( ! material.isMeshPhongMaterial &&
+ ! material.isMeshStandardMaterial &&
+ ! material.isMeshNormalMaterial &&
+ material.flatShading === true ) {
+
+ for ( var i = 0, l = object.count * 3; i < l; i += 9 ) {
+
+ var array = object.normalArray;
+
+ var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3;
+ var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3;
+ var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3;
+
+ array[ i + 0 ] = nx;
+ array[ i + 1 ] = ny;
+ array[ i + 2 ] = nz;
+
+ array[ i + 3 ] = nx;
+ array[ i + 4 ] = ny;
+ array[ i + 5 ] = nz;
+
+ array[ i + 6 ] = nx;
+ array[ i + 7 ] = ny;
+ array[ i + 8 ] = nz;
+
+ }
+
+ }
+
+ _gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
+
+ state.enableAttribute( programAttributes.normal );
+
+ _gl.vertexAttribPointer( programAttributes.normal, 3, _gl.FLOAT, false, 0, 0 );
+
+ }
+
+ if ( object.hasUvs && material.map ) {
+
+ _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
+ _gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
+
+ state.enableAttribute( programAttributes.uv );
+
+ _gl.vertexAttribPointer( programAttributes.uv, 2, _gl.FLOAT, false, 0, 0 );
+
+ }
+
+ if ( object.hasColors && material.vertexColors !== NoColors ) {
+
+ _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
+ _gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
+
+ state.enableAttribute( programAttributes.color );
+
+ _gl.vertexAttribPointer( programAttributes.color, 3, _gl.FLOAT, false, 0, 0 );
+
+ }
+
+ state.disableUnusedAttributes();
+
+ _gl.drawArrays( _gl.TRIANGLES, 0, object.count );
+
+ object.count = 0;
+
+ };
+
+ this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
+
+ var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
+
+ state.setMaterial( material, frontFaceCW );
+
+ var program = setProgram( camera, fog, material, object );
+ var geometryProgram = geometry.id + '_' + program.id + '_' + ( material.wireframe === true );
+
+ var updateBuffers = false;
+
+ if ( geometryProgram !== _currentGeometryProgram ) {
+
+ _currentGeometryProgram = geometryProgram;
+ updateBuffers = true;
+
+ }
+
+ if ( object.morphTargetInfluences ) {
+
+ morphtargets.update( object, geometry, material, program );
+
+ updateBuffers = true;
+
+ }
+
+ //
+
+ var index = geometry.index;
+ var position = geometry.attributes.position;
+ var rangeFactor = 1;
+
+ if ( material.wireframe === true ) {
+
+ index = geometries.getWireframeAttribute( geometry );
+ rangeFactor = 2;
+
+ }
+
+ var attribute;
+ var renderer = bufferRenderer;
+
+ if ( index !== null ) {
+
+ attribute = attributes.get( index );
+
+ renderer = indexedBufferRenderer;
+ renderer.setIndex( attribute );
+
+ }
+
+ if ( updateBuffers ) {
+
+ setupVertexAttributes( material, program, geometry );
+
+ if ( index !== null ) {
+
+ _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, attribute.buffer );
+
+ }
+
+ }
+
+ //
+
+ var dataCount = Infinity;
+
+ if ( index !== null ) {
+
+ dataCount = index.count;
+
+ } else if ( position !== undefined ) {
+
+ dataCount = position.count;
+
+ }
+
+ var rangeStart = geometry.drawRange.start * rangeFactor;
+ var rangeCount = geometry.drawRange.count * rangeFactor;
+
+ var groupStart = group !== null ? group.start * rangeFactor : 0;
+ var groupCount = group !== null ? group.count * rangeFactor : Infinity;
+
+ var drawStart = Math.max( rangeStart, groupStart );
+ var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;
+
+ var drawCount = Math.max( 0, drawEnd - drawStart + 1 );
+
+ if ( drawCount === 0 ) return;
+
+ //
+
+ if ( object.isMesh ) {
+
+ if ( material.wireframe === true ) {
+
+ state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
+ renderer.setMode( _gl.LINES );
+
+ } else {
+
+ switch ( object.drawMode ) {
+
+ case TrianglesDrawMode:
+ renderer.setMode( _gl.TRIANGLES );
+ break;
+
+ case TriangleStripDrawMode:
+ renderer.setMode( _gl.TRIANGLE_STRIP );
+ break;
+
+ case TriangleFanDrawMode:
+ renderer.setMode( _gl.TRIANGLE_FAN );
+ break;
+
+ }
+
+ }
+
+
+ } else if ( object.isLine ) {
+
+ var lineWidth = material.linewidth;
+
+ if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
+
+ state.setLineWidth( lineWidth * getTargetPixelRatio() );
+
+ if ( object.isLineSegments ) {
+
+ renderer.setMode( _gl.LINES );
+
+ } else if ( object.isLineLoop ) {
+
+ renderer.setMode( _gl.LINE_LOOP );
+
+ } else {
+
+ renderer.setMode( _gl.LINE_STRIP );
+
+ }
+
+ } else if ( object.isPoints ) {
+
+ renderer.setMode( _gl.POINTS );
+
+ }
+
+ if ( geometry && geometry.isInstancedBufferGeometry ) {
+
+ if ( geometry.maxInstancedCount > 0 ) {
+
+ renderer.renderInstances( geometry, drawStart, drawCount );
+
+ }
+
+ } else {
+
+ renderer.render( drawStart, drawCount );
+
+ }
+
+ };
+
+ function setupVertexAttributes( material, program, geometry ) {
+
+ if ( geometry && geometry.isInstancedBufferGeometry ) {
+
+ if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) {
+
+ console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
+ return;
+
+ }
+
+ }
+
+ state.initAttributes();
+
+ var geometryAttributes = geometry.attributes;
+
+ var programAttributes = program.getAttributes();
+
+ var materialDefaultAttributeValues = material.defaultAttributeValues;
+
+ for ( var name in programAttributes ) {
+
+ var programAttribute = programAttributes[ name ];
+
+ if ( programAttribute >= 0 ) {
+
+ var geometryAttribute = geometryAttributes[ name ];
+
+ if ( geometryAttribute !== undefined ) {
+
+ var normalized = geometryAttribute.normalized;
+ var size = geometryAttribute.itemSize;
+
+ var attribute = attributes.get( geometryAttribute );
+
+ // TODO Attribute may not be available on context restore
+
+ if ( attribute === undefined ) continue;
+
+ var buffer = attribute.buffer;
+ var type = attribute.type;
+ var bytesPerElement = attribute.bytesPerElement;
+
+ if ( geometryAttribute.isInterleavedBufferAttribute ) {
+
+ var data = geometryAttribute.data;
+ var stride = data.stride;
+ var offset = geometryAttribute.offset;
+
+ if ( data && data.isInstancedInterleavedBuffer ) {
+
+ state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute );
+
+ if ( geometry.maxInstancedCount === undefined ) {
+
+ geometry.maxInstancedCount = data.meshPerAttribute * data.count;
+
+ }
+
+ } else {
+
+ state.enableAttribute( programAttribute );
+
+ }
+
+ _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
+ _gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, offset * bytesPerElement );
+
+ } else {
+
+ if ( geometryAttribute.isInstancedBufferAttribute ) {
+
+ state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute );
+
+ if ( geometry.maxInstancedCount === undefined ) {
+
+ geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
+
+ }
+
+ } else {
+
+ state.enableAttribute( programAttribute );
+
+ }
+
+ _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
+ _gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, 0 );
+
+ }
+
+ } else if ( materialDefaultAttributeValues !== undefined ) {
+
+ var value = materialDefaultAttributeValues[ name ];
+
+ if ( value !== undefined ) {
+
+ switch ( value.length ) {
+
+ case 2:
+ _gl.vertexAttrib2fv( programAttribute, value );
+ break;
+
+ case 3:
+ _gl.vertexAttrib3fv( programAttribute, value );
+ break;
+
+ case 4:
+ _gl.vertexAttrib4fv( programAttribute, value );
+ break;
+
+ default:
+ _gl.vertexAttrib1fv( programAttribute, value );
+
+ }
+
+ }
+
+ }
+
+ }
+
+ }
+
+ state.disableUnusedAttributes();
+
+ }
+
+ // Compile
+
+ this.compile = function ( scene, camera ) {
+
+ currentRenderState = renderStates.get( scene, camera );
+ currentRenderState.init();
+
+ scene.traverse( function ( object ) {
+
+ if ( object.isLight ) {
+
+ currentRenderState.pushLight( object );
+
+ if ( object.castShadow ) {
+
+ currentRenderState.pushShadow( object );
+
+ }
+
+ }
+
+ } );
+
+ currentRenderState.setupLights( camera );
+
+ scene.traverse( function ( object ) {
+
+ if ( object.material ) {
+
+ if ( Array.isArray( object.material ) ) {
+
+ for ( var i = 0; i < object.material.length; i ++ ) {
+
+ initMaterial( object.material[ i ], scene.fog, object );
+
+ }
+
+ } else {
+
+ initMaterial( object.material, scene.fog, object );
+
+ }
+
+ }
+
+ } );
+
+ };
+
+ // Animation Loop
+
+ var onAnimationFrameCallback = null;
+
+ function onAnimationFrame() {
+
+ if ( vr.isPresenting() ) return;
+ if ( onAnimationFrameCallback ) onAnimationFrameCallback();
+
+ }
+
+ var animation = new WebGLAnimation();
+ animation.setAnimationLoop( onAnimationFrame );
+ animation.setContext( window );
+
+ this.setAnimationLoop = function ( callback ) {
+
+ onAnimationFrameCallback = callback;
+ vr.setAnimationLoop( callback );
+
+ animation.start();
+
+ };
+
+ // Rendering
+
+ this.render = function ( scene, camera, renderTarget, forceClear ) {
+
+ if ( ! ( camera && camera.isCamera ) ) {
+
+ console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
+ return;
+
+ }
+
+ if ( _isContextLost ) return;
+
+ // reset caching for this frame
+
+ _currentGeometryProgram = '';
+ _currentMaterialId = - 1;
+ _currentCamera = null;
+
+ // update scene graph
+
+ if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
+
+ // update camera matrices and frustum
+
+ if ( camera.parent === null ) camera.updateMatrixWorld();
+
+ if ( vr.enabled ) {
+
+ camera = vr.getCamera( camera );
+
+ }
+
+ //
+
+ currentRenderState = renderStates.get( scene, camera );
+ currentRenderState.init();
+
+ scene.onBeforeRender( _this, scene, camera, renderTarget );
+
+ _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
+ _frustum.setFromMatrix( _projScreenMatrix );
+
+ _localClippingEnabled = this.localClippingEnabled;
+ _clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
+
+ currentRenderList = renderLists.get( scene, camera );
+ currentRenderList.init();
+
+ projectObject( scene, camera, _this.sortObjects );
+
+ if ( _this.sortObjects === true ) {
+
+ currentRenderList.sort();
+
+ }
+
+ //
+
+ if ( _clippingEnabled ) _clipping.beginShadows();
+
+ var shadowsArray = currentRenderState.state.shadowsArray;
+
+ shadowMap.render( shadowsArray, scene, camera );
+
+ currentRenderState.setupLights( camera );
+
+ if ( _clippingEnabled ) _clipping.endShadows();
+
+ //
+
+ if ( this.info.autoReset ) this.info.reset();
+
+ if ( renderTarget === undefined ) {
+
+ renderTarget = null;
+
+ }
+
+ this.setRenderTarget( renderTarget );
+
+ //
+
+ background.render( currentRenderList, scene, camera, forceClear );
+
+ // render scene
+
+ var opaqueObjects = currentRenderList.opaque;
+ var transparentObjects = currentRenderList.transparent;
+
+ if ( scene.overrideMaterial ) {
+
+ var overrideMaterial = scene.overrideMaterial;
+
+ if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera, overrideMaterial );
+ if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera, overrideMaterial );
+
+ } else {
+
+ // opaque pass (front-to-back order)
+
+ if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera );
+
+ // transparent pass (back-to-front order)
+
+ if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera );
+
+ }
+
+ // custom renderers
+
+ var spritesArray = currentRenderState.state.spritesArray;
+
+ spriteRenderer.render( spritesArray, scene, camera );
+
+ // Generate mipmap if we're using any kind of mipmap filtering
+
+ if ( renderTarget ) {
+
+ textures.updateRenderTargetMipmap( renderTarget );
+
+ }
+
+ // Ensure depth buffer writing is enabled so it can be cleared on next render
+
+ state.buffers.depth.setTest( true );
+ state.buffers.depth.setMask( true );
+ state.buffers.color.setMask( true );
+
+ state.setPolygonOffset( false );
+
+ scene.onAfterRender( _this, scene, camera );
+
+ if ( vr.enabled ) {
+
+ vr.submitFrame();
+
+ }
+
+ // _gl.finish();
+
+ currentRenderList = null;
+ currentRenderState = null;
+
+ };
+
+ /*
+ // TODO Duplicated code (Frustum)
+
+ var _sphere = new Sphere();
+
+ function isObjectViewable( object ) {
+
+ var geometry = object.geometry;
+
+ if ( geometry.boundingSphere === null )
+ geometry.computeBoundingSphere();
+
+ _sphere.copy( geometry.boundingSphere ).
+ applyMatrix4( object.matrixWorld );
+
+ return isSphereViewable( _sphere );
+
+ }
+
+ function isSpriteViewable( sprite ) {
+
+ _sphere.center.set( 0, 0, 0 );
+ _sphere.radius = 0.7071067811865476;
+ _sphere.applyMatrix4( sprite.matrixWorld );
+
+ return isSphereViewable( _sphere );
+
+ }
+
+ function isSphereViewable( sphere ) {
+
+ if ( ! _frustum.intersectsSphere( sphere ) ) return false;
+
+ var numPlanes = _clipping.numPlanes;
+
+ if ( numPlanes === 0 ) return true;
+
+ var planes = _this.clippingPlanes,
+
+ center = sphere.center,
+ negRad = - sphere.radius,
+ i = 0;
+
+ do {
+
+ // out when deeper than radius in the negative halfspace
+ if ( planes[ i ].distanceToPoint( center ) < negRad ) return false;
+
+ } while ( ++ i !== numPlanes );
+
+ return true;
+
+ }
+ */
+
+ function projectObject( object, camera, sortObjects ) {
+
+ if ( object.visible === false ) return;
+
+ var visible = object.layers.test( camera.layers );
+
+ if ( visible ) {
+
+ if ( object.isLight ) {
+
+ currentRenderState.pushLight( object );
+
+ if ( object.castShadow ) {
+
+ currentRenderState.pushShadow( object );
+
+ }
+
+ } else if ( object.isSprite ) {
+
+ if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
+
+ currentRenderState.pushSprite( object );
+
+ }
+
+ } else if ( object.isImmediateRenderObject ) {
+
+ if ( sortObjects ) {
+
+ _vector3.setFromMatrixPosition( object.matrixWorld )
+ .applyMatrix4( _projScreenMatrix );
+
+ }
+
+ currentRenderList.push( object, null, object.material, _vector3.z, null );
+
+ } else if ( object.isMesh || object.isLine || object.isPoints ) {
+
+ if ( object.isSkinnedMesh ) {
+
+ object.skeleton.update();
+
+ }
+
+ if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
+
+ if ( sortObjects ) {
+
+ _vector3.setFromMatrixPosition( object.matrixWorld )
+ .applyMatrix4( _projScreenMatrix );
+
+ }
+
+ var geometry = objects.update( object );
+ var material = object.material;
+
+ if ( Array.isArray( material ) ) {
+
+ var groups = geometry.groups;
+
+ for ( var i = 0, l = groups.length; i < l; i ++ ) {
+
+ var group = groups[ i ];
+ var groupMaterial = material[ group.materialIndex ];
+
+ if ( groupMaterial && groupMaterial.visible ) {
+
+ currentRenderList.push( object, geometry, groupMaterial, _vector3.z, group );
+
+ }
+
+ }
+
+ } else if ( material.visible ) {
+
+ currentRenderList.push( object, geometry, material, _vector3.z, null );
+
+ }
+
+ }
+
+ }
+
+ }
+
+ var children = object.children;
+
+ for ( var i = 0, l = children.length; i < l; i ++ ) {
+
+ projectObject( children[ i ], camera, sortObjects );
+
+ }
+
+ }
+
+ function renderObjects( renderList, scene, camera, overrideMaterial ) {
+
+ for ( var i = 0, l = renderList.length; i < l; i ++ ) {
+
+ var renderItem = renderList[ i ];
+
+ var object = renderItem.object;
+ var geometry = renderItem.geometry;
+ var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
+ var group = renderItem.group;
+
+ if ( camera.isArrayCamera ) {
+
+ _currentArrayCamera = camera;
+
+ var cameras = camera.cameras;
+
+ for ( var j = 0, jl = cameras.length; j < jl; j ++ ) {
+
+ var camera2 = cameras[ j ];
+
+ if ( object.layers.test( camera2.layers ) ) {
+
+ if ( 'viewport' in camera2 ) { // XR
+
+ state.viewport( _currentViewport.copy( camera2.viewport ) );
+
+ } else {
+
+ var bounds = camera2.bounds;
+
+ var x = bounds.x * _width;
+ var y = bounds.y * _height;
+ var width = bounds.z * _width;
+ var height = bounds.w * _height;
+
+ state.viewport( _currentViewport.set( x, y, width, height ).multiplyScalar( _pixelRatio ) );
+
+ }
+
+ renderObject( object, scene, camera2, geometry, material, group );
+
+ }
+
+ }
+
+ } else {
+
+ _currentArrayCamera = null;
+
+ renderObject( object, scene, camera, geometry, material, group );
+
+ }
+
+ }
+
+ }
+
+ function renderObject( object, scene, camera, geometry, material, group ) {
+
+ object.onBeforeRender( _this, scene, camera, geometry, material, group );
+ currentRenderState = renderStates.get( scene, _currentArrayCamera || camera );
+
+ object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
+ object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
+
+ if ( object.isImmediateRenderObject ) {
+
+ var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
+
+ state.setMaterial( material, frontFaceCW );
+
+ var program = setProgram( camera, scene.fog, material, object );
+
+ _currentGeometryProgram = '';
+
+ renderObjectImmediate( object, program, material );
+
+ } else {
+
+ _this.renderBufferDirect( camera, scene.fog, geometry, material, object, group );
+
+ }
+
+ object.onAfterRender( _this, scene, camera, geometry, material, group );
+ currentRenderState = renderStates.get( scene, _currentArrayCamera || camera );
+
+ }
+
+ function initMaterial( material, fog, object ) {
+
+ var materialProperties = properties.get( material );
+
+ var lights = currentRenderState.state.lights;
+ var shadowsArray = currentRenderState.state.shadowsArray;
+
+ var parameters = programCache.getParameters(
+ material, lights.state, shadowsArray, fog, _clipping.numPlanes, _clipping.numIntersection, object );
+
+ var code = programCache.getProgramCode( material, parameters );
+
+ var program = materialProperties.program;
+ var programChange = true;
+
+ if ( program === undefined ) {
+
+ // new material
+ material.addEventListener( 'dispose', onMaterialDispose );
+
+ } else if ( program.code !== code ) {
+
+ // changed glsl or parameters
+ releaseMaterialProgramReference( material );
+
+ } else if ( materialProperties.lightsHash !== lights.state.hash ) {
+
+ properties.update( material, 'lightsHash', lights.state.hash );
+ programChange = false;
+
+ } else if ( parameters.shaderID !== undefined ) {
+
+ // same glsl and uniform list
+ return;
+
+ } else {
+
+ // only rebuild uniform list
+ programChange = false;
+
+ }
+
+ if ( programChange ) {
+
+ if ( parameters.shaderID ) {
+
+ var shader = ShaderLib[ parameters.shaderID ];
+
+ materialProperties.shader = {
+ name: material.type,
+ uniforms: UniformsUtils.clone( shader.uniforms ),
+ vertexShader: shader.vertexShader,
+ fragmentShader: shader.fragmentShader
+ };
+
+ } else {
+
+ materialProperties.shader = {
+ name: material.type,
+ uniforms: material.uniforms,
+ vertexShader: material.vertexShader,
+ fragmentShader: material.fragmentShader
+ };
+
+ }
+
+ material.onBeforeCompile( materialProperties.shader, _this );
+
+ program = programCache.acquireProgram( material, materialProperties.shader, parameters, code );
+
+ materialProperties.program = program;
+ material.program = program;
+
+ }
+
+ var programAttributes = program.getAttributes();
+
+ if ( material.morphTargets ) {
+
+ material.numSupportedMorphTargets = 0;
+
+ for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
+
+ if ( programAttributes[ 'morphTarget' + i ] >= 0 ) {
+
+ material.numSupportedMorphTargets ++;
+
+ }
+
+ }
+
+ }
+
+ if ( material.morphNormals ) {
+
+ material.numSupportedMorphNormals = 0;
+
+ for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
+
+ if ( programAttributes[ 'morphNormal' + i ] >= 0 ) {
+
+ material.numSupportedMorphNormals ++;
+
+ }
+
+ }
+
+ }
+
+ var uniforms = materialProperties.shader.uniforms;
+
+ if ( ! material.isShaderMaterial &&
+ ! material.isRawShaderMaterial ||
+ material.clipping === true ) {
+
+ materialProperties.numClippingPlanes = _clipping.numPlanes;
+ materialProperties.numIntersection = _clipping.numIntersection;
+ uniforms.clippingPlanes = _clipping.uniform;
+
+ }
+
+ materialProperties.fog = fog;
+
+ // store the light setup it was created for
+
+ materialProperties.lightsHash = lights.state.hash;
+
+ if ( material.lights ) {
+
+ // wire up the material to this renderer's lighting state
+
+ uniforms.ambientLightColor.value = lights.state.ambient;
+ uniforms.directionalLights.value = lights.state.directional;
+ uniforms.spotLights.value = lights.state.spot;
+ uniforms.rectAreaLights.value = lights.state.rectArea;
+ uniforms.pointLights.value = lights.state.point;
+ uniforms.hemisphereLights.value = lights.state.hemi;
+
+ uniforms.directionalShadowMap.value = lights.state.directionalShadowMap;
+ uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix;
+ uniforms.spotShadowMap.value = lights.state.spotShadowMap;
+ uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix;
+ uniforms.pointShadowMap.value = lights.state.pointShadowMap;
+ uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;
+ // TODO (abelnation): add area lights shadow info to uniforms
+
+ }
+
+ var progUniforms = materialProperties.program.getUniforms(),
+ uniformsList =
+ WebGLUniforms.seqWithValue( progUniforms.seq, uniforms );
+
+ materialProperties.uniformsList = uniformsList;
+
+ }
+
+ function setProgram( camera, fog, material, object ) {
+
+ _usedTextureUnits = 0;
+
+ var materialProperties = properties.get( material );
+ var lights = currentRenderState.state.lights;
+
+ if ( _clippingEnabled ) {
+
+ if ( _localClippingEnabled || camera !== _currentCamera ) {
+
+ var useCache =
+ camera === _currentCamera &&
+ material.id === _currentMaterialId;
+
+ // we might want to call this function with some ClippingGroup
+ // object instead of the material, once it becomes feasible
+ // (#8465, #8379)
+ _clipping.setState(
+ material.clippingPlanes, material.clipIntersection, material.clipShadows,
+ camera, materialProperties, useCache );
+
+ }
+
+ }
+
+ if ( material.needsUpdate === false ) {
+
+ if ( materialProperties.program === undefined ) {
+
+ material.needsUpdate = true;
+
+ } else if ( material.fog && materialProperties.fog !== fog ) {
+
+ material.needsUpdate = true;
+
+ } else if ( material.lights && materialProperties.lightsHash !== lights.state.hash ) {
+
+ material.needsUpdate = true;
+
+ } else if ( materialProperties.numClippingPlanes !== undefined &&
+ ( materialProperties.numClippingPlanes !== _clipping.numPlanes ||
+ materialProperties.numIntersection !== _clipping.numIntersection ) ) {
+
+ material.needsUpdate = true;
+
+ }
+
+ }
+
+ if ( material.needsUpdate ) {
+
+ initMaterial( material, fog, object );
+ material.needsUpdate = false;
+
+ }
+
+ var refreshProgram = false;
+ var refreshMaterial = false;
+ var refreshLights = false;
+
+ var program = materialProperties.program,
+ p_uniforms = program.getUniforms(),
+ m_uniforms = materialProperties.shader.uniforms;
+
+ if ( state.useProgram( program.program ) ) {
+
+ refreshProgram = true;
+ refreshMaterial = true;
+ refreshLights = true;
+
+ }
+
+ if ( material.id !== _currentMaterialId ) {
+
+ _currentMaterialId = material.id;
+
+ refreshMaterial = true;
+
+ }
+
+ if ( refreshProgram || camera !== _currentCamera ) {
+
+ p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );
+
+ if ( capabilities.logarithmicDepthBuffer ) {
+
+ p_uniforms.setValue( _gl, 'logDepthBufFC',
+ 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
+
+ }
+
+ // Avoid unneeded uniform updates per ArrayCamera's sub-camera
+
+ if ( _currentCamera !== ( _currentArrayCamera || camera ) ) {
+
+ _currentCamera = ( _currentArrayCamera || camera );
+
+ // lighting uniforms depend on the camera so enforce an update
+ // now, in case this material supports lights - or later, when
+ // the next material that does gets activated:
+
+ refreshMaterial = true; // set to true on material change
+ refreshLights = true; // remains set until update done
+
+ }
+
+ // load material specific uniforms
+ // (shader material also gets them for the sake of genericity)
+
+ if ( material.isShaderMaterial ||
+ material.isMeshPhongMaterial ||
+ material.isMeshStandardMaterial ||
+ material.envMap ) {
+
+ var uCamPos = p_uniforms.map.cameraPosition;
+
+ if ( uCamPos !== undefined ) {
+
+ uCamPos.setValue( _gl,
+ _vector3.setFromMatrixPosition( camera.matrixWorld ) );
+
+ }
+
+ }
+
+ if ( material.isMeshPhongMaterial ||
+ material.isMeshLambertMaterial ||
+ material.isMeshBasicMaterial ||
+ material.isMeshStandardMaterial ||
+ material.isShaderMaterial ||
+ material.skinning ) {
+
+ p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
+
+ }
+
+ }
+
+ // skinning uniforms must be set even if material didn't change
+ // auto-setting of texture unit for bone texture must go before other textures
+ // not sure why, but otherwise weird things happen
+
+ if ( material.skinning ) {
+
+ p_uniforms.setOptional( _gl, object, 'bindMatrix' );
+ p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
+
+ var skeleton = object.skeleton;
+
+ if ( skeleton ) {
+
+ var bones = skeleton.bones;
+
+ if ( capabilities.floatVertexTextures ) {
+
+ if ( skeleton.boneTexture === undefined ) {
+
+ // layout (1 matrix = 4 pixels)
+ // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
+ // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8)
+ // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16)
+ // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32)
+ // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)
+
+
+ var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix
+ size = _Math.ceilPowerOfTwo( size );
+ size = Math.max( size, 4 );
+
+ var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel
+ boneMatrices.set( skeleton.boneMatrices ); // copy current values
+
+ var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );
+ boneTexture.needsUpdate = true;
+
+ skeleton.boneMatrices = boneMatrices;
+ skeleton.boneTexture = boneTexture;
+ skeleton.boneTextureSize = size;
+
+ }
+
+ p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture );
+ p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize );
+
+ } else {
+
+ p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );
+
+ }
+
+ }
+
+ }
+
+ if ( refreshMaterial ) {
+
+ p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure );
+ p_uniforms.setValue( _gl, 'toneMappingWhitePoint', _this.toneMappingWhitePoint );
+
+ if ( material.lights ) {
+
+ // the current material requires lighting info
+
+ // note: all lighting uniforms are always set correctly
+ // they simply reference the renderer's state for their
+ // values
+ //
+ // use the current material's .needsUpdate flags to set
+ // the GL state when required
+
+ markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
+
+ }
+
+ // refresh uniforms common to several materials
+
+ if ( fog && material.fog ) {
+
+ refreshUniformsFog( m_uniforms, fog );
+
+ }
+
+ if ( material.isMeshBasicMaterial ) {
+
+ refreshUniformsCommon( m_uniforms, material );
+
+ } else if ( material.isMeshLambertMaterial ) {
+
+ refreshUniformsCommon( m_uniforms, material );
+ refreshUniformsLambert( m_uniforms, material );
+
+ } else if ( material.isMeshPhongMaterial ) {
+
+ refreshUniformsCommon( m_uniforms, material );
+
+ if ( material.isMeshToonMaterial ) {
+
+ refreshUniformsToon( m_uniforms, material );
+
+ } else {
+
+ refreshUniformsPhong( m_uniforms, material );
+
+ }
+
+ } else if ( material.isMeshStandardMaterial ) {
+
+ refreshUniformsCommon( m_uniforms, material );
+
+ if ( material.isMeshPhysicalMaterial ) {
+
+ refreshUniformsPhysical( m_uniforms, material );
+
+ } else {
+
+ refreshUniformsStandard( m_uniforms, material );
+
+ }
+
+ } else if ( material.isMeshDepthMaterial ) {
+
+ refreshUniformsCommon( m_uniforms, material );
+ refreshUniformsDepth( m_uniforms, material );
+
+ } else if ( material.isMeshDistanceMaterial ) {
+
+ refreshUniformsCommon( m_uniforms, material );
+ refreshUniformsDistance( m_uniforms, material );
+
+ } else if ( material.isMeshNormalMaterial ) {
+
+ refreshUniformsCommon( m_uniforms, material );
+ refreshUniformsNormal( m_uniforms, material );
+
+ } else if ( material.isLineBasicMaterial ) {
+
+ refreshUniformsLine( m_uniforms, material );
+
+ if ( material.isLineDashedMaterial ) {
+
+ refreshUniformsDash( m_uniforms, material );
+
+ }
+
+ } else if ( material.isPointsMaterial ) {
+
+ refreshUniformsPoints( m_uniforms, material );
+
+ } else if ( material.isShadowMaterial ) {
+
+ m_uniforms.color.value = material.color;
+ m_uniforms.opacity.value = material.opacity;
+
+ }
+
+ // RectAreaLight Texture
+ // TODO (mrdoob): Find a nicer implementation
+
+ if ( m_uniforms.ltc_1 !== undefined ) m_uniforms.ltc_1.value = UniformsLib.LTC_1;
+ if ( m_uniforms.ltc_2 !== undefined ) m_uniforms.ltc_2.value = UniformsLib.LTC_2;
+
+ WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, _this );
+
+ }
+
+ if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) {
+
+ WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, _this );
+ material.uniformsNeedUpdate = false;
+
+ }
+
+ // common matrices
+
+ p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix );
+ p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix );
+ p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
+
+ return program;
+
+ }
+
+ // Uniforms (refresh uniforms objects)
+
+ function refreshUniformsCommon( uniforms, material ) {
+
+ uniforms.opacity.value = material.opacity;
+
+ if ( material.color ) {
+
+ uniforms.diffuse.value = material.color;
+
+ }
+
+ if ( material.emissive ) {
+
+ uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
+
+ }
+
+ if ( material.map ) {
+
+ uniforms.map.value = material.map;
+
+ }
+
+ if ( material.alphaMap ) {
+
+ uniforms.alphaMap.value = material.alphaMap;
+
+ }
+
+ if ( material.specularMap ) {
+
+ uniforms.specularMap.value = material.specularMap;
+
+ }
+
+ if ( material.envMap ) {
+
+ uniforms.envMap.value = material.envMap;
+
+ // don't flip CubeTexture envMaps, flip everything else:
+ // WebGLRenderTargetCube will be flipped for backwards compatibility
+ // WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture
+ // this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future
+ uniforms.flipEnvMap.value = ( ! ( material.envMap && material.envMap.isCubeTexture ) ) ? 1 : - 1;
+
+ uniforms.reflectivity.value = material.reflectivity;
+ uniforms.refractionRatio.value = material.refractionRatio;
+
+ uniforms.maxMipLevel.value = properties.get( material.envMap ).__maxMipLevel;
+
+ }
+
+ if ( material.lightMap ) {
+
+ uniforms.lightMap.value = material.lightMap;
+ uniforms.lightMapIntensity.value = material.lightMapIntensity;
+
+ }
+
+ if ( material.aoMap ) {
+
+ uniforms.aoMap.value = material.aoMap;
+ uniforms.aoMapIntensity.value = material.aoMapIntensity;
+
+ }
+
+ // uv repeat and offset setting priorities
+ // 1. color map
+ // 2. specular map
+ // 3. normal map
+ // 4. bump map
+ // 5. alpha map
+ // 6. emissive map
+
+ var uvScaleMap;
+
+ if ( material.map ) {
+
+ uvScaleMap = material.map;
+
+ } else if ( material.specularMap ) {
+
+ uvScaleMap = material.specularMap;
+
+ } else if ( material.displacementMap ) {
+
+ uvScaleMap = material.displacementMap;
+
+ } else if ( material.normalMap ) {
+
+ uvScaleMap = material.normalMap;
+
+ } else if ( material.bumpMap ) {
+
+ uvScaleMap = material.bumpMap;
+
+ } else if ( material.roughnessMap ) {
+
+ uvScaleMap = material.roughnessMap;
+
+ } else if ( material.metalnessMap ) {
+
+ uvScaleMap = material.metalnessMap;
+
+ } else if ( material.alphaMap ) {
+
+ uvScaleMap = material.alphaMap;
+
+ } else if ( material.emissiveMap ) {
+
+ uvScaleMap = material.emissiveMap;
+
+ }
+
+ if ( uvScaleMap !== undefined ) {
+
+ // backwards compatibility
+ if ( uvScaleMap.isWebGLRenderTarget ) {
+
+ uvScaleMap = uvScaleMap.texture;
+
+ }
+
+ if ( uvScaleMap.matrixAutoUpdate === true ) {
+
+ uvScaleMap.updateMatrix();
+
+ }
+
+ uniforms.uvTransform.value.copy( uvScaleMap.matrix );
+
+ }
+
+ }
+
+ function refreshUniformsLine( uniforms, material ) {
+
+ uniforms.diffuse.value = material.color;
+ uniforms.opacity.value = material.opacity;
+
+ }
+
+ function refreshUniformsDash( uniforms, material ) {
+
+ uniforms.dashSize.value = material.dashSize;
+ uniforms.totalSize.value = material.dashSize + material.gapSize;
+ uniforms.scale.value = material.scale;
+
+ }
+
+ function refreshUniformsPoints( uniforms, material ) {
+
+ uniforms.diffuse.value = material.color;
+ uniforms.opacity.value = material.opacity;
+ uniforms.size.value = material.size * _pixelRatio;
+ uniforms.scale.value = _height * 0.5;
+
+ uniforms.map.value = material.map;
+
+ if ( material.map !== null ) {
+
+ if ( material.map.matrixAutoUpdate === true ) {
+
+ material.map.updateMatrix();
+
+ }
+
+ uniforms.uvTransform.value.copy( material.map.matrix );
+
+ }
+
+ }
+
+ function refreshUniformsFog( uniforms, fog ) {
+
+ uniforms.fogColor.value = fog.color;
+
+ if ( fog.isFog ) {
+
+ uniforms.fogNear.value = fog.near;
+ uniforms.fogFar.value = fog.far;
+
+ } else if ( fog.isFogExp2 ) {
+
+ uniforms.fogDensity.value = fog.density;
+
+ }
+
+ }
+
+ function refreshUniformsLambert( uniforms, material ) {
+
+ if ( material.emissiveMap ) {
+
+ uniforms.emissiveMap.value = material.emissiveMap;
+
+ }
+
+ }
+
+ function refreshUniformsPhong( uniforms, material ) {
+
+ uniforms.specular.value = material.specular;
+ uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
+
+ if ( material.emissiveMap ) {
+
+ uniforms.emissiveMap.value = material.emissiveMap;
+
+ }
+
+ if ( material.bumpMap ) {
+
+ uniforms.bumpMap.value = material.bumpMap;
+ uniforms.bumpScale.value = material.bumpScale;
+ if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
+
+ }
+
+ if ( material.normalMap ) {
+
+ uniforms.normalMap.value = material.normalMap;
+ uniforms.normalScale.value.copy( material.normalScale );
+ if ( material.side === BackSide ) uniforms.normalScale.value.negate();
+
+ }
+
+ if ( material.displacementMap ) {
+
+ uniforms.displacementMap.value = material.displacementMap;
+ uniforms.displacementScale.value = material.displacementScale;
+ uniforms.displacementBias.value = material.displacementBias;
+
+ }
+
+ }
+
+ function refreshUniformsToon( uniforms, material ) {
+
+ refreshUniformsPhong( uniforms, material );
+
+ if ( material.gradientMap ) {
+
+ uniforms.gradientMap.value = material.gradientMap;
+
+ }
+
+ }
+
+ function refreshUniformsStandard( uniforms, material ) {
+
+ uniforms.roughness.value = material.roughness;
+ uniforms.metalness.value = material.metalness;
+
+ if ( material.roughnessMap ) {
+
+ uniforms.roughnessMap.value = material.roughnessMap;
+
+ }
+
+ if ( material.metalnessMap ) {
+
+ uniforms.metalnessMap.value = material.metalnessMap;
+
+ }
+
+ if ( material.emissiveMap ) {
+
+ uniforms.emissiveMap.value = material.emissiveMap;
+
+ }
+
+ if ( material.bumpMap ) {
+
+ uniforms.bumpMap.value = material.bumpMap;
+ uniforms.bumpScale.value = material.bumpScale;
+ if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
+
+ }
+
+ if ( material.normalMap ) {
+
+ uniforms.normalMap.value = material.normalMap;
+ uniforms.normalScale.value.copy( material.normalScale );
+ if ( material.side === BackSide ) uniforms.normalScale.value.negate();
+
+ }
+
+ if ( material.displacementMap ) {
+
+ uniforms.displacementMap.value = material.displacementMap;
+ uniforms.displacementScale.value = material.displacementScale;
+ uniforms.displacementBias.value = material.displacementBias;
+
+ }
+
+ if ( material.envMap ) {
+
+ //uniforms.envMap.value = material.envMap; // part of uniforms common
+ uniforms.envMapIntensity.value = material.envMapIntensity;
+
+ }
+
+ }
+
+ function refreshUniformsPhysical( uniforms, material ) {
+
+ uniforms.clearCoat.value = material.clearCoat;
+ uniforms.clearCoatRoughness.value = material.clearCoatRoughness;
+
+ refreshUniformsStandard( uniforms, material );
+
+ }
+
+ function refreshUniformsDepth( uniforms, material ) {
+
+ if ( material.displacementMap ) {
+
+ uniforms.displacementMap.value = material.displacementMap;
+ uniforms.displacementScale.value = material.displacementScale;
+ uniforms.displacementBias.value = material.displacementBias;
+
+ }
+
+ }
+
+ function refreshUniformsDistance( uniforms, material ) {
+
+ if ( material.displacementMap ) {
+
+ uniforms.displacementMap.value = material.displacementMap;
+ uniforms.displacementScale.value = material.displacementScale;
+ uniforms.displacementBias.value = material.displacementBias;
+
+ }
+
+ uniforms.referencePosition.value.copy( material.referencePosition );
+ uniforms.nearDistance.value = material.nearDistance;
+ uniforms.farDistance.value = material.farDistance;
+
+ }
+
+ function refreshUniformsNormal( uniforms, material ) {
+
+ if ( material.bumpMap ) {
+
+ uniforms.bumpMap.value = material.bumpMap;
+ uniforms.bumpScale.value = material.bumpScale;
+ if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
+
+ }
+
+ if ( material.normalMap ) {
+
+ uniforms.normalMap.value = material.normalMap;
+ uniforms.normalScale.value.copy( material.normalScale );
+ if ( material.side === BackSide ) uniforms.normalScale.value.negate();
+
+ }
+
+ if ( material.displacementMap ) {
+
+ uniforms.displacementMap.value = material.displacementMap;
+ uniforms.displacementScale.value = material.displacementScale;
+ uniforms.displacementBias.value = material.displacementBias;
+
+ }
+
+ }
+
+ // If uniforms are marked as clean, they don't need to be loaded to the GPU.
+
+ function markUniformsLightsNeedsUpdate( uniforms, value ) {
+
+ uniforms.ambientLightColor.needsUpdate = value;
+
+ uniforms.directionalLights.needsUpdate = value;
+ uniforms.pointLights.needsUpdate = value;
+ uniforms.spotLights.needsUpdate = value;
+ uniforms.rectAreaLights.needsUpdate = value;
+ uniforms.hemisphereLights.needsUpdate = value;
+
+ }
+
+ // Textures
+
+ function allocTextureUnit() {
+
+ var textureUnit = _usedTextureUnits;
+
+ if ( textureUnit >= capabilities.maxTextures ) {
+
+ console.warn( 'THREE.WebGLRenderer: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
+
+ }
+
+ _usedTextureUnits += 1;
+
+ return textureUnit;
+
+ }
+
+ this.allocTextureUnit = allocTextureUnit;
+
+ // this.setTexture2D = setTexture2D;
+ this.setTexture2D = ( function () {
+
+ var warned = false;
+
+ // backwards compatibility: peel texture.texture
+ return function setTexture2D( texture, slot ) {
+
+ if ( texture && texture.isWebGLRenderTarget ) {
+
+ if ( ! warned ) {
+
+ console.warn( "THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead." );
+ warned = true;
+
+ }
+
+ texture = texture.texture;
+
+ }
+
+ textures.setTexture2D( texture, slot );
+
+ };
+
+ }() );
+
+ this.setTexture = ( function () {
+
+ var warned = false;
+
+ return function setTexture( texture, slot ) {
+
+ if ( ! warned ) {
+
+ console.warn( "THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead." );
+ warned = true;
+
+ }
+
+ textures.setTexture2D( texture, slot );
+
+ };
+
+ }() );
+
+ this.setTextureCube = ( function () {
+
+ var warned = false;
+
+ return function setTextureCube( texture, slot ) {
+
+ // backwards compatibility: peel texture.texture
+ if ( texture && texture.isWebGLRenderTargetCube ) {
+
+ if ( ! warned ) {
+
+ console.warn( "THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead." );
+ warned = true;
+
+ }
+
+ texture = texture.texture;
+
+ }
+
+ // currently relying on the fact that WebGLRenderTargetCube.texture is a Texture and NOT a CubeTexture
+ // TODO: unify these code paths
+ if ( ( texture && texture.isCubeTexture ) ||
+ ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {
+
+ // CompressedTexture can have Array in image :/
+
+ // this function alone should take care of cube textures
+ textures.setTextureCube( texture, slot );
+
+ } else {
+
+ // assumed: texture property of THREE.WebGLRenderTargetCube
+
+ textures.setTextureCubeDynamic( texture, slot );
+
+ }
+
+ };
+
+ }() );
+
+ //
+
+ this.setFramebuffer = function ( value ) {
+
+ _framebuffer = value;
+
+ };
+
+ this.getRenderTarget = function () {
+
+ return _currentRenderTarget;
+
+ };
+
+ this.setRenderTarget = function ( renderTarget ) {
+
+ _currentRenderTarget = renderTarget;
+
+ if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
+
+ textures.setupRenderTarget( renderTarget );
+
+ }
+
+ var framebuffer = _framebuffer;
+ var isCube = false;
+
+ if ( renderTarget ) {
+
+ var __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer;
+
+ if ( renderTarget.isWebGLRenderTargetCube ) {
+
+ framebuffer = __webglFramebuffer[ renderTarget.activeCubeFace ];
+ isCube = true;
+
+ } else {
+
+ framebuffer = __webglFramebuffer;
+
+ }
+
+ _currentViewport.copy( renderTarget.viewport );
+ _currentScissor.copy( renderTarget.scissor );
+ _currentScissorTest = renderTarget.scissorTest;
+
+ } else {
+
+ _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
+ _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
+ _currentScissorTest = _scissorTest;
+
+ }
+
+ if ( _currentFramebuffer !== framebuffer ) {
+
+ _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
+ _currentFramebuffer = framebuffer;
+
+ }
+
+ state.viewport( _currentViewport );
+ state.scissor( _currentScissor );
+ state.setScissorTest( _currentScissorTest );
+
+ if ( isCube ) {
+
+ var textureProperties = properties.get( renderTarget.texture );
+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, renderTarget.activeMipMapLevel );
+
+ }
+
+ };
+
+ this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
+
+ if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {
+
+ console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
+ return;
+
+ }
+
+ var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
+
+ if ( framebuffer ) {
+
+ var restore = false;
+
+ if ( framebuffer !== _currentFramebuffer ) {
+
+ _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
+
+ restore = true;
+
+ }
+
+ try {
+
+ var texture = renderTarget.texture;
+ var textureFormat = texture.format;
+ var textureType = texture.type;
+
+ if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
+
+ console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
+ return;
+
+ }
+
+ if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) && // IE11, Edge and Chrome Mac < 52 (#9513)
+ ! ( textureType === FloatType && ( extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox
+ ! ( textureType === HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) {
+
+ console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
+ return;
+
+ }
+
+ if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
+
+ // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)
+
+ if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
+
+ _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer );
+
+ }
+
+ } else {
+
+ console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );
+
+ }
+
+ } finally {
+
+ if ( restore ) {
+
+ _gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
+
+ }
+
+ }
+
+ }
+
+ };
+
+ this.copyFramebufferToTexture = function ( position, texture, level ) {
+
+ var width = texture.image.width;
+ var height = texture.image.height;
+ var glFormat = utils.convert( texture.format );
+
+ this.setTexture2D( texture, 0 );
+
+ _gl.copyTexImage2D( _gl.TEXTURE_2D, level || 0, glFormat, position.x, position.y, width, height, 0 );
+
+ };
+
+ this.copyTextureToTexture = function ( position, srcTexture, dstTexture, level ) {
+
+ var width = srcTexture.image.width;
+ var height = srcTexture.image.height;
+ var glFormat = utils.convert( dstTexture.format );
+ var glType = utils.convert( dstTexture.type );
+
+ this.setTexture2D( dstTexture, 0 );
+
+ if ( srcTexture.isDataTexture ) {
+
+ _gl.texSubImage2D( _gl.TEXTURE_2D, level || 0, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data );
+
+ } else {
+
+ _gl.texSubImage2D( _gl.TEXTURE_2D, level || 0, position.x, position.y, glFormat, glType, srcTexture.image );
+
+ }
+
+ };
+
+ }
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+ function FogExp2( color, density ) {
+
+ this.name = '';
+
+ this.color = new Color( color );
+ this.density = ( density !== undefined ) ? density : 0.00025;
+
+ }
+
+ FogExp2.prototype.isFogExp2 = true;
+
+ FogExp2.prototype.clone = function () {
+
+ return new FogExp2( this.color, this.density );
+
+ };
+
+ FogExp2.prototype.toJSON = function ( /* meta */ ) {
+
+ return {
+ type: 'FogExp2',
+ color: this.color.getHex(),
+ density: this.density
+ };
+
+ };
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+ function Fog( color, near, far ) {
+
+ this.name = '';
+
+ this.color = new Color( color );
+
+ this.near = ( near !== undefined ) ? near : 1;
+ this.far = ( far !== undefined ) ? far : 1000;
+
+ }
+
+ Fog.prototype.isFog = true;
+
+ Fog.prototype.clone = function () {
+
+ return new Fog( this.color, this.near, this.far );
+
+ };
+
+ Fog.prototype.toJSON = function ( /* meta */ ) {
+
+ return {
+ type: 'Fog',
+ color: this.color.getHex(),
+ near: this.near,
+ far: this.far
+ };
+
+ };
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function Scene() {
+
+ Object3D.call( this );
+
+ this.type = 'Scene';
+
+ this.background = null;
+ this.fog = null;
+ this.overrideMaterial = null;
+
+ this.autoUpdate = true; // checked by the renderer
+
+ }
+
+ Scene.prototype = Object.assign( Object.create( Object3D.prototype ), {
+
+ constructor: Scene,
+
+ copy: function ( source, recursive ) {
+
+ Object3D.prototype.copy.call( this, source, recursive );
+
+ if ( source.background !== null ) this.background = source.background.clone();
+ if ( source.fog !== null ) this.fog = source.fog.clone();
+ if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone();
+
+ this.autoUpdate = source.autoUpdate;
+ this.matrixAutoUpdate = source.matrixAutoUpdate;
+
+ return this;
+
+ },
+
+ toJSON: function ( meta ) {
+
+ var data = Object3D.prototype.toJSON.call( this, meta );
+
+ if ( this.background !== null ) data.object.background = this.background.toJSON( meta );
+ if ( this.fog !== null ) data.object.fog = this.fog.toJSON();
+
+ return data;
+
+ }
+
+ } );
+
+ /**
+ * @author alteredq / http://alteredqualia.com/
+ *
+ * parameters = {
+ * color: <hex>,
+ * opacity: <float>,
+ * map: new THREE.Texture( <Image> ),
+ *
+ * uvOffset: new THREE.Vector2(),
+ * uvScale: new THREE.Vector2()
+ * }
+ */
+
+ function SpriteMaterial( parameters ) {
+
+ Material.call( this );
+
+ this.type = 'SpriteMaterial';
+
+ this.color = new Color( 0xffffff );
+ this.map = null;
+
+ this.rotation = 0;
+
+ this.fog = false;
+ this.lights = false;
+
+ this.setValues( parameters );
+
+ }
+
+ SpriteMaterial.prototype = Object.create( Material.prototype );
+ SpriteMaterial.prototype.constructor = SpriteMaterial;
+ SpriteMaterial.prototype.isSpriteMaterial = true;
+
+ SpriteMaterial.prototype.copy = function ( source ) {
+
+ Material.prototype.copy.call( this, source );
+
+ this.color.copy( source.color );
+ this.map = source.map;
+
+ this.rotation = source.rotation;
+
+ return this;
+
+ };
+
+ /**
+ * @author mikael emtinger / http://gomo.se/
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+ function Sprite( material ) {
+
+ Object3D.call( this );
+
+ this.type = 'Sprite';
+
+ this.material = ( material !== undefined ) ? material : new SpriteMaterial();
+
+ this.center = new Vector2( 0.5, 0.5 );
+
+ }
+
+ Sprite.prototype = Object.assign( Object.create( Object3D.prototype ), {
+
+ constructor: Sprite,
+
+ isSprite: true,
+
+ raycast: ( function () {
+
+ var intersectPoint = new Vector3();
+ var worldPosition = new Vector3();
+ var worldScale = new Vector3();
+
+ return function raycast( raycaster, intersects ) {
+
+ worldPosition.setFromMatrixPosition( this.matrixWorld );
+ raycaster.ray.closestPointToPoint( worldPosition, intersectPoint );
+
+ worldScale.setFromMatrixScale( this.matrixWorld );
+ var guessSizeSq = worldScale.x * worldScale.y / 4;
+
+ if ( worldPosition.distanceToSquared( intersectPoint ) > guessSizeSq ) return;
+
+ var distance = raycaster.ray.origin.distanceTo( intersectPoint );
+
+ if ( distance < raycaster.near || distance > raycaster.far ) return;
+
+ intersects.push( {
+
+ distance: distance,
+ point: intersectPoint.clone(),
+ face: null,
+ object: this
+
+ } );
+
+ };
+
+ }() ),
+
+ clone: function () {
+
+ return new this.constructor( this.material ).copy( this );
+
+ },
+
+ copy: function ( source ) {
+
+ Object3D.prototype.copy.call( this, source );
+
+ if ( source.center !== undefined ) this.center.copy( source.center );
+
+ return this;
+
+ }
+
+
+ } );
+
+ /**
+ * @author mikael emtinger / http://gomo.se/
+ * @author alteredq / http://alteredqualia.com/
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function LOD() {
+
+ Object3D.call( this );
+
+ this.type = 'LOD';
+
+ Object.defineProperties( this, {
+ levels: {
+ enumerable: true,
+ value: []
+ }
+ } );
+
+ }
+
+ LOD.prototype = Object.assign( Object.create( Object3D.prototype ), {
+
+ constructor: LOD,
+
+ copy: function ( source ) {
+
+ Object3D.prototype.copy.call( this, source, false );
+
+ var levels = source.levels;
+
+ for ( var i = 0, l = levels.length; i < l; i ++ ) {
+
+ var level = levels[ i ];
+
+ this.addLevel( level.object.clone(), level.distance );
+
+ }
+
+ return this;
+
+ },
+
+ addLevel: function ( object, distance ) {
+
+ if ( distance === undefined ) distance = 0;
+
+ distance = Math.abs( distance );
+
+ var levels = this.levels;
+
+ for ( var l = 0; l < levels.length; l ++ ) {
+
+ if ( distance < levels[ l ].distance ) {
+
+ break;
+
+ }
+
+ }
+
+ levels.splice( l, 0, { distance: distance, object: object } );
+
+ this.add( object );
+
+ },
+
+ getObjectForDistance: function ( distance ) {
+
+ var levels = this.levels;
+
+ for ( var i = 1, l = levels.length; i < l; i ++ ) {
+
+ if ( distance < levels[ i ].distance ) {
+
+ break;
+
+ }
+
+ }
+
+ return levels[ i - 1 ].object;
+
+ },
+
+ raycast: ( function () {
+
+ var matrixPosition = new Vector3();
+
+ return function raycast( raycaster, intersects ) {
+
+ matrixPosition.setFromMatrixPosition( this.matrixWorld );
+
+ var distance = raycaster.ray.origin.distanceTo( matrixPosition );
+
+ this.getObjectForDistance( distance ).raycast( raycaster, intersects );
+
+ };
+
+ }() ),
+
+ update: function () {
+
+ var v1 = new Vector3();
+ var v2 = new Vector3();
+
+ return function update( camera ) {
+
+ var levels = this.levels;
+
+ if ( levels.length > 1 ) {
+
+ v1.setFromMatrixPosition( camera.matrixWorld );
+ v2.setFromMatrixPosition( this.matrixWorld );
+
+ var distance = v1.distanceTo( v2 );
+
+ levels[ 0 ].object.visible = true;
+
+ for ( var i = 1, l = levels.length; i < l; i ++ ) {
+
+ if ( distance >= levels[ i ].distance ) {
+
+ levels[ i - 1 ].object.visible = false;
+ levels[ i ].object.visible = true;
+
+ } else {
+
+ break;
+
+ }
+
+ }
+
+ for ( ; i < l; i ++ ) {
+
+ levels[ i ].object.visible = false;
+
+ }
+
+ }
+
+ };
+
+ }(),
+
+ toJSON: function ( meta ) {
+
+ var data = Object3D.prototype.toJSON.call( this, meta );
+
+ data.object.levels = [];
+
+ var levels = this.levels;
+
+ for ( var i = 0, l = levels.length; i < l; i ++ ) {
+
+ var level = levels[ i ];
+
+ data.object.levels.push( {
+ object: level.object.uuid,
+ distance: level.distance
+ } );
+
+ }
+
+ return data;
+
+ }
+
+ } );
+
+ /**
+ * @author mikael emtinger / http://gomo.se/
+ * @author alteredq / http://alteredqualia.com/
+ * @author michael guerrero / http://realitymeltdown.com
+ * @author ikerr / http://verold.com
+ */
+
+ function Skeleton( bones, boneInverses ) {
+
+ // copy the bone array
+
+ bones = bones || [];
+
+ this.bones = bones.slice( 0 );
+ this.boneMatrices = new Float32Array( this.bones.length * 16 );
+
+ // use the supplied bone inverses or calculate the inverses
+
+ if ( boneInverses === undefined ) {
+
+ this.calculateInverses();
+
+ } else {
+
+ if ( this.bones.length === boneInverses.length ) {
+
+ this.boneInverses = boneInverses.slice( 0 );
+
+ } else {
+
+ console.warn( 'THREE.Skeleton boneInverses is the wrong length.' );
+
+ this.boneInverses = [];
+
+ for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
+
+ this.boneInverses.push( new Matrix4() );
+
+ }
+
+ }
+
+ }
+
+ }
+
+ Object.assign( Skeleton.prototype, {
+
+ calculateInverses: function () {
+
+ this.boneInverses = [];
+
+ for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
+
+ var inverse = new Matrix4();
+
+ if ( this.bones[ i ] ) {
+
+ inverse.getInverse( this.bones[ i ].matrixWorld );
+
+ }
+
+ this.boneInverses.push( inverse );
+
+ }
+
+ },
+
+ pose: function () {
+
+ var bone, i, il;
+
+ // recover the bind-time world matrices
+
+ for ( i = 0, il = this.bones.length; i < il; i ++ ) {
+
+ bone = this.bones[ i ];
+
+ if ( bone ) {
+
+ bone.matrixWorld.getInverse( this.boneInverses[ i ] );
+
+ }
+
+ }
+
+ // compute the local matrices, positions, rotations and scales
+
+ for ( i = 0, il = this.bones.length; i < il; i ++ ) {
+
+ bone = this.bones[ i ];
+
+ if ( bone ) {
+
+ if ( bone.parent && bone.parent.isBone ) {
+
+ bone.matrix.getInverse( bone.parent.matrixWorld );
+ bone.matrix.multiply( bone.matrixWorld );
+
+ } else {
+
+ bone.matrix.copy( bone.matrixWorld );
+
+ }
+
+ bone.matrix.decompose( bone.position, bone.quaternion, bone.scale );
+
+ }
+
+ }
+
+ },
+
+ update: ( function () {
+
+ var offsetMatrix = new Matrix4();
+ var identityMatrix = new Matrix4();
+
+ return function update() {
+
+ var bones = this.bones;
+ var boneInverses = this.boneInverses;
+ var boneMatrices = this.boneMatrices;
+ var boneTexture = this.boneTexture;
+
+ // flatten bone matrices to array
+
+ for ( var i = 0, il = bones.length; i < il; i ++ ) {
+
+ // compute the offset between the current and the original transform
+
+ var matrix = bones[ i ] ? bones[ i ].matrixWorld : identityMatrix;
+
+ offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] );
+ offsetMatrix.toArray( boneMatrices, i * 16 );
+
+ }
+
+ if ( boneTexture !== undefined ) {
+
+ boneTexture.needsUpdate = true;
+
+ }
+
+ };
+
+ } )(),
+
+ clone: function () {
+
+ return new Skeleton( this.bones, this.boneInverses );
+
+ },
+
+ getBoneByName: function ( name ) {
+
+ for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
+
+ var bone = this.bones[ i ];
+
+ if ( bone.name === name ) {
+
+ return bone;
+
+ }
+
+ }
+
+ return undefined;
+
+ }
+
+ } );
+
+ /**
+ * @author mikael emtinger / http://gomo.se/
+ * @author alteredq / http://alteredqualia.com/
+ * @author ikerr / http://verold.com
+ */
+
+ function Bone() {
+
+ Object3D.call( this );
+
+ this.type = 'Bone';
+
+ }
+
+ Bone.prototype = Object.assign( Object.create( Object3D.prototype ), {
+
+ constructor: Bone,
+
+ isBone: true
+
+ } );
+
+ /**
+ * @author mikael emtinger / http://gomo.se/
+ * @author alteredq / http://alteredqualia.com/
+ * @author ikerr / http://verold.com
+ */
+
+ function SkinnedMesh( geometry, material ) {
+
+ Mesh.call( this, geometry, material );
+
+ this.type = 'SkinnedMesh';
+
+ this.bindMode = 'attached';
+ this.bindMatrix = new Matrix4();
+ this.bindMatrixInverse = new Matrix4();
+
+ var bones = this.initBones();
+ var skeleton = new Skeleton( bones );
+
+ this.bind( skeleton, this.matrixWorld );
+
+ this.normalizeSkinWeights();
+
+ }
+
+ SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
+
+ constructor: SkinnedMesh,
+
+ isSkinnedMesh: true,
+
+ initBones: function () {
+
+ var bones = [], bone, gbone;
+ var i, il;
+
+ if ( this.geometry && this.geometry.bones !== undefined ) {
+
+ // first, create array of 'Bone' objects from geometry data
+
+ for ( i = 0, il = this.geometry.bones.length; i < il; i ++ ) {
+
+ gbone = this.geometry.bones[ i ];
+
+ // create new 'Bone' object
+
+ bone = new Bone();
+ bones.push( bone );
+
+ // apply values
+
+ bone.name = gbone.name;
+ bone.position.fromArray( gbone.pos );
+ bone.quaternion.fromArray( gbone.rotq );
+ if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl );
+
+ }
+
+ // second, create bone hierarchy
+
+ for ( i = 0, il = this.geometry.bones.length; i < il; i ++ ) {
+
+ gbone = this.geometry.bones[ i ];
+
+ if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) {
+
+ // subsequent bones in the hierarchy
+
+ bones[ gbone.parent ].add( bones[ i ] );
+
+ } else {
+
+ // topmost bone, immediate child of the skinned mesh
+
+ this.add( bones[ i ] );
+
+ }
+
+ }
+
+ }
+
+ // now the bones are part of the scene graph and children of the skinned mesh.
+ // let's update the corresponding matrices
+
+ this.updateMatrixWorld( true );
+
+ return bones;
+
+ },
+
+ bind: function ( skeleton, bindMatrix ) {
+
+ this.skeleton = skeleton;
+
+ if ( bindMatrix === undefined ) {
+
+ this.updateMatrixWorld( true );
+
+ this.skeleton.calculateInverses();
+
+ bindMatrix = this.matrixWorld;
+
+ }
+
+ this.bindMatrix.copy( bindMatrix );
+ this.bindMatrixInverse.getInverse( bindMatrix );
+
+ },
+
+ pose: function () {
+
+ this.skeleton.pose();
+
+ },
+
+ normalizeSkinWeights: function () {
+
+ var scale, i;
+
+ if ( this.geometry && this.geometry.isGeometry ) {
+
+ for ( i = 0; i < this.geometry.skinWeights.length; i ++ ) {
+
+ var sw = this.geometry.skinWeights[ i ];
+
+ scale = 1.0 / sw.manhattanLength();
+
+ if ( scale !== Infinity ) {
+
+ sw.multiplyScalar( scale );
+
+ } else {
+
+ sw.set( 1, 0, 0, 0 ); // do something reasonable
+
+ }
+
+ }
+
+ } else if ( this.geometry && this.geometry.isBufferGeometry ) {
+
+ var vec = new Vector4();
+
+ var skinWeight = this.geometry.attributes.skinWeight;
+
+ for ( i = 0; i < skinWeight.count; i ++ ) {
+
+ vec.x = skinWeight.getX( i );
+ vec.y = skinWeight.getY( i );
+ vec.z = skinWeight.getZ( i );
+ vec.w = skinWeight.getW( i );
+
+ scale = 1.0 / vec.manhattanLength();
+
+ if ( scale !== Infinity ) {
+
+ vec.multiplyScalar( scale );
+
+ } else {
+
+ vec.set( 1, 0, 0, 0 ); // do something reasonable
+
+ }
+
+ skinWeight.setXYZW( i, vec.x, vec.y, vec.z, vec.w );
+
+ }
+
+ }
+
+ },
+
+ updateMatrixWorld: function ( force ) {
+
+ Mesh.prototype.updateMatrixWorld.call( this, force );
+
+ if ( this.bindMode === 'attached' ) {
+
+ this.bindMatrixInverse.getInverse( this.matrixWorld );
+
+ } else if ( this.bindMode === 'detached' ) {
+
+ this.bindMatrixInverse.getInverse( this.bindMatrix );
+
+ } else {
+
+ console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode );
+
+ }
+
+ },
+
+ clone: function () {
+
+ return new this.constructor( this.geometry, this.material ).copy( this );
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author alteredq / http://alteredqualia.com/
+ *
+ * parameters = {
+ * color: <hex>,
+ * opacity: <float>,
+ *
+ * linewidth: <float>,
+ * linecap: "round",
+ * linejoin: "round"
+ * }
+ */
+
+ function LineBasicMaterial( parameters ) {
+
+ Material.call( this );
+
+ this.type = 'LineBasicMaterial';
+
+ this.color = new Color( 0xffffff );
+
+ this.linewidth = 1;
+ this.linecap = 'round';
+ this.linejoin = 'round';
+
+ this.lights = false;
+
+ this.setValues( parameters );
+
+ }
+
+ LineBasicMaterial.prototype = Object.create( Material.prototype );
+ LineBasicMaterial.prototype.constructor = LineBasicMaterial;
+
+ LineBasicMaterial.prototype.isLineBasicMaterial = true;
+
+ LineBasicMaterial.prototype.copy = function ( source ) {
+
+ Material.prototype.copy.call( this, source );
+
+ this.color.copy( source.color );
+
+ this.linewidth = source.linewidth;
+ this.linecap = source.linecap;
+ this.linejoin = source.linejoin;
+
+ return this;
+
+ };
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function Line( geometry, material, mode ) {
+
+ if ( mode === 1 ) {
+
+ console.warn( 'THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead.' );
+ return new LineSegments( geometry, material );
+
+ }
+
+ Object3D.call( this );
+
+ this.type = 'Line';
+
+ this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
+ this.material = material !== undefined ? material : new LineBasicMaterial( { color: Math.random() * 0xffffff } );
+
+ }
+
+ Line.prototype = Object.assign( Object.create( Object3D.prototype ), {
+
+ constructor: Line,
+
+ isLine: true,
+
+ computeLineDistances: ( function () {
+
+ var start = new Vector3();
+ var end = new Vector3();
+
+ return function computeLineDistances() {
+
+ var geometry = this.geometry;
+
+ if ( geometry.isBufferGeometry ) {
+
+ // we assume non-indexed geometry
+
+ if ( geometry.index === null ) {
+
+ var positionAttribute = geometry.attributes.position;
+ var lineDistances = [ 0 ];
+
+ for ( var i = 1, l = positionAttribute.count; i < l; i ++ ) {
+
+ start.fromBufferAttribute( positionAttribute, i - 1 );
+ end.fromBufferAttribute( positionAttribute, i );
+
+ lineDistances[ i ] = lineDistances[ i - 1 ];
+ lineDistances[ i ] += start.distanceTo( end );
+
+ }
+
+ geometry.addAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );
+
+ } else {
+
+ console.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );
+
+ }
+
+ } else if ( geometry.isGeometry ) {
+
+ var vertices = geometry.vertices;
+ var lineDistances = geometry.lineDistances;
+
+ lineDistances[ 0 ] = 0;
+
+ for ( var i = 1, l = vertices.length; i < l; i ++ ) {
+
+ lineDistances[ i ] = lineDistances[ i - 1 ];
+ lineDistances[ i ] += vertices[ i - 1 ].distanceTo( vertices[ i ] );
+
+ }
+
+ }
+
+ return this;
+
+ };
+
+ }() ),
+
+ raycast: ( function () {
+
+ var inverseMatrix = new Matrix4();
+ var ray = new Ray();
+ var sphere = new Sphere();
+
+ return function raycast( raycaster, intersects ) {
+
+ var precision = raycaster.linePrecision;
+ var precisionSq = precision * precision;
+
+ var geometry = this.geometry;
+ var matrixWorld = this.matrixWorld;
+
+ // Checking boundingSphere distance to ray
+
+ if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
+
+ sphere.copy( geometry.boundingSphere );
+ sphere.applyMatrix4( matrixWorld );
+
+ if ( raycaster.ray.intersectsSphere( sphere ) === false ) return;
+
+ //
+
+ inverseMatrix.getInverse( matrixWorld );
+ ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
+
+ var vStart = new Vector3();
+ var vEnd = new Vector3();
+ var interSegment = new Vector3();
+ var interRay = new Vector3();
+ var step = ( this && this.isLineSegments ) ? 2 : 1;
+
+ if ( geometry.isBufferGeometry ) {
+
+ var index = geometry.index;
+ var attributes = geometry.attributes;
+ var positions = attributes.position.array;
+
+ if ( index !== null ) {
+
+ var indices = index.array;
+
+ for ( var i = 0, l = indices.length - 1; i < l; i += step ) {
+
+ var a = indices[ i ];
+ var b = indices[ i + 1 ];
+
+ vStart.fromArray( positions, a * 3 );
+ vEnd.fromArray( positions, b * 3 );
+
+ var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
+
+ if ( distSq > precisionSq ) continue;
+
+ interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
+
+ var distance = raycaster.ray.origin.distanceTo( interRay );
+
+ if ( distance < raycaster.near || distance > raycaster.far ) continue;
+
+ intersects.push( {
+
+ distance: distance,
+ // What do we want? intersection point on the ray or on the segment??
+ // point: raycaster.ray.at( distance ),
+ point: interSegment.clone().applyMatrix4( this.matrixWorld ),
+ index: i,
+ face: null,
+ faceIndex: null,
+ object: this
+
+ } );
+
+ }
+
+ } else {
+
+ for ( var i = 0, l = positions.length / 3 - 1; i < l; i += step ) {
+
+ vStart.fromArray( positions, 3 * i );
+ vEnd.fromArray( positions, 3 * i + 3 );
+
+ var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
+
+ if ( distSq > precisionSq ) continue;
+
+ interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
+
+ var distance = raycaster.ray.origin.distanceTo( interRay );
+
+ if ( distance < raycaster.near || distance > raycaster.far ) continue;
+
+ intersects.push( {
+
+ distance: distance,
+ // What do we want? intersection point on the ray or on the segment??
+ // point: raycaster.ray.at( distance ),
+ point: interSegment.clone().applyMatrix4( this.matrixWorld ),
+ index: i,
+ face: null,
+ faceIndex: null,
+ object: this
+
+ } );
+
+ }
+
+ }
+
+ } else if ( geometry.isGeometry ) {
+
+ var vertices = geometry.vertices;
+ var nbVertices = vertices.length;
+
+ for ( var i = 0; i < nbVertices - 1; i += step ) {
+
+ var distSq = ray.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment );
+
+ if ( distSq > precisionSq ) continue;
+
+ interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
+
+ var distance = raycaster.ray.origin.distanceTo( interRay );
+
+ if ( distance < raycaster.near || distance > raycaster.far ) continue;
+
+ intersects.push( {
+
+ distance: distance,
+ // What do we want? intersection point on the ray or on the segment??
+ // point: raycaster.ray.at( distance ),
+ point: interSegment.clone().applyMatrix4( this.matrixWorld ),
+ index: i,
+ face: null,
+ faceIndex: null,
+ object: this
+
+ } );
+
+ }
+
+ }
+
+ };
+
+ }() ),
+
+ clone: function () {
+
+ return new this.constructor( this.geometry, this.material ).copy( this );
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function LineSegments( geometry, material ) {
+
+ Line.call( this, geometry, material );
+
+ this.type = 'LineSegments';
+
+ }
+
+ LineSegments.prototype = Object.assign( Object.create( Line.prototype ), {
+
+ constructor: LineSegments,
+
+ isLineSegments: true,
+
+ computeLineDistances: ( function () {
+
+ var start = new Vector3();
+ var end = new Vector3();
+
+ return function computeLineDistances() {
+
+ var geometry = this.geometry;
+
+ if ( geometry.isBufferGeometry ) {
+
+ // we assume non-indexed geometry
+
+ if ( geometry.index === null ) {
+
+ var positionAttribute = geometry.attributes.position;
+ var lineDistances = [];
+
+ for ( var i = 0, l = positionAttribute.count; i < l; i += 2 ) {
+
+ start.fromBufferAttribute( positionAttribute, i );
+ end.fromBufferAttribute( positionAttribute, i + 1 );
+
+ lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];
+ lineDistances[ i + 1 ] = lineDistances[ i ] + start.distanceTo( end );
+
+ }
+
+ geometry.addAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );
+
+ } else {
+
+ console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );
+
+ }
+
+ } else if ( geometry.isGeometry ) {
+
+ var vertices = geometry.vertices;
+ var lineDistances = geometry.lineDistances;
+
+ for ( var i = 0, l = vertices.length; i < l; i += 2 ) {
+
+ start.copy( vertices[ i ] );
+ end.copy( vertices[ i + 1 ] );
+
+ lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];
+ lineDistances[ i + 1 ] = lineDistances[ i ] + start.distanceTo( end );
+
+ }
+
+ }
+
+ return this;
+
+ };
+
+ }() )
+
+ } );
+
+ /**
+ * @author mgreter / http://github.com/mgreter
+ */
+
+ function LineLoop( geometry, material ) {
+
+ Line.call( this, geometry, material );
+
+ this.type = 'LineLoop';
+
+ }
+
+ LineLoop.prototype = Object.assign( Object.create( Line.prototype ), {
+
+ constructor: LineLoop,
+
+ isLineLoop: true,
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author alteredq / http://alteredqualia.com/
+ *
+ * parameters = {
+ * color: <hex>,
+ * opacity: <float>,
+ * map: new THREE.Texture( <Image> ),
+ *
+ * size: <float>,
+ * sizeAttenuation: <bool>
+ *
+ * morphTargets: <bool>
+ * }
+ */
+
+ function PointsMaterial( parameters ) {
+
+ Material.call( this );
+
+ this.type = 'PointsMaterial';
+
+ this.color = new Color( 0xffffff );
+
+ this.map = null;
+
+ this.size = 1;
+ this.sizeAttenuation = true;
+
+ this.morphTargets = false;
+
+ this.lights = false;
+
+ this.setValues( parameters );
+
+ }
+
+ PointsMaterial.prototype = Object.create( Material.prototype );
+ PointsMaterial.prototype.constructor = PointsMaterial;
+
+ PointsMaterial.prototype.isPointsMaterial = true;
+
+ PointsMaterial.prototype.copy = function ( source ) {
+
+ Material.prototype.copy.call( this, source );
+
+ this.color.copy( source.color );
+
+ this.map = source.map;
+
+ this.size = source.size;
+ this.sizeAttenuation = source.sizeAttenuation;
+
+ this.morphTargets = source.morphTargets;
+
+ return this;
+
+ };
+
+ /**
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+ function Points( geometry, material ) {
+
+ Object3D.call( this );
+
+ this.type = 'Points';
+
+ this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
+ this.material = material !== undefined ? material : new PointsMaterial( { color: Math.random() * 0xffffff } );
+
+ }
+
+ Points.prototype = Object.assign( Object.create( Object3D.prototype ), {
+
+ constructor: Points,
+
+ isPoints: true,
+
+ raycast: ( function () {
+
+ var inverseMatrix = new Matrix4();
+ var ray = new Ray();
+ var sphere = new Sphere();
+
+ return function raycast( raycaster, intersects ) {
+
+ var object = this;
+ var geometry = this.geometry;
+ var matrixWorld = this.matrixWorld;
+ var threshold = raycaster.params.Points.threshold;
+
+ // Checking boundingSphere distance to ray
+
+ if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
+
+ sphere.copy( geometry.boundingSphere );
+ sphere.applyMatrix4( matrixWorld );
+ sphere.radius += threshold;
+
+ if ( raycaster.ray.intersectsSphere( sphere ) === false ) return;
+
+ //
+
+ inverseMatrix.getInverse( matrixWorld );
+ ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
+
+ var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );
+ var localThresholdSq = localThreshold * localThreshold;
+ var position = new Vector3();
+ var intersectPoint = new Vector3();
+
+ function testPoint( point, index ) {
+
+ var rayPointDistanceSq = ray.distanceSqToPoint( point );
+
+ if ( rayPointDistanceSq < localThresholdSq ) {
+
+ ray.closestPointToPoint( point, intersectPoint );
+ intersectPoint.applyMatrix4( matrixWorld );
+
+ var distance = raycaster.ray.origin.distanceTo( intersectPoint );
+
+ if ( distance < raycaster.near || distance > raycaster.far ) return;
+
+ intersects.push( {
+
+ distance: distance,
+ distanceToRay: Math.sqrt( rayPointDistanceSq ),
+ point: intersectPoint.clone(),
+ index: index,
+ face: null,
+ object: object
+
+ } );
+
+ }
+
+ }
+
+ if ( geometry.isBufferGeometry ) {
+
+ var index = geometry.index;
+ var attributes = geometry.attributes;
+ var positions = attributes.position.array;
+
+ if ( index !== null ) {
+
+ var indices = index.array;
+
+ for ( var i = 0, il = indices.length; i < il; i ++ ) {
+
+ var a = indices[ i ];
+
+ position.fromArray( positions, a * 3 );
+
+ testPoint( position, a );
+
+ }
+
+ } else {
+
+ for ( var i = 0, l = positions.length / 3; i < l; i ++ ) {
+
+ position.fromArray( positions, i * 3 );
+
+ testPoint( position, i );
+
+ }
+
+ }
+
+ } else {
+
+ var vertices = geometry.vertices;
+
+ for ( var i = 0, l = vertices.length; i < l; i ++ ) {
+
+ testPoint( vertices[ i ], i );
+
+ }
+
+ }
+
+ };
+
+ }() ),
+
+ clone: function () {
+
+ return new this.constructor( this.geometry, this.material ).copy( this );
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function Group() {
+
+ Object3D.call( this );
+
+ this.type = 'Group';
+
+ }
+
+ Group.prototype = Object.assign( Object.create( Object3D.prototype ), {
+
+ constructor: Group,
+
+ isGroup: true
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function VideoTexture( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
+
+ Texture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
+
+ this.generateMipmaps = false;
+
+ }
+
+ VideoTexture.prototype = Object.assign( Object.create( Texture.prototype ), {
+
+ constructor: VideoTexture,
+
+ isVideoTexture: true,
+
+ update: function () {
+
+ var video = this.image;
+
+ if ( video.readyState >= video.HAVE_CURRENT_DATA ) {
+
+ this.needsUpdate = true;
+
+ }
+
+ }
+
+ } );
+
+ /**
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+ function CompressedTexture( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {
+
+ Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
+
+ this.image = { width: width, height: height };
+ this.mipmaps = mipmaps;
+
+ // no flipping for cube textures
+ // (also flipping doesn't work for compressed textures )
+
+ this.flipY = false;
+
+ // can't generate mipmaps for compressed textures
+ // mips must be embedded in DDS files
+
+ this.generateMipmaps = false;
+
+ }
+
+ CompressedTexture.prototype = Object.create( Texture.prototype );
+ CompressedTexture.prototype.constructor = CompressedTexture;
+
+ CompressedTexture.prototype.isCompressedTexture = true;
+
+ /**
+ * @author Matt DesLauriers / @mattdesl
+ * @author atix / arthursilber.de
+ */
+
+ function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) {
+
+ format = format !== undefined ? format : DepthFormat;
+
+ if ( format !== DepthFormat && format !== DepthStencilFormat ) {
+
+ throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' );
+
+ }
+
+ if ( type === undefined && format === DepthFormat ) type = UnsignedShortType;
+ if ( type === undefined && format === DepthStencilFormat ) type = UnsignedInt248Type;
+
+ Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
+
+ this.image = { width: width, height: height };
+
+ this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
+ this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
+
+ this.flipY = false;
+ this.generateMipmaps = false;
+
+ }
+
+ DepthTexture.prototype = Object.create( Texture.prototype );
+ DepthTexture.prototype.constructor = DepthTexture;
+ DepthTexture.prototype.isDepthTexture = true;
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author Mugen87 / https://github.com/Mugen87
+ */
+
+ function WireframeGeometry( geometry ) {
+
+ BufferGeometry.call( this );
+
+ this.type = 'WireframeGeometry';
+
+ // buffer
+
+ var vertices = [];
+
+ // helper variables
+
+ var i, j, l, o, ol;
+ var edge = [ 0, 0 ], edges = {}, e, edge1, edge2;
+ var key, keys = [ 'a', 'b', 'c' ];
+ var vertex;
+
+ // different logic for Geometry and BufferGeometry
+
+ if ( geometry && geometry.isGeometry ) {
+
+ // create a data structure that contains all edges without duplicates
+
+ var faces = geometry.faces;
+
+ for ( i = 0, l = faces.length; i < l; i ++ ) {
+
+ var face = faces[ i ];
+
+ for ( j = 0; j < 3; j ++ ) {
+
+ edge1 = face[ keys[ j ] ];
+ edge2 = face[ keys[ ( j + 1 ) % 3 ] ];
+ edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates
+ edge[ 1 ] = Math.max( edge1, edge2 );
+
+ key = edge[ 0 ] + ',' + edge[ 1 ];
+
+ if ( edges[ key ] === undefined ) {
+
+ edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] };
+
+ }
+
+ }
+
+ }
+
+ // generate vertices
+
+ for ( key in edges ) {
+
+ e = edges[ key ];
+
+ vertex = geometry.vertices[ e.index1 ];
+ vertices.push( vertex.x, vertex.y, vertex.z );
+
+ vertex = geometry.vertices[ e.index2 ];
+ vertices.push( vertex.x, vertex.y, vertex.z );
+
+ }
+
+ } else if ( geometry && geometry.isBufferGeometry ) {
+
+ var position, indices, groups;
+ var group, start, count;
+ var index1, index2;
+
+ vertex = new Vector3();
+
+ if ( geometry.index !== null ) {
+
+ // indexed BufferGeometry
+
+ position = geometry.attributes.position;
+ indices = geometry.index;
+ groups = geometry.groups;
+
+ if ( groups.length === 0 ) {
+
+ groups = [ { start: 0, count: indices.count, materialIndex: 0 } ];
+
+ }
+
+ // create a data structure that contains all eges without duplicates
+
+ for ( o = 0, ol = groups.length; o < ol; ++ o ) {
+
+ group = groups[ o ];
+
+ start = group.start;
+ count = group.count;
+
+ for ( i = start, l = ( start + count ); i < l; i += 3 ) {
+
+ for ( j = 0; j < 3; j ++ ) {
+
+ edge1 = indices.getX( i + j );
+ edge2 = indices.getX( i + ( j + 1 ) % 3 );
+ edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates
+ edge[ 1 ] = Math.max( edge1, edge2 );
+
+ key = edge[ 0 ] + ',' + edge[ 1 ];
+
+ if ( edges[ key ] === undefined ) {
+
+ edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] };
+
+ }
+
+ }
+
+ }
+
+ }
+
+ // generate vertices
+
+ for ( key in edges ) {
+
+ e = edges[ key ];
+
+ vertex.fromBufferAttribute( position, e.index1 );
+ vertices.push( vertex.x, vertex.y, vertex.z );
+
+ vertex.fromBufferAttribute( position, e.index2 );
+ vertices.push( vertex.x, vertex.y, vertex.z );
+
+ }
+
+ } else {
+
+ // non-indexed BufferGeometry
+
+ position = geometry.attributes.position;
+
+ for ( i = 0, l = ( position.count / 3 ); i < l; i ++ ) {
+
+ for ( j = 0; j < 3; j ++ ) {
+
+ // three edges per triangle, an edge is represented as (index1, index2)
+ // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0)
+
+ index1 = 3 * i + j;
+ vertex.fromBufferAttribute( position, index1 );
+ vertices.push( vertex.x, vertex.y, vertex.z );
+
+ index2 = 3 * i + ( ( j + 1 ) % 3 );
+ vertex.fromBufferAttribute( position, index2 );
+ vertices.push( vertex.x, vertex.y, vertex.z );
+
+ }
+
+ }
+
+ }
+
+ }
+
+ // build geometry
+
+ this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
+
+ }
+
+ WireframeGeometry.prototype = Object.create( BufferGeometry.prototype );
+ WireframeGeometry.prototype.constructor = WireframeGeometry;
+
+ /**
+ * @author zz85 / https://github.com/zz85
+ * @author Mugen87 / https://github.com/Mugen87
+ *
+ * Parametric Surfaces Geometry
+ * based on the brilliant article by @prideout http://prideout.net/blog/?p=44
+ */
+
+ // ParametricGeometry
+
+ function ParametricGeometry( func, slices, stacks ) {
+
+ Geometry.call( this );
+
+ this.type = 'ParametricGeometry';
+
+ this.parameters = {
+ func: func,
+ slices: slices,
+ stacks: stacks
+ };
+
+ this.fromBufferGeometry( new ParametricBufferGeometry( func, slices, stacks ) );
+ this.mergeVertices();
+
+ }
+
+ ParametricGeometry.prototype = Object.create( Geometry.prototype );
+ ParametricGeometry.prototype.constructor = ParametricGeometry;
+
+ // ParametricBufferGeometry
+
+ function ParametricBufferGeometry( func, slices, stacks ) {
+
+ BufferGeometry.call( this );
+
+ this.type = 'ParametricBufferGeometry';
+
+ this.parameters = {
+ func: func,
+ slices: slices,
+ stacks: stacks
+ };
+
+ // buffers
+
+ var indices = [];
+ var vertices = [];
+ var normals = [];
+ var uvs = [];
+
+ var EPS = 0.00001;
+
+ var normal = new Vector3();
+
+ var p0 = new Vector3(), p1 = new Vector3();
+ var pu = new Vector3(), pv = new Vector3();
+
+ var i, j;
+
+ if ( func.length < 3 ) {
+
+ console.error( 'THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.' );
+
+ }
+
+ // generate vertices, normals and uvs
+
+ var sliceCount = slices + 1;
+
+ for ( i = 0; i <= stacks; i ++ ) {
+
+ var v = i / stacks;
+
+ for ( j = 0; j <= slices; j ++ ) {
+
+ var u = j / slices;
+
+ // vertex
+
+ func( u, v, p0 );
+ vertices.push( p0.x, p0.y, p0.z );
+
+ // normal
+
+ // approximate tangent vectors via finite differences
+
+ if ( u - EPS >= 0 ) {
+
+ func( u - EPS, v, p1 );
+ pu.subVectors( p0, p1 );
+
+ } else {
+
+ func( u + EPS, v, p1 );
+ pu.subVectors( p1, p0 );
+
+ }
+
+ if ( v - EPS >= 0 ) {
+
+ func( u, v - EPS, p1 );
+ pv.subVectors( p0, p1 );
+
+ } else {
+
+ func( u, v + EPS, p1 );
+ pv.subVectors( p1, p0 );
+
+ }
+
+ // cross product of tangent vectors returns surface normal
+
+ normal.crossVectors( pu, pv ).normalize();
+ normals.push( normal.x, normal.y, normal.z );
+
+ // uv
+
+ uvs.push( u, v );
+
+ }
+
+ }
+
+ // generate indices
+
+ for ( i = 0; i < stacks; i ++ ) {
+
+ for ( j = 0; j < slices; j ++ ) {
+
+ var a = i * sliceCount + j;
+ var b = i * sliceCount + j + 1;
+ var c = ( i + 1 ) * sliceCount + j + 1;
+ var d = ( i + 1 ) * sliceCount + j;
+
+ // faces one and two
+
+ indices.push( a, b, d );
+ indices.push( b, c, d );
+
+ }
+
+ }
+
+ // build geometry
+
+ this.setIndex( indices );
+ this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
+ this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
+ this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
+
+ }
+
+ ParametricBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
+ ParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry;
+
+ /**
+ * @author clockworkgeek / https://github.com/clockworkgeek
+ * @author timothypratley / https://github.com/timothypratley
+ * @author WestLangley / http://github.com/WestLangley
+ * @author Mugen87 / https://github.com/Mugen87
+ */
+
+ // PolyhedronGeometry
+
+ function PolyhedronGeometry( vertices, indices, radius, detail ) {
+
+ Geometry.call( this );
+
+ this.type = 'PolyhedronGeometry';
+
+ this.parameters = {
+ vertices: vertices,
+ indices: indices,
+ radius: radius,
+ detail: detail
+ };
+
+ this.fromBufferGeometry( new PolyhedronBufferGeometry( vertices, indices, radius, detail ) );
+ this.mergeVertices();
+
+ }
+
+ PolyhedronGeometry.prototype = Object.create( Geometry.prototype );
+ PolyhedronGeometry.prototype.constructor = PolyhedronGeometry;
+
+ // PolyhedronBufferGeometry
+
+ function PolyhedronBufferGeometry( vertices, indices, radius, detail ) {
+
+ BufferGeometry.call( this );
+
+ this.type = 'PolyhedronBufferGeometry';
+
+ this.parameters = {
+ vertices: vertices,
+ indices: indices,
+ radius: radius,
+ detail: detail
+ };
+
+ radius = radius || 1;
+ detail = detail || 0;
+
+ // default buffer data
+
+ var vertexBuffer = [];
+ var uvBuffer = [];
+
+ // the subdivision creates the vertex buffer data
+
+ subdivide( detail );
+
+ // all vertices should lie on a conceptual sphere with a given radius
+
+ appplyRadius( radius );
+
+ // finally, create the uv data
+
+ generateUVs();
+
+ // build non-indexed geometry
+
+ this.addAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) );
+ this.addAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) );
+ this.addAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) );
+
+ if ( detail === 0 ) {
+
+ this.computeVertexNormals(); // flat normals
+
+ } else {
+
+ this.normalizeNormals(); // smooth normals
+
+ }
+
+ // helper functions
+
+ function subdivide( detail ) {
+
+ var a = new Vector3();
+ var b = new Vector3();
+ var c = new Vector3();
+
+ // iterate over all faces and apply a subdivison with the given detail value
+
+ for ( var i = 0; i < indices.length; i += 3 ) {
+
+ // get the vertices of the face
+
+ getVertexByIndex( indices[ i + 0 ], a );
+ getVertexByIndex( indices[ i + 1 ], b );
+ getVertexByIndex( indices[ i + 2 ], c );
+
+ // perform subdivision
+
+ subdivideFace( a, b, c, detail );
+
+ }
+
+ }
+
+ function subdivideFace( a, b, c, detail ) {
+
+ var cols = Math.pow( 2, detail );
+
+ // we use this multidimensional array as a data structure for creating the subdivision
+
+ var v = [];
+
+ var i, j;
+
+ // construct all of the vertices for this subdivision
+
+ for ( i = 0; i <= cols; i ++ ) {
+
+ v[ i ] = [];
+
+ var aj = a.clone().lerp( c, i / cols );
+ var bj = b.clone().lerp( c, i / cols );
+
+ var rows = cols - i;
+
+ for ( j = 0; j <= rows; j ++ ) {
+
+ if ( j === 0 && i === cols ) {
+
+ v[ i ][ j ] = aj;
+
+ } else {
+
+ v[ i ][ j ] = aj.clone().lerp( bj, j / rows );
+
+ }
+
+ }
+
+ }
+
+ // construct all of the faces
+
+ for ( i = 0; i < cols; i ++ ) {
+
+ for ( j = 0; j < 2 * ( cols - i ) - 1; j ++ ) {
+
+ var k = Math.floor( j / 2 );
+
+ if ( j % 2 === 0 ) {
+
+ pushVertex( v[ i ][ k + 1 ] );
+ pushVertex( v[ i + 1 ][ k ] );
+ pushVertex( v[ i ][ k ] );
+
+ } else {
+
+ pushVertex( v[ i ][ k + 1 ] );
+ pushVertex( v[ i + 1 ][ k + 1 ] );
+ pushVertex( v[ i + 1 ][ k ] );
+
+ }
+
+ }
+
+ }
+
+ }
+
+ function appplyRadius( radius ) {
+
+ var vertex = new Vector3();
+
+ // iterate over the entire buffer and apply the radius to each vertex
+
+ for ( var i = 0; i < vertexBuffer.length; i += 3 ) {
+
+ vertex.x = vertexBuffer[ i + 0 ];
+ vertex.y = vertexBuffer[ i + 1 ];
+ vertex.z = vertexBuffer[ i + 2 ];
+
+ vertex.normalize().multiplyScalar( radius );
+
+ vertexBuffer[ i + 0 ] = vertex.x;
+ vertexBuffer[ i + 1 ] = vertex.y;
+ vertexBuffer[ i + 2 ] = vertex.z;
+
+ }
+
+ }
+
+ function generateUVs() {
+
+ var vertex = new Vector3();
+
+ for ( var i = 0; i < vertexBuffer.length; i += 3 ) {
+
+ vertex.x = vertexBuffer[ i + 0 ];
+ vertex.y = vertexBuffer[ i + 1 ];
+ vertex.z = vertexBuffer[ i + 2 ];
+
+ var u = azimuth( vertex ) / 2 / Math.PI + 0.5;
+ var v = inclination( vertex ) / Math.PI + 0.5;
+ uvBuffer.push( u, 1 - v );
+
+ }
+
+ correctUVs();
+
+ correctSeam();
+
+ }
+
+ function correctSeam() {
+
+ // handle case when face straddles the seam, see #3269
+
+ for ( var i = 0; i < uvBuffer.length; i += 6 ) {
+
+ // uv data of a single face
+
+ var x0 = uvBuffer[ i + 0 ];
+ var x1 = uvBuffer[ i + 2 ];
+ var x2 = uvBuffer[ i + 4 ];
+
+ var max = Math.max( x0, x1, x2 );
+ var min = Math.min( x0, x1, x2 );
+
+ // 0.9 is somewhat arbitrary
+
+ if ( max > 0.9 && min < 0.1 ) {
+
+ if ( x0 < 0.2 ) uvBuffer[ i + 0 ] += 1;
+ if ( x1 < 0.2 ) uvBuffer[ i + 2 ] += 1;
+ if ( x2 < 0.2 ) uvBuffer[ i + 4 ] += 1;
+
+ }
+
+ }
+
+ }
+
+ function pushVertex( vertex ) {
+
+ vertexBuffer.push( vertex.x, vertex.y, vertex.z );
+
+ }
+
+ function getVertexByIndex( index, vertex ) {
+
+ var stride = index * 3;
+
+ vertex.x = vertices[ stride + 0 ];
+ vertex.y = vertices[ stride + 1 ];
+ vertex.z = vertices[ stride + 2 ];
+
+ }
+
+ function correctUVs() {
+
+ var a = new Vector3();
+ var b = new Vector3();
+ var c = new Vector3();
+
+ var centroid = new Vector3();
+
+ var uvA = new Vector2();
+ var uvB = new Vector2();
+ var uvC = new Vector2();
+
+ for ( var i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) {
+
+ a.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] );
+ b.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] );
+ c.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] );
+
+ uvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] );
+ uvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] );
+ uvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] );
+
+ centroid.copy( a ).add( b ).add( c ).divideScalar( 3 );
+
+ var azi = azimuth( centroid );
+
+ correctUV( uvA, j + 0, a, azi );
+ correctUV( uvB, j + 2, b, azi );
+ correctUV( uvC, j + 4, c, azi );
+
+ }
+
+ }
+
+ function correctUV( uv, stride, vector, azimuth ) {
+
+ if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) {
+
+ uvBuffer[ stride ] = uv.x - 1;
+
+ }
+
+ if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) {
+
+ uvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5;
+
+ }
+
+ }
+
+ // Angle around the Y axis, counter-clockwise when looking from above.
+
+ function azimuth( vector ) {
+
+ return Math.atan2( vector.z, - vector.x );
+
+ }
+
+
+ // Angle above the XZ plane.
+
+ function inclination( vector ) {
+
+ return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) );
+
+ }
+
+ }
+
+ PolyhedronBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
+ PolyhedronBufferGeometry.prototype.constructor = PolyhedronBufferGeometry;
+
+ /**
+ * @author timothypratley / https://github.com/timothypratley
+ * @author Mugen87 / https://github.com/Mugen87
+ */
+
+ // TetrahedronGeometry
+
+ function TetrahedronGeometry( radius, detail ) {
+
+ Geometry.call( this );
+
+ this.type = 'TetrahedronGeometry';
+
+ this.parameters = {
+ radius: radius,
+ detail: detail
+ };
+
+ this.fromBufferGeometry( new TetrahedronBufferGeometry( radius, detail ) );
+ this.mergeVertices();
+
+ }
+
+ TetrahedronGeometry.prototype = Object.create( Geometry.prototype );
+ TetrahedronGeometry.prototype.constructor = TetrahedronGeometry;
+
+ // TetrahedronBufferGeometry
+
+ function TetrahedronBufferGeometry( radius, detail ) {
+
+ var vertices = [
+ 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1
+ ];
+
+ var indices = [
+ 2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1
+ ];
+
+ PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
+
+ this.type = 'TetrahedronBufferGeometry';
+
+ this.parameters = {
+ radius: radius,
+ detail: detail
+ };
+
+ }
+
+ TetrahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
+ TetrahedronBufferGeometry.prototype.constructor = TetrahedronBufferGeometry;
+
+ /**
+ * @author timothypratley / https://github.com/timothypratley
+ * @author Mugen87 / https://github.com/Mugen87
+ */
+
+ // OctahedronGeometry
+
+ function OctahedronGeometry( radius, detail ) {
+
+ Geometry.call( this );
+
+ this.type = 'OctahedronGeometry';
+
+ this.parameters = {
+ radius: radius,
+ detail: detail
+ };
+
+ this.fromBufferGeometry( new OctahedronBufferGeometry( radius, detail ) );
+ this.mergeVertices();
+
+ }
+
+ OctahedronGeometry.prototype = Object.create( Geometry.prototype );
+ OctahedronGeometry.prototype.constructor = OctahedronGeometry;
+
+ // OctahedronBufferGeometry
+
+ function OctahedronBufferGeometry( radius, detail ) {
+
+ var vertices = [
+ 1, 0, 0, - 1, 0, 0, 0, 1, 0,
+ 0, - 1, 0, 0, 0, 1, 0, 0, - 1
+ ];
+
+ var indices = [
+ 0, 2, 4, 0, 4, 3, 0, 3, 5,
+ 0, 5, 2, 1, 2, 5, 1, 5, 3,
+ 1, 3, 4, 1, 4, 2
+ ];
+
+ PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
+
+ this.type = 'OctahedronBufferGeometry';
+
+ this.parameters = {
+ radius: radius,
+ detail: detail
+ };
+
+ }
+
+ OctahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
+ OctahedronBufferGeometry.prototype.constructor = OctahedronBufferGeometry;
+
+ /**
+ * @author timothypratley / https://github.com/timothypratley
+ * @author Mugen87 / https://github.com/Mugen87
+ */
+
+ // IcosahedronGeometry
+
+ function IcosahedronGeometry( radius, detail ) {
+
+ Geometry.call( this );
+
+ this.type = 'IcosahedronGeometry';
+
+ this.parameters = {
+ radius: radius,
+ detail: detail
+ };
+
+ this.fromBufferGeometry( new IcosahedronBufferGeometry( radius, detail ) );
+ this.mergeVertices();
+
+ }
+
+ IcosahedronGeometry.prototype = Object.create( Geometry.prototype );
+ IcosahedronGeometry.prototype.constructor = IcosahedronGeometry;
+
+ // IcosahedronBufferGeometry
+
+ function IcosahedronBufferGeometry( radius, detail ) {
+
+ var t = ( 1 + Math.sqrt( 5 ) ) / 2;
+
+ var vertices = [
+ - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0,
+ 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t,
+ t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1
+ ];
+
+ var indices = [
+ 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11,
+ 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8,
+ 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9,
+ 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1
+ ];
+
+ PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
+
+ this.type = 'IcosahedronBufferGeometry';
+
+ this.parameters = {
+ radius: radius,
+ detail: detail
+ };
+
+ }
+
+ IcosahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
+ IcosahedronBufferGeometry.prototype.constructor = IcosahedronBufferGeometry;
+
+ /**
+ * @author Abe Pazos / https://hamoid.com
+ * @author Mugen87 / https://github.com/Mugen87
+ */
+
+ // DodecahedronGeometry
+
+ function DodecahedronGeometry( radius, detail ) {
+
+ Geometry.call( this );
+
+ this.type = 'DodecahedronGeometry';
+
+ this.parameters = {
+ radius: radius,
+ detail: detail
+ };
+
+ this.fromBufferGeometry( new DodecahedronBufferGeometry( radius, detail ) );
+ this.mergeVertices();
+
+ }
+
+ DodecahedronGeometry.prototype = Object.create( Geometry.prototype );
+ DodecahedronGeometry.prototype.constructor = DodecahedronGeometry;
+
+ // DodecahedronBufferGeometry
+
+ function DodecahedronBufferGeometry( radius, detail ) {
+
+ var t = ( 1 + Math.sqrt( 5 ) ) / 2;
+ var r = 1 / t;
+
+ var vertices = [
+
+ // (±1, ±1, ±1)
+ - 1, - 1, - 1, - 1, - 1, 1,
+ - 1, 1, - 1, - 1, 1, 1,
+ 1, - 1, - 1, 1, - 1, 1,
+ 1, 1, - 1, 1, 1, 1,
+
+ // (0, ±1/φ, ±φ)
+ 0, - r, - t, 0, - r, t,
+ 0, r, - t, 0, r, t,
+
+ // (±1/φ, ±φ, 0)
+ - r, - t, 0, - r, t, 0,
+ r, - t, 0, r, t, 0,
+
+ // (±φ, 0, ±1/φ)
+ - t, 0, - r, t, 0, - r,
+ - t, 0, r, t, 0, r
+ ];
+
+ var indices = [
+ 3, 11, 7, 3, 7, 15, 3, 15, 13,
+ 7, 19, 17, 7, 17, 6, 7, 6, 15,
+ 17, 4, 8, 17, 8, 10, 17, 10, 6,
+ 8, 0, 16, 8, 16, 2, 8, 2, 10,
+ 0, 12, 1, 0, 1, 18, 0, 18, 16,
+ 6, 10, 2, 6, 2, 13, 6, 13, 15,
+ 2, 16, 18, 2, 18, 3, 2, 3, 13,
+ 18, 1, 9, 18, 9, 11, 18, 11, 3,
+ 4, 14, 12, 4, 12, 0, 4, 0, 8,
+ 11, 9, 5, 11, 5, 19, 11, 19, 7,
+ 19, 5, 14, 19, 14, 4, 19, 4, 17,
+ 1, 12, 14, 1, 14, 5, 1, 5, 9
+ ];
+
+ PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
+
+ this.type = 'DodecahedronBufferGeometry';
+
+ this.parameters = {
+ radius: radius,
+ detail: detail
+ };
+
+ }
+
+ DodecahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
+ DodecahedronBufferGeometry.prototype.constructor = DodecahedronBufferGeometry;
+
+ /**
+ * @author oosmoxiecode / https://github.com/oosmoxiecode
+ * @author WestLangley / https://github.com/WestLangley
+ * @author zz85 / https://github.com/zz85
+ * @author miningold / https://github.com/miningold
+ * @author jonobr1 / https://github.com/jonobr1
+ * @author Mugen87 / https://github.com/Mugen87
+ *
+ */
+
+ // TubeGeometry
+
+ function TubeGeometry( path, tubularSegments, radius, radialSegments, closed, taper ) {
+
+ Geometry.call( this );
+
+ this.type = 'TubeGeometry';
+
+ this.parameters = {
+ path: path,
+ tubularSegments: tubularSegments,
+ radius: radius,
+ radialSegments: radialSegments,
+ closed: closed
+ };
+
+ if ( taper !== undefined ) console.warn( 'THREE.TubeGeometry: taper has been removed.' );
+
+ var bufferGeometry = new TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed );
+
+ // expose internals
+
+ this.tangents = bufferGeometry.tangents;
+ this.normals = bufferGeometry.normals;
+ this.binormals = bufferGeometry.binormals;
+
+ // create geometry
+
+ this.fromBufferGeometry( bufferGeometry );
+ this.mergeVertices();
+
+ }
+
+ TubeGeometry.prototype = Object.create( Geometry.prototype );
+ TubeGeometry.prototype.constructor = TubeGeometry;
+
+ // TubeBufferGeometry
+
+ function TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ) {
+
+ BufferGeometry.call( this );
+
+ this.type = 'TubeBufferGeometry';
+
+ this.parameters = {
+ path: path,
+ tubularSegments: tubularSegments,
+ radius: radius,
+ radialSegments: radialSegments,
+ closed: closed
+ };
+
+ tubularSegments = tubularSegments || 64;
+ radius = radius || 1;
+ radialSegments = radialSegments || 8;
+ closed = closed || false;
+
+ var frames = path.computeFrenetFrames( tubularSegments, closed );
+
+ // expose internals
+
+ this.tangents = frames.tangents;
+ this.normals = frames.normals;
+ this.binormals = frames.binormals;
+
+ // helper variables
+
+ var vertex = new Vector3();
+ var normal = new Vector3();
+ var uv = new Vector2();
+ var P = new Vector3();
+
+ var i, j;
+
+ // buffer
+
+ var vertices = [];
+ var normals = [];
+ var uvs = [];
+ var indices = [];
+
+ // create buffer data
+
+ generateBufferData();
+
+ // build geometry
+
+ this.setIndex( indices );
+ this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
+ this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
+ this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
+
+ // functions
+
+ function generateBufferData() {
+
+ for ( i = 0; i < tubularSegments; i ++ ) {
+
+ generateSegment( i );
+
+ }
+
+ // if the geometry is not closed, generate the last row of vertices and normals
+ // at the regular position on the given path
+ //
+ // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ)
+
+ generateSegment( ( closed === false ) ? tubularSegments : 0 );
+
+ // uvs are generated in a separate function.
+ // this makes it easy compute correct values for closed geometries
+
+ generateUVs();
+
+ // finally create faces
+
+ generateIndices();
+
+ }
+
+ function generateSegment( i ) {
+
+ // we use getPointAt to sample evenly distributed points from the given path
+
+ P = path.getPointAt( i / tubularSegments, P );
+
+ // retrieve corresponding normal and binormal
+
+ var N = frames.normals[ i ];
+ var B = frames.binormals[ i ];
+
+ // generate normals and vertices for the current segment
+
+ for ( j = 0; j <= radialSegments; j ++ ) {
+
+ var v = j / radialSegments * Math.PI * 2;
+
+ var sin = Math.sin( v );
+ var cos = - Math.cos( v );
+
+ // normal
+
+ normal.x = ( cos * N.x + sin * B.x );
+ normal.y = ( cos * N.y + sin * B.y );
+ normal.z = ( cos * N.z + sin * B.z );
+ normal.normalize();
+
+ normals.push( normal.x, normal.y, normal.z );
+
+ // vertex
+
+ vertex.x = P.x + radius * normal.x;
+ vertex.y = P.y + radius * normal.y;
+ vertex.z = P.z + radius * normal.z;
+
+ vertices.push( vertex.x, vertex.y, vertex.z );
+
+ }
+
+ }
+
+ function generateIndices() {
+
+ for ( j = 1; j <= tubularSegments; j ++ ) {
+
+ for ( i = 1; i <= radialSegments; i ++ ) {
+
+ var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );
+ var b = ( radialSegments + 1 ) * j + ( i - 1 );
+ var c = ( radialSegments + 1 ) * j + i;
+ var d = ( radialSegments + 1 ) * ( j - 1 ) + i;
+
+ // faces
+
+ indices.push( a, b, d );
+ indices.push( b, c, d );
+
+ }
+
+ }
+
+ }
+
+ function generateUVs() {
+
+ for ( i = 0; i <= tubularSegments; i ++ ) {
+
+ for ( j = 0; j <= radialSegments; j ++ ) {
+
+ uv.x = i / tubularSegments;
+ uv.y = j / radialSegments;
+
+ uvs.push( uv.x, uv.y );
+
+ }
+
+ }
+
+ }
+
+ }
+
+ TubeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
+ TubeBufferGeometry.prototype.constructor = TubeBufferGeometry;
+
+ /**
+ * @author oosmoxiecode
+ * @author Mugen87 / https://github.com/Mugen87
+ *
+ * based on http://www.blackpawn.com/texts/pqtorus/
+ */
+
+ // TorusKnotGeometry
+
+ function TorusKnotGeometry( radius, tube, tubularSegments, radialSegments, p, q, heightScale ) {
+
+ Geometry.call( this );
+
+ this.type = 'TorusKnotGeometry';
+
+ this.parameters = {
+ radius: radius,
+ tube: tube,
+ tubularSegments: tubularSegments,
+ radialSegments: radialSegments,
+ p: p,
+ q: q
+ };
+
+ if ( heightScale !== undefined ) console.warn( 'THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.' );
+
+ this.fromBufferGeometry( new TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) );
+ this.mergeVertices();
+
+ }
+
+ TorusKnotGeometry.prototype = Object.create( Geometry.prototype );
+ TorusKnotGeometry.prototype.constructor = TorusKnotGeometry;
+
+ // TorusKnotBufferGeometry
+
+ function TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) {
+
+ BufferGeometry.call( this );
+
+ this.type = 'TorusKnotBufferGeometry';
+
+ this.parameters = {
+ radius: radius,
+ tube: tube,
+ tubularSegments: tubularSegments,
+ radialSegments: radialSegments,
+ p: p,
+ q: q
+ };
+
+ radius = radius || 1;
+ tube = tube || 0.4;
+ tubularSegments = Math.floor( tubularSegments ) || 64;
+ radialSegments = Math.floor( radialSegments ) || 8;
+ p = p || 2;
+ q = q || 3;
+
+ // buffers
+
+ var indices = [];
+ var vertices = [];
+ var normals = [];
+ var uvs = [];
+
+ // helper variables
+
+ var i, j;
+
+ var vertex = new Vector3();
+ var normal = new Vector3();
+
+ var P1 = new Vector3();
+ var P2 = new Vector3();
+
+ var B = new Vector3();
+ var T = new Vector3();
+ var N = new Vector3();
+
+ // generate vertices, normals and uvs
+
+ for ( i = 0; i <= tubularSegments; ++ i ) {
+
+ // the radian "u" is used to calculate the position on the torus curve of the current tubular segement
+
+ var u = i / tubularSegments * p * Math.PI * 2;
+
+ // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead.
+ // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions
+
+ calculatePositionOnCurve( u, p, q, radius, P1 );
+ calculatePositionOnCurve( u + 0.01, p, q, radius, P2 );
+
+ // calculate orthonormal basis
+
+ T.subVectors( P2, P1 );
+ N.addVectors( P2, P1 );
+ B.crossVectors( T, N );
+ N.crossVectors( B, T );
+
+ // normalize B, N. T can be ignored, we don't use it
+
+ B.normalize();
+ N.normalize();
+
+ for ( j = 0; j <= radialSegments; ++ j ) {
+
+ // now calculate the vertices. they are nothing more than an extrusion of the torus curve.
+ // because we extrude a shape in the xy-plane, there is no need to calculate a z-value.
+
+ var v = j / radialSegments * Math.PI * 2;
+ var cx = - tube * Math.cos( v );
+ var cy = tube * Math.sin( v );
+
+ // now calculate the final vertex position.
+ // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve
+
+ vertex.x = P1.x + ( cx * N.x + cy * B.x );
+ vertex.y = P1.y + ( cx * N.y + cy * B.y );
+ vertex.z = P1.z + ( cx * N.z + cy * B.z );
+
+ vertices.push( vertex.x, vertex.y, vertex.z );
+
+ // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal)
+
+ normal.subVectors( vertex, P1 ).normalize();
+
+ normals.push( normal.x, normal.y, normal.z );
+
+ // uv
+
+ uvs.push( i / tubularSegments );
+ uvs.push( j / radialSegments );
+
+ }
+
+ }
+
+ // generate indices
+
+ for ( j = 1; j <= tubularSegments; j ++ ) {
+
+ for ( i = 1; i <= radialSegments; i ++ ) {
+
+ // indices
+
+ var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );
+ var b = ( radialSegments + 1 ) * j + ( i - 1 );
+ var c = ( radialSegments + 1 ) * j + i;
+ var d = ( radialSegments + 1 ) * ( j - 1 ) + i;
+
+ // faces
+
+ indices.push( a, b, d );
+ indices.push( b, c, d );
+
+ }
+
+ }
+
+ // build geometry
+
+ this.setIndex( indices );
+ this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
+ this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
+ this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
+
+ // this function calculates the current position on the torus curve
+
+ function calculatePositionOnCurve( u, p, q, radius, position ) {
+
+ var cu = Math.cos( u );
+ var su = Math.sin( u );
+ var quOverP = q / p * u;
+ var cs = Math.cos( quOverP );
+
+ position.x = radius * ( 2 + cs ) * 0.5 * cu;
+ position.y = radius * ( 2 + cs ) * su * 0.5;
+ position.z = radius * Math.sin( quOverP ) * 0.5;
+
+ }
+
+ }
+
+ TorusKnotBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
+ TorusKnotBufferGeometry.prototype.constructor = TorusKnotBufferGeometry;
+
+ /**
+ * @author oosmoxiecode
+ * @author mrdoob / http://mrdoob.com/
+ * @author Mugen87 / https://github.com/Mugen87
+ */
+
+ // TorusGeometry
+
+ function TorusGeometry( radius, tube, radialSegments, tubularSegments, arc ) {
+
+ Geometry.call( this );
+
+ this.type = 'TorusGeometry';
+
+ this.parameters = {
+ radius: radius,
+ tube: tube,
+ radialSegments: radialSegments,
+ tubularSegments: tubularSegments,
+ arc: arc
+ };
+
+ this.fromBufferGeometry( new TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) );
+ this.mergeVertices();
+
+ }
+
+ TorusGeometry.prototype = Object.create( Geometry.prototype );
+ TorusGeometry.prototype.constructor = TorusGeometry;
+
+ // TorusBufferGeometry
+
+ function TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) {
+
+ BufferGeometry.call( this );
+
+ this.type = 'TorusBufferGeometry';
+
+ this.parameters = {
+ radius: radius,
+ tube: tube,
+ radialSegments: radialSegments,
+ tubularSegments: tubularSegments,
+ arc: arc
+ };
+
+ radius = radius || 1;
+ tube = tube || 0.4;
+ radialSegments = Math.floor( radialSegments ) || 8;
+ tubularSegments = Math.floor( tubularSegments ) || 6;
+ arc = arc || Math.PI * 2;
+
+ // buffers
+
+ var indices = [];
+ var vertices = [];
+ var normals = [];
+ var uvs = [];
+
+ // helper variables
+
+ var center = new Vector3();
+ var vertex = new Vector3();
+ var normal = new Vector3();
+
+ var j, i;
+
+ // generate vertices, normals and uvs
+
+ for ( j = 0; j <= radialSegments; j ++ ) {
+
+ for ( i = 0; i <= tubularSegments; i ++ ) {
+
+ var u = i / tubularSegments * arc;
+ var v = j / radialSegments * Math.PI * 2;
+
+ // vertex
+
+ vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u );
+ vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u );
+ vertex.z = tube * Math.sin( v );
+
+ vertices.push( vertex.x, vertex.y, vertex.z );
+
+ // normal
+
+ center.x = radius * Math.cos( u );
+ center.y = radius * Math.sin( u );
+ normal.subVectors( vertex, center ).normalize();
+
+ normals.push( normal.x, normal.y, normal.z );
+
+ // uv
+
+ uvs.push( i / tubularSegments );
+ uvs.push( j / radialSegments );
+
+ }
+
+ }
+
+ // generate indices
+
+ for ( j = 1; j <= radialSegments; j ++ ) {
+
+ for ( i = 1; i <= tubularSegments; i ++ ) {
+
+ // indices
+
+ var a = ( tubularSegments + 1 ) * j + i - 1;
+ var b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1;
+ var c = ( tubularSegments + 1 ) * ( j - 1 ) + i;
+ var d = ( tubularSegments + 1 ) * j + i;
+
+ // faces
+
+ indices.push( a, b, d );
+ indices.push( b, c, d );
+
+ }
+
+ }
+
+ // build geometry
+
+ this.setIndex( indices );
+ this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
+ this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
+ this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
+
+ }
+
+ TorusBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
+ TorusBufferGeometry.prototype.constructor = TorusBufferGeometry;
+
+ /**
+ * @author Mugen87 / https://github.com/Mugen87
+ * Port from https://github.com/mapbox/earcut (v2.1.2)
+ */
+
+ var Earcut = {
+
+ triangulate: function ( data, holeIndices, dim ) {
+
+ dim = dim || 2;
+
+ var hasHoles = holeIndices && holeIndices.length,
+ outerLen = hasHoles ? holeIndices[ 0 ] * dim : data.length,
+ outerNode = linkedList( data, 0, outerLen, dim, true ),
+ triangles = [];
+
+ if ( ! outerNode ) return triangles;
+
+ var minX, minY, maxX, maxY, x, y, invSize;
+
+ if ( hasHoles ) outerNode = eliminateHoles( data, holeIndices, outerNode, dim );
+
+ // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox
+
+ if ( data.length > 80 * dim ) {
+
+ minX = maxX = data[ 0 ];
+ minY = maxY = data[ 1 ];
+
+ for ( var i = dim; i < outerLen; i += dim ) {
+
+ x = data[ i ];
+ y = data[ i + 1 ];
+ if ( x < minX ) minX = x;
+ if ( y < minY ) minY = y;
+ if ( x > maxX ) maxX = x;
+ if ( y > maxY ) maxY = y;
+
+ }
+
+ // minX, minY and invSize are later used to transform coords into integers for z-order calculation
+
+ invSize = Math.max( maxX - minX, maxY - minY );
+ invSize = invSize !== 0 ? 1 / invSize : 0;
+
+ }
+
+ earcutLinked( outerNode, triangles, dim, minX, minY, invSize );
+
+ return triangles;
+
+ }
+
+ };
+
+ // create a circular doubly linked list from polygon points in the specified winding order
+
+ function linkedList( data, start, end, dim, clockwise ) {
+
+ var i, last;
+
+ if ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) {
+
+ for ( i = start; i < end; i += dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last );
+
+ } else {
+
+ for ( i = end - dim; i >= start; i -= dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last );
+
+ }
+
+ if ( last && equals( last, last.next ) ) {
+
+ removeNode( last );
+ last = last.next;
+
+ }
+
+ return last;
+
+ }
+
+ // eliminate colinear or duplicate points
+
+ function filterPoints( start, end ) {
+
+ if ( ! start ) return start;
+ if ( ! end ) end = start;
+
+ var p = start, again;
+
+ do {
+
+ again = false;
+
+ if ( ! p.steiner && ( equals( p, p.next ) || area( p.prev, p, p.next ) === 0 ) ) {
+
+ removeNode( p );
+ p = end = p.prev;
+ if ( p === p.next ) break;
+ again = true;
+
+ } else {
+
+ p = p.next;
+
+ }
+
+ } while ( again || p !== end );
+
+ return end;
+
+ }
+
+ // main ear slicing loop which triangulates a polygon (given as a linked list)
+
+ function earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) {
+
+ if ( ! ear ) return;
+
+ // interlink polygon nodes in z-order
+
+ if ( ! pass && invSize ) indexCurve( ear, minX, minY, invSize );
+
+ var stop = ear, prev, next;
+
+ // iterate through ears, slicing them one by one
+
+ while ( ear.prev !== ear.next ) {
+
+ prev = ear.prev;
+ next = ear.next;
+
+ if ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) {
+
+ // cut off the triangle
+ triangles.push( prev.i / dim );
+ triangles.push( ear.i / dim );
+ triangles.push( next.i / dim );
+
+ removeNode( ear );
+
+ // skipping the next vertice leads to less sliver triangles
+ ear = next.next;
+ stop = next.next;
+
+ continue;
+
+ }
+
+ ear = next;
+
+ // if we looped through the whole remaining polygon and can't find any more ears
+
+ if ( ear === stop ) {
+
+ // try filtering points and slicing again
+
+ if ( ! pass ) {
+
+ earcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 );
+
+ // if this didn't work, try curing all small self-intersections locally
+
+ } else if ( pass === 1 ) {
+
+ ear = cureLocalIntersections( ear, triangles, dim );
+ earcutLinked( ear, triangles, dim, minX, minY, invSize, 2 );
+
+ // as a last resort, try splitting the remaining polygon into two
+
+ } else if ( pass === 2 ) {
+
+ splitEarcut( ear, triangles, dim, minX, minY, invSize );
+
+ }
+
+ break;
+
+ }
+
+ }
+
+ }
+
+ // check whether a polygon node forms a valid ear with adjacent nodes
+
+ function isEar( ear ) {
+
+ var a = ear.prev,
+ b = ear,
+ c = ear.next;
+
+ if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear
+
+ // now make sure we don't have other points inside the potential ear
+ var p = ear.next.next;
+
+ while ( p !== ear.prev ) {
+
+ if ( pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && area( p.prev, p, p.next ) >= 0 ) {
+
+ return false;
+
+ }
+
+ p = p.next;
+
+ }
+
+ return true;
+
+ }
+
+ function isEarHashed( ear, minX, minY, invSize ) {
+
+ var a = ear.prev,
+ b = ear,
+ c = ear.next;
+
+ if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear
+
+ // triangle bbox; min & max are calculated like this for speed
+
+ var minTX = a.x < b.x ? ( a.x < c.x ? a.x : c.x ) : ( b.x < c.x ? b.x : c.x ),
+ minTY = a.y < b.y ? ( a.y < c.y ? a.y : c.y ) : ( b.y < c.y ? b.y : c.y ),
+ maxTX = a.x > b.x ? ( a.x > c.x ? a.x : c.x ) : ( b.x > c.x ? b.x : c.x ),
+ maxTY = a.y > b.y ? ( a.y > c.y ? a.y : c.y ) : ( b.y > c.y ? b.y : c.y );
+
+ // z-order range for the current triangle bbox;
+
+ var minZ = zOrder( minTX, minTY, minX, minY, invSize ),
+ maxZ = zOrder( maxTX, maxTY, minX, minY, invSize );
+
+ // first look for points inside the triangle in increasing z-order
+
+ var p = ear.nextZ;
+
+ while ( p && p.z <= maxZ ) {
+
+ if ( p !== ear.prev && p !== ear.next &&
+ pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&
+ area( p.prev, p, p.next ) >= 0 ) return false;
+ p = p.nextZ;
+
+ }
+
+ // then look for points in decreasing z-order
+
+ p = ear.prevZ;
+
+ while ( p && p.z >= minZ ) {
+
+ if ( p !== ear.prev && p !== ear.next &&
+ pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&
+ area( p.prev, p, p.next ) >= 0 ) return false;
+
+ p = p.prevZ;
+
+ }
+
+ return true;
+
+ }
+
+ // go through all polygon nodes and cure small local self-intersections
+
+ function cureLocalIntersections( start, triangles, dim ) {
+
+ var p = start;
+
+ do {
+
+ var a = p.prev, b = p.next.next;
+
+ if ( ! equals( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) {
+
+ triangles.push( a.i / dim );
+ triangles.push( p.i / dim );
+ triangles.push( b.i / dim );
+
+ // remove two nodes involved
+
+ removeNode( p );
+ removeNode( p.next );
+
+ p = start = b;
+
+ }
+
+ p = p.next;
+
+ } while ( p !== start );
+
+ return p;
+
+ }
+
+ // try splitting polygon into two and triangulate them independently
+
+ function splitEarcut( start, triangles, dim, minX, minY, invSize ) {
+
+ // look for a valid diagonal that divides the polygon into two
+
+ var a = start;
+
+ do {
+
+ var b = a.next.next;
+
+ while ( b !== a.prev ) {
+
+ if ( a.i !== b.i && isValidDiagonal( a, b ) ) {
+
+ // split the polygon in two by the diagonal
+
+ var c = splitPolygon( a, b );
+
+ // filter colinear points around the cuts
+
+ a = filterPoints( a, a.next );
+ c = filterPoints( c, c.next );
+
+ // run earcut on each half
+
+ earcutLinked( a, triangles, dim, minX, minY, invSize );
+ earcutLinked( c, triangles, dim, minX, minY, invSize );
+ return;
+
+ }
+
+ b = b.next;
+
+ }
+
+ a = a.next;
+
+ } while ( a !== start );
+
+ }
+
+ // link every hole into the outer loop, producing a single-ring polygon without holes
+
+ function eliminateHoles( data, holeIndices, outerNode, dim ) {
+
+ var queue = [], i, len, start, end, list;
+
+ for ( i = 0, len = holeIndices.length; i < len; i ++ ) {
+
+ start = holeIndices[ i ] * dim;
+ end = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length;
+ list = linkedList( data, start, end, dim, false );
+ if ( list === list.next ) list.steiner = true;
+ queue.push( getLeftmost( list ) );
+
+ }
+
+ queue.sort( compareX );
+
+ // process holes from left to right
+
+ for ( i = 0; i < queue.length; i ++ ) {
+
+ eliminateHole( queue[ i ], outerNode );
+ outerNode = filterPoints( outerNode, outerNode.next );
+
+ }
+
+ return outerNode;
+
+ }
+
+ function compareX( a, b ) {
+
+ return a.x - b.x;
+
+ }
+
+ // find a bridge between vertices that connects hole with an outer ring and and link it
+
+ function eliminateHole( hole, outerNode ) {
+
+ outerNode = findHoleBridge( hole, outerNode );
+
+ if ( outerNode ) {
+
+ var b = splitPolygon( outerNode, hole );
+
+ filterPoints( b, b.next );
+
+ }
+
+ }
+
+ // David Eberly's algorithm for finding a bridge between hole and outer polygon
+
+ function findHoleBridge( hole, outerNode ) {
+
+ var p = outerNode,
+ hx = hole.x,
+ hy = hole.y,
+ qx = - Infinity,
+ m;
+
+ // find a segment intersected by a ray from the hole's leftmost point to the left;
+ // segment's endpoint with lesser x will be potential connection point
+
+ do {
+
+ if ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) {
+
+ var x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y );
+
+ if ( x <= hx && x > qx ) {
+
+ qx = x;
+
+ if ( x === hx ) {
+
+ if ( hy === p.y ) return p;
+ if ( hy === p.next.y ) return p.next;
+
+ }
+
+ m = p.x < p.next.x ? p : p.next;
+
+ }
+
+ }
+
+ p = p.next;
+
+ } while ( p !== outerNode );
+
+ if ( ! m ) return null;
+
+ if ( hx === qx ) return m.prev; // hole touches outer segment; pick lower endpoint
+
+ // look for points inside the triangle of hole point, segment intersection and endpoint;
+ // if there are no points found, we have a valid connection;
+ // otherwise choose the point of the minimum angle with the ray as connection point
+
+ var stop = m,
+ mx = m.x,
+ my = m.y,
+ tanMin = Infinity,
+ tan;
+
+ p = m.next;
+
+ while ( p !== stop ) {
+
+ if ( hx >= p.x && p.x >= mx && hx !== p.x &&
+ pointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) {
+
+ tan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential
+
+ if ( ( tan < tanMin || ( tan === tanMin && p.x > m.x ) ) && locallyInside( p, hole ) ) {
+
+ m = p;
+ tanMin = tan;
+
+ }
+
+ }
+
+ p = p.next;
+
+ }
+
+ return m;
+
+ }
+
+ // interlink polygon nodes in z-order
+
+ function indexCurve( start, minX, minY, invSize ) {
+
+ var p = start;
+
+ do {
+
+ if ( p.z === null ) p.z = zOrder( p.x, p.y, minX, minY, invSize );
+ p.prevZ = p.prev;
+ p.nextZ = p.next;
+ p = p.next;
+
+ } while ( p !== start );
+
+ p.prevZ.nextZ = null;
+ p.prevZ = null;
+
+ sortLinked( p );
+
+ }
+
+ // Simon Tatham's linked list merge sort algorithm
+ // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html
+
+ function sortLinked( list ) {
+
+ var i, p, q, e, tail, numMerges, pSize, qSize, inSize = 1;
+
+ do {
+
+ p = list;
+ list = null;
+ tail = null;
+ numMerges = 0;
+
+ while ( p ) {
+
+ numMerges ++;
+ q = p;
+ pSize = 0;
+
+ for ( i = 0; i < inSize; i ++ ) {
+
+ pSize ++;
+ q = q.nextZ;
+ if ( ! q ) break;
+
+ }
+
+ qSize = inSize;
+
+ while ( pSize > 0 || ( qSize > 0 && q ) ) {
+
+ if ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) {
+
+ e = p;
+ p = p.nextZ;
+ pSize --;
+
+ } else {
+
+ e = q;
+ q = q.nextZ;
+ qSize --;
+
+ }
+
+ if ( tail ) tail.nextZ = e;
+ else list = e;
+
+ e.prevZ = tail;
+ tail = e;
+
+ }
+
+ p = q;
+
+ }
+
+ tail.nextZ = null;
+ inSize *= 2;
+
+ } while ( numMerges > 1 );
+
+ return list;
+
+ }
+
+ // z-order of a point given coords and inverse of the longer side of data bbox
+
+ function zOrder( x, y, minX, minY, invSize ) {
+
+ // coords are transformed into non-negative 15-bit integer range
+
+ x = 32767 * ( x - minX ) * invSize;
+ y = 32767 * ( y - minY ) * invSize;
+
+ x = ( x | ( x << 8 ) ) & 0x00FF00FF;
+ x = ( x | ( x << 4 ) ) & 0x0F0F0F0F;
+ x = ( x | ( x << 2 ) ) & 0x33333333;
+ x = ( x | ( x << 1 ) ) & 0x55555555;
+
+ y = ( y | ( y << 8 ) ) & 0x00FF00FF;
+ y = ( y | ( y << 4 ) ) & 0x0F0F0F0F;
+ y = ( y | ( y << 2 ) ) & 0x33333333;
+ y = ( y | ( y << 1 ) ) & 0x55555555;
+
+ return x | ( y << 1 );
+
+ }
+
+ // find the leftmost node of a polygon ring
+
+ function getLeftmost( start ) {
+
+ var p = start, leftmost = start;
+
+ do {
+
+ if ( p.x < leftmost.x ) leftmost = p;
+ p = p.next;
+
+ } while ( p !== start );
+
+ return leftmost;
+
+ }
+
+ // check if a point lies within a convex triangle
+
+ function pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) {
+
+ return ( cx - px ) * ( ay - py ) - ( ax - px ) * ( cy - py ) >= 0 &&
+ ( ax - px ) * ( by - py ) - ( bx - px ) * ( ay - py ) >= 0 &&
+ ( bx - px ) * ( cy - py ) - ( cx - px ) * ( by - py ) >= 0;
+
+ }
+
+ // check if a diagonal between two polygon nodes is valid (lies in polygon interior)
+
+ function isValidDiagonal( a, b ) {
+
+ return a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) &&
+ locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b );
+
+ }
+
+ // signed area of a triangle
+
+ function area( p, q, r ) {
+
+ return ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y );
+
+ }
+
+ // check if two points are equal
+
+ function equals( p1, p2 ) {
+
+ return p1.x === p2.x && p1.y === p2.y;
+
+ }
+
+ // check if two segments intersect
+
+ function intersects( p1, q1, p2, q2 ) {
+
+ if ( ( equals( p1, q1 ) && equals( p2, q2 ) ) ||
+ ( equals( p1, q2 ) && equals( p2, q1 ) ) ) return true;
+
+ return area( p1, q1, p2 ) > 0 !== area( p1, q1, q2 ) > 0 &&
+ area( p2, q2, p1 ) > 0 !== area( p2, q2, q1 ) > 0;
+
+ }
+
+ // check if a polygon diagonal intersects any polygon segments
+
+ function intersectsPolygon( a, b ) {
+
+ var p = a;
+
+ do {
+
+ if ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i &&
+ intersects( p, p.next, a, b ) ) {
+
+ return true;
+
+ }
+
+ p = p.next;
+
+ } while ( p !== a );
+
+ return false;
+
+ }
+
+ // check if a polygon diagonal is locally inside the polygon
+
+ function locallyInside( a, b ) {
+
+ return area( a.prev, a, a.next ) < 0 ?
+ area( a, b, a.next ) >= 0 && area( a, a.prev, b ) >= 0 :
+ area( a, b, a.prev ) < 0 || area( a, a.next, b ) < 0;
+
+ }
+
+ // check if the middle point of a polygon diagonal is inside the polygon
+
+ function middleInside( a, b ) {
+
+ var p = a,
+ inside = false,
+ px = ( a.x + b.x ) / 2,
+ py = ( a.y + b.y ) / 2;
+
+ do {
+
+ if ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y &&
+ ( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) ) {
+
+ inside = ! inside;
+
+ }
+
+ p = p.next;
+
+ } while ( p !== a );
+
+ return inside;
+
+ }
+
+ // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;
+ // if one belongs to the outer ring and another to a hole, it merges it into a single ring
+
+ function splitPolygon( a, b ) {
+
+ var a2 = new Node( a.i, a.x, a.y ),
+ b2 = new Node( b.i, b.x, b.y ),
+ an = a.next,
+ bp = b.prev;
+
+ a.next = b;
+ b.prev = a;
+
+ a2.next = an;
+ an.prev = a2;
+
+ b2.next = a2;
+ a2.prev = b2;
+
+ bp.next = b2;
+ b2.prev = bp;
+
+ return b2;
+
+ }
+
+ // create a node and optionally link it with previous one (in a circular doubly linked list)
+
+ function insertNode( i, x, y, last ) {
+
+ var p = new Node( i, x, y );
+
+ if ( ! last ) {
+
+ p.prev = p;
+ p.next = p;
+
+ } else {
+
+ p.next = last.next;
+ p.prev = last;
+ last.next.prev = p;
+ last.next = p;
+
+ }
+
+ return p;
+
+ }
+
+ function removeNode( p ) {
+
+ p.next.prev = p.prev;
+ p.prev.next = p.next;
+
+ if ( p.prevZ ) p.prevZ.nextZ = p.nextZ;
+ if ( p.nextZ ) p.nextZ.prevZ = p.prevZ;
+
+ }
+
+ function Node( i, x, y ) {
+
+ // vertice index in coordinates array
+ this.i = i;
+
+ // vertex coordinates
+ this.x = x;
+ this.y = y;
+
+ // previous and next vertice nodes in a polygon ring
+ this.prev = null;
+ this.next = null;
+
+ // z-order curve value
+ this.z = null;
+
+ // previous and next nodes in z-order
+ this.prevZ = null;
+ this.nextZ = null;
+
+ // indicates whether this is a steiner point
+ this.steiner = false;
+
+ }
+
+ function signedArea( data, start, end, dim ) {
+
+ var sum = 0;
+
+ for ( var i = start, j = end - dim; i < end; i += dim ) {
+
+ sum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] );
+ j = i;
+
+ }
+
+ return sum;
+
+ }
+
+ /**
+ * @author zz85 / http://www.lab4games.net/zz85/blog
+ */
+
+ var ShapeUtils = {
+
+ // calculate area of the contour polygon
+
+ area: function ( contour ) {
+
+ var n = contour.length;
+ var a = 0.0;
+
+ for ( var p = n - 1, q = 0; q < n; p = q ++ ) {
+
+ a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y;
+
+ }
+
+ return a * 0.5;
+
+ },
+
+ isClockWise: function ( pts ) {
+
+ return ShapeUtils.area( pts ) < 0;
+
+ },
+
+ triangulateShape: function ( contour, holes ) {
+
+ var vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ]
+ var holeIndices = []; // array of hole indices
+ var faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ]
+
+ removeDupEndPts( contour );
+ addContour( vertices, contour );
+
+ //
+
+ var holeIndex = contour.length;
+
+ holes.forEach( removeDupEndPts );
+
+ for ( var i = 0; i < holes.length; i ++ ) {
+
+ holeIndices.push( holeIndex );
+ holeIndex += holes[ i ].length;
+ addContour( vertices, holes[ i ] );
+
+ }
+
+ //
+
+ var triangles = Earcut.triangulate( vertices, holeIndices );
+
+ //
+
+ for ( var i = 0; i < triangles.length; i += 3 ) {
+
+ faces.push( triangles.slice( i, i + 3 ) );
+
+ }
+
+ return faces;
+
+ }
+
+ };
+
+ function removeDupEndPts( points ) {
+
+ var l = points.length;
+
+ if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) {
+
+ points.pop();
+
+ }
+
+ }
+
+ function addContour( vertices, contour ) {
+
+ for ( var i = 0; i < contour.length; i ++ ) {
+
+ vertices.push( contour[ i ].x );
+ vertices.push( contour[ i ].y );
+
+ }
+
+ }
+
+ /**
+ * @author zz85 / http://www.lab4games.net/zz85/blog
+ *
+ * Creates extruded geometry from a path shape.
+ *
+ * parameters = {
+ *
+ * curveSegments: <int>, // number of points on the curves
+ * steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too
+ * depth: <float>, // Depth to extrude the shape
+ *
+ * bevelEnabled: <bool>, // turn on bevel
+ * bevelThickness: <float>, // how deep into the original shape bevel goes
+ * bevelSize: <float>, // how far from shape outline is bevel
+ * bevelSegments: <int>, // number of bevel layers
+ *
+ * extrudePath: <THREE.Curve> // curve to extrude shape along
+ *
+ * UVGenerator: <Object> // object that provides UV generator functions
+ *
+ * }
+ */
+
+ // ExtrudeGeometry
+
+ function ExtrudeGeometry( shapes, options ) {
+
+ Geometry.call( this );
+
+ this.type = 'ExtrudeGeometry';
+
+ this.parameters = {
+ shapes: shapes,
+ options: options
+ };
+
+ this.fromBufferGeometry( new ExtrudeBufferGeometry( shapes, options ) );
+ this.mergeVertices();
+
+ }
+
+ ExtrudeGeometry.prototype = Object.create( Geometry.prototype );
+ ExtrudeGeometry.prototype.constructor = ExtrudeGeometry;
+
+ ExtrudeGeometry.prototype.toJSON = function () {
+
+ var data = Geometry.prototype.toJSON.call( this );
+
+ var shapes = this.parameters.shapes;
+ var options = this.parameters.options;
+
+ return toJSON( shapes, options, data );
+
+ };
+
+ // ExtrudeBufferGeometry
+
+ function ExtrudeBufferGeometry( shapes, options ) {
+
+ BufferGeometry.call( this );
+
+ this.type = 'ExtrudeBufferGeometry';
+
+ this.parameters = {
+ shapes: shapes,
+ options: options
+ };
+
+ shapes = Array.isArray( shapes ) ? shapes : [ shapes ];
+
+ var scope = this;
+
+ var verticesArray = [];
+ var uvArray = [];
+
+ for ( var i = 0, l = shapes.length; i < l; i ++ ) {
+
+ var shape = shapes[ i ];
+ addShape( shape );
+
+ }
+
+ // build geometry
+
+ this.addAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) );
+ this.addAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) );
+
+ this.computeVertexNormals();
+
+ // functions
+
+ function addShape( shape ) {
+
+ var placeholder = [];
+
+ // options
+
+ var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12;
+ var steps = options.steps !== undefined ? options.steps : 1;
+ var depth = options.depth !== undefined ? options.depth : 100;
+
+ var bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true;
+ var bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6;
+ var bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2;
+ var bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3;
+
+ var extrudePath = options.extrudePath;
+
+ var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator;
+
+ // deprecated options
+
+ if ( options.amount !== undefined ) {
+
+ console.warn( 'THREE.ExtrudeBufferGeometry: amount has been renamed to depth.' );
+ depth = options.amount;
+
+ }
+
+ //
+
+ var extrudePts, extrudeByPath = false;
+ var splineTube, binormal, normal, position2;
+
+ if ( extrudePath ) {
+
+ extrudePts = extrudePath.getSpacedPoints( steps );
+
+ extrudeByPath = true;
+ bevelEnabled = false; // bevels not supported for path extrusion
+
+ // SETUP TNB variables
+
+ // TODO1 - have a .isClosed in spline?
+
+ splineTube = extrudePath.computeFrenetFrames( steps, false );
+
+ // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length);
+
+ binormal = new Vector3();
+ normal = new Vector3();
+ position2 = new Vector3();
+
+ }
+
+ // Safeguards if bevels are not enabled
+
+ if ( ! bevelEnabled ) {
+
+ bevelSegments = 0;
+ bevelThickness = 0;
+ bevelSize = 0;
+
+ }
+
+ // Variables initialization
+
+ var ahole, h, hl; // looping of holes
+
+ var shapePoints = shape.extractPoints( curveSegments );
+
+ var vertices = shapePoints.shape;
+ var holes = shapePoints.holes;
+
+ var reverse = ! ShapeUtils.isClockWise( vertices );
+
+ if ( reverse ) {
+
+ vertices = vertices.reverse();
+
+ // Maybe we should also check if holes are in the opposite direction, just to be safe ...
+
+ for ( h = 0, hl = holes.length; h < hl; h ++ ) {
+
+ ahole = holes[ h ];
+
+ if ( ShapeUtils.isClockWise( ahole ) ) {
+
+ holes[ h ] = ahole.reverse();
+
+ }
+
+ }
+
+ }
+
+
+ var faces = ShapeUtils.triangulateShape( vertices, holes );
+
+ /* Vertices */
+
+ var contour = vertices; // vertices has all points but contour has only points of circumference
+
+ for ( h = 0, hl = holes.length; h < hl; h ++ ) {
+
+ ahole = holes[ h ];
+
+ vertices = vertices.concat( ahole );
+
+ }
+
+
+ function scalePt2( pt, vec, size ) {
+
+ if ( ! vec ) console.error( "THREE.ExtrudeGeometry: vec does not exist" );
+
+ return vec.clone().multiplyScalar( size ).add( pt );
+
+ }
+
+ var b, bs, t, z,
+ vert, vlen = vertices.length,
+ face, flen = faces.length;
+
+
+ // Find directions for point movement
+
+
+ function getBevelVec( inPt, inPrev, inNext ) {
+
+ // computes for inPt the corresponding point inPt' on a new contour
+ // shifted by 1 unit (length of normalized vector) to the left
+ // if we walk along contour clockwise, this new contour is outside the old one
+ //
+ // inPt' is the intersection of the two lines parallel to the two
+ // adjacent edges of inPt at a distance of 1 unit on the left side.
+
+ var v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt
+
+ // good reading for geometry algorithms (here: line-line intersection)
+ // http://geomalgorithms.com/a05-_intersect-1.html
+
+ var v_prev_x = inPt.x - inPrev.x,
+ v_prev_y = inPt.y - inPrev.y;
+ var v_next_x = inNext.x - inPt.x,
+ v_next_y = inNext.y - inPt.y;
+
+ var v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y );
+
+ // check for collinear edges
+ var collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x );
+
+ if ( Math.abs( collinear0 ) > Number.EPSILON ) {
+
+ // not collinear
+
+ // length of vectors for normalizing
+
+ var v_prev_len = Math.sqrt( v_prev_lensq );
+ var v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y );
+
+ // shift adjacent points by unit vectors to the left
+
+ var ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len );
+ var ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len );
+
+ var ptNextShift_x = ( inNext.x - v_next_y / v_next_len );
+ var ptNextShift_y = ( inNext.y + v_next_x / v_next_len );
+
+ // scaling factor for v_prev to intersection point
+
+ var sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y -
+ ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) /
+ ( v_prev_x * v_next_y - v_prev_y * v_next_x );
+
+ // vector from inPt to intersection point
+
+ v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x );
+ v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y );
+
+ // Don't normalize!, otherwise sharp corners become ugly
+ // but prevent crazy spikes
+ var v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y );
+ if ( v_trans_lensq <= 2 ) {
+
+ return new Vector2( v_trans_x, v_trans_y );
+
+ } else {
+
+ shrink_by = Math.sqrt( v_trans_lensq / 2 );
+
+ }
+
+ } else {
+
+ // handle special case of collinear edges
+
+ var direction_eq = false; // assumes: opposite
+ if ( v_prev_x > Number.EPSILON ) {
+
+ if ( v_next_x > Number.EPSILON ) {
+
+ direction_eq = true;
+
+ }
+
+ } else {
+
+ if ( v_prev_x < - Number.EPSILON ) {
+
+ if ( v_next_x < - Number.EPSILON ) {
+
+ direction_eq = true;
+
+ }
+
+ } else {
+
+ if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) {
+
+ direction_eq = true;
+
+ }
+
+ }
+
+ }
+
+ if ( direction_eq ) {
+
+ // console.log("Warning: lines are a straight sequence");
+ v_trans_x = - v_prev_y;
+ v_trans_y = v_prev_x;
+ shrink_by = Math.sqrt( v_prev_lensq );
+
+ } else {
+
+ // console.log("Warning: lines are a straight spike");
+ v_trans_x = v_prev_x;
+ v_trans_y = v_prev_y;
+ shrink_by = Math.sqrt( v_prev_lensq / 2 );
+
+ }
+
+ }
+
+ return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by );
+
+ }
+
+
+ var contourMovements = [];
+
+ for ( var i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
+
+ if ( j === il ) j = 0;
+ if ( k === il ) k = 0;
+
+ // (j)---(i)---(k)
+ // console.log('i,j,k', i, j , k)
+
+ contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] );
+
+ }
+
+ var holesMovements = [],
+ oneHoleMovements, verticesMovements = contourMovements.concat();
+
+ for ( h = 0, hl = holes.length; h < hl; h ++ ) {
+
+ ahole = holes[ h ];
+
+ oneHoleMovements = [];
+
+ for ( i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
+
+ if ( j === il ) j = 0;
+ if ( k === il ) k = 0;
+
+ // (j)---(i)---(k)
+ oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] );
+
+ }
+
+ holesMovements.push( oneHoleMovements );
+ verticesMovements = verticesMovements.concat( oneHoleMovements );
+
+ }
+
+
+ // Loop bevelSegments, 1 for the front, 1 for the back
+
+ for ( b = 0; b < bevelSegments; b ++ ) {
+
+ //for ( b = bevelSegments; b > 0; b -- ) {
+
+ t = b / bevelSegments;
+ z = bevelThickness * Math.cos( t * Math.PI / 2 );
+ bs = bevelSize * Math.sin( t * Math.PI / 2 );
+
+ // contract shape
+
+ for ( i = 0, il = contour.length; i < il; i ++ ) {
+
+ vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
+
+ v( vert.x, vert.y, - z );
+
+ }
+
+ // expand holes
+
+ for ( h = 0, hl = holes.length; h < hl; h ++ ) {
+
+ ahole = holes[ h ];
+ oneHoleMovements = holesMovements[ h ];
+
+ for ( i = 0, il = ahole.length; i < il; i ++ ) {
+
+ vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
+
+ v( vert.x, vert.y, - z );
+
+ }
+
+ }
+
+ }
+
+ bs = bevelSize;
+
+ // Back facing vertices
+
+ for ( i = 0; i < vlen; i ++ ) {
+
+ vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
+
+ if ( ! extrudeByPath ) {
+
+ v( vert.x, vert.y, 0 );
+
+ } else {
+
+ // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x );
+
+ normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x );
+ binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y );
+
+ position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal );
+
+ v( position2.x, position2.y, position2.z );
+
+ }
+
+ }
+
+ // Add stepped vertices...
+ // Including front facing vertices
+
+ var s;
+
+ for ( s = 1; s <= steps; s ++ ) {
+
+ for ( i = 0; i < vlen; i ++ ) {
+
+ vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
+
+ if ( ! extrudeByPath ) {
+
+ v( vert.x, vert.y, depth / steps * s );
+
+ } else {
+
+ // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x );
+
+ normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x );
+ binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y );
+
+ position2.copy( extrudePts[ s ] ).add( normal ).add( binormal );
+
+ v( position2.x, position2.y, position2.z );
+
+ }
+
+ }
+
+ }
+
+
+ // Add bevel segments planes
+
+ //for ( b = 1; b <= bevelSegments; b ++ ) {
+ for ( b = bevelSegments - 1; b >= 0; b -- ) {
+
+ t = b / bevelSegments;
+ z = bevelThickness * Math.cos( t * Math.PI / 2 );
+ bs = bevelSize * Math.sin( t * Math.PI / 2 );
+
+ // contract shape
+
+ for ( i = 0, il = contour.length; i < il; i ++ ) {
+
+ vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
+ v( vert.x, vert.y, depth + z );
+
+ }
+
+ // expand holes
+
+ for ( h = 0, hl = holes.length; h < hl; h ++ ) {
+
+ ahole = holes[ h ];
+ oneHoleMovements = holesMovements[ h ];
+
+ for ( i = 0, il = ahole.length; i < il; i ++ ) {
+
+ vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
+
+ if ( ! extrudeByPath ) {
+
+ v( vert.x, vert.y, depth + z );
+
+ } else {
+
+ v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z );
+
+ }
+
+ }
+
+ }
+
+ }
+
+ /* Faces */
+
+ // Top and bottom faces
+
+ buildLidFaces();
+
+ // Sides faces
+
+ buildSideFaces();
+
+
+ ///// Internal functions
+
+ function buildLidFaces() {
+
+ var start = verticesArray.length / 3;
+
+ if ( bevelEnabled ) {
+
+ var layer = 0; // steps + 1
+ var offset = vlen * layer;
+
+ // Bottom faces
+
+ for ( i = 0; i < flen; i ++ ) {
+
+ face = faces[ i ];
+ f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset );
+
+ }
+
+ layer = steps + bevelSegments * 2;
+ offset = vlen * layer;
+
+ // Top faces
+
+ for ( i = 0; i < flen; i ++ ) {
+
+ face = faces[ i ];
+ f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset );
+
+ }
+
+ } else {
+
+ // Bottom faces
+
+ for ( i = 0; i < flen; i ++ ) {
+
+ face = faces[ i ];
+ f3( face[ 2 ], face[ 1 ], face[ 0 ] );
+
+ }
+
+ // Top faces
+
+ for ( i = 0; i < flen; i ++ ) {
+
+ face = faces[ i ];
+ f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps );
+
+ }
+
+ }
+
+ scope.addGroup( start, verticesArray.length / 3 - start, 0 );
+
+ }
+
+ // Create faces for the z-sides of the shape
+
+ function buildSideFaces() {
+
+ var start = verticesArray.length / 3;
+ var layeroffset = 0;
+ sidewalls( contour, layeroffset );
+ layeroffset += contour.length;
+
+ for ( h = 0, hl = holes.length; h < hl; h ++ ) {
+
+ ahole = holes[ h ];
+ sidewalls( ahole, layeroffset );
+
+ //, true
+ layeroffset += ahole.length;
+
+ }
+
+
+ scope.addGroup( start, verticesArray.length / 3 - start, 1 );
+
+
+ }
+
+ function sidewalls( contour, layeroffset ) {
+
+ var j, k;
+ i = contour.length;
+
+ while ( -- i >= 0 ) {
+
+ j = i;
+ k = i - 1;
+ if ( k < 0 ) k = contour.length - 1;
+
+ //console.log('b', i,j, i-1, k,vertices.length);
+
+ var s = 0,
+ sl = steps + bevelSegments * 2;
+
+ for ( s = 0; s < sl; s ++ ) {
+
+ var slen1 = vlen * s;
+ var slen2 = vlen * ( s + 1 );
+
+ var a = layeroffset + j + slen1,
+ b = layeroffset + k + slen1,
+ c = layeroffset + k + slen2,
+ d = layeroffset + j + slen2;
+
+ f4( a, b, c, d );
+
+ }
+
+ }
+
+ }
+
+ function v( x, y, z ) {
+
+ placeholder.push( x );
+ placeholder.push( y );
+ placeholder.push( z );
+
+ }
+
+
+ function f3( a, b, c ) {
+
+ addVertex( a );
+ addVertex( b );
+ addVertex( c );
+
+ var nextIndex = verticesArray.length / 3;
+ var uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
+
+ addUV( uvs[ 0 ] );
+ addUV( uvs[ 1 ] );
+ addUV( uvs[ 2 ] );
+
+ }
+
+ function f4( a, b, c, d ) {
+
+ addVertex( a );
+ addVertex( b );
+ addVertex( d );
+
+ addVertex( b );
+ addVertex( c );
+ addVertex( d );
+
+
+ var nextIndex = verticesArray.length / 3;
+ var uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
+
+ addUV( uvs[ 0 ] );
+ addUV( uvs[ 1 ] );
+ addUV( uvs[ 3 ] );
+
+ addUV( uvs[ 1 ] );
+ addUV( uvs[ 2 ] );
+ addUV( uvs[ 3 ] );
+
+ }
+
+ function addVertex( index ) {
+
+ verticesArray.push( placeholder[ index * 3 + 0 ] );
+ verticesArray.push( placeholder[ index * 3 + 1 ] );
+ verticesArray.push( placeholder[ index * 3 + 2 ] );
+
+ }
+
+
+ function addUV( vector2 ) {
+
+ uvArray.push( vector2.x );
+ uvArray.push( vector2.y );
+
+ }
+
+ }
+
+ }
+
+ ExtrudeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
+ ExtrudeBufferGeometry.prototype.constructor = ExtrudeBufferGeometry;
+
+ ExtrudeBufferGeometry.prototype.toJSON = function () {
+
+ var data = BufferGeometry.prototype.toJSON.call( this );
+
+ var shapes = this.parameters.shapes;
+ var options = this.parameters.options;
+
+ return toJSON( shapes, options, data );
+
+ };
+
+ //
+
+ var WorldUVGenerator = {
+
+ generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) {
+
+ var a_x = vertices[ indexA * 3 ];
+ var a_y = vertices[ indexA * 3 + 1 ];
+ var b_x = vertices[ indexB * 3 ];
+ var b_y = vertices[ indexB * 3 + 1 ];
+ var c_x = vertices[ indexC * 3 ];
+ var c_y = vertices[ indexC * 3 + 1 ];
+
+ return [
+ new Vector2( a_x, a_y ),
+ new Vector2( b_x, b_y ),
+ new Vector2( c_x, c_y )
+ ];
+
+ },
+
+ generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) {
+
+ var a_x = vertices[ indexA * 3 ];
+ var a_y = vertices[ indexA * 3 + 1 ];
+ var a_z = vertices[ indexA * 3 + 2 ];
+ var b_x = vertices[ indexB * 3 ];
+ var b_y = vertices[ indexB * 3 + 1 ];
+ var b_z = vertices[ indexB * 3 + 2 ];
+ var c_x = vertices[ indexC * 3 ];
+ var c_y = vertices[ indexC * 3 + 1 ];
+ var c_z = vertices[ indexC * 3 + 2 ];
+ var d_x = vertices[ indexD * 3 ];
+ var d_y = vertices[ indexD * 3 + 1 ];
+ var d_z = vertices[ indexD * 3 + 2 ];
+
+ if ( Math.abs( a_y - b_y ) < 0.01 ) {
+
+ return [
+ new Vector2( a_x, 1 - a_z ),
+ new Vector2( b_x, 1 - b_z ),
+ new Vector2( c_x, 1 - c_z ),
+ new Vector2( d_x, 1 - d_z )
+ ];
+
+ } else {
+
+ return [
+ new Vector2( a_y, 1 - a_z ),
+ new Vector2( b_y, 1 - b_z ),
+ new Vector2( c_y, 1 - c_z ),
+ new Vector2( d_y, 1 - d_z )
+ ];
+
+ }
+
+ }
+ };
+
+ function toJSON( shapes, options, data ) {
+
+ //
+
+ data.shapes = [];
+
+ if ( Array.isArray( shapes ) ) {
+
+ for ( var i = 0, l = shapes.length; i < l; i ++ ) {
+
+ var shape = shapes[ i ];
+
+ data.shapes.push( shape.uuid );
+
+ }
+
+ } else {
+
+ data.shapes.push( shapes.uuid );
+
+ }
+
+ //
+
+ if ( options.extrudePath !== undefined ) data.options.extrudePath = options.extrudePath.toJSON();
+
+ return data;
+
+ }
+
+ /**
+ * @author zz85 / http://www.lab4games.net/zz85/blog
+ * @author alteredq / http://alteredqualia.com/
+ *
+ * Text = 3D Text
+ *
+ * parameters = {
+ * font: <THREE.Font>, // font
+ *
+ * size: <float>, // size of the text
+ * height: <float>, // thickness to extrude text
+ * curveSegments: <int>, // number of points on the curves
+ *
+ * bevelEnabled: <bool>, // turn on bevel
+ * bevelThickness: <float>, // how deep into text bevel goes
+ * bevelSize: <float> // how far from text outline is bevel
+ * }
+ */
+
+ // TextGeometry
+
+ function TextGeometry( text, parameters ) {
+
+ Geometry.call( this );
+
+ this.type = 'TextGeometry';
+
+ this.parameters = {
+ text: text,
+ parameters: parameters
+ };
+
+ this.fromBufferGeometry( new TextBufferGeometry( text, parameters ) );
+ this.mergeVertices();
+
+ }
+
+ TextGeometry.prototype = Object.create( Geometry.prototype );
+ TextGeometry.prototype.constructor = TextGeometry;
+
+ // TextBufferGeometry
+
+ function TextBufferGeometry( text, parameters ) {
+
+ parameters = parameters || {};
+
+ var font = parameters.font;
+
+ if ( ! ( font && font.isFont ) ) {
+
+ console.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' );
+ return new Geometry();
+
+ }
+
+ var shapes = font.generateShapes( text, parameters.size, parameters.curveSegments );
+
+ // translate parameters to ExtrudeGeometry API
+
+ parameters.depth = parameters.height !== undefined ? parameters.height : 50;
+
+ // defaults
+
+ if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10;
+ if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8;
+ if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false;
+
+ ExtrudeBufferGeometry.call( this, shapes, parameters );
+
+ this.type = 'TextBufferGeometry';
+
+ }
+
+ TextBufferGeometry.prototype = Object.create( ExtrudeBufferGeometry.prototype );
+ TextBufferGeometry.prototype.constructor = TextBufferGeometry;
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author benaadams / https://twitter.com/ben_a_adams
+ * @author Mugen87 / https://github.com/Mugen87
+ */
+
+ // SphereGeometry
+
+ function SphereGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) {
+
+ Geometry.call( this );
+
+ this.type = 'SphereGeometry';
+
+ this.parameters = {
+ radius: radius,
+ widthSegments: widthSegments,
+ heightSegments: heightSegments,
+ phiStart: phiStart,
+ phiLength: phiLength,
+ thetaStart: thetaStart,
+ thetaLength: thetaLength
+ };
+
+ this.fromBufferGeometry( new SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) );
+ this.mergeVertices();
+
+ }
+
+ SphereGeometry.prototype = Object.create( Geometry.prototype );
+ SphereGeometry.prototype.constructor = SphereGeometry;
+
+ // SphereBufferGeometry
+
+ function SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) {
+
+ BufferGeometry.call( this );
+
+ this.type = 'SphereBufferGeometry';
+
+ this.parameters = {
+ radius: radius,
+ widthSegments: widthSegments,
+ heightSegments: heightSegments,
+ phiStart: phiStart,
+ phiLength: phiLength,
+ thetaStart: thetaStart,
+ thetaLength: thetaLength
+ };
+
+ radius = radius || 1;
+
+ widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 );
+ heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 );
+
+ phiStart = phiStart !== undefined ? phiStart : 0;
+ phiLength = phiLength !== undefined ? phiLength : Math.PI * 2;
+
+ thetaStart = thetaStart !== undefined ? thetaStart : 0;
+ thetaLength = thetaLength !== undefined ? thetaLength : Math.PI;
+
+ var thetaEnd = thetaStart + thetaLength;
+
+ var ix, iy;
+
+ var index = 0;
+ var grid = [];
+
+ var vertex = new Vector3();
+ var normal = new Vector3();
+
+ // buffers
+
+ var indices = [];
+ var vertices = [];
+ var normals = [];
+ var uvs = [];
+
+ // generate vertices, normals and uvs
+
+ for ( iy = 0; iy <= heightSegments; iy ++ ) {
+
+ var verticesRow = [];
+
+ var v = iy / heightSegments;
+
+ for ( ix = 0; ix <= widthSegments; ix ++ ) {
+
+ var u = ix / widthSegments;
+
+ // vertex
+
+ vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
+ vertex.y = radius * Math.cos( thetaStart + v * thetaLength );
+ vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
+
+ vertices.push( vertex.x, vertex.y, vertex.z );
+
+ // normal
+
+ normal.set( vertex.x, vertex.y, vertex.z ).normalize();
+ normals.push( normal.x, normal.y, normal.z );
+
+ // uv
+
+ uvs.push( u, 1 - v );
+
+ verticesRow.push( index ++ );
+
+ }
+
+ grid.push( verticesRow );
+
+ }
+
+ // indices
+
+ for ( iy = 0; iy < heightSegments; iy ++ ) {
+
+ for ( ix = 0; ix < widthSegments; ix ++ ) {
+
+ var a = grid[ iy ][ ix + 1 ];
+ var b = grid[ iy ][ ix ];
+ var c = grid[ iy + 1 ][ ix ];
+ var d = grid[ iy + 1 ][ ix + 1 ];
+
+ if ( iy !== 0 || thetaStart > 0 ) indices.push( a, b, d );
+ if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( b, c, d );
+
+ }
+
+ }
+
+ // build geometry
+
+ this.setIndex( indices );
+ this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
+ this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
+ this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
+
+ }
+
+ SphereBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
+ SphereBufferGeometry.prototype.constructor = SphereBufferGeometry;
+
+ /**
+ * @author Kaleb Murphy
+ * @author Mugen87 / https://github.com/Mugen87
+ */
+
+ // RingGeometry
+
+ function RingGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) {
+
+ Geometry.call( this );
+
+ this.type = 'RingGeometry';
+
+ this.parameters = {
+ innerRadius: innerRadius,
+ outerRadius: outerRadius,
+ thetaSegments: thetaSegments,
+ phiSegments: phiSegments,
+ thetaStart: thetaStart,
+ thetaLength: thetaLength
+ };
+
+ this.fromBufferGeometry( new RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) );
+ this.mergeVertices();
+
+ }
+
+ RingGeometry.prototype = Object.create( Geometry.prototype );
+ RingGeometry.prototype.constructor = RingGeometry;
+
+ // RingBufferGeometry
+
+ function RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) {
+
+ BufferGeometry.call( this );
+
+ this.type = 'RingBufferGeometry';
+
+ this.parameters = {
+ innerRadius: innerRadius,
+ outerRadius: outerRadius,
+ thetaSegments: thetaSegments,
+ phiSegments: phiSegments,
+ thetaStart: thetaStart,
+ thetaLength: thetaLength
+ };
+
+ innerRadius = innerRadius || 0.5;
+ outerRadius = outerRadius || 1;
+
+ thetaStart = thetaStart !== undefined ? thetaStart : 0;
+ thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
+
+ thetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8;
+ phiSegments = phiSegments !== undefined ? Math.max( 1, phiSegments ) : 1;
+
+ // buffers
+
+ var indices = [];
+ var vertices = [];
+ var normals = [];
+ var uvs = [];
+
+ // some helper variables
+
+ var segment;
+ var radius = innerRadius;
+ var radiusStep = ( ( outerRadius - innerRadius ) / phiSegments );
+ var vertex = new Vector3();
+ var uv = new Vector2();
+ var j, i;
+
+ // generate vertices, normals and uvs
+
+ for ( j = 0; j <= phiSegments; j ++ ) {
+
+ for ( i = 0; i <= thetaSegments; i ++ ) {
+
+ // values are generate from the inside of the ring to the outside
+
+ segment = thetaStart + i / thetaSegments * thetaLength;
+
+ // vertex
+
+ vertex.x = radius * Math.cos( segment );
+ vertex.y = radius * Math.sin( segment );
+
+ vertices.push( vertex.x, vertex.y, vertex.z );
+
+ // normal
+
+ normals.push( 0, 0, 1 );
+
+ // uv
+
+ uv.x = ( vertex.x / outerRadius + 1 ) / 2;
+ uv.y = ( vertex.y / outerRadius + 1 ) / 2;
+
+ uvs.push( uv.x, uv.y );
+
+ }
+
+ // increase the radius for next row of vertices
+
+ radius += radiusStep;
+
+ }
+
+ // indices
+
+ for ( j = 0; j < phiSegments; j ++ ) {
+
+ var thetaSegmentLevel = j * ( thetaSegments + 1 );
+
+ for ( i = 0; i < thetaSegments; i ++ ) {
+
+ segment = i + thetaSegmentLevel;
+
+ var a = segment;
+ var b = segment + thetaSegments + 1;
+ var c = segment + thetaSegments + 2;
+ var d = segment + 1;
+
+ // faces
+
+ indices.push( a, b, d );
+ indices.push( b, c, d );
+
+ }
+
+ }
+
+ // build geometry
+
+ this.setIndex( indices );
+ this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
+ this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
+ this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
+
+ }
+
+ RingBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
+ RingBufferGeometry.prototype.constructor = RingBufferGeometry;
+
+ /**
+ * @author astrodud / http://astrodud.isgreat.org/
+ * @author zz85 / https://github.com/zz85
+ * @author bhouston / http://clara.io
+ * @author Mugen87 / https://github.com/Mugen87
+ */
+
+ // LatheGeometry
+
+ function LatheGeometry( points, segments, phiStart, phiLength ) {
+
+ Geometry.call( this );
+
+ this.type = 'LatheGeometry';
+
+ this.parameters = {
+ points: points,
+ segments: segments,
+ phiStart: phiStart,
+ phiLength: phiLength
+ };
+
+ this.fromBufferGeometry( new LatheBufferGeometry( points, segments, phiStart, phiLength ) );
+ this.mergeVertices();
+
+ }
+
+ LatheGeometry.prototype = Object.create( Geometry.prototype );
+ LatheGeometry.prototype.constructor = LatheGeometry;
+
+ // LatheBufferGeometry
+
+ function LatheBufferGeometry( points, segments, phiStart, phiLength ) {
+
+ BufferGeometry.call( this );
+
+ this.type = 'LatheBufferGeometry';
+
+ this.parameters = {
+ points: points,
+ segments: segments,
+ phiStart: phiStart,
+ phiLength: phiLength
+ };
+
+ segments = Math.floor( segments ) || 12;
+ phiStart = phiStart || 0;
+ phiLength = phiLength || Math.PI * 2;
+
+ // clamp phiLength so it's in range of [ 0, 2PI ]
+
+ phiLength = _Math.clamp( phiLength, 0, Math.PI * 2 );
+
+
+ // buffers
+
+ var indices = [];
+ var vertices = [];
+ var uvs = [];
+
+ // helper variables
+
+ var base;
+ var inverseSegments = 1.0 / segments;
+ var vertex = new Vector3();
+ var uv = new Vector2();
+ var i, j;
+
+ // generate vertices and uvs
+
+ for ( i = 0; i <= segments; i ++ ) {
+
+ var phi = phiStart + i * inverseSegments * phiLength;
+
+ var sin = Math.sin( phi );
+ var cos = Math.cos( phi );
+
+ for ( j = 0; j <= ( points.length - 1 ); j ++ ) {
+
+ // vertex
+
+ vertex.x = points[ j ].x * sin;
+ vertex.y = points[ j ].y;
+ vertex.z = points[ j ].x * cos;
+
+ vertices.push( vertex.x, vertex.y, vertex.z );
+
+ // uv
+
+ uv.x = i / segments;
+ uv.y = j / ( points.length - 1 );
+
+ uvs.push( uv.x, uv.y );
+
+
+ }
+
+ }
+
+ // indices
+
+ for ( i = 0; i < segments; i ++ ) {
+
+ for ( j = 0; j < ( points.length - 1 ); j ++ ) {
+
+ base = j + i * points.length;
+
+ var a = base;
+ var b = base + points.length;
+ var c = base + points.length + 1;
+ var d = base + 1;
+
+ // faces
+
+ indices.push( a, b, d );
+ indices.push( b, c, d );
+
+ }
+
+ }
+
+ // build geometry
+
+ this.setIndex( indices );
+ this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
+ this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
+
+ // generate normals
+
+ this.computeVertexNormals();
+
+ // if the geometry is closed, we need to average the normals along the seam.
+ // because the corresponding vertices are identical (but still have different UVs).
+
+ if ( phiLength === Math.PI * 2 ) {
+
+ var normals = this.attributes.normal.array;
+ var n1 = new Vector3();
+ var n2 = new Vector3();
+ var n = new Vector3();
+
+ // this is the buffer offset for the last line of vertices
+
+ base = segments * points.length * 3;
+
+ for ( i = 0, j = 0; i < points.length; i ++, j += 3 ) {
+
+ // select the normal of the vertex in the first line
+
+ n1.x = normals[ j + 0 ];
+ n1.y = normals[ j + 1 ];
+ n1.z = normals[ j + 2 ];
+
+ // select the normal of the vertex in the last line
+
+ n2.x = normals[ base + j + 0 ];
+ n2.y = normals[ base + j + 1 ];
+ n2.z = normals[ base + j + 2 ];
+
+ // average normals
+
+ n.addVectors( n1, n2 ).normalize();
+
+ // assign the new values to both normals
+
+ normals[ j + 0 ] = normals[ base + j + 0 ] = n.x;
+ normals[ j + 1 ] = normals[ base + j + 1 ] = n.y;
+ normals[ j + 2 ] = normals[ base + j + 2 ] = n.z;
+
+ }
+
+ }
+
+ }
+
+ LatheBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
+ LatheBufferGeometry.prototype.constructor = LatheBufferGeometry;
+
+ /**
+ * @author jonobr1 / http://jonobr1.com
+ * @author Mugen87 / https://github.com/Mugen87
+ */
+
+ // ShapeGeometry
+
+ function ShapeGeometry( shapes, curveSegments ) {
+
+ Geometry.call( this );
+
+ this.type = 'ShapeGeometry';
+
+ if ( typeof curveSegments === 'object' ) {
+
+ console.warn( 'THREE.ShapeGeometry: Options parameter has been removed.' );
+
+ curveSegments = curveSegments.curveSegments;
+
+ }
+
+ this.parameters = {
+ shapes: shapes,
+ curveSegments: curveSegments
+ };
+
+ this.fromBufferGeometry( new ShapeBufferGeometry( shapes, curveSegments ) );
+ this.mergeVertices();
+
+ }
+
+ ShapeGeometry.prototype = Object.create( Geometry.prototype );
+ ShapeGeometry.prototype.constructor = ShapeGeometry;
+
+ ShapeGeometry.prototype.toJSON = function () {
+
+ var data = Geometry.prototype.toJSON.call( this );
+
+ var shapes = this.parameters.shapes;
+
+ return toJSON$1( shapes, data );
+
+ };
+
+ // ShapeBufferGeometry
+
+ function ShapeBufferGeometry( shapes, curveSegments ) {
+
+ BufferGeometry.call( this );
+
+ this.type = 'ShapeBufferGeometry';
+
+ this.parameters = {
+ shapes: shapes,
+ curveSegments: curveSegments
+ };
+
+ curveSegments = curveSegments || 12;
+
+ // buffers
+
+ var indices = [];
+ var vertices = [];
+ var normals = [];
+ var uvs = [];
+
+ // helper variables
+
+ var groupStart = 0;
+ var groupCount = 0;
+
+ // allow single and array values for "shapes" parameter
+
+ if ( Array.isArray( shapes ) === false ) {
+
+ addShape( shapes );
+
+ } else {
+
+ for ( var i = 0; i < shapes.length; i ++ ) {
+
+ addShape( shapes[ i ] );
+
+ this.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support
+
+ groupStart += groupCount;
+ groupCount = 0;
+
+ }
+
+ }
+
+ // build geometry
+
+ this.setIndex( indices );
+ this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
+ this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
+ this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
+
+
+ // helper functions
+
+ function addShape( shape ) {
+
+ var i, l, shapeHole;
+
+ var indexOffset = vertices.length / 3;
+ var points = shape.extractPoints( curveSegments );
+
+ var shapeVertices = points.shape;
+ var shapeHoles = points.holes;
+
+ // check direction of vertices
+
+ if ( ShapeUtils.isClockWise( shapeVertices ) === false ) {
+
+ shapeVertices = shapeVertices.reverse();
+
+ // also check if holes are in the opposite direction
+
+ for ( i = 0, l = shapeHoles.length; i < l; i ++ ) {
+
+ shapeHole = shapeHoles[ i ];
+
+ if ( ShapeUtils.isClockWise( shapeHole ) === true ) {
+
+ shapeHoles[ i ] = shapeHole.reverse();
+
+ }
+
+ }
+
+ }
+
+ var faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles );
+
+ // join vertices of inner and outer paths to a single array
+
+ for ( i = 0, l = shapeHoles.length; i < l; i ++ ) {
+
+ shapeHole = shapeHoles[ i ];
+ shapeVertices = shapeVertices.concat( shapeHole );
+
+ }
+
+ // vertices, normals, uvs
+
+ for ( i = 0, l = shapeVertices.length; i < l; i ++ ) {
+
+ var vertex = shapeVertices[ i ];
+
+ vertices.push( vertex.x, vertex.y, 0 );
+ normals.push( 0, 0, 1 );
+ uvs.push( vertex.x, vertex.y ); // world uvs
+
+ }
+
+ // incides
+
+ for ( i = 0, l = faces.length; i < l; i ++ ) {
+
+ var face = faces[ i ];
+
+ var a = face[ 0 ] + indexOffset;
+ var b = face[ 1 ] + indexOffset;
+ var c = face[ 2 ] + indexOffset;
+
+ indices.push( a, b, c );
+ groupCount += 3;
+
+ }
+
+ }
+
+ }
+
+ ShapeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
+ ShapeBufferGeometry.prototype.constructor = ShapeBufferGeometry;
+
+ ShapeBufferGeometry.prototype.toJSON = function () {
+
+ var data = BufferGeometry.prototype.toJSON.call( this );
+
+ var shapes = this.parameters.shapes;
+
+ return toJSON$1( shapes, data );
+
+ };
+
+ //
+
+ function toJSON$1( shapes, data ) {
+
+ data.shapes = [];
+
+ if ( Array.isArray( shapes ) ) {
+
+ for ( var i = 0, l = shapes.length; i < l; i ++ ) {
+
+ var shape = shapes[ i ];
+
+ data.shapes.push( shape.uuid );
+
+ }
+
+ } else {
+
+ data.shapes.push( shapes.uuid );
+
+ }
+
+ return data;
+
+ }
+
+ /**
+ * @author WestLangley / http://github.com/WestLangley
+ * @author Mugen87 / https://github.com/Mugen87
+ */
+
+ function EdgesGeometry( geometry, thresholdAngle ) {
+
+ BufferGeometry.call( this );
+
+ this.type = 'EdgesGeometry';
+
+ this.parameters = {
+ thresholdAngle: thresholdAngle
+ };
+
+ thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1;
+
+ // buffer
+
+ var vertices = [];
+
+ // helper variables
+
+ var thresholdDot = Math.cos( _Math.DEG2RAD * thresholdAngle );
+ var edge = [ 0, 0 ], edges = {}, edge1, edge2;
+ var key, keys = [ 'a', 'b', 'c' ];
+
+ // prepare source geometry
+
+ var geometry2;
+
+ if ( geometry.isBufferGeometry ) {
+
+ geometry2 = new Geometry();
+ geometry2.fromBufferGeometry( geometry );
+
+ } else {
+
+ geometry2 = geometry.clone();
+
+ }
+
+ geometry2.mergeVertices();
+ geometry2.computeFaceNormals();
+
+ var sourceVertices = geometry2.vertices;
+ var faces = geometry2.faces;
+
+ // now create a data structure where each entry represents an edge with its adjoining faces
+
+ for ( var i = 0, l = faces.length; i < l; i ++ ) {
+
+ var face = faces[ i ];
+
+ for ( var j = 0; j < 3; j ++ ) {
+
+ edge1 = face[ keys[ j ] ];
+ edge2 = face[ keys[ ( j + 1 ) % 3 ] ];
+ edge[ 0 ] = Math.min( edge1, edge2 );
+ edge[ 1 ] = Math.max( edge1, edge2 );
+
+ key = edge[ 0 ] + ',' + edge[ 1 ];
+
+ if ( edges[ key ] === undefined ) {
+
+ edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ], face1: i, face2: undefined };
+
+ } else {
+
+ edges[ key ].face2 = i;
+
+ }
+
+ }
+
+ }
+
+ // generate vertices
+
+ for ( key in edges ) {
+
+ var e = edges[ key ];
+
+ // an edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree.
+
+ if ( e.face2 === undefined || faces[ e.face1 ].normal.dot( faces[ e.face2 ].normal ) <= thresholdDot ) {
+
+ var vertex = sourceVertices[ e.index1 ];
+ vertices.push( vertex.x, vertex.y, vertex.z );
+
+ vertex = sourceVertices[ e.index2 ];
+ vertices.push( vertex.x, vertex.y, vertex.z );
+
+ }
+
+ }
+
+ // build geometry
+
+ this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
+
+ }
+
+ EdgesGeometry.prototype = Object.create( BufferGeometry.prototype );
+ EdgesGeometry.prototype.constructor = EdgesGeometry;
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author Mugen87 / https://github.com/Mugen87
+ */
+
+ // CylinderGeometry
+
+ function CylinderGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
+
+ Geometry.call( this );
+
+ this.type = 'CylinderGeometry';
+
+ this.parameters = {
+ radiusTop: radiusTop,
+ radiusBottom: radiusBottom,
+ height: height,
+ radialSegments: radialSegments,
+ heightSegments: heightSegments,
+ openEnded: openEnded,
+ thetaStart: thetaStart,
+ thetaLength: thetaLength
+ };
+
+ this.fromBufferGeometry( new CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) );
+ this.mergeVertices();
+
+ }
+
+ CylinderGeometry.prototype = Object.create( Geometry.prototype );
+ CylinderGeometry.prototype.constructor = CylinderGeometry;
+
+ // CylinderBufferGeometry
+
+ function CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
+
+ BufferGeometry.call( this );
+
+ this.type = 'CylinderBufferGeometry';
+
+ this.parameters = {
+ radiusTop: radiusTop,
+ radiusBottom: radiusBottom,
+ height: height,
+ radialSegments: radialSegments,
+ heightSegments: heightSegments,
+ openEnded: openEnded,
+ thetaStart: thetaStart,
+ thetaLength: thetaLength
+ };
+
+ var scope = this;
+
+ radiusTop = radiusTop !== undefined ? radiusTop : 1;
+ radiusBottom = radiusBottom !== undefined ? radiusBottom : 1;
+ height = height || 1;
+
+ radialSegments = Math.floor( radialSegments ) || 8;
+ heightSegments = Math.floor( heightSegments ) || 1;
+
+ openEnded = openEnded !== undefined ? openEnded : false;
+ thetaStart = thetaStart !== undefined ? thetaStart : 0.0;
+ thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
+
+ // buffers
+
+ var indices = [];
+ var vertices = [];
+ var normals = [];
+ var uvs = [];
+
+ // helper variables
+
+ var index = 0;
+ var indexArray = [];
+ var halfHeight = height / 2;
+ var groupStart = 0;
+
+ // generate geometry
+
+ generateTorso();
+
+ if ( openEnded === false ) {
+
+ if ( radiusTop > 0 ) generateCap( true );
+ if ( radiusBottom > 0 ) generateCap( false );
+
+ }
+
+ // build geometry
+
+ this.setIndex( indices );
+ this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
+ this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
+ this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
+
+ function generateTorso() {
+
+ var x, y;
+ var normal = new Vector3();
+ var vertex = new Vector3();
+
+ var groupCount = 0;
+
+ // this will be used to calculate the normal
+ var slope = ( radiusBottom - radiusTop ) / height;
+
+ // generate vertices, normals and uvs
+
+ for ( y = 0; y <= heightSegments; y ++ ) {
+
+ var indexRow = [];
+
+ var v = y / heightSegments;
+
+ // calculate the radius of the current row
+
+ var radius = v * ( radiusBottom - radiusTop ) + radiusTop;
+
+ for ( x = 0; x <= radialSegments; x ++ ) {
+
+ var u = x / radialSegments;
+
+ var theta = u * thetaLength + thetaStart;
+
+ var sinTheta = Math.sin( theta );
+ var cosTheta = Math.cos( theta );
+
+ // vertex
+
+ vertex.x = radius * sinTheta;
+ vertex.y = - v * height + halfHeight;
+ vertex.z = radius * cosTheta;
+ vertices.push( vertex.x, vertex.y, vertex.z );
+
+ // normal
+
+ normal.set( sinTheta, slope, cosTheta ).normalize();
+ normals.push( normal.x, normal.y, normal.z );
+
+ // uv
+
+ uvs.push( u, 1 - v );
+
+ // save index of vertex in respective row
+
+ indexRow.push( index ++ );
+
+ }
+
+ // now save vertices of the row in our index array
+
+ indexArray.push( indexRow );
+
+ }
+
+ // generate indices
+
+ for ( x = 0; x < radialSegments; x ++ ) {
+
+ for ( y = 0; y < heightSegments; y ++ ) {
+
+ // we use the index array to access the correct indices
+
+ var a = indexArray[ y ][ x ];
+ var b = indexArray[ y + 1 ][ x ];
+ var c = indexArray[ y + 1 ][ x + 1 ];
+ var d = indexArray[ y ][ x + 1 ];
+
+ // faces
+
+ indices.push( a, b, d );
+ indices.push( b, c, d );
+
+ // update group counter
+
+ groupCount += 6;
+
+ }
+
+ }
+
+ // add a group to the geometry. this will ensure multi material support
+
+ scope.addGroup( groupStart, groupCount, 0 );
+
+ // calculate new start value for groups
+
+ groupStart += groupCount;
+
+ }
+
+ function generateCap( top ) {
+
+ var x, centerIndexStart, centerIndexEnd;
+
+ var uv = new Vector2();
+ var vertex = new Vector3();
+
+ var groupCount = 0;
+
+ var radius = ( top === true ) ? radiusTop : radiusBottom;
+ var sign = ( top === true ) ? 1 : - 1;
+
+ // save the index of the first center vertex
+ centerIndexStart = index;
+
+ // first we generate the center vertex data of the cap.
+ // because the geometry needs one set of uvs per face,
+ // we must generate a center vertex per face/segment
+
+ for ( x = 1; x <= radialSegments; x ++ ) {
+
+ // vertex
+
+ vertices.push( 0, halfHeight * sign, 0 );
+
+ // normal
+
+ normals.push( 0, sign, 0 );
+
+ // uv
+
+ uvs.push( 0.5, 0.5 );
+
+ // increase index
+
+ index ++;
+
+ }
+
+ // save the index of the last center vertex
+
+ centerIndexEnd = index;
+
+ // now we generate the surrounding vertices, normals and uvs
+
+ for ( x = 0; x <= radialSegments; x ++ ) {
+
+ var u = x / radialSegments;
+ var theta = u * thetaLength + thetaStart;
+
+ var cosTheta = Math.cos( theta );
+ var sinTheta = Math.sin( theta );
+
+ // vertex
+
+ vertex.x = radius * sinTheta;
+ vertex.y = halfHeight * sign;
+ vertex.z = radius * cosTheta;
+ vertices.push( vertex.x, vertex.y, vertex.z );
+
+ // normal
+
+ normals.push( 0, sign, 0 );
+
+ // uv
+
+ uv.x = ( cosTheta * 0.5 ) + 0.5;
+ uv.y = ( sinTheta * 0.5 * sign ) + 0.5;
+ uvs.push( uv.x, uv.y );
+
+ // increase index
+
+ index ++;
+
+ }
+
+ // generate indices
+
+ for ( x = 0; x < radialSegments; x ++ ) {
+
+ var c = centerIndexStart + x;
+ var i = centerIndexEnd + x;
+
+ if ( top === true ) {
+
+ // face top
+
+ indices.push( i, i + 1, c );
+
+ } else {
+
+ // face bottom
+
+ indices.push( i + 1, i, c );
+
+ }
+
+ groupCount += 3;
+
+ }
+
+ // add a group to the geometry. this will ensure multi material support
+
+ scope.addGroup( groupStart, groupCount, top === true ? 1 : 2 );
+
+ // calculate new start value for groups
+
+ groupStart += groupCount;
+
+ }
+
+ }
+
+ CylinderBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
+ CylinderBufferGeometry.prototype.constructor = CylinderBufferGeometry;
+
+ /**
+ * @author abelnation / http://github.com/abelnation
+ */
+
+ // ConeGeometry
+
+ function ConeGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
+
+ CylinderGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );
+
+ this.type = 'ConeGeometry';
+
+ this.parameters = {
+ radius: radius,
+ height: height,
+ radialSegments: radialSegments,
+ heightSegments: heightSegments,
+ openEnded: openEnded,
+ thetaStart: thetaStart,
+ thetaLength: thetaLength
+ };
+
+ }
+
+ ConeGeometry.prototype = Object.create( CylinderGeometry.prototype );
+ ConeGeometry.prototype.constructor = ConeGeometry;
+
+ // ConeBufferGeometry
+
+ function ConeBufferGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
+
+ CylinderBufferGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );
+
+ this.type = 'ConeBufferGeometry';
+
+ this.parameters = {
+ radius: radius,
+ height: height,
+ radialSegments: radialSegments,
+ heightSegments: heightSegments,
+ openEnded: openEnded,
+ thetaStart: thetaStart,
+ thetaLength: thetaLength
+ };
+
+ }
+
+ ConeBufferGeometry.prototype = Object.create( CylinderBufferGeometry.prototype );
+ ConeBufferGeometry.prototype.constructor = ConeBufferGeometry;
+
+ /**
+ * @author benaadams / https://twitter.com/ben_a_adams
+ * @author Mugen87 / https://github.com/Mugen87
+ * @author hughes
+ */
+
+ // CircleGeometry
+
+ function CircleGeometry( radius, segments, thetaStart, thetaLength ) {
+
+ Geometry.call( this );
+
+ this.type = 'CircleGeometry';
+
+ this.parameters = {
+ radius: radius,
+ segments: segments,
+ thetaStart: thetaStart,
+ thetaLength: thetaLength
+ };
+
+ this.fromBufferGeometry( new CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) );
+ this.mergeVertices();
+
+ }
+
+ CircleGeometry.prototype = Object.create( Geometry.prototype );
+ CircleGeometry.prototype.constructor = CircleGeometry;
+
+ // CircleBufferGeometry
+
+ function CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) {
+
+ BufferGeometry.call( this );
+
+ this.type = 'CircleBufferGeometry';
+
+ this.parameters = {
+ radius: radius,
+ segments: segments,
+ thetaStart: thetaStart,
+ thetaLength: thetaLength
+ };
+
+ radius = radius || 1;
+ segments = segments !== undefined ? Math.max( 3, segments ) : 8;
+
+ thetaStart = thetaStart !== undefined ? thetaStart : 0;
+ thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
+
+ // buffers
+
+ var indices = [];
+ var vertices = [];
+ var normals = [];
+ var uvs = [];
+
+ // helper variables
+
+ var i, s;
+ var vertex = new Vector3();
+ var uv = new Vector2();
+
+ // center point
+
+ vertices.push( 0, 0, 0 );
+ normals.push( 0, 0, 1 );
+ uvs.push( 0.5, 0.5 );
+
+ for ( s = 0, i = 3; s <= segments; s ++, i += 3 ) {
+
+ var segment = thetaStart + s / segments * thetaLength;
+
+ // vertex
+
+ vertex.x = radius * Math.cos( segment );
+ vertex.y = radius * Math.sin( segment );
+
+ vertices.push( vertex.x, vertex.y, vertex.z );
+
+ // normal
+
+ normals.push( 0, 0, 1 );
+
+ // uvs
+
+ uv.x = ( vertices[ i ] / radius + 1 ) / 2;
+ uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2;
+
+ uvs.push( uv.x, uv.y );
+
+ }
+
+ // indices
+
+ for ( i = 1; i <= segments; i ++ ) {
+
+ indices.push( i, i + 1, 0 );
+
+ }
+
+ // build geometry
+
+ this.setIndex( indices );
+ this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
+ this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
+ this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
+
+ }
+
+ CircleBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
+ CircleBufferGeometry.prototype.constructor = CircleBufferGeometry;
+
+
+
+ var Geometries = /*#__PURE__*/Object.freeze({
+ WireframeGeometry: WireframeGeometry,
+ ParametricGeometry: ParametricGeometry,
+ ParametricBufferGeometry: ParametricBufferGeometry,
+ TetrahedronGeometry: TetrahedronGeometry,
+ TetrahedronBufferGeometry: TetrahedronBufferGeometry,
+ OctahedronGeometry: OctahedronGeometry,
+ OctahedronBufferGeometry: OctahedronBufferGeometry,
+ IcosahedronGeometry: IcosahedronGeometry,
+ IcosahedronBufferGeometry: IcosahedronBufferGeometry,
+ DodecahedronGeometry: DodecahedronGeometry,
+ DodecahedronBufferGeometry: DodecahedronBufferGeometry,
+ PolyhedronGeometry: PolyhedronGeometry,
+ PolyhedronBufferGeometry: PolyhedronBufferGeometry,
+ TubeGeometry: TubeGeometry,
+ TubeBufferGeometry: TubeBufferGeometry,
+ TorusKnotGeometry: TorusKnotGeometry,
+ TorusKnotBufferGeometry: TorusKnotBufferGeometry,
+ TorusGeometry: TorusGeometry,
+ TorusBufferGeometry: TorusBufferGeometry,
+ TextGeometry: TextGeometry,
+ TextBufferGeometry: TextBufferGeometry,
+ SphereGeometry: SphereGeometry,
+ SphereBufferGeometry: SphereBufferGeometry,
+ RingGeometry: RingGeometry,
+ RingBufferGeometry: RingBufferGeometry,
+ PlaneGeometry: PlaneGeometry,
+ PlaneBufferGeometry: PlaneBufferGeometry,
+ LatheGeometry: LatheGeometry,
+ LatheBufferGeometry: LatheBufferGeometry,
+ ShapeGeometry: ShapeGeometry,
+ ShapeBufferGeometry: ShapeBufferGeometry,
+ ExtrudeGeometry: ExtrudeGeometry,
+ ExtrudeBufferGeometry: ExtrudeBufferGeometry,
+ EdgesGeometry: EdgesGeometry,
+ ConeGeometry: ConeGeometry,
+ ConeBufferGeometry: ConeBufferGeometry,
+ CylinderGeometry: CylinderGeometry,
+ CylinderBufferGeometry: CylinderBufferGeometry,
+ CircleGeometry: CircleGeometry,
+ CircleBufferGeometry: CircleBufferGeometry,
+ BoxGeometry: BoxGeometry,
+ BoxBufferGeometry: BoxBufferGeometry
+ });
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ *
+ * parameters = {
+ * color: <THREE.Color>
+ * }
+ */
+
+ function ShadowMaterial( parameters ) {
+
+ Material.call( this );
+
+ this.type = 'ShadowMaterial';
+
+ this.color = new Color( 0x000000 );
+ this.transparent = true;
+
+ this.setValues( parameters );
+
+ }
+
+ ShadowMaterial.prototype = Object.create( Material.prototype );
+ ShadowMaterial.prototype.constructor = ShadowMaterial;
+
+ ShadowMaterial.prototype.isShadowMaterial = true;
+
+ ShadowMaterial.prototype.copy = function ( source ) {
+
+ Material.prototype.copy.call( this, source );
+
+ this.color.copy( source.color );
+
+ return this;
+
+ };
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function RawShaderMaterial( parameters ) {
+
+ ShaderMaterial.call( this, parameters );
+
+ this.type = 'RawShaderMaterial';
+
+ }
+
+ RawShaderMaterial.prototype = Object.create( ShaderMaterial.prototype );
+ RawShaderMaterial.prototype.constructor = RawShaderMaterial;
+
+ RawShaderMaterial.prototype.isRawShaderMaterial = true;
+
+ /**
+ * @author WestLangley / http://github.com/WestLangley
+ *
+ * parameters = {
+ * color: <hex>,
+ * roughness: <float>,
+ * metalness: <float>,
+ * opacity: <float>,
+ *
+ * map: new THREE.Texture( <Image> ),
+ *
+ * lightMap: new THREE.Texture( <Image> ),
+ * lightMapIntensity: <float>
+ *
+ * aoMap: new THREE.Texture( <Image> ),
+ * aoMapIntensity: <float>
+ *
+ * emissive: <hex>,
+ * emissiveIntensity: <float>
+ * emissiveMap: new THREE.Texture( <Image> ),
+ *
+ * bumpMap: new THREE.Texture( <Image> ),
+ * bumpScale: <float>,
+ *
+ * normalMap: new THREE.Texture( <Image> ),
+ * normalScale: <Vector2>,
+ *
+ * displacementMap: new THREE.Texture( <Image> ),
+ * displacementScale: <float>,
+ * displacementBias: <float>,
+ *
+ * roughnessMap: new THREE.Texture( <Image> ),
+ *
+ * metalnessMap: new THREE.Texture( <Image> ),
+ *
+ * alphaMap: new THREE.Texture( <Image> ),
+ *
+ * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
+ * envMapIntensity: <float>
+ *
+ * refractionRatio: <float>,
+ *
+ * wireframe: <boolean>,
+ * wireframeLinewidth: <float>,
+ *
+ * skinning: <bool>,
+ * morphTargets: <bool>,
+ * morphNormals: <bool>
+ * }
+ */
+
+ function MeshStandardMaterial( parameters ) {
+
+ Material.call( this );
+
+ this.defines = { 'STANDARD': '' };
+
+ this.type = 'MeshStandardMaterial';
+
+ this.color = new Color( 0xffffff ); // diffuse
+ this.roughness = 0.5;
+ this.metalness = 0.5;
+
+ this.map = null;
+
+ this.lightMap = null;
+ this.lightMapIntensity = 1.0;
+
+ this.aoMap = null;
+ this.aoMapIntensity = 1.0;
+
+ this.emissive = new Color( 0x000000 );
+ this.emissiveIntensity = 1.0;
+ this.emissiveMap = null;
+
+ this.bumpMap = null;
+ this.bumpScale = 1;
+
+ this.normalMap = null;
+ this.normalScale = new Vector2( 1, 1 );
+
+ this.displacementMap = null;
+ this.displacementScale = 1;
+ this.displacementBias = 0;
+
+ this.roughnessMap = null;
+
+ this.metalnessMap = null;
+
+ this.alphaMap = null;
+
+ this.envMap = null;
+ this.envMapIntensity = 1.0;
+
+ this.refractionRatio = 0.98;
+
+ this.wireframe = false;
+ this.wireframeLinewidth = 1;
+ this.wireframeLinecap = 'round';
+ this.wireframeLinejoin = 'round';
+
+ this.skinning = false;
+ this.morphTargets = false;
+ this.morphNormals = false;
+
+ this.setValues( parameters );
+
+ }
+
+ MeshStandardMaterial.prototype = Object.create( Material.prototype );
+ MeshStandardMaterial.prototype.constructor = MeshStandardMaterial;
+
+ MeshStandardMaterial.prototype.isMeshStandardMaterial = true;
+
+ MeshStandardMaterial.prototype.copy = function ( source ) {
+
+ Material.prototype.copy.call( this, source );
+
+ this.defines = { 'STANDARD': '' };
+
+ this.color.copy( source.color );
+ this.roughness = source.roughness;
+ this.metalness = source.metalness;
+
+ this.map = source.map;
+
+ this.lightMap = source.lightMap;
+ this.lightMapIntensity = source.lightMapIntensity;
+
+ this.aoMap = source.aoMap;
+ this.aoMapIntensity = source.aoMapIntensity;
+
+ this.emissive.copy( source.emissive );
+ this.emissiveMap = source.emissiveMap;
+ this.emissiveIntensity = source.emissiveIntensity;
+
+ this.bumpMap = source.bumpMap;
+ this.bumpScale = source.bumpScale;
+
+ this.normalMap = source.normalMap;
+ this.normalScale.copy( source.normalScale );
+
+ this.displacementMap = source.displacementMap;
+ this.displacementScale = source.displacementScale;
+ this.displacementBias = source.displacementBias;
+
+ this.roughnessMap = source.roughnessMap;
+
+ this.metalnessMap = source.metalnessMap;
+
+ this.alphaMap = source.alphaMap;
+
+ this.envMap = source.envMap;
+ this.envMapIntensity = source.envMapIntensity;
+
+ this.refractionRatio = source.refractionRatio;
+
+ this.wireframe = source.wireframe;
+ this.wireframeLinewidth = source.wireframeLinewidth;
+ this.wireframeLinecap = source.wireframeLinecap;
+ this.wireframeLinejoin = source.wireframeLinejoin;
+
+ this.skinning = source.skinning;
+ this.morphTargets = source.morphTargets;
+ this.morphNormals = source.morphNormals;
+
+ return this;
+
+ };
+
+ /**
+ * @author WestLangley / http://github.com/WestLangley
+ *
+ * parameters = {
+ * reflectivity: <float>
+ * }
+ */
+
+ function MeshPhysicalMaterial( parameters ) {
+
+ MeshStandardMaterial.call( this );
+
+ this.defines = { 'PHYSICAL': '' };
+
+ this.type = 'MeshPhysicalMaterial';
+
+ this.reflectivity = 0.5; // maps to F0 = 0.04
+
+ this.clearCoat = 0.0;
+ this.clearCoatRoughness = 0.0;
+
+ this.setValues( parameters );
+
+ }
+
+ MeshPhysicalMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
+ MeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial;
+
+ MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true;
+
+ MeshPhysicalMaterial.prototype.copy = function ( source ) {
+
+ MeshStandardMaterial.prototype.copy.call( this, source );
+
+ this.defines = { 'PHYSICAL': '' };
+
+ this.reflectivity = source.reflectivity;
+
+ this.clearCoat = source.clearCoat;
+ this.clearCoatRoughness = source.clearCoatRoughness;
+
+ return this;
+
+ };
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author alteredq / http://alteredqualia.com/
+ *
+ * parameters = {
+ * color: <hex>,
+ * specular: <hex>,
+ * shininess: <float>,
+ * opacity: <float>,
+ *
+ * map: new THREE.Texture( <Image> ),
+ *
+ * lightMap: new THREE.Texture( <Image> ),
+ * lightMapIntensity: <float>
+ *
+ * aoMap: new THREE.Texture( <Image> ),
+ * aoMapIntensity: <float>
+ *
+ * emissive: <hex>,
+ * emissiveIntensity: <float>
+ * emissiveMap: new THREE.Texture( <Image> ),
+ *
+ * bumpMap: new THREE.Texture( <Image> ),
+ * bumpScale: <float>,
+ *
+ * normalMap: new THREE.Texture( <Image> ),
+ * normalScale: <Vector2>,
+ *
+ * displacementMap: new THREE.Texture( <Image> ),
+ * displacementScale: <float>,
+ * displacementBias: <float>,
+ *
+ * specularMap: new THREE.Texture( <Image> ),
+ *
+ * alphaMap: new THREE.Texture( <Image> ),
+ *
+ * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
+ * combine: THREE.Multiply,
+ * reflectivity: <float>,
+ * refractionRatio: <float>,
+ *
+ * wireframe: <boolean>,
+ * wireframeLinewidth: <float>,
+ *
+ * skinning: <bool>,
+ * morphTargets: <bool>,
+ * morphNormals: <bool>
+ * }
+ */
+
+ function MeshPhongMaterial( parameters ) {
+
+ Material.call( this );
+
+ this.type = 'MeshPhongMaterial';
+
+ this.color = new Color( 0xffffff ); // diffuse
+ this.specular = new Color( 0x111111 );
+ this.shininess = 30;
+
+ this.map = null;
+
+ this.lightMap = null;
+ this.lightMapIntensity = 1.0;
+
+ this.aoMap = null;
+ this.aoMapIntensity = 1.0;
+
+ this.emissive = new Color( 0x000000 );
+ this.emissiveIntensity = 1.0;
+ this.emissiveMap = null;
+
+ this.bumpMap = null;
+ this.bumpScale = 1;
+
+ this.normalMap = null;
+ this.normalScale = new Vector2( 1, 1 );
+
+ this.displacementMap = null;
+ this.displacementScale = 1;
+ this.displacementBias = 0;
+
+ this.specularMap = null;
+
+ this.alphaMap = null;
+
+ this.envMap = null;
+ this.combine = MultiplyOperation;
+ this.reflectivity = 1;
+ this.refractionRatio = 0.98;
+
+ this.wireframe = false;
+ this.wireframeLinewidth = 1;
+ this.wireframeLinecap = 'round';
+ this.wireframeLinejoin = 'round';
+
+ this.skinning = false;
+ this.morphTargets = false;
+ this.morphNormals = false;
+
+ this.setValues( parameters );
+
+ }
+
+ MeshPhongMaterial.prototype = Object.create( Material.prototype );
+ MeshPhongMaterial.prototype.constructor = MeshPhongMaterial;
+
+ MeshPhongMaterial.prototype.isMeshPhongMaterial = true;
+
+ MeshPhongMaterial.prototype.copy = function ( source ) {
+
+ Material.prototype.copy.call( this, source );
+
+ this.color.copy( source.color );
+ this.specular.copy( source.specular );
+ this.shininess = source.shininess;
+
+ this.map = source.map;
+
+ this.lightMap = source.lightMap;
+ this.lightMapIntensity = source.lightMapIntensity;
+
+ this.aoMap = source.aoMap;
+ this.aoMapIntensity = source.aoMapIntensity;
+
+ this.emissive.copy( source.emissive );
+ this.emissiveMap = source.emissiveMap;
+ this.emissiveIntensity = source.emissiveIntensity;
+
+ this.bumpMap = source.bumpMap;
+ this.bumpScale = source.bumpScale;
+
+ this.normalMap = source.normalMap;
+ this.normalScale.copy( source.normalScale );
+
+ this.displacementMap = source.displacementMap;
+ this.displacementScale = source.displacementScale;
+ this.displacementBias = source.displacementBias;
+
+ this.specularMap = source.specularMap;
+
+ this.alphaMap = source.alphaMap;
+
+ this.envMap = source.envMap;
+ this.combine = source.combine;
+ this.reflectivity = source.reflectivity;
+ this.refractionRatio = source.refractionRatio;
+
+ this.wireframe = source.wireframe;
+ this.wireframeLinewidth = source.wireframeLinewidth;
+ this.wireframeLinecap = source.wireframeLinecap;
+ this.wireframeLinejoin = source.wireframeLinejoin;
+
+ this.skinning = source.skinning;
+ this.morphTargets = source.morphTargets;
+ this.morphNormals = source.morphNormals;
+
+ return this;
+
+ };
+
+ /**
+ * @author takahirox / http://github.com/takahirox
+ *
+ * parameters = {
+ * gradientMap: new THREE.Texture( <Image> )
+ * }
+ */
+
+ function MeshToonMaterial( parameters ) {
+
+ MeshPhongMaterial.call( this );
+
+ this.defines = { 'TOON': '' };
+
+ this.type = 'MeshToonMaterial';
+
+ this.gradientMap = null;
+
+ this.setValues( parameters );
+
+ }
+
+ MeshToonMaterial.prototype = Object.create( MeshPhongMaterial.prototype );
+ MeshToonMaterial.prototype.constructor = MeshToonMaterial;
+
+ MeshToonMaterial.prototype.isMeshToonMaterial = true;
+
+ MeshToonMaterial.prototype.copy = function ( source ) {
+
+ MeshPhongMaterial.prototype.copy.call( this, source );
+
+ this.gradientMap = source.gradientMap;
+
+ return this;
+
+ };
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author WestLangley / http://github.com/WestLangley
+ *
+ * parameters = {
+ * opacity: <float>,
+ *
+ * bumpMap: new THREE.Texture( <Image> ),
+ * bumpScale: <float>,
+ *
+ * normalMap: new THREE.Texture( <Image> ),
+ * normalScale: <Vector2>,
+ *
+ * displacementMap: new THREE.Texture( <Image> ),
+ * displacementScale: <float>,
+ * displacementBias: <float>,
+ *
+ * wireframe: <boolean>,
+ * wireframeLinewidth: <float>
+ *
+ * skinning: <bool>,
+ * morphTargets: <bool>,
+ * morphNormals: <bool>
+ * }
+ */
+
+ function MeshNormalMaterial( parameters ) {
+
+ Material.call( this );
+
+ this.type = 'MeshNormalMaterial';
+
+ this.bumpMap = null;
+ this.bumpScale = 1;
+
+ this.normalMap = null;
+ this.normalScale = new Vector2( 1, 1 );
+
+ this.displacementMap = null;
+ this.displacementScale = 1;
+ this.displacementBias = 0;
+
+ this.wireframe = false;
+ this.wireframeLinewidth = 1;
+
+ this.fog = false;
+ this.lights = false;
+
+ this.skinning = false;
+ this.morphTargets = false;
+ this.morphNormals = false;
+
+ this.setValues( parameters );
+
+ }
+
+ MeshNormalMaterial.prototype = Object.create( Material.prototype );
+ MeshNormalMaterial.prototype.constructor = MeshNormalMaterial;
+
+ MeshNormalMaterial.prototype.isMeshNormalMaterial = true;
+
+ MeshNormalMaterial.prototype.copy = function ( source ) {
+
+ Material.prototype.copy.call( this, source );
+
+ this.bumpMap = source.bumpMap;
+ this.bumpScale = source.bumpScale;
+
+ this.normalMap = source.normalMap;
+ this.normalScale.copy( source.normalScale );
+
+ this.displacementMap = source.displacementMap;
+ this.displacementScale = source.displacementScale;
+ this.displacementBias = source.displacementBias;
+
+ this.wireframe = source.wireframe;
+ this.wireframeLinewidth = source.wireframeLinewidth;
+
+ this.skinning = source.skinning;
+ this.morphTargets = source.morphTargets;
+ this.morphNormals = source.morphNormals;
+
+ return this;
+
+ };
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author alteredq / http://alteredqualia.com/
+ *
+ * parameters = {
+ * color: <hex>,
+ * opacity: <float>,
+ *
+ * map: new THREE.Texture( <Image> ),
+ *
+ * lightMap: new THREE.Texture( <Image> ),
+ * lightMapIntensity: <float>
+ *
+ * aoMap: new THREE.Texture( <Image> ),
+ * aoMapIntensity: <float>
+ *
+ * emissive: <hex>,
+ * emissiveIntensity: <float>
+ * emissiveMap: new THREE.Texture( <Image> ),
+ *
+ * specularMap: new THREE.Texture( <Image> ),
+ *
+ * alphaMap: new THREE.Texture( <Image> ),
+ *
+ * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
+ * combine: THREE.Multiply,
+ * reflectivity: <float>,
+ * refractionRatio: <float>,
+ *
+ * wireframe: <boolean>,
+ * wireframeLinewidth: <float>,
+ *
+ * skinning: <bool>,
+ * morphTargets: <bool>,
+ * morphNormals: <bool>
+ * }
+ */
+
+ function MeshLambertMaterial( parameters ) {
+
+ Material.call( this );
+
+ this.type = 'MeshLambertMaterial';
+
+ this.color = new Color( 0xffffff ); // diffuse
+
+ this.map = null;
+
+ this.lightMap = null;
+ this.lightMapIntensity = 1.0;
+
+ this.aoMap = null;
+ this.aoMapIntensity = 1.0;
+
+ this.emissive = new Color( 0x000000 );
+ this.emissiveIntensity = 1.0;
+ this.emissiveMap = null;
+
+ this.specularMap = null;
+
+ this.alphaMap = null;
+
+ this.envMap = null;
+ this.combine = MultiplyOperation;
+ this.reflectivity = 1;
+ this.refractionRatio = 0.98;
+
+ this.wireframe = false;
+ this.wireframeLinewidth = 1;
+ this.wireframeLinecap = 'round';
+ this.wireframeLinejoin = 'round';
+
+ this.skinning = false;
+ this.morphTargets = false;
+ this.morphNormals = false;
+
+ this.setValues( parameters );
+
+ }
+
+ MeshLambertMaterial.prototype = Object.create( Material.prototype );
+ MeshLambertMaterial.prototype.constructor = MeshLambertMaterial;
+
+ MeshLambertMaterial.prototype.isMeshLambertMaterial = true;
+
+ MeshLambertMaterial.prototype.copy = function ( source ) {
+
+ Material.prototype.copy.call( this, source );
+
+ this.color.copy( source.color );
+
+ this.map = source.map;
+
+ this.lightMap = source.lightMap;
+ this.lightMapIntensity = source.lightMapIntensity;
+
+ this.aoMap = source.aoMap;
+ this.aoMapIntensity = source.aoMapIntensity;
+
+ this.emissive.copy( source.emissive );
+ this.emissiveMap = source.emissiveMap;
+ this.emissiveIntensity = source.emissiveIntensity;
+
+ this.specularMap = source.specularMap;
+
+ this.alphaMap = source.alphaMap;
+
+ this.envMap = source.envMap;
+ this.combine = source.combine;
+ this.reflectivity = source.reflectivity;
+ this.refractionRatio = source.refractionRatio;
+
+ this.wireframe = source.wireframe;
+ this.wireframeLinewidth = source.wireframeLinewidth;
+ this.wireframeLinecap = source.wireframeLinecap;
+ this.wireframeLinejoin = source.wireframeLinejoin;
+
+ this.skinning = source.skinning;
+ this.morphTargets = source.morphTargets;
+ this.morphNormals = source.morphNormals;
+
+ return this;
+
+ };
+
+ /**
+ * @author alteredq / http://alteredqualia.com/
+ *
+ * parameters = {
+ * color: <hex>,
+ * opacity: <float>,
+ *
+ * linewidth: <float>,
+ *
+ * scale: <float>,
+ * dashSize: <float>,
+ * gapSize: <float>
+ * }
+ */
+
+ function LineDashedMaterial( parameters ) {
+
+ LineBasicMaterial.call( this );
+
+ this.type = 'LineDashedMaterial';
+
+ this.scale = 1;
+ this.dashSize = 3;
+ this.gapSize = 1;
+
+ this.setValues( parameters );
+
+ }
+
+ LineDashedMaterial.prototype = Object.create( LineBasicMaterial.prototype );
+ LineDashedMaterial.prototype.constructor = LineDashedMaterial;
+
+ LineDashedMaterial.prototype.isLineDashedMaterial = true;
+
+ LineDashedMaterial.prototype.copy = function ( source ) {
+
+ LineBasicMaterial.prototype.copy.call( this, source );
+
+ this.scale = source.scale;
+ this.dashSize = source.dashSize;
+ this.gapSize = source.gapSize;
+
+ return this;
+
+ };
+
+
+
+ var Materials = /*#__PURE__*/Object.freeze({
+ ShadowMaterial: ShadowMaterial,
+ SpriteMaterial: SpriteMaterial,
+ RawShaderMaterial: RawShaderMaterial,
+ ShaderMaterial: ShaderMaterial,
+ PointsMaterial: PointsMaterial,
+ MeshPhysicalMaterial: MeshPhysicalMaterial,
+ MeshStandardMaterial: MeshStandardMaterial,
+ MeshPhongMaterial: MeshPhongMaterial,
+ MeshToonMaterial: MeshToonMaterial,
+ MeshNormalMaterial: MeshNormalMaterial,
+ MeshLambertMaterial: MeshLambertMaterial,
+ MeshDepthMaterial: MeshDepthMaterial,
+ MeshDistanceMaterial: MeshDistanceMaterial,
+ MeshBasicMaterial: MeshBasicMaterial,
+ LineDashedMaterial: LineDashedMaterial,
+ LineBasicMaterial: LineBasicMaterial,
+ Material: Material
+ });
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ var Cache = {
+
+ enabled: false,
+
+ files: {},
+
+ add: function ( key, file ) {
+
+ if ( this.enabled === false ) return;
+
+ // console.log( 'THREE.Cache', 'Adding key:', key );
+
+ this.files[ key ] = file;
+
+ },
+
+ get: function ( key ) {
+
+ if ( this.enabled === false ) return;
+
+ // console.log( 'THREE.Cache', 'Checking key:', key );
+
+ return this.files[ key ];
+
+ },
+
+ remove: function ( key ) {
+
+ delete this.files[ key ];
+
+ },
+
+ clear: function () {
+
+ this.files = {};
+
+ }
+
+ };
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function LoadingManager( onLoad, onProgress, onError ) {
+
+ var scope = this;
+
+ var isLoading = false;
+ var itemsLoaded = 0;
+ var itemsTotal = 0;
+ var urlModifier = undefined;
+
+ this.onStart = undefined;
+ this.onLoad = onLoad;
+ this.onProgress = onProgress;
+ this.onError = onError;
+
+ this.itemStart = function ( url ) {
+
+ itemsTotal ++;
+
+ if ( isLoading === false ) {
+
+ if ( scope.onStart !== undefined ) {
+
+ scope.onStart( url, itemsLoaded, itemsTotal );
+
+ }
+
+ }
+
+ isLoading = true;
+
+ };
+
+ this.itemEnd = function ( url ) {
+
+ itemsLoaded ++;
+
+ if ( scope.onProgress !== undefined ) {
+
+ scope.onProgress( url, itemsLoaded, itemsTotal );
+
+ }
+
+ if ( itemsLoaded === itemsTotal ) {
+
+ isLoading = false;
+
+ if ( scope.onLoad !== undefined ) {
+
+ scope.onLoad();
+
+ }
+
+ }
+
+ };
+
+ this.itemError = function ( url ) {
+
+ if ( scope.onError !== undefined ) {
+
+ scope.onError( url );
+
+ }
+
+ };
+
+ this.resolveURL = function ( url ) {
+
+ if ( urlModifier ) {
+
+ return urlModifier( url );
+
+ }
+
+ return url;
+
+ };
+
+ this.setURLModifier = function ( transform ) {
+
+ urlModifier = transform;
+ return this;
+
+ };
+
+ }
+
+ var DefaultLoadingManager = new LoadingManager();
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ var loading = {};
+
+ function FileLoader( manager ) {
+
+ this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
+
+ }
+
+ Object.assign( FileLoader.prototype, {
+
+ load: function ( url, onLoad, onProgress, onError ) {
+
+ if ( url === undefined ) url = '';
+
+ if ( this.path !== undefined ) url = this.path + url;
+
+ url = this.manager.resolveURL( url );
+
+ var scope = this;
+
+ var cached = Cache.get( url );
+
+ if ( cached !== undefined ) {
+
+ scope.manager.itemStart( url );
+
+ setTimeout( function () {
+
+ if ( onLoad ) onLoad( cached );
+
+ scope.manager.itemEnd( url );
+
+ }, 0 );
+
+ return cached;
+
+ }
+
+ // Check if request is duplicate
+
+ if ( loading[ url ] !== undefined ) {
+
+ loading[ url ].push( {
+
+ onLoad: onLoad,
+ onProgress: onProgress,
+ onError: onError
+
+ } );
+
+ return;
+
+ }
+
+ // Check for data: URI
+ var dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/;
+ var dataUriRegexResult = url.match( dataUriRegex );
+
+ // Safari can not handle Data URIs through XMLHttpRequest so process manually
+ if ( dataUriRegexResult ) {
+
+ var mimeType = dataUriRegexResult[ 1 ];
+ var isBase64 = !! dataUriRegexResult[ 2 ];
+ var data = dataUriRegexResult[ 3 ];
+
+ data = window.decodeURIComponent( data );
+
+ if ( isBase64 ) data = window.atob( data );
+
+ try {
+
+ var response;
+ var responseType = ( this.responseType || '' ).toLowerCase();
+
+ switch ( responseType ) {
+
+ case 'arraybuffer':
+ case 'blob':
+
+ var view = new Uint8Array( data.length );
+
+ for ( var i = 0; i < data.length; i ++ ) {
+
+ view[ i ] = data.charCodeAt( i );
+
+ }
+
+ if ( responseType === 'blob' ) {
+
+ response = new Blob( [ view.buffer ], { type: mimeType } );
+
+ } else {
+
+ response = view.buffer;
+
+ }
+
+ break;
+
+ case 'document':
+
+ var parser = new DOMParser();
+ response = parser.parseFromString( data, mimeType );
+
+ break;
+
+ case 'json':
+
+ response = JSON.parse( data );
+
+ break;
+
+ default: // 'text' or other
+
+ response = data;
+
+ break;
+
+ }
+
+ // Wait for next browser tick like standard XMLHttpRequest event dispatching does
+ window.setTimeout( function () {
+
+ if ( onLoad ) onLoad( response );
+
+ scope.manager.itemEnd( url );
+
+ }, 0 );
+
+ } catch ( error ) {
+
+ // Wait for next browser tick like standard XMLHttpRequest event dispatching does
+ window.setTimeout( function () {
+
+ if ( onError ) onError( error );
+
+ scope.manager.itemEnd( url );
+ scope.manager.itemError( url );
+
+ }, 0 );
+
+ }
+
+ } else {
+
+ // Initialise array for duplicate requests
+
+ loading[ url ] = [];
+
+ loading[ url ].push( {
+
+ onLoad: onLoad,
+ onProgress: onProgress,
+ onError: onError
+
+ } );
+
+ var request = new XMLHttpRequest();
+
+ request.open( 'GET', url, true );
+
+ request.addEventListener( 'load', function ( event ) {
+
+ var response = this.response;
+
+ Cache.add( url, response );
+
+ var callbacks = loading[ url ];
+
+ delete loading[ url ];
+
+ if ( this.status === 200 || this.status === 0 ) {
+
+ // Some browsers return HTTP Status 0 when using non-http protocol
+ // e.g. 'file://' or 'data://'. Handle as success.
+
+ if ( this.status === 0 ) console.warn( 'THREE.FileLoader: HTTP Status 0 received.' );
+
+ for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
+
+ var callback = callbacks[ i ];
+ if ( callback.onLoad ) callback.onLoad( response );
+
+ }
+
+ scope.manager.itemEnd( url );
+
+ } else {
+
+ for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
+
+ var callback = callbacks[ i ];
+ if ( callback.onError ) callback.onError( event );
+
+ }
+
+ scope.manager.itemEnd( url );
+ scope.manager.itemError( url );
+
+ }
+
+ }, false );
+
+ request.addEventListener( 'progress', function ( event ) {
+
+ var callbacks = loading[ url ];
+
+ for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
+
+ var callback = callbacks[ i ];
+ if ( callback.onProgress ) callback.onProgress( event );
+
+ }
+
+ }, false );
+
+ request.addEventListener( 'error', function ( event ) {
+
+ var callbacks = loading[ url ];
+
+ delete loading[ url ];
+
+ for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
+
+ var callback = callbacks[ i ];
+ if ( callback.onError ) callback.onError( event );
+
+ }
+
+ scope.manager.itemEnd( url );
+ scope.manager.itemError( url );
+
+ }, false );
+
+ if ( this.responseType !== undefined ) request.responseType = this.responseType;
+ if ( this.withCredentials !== undefined ) request.withCredentials = this.withCredentials;
+
+ if ( request.overrideMimeType ) request.overrideMimeType( this.mimeType !== undefined ? this.mimeType : 'text/plain' );
+
+ for ( var header in this.requestHeader ) {
+
+ request.setRequestHeader( header, this.requestHeader[ header ] );
+
+ }
+
+ request.send( null );
+
+ }
+
+ scope.manager.itemStart( url );
+
+ return request;
+
+ },
+
+ setPath: function ( value ) {
+
+ this.path = value;
+ return this;
+
+ },
+
+ setResponseType: function ( value ) {
+
+ this.responseType = value;
+ return this;
+
+ },
+
+ setWithCredentials: function ( value ) {
+
+ this.withCredentials = value;
+ return this;
+
+ },
+
+ setMimeType: function ( value ) {
+
+ this.mimeType = value;
+ return this;
+
+ },
+
+ setRequestHeader: function ( value ) {
+
+ this.requestHeader = value;
+ return this;
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ *
+ * Abstract Base class to block based textures loader (dds, pvr, ...)
+ */
+
+ function CompressedTextureLoader( manager ) {
+
+ this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
+
+ // override in sub classes
+ this._parser = null;
+
+ }
+
+ Object.assign( CompressedTextureLoader.prototype, {
+
+ load: function ( url, onLoad, onProgress, onError ) {
+
+ var scope = this;
+
+ var images = [];
+
+ var texture = new CompressedTexture();
+ texture.image = images;
+
+ var loader = new FileLoader( this.manager );
+ loader.setPath( this.path );
+ loader.setResponseType( 'arraybuffer' );
+
+ function loadTexture( i ) {
+
+ loader.load( url[ i ], function ( buffer ) {
+
+ var texDatas = scope._parser( buffer, true );
+
+ images[ i ] = {
+ width: texDatas.width,
+ height: texDatas.height,
+ format: texDatas.format,
+ mipmaps: texDatas.mipmaps
+ };
+
+ loaded += 1;
+
+ if ( loaded === 6 ) {
+
+ if ( texDatas.mipmapCount === 1 )
+ texture.minFilter = LinearFilter;
+
+ texture.format = texDatas.format;
+ texture.needsUpdate = true;
+
+ if ( onLoad ) onLoad( texture );
+
+ }
+
+ }, onProgress, onError );
+
+ }
+
+ if ( Array.isArray( url ) ) {
+
+ var loaded = 0;
+
+ for ( var i = 0, il = url.length; i < il; ++ i ) {
+
+ loadTexture( i );
+
+ }
+
+ } else {
+
+ // compressed cubemap texture stored in a single DDS file
+
+ loader.load( url, function ( buffer ) {
+
+ var texDatas = scope._parser( buffer, true );
+
+ if ( texDatas.isCubemap ) {
+
+ var faces = texDatas.mipmaps.length / texDatas.mipmapCount;
+
+ for ( var f = 0; f < faces; f ++ ) {
+
+ images[ f ] = { mipmaps: [] };
+
+ for ( var i = 0; i < texDatas.mipmapCount; i ++ ) {
+
+ images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] );
+ images[ f ].format = texDatas.format;
+ images[ f ].width = texDatas.width;
+ images[ f ].height = texDatas.height;
+
+ }
+
+ }
+
+ } else {
+
+ texture.image.width = texDatas.width;
+ texture.image.height = texDatas.height;
+ texture.mipmaps = texDatas.mipmaps;
+
+ }
+
+ if ( texDatas.mipmapCount === 1 ) {
+
+ texture.minFilter = LinearFilter;
+
+ }
+
+ texture.format = texDatas.format;
+ texture.needsUpdate = true;
+
+ if ( onLoad ) onLoad( texture );
+
+ }, onProgress, onError );
+
+ }
+
+ return texture;
+
+ },
+
+ setPath: function ( value ) {
+
+ this.path = value;
+ return this;
+
+ }
+
+ } );
+
+ /**
+ * @author Nikos M. / https://github.com/foo123/
+ *
+ * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...)
+ */
+
+ function DataTextureLoader( manager ) {
+
+ this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
+
+ // override in sub classes
+ this._parser = null;
+
+ }
+
+ Object.assign( DataTextureLoader.prototype, {
+
+ load: function ( url, onLoad, onProgress, onError ) {
+
+ var scope = this;
+
+ var texture = new DataTexture();
+
+ var loader = new FileLoader( this.manager );
+ loader.setResponseType( 'arraybuffer' );
+
+ loader.load( url, function ( buffer ) {
+
+ var texData = scope._parser( buffer );
+
+ if ( ! texData ) return;
+
+ if ( undefined !== texData.image ) {
+
+ texture.image = texData.image;
+
+ } else if ( undefined !== texData.data ) {
+
+ texture.image.width = texData.width;
+ texture.image.height = texData.height;
+ texture.image.data = texData.data;
+
+ }
+
+ texture.wrapS = undefined !== texData.wrapS ? texData.wrapS : ClampToEdgeWrapping;
+ texture.wrapT = undefined !== texData.wrapT ? texData.wrapT : ClampToEdgeWrapping;
+
+ texture.magFilter = undefined !== texData.magFilter ? texData.magFilter : LinearFilter;
+ texture.minFilter = undefined !== texData.minFilter ? texData.minFilter : LinearMipMapLinearFilter;
+
+ texture.anisotropy = undefined !== texData.anisotropy ? texData.anisotropy : 1;
+
+ if ( undefined !== texData.format ) {
+
+ texture.format = texData.format;
+
+ }
+ if ( undefined !== texData.type ) {
+
+ texture.type = texData.type;
+
+ }
+
+ if ( undefined !== texData.mipmaps ) {
+
+ texture.mipmaps = texData.mipmaps;
+
+ }
+
+ if ( 1 === texData.mipmapCount ) {
+
+ texture.minFilter = LinearFilter;
+
+ }
+
+ texture.needsUpdate = true;
+
+ if ( onLoad ) onLoad( texture, texData );
+
+ }, onProgress, onError );
+
+
+ return texture;
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+
+ function ImageLoader( manager ) {
+
+ this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
+
+ }
+
+ Object.assign( ImageLoader.prototype, {
+
+ crossOrigin: 'Anonymous',
+
+ load: function ( url, onLoad, onProgress, onError ) {
+
+ if ( url === undefined ) url = '';
+
+ if ( this.path !== undefined ) url = this.path + url;
+
+ url = this.manager.resolveURL( url );
+
+ var scope = this;
+
+ var cached = Cache.get( url );
+
+ if ( cached !== undefined ) {
+
+ scope.manager.itemStart( url );
+
+ setTimeout( function () {
+
+ if ( onLoad ) onLoad( cached );
+
+ scope.manager.itemEnd( url );
+
+ }, 0 );
+
+ return cached;
+
+ }
+
+ var image = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'img' );
+
+ function onImageLoad() {
+
+ image.removeEventListener( 'load', onImageLoad, false );
+ image.removeEventListener( 'error', onImageError, false );
+
+ Cache.add( url, this );
+
+ if ( onLoad ) onLoad( this );
+
+ scope.manager.itemEnd( url );
+
+ }
+
+ function onImageError( event ) {
+
+ image.removeEventListener( 'load', onImageLoad, false );
+ image.removeEventListener( 'error', onImageError, false );
+
+ if ( onError ) onError( event );
+
+ scope.manager.itemEnd( url );
+ scope.manager.itemError( url );
+
+ }
+
+ image.addEventListener( 'load', onImageLoad, false );
+ image.addEventListener( 'error', onImageError, false );
+
+ if ( url.substr( 0, 5 ) !== 'data:' ) {
+
+ if ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin;
+
+ }
+
+ scope.manager.itemStart( url );
+
+ image.src = url;
+
+ return image;
+
+ },
+
+ setCrossOrigin: function ( value ) {
+
+ this.crossOrigin = value;
+ return this;
+
+ },
+
+ setPath: function ( value ) {
+
+ this.path = value;
+ return this;
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+
+ function CubeTextureLoader( manager ) {
+
+ this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
+
+ }
+
+ Object.assign( CubeTextureLoader.prototype, {
+
+ crossOrigin: 'Anonymous',
+
+ load: function ( urls, onLoad, onProgress, onError ) {
+
+ var texture = new CubeTexture();
+
+ var loader = new ImageLoader( this.manager );
+ loader.setCrossOrigin( this.crossOrigin );
+ loader.setPath( this.path );
+
+ var loaded = 0;
+
+ function loadTexture( i ) {
+
+ loader.load( urls[ i ], function ( image ) {
+
+ texture.images[ i ] = image;
+
+ loaded ++;
+
+ if ( loaded === 6 ) {
+
+ texture.needsUpdate = true;
+
+ if ( onLoad ) onLoad( texture );
+
+ }
+
+ }, undefined, onError );
+
+ }
+
+ for ( var i = 0; i < urls.length; ++ i ) {
+
+ loadTexture( i );
+
+ }
+
+ return texture;
+
+ },
+
+ setCrossOrigin: function ( value ) {
+
+ this.crossOrigin = value;
+ return this;
+
+ },
+
+ setPath: function ( value ) {
+
+ this.path = value;
+ return this;
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+
+ function TextureLoader( manager ) {
+
+ this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
+
+ }
+
+ Object.assign( TextureLoader.prototype, {
+
+ crossOrigin: 'Anonymous',
+
+ load: function ( url, onLoad, onProgress, onError ) {
+
+ var texture = new Texture();
+
+ var loader = new ImageLoader( this.manager );
+ loader.setCrossOrigin( this.crossOrigin );
+ loader.setPath( this.path );
+
+ loader.load( url, function ( image ) {
+
+ texture.image = image;
+
+ // JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB.
+ var isJPEG = url.search( /\.(jpg|jpeg)$/ ) > 0 || url.search( /^data\:image\/jpeg/ ) === 0;
+
+ texture.format = isJPEG ? RGBFormat : RGBAFormat;
+ texture.needsUpdate = true;
+
+ if ( onLoad !== undefined ) {
+
+ onLoad( texture );
+
+ }
+
+ }, onProgress, onError );
+
+ return texture;
+
+ },
+
+ setCrossOrigin: function ( value ) {
+
+ this.crossOrigin = value;
+ return this;
+
+ },
+
+ setPath: function ( value ) {
+
+ this.path = value;
+ return this;
+
+ }
+
+ } );
+
+ /**
+ * @author zz85 / http://www.lab4games.net/zz85/blog
+ * Extensible curve object
+ *
+ * Some common of curve methods:
+ * .getPoint( t, optionalTarget ), .getTangent( t )
+ * .getPointAt( u, optionalTarget ), .getTangentAt( u )
+ * .getPoints(), .getSpacedPoints()
+ * .getLength()
+ * .updateArcLengths()
+ *
+ * This following curves inherit from THREE.Curve:
+ *
+ * -- 2D curves --
+ * THREE.ArcCurve
+ * THREE.CubicBezierCurve
+ * THREE.EllipseCurve
+ * THREE.LineCurve
+ * THREE.QuadraticBezierCurve
+ * THREE.SplineCurve
+ *
+ * -- 3D curves --
+ * THREE.CatmullRomCurve3
+ * THREE.CubicBezierCurve3
+ * THREE.LineCurve3
+ * THREE.QuadraticBezierCurve3
+ *
+ * A series of curves can be represented as a THREE.CurvePath.
+ *
+ **/
+
+ /**************************************************************
+ * Abstract Curve base class
+ **************************************************************/
+
+ function Curve() {
+
+ this.type = 'Curve';
+
+ this.arcLengthDivisions = 200;
+
+ }
+
+ Object.assign( Curve.prototype, {
+
+ // Virtual base class method to overwrite and implement in subclasses
+ // - t [0 .. 1]
+
+ getPoint: function ( /* t, optionalTarget */ ) {
+
+ console.warn( 'THREE.Curve: .getPoint() not implemented.' );
+ return null;
+
+ },
+
+ // Get point at relative position in curve according to arc length
+ // - u [0 .. 1]
+
+ getPointAt: function ( u, optionalTarget ) {
+
+ var t = this.getUtoTmapping( u );
+ return this.getPoint( t, optionalTarget );
+
+ },
+
+ // Get sequence of points using getPoint( t )
+
+ getPoints: function ( divisions ) {
+
+ if ( divisions === undefined ) divisions = 5;
+
+ var points = [];
+
+ for ( var d = 0; d <= divisions; d ++ ) {
+
+ points.push( this.getPoint( d / divisions ) );
+
+ }
+
+ return points;
+
+ },
+
+ // Get sequence of points using getPointAt( u )
+
+ getSpacedPoints: function ( divisions ) {
+
+ if ( divisions === undefined ) divisions = 5;
+
+ var points = [];
+
+ for ( var d = 0; d <= divisions; d ++ ) {
+
+ points.push( this.getPointAt( d / divisions ) );
+
+ }
+
+ return points;
+
+ },
+
+ // Get total curve arc length
+
+ getLength: function () {
+
+ var lengths = this.getLengths();
+ return lengths[ lengths.length - 1 ];
+
+ },
+
+ // Get list of cumulative segment lengths
+
+ getLengths: function ( divisions ) {
+
+ if ( divisions === undefined ) divisions = this.arcLengthDivisions;
+
+ if ( this.cacheArcLengths &&
+ ( this.cacheArcLengths.length === divisions + 1 ) &&
+ ! this.needsUpdate ) {
+
+ return this.cacheArcLengths;
+
+ }
+
+ this.needsUpdate = false;
+
+ var cache = [];
+ var current, last = this.getPoint( 0 );
+ var p, sum = 0;
+
+ cache.push( 0 );
+
+ for ( p = 1; p <= divisions; p ++ ) {
+
+ current = this.getPoint( p / divisions );
+ sum += current.distanceTo( last );
+ cache.push( sum );
+ last = current;
+
+ }
+
+ this.cacheArcLengths = cache;
+
+ return cache; // { sums: cache, sum: sum }; Sum is in the last element.
+
+ },
+
+ updateArcLengths: function () {
+
+ this.needsUpdate = true;
+ this.getLengths();
+
+ },
+
+ // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant
+
+ getUtoTmapping: function ( u, distance ) {
+
+ var arcLengths = this.getLengths();
+
+ var i = 0, il = arcLengths.length;
+
+ var targetArcLength; // The targeted u distance value to get
+
+ if ( distance ) {
+
+ targetArcLength = distance;
+
+ } else {
+
+ targetArcLength = u * arcLengths[ il - 1 ];
+
+ }
+
+ // binary search for the index with largest value smaller than target u distance
+
+ var low = 0, high = il - 1, comparison;
+
+ while ( low <= high ) {
+
+ i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats
+
+ comparison = arcLengths[ i ] - targetArcLength;
+
+ if ( comparison < 0 ) {
+
+ low = i + 1;
+
+ } else if ( comparison > 0 ) {
+
+ high = i - 1;
+
+ } else {
+
+ high = i;
+ break;
+
+ // DONE
+
+ }
+
+ }
+
+ i = high;
+
+ if ( arcLengths[ i ] === targetArcLength ) {
+
+ return i / ( il - 1 );
+
+ }
+
+ // we could get finer grain at lengths, or use simple interpolation between two points
+
+ var lengthBefore = arcLengths[ i ];
+ var lengthAfter = arcLengths[ i + 1 ];
+
+ var segmentLength = lengthAfter - lengthBefore;
+
+ // determine where we are between the 'before' and 'after' points
+
+ var segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength;
+
+ // add that fractional amount to t
+
+ var t = ( i + segmentFraction ) / ( il - 1 );
+
+ return t;
+
+ },
+
+ // Returns a unit vector tangent at t
+ // In case any sub curve does not implement its tangent derivation,
+ // 2 points a small delta apart will be used to find its gradient
+ // which seems to give a reasonable approximation
+
+ getTangent: function ( t ) {
+
+ var delta = 0.0001;
+ var t1 = t - delta;
+ var t2 = t + delta;
+
+ // Capping in case of danger
+
+ if ( t1 < 0 ) t1 = 0;
+ if ( t2 > 1 ) t2 = 1;
+
+ var pt1 = this.getPoint( t1 );
+ var pt2 = this.getPoint( t2 );
+
+ var vec = pt2.clone().sub( pt1 );
+ return vec.normalize();
+
+ },
+
+ getTangentAt: function ( u ) {
+
+ var t = this.getUtoTmapping( u );
+ return this.getTangent( t );
+
+ },
+
+ computeFrenetFrames: function ( segments, closed ) {
+
+ // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf
+
+ var normal = new Vector3();
+
+ var tangents = [];
+ var normals = [];
+ var binormals = [];
+
+ var vec = new Vector3();
+ var mat = new Matrix4();
+
+ var i, u, theta;
+
+ // compute the tangent vectors for each segment on the curve
+
+ for ( i = 0; i <= segments; i ++ ) {
+
+ u = i / segments;
+
+ tangents[ i ] = this.getTangentAt( u );
+ tangents[ i ].normalize();
+
+ }
+
+ // select an initial normal vector perpendicular to the first tangent vector,
+ // and in the direction of the minimum tangent xyz component
+
+ normals[ 0 ] = new Vector3();
+ binormals[ 0 ] = new Vector3();
+ var min = Number.MAX_VALUE;
+ var tx = Math.abs( tangents[ 0 ].x );
+ var ty = Math.abs( tangents[ 0 ].y );
+ var tz = Math.abs( tangents[ 0 ].z );
+
+ if ( tx <= min ) {
+
+ min = tx;
+ normal.set( 1, 0, 0 );
+
+ }
+
+ if ( ty <= min ) {
+
+ min = ty;
+ normal.set( 0, 1, 0 );
+
+ }
+
+ if ( tz <= min ) {
+
+ normal.set( 0, 0, 1 );
+
+ }
+
+ vec.crossVectors( tangents[ 0 ], normal ).normalize();
+
+ normals[ 0 ].crossVectors( tangents[ 0 ], vec );
+ binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] );
+
+
+ // compute the slowly-varying normal and binormal vectors for each segment on the curve
+
+ for ( i = 1; i <= segments; i ++ ) {
+
+ normals[ i ] = normals[ i - 1 ].clone();
+
+ binormals[ i ] = binormals[ i - 1 ].clone();
+
+ vec.crossVectors( tangents[ i - 1 ], tangents[ i ] );
+
+ if ( vec.length() > Number.EPSILON ) {
+
+ vec.normalize();
+
+ theta = Math.acos( _Math.clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors
+
+ normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) );
+
+ }
+
+ binormals[ i ].crossVectors( tangents[ i ], normals[ i ] );
+
+ }
+
+ // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same
+
+ if ( closed === true ) {
+
+ theta = Math.acos( _Math.clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) );
+ theta /= segments;
+
+ if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) {
+
+ theta = - theta;
+
+ }
+
+ for ( i = 1; i <= segments; i ++ ) {
+
+ // twist a little...
+ normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) );
+ binormals[ i ].crossVectors( tangents[ i ], normals[ i ] );
+
+ }
+
+ }
+
+ return {
+ tangents: tangents,
+ normals: normals,
+ binormals: binormals
+ };
+
+ },
+
+ clone: function () {
+
+ return new this.constructor().copy( this );
+
+ },
+
+ copy: function ( source ) {
+
+ this.arcLengthDivisions = source.arcLengthDivisions;
+
+ return this;
+
+ },
+
+ toJSON: function () {
+
+ var data = {
+ metadata: {
+ version: 4.5,
+ type: 'Curve',
+ generator: 'Curve.toJSON'
+ }
+ };
+
+ data.arcLengthDivisions = this.arcLengthDivisions;
+ data.type = this.type;
+
+ return data;
+
+ },
+
+ fromJSON: function ( json ) {
+
+ this.arcLengthDivisions = json.arcLengthDivisions;
+
+ return this;
+
+ }
+
+ } );
+
+ function EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
+
+ Curve.call( this );
+
+ this.type = 'EllipseCurve';
+
+ this.aX = aX || 0;
+ this.aY = aY || 0;
+
+ this.xRadius = xRadius || 1;
+ this.yRadius = yRadius || 1;
+
+ this.aStartAngle = aStartAngle || 0;
+ this.aEndAngle = aEndAngle || 2 * Math.PI;
+
+ this.aClockwise = aClockwise || false;
+
+ this.aRotation = aRotation || 0;
+
+ }
+
+ EllipseCurve.prototype = Object.create( Curve.prototype );
+ EllipseCurve.prototype.constructor = EllipseCurve;
+
+ EllipseCurve.prototype.isEllipseCurve = true;
+
+ EllipseCurve.prototype.getPoint = function ( t, optionalTarget ) {
+
+ var point = optionalTarget || new Vector2();
+
+ var twoPi = Math.PI * 2;
+ var deltaAngle = this.aEndAngle - this.aStartAngle;
+ var samePoints = Math.abs( deltaAngle ) < Number.EPSILON;
+
+ // ensures that deltaAngle is 0 .. 2 PI
+ while ( deltaAngle < 0 ) deltaAngle += twoPi;
+ while ( deltaAngle > twoPi ) deltaAngle -= twoPi;
+
+ if ( deltaAngle < Number.EPSILON ) {
+
+ if ( samePoints ) {
+
+ deltaAngle = 0;
+
+ } else {
+
+ deltaAngle = twoPi;
+
+ }
+
+ }
+
+ if ( this.aClockwise === true && ! samePoints ) {
+
+ if ( deltaAngle === twoPi ) {
+
+ deltaAngle = - twoPi;
+
+ } else {
+
+ deltaAngle = deltaAngle - twoPi;
+
+ }
+
+ }
+
+ var angle = this.aStartAngle + t * deltaAngle;
+ var x = this.aX + this.xRadius * Math.cos( angle );
+ var y = this.aY + this.yRadius * Math.sin( angle );
+
+ if ( this.aRotation !== 0 ) {
+
+ var cos = Math.cos( this.aRotation );
+ var sin = Math.sin( this.aRotation );
+
+ var tx = x - this.aX;
+ var ty = y - this.aY;
+
+ // Rotate the point about the center of the ellipse.
+ x = tx * cos - ty * sin + this.aX;
+ y = tx * sin + ty * cos + this.aY;
+
+ }
+
+ return point.set( x, y );
+
+ };
+
+ EllipseCurve.prototype.copy = function ( source ) {
+
+ Curve.prototype.copy.call( this, source );
+
+ this.aX = source.aX;
+ this.aY = source.aY;
+
+ this.xRadius = source.xRadius;
+ this.yRadius = source.yRadius;
+
+ this.aStartAngle = source.aStartAngle;
+ this.aEndAngle = source.aEndAngle;
+
+ this.aClockwise = source.aClockwise;
+
+ this.aRotation = source.aRotation;
+
+ return this;
+
+ };
+
+
+ EllipseCurve.prototype.toJSON = function () {
+
+ var data = Curve.prototype.toJSON.call( this );
+
+ data.aX = this.aX;
+ data.aY = this.aY;
+
+ data.xRadius = this.xRadius;
+ data.yRadius = this.yRadius;
+
+ data.aStartAngle = this.aStartAngle;
+ data.aEndAngle = this.aEndAngle;
+
+ data.aClockwise = this.aClockwise;
+
+ data.aRotation = this.aRotation;
+
+ return data;
+
+ };
+
+ EllipseCurve.prototype.fromJSON = function ( json ) {
+
+ Curve.prototype.fromJSON.call( this, json );
+
+ this.aX = json.aX;
+ this.aY = json.aY;
+
+ this.xRadius = json.xRadius;
+ this.yRadius = json.yRadius;
+
+ this.aStartAngle = json.aStartAngle;
+ this.aEndAngle = json.aEndAngle;
+
+ this.aClockwise = json.aClockwise;
+
+ this.aRotation = json.aRotation;
+
+ return this;
+
+ };
+
+ function ArcCurve( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
+
+ EllipseCurve.call( this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );
+
+ this.type = 'ArcCurve';
+
+ }
+
+ ArcCurve.prototype = Object.create( EllipseCurve.prototype );
+ ArcCurve.prototype.constructor = ArcCurve;
+
+ ArcCurve.prototype.isArcCurve = true;
+
+ /**
+ * @author zz85 https://github.com/zz85
+ *
+ * Centripetal CatmullRom Curve - which is useful for avoiding
+ * cusps and self-intersections in non-uniform catmull rom curves.
+ * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf
+ *
+ * curve.type accepts centripetal(default), chordal and catmullrom
+ * curve.tension is used for catmullrom which defaults to 0.5
+ */
+
+
+ /*
+ Based on an optimized c++ solution in
+ - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/
+ - http://ideone.com/NoEbVM
+
+ This CubicPoly class could be used for reusing some variables and calculations,
+ but for three.js curve use, it could be possible inlined and flatten into a single function call
+ which can be placed in CurveUtils.
+ */
+
+ function CubicPoly() {
+
+ var c0 = 0, c1 = 0, c2 = 0, c3 = 0;
+
+ /*
+ * Compute coefficients for a cubic polynomial
+ * p(s) = c0 + c1*s + c2*s^2 + c3*s^3
+ * such that
+ * p(0) = x0, p(1) = x1
+ * and
+ * p'(0) = t0, p'(1) = t1.
+ */
+ function init( x0, x1, t0, t1 ) {
+
+ c0 = x0;
+ c1 = t0;
+ c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1;
+ c3 = 2 * x0 - 2 * x1 + t0 + t1;
+
+ }
+
+ return {
+
+ initCatmullRom: function ( x0, x1, x2, x3, tension ) {
+
+ init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) );
+
+ },
+
+ initNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) {
+
+ // compute tangents when parameterized in [t1,t2]
+ var t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1;
+ var t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2;
+
+ // rescale tangents for parametrization in [0,1]
+ t1 *= dt1;
+ t2 *= dt1;
+
+ init( x1, x2, t1, t2 );
+
+ },
+
+ calc: function ( t ) {
+
+ var t2 = t * t;
+ var t3 = t2 * t;
+ return c0 + c1 * t + c2 * t2 + c3 * t3;
+
+ }
+
+ };
+
+ }
+
+ //
+
+ var tmp = new Vector3();
+ var px = new CubicPoly(), py = new CubicPoly(), pz = new CubicPoly();
+
+ function CatmullRomCurve3( points, closed, curveType, tension ) {
+
+ Curve.call( this );
+
+ this.type = 'CatmullRomCurve3';
+
+ this.points = points || [];
+ this.closed = closed || false;
+ this.curveType = curveType || 'centripetal';
+ this.tension = tension || 0.5;
+
+ }
+
+ CatmullRomCurve3.prototype = Object.create( Curve.prototype );
+ CatmullRomCurve3.prototype.constructor = CatmullRomCurve3;
+
+ CatmullRomCurve3.prototype.isCatmullRomCurve3 = true;
+
+ CatmullRomCurve3.prototype.getPoint = function ( t, optionalTarget ) {
+
+ var point = optionalTarget || new Vector3();
+
+ var points = this.points;
+ var l = points.length;
+
+ var p = ( l - ( this.closed ? 0 : 1 ) ) * t;
+ var intPoint = Math.floor( p );
+ var weight = p - intPoint;
+
+ if ( this.closed ) {
+
+ intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / l ) + 1 ) * l;
+
+ } else if ( weight === 0 && intPoint === l - 1 ) {
+
+ intPoint = l - 2;
+ weight = 1;
+
+ }
+
+ var p0, p1, p2, p3; // 4 points
+
+ if ( this.closed || intPoint > 0 ) {
+
+ p0 = points[ ( intPoint - 1 ) % l ];
+
+ } else {
+
+ // extrapolate first point
+ tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] );
+ p0 = tmp;
+
+ }
+
+ p1 = points[ intPoint % l ];
+ p2 = points[ ( intPoint + 1 ) % l ];
+
+ if ( this.closed || intPoint + 2 < l ) {
+
+ p3 = points[ ( intPoint + 2 ) % l ];
+
+ } else {
+
+ // extrapolate last point
+ tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] );
+ p3 = tmp;
+
+ }
+
+ if ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) {
+
+ // init Centripetal / Chordal Catmull-Rom
+ var pow = this.curveType === 'chordal' ? 0.5 : 0.25;
+ var dt0 = Math.pow( p0.distanceToSquared( p1 ), pow );
+ var dt1 = Math.pow( p1.distanceToSquared( p2 ), pow );
+ var dt2 = Math.pow( p2.distanceToSquared( p3 ), pow );
+
+ // safety check for repeated points
+ if ( dt1 < 1e-4 ) dt1 = 1.0;
+ if ( dt0 < 1e-4 ) dt0 = dt1;
+ if ( dt2 < 1e-4 ) dt2 = dt1;
+
+ px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 );
+ py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 );
+ pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 );
+
+ } else if ( this.curveType === 'catmullrom' ) {
+
+ px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension );
+ py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension );
+ pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension );
+
+ }
+
+ point.set(
+ px.calc( weight ),
+ py.calc( weight ),
+ pz.calc( weight )
+ );
+
+ return point;
+
+ };
+
+ CatmullRomCurve3.prototype.copy = function ( source ) {
+
+ Curve.prototype.copy.call( this, source );
+
+ this.points = [];
+
+ for ( var i = 0, l = source.points.length; i < l; i ++ ) {
+
+ var point = source.points[ i ];
+
+ this.points.push( point.clone() );
+
+ }
+
+ this.closed = source.closed;
+ this.curveType = source.curveType;
+ this.tension = source.tension;
+
+ return this;
+
+ };
+
+ CatmullRomCurve3.prototype.toJSON = function () {
+
+ var data = Curve.prototype.toJSON.call( this );
+
+ data.points = [];
+
+ for ( var i = 0, l = this.points.length; i < l; i ++ ) {
+
+ var point = this.points[ i ];
+ data.points.push( point.toArray() );
+
+ }
+
+ data.closed = this.closed;
+ data.curveType = this.curveType;
+ data.tension = this.tension;
+
+ return data;
+
+ };
+
+ CatmullRomCurve3.prototype.fromJSON = function ( json ) {
+
+ Curve.prototype.fromJSON.call( this, json );
+
+ this.points = [];
+
+ for ( var i = 0, l = json.points.length; i < l; i ++ ) {
+
+ var point = json.points[ i ];
+ this.points.push( new Vector3().fromArray( point ) );
+
+ }
+
+ this.closed = json.closed;
+ this.curveType = json.curveType;
+ this.tension = json.tension;
+
+ return this;
+
+ };
+
+ /**
+ * @author zz85 / http://www.lab4games.net/zz85/blog
+ *
+ * Bezier Curves formulas obtained from
+ * http://en.wikipedia.org/wiki/Bézier_curve
+ */
+
+ function CatmullRom( t, p0, p1, p2, p3 ) {
+
+ var v0 = ( p2 - p0 ) * 0.5;
+ var v1 = ( p3 - p1 ) * 0.5;
+ var t2 = t * t;
+ var t3 = t * t2;
+ return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;
+
+ }
+
+ //
+
+ function QuadraticBezierP0( t, p ) {
+
+ var k = 1 - t;
+ return k * k * p;
+
+ }
+
+ function QuadraticBezierP1( t, p ) {
+
+ return 2 * ( 1 - t ) * t * p;
+
+ }
+
+ function QuadraticBezierP2( t, p ) {
+
+ return t * t * p;
+
+ }
+
+ function QuadraticBezier( t, p0, p1, p2 ) {
+
+ return QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) +
+ QuadraticBezierP2( t, p2 );
+
+ }
+
+ //
+
+ function CubicBezierP0( t, p ) {
+
+ var k = 1 - t;
+ return k * k * k * p;
+
+ }
+
+ function CubicBezierP1( t, p ) {
+
+ var k = 1 - t;
+ return 3 * k * k * t * p;
+
+ }
+
+ function CubicBezierP2( t, p ) {
+
+ return 3 * ( 1 - t ) * t * t * p;
+
+ }
+
+ function CubicBezierP3( t, p ) {
+
+ return t * t * t * p;
+
+ }
+
+ function CubicBezier( t, p0, p1, p2, p3 ) {
+
+ return CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) +
+ CubicBezierP3( t, p3 );
+
+ }
+
+ function CubicBezierCurve( v0, v1, v2, v3 ) {
+
+ Curve.call( this );
+
+ this.type = 'CubicBezierCurve';
+
+ this.v0 = v0 || new Vector2();
+ this.v1 = v1 || new Vector2();
+ this.v2 = v2 || new Vector2();
+ this.v3 = v3 || new Vector2();
+
+ }
+
+ CubicBezierCurve.prototype = Object.create( Curve.prototype );
+ CubicBezierCurve.prototype.constructor = CubicBezierCurve;
+
+ CubicBezierCurve.prototype.isCubicBezierCurve = true;
+
+ CubicBezierCurve.prototype.getPoint = function ( t, optionalTarget ) {
+
+ var point = optionalTarget || new Vector2();
+
+ var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;
+
+ point.set(
+ CubicBezier( t, v0.x, v1.x, v2.x, v3.x ),
+ CubicBezier( t, v0.y, v1.y, v2.y, v3.y )
+ );
+
+ return point;
+
+ };
+
+ CubicBezierCurve.prototype.copy = function ( source ) {
+
+ Curve.prototype.copy.call( this, source );
+
+ this.v0.copy( source.v0 );
+ this.v1.copy( source.v1 );
+ this.v2.copy( source.v2 );
+ this.v3.copy( source.v3 );
+
+ return this;
+
+ };
+
+ CubicBezierCurve.prototype.toJSON = function () {
+
+ var data = Curve.prototype.toJSON.call( this );
+
+ data.v0 = this.v0.toArray();
+ data.v1 = this.v1.toArray();
+ data.v2 = this.v2.toArray();
+ data.v3 = this.v3.toArray();
+
+ return data;
+
+ };
+
+ CubicBezierCurve.prototype.fromJSON = function ( json ) {
+
+ Curve.prototype.fromJSON.call( this, json );
+
+ this.v0.fromArray( json.v0 );
+ this.v1.fromArray( json.v1 );
+ this.v2.fromArray( json.v2 );
+ this.v3.fromArray( json.v3 );
+
+ return this;
+
+ };
+
+ function CubicBezierCurve3( v0, v1, v2, v3 ) {
+
+ Curve.call( this );
+
+ this.type = 'CubicBezierCurve3';
+
+ this.v0 = v0 || new Vector3();
+ this.v1 = v1 || new Vector3();
+ this.v2 = v2 || new Vector3();
+ this.v3 = v3 || new Vector3();
+
+ }
+
+ CubicBezierCurve3.prototype = Object.create( Curve.prototype );
+ CubicBezierCurve3.prototype.constructor = CubicBezierCurve3;
+
+ CubicBezierCurve3.prototype.isCubicBezierCurve3 = true;
+
+ CubicBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) {
+
+ var point = optionalTarget || new Vector3();
+
+ var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;
+
+ point.set(
+ CubicBezier( t, v0.x, v1.x, v2.x, v3.x ),
+ CubicBezier( t, v0.y, v1.y, v2.y, v3.y ),
+ CubicBezier( t, v0.z, v1.z, v2.z, v3.z )
+ );
+
+ return point;
+
+ };
+
+ CubicBezierCurve3.prototype.copy = function ( source ) {
+
+ Curve.prototype.copy.call( this, source );
+
+ this.v0.copy( source.v0 );
+ this.v1.copy( source.v1 );
+ this.v2.copy( source.v2 );
+ this.v3.copy( source.v3 );
+
+ return this;
+
+ };
+
+ CubicBezierCurve3.prototype.toJSON = function () {
+
+ var data = Curve.prototype.toJSON.call( this );
+
+ data.v0 = this.v0.toArray();
+ data.v1 = this.v1.toArray();
+ data.v2 = this.v2.toArray();
+ data.v3 = this.v3.toArray();
+
+ return data;
+
+ };
+
+ CubicBezierCurve3.prototype.fromJSON = function ( json ) {
+
+ Curve.prototype.fromJSON.call( this, json );
+
+ this.v0.fromArray( json.v0 );
+ this.v1.fromArray( json.v1 );
+ this.v2.fromArray( json.v2 );
+ this.v3.fromArray( json.v3 );
+
+ return this;
+
+ };
+
+ function LineCurve( v1, v2 ) {
+
+ Curve.call( this );
+
+ this.type = 'LineCurve';
+
+ this.v1 = v1 || new Vector2();
+ this.v2 = v2 || new Vector2();
+
+ }
+
+ LineCurve.prototype = Object.create( Curve.prototype );
+ LineCurve.prototype.constructor = LineCurve;
+
+ LineCurve.prototype.isLineCurve = true;
+
+ LineCurve.prototype.getPoint = function ( t, optionalTarget ) {
+
+ var point = optionalTarget || new Vector2();
+
+ if ( t === 1 ) {
+
+ point.copy( this.v2 );
+
+ } else {
+
+ point.copy( this.v2 ).sub( this.v1 );
+ point.multiplyScalar( t ).add( this.v1 );
+
+ }
+
+ return point;
+
+ };
+
+ // Line curve is linear, so we can overwrite default getPointAt
+
+ LineCurve.prototype.getPointAt = function ( u, optionalTarget ) {
+
+ return this.getPoint( u, optionalTarget );
+
+ };
+
+ LineCurve.prototype.getTangent = function ( /* t */ ) {
+
+ var tangent = this.v2.clone().sub( this.v1 );
+
+ return tangent.normalize();
+
+ };
+
+ LineCurve.prototype.copy = function ( source ) {
+
+ Curve.prototype.copy.call( this, source );
+
+ this.v1.copy( source.v1 );
+ this.v2.copy( source.v2 );
+
+ return this;
+
+ };
+
+ LineCurve.prototype.toJSON = function () {
+
+ var data = Curve.prototype.toJSON.call( this );
+
+ data.v1 = this.v1.toArray();
+ data.v2 = this.v2.toArray();
+
+ return data;
+
+ };
+
+ LineCurve.prototype.fromJSON = function ( json ) {
+
+ Curve.prototype.fromJSON.call( this, json );
+
+ this.v1.fromArray( json.v1 );
+ this.v2.fromArray( json.v2 );
+
+ return this;
+
+ };
+
+ function LineCurve3( v1, v2 ) {
+
+ Curve.call( this );
+
+ this.type = 'LineCurve3';
+
+ this.v1 = v1 || new Vector3();
+ this.v2 = v2 || new Vector3();
+
+ }
+
+ LineCurve3.prototype = Object.create( Curve.prototype );
+ LineCurve3.prototype.constructor = LineCurve3;
+
+ LineCurve3.prototype.isLineCurve3 = true;
+
+ LineCurve3.prototype.getPoint = function ( t, optionalTarget ) {
+
+ var point = optionalTarget || new Vector3();
+
+ if ( t === 1 ) {
+
+ point.copy( this.v2 );
+
+ } else {
+
+ point.copy( this.v2 ).sub( this.v1 );
+ point.multiplyScalar( t ).add( this.v1 );
+
+ }
+
+ return point;
+
+ };
+
+ // Line curve is linear, so we can overwrite default getPointAt
+
+ LineCurve3.prototype.getPointAt = function ( u, optionalTarget ) {
+
+ return this.getPoint( u, optionalTarget );
+
+ };
+
+ LineCurve3.prototype.copy = function ( source ) {
+
+ Curve.prototype.copy.call( this, source );
+
+ this.v1.copy( source.v1 );
+ this.v2.copy( source.v2 );
+
+ return this;
+
+ };
+
+ LineCurve3.prototype.toJSON = function () {
+
+ var data = Curve.prototype.toJSON.call( this );
+
+ data.v1 = this.v1.toArray();
+ data.v2 = this.v2.toArray();
+
+ return data;
+
+ };
+
+ LineCurve3.prototype.fromJSON = function ( json ) {
+
+ Curve.prototype.fromJSON.call( this, json );
+
+ this.v1.fromArray( json.v1 );
+ this.v2.fromArray( json.v2 );
+
+ return this;
+
+ };
+
+ function QuadraticBezierCurve( v0, v1, v2 ) {
+
+ Curve.call( this );
+
+ this.type = 'QuadraticBezierCurve';
+
+ this.v0 = v0 || new Vector2();
+ this.v1 = v1 || new Vector2();
+ this.v2 = v2 || new Vector2();
+
+ }
+
+ QuadraticBezierCurve.prototype = Object.create( Curve.prototype );
+ QuadraticBezierCurve.prototype.constructor = QuadraticBezierCurve;
+
+ QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true;
+
+ QuadraticBezierCurve.prototype.getPoint = function ( t, optionalTarget ) {
+
+ var point = optionalTarget || new Vector2();
+
+ var v0 = this.v0, v1 = this.v1, v2 = this.v2;
+
+ point.set(
+ QuadraticBezier( t, v0.x, v1.x, v2.x ),
+ QuadraticBezier( t, v0.y, v1.y, v2.y )
+ );
+
+ return point;
+
+ };
+
+ QuadraticBezierCurve.prototype.copy = function ( source ) {
+
+ Curve.prototype.copy.call( this, source );
+
+ this.v0.copy( source.v0 );
+ this.v1.copy( source.v1 );
+ this.v2.copy( source.v2 );
+
+ return this;
+
+ };
+
+ QuadraticBezierCurve.prototype.toJSON = function () {
+
+ var data = Curve.prototype.toJSON.call( this );
+
+ data.v0 = this.v0.toArray();
+ data.v1 = this.v1.toArray();
+ data.v2 = this.v2.toArray();
+
+ return data;
+
+ };
+
+ QuadraticBezierCurve.prototype.fromJSON = function ( json ) {
+
+ Curve.prototype.fromJSON.call( this, json );
+
+ this.v0.fromArray( json.v0 );
+ this.v1.fromArray( json.v1 );
+ this.v2.fromArray( json.v2 );
+
+ return this;
+
+ };
+
+ function QuadraticBezierCurve3( v0, v1, v2 ) {
+
+ Curve.call( this );
+
+ this.type = 'QuadraticBezierCurve3';
+
+ this.v0 = v0 || new Vector3();
+ this.v1 = v1 || new Vector3();
+ this.v2 = v2 || new Vector3();
+
+ }
+
+ QuadraticBezierCurve3.prototype = Object.create( Curve.prototype );
+ QuadraticBezierCurve3.prototype.constructor = QuadraticBezierCurve3;
+
+ QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true;
+
+ QuadraticBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) {
+
+ var point = optionalTarget || new Vector3();
+
+ var v0 = this.v0, v1 = this.v1, v2 = this.v2;
+
+ point.set(
+ QuadraticBezier( t, v0.x, v1.x, v2.x ),
+ QuadraticBezier( t, v0.y, v1.y, v2.y ),
+ QuadraticBezier( t, v0.z, v1.z, v2.z )
+ );
+
+ return point;
+
+ };
+
+ QuadraticBezierCurve3.prototype.copy = function ( source ) {
+
+ Curve.prototype.copy.call( this, source );
+
+ this.v0.copy( source.v0 );
+ this.v1.copy( source.v1 );
+ this.v2.copy( source.v2 );
+
+ return this;
+
+ };
+
+ QuadraticBezierCurve3.prototype.toJSON = function () {
+
+ var data = Curve.prototype.toJSON.call( this );
+
+ data.v0 = this.v0.toArray();
+ data.v1 = this.v1.toArray();
+ data.v2 = this.v2.toArray();
+
+ return data;
+
+ };
+
+ QuadraticBezierCurve3.prototype.fromJSON = function ( json ) {
+
+ Curve.prototype.fromJSON.call( this, json );
+
+ this.v0.fromArray( json.v0 );
+ this.v1.fromArray( json.v1 );
+ this.v2.fromArray( json.v2 );
+
+ return this;
+
+ };
+
+ function SplineCurve( points /* array of Vector2 */ ) {
+
+ Curve.call( this );
+
+ this.type = 'SplineCurve';
+
+ this.points = points || [];
+
+ }
+
+ SplineCurve.prototype = Object.create( Curve.prototype );
+ SplineCurve.prototype.constructor = SplineCurve;
+
+ SplineCurve.prototype.isSplineCurve = true;
+
+ SplineCurve.prototype.getPoint = function ( t, optionalTarget ) {
+
+ var point = optionalTarget || new Vector2();
+
+ var points = this.points;
+ var p = ( points.length - 1 ) * t;
+
+ var intPoint = Math.floor( p );
+ var weight = p - intPoint;
+
+ var p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ];
+ var p1 = points[ intPoint ];
+ var p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ];
+ var p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ];
+
+ point.set(
+ CatmullRom( weight, p0.x, p1.x, p2.x, p3.x ),
+ CatmullRom( weight, p0.y, p1.y, p2.y, p3.y )
+ );
+
+ return point;
+
+ };
+
+ SplineCurve.prototype.copy = function ( source ) {
+
+ Curve.prototype.copy.call( this, source );
+
+ this.points = [];
+
+ for ( var i = 0, l = source.points.length; i < l; i ++ ) {
+
+ var point = source.points[ i ];
+
+ this.points.push( point.clone() );
+
+ }
+
+ return this;
+
+ };
+
+ SplineCurve.prototype.toJSON = function () {
+
+ var data = Curve.prototype.toJSON.call( this );
+
+ data.points = [];
+
+ for ( var i = 0, l = this.points.length; i < l; i ++ ) {
+
+ var point = this.points[ i ];
+ data.points.push( point.toArray() );
+
+ }
+
+ return data;
+
+ };
+
+ SplineCurve.prototype.fromJSON = function ( json ) {
+
+ Curve.prototype.fromJSON.call( this, json );
+
+ this.points = [];
+
+ for ( var i = 0, l = json.points.length; i < l; i ++ ) {
+
+ var point = json.points[ i ];
+ this.points.push( new Vector2().fromArray( point ) );
+
+ }
+
+ return this;
+
+ };
+
+
+
+ var Curves = /*#__PURE__*/Object.freeze({
+ ArcCurve: ArcCurve,
+ CatmullRomCurve3: CatmullRomCurve3,
+ CubicBezierCurve: CubicBezierCurve,
+ CubicBezierCurve3: CubicBezierCurve3,
+ EllipseCurve: EllipseCurve,
+ LineCurve: LineCurve,
+ LineCurve3: LineCurve3,
+ QuadraticBezierCurve: QuadraticBezierCurve,
+ QuadraticBezierCurve3: QuadraticBezierCurve3,
+ SplineCurve: SplineCurve
+ });
+
+ /**
+ * @author zz85 / http://www.lab4games.net/zz85/blog
+ *
+ **/
+
+ /**************************************************************
+ * Curved Path - a curve path is simply a array of connected
+ * curves, but retains the api of a curve
+ **************************************************************/
+
+ function CurvePath() {
+
+ Curve.call( this );
+
+ this.type = 'CurvePath';
+
+ this.curves = [];
+ this.autoClose = false; // Automatically closes the path
+
+ }
+
+ CurvePath.prototype = Object.assign( Object.create( Curve.prototype ), {
+
+ constructor: CurvePath,
+
+ add: function ( curve ) {
+
+ this.curves.push( curve );
+
+ },
+
+ closePath: function () {
+
+ // Add a line curve if start and end of lines are not connected
+ var startPoint = this.curves[ 0 ].getPoint( 0 );
+ var endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 );
+
+ if ( ! startPoint.equals( endPoint ) ) {
+
+ this.curves.push( new LineCurve( endPoint, startPoint ) );
+
+ }
+
+ },
+
+ // To get accurate point with reference to
+ // entire path distance at time t,
+ // following has to be done:
+
+ // 1. Length of each sub path have to be known
+ // 2. Locate and identify type of curve
+ // 3. Get t for the curve
+ // 4. Return curve.getPointAt(t')
+
+ getPoint: function ( t ) {
+
+ var d = t * this.getLength();
+ var curveLengths = this.getCurveLengths();
+ var i = 0;
+
+ // To think about boundaries points.
+
+ while ( i < curveLengths.length ) {
+
+ if ( curveLengths[ i ] >= d ) {
+
+ var diff = curveLengths[ i ] - d;
+ var curve = this.curves[ i ];
+
+ var segmentLength = curve.getLength();
+ var u = segmentLength === 0 ? 0 : 1 - diff / segmentLength;
+
+ return curve.getPointAt( u );
+
+ }
+
+ i ++;
+
+ }
+
+ return null;
+
+ // loop where sum != 0, sum > d , sum+1 <d
+
+ },
+
+ // We cannot use the default THREE.Curve getPoint() with getLength() because in
+ // THREE.Curve, getLength() depends on getPoint() but in THREE.CurvePath
+ // getPoint() depends on getLength
+
+ getLength: function () {
+
+ var lens = this.getCurveLengths();
+ return lens[ lens.length - 1 ];
+
+ },
+
+ // cacheLengths must be recalculated.
+ updateArcLengths: function () {
+
+ this.needsUpdate = true;
+ this.cacheLengths = null;
+ this.getCurveLengths();
+
+ },
+
+ // Compute lengths and cache them
+ // We cannot overwrite getLengths() because UtoT mapping uses it.
+
+ getCurveLengths: function () {
+
+ // We use cache values if curves and cache array are same length
+
+ if ( this.cacheLengths && this.cacheLengths.length === this.curves.length ) {
+
+ return this.cacheLengths;
+
+ }
+
+ // Get length of sub-curve
+ // Push sums into cached array
+
+ var lengths = [], sums = 0;
+
+ for ( var i = 0, l = this.curves.length; i < l; i ++ ) {
+
+ sums += this.curves[ i ].getLength();
+ lengths.push( sums );
+
+ }
+
+ this.cacheLengths = lengths;
+
+ return lengths;
+
+ },
+
+ getSpacedPoints: function ( divisions ) {
+
+ if ( divisions === undefined ) divisions = 40;
+
+ var points = [];
+
+ for ( var i = 0; i <= divisions; i ++ ) {
+
+ points.push( this.getPoint( i / divisions ) );
+
+ }
+
+ if ( this.autoClose ) {
+
+ points.push( points[ 0 ] );
+
+ }
+
+ return points;
+
+ },
+
+ getPoints: function ( divisions ) {
+
+ divisions = divisions || 12;
+
+ var points = [], last;
+
+ for ( var i = 0, curves = this.curves; i < curves.length; i ++ ) {
+
+ var curve = curves[ i ];
+ var resolution = ( curve && curve.isEllipseCurve ) ? divisions * 2
+ : ( curve && curve.isLineCurve ) ? 1
+ : ( curve && curve.isSplineCurve ) ? divisions * curve.points.length
+ : divisions;
+
+ var pts = curve.getPoints( resolution );
+
+ for ( var j = 0; j < pts.length; j ++ ) {
+
+ var point = pts[ j ];
+
+ if ( last && last.equals( point ) ) continue; // ensures no consecutive points are duplicates
+
+ points.push( point );
+ last = point;
+
+ }
+
+ }
+
+ if ( this.autoClose && points.length > 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) {
+
+ points.push( points[ 0 ] );
+
+ }
+
+ return points;
+
+ },
+
+ copy: function ( source ) {
+
+ Curve.prototype.copy.call( this, source );
+
+ this.curves = [];
+
+ for ( var i = 0, l = source.curves.length; i < l; i ++ ) {
+
+ var curve = source.curves[ i ];
+
+ this.curves.push( curve.clone() );
+
+ }
+
+ this.autoClose = source.autoClose;
+
+ return this;
+
+ },
+
+ toJSON: function () {
+
+ var data = Curve.prototype.toJSON.call( this );
+
+ data.autoClose = this.autoClose;
+ data.curves = [];
+
+ for ( var i = 0, l = this.curves.length; i < l; i ++ ) {
+
+ var curve = this.curves[ i ];
+ data.curves.push( curve.toJSON() );
+
+ }
+
+ return data;
+
+ },
+
+ fromJSON: function ( json ) {
+
+ Curve.prototype.fromJSON.call( this, json );
+
+ this.autoClose = json.autoClose;
+ this.curves = [];
+
+ for ( var i = 0, l = json.curves.length; i < l; i ++ ) {
+
+ var curve = json.curves[ i ];
+ this.curves.push( new Curves[ curve.type ]().fromJSON( curve ) );
+
+ }
+
+ return this;
+
+ }
+
+ } );
+
+ /**
+ * @author zz85 / http://www.lab4games.net/zz85/blog
+ * Creates free form 2d path using series of points, lines or curves.
+ **/
+
+ function Path( points ) {
+
+ CurvePath.call( this );
+
+ this.type = 'Path';
+
+ this.currentPoint = new Vector2();
+
+ if ( points ) {
+
+ this.setFromPoints( points );
+
+ }
+
+ }
+
+ Path.prototype = Object.assign( Object.create( CurvePath.prototype ), {
+
+ constructor: Path,
+
+ setFromPoints: function ( points ) {
+
+ this.moveTo( points[ 0 ].x, points[ 0 ].y );
+
+ for ( var i = 1, l = points.length; i < l; i ++ ) {
+
+ this.lineTo( points[ i ].x, points[ i ].y );
+
+ }
+
+ },
+
+ moveTo: function ( x, y ) {
+
+ this.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying?
+
+ },
+
+ lineTo: function ( x, y ) {
+
+ var curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) );
+ this.curves.push( curve );
+
+ this.currentPoint.set( x, y );
+
+ },
+
+ quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) {
+
+ var curve = new QuadraticBezierCurve(
+ this.currentPoint.clone(),
+ new Vector2( aCPx, aCPy ),
+ new Vector2( aX, aY )
+ );
+
+ this.curves.push( curve );
+
+ this.currentPoint.set( aX, aY );
+
+ },
+
+ bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {
+
+ var curve = new CubicBezierCurve(
+ this.currentPoint.clone(),
+ new Vector2( aCP1x, aCP1y ),
+ new Vector2( aCP2x, aCP2y ),
+ new Vector2( aX, aY )
+ );
+
+ this.curves.push( curve );
+
+ this.currentPoint.set( aX, aY );
+
+ },
+
+ splineThru: function ( pts /*Array of Vector*/ ) {
+
+ var npts = [ this.currentPoint.clone() ].concat( pts );
+
+ var curve = new SplineCurve( npts );
+ this.curves.push( curve );
+
+ this.currentPoint.copy( pts[ pts.length - 1 ] );
+
+ },
+
+ arc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
+
+ var x0 = this.currentPoint.x;
+ var y0 = this.currentPoint.y;
+
+ this.absarc( aX + x0, aY + y0, aRadius,
+ aStartAngle, aEndAngle, aClockwise );
+
+ },
+
+ absarc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
+
+ this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );
+
+ },
+
+ ellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
+
+ var x0 = this.currentPoint.x;
+ var y0 = this.currentPoint.y;
+
+ this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );
+
+ },
+
+ absellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
+
+ var curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );
+
+ if ( this.curves.length > 0 ) {
+
+ // if a previous curve is present, attempt to join
+ var firstPoint = curve.getPoint( 0 );
+
+ if ( ! firstPoint.equals( this.currentPoint ) ) {
+
+ this.lineTo( firstPoint.x, firstPoint.y );
+
+ }
+
+ }
+
+ this.curves.push( curve );
+
+ var lastPoint = curve.getPoint( 1 );
+ this.currentPoint.copy( lastPoint );
+
+ },
+
+ copy: function ( source ) {
+
+ CurvePath.prototype.copy.call( this, source );
+
+ this.currentPoint.copy( source.currentPoint );
+
+ return this;
+
+ },
+
+ toJSON: function () {
+
+ var data = CurvePath.prototype.toJSON.call( this );
+
+ data.currentPoint = this.currentPoint.toArray();
+
+ return data;
+
+ },
+
+ fromJSON: function ( json ) {
+
+ CurvePath.prototype.fromJSON.call( this, json );
+
+ this.currentPoint.fromArray( json.currentPoint );
+
+ return this;
+
+ }
+
+ } );
+
+ /**
+ * @author zz85 / http://www.lab4games.net/zz85/blog
+ * Defines a 2d shape plane using paths.
+ **/
+
+ // STEP 1 Create a path.
+ // STEP 2 Turn path into shape.
+ // STEP 3 ExtrudeGeometry takes in Shape/Shapes
+ // STEP 3a - Extract points from each shape, turn to vertices
+ // STEP 3b - Triangulate each shape, add faces.
+
+ function Shape( points ) {
+
+ Path.call( this, points );
+
+ this.uuid = _Math.generateUUID();
+
+ this.type = 'Shape';
+
+ this.holes = [];
+
+ }
+
+ Shape.prototype = Object.assign( Object.create( Path.prototype ), {
+
+ constructor: Shape,
+
+ getPointsHoles: function ( divisions ) {
+
+ var holesPts = [];
+
+ for ( var i = 0, l = this.holes.length; i < l; i ++ ) {
+
+ holesPts[ i ] = this.holes[ i ].getPoints( divisions );
+
+ }
+
+ return holesPts;
+
+ },
+
+ // get points of shape and holes (keypoints based on segments parameter)
+
+ extractPoints: function ( divisions ) {
+
+ return {
+
+ shape: this.getPoints( divisions ),
+ holes: this.getPointsHoles( divisions )
+
+ };
+
+ },
+
+ copy: function ( source ) {
+
+ Path.prototype.copy.call( this, source );
+
+ this.holes = [];
+
+ for ( var i = 0, l = source.holes.length; i < l; i ++ ) {
+
+ var hole = source.holes[ i ];
+
+ this.holes.push( hole.clone() );
+
+ }
+
+ return this;
+
+ },
+
+ toJSON: function () {
+
+ var data = Path.prototype.toJSON.call( this );
+
+ data.uuid = this.uuid;
+ data.holes = [];
+
+ for ( var i = 0, l = this.holes.length; i < l; i ++ ) {
+
+ var hole = this.holes[ i ];
+ data.holes.push( hole.toJSON() );
+
+ }
+
+ return data;
+
+ },
+
+ fromJSON: function ( json ) {
+
+ Path.prototype.fromJSON.call( this, json );
+
+ this.uuid = json.uuid;
+ this.holes = [];
+
+ for ( var i = 0, l = json.holes.length; i < l; i ++ ) {
+
+ var hole = json.holes[ i ];
+ this.holes.push( new Path().fromJSON( hole ) );
+
+ }
+
+ return this;
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+ function Light( color, intensity ) {
+
+ Object3D.call( this );
+
+ this.type = 'Light';
+
+ this.color = new Color( color );
+ this.intensity = intensity !== undefined ? intensity : 1;
+
+ this.receiveShadow = undefined;
+
+ }
+
+ Light.prototype = Object.assign( Object.create( Object3D.prototype ), {
+
+ constructor: Light,
+
+ isLight: true,
+
+ copy: function ( source ) {
+
+ Object3D.prototype.copy.call( this, source );
+
+ this.color.copy( source.color );
+ this.intensity = source.intensity;
+
+ return this;
+
+ },
+
+ toJSON: function ( meta ) {
+
+ var data = Object3D.prototype.toJSON.call( this, meta );
+
+ data.object.color = this.color.getHex();
+ data.object.intensity = this.intensity;
+
+ if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex();
+
+ if ( this.distance !== undefined ) data.object.distance = this.distance;
+ if ( this.angle !== undefined ) data.object.angle = this.angle;
+ if ( this.decay !== undefined ) data.object.decay = this.decay;
+ if ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra;
+
+ if ( this.shadow !== undefined ) data.object.shadow = this.shadow.toJSON();
+
+ return data;
+
+ }
+
+ } );
+
+ /**
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+ function HemisphereLight( skyColor, groundColor, intensity ) {
+
+ Light.call( this, skyColor, intensity );
+
+ this.type = 'HemisphereLight';
+
+ this.castShadow = undefined;
+
+ this.position.copy( Object3D.DefaultUp );
+ this.updateMatrix();
+
+ this.groundColor = new Color( groundColor );
+
+ }
+
+ HemisphereLight.prototype = Object.assign( Object.create( Light.prototype ), {
+
+ constructor: HemisphereLight,
+
+ isHemisphereLight: true,
+
+ copy: function ( source ) {
+
+ Light.prototype.copy.call( this, source );
+
+ this.groundColor.copy( source.groundColor );
+
+ return this;
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function LightShadow( camera ) {
+
+ this.camera = camera;
+
+ this.bias = 0;
+ this.radius = 1;
+
+ this.mapSize = new Vector2( 512, 512 );
+
+ this.map = null;
+ this.matrix = new Matrix4();
+
+ }
+
+ Object.assign( LightShadow.prototype, {
+
+ copy: function ( source ) {
+
+ this.camera = source.camera.clone();
+
+ this.bias = source.bias;
+ this.radius = source.radius;
+
+ this.mapSize.copy( source.mapSize );
+
+ return this;
+
+ },
+
+ clone: function () {
+
+ return new this.constructor().copy( this );
+
+ },
+
+ toJSON: function () {
+
+ var object = {};
+
+ if ( this.bias !== 0 ) object.bias = this.bias;
+ if ( this.radius !== 1 ) object.radius = this.radius;
+ if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) object.mapSize = this.mapSize.toArray();
+
+ object.camera = this.camera.toJSON( false ).object;
+ delete object.camera.matrix;
+
+ return object;
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function SpotLightShadow() {
+
+ LightShadow.call( this, new PerspectiveCamera( 50, 1, 0.5, 500 ) );
+
+ }
+
+ SpotLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {
+
+ constructor: SpotLightShadow,
+
+ isSpotLightShadow: true,
+
+ update: function ( light ) {
+
+ var camera = this.camera;
+
+ var fov = _Math.RAD2DEG * 2 * light.angle;
+ var aspect = this.mapSize.width / this.mapSize.height;
+ var far = light.distance || camera.far;
+
+ if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) {
+
+ camera.fov = fov;
+ camera.aspect = aspect;
+ camera.far = far;
+ camera.updateProjectionMatrix();
+
+ }
+
+ }
+
+ } );
+
+ /**
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+ function SpotLight( color, intensity, distance, angle, penumbra, decay ) {
+
+ Light.call( this, color, intensity );
+
+ this.type = 'SpotLight';
+
+ this.position.copy( Object3D.DefaultUp );
+ this.updateMatrix();
+
+ this.target = new Object3D();
+
+ Object.defineProperty( this, 'power', {
+ get: function () {
+
+ // intensity = power per solid angle.
+ // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
+ return this.intensity * Math.PI;
+
+ },
+ set: function ( power ) {
+
+ // intensity = power per solid angle.
+ // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
+ this.intensity = power / Math.PI;
+
+ }
+ } );
+
+ this.distance = ( distance !== undefined ) ? distance : 0;
+ this.angle = ( angle !== undefined ) ? angle : Math.PI / 3;
+ this.penumbra = ( penumbra !== undefined ) ? penumbra : 0;
+ this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2.
+
+ this.shadow = new SpotLightShadow();
+
+ }
+
+ SpotLight.prototype = Object.assign( Object.create( Light.prototype ), {
+
+ constructor: SpotLight,
+
+ isSpotLight: true,
+
+ copy: function ( source ) {
+
+ Light.prototype.copy.call( this, source );
+
+ this.distance = source.distance;
+ this.angle = source.angle;
+ this.penumbra = source.penumbra;
+ this.decay = source.decay;
+
+ this.target = source.target.clone();
+
+ this.shadow = source.shadow.clone();
+
+ return this;
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+
+ function PointLight( color, intensity, distance, decay ) {
+
+ Light.call( this, color, intensity );
+
+ this.type = 'PointLight';
+
+ Object.defineProperty( this, 'power', {
+ get: function () {
+
+ // intensity = power per solid angle.
+ // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
+ return this.intensity * 4 * Math.PI;
+
+ },
+ set: function ( power ) {
+
+ // intensity = power per solid angle.
+ // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
+ this.intensity = power / ( 4 * Math.PI );
+
+ }
+ } );
+
+ this.distance = ( distance !== undefined ) ? distance : 0;
+ this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2.
+
+ this.shadow = new LightShadow( new PerspectiveCamera( 90, 1, 0.5, 500 ) );
+
+ }
+
+ PointLight.prototype = Object.assign( Object.create( Light.prototype ), {
+
+ constructor: PointLight,
+
+ isPointLight: true,
+
+ copy: function ( source ) {
+
+ Light.prototype.copy.call( this, source );
+
+ this.distance = source.distance;
+ this.decay = source.decay;
+
+ this.shadow = source.shadow.clone();
+
+ return this;
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function DirectionalLightShadow( ) {
+
+ LightShadow.call( this, new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) );
+
+ }
+
+ DirectionalLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {
+
+ constructor: DirectionalLightShadow
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+ function DirectionalLight( color, intensity ) {
+
+ Light.call( this, color, intensity );
+
+ this.type = 'DirectionalLight';
+
+ this.position.copy( Object3D.DefaultUp );
+ this.updateMatrix();
+
+ this.target = new Object3D();
+
+ this.shadow = new DirectionalLightShadow();
+
+ }
+
+ DirectionalLight.prototype = Object.assign( Object.create( Light.prototype ), {
+
+ constructor: DirectionalLight,
+
+ isDirectionalLight: true,
+
+ copy: function ( source ) {
+
+ Light.prototype.copy.call( this, source );
+
+ this.target = source.target.clone();
+
+ this.shadow = source.shadow.clone();
+
+ return this;
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function AmbientLight( color, intensity ) {
+
+ Light.call( this, color, intensity );
+
+ this.type = 'AmbientLight';
+
+ this.castShadow = undefined;
+
+ }
+
+ AmbientLight.prototype = Object.assign( Object.create( Light.prototype ), {
+
+ constructor: AmbientLight,
+
+ isAmbientLight: true
+
+ } );
+
+ /**
+ * @author abelnation / http://github.com/abelnation
+ */
+
+ function RectAreaLight( color, intensity, width, height ) {
+
+ Light.call( this, color, intensity );
+
+ this.type = 'RectAreaLight';
+
+ this.width = ( width !== undefined ) ? width : 10;
+ this.height = ( height !== undefined ) ? height : 10;
+
+ }
+
+ RectAreaLight.prototype = Object.assign( Object.create( Light.prototype ), {
+
+ constructor: RectAreaLight,
+
+ isRectAreaLight: true,
+
+ copy: function ( source ) {
+
+ Light.prototype.copy.call( this, source );
+
+ this.width = source.width;
+ this.height = source.height;
+
+ return this;
+
+ },
+
+ toJSON: function ( meta ) {
+
+ var data = Light.prototype.toJSON.call( this, meta );
+
+ data.object.width = this.width;
+ data.object.height = this.height;
+
+ return data;
+
+ }
+
+ } );
+
+ /**
+ *
+ * A Track that interpolates Strings
+ *
+ *
+ * @author Ben Houston / http://clara.io/
+ * @author David Sarno / http://lighthaus.us/
+ * @author tschw
+ */
+
+ function StringKeyframeTrack( name, times, values, interpolation ) {
+
+ KeyframeTrack.call( this, name, times, values, interpolation );
+
+ }
+
+ StringKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
+
+ constructor: StringKeyframeTrack,
+
+ ValueTypeName: 'string',
+ ValueBufferType: Array,
+
+ DefaultInterpolation: InterpolateDiscrete,
+
+ InterpolantFactoryMethodLinear: undefined,
+
+ InterpolantFactoryMethodSmooth: undefined
+
+ } );
+
+ /**
+ *
+ * A Track of Boolean keyframe values.
+ *
+ *
+ * @author Ben Houston / http://clara.io/
+ * @author David Sarno / http://lighthaus.us/
+ * @author tschw
+ */
+
+ function BooleanKeyframeTrack( name, times, values ) {
+
+ KeyframeTrack.call( this, name, times, values );
+
+ }
+
+ BooleanKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
+
+ constructor: BooleanKeyframeTrack,
+
+ ValueTypeName: 'bool',
+ ValueBufferType: Array,
+
+ DefaultInterpolation: InterpolateDiscrete,
+
+ InterpolantFactoryMethodLinear: undefined,
+ InterpolantFactoryMethodSmooth: undefined
+
+ // Note: Actually this track could have a optimized / compressed
+ // representation of a single value and a custom interpolant that
+ // computes "firstValue ^ isOdd( index )".
+
+ } );
+
+ /**
+ * Abstract base class of interpolants over parametric samples.
+ *
+ * The parameter domain is one dimensional, typically the time or a path
+ * along a curve defined by the data.
+ *
+ * The sample values can have any dimensionality and derived classes may
+ * apply special interpretations to the data.
+ *
+ * This class provides the interval seek in a Template Method, deferring
+ * the actual interpolation to derived classes.
+ *
+ * Time complexity is O(1) for linear access crossing at most two points
+ * and O(log N) for random access, where N is the number of positions.
+ *
+ * References:
+ *
+ * http://www.oodesign.com/template-method-pattern.html
+ *
+ * @author tschw
+ */
+
+ function Interpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
+
+ this.parameterPositions = parameterPositions;
+ this._cachedIndex = 0;
+
+ this.resultBuffer = resultBuffer !== undefined ?
+ resultBuffer : new sampleValues.constructor( sampleSize );
+ this.sampleValues = sampleValues;
+ this.valueSize = sampleSize;
+
+ }
+
+ Object.assign( Interpolant.prototype, {
+
+ evaluate: function ( t ) {
+
+ var pp = this.parameterPositions,
+ i1 = this._cachedIndex,
+
+ t1 = pp[ i1 ],
+ t0 = pp[ i1 - 1 ];
+
+ validate_interval: {
+
+ seek: {
+
+ var right;
+
+ linear_scan: {
+
+ //- See http://jsperf.com/comparison-to-undefined/3
+ //- slower code:
+ //-
+ //- if ( t >= t1 || t1 === undefined ) {
+ forward_scan: if ( ! ( t < t1 ) ) {
+
+ for ( var giveUpAt = i1 + 2; ; ) {
+
+ if ( t1 === undefined ) {
+
+ if ( t < t0 ) break forward_scan;
+
+ // after end
+
+ i1 = pp.length;
+ this._cachedIndex = i1;
+ return this.afterEnd_( i1 - 1, t, t0 );
+
+ }
+
+ if ( i1 === giveUpAt ) break; // this loop
+
+ t0 = t1;
+ t1 = pp[ ++ i1 ];
+
+ if ( t < t1 ) {
+
+ // we have arrived at the sought interval
+ break seek;
+
+ }
+
+ }
+
+ // prepare binary search on the right side of the index
+ right = pp.length;
+ break linear_scan;
+
+ }
+
+ //- slower code:
+ //- if ( t < t0 || t0 === undefined ) {
+ if ( ! ( t >= t0 ) ) {
+
+ // looping?
+
+ var t1global = pp[ 1 ];
+
+ if ( t < t1global ) {
+
+ i1 = 2; // + 1, using the scan for the details
+ t0 = t1global;
+
+ }
+
+ // linear reverse scan
+
+ for ( var giveUpAt = i1 - 2; ; ) {
+
+ if ( t0 === undefined ) {
+
+ // before start
+
+ this._cachedIndex = 0;
+ return this.beforeStart_( 0, t, t1 );
+
+ }
+
+ if ( i1 === giveUpAt ) break; // this loop
+
+ t1 = t0;
+ t0 = pp[ -- i1 - 1 ];
+
+ if ( t >= t0 ) {
+
+ // we have arrived at the sought interval
+ break seek;
+
+ }
+
+ }
+
+ // prepare binary search on the left side of the index
+ right = i1;
+ i1 = 0;
+ break linear_scan;
+
+ }
+
+ // the interval is valid
+
+ break validate_interval;
+
+ } // linear scan
+
+ // binary search
+
+ while ( i1 < right ) {
+
+ var mid = ( i1 + right ) >>> 1;
+
+ if ( t < pp[ mid ] ) {
+
+ right = mid;
+
+ } else {
+
+ i1 = mid + 1;
+
+ }
+
+ }
+
+ t1 = pp[ i1 ];
+ t0 = pp[ i1 - 1 ];
+
+ // check boundary cases, again
+
+ if ( t0 === undefined ) {
+
+ this._cachedIndex = 0;
+ return this.beforeStart_( 0, t, t1 );
+
+ }
+
+ if ( t1 === undefined ) {
+
+ i1 = pp.length;
+ this._cachedIndex = i1;
+ return this.afterEnd_( i1 - 1, t0, t );
+
+ }
+
+ } // seek
+
+ this._cachedIndex = i1;
+
+ this.intervalChanged_( i1, t0, t1 );
+
+ } // validate_interval
+
+ return this.interpolate_( i1, t0, t, t1 );
+
+ },
+
+ settings: null, // optional, subclass-specific settings structure
+ // Note: The indirection allows central control of many interpolants.
+
+ // --- Protected interface
+
+ DefaultSettings_: {},
+
+ getSettings_: function () {
+
+ return this.settings || this.DefaultSettings_;
+
+ },
+
+ copySampleValue_: function ( index ) {
+
+ // copies a sample value to the result buffer
+
+ var result = this.resultBuffer,
+ values = this.sampleValues,
+ stride = this.valueSize,
+ offset = index * stride;
+
+ for ( var i = 0; i !== stride; ++ i ) {
+
+ result[ i ] = values[ offset + i ];
+
+ }
+
+ return result;
+
+ },
+
+ // Template methods for derived classes:
+
+ interpolate_: function ( /* i1, t0, t, t1 */ ) {
+
+ throw new Error( 'call to abstract method' );
+ // implementations shall return this.resultBuffer
+
+ },
+
+ intervalChanged_: function ( /* i1, t0, t1 */ ) {
+
+ // empty
+
+ }
+
+ } );
+
+ //!\ DECLARE ALIAS AFTER assign prototype !
+ Object.assign( Interpolant.prototype, {
+
+ //( 0, t, t0 ), returns this.resultBuffer
+ beforeStart_: Interpolant.prototype.copySampleValue_,
+
+ //( N-1, tN-1, t ), returns this.resultBuffer
+ afterEnd_: Interpolant.prototype.copySampleValue_,
+
+ } );
+
+ /**
+ * Spherical linear unit quaternion interpolant.
+ *
+ * @author tschw
+ */
+
+ function QuaternionLinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
+
+ Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
+
+ }
+
+ QuaternionLinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
+
+ constructor: QuaternionLinearInterpolant,
+
+ interpolate_: function ( i1, t0, t, t1 ) {
+
+ var result = this.resultBuffer,
+ values = this.sampleValues,
+ stride = this.valueSize,
+
+ offset = i1 * stride,
+
+ alpha = ( t - t0 ) / ( t1 - t0 );
+
+ for ( var end = offset + stride; offset !== end; offset += 4 ) {
+
+ Quaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha );
+
+ }
+
+ return result;
+
+ }
+
+ } );
+
+ /**
+ *
+ * A Track of quaternion keyframe values.
+ *
+ * @author Ben Houston / http://clara.io/
+ * @author David Sarno / http://lighthaus.us/
+ * @author tschw
+ */
+
+ function QuaternionKeyframeTrack( name, times, values, interpolation ) {
+
+ KeyframeTrack.call( this, name, times, values, interpolation );
+
+ }
+
+ QuaternionKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
+
+ constructor: QuaternionKeyframeTrack,
+
+ ValueTypeName: 'quaternion',
+
+ // ValueBufferType is inherited
+
+ DefaultInterpolation: InterpolateLinear,
+
+ InterpolantFactoryMethodLinear: function ( result ) {
+
+ return new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result );
+
+ },
+
+ InterpolantFactoryMethodSmooth: undefined // not yet implemented
+
+ } );
+
+ /**
+ *
+ * A Track of keyframe values that represent color.
+ *
+ *
+ * @author Ben Houston / http://clara.io/
+ * @author David Sarno / http://lighthaus.us/
+ * @author tschw
+ */
+
+ function ColorKeyframeTrack( name, times, values, interpolation ) {
+
+ KeyframeTrack.call( this, name, times, values, interpolation );
+
+ }
+
+ ColorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
+
+ constructor: ColorKeyframeTrack,
+
+ ValueTypeName: 'color'
+
+ // ValueBufferType is inherited
+
+ // DefaultInterpolation is inherited
+
+ // Note: Very basic implementation and nothing special yet.
+ // However, this is the place for color space parameterization.
+
+ } );
+
+ /**
+ *
+ * A Track of numeric keyframe values.
+ *
+ * @author Ben Houston / http://clara.io/
+ * @author David Sarno / http://lighthaus.us/
+ * @author tschw
+ */
+
+ function NumberKeyframeTrack( name, times, values, interpolation ) {
+
+ KeyframeTrack.call( this, name, times, values, interpolation );
+
+ }
+
+ NumberKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
+
+ constructor: NumberKeyframeTrack,
+
+ ValueTypeName: 'number'
+
+ // ValueBufferType is inherited
+
+ // DefaultInterpolation is inherited
+
+ } );
+
+ /**
+ * Fast and simple cubic spline interpolant.
+ *
+ * It was derived from a Hermitian construction setting the first derivative
+ * at each sample position to the linear slope between neighboring positions
+ * over their parameter interval.
+ *
+ * @author tschw
+ */
+
+ function CubicInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
+
+ Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
+
+ this._weightPrev = - 0;
+ this._offsetPrev = - 0;
+ this._weightNext = - 0;
+ this._offsetNext = - 0;
+
+ }
+
+ CubicInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
+
+ constructor: CubicInterpolant,
+
+ DefaultSettings_: {
+
+ endingStart: ZeroCurvatureEnding,
+ endingEnd: ZeroCurvatureEnding
+
+ },
+
+ intervalChanged_: function ( i1, t0, t1 ) {
+
+ var pp = this.parameterPositions,
+ iPrev = i1 - 2,
+ iNext = i1 + 1,
+
+ tPrev = pp[ iPrev ],
+ tNext = pp[ iNext ];
+
+ if ( tPrev === undefined ) {
+
+ switch ( this.getSettings_().endingStart ) {
+
+ case ZeroSlopeEnding:
+
+ // f'(t0) = 0
+ iPrev = i1;
+ tPrev = 2 * t0 - t1;
+
+ break;
+
+ case WrapAroundEnding:
+
+ // use the other end of the curve
+ iPrev = pp.length - 2;
+ tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ];
+
+ break;
+
+ default: // ZeroCurvatureEnding
+
+ // f''(t0) = 0 a.k.a. Natural Spline
+ iPrev = i1;
+ tPrev = t1;
+
+ }
+
+ }
+
+ if ( tNext === undefined ) {
+
+ switch ( this.getSettings_().endingEnd ) {
+
+ case ZeroSlopeEnding:
+
+ // f'(tN) = 0
+ iNext = i1;
+ tNext = 2 * t1 - t0;
+
+ break;
+
+ case WrapAroundEnding:
+
+ // use the other end of the curve
+ iNext = 1;
+ tNext = t1 + pp[ 1 ] - pp[ 0 ];
+
+ break;
+
+ default: // ZeroCurvatureEnding
+
+ // f''(tN) = 0, a.k.a. Natural Spline
+ iNext = i1 - 1;
+ tNext = t0;
+
+ }
+
+ }
+
+ var halfDt = ( t1 - t0 ) * 0.5,
+ stride = this.valueSize;
+
+ this._weightPrev = halfDt / ( t0 - tPrev );
+ this._weightNext = halfDt / ( tNext - t1 );
+ this._offsetPrev = iPrev * stride;
+ this._offsetNext = iNext * stride;
+
+ },
+
+ interpolate_: function ( i1, t0, t, t1 ) {
+
+ var result = this.resultBuffer,
+ values = this.sampleValues,
+ stride = this.valueSize,
+
+ o1 = i1 * stride, o0 = o1 - stride,
+ oP = this._offsetPrev, oN = this._offsetNext,
+ wP = this._weightPrev, wN = this._weightNext,
+
+ p = ( t - t0 ) / ( t1 - t0 ),
+ pp = p * p,
+ ppp = pp * p;
+
+ // evaluate polynomials
+
+ var sP = - wP * ppp + 2 * wP * pp - wP * p;
+ var s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1;
+ var s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;
+ var sN = wN * ppp - wN * pp;
+
+ // combine data linearly
+
+ for ( var i = 0; i !== stride; ++ i ) {
+
+ result[ i ] =
+ sP * values[ oP + i ] +
+ s0 * values[ o0 + i ] +
+ s1 * values[ o1 + i ] +
+ sN * values[ oN + i ];
+
+ }
+
+ return result;
+
+ }
+
+ } );
+
+ /**
+ * @author tschw
+ */
+
+ function LinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
+
+ Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
+
+ }
+
+ LinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
+
+ constructor: LinearInterpolant,
+
+ interpolate_: function ( i1, t0, t, t1 ) {
+
+ var result = this.resultBuffer,
+ values = this.sampleValues,
+ stride = this.valueSize,
+
+ offset1 = i1 * stride,
+ offset0 = offset1 - stride,
+
+ weight1 = ( t - t0 ) / ( t1 - t0 ),
+ weight0 = 1 - weight1;
+
+ for ( var i = 0; i !== stride; ++ i ) {
+
+ result[ i ] =
+ values[ offset0 + i ] * weight0 +
+ values[ offset1 + i ] * weight1;
+
+ }
+
+ return result;
+
+ }
+
+ } );
+
+ /**
+ *
+ * Interpolant that evaluates to the sample value at the position preceeding
+ * the parameter.
+ *
+ * @author tschw
+ */
+
+ function DiscreteInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
+
+ Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
+
+ }
+
+ DiscreteInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
+
+ constructor: DiscreteInterpolant,
+
+ interpolate_: function ( i1 /*, t0, t, t1 */ ) {
+
+ return this.copySampleValue_( i1 - 1 );
+
+ }
+
+ } );
+
+ /**
+ * @author tschw
+ * @author Ben Houston / http://clara.io/
+ * @author David Sarno / http://lighthaus.us/
+ */
+
+ var AnimationUtils = {
+
+ // same as Array.prototype.slice, but also works on typed arrays
+ arraySlice: function ( array, from, to ) {
+
+ if ( AnimationUtils.isTypedArray( array ) ) {
+
+ // in ios9 array.subarray(from, undefined) will return empty array
+ // but array.subarray(from) or array.subarray(from, len) is correct
+ return new array.constructor( array.subarray( from, to !== undefined ? to : array.length ) );
+
+ }
+
+ return array.slice( from, to );
+
+ },
+
+ // converts an array to a specific type
+ convertArray: function ( array, type, forceClone ) {
+
+ if ( ! array || // let 'undefined' and 'null' pass
+ ! forceClone && array.constructor === type ) return array;
+
+ if ( typeof type.BYTES_PER_ELEMENT === 'number' ) {
+
+ return new type( array ); // create typed array
+
+ }
+
+ return Array.prototype.slice.call( array ); // create Array
+
+ },
+
+ isTypedArray: function ( object ) {
+
+ return ArrayBuffer.isView( object ) &&
+ ! ( object instanceof DataView );
+
+ },
+
+ // returns an array by which times and values can be sorted
+ getKeyframeOrder: function ( times ) {
+
+ function compareTime( i, j ) {
+
+ return times[ i ] - times[ j ];
+
+ }
+
+ var n = times.length;
+ var result = new Array( n );
+ for ( var i = 0; i !== n; ++ i ) result[ i ] = i;
+
+ result.sort( compareTime );
+
+ return result;
+
+ },
+
+ // uses the array previously returned by 'getKeyframeOrder' to sort data
+ sortedArray: function ( values, stride, order ) {
+
+ var nValues = values.length;
+ var result = new values.constructor( nValues );
+
+ for ( var i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) {
+
+ var srcOffset = order[ i ] * stride;
+
+ for ( var j = 0; j !== stride; ++ j ) {
+
+ result[ dstOffset ++ ] = values[ srcOffset + j ];
+
+ }
+
+ }
+
+ return result;
+
+ },
+
+ // function for parsing AOS keyframe formats
+ flattenJSON: function ( jsonKeys, times, values, valuePropertyName ) {
+
+ var i = 1, key = jsonKeys[ 0 ];
+
+ while ( key !== undefined && key[ valuePropertyName ] === undefined ) {
+
+ key = jsonKeys[ i ++ ];
+
+ }
+
+ if ( key === undefined ) return; // no data
+
+ var value = key[ valuePropertyName ];
+ if ( value === undefined ) return; // no data
+
+ if ( Array.isArray( value ) ) {
+
+ do {
+
+ value = key[ valuePropertyName ];
+
+ if ( value !== undefined ) {
+
+ times.push( key.time );
+ values.push.apply( values, value ); // push all elements
+
+ }
+
+ key = jsonKeys[ i ++ ];
+
+ } while ( key !== undefined );
+
+ } else if ( value.toArray !== undefined ) {
+
+ // ...assume THREE.Math-ish
+
+ do {
+
+ value = key[ valuePropertyName ];
+
+ if ( value !== undefined ) {
+
+ times.push( key.time );
+ value.toArray( values, values.length );
+
+ }
+
+ key = jsonKeys[ i ++ ];
+
+ } while ( key !== undefined );
+
+ } else {
+
+ // otherwise push as-is
+
+ do {
+
+ value = key[ valuePropertyName ];
+
+ if ( value !== undefined ) {
+
+ times.push( key.time );
+ values.push( value );
+
+ }
+
+ key = jsonKeys[ i ++ ];
+
+ } while ( key !== undefined );
+
+ }
+
+ }
+
+ };
+
+ /**
+ *
+ * A timed sequence of keyframes for a specific property.
+ *
+ *
+ * @author Ben Houston / http://clara.io/
+ * @author David Sarno / http://lighthaus.us/
+ * @author tschw
+ */
+
+ function KeyframeTrack( name, times, values, interpolation ) {
+
+ if ( name === undefined ) throw new Error( 'THREE.KeyframeTrack: track name is undefined' );
+ if ( times === undefined || times.length === 0 ) throw new Error( 'THREE.KeyframeTrack: no keyframes in track named ' + name );
+
+ this.name = name;
+
+ this.times = AnimationUtils.convertArray( times, this.TimeBufferType );
+ this.values = AnimationUtils.convertArray( values, this.ValueBufferType );
+
+ this.setInterpolation( interpolation || this.DefaultInterpolation );
+
+ this.validate();
+ this.optimize();
+
+ }
+
+ // Static methods:
+
+ Object.assign( KeyframeTrack, {
+
+ // Serialization (in static context, because of constructor invocation
+ // and automatic invocation of .toJSON):
+
+ parse: function ( json ) {
+
+ if ( json.type === undefined ) {
+
+ throw new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' );
+
+ }
+
+ var trackType = KeyframeTrack._getTrackTypeForValueTypeName( json.type );
+
+ if ( json.times === undefined ) {
+
+ var times = [], values = [];
+
+ AnimationUtils.flattenJSON( json.keys, times, values, 'value' );
+
+ json.times = times;
+ json.values = values;
+
+ }
+
+ // derived classes can define a static parse method
+ if ( trackType.parse !== undefined ) {
+
+ return trackType.parse( json );
+
+ } else {
+
+ // by default, we assume a constructor compatible with the base
+ return new trackType( json.name, json.times, json.values, json.interpolation );
+
+ }
+
+ },
+
+ toJSON: function ( track ) {
+
+ var trackType = track.constructor;
+
+ var json;
+
+ // derived classes can define a static toJSON method
+ if ( trackType.toJSON !== undefined ) {
+
+ json = trackType.toJSON( track );
+
+ } else {
+
+ // by default, we assume the data can be serialized as-is
+ json = {
+
+ 'name': track.name,
+ 'times': AnimationUtils.convertArray( track.times, Array ),
+ 'values': AnimationUtils.convertArray( track.values, Array )
+
+ };
+
+ var interpolation = track.getInterpolation();
+
+ if ( interpolation !== track.DefaultInterpolation ) {
+
+ json.interpolation = interpolation;
+
+ }
+
+ }
+
+ json.type = track.ValueTypeName; // mandatory
+
+ return json;
+
+ },
+
+ _getTrackTypeForValueTypeName: function ( typeName ) {
+
+ switch ( typeName.toLowerCase() ) {
+
+ case 'scalar':
+ case 'double':
+ case 'float':
+ case 'number':
+ case 'integer':
+
+ return NumberKeyframeTrack;
+
+ case 'vector':
+ case 'vector2':
+ case 'vector3':
+ case 'vector4':
+
+ return VectorKeyframeTrack;
+
+ case 'color':
+
+ return ColorKeyframeTrack;
+
+ case 'quaternion':
+
+ return QuaternionKeyframeTrack;
+
+ case 'bool':
+ case 'boolean':
+
+ return BooleanKeyframeTrack;
+
+ case 'string':
+
+ return StringKeyframeTrack;
+
+ }
+
+ throw new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName );
+
+ }
+
+ } );
+
+ Object.assign( KeyframeTrack.prototype, {
+
+ constructor: KeyframeTrack,
+
+ TimeBufferType: Float32Array,
+
+ ValueBufferType: Float32Array,
+
+ DefaultInterpolation: InterpolateLinear,
+
+ InterpolantFactoryMethodDiscrete: function ( result ) {
+
+ return new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result );
+
+ },
+
+ InterpolantFactoryMethodLinear: function ( result ) {
+
+ return new LinearInterpolant( this.times, this.values, this.getValueSize(), result );
+
+ },
+
+ InterpolantFactoryMethodSmooth: function ( result ) {
+
+ return new CubicInterpolant( this.times, this.values, this.getValueSize(), result );
+
+ },
+
+ setInterpolation: function ( interpolation ) {
+
+ var factoryMethod;
+
+ switch ( interpolation ) {
+
+ case InterpolateDiscrete:
+
+ factoryMethod = this.InterpolantFactoryMethodDiscrete;
+
+ break;
+
+ case InterpolateLinear:
+
+ factoryMethod = this.InterpolantFactoryMethodLinear;
+
+ break;
+
+ case InterpolateSmooth:
+
+ factoryMethod = this.InterpolantFactoryMethodSmooth;
+
+ break;
+
+ }
+
+ if ( factoryMethod === undefined ) {
+
+ var message = "unsupported interpolation for " +
+ this.ValueTypeName + " keyframe track named " + this.name;
+
+ if ( this.createInterpolant === undefined ) {
+
+ // fall back to default, unless the default itself is messed up
+ if ( interpolation !== this.DefaultInterpolation ) {
+
+ this.setInterpolation( this.DefaultInterpolation );
+
+ } else {
+
+ throw new Error( message ); // fatal, in this case
+
+ }
+
+ }
+
+ console.warn( 'THREE.KeyframeTrack:', message );
+ return;
+
+ }
+
+ this.createInterpolant = factoryMethod;
+
+ },
+
+ getInterpolation: function () {
+
+ switch ( this.createInterpolant ) {
+
+ case this.InterpolantFactoryMethodDiscrete:
+
+ return InterpolateDiscrete;
+
+ case this.InterpolantFactoryMethodLinear:
+
+ return InterpolateLinear;
+
+ case this.InterpolantFactoryMethodSmooth:
+
+ return InterpolateSmooth;
+
+ }
+
+ },
+
+ getValueSize: function () {
+
+ return this.values.length / this.times.length;
+
+ },
+
+ // move all keyframes either forwards or backwards in time
+ shift: function ( timeOffset ) {
+
+ if ( timeOffset !== 0.0 ) {
+
+ var times = this.times;
+
+ for ( var i = 0, n = times.length; i !== n; ++ i ) {
+
+ times[ i ] += timeOffset;
+
+ }
+
+ }
+
+ return this;
+
+ },
+
+ // scale all keyframe times by a factor (useful for frame <-> seconds conversions)
+ scale: function ( timeScale ) {
+
+ if ( timeScale !== 1.0 ) {
+
+ var times = this.times;
+
+ for ( var i = 0, n = times.length; i !== n; ++ i ) {
+
+ times[ i ] *= timeScale;
+
+ }
+
+ }
+
+ return this;
+
+ },
+
+ // removes keyframes before and after animation without changing any values within the range [startTime, endTime].
+ // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values
+ trim: function ( startTime, endTime ) {
+
+ var times = this.times,
+ nKeys = times.length,
+ from = 0,
+ to = nKeys - 1;
+
+ while ( from !== nKeys && times[ from ] < startTime ) {
+
+ ++ from;
+
+ }
+
+ while ( to !== - 1 && times[ to ] > endTime ) {
+
+ -- to;
+
+ }
+
+ ++ to; // inclusive -> exclusive bound
+
+ if ( from !== 0 || to !== nKeys ) {
+
+ // empty tracks are forbidden, so keep at least one keyframe
+ if ( from >= to ) to = Math.max( to, 1 ), from = to - 1;
+
+ var stride = this.getValueSize();
+ this.times = AnimationUtils.arraySlice( times, from, to );
+ this.values = AnimationUtils.arraySlice( this.values, from * stride, to * stride );
+
+ }
+
+ return this;
+
+ },
+
+ // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable
+ validate: function () {
+
+ var valid = true;
+
+ var valueSize = this.getValueSize();
+ if ( valueSize - Math.floor( valueSize ) !== 0 ) {
+
+ console.error( 'THREE.KeyframeTrack: Invalid value size in track.', this );
+ valid = false;
+
+ }
+
+ var times = this.times,
+ values = this.values,
+
+ nKeys = times.length;
+
+ if ( nKeys === 0 ) {
+
+ console.error( 'THREE.KeyframeTrack: Track is empty.', this );
+ valid = false;
+
+ }
+
+ var prevTime = null;
+
+ for ( var i = 0; i !== nKeys; i ++ ) {
+
+ var currTime = times[ i ];
+
+ if ( typeof currTime === 'number' && isNaN( currTime ) ) {
+
+ console.error( 'THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime );
+ valid = false;
+ break;
+
+ }
+
+ if ( prevTime !== null && prevTime > currTime ) {
+
+ console.error( 'THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime );
+ valid = false;
+ break;
+
+ }
+
+ prevTime = currTime;
+
+ }
+
+ if ( values !== undefined ) {
+
+ if ( AnimationUtils.isTypedArray( values ) ) {
+
+ for ( var i = 0, n = values.length; i !== n; ++ i ) {
+
+ var value = values[ i ];
+
+ if ( isNaN( value ) ) {
+
+ console.error( 'THREE.KeyframeTrack: Value is not a valid number.', this, i, value );
+ valid = false;
+ break;
+
+ }
+
+ }
+
+ }
+
+ }
+
+ return valid;
+
+ },
+
+ // removes equivalent sequential keys as common in morph target sequences
+ // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0)
+ optimize: function () {
+
+ var times = this.times,
+ values = this.values,
+ stride = this.getValueSize(),
+
+ smoothInterpolation = this.getInterpolation() === InterpolateSmooth,
+
+ writeIndex = 1,
+ lastIndex = times.length - 1;
+
+ for ( var i = 1; i < lastIndex; ++ i ) {
+
+ var keep = false;
+
+ var time = times[ i ];
+ var timeNext = times[ i + 1 ];
+
+ // remove adjacent keyframes scheduled at the same time
+
+ if ( time !== timeNext && ( i !== 1 || time !== time[ 0 ] ) ) {
+
+ if ( ! smoothInterpolation ) {
+
+ // remove unnecessary keyframes same as their neighbors
+
+ var offset = i * stride,
+ offsetP = offset - stride,
+ offsetN = offset + stride;
+
+ for ( var j = 0; j !== stride; ++ j ) {
+
+ var value = values[ offset + j ];
+
+ if ( value !== values[ offsetP + j ] ||
+ value !== values[ offsetN + j ] ) {
+
+ keep = true;
+ break;
+
+ }
+
+ }
+
+ } else {
+
+ keep = true;
+
+ }
+
+ }
+
+ // in-place compaction
+
+ if ( keep ) {
+
+ if ( i !== writeIndex ) {
+
+ times[ writeIndex ] = times[ i ];
+
+ var readOffset = i * stride,
+ writeOffset = writeIndex * stride;
+
+ for ( var j = 0; j !== stride; ++ j ) {
+
+ values[ writeOffset + j ] = values[ readOffset + j ];
+
+ }
+
+ }
+
+ ++ writeIndex;
+
+ }
+
+ }
+
+ // flush last keyframe (compaction looks ahead)
+
+ if ( lastIndex > 0 ) {
+
+ times[ writeIndex ] = times[ lastIndex ];
+
+ for ( var readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++ j ) {
+
+ values[ writeOffset + j ] = values[ readOffset + j ];
+
+ }
+
+ ++ writeIndex;
+
+ }
+
+ if ( writeIndex !== times.length ) {
+
+ this.times = AnimationUtils.arraySlice( times, 0, writeIndex );
+ this.values = AnimationUtils.arraySlice( values, 0, writeIndex * stride );
+
+ }
+
+ return this;
+
+ }
+
+ } );
+
+ /**
+ *
+ * A Track of vectored keyframe values.
+ *
+ *
+ * @author Ben Houston / http://clara.io/
+ * @author David Sarno / http://lighthaus.us/
+ * @author tschw
+ */
+
+ function VectorKeyframeTrack( name, times, values, interpolation ) {
+
+ KeyframeTrack.call( this, name, times, values, interpolation );
+
+ }
+
+ VectorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
+
+ constructor: VectorKeyframeTrack,
+
+ ValueTypeName: 'vector'
+
+ // ValueBufferType is inherited
+
+ // DefaultInterpolation is inherited
+
+ } );
+
+ /**
+ *
+ * Reusable set of Tracks that represent an animation.
+ *
+ * @author Ben Houston / http://clara.io/
+ * @author David Sarno / http://lighthaus.us/
+ */
+
+ function AnimationClip( name, duration, tracks ) {
+
+ this.name = name;
+ this.tracks = tracks;
+ this.duration = ( duration !== undefined ) ? duration : - 1;
+
+ this.uuid = _Math.generateUUID();
+
+ // this means it should figure out its duration by scanning the tracks
+ if ( this.duration < 0 ) {
+
+ this.resetDuration();
+
+ }
+
+ this.optimize();
+
+ }
+
+ Object.assign( AnimationClip, {
+
+ parse: function ( json ) {
+
+ var tracks = [],
+ jsonTracks = json.tracks,
+ frameTime = 1.0 / ( json.fps || 1.0 );
+
+ for ( var i = 0, n = jsonTracks.length; i !== n; ++ i ) {
+
+ tracks.push( KeyframeTrack.parse( jsonTracks[ i ] ).scale( frameTime ) );
+
+ }
+
+ return new AnimationClip( json.name, json.duration, tracks );
+
+ },
+
+ toJSON: function ( clip ) {
+
+ var tracks = [],
+ clipTracks = clip.tracks;
+
+ var json = {
+
+ 'name': clip.name,
+ 'duration': clip.duration,
+ 'tracks': tracks,
+ 'uuid': clip.uuid
+
+ };
+
+ for ( var i = 0, n = clipTracks.length; i !== n; ++ i ) {
+
+ tracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) );
+
+ }
+
+ return json;
+
+ },
+
+ CreateFromMorphTargetSequence: function ( name, morphTargetSequence, fps, noLoop ) {
+
+ var numMorphTargets = morphTargetSequence.length;
+ var tracks = [];
+
+ for ( var i = 0; i < numMorphTargets; i ++ ) {
+
+ var times = [];
+ var values = [];
+
+ times.push(
+ ( i + numMorphTargets - 1 ) % numMorphTargets,
+ i,
+ ( i + 1 ) % numMorphTargets );
+
+ values.push( 0, 1, 0 );
+
+ var order = AnimationUtils.getKeyframeOrder( times );
+ times = AnimationUtils.sortedArray( times, 1, order );
+ values = AnimationUtils.sortedArray( values, 1, order );
+
+ // if there is a key at the first frame, duplicate it as the
+ // last frame as well for perfect loop.
+ if ( ! noLoop && times[ 0 ] === 0 ) {
+
+ times.push( numMorphTargets );
+ values.push( values[ 0 ] );
+
+ }
+
+ tracks.push(
+ new NumberKeyframeTrack(
+ '.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']',
+ times, values
+ ).scale( 1.0 / fps ) );
+
+ }
+
+ return new AnimationClip( name, - 1, tracks );
+
+ },
+
+ findByName: function ( objectOrClipArray, name ) {
+
+ var clipArray = objectOrClipArray;
+
+ if ( ! Array.isArray( objectOrClipArray ) ) {
+
+ var o = objectOrClipArray;
+ clipArray = o.geometry && o.geometry.animations || o.animations;
+
+ }
+
+ for ( var i = 0; i < clipArray.length; i ++ ) {
+
+ if ( clipArray[ i ].name === name ) {
+
+ return clipArray[ i ];
+
+ }
+
+ }
+
+ return null;
+
+ },
+
+ CreateClipsFromMorphTargetSequences: function ( morphTargets, fps, noLoop ) {
+
+ var animationToMorphTargets = {};
+
+ // tested with https://regex101.com/ on trick sequences
+ // such flamingo_flyA_003, flamingo_run1_003, crdeath0059
+ var pattern = /^([\w-]*?)([\d]+)$/;
+
+ // sort morph target names into animation groups based
+ // patterns like Walk_001, Walk_002, Run_001, Run_002
+ for ( var i = 0, il = morphTargets.length; i < il; i ++ ) {
+
+ var morphTarget = morphTargets[ i ];
+ var parts = morphTarget.name.match( pattern );
+
+ if ( parts && parts.length > 1 ) {
+
+ var name = parts[ 1 ];
+
+ var animationMorphTargets = animationToMorphTargets[ name ];
+ if ( ! animationMorphTargets ) {
+
+ animationToMorphTargets[ name ] = animationMorphTargets = [];
+
+ }
+
+ animationMorphTargets.push( morphTarget );
+
+ }
+
+ }
+
+ var clips = [];
+
+ for ( var name in animationToMorphTargets ) {
+
+ clips.push( AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) );
+
+ }
+
+ return clips;
+
+ },
+
+ // parse the animation.hierarchy format
+ parseAnimation: function ( animation, bones ) {
+
+ if ( ! animation ) {
+
+ console.error( 'THREE.AnimationClip: No animation in JSONLoader data.' );
+ return null;
+
+ }
+
+ var addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) {
+
+ // only return track if there are actually keys.
+ if ( animationKeys.length !== 0 ) {
+
+ var times = [];
+ var values = [];
+
+ AnimationUtils.flattenJSON( animationKeys, times, values, propertyName );
+
+ // empty keys are filtered out, so check again
+ if ( times.length !== 0 ) {
+
+ destTracks.push( new trackType( trackName, times, values ) );
+
+ }
+
+ }
+
+ };
+
+ var tracks = [];
+
+ var clipName = animation.name || 'default';
+ // automatic length determination in AnimationClip.
+ var duration = animation.length || - 1;
+ var fps = animation.fps || 30;
+
+ var hierarchyTracks = animation.hierarchy || [];
+
+ for ( var h = 0; h < hierarchyTracks.length; h ++ ) {
+
+ var animationKeys = hierarchyTracks[ h ].keys;
+
+ // skip empty tracks
+ if ( ! animationKeys || animationKeys.length === 0 ) continue;
+
+ // process morph targets
+ if ( animationKeys[ 0 ].morphTargets ) {
+
+ // figure out all morph targets used in this track
+ var morphTargetNames = {};
+
+ for ( var k = 0; k < animationKeys.length; k ++ ) {
+
+ if ( animationKeys[ k ].morphTargets ) {
+
+ for ( var m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) {
+
+ morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1;
+
+ }
+
+ }
+
+ }
+
+ // create a track for each morph target with all zero
+ // morphTargetInfluences except for the keys in which
+ // the morphTarget is named.
+ for ( var morphTargetName in morphTargetNames ) {
+
+ var times = [];
+ var values = [];
+
+ for ( var m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) {
+
+ var animationKey = animationKeys[ k ];
+
+ times.push( animationKey.time );
+ values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 );
+
+ }
+
+ tracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) );
+
+ }
+
+ duration = morphTargetNames.length * ( fps || 1.0 );
+
+ } else {
+
+ // ...assume skeletal animation
+
+ var boneName = '.bones[' + bones[ h ].name + ']';
+
+ addNonemptyTrack(
+ VectorKeyframeTrack, boneName + '.position',
+ animationKeys, 'pos', tracks );
+
+ addNonemptyTrack(
+ QuaternionKeyframeTrack, boneName + '.quaternion',
+ animationKeys, 'rot', tracks );
+
+ addNonemptyTrack(
+ VectorKeyframeTrack, boneName + '.scale',
+ animationKeys, 'scl', tracks );
+
+ }
+
+ }
+
+ if ( tracks.length === 0 ) {
+
+ return null;
+
+ }
+
+ var clip = new AnimationClip( clipName, duration, tracks );
+
+ return clip;
+
+ }
+
+ } );
+
+ Object.assign( AnimationClip.prototype, {
+
+ resetDuration: function () {
+
+ var tracks = this.tracks, duration = 0;
+
+ for ( var i = 0, n = tracks.length; i !== n; ++ i ) {
+
+ var track = this.tracks[ i ];
+
+ duration = Math.max( duration, track.times[ track.times.length - 1 ] );
+
+ }
+
+ this.duration = duration;
+
+ },
+
+ trim: function () {
+
+ for ( var i = 0; i < this.tracks.length; i ++ ) {
+
+ this.tracks[ i ].trim( 0, this.duration );
+
+ }
+
+ return this;
+
+ },
+
+ optimize: function () {
+
+ for ( var i = 0; i < this.tracks.length; i ++ ) {
+
+ this.tracks[ i ].optimize();
+
+ }
+
+ return this;
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function MaterialLoader( manager ) {
+
+ this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
+ this.textures = {};
+
+ }
+
+ Object.assign( MaterialLoader.prototype, {
+
+ load: function ( url, onLoad, onProgress, onError ) {
+
+ var scope = this;
+
+ var loader = new FileLoader( scope.manager );
+ loader.load( url, function ( text ) {
+
+ onLoad( scope.parse( JSON.parse( text ) ) );
+
+ }, onProgress, onError );
+
+ },
+
+ setTextures: function ( value ) {
+
+ this.textures = value;
+
+ },
+
+ parse: function ( json ) {
+
+ var textures = this.textures;
+
+ function getTexture( name ) {
+
+ if ( textures[ name ] === undefined ) {
+
+ console.warn( 'THREE.MaterialLoader: Undefined texture', name );
+
+ }
+
+ return textures[ name ];
+
+ }
+
+ var material = new Materials[ json.type ]();
+
+ if ( json.uuid !== undefined ) material.uuid = json.uuid;
+ if ( json.name !== undefined ) material.name = json.name;
+ if ( json.color !== undefined ) material.color.setHex( json.color );
+ if ( json.roughness !== undefined ) material.roughness = json.roughness;
+ if ( json.metalness !== undefined ) material.metalness = json.metalness;
+ if ( json.emissive !== undefined ) material.emissive.setHex( json.emissive );
+ if ( json.specular !== undefined ) material.specular.setHex( json.specular );
+ if ( json.shininess !== undefined ) material.shininess = json.shininess;
+ if ( json.clearCoat !== undefined ) material.clearCoat = json.clearCoat;
+ if ( json.clearCoatRoughness !== undefined ) material.clearCoatRoughness = json.clearCoatRoughness;
+ if ( json.uniforms !== undefined ) material.uniforms = json.uniforms;
+ if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader;
+ if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader;
+ if ( json.vertexColors !== undefined ) material.vertexColors = json.vertexColors;
+ if ( json.fog !== undefined ) material.fog = json.fog;
+ if ( json.flatShading !== undefined ) material.flatShading = json.flatShading;
+ if ( json.blending !== undefined ) material.blending = json.blending;
+ if ( json.side !== undefined ) material.side = json.side;
+ if ( json.opacity !== undefined ) material.opacity = json.opacity;
+ if ( json.transparent !== undefined ) material.transparent = json.transparent;
+ if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest;
+ if ( json.depthTest !== undefined ) material.depthTest = json.depthTest;
+ if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite;
+ if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite;
+ if ( json.wireframe !== undefined ) material.wireframe = json.wireframe;
+ if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth;
+ if ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap;
+ if ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin;
+
+ if ( json.rotation !== undefined ) material.rotation = json.rotation;
+
+ if ( json.linewidth !== 1 ) material.linewidth = json.linewidth;
+ if ( json.dashSize !== undefined ) material.dashSize = json.dashSize;
+ if ( json.gapSize !== undefined ) material.gapSize = json.gapSize;
+ if ( json.scale !== undefined ) material.scale = json.scale;
+
+ if ( json.polygonOffset !== undefined ) material.polygonOffset = json.polygonOffset;
+ if ( json.polygonOffsetFactor !== undefined ) material.polygonOffsetFactor = json.polygonOffsetFactor;
+ if ( json.polygonOffsetUnits !== undefined ) material.polygonOffsetUnits = json.polygonOffsetUnits;
+
+ if ( json.skinning !== undefined ) material.skinning = json.skinning;
+ if ( json.morphTargets !== undefined ) material.morphTargets = json.morphTargets;
+ if ( json.dithering !== undefined ) material.dithering = json.dithering;
+
+ if ( json.visible !== undefined ) material.visible = json.visible;
+ if ( json.userData !== undefined ) material.userData = json.userData;
+
+ // Deprecated
+
+ if ( json.shading !== undefined ) material.flatShading = json.shading === 1; // THREE.FlatShading
+
+ // for PointsMaterial
+
+ if ( json.size !== undefined ) material.size = json.size;
+ if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation;
+
+ // maps
+
+ if ( json.map !== undefined ) material.map = getTexture( json.map );
+
+ if ( json.alphaMap !== undefined ) {
+
+ material.alphaMap = getTexture( json.alphaMap );
+ material.transparent = true;
+
+ }
+
+ if ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap );
+ if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale;
+
+ if ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap );
+ if ( json.normalScale !== undefined ) {
+
+ var normalScale = json.normalScale;
+
+ if ( Array.isArray( normalScale ) === false ) {
+
+ // Blender exporter used to export a scalar. See #7459
+
+ normalScale = [ normalScale, normalScale ];
+
+ }
+
+ material.normalScale = new Vector2().fromArray( normalScale );
+
+ }
+
+ if ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap );
+ if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale;
+ if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias;
+
+ if ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap );
+ if ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap );
+
+ if ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap );
+ if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity;
+
+ if ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap );
+
+ if ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap );
+
+ if ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity;
+
+ if ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap );
+ if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity;
+
+ if ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap );
+ if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity;
+
+ if ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap );
+
+ return material;
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function BufferGeometryLoader( manager ) {
+
+ this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
+
+ }
+
+ Object.assign( BufferGeometryLoader.prototype, {
+
+ load: function ( url, onLoad, onProgress, onError ) {
+
+ var scope = this;
+
+ var loader = new FileLoader( scope.manager );
+ loader.load( url, function ( text ) {
+
+ onLoad( scope.parse( JSON.parse( text ) ) );
+
+ }, onProgress, onError );
+
+ },
+
+ parse: function ( json ) {
+
+ var geometry = new BufferGeometry();
+
+ var index = json.data.index;
+
+ if ( index !== undefined ) {
+
+ var typedArray = new TYPED_ARRAYS[ index.type ]( index.array );
+ geometry.setIndex( new BufferAttribute( typedArray, 1 ) );
+
+ }
+
+ var attributes = json.data.attributes;
+
+ for ( var key in attributes ) {
+
+ var attribute = attributes[ key ];
+ var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array );
+
+ geometry.addAttribute( key, new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized ) );
+
+ }
+
+ var groups = json.data.groups || json.data.drawcalls || json.data.offsets;
+
+ if ( groups !== undefined ) {
+
+ for ( var i = 0, n = groups.length; i !== n; ++ i ) {
+
+ var group = groups[ i ];
+
+ geometry.addGroup( group.start, group.count, group.materialIndex );
+
+ }
+
+ }
+
+ var boundingSphere = json.data.boundingSphere;
+
+ if ( boundingSphere !== undefined ) {
+
+ var center = new Vector3();
+
+ if ( boundingSphere.center !== undefined ) {
+
+ center.fromArray( boundingSphere.center );
+
+ }
+
+ geometry.boundingSphere = new Sphere( center, boundingSphere.radius );
+
+ }
+
+ return geometry;
+
+ }
+
+ } );
+
+ var TYPED_ARRAYS = {
+ Int8Array: Int8Array,
+ Uint8Array: Uint8Array,
+ // Workaround for IE11 pre KB2929437. See #11440
+ Uint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array,
+ Int16Array: Int16Array,
+ Uint16Array: Uint16Array,
+ Int32Array: Int32Array,
+ Uint32Array: Uint32Array,
+ Float32Array: Float32Array,
+ Float64Array: Float64Array
+ };
+
+ /**
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+ function Loader() {}
+
+ Loader.Handlers = {
+
+ handlers: [],
+
+ add: function ( regex, loader ) {
+
+ this.handlers.push( regex, loader );
+
+ },
+
+ get: function ( file ) {
+
+ var handlers = this.handlers;
+
+ for ( var i = 0, l = handlers.length; i < l; i += 2 ) {
+
+ var regex = handlers[ i ];
+ var loader = handlers[ i + 1 ];
+
+ if ( regex.test( file ) ) {
+
+ return loader;
+
+ }
+
+ }
+
+ return null;
+
+ }
+
+ };
+
+ Object.assign( Loader.prototype, {
+
+ crossOrigin: undefined,
+
+ onLoadStart: function () {},
+
+ onLoadProgress: function () {},
+
+ onLoadComplete: function () {},
+
+ initMaterials: function ( materials, texturePath, crossOrigin ) {
+
+ var array = [];
+
+ for ( var i = 0; i < materials.length; ++ i ) {
+
+ array[ i ] = this.createMaterial( materials[ i ], texturePath, crossOrigin );
+
+ }
+
+ return array;
+
+ },
+
+ createMaterial: ( function () {
+
+ var BlendingMode = {
+ NoBlending: NoBlending,
+ NormalBlending: NormalBlending,
+ AdditiveBlending: AdditiveBlending,
+ SubtractiveBlending: SubtractiveBlending,
+ MultiplyBlending: MultiplyBlending,
+ CustomBlending: CustomBlending
+ };
+
+ var color = new Color();
+ var textureLoader = new TextureLoader();
+ var materialLoader = new MaterialLoader();
+
+ return function createMaterial( m, texturePath, crossOrigin ) {
+
+ // convert from old material format
+
+ var textures = {};
+
+ function loadTexture( path, repeat, offset, wrap, anisotropy ) {
+
+ var fullPath = texturePath + path;
+ var loader = Loader.Handlers.get( fullPath );
+
+ var texture;
+
+ if ( loader !== null ) {
+
+ texture = loader.load( fullPath );
+
+ } else {
+
+ textureLoader.setCrossOrigin( crossOrigin );
+ texture = textureLoader.load( fullPath );
+
+ }
+
+ if ( repeat !== undefined ) {
+
+ texture.repeat.fromArray( repeat );
+
+ if ( repeat[ 0 ] !== 1 ) texture.wrapS = RepeatWrapping;
+ if ( repeat[ 1 ] !== 1 ) texture.wrapT = RepeatWrapping;
+
+ }
+
+ if ( offset !== undefined ) {
+
+ texture.offset.fromArray( offset );
+
+ }
+
+ if ( wrap !== undefined ) {
+
+ if ( wrap[ 0 ] === 'repeat' ) texture.wrapS = RepeatWrapping;
+ if ( wrap[ 0 ] === 'mirror' ) texture.wrapS = MirroredRepeatWrapping;
+
+ if ( wrap[ 1 ] === 'repeat' ) texture.wrapT = RepeatWrapping;
+ if ( wrap[ 1 ] === 'mirror' ) texture.wrapT = MirroredRepeatWrapping;
+
+ }
+
+ if ( anisotropy !== undefined ) {
+
+ texture.anisotropy = anisotropy;
+
+ }
+
+ var uuid = _Math.generateUUID();
+
+ textures[ uuid ] = texture;
+
+ return uuid;
+
+ }
+
+ //
+
+ var json = {
+ uuid: _Math.generateUUID(),
+ type: 'MeshLambertMaterial'
+ };
+
+ for ( var name in m ) {
+
+ var value = m[ name ];
+
+ switch ( name ) {
+
+ case 'DbgColor':
+ case 'DbgIndex':
+ case 'opticalDensity':
+ case 'illumination':
+ break;
+ case 'DbgName':
+ json.name = value;
+ break;
+ case 'blending':
+ json.blending = BlendingMode[ value ];
+ break;
+ case 'colorAmbient':
+ case 'mapAmbient':
+ console.warn( 'THREE.Loader.createMaterial:', name, 'is no longer supported.' );
+ break;
+ case 'colorDiffuse':
+ json.color = color.fromArray( value ).getHex();
+ break;
+ case 'colorSpecular':
+ json.specular = color.fromArray( value ).getHex();
+ break;
+ case 'colorEmissive':
+ json.emissive = color.fromArray( value ).getHex();
+ break;
+ case 'specularCoef':
+ json.shininess = value;
+ break;
+ case 'shading':
+ if ( value.toLowerCase() === 'basic' ) json.type = 'MeshBasicMaterial';
+ if ( value.toLowerCase() === 'phong' ) json.type = 'MeshPhongMaterial';
+ if ( value.toLowerCase() === 'standard' ) json.type = 'MeshStandardMaterial';
+ break;
+ case 'mapDiffuse':
+ json.map = loadTexture( value, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap, m.mapDiffuseAnisotropy );
+ break;
+ case 'mapDiffuseRepeat':
+ case 'mapDiffuseOffset':
+ case 'mapDiffuseWrap':
+ case 'mapDiffuseAnisotropy':
+ break;
+ case 'mapEmissive':
+ json.emissiveMap = loadTexture( value, m.mapEmissiveRepeat, m.mapEmissiveOffset, m.mapEmissiveWrap, m.mapEmissiveAnisotropy );
+ break;
+ case 'mapEmissiveRepeat':
+ case 'mapEmissiveOffset':
+ case 'mapEmissiveWrap':
+ case 'mapEmissiveAnisotropy':
+ break;
+ case 'mapLight':
+ json.lightMap = loadTexture( value, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap, m.mapLightAnisotropy );
+ break;
+ case 'mapLightRepeat':
+ case 'mapLightOffset':
+ case 'mapLightWrap':
+ case 'mapLightAnisotropy':
+ break;
+ case 'mapAO':
+ json.aoMap = loadTexture( value, m.mapAORepeat, m.mapAOOffset, m.mapAOWrap, m.mapAOAnisotropy );
+ break;
+ case 'mapAORepeat':
+ case 'mapAOOffset':
+ case 'mapAOWrap':
+ case 'mapAOAnisotropy':
+ break;
+ case 'mapBump':
+ json.bumpMap = loadTexture( value, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap, m.mapBumpAnisotropy );
+ break;
+ case 'mapBumpScale':
+ json.bumpScale = value;
+ break;
+ case 'mapBumpRepeat':
+ case 'mapBumpOffset':
+ case 'mapBumpWrap':
+ case 'mapBumpAnisotropy':
+ break;
+ case 'mapNormal':
+ json.normalMap = loadTexture( value, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap, m.mapNormalAnisotropy );
+ break;
+ case 'mapNormalFactor':
+ json.normalScale = value;
+ break;
+ case 'mapNormalRepeat':
+ case 'mapNormalOffset':
+ case 'mapNormalWrap':
+ case 'mapNormalAnisotropy':
+ break;
+ case 'mapSpecular':
+ json.specularMap = loadTexture( value, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap, m.mapSpecularAnisotropy );
+ break;
+ case 'mapSpecularRepeat':
+ case 'mapSpecularOffset':
+ case 'mapSpecularWrap':
+ case 'mapSpecularAnisotropy':
+ break;
+ case 'mapMetalness':
+ json.metalnessMap = loadTexture( value, m.mapMetalnessRepeat, m.mapMetalnessOffset, m.mapMetalnessWrap, m.mapMetalnessAnisotropy );
+ break;
+ case 'mapMetalnessRepeat':
+ case 'mapMetalnessOffset':
+ case 'mapMetalnessWrap':
+ case 'mapMetalnessAnisotropy':
+ break;
+ case 'mapRoughness':
+ json.roughnessMap = loadTexture( value, m.mapRoughnessRepeat, m.mapRoughnessOffset, m.mapRoughnessWrap, m.mapRoughnessAnisotropy );
+ break;
+ case 'mapRoughnessRepeat':
+ case 'mapRoughnessOffset':
+ case 'mapRoughnessWrap':
+ case 'mapRoughnessAnisotropy':
+ break;
+ case 'mapAlpha':
+ json.alphaMap = loadTexture( value, m.mapAlphaRepeat, m.mapAlphaOffset, m.mapAlphaWrap, m.mapAlphaAnisotropy );
+ break;
+ case 'mapAlphaRepeat':
+ case 'mapAlphaOffset':
+ case 'mapAlphaWrap':
+ case 'mapAlphaAnisotropy':
+ break;
+ case 'flipSided':
+ json.side = BackSide;
+ break;
+ case 'doubleSided':
+ json.side = DoubleSide;
+ break;
+ case 'transparency':
+ console.warn( 'THREE.Loader.createMaterial: transparency has been renamed to opacity' );
+ json.opacity = value;
+ break;
+ case 'depthTest':
+ case 'depthWrite':
+ case 'colorWrite':
+ case 'opacity':
+ case 'reflectivity':
+ case 'transparent':
+ case 'visible':
+ case 'wireframe':
+ json[ name ] = value;
+ break;
+ case 'vertexColors':
+ if ( value === true ) json.vertexColors = VertexColors;
+ if ( value === 'face' ) json.vertexColors = FaceColors;
+ break;
+ default:
+ console.error( 'THREE.Loader.createMaterial: Unsupported', name, value );
+ break;
+
+ }
+
+ }
+
+ if ( json.type === 'MeshBasicMaterial' ) delete json.emissive;
+ if ( json.type !== 'MeshPhongMaterial' ) delete json.specular;
+
+ if ( json.opacity < 1 ) json.transparent = true;
+
+ materialLoader.setTextures( textures );
+
+ return materialLoader.parse( json );
+
+ };
+
+ } )()
+
+ } );
+
+ /**
+ * @author Don McCurdy / https://www.donmccurdy.com
+ */
+
+ var LoaderUtils = {
+
+ decodeText: function ( array ) {
+
+ if ( typeof TextDecoder !== 'undefined' ) {
+
+ return new TextDecoder().decode( array );
+
+ }
+
+ // Avoid the String.fromCharCode.apply(null, array) shortcut, which
+ // throws a "maximum call stack size exceeded" error for large arrays.
+
+ var s = '';
+
+ for ( var i = 0, il = array.length; i < il; i ++ ) {
+
+ // Implicitly assumes little-endian.
+ s += String.fromCharCode( array[ i ] );
+
+ }
+
+ // Merges multi-byte utf-8 characters.
+ return decodeURIComponent( escape( s ) );
+
+ },
+
+ extractUrlBase: function ( url ) {
+
+ var index = url.lastIndexOf( '/' );
+
+ if ( index === - 1 ) return './';
+
+ return url.substr( 0, index + 1 );
+
+ }
+
+ };
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+ function JSONLoader( manager ) {
+
+ if ( typeof manager === 'boolean' ) {
+
+ console.warn( 'THREE.JSONLoader: showStatus parameter has been removed from constructor.' );
+ manager = undefined;
+
+ }
+
+ this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
+
+ this.withCredentials = false;
+
+ }
+
+ Object.assign( JSONLoader.prototype, {
+
+ load: function ( url, onLoad, onProgress, onError ) {
+
+ var scope = this;
+
+ var texturePath = this.texturePath && ( typeof this.texturePath === 'string' ) ? this.texturePath : LoaderUtils.extractUrlBase( url );
+
+ var loader = new FileLoader( this.manager );
+ loader.setWithCredentials( this.withCredentials );
+ loader.load( url, function ( text ) {
+
+ var json = JSON.parse( text );
+ var metadata = json.metadata;
+
+ if ( metadata !== undefined ) {
+
+ var type = metadata.type;
+
+ if ( type !== undefined ) {
+
+ if ( type.toLowerCase() === 'object' ) {
+
+ console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.ObjectLoader instead.' );
+ return;
+
+ }
+
+ }
+
+ }
+
+ var object = scope.parse( json, texturePath );
+ onLoad( object.geometry, object.materials );
+
+ }, onProgress, onError );
+
+ },
+
+ setTexturePath: function ( value ) {
+
+ this.texturePath = value;
+
+ },
+
+ parse: ( function () {
+
+ function parseModel( json, geometry ) {
+
+ function isBitSet( value, position ) {
+
+ return value & ( 1 << position );
+
+ }
+
+ var i, j, fi,
+
+ offset, zLength,
+
+ colorIndex, normalIndex, uvIndex, materialIndex,
+
+ type,
+ isQuad,
+ hasMaterial,
+ hasFaceVertexUv,
+ hasFaceNormal, hasFaceVertexNormal,
+ hasFaceColor, hasFaceVertexColor,
+
+ vertex, face, faceA, faceB, hex, normal,
+
+ uvLayer, uv, u, v,
+
+ faces = json.faces,
+ vertices = json.vertices,
+ normals = json.normals,
+ colors = json.colors,
+
+ scale = json.scale,
+
+ nUvLayers = 0;
+
+
+ if ( json.uvs !== undefined ) {
+
+ // disregard empty arrays
+
+ for ( i = 0; i < json.uvs.length; i ++ ) {
+
+ if ( json.uvs[ i ].length ) nUvLayers ++;
+
+ }
+
+ for ( i = 0; i < nUvLayers; i ++ ) {
+
+ geometry.faceVertexUvs[ i ] = [];
+
+ }
+
+ }
+
+ offset = 0;
+ zLength = vertices.length;
+
+ while ( offset < zLength ) {
+
+ vertex = new Vector3();
+
+ vertex.x = vertices[ offset ++ ] * scale;
+ vertex.y = vertices[ offset ++ ] * scale;
+ vertex.z = vertices[ offset ++ ] * scale;
+
+ geometry.vertices.push( vertex );
+
+ }
+
+ offset = 0;
+ zLength = faces.length;
+
+ while ( offset < zLength ) {
+
+ type = faces[ offset ++ ];
+
+ isQuad = isBitSet( type, 0 );
+ hasMaterial = isBitSet( type, 1 );
+ hasFaceVertexUv = isBitSet( type, 3 );
+ hasFaceNormal = isBitSet( type, 4 );
+ hasFaceVertexNormal = isBitSet( type, 5 );
+ hasFaceColor = isBitSet( type, 6 );
+ hasFaceVertexColor = isBitSet( type, 7 );
+
+ // console.log("type", type, "bits", isQuad, hasMaterial, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor);
+
+ if ( isQuad ) {
+
+ faceA = new Face3();
+ faceA.a = faces[ offset ];
+ faceA.b = faces[ offset + 1 ];
+ faceA.c = faces[ offset + 3 ];
+
+ faceB = new Face3();
+ faceB.a = faces[ offset + 1 ];
+ faceB.b = faces[ offset + 2 ];
+ faceB.c = faces[ offset + 3 ];
+
+ offset += 4;
+
+ if ( hasMaterial ) {
+
+ materialIndex = faces[ offset ++ ];
+ faceA.materialIndex = materialIndex;
+ faceB.materialIndex = materialIndex;
+
+ }
+
+ // to get face <=> uv index correspondence
+
+ fi = geometry.faces.length;
+
+ if ( hasFaceVertexUv ) {
+
+ for ( i = 0; i < nUvLayers; i ++ ) {
+
+ uvLayer = json.uvs[ i ];
+
+ geometry.faceVertexUvs[ i ][ fi ] = [];
+ geometry.faceVertexUvs[ i ][ fi + 1 ] = [];
+
+ for ( j = 0; j < 4; j ++ ) {
+
+ uvIndex = faces[ offset ++ ];
+
+ u = uvLayer[ uvIndex * 2 ];
+ v = uvLayer[ uvIndex * 2 + 1 ];
+
+ uv = new Vector2( u, v );
+
+ if ( j !== 2 ) geometry.faceVertexUvs[ i ][ fi ].push( uv );
+ if ( j !== 0 ) geometry.faceVertexUvs[ i ][ fi + 1 ].push( uv );
+
+ }
+
+ }
+
+ }
+
+ if ( hasFaceNormal ) {
+
+ normalIndex = faces[ offset ++ ] * 3;
+
+ faceA.normal.set(
+ normals[ normalIndex ++ ],
+ normals[ normalIndex ++ ],
+ normals[ normalIndex ]
+ );
+
+ faceB.normal.copy( faceA.normal );
+
+ }
+
+ if ( hasFaceVertexNormal ) {
+
+ for ( i = 0; i < 4; i ++ ) {
+
+ normalIndex = faces[ offset ++ ] * 3;
+
+ normal = new Vector3(
+ normals[ normalIndex ++ ],
+ normals[ normalIndex ++ ],
+ normals[ normalIndex ]
+ );
+
+
+ if ( i !== 2 ) faceA.vertexNormals.push( normal );
+ if ( i !== 0 ) faceB.vertexNormals.push( normal );
+
+ }
+
+ }
+
+
+ if ( hasFaceColor ) {
+
+ colorIndex = faces[ offset ++ ];
+ hex = colors[ colorIndex ];
+
+ faceA.color.setHex( hex );
+ faceB.color.setHex( hex );
+
+ }
+
+
+ if ( hasFaceVertexColor ) {
+
+ for ( i = 0; i < 4; i ++ ) {
+
+ colorIndex = faces[ offset ++ ];
+ hex = colors[ colorIndex ];
+
+ if ( i !== 2 ) faceA.vertexColors.push( new Color( hex ) );
+ if ( i !== 0 ) faceB.vertexColors.push( new Color( hex ) );
+
+ }
+
+ }
+
+ geometry.faces.push( faceA );
+ geometry.faces.push( faceB );
+
+ } else {
+
+ face = new Face3();
+ face.a = faces[ offset ++ ];
+ face.b = faces[ offset ++ ];
+ face.c = faces[ offset ++ ];
+
+ if ( hasMaterial ) {
+
+ materialIndex = faces[ offset ++ ];
+ face.materialIndex = materialIndex;
+
+ }
+
+ // to get face <=> uv index correspondence
+
+ fi = geometry.faces.length;
+
+ if ( hasFaceVertexUv ) {
+
+ for ( i = 0; i < nUvLayers; i ++ ) {
+
+ uvLayer = json.uvs[ i ];
+
+ geometry.faceVertexUvs[ i ][ fi ] = [];
+
+ for ( j = 0; j < 3; j ++ ) {
+
+ uvIndex = faces[ offset ++ ];
+
+ u = uvLayer[ uvIndex * 2 ];
+ v = uvLayer[ uvIndex * 2 + 1 ];
+
+ uv = new Vector2( u, v );
+
+ geometry.faceVertexUvs[ i ][ fi ].push( uv );
+
+ }
+
+ }
+
+ }
+
+ if ( hasFaceNormal ) {
+
+ normalIndex = faces[ offset ++ ] * 3;
+
+ face.normal.set(
+ normals[ normalIndex ++ ],
+ normals[ normalIndex ++ ],
+ normals[ normalIndex ]
+ );
+
+ }
+
+ if ( hasFaceVertexNormal ) {
+
+ for ( i = 0; i < 3; i ++ ) {
+
+ normalIndex = faces[ offset ++ ] * 3;
+
+ normal = new Vector3(
+ normals[ normalIndex ++ ],
+ normals[ normalIndex ++ ],
+ normals[ normalIndex ]
+ );
+
+ face.vertexNormals.push( normal );
+
+ }
+
+ }
+
+
+ if ( hasFaceColor ) {
+
+ colorIndex = faces[ offset ++ ];
+ face.color.setHex( colors[ colorIndex ] );
+
+ }
+
+
+ if ( hasFaceVertexColor ) {
+
+ for ( i = 0; i < 3; i ++ ) {
+
+ colorIndex = faces[ offset ++ ];
+ face.vertexColors.push( new Color( colors[ colorIndex ] ) );
+
+ }
+
+ }
+
+ geometry.faces.push( face );
+
+ }
+
+ }
+
+ }
+
+ function parseSkin( json, geometry ) {
+
+ var influencesPerVertex = ( json.influencesPerVertex !== undefined ) ? json.influencesPerVertex : 2;
+
+ if ( json.skinWeights ) {
+
+ for ( var i = 0, l = json.skinWeights.length; i < l; i += influencesPerVertex ) {
+
+ var x = json.skinWeights[ i ];
+ var y = ( influencesPerVertex > 1 ) ? json.skinWeights[ i + 1 ] : 0;
+ var z = ( influencesPerVertex > 2 ) ? json.skinWeights[ i + 2 ] : 0;
+ var w = ( influencesPerVertex > 3 ) ? json.skinWeights[ i + 3 ] : 0;
+
+ geometry.skinWeights.push( new Vector4( x, y, z, w ) );
+
+ }
+
+ }
+
+ if ( json.skinIndices ) {
+
+ for ( var i = 0, l = json.skinIndices.length; i < l; i += influencesPerVertex ) {
+
+ var a = json.skinIndices[ i ];
+ var b = ( influencesPerVertex > 1 ) ? json.skinIndices[ i + 1 ] : 0;
+ var c = ( influencesPerVertex > 2 ) ? json.skinIndices[ i + 2 ] : 0;
+ var d = ( influencesPerVertex > 3 ) ? json.skinIndices[ i + 3 ] : 0;
+
+ geometry.skinIndices.push( new Vector4( a, b, c, d ) );
+
+ }
+
+ }
+
+ geometry.bones = json.bones;
+
+ if ( geometry.bones && geometry.bones.length > 0 && ( geometry.skinWeights.length !== geometry.skinIndices.length || geometry.skinIndices.length !== geometry.vertices.length ) ) {
+
+ console.warn( 'When skinning, number of vertices (' + geometry.vertices.length + '), skinIndices (' +
+ geometry.skinIndices.length + '), and skinWeights (' + geometry.skinWeights.length + ') should match.' );
+
+ }
+
+ }
+
+ function parseMorphing( json, geometry ) {
+
+ var scale = json.scale;
+
+ if ( json.morphTargets !== undefined ) {
+
+ for ( var i = 0, l = json.morphTargets.length; i < l; i ++ ) {
+
+ geometry.morphTargets[ i ] = {};
+ geometry.morphTargets[ i ].name = json.morphTargets[ i ].name;
+ geometry.morphTargets[ i ].vertices = [];
+
+ var dstVertices = geometry.morphTargets[ i ].vertices;
+ var srcVertices = json.morphTargets[ i ].vertices;
+
+ for ( var v = 0, vl = srcVertices.length; v < vl; v += 3 ) {
+
+ var vertex = new Vector3();
+ vertex.x = srcVertices[ v ] * scale;
+ vertex.y = srcVertices[ v + 1 ] * scale;
+ vertex.z = srcVertices[ v + 2 ] * scale;
+
+ dstVertices.push( vertex );
+
+ }
+
+ }
+
+ }
+
+ if ( json.morphColors !== undefined && json.morphColors.length > 0 ) {
+
+ console.warn( 'THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.' );
+
+ var faces = geometry.faces;
+ var morphColors = json.morphColors[ 0 ].colors;
+
+ for ( var i = 0, l = faces.length; i < l; i ++ ) {
+
+ faces[ i ].color.fromArray( morphColors, i * 3 );
+
+ }
+
+ }
+
+ }
+
+ function parseAnimations( json, geometry ) {
+
+ var outputAnimations = [];
+
+ // parse old style Bone/Hierarchy animations
+ var animations = [];
+
+ if ( json.animation !== undefined ) {
+
+ animations.push( json.animation );
+
+ }
+
+ if ( json.animations !== undefined ) {
+
+ if ( json.animations.length ) {
+
+ animations = animations.concat( json.animations );
+
+ } else {
+
+ animations.push( json.animations );
+
+ }
+
+ }
+
+ for ( var i = 0; i < animations.length; i ++ ) {
+
+ var clip = AnimationClip.parseAnimation( animations[ i ], geometry.bones );
+ if ( clip ) outputAnimations.push( clip );
+
+ }
+
+ // parse implicit morph animations
+ if ( geometry.morphTargets ) {
+
+ // TODO: Figure out what an appropraite FPS is for morph target animations -- defaulting to 10, but really it is completely arbitrary.
+ var morphAnimationClips = AnimationClip.CreateClipsFromMorphTargetSequences( geometry.morphTargets, 10 );
+ outputAnimations = outputAnimations.concat( morphAnimationClips );
+
+ }
+
+ if ( outputAnimations.length > 0 ) geometry.animations = outputAnimations;
+
+ }
+
+ return function parse( json, texturePath ) {
+
+ if ( json.data !== undefined ) {
+
+ // Geometry 4.0 spec
+ json = json.data;
+
+ }
+
+ if ( json.scale !== undefined ) {
+
+ json.scale = 1.0 / json.scale;
+
+ } else {
+
+ json.scale = 1.0;
+
+ }
+
+ var geometry = new Geometry();
+
+ parseModel( json, geometry );
+ parseSkin( json, geometry );
+ parseMorphing( json, geometry );
+ parseAnimations( json, geometry );
+
+ geometry.computeFaceNormals();
+ geometry.computeBoundingSphere();
+
+ if ( json.materials === undefined || json.materials.length === 0 ) {
+
+ return { geometry: geometry };
+
+ } else {
+
+ var materials = Loader.prototype.initMaterials( json.materials, texturePath, this.crossOrigin );
+
+ return { geometry: geometry, materials: materials };
+
+ }
+
+ };
+
+ } )()
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function ObjectLoader( manager ) {
+
+ this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
+ this.texturePath = '';
+
+ }
+
+ Object.assign( ObjectLoader.prototype, {
+
+ load: function ( url, onLoad, onProgress, onError ) {
+
+ if ( this.texturePath === '' ) {
+
+ this.texturePath = url.substring( 0, url.lastIndexOf( '/' ) + 1 );
+
+ }
+
+ var scope = this;
+
+ var loader = new FileLoader( scope.manager );
+ loader.load( url, function ( text ) {
+
+ var json = null;
+
+ try {
+
+ json = JSON.parse( text );
+
+ } catch ( error ) {
+
+ if ( onError !== undefined ) onError( error );
+
+ console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message );
+
+ return;
+
+ }
+
+ var metadata = json.metadata;
+
+ if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {
+
+ console.error( 'THREE.ObjectLoader: Can\'t load ' + url + '. Use THREE.JSONLoader instead.' );
+ return;
+
+ }
+
+ scope.parse( json, onLoad );
+
+ }, onProgress, onError );
+
+ },
+
+ setTexturePath: function ( value ) {
+
+ this.texturePath = value;
+ return this;
+
+ },
+
+ setCrossOrigin: function ( value ) {
+
+ this.crossOrigin = value;
+ return this;
+
+ },
+
+ parse: function ( json, onLoad ) {
+
+ var shapes = this.parseShape( json.shapes );
+ var geometries = this.parseGeometries( json.geometries, shapes );
+
+ var images = this.parseImages( json.images, function () {
+
+ if ( onLoad !== undefined ) onLoad( object );
+
+ } );
+
+ var textures = this.parseTextures( json.textures, images );
+ var materials = this.parseMaterials( json.materials, textures );
+
+ var object = this.parseObject( json.object, geometries, materials );
+
+ if ( json.animations ) {
+
+ object.animations = this.parseAnimations( json.animations );
+
+ }
+
+ if ( json.images === undefined || json.images.length === 0 ) {
+
+ if ( onLoad !== undefined ) onLoad( object );
+
+ }
+
+ return object;
+
+ },
+
+ parseShape: function ( json ) {
+
+ var shapes = {};
+
+ if ( json !== undefined ) {
+
+ for ( var i = 0, l = json.length; i < l; i ++ ) {
+
+ var shape = new Shape().fromJSON( json[ i ] );
+
+ shapes[ shape.uuid ] = shape;
+
+ }
+
+ }
+
+ return shapes;
+
+ },
+
+ parseGeometries: function ( json, shapes ) {
+
+ var geometries = {};
+
+ if ( json !== undefined ) {
+
+ var geometryLoader = new JSONLoader();
+ var bufferGeometryLoader = new BufferGeometryLoader();
+
+ for ( var i = 0, l = json.length; i < l; i ++ ) {
+
+ var geometry;
+ var data = json[ i ];
+
+ switch ( data.type ) {
+
+ case 'PlaneGeometry':
+ case 'PlaneBufferGeometry':
+
+ geometry = new Geometries[ data.type ](
+ data.width,
+ data.height,
+ data.widthSegments,
+ data.heightSegments
+ );
+
+ break;
+
+ case 'BoxGeometry':
+ case 'BoxBufferGeometry':
+ case 'CubeGeometry': // backwards compatible
+
+ geometry = new Geometries[ data.type ](
+ data.width,
+ data.height,
+ data.depth,
+ data.widthSegments,
+ data.heightSegments,
+ data.depthSegments
+ );
+
+ break;
+
+ case 'CircleGeometry':
+ case 'CircleBufferGeometry':
+
+ geometry = new Geometries[ data.type ](
+ data.radius,
+ data.segments,
+ data.thetaStart,
+ data.thetaLength
+ );
+
+ break;
+
+ case 'CylinderGeometry':
+ case 'CylinderBufferGeometry':
+
+ geometry = new Geometries[ data.type ](
+ data.radiusTop,
+ data.radiusBottom,
+ data.height,
+ data.radialSegments,
+ data.heightSegments,
+ data.openEnded,
+ data.thetaStart,
+ data.thetaLength
+ );
+
+ break;
+
+ case 'ConeGeometry':
+ case 'ConeBufferGeometry':
+
+ geometry = new Geometries[ data.type ](
+ data.radius,
+ data.height,
+ data.radialSegments,
+ data.heightSegments,
+ data.openEnded,
+ data.thetaStart,
+ data.thetaLength
+ );
+
+ break;
+
+ case 'SphereGeometry':
+ case 'SphereBufferGeometry':
+
+ geometry = new Geometries[ data.type ](
+ data.radius,
+ data.widthSegments,
+ data.heightSegments,
+ data.phiStart,
+ data.phiLength,
+ data.thetaStart,
+ data.thetaLength
+ );
+
+ break;
+
+ case 'DodecahedronGeometry':
+ case 'DodecahedronBufferGeometry':
+ case 'IcosahedronGeometry':
+ case 'IcosahedronBufferGeometry':
+ case 'OctahedronGeometry':
+ case 'OctahedronBufferGeometry':
+ case 'TetrahedronGeometry':
+ case 'TetrahedronBufferGeometry':
+
+ geometry = new Geometries[ data.type ](
+ data.radius,
+ data.detail
+ );
+
+ break;
+
+ case 'RingGeometry':
+ case 'RingBufferGeometry':
+
+ geometry = new Geometries[ data.type ](
+ data.innerRadius,
+ data.outerRadius,
+ data.thetaSegments,
+ data.phiSegments,
+ data.thetaStart,
+ data.thetaLength
+ );
+
+ break;
+
+ case 'TorusGeometry':
+ case 'TorusBufferGeometry':
+
+ geometry = new Geometries[ data.type ](
+ data.radius,
+ data.tube,
+ data.radialSegments,
+ data.tubularSegments,
+ data.arc
+ );
+
+ break;
+
+ case 'TorusKnotGeometry':
+ case 'TorusKnotBufferGeometry':
+
+ geometry = new Geometries[ data.type ](
+ data.radius,
+ data.tube,
+ data.tubularSegments,
+ data.radialSegments,
+ data.p,
+ data.q
+ );
+
+ break;
+
+ case 'LatheGeometry':
+ case 'LatheBufferGeometry':
+
+ geometry = new Geometries[ data.type ](
+ data.points,
+ data.segments,
+ data.phiStart,
+ data.phiLength
+ );
+
+ break;
+
+ case 'PolyhedronGeometry':
+ case 'PolyhedronBufferGeometry':
+
+ geometry = new Geometries[ data.type ](
+ data.vertices,
+ data.indices,
+ data.radius,
+ data.details
+ );
+
+ break;
+
+ case 'ShapeGeometry':
+ case 'ShapeBufferGeometry':
+
+ var geometryShapes = [];
+
+ for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) {
+
+ var shape = shapes[ data.shapes[ j ] ];
+
+ geometryShapes.push( shape );
+
+ }
+
+ geometry = new Geometries[ data.type ](
+ geometryShapes,
+ data.curveSegments
+ );
+
+ break;
+
+
+ case 'ExtrudeGeometry':
+ case 'ExtrudeBufferGeometry':
+
+ var geometryShapes = [];
+
+ for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) {
+
+ var shape = shapes[ data.shapes[ j ] ];
+
+ geometryShapes.push( shape );
+
+ }
+
+ var extrudePath = data.options.extrudePath;
+
+ if ( extrudePath !== undefined ) {
+
+ data.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath );
+
+ }
+
+ geometry = new Geometries[ data.type ](
+ geometryShapes,
+ data.options
+ );
+
+ break;
+
+ case 'BufferGeometry':
+
+ geometry = bufferGeometryLoader.parse( data );
+
+ break;
+
+ case 'Geometry':
+
+ geometry = geometryLoader.parse( data, this.texturePath ).geometry;
+
+ break;
+
+ default:
+
+ console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' );
+
+ continue;
+
+ }
+
+ geometry.uuid = data.uuid;
+
+ if ( data.name !== undefined ) geometry.name = data.name;
+ if ( geometry.isBufferGeometry === true && data.userData !== undefined ) geometry.userData = data.userData;
+
+ geometries[ data.uuid ] = geometry;
+
+ }
+
+ }
+
+ return geometries;
+
+ },
+
+ parseMaterials: function ( json, textures ) {
+
+ var materials = {};
+
+ if ( json !== undefined ) {
+
+ var loader = new MaterialLoader();
+ loader.setTextures( textures );
+
+ for ( var i = 0, l = json.length; i < l; i ++ ) {
+
+ var data = json[ i ];
+
+ if ( data.type === 'MultiMaterial' ) {
+
+ // Deprecated
+
+ var array = [];
+
+ for ( var j = 0; j < data.materials.length; j ++ ) {
+
+ array.push( loader.parse( data.materials[ j ] ) );
+
+ }
+
+ materials[ data.uuid ] = array;
+
+ } else {
+
+ materials[ data.uuid ] = loader.parse( data );
+
+ }
+
+ }
+
+ }
+
+ return materials;
+
+ },
+
+ parseAnimations: function ( json ) {
+
+ var animations = [];
+
+ for ( var i = 0; i < json.length; i ++ ) {
+
+ var data = json[ i ];
+
+ var clip = AnimationClip.parse( data );
+
+ if ( data.uuid !== undefined ) clip.uuid = data.uuid;
+
+ animations.push( clip );
+
+ }
+
+ return animations;
+
+ },
+
+ parseImages: function ( json, onLoad ) {
+
+ var scope = this;
+ var images = {};
+
+ function loadImage( url ) {
+
+ scope.manager.itemStart( url );
+
+ return loader.load( url, function () {
+
+ scope.manager.itemEnd( url );
+
+ }, undefined, function () {
+
+ scope.manager.itemEnd( url );
+ scope.manager.itemError( url );
+
+ } );
+
+ }
+
+ if ( json !== undefined && json.length > 0 ) {
+
+ var manager = new LoadingManager( onLoad );
+
+ var loader = new ImageLoader( manager );
+ loader.setCrossOrigin( this.crossOrigin );
+
+ for ( var i = 0, l = json.length; i < l; i ++ ) {
+
+ var image = json[ i ];
+ var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.texturePath + image.url;
+
+ images[ image.uuid ] = loadImage( path );
+
+ }
+
+ }
+
+ return images;
+
+ },
+
+ parseTextures: function ( json, images ) {
+
+ function parseConstant( value, type ) {
+
+ if ( typeof value === 'number' ) return value;
+
+ console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value );
+
+ return type[ value ];
+
+ }
+
+ var textures = {};
+
+ if ( json !== undefined ) {
+
+ for ( var i = 0, l = json.length; i < l; i ++ ) {
+
+ var data = json[ i ];
+
+ if ( data.image === undefined ) {
+
+ console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid );
+
+ }
+
+ if ( images[ data.image ] === undefined ) {
+
+ console.warn( 'THREE.ObjectLoader: Undefined image', data.image );
+
+ }
+
+ var texture = new Texture( images[ data.image ] );
+ texture.needsUpdate = true;
+
+ texture.uuid = data.uuid;
+
+ if ( data.name !== undefined ) texture.name = data.name;
+
+ if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING );
+
+ if ( data.offset !== undefined ) texture.offset.fromArray( data.offset );
+ if ( data.repeat !== undefined ) texture.repeat.fromArray( data.repeat );
+ if ( data.center !== undefined ) texture.center.fromArray( data.center );
+ if ( data.rotation !== undefined ) texture.rotation = data.rotation;
+
+ if ( data.wrap !== undefined ) {
+
+ texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING );
+ texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING );
+
+ }
+
+ if ( data.format !== undefined ) texture.format = data.format;
+
+ if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER );
+ if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER );
+ if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy;
+
+ if ( data.flipY !== undefined ) texture.flipY = data.flipY;
+
+ textures[ data.uuid ] = texture;
+
+ }
+
+ }
+
+ return textures;
+
+ },
+
+ parseObject: function ( data, geometries, materials ) {
+
+ var object;
+
+ function getGeometry( name ) {
+
+ if ( geometries[ name ] === undefined ) {
+
+ console.warn( 'THREE.ObjectLoader: Undefined geometry', name );
+
+ }
+
+ return geometries[ name ];
+
+ }
+
+ function getMaterial( name ) {
+
+ if ( name === undefined ) return undefined;
+
+ if ( Array.isArray( name ) ) {
+
+ var array = [];
+
+ for ( var i = 0, l = name.length; i < l; i ++ ) {
+
+ var uuid = name[ i ];
+
+ if ( materials[ uuid ] === undefined ) {
+
+ console.warn( 'THREE.ObjectLoader: Undefined material', uuid );
+
+ }
+
+ array.push( materials[ uuid ] );
+
+ }
+
+ return array;
+
+ }
+
+ if ( materials[ name ] === undefined ) {
+
+ console.warn( 'THREE.ObjectLoader: Undefined material', name );
+
+ }
+
+ return materials[ name ];
+
+ }
+
+ switch ( data.type ) {
+
+ case 'Scene':
+
+ object = new Scene();
+
+ if ( data.background !== undefined ) {
+
+ if ( Number.isInteger( data.background ) ) {
+
+ object.background = new Color( data.background );
+
+ }
+
+ }
+
+ if ( data.fog !== undefined ) {
+
+ if ( data.fog.type === 'Fog' ) {
+
+ object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far );
+
+ } else if ( data.fog.type === 'FogExp2' ) {
+
+ object.fog = new FogExp2( data.fog.color, data.fog.density );
+
+ }
+
+ }
+
+ break;
+
+ case 'PerspectiveCamera':
+
+ object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far );
+
+ if ( data.focus !== undefined ) object.focus = data.focus;
+ if ( data.zoom !== undefined ) object.zoom = data.zoom;
+ if ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge;
+ if ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset;
+ if ( data.view !== undefined ) object.view = Object.assign( {}, data.view );
+
+ break;
+
+ case 'OrthographicCamera':
+
+ object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );
+
+ if ( data.zoom !== undefined ) object.zoom = data.zoom;
+ if ( data.view !== undefined ) object.view = Object.assign( {}, data.view );
+
+ break;
+
+ case 'AmbientLight':
+
+ object = new AmbientLight( data.color, data.intensity );
+
+ break;
+
+ case 'DirectionalLight':
+
+ object = new DirectionalLight( data.color, data.intensity );
+
+ break;
+
+ case 'PointLight':
+
+ object = new PointLight( data.color, data.intensity, data.distance, data.decay );
+
+ break;
+
+ case 'RectAreaLight':
+
+ object = new RectAreaLight( data.color, data.intensity, data.width, data.height );
+
+ break;
+
+ case 'SpotLight':
+
+ object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );
+
+ break;
+
+ case 'HemisphereLight':
+
+ object = new HemisphereLight( data.color, data.groundColor, data.intensity );
+
+ break;
+
+ case 'SkinnedMesh':
+
+ console.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.' );
+
+ case 'Mesh':
+
+ var geometry = getGeometry( data.geometry );
+ var material = getMaterial( data.material );
+
+ if ( geometry.bones && geometry.bones.length > 0 ) {
+
+ object = new SkinnedMesh( geometry, material );
+
+ } else {
+
+ object = new Mesh( geometry, material );
+
+ }
+
+ break;
+
+ case 'LOD':
+
+ object = new LOD();
+
+ break;
+
+ case 'Line':
+
+ object = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode );
+
+ break;
+
+ case 'LineLoop':
+
+ object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) );
+
+ break;
+
+ case 'LineSegments':
+
+ object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) );
+
+ break;
+
+ case 'PointCloud':
+ case 'Points':
+
+ object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) );
+
+ break;
+
+ case 'Sprite':
+
+ object = new Sprite( getMaterial( data.material ) );
+
+ break;
+
+ case 'Group':
+
+ object = new Group();
+
+ break;
+
+ default:
+
+ object = new Object3D();
+
+ }
+
+ object.uuid = data.uuid;
+
+ if ( data.name !== undefined ) object.name = data.name;
+
+ if ( data.matrix !== undefined ) {
+
+ object.matrix.fromArray( data.matrix );
+
+ if ( data.matrixAutoUpdate !== undefined ) object.matrixAutoUpdate = data.matrixAutoUpdate;
+ if ( object.matrixAutoUpdate ) object.matrix.decompose( object.position, object.quaternion, object.scale );
+
+ } else {
+
+ if ( data.position !== undefined ) object.position.fromArray( data.position );
+ if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation );
+ if ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion );
+ if ( data.scale !== undefined ) object.scale.fromArray( data.scale );
+
+ }
+
+ if ( data.castShadow !== undefined ) object.castShadow = data.castShadow;
+ if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow;
+
+ if ( data.shadow ) {
+
+ if ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias;
+ if ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius;
+ if ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize );
+ if ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera );
+
+ }
+
+ if ( data.visible !== undefined ) object.visible = data.visible;
+ if ( data.frustumCulled !== undefined ) object.frustumCulled = data.frustumCulled;
+ if ( data.renderOrder !== undefined ) object.renderOrder = data.renderOrder;
+ if ( data.userData !== undefined ) object.userData = data.userData;
+
+ if ( data.children !== undefined ) {
+
+ var children = data.children;
+
+ for ( var i = 0; i < children.length; i ++ ) {
+
+ object.add( this.parseObject( children[ i ], geometries, materials ) );
+
+ }
+
+ }
+
+ if ( data.type === 'LOD' ) {
+
+ var levels = data.levels;
+
+ for ( var l = 0; l < levels.length; l ++ ) {
+
+ var level = levels[ l ];
+ var child = object.getObjectByProperty( 'uuid', level.object );
+
+ if ( child !== undefined ) {
+
+ object.addLevel( child, level.distance );
+
+ }
+
+ }
+
+ }
+
+ return object;
+
+ }
+
+ } );
+
+ var TEXTURE_MAPPING = {
+ UVMapping: UVMapping,
+ CubeReflectionMapping: CubeReflectionMapping,
+ CubeRefractionMapping: CubeRefractionMapping,
+ EquirectangularReflectionMapping: EquirectangularReflectionMapping,
+ EquirectangularRefractionMapping: EquirectangularRefractionMapping,
+ SphericalReflectionMapping: SphericalReflectionMapping,
+ CubeUVReflectionMapping: CubeUVReflectionMapping,
+ CubeUVRefractionMapping: CubeUVRefractionMapping
+ };
+
+ var TEXTURE_WRAPPING = {
+ RepeatWrapping: RepeatWrapping,
+ ClampToEdgeWrapping: ClampToEdgeWrapping,
+ MirroredRepeatWrapping: MirroredRepeatWrapping
+ };
+
+ var TEXTURE_FILTER = {
+ NearestFilter: NearestFilter,
+ NearestMipMapNearestFilter: NearestMipMapNearestFilter,
+ NearestMipMapLinearFilter: NearestMipMapLinearFilter,
+ LinearFilter: LinearFilter,
+ LinearMipMapNearestFilter: LinearMipMapNearestFilter,
+ LinearMipMapLinearFilter: LinearMipMapLinearFilter
+ };
+
+ /**
+ * @author zz85 / http://www.lab4games.net/zz85/blog
+ * minimal class for proxing functions to Path. Replaces old "extractSubpaths()"
+ **/
+
+ function ShapePath() {
+
+ this.type = 'ShapePath';
+
+ this.color = new Color();
+
+ this.subPaths = [];
+ this.currentPath = null;
+
+ }
+
+ Object.assign( ShapePath.prototype, {
+
+ moveTo: function ( x, y ) {
+
+ this.currentPath = new Path();
+ this.subPaths.push( this.currentPath );
+ this.currentPath.moveTo( x, y );
+
+ },
+
+ lineTo: function ( x, y ) {
+
+ this.currentPath.lineTo( x, y );
+
+ },
+
+ quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) {
+
+ this.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY );
+
+ },
+
+ bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {
+
+ this.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY );
+
+ },
+
+ splineThru: function ( pts ) {
+
+ this.currentPath.splineThru( pts );
+
+ },
+
+ toShapes: function ( isCCW, noHoles ) {
+
+ function toShapesNoHoles( inSubpaths ) {
+
+ var shapes = [];
+
+ for ( var i = 0, l = inSubpaths.length; i < l; i ++ ) {
+
+ var tmpPath = inSubpaths[ i ];
+
+ var tmpShape = new Shape();
+ tmpShape.curves = tmpPath.curves;
+
+ shapes.push( tmpShape );
+
+ }
+
+ return shapes;
+
+ }
+
+ function isPointInsidePolygon( inPt, inPolygon ) {
+
+ var polyLen = inPolygon.length;
+
+ // inPt on polygon contour => immediate success or
+ // toggling of inside/outside at every single! intersection point of an edge
+ // with the horizontal line through inPt, left of inPt
+ // not counting lowerY endpoints of edges and whole edges on that line
+ var inside = false;
+ for ( var p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) {
+
+ var edgeLowPt = inPolygon[ p ];
+ var edgeHighPt = inPolygon[ q ];
+
+ var edgeDx = edgeHighPt.x - edgeLowPt.x;
+ var edgeDy = edgeHighPt.y - edgeLowPt.y;
+
+ if ( Math.abs( edgeDy ) > Number.EPSILON ) {
+
+ // not parallel
+ if ( edgeDy < 0 ) {
+
+ edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx;
+ edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy;
+
+ }
+ if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) continue;
+
+ if ( inPt.y === edgeLowPt.y ) {
+
+ if ( inPt.x === edgeLowPt.x ) return true; // inPt is on contour ?
+ // continue; // no intersection or edgeLowPt => doesn't count !!!
+
+ } else {
+
+ var perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y );
+ if ( perpEdge === 0 ) return true; // inPt is on contour ?
+ if ( perpEdge < 0 ) continue;
+ inside = ! inside; // true intersection left of inPt
+
+ }
+
+ } else {
+
+ // parallel or collinear
+ if ( inPt.y !== edgeLowPt.y ) continue; // parallel
+ // edge lies on the same horizontal line as inPt
+ if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) ||
+ ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) return true; // inPt: Point on contour !
+ // continue;
+
+ }
+
+ }
+
+ return inside;
+
+ }
+
+ var isClockWise = ShapeUtils.isClockWise;
+
+ var subPaths = this.subPaths;
+ if ( subPaths.length === 0 ) return [];
+
+ if ( noHoles === true ) return toShapesNoHoles( subPaths );
+
+
+ var solid, tmpPath, tmpShape, shapes = [];
+
+ if ( subPaths.length === 1 ) {
+
+ tmpPath = subPaths[ 0 ];
+ tmpShape = new Shape();
+ tmpShape.curves = tmpPath.curves;
+ shapes.push( tmpShape );
+ return shapes;
+
+ }
+
+ var holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() );
+ holesFirst = isCCW ? ! holesFirst : holesFirst;
+
+ // console.log("Holes first", holesFirst);
+
+ var betterShapeHoles = [];
+ var newShapes = [];
+ var newShapeHoles = [];
+ var mainIdx = 0;
+ var tmpPoints;
+
+ newShapes[ mainIdx ] = undefined;
+ newShapeHoles[ mainIdx ] = [];
+
+ for ( var i = 0, l = subPaths.length; i < l; i ++ ) {
+
+ tmpPath = subPaths[ i ];
+ tmpPoints = tmpPath.getPoints();
+ solid = isClockWise( tmpPoints );
+ solid = isCCW ? ! solid : solid;
+
+ if ( solid ) {
+
+ if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) mainIdx ++;
+
+ newShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints };
+ newShapes[ mainIdx ].s.curves = tmpPath.curves;
+
+ if ( holesFirst ) mainIdx ++;
+ newShapeHoles[ mainIdx ] = [];
+
+ //console.log('cw', i);
+
+ } else {
+
+ newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } );
+
+ //console.log('ccw', i);
+
+ }
+
+ }
+
+ // only Holes? -> probably all Shapes with wrong orientation
+ if ( ! newShapes[ 0 ] ) return toShapesNoHoles( subPaths );
+
+
+ if ( newShapes.length > 1 ) {
+
+ var ambiguous = false;
+ var toChange = [];
+
+ for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {
+
+ betterShapeHoles[ sIdx ] = [];
+
+ }
+
+ for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {
+
+ var sho = newShapeHoles[ sIdx ];
+
+ for ( var hIdx = 0; hIdx < sho.length; hIdx ++ ) {
+
+ var ho = sho[ hIdx ];
+ var hole_unassigned = true;
+
+ for ( var s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) {
+
+ if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) {
+
+ if ( sIdx !== s2Idx ) toChange.push( { froms: sIdx, tos: s2Idx, hole: hIdx } );
+ if ( hole_unassigned ) {
+
+ hole_unassigned = false;
+ betterShapeHoles[ s2Idx ].push( ho );
+
+ } else {
+
+ ambiguous = true;
+
+ }
+
+ }
+
+ }
+ if ( hole_unassigned ) {
+
+ betterShapeHoles[ sIdx ].push( ho );
+
+ }
+
+ }
+
+ }
+ // console.log("ambiguous: ", ambiguous);
+ if ( toChange.length > 0 ) {
+
+ // console.log("to change: ", toChange);
+ if ( ! ambiguous ) newShapeHoles = betterShapeHoles;
+
+ }
+
+ }
+
+ var tmpHoles;
+
+ for ( var i = 0, il = newShapes.length; i < il; i ++ ) {
+
+ tmpShape = newShapes[ i ].s;
+ shapes.push( tmpShape );
+ tmpHoles = newShapeHoles[ i ];
+
+ for ( var j = 0, jl = tmpHoles.length; j < jl; j ++ ) {
+
+ tmpShape.holes.push( tmpHoles[ j ].h );
+
+ }
+
+ }
+
+ //console.log("shape", shapes);
+
+ return shapes;
+
+ }
+
+ } );
+
+ /**
+ * @author zz85 / http://www.lab4games.net/zz85/blog
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+
+ function Font( data ) {
+
+ this.type = 'Font';
+
+ this.data = data;
+
+ }
+
+ Object.assign( Font.prototype, {
+
+ isFont: true,
+
+ generateShapes: function ( text, size, divisions ) {
+
+ if ( size === undefined ) size = 100;
+ if ( divisions === undefined ) divisions = 4;
+
+ var shapes = [];
+ var paths = createPaths( text, size, divisions, this.data );
+
+ for ( var p = 0, pl = paths.length; p < pl; p ++ ) {
+
+ Array.prototype.push.apply( shapes, paths[ p ].toShapes() );
+
+ }
+
+ return shapes;
+
+ }
+
+ } );
+
+ function createPaths( text, size, divisions, data ) {
+
+ var chars = Array.from ? Array.from( text ) : String( text ).split( '' ); // see #13988
+ var scale = size / data.resolution;
+ var line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale;
+
+ var paths = [];
+
+ var offsetX = 0, offsetY = 0;
+
+ for ( var i = 0; i < chars.length; i ++ ) {
+
+ var char = chars[ i ];
+
+ if ( char === '\n' ) {
+
+ offsetX = 0;
+ offsetY -= line_height;
+
+ } else {
+
+ var ret = createPath( char, divisions, scale, offsetX, offsetY, data );
+ offsetX += ret.offsetX;
+ paths.push( ret.path );
+
+ }
+
+ }
+
+ return paths;
+
+ }
+
+ function createPath( char, divisions, scale, offsetX, offsetY, data ) {
+
+ var glyph = data.glyphs[ char ] || data.glyphs[ '?' ];
+
+ if ( ! glyph ) return;
+
+ var path = new ShapePath();
+
+ var x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2;
+
+ if ( glyph.o ) {
+
+ var outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) );
+
+ for ( var i = 0, l = outline.length; i < l; ) {
+
+ var action = outline[ i ++ ];
+
+ switch ( action ) {
+
+ case 'm': // moveTo
+
+ x = outline[ i ++ ] * scale + offsetX;
+ y = outline[ i ++ ] * scale + offsetY;
+
+ path.moveTo( x, y );
+
+ break;
+
+ case 'l': // lineTo
+
+ x = outline[ i ++ ] * scale + offsetX;
+ y = outline[ i ++ ] * scale + offsetY;
+
+ path.lineTo( x, y );
+
+ break;
+
+ case 'q': // quadraticCurveTo
+
+ cpx = outline[ i ++ ] * scale + offsetX;
+ cpy = outline[ i ++ ] * scale + offsetY;
+ cpx1 = outline[ i ++ ] * scale + offsetX;
+ cpy1 = outline[ i ++ ] * scale + offsetY;
+
+ path.quadraticCurveTo( cpx1, cpy1, cpx, cpy );
+
+ break;
+
+ case 'b': // bezierCurveTo
+
+ cpx = outline[ i ++ ] * scale + offsetX;
+ cpy = outline[ i ++ ] * scale + offsetY;
+ cpx1 = outline[ i ++ ] * scale + offsetX;
+ cpy1 = outline[ i ++ ] * scale + offsetY;
+ cpx2 = outline[ i ++ ] * scale + offsetX;
+ cpy2 = outline[ i ++ ] * scale + offsetY;
+
+ path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy );
+
+ break;
+
+ }
+
+ }
+
+ }
+
+ return { offsetX: glyph.ha * scale, path: path };
+
+ }
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function FontLoader( manager ) {
+
+ this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
+
+ }
+
+ Object.assign( FontLoader.prototype, {
+
+ load: function ( url, onLoad, onProgress, onError ) {
+
+ var scope = this;
+
+ var loader = new FileLoader( this.manager );
+ loader.setPath( this.path );
+ loader.load( url, function ( text ) {
+
+ var json;
+
+ try {
+
+ json = JSON.parse( text );
+
+ } catch ( e ) {
+
+ console.warn( 'THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.' );
+ json = JSON.parse( text.substring( 65, text.length - 2 ) );
+
+ }
+
+ var font = scope.parse( json );
+
+ if ( onLoad ) onLoad( font );
+
+ }, onProgress, onError );
+
+ },
+
+ parse: function ( json ) {
+
+ return new Font( json );
+
+ },
+
+ setPath: function ( value ) {
+
+ this.path = value;
+ return this;
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ var context;
+
+ var AudioContext = {
+
+ getContext: function () {
+
+ if ( context === undefined ) {
+
+ context = new ( window.AudioContext || window.webkitAudioContext )();
+
+ }
+
+ return context;
+
+ },
+
+ setContext: function ( value ) {
+
+ context = value;
+
+ }
+
+ };
+
+ /**
+ * @author Reece Aaron Lecrivain / http://reecenotes.com/
+ */
+
+ function AudioLoader( manager ) {
+
+ this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
+
+ }
+
+ Object.assign( AudioLoader.prototype, {
+
+ load: function ( url, onLoad, onProgress, onError ) {
+
+ var loader = new FileLoader( this.manager );
+ loader.setResponseType( 'arraybuffer' );
+ loader.load( url, function ( buffer ) {
+
+ var context = AudioContext.getContext();
+
+ context.decodeAudioData( buffer, function ( audioBuffer ) {
+
+ onLoad( audioBuffer );
+
+ } );
+
+ }, onProgress, onError );
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function StereoCamera() {
+
+ this.type = 'StereoCamera';
+
+ this.aspect = 1;
+
+ this.eyeSep = 0.064;
+
+ this.cameraL = new PerspectiveCamera();
+ this.cameraL.layers.enable( 1 );
+ this.cameraL.matrixAutoUpdate = false;
+
+ this.cameraR = new PerspectiveCamera();
+ this.cameraR.layers.enable( 2 );
+ this.cameraR.matrixAutoUpdate = false;
+
+ }
+
+ Object.assign( StereoCamera.prototype, {
+
+ update: ( function () {
+
+ var instance, focus, fov, aspect, near, far, zoom, eyeSep;
+
+ var eyeRight = new Matrix4();
+ var eyeLeft = new Matrix4();
+
+ return function update( camera ) {
+
+ var needsUpdate = instance !== this || focus !== camera.focus || fov !== camera.fov ||
+ aspect !== camera.aspect * this.aspect || near !== camera.near ||
+ far !== camera.far || zoom !== camera.zoom || eyeSep !== this.eyeSep;
+
+ if ( needsUpdate ) {
+
+ instance = this;
+ focus = camera.focus;
+ fov = camera.fov;
+ aspect = camera.aspect * this.aspect;
+ near = camera.near;
+ far = camera.far;
+ zoom = camera.zoom;
+
+ // Off-axis stereoscopic effect based on
+ // http://paulbourke.net/stereographics/stereorender/
+
+ var projectionMatrix = camera.projectionMatrix.clone();
+ eyeSep = this.eyeSep / 2;
+ var eyeSepOnProjection = eyeSep * near / focus;
+ var ymax = ( near * Math.tan( _Math.DEG2RAD * fov * 0.5 ) ) / zoom;
+ var xmin, xmax;
+
+ // translate xOffset
+
+ eyeLeft.elements[ 12 ] = - eyeSep;
+ eyeRight.elements[ 12 ] = eyeSep;
+
+ // for left eye
+
+ xmin = - ymax * aspect + eyeSepOnProjection;
+ xmax = ymax * aspect + eyeSepOnProjection;
+
+ projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin );
+ projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );
+
+ this.cameraL.projectionMatrix.copy( projectionMatrix );
+
+ // for right eye
+
+ xmin = - ymax * aspect - eyeSepOnProjection;
+ xmax = ymax * aspect - eyeSepOnProjection;
+
+ projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin );
+ projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );
+
+ this.cameraR.projectionMatrix.copy( projectionMatrix );
+
+ }
+
+ this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( eyeLeft );
+ this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( eyeRight );
+
+ };
+
+ } )()
+
+ } );
+
+ /**
+ * Camera for rendering cube maps
+ * - renders scene into axis-aligned cube
+ *
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+ function CubeCamera( near, far, cubeResolution ) {
+
+ Object3D.call( this );
+
+ this.type = 'CubeCamera';
+
+ var fov = 90, aspect = 1;
+
+ var cameraPX = new PerspectiveCamera( fov, aspect, near, far );
+ cameraPX.up.set( 0, - 1, 0 );
+ cameraPX.lookAt( new Vector3( 1, 0, 0 ) );
+ this.add( cameraPX );
+
+ var cameraNX = new PerspectiveCamera( fov, aspect, near, far );
+ cameraNX.up.set( 0, - 1, 0 );
+ cameraNX.lookAt( new Vector3( - 1, 0, 0 ) );
+ this.add( cameraNX );
+
+ var cameraPY = new PerspectiveCamera( fov, aspect, near, far );
+ cameraPY.up.set( 0, 0, 1 );
+ cameraPY.lookAt( new Vector3( 0, 1, 0 ) );
+ this.add( cameraPY );
+
+ var cameraNY = new PerspectiveCamera( fov, aspect, near, far );
+ cameraNY.up.set( 0, 0, - 1 );
+ cameraNY.lookAt( new Vector3( 0, - 1, 0 ) );
+ this.add( cameraNY );
+
+ var cameraPZ = new PerspectiveCamera( fov, aspect, near, far );
+ cameraPZ.up.set( 0, - 1, 0 );
+ cameraPZ.lookAt( new Vector3( 0, 0, 1 ) );
+ this.add( cameraPZ );
+
+ var cameraNZ = new PerspectiveCamera( fov, aspect, near, far );
+ cameraNZ.up.set( 0, - 1, 0 );
+ cameraNZ.lookAt( new Vector3( 0, 0, - 1 ) );
+ this.add( cameraNZ );
+
+ var options = { format: RGBFormat, magFilter: LinearFilter, minFilter: LinearFilter };
+
+ this.renderTarget = new WebGLRenderTargetCube( cubeResolution, cubeResolution, options );
+ this.renderTarget.texture.name = "CubeCamera";
+
+ this.update = function ( renderer, scene ) {
+
+ if ( this.parent === null ) this.updateMatrixWorld();
+
+ var renderTarget = this.renderTarget;
+ var generateMipmaps = renderTarget.texture.generateMipmaps;
+
+ renderTarget.texture.generateMipmaps = false;
+
+ renderTarget.activeCubeFace = 0;
+ renderer.render( scene, cameraPX, renderTarget );
+
+ renderTarget.activeCubeFace = 1;
+ renderer.render( scene, cameraNX, renderTarget );
+
+ renderTarget.activeCubeFace = 2;
+ renderer.render( scene, cameraPY, renderTarget );
+
+ renderTarget.activeCubeFace = 3;
+ renderer.render( scene, cameraNY, renderTarget );
+
+ renderTarget.activeCubeFace = 4;
+ renderer.render( scene, cameraPZ, renderTarget );
+
+ renderTarget.texture.generateMipmaps = generateMipmaps;
+
+ renderTarget.activeCubeFace = 5;
+ renderer.render( scene, cameraNZ, renderTarget );
+
+ renderer.setRenderTarget( null );
+
+ };
+
+ this.clear = function ( renderer, color, depth, stencil ) {
+
+ var renderTarget = this.renderTarget;
+
+ for ( var i = 0; i < 6; i ++ ) {
+
+ renderTarget.activeCubeFace = i;
+ renderer.setRenderTarget( renderTarget );
+
+ renderer.clear( color, depth, stencil );
+
+ }
+
+ renderer.setRenderTarget( null );
+
+ };
+
+ }
+
+ CubeCamera.prototype = Object.create( Object3D.prototype );
+ CubeCamera.prototype.constructor = CubeCamera;
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function AudioListener() {
+
+ Object3D.call( this );
+
+ this.type = 'AudioListener';
+
+ this.context = AudioContext.getContext();
+
+ this.gain = this.context.createGain();
+ this.gain.connect( this.context.destination );
+
+ this.filter = null;
+
+ }
+
+ AudioListener.prototype = Object.assign( Object.create( Object3D.prototype ), {
+
+ constructor: AudioListener,
+
+ getInput: function () {
+
+ return this.gain;
+
+ },
+
+ removeFilter: function ( ) {
+
+ if ( this.filter !== null ) {
+
+ this.gain.disconnect( this.filter );
+ this.filter.disconnect( this.context.destination );
+ this.gain.connect( this.context.destination );
+ this.filter = null;
+
+ }
+
+ },
+
+ getFilter: function () {
+
+ return this.filter;
+
+ },
+
+ setFilter: function ( value ) {
+
+ if ( this.filter !== null ) {
+
+ this.gain.disconnect( this.filter );
+ this.filter.disconnect( this.context.destination );
+
+ } else {
+
+ this.gain.disconnect( this.context.destination );
+
+ }
+
+ this.filter = value;
+ this.gain.connect( this.filter );
+ this.filter.connect( this.context.destination );
+
+ },
+
+ getMasterVolume: function () {
+
+ return this.gain.gain.value;
+
+ },
+
+ setMasterVolume: function ( value ) {
+
+ this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );
+
+ },
+
+ updateMatrixWorld: ( function () {
+
+ var position = new Vector3();
+ var quaternion = new Quaternion();
+ var scale = new Vector3();
+
+ var orientation = new Vector3();
+
+ return function updateMatrixWorld( force ) {
+
+ Object3D.prototype.updateMatrixWorld.call( this, force );
+
+ var listener = this.context.listener;
+ var up = this.up;
+
+ this.matrixWorld.decompose( position, quaternion, scale );
+
+ orientation.set( 0, 0, - 1 ).applyQuaternion( quaternion );
+
+ if ( listener.positionX ) {
+
+ listener.positionX.setValueAtTime( position.x, this.context.currentTime );
+ listener.positionY.setValueAtTime( position.y, this.context.currentTime );
+ listener.positionZ.setValueAtTime( position.z, this.context.currentTime );
+ listener.forwardX.setValueAtTime( orientation.x, this.context.currentTime );
+ listener.forwardY.setValueAtTime( orientation.y, this.context.currentTime );
+ listener.forwardZ.setValueAtTime( orientation.z, this.context.currentTime );
+ listener.upX.setValueAtTime( up.x, this.context.currentTime );
+ listener.upY.setValueAtTime( up.y, this.context.currentTime );
+ listener.upZ.setValueAtTime( up.z, this.context.currentTime );
+
+ } else {
+
+ listener.setPosition( position.x, position.y, position.z );
+ listener.setOrientation( orientation.x, orientation.y, orientation.z, up.x, up.y, up.z );
+
+ }
+
+ };
+
+ } )()
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author Reece Aaron Lecrivain / http://reecenotes.com/
+ */
+
+ function Audio( listener ) {
+
+ Object3D.call( this );
+
+ this.type = 'Audio';
+
+ this.context = listener.context;
+
+ this.gain = this.context.createGain();
+ this.gain.connect( listener.getInput() );
+
+ this.autoplay = false;
+
+ this.buffer = null;
+ this.loop = false;
+ this.startTime = 0;
+ this.offset = 0;
+ this.playbackRate = 1;
+ this.isPlaying = false;
+ this.hasPlaybackControl = true;
+ this.sourceType = 'empty';
+
+ this.filters = [];
+
+ }
+
+ Audio.prototype = Object.assign( Object.create( Object3D.prototype ), {
+
+ constructor: Audio,
+
+ getOutput: function () {
+
+ return this.gain;
+
+ },
+
+ setNodeSource: function ( audioNode ) {
+
+ this.hasPlaybackControl = false;
+ this.sourceType = 'audioNode';
+ this.source = audioNode;
+ this.connect();
+
+ return this;
+
+ },
+
+ setMediaElementSource: function ( mediaElement ) {
+
+ this.hasPlaybackControl = false;
+ this.sourceType = 'mediaNode';
+ this.source = this.context.createMediaElementSource( mediaElement );
+ this.connect();
+
+ return this;
+
+ },
+
+ setBuffer: function ( audioBuffer ) {
+
+ this.buffer = audioBuffer;
+ this.sourceType = 'buffer';
+
+ if ( this.autoplay ) this.play();
+
+ return this;
+
+ },
+
+ play: function () {
+
+ if ( this.isPlaying === true ) {
+
+ console.warn( 'THREE.Audio: Audio is already playing.' );
+ return;
+
+ }
+
+ if ( this.hasPlaybackControl === false ) {
+
+ console.warn( 'THREE.Audio: this Audio has no playback control.' );
+ return;
+
+ }
+
+ var source = this.context.createBufferSource();
+
+ source.buffer = this.buffer;
+ source.loop = this.loop;
+ source.onended = this.onEnded.bind( this );
+ source.playbackRate.setValueAtTime( this.playbackRate, this.startTime );
+ this.startTime = this.context.currentTime;
+ source.start( this.startTime, this.offset );
+
+ this.isPlaying = true;
+
+ this.source = source;
+
+ return this.connect();
+
+ },
+
+ pause: function () {
+
+ if ( this.hasPlaybackControl === false ) {
+
+ console.warn( 'THREE.Audio: this Audio has no playback control.' );
+ return;
+
+ }
+
+ if ( this.isPlaying === true ) {
+
+ this.source.stop();
+ this.offset += ( this.context.currentTime - this.startTime ) * this.playbackRate;
+ this.isPlaying = false;
+
+ }
+
+ return this;
+
+ },
+
+ stop: function () {
+
+ if ( this.hasPlaybackControl === false ) {
+
+ console.warn( 'THREE.Audio: this Audio has no playback control.' );
+ return;
+
+ }
+
+ this.source.stop();
+ this.offset = 0;
+ this.isPlaying = false;
+
+ return this;
+
+ },
+
+ connect: function () {
+
+ if ( this.filters.length > 0 ) {
+
+ this.source.connect( this.filters[ 0 ] );
+
+ for ( var i = 1, l = this.filters.length; i < l; i ++ ) {
+
+ this.filters[ i - 1 ].connect( this.filters[ i ] );
+
+ }
+
+ this.filters[ this.filters.length - 1 ].connect( this.getOutput() );
+
+ } else {
+
+ this.source.connect( this.getOutput() );
+
+ }
+
+ return this;
+
+ },
+
+ disconnect: function () {
+
+ if ( this.filters.length > 0 ) {
+
+ this.source.disconnect( this.filters[ 0 ] );
+
+ for ( var i = 1, l = this.filters.length; i < l; i ++ ) {
+
+ this.filters[ i - 1 ].disconnect( this.filters[ i ] );
+
+ }
+
+ this.filters[ this.filters.length - 1 ].disconnect( this.getOutput() );
+
+ } else {
+
+ this.source.disconnect( this.getOutput() );
+
+ }
+
+ return this;
+
+ },
+
+ getFilters: function () {
+
+ return this.filters;
+
+ },
+
+ setFilters: function ( value ) {
+
+ if ( ! value ) value = [];
+
+ if ( this.isPlaying === true ) {
+
+ this.disconnect();
+ this.filters = value;
+ this.connect();
+
+ } else {
+
+ this.filters = value;
+
+ }
+
+ return this;
+
+ },
+
+ getFilter: function () {
+
+ return this.getFilters()[ 0 ];
+
+ },
+
+ setFilter: function ( filter ) {
+
+ return this.setFilters( filter ? [ filter ] : [] );
+
+ },
+
+ setPlaybackRate: function ( value ) {
+
+ if ( this.hasPlaybackControl === false ) {
+
+ console.warn( 'THREE.Audio: this Audio has no playback control.' );
+ return;
+
+ }
+
+ this.playbackRate = value;
+
+ if ( this.isPlaying === true ) {
+
+ this.source.playbackRate.setValueAtTime( this.playbackRate, this.context.currentTime );
+
+ }
+
+ return this;
+
+ },
+
+ getPlaybackRate: function () {
+
+ return this.playbackRate;
+
+ },
+
+ onEnded: function () {
+
+ this.isPlaying = false;
+
+ },
+
+ getLoop: function () {
+
+ if ( this.hasPlaybackControl === false ) {
+
+ console.warn( 'THREE.Audio: this Audio has no playback control.' );
+ return false;
+
+ }
+
+ return this.loop;
+
+ },
+
+ setLoop: function ( value ) {
+
+ if ( this.hasPlaybackControl === false ) {
+
+ console.warn( 'THREE.Audio: this Audio has no playback control.' );
+ return;
+
+ }
+
+ this.loop = value;
+
+ if ( this.isPlaying === true ) {
+
+ this.source.loop = this.loop;
+
+ }
+
+ return this;
+
+ },
+
+ getVolume: function () {
+
+ return this.gain.gain.value;
+
+ },
+
+ setVolume: function ( value ) {
+
+ this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );
+
+ return this;
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function PositionalAudio( listener ) {
+
+ Audio.call( this, listener );
+
+ this.panner = this.context.createPanner();
+ this.panner.connect( this.gain );
+
+ }
+
+ PositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), {
+
+ constructor: PositionalAudio,
+
+ getOutput: function () {
+
+ return this.panner;
+
+ },
+
+ getRefDistance: function () {
+
+ return this.panner.refDistance;
+
+ },
+
+ setRefDistance: function ( value ) {
+
+ this.panner.refDistance = value;
+
+ },
+
+ getRolloffFactor: function () {
+
+ return this.panner.rolloffFactor;
+
+ },
+
+ setRolloffFactor: function ( value ) {
+
+ this.panner.rolloffFactor = value;
+
+ },
+
+ getDistanceModel: function () {
+
+ return this.panner.distanceModel;
+
+ },
+
+ setDistanceModel: function ( value ) {
+
+ this.panner.distanceModel = value;
+
+ },
+
+ getMaxDistance: function () {
+
+ return this.panner.maxDistance;
+
+ },
+
+ setMaxDistance: function ( value ) {
+
+ this.panner.maxDistance = value;
+
+ },
+
+ updateMatrixWorld: ( function () {
+
+ var position = new Vector3();
+
+ return function updateMatrixWorld( force ) {
+
+ Object3D.prototype.updateMatrixWorld.call( this, force );
+
+ position.setFromMatrixPosition( this.matrixWorld );
+
+ this.panner.setPosition( position.x, position.y, position.z );
+
+ };
+
+ } )()
+
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function AudioAnalyser( audio, fftSize ) {
+
+ this.analyser = audio.context.createAnalyser();
+ this.analyser.fftSize = fftSize !== undefined ? fftSize : 2048;
+
+ this.data = new Uint8Array( this.analyser.frequencyBinCount );
+
+ audio.getOutput().connect( this.analyser );
+
+ }
+
+ Object.assign( AudioAnalyser.prototype, {
+
+ getFrequencyData: function () {
+
+ this.analyser.getByteFrequencyData( this.data );
+
+ return this.data;
+
+ },
+
+ getAverageFrequency: function () {
+
+ var value = 0, data = this.getFrequencyData();
+
+ for ( var i = 0; i < data.length; i ++ ) {
+
+ value += data[ i ];
+
+ }
+
+ return value / data.length;
+
+ }
+
+ } );
+
+ /**
+ *
+ * Buffered scene graph property that allows weighted accumulation.
+ *
+ *
+ * @author Ben Houston / http://clara.io/
+ * @author David Sarno / http://lighthaus.us/
+ * @author tschw
+ */
+
+ function PropertyMixer( binding, typeName, valueSize ) {
+
+ this.binding = binding;
+ this.valueSize = valueSize;
+
+ var bufferType = Float64Array,
+ mixFunction;
+
+ switch ( typeName ) {
+
+ case 'quaternion':
+ mixFunction = this._slerp;
+ break;
+
+ case 'string':
+ case 'bool':
+ bufferType = Array;
+ mixFunction = this._select;
+ break;
+
+ default:
+ mixFunction = this._lerp;
+
+ }
+
+ this.buffer = new bufferType( valueSize * 4 );
+ // layout: [ incoming | accu0 | accu1 | orig ]
+ //
+ // interpolators can use .buffer as their .result
+ // the data then goes to 'incoming'
+ //
+ // 'accu0' and 'accu1' are used frame-interleaved for
+ // the cumulative result and are compared to detect
+ // changes
+ //
+ // 'orig' stores the original state of the property
+
+ this._mixBufferRegion = mixFunction;
+
+ this.cumulativeWeight = 0;
+
+ this.useCount = 0;
+ this.referenceCount = 0;
+
+ }
+
+ Object.assign( PropertyMixer.prototype, {
+
+ // accumulate data in the 'incoming' region into 'accu<i>'
+ accumulate: function ( accuIndex, weight ) {
+
+ // note: happily accumulating nothing when weight = 0, the caller knows
+ // the weight and shouldn't have made the call in the first place
+
+ var buffer = this.buffer,
+ stride = this.valueSize,
+ offset = accuIndex * stride + stride,
+
+ currentWeight = this.cumulativeWeight;
+
+ if ( currentWeight === 0 ) {
+
+ // accuN := incoming * weight
+
+ for ( var i = 0; i !== stride; ++ i ) {
+
+ buffer[ offset + i ] = buffer[ i ];
+
+ }
+
+ currentWeight = weight;
+
+ } else {
+
+ // accuN := accuN + incoming * weight
+
+ currentWeight += weight;
+ var mix = weight / currentWeight;
+ this._mixBufferRegion( buffer, offset, 0, mix, stride );
+
+ }
+
+ this.cumulativeWeight = currentWeight;
+
+ },
+
+ // apply the state of 'accu<i>' to the binding when accus differ
+ apply: function ( accuIndex ) {
+
+ var stride = this.valueSize,
+ buffer = this.buffer,
+ offset = accuIndex * stride + stride,
+
+ weight = this.cumulativeWeight,
+
+ binding = this.binding;
+
+ this.cumulativeWeight = 0;
+
+ if ( weight < 1 ) {
+
+ // accuN := accuN + original * ( 1 - cumulativeWeight )
+
+ var originalValueOffset = stride * 3;
+
+ this._mixBufferRegion(
+ buffer, offset, originalValueOffset, 1 - weight, stride );
+
+ }
+
+ for ( var i = stride, e = stride + stride; i !== e; ++ i ) {
+
+ if ( buffer[ i ] !== buffer[ i + stride ] ) {
+
+ // value has changed -> update scene graph
+
+ binding.setValue( buffer, offset );
+ break;
+
+ }
+
+ }
+
+ },
+
+ // remember the state of the bound property and copy it to both accus
+ saveOriginalState: function () {
+
+ var binding = this.binding;
+
+ var buffer = this.buffer,
+ stride = this.valueSize,
+
+ originalValueOffset = stride * 3;
+
+ binding.getValue( buffer, originalValueOffset );
+
+ // accu[0..1] := orig -- initially detect changes against the original
+ for ( var i = stride, e = originalValueOffset; i !== e; ++ i ) {
+
+ buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ];
+
+ }
+
+ this.cumulativeWeight = 0;
+
+ },
+
+ // apply the state previously taken via 'saveOriginalState' to the binding
+ restoreOriginalState: function () {
+
+ var originalValueOffset = this.valueSize * 3;
+ this.binding.setValue( this.buffer, originalValueOffset );
+
+ },
+
+
+ // mix functions
+
+ _select: function ( buffer, dstOffset, srcOffset, t, stride ) {
+
+ if ( t >= 0.5 ) {
+
+ for ( var i = 0; i !== stride; ++ i ) {
+
+ buffer[ dstOffset + i ] = buffer[ srcOffset + i ];
+
+ }
+
+ }
+
+ },
+
+ _slerp: function ( buffer, dstOffset, srcOffset, t ) {
+
+ Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t );
+
+ },
+
+ _lerp: function ( buffer, dstOffset, srcOffset, t, stride ) {
+
+ var s = 1 - t;
+
+ for ( var i = 0; i !== stride; ++ i ) {
+
+ var j = dstOffset + i;
+
+ buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t;
+
+ }
+
+ }
+
+ } );
+
+ /**
+ *
+ * A reference to a real property in the scene graph.
+ *
+ *
+ * @author Ben Houston / http://clara.io/
+ * @author David Sarno / http://lighthaus.us/
+ * @author tschw
+ */
+
+ // Characters [].:/ are reserved for track binding syntax.
+ var RESERVED_CHARS_RE = '\\[\\]\\.:\\/';
+
+ function Composite( targetGroup, path, optionalParsedPath ) {
+
+ var parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path );
+
+ this._targetGroup = targetGroup;
+ this._bindings = targetGroup.subscribe_( path, parsedPath );
+
+ }
+
+ Object.assign( Composite.prototype, {
+
+ getValue: function ( array, offset ) {
+
+ this.bind(); // bind all binding
+
+ var firstValidIndex = this._targetGroup.nCachedObjects_,
+ binding = this._bindings[ firstValidIndex ];
+
+ // and only call .getValue on the first
+ if ( binding !== undefined ) binding.getValue( array, offset );
+
+ },
+
+ setValue: function ( array, offset ) {
+
+ var bindings = this._bindings;
+
+ for ( var i = this._targetGroup.nCachedObjects_,
+ n = bindings.length; i !== n; ++ i ) {
+
+ bindings[ i ].setValue( array, offset );
+
+ }
+
+ },
+
+ bind: function () {
+
+ var bindings = this._bindings;
+
+ for ( var i = this._targetGroup.nCachedObjects_,
+ n = bindings.length; i !== n; ++ i ) {
+
+ bindings[ i ].bind();
+
+ }
+
+ },
+
+ unbind: function () {
+
+ var bindings = this._bindings;
+
+ for ( var i = this._targetGroup.nCachedObjects_,
+ n = bindings.length; i !== n; ++ i ) {
+
+ bindings[ i ].unbind();
+
+ }
+
+ }
+
+ } );
+
+
+ function PropertyBinding( rootNode, path, parsedPath ) {
+
+ this.path = path;
+ this.parsedPath = parsedPath || PropertyBinding.parseTrackName( path );
+
+ this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName ) || rootNode;
+
+ this.rootNode = rootNode;
+
+ }
+
+ Object.assign( PropertyBinding, {
+
+ Composite: Composite,
+
+ create: function ( root, path, parsedPath ) {
+
+ if ( ! ( root && root.isAnimationObjectGroup ) ) {
+
+ return new PropertyBinding( root, path, parsedPath );
+
+ } else {
+
+ return new PropertyBinding.Composite( root, path, parsedPath );
+
+ }
+
+ },
+
+ /**
+ * Replaces spaces with underscores and removes unsupported characters from
+ * node names, to ensure compatibility with parseTrackName().
+ *
+ * @param {string} name Node name to be sanitized.
+ * @return {string}
+ */
+ sanitizeNodeName: ( function () {
+
+ var reservedRe = new RegExp( '[' + RESERVED_CHARS_RE + ']', 'g' );
+
+ return function sanitizeNodeName( name ) {
+
+ return name.replace( /\s/g, '_' ).replace( reservedRe, '' );
+
+ };
+
+ }() ),
+
+ parseTrackName: function () {
+
+ // Attempts to allow node names from any language. ES5's `\w` regexp matches
+ // only latin characters, and the unicode \p{L} is not yet supported. So
+ // instead, we exclude reserved characters and match everything else.
+ var wordChar = '[^' + RESERVED_CHARS_RE + ']';
+ var wordCharOrDot = '[^' + RESERVED_CHARS_RE.replace( '\\.', '' ) + ']';
+
+ // Parent directories, delimited by '/' or ':'. Currently unused, but must
+ // be matched to parse the rest of the track name.
+ var directoryRe = /((?:WC+[\/:])*)/.source.replace( 'WC', wordChar );
+
+ // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'.
+ var nodeRe = /(WCOD+)?/.source.replace( 'WCOD', wordCharOrDot );
+
+ // Object on target node, and accessor. May not contain reserved
+ // characters. Accessor may contain any character except closing bracket.
+ var objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace( 'WC', wordChar );
+
+ // Property and accessor. May not contain reserved characters. Accessor may
+ // contain any non-bracket characters.
+ var propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace( 'WC', wordChar );
+
+ var trackRe = new RegExp( ''
+ + '^'
+ + directoryRe
+ + nodeRe
+ + objectRe
+ + propertyRe
+ + '$'
+ );
+
+ var supportedObjectNames = [ 'material', 'materials', 'bones' ];
+
+ return function parseTrackName( trackName ) {
+
+ var matches = trackRe.exec( trackName );
+
+ if ( ! matches ) {
+
+ throw new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName );
+
+ }
+
+ var results = {
+ // directoryName: matches[ 1 ], // (tschw) currently unused
+ nodeName: matches[ 2 ],
+ objectName: matches[ 3 ],
+ objectIndex: matches[ 4 ],
+ propertyName: matches[ 5 ], // required
+ propertyIndex: matches[ 6 ]
+ };
+
+ var lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' );
+
+ if ( lastDot !== undefined && lastDot !== - 1 ) {
+
+ var objectName = results.nodeName.substring( lastDot + 1 );
+
+ // Object names must be checked against a whitelist. Otherwise, there
+ // is no way to parse 'foo.bar.baz': 'baz' must be a property, but
+ // 'bar' could be the objectName, or part of a nodeName (which can
+ // include '.' characters).
+ if ( supportedObjectNames.indexOf( objectName ) !== - 1 ) {
+
+ results.nodeName = results.nodeName.substring( 0, lastDot );
+ results.objectName = objectName;
+
+ }
+
+ }
+
+ if ( results.propertyName === null || results.propertyName.length === 0 ) {
+
+ throw new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName );
+
+ }
+
+ return results;
+
+ };
+
+ }(),
+
+ findNode: function ( root, nodeName ) {
+
+ if ( ! nodeName || nodeName === "" || nodeName === "root" || nodeName === "." || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) {
+
+ return root;
+
+ }
+
+ // search into skeleton bones.
+ if ( root.skeleton ) {
+
+ var bone = root.skeleton.getBoneByName( nodeName );
+
+ if ( bone !== undefined ) {
+
+ return bone;
+
+ }
+
+ }
+
+ // search into node subtree.
+ if ( root.children ) {
+
+ var searchNodeSubtree = function ( children ) {
+
+ for ( var i = 0; i < children.length; i ++ ) {
+
+ var childNode = children[ i ];
+
+ if ( childNode.name === nodeName || childNode.uuid === nodeName ) {
+
+ return childNode;
+
+ }
+
+ var result = searchNodeSubtree( childNode.children );
+
+ if ( result ) return result;
+
+ }
+
+ return null;
+
+ };
+
+ var subTreeNode = searchNodeSubtree( root.children );
+
+ if ( subTreeNode ) {
+
+ return subTreeNode;
+
+ }
+
+ }
+
+ return null;
+
+ }
+
+ } );
+
+ Object.assign( PropertyBinding.prototype, { // prototype, continued
+
+ // these are used to "bind" a nonexistent property
+ _getValue_unavailable: function () {},
+ _setValue_unavailable: function () {},
+
+ BindingType: {
+ Direct: 0,
+ EntireArray: 1,
+ ArrayElement: 2,
+ HasFromToArray: 3
+ },
+
+ Versioning: {
+ None: 0,
+ NeedsUpdate: 1,
+ MatrixWorldNeedsUpdate: 2
+ },
+
+ GetterByBindingType: [
+
+ function getValue_direct( buffer, offset ) {
+
+ buffer[ offset ] = this.node[ this.propertyName ];
+
+ },
+
+ function getValue_array( buffer, offset ) {
+
+ var source = this.resolvedProperty;
+
+ for ( var i = 0, n = source.length; i !== n; ++ i ) {
+
+ buffer[ offset ++ ] = source[ i ];
+
+ }
+
+ },
+
+ function getValue_arrayElement( buffer, offset ) {
+
+ buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ];
+
+ },
+
+ function getValue_toArray( buffer, offset ) {
+
+ this.resolvedProperty.toArray( buffer, offset );
+
+ }
+
+ ],
+
+ SetterByBindingTypeAndVersioning: [
+
+ [
+ // Direct
+
+ function setValue_direct( buffer, offset ) {
+
+ this.targetObject[ this.propertyName ] = buffer[ offset ];
+
+ },
+
+ function setValue_direct_setNeedsUpdate( buffer, offset ) {
+
+ this.targetObject[ this.propertyName ] = buffer[ offset ];
+ this.targetObject.needsUpdate = true;
+
+ },
+
+ function setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) {
+
+ this.targetObject[ this.propertyName ] = buffer[ offset ];
+ this.targetObject.matrixWorldNeedsUpdate = true;
+
+ }
+
+ ], [
+
+ // EntireArray
+
+ function setValue_array( buffer, offset ) {
+
+ var dest = this.resolvedProperty;
+
+ for ( var i = 0, n = dest.length; i !== n; ++ i ) {
+
+ dest[ i ] = buffer[ offset ++ ];
+
+ }
+
+ },
+
+ function setValue_array_setNeedsUpdate( buffer, offset ) {
+
+ var dest = this.resolvedProperty;
+
+ for ( var i = 0, n = dest.length; i !== n; ++ i ) {
+
+ dest[ i ] = buffer[ offset ++ ];
+
+ }
+
+ this.targetObject.needsUpdate = true;
+
+ },
+
+ function setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) {
+
+ var dest = this.resolvedProperty;
+
+ for ( var i = 0, n = dest.length; i !== n; ++ i ) {
+
+ dest[ i ] = buffer[ offset ++ ];
+
+ }
+
+ this.targetObject.matrixWorldNeedsUpdate = true;
+
+ }
+
+ ], [
+
+ // ArrayElement
+
+ function setValue_arrayElement( buffer, offset ) {
+
+ this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
+
+ },
+
+ function setValue_arrayElement_setNeedsUpdate( buffer, offset ) {
+
+ this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
+ this.targetObject.needsUpdate = true;
+
+ },
+
+ function setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) {
+
+ this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
+ this.targetObject.matrixWorldNeedsUpdate = true;
+
+ }
+
+ ], [
+
+ // HasToFromArray
+
+ function setValue_fromArray( buffer, offset ) {
+
+ this.resolvedProperty.fromArray( buffer, offset );
+
+ },
+
+ function setValue_fromArray_setNeedsUpdate( buffer, offset ) {
+
+ this.resolvedProperty.fromArray( buffer, offset );
+ this.targetObject.needsUpdate = true;
+
+ },
+
+ function setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) {
+
+ this.resolvedProperty.fromArray( buffer, offset );
+ this.targetObject.matrixWorldNeedsUpdate = true;
+
+ }
+
+ ]
+
+ ],
+
+ getValue: function getValue_unbound( targetArray, offset ) {
+
+ this.bind();
+ this.getValue( targetArray, offset );
+
+ // Note: This class uses a State pattern on a per-method basis:
+ // 'bind' sets 'this.getValue' / 'setValue' and shadows the
+ // prototype version of these methods with one that represents
+ // the bound state. When the property is not found, the methods
+ // become no-ops.
+
+ },
+
+ setValue: function getValue_unbound( sourceArray, offset ) {
+
+ this.bind();
+ this.setValue( sourceArray, offset );
+
+ },
+
+ // create getter / setter pair for a property in the scene graph
+ bind: function () {
+
+ var targetObject = this.node,
+ parsedPath = this.parsedPath,
+
+ objectName = parsedPath.objectName,
+ propertyName = parsedPath.propertyName,
+ propertyIndex = parsedPath.propertyIndex;
+
+ if ( ! targetObject ) {
+
+ targetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName ) || this.rootNode;
+
+ this.node = targetObject;
+
+ }
+
+ // set fail state so we can just 'return' on error
+ this.getValue = this._getValue_unavailable;
+ this.setValue = this._setValue_unavailable;
+
+ // ensure there is a value node
+ if ( ! targetObject ) {
+
+ console.error( 'THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\'t found.' );
+ return;
+
+ }
+
+ if ( objectName ) {
+
+ var objectIndex = parsedPath.objectIndex;
+
+ // special cases were we need to reach deeper into the hierarchy to get the face materials....
+ switch ( objectName ) {
+
+ case 'materials':
+
+ if ( ! targetObject.material ) {
+
+ console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this );
+ return;
+
+ }
+
+ if ( ! targetObject.material.materials ) {
+
+ console.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this );
+ return;
+
+ }
+
+ targetObject = targetObject.material.materials;
+
+ break;
+
+ case 'bones':
+
+ if ( ! targetObject.skeleton ) {
+
+ console.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this );
+ return;
+
+ }
+
+ // potential future optimization: skip this if propertyIndex is already an integer
+ // and convert the integer string to a true integer.
+
+ targetObject = targetObject.skeleton.bones;
+
+ // support resolving morphTarget names into indices.
+ for ( var i = 0; i < targetObject.length; i ++ ) {
+
+ if ( targetObject[ i ].name === objectIndex ) {
+
+ objectIndex = i;
+ break;
+
+ }
+
+ }
+
+ break;
+
+ default:
+
+ if ( targetObject[ objectName ] === undefined ) {
+
+ console.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this );
+ return;
+
+ }
+
+ targetObject = targetObject[ objectName ];
+
+ }
+
+
+ if ( objectIndex !== undefined ) {
+
+ if ( targetObject[ objectIndex ] === undefined ) {
+
+ console.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject );
+ return;
+
+ }
+
+ targetObject = targetObject[ objectIndex ];
+
+ }
+
+ }
+
+ // resolve property
+ var nodeProperty = targetObject[ propertyName ];
+
+ if ( nodeProperty === undefined ) {
+
+ var nodeName = parsedPath.nodeName;
+
+ console.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName +
+ '.' + propertyName + ' but it wasn\'t found.', targetObject );
+ return;
+
+ }
+
+ // determine versioning scheme
+ var versioning = this.Versioning.None;
+
+ if ( targetObject.needsUpdate !== undefined ) { // material
+
+ versioning = this.Versioning.NeedsUpdate;
+ this.targetObject = targetObject;
+
+ } else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform
+
+ versioning = this.Versioning.MatrixWorldNeedsUpdate;
+ this.targetObject = targetObject;
+
+ }
+
+ // determine how the property gets bound
+ var bindingType = this.BindingType.Direct;
+
+ if ( propertyIndex !== undefined ) {
+
+ // access a sub element of the property array (only primitives are supported right now)
+
+ if ( propertyName === "morphTargetInfluences" ) {
+
+ // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer.
+
+ // support resolving morphTarget names into indices.
+ if ( ! targetObject.geometry ) {
+
+ console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this );
+ return;
+
+ }
+
+ if ( targetObject.geometry.isBufferGeometry ) {
+
+ if ( ! targetObject.geometry.morphAttributes ) {
+
+ console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this );
+ return;
+
+ }
+
+ for ( var i = 0; i < this.node.geometry.morphAttributes.position.length; i ++ ) {
+
+ if ( targetObject.geometry.morphAttributes.position[ i ].name === propertyIndex ) {
+
+ propertyIndex = i;
+ break;
+
+ }
+
+ }
+
+
+ } else {
+
+ if ( ! targetObject.geometry.morphTargets ) {
+
+ console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.', this );
+ return;
+
+ }
+
+ for ( var i = 0; i < this.node.geometry.morphTargets.length; i ++ ) {
+
+ if ( targetObject.geometry.morphTargets[ i ].name === propertyIndex ) {
+
+ propertyIndex = i;
+ break;
+
+ }
+
+ }
+
+ }
+
+ }
+
+ bindingType = this.BindingType.ArrayElement;
+
+ this.resolvedProperty = nodeProperty;
+ this.propertyIndex = propertyIndex;
+
+ } else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) {
+
+ // must use copy for Object3D.Euler/Quaternion
+
+ bindingType = this.BindingType.HasFromToArray;
+
+ this.resolvedProperty = nodeProperty;
+
+ } else if ( Array.isArray( nodeProperty ) ) {
+
+ bindingType = this.BindingType.EntireArray;
+
+ this.resolvedProperty = nodeProperty;
+
+ } else {
+
+ this.propertyName = propertyName;
+
+ }
+
+ // select getter / setter
+ this.getValue = this.GetterByBindingType[ bindingType ];
+ this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ];
+
+ },
+
+ unbind: function () {
+
+ this.node = null;
+
+ // back to the prototype version of getValue / setValue
+ // note: avoiding to mutate the shape of 'this' via 'delete'
+ this.getValue = this._getValue_unbound;
+ this.setValue = this._setValue_unbound;
+
+ }
+
+ } );
+
+ //!\ DECLARE ALIAS AFTER assign prototype !
+ Object.assign( PropertyBinding.prototype, {
+
+ // initial state of these methods that calls 'bind'
+ _getValue_unbound: PropertyBinding.prototype.getValue,
+ _setValue_unbound: PropertyBinding.prototype.setValue,
+
+ } );
+
+ /**
+ *
+ * A group of objects that receives a shared animation state.
+ *
+ * Usage:
+ *
+ * - Add objects you would otherwise pass as 'root' to the
+ * constructor or the .clipAction method of AnimationMixer.
+ *
+ * - Instead pass this object as 'root'.
+ *
+ * - You can also add and remove objects later when the mixer
+ * is running.
+ *
+ * Note:
+ *
+ * Objects of this class appear as one object to the mixer,
+ * so cache control of the individual objects must be done
+ * on the group.
+ *
+ * Limitation:
+ *
+ * - The animated properties must be compatible among the
+ * all objects in the group.
+ *
+ * - A single property can either be controlled through a
+ * target group or directly, but not both.
+ *
+ * @author tschw
+ */
+
+ function AnimationObjectGroup() {
+
+ this.uuid = _Math.generateUUID();
+
+ // cached objects followed by the active ones
+ this._objects = Array.prototype.slice.call( arguments );
+
+ this.nCachedObjects_ = 0; // threshold
+ // note: read by PropertyBinding.Composite
+
+ var indices = {};
+ this._indicesByUUID = indices; // for bookkeeping
+
+ for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
+
+ indices[ arguments[ i ].uuid ] = i;
+
+ }
+
+ this._paths = []; // inside: string
+ this._parsedPaths = []; // inside: { we don't care, here }
+ this._bindings = []; // inside: Array< PropertyBinding >
+ this._bindingsIndicesByPath = {}; // inside: indices in these arrays
+
+ var scope = this;
+
+ this.stats = {
+
+ objects: {
+ get total() {
+
+ return scope._objects.length;
+
+ },
+ get inUse() {
+
+ return this.total - scope.nCachedObjects_;
+
+ }
+ },
+ get bindingsPerObject() {
+
+ return scope._bindings.length;
+
+ }
+
+ };
+
+ }
+
+ Object.assign( AnimationObjectGroup.prototype, {
+
+ isAnimationObjectGroup: true,
+
+ add: function () {
+
+ var objects = this._objects,
+ nObjects = objects.length,
+ nCachedObjects = this.nCachedObjects_,
+ indicesByUUID = this._indicesByUUID,
+ paths = this._paths,
+ parsedPaths = this._parsedPaths,
+ bindings = this._bindings,
+ nBindings = bindings.length,
+ knownObject = undefined;
+
+ for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
+
+ var object = arguments[ i ],
+ uuid = object.uuid,
+ index = indicesByUUID[ uuid ];
+
+ if ( index === undefined ) {
+
+ // unknown object -> add it to the ACTIVE region
+
+ index = nObjects ++;
+ indicesByUUID[ uuid ] = index;
+ objects.push( object );
+
+ // accounting is done, now do the same for all bindings
+
+ for ( var j = 0, m = nBindings; j !== m; ++ j ) {
+
+ bindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) );
+
+ }
+
+ } else if ( index < nCachedObjects ) {
+
+ knownObject = objects[ index ];
+
+ // move existing object to the ACTIVE region
+
+ var firstActiveIndex = -- nCachedObjects,
+ lastCachedObject = objects[ firstActiveIndex ];
+
+ indicesByUUID[ lastCachedObject.uuid ] = index;
+ objects[ index ] = lastCachedObject;
+
+ indicesByUUID[ uuid ] = firstActiveIndex;
+ objects[ firstActiveIndex ] = object;
+
+ // accounting is done, now do the same for all bindings
+
+ for ( var j = 0, m = nBindings; j !== m; ++ j ) {
+
+ var bindingsForPath = bindings[ j ],
+ lastCached = bindingsForPath[ firstActiveIndex ],
+ binding = bindingsForPath[ index ];
+
+ bindingsForPath[ index ] = lastCached;
+
+ if ( binding === undefined ) {
+
+ // since we do not bother to create new bindings
+ // for objects that are cached, the binding may
+ // or may not exist
+
+ binding = new PropertyBinding( object, paths[ j ], parsedPaths[ j ] );
+
+ }
+
+ bindingsForPath[ firstActiveIndex ] = binding;
+
+ }
+
+ } else if ( objects[ index ] !== knownObject ) {
+
+ console.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' +
+ 'detected. Clean the caches or recreate your infrastructure when reloading scenes.' );
+
+ } // else the object is already where we want it to be
+
+ } // for arguments
+
+ this.nCachedObjects_ = nCachedObjects;
+
+ },
+
+ remove: function () {
+
+ var objects = this._objects,
+ nCachedObjects = this.nCachedObjects_,
+ indicesByUUID = this._indicesByUUID,
+ bindings = this._bindings,
+ nBindings = bindings.length;
+
+ for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
+
+ var object = arguments[ i ],
+ uuid = object.uuid,
+ index = indicesByUUID[ uuid ];
+
+ if ( index !== undefined && index >= nCachedObjects ) {
+
+ // move existing object into the CACHED region
+
+ var lastCachedIndex = nCachedObjects ++,
+ firstActiveObject = objects[ lastCachedIndex ];
+
+ indicesByUUID[ firstActiveObject.uuid ] = index;
+ objects[ index ] = firstActiveObject;
+
+ indicesByUUID[ uuid ] = lastCachedIndex;
+ objects[ lastCachedIndex ] = object;
+
+ // accounting is done, now do the same for all bindings
+
+ for ( var j = 0, m = nBindings; j !== m; ++ j ) {
+
+ var bindingsForPath = bindings[ j ],
+ firstActive = bindingsForPath[ lastCachedIndex ],
+ binding = bindingsForPath[ index ];
+
+ bindingsForPath[ index ] = firstActive;
+ bindingsForPath[ lastCachedIndex ] = binding;
+
+ }
+
+ }
+
+ } // for arguments
+
+ this.nCachedObjects_ = nCachedObjects;
+
+ },
+
+ // remove & forget
+ uncache: function () {
+
+ var objects = this._objects,
+ nObjects = objects.length,
+ nCachedObjects = this.nCachedObjects_,
+ indicesByUUID = this._indicesByUUID,
+ bindings = this._bindings,
+ nBindings = bindings.length;
+
+ for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
+
+ var object = arguments[ i ],
+ uuid = object.uuid,
+ index = indicesByUUID[ uuid ];
+
+ if ( index !== undefined ) {
+
+ delete indicesByUUID[ uuid ];
+
+ if ( index < nCachedObjects ) {
+
+ // object is cached, shrink the CACHED region
+
+ var firstActiveIndex = -- nCachedObjects,
+ lastCachedObject = objects[ firstActiveIndex ],
+ lastIndex = -- nObjects,
+ lastObject = objects[ lastIndex ];
+
+ // last cached object takes this object's place
+ indicesByUUID[ lastCachedObject.uuid ] = index;
+ objects[ index ] = lastCachedObject;
+
+ // last object goes to the activated slot and pop
+ indicesByUUID[ lastObject.uuid ] = firstActiveIndex;
+ objects[ firstActiveIndex ] = lastObject;
+ objects.pop();
+
+ // accounting is done, now do the same for all bindings
+
+ for ( var j = 0, m = nBindings; j !== m; ++ j ) {
+
+ var bindingsForPath = bindings[ j ],
+ lastCached = bindingsForPath[ firstActiveIndex ],
+ last = bindingsForPath[ lastIndex ];
+
+ bindingsForPath[ index ] = lastCached;
+ bindingsForPath[ firstActiveIndex ] = last;
+ bindingsForPath.pop();
+
+ }
+
+ } else {
+
+ // object is active, just swap with the last and pop
+
+ var lastIndex = -- nObjects,
+ lastObject = objects[ lastIndex ];
+
+ indicesByUUID[ lastObject.uuid ] = index;
+ objects[ index ] = lastObject;
+ objects.pop();
+
+ // accounting is done, now do the same for all bindings
+
+ for ( var j = 0, m = nBindings; j !== m; ++ j ) {
+
+ var bindingsForPath = bindings[ j ];
+
+ bindingsForPath[ index ] = bindingsForPath[ lastIndex ];
+ bindingsForPath.pop();
+
+ }
+
+ } // cached or active
+
+ } // if object is known
+
+ } // for arguments
+
+ this.nCachedObjects_ = nCachedObjects;
+
+ },
+
+ // Internal interface used by befriended PropertyBinding.Composite:
+
+ subscribe_: function ( path, parsedPath ) {
+
+ // returns an array of bindings for the given path that is changed
+ // according to the contained objects in the group
+
+ var indicesByPath = this._bindingsIndicesByPath,
+ index = indicesByPath[ path ],
+ bindings = this._bindings;
+
+ if ( index !== undefined ) return bindings[ index ];
+
+ var paths = this._paths,
+ parsedPaths = this._parsedPaths,
+ objects = this._objects,
+ nObjects = objects.length,
+ nCachedObjects = this.nCachedObjects_,
+ bindingsForPath = new Array( nObjects );
+
+ index = bindings.length;
+
+ indicesByPath[ path ] = index;
+
+ paths.push( path );
+ parsedPaths.push( parsedPath );
+ bindings.push( bindingsForPath );
+
+ for ( var i = nCachedObjects, n = objects.length; i !== n; ++ i ) {
+
+ var object = objects[ i ];
+ bindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath );
+
+ }
+
+ return bindingsForPath;
+
+ },
+
+ unsubscribe_: function ( path ) {
+
+ // tells the group to forget about a property path and no longer
+ // update the array previously obtained with 'subscribe_'
+
+ var indicesByPath = this._bindingsIndicesByPath,
+ index = indicesByPath[ path ];
+
+ if ( index !== undefined ) {
+
+ var paths = this._paths,
+ parsedPaths = this._parsedPaths,
+ bindings = this._bindings,
+ lastBindingsIndex = bindings.length - 1,
+ lastBindings = bindings[ lastBindingsIndex ],
+ lastBindingsPath = path[ lastBindingsIndex ];
+
+ indicesByPath[ lastBindingsPath ] = index;
+
+ bindings[ index ] = lastBindings;
+ bindings.pop();
+
+ parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ];
+ parsedPaths.pop();
+
+ paths[ index ] = paths[ lastBindingsIndex ];
+ paths.pop();
+
+ }
+
+ }
+
+ } );
+
+ /**
+ *
+ * Action provided by AnimationMixer for scheduling clip playback on specific
+ * objects.
+ *
+ * @author Ben Houston / http://clara.io/
+ * @author David Sarno / http://lighthaus.us/
+ * @author tschw
+ *
+ */
+
+ function AnimationAction( mixer, clip, localRoot ) {
+
+ this._mixer = mixer;
+ this._clip = clip;
+ this._localRoot = localRoot || null;
+
+ var tracks = clip.tracks,
+ nTracks = tracks.length,
+ interpolants = new Array( nTracks );
+
+ var interpolantSettings = {
+ endingStart: ZeroCurvatureEnding,
+ endingEnd: ZeroCurvatureEnding
+ };
+
+ for ( var i = 0; i !== nTracks; ++ i ) {
+
+ var interpolant = tracks[ i ].createInterpolant( null );
+ interpolants[ i ] = interpolant;
+ interpolant.settings = interpolantSettings;
+
+ }
+
+ this._interpolantSettings = interpolantSettings;
+
+ this._interpolants = interpolants; // bound by the mixer
+
+ // inside: PropertyMixer (managed by the mixer)
+ this._propertyBindings = new Array( nTracks );
+
+ this._cacheIndex = null; // for the memory manager
+ this._byClipCacheIndex = null; // for the memory manager
+
+ this._timeScaleInterpolant = null;
+ this._weightInterpolant = null;
+
+ this.loop = LoopRepeat;
+ this._loopCount = - 1;
+
+ // global mixer time when the action is to be started
+ // it's set back to 'null' upon start of the action
+ this._startTime = null;
+
+ // scaled local time of the action
+ // gets clamped or wrapped to 0..clip.duration according to loop
+ this.time = 0;
+
+ this.timeScale = 1;
+ this._effectiveTimeScale = 1;
+
+ this.weight = 1;
+ this._effectiveWeight = 1;
+
+ this.repetitions = Infinity; // no. of repetitions when looping
+
+ this.paused = false; // true -> zero effective time scale
+ this.enabled = true; // false -> zero effective weight
+
+ this.clampWhenFinished = false; // keep feeding the last frame?
+
+ this.zeroSlopeAtStart = true; // for smooth interpolation w/o separate
+ this.zeroSlopeAtEnd = true; // clips for start, loop and end
+
+ }
+
+ Object.assign( AnimationAction.prototype, {
+
+ // State & Scheduling
+
+ play: function () {
+
+ this._mixer._activateAction( this );
+
+ return this;
+
+ },
+
+ stop: function () {
+
+ this._mixer._deactivateAction( this );
+
+ return this.reset();
+
+ },
+
+ reset: function () {
+
+ this.paused = false;
+ this.enabled = true;
+
+ this.time = 0; // restart clip
+ this._loopCount = - 1; // forget previous loops
+ this._startTime = null; // forget scheduling
+
+ return this.stopFading().stopWarping();
+
+ },
+
+ isRunning: function () {
+
+ return this.enabled && ! this.paused && this.timeScale !== 0 &&
+ this._startTime === null && this._mixer._isActiveAction( this );
+
+ },
+
+ // return true when play has been called
+ isScheduled: function () {
+
+ return this._mixer._isActiveAction( this );
+
+ },
+
+ startAt: function ( time ) {
+
+ this._startTime = time;
+
+ return this;
+
+ },
+
+ setLoop: function ( mode, repetitions ) {
+
+ this.loop = mode;
+ this.repetitions = repetitions;
+
+ return this;
+
+ },
+
+ // Weight
+
+ // set the weight stopping any scheduled fading
+ // although .enabled = false yields an effective weight of zero, this
+ // method does *not* change .enabled, because it would be confusing
+ setEffectiveWeight: function ( weight ) {
+
+ this.weight = weight;
+
+ // note: same logic as when updated at runtime
+ this._effectiveWeight = this.enabled ? weight : 0;
+
+ return this.stopFading();
+
+ },
+
+ // return the weight considering fading and .enabled
+ getEffectiveWeight: function () {
+
+ return this._effectiveWeight;
+
+ },
+
+ fadeIn: function ( duration ) {
+
+ return this._scheduleFading( duration, 0, 1 );
+
+ },
+
+ fadeOut: function ( duration ) {
+
+ return this._scheduleFading( duration, 1, 0 );
+
+ },
+
+ crossFadeFrom: function ( fadeOutAction, duration, warp ) {
+
+ fadeOutAction.fadeOut( duration );
+ this.fadeIn( duration );
+
+ if ( warp ) {
+
+ var fadeInDuration = this._clip.duration,
+ fadeOutDuration = fadeOutAction._clip.duration,
+
+ startEndRatio = fadeOutDuration / fadeInDuration,
+ endStartRatio = fadeInDuration / fadeOutDuration;
+
+ fadeOutAction.warp( 1.0, startEndRatio, duration );
+ this.warp( endStartRatio, 1.0, duration );
+
+ }
+
+ return this;
+
+ },
+
+ crossFadeTo: function ( fadeInAction, duration, warp ) {
+
+ return fadeInAction.crossFadeFrom( this, duration, warp );
+
+ },
+
+ stopFading: function () {
+
+ var weightInterpolant = this._weightInterpolant;
+
+ if ( weightInterpolant !== null ) {
+
+ this._weightInterpolant = null;
+ this._mixer._takeBackControlInterpolant( weightInterpolant );
+
+ }
+
+ return this;
+
+ },
+
+ // Time Scale Control
+
+ // set the time scale stopping any scheduled warping
+ // although .paused = true yields an effective time scale of zero, this
+ // method does *not* change .paused, because it would be confusing
+ setEffectiveTimeScale: function ( timeScale ) {
+
+ this.timeScale = timeScale;
+ this._effectiveTimeScale = this.paused ? 0 : timeScale;
+
+ return this.stopWarping();
+
+ },
+
+ // return the time scale considering warping and .paused
+ getEffectiveTimeScale: function () {
+
+ return this._effectiveTimeScale;
+
+ },
+
+ setDuration: function ( duration ) {
+
+ this.timeScale = this._clip.duration / duration;
+
+ return this.stopWarping();
+
+ },
+
+ syncWith: function ( action ) {
+
+ this.time = action.time;
+ this.timeScale = action.timeScale;
+
+ return this.stopWarping();
+
+ },
+
+ halt: function ( duration ) {
+
+ return this.warp( this._effectiveTimeScale, 0, duration );
+
+ },
+
+ warp: function ( startTimeScale, endTimeScale, duration ) {
+
+ var mixer = this._mixer, now = mixer.time,
+ interpolant = this._timeScaleInterpolant,
+
+ timeScale = this.timeScale;
+
+ if ( interpolant === null ) {
+
+ interpolant = mixer._lendControlInterpolant();
+ this._timeScaleInterpolant = interpolant;
+
+ }
+
+ var times = interpolant.parameterPositions,
+ values = interpolant.sampleValues;
+
+ times[ 0 ] = now;
+ times[ 1 ] = now + duration;
+
+ values[ 0 ] = startTimeScale / timeScale;
+ values[ 1 ] = endTimeScale / timeScale;
+
+ return this;
+
+ },
+
+ stopWarping: function () {
+
+ var timeScaleInterpolant = this._timeScaleInterpolant;
+
+ if ( timeScaleInterpolant !== null ) {
+
+ this._timeScaleInterpolant = null;
+ this._mixer._takeBackControlInterpolant( timeScaleInterpolant );
+
+ }
+
+ return this;
+
+ },
+
+ // Object Accessors
+
+ getMixer: function () {
+
+ return this._mixer;
+
+ },
+
+ getClip: function () {
+
+ return this._clip;
+
+ },
+
+ getRoot: function () {
+
+ return this._localRoot || this._mixer._root;
+
+ },
+
+ // Interna
+
+ _update: function ( time, deltaTime, timeDirection, accuIndex ) {
+
+ // called by the mixer
+
+ if ( ! this.enabled ) {
+
+ // call ._updateWeight() to update ._effectiveWeight
+
+ this._updateWeight( time );
+ return;
+
+ }
+
+ var startTime = this._startTime;
+
+ if ( startTime !== null ) {
+
+ // check for scheduled start of action
+
+ var timeRunning = ( time - startTime ) * timeDirection;
+ if ( timeRunning < 0 || timeDirection === 0 ) {
+
+ return; // yet to come / don't decide when delta = 0
+
+ }
+
+ // start
+
+ this._startTime = null; // unschedule
+ deltaTime = timeDirection * timeRunning;
+
+ }
+
+ // apply time scale and advance time
+
+ deltaTime *= this._updateTimeScale( time );
+ var clipTime = this._updateTime( deltaTime );
+
+ // note: _updateTime may disable the action resulting in
+ // an effective weight of 0
+
+ var weight = this._updateWeight( time );
+
+ if ( weight > 0 ) {
+
+ var interpolants = this._interpolants;
+ var propertyMixers = this._propertyBindings;
+
+ for ( var j = 0, m = interpolants.length; j !== m; ++ j ) {
+
+ interpolants[ j ].evaluate( clipTime );
+ propertyMixers[ j ].accumulate( accuIndex, weight );
+
+ }
+
+ }
+
+ },
+
+ _updateWeight: function ( time ) {
+
+ var weight = 0;
+
+ if ( this.enabled ) {
+
+ weight = this.weight;
+ var interpolant = this._weightInterpolant;
+
+ if ( interpolant !== null ) {
+
+ var interpolantValue = interpolant.evaluate( time )[ 0 ];
+
+ weight *= interpolantValue;
+
+ if ( time > interpolant.parameterPositions[ 1 ] ) {
+
+ this.stopFading();
+
+ if ( interpolantValue === 0 ) {
+
+ // faded out, disable
+ this.enabled = false;
+
+ }
+
+ }
+
+ }
+
+ }
+
+ this._effectiveWeight = weight;
+ return weight;
+
+ },
+
+ _updateTimeScale: function ( time ) {
+
+ var timeScale = 0;
+
+ if ( ! this.paused ) {
+
+ timeScale = this.timeScale;
+
+ var interpolant = this._timeScaleInterpolant;
+
+ if ( interpolant !== null ) {
+
+ var interpolantValue = interpolant.evaluate( time )[ 0 ];
+
+ timeScale *= interpolantValue;
+
+ if ( time > interpolant.parameterPositions[ 1 ] ) {
+
+ this.stopWarping();
+
+ if ( timeScale === 0 ) {
+
+ // motion has halted, pause
+ this.paused = true;
+
+ } else {
+
+ // warp done - apply final time scale
+ this.timeScale = timeScale;
+
+ }
+
+ }
+
+ }
+
+ }
+
+ this._effectiveTimeScale = timeScale;
+ return timeScale;
+
+ },
+
+ _updateTime: function ( deltaTime ) {
+
+ var time = this.time + deltaTime;
+
+ if ( deltaTime === 0 ) return time;
+
+ var duration = this._clip.duration,
+
+ loop = this.loop,
+ loopCount = this._loopCount;
+
+ if ( loop === LoopOnce ) {
+
+ if ( loopCount === - 1 ) {
+
+ // just started
+
+ this._loopCount = 0;
+ this._setEndings( true, true, false );
+
+ }
+
+ handle_stop: {
+
+ if ( time >= duration ) {
+
+ time = duration;
+
+ } else if ( time < 0 ) {
+
+ time = 0;
+
+ } else break handle_stop;
+
+ if ( this.clampWhenFinished ) this.paused = true;
+ else this.enabled = false;
+
+ this._mixer.dispatchEvent( {
+ type: 'finished', action: this,
+ direction: deltaTime < 0 ? - 1 : 1
+ } );
+
+ }
+
+ } else { // repetitive Repeat or PingPong
+
+ var pingPong = ( loop === LoopPingPong );
+
+ if ( loopCount === - 1 ) {
+
+ // just started
+
+ if ( deltaTime >= 0 ) {
+
+ loopCount = 0;
+
+ this._setEndings( true, this.repetitions === 0, pingPong );
+
+ } else {
+
+ // when looping in reverse direction, the initial
+ // transition through zero counts as a repetition,
+ // so leave loopCount at -1
+
+ this._setEndings( this.repetitions === 0, true, pingPong );
+
+ }
+
+ }
+
+ if ( time >= duration || time < 0 ) {
+
+ // wrap around
+
+ var loopDelta = Math.floor( time / duration ); // signed
+ time -= duration * loopDelta;
+
+ loopCount += Math.abs( loopDelta );
+
+ var pending = this.repetitions - loopCount;
+
+ if ( pending <= 0 ) {
+
+ // have to stop (switch state, clamp time, fire event)
+
+ if ( this.clampWhenFinished ) this.paused = true;
+ else this.enabled = false;
+
+ time = deltaTime > 0 ? duration : 0;
+
+ this._mixer.dispatchEvent( {
+ type: 'finished', action: this,
+ direction: deltaTime > 0 ? 1 : - 1
+ } );
+
+ } else {
+
+ // keep running
+
+ if ( pending === 1 ) {
+
+ // entering the last round
+
+ var atStart = deltaTime < 0;
+ this._setEndings( atStart, ! atStart, pingPong );
+
+ } else {
+
+ this._setEndings( false, false, pingPong );
+
+ }
+
+ this._loopCount = loopCount;
+
+ this._mixer.dispatchEvent( {
+ type: 'loop', action: this, loopDelta: loopDelta
+ } );
+
+ }
+
+ }
+
+ if ( pingPong && ( loopCount & 1 ) === 1 ) {
+
+ // invert time for the "pong round"
+
+ this.time = time;
+ return duration - time;
+
+ }
+
+ }
+
+ this.time = time;
+ return time;
+
+ },
+
+ _setEndings: function ( atStart, atEnd, pingPong ) {
+
+ var settings = this._interpolantSettings;
+
+ if ( pingPong ) {
+
+ settings.endingStart = ZeroSlopeEnding;
+ settings.endingEnd = ZeroSlopeEnding;
+
+ } else {
+
+ // assuming for LoopOnce atStart == atEnd == true
+
+ if ( atStart ) {
+
+ settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding;
+
+ } else {
+
+ settings.endingStart = WrapAroundEnding;
+
+ }
+
+ if ( atEnd ) {
+
+ settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding;
+
+ } else {
+
+ settings.endingEnd = WrapAroundEnding;
+
+ }
+
+ }
+
+ },
+
+ _scheduleFading: function ( duration, weightNow, weightThen ) {
+
+ var mixer = this._mixer, now = mixer.time,
+ interpolant = this._weightInterpolant;
+
+ if ( interpolant === null ) {
+
+ interpolant = mixer._lendControlInterpolant();
+ this._weightInterpolant = interpolant;
+
+ }
+
+ var times = interpolant.parameterPositions,
+ values = interpolant.sampleValues;
+
+ times[ 0 ] = now; values[ 0 ] = weightNow;
+ times[ 1 ] = now + duration; values[ 1 ] = weightThen;
+
+ return this;
+
+ }
+
+ } );
+
+ /**
+ *
+ * Player for AnimationClips.
+ *
+ *
+ * @author Ben Houston / http://clara.io/
+ * @author David Sarno / http://lighthaus.us/
+ * @author tschw
+ */
+
+ function AnimationMixer( root ) {
+
+ this._root = root;
+ this._initMemoryManager();
+ this._accuIndex = 0;
+
+ this.time = 0;
+
+ this.timeScale = 1.0;
+
+ }
+
+ AnimationMixer.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
+
+ constructor: AnimationMixer,
+
+ _bindAction: function ( action, prototypeAction ) {
+
+ var root = action._localRoot || this._root,
+ tracks = action._clip.tracks,
+ nTracks = tracks.length,
+ bindings = action._propertyBindings,
+ interpolants = action._interpolants,
+ rootUuid = root.uuid,
+ bindingsByRoot = this._bindingsByRootAndName,
+ bindingsByName = bindingsByRoot[ rootUuid ];
+
+ if ( bindingsByName === undefined ) {
+
+ bindingsByName = {};
+ bindingsByRoot[ rootUuid ] = bindingsByName;
+
+ }
+
+ for ( var i = 0; i !== nTracks; ++ i ) {
+
+ var track = tracks[ i ],
+ trackName = track.name,
+ binding = bindingsByName[ trackName ];
+
+ if ( binding !== undefined ) {
+
+ bindings[ i ] = binding;
+
+ } else {
+
+ binding = bindings[ i ];
+
+ if ( binding !== undefined ) {
+
+ // existing binding, make sure the cache knows
+
+ if ( binding._cacheIndex === null ) {
+
+ ++ binding.referenceCount;
+ this._addInactiveBinding( binding, rootUuid, trackName );
+
+ }
+
+ continue;
+
+ }
+
+ var path = prototypeAction && prototypeAction.
+ _propertyBindings[ i ].binding.parsedPath;
+
+ binding = new PropertyMixer(
+ PropertyBinding.create( root, trackName, path ),
+ track.ValueTypeName, track.getValueSize() );
+
+ ++ binding.referenceCount;
+ this._addInactiveBinding( binding, rootUuid, trackName );
+
+ bindings[ i ] = binding;
+
+ }
+
+ interpolants[ i ].resultBuffer = binding.buffer;
+
+ }
+
+ },
+
+ _activateAction: function ( action ) {
+
+ if ( ! this._isActiveAction( action ) ) {
+
+ if ( action._cacheIndex === null ) {
+
+ // this action has been forgotten by the cache, but the user
+ // appears to be still using it -> rebind
+
+ var rootUuid = ( action._localRoot || this._root ).uuid,
+ clipUuid = action._clip.uuid,
+ actionsForClip = this._actionsByClip[ clipUuid ];
+
+ this._bindAction( action,
+ actionsForClip && actionsForClip.knownActions[ 0 ] );
+
+ this._addInactiveAction( action, clipUuid, rootUuid );
+
+ }
+
+ var bindings = action._propertyBindings;
+
+ // increment reference counts / sort out state
+ for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
+
+ var binding = bindings[ i ];
+
+ if ( binding.useCount ++ === 0 ) {
+
+ this._lendBinding( binding );
+ binding.saveOriginalState();
+
+ }
+
+ }
+
+ this._lendAction( action );
+
+ }
+
+ },
+
+ _deactivateAction: function ( action ) {
+
+ if ( this._isActiveAction( action ) ) {
+
+ var bindings = action._propertyBindings;
+
+ // decrement reference counts / sort out state
+ for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
+
+ var binding = bindings[ i ];
+
+ if ( -- binding.useCount === 0 ) {
+
+ binding.restoreOriginalState();
+ this._takeBackBinding( binding );
+
+ }
+
+ }
+
+ this._takeBackAction( action );
+
+ }
+
+ },
+
+ // Memory manager
+
+ _initMemoryManager: function () {
+
+ this._actions = []; // 'nActiveActions' followed by inactive ones
+ this._nActiveActions = 0;
+
+ this._actionsByClip = {};
+ // inside:
+ // {
+ // knownActions: Array< AnimationAction > - used as prototypes
+ // actionByRoot: AnimationAction - lookup
+ // }
+
+
+ this._bindings = []; // 'nActiveBindings' followed by inactive ones
+ this._nActiveBindings = 0;
+
+ this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer >
+
+
+ this._controlInterpolants = []; // same game as above
+ this._nActiveControlInterpolants = 0;
+
+ var scope = this;
+
+ this.stats = {
+
+ actions: {
+ get total() {
+
+ return scope._actions.length;
+
+ },
+ get inUse() {
+
+ return scope._nActiveActions;
+
+ }
+ },
+ bindings: {
+ get total() {
+
+ return scope._bindings.length;
+
+ },
+ get inUse() {
+
+ return scope._nActiveBindings;
+
+ }
+ },
+ controlInterpolants: {
+ get total() {
+
+ return scope._controlInterpolants.length;
+
+ },
+ get inUse() {
+
+ return scope._nActiveControlInterpolants;
+
+ }
+ }
+
+ };
+
+ },
+
+ // Memory management for AnimationAction objects
+
+ _isActiveAction: function ( action ) {
+
+ var index = action._cacheIndex;
+ return index !== null && index < this._nActiveActions;
+
+ },
+
+ _addInactiveAction: function ( action, clipUuid, rootUuid ) {
+
+ var actions = this._actions,
+ actionsByClip = this._actionsByClip,
+ actionsForClip = actionsByClip[ clipUuid ];
+
+ if ( actionsForClip === undefined ) {
+
+ actionsForClip = {
+
+ knownActions: [ action ],
+ actionByRoot: {}
+
+ };
+
+ action._byClipCacheIndex = 0;
+
+ actionsByClip[ clipUuid ] = actionsForClip;
+
+ } else {
+
+ var knownActions = actionsForClip.knownActions;
+
+ action._byClipCacheIndex = knownActions.length;
+ knownActions.push( action );
+
+ }
+
+ action._cacheIndex = actions.length;
+ actions.push( action );
+
+ actionsForClip.actionByRoot[ rootUuid ] = action;
+
+ },
+
+ _removeInactiveAction: function ( action ) {
+
+ var actions = this._actions,
+ lastInactiveAction = actions[ actions.length - 1 ],
+ cacheIndex = action._cacheIndex;
+
+ lastInactiveAction._cacheIndex = cacheIndex;
+ actions[ cacheIndex ] = lastInactiveAction;
+ actions.pop();
+
+ action._cacheIndex = null;
+
+
+ var clipUuid = action._clip.uuid,
+ actionsByClip = this._actionsByClip,
+ actionsForClip = actionsByClip[ clipUuid ],
+ knownActionsForClip = actionsForClip.knownActions,
+
+ lastKnownAction =
+ knownActionsForClip[ knownActionsForClip.length - 1 ],
+
+ byClipCacheIndex = action._byClipCacheIndex;
+
+ lastKnownAction._byClipCacheIndex = byClipCacheIndex;
+ knownActionsForClip[ byClipCacheIndex ] = lastKnownAction;
+ knownActionsForClip.pop();
+
+ action._byClipCacheIndex = null;
+
+
+ var actionByRoot = actionsForClip.actionByRoot,
+ rootUuid = ( action._localRoot || this._root ).uuid;
+
+ delete actionByRoot[ rootUuid ];
+
+ if ( knownActionsForClip.length === 0 ) {
+
+ delete actionsByClip[ clipUuid ];
+
+ }
+
+ this._removeInactiveBindingsForAction( action );
+
+ },
+
+ _removeInactiveBindingsForAction: function ( action ) {
+
+ var bindings = action._propertyBindings;
+ for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
+
+ var binding = bindings[ i ];
+
+ if ( -- binding.referenceCount === 0 ) {
+
+ this._removeInactiveBinding( binding );
+
+ }
+
+ }
+
+ },
+
+ _lendAction: function ( action ) {
+
+ // [ active actions | inactive actions ]
+ // [ active actions >| inactive actions ]
+ // s a
+ // <-swap->
+ // a s
+
+ var actions = this._actions,
+ prevIndex = action._cacheIndex,
+
+ lastActiveIndex = this._nActiveActions ++,
+
+ firstInactiveAction = actions[ lastActiveIndex ];
+
+ action._cacheIndex = lastActiveIndex;
+ actions[ lastActiveIndex ] = action;
+
+ firstInactiveAction._cacheIndex = prevIndex;
+ actions[ prevIndex ] = firstInactiveAction;
+
+ },
+
+ _takeBackAction: function ( action ) {
+
+ // [ active actions | inactive actions ]
+ // [ active actions |< inactive actions ]
+ // a s
+ // <-swap->
+ // s a
+
+ var actions = this._actions,
+ prevIndex = action._cacheIndex,
+
+ firstInactiveIndex = -- this._nActiveActions,
+
+ lastActiveAction = actions[ firstInactiveIndex ];
+
+ action._cacheIndex = firstInactiveIndex;
+ actions[ firstInactiveIndex ] = action;
+
+ lastActiveAction._cacheIndex = prevIndex;
+ actions[ prevIndex ] = lastActiveAction;
+
+ },
+
+ // Memory management for PropertyMixer objects
+
+ _addInactiveBinding: function ( binding, rootUuid, trackName ) {
+
+ var bindingsByRoot = this._bindingsByRootAndName,
+ bindingByName = bindingsByRoot[ rootUuid ],
+
+ bindings = this._bindings;
+
+ if ( bindingByName === undefined ) {
+
+ bindingByName = {};
+ bindingsByRoot[ rootUuid ] = bindingByName;
+
+ }
+
+ bindingByName[ trackName ] = binding;
+
+ binding._cacheIndex = bindings.length;
+ bindings.push( binding );
+
+ },
+
+ _removeInactiveBinding: function ( binding ) {
+
+ var bindings = this._bindings,
+ propBinding = binding.binding,
+ rootUuid = propBinding.rootNode.uuid,
+ trackName = propBinding.path,
+ bindingsByRoot = this._bindingsByRootAndName,
+ bindingByName = bindingsByRoot[ rootUuid ],
+
+ lastInactiveBinding = bindings[ bindings.length - 1 ],
+ cacheIndex = binding._cacheIndex;
+
+ lastInactiveBinding._cacheIndex = cacheIndex;
+ bindings[ cacheIndex ] = lastInactiveBinding;
+ bindings.pop();
+
+ delete bindingByName[ trackName ];
+
+ remove_empty_map: {
+
+ for ( var _ in bindingByName ) break remove_empty_map; // eslint-disable-line no-unused-vars
+
+ delete bindingsByRoot[ rootUuid ];
+
+ }
+
+ },
+
+ _lendBinding: function ( binding ) {
+
+ var bindings = this._bindings,
+ prevIndex = binding._cacheIndex,
+
+ lastActiveIndex = this._nActiveBindings ++,
+
+ firstInactiveBinding = bindings[ lastActiveIndex ];
+
+ binding._cacheIndex = lastActiveIndex;
+ bindings[ lastActiveIndex ] = binding;
+
+ firstInactiveBinding._cacheIndex = prevIndex;
+ bindings[ prevIndex ] = firstInactiveBinding;
+
+ },
+
+ _takeBackBinding: function ( binding ) {
+
+ var bindings = this._bindings,
+ prevIndex = binding._cacheIndex,
+
+ firstInactiveIndex = -- this._nActiveBindings,
+
+ lastActiveBinding = bindings[ firstInactiveIndex ];
+
+ binding._cacheIndex = firstInactiveIndex;
+ bindings[ firstInactiveIndex ] = binding;
+
+ lastActiveBinding._cacheIndex = prevIndex;
+ bindings[ prevIndex ] = lastActiveBinding;
+
+ },
+
+
+ // Memory management of Interpolants for weight and time scale
+
+ _lendControlInterpolant: function () {
+
+ var interpolants = this._controlInterpolants,
+ lastActiveIndex = this._nActiveControlInterpolants ++,
+ interpolant = interpolants[ lastActiveIndex ];
+
+ if ( interpolant === undefined ) {
+
+ interpolant = new LinearInterpolant(
+ new Float32Array( 2 ), new Float32Array( 2 ),
+ 1, this._controlInterpolantsResultBuffer );
+
+ interpolant.__cacheIndex = lastActiveIndex;
+ interpolants[ lastActiveIndex ] = interpolant;
+
+ }
+
+ return interpolant;
+
+ },
+
+ _takeBackControlInterpolant: function ( interpolant ) {
+
+ var interpolants = this._controlInterpolants,
+ prevIndex = interpolant.__cacheIndex,
+
+ firstInactiveIndex = -- this._nActiveControlInterpolants,
+
+ lastActiveInterpolant = interpolants[ firstInactiveIndex ];
+
+ interpolant.__cacheIndex = firstInactiveIndex;
+ interpolants[ firstInactiveIndex ] = interpolant;
+
+ lastActiveInterpolant.__cacheIndex = prevIndex;
+ interpolants[ prevIndex ] = lastActiveInterpolant;
+
+ },
+
+ _controlInterpolantsResultBuffer: new Float32Array( 1 ),
+
+ // return an action for a clip optionally using a custom root target
+ // object (this method allocates a lot of dynamic memory in case a
+ // previously unknown clip/root combination is specified)
+ clipAction: function ( clip, optionalRoot ) {
+
+ var root = optionalRoot || this._root,
+ rootUuid = root.uuid,
+
+ clipObject = typeof clip === 'string' ?
+ AnimationClip.findByName( root, clip ) : clip,
+
+ clipUuid = clipObject !== null ? clipObject.uuid : clip,
+
+ actionsForClip = this._actionsByClip[ clipUuid ],
+ prototypeAction = null;
+
+ if ( actionsForClip !== undefined ) {
+
+ var existingAction =
+ actionsForClip.actionByRoot[ rootUuid ];
+
+ if ( existingAction !== undefined ) {
+
+ return existingAction;
+
+ }
+
+ // we know the clip, so we don't have to parse all
+ // the bindings again but can just copy
+ prototypeAction = actionsForClip.knownActions[ 0 ];
+
+ // also, take the clip from the prototype action
+ if ( clipObject === null )
+ clipObject = prototypeAction._clip;
+
+ }
+
+ // clip must be known when specified via string
+ if ( clipObject === null ) return null;
+
+ // allocate all resources required to run it
+ var newAction = new AnimationAction( this, clipObject, optionalRoot );
+
+ this._bindAction( newAction, prototypeAction );
+
+ // and make the action known to the memory manager
+ this._addInactiveAction( newAction, clipUuid, rootUuid );
+
+ return newAction;
+
+ },
+
+ // get an existing action
+ existingAction: function ( clip, optionalRoot ) {
+
+ var root = optionalRoot || this._root,
+ rootUuid = root.uuid,
+
+ clipObject = typeof clip === 'string' ?
+ AnimationClip.findByName( root, clip ) : clip,
+
+ clipUuid = clipObject ? clipObject.uuid : clip,
+
+ actionsForClip = this._actionsByClip[ clipUuid ];
+
+ if ( actionsForClip !== undefined ) {
+
+ return actionsForClip.actionByRoot[ rootUuid ] || null;
+
+ }
+
+ return null;
+
+ },
+
+ // deactivates all previously scheduled actions
+ stopAllAction: function () {
+
+ var actions = this._actions,
+ nActions = this._nActiveActions,
+ bindings = this._bindings,
+ nBindings = this._nActiveBindings;
+
+ this._nActiveActions = 0;
+ this._nActiveBindings = 0;
+
+ for ( var i = 0; i !== nActions; ++ i ) {
+
+ actions[ i ].reset();
+
+ }
+
+ for ( var i = 0; i !== nBindings; ++ i ) {
+
+ bindings[ i ].useCount = 0;
+
+ }
+
+ return this;
+
+ },
+
+ // advance the time and update apply the animation
+ update: function ( deltaTime ) {
+
+ deltaTime *= this.timeScale;
+
+ var actions = this._actions,
+ nActions = this._nActiveActions,
+
+ time = this.time += deltaTime,
+ timeDirection = Math.sign( deltaTime ),
+
+ accuIndex = this._accuIndex ^= 1;
+
+ // run active actions
+
+ for ( var i = 0; i !== nActions; ++ i ) {
+
+ var action = actions[ i ];
+
+ action._update( time, deltaTime, timeDirection, accuIndex );
+
+ }
+
+ // update scene graph
+
+ var bindings = this._bindings,
+ nBindings = this._nActiveBindings;
+
+ for ( var i = 0; i !== nBindings; ++ i ) {
+
+ bindings[ i ].apply( accuIndex );
+
+ }
+
+ return this;
+
+ },
+
+ // return this mixer's root target object
+ getRoot: function () {
+
+ return this._root;
+
+ },
+
+ // free all resources specific to a particular clip
+ uncacheClip: function ( clip ) {
+
+ var actions = this._actions,
+ clipUuid = clip.uuid,
+ actionsByClip = this._actionsByClip,
+ actionsForClip = actionsByClip[ clipUuid ];
+
+ if ( actionsForClip !== undefined ) {
+
+ // note: just calling _removeInactiveAction would mess up the
+ // iteration state and also require updating the state we can
+ // just throw away
+
+ var actionsToRemove = actionsForClip.knownActions;
+
+ for ( var i = 0, n = actionsToRemove.length; i !== n; ++ i ) {
+
+ var action = actionsToRemove[ i ];
+
+ this._deactivateAction( action );
+
+ var cacheIndex = action._cacheIndex,
+ lastInactiveAction = actions[ actions.length - 1 ];
+
+ action._cacheIndex = null;
+ action._byClipCacheIndex = null;
+
+ lastInactiveAction._cacheIndex = cacheIndex;
+ actions[ cacheIndex ] = lastInactiveAction;
+ actions.pop();
+
+ this._removeInactiveBindingsForAction( action );
+
+ }
+
+ delete actionsByClip[ clipUuid ];
+
+ }
+
+ },
+
+ // free all resources specific to a particular root target object
+ uncacheRoot: function ( root ) {
+
+ var rootUuid = root.uuid,
+ actionsByClip = this._actionsByClip;
+
+ for ( var clipUuid in actionsByClip ) {
+
+ var actionByRoot = actionsByClip[ clipUuid ].actionByRoot,
+ action = actionByRoot[ rootUuid ];
+
+ if ( action !== undefined ) {
+
+ this._deactivateAction( action );
+ this._removeInactiveAction( action );
+
+ }
+
+ }
+
+ var bindingsByRoot = this._bindingsByRootAndName,
+ bindingByName = bindingsByRoot[ rootUuid ];
+
+ if ( bindingByName !== undefined ) {
+
+ for ( var trackName in bindingByName ) {
+
+ var binding = bindingByName[ trackName ];
+ binding.restoreOriginalState();
+ this._removeInactiveBinding( binding );
+
+ }
+
+ }
+
+ },
+
+ // remove a targeted clip from the cache
+ uncacheAction: function ( clip, optionalRoot ) {
+
+ var action = this.existingAction( clip, optionalRoot );
+
+ if ( action !== null ) {
+
+ this._deactivateAction( action );
+ this._removeInactiveAction( action );
+
+ }
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function Uniform( value ) {
+
+ if ( typeof value === 'string' ) {
+
+ console.warn( 'THREE.Uniform: Type parameter is no longer needed.' );
+ value = arguments[ 1 ];
+
+ }
+
+ this.value = value;
+
+ }
+
+ Uniform.prototype.clone = function () {
+
+ return new Uniform( this.value.clone === undefined ? this.value : this.value.clone() );
+
+ };
+
+ /**
+ * @author benaadams / https://twitter.com/ben_a_adams
+ */
+
+ function InstancedBufferGeometry() {
+
+ BufferGeometry.call( this );
+
+ this.type = 'InstancedBufferGeometry';
+ this.maxInstancedCount = undefined;
+
+ }
+
+ InstancedBufferGeometry.prototype = Object.assign( Object.create( BufferGeometry.prototype ), {
+
+ constructor: InstancedBufferGeometry,
+
+ isInstancedBufferGeometry: true,
+
+ copy: function ( source ) {
+
+ BufferGeometry.prototype.copy.call( this, source );
+
+ this.maxInstancedCount = source.maxInstancedCount;
+
+ return this;
+
+ },
+
+ clone: function () {
+
+ return new this.constructor().copy( this );
+
+ }
+
+ } );
+
+ /**
+ * @author benaadams / https://twitter.com/ben_a_adams
+ */
+
+ function InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, normalized ) {
+
+ this.data = interleavedBuffer;
+ this.itemSize = itemSize;
+ this.offset = offset;
+
+ this.normalized = normalized === true;
+
+ }
+
+ Object.defineProperties( InterleavedBufferAttribute.prototype, {
+
+ count: {
+
+ get: function () {
+
+ return this.data.count;
+
+ }
+
+ },
+
+ array: {
+
+ get: function () {
+
+ return this.data.array;
+
+ }
+
+ }
+
+ } );
+
+ Object.assign( InterleavedBufferAttribute.prototype, {
+
+ isInterleavedBufferAttribute: true,
+
+ setX: function ( index, x ) {
+
+ this.data.array[ index * this.data.stride + this.offset ] = x;
+
+ return this;
+
+ },
+
+ setY: function ( index, y ) {
+
+ this.data.array[ index * this.data.stride + this.offset + 1 ] = y;
+
+ return this;
+
+ },
+
+ setZ: function ( index, z ) {
+
+ this.data.array[ index * this.data.stride + this.offset + 2 ] = z;
+
+ return this;
+
+ },
+
+ setW: function ( index, w ) {
+
+ this.data.array[ index * this.data.stride + this.offset + 3 ] = w;
+
+ return this;
+
+ },
+
+ getX: function ( index ) {
+
+ return this.data.array[ index * this.data.stride + this.offset ];
+
+ },
+
+ getY: function ( index ) {
+
+ return this.data.array[ index * this.data.stride + this.offset + 1 ];
+
+ },
+
+ getZ: function ( index ) {
+
+ return this.data.array[ index * this.data.stride + this.offset + 2 ];
+
+ },
+
+ getW: function ( index ) {
+
+ return this.data.array[ index * this.data.stride + this.offset + 3 ];
+
+ },
+
+ setXY: function ( index, x, y ) {
+
+ index = index * this.data.stride + this.offset;
+
+ this.data.array[ index + 0 ] = x;
+ this.data.array[ index + 1 ] = y;
+
+ return this;
+
+ },
+
+ setXYZ: function ( index, x, y, z ) {
+
+ index = index * this.data.stride + this.offset;
+
+ this.data.array[ index + 0 ] = x;
+ this.data.array[ index + 1 ] = y;
+ this.data.array[ index + 2 ] = z;
+
+ return this;
+
+ },
+
+ setXYZW: function ( index, x, y, z, w ) {
+
+ index = index * this.data.stride + this.offset;
+
+ this.data.array[ index + 0 ] = x;
+ this.data.array[ index + 1 ] = y;
+ this.data.array[ index + 2 ] = z;
+ this.data.array[ index + 3 ] = w;
+
+ return this;
+
+ }
+
+ } );
+
+ /**
+ * @author benaadams / https://twitter.com/ben_a_adams
+ */
+
+ function InterleavedBuffer( array, stride ) {
+
+ this.array = array;
+ this.stride = stride;
+ this.count = array !== undefined ? array.length / stride : 0;
+
+ this.dynamic = false;
+ this.updateRange = { offset: 0, count: - 1 };
+
+ this.version = 0;
+
+ }
+
+ Object.defineProperty( InterleavedBuffer.prototype, 'needsUpdate', {
+
+ set: function ( value ) {
+
+ if ( value === true ) this.version ++;
+
+ }
+
+ } );
+
+ Object.assign( InterleavedBuffer.prototype, {
+
+ isInterleavedBuffer: true,
+
+ onUploadCallback: function () {},
+
+ setArray: function ( array ) {
+
+ if ( Array.isArray( array ) ) {
+
+ throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
+
+ }
+
+ this.count = array !== undefined ? array.length / this.stride : 0;
+ this.array = array;
+
+ return this;
+
+ },
+
+ setDynamic: function ( value ) {
+
+ this.dynamic = value;
+
+ return this;
+
+ },
+
+ copy: function ( source ) {
+
+ this.array = new source.array.constructor( source.array );
+ this.count = source.count;
+ this.stride = source.stride;
+ this.dynamic = source.dynamic;
+
+ return this;
+
+ },
+
+ copyAt: function ( index1, attribute, index2 ) {
+
+ index1 *= this.stride;
+ index2 *= attribute.stride;
+
+ for ( var i = 0, l = this.stride; i < l; i ++ ) {
+
+ this.array[ index1 + i ] = attribute.array[ index2 + i ];
+
+ }
+
+ return this;
+
+ },
+
+ set: function ( value, offset ) {
+
+ if ( offset === undefined ) offset = 0;
+
+ this.array.set( value, offset );
+
+ return this;
+
+ },
+
+ clone: function () {
+
+ return new this.constructor().copy( this );
+
+ },
+
+ onUpload: function ( callback ) {
+
+ this.onUploadCallback = callback;
+
+ return this;
+
+ }
+
+ } );
+
+ /**
+ * @author benaadams / https://twitter.com/ben_a_adams
+ */
+
+ function InstancedInterleavedBuffer( array, stride, meshPerAttribute ) {
+
+ InterleavedBuffer.call( this, array, stride );
+
+ this.meshPerAttribute = meshPerAttribute || 1;
+
+ }
+
+ InstancedInterleavedBuffer.prototype = Object.assign( Object.create( InterleavedBuffer.prototype ), {
+
+ constructor: InstancedInterleavedBuffer,
+
+ isInstancedInterleavedBuffer: true,
+
+ copy: function ( source ) {
+
+ InterleavedBuffer.prototype.copy.call( this, source );
+
+ this.meshPerAttribute = source.meshPerAttribute;
+
+ return this;
+
+ }
+
+ } );
+
+ /**
+ * @author benaadams / https://twitter.com/ben_a_adams
+ */
+
+ function InstancedBufferAttribute( array, itemSize, meshPerAttribute ) {
+
+ BufferAttribute.call( this, array, itemSize );
+
+ this.meshPerAttribute = meshPerAttribute || 1;
+
+ }
+
+ InstancedBufferAttribute.prototype = Object.assign( Object.create( BufferAttribute.prototype ), {
+
+ constructor: InstancedBufferAttribute,
+
+ isInstancedBufferAttribute: true,
+
+ copy: function ( source ) {
+
+ BufferAttribute.prototype.copy.call( this, source );
+
+ this.meshPerAttribute = source.meshPerAttribute;
+
+ return this;
+
+ }
+
+ } );
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author bhouston / http://clara.io/
+ * @author stephomi / http://stephaneginier.com/
+ */
+
+ function Raycaster( origin, direction, near, far ) {
+
+ this.ray = new Ray( origin, direction );
+ // direction is assumed to be normalized (for accurate distance calculations)
+
+ this.near = near || 0;
+ this.far = far || Infinity;
+
+ this.params = {
+ Mesh: {},
+ Line: {},
+ LOD: {},
+ Points: { threshold: 1 },
+ Sprite: {}
+ };
+
+ Object.defineProperties( this.params, {
+ PointCloud: {
+ get: function () {
+
+ console.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' );
+ return this.Points;
+
+ }
+ }
+ } );
+
+ }
+
+ function ascSort( a, b ) {
+
+ return a.distance - b.distance;
+
+ }
+
+ function intersectObject( object, raycaster, intersects, recursive ) {
+
+ if ( object.visible === false ) return;
+
+ object.raycast( raycaster, intersects );
+
+ if ( recursive === true ) {
+
+ var children = object.children;
+
+ for ( var i = 0, l = children.length; i < l; i ++ ) {
+
+ intersectObject( children[ i ], raycaster, intersects, true );
+
+ }
+
+ }
+
+ }
+
+ Object.assign( Raycaster.prototype, {
+
+ linePrecision: 1,
+
+ set: function ( origin, direction ) {
+
+ // direction is assumed to be normalized (for accurate distance calculations)
+
+ this.ray.set( origin, direction );
+
+ },
+
+ setFromCamera: function ( coords, camera ) {
+
+ if ( ( camera && camera.isPerspectiveCamera ) ) {
+
+ this.ray.origin.setFromMatrixPosition( camera.matrixWorld );
+ this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize();
+
+ } else if ( ( camera && camera.isOrthographicCamera ) ) {
+
+ this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera
+ this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld );
+
+ } else {
+
+ console.error( 'THREE.Raycaster: Unsupported camera type.' );
+
+ }
+
+ },
+
+ intersectObject: function ( object, recursive, optionalTarget ) {
+
+ var intersects = optionalTarget || [];
+
+ intersectObject( object, this, intersects, recursive );
+
+ intersects.sort( ascSort );
+
+ return intersects;
+
+ },
+
+ intersectObjects: function ( objects, recursive, optionalTarget ) {
+
+ var intersects = optionalTarget || [];
+
+ if ( Array.isArray( objects ) === false ) {
+
+ console.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' );
+ return intersects;
+
+ }
+
+ for ( var i = 0, l = objects.length; i < l; i ++ ) {
+
+ intersectObject( objects[ i ], this, intersects, recursive );
+
+ }
+
+ intersects.sort( ascSort );
+
+ return intersects;
+
+ }
+
+ } );
+
+ /**
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+ function Clock( autoStart ) {
+
+ this.autoStart = ( autoStart !== undefined ) ? autoStart : true;
+
+ this.startTime = 0;
+ this.oldTime = 0;
+ this.elapsedTime = 0;
+
+ this.running = false;
+
+ }
+
+ Object.assign( Clock.prototype, {
+
+ start: function () {
+
+ this.startTime = ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732
+
+ this.oldTime = this.startTime;
+ this.elapsedTime = 0;
+ this.running = true;
+
+ },
+
+ stop: function () {
+
+ this.getElapsedTime();
+ this.running = false;
+ this.autoStart = false;
+
+ },
+
+ getElapsedTime: function () {
+
+ this.getDelta();
+ return this.elapsedTime;
+
+ },
+
+ getDelta: function () {
+
+ var diff = 0;
+
+ if ( this.autoStart && ! this.running ) {
+
+ this.start();
+ return 0;
+
+ }
+
+ if ( this.running ) {
+
+ var newTime = ( typeof performance === 'undefined' ? Date : performance ).now();
+
+ diff = ( newTime - this.oldTime ) / 1000;
+ this.oldTime = newTime;
+
+ this.elapsedTime += diff;
+
+ }
+
+ return diff;
+
+ }
+
+ } );
+
+ /**
+ * @author bhouston / http://clara.io
+ * @author WestLangley / http://github.com/WestLangley
+ *
+ * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system
+ *
+ * The poles (phi) are at the positive and negative y axis.
+ * The equator starts at positive z.
+ */
+
+ function Spherical( radius, phi, theta ) {
+
+ this.radius = ( radius !== undefined ) ? radius : 1.0;
+ this.phi = ( phi !== undefined ) ? phi : 0; // up / down towards top and bottom pole
+ this.theta = ( theta !== undefined ) ? theta : 0; // around the equator of the sphere
+
+ return this;
+
+ }
+
+ Object.assign( Spherical.prototype, {
+
+ set: function ( radius, phi, theta ) {
+
+ this.radius = radius;
+ this.phi = phi;
+ this.theta = theta;
+
+ return this;
+
+ },
+
+ clone: function () {
+
+ return new this.constructor().copy( this );
+
+ },
+
+ copy: function ( other ) {
+
+ this.radius = other.radius;
+ this.phi = other.phi;
+ this.theta = other.theta;
+
+ return this;
+
+ },
+
+ // restrict phi to be betwee EPS and PI-EPS
+ makeSafe: function () {
+
+ var EPS = 0.000001;
+ this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) );
+
+ return this;
+
+ },
+
+ setFromVector3: function ( vec3 ) {
+
+ this.radius = vec3.length();
+
+ if ( this.radius === 0 ) {
+
+ this.theta = 0;
+ this.phi = 0;
+
+ } else {
+
+ this.theta = Math.atan2( vec3.x, vec3.z ); // equator angle around y-up axis
+ this.phi = Math.acos( _Math.clamp( vec3.y / this.radius, - 1, 1 ) ); // polar angle
+
+ }
+
+ return this;
+
+ }
+
+ } );
+
+ /**
+ * @author Mugen87 / https://github.com/Mugen87
+ *
+ * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system
+ *
+ */
+
+ function Cylindrical( radius, theta, y ) {
+
+ this.radius = ( radius !== undefined ) ? radius : 1.0; // distance from the origin to a point in the x-z plane
+ this.theta = ( theta !== undefined ) ? theta : 0; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis
+ this.y = ( y !== undefined ) ? y : 0; // height above the x-z plane
+
+ return this;
+
+ }
+
+ Object.assign( Cylindrical.prototype, {
+
+ set: function ( radius, theta, y ) {
+
+ this.radius = radius;
+ this.theta = theta;
+ this.y = y;
+
+ return this;
+
+ },
+
+ clone: function () {
+
+ return new this.constructor().copy( this );
+
+ },
+
+ copy: function ( other ) {
+
+ this.radius = other.radius;
+ this.theta = other.theta;
+ this.y = other.y;
+
+ return this;
+
+ },
+
+ setFromVector3: function ( vec3 ) {
+
+ this.radius = Math.sqrt( vec3.x * vec3.x + vec3.z * vec3.z );
+ this.theta = Math.atan2( vec3.x, vec3.z );
+ this.y = vec3.y;
+
+ return this;
+
+ }
+
+ } );
+
+ /**
+ * @author bhouston / http://clara.io
+ */
+
+ function Box2( min, max ) {
+
+ this.min = ( min !== undefined ) ? min : new Vector2( + Infinity, + Infinity );
+ this.max = ( max !== undefined ) ? max : new Vector2( - Infinity, - Infinity );
+
+ }
+
+ Object.assign( Box2.prototype, {
+
+ set: function ( min, max ) {
+
+ this.min.copy( min );
+ this.max.copy( max );
+
+ return this;
+
+ },
+
+ setFromPoints: function ( points ) {
+
+ this.makeEmpty();
+
+ for ( var i = 0, il = points.length; i < il; i ++ ) {
+
+ this.expandByPoint( points[ i ] );
+
+ }
+
+ return this;
+
+ },
+
+ setFromCenterAndSize: function () {
+
+ var v1 = new Vector2();
+
+ return function setFromCenterAndSize( center, size ) {
+
+ var halfSize = v1.copy( size ).multiplyScalar( 0.5 );
+ this.min.copy( center ).sub( halfSize );
+ this.max.copy( center ).add( halfSize );
+
+ return this;
+
+ };
+
+ }(),
+
+ clone: function () {
+
+ return new this.constructor().copy( this );
+
+ },
+
+ copy: function ( box ) {
+
+ this.min.copy( box.min );
+ this.max.copy( box.max );
+
+ return this;
+
+ },
+
+ makeEmpty: function () {
+
+ this.min.x = this.min.y = + Infinity;
+ this.max.x = this.max.y = - Infinity;
+
+ return this;
+
+ },
+
+ isEmpty: function () {
+
+ // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
+
+ return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y );
+
+ },
+
+ getCenter: function ( target ) {
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Box2: .getCenter() target is now required' );
+ target = new Vector2();
+
+ }
+
+ return this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
+
+ },
+
+ getSize: function ( target ) {
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Box2: .getSize() target is now required' );
+ target = new Vector2();
+
+ }
+
+ return this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min );
+
+ },
+
+ expandByPoint: function ( point ) {
+
+ this.min.min( point );
+ this.max.max( point );
+
+ return this;
+
+ },
+
+ expandByVector: function ( vector ) {
+
+ this.min.sub( vector );
+ this.max.add( vector );
+
+ return this;
+
+ },
+
+ expandByScalar: function ( scalar ) {
+
+ this.min.addScalar( - scalar );
+ this.max.addScalar( scalar );
+
+ return this;
+
+ },
+
+ containsPoint: function ( point ) {
+
+ return point.x < this.min.x || point.x > this.max.x ||
+ point.y < this.min.y || point.y > this.max.y ? false : true;
+
+ },
+
+ containsBox: function ( box ) {
+
+ return this.min.x <= box.min.x && box.max.x <= this.max.x &&
+ this.min.y <= box.min.y && box.max.y <= this.max.y;
+
+ },
+
+ getParameter: function ( point, target ) {
+
+ // This can potentially have a divide by zero if the box
+ // has a size dimension of 0.
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Box2: .getParameter() target is now required' );
+ target = new Vector2();
+
+ }
+
+ return target.set(
+ ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
+ ( point.y - this.min.y ) / ( this.max.y - this.min.y )
+ );
+
+ },
+
+ intersectsBox: function ( box ) {
+
+ // using 4 splitting planes to rule out intersections
+
+ return box.max.x < this.min.x || box.min.x > this.max.x ||
+ box.max.y < this.min.y || box.min.y > this.max.y ? false : true;
+
+ },
+
+ clampPoint: function ( point, target ) {
+
+ if ( target === undefined ) {
+
+ console.warn( 'THREE.Box2: .clampPoint() target is now required' );
+ target = new Vector2();
+
+ }
+
+ return target.copy( point ).clamp( this.min, this.max );
+
+ },
+
+ distanceToPoint: function () {
+
+ var v1 = new Vector2();
+
+ return function distanceToPoint( point ) {
+
+ var clampedPoint = v1.copy( point ).clamp( this.min, this.max );
+ return clampedPoint.sub( point ).length();
+
+ };
+
+ }(),
+
+ intersect: function ( box ) {
+
+ this.min.max( box.min );
+ this.max.min( box.max );
+
+ return this;
+
+ },
+
+ union: function ( box ) {
+
+ this.min.min( box.min );
+ this.max.max( box.max );
+
+ return this;
+
+ },
+
+ translate: function ( offset ) {
+
+ this.min.add( offset );
+ this.max.add( offset );
+
+ return this;
+
+ },
+
+ equals: function ( box ) {
+
+ return box.min.equals( this.min ) && box.max.equals( this.max );
+
+ }
+
+ } );
+
+ /**
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+ function ImmediateRenderObject( material ) {
+
+ Object3D.call( this );
+
+ this.material = material;
+ this.render = function ( /* renderCallback */ ) {};
+
+ }
+
+ ImmediateRenderObject.prototype = Object.create( Object3D.prototype );
+ ImmediateRenderObject.prototype.constructor = ImmediateRenderObject;
+
+ ImmediateRenderObject.prototype.isImmediateRenderObject = true;
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author WestLangley / http://github.com/WestLangley
+ */
+
+ function VertexNormalsHelper( object, size, hex, linewidth ) {
+
+ this.object = object;
+
+ this.size = ( size !== undefined ) ? size : 1;
+
+ var color = ( hex !== undefined ) ? hex : 0xff0000;
+
+ var width = ( linewidth !== undefined ) ? linewidth : 1;
+
+ //
+
+ var nNormals = 0;
+
+ var objGeometry = this.object.geometry;
+
+ if ( objGeometry && objGeometry.isGeometry ) {
+
+ nNormals = objGeometry.faces.length * 3;
+
+ } else if ( objGeometry && objGeometry.isBufferGeometry ) {
+
+ nNormals = objGeometry.attributes.normal.count;
+
+ }
+
+ //
+
+ var geometry = new BufferGeometry();
+
+ var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 );
+
+ geometry.addAttribute( 'position', positions );
+
+ LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) );
+
+ //
+
+ this.matrixAutoUpdate = false;
+
+ this.update();
+
+ }
+
+ VertexNormalsHelper.prototype = Object.create( LineSegments.prototype );
+ VertexNormalsHelper.prototype.constructor = VertexNormalsHelper;
+
+ VertexNormalsHelper.prototype.update = ( function () {
+
+ var v1 = new Vector3();
+ var v2 = new Vector3();
+ var normalMatrix = new Matrix3();
+
+ return function update() {
+
+ var keys = [ 'a', 'b', 'c' ];
+
+ this.object.updateMatrixWorld( true );
+
+ normalMatrix.getNormalMatrix( this.object.matrixWorld );
+
+ var matrixWorld = this.object.matrixWorld;
+
+ var position = this.geometry.attributes.position;
+
+ //
+
+ var objGeometry = this.object.geometry;
+
+ if ( objGeometry && objGeometry.isGeometry ) {
+
+ var vertices = objGeometry.vertices;
+
+ var faces = objGeometry.faces;
+
+ var idx = 0;
+
+ for ( var i = 0, l = faces.length; i < l; i ++ ) {
+
+ var face = faces[ i ];
+
+ for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
+
+ var vertex = vertices[ face[ keys[ j ] ] ];
+
+ var normal = face.vertexNormals[ j ];
+
+ v1.copy( vertex ).applyMatrix4( matrixWorld );
+
+ v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 );
+
+ position.setXYZ( idx, v1.x, v1.y, v1.z );
+
+ idx = idx + 1;
+
+ position.setXYZ( idx, v2.x, v2.y, v2.z );
+
+ idx = idx + 1;
+
+ }
+
+ }
+
+ } else if ( objGeometry && objGeometry.isBufferGeometry ) {
+
+ var objPos = objGeometry.attributes.position;
+
+ var objNorm = objGeometry.attributes.normal;
+
+ var idx = 0;
+
+ // for simplicity, ignore index and drawcalls, and render every normal
+
+ for ( var j = 0, jl = objPos.count; j < jl; j ++ ) {
+
+ v1.set( objPos.getX( j ), objPos.getY( j ), objPos.getZ( j ) ).applyMatrix4( matrixWorld );
+
+ v2.set( objNorm.getX( j ), objNorm.getY( j ), objNorm.getZ( j ) );
+
+ v2.applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 );
+
+ position.setXYZ( idx, v1.x, v1.y, v1.z );
+
+ idx = idx + 1;
+
+ position.setXYZ( idx, v2.x, v2.y, v2.z );
+
+ idx = idx + 1;
+
+ }
+
+ }
+
+ position.needsUpdate = true;
+
+ };
+
+ }() );
+
+ /**
+ * @author alteredq / http://alteredqualia.com/
+ * @author mrdoob / http://mrdoob.com/
+ * @author WestLangley / http://github.com/WestLangley
+ */
+
+ function SpotLightHelper( light, color ) {
+
+ Object3D.call( this );
+
+ this.light = light;
+ this.light.updateMatrixWorld();
+
+ this.matrix = light.matrixWorld;
+ this.matrixAutoUpdate = false;
+
+ this.color = color;
+
+ var geometry = new BufferGeometry();
+
+ var positions = [
+ 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 1, 0, 1,
+ 0, 0, 0, - 1, 0, 1,
+ 0, 0, 0, 0, 1, 1,
+ 0, 0, 0, 0, - 1, 1
+ ];
+
+ for ( var i = 0, j = 1, l = 32; i < l; i ++, j ++ ) {
+
+ var p1 = ( i / l ) * Math.PI * 2;
+ var p2 = ( j / l ) * Math.PI * 2;
+
+ positions.push(
+ Math.cos( p1 ), Math.sin( p1 ), 1,
+ Math.cos( p2 ), Math.sin( p2 ), 1
+ );
+
+ }
+
+ geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
+
+ var material = new LineBasicMaterial( { fog: false } );
+
+ this.cone = new LineSegments( geometry, material );
+ this.add( this.cone );
+
+ this.update();
+
+ }
+
+ SpotLightHelper.prototype = Object.create( Object3D.prototype );
+ SpotLightHelper.prototype.constructor = SpotLightHelper;
+
+ SpotLightHelper.prototype.dispose = function () {
+
+ this.cone.geometry.dispose();
+ this.cone.material.dispose();
+
+ };
+
+ SpotLightHelper.prototype.update = function () {
+
+ var vector = new Vector3();
+ var vector2 = new Vector3();
+
+ return function update() {
+
+ this.light.updateMatrixWorld();
+
+ var coneLength = this.light.distance ? this.light.distance : 1000;
+ var coneWidth = coneLength * Math.tan( this.light.angle );
+
+ this.cone.scale.set( coneWidth, coneWidth, coneLength );
+
+ vector.setFromMatrixPosition( this.light.matrixWorld );
+ vector2.setFromMatrixPosition( this.light.target.matrixWorld );
+
+ this.cone.lookAt( vector2.sub( vector ) );
+
+ if ( this.color !== undefined ) {
+
+ this.cone.material.color.set( this.color );
+
+ } else {
+
+ this.cone.material.color.copy( this.light.color );
+
+ }
+
+ };
+
+ }();
+
+ /**
+ * @author Sean Griffin / http://twitter.com/sgrif
+ * @author Michael Guerrero / http://realitymeltdown.com
+ * @author mrdoob / http://mrdoob.com/
+ * @author ikerr / http://verold.com
+ * @author Mugen87 / https://github.com/Mugen87
+ */
+
+ function getBoneList( object ) {
+
+ var boneList = [];
+
+ if ( object && object.isBone ) {
+
+ boneList.push( object );
+
+ }
+
+ for ( var i = 0; i < object.children.length; i ++ ) {
+
+ boneList.push.apply( boneList, getBoneList( object.children[ i ] ) );
+
+ }
+
+ return boneList;
+
+ }
+
+ function SkeletonHelper( object ) {
+
+ var bones = getBoneList( object );
+
+ var geometry = new BufferGeometry();
+
+ var vertices = [];
+ var colors = [];
+
+ var color1 = new Color( 0, 0, 1 );
+ var color2 = new Color( 0, 1, 0 );
+
+ for ( var i = 0; i < bones.length; i ++ ) {
+
+ var bone = bones[ i ];
+
+ if ( bone.parent && bone.parent.isBone ) {
+
+ vertices.push( 0, 0, 0 );
+ vertices.push( 0, 0, 0 );
+ colors.push( color1.r, color1.g, color1.b );
+ colors.push( color2.r, color2.g, color2.b );
+
+ }
+
+ }
+
+ geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
+ geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
+
+ var material = new LineBasicMaterial( { vertexColors: VertexColors, depthTest: false, depthWrite: false, transparent: true } );
+
+ LineSegments.call( this, geometry, material );
+
+ this.root = object;
+ this.bones = bones;
+
+ this.matrix = object.matrixWorld;
+ this.matrixAutoUpdate = false;
+
+ }
+
+ SkeletonHelper.prototype = Object.create( LineSegments.prototype );
+ SkeletonHelper.prototype.constructor = SkeletonHelper;
+
+ SkeletonHelper.prototype.updateMatrixWorld = function () {
+
+ var vector = new Vector3();
+
+ var boneMatrix = new Matrix4();
+ var matrixWorldInv = new Matrix4();
+
+ return function updateMatrixWorld( force ) {
+
+ var bones = this.bones;
+
+ var geometry = this.geometry;
+ var position = geometry.getAttribute( 'position' );
+
+ matrixWorldInv.getInverse( this.root.matrixWorld );
+
+ for ( var i = 0, j = 0; i < bones.length; i ++ ) {
+
+ var bone = bones[ i ];
+
+ if ( bone.parent && bone.parent.isBone ) {
+
+ boneMatrix.multiplyMatrices( matrixWorldInv, bone.matrixWorld );
+ vector.setFromMatrixPosition( boneMatrix );
+ position.setXYZ( j, vector.x, vector.y, vector.z );
+
+ boneMatrix.multiplyMatrices( matrixWorldInv, bone.parent.matrixWorld );
+ vector.setFromMatrixPosition( boneMatrix );
+ position.setXYZ( j + 1, vector.x, vector.y, vector.z );
+
+ j += 2;
+
+ }
+
+ }
+
+ geometry.getAttribute( 'position' ).needsUpdate = true;
+
+ Object3D.prototype.updateMatrixWorld.call( this, force );
+
+ };
+
+ }();
+
+ /**
+ * @author alteredq / http://alteredqualia.com/
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function PointLightHelper( light, sphereSize, color ) {
+
+ this.light = light;
+ this.light.updateMatrixWorld();
+
+ this.color = color;
+
+ var geometry = new SphereBufferGeometry( sphereSize, 4, 2 );
+ var material = new MeshBasicMaterial( { wireframe: true, fog: false } );
+
+ Mesh.call( this, geometry, material );
+
+ this.matrix = this.light.matrixWorld;
+ this.matrixAutoUpdate = false;
+
+ this.update();
+
+
+ /*
+ var distanceGeometry = new THREE.IcosahedronGeometry( 1, 2 );
+ var distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } );
+
+ this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial );
+ this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial );
+
+ var d = light.distance;
+
+ if ( d === 0.0 ) {
+
+ this.lightDistance.visible = false;
+
+ } else {
+
+ this.lightDistance.scale.set( d, d, d );
+
+ }
+
+ this.add( this.lightDistance );
+ */
+
+ }
+
+ PointLightHelper.prototype = Object.create( Mesh.prototype );
+ PointLightHelper.prototype.constructor = PointLightHelper;
+
+ PointLightHelper.prototype.dispose = function () {
+
+ this.geometry.dispose();
+ this.material.dispose();
+
+ };
+
+ PointLightHelper.prototype.update = function () {
+
+ if ( this.color !== undefined ) {
+
+ this.material.color.set( this.color );
+
+ } else {
+
+ this.material.color.copy( this.light.color );
+
+ }
+
+ /*
+ var d = this.light.distance;
+
+ if ( d === 0.0 ) {
+
+ this.lightDistance.visible = false;
+
+ } else {
+
+ this.lightDistance.visible = true;
+ this.lightDistance.scale.set( d, d, d );
+
+ }
+ */
+
+ };
+
+ /**
+ * @author abelnation / http://github.com/abelnation
+ * @author Mugen87 / http://github.com/Mugen87
+ * @author WestLangley / http://github.com/WestLangley
+ */
+
+ function RectAreaLightHelper( light, color ) {
+
+ Object3D.call( this );
+
+ this.light = light;
+ this.light.updateMatrixWorld();
+
+ this.matrix = light.matrixWorld;
+ this.matrixAutoUpdate = false;
+
+ this.color = color;
+
+ var material = new LineBasicMaterial( { fog: false } );
+
+ var geometry = new BufferGeometry();
+
+ geometry.addAttribute( 'position', new BufferAttribute( new Float32Array( 5 * 3 ), 3 ) );
+
+ this.line = new Line( geometry, material );
+ this.add( this.line );
+
+
+ this.update();
+
+ }
+
+ RectAreaLightHelper.prototype = Object.create( Object3D.prototype );
+ RectAreaLightHelper.prototype.constructor = RectAreaLightHelper;
+
+ RectAreaLightHelper.prototype.dispose = function () {
+
+ this.children[ 0 ].geometry.dispose();
+ this.children[ 0 ].material.dispose();
+
+ };
+
+ RectAreaLightHelper.prototype.update = function () {
+
+ // calculate new dimensions of the helper
+
+ var hx = this.light.width * 0.5;
+ var hy = this.light.height * 0.5;
+
+ var position = this.line.geometry.attributes.position;
+ var array = position.array;
+
+ // update vertices
+
+ array[ 0 ] = hx; array[ 1 ] = - hy; array[ 2 ] = 0;
+ array[ 3 ] = hx; array[ 4 ] = hy; array[ 5 ] = 0;
+ array[ 6 ] = - hx; array[ 7 ] = hy; array[ 8 ] = 0;
+ array[ 9 ] = - hx; array[ 10 ] = - hy; array[ 11 ] = 0;
+ array[ 12 ] = hx; array[ 13 ] = - hy; array[ 14 ] = 0;
+
+ position.needsUpdate = true;
+
+ if ( this.color !== undefined ) {
+
+ this.line.material.color.set( this.color );
+
+ } else {
+
+ this.line.material.color.copy( this.light.color );
+
+ }
+
+ };
+
+ /**
+ * @author alteredq / http://alteredqualia.com/
+ * @author mrdoob / http://mrdoob.com/
+ * @author Mugen87 / https://github.com/Mugen87
+ */
+
+ function HemisphereLightHelper( light, size, color ) {
+
+ Object3D.call( this );
+
+ this.light = light;
+ this.light.updateMatrixWorld();
+
+ this.matrix = light.matrixWorld;
+ this.matrixAutoUpdate = false;
+
+ this.color = color;
+
+ var geometry = new OctahedronBufferGeometry( size );
+ geometry.rotateY( Math.PI * 0.5 );
+
+ this.material = new MeshBasicMaterial( { wireframe: true, fog: false } );
+ if ( this.color === undefined ) this.material.vertexColors = VertexColors;
+
+ var position = geometry.getAttribute( 'position' );
+ var colors = new Float32Array( position.count * 3 );
+
+ geometry.addAttribute( 'color', new BufferAttribute( colors, 3 ) );
+
+ this.add( new Mesh( geometry, this.material ) );
+
+ this.update();
+
+ }
+
+ HemisphereLightHelper.prototype = Object.create( Object3D.prototype );
+ HemisphereLightHelper.prototype.constructor = HemisphereLightHelper;
+
+ HemisphereLightHelper.prototype.dispose = function () {
+
+ this.children[ 0 ].geometry.dispose();
+ this.children[ 0 ].material.dispose();
+
+ };
+
+ HemisphereLightHelper.prototype.update = function () {
+
+ var vector = new Vector3();
+
+ var color1 = new Color();
+ var color2 = new Color();
+
+ return function update() {
+
+ var mesh = this.children[ 0 ];
+
+ if ( this.color !== undefined ) {
+
+ this.material.color.set( this.color );
+
+ } else {
+
+ var colors = mesh.geometry.getAttribute( 'color' );
+
+ color1.copy( this.light.color );
+ color2.copy( this.light.groundColor );
+
+ for ( var i = 0, l = colors.count; i < l; i ++ ) {
+
+ var color = ( i < ( l / 2 ) ) ? color1 : color2;
+
+ colors.setXYZ( i, color.r, color.g, color.b );
+
+ }
+
+ colors.needsUpdate = true;
+
+ }
+
+ mesh.lookAt( vector.setFromMatrixPosition( this.light.matrixWorld ).negate() );
+
+ };
+
+ }();
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function GridHelper( size, divisions, color1, color2 ) {
+
+ size = size || 10;
+ divisions = divisions || 10;
+ color1 = new Color( color1 !== undefined ? color1 : 0x444444 );
+ color2 = new Color( color2 !== undefined ? color2 : 0x888888 );
+
+ var center = divisions / 2;
+ var step = size / divisions;
+ var halfSize = size / 2;
+
+ var vertices = [], colors = [];
+
+ for ( var i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) {
+
+ vertices.push( - halfSize, 0, k, halfSize, 0, k );
+ vertices.push( k, 0, - halfSize, k, 0, halfSize );
+
+ var color = i === center ? color1 : color2;
+
+ color.toArray( colors, j ); j += 3;
+ color.toArray( colors, j ); j += 3;
+ color.toArray( colors, j ); j += 3;
+ color.toArray( colors, j ); j += 3;
+
+ }
+
+ var geometry = new BufferGeometry();
+ geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
+ geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
+
+ var material = new LineBasicMaterial( { vertexColors: VertexColors } );
+
+ LineSegments.call( this, geometry, material );
+
+ }
+
+ GridHelper.prototype = Object.create( LineSegments.prototype );
+ GridHelper.prototype.constructor = GridHelper;
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author Mugen87 / http://github.com/Mugen87
+ * @author Hectate / http://www.github.com/Hectate
+ */
+
+ function PolarGridHelper( radius, radials, circles, divisions, color1, color2 ) {
+
+ radius = radius || 10;
+ radials = radials || 16;
+ circles = circles || 8;
+ divisions = divisions || 64;
+ color1 = new Color( color1 !== undefined ? color1 : 0x444444 );
+ color2 = new Color( color2 !== undefined ? color2 : 0x888888 );
+
+ var vertices = [];
+ var colors = [];
+
+ var x, z;
+ var v, i, j, r, color;
+
+ // create the radials
+
+ for ( i = 0; i <= radials; i ++ ) {
+
+ v = ( i / radials ) * ( Math.PI * 2 );
+
+ x = Math.sin( v ) * radius;
+ z = Math.cos( v ) * radius;
+
+ vertices.push( 0, 0, 0 );
+ vertices.push( x, 0, z );
+
+ color = ( i & 1 ) ? color1 : color2;
+
+ colors.push( color.r, color.g, color.b );
+ colors.push( color.r, color.g, color.b );
+
+ }
+
+ // create the circles
+
+ for ( i = 0; i <= circles; i ++ ) {
+
+ color = ( i & 1 ) ? color1 : color2;
+
+ r = radius - ( radius / circles * i );
+
+ for ( j = 0; j < divisions; j ++ ) {
+
+ // first vertex
+
+ v = ( j / divisions ) * ( Math.PI * 2 );
+
+ x = Math.sin( v ) * r;
+ z = Math.cos( v ) * r;
+
+ vertices.push( x, 0, z );
+ colors.push( color.r, color.g, color.b );
+
+ // second vertex
+
+ v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 );
+
+ x = Math.sin( v ) * r;
+ z = Math.cos( v ) * r;
+
+ vertices.push( x, 0, z );
+ colors.push( color.r, color.g, color.b );
+
+ }
+
+ }
+
+ var geometry = new BufferGeometry();
+ geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
+ geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
+
+ var material = new LineBasicMaterial( { vertexColors: VertexColors } );
+
+ LineSegments.call( this, geometry, material );
+
+ }
+
+ PolarGridHelper.prototype = Object.create( LineSegments.prototype );
+ PolarGridHelper.prototype.constructor = PolarGridHelper;
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author WestLangley / http://github.com/WestLangley
+ */
+
+ function FaceNormalsHelper( object, size, hex, linewidth ) {
+
+ // FaceNormalsHelper only supports THREE.Geometry
+
+ this.object = object;
+
+ this.size = ( size !== undefined ) ? size : 1;
+
+ var color = ( hex !== undefined ) ? hex : 0xffff00;
+
+ var width = ( linewidth !== undefined ) ? linewidth : 1;
+
+ //
+
+ var nNormals = 0;
+
+ var objGeometry = this.object.geometry;
+
+ if ( objGeometry && objGeometry.isGeometry ) {
+
+ nNormals = objGeometry.faces.length;
+
+ } else {
+
+ console.warn( 'THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.' );
+
+ }
+
+ //
+
+ var geometry = new BufferGeometry();
+
+ var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 );
+
+ geometry.addAttribute( 'position', positions );
+
+ LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) );
+
+ //
+
+ this.matrixAutoUpdate = false;
+ this.update();
+
+ }
+
+ FaceNormalsHelper.prototype = Object.create( LineSegments.prototype );
+ FaceNormalsHelper.prototype.constructor = FaceNormalsHelper;
+
+ FaceNormalsHelper.prototype.update = ( function () {
+
+ var v1 = new Vector3();
+ var v2 = new Vector3();
+ var normalMatrix = new Matrix3();
+
+ return function update() {
+
+ this.object.updateMatrixWorld( true );
+
+ normalMatrix.getNormalMatrix( this.object.matrixWorld );
+
+ var matrixWorld = this.object.matrixWorld;
+
+ var position = this.geometry.attributes.position;
+
+ //
+
+ var objGeometry = this.object.geometry;
+
+ var vertices = objGeometry.vertices;
+
+ var faces = objGeometry.faces;
+
+ var idx = 0;
+
+ for ( var i = 0, l = faces.length; i < l; i ++ ) {
+
+ var face = faces[ i ];
+
+ var normal = face.normal;
+
+ v1.copy( vertices[ face.a ] )
+ .add( vertices[ face.b ] )
+ .add( vertices[ face.c ] )
+ .divideScalar( 3 )
+ .applyMatrix4( matrixWorld );
+
+ v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 );
+
+ position.setXYZ( idx, v1.x, v1.y, v1.z );
+
+ idx = idx + 1;
+
+ position.setXYZ( idx, v2.x, v2.y, v2.z );
+
+ idx = idx + 1;
+
+ }
+
+ position.needsUpdate = true;
+
+ };
+
+ }() );
+
+ /**
+ * @author alteredq / http://alteredqualia.com/
+ * @author mrdoob / http://mrdoob.com/
+ * @author WestLangley / http://github.com/WestLangley
+ */
+
+ function DirectionalLightHelper( light, size, color ) {
+
+ Object3D.call( this );
+
+ this.light = light;
+ this.light.updateMatrixWorld();
+
+ this.matrix = light.matrixWorld;
+ this.matrixAutoUpdate = false;
+
+ this.color = color;
+
+ if ( size === undefined ) size = 1;
+
+ var geometry = new BufferGeometry();
+ geometry.addAttribute( 'position', new Float32BufferAttribute( [
+ - size, size, 0,
+ size, size, 0,
+ size, - size, 0,
+ - size, - size, 0,
+ - size, size, 0
+ ], 3 ) );
+
+ var material = new LineBasicMaterial( { fog: false } );
+
+ this.lightPlane = new Line( geometry, material );
+ this.add( this.lightPlane );
+
+ geometry = new BufferGeometry();
+ geometry.addAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) );
+
+ this.targetLine = new Line( geometry, material );
+ this.add( this.targetLine );
+
+ this.update();
+
+ }
+
+ DirectionalLightHelper.prototype = Object.create( Object3D.prototype );
+ DirectionalLightHelper.prototype.constructor = DirectionalLightHelper;
+
+ DirectionalLightHelper.prototype.dispose = function () {
+
+ this.lightPlane.geometry.dispose();
+ this.lightPlane.material.dispose();
+ this.targetLine.geometry.dispose();
+ this.targetLine.material.dispose();
+
+ };
+
+ DirectionalLightHelper.prototype.update = function () {
+
+ var v1 = new Vector3();
+ var v2 = new Vector3();
+ var v3 = new Vector3();
+
+ return function update() {
+
+ v1.setFromMatrixPosition( this.light.matrixWorld );
+ v2.setFromMatrixPosition( this.light.target.matrixWorld );
+ v3.subVectors( v2, v1 );
+
+ this.lightPlane.lookAt( v3 );
+
+ if ( this.color !== undefined ) {
+
+ this.lightPlane.material.color.set( this.color );
+ this.targetLine.material.color.set( this.color );
+
+ } else {
+
+ this.lightPlane.material.color.copy( this.light.color );
+ this.targetLine.material.color.copy( this.light.color );
+
+ }
+
+ this.targetLine.lookAt( v3 );
+ this.targetLine.scale.z = v3.length();
+
+ };
+
+ }();
+
+ /**
+ * @author alteredq / http://alteredqualia.com/
+ * @author Mugen87 / https://github.com/Mugen87
+ *
+ * - shows frustum, line of sight and up of the camera
+ * - suitable for fast updates
+ * - based on frustum visualization in lightgl.js shadowmap example
+ * http://evanw.github.com/lightgl.js/tests/shadowmap.html
+ */
+
+ function CameraHelper( camera ) {
+
+ var geometry = new BufferGeometry();
+ var material = new LineBasicMaterial( { color: 0xffffff, vertexColors: FaceColors } );
+
+ var vertices = [];
+ var colors = [];
+
+ var pointMap = {};
+
+ // colors
+
+ var colorFrustum = new Color( 0xffaa00 );
+ var colorCone = new Color( 0xff0000 );
+ var colorUp = new Color( 0x00aaff );
+ var colorTarget = new Color( 0xffffff );
+ var colorCross = new Color( 0x333333 );
+
+ // near
+
+ addLine( 'n1', 'n2', colorFrustum );
+ addLine( 'n2', 'n4', colorFrustum );
+ addLine( 'n4', 'n3', colorFrustum );
+ addLine( 'n3', 'n1', colorFrustum );
+
+ // far
+
+ addLine( 'f1', 'f2', colorFrustum );
+ addLine( 'f2', 'f4', colorFrustum );
+ addLine( 'f4', 'f3', colorFrustum );
+ addLine( 'f3', 'f1', colorFrustum );
+
+ // sides
+
+ addLine( 'n1', 'f1', colorFrustum );
+ addLine( 'n2', 'f2', colorFrustum );
+ addLine( 'n3', 'f3', colorFrustum );
+ addLine( 'n4', 'f4', colorFrustum );
+
+ // cone
+
+ addLine( 'p', 'n1', colorCone );
+ addLine( 'p', 'n2', colorCone );
+ addLine( 'p', 'n3', colorCone );
+ addLine( 'p', 'n4', colorCone );
+
+ // up
+
+ addLine( 'u1', 'u2', colorUp );
+ addLine( 'u2', 'u3', colorUp );
+ addLine( 'u3', 'u1', colorUp );
+
+ // target
+
+ addLine( 'c', 't', colorTarget );
+ addLine( 'p', 'c', colorCross );
+
+ // cross
+
+ addLine( 'cn1', 'cn2', colorCross );
+ addLine( 'cn3', 'cn4', colorCross );
+
+ addLine( 'cf1', 'cf2', colorCross );
+ addLine( 'cf3', 'cf4', colorCross );
+
+ function addLine( a, b, color ) {
+
+ addPoint( a, color );
+ addPoint( b, color );
+
+ }
+
+ function addPoint( id, color ) {
+
+ vertices.push( 0, 0, 0 );
+ colors.push( color.r, color.g, color.b );
+
+ if ( pointMap[ id ] === undefined ) {
+
+ pointMap[ id ] = [];
+
+ }
+
+ pointMap[ id ].push( ( vertices.length / 3 ) - 1 );
+
+ }
+
+ geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
+ geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
+
+ LineSegments.call( this, geometry, material );
+
+ this.camera = camera;
+ if ( this.camera.updateProjectionMatrix ) this.camera.updateProjectionMatrix();
+
+ this.matrix = camera.matrixWorld;
+ this.matrixAutoUpdate = false;
+
+ this.pointMap = pointMap;
+
+ this.update();
+
+ }
+
+ CameraHelper.prototype = Object.create( LineSegments.prototype );
+ CameraHelper.prototype.constructor = CameraHelper;
+
+ CameraHelper.prototype.update = function () {
+
+ var geometry, pointMap;
+
+ var vector = new Vector3();
+ var camera = new Camera();
+
+ function setPoint( point, x, y, z ) {
+
+ vector.set( x, y, z ).unproject( camera );
+
+ var points = pointMap[ point ];
+
+ if ( points !== undefined ) {
+
+ var position = geometry.getAttribute( 'position' );
+
+ for ( var i = 0, l = points.length; i < l; i ++ ) {
+
+ position.setXYZ( points[ i ], vector.x, vector.y, vector.z );
+
+ }
+
+ }
+
+ }
+
+ return function update() {
+
+ geometry = this.geometry;
+ pointMap = this.pointMap;
+
+ var w = 1, h = 1;
+
+ // we need just camera projection matrix
+ // world matrix must be identity
+
+ camera.projectionMatrix.copy( this.camera.projectionMatrix );
+
+ // center / target
+
+ setPoint( 'c', 0, 0, - 1 );
+ setPoint( 't', 0, 0, 1 );
+
+ // near
+
+ setPoint( 'n1', - w, - h, - 1 );
+ setPoint( 'n2', w, - h, - 1 );
+ setPoint( 'n3', - w, h, - 1 );
+ setPoint( 'n4', w, h, - 1 );
+
+ // far
+
+ setPoint( 'f1', - w, - h, 1 );
+ setPoint( 'f2', w, - h, 1 );
+ setPoint( 'f3', - w, h, 1 );
+ setPoint( 'f4', w, h, 1 );
+
+ // up
+
+ setPoint( 'u1', w * 0.7, h * 1.1, - 1 );
+ setPoint( 'u2', - w * 0.7, h * 1.1, - 1 );
+ setPoint( 'u3', 0, h * 2, - 1 );
+
+ // cross
+
+ setPoint( 'cf1', - w, 0, 1 );
+ setPoint( 'cf2', w, 0, 1 );
+ setPoint( 'cf3', 0, - h, 1 );
+ setPoint( 'cf4', 0, h, 1 );
+
+ setPoint( 'cn1', - w, 0, - 1 );
+ setPoint( 'cn2', w, 0, - 1 );
+ setPoint( 'cn3', 0, - h, - 1 );
+ setPoint( 'cn4', 0, h, - 1 );
+
+ geometry.getAttribute( 'position' ).needsUpdate = true;
+
+ };
+
+ }();
+
+ /**
+ * @author mrdoob / http://mrdoob.com/
+ * @author Mugen87 / http://github.com/Mugen87
+ */
+
+ function BoxHelper( object, color ) {
+
+ this.object = object;
+
+ if ( color === undefined ) color = 0xffff00;
+
+ var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
+ var positions = new Float32Array( 8 * 3 );
+
+ var geometry = new BufferGeometry();
+ geometry.setIndex( new BufferAttribute( indices, 1 ) );
+ geometry.addAttribute( 'position', new BufferAttribute( positions, 3 ) );
+
+ LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) );
+
+ this.matrixAutoUpdate = false;
+
+ this.update();
+
+ }
+
+ BoxHelper.prototype = Object.create( LineSegments.prototype );
+ BoxHelper.prototype.constructor = BoxHelper;
+
+ BoxHelper.prototype.update = ( function () {
+
+ var box = new Box3();
+
+ return function update( object ) {
+
+ if ( object !== undefined ) {
+
+ console.warn( 'THREE.BoxHelper: .update() has no longer arguments.' );
+
+ }
+
+ if ( this.object !== undefined ) {
+
+ box.setFromObject( this.object );
+
+ }
+
+ if ( box.isEmpty() ) return;
+
+ var min = box.min;
+ var max = box.max;
+
+ /*
+ 5____4
+ 1/___0/|
+ | 6__|_7
+ 2/___3/
+
+ 0: max.x, max.y, max.z
+ 1: min.x, max.y, max.z
+ 2: min.x, min.y, max.z
+ 3: max.x, min.y, max.z
+ 4: max.x, max.y, min.z
+ 5: min.x, max.y, min.z
+ 6: min.x, min.y, min.z
+ 7: max.x, min.y, min.z
+ */
+
+ var position = this.geometry.attributes.position;
+ var array = position.array;
+
+ array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z;
+ array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z;
+ array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z;
+ array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z;
+ array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z;
+ array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z;
+ array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z;
+ array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z;
+
+ position.needsUpdate = true;
+
+ this.geometry.computeBoundingSphere();
+
+ };
+
+ } )();
+
+ BoxHelper.prototype.setFromObject = function ( object ) {
+
+ this.object = object;
+ this.update();
+
+ return this;
+
+ };
+
+ /**
+ * @author WestLangley / http://github.com/WestLangley
+ */
+
+ function Box3Helper( box, hex ) {
+
+ this.type = 'Box3Helper';
+
+ this.box = box;
+
+ var color = ( hex !== undefined ) ? hex : 0xffff00;
+
+ var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
+
+ var positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ];
+
+ var geometry = new BufferGeometry();
+
+ geometry.setIndex( new BufferAttribute( indices, 1 ) );
+
+ geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
+
+ LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) );
+
+ this.geometry.computeBoundingSphere();
+
+ }
+
+ Box3Helper.prototype = Object.create( LineSegments.prototype );
+ Box3Helper.prototype.constructor = Box3Helper;
+
+ Box3Helper.prototype.updateMatrixWorld = function ( force ) {
+
+ var box = this.box;
+
+ if ( box.isEmpty() ) return;
+
+ box.getCenter( this.position );
+
+ box.getSize( this.scale );
+
+ this.scale.multiplyScalar( 0.5 );
+
+ Object3D.prototype.updateMatrixWorld.call( this, force );
+
+ };
+
+ /**
+ * @author WestLangley / http://github.com/WestLangley
+ */
+
+ function PlaneHelper( plane, size, hex ) {
+
+ this.type = 'PlaneHelper';
+
+ this.plane = plane;
+
+ this.size = ( size === undefined ) ? 1 : size;
+
+ var color = ( hex !== undefined ) ? hex : 0xffff00;
+
+ var positions = [ 1, - 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 ];
+
+ var geometry = new BufferGeometry();
+ geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
+ geometry.computeBoundingSphere();
+
+ Line.call( this, geometry, new LineBasicMaterial( { color: color } ) );
+
+ //
+
+ var positions2 = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, - 1, 1, 1, - 1, 1 ];
+
+ var geometry2 = new BufferGeometry();
+ geometry2.addAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
+ geometry2.computeBoundingSphere();
+
+ this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false } ) ) );
+
+ }
+
+ PlaneHelper.prototype = Object.create( Line.prototype );
+ PlaneHelper.prototype.constructor = PlaneHelper;
+
+ PlaneHelper.prototype.updateMatrixWorld = function ( force ) {
+
+ var scale = - this.plane.constant;
+
+ if ( Math.abs( scale ) < 1e-8 ) scale = 1e-8; // sign does not matter
+
+ this.scale.set( 0.5 * this.size, 0.5 * this.size, scale );
+
+ this.children[ 0 ].material.side = ( scale < 0 ) ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here
+
+ this.lookAt( this.plane.normal );
+
+ Object3D.prototype.updateMatrixWorld.call( this, force );
+
+ };
+
+ /**
+ * @author WestLangley / http://github.com/WestLangley
+ * @author zz85 / http://github.com/zz85
+ * @author bhouston / http://clara.io
+ *
+ * Creates an arrow for visualizing directions
+ *
+ * Parameters:
+ * dir - Vector3
+ * origin - Vector3
+ * length - Number
+ * color - color in hex value
+ * headLength - Number
+ * headWidth - Number
+ */
+
+ var lineGeometry, coneGeometry;
+
+ function ArrowHelper( dir, origin, length, color, headLength, headWidth ) {
+
+ // dir is assumed to be normalized
+
+ Object3D.call( this );
+
+ if ( color === undefined ) color = 0xffff00;
+ if ( length === undefined ) length = 1;
+ if ( headLength === undefined ) headLength = 0.2 * length;
+ if ( headWidth === undefined ) headWidth = 0.2 * headLength;
+
+ if ( lineGeometry === undefined ) {
+
+ lineGeometry = new BufferGeometry();
+ lineGeometry.addAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );
+
+ coneGeometry = new CylinderBufferGeometry( 0, 0.5, 1, 5, 1 );
+ coneGeometry.translate( 0, - 0.5, 0 );
+
+ }
+
+ this.position.copy( origin );
+
+ this.line = new Line( lineGeometry, new LineBasicMaterial( { color: color } ) );
+ this.line.matrixAutoUpdate = false;
+ this.add( this.line );
+
+ this.cone = new Mesh( coneGeometry, new MeshBasicMaterial( { color: color } ) );
+ this.cone.matrixAutoUpdate = false;
+ this.add( this.cone );
+
+ this.setDirection( dir );
+ this.setLength( length, headLength, headWidth );
+
+ }
+
+ ArrowHelper.prototype = Object.create( Object3D.prototype );
+ ArrowHelper.prototype.constructor = ArrowHelper;
+
+ ArrowHelper.prototype.setDirection = ( function () {
+
+ var axis = new Vector3();
+ var radians;
+
+ return function setDirection( dir ) {
+
+ // dir is assumed to be normalized
+
+ if ( dir.y > 0.99999 ) {
+
+ this.quaternion.set( 0, 0, 0, 1 );
+
+ } else if ( dir.y < - 0.99999 ) {
+
+ this.quaternion.set( 1, 0, 0, 0 );
+
+ } else {
+
+ axis.set( dir.z, 0, - dir.x ).normalize();
+
+ radians = Math.acos( dir.y );
+
+ this.quaternion.setFromAxisAngle( axis, radians );
+
+ }
+
+ };
+
+ }() );
+
+ ArrowHelper.prototype.setLength = function ( length, headLength, headWidth ) {
+
+ if ( headLength === undefined ) headLength = 0.2 * length;
+ if ( headWidth === undefined ) headWidth = 0.2 * headLength;
+
+ this.line.scale.set( 1, Math.max( 0, length - headLength ), 1 );
+ this.line.updateMatrix();
+
+ this.cone.scale.set( headWidth, headLength, headWidth );
+ this.cone.position.y = length;
+ this.cone.updateMatrix();
+
+ };
+
+ ArrowHelper.prototype.setColor = function ( color ) {
+
+ this.line.material.color.copy( color );
+ this.cone.material.color.copy( color );
+
+ };
+
+ /**
+ * @author sroucheray / http://sroucheray.org/
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+ function AxesHelper( size ) {
+
+ size = size || 1;
+
+ var vertices = [
+ 0, 0, 0, size, 0, 0,
+ 0, 0, 0, 0, size, 0,
+ 0, 0, 0, 0, 0, size
+ ];
+
+ var colors = [
+ 1, 0, 0, 1, 0.6, 0,
+ 0, 1, 0, 0.6, 1, 0,
+ 0, 0, 1, 0, 0.6, 1
+ ];
+
+ var geometry = new BufferGeometry();
+ geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
+ geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
+
+ var material = new LineBasicMaterial( { vertexColors: VertexColors } );
+
+ LineSegments.call( this, geometry, material );
+
+ }
+
+ AxesHelper.prototype = Object.create( LineSegments.prototype );
+ AxesHelper.prototype.constructor = AxesHelper;
+
+ //
+
+ Curve.create = function ( construct, getPoint ) {
+
+ console.log( 'THREE.Curve.create() has been deprecated' );
+
+ construct.prototype = Object.create( Curve.prototype );
+ construct.prototype.constructor = construct;
+ construct.prototype.getPoint = getPoint;
+
+ return construct;
+
+ };
+
+ //
+
+ Object.assign( CurvePath.prototype, {
+
+ createPointsGeometry: function ( divisions ) {
+
+ console.warn( 'THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
+
+ // generate geometry from path points (for Line or Points objects)
+
+ var pts = this.getPoints( divisions );
+ return this.createGeometry( pts );
+
+ },
+
+ createSpacedPointsGeometry: function ( divisions ) {
+
+ console.warn( 'THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
+
+ // generate geometry from equidistant sampling along the path
+
+ var pts = this.getSpacedPoints( divisions );
+ return this.createGeometry( pts );
+
+ },
+
+ createGeometry: function ( points ) {
+
+ console.warn( 'THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
+
+ var geometry = new Geometry();
+
+ for ( var i = 0, l = points.length; i < l; i ++ ) {
+
+ var point = points[ i ];
+ geometry.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );
+
+ }
+
+ return geometry;
+
+ }
+
+ } );
+
+ //
+
+ Object.assign( Path.prototype, {
+
+ fromPoints: function ( points ) {
+
+ console.warn( 'THREE.Path: .fromPoints() has been renamed to .setFromPoints().' );
+ this.setFromPoints( points );
+
+ }
+
+ } );
+
+ //
+
+ function Spline( points ) {
+
+ console.warn( 'THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.' );
+
+ CatmullRomCurve3.call( this, points );
+ this.type = 'catmullrom';
+
+ }
+
+ Spline.prototype = Object.create( CatmullRomCurve3.prototype );
+
+ Object.assign( Spline.prototype, {
+
+ initFromArray: function ( /* a */ ) {
+
+ console.error( 'THREE.Spline: .initFromArray() has been removed.' );
+
+ },
+ getControlPointsArray: function ( /* optionalTarget */ ) {
+
+ console.error( 'THREE.Spline: .getControlPointsArray() has been removed.' );
+
+ },
+ reparametrizeByArcLength: function ( /* samplingCoef */ ) {
+
+ console.error( 'THREE.Spline: .reparametrizeByArcLength() has been removed.' );
+
+ }
+
+ } );
+
+ GridHelper.prototype.setColors = function () {
+
+ console.error( 'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.' );
+
+ };
+
+ SkeletonHelper.prototype.update = function () {
+
+ console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' );
+
+ };
+
+ //
+
+ Object.assign( Loader.prototype, {
+
+ extractUrlBase: function ( url ) {
+
+ console.warn( 'THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.' );
+ return LoaderUtils.extractUrlBase( url );
+
+ }
+
+ } );
+
+ //
+
+ Object.assign( Box2.prototype, {
+
+ center: function ( optionalTarget ) {
+
+ console.warn( 'THREE.Box2: .center() has been renamed to .getCenter().' );
+ return this.getCenter( optionalTarget );
+
+ },
+ empty: function () {
+
+ console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' );
+ return this.isEmpty();
+
+ },
+ isIntersectionBox: function ( box ) {
+
+ console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' );
+ return this.intersectsBox( box );
+
+ },
+ size: function ( optionalTarget ) {
+
+ console.warn( 'THREE.Box2: .size() has been renamed to .getSize().' );
+ return this.getSize( optionalTarget );
+
+ }
+ } );
+
+ Object.assign( Box3.prototype, {
+
+ center: function ( optionalTarget ) {
+
+ console.warn( 'THREE.Box3: .center() has been renamed to .getCenter().' );
+ return this.getCenter( optionalTarget );
+
+ },
+ empty: function () {
+
+ console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' );
+ return this.isEmpty();
+
+ },
+ isIntersectionBox: function ( box ) {
+
+ console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' );
+ return this.intersectsBox( box );
+
+ },
+ isIntersectionSphere: function ( sphere ) {
+
+ console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
+ return this.intersectsSphere( sphere );
+
+ },
+ size: function ( optionalTarget ) {
+
+ console.warn( 'THREE.Box3: .size() has been renamed to .getSize().' );
+ return this.getSize( optionalTarget );
+
+ }
+ } );
+
+ Line3.prototype.center = function ( optionalTarget ) {
+
+ console.warn( 'THREE.Line3: .center() has been renamed to .getCenter().' );
+ return this.getCenter( optionalTarget );
+
+ };
+
+ Object.assign( _Math, {
+
+ random16: function () {
+
+ console.warn( 'THREE.Math: .random16() has been deprecated. Use Math.random() instead.' );
+ return Math.random();
+
+ },
+
+ nearestPowerOfTwo: function ( value ) {
+
+ console.warn( 'THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().' );
+ return _Math.floorPowerOfTwo( value );
+
+ },
+
+ nextPowerOfTwo: function ( value ) {
+
+ console.warn( 'THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().' );
+ return _Math.ceilPowerOfTwo( value );
+
+ }
+
+ } );
+
+ Object.assign( Matrix3.prototype, {
+
+ flattenToArrayOffset: function ( array, offset ) {
+
+ console.warn( "THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." );
+ return this.toArray( array, offset );
+
+ },
+ multiplyVector3: function ( vector ) {
+
+ console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' );
+ return vector.applyMatrix3( this );
+
+ },
+ multiplyVector3Array: function ( /* a */ ) {
+
+ console.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' );
+
+ },
+ applyToBuffer: function ( buffer /*, offset, length */ ) {
+
+ console.warn( 'THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' );
+ return this.applyToBufferAttribute( buffer );
+
+ },
+ applyToVector3Array: function ( /* array, offset, length */ ) {
+
+ console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' );
+
+ }
+
+ } );
+
+ Object.assign( Matrix4.prototype, {
+
+ extractPosition: function ( m ) {
+
+ console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' );
+ return this.copyPosition( m );
+
+ },
+ flattenToArrayOffset: function ( array, offset ) {
+
+ console.warn( "THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." );
+ return this.toArray( array, offset );
+
+ },
+ getPosition: function () {
+
+ var v1;
+
+ return function getPosition() {
+
+ if ( v1 === undefined ) v1 = new Vector3();
+ console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' );
+ return v1.setFromMatrixColumn( this, 3 );
+
+ };
+
+ }(),
+ setRotationFromQuaternion: function ( q ) {
+
+ console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' );
+ return this.makeRotationFromQuaternion( q );
+
+ },
+ multiplyToArray: function () {
+
+ console.warn( 'THREE.Matrix4: .multiplyToArray() has been removed.' );
+
+ },
+ multiplyVector3: function ( vector ) {
+
+ console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
+ return vector.applyMatrix4( this );
+
+ },
+ multiplyVector4: function ( vector ) {
+
+ console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
+ return vector.applyMatrix4( this );
+
+ },
+ multiplyVector3Array: function ( /* a */ ) {
+
+ console.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' );
+
+ },
+ rotateAxis: function ( v ) {
+
+ console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' );
+ v.transformDirection( this );
+
+ },
+ crossVector: function ( vector ) {
+
+ console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
+ return vector.applyMatrix4( this );
+
+ },
+ translate: function () {
+
+ console.error( 'THREE.Matrix4: .translate() has been removed.' );
+
+ },
+ rotateX: function () {
+
+ console.error( 'THREE.Matrix4: .rotateX() has been removed.' );
+
+ },
+ rotateY: function () {
+
+ console.error( 'THREE.Matrix4: .rotateY() has been removed.' );
+
+ },
+ rotateZ: function () {
+
+ console.error( 'THREE.Matrix4: .rotateZ() has been removed.' );
+
+ },
+ rotateByAxis: function () {
+
+ console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' );
+
+ },
+ applyToBuffer: function ( buffer /*, offset, length */ ) {
+
+ console.warn( 'THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' );
+ return this.applyToBufferAttribute( buffer );
+
+ },
+ applyToVector3Array: function ( /* array, offset, length */ ) {
+
+ console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' );
+
+ },
+ makeFrustum: function ( left, right, bottom, top, near, far ) {
+
+ console.warn( 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.' );
+ return this.makePerspective( left, right, top, bottom, near, far );
+
+ }
+
+ } );
+
+ Plane.prototype.isIntersectionLine = function ( line ) {
+
+ console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' );
+ return this.intersectsLine( line );
+
+ };
+
+ Quaternion.prototype.multiplyVector3 = function ( vector ) {
+
+ console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' );
+ return vector.applyQuaternion( this );
+
+ };
+
+ Object.assign( Ray.prototype, {
+
+ isIntersectionBox: function ( box ) {
+
+ console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' );
+ return this.intersectsBox( box );
+
+ },
+ isIntersectionPlane: function ( plane ) {
+
+ console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' );
+ return this.intersectsPlane( plane );
+
+ },
+ isIntersectionSphere: function ( sphere ) {
+
+ console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
+ return this.intersectsSphere( sphere );
+
+ }
+
+ } );
+
+ Object.assign( Triangle.prototype, {
+
+ area: function () {
+
+ console.warn( 'THREE.Triangle: .area() has been renamed to .getArea().' );
+ return this.getArea();
+
+ },
+ barycoordFromPoint: function ( point, target ) {
+
+ console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );
+ return this.getBarycoord( point, target );
+
+ },
+ midpoint: function ( target ) {
+
+ console.warn( 'THREE.Triangle: .midpoint() has been renamed to .getMidpoint().' );
+ return this.getMidpoint( target );
+
+ },
+ normal: function ( target ) {
+
+ console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );
+ return this.getNormal( target );
+
+ },
+ plane: function ( target ) {
+
+ console.warn( 'THREE.Triangle: .plane() has been renamed to .getPlane().' );
+ return this.getPlane( target );
+
+ }
+
+ } );
+
+ Object.assign( Triangle, {
+
+ barycoordFromPoint: function ( point, a, b, c, target ) {
+
+ console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );
+ return Triangle.getBarycoord( point, a, b, c, target );
+
+ },
+ normal: function ( a, b, c, target ) {
+
+ console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );
+ return Triangle.getNormal( a, b, c, target );
+
+ }
+
+ } );
+
+ Object.assign( Shape.prototype, {
+
+ extractAllPoints: function ( divisions ) {
+
+ console.warn( 'THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.' );
+ return this.extractPoints( divisions );
+
+ },
+ extrude: function ( options ) {
+
+ console.warn( 'THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.' );
+ return new ExtrudeGeometry( this, options );
+
+ },
+ makeGeometry: function ( options ) {
+
+ console.warn( 'THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.' );
+ return new ShapeGeometry( this, options );
+
+ }
+
+ } );
+
+ Object.assign( Vector2.prototype, {
+
+ fromAttribute: function ( attribute, index, offset ) {
+
+ console.warn( 'THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().' );
+ return this.fromBufferAttribute( attribute, index, offset );
+
+ },
+ distanceToManhattan: function ( v ) {
+
+ console.warn( 'THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );
+ return this.manhattanDistanceTo( v );
+
+ },
+ lengthManhattan: function () {
+
+ console.warn( 'THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().' );
+ return this.manhattanLength();
+
+ }
+
+ } );
+
+ Object.assign( Vector3.prototype, {
+
+ setEulerFromRotationMatrix: function () {
+
+ console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' );
+
+ },
+ setEulerFromQuaternion: function () {
+
+ console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' );
+
+ },
+ getPositionFromMatrix: function ( m ) {
+
+ console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' );
+ return this.setFromMatrixPosition( m );
+
+ },
+ getScaleFromMatrix: function ( m ) {
+
+ console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' );
+ return this.setFromMatrixScale( m );
+
+ },
+ getColumnFromMatrix: function ( index, matrix ) {
+
+ console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' );
+ return this.setFromMatrixColumn( matrix, index );
+
+ },
+ applyProjection: function ( m ) {
+
+ console.warn( 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.' );
+ return this.applyMatrix4( m );
+
+ },
+ fromAttribute: function ( attribute, index, offset ) {
+
+ console.warn( 'THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().' );
+ return this.fromBufferAttribute( attribute, index, offset );
+
+ },
+ distanceToManhattan: function ( v ) {
+
+ console.warn( 'THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );
+ return this.manhattanDistanceTo( v );
+
+ },
+ lengthManhattan: function () {
+
+ console.warn( 'THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().' );
+ return this.manhattanLength();
+
+ }
+
+ } );
+
+ Object.assign( Vector4.prototype, {
+
+ fromAttribute: function ( attribute, index, offset ) {
+
+ console.warn( 'THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().' );
+ return this.fromBufferAttribute( attribute, index, offset );
+
+ },
+ lengthManhattan: function () {
+
+ console.warn( 'THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().' );
+ return this.manhattanLength();
+
+ }
+
+ } );
+
+ //
+
+ Object.assign( Geometry.prototype, {
+
+ computeTangents: function () {
+
+ console.error( 'THREE.Geometry: .computeTangents() has been removed.' );
+
+ },
+ computeLineDistances: function () {
+
+ console.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' );
+
+ }
+
+ } );
+
+ Object.assign( Object3D.prototype, {
+
+ getChildByName: function ( name ) {
+
+ console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' );
+ return this.getObjectByName( name );
+
+ },
+ renderDepth: function () {
+
+ console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' );
+
+ },
+ translate: function ( distance, axis ) {
+
+ console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' );
+ return this.translateOnAxis( axis, distance );
+
+ },
+ getWorldRotation: function () {
+
+ console.error( 'THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.' );
+
+ }
+
+ } );
+
+ Object.defineProperties( Object3D.prototype, {
+
+ eulerOrder: {
+ get: function () {
+
+ console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
+ return this.rotation.order;
+
+ },
+ set: function ( value ) {
+
+ console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
+ this.rotation.order = value;
+
+ }
+ },
+ useQuaternion: {
+ get: function () {
+
+ console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
+
+ },
+ set: function () {
+
+ console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
+
+ }
+ }
+
+ } );
+
+ Object.defineProperties( LOD.prototype, {
+
+ objects: {
+ get: function () {
+
+ console.warn( 'THREE.LOD: .objects has been renamed to .levels.' );
+ return this.levels;
+
+ }
+ }
+
+ } );
+
+ Object.defineProperty( Skeleton.prototype, 'useVertexTexture', {
+
+ get: function () {
+
+ console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' );
+
+ },
+ set: function () {
+
+ console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' );
+
+ }
+
+ } );
+
+ Object.defineProperty( Curve.prototype, '__arcLengthDivisions', {
+
+ get: function () {
+
+ console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' );
+ return this.arcLengthDivisions;
+
+ },
+ set: function ( value ) {
+
+ console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' );
+ this.arcLengthDivisions = value;
+
+ }
+
+ } );
+
+ //
+
+ PerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) {
+
+ console.warn( "THREE.PerspectiveCamera.setLens is deprecated. " +
+ "Use .setFocalLength and .filmGauge for a photographic setup." );
+
+ if ( filmGauge !== undefined ) this.filmGauge = filmGauge;
+ this.setFocalLength( focalLength );
+
+ };
+
+ //
+
+ Object.defineProperties( Light.prototype, {
+ onlyShadow: {
+ set: function () {
+
+ console.warn( 'THREE.Light: .onlyShadow has been removed.' );
+
+ }
+ },
+ shadowCameraFov: {
+ set: function ( value ) {
+
+ console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' );
+ this.shadow.camera.fov = value;
+
+ }
+ },
+ shadowCameraLeft: {
+ set: function ( value ) {
+
+ console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' );
+ this.shadow.camera.left = value;
+
+ }
+ },
+ shadowCameraRight: {
+ set: function ( value ) {
+
+ console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' );
+ this.shadow.camera.right = value;
+
+ }
+ },
+ shadowCameraTop: {
+ set: function ( value ) {
+
+ console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' );
+ this.shadow.camera.top = value;
+
+ }
+ },
+ shadowCameraBottom: {
+ set: function ( value ) {
+
+ console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' );
+ this.shadow.camera.bottom = value;
+
+ }
+ },
+ shadowCameraNear: {
+ set: function ( value ) {
+
+ console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' );
+ this.shadow.camera.near = value;
+
+ }
+ },
+ shadowCameraFar: {
+ set: function ( value ) {
+
+ console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' );
+ this.shadow.camera.far = value;
+
+ }
+ },
+ shadowCameraVisible: {
+ set: function () {
+
+ console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' );
+
+ }
+ },
+ shadowBias: {
+ set: function ( value ) {
+
+ console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' );
+ this.shadow.bias = value;
+
+ }
+ },
+ shadowDarkness: {
+ set: function () {
+
+ console.warn( 'THREE.Light: .shadowDarkness has been removed.' );
+
+ }
+ },
+ shadowMapWidth: {
+ set: function ( value ) {
+
+ console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' );
+ this.shadow.mapSize.width = value;
+
+ }
+ },
+ shadowMapHeight: {
+ set: function ( value ) {
+
+ console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' );
+ this.shadow.mapSize.height = value;
+
+ }
+ }
+ } );
+
+ //
+
+ Object.defineProperties( BufferAttribute.prototype, {
+
+ length: {
+ get: function () {
+
+ console.warn( 'THREE.BufferAttribute: .length has been deprecated. Use .count instead.' );
+ return this.array.length;
+
+ }
+ },
+ copyIndicesArray: function ( /* indices */ ) {
+
+ console.error( 'THREE.BufferAttribute: .copyIndicesArray() has been removed.' );
+
+ }
+
+ } );
+
+ Object.assign( BufferGeometry.prototype, {
+
+ addIndex: function ( index ) {
+
+ console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' );
+ this.setIndex( index );
+
+ },
+ addDrawCall: function ( start, count, indexOffset ) {
+
+ if ( indexOffset !== undefined ) {
+
+ console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' );
+
+ }
+ console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' );
+ this.addGroup( start, count );
+
+ },
+ clearDrawCalls: function () {
+
+ console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' );
+ this.clearGroups();
+
+ },
+ computeTangents: function () {
+
+ console.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' );
+
+ },
+ computeOffsets: function () {
+
+ console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' );
+
+ }
+
+ } );
+
+ Object.defineProperties( BufferGeometry.prototype, {
+
+ drawcalls: {
+ get: function () {
+
+ console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' );
+ return this.groups;
+
+ }
+ },
+ offsets: {
+ get: function () {
+
+ console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' );
+ return this.groups;
+
+ }
+ }
+
+ } );
+
+ //
+
+ Object.assign( ExtrudeBufferGeometry.prototype, {
+
+ getArrays: function () {
+
+ console.error( 'THREE.ExtrudeBufferGeometry: .getArrays() has been removed.' );
+
+ },
+
+ addShapeList: function () {
+
+ console.error( 'THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.' );
+
+ },
+
+ addShape: function () {
+
+ console.error( 'THREE.ExtrudeBufferGeometry: .addShape() has been removed.' );
+
+ }
+
+ } );
+
+ //
+
+ Object.defineProperties( Uniform.prototype, {
+
+ dynamic: {
+ set: function () {
+
+ console.warn( 'THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.' );
+
+ }
+ },
+ onUpdate: {
+ value: function () {
+
+ console.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' );
+ return this;
+
+ }
+ }
+
+ } );
+
+ //
+
+ Object.defineProperties( Material.prototype, {
+
+ wrapAround: {
+ get: function () {
+
+ console.warn( 'THREE.Material: .wrapAround has been removed.' );
+
+ },
+ set: function () {
+
+ console.warn( 'THREE.Material: .wrapAround has been removed.' );
+
+ }
+ },
+ wrapRGB: {
+ get: function () {
+
+ console.warn( 'THREE.Material: .wrapRGB has been removed.' );
+ return new Color();
+
+ }
+ },
+
+ shading: {
+ get: function () {
+
+ console.error( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
+
+ },
+ set: function ( value ) {
+
+ console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
+ this.flatShading = ( value === FlatShading );
+
+ }
+ }
+
+ } );
+
+ Object.defineProperties( MeshPhongMaterial.prototype, {
+
+ metal: {
+ get: function () {
+
+ console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' );
+ return false;
+
+ },
+ set: function () {
+
+ console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' );
+
+ }
+ }
+
+ } );
+
+ Object.defineProperties( ShaderMaterial.prototype, {
+
+ derivatives: {
+ get: function () {
+
+ console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
+ return this.extensions.derivatives;
+
+ },
+ set: function ( value ) {
+
+ console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
+ this.extensions.derivatives = value;
+
+ }
+ }
+
+ } );
+
+ //
+
+ Object.assign( WebGLRenderer.prototype, {
+
+ animate: function ( callback ) {
+
+ console.warn( 'THREE.WebGLRenderer: .animate() is now .setAnimationLoop().' );
+ this.setAnimationLoop( callback );
+
+ },
+
+ getCurrentRenderTarget: function () {
+
+ console.warn( 'THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().' );
+ return this.getRenderTarget();
+
+ },
+
+ getMaxAnisotropy: function () {
+
+ console.warn( 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().' );
+ return this.capabilities.getMaxAnisotropy();
+
+ },
+
+ getPrecision: function () {
+
+ console.warn( 'THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.' );
+ return this.capabilities.precision;
+
+ },
+
+ resetGLState: function () {
+
+ console.warn( 'THREE.WebGLRenderer: .resetGLState() is now .state.reset().' );
+ return this.state.reset();
+
+ },
+
+ supportsFloatTextures: function () {
+
+ console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' );
+ return this.extensions.get( 'OES_texture_float' );
+
+ },
+ supportsHalfFloatTextures: function () {
+
+ console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' );
+ return this.extensions.get( 'OES_texture_half_float' );
+
+ },
+ supportsStandardDerivatives: function () {
+
+ console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' );
+ return this.extensions.get( 'OES_standard_derivatives' );
+
+ },
+ supportsCompressedTextureS3TC: function () {
+
+ console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' );
+ return this.extensions.get( 'WEBGL_compressed_texture_s3tc' );
+
+ },
+ supportsCompressedTexturePVRTC: function () {
+
+ console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' );
+ return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' );
+
+ },
+ supportsBlendMinMax: function () {
+
+ console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' );
+ return this.extensions.get( 'EXT_blend_minmax' );
+
+ },
+ supportsVertexTextures: function () {
+
+ console.warn( 'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.' );
+ return this.capabilities.vertexTextures;
+
+ },
+ supportsInstancedArrays: function () {
+
+ console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' );
+ return this.extensions.get( 'ANGLE_instanced_arrays' );
+
+ },
+ enableScissorTest: function ( boolean ) {
+
+ console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' );
+ this.setScissorTest( boolean );
+
+ },
+ initMaterial: function () {
+
+ console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );
+
+ },
+ addPrePlugin: function () {
+
+ console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );
+
+ },
+ addPostPlugin: function () {
+
+ console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );
+
+ },
+ updateShadowMap: function () {
+
+ console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );
+
+ },
+ setFaceCulling: function () {
+
+ console.warn( 'THREE.WebGLRenderer: .setFaceCulling() has been removed.' );
+
+ }
+
+ } );
+
+ Object.defineProperties( WebGLRenderer.prototype, {
+
+ shadowMapEnabled: {
+ get: function () {
+
+ return this.shadowMap.enabled;
+
+ },
+ set: function ( value ) {
+
+ console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' );
+ this.shadowMap.enabled = value;
+
+ }
+ },
+ shadowMapType: {
+ get: function () {
+
+ return this.shadowMap.type;
+
+ },
+ set: function ( value ) {
+
+ console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' );
+ this.shadowMap.type = value;
+
+ }
+ },
+ shadowMapCullFace: {
+ get: function () {
+
+ console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );
+ return undefined;
+
+ },
+ set: function ( /* value */ ) {
+
+ console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );
+
+ }
+ }
+ } );
+
+ Object.defineProperties( WebGLShadowMap.prototype, {
+
+ cullFace: {
+ get: function () {
+
+ console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );
+ return undefined;
+
+ },
+ set: function ( /* cullFace */ ) {
+
+ console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );
+
+ }
+ },
+ renderReverseSided: {
+ get: function () {
+
+ console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );
+ return undefined;
+
+ },
+ set: function () {
+
+ console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );
+
+ }
+ },
+ renderSingleSided: {
+ get: function () {
+
+ console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );
+ return undefined;
+
+ },
+ set: function () {
+
+ console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );
+
+ }
+ }
+
+ } );
+
+ //
+
+ Object.defineProperties( WebGLRenderTarget.prototype, {
+
+ wrapS: {
+ get: function () {
+
+ console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
+ return this.texture.wrapS;
+
+ },
+ set: function ( value ) {
+
+ console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
+ this.texture.wrapS = value;
+
+ }
+ },
+ wrapT: {
+ get: function () {
+
+ console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
+ return this.texture.wrapT;
+
+ },
+ set: function ( value ) {
+
+ console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
+ this.texture.wrapT = value;
+
+ }
+ },
+ magFilter: {
+ get: function () {
+
+ console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
+ return this.texture.magFilter;
+
+ },
+ set: function ( value ) {
+
+ console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
+ this.texture.magFilter = value;
+
+ }
+ },
+ minFilter: {
+ get: function () {
+
+ console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
+ return this.texture.minFilter;
+
+ },
+ set: function ( value ) {
+
+ console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
+ this.texture.minFilter = value;
+
+ }
+ },
+ anisotropy: {
+ get: function () {
+
+ console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
+ return this.texture.anisotropy;
+
+ },
+ set: function ( value ) {
+
+ console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
+ this.texture.anisotropy = value;
+
+ }
+ },
+ offset: {
+ get: function () {
+
+ console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
+ return this.texture.offset;
+
+ },
+ set: function ( value ) {
+
+ console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
+ this.texture.offset = value;
+
+ }
+ },
+ repeat: {
+ get: function () {
+
+ console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
+ return this.texture.repeat;
+
+ },
+ set: function ( value ) {
+
+ console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
+ this.texture.repeat = value;
+
+ }
+ },
+ format: {
+ get: function () {
+
+ console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
+ return this.texture.format;
+
+ },
+ set: function ( value ) {
+
+ console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
+ this.texture.format = value;
+
+ }
+ },
+ type: {
+ get: function () {
+
+ console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
+ return this.texture.type;
+
+ },
+ set: function ( value ) {
+
+ console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
+ this.texture.type = value;
+
+ }
+ },
+ generateMipmaps: {
+ get: function () {
+
+ console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
+ return this.texture.generateMipmaps;
+
+ },
+ set: function ( value ) {
+
+ console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
+ this.texture.generateMipmaps = value;
+
+ }
+ }
+
+ } );
+
+ //
+
+ Object.defineProperties( WebVRManager.prototype, {
+
+ standing: {
+ set: function ( /* value */ ) {
+
+ console.warn( 'THREE.WebVRManager: .standing has been removed.' );
+
+ }
+ }
+
+ } );
+
+ //
+
+ Audio.prototype.load = function ( file ) {
+
+ console.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' );
+ var scope = this;
+ var audioLoader = new AudioLoader();
+ audioLoader.load( file, function ( buffer ) {
+
+ scope.setBuffer( buffer );
+
+ } );
+ return this;
+
+ };
+
+ AudioAnalyser.prototype.getData = function () {
+
+ console.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' );
+ return this.getFrequencyData();
+
+ };
+
+ //
+
+ CubeCamera.prototype.updateCubeMap = function ( renderer, scene ) {
+
+ console.warn( 'THREE.CubeCamera: .updateCubeMap() is now .update().' );
+ return this.update( renderer, scene );
+
+ };
+
+ /**
+ * @author dmarcos / https://github.com/dmarcos
+ * @author mrdoob / http://mrdoob.com
+ */
+ var VRControls = function ( object, onError ) {
+
+ var scope = this;
+
+ var vrDisplay, vrDisplays;
+
+ var standingMatrix = new Matrix4();
+
+ var frameData = null;
+
+ if ( 'VRFrameData' in window ) {
+
+ frameData = new VRFrameData();
+
+ }
+
+ function gotVRDisplays( displays ) {
+
+ vrDisplays = displays;
+
+ if ( displays.length > 0 ) {
+
+ vrDisplay = displays[ 0 ];
+
+ } else {
+
+ if ( onError ) onError( 'VR input not available.' );
+
+ }
+
+ }
+
+ if ( navigator.getVRDisplays ) {
+
+ navigator.getVRDisplays().then( gotVRDisplays ).catch( function () {
+
+ console.warn( 'VRControls: Unable to get VR Displays' );
+
+ } );
+
+ }
+
+ // the Rift SDK returns the position in meters
+ // this scale factor allows the user to define how meters
+ // are converted to scene units.
+
+ this.scale = 1;
+
+ // If true will use "standing space" coordinate system where y=0 is the
+ // floor and x=0, z=0 is the center of the room.
+ this.standing = false;
+
+ // Distance from the users eyes to the floor in meters. Used when
+ // standing=true but the VRDisplay doesn't provide stageParameters.
+ this.userHeight = 1.6;
+
+ this.getVRDisplay = function () {
+
+ return vrDisplay;
+
+ };
+
+ this.setVRDisplay = function ( value ) {
+
+ vrDisplay = value;
+
+ };
+
+ this.getVRDisplays = function () {
+
+ console.warn( 'VRControls: getVRDisplays() is being deprecated.' );
+ return vrDisplays;
+
+ };
+
+ this.getStandingMatrix = function () {
+
+ return standingMatrix;
+
+ };
+
+ this.update = function () {
+
+ if ( vrDisplay ) {
+
+ var pose;
+
+ if ( vrDisplay.getFrameData ) {
+
+ vrDisplay.getFrameData( frameData );
+ pose = frameData.pose;
+
+ } else if ( vrDisplay.getPose ) {
+
+ pose = vrDisplay.getPose();
+
+ }
+
+ if ( pose.orientation !== null ) {
+
+ object.quaternion.fromArray( pose.orientation );
+
+ }
+
+ if ( pose.position !== null ) {
+
+ object.position.fromArray( pose.position );
+
+ } else {
+
+ object.position.set( 0, 0, 0 );
+
+ }
+
+ if ( this.standing ) {
+
+ if ( vrDisplay.stageParameters ) {
+
+ object.updateMatrix();
+
+ standingMatrix.fromArray( vrDisplay.stageParameters.sittingToStandingTransform );
+ object.applyMatrix( standingMatrix );
+
+ } else {
+
+ object.position.setY( object.position.y + this.userHeight );
+
+ }
+
+ }
+
+ object.position.multiplyScalar( scope.scale );
+
+ }
+
+ };
+
+ this.dispose = function () {
+
+ vrDisplay = null;
+
+ };
+
+ };
+
+ /**
+ * @author dmarcos / https://github.com/dmarcos
+ * @author mrdoob / http://mrdoob.com
+ *
+ * WebVR Spec: http://mozvr.github.io/webvr-spec/webvr.html
+ *
+ * Firefox: http://mozvr.com/downloads/
+ * Chromium: https://webvr.info/get-chrome
+ */
+ var VREffect = function ( renderer, onError ) {
+
+ var vrDisplay, vrDisplays;
+ var eyeTranslationL = new Vector3();
+ var eyeTranslationR = new Vector3();
+ var renderRectL, renderRectR;
+ var headMatrix = new Matrix4();
+ var eyeMatrixL = new Matrix4();
+ var eyeMatrixR = new Matrix4();
+
+ var frameData = null;
+
+ if ( 'VRFrameData' in window ) {
+
+ frameData = new window.VRFrameData();
+
+ }
+
+ function gotVRDisplays( displays ) {
+
+ vrDisplays = displays;
+
+ if ( displays.length > 0 ) {
+
+ vrDisplay = displays[ 0 ];
+
+ } else {
+
+ if ( onError ) onError( 'HMD not available' );
+
+ }
+
+ }
+
+ if ( navigator.getVRDisplays ) {
+
+ navigator.getVRDisplays().then( gotVRDisplays ).catch( function () {
+
+ console.warn( 'VREffect: Unable to get VR Displays' );
+
+ } );
+
+ }
+
+ //
+
+ this.isPresenting = false;
+
+ var scope = this;
+
+ var rendererSize = renderer.getSize();
+ var rendererUpdateStyle = false;
+ var rendererPixelRatio = renderer.getPixelRatio();
+
+ this.getVRDisplay = function () {
+
+ return vrDisplay;
+
+ };
+
+ this.setVRDisplay = function ( value ) {
+
+ vrDisplay = value;
+
+ };
+
+ this.getVRDisplays = function () {
+
+ console.warn( 'VREffect: getVRDisplays() is being deprecated.' );
+ return vrDisplays;
+
+ };
+
+ this.setSize = function ( width, height, updateStyle ) {
+
+ rendererSize = { width: width, height: height };
+ rendererUpdateStyle = updateStyle;
+
+ if ( scope.isPresenting ) {
+
+ var eyeParamsL = vrDisplay.getEyeParameters( 'left' );
+ renderer.setPixelRatio( 1 );
+ renderer.setSize( eyeParamsL.renderWidth * 2, eyeParamsL.renderHeight, false );
+
+ } else {
+
+ renderer.setPixelRatio( rendererPixelRatio );
+ renderer.setSize( width, height, updateStyle );
+
+ }
+
+ };
+
+ // VR presentation
+
+ var canvas = renderer.domElement;
+ var defaultLeftBounds = [ 0.0, 0.0, 0.5, 1.0 ];
+ var defaultRightBounds = [ 0.5, 0.0, 0.5, 1.0 ];
+
+ function onVRDisplayPresentChange() {
+
+ var wasPresenting = scope.isPresenting;
+ scope.isPresenting = vrDisplay !== undefined && vrDisplay.isPresenting;
+
+ if ( scope.isPresenting ) {
+
+ var eyeParamsL = vrDisplay.getEyeParameters( 'left' );
+ var eyeWidth = eyeParamsL.renderWidth;
+ var eyeHeight = eyeParamsL.renderHeight;
+
+ if ( ! wasPresenting ) {
+
+ rendererPixelRatio = renderer.getPixelRatio();
+ rendererSize = renderer.getSize();
+
+ renderer.setPixelRatio( 1 );
+ renderer.setSize( eyeWidth * 2, eyeHeight, false );
+
+ }
+
+ } else if ( wasPresenting ) {
+
+ renderer.setPixelRatio( rendererPixelRatio );
+ renderer.setSize( rendererSize.width, rendererSize.height, rendererUpdateStyle );
+
+ }
+
+ }
+
+ window.addEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false );
+
+ this.setFullScreen = function ( boolean ) {
+
+ return new Promise( function ( resolve, reject ) {
+
+ if ( vrDisplay === undefined ) {
+
+ reject( new Error( 'No VR hardware found.' ) );
+ return;
+
+ }
+
+ if ( scope.isPresenting === boolean ) {
+
+ resolve();
+ return;
+
+ }
+
+ if ( boolean ) {
+
+ resolve( vrDisplay.requestPresent( [ { source: canvas } ] ) );
+
+ } else {
+
+ resolve( vrDisplay.exitPresent() );
+
+ }
+
+ } );
+
+ };
+
+ this.requestPresent = function () {
+
+ return this.setFullScreen( true );
+
+ };
+
+ this.exitPresent = function () {
+
+ return this.setFullScreen( false );
+
+ };
+
+ this.requestAnimationFrame = function ( f ) {
+
+ if ( vrDisplay !== undefined ) {
+
+ return vrDisplay.requestAnimationFrame( f );
+
+ } else {
+
+ return window.requestAnimationFrame( f );
+
+ }
+
+ };
+
+ this.cancelAnimationFrame = function ( h ) {
+
+ if ( vrDisplay !== undefined ) {
+
+ vrDisplay.cancelAnimationFrame( h );
+
+ } else {
+
+ window.cancelAnimationFrame( h );
+
+ }
+
+ };
+
+ this.submitFrame = function () {
+
+ if ( vrDisplay !== undefined && scope.isPresenting ) {
+
+ vrDisplay.submitFrame();
+
+ }
+
+ };
+
+ this.autoSubmitFrame = true;
+
+ // render
+
+ var cameraL = new PerspectiveCamera();
+ cameraL.layers.enable( 1 );
+
+ var cameraR = new PerspectiveCamera();
+ cameraR.layers.enable( 2 );
+
+ this.render = function ( scene, camera, renderTarget, forceClear ) {
+
+ if ( vrDisplay && scope.isPresenting ) {
+
+ var autoUpdate = scene.autoUpdate;
+
+ if ( autoUpdate ) {
+
+ scene.updateMatrixWorld();
+ scene.autoUpdate = false;
+
+ }
+
+ if ( Array.isArray( scene ) ) {
+
+ console.warn( 'VREffect.render() no longer supports arrays. Use object.layers instead.' );
+ scene = scene[ 0 ];
+
+ }
+
+ // When rendering we don't care what the recommended size is, only what the actual size
+ // of the backbuffer is.
+ var size = renderer.getSize();
+ var layers = vrDisplay.getLayers();
+ var leftBounds;
+ var rightBounds;
+
+ if ( layers.length ) {
+
+ var layer = layers[ 0 ];
+
+ leftBounds = layer.leftBounds !== null && layer.leftBounds.length === 4 ? layer.leftBounds : defaultLeftBounds;
+ rightBounds = layer.rightBounds !== null && layer.rightBounds.length === 4 ? layer.rightBounds : defaultRightBounds;
+
+ } else {
+
+ leftBounds = defaultLeftBounds;
+ rightBounds = defaultRightBounds;
+
+ }
+
+ renderRectL = {
+ x: Math.round( size.width * leftBounds[ 0 ] ),
+ y: Math.round( size.height * leftBounds[ 1 ] ),
+ width: Math.round( size.width * leftBounds[ 2 ] ),
+ height: Math.round( size.height * leftBounds[ 3 ] )
+ };
+ renderRectR = {
+ x: Math.round( size.width * rightBounds[ 0 ] ),
+ y: Math.round( size.height * rightBounds[ 1 ] ),
+ width: Math.round( size.width * rightBounds[ 2 ] ),
+ height: Math.round( size.height * rightBounds[ 3 ] )
+ };
+
+ if ( renderTarget ) {
+
+ renderer.setRenderTarget( renderTarget );
+ renderTarget.scissorTest = true;
+
+ } else {
+
+ renderer.setRenderTarget( null );
+ renderer.setScissorTest( true );
+
+ }
+
+ if ( renderer.autoClear || forceClear ) renderer.clear();
+
+ if ( camera.parent === null ) camera.updateMatrixWorld();
+
+ camera.matrixWorld.decompose( cameraL.position, cameraL.quaternion, cameraL.scale );
+
+ cameraR.position.copy( cameraL.position );
+ cameraR.quaternion.copy( cameraL.quaternion );
+ cameraR.scale.copy( cameraL.scale );
+
+ if ( vrDisplay.getFrameData ) {
+
+ vrDisplay.depthNear = camera.near;
+ vrDisplay.depthFar = camera.far;
+
+ vrDisplay.getFrameData( frameData );
+
+ cameraL.projectionMatrix.elements = frameData.leftProjectionMatrix;
+ cameraR.projectionMatrix.elements = frameData.rightProjectionMatrix;
+
+ getEyeMatrices( frameData );
+
+ cameraL.updateMatrix();
+ cameraL.matrix.multiply( eyeMatrixL );
+ cameraL.matrix.decompose( cameraL.position, cameraL.quaternion, cameraL.scale );
+
+ cameraR.updateMatrix();
+ cameraR.matrix.multiply( eyeMatrixR );
+ cameraR.matrix.decompose( cameraR.position, cameraR.quaternion, cameraR.scale );
+
+ } else {
+
+ var eyeParamsL = vrDisplay.getEyeParameters( 'left' );
+ var eyeParamsR = vrDisplay.getEyeParameters( 'right' );
+
+ cameraL.projectionMatrix = fovToProjection( eyeParamsL.fieldOfView, true, camera.near, camera.far );
+ cameraR.projectionMatrix = fovToProjection( eyeParamsR.fieldOfView, true, camera.near, camera.far );
+
+ eyeTranslationL.fromArray( eyeParamsL.offset );
+ eyeTranslationR.fromArray( eyeParamsR.offset );
+
+ cameraL.translateOnAxis( eyeTranslationL, cameraL.scale.x );
+ cameraR.translateOnAxis( eyeTranslationR, cameraR.scale.x );
+
+ }
+
+ // render left eye
+ if ( renderTarget ) {
+
+ renderTarget.viewport.set( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
+ renderTarget.scissor.set( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
+
+ } else {
+
+ renderer.setViewport( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
+ renderer.setScissor( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
+
+ }
+ renderer.render( scene, cameraL, renderTarget, forceClear );
+
+ // render right eye
+ if ( renderTarget ) {
+
+ renderTarget.viewport.set( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
+ renderTarget.scissor.set( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
+
+ } else {
+
+ renderer.setViewport( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
+ renderer.setScissor( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
+
+ }
+ renderer.render( scene, cameraR, renderTarget, forceClear );
+
+ if ( renderTarget ) {
+
+ renderTarget.viewport.set( 0, 0, size.width, size.height );
+ renderTarget.scissor.set( 0, 0, size.width, size.height );
+ renderTarget.scissorTest = false;
+ renderer.setRenderTarget( null );
+
+ } else {
+
+ renderer.setViewport( 0, 0, size.width, size.height );
+ renderer.setScissorTest( false );
+
+ }
+
+ if ( autoUpdate ) {
+
+ scene.autoUpdate = true;
+
+ }
+
+ if ( scope.autoSubmitFrame ) {
+
+ scope.submitFrame();
+
+ }
+
+ return;
+
+ }
+
+ // Regular render mode if not HMD
+
+ renderer.render( scene, camera, renderTarget, forceClear );
+
+ };
+
+ this.dispose = function () {
+
+ window.removeEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false );
+
+ };
+
+ //
+
+ var poseOrientation = new Quaternion();
+ var posePosition = new Vector3();
+
+ // Compute model matrices of the eyes with respect to the head.
+ function getEyeMatrices( frameData ) {
+
+ // Compute the matrix for the position of the head based on the pose
+ if ( frameData.pose.orientation ) {
+
+ poseOrientation.fromArray( frameData.pose.orientation );
+ headMatrix.makeRotationFromQuaternion( poseOrientation );
+
+ } else {
+
+ headMatrix.identity();
+
+ }
+
+ if ( frameData.pose.position ) {
+
+ posePosition.fromArray( frameData.pose.position );
+ headMatrix.setPosition( posePosition );
+
+ }
+
+ // The view matrix transforms vertices from sitting space to eye space. As such, the view matrix can be thought of as a product of two matrices:
+ // headToEyeMatrix * sittingToHeadMatrix
+
+ // The headMatrix that we've calculated above is the model matrix of the head in sitting space, which is the inverse of sittingToHeadMatrix.
+ // So when we multiply the view matrix with headMatrix, we're left with headToEyeMatrix:
+ // viewMatrix * headMatrix = headToEyeMatrix * sittingToHeadMatrix * headMatrix = headToEyeMatrix
+
+ eyeMatrixL.fromArray( frameData.leftViewMatrix );
+ eyeMatrixL.multiply( headMatrix );
+ eyeMatrixR.fromArray( frameData.rightViewMatrix );
+ eyeMatrixR.multiply( headMatrix );
+
+ // The eye's model matrix in head space is the inverse of headToEyeMatrix we calculated above.
+
+ eyeMatrixL.getInverse( eyeMatrixL );
+ eyeMatrixR.getInverse( eyeMatrixR );
+
+ }
+
+ function fovToNDCScaleOffset( fov ) {
+
+ var pxscale = 2.0 / ( fov.leftTan + fov.rightTan );
+ var pxoffset = ( fov.leftTan - fov.rightTan ) * pxscale * 0.5;
+ var pyscale = 2.0 / ( fov.upTan + fov.downTan );
+ var pyoffset = ( fov.upTan - fov.downTan ) * pyscale * 0.5;
+ return { scale: [ pxscale, pyscale ], offset: [ pxoffset, pyoffset ] };
+
+ }
+
+ function fovPortToProjection( fov, rightHanded, zNear, zFar ) {
+
+ rightHanded = rightHanded === undefined ? true : rightHanded;
+ zNear = zNear === undefined ? 0.01 : zNear;
+ zFar = zFar === undefined ? 10000.0 : zFar;
+
+ var handednessScale = rightHanded ? - 1.0 : 1.0;
+
+ // start with an identity matrix
+ var mobj = new Matrix4();
+ var m = mobj.elements;
+
+ // and with scale/offset info for normalized device coords
+ var scaleAndOffset = fovToNDCScaleOffset( fov );
+
+ // X result, map clip edges to [-w,+w]
+ m[ 0 * 4 + 0 ] = scaleAndOffset.scale[ 0 ];
+ m[ 0 * 4 + 1 ] = 0.0;
+ m[ 0 * 4 + 2 ] = scaleAndOffset.offset[ 0 ] * handednessScale;
+ m[ 0 * 4 + 3 ] = 0.0;
+
+ // Y result, map clip edges to [-w,+w]
+ // Y offset is negated because this proj matrix transforms from world coords with Y=up,
+ // but the NDC scaling has Y=down (thanks D3D?)
+ m[ 1 * 4 + 0 ] = 0.0;
+ m[ 1 * 4 + 1 ] = scaleAndOffset.scale[ 1 ];
+ m[ 1 * 4 + 2 ] = - scaleAndOffset.offset[ 1 ] * handednessScale;
+ m[ 1 * 4 + 3 ] = 0.0;
+
+ // Z result (up to the app)
+ m[ 2 * 4 + 0 ] = 0.0;
+ m[ 2 * 4 + 1 ] = 0.0;
+ m[ 2 * 4 + 2 ] = zFar / ( zNear - zFar ) * - handednessScale;
+ m[ 2 * 4 + 3 ] = ( zFar * zNear ) / ( zNear - zFar );
+
+ // W result (= Z in)
+ m[ 3 * 4 + 0 ] = 0.0;
+ m[ 3 * 4 + 1 ] = 0.0;
+ m[ 3 * 4 + 2 ] = handednessScale;
+ m[ 3 * 4 + 3 ] = 0.0;
+
+ mobj.transpose();
+ return mobj;
+
+ }
+
+ function fovToProjection( fov, rightHanded, zNear, zFar ) {
+
+ var DEG2RAD = Math.PI / 180.0;
+
+ var fovPort = {
+ upTan: Math.tan( fov.upDegrees * DEG2RAD ),
+ downTan: Math.tan( fov.downDegrees * DEG2RAD ),
+ leftTan: Math.tan( fov.leftDegrees * DEG2RAD ),
+ rightTan: Math.tan( fov.rightDegrees * DEG2RAD )
+ };
+
+ return fovPortToProjection( fovPort, rightHanded, zNear, zFar );
+
+ }
+
+ };
+
+ /**
+ * @author qiao / https://github.com/qiao
+ * @author mrdoob / http://mrdoob.com
+ * @author alteredq / http://alteredqualia.com/
+ * @author WestLangley / http://github.com/WestLangley
+ * @author erich666 / http://erichaines.com
+ */
+ var OrbitControls = function ( object, domElement ) {
+
+ this.object = object;
+
+ this.domElement = ( domElement !== undefined ) ? domElement : document;
+
+ // Set to false to disable this control
+ this.enabled = true;
+
+ // "target" sets the location of focus, where the object orbits around
+ this.target = new Vector3();
+
+ // How far you can dolly in and out ( PerspectiveCamera only )
+ this.minDistance = 0;
+ this.maxDistance = Infinity;
+
+ // How far you can zoom in and out ( OrthographicCamera only )
+ this.minZoom = 0;
+ this.maxZoom = Infinity;
+
+ // How far you can orbit vertically, upper and lower limits.
+ // Range is 0 to Math.PI radians.
+ this.minPolarAngle = 0; // radians
+ this.maxPolarAngle = Math.PI; // radians
+
+ // How far you can orbit horizontally, upper and lower limits.
+ // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
+ this.minAzimuthAngle = - Infinity; // radians
+ this.maxAzimuthAngle = Infinity; // radians
+
+ // Set to true to enable damping (inertia)
+ // If damping is enabled, you must call controls.update() in your animation loop
+ this.enableDamping = false;
+ this.dampingFactor = 0.25;
+
+ // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
+ // Set to false to disable zooming
+ this.enableZoom = true;
+ this.zoomSpeed = 1.0;
+
+ // Set to false to disable rotating
+ this.enableRotate = true;
+ this.rotateSpeed = 1.0;
+
+ // Set to false to disable panning
+ this.enablePan = true;
+ this.panSpeed = 1.0;
+ this.screenSpacePanning = false; // if true, pan in screen-space
+ this.keyPanSpeed = 7.0; // pixels moved per arrow key push
+
+ // Set to true to automatically rotate around the target
+ // If auto-rotate is enabled, you must call controls.update() in your animation loop
+ this.autoRotate = false;
+ this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
+
+ // Set to false to disable use of the keys
+ this.enableKeys = true;
+
+ // The four arrow keys
+ this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
+
+ // Mouse buttons
+ this.mouseButtons = { ORBIT: MOUSE.LEFT, ZOOM: MOUSE.MIDDLE, PAN: MOUSE.RIGHT };
+
+ // for reset
+ this.target0 = this.target.clone();
+ this.position0 = this.object.position.clone();
+ this.zoom0 = this.object.zoom;
+
+ //
+ // public methods
+ //
+
+ this.getPolarAngle = function () {
+
+ return spherical.phi;
+
+ };
+
+ this.getAzimuthalAngle = function () {
+
+ return spherical.theta;
+
+ };
+
+ this.saveState = function () {
+
+ scope.target0.copy( scope.target );
+ scope.position0.copy( scope.object.position );
+ scope.zoom0 = scope.object.zoom;
+
+ };
+
+ this.reset = function () {
+
+ scope.target.copy( scope.target0 );
+ scope.object.position.copy( scope.position0 );
+ scope.object.zoom = scope.zoom0;
+
+ scope.object.updateProjectionMatrix();
+ scope.dispatchEvent( changeEvent );
+
+ scope.update();
+
+ state = STATE.NONE;
+
+ };
+
+ // this method is exposed, but perhaps it would be better if we can make it private...
+ this.update = function () {
+
+ var offset = new Vector3();
+
+ // so camera.up is the orbit axis
+ var quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
+ var quatInverse = quat.clone().inverse();
+
+ var lastPosition = new Vector3();
+ var lastQuaternion = new Quaternion();
+
+ return function update() {
+
+ var position = scope.object.position;
+
+ offset.copy( position ).sub( scope.target );
+
+ // rotate offset to "y-axis-is-up" space
+ offset.applyQuaternion( quat );
+
+ // angle from z-axis around y-axis
+ spherical.setFromVector3( offset );
+
+ if ( scope.autoRotate && state === STATE.NONE ) {
+
+ scope.rotateLeft( getAutoRotationAngle() );
+
+ }
+
+ spherical.theta += sphericalDelta.theta;
+ spherical.phi += sphericalDelta.phi;
+
+ // restrict theta to be between desired limits
+ spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );
+
+ // restrict phi to be between desired limits
+ spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
+
+ spherical.makeSafe();
+
+
+ spherical.radius *= scale;
+
+ // restrict radius to be between desired limits
+ spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
+
+ // move target to panned location
+ scope.target.add( panOffset );
+
+ offset.setFromSpherical( spherical );
+
+ // rotate offset back to "camera-up-vector-is-up" space
+ offset.applyQuaternion( quatInverse );
+
+ position.copy( scope.target ).add( offset );
+
+ scope.object.lookAt( scope.target );
+
+ if ( scope.enableDamping === true ) {
+
+ sphericalDelta.theta *= ( 1 - scope.dampingFactor );
+ sphericalDelta.phi *= ( 1 - scope.dampingFactor );
+
+ panOffset.multiplyScalar( 1 - scope.dampingFactor );
+
+ } else {
+
+ sphericalDelta.set( 0, 0, 0 );
+
+ panOffset.set( 0, 0, 0 );
+
+ }
+
+ scale = 1;
+
+ // update condition is:
+ // min(camera displacement, camera rotation in radians)^2 > EPS
+ // using small-angle approximation cos(x/2) = 1 - x^2 / 8
+
+ if ( zoomChanged ||
+ lastPosition.distanceToSquared( scope.object.position ) > EPS ||
+ 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
+
+ scope.dispatchEvent( changeEvent );
+
+ lastPosition.copy( scope.object.position );
+ lastQuaternion.copy( scope.object.quaternion );
+ zoomChanged = false;
+
+ return true;
+
+ }
+
+ return false;
+
+ };
+
+ }();
+
+ this.dispose = function () {
+
+ scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
+ scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
+ scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
+
+ scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
+ scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
+ scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
+
+ document.removeEventListener( 'mousemove', onMouseMove, false );
+ document.removeEventListener( 'mouseup', onMouseUp, false );
+
+ window.removeEventListener( 'keydown', onKeyDown, false );
+
+ //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
+
+ };
+
+ //
+ // internals
+ //
+
+ var scope = this;
+
+ var changeEvent = { type: 'change' };
+ var startEvent = { type: 'start' };
+ var endEvent = { type: 'end' };
+
+ var STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY_PAN: 4 };
+
+ var state = STATE.NONE;
+
+ var EPS = 0.000001;
+
+ // current position in spherical coordinates
+ var spherical = new Spherical();
+ var sphericalDelta = new Spherical();
+
+ var scale = 1;
+ var panOffset = new Vector3();
+ var zoomChanged = false;
+
+ var rotateStart = new Vector2();
+ var rotateEnd = new Vector2();
+ var rotateDelta = new Vector2();
+
+ var panStart = new Vector2();
+ var panEnd = new Vector2();
+ var panDelta = new Vector2();
+
+ var dollyStart = new Vector2();
+ var dollyEnd = new Vector2();
+ var dollyDelta = new Vector2();
+
+ function getAutoRotationAngle() {
+
+ return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
+
+ }
+
+ function getZoomScale() {
+
+ return Math.pow( 0.95, scope.zoomSpeed );
+
+ }
+
+ scope.rotateLeft = function( angle ) {
+
+ sphericalDelta.theta -= angle;
+
+ };
+
+ scope.rotateUp = function( angle ) {
+
+ sphericalDelta.phi -= angle;
+
+ };
+
+ var panLeft = function () {
+
+ var v = new Vector3();
+
+ return function panLeft( distance, objectMatrix ) {
+
+ v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
+ v.multiplyScalar( - distance );
+
+ panOffset.add( v );
+
+ };
+
+ }();
+
+ var panUp = function () {
+
+ var v = new Vector3();
+
+ return function panUp( distance, objectMatrix ) {
+
+ if ( scope.screenSpacePanning === true ) {
+
+ v.setFromMatrixColumn( objectMatrix, 1 );
+
+ } else {
+
+ v.setFromMatrixColumn( objectMatrix, 0 );
+ v.crossVectors( scope.object.up, v );
+
+ }
+
+ v.multiplyScalar( distance );
+
+ panOffset.add( v );
+
+ };
+
+ }();
+
+ // deltaX and deltaY are in pixels; right and down are positive
+ var pan = function () {
+
+ var offset = new Vector3();
+
+ return function pan( deltaX, deltaY ) {
+
+ var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
+
+ if ( scope.object.isPerspectiveCamera ) {
+
+ // perspective
+ var position = scope.object.position;
+ offset.copy( position ).sub( scope.target );
+ var targetDistance = offset.length();
+
+ // half of the fov is center to top of screen
+ targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
+
+ // we use only clientHeight here so aspect ratio does not distort speed
+ panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
+ panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
+
+ } else if ( scope.object.isOrthographicCamera ) {
+
+ // orthographic
+ panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
+ panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
+
+ } else {
+
+ // camera neither orthographic nor perspective
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
+ scope.enablePan = false;
+
+ }
+
+ };
+
+ }();
+
+ function dollyIn( dollyScale ) {
+
+ if ( scope.object.isPerspectiveCamera ) {
+
+ scale /= dollyScale;
+
+ } else if ( scope.object.isOrthographicCamera ) {
+
+ scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
+ scope.object.updateProjectionMatrix();
+ zoomChanged = true;
+
+ } else {
+
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
+ scope.enableZoom = false;
+
+ }
+
+ }
+
+ function dollyOut( dollyScale ) {
+
+ if ( scope.object.isPerspectiveCamera ) {
+
+ scale *= dollyScale;
+
+ } else if ( scope.object.isOrthographicCamera ) {
+
+ scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
+ scope.object.updateProjectionMatrix();
+ zoomChanged = true;
+
+ } else {
+
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
+ scope.enableZoom = false;
+
+ }
+
+ }
+
+ //
+ // event callbacks - update the object state
+ //
+
+ function handleMouseDownRotate( event ) {
+
+ //console.log( 'handleMouseDownRotate' );
+
+ rotateStart.set( event.clientX, event.clientY );
+
+ }
+
+ function handleMouseDownDolly( event ) {
+
+ //console.log( 'handleMouseDownDolly' );
+
+ dollyStart.set( event.clientX, event.clientY );
+
+ }
+
+ function handleMouseDownPan( event ) {
+
+ //console.log( 'handleMouseDownPan' );
+
+ panStart.set( event.clientX, event.clientY );
+
+ }
+
+ function handleMouseMoveRotate( event ) {
+
+ //console.log( 'handleMouseMoveRotate' );
+
+ rotateEnd.set( event.clientX, event.clientY );
+
+ rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
+
+ var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
+
+ scope.rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
+
+ scope.rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
+
+ rotateStart.copy( rotateEnd );
+
+ scope.update();
+
+ }
+
+ function handleMouseMoveDolly( event ) {
+
+ //console.log( 'handleMouseMoveDolly' );
+
+ dollyEnd.set( event.clientX, event.clientY );
+
+ dollyDelta.subVectors( dollyEnd, dollyStart );
+
+ if ( dollyDelta.y > 0 ) {
+
+ dollyIn( getZoomScale() );
+
+ } else if ( dollyDelta.y < 0 ) {
+
+ dollyOut( getZoomScale() );
+
+ }
+
+ dollyStart.copy( dollyEnd );
+
+ scope.update();
+
+ }
+
+ function handleMouseMovePan( event ) {
+
+ //console.log( 'handleMouseMovePan' );
+
+ panEnd.set( event.clientX, event.clientY );
+
+ panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
+
+ pan( panDelta.x, panDelta.y );
+
+ panStart.copy( panEnd );
+
+ scope.update();
+
+ }
+
+ function handleMouseWheel( event ) {
+
+ // console.log( 'handleMouseWheel' );
+
+ if ( event.deltaY < 0 ) {
+
+ dollyOut( getZoomScale() );
+
+ } else if ( event.deltaY > 0 ) {
+
+ dollyIn( getZoomScale() );
+
+ }
+
+ scope.update();
+
+ }
+
+ function handleKeyDown( event ) {
+
+ //console.log( 'handleKeyDown' );
+
+ switch ( event.keyCode ) {
+
+ case scope.keys.UP:
+ pan( 0, scope.keyPanSpeed );
+ scope.update();
+ break;
+
+ case scope.keys.BOTTOM:
+ pan( 0, - scope.keyPanSpeed );
+ scope.update();
+ break;
+
+ case scope.keys.LEFT:
+ pan( scope.keyPanSpeed, 0 );
+ scope.update();
+ break;
+
+ case scope.keys.RIGHT:
+ pan( - scope.keyPanSpeed, 0 );
+ scope.update();
+ break;
+
+ }
+
+ }
+
+ function handleTouchStartRotate( event ) {
+
+ //console.log( 'handleTouchStartRotate' );
+
+ rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+
+ }
+
+ function handleTouchStartDollyPan( event ) {
+
+ //console.log( 'handleTouchStartDollyPan' );
+
+ if ( scope.enableZoom ) {
+
+ var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
+ var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
+
+ var distance = Math.sqrt( dx * dx + dy * dy );
+
+ dollyStart.set( 0, distance );
+
+ }
+
+ if ( scope.enablePan ) {
+
+ var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
+ var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
+
+ panStart.set( x, y );
+
+ }
+
+ }
+
+ function handleTouchMoveRotate( event ) {
+
+ //console.log( 'handleTouchMoveRotate' );
+
+ rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+
+ rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
+
+ var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
+
+ scope.rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
+
+ scope.rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
+
+ rotateStart.copy( rotateEnd );
+
+ scope.update();
+
+ }
+
+ function handleTouchMoveDollyPan( event ) {
+
+ //console.log( 'handleTouchMoveDollyPan' );
+
+ if ( scope.enableZoom ) {
+
+ var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
+ var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
+
+ var distance = Math.sqrt( dx * dx + dy * dy );
+
+ dollyEnd.set( 0, distance );
+
+ dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
+
+ dollyIn( dollyDelta.y );
+
+ dollyStart.copy( dollyEnd );
+
+ }
+
+ if ( scope.enablePan ) {
+
+ var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
+ var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
+
+ panEnd.set( x, y );
+
+ panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
+
+ pan( panDelta.x, panDelta.y );
+
+ panStart.copy( panEnd );
+
+ }
+
+ scope.update();
+
+ }
+
+ //
+ // event handlers - FSM: listen for events and reset state
+ //
+
+ function onMouseDown( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ event.preventDefault();
+
+ switch ( event.button ) {
+
+ case scope.mouseButtons.ORBIT:
+
+ if ( scope.enableRotate === false ) return;
+
+ handleMouseDownRotate( event );
+
+ state = STATE.ROTATE;
+
+ break;
+
+ case scope.mouseButtons.ZOOM:
+
+ if ( scope.enableZoom === false ) return;
+
+ handleMouseDownDolly( event );
+
+ state = STATE.DOLLY;
+
+ break;
+
+ case scope.mouseButtons.PAN:
+
+ if ( scope.enablePan === false ) return;
+
+ handleMouseDownPan( event );
+
+ state = STATE.PAN;
+
+ break;
+
+ }
+
+ if ( state !== STATE.NONE ) {
+
+ document.addEventListener( 'mousemove', onMouseMove, false );
+ document.addEventListener( 'mouseup', onMouseUp, false );
+
+ scope.dispatchEvent( startEvent );
+
+ }
+
+ }
+
+ function onMouseMove( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ event.preventDefault();
+
+ switch ( state ) {
+
+ case STATE.ROTATE:
+
+ if ( scope.enableRotate === false ) return;
+
+ handleMouseMoveRotate( event );
+
+ break;
+
+ case STATE.DOLLY:
+
+ if ( scope.enableZoom === false ) return;
+
+ handleMouseMoveDolly( event );
+
+ break;
+
+ case STATE.PAN:
+
+ if ( scope.enablePan === false ) return;
+
+ handleMouseMovePan( event );
+
+ break;
+
+ }
+
+ }
+
+ function onMouseUp( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ document.removeEventListener( 'mousemove', onMouseMove, false );
+ document.removeEventListener( 'mouseup', onMouseUp, false );
+
+ scope.dispatchEvent( endEvent );
+
+ state = STATE.NONE;
+
+ }
+
+ function onMouseWheel( event ) {
+
+ if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
+
+ event.preventDefault();
+ event.stopPropagation();
+
+ scope.dispatchEvent( startEvent );
+
+ handleMouseWheel( event );
+
+ scope.dispatchEvent( endEvent );
+
+ }
+
+ function onKeyDown( event ) {
+
+ if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
+
+ handleKeyDown( event );
+
+ }
+
+ function onTouchStart( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ event.preventDefault();
+
+ switch ( event.touches.length ) {
+
+ case 1: // one-fingered touch: rotate
+
+ if ( scope.enableRotate === false ) return;
+
+ handleTouchStartRotate( event );
+
+ state = STATE.TOUCH_ROTATE;
+
+ break;
+
+ case 2: // two-fingered touch: dolly-pan
+
+ if ( scope.enableZoom === false && scope.enablePan === false ) return;
+
+ handleTouchStartDollyPan( event );
+
+ state = STATE.TOUCH_DOLLY_PAN;
+
+ break;
+
+ default:
+
+ state = STATE.NONE;
+
+ }
+
+ if ( state !== STATE.NONE ) {
+
+ scope.dispatchEvent( startEvent );
+
+ }
+
+ }
+
+ function onTouchMove( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ event.preventDefault();
+ event.stopPropagation();
+
+ switch ( event.touches.length ) {
+
+ case 1: // one-fingered touch: rotate
+
+ if ( scope.enableRotate === false ) return;
+ if ( state !== STATE.TOUCH_ROTATE ) return; // is this needed?
+
+ handleTouchMoveRotate( event );
+
+ break;
+
+ case 2: // two-fingered touch: dolly-pan
+
+ if ( scope.enableZoom === false && scope.enablePan === false ) return;
+ if ( state !== STATE.TOUCH_DOLLY_PAN ) return; // is this needed?
+
+ handleTouchMoveDollyPan( event );
+
+ break;
+
+ default:
+
+ state = STATE.NONE;
+
+ }
+
+ }
+
+ function onTouchEnd( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ scope.dispatchEvent( endEvent );
+
+ state = STATE.NONE;
+
+ }
+
+ function onContextMenu( event ) {
+
+ if ( scope.enabled === false ) return;
+
+ event.preventDefault();
+
+ }
+
+ //
+
+ //scope.domElement.addEventListener\( 'contextmenu', onContextMenu, false );
+
+ scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
+ scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
+
+ scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
+ scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
+ scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
+
+ window.addEventListener( 'keydown', onKeyDown, false );
+
+ // force an update at start
+
+ this.update();
+
+ };
+
+ OrbitControls.prototype = Object.create( EventDispatcher.prototype );
+ OrbitControls.prototype.constructor = OrbitControls;
+
+ Object.defineProperties( OrbitControls.prototype, {
+
+ center: {
+
+ get: function () {
+
+ console.warn( 'OrbitControls: .center has been renamed to .target' );
+ return this.target;
+
+ }
+
+ },
+
+ // backward compatibility
+
+ noZoom: {
+
+ get: function () {
+
+ console.warn( 'OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
+ return ! this.enableZoom;
+
+ },
+
+ set: function ( value ) {
+
+ console.warn( 'OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
+ this.enableZoom = ! value;
+
+ }
+
+ },
+
+ noRotate: {
+
+ get: function () {
+
+ console.warn( 'OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
+ return ! this.enableRotate;
+
+ },
+
+ set: function ( value ) {
+
+ console.warn( 'OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
+ this.enableRotate = ! value;
+
+ }
+
+ },
+
+ noPan: {
+
+ get: function () {
+
+ console.warn( 'OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
+ return ! this.enablePan;
+
+ },
+
+ set: function ( value ) {
+
+ console.warn( 'OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
+ this.enablePan = ! value;
+
+ }
+
+ },
+
+ noKeys: {
+
+ get: function () {
+
+ console.warn( 'OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
+ return ! this.enableKeys;
+
+ },
+
+ set: function ( value ) {
+
+ console.warn( 'OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
+ this.enableKeys = ! value;
+
+ }
+
+ },
+
+ staticMoving: {
+
+ get: function () {
+
+ console.warn( 'OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
+ return ! this.enableDamping;
+
+ },
+
+ set: function ( value ) {
+
+ console.warn( 'OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
+ this.enableDamping = ! value;
+
+ }
+
+ },
+
+ dynamicDampingFactor: {
+
+ get: function () {
+
+ console.warn( 'OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
+ return this.dampingFactor;
+
+ },
+
+ set: function ( value ) {
+
+ console.warn( 'OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
+ this.dampingFactor = value;
+
+ }
+
+ }
+
+ } );
+
+ /**
+ * @author richt / http://richt.me
+ * @author WestLangley / http://github.com/WestLangley
+ *
+ * W3C Device Orientation control (http://w3c.github.io/deviceorientation/spec-source-orientation.html)
+ */
+ var DeviceOrientationControls = function ( object ) {
+
+ var scope = this;
+
+ this.object = object;
+ this.object.rotation.reorder( 'YXZ' );
+
+ this.enabled = true;
+
+ this.deviceOrientation = {};
+ this.screenOrientation = 0;
+
+ this.alphaOffset = 0; // radians
+
+ var onDeviceOrientationChangeEvent = function ( event ) {
+
+ scope.deviceOrientation = event;
+
+ };
+
+ var onScreenOrientationChangeEvent = function () {
+
+ scope.screenOrientation = window.orientation || 0;
+
+ };
+
+ // The angles alpha, beta and gamma form a set of intrinsic Tait-Bryan angles of type Z-X'-Y''
+
+ var setObjectQuaternion = function () {
+
+ var zee = new Vector3( 0, 0, 1 );
+
+ var euler = new Euler();
+
+ var q0 = new Quaternion();
+
+ var q1 = new Quaternion( - Math.sqrt( 0.5 ), 0, 0, Math.sqrt( 0.5 ) ); // - PI/2 around the x-axis
+
+ return function ( quaternion, alpha, beta, gamma, orient ) {
+
+ euler.set( beta, alpha, - gamma, 'YXZ' ); // 'ZXY' for the device, but 'YXZ' for us
+
+ quaternion.setFromEuler( euler ); // orient the device
+
+ quaternion.multiply( q1 ); // camera looks out the back of the device, not the top
+
+ quaternion.multiply( q0.setFromAxisAngle( zee, - orient ) ); // adjust for screen orientation
+
+ };
+
+ }();
+
+ this.connect = function () {
+
+ onScreenOrientationChangeEvent(); // run once on load
+
+ window.addEventListener( 'orientationchange', onScreenOrientationChangeEvent, false );
+ window.addEventListener( 'deviceorientation', onDeviceOrientationChangeEvent, false );
+
+ scope.enabled = true;
+
+ };
+
+ this.disconnect = function () {
+
+ window.removeEventListener( 'orientationchange', onScreenOrientationChangeEvent, false );
+ window.removeEventListener( 'deviceorientation', onDeviceOrientationChangeEvent, false );
+
+ scope.enabled = false;
+
+ };
+
+ this.update = function () {
+
+ if ( scope.enabled === false ) return;
+
+ var device = scope.deviceOrientation;
+
+ if ( device ) {
+
+ var alpha = device.alpha ? _Math.degToRad( device.alpha ) + scope.alphaOffset : 0; // Z
+
+ var beta = device.beta ? _Math.degToRad( device.beta ) : 0; // X'
+
+ var gamma = device.gamma ? _Math.degToRad( device.gamma ) : 0; // Y''
+
+ var orient = scope.screenOrientation ? _Math.degToRad( scope.screenOrientation ) : 0; // O
+
+ setObjectQuaternion( scope.object.quaternion, alpha, beta, gamma, orient );
+
+ }
+
+
+ };
+
+ this.dispose = function () {
+
+ scope.disconnect();
+
+ };
+
+ this.connect();
+
+ };
+
+ /**
+ * Convert a quaternion to an angle
+ *
+ * Taken from https://stackoverflow.com/a/35448946
+ * Thanks P. Ellul
+ */
+
+ function Quat2Angle(x, y, z, w) {
+ var test = x * y + z * w; // singularity at north pole
+
+ if (test > 0.499) {
+ var _yaw = 2 * Math.atan2(x, w);
+
+ var _pitch = Math.PI / 2;
+
+ var _roll = 0;
+ return new Vector3(_pitch, _roll, _yaw);
+ } // singularity at south pole
+
+
+ if (test < -0.499) {
+ var _yaw2 = -2 * Math.atan2(x, w);
+
+ var _pitch2 = -Math.PI / 2;
+
+ var _roll2 = 0;
+ return new Vector3(_pitch2, _roll2, _yaw2);
+ }
+
+ var sqx = x * x;
+ var sqy = y * y;
+ var sqz = z * z;
+ var yaw = Math.atan2(2 * y * w - 2 * x * z, 1 - 2 * sqy - 2 * sqz);
+ var pitch = Math.asin(2 * test);
+ var roll = Math.atan2(2 * x * w - 2 * y * z, 1 - 2 * sqx - 2 * sqz);
+ return new Vector3(pitch, roll, yaw);
+ }
+
+ var OrbitOrientationControls =
+ /*#__PURE__*/
+ function () {
+ function OrbitOrientationControls(options) {
+ this.object = options.camera;
+ this.domElement = options.canvas;
+ this.orbit = new OrbitControls(this.object, this.domElement);
+ this.speed = 0.5;
+ this.orbit.target.set(0, 0, -1);
+ this.orbit.enableZoom = false;
+ this.orbit.enablePan = false;
+ this.orbit.rotateSpeed = -this.speed; // if orientation is supported
+
+ if (options.orientation) {
+ this.orientation = new DeviceOrientationControls(this.object);
+ } // if projection is not full view
+ // limit the rotation angle in order to not display back half view
+
+
+ if (options.halfView) {
+ this.orbit.minAzimuthAngle = -Math.PI / 4;
+ this.orbit.maxAzimuthAngle = Math.PI / 4;
+ }
+ }
+
+ var _proto = OrbitOrientationControls.prototype;
+
+ _proto.update = function update() {
+ // orientation updates the camera using quaternions and
+ // orbit updates the camera using angles. They are incompatible
+ // and one update overrides the other. So before
+ // orbit overrides orientation we convert our quaternion changes to
+ // an angle change. Then save the angle into orbit so that
+ // it will take those into account when it updates the camera and overrides
+ // our changes
+ if (this.orientation) {
+ this.orientation.update();
+ var quat = this.orientation.object.quaternion;
+ var currentAngle = Quat2Angle(quat.x, quat.y, quat.z, quat.w); // we also have to store the last angle since quaternions are b
+
+ if (typeof this.lastAngle_ === 'undefined') {
+ this.lastAngle_ = currentAngle;
+ }
+
+ this.orbit.rotateLeft((this.lastAngle_.z - currentAngle.z) * (1 + this.speed));
+ this.orbit.rotateUp((this.lastAngle_.y - currentAngle.y) * (1 + this.speed));
+ this.lastAngle_ = currentAngle;
+ }
+
+ this.orbit.update();
+ };
+
+ _proto.dispose = function dispose() {
+ this.orbit.dispose();
+
+ if (this.orientation) {
+ this.orientation.dispose();
+ }
+ };
+
+ return OrbitOrientationControls;
+ }();
+
+ var corsSupport = function () {
+ var video = document$1.createElement('video');
+ video.crossOrigin = 'anonymous';
+ return video.hasAttribute('crossorigin');
+ }();
+ var validProjections = ['360', '360_LR', '360_TB', '360_CUBE', 'EAC', 'EAC_LR', 'NONE', 'AUTO', 'Sphere', 'Cube', 'equirectangular', '180'];
+ var getInternalProjectionName = function getInternalProjectionName(projection) {
+ if (!projection) {
+ return;
+ }
+
+ projection = projection.toString().trim();
+
+ if (/sphere/i.test(projection)) {
+ return '360';
+ }
+
+ if (/cube/i.test(projection)) {
+ return '360_CUBE';
+ }
+
+ if (/equirectangular/i.test(projection)) {
+ return '360';
+ }
+
+ for (var i = 0; i < validProjections.length; i++) {
+ if (new RegExp('^' + validProjections[i] + '$', 'i').test(projection)) {
+ return validProjections[i];
+ }
+ }
+ };
+
+ /**
+ * This class reacts to interactions with the canvas and
+ * triggers appropriate functionality on the player. Right now
+ * it does two things:
+ *
+ * 1. A `mousedown`/`touchstart` followed by `touchend`/`mouseup` without any
+ * `touchmove` or `mousemove` toggles play/pause on the player
+ * 2. Only moving on/clicking the control bar or toggling play/pause should
+ * show the control bar. Moving around the scene in the canvas should not.
+ */
+
+ var CanvasPlayerControls =
+ /*#__PURE__*/
+ function (_videojs$EventTarget) {
+ inheritsLoose(CanvasPlayerControls, _videojs$EventTarget);
+
+ function CanvasPlayerControls(player, canvas) {
+ var _this;
+
+ _this = _videojs$EventTarget.call(this) || this;
+ _this.player = player;
+ _this.canvas = canvas;
+ _this.onMoveEnd = videojs.bind(assertThisInitialized(_this), _this.onMoveEnd);
+ _this.onMoveStart = videojs.bind(assertThisInitialized(_this), _this.onMoveStart);
+ _this.onMove = videojs.bind(assertThisInitialized(_this), _this.onMove);
+ _this.onControlBarMove = videojs.bind(assertThisInitialized(_this), _this.onControlBarMove);
+
+ _this.player.controlBar.on(['mousedown', 'mousemove', 'mouseup', 'touchstart', 'touchmove', 'touchend'], _this.onControlBarMove); // we have to override these here because
+ // video.js listens for user activity on the video element
+ // and makes the user active when the mouse moves.
+ // We don't want that for 3d videos
+
+
+ _this.oldReportUserActivity = _this.player.reportUserActivity;
+
+ _this.player.reportUserActivity = function () {}; // canvas movements
+
+
+ _this.canvas.addEventListener('mousedown', _this.onMoveStart);
+
+ _this.canvas.addEventListener('touchstart', _this.onMoveStart);
+
+ _this.canvas.addEventListener('mousemove', _this.onMove);
+
+ _this.canvas.addEventListener('touchmove', _this.onMove);
+
+ _this.canvas.addEventListener('mouseup', _this.onMoveEnd);
+
+ _this.canvas.addEventListener('touchend', _this.onMoveEnd);
+
+ _this.shouldTogglePlay = false;
+ return _this;
+ }
+
+ var _proto = CanvasPlayerControls.prototype;
+
+ _proto.togglePlay = function togglePlay() {
+ if (this.player.paused()) {
+ this.player.play();
+ } else {
+ this.player.pause();
+ }
+ };
+
+ _proto.onMoveStart = function onMoveStart(e) {
+ // if the player does not have a controlbar or
+ // the move was a mouse click but not left click do not
+ // toggle play.
+ if (!this.player.controls() || e.type === 'mousedown' && !videojs.dom.isSingleLeftClick(e)) {
+ this.shouldTogglePlay = false;
+ return;
+ }
+
+ this.shouldTogglePlay = true;
+ this.touchMoveCount_ = 0;
+ };
+
+ _proto.onMoveEnd = function onMoveEnd(e) {
+ // We want to have the same behavior in VR360 Player and standar player.
+ // in touchend we want to know if was a touch click, for a click we show the bar,
+ // otherwise continue with the mouse logic.
+ //
+ // Maximum movement allowed during a touch event to still be considered a tap
+ // Other popular libs use anywhere from 2 (hammer.js) to 15,
+ // so 10 seems like a nice, round number.
+ if (e.type === 'touchend' && this.touchMoveCount_ < 10) {
+ if (this.player.userActive() === false) {
+ this.player.userActive(true);
+ return;
+ }
+
+ this.player.userActive(false);
+ return;
+ }
+
+ if (!this.shouldTogglePlay) {
+ return;
+ } // We want the same behavior in Desktop for VR360 and standar player
+
+
+ if (e.type == 'mouseup') {
+ this.togglePlay();
+ }
+ };
+
+ _proto.onMove = function onMove(e) {
+ // Increase touchMoveCount_ since Android detects 1 - 6 touches when user click normaly
+ this.touchMoveCount_++;
+ this.shouldTogglePlay = false;
+ };
+
+ _proto.onControlBarMove = function onControlBarMove(e) {
+ this.player.userActive(true);
+ };
+
+ _proto.dispose = function dispose() {
+ this.canvas.removeEventListener('mousedown', this.onMoveStart);
+ this.canvas.removeEventListener('touchstart', this.onMoveStart);
+ this.canvas.removeEventListener('mousemove', this.onMove);
+ this.canvas.removeEventListener('touchmove', this.onMove);
+ this.canvas.removeEventListener('mouseup', this.onMoveEnd);
+ this.canvas.removeEventListener('touchend', this.onMoveEnd);
+ this.player.controlBar.off(['mousedown', 'mousemove', 'mouseup', 'touchstart', 'touchmove', 'touchend'], this.onControlBarMove);
+ this.player.reportUserActivity = this.oldReportUserActivity;
+ };
+
+ return CanvasPlayerControls;
+ }(videojs.EventTarget);
+
+ /**
+ * This class manages ambisonic decoding and binaural rendering via Omnitone library.
+ */
+
+ var OmnitoneController =
+ /*#__PURE__*/
+ function (_videojs$EventTarget) {
+ inheritsLoose(OmnitoneController, _videojs$EventTarget);
+
+ /**
+ * Omnitone controller class.
+ *
+ * @class
+ * @param {AudioContext} audioContext - associated AudioContext.
+ * @param {Omnitone library} omnitone - Omnitone library element.
+ * @param {HTMLVideoElement} video - vidoe tag element.
+ * @param {Object} options - omnitone options.
+ */
+ function OmnitoneController(audioContext, omnitone, video, options) {
+ var _this;
+
+ _this = _videojs$EventTarget.call(this) || this;
+ var settings = videojs.mergeOptions({
+ // Safari uses the different AAC decoder than FFMPEG. The channel order is
+ // The default 4ch AAC channel layout for FFMPEG AAC channel ordering.
+ channelMap: videojs.browser.IS_SAFARI ? [2, 0, 1, 3] : [0, 1, 2, 3],
+ ambisonicOrder: 1
+ }, options);
+ _this.videoElementSource = audioContext.createMediaElementSource(video);
+ _this.foaRenderer = omnitone.createFOARenderer(audioContext, settings);
+
+ _this.foaRenderer.initialize().then(function () {
+ if (audioContext.state === 'suspended') {
+ _this.trigger({
+ type: 'audiocontext-suspended'
+ });
+ }
+
+ _this.videoElementSource.connect(_this.foaRenderer.input);
+
+ _this.foaRenderer.output.connect(audioContext.destination);
+
+ _this.initialized = true;
+
+ _this.trigger({
+ type: 'omnitone-ready'
+ });
+ }, function (error) {
+ videojs.log.warn("videojs-vr: Omnitone initializes failed with the following error: " + error + ")");
+ });
+
+ return _this;
+ }
+ /**
+ * Updates the rotation of the Omnitone decoder based on three.js camera matrix.
+ *
+ * @param {Camera} camera Three.js camera object
+ */
+
+
+ var _proto = OmnitoneController.prototype;
+
+ _proto.update = function update(camera) {
+ if (!this.initialized) {
+ return;
+ }
+
+ this.foaRenderer.setRotationMatrixFromCamera(camera.matrix);
+ }
+ /**
+ * Destroys the controller and does any necessary cleanup.
+ */
+ ;
+
+ _proto.dispose = function dispose() {
+ this.initialized = false;
+ this.foaRenderer.setRenderingMode('bypass');
+ this.foaRenderer = null;
+ };
+
+ return OmnitoneController;
+ }(videojs.EventTarget);
+
+ var Button = videojs.getComponent('Button');
+
+ var CardboardButton =
+ /*#__PURE__*/
+ function (_Button) {
+ inheritsLoose(CardboardButton, _Button);
+
+ function CardboardButton(player, options) {
+ var _this;
+
+ _this = _Button.call(this, player, options) || this;
+ _this.handleVrDisplayActivate_ = videojs.bind(assertThisInitialized(_this), _this.handleVrDisplayActivate_);
+ _this.handleVrDisplayDeactivate_ = videojs.bind(assertThisInitialized(_this), _this.handleVrDisplayDeactivate_);
+ _this.handleVrDisplayPresentChange_ = videojs.bind(assertThisInitialized(_this), _this.handleVrDisplayPresentChange_);
+ _this.handleOrientationChange_ = videojs.bind(assertThisInitialized(_this), _this.handleOrientationChange_);
+ window$1.addEventListener('orientationchange', _this.handleOrientationChange_);
+ window$1.addEventListener('vrdisplayactivate', _this.handleVrDisplayActivate_);
+ window$1.addEventListener('vrdisplaydeactivate', _this.handleVrDisplayDeactivate_); // vrdisplaypresentchange does not fire activate or deactivate
+ // and happens when hitting the back button during cardboard mode
+ // so we need to make sure we stay in the correct state by
+ // listening to it and checking if we are presenting it or not
+
+ window$1.addEventListener('vrdisplaypresentchange', _this.handleVrDisplayPresentChange_); // we cannot show the cardboard button in fullscreen on
+ // android as it breaks the controls, and makes it impossible
+ // to exit cardboard mode
+
+ if (videojs.browser.IS_ANDROID) {
+ _this.on(player, 'fullscreenchange', function () {
+ if (player.isFullscreen()) {
+ _this.hide();
+ } else {
+ _this.show();
+ }
+ });
+ }
+
+ return _this;
+ }
+
+ var _proto = CardboardButton.prototype;
+
+ _proto.buildCSSClass = function buildCSSClass() {
+ return "vjs-button-vr " + _Button.prototype.buildCSSClass.call(this);
+ };
+
+ _proto.handleVrDisplayPresentChange_ = function handleVrDisplayPresentChange_() {
+ if (!this.player_.vr().vrDisplay.isPresenting && this.active_) {
+ this.handleVrDisplayDeactivate_();
+ }
+
+ if (this.player_.vr().vrDisplay.isPresenting && !this.active_) {
+ this.handleVrDisplayActivate_();
+ }
+ };
+
+ _proto.handleOrientationChange_ = function handleOrientationChange_() {
+ if (this.active_ && videojs.browser.IS_IOS) {
+ this.changeSize_();
+ }
+ };
+
+ _proto.changeSize_ = function changeSize_() {
+ this.player_.width(window$1.innerWidth);
+ this.player_.height(window$1.innerHeight);
+ window$1.dispatchEvent(new window$1.Event('resize'));
+ };
+
+ _proto.handleVrDisplayActivate_ = function handleVrDisplayActivate_() {
+ // we mimic fullscreen on IOS
+ if (videojs.browser.IS_IOS) {
+ this.oldWidth_ = this.player_.currentWidth();
+ this.oldHeight_ = this.player_.currentHeight();
+ this.player_.enterFullWindow();
+ this.changeSize_();
+ }
+
+ this.active_ = true;
+ };
+
+ _proto.handleVrDisplayDeactivate_ = function handleVrDisplayDeactivate_() {
+ // un-mimic fullscreen on iOS
+ if (videojs.browser.IS_IOS) {
+ if (this.oldWidth_) {
+ this.player_.width(this.oldWidth_);
+ }
+
+ if (this.oldHeight_) {
+ this.player_.height(this.oldHeight_);
+ }
+
+ this.player_.exitFullWindow();
+ }
+
+ this.active_ = false;
+ };
+
+ _proto.handleClick = function handleClick(event) {
+ // if cardboard mode display is not active, activate it
+ // otherwise deactivate it
+ if (!this.active_) {
+ // This starts playback mode when the cardboard button
+ // is clicked on Andriod. We need to do this as the controls
+ // disappear
+ if (!this.player_.hasStarted() && videojs.browser.IS_ANDROID) {
+ this.player_.play();
+ }
+
+ window$1.dispatchEvent(new window$1.Event('vrdisplayactivate'));
+ } else {
+ window$1.dispatchEvent(new window$1.Event('vrdisplaydeactivate'));
+ }
+ };
+
+ _proto.dispose = function dispose() {
+ _Button.prototype.dispose.call(this);
+
+ window$1.removeEventListener('vrdisplayactivate', this.handleVrDisplayActivate_);
+ window$1.removeEventListener('vrdisplaydeactivate', this.handleVrDisplayDeactivate_);
+ window$1.removeEventListener('vrdisplaypresentchange', this.handleVrDisplayPresentChange_);
+ };
+
+ return CardboardButton;
+ }(Button);
+
+ videojs.registerComponent('CardboardButton', CardboardButton);
+
+ var BigPlayButton = videojs.getComponent('BigPlayButton');
+
+ var BigVrPlayButton =
+ /*#__PURE__*/
+ function (_BigPlayButton) {
+ inheritsLoose(BigVrPlayButton, _BigPlayButton);
+
+ function BigVrPlayButton() {
+ return _BigPlayButton.apply(this, arguments) || this;
+ }
+
+ var _proto = BigVrPlayButton.prototype;
+
+ _proto.buildCSSClass = function buildCSSClass() {
+ return "vjs-big-vr-play-button " + _BigPlayButton.prototype.buildCSSClass.call(this);
+ };
+
+ return BigVrPlayButton;
+ }(BigPlayButton);
+
+ videojs.registerComponent('BigVrPlayButton', BigVrPlayButton);
+
+ var defaults = {
+ debug: false,
+ omnitone: false,
+ forceCardboard: false,
+ omnitoneOptions: {},
+ projection: 'AUTO'
+ };
+ var errors = {
+ 'web-vr-out-of-date': {
+ headline: '360 is out of date',
+ type: '360_OUT_OF_DATE',
+ message: "Your browser supports 360 but not the latest version. See <a href='http://webvr.info'>http://webvr.info</a> for more info."
+ },
+ 'web-vr-not-supported': {
+ headline: '360 not supported on this device',
+ type: '360_NOT_SUPPORTED',
+ message: "Your browser does not support 360. See <a href='http://webvr.info'>http://webvr.info</a> for assistance."
+ },
+ 'web-vr-hls-cors-not-supported': {
+ headline: '360 HLS video not supported on this device',
+ type: '360_NOT_SUPPORTED',
+ message: "Your browser/device does not support HLS 360 video. See <a href='http://webvr.info'>http://webvr.info</a> for assistance."
+ }
+ };
+ var Plugin = videojs.getPlugin('plugin');
+ var Component = videojs.getComponent('Component');
+
+ var VR =
+ /*#__PURE__*/
+ function (_Plugin) {
+ inheritsLoose(VR, _Plugin);
+
+ function VR(player, options) {
+ var _this;
+
+ var settings = videojs.mergeOptions(defaults, options);
+ _this = _Plugin.call(this, player, settings) || this;
+ _this.options_ = settings;
+ _this.player_ = player;
+ _this.bigPlayButtonIndex_ = player.children().indexOf(player.getChild('BigPlayButton')) || 0; // custom videojs-errors integration boolean
+
+ _this.videojsErrorsSupport_ = !!videojs.errors;
+
+ if (_this.videojsErrorsSupport_) {
+ player.errors({
+ errors: errors
+ });
+ } // IE 11 does not support enough webgl to be supported
+ // older safari does not support cors, so it wont work
+
+
+ if (videojs.browser.IE_VERSION || !corsSupport) {
+ // if a player triggers error before 'loadstart' is fired
+ // video.js will reset the error overlay
+ _this.player_.on('loadstart', function () {
+ _this.triggerError_({
+ code: 'web-vr-not-supported',
+ dismiss: false
+ });
+ });
+
+ return assertThisInitialized(_this);
+ }
+
+ _this.polyfill_ = new WebVRPolyfill({
+ // do not show rotate instructions
+ ROTATE_INSTRUCTIONS_DISABLED: true
+ });
+ _this.polyfill_ = new WebVRPolyfill();
+ _this.handleVrDisplayActivate_ = videojs.bind(assertThisInitialized(_this), _this.handleVrDisplayActivate_);
+ _this.handleVrDisplayDeactivate_ = videojs.bind(assertThisInitialized(_this), _this.handleVrDisplayDeactivate_);
+ _this.handleResize_ = videojs.bind(assertThisInitialized(_this), _this.handleResize_);
+ _this.animate_ = videojs.bind(assertThisInitialized(_this), _this.animate_);
+
+ _this.setProjection(_this.options_.projection); // any time the video element is recycled for ads
+ // we have to reset the vr state and re-init after ad
+
+
+ _this.on(player, 'adstart', function () {
+ return player.setTimeout(function () {
+ // if the video element was recycled for this ad
+ if (!player.ads || !player.ads.videoElementRecycled()) {
+ _this.log('video element not recycled for this ad, no need to reset');
+
+ return;
+ }
+
+ _this.log('video element recycled for this ad, reseting');
+
+ _this.reset();
+
+ _this.one(player, 'playing', _this.init);
+ });
+ }, 1);
+
+ _this.on(player, 'loadedmetadata', _this.init);
+
+ return _this;
+ }
+
+ var _proto = VR.prototype;
+
+ _proto.changeProjection_ = function changeProjection_(projection) {
+ var _this2 = this;
+
+ projection = getInternalProjectionName(projection); // don't change to an invalid projection
+
+ if (!projection) {
+ projection = 'NONE';
+ }
+
+ var position = {
+ x: 0,
+ y: 0,
+ z: 0
+ };
+
+ if (this.scene) {
+ this.scene.remove(this.movieScreen);
+ }
+
+ if (projection === 'AUTO') {
+ // mediainfo cannot be set to auto or we would infinite loop here
+ // each source should know wether they are 360 or not, if using AUTO
+ if (this.player_.mediainfo && this.player_.mediainfo.projection && this.player_.mediainfo.projection !== 'AUTO') {
+ var autoProjection = getInternalProjectionName(this.player_.mediainfo.projection);
+ return this.changeProjection_(autoProjection);
+ }
+
+ return this.changeProjection_('NONE');
+ } else if (projection === '360') {
+ this.movieGeometry = new SphereBufferGeometry(256, 32, 32);
+ this.movieMaterial = new MeshBasicMaterial({
+ map: this.videoTexture,
+ overdraw: true,
+ side: BackSide
+ });
+ this.movieScreen = new Mesh(this.movieGeometry, this.movieMaterial);
+ this.movieScreen.position.set(position.x, position.y, position.z);
+ this.movieScreen.scale.x = -1;
+ this.movieScreen.quaternion.setFromAxisAngle({
+ x: 0,
+ y: 1,
+ z: 0
+ }, -Math.PI / 2);
+ this.scene.add(this.movieScreen);
+ } else if (projection === '360_LR' || projection === '360_TB') {
+ // Left eye view
+ var geometry = new SphereGeometry(256, 32, 32);
+ var uvs = geometry.faceVertexUvs[0];
+
+ for (var i = 0; i < uvs.length; i++) {
+ for (var j = 0; j < 3; j++) {
+ if (projection === '360_LR') {
+ uvs[i][j].x *= 0.5;
+ } else {
+ uvs[i][j].y *= 0.5;
+ uvs[i][j].y += 0.5;
+ }
+ }
+ }
+
+ this.movieGeometry = new BufferGeometry().fromGeometry(geometry);
+ this.movieMaterial = new MeshBasicMaterial({
+ map: this.videoTexture,
+ overdraw: true,
+ side: BackSide
+ });
+ this.movieScreen = new Mesh(this.movieGeometry, this.movieMaterial);
+ this.movieScreen.scale.x = -1;
+ this.movieScreen.quaternion.setFromAxisAngle({
+ x: 0,
+ y: 1,
+ z: 0
+ }, -Math.PI / 2); // display in left eye only
+
+ this.movieScreen.layers.set(1);
+ this.scene.add(this.movieScreen); // Right eye view
+
+ geometry = new SphereGeometry(256, 32, 32);
+ uvs = geometry.faceVertexUvs[0];
+
+ for (var _i = 0; _i < uvs.length; _i++) {
+ for (var _j = 0; _j < 3; _j++) {
+ if (projection === '360_LR') {
+ uvs[_i][_j].x *= 0.5;
+ uvs[_i][_j].x += 0.5;
+ } else {
+ uvs[_i][_j].y *= 0.5;
+ }
+ }
+ }
+
+ this.movieGeometry = new BufferGeometry().fromGeometry(geometry);
+ this.movieMaterial = new MeshBasicMaterial({
+ map: this.videoTexture,
+ overdraw: true,
+ side: BackSide
+ });
+ this.movieScreen = new Mesh(this.movieGeometry, this.movieMaterial);
+ this.movieScreen.scale.x = -1;
+ this.movieScreen.quaternion.setFromAxisAngle({
+ x: 0,
+ y: 1,
+ z: 0
+ }, -Math.PI / 2); // display in right eye only
+
+ this.movieScreen.layers.set(2);
+ this.scene.add(this.movieScreen);
+ } else if (projection === '360_CUBE') {
+ this.movieGeometry = new BoxGeometry(256, 256, 256);
+ this.movieMaterial = new MeshBasicMaterial({
+ map: this.videoTexture,
+ overdraw: true,
+ side: BackSide
+ });
+ var left = [new Vector2(0, 0.5), new Vector2(0.333, 0.5), new Vector2(0.333, 1), new Vector2(0, 1)];
+ var right = [new Vector2(0.333, 0.5), new Vector2(0.666, 0.5), new Vector2(0.666, 1), new Vector2(0.333, 1)];
+ var top = [new Vector2(0.666, 0.5), new Vector2(1, 0.5), new Vector2(1, 1), new Vector2(0.666, 1)];
+ var bottom = [new Vector2(0, 0), new Vector2(0.333, 0), new Vector2(0.333, 0.5), new Vector2(0, 0.5)];
+ var front = [new Vector2(0.333, 0), new Vector2(0.666, 0), new Vector2(0.666, 0.5), new Vector2(0.333, 0.5)];
+ var back = [new Vector2(0.666, 0), new Vector2(1, 0), new Vector2(1, 0.5), new Vector2(0.666, 0.5)];
+ this.movieGeometry.faceVertexUvs[0] = [];
+ this.movieGeometry.faceVertexUvs[0][0] = [right[2], right[1], right[3]];
+ this.movieGeometry.faceVertexUvs[0][1] = [right[1], right[0], right[3]];
+ this.movieGeometry.faceVertexUvs[0][2] = [left[2], left[1], left[3]];
+ this.movieGeometry.faceVertexUvs[0][3] = [left[1], left[0], left[3]];
+ this.movieGeometry.faceVertexUvs[0][4] = [top[2], top[1], top[3]];
+ this.movieGeometry.faceVertexUvs[0][5] = [top[1], top[0], top[3]];
+ this.movieGeometry.faceVertexUvs[0][6] = [bottom[2], bottom[1], bottom[3]];
+ this.movieGeometry.faceVertexUvs[0][7] = [bottom[1], bottom[0], bottom[3]];
+ this.movieGeometry.faceVertexUvs[0][8] = [front[2], front[1], front[3]];
+ this.movieGeometry.faceVertexUvs[0][9] = [front[1], front[0], front[3]];
+ this.movieGeometry.faceVertexUvs[0][10] = [back[2], back[1], back[3]];
+ this.movieGeometry.faceVertexUvs[0][11] = [back[1], back[0], back[3]];
+ this.movieScreen = new Mesh(this.movieGeometry, this.movieMaterial);
+ this.movieScreen.position.set(position.x, position.y, position.z);
+ this.movieScreen.rotation.y = -Math.PI;
+ this.scene.add(this.movieScreen);
+ } else if (projection === '180') {
+ var _geometry = new SphereGeometry(256, 32, 32, Math.PI, Math.PI); // Left eye view
+
+
+ _geometry.scale(-1, 1, 1);
+
+ var _uvs = _geometry.faceVertexUvs[0];
+
+ for (var _i2 = 0; _i2 < _uvs.length; _i2++) {
+ for (var _j2 = 0; _j2 < 3; _j2++) {
+ _uvs[_i2][_j2].x *= 0.5;
+ }
+ }
+
+ this.movieGeometry = new BufferGeometry().fromGeometry(_geometry);
+ this.movieMaterial = new MeshBasicMaterial({
+ map: this.videoTexture,
+ overdraw: true
+ });
+ this.movieScreen = new Mesh(this.movieGeometry, this.movieMaterial); // display in left eye only
+
+ this.movieScreen.layers.set(1);
+ this.scene.add(this.movieScreen); // Right eye view
+
+ _geometry = new SphereGeometry(256, 32, 32, Math.PI, Math.PI);
+
+ _geometry.scale(-1, 1, 1);
+
+ _uvs = _geometry.faceVertexUvs[0];
+
+ for (var _i3 = 0; _i3 < _uvs.length; _i3++) {
+ for (var _j3 = 0; _j3 < 3; _j3++) {
+ _uvs[_i3][_j3].x *= 0.5;
+ _uvs[_i3][_j3].x += 0.5;
+ }
+ }
+
+ this.movieGeometry = new BufferGeometry().fromGeometry(_geometry);
+ this.movieMaterial = new MeshBasicMaterial({
+ map: this.videoTexture,
+ overdraw: true
+ });
+ this.movieScreen = new Mesh(this.movieGeometry, this.movieMaterial); // display in right eye only
+
+ this.movieScreen.layers.set(2);
+ this.scene.add(this.movieScreen);
+ } else if (projection === 'EAC' || projection === 'EAC_LR') {
+ var makeScreen = function makeScreen(mapMatrix, scaleMatrix) {
+ // "Continuity correction?": because of discontinuous faces and aliasing,
+ // we truncate the 2-pixel-wide strips on all discontinuous edges,
+ var contCorrect = 2;
+ _this2.movieGeometry = new BoxGeometry(256, 256, 256);
+ _this2.movieMaterial = new ShaderMaterial({
+ overdraw: true,
+ side: BackSide,
+ uniforms: {
+ mapped: {
+ value: _this2.videoTexture
+ },
+ mapMatrix: {
+ value: mapMatrix
+ },
+ contCorrect: {
+ value: contCorrect
+ },
+ faceWH: {
+ value: new Vector2(1 / 3, 1 / 2).applyMatrix3(scaleMatrix)
+ },
+ vidWH: {
+ value: new Vector2(_this2.videoTexture.image.videoWidth, _this2.videoTexture.image.videoHeight).applyMatrix3(scaleMatrix)
+ }
+ },
+ vertexShader: "\nvarying vec2 vUv;\nuniform mat3 mapMatrix;\n\nvoid main() {\n vUv = (mapMatrix * vec3(uv, 1.)).xy;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.);\n}",
+ fragmentShader: "\nvarying vec2 vUv;\nuniform sampler2D mapped;\nuniform vec2 faceWH;\nuniform vec2 vidWH;\nuniform float contCorrect;\n\nconst float PI = 3.1415926535897932384626433832795;\n\nvoid main() {\n vec2 corner = vUv - mod(vUv, faceWH) + vec2(0, contCorrect / vidWH.y);\n\n vec2 faceWHadj = faceWH - vec2(0, contCorrect * 2. / vidWH.y);\n\n vec2 p = (vUv - corner) / faceWHadj - .5;\n vec2 q = 2. / PI * atan(2. * p) + .5;\n\n vec2 eUv = corner + q * faceWHadj;\n\n gl_FragColor = texture2D(mapped, eUv);\n}"
+ });
+ var right = [new Vector2(0, 1 / 2), new Vector2(1 / 3, 1 / 2), new Vector2(1 / 3, 1), new Vector2(0, 1)];
+ var front = [new Vector2(1 / 3, 1 / 2), new Vector2(2 / 3, 1 / 2), new Vector2(2 / 3, 1), new Vector2(1 / 3, 1)];
+ var left = [new Vector2(2 / 3, 1 / 2), new Vector2(1, 1 / 2), new Vector2(1, 1), new Vector2(2 / 3, 1)];
+ var bottom = [new Vector2(1 / 3, 0), new Vector2(1 / 3, 1 / 2), new Vector2(0, 1 / 2), new Vector2(0, 0)];
+ var back = [new Vector2(1 / 3, 1 / 2), new Vector2(1 / 3, 0), new Vector2(2 / 3, 0), new Vector2(2 / 3, 1 / 2)];
+ var top = [new Vector2(1, 0), new Vector2(1, 1 / 2), new Vector2(2 / 3, 1 / 2), new Vector2(2 / 3, 0)];
+
+ for (var _i4 = 0, _arr = [right, front, left, bottom, back, top]; _i4 < _arr.length; _i4++) {
+ var face = _arr[_i4];
+ var height = _this2.videoTexture.image.videoHeight;
+ var lowY = 1;
+ var highY = 0;
+
+ for (var _iterator = face, _isArray = Array.isArray(_iterator), _i5 = 0, _iterator = _isArray ? _iterator : _iterator[Symbol.iterator]();;) {
+ var _ref;
+
+ if (_isArray) {
+ if (_i5 >= _iterator.length) break;
+ _ref = _iterator[_i5++];
+ } else {
+ _i5 = _iterator.next();
+ if (_i5.done) break;
+ _ref = _i5.value;
+ }
+
+ var vector = _ref;
+
+ if (vector.y < lowY) {
+ lowY = vector.y;
+ }
+
+ if (vector.y > highY) {
+ highY = vector.y;
+ }
+ }
+
+ for (var _iterator2 = face, _isArray2 = Array.isArray(_iterator2), _i6 = 0, _iterator2 = _isArray2 ? _iterator2 : _iterator2[Symbol.iterator]();;) {
+ var _ref2;
+
+ if (_isArray2) {
+ if (_i6 >= _iterator2.length) break;
+ _ref2 = _iterator2[_i6++];
+ } else {
+ _i6 = _iterator2.next();
+ if (_i6.done) break;
+ _ref2 = _i6.value;
+ }
+
+ var _vector = _ref2;
+
+ if (Math.abs(_vector.y - lowY) < Number.EPSILON) {
+ _vector.y += contCorrect / height;
+ }
+
+ if (Math.abs(_vector.y - highY) < Number.EPSILON) {
+ _vector.y -= contCorrect / height;
+ }
+
+ _vector.x = _vector.x / height * (height - contCorrect * 2) + contCorrect / height;
+ }
+ }
+
+ _this2.movieGeometry.faceVertexUvs[0] = [];
+ _this2.movieGeometry.faceVertexUvs[0][0] = [right[2], right[1], right[3]];
+ _this2.movieGeometry.faceVertexUvs[0][1] = [right[1], right[0], right[3]];
+ _this2.movieGeometry.faceVertexUvs[0][2] = [left[2], left[1], left[3]];
+ _this2.movieGeometry.faceVertexUvs[0][3] = [left[1], left[0], left[3]];
+ _this2.movieGeometry.faceVertexUvs[0][4] = [top[2], top[1], top[3]];
+ _this2.movieGeometry.faceVertexUvs[0][5] = [top[1], top[0], top[3]];
+ _this2.movieGeometry.faceVertexUvs[0][6] = [bottom[2], bottom[1], bottom[3]];
+ _this2.movieGeometry.faceVertexUvs[0][7] = [bottom[1], bottom[0], bottom[3]];
+ _this2.movieGeometry.faceVertexUvs[0][8] = [front[2], front[1], front[3]];
+ _this2.movieGeometry.faceVertexUvs[0][9] = [front[1], front[0], front[3]];
+ _this2.movieGeometry.faceVertexUvs[0][10] = [back[2], back[1], back[3]];
+ _this2.movieGeometry.faceVertexUvs[0][11] = [back[1], back[0], back[3]];
+ _this2.movieScreen = new Mesh(_this2.movieGeometry, _this2.movieMaterial);
+
+ _this2.movieScreen.position.set(position.x, position.y, position.z);
+
+ _this2.movieScreen.rotation.y = -Math.PI;
+ return _this2.movieScreen;
+ };
+
+ if (projection === 'EAC') {
+ this.scene.add(makeScreen(new Matrix3(), new Matrix3()));
+ } else {
+ var scaleMatrix = new Matrix3().set(0, 0.5, 0, 1, 0, 0, 0, 0, 1);
+ makeScreen(new Matrix3().set(0, -0.5, 0.5, 1, 0, 0, 0, 0, 1), scaleMatrix); // display in left eye only
+
+ this.movieScreen.layers.set(1);
+ this.scene.add(this.movieScreen);
+ makeScreen(new Matrix3().set(0, -0.5, 1, 1, 0, 0, 0, 0, 1), scaleMatrix); // display in right eye only
+
+ this.movieScreen.layers.set(2);
+ this.scene.add(this.movieScreen);
+ }
+ }
+
+ this.currentProjection_ = projection;
+ };
+
+ _proto.triggerError_ = function triggerError_(errorObj) {
+ // if we have videojs-errors use it
+ if (this.videojsErrorsSupport_) {
+ this.player_.error(errorObj); // if we don't have videojs-errors just use a normal player error
+ } else {
+ // strip any html content from the error message
+ // as it is not supported outside of videojs-errors
+ var div = document$1.createElement('div');
+ div.innerHTML = errors[errorObj.code].message;
+ var message = div.textContent || div.innerText || '';
+ this.player_.error({
+ code: errorObj.code,
+ message: message
+ });
+ }
+ };
+
+ _proto.log = function log() {
+ if (!this.options_.debug) {
+ return;
+ }
+
+ for (var _len = arguments.length, msgs = new Array(_len), _key = 0; _key < _len; _key++) {
+ msgs[_key] = arguments[_key];
+ }
+
+ msgs.forEach(function (msg) {
+ videojs.log('VR: ', msg);
+ });
+ };
+
+ _proto.handleVrDisplayActivate_ = function handleVrDisplayActivate_() {
+ var _this3 = this;
+
+ if (!this.vrDisplay) {
+ return;
+ }
+
+ this.vrDisplay.requestPresent([{
+ source: this.renderedCanvas
+ }]).then(function () {
+ if (!_this3.vrDisplay.cardboardUI_ || !videojs.browser.IS_IOS) {
+ return;
+ } // webvr-polyfill/cardboard ui only watches for click events
+ // to tell that the back arrow button is pressed during cardboard vr.
+ // but somewhere along the line these events are silenced with preventDefault
+ // but only on iOS, so we translate them ourselves here
+
+
+ var touches = [];
+
+ var iosCardboardTouchStart_ = function iosCardboardTouchStart_(e) {
+ for (var i = 0; i < e.touches.length; i++) {
+ touches.push(e.touches[i]);
+ }
+ };
+
+ var iosCardboardTouchEnd_ = function iosCardboardTouchEnd_(e) {
+ if (!touches.length) {
+ return;
+ }
+
+ touches.forEach(function (t) {
+ var simulatedClick = new window$1.MouseEvent('click', {
+ screenX: t.screenX,
+ screenY: t.screenY,
+ clientX: t.clientX,
+ clientY: t.clientY
+ });
+
+ _this3.renderedCanvas.dispatchEvent(simulatedClick);
+ });
+ touches = [];
+ };
+
+ _this3.renderedCanvas.addEventListener('touchstart', iosCardboardTouchStart_);
+
+ _this3.renderedCanvas.addEventListener('touchend', iosCardboardTouchEnd_);
+
+ _this3.iosRevertTouchToClick_ = function () {
+ _this3.renderedCanvas.removeEventListener('touchstart', iosCardboardTouchStart_);
+
+ _this3.renderedCanvas.removeEventListener('touchend', iosCardboardTouchEnd_);
+
+ _this3.iosRevertTouchToClick_ = null;
+ };
+ });
+ };
+
+ _proto.handleVrDisplayDeactivate_ = function handleVrDisplayDeactivate_() {
+ if (!this.vrDisplay || !this.vrDisplay.isPresenting) {
+ return;
+ }
+
+ if (this.iosRevertTouchToClick_) {
+ this.iosRevertTouchToClick_();
+ }
+
+ this.vrDisplay.exitPresent();
+ };
+
+ _proto.requestAnimationFrame = function requestAnimationFrame(fn) {
+ if (this.vrDisplay) {
+ return this.vrDisplay.requestAnimationFrame(fn);
+ }
+
+ return this.player_.requestAnimationFrame(fn);
+ };
+
+ _proto.cancelAnimationFrame = function cancelAnimationFrame(id) {
+ if (this.vrDisplay) {
+ return this.vrDisplay.cancelAnimationFrame(id);
+ }
+
+ return this.player_.cancelAnimationFrame(id);
+ };
+
+ _proto.togglePlay_ = function togglePlay_() {
+ if (this.player_.paused()) {
+ this.player_.play();
+ } else {
+ this.player_.pause();
+ }
+ };
+
+ _proto.animate_ = function animate_() {
+ if (!this.initialized_) {
+ return;
+ }
+
+ if (this.getVideoEl_().readyState === this.getVideoEl_().HAVE_ENOUGH_DATA) {
+ if (this.videoTexture) {
+ this.videoTexture.needsUpdate = true;
+ }
+ }
+
+ this.controls3d.update();
+
+ if (this.omniController) {
+ this.omniController.update(this.camera);
+ }
+
+ this.effect.render(this.scene, this.camera);
+
+ if (window$1.navigator.getGamepads) {
+ // Grab all gamepads
+ var gamepads = window$1.navigator.getGamepads();
+
+ for (var i = 0; i < gamepads.length; ++i) {
+ var gamepad = gamepads[i]; // Make sure gamepad is defined
+ // Only take input if state has changed since we checked last
+
+ if (!gamepad || !gamepad.timestamp || gamepad.timestamp === this.prevTimestamps_[i]) {
+ continue;
+ }
+
+ for (var j = 0; j < gamepad.buttons.length; ++j) {
+ if (gamepad.buttons[j].pressed) {
+ this.togglePlay_();
+ this.prevTimestamps_[i] = gamepad.timestamp;
+ break;
+ }
+ }
+ }
+ }
+
+ this.camera.getWorldDirection(this.cameraVector);
+ this.animationFrameId_ = this.requestAnimationFrame(this.animate_);
+ };
+
+ _proto.handleResize_ = function handleResize_() {
+ var width = this.player_.currentWidth();
+ var height = this.player_.currentHeight();
+ this.effect.setSize(width, height, false);
+ this.camera.aspect = width / height;
+ this.camera.updateProjectionMatrix();
+ };
+
+ _proto.setProjection = function setProjection(projection) {
+ if (!getInternalProjectionName(projection)) {
+ videojs.log.error('videojs-vr: please pass a valid projection ' + validProjections.join(', '));
+ return;
+ }
+
+ this.currentProjection_ = projection;
+ this.defaultProjection_ = projection;
+ };
+
+ _proto.init = function init() {
+ var _this4 = this;
+
+ this.reset();
+ this.camera = new PerspectiveCamera(75, this.player_.currentWidth() / this.player_.currentHeight(), 1, 1000); // Store vector representing the direction in which the camera is looking, in world space.
+
+ this.cameraVector = new Vector3();
+
+ if (this.currentProjection_ === '360_LR' || this.currentProjection_ === '360_TB' || this.currentProjection_ === '180' || this.currentProjection_ === 'EAC_LR') {
+ // Render left eye when not in VR mode
+ this.camera.layers.enable(1);
+ }
+
+ this.scene = new Scene();
+ this.videoTexture = new VideoTexture(this.getVideoEl_()); // shared regardless of wether VideoTexture is used or
+ // an image canvas is used
+
+ this.videoTexture.generateMipmaps = false;
+ this.videoTexture.minFilter = LinearFilter;
+ this.videoTexture.magFilter = LinearFilter;
+ this.videoTexture.format = RGBFormat;
+ this.changeProjection_(this.currentProjection_);
+
+ if (this.currentProjection_ === 'NONE') {
+ this.log('Projection is NONE, dont init');
+ this.reset();
+ return;
+ }
+
+ this.player_.removeChild('BigPlayButton');
+ this.player_.addChild('BigVrPlayButton', {}, this.bigPlayButtonIndex_);
+ this.player_.bigPlayButton = this.player_.getChild('BigVrPlayButton'); // mobile devices, or cardboard forced to on
+
+ if (this.options_.forceCardboard || videojs.browser.IS_ANDROID || videojs.browser.IS_IOS) {
+ this.addCardboardButton_();
+ } // if ios remove full screen toggle
+
+
+ if (videojs.browser.IS_IOS) {
+ this.player_.controlBar.fullscreenToggle.hide();
+ }
+
+ this.camera.position.set(0, 0, 0);
+ this.renderer = new WebGLRenderer({
+ devicePixelRatio: window$1.devicePixelRatio,
+ alpha: false,
+ clearColor: 0xffffff,
+ antialias: true
+ });
+ var webglContext = this.renderer.getContext('webgl');
+ var oldTexImage2D = webglContext.texImage2D;
+ /* this is a workaround since threejs uses try catch */
+
+ webglContext.texImage2D = function () {
+ try {
+ for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
+ args[_key2] = arguments[_key2];
+ }
+
+ return oldTexImage2D.apply(webglContext, args);
+ } catch (e) {
+ _this4.reset();
+
+ _this4.player_.pause();
+
+ _this4.triggerError_({
+ code: 'web-vr-hls-cors-not-supported',
+ dismiss: false
+ });
+
+ throw new Error(e);
+ }
+ };
+
+ this.renderer.setSize(this.player_.currentWidth(), this.player_.currentHeight(), false);
+ this.effect = new VREffect(this.renderer);
+ this.effect.setSize(this.player_.currentWidth(), this.player_.currentHeight(), false);
+ this.vrDisplay = null; // Previous timestamps for gamepad updates
+
+ this.prevTimestamps_ = [];
+ this.renderedCanvas = this.renderer.domElement;
+ this.renderedCanvas.setAttribute('style', 'width: 100%; height: 100%; position: absolute; top:0;');
+ var videoElStyle = this.getVideoEl_().style;
+ this.player_.el().insertBefore(this.renderedCanvas, this.player_.el().firstChild);
+ videoElStyle.zIndex = '-1';
+ videoElStyle.opacity = '0';
+
+ if (window$1.navigator.getVRDisplays) {
+ this.log('is supported, getting vr displays');
+ window$1.navigator.getVRDisplays().then(function (displays) {
+ if (displays.length > 0) {
+ _this4.log('Displays found', displays);
+
+ _this4.vrDisplay = displays[0]; // Native WebVR Head Mounted Displays (HMDs) like the HTC Vive
+ // also need the cardboard button to enter fully immersive mode
+ // so, we want to add the button if we're not polyfilled.
+
+ if (!_this4.vrDisplay.isPolyfilled) {
+ _this4.log('Real HMD found using VRControls', _this4.vrDisplay);
+
+ _this4.addCardboardButton_(); // We use VRControls here since we are working with an HMD
+ // and we only want orientation controls.
+
+
+ _this4.controls3d = new VRControls(_this4.camera);
+ }
+ }
+
+ if (!_this4.controls3d) {
+ _this4.log('no HMD found Using Orbit & Orientation Controls');
+
+ var options = {
+ camera: _this4.camera,
+ canvas: _this4.renderedCanvas,
+ // check if its a half sphere view projection
+ halfView: _this4.currentProjection_ === '180',
+ orientation: videojs.browser.IS_IOS || videojs.browser.IS_ANDROID || false
+ };
+
+ if (_this4.options_.motionControls === false) {
+ options.orientation = false;
+ }
+
+ _this4.controls3d = new OrbitOrientationControls(options);
+ _this4.canvasPlayerControls = new CanvasPlayerControls(_this4.player_, _this4.renderedCanvas);
+ }
+
+ _this4.animationFrameId_ = _this4.requestAnimationFrame(_this4.animate_);
+ });
+ } else if (window$1.navigator.getVRDevices) {
+ this.triggerError_({
+ code: 'web-vr-out-of-date',
+ dismiss: false
+ });
+ } else {
+ this.triggerError_({
+ code: 'web-vr-not-supported',
+ dismiss: false
+ });
+ }
+
+ if (this.options_.omnitone) {
+ var audiocontext = AudioContext.getContext();
+ this.omniController = new OmnitoneController(audiocontext, this.options_.omnitone, this.getVideoEl_(), this.options_.omnitoneOptions);
+ this.omniController.one('audiocontext-suspended', function () {
+ _this4.player.pause();
+
+ _this4.player.one('playing', function () {
+ audiocontext.resume();
+ });
+ });
+ }
+
+ this.on(this.player_, 'fullscreenchange', this.handleResize_);
+ window$1.addEventListener('vrdisplaypresentchange', this.handleResize_, true);
+ window$1.addEventListener('resize', this.handleResize_, true);
+ window$1.addEventListener('vrdisplayactivate', this.handleVrDisplayActivate_, true);
+ window$1.addEventListener('vrdisplaydeactivate', this.handleVrDisplayDeactivate_, true);
+ this.initialized_ = true;
+ this.trigger('initialized');
+ };
+
+ _proto.addCardboardButton_ = function addCardboardButton_() {
+ if (!this.player_.controlBar.getChild('CardboardButton')) {
+ this.player_.controlBar.addChild('CardboardButton', {});
+ }
+ };
+
+ _proto.getVideoEl_ = function getVideoEl_() {
+ return this.player_.el().getElementsByTagName('video')[0];
+ };
+
+ _proto.reset = function reset() {
+ if (!this.initialized_) {
+ return;
+ }
+
+ if (this.omniController) {
+ this.omniController.off('audiocontext-suspended');
+ this.omniController.dispose();
+ this.omniController = undefined;
+ }
+
+ if (this.controls3d) {
+ this.controls3d.dispose();
+ this.controls3d = null;
+ }
+
+ if (this.canvasPlayerControls) {
+ this.canvasPlayerControls.dispose();
+ this.canvasPlayerControls = null;
+ }
+
+ if (this.effect) {
+ this.effect.dispose();
+ this.effect = null;
+ }
+
+ window$1.removeEventListener('resize', this.handleResize_, true);
+ window$1.removeEventListener('vrdisplaypresentchange', this.handleResize_, true);
+ window$1.removeEventListener('vrdisplayactivate', this.handleVrDisplayActivate_, true);
+ window$1.removeEventListener('vrdisplaydeactivate', this.handleVrDisplayDeactivate_, true); // re-add the big play button to player
+
+ if (!this.player_.getChild('BigPlayButton')) {
+ this.player_.addChild('BigPlayButton', {}, this.bigPlayButtonIndex_);
+ }
+
+ if (this.player_.getChild('BigVrPlayButton')) {
+ this.player_.removeChild('BigVrPlayButton');
+ } // remove the cardboard button
+
+
+ if (this.player_.getChild('CardboardButton')) {
+ this.player_.controlBar.removeChild('CardboardButton');
+ } // show the fullscreen again
+
+
+ if (videojs.browser.IS_IOS) {
+ this.player_.controlBar.fullscreenToggle.show();
+ } // reset the video element style so that it will be displayed
+
+
+ var videoElStyle = this.getVideoEl_().style;
+ videoElStyle.zIndex = '';
+ videoElStyle.opacity = ''; // set the current projection to the default
+
+ this.currentProjection_ = this.defaultProjection_; // reset the ios touch to click workaround
+
+ if (this.iosRevertTouchToClick_) {
+ this.iosRevertTouchToClick_();
+ } // remove the old canvas
+
+
+ if (this.renderedCanvas) {
+ this.renderedCanvas.parentNode.removeChild(this.renderedCanvas);
+ }
+
+ if (this.animationFrameId_) {
+ this.cancelAnimationFrame(this.animationFrameId_);
+ }
+
+ this.initialized_ = false;
+ };
+
+ _proto.dispose = function dispose() {
+ _Plugin.prototype.dispose.call(this);
+
+ this.reset();
+ };
+
+ _proto.polyfillVersion = function polyfillVersion() {
+ return WebVRPolyfill.version;
+ };
+
+ return VR;
+ }(Plugin);
+
+ VR.prototype.setTimeout = Component.prototype.setTimeout;
+ VR.prototype.clearTimeout = Component.prototype.clearTimeout;
+ VR.VERSION = version;
+ videojs.registerPlugin('vr', VR);
+
+ return VR;
+
+}));
diff --git a/assets/js/videojs-vr.min.js b/assets/js/videojs-vr.min.js
deleted file mode 100644
index 5b1e5eb9..00000000
--- a/assets/js/videojs-vr.min.js
+++ /dev/null
@@ -1,176 +0,0 @@
-/*! @name videojs-vr @version 1.7.1 @license Apache-2.0 */
-!function(e,t){"object"==typeof exports&&"undefined"!=typeof module?module.exports=t(require("global/window"),require("global/document"),require("video.js")):"function"==typeof define&&define.amd?define(["global/window","global/document","video.js"],t):(e=e||self).videojsVr=t(e.window,e.document,e.videojs)}(this,function(e,t,i){"use strict";e=e&&e.hasOwnProperty("default")?e.default:e,t=t&&t.hasOwnProperty("default")?t.default:t,i=i&&i.hasOwnProperty("default")?i.default:i;var n=function(e){if(void 0===e)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return e};var r=function(e,t){e.prototype=Object.create(t.prototype),e.prototype.constructor=e,e.__proto__=t},a="undefined"!=typeof globalThis?globalThis:"undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:{};var o,s=function(e,t){return e(t={exports:{}},t.exports),t.exports}(function(e,t){
-/**
- * @license
- * webvr-polyfill
- * Copyright (c) 2015-2017 Google
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-/**
- * @license
- * cardboard-vr-display
- * Copyright (c) 2015-2017 Google
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-/**
- * @license
- * webvr-polyfill-dpdb
- * Copyright (c) 2017 Google
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-/**
- * @license
- * wglu-preserve-state
- * Copyright (c) 2016, Brandon Jones.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-/**
- * @license
- * nosleep.js
- * Copyright (c) 2017, Rich Tibbett
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-e.exports=function(){var e,t="undefined"!=typeof window?window:void 0!==a?a:"undefined"!=typeof self?self:{},i=function(){return/Android/i.test(navigator.userAgent)||/iPhone|iPad|iPod/i.test(navigator.userAgent)},n=function(e,t){for(var i=0,n=e.length;i<n;i++)t[i]=e[i]},r=function(e,t){for(var i in t)t.hasOwnProperty(i)&&(e[i]=t[i]);return e},o=(e=function(e,t){return e(t={exports:{}},t.exports),t.exports}(function(e,i){
-/**
- * @license
- * cardboard-vr-display
- * Copyright (c) 2015-2017 Google
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-/**
- * @license
- * gl-preserve-state
- * Copyright (c) 2016, Brandon Jones.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-/**
- * @license
- * webvr-polyfill-dpdb
- * Copyright (c) 2015-2017 Google
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-/**
- * @license
- * nosleep.js
- * Copyright (c) 2017, Rich Tibbett
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
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Float32Array(8),this.setTextureBounds(),this.vertexBuffer=e.createBuffer(),this.indexBuffer=e.createBuffer(),this.indexCount=0,this.renderTarget=e.createTexture(),this.framebuffer=e.createFramebuffer(),this.depthStencilBuffer=null,this.depthBuffer=null,this.stencilBuffer=null,this.ctxAttribs.depth&&this.ctxAttribs.stencil?this.depthStencilBuffer=e.createRenderbuffer():this.ctxAttribs.depth?this.depthBuffer=e.createRenderbuffer():this.ctxAttribs.stencil&&(this.stencilBuffer=e.createRenderbuffer()),this.patch(),this.onResize()}_.prototype.destroy=function(){var e=this.gl;this.unpatch(),e.deleteProgram(this.program),e.deleteBuffer(this.vertexBuffer),e.deleteBuffer(this.indexBuffer),e.deleteTexture(this.renderTarget),e.deleteFramebuffer(this.framebuffer),this.depthStencilBuffer&&e.deleteRenderbuffer(this.depthStencilBuffer),this.depthBuffer&&e.deleteRenderbuffer(this.depthBuffer),this.stencilBuffer&&e.deleteRenderbuffer(this.stencilBuffer),this.cardboardUI&&this.cardboardUI.destroy()},_.prototype.onResize=function(){var e=this.gl,t=this,i=[e.RENDERBUFFER_BINDING,e.TEXTURE_BINDING_2D,e.TEXTURE0];L(e,i,function(e){t.realBindFramebuffer.call(e,e.FRAMEBUFFER,null),t.scissorTest&&t.realDisable.call(e,e.SCISSOR_TEST),t.realColorMask.call(e,!0,!0,!0,!0),t.realViewport.call(e,0,0,e.drawingBufferWidth,e.drawingBufferHeight),t.realClearColor.call(e,0,0,0,1),e.clear(e.COLOR_BUFFER_BIT),t.realBindFramebuffer.call(e,e.FRAMEBUFFER,t.framebuffer),e.bindTexture(e.TEXTURE_2D,t.renderTarget),e.texImage2D(e.TEXTURE_2D,0,t.ctxAttribs.alpha?e.RGBA:e.RGB,t.bufferWidth,t.bufferHeight,0,t.ctxAttribs.alpha?e.RGBA:e.RGB,e.UNSIGNED_BYTE,null),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,t.renderTarget,0),t.ctxAttribs.depth&&t.ctxAttribs.stencil?(e.bindRenderbuffer(e.RENDERBUFFER,t.depthStencilBuffer),e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,t.bufferWidth,t.bufferHeight),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,t.depthStencilBuffer)):t.ctxAttribs.depth?(e.bindRenderbuffer(e.RENDERBUFFER,t.depthBuffer),e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,t.bufferWidth,t.bufferHeight),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,t.depthBuffer)):t.ctxAttribs.stencil&&(e.bindRenderbuffer(e.RENDERBUFFER,t.stencilBuffer),e.renderbufferStorage(e.RENDERBUFFER,e.STENCIL_INDEX8,t.bufferWidth,t.bufferHeight),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.STENCIL_ATTACHMENT,e.RENDERBUFFER,t.stencilBuffer)),!e.checkFramebufferStatus(e.FRAMEBUFFER)===e.FRAMEBUFFER_COMPLETE&&console.error("Framebuffer incomplete!"),t.realBindFramebuffer.call(e,e.FRAMEBUFFER,t.lastBoundFramebuffer),t.scissorTest&&t.realEnable.call(e,e.SCISSOR_TEST),t.realColorMask.apply(e,t.colorMask),t.realViewport.apply(e,t.viewport),t.realClearColor.apply(e,t.clearColor)}),this.cardboardUI&&this.cardboardUI.onResize()},_.prototype.patch=function(){if(!this.isPatched){var e=this,t=this.gl.canvas,i=this.gl;c()||(t.width=g()*this.bufferScale,t.height=m()*this.bufferScale,Object.defineProperty(t,"width",{configurable:!0,enumerable:!0,get:function(){return e.bufferWidth},set:function(i){e.bufferWidth=i,e.realCanvasWidth.set.call(t,i),e.onResize()}}),Object.defineProperty(t,"height",{configurable:!0,enumerable:!0,get:function(){return e.bufferHeight},set:function(i){e.bufferHeight=i,e.realCanvasHeight.set.call(t,i),e.onResize()}})),this.lastBoundFramebuffer=i.getParameter(i.FRAMEBUFFER_BINDING),null==this.lastBoundFramebuffer&&(this.lastBoundFramebuffer=this.framebuffer,this.gl.bindFramebuffer(i.FRAMEBUFFER,this.framebuffer)),this.gl.bindFramebuffer=function(t,n){e.lastBoundFramebuffer=n||e.framebuffer,e.realBindFramebuffer.call(i,t,e.lastBoundFramebuffer)},this.cullFace=i.getParameter(i.CULL_FACE),this.depthTest=i.getParameter(i.DEPTH_TEST),this.blend=i.getParameter(i.BLEND),this.scissorTest=i.getParameter(i.SCISSOR_TEST),this.stencilTest=i.getParameter(i.STENCIL_TEST),i.enable=function(t){switch(t){case i.CULL_FACE:e.cullFace=!0;break;case i.DEPTH_TEST:e.depthTest=!0;break;case i.BLEND:e.blend=!0;break;case i.SCISSOR_TEST:e.scissorTest=!0;break;case i.STENCIL_TEST:e.stencilTest=!0}e.realEnable.call(i,t)},i.disable=function(t){switch(t){case i.CULL_FACE:e.cullFace=!1;break;case i.DEPTH_TEST:e.depthTest=!1;break;case i.BLEND:e.blend=!1;break;case i.SCISSOR_TEST:e.scissorTest=!1;break;case i.STENCIL_TEST:e.stencilTest=!1}e.realDisable.call(i,t)},this.colorMask=i.getParameter(i.COLOR_WRITEMASK),i.colorMask=function(t,n,r,a){e.colorMask[0]=t,e.colorMask[1]=n,e.colorMask[2]=r,e.colorMask[3]=a,e.realColorMask.call(i,t,n,r,a)},this.clearColor=i.getParameter(i.COLOR_CLEAR_VALUE),i.clearColor=function(t,n,r,a){e.clearColor[0]=t,e.clearColor[1]=n,e.clearColor[2]=r,e.clearColor[3]=a,e.realClearColor.call(i,t,n,r,a)},this.viewport=i.getParameter(i.VIEWPORT),i.viewport=function(t,n,r,a){e.viewport[0]=t,e.viewport[1]=n,e.viewport[2]=r,e.viewport[3]=a,e.realViewport.call(i,t,n,r,a)},this.isPatched=!0,x(t)}},_.prototype.unpatch=function(){if(this.isPatched){var e=this.gl,t=this.gl.canvas;c()||(Object.defineProperty(t,"width",this.realCanvasWidth),Object.defineProperty(t,"height",this.realCanvasHeight)),t.width=this.bufferWidth,t.height=this.bufferHeight,e.bindFramebuffer=this.realBindFramebuffer,e.enable=this.realEnable,e.disable=this.realDisable,e.colorMask=this.realColorMask,e.clearColor=this.realClearColor,e.viewport=this.realViewport,this.lastBoundFramebuffer==this.framebuffer&&e.bindFramebuffer(e.FRAMEBUFFER,null),this.isPatched=!1,setTimeout(function(){x(t)},1)}},_.prototype.setTextureBounds=function(e,t){e||(e=[0,0,.5,1]),t||(t=[.5,0,.5,1]),this.viewportOffsetScale[0]=e[0],this.viewportOffsetScale[1]=e[1],this.viewportOffsetScale[2]=e[2],this.viewportOffsetScale[3]=e[3],this.viewportOffsetScale[4]=t[0],this.viewportOffsetScale[5]=t[1],this.viewportOffsetScale[6]=t[2],this.viewportOffsetScale[7]=t[3]},_.prototype.submitFrame=function(){var e=this.gl,t=this,i=[];if(this.dirtySubmitFrameBindings||i.push(e.CURRENT_PROGRAM,e.ARRAY_BUFFER_BINDING,e.ELEMENT_ARRAY_BUFFER_BINDING,e.TEXTURE_BINDING_2D,e.TEXTURE0),L(e,i,function(e){t.realBindFramebuffer.call(e,e.FRAMEBUFFER,null),t.cullFace&&t.realDisable.call(e,e.CULL_FACE),t.depthTest&&t.realDisable.call(e,e.DEPTH_TEST),t.blend&&t.realDisable.call(e,e.BLEND),t.scissorTest&&t.realDisable.call(e,e.SCISSOR_TEST),t.stencilTest&&t.realDisable.call(e,e.STENCIL_TEST),t.realColorMask.call(e,!0,!0,!0,!0),t.realViewport.call(e,0,0,e.drawingBufferWidth,e.drawingBufferHeight),(t.ctxAttribs.alpha||c())&&(t.realClearColor.call(e,0,0,0,1),e.clear(e.COLOR_BUFFER_BIT)),e.useProgram(t.program),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t.indexBuffer),e.bindBuffer(e.ARRAY_BUFFER,t.vertexBuffer),e.enableVertexAttribArray(t.attribs.position),e.enableVertexAttribArray(t.attribs.texCoord),e.vertexAttribPointer(t.attribs.position,2,e.FLOAT,!1,20,0),e.vertexAttribPointer(t.attribs.texCoord,3,e.FLOAT,!1,20,8),e.activeTexture(e.TEXTURE0),e.uniform1i(t.uniforms.diffuse,0),e.bindTexture(e.TEXTURE_2D,t.renderTarget),e.uniform4fv(t.uniforms.viewportOffsetScale,t.viewportOffsetScale),e.drawElements(e.TRIANGLES,t.indexCount,e.UNSIGNED_SHORT,0),t.cardboardUI&&t.cardboardUI.renderNoState(),t.realBindFramebuffer.call(t.gl,e.FRAMEBUFFER,t.framebuffer),t.ctxAttribs.preserveDrawingBuffer||(t.realClearColor.call(e,0,0,0,0),e.clear(e.COLOR_BUFFER_BIT)),t.dirtySubmitFrameBindings||t.realBindFramebuffer.call(e,e.FRAMEBUFFER,t.lastBoundFramebuffer),t.cullFace&&t.realEnable.call(e,e.CULL_FACE),t.depthTest&&t.realEnable.call(e,e.DEPTH_TEST),t.blend&&t.realEnable.call(e,e.BLEND),t.scissorTest&&t.realEnable.call(e,e.SCISSOR_TEST),t.stencilTest&&t.realEnable.call(e,e.STENCIL_TEST),t.realColorMask.apply(e,t.colorMask),t.realViewport.apply(e,t.viewport),!t.ctxAttribs.alpha&&t.ctxAttribs.preserveDrawingBuffer||t.realClearColor.apply(e,t.clearColor)}),c()){var n=e.canvas;n.width==t.bufferWidth&&n.height==t.bufferHeight||(t.bufferWidth=n.width,t.bufferHeight=n.height,t.onResize())}},_.prototype.updateDeviceInfo=function(e){var t=this.gl,i=this,n=[t.ARRAY_BUFFER_BINDING,t.ELEMENT_ARRAY_BUFFER_BINDING];L(t,n,function(t){var n=i.computeMeshVertices_(i.meshWidth,i.meshHeight,e);if(t.bindBuffer(t.ARRAY_BUFFER,i.vertexBuffer),t.bufferData(t.ARRAY_BUFFER,n,t.STATIC_DRAW),!i.indexCount){var r=i.computeMeshIndices_(i.meshWidth,i.meshHeight);t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,i.indexBuffer),t.bufferData(t.ELEMENT_ARRAY_BUFFER,r,t.STATIC_DRAW),i.indexCount=r.length}})},_.prototype.computeMeshVertices_=function(e,t,i){for(var n=new Float32Array(2*e*t*5),r=i.getLeftEyeVisibleTanAngles(),a=i.getLeftEyeNoLensTanAngles(),o=i.getLeftEyeVisibleScreenRect(a),c=0,u=0;u<2;u++){for(var h=0;h<t;h++)for(var l=0;l<e;l++,c++){var d=l/(e-1),p=h/(t-1),f=d,g=p,m=s(r[0],r[2],d),M=s(r[3],r[1],p),y=Math.sqrt(m*m+M*M),v=i.distortion.distortInverse(y),A=M*v/y;d=(m*v/y-a[0])/(a[2]-a[0]),p=(A-a[3])/(a[1]-a[3]),d=2*(o.x+d*o.width-.5),p=2*(o.y+p*o.height-.5),n[5*c+0]=d,n[5*c+1]=p,n[5*c+2]=f,n[5*c+3]=g,n[5*c+4]=u}var w=r[2]-r[0];r[0]=-(w+r[0]),r[2]=w-r[2],w=a[2]-a[0],a[0]=-(w+a[0]),a[2]=w-a[2],o.x=1-(o.x+o.width)}return n},_.prototype.computeMeshIndices_=function(e,t){for(var i=new Uint16Array(2*(e-1)*(t-1)*6),n=e/2,r=t/2,a=0,o=0,s=0;s<2;s++)for(var c=0;c<t;c++)for(var u=0;u<e;u++,a++)0!=u&&0!=c&&(u<=n==c<=r?(i[o++]=a,i[o++]=a-e-1,i[o++]=a-e,i[o++]=a-e-1,i[o++]=a,i[o++]=a-1):(i[o++]=a-1,i[o++]=a-e,i[o++]=a,i[o++]=a-e,i[o++]=a-1,i[o++]=a-e-1));return i},_.prototype.getOwnPropertyDescriptor_=function(e,t){var i=Object.getOwnPropertyDescriptor(e,t);return void 0!==i.get&&void 0!==i.set||(i.configurable=!0,i.enumerable=!0,i.get=function(){return this.getAttribute(t)},i.set=function(e){this.setAttribute(t,e)}),i};var S=["attribute vec2 position;","uniform mat4 projectionMat;","void main() {"," gl_Position = projectionMat * vec4( position, -1.0, 1.0 );","}"].join("\n"),j=["precision mediump float;","uniform vec4 color;","void main() {"," gl_FragColor = color;","}"].join("\n"),C=Math.PI/180,O=.3125;function z(e){this.gl=e,this.attribs={position:0},this.program=y(e,S,j,this.attribs),this.uniforms=v(e,this.program),this.vertexBuffer=e.createBuffer(),this.gearOffset=0,this.gearVertexCount=0,this.arrowOffset=0,this.arrowVertexCount=0,this.projMat=new Float32Array(16),this.listener=null,this.onResize()}function R(e){this.coefficients=e}z.prototype.destroy=function(){var e=this.gl;this.listener&&e.canvas.removeEventListener("click",this.listener,!1),e.deleteProgram(this.program),e.deleteBuffer(this.vertexBuffer)},z.prototype.listen=function(e,t){var i=this.gl.canvas;this.listener=function(n){var r=i.clientWidth/2;n.clientX>r-42&&n.clientX<r+42&&n.clientY>i.clientHeight-42?e(n):n.clientX<42&&n.clientY<42&&t(n)},i.addEventListener("click",this.listener,!1)},z.prototype.onResize=function(){var e=this.gl,t=this,i=[e.ARRAY_BUFFER_BINDING];L(e,i,function(e){var i=[],n=e.drawingBufferWidth/2,r=Math.max(screen.width,screen.height)*window.devicePixelRatio,a=e.drawingBufferWidth/r*window.devicePixelRatio,o=4*a/2,s=42*a,c=28*a/2,u=14*a;function h(e,t){var r=(90-e)*C,a=Math.cos(r),o=Math.sin(r);i.push(O*a*c+n,O*o*c+c),i.push(t*a*c+n,t*o*c+c)}i.push(n-o,s),i.push(n-o,e.drawingBufferHeight),i.push(n+o,s),i.push(n+o,e.drawingBufferHeight),t.gearOffset=i.length/2;for(var l=0;l<=6;l++){var d=60*l;h(d,1),h(d+12,1),h(d+20,.75),h(d+40,.75),h(d+48,1)}function p(t,n){i.push(u+t,e.drawingBufferHeight-u-n)}t.gearVertexCount=i.length/2-t.gearOffset,t.arrowOffset=i.length/2;var f=o/Math.sin(45*C);p(0,c),p(c,0),p(c+f,f),p(f,c+f),p(f,c-f),p(0,c),p(c,2*c),p(c+f,2*c-f),p(f,c-f),p(0,c),p(f,c-o),p(28*a,c-o),p(f,c+o),p(28*a,c+o),t.arrowVertexCount=i.length/2-t.arrowOffset,e.bindBuffer(e.ARRAY_BUFFER,t.vertexBuffer),e.bufferData(e.ARRAY_BUFFER,new Float32Array(i),e.STATIC_DRAW)})},z.prototype.render=function(){var e=this.gl,t=this,i=[e.CULL_FACE,e.DEPTH_TEST,e.BLEND,e.SCISSOR_TEST,e.STENCIL_TEST,e.COLOR_WRITEMASK,e.VIEWPORT,e.CURRENT_PROGRAM,e.ARRAY_BUFFER_BINDING];L(e,i,function(e){e.disable(e.CULL_FACE),e.disable(e.DEPTH_TEST),e.disable(e.BLEND),e.disable(e.SCISSOR_TEST),e.disable(e.STENCIL_TEST),e.colorMask(!0,!0,!0,!0),e.viewport(0,0,e.drawingBufferWidth,e.drawingBufferHeight),t.renderNoState()})},z.prototype.renderNoState=function(){var e,t,i,n,r,a,o,s,c,u,h=this.gl;h.useProgram(this.program),h.bindBuffer(h.ARRAY_BUFFER,this.vertexBuffer),h.enableVertexAttribArray(this.attribs.position),h.vertexAttribPointer(this.attribs.position,2,h.FLOAT,!1,8,0),h.uniform4f(this.uniforms.color,1,1,1,1),e=this.projMat,t=0,i=h.drawingBufferWidth,n=0,r=h.drawingBufferHeight,s=1/(t-i),c=1/(n-r),u=1/((a=.1)-(o=1024)),e[0]=-2*s,e[1]=0,e[2]=0,e[3]=0,e[4]=0,e[5]=-2*c,e[6]=0,e[7]=0,e[8]=0,e[9]=0,e[10]=2*u,e[11]=0,e[12]=(t+i)*s,e[13]=(r+n)*c,e[14]=(o+a)*u,e[15]=1,h.uniformMatrix4fv(this.uniforms.projectionMat,!1,this.projMat),h.drawArrays(h.TRIANGLE_STRIP,0,4),h.drawArrays(h.TRIANGLE_STRIP,this.gearOffset,this.gearVertexCount),h.drawArrays(h.TRIANGLE_STRIP,this.arrowOffset,this.arrowVertexCount)},R.prototype.distortInverse=function(e){for(var t=0,i=1,n=e-this.distort(t);Math.abs(i-t)>1e-4;){var r=e-this.distort(i),a=i-r*((i-t)/(r-n));t=i,i=a,n=r}return i},R.prototype.distort=function(e){for(var t=e*e,i=0,n=0;n<this.coefficients.length;n++)i=t*(i+this.coefficients[n]);return(i+1)*e};var U=Math.PI/180,P=180/Math.PI,B=function(e,t,i){this.x=e||0,this.y=t||0,this.z=i||0};B.prototype={constructor:B,set:function(e,t,i){return this.x=e,this.y=t,this.z=i,this},copy:function(e){return this.x=e.x,this.y=e.y,this.z=e.z,this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},normalize:function(){var e=this.length();if(0!==e){var t=1/e;this.multiplyScalar(t)}else this.x=0,this.y=0,this.z=0;return this},multiplyScalar:function(e){this.x*=e,this.y*=e,this.z*=e},applyQuaternion:function(e){var t=this.x,i=this.y,n=this.z,r=e.x,a=e.y,o=e.z,s=e.w,c=s*t+a*n-o*i,u=s*i+o*t-r*n,h=s*n+r*i-a*t,l=-r*t-a*i-o*n;return this.x=c*s+l*-r+u*-o-h*-a,this.y=u*s+l*-a+h*-r-c*-o,this.z=h*s+l*-o+c*-a-u*-r,this},dot:function(e){return this.x*e.x+this.y*e.y+this.z*e.z},crossVectors:function(e,t){var i=e.x,n=e.y,r=e.z,a=t.x,o=t.y,s=t.z;return this.x=n*s-r*o,this.y=r*a-i*s,this.z=i*o-n*a,this}};var k,F,G=function(e,t,i,n){this.x=e||0,this.y=t||0,this.z=i||0,this.w=void 0!==n?n:1};function Q(e){this.width=e.width||g(),this.height=e.height||m(),this.widthMeters=e.widthMeters,this.heightMeters=e.heightMeters,this.bevelMeters=e.bevelMeters}G.prototype={constructor:G,set:function(e,t,i,n){return this.x=e,this.y=t,this.z=i,this.w=n,this},copy:function(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w,this},setFromEulerXYZ:function(e,t,i){var n=Math.cos(e/2),r=Math.cos(t/2),a=Math.cos(i/2),o=Math.sin(e/2),s=Math.sin(t/2),c=Math.sin(i/2);return this.x=o*r*a+n*s*c,this.y=n*s*a-o*r*c,this.z=n*r*c+o*s*a,this.w=n*r*a-o*s*c,this},setFromEulerYXZ:function(e,t,i){var n=Math.cos(e/2),r=Math.cos(t/2),a=Math.cos(i/2),o=Math.sin(e/2),s=Math.sin(t/2),c=Math.sin(i/2);return this.x=o*r*a+n*s*c,this.y=n*s*a-o*r*c,this.z=n*r*c-o*s*a,this.w=n*r*a+o*s*c,this},setFromAxisAngle:function(e,t){var i=t/2,n=Math.sin(i);return this.x=e.x*n,this.y=e.y*n,this.z=e.z*n,this.w=Math.cos(i),this},multiply:function(e){return this.multiplyQuaternions(this,e)},multiplyQuaternions:function(e,t){var i=e.x,n=e.y,r=e.z,a=e.w,o=t.x,s=t.y,c=t.z,u=t.w;return this.x=i*u+a*o+n*c-r*s,this.y=n*u+a*s+r*o-i*c,this.z=r*u+a*c+i*s-n*o,this.w=a*u-i*o-n*s-r*c,this},inverse:function(){return this.x*=-1,this.y*=-1,this.z*=-1,this.normalize(),this},normalize:function(){var e=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);return 0===e?(this.x=0,this.y=0,this.z=0,this.w=1):(e=1/e,this.x=this.x*e,this.y=this.y*e,this.z=this.z*e,this.w=this.w*e),this},slerp:function(e,t){if(0===t)return this;if(1===t)return this.copy(e);var i=this.x,n=this.y,r=this.z,a=this.w,o=a*e.w+i*e.x+n*e.y+r*e.z;if(o<0?(this.w=-e.w,this.x=-e.x,this.y=-e.y,this.z=-e.z,o=-o):this.copy(e),o>=1)return this.w=a,this.x=i,this.y=n,this.z=r,this;var s=Math.acos(o),c=Math.sqrt(1-o*o);if(Math.abs(c)<.001)return this.w=.5*(a+this.w),this.x=.5*(i+this.x),this.y=.5*(n+this.y),this.z=.5*(r+this.z),this;var u=Math.sin((1-t)*s)/c,h=Math.sin(t*s)/c;return this.w=a*u+this.w*h,this.x=i*u+this.x*h,this.y=n*u+this.y*h,this.z=r*u+this.z*h,this},setFromUnitVectors:function(e,t){return void 0===k&&(k=new B),(F=e.dot(t)+1)<1e-6?(F=0,Math.abs(e.x)>Math.abs(e.z)?k.set(-e.y,e.x,0):k.set(0,-e.z,e.y)):k.crossVectors(e,t),this.x=k.x,this.y=k.y,this.z=k.z,this.w=F,this.normalize(),this}};var Y=new Q({widthMeters:.11,heightMeters:.062,bevelMeters:.004}),V=new Q({widthMeters:.1038,heightMeters:.0584,bevelMeters:.004}),H={CardboardV1:new X({id:"CardboardV1",label:"Cardboard I/O 2014",fov:40,interLensDistance:.06,baselineLensDistance:.035,screenLensDistance:.042,distortionCoefficients:[.441,.156],inverseCoefficients:[-.4410035,.42756155,-.4804439,.5460139,-.58821183,.5733938,-.48303202,.33299083,-.17573841,.0651772,-.01488963,.001559834]}),CardboardV2:new X({id:"CardboardV2",label:"Cardboard I/O 2015",fov:60,interLensDistance:.064,baselineLensDistance:.035,screenLensDistance:.039,distortionCoefficients:[.34,.55],inverseCoefficients:[-.33836704,-.18162185,.862655,-1.2462051,1.0560602,-.58208317,.21609078,-.05444823,.009177956,-.0009904169,6183535e-11,-16981803e-13]})};function W(e,t){this.viewer=H.CardboardV2,this.updateDeviceParams(e),this.distortion=new R(this.viewer.distortionCoefficients);for(var i=0;i<t.length;i++){var n=t[i];H[n.id]=new X(n)}}function X(e){this.id=e.id,this.label=e.label,this.fov=e.fov,this.interLensDistance=e.interLensDistance,this.baselineLensDistance=e.baselineLensDistance,this.screenLensDistance=e.screenLensDistance,this.distortionCoefficients=e.distortionCoefficients,this.inverseCoefficients=e.inverseCoefficients}W.prototype.updateDeviceParams=function(e){this.device=this.determineDevice_(e)||this.device},W.prototype.getDevice=function(){return this.device},W.prototype.setViewer=function(e){this.viewer=e,this.distortion=new R(this.viewer.distortionCoefficients)},W.prototype.determineDevice_=function(e){if(!e)return c()?(console.warn("Using fallback iOS device measurements."),V):(console.warn("Using fallback Android device measurements."),Y);var t=.0254/e.xdpi,i=.0254/e.ydpi;return new Q({widthMeters:t*g(),heightMeters:i*m(),bevelMeters:.001*e.bevelMm})},W.prototype.getDistortedFieldOfViewLeftEye=function(){var e=this.viewer,t=this.device,i=this.distortion,n=e.screenLensDistance,r=(t.widthMeters-e.interLensDistance)/2,a=e.interLensDistance/2,o=e.baselineLensDistance-t.bevelMeters,s=t.heightMeters-o,c=P*Math.atan(i.distort(r/n)),u=P*Math.atan(i.distort(a/n)),h=P*Math.atan(i.distort(o/n)),l=P*Math.atan(i.distort(s/n));return{leftDegrees:Math.min(c,e.fov),rightDegrees:Math.min(u,e.fov),downDegrees:Math.min(h,e.fov),upDegrees:Math.min(l,e.fov)}},W.prototype.getLeftEyeVisibleTanAngles=function(){var e=this.viewer,t=this.device,i=this.distortion,n=Math.tan(-U*e.fov),r=Math.tan(U*e.fov),a=Math.tan(U*e.fov),o=Math.tan(-U*e.fov),s=t.widthMeters/4,c=t.heightMeters/2,u=e.baselineLensDistance-t.bevelMeters-c,h=e.interLensDistance/2-s,l=-u,d=e.screenLensDistance,p=i.distort((h-s)/d),f=i.distort((l+c)/d),g=i.distort((h+s)/d),m=i.distort((l-c)/d),M=new Float32Array(4);return M[0]=Math.max(n,p),M[1]=Math.min(r,f),M[2]=Math.min(a,g),M[3]=Math.max(o,m),M},W.prototype.getLeftEyeNoLensTanAngles=function(){var e=this.viewer,t=this.device,i=this.distortion,n=new Float32Array(4),r=i.distortInverse(Math.tan(-U*e.fov)),a=i.distortInverse(Math.tan(U*e.fov)),o=i.distortInverse(Math.tan(U*e.fov)),s=i.distortInverse(Math.tan(-U*e.fov)),c=t.widthMeters/4,u=t.heightMeters/2,h=e.baselineLensDistance-t.bevelMeters-u,l=e.interLensDistance/2-c,d=-h,p=e.screenLensDistance,f=(l-c)/p,g=(d+u)/p,m=(l+c)/p,M=(d-u)/p;return n[0]=Math.max(r,f),n[1]=Math.min(a,g),n[2]=Math.min(o,m),n[3]=Math.max(s,M),n},W.prototype.getLeftEyeVisibleScreenRect=function(e){var t=this.viewer,i=this.device,n=t.screenLensDistance,r=(i.widthMeters-t.interLensDistance)/2,a=t.baselineLensDistance-i.bevelMeters,o=(e[0]*n+r)/i.widthMeters,s=(e[1]*n+a)/i.heightMeters,c=(e[2]*n+r)/i.widthMeters,u=(e[3]*n+a)/i.heightMeters;return{x:o,y:u,width:c-o,height:s-u}},W.prototype.getFieldOfViewLeftEye=function(e){return e?this.getUndistortedFieldOfViewLeftEye():this.getDistortedFieldOfViewLeftEye()},W.prototype.getFieldOfViewRightEye=function(e){var t=this.getFieldOfViewLeftEye(e);return{leftDegrees:t.rightDegrees,rightDegrees:t.leftDegrees,upDegrees:t.upDegrees,downDegrees:t.downDegrees}},W.prototype.getUndistortedFieldOfViewLeftEye=function(){var e=this.getUndistortedParams_();return{leftDegrees:P*Math.atan(e.outerDist),rightDegrees:P*Math.atan(e.innerDist),downDegrees:P*Math.atan(e.bottomDist),upDegrees:P*Math.atan(e.topDist)}},W.prototype.getUndistortedViewportLeftEye=function(){var e=this.getUndistortedParams_(),t=this.viewer,i=this.device,n=t.screenLensDistance,r=i.widthMeters/n,a=i.heightMeters/n,o=i.width/r,s=i.height/a,c=Math.round((e.eyePosX-e.outerDist)*o),u=Math.round((e.eyePosY-e.bottomDist)*s);return{x:c,y:u,width:Math.round((e.eyePosX+e.innerDist)*o)-c,height:Math.round((e.eyePosY+e.topDist)*s)-u}},W.prototype.getUndistortedParams_=function(){var e=this.viewer,t=this.device,i=this.distortion,n=e.screenLensDistance,r=e.interLensDistance/2/n,a=t.widthMeters/n,o=t.heightMeters/n,s=a/2-r,c=(e.baselineLensDistance-t.bevelMeters)/n,u=e.fov,h=i.distortInverse(Math.tan(U*u)),l=Math.min(s,h),d=Math.min(r,h),p=Math.min(c,h);return{outerDist:l,innerDist:d,topDist:Math.min(o-c,h),bottomDist:p,eyePosX:s,eyePosY:c}},W.Viewers=H;var Z={format:1,last_updated:"2018-02-20T22:55:10Z",devices:[{type:"android",rules:[{mdmh:"asus/*/Nexus 7/*"},{ua:"Nexus 7"}],dpi:[320.8,323],bw:3,ac:500},{type:"android",rules:[{mdmh:"asus/*/ASUS_Z00AD/*"},{ua:"ASUS_Z00AD"}],dpi:[403,404.6],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Google/*/Pixel XL/*"},{ua:"Pixel XL"}],dpi:[537.9,533],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Google/*/Pixel/*"},{ua:"Pixel"}],dpi:[432.6,436.7],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"HTC/*/HTC6435LVW/*"},{ua:"HTC6435LVW"}],dpi:[449.7,443.3],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"HTC/*/HTC One XL/*"},{ua:"HTC One XL"}],dpi:[315.3,314.6],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"htc/*/Nexus 9/*"},{ua:"Nexus 9"}],dpi:289,bw:3,ac:500},{type:"android",rules:[{mdmh:"HTC/*/HTC One M9/*"},{ua:"HTC One M9"}],dpi:[442.5,443.3],bw:3,ac:500},{type:"android",rules:[{mdmh:"HTC/*/HTC One_M8/*"},{ua:"HTC One_M8"}],dpi:[449.7,447.4],bw:3,ac:500},{type:"android",rules:[{mdmh:"HTC/*/HTC One/*"},{ua:"HTC One"}],dpi:472.8,bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Huawei/*/Nexus 6P/*"},{ua:"Nexus 6P"}],dpi:[515.1,518],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"LENOVO/*/Lenovo PB2-690Y/*"},{ua:"Lenovo PB2-690Y"}],dpi:[457.2,454.713],bw:3,ac:500},{type:"android",rules:[{mdmh:"LGE/*/Nexus 5X/*"},{ua:"Nexus 5X"}],dpi:[422,419.9],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"LGE/*/LGMS345/*"},{ua:"LGMS345"}],dpi:[221.7,219.1],bw:3,ac:500},{type:"android",rules:[{mdmh:"LGE/*/LG-D800/*"},{ua:"LG-D800"}],dpi:[422,424.1],bw:3,ac:500},{type:"android",rules:[{mdmh:"LGE/*/LG-D850/*"},{ua:"LG-D850"}],dpi:[537.9,541.9],bw:3,ac:500},{type:"android",rules:[{mdmh:"LGE/*/VS985 4G/*"},{ua:"VS985 4G"}],dpi:[537.9,535.6],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"LGE/*/Nexus 5/*"},{ua:"Nexus 5 B"}],dpi:[442.4,444.8],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"LGE/*/Nexus 4/*"},{ua:"Nexus 4"}],dpi:[319.8,318.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"LGE/*/LG-P769/*"},{ua:"LG-P769"}],dpi:[240.6,247.5],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"LGE/*/LGMS323/*"},{ua:"LGMS323"}],dpi:[206.6,204.6],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"LGE/*/LGLS996/*"},{ua:"LGLS996"}],dpi:[403.4,401.5],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Micromax/*/4560MMX/*"},{ua:"4560MMX"}],dpi:[240,219.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Micromax/*/A250/*"},{ua:"Micromax A250"}],dpi:[480,446.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Micromax/*/Micromax AQ4501/*"},{ua:"Micromax AQ4501"}],dpi:240,bw:3,ac:500},{type:"android",rules:[{mdmh:"motorola/*/G5/*"},{ua:"Moto G (5) Plus"}],dpi:[403.4,403],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"motorola/*/DROID RAZR/*"},{ua:"DROID RAZR"}],dpi:[368.1,256.7],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"motorola/*/XT830C/*"},{ua:"XT830C"}],dpi:[254,255.9],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"motorola/*/XT1021/*"},{ua:"XT1021"}],dpi:[254,256.7],bw:3,ac:500},{type:"android",rules:[{mdmh:"motorola/*/XT1023/*"},{ua:"XT1023"}],dpi:[254,256.7],bw:3,ac:500},{type:"android",rules:[{mdmh:"motorola/*/XT1028/*"},{ua:"XT1028"}],dpi:[326.6,327.6],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"motorola/*/XT1034/*"},{ua:"XT1034"}],dpi:[326.6,328.4],bw:3,ac:500},{type:"android",rules:[{mdmh:"motorola/*/XT1053/*"},{ua:"XT1053"}],dpi:[315.3,316.1],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"motorola/*/XT1562/*"},{ua:"XT1562"}],dpi:[403.4,402.7],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"motorola/*/Nexus 6/*"},{ua:"Nexus 6 B"}],dpi:[494.3,489.7],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"motorola/*/XT1063/*"},{ua:"XT1063"}],dpi:[295,296.6],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"motorola/*/XT1064/*"},{ua:"XT1064"}],dpi:[295,295.6],bw:3,ac:500},{type:"android",rules:[{mdmh:"motorola/*/XT1092/*"},{ua:"XT1092"}],dpi:[422,424.1],bw:3,ac:500},{type:"android",rules:[{mdmh:"motorola/*/XT1095/*"},{ua:"XT1095"}],dpi:[422,423.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"motorola/*/G4/*"},{ua:"Moto G (4)"}],dpi:401,bw:4,ac:1e3},{type:"android",rules:[{mdmh:"OnePlus/*/A0001/*"},{ua:"A0001"}],dpi:[403.4,401],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"OnePlus/*/ONE E1005/*"},{ua:"ONE E1005"}],dpi:[442.4,441.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"OnePlus/*/ONE A2005/*"},{ua:"ONE A2005"}],dpi:[391.9,405.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"OnePlus/*/ONEPLUS A5000/*"},{ua:"ONEPLUS A5000 "}],dpi:[403.411,399.737],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"OnePlus/*/ONE A5010/*"},{ua:"ONEPLUS A5010"}],dpi:[403,400],bw:2,ac:1e3},{type:"android",rules:[{mdmh:"OPPO/*/X909/*"},{ua:"X909"}],dpi:[442.4,444.1],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/GT-I9082/*"},{ua:"GT-I9082"}],dpi:[184.7,185.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G360P/*"},{ua:"SM-G360P"}],dpi:[196.7,205.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/Nexus S/*"},{ua:"Nexus S"}],dpi:[234.5,229.8],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/GT-I9300/*"},{ua:"GT-I9300"}],dpi:[304.8,303.9],bw:5,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-T230NU/*"},{ua:"SM-T230NU"}],dpi:216,bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SGH-T399/*"},{ua:"SGH-T399"}],dpi:[217.7,231.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SGH-M919/*"},{ua:"SGH-M919"}],dpi:[440.8,437.7],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-N9005/*"},{ua:"SM-N9005"}],dpi:[386.4,387],bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SAMSUNG-SM-N900A/*"},{ua:"SAMSUNG-SM-N900A"}],dpi:[386.4,387.7],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/GT-I9500/*"},{ua:"GT-I9500"}],dpi:[442.5,443.3],bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/GT-I9505/*"},{ua:"GT-I9505"}],dpi:439.4,bw:4,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G900F/*"},{ua:"SM-G900F"}],dpi:[415.6,431.6],bw:5,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G900M/*"},{ua:"SM-G900M"}],dpi:[415.6,431.6],bw:5,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G800F/*"},{ua:"SM-G800F"}],dpi:326.8,bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G906S/*"},{ua:"SM-G906S"}],dpi:[562.7,572.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/GT-I9300/*"},{ua:"GT-I9300"}],dpi:[306.7,304.8],bw:5,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-T535/*"},{ua:"SM-T535"}],dpi:[142.6,136.4],bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-N920C/*"},{ua:"SM-N920C"}],dpi:[515.1,518.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-N920P/*"},{ua:"SM-N920P"}],dpi:[386.3655,390.144],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-N920W8/*"},{ua:"SM-N920W8"}],dpi:[515.1,518.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/GT-I9300I/*"},{ua:"GT-I9300I"}],dpi:[304.8,305.8],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/GT-I9195/*"},{ua:"GT-I9195"}],dpi:[249.4,256.7],bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SPH-L520/*"},{ua:"SPH-L520"}],dpi:[249.4,255.9],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SAMSUNG-SGH-I717/*"},{ua:"SAMSUNG-SGH-I717"}],dpi:285.8,bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SPH-D710/*"},{ua:"SPH-D710"}],dpi:[217.7,204.2],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/GT-N7100/*"},{ua:"GT-N7100"}],dpi:265.1,bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SCH-I605/*"},{ua:"SCH-I605"}],dpi:265.1,bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/Galaxy Nexus/*"},{ua:"Galaxy Nexus"}],dpi:[315.3,314.2],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-N910H/*"},{ua:"SM-N910H"}],dpi:[515.1,518],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-N910C/*"},{ua:"SM-N910C"}],dpi:[515.2,520.2],bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-G130M/*"},{ua:"SM-G130M"}],dpi:[165.9,164.8],bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-G928I/*"},{ua:"SM-G928I"}],dpi:[515.1,518.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G920F/*"},{ua:"SM-G920F"}],dpi:580.6,bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-G920P/*"},{ua:"SM-G920P"}],dpi:[522.5,577],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G925F/*"},{ua:"SM-G925F"}],dpi:580.6,bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-G925V/*"},{ua:"SM-G925V"}],dpi:[522.5,576.6],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G930F/*"},{ua:"SM-G930F"}],dpi:576.6,bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G935F/*"},{ua:"SM-G935F"}],dpi:533,bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-G950F/*"},{ua:"SM-G950F"}],dpi:[562.707,565.293],bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-G955U/*"},{ua:"SM-G955U"}],dpi:[522.514,525.762],bw:3,ac:500},{type:"android",rules:[{mdmh:"Sony/*/C6903/*"},{ua:"C6903"}],dpi:[442.5,443.3],bw:3,ac:500},{type:"android",rules:[{mdmh:"Sony/*/D6653/*"},{ua:"D6653"}],dpi:[428.6,427.6],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Sony/*/E6653/*"},{ua:"E6653"}],dpi:[428.6,425.7],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Sony/*/E6853/*"},{ua:"E6853"}],dpi:[403.4,401.9],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Sony/*/SGP321/*"},{ua:"SGP321"}],dpi:[224.7,224.1],bw:3,ac:500},{type:"android",rules:[{mdmh:"TCT/*/ALCATEL ONE TOUCH Fierce/*"},{ua:"ALCATEL ONE TOUCH Fierce"}],dpi:[240,247.5],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"THL/*/thl 5000/*"},{ua:"thl 5000"}],dpi:[480,443.3],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Fly/*/IQ4412/*"},{ua:"IQ4412"}],dpi:307.9,bw:3,ac:1e3},{type:"android",rules:[{mdmh:"ZTE/*/ZTE Blade L2/*"},{ua:"ZTE Blade L2"}],dpi:240,bw:3,ac:500},{type:"android",rules:[{mdmh:"BENEVE/*/VR518/*"},{ua:"VR518"}],dpi:480,bw:3,ac:500},{type:"ios",rules:[{res:[640,960]}],dpi:[325.1,328.4],bw:4,ac:1e3},{type:"ios",rules:[{res:[640,1136]}],dpi:[317.1,320.2],bw:3,ac:1e3},{type:"ios",rules:[{res:[750,1334]}],dpi:326.4,bw:4,ac:1e3},{type:"ios",rules:[{res:[1242,2208]}],dpi:[453.6,458.4],bw:4,ac:1e3},{type:"ios",rules:[{res:[1125,2001]}],dpi:[410.9,415.4],bw:4,ac:1e3},{type:"ios",rules:[{res:[1125,2436]}],dpi:458,bw:4,ac:1e3}]};function q(e,t){if(this.dpdb=Z,this.recalculateDeviceParams_(),e){this.onDeviceParamsUpdated=t;var i=new XMLHttpRequest,n=this;i.open("GET",e,!0),i.addEventListener("load",function(){n.loading=!1,i.status>=200&&i.status<=299?(n.dpdb=JSON.parse(i.response),n.recalculateDeviceParams_()):console.error("Error loading online DPDB!")}),i.send()}}function J(e){this.xdpi=e.xdpi,this.ydpi=e.ydpi,this.bevelMm=e.bevelMm}function K(e,t){this.set(e,t)}function $(e,t){this.kFilter=e,this.isDebug=t,this.currentAccelMeasurement=new K,this.currentGyroMeasurement=new K,this.previousGyroMeasurement=new K,c()?this.filterQ=new G(-1,0,0,1):this.filterQ=new G(1,0,0,1),this.previousFilterQ=new G,this.previousFilterQ.copy(this.filterQ),this.accelQ=new G,this.isOrientationInitialized=!1,this.estimatedGravity=new B,this.measuredGravity=new B,this.gyroIntegralQ=new G}function ee(e,t){this.predictionTimeS=e,this.isDebug=t,this.previousQ=new G,this.previousTimestampS=null,this.deltaQ=new G,this.outQ=new G}function te(e,t,i,n){this.yawOnly=i,this.accelerometer=new B,this.gyroscope=new B,this.filter=new $(e,n),this.posePredictor=new ee(t,n),this.isFirefoxAndroid=h(),this.isIOS=c();var r=l();this.isDeviceMotionInRadians=!this.isIOS&&r&&r<66,this.isWithoutDeviceMotion=d(),this.filterToWorldQ=new G,c()?this.filterToWorldQ.setFromAxisAngle(new B(1,0,0),Math.PI/2):this.filterToWorldQ.setFromAxisAngle(new B(1,0,0),-Math.PI/2),this.inverseWorldToScreenQ=new G,this.worldToScreenQ=new G,this.originalPoseAdjustQ=new G,this.originalPoseAdjustQ.setFromAxisAngle(new B(0,0,1),-window.orientation*Math.PI/180),this.setScreenTransform_(),f()&&this.filterToWorldQ.multiply(this.inverseWorldToScreenQ),this.resetQ=new G,this.orientationOut_=new Float32Array(4),this.start()}q.prototype.getDeviceParams=function(){return this.deviceParams},q.prototype.recalculateDeviceParams_=function(){var e=this.calcDeviceParams_();e?(this.deviceParams=e,this.onDeviceParamsUpdated&&this.onDeviceParamsUpdated(this.deviceParams)):console.error("Failed to recalculate device parameters.")},q.prototype.calcDeviceParams_=function(){var e=this.dpdb;if(!e)return console.error("DPDB not available."),null;if(1!=e.format)return console.error("DPDB has unexpected format version."),null;if(!e.devices||!e.devices.length)return console.error("DPDB does not have a devices section."),null;var t=navigator.userAgent||navigator.vendor||window.opera,i=g(),n=m();if(!e.devices)return console.error("DPDB has no devices section."),null;for(var r=0;r<e.devices.length;r++){var a=e.devices[r];if(a.rules)if("ios"==a.type||"android"==a.type){if(c()==("ios"==a.type)){for(var o=!1,s=0;s<a.rules.length;s++){var u=a.rules[s];if(this.matchRule_(u,t,i,n)){o=!0;break}}if(o)return new J({xdpi:a.dpi[0]||a.dpi,ydpi:a.dpi[1]||a.dpi,bevelMm:a.bw})}}else console.warn("Device["+r+"] has invalid type.");else console.warn("Device["+r+"] has no rules section.")}return console.warn("No DPDB device match."),null},q.prototype.matchRule_=function(e,t,i,n){if(!e.ua&&!e.res)return!1;if(e.ua&&t.indexOf(e.ua)<0)return!1;if(e.res){if(!e.res[0]||!e.res[1])return!1;var r=e.res[0],a=e.res[1];if(Math.min(i,n)!=Math.min(r,a)||Math.max(i,n)!=Math.max(r,a))return!1}return!0},K.prototype.set=function(e,t){this.sample=e,this.timestampS=t},K.prototype.copy=function(e){this.set(e.sample,e.timestampS)},$.prototype.addAccelMeasurement=function(e,t){this.currentAccelMeasurement.set(e,t)},$.prototype.addGyroMeasurement=function(e,t){this.currentGyroMeasurement.set(e,t);var i,n=t-this.previousGyroMeasurement.timestampS;i=n,isNaN(i)||i<=.001||i>1||this.run_(),this.previousGyroMeasurement.copy(this.currentGyroMeasurement)},$.prototype.run_=function(){if(!this.isOrientationInitialized)return this.accelQ=this.accelToQuaternion_(this.currentAccelMeasurement.sample),this.previousFilterQ.copy(this.accelQ),void(this.isOrientationInitialized=!0);var e=this.currentGyroMeasurement.timestampS-this.previousGyroMeasurement.timestampS,t=this.gyroToQuaternionDelta_(this.currentGyroMeasurement.sample,e);this.gyroIntegralQ.multiply(t),this.filterQ.copy(this.previousFilterQ),this.filterQ.multiply(t);var i=new G;i.copy(this.filterQ),i.inverse(),this.estimatedGravity.set(0,0,-1),this.estimatedGravity.applyQuaternion(i),this.estimatedGravity.normalize(),this.measuredGravity.copy(this.currentAccelMeasurement.sample),this.measuredGravity.normalize();var n,r=new G;r.setFromUnitVectors(this.estimatedGravity,this.measuredGravity),r.inverse(),this.isDebug&&console.log("Delta: %d deg, G_est: (%s, %s, %s), G_meas: (%s, %s, %s)",P*((n=r).w>1?(console.warn("getQuaternionAngle: w > 1"),0):2*Math.acos(n.w)),this.estimatedGravity.x.toFixed(1),this.estimatedGravity.y.toFixed(1),this.estimatedGravity.z.toFixed(1),this.measuredGravity.x.toFixed(1),this.measuredGravity.y.toFixed(1),this.measuredGravity.z.toFixed(1));var a=new G;a.copy(this.filterQ),a.multiply(r),this.filterQ.slerp(a,1-this.kFilter),this.previousFilterQ.copy(this.filterQ)},$.prototype.getOrientation=function(){return this.filterQ},$.prototype.accelToQuaternion_=function(e){var t=new B;t.copy(e),t.normalize();var i=new G;return i.setFromUnitVectors(new B(0,0,-1),t),i.inverse(),i},$.prototype.gyroToQuaternionDelta_=function(e,t){var i=new G,n=new B;return n.copy(e),n.normalize(),i.setFromAxisAngle(n,e.length()*t),i},ee.prototype.getPrediction=function(e,t,i){if(!this.previousTimestampS)return this.previousQ.copy(e),this.previousTimestampS=i,e;var n=new B;n.copy(t),n.normalize();var r=t.length();if(r<20*U)return this.isDebug&&console.log("Moving slowly, at %s deg/s: no prediction",(P*r).toFixed(1)),this.outQ.copy(e),this.previousQ.copy(e),this.outQ;var a=r*this.predictionTimeS;return this.deltaQ.setFromAxisAngle(n,a),this.outQ.copy(this.previousQ),this.outQ.multiply(this.deltaQ),this.previousQ.copy(e),this.previousTimestampS=i,this.outQ},te.prototype.getPosition=function(){return null},te.prototype.getOrientation=function(){var e=void 0;if(this.isWithoutDeviceMotion&&this._deviceOrientationQ)return this.deviceOrientationFixQ=this.deviceOrientationFixQ||(i=(new G).setFromAxisAngle(new B(0,0,-1),0),n=new G,-90===window.orientation?n.setFromAxisAngle(new B(0,1,0),Math.PI/-2):n.setFromAxisAngle(new B(0,1,0),Math.PI/2),i.multiply(n)),this.deviceOrientationFilterToWorldQ=this.deviceOrientationFilterToWorldQ||((t=new G).setFromAxisAngle(new B(1,0,0),-Math.PI/2),t),e=this._deviceOrientationQ,(r=new G).copy(e),r.multiply(this.deviceOrientationFilterToWorldQ),r.multiply(this.resetQ),r.multiply(this.worldToScreenQ),r.multiplyQuaternions(this.deviceOrientationFixQ,r),this.yawOnly&&(r.x=0,r.z=0,r.normalize()),this.orientationOut_[0]=r.x,this.orientationOut_[1]=r.y,this.orientationOut_[2]=r.z,this.orientationOut_[3]=r.w,this.orientationOut_;var t,i,n,r,a=this.filter.getOrientation();return e=this.posePredictor.getPrediction(a,this.gyroscope,this.previousTimestampS),(r=new G).copy(this.filterToWorldQ),r.multiply(this.resetQ),r.multiply(e),r.multiply(this.worldToScreenQ),this.yawOnly&&(r.x=0,r.z=0,r.normalize()),this.orientationOut_[0]=r.x,this.orientationOut_[1]=r.y,this.orientationOut_[2]=r.z,this.orientationOut_[3]=r.w,this.orientationOut_},te.prototype.resetPose=function(){this.resetQ.copy(this.filter.getOrientation()),this.resetQ.x=0,this.resetQ.y=0,this.resetQ.z*=-1,this.resetQ.normalize(),f()&&this.resetQ.multiply(this.inverseWorldToScreenQ),this.resetQ.multiply(this.originalPoseAdjustQ)},te.prototype.onDeviceOrientation_=function(e){this._deviceOrientationQ=this._deviceOrientationQ||new G;var t=e.alpha,i=e.beta,n=e.gamma;t=(t||0)*Math.PI/180,i=(i||0)*Math.PI/180,n=(n||0)*Math.PI/180,this._deviceOrientationQ.setFromEulerYXZ(i,t,-n)},te.prototype.onDeviceMotion_=function(e){this.updateDeviceMotion_(e)},te.prototype.updateDeviceMotion_=function(e){var t=e.accelerationIncludingGravity,i=e.rotationRate,n=e.timeStamp/1e3,r=n-this.previousTimestampS;return r<0?(N("fusion-pose-sensor:invalid:non-monotonic","Invalid timestamps detected: non-monotonic timestamp from devicemotion"),void(this.previousTimestampS=n)):r<=.001||r>1?(N("fusion-pose-sensor:invalid:outside-threshold","Invalid timestamps detected: Timestamp from devicemotion outside expected range."),void(this.previousTimestampS=n)):(this.accelerometer.set(-t.x,-t.y,-t.z),p()?this.gyroscope.set(-i.beta,i.alpha,i.gamma):this.gyroscope.set(i.alpha,i.beta,i.gamma),this.isDeviceMotionInRadians||this.gyroscope.multiplyScalar(Math.PI/180),this.filter.addAccelMeasurement(this.accelerometer,n),this.filter.addGyroMeasurement(this.gyroscope,n),void(this.previousTimestampS=n))},te.prototype.onOrientationChange_=function(e){this.setScreenTransform_()},te.prototype.onMessage_=function(e){var t=e.data;t&&t.type&&"devicemotion"===t.type.toLowerCase()&&this.updateDeviceMotion_(t.deviceMotionEvent)},te.prototype.setScreenTransform_=function(){switch(this.worldToScreenQ.set(0,0,0,1),window.orientation){case 0:break;case 90:this.worldToScreenQ.setFromAxisAngle(new B(0,0,1),-Math.PI/2);break;case-90:this.worldToScreenQ.setFromAxisAngle(new B(0,0,1),Math.PI/2)}this.inverseWorldToScreenQ.copy(this.worldToScreenQ),this.inverseWorldToScreenQ.inverse()},te.prototype.start=function(){var e,t,i;this.onDeviceMotionCallback_=this.onDeviceMotion_.bind(this),this.onOrientationChangeCallback_=this.onOrientationChange_.bind(this),this.onMessageCallback_=this.onMessage_.bind(this),this.onDeviceOrientationCallback_=this.onDeviceOrientation_.bind(this),c()&&(e=window.self!==window.top,t=T(document.referrer),i=T(window.location.href),e&&t!==i)&&window.addEventListener("message",this.onMessageCallback_),window.addEventListener("orientationchange",this.onOrientationChangeCallback_),this.isWithoutDeviceMotion?window.addEventListener("deviceorientation",this.onDeviceOrientationCallback_):window.addEventListener("devicemotion",this.onDeviceMotionCallback_)},te.prototype.stop=function(){window.removeEventListener("devicemotion",this.onDeviceMotionCallback_),window.removeEventListener("deviceorientation",this.onDeviceOrientationCallback_),window.removeEventListener("orientationchange",this.onOrientationChangeCallback_),window.removeEventListener("message",this.onMessageCallback_)};var 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CustomEvent("vrdisplayconnect",{detail:{display:this}});window.dispatchEvent(e)},ve.prototype.addFullscreenListeners_=function(e,t,i){this.removeFullscreenListeners_(),this.fullscreenEventTarget_=e,this.fullscreenChangeHandler_=t,this.fullscreenErrorHandler_=i,t&&(document.fullscreenEnabled?e.addEventListener("fullscreenchange",t,!1):document.webkitFullscreenEnabled?e.addEventListener("webkitfullscreenchange",t,!1):document.mozFullScreenEnabled?document.addEventListener("mozfullscreenchange",t,!1):document.msFullscreenEnabled&&e.addEventListener("msfullscreenchange",t,!1)),i&&(document.fullscreenEnabled?e.addEventListener("fullscreenerror",i,!1):document.webkitFullscreenEnabled?e.addEventListener("webkitfullscreenerror",i,!1):document.mozFullScreenEnabled?document.addEventListener("mozfullscreenerror",i,!1):document.msFullscreenEnabled&&e.addEventListener("msfullscreenerror",i,!1))},ve.prototype.removeFullscreenListeners_=function(){if(this.fullscreenEventTarget_){var e=this.fullscreenEventTarget_;if(this.fullscreenChangeHandler_){var t=this.fullscreenChangeHandler_;e.removeEventListener("fullscreenchange",t,!1),e.removeEventListener("webkitfullscreenchange",t,!1),document.removeEventListener("mozfullscreenchange",t,!1),e.removeEventListener("msfullscreenchange",t,!1)}if(this.fullscreenErrorHandler_){var i=this.fullscreenErrorHandler_;e.removeEventListener("fullscreenerror",i,!1),e.removeEventListener("webkitfullscreenerror",i,!1),document.removeEventListener("mozfullscreenerror",i,!1),e.removeEventListener("msfullscreenerror",i,!1)}this.fullscreenEventTarget_=null,this.fullscreenChangeHandler_=null,this.fullscreenErrorHandler_=null}},ve.prototype.enableWakeLock=function(){this.wakelock_&&this.wakelock_.enable()},ve.prototype.disableWakeLock=function(){this.wakelock_&&this.wakelock_.disable()},ve.prototype.beginPresent_=function(){},ve.prototype.endPresent_=function(){},ve.prototype.submitFrame=function(e){},ve.prototype.getEyeParameters=function(e){return null};var Ae={ADDITIONAL_VIEWERS:[],DEFAULT_VIEWER:"",MOBILE_WAKE_LOCK:!0,DEBUG:!1,DPDB_URL:"https://dpdb.webvr.rocks/dpdb.json",K_FILTER:.98,PREDICTION_TIME_S:.04,CARDBOARD_UI_DISABLED:!1,ROTATE_INSTRUCTIONS_DISABLED:!1,YAW_ONLY:!1,BUFFER_SCALE:.5,DIRTY_SUBMIT_FRAME_BINDINGS:!1},we="left",xe="right";function Ee(e){var t=w({},Ae);e=w(t,e||{}),ve.call(this,{wakelock:e.MOBILE_WAKE_LOCK}),this.config=e,this.displayName="Cardboard VRDisplay",this.capabilities=new ye({hasPosition:!1,hasOrientation:!0,hasExternalDisplay:!1,canPresent:!0,maxLayers:1}),this.stageParameters=null,this.bufferScale_=this.config.BUFFER_SCALE,this.poseSensor_=new oe(this.config),this.distorter_=null,this.cardboardUI_=null,this.dpdb_=new q(this.config.DPDB_URL,this.onDeviceParamsUpdated_.bind(this)),this.deviceInfo_=new W(this.dpdb_.getDeviceParams(),e.ADDITIONAL_VIEWERS),this.viewerSelector_=new he(e.DEFAULT_VIEWER),this.viewerSelector_.onChange(this.onViewerChanged_.bind(this)),this.deviceInfo_.setViewer(this.viewerSelector_.getCurrentViewer()),this.config.ROTATE_INSTRUCTIONS_DISABLED||(this.rotateInstructions_=new se),c()&&window.addEventListener("resize",this.onResize_.bind(this))}return Ee.prototype=Object.create(ve.prototype),Ee.prototype._getPose=function(){return{position:null,orientation:this.poseSensor_.getOrientation(),linearVelocity:null,linearAcceleration:null,angularVelocity:null,angularAcceleration:null}},Ee.prototype._resetPose=function(){this.poseSensor_.resetPose&&this.poseSensor_.resetPose()},Ee.prototype._getFieldOfView=function(e){var t;if(e==we)t=this.deviceInfo_.getFieldOfViewLeftEye();else{if(e!=xe)return console.error("Invalid eye provided: %s",e),null;t=this.deviceInfo_.getFieldOfViewRightEye()}return t},Ee.prototype._getEyeOffset=function(e){var t;if(e==we)t=[.5*-this.deviceInfo_.viewer.interLensDistance,0,0];else{if(e!=xe)return console.error("Invalid eye provided: %s",e),null;t=[.5*this.deviceInfo_.viewer.interLensDistance,0,0]}return t},Ee.prototype.getEyeParameters=function(e){var t=this._getEyeOffset(e),i=this._getFieldOfView(e),n={offset:t,renderWidth:.5*this.deviceInfo_.device.width*this.bufferScale_,renderHeight:this.deviceInfo_.device.height*this.bufferScale_};return Object.defineProperty(n,"fieldOfView",{enumerable:!0,get:function(){return D("VRFieldOfView","VRFrameData's projection matrices"),i}}),n},Ee.prototype.onDeviceParamsUpdated_=function(e){this.config.DEBUG&&console.log("DPDB reported that device params were updated."),this.deviceInfo_.updateDeviceParams(e),this.distorter_&&this.distorter_.updateDeviceInfo(this.deviceInfo_)},Ee.prototype.updateBounds_=function(){this.layer_&&this.distorter_&&(this.layer_.leftBounds||this.layer_.rightBounds)&&this.distorter_.setTextureBounds(this.layer_.leftBounds,this.layer_.rightBounds)},Ee.prototype.beginPresent_=function(){var e=this.layer_.source.getContext("webgl");e||(e=this.layer_.source.getContext("experimental-webgl")),e||(e=this.layer_.source.getContext("webgl2")),e&&(this.layer_.predistorted?this.config.CARDBOARD_UI_DISABLED||(e.canvas.width=g()*this.bufferScale_,e.canvas.height=m()*this.bufferScale_,this.cardboardUI_=new z(e)):(this.config.CARDBOARD_UI_DISABLED||(this.cardboardUI_=new z(e)),this.distorter_=new _(e,this.cardboardUI_,this.config.BUFFER_SCALE,this.config.DIRTY_SUBMIT_FRAME_BINDINGS),this.distorter_.updateDeviceInfo(this.deviceInfo_)),this.cardboardUI_&&this.cardboardUI_.listen(function(e){this.viewerSelector_.show(this.layer_.source.parentElement),e.stopPropagation(),e.preventDefault()}.bind(this),function(e){this.exitPresent(),e.stopPropagation(),e.preventDefault()}.bind(this)),this.rotateInstructions_&&(f()&&A()?this.rotateInstructions_.showTemporarily(3e3,this.layer_.source.parentElement):this.rotateInstructions_.update()),this.orientationHandler=this.onOrientationChange_.bind(this),window.addEventListener("orientationchange",this.orientationHandler),this.vrdisplaypresentchangeHandler=this.updateBounds_.bind(this),window.addEventListener("vrdisplaypresentchange",this.vrdisplaypresentchangeHandler),this.fireVRDisplayDeviceParamsChange_())},Ee.prototype.endPresent_=function(){this.distorter_&&(this.distorter_.destroy(),this.distorter_=null),this.cardboardUI_&&(this.cardboardUI_.destroy(),this.cardboardUI_=null),this.rotateInstructions_&&this.rotateInstructions_.hide(),this.viewerSelector_.hide(),window.removeEventListener("orientationchange",this.orientationHandler),window.removeEventListener("vrdisplaypresentchange",this.vrdisplaypresentchangeHandler)},Ee.prototype.updatePresent_=function(){this.endPresent_(),this.beginPresent_()},Ee.prototype.submitFrame=function(e){if(this.distorter_)this.updateBounds_(),this.distorter_.submitFrame();else if(this.cardboardUI_&&this.layer_){var t=this.layer_.source.getContext("webgl").canvas;t.width==this.lastWidth&&t.height==this.lastHeight||this.cardboardUI_.onResize(),this.lastWidth=t.width,this.lastHeight=t.height,this.cardboardUI_.render()}},Ee.prototype.onOrientationChange_=function(e){this.viewerSelector_.hide(),this.rotateInstructions_&&this.rotateInstructions_.update(),this.onResize_()},Ee.prototype.onResize_=function(e){if(this.layer_){var t=this.layer_.source.getContext("webgl");t.canvas.setAttribute("style",["position: absolute","top: 0","left: 0","width: 100vw","height: 100vh","border: 0","margin: 0","padding: 0px","box-sizing: content-box"].join("; ")+";"),x(t.canvas)}},Ee.prototype.onViewerChanged_=function(e){this.deviceInfo_.setViewer(e),this.distorter_&&this.distorter_.updateDeviceInfo(this.deviceInfo_),this.fireVRDisplayDeviceParamsChange_()},Ee.prototype.fireVRDisplayDeviceParamsChange_=function(){var e=new CustomEvent("vrdisplaydeviceparamschange",{detail:{vrdisplay:this,deviceInfo:this.deviceInfo_}});window.dispatchEvent(e)},Ee.VRFrameData=function(){this.leftProjectionMatrix=new Float32Array(16),this.leftViewMatrix=new Float32Array(16),this.rightProjectionMatrix=new Float32Array(16),this.rightViewMatrix=new Float32Array(16),this.pose=null},Ee.VRDisplay=ve,Ee}()}))&&e.__esModule&&Object.prototype.hasOwnProperty.call(e,"default")?e.default:e,s={ADDITIONAL_VIEWERS:[],DEFAULT_VIEWER:"",PROVIDE_MOBILE_VRDISPLAY:!0,GET_VR_DISPLAYS_TIMEOUT:1e3,MOBILE_WAKE_LOCK:!0,DEBUG:!1,DPDB_URL:"https://dpdb.webvr.rocks/dpdb.json",K_FILTER:.98,PREDICTION_TIME_S:.04,TOUCH_PANNER_DISABLED:!0,CARDBOARD_UI_DISABLED:!1,ROTATE_INSTRUCTIONS_DISABLED:!1,YAW_ONLY:!1,BUFFER_SCALE:.5,DIRTY_SUBMIT_FRAME_BINDINGS:!1};function c(e){this.config=r(r({},s),e),this.polyfillDisplays=[],this.enabled=!1,this.hasNative="getVRDisplays"in navigator,this.native={},this.native.getVRDisplays=navigator.getVRDisplays,this.native.VRFrameData=window.VRFrameData,this.native.VRDisplay=window.VRDisplay,(!this.hasNative||this.config.PROVIDE_MOBILE_VRDISPLAY&&i())&&(this.enable(),this.getVRDisplays().then(function(e){e&&e[0]&&e[0].fireVRDisplayConnect_&&e[0].fireVRDisplayConnect_()}))}c.prototype.getPolyfillDisplays=function(){if(this._polyfillDisplaysPopulated)return this.polyfillDisplays;if(i()){var e=new o({ADDITIONAL_VIEWERS:this.config.ADDITIONAL_VIEWERS,DEFAULT_VIEWER:this.config.DEFAULT_VIEWER,MOBILE_WAKE_LOCK:this.config.MOBILE_WAKE_LOCK,DEBUG:this.config.DEBUG,DPDB_URL:this.config.DPDB_URL,CARDBOARD_UI_DISABLED:this.config.CARDBOARD_UI_DISABLED,K_FILTER:this.config.K_FILTER,PREDICTION_TIME_S:this.config.PREDICTION_TIME_S,TOUCH_PANNER_DISABLED:this.config.TOUCH_PANNER_DISABLED,ROTATE_INSTRUCTIONS_DISABLED:this.config.ROTATE_INSTRUCTIONS_DISABLED,YAW_ONLY:this.config.YAW_ONLY,BUFFER_SCALE:this.config.BUFFER_SCALE,DIRTY_SUBMIT_FRAME_BINDINGS:this.config.DIRTY_SUBMIT_FRAME_BINDINGS});this.polyfillDisplays.push(e)}return this._polyfillDisplaysPopulated=!0,this.polyfillDisplays},c.prototype.enable=function(){if(this.enabled=!0,this.hasNative&&this.native.VRFrameData){var e=this.native.VRFrameData,t=new this.native.VRFrameData,i=this.native.VRDisplay.prototype.getFrameData;window.VRDisplay.prototype.getFrameData=function(r){r instanceof e?i.call(this,r):(i.call(this,t),r.pose=t.pose,n(t.leftProjectionMatrix,r.leftProjectionMatrix),n(t.rightProjectionMatrix,r.rightProjectionMatrix),n(t.leftViewMatrix,r.leftViewMatrix),n(t.rightViewMatrix,r.rightViewMatrix))}}navigator.getVRDisplays=this.getVRDisplays.bind(this),window.VRDisplay=o.VRDisplay,window.VRFrameData=o.VRFrameData},c.prototype.getVRDisplays=function(){var e,t=this,i=this.config;if(!this.hasNative)return Promise.resolve(this.getPolyfillDisplays());var n,r=this.native.getVRDisplays.call(navigator),a=new Promise(function(t){e=setTimeout(function(){console.warn("Native WebVR implementation detected, but `getVRDisplays()` failed to resolve. 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this.toString().match(/^\s*function\s*([^\(\s]*)/)[1]}}),void 0===Object.assign&&(Object.assign=function(e){if(null==e)throw new TypeError("Cannot convert undefined or null to object");for(var t=Object(e),i=1;i<arguments.length;i++){var n=arguments[i];if(null!=n)for(var r in n)Object.prototype.hasOwnProperty.call(n,r)&&(t[r]=n[r])}return t}),Object.assign(u.prototype,{addEventListener:function(e,t){void 0===this._listeners&&(this._listeners={});var i=this._listeners;void 0===i[e]&&(i[e]=[]),-1===i[e].indexOf(t)&&i[e].push(t)},hasEventListener:function(e,t){if(void 0===this._listeners)return!1;var i=this._listeners;return void 0!==i[e]&&-1!==i[e].indexOf(t)},removeEventListener:function(e,t){if(void 0!==this._listeners){var i=this._listeners[e];if(void 0!==i){var n=i.indexOf(t);-1!==n&&i.splice(n,1)}}},dispatchEvent:function(e){if(void 0!==this._listeners){var t=this._listeners[e.type];if(void 0!==t){e.target=this;for(var i=t.slice(0),n=0,r=i.length;n<r;n++)i[n].call(this,e)}}}});var 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e*zt.RAD2DEG},isPowerOfTwo:function(e){return 0==(e&e-1)&&0!==e},ceilPowerOfTwo:function(e){return Math.pow(2,Math.ceil(Math.log(e)/Math.LN2))},floorPowerOfTwo:function(e){return Math.pow(2,Math.floor(Math.log(e)/Math.LN2))}};function Rt(e,t){this.x=e||0,this.y=t||0}function Ut(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}function Pt(e,t,i,n){this._x=e||0,this._y=t||0,this._z=i||0,this._w=void 0!==n?n:1}function Bt(e,t,i){this.x=e||0,this.y=t||0,this.z=i||0}function kt(){this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}Object.defineProperties(Rt.prototype,{width:{get:function(){return this.x},set:function(e){this.x=e}},height:{get:function(){return this.y},set:function(e){this.y=e}}}),Object.assign(Rt.prototype,{isVector2:!0,set:function(e,t){return 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this.divideScalar(i||1).multiplyScalar(Math.max(e,Math.min(t,i)))},floor:function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this},ceil:function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this},round:function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this},roundToZero:function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this},negate:function(){return this.x=-this.x,this.y=-this.y,this},dot:function(e){return this.x*e.x+this.y*e.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)},normalize:function(){return this.divideScalar(this.length()||1)},angle:function(){var e=Math.atan2(this.y,this.x);return e<0&&(e+=2*Math.PI),e},distanceTo:function(e){return Math.sqrt(this.distanceToSquared(e))},distanceToSquared:function(e){var t=this.x-e.x,i=this.y-e.y;return t*t+i*i},manhattanDistanceTo:function(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)},setLength:function(e){return this.normalize().multiplyScalar(e)},lerp:function(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this},lerpVectors:function(e,t,i){return this.subVectors(t,e).multiplyScalar(i).add(e)},equals:function(e){return e.x===this.x&&e.y===this.y},fromArray:function(e,t){return void 0===t&&(t=0),this.x=e[t],this.y=e[t+1],this},toArray:function(e,t){return void 0===e&&(e=[]),void 0===t&&(t=0),e[t]=this.x,e[t+1]=this.y,e},fromBufferAttribute:function(e,t,i){return void 0!==i&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this},rotateAround:function(e,t){var i=Math.cos(t),n=Math.sin(t),r=this.x-e.x,a=this.y-e.y;return this.x=r*i-a*n+e.x,this.y=r*n+a*i+e.y,this}}),Object.assign(Ut.prototype,{isMatrix4:!0,set:function(e,t,i,n,r,a,o,s,c,u,h,l,d,p,f,g){var m=this.elements;return m[0]=e,m[4]=t,m[8]=i,m[12]=n,m[1]=r,m[5]=a,m[9]=o,m[13]=s,m[2]=c,m[6]=u,m[10]=h,m[14]=l,m[3]=d,m[7]=p,m[11]=f,m[15]=g,this},identity:function(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this},clone:function(){return(new Ut).fromArray(this.elements)},copy:function(e){var t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],t[9]=i[9],t[10]=i[10],t[11]=i[11],t[12]=i[12],t[13]=i[13],t[14]=i[14],t[15]=i[15],this},copyPosition:function(e){var t=this.elements,i=e.elements;return t[12]=i[12],t[13]=i[13],t[14]=i[14],this},extractBasis:function(e,t,i){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this},makeBasis:function(e,t,i){return this.set(e.x,t.x,i.x,0,e.y,t.y,i.y,0,e.z,t.z,i.z,0,0,0,0,1),this},extractRotation:(m=new Bt,function(e){var t=this.elements,i=e.elements,n=1/m.setFromMatrixColumn(e,0).length(),r=1/m.setFromMatrixColumn(e,1).length(),a=1/m.setFromMatrixColumn(e,2).length();return t[0]=i[0]*n,t[1]=i[1]*n,t[2]=i[2]*n,t[3]=0,t[4]=i[4]*r,t[5]=i[5]*r,t[6]=i[6]*r,t[7]=0,t[8]=i[8]*a,t[9]=i[9]*a,t[10]=i[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}),makeRotationFromEuler:function(e){e&&e.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var t=this.elements,i=e.x,n=e.y,r=e.z,a=Math.cos(i),o=Math.sin(i),s=Math.cos(n),c=Math.sin(n),u=Math.cos(r),h=Math.sin(r);if("XYZ"===e.order){var l=a*u,d=a*h,p=o*u,f=o*h;t[0]=s*u,t[4]=-s*h,t[8]=c,t[1]=d+p*c,t[5]=l-f*c,t[9]=-o*s,t[2]=f-l*c,t[6]=p+d*c,t[10]=a*s}else if("YXZ"===e.order){var g=s*u,m=s*h,M=c*u,y=c*h;t[0]=g+y*o,t[4]=M*o-m,t[8]=a*c,t[1]=a*h,t[5]=a*u,t[9]=-o,t[2]=m*o-M,t[6]=y+g*o,t[10]=a*s}else if("ZXY"===e.order){g=s*u,m=s*h,M=c*u,y=c*h;t[0]=g-y*o,t[4]=-a*h,t[8]=M+m*o,t[1]=m+M*o,t[5]=a*u,t[9]=y-g*o,t[2]=-a*c,t[6]=o,t[10]=a*s}else if("ZYX"===e.order){l=a*u,d=a*h,p=o*u,f=o*h;t[0]=s*u,t[4]=p*c-d,t[8]=l*c+f,t[1]=s*h,t[5]=f*c+l,t[9]=d*c-p,t[2]=-c,t[6]=o*s,t[10]=a*s}else if("YZX"===e.order){var v=a*s,A=a*c,w=o*s,x=o*c;t[0]=s*u,t[4]=x-v*h,t[8]=w*h+A,t[1]=h,t[5]=a*u,t[9]=-o*u,t[2]=-c*u,t[6]=A*h+w,t[10]=v-x*h}else if("XZY"===e.order){v=a*s,A=a*c,w=o*s,x=o*c;t[0]=s*u,t[4]=-h,t[8]=c*u,t[1]=v*h+x,t[5]=a*u,t[9]=A*h-w,t[2]=w*h-A,t[6]=o*u,t[10]=x*h+v}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this},makeRotationFromQuaternion:(f=new Bt(0,0,0),g=new Bt(1,1,1),function(e){return this.compose(f,e,g)}),lookAt:function(){var e=new Bt,t=new Bt,i=new Bt;return function(n,r,a){var o=this.elements;return i.subVectors(n,r),0===i.lengthSq()&&(i.z=1),i.normalize(),e.crossVectors(a,i),0===e.lengthSq()&&(1===Math.abs(a.z)?i.x+=1e-4:i.z+=1e-4,i.normalize(),e.crossVectors(a,i)),e.normalize(),t.crossVectors(i,e),o[0]=e.x,o[4]=t.x,o[8]=i.x,o[1]=e.y,o[5]=t.y,o[9]=i.y,o[2]=e.z,o[6]=t.z,o[10]=i.z,this}}(),multiply:function(e,t){return void 0!==t?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(e,t)):this.multiplyMatrices(this,e)},premultiply:function(e){return this.multiplyMatrices(e,this)},multiplyMatrices:function(e,t){var i=e.elements,n=t.elements,r=this.elements,a=i[0],o=i[4],s=i[8],c=i[12],u=i[1],h=i[5],l=i[9],d=i[13],p=i[2],f=i[6],g=i[10],m=i[14],M=i[3],y=i[7],v=i[11],A=i[15],w=n[0],x=n[4],E=n[8],T=n[12],N=n[1],D=n[5],L=n[9],b=n[13],I=n[2],_=n[6],S=n[10],j=n[14],C=n[3],O=n[7],z=n[11],R=n[15];return r[0]=a*w+o*N+s*I+c*C,r[4]=a*x+o*D+s*_+c*O,r[8]=a*E+o*L+s*S+c*z,r[12]=a*T+o*b+s*j+c*R,r[1]=u*w+h*N+l*I+d*C,r[5]=u*x+h*D+l*_+d*O,r[9]=u*E+h*L+l*S+d*z,r[13]=u*T+h*b+l*j+d*R,r[2]=p*w+f*N+g*I+m*C,r[6]=p*x+f*D+g*_+m*O,r[10]=p*E+f*L+g*S+m*z,r[14]=p*T+f*b+g*j+m*R,r[3]=M*w+y*N+v*I+A*C,r[7]=M*x+y*D+v*_+A*O,r[11]=M*E+y*L+v*S+A*z,r[15]=M*T+y*b+v*j+A*R,this},multiplyScalar:function(e){var t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this},applyToBufferAttribute:function(){var e=new Bt;return function(t){for(var i=0,n=t.count;i<n;i++)e.x=t.getX(i),e.y=t.getY(i),e.z=t.getZ(i),e.applyMatrix4(this),t.setXYZ(i,e.x,e.y,e.z);return t}}(),determinant:function(){var e=this.elements,t=e[0],i=e[4],n=e[8],r=e[12],a=e[1],o=e[5],s=e[9],c=e[13],u=e[2],h=e[6],l=e[10],d=e[14];return e[3]*(+r*s*h-n*c*h-r*o*l+i*c*l+n*o*d-i*s*d)+e[7]*(+t*s*d-t*c*l+r*a*l-n*a*d+n*c*u-r*s*u)+e[11]*(+t*c*h-t*o*d-r*a*h+i*a*d+r*o*u-i*c*u)+e[15]*(-n*o*u-t*s*h+t*o*l+n*a*h-i*a*l+i*s*u)},transpose:function(){var e,t=this.elements;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this},setPosition:function(e){var t=this.elements;return t[12]=e.x,t[13]=e.y,t[14]=e.z,this},getInverse:function(e,t){var i=this.elements,n=e.elements,r=n[0],a=n[1],o=n[2],s=n[3],c=n[4],u=n[5],h=n[6],l=n[7],d=n[8],p=n[9],f=n[10],g=n[11],m=n[12],M=n[13],y=n[14],v=n[15],A=p*y*l-M*f*l+M*h*g-u*y*g-p*h*v+u*f*v,w=m*f*l-d*y*l-m*h*g+c*y*g+d*h*v-c*f*v,x=d*M*l-m*p*l+m*u*g-c*M*g-d*u*v+c*p*v,E=m*p*h-d*M*h-m*u*f+c*M*f+d*u*y-c*p*y,T=r*A+a*w+o*x+s*E;if(0===T){var N="THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0";if(!0===t)throw new Error(N);return console.warn(N),this.identity()}var D=1/T;return i[0]=A*D,i[1]=(M*f*s-p*y*s-M*o*g+a*y*g+p*o*v-a*f*v)*D,i[2]=(u*y*s-M*h*s+M*o*l-a*y*l-u*o*v+a*h*v)*D,i[3]=(p*h*s-u*f*s-p*o*l+a*f*l+u*o*g-a*h*g)*D,i[4]=w*D,i[5]=(d*y*s-m*f*s+m*o*g-r*y*g-d*o*v+r*f*v)*D,i[6]=(m*h*s-c*y*s-m*o*l+r*y*l+c*o*v-r*h*v)*D,i[7]=(c*f*s-d*h*s+d*o*l-r*f*l-c*o*g+r*h*g)*D,i[8]=x*D,i[9]=(m*p*s-d*M*s-m*a*g+r*M*g+d*a*v-r*p*v)*D,i[10]=(c*M*s-m*u*s+m*a*l-r*M*l-c*a*v+r*u*v)*D,i[11]=(d*u*s-c*p*s-d*a*l+r*p*l+c*a*g-r*u*g)*D,i[12]=E*D,i[13]=(d*M*o-m*p*o+m*a*f-r*M*f-d*a*y+r*p*y)*D,i[14]=(m*u*o-c*M*o-m*a*h+r*M*h+c*a*y-r*u*y)*D,i[15]=(c*p*o-d*u*o+d*a*h-r*p*h-c*a*f+r*u*f)*D,this},scale:function(e){var t=this.elements,i=e.x,n=e.y,r=e.z;return t[0]*=i,t[4]*=n,t[8]*=r,t[1]*=i,t[5]*=n,t[9]*=r,t[2]*=i,t[6]*=n,t[10]*=r,t[3]*=i,t[7]*=n,t[11]*=r,this},getMaxScaleOnAxis:function(){var e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],i=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],n=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,i,n))},makeTranslation:function(e,t,i){return this.set(1,0,0,e,0,1,0,t,0,0,1,i,0,0,0,1),this},makeRotationX:function(e){var t=Math.cos(e),i=Math.sin(e);return this.set(1,0,0,0,0,t,-i,0,0,i,t,0,0,0,0,1),this},makeRotationY:function(e){var t=Math.cos(e),i=Math.sin(e);return this.set(t,0,i,0,0,1,0,0,-i,0,t,0,0,0,0,1),this},makeRotationZ:function(e){var t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,0,i,t,0,0,0,0,1,0,0,0,0,1),this},makeRotationAxis:function(e,t){var i=Math.cos(t),n=Math.sin(t),r=1-i,a=e.x,o=e.y,s=e.z,c=r*a,u=r*o;return this.set(c*a+i,c*o-n*s,c*s+n*o,0,c*o+n*s,u*o+i,u*s-n*a,0,c*s-n*o,u*s+n*a,r*s*s+i,0,0,0,0,1),this},makeScale:function(e,t,i){return this.set(e,0,0,0,0,t,0,0,0,0,i,0,0,0,0,1),this},makeShear:function(e,t,i){return this.set(1,t,i,0,e,1,i,0,e,t,1,0,0,0,0,1),this},compose:function(e,t,i){var n=this.elements,r=t._x,a=t._y,o=t._z,s=t._w,c=r+r,u=a+a,h=o+o,l=r*c,d=r*u,p=r*h,f=a*u,g=a*h,m=o*h,M=s*c,y=s*u,v=s*h,A=i.x,w=i.y,x=i.z;return n[0]=(1-(f+m))*A,n[1]=(d+v)*A,n[2]=(p-y)*A,n[3]=0,n[4]=(d-v)*w,n[5]=(1-(l+m))*w,n[6]=(g+M)*w,n[7]=0,n[8]=(p+y)*x,n[9]=(g-M)*x,n[10]=(1-(l+f))*x,n[11]=0,n[12]=e.x,n[13]=e.y,n[14]=e.z,n[15]=1,this},decompose:(d=new Bt,p=new Ut,function(e,t,i){var n=this.elements,r=d.set(n[0],n[1],n[2]).length(),a=d.set(n[4],n[5],n[6]).length(),o=d.set(n[8],n[9],n[10]).length();this.determinant()<0&&(r=-r),e.x=n[12],e.y=n[13],e.z=n[14],p.copy(this);var s=1/r,c=1/a,u=1/o;return p.elements[0]*=s,p.elements[1]*=s,p.elements[2]*=s,p.elements[4]*=c,p.elements[5]*=c,p.elements[6]*=c,p.elements[8]*=u,p.elements[9]*=u,p.elements[10]*=u,t.setFromRotationMatrix(p),i.x=r,i.y=a,i.z=o,this}),makePerspective:function(e,t,i,n,r,a){void 0===a&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");var o=this.elements,s=2*r/(t-e),c=2*r/(i-n),u=(t+e)/(t-e),h=(i+n)/(i-n),l=-(a+r)/(a-r),d=-2*a*r/(a-r);return o[0]=s,o[4]=0,o[8]=u,o[12]=0,o[1]=0,o[5]=c,o[9]=h,o[13]=0,o[2]=0,o[6]=0,o[10]=l,o[14]=d,o[3]=0,o[7]=0,o[11]=-1,o[15]=0,this},makeOrthographic:function(e,t,i,n,r,a){var o=this.elements,s=1/(t-e),c=1/(i-n),u=1/(a-r),h=(t+e)*s,l=(i+n)*c,d=(a+r)*u;return o[0]=2*s,o[4]=0,o[8]=0,o[12]=-h,o[1]=0,o[5]=2*c,o[9]=0,o[13]=-l,o[2]=0,o[6]=0,o[10]=-2*u,o[14]=-d,o[3]=0,o[7]=0,o[11]=0,o[15]=1,this},equals:function(e){for(var t=this.elements,i=e.elements,n=0;n<16;n++)if(t[n]!==i[n])return!1;return!0},fromArray:function(e,t){void 0===t&&(t=0);for(var i=0;i<16;i++)this.elements[i]=e[i+t];return this},toArray:function(e,t){void 0===e&&(e=[]),void 0===t&&(t=0);var i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e[t+9]=i[9],e[t+10]=i[10],e[t+11]=i[11],e[t+12]=i[12],e[t+13]=i[13],e[t+14]=i[14],e[t+15]=i[15],e}}),Object.assign(Pt,{slerp:function(e,t,i,n){return i.copy(e).slerp(t,n)},slerpFlat:function(e,t,i,n,r,a,o){var s=i[n+0],c=i[n+1],u=i[n+2],h=i[n+3],l=r[a+0],d=r[a+1],p=r[a+2],f=r[a+3];if(h!==f||s!==l||c!==d||u!==p){var g=1-o,m=s*l+c*d+u*p+h*f,M=m>=0?1:-1,y=1-m*m;if(y>Number.EPSILON){var v=Math.sqrt(y),A=Math.atan2(v,m*M);g=Math.sin(g*A)/v,o=Math.sin(o*A)/v}var w=o*M;if(s=s*g+l*w,c=c*g+d*w,u=u*g+p*w,h=h*g+f*w,g===1-o){var x=1/Math.sqrt(s*s+c*c+u*u+h*h);s*=x,c*=x,u*=x,h*=x}}e[t]=s,e[t+1]=c,e[t+2]=u,e[t+3]=h}}),Object.defineProperties(Pt.prototype,{x:{get:function(){return this._x},set:function(e){this._x=e,this.onChangeCallback()}},y:{get:function(){return this._y},set:function(e){this._y=e,this.onChangeCallback()}},z:{get:function(){return this._z},set:function(e){this._z=e,this.onChangeCallback()}},w:{get:function(){return this._w},set:function(e){this._w=e,this.onChangeCallback()}}}),Object.assign(Pt.prototype,{set:function(e,t,i,n){return this._x=e,this._y=t,this._z=i,this._w=n,this.onChangeCallback(),this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this.onChangeCallback(),this},setFromEuler:function(e,t){if(!e||!e.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");var i=e._x,n=e._y,r=e._z,a=e.order,o=Math.cos,s=Math.sin,c=o(i/2),u=o(n/2),h=o(r/2),l=s(i/2),d=s(n/2),p=s(r/2);return"XYZ"===a?(this._x=l*u*h+c*d*p,this._y=c*d*h-l*u*p,this._z=c*u*p+l*d*h,this._w=c*u*h-l*d*p):"YXZ"===a?(this._x=l*u*h+c*d*p,this._y=c*d*h-l*u*p,this._z=c*u*p-l*d*h,this._w=c*u*h+l*d*p):"ZXY"===a?(this._x=l*u*h-c*d*p,this._y=c*d*h+l*u*p,this._z=c*u*p+l*d*h,this._w=c*u*h-l*d*p):"ZYX"===a?(this._x=l*u*h-c*d*p,this._y=c*d*h+l*u*p,this._z=c*u*p-l*d*h,this._w=c*u*h+l*d*p):"YZX"===a?(this._x=l*u*h+c*d*p,this._y=c*d*h+l*u*p,this._z=c*u*p-l*d*h,this._w=c*u*h-l*d*p):"XZY"===a&&(this._x=l*u*h-c*d*p,this._y=c*d*h-l*u*p,this._z=c*u*p+l*d*h,this._w=c*u*h+l*d*p),!1!==t&&this.onChangeCallback(),this},setFromAxisAngle:function(e,t){var i=t/2,n=Math.sin(i);return this._x=e.x*n,this._y=e.y*n,this._z=e.z*n,this._w=Math.cos(i),this.onChangeCallback(),this},setFromRotationMatrix:function(e){var t,i=e.elements,n=i[0],r=i[4],a=i[8],o=i[1],s=i[5],c=i[9],u=i[2],h=i[6],l=i[10],d=n+s+l;return d>0?(t=.5/Math.sqrt(d+1),this._w=.25/t,this._x=(h-c)*t,this._y=(a-u)*t,this._z=(o-r)*t):n>s&&n>l?(t=2*Math.sqrt(1+n-s-l),this._w=(h-c)/t,this._x=.25*t,this._y=(r+o)/t,this._z=(a+u)/t):s>l?(t=2*Math.sqrt(1+s-n-l),this._w=(a-u)/t,this._x=(r+o)/t,this._y=.25*t,this._z=(c+h)/t):(t=2*Math.sqrt(1+l-n-s),this._w=(o-r)/t,this._x=(a+u)/t,this._y=(c+h)/t,this._z=.25*t),this.onChangeCallback(),this},setFromUnitVectors:function(){var e,t=new Bt;return function(i,n){return void 0===t&&(t=new Bt),(e=i.dot(n)+1)<1e-6?(e=0,Math.abs(i.x)>Math.abs(i.z)?t.set(-i.y,i.x,0):t.set(0,-i.z,i.y)):t.crossVectors(i,n),this._x=t.x,this._y=t.y,this._z=t.z,this._w=e,this.normalize()}}(),inverse:function(){return this.conjugate()},conjugate:function(){return this._x*=-1,this._y*=-1,this._z*=-1,this.onChangeCallback(),this},dot:function(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var e=this.length();return 0===e?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this.onChangeCallback(),this},multiply:function(e,t){return void 0!==t?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(e,t)):this.multiplyQuaternions(this,e)},premultiply:function(e){return this.multiplyQuaternions(e,this)},multiplyQuaternions:function(e,t){var i=e._x,n=e._y,r=e._z,a=e._w,o=t._x,s=t._y,c=t._z,u=t._w;return this._x=i*u+a*o+n*c-r*s,this._y=n*u+a*s+r*o-i*c,this._z=r*u+a*c+i*s-n*o,this._w=a*u-i*o-n*s-r*c,this.onChangeCallback(),this},slerp:function(e,t){if(0===t)return this;if(1===t)return this.copy(e);var i=this._x,n=this._y,r=this._z,a=this._w,o=a*e._w+i*e._x+n*e._y+r*e._z;if(o<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,o=-o):this.copy(e),o>=1)return this._w=a,this._x=i,this._y=n,this._z=r,this;var s=Math.sqrt(1-o*o);if(Math.abs(s)<.001)return this._w=.5*(a+this._w),this._x=.5*(i+this._x),this._y=.5*(n+this._y),this._z=.5*(r+this._z),this;var c=Math.atan2(s,o),u=Math.sin((1-t)*c)/s,h=Math.sin(t*c)/s;return this._w=a*u+this._w*h,this._x=i*u+this._x*h,this._y=n*u+this._y*h,this._z=r*u+this._z*h,this.onChangeCallback(),this},equals:function(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w},fromArray:function(e,t){return void 0===t&&(t=0),this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this.onChangeCallback(),this},toArray:function(e,t){return void 0===e&&(e=[]),void 0===t&&(t=0),e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e},onChange:function(e){return this.onChangeCallback=e,this},onChangeCallback:function(){}}),Object.assign(Bt.prototype,{isVector3:!0,set:function(e,t,i){return this.x=e,this.y=t,this.z=i,this},setScalar:function(e){return this.x=e,this.y=e,this.z=e,this},setX:function(e){return this.x=e,this},setY:function(e){return this.y=e,this},setZ:function(e){return this.z=e,this},setComponent:function(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this},getComponent:function(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(e){return this.x=e.x,this.y=e.y,this.z=e.z,this},add:function(e,t){return void 0!==t?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this)},addScalar:function(e){return this.x+=e,this.y+=e,this.z+=e,this},addVectors:function(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this},addScaledVector:function(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this},sub:function(e,t){return void 0!==t?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this)},subScalar:function(e){return this.x-=e,this.y-=e,this.z-=e,this},subVectors:function(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this},multiply:function(e,t){return void 0!==t?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(e,t)):(this.x*=e.x,this.y*=e.y,this.z*=e.z,this)},multiplyScalar:function(e){return this.x*=e,this.y*=e,this.z*=e,this},multiplyVectors:function(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this},applyEuler:(M=new Pt,function(e){return e&&e.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(M.setFromEuler(e))}),applyAxisAngle:function(){var e=new Pt;return function(t,i){return this.applyQuaternion(e.setFromAxisAngle(t,i))}}(),applyMatrix3:function(e){var t=this.x,i=this.y,n=this.z,r=e.elements;return this.x=r[0]*t+r[3]*i+r[6]*n,this.y=r[1]*t+r[4]*i+r[7]*n,this.z=r[2]*t+r[5]*i+r[8]*n,this},applyMatrix4:function(e){var t=this.x,i=this.y,n=this.z,r=e.elements,a=1/(r[3]*t+r[7]*i+r[11]*n+r[15]);return this.x=(r[0]*t+r[4]*i+r[8]*n+r[12])*a,this.y=(r[1]*t+r[5]*i+r[9]*n+r[13])*a,this.z=(r[2]*t+r[6]*i+r[10]*n+r[14])*a,this},applyQuaternion:function(e){var t=this.x,i=this.y,n=this.z,r=e.x,a=e.y,o=e.z,s=e.w,c=s*t+a*n-o*i,u=s*i+o*t-r*n,h=s*n+r*i-a*t,l=-r*t-a*i-o*n;return this.x=c*s+l*-r+u*-o-h*-a,this.y=u*s+l*-a+h*-r-c*-o,this.z=h*s+l*-o+c*-a-u*-r,this},project:function(){var e=new Ut;return function(t){return e.multiplyMatrices(t.projectionMatrix,e.getInverse(t.matrixWorld)),this.applyMatrix4(e)}}(),unproject:function(){var e=new Ut;return function(t){return e.multiplyMatrices(t.matrixWorld,e.getInverse(t.projectionMatrix)),this.applyMatrix4(e)}}(),transformDirection:function(e){var t=this.x,i=this.y,n=this.z,r=e.elements;return this.x=r[0]*t+r[4]*i+r[8]*n,this.y=r[1]*t+r[5]*i+r[9]*n,this.z=r[2]*t+r[6]*i+r[10]*n,this.normalize()},divide:function(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this},divideScalar:function(e){return this.multiplyScalar(1/e)},min:function(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this},max:function(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this},clamp:function(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this},clampScalar:function(){var e=new Bt,t=new Bt;return function(i,n){return e.set(i,i,i),t.set(n,n,n),this.clamp(e,t)}}(),clampLength:function(e,t){var i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(e,Math.min(t,i)))},floor:function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this},ceil:function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this},round:function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this},roundToZero:function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this},negate:function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this},dot:function(e){return this.x*e.x+this.y*e.y+this.z*e.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(e){return this.normalize().multiplyScalar(e)},lerp:function(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this},lerpVectors:function(e,t,i){return this.subVectors(t,e).multiplyScalar(i).add(e)},cross:function(e,t){return void 0!==t?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(e,t)):this.crossVectors(this,e)},crossVectors:function(e,t){var i=e.x,n=e.y,r=e.z,a=t.x,o=t.y,s=t.z;return this.x=n*s-r*o,this.y=r*a-i*s,this.z=i*o-n*a,this},projectOnVector:function(e){var t=e.dot(this)/e.lengthSq();return this.copy(e).multiplyScalar(t)},projectOnPlane:function(){var e=new Bt;return function(t){return e.copy(this).projectOnVector(t),this.sub(e)}}(),reflect:function(){var e=new Bt;return function(t){return this.sub(e.copy(t).multiplyScalar(2*this.dot(t)))}}(),angleTo:function(e){var t=this.dot(e)/Math.sqrt(this.lengthSq()*e.lengthSq());return Math.acos(zt.clamp(t,-1,1))},distanceTo:function(e){return Math.sqrt(this.distanceToSquared(e))},distanceToSquared:function(e){var t=this.x-e.x,i=this.y-e.y,n=this.z-e.z;return t*t+i*i+n*n},manhattanDistanceTo:function(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)},setFromSpherical:function(e){var t=Math.sin(e.phi)*e.radius;return this.x=t*Math.sin(e.theta),this.y=Math.cos(e.phi)*e.radius,this.z=t*Math.cos(e.theta),this},setFromCylindrical:function(e){return this.x=e.radius*Math.sin(e.theta),this.y=e.y,this.z=e.radius*Math.cos(e.theta),this},setFromMatrixPosition:function(e){var t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this},setFromMatrixScale:function(e){var t=this.setFromMatrixColumn(e,0).length(),i=this.setFromMatrixColumn(e,1).length(),n=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=i,this.z=n,this},setFromMatrixColumn:function(e,t){return this.fromArray(e.elements,4*t)},equals:function(e){return e.x===this.x&&e.y===this.y&&e.z===this.z},fromArray:function(e,t){return void 0===t&&(t=0),this.x=e[t],this.y=e[t+1],this.z=e[t+2],this},toArray:function(e,t){return void 0===e&&(e=[]),void 0===t&&(t=0),e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e},fromBufferAttribute:function(e,t,i){return void 0!==i&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}}),Object.assign(kt.prototype,{isMatrix3:!0,set:function(e,t,i,n,r,a,o,s,c){var u=this.elements;return u[0]=e,u[1]=n,u[2]=o,u[3]=t,u[4]=r,u[5]=s,u[6]=i,u[7]=a,u[8]=c,this},identity:function(){return this.set(1,0,0,0,1,0,0,0,1),this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(e){var t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],this},setFromMatrix4:function(e){var t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this},applyToBufferAttribute:function(){var e=new Bt;return function(t){for(var i=0,n=t.count;i<n;i++)e.x=t.getX(i),e.y=t.getY(i),e.z=t.getZ(i),e.applyMatrix3(this),t.setXYZ(i,e.x,e.y,e.z);return t}}(),multiply:function(e){return this.multiplyMatrices(this,e)},premultiply:function(e){return this.multiplyMatrices(e,this)},multiplyMatrices:function(e,t){var i=e.elements,n=t.elements,r=this.elements,a=i[0],o=i[3],s=i[6],c=i[1],u=i[4],h=i[7],l=i[2],d=i[5],p=i[8],f=n[0],g=n[3],m=n[6],M=n[1],y=n[4],v=n[7],A=n[2],w=n[5],x=n[8];return r[0]=a*f+o*M+s*A,r[3]=a*g+o*y+s*w,r[6]=a*m+o*v+s*x,r[1]=c*f+u*M+h*A,r[4]=c*g+u*y+h*w,r[7]=c*m+u*v+h*x,r[2]=l*f+d*M+p*A,r[5]=l*g+d*y+p*w,r[8]=l*m+d*v+p*x,this},multiplyScalar:function(e){var t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this},determinant:function(){var e=this.elements,t=e[0],i=e[1],n=e[2],r=e[3],a=e[4],o=e[5],s=e[6],c=e[7],u=e[8];return t*a*u-t*o*c-i*r*u+i*o*s+n*r*c-n*a*s},getInverse:function(e,t){e&&e.isMatrix4&&console.error("THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument.");var i=e.elements,n=this.elements,r=i[0],a=i[1],o=i[2],s=i[3],c=i[4],u=i[5],h=i[6],l=i[7],d=i[8],p=d*c-u*l,f=u*h-d*s,g=l*s-c*h,m=r*p+a*f+o*g;if(0===m){var M="THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0";if(!0===t)throw new Error(M);return console.warn(M),this.identity()}var y=1/m;return n[0]=p*y,n[1]=(o*l-d*a)*y,n[2]=(u*a-o*c)*y,n[3]=f*y,n[4]=(d*r-o*h)*y,n[5]=(o*s-u*r)*y,n[6]=g*y,n[7]=(a*h-l*r)*y,n[8]=(c*r-a*s)*y,this},transpose:function(){var e,t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this},getNormalMatrix:function(e){return this.setFromMatrix4(e).getInverse(this).transpose()},transposeIntoArray:function(e){var t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this},setUvTransform:function(e,t,i,n,r,a,o){var s=Math.cos(r),c=Math.sin(r);this.set(i*s,i*c,-i*(s*a+c*o)+a+e,-n*c,n*s,-n*(-c*a+s*o)+o+t,0,0,1)},scale:function(e,t){var i=this.elements;return i[0]*=e,i[3]*=e,i[6]*=e,i[1]*=t,i[4]*=t,i[7]*=t,this},rotate:function(e){var t=Math.cos(e),i=Math.sin(e),n=this.elements,r=n[0],a=n[3],o=n[6],s=n[1],c=n[4],u=n[7];return n[0]=t*r+i*s,n[3]=t*a+i*c,n[6]=t*o+i*u,n[1]=-i*r+t*s,n[4]=-i*a+t*c,n[7]=-i*o+t*u,this},translate:function(e,t){var i=this.elements;return i[0]+=e*i[2],i[3]+=e*i[5],i[6]+=e*i[8],i[1]+=t*i[2],i[4]+=t*i[5],i[7]+=t*i[8],this},equals:function(e){for(var t=this.elements,i=e.elements,n=0;n<9;n++)if(t[n]!==i[n])return!1;return!0},fromArray:function(e,t){void 0===t&&(t=0);for(var i=0;i<9;i++)this.elements[i]=e[i+t];return this},toArray:function(e,t){void 0===e&&(e=[]),void 0===t&&(t=0);var i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e}});var Ft,Gt,Qt,Yt,Vt,Ht=0;function Wt(e,t,i,n,r,a,o,s,c,u){Object.defineProperty(this,"id",{value:Ht++}),this.uuid=zt.generateUUID(),this.name="",this.image=void 0!==e?e:Wt.DEFAULT_IMAGE,this.mipmaps=[],this.mapping=void 0!==t?t:Wt.DEFAULT_MAPPING,this.wrapS=void 0!==i?i:Ne,this.wrapT=void 0!==n?n:Ne,this.magFilter=void 0!==r?r:_e,this.minFilter=void 0!==a?a:je,this.anisotropy=void 0!==c?c:1,this.format=void 0!==o?o:We,this.type=void 0!==s?s:Ce,this.offset=new Rt(0,0),this.repeat=new Rt(1,1),this.center=new Rt(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new kt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=void 0!==u?u:Dt,this.version=0,this.onUpdate=null}function Xt(e,t,i,n){this.x=e||0,this.y=t||0,this.z=i||0,this.w=void 0!==n?n:1}function Zt(e,t,i){this.width=e,this.height=t,this.scissor=new Xt(0,0,e,t),this.scissorTest=!1,this.viewport=new Xt(0,0,e,t),void 0===(i=i||{}).minFilter&&(i.minFilter=_e),this.texture=new Wt(void 0,void 0,i.wrapS,i.wrapT,i.magFilter,i.minFilter,i.format,i.type,i.anisotropy,i.encoding),this.texture.generateMipmaps=void 0===i.generateMipmaps||i.generateMipmaps,this.depthBuffer=void 0===i.depthBuffer||i.depthBuffer,this.stencilBuffer=void 0===i.stencilBuffer||i.stencilBuffer,this.depthTexture=void 0!==i.depthTexture?i.depthTexture:null}function qt(e,t,i){Zt.call(this,e,t,i),this.activeCubeFace=0,this.activeMipMapLevel=0}function Jt(e,t,i,n,r,a,o,s,c,u,h,l){Wt.call(this,null,a,o,s,c,u,n,r,h,l),this.image={data:e,width:t,height:i},this.magFilter=void 0!==c?c:Le,this.minFilter=void 0!==u?u:Le,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}function Kt(e,t){this.min=void 0!==e?e:new Bt(1/0,1/0,1/0),this.max=void 0!==t?t:new Bt(-1/0,-1/0,-1/0)}function $t(e,t){this.center=void 0!==e?e:new Bt,this.radius=void 0!==t?t:0}function ei(e,t){this.normal=void 0!==e?e:new Bt(1,0,0),this.constant=void 0!==t?t:0}function ti(e,t,i,n,r,a){this.planes=[void 0!==e?e:new ei,void 0!==t?t:new ei,void 0!==i?i:new ei,void 0!==n?n:new ei,void 0!==r?r:new ei,void 0!==a?a:new ei]}Wt.DEFAULT_IMAGE=void 0,Wt.DEFAULT_MAPPING=300,Wt.prototype=Object.assign(Object.create(u.prototype),{constructor:Wt,isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.name=e.name,this.image=e.image,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.encoding=e.encoding,this},toJSON:function(e){var t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.textures[this.uuid])return e.textures[this.uuid];var i={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY};if(void 0!==this.image){var n=this.image;void 0===n.uuid&&(n.uuid=zt.generateUUID()),t||void 0!==e.images[n.uuid]||(e.images[n.uuid]={uuid:n.uuid,url:function(e){var t;if(e instanceof HTMLCanvasElement)t=e;else{(t=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")).width=e.width,t.height=e.height;var i=t.getContext("2d");e instanceof ImageData?i.putImageData(e,0,0):i.drawImage(e,0,0,e.width,e.height)}return t.width>2048||t.height>2048?t.toDataURL("image/jpeg",.6):t.toDataURL("image/png")}(n)}),i.image=n.uuid}return t||(e.textures[this.uuid]=i),i},dispose:function(){this.dispatchEvent({type:"dispose"})},transformUv:function(e){if(300===this.mapping){if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case Te:e.x=e.x-Math.floor(e.x);break;case Ne:e.x=e.x<0?0:1;break;case De:1===Math.abs(Math.floor(e.x)%2)?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x)}if(e.y<0||e.y>1)switch(this.wrapT){case Te:e.y=e.y-Math.floor(e.y);break;case Ne:e.y=e.y<0?0:1;break;case De:1===Math.abs(Math.floor(e.y)%2)?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y)}this.flipY&&(e.y=1-e.y)}}}),Object.defineProperty(Wt.prototype,"needsUpdate",{set:function(e){!0===e&&this.version++}}),Object.assign(Xt.prototype,{isVector4:!0,set:function(e,t,i,n){return this.x=e,this.y=t,this.z=i,this.w=n,this},setScalar:function(e){return this.x=e,this.y=e,this.z=e,this.w=e,this},setX:function(e){return this.x=e,this},setY:function(e){return this.y=e,this},setZ:function(e){return this.z=e,this},setW:function(e){return this.w=e,this},setComponent:function(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this},getComponent:function(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=void 0!==e.w?e.w:1,this},add:function(e,t){return void 0!==t?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this)},addScalar:function(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this},addVectors:function(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this},addScaledVector:function(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this},sub:function(e,t){return void 0!==t?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this)},subScalar:function(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this},subVectors:function(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this},multiplyScalar:function(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this},applyMatrix4:function(e){var t=this.x,i=this.y,n=this.z,r=this.w,a=e.elements;return this.x=a[0]*t+a[4]*i+a[8]*n+a[12]*r,this.y=a[1]*t+a[5]*i+a[9]*n+a[13]*r,this.z=a[2]*t+a[6]*i+a[10]*n+a[14]*r,this.w=a[3]*t+a[7]*i+a[11]*n+a[15]*r,this},divideScalar:function(e){return this.multiplyScalar(1/e)},setAxisAngleFromQuaternion:function(e){this.w=2*Math.acos(e.w);var t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this},setAxisAngleFromRotationMatrix:function(e){var t,i,n,r,a=e.elements,o=a[0],s=a[4],c=a[8],u=a[1],h=a[5],l=a[9],d=a[2],p=a[6],f=a[10];if(Math.abs(s-u)<.01&&Math.abs(c-d)<.01&&Math.abs(l-p)<.01){if(Math.abs(s+u)<.1&&Math.abs(c+d)<.1&&Math.abs(l+p)<.1&&Math.abs(o+h+f-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;var g=(o+1)/2,m=(h+1)/2,M=(f+1)/2,y=(s+u)/4,v=(c+d)/4,A=(l+p)/4;return g>m&&g>M?g<.01?(i=0,n=.707106781,r=.707106781):(n=y/(i=Math.sqrt(g)),r=v/i):m>M?m<.01?(i=.707106781,n=0,r=.707106781):(i=y/(n=Math.sqrt(m)),r=A/n):M<.01?(i=.707106781,n=.707106781,r=0):(i=v/(r=Math.sqrt(M)),n=A/r),this.set(i,n,r,t),this}var w=Math.sqrt((p-l)*(p-l)+(c-d)*(c-d)+(u-s)*(u-s));return Math.abs(w)<.001&&(w=1),this.x=(p-l)/w,this.y=(c-d)/w,this.z=(u-s)/w,this.w=Math.acos((o+h+f-1)/2),this},min:function(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this},max:function(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this},clamp:function(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this},clampScalar:function(){var e,t;return function(i,n){return void 0===e&&(e=new Xt,t=new Xt),e.set(i,i,i,i),t.set(n,n,n,n),this.clamp(e,t)}}(),clampLength:function(e,t){var i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(e,Math.min(t,i)))},floor:function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this},ceil:function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this},round:function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this},roundToZero:function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this},negate:function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this},dot:function(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(e){return this.normalize().multiplyScalar(e)},lerp:function(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this},lerpVectors:function(e,t,i){return this.subVectors(t,e).multiplyScalar(i).add(e)},equals:function(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w},fromArray:function(e,t){return void 0===t&&(t=0),this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this},toArray:function(e,t){return void 0===e&&(e=[]),void 0===t&&(t=0),e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e},fromBufferAttribute:function(e,t,i){return void 0!==i&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}}),Zt.prototype=Object.assign(Object.create(u.prototype),{constructor:Zt,isWebGLRenderTarget:!0,setSize:function(e,t){this.width===e&&this.height===t||(this.width=e,this.height=t,this.dispose()),this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)},clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.width=e.width,this.height=e.height,this.viewport.copy(e.viewport),this.texture=e.texture.clone(),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),qt.prototype=Object.create(Zt.prototype),qt.prototype.constructor=qt,qt.prototype.isWebGLRenderTargetCube=!0,Jt.prototype=Object.create(Wt.prototype),Jt.prototype.constructor=Jt,Jt.prototype.isDataTexture=!0,Object.assign(Kt.prototype,{isBox3:!0,set:function(e,t){return this.min.copy(e),this.max.copy(t),this},setFromArray:function(e){for(var t=1/0,i=1/0,n=1/0,r=-1/0,a=-1/0,o=-1/0,s=0,c=e.length;s<c;s+=3){var u=e[s],h=e[s+1],l=e[s+2];u<t&&(t=u),h<i&&(i=h),l<n&&(n=l),u>r&&(r=u),h>a&&(a=h),l>o&&(o=l)}return this.min.set(t,i,n),this.max.set(r,a,o),this},setFromBufferAttribute:function(e){for(var t=1/0,i=1/0,n=1/0,r=-1/0,a=-1/0,o=-1/0,s=0,c=e.count;s<c;s++){var u=e.getX(s),h=e.getY(s),l=e.getZ(s);u<t&&(t=u),h<i&&(i=h),l<n&&(n=l),u>r&&(r=u),h>a&&(a=h),l>o&&(o=l)}return this.min.set(t,i,n),this.max.set(r,a,o),this},setFromPoints:function(e){this.makeEmpty();for(var t=0,i=e.length;t<i;t++)this.expandByPoint(e[t]);return this},setFromCenterAndSize:function(){var e=new Bt;return function(t,i){var n=e.copy(i).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}}(),setFromObject:function(e){return this.makeEmpty(),this.expandByObject(e)},clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.min.copy(e.min),this.max.copy(e.max),this},makeEmpty:function(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},getCenter:function(e){return void 0===e&&(console.warn("THREE.Box3: .getCenter() target is now required"),e=new Bt),this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(e){return void 0===e&&(console.warn("THREE.Box3: .getSize() target is now required"),e=new Bt),this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)},expandByPoint:function(e){return this.min.min(e),this.max.max(e),this},expandByVector:function(e){return this.min.sub(e),this.max.add(e),this},expandByScalar:function(e){return this.min.addScalar(-e),this.max.addScalar(e),this},expandByObject:function(){var e,t,i,n=new Bt;function r(r){var a=r.geometry;if(void 0!==a)if(a.isGeometry){var o=a.vertices;for(t=0,i=o.length;t<i;t++)n.copy(o[t]),n.applyMatrix4(r.matrixWorld),e.expandByPoint(n)}else if(a.isBufferGeometry){var s=a.attributes.position;if(void 0!==s)for(t=0,i=s.count;t<i;t++)n.fromBufferAttribute(s,t).applyMatrix4(r.matrixWorld),e.expandByPoint(n)}}return function(t){return e=this,t.updateMatrixWorld(!0),t.traverse(r),this}}(),containsPoint:function(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)},containsBox:function(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z},getParameter:function(e,t){return void 0===t&&(console.warn("THREE.Box3: .getParameter() target is now required"),t=new Bt),t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)},intersectsSphere:(Ft=new Bt,function(e){return this.clampPoint(e.center,Ft),Ft.distanceToSquared(e.center)<=e.radius*e.radius}),intersectsPlane:function(e){var t,i;return e.normal.x>0?(t=e.normal.x*this.min.x,i=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,i=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,i+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,i+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,i+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,i+=e.normal.z*this.min.z),t<=e.constant&&i>=e.constant},intersectsTriangle:function(){var e=new Bt,t=new Bt,i=new Bt,n=new Bt,r=new Bt,a=new Bt,o=new Bt,s=new Bt,c=new Bt,u=new Bt;function h(n){var r,a;for(r=0,a=n.length-3;r<=a;r+=3){o.fromArray(n,r);var s=c.x*Math.abs(o.x)+c.y*Math.abs(o.y)+c.z*Math.abs(o.z),u=e.dot(o),h=t.dot(o),l=i.dot(o);if(Math.max(-Math.max(u,h,l),Math.min(u,h,l))>s)return!1}return!0}return function(o){if(this.isEmpty())return!1;this.getCenter(s),c.subVectors(this.max,s),e.subVectors(o.a,s),t.subVectors(o.b,s),i.subVectors(o.c,s),n.subVectors(t,e),r.subVectors(i,t),a.subVectors(e,i);var l=[0,-n.z,n.y,0,-r.z,r.y,0,-a.z,a.y,n.z,0,-n.x,r.z,0,-r.x,a.z,0,-a.x,-n.y,n.x,0,-r.y,r.x,0,-a.y,a.x,0];return!!h(l)&&(!!h(l=[1,0,0,0,1,0,0,0,1])&&(u.crossVectors(n,r),h(l=[u.x,u.y,u.z])))}}(),clampPoint:function(e,t){return void 0===t&&(console.warn("THREE.Box3: .clampPoint() target is now required"),t=new Bt),t.copy(e).clamp(this.min,this.max)},distanceToPoint:function(){var e=new Bt;return function(t){return e.copy(t).clamp(this.min,this.max).sub(t).length()}}(),getBoundingSphere:function(){var e=new Bt;return function(t){return void 0===t&&(console.warn("THREE.Box3: .getBoundingSphere() target is now required"),t=new $t),this.getCenter(t.center),t.radius=.5*this.getSize(e).length(),t}}(),intersect:function(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this},union:function(e){return this.min.min(e.min),this.max.max(e.max),this},applyMatrix4:function(e){if(this.isEmpty())return this;var t=e.elements,i=t[0]*this.min.x,n=t[1]*this.min.x,r=t[2]*this.min.x,a=t[0]*this.max.x,o=t[1]*this.max.x,s=t[2]*this.max.x,c=t[4]*this.min.y,u=t[5]*this.min.y,h=t[6]*this.min.y,l=t[4]*this.max.y,d=t[5]*this.max.y,p=t[6]*this.max.y,f=t[8]*this.min.z,g=t[9]*this.min.z,m=t[10]*this.min.z,M=t[8]*this.max.z,y=t[9]*this.max.z,v=t[10]*this.max.z;return this.min.x=Math.min(i,a)+Math.min(c,l)+Math.min(f,M)+t[12],this.min.y=Math.min(n,o)+Math.min(u,d)+Math.min(g,y)+t[13],this.min.z=Math.min(r,s)+Math.min(h,p)+Math.min(m,v)+t[14],this.max.x=Math.max(i,a)+Math.max(c,l)+Math.max(f,M)+t[12],this.max.y=Math.max(n,o)+Math.max(u,d)+Math.max(g,y)+t[13],this.max.z=Math.max(r,s)+Math.max(h,p)+Math.max(m,v)+t[14],this},translate:function(e){return this.min.add(e),this.max.add(e),this},equals:function(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}),Object.assign($t.prototype,{set:function(e,t){return this.center.copy(e),this.radius=t,this},setFromPoints:(Gt=new Kt,function(e,t){var i=this.center;void 0!==t?i.copy(t):Gt.setFromPoints(e).getCenter(i);for(var n=0,r=0,a=e.length;r<a;r++)n=Math.max(n,i.distanceToSquared(e[r]));return this.radius=Math.sqrt(n),this}),clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.center.copy(e.center),this.radius=e.radius,this},empty:function(){return this.radius<=0},containsPoint:function(e){return e.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(e){return e.distanceTo(this.center)-this.radius},intersectsSphere:function(e){var t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t},intersectsBox:function(e){return e.intersectsSphere(this)},intersectsPlane:function(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius},clampPoint:function(e,t){var i=this.center.distanceToSquared(e);return void 0===t&&(console.warn("THREE.Sphere: .clampPoint() target is now required"),t=new Bt),t.copy(e),i>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t},getBoundingBox:function(e){return void 0===e&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),e=new Kt),e.set(this.center,this.center),e.expandByScalar(this.radius),e},applyMatrix4:function(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this},translate:function(e){return this.center.add(e),this},equals:function(e){return e.center.equals(this.center)&&e.radius===this.radius}}),Object.assign(ei.prototype,{set:function(e,t){return this.normal.copy(e),this.constant=t,this},setComponents:function(e,t,i,n){return this.normal.set(e,t,i),this.constant=n,this},setFromNormalAndCoplanarPoint:function(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this},setFromCoplanarPoints:function(){var e=new Bt,t=new Bt;return function(i,n,r){var a=e.subVectors(r,n).cross(t.subVectors(i,n)).normalize();return this.setFromNormalAndCoplanarPoint(a,i),this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.normal.copy(e.normal),this.constant=e.constant,this},normalize:function(){var e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this},negate:function(){return this.constant*=-1,this.normal.negate(),this},distanceToPoint:function(e){return this.normal.dot(e)+this.constant},distanceToSphere:function(e){return this.distanceToPoint(e.center)-e.radius},projectPoint:function(e,t){return void 0===t&&(console.warn("THREE.Plane: .projectPoint() target is now required"),t=new Bt),t.copy(this.normal).multiplyScalar(-this.distanceToPoint(e)).add(e)},intersectLine:function(){var e=new Bt;return function(t,i){void 0===i&&(console.warn("THREE.Plane: .intersectLine() target is now required"),i=new Bt);var n=t.delta(e),r=this.normal.dot(n);if(0===r)return 0===this.distanceToPoint(t.start)?i.copy(t.start):void 0;var a=-(t.start.dot(this.normal)+this.constant)/r;return a<0||a>1?void 0:i.copy(n).multiplyScalar(a).add(t.start)}}(),intersectsLine:function(e){var t=this.distanceToPoint(e.start),i=this.distanceToPoint(e.end);return t<0&&i>0||i<0&&t>0},intersectsBox:function(e){return e.intersectsPlane(this)},intersectsSphere:function(e){return e.intersectsPlane(this)},coplanarPoint:function(e){return void 0===e&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),e=new Bt),e.copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var e=new Bt,t=new kt;return function(i,n){var r=n||t.getNormalMatrix(i),a=this.coplanarPoint(e).applyMatrix4(i),o=this.normal.applyMatrix3(r).normalize();return this.constant=-a.dot(o),this}}(),translate:function(e){return this.constant-=e.dot(this.normal),this},equals:function(e){return e.normal.equals(this.normal)&&e.constant===this.constant}}),Object.assign(ti.prototype,{set:function(e,t,i,n,r,a){var o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(i),o[3].copy(n),o[4].copy(r),o[5].copy(a),this},clone:function(){return(new this.constructor).copy(this)},copy:function(e){for(var t=this.planes,i=0;i<6;i++)t[i].copy(e.planes[i]);return this},setFromMatrix:function(e){var t=this.planes,i=e.elements,n=i[0],r=i[1],a=i[2],o=i[3],s=i[4],c=i[5],u=i[6],h=i[7],l=i[8],d=i[9],p=i[10],f=i[11],g=i[12],m=i[13],M=i[14],y=i[15];return t[0].setComponents(o-n,h-s,f-l,y-g).normalize(),t[1].setComponents(o+n,h+s,f+l,y+g).normalize(),t[2].setComponents(o+r,h+c,f+d,y+m).normalize(),t[3].setComponents(o-r,h-c,f-d,y-m).normalize(),t[4].setComponents(o-a,h-u,f-p,y-M).normalize(),t[5].setComponents(o+a,h+u,f+p,y+M).normalize(),this},intersectsObject:(Vt=new $t,function(e){var t=e.geometry;return null===t.boundingSphere&&t.computeBoundingSphere(),Vt.copy(t.boundingSphere).applyMatrix4(e.matrixWorld),this.intersectsSphere(Vt)}),intersectsSprite:function(){var e=new $t;return function(t){return e.center.set(0,0,0),e.radius=.7071067811865476,e.applyMatrix4(t.matrixWorld),this.intersectsSphere(e)}}(),intersectsSphere:function(e){for(var t=this.planes,i=e.center,n=-e.radius,r=0;r<6;r++){if(t[r].distanceToPoint(i)<n)return!1}return!0},intersectsBox:(Qt=new Bt,Yt=new Bt,function(e){for(var t=this.planes,i=0;i<6;i++){var n=t[i];Qt.x=n.normal.x>0?e.min.x:e.max.x,Yt.x=n.normal.x>0?e.max.x:e.min.x,Qt.y=n.normal.y>0?e.min.y:e.max.y,Yt.y=n.normal.y>0?e.max.y:e.min.y,Qt.z=n.normal.z>0?e.min.z:e.max.z,Yt.z=n.normal.z>0?e.max.z:e.min.z;var r=n.distanceToPoint(Qt),a=n.distanceToPoint(Yt);if(r<0&&a<0)return!1}return!0}),containsPoint:function(e){for(var t=this.planes,i=0;i<6;i++)if(t[i].distanceToPoint(e)<0)return!1;return!0}});var ii,ni={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif\n",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif\n",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif\n",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif\n",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"\nvec3 transformed = vec3( position );\n",beginnormal_vertex:"\nvec3 objectNormal = vec3( normal );\n",bsdfs:"float punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tif( decayExponent > 0.0 ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tfloat maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\treturn distanceFalloff * maxDistanceCutoffFactor;\n#else\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n#endif\n\t}\n\treturn 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n\treturn specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif\n",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t#endif\n#endif\n",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif\n",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvarying vec3 vViewPosition;\n#endif\n",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n",color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif\n",color_pars_vertex:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif",common:"#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\n",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale = bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV(vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif\n",defaultnormal_vertex:"vec3 transformedNormal = normalMatrix * objectNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif\n",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif\n",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif\n",encodings_fragment:" gl_FragColor = linearToOutputTexel( gl_FragColor );\n",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.xyz * value.w * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n\tXp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract(Le);\n\tvResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n\treturn vec4( max(vRGB, 0.0), 1.0 );\n}\n",envmap_fragment:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif\n",envmap_pars_fragment:"#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntensity;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif\n",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif\n",envmap_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif\n",fog_vertex:"\n#ifdef USE_FOG\nfogDepth = -mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n varying float fogDepth;\n#endif\n",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif\n",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif\n",gradientmap_pars_fragment:"#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif\n",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif\n",lights_pars_begin:"uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t\tfloat shadowCameraNear;\n\t\tfloat shadowCameraFar;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif\n",lights_pars_maps:"#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV(queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif\n",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)\n",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif\n",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos - halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos + halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos + halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos - halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}\n",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearCoatRadiance = vec3( 0.0 );\n#endif\n",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tirradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), maxMipLevel );\n\t#ifndef STANDARD\n\t\tclearCoatRadiance += getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), maxMipLevel );\n\t#endif\n#endif\n",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif\n",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#ifdef USE_LOGDEPTHBUF\n\tuniform float logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n#endif\n",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n\tuniform float logDepthBufFC;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\tgl_Position.z *= gl_Position.w;\n\t#endif\n#endif\n",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif\n",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n",map_particle_fragment:"#ifdef USE_MAP\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n",map_particle_pars_fragment:"#ifdef USE_MAP\n\tuniform mat3 uvTransform;\n\tuniform sampler2D map;\n#endif\n",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif\n",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif\n",normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n#endif\n",normal_fragment_maps:"#ifdef USE_NORMALMAP\n\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy *= normalScale;\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif\n",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}\n",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif\n",project_vertex:"vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\n",dithering_fragment:"#if defined( DITHERING )\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif\n",dithering_pars_fragment:"#if defined( DITHERING )\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif\n",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif\n",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif\n",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif\n",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif\n",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}\n",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif\n",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif\n",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif\n",tonemapping_pars_fragment:"#ifndef saturate\n\t#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\n",uv_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\n",uv_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n#endif\n",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldPosition;\nvoid main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n\tgl_FragColor.a *= opacity;\n}\n",cube_vert:"varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}\n",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}\n",depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}\n",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}\n",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}\n",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldPosition );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}\n",equirect_vert:"varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}\n",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}\n",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}\n",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_pars_maps>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_pars_maps>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_pars_maps>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n",meshphysical_frag:"#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifndef STANDARD\n\tuniform float clearCoat;\n\tuniform float clearCoatRoughness;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <lights_pars_begin>\n#include <lights_pars_maps>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n",meshphysical_vert:"#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n",normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}\n",normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}\n",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#ifdef USE_SIZEATTENUATION\n\t\tgl_PointSize = size * ( scale / - mvPosition.z );\n\t#else\n\t\tgl_PointSize = size;\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}\n",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <fog_fragment>\n}\n",shadow_vert:"#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n"},ri={merge:function(e){for(var t={},i=0;i<e.length;i++){var n=this.clone(e[i]);for(var r in n)t[r]=n[r]}return t},clone:function(e){var t={};for(var i in e)for(var n in t[i]={},e[i]){var r=e[i][n];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture)?t[i][n]=r.clone():Array.isArray(r)?t[i][n]=r.slice():t[i][n]=r}return t}},ai={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074};function 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kt}}},ui={basic:{uniforms:ri.merge([ci.common,ci.specularmap,ci.envmap,ci.aomap,ci.lightmap,ci.fog]),vertexShader:ni.meshbasic_vert,fragmentShader:ni.meshbasic_frag},lambert:{uniforms:ri.merge([ci.common,ci.specularmap,ci.envmap,ci.aomap,ci.lightmap,ci.emissivemap,ci.fog,ci.lights,{emissive:{value:new oi(0)}}]),vertexShader:ni.meshlambert_vert,fragmentShader:ni.meshlambert_frag},phong:{uniforms:ri.merge([ci.common,ci.specularmap,ci.envmap,ci.aomap,ci.lightmap,ci.emissivemap,ci.bumpmap,ci.normalmap,ci.displacementmap,ci.gradientmap,ci.fog,ci.lights,{emissive:{value:new oi(0)},specular:{value:new oi(1118481)},shininess:{value:30}}]),vertexShader:ni.meshphong_vert,fragmentShader:ni.meshphong_frag},standard:{uniforms:ri.merge([ci.common,ci.envmap,ci.aomap,ci.lightmap,ci.emissivemap,ci.bumpmap,ci.normalmap,ci.displacementmap,ci.roughnessmap,ci.metalnessmap,ci.fog,ci.lights,{emissive:{value:new oi(0)},roughness:{value:.5},metalness:{value:.5},envMapIntensity:{value:1}}]),vertexShader:ni.meshphysical_vert,fragmentShader:ni.meshphysical_frag},points:{uniforms:ri.merge([ci.points,ci.fog]),vertexShader:ni.points_vert,fragmentShader:ni.points_frag},dashed:{uniforms:ri.merge([ci.common,ci.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:ni.linedashed_vert,fragmentShader:ni.linedashed_frag},depth:{uniforms:ri.merge([ci.common,ci.displacementmap]),vertexShader:ni.depth_vert,fragmentShader:ni.depth_frag},normal:{uniforms:ri.merge([ci.common,ci.bumpmap,ci.normalmap,ci.displacementmap,{opacity:{value:1}}]),vertexShader:ni.normal_vert,fragmentShader:ni.normal_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:ni.cube_vert,fragmentShader:ni.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:ni.equirect_vert,fragmentShader:ni.equirect_frag},distanceRGBA:{uniforms:ri.merge([ci.common,ci.displacementmap,{referencePosition:{value:new 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manually."):(e.bufferSubData(n,a.offset*r.BYTES_PER_ELEMENT,r.subarray(a.offset,a.offset+a.count)),a.count=-1)}(r.buffer,i,n),r.version=i.version)}}}function di(e,t,i,n){this._x=e||0,this._y=t||0,this._z=i||0,this._order=n||di.DefaultOrder}function pi(){this.mask=1}ui.physical={uniforms:ri.merge([ui.standard.uniforms,{clearCoat:{value:0},clearCoatRoughness:{value:0}}]),vertexShader:ni.meshphysical_vert,fragmentShader:ni.meshphysical_frag},di.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"],di.DefaultOrder="XYZ",Object.defineProperties(di.prototype,{x:{get:function(){return this._x},set:function(e){this._x=e,this.onChangeCallback()}},y:{get:function(){return this._y},set:function(e){this._y=e,this.onChangeCallback()}},z:{get:function(){return this._z},set:function(e){this._z=e,this.onChangeCallback()}},order:{get:function(){return this._order},set:function(e){this._order=e,this.onChangeCallback()}}}),Object.assign(di.prototype,{isEuler:!0,set:function(e,t,i,n){return this._x=e,this._y=t,this._z=i,this._order=n||this._order,this.onChangeCallback(),this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},copy:function(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this.onChangeCallback(),this},setFromRotationMatrix:function(e,t,i){var n=zt.clamp,r=e.elements,a=r[0],o=r[4],s=r[8],c=r[1],u=r[5],h=r[9],l=r[2],d=r[6],p=r[10];return"XYZ"===(t=t||this._order)?(this._y=Math.asin(n(s,-1,1)),Math.abs(s)<.99999?(this._x=Math.atan2(-h,p),this._z=Math.atan2(-o,a)):(this._x=Math.atan2(d,u),this._z=0)):"YXZ"===t?(this._x=Math.asin(-n(h,-1,1)),Math.abs(h)<.99999?(this._y=Math.atan2(s,p),this._z=Math.atan2(c,u)):(this._y=Math.atan2(-l,a),this._z=0)):"ZXY"===t?(this._x=Math.asin(n(d,-1,1)),Math.abs(d)<.99999?(this._y=Math.atan2(-l,p),this._z=Math.atan2(-o,u)):(this._y=0,this._z=Math.atan2(c,a))):"ZYX"===t?(this._y=Math.asin(-n(l,-1,1)),Math.abs(l)<.99999?(this._x=Math.atan2(d,p),this._z=Math.atan2(c,a)):(this._x=0,this._z=Math.atan2(-o,u))):"YZX"===t?(this._z=Math.asin(n(c,-1,1)),Math.abs(c)<.99999?(this._x=Math.atan2(-h,u),this._y=Math.atan2(-l,a)):(this._x=0,this._y=Math.atan2(s,p))):"XZY"===t?(this._z=Math.asin(-n(o,-1,1)),Math.abs(o)<.99999?(this._x=Math.atan2(d,u),this._y=Math.atan2(s,a)):(this._x=Math.atan2(-h,p),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+t),this._order=t,!1!==i&&this.onChangeCallback(),this},setFromQuaternion:function(){var e=new Ut;return function(t,i,n){return e.makeRotationFromQuaternion(t),this.setFromRotationMatrix(e,i,n)}}(),setFromVector3:function(e,t){return this.set(e.x,e.y,e.z,t||this._order)},reorder:(si=new Pt,function(e){return si.setFromEuler(this),this.setFromQuaternion(si,e)}),equals:function(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order},fromArray:function(e){return this._x=e[0],this._y=e[1],this._z=e[2],void 0!==e[3]&&(this._order=e[3]),this.onChangeCallback(),this},toArray:function(e,t){return void 0===e&&(e=[]),void 0===t&&(t=0),e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e},toVector3:function(e){return e?e.set(this._x,this._y,this._z):new Bt(this._x,this._y,this._z)},onChange:function(e){return this.onChangeCallback=e,this},onChangeCallback:function(){}}),Object.assign(pi.prototype,{set:function(e){this.mask=1<<e|0},enable:function(e){this.mask|=1<<e|0},toggle:function(e){this.mask^=1<<e|0},disable:function(e){this.mask&=~(1<<e|0)},test:function(e){return 0!=(this.mask&e.mask)}});var fi,gi,mi,Mi,yi=0;function vi(){Object.defineProperty(this,"id",{value:yi++}),this.uuid=zt.generateUUID(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=vi.DefaultUp.clone();var e=new Bt,t=new di,i=new Pt,n=new Bt(1,1,1);t.onChange(function(){i.setFromEuler(t,!1)}),i.onChange(function(){t.setFromQuaternion(i,void 0,!1)}),Object.defineProperties(this,{position:{enumerable:!0,value:e},rotation:{enumerable:!0,value:t},quaternion:{enumerable:!0,value:i},scale:{enumerable:!0,value:n},modelViewMatrix:{value:new Ut},normalMatrix:{value:new kt}}),this.matrix=new Ut,this.matrixWorld=new Ut,this.matrixAutoUpdate=vi.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new pi,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.userData={}}function Ai(){vi.call(this),this.type="Camera",this.matrixWorldInverse=new Ut,this.projectionMatrix=new Ut}function wi(e,t,i,n,r,a){Ai.call(this),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=i,this.bottom=n,this.near=void 0!==r?r:.1,this.far=void 0!==a?a:2e3,this.updateProjectionMatrix()}function xi(e,t,i,n,r,a){this.a=e,this.b=t,this.c=i,this.normal=n&&n.isVector3?n:new Bt,this.vertexNormals=Array.isArray(n)?n:[],this.color=r&&r.isColor?r:new oi,this.vertexColors=Array.isArray(r)?r:[],this.materialIndex=void 0!==a?a:0}vi.DefaultUp=new Bt(0,1,0),vi.DefaultMatrixAutoUpdate=!0,vi.prototype=Object.assign(Object.create(u.prototype),{constructor:vi,isObject3D:!0,onBeforeRender:function(){},onAfterRender:function(){},applyMatrix:function(e){this.matrix.multiplyMatrices(e,this.matrix),this.matrix.decompose(this.position,this.quaternion,this.scale)},applyQuaternion:function(e){return this.quaternion.premultiply(e),this},setRotationFromAxisAngle:function(e,t){this.quaternion.setFromAxisAngle(e,t)},setRotationFromEuler:function(e){this.quaternion.setFromEuler(e,!0)},setRotationFromMatrix:function(e){this.quaternion.setFromRotationMatrix(e)},setRotationFromQuaternion:function(e){this.quaternion.copy(e)},rotateOnAxis:(Mi=new Pt,function(e,t){return Mi.setFromAxisAngle(e,t),this.quaternion.multiply(Mi),this}),rotateOnWorldAxis:function(){var e=new Pt;return function(t,i){return e.setFromAxisAngle(t,i),this.quaternion.premultiply(e),this}}(),rotateX:function(){var e=new Bt(1,0,0);return function(t){return this.rotateOnAxis(e,t)}}(),rotateY:function(){var e=new Bt(0,1,0);return function(t){return this.rotateOnAxis(e,t)}}(),rotateZ:function(){var e=new Bt(0,0,1);return function(t){return this.rotateOnAxis(e,t)}}(),translateOnAxis:function(){var e=new Bt;return function(t,i){return e.copy(t).applyQuaternion(this.quaternion),this.position.add(e.multiplyScalar(i)),this}}(),translateX:function(){var e=new Bt(1,0,0);return function(t){return this.translateOnAxis(e,t)}}(),translateY:function(){var e=new Bt(0,1,0);return function(t){return this.translateOnAxis(e,t)}}(),translateZ:function(){var e=new Bt(0,0,1);return function(t){return this.translateOnAxis(e,t)}}(),localToWorld:function(e){return e.applyMatrix4(this.matrixWorld)},worldToLocal:(mi=new Ut,function(e){return e.applyMatrix4(mi.getInverse(this.matrixWorld))}),lookAt:function(){var e=new Ut,t=new Bt;return function(i,n,r){i.isVector3?t.copy(i):t.set(i,n,r),this.isCamera?e.lookAt(this.position,t,this.up):e.lookAt(t,this.position,this.up),this.quaternion.setFromRotationMatrix(e)}}(),add:function(e){if(arguments.length>1){for(var t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(null!==e.parent&&e.parent.remove(e),e.parent=this,e.dispatchEvent({type:"added"}),this.children.push(e)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)},remove:function(e){if(arguments.length>1){for(var t=0;t<arguments.length;t++)this.remove(arguments[t]);return this}var i=this.children.indexOf(e);return-1!==i&&(e.parent=null,e.dispatchEvent({type:"removed"}),this.children.splice(i,1)),this},getObjectById:function(e){return this.getObjectByProperty("id",e)},getObjectByName:function(e){return this.getObjectByProperty("name",e)},getObjectByProperty:function(e,t){if(this[e]===t)return this;for(var i=0,n=this.children.length;i<n;i++){var r=this.children[i].getObjectByProperty(e,t);if(void 0!==r)return r}},getWorldPosition:function(e){return void 0===e&&(console.warn("THREE.Object3D: .getWorldPosition() target is now required"),e=new Bt),this.updateMatrixWorld(!0),e.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:(fi=new Bt,gi=new Bt,function(e){return void 0===e&&(console.warn("THREE.Object3D: .getWorldQuaternion() target is now required"),e=new Pt),this.updateMatrixWorld(!0),this.matrixWorld.decompose(fi,e,gi),e}),getWorldScale:function(){var e=new Bt,t=new Pt;return function(i){return void 0===i&&(console.warn("THREE.Object3D: .getWorldScale() target is now required"),i=new Bt),this.updateMatrixWorld(!0),this.matrixWorld.decompose(e,t,i),i}}(),getWorldDirection:function(){var e=new Pt;return function(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldDirection() target is now required"),t=new Bt),this.getWorldQuaternion(e),t.set(0,0,1).applyQuaternion(e)}}(),raycast:function(){},traverse:function(e){e(this);for(var t=this.children,i=0,n=t.length;i<n;i++)t[i].traverse(e)},traverseVisible:function(e){if(!1!==this.visible){e(this);for(var t=this.children,i=0,n=t.length;i<n;i++)t[i].traverseVisible(e)}},traverseAncestors:function(e){var t=this.parent;null!==t&&(e(t),t.traverseAncestors(e))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);for(var t=this.children,i=0,n=t.length;i<n;i++)t[i].updateMatrixWorld(e)},toJSON:function(e){var t=void 0===e||"string"==typeof e,i={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{}},i.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});var n={};function r(t,i){return void 0===t[i.uuid]&&(t[i.uuid]=i.toJSON(e)),i.uuid}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),!0===this.castShadow&&(n.castShadow=!0),!0===this.receiveShadow&&(n.receiveShadow=!0),!1===this.visible&&(n.visible=!1),!1===this.frustumCulled&&(n.frustumCulled=!1),0!==this.renderOrder&&(n.renderOrder=this.renderOrder),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),n.matrix=this.matrix.toArray(),!1===this.matrixAutoUpdate&&(n.matrixAutoUpdate=!1),void 0!==this.geometry){n.geometry=r(e.geometries,this.geometry);var a=this.geometry.parameters;if(void 0!==a&&void 0!==a.shapes){var o=a.shapes;if(Array.isArray(o))for(var s=0,c=o.length;s<c;s++){var u=o[s];r(e.shapes,u)}else r(e.shapes,o)}}if(void 0!==this.material)if(Array.isArray(this.material)){var h=[];for(s=0,c=this.material.length;s<c;s++)h.push(r(e.materials,this.material[s]));n.material=h}else n.material=r(e.materials,this.material);if(this.children.length>0){n.children=[];for(s=0;s<this.children.length;s++)n.children.push(this.children[s].toJSON(e).object)}if(t){var l=g(e.geometries),d=g(e.materials),p=g(e.textures),f=g(e.images);o=g(e.shapes);l.length>0&&(i.geometries=l),d.length>0&&(i.materials=d),p.length>0&&(i.textures=p),f.length>0&&(i.images=f),o.length>0&&(i.shapes=o)}return i.object=n,i;function g(e){var t=[];for(var i in e){var n=e[i];delete n.metadata,t.push(n)}return t}},clone:function(e){return(new this.constructor).copy(this,e)},copy:function(e,t){if(void 0===t&&(t=!0),this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.userData=JSON.parse(JSON.stringify(e.userData)),!0===t)for(var i=0;i<e.children.length;i++){var n=e.children[i];this.add(n.clone())}return this}}),Ai.prototype=Object.assign(Object.create(vi.prototype),{constructor:Ai,isCamera:!0,copy:function(e,t){return vi.prototype.copy.call(this,e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this},getWorldDirection:function(){var e=new Pt;return function(t){return void 0===t&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),t=new Bt),this.getWorldQuaternion(e),t.set(0,0,-1).applyQuaternion(e)}}(),updateMatrixWorld:function(e){vi.prototype.updateMatrixWorld.call(this,e),this.matrixWorldInverse.getInverse(this.matrixWorld)},clone:function(){return(new this.constructor).copy(this)}}),wi.prototype=Object.assign(Object.create(Ai.prototype),{constructor:wi,isOrthographicCamera:!0,copy:function(e,t){return Ai.prototype.copy.call(this,e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=null===e.view?null:Object.assign({},e.view),this},setViewOffset:function(e,t,i,n,r,a){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=n,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){var e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),i=(this.right+this.left)/2,n=(this.top+this.bottom)/2,r=i-e,a=i+e,o=n+t,s=n-t;if(null!==this.view&&this.view.enabled){var c=this.zoom/(this.view.width/this.view.fullWidth),u=this.zoom/(this.view.height/this.view.fullHeight),h=(this.right-this.left)/this.view.width,l=(this.top-this.bottom)/this.view.height;a=(r+=h*(this.view.offsetX/c))+h*(this.view.width/c),s=(o-=l*(this.view.offsetY/u))-l*(this.view.height/u)}this.projectionMatrix.makeOrthographic(r,a,o,s,this.near,this.far)},toJSON:function(e){var t=vi.prototype.toJSON.call(this,e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,null!==this.view&&(t.object.view=Object.assign({},this.view)),t}}),Object.assign(xi.prototype,{clone:function(){return(new this.constructor).copy(this)},copy:function(e){this.a=e.a,this.b=e.b,this.c=e.c,this.normal.copy(e.normal),this.color.copy(e.color),this.materialIndex=e.materialIndex;for(var t=0,i=e.vertexNormals.length;t<i;t++)this.vertexNormals[t]=e.vertexNormals[t].clone();for(t=0,i=e.vertexColors.length;t<i;t++)this.vertexColors[t]=e.vertexColors[t].clone();return this}});var Ei,Ti,Ni=0;function Di(){Object.defineProperty(this,"id",{value:Ni+=2}),this.uuid=zt.generateUUID(),this.name="",this.type="Geometry",this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.elementsNeedUpdate=!1,this.verticesNeedUpdate=!1,this.uvsNeedUpdate=!1,this.normalsNeedUpdate=!1,this.colorsNeedUpdate=!1,this.lineDistancesNeedUpdate=!1,this.groupsNeedUpdate=!1}function Li(e,t,i){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=e,this.itemSize=t,this.count=void 0!==e?e.length/t:0,this.normalized=!0===i,this.dynamic=!1,this.updateRange={offset:0,count:-1},this.version=0}function bi(e,t,i){Li.call(this,new Int8Array(e),t,i)}function Ii(e,t,i){Li.call(this,new Uint8Array(e),t,i)}function _i(e,t,i){Li.call(this,new Uint8ClampedArray(e),t,i)}function Si(e,t,i){Li.call(this,new Int16Array(e),t,i)}function ji(e,t,i){Li.call(this,new Uint16Array(e),t,i)}function Ci(e,t,i){Li.call(this,new Int32Array(e),t,i)}function Oi(e,t,i){Li.call(this,new Uint32Array(e),t,i)}function zi(e,t,i){Li.call(this,new Float32Array(e),t,i)}function Ri(e,t,i){Li.call(this,new Float64Array(e),t,i)}function Ui(){this.vertices=[],this.normals=[],this.colors=[],this.uvs=[],this.uvs2=[],this.groups=[],this.morphTargets={},this.skinWeights=[],this.skinIndices=[],this.boundingBox=null,this.boundingSphere=null,this.verticesNeedUpdate=!1,this.normalsNeedUpdate=!1,this.colorsNeedUpdate=!1,this.uvsNeedUpdate=!1,this.groupsNeedUpdate=!1}function Pi(e){if(0===e.length)return-1/0;for(var t=e[0],i=1,n=e.length;i<n;++i)e[i]>t&&(t=e[i]);return t}Di.prototype=Object.assign(Object.create(u.prototype),{constructor:Di,isGeometry:!0,applyMatrix:function(e){for(var t=(new kt).getNormalMatrix(e),i=0,n=this.vertices.length;i<n;i++){this.vertices[i].applyMatrix4(e)}for(i=0,n=this.faces.length;i<n;i++){var r=this.faces[i];r.normal.applyMatrix3(t).normalize();for(var a=0,o=r.vertexNormals.length;a<o;a++)r.vertexNormals[a].applyMatrix3(t).normalize()}return null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this.verticesNeedUpdate=!0,this.normalsNeedUpdate=!0,this},rotateX:function(){var e=new Ut;return function(t){return e.makeRotationX(t),this.applyMatrix(e),this}}(),rotateY:function(){var e=new Ut;return function(t){return e.makeRotationY(t),this.applyMatrix(e),this}}(),rotateZ:function(){var e=new Ut;return function(t){return e.makeRotationZ(t),this.applyMatrix(e),this}}(),translate:function(){var e=new Ut;return function(t,i,n){return e.makeTranslation(t,i,n),this.applyMatrix(e),this}}(),scale:function(){var e=new Ut;return function(t,i,n){return e.makeScale(t,i,n),this.applyMatrix(e),this}}(),lookAt:(Ti=new vi,function(e){Ti.lookAt(e),Ti.updateMatrix(),this.applyMatrix(Ti.matrix)}),fromBufferGeometry:function(e){var t=this,i=null!==e.index?e.index.array:void 0,n=e.attributes,r=n.position.array,a=void 0!==n.normal?n.normal.array:void 0,o=void 0!==n.color?n.color.array:void 0,s=void 0!==n.uv?n.uv.array:void 0,c=void 0!==n.uv2?n.uv2.array:void 0;void 0!==c&&(this.faceVertexUvs[1]=[]);for(var u=[],h=[],l=[],d=0,p=0;d<r.length;d+=3,p+=2)t.vertices.push(new Bt(r[d],r[d+1],r[d+2])),void 0!==a&&u.push(new Bt(a[d],a[d+1],a[d+2])),void 0!==o&&t.colors.push(new oi(o[d],o[d+1],o[d+2])),void 0!==s&&h.push(new Rt(s[p],s[p+1])),void 0!==c&&l.push(new Rt(c[p],c[p+1]));function f(e,i,n,r){var d=new xi(e,i,n,void 0!==a?[u[e].clone(),u[i].clone(),u[n].clone()]:[],void 0!==o?[t.colors[e].clone(),t.colors[i].clone(),t.colors[n].clone()]:[],r);t.faces.push(d),void 0!==s&&t.faceVertexUvs[0].push([h[e].clone(),h[i].clone(),h[n].clone()]),void 0!==c&&t.faceVertexUvs[1].push([l[e].clone(),l[i].clone(),l[n].clone()])}var g=e.groups;if(g.length>0)for(d=0;d<g.length;d++)for(var m=g[d],M=m.start,y=(p=M,M+m.count);p<y;p+=3)void 0!==i?f(i[p],i[p+1],i[p+2],m.materialIndex):f(p,p+1,p+2,m.materialIndex);else if(void 0!==i)for(d=0;d<i.length;d+=3)f(i[d],i[d+1],i[d+2]);else for(d=0;d<r.length/3;d+=3)f(d,d+1,d+2);return this.computeFaceNormals(),null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),this},center:(Ei=new Bt,function(){return this.computeBoundingBox(),this.boundingBox.getCenter(Ei).negate(),this.translate(Ei.x,Ei.y,Ei.z),this}),normalize:function(){this.computeBoundingSphere();var e=this.boundingSphere.center,t=this.boundingSphere.radius,i=0===t?1:1/t,n=new Ut;return n.set(i,0,0,-i*e.x,0,i,0,-i*e.y,0,0,i,-i*e.z,0,0,0,1),this.applyMatrix(n),this},computeFaceNormals:function(){for(var e=new Bt,t=new Bt,i=0,n=this.faces.length;i<n;i++){var r=this.faces[i],a=this.vertices[r.a],o=this.vertices[r.b],s=this.vertices[r.c];e.subVectors(s,o),t.subVectors(a,o),e.cross(t),e.normalize(),r.normal.copy(e)}},computeVertexNormals:function(e){var t,i,n,r,a,o;for(void 0===e&&(e=!0),o=new Array(this.vertices.length),t=0,i=this.vertices.length;t<i;t++)o[t]=new Bt;if(e){var s,c,u,h=new Bt,l=new Bt;for(n=0,r=this.faces.length;n<r;n++)a=this.faces[n],s=this.vertices[a.a],c=this.vertices[a.b],u=this.vertices[a.c],h.subVectors(u,c),l.subVectors(s,c),h.cross(l),o[a.a].add(h),o[a.b].add(h),o[a.c].add(h)}else for(this.computeFaceNormals(),n=0,r=this.faces.length;n<r;n++)o[(a=this.faces[n]).a].add(a.normal),o[a.b].add(a.normal),o[a.c].add(a.normal);for(t=0,i=this.vertices.length;t<i;t++)o[t].normalize();for(n=0,r=this.faces.length;n<r;n++){var d=(a=this.faces[n]).vertexNormals;3===d.length?(d[0].copy(o[a.a]),d[1].copy(o[a.b]),d[2].copy(o[a.c])):(d[0]=o[a.a].clone(),d[1]=o[a.b].clone(),d[2]=o[a.c].clone())}this.faces.length>0&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){var e,t,i;for(this.computeFaceNormals(),e=0,t=this.faces.length;e<t;e++){var n=(i=this.faces[e]).vertexNormals;3===n.length?(n[0].copy(i.normal),n[1].copy(i.normal),n[2].copy(i.normal)):(n[0]=i.normal.clone(),n[1]=i.normal.clone(),n[2]=i.normal.clone())}this.faces.length>0&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){var e,t,i,n,r;for(i=0,n=this.faces.length;i<n;i++)for((r=this.faces[i]).__originalFaceNormal?r.__originalFaceNormal.copy(r.normal):r.__originalFaceNormal=r.normal.clone(),r.__originalVertexNormals||(r.__originalVertexNormals=[]),e=0,t=r.vertexNormals.length;e<t;e++)r.__originalVertexNormals[e]?r.__originalVertexNormals[e].copy(r.vertexNormals[e]):r.__originalVertexNormals[e]=r.vertexNormals[e].clone();var a=new Di;for(a.faces=this.faces,e=0,t=this.morphTargets.length;e<t;e++){if(!this.morphNormals[e]){this.morphNormals[e]={},this.morphNormals[e].faceNormals=[],this.morphNormals[e].vertexNormals=[];var o=this.morphNormals[e].faceNormals,s=this.morphNormals[e].vertexNormals;for(i=0,n=this.faces.length;i<n;i++)c=new Bt,u={a:new Bt,b:new Bt,c:new Bt},o.push(c),s.push(u)}var c,u,h=this.morphNormals[e];for(a.vertices=this.morphTargets[e].vertices,a.computeFaceNormals(),a.computeVertexNormals(),i=0,n=this.faces.length;i<n;i++)r=this.faces[i],c=h.faceNormals[i],u=h.vertexNormals[i],c.copy(r.normal),u.a.copy(r.vertexNormals[0]),u.b.copy(r.vertexNormals[1]),u.c.copy(r.vertexNormals[2])}for(i=0,n=this.faces.length;i<n;i++)(r=this.faces[i]).normal=r.__originalFaceNormal,r.vertexNormals=r.__originalVertexNormals},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Kt),this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new $t),this.boundingSphere.setFromPoints(this.vertices)},merge:function(e,t,i){if(e&&e.isGeometry){var n,r=this.vertices.length,a=this.vertices,o=e.vertices,s=this.faces,c=e.faces,u=this.faceVertexUvs[0],h=e.faceVertexUvs[0],l=this.colors,d=e.colors;void 0===i&&(i=0),void 0!==t&&(n=(new kt).getNormalMatrix(t));for(var p=0,f=o.length;p<f;p++){var g=o[p].clone();void 0!==t&&g.applyMatrix4(t),a.push(g)}for(p=0,f=d.length;p<f;p++)l.push(d[p].clone());for(p=0,f=c.length;p<f;p++){var m,M,y,v=c[p],A=v.vertexNormals,w=v.vertexColors;(m=new xi(v.a+r,v.b+r,v.c+r)).normal.copy(v.normal),void 0!==n&&m.normal.applyMatrix3(n).normalize();for(var x=0,E=A.length;x<E;x++)M=A[x].clone(),void 0!==n&&M.applyMatrix3(n).normalize(),m.vertexNormals.push(M);m.color.copy(v.color);for(x=0,E=w.length;x<E;x++)y=w[x],m.vertexColors.push(y.clone());m.materialIndex=v.materialIndex+i,s.push(m)}for(p=0,f=h.length;p<f;p++){var T=h[p],N=[];if(void 0!==T){for(x=0,E=T.length;x<E;x++)N.push(T[x].clone());u.push(N)}}}else console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",e)},mergeMesh:function(e){e&&e.isMesh?(e.matrixAutoUpdate&&e.updateMatrix(),this.merge(e.geometry,e.matrix)):console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",e)},mergeVertices:function(){var e,t,i,n,r,a,o,s,c={},u=[],h=[],l=Math.pow(10,4);for(i=0,n=this.vertices.length;i<n;i++)e=this.vertices[i],void 0===c[t=Math.round(e.x*l)+"_"+Math.round(e.y*l)+"_"+Math.round(e.z*l)]?(c[t]=i,u.push(this.vertices[i]),h[i]=u.length-1):h[i]=h[c[t]];var d=[];for(i=0,n=this.faces.length;i<n;i++){(r=this.faces[i]).a=h[r.a],r.b=h[r.b],r.c=h[r.c],a=[r.a,r.b,r.c];for(var p=0;p<3;p++)if(a[p]===a[(p+1)%3]){d.push(i);break}}for(i=d.length-1;i>=0;i--){var f=d[i];for(this.faces.splice(f,1),o=0,s=this.faceVertexUvs.length;o<s;o++)this.faceVertexUvs[o].splice(f,1)}var g=this.vertices.length-u.length;return this.vertices=u,g},setFromPoints:function(e){this.vertices=[];for(var t=0,i=e.length;t<i;t++){var n=e[t];this.vertices.push(new Bt(n.x,n.y,n.z||0))}return this},sortFacesByMaterialIndex:function(){for(var e=this.faces,t=e.length,i=0;i<t;i++)e[i]._id=i;e.sort(function(e,t){return e.materialIndex-t.materialIndex});var n,r,a=this.faceVertexUvs[0],o=this.faceVertexUvs[1];a&&a.length===t&&(n=[]),o&&o.length===t&&(r=[]);for(i=0;i<t;i++){var s=e[i]._id;n&&n.push(a[s]),r&&r.push(o[s])}n&&(this.faceVertexUvs[0]=n),r&&(this.faceVertexUvs[1]=r)},toJSON:function(){var e={metadata:{version:4.5,type:"Geometry",generator:"Geometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,""!==this.name&&(e.name=this.name),void 0!==this.parameters){var t=this.parameters;for(var i in t)void 0!==t[i]&&(e[i]=t[i]);return e}for(var n=[],r=0;r<this.vertices.length;r++){var a=this.vertices[r];n.push(a.x,a.y,a.z)}var o=[],s=[],c={},u=[],h={},l=[],d={};for(r=0;r<this.faces.length;r++){var p=this.faces[r],f=void 0!==this.faceVertexUvs[0][r],g=p.normal.length()>0,m=p.vertexNormals.length>0,M=1!==p.color.r||1!==p.color.g||1!==p.color.b,y=p.vertexColors.length>0,v=0;if(v=E(v,0,0),v=E(v,1,!0),v=E(v,2,!1),v=E(v,3,f),v=E(v,4,g),v=E(v,5,m),v=E(v,6,M),v=E(v,7,y),o.push(v),o.push(p.a,p.b,p.c),o.push(p.materialIndex),f){var A=this.faceVertexUvs[0][r];o.push(D(A[0]),D(A[1]),D(A[2]))}if(g&&o.push(T(p.normal)),m){var w=p.vertexNormals;o.push(T(w[0]),T(w[1]),T(w[2]))}if(M&&o.push(N(p.color)),y){var x=p.vertexColors;o.push(N(x[0]),N(x[1]),N(x[2]))}}function E(e,t,i){return i?e|1<<t:e&~(1<<t)}function T(e){var t=e.x.toString()+e.y.toString()+e.z.toString();return void 0!==c[t]?c[t]:(c[t]=s.length/3,s.push(e.x,e.y,e.z),c[t])}function N(e){var t=e.r.toString()+e.g.toString()+e.b.toString();return void 0!==h[t]?h[t]:(h[t]=u.length,u.push(e.getHex()),h[t])}function D(e){var t=e.x.toString()+e.y.toString();return void 0!==d[t]?d[t]:(d[t]=l.length/2,l.push(e.x,e.y),d[t])}return e.data={},e.data.vertices=n,e.data.normals=s,u.length>0&&(e.data.colors=u),l.length>0&&(e.data.uvs=[l]),e.data.faces=o,e},clone:function(){return(new Di).copy(this)},copy:function(e){var t,i,n,r,a,o;this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.name=e.name;var s=e.vertices;for(t=0,i=s.length;t<i;t++)this.vertices.push(s[t].clone());var c=e.colors;for(t=0,i=c.length;t<i;t++)this.colors.push(c[t].clone());var u=e.faces;for(t=0,i=u.length;t<i;t++)this.faces.push(u[t].clone());for(t=0,i=e.faceVertexUvs.length;t<i;t++){var h=e.faceVertexUvs[t];for(void 0===this.faceVertexUvs[t]&&(this.faceVertexUvs[t]=[]),n=0,r=h.length;n<r;n++){var l=h[n],d=[];for(a=0,o=l.length;a<o;a++){var p=l[a];d.push(p.clone())}this.faceVertexUvs[t].push(d)}}var f=e.morphTargets;for(t=0,i=f.length;t<i;t++){var g={};if(g.name=f[t].name,void 0!==f[t].vertices)for(g.vertices=[],n=0,r=f[t].vertices.length;n<r;n++)g.vertices.push(f[t].vertices[n].clone());if(void 0!==f[t].normals)for(g.normals=[],n=0,r=f[t].normals.length;n<r;n++)g.normals.push(f[t].normals[n].clone());this.morphTargets.push(g)}var m=e.morphNormals;for(t=0,i=m.length;t<i;t++){var M={};if(void 0!==m[t].vertexNormals)for(M.vertexNormals=[],n=0,r=m[t].vertexNormals.length;n<r;n++){var y=m[t].vertexNormals[n],v={};v.a=y.a.clone(),v.b=y.b.clone(),v.c=y.c.clone(),M.vertexNormals.push(v)}if(void 0!==m[t].faceNormals)for(M.faceNormals=[],n=0,r=m[t].faceNormals.length;n<r;n++)M.faceNormals.push(m[t].faceNormals[n].clone());this.morphNormals.push(M)}var A=e.skinWeights;for(t=0,i=A.length;t<i;t++)this.skinWeights.push(A[t].clone());var w=e.skinIndices;for(t=0,i=w.length;t<i;t++)this.skinIndices.push(w[t].clone());var x=e.lineDistances;for(t=0,i=x.length;t<i;t++)this.lineDistances.push(x[t]);var E=e.boundingBox;null!==E&&(this.boundingBox=E.clone());var T=e.boundingSphere;return null!==T&&(this.boundingSphere=T.clone()),this.elementsNeedUpdate=e.elementsNeedUpdate,this.verticesNeedUpdate=e.verticesNeedUpdate,this.uvsNeedUpdate=e.uvsNeedUpdate,this.normalsNeedUpdate=e.normalsNeedUpdate,this.colorsNeedUpdate=e.colorsNeedUpdate,this.lineDistancesNeedUpdate=e.lineDistancesNeedUpdate,this.groupsNeedUpdate=e.groupsNeedUpdate,this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Object.defineProperty(Li.prototype,"needsUpdate",{set:function(e){!0===e&&this.version++}}),Object.assign(Li.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setArray:function(e){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");return this.count=void 0!==e?e.length/this.itemSize:0,this.array=e,this},setDynamic:function(e){return this.dynamic=e,this},copy:function(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.dynamic=e.dynamic,this},copyAt:function(e,t,i){e*=this.itemSize,i*=t.itemSize;for(var n=0,r=this.itemSize;n<r;n++)this.array[e+n]=t.array[i+n];return this},copyArray:function(e){return this.array.set(e),this},copyColorsArray:function(e){for(var t=this.array,i=0,n=0,r=e.length;n<r;n++){var a=e[n];void 0===a&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",n),a=new oi),t[i++]=a.r,t[i++]=a.g,t[i++]=a.b}return this},copyVector2sArray:function(e){for(var t=this.array,i=0,n=0,r=e.length;n<r;n++){var a=e[n];void 0===a&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",n),a=new Rt),t[i++]=a.x,t[i++]=a.y}return this},copyVector3sArray:function(e){for(var t=this.array,i=0,n=0,r=e.length;n<r;n++){var a=e[n];void 0===a&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",n),a=new Bt),t[i++]=a.x,t[i++]=a.y,t[i++]=a.z}return this},copyVector4sArray:function(e){for(var t=this.array,i=0,n=0,r=e.length;n<r;n++){var a=e[n];void 0===a&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",n),a=new Xt),t[i++]=a.x,t[i++]=a.y,t[i++]=a.z,t[i++]=a.w}return this},set:function(e,t){return void 0===t&&(t=0),this.array.set(e,t),this},getX:function(e){return this.array[e*this.itemSize]},setX:function(e,t){return this.array[e*this.itemSize]=t,this},getY:function(e){return this.array[e*this.itemSize+1]},setY:function(e,t){return this.array[e*this.itemSize+1]=t,this},getZ:function(e){return this.array[e*this.itemSize+2]},setZ:function(e,t){return this.array[e*this.itemSize+2]=t,this},getW:function(e){return this.array[e*this.itemSize+3]},setW:function(e,t){return this.array[e*this.itemSize+3]=t,this},setXY:function(e,t,i){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=i,this},setXYZ:function(e,t,i,n){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=n,this},setXYZW:function(e,t,i,n,r){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=n,this.array[e+3]=r,this},onUpload:function(e){return this.onUploadCallback=e,this},clone:function(){return new this.constructor(this.array,this.itemSize).copy(this)}}),bi.prototype=Object.create(Li.prototype),bi.prototype.constructor=bi,Ii.prototype=Object.create(Li.prototype),Ii.prototype.constructor=Ii,_i.prototype=Object.create(Li.prototype),_i.prototype.constructor=_i,Si.prototype=Object.create(Li.prototype),Si.prototype.constructor=Si,ji.prototype=Object.create(Li.prototype),ji.prototype.constructor=ji,Ci.prototype=Object.create(Li.prototype),Ci.prototype.constructor=Ci,Oi.prototype=Object.create(Li.prototype),Oi.prototype.constructor=Oi,zi.prototype=Object.create(Li.prototype),zi.prototype.constructor=zi,Ri.prototype=Object.create(Li.prototype),Ri.prototype.constructor=Ri,Object.assign(Ui.prototype,{computeGroups:function(e){for(var t,i=[],n=void 0,r=e.faces,a=0;a<r.length;a++){var o=r[a];o.materialIndex!==n&&(n=o.materialIndex,void 0!==t&&(t.count=3*a-t.start,i.push(t)),t={start:3*a,materialIndex:n})}void 0!==t&&(t.count=3*a-t.start,i.push(t)),this.groups=i},fromGeometry:function(e){var t,i=e.faces,n=e.vertices,r=e.faceVertexUvs,a=r[0]&&r[0].length>0,o=r[1]&&r[1].length>0,s=e.morphTargets,c=s.length;if(c>0){t=[];for(var u=0;u<c;u++)t[u]=[];this.morphTargets.position=t}var h,l=e.morphNormals,d=l.length;if(d>0){h=[];for(u=0;u<d;u++)h[u]=[];this.morphTargets.normal=h}var p=e.skinIndices,f=e.skinWeights,g=p.length===n.length,m=f.length===n.length;0===i.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(u=0;u<i.length;u++){var M=i[u];this.vertices.push(n[M.a],n[M.b],n[M.c]);var y=M.vertexNormals;if(3===y.length)this.normals.push(y[0],y[1],y[2]);else{var v=M.normal;this.normals.push(v,v,v)}var A,w=M.vertexColors;if(3===w.length)this.colors.push(w[0],w[1],w[2]);else{var x=M.color;this.colors.push(x,x,x)}if(!0===a)void 0!==(A=r[0][u])?this.uvs.push(A[0],A[1],A[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",u),this.uvs.push(new Rt,new Rt,new Rt));if(!0===o)void 0!==(A=r[1][u])?this.uvs2.push(A[0],A[1],A[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",u),this.uvs2.push(new Rt,new Rt,new Rt));for(var E=0;E<c;E++){var T=s[E].vertices;t[E].push(T[M.a],T[M.b],T[M.c])}for(E=0;E<d;E++){var N=l[E].vertexNormals[u];h[E].push(N.a,N.b,N.c)}g&&this.skinIndices.push(p[M.a],p[M.b],p[M.c]),m&&this.skinWeights.push(f[M.a],f[M.b],f[M.c])}return this.computeGroups(e),this.verticesNeedUpdate=e.verticesNeedUpdate,this.normalsNeedUpdate=e.normalsNeedUpdate,this.colorsNeedUpdate=e.colorsNeedUpdate,this.uvsNeedUpdate=e.uvsNeedUpdate,this.groupsNeedUpdate=e.groupsNeedUpdate,this}});var Bi=1;function ki(){Object.defineProperty(this,"id",{value:Bi+=2}),this.uuid=zt.generateUUID(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}function Fi(e,t,i,n,r,a){Di.call(this),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:i,widthSegments:n,heightSegments:r,depthSegments:a},this.fromBufferGeometry(new Gi(e,t,i,n,r,a)),this.mergeVertices()}function Gi(e,t,i,n,r,a){ki.call(this),this.type="BoxBufferGeometry",this.parameters={width:e,height:t,depth:i,widthSegments:n,heightSegments:r,depthSegments:a};var o=this;e=e||1,t=t||1,i=i||1,n=Math.floor(n)||1,r=Math.floor(r)||1,a=Math.floor(a)||1;var s=[],c=[],u=[],h=[],l=0,d=0;function p(e,t,i,n,r,a,p,f,g,m,M){var y,v,A=a/g,w=p/m,x=a/2,E=p/2,T=f/2,N=g+1,D=m+1,L=0,b=0,I=new Bt;for(v=0;v<D;v++){var _=v*w-E;for(y=0;y<N;y++){var S=y*A-x;I[e]=S*n,I[t]=_*r,I[i]=T,c.push(I.x,I.y,I.z),I[e]=0,I[t]=0,I[i]=f>0?1:-1,u.push(I.x,I.y,I.z),h.push(y/g),h.push(1-v/m),L+=1}}for(v=0;v<m;v++)for(y=0;y<g;y++){var j=l+y+N*v,C=l+y+N*(v+1),O=l+(y+1)+N*(v+1),z=l+(y+1)+N*v;s.push(j,C,z),s.push(C,O,z),b+=6}o.addGroup(d,b,M),d+=b,l+=L}p("z","y","x",-1,-1,i,t,e,a,r,0),p("z","y","x",1,-1,i,t,-e,a,r,1),p("x","z","y",1,1,e,i,t,n,a,2),p("x","z","y",1,-1,e,i,-t,n,a,3),p("x","y","z",1,-1,e,t,i,n,r,4),p("x","y","z",-1,-1,e,t,-i,n,r,5),this.setIndex(s),this.addAttribute("position",new zi(c,3)),this.addAttribute("normal",new zi(u,3)),this.addAttribute("uv",new zi(h,2))}function Qi(e,t,i,n){Di.call(this),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:i,heightSegments:n},this.fromBufferGeometry(new Yi(e,t,i,n)),this.mergeVertices()}function Yi(e,t,i,n){ki.call(this),this.type="PlaneBufferGeometry",this.parameters={width:e,height:t,widthSegments:i,heightSegments:n};var r,a,o=(e=e||1)/2,s=(t=t||1)/2,c=Math.floor(i)||1,u=Math.floor(n)||1,h=c+1,l=u+1,d=e/c,p=t/u,f=[],g=[],m=[],M=[];for(a=0;a<l;a++){var y=a*p-s;for(r=0;r<h;r++){var v=r*d-o;g.push(v,-y,0),m.push(0,0,1),M.push(r/c),M.push(1-a/u)}}for(a=0;a<u;a++)for(r=0;r<c;r++){var A=r+h*a,w=r+h*(a+1),x=r+1+h*(a+1),E=r+1+h*a;f.push(A,w,E),f.push(w,x,E)}this.setIndex(f),this.addAttribute("position",new zi(g,3)),this.addAttribute("normal",new zi(m,3)),this.addAttribute("uv",new zi(M,2))}ki.prototype=Object.assign(Object.create(u.prototype),{constructor:ki,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(e){Array.isArray(e)?this.index=new(Pi(e)>65535?Oi:ji)(e,1):this.index=e},addAttribute:function(e,t){return t&&t.isBufferAttribute||t&&t.isInterleavedBufferAttribute?"index"===e?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(t),this):(this.attributes[e]=t,this):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(e,new Li(arguments[1],arguments[2])))},getAttribute:function(e){return this.attributes[e]},removeAttribute:function(e){return delete this.attributes[e],this},addGroup:function(e,t,i){this.groups.push({start:e,count:t,materialIndex:void 0!==i?i:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(e,t){this.drawRange.start=e,this.drawRange.count=t},applyMatrix:function(e){var t=this.attributes.position;void 0!==t&&(e.applyToBufferAttribute(t),t.needsUpdate=!0);var i=this.attributes.normal;void 0!==i&&((new kt).getNormalMatrix(e).applyToBufferAttribute(i),i.needsUpdate=!0);return null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this},rotateX:function(){var e=new Ut;return function(t){return e.makeRotationX(t),this.applyMatrix(e),this}}(),rotateY:function(){var e=new Ut;return function(t){return e.makeRotationY(t),this.applyMatrix(e),this}}(),rotateZ:function(){var e=new Ut;return function(t){return e.makeRotationZ(t),this.applyMatrix(e),this}}(),translate:function(){var e=new Ut;return function(t,i,n){return e.makeTranslation(t,i,n),this.applyMatrix(e),this}}(),scale:function(){var e=new Ut;return function(t,i,n){return e.makeScale(t,i,n),this.applyMatrix(e),this}}(),lookAt:function(){var e=new vi;return function(t){e.lookAt(t),e.updateMatrix(),this.applyMatrix(e.matrix)}}(),center:function(){var e=new Bt;return function(){return this.computeBoundingBox(),this.boundingBox.getCenter(e).negate(),this.translate(e.x,e.y,e.z),this}}(),setFromObject:function(e){var t=e.geometry;if(e.isPoints||e.isLine){var i=new zi(3*t.vertices.length,3),n=new zi(3*t.colors.length,3);if(this.addAttribute("position",i.copyVector3sArray(t.vertices)),this.addAttribute("color",n.copyColorsArray(t.colors)),t.lineDistances&&t.lineDistances.length===t.vertices.length){var r=new zi(t.lineDistances.length,1);this.addAttribute("lineDistance",r.copyArray(t.lineDistances))}null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone())}else e.isMesh&&t&&t.isGeometry&&this.fromGeometry(t);return this},setFromPoints:function(e){for(var t=[],i=0,n=e.length;i<n;i++){var r=e[i];t.push(r.x,r.y,r.z||0)}return this.addAttribute("position",new zi(t,3)),this},updateFromObject:function(e){var t,i=e.geometry;if(e.isMesh){var n=i.__directGeometry;if(!0===i.elementsNeedUpdate&&(n=void 0,i.elementsNeedUpdate=!1),void 0===n)return this.fromGeometry(i);n.verticesNeedUpdate=i.verticesNeedUpdate,n.normalsNeedUpdate=i.normalsNeedUpdate,n.colorsNeedUpdate=i.colorsNeedUpdate,n.uvsNeedUpdate=i.uvsNeedUpdate,n.groupsNeedUpdate=i.groupsNeedUpdate,i.verticesNeedUpdate=!1,i.normalsNeedUpdate=!1,i.colorsNeedUpdate=!1,i.uvsNeedUpdate=!1,i.groupsNeedUpdate=!1,i=n}return!0===i.verticesNeedUpdate&&(void 0!==(t=this.attributes.position)&&(t.copyVector3sArray(i.vertices),t.needsUpdate=!0),i.verticesNeedUpdate=!1),!0===i.normalsNeedUpdate&&(void 0!==(t=this.attributes.normal)&&(t.copyVector3sArray(i.normals),t.needsUpdate=!0),i.normalsNeedUpdate=!1),!0===i.colorsNeedUpdate&&(void 0!==(t=this.attributes.color)&&(t.copyColorsArray(i.colors),t.needsUpdate=!0),i.colorsNeedUpdate=!1),i.uvsNeedUpdate&&(void 0!==(t=this.attributes.uv)&&(t.copyVector2sArray(i.uvs),t.needsUpdate=!0),i.uvsNeedUpdate=!1),i.lineDistancesNeedUpdate&&(void 0!==(t=this.attributes.lineDistance)&&(t.copyArray(i.lineDistances),t.needsUpdate=!0),i.lineDistancesNeedUpdate=!1),i.groupsNeedUpdate&&(i.computeGroups(e.geometry),this.groups=i.groups,i.groupsNeedUpdate=!1),this},fromGeometry:function(e){return e.__directGeometry=(new Ui).fromGeometry(e),this.fromDirectGeometry(e.__directGeometry)},fromDirectGeometry:function(e){var t=new Float32Array(3*e.vertices.length);if(this.addAttribute("position",new Li(t,3).copyVector3sArray(e.vertices)),e.normals.length>0){var i=new Float32Array(3*e.normals.length);this.addAttribute("normal",new Li(i,3).copyVector3sArray(e.normals))}if(e.colors.length>0){var n=new Float32Array(3*e.colors.length);this.addAttribute("color",new Li(n,3).copyColorsArray(e.colors))}if(e.uvs.length>0){var r=new Float32Array(2*e.uvs.length);this.addAttribute("uv",new Li(r,2).copyVector2sArray(e.uvs))}if(e.uvs2.length>0){var a=new Float32Array(2*e.uvs2.length);this.addAttribute("uv2",new Li(a,2).copyVector2sArray(e.uvs2))}for(var o in this.groups=e.groups,e.morphTargets){for(var s=[],c=e.morphTargets[o],u=0,h=c.length;u<h;u++){var l=c[u],d=new zi(3*l.length,3);s.push(d.copyVector3sArray(l))}this.morphAttributes[o]=s}if(e.skinIndices.length>0){var p=new zi(4*e.skinIndices.length,4);this.addAttribute("skinIndex",p.copyVector4sArray(e.skinIndices))}if(e.skinWeights.length>0){var f=new zi(4*e.skinWeights.length,4);this.addAttribute("skinWeight",f.copyVector4sArray(e.skinWeights))}return null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Kt);var e=this.attributes.position;void 0!==e?this.boundingBox.setFromBufferAttribute(e):this.boundingBox.makeEmpty(),(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){var e=new Kt,t=new Bt;return function(){null===this.boundingSphere&&(this.boundingSphere=new $t);var i=this.attributes.position;if(i){var n=this.boundingSphere.center;e.setFromBufferAttribute(i),e.getCenter(n);for(var r=0,a=0,o=i.count;a<o;a++)t.x=i.getX(a),t.y=i.getY(a),t.z=i.getZ(a),r=Math.max(r,n.distanceToSquared(t));this.boundingSphere.radius=Math.sqrt(r),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var e=this.index,t=this.attributes,i=this.groups;if(t.position){var n=t.position.array;if(void 0===t.normal)this.addAttribute("normal",new Li(new Float32Array(n.length),3));else for(var r=t.normal.array,a=0,o=r.length;a<o;a++)r[a]=0;var s,c,u,h=t.normal.array,l=new Bt,d=new Bt,p=new Bt,f=new Bt,g=new Bt;if(e){var m=e.array;0===i.length&&this.addGroup(0,m.length);for(var M=0,y=i.length;M<y;++M){var v=i[M],A=v.start;for(a=A,o=A+v.count;a<o;a+=3)s=3*m[a+0],c=3*m[a+1],u=3*m[a+2],l.fromArray(n,s),d.fromArray(n,c),p.fromArray(n,u),f.subVectors(p,d),g.subVectors(l,d),f.cross(g),h[s]+=f.x,h[s+1]+=f.y,h[s+2]+=f.z,h[c]+=f.x,h[c+1]+=f.y,h[c+2]+=f.z,h[u]+=f.x,h[u+1]+=f.y,h[u+2]+=f.z}}else for(a=0,o=n.length;a<o;a+=9)l.fromArray(n,a),d.fromArray(n,a+3),p.fromArray(n,a+6),f.subVectors(p,d),g.subVectors(l,d),f.cross(g),h[a]=f.x,h[a+1]=f.y,h[a+2]=f.z,h[a+3]=f.x,h[a+4]=f.y,h[a+5]=f.z,h[a+6]=f.x,h[a+7]=f.y,h[a+8]=f.z;this.normalizeNormals(),t.normal.needsUpdate=!0}},merge:function(e,t){if(e&&e.isBufferGeometry){void 0===t&&(t=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));var i=this.attributes;for(var n in i)if(void 0!==e.attributes[n])for(var r=i[n].array,a=e.attributes[n],o=a.array,s=0,c=a.itemSize*t;s<o.length;s++,c++)r[c]=o[s];return this}console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",e)},normalizeNormals:function(){var e=new Bt;return function(){for(var t=this.attributes.normal,i=0,n=t.count;i<n;i++)e.x=t.getX(i),e.y=t.getY(i),e.z=t.getZ(i),e.normalize(),t.setXYZ(i,e.x,e.y,e.z)}}(),toNonIndexed:function(){if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),this;var e=new ki,t=this.index.array,i=this.attributes;for(var n in i){for(var r=i[n],a=r.array,o=r.itemSize,s=new a.constructor(t.length*o),c=0,u=0,h=0,l=t.length;h<l;h++){c=t[h]*o;for(var d=0;d<o;d++)s[u++]=a[c++]}e.addAttribute(n,new Li(s,o))}var p=this.groups;for(h=0,l=p.length;h<l;h++){var f=p[h];e.addGroup(f.start,f.count,f.materialIndex)}return e},toJSON:function(){var e={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,""!==this.name&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),void 0!==this.parameters){var t=this.parameters;for(var i in t)void 0!==t[i]&&(e[i]=t[i]);return e}e.data={attributes:{}};var n=this.index;if(null!==n){var r=Array.prototype.slice.call(n.array);e.data.index={type:n.array.constructor.name,array:r}}var a=this.attributes;for(var i in a){var o=a[i];r=Array.prototype.slice.call(o.array);e.data.attributes[i]={itemSize:o.itemSize,type:o.array.constructor.name,array:r,normalized:o.normalized}}var s=this.groups;s.length>0&&(e.data.groups=JSON.parse(JSON.stringify(s)));var c=this.boundingSphere;return null!==c&&(e.data.boundingSphere={center:c.center.toArray(),radius:c.radius}),e},clone:function(){return(new ki).copy(this)},copy:function(e){var t,i,n;this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.name=e.name;var r=e.index;null!==r&&this.setIndex(r.clone());var a=e.attributes;for(t in a){var o=a[t];this.addAttribute(t,o.clone())}var s=e.morphAttributes;for(t in s){var c=[],u=s[t];for(i=0,n=u.length;i<n;i++)c.push(u[i].clone());this.morphAttributes[t]=c}var h=e.groups;for(i=0,n=h.length;i<n;i++){var l=h[i];this.addGroup(l.start,l.count,l.materialIndex)}var d=e.boundingBox;null!==d&&(this.boundingBox=d.clone());var p=e.boundingSphere;return null!==p&&(this.boundingSphere=p.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Fi.prototype=Object.create(Di.prototype),Fi.prototype.constructor=Fi,Gi.prototype=Object.create(ki.prototype),Gi.prototype.constructor=Gi,Qi.prototype=Object.create(Di.prototype),Qi.prototype.constructor=Qi,Yi.prototype=Object.create(ki.prototype),Yi.prototype.constructor=Yi;var Vi,Hi,Wi,Xi,Zi,qi,Ji,Ki=0;function $i(){Object.defineProperty(this,"id",{value:Ki++}),this.uuid=zt.generateUUID(),this.name="",this.type="Material",this.fog=!0,this.lights=!0,this.blending=O,this.side=L,this.flatShading=!1,this.vertexColors=_,this.opacity=1,this.transparent=!1,this.blendSrc=X,this.blendDst=Z,this.blendEquation=B,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=re,this.depthTest=!0,this.depthWrite=!0,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaTest=0,this.premultipliedAlpha=!1,this.overdraw=0,this.visible=!0,this.userData={},this.needsUpdate=!0}function en(e){$i.call(this),this.type="MeshBasicMaterial",this.color=new oi(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=ue,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.lights=!1,this.setValues(e)}function tn(e){$i.call(this),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,void 0!==e&&(void 0!==e.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(e))}function nn(e,t){this.origin=void 0!==e?e:new Bt,this.direction=void 0!==t?t:new Bt}function rn(e,t){this.start=void 0!==e?e:new Bt,this.end=void 0!==t?t:new Bt}function an(e,t,i){this.a=void 0!==e?e:new Bt,this.b=void 0!==t?t:new Bt,this.c=void 0!==i?i:new Bt}function on(e,t){vi.call(this),this.type="Mesh",this.geometry=void 0!==e?e:new ki,this.material=void 0!==t?t:new en({color:16777215*Math.random()}),this.drawMode=Et,this.updateMorphTargets()}function sn(e,t,i,n){var r,a,o,s=new oi(0),c=0;function u(e,i){t.buffers.color.setClear(e.r,e.g,e.b,i,n)}return{getClearColor:function(){return s},setClearColor:function(e,t){s.set(e),u(s,c=void 0!==t?t:1)},getClearAlpha:function(){return c},setClearAlpha:function(e){u(s,c=e)},render:function(t,n,h,l){var d=n.background;null===d?u(s,c):d&&d.isColor&&(u(d,1),l=!0),(e.autoClear||l)&&e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil),d&&d.isCubeTexture?(void 0===o&&((o=new on(new Gi(1,1,1),new tn({uniforms:ui.cube.uniforms,vertexShader:ui.cube.vertexShader,fragmentShader:ui.cube.fragmentShader,side:b,depthTest:!0,depthWrite:!1,fog:!1}))).geometry.removeAttribute("normal"),o.geometry.removeAttribute("uv"),o.onBeforeRender=function(e,t,i){this.matrixWorld.copyPosition(i.matrixWorld)},i.update(o)),o.material.uniforms.tCube.value=d,t.push(o,o.geometry,o.material,0,null)):d&&d.isTexture&&(void 0===r&&(r=new wi(-1,1,1,-1,0,1),a=new on(new Yi(2,2),new en({depthTest:!1,depthWrite:!1,fog:!1})),i.update(a)),a.material.map=d,e.renderBufferDirect(r,null,a.geometry,a.material,a,null))}}}function cn(e,t,i){var n;this.setMode=function(e){n=e},this.render=function(t,r){e.drawArrays(n,t,r),i.update(r,n)},this.renderInstances=function(e,r,a){var o=t.get("ANGLE_instanced_arrays");null!==o?(o.drawArraysInstancedANGLE(n,r,a,e.maxInstancedCount),i.update(a,n,e.maxInstancedCount)):console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.")}}function un(e,t,i){var n;function r(t){if("highp"===t){if(e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.HIGH_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.HIGH_FLOAT).precision>0)return"highp";t="mediump"}return"mediump"===t&&e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.MEDIUM_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}var a=void 0!==i.precision?i.precision:"highp",o=r(a);o!==a&&(console.warn("THREE.WebGLRenderer:",a,"not supported, using",o,"instead."),a=o);var s=!0===i.logarithmicDepthBuffer,c=e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),u=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS),h=e.getParameter(e.MAX_TEXTURE_SIZE),l=e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),d=e.getParameter(e.MAX_VERTEX_ATTRIBS),p=e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),f=e.getParameter(e.MAX_VARYING_VECTORS),g=e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),m=u>0,M=!!t.get("OES_texture_float");return{getMaxAnisotropy:function(){if(void 0!==n)return n;var i=t.get("EXT_texture_filter_anisotropic");return n=null!==i?e.getParameter(i.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0},getMaxPrecision:r,precision:a,logarithmicDepthBuffer:s,maxTextures:c,maxVertexTextures:u,maxTextureSize:h,maxCubemapSize:l,maxAttributes:d,maxVertexUniforms:p,maxVaryings:f,maxFragmentUniforms:g,vertexTextures:m,floatFragmentTextures:M,floatVertexTextures:m&&M}}function hn(){var e=this,t=null,i=0,n=!1,r=!1,a=new ei,o=new kt,s={value:null,needsUpdate:!1};function c(){s.value!==t&&(s.value=t,s.needsUpdate=i>0),e.numPlanes=i,e.numIntersection=0}function u(t,i,n,r){var c=null!==t?t.length:0,u=null;if(0!==c){if(u=s.value,!0!==r||null===u){var h=n+4*c,l=i.matrixWorldInverse;o.getNormalMatrix(l),(null===u||u.length<h)&&(u=new Float32Array(h));for(var d=0,p=n;d!==c;++d,p+=4)a.copy(t[d]).applyMatrix4(l,o),a.normal.toArray(u,p),u[p+3]=a.constant}s.value=u,s.needsUpdate=!0}return e.numPlanes=c,u}this.uniform=s,this.numPlanes=0,this.numIntersection=0,this.init=function(e,r,a){var o=0!==e.length||r||0!==i||n;return n=r,t=u(e,a,0),i=e.length,o},this.beginShadows=function(){r=!0,u(null)},this.endShadows=function(){r=!1,c()},this.setState=function(e,a,o,h,l,d){if(!n||null===e||0===e.length||r&&!o)r?u(null):c();else{var p=r?0:i,f=4*p,g=l.clippingState||null;s.value=g,g=u(e,h,f,d);for(var m=0;m!==f;++m)g[m]=t[m];l.clippingState=g,this.numIntersection=a?this.numPlanes:0,this.numPlanes+=p}}}function ln(e){var t={};return{get:function(i){if(void 0!==t[i])return t[i];var n;switch(i){case"WEBGL_depth_texture":n=e.getExtension("WEBGL_depth_texture")||e.getExtension("MOZ_WEBGL_depth_texture")||e.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":n=e.getExtension("EXT_texture_filter_anisotropic")||e.getExtension("MOZ_EXT_texture_filter_anisotropic")||e.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":n=e.getExtension("WEBGL_compressed_texture_s3tc")||e.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":n=e.getExtension("WEBGL_compressed_texture_pvrtc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:n=e.getExtension(i)}return null===n&&console.warn("THREE.WebGLRenderer: "+i+" extension not supported."),t[i]=n,n}}}function dn(e,t,i){var n={},r={};function a(e){var o=e.target,s=n[o.id];for(var c in null!==s.index&&t.remove(s.index),s.attributes)t.remove(s.attributes[c]);o.removeEventListener("dispose",a),delete n[o.id];var u=r[o.id];u&&(t.remove(u),delete r[o.id]),(u=r[s.id])&&(t.remove(u),delete r[s.id]),i.memory.geometries--}return{get:function(e,t){var r=n[t.id];return r||(t.addEventListener("dispose",a),t.isBufferGeometry?r=t:t.isGeometry&&(void 0===t._bufferGeometry&&(t._bufferGeometry=(new ki).setFromObject(e)),r=t._bufferGeometry),n[t.id]=r,i.memory.geometries++,r)},update:function(i){var n=i.index,r=i.attributes;for(var a in null!==n&&t.update(n,e.ELEMENT_ARRAY_BUFFER),r)t.update(r[a],e.ARRAY_BUFFER);var o=i.morphAttributes;for(var a in o)for(var s=o[a],c=0,u=s.length;c<u;c++)t.update(s[c],e.ARRAY_BUFFER)},getWireframeAttribute:function(i){var n=r[i.id];if(n)return n;var a,o=[],s=i.index,c=i.attributes;if(null!==s)for(var u=0,h=(a=s.array).length;u<h;u+=3){var l=a[u+0],d=a[u+1],p=a[u+2];o.push(l,d,d,p,p,l)}else for(u=0,h=(a=c.position.array).length/3-1;u<h;u+=3){l=u+0,d=u+1,p=u+2;o.push(l,d,d,p,p,l)}return n=new(Pi(o)>65535?Oi:ji)(o,1),t.update(n,e.ELEMENT_ARRAY_BUFFER),r[i.id]=n,n}}}function pn(e,t,i){var n,r,a;this.setMode=function(e){n=e},this.setIndex=function(e){r=e.type,a=e.bytesPerElement},this.render=function(t,o){e.drawElements(n,o,r,t*a),i.update(o,n)},this.renderInstances=function(e,o,s){var c=t.get("ANGLE_instanced_arrays");null!==c?(c.drawElementsInstancedANGLE(n,s,r,o*a,e.maxInstancedCount),i.update(s,n,e.maxInstancedCount)):console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.")}}function fn(e){var t={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:t,programs:null,autoReset:!0,reset:function(){t.frame++,t.calls=0,t.triangles=0,t.points=0,t.lines=0},update:function(i,n,r){switch(r=r||1,t.calls++,n){case e.TRIANGLES:t.triangles+=r*(i/3);break;case e.TRIANGLE_STRIP:case e.TRIANGLE_FAN:t.triangles+=r*(i-2);break;case e.LINES:t.lines+=r*(i/2);break;case e.LINE_STRIP:t.lines+=r*(i-1);break;case e.LINE_LOOP:t.lines+=r*i;break;case e.POINTS:t.points+=r*i;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",n)}}}}function gn(e,t){return Math.abs(t[1])-Math.abs(e[1])}function mn(e){var t={},i=new Float32Array(8);return{update:function(n,r,a,o){var s=n.morphTargetInfluences,c=s.length,u=t[r.id];if(void 0===u){u=[];for(var h=0;h<c;h++)u[h]=[h,0];t[r.id]=u}var l=a.morphTargets&&r.morphAttributes.position,d=a.morphNormals&&r.morphAttributes.normal;for(h=0;h<c;h++){0!==(p=u[h])[1]&&(l&&r.removeAttribute("morphTarget"+h),d&&r.removeAttribute("morphNormal"+h))}for(h=0;h<c;h++){(p=u[h])[0]=h,p[1]=s[h]}for(u.sort(gn),h=0;h<8;h++){var p;if(p=u[h]){var f=p[0],g=p[1];if(g){l&&r.addAttribute("morphTarget"+h,l[f]),d&&r.addAttribute("morphNormal"+h,d[f]),i[h]=g;continue}}i[h]=0}o.getUniforms().setValue(e,"morphTargetInfluences",i)}}}function Mn(e,t){var i={};return{update:function(n){var r=t.render.frame,a=n.geometry,o=e.get(n,a);return i[o.id]!==r&&(a.isGeometry&&o.updateFromObject(n),e.update(o),i[o.id]=r),o},dispose:function(){i={}}}}function yn(e,t,i,n,r,a,o,s,c,u){e=void 0!==e?e:[],t=void 0!==t?t:Me,Wt.call(this,e,t,i,n,r,a,o,s,c,u),this.flipY=!1}$i.prototype=Object.assign(Object.create(u.prototype),{constructor:$i,isMaterial:!0,onBeforeCompile:function(){},setValues:function(e){if(void 0!==e)for(var t in e){var i=e[t];if(void 0!==i)if("shading"!==t){var n=this[t];void 0!==n?n&&n.isColor?n.set(i):n&&n.isVector3&&i&&i.isVector3?n.copy(i):this[t]="overdraw"===t?Number(i):i:console.warn("THREE."+this.type+": '"+t+"' is not a property of this material.")}else console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===i;else console.warn("THREE.Material: '"+t+"' parameter is undefined.")}},toJSON:function(e){var t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{}});var i={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function n(e){var t=[];for(var i in e){var n=e[i];delete n.metadata,t.push(n)}return t}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),void 0!==this.roughness&&(i.roughness=this.roughness),void 0!==this.metalness&&(i.metalness=this.metalness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),1!==this.emissiveIntensity&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),void 0!==this.shininess&&(i.shininess=this.shininess),void 0!==this.clearCoat&&(i.clearCoat=this.clearCoat),void 0!==this.clearCoatRoughness&&(i.clearCoatRoughness=this.clearCoatRoughness),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(e).uuid),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(e).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(e).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(e).uuid,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(e).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(e).uuid,i.reflectivity=this.reflectivity),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(e).uuid),void 0!==this.size&&(i.size=this.size),void 0!==this.sizeAttenuation&&(i.sizeAttenuation=this.sizeAttenuation),this.blending!==O&&(i.blending=this.blending),!0===this.flatShading&&(i.flatShading=this.flatShading),this.side!==L&&(i.side=this.side),this.vertexColors!==_&&(i.vertexColors=this.vertexColors),this.opacity<1&&(i.opacity=this.opacity),!0===this.transparent&&(i.transparent=this.transparent),i.depthFunc=this.depthFunc,i.depthTest=this.depthTest,i.depthWrite=this.depthWrite,0!==this.rotation&&(i.rotation=this.rotation),1!==this.linewidth&&(i.linewidth=this.linewidth),void 0!==this.dashSize&&(i.dashSize=this.dashSize),void 0!==this.gapSize&&(i.gapSize=this.gapSize),void 0!==this.scale&&(i.scale=this.scale),!0===this.dithering&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),!0===this.premultipliedAlpha&&(i.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(i.wireframe=this.wireframe),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(i.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(i.wireframeLinejoin=this.wireframeLinejoin),!0===this.morphTargets&&(i.morphTargets=!0),!0===this.skinning&&(i.skinning=!0),!1===this.visible&&(i.visible=!1),"{}"!==JSON.stringify(this.userData)&&(i.userData=this.userData),t){var r=n(e.textures),a=n(e.images);r.length>0&&(i.textures=r),a.length>0&&(i.images=a)}return i},clone:function(){return(new this.constructor).copy(this)},copy:function(e){this.name=e.name,this.fog=e.fog,this.lights=e.lights,this.blending=e.blending,this.side=e.side,this.flatShading=e.flatShading,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.premultipliedAlpha=e.premultipliedAlpha,this.overdraw=e.overdraw,this.visible=e.visible,this.userData=JSON.parse(JSON.stringify(e.userData)),this.clipShadows=e.clipShadows,this.clipIntersection=e.clipIntersection;var t=e.clippingPlanes,i=null;if(null!==t){var n=t.length;i=new Array(n);for(var r=0;r!==n;++r)i[r]=t[r].clone()}return this.clippingPlanes=i,this.shadowSide=e.shadowSide,this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),en.prototype=Object.create($i.prototype),en.prototype.constructor=en,en.prototype.isMeshBasicMaterial=!0,en.prototype.copy=function(e){return 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$i.prototype.copy.call(this,e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=ri.clone(e.uniforms),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.lights=e.lights,this.clipping=e.clipping,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this.morphNormals=e.morphNormals,this.extensions=e.extensions,this},tn.prototype.toJSON=function(e){var t=$i.prototype.toJSON.call(this,e);return t.uniforms=this.uniforms,t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t},Object.assign(nn.prototype,{set:function(e,t){return this.origin.copy(e),this.direction.copy(t),this},clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this},at:function(e,t){return void 0===t&&(console.warn("THREE.Ray: .at() target is now required"),t=new 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Bt,function(e,t,i,n){Hi.copy(e).add(t).multiplyScalar(.5),Wi.copy(t).sub(e).normalize(),Xi.copy(this.origin).sub(Hi);var r,a,o,s,c=.5*e.distanceTo(t),u=-this.direction.dot(Wi),h=Xi.dot(this.direction),l=-Xi.dot(Wi),d=Xi.lengthSq(),p=Math.abs(1-u*u);if(p>0)if(a=u*h-l,s=c*p,(r=u*l-h)>=0)if(a>=-s)if(a<=s){var f=1/p;o=(r*=f)*(r+u*(a*=f)+2*h)+a*(u*r+a+2*l)+d}else a=c,o=-(r=Math.max(0,-(u*a+h)))*r+a*(a+2*l)+d;else a=-c,o=-(r=Math.max(0,-(u*a+h)))*r+a*(a+2*l)+d;else a<=-s?o=-(r=Math.max(0,-(-u*c+h)))*r+(a=r>0?-c:Math.min(Math.max(-c,-l),c))*(a+2*l)+d:a<=s?(r=0,o=(a=Math.min(Math.max(-c,-l),c))*(a+2*l)+d):o=-(r=Math.max(0,-(u*c+h)))*r+(a=r>0?c:Math.min(Math.max(-c,-l),c))*(a+2*l)+d;else a=u>0?-c:c,o=-(r=Math.max(0,-(u*a+h)))*r+a*(a+2*l)+d;return i&&i.copy(this.direction).multiplyScalar(r).add(this.origin),n&&n.copy(Wi).multiplyScalar(a).add(Hi),o}),intersectSphere:function(){var e=new Bt;return function(t,i){e.subVectors(t.center,this.origin);var n=e.dot(this.direction),r=e.dot(e)-n*n,a=t.radius*t.radius;if(r>a)return null;var o=Math.sqrt(a-r),s=n-o,c=n+o;return s<0&&c<0?null:s<0?this.at(c,i):this.at(s,i)}}(),intersectsSphere:function(e){return this.distanceToPoint(e.center)<=e.radius},distanceToPlane:function(e){var t=e.normal.dot(this.direction);if(0===t)return 0===e.distanceToPoint(this.origin)?0:null;var i=-(this.origin.dot(e.normal)+e.constant)/t;return i>=0?i:null},intersectPlane:function(e,t){var i=this.distanceToPlane(e);return null===i?null:this.at(i,t)},intersectsPlane:function(e){var t=e.distanceToPoint(this.origin);return 0===t||e.normal.dot(this.direction)*t<0},intersectBox:function(e,t){var i,n,r,a,o,s,c=1/this.direction.x,u=1/this.direction.y,h=1/this.direction.z,l=this.origin;return c>=0?(i=(e.min.x-l.x)*c,n=(e.max.x-l.x)*c):(i=(e.max.x-l.x)*c,n=(e.min.x-l.x)*c),u>=0?(r=(e.min.y-l.y)*u,a=(e.max.y-l.y)*u):(r=(e.max.y-l.y)*u,a=(e.min.y-l.y)*u),i>a||r>n?null:((r>i||i!=i)&&(i=r),(a<n||n!=n)&&(n=a),h>=0?(o=(e.min.z-l.z)*h,s=(e.max.z-l.z)*h):(o=(e.max.z-l.z)*h,s=(e.min.z-l.z)*h),i>s||o>n?null:((o>i||i!=i)&&(i=o),(s<n||n!=n)&&(n=s),n<0?null:this.at(i>=0?i:n,t)))},intersectsBox:(Vi=new Bt,function(e){return null!==this.intersectBox(e,Vi)}),intersectTriangle:function(){var e=new Bt,t=new Bt,i=new Bt,n=new Bt;return function(r,a,o,s,c){t.subVectors(a,r),i.subVectors(o,r),n.crossVectors(t,i);var u,h=this.direction.dot(n);if(h>0){if(s)return null;u=1}else{if(!(h<0))return null;u=-1,h=-h}e.subVectors(this.origin,r);var l=u*this.direction.dot(i.crossVectors(e,i));if(l<0)return null;var d=u*this.direction.dot(t.cross(e));if(d<0)return null;if(l+d>h)return null;var p=-u*e.dot(n);return p<0?null:this.at(p/h,c)}}(),applyMatrix4:function(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this},equals:function(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}}),Object.assign(rn.prototype,{set:function(e,t){return this.start.copy(e),this.end.copy(t),this},clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.start.copy(e.start),this.end.copy(e.end),this},getCenter:function(e){return void 0===e&&(console.warn("THREE.Line3: .getCenter() target is now required"),e=new Bt),e.addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(e){return void 0===e&&(console.warn("THREE.Line3: .delta() target is now required"),e=new Bt),e.subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(e,t){return void 0===t&&(console.warn("THREE.Line3: .at() target is now required"),t=new Bt),this.delta(t).multiplyScalar(e).add(this.start)},closestPointToPointParameter:(Zi=new Bt,qi=new Bt,function(e,t){Zi.subVectors(e,this.start),qi.subVectors(this.end,this.start);var i=qi.dot(qi),n=qi.dot(Zi)/i;return t&&(n=zt.clamp(n,0,1)),n}),closestPointToPoint:function(e,t,i){var n=this.closestPointToPointParameter(e,t);return void 0===i&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),i=new Bt),this.delta(i).multiplyScalar(n).add(this.start)},applyMatrix4:function(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this},equals:function(e){return e.start.equals(this.start)&&e.end.equals(this.end)}}),Object.assign(an,{getNormal:(Ji=new Bt,function(e,t,i,n){void 0===n&&(console.warn("THREE.Triangle: .getNormal() target is now required"),n=new Bt),n.subVectors(i,t),Ji.subVectors(e,t),n.cross(Ji);var r=n.lengthSq();return r>0?n.multiplyScalar(1/Math.sqrt(r)):n.set(0,0,0)}),getBarycoord:function(){var e=new Bt,t=new Bt,i=new Bt;return function(n,r,a,o,s){e.subVectors(o,r),t.subVectors(a,r),i.subVectors(n,r);var c=e.dot(e),u=e.dot(t),h=e.dot(i),l=t.dot(t),d=t.dot(i),p=c*l-u*u;if(void 0===s&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),s=new Bt),0===p)return s.set(-2,-1,-1);var f=1/p,g=(l*h-u*d)*f,m=(c*d-u*h)*f;return s.set(1-g-m,m,g)}}(),containsPoint:function(){var e=new Bt;return function(t,i,n,r){return an.getBarycoord(t,i,n,r,e),e.x>=0&&e.y>=0&&e.x+e.y<=1}}()}),Object.assign(an.prototype,{set:function(e,t,i){return this.a.copy(e),this.b.copy(t),this.c.copy(i),this},setFromPointsAndIndices:function(e,t,i,n){return this.a.copy(e[t]),this.b.copy(e[i]),this.c.copy(e[n]),this},clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this},getArea:function(){var e=new Bt,t=new Bt;return function(){return e.subVectors(this.c,this.b),t.subVectors(this.a,this.b),.5*e.cross(t).length()}}(),getMidpoint:function(e){return void 0===e&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),e=new Bt),e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},getNormal:function(e){return an.getNormal(this.a,this.b,this.c,e)},getPlane:function(e){return void 0===e&&(console.warn("THREE.Triangle: .getPlane() target is now required"),e=new Bt),e.setFromCoplanarPoints(this.a,this.b,this.c)},getBarycoord:function(e,t){return an.getBarycoord(e,this.a,this.b,this.c,t)},containsPoint:function(e){return an.containsPoint(e,this.a,this.b,this.c)},intersectsBox:function(e){return e.intersectsTriangle(this)},closestPointToPoint:function(){var e=new ei,t=[new rn,new rn,new rn],i=new Bt,n=new Bt;return function(r,a){void 0===a&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),a=new Bt);var o=1/0;if(e.setFromCoplanarPoints(this.a,this.b,this.c),e.projectPoint(r,i),!0===this.containsPoint(i))a.copy(i);else{t[0].set(this.a,this.b),t[1].set(this.b,this.c),t[2].set(this.c,this.a);for(var s=0;s<t.length;s++){t[s].closestPointToPoint(i,!0,n);var c=i.distanceToSquared(n);c<o&&(o=c,a.copy(n))}}return a}}(),equals:function(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}),on.prototype=Object.assign(Object.create(vi.prototype),{constructor:on,isMesh:!0,setDrawMode:function(e){this.drawMode=e},copy:function(e){return vi.prototype.copy.call(this,e),this.drawMode=e.drawMode,void 0!==e.morphTargetInfluences&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),void 0!==e.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this},updateMorphTargets:function(){var e,t,i,n=this.geometry;if(n.isBufferGeometry){var r=n.morphAttributes,a=Object.keys(r);if(a.length>0){var o=r[a[0]];if(void 0!==o)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},e=0,t=o.length;e<t;e++)i=o[e].name||String(e),this.morphTargetInfluences.push(0),this.morphTargetDictionary[i]=e}}else{var s=n.morphTargets;if(void 0!==s&&s.length>0)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},e=0,t=s.length;e<t;e++)i=s[e].name||String(e),this.morphTargetInfluences.push(0),this.morphTargetDictionary[i]=e}},raycast:function(){var e=new Ut,t=new nn,i=new $t,n=new Bt,r=new Bt,a=new Bt,o=new Bt,s=new Bt,c=new Bt,u=new Rt,h=new Rt,l=new Rt,d=new Bt,p=new Bt,f=new Bt;function g(e,t,i,n,r,a,o){return an.getBarycoord(e,t,i,n,d),r.multiplyScalar(d.x),a.multiplyScalar(d.y),o.multiplyScalar(d.z),r.add(a).add(o),r.clone()}function m(e,t,i,n,r,a,o,s){if(null===(t.side===b?n.intersectTriangle(o,a,r,!0,s):n.intersectTriangle(r,a,o,t.side!==I,s)))return null;f.copy(s),f.applyMatrix4(e.matrixWorld);var c=i.ray.origin.distanceTo(f);return c<i.near||c>i.far?null:{distance:c,point:f.clone(),object:e}}function M(e,t,i,o,s,c,d,f){n.fromBufferAttribute(o,c),r.fromBufferAttribute(o,d),a.fromBufferAttribute(o,f);var M=m(e,e.material,t,i,n,r,a,p);if(M){s&&(u.fromBufferAttribute(s,c),h.fromBufferAttribute(s,d),l.fromBufferAttribute(s,f),M.uv=g(p,n,r,a,u,h,l));var y=new xi(c,d,f);an.getNormal(n,r,a,y.normal),M.face=y}return M}return function(d,f){var y,v=this.geometry,A=this.material,w=this.matrixWorld;if(void 0!==A&&(null===v.boundingSphere&&v.computeBoundingSphere(),i.copy(v.boundingSphere),i.applyMatrix4(w),!1!==d.ray.intersectsSphere(i)&&(e.getInverse(w),t.copy(d.ray).applyMatrix4(e),null===v.boundingBox||!1!==t.intersectsBox(v.boundingBox))))if(v.isBufferGeometry){var x,E,T,N,D,L=v.index,b=v.attributes.position,I=v.attributes.uv;if(null!==L)for(N=0,D=L.count;N<D;N+=3)x=L.getX(N),E=L.getX(N+1),T=L.getX(N+2),(y=M(this,d,t,b,I,x,E,T))&&(y.faceIndex=Math.floor(N/3),f.push(y));else if(void 0!==b)for(N=0,D=b.count;N<D;N+=3)(y=M(this,d,t,b,I,x=N,E=N+1,T=N+2))&&(y.faceIndex=Math.floor(N/3),f.push(y))}else if(v.isGeometry){var _,S,j,C,O=Array.isArray(A),z=v.vertices,R=v.faces,U=v.faceVertexUvs[0];U.length>0&&(C=U);for(var P=0,B=R.length;P<B;P++){var k=R[P],F=O?A[k.materialIndex]:A;if(void 0!==F){if(_=z[k.a],S=z[k.b],j=z[k.c],!0===F.morphTargets){var G=v.morphTargets,Q=this.morphTargetInfluences;n.set(0,0,0),r.set(0,0,0),a.set(0,0,0);for(var Y=0,V=G.length;Y<V;Y++){var H=Q[Y];if(0!==H){var W=G[Y].vertices;n.addScaledVector(o.subVectors(W[k.a],_),H),r.addScaledVector(s.subVectors(W[k.b],S),H),a.addScaledVector(c.subVectors(W[k.c],j),H)}}n.add(_),r.add(S),a.add(j),_=n,S=r,j=a}if(y=m(this,F,d,t,_,S,j,p)){if(C&&C[P]){var X=C[P];u.copy(X[0]),h.copy(X[1]),l.copy(X[2]),y.uv=g(p,_,S,j,u,h,l)}y.face=k,y.faceIndex=P,f.push(y)}}}}}}(),clone:function(){return new this.constructor(this.geometry,this.material).copy(this)}}),yn.prototype=Object.create(Wt.prototype),yn.prototype.constructor=yn,yn.prototype.isCubeTexture=!0,Object.defineProperty(yn.prototype,"images",{get:function(){return this.image},set:function(e){this.image=e}});var vn=new Wt,An=new yn;function wn(){this.seq=[],this.map={}}var xn=[],En=[],Tn=new Float32Array(16),Nn=new Float32Array(9),Dn=new Float32Array(4);function Ln(e,t,i){var n=e[0];if(n<=0||n>0)return e;var r=t*i,a=xn[r];if(void 0===a&&(a=new Float32Array(r),xn[r]=a),0!==t){n.toArray(a,0);for(var o=1,s=0;o!==t;++o)s+=i,e[o].toArray(a,s)}return a}function bn(e,t){if(e.length!==t.length)return!1;for(var i=0,n=e.length;i<n;i++)if(e[i]!==t[i])return!1;return!0}function In(e,t){for(var i=0,n=t.length;i<n;i++)e[i]=t[i]}function _n(e,t){var i=En[t];void 0===i&&(i=new Int32Array(t),En[t]=i);for(var n=0;n!==t;++n)i[n]=e.allocTextureUnit();return i}function Sn(e,t){var i=this.cache;i[0]!==t&&(e.uniform1f(this.addr,t),i[0]=t)}function 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f=e.getRenderTarget();return{shaderID:l,precision:p,supportsVertexTextures:i.vertexTextures,outputEncoding:o(f?f.texture:null,e.gammaOutput),map:!!t.map,mapEncoding:o(t.map,e.gammaInput),envMap:!!t.envMap,envMapMode:t.envMap&&t.envMap.mapping,envMapEncoding:o(t.envMap,e.gammaInput),envMapCubeUV:!!t.envMap&&(t.envMap.mapping===xe||t.envMap.mapping===Ee),lightMap:!!t.lightMap,aoMap:!!t.aoMap,emissiveMap:!!t.emissiveMap,emissiveMapEncoding:o(t.emissiveMap,e.gammaInput),bumpMap:!!t.bumpMap,normalMap:!!t.normalMap,displacementMap:!!t.displacementMap,roughnessMap:!!t.roughnessMap,metalnessMap:!!t.metalnessMap,specularMap:!!t.specularMap,alphaMap:!!t.alphaMap,gradientMap:!!t.gradientMap,combine:t.combine,vertexColors:t.vertexColors,fog:!!s,useFog:t.fog,fogExp:s&&s.isFogExp2,flatShading:t.flatShading,sizeAttenuation:t.sizeAttenuation,logarithmicDepthBuffer:i.logarithmicDepthBuffer,skinning:t.skinning&&d>0,maxBones:d,useVertexTexture:i.floatVertexTextures,morphTargets:t.morphTargets,morphNormals:t.morphNormals,maxMorphTargets:e.maxMorphTargets,maxMorphNormals:e.maxMorphNormals,numDirLights:n.directional.length,numPointLights:n.point.length,numSpotLights:n.spot.length,numRectAreaLights:n.rectArea.length,numHemiLights:n.hemi.length,numClippingPlanes:c,numClipIntersection:u,dithering:t.dithering,shadowMapEnabled:e.shadowMap.enabled&&h.receiveShadow&&a.length>0,shadowMapType:e.shadowMap.type,toneMapping:e.toneMapping,physicallyCorrectLights:e.physicallyCorrectLights,premultipliedAlpha:t.premultipliedAlpha,alphaTest:t.alphaTest,doubleSided:t.side===I,flipSided:t.side===b,depthPacking:void 0!==t.depthPacking&&t.depthPacking}},this.getProgramCode=function(t,i){var n=[];if(i.shaderID?n.push(i.shaderID):(n.push(t.fragmentShader),n.push(t.vertexShader)),void 0!==t.defines)for(var r in t.defines)n.push(r),n.push(t.defines[r]);for(var o=0;o<a.length;o++)n.push(i[a[o]]);return n.push(t.onBeforeCompile.toString()),n.push(e.gammaOutput),n.join()},this.acquireProgram=function(i,r,a,o){for(var s,c=0,u=n.length;c<u;c++){var h=n[c];if(h.code===o){++(s=h).usedTimes;break}}return void 0===s&&(s=new Mr(e,t,o,i,r,a),n.push(s)),s},this.releaseProgram=function(e){if(0==--e.usedTimes){var t=n.indexOf(e);n[t]=n[n.length-1],n.pop(),e.destroy()}},this.programs=n}function vr(){var e=new WeakMap;return{get:function(t){var i=e.get(t);return void 0===i&&(i={},e.set(t,i)),i},remove:function(t){e.delete(t)},update:function(t,i,n){e.get(t)[i]=n},dispose:function(){e=new WeakMap}}}function Ar(e,t){return e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.program&&t.program&&e.program!==t.program?e.program.id-t.program.id:e.material.id!==t.material.id?e.material.id-t.material.id:e.z!==t.z?e.z-t.z:e.id-t.id}function wr(e,t){return e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:e.id-t.id}function xr(){var e=[],t=0,i=[],n=[];return{opaque:i,transparent:n,init:function(){t=0,i.length=0,n.length=0},push:function(r,a,o,s,c){var u=e[t];void 0===u?(u={id:r.id,object:r,geometry:a,material:o,program:o.program,renderOrder:r.renderOrder,z:s,group:c},e[t]=u):(u.id=r.id,u.object=r,u.geometry=a,u.material=o,u.program=o.program,u.renderOrder=r.renderOrder,u.z=s,u.group=c),(!0===o.transparent?n:i).push(u),t++},sort:function(){i.length>1&&i.sort(Ar),n.length>1&&n.sort(wr)}}}function Er(){var e={};return{get:function(t,i){var n=t.id+","+i.id,r=e[n];return void 0===r&&(r=new xr,e[n]=r),r},dispose:function(){e={}}}}function Tr(){var e={};return{get:function(t){if(void 0!==e[t.id])return e[t.id];var i;switch(t.type){case"DirectionalLight":i={direction:new Bt,color:new oi,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new Rt};break;case"SpotLight":i={position:new Bt,direction:new Bt,color:new oi,distance:0,coneCos:0,penumbraCos:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new Rt};break;case"PointLight":i={position:new Bt,color:new oi,distance:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new Rt,shadowCameraNear:1,shadowCameraFar:1e3};break;case"HemisphereLight":i={direction:new Bt,skyColor:new oi,groundColor:new oi};break;case"RectAreaLight":i={color:new oi,position:new Bt,halfWidth:new Bt,halfHeight:new Bt}}return e[t.id]=i,i}}}var Nr,Dr,Lr,br,Ir,_r,Sr,jr,Cr=0;function Or(){var e=new Tr,t={id:Cr++,hash:"",ambient:[0,0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],point:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]},i=new Bt,n=new Ut,r=new Ut;return{setup:function(a,o,s){for(var c=0,u=0,h=0,l=0,d=0,p=0,f=0,g=0,m=s.matrixWorldInverse,M=0,y=a.length;M<y;M++){var v=a[M],A=v.color,w=v.intensity,x=v.distance,E=v.shadow&&v.shadow.map?v.shadow.map.texture:null;if(v.isAmbientLight)c+=A.r*w,u+=A.g*w,h+=A.b*w;else if(v.isDirectionalLight){if((N=e.get(v)).color.copy(v.color).multiplyScalar(v.intensity),N.direction.setFromMatrixPosition(v.matrixWorld),i.setFromMatrixPosition(v.target.matrixWorld),N.direction.sub(i),N.direction.transformDirection(m),N.shadow=v.castShadow,v.castShadow){var T=v.shadow;N.shadowBias=T.bias,N.shadowRadius=T.radius,N.shadowMapSize=T.mapSize}t.directionalShadowMap[l]=E,t.directionalShadowMatrix[l]=v.shadow.matrix,t.directional[l]=N,l++}else if(v.isSpotLight){if((N=e.get(v)).position.setFromMatrixPosition(v.matrixWorld),N.position.applyMatrix4(m),N.color.copy(A).multiplyScalar(w),N.distance=x,N.direction.setFromMatrixPosition(v.matrixWorld),i.setFromMatrixPosition(v.target.matrixWorld),N.direction.sub(i),N.direction.transformDirection(m),N.coneCos=Math.cos(v.angle),N.penumbraCos=Math.cos(v.angle*(1-v.penumbra)),N.decay=0===v.distance?0:v.decay,N.shadow=v.castShadow,v.castShadow){T=v.shadow;N.shadowBias=T.bias,N.shadowRadius=T.radius,N.shadowMapSize=T.mapSize}t.spotShadowMap[p]=E,t.spotShadowMatrix[p]=v.shadow.matrix,t.spot[p]=N,p++}else if(v.isRectAreaLight){(N=e.get(v)).color.copy(A).multiplyScalar(w),N.position.setFromMatrixPosition(v.matrixWorld),N.position.applyMatrix4(m),r.identity(),n.copy(v.matrixWorld),n.premultiply(m),r.extractRotation(n),N.halfWidth.set(.5*v.width,0,0),N.halfHeight.set(0,.5*v.height,0),N.halfWidth.applyMatrix4(r),N.halfHeight.applyMatrix4(r),t.rectArea[f]=N,f++}else if(v.isPointLight){if((N=e.get(v)).position.setFromMatrixPosition(v.matrixWorld),N.position.applyMatrix4(m),N.color.copy(v.color).multiplyScalar(v.intensity),N.distance=v.distance,N.decay=0===v.distance?0:v.decay,N.shadow=v.castShadow,v.castShadow){T=v.shadow;N.shadowBias=T.bias,N.shadowRadius=T.radius,N.shadowMapSize=T.mapSize,N.shadowCameraNear=T.camera.near,N.shadowCameraFar=T.camera.far}t.pointShadowMap[d]=E,t.pointShadowMatrix[d]=v.shadow.matrix,t.point[d]=N,d++}else if(v.isHemisphereLight){var N;(N=e.get(v)).direction.setFromMatrixPosition(v.matrixWorld),N.direction.transformDirection(m),N.direction.normalize(),N.skyColor.copy(v.color).multiplyScalar(w),N.groundColor.copy(v.groundColor).multiplyScalar(w),t.hemi[g]=N,g++}}t.ambient[0]=c,t.ambient[1]=u,t.ambient[2]=h,t.directional.length=l,t.spot.length=p,t.rectArea.length=f,t.point.length=d,t.hemi.length=g,t.hash=t.id+","+l+","+d+","+p+","+f+","+g+","+o.length},state:t}}function zr(){var e=new Or,t=[],i=[],n=[];return{init:function(){t.length=0,i.length=0,n.length=0},state:{lightsArray:t,shadowsArray:i,spritesArray:n,lights:e},setupLights:function(n){e.setup(t,i,n)},pushLight:function(e){t.push(e)},pushShadow:function(e){i.push(e)},pushSprite:function(e){n.push(e)}}}function Rr(){var e={};return{get:function(t,i){var n=t.id+","+i.id,r=e[n];return void 0===r&&(r=new zr,e[n]=r),r},dispose:function(){e={}}}}function Ur(e){$i.call(this),this.type="MeshDepthMaterial",this.depthPacking=Ct,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.setValues(e)}function Pr(e){$i.call(this),this.type="MeshDistanceMaterial",this.referencePosition=new Bt,this.nearDistance=1,this.farDistance=1e3,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.lights=!1,this.setValues(e)}function Br(e,t,i){for(var n=new ti,r=new Ut,a=new Rt,o=new Rt(i,i),s=new Bt,c=new Bt,u=1,h=2,l=1+(u|h),d=new Array(l),p=new Array(l),f={},g={0:b,1:L,2:I},m=[new Bt(1,0,0),new Bt(-1,0,0),new Bt(0,0,1),new Bt(0,0,-1),new Bt(0,1,0),new Bt(0,-1,0)],M=[new Bt(0,1,0),new Bt(0,1,0),new Bt(0,1,0),new Bt(0,1,0),new Bt(0,0,1),new Bt(0,0,-1)],y=[new Xt,new Xt,new Xt,new Xt,new Xt,new Xt],v=0;v!==l;++v){var A=0!=(v&u),w=0!=(v&h),x=new Ur({depthPacking:Ot,morphTargets:A,skinning:w});d[v]=x;var E=new Pr({morphTargets:A,skinning:w});p[v]=E}var T=this;function D(t,i,n,r,a,o){var s=t.geometry,c=null,l=d,m=t.customDepthMaterial;if(n&&(l=p,m=t.customDistanceMaterial),m)c=m;else{var M=!1;i.morphTargets&&(s&&s.isBufferGeometry?M=s.morphAttributes&&s.morphAttributes.position&&s.morphAttributes.position.length>0:s&&s.isGeometry&&(M=s.morphTargets&&s.morphTargets.length>0)),t.isSkinnedMesh&&!1===i.skinning&&console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",t);var y=t.isSkinnedMesh&&i.skinning,v=0;M&&(v|=u),y&&(v|=h),c=l[v]}if(e.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length){var A=c.uuid,w=i.uuid,x=f[A];void 0===x&&(x={},f[A]=x);var E=x[w];void 0===E&&(E=c.clone(),x[w]=E),c=E}return c.visible=i.visible,c.wireframe=i.wireframe,c.side=null!=i.shadowSide?i.shadowSide:g[i.side],c.clipShadows=i.clipShadows,c.clippingPlanes=i.clippingPlanes,c.clipIntersection=i.clipIntersection,c.wireframeLinewidth=i.wireframeLinewidth,c.linewidth=i.linewidth,n&&c.isMeshDistanceMaterial&&(c.referencePosition.copy(r),c.nearDistance=a,c.farDistance=o),c}function _(i,r,a,o){if(!1!==i.visible){if(i.layers.test(r.layers)&&(i.isMesh||i.isLine||i.isPoints)&&i.castShadow&&(!i.frustumCulled||n.intersectsObject(i))){i.modelViewMatrix.multiplyMatrices(a.matrixWorldInverse,i.matrixWorld);var s=t.update(i),u=i.material;if(Array.isArray(u))for(var h=s.groups,l=0,d=h.length;l<d;l++){var p=h[l],f=u[p.materialIndex];if(f&&f.visible){var g=D(i,f,o,c,a.near,a.far);e.renderBufferDirect(a,null,s,g,i,p)}}else if(u.visible){g=D(i,u,o,c,a.near,a.far);e.renderBufferDirect(a,null,s,g,i,null)}}for(var m=i.children,M=0,y=m.length;M<y;M++)_(m[M],r,a,o)}}this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=N,this.render=function(t,i,u){if(!1!==T.enabled&&(!1!==T.autoUpdate||!1!==T.needsUpdate)&&0!==t.length){var h,l=e.context,d=e.state;d.disable(l.BLEND),d.buffers.color.setClear(1,1,1,1),d.buffers.depth.setTest(!0),d.setScissorTest(!1);for(var p=0,f=t.length;p<f;p++){var g=t[p],v=g.shadow,A=g&&g.isPointLight;if(void 0!==v){var w=v.camera;if(a.copy(v.mapSize),a.min(o),A){var x=a.x,E=a.y;y[0].set(2*x,E,x,E),y[1].set(0,E,x,E),y[2].set(3*x,E,x,E),y[3].set(x,E,x,E),y[4].set(3*x,0,x,E),y[5].set(x,0,x,E),a.x*=4,a.y*=2}if(null===v.map){var N={minFilter:Le,magFilter:Le,format:We};v.map=new Zt(a.x,a.y,N),v.map.texture.name=g.name+".shadowMap",w.updateProjectionMatrix()}v.isSpotLightShadow&&v.update(g);var D=v.map,L=v.matrix;c.setFromMatrixPosition(g.matrixWorld),w.position.copy(c),A?(h=6,L.makeTranslation(-c.x,-c.y,-c.z)):(h=1,s.setFromMatrixPosition(g.target.matrixWorld),w.lookAt(s),w.updateMatrixWorld(),L.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),L.multiply(w.projectionMatrix),L.multiply(w.matrixWorldInverse)),e.setRenderTarget(D),e.clear();for(var b=0;b<h;b++){if(A){s.copy(w.position),s.add(m[b]),w.up.copy(M[b]),w.lookAt(s),w.updateMatrixWorld();var I=y[b];d.viewport(I)}r.multiplyMatrices(w.projectionMatrix,w.matrixWorldInverse),n.setFromMatrix(r),_(i,u,w,A)}}else console.warn("THREE.WebGLShadowMap:",g,"has no shadow.")}T.needsUpdate=!1}}}function kr(e,t,i,n,r,a,o,s,c){Wt.call(this,e,t,i,n,r,a,o,s,c),this.needsUpdate=!0}function Fr(e,t,i,n,r){var a,o,s,c,u,h,l=new Bt,d=new Pt,p=new Bt;function f(){var e=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),i=new Uint16Array([0,1,2,0,2,3]);a=t.createBuffer(),o=t.createBuffer(),t.bindBuffer(t.ARRAY_BUFFER,a),t.bufferData(t.ARRAY_BUFFER,e,t.STATIC_DRAW),t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,o),t.bufferData(t.ELEMENT_ARRAY_BUFFER,i,t.STATIC_DRAW),s=function(){var e=t.createProgram(),i=t.createShader(t.VERTEX_SHADER),n=t.createShader(t.FRAGMENT_SHADER);return t.shaderSource(i,["precision "+r.precision+" float;","#define SHADER_NAME SpriteMaterial","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform float rotation;","uniform vec2 center;","uniform vec2 scale;","uniform vec2 uvOffset;","uniform vec2 uvScale;","attribute vec2 position;","attribute vec2 uv;","varying vec2 vUV;","varying float fogDepth;","void main() {","\tvUV = uvOffset + uv * uvScale;","\tvec2 alignedPosition = ( position - center ) * scale;","\tvec2 rotatedPosition;","\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;","\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;","\tvec4 mvPosition;","\tmvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );","\tmvPosition.xy += rotatedPosition;","\tgl_Position = projectionMatrix * mvPosition;","\tfogDepth = - mvPosition.z;","}"].join("\n")),t.shaderSource(n,["precision "+r.precision+" float;","#define SHADER_NAME SpriteMaterial","uniform vec3 color;","uniform sampler2D map;","uniform float opacity;","uniform int fogType;","uniform vec3 fogColor;","uniform float fogDensity;","uniform float fogNear;","uniform float fogFar;","uniform float alphaTest;","varying vec2 vUV;","varying float fogDepth;","void main() {","\tvec4 texture = texture2D( map, vUV );","\tgl_FragColor = vec4( color * texture.xyz, texture.a * opacity );","\tif ( gl_FragColor.a < alphaTest ) discard;","\tif ( fogType > 0 ) {","\t\tfloat fogFactor = 0.0;","\t\tif ( fogType == 1 ) {","\t\t\tfogFactor = smoothstep( fogNear, fogFar, fogDepth );","\t\t} else {","\t\t\tconst float LOG2 = 1.442695;","\t\t\tfogFactor = exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 );","\t\t\tfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );","\t\t}","\t\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );","\t}","}"].join("\n")),t.compileShader(i),t.compileShader(n),t.attachShader(e,i),t.attachShader(e,n),t.linkProgram(e),e}(),c={position:t.getAttribLocation(s,"position"),uv:t.getAttribLocation(s,"uv")},u={uvOffset:t.getUniformLocation(s,"uvOffset"),uvScale:t.getUniformLocation(s,"uvScale"),rotation:t.getUniformLocation(s,"rotation"),center:t.getUniformLocation(s,"center"),scale:t.getUniformLocation(s,"scale"),color:t.getUniformLocation(s,"color"),map:t.getUniformLocation(s,"map"),opacity:t.getUniformLocation(s,"opacity"),modelViewMatrix:t.getUniformLocation(s,"modelViewMatrix"),projectionMatrix:t.getUniformLocation(s,"projectionMatrix"),fogType:t.getUniformLocation(s,"fogType"),fogDensity:t.getUniformLocation(s,"fogDensity"),fogNear:t.getUniformLocation(s,"fogNear"),fogFar:t.getUniformLocation(s,"fogFar"),fogColor:t.getUniformLocation(s,"fogColor"),fogDepth:t.getUniformLocation(s,"fogDepth"),alphaTest:t.getUniformLocation(s,"alphaTest")};var n=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");n.width=8,n.height=8;var l=n.getContext("2d");l.fillStyle="white",l.fillRect(0,0,8,8),h=new kr(n)}function g(e,t){return e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:t.id-e.id}this.render=function(r,m,M){if(0!==r.length){void 0===s&&f(),i.useProgram(s),i.initAttributes(),i.enableAttribute(c.position),i.enableAttribute(c.uv),i.disableUnusedAttributes(),i.disable(t.CULL_FACE),i.enable(t.BLEND),t.bindBuffer(t.ARRAY_BUFFER,a),t.vertexAttribPointer(c.position,2,t.FLOAT,!1,16,0),t.vertexAttribPointer(c.uv,2,t.FLOAT,!1,16,8),t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,o),t.uniformMatrix4fv(u.projectionMatrix,!1,M.projectionMatrix.elements),i.activeTexture(t.TEXTURE0),t.uniform1i(u.map,0);var y=0,v=0,A=m.fog;A?(t.uniform3f(u.fogColor,A.color.r,A.color.g,A.color.b),A.isFog?(t.uniform1f(u.fogNear,A.near),t.uniform1f(u.fogFar,A.far),t.uniform1i(u.fogType,1),y=1,v=1):A.isFogExp2&&(t.uniform1f(u.fogDensity,A.density),t.uniform1i(u.fogType,2),y=2,v=2)):(t.uniform1i(u.fogType,0),y=0,v=0);for(var w=0,x=r.length;w<x;w++){(N=r[w]).modelViewMatrix.multiplyMatrices(M.matrixWorldInverse,N.matrixWorld),N.z=-N.modelViewMatrix.elements[14]}r.sort(g);var E=[],T=[];for(w=0,x=r.length;w<x;w++){var N,D=(N=r[w]).material;if(!1!==D.visible){N.onBeforeRender(e,m,M,void 0,D,void 0),t.uniform1f(u.alphaTest,D.alphaTest),t.uniformMatrix4fv(u.modelViewMatrix,!1,N.modelViewMatrix.elements),N.matrixWorld.decompose(l,d,p),E[0]=p.x,E[1]=p.y,T[0]=N.center.x-.5,T[1]=N.center.y-.5;var L=0;m.fog&&D.fog&&(L=v),y!==L&&(t.uniform1i(u.fogType,L),y=L),null!==D.map?(t.uniform2f(u.uvOffset,D.map.offset.x,D.map.offset.y),t.uniform2f(u.uvScale,D.map.repeat.x,D.map.repeat.y)):(t.uniform2f(u.uvOffset,0,0),t.uniform2f(u.uvScale,1,1)),t.uniform1f(u.opacity,D.opacity),t.uniform3f(u.color,D.color.r,D.color.g,D.color.b),t.uniform1f(u.rotation,D.rotation),t.uniform2fv(u.center,T),t.uniform2fv(u.scale,E),i.setBlending(D.blending,D.blendEquation,D.blendSrc,D.blendDst,D.blendEquationAlpha,D.blendSrcAlpha,D.blendDstAlpha,D.premultipliedAlpha),i.buffers.depth.setTest(D.depthTest),i.buffers.depth.setMask(D.depthWrite),i.buffers.color.setMask(D.colorWrite),n.setTexture2D(D.map||h,0),t.drawElements(t.TRIANGLES,6,t.UNSIGNED_SHORT,0),N.onAfterRender(e,m,M,void 0,D,void 0)}}i.enable(t.CULL_FACE),i.reset()}}}function Gr(e,t,i){var n=new function(){var t=!1,i=new Xt,n=null,r=new Xt(0,0,0,0);return{setMask:function(i){n===i||t||(e.colorMask(i,i,i,i),n=i)},setLocked:function(e){t=e},setClear:function(t,n,a,o,s){!0===s&&(t*=o,n*=o,a*=o),i.set(t,n,a,o),!1===r.equals(i)&&(e.clearColor(t,n,a,o),r.copy(i))},reset:function(){t=!1,n=null,r.set(-1,0,0,0)}}},r=new function(){var t=!1,i=null,n=null,r=null;return{setTest:function(t){t?X(e.DEPTH_TEST):Z(e.DEPTH_TEST)},setMask:function(n){i===n||t||(e.depthMask(n),i=n)},setFunc:function(t){if(n!==t){if(t)switch(t){case te:e.depthFunc(e.NEVER);break;case ie:e.depthFunc(e.ALWAYS);break;case ne:e.depthFunc(e.LESS);break;case re:e.depthFunc(e.LEQUAL);break;case ae:e.depthFunc(e.EQUAL);break;case oe:e.depthFunc(e.GEQUAL);break;case se:e.depthFunc(e.GREATER);break;case ce:e.depthFunc(e.NOTEQUAL);break;default:e.depthFunc(e.LEQUAL)}else e.depthFunc(e.LEQUAL);n=t}},setLocked:function(e){t=e},setClear:function(t){r!==t&&(e.clearDepth(t),r=t)},reset:function(){t=!1,i=null,n=null,r=null}}},a=new function(){var 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e.bindFramebuffer(e.FRAMEBUFFER,i.__webglFramebuffer),i.__webglDepthbuffer=e.createRenderbuffer(),A(i.__webglDepthbuffer,t);e.bindFramebuffer(e.FRAMEBUFFER,null)}this.setTexture2D=M,this.setTextureCube=function(t,s){var c=n.get(t);if(6===t.image.length)if(t.version>0&&c.__version!==t.version){c.__image__webglTextureCube||(t.addEventListener("dispose",g),c.__image__webglTextureCube=e.createTexture(),o.memory.textures++),i.activeTexture(e.TEXTURE0+s),i.bindTexture(e.TEXTURE_CUBE_MAP,c.__image__webglTextureCube),e.pixelStorei(e.UNPACK_FLIP_Y_WEBGL,t.flipY);for(var u=t&&t.isCompressedTexture,f=t.image[0]&&t.image[0].isDataTexture,m=[],M=0;M<6;M++)m[M]=u||f?f?t.image[M].image:t.image[M]:h(t.image[M],r.maxCubemapSize);var v=m[0],A=l(v),w=a.convert(t.format),x=a.convert(t.type);y(e.TEXTURE_CUBE_MAP,t,A);for(M=0;M<6;M++)if(u)for(var E,T=m[M].mipmaps,N=0,D=T.length;N<D;N++)E=T[N],t.format!==We&&t.format!==He?i.getCompressedTextureFormats().indexOf(w)>-1?i.compressedTexImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+M,N,w,E.width,E.height,0,E.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):i.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+M,N,w,E.width,E.height,0,w,x,E.data);else f?i.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+M,0,w,m[M].width,m[M].height,0,w,x,m[M].data):i.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+M,0,w,w,x,m[M]);c.__maxMipLevel=u?T.length-1:0,d(t,A)&&p(e.TEXTURE_CUBE_MAP,t,v.width,v.height),c.__version=t.version,t.onUpdate&&t.onUpdate(t)}else i.activeTexture(e.TEXTURE0+s),i.bindTexture(e.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)},this.setTextureCubeDynamic=function(t,r){i.activeTexture(e.TEXTURE0+r),i.bindTexture(e.TEXTURE_CUBE_MAP,n.get(t).__webglTexture)},this.setupRenderTarget=function(t){var r=n.get(t),a=n.get(t.texture);t.addEventListener("dispose",m),a.__webglTexture=e.createTexture(),o.memory.textures++;var s=!0===t.isWebGLRenderTargetCube,c=l(t);if(s){r.__webglFramebuffer=[];for(var u=0;u<6;u++)r.__webglFramebuffer[u]=e.createFramebuffer()}else r.__webglFramebuffer=e.createFramebuffer();if(s){i.bindTexture(e.TEXTURE_CUBE_MAP,a.__webglTexture),y(e.TEXTURE_CUBE_MAP,t.texture,c);for(u=0;u<6;u++)v(r.__webglFramebuffer[u],t,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+u);d(t.texture,c)&&p(e.TEXTURE_CUBE_MAP,t.texture,t.width,t.height),i.bindTexture(e.TEXTURE_CUBE_MAP,null)}else i.bindTexture(e.TEXTURE_2D,a.__webglTexture),y(e.TEXTURE_2D,t.texture,c),v(r.__webglFramebuffer,t,e.COLOR_ATTACHMENT0,e.TEXTURE_2D),d(t.texture,c)&&p(e.TEXTURE_2D,t.texture,t.width,t.height),i.bindTexture(e.TEXTURE_2D,null);t.depthBuffer&&w(t)},this.updateRenderTargetMipmap=function(t){var r=t.texture;if(d(r,l(t))){var a=t.isWebGLRenderTargetCube?e.TEXTURE_CUBE_MAP:e.TEXTURE_2D,o=n.get(r).__webglTexture;i.bindTexture(a,o),p(a,r,t.width,t.height),i.bindTexture(a,null)}}}function Yr(e,t){return{convert:function(i){var n;if(i===Te)return e.REPEAT;if(i===Ne)return e.CLAMP_TO_EDGE;if(i===De)return e.MIRRORED_REPEAT;if(i===Le)return e.NEAREST;if(i===be)return e.NEAREST_MIPMAP_NEAREST;if(i===Ie)return e.NEAREST_MIPMAP_LINEAR;if(i===_e)return e.LINEAR;if(i===Se)return e.LINEAR_MIPMAP_NEAREST;if(i===je)return e.LINEAR_MIPMAP_LINEAR;if(i===Ce)return e.UNSIGNED_BYTE;if(i===Fe)return e.UNSIGNED_SHORT_4_4_4_4;if(i===Ge)return e.UNSIGNED_SHORT_5_5_5_1;if(i===Qe)return e.UNSIGNED_SHORT_5_6_5;if(i===Oe)return e.BYTE;if(i===ze)return e.SHORT;if(i===Re)return e.UNSIGNED_SHORT;if(i===Ue)return e.INT;if(i===Pe)return e.UNSIGNED_INT;if(i===Be)return e.FLOAT;if(i===ke&&null!==(n=t.get("OES_texture_half_float")))return n.HALF_FLOAT_OES;if(i===Ve)return e.ALPHA;if(i===He)return e.RGB;if(i===We)return e.RGBA;if(i===Xe)return e.LUMINANCE;if(i===Ze)return e.LUMINANCE_ALPHA;if(i===qe)return e.DEPTH_COMPONENT;if(i===Je)return e.DEPTH_STENCIL;if(i===B)return e.FUNC_ADD;if(i===k)return e.FUNC_SUBTRACT;if(i===F)return e.FUNC_REVERSE_SUBTRACT;if(i===Y)return e.ZERO;if(i===V)return e.ONE;if(i===H)return e.SRC_COLOR;if(i===W)return e.ONE_MINUS_SRC_COLOR;if(i===X)return e.SRC_ALPHA;if(i===Z)return e.ONE_MINUS_SRC_ALPHA;if(i===q)return e.DST_ALPHA;if(i===J)return e.ONE_MINUS_DST_ALPHA;if(i===K)return e.DST_COLOR;if(i===$)return e.ONE_MINUS_DST_COLOR;if(i===ee)return e.SRC_ALPHA_SATURATE;if((i===Ke||i===$e||i===et||i===tt)&&null!==(n=t.get("WEBGL_compressed_texture_s3tc"))){if(i===Ke)return n.COMPRESSED_RGB_S3TC_DXT1_EXT;if(i===$e)return n.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(i===et)return n.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(i===tt)return n.COMPRESSED_RGBA_S3TC_DXT5_EXT}if((i===it||i===nt||i===rt||i===at)&&null!==(n=t.get("WEBGL_compressed_texture_pvrtc"))){if(i===it)return n.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(i===nt)return n.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(i===rt)return n.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(i===at)return n.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(i===ot&&null!==(n=t.get("WEBGL_compressed_texture_etc1")))return n.COMPRESSED_RGB_ETC1_WEBGL;if((i===st||i===ct||i===ut||i===ht||i===lt||i===dt||i===pt||i===ft||i===gt||i===mt||i===Mt||i===yt||i===vt||i===At)&&null!==(n=t.get("WEBGL_compressed_texture_astc")))return i;if((i===G||i===Q)&&null!==(n=t.get("EXT_blend_minmax"))){if(i===G)return n.MIN_EXT;if(i===Q)return n.MAX_EXT}return i===Ye&&null!==(n=t.get("WEBGL_depth_texture"))?n.UNSIGNED_INT_24_8_WEBGL:0}}}function Vr(e,t,i,n){Ai.call(this),this.type="PerspectiveCamera",this.fov=void 0!==e?e:50,this.zoom=1,this.near=void 0!==i?i:.1,this.far=void 0!==n?n:2e3,this.focus=10,this.aspect=void 0!==t?t:1,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}function Hr(e){Vr.call(this),this.cameras=e||[]}function Wr(e){var t=this,i=null,n=null,r=null,a=new Ut,o=new Ut;"undefined"!=typeof window&&"VRFrameData"in window&&(n=new window.VRFrameData,window.addEventListener("vrdisplaypresentchange",m,!1));var s=new Ut,c=new Pt,u=new Bt,h=new Vr;h.bounds=new Xt(0,0,.5,1),h.layers.enable(1);var l=new Vr;l.bounds=new Xt(.5,0,.5,1),l.layers.enable(2);var d,p,f=new Hr([h,l]);function g(){return null!==i&&!0===i.isPresenting}function m(){if(g()){var n=i.getEyeParameters("left"),r=n.renderWidth,a=n.renderHeight;p=e.getPixelRatio(),d=e.getSize(),e.setDrawingBufferSize(2*r,a,1),M.start()}else t.enabled&&(e.setDrawingBufferSize(d.width,d.height,p),M.stop())}f.layers.enable(1),f.layers.enable(2),this.enabled=!1,this.userHeight=1.6,this.getDevice=function(){return i},this.setDevice=function(e){void 0!==e&&(i=e),M.setContext(e)},this.setPoseTarget=function(e){void 0!==e&&(r=e)},this.getCamera=function(e){if(null===i)return e;i.depthNear=e.near,i.depthFar=e.far,i.getFrameData(n);var d=i.stageParameters;d?a.fromArray(d.sittingToStandingTransform):a.makeTranslation(0,t.userHeight,0);var p=n.pose,g=null!==r?r:e;if(g.matrix.copy(a),g.matrix.decompose(g.position,g.quaternion,g.scale),null!==p.orientation&&(c.fromArray(p.orientation),g.quaternion.multiply(c)),null!==p.position&&(c.setFromRotationMatrix(a),u.fromArray(p.position),u.applyQuaternion(c),g.position.add(u)),g.updateMatrixWorld(),!1===i.isPresenting)return e;h.near=e.near,l.near=e.near,h.far=e.far,l.far=e.far,f.matrixWorld.copy(e.matrixWorld),f.matrixWorldInverse.copy(e.matrixWorldInverse),h.matrixWorldInverse.fromArray(n.leftViewMatrix),l.matrixWorldInverse.fromArray(n.rightViewMatrix),o.getInverse(a),h.matrixWorldInverse.multiply(o),l.matrixWorldInverse.multiply(o);var m=g.parent;null!==m&&(s.getInverse(m.matrixWorld),h.matrixWorldInverse.multiply(s),l.matrixWorldInverse.multiply(s)),h.matrixWorld.getInverse(h.matrixWorldInverse),l.matrixWorld.getInverse(l.matrixWorldInverse),h.projectionMatrix.fromArray(n.leftProjectionMatrix),l.projectionMatrix.fromArray(n.rightProjectionMatrix),f.projectionMatrix.copy(h.projectionMatrix);var M=i.getLayers();if(M.length){var y=M[0];null!==y.leftBounds&&4===y.leftBounds.length&&h.bounds.fromArray(y.leftBounds),null!==y.rightBounds&&4===y.rightBounds.length&&l.bounds.fromArray(y.rightBounds)}return f},this.getStandingMatrix=function(){return a},this.isPresenting=g;var M=new hi;this.setAnimationLoop=function(e){M.setAnimationLoop(e)},this.submitFrame=function(){g()&&i.submitFrame()},this.dispose=function(){"undefined"!=typeof window&&window.removeEventListener("vrdisplaypresentchange",m)}}function Xr(e){var t=e.context,i=null,n=null,r=null,a=null;function o(){return null!==n&&null!==r}var s=new Vr;s.layers.enable(1),s.viewport=new Xt;var c=new Vr;c.layers.enable(2),c.viewport=new Xt;var u=new Hr([s,c]);function h(e,t){null===t?e.matrixWorld.copy(e.matrix):e.matrixWorld.multiplyMatrices(t.matrixWorld,e.matrix),e.matrixWorldInverse.getInverse(e.matrixWorld)}u.layers.enable(1),u.layers.enable(2),this.enabled=!1,this.getDevice=function(){return i},this.setDevice=function(e){void 0!==e&&(i=e),t.setCompatibleXRDevice(e)},this.setSession=function(i,a){null!==(n=i)&&(n.addEventListener("end",function(){e.setFramebuffer(null),d.stop()}),n.baseLayer=new XRWebGLLayer(n,t),n.requestFrameOfReference(a.frameOfReferenceType).then(function(t){r=t,e.setFramebuffer(n.baseLayer.framebuffer),d.setContext(n),d.start()}))},this.getCamera=function(e){if(o()){var t=e.parent,i=u.cameras;h(u,t);for(var n=0;n<i.length;n++)h(i[n],t);e.matrixWorld.copy(u.matrixWorld);for(var r=e.children,a=(n=0,r.length);n<a;n++)r[n].updateMatrixWorld(!0);return u}return e},this.isPresenting=o;var l=null;var d=new hi;d.setAnimationLoop(function(e,t){a=t.getDevicePose(r);for(var i=n.baseLayer,o=t.views,s=0;s<o.length;s++){var c=o[s],h=i.getViewport(c),d=a.getViewMatrix(c),p=u.cameras[s];p.matrix.fromArray(d).getInverse(p.matrix),p.projectionMatrix.fromArray(c.projectionMatrix),p.viewport.set(h.x,h.y,h.width,h.height),0===s&&(u.matrix.copy(p.matrix),u.projectionMatrix.copy(p.projectionMatrix))}l&&l()}),this.setAnimationLoop=function(e){l=e},this.getStandingMatrix=function(){return console.warn("THREE.WebXRManager: getStandingMatrix() is no longer needed."),new THREE.Matrix4},this.submitFrame=function(){}}function Zr(e){console.log("THREE.WebGLRenderer",y);var t=void 0!==(e=e||{}).canvas?e.canvas:document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),i=void 0!==e.context?e.context:null,n=void 0!==e.alpha&&e.alpha,r=void 0===e.depth||e.depth,a=void 0===e.stencil||e.stencil,o=void 0!==e.antialias&&e.antialias,s=void 0===e.premultipliedAlpha||e.premultipliedAlpha,c=void 0!==e.preserveDrawingBuffer&&e.preserveDrawingBuffer,u=void 0!==e.powerPreference?e.powerPreference:"default",h=null,l=null;this.domElement=t,this.context=null,this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.gammaFactor=2,this.gammaInput=!1,this.gammaOutput=!1,this.physicallyCorrectLights=!1,this.toneMapping=pe,this.toneMappingExposure=1,this.toneMappingWhitePoint=1,this.maxMorphTargets=8,this.maxMorphNormals=4;var d,p,f,g,m,M,v,A,w,x,E,T,N,D,L,I,S,j,C,O=this,z=!1,R=null,U=null,P=null,B=-1,k="",F=null,G=null,Q=new Xt,Y=new Xt,V=null,H=0,W=t.width,X=t.height,Z=1,q=new Xt(0,0,W,X),J=new Xt(0,0,W,X),K=!1,$=new ti,ee=new hn,te=!1,ie=!1,ne=new Ut,re=new Bt;function ae(){return null===U?Z:1}try{var oe={alpha:n,depth:r,stencil:a,antialias:o,premultipliedAlpha:s,preserveDrawingBuffer:c,powerPreference:u};if(t.addEventListener("webglcontextlost",he,!1),t.addEventListener("webglcontextrestored",le,!1),null===(d=i||t.getContext("webgl",oe)||t.getContext("experimental-webgl",oe)))throw null!==t.getContext("webgl")?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.");void 0===d.getShaderPrecisionFormat&&(d.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(e){console.error("THREE.WebGLRenderer: "+e.message)}function se(){(p=new ln(d)).get("WEBGL_depth_texture"),p.get("OES_texture_float"),p.get("OES_texture_float_linear"),p.get("OES_texture_half_float"),p.get("OES_texture_half_float_linear"),p.get("OES_standard_derivatives"),p.get("OES_element_index_uint"),p.get("ANGLE_instanced_arrays"),C=new Yr(d,p),f=new un(d,p,e),(g=new Gr(d,p,C)).scissor(Y.copy(J).multiplyScalar(Z)),g.viewport(Q.copy(q).multiplyScalar(Z)),m=new fn(d),M=new vr,v=new Qr(d,p,g,M,f,C,m),A=new li(d),w=new dn(d,A,m),x=new Mn(w,m),L=new mn(d),E=new yr(O,p,f),T=new Er,N=new Rr,D=new sn(O,g,x,s),I=new cn(d,p,m),S=new pn(d,p,m),j=new Fr(O,d,g,v,f),m.programs=E.programs,O.context=d,O.capabilities=f,O.extensions=p,O.properties=M,O.renderLists=T,O.state=g,O.info=m}se();var ce="xr"in navigator?new Xr(O):new Wr(O);this.vr=ce;var ue=new Br(O,x,f.maxTextureSize);function he(e){e.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),z=!0}function le(){console.log("THREE.WebGLRenderer: Context Restored."),z=!1,se()}function de(e){var t=e.target;t.removeEventListener("dispose",de),function(e){fe(e),M.remove(e)}(t)}function fe(e){var t=M.get(e).program;e.program=void 0,void 0!==t&&E.releaseProgram(t)}this.shadowMap=ue,this.getContext=function(){return d},this.getContextAttributes=function(){return d.getContextAttributes()},this.forceContextLoss=function(){var e=p.get("WEBGL_lose_context");e&&e.loseContext()},this.forceContextRestore=function(){var e=p.get("WEBGL_lose_context");e&&e.restoreContext()},this.getPixelRatio=function(){return Z},this.setPixelRatio=function(e){void 0!==e&&(Z=e,this.setSize(W,X,!1))},this.getSize=function(){return{width:W,height:X}},this.setSize=function(e,i,n){ce.isPresenting()?console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."):(W=e,X=i,t.width=e*Z,t.height=i*Z,!1!==n&&(t.style.width=e+"px",t.style.height=i+"px"),this.setViewport(0,0,e,i))},this.getDrawingBufferSize=function(){return{width:W*Z,height:X*Z}},this.setDrawingBufferSize=function(e,i,n){W=e,X=i,Z=n,t.width=e*n,t.height=i*n,this.setViewport(0,0,e,i)},this.getCurrentViewport=function(){return Q},this.setViewport=function(e,t,i,n){q.set(e,X-t-n,i,n),g.viewport(Q.copy(q).multiplyScalar(Z))},this.setScissor=function(e,t,i,n){J.set(e,X-t-n,i,n),g.scissor(Y.copy(J).multiplyScalar(Z))},this.setScissorTest=function(e){g.setScissorTest(K=e)},this.getClearColor=function(){return D.getClearColor()},this.setClearColor=function(){D.setClearColor.apply(D,arguments)},this.getClearAlpha=function(){return D.getClearAlpha()},this.setClearAlpha=function(){D.setClearAlpha.apply(D,arguments)},this.clear=function(e,t,i){var n=0;(void 0===e||e)&&(n|=d.COLOR_BUFFER_BIT),(void 0===t||t)&&(n|=d.DEPTH_BUFFER_BIT),(void 0===i||i)&&(n|=d.STENCIL_BUFFER_BIT),d.clear(n)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.clearTarget=function(e,t,i,n){this.setRenderTarget(e),this.clear(t,i,n)},this.dispose=function(){t.removeEventListener("webglcontextlost",he,!1),t.removeEventListener("webglcontextrestored",le,!1),T.dispose(),N.dispose(),M.dispose(),x.dispose(),ce.dispose(),Me.stop()},this.renderBufferImmediate=function(e,t,i){g.initAttributes();var n=M.get(e);e.hasPositions&&!n.position&&(n.position=d.createBuffer()),e.hasNormals&&!n.normal&&(n.normal=d.createBuffer()),e.hasUvs&&!n.uv&&(n.uv=d.createBuffer()),e.hasColors&&!n.color&&(n.color=d.createBuffer());var r=t.getAttributes();if(e.hasPositions&&(d.bindBuffer(d.ARRAY_BUFFER,n.position),d.bufferData(d.ARRAY_BUFFER,e.positionArray,d.DYNAMIC_DRAW),g.enableAttribute(r.position),d.vertexAttribPointer(r.position,3,d.FLOAT,!1,0,0)),e.hasNormals){if(d.bindBuffer(d.ARRAY_BUFFER,n.normal),!i.isMeshPhongMaterial&&!i.isMeshStandardMaterial&&!i.isMeshNormalMaterial&&!0===i.flatShading)for(var a=0,o=3*e.count;a<o;a+=9){var s=e.normalArray,c=(s[a+0]+s[a+3]+s[a+6])/3,u=(s[a+1]+s[a+4]+s[a+7])/3,h=(s[a+2]+s[a+5]+s[a+8])/3;s[a+0]=c,s[a+1]=u,s[a+2]=h,s[a+3]=c,s[a+4]=u,s[a+5]=h,s[a+6]=c,s[a+7]=u,s[a+8]=h}d.bufferData(d.ARRAY_BUFFER,e.normalArray,d.DYNAMIC_DRAW),g.enableAttribute(r.normal),d.vertexAttribPointer(r.normal,3,d.FLOAT,!1,0,0)}e.hasUvs&&i.map&&(d.bindBuffer(d.ARRAY_BUFFER,n.uv),d.bufferData(d.ARRAY_BUFFER,e.uvArray,d.DYNAMIC_DRAW),g.enableAttribute(r.uv),d.vertexAttribPointer(r.uv,2,d.FLOAT,!1,0,0)),e.hasColors&&i.vertexColors!==_&&(d.bindBuffer(d.ARRAY_BUFFER,n.color),d.bufferData(d.ARRAY_BUFFER,e.colorArray,d.DYNAMIC_DRAW),g.enableAttribute(r.color),d.vertexAttribPointer(r.color,3,d.FLOAT,!1,0,0)),g.disableUnusedAttributes(),d.drawArrays(d.TRIANGLES,0,e.count),e.count=0},this.renderBufferDirect=function(e,t,i,n,r,a){var o=r.isMesh&&r.matrixWorld.determinant()<0;g.setMaterial(n,o);var s=we(e,t,n,r),c=i.id+"_"+s.id+"_"+(!0===n.wireframe),u=!1;c!==k&&(k=c,u=!0),r.morphTargetInfluences&&(L.update(r,i,n,s),u=!0);var h,l=i.index,f=i.attributes.position,m=1;!0===n.wireframe&&(l=w.getWireframeAttribute(i),m=2);var M=I;null!==l&&(h=A.get(l),(M=S).setIndex(h)),u&&(!function(e,t,i){if(i&&i.isInstancedBufferGeometry&&null===p.get("ANGLE_instanced_arrays"))return void console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");g.initAttributes();var n=i.attributes,r=t.getAttributes(),a=e.defaultAttributeValues;for(var o in r){var s=r[o];if(s>=0){var c=n[o];if(void 0!==c){var u=c.normalized,h=c.itemSize,l=A.get(c);if(void 0===l)continue;var f=l.buffer,m=l.type,M=l.bytesPerElement;if(c.isInterleavedBufferAttribute){var y=c.data,v=y.stride,w=c.offset;y&&y.isInstancedInterleavedBuffer?(g.enableAttributeAndDivisor(s,y.meshPerAttribute),void 0===i.maxInstancedCount&&(i.maxInstancedCount=y.meshPerAttribute*y.count)):g.enableAttribute(s),d.bindBuffer(d.ARRAY_BUFFER,f),d.vertexAttribPointer(s,h,m,u,v*M,w*M)}else c.isInstancedBufferAttribute?(g.enableAttributeAndDivisor(s,c.meshPerAttribute),void 0===i.maxInstancedCount&&(i.maxInstancedCount=c.meshPerAttribute*c.count)):g.enableAttribute(s),d.bindBuffer(d.ARRAY_BUFFER,f),d.vertexAttribPointer(s,h,m,u,0,0)}else if(void 0!==a){var x=a[o];if(void 0!==x)switch(x.length){case 2:d.vertexAttrib2fv(s,x);break;case 3:d.vertexAttrib3fv(s,x);break;case 4:d.vertexAttrib4fv(s,x);break;default:d.vertexAttrib1fv(s,x)}}}}g.disableUnusedAttributes()}(n,s,i),null!==l&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,h.buffer));var y=1/0;null!==l?y=l.count:void 0!==f&&(y=f.count);var v=i.drawRange.start*m,x=i.drawRange.count*m,E=null!==a?a.start*m:0,T=null!==a?a.count*m:1/0,N=Math.max(v,E),D=Math.min(y,v+x,E+T)-1,b=Math.max(0,D-N+1);if(0!==b){if(r.isMesh)if(!0===n.wireframe)g.setLineWidth(n.wireframeLinewidth*ae()),M.setMode(d.LINES);else switch(r.drawMode){case Et:M.setMode(d.TRIANGLES);break;case Tt:M.setMode(d.TRIANGLE_STRIP);break;case Nt:M.setMode(d.TRIANGLE_FAN)}else if(r.isLine){var _=n.linewidth;void 0===_&&(_=1),g.setLineWidth(_*ae()),r.isLineSegments?M.setMode(d.LINES):r.isLineLoop?M.setMode(d.LINE_LOOP):M.setMode(d.LINE_STRIP)}else r.isPoints&&M.setMode(d.POINTS);i&&i.isInstancedBufferGeometry?i.maxInstancedCount>0&&M.renderInstances(i,N,b):M.render(N,b)}},this.compile=function(e,t){(l=N.get(e,t)).init(),e.traverse(function(e){e.isLight&&(l.pushLight(e),e.castShadow&&l.pushShadow(e))}),l.setupLights(t),e.traverse(function(t){if(t.material)if(Array.isArray(t.material))for(var i=0;i<t.material.length;i++)Ae(t.material[i],e.fog,t);else Ae(t.material,e.fog,t)})};var ge=null;var me,Me=new hi;function ye(e,t,i,n){for(var r=0,a=e.length;r<a;r++){var o=e[r],s=o.object,c=o.geometry,u=void 0===n?o.material:n,h=o.group;if(i.isArrayCamera){G=i;for(var l=i.cameras,d=0,p=l.length;d<p;d++){var f=l[d];if(s.layers.test(f.layers)){if("viewport"in f)g.viewport(Q.copy(f.viewport));else{var m=f.bounds,M=m.x*W,y=m.y*X,v=m.z*W,A=m.w*X;g.viewport(Q.set(M,y,v,A).multiplyScalar(Z))}ve(s,t,f,c,u,h)}}}else G=null,ve(s,t,i,c,u,h)}}function ve(e,t,i,n,r,a){if(e.onBeforeRender(O,t,i,n,r,a),l=N.get(t,G||i),e.modelViewMatrix.multiplyMatrices(i.matrixWorldInverse,e.matrixWorld),e.normalMatrix.getNormalMatrix(e.modelViewMatrix),e.isImmediateRenderObject){var o=e.isMesh&&e.matrixWorld.determinant()<0;g.setMaterial(r,o);var s=we(i,t.fog,r,e);k="",function(e,t,i){e.render(function(e){O.renderBufferImmediate(e,t,i)})}(e,s,r)}else O.renderBufferDirect(i,t.fog,n,r,e,a);e.onAfterRender(O,t,i,n,r,a),l=N.get(t,G||i)}function Ae(e,t,i){var n=M.get(e),r=l.state.lights,a=l.state.shadowsArray,o=E.getParameters(e,r.state,a,t,ee.numPlanes,ee.numIntersection,i),s=E.getProgramCode(e,o),c=n.program,u=!0;if(void 0===c)e.addEventListener("dispose",de);else if(c.code!==s)fe(e);else if(n.lightsHash!==r.state.hash)M.update(e,"lightsHash",r.state.hash),u=!1;else{if(void 0!==o.shaderID)return;u=!1}if(u){if(o.shaderID){var h=ui[o.shaderID];n.shader={name:e.type,uniforms:ri.clone(h.uniforms),vertexShader:h.vertexShader,fragmentShader:h.fragmentShader}}else n.shader={name:e.type,uniforms:e.uniforms,vertexShader:e.vertexShader,fragmentShader:e.fragmentShader};e.onBeforeCompile(n.shader,O),c=E.acquireProgram(e,n.shader,o,s),n.program=c,e.program=c}var d=c.getAttributes();if(e.morphTargets){e.numSupportedMorphTargets=0;for(var p=0;p<O.maxMorphTargets;p++)d["morphTarget"+p]>=0&&e.numSupportedMorphTargets++}if(e.morphNormals){e.numSupportedMorphNormals=0;for(p=0;p<O.maxMorphNormals;p++)d["morphNormal"+p]>=0&&e.numSupportedMorphNormals++}var f=n.shader.uniforms;(e.isShaderMaterial||e.isRawShaderMaterial)&&!0!==e.clipping||(n.numClippingPlanes=ee.numPlanes,n.numIntersection=ee.numIntersection,f.clippingPlanes=ee.uniform),n.fog=t,n.lightsHash=r.state.hash,e.lights&&(f.ambientLightColor.value=r.state.ambient,f.directionalLights.value=r.state.directional,f.spotLights.value=r.state.spot,f.rectAreaLights.value=r.state.rectArea,f.pointLights.value=r.state.point,f.hemisphereLights.value=r.state.hemi,f.directionalShadowMap.value=r.state.directionalShadowMap,f.directionalShadowMatrix.value=r.state.directionalShadowMatrix,f.spotShadowMap.value=r.state.spotShadowMap,f.spotShadowMatrix.value=r.state.spotShadowMatrix,f.pointShadowMap.value=r.state.pointShadowMap,f.pointShadowMatrix.value=r.state.pointShadowMatrix);var g=n.program.getUniforms(),m=or.seqWithValue(g.seq,f);n.uniformsList=m}function we(e,t,i,n){H=0;var r=M.get(i),a=l.state.lights;if(te&&(ie||e!==F)){var o=e===F&&i.id===B;ee.setState(i.clippingPlanes,i.clipIntersection,i.clipShadows,e,r,o)}!1===i.needsUpdate&&(void 0===r.program?i.needsUpdate=!0:i.fog&&r.fog!==t?i.needsUpdate=!0:i.lights&&r.lightsHash!==a.state.hash?i.needsUpdate=!0:void 0===r.numClippingPlanes||r.numClippingPlanes===ee.numPlanes&&r.numIntersection===ee.numIntersection||(i.needsUpdate=!0)),i.needsUpdate&&(Ae(i,t,n),i.needsUpdate=!1);var s,c,u=!1,h=!1,p=!1,m=r.program,y=m.getUniforms(),v=r.shader.uniforms;if(g.useProgram(m.program)&&(u=!0,h=!0,p=!0),i.id!==B&&(B=i.id,h=!0),u||e!==F){if(y.setValue(d,"projectionMatrix",e.projectionMatrix),f.logarithmicDepthBuffer&&y.setValue(d,"logDepthBufFC",2/(Math.log(e.far+1)/Math.LN2)),F!==(G||e)&&(F=G||e,h=!0,p=!0),i.isShaderMaterial||i.isMeshPhongMaterial||i.isMeshStandardMaterial||i.envMap){var A=y.map.cameraPosition;void 0!==A&&A.setValue(d,re.setFromMatrixPosition(e.matrixWorld))}(i.isMeshPhongMaterial||i.isMeshLambertMaterial||i.isMeshBasicMaterial||i.isMeshStandardMaterial||i.isShaderMaterial||i.skinning)&&y.setValue(d,"viewMatrix",e.matrixWorldInverse)}if(i.skinning){y.setOptional(d,n,"bindMatrix"),y.setOptional(d,n,"bindMatrixInverse");var w=n.skeleton;if(w){var x=w.bones;if(f.floatVertexTextures){if(void 0===w.boneTexture){var E=Math.sqrt(4*x.length);E=zt.ceilPowerOfTwo(E),E=Math.max(E,4);var T=new Float32Array(E*E*4);T.set(w.boneMatrices);var N=new Jt(T,E,E,We,Be);N.needsUpdate=!0,w.boneMatrices=T,w.boneTexture=N,w.boneTextureSize=E}y.setValue(d,"boneTexture",w.boneTexture),y.setValue(d,"boneTextureSize",w.boneTextureSize)}else y.setOptional(d,w,"boneMatrices")}}return h&&(y.setValue(d,"toneMappingExposure",O.toneMappingExposure),y.setValue(d,"toneMappingWhitePoint",O.toneMappingWhitePoint),i.lights&&(c=p,(s=v).ambientLightColor.needsUpdate=c,s.directionalLights.needsUpdate=c,s.pointLights.needsUpdate=c,s.spotLights.needsUpdate=c,s.rectAreaLights.needsUpdate=c,s.hemisphereLights.needsUpdate=c),t&&i.fog&&function(e,t){e.fogColor.value=t.color,t.isFog?(e.fogNear.value=t.near,e.fogFar.value=t.far):t.isFogExp2&&(e.fogDensity.value=t.density)}(v,t),i.isMeshBasicMaterial?xe(v,i):i.isMeshLambertMaterial?(xe(v,i),function(e,t){t.emissiveMap&&(e.emissiveMap.value=t.emissiveMap)}(v,i)):i.isMeshPhongMaterial?(xe(v,i),i.isMeshToonMaterial?function(e,t){Ee(e,t),t.gradientMap&&(e.gradientMap.value=t.gradientMap)}(v,i):Ee(v,i)):i.isMeshStandardMaterial?(xe(v,i),i.isMeshPhysicalMaterial?function(e,t){e.clearCoat.value=t.clearCoat,e.clearCoatRoughness.value=t.clearCoatRoughness,Te(e,t)}(v,i):Te(v,i)):i.isMeshDepthMaterial?(xe(v,i),function(e,t){t.displacementMap&&(e.displacementMap.value=t.displacementMap,e.displacementScale.value=t.displacementScale,e.displacementBias.value=t.displacementBias)}(v,i)):i.isMeshDistanceMaterial?(xe(v,i),function(e,t){t.displacementMap&&(e.displacementMap.value=t.displacementMap,e.displacementScale.value=t.displacementScale,e.displacementBias.value=t.displacementBias);e.referencePosition.value.copy(t.referencePosition),e.nearDistance.value=t.nearDistance,e.farDistance.value=t.farDistance}(v,i)):i.isMeshNormalMaterial?(xe(v,i),function(e,t){t.bumpMap&&(e.bumpMap.value=t.bumpMap,e.bumpScale.value=t.bumpScale,t.side===b&&(e.bumpScale.value*=-1));t.normalMap&&(e.normalMap.value=t.normalMap,e.normalScale.value.copy(t.normalScale),t.side===b&&e.normalScale.value.negate());t.displacementMap&&(e.displacementMap.value=t.displacementMap,e.displacementScale.value=t.displacementScale,e.displacementBias.value=t.displacementBias)}(v,i)):i.isLineBasicMaterial?(function(e,t){e.diffuse.value=t.color,e.opacity.value=t.opacity}(v,i),i.isLineDashedMaterial&&function(e,t){e.dashSize.value=t.dashSize,e.totalSize.value=t.dashSize+t.gapSize,e.scale.value=t.scale}(v,i)):i.isPointsMaterial?function(e,t){e.diffuse.value=t.color,e.opacity.value=t.opacity,e.size.value=t.size*Z,e.scale.value=.5*X,e.map.value=t.map,null!==t.map&&(!0===t.map.matrixAutoUpdate&&t.map.updateMatrix(),e.uvTransform.value.copy(t.map.matrix))}(v,i):i.isShadowMaterial&&(v.color.value=i.color,v.opacity.value=i.opacity),void 0!==v.ltc_1&&(v.ltc_1.value=ci.LTC_1),void 0!==v.ltc_2&&(v.ltc_2.value=ci.LTC_2),or.upload(d,r.uniformsList,v,O)),i.isShaderMaterial&&!0===i.uniformsNeedUpdate&&(or.upload(d,r.uniformsList,v,O),i.uniformsNeedUpdate=!1),y.setValue(d,"modelViewMatrix",n.modelViewMatrix),y.setValue(d,"normalMatrix",n.normalMatrix),y.setValue(d,"modelMatrix",n.matrixWorld),m}function xe(e,t){var i;e.opacity.value=t.opacity,t.color&&(e.diffuse.value=t.color),t.emissive&&e.emissive.value.copy(t.emissive).multiplyScalar(t.emissiveIntensity),t.map&&(e.map.value=t.map),t.alphaMap&&(e.alphaMap.value=t.alphaMap),t.specularMap&&(e.specularMap.value=t.specularMap),t.envMap&&(e.envMap.value=t.envMap,e.flipEnvMap.value=t.envMap&&t.envMap.isCubeTexture?-1:1,e.reflectivity.value=t.reflectivity,e.refractionRatio.value=t.refractionRatio,e.maxMipLevel.value=M.get(t.envMap).__maxMipLevel),t.lightMap&&(e.lightMap.value=t.lightMap,e.lightMapIntensity.value=t.lightMapIntensity),t.aoMap&&(e.aoMap.value=t.aoMap,e.aoMapIntensity.value=t.aoMapIntensity),t.map?i=t.map:t.specularMap?i=t.specularMap:t.displacementMap?i=t.displacementMap:t.normalMap?i=t.normalMap:t.bumpMap?i=t.bumpMap:t.roughnessMap?i=t.roughnessMap:t.metalnessMap?i=t.metalnessMap:t.alphaMap?i=t.alphaMap:t.emissiveMap&&(i=t.emissiveMap),void 0!==i&&(i.isWebGLRenderTarget&&(i=i.texture),!0===i.matrixAutoUpdate&&i.updateMatrix(),e.uvTransform.value.copy(i.matrix))}function Ee(e,t){e.specular.value=t.specular,e.shininess.value=Math.max(t.shininess,1e-4),t.emissiveMap&&(e.emissiveMap.value=t.emissiveMap),t.bumpMap&&(e.bumpMap.value=t.bumpMap,e.bumpScale.value=t.bumpScale,t.side===b&&(e.bumpScale.value*=-1)),t.normalMap&&(e.normalMap.value=t.normalMap,e.normalScale.value.copy(t.normalScale),t.side===b&&e.normalScale.value.negate()),t.displacementMap&&(e.displacementMap.value=t.displacementMap,e.displacementScale.value=t.displacementScale,e.displacementBias.value=t.displacementBias)}function Te(e,t){e.roughness.value=t.roughness,e.metalness.value=t.metalness,t.roughnessMap&&(e.roughnessMap.value=t.roughnessMap),t.metalnessMap&&(e.metalnessMap.value=t.metalnessMap),t.emissiveMap&&(e.emissiveMap.value=t.emissiveMap),t.bumpMap&&(e.bumpMap.value=t.bumpMap,e.bumpScale.value=t.bumpScale,t.side===b&&(e.bumpScale.value*=-1)),t.normalMap&&(e.normalMap.value=t.normalMap,e.normalScale.value.copy(t.normalScale),t.side===b&&e.normalScale.value.negate()),t.displacementMap&&(e.displacementMap.value=t.displacementMap,e.displacementScale.value=t.displacementScale,e.displacementBias.value=t.displacementBias),t.envMap&&(e.envMapIntensity.value=t.envMapIntensity)}Me.setAnimationLoop(function(){ce.isPresenting()||ge&&ge()}),Me.setContext(window),this.setAnimationLoop=function(e){ge=e,ce.setAnimationLoop(e),Me.start()},this.render=function(e,t,i,n){if(t&&t.isCamera){if(!z){k="",B=-1,F=null,!0===e.autoUpdate&&e.updateMatrixWorld(),null===t.parent&&t.updateMatrixWorld(),ce.enabled&&(t=ce.getCamera(t)),(l=N.get(e,t)).init(),e.onBeforeRender(O,e,t,i),ne.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),$.setFromMatrix(ne),ie=this.localClippingEnabled,te=ee.init(this.clippingPlanes,ie,t),(h=T.get(e,t)).init(),function e(t,i,n){if(!1===t.visible)return;var r=t.layers.test(i.layers);if(r)if(t.isLight)l.pushLight(t),t.castShadow&&l.pushShadow(t);else if(t.isSprite)t.frustumCulled&&!$.intersectsSprite(t)||l.pushSprite(t);else if(t.isImmediateRenderObject)n&&re.setFromMatrixPosition(t.matrixWorld).applyMatrix4(ne),h.push(t,null,t.material,re.z,null);else if((t.isMesh||t.isLine||t.isPoints)&&(t.isSkinnedMesh&&t.skeleton.update(),!t.frustumCulled||$.intersectsObject(t))){n&&re.setFromMatrixPosition(t.matrixWorld).applyMatrix4(ne);var a=x.update(t),o=t.material;if(Array.isArray(o))for(var s=a.groups,c=0,u=s.length;c<u;c++){var d=s[c],p=o[d.materialIndex];p&&p.visible&&h.push(t,a,p,re.z,d)}else o.visible&&h.push(t,a,o,re.z,null)}var f=t.children;for(c=0,u=f.length;c<u;c++)e(f[c],i,n)}(e,t,O.sortObjects),!0===O.sortObjects&&h.sort(),te&&ee.beginShadows();var r=l.state.shadowsArray;ue.render(r,e,t),l.setupLights(t),te&&ee.endShadows(),this.info.autoReset&&this.info.reset(),void 0===i&&(i=null),this.setRenderTarget(i),D.render(h,e,t,n);var a=h.opaque,o=h.transparent;if(e.overrideMaterial){var s=e.overrideMaterial;a.length&&ye(a,e,t,s),o.length&&ye(o,e,t,s)}else a.length&&ye(a,e,t),o.length&&ye(o,e,t);var c=l.state.spritesArray;j.render(c,e,t),i&&v.updateRenderTargetMipmap(i),g.buffers.depth.setTest(!0),g.buffers.depth.setMask(!0),g.buffers.color.setMask(!0),g.setPolygonOffset(!1),e.onAfterRender(O,e,t),ce.enabled&&ce.submitFrame(),h=null,l=null}}else console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.")},this.allocTextureUnit=function(){var e=H;return e>=f.maxTextures&&console.warn("THREE.WebGLRenderer: Trying to use "+e+" texture units while this GPU supports only "+f.maxTextures),H+=1,e},this.setTexture2D=(me=!1,function(e,t){e&&e.isWebGLRenderTarget&&(me||(console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."),me=!0),e=e.texture),v.setTexture2D(e,t)}),this.setTexture=function(){var e=!1;return function(t,i){e||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),e=!0),v.setTexture2D(t,i)}}(),this.setTextureCube=function(){var e=!1;return function(t,i){t&&t.isWebGLRenderTargetCube&&(e||(console.warn("THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead."),e=!0),t=t.texture),t&&t.isCubeTexture||Array.isArray(t.image)&&6===t.image.length?v.setTextureCube(t,i):v.setTextureCubeDynamic(t,i)}}(),this.setFramebuffer=function(e){R=e},this.getRenderTarget=function(){return U},this.setRenderTarget=function(e){U=e,e&&void 0===M.get(e).__webglFramebuffer&&v.setupRenderTarget(e);var t=R,i=!1;if(e){var n=M.get(e).__webglFramebuffer;e.isWebGLRenderTargetCube?(t=n[e.activeCubeFace],i=!0):t=n,Q.copy(e.viewport),Y.copy(e.scissor),V=e.scissorTest}else Q.copy(q).multiplyScalar(Z),Y.copy(J).multiplyScalar(Z),V=K;if(P!==t&&(d.bindFramebuffer(d.FRAMEBUFFER,t),P=t),g.viewport(Q),g.scissor(Y),g.setScissorTest(V),i){var r=M.get(e.texture);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,d.TEXTURE_CUBE_MAP_POSITIVE_X+e.activeCubeFace,r.__webglTexture,e.activeMipMapLevel)}},this.readRenderTargetPixels=function(e,t,i,n,r,a){if(e&&e.isWebGLRenderTarget){var o=M.get(e).__webglFramebuffer;if(o){var s=!1;o!==P&&(d.bindFramebuffer(d.FRAMEBUFFER,o),s=!0);try{var c=e.texture,u=c.format,h=c.type;if(u!==We&&C.convert(u)!==d.getParameter(d.IMPLEMENTATION_COLOR_READ_FORMAT))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!(h===Ce||C.convert(h)===d.getParameter(d.IMPLEMENTATION_COLOR_READ_TYPE)||h===Be&&(p.get("OES_texture_float")||p.get("WEBGL_color_buffer_float"))||h===ke&&p.get("EXT_color_buffer_half_float")))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");d.checkFramebufferStatus(d.FRAMEBUFFER)===d.FRAMEBUFFER_COMPLETE?t>=0&&t<=e.width-n&&i>=0&&i<=e.height-r&&d.readPixels(t,i,n,r,C.convert(u),C.convert(h),a):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{s&&d.bindFramebuffer(d.FRAMEBUFFER,P)}}}else console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.")},this.copyFramebufferToTexture=function(e,t,i){var n=t.image.width,r=t.image.height,a=C.convert(t.format);this.setTexture2D(t,0),d.copyTexImage2D(d.TEXTURE_2D,i||0,a,e.x,e.y,n,r,0)},this.copyTextureToTexture=function(e,t,i,n){var r=t.image.width,a=t.image.height,o=C.convert(i.format),s=C.convert(i.type);this.setTexture2D(i,0),t.isDataTexture?d.texSubImage2D(d.TEXTURE_2D,n||0,e.x,e.y,r,a,o,s,t.image.data):d.texSubImage2D(d.TEXTURE_2D,n||0,e.x,e.y,o,s,t.image)}}function qr(e,t){this.name="",this.color=new oi(e),this.density=void 0!==t?t:25e-5}function Jr(e,t,i){this.name="",this.color=new oi(e),this.near=void 0!==t?t:1,this.far=void 0!==i?i:1e3}function Kr(){vi.call(this),this.type="Scene",this.background=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0}function $r(e){$i.call(this),this.type="SpriteMaterial",this.color=new oi(16777215),this.map=null,this.rotation=0,this.fog=!1,this.lights=!1,this.setValues(e)}function ea(e){vi.call(this),this.type="Sprite",this.material=void 0!==e?e:new $r,this.center=new Rt(.5,.5)}function ta(){vi.call(this),this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}})}function ia(e,t){if(e=e||[],this.bones=e.slice(0),this.boneMatrices=new Float32Array(16*this.bones.length),void 0===t)this.calculateInverses();else if(this.bones.length===t.length)this.boneInverses=t.slice(0);else{console.warn("THREE.Skeleton boneInverses is the wrong length."),this.boneInverses=[];for(var i=0,n=this.bones.length;i<n;i++)this.boneInverses.push(new Ut)}}function na(){vi.call(this),this.type="Bone"}function ra(e,t){on.call(this,e,t),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new Ut,this.bindMatrixInverse=new Ut;var i=new ia(this.initBones());this.bind(i,this.matrixWorld),this.normalizeSkinWeights()}function aa(e){$i.call(this),this.type="LineBasicMaterial",this.color=new oi(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.lights=!1,this.setValues(e)}function oa(e,t,i){if(1===i)return console.warn("THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead."),new sa(e,t);vi.call(this),this.type="Line",this.geometry=void 0!==e?e:new ki,this.material=void 0!==t?t:new aa({color:16777215*Math.random()})}function sa(e,t){oa.call(this,e,t),this.type="LineSegments"}function ca(e,t){oa.call(this,e,t),this.type="LineLoop"}function ua(e){$i.call(this),this.type="PointsMaterial",this.color=new oi(16777215),this.map=null,this.size=1,this.sizeAttenuation=!0,this.morphTargets=!1,this.lights=!1,this.setValues(e)}function ha(e,t){vi.call(this),this.type="Points",this.geometry=void 0!==e?e:new ki,this.material=void 0!==t?t:new ua({color:16777215*Math.random()})}function la(){vi.call(this),this.type="Group"}function da(e,t,i,n,r,a,o,s,c){Wt.call(this,e,t,i,n,r,a,o,s,c),this.generateMipmaps=!1}function pa(e,t,i,n,r,a,o,s,c,u,h,l){Wt.call(this,null,a,o,s,c,u,n,r,h,l),this.image={width:t,height:i},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}function fa(e,t,i,n,r,a,o,s,c,u){if((u=void 0!==u?u:qe)!==qe&&u!==Je)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===i&&u===qe&&(i=Re),void 0===i&&u===Je&&(i=Ye),Wt.call(this,null,n,r,a,o,s,u,i,c),this.image={width:e,height:t},this.magFilter=void 0!==o?o:Le,this.minFilter=void 0!==s?s:Le,this.flipY=!1,this.generateMipmaps=!1}function ga(e){ki.call(this),this.type="WireframeGeometry";var t,i,n,r,a,o,s,c,u,h,l=[],d=[0,0],p={},f=["a","b","c"];if(e&&e.isGeometry){var g=e.faces;for(t=0,n=g.length;t<n;t++){var m=g[t];for(i=0;i<3;i++)s=m[f[i]],c=m[f[(i+1)%3]],d[0]=Math.min(s,c),d[1]=Math.max(s,c),void 0===p[u=d[0]+","+d[1]]&&(p[u]={index1:d[0],index2:d[1]})}for(u in p)o=p[u],h=e.vertices[o.index1],l.push(h.x,h.y,h.z),h=e.vertices[o.index2],l.push(h.x,h.y,h.z)}else if(e&&e.isBufferGeometry){var M,y,v,A,w,x,E;if(h=new Bt,null!==e.index){for(M=e.attributes.position,y=e.index,0===(v=e.groups).length&&(v=[{start:0,count:y.count,materialIndex:0}]),r=0,a=v.length;r<a;++r)for(t=w=(A=v[r]).start,n=w+A.count;t<n;t+=3)for(i=0;i<3;i++)s=y.getX(t+i),c=y.getX(t+(i+1)%3),d[0]=Math.min(s,c),d[1]=Math.max(s,c),void 0===p[u=d[0]+","+d[1]]&&(p[u]={index1:d[0],index2:d[1]});for(u in p)o=p[u],h.fromBufferAttribute(M,o.index1),l.push(h.x,h.y,h.z),h.fromBufferAttribute(M,o.index2),l.push(h.x,h.y,h.z)}else for(t=0,n=(M=e.attributes.position).count/3;t<n;t++)for(i=0;i<3;i++)x=3*t+i,h.fromBufferAttribute(M,x),l.push(h.x,h.y,h.z),E=3*t+(i+1)%3,h.fromBufferAttribute(M,E),l.push(h.x,h.y,h.z)}this.addAttribute("position",new zi(l,3))}function ma(e,t,i){Di.call(this),this.type="ParametricGeometry",this.parameters={func:e,slices:t,stacks:i},this.fromBufferGeometry(new Ma(e,t,i)),this.mergeVertices()}function Ma(e,t,i){ki.call(this),this.type="ParametricBufferGeometry",this.parameters={func:e,slices:t,stacks:i};var n,r,a=[],o=[],s=[],c=[],u=new Bt,h=new Bt,l=new Bt,d=new Bt,p=new Bt;e.length<3&&console.error("THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.");var f=t+1;for(n=0;n<=i;n++){var g=n/i;for(r=0;r<=t;r++){var m=r/t;e(m,g,h),o.push(h.x,h.y,h.z),m-1e-5>=0?(e(m-1e-5,g,l),d.subVectors(h,l)):(e(m+1e-5,g,l),d.subVectors(l,h)),g-1e-5>=0?(e(m,g-1e-5,l),p.subVectors(h,l)):(e(m,g+1e-5,l),p.subVectors(l,h)),u.crossVectors(d,p).normalize(),s.push(u.x,u.y,u.z),c.push(m,g)}}for(n=0;n<i;n++)for(r=0;r<t;r++){var M=n*f+r,y=n*f+r+1,v=(n+1)*f+r+1,A=(n+1)*f+r;a.push(M,y,A),a.push(y,v,A)}this.setIndex(a),this.addAttribute("position",new zi(o,3)),this.addAttribute("normal",new zi(s,3)),this.addAttribute("uv",new zi(c,2))}function ya(e,t,i,n){Di.call(this),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:i,detail:n},this.fromBufferGeometry(new va(e,t,i,n)),this.mergeVertices()}function va(e,t,i,n){ki.call(this),this.type="PolyhedronBufferGeometry",this.parameters={vertices:e,indices:t,radius:i,detail:n},i=i||1;var r=[],a=[];function o(e,t,i,n){var r,a,o=Math.pow(2,n),c=[];for(r=0;r<=o;r++){c[r]=[];var u=e.clone().lerp(i,r/o),h=t.clone().lerp(i,r/o),l=o-r;for(a=0;a<=l;a++)c[r][a]=0===a&&r===o?u:u.clone().lerp(h,a/l)}for(r=0;r<o;r++)for(a=0;a<2*(o-r)-1;a++){var d=Math.floor(a/2);a%2==0?(s(c[r][d+1]),s(c[r+1][d]),s(c[r][d])):(s(c[r][d+1]),s(c[r+1][d+1]),s(c[r+1][d]))}}function s(e){r.push(e.x,e.y,e.z)}function c(t,i){var n=3*t;i.x=e[n+0],i.y=e[n+1],i.z=e[n+2]}function u(e,t,i,n){n<0&&1===e.x&&(a[t]=e.x-1),0===i.x&&0===i.z&&(a[t]=n/2/Math.PI+.5)}function h(e){return Math.atan2(e.z,-e.x)}function l(e){return Math.atan2(-e.y,Math.sqrt(e.x*e.x+e.z*e.z))}!function(e){for(var i=new Bt,n=new Bt,r=new Bt,a=0;a<t.length;a+=3)c(t[a+0],i),c(t[a+1],n),c(t[a+2],r),o(i,n,r,e)}(n=n||0),function(e){for(var t=new Bt,i=0;i<r.length;i+=3)t.x=r[i+0],t.y=r[i+1],t.z=r[i+2],t.normalize().multiplyScalar(e),r[i+0]=t.x,r[i+1]=t.y,r[i+2]=t.z}(i),function(){for(var e=new Bt,t=0;t<r.length;t+=3){e.x=r[t+0],e.y=r[t+1],e.z=r[t+2];var i=h(e)/2/Math.PI+.5,n=l(e)/Math.PI+.5;a.push(i,1-n)}(function(){for(var e=new Bt,t=new Bt,i=new Bt,n=new Bt,o=new Rt,s=new Rt,c=new Rt,l=0,d=0;l<r.length;l+=9,d+=6){e.set(r[l+0],r[l+1],r[l+2]),t.set(r[l+3],r[l+4],r[l+5]),i.set(r[l+6],r[l+7],r[l+8]),o.set(a[d+0],a[d+1]),s.set(a[d+2],a[d+3]),c.set(a[d+4],a[d+5]),n.copy(e).add(t).add(i).divideScalar(3);var p=h(n);u(o,d+0,e,p),u(s,d+2,t,p),u(c,d+4,i,p)}})(),function(){for(var e=0;e<a.length;e+=6){var t=a[e+0],i=a[e+2],n=a[e+4],r=Math.max(t,i,n),o=Math.min(t,i,n);r>.9&&o<.1&&(t<.2&&(a[e+0]+=1),i<.2&&(a[e+2]+=1),n<.2&&(a[e+4]+=1))}}()}(),this.addAttribute("position",new zi(r,3)),this.addAttribute("normal",new zi(r.slice(),3)),this.addAttribute("uv",new zi(a,2)),0===n?this.computeVertexNormals():this.normalizeNormals()}function Aa(e,t){Di.call(this),this.type="TetrahedronGeometry",this.parameters={radius:e,detail:t},this.fromBufferGeometry(new wa(e,t)),this.mergeVertices()}function wa(e,t){va.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],e,t),this.type="TetrahedronBufferGeometry",this.parameters={radius:e,detail:t}}function xa(e,t){Di.call(this),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t},this.fromBufferGeometry(new Ea(e,t)),this.mergeVertices()}function Ea(e,t){va.call(this,[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],e,t),this.type="OctahedronBufferGeometry",this.parameters={radius:e,detail:t}}function Ta(e,t){Di.call(this),this.type="IcosahedronGeometry",this.parameters={radius:e,detail:t},this.fromBufferGeometry(new Na(e,t)),this.mergeVertices()}function Na(e,t){var i=(1+Math.sqrt(5))/2,n=[-1,i,0,1,i,0,-1,-i,0,1,-i,0,0,-1,i,0,1,i,0,-1,-i,0,1,-i,i,0,-1,i,0,1,-i,0,-1,-i,0,1];va.call(this,n,[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],e,t),this.type="IcosahedronBufferGeometry",this.parameters={radius:e,detail:t}}function Da(e,t){Di.call(this),this.type="DodecahedronGeometry",this.parameters={radius:e,detail:t},this.fromBufferGeometry(new La(e,t)),this.mergeVertices()}function La(e,t){var i=(1+Math.sqrt(5))/2,n=1/i,r=[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-n,-i,0,-n,i,0,n,-i,0,n,i,-n,-i,0,-n,i,0,n,-i,0,n,i,0,-i,0,-n,i,0,-n,-i,0,n,i,0,n];va.call(this,r,[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],e,t),this.type="DodecahedronBufferGeometry",this.parameters={radius:e,detail:t}}function ba(e,t,i,n,r,a){Di.call(this),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:t,radius:i,radialSegments:n,closed:r},void 0!==a&&console.warn("THREE.TubeGeometry: taper has been removed.");var o=new Ia(e,t,i,n,r);this.tangents=o.tangents,this.normals=o.normals,this.binormals=o.binormals,this.fromBufferGeometry(o),this.mergeVertices()}function Ia(e,t,i,n,r){ki.call(this),this.type="TubeBufferGeometry",this.parameters={path:e,tubularSegments:t,radius:i,radialSegments:n,closed:r},t=t||64,i=i||1,n=n||8,r=r||!1;var a=e.computeFrenetFrames(t,r);this.tangents=a.tangents,this.normals=a.normals,this.binormals=a.binormals;var o,s,c=new Bt,u=new Bt,h=new Rt,l=new Bt,d=[],p=[],f=[],g=[];function m(r){l=e.getPointAt(r/t,l);var o=a.normals[r],h=a.binormals[r];for(s=0;s<=n;s++){var f=s/n*Math.PI*2,g=Math.sin(f),m=-Math.cos(f);u.x=m*o.x+g*h.x,u.y=m*o.y+g*h.y,u.z=m*o.z+g*h.z,u.normalize(),p.push(u.x,u.y,u.z),c.x=l.x+i*u.x,c.y=l.y+i*u.y,c.z=l.z+i*u.z,d.push(c.x,c.y,c.z)}}!function(){for(o=0;o<t;o++)m(o);m(!1===r?t:0),function(){for(o=0;o<=t;o++)for(s=0;s<=n;s++)h.x=o/t,h.y=s/n,f.push(h.x,h.y)}(),function(){for(s=1;s<=t;s++)for(o=1;o<=n;o++){var e=(n+1)*(s-1)+(o-1),i=(n+1)*s+(o-1),r=(n+1)*s+o,a=(n+1)*(s-1)+o;g.push(e,i,a),g.push(i,r,a)}}()}(),this.setIndex(g),this.addAttribute("position",new zi(d,3)),this.addAttribute("normal",new zi(p,3)),this.addAttribute("uv",new zi(f,2))}function _a(e,t,i,n,r,a,o){Di.call(this),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:t,tubularSegments:i,radialSegments:n,p:r,q:a},void 0!==o&&console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead."),this.fromBufferGeometry(new Sa(e,t,i,n,r,a)),this.mergeVertices()}function Sa(e,t,i,n,r,a){ki.call(this),this.type="TorusKnotBufferGeometry",this.parameters={radius:e,tube:t,tubularSegments:i,radialSegments:n,p:r,q:a},e=e||1,t=t||.4,i=Math.floor(i)||64,n=Math.floor(n)||8,r=r||2,a=a||3;var o,s,c=[],u=[],h=[],l=[],d=new Bt,p=new Bt,f=new Bt,g=new Bt,m=new Bt,M=new Bt,y=new Bt;for(o=0;o<=i;++o){var v=o/i*r*Math.PI*2;for(L(v,r,a,e,f),L(v+.01,r,a,e,g),M.subVectors(g,f),y.addVectors(g,f),m.crossVectors(M,y),y.crossVectors(m,M),m.normalize(),y.normalize(),s=0;s<=n;++s){var A=s/n*Math.PI*2,w=-t*Math.cos(A),x=t*Math.sin(A);d.x=f.x+(w*y.x+x*m.x),d.y=f.y+(w*y.y+x*m.y),d.z=f.z+(w*y.z+x*m.z),u.push(d.x,d.y,d.z),p.subVectors(d,f).normalize(),h.push(p.x,p.y,p.z),l.push(o/i),l.push(s/n)}}for(s=1;s<=i;s++)for(o=1;o<=n;o++){var E=(n+1)*(s-1)+(o-1),T=(n+1)*s+(o-1),N=(n+1)*s+o,D=(n+1)*(s-1)+o;c.push(E,T,D),c.push(T,N,D)}function L(e,t,i,n,r){var a=Math.cos(e),o=Math.sin(e),s=i/t*e,c=Math.cos(s);r.x=n*(2+c)*.5*a,r.y=n*(2+c)*o*.5,r.z=n*Math.sin(s)*.5}this.setIndex(c),this.addAttribute("position",new zi(u,3)),this.addAttribute("normal",new zi(h,3)),this.addAttribute("uv",new zi(l,2))}function ja(e,t,i,n,r){Di.call(this),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:i,tubularSegments:n,arc:r},this.fromBufferGeometry(new Ca(e,t,i,n,r)),this.mergeVertices()}function Ca(e,t,i,n,r){ki.call(this),this.type="TorusBufferGeometry",this.parameters={radius:e,tube:t,radialSegments:i,tubularSegments:n,arc:r},e=e||1,t=t||.4,i=Math.floor(i)||8,n=Math.floor(n)||6,r=r||2*Math.PI;var a,o,s=[],c=[],u=[],h=[],l=new Bt,d=new Bt,p=new Bt;for(a=0;a<=i;a++)for(o=0;o<=n;o++){var f=o/n*r,g=a/i*Math.PI*2;d.x=(e+t*Math.cos(g))*Math.cos(f),d.y=(e+t*Math.cos(g))*Math.sin(f),d.z=t*Math.sin(g),c.push(d.x,d.y,d.z),l.x=e*Math.cos(f),l.y=e*Math.sin(f),p.subVectors(d,l).normalize(),u.push(p.x,p.y,p.z),h.push(o/n),h.push(a/i)}for(a=1;a<=i;a++)for(o=1;o<=n;o++){var m=(n+1)*a+o-1,M=(n+1)*(a-1)+o-1,y=(n+1)*(a-1)+o,v=(n+1)*a+o;s.push(m,M,v),s.push(M,y,v)}this.setIndex(s),this.addAttribute("position",new zi(c,3)),this.addAttribute("normal",new zi(u,3)),this.addAttribute("uv",new zi(h,2))}Ur.prototype=Object.create($i.prototype),Ur.prototype.constructor=Ur,Ur.prototype.isMeshDepthMaterial=!0,Ur.prototype.copy=function(e){return $i.prototype.copy.call(this,e),this.depthPacking=e.depthPacking,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this},Pr.prototype=Object.create($i.prototype),Pr.prototype.constructor=Pr,Pr.prototype.isMeshDistanceMaterial=!0,Pr.prototype.copy=function(e){return $i.prototype.copy.call(this,e),this.referencePosition.copy(e.referencePosition),this.nearDistance=e.nearDistance,this.farDistance=e.farDistance,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this},kr.prototype=Object.create(Wt.prototype),kr.prototype.constructor=kr,kr.prototype.isCanvasTexture=!0,Vr.prototype=Object.assign(Object.create(Ai.prototype),{constructor:Vr,isPerspectiveCamera:!0,copy:function(e,t){return Ai.prototype.copy.call(this,e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=null===e.view?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this},setFocalLength:function(e){var t=.5*this.getFilmHeight()/e;this.fov=2*zt.RAD2DEG*Math.atan(t),this.updateProjectionMatrix()},getFocalLength:function(){var e=Math.tan(.5*zt.DEG2RAD*this.fov);return.5*this.getFilmHeight()/e},getEffectiveFOV:function(){return 2*zt.RAD2DEG*Math.atan(Math.tan(.5*zt.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(e,t,i,n,r,a){this.aspect=e/t,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=n,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){var e=this.near,t=e*Math.tan(.5*zt.DEG2RAD*this.fov)/this.zoom,i=2*t,n=this.aspect*i,r=-.5*n,a=this.view;if(null!==this.view&&this.view.enabled){var o=a.fullWidth,s=a.fullHeight;r+=a.offsetX*n/o,t-=a.offsetY*i/s,n*=a.width/o,i*=a.height/s}var c=this.filmOffset;0!==c&&(r+=e*c/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+n,t,t-i,e,this.far)},toJSON:function(e){var t=vi.prototype.toJSON.call(this,e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,null!==this.view&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}),Hr.prototype=Object.assign(Object.create(Vr.prototype),{constructor:Hr,isArrayCamera:!0}),qr.prototype.isFogExp2=!0,qr.prototype.clone=function(){return new qr(this.color,this.density)},qr.prototype.toJSON=function(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}},Jr.prototype.isFog=!0,Jr.prototype.clone=function(){return new Jr(this.color,this.near,this.far)},Jr.prototype.toJSON=function(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}},Kr.prototype=Object.assign(Object.create(vi.prototype),{constructor:Kr,copy:function(e,t){return vi.prototype.copy.call(this,e,t),null!==e.background&&(this.background=e.background.clone()),null!==e.fog&&(this.fog=e.fog.clone()),null!==e.overrideMaterial&&(this.overrideMaterial=e.overrideMaterial.clone()),this.autoUpdate=e.autoUpdate,this.matrixAutoUpdate=e.matrixAutoUpdate,this},toJSON:function(e){var t=vi.prototype.toJSON.call(this,e);return null!==this.background&&(t.object.background=this.background.toJSON(e)),null!==this.fog&&(t.object.fog=this.fog.toJSON()),t}}),$r.prototype=Object.create($i.prototype),$r.prototype.constructor=$r,$r.prototype.isSpriteMaterial=!0,$r.prototype.copy=function(e){return $i.prototype.copy.call(this,e),this.color.copy(e.color),this.map=e.map,this.rotation=e.rotation,this},ea.prototype=Object.assign(Object.create(vi.prototype),{constructor:ea,isSprite:!0,raycast:(Nr=new Bt,Dr=new Bt,Lr=new Bt,function(e,t){Dr.setFromMatrixPosition(this.matrixWorld),e.ray.closestPointToPoint(Dr,Nr),Lr.setFromMatrixScale(this.matrixWorld);var i=Lr.x*Lr.y/4;if(!(Dr.distanceToSquared(Nr)>i)){var n=e.ray.origin.distanceTo(Nr);n<e.near||n>e.far||t.push({distance:n,point:Nr.clone(),face:null,object:this})}}),clone:function(){return new this.constructor(this.material).copy(this)},copy:function(e){return vi.prototype.copy.call(this,e),void 0!==e.center&&this.center.copy(e.center),this}}),ta.prototype=Object.assign(Object.create(vi.prototype),{constructor:ta,copy:function(e){vi.prototype.copy.call(this,e,!1);for(var t=e.levels,i=0,n=t.length;i<n;i++){var r=t[i];this.addLevel(r.object.clone(),r.distance)}return this},addLevel:function(e,t){void 0===t&&(t=0),t=Math.abs(t);for(var i=this.levels,n=0;n<i.length&&!(t<i[n].distance);n++);i.splice(n,0,{distance:t,object:e}),this.add(e)},getObjectForDistance:function(e){for(var t=this.levels,i=1,n=t.length;i<n&&!(e<t[i].distance);i++);return t[i-1].object},raycast:(br=new Bt,function(e,t){br.setFromMatrixPosition(this.matrixWorld);var i=e.ray.origin.distanceTo(br);this.getObjectForDistance(i).raycast(e,t)}),update:function(){var e=new Bt,t=new Bt;return function(i){var n=this.levels;if(n.length>1){e.setFromMatrixPosition(i.matrixWorld),t.setFromMatrixPosition(this.matrixWorld);var r=e.distanceTo(t);n[0].object.visible=!0;for(var a=1,o=n.length;a<o&&r>=n[a].distance;a++)n[a-1].object.visible=!1,n[a].object.visible=!0;for(;a<o;a++)n[a].object.visible=!1}}}(),toJSON:function(e){var t=vi.prototype.toJSON.call(this,e);t.object.levels=[];for(var i=this.levels,n=0,r=i.length;n<r;n++){var a=i[n];t.object.levels.push({object:a.object.uuid,distance:a.distance})}return t}}),Object.assign(ia.prototype,{calculateInverses:function(){this.boneInverses=[];for(var e=0,t=this.bones.length;e<t;e++){var i=new Ut;this.bones[e]&&i.getInverse(this.bones[e].matrixWorld),this.boneInverses.push(i)}},pose:function(){var e,t,i;for(t=0,i=this.bones.length;t<i;t++)(e=this.bones[t])&&e.matrixWorld.getInverse(this.boneInverses[t]);for(t=0,i=this.bones.length;t<i;t++)(e=this.bones[t])&&(e.parent&&e.parent.isBone?(e.matrix.getInverse(e.parent.matrixWorld),e.matrix.multiply(e.matrixWorld)):e.matrix.copy(e.matrixWorld),e.matrix.decompose(e.position,e.quaternion,e.scale))},update:(Ir=new Ut,_r=new Ut,function(){for(var e=this.bones,t=this.boneInverses,i=this.boneMatrices,n=this.boneTexture,r=0,a=e.length;r<a;r++){var o=e[r]?e[r].matrixWorld:_r;Ir.multiplyMatrices(o,t[r]),Ir.toArray(i,16*r)}void 0!==n&&(n.needsUpdate=!0)}),clone:function(){return new ia(this.bones,this.boneInverses)},getBoneByName:function(e){for(var t=0,i=this.bones.length;t<i;t++){var n=this.bones[t];if(n.name===e)return n}}}),na.prototype=Object.assign(Object.create(vi.prototype),{constructor:na,isBone:!0}),ra.prototype=Object.assign(Object.create(on.prototype),{constructor:ra,isSkinnedMesh:!0,initBones:function(){var e,t,i,n,r=[];if(this.geometry&&void 0!==this.geometry.bones){for(i=0,n=this.geometry.bones.length;i<n;i++)t=this.geometry.bones[i],e=new na,r.push(e),e.name=t.name,e.position.fromArray(t.pos),e.quaternion.fromArray(t.rotq),void 0!==t.scl&&e.scale.fromArray(t.scl);for(i=0,n=this.geometry.bones.length;i<n;i++)-1!==(t=this.geometry.bones[i]).parent&&null!==t.parent&&void 0!==r[t.parent]?r[t.parent].add(r[i]):this.add(r[i])}return this.updateMatrixWorld(!0),r},bind:function(e,t){this.skeleton=e,void 0===t&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.getInverse(t)},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){var e,t;if(this.geometry&&this.geometry.isGeometry)for(t=0;t<this.geometry.skinWeights.length;t++){var i=this.geometry.skinWeights[t];(e=1/i.manhattanLength())!==1/0?i.multiplyScalar(e):i.set(1,0,0,0)}else if(this.geometry&&this.geometry.isBufferGeometry){var n=new Xt,r=this.geometry.attributes.skinWeight;for(t=0;t<r.count;t++)n.x=r.getX(t),n.y=r.getY(t),n.z=r.getZ(t),n.w=r.getW(t),(e=1/n.manhattanLength())!==1/0?n.multiplyScalar(e):n.set(1,0,0,0),r.setXYZW(t,n.x,n.y,n.z,n.w)}},updateMatrixWorld:function(e){on.prototype.updateMatrixWorld.call(this,e),"attached"===this.bindMode?this.bindMatrixInverse.getInverse(this.matrixWorld):"detached"===this.bindMode?this.bindMatrixInverse.getInverse(this.bindMatrix):console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)},clone:function(){return new this.constructor(this.geometry,this.material).copy(this)}}),aa.prototype=Object.create($i.prototype),aa.prototype.constructor=aa,aa.prototype.isLineBasicMaterial=!0,aa.prototype.copy=function(e){return $i.prototype.copy.call(this,e),this.color.copy(e.color),this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this},oa.prototype=Object.assign(Object.create(vi.prototype),{constructor:oa,isLine:!0,computeLineDistances:(Sr=new Bt,jr=new Bt,function(){var e=this.geometry;if(e.isBufferGeometry)if(null===e.index){for(var t=e.attributes.position,i=[0],n=1,r=t.count;n<r;n++)Sr.fromBufferAttribute(t,n-1),jr.fromBufferAttribute(t,n),i[n]=i[n-1],i[n]+=Sr.distanceTo(jr);e.addAttribute("lineDistance",new zi(i,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(e.isGeometry){var a=e.vertices;for((i=e.lineDistances)[0]=0,n=1,r=a.length;n<r;n++)i[n]=i[n-1],i[n]+=a[n-1].distanceTo(a[n])}return this}),raycast:function(){var e=new Ut,t=new nn,i=new $t;return function(n,r){var a=n.linePrecision,o=a*a,s=this.geometry,c=this.matrixWorld;if(null===s.boundingSphere&&s.computeBoundingSphere(),i.copy(s.boundingSphere),i.applyMatrix4(c),!1!==n.ray.intersectsSphere(i)){e.getInverse(c),t.copy(n.ray).applyMatrix4(e);var u=new Bt,h=new Bt,l=new Bt,d=new Bt,p=this&&this.isLineSegments?2:1;if(s.isBufferGeometry){var f=s.index,g=s.attributes.position.array;if(null!==f)for(var m=f.array,M=0,y=m.length-1;M<y;M+=p){var v=m[M],A=m[M+1];if(u.fromArray(g,3*v),h.fromArray(g,3*A),!(t.distanceSqToSegment(u,h,d,l)>o))d.applyMatrix4(this.matrixWorld),(E=n.ray.origin.distanceTo(d))<n.near||E>n.far||r.push({distance:E,point:l.clone().applyMatrix4(this.matrixWorld),index:M,face:null,faceIndex:null,object:this})}else for(M=0,y=g.length/3-1;M<y;M+=p){if(u.fromArray(g,3*M),h.fromArray(g,3*M+3),!(t.distanceSqToSegment(u,h,d,l)>o))d.applyMatrix4(this.matrixWorld),(E=n.ray.origin.distanceTo(d))<n.near||E>n.far||r.push({distance:E,point:l.clone().applyMatrix4(this.matrixWorld),index:M,face:null,faceIndex:null,object:this})}}else if(s.isGeometry){var w=s.vertices,x=w.length;for(M=0;M<x-1;M+=p){var E;if(!(t.distanceSqToSegment(w[M],w[M+1],d,l)>o))d.applyMatrix4(this.matrixWorld),(E=n.ray.origin.distanceTo(d))<n.near||E>n.far||r.push({distance:E,point:l.clone().applyMatrix4(this.matrixWorld),index:M,face:null,faceIndex:null,object:this})}}}}}(),clone:function(){return new this.constructor(this.geometry,this.material).copy(this)}}),sa.prototype=Object.assign(Object.create(oa.prototype),{constructor:sa,isLineSegments:!0,computeLineDistances:function(){var e=new Bt,t=new Bt;return function(){var i=this.geometry;if(i.isBufferGeometry)if(null===i.index){for(var n=i.attributes.position,r=[],a=0,o=n.count;a<o;a+=2)e.fromBufferAttribute(n,a),t.fromBufferAttribute(n,a+1),r[a]=0===a?0:r[a-1],r[a+1]=r[a]+e.distanceTo(t);i.addAttribute("lineDistance",new zi(r,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(i.isGeometry){var s=i.vertices;for(r=i.lineDistances,a=0,o=s.length;a<o;a+=2)e.copy(s[a]),t.copy(s[a+1]),r[a]=0===a?0:r[a-1],r[a+1]=r[a]+e.distanceTo(t)}return this}}()}),ca.prototype=Object.assign(Object.create(oa.prototype),{constructor:ca,isLineLoop:!0}),ua.prototype=Object.create($i.prototype),ua.prototype.constructor=ua,ua.prototype.isPointsMaterial=!0,ua.prototype.copy=function(e){return $i.prototype.copy.call(this,e),this.color.copy(e.color),this.map=e.map,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.morphTargets=e.morphTargets,this},ha.prototype=Object.assign(Object.create(vi.prototype),{constructor:ha,isPoints:!0,raycast:function(){var e=new Ut,t=new nn,i=new $t;return function(n,r){var a=this,o=this.geometry,s=this.matrixWorld,c=n.params.Points.threshold;if(null===o.boundingSphere&&o.computeBoundingSphere(),i.copy(o.boundingSphere),i.applyMatrix4(s),i.radius+=c,!1!==n.ray.intersectsSphere(i)){e.getInverse(s),t.copy(n.ray).applyMatrix4(e);var u=c/((this.scale.x+this.scale.y+this.scale.z)/3),h=u*u,l=new Bt,d=new Bt;if(o.isBufferGeometry){var p=o.index,f=o.attributes.position.array;if(null!==p)for(var g=p.array,m=0,M=g.length;m<M;m++){var y=g[m];l.fromArray(f,3*y),w(l,y)}else{m=0;for(var v=f.length/3;m<v;m++)l.fromArray(f,3*m),w(l,m)}}else{var A=o.vertices;for(m=0,v=A.length;m<v;m++)w(A[m],m)}}function w(e,i){var o=t.distanceSqToPoint(e);if(o<h){t.closestPointToPoint(e,d),d.applyMatrix4(s);var c=n.ray.origin.distanceTo(d);if(c<n.near||c>n.far)return;r.push({distance:c,distanceToRay:Math.sqrt(o),point:d.clone(),index:i,face:null,object:a})}}}}(),clone:function(){return new this.constructor(this.geometry,this.material).copy(this)}}),la.prototype=Object.assign(Object.create(vi.prototype),{constructor:la,isGroup:!0}),da.prototype=Object.assign(Object.create(Wt.prototype),{constructor:da,isVideoTexture:!0,update:function(){var 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lo(e,t,i,n,r,a,o){Di.call(this),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:i,phiStart:n,phiLength:r,thetaStart:a,thetaLength:o},this.fromBufferGeometry(new po(e,t,i,n,r,a,o)),this.mergeVertices()}function po(e,t,i,n,r,a,o){ki.call(this),this.type="SphereBufferGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:i,phiStart:n,phiLength:r,thetaStart:a,thetaLength:o},e=e||1,t=Math.max(3,Math.floor(t)||8),i=Math.max(2,Math.floor(i)||6),n=void 0!==n?n:0,r=void 0!==r?r:2*Math.PI;var s,c,u=(a=void 0!==a?a:0)+(o=void 0!==o?o:Math.PI),h=0,l=[],d=new Bt,p=new Bt,f=[],g=[],m=[],M=[];for(c=0;c<=i;c++){var y=[],v=c/i;for(s=0;s<=t;s++){var A=s/t;d.x=-e*Math.cos(n+A*r)*Math.sin(a+v*o),d.y=e*Math.cos(a+v*o),d.z=e*Math.sin(n+A*r)*Math.sin(a+v*o),g.push(d.x,d.y,d.z),p.set(d.x,d.y,d.z).normalize(),m.push(p.x,p.y,p.z),M.push(A,1-v),y.push(h++)}l.push(y)}for(c=0;c<i;c++)for(s=0;s<t;s++){var w=l[c][s+1],x=l[c][s],E=l[c+1][s],T=l[c+1][s+1];(0!==c||a>0)&&f.push(w,x,T),(c!==i-1||u<Math.PI)&&f.push(x,E,T)}this.setIndex(f),this.addAttribute("position",new zi(g,3)),this.addAttribute("normal",new zi(m,3)),this.addAttribute("uv",new zi(M,2))}function fo(e,t,i,n,r,a){Di.call(this),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:i,phiSegments:n,thetaStart:r,thetaLength:a},this.fromBufferGeometry(new go(e,t,i,n,r,a)),this.mergeVertices()}function go(e,t,i,n,r,a){ki.call(this),this.type="RingBufferGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:i,phiSegments:n,thetaStart:r,thetaLength:a},e=e||.5,t=t||1,r=void 0!==r?r:0,a=void 0!==a?a:2*Math.PI,i=void 0!==i?Math.max(3,i):8;var o,s,c,u=[],h=[],l=[],d=[],p=e,f=(t-e)/(n=void 0!==n?Math.max(1,n):1),g=new Bt,m=new Rt;for(s=0;s<=n;s++){for(c=0;c<=i;c++)o=r+c/i*a,g.x=p*Math.cos(o),g.y=p*Math.sin(o),h.push(g.x,g.y,g.z),l.push(0,0,1),m.x=(g.x/t+1)/2,m.y=(g.y/t+1)/2,d.push(m.x,m.y);p+=f}for(s=0;s<n;s++){var M=s*(i+1);for(c=0;c<i;c++){var y=o=c+M,v=o+i+1,A=o+i+2,w=o+1;u.push(y,v,w),u.push(v,A,w)}}this.setIndex(u),this.addAttribute("position",new zi(h,3)),this.addAttribute("normal",new zi(l,3)),this.addAttribute("uv",new zi(d,2))}function mo(e,t,i,n){Di.call(this),this.type="LatheGeometry",this.parameters={points:e,segments:t,phiStart:i,phiLength:n},this.fromBufferGeometry(new Mo(e,t,i,n)),this.mergeVertices()}function Mo(e,t,i,n){ki.call(this),this.type="LatheBufferGeometry",this.parameters={points:e,segments:t,phiStart:i,phiLength:n},t=Math.floor(t)||12,i=i||0,n=n||2*Math.PI,n=zt.clamp(n,0,2*Math.PI);var r,a,o,s=[],c=[],u=[],h=1/t,l=new Bt,d=new Rt;for(a=0;a<=t;a++){var p=i+a*h*n,f=Math.sin(p),g=Math.cos(p);for(o=0;o<=e.length-1;o++)l.x=e[o].x*f,l.y=e[o].y,l.z=e[o].x*g,c.push(l.x,l.y,l.z),d.x=a/t,d.y=o/(e.length-1),u.push(d.x,d.y)}for(a=0;a<t;a++)for(o=0;o<e.length-1;o++){var m=r=o+a*e.length,M=r+e.length,y=r+e.length+1,v=r+1;s.push(m,M,v),s.push(M,y,v)}if(this.setIndex(s),this.addAttribute("position",new zi(c,3)),this.addAttribute("uv",new zi(u,2)),this.computeVertexNormals(),n===2*Math.PI){var A=this.attributes.normal.array,w=new Bt,x=new Bt,E=new Bt;for(r=t*e.length*3,a=0,o=0;a<e.length;a++,o+=3)w.x=A[o+0],w.y=A[o+1],w.z=A[o+2],x.x=A[r+o+0],x.y=A[r+o+1],x.z=A[r+o+2],E.addVectors(w,x).normalize(),A[o+0]=A[r+o+0]=E.x,A[o+1]=A[r+o+1]=E.y,A[o+2]=A[r+o+2]=E.z}}function yo(e,t){Di.call(this),this.type="ShapeGeometry","object"==typeof t&&(console.warn("THREE.ShapeGeometry: Options parameter has been removed."),t=t.curveSegments),this.parameters={shapes:e,curveSegments:t},this.fromBufferGeometry(new vo(e,t)),this.mergeVertices()}function vo(e,t){ki.call(this),this.type="ShapeBufferGeometry",this.parameters={shapes:e,curveSegments:t},t=t||12;var i=[],n=[],r=[],a=[],o=0,s=0;if(!1===Array.isArray(e))u(e);else for(var c=0;c<e.length;c++)u(e[c]),this.addGroup(o,s,c),o+=s,s=0;function u(e){var o,c,u,h=n.length/3,l=e.extractPoints(t),d=l.shape,p=l.holes;if(!1===io.isClockWise(d))for(d=d.reverse(),o=0,c=p.length;o<c;o++)u=p[o],!0===io.isClockWise(u)&&(p[o]=u.reverse());var f=io.triangulateShape(d,p);for(o=0,c=p.length;o<c;o++)u=p[o],d=d.concat(u);for(o=0,c=d.length;o<c;o++){var g=d[o];n.push(g.x,g.y,0),r.push(0,0,1),a.push(g.x,g.y)}for(o=0,c=f.length;o<c;o++){var m=f[o],M=m[0]+h,y=m[1]+h,v=m[2]+h;i.push(M,y,v),s+=3}}this.setIndex(i),this.addAttribute("position",new zi(n,3)),this.addAttribute("normal",new zi(r,3)),this.addAttribute("uv",new zi(a,2))}function Ao(e,t){if(t.shapes=[],Array.isArray(e))for(var i=0,n=e.length;i<n;i++){var r=e[i];t.shapes.push(r.uuid)}else t.shapes.push(e.uuid);return t}function wo(e,t){ki.call(this),this.type="EdgesGeometry",this.parameters={thresholdAngle:t},t=void 0!==t?t:1;var i,n,r,a,o=[],s=Math.cos(zt.DEG2RAD*t),c=[0,0],u={},h=["a","b","c"];e.isBufferGeometry?(a=new Di).fromBufferGeometry(e):a=e.clone(),a.mergeVertices(),a.computeFaceNormals();for(var l=a.vertices,d=a.faces,p=0,f=d.length;p<f;p++)for(var g=d[p],m=0;m<3;m++)i=g[h[m]],n=g[h[(m+1)%3]],c[0]=Math.min(i,n),c[1]=Math.max(i,n),void 0===u[r=c[0]+","+c[1]]?u[r]={index1:c[0],index2:c[1],face1:p,face2:void 0}:u[r].face2=p;for(r in u){var M=u[r];if(void 0===M.face2||d[M.face1].normal.dot(d[M.face2].normal)<=s){var y=l[M.index1];o.push(y.x,y.y,y.z),y=l[M.index2],o.push(y.x,y.y,y.z)}}this.addAttribute("position",new zi(o,3))}function xo(e,t,i,n,r,a,o,s){Di.call(this),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:i,radialSegments:n,heightSegments:r,openEnded:a,thetaStart:o,thetaLength:s},this.fromBufferGeometry(new Eo(e,t,i,n,r,a,o,s)),this.mergeVertices()}function Eo(e,t,i,n,r,a,o,s){ki.call(this),this.type="CylinderBufferGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:i,radialSegments:n,heightSegments:r,openEnded:a,thetaStart:o,thetaLength:s};var c=this;e=void 0!==e?e:1,t=void 0!==t?t:1,i=i||1,n=Math.floor(n)||8,r=Math.floor(r)||1,a=void 0!==a&&a,o=void 0!==o?o:0,s=void 0!==s?s:2*Math.PI;var u=[],h=[],l=[],d=[],p=0,f=[],g=i/2,m=0;function M(i){var r,a,f,M=new Rt,y=new Bt,v=0,A=!0===i?e:t,w=!0===i?1:-1;for(a=p,r=1;r<=n;r++)h.push(0,g*w,0),l.push(0,w,0),d.push(.5,.5),p++;for(f=p,r=0;r<=n;r++){var x=r/n*s+o,E=Math.cos(x),T=Math.sin(x);y.x=A*T,y.y=g*w,y.z=A*E,h.push(y.x,y.y,y.z),l.push(0,w,0),M.x=.5*E+.5,M.y=.5*T*w+.5,d.push(M.x,M.y),p++}for(r=0;r<n;r++){var N=a+r,D=f+r;!0===i?u.push(D,D+1,N):u.push(D+1,D,N),v+=3}c.addGroup(m,v,!0===i?1:2),m+=v}!function(){var a,M,y=new Bt,v=new Bt,A=0,w=(t-e)/i;for(M=0;M<=r;M++){var x=[],E=M/r,T=E*(t-e)+e;for(a=0;a<=n;a++){var N=a/n,D=N*s+o,L=Math.sin(D),b=Math.cos(D);v.x=T*L,v.y=-E*i+g,v.z=T*b,h.push(v.x,v.y,v.z),y.set(L,w,b).normalize(),l.push(y.x,y.y,y.z),d.push(N,1-E),x.push(p++)}f.push(x)}for(a=0;a<n;a++)for(M=0;M<r;M++){var I=f[M][a],_=f[M+1][a],S=f[M+1][a+1],j=f[M][a+1];u.push(I,_,j),u.push(_,S,j),A+=6}c.addGroup(m,A,0),m+=A}(),!1===a&&(e>0&&M(!0),t>0&&M(!1)),this.setIndex(u),this.addAttribute("position",new zi(h,3)),this.addAttribute("normal",new zi(l,3)),this.addAttribute("uv",new zi(d,2))}function To(e,t,i,n,r,a,o){xo.call(this,0,e,t,i,n,r,a,o),this.type="ConeGeometry",this.parameters={radius:e,height:t,radialSegments:i,heightSegments:n,openEnded:r,thetaStart:a,thetaLength:o}}function No(e,t,i,n,r,a,o){Eo.call(this,0,e,t,i,n,r,a,o),this.type="ConeBufferGeometry",this.parameters={radius:e,height:t,radialSegments:i,heightSegments:n,openEnded:r,thetaStart:a,thetaLength:o}}function Do(e,t,i,n){Di.call(this),this.type="CircleGeometry",this.parameters={radius:e,segments:t,thetaStart:i,thetaLength:n},this.fromBufferGeometry(new Lo(e,t,i,n)),this.mergeVertices()}function Lo(e,t,i,n){ki.call(this),this.type="CircleBufferGeometry",this.parameters={radius:e,segments:t,thetaStart:i,thetaLength:n},e=e||1,t=void 0!==t?Math.max(3,t):8,i=void 0!==i?i:0,n=void 0!==n?n:2*Math.PI;var r,a,o=[],s=[],c=[],u=[],h=new Bt,l=new Rt;for(s.push(0,0,0),c.push(0,0,1),u.push(.5,.5),a=0,r=3;a<=t;a++,r+=3){var d=i+a/t*n;h.x=e*Math.cos(d),h.y=e*Math.sin(d),s.push(h.x,h.y,h.z),c.push(0,0,1),l.x=(s[r]/e+1)/2,l.y=(s[r+1]/e+1)/2,u.push(l.x,l.y)}for(r=1;r<=t;r++)o.push(r,r+1,0);this.setIndex(o),this.addAttribute("position",new zi(s,3)),this.addAttribute("normal",new zi(c,3)),this.addAttribute("uv",new zi(u,2))}uo.prototype=Object.create(Di.prototype),uo.prototype.constructor=uo,ho.prototype=Object.create(oo.prototype),ho.prototype.constructor=ho,lo.prototype=Object.create(Di.prototype),lo.prototype.constructor=lo,po.prototype=Object.create(ki.prototype),po.prototype.constructor=po,fo.prototype=Object.create(Di.prototype),fo.prototype.constructor=fo,go.prototype=Object.create(ki.prototype),go.prototype.constructor=go,mo.prototype=Object.create(Di.prototype),mo.prototype.constructor=mo,Mo.prototype=Object.create(ki.prototype),Mo.prototype.constructor=Mo,yo.prototype=Object.create(Di.prototype),yo.prototype.constructor=yo,yo.prototype.toJSON=function(){var e=Di.prototype.toJSON.call(this);return Ao(this.parameters.shapes,e)},vo.prototype=Object.create(ki.prototype),vo.prototype.constructor=vo,vo.prototype.toJSON=function(){var e=ki.prototype.toJSON.call(this);return Ao(this.parameters.shapes,e)},wo.prototype=Object.create(ki.prototype),wo.prototype.constructor=wo,xo.prototype=Object.create(Di.prototype),xo.prototype.constructor=xo,Eo.prototype=Object.create(ki.prototype),Eo.prototype.constructor=Eo,To.prototype=Object.create(xo.prototype),To.prototype.constructor=To,No.prototype=Object.create(Eo.prototype),No.prototype.constructor=No,Do.prototype=Object.create(Di.prototype),Do.prototype.constructor=Do,Lo.prototype=Object.create(ki.prototype),Lo.prototype.constructor=Lo;var bo=Object.freeze({WireframeGeometry:ga,ParametricGeometry:ma,ParametricBufferGeometry:Ma,TetrahedronGeometry:Aa,TetrahedronBufferGeometry:wa,OctahedronGeometry:xa,OctahedronBufferGeometry:Ea,IcosahedronGeometry:Ta,IcosahedronBufferGeometry:Na,DodecahedronGeometry:Da,DodecahedronBufferGeometry:La,PolyhedronGeometry:ya,PolyhedronBufferGeometry:va,TubeGeometry:ba,TubeBufferGeometry:Ia,TorusKnotGeometry:_a,TorusKnotBufferGeometry:Sa,TorusGeometry:ja,TorusBufferGeometry:Ca,TextGeometry:uo,TextBufferGeometry:ho,SphereGeometry:lo,SphereBufferGeometry:po,RingGeometry:fo,RingBufferGeometry:go,PlaneGeometry:Qi,PlaneBufferGeometry:Yi,LatheGeometry:mo,LatheBufferGeometry:Mo,ShapeGeometry:yo,ShapeBufferGeometry:vo,ExtrudeGeometry:ao,ExtrudeBufferGeometry:oo,EdgesGeometry:wo,ConeGeometry:To,ConeBufferGeometry:No,CylinderGeometry:xo,CylinderBufferGeometry:Eo,CircleGeometry:Do,CircleBufferGeometry:Lo,BoxGeometry:Fi,BoxBufferGeometry:Gi});function Io(e){$i.call(this),this.type="ShadowMaterial",this.color=new oi(0),this.transparent=!0,this.setValues(e)}function _o(e){tn.call(this,e),this.type="RawShaderMaterial"}function So(e){$i.call(this),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new oi(16777215),this.roughness=.5,this.metalness=.5,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new oi(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalScale=new Rt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(e)}function jo(e){So.call(this),this.defines={PHYSICAL:""},this.type="MeshPhysicalMaterial",this.reflectivity=.5,this.clearCoat=0,this.clearCoatRoughness=0,this.setValues(e)}function Co(e){$i.call(this),this.type="MeshPhongMaterial",this.color=new oi(16777215),this.specular=new oi(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new oi(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalScale=new Rt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=ue,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(e)}function Oo(e){Co.call(this),this.defines={TOON:""},this.type="MeshToonMaterial",this.gradientMap=null,this.setValues(e)}function zo(e){$i.call(this),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalScale=new Rt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(e)}function Ro(e){$i.call(this),this.type="MeshLambertMaterial",this.color=new oi(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new oi(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=ue,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(e)}function Uo(e){aa.call(this),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}Io.prototype=Object.create($i.prototype),Io.prototype.constructor=Io,Io.prototype.isShadowMaterial=!0,Io.prototype.copy=function(e){return $i.prototype.copy.call(this,e),this.color.copy(e.color),this},_o.prototype=Object.create(tn.prototype),_o.prototype.constructor=_o,_o.prototype.isRawShaderMaterial=!0,So.prototype=Object.create($i.prototype),So.prototype.constructor=So,So.prototype.isMeshStandardMaterial=!0,So.prototype.copy=function(e){return $i.prototype.copy.call(this,e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this.morphNormals=e.morphNormals,this},jo.prototype=Object.create(So.prototype),jo.prototype.constructor=jo,jo.prototype.isMeshPhysicalMaterial=!0,jo.prototype.copy=function(e){return 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es(e,t,i,n){Ho.call(this),this.type="CatmullRomCurve3",this.points=e||[],this.closed=t||!1,this.curveType=i||"centripetal",this.tension=n||.5}function ts(e,t,i,n,r){var a=.5*(n-t),o=.5*(r-i),s=e*e;return(2*i-2*n+a+o)*(e*s)+(-3*i+3*n-2*a-o)*s+a*e+i}function is(e,t,i,n){return function(e,t){var i=1-e;return i*i*t}(e,t)+function(e,t){return 2*(1-e)*e*t}(e,i)+function(e,t){return e*e*t}(e,n)}function ns(e,t,i,n,r){return function(e,t){var i=1-e;return i*i*i*t}(e,t)+function(e,t){var i=1-e;return 3*i*i*e*t}(e,i)+function(e,t){return 3*(1-e)*e*e*t}(e,n)+function(e,t){return e*e*e*t}(e,r)}function rs(e,t,i,n){Ho.call(this),this.type="CubicBezierCurve",this.v0=e||new Rt,this.v1=t||new Rt,this.v2=i||new Rt,this.v3=n||new Rt}function as(e,t,i,n){Ho.call(this),this.type="CubicBezierCurve3",this.v0=e||new Bt,this.v1=t||new Bt,this.v2=i||new Bt,this.v3=n||new Bt}function os(e,t){Ho.call(this),this.type="LineCurve",this.v1=e||new Rt,this.v2=t||new Rt}function ss(e,t){Ho.call(this),this.type="LineCurve3",this.v1=e||new Bt,this.v2=t||new Bt}function cs(e,t,i){Ho.call(this),this.type="QuadraticBezierCurve",this.v0=e||new Rt,this.v1=t||new Rt,this.v2=i||new Rt}function us(e,t,i){Ho.call(this),this.type="QuadraticBezierCurve3",this.v0=e||new Bt,this.v1=t||new Bt,this.v2=i||new Bt}function hs(e){Ho.call(this),this.type="SplineCurve",this.points=e||[]}es.prototype=Object.create(Ho.prototype),es.prototype.constructor=es,es.prototype.isCatmullRomCurve3=!0,es.prototype.getPoint=function(e,t){var i,n,r,a,o=t||new Bt,s=this.points,c=s.length,u=(c-(this.closed?0:1))*e,h=Math.floor(u),l=u-h;if(this.closed?h+=h>0?0:(Math.floor(Math.abs(h)/c)+1)*c:0===l&&h===c-1&&(h=c-2,l=1),this.closed||h>0?i=s[(h-1)%c]:(qo.subVectors(s[0],s[1]).add(s[0]),i=qo),n=s[h%c],r=s[(h+1)%c],this.closed||h+2<c?a=s[(h+2)%c]:(qo.subVectors(s[c-1],s[c-2]).add(s[c-1]),a=qo),"centripetal"===this.curveType||"chordal"===this.curveType){var d="chordal"===this.curveType?.5:.25,p=Math.pow(i.distanceToSquared(n),d),f=Math.pow(n.distanceToSquared(r),d),g=Math.pow(r.distanceToSquared(a),d);f<1e-4&&(f=1),p<1e-4&&(p=f),g<1e-4&&(g=f),Jo.initNonuniformCatmullRom(i.x,n.x,r.x,a.x,p,f,g),Ko.initNonuniformCatmullRom(i.y,n.y,r.y,a.y,p,f,g),$o.initNonuniformCatmullRom(i.z,n.z,r.z,a.z,p,f,g)}else"catmullrom"===this.curveType&&(Jo.initCatmullRom(i.x,n.x,r.x,a.x,this.tension),Ko.initCatmullRom(i.y,n.y,r.y,a.y,this.tension),$o.initCatmullRom(i.z,n.z,r.z,a.z,this.tension));return o.set(Jo.calc(l),Ko.calc(l),$o.calc(l)),o},es.prototype.copy=function(e){Ho.prototype.copy.call(this,e),this.points=[];for(var t=0,i=e.points.length;t<i;t++){var n=e.points[t];this.points.push(n.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this},es.prototype.toJSON=function(){var e=Ho.prototype.toJSON.call(this);e.points=[];for(var t=0,i=this.points.length;t<i;t++){var n=this.points[t];e.points.push(n.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e},es.prototype.fromJSON=function(e){Ho.prototype.fromJSON.call(this,e),this.points=[];for(var t=0,i=e.points.length;t<i;t++){var n=e.points[t];this.points.push((new Bt).fromArray(n))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this},rs.prototype=Object.create(Ho.prototype),rs.prototype.constructor=rs,rs.prototype.isCubicBezierCurve=!0,rs.prototype.getPoint=function(e,t){var i=t||new Rt,n=this.v0,r=this.v1,a=this.v2,o=this.v3;return i.set(ns(e,n.x,r.x,a.x,o.x),ns(e,n.y,r.y,a.y,o.y)),i},rs.prototype.copy=function(e){return Ho.prototype.copy.call(this,e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this},rs.prototype.toJSON=function(){var e=Ho.prototype.toJSON.call(this);return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e},rs.prototype.fromJSON=function(e){return Ho.prototype.fromJSON.call(this,e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this},as.prototype=Object.create(Ho.prototype),as.prototype.constructor=as,as.prototype.isCubicBezierCurve3=!0,as.prototype.getPoint=function(e,t){var i=t||new Bt,n=this.v0,r=this.v1,a=this.v2,o=this.v3;return i.set(ns(e,n.x,r.x,a.x,o.x),ns(e,n.y,r.y,a.y,o.y),ns(e,n.z,r.z,a.z,o.z)),i},as.prototype.copy=function(e){return Ho.prototype.copy.call(this,e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this},as.prototype.toJSON=function(){var e=Ho.prototype.toJSON.call(this);return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e},as.prototype.fromJSON=function(e){return Ho.prototype.fromJSON.call(this,e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this},os.prototype=Object.create(Ho.prototype),os.prototype.constructor=os,os.prototype.isLineCurve=!0,os.prototype.getPoint=function(e,t){var i=t||new Rt;return 1===e?i.copy(this.v2):(i.copy(this.v2).sub(this.v1),i.multiplyScalar(e).add(this.v1)),i},os.prototype.getPointAt=function(e,t){return this.getPoint(e,t)},os.prototype.getTangent=function(){return this.v2.clone().sub(this.v1).normalize()},os.prototype.copy=function(e){return Ho.prototype.copy.call(this,e),this.v1.copy(e.v1),this.v2.copy(e.v2),this},os.prototype.toJSON=function(){var e=Ho.prototype.toJSON.call(this);return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e},os.prototype.fromJSON=function(e){return Ho.prototype.fromJSON.call(this,e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this},ss.prototype=Object.create(Ho.prototype),ss.prototype.constructor=ss,ss.prototype.isLineCurve3=!0,ss.prototype.getPoint=function(e,t){var i=t||new Bt;return 1===e?i.copy(this.v2):(i.copy(this.v2).sub(this.v1),i.multiplyScalar(e).add(this.v1)),i},ss.prototype.getPointAt=function(e,t){return this.getPoint(e,t)},ss.prototype.copy=function(e){return Ho.prototype.copy.call(this,e),this.v1.copy(e.v1),this.v2.copy(e.v2),this},ss.prototype.toJSON=function(){var e=Ho.prototype.toJSON.call(this);return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e},ss.prototype.fromJSON=function(e){return Ho.prototype.fromJSON.call(this,e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this},cs.prototype=Object.create(Ho.prototype),cs.prototype.constructor=cs,cs.prototype.isQuadraticBezierCurve=!0,cs.prototype.getPoint=function(e,t){var i=t||new Rt,n=this.v0,r=this.v1,a=this.v2;return i.set(is(e,n.x,r.x,a.x),is(e,n.y,r.y,a.y)),i},cs.prototype.copy=function(e){return Ho.prototype.copy.call(this,e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this},cs.prototype.toJSON=function(){var e=Ho.prototype.toJSON.call(this);return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e},cs.prototype.fromJSON=function(e){return Ho.prototype.fromJSON.call(this,e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this},us.prototype=Object.create(Ho.prototype),us.prototype.constructor=us,us.prototype.isQuadraticBezierCurve3=!0,us.prototype.getPoint=function(e,t){var i=t||new Bt,n=this.v0,r=this.v1,a=this.v2;return i.set(is(e,n.x,r.x,a.x),is(e,n.y,r.y,a.y),is(e,n.z,r.z,a.z)),i},us.prototype.copy=function(e){return Ho.prototype.copy.call(this,e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this},us.prototype.toJSON=function(){var e=Ho.prototype.toJSON.call(this);return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e},us.prototype.fromJSON=function(e){return Ho.prototype.fromJSON.call(this,e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this},hs.prototype=Object.create(Ho.prototype),hs.prototype.constructor=hs,hs.prototype.isSplineCurve=!0,hs.prototype.getPoint=function(e,t){var i=t||new Rt,n=this.points,r=(n.length-1)*e,a=Math.floor(r),o=r-a,s=n[0===a?a:a-1],c=n[a],u=n[a>n.length-2?n.length-1:a+1],h=n[a>n.length-3?n.length-1:a+2];return i.set(ts(o,s.x,c.x,u.x,h.x),ts(o,s.y,c.y,u.y,h.y)),i},hs.prototype.copy=function(e){Ho.prototype.copy.call(this,e),this.points=[];for(var t=0,i=e.points.length;t<i;t++){var n=e.points[t];this.points.push(n.clone())}return this},hs.prototype.toJSON=function(){var e=Ho.prototype.toJSON.call(this);e.points=[];for(var t=0,i=this.points.length;t<i;t++){var n=this.points[t];e.points.push(n.toArray())}return e},hs.prototype.fromJSON=function(e){Ho.prototype.fromJSON.call(this,e),this.points=[];for(var t=0,i=e.points.length;t<i;t++){var n=e.points[t];this.points.push((new Rt).fromArray(n))}return this};var ls=Object.freeze({ArcCurve:Xo,CatmullRomCurve3:es,CubicBezierCurve:rs,CubicBezierCurve3:as,EllipseCurve:Wo,LineCurve:os,LineCurve3:ss,QuadraticBezierCurve:cs,QuadraticBezierCurve3:us,SplineCurve:hs});function ds(){Ho.call(this),this.type="CurvePath",this.curves=[],this.autoClose=!1}function ps(e){ds.call(this),this.type="Path",this.currentPoint=new Rt,e&&this.setFromPoints(e)}function fs(e){ps.call(this,e),this.uuid=zt.generateUUID(),this.type="Shape",this.holes=[]}function gs(e,t){vi.call(this),this.type="Light",this.color=new oi(e),this.intensity=void 0!==t?t:1,this.receiveShadow=void 0}function ms(e,t,i){gs.call(this,e,i),this.type="HemisphereLight",this.castShadow=void 0,this.position.copy(vi.DefaultUp),this.updateMatrix(),this.groundColor=new oi(t)}function Ms(e){this.camera=e,this.bias=0,this.radius=1,this.mapSize=new Rt(512,512),this.map=null,this.matrix=new Ut}function ys(){Ms.call(this,new Vr(50,1,.5,500))}function vs(e,t,i,n,r,a){gs.call(this,e,t),this.type="SpotLight",this.position.copy(vi.DefaultUp),this.updateMatrix(),this.target=new vi,Object.defineProperty(this,"power",{get:function(){return this.intensity*Math.PI},set:function(e){this.intensity=e/Math.PI}}),this.distance=void 0!==i?i:0,this.angle=void 0!==n?n:Math.PI/3,this.penumbra=void 0!==r?r:0,this.decay=void 0!==a?a:1,this.shadow=new ys}function As(e,t,i,n){gs.call(this,e,t),this.type="PointLight",Object.defineProperty(this,"power",{get:function(){return 4*this.intensity*Math.PI},set:function(e){this.intensity=e/(4*Math.PI)}}),this.distance=void 0!==i?i:0,this.decay=void 0!==n?n:1,this.shadow=new Ms(new Vr(90,1,.5,500))}function ws(){Ms.call(this,new wi(-5,5,5,-5,.5,500))}function xs(e,t){gs.call(this,e,t),this.type="DirectionalLight",this.position.copy(vi.DefaultUp),this.updateMatrix(),this.target=new vi,this.shadow=new ws}function Es(e,t){gs.call(this,e,t),this.type="AmbientLight",this.castShadow=void 0}function Ts(e,t,i,n){gs.call(this,e,t),this.type="RectAreaLight",this.width=void 0!==i?i:10,this.height=void 0!==n?n:10}function Ns(e,t,i,n){Rs.call(this,e,t,i,n)}function Ds(e,t,i){Rs.call(this,e,t,i)}function Ls(e,t,i,n){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=void 0!==n?n:new t.constructor(i),this.sampleValues=t,this.valueSize=i}function bs(e,t,i,n){Ls.call(this,e,t,i,n)}function Is(e,t,i,n){Rs.call(this,e,t,i,n)}function _s(e,t,i,n){Rs.call(this,e,t,i,n)}function Ss(e,t,i,n){Rs.call(this,e,t,i,n)}function js(e,t,i,n){Ls.call(this,e,t,i,n),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0}function Cs(e,t,i,n){Ls.call(this,e,t,i,n)}function Os(e,t,i,n){Ls.call(this,e,t,i,n)}ds.prototype=Object.assign(Object.create(Ho.prototype),{constructor:ds,add:function(e){this.curves.push(e)},closePath:function(){var e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);e.equals(t)||this.curves.push(new os(t,e))},getPoint:function(e){for(var t=e*this.getLength(),i=this.getCurveLengths(),n=0;n<i.length;){if(i[n]>=t){var r=i[n]-t,a=this.curves[n],o=a.getLength(),s=0===o?0:1-r/o;return a.getPointAt(s)}n++}return null},getLength:function(){var e=this.getCurveLengths();return e[e.length-1]},updateArcLengths:function(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var e=[],t=0,i=0,n=this.curves.length;i<n;i++)t+=this.curves[i].getLength(),e.push(t);return this.cacheLengths=e,e},getSpacedPoints:function(e){void 0===e&&(e=40);for(var t=[],i=0;i<=e;i++)t.push(this.getPoint(i/e));return this.autoClose&&t.push(t[0]),t},getPoints:function(e){e=e||12;for(var t,i=[],n=0,r=this.curves;n<r.length;n++)for(var a=r[n],o=a&&a.isEllipseCurve?2*e:a&&a.isLineCurve?1:a&&a.isSplineCurve?e*a.points.length:e,s=a.getPoints(o),c=0;c<s.length;c++){var u=s[c];t&&t.equals(u)||(i.push(u),t=u)}return this.autoClose&&i.length>1&&!i[i.length-1].equals(i[0])&&i.push(i[0]),i},copy:function(e){Ho.prototype.copy.call(this,e),this.curves=[];for(var t=0,i=e.curves.length;t<i;t++){var n=e.curves[t];this.curves.push(n.clone())}return this.autoClose=e.autoClose,this},toJSON:function(){var e=Ho.prototype.toJSON.call(this);e.autoClose=this.autoClose,e.curves=[];for(var t=0,i=this.curves.length;t<i;t++){var n=this.curves[t];e.curves.push(n.toJSON())}return e},fromJSON:function(e){Ho.prototype.fromJSON.call(this,e),this.autoClose=e.autoClose,this.curves=[];for(var t=0,i=e.curves.length;t<i;t++){var n=e.curves[t];this.curves.push((new ls[n.type]).fromJSON(n))}return this}}),ps.prototype=Object.assign(Object.create(ds.prototype),{constructor:ps,setFromPoints:function(e){this.moveTo(e[0].x,e[0].y);for(var t=1,i=e.length;t<i;t++)this.lineTo(e[t].x,e[t].y)},moveTo:function(e,t){this.currentPoint.set(e,t)},lineTo:function(e,t){var i=new os(this.currentPoint.clone(),new Rt(e,t));this.curves.push(i),this.currentPoint.set(e,t)},quadraticCurveTo:function(e,t,i,n){var r=new cs(this.currentPoint.clone(),new Rt(e,t),new Rt(i,n));this.curves.push(r),this.currentPoint.set(i,n)},bezierCurveTo:function(e,t,i,n,r,a){var o=new rs(this.currentPoint.clone(),new Rt(e,t),new Rt(i,n),new Rt(r,a));this.curves.push(o),this.currentPoint.set(r,a)},splineThru:function(e){var t=new hs([this.currentPoint.clone()].concat(e));this.curves.push(t),this.currentPoint.copy(e[e.length-1])},arc:function(e,t,i,n,r,a){var o=this.currentPoint.x,s=this.currentPoint.y;this.absarc(e+o,t+s,i,n,r,a)},absarc:function(e,t,i,n,r,a){this.absellipse(e,t,i,i,n,r,a)},ellipse:function(e,t,i,n,r,a,o,s){var c=this.currentPoint.x,u=this.currentPoint.y;this.absellipse(e+c,t+u,i,n,r,a,o,s)},absellipse:function(e,t,i,n,r,a,o,s){var c=new Wo(e,t,i,n,r,a,o,s);if(this.curves.length>0){var u=c.getPoint(0);u.equals(this.currentPoint)||this.lineTo(u.x,u.y)}this.curves.push(c);var h=c.getPoint(1);this.currentPoint.copy(h)},copy:function(e){return ds.prototype.copy.call(this,e),this.currentPoint.copy(e.currentPoint),this},toJSON:function(){var e=ds.prototype.toJSON.call(this);return e.currentPoint=this.currentPoint.toArray(),e},fromJSON:function(e){return ds.prototype.fromJSON.call(this,e),this.currentPoint.fromArray(e.currentPoint),this}}),fs.prototype=Object.assign(Object.create(ps.prototype),{constructor:fs,getPointsHoles:function(e){for(var t=[],i=0,n=this.holes.length;i<n;i++)t[i]=this.holes[i].getPoints(e);return t},extractPoints:function(e){return{shape:this.getPoints(e),holes:this.getPointsHoles(e)}},copy:function(e){ps.prototype.copy.call(this,e),this.holes=[];for(var t=0,i=e.holes.length;t<i;t++){var n=e.holes[t];this.holes.push(n.clone())}return this},toJSON:function(){var e=ps.prototype.toJSON.call(this);e.uuid=this.uuid,e.holes=[];for(var t=0,i=this.holes.length;t<i;t++){var n=this.holes[t];e.holes.push(n.toJSON())}return e},fromJSON:function(e){ps.prototype.fromJSON.call(this,e),this.uuid=e.uuid,this.holes=[];for(var t=0,i=e.holes.length;t<i;t++){var n=e.holes[t];this.holes.push((new ps).fromJSON(n))}return this}}),gs.prototype=Object.assign(Object.create(vi.prototype),{constructor:gs,isLight:!0,copy:function(e){return vi.prototype.copy.call(this,e),this.color.copy(e.color),this.intensity=e.intensity,this},toJSON:function(e){var t=vi.prototype.toJSON.call(this,e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,void 0!==this.groundColor&&(t.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(t.object.distance=this.distance),void 0!==this.angle&&(t.object.angle=this.angle),void 0!==this.decay&&(t.object.decay=this.decay),void 0!==this.penumbra&&(t.object.penumbra=this.penumbra),void 0!==this.shadow&&(t.object.shadow=this.shadow.toJSON()),t}}),ms.prototype=Object.assign(Object.create(gs.prototype),{constructor:ms,isHemisphereLight:!0,copy:function(e){return gs.prototype.copy.call(this,e),this.groundColor.copy(e.groundColor),this}}),Object.assign(Ms.prototype,{copy:function(e){return this.camera=e.camera.clone(),this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var e={};return 0!==this.bias&&(e.bias=this.bias),1!==this.radius&&(e.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}),ys.prototype=Object.assign(Object.create(Ms.prototype),{constructor:ys,isSpotLightShadow:!0,update:function(e){var t=this.camera,i=2*zt.RAD2DEG*e.angle,n=this.mapSize.width/this.mapSize.height,r=e.distance||t.far;i===t.fov&&n===t.aspect&&r===t.far||(t.fov=i,t.aspect=n,t.far=r,t.updateProjectionMatrix())}}),vs.prototype=Object.assign(Object.create(gs.prototype),{constructor:vs,isSpotLight:!0,copy:function(e){return gs.prototype.copy.call(this,e),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}),As.prototype=Object.assign(Object.create(gs.prototype),{constructor:As,isPointLight:!0,copy:function(e){return gs.prototype.copy.call(this,e),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}),ws.prototype=Object.assign(Object.create(Ms.prototype),{constructor:ws}),xs.prototype=Object.assign(Object.create(gs.prototype),{constructor:xs,isDirectionalLight:!0,copy:function(e){return gs.prototype.copy.call(this,e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}),Es.prototype=Object.assign(Object.create(gs.prototype),{constructor:Es,isAmbientLight:!0}),Ts.prototype=Object.assign(Object.create(gs.prototype),{constructor:Ts,isRectAreaLight:!0,copy:function(e){return gs.prototype.copy.call(this,e),this.width=e.width,this.height=e.height,this},toJSON:function(e){var t=gs.prototype.toJSON.call(this,e);return t.object.width=this.width,t.object.height=this.height,t}}),Ns.prototype=Object.assign(Object.create(Rs.prototype),{constructor:Ns,ValueTypeName:"string",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0}),Ds.prototype=Object.assign(Object.create(Rs.prototype),{constructor:Ds,ValueTypeName:"bool",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0}),Object.assign(Ls.prototype,{evaluate:function(e){var t=this.parameterPositions,i=this._cachedIndex,n=t[i],r=t[i-1];e:{t:{var a;i:{n:if(!(e<n)){for(var o=i+2;;){if(void 0===n){if(e<r)break n;return i=t.length,this._cachedIndex=i,this.afterEnd_(i-1,e,r)}if(i===o)break;if(r=n,e<(n=t[++i]))break t}a=t.length;break i}if(e>=r)break e;var s=t[1];e<s&&(i=2,r=s);for(o=i-2;;){if(void 0===r)return this._cachedIndex=0,this.beforeStart_(0,e,n);if(i===o)break;if(n=r,e>=(r=t[--i-1]))break t}a=i,i=0}for(;i<a;){var c=i+a>>>1;e<t[c]?a=c:i=c+1}if(n=t[i],void 0===(r=t[i-1]))return this._cachedIndex=0,this.beforeStart_(0,e,n);if(void 0===n)return i=t.length,this._cachedIndex=i,this.afterEnd_(i-1,r,e)}this._cachedIndex=i,this.intervalChanged_(i,r,n)}return this.interpolate_(i,r,e,n)},settings:null,DefaultSettings_:{},getSettings_:function(){return this.settings||this.DefaultSettings_},copySampleValue_:function(e){for(var t=this.resultBuffer,i=this.sampleValues,n=this.valueSize,r=e*n,a=0;a!==n;++a)t[a]=i[r+a];return t},interpolate_:function(){throw new Error("call to abstract method")},intervalChanged_:function(){}}),Object.assign(Ls.prototype,{beforeStart_:Ls.prototype.copySampleValue_,afterEnd_:Ls.prototype.copySampleValue_}),bs.prototype=Object.assign(Object.create(Ls.prototype),{constructor:bs,interpolate_:function(e,t,i,n){for(var r=this.resultBuffer,a=this.sampleValues,o=this.valueSize,s=e*o,c=(i-t)/(n-t),u=s+o;s!==u;s+=4)Pt.slerpFlat(r,0,a,s-o,a,s,c);return r}}),Is.prototype=Object.assign(Object.create(Rs.prototype),{constructor:Is,ValueTypeName:"quaternion",DefaultInterpolation:2301,InterpolantFactoryMethodLinear:function(e){return new bs(this.times,this.values,this.getValueSize(),e)},InterpolantFactoryMethodSmooth:void 0}),_s.prototype=Object.assign(Object.create(Rs.prototype),{constructor:_s,ValueTypeName:"color"}),Ss.prototype=Object.assign(Object.create(Rs.prototype),{constructor:Ss,ValueTypeName:"number"}),js.prototype=Object.assign(Object.create(Ls.prototype),{constructor:js,DefaultSettings_:{endingStart:xt,endingEnd:xt},intervalChanged_:function(e,t,i){var n=this.parameterPositions,r=e-2,a=e+1,o=n[r],s=n[a];if(void 0===o)switch(this.getSettings_().endingStart){case 2401:r=e,o=2*t-i;break;case 2402:o=t+n[r=n.length-2]-n[r+1];break;default:r=e,o=i}if(void 0===s)switch(this.getSettings_().endingEnd){case 2401:a=e,s=2*i-t;break;case 2402:a=1,s=i+n[1]-n[0];break;default:a=e-1,s=t}var c=.5*(i-t),u=this.valueSize;this._weightPrev=c/(t-o),this._weightNext=c/(s-i),this._offsetPrev=r*u,this._offsetNext=a*u},interpolate_:function(e,t,i,n){for(var r=this.resultBuffer,a=this.sampleValues,o=this.valueSize,s=e*o,c=s-o,u=this._offsetPrev,h=this._offsetNext,l=this._weightPrev,d=this._weightNext,p=(i-t)/(n-t),f=p*p,g=f*p,m=-l*g+2*l*f-l*p,M=(1+l)*g+(-1.5-2*l)*f+(-.5+l)*p+1,y=(-1-d)*g+(1.5+d)*f+.5*p,v=d*g-d*f,A=0;A!==o;++A)r[A]=m*a[u+A]+M*a[c+A]+y*a[s+A]+v*a[h+A];return r}}),Cs.prototype=Object.assign(Object.create(Ls.prototype),{constructor:Cs,interpolate_:function(e,t,i,n){for(var r=this.resultBuffer,a=this.sampleValues,o=this.valueSize,s=e*o,c=s-o,u=(i-t)/(n-t),h=1-u,l=0;l!==o;++l)r[l]=a[c+l]*h+a[s+l]*u;return r}}),Os.prototype=Object.assign(Object.create(Ls.prototype),{constructor:Os,interpolate_:function(e){return this.copySampleValue_(e-1)}});var zs={arraySlice:function(e,t,i){return zs.isTypedArray(e)?new e.constructor(e.subarray(t,void 0!==i?i:e.length)):e.slice(t,i)},convertArray:function(e,t,i){return!e||!i&&e.constructor===t?e:"number"==typeof t.BYTES_PER_ELEMENT?new t(e):Array.prototype.slice.call(e)},isTypedArray:function(e){return ArrayBuffer.isView(e)&&!(e instanceof DataView)},getKeyframeOrder:function(e){for(var t=e.length,i=new Array(t),n=0;n!==t;++n)i[n]=n;return i.sort(function(t,i){return e[t]-e[i]}),i},sortedArray:function(e,t,i){for(var n=e.length,r=new e.constructor(n),a=0,o=0;o!==n;++a)for(var s=i[a]*t,c=0;c!==t;++c)r[o++]=e[s+c];return r},flattenJSON:function(e,t,i,n){for(var r=1,a=e[0];void 0!==a&&void 0===a[n];)a=e[r++];if(void 0!==a){var o=a[n];if(void 0!==o)if(Array.isArray(o))do{void 0!==(o=a[n])&&(t.push(a.time),i.push.apply(i,o)),a=e[r++]}while(void 0!==a);else if(void 0!==o.toArray)do{void 0!==(o=a[n])&&(t.push(a.time),o.toArray(i,i.length)),a=e[r++]}while(void 0!==a);else do{void 0!==(o=a[n])&&(t.push(a.time),i.push(o)),a=e[r++]}while(void 0!==a)}}};function Rs(e,t,i,n){if(void 0===e)throw new Error("THREE.KeyframeTrack: track name is undefined");if(void 0===t||0===t.length)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=zs.convertArray(t,this.TimeBufferType),this.values=zs.convertArray(i,this.ValueBufferType),this.setInterpolation(n||this.DefaultInterpolation),this.validate(),this.optimize()}function Us(e,t,i,n){Rs.call(this,e,t,i,n)}function Ps(e,t,i){this.name=e,this.tracks=i,this.duration=void 0!==t?t:-1,this.uuid=zt.generateUUID(),this.duration<0&&this.resetDuration(),this.optimize()}function Bs(e){this.manager=void 0!==e?e:Fo,this.textures={}}function ks(e){this.manager=void 0!==e?e:Fo}Object.assign(Rs,{parse:function(e){if(void 0===e.type)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");var t=Rs._getTrackTypeForValueTypeName(e.type);if(void 0===e.times){var i=[],n=[];zs.flattenJSON(e.keys,i,n,"value"),e.times=i,e.values=n}return void 0!==t.parse?t.parse(e):new t(e.name,e.times,e.values,e.interpolation)},toJSON:function(e){var t,i=e.constructor;if(void 0!==i.toJSON)t=i.toJSON(e);else{t={name:e.name,times:zs.convertArray(e.times,Array),values:zs.convertArray(e.values,Array)};var n=e.getInterpolation();n!==e.DefaultInterpolation&&(t.interpolation=n)}return t.type=e.ValueTypeName,t},_getTrackTypeForValueTypeName:function(e){switch(e.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return Ss;case"vector":case"vector2":case"vector3":case"vector4":return Us;case"color":return _s;case"quaternion":return Is;case"bool":case"boolean":return Ds;case"string":return Ns}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+e)}}),Object.assign(Rs.prototype,{constructor:Rs,TimeBufferType:Float32Array,ValueBufferType:Float32Array,DefaultInterpolation:2301,InterpolantFactoryMethodDiscrete:function(e){return new Os(this.times,this.values,this.getValueSize(),e)},InterpolantFactoryMethodLinear:function(e){return new Cs(this.times,this.values,this.getValueSize(),e)},InterpolantFactoryMethodSmooth:function(e){return new js(this.times,this.values,this.getValueSize(),e)},setInterpolation:function(e){var t;switch(e){case 2300:t=this.InterpolantFactoryMethodDiscrete;break;case 2301:t=this.InterpolantFactoryMethodLinear;break;case 2302:t=this.InterpolantFactoryMethodSmooth}if(void 0!==t)this.createInterpolant=t;else{var i="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant){if(e===this.DefaultInterpolation)throw new Error(i);this.setInterpolation(this.DefaultInterpolation)}console.warn("THREE.KeyframeTrack:",i)}},getInterpolation:function(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return 2300;case this.InterpolantFactoryMethodLinear:return 2301;case this.InterpolantFactoryMethodSmooth:return 2302}},getValueSize:function(){return this.values.length/this.times.length},shift:function(e){if(0!==e)for(var t=this.times,i=0,n=t.length;i!==n;++i)t[i]+=e;return this},scale:function(e){if(1!==e)for(var t=this.times,i=0,n=t.length;i!==n;++i)t[i]*=e;return this},trim:function(e,t){for(var i=this.times,n=i.length,r=0,a=n-1;r!==n&&i[r]<e;)++r;for(;-1!==a&&i[a]>t;)--a;if(++a,0!==r||a!==n){r>=a&&(r=(a=Math.max(a,1))-1);var o=this.getValueSize();this.times=zs.arraySlice(i,r,a),this.values=zs.arraySlice(this.values,r*o,a*o)}return this},validate:function(){var e=!0,t=this.getValueSize();t-Math.floor(t)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);var i=this.times,n=this.values,r=i.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);for(var a=null,o=0;o!==r;o++){var s=i[o];if("number"==typeof s&&isNaN(s)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,o,s),e=!1;break}if(null!==a&&a>s){console.error("THREE.KeyframeTrack: Out of order keys.",this,o,s,a),e=!1;break}a=s}if(void 0!==n&&zs.isTypedArray(n)){o=0;for(var c=n.length;o!==c;++o){var u=n[o];if(isNaN(u)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,o,u),e=!1;break}}}return e},optimize:function(){for(var e=this.times,t=this.values,i=this.getValueSize(),n=2302===this.getInterpolation(),r=1,a=e.length-1,o=1;o<a;++o){var s=!1,c=e[o];if(c!==e[o+1]&&(1!==o||c!==c[0]))if(n)s=!0;else for(var u=o*i,h=u-i,l=u+i,d=0;d!==i;++d){var p=t[u+d];if(p!==t[h+d]||p!==t[l+d]){s=!0;break}}if(s){if(o!==r){e[r]=e[o];var f=o*i,g=r*i;for(d=0;d!==i;++d)t[g+d]=t[f+d]}++r}}if(a>0){e[r]=e[a];for(f=a*i,g=r*i,d=0;d!==i;++d)t[g+d]=t[f+d];++r}return r!==e.length&&(this.times=zs.arraySlice(e,0,r),this.values=zs.arraySlice(t,0,r*i)),this}}),Us.prototype=Object.assign(Object.create(Rs.prototype),{constructor:Us,ValueTypeName:"vector"}),Object.assign(Ps,{parse:function(e){for(var t=[],i=e.tracks,n=1/(e.fps||1),r=0,a=i.length;r!==a;++r)t.push(Rs.parse(i[r]).scale(n));return new Ps(e.name,e.duration,t)},toJSON:function(e){for(var t=[],i=e.tracks,n={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid},r=0,a=i.length;r!==a;++r)t.push(Rs.toJSON(i[r]));return n},CreateFromMorphTargetSequence:function(e,t,i,n){for(var r=t.length,a=[],o=0;o<r;o++){var s=[],c=[];s.push((o+r-1)%r,o,(o+1)%r),c.push(0,1,0);var u=zs.getKeyframeOrder(s);s=zs.sortedArray(s,1,u),c=zs.sortedArray(c,1,u),n||0!==s[0]||(s.push(r),c.push(c[0])),a.push(new Ss(".morphTargetInfluences["+t[o].name+"]",s,c).scale(1/i))}return new Ps(e,-1,a)},findByName:function(e,t){var i=e;if(!Array.isArray(e)){var n=e;i=n.geometry&&n.geometry.animations||n.animations}for(var r=0;r<i.length;r++)if(i[r].name===t)return i[r];return null},CreateClipsFromMorphTargetSequences:function(e,t,i){for(var n={},r=/^([\w-]*?)([\d]+)$/,a=0,o=e.length;a<o;a++){var s=e[a],c=s.name.match(r);if(c&&c.length>1){var u=n[l=c[1]];u||(n[l]=u=[]),u.push(s)}}var h=[];for(var l in n)h.push(Ps.CreateFromMorphTargetSequence(l,n[l],t,i));return h},parseAnimation:function(e,t){if(!e)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;for(var i=function(e,t,i,n,r){if(0!==i.length){var a=[],o=[];zs.flattenJSON(i,a,o,n),0!==a.length&&r.push(new e(t,a,o))}},n=[],r=e.name||"default",a=e.length||-1,o=e.fps||30,s=e.hierarchy||[],c=0;c<s.length;c++){var u=s[c].keys;if(u&&0!==u.length)if(u[0].morphTargets){for(var h={},l=0;l<u.length;l++)if(u[l].morphTargets)for(var d=0;d<u[l].morphTargets.length;d++)h[u[l].morphTargets[d]]=-1;for(var p in h){var f=[],g=[];for(d=0;d!==u[l].morphTargets.length;++d){var m=u[l];f.push(m.time),g.push(m.morphTarget===p?1:0)}n.push(new Ss(".morphTargetInfluence["+p+"]",f,g))}a=h.length*(o||1)}else{var M=".bones["+t[c].name+"]";i(Us,M+".position",u,"pos",n),i(Is,M+".quaternion",u,"rot",n),i(Us,M+".scale",u,"scl",n)}}return 0===n.length?null:new Ps(r,a,n)}}),Object.assign(Ps.prototype,{resetDuration:function(){for(var e=0,t=0,i=this.tracks.length;t!==i;++t){var n=this.tracks[t];e=Math.max(e,n.times[n.times.length-1])}this.duration=e},trim:function(){for(var e=0;e<this.tracks.length;e++)this.tracks[e].trim(0,this.duration);return this},optimize:function(){for(var e=0;e<this.tracks.length;e++)this.tracks[e].optimize();return this}}),Object.assign(Bs.prototype,{load:function(e,t,i,n){var r=this;new Qo(r.manager).load(e,function(e){t(r.parse(JSON.parse(e)))},i,n)},setTextures:function(e){this.textures=e},parse:function(e){var t=this.textures;function i(e){return void 0===t[e]&&console.warn("THREE.MaterialLoader: Undefined texture",e),t[e]}var n=new Po[e.type];if(void 0!==e.uuid&&(n.uuid=e.uuid),void 0!==e.name&&(n.name=e.name),void 0!==e.color&&n.color.setHex(e.color),void 0!==e.roughness&&(n.roughness=e.roughness),void 0!==e.metalness&&(n.metalness=e.metalness),void 0!==e.emissive&&n.emissive.setHex(e.emissive),void 0!==e.specular&&n.specular.setHex(e.specular),void 0!==e.shininess&&(n.shininess=e.shininess),void 0!==e.clearCoat&&(n.clearCoat=e.clearCoat),void 0!==e.clearCoatRoughness&&(n.clearCoatRoughness=e.clearCoatRoughness),void 0!==e.uniforms&&(n.uniforms=e.uniforms),void 0!==e.vertexShader&&(n.vertexShader=e.vertexShader),void 0!==e.fragmentShader&&(n.fragmentShader=e.fragmentShader),void 0!==e.vertexColors&&(n.vertexColors=e.vertexColors),void 0!==e.fog&&(n.fog=e.fog),void 0!==e.flatShading&&(n.flatShading=e.flatShading),void 0!==e.blending&&(n.blending=e.blending),void 0!==e.side&&(n.side=e.side),void 0!==e.opacity&&(n.opacity=e.opacity),void 0!==e.transparent&&(n.transparent=e.transparent),void 0!==e.alphaTest&&(n.alphaTest=e.alphaTest),void 0!==e.depthTest&&(n.depthTest=e.depthTest),void 0!==e.depthWrite&&(n.depthWrite=e.depthWrite),void 0!==e.colorWrite&&(n.colorWrite=e.colorWrite),void 0!==e.wireframe&&(n.wireframe=e.wireframe),void 0!==e.wireframeLinewidth&&(n.wireframeLinewidth=e.wireframeLinewidth),void 0!==e.wireframeLinecap&&(n.wireframeLinecap=e.wireframeLinecap),void 0!==e.wireframeLinejoin&&(n.wireframeLinejoin=e.wireframeLinejoin),void 0!==e.rotation&&(n.rotation=e.rotation),1!==e.linewidth&&(n.linewidth=e.linewidth),void 0!==e.dashSize&&(n.dashSize=e.dashSize),void 0!==e.gapSize&&(n.gapSize=e.gapSize),void 0!==e.scale&&(n.scale=e.scale),void 0!==e.polygonOffset&&(n.polygonOffset=e.polygonOffset),void 0!==e.polygonOffsetFactor&&(n.polygonOffsetFactor=e.polygonOffsetFactor),void 0!==e.polygonOffsetUnits&&(n.polygonOffsetUnits=e.polygonOffsetUnits),void 0!==e.skinning&&(n.skinning=e.skinning),void 0!==e.morphTargets&&(n.morphTargets=e.morphTargets),void 0!==e.dithering&&(n.dithering=e.dithering),void 0!==e.visible&&(n.visible=e.visible),void 0!==e.userData&&(n.userData=e.userData),void 0!==e.shading&&(n.flatShading=1===e.shading),void 0!==e.size&&(n.size=e.size),void 0!==e.sizeAttenuation&&(n.sizeAttenuation=e.sizeAttenuation),void 0!==e.map&&(n.map=i(e.map)),void 0!==e.alphaMap&&(n.alphaMap=i(e.alphaMap),n.transparent=!0),void 0!==e.bumpMap&&(n.bumpMap=i(e.bumpMap)),void 0!==e.bumpScale&&(n.bumpScale=e.bumpScale),void 0!==e.normalMap&&(n.normalMap=i(e.normalMap)),void 0!==e.normalScale){var r=e.normalScale;!1===Array.isArray(r)&&(r=[r,r]),n.normalScale=(new Rt).fromArray(r)}return void 0!==e.displacementMap&&(n.displacementMap=i(e.displacementMap)),void 0!==e.displacementScale&&(n.displacementScale=e.displacementScale),void 0!==e.displacementBias&&(n.displacementBias=e.displacementBias),void 0!==e.roughnessMap&&(n.roughnessMap=i(e.roughnessMap)),void 0!==e.metalnessMap&&(n.metalnessMap=i(e.metalnessMap)),void 0!==e.emissiveMap&&(n.emissiveMap=i(e.emissiveMap)),void 0!==e.emissiveIntensity&&(n.emissiveIntensity=e.emissiveIntensity),void 0!==e.specularMap&&(n.specularMap=i(e.specularMap)),void 0!==e.envMap&&(n.envMap=i(e.envMap)),void 0!==e.reflectivity&&(n.reflectivity=e.reflectivity),void 0!==e.lightMap&&(n.lightMap=i(e.lightMap)),void 0!==e.lightMapIntensity&&(n.lightMapIntensity=e.lightMapIntensity),void 0!==e.aoMap&&(n.aoMap=i(e.aoMap)),void 0!==e.aoMapIntensity&&(n.aoMapIntensity=e.aoMapIntensity),void 0!==e.gradientMap&&(n.gradientMap=i(e.gradientMap)),n}}),Object.assign(ks.prototype,{load:function(e,t,i,n){var r=this;new Qo(r.manager).load(e,function(e){t(r.parse(JSON.parse(e)))},i,n)},parse:function(e){var t=new ki,i=e.data.index;if(void 0!==i){var n=new Vs[i.type](i.array);t.setIndex(new Li(n,1))}var r=e.data.attributes;for(var a in r){var o=r[a];n=new Vs[o.type](o.array);t.addAttribute(a,new Li(n,o.itemSize,o.normalized))}var s=e.data.groups||e.data.drawcalls||e.data.offsets;if(void 0!==s)for(var c=0,u=s.length;c!==u;++c){var h=s[c];t.addGroup(h.start,h.count,h.materialIndex)}var l=e.data.boundingSphere;if(void 0!==l){var d=new Bt;void 0!==l.center&&d.fromArray(l.center),t.boundingSphere=new $t(d,l.radius)}return t}});var Fs,Gs,Qs,Ys,Vs={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:"undefined"!=typeof Uint8ClampedArray?Uint8ClampedArray:Uint8Array,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function Hs(){}Hs.Handlers={handlers:[],add:function(e,t){this.handlers.push(e,t)},get:function(e){for(var t=this.handlers,i=0,n=t.length;i<n;i+=2){var r=t[i],a=t[i+1];if(r.test(e))return a}return null}},Object.assign(Hs.prototype,{crossOrigin:void 0,onLoadStart:function(){},onLoadProgress:function(){},onLoadComplete:function(){},initMaterials:function(e,t,i){for(var n=[],r=0;r<e.length;++r)n[r]=this.createMaterial(e[r],t,i);return n},createMaterial:(Fs={NoBlending:C,NormalBlending:O,AdditiveBlending:z,SubtractiveBlending:R,MultiplyBlending:U,CustomBlending:P},Gs=new oi,Qs=new Vo,Ys=new Bs,function(e,t,i){var n={};function r(e,r,a,o,s){var c,u=t+e,h=Hs.Handlers.get(u);null!==h?c=h.load(u):(Qs.setCrossOrigin(i),c=Qs.load(u)),void 0!==r&&(c.repeat.fromArray(r),1!==r[0]&&(c.wrapS=Te),1!==r[1]&&(c.wrapT=Te)),void 0!==a&&c.offset.fromArray(a),void 0!==o&&("repeat"===o[0]&&(c.wrapS=Te),"mirror"===o[0]&&(c.wrapS=De),"repeat"===o[1]&&(c.wrapT=Te),"mirror"===o[1]&&(c.wrapT=De)),void 0!==s&&(c.anisotropy=s);var l=zt.generateUUID();return n[l]=c,l}var a={uuid:zt.generateUUID(),type:"MeshLambertMaterial"};for(var o in e){var s=e[o];switch(o){case"DbgColor":case"DbgIndex":case"opticalDensity":case"illumination":break;case"DbgName":a.name=s;break;case"blending":a.blending=Fs[s];break;case"colorAmbient":case"mapAmbient":console.warn("THREE.Loader.createMaterial:",o,"is no longer supported.");break;case"colorDiffuse":a.color=Gs.fromArray(s).getHex();break;case"colorSpecular":a.specular=Gs.fromArray(s).getHex();break;case"colorEmissive":a.emissive=Gs.fromArray(s).getHex();break;case"specularCoef":a.shininess=s;break;case"shading":"basic"===s.toLowerCase()&&(a.type="MeshBasicMaterial"),"phong"===s.toLowerCase()&&(a.type="MeshPhongMaterial"),"standard"===s.toLowerCase()&&(a.type="MeshStandardMaterial");break;case"mapDiffuse":a.map=r(s,e.mapDiffuseRepeat,e.mapDiffuseOffset,e.mapDiffuseWrap,e.mapDiffuseAnisotropy);break;case"mapDiffuseRepeat":case"mapDiffuseOffset":case"mapDiffuseWrap":case"mapDiffuseAnisotropy":break;case"mapEmissive":a.emissiveMap=r(s,e.mapEmissiveRepeat,e.mapEmissiveOffset,e.mapEmissiveWrap,e.mapEmissiveAnisotropy);break;case"mapEmissiveRepeat":case"mapEmissiveOffset":case"mapEmissiveWrap":case"mapEmissiveAnisotropy":break;case"mapLight":a.lightMap=r(s,e.mapLightRepeat,e.mapLightOffset,e.mapLightWrap,e.mapLightAnisotropy);break;case"mapLightRepeat":case"mapLightOffset":case"mapLightWrap":case"mapLightAnisotropy":break;case"mapAO":a.aoMap=r(s,e.mapAORepeat,e.mapAOOffset,e.mapAOWrap,e.mapAOAnisotropy);break;case"mapAORepeat":case"mapAOOffset":case"mapAOWrap":case"mapAOAnisotropy":break;case"mapBump":a.bumpMap=r(s,e.mapBumpRepeat,e.mapBumpOffset,e.mapBumpWrap,e.mapBumpAnisotropy);break;case"mapBumpScale":a.bumpScale=s;break;case"mapBumpRepeat":case"mapBumpOffset":case"mapBumpWrap":case"mapBumpAnisotropy":break;case"mapNormal":a.normalMap=r(s,e.mapNormalRepeat,e.mapNormalOffset,e.mapNormalWrap,e.mapNormalAnisotropy);break;case"mapNormalFactor":a.normalScale=s;break;case"mapNormalRepeat":case"mapNormalOffset":case"mapNormalWrap":case"mapNormalAnisotropy":break;case"mapSpecular":a.specularMap=r(s,e.mapSpecularRepeat,e.mapSpecularOffset,e.mapSpecularWrap,e.mapSpecularAnisotropy);break;case"mapSpecularRepeat":case"mapSpecularOffset":case"mapSpecularWrap":case"mapSpecularAnisotropy":break;case"mapMetalness":a.metalnessMap=r(s,e.mapMetalnessRepeat,e.mapMetalnessOffset,e.mapMetalnessWrap,e.mapMetalnessAnisotropy);break;case"mapMetalnessRepeat":case"mapMetalnessOffset":case"mapMetalnessWrap":case"mapMetalnessAnisotropy":break;case"mapRoughness":a.roughnessMap=r(s,e.mapRoughnessRepeat,e.mapRoughnessOffset,e.mapRoughnessWrap,e.mapRoughnessAnisotropy);break;case"mapRoughnessRepeat":case"mapRoughnessOffset":case"mapRoughnessWrap":case"mapRoughnessAnisotropy":break;case"mapAlpha":a.alphaMap=r(s,e.mapAlphaRepeat,e.mapAlphaOffset,e.mapAlphaWrap,e.mapAlphaAnisotropy);break;case"mapAlphaRepeat":case"mapAlphaOffset":case"mapAlphaWrap":case"mapAlphaAnisotropy":break;case"flipSided":a.side=b;break;case"doubleSided":a.side=I;break;case"transparency":console.warn("THREE.Loader.createMaterial: transparency has been renamed to opacity"),a.opacity=s;break;case"depthTest":case"depthWrite":case"colorWrite":case"opacity":case"reflectivity":case"transparent":case"visible":case"wireframe":a[o]=s;break;case"vertexColors":!0===s&&(a.vertexColors=j),"face"===s&&(a.vertexColors=S);break;default:console.error("THREE.Loader.createMaterial: Unsupported",o,s)}}return"MeshBasicMaterial"===a.type&&delete a.emissive,"MeshPhongMaterial"!==a.type&&delete a.specular,a.opacity<1&&(a.transparent=!0),Ys.setTextures(n),Ys.parse(a)})});var Ws=function(e){var t=e.lastIndexOf("/");return-1===t?"./":e.substr(0,t+1)};function Xs(e){"boolean"==typeof e&&(console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."),e=void 0),this.manager=void 0!==e?e:Fo,this.withCredentials=!1}Object.assign(Xs.prototype,{load:function(e,t,i,n){var r=this,a=this.texturePath&&"string"==typeof this.texturePath?this.texturePath:Ws(e),o=new Qo(this.manager);o.setWithCredentials(this.withCredentials),o.load(e,function(i){var n=JSON.parse(i),o=n.metadata;if(void 0!==o){var s=o.type;if(void 0!==s&&"object"===s.toLowerCase())return void console.error("THREE.JSONLoader: "+e+" should be loaded with THREE.ObjectLoader instead.")}var c=r.parse(n,a);t(c.geometry,c.materials)},i,n)},setTexturePath:function(e){this.texturePath=e},parse:function(e,t){void 0!==e.data&&(e=e.data),void 0!==e.scale?e.scale=1/e.scale:e.scale=1;var i=new Di;return function(e,t){function i(e,t){return e&1<<t}var n,r,a,o,s,c,u,h,l,d,p,f,g,m,M,y,v,A,w,x,E,T,N,D,L,b=e.faces,I=e.vertices,_=e.normals,S=e.colors,j=e.scale,C=0;if(void 0!==e.uvs){for(n=0;n<e.uvs.length;n++)e.uvs[n].length&&C++;for(n=0;n<C;n++)t.faceVertexUvs[n]=[]}for(o=0,s=I.length;o<s;)(A=new Bt).x=I[o++]*j,A.y=I[o++]*j,A.z=I[o++]*j,t.vertices.push(A);for(o=0,s=b.length;o<s;)if(p=i(d=b[o++],0),f=i(d,1),g=i(d,3),m=i(d,4),M=i(d,5),y=i(d,6),v=i(d,7),p){if((x=new xi).a=b[o],x.b=b[o+1],x.c=b[o+3],(E=new xi).a=b[o+1],E.b=b[o+2],E.c=b[o+3],o+=4,f&&(l=b[o++],x.materialIndex=l,E.materialIndex=l),a=t.faces.length,g)for(n=0;n<C;n++)for(D=e.uvs[n],t.faceVertexUvs[n][a]=[],t.faceVertexUvs[n][a+1]=[],r=0;r<4;r++)L=new Rt(D[2*(h=b[o++])],D[2*h+1]),2!==r&&t.faceVertexUvs[n][a].push(L),0!==r&&t.faceVertexUvs[n][a+1].push(L);if(m&&(u=3*b[o++],x.normal.set(_[u++],_[u++],_[u]),E.normal.copy(x.normal)),M)for(n=0;n<4;n++)u=3*b[o++],N=new Bt(_[u++],_[u++],_[u]),2!==n&&x.vertexNormals.push(N),0!==n&&E.vertexNormals.push(N);if(y&&(T=S[c=b[o++]],x.color.setHex(T),E.color.setHex(T)),v)for(n=0;n<4;n++)T=S[c=b[o++]],2!==n&&x.vertexColors.push(new oi(T)),0!==n&&E.vertexColors.push(new oi(T));t.faces.push(x),t.faces.push(E)}else{if((w=new xi).a=b[o++],w.b=b[o++],w.c=b[o++],f&&(l=b[o++],w.materialIndex=l),a=t.faces.length,g)for(n=0;n<C;n++)for(D=e.uvs[n],t.faceVertexUvs[n][a]=[],r=0;r<3;r++)L=new Rt(D[2*(h=b[o++])],D[2*h+1]),t.faceVertexUvs[n][a].push(L);if(m&&(u=3*b[o++],w.normal.set(_[u++],_[u++],_[u])),M)for(n=0;n<3;n++)u=3*b[o++],N=new Bt(_[u++],_[u++],_[u]),w.vertexNormals.push(N);if(y&&(c=b[o++],w.color.setHex(S[c])),v)for(n=0;n<3;n++)c=b[o++],w.vertexColors.push(new oi(S[c]));t.faces.push(w)}}(e,i),function(e,t){var i=void 0!==e.influencesPerVertex?e.influencesPerVertex:2;if(e.skinWeights)for(var n=0,r=e.skinWeights.length;n<r;n+=i){var a=e.skinWeights[n],o=i>1?e.skinWeights[n+1]:0,s=i>2?e.skinWeights[n+2]:0,c=i>3?e.skinWeights[n+3]:0;t.skinWeights.push(new Xt(a,o,s,c))}if(e.skinIndices)for(n=0,r=e.skinIndices.length;n<r;n+=i){var u=e.skinIndices[n],h=i>1?e.skinIndices[n+1]:0,l=i>2?e.skinIndices[n+2]:0,d=i>3?e.skinIndices[n+3]:0;t.skinIndices.push(new Xt(u,h,l,d))}t.bones=e.bones,t.bones&&t.bones.length>0&&(t.skinWeights.length!==t.skinIndices.length||t.skinIndices.length!==t.vertices.length)&&console.warn("When skinning, number of vertices ("+t.vertices.length+"), skinIndices ("+t.skinIndices.length+"), and skinWeights ("+t.skinWeights.length+") should match.")}(e,i),function(e,t){var i=e.scale;if(void 0!==e.morphTargets)for(var n=0,r=e.morphTargets.length;n<r;n++){t.morphTargets[n]={},t.morphTargets[n].name=e.morphTargets[n].name,t.morphTargets[n].vertices=[];for(var a=t.morphTargets[n].vertices,o=e.morphTargets[n].vertices,s=0,c=o.length;s<c;s+=3){var u=new Bt;u.x=o[s]*i,u.y=o[s+1]*i,u.z=o[s+2]*i,a.push(u)}}if(void 0!==e.morphColors&&e.morphColors.length>0){console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.');var h=t.faces,l=e.morphColors[0].colors;for(n=0,r=h.length;n<r;n++)h[n].color.fromArray(l,3*n)}}(e,i),function(e,t){var i=[],n=[];void 0!==e.animation&&n.push(e.animation),void 0!==e.animations&&(e.animations.length?n=n.concat(e.animations):n.push(e.animations));for(var r=0;r<n.length;r++){var a=Ps.parseAnimation(n[r],t.bones);a&&i.push(a)}if(t.morphTargets){var o=Ps.CreateClipsFromMorphTargetSequences(t.morphTargets,10);i=i.concat(o)}i.length>0&&(t.animations=i)}(e,i),i.computeFaceNormals(),i.computeBoundingSphere(),void 0===e.materials||0===e.materials.length?{geometry:i}:{geometry:i,materials:Hs.prototype.initMaterials(e.materials,t,this.crossOrigin)}}}),Object.assign(function(e){this.manager=void 0!==e?e:Fo,this.texturePath=""}.prototype,{load:function(e,t,i,n){""===this.texturePath&&(this.texturePath=e.substring(0,e.lastIndexOf("/")+1));var r=this;new Qo(r.manager).load(e,function(i){var a=null;try{a=JSON.parse(i)}catch(t){return void 0!==n&&n(t),void console.error("THREE:ObjectLoader: Can't parse "+e+".",t.message)}var o=a.metadata;void 0!==o&&void 0!==o.type&&"geometry"!==o.type.toLowerCase()?r.parse(a,t):console.error("THREE.ObjectLoader: Can't load "+e+". Use THREE.JSONLoader instead.")},i,n)},setTexturePath:function(e){return this.texturePath=e,this},setCrossOrigin:function(e){return this.crossOrigin=e,this},parse:function(e,t){var i=this.parseShape(e.shapes),n=this.parseGeometries(e.geometries,i),r=this.parseImages(e.images,function(){void 0!==t&&t(s)}),a=this.parseTextures(e.textures,r),o=this.parseMaterials(e.materials,a),s=this.parseObject(e.object,n,o);return e.animations&&(s.animations=this.parseAnimations(e.animations)),void 0!==e.images&&0!==e.images.length||void 0!==t&&t(s),s},parseShape:function(e){var t={};if(void 0!==e)for(var i=0,n=e.length;i<n;i++){var r=(new fs).fromJSON(e[i]);t[r.uuid]=r}return t},parseGeometries:function(e,t){var i={};if(void 0!==e)for(var n=new Xs,r=new ks,a=0,o=e.length;a<o;a++){var s,c=e[a];switch(c.type){case"PlaneGeometry":case"PlaneBufferGeometry":s=new bo[c.type](c.width,c.height,c.widthSegments,c.heightSegments);break;case"BoxGeometry":case"BoxBufferGeometry":case"CubeGeometry":s=new bo[c.type](c.width,c.height,c.depth,c.widthSegments,c.heightSegments,c.depthSegments);break;case"CircleGeometry":case"CircleBufferGeometry":s=new bo[c.type](c.radius,c.segments,c.thetaStart,c.thetaLength);break;case"CylinderGeometry":case"CylinderBufferGeometry":s=new bo[c.type](c.radiusTop,c.radiusBottom,c.height,c.radialSegments,c.heightSegments,c.openEnded,c.thetaStart,c.thetaLength);break;case"ConeGeometry":case"ConeBufferGeometry":s=new bo[c.type](c.radius,c.height,c.radialSegments,c.heightSegments,c.openEnded,c.thetaStart,c.thetaLength);break;case"SphereGeometry":case"SphereBufferGeometry":s=new bo[c.type](c.radius,c.widthSegments,c.heightSegments,c.phiStart,c.phiLength,c.thetaStart,c.thetaLength);break;case"DodecahedronGeometry":case"DodecahedronBufferGeometry":case"IcosahedronGeometry":case"IcosahedronBufferGeometry":case"OctahedronGeometry":case"OctahedronBufferGeometry":case"TetrahedronGeometry":case"TetrahedronBufferGeometry":s=new bo[c.type](c.radius,c.detail);break;case"RingGeometry":case"RingBufferGeometry":s=new bo[c.type](c.innerRadius,c.outerRadius,c.thetaSegments,c.phiSegments,c.thetaStart,c.thetaLength);break;case"TorusGeometry":case"TorusBufferGeometry":s=new bo[c.type](c.radius,c.tube,c.radialSegments,c.tubularSegments,c.arc);break;case"TorusKnotGeometry":case"TorusKnotBufferGeometry":s=new bo[c.type](c.radius,c.tube,c.tubularSegments,c.radialSegments,c.p,c.q);break;case"LatheGeometry":case"LatheBufferGeometry":s=new bo[c.type](c.points,c.segments,c.phiStart,c.phiLength);break;case"PolyhedronGeometry":case"PolyhedronBufferGeometry":s=new bo[c.type](c.vertices,c.indices,c.radius,c.details);break;case"ShapeGeometry":case"ShapeBufferGeometry":for(var u=[],h=0,l=c.shapes.length;h<l;h++){var d=t[c.shapes[h]];u.push(d)}s=new bo[c.type](u,c.curveSegments);break;case"ExtrudeGeometry":case"ExtrudeBufferGeometry":for(u=[],h=0,l=c.shapes.length;h<l;h++){d=t[c.shapes[h]];u.push(d)}var p=c.options.extrudePath;void 0!==p&&(c.options.extrudePath=(new ls[p.type]).fromJSON(p)),s=new bo[c.type](u,c.options);break;case"BufferGeometry":s=r.parse(c);break;case"Geometry":s=n.parse(c,this.texturePath).geometry;break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+c.type+'"');continue}s.uuid=c.uuid,void 0!==c.name&&(s.name=c.name),!0===s.isBufferGeometry&&void 0!==c.userData&&(s.userData=c.userData),i[c.uuid]=s}return i},parseMaterials:function(e,t){var i={};if(void 0!==e){var n=new Bs;n.setTextures(t);for(var r=0,a=e.length;r<a;r++){var o=e[r];if("MultiMaterial"===o.type){for(var s=[],c=0;c<o.materials.length;c++)s.push(n.parse(o.materials[c]));i[o.uuid]=s}else i[o.uuid]=n.parse(o)}}return i},parseAnimations:function(e){for(var t=[],i=0;i<e.length;i++){var n=e[i],r=Ps.parse(n);void 0!==n.uuid&&(r.uuid=n.uuid),t.push(r)}return t},parseImages:function(e,t){var i=this,n={};function r(e){return i.manager.itemStart(e),a.load(e,function(){i.manager.itemEnd(e)},void 0,function(){i.manager.itemEnd(e),i.manager.itemError(e)})}if(void 0!==e&&e.length>0){var a=new Yo(new ko(t));a.setCrossOrigin(this.crossOrigin);for(var o=0,s=e.length;o<s;o++){var c=e[o],u=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(c.url)?c.url:i.texturePath+c.url;n[c.uuid]=r(u)}}return n},parseTextures:function(e,t){function i(e,t){return"number"==typeof e?e:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",e),t[e])}var n={};if(void 0!==e)for(var r=0,a=e.length;r<a;r++){var o=e[r];void 0===o.image&&console.warn('THREE.ObjectLoader: No "image" specified for',o.uuid),void 0===t[o.image]&&console.warn("THREE.ObjectLoader: Undefined image",o.image);var s=new Wt(t[o.image]);s.needsUpdate=!0,s.uuid=o.uuid,void 0!==o.name&&(s.name=o.name),void 0!==o.mapping&&(s.mapping=i(o.mapping,qs)),void 0!==o.offset&&s.offset.fromArray(o.offset),void 0!==o.repeat&&s.repeat.fromArray(o.repeat),void 0!==o.center&&s.center.fromArray(o.center),void 0!==o.rotation&&(s.rotation=o.rotation),void 0!==o.wrap&&(s.wrapS=i(o.wrap[0],Js),s.wrapT=i(o.wrap[1],Js)),void 0!==o.format&&(s.format=o.format),void 0!==o.minFilter&&(s.minFilter=i(o.minFilter,Ks)),void 0!==o.magFilter&&(s.magFilter=i(o.magFilter,Ks)),void 0!==o.anisotropy&&(s.anisotropy=o.anisotropy),void 0!==o.flipY&&(s.flipY=o.flipY),n[o.uuid]=s}return n},parseObject:function(e,t,i){var n;function r(e){return void 0===t[e]&&console.warn("THREE.ObjectLoader: Undefined geometry",e),t[e]}function a(e){if(void 0!==e){if(Array.isArray(e)){for(var t=[],n=0,r=e.length;n<r;n++){var a=e[n];void 0===i[a]&&console.warn("THREE.ObjectLoader: Undefined material",a),t.push(i[a])}return t}return void 0===i[e]&&console.warn("THREE.ObjectLoader: Undefined material",e),i[e]}}switch(e.type){case"Scene":n=new Kr,void 0!==e.background&&Number.isInteger(e.background)&&(n.background=new oi(e.background)),void 0!==e.fog&&("Fog"===e.fog.type?n.fog=new Jr(e.fog.color,e.fog.near,e.fog.far):"FogExp2"===e.fog.type&&(n.fog=new qr(e.fog.color,e.fog.density)));break;case"PerspectiveCamera":n=new Vr(e.fov,e.aspect,e.near,e.far),void 0!==e.focus&&(n.focus=e.focus),void 0!==e.zoom&&(n.zoom=e.zoom),void 0!==e.filmGauge&&(n.filmGauge=e.filmGauge),void 0!==e.filmOffset&&(n.filmOffset=e.filmOffset),void 0!==e.view&&(n.view=Object.assign({},e.view));break;case"OrthographicCamera":n=new wi(e.left,e.right,e.top,e.bottom,e.near,e.far),void 0!==e.zoom&&(n.zoom=e.zoom),void 0!==e.view&&(n.view=Object.assign({},e.view));break;case"AmbientLight":n=new Es(e.color,e.intensity);break;case"DirectionalLight":n=new xs(e.color,e.intensity);break;case"PointLight":n=new As(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":n=new Ts(e.color,e.intensity,e.width,e.height);break;case"SpotLight":n=new vs(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay);break;case"HemisphereLight":n=new ms(e.color,e.groundColor,e.intensity);break;case"SkinnedMesh":console.warn("THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.");case"Mesh":var o=r(e.geometry),s=a(e.material);n=o.bones&&o.bones.length>0?new ra(o,s):new on(o,s);break;case"LOD":n=new ta;break;case"Line":n=new oa(r(e.geometry),a(e.material),e.mode);break;case"LineLoop":n=new ca(r(e.geometry),a(e.material));break;case"LineSegments":n=new sa(r(e.geometry),a(e.material));break;case"PointCloud":case"Points":n=new ha(r(e.geometry),a(e.material));break;case"Sprite":n=new ea(a(e.material));break;case"Group":n=new la;break;default:n=new vi}if(n.uuid=e.uuid,void 0!==e.name&&(n.name=e.name),void 0!==e.matrix?(n.matrix.fromArray(e.matrix),void 0!==e.matrixAutoUpdate&&(n.matrixAutoUpdate=e.matrixAutoUpdate),n.matrixAutoUpdate&&n.matrix.decompose(n.position,n.quaternion,n.scale)):(void 0!==e.position&&n.position.fromArray(e.position),void 0!==e.rotation&&n.rotation.fromArray(e.rotation),void 0!==e.quaternion&&n.quaternion.fromArray(e.quaternion),void 0!==e.scale&&n.scale.fromArray(e.scale)),void 0!==e.castShadow&&(n.castShadow=e.castShadow),void 0!==e.receiveShadow&&(n.receiveShadow=e.receiveShadow),e.shadow&&(void 0!==e.shadow.bias&&(n.shadow.bias=e.shadow.bias),void 0!==e.shadow.radius&&(n.shadow.radius=e.shadow.radius),void 0!==e.shadow.mapSize&&n.shadow.mapSize.fromArray(e.shadow.mapSize),void 0!==e.shadow.camera&&(n.shadow.camera=this.parseObject(e.shadow.camera))),void 0!==e.visible&&(n.visible=e.visible),void 0!==e.frustumCulled&&(n.frustumCulled=e.frustumCulled),void 0!==e.renderOrder&&(n.renderOrder=e.renderOrder),void 0!==e.userData&&(n.userData=e.userData),void 0!==e.children)for(var c=e.children,u=0;u<c.length;u++)n.add(this.parseObject(c[u],t,i));if("LOD"===e.type)for(var h=e.levels,l=0;l<h.length;l++){var d=h[l],p=n.getObjectByProperty("uuid",d.object);void 0!==p&&n.addLevel(p,d.distance)}return n}});var Zs,qs={UVMapping:300,CubeReflectionMapping:Me,CubeRefractionMapping:ye,EquirectangularReflectionMapping:ve,EquirectangularRefractionMapping:Ae,SphericalReflectionMapping:we,CubeUVReflectionMapping:xe,CubeUVRefractionMapping:Ee},Js={RepeatWrapping:Te,ClampToEdgeWrapping:Ne,MirroredRepeatWrapping:De},Ks={NearestFilter:Le,NearestMipMapNearestFilter:be,NearestMipMapLinearFilter:Ie,LinearFilter:_e,LinearMipMapNearestFilter:Se,LinearMipMapLinearFilter:je};function $s(){this.type="ShapePath",this.color=new oi,this.subPaths=[],this.currentPath=null}function ec(e){this.type="Font",this.data=e}function tc(e,t,i,n,r,a){var o=a.glyphs[e]||a.glyphs["?"];if(o){var s,c,u,h,l,d,p,f,g=new $s;if(o.o)for(var m=o._cachedOutline||(o._cachedOutline=o.o.split(" ")),M=0,y=m.length;M<y;){switch(m[M++]){case"m":s=m[M++]*i+n,c=m[M++]*i+r,g.moveTo(s,c);break;case"l":s=m[M++]*i+n,c=m[M++]*i+r,g.lineTo(s,c);break;case"q":u=m[M++]*i+n,h=m[M++]*i+r,l=m[M++]*i+n,d=m[M++]*i+r,g.quadraticCurveTo(l,d,u,h);break;case"b":u=m[M++]*i+n,h=m[M++]*i+r,l=m[M++]*i+n,d=m[M++]*i+r,p=m[M++]*i+n,f=m[M++]*i+r,g.bezierCurveTo(l,d,p,f,u,h)}}return{offsetX:o.ha*i,path:g}}}Object.assign($s.prototype,{moveTo:function(e,t){this.currentPath=new ps,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t)},lineTo:function(e,t){this.currentPath.lineTo(e,t)},quadraticCurveTo:function(e,t,i,n){this.currentPath.quadraticCurveTo(e,t,i,n)},bezierCurveTo:function(e,t,i,n,r,a){this.currentPath.bezierCurveTo(e,t,i,n,r,a)},splineThru:function(e){this.currentPath.splineThru(e)},toShapes:function(e,t){function i(e){for(var t=[],i=0,n=e.length;i<n;i++){var r=e[i],a=new fs;a.curves=r.curves,t.push(a)}return t}function n(e,t){for(var i=t.length,n=!1,r=i-1,a=0;a<i;r=a++){var o=t[r],s=t[a],c=s.x-o.x,u=s.y-o.y;if(Math.abs(u)>Number.EPSILON){if(u<0&&(o=t[a],c=-c,s=t[r],u=-u),e.y<o.y||e.y>s.y)continue;if(e.y===o.y){if(e.x===o.x)return!0}else{var h=u*(e.x-o.x)-c*(e.y-o.y);if(0===h)return!0;if(h<0)continue;n=!n}}else{if(e.y!==o.y)continue;if(s.x<=e.x&&e.x<=o.x||o.x<=e.x&&e.x<=s.x)return!0}}return n}var r=io.isClockWise,a=this.subPaths;if(0===a.length)return[];if(!0===t)return i(a);var o,s,c,u=[];if(1===a.length)return s=a[0],(c=new fs).curves=s.curves,u.push(c),u;var h=!r(a[0].getPoints());h=e?!h:h;var l,d,p=[],f=[],g=[],m=0;f[m]=void 0,g[m]=[];for(var M=0,y=a.length;M<y;M++)o=r(l=(s=a[M]).getPoints()),(o=e?!o:o)?(!h&&f[m]&&m++,f[m]={s:new fs,p:l},f[m].s.curves=s.curves,h&&m++,g[m]=[]):g[m].push({h:s,p:l[0]});if(!f[0])return i(a);if(f.length>1){for(var v=!1,A=[],w=0,x=f.length;w<x;w++)p[w]=[];for(w=0,x=f.length;w<x;w++)for(var E=g[w],T=0;T<E.length;T++){for(var N=E[T],D=!0,L=0;L<f.length;L++)n(N.p,f[L].p)&&(w!==L&&A.push({froms:w,tos:L,hole:T}),D?(D=!1,p[L].push(N)):v=!0);D&&p[w].push(N)}A.length>0&&(v||(g=p))}M=0;for(var b=f.length;M<b;M++){c=f[M].s,u.push(c);for(var I=0,_=(d=g[M]).length;I<_;I++)c.holes.push(d[I].h)}return u}}),Object.assign(ec.prototype,{isFont:!0,generateShapes:function(e,t,i){void 0===t&&(t=100),void 0===i&&(i=4);for(var n=[],r=function(e,t,i,n){for(var r=Array.from?Array.from(e):String(e).split(""),a=t/n.resolution,o=(n.boundingBox.yMax-n.boundingBox.yMin+n.underlineThickness)*a,s=[],c=0,u=0,h=0;h<r.length;h++){var l=r[h];if("\n"===l)c=0,u-=o;else{var d=tc(l,i,a,c,u,n);c+=d.offsetX,s.push(d.path)}}return s}(e,t,i,this.data),a=0,o=r.length;a<o;a++)Array.prototype.push.apply(n,r[a].toShapes());return n}}),Object.assign(function(e){this.manager=void 0!==e?e:Fo}.prototype,{load:function(e,t,i,n){var r=this,a=new Qo(this.manager);a.setPath(this.path),a.load(e,function(e){var i;try{i=JSON.parse(e)}catch(t){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),i=JSON.parse(e.substring(65,e.length-2))}var n=r.parse(i);t&&t(n)},i,n)},parse:function(e){return new ec(e)},setPath:function(e){return this.path=e,this}});var ic,nc,rc,ac,oc,sc,cc,uc,hc,lc,dc={getContext:function(){return void 0===Zs&&(Zs=new(window.AudioContext||window.webkitAudioContext)),Zs},setContext:function(e){Zs=e}};function pc(e){this.manager=void 0!==e?e:Fo}function fc(e,t,i){vi.call(this),this.type="CubeCamera";var n=new Vr(90,1,e,t);n.up.set(0,-1,0),n.lookAt(new Bt(1,0,0)),this.add(n);var r=new Vr(90,1,e,t);r.up.set(0,-1,0),r.lookAt(new Bt(-1,0,0)),this.add(r);var a=new Vr(90,1,e,t);a.up.set(0,0,1),a.lookAt(new Bt(0,1,0)),this.add(a);var o=new Vr(90,1,e,t);o.up.set(0,0,-1),o.lookAt(new Bt(0,-1,0)),this.add(o);var s=new Vr(90,1,e,t);s.up.set(0,-1,0),s.lookAt(new Bt(0,0,1)),this.add(s);var c=new Vr(90,1,e,t);c.up.set(0,-1,0),c.lookAt(new Bt(0,0,-1)),this.add(c);var u={format:He,magFilter:_e,minFilter:_e};this.renderTarget=new qt(i,i,u),this.renderTarget.texture.name="CubeCamera",this.update=function(e,t){null===this.parent&&this.updateMatrixWorld();var i=this.renderTarget,u=i.texture.generateMipmaps;i.texture.generateMipmaps=!1,i.activeCubeFace=0,e.render(t,n,i),i.activeCubeFace=1,e.render(t,r,i),i.activeCubeFace=2,e.render(t,a,i),i.activeCubeFace=3,e.render(t,o,i),i.activeCubeFace=4,e.render(t,s,i),i.texture.generateMipmaps=u,i.activeCubeFace=5,e.render(t,c,i),e.setRenderTarget(null)},this.clear=function(e,t,i,n){for(var r=this.renderTarget,a=0;a<6;a++)r.activeCubeFace=a,e.setRenderTarget(r),e.clear(t,i,n);e.setRenderTarget(null)}}function gc(){vi.call(this),this.type="AudioListener",this.context=dc.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null}function mc(e){vi.call(this),this.type="Audio",this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.loop=!1,this.startTime=0,this.offset=0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.sourceType="empty",this.filters=[]}function Mc(e){mc.call(this,e),this.panner=this.context.createPanner(),this.panner.connect(this.gain)}function yc(e,t){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=void 0!==t?t:2048,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}function vc(e,t,i){this.binding=e,this.valueSize=i;var n,r=Float64Array;switch(t){case"quaternion":n=this._slerp;break;case"string":case"bool":r=Array,n=this._select;break;default:n=this._lerp}this.buffer=new r(4*i),this._mixBufferRegion=n,this.cumulativeWeight=0,this.useCount=0,this.referenceCount=0}Object.assign(pc.prototype,{load:function(e,t,i,n){var r=new Qo(this.manager);r.setResponseType("arraybuffer"),r.load(e,function(e){dc.getContext().decodeAudioData(e,function(e){t(e)})},i,n)}}),Object.assign(function(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new Vr,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new Vr,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1}.prototype,{update:(hc=new Ut,lc=new Ut,function(e){if(ic!==this||nc!==e.focus||rc!==e.fov||ac!==e.aspect*this.aspect||oc!==e.near||sc!==e.far||cc!==e.zoom||uc!==this.eyeSep){ic=this,nc=e.focus,rc=e.fov,ac=e.aspect*this.aspect,oc=e.near,sc=e.far,cc=e.zoom;var t,i,n=e.projectionMatrix.clone(),r=(uc=this.eyeSep/2)*oc/nc,a=oc*Math.tan(zt.DEG2RAD*rc*.5)/cc;lc.elements[12]=-uc,hc.elements[12]=uc,t=-a*ac+r,i=a*ac+r,n.elements[0]=2*oc/(i-t),n.elements[8]=(i+t)/(i-t),this.cameraL.projectionMatrix.copy(n),t=-a*ac-r,i=a*ac-r,n.elements[0]=2*oc/(i-t),n.elements[8]=(i+t)/(i-t),this.cameraR.projectionMatrix.copy(n)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(lc),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(hc)})}),fc.prototype=Object.create(vi.prototype),fc.prototype.constructor=fc,gc.prototype=Object.assign(Object.create(vi.prototype),{constructor:gc,getInput:function(){return this.gain},removeFilter:function(){null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null)},getFilter:function(){return this.filter},setFilter:function(e){null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination)},getMasterVolume:function(){return this.gain.gain.value},setMasterVolume:function(e){this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01)},updateMatrixWorld:function(){var e=new Bt,t=new Pt,i=new Bt,n=new Bt;return function(r){vi.prototype.updateMatrixWorld.call(this,r);var a=this.context.listener,o=this.up;this.matrixWorld.decompose(e,t,i),n.set(0,0,-1).applyQuaternion(t),a.positionX?(a.positionX.setValueAtTime(e.x,this.context.currentTime),a.positionY.setValueAtTime(e.y,this.context.currentTime),a.positionZ.setValueAtTime(e.z,this.context.currentTime),a.forwardX.setValueAtTime(n.x,this.context.currentTime),a.forwardY.setValueAtTime(n.y,this.context.currentTime),a.forwardZ.setValueAtTime(n.z,this.context.currentTime),a.upX.setValueAtTime(o.x,this.context.currentTime),a.upY.setValueAtTime(o.y,this.context.currentTime),a.upZ.setValueAtTime(o.z,this.context.currentTime)):(a.setPosition(e.x,e.y,e.z),a.setOrientation(n.x,n.y,n.z,o.x,o.y,o.z))}}()}),mc.prototype=Object.assign(Object.create(vi.prototype),{constructor:mc,getOutput:function(){return this.gain},setNodeSource:function(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this},setMediaElementSource:function(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this},setBuffer:function(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this},play:function(){if(!0!==this.isPlaying){if(!1!==this.hasPlaybackControl){var e=this.context.createBufferSource();return e.buffer=this.buffer,e.loop=this.loop,e.onended=this.onEnded.bind(this),e.playbackRate.setValueAtTime(this.playbackRate,this.startTime),this.startTime=this.context.currentTime,e.start(this.startTime,this.offset),this.isPlaying=!0,this.source=e,this.connect()}console.warn("THREE.Audio: this Audio has no playback control.")}else console.warn("THREE.Audio: Audio is already playing.")},pause:function(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this.source.stop(),this.offset+=(this.context.currentTime-this.startTime)*this.playbackRate,this.isPlaying=!1),this;console.warn("THREE.Audio: this Audio has no playback control.")},stop:function(){if(!1!==this.hasPlaybackControl)return this.source.stop(),this.offset=0,this.isPlaying=!1,this;console.warn("THREE.Audio: this Audio has no playback control.")},connect:function(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(var e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this},disconnect:function(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(var e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this},getFilters:function(){return this.filters},setFilters:function(e){return e||(e=[]),!0===this.isPlaying?(this.disconnect(),this.filters=e,this.connect()):this.filters=e,this},getFilter:function(){return this.getFilters()[0]},setFilter:function(e){return this.setFilters(e?[e]:[])},setPlaybackRate:function(e){if(!1!==this.hasPlaybackControl)return this.playbackRate=e,!0===this.isPlaying&&this.source.playbackRate.setValueAtTime(this.playbackRate,this.context.currentTime),this;console.warn("THREE.Audio: this Audio has no playback control.")},getPlaybackRate:function(){return this.playbackRate},onEnded:function(){this.isPlaying=!1},getLoop:function(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop},setLoop:function(e){if(!1!==this.hasPlaybackControl)return this.loop=e,!0===this.isPlaying&&(this.source.loop=this.loop),this;console.warn("THREE.Audio: this Audio has no playback control.")},getVolume:function(){return this.gain.gain.value},setVolume:function(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}}),Mc.prototype=Object.assign(Object.create(mc.prototype),{constructor:Mc,getOutput:function(){return this.panner},getRefDistance:function(){return this.panner.refDistance},setRefDistance:function(e){this.panner.refDistance=e},getRolloffFactor:function(){return this.panner.rolloffFactor},setRolloffFactor:function(e){this.panner.rolloffFactor=e},getDistanceModel:function(){return this.panner.distanceModel},setDistanceModel:function(e){this.panner.distanceModel=e},getMaxDistance:function(){return this.panner.maxDistance},setMaxDistance:function(e){this.panner.maxDistance=e},updateMatrixWorld:function(){var e=new Bt;return function(t){vi.prototype.updateMatrixWorld.call(this,t),e.setFromMatrixPosition(this.matrixWorld),this.panner.setPosition(e.x,e.y,e.z)}}()}),Object.assign(yc.prototype,{getFrequencyData:function(){return this.analyser.getByteFrequencyData(this.data),this.data},getAverageFrequency:function(){for(var e=0,t=this.getFrequencyData(),i=0;i<t.length;i++)e+=t[i];return e/t.length}}),Object.assign(vc.prototype,{accumulate:function(e,t){var i=this.buffer,n=this.valueSize,r=e*n+n,a=this.cumulativeWeight;if(0===a){for(var o=0;o!==n;++o)i[r+o]=i[o];a=t}else{var s=t/(a+=t);this._mixBufferRegion(i,r,0,s,n)}this.cumulativeWeight=a},apply:function(e){var t=this.valueSize,i=this.buffer,n=e*t+t,r=this.cumulativeWeight,a=this.binding;if(this.cumulativeWeight=0,r<1){var o=3*t;this._mixBufferRegion(i,n,o,1-r,t)}for(var s=t,c=t+t;s!==c;++s)if(i[s]!==i[s+t]){a.setValue(i,n);break}},saveOriginalState:function(){var e=this.binding,t=this.buffer,i=this.valueSize,n=3*i;e.getValue(t,n);for(var r=i,a=n;r!==a;++r)t[r]=t[n+r%i];this.cumulativeWeight=0},restoreOriginalState:function(){var e=3*this.valueSize;this.binding.setValue(this.buffer,e)},_select:function(e,t,i,n,r){if(n>=.5)for(var a=0;a!==r;++a)e[t+a]=e[i+a]},_slerp:function(e,t,i,n){Pt.slerpFlat(e,t,e,t,e,i,n)},_lerp:function(e,t,i,n,r){for(var a=1-n,o=0;o!==r;++o){var s=t+o;e[s]=e[s]*a+e[i+o]*n}}});var Ac,wc,xc,Ec,Tc,Nc,Dc,Lc,bc,Ic,_c,Sc,jc;function Cc(e,t,i){var n=i||Oc.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,n)}function Oc(e,t,i){this.path=t,this.parsedPath=i||Oc.parseTrackName(t),this.node=Oc.findNode(e,this.parsedPath.nodeName)||e,this.rootNode=e}function zc(e,t,i){this._mixer=e,this._clip=t,this._localRoot=i||null;for(var n=t.tracks,r=n.length,a=new Array(r),o={endingStart:xt,endingEnd:xt},s=0;s!==r;++s){var c=n[s].createInterpolant(null);a[s]=c,c.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(r),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=wt,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}function Rc(e){this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}function Uc(e){"string"==typeof e&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),e=arguments[1]),this.value=e}function Pc(){ki.call(this),this.type="InstancedBufferGeometry",this.maxInstancedCount=void 0}function Bc(e,t,i,n){this.data=e,this.itemSize=t,this.offset=i,this.normalized=!0===n}function kc(e,t){this.array=e,this.stride=t,this.count=void 0!==e?e.length/t:0,this.dynamic=!1,this.updateRange={offset:0,count:-1},this.version=0}function Fc(e,t,i){kc.call(this,e,t),this.meshPerAttribute=i||1}function Gc(e,t,i){Li.call(this,e,t),this.meshPerAttribute=i||1}function Qc(e,t){return e.distance-t.distance}function Yc(e,t,i,n){if(!1!==e.visible&&(e.raycast(t,i),!0===n))for(var r=e.children,a=0,o=r.length;a<o;a++)Yc(r[a],t,i,!0)}function Vc(e,t,i){return this.radius=void 0!==e?e:1,this.phi=void 0!==t?t:0,this.theta=void 0!==i?i:0,this}function Hc(e,t){this.min=void 0!==e?e:new Rt(1/0,1/0),this.max=void 0!==t?t:new Rt(-1/0,-1/0)}function Wc(e){vi.call(this),this.material=e,this.render=function(){}}function Xc(e,t,i,n){this.object=e,this.size=void 0!==t?t:1;var r=void 0!==i?i:16711680,a=void 0!==n?n:1,o=0,s=this.object.geometry;s&&s.isGeometry?o=3*s.faces.length:s&&s.isBufferGeometry&&(o=s.attributes.normal.count);var c=new ki,u=new zi(2*o*3,3);c.addAttribute("position",u),sa.call(this,c,new aa({color:r,linewidth:a})),this.matrixAutoUpdate=!1,this.update()}function Zc(e,t){vi.call(this),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=t;for(var i=new ki,n=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1],r=0,a=1;r<32;r++,a++){var o=r/32*Math.PI*2,s=a/32*Math.PI*2;n.push(Math.cos(o),Math.sin(o),1,Math.cos(s),Math.sin(s),1)}i.addAttribute("position",new zi(n,3));var c=new aa({fog:!1});this.cone=new sa(i,c),this.add(this.cone),this.update()}function qc(e){for(var t=function e(t){var i=[];t&&t.isBone&&i.push(t);for(var n=0;n<t.children.length;n++)i.push.apply(i,e(t.children[n]));return i}(e),i=new ki,n=[],r=[],a=new oi(0,0,1),o=new oi(0,1,0),s=0;s<t.length;s++){var c=t[s];c.parent&&c.parent.isBone&&(n.push(0,0,0),n.push(0,0,0),r.push(a.r,a.g,a.b),r.push(o.r,o.g,o.b))}i.addAttribute("position",new zi(n,3)),i.addAttribute("color",new zi(r,3));var u=new aa({vertexColors:j,depthTest:!1,depthWrite:!1,transparent:!0});sa.call(this,i,u),this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1}function Jc(e,t,i){this.light=e,this.light.updateMatrixWorld(),this.color=i;var n=new po(t,4,2),r=new en({wireframe:!0,fog:!1});on.call(this,n,r),this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}function Kc(e,t){vi.call(this),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=t;var i=new aa({fog:!1}),n=new ki;n.addAttribute("position",new Li(new Float32Array(15),3)),this.line=new oa(n,i),this.add(this.line),this.update()}function $c(e,t,i){vi.call(this),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=i;var n=new Ea(t);n.rotateY(.5*Math.PI),this.material=new en({wireframe:!0,fog:!1}),void 0===this.color&&(this.material.vertexColors=j);var r=n.getAttribute("position"),a=new Float32Array(3*r.count);n.addAttribute("color",new Li(a,3)),this.add(new on(n,this.material)),this.update()}function eu(e,t,i,n){e=e||10,t=t||10,i=new oi(void 0!==i?i:4473924),n=new oi(void 0!==n?n:8947848);for(var r=t/2,a=e/t,o=e/2,s=[],c=[],u=0,h=0,l=-o;u<=t;u++,l+=a){s.push(-o,0,l,o,0,l),s.push(l,0,-o,l,0,o);var d=u===r?i:n;d.toArray(c,h),h+=3,d.toArray(c,h),h+=3,d.toArray(c,h),h+=3,d.toArray(c,h),h+=3}var p=new ki;p.addAttribute("position",new zi(s,3)),p.addAttribute("color",new zi(c,3));var f=new aa({vertexColors:j});sa.call(this,p,f)}function tu(e,t,i,n,r,a){e=e||10,t=t||16,i=i||8,n=n||64,r=new oi(void 0!==r?r:4473924),a=new oi(void 0!==a?a:8947848);var o,s,c,u,h,l,d,p=[],f=[];for(u=0;u<=t;u++)c=u/t*(2*Math.PI),o=Math.sin(c)*e,s=Math.cos(c)*e,p.push(0,0,0),p.push(o,0,s),d=1&u?r:a,f.push(d.r,d.g,d.b),f.push(d.r,d.g,d.b);for(u=0;u<=i;u++)for(d=1&u?r:a,l=e-e/i*u,h=0;h<n;h++)c=h/n*(2*Math.PI),o=Math.sin(c)*l,s=Math.cos(c)*l,p.push(o,0,s),f.push(d.r,d.g,d.b),c=(h+1)/n*(2*Math.PI),o=Math.sin(c)*l,s=Math.cos(c)*l,p.push(o,0,s),f.push(d.r,d.g,d.b);var g=new ki;g.addAttribute("position",new zi(p,3)),g.addAttribute("color",new zi(f,3));var m=new aa({vertexColors:j});sa.call(this,g,m)}function iu(e,t,i,n){this.object=e,this.size=void 0!==t?t:1;var r=void 0!==i?i:16776960,a=void 0!==n?n:1,o=0,s=this.object.geometry;s&&s.isGeometry?o=s.faces.length:console.warn("THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.");var c=new ki,u=new zi(2*o*3,3);c.addAttribute("position",u),sa.call(this,c,new aa({color:r,linewidth:a})),this.matrixAutoUpdate=!1,this.update()}function nu(e,t,i){vi.call(this),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=i,void 0===t&&(t=1);var n=new ki;n.addAttribute("position",new zi([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));var r=new aa({fog:!1});this.lightPlane=new oa(n,r),this.add(this.lightPlane),(n=new ki).addAttribute("position",new zi([0,0,0,0,0,1],3)),this.targetLine=new oa(n,r),this.add(this.targetLine),this.update()}function ru(e){var t=new ki,i=new aa({color:16777215,vertexColors:S}),n=[],r=[],a={},o=new oi(16755200),s=new oi(16711680),c=new oi(43775),u=new oi(16777215),h=new oi(3355443);function l(e,t,i){d(e,i),d(t,i)}function d(e,t){n.push(0,0,0),r.push(t.r,t.g,t.b),void 0===a[e]&&(a[e]=[]),a[e].push(n.length/3-1)}l("n1","n2",o),l("n2","n4",o),l("n4","n3",o),l("n3","n1",o),l("f1","f2",o),l("f2","f4",o),l("f4","f3",o),l("f3","f1",o),l("n1","f1",o),l("n2","f2",o),l("n3","f3",o),l("n4","f4",o),l("p","n1",s),l("p","n2",s),l("p","n3",s),l("p","n4",s),l("u1","u2",c),l("u2","u3",c),l("u3","u1",c),l("c","t",u),l("p","c",h),l("cn1","cn2",h),l("cn3","cn4",h),l("cf1","cf2",h),l("cf3","cf4",h),t.addAttribute("position",new zi(n,3)),t.addAttribute("color",new zi(r,3)),sa.call(this,t,i),this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=a,this.update()}function au(e,t){this.object=e,void 0===t&&(t=16776960);var i=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),n=new Float32Array(24),r=new ki;r.setIndex(new Li(i,1)),r.addAttribute("position",new Li(n,3)),sa.call(this,r,new aa({color:t})),this.matrixAutoUpdate=!1,this.update()}function ou(e,t){this.type="Box3Helper",this.box=e;var i=void 0!==t?t:16776960,n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),r=new ki;r.setIndex(new Li(n,1)),r.addAttribute("position",new zi([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),sa.call(this,r,new aa({color:i})),this.geometry.computeBoundingSphere()}function su(e,t,i){this.type="PlaneHelper",this.plane=e,this.size=void 0===t?1:t;var n=void 0!==i?i:16776960,r=new ki;r.addAttribute("position",new zi([1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],3)),r.computeBoundingSphere(),oa.call(this,r,new aa({color:n}));var a=new ki;a.addAttribute("position",new zi([1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],3)),a.computeBoundingSphere(),this.add(new on(a,new en({color:n,opacity:.2,transparent:!0,depthWrite:!1})))}function cu(e,t,i,n,r,a){vi.call(this),void 0===n&&(n=16776960),void 0===i&&(i=1),void 0===r&&(r=.2*i),void 0===a&&(a=.2*r),void 0===Ic&&((Ic=new ki).addAttribute("position",new zi([0,0,0,0,1,0],3)),(_c=new Eo(0,.5,1,5,1)).translate(0,-.5,0)),this.position.copy(t),this.line=new oa(Ic,new aa({color:n})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new on(_c,new en({color:n})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(i,r,a)}function uu(e){var t=[0,0,0,e=e||1,0,0,0,0,0,0,e,0,0,0,0,0,0,e],i=new ki;i.addAttribute("position",new zi(t,3)),i.addAttribute("color",new zi([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3));var n=new aa({vertexColors:j});sa.call(this,i,n)}function hu(e){console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead."),es.call(this,e),this.type="catmullrom"}Object.assign(Cc.prototype,{getValue:function(e,t){this.bind();var i=this._targetGroup.nCachedObjects_,n=this._bindings[i];void 0!==n&&n.getValue(e,t)},setValue:function(e,t){for(var i=this._bindings,n=this._targetGroup.nCachedObjects_,r=i.length;n!==r;++n)i[n].setValue(e,t)},bind:function(){for(var e=this._bindings,t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].bind()},unbind:function(){for(var e=this._bindings,t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].unbind()}}),Object.assign(Oc,{Composite:Cc,create:function(e,t,i){return e&&e.isAnimationObjectGroup?new Oc.Composite(e,t,i):new Oc(e,t,i)},sanitizeNodeName:(bc=new RegExp("[\\[\\]\\.:\\/]","g"),function(e){return e.replace(/\s/g,"_").replace(bc,"")}),parseTrackName:(Ac="[^\\[\\]\\.:\\/]",wc="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",xc=/((?:WC+[\/:])*)/.source.replace("WC",Ac),Ec=/(WCOD+)?/.source.replace("WCOD",wc),Tc=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",Ac),Nc=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",Ac),Dc=new RegExp("^"+xc+Ec+Tc+Nc+"$"),Lc=["material","materials","bones"],function(e){var t=Dc.exec(e);if(!t)throw new Error("PropertyBinding: Cannot parse trackName: "+e);var i={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},n=i.nodeName&&i.nodeName.lastIndexOf(".");if(void 0!==n&&-1!==n){var r=i.nodeName.substring(n+1);-1!==Lc.indexOf(r)&&(i.nodeName=i.nodeName.substring(0,n),i.objectName=r)}if(null===i.propertyName||0===i.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return i}),findNode:function(e,t){if(!t||""===t||"root"===t||"."===t||-1===t||t===e.name||t===e.uuid)return e;if(e.skeleton){var i=e.skeleton.getBoneByName(t);if(void 0!==i)return i}if(e.children){var n=function(e){for(var i=0;i<e.length;i++){var r=e[i];if(r.name===t||r.uuid===t)return r;var a=n(r.children);if(a)return a}return null},r=n(e.children);if(r)return r}return null}}),Object.assign(Oc.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(e,t){e[t]=this.node[this.propertyName]},function(e,t){for(var i=this.resolvedProperty,n=0,r=i.length;n!==r;++n)e[t++]=i[n]},function(e,t){e[t]=this.resolvedProperty[this.propertyIndex]},function(e,t){this.resolvedProperty.toArray(e,t)}],SetterByBindingTypeAndVersioning:[[function(e,t){this.targetObject[this.propertyName]=e[t]},function(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0},function(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}],[function(e,t){for(var i=this.resolvedProperty,n=0,r=i.length;n!==r;++n)i[n]=e[t++]},function(e,t){for(var i=this.resolvedProperty,n=0,r=i.length;n!==r;++n)i[n]=e[t++];this.targetObject.needsUpdate=!0},function(e,t){for(var i=this.resolvedProperty,n=0,r=i.length;n!==r;++n)i[n]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(e,t){this.resolvedProperty[this.propertyIndex]=e[t]},function(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0},function(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}],[function(e,t){this.resolvedProperty.fromArray(e,t)},function(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0},function(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}]],getValue:function(e,t){this.bind(),this.getValue(e,t)},setValue:function(e,t){this.bind(),this.setValue(e,t)},bind:function(){var e=this.node,t=this.parsedPath,i=t.objectName,n=t.propertyName,r=t.propertyIndex;if(e||(e=Oc.findNode(this.rootNode,t.nodeName)||this.rootNode,this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,e){if(i){var a=t.objectIndex;switch(i){case"materials":if(!e.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!e.material.materials)return void console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);e=e.material.materials;break;case"bones":if(!e.skeleton)return void console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);e=e.skeleton.bones;for(var o=0;o<e.length;o++)if(e[o].name===a){a=o;break}break;default:if(void 0===e[i])return void console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);e=e[i]}if(void 0!==a){if(void 0===e[a])return void console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);e=e[a]}}var s=e[n];if(void 0!==s){var c=this.Versioning.None;void 0!==e.needsUpdate?(c=this.Versioning.NeedsUpdate,this.targetObject=e):void 0!==e.matrixWorldNeedsUpdate&&(c=this.Versioning.MatrixWorldNeedsUpdate,this.targetObject=e);var u=this.BindingType.Direct;if(void 0!==r){if("morphTargetInfluences"===n){if(!e.geometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(e.geometry.isBufferGeometry){if(!e.geometry.morphAttributes)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);for(o=0;o<this.node.geometry.morphAttributes.position.length;o++)if(e.geometry.morphAttributes.position[o].name===r){r=o;break}}else{if(!e.geometry.morphTargets)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.",this);for(o=0;o<this.node.geometry.morphTargets.length;o++)if(e.geometry.morphTargets[o].name===r){r=o;break}}}u=this.BindingType.ArrayElement,this.resolvedProperty=s,this.propertyIndex=r}else void 0!==s.fromArray&&void 0!==s.toArray?(u=this.BindingType.HasFromToArray,this.resolvedProperty=s):Array.isArray(s)?(u=this.BindingType.EntireArray,this.resolvedProperty=s):this.propertyName=n;this.getValue=this.GetterByBindingType[u],this.setValue=this.SetterByBindingTypeAndVersioning[u][c]}else{var h=t.nodeName;console.error("THREE.PropertyBinding: Trying to update property for track: "+h+"."+n+" but it wasn't found.",e)}}else console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.")},unbind:function(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}),Object.assign(Oc.prototype,{_getValue_unbound:Oc.prototype.getValue,_setValue_unbound:Oc.prototype.setValue}),Object.assign(function(){this.uuid=zt.generateUUID(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;var e={};this._indicesByUUID=e;for(var t=0,i=arguments.length;t!==i;++t)e[arguments[t].uuid]=t;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};var n=this;this.stats={objects:{get total(){return n._objects.length},get inUse(){return this.total-n.nCachedObjects_}},get bindingsPerObject(){return n._bindings.length}}}.prototype,{isAnimationObjectGroup:!0,add:function(){for(var e=this._objects,t=e.length,i=this.nCachedObjects_,n=this._indicesByUUID,r=this._paths,a=this._parsedPaths,o=this._bindings,s=o.length,c=void 0,u=0,h=arguments.length;u!==h;++u){var l=arguments[u],d=l.uuid,p=n[d];if(void 0===p){p=t++,n[d]=p,e.push(l);for(var f=0,g=s;f!==g;++f)o[f].push(new Oc(l,r[f],a[f]))}else if(p<i){c=e[p];var m=--i,M=e[m];n[M.uuid]=p,e[p]=M,n[d]=m,e[m]=l;for(f=0,g=s;f!==g;++f){var y=o[f],v=y[m],A=y[p];y[p]=v,void 0===A&&(A=new Oc(l,r[f],a[f])),y[m]=A}}else e[p]!==c&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=i},remove:function(){for(var e=this._objects,t=this.nCachedObjects_,i=this._indicesByUUID,n=this._bindings,r=n.length,a=0,o=arguments.length;a!==o;++a){var s=arguments[a],c=s.uuid,u=i[c];if(void 0!==u&&u>=t){var h=t++,l=e[h];i[l.uuid]=u,e[u]=l,i[c]=h,e[h]=s;for(var d=0,p=r;d!==p;++d){var f=n[d],g=f[h],m=f[u];f[u]=g,f[h]=m}}}this.nCachedObjects_=t},uncache:function(){for(var e=this._objects,t=e.length,i=this.nCachedObjects_,n=this._indicesByUUID,r=this._bindings,a=r.length,o=0,s=arguments.length;o!==s;++o){var c=arguments[o],u=c.uuid,h=n[u];if(void 0!==h)if(delete n[u],h<i){var l=--i,d=e[l],p=e[y=--t];n[d.uuid]=h,e[h]=d,n[p.uuid]=l,e[l]=p,e.pop();for(var f=0,g=a;f!==g;++f){var m=(v=r[f])[l],M=v[y];v[h]=m,v[l]=M,v.pop()}}else{var y;n[(p=e[y=--t]).uuid]=h,e[h]=p,e.pop();for(f=0,g=a;f!==g;++f){var v;(v=r[f])[h]=v[y],v.pop()}}}this.nCachedObjects_=i},subscribe_:function(e,t){var i=this._bindingsIndicesByPath,n=i[e],r=this._bindings;if(void 0!==n)return r[n];var a=this._paths,o=this._parsedPaths,s=this._objects,c=s.length,u=this.nCachedObjects_,h=new Array(c);n=r.length,i[e]=n,a.push(e),o.push(t),r.push(h);for(var l=u,d=s.length;l!==d;++l){var p=s[l];h[l]=new Oc(p,e,t)}return h},unsubscribe_:function(e){var t=this._bindingsIndicesByPath,i=t[e];if(void 0!==i){var n=this._paths,r=this._parsedPaths,a=this._bindings,o=a.length-1,s=a[o];t[e[o]]=i,a[i]=s,a.pop(),r[i]=r[o],r.pop(),n[i]=n[o],n.pop()}}}),Object.assign(zc.prototype,{play:function(){return this._mixer._activateAction(this),this},stop:function(){return this._mixer._deactivateAction(this),this.reset()},reset:function(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()},isRunning:function(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)},isScheduled:function(){return this._mixer._isActiveAction(this)},startAt:function(e){return this._startTime=e,this},setLoop:function(e,t){return this.loop=e,this.repetitions=t,this},setEffectiveWeight:function(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()},getEffectiveWeight:function(){return this._effectiveWeight},fadeIn:function(e){return this._scheduleFading(e,0,1)},fadeOut:function(e){return this._scheduleFading(e,1,0)},crossFadeFrom:function(e,t,i){if(e.fadeOut(t),this.fadeIn(t),i){var n=this._clip.duration,r=e._clip.duration,a=r/n,o=n/r;e.warp(1,a,t),this.warp(o,1,t)}return this},crossFadeTo:function(e,t,i){return e.crossFadeFrom(this,t,i)},stopFading:function(){var e=this._weightInterpolant;return null!==e&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this},setEffectiveTimeScale:function(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()},getEffectiveTimeScale:function(){return this._effectiveTimeScale},setDuration:function(e){return this.timeScale=this._clip.duration/e,this.stopWarping()},syncWith:function(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()},halt:function(e){return this.warp(this._effectiveTimeScale,0,e)},warp:function(e,t,i){var n=this._mixer,r=n.time,a=this._timeScaleInterpolant,o=this.timeScale;null===a&&(a=n._lendControlInterpolant(),this._timeScaleInterpolant=a);var s=a.parameterPositions,c=a.sampleValues;return s[0]=r,s[1]=r+i,c[0]=e/o,c[1]=t/o,this},stopWarping:function(){var e=this._timeScaleInterpolant;return null!==e&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this},getMixer:function(){return this._mixer},getClip:function(){return this._clip},getRoot:function(){return this._localRoot||this._mixer._root},_update:function(e,t,i,n){if(this.enabled){var r=this._startTime;if(null!==r){var a=(e-r)*i;if(a<0||0===i)return;this._startTime=null,t=i*a}t*=this._updateTimeScale(e);var o=this._updateTime(t),s=this._updateWeight(e);if(s>0)for(var c=this._interpolants,u=this._propertyBindings,h=0,l=c.length;h!==l;++h)c[h].evaluate(o),u[h].accumulate(n,s)}else this._updateWeight(e)},_updateWeight:function(e){var t=0;if(this.enabled){t=this.weight;var i=this._weightInterpolant;if(null!==i){var n=i.evaluate(e)[0];t*=n,e>i.parameterPositions[1]&&(this.stopFading(),0===n&&(this.enabled=!1))}}return this._effectiveWeight=t,t},_updateTimeScale:function(e){var t=0;if(!this.paused){t=this.timeScale;var i=this._timeScaleInterpolant;if(null!==i)t*=i.evaluate(e)[0],e>i.parameterPositions[1]&&(this.stopWarping(),0===t?this.paused=!0:this.timeScale=t)}return this._effectiveTimeScale=t,t},_updateTime:function(e){var t=this.time+e;if(0===e)return t;var i=this._clip.duration,n=this.loop,r=this._loopCount;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(t>=i)t=i;else{if(!(t<0))break e;t=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{var a=2202===n;if(-1===r&&(e>=0?(r=0,this._setEndings(!0,0===this.repetitions,a)):this._setEndings(0===this.repetitions,!0,a)),t>=i||t<0){var o=Math.floor(t/i);t-=i*o,r+=Math.abs(o);var s=this.repetitions-r;if(s<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,t=e>0?i:0,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(1===s){var c=e<0;this._setEndings(c,!c,a)}else this._setEndings(!1,!1,a);this._loopCount=r,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:o})}}if(a&&1==(1&r))return this.time=t,i-t}return this.time=t,t},_setEndings:function(e,t,i){var n=this._interpolantSettings;i?(n.endingStart=2401,n.endingEnd=2401):(n.endingStart=e?this.zeroSlopeAtStart?2401:xt:2402,n.endingEnd=t?this.zeroSlopeAtEnd?2401:xt:2402)},_scheduleFading:function(e,t,i){var n=this._mixer,r=n.time,a=this._weightInterpolant;null===a&&(a=n._lendControlInterpolant(),this._weightInterpolant=a);var o=a.parameterPositions,s=a.sampleValues;return o[0]=r,s[0]=t,o[1]=r+e,s[1]=i,this}}),Rc.prototype=Object.assign(Object.create(u.prototype),{constructor:Rc,_bindAction:function(e,t){var i=e._localRoot||this._root,n=e._clip.tracks,r=n.length,a=e._propertyBindings,o=e._interpolants,s=i.uuid,c=this._bindingsByRootAndName,u=c[s];void 0===u&&(u={},c[s]=u);for(var h=0;h!==r;++h){var l=n[h],d=l.name,p=u[d];if(void 0!==p)a[h]=p;else{if(void 0!==(p=a[h])){null===p._cacheIndex&&(++p.referenceCount,this._addInactiveBinding(p,s,d));continue}var f=t&&t._propertyBindings[h].binding.parsedPath;++(p=new vc(Oc.create(i,d,f),l.ValueTypeName,l.getValueSize())).referenceCount,this._addInactiveBinding(p,s,d),a[h]=p}o[h].resultBuffer=p.buffer}},_activateAction:function(e){if(!this._isActiveAction(e)){if(null===e._cacheIndex){var t=(e._localRoot||this._root).uuid,i=e._clip.uuid,n=this._actionsByClip[i];this._bindAction(e,n&&n.knownActions[0]),this._addInactiveAction(e,i,t)}for(var r=e._propertyBindings,a=0,o=r.length;a!==o;++a){var s=r[a];0==s.useCount++&&(this._lendBinding(s),s.saveOriginalState())}this._lendAction(e)}},_deactivateAction:function(e){if(this._isActiveAction(e)){for(var t=e._propertyBindings,i=0,n=t.length;i!==n;++i){var r=t[i];0==--r.useCount&&(r.restoreOriginalState(),this._takeBackBinding(r))}this._takeBackAction(e)}},_initMemoryManager:function(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;var e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}},_isActiveAction:function(e){var t=e._cacheIndex;return null!==t&&t<this._nActiveActions},_addInactiveAction:function(e,t,i){var n=this._actions,r=this._actionsByClip,a=r[t];if(void 0===a)a={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,r[t]=a;else{var o=a.knownActions;e._byClipCacheIndex=o.length,o.push(e)}e._cacheIndex=n.length,n.push(e),a.actionByRoot[i]=e},_removeInactiveAction:function(e){var t=this._actions,i=t[t.length-1],n=e._cacheIndex;i._cacheIndex=n,t[n]=i,t.pop(),e._cacheIndex=null;var r=e._clip.uuid,a=this._actionsByClip,o=a[r],s=o.knownActions,c=s[s.length-1],u=e._byClipCacheIndex;c._byClipCacheIndex=u,s[u]=c,s.pop(),e._byClipCacheIndex=null,delete o.actionByRoot[(e._localRoot||this._root).uuid],0===s.length&&delete a[r],this._removeInactiveBindingsForAction(e)},_removeInactiveBindingsForAction:function(e){for(var t=e._propertyBindings,i=0,n=t.length;i!==n;++i){var r=t[i];0==--r.referenceCount&&this._removeInactiveBinding(r)}},_lendAction:function(e){var t=this._actions,i=e._cacheIndex,n=this._nActiveActions++,r=t[n];e._cacheIndex=n,t[n]=e,r._cacheIndex=i,t[i]=r},_takeBackAction:function(e){var t=this._actions,i=e._cacheIndex,n=--this._nActiveActions,r=t[n];e._cacheIndex=n,t[n]=e,r._cacheIndex=i,t[i]=r},_addInactiveBinding:function(e,t,i){var n=this._bindingsByRootAndName,r=n[t],a=this._bindings;void 0===r&&(r={},n[t]=r),r[i]=e,e._cacheIndex=a.length,a.push(e)},_removeInactiveBinding:function(e){var t=this._bindings,i=e.binding,n=i.rootNode.uuid,r=i.path,a=this._bindingsByRootAndName,o=a[n],s=t[t.length-1],c=e._cacheIndex;s._cacheIndex=c,t[c]=s,t.pop(),delete o[r];e:{for(var u in o)break e;delete a[n]}},_lendBinding:function(e){var t=this._bindings,i=e._cacheIndex,n=this._nActiveBindings++,r=t[n];e._cacheIndex=n,t[n]=e,r._cacheIndex=i,t[i]=r},_takeBackBinding:function(e){var t=this._bindings,i=e._cacheIndex,n=--this._nActiveBindings,r=t[n];e._cacheIndex=n,t[n]=e,r._cacheIndex=i,t[i]=r},_lendControlInterpolant:function(){var e=this._controlInterpolants,t=this._nActiveControlInterpolants++,i=e[t];return void 0===i&&((i=new Cs(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer)).__cacheIndex=t,e[t]=i),i},_takeBackControlInterpolant:function(e){var t=this._controlInterpolants,i=e.__cacheIndex,n=--this._nActiveControlInterpolants,r=t[n];e.__cacheIndex=n,t[n]=e,r.__cacheIndex=i,t[i]=r},_controlInterpolantsResultBuffer:new Float32Array(1),clipAction:function(e,t){var i=t||this._root,n=i.uuid,r="string"==typeof e?Ps.findByName(i,e):e,a=null!==r?r.uuid:e,o=this._actionsByClip[a],s=null;if(void 0!==o){var c=o.actionByRoot[n];if(void 0!==c)return c;s=o.knownActions[0],null===r&&(r=s._clip)}if(null===r)return null;var u=new zc(this,r,t);return this._bindAction(u,s),this._addInactiveAction(u,a,n),u},existingAction:function(e,t){var i=t||this._root,n=i.uuid,r="string"==typeof e?Ps.findByName(i,e):e,a=r?r.uuid:e,o=this._actionsByClip[a];return void 0!==o&&o.actionByRoot[n]||null},stopAllAction:function(){var e=this._actions,t=this._nActiveActions,i=this._bindings,n=this._nActiveBindings;this._nActiveActions=0,this._nActiveBindings=0;for(var r=0;r!==t;++r)e[r].reset();for(r=0;r!==n;++r)i[r].useCount=0;return this},update:function(e){e*=this.timeScale;for(var t=this._actions,i=this._nActiveActions,n=this.time+=e,r=Math.sign(e),a=this._accuIndex^=1,o=0;o!==i;++o){t[o]._update(n,e,r,a)}var s=this._bindings,c=this._nActiveBindings;for(o=0;o!==c;++o)s[o].apply(a);return this},getRoot:function(){return this._root},uncacheClip:function(e){var t=this._actions,i=e.uuid,n=this._actionsByClip,r=n[i];if(void 0!==r){for(var a=r.knownActions,o=0,s=a.length;o!==s;++o){var c=a[o];this._deactivateAction(c);var u=c._cacheIndex,h=t[t.length-1];c._cacheIndex=null,c._byClipCacheIndex=null,h._cacheIndex=u,t[u]=h,t.pop(),this._removeInactiveBindingsForAction(c)}delete n[i]}},uncacheRoot:function(e){var t=e.uuid,i=this._actionsByClip;for(var n in i){var r=i[n].actionByRoot[t];void 0!==r&&(this._deactivateAction(r),this._removeInactiveAction(r))}var a=this._bindingsByRootAndName[t];if(void 0!==a)for(var o in a){var s=a[o];s.restoreOriginalState(),this._removeInactiveBinding(s)}},uncacheAction:function(e,t){var i=this.existingAction(e,t);null!==i&&(this._deactivateAction(i),this._removeInactiveAction(i))}}),Uc.prototype.clone=function(){return new Uc(void 0===this.value.clone?this.value:this.value.clone())},Pc.prototype=Object.assign(Object.create(ki.prototype),{constructor:Pc,isInstancedBufferGeometry:!0,copy:function(e){return ki.prototype.copy.call(this,e),this.maxInstancedCount=e.maxInstancedCount,this},clone:function(){return(new this.constructor).copy(this)}}),Object.defineProperties(Bc.prototype,{count:{get:function(){return this.data.count}},array:{get:function(){return this.data.array}}}),Object.assign(Bc.prototype,{isInterleavedBufferAttribute:!0,setX:function(e,t){return this.data.array[e*this.data.stride+this.offset]=t,this},setY:function(e,t){return this.data.array[e*this.data.stride+this.offset+1]=t,this},setZ:function(e,t){return this.data.array[e*this.data.stride+this.offset+2]=t,this},setW:function(e,t){return this.data.array[e*this.data.stride+this.offset+3]=t,this},getX:function(e){return this.data.array[e*this.data.stride+this.offset]},getY:function(e){return this.data.array[e*this.data.stride+this.offset+1]},getZ:function(e){return this.data.array[e*this.data.stride+this.offset+2]},getW:function(e){return this.data.array[e*this.data.stride+this.offset+3]},setXY:function(e,t,i){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=i,this},setXYZ:function(e,t,i,n){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=i,this.data.array[e+2]=n,this},setXYZW:function(e,t,i,n,r){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=i,this.data.array[e+2]=n,this.data.array[e+3]=r,this}}),Object.defineProperty(kc.prototype,"needsUpdate",{set:function(e){!0===e&&this.version++}}),Object.assign(kc.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setArray:function(e){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");return this.count=void 0!==e?e.length/this.stride:0,this.array=e,this},setDynamic:function(e){return this.dynamic=e,this},copy:function(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.dynamic=e.dynamic,this},copyAt:function(e,t,i){e*=this.stride,i*=t.stride;for(var n=0,r=this.stride;n<r;n++)this.array[e+n]=t.array[i+n];return this},set:function(e,t){return void 0===t&&(t=0),this.array.set(e,t),this},clone:function(){return(new this.constructor).copy(this)},onUpload:function(e){return this.onUploadCallback=e,this}}),Fc.prototype=Object.assign(Object.create(kc.prototype),{constructor:Fc,isInstancedInterleavedBuffer:!0,copy:function(e){return kc.prototype.copy.call(this,e),this.meshPerAttribute=e.meshPerAttribute,this}}),Gc.prototype=Object.assign(Object.create(Li.prototype),{constructor:Gc,isInstancedBufferAttribute:!0,copy:function(e){return Li.prototype.copy.call(this,e),this.meshPerAttribute=e.meshPerAttribute,this}}),Object.assign(function(e,t,i,n){this.ray=new nn(e,t),this.near=i||0,this.far=n||1/0,this.params={Mesh:{},Line:{},LOD:{},Points:{threshold:1},Sprite:{}},Object.defineProperties(this.params,{PointCloud:{get:function(){return console.warn("THREE.Raycaster: params.PointCloud has been renamed to params.Points."),this.Points}}})}.prototype,{linePrecision:1,set:function(e,t){this.ray.set(e,t)},setFromCamera:function(e,t){t&&t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize()):t&&t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld)):console.error("THREE.Raycaster: Unsupported camera type.")},intersectObject:function(e,t,i){var n=i||[];return Yc(e,this,n,t),n.sort(Qc),n},intersectObjects:function(e,t,i){var n=i||[];if(!1===Array.isArray(e))return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),n;for(var r=0,a=e.length;r<a;r++)Yc(e[r],this,n,t);return n.sort(Qc),n}}),Object.assign(function(e){this.autoStart=void 0===e||e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}.prototype,{start:function(){this.startTime=("undefined"==typeof performance?Date:performance).now(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0},stop:function(){this.getElapsedTime(),this.running=!1,this.autoStart=!1},getElapsedTime:function(){return this.getDelta(),this.elapsedTime},getDelta:function(){var e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){var t=("undefined"==typeof performance?Date:performance).now();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}),Object.assign(Vc.prototype,{set:function(e,t,i){return this.radius=e,this.phi=t,this.theta=i,this},clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this},makeSafe:function(){return this.phi=Math.max(1e-6,Math.min(Math.PI-1e-6,this.phi)),this},setFromVector3:function(e){return this.radius=e.length(),0===this.radius?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e.x,e.z),this.phi=Math.acos(zt.clamp(e.y/this.radius,-1,1))),this}}),Object.assign(function(e,t,i){return this.radius=void 0!==e?e:1,this.theta=void 0!==t?t:0,this.y=void 0!==i?i:0,this}.prototype,{set:function(e,t,i){return this.radius=e,this.theta=t,this.y=i,this},clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this},setFromVector3:function(e){return this.radius=Math.sqrt(e.x*e.x+e.z*e.z),this.theta=Math.atan2(e.x,e.z),this.y=e.y,this}}),Object.assign(Hc.prototype,{set:function(e,t){return this.min.copy(e),this.max.copy(t),this},setFromPoints:function(e){this.makeEmpty();for(var t=0,i=e.length;t<i;t++)this.expandByPoint(e[t]);return this},setFromCenterAndSize:function(){var e=new Rt;return function(t,i){var n=e.copy(i).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.min.copy(e.min),this.max.copy(e.max),this},makeEmpty:function(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},getCenter:function(e){return void 0===e&&(console.warn("THREE.Box2: .getCenter() target is now required"),e=new Rt),this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(e){return void 0===e&&(console.warn("THREE.Box2: .getSize() target is now required"),e=new Rt),this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)},expandByPoint:function(e){return this.min.min(e),this.max.max(e),this},expandByVector:function(e){return this.min.sub(e),this.max.add(e),this},expandByScalar:function(e){return this.min.addScalar(-e),this.max.addScalar(e),this},containsPoint:function(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y)},containsBox:function(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y},getParameter:function(e,t){return void 0===t&&(console.warn("THREE.Box2: .getParameter() target is now required"),t=new Rt),t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y)},clampPoint:function(e,t){return void 0===t&&(console.warn("THREE.Box2: .clampPoint() target is now required"),t=new Rt),t.copy(e).clamp(this.min,this.max)},distanceToPoint:function(){var e=new Rt;return function(t){return e.copy(t).clamp(this.min,this.max).sub(t).length()}}(),intersect:function(e){return this.min.max(e.min),this.max.min(e.max),this},union:function(e){return this.min.min(e.min),this.max.max(e.max),this},translate:function(e){return this.min.add(e),this.max.add(e),this},equals:function(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}),Wc.prototype=Object.create(vi.prototype),Wc.prototype.constructor=Wc,Wc.prototype.isImmediateRenderObject=!0,Xc.prototype=Object.create(sa.prototype),Xc.prototype.constructor=Xc,Xc.prototype.update=function(){var e=new Bt,t=new Bt,i=new kt;return function(){var n=["a","b","c"];this.object.updateMatrixWorld(!0),i.getNormalMatrix(this.object.matrixWorld);var r=this.object.matrixWorld,a=this.geometry.attributes.position,o=this.object.geometry;if(o&&o.isGeometry)for(var s=o.vertices,c=o.faces,u=0,h=0,l=c.length;h<l;h++)for(var d=c[h],p=0,f=d.vertexNormals.length;p<f;p++){var g=s[d[n[p]]],m=d.vertexNormals[p];e.copy(g).applyMatrix4(r),t.copy(m).applyMatrix3(i).normalize().multiplyScalar(this.size).add(e),a.setXYZ(u,e.x,e.y,e.z),u+=1,a.setXYZ(u,t.x,t.y,t.z),u+=1}else if(o&&o.isBufferGeometry){var M=o.attributes.position,y=o.attributes.normal;for(u=0,p=0,f=M.count;p<f;p++)e.set(M.getX(p),M.getY(p),M.getZ(p)).applyMatrix4(r),t.set(y.getX(p),y.getY(p),y.getZ(p)),t.applyMatrix3(i).normalize().multiplyScalar(this.size).add(e),a.setXYZ(u,e.x,e.y,e.z),u+=1,a.setXYZ(u,t.x,t.y,t.z),u+=1}a.needsUpdate=!0}}(),Zc.prototype=Object.create(vi.prototype),Zc.prototype.constructor=Zc,Zc.prototype.dispose=function(){this.cone.geometry.dispose(),this.cone.material.dispose()},Zc.prototype.update=function(){var e=new Bt,t=new Bt;return function(){this.light.updateMatrixWorld();var i=this.light.distance?this.light.distance:1e3,n=i*Math.tan(this.light.angle);this.cone.scale.set(n,n,i),e.setFromMatrixPosition(this.light.matrixWorld),t.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(t.sub(e)),void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}(),qc.prototype=Object.create(sa.prototype),qc.prototype.constructor=qc,qc.prototype.updateMatrixWorld=function(){var e=new Bt,t=new Ut,i=new Ut;return function(n){var r=this.bones,a=this.geometry,o=a.getAttribute("position");i.getInverse(this.root.matrixWorld);for(var s=0,c=0;s<r.length;s++){var u=r[s];u.parent&&u.parent.isBone&&(t.multiplyMatrices(i,u.matrixWorld),e.setFromMatrixPosition(t),o.setXYZ(c,e.x,e.y,e.z),t.multiplyMatrices(i,u.parent.matrixWorld),e.setFromMatrixPosition(t),o.setXYZ(c+1,e.x,e.y,e.z),c+=2)}a.getAttribute("position").needsUpdate=!0,vi.prototype.updateMatrixWorld.call(this,n)}}(),Jc.prototype=Object.create(on.prototype),Jc.prototype.constructor=Jc,Jc.prototype.dispose=function(){this.geometry.dispose(),this.material.dispose()},Jc.prototype.update=function(){void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)},Kc.prototype=Object.create(vi.prototype),Kc.prototype.constructor=Kc,Kc.prototype.dispose=function(){this.children[0].geometry.dispose(),this.children[0].material.dispose()},Kc.prototype.update=function(){var e=.5*this.light.width,t=.5*this.light.height,i=this.line.geometry.attributes.position,n=i.array;n[0]=e,n[1]=-t,n[2]=0,n[3]=e,n[4]=t,n[5]=0,n[6]=-e,n[7]=t,n[8]=0,n[9]=-e,n[10]=-t,n[11]=0,n[12]=e,n[13]=-t,n[14]=0,i.needsUpdate=!0,void 0!==this.color?this.line.material.color.set(this.color):this.line.material.color.copy(this.light.color)},$c.prototype=Object.create(vi.prototype),$c.prototype.constructor=$c,$c.prototype.dispose=function(){this.children[0].geometry.dispose(),this.children[0].material.dispose()},$c.prototype.update=function(){var e=new Bt,t=new oi,i=new oi;return function(){var n=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{var r=n.geometry.getAttribute("color");t.copy(this.light.color),i.copy(this.light.groundColor);for(var a=0,o=r.count;a<o;a++){var s=a<o/2?t:i;r.setXYZ(a,s.r,s.g,s.b)}r.needsUpdate=!0}n.lookAt(e.setFromMatrixPosition(this.light.matrixWorld).negate())}}(),eu.prototype=Object.create(sa.prototype),eu.prototype.constructor=eu,tu.prototype=Object.create(sa.prototype),tu.prototype.constructor=tu,iu.prototype=Object.create(sa.prototype),iu.prototype.constructor=iu,iu.prototype.update=function(){var e=new Bt,t=new Bt,i=new kt;return function(){this.object.updateMatrixWorld(!0),i.getNormalMatrix(this.object.matrixWorld);for(var n=this.object.matrixWorld,r=this.geometry.attributes.position,a=this.object.geometry,o=a.vertices,s=a.faces,c=0,u=0,h=s.length;u<h;u++){var l=s[u],d=l.normal;e.copy(o[l.a]).add(o[l.b]).add(o[l.c]).divideScalar(3).applyMatrix4(n),t.copy(d).applyMatrix3(i).normalize().multiplyScalar(this.size).add(e),r.setXYZ(c,e.x,e.y,e.z),c+=1,r.setXYZ(c,t.x,t.y,t.z),c+=1}r.needsUpdate=!0}}(),nu.prototype=Object.create(vi.prototype),nu.prototype.constructor=nu,nu.prototype.dispose=function(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()},nu.prototype.update=function(){var e=new Bt,t=new Bt,i=new Bt;return function(){e.setFromMatrixPosition(this.light.matrixWorld),t.setFromMatrixPosition(this.light.target.matrixWorld),i.subVectors(t,e),this.lightPlane.lookAt(i),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(i),this.targetLine.scale.z=i.length()}}(),ru.prototype=Object.create(sa.prototype),ru.prototype.constructor=ru,ru.prototype.update=function(){var e,t,i=new Bt,n=new Ai;function r(r,a,o,s){i.set(a,o,s).unproject(n);var c=t[r];if(void 0!==c)for(var u=e.getAttribute("position"),h=0,l=c.length;h<l;h++)u.setXYZ(c[h],i.x,i.y,i.z)}return function(){e=this.geometry,t=this.pointMap;n.projectionMatrix.copy(this.camera.projectionMatrix),r("c",0,0,-1),r("t",0,0,1),r("n1",-1,-1,-1),r("n2",1,-1,-1),r("n3",-1,1,-1),r("n4",1,1,-1),r("f1",-1,-1,1),r("f2",1,-1,1),r("f3",-1,1,1),r("f4",1,1,1),r("u1",.7,1.1,-1),r("u2",-.7,1.1,-1),r("u3",0,2,-1),r("cf1",-1,0,1),r("cf2",1,0,1),r("cf3",0,-1,1),r("cf4",0,1,1),r("cn1",-1,0,-1),r("cn2",1,0,-1),r("cn3",0,-1,-1),r("cn4",0,1,-1),e.getAttribute("position").needsUpdate=!0}}(),au.prototype=Object.create(sa.prototype),au.prototype.constructor=au,au.prototype.update=function(){var e=new Kt;return function(t){if(void 0!==t&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),void 0!==this.object&&e.setFromObject(this.object),!e.isEmpty()){var i=e.min,n=e.max,r=this.geometry.attributes.position,a=r.array;a[0]=n.x,a[1]=n.y,a[2]=n.z,a[3]=i.x,a[4]=n.y,a[5]=n.z,a[6]=i.x,a[7]=i.y,a[8]=n.z,a[9]=n.x,a[10]=i.y,a[11]=n.z,a[12]=n.x,a[13]=n.y,a[14]=i.z,a[15]=i.x,a[16]=n.y,a[17]=i.z,a[18]=i.x,a[19]=i.y,a[20]=i.z,a[21]=n.x,a[22]=i.y,a[23]=i.z,r.needsUpdate=!0,this.geometry.computeBoundingSphere()}}}(),au.prototype.setFromObject=function(e){return this.object=e,this.update(),this},ou.prototype=Object.create(sa.prototype),ou.prototype.constructor=ou,ou.prototype.updateMatrixWorld=function(e){var t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),vi.prototype.updateMatrixWorld.call(this,e))},su.prototype=Object.create(oa.prototype),su.prototype.constructor=su,su.prototype.updateMatrixWorld=function(e){var t=-this.plane.constant;Math.abs(t)<1e-8&&(t=1e-8),this.scale.set(.5*this.size,.5*this.size,t),this.children[0].material.side=t<0?b:L,this.lookAt(this.plane.normal),vi.prototype.updateMatrixWorld.call(this,e)},cu.prototype=Object.create(vi.prototype),cu.prototype.constructor=cu,cu.prototype.setDirection=(jc=new Bt,function(e){e.y>.99999?this.quaternion.set(0,0,0,1):e.y<-.99999?this.quaternion.set(1,0,0,0):(jc.set(e.z,0,-e.x).normalize(),Sc=Math.acos(e.y),this.quaternion.setFromAxisAngle(jc,Sc))}),cu.prototype.setLength=function(e,t,i){void 0===t&&(t=.2*e),void 0===i&&(i=.2*t),this.line.scale.set(1,Math.max(0,e-t),1),this.line.updateMatrix(),this.cone.scale.set(i,t,i),this.cone.position.y=e,this.cone.updateMatrix()},cu.prototype.setColor=function(e){this.line.material.color.copy(e),this.cone.material.color.copy(e)},uu.prototype=Object.create(sa.prototype),uu.prototype.constructor=uu,Ho.create=function(e,t){return console.log("THREE.Curve.create() has been deprecated"),e.prototype=Object.create(Ho.prototype),e.prototype.constructor=e,e.prototype.getPoint=t,e},Object.assign(ds.prototype,{createPointsGeometry:function(e){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");var t=this.getPoints(e);return this.createGeometry(t)},createSpacedPointsGeometry:function(e){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");var t=this.getSpacedPoints(e);return this.createGeometry(t)},createGeometry:function(e){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");for(var t=new Di,i=0,n=e.length;i<n;i++){var r=e[i];t.vertices.push(new Bt(r.x,r.y,r.z||0))}return t}}),Object.assign(ps.prototype,{fromPoints:function(e){console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(e)}}),hu.prototype=Object.create(es.prototype),Object.assign(hu.prototype,{initFromArray:function(){console.error("THREE.Spline: .initFromArray() has been removed.")},getControlPointsArray:function(){console.error("THREE.Spline: .getControlPointsArray() has been removed.")},reparametrizeByArcLength:function(){console.error("THREE.Spline: .reparametrizeByArcLength() has been removed.")}}),eu.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},qc.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")},Object.assign(Hs.prototype,{extractUrlBase:function(e){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),Ws(e)}}),Object.assign(Hc.prototype,{center:function(e){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(e)},empty:function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(e){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(e)},size:function(e){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(e)}}),Object.assign(Kt.prototype,{center:function(e){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(e)},empty:function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(e){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(e)},isIntersectionSphere:function(e){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(e)},size:function(e){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(e)}}),rn.prototype.center=function(e){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(e)},Object.assign(zt,{random16:function(){return console.warn("THREE.Math: .random16() has been deprecated. Use Math.random() instead."),Math.random()},nearestPowerOfTwo:function(e){return console.warn("THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo()."),zt.floorPowerOfTwo(e)},nextPowerOfTwo:function(e){return console.warn("THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo()."),zt.ceilPowerOfTwo(e)}}),Object.assign(kt.prototype,{flattenToArrayOffset:function(e,t){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(e,t)},multiplyVector3:function(e){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),e.applyMatrix3(this)},multiplyVector3Array:function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},applyToBuffer:function(e){return console.warn("THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead."),this.applyToBufferAttribute(e)},applyToVector3Array:function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")}}),Object.assign(Ut.prototype,{extractPosition:function(e){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(e)},flattenToArrayOffset:function(e,t){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(e,t)},getPosition:function(){var e;return function(){return void 0===e&&(e=new Bt),console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),e.setFromMatrixColumn(this,3)}}(),setRotationFromQuaternion:function(e){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(e)},multiplyToArray:function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},multiplyVector3:function(e){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),e.applyMatrix4(this)},multiplyVector4:function(e){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),e.applyMatrix4(this)},multiplyVector3Array:function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},rotateAxis:function(e){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),e.transformDirection(this)},crossVector:function(e){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),e.applyMatrix4(this)},translate:function(){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},applyToBuffer:function(e){return console.warn("THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead."),this.applyToBufferAttribute(e)},applyToVector3Array:function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},makeFrustum:function(e,t,i,n,r,a){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(e,t,n,i,r,a)}}),ei.prototype.isIntersectionLine=function(e){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(e)},Pt.prototype.multiplyVector3=function(e){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),e.applyQuaternion(this)},Object.assign(nn.prototype,{isIntersectionBox:function(e){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(e)},isIntersectionPlane:function(e){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(e)},isIntersectionSphere:function(e){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(e)}}),Object.assign(an.prototype,{area:function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},barycoordFromPoint:function(e,t){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(e,t)},midpoint:function(e){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(e)},normal:function(e){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(e)},plane:function(e){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(e)}}),Object.assign(an,{barycoordFromPoint:function(e,t,i,n,r){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),an.getBarycoord(e,t,i,n,r)},normal:function(e,t,i,n){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),an.getNormal(e,t,i,n)}}),Object.assign(fs.prototype,{extractAllPoints:function(e){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(e)},extrude:function(e){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new ao(this,e)},makeGeometry:function(e){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new yo(this,e)}}),Object.assign(Rt.prototype,{fromAttribute:function(e,t,i){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(e,t,i)},distanceToManhattan:function(e){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(e)},lengthManhattan:function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(Bt.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(e){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(e)},getScaleFromMatrix:function(e){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(e)},getColumnFromMatrix:function(e,t){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(t,e)},applyProjection:function(e){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(e)},fromAttribute:function(e,t,i){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(e,t,i)},distanceToManhattan:function(e){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(e)},lengthManhattan:function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(Xt.prototype,{fromAttribute:function(e,t,i){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(e,t,i)},lengthManhattan:function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(Di.prototype,{computeTangents:function(){console.error("THREE.Geometry: .computeTangents() has been removed.")},computeLineDistances:function(){console.error("THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.")}}),Object.assign(vi.prototype,{getChildByName:function(e){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(e)},renderDepth:function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(e,t){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(t,e)},getWorldRotation:function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")}}),Object.defineProperties(vi.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(e){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=e}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),Object.defineProperties(ta.prototype,{objects:{get:function(){return console.warn("THREE.LOD: .objects has been renamed to .levels."),this.levels}}}),Object.defineProperty(ia.prototype,"useVertexTexture",{get:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")},set:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}}),Object.defineProperty(Ho.prototype,"__arcLengthDivisions",{get:function(){return console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions},set:function(e){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions=e}}),Vr.prototype.setLens=function(e,t){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),void 0!==t&&(this.filmGauge=t),this.setFocalLength(e)},Object.defineProperties(gs.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(e){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=e}},shadowCameraLeft:{set:function(e){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=e}},shadowCameraRight:{set:function(e){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=e}},shadowCameraTop:{set:function(e){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=e}},shadowCameraBottom:{set:function(e){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=e}},shadowCameraNear:{set:function(e){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=e}},shadowCameraFar:{set:function(e){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=e}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(e){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=e}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(e){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=e}},shadowMapHeight:{set:function(e){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=e}}}),Object.defineProperties(Li.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},copyIndicesArray:function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")}}),Object.assign(ki.prototype,{addIndex:function(e){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(e)},addDrawCall:function(e,t,i){void 0!==i&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(e,t)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")}}),Object.defineProperties(ki.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),Object.assign(oo.prototype,{getArrays:function(){console.error("THREE.ExtrudeBufferGeometry: .getArrays() has been removed.")},addShapeList:function(){console.error("THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.")},addShape:function(){console.error("THREE.ExtrudeBufferGeometry: .addShape() has been removed.")}}),Object.defineProperties(Uc.prototype,{dynamic:{set:function(){console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")}},onUpdate:{value:function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this}}}),Object.defineProperties($i.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new oi}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===e}}}),Object.defineProperties(Co.prototype,{metal:{get:function(){return console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead."),!1},set:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}}),Object.defineProperties(tn.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(e){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=e}}}),Object.assign(Zr.prototype,{animate:function(e){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(e)},getCurrentRenderTarget:function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},getMaxAnisotropy:function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},getPrecision:function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},resetGLState:function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},supportsFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},supportsBlendMinMax:function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},supportsInstancedArrays:function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(e){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(e)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},setFaceCulling:function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")}}),Object.defineProperties(Zr.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(e){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=e}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(e){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=e}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}}}),Object.defineProperties(Br.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}}),Object.defineProperties(Zt.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(e){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=e}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(e){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=e}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(e){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=e}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(e){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=e}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(e){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=e}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(e){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=e}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(e){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=e}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(e){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=e}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(e){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=e}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(e){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=e}}}),Object.defineProperties(Wr.prototype,{standing:{set:function(){console.warn("THREE.WebVRManager: .standing has been removed.")}}}),mc.prototype.load=function(e){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");var t=this;return(new pc).load(e,function(e){t.setBuffer(e)}),this},yc.prototype.getData=function(){return console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData()."),this.getFrequencyData()},fc.prototype.updateCubeMap=function(e,t){return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."),this.update(e,t)};var lu=function(e,t){var i,n,r=this,a=new Ut,o=null;"VRFrameData"in window&&(o=new VRFrameData),navigator.getVRDisplays&&navigator.getVRDisplays().then(function(e){n=e,e.length>0?i=e[0]:t&&t("VR input not available.")}).catch(function(){console.warn("VRControls: Unable to get VR Displays")}),this.scale=1,this.standing=!1,this.userHeight=1.6,this.getVRDisplay=function(){return i},this.setVRDisplay=function(e){i=e},this.getVRDisplays=function(){return console.warn("VRControls: getVRDisplays() is being deprecated."),n},this.getStandingMatrix=function(){return a},this.update=function(){var t;i&&(i.getFrameData?(i.getFrameData(o),t=o.pose):i.getPose&&(t=i.getPose()),null!==t.orientation&&e.quaternion.fromArray(t.orientation),null!==t.position?e.position.fromArray(t.position):e.position.set(0,0,0),this.standing&&(i.stageParameters?(e.updateMatrix(),a.fromArray(i.stageParameters.sittingToStandingTransform),e.applyMatrix(a)):e.position.setY(e.position.y+this.userHeight)),e.position.multiplyScalar(r.scale))},this.dispose=function(){i=null}},du=function(e,t){var i,n,r,a,o=new Bt,s=new Bt,c=new Ut,u=new Ut,h=new Ut,l=null;"VRFrameData"in window&&(l=new window.VRFrameData),navigator.getVRDisplays&&navigator.getVRDisplays().then(function(e){n=e,e.length>0?i=e[0]:t&&t("HMD not available")}).catch(function(){console.warn("VREffect: Unable to get VR Displays")}),this.isPresenting=!1;var d=this,p=e.getSize(),f=!1,g=e.getPixelRatio();this.getVRDisplay=function(){return i},this.setVRDisplay=function(e){i=e},this.getVRDisplays=function(){return console.warn("VREffect: getVRDisplays() is being deprecated."),n},this.setSize=function(t,n,r){if(p={width:t,height:n},f=r,d.isPresenting){var a=i.getEyeParameters("left");e.setPixelRatio(1),e.setSize(2*a.renderWidth,a.renderHeight,!1)}else e.setPixelRatio(g),e.setSize(t,n,r)};var m=e.domElement,M=[0,0,.5,1],y=[.5,0,.5,1];function v(){var t=d.isPresenting;if(d.isPresenting=void 0!==i&&i.isPresenting,d.isPresenting){var n=i.getEyeParameters("left"),r=n.renderWidth,a=n.renderHeight;t||(g=e.getPixelRatio(),p=e.getSize(),e.setPixelRatio(1),e.setSize(2*r,a,!1))}else t&&(e.setPixelRatio(g),e.setSize(p.width,p.height,f))}window.addEventListener("vrdisplaypresentchange",v,!1),this.setFullScreen=function(e){return new Promise(function(t,n){void 0!==i?d.isPresenting!==e?t(e?i.requestPresent([{source:m}]):i.exitPresent()):t():n(new Error("No VR hardware found."))})},this.requestPresent=function(){return this.setFullScreen(!0)},this.exitPresent=function(){return this.setFullScreen(!1)},this.requestAnimationFrame=function(e){return void 0!==i?i.requestAnimationFrame(e):window.requestAnimationFrame(e)},this.cancelAnimationFrame=function(e){void 0!==i?i.cancelAnimationFrame(e):window.cancelAnimationFrame(e)},this.submitFrame=function(){void 0!==i&&d.isPresenting&&i.submitFrame()},this.autoSubmitFrame=!0;var A=new Vr;A.layers.enable(1);var w=new Vr;w.layers.enable(2),this.render=function(t,n,p,f){if(i&&d.isPresenting){var g=t.autoUpdate;g&&(t.updateMatrixWorld(),t.autoUpdate=!1),Array.isArray(t)&&(console.warn("VREffect.render() no longer supports arrays. Use object.layers instead."),t=t[0]);var m,v,N=e.getSize(),D=i.getLayers();if(D.length){var L=D[0];m=null!==L.leftBounds&&4===L.leftBounds.length?L.leftBounds:M,v=null!==L.rightBounds&&4===L.rightBounds.length?L.rightBounds:y}else m=M,v=y;if(r={x:Math.round(N.width*m[0]),y:Math.round(N.height*m[1]),width:Math.round(N.width*m[2]),height:Math.round(N.height*m[3])},a={x:Math.round(N.width*v[0]),y:Math.round(N.height*v[1]),width:Math.round(N.width*v[2]),height:Math.round(N.height*v[3])},p?(e.setRenderTarget(p),p.scissorTest=!0):(e.setRenderTarget(null),e.setScissorTest(!0)),(e.autoClear||f)&&e.clear(),null===n.parent&&n.updateMatrixWorld(),n.matrixWorld.decompose(A.position,A.quaternion,A.scale),w.position.copy(A.position),w.quaternion.copy(A.quaternion),w.scale.copy(A.scale),i.getFrameData)i.depthNear=n.near,i.depthFar=n.far,i.getFrameData(l),A.projectionMatrix.elements=l.leftProjectionMatrix,w.projectionMatrix.elements=l.rightProjectionMatrix,function(e){e.pose.orientation?(x.fromArray(e.pose.orientation),c.makeRotationFromQuaternion(x)):c.identity();e.pose.position&&(E.fromArray(e.pose.position),c.setPosition(E));u.fromArray(e.leftViewMatrix),u.multiply(c),h.fromArray(e.rightViewMatrix),h.multiply(c),u.getInverse(u),h.getInverse(h)}(l),A.updateMatrix(),A.matrix.multiply(u),A.matrix.decompose(A.position,A.quaternion,A.scale),w.updateMatrix(),w.matrix.multiply(h),w.matrix.decompose(w.position,w.quaternion,w.scale);else{var b=i.getEyeParameters("left"),I=i.getEyeParameters("right");A.projectionMatrix=T(b.fieldOfView,!0,n.near,n.far),w.projectionMatrix=T(I.fieldOfView,!0,n.near,n.far),o.fromArray(b.offset),s.fromArray(I.offset),A.translateOnAxis(o,A.scale.x),w.translateOnAxis(s,w.scale.x)}return p?(p.viewport.set(r.x,r.y,r.width,r.height),p.scissor.set(r.x,r.y,r.width,r.height)):(e.setViewport(r.x,r.y,r.width,r.height),e.setScissor(r.x,r.y,r.width,r.height)),e.render(t,A,p,f),p?(p.viewport.set(a.x,a.y,a.width,a.height),p.scissor.set(a.x,a.y,a.width,a.height)):(e.setViewport(a.x,a.y,a.width,a.height),e.setScissor(a.x,a.y,a.width,a.height)),e.render(t,w,p,f),p?(p.viewport.set(0,0,N.width,N.height),p.scissor.set(0,0,N.width,N.height),p.scissorTest=!1,e.setRenderTarget(null)):(e.setViewport(0,0,N.width,N.height),e.setScissorTest(!1)),g&&(t.autoUpdate=!0),void(d.autoSubmitFrame&&d.submitFrame())}e.render(t,n,p,f)},this.dispose=function(){window.removeEventListener("vrdisplaypresentchange",v,!1)};var x=new Pt,E=new Bt;function T(e,t,i,n){var r=Math.PI/180;return function(e,t,i,n){i=void 0===i?.01:i,n=void 0===n?1e4:n;var r=(t=void 0===t||t)?-1:1,a=new Ut,o=a.elements,s=function(e){var t=2/(e.leftTan+e.rightTan),i=(e.leftTan-e.rightTan)*t*.5,n=2/(e.upTan+e.downTan);return{scale:[t,n],offset:[i,(e.upTan-e.downTan)*n*.5]}}(e);return o[0]=s.scale[0],o[1]=0,o[2]=s.offset[0]*r,o[3]=0,o[4]=0,o[5]=s.scale[1],o[6]=-s.offset[1]*r,o[7]=0,o[8]=0,o[9]=0,o[10]=n/(i-n)*-r,o[11]=n*i/(i-n),o[12]=0,o[13]=0,o[14]=r,o[15]=0,a.transpose(),a}({upTan:Math.tan(e.upDegrees*r),downTan:Math.tan(e.downDegrees*r),leftTan:Math.tan(e.leftDegrees*r),rightTan:Math.tan(e.rightDegrees*r)},t,i,n)}},pu=function(e,t){this.object=e,this.domElement=void 0!==t?t:document,this.enabled=!0,this.target=new Bt,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.minPolarAngle=0,this.maxPolarAngle=Math.PI,this.minAzimuthAngle=-1/0,this.maxAzimuthAngle=1/0,this.enableDamping=!1,this.dampingFactor=.25,this.enableZoom=!0,this.zoomSpeed=1,this.enableRotate=!0,this.rotateSpeed=1,this.enablePan=!0,this.panSpeed=1,this.screenSpacePanning=!1,this.keyPanSpeed=7,this.autoRotate=!1,this.autoRotateSpeed=2,this.enableKeys=!0,this.keys={LEFT:37,UP:38,RIGHT:39,BOTTOM:40},this.mouseButtons={ORBIT:v,ZOOM:A,PAN:w},this.target0=this.target.clone(),this.position0=this.object.position.clone(),this.zoom0=this.object.zoom,this.getPolarAngle=function(){return u.phi},this.getAzimuthalAngle=function(){return u.theta},this.saveState=function(){i.target0.copy(i.target),i.position0.copy(i.object.position),i.zoom0=i.object.zoom},this.reset=function(){i.target.copy(i.target0),i.object.position.copy(i.position0),i.object.zoom=i.zoom0,i.object.updateProjectionMatrix(),i.dispatchEvent(n),i.update(),s=o.NONE},this.update=function(){var t=new Bt,r=(new Pt).setFromUnitVectors(e.up,new Bt(0,1,0)),a=r.clone().inverse(),f=new Bt,g=new Pt;return function(){var e=i.object.position;return t.copy(e).sub(i.target),t.applyQuaternion(r),u.setFromVector3(t),i.autoRotate&&s===o.NONE&&i.rotateLeft(2*Math.PI/60/60*i.autoRotateSpeed),u.theta+=h.theta,u.phi+=h.phi,u.theta=Math.max(i.minAzimuthAngle,Math.min(i.maxAzimuthAngle,u.theta)),u.phi=Math.max(i.minPolarAngle,Math.min(i.maxPolarAngle,u.phi)),u.makeSafe(),u.radius*=l,u.radius=Math.max(i.minDistance,Math.min(i.maxDistance,u.radius)),i.target.add(d),t.setFromSpherical(u),t.applyQuaternion(a),e.copy(i.target).add(t),i.object.lookAt(i.target),!0===i.enableDamping?(h.theta*=1-i.dampingFactor,h.phi*=1-i.dampingFactor,d.multiplyScalar(1-i.dampingFactor)):(h.set(0,0,0),d.set(0,0,0)),l=1,!!(p||f.distanceToSquared(i.object.position)>c||8*(1-g.dot(i.object.quaternion))>c)&&(i.dispatchEvent(n),f.copy(i.object.position),g.copy(i.object.quaternion),p=!1,!0)}}(),this.dispose=function(){i.domElement.removeEventListener("contextmenu",k,!1),i.domElement.removeEventListener("mousedown",j,!1),i.domElement.removeEventListener("wheel",z,!1),i.domElement.removeEventListener("touchstart",U,!1),i.domElement.removeEventListener("touchend",B,!1),i.domElement.removeEventListener("touchmove",P,!1),document.removeEventListener("mousemove",C,!1),document.removeEventListener("mouseup",O,!1),window.removeEventListener("keydown",R,!1)};var i=this,n={type:"change"},r={type:"start"},a={type:"end"},o={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_DOLLY_PAN:4},s=o.NONE,c=1e-6,u=new Vc,h=new Vc,l=1,d=new Bt,p=!1,f=new Rt,g=new Rt,m=new Rt,M=new Rt,y=new Rt,x=new Rt,E=new Rt,T=new Rt,N=new Rt;function D(){return Math.pow(.95,i.zoomSpeed)}i.rotateLeft=function(e){h.theta-=e},i.rotateUp=function(e){h.phi-=e};var L=function(){var e=new Bt;return function(t,i){e.setFromMatrixColumn(i,0),e.multiplyScalar(-t),d.add(e)}}(),b=function(){var e=new Bt;return function(t,n){!0===i.screenSpacePanning?e.setFromMatrixColumn(n,1):(e.setFromMatrixColumn(n,0),e.crossVectors(i.object.up,e)),e.multiplyScalar(t),d.add(e)}}(),I=function(){var e=new Bt;return function(t,n){var r=i.domElement===document?i.domElement.body:i.domElement;if(i.object.isPerspectiveCamera){var a=i.object.position;e.copy(a).sub(i.target);var o=e.length();o*=Math.tan(i.object.fov/2*Math.PI/180),L(2*t*o/r.clientHeight,i.object.matrix),b(2*n*o/r.clientHeight,i.object.matrix)}else i.object.isOrthographicCamera?(L(t*(i.object.right-i.object.left)/i.object.zoom/r.clientWidth,i.object.matrix),b(n*(i.object.top-i.object.bottom)/i.object.zoom/r.clientHeight,i.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),i.enablePan=!1)}}();function _(e){i.object.isPerspectiveCamera?l/=e:i.object.isOrthographicCamera?(i.object.zoom=Math.max(i.minZoom,Math.min(i.maxZoom,i.object.zoom*e)),i.object.updateProjectionMatrix(),p=!0):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),i.enableZoom=!1)}function S(e){i.object.isPerspectiveCamera?l*=e:i.object.isOrthographicCamera?(i.object.zoom=Math.max(i.minZoom,Math.min(i.maxZoom,i.object.zoom/e)),i.object.updateProjectionMatrix(),p=!0):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),i.enableZoom=!1)}function j(e){if(!1!==i.enabled){switch(e.preventDefault(),e.button){case i.mouseButtons.ORBIT:if(!1===i.enableRotate)return;!function(e){f.set(e.clientX,e.clientY)}(e),s=o.ROTATE;break;case i.mouseButtons.ZOOM:if(!1===i.enableZoom)return;!function(e){E.set(e.clientX,e.clientY)}(e),s=o.DOLLY;break;case i.mouseButtons.PAN:if(!1===i.enablePan)return;!function(e){M.set(e.clientX,e.clientY)}(e),s=o.PAN}s!==o.NONE&&(document.addEventListener("mousemove",C,!1),document.addEventListener("mouseup",O,!1),i.dispatchEvent(r))}}function C(e){if(!1!==i.enabled)switch(e.preventDefault(),s){case o.ROTATE:if(!1===i.enableRotate)return;!function(e){g.set(e.clientX,e.clientY),m.subVectors(g,f).multiplyScalar(i.rotateSpeed);var t=i.domElement===document?i.domElement.body:i.domElement;i.rotateLeft(2*Math.PI*m.x/t.clientHeight),i.rotateUp(2*Math.PI*m.y/t.clientHeight),f.copy(g),i.update()}(e);break;case o.DOLLY:if(!1===i.enableZoom)return;!function(e){T.set(e.clientX,e.clientY),N.subVectors(T,E),N.y>0?_(D()):N.y<0&&S(D()),E.copy(T),i.update()}(e);break;case o.PAN:if(!1===i.enablePan)return;!function(e){y.set(e.clientX,e.clientY),x.subVectors(y,M).multiplyScalar(i.panSpeed),I(x.x,x.y),M.copy(y),i.update()}(e)}}function O(e){!1!==i.enabled&&(document.removeEventListener("mousemove",C,!1),document.removeEventListener("mouseup",O,!1),i.dispatchEvent(a),s=o.NONE)}function z(e){!1===i.enabled||!1===i.enableZoom||s!==o.NONE&&s!==o.ROTATE||(e.preventDefault(),e.stopPropagation(),i.dispatchEvent(r),function(e){e.deltaY<0?S(D()):e.deltaY>0&&_(D()),i.update()}(e),i.dispatchEvent(a))}function R(e){!1!==i.enabled&&!1!==i.enableKeys&&!1!==i.enablePan&&function(e){switch(e.keyCode){case i.keys.UP:I(0,i.keyPanSpeed),i.update();break;case i.keys.BOTTOM:I(0,-i.keyPanSpeed),i.update();break;case i.keys.LEFT:I(i.keyPanSpeed,0),i.update();break;case i.keys.RIGHT:I(-i.keyPanSpeed,0),i.update()}}(e)}function U(e){if(!1!==i.enabled){switch(e.preventDefault(),e.touches.length){case 1:if(!1===i.enableRotate)return;!function(e){f.set(e.touches[0].pageX,e.touches[0].pageY)}(e),s=o.TOUCH_ROTATE;break;case 2:if(!1===i.enableZoom&&!1===i.enablePan)return;!function(e){if(i.enableZoom){var t=e.touches[0].pageX-e.touches[1].pageX,n=e.touches[0].pageY-e.touches[1].pageY,r=Math.sqrt(t*t+n*n);E.set(0,r)}if(i.enablePan){var a=.5*(e.touches[0].pageX+e.touches[1].pageX),o=.5*(e.touches[0].pageY+e.touches[1].pageY);M.set(a,o)}}(e),s=o.TOUCH_DOLLY_PAN;break;default:s=o.NONE}s!==o.NONE&&i.dispatchEvent(r)}}function P(e){if(!1!==i.enabled)switch(e.preventDefault(),e.stopPropagation(),e.touches.length){case 1:if(!1===i.enableRotate)return;if(s!==o.TOUCH_ROTATE)return;!function(e){g.set(e.touches[0].pageX,e.touches[0].pageY),m.subVectors(g,f).multiplyScalar(i.rotateSpeed);var t=i.domElement===document?i.domElement.body:i.domElement;i.rotateLeft(2*Math.PI*m.x/t.clientHeight),i.rotateUp(2*Math.PI*m.y/t.clientHeight),f.copy(g),i.update()}(e);break;case 2:if(!1===i.enableZoom&&!1===i.enablePan)return;if(s!==o.TOUCH_DOLLY_PAN)return;!function(e){if(i.enableZoom){var t=e.touches[0].pageX-e.touches[1].pageX,n=e.touches[0].pageY-e.touches[1].pageY,r=Math.sqrt(t*t+n*n);T.set(0,r),N.set(0,Math.pow(T.y/E.y,i.zoomSpeed)),_(N.y),E.copy(T)}if(i.enablePan){var a=.5*(e.touches[0].pageX+e.touches[1].pageX),o=.5*(e.touches[0].pageY+e.touches[1].pageY);y.set(a,o),x.subVectors(y,M).multiplyScalar(i.panSpeed),I(x.x,x.y),M.copy(y)}i.update()}(e);break;default:s=o.NONE}}function B(e){!1!==i.enabled&&(i.dispatchEvent(a),s=o.NONE)}function k(e){!1!==i.enabled&&e.preventDefault()}i.domElement.addEventListener("mousedown",j,!1),i.domElement.addEventListener("wheel",z,!1),i.domElement.addEventListener("touchstart",U,!1),i.domElement.addEventListener("touchend",B,!1),i.domElement.addEventListener("touchmove",P,!1),window.addEventListener("keydown",R,!1),this.update()};pu.prototype=Object.create(u.prototype),pu.prototype.constructor=pu,Object.defineProperties(pu.prototype,{center:{get:function(){return console.warn("OrbitControls: .center has been renamed to .target"),this.target}},noZoom:{get:function(){return console.warn("OrbitControls: .noZoom has been deprecated. Use .enableZoom instead."),!this.enableZoom},set:function(e){console.warn("OrbitControls: .noZoom has been deprecated. Use .enableZoom instead."),this.enableZoom=!e}},noRotate:{get:function(){return console.warn("OrbitControls: .noRotate has been deprecated. Use .enableRotate instead."),!this.enableRotate},set:function(e){console.warn("OrbitControls: .noRotate has been deprecated. Use .enableRotate instead."),this.enableRotate=!e}},noPan:{get:function(){return console.warn("OrbitControls: .noPan has been deprecated. Use .enablePan instead."),!this.enablePan},set:function(e){console.warn("OrbitControls: .noPan has been deprecated. Use .enablePan instead."),this.enablePan=!e}},noKeys:{get:function(){return console.warn("OrbitControls: .noKeys has been deprecated. Use .enableKeys instead."),!this.enableKeys},set:function(e){console.warn("OrbitControls: .noKeys has been deprecated. Use .enableKeys instead."),this.enableKeys=!e}},staticMoving:{get:function(){return console.warn("OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead."),!this.enableDamping},set:function(e){console.warn("OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead."),this.enableDamping=!e}},dynamicDampingFactor:{get:function(){return console.warn("OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead."),this.dampingFactor},set:function(e){console.warn("OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead."),this.dampingFactor=e}}});var fu=function(e){var t=this;this.object=e,this.object.rotation.reorder("YXZ"),this.enabled=!0,this.deviceOrientation={},this.screenOrientation=0,this.alphaOffset=0;var i=function(e){t.deviceOrientation=e},n=function(){t.screenOrientation=window.orientation||0},r=function(){var e=new Bt(0,0,1),t=new di,i=new Pt,n=new Pt(-Math.sqrt(.5),0,0,Math.sqrt(.5));return function(r,a,o,s,c){t.set(o,a,-s,"YXZ"),r.setFromEuler(t),r.multiply(n),r.multiply(i.setFromAxisAngle(e,-c))}}();this.connect=function(){n(),window.addEventListener("orientationchange",n,!1),window.addEventListener("deviceorientation",i,!1),t.enabled=!0},this.disconnect=function(){window.removeEventListener("orientationchange",n,!1),window.removeEventListener("deviceorientation",i,!1),t.enabled=!1},this.update=function(){if(!1!==t.enabled){var e=t.deviceOrientation;if(e){var i=e.alpha?zt.degToRad(e.alpha)+t.alphaOffset:0,n=e.beta?zt.degToRad(e.beta):0,a=e.gamma?zt.degToRad(e.gamma):0,o=t.screenOrientation?zt.degToRad(t.screenOrientation):0;r(t.object.quaternion,i,n,a,o)}}},this.dispose=function(){t.disconnect()},this.connect()};var gu,mu=function(){function e(e){this.object=e.camera,this.domElement=e.canvas,this.orbit=new pu(this.object,this.domElement),this.speed=.5,this.orbit.target.set(0,0,-1),this.orbit.enableZoom=!1,this.orbit.enablePan=!1,this.orbit.rotateSpeed=-this.speed,e.orientation&&(this.orientation=new fu(this.object)),e.halfView&&(this.orbit.minAzimuthAngle=-Math.PI/4,this.orbit.maxAzimuthAngle=Math.PI/4)}var t=e.prototype;return t.update=function(){if(this.orientation){this.orientation.update();var e=this.orientation.object.quaternion,t=function(e,t,i,n){var r=e*t+i*n;if(r>.499){var a=2*Math.atan2(e,n);return new Bt(Math.PI/2,0,a)}if(r<-.499){var o=-2*Math.atan2(e,n);return new Bt(-Math.PI/2,0,o)}var s=e*e,c=t*t,u=i*i,h=Math.atan2(2*t*n-2*e*i,1-2*c-2*u);return new Bt(Math.asin(2*r),Math.atan2(2*e*n-2*t*i,1-2*s-2*u),h)}(e.x,e.y,e.z,e.w);void 0===this.lastAngle_&&(this.lastAngle_=t),this.orbit.rotateLeft((this.lastAngle_.z-t.z)*(1+this.speed)),this.orbit.rotateUp((this.lastAngle_.y-t.y)*(1+this.speed)),this.lastAngle_=t}this.orbit.update()},t.dispose=function(){this.orbit.dispose(),this.orientation&&this.orientation.dispose()},e}(),Mu=((gu=t.createElement("video")).crossOrigin="anonymous",gu.hasAttribute("crossorigin")),yu=["360","360_LR","360_TB","360_CUBE","EAC","EAC_LR","NONE","AUTO","Sphere","Cube","equirectangular","180"],vu=function(e){if(e){if(e=e.toString().trim(),/sphere/i.test(e))return"360";if(/cube/i.test(e))return"360_CUBE";if(/equirectangular/i.test(e))return"360";for(var t=0;t<yu.length;t++)if(new RegExp("^"+yu[t]+"$","i").test(e))return yu[t]}},Au=function(e){function t(t,r){var a;return(a=e.call(this)||this).player=t,a.canvas=r,a.onMoveEnd=i.bind(n(a),a.onMoveEnd),a.onMoveStart=i.bind(n(a),a.onMoveStart),a.onMove=i.bind(n(a),a.onMove),a.onControlBarMove=i.bind(n(a),a.onControlBarMove),a.player.controlBar.on(["mousedown","mousemove","mouseup","touchstart","touchmove","touchend"],a.onControlBarMove),a.oldReportUserActivity=a.player.reportUserActivity,a.player.reportUserActivity=function(){},a.canvas.addEventListener("mousedown",a.onMoveStart),a.canvas.addEventListener("touchstart",a.onMoveStart),a.canvas.addEventListener("mousemove",a.onMove),a.canvas.addEventListener("touchmove",a.onMove),a.canvas.addEventListener("mouseup",a.onMoveEnd),a.canvas.addEventListener("touchend",a.onMoveEnd),a.shouldTogglePlay=!1,a}r(t,e);var a=t.prototype;return a.togglePlay=function(){this.player.paused()?this.player.play():this.player.pause()},a.onMoveStart=function(e){this.player.controls()&&("mousedown"!==e.type||i.dom.isSingleLeftClick(e))?(this.shouldTogglePlay=!0,this.touchMoveCount_=0):this.shouldTogglePlay=!1},a.onMoveEnd=function(e){if("touchend"===e.type&&this.touchMoveCount_<10)return!1===this.player.userActive()?void this.player.userActive(!0):void this.player.userActive(!1);this.shouldTogglePlay&&"mouseup"==e.type&&this.togglePlay()},a.onMove=function(e){this.touchMoveCount_++,this.shouldTogglePlay=!1},a.onControlBarMove=function(e){this.player.userActive(!0)},a.dispose=function(){this.canvas.removeEventListener("mousedown",this.onMoveStart),this.canvas.removeEventListener("touchstart",this.onMoveStart),this.canvas.removeEventListener("mousemove",this.onMove),this.canvas.removeEventListener("touchmove",this.onMove),this.canvas.removeEventListener("mouseup",this.onMoveEnd),this.canvas.removeEventListener("touchend",this.onMoveEnd),this.player.controlBar.off(["mousedown","mousemove","mouseup","touchstart","touchmove","touchend"],this.onControlBarMove),this.player.reportUserActivity=this.oldReportUserActivity},t}(i.EventTarget),wu=function(e){function t(t,n,r,a){var o;o=e.call(this)||this;var s=i.mergeOptions({channelMap:i.browser.IS_SAFARI?[2,0,1,3]:[0,1,2,3],ambisonicOrder:1},a);return o.videoElementSource=t.createMediaElementSource(r),o.foaRenderer=n.createFOARenderer(t,s),o.foaRenderer.initialize().then(function(){"suspended"===t.state&&o.trigger({type:"audiocontext-suspended"}),o.videoElementSource.connect(o.foaRenderer.input),o.foaRenderer.output.connect(t.destination),o.initialized=!0,o.trigger({type:"omnitone-ready"})},function(e){i.log.warn("videojs-vr: Omnitone initializes failed with the following error: "+e+")")}),o}r(t,e);var n=t.prototype;return n.update=function(e){this.initialized&&this.foaRenderer.setRotationMatrixFromCamera(e.matrix)},n.dispose=function(){this.initialized=!1,this.foaRenderer.setRenderingMode("bypass"),this.foaRenderer=null},t}(i.EventTarget),xu=function(t){function a(r,a){var o;return(o=t.call(this,r,a)||this).handleVrDisplayActivate_=i.bind(n(o),o.handleVrDisplayActivate_),o.handleVrDisplayDeactivate_=i.bind(n(o),o.handleVrDisplayDeactivate_),o.handleVrDisplayPresentChange_=i.bind(n(o),o.handleVrDisplayPresentChange_),o.handleOrientationChange_=i.bind(n(o),o.handleOrientationChange_),e.addEventListener("orientationchange",o.handleOrientationChange_),e.addEventListener("vrdisplayactivate",o.handleVrDisplayActivate_),e.addEventListener("vrdisplaydeactivate",o.handleVrDisplayDeactivate_),e.addEventListener("vrdisplaypresentchange",o.handleVrDisplayPresentChange_),i.browser.IS_ANDROID&&o.on(r,"fullscreenchange",function(){r.isFullscreen()?o.hide():o.show()}),o}r(a,t);var o=a.prototype;return o.buildCSSClass=function(){return"vjs-button-vr "+t.prototype.buildCSSClass.call(this)},o.handleVrDisplayPresentChange_=function(){!this.player_.vr().vrDisplay.isPresenting&&this.active_&&this.handleVrDisplayDeactivate_(),this.player_.vr().vrDisplay.isPresenting&&!this.active_&&this.handleVrDisplayActivate_()},o.handleOrientationChange_=function(){this.active_&&i.browser.IS_IOS&&this.changeSize_()},o.changeSize_=function(){this.player_.width(e.innerWidth),this.player_.height(e.innerHeight),e.dispatchEvent(new e.Event("resize"))},o.handleVrDisplayActivate_=function(){i.browser.IS_IOS&&(this.oldWidth_=this.player_.currentWidth(),this.oldHeight_=this.player_.currentHeight(),this.player_.enterFullWindow(),this.changeSize_()),this.active_=!0},o.handleVrDisplayDeactivate_=function(){i.browser.IS_IOS&&(this.oldWidth_&&this.player_.width(this.oldWidth_),this.oldHeight_&&this.player_.height(this.oldHeight_),this.player_.exitFullWindow()),this.active_=!1},o.handleClick=function(t){this.active_?e.dispatchEvent(new e.Event("vrdisplaydeactivate")):(!this.player_.hasStarted()&&i.browser.IS_ANDROID&&this.player_.play(),e.dispatchEvent(new e.Event("vrdisplayactivate")))},o.dispose=function(){t.prototype.dispose.call(this),e.removeEventListener("vrdisplayactivate",this.handleVrDisplayActivate_),e.removeEventListener("vrdisplaydeactivate",this.handleVrDisplayDeactivate_),e.removeEventListener("vrdisplaypresentchange",this.handleVrDisplayPresentChange_)},a}(i.getComponent("Button"));i.registerComponent("CardboardButton",xu);var Eu=function(e){function t(){return e.apply(this,arguments)||this}return r(t,e),t.prototype.buildCSSClass=function(){return"vjs-big-vr-play-button "+e.prototype.buildCSSClass.call(this)},t}(i.getComponent("BigPlayButton"));i.registerComponent("BigVrPlayButton",Eu);var Tu={debug:!1,omnitone:!1,forceCardboard:!1,omnitoneOptions:{},projection:"AUTO"},Nu={"web-vr-out-of-date":{headline:"360 is out of date",type:"360_OUT_OF_DATE",message:"Your browser supports 360 but not the latest version. See <a href='http://webvr.info'>http://webvr.info</a> for more info."},"web-vr-not-supported":{headline:"360 not supported on this device",type:"360_NOT_SUPPORTED",message:"Your browser does not support 360. See <a href='http://webvr.info'>http://webvr.info</a> for assistance."},"web-vr-hls-cors-not-supported":{headline:"360 HLS video not supported on this device",type:"360_NOT_SUPPORTED",message:"Your browser/device does not support HLS 360 video. See <a href='http://webvr.info'>http://webvr.info</a> for assistance."}},Du=i.getPlugin("plugin"),Lu=i.getComponent("Component"),bu=function(a){function o(e,t){var r,o=i.mergeOptions(Tu,t);return(r=a.call(this,e,o)||this).options_=o,r.player_=e,r.bigPlayButtonIndex_=e.children().indexOf(e.getChild("BigPlayButton"))||0,r.videojsErrorsSupport_=!!i.errors,r.videojsErrorsSupport_&&e.errors({errors:Nu}),i.browser.IE_VERSION||!Mu?(r.player_.on("loadstart",function(){r.triggerError_({code:"web-vr-not-supported",dismiss:!1})}),n(r)):(r.polyfill_=new c({ROTATE_INSTRUCTIONS_DISABLED:!0}),r.polyfill_=new c,r.handleVrDisplayActivate_=i.bind(n(r),r.handleVrDisplayActivate_),r.handleVrDisplayDeactivate_=i.bind(n(r),r.handleVrDisplayDeactivate_),r.handleResize_=i.bind(n(r),r.handleResize_),r.animate_=i.bind(n(r),r.animate_),r.setProjection(r.options_.projection),r.on(e,"adstart",function(){return e.setTimeout(function(){e.ads&&e.ads.videoElementRecycled()?(r.log("video element recycled for this ad, reseting"),r.reset(),r.one(e,"playing",r.init)):r.log("video element not recycled for this ad, no need to reset")})},1),r.on(e,"loadedmetadata",r.init),r)}r(o,a);var s=o.prototype;return s.changeProjection_=function(e){var t=this;(e=vu(e))||(e="NONE");var i=0,n=0,r=0;if(this.scene&&this.scene.remove(this.movieScreen),"AUTO"===e){if(this.player_.mediainfo&&this.player_.mediainfo.projection&&"AUTO"!==this.player_.mediainfo.projection){var a=vu(this.player_.mediainfo.projection);return this.changeProjection_(a)}return this.changeProjection_("NONE")}if("360"===e)this.movieGeometry=new po(256,32,32),this.movieMaterial=new en({map:this.videoTexture,overdraw:!0,side:b}),this.movieScreen=new on(this.movieGeometry,this.movieMaterial),this.movieScreen.position.set(i,n,r),this.movieScreen.scale.x=-1,this.movieScreen.quaternion.setFromAxisAngle({x:0,y:1,z:0},-Math.PI/2),this.scene.add(this.movieScreen);else if("360_LR"===e||"360_TB"===e){for(var o=new lo(256,32,32),s=o.faceVertexUvs[0],c=0;c<s.length;c++)for(var u=0;u<3;u++)"360_LR"===e?s[c][u].x*=.5:(s[c][u].y*=.5,s[c][u].y+=.5);this.movieGeometry=(new ki).fromGeometry(o),this.movieMaterial=new en({map:this.videoTexture,overdraw:!0,side:b}),this.movieScreen=new on(this.movieGeometry,this.movieMaterial),this.movieScreen.scale.x=-1,this.movieScreen.quaternion.setFromAxisAngle({x:0,y:1,z:0},-Math.PI/2),this.movieScreen.layers.set(1),this.scene.add(this.movieScreen),s=(o=new lo(256,32,32)).faceVertexUvs[0];for(var h=0;h<s.length;h++)for(var l=0;l<3;l++)"360_LR"===e?(s[h][l].x*=.5,s[h][l].x+=.5):s[h][l].y*=.5;this.movieGeometry=(new ki).fromGeometry(o),this.movieMaterial=new en({map:this.videoTexture,overdraw:!0,side:b}),this.movieScreen=new on(this.movieGeometry,this.movieMaterial),this.movieScreen.scale.x=-1,this.movieScreen.quaternion.setFromAxisAngle({x:0,y:1,z:0},-Math.PI/2),this.movieScreen.layers.set(2),this.scene.add(this.movieScreen)}else if("360_CUBE"===e){this.movieGeometry=new Fi(256,256,256),this.movieMaterial=new en({map:this.videoTexture,overdraw:!0,side:b});var d=[new Rt(0,.5),new Rt(.333,.5),new Rt(.333,1),new Rt(0,1)],p=[new Rt(.333,.5),new Rt(.666,.5),new Rt(.666,1),new Rt(.333,1)],f=[new Rt(.666,.5),new Rt(1,.5),new Rt(1,1),new Rt(.666,1)],g=[new Rt(0,0),new Rt(.333,0),new Rt(.333,.5),new Rt(0,.5)],m=[new Rt(.333,0),new Rt(.666,0),new Rt(.666,.5),new Rt(.333,.5)],M=[new Rt(.666,0),new Rt(1,0),new Rt(1,.5),new Rt(.666,.5)];this.movieGeometry.faceVertexUvs[0]=[],this.movieGeometry.faceVertexUvs[0][0]=[p[2],p[1],p[3]],this.movieGeometry.faceVertexUvs[0][1]=[p[1],p[0],p[3]],this.movieGeometry.faceVertexUvs[0][2]=[d[2],d[1],d[3]],this.movieGeometry.faceVertexUvs[0][3]=[d[1],d[0],d[3]],this.movieGeometry.faceVertexUvs[0][4]=[f[2],f[1],f[3]],this.movieGeometry.faceVertexUvs[0][5]=[f[1],f[0],f[3]],this.movieGeometry.faceVertexUvs[0][6]=[g[2],g[1],g[3]],this.movieGeometry.faceVertexUvs[0][7]=[g[1],g[0],g[3]],this.movieGeometry.faceVertexUvs[0][8]=[m[2],m[1],m[3]],this.movieGeometry.faceVertexUvs[0][9]=[m[1],m[0],m[3]],this.movieGeometry.faceVertexUvs[0][10]=[M[2],M[1],M[3]],this.movieGeometry.faceVertexUvs[0][11]=[M[1],M[0],M[3]],this.movieScreen=new on(this.movieGeometry,this.movieMaterial),this.movieScreen.position.set(i,n,r),this.movieScreen.rotation.y=-Math.PI,this.scene.add(this.movieScreen)}else if("180"===e){var y=new lo(256,32,32,Math.PI,Math.PI);y.scale(-1,1,1);for(var v=y.faceVertexUvs[0],A=0;A<v.length;A++)for(var w=0;w<3;w++)v[A][w].x*=.5;this.movieGeometry=(new ki).fromGeometry(y),this.movieMaterial=new en({map:this.videoTexture,overdraw:!0}),this.movieScreen=new on(this.movieGeometry,this.movieMaterial),this.movieScreen.layers.set(1),this.scene.add(this.movieScreen),(y=new lo(256,32,32,Math.PI,Math.PI)).scale(-1,1,1),v=y.faceVertexUvs[0];for(var x=0;x<v.length;x++)for(var E=0;E<3;E++)v[x][E].x*=.5,v[x][E].x+=.5;this.movieGeometry=(new ki).fromGeometry(y),this.movieMaterial=new en({map:this.videoTexture,overdraw:!0}),this.movieScreen=new on(this.movieGeometry,this.movieMaterial),this.movieScreen.layers.set(2),this.scene.add(this.movieScreen)}else if("EAC"===e||"EAC_LR"===e){var T=function(e,a){t.movieGeometry=new Fi(256,256,256),t.movieMaterial=new tn({overdraw:!0,side:b,uniforms:{mapped:{value:t.videoTexture},mapMatrix:{value:e},contCorrect:{value:2},faceWH:{value:new Rt(1/3,.5).applyMatrix3(a)},vidWH:{value:new Rt(t.videoTexture.image.videoWidth,t.videoTexture.image.videoHeight).applyMatrix3(a)}},vertexShader:"\nvarying vec2 vUv;\nuniform mat3 mapMatrix;\n\nvoid main() {\n vUv = (mapMatrix * vec3(uv, 1.)).xy;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.);\n}",fragmentShader:"\nvarying vec2 vUv;\nuniform sampler2D mapped;\nuniform vec2 faceWH;\nuniform vec2 vidWH;\nuniform float contCorrect;\n\nconst float PI = 3.1415926535897932384626433832795;\n\nvoid main() {\n vec2 corner = vUv - mod(vUv, faceWH) + vec2(0, contCorrect / vidWH.y);\n\n vec2 faceWHadj = faceWH - vec2(0, contCorrect * 2. / vidWH.y);\n\n vec2 p = (vUv - corner) / faceWHadj - .5;\n vec2 q = 2. / PI * atan(2. * p) + .5;\n\n vec2 eUv = corner + q * faceWHadj;\n\n gl_FragColor = texture2D(mapped, eUv);\n}"});for(var o=[new Rt(0,.5),new Rt(1/3,.5),new Rt(1/3,1),new Rt(0,1)],s=[new Rt(1/3,.5),new Rt(2/3,.5),new Rt(2/3,1),new Rt(1/3,1)],c=[new Rt(2/3,.5),new Rt(1,.5),new Rt(1,1),new Rt(2/3,1)],u=[new Rt(1/3,0),new Rt(1/3,.5),new Rt(0,.5),new Rt(0,0)],h=[new Rt(1/3,.5),new Rt(1/3,0),new Rt(2/3,0),new Rt(2/3,.5)],l=[new Rt(1,0),new Rt(1,.5),new Rt(2/3,.5),new Rt(2/3,0)],d=0,p=[o,s,c,u,h,l];d<p.length;d++){var f=p[d],g=t.videoTexture.image.videoHeight,m=1,M=0,y=f,v=Array.isArray(y),A=0;for(y=v?y:y[Symbol.iterator]();;){var w;if(v){if(A>=y.length)break;w=y[A++]}else{if((A=y.next()).done)break;w=A.value}var x=w;x.y<m&&(m=x.y),x.y>M&&(M=x.y)}var E=f,T=Array.isArray(E),N=0;for(E=T?E:E[Symbol.iterator]();;){var D;if(T){if(N>=E.length)break;D=E[N++]}else{if((N=E.next()).done)break;D=N.value}var L=D;Math.abs(L.y-m)<Number.EPSILON&&(L.y+=2/g),Math.abs(L.y-M)<Number.EPSILON&&(L.y-=2/g),L.x=L.x/g*(g-4)+2/g}}return t.movieGeometry.faceVertexUvs[0]=[],t.movieGeometry.faceVertexUvs[0][0]=[o[2],o[1],o[3]],t.movieGeometry.faceVertexUvs[0][1]=[o[1],o[0],o[3]],t.movieGeometry.faceVertexUvs[0][2]=[c[2],c[1],c[3]],t.movieGeometry.faceVertexUvs[0][3]=[c[1],c[0],c[3]],t.movieGeometry.faceVertexUvs[0][4]=[l[2],l[1],l[3]],t.movieGeometry.faceVertexUvs[0][5]=[l[1],l[0],l[3]],t.movieGeometry.faceVertexUvs[0][6]=[u[2],u[1],u[3]],t.movieGeometry.faceVertexUvs[0][7]=[u[1],u[0],u[3]],t.movieGeometry.faceVertexUvs[0][8]=[s[2],s[1],s[3]],t.movieGeometry.faceVertexUvs[0][9]=[s[1],s[0],s[3]],t.movieGeometry.faceVertexUvs[0][10]=[h[2],h[1],h[3]],t.movieGeometry.faceVertexUvs[0][11]=[h[1],h[0],h[3]],t.movieScreen=new on(t.movieGeometry,t.movieMaterial),t.movieScreen.position.set(i,n,r),t.movieScreen.rotation.y=-Math.PI,t.movieScreen};if("EAC"===e)this.scene.add(T(new kt,new kt));else{var N=(new kt).set(0,.5,0,1,0,0,0,0,1);T((new kt).set(0,-.5,.5,1,0,0,0,0,1),N),this.movieScreen.layers.set(1),this.scene.add(this.movieScreen),T((new kt).set(0,-.5,1,1,0,0,0,0,1),N),this.movieScreen.layers.set(2),this.scene.add(this.movieScreen)}}this.currentProjection_=e},s.triggerError_=function(e){if(this.videojsErrorsSupport_)this.player_.error(e);else{var i=t.createElement("div");i.innerHTML=Nu[e.code].message;var n=i.textContent||i.innerText||"";this.player_.error({code:e.code,message:n})}},s.log=function(){if(this.options_.debug){for(var e=arguments.length,t=new Array(e),n=0;n<e;n++)t[n]=arguments[n];t.forEach(function(e){i.log("VR: ",e)})}},s.handleVrDisplayActivate_=function(){var t=this;this.vrDisplay&&this.vrDisplay.requestPresent([{source:this.renderedCanvas}]).then(function(){if(t.vrDisplay.cardboardUI_&&i.browser.IS_IOS){var n=[],r=function(e){for(var t=0;t<e.touches.length;t++)n.push(e.touches[t])},a=function(i){n.length&&(n.forEach(function(i){var n=new e.MouseEvent("click",{screenX:i.screenX,screenY:i.screenY,clientX:i.clientX,clientY:i.clientY});t.renderedCanvas.dispatchEvent(n)}),n=[])};t.renderedCanvas.addEventListener("touchstart",r),t.renderedCanvas.addEventListener("touchend",a),t.iosRevertTouchToClick_=function(){t.renderedCanvas.removeEventListener("touchstart",r),t.renderedCanvas.removeEventListener("touchend",a),t.iosRevertTouchToClick_=null}}})},s.handleVrDisplayDeactivate_=function(){this.vrDisplay&&this.vrDisplay.isPresenting&&(this.iosRevertTouchToClick_&&this.iosRevertTouchToClick_(),this.vrDisplay.exitPresent())},s.requestAnimationFrame=function(e){return this.vrDisplay?this.vrDisplay.requestAnimationFrame(e):this.player_.requestAnimationFrame(e)},s.cancelAnimationFrame=function(e){return this.vrDisplay?this.vrDisplay.cancelAnimationFrame(e):this.player_.cancelAnimationFrame(e)},s.togglePlay_=function(){this.player_.paused()?this.player_.play():this.player_.pause()},s.animate_=function(){if(this.initialized_){if(this.getVideoEl_().readyState===this.getVideoEl_().HAVE_ENOUGH_DATA&&this.videoTexture&&(this.videoTexture.needsUpdate=!0),this.controls3d.update(),this.omniController&&this.omniController.update(this.camera),this.effect.render(this.scene,this.camera),e.navigator.getGamepads)for(var t=e.navigator.getGamepads(),i=0;i<t.length;++i){var n=t[i];if(n&&n.timestamp&&n.timestamp!==this.prevTimestamps_[i])for(var r=0;r<n.buttons.length;++r)if(n.buttons[r].pressed){this.togglePlay_(),this.prevTimestamps_[i]=n.timestamp;break}}this.camera.getWorldDirection(this.cameraVector),this.animationFrameId_=this.requestAnimationFrame(this.animate_)}},s.handleResize_=function(){var e=this.player_.currentWidth(),t=this.player_.currentHeight();this.effect.setSize(e,t,!1),this.camera.aspect=e/t,this.camera.updateProjectionMatrix()},s.setProjection=function(e){vu(e)?(this.currentProjection_=e,this.defaultProjection_=e):i.log.error("videojs-vr: please pass a valid projection "+yu.join(", "))},s.init=function(){var t=this;if(this.reset(),this.camera=new Vr(75,this.player_.currentWidth()/this.player_.currentHeight(),1,1e3),this.cameraVector=new Bt,"360_LR"!==this.currentProjection_&&"360_TB"!==this.currentProjection_&&"180"!==this.currentProjection_&&"EAC_LR"!==this.currentProjection_||this.camera.layers.enable(1),this.scene=new Kr,this.videoTexture=new da(this.getVideoEl_()),this.videoTexture.generateMipmaps=!1,this.videoTexture.minFilter=_e,this.videoTexture.magFilter=_e,this.videoTexture.format=He,this.changeProjection_(this.currentProjection_),"NONE"===this.currentProjection_)return this.log("Projection is NONE, dont init"),void this.reset();this.player_.removeChild("BigPlayButton"),this.player_.addChild("BigVrPlayButton",{},this.bigPlayButtonIndex_),this.player_.bigPlayButton=this.player_.getChild("BigVrPlayButton"),(this.options_.forceCardboard||i.browser.IS_ANDROID||i.browser.IS_IOS)&&this.addCardboardButton_(),i.browser.IS_IOS&&this.player_.controlBar.fullscreenToggle.hide(),this.camera.position.set(0,0,0),this.renderer=new Zr({devicePixelRatio:e.devicePixelRatio,alpha:!1,clearColor:16777215,antialias:!0});var n=this.renderer.getContext("webgl"),r=n.texImage2D;n.texImage2D=function(){try{for(var e=arguments.length,i=new Array(e),a=0;a<e;a++)i[a]=arguments[a];return r.apply(n,i)}catch(e){throw t.reset(),t.player_.pause(),t.triggerError_({code:"web-vr-hls-cors-not-supported",dismiss:!1}),new Error(e)}},this.renderer.setSize(this.player_.currentWidth(),this.player_.currentHeight(),!1),this.effect=new du(this.renderer),this.effect.setSize(this.player_.currentWidth(),this.player_.currentHeight(),!1),this.vrDisplay=null,this.prevTimestamps_=[],this.renderedCanvas=this.renderer.domElement,this.renderedCanvas.setAttribute("style","width: 100%; height: 100%; position: absolute; top:0;");var a=this.getVideoEl_().style;if(this.player_.el().insertBefore(this.renderedCanvas,this.player_.el().firstChild),a.zIndex="-1",a.opacity="0",e.navigator.getVRDisplays?(this.log("is supported, getting vr displays"),e.navigator.getVRDisplays().then(function(e){if(e.length>0&&(t.log("Displays found",e),t.vrDisplay=e[0],t.vrDisplay.isPolyfilled||(t.log("Real HMD found using VRControls",t.vrDisplay),t.addCardboardButton_(),t.controls3d=new lu(t.camera))),!t.controls3d){t.log("no HMD found Using Orbit & Orientation Controls");var n={camera:t.camera,canvas:t.renderedCanvas,halfView:"180"===t.currentProjection_,orientation:i.browser.IS_IOS||i.browser.IS_ANDROID||!1};!1===t.options_.motionControls&&(n.orientation=!1),t.controls3d=new mu(n),t.canvasPlayerControls=new Au(t.player_,t.renderedCanvas)}t.animationFrameId_=t.requestAnimationFrame(t.animate_)})):e.navigator.getVRDevices?this.triggerError_({code:"web-vr-out-of-date",dismiss:!1}):this.triggerError_({code:"web-vr-not-supported",dismiss:!1}),this.options_.omnitone){var o=dc.getContext();this.omniController=new wu(o,this.options_.omnitone,this.getVideoEl_(),this.options_.omnitoneOptions),this.omniController.one("audiocontext-suspended",function(){t.player.pause(),t.player.one("playing",function(){o.resume()})})}this.on(this.player_,"fullscreenchange",this.handleResize_),e.addEventListener("vrdisplaypresentchange",this.handleResize_,!0),e.addEventListener("resize",this.handleResize_,!0),e.addEventListener("vrdisplayactivate",this.handleVrDisplayActivate_,!0),e.addEventListener("vrdisplaydeactivate",this.handleVrDisplayDeactivate_,!0),this.initialized_=!0,this.trigger("initialized")},s.addCardboardButton_=function(){this.player_.controlBar.getChild("CardboardButton")||this.player_.controlBar.addChild("CardboardButton",{})},s.getVideoEl_=function(){return this.player_.el().getElementsByTagName("video")[0]},s.reset=function(){if(this.initialized_){this.omniController&&(this.omniController.off("audiocontext-suspended"),this.omniController.dispose(),this.omniController=void 0),this.controls3d&&(this.controls3d.dispose(),this.controls3d=null),this.canvasPlayerControls&&(this.canvasPlayerControls.dispose(),this.canvasPlayerControls=null),this.effect&&(this.effect.dispose(),this.effect=null),e.removeEventListener("resize",this.handleResize_,!0),e.removeEventListener("vrdisplaypresentchange",this.handleResize_,!0),e.removeEventListener("vrdisplayactivate",this.handleVrDisplayActivate_,!0),e.removeEventListener("vrdisplaydeactivate",this.handleVrDisplayDeactivate_,!0),this.player_.getChild("BigPlayButton")||this.player_.addChild("BigPlayButton",{},this.bigPlayButtonIndex_),this.player_.getChild("BigVrPlayButton")&&this.player_.removeChild("BigVrPlayButton"),this.player_.getChild("CardboardButton")&&this.player_.controlBar.removeChild("CardboardButton"),i.browser.IS_IOS&&this.player_.controlBar.fullscreenToggle.show();var t=this.getVideoEl_().style;t.zIndex="",t.opacity="",this.currentProjection_=this.defaultProjection_,this.iosRevertTouchToClick_&&this.iosRevertTouchToClick_(),this.renderedCanvas&&this.renderedCanvas.parentNode.removeChild(this.renderedCanvas),this.animationFrameId_&&this.cancelAnimationFrame(this.animationFrameId_),this.initialized_=!1}},s.dispose=function(){a.prototype.dispose.call(this),this.reset()},s.polyfillVersion=function(){return c.version},o}(Du);return bu.prototype.setTimeout=Lu.prototype.setTimeout,bu.prototype.clearTimeout=Lu.prototype.clearTimeout,bu.VERSION="1.7.1",i.registerPlugin("vr",bu),bu});