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-rw-r--r--assets/js/videojs-vr.js52730
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diff --git a/assets/js/videojs-vr.js b/assets/js/videojs-vr.js
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--- a/assets/js/videojs-vr.js
+++ /dev/null
@@ -1,52730 +0,0 @@
-/*! @name videojs-vr @version 1.7.1 @license Apache-2.0 */
-(function (global, factory) {
- typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('global/window'), require('global/document'), require('video.js')) :
- typeof define === 'function' && define.amd ? define(['global/window', 'global/document', 'video.js'], factory) :
- (global = global || self, global.videojsVr = factory(global.window, global.document, global.videojs));
-}(this, function (window$1, document$1, videojs) { 'use strict';
-
- window$1 = window$1 && window$1.hasOwnProperty('default') ? window$1['default'] : window$1;
- document$1 = document$1 && document$1.hasOwnProperty('default') ? document$1['default'] : document$1;
- videojs = videojs && videojs.hasOwnProperty('default') ? videojs['default'] : videojs;
-
- function _assertThisInitialized(self) {
- if (self === void 0) {
- throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
- }
-
- return self;
- }
-
- var assertThisInitialized = _assertThisInitialized;
-
- function _inheritsLoose(subClass, superClass) {
- subClass.prototype = Object.create(superClass.prototype);
- subClass.prototype.constructor = subClass;
- subClass.__proto__ = superClass;
- }
-
- var inheritsLoose = _inheritsLoose;
-
- var version = "1.7.1";
-
- var commonjsGlobal = typeof globalThis !== 'undefined' ? globalThis : typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {};
-
- function unwrapExports (x) {
- return x && x.__esModule && Object.prototype.hasOwnProperty.call(x, 'default') ? x['default'] : x;
- }
-
- function createCommonjsModule(fn, module) {
- return module = { exports: {} }, fn(module, module.exports), module.exports;
- }
-
- var webvrPolyfill = createCommonjsModule(function (module, exports) {
- /**
- * @license
- * webvr-polyfill
- * Copyright (c) 2015-2017 Google
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
- /**
- * @license
- * cardboard-vr-display
- * Copyright (c) 2015-2017 Google
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
- /**
- * @license
- * webvr-polyfill-dpdb
- * Copyright (c) 2017 Google
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
- /**
- * @license
- * wglu-preserve-state
- * Copyright (c) 2016, Brandon Jones.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
- /**
- * @license
- * nosleep.js
- * Copyright (c) 2017, Rich Tibbett
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
- (function (global, factory) {
- module.exports = factory() ;
- }(commonjsGlobal, (function () {
- var commonjsGlobal$1 = typeof window !== 'undefined' ? window : typeof commonjsGlobal !== 'undefined' ? commonjsGlobal : typeof self !== 'undefined' ? self : {};
-
-
-
- function unwrapExports (x) {
- return x && x.__esModule && Object.prototype.hasOwnProperty.call(x, 'default') ? x['default'] : x;
- }
-
- function createCommonjsModule(fn, module) {
- return module = { exports: {} }, fn(module, module.exports), module.exports;
- }
-
- var race = function race(promises) {
- if (Promise.race) {
- return Promise.race(promises);
- }
- return new Promise(function (resolve, reject) {
- for (var i = 0; i < promises.length; i++) {
- promises[i].then(resolve, reject);
- }
- });
- };
-
- var isMobile = function isMobile() {
- return (/Android/i.test(navigator.userAgent) || /iPhone|iPad|iPod/i.test(navigator.userAgent)
- );
- };
- var copyArray = function copyArray(source, dest) {
- for (var i = 0, n = source.length; i < n; i++) {
- dest[i] = source[i];
- }
- };
- var extend = function extend(dest, src) {
- for (var key in src) {
- if (src.hasOwnProperty(key)) {
- dest[key] = src[key];
- }
- }
- return dest;
- };
-
- var cardboardVrDisplay = createCommonjsModule(function (module, exports) {
- /**
- * @license
- * cardboard-vr-display
- * Copyright (c) 2015-2017 Google
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * @license
- * gl-preserve-state
- * Copyright (c) 2016, Brandon Jones.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
- /**
- * @license
- * webvr-polyfill-dpdb
- * Copyright (c) 2015-2017 Google
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * @license
- * nosleep.js
- * Copyright (c) 2017, Rich Tibbett
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
- (function (global, factory) {
- module.exports = factory();
- }(commonjsGlobal$1, (function () { var classCallCheck = function (instance, Constructor) {
- if (!(instance instanceof Constructor)) {
- throw new TypeError("Cannot call a class as a function");
- }
- };
- var createClass = function () {
- function defineProperties(target, props) {
- for (var i = 0; i < props.length; i++) {
- var descriptor = props[i];
- descriptor.enumerable = descriptor.enumerable || false;
- descriptor.configurable = true;
- if ("value" in descriptor) descriptor.writable = true;
- Object.defineProperty(target, descriptor.key, descriptor);
- }
- }
- return function (Constructor, protoProps, staticProps) {
- if (protoProps) defineProperties(Constructor.prototype, protoProps);
- if (staticProps) defineProperties(Constructor, staticProps);
- return Constructor;
- };
- }();
- var slicedToArray = function () {
- function sliceIterator(arr, i) {
- var _arr = [];
- var _n = true;
- var _d = false;
- var _e = undefined;
- try {
- for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) {
- _arr.push(_s.value);
- if (i && _arr.length === i) break;
- }
- } catch (err) {
- _d = true;
- _e = err;
- } finally {
- try {
- if (!_n && _i["return"]) _i["return"]();
- } finally {
- if (_d) throw _e;
- }
- }
- return _arr;
- }
- return function (arr, i) {
- if (Array.isArray(arr)) {
- return arr;
- } else if (Symbol.iterator in Object(arr)) {
- return sliceIterator(arr, i);
- } else {
- throw new TypeError("Invalid attempt to destructure non-iterable instance");
- }
- };
- }();
- var MIN_TIMESTEP = 0.001;
- var MAX_TIMESTEP = 1;
- var base64 = function base64(mimeType, _base) {
- return 'data:' + mimeType + ';base64,' + _base;
- };
- var lerp = function lerp(a, b, t) {
- return a + (b - a) * t;
- };
- var isIOS = function () {
- var isIOS = /iPad|iPhone|iPod/.test(navigator.platform);
- return function () {
- return isIOS;
- };
- }();
- var isWebViewAndroid = function () {
- var isWebViewAndroid = navigator.userAgent.indexOf('Version') !== -1 && navigator.userAgent.indexOf('Android') !== -1 && navigator.userAgent.indexOf('Chrome') !== -1;
- return function () {
- return isWebViewAndroid;
- };
- }();
- var isSafari = function () {
- var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
- return function () {
- return isSafari;
- };
- }();
- var isFirefoxAndroid = function () {
- var isFirefoxAndroid = navigator.userAgent.indexOf('Firefox') !== -1 && navigator.userAgent.indexOf('Android') !== -1;
- return function () {
- return isFirefoxAndroid;
- };
- }();
- var getChromeVersion = function () {
- var match = navigator.userAgent.match(/.*Chrome\/([0-9]+)/);
- var value = match ? parseInt(match[1], 10) : null;
- return function () {
- return value;
- };
- }();
- var isChromeWithoutDeviceMotion = function () {
- var value = false;
- if (getChromeVersion() === 65) {
- var match = navigator.userAgent.match(/.*Chrome\/([0-9\.]*)/);
- if (match) {
- var _match$1$split = match[1].split('.'),
- _match$1$split2 = slicedToArray(_match$1$split, 4),
- major = _match$1$split2[0],
- minor = _match$1$split2[1],
- branch = _match$1$split2[2],
- build = _match$1$split2[3];
- value = parseInt(branch, 10) === 3325 && parseInt(build, 10) < 148;
- }
- }
- return function () {
- return value;
- };
- }();
- var isR7 = function () {
- var isR7 = navigator.userAgent.indexOf('R7 Build') !== -1;
- return function () {
- return isR7;
- };
- }();
- var isLandscapeMode = function isLandscapeMode() {
- var rtn = window.orientation == 90 || window.orientation == -90;
- return isR7() ? !rtn : rtn;
- };
- var isTimestampDeltaValid = function isTimestampDeltaValid(timestampDeltaS) {
- if (isNaN(timestampDeltaS)) {
- return false;
- }
- if (timestampDeltaS <= MIN_TIMESTEP) {
- return false;
- }
- if (timestampDeltaS > MAX_TIMESTEP) {
- return false;
- }
- return true;
- };
- var getScreenWidth = function getScreenWidth() {
- return Math.max(window.screen.width, window.screen.height) * window.devicePixelRatio;
- };
- var getScreenHeight = function getScreenHeight() {
- return Math.min(window.screen.width, window.screen.height) * window.devicePixelRatio;
- };
- var requestFullscreen = function requestFullscreen(element) {
- if (isWebViewAndroid()) {
- return false;
- }
- if (element.requestFullscreen) {
- element.requestFullscreen();
- } else if (element.webkitRequestFullscreen) {
- element.webkitRequestFullscreen();
- } else if (element.mozRequestFullScreen) {
- element.mozRequestFullScreen();
- } else if (element.msRequestFullscreen) {
- element.msRequestFullscreen();
- } else {
- return false;
- }
- return true;
- };
- var exitFullscreen = function exitFullscreen() {
- if (document.exitFullscreen) {
- document.exitFullscreen();
- } else if (document.webkitExitFullscreen) {
- document.webkitExitFullscreen();
- } else if (document.mozCancelFullScreen) {
- document.mozCancelFullScreen();
- } else if (document.msExitFullscreen) {
- document.msExitFullscreen();
- } else {
- return false;
- }
- return true;
- };
- var getFullscreenElement = function getFullscreenElement() {
- return document.fullscreenElement || document.webkitFullscreenElement || document.mozFullScreenElement || document.msFullscreenElement;
- };
- var linkProgram = function linkProgram(gl, vertexSource, fragmentSource, attribLocationMap) {
- var vertexShader = gl.createShader(gl.VERTEX_SHADER);
- gl.shaderSource(vertexShader, vertexSource);
- gl.compileShader(vertexShader);
- var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
- gl.shaderSource(fragmentShader, fragmentSource);
- gl.compileShader(fragmentShader);
- var program = gl.createProgram();
- gl.attachShader(program, vertexShader);
- gl.attachShader(program, fragmentShader);
- for (var attribName in attribLocationMap) {
- gl.bindAttribLocation(program, attribLocationMap[attribName], attribName);
- }gl.linkProgram(program);
- gl.deleteShader(vertexShader);
- gl.deleteShader(fragmentShader);
- return program;
- };
- var getProgramUniforms = function getProgramUniforms(gl, program) {
- var uniforms = {};
- var uniformCount = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
- var uniformName = '';
- for (var i = 0; i < uniformCount; i++) {
- var uniformInfo = gl.getActiveUniform(program, i);
- uniformName = uniformInfo.name.replace('[0]', '');
- uniforms[uniformName] = gl.getUniformLocation(program, uniformName);
- }
- return uniforms;
- };
- var orthoMatrix = function orthoMatrix(out, left, right, bottom, top, near, far) {
- var lr = 1 / (left - right),
- bt = 1 / (bottom - top),
- nf = 1 / (near - far);
- out[0] = -2 * lr;
- out[1] = 0;
- out[2] = 0;
- out[3] = 0;
- out[4] = 0;
- out[5] = -2 * bt;
- out[6] = 0;
- out[7] = 0;
- out[8] = 0;
- out[9] = 0;
- out[10] = 2 * nf;
- out[11] = 0;
- out[12] = (left + right) * lr;
- out[13] = (top + bottom) * bt;
- out[14] = (far + near) * nf;
- out[15] = 1;
- return out;
- };
- var isMobile = function isMobile() {
- var check = false;
- (function (a) {
- if (/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(a) || /1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(a.substr(0, 4))) check = true;
- })(navigator.userAgent || navigator.vendor || window.opera);
- return check;
- };
- var extend = function extend(dest, src) {
- for (var key in src) {
- if (src.hasOwnProperty(key)) {
- dest[key] = src[key];
- }
- }
- return dest;
- };
- var safariCssSizeWorkaround = function safariCssSizeWorkaround(canvas) {
- if (isIOS()) {
- var width = canvas.style.width;
- var height = canvas.style.height;
- canvas.style.width = parseInt(width) + 1 + 'px';
- canvas.style.height = parseInt(height) + 'px';
- setTimeout(function () {
- canvas.style.width = width;
- canvas.style.height = height;
- }, 100);
- }
- window.canvas = canvas;
- };
- var frameDataFromPose = function () {
- var piOver180 = Math.PI / 180.0;
- var rad45 = Math.PI * 0.25;
- function mat4_perspectiveFromFieldOfView(out, fov, near, far) {
- var upTan = Math.tan(fov ? fov.upDegrees * piOver180 : rad45),
- downTan = Math.tan(fov ? fov.downDegrees * piOver180 : rad45),
- leftTan = Math.tan(fov ? fov.leftDegrees * piOver180 : rad45),
- rightTan = Math.tan(fov ? fov.rightDegrees * piOver180 : rad45),
- xScale = 2.0 / (leftTan + rightTan),
- yScale = 2.0 / (upTan + downTan);
- out[0] = xScale;
- out[1] = 0.0;
- out[2] = 0.0;
- out[3] = 0.0;
- out[4] = 0.0;
- out[5] = yScale;
- out[6] = 0.0;
- out[7] = 0.0;
- out[8] = -((leftTan - rightTan) * xScale * 0.5);
- out[9] = (upTan - downTan) * yScale * 0.5;
- out[10] = far / (near - far);
- out[11] = -1.0;
- out[12] = 0.0;
- out[13] = 0.0;
- out[14] = far * near / (near - far);
- out[15] = 0.0;
- return out;
- }
- function mat4_fromRotationTranslation(out, q, v) {
- var x = q[0],
- y = q[1],
- z = q[2],
- w = q[3],
- x2 = x + x,
- y2 = y + y,
- z2 = z + z,
- xx = x * x2,
- xy = x * y2,
- xz = x * z2,
- yy = y * y2,
- yz = y * z2,
- zz = z * z2,
- wx = w * x2,
- wy = w * y2,
- wz = w * z2;
- out[0] = 1 - (yy + zz);
- out[1] = xy + wz;
- out[2] = xz - wy;
- out[3] = 0;
- out[4] = xy - wz;
- out[5] = 1 - (xx + zz);
- out[6] = yz + wx;
- out[7] = 0;
- out[8] = xz + wy;
- out[9] = yz - wx;
- out[10] = 1 - (xx + yy);
- out[11] = 0;
- out[12] = v[0];
- out[13] = v[1];
- out[14] = v[2];
- out[15] = 1;
- return out;
- }
- function mat4_translate(out, a, v) {
- var x = v[0],
- y = v[1],
- z = v[2],
- a00,
- a01,
- a02,
- a03,
- a10,
- a11,
- a12,
- a13,
- a20,
- a21,
- a22,
- a23;
- if (a === out) {
- out[12] = a[0] * x + a[4] * y + a[8] * z + a[12];
- out[13] = a[1] * x + a[5] * y + a[9] * z + a[13];
- out[14] = a[2] * x + a[6] * y + a[10] * z + a[14];
- out[15] = a[3] * x + a[7] * y + a[11] * z + a[15];
- } else {
- a00 = a[0];a01 = a[1];a02 = a[2];a03 = a[3];
- a10 = a[4];a11 = a[5];a12 = a[6];a13 = a[7];
- a20 = a[8];a21 = a[9];a22 = a[10];a23 = a[11];
- out[0] = a00;out[1] = a01;out[2] = a02;out[3] = a03;
- out[4] = a10;out[5] = a11;out[6] = a12;out[7] = a13;
- out[8] = a20;out[9] = a21;out[10] = a22;out[11] = a23;
- out[12] = a00 * x + a10 * y + a20 * z + a[12];
- out[13] = a01 * x + a11 * y + a21 * z + a[13];
- out[14] = a02 * x + a12 * y + a22 * z + a[14];
- out[15] = a03 * x + a13 * y + a23 * z + a[15];
- }
- return out;
- }
- function mat4_invert(out, a) {
- var a00 = a[0],
- a01 = a[1],
- a02 = a[2],
- a03 = a[3],
- a10 = a[4],
- a11 = a[5],
- a12 = a[6],
- a13 = a[7],
- a20 = a[8],
- a21 = a[9],
- a22 = a[10],
- a23 = a[11],
- a30 = a[12],
- a31 = a[13],
- a32 = a[14],
- a33 = a[15],
- b00 = a00 * a11 - a01 * a10,
- b01 = a00 * a12 - a02 * a10,
- b02 = a00 * a13 - a03 * a10,
- b03 = a01 * a12 - a02 * a11,
- b04 = a01 * a13 - a03 * a11,
- b05 = a02 * a13 - a03 * a12,
- b06 = a20 * a31 - a21 * a30,
- b07 = a20 * a32 - a22 * a30,
- b08 = a20 * a33 - a23 * a30,
- b09 = a21 * a32 - a22 * a31,
- b10 = a21 * a33 - a23 * a31,
- b11 = a22 * a33 - a23 * a32,
- det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
- if (!det) {
- return null;
- }
- det = 1.0 / det;
- out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;
- out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det;
- out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det;
- out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det;
- out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det;
- out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det;
- out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det;
- out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det;
- out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det;
- out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det;
- out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
- out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det;
- out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det;
- out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det;
- out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det;
- out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det;
- return out;
- }
- var defaultOrientation = new Float32Array([0, 0, 0, 1]);
- var defaultPosition = new Float32Array([0, 0, 0]);
- function updateEyeMatrices(projection, view, pose, fov, offset, vrDisplay) {
- mat4_perspectiveFromFieldOfView(projection, fov || null, vrDisplay.depthNear, vrDisplay.depthFar);
- var orientation = pose.orientation || defaultOrientation;
- var position = pose.position || defaultPosition;
- mat4_fromRotationTranslation(view, orientation, position);
- if (offset) mat4_translate(view, view, offset);
- mat4_invert(view, view);
- }
- return function (frameData, pose, vrDisplay) {
- if (!frameData || !pose) return false;
- frameData.pose = pose;
- frameData.timestamp = pose.timestamp;
- updateEyeMatrices(frameData.leftProjectionMatrix, frameData.leftViewMatrix, pose, vrDisplay._getFieldOfView("left"), vrDisplay._getEyeOffset("left"), vrDisplay);
- updateEyeMatrices(frameData.rightProjectionMatrix, frameData.rightViewMatrix, pose, vrDisplay._getFieldOfView("right"), vrDisplay._getEyeOffset("right"), vrDisplay);
- return true;
- };
- }();
- var isInsideCrossOriginIFrame = function isInsideCrossOriginIFrame() {
- var isFramed = window.self !== window.top;
- var refOrigin = getOriginFromUrl(document.referrer);
- var thisOrigin = getOriginFromUrl(window.location.href);
- return isFramed && refOrigin !== thisOrigin;
- };
- var getOriginFromUrl = function getOriginFromUrl(url) {
- var domainIdx;
- var protoSepIdx = url.indexOf("://");
- if (protoSepIdx !== -1) {
- domainIdx = protoSepIdx + 3;
- } else {
- domainIdx = 0;
- }
- var domainEndIdx = url.indexOf('/', domainIdx);
- if (domainEndIdx === -1) {
- domainEndIdx = url.length;
- }
- return url.substring(0, domainEndIdx);
- };
- var getQuaternionAngle = function getQuaternionAngle(quat) {
- if (quat.w > 1) {
- console.warn('getQuaternionAngle: w > 1');
- return 0;
- }
- var angle = 2 * Math.acos(quat.w);
- return angle;
- };
- var warnOnce = function () {
- var observedWarnings = {};
- return function (key, message) {
- if (observedWarnings[key] === undefined) {
- console.warn('webvr-polyfill: ' + message);
- observedWarnings[key] = true;
- }
- };
- }();
- var deprecateWarning = function deprecateWarning(deprecated, suggested) {
- var alternative = suggested ? 'Please use ' + suggested + ' instead.' : '';
- warnOnce(deprecated, deprecated + ' has been deprecated. ' + 'This may not work on native WebVR displays. ' + alternative);
- };
- function WGLUPreserveGLState(gl, bindings, callback) {
- if (!bindings) {
- callback(gl);
- return;
- }
- var boundValues = [];
- var activeTexture = null;
- for (var i = 0; i < bindings.length; ++i) {
- var binding = bindings[i];
- switch (binding) {
- case gl.TEXTURE_BINDING_2D:
- case gl.TEXTURE_BINDING_CUBE_MAP:
- var textureUnit = bindings[++i];
- if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31) {
- console.error("TEXTURE_BINDING_2D or TEXTURE_BINDING_CUBE_MAP must be followed by a valid texture unit");
- boundValues.push(null, null);
- break;
- }
- if (!activeTexture) {
- activeTexture = gl.getParameter(gl.ACTIVE_TEXTURE);
- }
- gl.activeTexture(textureUnit);
- boundValues.push(gl.getParameter(binding), null);
- break;
- case gl.ACTIVE_TEXTURE:
- activeTexture = gl.getParameter(gl.ACTIVE_TEXTURE);
- boundValues.push(null);
- break;
- default:
- boundValues.push(gl.getParameter(binding));
- break;
- }
- }
- callback(gl);
- for (var i = 0; i < bindings.length; ++i) {
- var binding = bindings[i];
- var boundValue = boundValues[i];
- switch (binding) {
- case gl.ACTIVE_TEXTURE:
- break;
- case gl.ARRAY_BUFFER_BINDING:
- gl.bindBuffer(gl.ARRAY_BUFFER, boundValue);
- break;
- case gl.COLOR_CLEAR_VALUE:
- gl.clearColor(boundValue[0], boundValue[1], boundValue[2], boundValue[3]);
- break;
- case gl.COLOR_WRITEMASK:
- gl.colorMask(boundValue[0], boundValue[1], boundValue[2], boundValue[3]);
- break;
- case gl.CURRENT_PROGRAM:
- gl.useProgram(boundValue);
- break;
- case gl.ELEMENT_ARRAY_BUFFER_BINDING:
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, boundValue);
- break;
- case gl.FRAMEBUFFER_BINDING:
- gl.bindFramebuffer(gl.FRAMEBUFFER, boundValue);
- break;
- case gl.RENDERBUFFER_BINDING:
- gl.bindRenderbuffer(gl.RENDERBUFFER, boundValue);
- break;
- case gl.TEXTURE_BINDING_2D:
- var textureUnit = bindings[++i];
- if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31)
- break;
- gl.activeTexture(textureUnit);
- gl.bindTexture(gl.TEXTURE_2D, boundValue);
- break;
- case gl.TEXTURE_BINDING_CUBE_MAP:
- var textureUnit = bindings[++i];
- if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31)
- break;
- gl.activeTexture(textureUnit);
- gl.bindTexture(gl.TEXTURE_CUBE_MAP, boundValue);
- break;
- case gl.VIEWPORT:
- gl.viewport(boundValue[0], boundValue[1], boundValue[2], boundValue[3]);
- break;
- case gl.BLEND:
- case gl.CULL_FACE:
- case gl.DEPTH_TEST:
- case gl.SCISSOR_TEST:
- case gl.STENCIL_TEST:
- if (boundValue) {
- gl.enable(binding);
- } else {
- gl.disable(binding);
- }
- break;
- default:
- console.log("No GL restore behavior for 0x" + binding.toString(16));
- break;
- }
- if (activeTexture) {
- gl.activeTexture(activeTexture);
- }
- }
- }
- var glPreserveState = WGLUPreserveGLState;
- var distortionVS = ['attribute vec2 position;', 'attribute vec3 texCoord;', 'varying vec2 vTexCoord;', 'uniform vec4 viewportOffsetScale[2];', 'void main() {', ' vec4 viewport = viewportOffsetScale[int(texCoord.z)];', ' vTexCoord = (texCoord.xy * viewport.zw) + viewport.xy;', ' gl_Position = vec4( position, 1.0, 1.0 );', '}'].join('\n');
- var distortionFS = ['precision mediump float;', 'uniform sampler2D diffuse;', 'varying vec2 vTexCoord;', 'void main() {', ' gl_FragColor = texture2D(diffuse, vTexCoord);', '}'].join('\n');
- function CardboardDistorter(gl, cardboardUI, bufferScale, dirtySubmitFrameBindings) {
- this.gl = gl;
- this.cardboardUI = cardboardUI;
- this.bufferScale = bufferScale;
- this.dirtySubmitFrameBindings = dirtySubmitFrameBindings;
- this.ctxAttribs = gl.getContextAttributes();
- this.meshWidth = 20;
- this.meshHeight = 20;
- this.bufferWidth = gl.drawingBufferWidth;
- this.bufferHeight = gl.drawingBufferHeight;
- this.realBindFramebuffer = gl.bindFramebuffer;
- this.realEnable = gl.enable;
- this.realDisable = gl.disable;
- this.realColorMask = gl.colorMask;
- this.realClearColor = gl.clearColor;
- this.realViewport = gl.viewport;
- if (!isIOS()) {
- this.realCanvasWidth = Object.getOwnPropertyDescriptor(gl.canvas.__proto__, 'width');
- this.realCanvasHeight = Object.getOwnPropertyDescriptor(gl.canvas.__proto__, 'height');
- }
- this.isPatched = false;
- this.lastBoundFramebuffer = null;
- this.cullFace = false;
- this.depthTest = false;
- this.blend = false;
- this.scissorTest = false;
- this.stencilTest = false;
- this.viewport = [0, 0, 0, 0];
- this.colorMask = [true, true, true, true];
- this.clearColor = [0, 0, 0, 0];
- this.attribs = {
- position: 0,
- texCoord: 1
- };
- this.program = linkProgram(gl, distortionVS, distortionFS, this.attribs);
- this.uniforms = getProgramUniforms(gl, this.program);
- this.viewportOffsetScale = new Float32Array(8);
- this.setTextureBounds();
- this.vertexBuffer = gl.createBuffer();
- this.indexBuffer = gl.createBuffer();
- this.indexCount = 0;
- this.renderTarget = gl.createTexture();
- this.framebuffer = gl.createFramebuffer();
- this.depthStencilBuffer = null;
- this.depthBuffer = null;
- this.stencilBuffer = null;
- if (this.ctxAttribs.depth && this.ctxAttribs.stencil) {
- this.depthStencilBuffer = gl.createRenderbuffer();
- } else if (this.ctxAttribs.depth) {
- this.depthBuffer = gl.createRenderbuffer();
- } else if (this.ctxAttribs.stencil) {
- this.stencilBuffer = gl.createRenderbuffer();
- }
- this.patch();
- this.onResize();
- }
- CardboardDistorter.prototype.destroy = function () {
- var gl = this.gl;
- this.unpatch();
- gl.deleteProgram(this.program);
- gl.deleteBuffer(this.vertexBuffer);
- gl.deleteBuffer(this.indexBuffer);
- gl.deleteTexture(this.renderTarget);
- gl.deleteFramebuffer(this.framebuffer);
- if (this.depthStencilBuffer) {
- gl.deleteRenderbuffer(this.depthStencilBuffer);
- }
- if (this.depthBuffer) {
- gl.deleteRenderbuffer(this.depthBuffer);
- }
- if (this.stencilBuffer) {
- gl.deleteRenderbuffer(this.stencilBuffer);
- }
- if (this.cardboardUI) {
- this.cardboardUI.destroy();
- }
- };
- CardboardDistorter.prototype.onResize = function () {
- var gl = this.gl;
- var self = this;
- var glState = [gl.RENDERBUFFER_BINDING, gl.TEXTURE_BINDING_2D, gl.TEXTURE0];
- glPreserveState(gl, glState, function (gl) {
- self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, null);
- if (self.scissorTest) {
- self.realDisable.call(gl, gl.SCISSOR_TEST);
- }
- self.realColorMask.call(gl, true, true, true, true);
- self.realViewport.call(gl, 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
- self.realClearColor.call(gl, 0, 0, 0, 1);
- gl.clear(gl.COLOR_BUFFER_BIT);
- self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, self.framebuffer);
- gl.bindTexture(gl.TEXTURE_2D, self.renderTarget);
- gl.texImage2D(gl.TEXTURE_2D, 0, self.ctxAttribs.alpha ? gl.RGBA : gl.RGB, self.bufferWidth, self.bufferHeight, 0, self.ctxAttribs.alpha ? gl.RGBA : gl.RGB, gl.UNSIGNED_BYTE, null);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, self.renderTarget, 0);
- if (self.ctxAttribs.depth && self.ctxAttribs.stencil) {
- gl.bindRenderbuffer(gl.RENDERBUFFER, self.depthStencilBuffer);
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, self.bufferWidth, self.bufferHeight);
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, self.depthStencilBuffer);
- } else if (self.ctxAttribs.depth) {
- gl.bindRenderbuffer(gl.RENDERBUFFER, self.depthBuffer);
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, self.bufferWidth, self.bufferHeight);
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, self.depthBuffer);
- } else if (self.ctxAttribs.stencil) {
- gl.bindRenderbuffer(gl.RENDERBUFFER, self.stencilBuffer);
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.STENCIL_INDEX8, self.bufferWidth, self.bufferHeight);
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, self.stencilBuffer);
- }
- if (!gl.checkFramebufferStatus(gl.FRAMEBUFFER) === gl.FRAMEBUFFER_COMPLETE) {
- console.error('Framebuffer incomplete!');
- }
- self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, self.lastBoundFramebuffer);
- if (self.scissorTest) {
- self.realEnable.call(gl, gl.SCISSOR_TEST);
- }
- self.realColorMask.apply(gl, self.colorMask);
- self.realViewport.apply(gl, self.viewport);
- self.realClearColor.apply(gl, self.clearColor);
- });
- if (this.cardboardUI) {
- this.cardboardUI.onResize();
- }
- };
- CardboardDistorter.prototype.patch = function () {
- if (this.isPatched) {
- return;
- }
- var self = this;
- var canvas = this.gl.canvas;
- var gl = this.gl;
- if (!isIOS()) {
- canvas.width = getScreenWidth() * this.bufferScale;
- canvas.height = getScreenHeight() * this.bufferScale;
- Object.defineProperty(canvas, 'width', {
- configurable: true,
- enumerable: true,
- get: function get() {
- return self.bufferWidth;
- },
- set: function set(value) {
- self.bufferWidth = value;
- self.realCanvasWidth.set.call(canvas, value);
- self.onResize();
- }
- });
- Object.defineProperty(canvas, 'height', {
- configurable: true,
- enumerable: true,
- get: function get() {
- return self.bufferHeight;
- },
- set: function set(value) {
- self.bufferHeight = value;
- self.realCanvasHeight.set.call(canvas, value);
- self.onResize();
- }
- });
- }
- this.lastBoundFramebuffer = gl.getParameter(gl.FRAMEBUFFER_BINDING);
- if (this.lastBoundFramebuffer == null) {
- this.lastBoundFramebuffer = this.framebuffer;
- this.gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer);
- }
- this.gl.bindFramebuffer = function (target, framebuffer) {
- self.lastBoundFramebuffer = framebuffer ? framebuffer : self.framebuffer;
- self.realBindFramebuffer.call(gl, target, self.lastBoundFramebuffer);
- };
- this.cullFace = gl.getParameter(gl.CULL_FACE);
- this.depthTest = gl.getParameter(gl.DEPTH_TEST);
- this.blend = gl.getParameter(gl.BLEND);
- this.scissorTest = gl.getParameter(gl.SCISSOR_TEST);
- this.stencilTest = gl.getParameter(gl.STENCIL_TEST);
- gl.enable = function (pname) {
- switch (pname) {
- case gl.CULL_FACE:
- self.cullFace = true;break;
- case gl.DEPTH_TEST:
- self.depthTest = true;break;
- case gl.BLEND:
- self.blend = true;break;
- case gl.SCISSOR_TEST:
- self.scissorTest = true;break;
- case gl.STENCIL_TEST:
- self.stencilTest = true;break;
- }
- self.realEnable.call(gl, pname);
- };
- gl.disable = function (pname) {
- switch (pname) {
- case gl.CULL_FACE:
- self.cullFace = false;break;
- case gl.DEPTH_TEST:
- self.depthTest = false;break;
- case gl.BLEND:
- self.blend = false;break;
- case gl.SCISSOR_TEST:
- self.scissorTest = false;break;
- case gl.STENCIL_TEST:
- self.stencilTest = false;break;
- }
- self.realDisable.call(gl, pname);
- };
- this.colorMask = gl.getParameter(gl.COLOR_WRITEMASK);
- gl.colorMask = function (r, g, b, a) {
- self.colorMask[0] = r;
- self.colorMask[1] = g;
- self.colorMask[2] = b;
- self.colorMask[3] = a;
- self.realColorMask.call(gl, r, g, b, a);
- };
- this.clearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE);
- gl.clearColor = function (r, g, b, a) {
- self.clearColor[0] = r;
- self.clearColor[1] = g;
- self.clearColor[2] = b;
- self.clearColor[3] = a;
- self.realClearColor.call(gl, r, g, b, a);
- };
- this.viewport = gl.getParameter(gl.VIEWPORT);
- gl.viewport = function (x, y, w, h) {
- self.viewport[0] = x;
- self.viewport[1] = y;
- self.viewport[2] = w;
- self.viewport[3] = h;
- self.realViewport.call(gl, x, y, w, h);
- };
- this.isPatched = true;
- safariCssSizeWorkaround(canvas);
- };
- CardboardDistorter.prototype.unpatch = function () {
- if (!this.isPatched) {
- return;
- }
- var gl = this.gl;
- var canvas = this.gl.canvas;
- if (!isIOS()) {
- Object.defineProperty(canvas, 'width', this.realCanvasWidth);
- Object.defineProperty(canvas, 'height', this.realCanvasHeight);
- }
- canvas.width = this.bufferWidth;
- canvas.height = this.bufferHeight;
- gl.bindFramebuffer = this.realBindFramebuffer;
- gl.enable = this.realEnable;
- gl.disable = this.realDisable;
- gl.colorMask = this.realColorMask;
- gl.clearColor = this.realClearColor;
- gl.viewport = this.realViewport;
- if (this.lastBoundFramebuffer == this.framebuffer) {
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
- }
- this.isPatched = false;
- setTimeout(function () {
- safariCssSizeWorkaround(canvas);
- }, 1);
- };
- CardboardDistorter.prototype.setTextureBounds = function (leftBounds, rightBounds) {
- if (!leftBounds) {
- leftBounds = [0, 0, 0.5, 1];
- }
- if (!rightBounds) {
- rightBounds = [0.5, 0, 0.5, 1];
- }
- this.viewportOffsetScale[0] = leftBounds[0];
- this.viewportOffsetScale[1] = leftBounds[1];
- this.viewportOffsetScale[2] = leftBounds[2];
- this.viewportOffsetScale[3] = leftBounds[3];
- this.viewportOffsetScale[4] = rightBounds[0];
- this.viewportOffsetScale[5] = rightBounds[1];
- this.viewportOffsetScale[6] = rightBounds[2];
- this.viewportOffsetScale[7] = rightBounds[3];
- };
- CardboardDistorter.prototype.submitFrame = function () {
- var gl = this.gl;
- var self = this;
- var glState = [];
- if (!this.dirtySubmitFrameBindings) {
- glState.push(gl.CURRENT_PROGRAM, gl.ARRAY_BUFFER_BINDING, gl.ELEMENT_ARRAY_BUFFER_BINDING, gl.TEXTURE_BINDING_2D, gl.TEXTURE0);
- }
- glPreserveState(gl, glState, function (gl) {
- self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, null);
- if (self.cullFace) {
- self.realDisable.call(gl, gl.CULL_FACE);
- }
- if (self.depthTest) {
- self.realDisable.call(gl, gl.DEPTH_TEST);
- }
- if (self.blend) {
- self.realDisable.call(gl, gl.BLEND);
- }
- if (self.scissorTest) {
- self.realDisable.call(gl, gl.SCISSOR_TEST);
- }
- if (self.stencilTest) {
- self.realDisable.call(gl, gl.STENCIL_TEST);
- }
- self.realColorMask.call(gl, true, true, true, true);
- self.realViewport.call(gl, 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
- if (self.ctxAttribs.alpha || isIOS()) {
- self.realClearColor.call(gl, 0, 0, 0, 1);
- gl.clear(gl.COLOR_BUFFER_BIT);
- }
- gl.useProgram(self.program);
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, self.indexBuffer);
- gl.bindBuffer(gl.ARRAY_BUFFER, self.vertexBuffer);
- gl.enableVertexAttribArray(self.attribs.position);
- gl.enableVertexAttribArray(self.attribs.texCoord);
- gl.vertexAttribPointer(self.attribs.position, 2, gl.FLOAT, false, 20, 0);
- gl.vertexAttribPointer(self.attribs.texCoord, 3, gl.FLOAT, false, 20, 8);
- gl.activeTexture(gl.TEXTURE0);
- gl.uniform1i(self.uniforms.diffuse, 0);
- gl.bindTexture(gl.TEXTURE_2D, self.renderTarget);
- gl.uniform4fv(self.uniforms.viewportOffsetScale, self.viewportOffsetScale);
- gl.drawElements(gl.TRIANGLES, self.indexCount, gl.UNSIGNED_SHORT, 0);
- if (self.cardboardUI) {
- self.cardboardUI.renderNoState();
- }
- self.realBindFramebuffer.call(self.gl, gl.FRAMEBUFFER, self.framebuffer);
- if (!self.ctxAttribs.preserveDrawingBuffer) {
- self.realClearColor.call(gl, 0, 0, 0, 0);
- gl.clear(gl.COLOR_BUFFER_BIT);
- }
- if (!self.dirtySubmitFrameBindings) {
- self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, self.lastBoundFramebuffer);
- }
- if (self.cullFace) {
- self.realEnable.call(gl, gl.CULL_FACE);
- }
- if (self.depthTest) {
- self.realEnable.call(gl, gl.DEPTH_TEST);
- }
- if (self.blend) {
- self.realEnable.call(gl, gl.BLEND);
- }
- if (self.scissorTest) {
- self.realEnable.call(gl, gl.SCISSOR_TEST);
- }
- if (self.stencilTest) {
- self.realEnable.call(gl, gl.STENCIL_TEST);
- }
- self.realColorMask.apply(gl, self.colorMask);
- self.realViewport.apply(gl, self.viewport);
- if (self.ctxAttribs.alpha || !self.ctxAttribs.preserveDrawingBuffer) {
- self.realClearColor.apply(gl, self.clearColor);
- }
- });
- if (isIOS()) {
- var canvas = gl.canvas;
- if (canvas.width != self.bufferWidth || canvas.height != self.bufferHeight) {
- self.bufferWidth = canvas.width;
- self.bufferHeight = canvas.height;
- self.onResize();
- }
- }
- };
- CardboardDistorter.prototype.updateDeviceInfo = function (deviceInfo) {
- var gl = this.gl;
- var self = this;
- var glState = [gl.ARRAY_BUFFER_BINDING, gl.ELEMENT_ARRAY_BUFFER_BINDING];
- glPreserveState(gl, glState, function (gl) {
- var vertices = self.computeMeshVertices_(self.meshWidth, self.meshHeight, deviceInfo);
- gl.bindBuffer(gl.ARRAY_BUFFER, self.vertexBuffer);
- gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
- if (!self.indexCount) {
- var indices = self.computeMeshIndices_(self.meshWidth, self.meshHeight);
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, self.indexBuffer);
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
- self.indexCount = indices.length;
- }
- });
- };
- CardboardDistorter.prototype.computeMeshVertices_ = function (width, height, deviceInfo) {
- var vertices = new Float32Array(2 * width * height * 5);
- var lensFrustum = deviceInfo.getLeftEyeVisibleTanAngles();
- var noLensFrustum = deviceInfo.getLeftEyeNoLensTanAngles();
- var viewport = deviceInfo.getLeftEyeVisibleScreenRect(noLensFrustum);
- var vidx = 0;
- for (var e = 0; e < 2; e++) {
- for (var j = 0; j < height; j++) {
- for (var i = 0; i < width; i++, vidx++) {
- var u = i / (width - 1);
- var v = j / (height - 1);
- var s = u;
- var t = v;
- var x = lerp(lensFrustum[0], lensFrustum[2], u);
- var y = lerp(lensFrustum[3], lensFrustum[1], v);
- var d = Math.sqrt(x * x + y * y);
- var r = deviceInfo.distortion.distortInverse(d);
- var p = x * r / d;
- var q = y * r / d;
- u = (p - noLensFrustum[0]) / (noLensFrustum[2] - noLensFrustum[0]);
- v = (q - noLensFrustum[3]) / (noLensFrustum[1] - noLensFrustum[3]);
- u = (viewport.x + u * viewport.width - 0.5) * 2.0;
- v = (viewport.y + v * viewport.height - 0.5) * 2.0;
- vertices[vidx * 5 + 0] = u;
- vertices[vidx * 5 + 1] = v;
- vertices[vidx * 5 + 2] = s;
- vertices[vidx * 5 + 3] = t;
- vertices[vidx * 5 + 4] = e;
- }
- }
- var w = lensFrustum[2] - lensFrustum[0];
- lensFrustum[0] = -(w + lensFrustum[0]);
- lensFrustum[2] = w - lensFrustum[2];
- w = noLensFrustum[2] - noLensFrustum[0];
- noLensFrustum[0] = -(w + noLensFrustum[0]);
- noLensFrustum[2] = w - noLensFrustum[2];
- viewport.x = 1 - (viewport.x + viewport.width);
- }
- return vertices;
- };
- CardboardDistorter.prototype.computeMeshIndices_ = function (width, height) {
- var indices = new Uint16Array(2 * (width - 1) * (height - 1) * 6);
- var halfwidth = width / 2;
- var halfheight = height / 2;
- var vidx = 0;
- var iidx = 0;
- for (var e = 0; e < 2; e++) {
- for (var j = 0; j < height; j++) {
- for (var i = 0; i < width; i++, vidx++) {
- if (i == 0 || j == 0) continue;
- if (i <= halfwidth == j <= halfheight) {
- indices[iidx++] = vidx;
- indices[iidx++] = vidx - width - 1;
- indices[iidx++] = vidx - width;
- indices[iidx++] = vidx - width - 1;
- indices[iidx++] = vidx;
- indices[iidx++] = vidx - 1;
- } else {
- indices[iidx++] = vidx - 1;
- indices[iidx++] = vidx - width;
- indices[iidx++] = vidx;
- indices[iidx++] = vidx - width;
- indices[iidx++] = vidx - 1;
- indices[iidx++] = vidx - width - 1;
- }
- }
- }
- }
- return indices;
- };
- CardboardDistorter.prototype.getOwnPropertyDescriptor_ = function (proto, attrName) {
- var descriptor = Object.getOwnPropertyDescriptor(proto, attrName);
- if (descriptor.get === undefined || descriptor.set === undefined) {
- descriptor.configurable = true;
- descriptor.enumerable = true;
- descriptor.get = function () {
- return this.getAttribute(attrName);
- };
- descriptor.set = function (val) {
- this.setAttribute(attrName, val);
- };
- }
- return descriptor;
- };
- var uiVS = ['attribute vec2 position;', 'uniform mat4 projectionMat;', 'void main() {', ' gl_Position = projectionMat * vec4( position, -1.0, 1.0 );', '}'].join('\n');
- var uiFS = ['precision mediump float;', 'uniform vec4 color;', 'void main() {', ' gl_FragColor = color;', '}'].join('\n');
- var DEG2RAD = Math.PI / 180.0;
- var kAnglePerGearSection = 60;
- var kOuterRimEndAngle = 12;
- var kInnerRimBeginAngle = 20;
- var kOuterRadius = 1;
- var kMiddleRadius = 0.75;
- var kInnerRadius = 0.3125;
- var kCenterLineThicknessDp = 4;
- var kButtonWidthDp = 28;
- var kTouchSlopFactor = 1.5;
- function CardboardUI(gl) {
- this.gl = gl;
- this.attribs = {
- position: 0
- };
- this.program = linkProgram(gl, uiVS, uiFS, this.attribs);
- this.uniforms = getProgramUniforms(gl, this.program);
- this.vertexBuffer = gl.createBuffer();
- this.gearOffset = 0;
- this.gearVertexCount = 0;
- this.arrowOffset = 0;
- this.arrowVertexCount = 0;
- this.projMat = new Float32Array(16);
- this.listener = null;
- this.onResize();
- }
- CardboardUI.prototype.destroy = function () {
- var gl = this.gl;
- if (this.listener) {
- gl.canvas.removeEventListener('click', this.listener, false);
- }
- gl.deleteProgram(this.program);
- gl.deleteBuffer(this.vertexBuffer);
- };
- CardboardUI.prototype.listen = function (optionsCallback, backCallback) {
- var canvas = this.gl.canvas;
- this.listener = function (event) {
- var midline = canvas.clientWidth / 2;
- var buttonSize = kButtonWidthDp * kTouchSlopFactor;
- if (event.clientX > midline - buttonSize && event.clientX < midline + buttonSize && event.clientY > canvas.clientHeight - buttonSize) {
- optionsCallback(event);
- }
- else if (event.clientX < buttonSize && event.clientY < buttonSize) {
- backCallback(event);
- }
- };
- canvas.addEventListener('click', this.listener, false);
- };
- CardboardUI.prototype.onResize = function () {
- var gl = this.gl;
- var self = this;
- var glState = [gl.ARRAY_BUFFER_BINDING];
- glPreserveState(gl, glState, function (gl) {
- var vertices = [];
- var midline = gl.drawingBufferWidth / 2;
- var physicalPixels = Math.max(screen.width, screen.height) * window.devicePixelRatio;
- var scalingRatio = gl.drawingBufferWidth / physicalPixels;
- var dps = scalingRatio * window.devicePixelRatio;
- var lineWidth = kCenterLineThicknessDp * dps / 2;
- var buttonSize = kButtonWidthDp * kTouchSlopFactor * dps;
- var buttonScale = kButtonWidthDp * dps / 2;
- var buttonBorder = (kButtonWidthDp * kTouchSlopFactor - kButtonWidthDp) * dps;
- vertices.push(midline - lineWidth, buttonSize);
- vertices.push(midline - lineWidth, gl.drawingBufferHeight);
- vertices.push(midline + lineWidth, buttonSize);
- vertices.push(midline + lineWidth, gl.drawingBufferHeight);
- self.gearOffset = vertices.length / 2;
- function addGearSegment(theta, r) {
- var angle = (90 - theta) * DEG2RAD;
- var x = Math.cos(angle);
- var y = Math.sin(angle);
- vertices.push(kInnerRadius * x * buttonScale + midline, kInnerRadius * y * buttonScale + buttonScale);
- vertices.push(r * x * buttonScale + midline, r * y * buttonScale + buttonScale);
- }
- for (var i = 0; i <= 6; i++) {
- var segmentTheta = i * kAnglePerGearSection;
- addGearSegment(segmentTheta, kOuterRadius);
- addGearSegment(segmentTheta + kOuterRimEndAngle, kOuterRadius);
- addGearSegment(segmentTheta + kInnerRimBeginAngle, kMiddleRadius);
- addGearSegment(segmentTheta + (kAnglePerGearSection - kInnerRimBeginAngle), kMiddleRadius);
- addGearSegment(segmentTheta + (kAnglePerGearSection - kOuterRimEndAngle), kOuterRadius);
- }
- self.gearVertexCount = vertices.length / 2 - self.gearOffset;
- self.arrowOffset = vertices.length / 2;
- function addArrowVertex(x, y) {
- vertices.push(buttonBorder + x, gl.drawingBufferHeight - buttonBorder - y);
- }
- var angledLineWidth = lineWidth / Math.sin(45 * DEG2RAD);
- addArrowVertex(0, buttonScale);
- addArrowVertex(buttonScale, 0);
- addArrowVertex(buttonScale + angledLineWidth, angledLineWidth);
- addArrowVertex(angledLineWidth, buttonScale + angledLineWidth);
- addArrowVertex(angledLineWidth, buttonScale - angledLineWidth);
- addArrowVertex(0, buttonScale);
- addArrowVertex(buttonScale, buttonScale * 2);
- addArrowVertex(buttonScale + angledLineWidth, buttonScale * 2 - angledLineWidth);
- addArrowVertex(angledLineWidth, buttonScale - angledLineWidth);
- addArrowVertex(0, buttonScale);
- addArrowVertex(angledLineWidth, buttonScale - lineWidth);
- addArrowVertex(kButtonWidthDp * dps, buttonScale - lineWidth);
- addArrowVertex(angledLineWidth, buttonScale + lineWidth);
- addArrowVertex(kButtonWidthDp * dps, buttonScale + lineWidth);
- self.arrowVertexCount = vertices.length / 2 - self.arrowOffset;
- gl.bindBuffer(gl.ARRAY_BUFFER, self.vertexBuffer);
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
- });
- };
- CardboardUI.prototype.render = function () {
- var gl = this.gl;
- var self = this;
- var glState = [gl.CULL_FACE, gl.DEPTH_TEST, gl.BLEND, gl.SCISSOR_TEST, gl.STENCIL_TEST, gl.COLOR_WRITEMASK, gl.VIEWPORT, gl.CURRENT_PROGRAM, gl.ARRAY_BUFFER_BINDING];
- glPreserveState(gl, glState, function (gl) {
- gl.disable(gl.CULL_FACE);
- gl.disable(gl.DEPTH_TEST);
- gl.disable(gl.BLEND);
- gl.disable(gl.SCISSOR_TEST);
- gl.disable(gl.STENCIL_TEST);
- gl.colorMask(true, true, true, true);
- gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
- self.renderNoState();
- });
- };
- CardboardUI.prototype.renderNoState = function () {
- var gl = this.gl;
- gl.useProgram(this.program);
- gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
- gl.enableVertexAttribArray(this.attribs.position);
- gl.vertexAttribPointer(this.attribs.position, 2, gl.FLOAT, false, 8, 0);
- gl.uniform4f(this.uniforms.color, 1.0, 1.0, 1.0, 1.0);
- orthoMatrix(this.projMat, 0, gl.drawingBufferWidth, 0, gl.drawingBufferHeight, 0.1, 1024.0);
- gl.uniformMatrix4fv(this.uniforms.projectionMat, false, this.projMat);
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
- gl.drawArrays(gl.TRIANGLE_STRIP, this.gearOffset, this.gearVertexCount);
- gl.drawArrays(gl.TRIANGLE_STRIP, this.arrowOffset, this.arrowVertexCount);
- };
- function Distortion(coefficients) {
- this.coefficients = coefficients;
- }
- Distortion.prototype.distortInverse = function (radius) {
- var r0 = 0;
- var r1 = 1;
- var dr0 = radius - this.distort(r0);
- while (Math.abs(r1 - r0) > 0.0001 ) {
- var dr1 = radius - this.distort(r1);
- var r2 = r1 - dr1 * ((r1 - r0) / (dr1 - dr0));
- r0 = r1;
- r1 = r2;
- dr0 = dr1;
- }
- return r1;
- };
- Distortion.prototype.distort = function (radius) {
- var r2 = radius * radius;
- var ret = 0;
- for (var i = 0; i < this.coefficients.length; i++) {
- ret = r2 * (ret + this.coefficients[i]);
- }
- return (ret + 1) * radius;
- };
- var degToRad = Math.PI / 180;
- var radToDeg = 180 / Math.PI;
- var Vector3 = function Vector3(x, y, z) {
- this.x = x || 0;
- this.y = y || 0;
- this.z = z || 0;
- };
- Vector3.prototype = {
- constructor: Vector3,
- set: function set(x, y, z) {
- this.x = x;
- this.y = y;
- this.z = z;
- return this;
- },
- copy: function copy(v) {
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
- return this;
- },
- length: function length() {
- return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
- },
- normalize: function normalize() {
- var scalar = this.length();
- if (scalar !== 0) {
- var invScalar = 1 / scalar;
- this.multiplyScalar(invScalar);
- } else {
- this.x = 0;
- this.y = 0;
- this.z = 0;
- }
- return this;
- },
- multiplyScalar: function multiplyScalar(scalar) {
- this.x *= scalar;
- this.y *= scalar;
- this.z *= scalar;
- },
- applyQuaternion: function applyQuaternion(q) {
- var x = this.x;
- var y = this.y;
- var z = this.z;
- var qx = q.x;
- var qy = q.y;
- var qz = q.z;
- var qw = q.w;
- var ix = qw * x + qy * z - qz * y;
- var iy = qw * y + qz * x - qx * z;
- var iz = qw * z + qx * y - qy * x;
- var iw = -qx * x - qy * y - qz * z;
- this.x = ix * qw + iw * -qx + iy * -qz - iz * -qy;
- this.y = iy * qw + iw * -qy + iz * -qx - ix * -qz;
- this.z = iz * qw + iw * -qz + ix * -qy - iy * -qx;
- return this;
- },
- dot: function dot(v) {
- return this.x * v.x + this.y * v.y + this.z * v.z;
- },
- crossVectors: function crossVectors(a, b) {
- var ax = a.x,
- ay = a.y,
- az = a.z;
- var bx = b.x,
- by = b.y,
- bz = b.z;
- this.x = ay * bz - az * by;
- this.y = az * bx - ax * bz;
- this.z = ax * by - ay * bx;
- return this;
- }
- };
- var Quaternion = function Quaternion(x, y, z, w) {
- this.x = x || 0;
- this.y = y || 0;
- this.z = z || 0;
- this.w = w !== undefined ? w : 1;
- };
- Quaternion.prototype = {
- constructor: Quaternion,
- set: function set(x, y, z, w) {
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
- return this;
- },
- copy: function copy(quaternion) {
- this.x = quaternion.x;
- this.y = quaternion.y;
- this.z = quaternion.z;
- this.w = quaternion.w;
- return this;
- },
- setFromEulerXYZ: function setFromEulerXYZ(x, y, z) {
- var c1 = Math.cos(x / 2);
- var c2 = Math.cos(y / 2);
- var c3 = Math.cos(z / 2);
- var s1 = Math.sin(x / 2);
- var s2 = Math.sin(y / 2);
- var s3 = Math.sin(z / 2);
- this.x = s1 * c2 * c3 + c1 * s2 * s3;
- this.y = c1 * s2 * c3 - s1 * c2 * s3;
- this.z = c1 * c2 * s3 + s1 * s2 * c3;
- this.w = c1 * c2 * c3 - s1 * s2 * s3;
- return this;
- },
- setFromEulerYXZ: function setFromEulerYXZ(x, y, z) {
- var c1 = Math.cos(x / 2);
- var c2 = Math.cos(y / 2);
- var c3 = Math.cos(z / 2);
- var s1 = Math.sin(x / 2);
- var s2 = Math.sin(y / 2);
- var s3 = Math.sin(z / 2);
- this.x = s1 * c2 * c3 + c1 * s2 * s3;
- this.y = c1 * s2 * c3 - s1 * c2 * s3;
- this.z = c1 * c2 * s3 - s1 * s2 * c3;
- this.w = c1 * c2 * c3 + s1 * s2 * s3;
- return this;
- },
- setFromAxisAngle: function setFromAxisAngle(axis, angle) {
- var halfAngle = angle / 2,
- s = Math.sin(halfAngle);
- this.x = axis.x * s;
- this.y = axis.y * s;
- this.z = axis.z * s;
- this.w = Math.cos(halfAngle);
- return this;
- },
- multiply: function multiply(q) {
- return this.multiplyQuaternions(this, q);
- },
- multiplyQuaternions: function multiplyQuaternions(a, b) {
- var qax = a.x,
- qay = a.y,
- qaz = a.z,
- qaw = a.w;
- var qbx = b.x,
- qby = b.y,
- qbz = b.z,
- qbw = b.w;
- this.x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
- this.y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
- this.z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
- this.w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
- return this;
- },
- inverse: function inverse() {
- this.x *= -1;
- this.y *= -1;
- this.z *= -1;
- this.normalize();
- return this;
- },
- normalize: function normalize() {
- var l = Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w);
- if (l === 0) {
- this.x = 0;
- this.y = 0;
- this.z = 0;
- this.w = 1;
- } else {
- l = 1 / l;
- this.x = this.x * l;
- this.y = this.y * l;
- this.z = this.z * l;
- this.w = this.w * l;
- }
- return this;
- },
- slerp: function slerp(qb, t) {
- if (t === 0) return this;
- if (t === 1) return this.copy(qb);
- var x = this.x,
- y = this.y,
- z = this.z,
- w = this.w;
- var cosHalfTheta = w * qb.w + x * qb.x + y * qb.y + z * qb.z;
- if (cosHalfTheta < 0) {
- this.w = -qb.w;
- this.x = -qb.x;
- this.y = -qb.y;
- this.z = -qb.z;
- cosHalfTheta = -cosHalfTheta;
- } else {
- this.copy(qb);
- }
- if (cosHalfTheta >= 1.0) {
- this.w = w;
- this.x = x;
- this.y = y;
- this.z = z;
- return this;
- }
- var halfTheta = Math.acos(cosHalfTheta);
- var sinHalfTheta = Math.sqrt(1.0 - cosHalfTheta * cosHalfTheta);
- if (Math.abs(sinHalfTheta) < 0.001) {
- this.w = 0.5 * (w + this.w);
- this.x = 0.5 * (x + this.x);
- this.y = 0.5 * (y + this.y);
- this.z = 0.5 * (z + this.z);
- return this;
- }
- var ratioA = Math.sin((1 - t) * halfTheta) / sinHalfTheta,
- ratioB = Math.sin(t * halfTheta) / sinHalfTheta;
- this.w = w * ratioA + this.w * ratioB;
- this.x = x * ratioA + this.x * ratioB;
- this.y = y * ratioA + this.y * ratioB;
- this.z = z * ratioA + this.z * ratioB;
- return this;
- },
- setFromUnitVectors: function () {
- var v1, r;
- var EPS = 0.000001;
- return function (vFrom, vTo) {
- if (v1 === undefined) v1 = new Vector3();
- r = vFrom.dot(vTo) + 1;
- if (r < EPS) {
- r = 0;
- if (Math.abs(vFrom.x) > Math.abs(vFrom.z)) {
- v1.set(-vFrom.y, vFrom.x, 0);
- } else {
- v1.set(0, -vFrom.z, vFrom.y);
- }
- } else {
- v1.crossVectors(vFrom, vTo);
- }
- this.x = v1.x;
- this.y = v1.y;
- this.z = v1.z;
- this.w = r;
- this.normalize();
- return this;
- };
- }()
- };
- function Device(params) {
- this.width = params.width || getScreenWidth();
- this.height = params.height || getScreenHeight();
- this.widthMeters = params.widthMeters;
- this.heightMeters = params.heightMeters;
- this.bevelMeters = params.bevelMeters;
- }
- var DEFAULT_ANDROID = new Device({
- widthMeters: 0.110,
- heightMeters: 0.062,
- bevelMeters: 0.004
- });
- var DEFAULT_IOS = new Device({
- widthMeters: 0.1038,
- heightMeters: 0.0584,
- bevelMeters: 0.004
- });
- var Viewers = {
- CardboardV1: new CardboardViewer({
- id: 'CardboardV1',
- label: 'Cardboard I/O 2014',
- fov: 40,
- interLensDistance: 0.060,
- baselineLensDistance: 0.035,
- screenLensDistance: 0.042,
- distortionCoefficients: [0.441, 0.156],
- inverseCoefficients: [-0.4410035, 0.42756155, -0.4804439, 0.5460139, -0.58821183, 0.5733938, -0.48303202, 0.33299083, -0.17573841, 0.0651772, -0.01488963, 0.001559834]
- }),
- CardboardV2: new CardboardViewer({
- id: 'CardboardV2',
- label: 'Cardboard I/O 2015',
- fov: 60,
- interLensDistance: 0.064,
- baselineLensDistance: 0.035,
- screenLensDistance: 0.039,
- distortionCoefficients: [0.34, 0.55],
- inverseCoefficients: [-0.33836704, -0.18162185, 0.862655, -1.2462051, 1.0560602, -0.58208317, 0.21609078, -0.05444823, 0.009177956, -9.904169E-4, 6.183535E-5, -1.6981803E-6]
- })
- };
- function DeviceInfo(deviceParams, additionalViewers) {
- this.viewer = Viewers.CardboardV2;
- this.updateDeviceParams(deviceParams);
- this.distortion = new Distortion(this.viewer.distortionCoefficients);
- for (var i = 0; i < additionalViewers.length; i++) {
- var viewer = additionalViewers[i];
- Viewers[viewer.id] = new CardboardViewer(viewer);
- }
- }
- DeviceInfo.prototype.updateDeviceParams = function (deviceParams) {
- this.device = this.determineDevice_(deviceParams) || this.device;
- };
- DeviceInfo.prototype.getDevice = function () {
- return this.device;
- };
- DeviceInfo.prototype.setViewer = function (viewer) {
- this.viewer = viewer;
- this.distortion = new Distortion(this.viewer.distortionCoefficients);
- };
- DeviceInfo.prototype.determineDevice_ = function (deviceParams) {
- if (!deviceParams) {
- if (isIOS()) {
- console.warn('Using fallback iOS device measurements.');
- return DEFAULT_IOS;
- } else {
- console.warn('Using fallback Android device measurements.');
- return DEFAULT_ANDROID;
- }
- }
- var METERS_PER_INCH = 0.0254;
- var metersPerPixelX = METERS_PER_INCH / deviceParams.xdpi;
- var metersPerPixelY = METERS_PER_INCH / deviceParams.ydpi;
- var width = getScreenWidth();
- var height = getScreenHeight();
- return new Device({
- widthMeters: metersPerPixelX * width,
- heightMeters: metersPerPixelY * height,
- bevelMeters: deviceParams.bevelMm * 0.001
- });
- };
- DeviceInfo.prototype.getDistortedFieldOfViewLeftEye = function () {
- var viewer = this.viewer;
- var device = this.device;
- var distortion = this.distortion;
- var eyeToScreenDistance = viewer.screenLensDistance;
- var outerDist = (device.widthMeters - viewer.interLensDistance) / 2;
- var innerDist = viewer.interLensDistance / 2;
- var bottomDist = viewer.baselineLensDistance - device.bevelMeters;
- var topDist = device.heightMeters - bottomDist;
- var outerAngle = radToDeg * Math.atan(distortion.distort(outerDist / eyeToScreenDistance));
- var innerAngle = radToDeg * Math.atan(distortion.distort(innerDist / eyeToScreenDistance));
- var bottomAngle = radToDeg * Math.atan(distortion.distort(bottomDist / eyeToScreenDistance));
- var topAngle = radToDeg * Math.atan(distortion.distort(topDist / eyeToScreenDistance));
- return {
- leftDegrees: Math.min(outerAngle, viewer.fov),
- rightDegrees: Math.min(innerAngle, viewer.fov),
- downDegrees: Math.min(bottomAngle, viewer.fov),
- upDegrees: Math.min(topAngle, viewer.fov)
- };
- };
- DeviceInfo.prototype.getLeftEyeVisibleTanAngles = function () {
- var viewer = this.viewer;
- var device = this.device;
- var distortion = this.distortion;
- var fovLeft = Math.tan(-degToRad * viewer.fov);
- var fovTop = Math.tan(degToRad * viewer.fov);
- var fovRight = Math.tan(degToRad * viewer.fov);
- var fovBottom = Math.tan(-degToRad * viewer.fov);
- var halfWidth = device.widthMeters / 4;
- var halfHeight = device.heightMeters / 2;
- var verticalLensOffset = viewer.baselineLensDistance - device.bevelMeters - halfHeight;
- var centerX = viewer.interLensDistance / 2 - halfWidth;
- var centerY = -verticalLensOffset;
- var centerZ = viewer.screenLensDistance;
- var screenLeft = distortion.distort((centerX - halfWidth) / centerZ);
- var screenTop = distortion.distort((centerY + halfHeight) / centerZ);
- var screenRight = distortion.distort((centerX + halfWidth) / centerZ);
- var screenBottom = distortion.distort((centerY - halfHeight) / centerZ);
- var result = new Float32Array(4);
- result[0] = Math.max(fovLeft, screenLeft);
- result[1] = Math.min(fovTop, screenTop);
- result[2] = Math.min(fovRight, screenRight);
- result[3] = Math.max(fovBottom, screenBottom);
- return result;
- };
- DeviceInfo.prototype.getLeftEyeNoLensTanAngles = function () {
- var viewer = this.viewer;
- var device = this.device;
- var distortion = this.distortion;
- var result = new Float32Array(4);
- var fovLeft = distortion.distortInverse(Math.tan(-degToRad * viewer.fov));
- var fovTop = distortion.distortInverse(Math.tan(degToRad * viewer.fov));
- var fovRight = distortion.distortInverse(Math.tan(degToRad * viewer.fov));
- var fovBottom = distortion.distortInverse(Math.tan(-degToRad * viewer.fov));
- var halfWidth = device.widthMeters / 4;
- var halfHeight = device.heightMeters / 2;
- var verticalLensOffset = viewer.baselineLensDistance - device.bevelMeters - halfHeight;
- var centerX = viewer.interLensDistance / 2 - halfWidth;
- var centerY = -verticalLensOffset;
- var centerZ = viewer.screenLensDistance;
- var screenLeft = (centerX - halfWidth) / centerZ;
- var screenTop = (centerY + halfHeight) / centerZ;
- var screenRight = (centerX + halfWidth) / centerZ;
- var screenBottom = (centerY - halfHeight) / centerZ;
- result[0] = Math.max(fovLeft, screenLeft);
- result[1] = Math.min(fovTop, screenTop);
- result[2] = Math.min(fovRight, screenRight);
- result[3] = Math.max(fovBottom, screenBottom);
- return result;
- };
- DeviceInfo.prototype.getLeftEyeVisibleScreenRect = function (undistortedFrustum) {
- var viewer = this.viewer;
- var device = this.device;
- var dist = viewer.screenLensDistance;
- var eyeX = (device.widthMeters - viewer.interLensDistance) / 2;
- var eyeY = viewer.baselineLensDistance - device.bevelMeters;
- var left = (undistortedFrustum[0] * dist + eyeX) / device.widthMeters;
- var top = (undistortedFrustum[1] * dist + eyeY) / device.heightMeters;
- var right = (undistortedFrustum[2] * dist + eyeX) / device.widthMeters;
- var bottom = (undistortedFrustum[3] * dist + eyeY) / device.heightMeters;
- return {
- x: left,
- y: bottom,
- width: right - left,
- height: top - bottom
- };
- };
- DeviceInfo.prototype.getFieldOfViewLeftEye = function (opt_isUndistorted) {
- return opt_isUndistorted ? this.getUndistortedFieldOfViewLeftEye() : this.getDistortedFieldOfViewLeftEye();
- };
- DeviceInfo.prototype.getFieldOfViewRightEye = function (opt_isUndistorted) {
- var fov = this.getFieldOfViewLeftEye(opt_isUndistorted);
- return {
- leftDegrees: fov.rightDegrees,
- rightDegrees: fov.leftDegrees,
- upDegrees: fov.upDegrees,
- downDegrees: fov.downDegrees
- };
- };
- DeviceInfo.prototype.getUndistortedFieldOfViewLeftEye = function () {
- var p = this.getUndistortedParams_();
- return {
- leftDegrees: radToDeg * Math.atan(p.outerDist),
- rightDegrees: radToDeg * Math.atan(p.innerDist),
- downDegrees: radToDeg * Math.atan(p.bottomDist),
- upDegrees: radToDeg * Math.atan(p.topDist)
- };
- };
- DeviceInfo.prototype.getUndistortedViewportLeftEye = function () {
- var p = this.getUndistortedParams_();
- var viewer = this.viewer;
- var device = this.device;
- var eyeToScreenDistance = viewer.screenLensDistance;
- var screenWidth = device.widthMeters / eyeToScreenDistance;
- var screenHeight = device.heightMeters / eyeToScreenDistance;
- var xPxPerTanAngle = device.width / screenWidth;
- var yPxPerTanAngle = device.height / screenHeight;
- var x = Math.round((p.eyePosX - p.outerDist) * xPxPerTanAngle);
- var y = Math.round((p.eyePosY - p.bottomDist) * yPxPerTanAngle);
- return {
- x: x,
- y: y,
- width: Math.round((p.eyePosX + p.innerDist) * xPxPerTanAngle) - x,
- height: Math.round((p.eyePosY + p.topDist) * yPxPerTanAngle) - y
- };
- };
- DeviceInfo.prototype.getUndistortedParams_ = function () {
- var viewer = this.viewer;
- var device = this.device;
- var distortion = this.distortion;
- var eyeToScreenDistance = viewer.screenLensDistance;
- var halfLensDistance = viewer.interLensDistance / 2 / eyeToScreenDistance;
- var screenWidth = device.widthMeters / eyeToScreenDistance;
- var screenHeight = device.heightMeters / eyeToScreenDistance;
- var eyePosX = screenWidth / 2 - halfLensDistance;
- var eyePosY = (viewer.baselineLensDistance - device.bevelMeters) / eyeToScreenDistance;
- var maxFov = viewer.fov;
- var viewerMax = distortion.distortInverse(Math.tan(degToRad * maxFov));
- var outerDist = Math.min(eyePosX, viewerMax);
- var innerDist = Math.min(halfLensDistance, viewerMax);
- var bottomDist = Math.min(eyePosY, viewerMax);
- var topDist = Math.min(screenHeight - eyePosY, viewerMax);
- return {
- outerDist: outerDist,
- innerDist: innerDist,
- topDist: topDist,
- bottomDist: bottomDist,
- eyePosX: eyePosX,
- eyePosY: eyePosY
- };
- };
- function CardboardViewer(params) {
- this.id = params.id;
- this.label = params.label;
- this.fov = params.fov;
- this.interLensDistance = params.interLensDistance;
- this.baselineLensDistance = params.baselineLensDistance;
- this.screenLensDistance = params.screenLensDistance;
- this.distortionCoefficients = params.distortionCoefficients;
- this.inverseCoefficients = params.inverseCoefficients;
- }
- DeviceInfo.Viewers = Viewers;
- var format = 1;
- var last_updated = "2018-02-20T22:55:10Z";
- var devices = [{"type":"android","rules":[{"mdmh":"asus/*/Nexus 7/*"},{"ua":"Nexus 7"}],"dpi":[320.8,323],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"asus/*/ASUS_Z00AD/*"},{"ua":"ASUS_Z00AD"}],"dpi":[403,404.6],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Google/*/Pixel XL/*"},{"ua":"Pixel XL"}],"dpi":[537.9,533],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Google/*/Pixel/*"},{"ua":"Pixel"}],"dpi":[432.6,436.7],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"HTC/*/HTC6435LVW/*"},{"ua":"HTC6435LVW"}],"dpi":[449.7,443.3],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"HTC/*/HTC One XL/*"},{"ua":"HTC One XL"}],"dpi":[315.3,314.6],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"htc/*/Nexus 9/*"},{"ua":"Nexus 9"}],"dpi":289,"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"HTC/*/HTC One M9/*"},{"ua":"HTC One M9"}],"dpi":[442.5,443.3],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"HTC/*/HTC One_M8/*"},{"ua":"HTC One_M8"}],"dpi":[449.7,447.4],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"HTC/*/HTC One/*"},{"ua":"HTC One"}],"dpi":472.8,"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Huawei/*/Nexus 6P/*"},{"ua":"Nexus 6P"}],"dpi":[515.1,518],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"LENOVO/*/Lenovo PB2-690Y/*"},{"ua":"Lenovo PB2-690Y"}],"dpi":[457.2,454.713],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"LGE/*/Nexus 5X/*"},{"ua":"Nexus 5X"}],"dpi":[422,419.9],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"LGE/*/LGMS345/*"},{"ua":"LGMS345"}],"dpi":[221.7,219.1],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"LGE/*/LG-D800/*"},{"ua":"LG-D800"}],"dpi":[422,424.1],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"LGE/*/LG-D850/*"},{"ua":"LG-D850"}],"dpi":[537.9,541.9],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"LGE/*/VS985 4G/*"},{"ua":"VS985 4G"}],"dpi":[537.9,535.6],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"LGE/*/Nexus 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Plus"}],"dpi":[403.4,403],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"motorola/*/DROID RAZR/*"},{"ua":"DROID RAZR"}],"dpi":[368.1,256.7],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"motorola/*/XT830C/*"},{"ua":"XT830C"}],"dpi":[254,255.9],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"motorola/*/XT1021/*"},{"ua":"XT1021"}],"dpi":[254,256.7],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"motorola/*/XT1023/*"},{"ua":"XT1023"}],"dpi":[254,256.7],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"motorola/*/XT1028/*"},{"ua":"XT1028"}],"dpi":[326.6,327.6],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"motorola/*/XT1034/*"},{"ua":"XT1034"}],"dpi":[326.6,328.4],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"motorola/*/XT1053/*"},{"ua":"XT1053"}],"dpi":[315.3,316.1],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"motorola/*/XT1562/*"},{"ua":"XT1562"}],"dpi":[403.4,402.7],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"motorola/*/Nexus 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Nexus/*"},{"ua":"Galaxy Nexus"}],"dpi":[315.3,314.2],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-N910H/*"},{"ua":"SM-N910H"}],"dpi":[515.1,518],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-N910C/*"},{"ua":"SM-N910C"}],"dpi":[515.2,520.2],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G130M/*"},{"ua":"SM-G130M"}],"dpi":[165.9,164.8],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G928I/*"},{"ua":"SM-G928I"}],"dpi":[515.1,518.4],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G920F/*"},{"ua":"SM-G920F"}],"dpi":580.6,"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G920P/*"},{"ua":"SM-G920P"}],"dpi":[522.5,577],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G925F/*"},{"ua":"SM-G925F"}],"dpi":580.6,"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G925V/*"},{"ua":"SM-G925V"}],"dpi":[522.5,576.6],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G930F/*"},{"ua":"SM-G930F"}],"dpi":576.6,"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G935F/*"},{"ua":"SM-G935F"}],"dpi":533,"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G950F/*"},{"ua":"SM-G950F"}],"dpi":[562.707,565.293],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"samsung/*/SM-G955U/*"},{"ua":"SM-G955U"}],"dpi":[522.514,525.762],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"Sony/*/C6903/*"},{"ua":"C6903"}],"dpi":[442.5,443.3],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"Sony/*/D6653/*"},{"ua":"D6653"}],"dpi":[428.6,427.6],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Sony/*/E6653/*"},{"ua":"E6653"}],"dpi":[428.6,425.7],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Sony/*/E6853/*"},{"ua":"E6853"}],"dpi":[403.4,401.9],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Sony/*/SGP321/*"},{"ua":"SGP321"}],"dpi":[224.7,224.1],"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"TCT/*/ALCATEL ONE TOUCH Fierce/*"},{"ua":"ALCATEL ONE TOUCH Fierce"}],"dpi":[240,247.5],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"THL/*/thl 5000/*"},{"ua":"thl 5000"}],"dpi":[480,443.3],"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"Fly/*/IQ4412/*"},{"ua":"IQ4412"}],"dpi":307.9,"bw":3,"ac":1000},{"type":"android","rules":[{"mdmh":"ZTE/*/ZTE Blade L2/*"},{"ua":"ZTE Blade L2"}],"dpi":240,"bw":3,"ac":500},{"type":"android","rules":[{"mdmh":"BENEVE/*/VR518/*"},{"ua":"VR518"}],"dpi":480,"bw":3,"ac":500},{"type":"ios","rules":[{"res":[640,960]}],"dpi":[325.1,328.4],"bw":4,"ac":1000},{"type":"ios","rules":[{"res":[640,1136]}],"dpi":[317.1,320.2],"bw":3,"ac":1000},{"type":"ios","rules":[{"res":[750,1334]}],"dpi":326.4,"bw":4,"ac":1000},{"type":"ios","rules":[{"res":[1242,2208]}],"dpi":[453.6,458.4],"bw":4,"ac":1000},{"type":"ios","rules":[{"res":[1125,2001]}],"dpi":[410.9,415.4],"bw":4,"ac":1000},{"type":"ios","rules":[{"res":[1125,2436]}],"dpi":458,"bw":4,"ac":1000}];
- var DPDB_CACHE = {
- format: format,
- last_updated: last_updated,
- devices: devices
- };
- function Dpdb(url, onDeviceParamsUpdated) {
- this.dpdb = DPDB_CACHE;
- this.recalculateDeviceParams_();
- if (url) {
- this.onDeviceParamsUpdated = onDeviceParamsUpdated;
- var xhr = new XMLHttpRequest();
- var obj = this;
- xhr.open('GET', url, true);
- xhr.addEventListener('load', function () {
- obj.loading = false;
- if (xhr.status >= 200 && xhr.status <= 299) {
- obj.dpdb = JSON.parse(xhr.response);
- obj.recalculateDeviceParams_();
- } else {
- console.error('Error loading online DPDB!');
- }
- });
- xhr.send();
- }
- }
- Dpdb.prototype.getDeviceParams = function () {
- return this.deviceParams;
- };
- Dpdb.prototype.recalculateDeviceParams_ = function () {
- var newDeviceParams = this.calcDeviceParams_();
- if (newDeviceParams) {
- this.deviceParams = newDeviceParams;
- if (this.onDeviceParamsUpdated) {
- this.onDeviceParamsUpdated(this.deviceParams);
- }
- } else {
- console.error('Failed to recalculate device parameters.');
- }
- };
- Dpdb.prototype.calcDeviceParams_ = function () {
- var db = this.dpdb;
- if (!db) {
- console.error('DPDB not available.');
- return null;
- }
- if (db.format != 1) {
- console.error('DPDB has unexpected format version.');
- return null;
- }
- if (!db.devices || !db.devices.length) {
- console.error('DPDB does not have a devices section.');
- return null;
- }
- var userAgent = navigator.userAgent || navigator.vendor || window.opera;
- var width = getScreenWidth();
- var height = getScreenHeight();
- if (!db.devices) {
- console.error('DPDB has no devices section.');
- return null;
- }
- for (var i = 0; i < db.devices.length; i++) {
- var device = db.devices[i];
- if (!device.rules) {
- console.warn('Device[' + i + '] has no rules section.');
- continue;
- }
- if (device.type != 'ios' && device.type != 'android') {
- console.warn('Device[' + i + '] has invalid type.');
- continue;
- }
- if (isIOS() != (device.type == 'ios')) continue;
- var matched = false;
- for (var j = 0; j < device.rules.length; j++) {
- var rule = device.rules[j];
- if (this.matchRule_(rule, userAgent, width, height)) {
- matched = true;
- break;
- }
- }
- if (!matched) continue;
- var xdpi = device.dpi[0] || device.dpi;
- var ydpi = device.dpi[1] || device.dpi;
- return new DeviceParams({ xdpi: xdpi, ydpi: ydpi, bevelMm: device.bw });
- }
- console.warn('No DPDB device match.');
- return null;
- };
- Dpdb.prototype.matchRule_ = function (rule, ua, screenWidth, screenHeight) {
- if (!rule.ua && !rule.res) return false;
- if (rule.ua && ua.indexOf(rule.ua) < 0) return false;
- if (rule.res) {
- if (!rule.res[0] || !rule.res[1]) return false;
- var resX = rule.res[0];
- var resY = rule.res[1];
- if (Math.min(screenWidth, screenHeight) != Math.min(resX, resY) || Math.max(screenWidth, screenHeight) != Math.max(resX, resY)) {
- return false;
- }
- }
- return true;
- };
- function DeviceParams(params) {
- this.xdpi = params.xdpi;
- this.ydpi = params.ydpi;
- this.bevelMm = params.bevelMm;
- }
- function SensorSample(sample, timestampS) {
- this.set(sample, timestampS);
- }
- SensorSample.prototype.set = function (sample, timestampS) {
- this.sample = sample;
- this.timestampS = timestampS;
- };
- SensorSample.prototype.copy = function (sensorSample) {
- this.set(sensorSample.sample, sensorSample.timestampS);
- };
- function ComplementaryFilter(kFilter, isDebug) {
- this.kFilter = kFilter;
- this.isDebug = isDebug;
- this.currentAccelMeasurement = new SensorSample();
- this.currentGyroMeasurement = new SensorSample();
- this.previousGyroMeasurement = new SensorSample();
- if (isIOS()) {
- this.filterQ = new Quaternion(-1, 0, 0, 1);
- } else {
- this.filterQ = new Quaternion(1, 0, 0, 1);
- }
- this.previousFilterQ = new Quaternion();
- this.previousFilterQ.copy(this.filterQ);
- this.accelQ = new Quaternion();
- this.isOrientationInitialized = false;
- this.estimatedGravity = new Vector3();
- this.measuredGravity = new Vector3();
- this.gyroIntegralQ = new Quaternion();
- }
- ComplementaryFilter.prototype.addAccelMeasurement = function (vector, timestampS) {
- this.currentAccelMeasurement.set(vector, timestampS);
- };
- ComplementaryFilter.prototype.addGyroMeasurement = function (vector, timestampS) {
- this.currentGyroMeasurement.set(vector, timestampS);
- var deltaT = timestampS - this.previousGyroMeasurement.timestampS;
- if (isTimestampDeltaValid(deltaT)) {
- this.run_();
- }
- this.previousGyroMeasurement.copy(this.currentGyroMeasurement);
- };
- ComplementaryFilter.prototype.run_ = function () {
- if (!this.isOrientationInitialized) {
- this.accelQ = this.accelToQuaternion_(this.currentAccelMeasurement.sample);
- this.previousFilterQ.copy(this.accelQ);
- this.isOrientationInitialized = true;
- return;
- }
- var deltaT = this.currentGyroMeasurement.timestampS - this.previousGyroMeasurement.timestampS;
- var gyroDeltaQ = this.gyroToQuaternionDelta_(this.currentGyroMeasurement.sample, deltaT);
- this.gyroIntegralQ.multiply(gyroDeltaQ);
- this.filterQ.copy(this.previousFilterQ);
- this.filterQ.multiply(gyroDeltaQ);
- var invFilterQ = new Quaternion();
- invFilterQ.copy(this.filterQ);
- invFilterQ.inverse();
- this.estimatedGravity.set(0, 0, -1);
- this.estimatedGravity.applyQuaternion(invFilterQ);
- this.estimatedGravity.normalize();
- this.measuredGravity.copy(this.currentAccelMeasurement.sample);
- this.measuredGravity.normalize();
- var deltaQ = new Quaternion();
- deltaQ.setFromUnitVectors(this.estimatedGravity, this.measuredGravity);
- deltaQ.inverse();
- if (this.isDebug) {
- console.log('Delta: %d deg, G_est: (%s, %s, %s), G_meas: (%s, %s, %s)', radToDeg * getQuaternionAngle(deltaQ), this.estimatedGravity.x.toFixed(1), this.estimatedGravity.y.toFixed(1), this.estimatedGravity.z.toFixed(1), this.measuredGravity.x.toFixed(1), this.measuredGravity.y.toFixed(1), this.measuredGravity.z.toFixed(1));
- }
- var targetQ = new Quaternion();
- targetQ.copy(this.filterQ);
- targetQ.multiply(deltaQ);
- this.filterQ.slerp(targetQ, 1 - this.kFilter);
- this.previousFilterQ.copy(this.filterQ);
- };
- ComplementaryFilter.prototype.getOrientation = function () {
- return this.filterQ;
- };
- ComplementaryFilter.prototype.accelToQuaternion_ = function (accel) {
- var normAccel = new Vector3();
- normAccel.copy(accel);
- normAccel.normalize();
- var quat = new Quaternion();
- quat.setFromUnitVectors(new Vector3(0, 0, -1), normAccel);
- quat.inverse();
- return quat;
- };
- ComplementaryFilter.prototype.gyroToQuaternionDelta_ = function (gyro, dt) {
- var quat = new Quaternion();
- var axis = new Vector3();
- axis.copy(gyro);
- axis.normalize();
- quat.setFromAxisAngle(axis, gyro.length() * dt);
- return quat;
- };
- function PosePredictor(predictionTimeS, isDebug) {
- this.predictionTimeS = predictionTimeS;
- this.isDebug = isDebug;
- this.previousQ = new Quaternion();
- this.previousTimestampS = null;
- this.deltaQ = new Quaternion();
- this.outQ = new Quaternion();
- }
- PosePredictor.prototype.getPrediction = function (currentQ, gyro, timestampS) {
- if (!this.previousTimestampS) {
- this.previousQ.copy(currentQ);
- this.previousTimestampS = timestampS;
- return currentQ;
- }
- var axis = new Vector3();
- axis.copy(gyro);
- axis.normalize();
- var angularSpeed = gyro.length();
- if (angularSpeed < degToRad * 20) {
- if (this.isDebug) {
- console.log('Moving slowly, at %s deg/s: no prediction', (radToDeg * angularSpeed).toFixed(1));
- }
- this.outQ.copy(currentQ);
- this.previousQ.copy(currentQ);
- return this.outQ;
- }
- var predictAngle = angularSpeed * this.predictionTimeS;
- this.deltaQ.setFromAxisAngle(axis, predictAngle);
- this.outQ.copy(this.previousQ);
- this.outQ.multiply(this.deltaQ);
- this.previousQ.copy(currentQ);
- this.previousTimestampS = timestampS;
- return this.outQ;
- };
- function FusionPoseSensor(kFilter, predictionTime, yawOnly, isDebug) {
- this.yawOnly = yawOnly;
- this.accelerometer = new Vector3();
- this.gyroscope = new Vector3();
- this.filter = new ComplementaryFilter(kFilter, isDebug);
- this.posePredictor = new PosePredictor(predictionTime, isDebug);
- this.isFirefoxAndroid = isFirefoxAndroid();
- this.isIOS = isIOS();
- var chromeVersion = getChromeVersion();
- this.isDeviceMotionInRadians = !this.isIOS && chromeVersion && chromeVersion < 66;
- this.isWithoutDeviceMotion = isChromeWithoutDeviceMotion();
- this.filterToWorldQ = new Quaternion();
- if (isIOS()) {
- this.filterToWorldQ.setFromAxisAngle(new Vector3(1, 0, 0), Math.PI / 2);
- } else {
- this.filterToWorldQ.setFromAxisAngle(new Vector3(1, 0, 0), -Math.PI / 2);
- }
- this.inverseWorldToScreenQ = new Quaternion();
- this.worldToScreenQ = new Quaternion();
- this.originalPoseAdjustQ = new Quaternion();
- this.originalPoseAdjustQ.setFromAxisAngle(new Vector3(0, 0, 1), -window.orientation * Math.PI / 180);
- this.setScreenTransform_();
- if (isLandscapeMode()) {
- this.filterToWorldQ.multiply(this.inverseWorldToScreenQ);
- }
- this.resetQ = new Quaternion();
- this.orientationOut_ = new Float32Array(4);
- this.start();
- }
- FusionPoseSensor.prototype.getPosition = function () {
- return null;
- };
- FusionPoseSensor.prototype.getOrientation = function () {
- var orientation = void 0;
- if (this.isWithoutDeviceMotion && this._deviceOrientationQ) {
- this.deviceOrientationFixQ = this.deviceOrientationFixQ || function () {
- var z = new Quaternion().setFromAxisAngle(new Vector3(0, 0, -1), 0);
- var y = new Quaternion();
- if (window.orientation === -90) {
- y.setFromAxisAngle(new Vector3(0, 1, 0), Math.PI / -2);
- } else {
- y.setFromAxisAngle(new Vector3(0, 1, 0), Math.PI / 2);
- }
- return z.multiply(y);
- }();
- this.deviceOrientationFilterToWorldQ = this.deviceOrientationFilterToWorldQ || function () {
- var q = new Quaternion();
- q.setFromAxisAngle(new Vector3(1, 0, 0), -Math.PI / 2);
- return q;
- }();
- orientation = this._deviceOrientationQ;
- var out = new Quaternion();
- out.copy(orientation);
- out.multiply(this.deviceOrientationFilterToWorldQ);
- out.multiply(this.resetQ);
- out.multiply(this.worldToScreenQ);
- out.multiplyQuaternions(this.deviceOrientationFixQ, out);
- if (this.yawOnly) {
- out.x = 0;
- out.z = 0;
- out.normalize();
- }
- this.orientationOut_[0] = out.x;
- this.orientationOut_[1] = out.y;
- this.orientationOut_[2] = out.z;
- this.orientationOut_[3] = out.w;
- return this.orientationOut_;
- } else {
- var filterOrientation = this.filter.getOrientation();
- orientation = this.posePredictor.getPrediction(filterOrientation, this.gyroscope, this.previousTimestampS);
- }
- var out = new Quaternion();
- out.copy(this.filterToWorldQ);
- out.multiply(this.resetQ);
- out.multiply(orientation);
- out.multiply(this.worldToScreenQ);
- if (this.yawOnly) {
- out.x = 0;
- out.z = 0;
- out.normalize();
- }
- this.orientationOut_[0] = out.x;
- this.orientationOut_[1] = out.y;
- this.orientationOut_[2] = out.z;
- this.orientationOut_[3] = out.w;
- return this.orientationOut_;
- };
- FusionPoseSensor.prototype.resetPose = function () {
- this.resetQ.copy(this.filter.getOrientation());
- this.resetQ.x = 0;
- this.resetQ.y = 0;
- this.resetQ.z *= -1;
- this.resetQ.normalize();
- if (isLandscapeMode()) {
- this.resetQ.multiply(this.inverseWorldToScreenQ);
- }
- this.resetQ.multiply(this.originalPoseAdjustQ);
- };
- FusionPoseSensor.prototype.onDeviceOrientation_ = function (e) {
- this._deviceOrientationQ = this._deviceOrientationQ || new Quaternion();
- var alpha = e.alpha,
- beta = e.beta,
- gamma = e.gamma;
- alpha = (alpha || 0) * Math.PI / 180;
- beta = (beta || 0) * Math.PI / 180;
- gamma = (gamma || 0) * Math.PI / 180;
- this._deviceOrientationQ.setFromEulerYXZ(beta, alpha, -gamma);
- };
- FusionPoseSensor.prototype.onDeviceMotion_ = function (deviceMotion) {
- this.updateDeviceMotion_(deviceMotion);
- };
- FusionPoseSensor.prototype.updateDeviceMotion_ = function (deviceMotion) {
- var accGravity = deviceMotion.accelerationIncludingGravity;
- var rotRate = deviceMotion.rotationRate;
- var timestampS = deviceMotion.timeStamp / 1000;
- var deltaS = timestampS - this.previousTimestampS;
- if (deltaS < 0) {
- warnOnce('fusion-pose-sensor:invalid:non-monotonic', 'Invalid timestamps detected: non-monotonic timestamp from devicemotion');
- this.previousTimestampS = timestampS;
- return;
- } else if (deltaS <= MIN_TIMESTEP || deltaS > MAX_TIMESTEP) {
- warnOnce('fusion-pose-sensor:invalid:outside-threshold', 'Invalid timestamps detected: Timestamp from devicemotion outside expected range.');
- this.previousTimestampS = timestampS;
- return;
- }
- this.accelerometer.set(-accGravity.x, -accGravity.y, -accGravity.z);
- if (isR7()) {
- this.gyroscope.set(-rotRate.beta, rotRate.alpha, rotRate.gamma);
- } else {
- this.gyroscope.set(rotRate.alpha, rotRate.beta, rotRate.gamma);
- }
- if (!this.isDeviceMotionInRadians) {
- this.gyroscope.multiplyScalar(Math.PI / 180);
- }
- this.filter.addAccelMeasurement(this.accelerometer, timestampS);
- this.filter.addGyroMeasurement(this.gyroscope, timestampS);
- this.previousTimestampS = timestampS;
- };
- FusionPoseSensor.prototype.onOrientationChange_ = function (screenOrientation) {
- this.setScreenTransform_();
- };
- FusionPoseSensor.prototype.onMessage_ = function (event) {
- var message = event.data;
- if (!message || !message.type) {
- return;
- }
- var type = message.type.toLowerCase();
- if (type !== 'devicemotion') {
- return;
- }
- this.updateDeviceMotion_(message.deviceMotionEvent);
- };
- FusionPoseSensor.prototype.setScreenTransform_ = function () {
- this.worldToScreenQ.set(0, 0, 0, 1);
- switch (window.orientation) {
- case 0:
- break;
- case 90:
- this.worldToScreenQ.setFromAxisAngle(new Vector3(0, 0, 1), -Math.PI / 2);
- break;
- case -90:
- this.worldToScreenQ.setFromAxisAngle(new Vector3(0, 0, 1), Math.PI / 2);
- break;
- case 180:
- break;
- }
- this.inverseWorldToScreenQ.copy(this.worldToScreenQ);
- this.inverseWorldToScreenQ.inverse();
- };
- FusionPoseSensor.prototype.start = function () {
- this.onDeviceMotionCallback_ = this.onDeviceMotion_.bind(this);
- this.onOrientationChangeCallback_ = this.onOrientationChange_.bind(this);
- this.onMessageCallback_ = this.onMessage_.bind(this);
- this.onDeviceOrientationCallback_ = this.onDeviceOrientation_.bind(this);
- if (isIOS() && isInsideCrossOriginIFrame()) {
- window.addEventListener('message', this.onMessageCallback_);
- }
- window.addEventListener('orientationchange', this.onOrientationChangeCallback_);
- if (this.isWithoutDeviceMotion) {
- window.addEventListener('deviceorientation', this.onDeviceOrientationCallback_);
- } else {
- window.addEventListener('devicemotion', this.onDeviceMotionCallback_);
- }
- };
- FusionPoseSensor.prototype.stop = function () {
- window.removeEventListener('devicemotion', this.onDeviceMotionCallback_);
- window.removeEventListener('deviceorientation', this.onDeviceOrientationCallback_);
- window.removeEventListener('orientationchange', this.onOrientationChangeCallback_);
- window.removeEventListener('message', this.onMessageCallback_);
- };
- var SENSOR_FREQUENCY = 60;
- var X_AXIS = new Vector3(1, 0, 0);
- var Z_AXIS = new Vector3(0, 0, 1);
- var orientation = {};
- if (screen.orientation) {
- orientation = screen.orientation;
- } else if (screen.msOrientation) {
- orientation = screen.msOrientation;
- } else {
- Object.defineProperty(orientation, 'angle', {
- get: function get$$1() {
- return window.orientation || 0;
- }
- });
- }
- var SENSOR_TO_VR = new Quaternion();
- SENSOR_TO_VR.setFromAxisAngle(X_AXIS, -Math.PI / 2);
- SENSOR_TO_VR.multiply(new Quaternion().setFromAxisAngle(Z_AXIS, Math.PI / 2));
- var PoseSensor = function () {
- function PoseSensor(config) {
- classCallCheck(this, PoseSensor);
- this.config = config;
- this.sensor = null;
- this.fusionSensor = null;
- this._out = new Float32Array(4);
- this.api = null;
- this.errors = [];
- this._sensorQ = new Quaternion();
- this._worldToScreenQ = new Quaternion();
- this._outQ = new Quaternion();
- this._onSensorRead = this._onSensorRead.bind(this);
- this._onSensorError = this._onSensorError.bind(this);
- this._onOrientationChange = this._onOrientationChange.bind(this);
- this._onOrientationChange();
- this.init();
- }
- createClass(PoseSensor, [{
- key: 'init',
- value: function init() {
- var sensor = null;
- try {
- sensor = new RelativeOrientationSensor({ frequency: SENSOR_FREQUENCY });
- sensor.addEventListener('error', this._onSensorError);
- } catch (error) {
- this.errors.push(error);
- if (error.name === 'SecurityError') {
- console.error('Cannot construct sensors due to the Feature Policy');
- console.warn('Attempting to fall back using "devicemotion"; however this will ' + 'fail in the future without correct permissions.');
- this.useDeviceMotion();
- } else if (error.name === 'ReferenceError') {
- this.useDeviceMotion();
- } else {
- console.error(error);
- }
- }
- if (sensor) {
- this.api = 'sensor';
- this.sensor = sensor;
- this.sensor.addEventListener('reading', this._onSensorRead);
- this.sensor.start();
- }
- window.addEventListener('orientationchange', this._onOrientationChange);
- }
- }, {
- key: 'useDeviceMotion',
- value: function useDeviceMotion() {
- this.api = 'devicemotion';
- this.fusionSensor = new FusionPoseSensor(this.config.K_FILTER, this.config.PREDICTION_TIME_S, this.config.YAW_ONLY, this.config.DEBUG);
- if (this.sensor) {
- this.sensor.removeEventListener('reading', this._onSensorRead);
- this.sensor.removeEventListener('error', this._onSensorError);
- this.sensor = null;
- }
- }
- }, {
- key: 'getOrientation',
- value: function getOrientation() {
- if (this.fusionSensor) {
- return this.fusionSensor.getOrientation();
- }
- if (!this.sensor || !this.sensor.quaternion) {
- this._out[0] = this._out[1] = this._out[2] = 0;
- this._out[3] = 1;
- return this._out;
- }
- var q = this.sensor.quaternion;
- this._sensorQ.set(q[0], q[1], q[2], q[3]);
- var out = this._outQ;
- out.copy(SENSOR_TO_VR);
- out.multiply(this._sensorQ);
- out.multiply(this._worldToScreenQ);
- if (this.config.YAW_ONLY) {
- out.x = out.z = 0;
- out.normalize();
- }
- this._out[0] = out.x;
- this._out[1] = out.y;
- this._out[2] = out.z;
- this._out[3] = out.w;
- return this._out;
- }
- }, {
- key: '_onSensorError',
- value: function _onSensorError(event) {
- this.errors.push(event.error);
- if (event.error.name === 'NotAllowedError') {
- console.error('Permission to access sensor was denied');
- } else if (event.error.name === 'NotReadableError') {
- console.error('Sensor could not be read');
- } else {
- console.error(event.error);
- }
- this.useDeviceMotion();
- }
- }, {
- key: '_onSensorRead',
- value: function _onSensorRead() {}
- }, {
- key: '_onOrientationChange',
- value: function _onOrientationChange() {
- var angle = -orientation.angle * Math.PI / 180;
- this._worldToScreenQ.setFromAxisAngle(Z_AXIS, angle);
- }
- }]);
- return PoseSensor;
- }();
- var rotateInstructionsAsset = '<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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- function RotateInstructions() {
- this.loadIcon_();
- var overlay = document.createElement('div');
- var s = overlay.style;
- s.position = 'fixed';
- s.top = 0;
- s.right = 0;
- s.bottom = 0;
- s.left = 0;
- s.backgroundColor = 'gray';
- s.fontFamily = 'sans-serif';
- s.zIndex = 1000000;
- var img = document.createElement('img');
- img.src = this.icon;
- var s = img.style;
- s.marginLeft = '25%';
- s.marginTop = '25%';
- s.width = '50%';
- overlay.appendChild(img);
- var text = document.createElement('div');
- var s = text.style;
- s.textAlign = 'center';
- s.fontSize = '16px';
- s.lineHeight = '24px';
- s.margin = '24px 25%';
- s.width = '50%';
- text.innerHTML = 'Place your phone into your Cardboard viewer.';
- overlay.appendChild(text);
- var snackbar = document.createElement('div');
- var s = snackbar.style;
- s.backgroundColor = '#CFD8DC';
- s.position = 'fixed';
- s.bottom = 0;
- s.width = '100%';
- s.height = '48px';
- s.padding = '14px 24px';
- s.boxSizing = 'border-box';
- s.color = '#656A6B';
- overlay.appendChild(snackbar);
- var snackbarText = document.createElement('div');
- snackbarText.style.float = 'left';
- snackbarText.innerHTML = 'No Cardboard viewer?';
- var snackbarButton = document.createElement('a');
- snackbarButton.href = 'https://www.google.com/get/cardboard/get-cardboard/';
- snackbarButton.innerHTML = 'get one';
- snackbarButton.target = '_blank';
- var s = snackbarButton.style;
- s.float = 'right';
- s.fontWeight = 600;
- s.textTransform = 'uppercase';
- s.borderLeft = '1px solid gray';
- s.paddingLeft = '24px';
- s.textDecoration = 'none';
- s.color = '#656A6B';
- snackbar.appendChild(snackbarText);
- snackbar.appendChild(snackbarButton);
- this.overlay = overlay;
- this.text = text;
- this.hide();
- }
- RotateInstructions.prototype.show = function (parent) {
- if (!parent && !this.overlay.parentElement) {
- document.body.appendChild(this.overlay);
- } else if (parent) {
- if (this.overlay.parentElement && this.overlay.parentElement != parent) this.overlay.parentElement.removeChild(this.overlay);
- parent.appendChild(this.overlay);
- }
- this.overlay.style.display = 'block';
- var img = this.overlay.querySelector('img');
- var s = img.style;
- if (isLandscapeMode()) {
- s.width = '20%';
- s.marginLeft = '40%';
- s.marginTop = '3%';
- } else {
- s.width = '50%';
- s.marginLeft = '25%';
- s.marginTop = '25%';
- }
- };
- RotateInstructions.prototype.hide = function () {
- this.overlay.style.display = 'none';
- };
- RotateInstructions.prototype.showTemporarily = function (ms, parent) {
- this.show(parent);
- this.timer = setTimeout(this.hide.bind(this), ms);
- };
- RotateInstructions.prototype.disableShowTemporarily = function () {
- clearTimeout(this.timer);
- };
- RotateInstructions.prototype.update = function () {
- this.disableShowTemporarily();
- if (!isLandscapeMode() && isMobile()) {
- this.show();
- } else {
- this.hide();
- }
- };
- RotateInstructions.prototype.loadIcon_ = function () {
- this.icon = base64('image/svg+xml', rotateInstructionsAsset);
- };
- var DEFAULT_VIEWER = 'CardboardV1';
- var VIEWER_KEY = 'WEBVR_CARDBOARD_VIEWER';
- var CLASS_NAME = 'webvr-polyfill-viewer-selector';
- function ViewerSelector(defaultViewer) {
- try {
- this.selectedKey = localStorage.getItem(VIEWER_KEY);
- } catch (error) {
- console.error('Failed to load viewer profile: %s', error);
- }
- if (!this.selectedKey) {
- this.selectedKey = defaultViewer || DEFAULT_VIEWER;
- }
- this.dialog = this.createDialog_(DeviceInfo.Viewers);
- this.root = null;
- this.onChangeCallbacks_ = [];
- }
- ViewerSelector.prototype.show = function (root) {
- this.root = root;
- root.appendChild(this.dialog);
- var selected = this.dialog.querySelector('#' + this.selectedKey);
- selected.checked = true;
- this.dialog.style.display = 'block';
- };
- ViewerSelector.prototype.hide = function () {
- if (this.root && this.root.contains(this.dialog)) {
- this.root.removeChild(this.dialog);
- }
- this.dialog.style.display = 'none';
- };
- ViewerSelector.prototype.getCurrentViewer = function () {
- return DeviceInfo.Viewers[this.selectedKey];
- };
- ViewerSelector.prototype.getSelectedKey_ = function () {
- var input = this.dialog.querySelector('input[name=field]:checked');
- if (input) {
- return input.id;
- }
- return null;
- };
- ViewerSelector.prototype.onChange = function (cb) {
- this.onChangeCallbacks_.push(cb);
- };
- ViewerSelector.prototype.fireOnChange_ = function (viewer) {
- for (var i = 0; i < this.onChangeCallbacks_.length; i++) {
- this.onChangeCallbacks_[i](viewer);
- }
- };
- ViewerSelector.prototype.onSave_ = function () {
- this.selectedKey = this.getSelectedKey_();
- if (!this.selectedKey || !DeviceInfo.Viewers[this.selectedKey]) {
- console.error('ViewerSelector.onSave_: this should never happen!');
- return;
- }
- this.fireOnChange_(DeviceInfo.Viewers[this.selectedKey]);
- try {
- localStorage.setItem(VIEWER_KEY, this.selectedKey);
- } catch (error) {
- console.error('Failed to save viewer profile: %s', error);
- }
- this.hide();
- };
- ViewerSelector.prototype.createDialog_ = function (options) {
- var container = document.createElement('div');
- container.classList.add(CLASS_NAME);
- container.style.display = 'none';
- var overlay = document.createElement('div');
- var s = overlay.style;
- s.position = 'fixed';
- s.left = 0;
- s.top = 0;
- s.width = '100%';
- s.height = '100%';
- s.background = 'rgba(0, 0, 0, 0.3)';
- overlay.addEventListener('click', this.hide.bind(this));
- var width = 280;
- var dialog = document.createElement('div');
- var s = dialog.style;
- s.boxSizing = 'border-box';
- s.position = 'fixed';
- s.top = '24px';
- s.left = '50%';
- s.marginLeft = -width / 2 + 'px';
- s.width = width + 'px';
- s.padding = '24px';
- s.overflow = 'hidden';
- s.background = '#fafafa';
- s.fontFamily = "'Roboto', sans-serif";
- s.boxShadow = '0px 5px 20px #666';
- dialog.appendChild(this.createH1_('Select your viewer'));
- for (var id in options) {
- dialog.appendChild(this.createChoice_(id, options[id].label));
- }
- dialog.appendChild(this.createButton_('Save', this.onSave_.bind(this)));
- container.appendChild(overlay);
- container.appendChild(dialog);
- return container;
- };
- ViewerSelector.prototype.createH1_ = function (name) {
- var h1 = document.createElement('h1');
- var s = h1.style;
- s.color = 'black';
- s.fontSize = '20px';
- s.fontWeight = 'bold';
- s.marginTop = 0;
- s.marginBottom = '24px';
- h1.innerHTML = name;
- return h1;
- };
- ViewerSelector.prototype.createChoice_ = function (id, name) {
- var div = document.createElement('div');
- div.style.marginTop = '8px';
- div.style.color = 'black';
- var input = document.createElement('input');
- input.style.fontSize = '30px';
- input.setAttribute('id', id);
- input.setAttribute('type', 'radio');
- input.setAttribute('value', id);
- input.setAttribute('name', 'field');
- var label = document.createElement('label');
- label.style.marginLeft = '4px';
- label.setAttribute('for', id);
- label.innerHTML = name;
- div.appendChild(input);
- div.appendChild(label);
- return div;
- };
- ViewerSelector.prototype.createButton_ = function (label, onclick) {
- var button = document.createElement('button');
- button.innerHTML = label;
- var s = button.style;
- s.float = 'right';
- s.textTransform = 'uppercase';
- s.color = '#1094f7';
- s.fontSize = '14px';
- s.letterSpacing = 0;
- s.border = 0;
- s.background = 'none';
- s.marginTop = '16px';
- button.addEventListener('click', onclick);
- return button;
- };
- var commonjsGlobal$$1 = typeof window !== 'undefined' ? window : typeof commonjsGlobal$1 !== 'undefined' ? commonjsGlobal$1 : typeof self !== 'undefined' ? self : {};
- function unwrapExports$$1 (x) {
- return x && x.__esModule ? x['default'] : x;
- }
- function createCommonjsModule$$1(fn, module) {
- return module = { exports: {} }, fn(module, module.exports), module.exports;
- }
- var NoSleep = createCommonjsModule$$1(function (module, exports) {
- (function webpackUniversalModuleDefinition(root, factory) {
- module.exports = factory();
- })(commonjsGlobal$$1, function() {
- return (function(modules) {
- var installedModules = {};
- function __webpack_require__(moduleId) {
- if(installedModules[moduleId]) {
- return installedModules[moduleId].exports;
- }
- var module = installedModules[moduleId] = {
- i: moduleId,
- l: false,
- exports: {}
- };
- modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
- module.l = true;
- return module.exports;
- }
- __webpack_require__.m = modules;
- __webpack_require__.c = installedModules;
- __webpack_require__.d = function(exports, name, getter) {
- if(!__webpack_require__.o(exports, name)) {
- Object.defineProperty(exports, name, {
- configurable: false,
- enumerable: true,
- get: getter
- });
- }
- };
- __webpack_require__.n = function(module) {
- var getter = module && module.__esModule ?
- function getDefault() { return module['default']; } :
- function getModuleExports() { return module; };
- __webpack_require__.d(getter, 'a', getter);
- return getter;
- };
- __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
- __webpack_require__.p = "";
- return __webpack_require__(__webpack_require__.s = 0);
- })
- ([
- (function(module, exports, __webpack_require__) {
- var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
- function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
- var mediaFile = __webpack_require__(1);
- var oldIOS = typeof navigator !== 'undefined' && parseFloat(('' + (/CPU.*OS ([0-9_]{3,4})[0-9_]{0,1}|(CPU like).*AppleWebKit.*Mobile/i.exec(navigator.userAgent) || [0, ''])[1]).replace('undefined', '3_2').replace('_', '.').replace('_', '')) < 10 && !window.MSStream;
- var NoSleep = function () {
- function NoSleep() {
- _classCallCheck(this, NoSleep);
- if (oldIOS) {
- this.noSleepTimer = null;
- } else {
- this.noSleepVideo = document.createElement('video');
- this.noSleepVideo.setAttribute('playsinline', '');
- this.noSleepVideo.setAttribute('src', mediaFile);
- this.noSleepVideo.addEventListener('timeupdate', function (e) {
- if (this.noSleepVideo.currentTime > 0.5) {
- this.noSleepVideo.currentTime = Math.random();
- }
- }.bind(this));
- }
- }
- _createClass(NoSleep, [{
- key: 'enable',
- value: function enable() {
- if (oldIOS) {
- this.disable();
- this.noSleepTimer = window.setInterval(function () {
- window.location.href = '/';
- window.setTimeout(window.stop, 0);
- }, 15000);
- } else {
- this.noSleepVideo.play();
- }
- }
- }, {
- key: 'disable',
- value: function disable() {
- if (oldIOS) {
- if (this.noSleepTimer) {
- window.clearInterval(this.noSleepTimer);
- this.noSleepTimer = null;
- }
- } else {
- this.noSleepVideo.pause();
- }
- }
- }]);
- return NoSleep;
- }();
- module.exports = NoSleep;
- }),
- (function(module, exports, __webpack_require__) {
- module.exports = 'data:video/mp4;base64,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- })
- ]);
- });
- });
- var NoSleep$1 = unwrapExports$$1(NoSleep);
- var nextDisplayId = 1000;
- var defaultLeftBounds = [0, 0, 0.5, 1];
- var defaultRightBounds = [0.5, 0, 0.5, 1];
- var raf = window.requestAnimationFrame;
- var caf = window.cancelAnimationFrame;
- function VRFrameData() {
- this.leftProjectionMatrix = new Float32Array(16);
- this.leftViewMatrix = new Float32Array(16);
- this.rightProjectionMatrix = new Float32Array(16);
- this.rightViewMatrix = new Float32Array(16);
- this.pose = null;
- }
- function VRDisplayCapabilities(config) {
- Object.defineProperties(this, {
- hasPosition: {
- writable: false, enumerable: true, value: config.hasPosition
- },
- hasExternalDisplay: {
- writable: false, enumerable: true, value: config.hasExternalDisplay
- },
- canPresent: {
- writable: false, enumerable: true, value: config.canPresent
- },
- maxLayers: {
- writable: false, enumerable: true, value: config.maxLayers
- },
- hasOrientation: {
- enumerable: true, get: function get() {
- deprecateWarning('VRDisplayCapabilities.prototype.hasOrientation', 'VRDisplay.prototype.getFrameData');
- return config.hasOrientation;
- }
- }
- });
- }
- function VRDisplay(config) {
- config = config || {};
- var USE_WAKELOCK = 'wakelock' in config ? config.wakelock : true;
- this.isPolyfilled = true;
- this.displayId = nextDisplayId++;
- this.displayName = '';
- this.depthNear = 0.01;
- this.depthFar = 10000.0;
- this.isPresenting = false;
- Object.defineProperty(this, 'isConnected', {
- get: function get() {
- deprecateWarning('VRDisplay.prototype.isConnected', 'VRDisplayCapabilities.prototype.hasExternalDisplay');
- return false;
- }
- });
- this.capabilities = new VRDisplayCapabilities({
- hasPosition: false,
- hasOrientation: false,
- hasExternalDisplay: false,
- canPresent: false,
- maxLayers: 1
- });
- this.stageParameters = null;
- this.waitingForPresent_ = false;
- this.layer_ = null;
- this.originalParent_ = null;
- this.fullscreenElement_ = null;
- this.fullscreenWrapper_ = null;
- this.fullscreenElementCachedStyle_ = null;
- this.fullscreenEventTarget_ = null;
- this.fullscreenChangeHandler_ = null;
- this.fullscreenErrorHandler_ = null;
- if (USE_WAKELOCK && isMobile()) {
- this.wakelock_ = new NoSleep$1();
- }
- }
- VRDisplay.prototype.getFrameData = function (frameData) {
- return frameDataFromPose(frameData, this._getPose(), this);
- };
- VRDisplay.prototype.getPose = function () {
- deprecateWarning('VRDisplay.prototype.getPose', 'VRDisplay.prototype.getFrameData');
- return this._getPose();
- };
- VRDisplay.prototype.resetPose = function () {
- deprecateWarning('VRDisplay.prototype.resetPose');
- return this._resetPose();
- };
- VRDisplay.prototype.getImmediatePose = function () {
- deprecateWarning('VRDisplay.prototype.getImmediatePose', 'VRDisplay.prototype.getFrameData');
- return this._getPose();
- };
- VRDisplay.prototype.requestAnimationFrame = function (callback) {
- return raf(callback);
- };
- VRDisplay.prototype.cancelAnimationFrame = function (id) {
- return caf(id);
- };
- VRDisplay.prototype.wrapForFullscreen = function (element) {
- if (isIOS()) {
- return element;
- }
- if (!this.fullscreenWrapper_) {
- this.fullscreenWrapper_ = document.createElement('div');
- var cssProperties = ['height: ' + Math.min(screen.height, screen.width) + 'px !important', 'top: 0 !important', 'left: 0 !important', 'right: 0 !important', 'border: 0', 'margin: 0', 'padding: 0', 'z-index: 999999 !important', 'position: fixed'];
- this.fullscreenWrapper_.setAttribute('style', cssProperties.join('; ') + ';');
- this.fullscreenWrapper_.classList.add('webvr-polyfill-fullscreen-wrapper');
- }
- if (this.fullscreenElement_ == element) {
- return this.fullscreenWrapper_;
- }
- if (this.fullscreenElement_) {
- if (this.originalParent_) {
- this.originalParent_.appendChild(this.fullscreenElement_);
- } else {
- this.fullscreenElement_.parentElement.removeChild(this.fullscreenElement_);
- }
- }
- this.fullscreenElement_ = element;
- this.originalParent_ = element.parentElement;
- if (!this.originalParent_) {
- document.body.appendChild(element);
- }
- if (!this.fullscreenWrapper_.parentElement) {
- var parent = this.fullscreenElement_.parentElement;
- parent.insertBefore(this.fullscreenWrapper_, this.fullscreenElement_);
- parent.removeChild(this.fullscreenElement_);
- }
- this.fullscreenWrapper_.insertBefore(this.fullscreenElement_, this.fullscreenWrapper_.firstChild);
- this.fullscreenElementCachedStyle_ = this.fullscreenElement_.getAttribute('style');
- var self = this;
- function applyFullscreenElementStyle() {
- if (!self.fullscreenElement_) {
- return;
- }
- var cssProperties = ['position: absolute', 'top: 0', 'left: 0', 'width: ' + Math.max(screen.width, screen.height) + 'px', 'height: ' + Math.min(screen.height, screen.width) + 'px', 'border: 0', 'margin: 0', 'padding: 0'];
- self.fullscreenElement_.setAttribute('style', cssProperties.join('; ') + ';');
- }
- applyFullscreenElementStyle();
- return this.fullscreenWrapper_;
- };
- VRDisplay.prototype.removeFullscreenWrapper = function () {
- if (!this.fullscreenElement_) {
- return;
- }
- var element = this.fullscreenElement_;
- if (this.fullscreenElementCachedStyle_) {
- element.setAttribute('style', this.fullscreenElementCachedStyle_);
- } else {
- element.removeAttribute('style');
- }
- this.fullscreenElement_ = null;
- this.fullscreenElementCachedStyle_ = null;
- var parent = this.fullscreenWrapper_.parentElement;
- this.fullscreenWrapper_.removeChild(element);
- if (this.originalParent_ === parent) {
- parent.insertBefore(element, this.fullscreenWrapper_);
- }
- else if (this.originalParent_) {
- this.originalParent_.appendChild(element);
- }
- parent.removeChild(this.fullscreenWrapper_);
- return element;
- };
- VRDisplay.prototype.requestPresent = function (layers) {
- var wasPresenting = this.isPresenting;
- var self = this;
- if (!(layers instanceof Array)) {
- deprecateWarning('VRDisplay.prototype.requestPresent with non-array argument', 'an array of VRLayers as the first argument');
- layers = [layers];
- }
- return new Promise(function (resolve, reject) {
- if (!self.capabilities.canPresent) {
- reject(new Error('VRDisplay is not capable of presenting.'));
- return;
- }
- if (layers.length == 0 || layers.length > self.capabilities.maxLayers) {
- reject(new Error('Invalid number of layers.'));
- return;
- }
- var incomingLayer = layers[0];
- if (!incomingLayer.source) {
- resolve();
- return;
- }
- var leftBounds = incomingLayer.leftBounds || defaultLeftBounds;
- var rightBounds = incomingLayer.rightBounds || defaultRightBounds;
- if (wasPresenting) {
- var layer = self.layer_;
- if (layer.source !== incomingLayer.source) {
- layer.source = incomingLayer.source;
- }
- for (var i = 0; i < 4; i++) {
- layer.leftBounds[i] = leftBounds[i];
- layer.rightBounds[i] = rightBounds[i];
- }
- self.wrapForFullscreen(self.layer_.source);
- self.updatePresent_();
- resolve();
- return;
- }
- self.layer_ = {
- predistorted: incomingLayer.predistorted,
- source: incomingLayer.source,
- leftBounds: leftBounds.slice(0),
- rightBounds: rightBounds.slice(0)
- };
- self.waitingForPresent_ = false;
- if (self.layer_ && self.layer_.source) {
- var fullscreenElement = self.wrapForFullscreen(self.layer_.source);
- var onFullscreenChange = function onFullscreenChange() {
- var actualFullscreenElement = getFullscreenElement();
- self.isPresenting = fullscreenElement === actualFullscreenElement;
- if (self.isPresenting) {
- if (screen.orientation && screen.orientation.lock) {
- screen.orientation.lock('landscape-primary').catch(function (error) {
- console.error('screen.orientation.lock() failed due to', error.message);
- });
- }
- self.waitingForPresent_ = false;
- self.beginPresent_();
- resolve();
- } else {
- if (screen.orientation && screen.orientation.unlock) {
- screen.orientation.unlock();
- }
- self.removeFullscreenWrapper();
- self.disableWakeLock();
- self.endPresent_();
- self.removeFullscreenListeners_();
- }
- self.fireVRDisplayPresentChange_();
- };
- var onFullscreenError = function onFullscreenError() {
- if (!self.waitingForPresent_) {
- return;
- }
- self.removeFullscreenWrapper();
- self.removeFullscreenListeners_();
- self.disableWakeLock();
- self.waitingForPresent_ = false;
- self.isPresenting = false;
- reject(new Error('Unable to present.'));
- };
- self.addFullscreenListeners_(fullscreenElement, onFullscreenChange, onFullscreenError);
- if (requestFullscreen(fullscreenElement)) {
- self.enableWakeLock();
- self.waitingForPresent_ = true;
- } else if (isIOS() || isWebViewAndroid()) {
- self.enableWakeLock();
- self.isPresenting = true;
- self.beginPresent_();
- self.fireVRDisplayPresentChange_();
- resolve();
- }
- }
- if (!self.waitingForPresent_ && !isIOS()) {
- exitFullscreen();
- reject(new Error('Unable to present.'));
- }
- });
- };
- VRDisplay.prototype.exitPresent = function () {
- var wasPresenting = this.isPresenting;
- var self = this;
- this.isPresenting = false;
- this.layer_ = null;
- this.disableWakeLock();
- return new Promise(function (resolve, reject) {
- if (wasPresenting) {
- if (!exitFullscreen() && isIOS()) {
- self.endPresent_();
- self.fireVRDisplayPresentChange_();
- }
- if (isWebViewAndroid()) {
- self.removeFullscreenWrapper();
- self.removeFullscreenListeners_();
- self.endPresent_();
- self.fireVRDisplayPresentChange_();
- }
- resolve();
- } else {
- reject(new Error('Was not presenting to VRDisplay.'));
- }
- });
- };
- VRDisplay.prototype.getLayers = function () {
- if (this.layer_) {
- return [this.layer_];
- }
- return [];
- };
- VRDisplay.prototype.fireVRDisplayPresentChange_ = function () {
- var event = new CustomEvent('vrdisplaypresentchange', { detail: { display: this } });
- window.dispatchEvent(event);
- };
- VRDisplay.prototype.fireVRDisplayConnect_ = function () {
- var event = new CustomEvent('vrdisplayconnect', { detail: { display: this } });
- window.dispatchEvent(event);
- };
- VRDisplay.prototype.addFullscreenListeners_ = function (element, changeHandler, errorHandler) {
- this.removeFullscreenListeners_();
- this.fullscreenEventTarget_ = element;
- this.fullscreenChangeHandler_ = changeHandler;
- this.fullscreenErrorHandler_ = errorHandler;
- if (changeHandler) {
- if (document.fullscreenEnabled) {
- element.addEventListener('fullscreenchange', changeHandler, false);
- } else if (document.webkitFullscreenEnabled) {
- element.addEventListener('webkitfullscreenchange', changeHandler, false);
- } else if (document.mozFullScreenEnabled) {
- document.addEventListener('mozfullscreenchange', changeHandler, false);
- } else if (document.msFullscreenEnabled) {
- element.addEventListener('msfullscreenchange', changeHandler, false);
- }
- }
- if (errorHandler) {
- if (document.fullscreenEnabled) {
- element.addEventListener('fullscreenerror', errorHandler, false);
- } else if (document.webkitFullscreenEnabled) {
- element.addEventListener('webkitfullscreenerror', errorHandler, false);
- } else if (document.mozFullScreenEnabled) {
- document.addEventListener('mozfullscreenerror', errorHandler, false);
- } else if (document.msFullscreenEnabled) {
- element.addEventListener('msfullscreenerror', errorHandler, false);
- }
- }
- };
- VRDisplay.prototype.removeFullscreenListeners_ = function () {
- if (!this.fullscreenEventTarget_) return;
- var element = this.fullscreenEventTarget_;
- if (this.fullscreenChangeHandler_) {
- var changeHandler = this.fullscreenChangeHandler_;
- element.removeEventListener('fullscreenchange', changeHandler, false);
- element.removeEventListener('webkitfullscreenchange', changeHandler, false);
- document.removeEventListener('mozfullscreenchange', changeHandler, false);
- element.removeEventListener('msfullscreenchange', changeHandler, false);
- }
- if (this.fullscreenErrorHandler_) {
- var errorHandler = this.fullscreenErrorHandler_;
- element.removeEventListener('fullscreenerror', errorHandler, false);
- element.removeEventListener('webkitfullscreenerror', errorHandler, false);
- document.removeEventListener('mozfullscreenerror', errorHandler, false);
- element.removeEventListener('msfullscreenerror', errorHandler, false);
- }
- this.fullscreenEventTarget_ = null;
- this.fullscreenChangeHandler_ = null;
- this.fullscreenErrorHandler_ = null;
- };
- VRDisplay.prototype.enableWakeLock = function () {
- if (this.wakelock_) {
- this.wakelock_.enable();
- }
- };
- VRDisplay.prototype.disableWakeLock = function () {
- if (this.wakelock_) {
- this.wakelock_.disable();
- }
- };
- VRDisplay.prototype.beginPresent_ = function () {
- };
- VRDisplay.prototype.endPresent_ = function () {
- };
- VRDisplay.prototype.submitFrame = function (pose) {
- };
- VRDisplay.prototype.getEyeParameters = function (whichEye) {
- return null;
- };
- var config = {
- ADDITIONAL_VIEWERS: [],
- DEFAULT_VIEWER: '',
- MOBILE_WAKE_LOCK: true,
- DEBUG: false,
- DPDB_URL: 'https://dpdb.webvr.rocks/dpdb.json',
- K_FILTER: 0.98,
- PREDICTION_TIME_S: 0.040,
- CARDBOARD_UI_DISABLED: false,
- ROTATE_INSTRUCTIONS_DISABLED: false,
- YAW_ONLY: false,
- BUFFER_SCALE: 0.5,
- DIRTY_SUBMIT_FRAME_BINDINGS: false
- };
- var Eye = {
- LEFT: 'left',
- RIGHT: 'right'
- };
- function CardboardVRDisplay(config$$1) {
- var defaults = extend({}, config);
- config$$1 = extend(defaults, config$$1 || {});
- VRDisplay.call(this, {
- wakelock: config$$1.MOBILE_WAKE_LOCK
- });
- this.config = config$$1;
- this.displayName = 'Cardboard VRDisplay';
- this.capabilities = new VRDisplayCapabilities({
- hasPosition: false,
- hasOrientation: true,
- hasExternalDisplay: false,
- canPresent: true,
- maxLayers: 1
- });
- this.stageParameters = null;
- this.bufferScale_ = this.config.BUFFER_SCALE;
- this.poseSensor_ = new PoseSensor(this.config);
- this.distorter_ = null;
- this.cardboardUI_ = null;
- this.dpdb_ = new Dpdb(this.config.DPDB_URL, this.onDeviceParamsUpdated_.bind(this));
- this.deviceInfo_ = new DeviceInfo(this.dpdb_.getDeviceParams(), config$$1.ADDITIONAL_VIEWERS);
- this.viewerSelector_ = new ViewerSelector(config$$1.DEFAULT_VIEWER);
- this.viewerSelector_.onChange(this.onViewerChanged_.bind(this));
- this.deviceInfo_.setViewer(this.viewerSelector_.getCurrentViewer());
- if (!this.config.ROTATE_INSTRUCTIONS_DISABLED) {
- this.rotateInstructions_ = new RotateInstructions();
- }
- if (isIOS()) {
- window.addEventListener('resize', this.onResize_.bind(this));
- }
- }
- CardboardVRDisplay.prototype = Object.create(VRDisplay.prototype);
- CardboardVRDisplay.prototype._getPose = function () {
- return {
- position: null,
- orientation: this.poseSensor_.getOrientation(),
- linearVelocity: null,
- linearAcceleration: null,
- angularVelocity: null,
- angularAcceleration: null
- };
- };
- CardboardVRDisplay.prototype._resetPose = function () {
- if (this.poseSensor_.resetPose) {
- this.poseSensor_.resetPose();
- }
- };
- CardboardVRDisplay.prototype._getFieldOfView = function (whichEye) {
- var fieldOfView;
- if (whichEye == Eye.LEFT) {
- fieldOfView = this.deviceInfo_.getFieldOfViewLeftEye();
- } else if (whichEye == Eye.RIGHT) {
- fieldOfView = this.deviceInfo_.getFieldOfViewRightEye();
- } else {
- console.error('Invalid eye provided: %s', whichEye);
- return null;
- }
- return fieldOfView;
- };
- CardboardVRDisplay.prototype._getEyeOffset = function (whichEye) {
- var offset;
- if (whichEye == Eye.LEFT) {
- offset = [-this.deviceInfo_.viewer.interLensDistance * 0.5, 0.0, 0.0];
- } else if (whichEye == Eye.RIGHT) {
- offset = [this.deviceInfo_.viewer.interLensDistance * 0.5, 0.0, 0.0];
- } else {
- console.error('Invalid eye provided: %s', whichEye);
- return null;
- }
- return offset;
- };
- CardboardVRDisplay.prototype.getEyeParameters = function (whichEye) {
- var offset = this._getEyeOffset(whichEye);
- var fieldOfView = this._getFieldOfView(whichEye);
- var eyeParams = {
- offset: offset,
- renderWidth: this.deviceInfo_.device.width * 0.5 * this.bufferScale_,
- renderHeight: this.deviceInfo_.device.height * this.bufferScale_
- };
- Object.defineProperty(eyeParams, 'fieldOfView', {
- enumerable: true,
- get: function get() {
- deprecateWarning('VRFieldOfView', 'VRFrameData\'s projection matrices');
- return fieldOfView;
- }
- });
- return eyeParams;
- };
- CardboardVRDisplay.prototype.onDeviceParamsUpdated_ = function (newParams) {
- if (this.config.DEBUG) {
- console.log('DPDB reported that device params were updated.');
- }
- this.deviceInfo_.updateDeviceParams(newParams);
- if (this.distorter_) {
- this.distorter_.updateDeviceInfo(this.deviceInfo_);
- }
- };
- CardboardVRDisplay.prototype.updateBounds_ = function () {
- if (this.layer_ && this.distorter_ && (this.layer_.leftBounds || this.layer_.rightBounds)) {
- this.distorter_.setTextureBounds(this.layer_.leftBounds, this.layer_.rightBounds);
- }
- };
- CardboardVRDisplay.prototype.beginPresent_ = function () {
- var gl = this.layer_.source.getContext('webgl');
- if (!gl) gl = this.layer_.source.getContext('experimental-webgl');
- if (!gl) gl = this.layer_.source.getContext('webgl2');
- if (!gl) return;
- if (this.layer_.predistorted) {
- if (!this.config.CARDBOARD_UI_DISABLED) {
- gl.canvas.width = getScreenWidth() * this.bufferScale_;
- gl.canvas.height = getScreenHeight() * this.bufferScale_;
- this.cardboardUI_ = new CardboardUI(gl);
- }
- } else {
- if (!this.config.CARDBOARD_UI_DISABLED) {
- this.cardboardUI_ = new CardboardUI(gl);
- }
- this.distorter_ = new CardboardDistorter(gl, this.cardboardUI_, this.config.BUFFER_SCALE, this.config.DIRTY_SUBMIT_FRAME_BINDINGS);
- this.distorter_.updateDeviceInfo(this.deviceInfo_);
- }
- if (this.cardboardUI_) {
- this.cardboardUI_.listen(function (e) {
- this.viewerSelector_.show(this.layer_.source.parentElement);
- e.stopPropagation();
- e.preventDefault();
- }.bind(this), function (e) {
- this.exitPresent();
- e.stopPropagation();
- e.preventDefault();
- }.bind(this));
- }
- if (this.rotateInstructions_) {
- if (isLandscapeMode() && isMobile()) {
- this.rotateInstructions_.showTemporarily(3000, this.layer_.source.parentElement);
- } else {
- this.rotateInstructions_.update();
- }
- }
- this.orientationHandler = this.onOrientationChange_.bind(this);
- window.addEventListener('orientationchange', this.orientationHandler);
- this.vrdisplaypresentchangeHandler = this.updateBounds_.bind(this);
- window.addEventListener('vrdisplaypresentchange', this.vrdisplaypresentchangeHandler);
- this.fireVRDisplayDeviceParamsChange_();
- };
- CardboardVRDisplay.prototype.endPresent_ = function () {
- if (this.distorter_) {
- this.distorter_.destroy();
- this.distorter_ = null;
- }
- if (this.cardboardUI_) {
- this.cardboardUI_.destroy();
- this.cardboardUI_ = null;
- }
- if (this.rotateInstructions_) {
- this.rotateInstructions_.hide();
- }
- this.viewerSelector_.hide();
- window.removeEventListener('orientationchange', this.orientationHandler);
- window.removeEventListener('vrdisplaypresentchange', this.vrdisplaypresentchangeHandler);
- };
- CardboardVRDisplay.prototype.updatePresent_ = function () {
- this.endPresent_();
- this.beginPresent_();
- };
- CardboardVRDisplay.prototype.submitFrame = function (pose) {
- if (this.distorter_) {
- this.updateBounds_();
- this.distorter_.submitFrame();
- } else if (this.cardboardUI_ && this.layer_) {
- var canvas = this.layer_.source.getContext('webgl').canvas;
- if (canvas.width != this.lastWidth || canvas.height != this.lastHeight) {
- this.cardboardUI_.onResize();
- }
- this.lastWidth = canvas.width;
- this.lastHeight = canvas.height;
- this.cardboardUI_.render();
- }
- };
- CardboardVRDisplay.prototype.onOrientationChange_ = function (e) {
- this.viewerSelector_.hide();
- if (this.rotateInstructions_) {
- this.rotateInstructions_.update();
- }
- this.onResize_();
- };
- CardboardVRDisplay.prototype.onResize_ = function (e) {
- if (this.layer_) {
- var gl = this.layer_.source.getContext('webgl');
- var cssProperties = ['position: absolute', 'top: 0', 'left: 0',
- 'width: 100vw', 'height: 100vh', 'border: 0', 'margin: 0',
- 'padding: 0px', 'box-sizing: content-box'];
- gl.canvas.setAttribute('style', cssProperties.join('; ') + ';');
- safariCssSizeWorkaround(gl.canvas);
- }
- };
- CardboardVRDisplay.prototype.onViewerChanged_ = function (viewer) {
- this.deviceInfo_.setViewer(viewer);
- if (this.distorter_) {
- this.distorter_.updateDeviceInfo(this.deviceInfo_);
- }
- this.fireVRDisplayDeviceParamsChange_();
- };
- CardboardVRDisplay.prototype.fireVRDisplayDeviceParamsChange_ = function () {
- var event = new CustomEvent('vrdisplaydeviceparamschange', {
- detail: {
- vrdisplay: this,
- deviceInfo: this.deviceInfo_
- }
- });
- window.dispatchEvent(event);
- };
- CardboardVRDisplay.VRFrameData = VRFrameData;
- CardboardVRDisplay.VRDisplay = VRDisplay;
- return CardboardVRDisplay;
- })));
- });
- var CardboardVRDisplay = unwrapExports(cardboardVrDisplay);
-
- var version = "0.10.6";
-
- var DefaultConfig = {
- ADDITIONAL_VIEWERS: [],
- DEFAULT_VIEWER: '',
- PROVIDE_MOBILE_VRDISPLAY: true,
- GET_VR_DISPLAYS_TIMEOUT: 1000,
- MOBILE_WAKE_LOCK: true,
- DEBUG: false,
- DPDB_URL: 'https://dpdb.webvr.rocks/dpdb.json',
- K_FILTER: 0.98,
- PREDICTION_TIME_S: 0.040,
- TOUCH_PANNER_DISABLED: true,
- CARDBOARD_UI_DISABLED: false,
- ROTATE_INSTRUCTIONS_DISABLED: false,
- YAW_ONLY: false,
- BUFFER_SCALE: 0.5,
- DIRTY_SUBMIT_FRAME_BINDINGS: false
- };
-
- function WebVRPolyfill(config) {
- this.config = extend(extend({}, DefaultConfig), config);
- this.polyfillDisplays = [];
- this.enabled = false;
- this.hasNative = 'getVRDisplays' in navigator;
- this.native = {};
- this.native.getVRDisplays = navigator.getVRDisplays;
- this.native.VRFrameData = window.VRFrameData;
- this.native.VRDisplay = window.VRDisplay;
- if (!this.hasNative || this.config.PROVIDE_MOBILE_VRDISPLAY && isMobile()) {
- this.enable();
- this.getVRDisplays().then(function (displays) {
- if (displays && displays[0] && displays[0].fireVRDisplayConnect_) {
- displays[0].fireVRDisplayConnect_();
- }
- });
- }
- }
- WebVRPolyfill.prototype.getPolyfillDisplays = function () {
- if (this._polyfillDisplaysPopulated) {
- return this.polyfillDisplays;
- }
- if (isMobile()) {
- var vrDisplay = new CardboardVRDisplay({
- ADDITIONAL_VIEWERS: this.config.ADDITIONAL_VIEWERS,
- DEFAULT_VIEWER: this.config.DEFAULT_VIEWER,
- MOBILE_WAKE_LOCK: this.config.MOBILE_WAKE_LOCK,
- DEBUG: this.config.DEBUG,
- DPDB_URL: this.config.DPDB_URL,
- CARDBOARD_UI_DISABLED: this.config.CARDBOARD_UI_DISABLED,
- K_FILTER: this.config.K_FILTER,
- PREDICTION_TIME_S: this.config.PREDICTION_TIME_S,
- TOUCH_PANNER_DISABLED: this.config.TOUCH_PANNER_DISABLED,
- ROTATE_INSTRUCTIONS_DISABLED: this.config.ROTATE_INSTRUCTIONS_DISABLED,
- YAW_ONLY: this.config.YAW_ONLY,
- BUFFER_SCALE: this.config.BUFFER_SCALE,
- DIRTY_SUBMIT_FRAME_BINDINGS: this.config.DIRTY_SUBMIT_FRAME_BINDINGS
- });
- this.polyfillDisplays.push(vrDisplay);
- }
- this._polyfillDisplaysPopulated = true;
- return this.polyfillDisplays;
- };
- WebVRPolyfill.prototype.enable = function () {
- this.enabled = true;
- if (this.hasNative && this.native.VRFrameData) {
- var NativeVRFrameData = this.native.VRFrameData;
- var nativeFrameData = new this.native.VRFrameData();
- var nativeGetFrameData = this.native.VRDisplay.prototype.getFrameData;
- window.VRDisplay.prototype.getFrameData = function (frameData) {
- if (frameData instanceof NativeVRFrameData) {
- nativeGetFrameData.call(this, frameData);
- return;
- }
- nativeGetFrameData.call(this, nativeFrameData);
- frameData.pose = nativeFrameData.pose;
- copyArray(nativeFrameData.leftProjectionMatrix, frameData.leftProjectionMatrix);
- copyArray(nativeFrameData.rightProjectionMatrix, frameData.rightProjectionMatrix);
- copyArray(nativeFrameData.leftViewMatrix, frameData.leftViewMatrix);
- copyArray(nativeFrameData.rightViewMatrix, frameData.rightViewMatrix);
- };
- }
- navigator.getVRDisplays = this.getVRDisplays.bind(this);
- window.VRDisplay = CardboardVRDisplay.VRDisplay;
- window.VRFrameData = CardboardVRDisplay.VRFrameData;
- };
- WebVRPolyfill.prototype.getVRDisplays = function () {
- var _this = this;
- var config = this.config;
- if (!this.hasNative) {
- return Promise.resolve(this.getPolyfillDisplays());
- }
- var timeoutId;
- var vrDisplaysNative = this.native.getVRDisplays.call(navigator);
- var timeoutPromise = new Promise(function (resolve) {
- timeoutId = setTimeout(function () {
- console.warn('Native WebVR implementation detected, but `getVRDisplays()` failed to resolve. Falling back to polyfill.');
- resolve([]);
- }, config.GET_VR_DISPLAYS_TIMEOUT);
- });
- return race([vrDisplaysNative, timeoutPromise]).then(function (nativeDisplays) {
- clearTimeout(timeoutId);
- return nativeDisplays.length > 0 ? nativeDisplays : _this.getPolyfillDisplays();
- });
- };
- WebVRPolyfill.version = version;
- WebVRPolyfill.VRFrameData = CardboardVRDisplay.VRFrameData;
- WebVRPolyfill.VRDisplay = CardboardVRDisplay.VRDisplay;
-
-
- var webvrPolyfill = Object.freeze({
- default: WebVRPolyfill
- });
-
- var require$$0 = ( webvrPolyfill && WebVRPolyfill ) || webvrPolyfill;
-
- if (typeof commonjsGlobal$1 !== 'undefined' && commonjsGlobal$1.window) {
- if (!commonjsGlobal$1.document) {
- commonjsGlobal$1.document = commonjsGlobal$1.window.document;
- }
- if (!commonjsGlobal$1.navigator) {
- commonjsGlobal$1.navigator = commonjsGlobal$1.window.navigator;
- }
- }
- var src = require$$0;
-
- return src;
-
- })));
- });
-
- var WebVRPolyfill = unwrapExports(webvrPolyfill);
-
- // Polyfills
-
- if ( Number.EPSILON === undefined ) {
-
- Number.EPSILON = Math.pow( 2, - 52 );
-
- }
-
- if ( Number.isInteger === undefined ) {
-
- // Missing in IE
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger
-
- Number.isInteger = function ( value ) {
-
- return typeof value === 'number' && isFinite( value ) && Math.floor( value ) === value;
-
- };
-
- }
-
- //
-
- if ( Math.sign === undefined ) {
-
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign
-
- Math.sign = function ( x ) {
-
- return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x;
-
- };
-
- }
-
- if ( 'name' in Function.prototype === false ) {
-
- // Missing in IE
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name
-
- Object.defineProperty( Function.prototype, 'name', {
-
- get: function () {
-
- return this.toString().match( /^\s*function\s*([^\(\s]*)/ )[ 1 ];
-
- }
-
- } );
-
- }
-
- if ( Object.assign === undefined ) {
-
- // Missing in IE
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign
-
- ( function () {
-
- Object.assign = function ( target ) {
-
- if ( target === undefined || target === null ) {
-
- throw new TypeError( 'Cannot convert undefined or null to object' );
-
- }
-
- var output = Object( target );
-
- for ( var index = 1; index < arguments.length; index ++ ) {
-
- var source = arguments[ index ];
-
- if ( source !== undefined && source !== null ) {
-
- for ( var nextKey in source ) {
-
- if ( Object.prototype.hasOwnProperty.call( source, nextKey ) ) {
-
- output[ nextKey ] = source[ nextKey ];
-
- }
-
- }
-
- }
-
- }
-
- return output;
-
- };
-
- } )();
-
- }
-
- /**
- * https://github.com/mrdoob/eventdispatcher.js/
- */
-
- function EventDispatcher() {}
-
- Object.assign( EventDispatcher.prototype, {
-
- addEventListener: function ( type, listener ) {
-
- if ( this._listeners === undefined ) this._listeners = {};
-
- var listeners = this._listeners;
-
- if ( listeners[ type ] === undefined ) {
-
- listeners[ type ] = [];
-
- }
-
- if ( listeners[ type ].indexOf( listener ) === - 1 ) {
-
- listeners[ type ].push( listener );
-
- }
-
- },
-
- hasEventListener: function ( type, listener ) {
-
- if ( this._listeners === undefined ) return false;
-
- var listeners = this._listeners;
-
- return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1;
-
- },
-
- removeEventListener: function ( type, listener ) {
-
- if ( this._listeners === undefined ) return;
-
- var listeners = this._listeners;
- var listenerArray = listeners[ type ];
-
- if ( listenerArray !== undefined ) {
-
- var index = listenerArray.indexOf( listener );
-
- if ( index !== - 1 ) {
-
- listenerArray.splice( index, 1 );
-
- }
-
- }
-
- },
-
- dispatchEvent: function ( event ) {
-
- if ( this._listeners === undefined ) return;
-
- var listeners = this._listeners;
- var listenerArray = listeners[ event.type ];
-
- if ( listenerArray !== undefined ) {
-
- event.target = this;
-
- var array = listenerArray.slice( 0 );
-
- for ( var i = 0, l = array.length; i < l; i ++ ) {
-
- array[ i ].call( this, event );
-
- }
-
- }
-
- }
-
- } );
-
- var REVISION = '93';
- var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 };
- var CullFaceNone = 0;
- var CullFaceBack = 1;
- var CullFaceFront = 2;
- var PCFShadowMap = 1;
- var PCFSoftShadowMap = 2;
- var FrontSide = 0;
- var BackSide = 1;
- var DoubleSide = 2;
- var FlatShading = 1;
- var NoColors = 0;
- var FaceColors = 1;
- var VertexColors = 2;
- var NoBlending = 0;
- var NormalBlending = 1;
- var AdditiveBlending = 2;
- var SubtractiveBlending = 3;
- var MultiplyBlending = 4;
- var CustomBlending = 5;
- var AddEquation = 100;
- var SubtractEquation = 101;
- var ReverseSubtractEquation = 102;
- var MinEquation = 103;
- var MaxEquation = 104;
- var ZeroFactor = 200;
- var OneFactor = 201;
- var SrcColorFactor = 202;
- var OneMinusSrcColorFactor = 203;
- var SrcAlphaFactor = 204;
- var OneMinusSrcAlphaFactor = 205;
- var DstAlphaFactor = 206;
- var OneMinusDstAlphaFactor = 207;
- var DstColorFactor = 208;
- var OneMinusDstColorFactor = 209;
- var SrcAlphaSaturateFactor = 210;
- var NeverDepth = 0;
- var AlwaysDepth = 1;
- var LessDepth = 2;
- var LessEqualDepth = 3;
- var EqualDepth = 4;
- var GreaterEqualDepth = 5;
- var GreaterDepth = 6;
- var NotEqualDepth = 7;
- var MultiplyOperation = 0;
- var MixOperation = 1;
- var AddOperation = 2;
- var NoToneMapping = 0;
- var LinearToneMapping = 1;
- var ReinhardToneMapping = 2;
- var Uncharted2ToneMapping = 3;
- var CineonToneMapping = 4;
- var UVMapping = 300;
- var CubeReflectionMapping = 301;
- var CubeRefractionMapping = 302;
- var EquirectangularReflectionMapping = 303;
- var EquirectangularRefractionMapping = 304;
- var SphericalReflectionMapping = 305;
- var CubeUVReflectionMapping = 306;
- var CubeUVRefractionMapping = 307;
- var RepeatWrapping = 1000;
- var ClampToEdgeWrapping = 1001;
- var MirroredRepeatWrapping = 1002;
- var NearestFilter = 1003;
- var NearestMipMapNearestFilter = 1004;
- var NearestMipMapLinearFilter = 1005;
- var LinearFilter = 1006;
- var LinearMipMapNearestFilter = 1007;
- var LinearMipMapLinearFilter = 1008;
- var UnsignedByteType = 1009;
- var ByteType = 1010;
- var ShortType = 1011;
- var UnsignedShortType = 1012;
- var IntType = 1013;
- var UnsignedIntType = 1014;
- var FloatType = 1015;
- var HalfFloatType = 1016;
- var UnsignedShort4444Type = 1017;
- var UnsignedShort5551Type = 1018;
- var UnsignedShort565Type = 1019;
- var UnsignedInt248Type = 1020;
- var AlphaFormat = 1021;
- var RGBFormat = 1022;
- var RGBAFormat = 1023;
- var LuminanceFormat = 1024;
- var LuminanceAlphaFormat = 1025;
- var DepthFormat = 1026;
- var DepthStencilFormat = 1027;
- var RGB_S3TC_DXT1_Format = 33776;
- var RGBA_S3TC_DXT1_Format = 33777;
- var RGBA_S3TC_DXT3_Format = 33778;
- var RGBA_S3TC_DXT5_Format = 33779;
- var RGB_PVRTC_4BPPV1_Format = 35840;
- var RGB_PVRTC_2BPPV1_Format = 35841;
- var RGBA_PVRTC_4BPPV1_Format = 35842;
- var RGBA_PVRTC_2BPPV1_Format = 35843;
- var RGB_ETC1_Format = 36196;
- var RGBA_ASTC_4x4_Format = 37808;
- var RGBA_ASTC_5x4_Format = 37809;
- var RGBA_ASTC_5x5_Format = 37810;
- var RGBA_ASTC_6x5_Format = 37811;
- var RGBA_ASTC_6x6_Format = 37812;
- var RGBA_ASTC_8x5_Format = 37813;
- var RGBA_ASTC_8x6_Format = 37814;
- var RGBA_ASTC_8x8_Format = 37815;
- var RGBA_ASTC_10x5_Format = 37816;
- var RGBA_ASTC_10x6_Format = 37817;
- var RGBA_ASTC_10x8_Format = 37818;
- var RGBA_ASTC_10x10_Format = 37819;
- var RGBA_ASTC_12x10_Format = 37820;
- var RGBA_ASTC_12x12_Format = 37821;
- var LoopOnce = 2200;
- var LoopRepeat = 2201;
- var LoopPingPong = 2202;
- var InterpolateDiscrete = 2300;
- var InterpolateLinear = 2301;
- var InterpolateSmooth = 2302;
- var ZeroCurvatureEnding = 2400;
- var ZeroSlopeEnding = 2401;
- var WrapAroundEnding = 2402;
- var TrianglesDrawMode = 0;
- var TriangleStripDrawMode = 1;
- var TriangleFanDrawMode = 2;
- var LinearEncoding = 3000;
- var sRGBEncoding = 3001;
- var GammaEncoding = 3007;
- var RGBEEncoding = 3002;
- var RGBM7Encoding = 3004;
- var RGBM16Encoding = 3005;
- var RGBDEncoding = 3006;
- var BasicDepthPacking = 3200;
- var RGBADepthPacking = 3201;
-
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- */
-
- var _Math = {
-
- DEG2RAD: Math.PI / 180,
- RAD2DEG: 180 / Math.PI,
-
- generateUUID: ( function () {
-
- // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136
-
- var lut = [];
-
- for ( var i = 0; i < 256; i ++ ) {
-
- lut[ i ] = ( i < 16 ? '0' : '' ) + ( i ).toString( 16 );
-
- }
-
- return function generateUUID() {
-
- var d0 = Math.random() * 0xffffffff | 0;
- var d1 = Math.random() * 0xffffffff | 0;
- var d2 = Math.random() * 0xffffffff | 0;
- var d3 = Math.random() * 0xffffffff | 0;
- var uuid = lut[ d0 & 0xff ] + lut[ d0 >> 8 & 0xff ] + lut[ d0 >> 16 & 0xff ] + lut[ d0 >> 24 & 0xff ] + '-' +
- lut[ d1 & 0xff ] + lut[ d1 >> 8 & 0xff ] + '-' + lut[ d1 >> 16 & 0x0f | 0x40 ] + lut[ d1 >> 24 & 0xff ] + '-' +
- lut[ d2 & 0x3f | 0x80 ] + lut[ d2 >> 8 & 0xff ] + '-' + lut[ d2 >> 16 & 0xff ] + lut[ d2 >> 24 & 0xff ] +
- lut[ d3 & 0xff ] + lut[ d3 >> 8 & 0xff ] + lut[ d3 >> 16 & 0xff ] + lut[ d3 >> 24 & 0xff ];
-
- // .toUpperCase() here flattens concatenated strings to save heap memory space.
- return uuid.toUpperCase();
-
- };
-
- } )(),
-
- clamp: function ( value, min, max ) {
-
- return Math.max( min, Math.min( max, value ) );
-
- },
-
- // compute euclidian modulo of m % n
- // https://en.wikipedia.org/wiki/Modulo_operation
-
- euclideanModulo: function ( n, m ) {
-
- return ( ( n % m ) + m ) % m;
-
- },
-
- // Linear mapping from range <a1, a2> to range <b1, b2>
-
- mapLinear: function ( x, a1, a2, b1, b2 ) {
-
- return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );
-
- },
-
- // https://en.wikipedia.org/wiki/Linear_interpolation
-
- lerp: function ( x, y, t ) {
-
- return ( 1 - t ) * x + t * y;
-
- },
-
- // http://en.wikipedia.org/wiki/Smoothstep
-
- smoothstep: function ( x, min, max ) {
-
- if ( x <= min ) return 0;
- if ( x >= max ) return 1;
-
- x = ( x - min ) / ( max - min );
-
- return x * x * ( 3 - 2 * x );
-
- },
-
- smootherstep: function ( x, min, max ) {
-
- if ( x <= min ) return 0;
- if ( x >= max ) return 1;
-
- x = ( x - min ) / ( max - min );
-
- return x * x * x * ( x * ( x * 6 - 15 ) + 10 );
-
- },
-
- // Random integer from <low, high> interval
-
- randInt: function ( low, high ) {
-
- return low + Math.floor( Math.random() * ( high - low + 1 ) );
-
- },
-
- // Random float from <low, high> interval
-
- randFloat: function ( low, high ) {
-
- return low + Math.random() * ( high - low );
-
- },
-
- // Random float from <-range/2, range/2> interval
-
- randFloatSpread: function ( range ) {
-
- return range * ( 0.5 - Math.random() );
-
- },
-
- degToRad: function ( degrees ) {
-
- return degrees * _Math.DEG2RAD;
-
- },
-
- radToDeg: function ( radians ) {
-
- return radians * _Math.RAD2DEG;
-
- },
-
- isPowerOfTwo: function ( value ) {
-
- return ( value & ( value - 1 ) ) === 0 && value !== 0;
-
- },
-
- ceilPowerOfTwo: function ( value ) {
-
- return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) );
-
- },
-
- floorPowerOfTwo: function ( value ) {
-
- return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) );
-
- }
-
- };
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author philogb / http://blog.thejit.org/
- * @author egraether / http://egraether.com/
- * @author zz85 / http://www.lab4games.net/zz85/blog
- */
-
- function Vector2( x, y ) {
-
- this.x = x || 0;
- this.y = y || 0;
-
- }
-
- Object.defineProperties( Vector2.prototype, {
-
- "width": {
-
- get: function () {
-
- return this.x;
-
- },
-
- set: function ( value ) {
-
- this.x = value;
-
- }
-
- },
-
- "height": {
-
- get: function () {
-
- return this.y;
-
- },
-
- set: function ( value ) {
-
- this.y = value;
-
- }
-
- }
-
- } );
-
- Object.assign( Vector2.prototype, {
-
- isVector2: true,
-
- set: function ( x, y ) {
-
- this.x = x;
- this.y = y;
-
- return this;
-
- },
-
- setScalar: function ( scalar ) {
-
- this.x = scalar;
- this.y = scalar;
-
- return this;
-
- },
-
- setX: function ( x ) {
-
- this.x = x;
-
- return this;
-
- },
-
- setY: function ( y ) {
-
- this.y = y;
-
- return this;
-
- },
-
- setComponent: function ( index, value ) {
-
- switch ( index ) {
-
- case 0: this.x = value; break;
- case 1: this.y = value; break;
- default: throw new Error( 'index is out of range: ' + index );
-
- }
-
- return this;
-
- },
-
- getComponent: function ( index ) {
-
- switch ( index ) {
-
- case 0: return this.x;
- case 1: return this.y;
- default: throw new Error( 'index is out of range: ' + index );
-
- }
-
- },
-
- clone: function () {
-
- return new this.constructor( this.x, this.y );
-
- },
-
- copy: function ( v ) {
-
- this.x = v.x;
- this.y = v.y;
-
- return this;
-
- },
-
- add: function ( v, w ) {
-
- if ( w !== undefined ) {
-
- console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
- return this.addVectors( v, w );
-
- }
-
- this.x += v.x;
- this.y += v.y;
-
- return this;
-
- },
-
- addScalar: function ( s ) {
-
- this.x += s;
- this.y += s;
-
- return this;
-
- },
-
- addVectors: function ( a, b ) {
-
- this.x = a.x + b.x;
- this.y = a.y + b.y;
-
- return this;
-
- },
-
- addScaledVector: function ( v, s ) {
-
- this.x += v.x * s;
- this.y += v.y * s;
-
- return this;
-
- },
-
- sub: function ( v, w ) {
-
- if ( w !== undefined ) {
-
- console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
- return this.subVectors( v, w );
-
- }
-
- this.x -= v.x;
- this.y -= v.y;
-
- return this;
-
- },
-
- subScalar: function ( s ) {
-
- this.x -= s;
- this.y -= s;
-
- return this;
-
- },
-
- subVectors: function ( a, b ) {
-
- this.x = a.x - b.x;
- this.y = a.y - b.y;
-
- return this;
-
- },
-
- multiply: function ( v ) {
-
- this.x *= v.x;
- this.y *= v.y;
-
- return this;
-
- },
-
- multiplyScalar: function ( scalar ) {
-
- this.x *= scalar;
- this.y *= scalar;
-
- return this;
-
- },
-
- divide: function ( v ) {
-
- this.x /= v.x;
- this.y /= v.y;
-
- return this;
-
- },
-
- divideScalar: function ( scalar ) {
-
- return this.multiplyScalar( 1 / scalar );
-
- },
-
- applyMatrix3: function ( m ) {
-
- var x = this.x, y = this.y;
- var e = m.elements;
-
- this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ];
- this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ];
-
- return this;
-
- },
-
- min: function ( v ) {
-
- this.x = Math.min( this.x, v.x );
- this.y = Math.min( this.y, v.y );
-
- return this;
-
- },
-
- max: function ( v ) {
-
- this.x = Math.max( this.x, v.x );
- this.y = Math.max( this.y, v.y );
-
- return this;
-
- },
-
- clamp: function ( min, max ) {
-
- // assumes min < max, componentwise
-
- this.x = Math.max( min.x, Math.min( max.x, this.x ) );
- this.y = Math.max( min.y, Math.min( max.y, this.y ) );
-
- return this;
-
- },
-
- clampScalar: function () {
-
- var min = new Vector2();
- var max = new Vector2();
-
- return function clampScalar( minVal, maxVal ) {
-
- min.set( minVal, minVal );
- max.set( maxVal, maxVal );
-
- return this.clamp( min, max );
-
- };
-
- }(),
-
- clampLength: function ( min, max ) {
-
- var length = this.length();
-
- return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
-
- },
-
- floor: function () {
-
- this.x = Math.floor( this.x );
- this.y = Math.floor( this.y );
-
- return this;
-
- },
-
- ceil: function () {
-
- this.x = Math.ceil( this.x );
- this.y = Math.ceil( this.y );
-
- return this;
-
- },
-
- round: function () {
-
- this.x = Math.round( this.x );
- this.y = Math.round( this.y );
-
- return this;
-
- },
-
- roundToZero: function () {
-
- this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
- this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
-
- return this;
-
- },
-
- negate: function () {
-
- this.x = - this.x;
- this.y = - this.y;
-
- return this;
-
- },
-
- dot: function ( v ) {
-
- return this.x * v.x + this.y * v.y;
-
- },
-
- lengthSq: function () {
-
- return this.x * this.x + this.y * this.y;
-
- },
-
- length: function () {
-
- return Math.sqrt( this.x * this.x + this.y * this.y );
-
- },
-
- manhattanLength: function () {
-
- return Math.abs( this.x ) + Math.abs( this.y );
-
- },
-
- normalize: function () {
-
- return this.divideScalar( this.length() || 1 );
-
- },
-
- angle: function () {
-
- // computes the angle in radians with respect to the positive x-axis
-
- var angle = Math.atan2( this.y, this.x );
-
- if ( angle < 0 ) angle += 2 * Math.PI;
-
- return angle;
-
- },
-
- distanceTo: function ( v ) {
-
- return Math.sqrt( this.distanceToSquared( v ) );
-
- },
-
- distanceToSquared: function ( v ) {
-
- var dx = this.x - v.x, dy = this.y - v.y;
- return dx * dx + dy * dy;
-
- },
-
- manhattanDistanceTo: function ( v ) {
-
- return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y );
-
- },
-
- setLength: function ( length ) {
-
- return this.normalize().multiplyScalar( length );
-
- },
-
- lerp: function ( v, alpha ) {
-
- this.x += ( v.x - this.x ) * alpha;
- this.y += ( v.y - this.y ) * alpha;
-
- return this;
-
- },
-
- lerpVectors: function ( v1, v2, alpha ) {
-
- return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
-
- },
-
- equals: function ( v ) {
-
- return ( ( v.x === this.x ) && ( v.y === this.y ) );
-
- },
-
- fromArray: function ( array, offset ) {
-
- if ( offset === undefined ) offset = 0;
-
- this.x = array[ offset ];
- this.y = array[ offset + 1 ];
-
- return this;
-
- },
-
- toArray: function ( array, offset ) {
-
- if ( array === undefined ) array = [];
- if ( offset === undefined ) offset = 0;
-
- array[ offset ] = this.x;
- array[ offset + 1 ] = this.y;
-
- return array;
-
- },
-
- fromBufferAttribute: function ( attribute, index, offset ) {
-
- if ( offset !== undefined ) {
-
- console.warn( 'THREE.Vector2: offset has been removed from .fromBufferAttribute().' );
-
- }
-
- this.x = attribute.getX( index );
- this.y = attribute.getY( index );
-
- return this;
-
- },
-
- rotateAround: function ( center, angle ) {
-
- var c = Math.cos( angle ), s = Math.sin( angle );
-
- var x = this.x - center.x;
- var y = this.y - center.y;
-
- this.x = x * c - y * s + center.x;
- this.y = x * s + y * c + center.y;
-
- return this;
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author philogb / http://blog.thejit.org/
- * @author jordi_ros / http://plattsoft.com
- * @author D1plo1d / http://github.com/D1plo1d
- * @author alteredq / http://alteredqualia.com/
- * @author mikael emtinger / http://gomo.se/
- * @author timknip / http://www.floorplanner.com/
- * @author bhouston / http://clara.io
- * @author WestLangley / http://github.com/WestLangley
- */
-
- function Matrix4() {
-
- this.elements = [
-
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
-
- ];
-
- if ( arguments.length > 0 ) {
-
- console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' );
-
- }
-
- }
-
- Object.assign( Matrix4.prototype, {
-
- isMatrix4: true,
-
- set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
-
- var te = this.elements;
-
- te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14;
- te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24;
- te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34;
- te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44;
-
- return this;
-
- },
-
- identity: function () {
-
- this.set(
-
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
-
- );
-
- return this;
-
- },
-
- clone: function () {
-
- return new Matrix4().fromArray( this.elements );
-
- },
-
- copy: function ( m ) {
-
- var te = this.elements;
- var me = m.elements;
-
- te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ];
- te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ];
- te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ];
- te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ];
-
- return this;
-
- },
-
- copyPosition: function ( m ) {
-
- var te = this.elements, me = m.elements;
-
- te[ 12 ] = me[ 12 ];
- te[ 13 ] = me[ 13 ];
- te[ 14 ] = me[ 14 ];
-
- return this;
-
- },
-
- extractBasis: function ( xAxis, yAxis, zAxis ) {
-
- xAxis.setFromMatrixColumn( this, 0 );
- yAxis.setFromMatrixColumn( this, 1 );
- zAxis.setFromMatrixColumn( this, 2 );
-
- return this;
-
- },
-
- makeBasis: function ( xAxis, yAxis, zAxis ) {
-
- this.set(
- xAxis.x, yAxis.x, zAxis.x, 0,
- xAxis.y, yAxis.y, zAxis.y, 0,
- xAxis.z, yAxis.z, zAxis.z, 0,
- 0, 0, 0, 1
- );
-
- return this;
-
- },
-
- extractRotation: function () {
-
- var v1 = new Vector3();
-
- return function extractRotation( m ) {
-
- // this method does not support reflection matrices
-
- var te = this.elements;
- var me = m.elements;
-
- var scaleX = 1 / v1.setFromMatrixColumn( m, 0 ).length();
- var scaleY = 1 / v1.setFromMatrixColumn( m, 1 ).length();
- var scaleZ = 1 / v1.setFromMatrixColumn( m, 2 ).length();
-
- te[ 0 ] = me[ 0 ] * scaleX;
- te[ 1 ] = me[ 1 ] * scaleX;
- te[ 2 ] = me[ 2 ] * scaleX;
- te[ 3 ] = 0;
-
- te[ 4 ] = me[ 4 ] * scaleY;
- te[ 5 ] = me[ 5 ] * scaleY;
- te[ 6 ] = me[ 6 ] * scaleY;
- te[ 7 ] = 0;
-
- te[ 8 ] = me[ 8 ] * scaleZ;
- te[ 9 ] = me[ 9 ] * scaleZ;
- te[ 10 ] = me[ 10 ] * scaleZ;
- te[ 11 ] = 0;
-
- te[ 12 ] = 0;
- te[ 13 ] = 0;
- te[ 14 ] = 0;
- te[ 15 ] = 1;
-
- return this;
-
- };
-
- }(),
-
- makeRotationFromEuler: function ( euler ) {
-
- if ( ! ( euler && euler.isEuler ) ) {
-
- console.error( 'THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' );
-
- }
-
- var te = this.elements;
-
- var x = euler.x, y = euler.y, z = euler.z;
- var a = Math.cos( x ), b = Math.sin( x );
- var c = Math.cos( y ), d = Math.sin( y );
- var e = Math.cos( z ), f = Math.sin( z );
-
- if ( euler.order === 'XYZ' ) {
-
- var ae = a * e, af = a * f, be = b * e, bf = b * f;
-
- te[ 0 ] = c * e;
- te[ 4 ] = - c * f;
- te[ 8 ] = d;
-
- te[ 1 ] = af + be * d;
- te[ 5 ] = ae - bf * d;
- te[ 9 ] = - b * c;
-
- te[ 2 ] = bf - ae * d;
- te[ 6 ] = be + af * d;
- te[ 10 ] = a * c;
-
- } else if ( euler.order === 'YXZ' ) {
-
- var ce = c * e, cf = c * f, de = d * e, df = d * f;
-
- te[ 0 ] = ce + df * b;
- te[ 4 ] = de * b - cf;
- te[ 8 ] = a * d;
-
- te[ 1 ] = a * f;
- te[ 5 ] = a * e;
- te[ 9 ] = - b;
-
- te[ 2 ] = cf * b - de;
- te[ 6 ] = df + ce * b;
- te[ 10 ] = a * c;
-
- } else if ( euler.order === 'ZXY' ) {
-
- var ce = c * e, cf = c * f, de = d * e, df = d * f;
-
- te[ 0 ] = ce - df * b;
- te[ 4 ] = - a * f;
- te[ 8 ] = de + cf * b;
-
- te[ 1 ] = cf + de * b;
- te[ 5 ] = a * e;
- te[ 9 ] = df - ce * b;
-
- te[ 2 ] = - a * d;
- te[ 6 ] = b;
- te[ 10 ] = a * c;
-
- } else if ( euler.order === 'ZYX' ) {
-
- var ae = a * e, af = a * f, be = b * e, bf = b * f;
-
- te[ 0 ] = c * e;
- te[ 4 ] = be * d - af;
- te[ 8 ] = ae * d + bf;
-
- te[ 1 ] = c * f;
- te[ 5 ] = bf * d + ae;
- te[ 9 ] = af * d - be;
-
- te[ 2 ] = - d;
- te[ 6 ] = b * c;
- te[ 10 ] = a * c;
-
- } else if ( euler.order === 'YZX' ) {
-
- var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
-
- te[ 0 ] = c * e;
- te[ 4 ] = bd - ac * f;
- te[ 8 ] = bc * f + ad;
-
- te[ 1 ] = f;
- te[ 5 ] = a * e;
- te[ 9 ] = - b * e;
-
- te[ 2 ] = - d * e;
- te[ 6 ] = ad * f + bc;
- te[ 10 ] = ac - bd * f;
-
- } else if ( euler.order === 'XZY' ) {
-
- var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
-
- te[ 0 ] = c * e;
- te[ 4 ] = - f;
- te[ 8 ] = d * e;
-
- te[ 1 ] = ac * f + bd;
- te[ 5 ] = a * e;
- te[ 9 ] = ad * f - bc;
-
- te[ 2 ] = bc * f - ad;
- te[ 6 ] = b * e;
- te[ 10 ] = bd * f + ac;
-
- }
-
- // bottom row
- te[ 3 ] = 0;
- te[ 7 ] = 0;
- te[ 11 ] = 0;
-
- // last column
- te[ 12 ] = 0;
- te[ 13 ] = 0;
- te[ 14 ] = 0;
- te[ 15 ] = 1;
-
- return this;
-
- },
-
- makeRotationFromQuaternion: function () {
-
- var zero = new Vector3( 0, 0, 0 );
- var one = new Vector3( 1, 1, 1 );
-
- return function makeRotationFromQuaternion( q ) {
-
- return this.compose( zero, q, one );
-
- };
-
- }(),
-
- lookAt: function () {
-
- var x = new Vector3();
- var y = new Vector3();
- var z = new Vector3();
-
- return function lookAt( eye, target, up ) {
-
- var te = this.elements;
-
- z.subVectors( eye, target );
-
- if ( z.lengthSq() === 0 ) {
-
- // eye and target are in the same position
-
- z.z = 1;
-
- }
-
- z.normalize();
- x.crossVectors( up, z );
-
- if ( x.lengthSq() === 0 ) {
-
- // up and z are parallel
-
- if ( Math.abs( up.z ) === 1 ) {
-
- z.x += 0.0001;
-
- } else {
-
- z.z += 0.0001;
-
- }
-
- z.normalize();
- x.crossVectors( up, z );
-
- }
-
- x.normalize();
- y.crossVectors( z, x );
-
- te[ 0 ] = x.x; te[ 4 ] = y.x; te[ 8 ] = z.x;
- te[ 1 ] = x.y; te[ 5 ] = y.y; te[ 9 ] = z.y;
- te[ 2 ] = x.z; te[ 6 ] = y.z; te[ 10 ] = z.z;
-
- return this;
-
- };
-
- }(),
-
- multiply: function ( m, n ) {
-
- if ( n !== undefined ) {
-
- console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' );
- return this.multiplyMatrices( m, n );
-
- }
-
- return this.multiplyMatrices( this, m );
-
- },
-
- premultiply: function ( m ) {
-
- return this.multiplyMatrices( m, this );
-
- },
-
- multiplyMatrices: function ( a, b ) {
-
- var ae = a.elements;
- var be = b.elements;
- var te = this.elements;
-
- var a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ];
- var a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ];
- var a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ];
- var a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ];
-
- var b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ];
- var b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ];
- var b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ];
- var b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ];
-
- te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
- te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
- te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
- te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
-
- te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
- te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
- te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
- te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
-
- te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
- te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
- te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
- te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
-
- te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
- te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
- te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
- te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
-
- return this;
-
- },
-
- multiplyScalar: function ( s ) {
-
- var te = this.elements;
-
- te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s;
- te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s;
- te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s;
- te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s;
-
- return this;
-
- },
-
- applyToBufferAttribute: function () {
-
- var v1 = new Vector3();
-
- return function applyToBufferAttribute( attribute ) {
-
- for ( var i = 0, l = attribute.count; i < l; i ++ ) {
-
- v1.x = attribute.getX( i );
- v1.y = attribute.getY( i );
- v1.z = attribute.getZ( i );
-
- v1.applyMatrix4( this );
-
- attribute.setXYZ( i, v1.x, v1.y, v1.z );
-
- }
-
- return attribute;
-
- };
-
- }(),
-
- determinant: function () {
-
- var te = this.elements;
-
- var n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ];
- var n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ];
- var n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ];
- var n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ];
-
- //TODO: make this more efficient
- //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
-
- return (
- n41 * (
- + n14 * n23 * n32
- - n13 * n24 * n32
- - n14 * n22 * n33
- + n12 * n24 * n33
- + n13 * n22 * n34
- - n12 * n23 * n34
- ) +
- n42 * (
- + n11 * n23 * n34
- - n11 * n24 * n33
- + n14 * n21 * n33
- - n13 * n21 * n34
- + n13 * n24 * n31
- - n14 * n23 * n31
- ) +
- n43 * (
- + n11 * n24 * n32
- - n11 * n22 * n34
- - n14 * n21 * n32
- + n12 * n21 * n34
- + n14 * n22 * n31
- - n12 * n24 * n31
- ) +
- n44 * (
- - n13 * n22 * n31
- - n11 * n23 * n32
- + n11 * n22 * n33
- + n13 * n21 * n32
- - n12 * n21 * n33
- + n12 * n23 * n31
- )
-
- );
-
- },
-
- transpose: function () {
-
- var te = this.elements;
- var tmp;
-
- tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp;
- tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp;
- tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp;
-
- tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp;
- tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp;
- tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp;
-
- return this;
-
- },
-
- setPosition: function ( v ) {
-
- var te = this.elements;
-
- te[ 12 ] = v.x;
- te[ 13 ] = v.y;
- te[ 14 ] = v.z;
-
- return this;
-
- },
-
- getInverse: function ( m, throwOnDegenerate ) {
-
- // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
- var te = this.elements,
- me = m.elements,
-
- n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ],
- n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ],
- n13 = me[ 8 ], n23 = me[ 9 ], n33 = me[ 10 ], n43 = me[ 11 ],
- n14 = me[ 12 ], n24 = me[ 13 ], n34 = me[ 14 ], n44 = me[ 15 ],
-
- t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
- t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
- t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
- t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
-
- var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
-
- if ( det === 0 ) {
-
- var msg = "THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0";
-
- if ( throwOnDegenerate === true ) {
-
- throw new Error( msg );
-
- } else {
-
- console.warn( msg );
-
- }
-
- return this.identity();
-
- }
-
- var detInv = 1 / det;
-
- te[ 0 ] = t11 * detInv;
- te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv;
- te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv;
- te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv;
-
- te[ 4 ] = t12 * detInv;
- te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv;
- te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv;
- te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv;
-
- te[ 8 ] = t13 * detInv;
- te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv;
- te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv;
- te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv;
-
- te[ 12 ] = t14 * detInv;
- te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv;
- te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv;
- te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv;
-
- return this;
-
- },
-
- scale: function ( v ) {
-
- var te = this.elements;
- var x = v.x, y = v.y, z = v.z;
-
- te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z;
- te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z;
- te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z;
- te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z;
-
- return this;
-
- },
-
- getMaxScaleOnAxis: function () {
-
- var te = this.elements;
-
- var scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ];
- var scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ];
- var scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ];
-
- return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) );
-
- },
-
- makeTranslation: function ( x, y, z ) {
-
- this.set(
-
- 1, 0, 0, x,
- 0, 1, 0, y,
- 0, 0, 1, z,
- 0, 0, 0, 1
-
- );
-
- return this;
-
- },
-
- makeRotationX: function ( theta ) {
-
- var c = Math.cos( theta ), s = Math.sin( theta );
-
- this.set(
-
- 1, 0, 0, 0,
- 0, c, - s, 0,
- 0, s, c, 0,
- 0, 0, 0, 1
-
- );
-
- return this;
-
- },
-
- makeRotationY: function ( theta ) {
-
- var c = Math.cos( theta ), s = Math.sin( theta );
-
- this.set(
-
- c, 0, s, 0,
- 0, 1, 0, 0,
- - s, 0, c, 0,
- 0, 0, 0, 1
-
- );
-
- return this;
-
- },
-
- makeRotationZ: function ( theta ) {
-
- var c = Math.cos( theta ), s = Math.sin( theta );
-
- this.set(
-
- c, - s, 0, 0,
- s, c, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
-
- );
-
- return this;
-
- },
-
- makeRotationAxis: function ( axis, angle ) {
-
- // Based on http://www.gamedev.net/reference/articles/article1199.asp
-
- var c = Math.cos( angle );
- var s = Math.sin( angle );
- var t = 1 - c;
- var x = axis.x, y = axis.y, z = axis.z;
- var tx = t * x, ty = t * y;
-
- this.set(
-
- tx * x + c, tx * y - s * z, tx * z + s * y, 0,
- tx * y + s * z, ty * y + c, ty * z - s * x, 0,
- tx * z - s * y, ty * z + s * x, t * z * z + c, 0,
- 0, 0, 0, 1
-
- );
-
- return this;
-
- },
-
- makeScale: function ( x, y, z ) {
-
- this.set(
-
- x, 0, 0, 0,
- 0, y, 0, 0,
- 0, 0, z, 0,
- 0, 0, 0, 1
-
- );
-
- return this;
-
- },
-
- makeShear: function ( x, y, z ) {
-
- this.set(
-
- 1, y, z, 0,
- x, 1, z, 0,
- x, y, 1, 0,
- 0, 0, 0, 1
-
- );
-
- return this;
-
- },
-
- compose: function ( position, quaternion, scale ) {
-
- var te = this.elements;
-
- var x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;
- var x2 = x + x, y2 = y + y, z2 = z + z;
- var xx = x * x2, xy = x * y2, xz = x * z2;
- var yy = y * y2, yz = y * z2, zz = z * z2;
- var wx = w * x2, wy = w * y2, wz = w * z2;
-
- var sx = scale.x, sy = scale.y, sz = scale.z;
-
- te[ 0 ] = ( 1 - ( yy + zz ) ) * sx;
- te[ 1 ] = ( xy + wz ) * sx;
- te[ 2 ] = ( xz - wy ) * sx;
- te[ 3 ] = 0;
-
- te[ 4 ] = ( xy - wz ) * sy;
- te[ 5 ] = ( 1 - ( xx + zz ) ) * sy;
- te[ 6 ] = ( yz + wx ) * sy;
- te[ 7 ] = 0;
-
- te[ 8 ] = ( xz + wy ) * sz;
- te[ 9 ] = ( yz - wx ) * sz;
- te[ 10 ] = ( 1 - ( xx + yy ) ) * sz;
- te[ 11 ] = 0;
-
- te[ 12 ] = position.x;
- te[ 13 ] = position.y;
- te[ 14 ] = position.z;
- te[ 15 ] = 1;
-
- return this;
-
- },
-
- decompose: function () {
-
- var vector = new Vector3();
- var matrix = new Matrix4();
-
- return function decompose( position, quaternion, scale ) {
-
- var te = this.elements;
-
- var sx = vector.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length();
- var sy = vector.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length();
- var sz = vector.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length();
-
- // if determine is negative, we need to invert one scale
- var det = this.determinant();
- if ( det < 0 ) sx = - sx;
-
- position.x = te[ 12 ];
- position.y = te[ 13 ];
- position.z = te[ 14 ];
-
- // scale the rotation part
- matrix.copy( this );
-
- var invSX = 1 / sx;
- var invSY = 1 / sy;
- var invSZ = 1 / sz;
-
- matrix.elements[ 0 ] *= invSX;
- matrix.elements[ 1 ] *= invSX;
- matrix.elements[ 2 ] *= invSX;
-
- matrix.elements[ 4 ] *= invSY;
- matrix.elements[ 5 ] *= invSY;
- matrix.elements[ 6 ] *= invSY;
-
- matrix.elements[ 8 ] *= invSZ;
- matrix.elements[ 9 ] *= invSZ;
- matrix.elements[ 10 ] *= invSZ;
-
- quaternion.setFromRotationMatrix( matrix );
-
- scale.x = sx;
- scale.y = sy;
- scale.z = sz;
-
- return this;
-
- };
-
- }(),
-
- makePerspective: function ( left, right, top, bottom, near, far ) {
-
- if ( far === undefined ) {
-
- console.warn( 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.' );
-
- }
-
- var te = this.elements;
- var x = 2 * near / ( right - left );
- var y = 2 * near / ( top - bottom );
-
- var a = ( right + left ) / ( right - left );
- var b = ( top + bottom ) / ( top - bottom );
- var c = - ( far + near ) / ( far - near );
- var d = - 2 * far * near / ( far - near );
-
- te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
- te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
- te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
- te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0;
-
- return this;
-
- },
-
- makeOrthographic: function ( left, right, top, bottom, near, far ) {
-
- var te = this.elements;
- var w = 1.0 / ( right - left );
- var h = 1.0 / ( top - bottom );
- var p = 1.0 / ( far - near );
-
- var x = ( right + left ) * w;
- var y = ( top + bottom ) * h;
- var z = ( far + near ) * p;
-
- te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x;
- te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y;
- te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 * p; te[ 14 ] = - z;
- te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1;
-
- return this;
-
- },
-
- equals: function ( matrix ) {
-
- var te = this.elements;
- var me = matrix.elements;
-
- for ( var i = 0; i < 16; i ++ ) {
-
- if ( te[ i ] !== me[ i ] ) return false;
-
- }
-
- return true;
-
- },
-
- fromArray: function ( array, offset ) {
-
- if ( offset === undefined ) offset = 0;
-
- for ( var i = 0; i < 16; i ++ ) {
-
- this.elements[ i ] = array[ i + offset ];
-
- }
-
- return this;
-
- },
-
- toArray: function ( array, offset ) {
-
- if ( array === undefined ) array = [];
- if ( offset === undefined ) offset = 0;
-
- var te = this.elements;
-
- array[ offset ] = te[ 0 ];
- array[ offset + 1 ] = te[ 1 ];
- array[ offset + 2 ] = te[ 2 ];
- array[ offset + 3 ] = te[ 3 ];
-
- array[ offset + 4 ] = te[ 4 ];
- array[ offset + 5 ] = te[ 5 ];
- array[ offset + 6 ] = te[ 6 ];
- array[ offset + 7 ] = te[ 7 ];
-
- array[ offset + 8 ] = te[ 8 ];
- array[ offset + 9 ] = te[ 9 ];
- array[ offset + 10 ] = te[ 10 ];
- array[ offset + 11 ] = te[ 11 ];
-
- array[ offset + 12 ] = te[ 12 ];
- array[ offset + 13 ] = te[ 13 ];
- array[ offset + 14 ] = te[ 14 ];
- array[ offset + 15 ] = te[ 15 ];
-
- return array;
-
- }
-
- } );
-
- /**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- * @author WestLangley / http://github.com/WestLangley
- * @author bhouston / http://clara.io
- */
-
- function Quaternion( x, y, z, w ) {
-
- this._x = x || 0;
- this._y = y || 0;
- this._z = z || 0;
- this._w = ( w !== undefined ) ? w : 1;
-
- }
-
- Object.assign( Quaternion, {
-
- slerp: function ( qa, qb, qm, t ) {
-
- return qm.copy( qa ).slerp( qb, t );
-
- },
-
- slerpFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) {
-
- // fuzz-free, array-based Quaternion SLERP operation
-
- var x0 = src0[ srcOffset0 + 0 ],
- y0 = src0[ srcOffset0 + 1 ],
- z0 = src0[ srcOffset0 + 2 ],
- w0 = src0[ srcOffset0 + 3 ],
-
- x1 = src1[ srcOffset1 + 0 ],
- y1 = src1[ srcOffset1 + 1 ],
- z1 = src1[ srcOffset1 + 2 ],
- w1 = src1[ srcOffset1 + 3 ];
-
- if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) {
-
- var s = 1 - t,
-
- cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
-
- dir = ( cos >= 0 ? 1 : - 1 ),
- sqrSin = 1 - cos * cos;
-
- // Skip the Slerp for tiny steps to avoid numeric problems:
- if ( sqrSin > Number.EPSILON ) {
-
- var sin = Math.sqrt( sqrSin ),
- len = Math.atan2( sin, cos * dir );
-
- s = Math.sin( s * len ) / sin;
- t = Math.sin( t * len ) / sin;
-
- }
-
- var tDir = t * dir;
-
- x0 = x0 * s + x1 * tDir;
- y0 = y0 * s + y1 * tDir;
- z0 = z0 * s + z1 * tDir;
- w0 = w0 * s + w1 * tDir;
-
- // Normalize in case we just did a lerp:
- if ( s === 1 - t ) {
-
- var f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 );
-
- x0 *= f;
- y0 *= f;
- z0 *= f;
- w0 *= f;
-
- }
-
- }
-
- dst[ dstOffset ] = x0;
- dst[ dstOffset + 1 ] = y0;
- dst[ dstOffset + 2 ] = z0;
- dst[ dstOffset + 3 ] = w0;
-
- }
-
- } );
-
- Object.defineProperties( Quaternion.prototype, {
-
- x: {
-
- get: function () {
-
- return this._x;
-
- },
-
- set: function ( value ) {
-
- this._x = value;
- this.onChangeCallback();
-
- }
-
- },
-
- y: {
-
- get: function () {
-
- return this._y;
-
- },
-
- set: function ( value ) {
-
- this._y = value;
- this.onChangeCallback();
-
- }
-
- },
-
- z: {
-
- get: function () {
-
- return this._z;
-
- },
-
- set: function ( value ) {
-
- this._z = value;
- this.onChangeCallback();
-
- }
-
- },
-
- w: {
-
- get: function () {
-
- return this._w;
-
- },
-
- set: function ( value ) {
-
- this._w = value;
- this.onChangeCallback();
-
- }
-
- }
-
- } );
-
- Object.assign( Quaternion.prototype, {
-
- set: function ( x, y, z, w ) {
-
- this._x = x;
- this._y = y;
- this._z = z;
- this._w = w;
-
- this.onChangeCallback();
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor( this._x, this._y, this._z, this._w );
-
- },
-
- copy: function ( quaternion ) {
-
- this._x = quaternion.x;
- this._y = quaternion.y;
- this._z = quaternion.z;
- this._w = quaternion.w;
-
- this.onChangeCallback();
-
- return this;
-
- },
-
- setFromEuler: function ( euler, update ) {
-
- if ( ! ( euler && euler.isEuler ) ) {
-
- throw new Error( 'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.' );
-
- }
-
- var x = euler._x, y = euler._y, z = euler._z, order = euler.order;
-
- // http://www.mathworks.com/matlabcentral/fileexchange/
- // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
- // content/SpinCalc.m
-
- var cos = Math.cos;
- var sin = Math.sin;
-
- var c1 = cos( x / 2 );
- var c2 = cos( y / 2 );
- var c3 = cos( z / 2 );
-
- var s1 = sin( x / 2 );
- var s2 = sin( y / 2 );
- var s3 = sin( z / 2 );
-
- if ( order === 'XYZ' ) {
-
- this._x = s1 * c2 * c3 + c1 * s2 * s3;
- this._y = c1 * s2 * c3 - s1 * c2 * s3;
- this._z = c1 * c2 * s3 + s1 * s2 * c3;
- this._w = c1 * c2 * c3 - s1 * s2 * s3;
-
- } else if ( order === 'YXZ' ) {
-
- this._x = s1 * c2 * c3 + c1 * s2 * s3;
- this._y = c1 * s2 * c3 - s1 * c2 * s3;
- this._z = c1 * c2 * s3 - s1 * s2 * c3;
- this._w = c1 * c2 * c3 + s1 * s2 * s3;
-
- } else if ( order === 'ZXY' ) {
-
- this._x = s1 * c2 * c3 - c1 * s2 * s3;
- this._y = c1 * s2 * c3 + s1 * c2 * s3;
- this._z = c1 * c2 * s3 + s1 * s2 * c3;
- this._w = c1 * c2 * c3 - s1 * s2 * s3;
-
- } else if ( order === 'ZYX' ) {
-
- this._x = s1 * c2 * c3 - c1 * s2 * s3;
- this._y = c1 * s2 * c3 + s1 * c2 * s3;
- this._z = c1 * c2 * s3 - s1 * s2 * c3;
- this._w = c1 * c2 * c3 + s1 * s2 * s3;
-
- } else if ( order === 'YZX' ) {
-
- this._x = s1 * c2 * c3 + c1 * s2 * s3;
- this._y = c1 * s2 * c3 + s1 * c2 * s3;
- this._z = c1 * c2 * s3 - s1 * s2 * c3;
- this._w = c1 * c2 * c3 - s1 * s2 * s3;
-
- } else if ( order === 'XZY' ) {
-
- this._x = s1 * c2 * c3 - c1 * s2 * s3;
- this._y = c1 * s2 * c3 - s1 * c2 * s3;
- this._z = c1 * c2 * s3 + s1 * s2 * c3;
- this._w = c1 * c2 * c3 + s1 * s2 * s3;
-
- }
-
- if ( update !== false ) this.onChangeCallback();
-
- return this;
-
- },
-
- setFromAxisAngle: function ( axis, angle ) {
-
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
-
- // assumes axis is normalized
-
- var halfAngle = angle / 2, s = Math.sin( halfAngle );
-
- this._x = axis.x * s;
- this._y = axis.y * s;
- this._z = axis.z * s;
- this._w = Math.cos( halfAngle );
-
- this.onChangeCallback();
-
- return this;
-
- },
-
- setFromRotationMatrix: function ( m ) {
-
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
-
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
-
- var te = m.elements,
-
- m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
- m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
- m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ],
-
- trace = m11 + m22 + m33,
- s;
-
- if ( trace > 0 ) {
-
- s = 0.5 / Math.sqrt( trace + 1.0 );
-
- this._w = 0.25 / s;
- this._x = ( m32 - m23 ) * s;
- this._y = ( m13 - m31 ) * s;
- this._z = ( m21 - m12 ) * s;
-
- } else if ( m11 > m22 && m11 > m33 ) {
-
- s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );
-
- this._w = ( m32 - m23 ) / s;
- this._x = 0.25 * s;
- this._y = ( m12 + m21 ) / s;
- this._z = ( m13 + m31 ) / s;
-
- } else if ( m22 > m33 ) {
-
- s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );
-
- this._w = ( m13 - m31 ) / s;
- this._x = ( m12 + m21 ) / s;
- this._y = 0.25 * s;
- this._z = ( m23 + m32 ) / s;
-
- } else {
-
- s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );
-
- this._w = ( m21 - m12 ) / s;
- this._x = ( m13 + m31 ) / s;
- this._y = ( m23 + m32 ) / s;
- this._z = 0.25 * s;
-
- }
-
- this.onChangeCallback();
-
- return this;
-
- },
-
- setFromUnitVectors: function () {
-
- // assumes direction vectors vFrom and vTo are normalized
-
- var v1 = new Vector3();
- var r;
-
- var EPS = 0.000001;
-
- return function setFromUnitVectors( vFrom, vTo ) {
-
- if ( v1 === undefined ) v1 = new Vector3();
-
- r = vFrom.dot( vTo ) + 1;
-
- if ( r < EPS ) {
-
- r = 0;
-
- if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) {
-
- v1.set( - vFrom.y, vFrom.x, 0 );
-
- } else {
-
- v1.set( 0, - vFrom.z, vFrom.y );
-
- }
-
- } else {
-
- v1.crossVectors( vFrom, vTo );
-
- }
-
- this._x = v1.x;
- this._y = v1.y;
- this._z = v1.z;
- this._w = r;
-
- return this.normalize();
-
- };
-
- }(),
-
- inverse: function () {
-
- // quaternion is assumed to have unit length
-
- return this.conjugate();
-
- },
-
- conjugate: function () {
-
- this._x *= - 1;
- this._y *= - 1;
- this._z *= - 1;
-
- this.onChangeCallback();
-
- return this;
-
- },
-
- dot: function ( v ) {
-
- return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;
-
- },
-
- lengthSq: function () {
-
- return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
-
- },
-
- length: function () {
-
- return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w );
-
- },
-
- normalize: function () {
-
- var l = this.length();
-
- if ( l === 0 ) {
-
- this._x = 0;
- this._y = 0;
- this._z = 0;
- this._w = 1;
-
- } else {
-
- l = 1 / l;
-
- this._x = this._x * l;
- this._y = this._y * l;
- this._z = this._z * l;
- this._w = this._w * l;
-
- }
-
- this.onChangeCallback();
-
- return this;
-
- },
-
- multiply: function ( q, p ) {
-
- if ( p !== undefined ) {
-
- console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' );
- return this.multiplyQuaternions( q, p );
-
- }
-
- return this.multiplyQuaternions( this, q );
-
- },
-
- premultiply: function ( q ) {
-
- return this.multiplyQuaternions( q, this );
-
- },
-
- multiplyQuaternions: function ( a, b ) {
-
- // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
-
- var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;
- var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;
-
- this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
- this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
- this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
- this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
-
- this.onChangeCallback();
-
- return this;
-
- },
-
- slerp: function ( qb, t ) {
-
- if ( t === 0 ) return this;
- if ( t === 1 ) return this.copy( qb );
-
- var x = this._x, y = this._y, z = this._z, w = this._w;
-
- // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
-
- var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;
-
- if ( cosHalfTheta < 0 ) {
-
- this._w = - qb._w;
- this._x = - qb._x;
- this._y = - qb._y;
- this._z = - qb._z;
-
- cosHalfTheta = - cosHalfTheta;
-
- } else {
-
- this.copy( qb );
-
- }
-
- if ( cosHalfTheta >= 1.0 ) {
-
- this._w = w;
- this._x = x;
- this._y = y;
- this._z = z;
-
- return this;
-
- }
-
- var sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta );
-
- if ( Math.abs( sinHalfTheta ) < 0.001 ) {
-
- this._w = 0.5 * ( w + this._w );
- this._x = 0.5 * ( x + this._x );
- this._y = 0.5 * ( y + this._y );
- this._z = 0.5 * ( z + this._z );
-
- return this;
-
- }
-
- var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta );
- var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
- ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
-
- this._w = ( w * ratioA + this._w * ratioB );
- this._x = ( x * ratioA + this._x * ratioB );
- this._y = ( y * ratioA + this._y * ratioB );
- this._z = ( z * ratioA + this._z * ratioB );
-
- this.onChangeCallback();
-
- return this;
-
- },
-
- equals: function ( quaternion ) {
-
- return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w );
-
- },
-
- fromArray: function ( array, offset ) {
-
- if ( offset === undefined ) offset = 0;
-
- this._x = array[ offset ];
- this._y = array[ offset + 1 ];
- this._z = array[ offset + 2 ];
- this._w = array[ offset + 3 ];
-
- this.onChangeCallback();
-
- return this;
-
- },
-
- toArray: function ( array, offset ) {
-
- if ( array === undefined ) array = [];
- if ( offset === undefined ) offset = 0;
-
- array[ offset ] = this._x;
- array[ offset + 1 ] = this._y;
- array[ offset + 2 ] = this._z;
- array[ offset + 3 ] = this._w;
-
- return array;
-
- },
-
- onChange: function ( callback ) {
-
- this.onChangeCallback = callback;
-
- return this;
-
- },
-
- onChangeCallback: function () {}
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author kile / http://kile.stravaganza.org/
- * @author philogb / http://blog.thejit.org/
- * @author mikael emtinger / http://gomo.se/
- * @author egraether / http://egraether.com/
- * @author WestLangley / http://github.com/WestLangley
- */
-
- function Vector3( x, y, z ) {
-
- this.x = x || 0;
- this.y = y || 0;
- this.z = z || 0;
-
- }
-
- Object.assign( Vector3.prototype, {
-
- isVector3: true,
-
- set: function ( x, y, z ) {
-
- this.x = x;
- this.y = y;
- this.z = z;
-
- return this;
-
- },
-
- setScalar: function ( scalar ) {
-
- this.x = scalar;
- this.y = scalar;
- this.z = scalar;
-
- return this;
-
- },
-
- setX: function ( x ) {
-
- this.x = x;
-
- return this;
-
- },
-
- setY: function ( y ) {
-
- this.y = y;
-
- return this;
-
- },
-
- setZ: function ( z ) {
-
- this.z = z;
-
- return this;
-
- },
-
- setComponent: function ( index, value ) {
-
- switch ( index ) {
-
- case 0: this.x = value; break;
- case 1: this.y = value; break;
- case 2: this.z = value; break;
- default: throw new Error( 'index is out of range: ' + index );
-
- }
-
- return this;
-
- },
-
- getComponent: function ( index ) {
-
- switch ( index ) {
-
- case 0: return this.x;
- case 1: return this.y;
- case 2: return this.z;
- default: throw new Error( 'index is out of range: ' + index );
-
- }
-
- },
-
- clone: function () {
-
- return new this.constructor( this.x, this.y, this.z );
-
- },
-
- copy: function ( v ) {
-
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
-
- return this;
-
- },
-
- add: function ( v, w ) {
-
- if ( w !== undefined ) {
-
- console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
- return this.addVectors( v, w );
-
- }
-
- this.x += v.x;
- this.y += v.y;
- this.z += v.z;
-
- return this;
-
- },
-
- addScalar: function ( s ) {
-
- this.x += s;
- this.y += s;
- this.z += s;
-
- return this;
-
- },
-
- addVectors: function ( a, b ) {
-
- this.x = a.x + b.x;
- this.y = a.y + b.y;
- this.z = a.z + b.z;
-
- return this;
-
- },
-
- addScaledVector: function ( v, s ) {
-
- this.x += v.x * s;
- this.y += v.y * s;
- this.z += v.z * s;
-
- return this;
-
- },
-
- sub: function ( v, w ) {
-
- if ( w !== undefined ) {
-
- console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
- return this.subVectors( v, w );
-
- }
-
- this.x -= v.x;
- this.y -= v.y;
- this.z -= v.z;
-
- return this;
-
- },
-
- subScalar: function ( s ) {
-
- this.x -= s;
- this.y -= s;
- this.z -= s;
-
- return this;
-
- },
-
- subVectors: function ( a, b ) {
-
- this.x = a.x - b.x;
- this.y = a.y - b.y;
- this.z = a.z - b.z;
-
- return this;
-
- },
-
- multiply: function ( v, w ) {
-
- if ( w !== undefined ) {
-
- console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' );
- return this.multiplyVectors( v, w );
-
- }
-
- this.x *= v.x;
- this.y *= v.y;
- this.z *= v.z;
-
- return this;
-
- },
-
- multiplyScalar: function ( scalar ) {
-
- this.x *= scalar;
- this.y *= scalar;
- this.z *= scalar;
-
- return this;
-
- },
-
- multiplyVectors: function ( a, b ) {
-
- this.x = a.x * b.x;
- this.y = a.y * b.y;
- this.z = a.z * b.z;
-
- return this;
-
- },
-
- applyEuler: function () {
-
- var quaternion = new Quaternion();
-
- return function applyEuler( euler ) {
-
- if ( ! ( euler && euler.isEuler ) ) {
-
- console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' );
-
- }
-
- return this.applyQuaternion( quaternion.setFromEuler( euler ) );
-
- };
-
- }(),
-
- applyAxisAngle: function () {
-
- var quaternion = new Quaternion();
-
- return function applyAxisAngle( axis, angle ) {
-
- return this.applyQuaternion( quaternion.setFromAxisAngle( axis, angle ) );
-
- };
-
- }(),
-
- applyMatrix3: function ( m ) {
-
- var x = this.x, y = this.y, z = this.z;
- var e = m.elements;
-
- this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z;
- this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z;
- this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z;
-
- return this;
-
- },
-
- applyMatrix4: function ( m ) {
-
- var x = this.x, y = this.y, z = this.z;
- var e = m.elements;
-
- var w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] );
-
- this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w;
- this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w;
- this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w;
-
- return this;
-
- },
-
- applyQuaternion: function ( q ) {
-
- var x = this.x, y = this.y, z = this.z;
- var qx = q.x, qy = q.y, qz = q.z, qw = q.w;
-
- // calculate quat * vector
-
- var ix = qw * x + qy * z - qz * y;
- var iy = qw * y + qz * x - qx * z;
- var iz = qw * z + qx * y - qy * x;
- var iw = - qx * x - qy * y - qz * z;
-
- // calculate result * inverse quat
-
- this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy;
- this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz;
- this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx;
-
- return this;
-
- },
-
- project: function () {
-
- var matrix = new Matrix4();
-
- return function project( camera ) {
-
- matrix.multiplyMatrices( camera.projectionMatrix, matrix.getInverse( camera.matrixWorld ) );
- return this.applyMatrix4( matrix );
-
- };
-
- }(),
-
- unproject: function () {
-
- var matrix = new Matrix4();
-
- return function unproject( camera ) {
-
- matrix.multiplyMatrices( camera.matrixWorld, matrix.getInverse( camera.projectionMatrix ) );
- return this.applyMatrix4( matrix );
-
- };
-
- }(),
-
- transformDirection: function ( m ) {
-
- // input: THREE.Matrix4 affine matrix
- // vector interpreted as a direction
-
- var x = this.x, y = this.y, z = this.z;
- var e = m.elements;
-
- this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z;
- this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z;
- this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z;
-
- return this.normalize();
-
- },
-
- divide: function ( v ) {
-
- this.x /= v.x;
- this.y /= v.y;
- this.z /= v.z;
-
- return this;
-
- },
-
- divideScalar: function ( scalar ) {
-
- return this.multiplyScalar( 1 / scalar );
-
- },
-
- min: function ( v ) {
-
- this.x = Math.min( this.x, v.x );
- this.y = Math.min( this.y, v.y );
- this.z = Math.min( this.z, v.z );
-
- return this;
-
- },
-
- max: function ( v ) {
-
- this.x = Math.max( this.x, v.x );
- this.y = Math.max( this.y, v.y );
- this.z = Math.max( this.z, v.z );
-
- return this;
-
- },
-
- clamp: function ( min, max ) {
-
- // assumes min < max, componentwise
-
- this.x = Math.max( min.x, Math.min( max.x, this.x ) );
- this.y = Math.max( min.y, Math.min( max.y, this.y ) );
- this.z = Math.max( min.z, Math.min( max.z, this.z ) );
-
- return this;
-
- },
-
- clampScalar: function () {
-
- var min = new Vector3();
- var max = new Vector3();
-
- return function clampScalar( minVal, maxVal ) {
-
- min.set( minVal, minVal, minVal );
- max.set( maxVal, maxVal, maxVal );
-
- return this.clamp( min, max );
-
- };
-
- }(),
-
- clampLength: function ( min, max ) {
-
- var length = this.length();
-
- return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
-
- },
-
- floor: function () {
-
- this.x = Math.floor( this.x );
- this.y = Math.floor( this.y );
- this.z = Math.floor( this.z );
-
- return this;
-
- },
-
- ceil: function () {
-
- this.x = Math.ceil( this.x );
- this.y = Math.ceil( this.y );
- this.z = Math.ceil( this.z );
-
- return this;
-
- },
-
- round: function () {
-
- this.x = Math.round( this.x );
- this.y = Math.round( this.y );
- this.z = Math.round( this.z );
-
- return this;
-
- },
-
- roundToZero: function () {
-
- this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
- this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
- this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
-
- return this;
-
- },
-
- negate: function () {
-
- this.x = - this.x;
- this.y = - this.y;
- this.z = - this.z;
-
- return this;
-
- },
-
- dot: function ( v ) {
-
- return this.x * v.x + this.y * v.y + this.z * v.z;
-
- },
-
- // TODO lengthSquared?
-
- lengthSq: function () {
-
- return this.x * this.x + this.y * this.y + this.z * this.z;
-
- },
-
- length: function () {
-
- return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );
-
- },
-
- manhattanLength: function () {
-
- return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z );
-
- },
-
- normalize: function () {
-
- return this.divideScalar( this.length() || 1 );
-
- },
-
- setLength: function ( length ) {
-
- return this.normalize().multiplyScalar( length );
-
- },
-
- lerp: function ( v, alpha ) {
-
- this.x += ( v.x - this.x ) * alpha;
- this.y += ( v.y - this.y ) * alpha;
- this.z += ( v.z - this.z ) * alpha;
-
- return this;
-
- },
-
- lerpVectors: function ( v1, v2, alpha ) {
-
- return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
-
- },
-
- cross: function ( v, w ) {
-
- if ( w !== undefined ) {
-
- console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' );
- return this.crossVectors( v, w );
-
- }
-
- return this.crossVectors( this, v );
-
- },
-
- crossVectors: function ( a, b ) {
-
- var ax = a.x, ay = a.y, az = a.z;
- var bx = b.x, by = b.y, bz = b.z;
-
- this.x = ay * bz - az * by;
- this.y = az * bx - ax * bz;
- this.z = ax * by - ay * bx;
-
- return this;
-
- },
-
- projectOnVector: function ( vector ) {
-
- var scalar = vector.dot( this ) / vector.lengthSq();
-
- return this.copy( vector ).multiplyScalar( scalar );
-
- },
-
- projectOnPlane: function () {
-
- var v1 = new Vector3();
-
- return function projectOnPlane( planeNormal ) {
-
- v1.copy( this ).projectOnVector( planeNormal );
-
- return this.sub( v1 );
-
- };
-
- }(),
-
- reflect: function () {
-
- // reflect incident vector off plane orthogonal to normal
- // normal is assumed to have unit length
-
- var v1 = new Vector3();
-
- return function reflect( normal ) {
-
- return this.sub( v1.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) );
-
- };
-
- }(),
-
- angleTo: function ( v ) {
-
- var theta = this.dot( v ) / ( Math.sqrt( this.lengthSq() * v.lengthSq() ) );
-
- // clamp, to handle numerical problems
-
- return Math.acos( _Math.clamp( theta, - 1, 1 ) );
-
- },
-
- distanceTo: function ( v ) {
-
- return Math.sqrt( this.distanceToSquared( v ) );
-
- },
-
- distanceToSquared: function ( v ) {
-
- var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
-
- return dx * dx + dy * dy + dz * dz;
-
- },
-
- manhattanDistanceTo: function ( v ) {
-
- return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z );
-
- },
-
- setFromSpherical: function ( s ) {
-
- var sinPhiRadius = Math.sin( s.phi ) * s.radius;
-
- this.x = sinPhiRadius * Math.sin( s.theta );
- this.y = Math.cos( s.phi ) * s.radius;
- this.z = sinPhiRadius * Math.cos( s.theta );
-
- return this;
-
- },
-
- setFromCylindrical: function ( c ) {
-
- this.x = c.radius * Math.sin( c.theta );
- this.y = c.y;
- this.z = c.radius * Math.cos( c.theta );
-
- return this;
-
- },
-
- setFromMatrixPosition: function ( m ) {
-
- var e = m.elements;
-
- this.x = e[ 12 ];
- this.y = e[ 13 ];
- this.z = e[ 14 ];
-
- return this;
-
- },
-
- setFromMatrixScale: function ( m ) {
-
- var sx = this.setFromMatrixColumn( m, 0 ).length();
- var sy = this.setFromMatrixColumn( m, 1 ).length();
- var sz = this.setFromMatrixColumn( m, 2 ).length();
-
- this.x = sx;
- this.y = sy;
- this.z = sz;
-
- return this;
-
- },
-
- setFromMatrixColumn: function ( m, index ) {
-
- return this.fromArray( m.elements, index * 4 );
-
- },
-
- equals: function ( v ) {
-
- return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) );
-
- },
-
- fromArray: function ( array, offset ) {
-
- if ( offset === undefined ) offset = 0;
-
- this.x = array[ offset ];
- this.y = array[ offset + 1 ];
- this.z = array[ offset + 2 ];
-
- return this;
-
- },
-
- toArray: function ( array, offset ) {
-
- if ( array === undefined ) array = [];
- if ( offset === undefined ) offset = 0;
-
- array[ offset ] = this.x;
- array[ offset + 1 ] = this.y;
- array[ offset + 2 ] = this.z;
-
- return array;
-
- },
-
- fromBufferAttribute: function ( attribute, index, offset ) {
-
- if ( offset !== undefined ) {
-
- console.warn( 'THREE.Vector3: offset has been removed from .fromBufferAttribute().' );
-
- }
-
- this.x = attribute.getX( index );
- this.y = attribute.getY( index );
- this.z = attribute.getZ( index );
-
- return this;
-
- }
-
- } );
-
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author WestLangley / http://github.com/WestLangley
- * @author bhouston / http://clara.io
- * @author tschw
- */
-
- function Matrix3() {
-
- this.elements = [
-
- 1, 0, 0,
- 0, 1, 0,
- 0, 0, 1
-
- ];
-
- if ( arguments.length > 0 ) {
-
- console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' );
-
- }
-
- }
-
- Object.assign( Matrix3.prototype, {
-
- isMatrix3: true,
-
- set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
-
- var te = this.elements;
-
- te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31;
- te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32;
- te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33;
-
- return this;
-
- },
-
- identity: function () {
-
- this.set(
-
- 1, 0, 0,
- 0, 1, 0,
- 0, 0, 1
-
- );
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor().fromArray( this.elements );
-
- },
-
- copy: function ( m ) {
-
- var te = this.elements;
- var me = m.elements;
-
- te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ];
- te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ];
- te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ];
-
- return this;
-
- },
-
- setFromMatrix4: function ( m ) {
-
- var me = m.elements;
-
- this.set(
-
- me[ 0 ], me[ 4 ], me[ 8 ],
- me[ 1 ], me[ 5 ], me[ 9 ],
- me[ 2 ], me[ 6 ], me[ 10 ]
-
- );
-
- return this;
-
- },
-
- applyToBufferAttribute: function () {
-
- var v1 = new Vector3();
-
- return function applyToBufferAttribute( attribute ) {
-
- for ( var i = 0, l = attribute.count; i < l; i ++ ) {
-
- v1.x = attribute.getX( i );
- v1.y = attribute.getY( i );
- v1.z = attribute.getZ( i );
-
- v1.applyMatrix3( this );
-
- attribute.setXYZ( i, v1.x, v1.y, v1.z );
-
- }
-
- return attribute;
-
- };
-
- }(),
-
- multiply: function ( m ) {
-
- return this.multiplyMatrices( this, m );
-
- },
-
- premultiply: function ( m ) {
-
- return this.multiplyMatrices( m, this );
-
- },
-
- multiplyMatrices: function ( a, b ) {
-
- var ae = a.elements;
- var be = b.elements;
- var te = this.elements;
-
- var a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ];
- var a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ];
- var a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ];
-
- var b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ];
- var b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ];
- var b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ];
-
- te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31;
- te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32;
- te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33;
-
- te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31;
- te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32;
- te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33;
-
- te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31;
- te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32;
- te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33;
-
- return this;
-
- },
-
- multiplyScalar: function ( s ) {
-
- var te = this.elements;
-
- te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s;
- te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s;
- te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s;
-
- return this;
-
- },
-
- determinant: function () {
-
- var te = this.elements;
-
- var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ],
- d = te[ 3 ], e = te[ 4 ], f = te[ 5 ],
- g = te[ 6 ], h = te[ 7 ], i = te[ 8 ];
-
- return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;
-
- },
-
- getInverse: function ( matrix, throwOnDegenerate ) {
-
- if ( matrix && matrix.isMatrix4 ) {
-
- console.error( "THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument." );
-
- }
-
- var me = matrix.elements,
- te = this.elements,
-
- n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ],
- n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ],
- n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ],
-
- t11 = n33 * n22 - n32 * n23,
- t12 = n32 * n13 - n33 * n12,
- t13 = n23 * n12 - n22 * n13,
-
- det = n11 * t11 + n21 * t12 + n31 * t13;
-
- if ( det === 0 ) {
-
- var msg = "THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0";
-
- if ( throwOnDegenerate === true ) {
-
- throw new Error( msg );
-
- } else {
-
- console.warn( msg );
-
- }
-
- return this.identity();
-
- }
-
- var detInv = 1 / det;
-
- te[ 0 ] = t11 * detInv;
- te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv;
- te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv;
-
- te[ 3 ] = t12 * detInv;
- te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv;
- te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv;
-
- te[ 6 ] = t13 * detInv;
- te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv;
- te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv;
-
- return this;
-
- },
-
- transpose: function () {
-
- var tmp, m = this.elements;
-
- tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp;
- tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp;
- tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp;
-
- return this;
-
- },
-
- getNormalMatrix: function ( matrix4 ) {
-
- return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose();
-
- },
-
- transposeIntoArray: function ( r ) {
-
- var m = this.elements;
-
- r[ 0 ] = m[ 0 ];
- r[ 1 ] = m[ 3 ];
- r[ 2 ] = m[ 6 ];
- r[ 3 ] = m[ 1 ];
- r[ 4 ] = m[ 4 ];
- r[ 5 ] = m[ 7 ];
- r[ 6 ] = m[ 2 ];
- r[ 7 ] = m[ 5 ];
- r[ 8 ] = m[ 8 ];
-
- return this;
-
- },
-
- setUvTransform: function ( tx, ty, sx, sy, rotation, cx, cy ) {
-
- var c = Math.cos( rotation );
- var s = Math.sin( rotation );
-
- this.set(
- sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx,
- - sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty,
- 0, 0, 1
- );
-
- },
-
- scale: function ( sx, sy ) {
-
- var te = this.elements;
-
- te[ 0 ] *= sx; te[ 3 ] *= sx; te[ 6 ] *= sx;
- te[ 1 ] *= sy; te[ 4 ] *= sy; te[ 7 ] *= sy;
-
- return this;
-
- },
-
- rotate: function ( theta ) {
-
- var c = Math.cos( theta );
- var s = Math.sin( theta );
-
- var te = this.elements;
-
- var a11 = te[ 0 ], a12 = te[ 3 ], a13 = te[ 6 ];
- var a21 = te[ 1 ], a22 = te[ 4 ], a23 = te[ 7 ];
-
- te[ 0 ] = c * a11 + s * a21;
- te[ 3 ] = c * a12 + s * a22;
- te[ 6 ] = c * a13 + s * a23;
-
- te[ 1 ] = - s * a11 + c * a21;
- te[ 4 ] = - s * a12 + c * a22;
- te[ 7 ] = - s * a13 + c * a23;
-
- return this;
-
- },
-
- translate: function ( tx, ty ) {
-
- var te = this.elements;
-
- te[ 0 ] += tx * te[ 2 ]; te[ 3 ] += tx * te[ 5 ]; te[ 6 ] += tx * te[ 8 ];
- te[ 1 ] += ty * te[ 2 ]; te[ 4 ] += ty * te[ 5 ]; te[ 7 ] += ty * te[ 8 ];
-
- return this;
-
- },
-
- equals: function ( matrix ) {
-
- var te = this.elements;
- var me = matrix.elements;
-
- for ( var i = 0; i < 9; i ++ ) {
-
- if ( te[ i ] !== me[ i ] ) return false;
-
- }
-
- return true;
-
- },
-
- fromArray: function ( array, offset ) {
-
- if ( offset === undefined ) offset = 0;
-
- for ( var i = 0; i < 9; i ++ ) {
-
- this.elements[ i ] = array[ i + offset ];
-
- }
-
- return this;
-
- },
-
- toArray: function ( array, offset ) {
-
- if ( array === undefined ) array = [];
- if ( offset === undefined ) offset = 0;
-
- var te = this.elements;
-
- array[ offset ] = te[ 0 ];
- array[ offset + 1 ] = te[ 1 ];
- array[ offset + 2 ] = te[ 2 ];
-
- array[ offset + 3 ] = te[ 3 ];
- array[ offset + 4 ] = te[ 4 ];
- array[ offset + 5 ] = te[ 5 ];
-
- array[ offset + 6 ] = te[ 6 ];
- array[ offset + 7 ] = te[ 7 ];
- array[ offset + 8 ] = te[ 8 ];
-
- return array;
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author szimek / https://github.com/szimek/
- */
-
- var textureId = 0;
-
- function Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {
-
- Object.defineProperty( this, 'id', { value: textureId ++ } );
-
- this.uuid = _Math.generateUUID();
-
- this.name = '';
-
- this.image = image !== undefined ? image : Texture.DEFAULT_IMAGE;
- this.mipmaps = [];
-
- this.mapping = mapping !== undefined ? mapping : Texture.DEFAULT_MAPPING;
-
- this.wrapS = wrapS !== undefined ? wrapS : ClampToEdgeWrapping;
- this.wrapT = wrapT !== undefined ? wrapT : ClampToEdgeWrapping;
-
- this.magFilter = magFilter !== undefined ? magFilter : LinearFilter;
- this.minFilter = minFilter !== undefined ? minFilter : LinearMipMapLinearFilter;
-
- this.anisotropy = anisotropy !== undefined ? anisotropy : 1;
-
- this.format = format !== undefined ? format : RGBAFormat;
- this.type = type !== undefined ? type : UnsignedByteType;
-
- this.offset = new Vector2( 0, 0 );
- this.repeat = new Vector2( 1, 1 );
- this.center = new Vector2( 0, 0 );
- this.rotation = 0;
-
- this.matrixAutoUpdate = true;
- this.matrix = new Matrix3();
-
- this.generateMipmaps = true;
- this.premultiplyAlpha = false;
- this.flipY = true;
- this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)
-
- // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap.
- //
- // Also changing the encoding after already used by a Material will not automatically make the Material
- // update. You need to explicitly call Material.needsUpdate to trigger it to recompile.
- this.encoding = encoding !== undefined ? encoding : LinearEncoding;
-
- this.version = 0;
- this.onUpdate = null;
-
- }
-
- Texture.DEFAULT_IMAGE = undefined;
- Texture.DEFAULT_MAPPING = UVMapping;
-
- Texture.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
-
- constructor: Texture,
-
- isTexture: true,
-
- updateMatrix: function () {
-
- this.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y );
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( source ) {
-
- this.name = source.name;
-
- this.image = source.image;
- this.mipmaps = source.mipmaps.slice( 0 );
-
- this.mapping = source.mapping;
-
- this.wrapS = source.wrapS;
- this.wrapT = source.wrapT;
-
- this.magFilter = source.magFilter;
- this.minFilter = source.minFilter;
-
- this.anisotropy = source.anisotropy;
-
- this.format = source.format;
- this.type = source.type;
-
- this.offset.copy( source.offset );
- this.repeat.copy( source.repeat );
- this.center.copy( source.center );
- this.rotation = source.rotation;
-
- this.matrixAutoUpdate = source.matrixAutoUpdate;
- this.matrix.copy( source.matrix );
-
- this.generateMipmaps = source.generateMipmaps;
- this.premultiplyAlpha = source.premultiplyAlpha;
- this.flipY = source.flipY;
- this.unpackAlignment = source.unpackAlignment;
- this.encoding = source.encoding;
-
- return this;
-
- },
-
- toJSON: function ( meta ) {
-
- var isRootObject = ( meta === undefined || typeof meta === 'string' );
-
- if ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) {
-
- return meta.textures[ this.uuid ];
-
- }
-
- function getDataURL( image ) {
-
- var canvas;
-
- if ( image instanceof HTMLCanvasElement ) {
-
- canvas = image;
-
- } else {
-
- canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
- canvas.width = image.width;
- canvas.height = image.height;
-
- var context = canvas.getContext( '2d' );
-
- if ( image instanceof ImageData ) {
-
- context.putImageData( image, 0, 0 );
-
- } else {
-
- context.drawImage( image, 0, 0, image.width, image.height );
-
- }
-
- }
-
- if ( canvas.width > 2048 || canvas.height > 2048 ) {
-
- return canvas.toDataURL( 'image/jpeg', 0.6 );
-
- } else {
-
- return canvas.toDataURL( 'image/png' );
-
- }
-
- }
-
- var output = {
-
- metadata: {
- version: 4.5,
- type: 'Texture',
- generator: 'Texture.toJSON'
- },
-
- uuid: this.uuid,
- name: this.name,
-
- mapping: this.mapping,
-
- repeat: [ this.repeat.x, this.repeat.y ],
- offset: [ this.offset.x, this.offset.y ],
- center: [ this.center.x, this.center.y ],
- rotation: this.rotation,
-
- wrap: [ this.wrapS, this.wrapT ],
-
- format: this.format,
- minFilter: this.minFilter,
- magFilter: this.magFilter,
- anisotropy: this.anisotropy,
-
- flipY: this.flipY
-
- };
-
- if ( this.image !== undefined ) {
-
- // TODO: Move to THREE.Image
-
- var image = this.image;
-
- if ( image.uuid === undefined ) {
-
- image.uuid = _Math.generateUUID(); // UGH
-
- }
-
- if ( ! isRootObject && meta.images[ image.uuid ] === undefined ) {
-
- meta.images[ image.uuid ] = {
- uuid: image.uuid,
- url: getDataURL( image )
- };
-
- }
-
- output.image = image.uuid;
-
- }
-
- if ( ! isRootObject ) {
-
- meta.textures[ this.uuid ] = output;
-
- }
-
- return output;
-
- },
-
- dispose: function () {
-
- this.dispatchEvent( { type: 'dispose' } );
-
- },
-
- transformUv: function ( uv ) {
-
- if ( this.mapping !== UVMapping ) return;
-
- uv.applyMatrix3( this.matrix );
-
- if ( uv.x < 0 || uv.x > 1 ) {
-
- switch ( this.wrapS ) {
-
- case RepeatWrapping:
-
- uv.x = uv.x - Math.floor( uv.x );
- break;
-
- case ClampToEdgeWrapping:
-
- uv.x = uv.x < 0 ? 0 : 1;
- break;
-
- case MirroredRepeatWrapping:
-
- if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) {
-
- uv.x = Math.ceil( uv.x ) - uv.x;
-
- } else {
-
- uv.x = uv.x - Math.floor( uv.x );
-
- }
- break;
-
- }
-
- }
-
- if ( uv.y < 0 || uv.y > 1 ) {
-
- switch ( this.wrapT ) {
-
- case RepeatWrapping:
-
- uv.y = uv.y - Math.floor( uv.y );
- break;
-
- case ClampToEdgeWrapping:
-
- uv.y = uv.y < 0 ? 0 : 1;
- break;
-
- case MirroredRepeatWrapping:
-
- if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) {
-
- uv.y = Math.ceil( uv.y ) - uv.y;
-
- } else {
-
- uv.y = uv.y - Math.floor( uv.y );
-
- }
- break;
-
- }
-
- }
-
- if ( this.flipY ) {
-
- uv.y = 1 - uv.y;
-
- }
-
- }
-
- } );
-
- Object.defineProperty( Texture.prototype, "needsUpdate", {
-
- set: function ( value ) {
-
- if ( value === true ) this.version ++;
-
- }
-
- } );
-
- /**
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author philogb / http://blog.thejit.org/
- * @author mikael emtinger / http://gomo.se/
- * @author egraether / http://egraether.com/
- * @author WestLangley / http://github.com/WestLangley
- */
-
- function Vector4( x, y, z, w ) {
-
- this.x = x || 0;
- this.y = y || 0;
- this.z = z || 0;
- this.w = ( w !== undefined ) ? w : 1;
-
- }
-
- Object.assign( Vector4.prototype, {
-
- isVector4: true,
-
- set: function ( x, y, z, w ) {
-
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
-
- return this;
-
- },
-
- setScalar: function ( scalar ) {
-
- this.x = scalar;
- this.y = scalar;
- this.z = scalar;
- this.w = scalar;
-
- return this;
-
- },
-
- setX: function ( x ) {
-
- this.x = x;
-
- return this;
-
- },
-
- setY: function ( y ) {
-
- this.y = y;
-
- return this;
-
- },
-
- setZ: function ( z ) {
-
- this.z = z;
-
- return this;
-
- },
-
- setW: function ( w ) {
-
- this.w = w;
-
- return this;
-
- },
-
- setComponent: function ( index, value ) {
-
- switch ( index ) {
-
- case 0: this.x = value; break;
- case 1: this.y = value; break;
- case 2: this.z = value; break;
- case 3: this.w = value; break;
- default: throw new Error( 'index is out of range: ' + index );
-
- }
-
- return this;
-
- },
-
- getComponent: function ( index ) {
-
- switch ( index ) {
-
- case 0: return this.x;
- case 1: return this.y;
- case 2: return this.z;
- case 3: return this.w;
- default: throw new Error( 'index is out of range: ' + index );
-
- }
-
- },
-
- clone: function () {
-
- return new this.constructor( this.x, this.y, this.z, this.w );
-
- },
-
- copy: function ( v ) {
-
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
- this.w = ( v.w !== undefined ) ? v.w : 1;
-
- return this;
-
- },
-
- add: function ( v, w ) {
-
- if ( w !== undefined ) {
-
- console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
- return this.addVectors( v, w );
-
- }
-
- this.x += v.x;
- this.y += v.y;
- this.z += v.z;
- this.w += v.w;
-
- return this;
-
- },
-
- addScalar: function ( s ) {
-
- this.x += s;
- this.y += s;
- this.z += s;
- this.w += s;
-
- return this;
-
- },
-
- addVectors: function ( a, b ) {
-
- this.x = a.x + b.x;
- this.y = a.y + b.y;
- this.z = a.z + b.z;
- this.w = a.w + b.w;
-
- return this;
-
- },
-
- addScaledVector: function ( v, s ) {
-
- this.x += v.x * s;
- this.y += v.y * s;
- this.z += v.z * s;
- this.w += v.w * s;
-
- return this;
-
- },
-
- sub: function ( v, w ) {
-
- if ( w !== undefined ) {
-
- console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
- return this.subVectors( v, w );
-
- }
-
- this.x -= v.x;
- this.y -= v.y;
- this.z -= v.z;
- this.w -= v.w;
-
- return this;
-
- },
-
- subScalar: function ( s ) {
-
- this.x -= s;
- this.y -= s;
- this.z -= s;
- this.w -= s;
-
- return this;
-
- },
-
- subVectors: function ( a, b ) {
-
- this.x = a.x - b.x;
- this.y = a.y - b.y;
- this.z = a.z - b.z;
- this.w = a.w - b.w;
-
- return this;
-
- },
-
- multiplyScalar: function ( scalar ) {
-
- this.x *= scalar;
- this.y *= scalar;
- this.z *= scalar;
- this.w *= scalar;
-
- return this;
-
- },
-
- applyMatrix4: function ( m ) {
-
- var x = this.x, y = this.y, z = this.z, w = this.w;
- var e = m.elements;
-
- this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w;
- this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w;
- this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w;
- this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w;
-
- return this;
-
- },
-
- divideScalar: function ( scalar ) {
-
- return this.multiplyScalar( 1 / scalar );
-
- },
-
- setAxisAngleFromQuaternion: function ( q ) {
-
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm
-
- // q is assumed to be normalized
-
- this.w = 2 * Math.acos( q.w );
-
- var s = Math.sqrt( 1 - q.w * q.w );
-
- if ( s < 0.0001 ) {
-
- this.x = 1;
- this.y = 0;
- this.z = 0;
-
- } else {
-
- this.x = q.x / s;
- this.y = q.y / s;
- this.z = q.z / s;
-
- }
-
- return this;
-
- },
-
- setAxisAngleFromRotationMatrix: function ( m ) {
-
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
-
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
-
- var angle, x, y, z, // variables for result
- epsilon = 0.01, // margin to allow for rounding errors
- epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees
-
- te = m.elements,
-
- m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
- m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
- m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
-
- if ( ( Math.abs( m12 - m21 ) < epsilon ) &&
- ( Math.abs( m13 - m31 ) < epsilon ) &&
- ( Math.abs( m23 - m32 ) < epsilon ) ) {
-
- // singularity found
- // first check for identity matrix which must have +1 for all terms
- // in leading diagonal and zero in other terms
-
- if ( ( Math.abs( m12 + m21 ) < epsilon2 ) &&
- ( Math.abs( m13 + m31 ) < epsilon2 ) &&
- ( Math.abs( m23 + m32 ) < epsilon2 ) &&
- ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) {
-
- // this singularity is identity matrix so angle = 0
-
- this.set( 1, 0, 0, 0 );
-
- return this; // zero angle, arbitrary axis
-
- }
-
- // otherwise this singularity is angle = 180
-
- angle = Math.PI;
-
- var xx = ( m11 + 1 ) / 2;
- var yy = ( m22 + 1 ) / 2;
- var zz = ( m33 + 1 ) / 2;
- var xy = ( m12 + m21 ) / 4;
- var xz = ( m13 + m31 ) / 4;
- var yz = ( m23 + m32 ) / 4;
-
- if ( ( xx > yy ) && ( xx > zz ) ) {
-
- // m11 is the largest diagonal term
-
- if ( xx < epsilon ) {
-
- x = 0;
- y = 0.707106781;
- z = 0.707106781;
-
- } else {
-
- x = Math.sqrt( xx );
- y = xy / x;
- z = xz / x;
-
- }
-
- } else if ( yy > zz ) {
-
- // m22 is the largest diagonal term
-
- if ( yy < epsilon ) {
-
- x = 0.707106781;
- y = 0;
- z = 0.707106781;
-
- } else {
-
- y = Math.sqrt( yy );
- x = xy / y;
- z = yz / y;
-
- }
-
- } else {
-
- // m33 is the largest diagonal term so base result on this
-
- if ( zz < epsilon ) {
-
- x = 0.707106781;
- y = 0.707106781;
- z = 0;
-
- } else {
-
- z = Math.sqrt( zz );
- x = xz / z;
- y = yz / z;
-
- }
-
- }
-
- this.set( x, y, z, angle );
-
- return this; // return 180 deg rotation
-
- }
-
- // as we have reached here there are no singularities so we can handle normally
-
- var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) +
- ( m13 - m31 ) * ( m13 - m31 ) +
- ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize
-
- if ( Math.abs( s ) < 0.001 ) s = 1;
-
- // prevent divide by zero, should not happen if matrix is orthogonal and should be
- // caught by singularity test above, but I've left it in just in case
-
- this.x = ( m32 - m23 ) / s;
- this.y = ( m13 - m31 ) / s;
- this.z = ( m21 - m12 ) / s;
- this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 );
-
- return this;
-
- },
-
- min: function ( v ) {
-
- this.x = Math.min( this.x, v.x );
- this.y = Math.min( this.y, v.y );
- this.z = Math.min( this.z, v.z );
- this.w = Math.min( this.w, v.w );
-
- return this;
-
- },
-
- max: function ( v ) {
-
- this.x = Math.max( this.x, v.x );
- this.y = Math.max( this.y, v.y );
- this.z = Math.max( this.z, v.z );
- this.w = Math.max( this.w, v.w );
-
- return this;
-
- },
-
- clamp: function ( min, max ) {
-
- // assumes min < max, componentwise
-
- this.x = Math.max( min.x, Math.min( max.x, this.x ) );
- this.y = Math.max( min.y, Math.min( max.y, this.y ) );
- this.z = Math.max( min.z, Math.min( max.z, this.z ) );
- this.w = Math.max( min.w, Math.min( max.w, this.w ) );
-
- return this;
-
- },
-
- clampScalar: function () {
-
- var min, max;
-
- return function clampScalar( minVal, maxVal ) {
-
- if ( min === undefined ) {
-
- min = new Vector4();
- max = new Vector4();
-
- }
-
- min.set( minVal, minVal, minVal, minVal );
- max.set( maxVal, maxVal, maxVal, maxVal );
-
- return this.clamp( min, max );
-
- };
-
- }(),
-
- clampLength: function ( min, max ) {
-
- var length = this.length();
-
- return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
-
- },
-
- floor: function () {
-
- this.x = Math.floor( this.x );
- this.y = Math.floor( this.y );
- this.z = Math.floor( this.z );
- this.w = Math.floor( this.w );
-
- return this;
-
- },
-
- ceil: function () {
-
- this.x = Math.ceil( this.x );
- this.y = Math.ceil( this.y );
- this.z = Math.ceil( this.z );
- this.w = Math.ceil( this.w );
-
- return this;
-
- },
-
- round: function () {
-
- this.x = Math.round( this.x );
- this.y = Math.round( this.y );
- this.z = Math.round( this.z );
- this.w = Math.round( this.w );
-
- return this;
-
- },
-
- roundToZero: function () {
-
- this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
- this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
- this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
- this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w );
-
- return this;
-
- },
-
- negate: function () {
-
- this.x = - this.x;
- this.y = - this.y;
- this.z = - this.z;
- this.w = - this.w;
-
- return this;
-
- },
-
- dot: function ( v ) {
-
- return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
-
- },
-
- lengthSq: function () {
-
- return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;
-
- },
-
- length: function () {
-
- return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
-
- },
-
- manhattanLength: function () {
-
- return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w );
-
- },
-
- normalize: function () {
-
- return this.divideScalar( this.length() || 1 );
-
- },
-
- setLength: function ( length ) {
-
- return this.normalize().multiplyScalar( length );
-
- },
-
- lerp: function ( v, alpha ) {
-
- this.x += ( v.x - this.x ) * alpha;
- this.y += ( v.y - this.y ) * alpha;
- this.z += ( v.z - this.z ) * alpha;
- this.w += ( v.w - this.w ) * alpha;
-
- return this;
-
- },
-
- lerpVectors: function ( v1, v2, alpha ) {
-
- return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
-
- },
-
- equals: function ( v ) {
-
- return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) );
-
- },
-
- fromArray: function ( array, offset ) {
-
- if ( offset === undefined ) offset = 0;
-
- this.x = array[ offset ];
- this.y = array[ offset + 1 ];
- this.z = array[ offset + 2 ];
- this.w = array[ offset + 3 ];
-
- return this;
-
- },
-
- toArray: function ( array, offset ) {
-
- if ( array === undefined ) array = [];
- if ( offset === undefined ) offset = 0;
-
- array[ offset ] = this.x;
- array[ offset + 1 ] = this.y;
- array[ offset + 2 ] = this.z;
- array[ offset + 3 ] = this.w;
-
- return array;
-
- },
-
- fromBufferAttribute: function ( attribute, index, offset ) {
-
- if ( offset !== undefined ) {
-
- console.warn( 'THREE.Vector4: offset has been removed from .fromBufferAttribute().' );
-
- }
-
- this.x = attribute.getX( index );
- this.y = attribute.getY( index );
- this.z = attribute.getZ( index );
- this.w = attribute.getW( index );
-
- return this;
-
- }
-
- } );
-
- /**
- * @author szimek / https://github.com/szimek/
- * @author alteredq / http://alteredqualia.com/
- * @author Marius Kintel / https://github.com/kintel
- */
-
- /*
- In options, we can specify:
- * Texture parameters for an auto-generated target texture
- * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers
- */
- function WebGLRenderTarget( width, height, options ) {
-
- this.width = width;
- this.height = height;
-
- this.scissor = new Vector4( 0, 0, width, height );
- this.scissorTest = false;
-
- this.viewport = new Vector4( 0, 0, width, height );
-
- options = options || {};
-
- if ( options.minFilter === undefined ) options.minFilter = LinearFilter;
-
- this.texture = new Texture( undefined, undefined, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding );
-
- this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : true;
-
- this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true;
- this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true;
- this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null;
-
- }
-
- WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
-
- constructor: WebGLRenderTarget,
-
- isWebGLRenderTarget: true,
-
- setSize: function ( width, height ) {
-
- if ( this.width !== width || this.height !== height ) {
-
- this.width = width;
- this.height = height;
-
- this.dispose();
-
- }
-
- this.viewport.set( 0, 0, width, height );
- this.scissor.set( 0, 0, width, height );
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( source ) {
-
- this.width = source.width;
- this.height = source.height;
-
- this.viewport.copy( source.viewport );
-
- this.texture = source.texture.clone();
-
- this.depthBuffer = source.depthBuffer;
- this.stencilBuffer = source.stencilBuffer;
- this.depthTexture = source.depthTexture;
-
- return this;
-
- },
-
- dispose: function () {
-
- this.dispatchEvent( { type: 'dispose' } );
-
- }
-
- } );
-
- /**
- * @author alteredq / http://alteredqualia.com
- */
-
- function WebGLRenderTargetCube( width, height, options ) {
-
- WebGLRenderTarget.call( this, width, height, options );
-
- this.activeCubeFace = 0; // PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5
- this.activeMipMapLevel = 0;
-
- }
-
- WebGLRenderTargetCube.prototype = Object.create( WebGLRenderTarget.prototype );
- WebGLRenderTargetCube.prototype.constructor = WebGLRenderTargetCube;
-
- WebGLRenderTargetCube.prototype.isWebGLRenderTargetCube = true;
-
- /**
- * @author alteredq / http://alteredqualia.com/
- */
-
- function DataTexture( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {
-
- Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
-
- this.image = { data: data, width: width, height: height };
-
- this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
- this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
-
- this.generateMipmaps = false;
- this.flipY = false;
- this.unpackAlignment = 1;
-
- }
-
- DataTexture.prototype = Object.create( Texture.prototype );
- DataTexture.prototype.constructor = DataTexture;
-
- DataTexture.prototype.isDataTexture = true;
-
- /**
- * @author bhouston / http://clara.io
- * @author WestLangley / http://github.com/WestLangley
- */
-
- function Box3( min, max ) {
-
- this.min = ( min !== undefined ) ? min : new Vector3( + Infinity, + Infinity, + Infinity );
- this.max = ( max !== undefined ) ? max : new Vector3( - Infinity, - Infinity, - Infinity );
-
- }
-
- Object.assign( Box3.prototype, {
-
- isBox3: true,
-
- set: function ( min, max ) {
-
- this.min.copy( min );
- this.max.copy( max );
-
- return this;
-
- },
-
- setFromArray: function ( array ) {
-
- var minX = + Infinity;
- var minY = + Infinity;
- var minZ = + Infinity;
-
- var maxX = - Infinity;
- var maxY = - Infinity;
- var maxZ = - Infinity;
-
- for ( var i = 0, l = array.length; i < l; i += 3 ) {
-
- var x = array[ i ];
- var y = array[ i + 1 ];
- var z = array[ i + 2 ];
-
- if ( x < minX ) minX = x;
- if ( y < minY ) minY = y;
- if ( z < minZ ) minZ = z;
-
- if ( x > maxX ) maxX = x;
- if ( y > maxY ) maxY = y;
- if ( z > maxZ ) maxZ = z;
-
- }
-
- this.min.set( minX, minY, minZ );
- this.max.set( maxX, maxY, maxZ );
-
- return this;
-
- },
-
- setFromBufferAttribute: function ( attribute ) {
-
- var minX = + Infinity;
- var minY = + Infinity;
- var minZ = + Infinity;
-
- var maxX = - Infinity;
- var maxY = - Infinity;
- var maxZ = - Infinity;
-
- for ( var i = 0, l = attribute.count; i < l; i ++ ) {
-
- var x = attribute.getX( i );
- var y = attribute.getY( i );
- var z = attribute.getZ( i );
-
- if ( x < minX ) minX = x;
- if ( y < minY ) minY = y;
- if ( z < minZ ) minZ = z;
-
- if ( x > maxX ) maxX = x;
- if ( y > maxY ) maxY = y;
- if ( z > maxZ ) maxZ = z;
-
- }
-
- this.min.set( minX, minY, minZ );
- this.max.set( maxX, maxY, maxZ );
-
- return this;
-
- },
-
- setFromPoints: function ( points ) {
-
- this.makeEmpty();
-
- for ( var i = 0, il = points.length; i < il; i ++ ) {
-
- this.expandByPoint( points[ i ] );
-
- }
-
- return this;
-
- },
-
- setFromCenterAndSize: function () {
-
- var v1 = new Vector3();
-
- return function setFromCenterAndSize( center, size ) {
-
- var halfSize = v1.copy( size ).multiplyScalar( 0.5 );
-
- this.min.copy( center ).sub( halfSize );
- this.max.copy( center ).add( halfSize );
-
- return this;
-
- };
-
- }(),
-
- setFromObject: function ( object ) {
-
- this.makeEmpty();
-
- return this.expandByObject( object );
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( box ) {
-
- this.min.copy( box.min );
- this.max.copy( box.max );
-
- return this;
-
- },
-
- makeEmpty: function () {
-
- this.min.x = this.min.y = this.min.z = + Infinity;
- this.max.x = this.max.y = this.max.z = - Infinity;
-
- return this;
-
- },
-
- isEmpty: function () {
-
- // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
-
- return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z );
-
- },
-
- getCenter: function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Box3: .getCenter() target is now required' );
- target = new Vector3();
-
- }
-
- return this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
-
- },
-
- getSize: function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Box3: .getSize() target is now required' );
- target = new Vector3();
-
- }
-
- return this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min );
-
- },
-
- expandByPoint: function ( point ) {
-
- this.min.min( point );
- this.max.max( point );
-
- return this;
-
- },
-
- expandByVector: function ( vector ) {
-
- this.min.sub( vector );
- this.max.add( vector );
-
- return this;
-
- },
-
- expandByScalar: function ( scalar ) {
-
- this.min.addScalar( - scalar );
- this.max.addScalar( scalar );
-
- return this;
-
- },
-
- expandByObject: function () {
-
- // Computes the world-axis-aligned bounding box of an object (including its children),
- // accounting for both the object's, and children's, world transforms
-
- var scope, i, l;
-
- var v1 = new Vector3();
-
- function traverse( node ) {
-
- var geometry = node.geometry;
-
- if ( geometry !== undefined ) {
-
- if ( geometry.isGeometry ) {
-
- var vertices = geometry.vertices;
-
- for ( i = 0, l = vertices.length; i < l; i ++ ) {
-
- v1.copy( vertices[ i ] );
- v1.applyMatrix4( node.matrixWorld );
-
- scope.expandByPoint( v1 );
-
- }
-
- } else if ( geometry.isBufferGeometry ) {
-
- var attribute = geometry.attributes.position;
-
- if ( attribute !== undefined ) {
-
- for ( i = 0, l = attribute.count; i < l; i ++ ) {
-
- v1.fromBufferAttribute( attribute, i ).applyMatrix4( node.matrixWorld );
-
- scope.expandByPoint( v1 );
-
- }
-
- }
-
- }
-
- }
-
- }
-
- return function expandByObject( object ) {
-
- scope = this;
-
- object.updateMatrixWorld( true );
-
- object.traverse( traverse );
-
- return this;
-
- };
-
- }(),
-
- containsPoint: function ( point ) {
-
- return point.x < this.min.x || point.x > this.max.x ||
- point.y < this.min.y || point.y > this.max.y ||
- point.z < this.min.z || point.z > this.max.z ? false : true;
-
- },
-
- containsBox: function ( box ) {
-
- return this.min.x <= box.min.x && box.max.x <= this.max.x &&
- this.min.y <= box.min.y && box.max.y <= this.max.y &&
- this.min.z <= box.min.z && box.max.z <= this.max.z;
-
- },
-
- getParameter: function ( point, target ) {
-
- // This can potentially have a divide by zero if the box
- // has a size dimension of 0.
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Box3: .getParameter() target is now required' );
- target = new Vector3();
-
- }
-
- return target.set(
- ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
- ( point.y - this.min.y ) / ( this.max.y - this.min.y ),
- ( point.z - this.min.z ) / ( this.max.z - this.min.z )
- );
-
- },
-
- intersectsBox: function ( box ) {
-
- // using 6 splitting planes to rule out intersections.
- return box.max.x < this.min.x || box.min.x > this.max.x ||
- box.max.y < this.min.y || box.min.y > this.max.y ||
- box.max.z < this.min.z || box.min.z > this.max.z ? false : true;
-
- },
-
- intersectsSphere: ( function () {
-
- var closestPoint = new Vector3();
-
- return function intersectsSphere( sphere ) {
-
- // Find the point on the AABB closest to the sphere center.
- this.clampPoint( sphere.center, closestPoint );
-
- // If that point is inside the sphere, the AABB and sphere intersect.
- return closestPoint.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius );
-
- };
-
- } )(),
-
- intersectsPlane: function ( plane ) {
-
- // We compute the minimum and maximum dot product values. If those values
- // are on the same side (back or front) of the plane, then there is no intersection.
-
- var min, max;
-
- if ( plane.normal.x > 0 ) {
-
- min = plane.normal.x * this.min.x;
- max = plane.normal.x * this.max.x;
-
- } else {
-
- min = plane.normal.x * this.max.x;
- max = plane.normal.x * this.min.x;
-
- }
-
- if ( plane.normal.y > 0 ) {
-
- min += plane.normal.y * this.min.y;
- max += plane.normal.y * this.max.y;
-
- } else {
-
- min += plane.normal.y * this.max.y;
- max += plane.normal.y * this.min.y;
-
- }
-
- if ( plane.normal.z > 0 ) {
-
- min += plane.normal.z * this.min.z;
- max += plane.normal.z * this.max.z;
-
- } else {
-
- min += plane.normal.z * this.max.z;
- max += plane.normal.z * this.min.z;
-
- }
-
- return ( min <= plane.constant && max >= plane.constant );
-
- },
-
- intersectsTriangle: ( function () {
-
- // triangle centered vertices
- var v0 = new Vector3();
- var v1 = new Vector3();
- var v2 = new Vector3();
-
- // triangle edge vectors
- var f0 = new Vector3();
- var f1 = new Vector3();
- var f2 = new Vector3();
-
- var testAxis = new Vector3();
-
- var center = new Vector3();
- var extents = new Vector3();
-
- var triangleNormal = new Vector3();
-
- function satForAxes( axes ) {
-
- var i, j;
-
- for ( i = 0, j = axes.length - 3; i <= j; i += 3 ) {
-
- testAxis.fromArray( axes, i );
- // project the aabb onto the seperating axis
- var r = extents.x * Math.abs( testAxis.x ) + extents.y * Math.abs( testAxis.y ) + extents.z * Math.abs( testAxis.z );
- // project all 3 vertices of the triangle onto the seperating axis
- var p0 = v0.dot( testAxis );
- var p1 = v1.dot( testAxis );
- var p2 = v2.dot( testAxis );
- // actual test, basically see if either of the most extreme of the triangle points intersects r
- if ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) {
-
- // points of the projected triangle are outside the projected half-length of the aabb
- // the axis is seperating and we can exit
- return false;
-
- }
-
- }
-
- return true;
-
- }
-
- return function intersectsTriangle( triangle ) {
-
- if ( this.isEmpty() ) {
-
- return false;
-
- }
-
- // compute box center and extents
- this.getCenter( center );
- extents.subVectors( this.max, center );
-
- // translate triangle to aabb origin
- v0.subVectors( triangle.a, center );
- v1.subVectors( triangle.b, center );
- v2.subVectors( triangle.c, center );
-
- // compute edge vectors for triangle
- f0.subVectors( v1, v0 );
- f1.subVectors( v2, v1 );
- f2.subVectors( v0, v2 );
-
- // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb
- // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation
- // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned)
- var axes = [
- 0, - f0.z, f0.y, 0, - f1.z, f1.y, 0, - f2.z, f2.y,
- f0.z, 0, - f0.x, f1.z, 0, - f1.x, f2.z, 0, - f2.x,
- - f0.y, f0.x, 0, - f1.y, f1.x, 0, - f2.y, f2.x, 0
- ];
- if ( ! satForAxes( axes ) ) {
-
- return false;
-
- }
-
- // test 3 face normals from the aabb
- axes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ];
- if ( ! satForAxes( axes ) ) {
-
- return false;
-
- }
-
- // finally testing the face normal of the triangle
- // use already existing triangle edge vectors here
- triangleNormal.crossVectors( f0, f1 );
- axes = [ triangleNormal.x, triangleNormal.y, triangleNormal.z ];
- return satForAxes( axes );
-
- };
-
- } )(),
-
- clampPoint: function ( point, target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Box3: .clampPoint() target is now required' );
- target = new Vector3();
-
- }
-
- return target.copy( point ).clamp( this.min, this.max );
-
- },
-
- distanceToPoint: function () {
-
- var v1 = new Vector3();
-
- return function distanceToPoint( point ) {
-
- var clampedPoint = v1.copy( point ).clamp( this.min, this.max );
- return clampedPoint.sub( point ).length();
-
- };
-
- }(),
-
- getBoundingSphere: function () {
-
- var v1 = new Vector3();
-
- return function getBoundingSphere( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Box3: .getBoundingSphere() target is now required' );
- target = new Sphere();
-
- }
-
- this.getCenter( target.center );
-
- target.radius = this.getSize( v1 ).length() * 0.5;
-
- return target;
-
- };
-
- }(),
-
- intersect: function ( box ) {
-
- this.min.max( box.min );
- this.max.min( box.max );
-
- // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values.
- if ( this.isEmpty() ) this.makeEmpty();
-
- return this;
-
- },
-
- union: function ( box ) {
-
- this.min.min( box.min );
- this.max.max( box.max );
-
- return this;
-
- },
-
- applyMatrix4: function ( matrix ) {
-
- // transform of empty box is an empty box.
- if ( this.isEmpty( ) ) return this;
-
- var m = matrix.elements;
-
- var xax = m[ 0 ] * this.min.x, xay = m[ 1 ] * this.min.x, xaz = m[ 2 ] * this.min.x;
- var xbx = m[ 0 ] * this.max.x, xby = m[ 1 ] * this.max.x, xbz = m[ 2 ] * this.max.x;
- var yax = m[ 4 ] * this.min.y, yay = m[ 5 ] * this.min.y, yaz = m[ 6 ] * this.min.y;
- var ybx = m[ 4 ] * this.max.y, yby = m[ 5 ] * this.max.y, ybz = m[ 6 ] * this.max.y;
- var zax = m[ 8 ] * this.min.z, zay = m[ 9 ] * this.min.z, zaz = m[ 10 ] * this.min.z;
- var zbx = m[ 8 ] * this.max.z, zby = m[ 9 ] * this.max.z, zbz = m[ 10 ] * this.max.z;
-
- this.min.x = Math.min( xax, xbx ) + Math.min( yax, ybx ) + Math.min( zax, zbx ) + m[ 12 ];
- this.min.y = Math.min( xay, xby ) + Math.min( yay, yby ) + Math.min( zay, zby ) + m[ 13 ];
- this.min.z = Math.min( xaz, xbz ) + Math.min( yaz, ybz ) + Math.min( zaz, zbz ) + m[ 14 ];
- this.max.x = Math.max( xax, xbx ) + Math.max( yax, ybx ) + Math.max( zax, zbx ) + m[ 12 ];
- this.max.y = Math.max( xay, xby ) + Math.max( yay, yby ) + Math.max( zay, zby ) + m[ 13 ];
- this.max.z = Math.max( xaz, xbz ) + Math.max( yaz, ybz ) + Math.max( zaz, zbz ) + m[ 14 ];
-
- return this;
-
- },
-
- translate: function ( offset ) {
-
- this.min.add( offset );
- this.max.add( offset );
-
- return this;
-
- },
-
- equals: function ( box ) {
-
- return box.min.equals( this.min ) && box.max.equals( this.max );
-
- }
-
- } );
-
- /**
- * @author bhouston / http://clara.io
- * @author mrdoob / http://mrdoob.com/
- */
-
- function Sphere( center, radius ) {
-
- this.center = ( center !== undefined ) ? center : new Vector3();
- this.radius = ( radius !== undefined ) ? radius : 0;
-
- }
-
- Object.assign( Sphere.prototype, {
-
- set: function ( center, radius ) {
-
- this.center.copy( center );
- this.radius = radius;
-
- return this;
-
- },
-
- setFromPoints: function () {
-
- var box = new Box3();
-
- return function setFromPoints( points, optionalCenter ) {
-
- var center = this.center;
-
- if ( optionalCenter !== undefined ) {
-
- center.copy( optionalCenter );
-
- } else {
-
- box.setFromPoints( points ).getCenter( center );
-
- }
-
- var maxRadiusSq = 0;
-
- for ( var i = 0, il = points.length; i < il; i ++ ) {
-
- maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) );
-
- }
-
- this.radius = Math.sqrt( maxRadiusSq );
-
- return this;
-
- };
-
- }(),
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( sphere ) {
-
- this.center.copy( sphere.center );
- this.radius = sphere.radius;
-
- return this;
-
- },
-
- empty: function () {
-
- return ( this.radius <= 0 );
-
- },
-
- containsPoint: function ( point ) {
-
- return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) );
-
- },
-
- distanceToPoint: function ( point ) {
-
- return ( point.distanceTo( this.center ) - this.radius );
-
- },
-
- intersectsSphere: function ( sphere ) {
-
- var radiusSum = this.radius + sphere.radius;
-
- return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum );
-
- },
-
- intersectsBox: function ( box ) {
-
- return box.intersectsSphere( this );
-
- },
-
- intersectsPlane: function ( plane ) {
-
- return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius;
-
- },
-
- clampPoint: function ( point, target ) {
-
- var deltaLengthSq = this.center.distanceToSquared( point );
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Sphere: .clampPoint() target is now required' );
- target = new Vector3();
-
- }
-
- target.copy( point );
-
- if ( deltaLengthSq > ( this.radius * this.radius ) ) {
-
- target.sub( this.center ).normalize();
- target.multiplyScalar( this.radius ).add( this.center );
-
- }
-
- return target;
-
- },
-
- getBoundingBox: function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Sphere: .getBoundingBox() target is now required' );
- target = new Box3();
-
- }
-
- target.set( this.center, this.center );
- target.expandByScalar( this.radius );
-
- return target;
-
- },
-
- applyMatrix4: function ( matrix ) {
-
- this.center.applyMatrix4( matrix );
- this.radius = this.radius * matrix.getMaxScaleOnAxis();
-
- return this;
-
- },
-
- translate: function ( offset ) {
-
- this.center.add( offset );
-
- return this;
-
- },
-
- equals: function ( sphere ) {
-
- return sphere.center.equals( this.center ) && ( sphere.radius === this.radius );
-
- }
-
- } );
-
- /**
- * @author bhouston / http://clara.io
- */
-
- function Plane( normal, constant ) {
-
- // normal is assumed to be normalized
-
- this.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 );
- this.constant = ( constant !== undefined ) ? constant : 0;
-
- }
-
- Object.assign( Plane.prototype, {
-
- set: function ( normal, constant ) {
-
- this.normal.copy( normal );
- this.constant = constant;
-
- return this;
-
- },
-
- setComponents: function ( x, y, z, w ) {
-
- this.normal.set( x, y, z );
- this.constant = w;
-
- return this;
-
- },
-
- setFromNormalAndCoplanarPoint: function ( normal, point ) {
-
- this.normal.copy( normal );
- this.constant = - point.dot( this.normal );
-
- return this;
-
- },
-
- setFromCoplanarPoints: function () {
-
- var v1 = new Vector3();
- var v2 = new Vector3();
-
- return function setFromCoplanarPoints( a, b, c ) {
-
- var normal = v1.subVectors( c, b ).cross( v2.subVectors( a, b ) ).normalize();
-
- // Q: should an error be thrown if normal is zero (e.g. degenerate plane)?
-
- this.setFromNormalAndCoplanarPoint( normal, a );
-
- return this;
-
- };
-
- }(),
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( plane ) {
-
- this.normal.copy( plane.normal );
- this.constant = plane.constant;
-
- return this;
-
- },
-
- normalize: function () {
-
- // Note: will lead to a divide by zero if the plane is invalid.
-
- var inverseNormalLength = 1.0 / this.normal.length();
- this.normal.multiplyScalar( inverseNormalLength );
- this.constant *= inverseNormalLength;
-
- return this;
-
- },
-
- negate: function () {
-
- this.constant *= - 1;
- this.normal.negate();
-
- return this;
-
- },
-
- distanceToPoint: function ( point ) {
-
- return this.normal.dot( point ) + this.constant;
-
- },
-
- distanceToSphere: function ( sphere ) {
-
- return this.distanceToPoint( sphere.center ) - sphere.radius;
-
- },
-
- projectPoint: function ( point, target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Plane: .projectPoint() target is now required' );
- target = new Vector3();
-
- }
-
- return target.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point );
-
- },
-
- intersectLine: function () {
-
- var v1 = new Vector3();
-
- return function intersectLine( line, target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Plane: .intersectLine() target is now required' );
- target = new Vector3();
-
- }
-
- var direction = line.delta( v1 );
-
- var denominator = this.normal.dot( direction );
-
- if ( denominator === 0 ) {
-
- // line is coplanar, return origin
- if ( this.distanceToPoint( line.start ) === 0 ) {
-
- return target.copy( line.start );
-
- }
-
- // Unsure if this is the correct method to handle this case.
- return undefined;
-
- }
-
- var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator;
-
- if ( t < 0 || t > 1 ) {
-
- return undefined;
-
- }
-
- return target.copy( direction ).multiplyScalar( t ).add( line.start );
-
- };
-
- }(),
-
- intersectsLine: function ( line ) {
-
- // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.
-
- var startSign = this.distanceToPoint( line.start );
- var endSign = this.distanceToPoint( line.end );
-
- return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 );
-
- },
-
- intersectsBox: function ( box ) {
-
- return box.intersectsPlane( this );
-
- },
-
- intersectsSphere: function ( sphere ) {
-
- return sphere.intersectsPlane( this );
-
- },
-
- coplanarPoint: function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Plane: .coplanarPoint() target is now required' );
- target = new Vector3();
-
- }
-
- return target.copy( this.normal ).multiplyScalar( - this.constant );
-
- },
-
- applyMatrix4: function () {
-
- var v1 = new Vector3();
- var m1 = new Matrix3();
-
- return function applyMatrix4( matrix, optionalNormalMatrix ) {
-
- var normalMatrix = optionalNormalMatrix || m1.getNormalMatrix( matrix );
-
- var referencePoint = this.coplanarPoint( v1 ).applyMatrix4( matrix );
-
- var normal = this.normal.applyMatrix3( normalMatrix ).normalize();
-
- this.constant = - referencePoint.dot( normal );
-
- return this;
-
- };
-
- }(),
-
- translate: function ( offset ) {
-
- this.constant -= offset.dot( this.normal );
-
- return this;
-
- },
-
- equals: function ( plane ) {
-
- return plane.normal.equals( this.normal ) && ( plane.constant === this.constant );
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author bhouston / http://clara.io
- */
-
- function Frustum( p0, p1, p2, p3, p4, p5 ) {
-
- this.planes = [
-
- ( p0 !== undefined ) ? p0 : new Plane(),
- ( p1 !== undefined ) ? p1 : new Plane(),
- ( p2 !== undefined ) ? p2 : new Plane(),
- ( p3 !== undefined ) ? p3 : new Plane(),
- ( p4 !== undefined ) ? p4 : new Plane(),
- ( p5 !== undefined ) ? p5 : new Plane()
-
- ];
-
- }
-
- Object.assign( Frustum.prototype, {
-
- set: function ( p0, p1, p2, p3, p4, p5 ) {
-
- var planes = this.planes;
-
- planes[ 0 ].copy( p0 );
- planes[ 1 ].copy( p1 );
- planes[ 2 ].copy( p2 );
- planes[ 3 ].copy( p3 );
- planes[ 4 ].copy( p4 );
- planes[ 5 ].copy( p5 );
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( frustum ) {
-
- var planes = this.planes;
-
- for ( var i = 0; i < 6; i ++ ) {
-
- planes[ i ].copy( frustum.planes[ i ] );
-
- }
-
- return this;
-
- },
-
- setFromMatrix: function ( m ) {
-
- var planes = this.planes;
- var me = m.elements;
- var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ];
- var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ];
- var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ];
- var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ];
-
- planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize();
- planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize();
- planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize();
- planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize();
- planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize();
- planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize();
-
- return this;
-
- },
-
- intersectsObject: function () {
-
- var sphere = new Sphere();
-
- return function intersectsObject( object ) {
-
- var geometry = object.geometry;
-
- if ( geometry.boundingSphere === null )
- geometry.computeBoundingSphere();
-
- sphere.copy( geometry.boundingSphere )
- .applyMatrix4( object.matrixWorld );
-
- return this.intersectsSphere( sphere );
-
- };
-
- }(),
-
- intersectsSprite: function () {
-
- var sphere = new Sphere();
-
- return function intersectsSprite( sprite ) {
-
- sphere.center.set( 0, 0, 0 );
- sphere.radius = 0.7071067811865476;
- sphere.applyMatrix4( sprite.matrixWorld );
-
- return this.intersectsSphere( sphere );
-
- };
-
- }(),
-
- intersectsSphere: function ( sphere ) {
-
- var planes = this.planes;
- var center = sphere.center;
- var negRadius = - sphere.radius;
-
- for ( var i = 0; i < 6; i ++ ) {
-
- var distance = planes[ i ].distanceToPoint( center );
-
- if ( distance < negRadius ) {
-
- return false;
-
- }
-
- }
-
- return true;
-
- },
-
- intersectsBox: function () {
-
- var p1 = new Vector3(),
- p2 = new Vector3();
-
- return function intersectsBox( box ) {
-
- var planes = this.planes;
-
- for ( var i = 0; i < 6; i ++ ) {
-
- var plane = planes[ i ];
-
- p1.x = plane.normal.x > 0 ? box.min.x : box.max.x;
- p2.x = plane.normal.x > 0 ? box.max.x : box.min.x;
- p1.y = plane.normal.y > 0 ? box.min.y : box.max.y;
- p2.y = plane.normal.y > 0 ? box.max.y : box.min.y;
- p1.z = plane.normal.z > 0 ? box.min.z : box.max.z;
- p2.z = plane.normal.z > 0 ? box.max.z : box.min.z;
-
- var d1 = plane.distanceToPoint( p1 );
- var d2 = plane.distanceToPoint( p2 );
-
- // if both outside plane, no intersection
-
- if ( d1 < 0 && d2 < 0 ) {
-
- return false;
-
- }
-
- }
-
- return true;
-
- };
-
- }(),
-
- containsPoint: function ( point ) {
-
- var planes = this.planes;
-
- for ( var i = 0; i < 6; i ++ ) {
-
- if ( planes[ i ].distanceToPoint( point ) < 0 ) {
-
- return false;
-
- }
-
- }
-
- return true;
-
- }
-
- } );
-
- var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif\n";
-
- var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif\n";
-
- var alphatest_fragment = "#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif\n";
-
- var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif\n";
-
- var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif";
-
- var begin_vertex = "\nvec3 transformed = vec3( position );\n";
-
- var beginnormal_vertex = "\nvec3 objectNormal = vec3( normal );\n";
-
- var bsdfs = "float punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tif( decayExponent > 0.0 ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tfloat maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\treturn distanceFalloff * maxDistanceCutoffFactor;\n#else\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n#endif\n\t}\n\treturn 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n\treturn specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n";
-
- var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif\n";
-
- var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t#endif\n#endif\n";
-
- var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif\n";
-
- var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvarying vec3 vViewPosition;\n#endif\n";
-
- var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n";
-
- var color_fragment = "#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif";
-
- var color_pars_fragment = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif\n";
-
- var color_pars_vertex = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif";
-
- var color_vertex = "#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif";
-
- var common = "#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\n";
-
- var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale = bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV(vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif\n";
-
- var defaultnormal_vertex = "vec3 transformedNormal = normalMatrix * objectNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n";
-
- var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif\n";
-
- var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n";
-
- var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif\n";
-
- var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif\n";
-
- var encodings_fragment = " gl_FragColor = linearToOutputTexel( gl_FragColor );\n";
-
- var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.xyz * value.w * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n\tXp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract(Le);\n\tvResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n\treturn vec4( max(vRGB, 0.0), 1.0 );\n}\n";
-
- var envmap_fragment = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif\n";
-
- var envmap_pars_fragment = "#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntensity;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif\n";
-
- var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif\n";
-
- var envmap_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif\n";
-
- var fog_vertex = "\n#ifdef USE_FOG\nfogDepth = -mvPosition.z;\n#endif";
-
- var fog_pars_vertex = "#ifdef USE_FOG\n varying float fogDepth;\n#endif\n";
-
- var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif\n";
-
- var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif\n";
-
- var gradientmap_pars_fragment = "#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif\n";
-
- var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n";
-
- var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif";
-
- var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif\n";
-
- var lights_pars_begin = "uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t\tfloat shadowCameraNear;\n\t\tfloat shadowCameraFar;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif\n";
-
- var lights_pars_maps = "#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV(queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif\n";
-
- var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n";
-
- var lights_phong_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)\n";
-
- var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif\n";
-
- var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos - halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos + halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos + halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos - halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}\n";
-
- var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearCoatRadiance = vec3( 0.0 );\n#endif\n";
-
- var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tirradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), maxMipLevel );\n\t#ifndef STANDARD\n\t\tclearCoatRadiance += getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), maxMipLevel );\n\t#endif\n#endif\n";
-
- var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif\n";
-
- var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif";
-
- var logdepthbuf_pars_fragment = "#ifdef USE_LOGDEPTHBUF\n\tuniform float logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n#endif\n";
-
- var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n\tuniform float logDepthBufFC;\n#endif";
-
- var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\tgl_Position.z *= gl_Position.w;\n\t#endif\n#endif\n";
-
- var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif\n";
-
- var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n";
-
- var map_particle_fragment = "#ifdef USE_MAP\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n";
-
- var map_particle_pars_fragment = "#ifdef USE_MAP\n\tuniform mat3 uvTransform;\n\tuniform sampler2D map;\n#endif\n";
-
- var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif\n";
-
- var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif";
-
- var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n";
-
- var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif";
-
- var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif\n";
-
- var normal_fragment_begin = "#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n#endif\n";
-
- var normal_fragment_maps = "#ifdef USE_NORMALMAP\n\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n";
-
- var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy *= normalScale;\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif\n";
-
- var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}\n";
-
- var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif\n";
-
- var project_vertex = "vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\n";
-
- var dithering_fragment = "#if defined( DITHERING )\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif\n";
-
- var dithering_pars_fragment = "#if defined( DITHERING )\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif\n";
-
- var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif\n";
-
- var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif";
-
- var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif\n";
-
- var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif\n";
-
- var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif\n";
-
- var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}\n";
-
- var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif";
-
- var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif\n";
-
- var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif\n";
-
- var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n";
-
- var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif";
-
- var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif";
-
- var tonemapping_fragment = "#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif\n";
-
- var tonemapping_pars_fragment = "#ifndef saturate\n\t#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\n";
-
- var uv_pars_fragment = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif";
-
- var uv_pars_vertex = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\n";
-
- var uv_vertex = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif";
-
- var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif";
-
- var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif";
-
- var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif";
-
- var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n#endif\n";
-
- var cube_frag = "uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldPosition;\nvoid main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n\tgl_FragColor.a *= opacity;\n}\n";
-
- var cube_vert = "varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}\n";
-
- var depth_frag = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}\n";
-
- var depth_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}\n";
-
- var distanceRGBA_frag = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}\n";
-
- var distanceRGBA_vert = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}\n";
-
- var equirect_frag = "uniform sampler2D tEquirect;\nvarying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldPosition );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}\n";
-
- var equirect_vert = "varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}\n";
-
- var linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n";
-
- var linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}\n";
-
- var meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n";
-
- var meshbasic_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}\n";
-
- var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_pars_maps>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n";
-
- var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_pars_maps>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n";
-
- var meshphong_frag = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_pars_maps>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n";
-
- var meshphong_vert = "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n";
-
- var meshphysical_frag = "#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifndef STANDARD\n\tuniform float clearCoat;\n\tuniform float clearCoatRoughness;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <lights_pars_begin>\n#include <lights_pars_maps>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n";
-
- var meshphysical_vert = "#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n";
-
- var normal_frag = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}\n";
-
- var normal_vert = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}\n";
-
- var points_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n";
-
- var points_vert = "uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#ifdef USE_SIZEATTENUATION\n\t\tgl_PointSize = size * ( scale / - mvPosition.z );\n\t#else\n\t\tgl_PointSize = size;\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}\n";
-
- var shadow_frag = "uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <fog_fragment>\n}\n";
-
- var shadow_vert = "#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n";
-
- var ShaderChunk = {
- alphamap_fragment: alphamap_fragment,
- alphamap_pars_fragment: alphamap_pars_fragment,
- alphatest_fragment: alphatest_fragment,
- aomap_fragment: aomap_fragment,
- aomap_pars_fragment: aomap_pars_fragment,
- begin_vertex: begin_vertex,
- beginnormal_vertex: beginnormal_vertex,
- bsdfs: bsdfs,
- bumpmap_pars_fragment: bumpmap_pars_fragment,
- clipping_planes_fragment: clipping_planes_fragment,
- clipping_planes_pars_fragment: clipping_planes_pars_fragment,
- clipping_planes_pars_vertex: clipping_planes_pars_vertex,
- clipping_planes_vertex: clipping_planes_vertex,
- color_fragment: color_fragment,
- color_pars_fragment: color_pars_fragment,
- color_pars_vertex: color_pars_vertex,
- color_vertex: color_vertex,
- common: common,
- cube_uv_reflection_fragment: cube_uv_reflection_fragment,
- defaultnormal_vertex: defaultnormal_vertex,
- displacementmap_pars_vertex: displacementmap_pars_vertex,
- displacementmap_vertex: displacementmap_vertex,
- emissivemap_fragment: emissivemap_fragment,
- emissivemap_pars_fragment: emissivemap_pars_fragment,
- encodings_fragment: encodings_fragment,
- encodings_pars_fragment: encodings_pars_fragment,
- envmap_fragment: envmap_fragment,
- envmap_pars_fragment: envmap_pars_fragment,
- envmap_pars_vertex: envmap_pars_vertex,
- envmap_vertex: envmap_vertex,
- fog_vertex: fog_vertex,
- fog_pars_vertex: fog_pars_vertex,
- fog_fragment: fog_fragment,
- fog_pars_fragment: fog_pars_fragment,
- gradientmap_pars_fragment: gradientmap_pars_fragment,
- lightmap_fragment: lightmap_fragment,
- lightmap_pars_fragment: lightmap_pars_fragment,
- lights_lambert_vertex: lights_lambert_vertex,
- lights_pars_begin: lights_pars_begin,
- lights_pars_maps: lights_pars_maps,
- lights_phong_fragment: lights_phong_fragment,
- lights_phong_pars_fragment: lights_phong_pars_fragment,
- lights_physical_fragment: lights_physical_fragment,
- lights_physical_pars_fragment: lights_physical_pars_fragment,
- lights_fragment_begin: lights_fragment_begin,
- lights_fragment_maps: lights_fragment_maps,
- lights_fragment_end: lights_fragment_end,
- logdepthbuf_fragment: logdepthbuf_fragment,
- logdepthbuf_pars_fragment: logdepthbuf_pars_fragment,
- logdepthbuf_pars_vertex: logdepthbuf_pars_vertex,
- logdepthbuf_vertex: logdepthbuf_vertex,
- map_fragment: map_fragment,
- map_pars_fragment: map_pars_fragment,
- map_particle_fragment: map_particle_fragment,
- map_particle_pars_fragment: map_particle_pars_fragment,
- metalnessmap_fragment: metalnessmap_fragment,
- metalnessmap_pars_fragment: metalnessmap_pars_fragment,
- morphnormal_vertex: morphnormal_vertex,
- morphtarget_pars_vertex: morphtarget_pars_vertex,
- morphtarget_vertex: morphtarget_vertex,
- normal_fragment_begin: normal_fragment_begin,
- normal_fragment_maps: normal_fragment_maps,
- normalmap_pars_fragment: normalmap_pars_fragment,
- packing: packing,
- premultiplied_alpha_fragment: premultiplied_alpha_fragment,
- project_vertex: project_vertex,
- dithering_fragment: dithering_fragment,
- dithering_pars_fragment: dithering_pars_fragment,
- roughnessmap_fragment: roughnessmap_fragment,
- roughnessmap_pars_fragment: roughnessmap_pars_fragment,
- shadowmap_pars_fragment: shadowmap_pars_fragment,
- shadowmap_pars_vertex: shadowmap_pars_vertex,
- shadowmap_vertex: shadowmap_vertex,
- shadowmask_pars_fragment: shadowmask_pars_fragment,
- skinbase_vertex: skinbase_vertex,
- skinning_pars_vertex: skinning_pars_vertex,
- skinning_vertex: skinning_vertex,
- skinnormal_vertex: skinnormal_vertex,
- specularmap_fragment: specularmap_fragment,
- specularmap_pars_fragment: specularmap_pars_fragment,
- tonemapping_fragment: tonemapping_fragment,
- tonemapping_pars_fragment: tonemapping_pars_fragment,
- uv_pars_fragment: uv_pars_fragment,
- uv_pars_vertex: uv_pars_vertex,
- uv_vertex: uv_vertex,
- uv2_pars_fragment: uv2_pars_fragment,
- uv2_pars_vertex: uv2_pars_vertex,
- uv2_vertex: uv2_vertex,
- worldpos_vertex: worldpos_vertex,
-
- cube_frag: cube_frag,
- cube_vert: cube_vert,
- depth_frag: depth_frag,
- depth_vert: depth_vert,
- distanceRGBA_frag: distanceRGBA_frag,
- distanceRGBA_vert: distanceRGBA_vert,
- equirect_frag: equirect_frag,
- equirect_vert: equirect_vert,
- linedashed_frag: linedashed_frag,
- linedashed_vert: linedashed_vert,
- meshbasic_frag: meshbasic_frag,
- meshbasic_vert: meshbasic_vert,
- meshlambert_frag: meshlambert_frag,
- meshlambert_vert: meshlambert_vert,
- meshphong_frag: meshphong_frag,
- meshphong_vert: meshphong_vert,
- meshphysical_frag: meshphysical_frag,
- meshphysical_vert: meshphysical_vert,
- normal_frag: normal_frag,
- normal_vert: normal_vert,
- points_frag: points_frag,
- points_vert: points_vert,
- shadow_frag: shadow_frag,
- shadow_vert: shadow_vert
- };
-
- /**
- * Uniform Utilities
- */
-
- var UniformsUtils = {
-
- merge: function ( uniforms ) {
-
- var merged = {};
-
- for ( var u = 0; u < uniforms.length; u ++ ) {
-
- var tmp = this.clone( uniforms[ u ] );
-
- for ( var p in tmp ) {
-
- merged[ p ] = tmp[ p ];
-
- }
-
- }
-
- return merged;
-
- },
-
- clone: function ( uniforms_src ) {
-
- var uniforms_dst = {};
-
- for ( var u in uniforms_src ) {
-
- uniforms_dst[ u ] = {};
-
- for ( var p in uniforms_src[ u ] ) {
-
- var parameter_src = uniforms_src[ u ][ p ];
-
- if ( parameter_src && ( parameter_src.isColor ||
- parameter_src.isMatrix3 || parameter_src.isMatrix4 ||
- parameter_src.isVector2 || parameter_src.isVector3 || parameter_src.isVector4 ||
- parameter_src.isTexture ) ) {
-
- uniforms_dst[ u ][ p ] = parameter_src.clone();
-
- } else if ( Array.isArray( parameter_src ) ) {
-
- uniforms_dst[ u ][ p ] = parameter_src.slice();
-
- } else {
-
- uniforms_dst[ u ][ p ] = parameter_src;
-
- }
-
- }
-
- }
-
- return uniforms_dst;
-
- }
-
- };
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- var ColorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF,
- 'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2,
- 'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50,
- 'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B,
- 'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B,
- 'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F,
- 'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3,
- 'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222,
- 'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700,
- 'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4,
- 'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00,
- 'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3,
- 'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA,
- 'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32,
- 'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3,
- 'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC,
- 'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD,
- 'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6,
- 'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9,
- 'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F,
- 'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE,
- 'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA,
- 'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0,
- 'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 };
-
- function Color( r, g, b ) {
-
- if ( g === undefined && b === undefined ) {
-
- // r is THREE.Color, hex or string
- return this.set( r );
-
- }
-
- return this.setRGB( r, g, b );
-
- }
-
- Object.assign( Color.prototype, {
-
- isColor: true,
-
- r: 1, g: 1, b: 1,
-
- set: function ( value ) {
-
- if ( value && value.isColor ) {
-
- this.copy( value );
-
- } else if ( typeof value === 'number' ) {
-
- this.setHex( value );
-
- } else if ( typeof value === 'string' ) {
-
- this.setStyle( value );
-
- }
-
- return this;
-
- },
-
- setScalar: function ( scalar ) {
-
- this.r = scalar;
- this.g = scalar;
- this.b = scalar;
-
- return this;
-
- },
-
- setHex: function ( hex ) {
-
- hex = Math.floor( hex );
-
- this.r = ( hex >> 16 & 255 ) / 255;
- this.g = ( hex >> 8 & 255 ) / 255;
- this.b = ( hex & 255 ) / 255;
-
- return this;
-
- },
-
- setRGB: function ( r, g, b ) {
-
- this.r = r;
- this.g = g;
- this.b = b;
-
- return this;
-
- },
-
- setHSL: function () {
-
- function hue2rgb( p, q, t ) {
-
- if ( t < 0 ) t += 1;
- if ( t > 1 ) t -= 1;
- if ( t < 1 / 6 ) return p + ( q - p ) * 6 * t;
- if ( t < 1 / 2 ) return q;
- if ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t );
- return p;
-
- }
-
- return function setHSL( h, s, l ) {
-
- // h,s,l ranges are in 0.0 - 1.0
- h = _Math.euclideanModulo( h, 1 );
- s = _Math.clamp( s, 0, 1 );
- l = _Math.clamp( l, 0, 1 );
-
- if ( s === 0 ) {
-
- this.r = this.g = this.b = l;
-
- } else {
-
- var p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s );
- var q = ( 2 * l ) - p;
-
- this.r = hue2rgb( q, p, h + 1 / 3 );
- this.g = hue2rgb( q, p, h );
- this.b = hue2rgb( q, p, h - 1 / 3 );
-
- }
-
- return this;
-
- };
-
- }(),
-
- setStyle: function ( style ) {
-
- function handleAlpha( string ) {
-
- if ( string === undefined ) return;
-
- if ( parseFloat( string ) < 1 ) {
-
- console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' );
-
- }
-
- }
-
-
- var m;
-
- if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) {
-
- // rgb / hsl
-
- var color;
- var name = m[ 1 ];
- var components = m[ 2 ];
-
- switch ( name ) {
-
- case 'rgb':
- case 'rgba':
-
- if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
-
- // rgb(255,0,0) rgba(255,0,0,0.5)
- this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255;
- this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255;
- this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255;
-
- handleAlpha( color[ 5 ] );
-
- return this;
-
- }
-
- if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
-
- // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5)
- this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100;
- this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100;
- this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100;
-
- handleAlpha( color[ 5 ] );
-
- return this;
-
- }
-
- break;
-
- case 'hsl':
- case 'hsla':
-
- if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
-
- // hsl(120,50%,50%) hsla(120,50%,50%,0.5)
- var h = parseFloat( color[ 1 ] ) / 360;
- var s = parseInt( color[ 2 ], 10 ) / 100;
- var l = parseInt( color[ 3 ], 10 ) / 100;
-
- handleAlpha( color[ 5 ] );
-
- return this.setHSL( h, s, l );
-
- }
-
- break;
-
- }
-
- } else if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) {
-
- // hex color
-
- var hex = m[ 1 ];
- var size = hex.length;
-
- if ( size === 3 ) {
-
- // #ff0
- this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255;
- this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255;
- this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255;
-
- return this;
-
- } else if ( size === 6 ) {
-
- // #ff0000
- this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255;
- this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255;
- this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255;
-
- return this;
-
- }
-
- }
-
- if ( style && style.length > 0 ) {
-
- // color keywords
- var hex = ColorKeywords[ style ];
-
- if ( hex !== undefined ) {
-
- // red
- this.setHex( hex );
-
- } else {
-
- // unknown color
- console.warn( 'THREE.Color: Unknown color ' + style );
-
- }
-
- }
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor( this.r, this.g, this.b );
-
- },
-
- copy: function ( color ) {
-
- this.r = color.r;
- this.g = color.g;
- this.b = color.b;
-
- return this;
-
- },
-
- copyGammaToLinear: function ( color, gammaFactor ) {
-
- if ( gammaFactor === undefined ) gammaFactor = 2.0;
-
- this.r = Math.pow( color.r, gammaFactor );
- this.g = Math.pow( color.g, gammaFactor );
- this.b = Math.pow( color.b, gammaFactor );
-
- return this;
-
- },
-
- copyLinearToGamma: function ( color, gammaFactor ) {
-
- if ( gammaFactor === undefined ) gammaFactor = 2.0;
-
- var safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0;
-
- this.r = Math.pow( color.r, safeInverse );
- this.g = Math.pow( color.g, safeInverse );
- this.b = Math.pow( color.b, safeInverse );
-
- return this;
-
- },
-
- convertGammaToLinear: function ( gammaFactor ) {
-
- this.copyGammaToLinear( this, gammaFactor );
-
- return this;
-
- },
-
- convertLinearToGamma: function ( gammaFactor ) {
-
- this.copyLinearToGamma( this, gammaFactor );
-
- return this;
-
- },
-
- getHex: function () {
-
- return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0;
-
- },
-
- getHexString: function () {
-
- return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 );
-
- },
-
- getHSL: function ( target ) {
-
- // h,s,l ranges are in 0.0 - 1.0
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Color: .getHSL() target is now required' );
- target = { h: 0, s: 0, l: 0 };
-
- }
-
- var r = this.r, g = this.g, b = this.b;
-
- var max = Math.max( r, g, b );
- var min = Math.min( r, g, b );
-
- var hue, saturation;
- var lightness = ( min + max ) / 2.0;
-
- if ( min === max ) {
-
- hue = 0;
- saturation = 0;
-
- } else {
-
- var delta = max - min;
-
- saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min );
-
- switch ( max ) {
-
- case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break;
- case g: hue = ( b - r ) / delta + 2; break;
- case b: hue = ( r - g ) / delta + 4; break;
-
- }
-
- hue /= 6;
-
- }
-
- target.h = hue;
- target.s = saturation;
- target.l = lightness;
-
- return target;
-
- },
-
- getStyle: function () {
-
- return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')';
-
- },
-
- offsetHSL: function () {
-
- var hsl = {};
-
- return function ( h, s, l ) {
-
- this.getHSL( hsl );
-
- hsl.h += h; hsl.s += s; hsl.l += l;
-
- this.setHSL( hsl.h, hsl.s, hsl.l );
-
- return this;
-
- };
-
- }(),
-
- add: function ( color ) {
-
- this.r += color.r;
- this.g += color.g;
- this.b += color.b;
-
- return this;
-
- },
-
- addColors: function ( color1, color2 ) {
-
- this.r = color1.r + color2.r;
- this.g = color1.g + color2.g;
- this.b = color1.b + color2.b;
-
- return this;
-
- },
-
- addScalar: function ( s ) {
-
- this.r += s;
- this.g += s;
- this.b += s;
-
- return this;
-
- },
-
- sub: function ( color ) {
-
- this.r = Math.max( 0, this.r - color.r );
- this.g = Math.max( 0, this.g - color.g );
- this.b = Math.max( 0, this.b - color.b );
-
- return this;
-
- },
-
- multiply: function ( color ) {
-
- this.r *= color.r;
- this.g *= color.g;
- this.b *= color.b;
-
- return this;
-
- },
-
- multiplyScalar: function ( s ) {
-
- this.r *= s;
- this.g *= s;
- this.b *= s;
-
- return this;
-
- },
-
- lerp: function ( color, alpha ) {
-
- this.r += ( color.r - this.r ) * alpha;
- this.g += ( color.g - this.g ) * alpha;
- this.b += ( color.b - this.b ) * alpha;
-
- return this;
-
- },
-
- equals: function ( c ) {
-
- return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b );
-
- },
-
- fromArray: function ( array, offset ) {
-
- if ( offset === undefined ) offset = 0;
-
- this.r = array[ offset ];
- this.g = array[ offset + 1 ];
- this.b = array[ offset + 2 ];
-
- return this;
-
- },
-
- toArray: function ( array, offset ) {
-
- if ( array === undefined ) array = [];
- if ( offset === undefined ) offset = 0;
-
- array[ offset ] = this.r;
- array[ offset + 1 ] = this.g;
- array[ offset + 2 ] = this.b;
-
- return array;
-
- },
-
- toJSON: function () {
-
- return this.getHex();
-
- }
-
- } );
-
- /**
- * Uniforms library for shared webgl shaders
- */
-
- var UniformsLib = {
-
- common: {
-
- diffuse: { value: new Color( 0xeeeeee ) },
- opacity: { value: 1.0 },
-
- map: { value: null },
- uvTransform: { value: new Matrix3() },
-
- alphaMap: { value: null },
-
- },
-
- specularmap: {
-
- specularMap: { value: null },
-
- },
-
- envmap: {
-
- envMap: { value: null },
- flipEnvMap: { value: - 1 },
- reflectivity: { value: 1.0 },
- refractionRatio: { value: 0.98 },
- maxMipLevel: { value: 0 }
-
- },
-
- aomap: {
-
- aoMap: { value: null },
- aoMapIntensity: { value: 1 }
-
- },
-
- lightmap: {
-
- lightMap: { value: null },
- lightMapIntensity: { value: 1 }
-
- },
-
- emissivemap: {
-
- emissiveMap: { value: null }
-
- },
-
- bumpmap: {
-
- bumpMap: { value: null },
- bumpScale: { value: 1 }
-
- },
-
- normalmap: {
-
- normalMap: { value: null },
- normalScale: { value: new Vector2( 1, 1 ) }
-
- },
-
- displacementmap: {
-
- displacementMap: { value: null },
- displacementScale: { value: 1 },
- displacementBias: { value: 0 }
-
- },
-
- roughnessmap: {
-
- roughnessMap: { value: null }
-
- },
-
- metalnessmap: {
-
- metalnessMap: { value: null }
-
- },
-
- gradientmap: {
-
- gradientMap: { value: null }
-
- },
-
- fog: {
-
- fogDensity: { value: 0.00025 },
- fogNear: { value: 1 },
- fogFar: { value: 2000 },
- fogColor: { value: new Color( 0xffffff ) }
-
- },
-
- lights: {
-
- ambientLightColor: { value: [] },
-
- directionalLights: { value: [], properties: {
- direction: {},
- color: {},
-
- shadow: {},
- shadowBias: {},
- shadowRadius: {},
- shadowMapSize: {}
- } },
-
- directionalShadowMap: { value: [] },
- directionalShadowMatrix: { value: [] },
-
- spotLights: { value: [], properties: {
- color: {},
- position: {},
- direction: {},
- distance: {},
- coneCos: {},
- penumbraCos: {},
- decay: {},
-
- shadow: {},
- shadowBias: {},
- shadowRadius: {},
- shadowMapSize: {}
- } },
-
- spotShadowMap: { value: [] },
- spotShadowMatrix: { value: [] },
-
- pointLights: { value: [], properties: {
- color: {},
- position: {},
- decay: {},
- distance: {},
-
- shadow: {},
- shadowBias: {},
- shadowRadius: {},
- shadowMapSize: {},
- shadowCameraNear: {},
- shadowCameraFar: {}
- } },
-
- pointShadowMap: { value: [] },
- pointShadowMatrix: { value: [] },
-
- hemisphereLights: { value: [], properties: {
- direction: {},
- skyColor: {},
- groundColor: {}
- } },
-
- // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src
- rectAreaLights: { value: [], properties: {
- color: {},
- position: {},
- width: {},
- height: {}
- } }
-
- },
-
- points: {
-
- diffuse: { value: new Color( 0xeeeeee ) },
- opacity: { value: 1.0 },
- size: { value: 1.0 },
- scale: { value: 1.0 },
- map: { value: null },
- uvTransform: { value: new Matrix3() }
-
- }
-
- };
-
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- * @author mikael emtinger / http://gomo.se/
- */
-
- var ShaderLib = {
-
- basic: {
-
- uniforms: UniformsUtils.merge( [
- UniformsLib.common,
- UniformsLib.specularmap,
- UniformsLib.envmap,
- UniformsLib.aomap,
- UniformsLib.lightmap,
- UniformsLib.fog
- ] ),
-
- vertexShader: ShaderChunk.meshbasic_vert,
- fragmentShader: ShaderChunk.meshbasic_frag
-
- },
-
- lambert: {
-
- uniforms: UniformsUtils.merge( [
- UniformsLib.common,
- UniformsLib.specularmap,
- UniformsLib.envmap,
- UniformsLib.aomap,
- UniformsLib.lightmap,
- UniformsLib.emissivemap,
- UniformsLib.fog,
- UniformsLib.lights,
- {
- emissive: { value: new Color( 0x000000 ) }
- }
- ] ),
-
- vertexShader: ShaderChunk.meshlambert_vert,
- fragmentShader: ShaderChunk.meshlambert_frag
-
- },
-
- phong: {
-
- uniforms: UniformsUtils.merge( [
- UniformsLib.common,
- UniformsLib.specularmap,
- UniformsLib.envmap,
- UniformsLib.aomap,
- UniformsLib.lightmap,
- UniformsLib.emissivemap,
- UniformsLib.bumpmap,
- UniformsLib.normalmap,
- UniformsLib.displacementmap,
- UniformsLib.gradientmap,
- UniformsLib.fog,
- UniformsLib.lights,
- {
- emissive: { value: new Color( 0x000000 ) },
- specular: { value: new Color( 0x111111 ) },
- shininess: { value: 30 }
- }
- ] ),
-
- vertexShader: ShaderChunk.meshphong_vert,
- fragmentShader: ShaderChunk.meshphong_frag
-
- },
-
- standard: {
-
- uniforms: UniformsUtils.merge( [
- UniformsLib.common,
- UniformsLib.envmap,
- UniformsLib.aomap,
- UniformsLib.lightmap,
- UniformsLib.emissivemap,
- UniformsLib.bumpmap,
- UniformsLib.normalmap,
- UniformsLib.displacementmap,
- UniformsLib.roughnessmap,
- UniformsLib.metalnessmap,
- UniformsLib.fog,
- UniformsLib.lights,
- {
- emissive: { value: new Color( 0x000000 ) },
- roughness: { value: 0.5 },
- metalness: { value: 0.5 },
- envMapIntensity: { value: 1 } // temporary
- }
- ] ),
-
- vertexShader: ShaderChunk.meshphysical_vert,
- fragmentShader: ShaderChunk.meshphysical_frag
-
- },
-
- points: {
-
- uniforms: UniformsUtils.merge( [
- UniformsLib.points,
- UniformsLib.fog
- ] ),
-
- vertexShader: ShaderChunk.points_vert,
- fragmentShader: ShaderChunk.points_frag
-
- },
-
- dashed: {
-
- uniforms: UniformsUtils.merge( [
- UniformsLib.common,
- UniformsLib.fog,
- {
- scale: { value: 1 },
- dashSize: { value: 1 },
- totalSize: { value: 2 }
- }
- ] ),
-
- vertexShader: ShaderChunk.linedashed_vert,
- fragmentShader: ShaderChunk.linedashed_frag
-
- },
-
- depth: {
-
- uniforms: UniformsUtils.merge( [
- UniformsLib.common,
- UniformsLib.displacementmap
- ] ),
-
- vertexShader: ShaderChunk.depth_vert,
- fragmentShader: ShaderChunk.depth_frag
-
- },
-
- normal: {
-
- uniforms: UniformsUtils.merge( [
- UniformsLib.common,
- UniformsLib.bumpmap,
- UniformsLib.normalmap,
- UniformsLib.displacementmap,
- {
- opacity: { value: 1.0 }
- }
- ] ),
-
- vertexShader: ShaderChunk.normal_vert,
- fragmentShader: ShaderChunk.normal_frag
-
- },
-
- /* -------------------------------------------------------------------------
- // Cube map shader
- ------------------------------------------------------------------------- */
-
- cube: {
-
- uniforms: {
- tCube: { value: null },
- tFlip: { value: - 1 },
- opacity: { value: 1.0 }
- },
-
- vertexShader: ShaderChunk.cube_vert,
- fragmentShader: ShaderChunk.cube_frag
-
- },
-
- equirect: {
-
- uniforms: {
- tEquirect: { value: null },
- },
-
- vertexShader: ShaderChunk.equirect_vert,
- fragmentShader: ShaderChunk.equirect_frag
-
- },
-
- distanceRGBA: {
-
- uniforms: UniformsUtils.merge( [
- UniformsLib.common,
- UniformsLib.displacementmap,
- {
- referencePosition: { value: new Vector3() },
- nearDistance: { value: 1 },
- farDistance: { value: 1000 }
- }
- ] ),
-
- vertexShader: ShaderChunk.distanceRGBA_vert,
- fragmentShader: ShaderChunk.distanceRGBA_frag
-
- },
-
- shadow: {
-
- uniforms: UniformsUtils.merge( [
- UniformsLib.lights,
- UniformsLib.fog,
- {
- color: { value: new Color( 0x00000 ) },
- opacity: { value: 1.0 }
- },
- ] ),
-
- vertexShader: ShaderChunk.shadow_vert,
- fragmentShader: ShaderChunk.shadow_frag
-
- }
-
- };
-
- ShaderLib.physical = {
-
- uniforms: UniformsUtils.merge( [
- ShaderLib.standard.uniforms,
- {
- clearCoat: { value: 0 },
- clearCoatRoughness: { value: 0 }
- }
- ] ),
-
- vertexShader: ShaderChunk.meshphysical_vert,
- fragmentShader: ShaderChunk.meshphysical_frag
-
- };
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function WebGLAnimation() {
-
- var context = null;
- var isAnimating = false;
- var animationLoop = null;
-
- function onAnimationFrame( time, frame ) {
-
- if ( isAnimating === false ) return;
-
- animationLoop( time, frame );
-
- context.requestAnimationFrame( onAnimationFrame );
-
- }
-
- return {
-
- start: function () {
-
- if ( isAnimating === true ) return;
- if ( animationLoop === null ) return;
-
- context.requestAnimationFrame( onAnimationFrame );
-
- isAnimating = true;
-
- },
-
- stop: function () {
-
- isAnimating = false;
-
- },
-
- setAnimationLoop: function ( callback ) {
-
- animationLoop = callback;
-
- },
-
- setContext: function ( value ) {
-
- context = value;
-
- }
-
- };
-
- }
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function WebGLAttributes( gl ) {
-
- var buffers = new WeakMap();
-
- function createBuffer( attribute, bufferType ) {
-
- var array = attribute.array;
- var usage = attribute.dynamic ? gl.DYNAMIC_DRAW : gl.STATIC_DRAW;
-
- var buffer = gl.createBuffer();
-
- gl.bindBuffer( bufferType, buffer );
- gl.bufferData( bufferType, array, usage );
-
- attribute.onUploadCallback();
-
- var type = gl.FLOAT;
-
- if ( array instanceof Float32Array ) {
-
- type = gl.FLOAT;
-
- } else if ( array instanceof Float64Array ) {
-
- console.warn( 'THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.' );
-
- } else if ( array instanceof Uint16Array ) {
-
- type = gl.UNSIGNED_SHORT;
-
- } else if ( array instanceof Int16Array ) {
-
- type = gl.SHORT;
-
- } else if ( array instanceof Uint32Array ) {
-
- type = gl.UNSIGNED_INT;
-
- } else if ( array instanceof Int32Array ) {
-
- type = gl.INT;
-
- } else if ( array instanceof Int8Array ) {
-
- type = gl.BYTE;
-
- } else if ( array instanceof Uint8Array ) {
-
- type = gl.UNSIGNED_BYTE;
-
- }
-
- return {
- buffer: buffer,
- type: type,
- bytesPerElement: array.BYTES_PER_ELEMENT,
- version: attribute.version
- };
-
- }
-
- function updateBuffer( buffer, attribute, bufferType ) {
-
- var array = attribute.array;
- var updateRange = attribute.updateRange;
-
- gl.bindBuffer( bufferType, buffer );
-
- if ( attribute.dynamic === false ) {
-
- gl.bufferData( bufferType, array, gl.STATIC_DRAW );
-
- } else if ( updateRange.count === - 1 ) {
-
- // Not using update ranges
-
- gl.bufferSubData( bufferType, 0, array );
-
- } else if ( updateRange.count === 0 ) {
-
- console.error( 'THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually.' );
-
- } else {
-
- gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,
- array.subarray( updateRange.offset, updateRange.offset + updateRange.count ) );
-
- updateRange.count = - 1; // reset range
-
- }
-
- }
-
- //
-
- function get( attribute ) {
-
- if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
-
- return buffers.get( attribute );
-
- }
-
- function remove( attribute ) {
-
- if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
-
- var data = buffers.get( attribute );
-
- if ( data ) {
-
- gl.deleteBuffer( data.buffer );
-
- buffers.delete( attribute );
-
- }
-
- }
-
- function update( attribute, bufferType ) {
-
- if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
-
- var data = buffers.get( attribute );
-
- if ( data === undefined ) {
-
- buffers.set( attribute, createBuffer( attribute, bufferType ) );
-
- } else if ( data.version < attribute.version ) {
-
- updateBuffer( data.buffer, attribute, bufferType );
-
- data.version = attribute.version;
-
- }
-
- }
-
- return {
-
- get: get,
- remove: remove,
- update: update
-
- };
-
- }
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author WestLangley / http://github.com/WestLangley
- * @author bhouston / http://clara.io
- */
-
- function Euler( x, y, z, order ) {
-
- this._x = x || 0;
- this._y = y || 0;
- this._z = z || 0;
- this._order = order || Euler.DefaultOrder;
-
- }
-
- Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ];
-
- Euler.DefaultOrder = 'XYZ';
-
- Object.defineProperties( Euler.prototype, {
-
- x: {
-
- get: function () {
-
- return this._x;
-
- },
-
- set: function ( value ) {
-
- this._x = value;
- this.onChangeCallback();
-
- }
-
- },
-
- y: {
-
- get: function () {
-
- return this._y;
-
- },
-
- set: function ( value ) {
-
- this._y = value;
- this.onChangeCallback();
-
- }
-
- },
-
- z: {
-
- get: function () {
-
- return this._z;
-
- },
-
- set: function ( value ) {
-
- this._z = value;
- this.onChangeCallback();
-
- }
-
- },
-
- order: {
-
- get: function () {
-
- return this._order;
-
- },
-
- set: function ( value ) {
-
- this._order = value;
- this.onChangeCallback();
-
- }
-
- }
-
- } );
-
- Object.assign( Euler.prototype, {
-
- isEuler: true,
-
- set: function ( x, y, z, order ) {
-
- this._x = x;
- this._y = y;
- this._z = z;
- this._order = order || this._order;
-
- this.onChangeCallback();
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor( this._x, this._y, this._z, this._order );
-
- },
-
- copy: function ( euler ) {
-
- this._x = euler._x;
- this._y = euler._y;
- this._z = euler._z;
- this._order = euler._order;
-
- this.onChangeCallback();
-
- return this;
-
- },
-
- setFromRotationMatrix: function ( m, order, update ) {
-
- var clamp = _Math.clamp;
-
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
-
- var te = m.elements;
- var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ];
- var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ];
- var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
-
- order = order || this._order;
-
- if ( order === 'XYZ' ) {
-
- this._y = Math.asin( clamp( m13, - 1, 1 ) );
-
- if ( Math.abs( m13 ) < 0.99999 ) {
-
- this._x = Math.atan2( - m23, m33 );
- this._z = Math.atan2( - m12, m11 );
-
- } else {
-
- this._x = Math.atan2( m32, m22 );
- this._z = 0;
-
- }
-
- } else if ( order === 'YXZ' ) {
-
- this._x = Math.asin( - clamp( m23, - 1, 1 ) );
-
- if ( Math.abs( m23 ) < 0.99999 ) {
-
- this._y = Math.atan2( m13, m33 );
- this._z = Math.atan2( m21, m22 );
-
- } else {
-
- this._y = Math.atan2( - m31, m11 );
- this._z = 0;
-
- }
-
- } else if ( order === 'ZXY' ) {
-
- this._x = Math.asin( clamp( m32, - 1, 1 ) );
-
- if ( Math.abs( m32 ) < 0.99999 ) {
-
- this._y = Math.atan2( - m31, m33 );
- this._z = Math.atan2( - m12, m22 );
-
- } else {
-
- this._y = 0;
- this._z = Math.atan2( m21, m11 );
-
- }
-
- } else if ( order === 'ZYX' ) {
-
- this._y = Math.asin( - clamp( m31, - 1, 1 ) );
-
- if ( Math.abs( m31 ) < 0.99999 ) {
-
- this._x = Math.atan2( m32, m33 );
- this._z = Math.atan2( m21, m11 );
-
- } else {
-
- this._x = 0;
- this._z = Math.atan2( - m12, m22 );
-
- }
-
- } else if ( order === 'YZX' ) {
-
- this._z = Math.asin( clamp( m21, - 1, 1 ) );
-
- if ( Math.abs( m21 ) < 0.99999 ) {
-
- this._x = Math.atan2( - m23, m22 );
- this._y = Math.atan2( - m31, m11 );
-
- } else {
-
- this._x = 0;
- this._y = Math.atan2( m13, m33 );
-
- }
-
- } else if ( order === 'XZY' ) {
-
- this._z = Math.asin( - clamp( m12, - 1, 1 ) );
-
- if ( Math.abs( m12 ) < 0.99999 ) {
-
- this._x = Math.atan2( m32, m22 );
- this._y = Math.atan2( m13, m11 );
-
- } else {
-
- this._x = Math.atan2( - m23, m33 );
- this._y = 0;
-
- }
-
- } else {
-
- console.warn( 'THREE.Euler: .setFromRotationMatrix() given unsupported order: ' + order );
-
- }
-
- this._order = order;
-
- if ( update !== false ) this.onChangeCallback();
-
- return this;
-
- },
-
- setFromQuaternion: function () {
-
- var matrix = new Matrix4();
-
- return function setFromQuaternion( q, order, update ) {
-
- matrix.makeRotationFromQuaternion( q );
-
- return this.setFromRotationMatrix( matrix, order, update );
-
- };
-
- }(),
-
- setFromVector3: function ( v, order ) {
-
- return this.set( v.x, v.y, v.z, order || this._order );
-
- },
-
- reorder: function () {
-
- // WARNING: this discards revolution information -bhouston
-
- var q = new Quaternion();
-
- return function reorder( newOrder ) {
-
- q.setFromEuler( this );
-
- return this.setFromQuaternion( q, newOrder );
-
- };
-
- }(),
-
- equals: function ( euler ) {
-
- return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order );
-
- },
-
- fromArray: function ( array ) {
-
- this._x = array[ 0 ];
- this._y = array[ 1 ];
- this._z = array[ 2 ];
- if ( array[ 3 ] !== undefined ) this._order = array[ 3 ];
-
- this.onChangeCallback();
-
- return this;
-
- },
-
- toArray: function ( array, offset ) {
-
- if ( array === undefined ) array = [];
- if ( offset === undefined ) offset = 0;
-
- array[ offset ] = this._x;
- array[ offset + 1 ] = this._y;
- array[ offset + 2 ] = this._z;
- array[ offset + 3 ] = this._order;
-
- return array;
-
- },
-
- toVector3: function ( optionalResult ) {
-
- if ( optionalResult ) {
-
- return optionalResult.set( this._x, this._y, this._z );
-
- } else {
-
- return new Vector3( this._x, this._y, this._z );
-
- }
-
- },
-
- onChange: function ( callback ) {
-
- this.onChangeCallback = callback;
-
- return this;
-
- },
-
- onChangeCallback: function () {}
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function Layers() {
-
- this.mask = 1 | 0;
-
- }
-
- Object.assign( Layers.prototype, {
-
- set: function ( channel ) {
-
- this.mask = 1 << channel | 0;
-
- },
-
- enable: function ( channel ) {
-
- this.mask |= 1 << channel | 0;
-
- },
-
- toggle: function ( channel ) {
-
- this.mask ^= 1 << channel | 0;
-
- },
-
- disable: function ( channel ) {
-
- this.mask &= ~ ( 1 << channel | 0 );
-
- },
-
- test: function ( layers ) {
-
- return ( this.mask & layers.mask ) !== 0;
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- * @author WestLangley / http://github.com/WestLangley
- * @author elephantatwork / www.elephantatwork.ch
- */
-
- var object3DId = 0;
-
- function Object3D() {
-
- Object.defineProperty( this, 'id', { value: object3DId ++ } );
-
- this.uuid = _Math.generateUUID();
-
- this.name = '';
- this.type = 'Object3D';
-
- this.parent = null;
- this.children = [];
-
- this.up = Object3D.DefaultUp.clone();
-
- var position = new Vector3();
- var rotation = new Euler();
- var quaternion = new Quaternion();
- var scale = new Vector3( 1, 1, 1 );
-
- function onRotationChange() {
-
- quaternion.setFromEuler( rotation, false );
-
- }
-
- function onQuaternionChange() {
-
- rotation.setFromQuaternion( quaternion, undefined, false );
-
- }
-
- rotation.onChange( onRotationChange );
- quaternion.onChange( onQuaternionChange );
-
- Object.defineProperties( this, {
- position: {
- enumerable: true,
- value: position
- },
- rotation: {
- enumerable: true,
- value: rotation
- },
- quaternion: {
- enumerable: true,
- value: quaternion
- },
- scale: {
- enumerable: true,
- value: scale
- },
- modelViewMatrix: {
- value: new Matrix4()
- },
- normalMatrix: {
- value: new Matrix3()
- }
- } );
-
- this.matrix = new Matrix4();
- this.matrixWorld = new Matrix4();
-
- this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate;
- this.matrixWorldNeedsUpdate = false;
-
- this.layers = new Layers();
- this.visible = true;
-
- this.castShadow = false;
- this.receiveShadow = false;
-
- this.frustumCulled = true;
- this.renderOrder = 0;
-
- this.userData = {};
-
- }
-
- Object3D.DefaultUp = new Vector3( 0, 1, 0 );
- Object3D.DefaultMatrixAutoUpdate = true;
-
- Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
-
- constructor: Object3D,
-
- isObject3D: true,
-
- onBeforeRender: function () {},
- onAfterRender: function () {},
-
- applyMatrix: function ( matrix ) {
-
- this.matrix.multiplyMatrices( matrix, this.matrix );
-
- this.matrix.decompose( this.position, this.quaternion, this.scale );
-
- },
-
- applyQuaternion: function ( q ) {
-
- this.quaternion.premultiply( q );
-
- return this;
-
- },
-
- setRotationFromAxisAngle: function ( axis, angle ) {
-
- // assumes axis is normalized
-
- this.quaternion.setFromAxisAngle( axis, angle );
-
- },
-
- setRotationFromEuler: function ( euler ) {
-
- this.quaternion.setFromEuler( euler, true );
-
- },
-
- setRotationFromMatrix: function ( m ) {
-
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
-
- this.quaternion.setFromRotationMatrix( m );
-
- },
-
- setRotationFromQuaternion: function ( q ) {
-
- // assumes q is normalized
-
- this.quaternion.copy( q );
-
- },
-
- rotateOnAxis: function () {
-
- // rotate object on axis in object space
- // axis is assumed to be normalized
-
- var q1 = new Quaternion();
-
- return function rotateOnAxis( axis, angle ) {
-
- q1.setFromAxisAngle( axis, angle );
-
- this.quaternion.multiply( q1 );
-
- return this;
-
- };
-
- }(),
-
- rotateOnWorldAxis: function () {
-
- // rotate object on axis in world space
- // axis is assumed to be normalized
- // method assumes no rotated parent
-
- var q1 = new Quaternion();
-
- return function rotateOnWorldAxis( axis, angle ) {
-
- q1.setFromAxisAngle( axis, angle );
-
- this.quaternion.premultiply( q1 );
-
- return this;
-
- };
-
- }(),
-
- rotateX: function () {
-
- var v1 = new Vector3( 1, 0, 0 );
-
- return function rotateX( angle ) {
-
- return this.rotateOnAxis( v1, angle );
-
- };
-
- }(),
-
- rotateY: function () {
-
- var v1 = new Vector3( 0, 1, 0 );
-
- return function rotateY( angle ) {
-
- return this.rotateOnAxis( v1, angle );
-
- };
-
- }(),
-
- rotateZ: function () {
-
- var v1 = new Vector3( 0, 0, 1 );
-
- return function rotateZ( angle ) {
-
- return this.rotateOnAxis( v1, angle );
-
- };
-
- }(),
-
- translateOnAxis: function () {
-
- // translate object by distance along axis in object space
- // axis is assumed to be normalized
-
- var v1 = new Vector3();
-
- return function translateOnAxis( axis, distance ) {
-
- v1.copy( axis ).applyQuaternion( this.quaternion );
-
- this.position.add( v1.multiplyScalar( distance ) );
-
- return this;
-
- };
-
- }(),
-
- translateX: function () {
-
- var v1 = new Vector3( 1, 0, 0 );
-
- return function translateX( distance ) {
-
- return this.translateOnAxis( v1, distance );
-
- };
-
- }(),
-
- translateY: function () {
-
- var v1 = new Vector3( 0, 1, 0 );
-
- return function translateY( distance ) {
-
- return this.translateOnAxis( v1, distance );
-
- };
-
- }(),
-
- translateZ: function () {
-
- var v1 = new Vector3( 0, 0, 1 );
-
- return function translateZ( distance ) {
-
- return this.translateOnAxis( v1, distance );
-
- };
-
- }(),
-
- localToWorld: function ( vector ) {
-
- return vector.applyMatrix4( this.matrixWorld );
-
- },
-
- worldToLocal: function () {
-
- var m1 = new Matrix4();
-
- return function worldToLocal( vector ) {
-
- return vector.applyMatrix4( m1.getInverse( this.matrixWorld ) );
-
- };
-
- }(),
-
- lookAt: function () {
-
- // This method does not support objects with rotated and/or translated parent(s)
-
- var m1 = new Matrix4();
- var vector = new Vector3();
-
- return function lookAt( x, y, z ) {
-
- if ( x.isVector3 ) {
-
- vector.copy( x );
-
- } else {
-
- vector.set( x, y, z );
-
- }
-
- if ( this.isCamera ) {
-
- m1.lookAt( this.position, vector, this.up );
-
- } else {
-
- m1.lookAt( vector, this.position, this.up );
-
- }
-
- this.quaternion.setFromRotationMatrix( m1 );
-
- };
-
- }(),
-
- add: function ( object ) {
-
- if ( arguments.length > 1 ) {
-
- for ( var i = 0; i < arguments.length; i ++ ) {
-
- this.add( arguments[ i ] );
-
- }
-
- return this;
-
- }
-
- if ( object === this ) {
-
- console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object );
- return this;
-
- }
-
- if ( ( object && object.isObject3D ) ) {
-
- if ( object.parent !== null ) {
-
- object.parent.remove( object );
-
- }
-
- object.parent = this;
- object.dispatchEvent( { type: 'added' } );
-
- this.children.push( object );
-
- } else {
-
- console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object );
-
- }
-
- return this;
-
- },
-
- remove: function ( object ) {
-
- if ( arguments.length > 1 ) {
-
- for ( var i = 0; i < arguments.length; i ++ ) {
-
- this.remove( arguments[ i ] );
-
- }
-
- return this;
-
- }
-
- var index = this.children.indexOf( object );
-
- if ( index !== - 1 ) {
-
- object.parent = null;
-
- object.dispatchEvent( { type: 'removed' } );
-
- this.children.splice( index, 1 );
-
- }
-
- return this;
-
- },
-
- getObjectById: function ( id ) {
-
- return this.getObjectByProperty( 'id', id );
-
- },
-
- getObjectByName: function ( name ) {
-
- return this.getObjectByProperty( 'name', name );
-
- },
-
- getObjectByProperty: function ( name, value ) {
-
- if ( this[ name ] === value ) return this;
-
- for ( var i = 0, l = this.children.length; i < l; i ++ ) {
-
- var child = this.children[ i ];
- var object = child.getObjectByProperty( name, value );
-
- if ( object !== undefined ) {
-
- return object;
-
- }
-
- }
-
- return undefined;
-
- },
-
- getWorldPosition: function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Object3D: .getWorldPosition() target is now required' );
- target = new Vector3();
-
- }
-
- this.updateMatrixWorld( true );
-
- return target.setFromMatrixPosition( this.matrixWorld );
-
- },
-
- getWorldQuaternion: function () {
-
- var position = new Vector3();
- var scale = new Vector3();
-
- return function getWorldQuaternion( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Object3D: .getWorldQuaternion() target is now required' );
- target = new Quaternion();
-
- }
-
- this.updateMatrixWorld( true );
-
- this.matrixWorld.decompose( position, target, scale );
-
- return target;
-
- };
-
- }(),
-
- getWorldScale: function () {
-
- var position = new Vector3();
- var quaternion = new Quaternion();
-
- return function getWorldScale( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Object3D: .getWorldScale() target is now required' );
- target = new Vector3();
-
- }
-
- this.updateMatrixWorld( true );
-
- this.matrixWorld.decompose( position, quaternion, target );
-
- return target;
-
- };
-
- }(),
-
- getWorldDirection: function () {
-
- var quaternion = new Quaternion();
-
- return function getWorldDirection( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Object3D: .getWorldDirection() target is now required' );
- target = new Vector3();
-
- }
-
- this.getWorldQuaternion( quaternion );
-
- return target.set( 0, 0, 1 ).applyQuaternion( quaternion );
-
- };
-
- }(),
-
- raycast: function () {},
-
- traverse: function ( callback ) {
-
- callback( this );
-
- var children = this.children;
-
- for ( var i = 0, l = children.length; i < l; i ++ ) {
-
- children[ i ].traverse( callback );
-
- }
-
- },
-
- traverseVisible: function ( callback ) {
-
- if ( this.visible === false ) return;
-
- callback( this );
-
- var children = this.children;
-
- for ( var i = 0, l = children.length; i < l; i ++ ) {
-
- children[ i ].traverseVisible( callback );
-
- }
-
- },
-
- traverseAncestors: function ( callback ) {
-
- var parent = this.parent;
-
- if ( parent !== null ) {
-
- callback( parent );
-
- parent.traverseAncestors( callback );
-
- }
-
- },
-
- updateMatrix: function () {
-
- this.matrix.compose( this.position, this.quaternion, this.scale );
-
- this.matrixWorldNeedsUpdate = true;
-
- },
-
- updateMatrixWorld: function ( force ) {
-
- if ( this.matrixAutoUpdate ) this.updateMatrix();
-
- if ( this.matrixWorldNeedsUpdate || force ) {
-
- if ( this.parent === null ) {
-
- this.matrixWorld.copy( this.matrix );
-
- } else {
-
- this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
-
- }
-
- this.matrixWorldNeedsUpdate = false;
-
- force = true;
-
- }
-
- // update children
-
- var children = this.children;
-
- for ( var i = 0, l = children.length; i < l; i ++ ) {
-
- children[ i ].updateMatrixWorld( force );
-
- }
-
- },
-
- toJSON: function ( meta ) {
-
- // meta is a string when called from JSON.stringify
- var isRootObject = ( meta === undefined || typeof meta === 'string' );
-
- var output = {};
-
- // meta is a hash used to collect geometries, materials.
- // not providing it implies that this is the root object
- // being serialized.
- if ( isRootObject ) {
-
- // initialize meta obj
- meta = {
- geometries: {},
- materials: {},
- textures: {},
- images: {},
- shapes: {}
- };
-
- output.metadata = {
- version: 4.5,
- type: 'Object',
- generator: 'Object3D.toJSON'
- };
-
- }
-
- // standard Object3D serialization
-
- var object = {};
-
- object.uuid = this.uuid;
- object.type = this.type;
-
- if ( this.name !== '' ) object.name = this.name;
- if ( this.castShadow === true ) object.castShadow = true;
- if ( this.receiveShadow === true ) object.receiveShadow = true;
- if ( this.visible === false ) object.visible = false;
- if ( this.frustumCulled === false ) object.frustumCulled = false;
- if ( this.renderOrder !== 0 ) object.renderOrder = this.renderOrder;
- if ( JSON.stringify( this.userData ) !== '{}' ) object.userData = this.userData;
-
- object.matrix = this.matrix.toArray();
-
- if ( this.matrixAutoUpdate === false ) object.matrixAutoUpdate = false;
-
- //
-
- function serialize( library, element ) {
-
- if ( library[ element.uuid ] === undefined ) {
-
- library[ element.uuid ] = element.toJSON( meta );
-
- }
-
- return element.uuid;
-
- }
-
- if ( this.geometry !== undefined ) {
-
- object.geometry = serialize( meta.geometries, this.geometry );
-
- var parameters = this.geometry.parameters;
-
- if ( parameters !== undefined && parameters.shapes !== undefined ) {
-
- var shapes = parameters.shapes;
-
- if ( Array.isArray( shapes ) ) {
-
- for ( var i = 0, l = shapes.length; i < l; i ++ ) {
-
- var shape = shapes[ i ];
-
- serialize( meta.shapes, shape );
-
- }
-
- } else {
-
- serialize( meta.shapes, shapes );
-
- }
-
- }
-
- }
-
- if ( this.material !== undefined ) {
-
- if ( Array.isArray( this.material ) ) {
-
- var uuids = [];
-
- for ( var i = 0, l = this.material.length; i < l; i ++ ) {
-
- uuids.push( serialize( meta.materials, this.material[ i ] ) );
-
- }
-
- object.material = uuids;
-
- } else {
-
- object.material = serialize( meta.materials, this.material );
-
- }
-
- }
-
- //
-
- if ( this.children.length > 0 ) {
-
- object.children = [];
-
- for ( var i = 0; i < this.children.length; i ++ ) {
-
- object.children.push( this.children[ i ].toJSON( meta ).object );
-
- }
-
- }
-
- if ( isRootObject ) {
-
- var geometries = extractFromCache( meta.geometries );
- var materials = extractFromCache( meta.materials );
- var textures = extractFromCache( meta.textures );
- var images = extractFromCache( meta.images );
- var shapes = extractFromCache( meta.shapes );
-
- if ( geometries.length > 0 ) output.geometries = geometries;
- if ( materials.length > 0 ) output.materials = materials;
- if ( textures.length > 0 ) output.textures = textures;
- if ( images.length > 0 ) output.images = images;
- if ( shapes.length > 0 ) output.shapes = shapes;
-
- }
-
- output.object = object;
-
- return output;
-
- // extract data from the cache hash
- // remove metadata on each item
- // and return as array
- function extractFromCache( cache ) {
-
- var values = [];
- for ( var key in cache ) {
-
- var data = cache[ key ];
- delete data.metadata;
- values.push( data );
-
- }
- return values;
-
- }
-
- },
-
- clone: function ( recursive ) {
-
- return new this.constructor().copy( this, recursive );
-
- },
-
- copy: function ( source, recursive ) {
-
- if ( recursive === undefined ) recursive = true;
-
- this.name = source.name;
-
- this.up.copy( source.up );
-
- this.position.copy( source.position );
- this.quaternion.copy( source.quaternion );
- this.scale.copy( source.scale );
-
- this.matrix.copy( source.matrix );
- this.matrixWorld.copy( source.matrixWorld );
-
- this.matrixAutoUpdate = source.matrixAutoUpdate;
- this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;
-
- this.layers.mask = source.layers.mask;
- this.visible = source.visible;
-
- this.castShadow = source.castShadow;
- this.receiveShadow = source.receiveShadow;
-
- this.frustumCulled = source.frustumCulled;
- this.renderOrder = source.renderOrder;
-
- this.userData = JSON.parse( JSON.stringify( source.userData ) );
-
- if ( recursive === true ) {
-
- for ( var i = 0; i < source.children.length; i ++ ) {
-
- var child = source.children[ i ];
- this.add( child.clone() );
-
- }
-
- }
-
- return this;
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author mikael emtinger / http://gomo.se/
- * @author WestLangley / http://github.com/WestLangley
- */
-
- function Camera() {
-
- Object3D.call( this );
-
- this.type = 'Camera';
-
- this.matrixWorldInverse = new Matrix4();
- this.projectionMatrix = new Matrix4();
-
- }
-
- Camera.prototype = Object.assign( Object.create( Object3D.prototype ), {
-
- constructor: Camera,
-
- isCamera: true,
-
- copy: function ( source, recursive ) {
-
- Object3D.prototype.copy.call( this, source, recursive );
-
- this.matrixWorldInverse.copy( source.matrixWorldInverse );
- this.projectionMatrix.copy( source.projectionMatrix );
-
- return this;
-
- },
-
- getWorldDirection: function () {
-
- var quaternion = new Quaternion();
-
- return function getWorldDirection( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Camera: .getWorldDirection() target is now required' );
- target = new Vector3();
-
- }
-
- this.getWorldQuaternion( quaternion );
-
- return target.set( 0, 0, - 1 ).applyQuaternion( quaternion );
-
- };
-
- }(),
-
- updateMatrixWorld: function ( force ) {
-
- Object3D.prototype.updateMatrixWorld.call( this, force );
-
- this.matrixWorldInverse.getInverse( this.matrixWorld );
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- }
-
- } );
-
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author arose / http://github.com/arose
- */
-
- function OrthographicCamera( left, right, top, bottom, near, far ) {
-
- Camera.call( this );
-
- this.type = 'OrthographicCamera';
-
- this.zoom = 1;
- this.view = null;
-
- this.left = left;
- this.right = right;
- this.top = top;
- this.bottom = bottom;
-
- this.near = ( near !== undefined ) ? near : 0.1;
- this.far = ( far !== undefined ) ? far : 2000;
-
- this.updateProjectionMatrix();
-
- }
-
- OrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ), {
-
- constructor: OrthographicCamera,
-
- isOrthographicCamera: true,
-
- copy: function ( source, recursive ) {
-
- Camera.prototype.copy.call( this, source, recursive );
-
- this.left = source.left;
- this.right = source.right;
- this.top = source.top;
- this.bottom = source.bottom;
- this.near = source.near;
- this.far = source.far;
-
- this.zoom = source.zoom;
- this.view = source.view === null ? null : Object.assign( {}, source.view );
-
- return this;
-
- },
-
- setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) {
-
- if ( this.view === null ) {
-
- this.view = {
- enabled: true,
- fullWidth: 1,
- fullHeight: 1,
- offsetX: 0,
- offsetY: 0,
- width: 1,
- height: 1
- };
-
- }
-
- this.view.enabled = true;
- this.view.fullWidth = fullWidth;
- this.view.fullHeight = fullHeight;
- this.view.offsetX = x;
- this.view.offsetY = y;
- this.view.width = width;
- this.view.height = height;
-
- this.updateProjectionMatrix();
-
- },
-
- clearViewOffset: function () {
-
- if ( this.view !== null ) {
-
- this.view.enabled = false;
-
- }
-
- this.updateProjectionMatrix();
-
- },
-
- updateProjectionMatrix: function () {
-
- var dx = ( this.right - this.left ) / ( 2 * this.zoom );
- var dy = ( this.top - this.bottom ) / ( 2 * this.zoom );
- var cx = ( this.right + this.left ) / 2;
- var cy = ( this.top + this.bottom ) / 2;
-
- var left = cx - dx;
- var right = cx + dx;
- var top = cy + dy;
- var bottom = cy - dy;
-
- if ( this.view !== null && this.view.enabled ) {
-
- var zoomW = this.zoom / ( this.view.width / this.view.fullWidth );
- var zoomH = this.zoom / ( this.view.height / this.view.fullHeight );
- var scaleW = ( this.right - this.left ) / this.view.width;
- var scaleH = ( this.top - this.bottom ) / this.view.height;
-
- left += scaleW * ( this.view.offsetX / zoomW );
- right = left + scaleW * ( this.view.width / zoomW );
- top -= scaleH * ( this.view.offsetY / zoomH );
- bottom = top - scaleH * ( this.view.height / zoomH );
-
- }
-
- this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far );
-
- },
-
- toJSON: function ( meta ) {
-
- var data = Object3D.prototype.toJSON.call( this, meta );
-
- data.object.zoom = this.zoom;
- data.object.left = this.left;
- data.object.right = this.right;
- data.object.top = this.top;
- data.object.bottom = this.bottom;
- data.object.near = this.near;
- data.object.far = this.far;
-
- if ( this.view !== null ) data.object.view = Object.assign( {}, this.view );
-
- return data;
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
-
- function Face3( a, b, c, normal, color, materialIndex ) {
-
- this.a = a;
- this.b = b;
- this.c = c;
-
- this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3();
- this.vertexNormals = Array.isArray( normal ) ? normal : [];
-
- this.color = ( color && color.isColor ) ? color : new Color();
- this.vertexColors = Array.isArray( color ) ? color : [];
-
- this.materialIndex = materialIndex !== undefined ? materialIndex : 0;
-
- }
-
- Object.assign( Face3.prototype, {
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( source ) {
-
- this.a = source.a;
- this.b = source.b;
- this.c = source.c;
-
- this.normal.copy( source.normal );
- this.color.copy( source.color );
-
- this.materialIndex = source.materialIndex;
-
- for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) {
-
- this.vertexNormals[ i ] = source.vertexNormals[ i ].clone();
-
- }
-
- for ( var i = 0, il = source.vertexColors.length; i < il; i ++ ) {
-
- this.vertexColors[ i ] = source.vertexColors[ i ].clone();
-
- }
-
- return this;
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author kile / http://kile.stravaganza.org/
- * @author alteredq / http://alteredqualia.com/
- * @author mikael emtinger / http://gomo.se/
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * @author bhouston / http://clara.io
- */
-
- var geometryId = 0; // Geometry uses even numbers as Id
-
- function Geometry() {
-
- Object.defineProperty( this, 'id', { value: geometryId += 2 } );
-
- this.uuid = _Math.generateUUID();
-
- this.name = '';
- this.type = 'Geometry';
-
- this.vertices = [];
- this.colors = [];
- this.faces = [];
- this.faceVertexUvs = [[]];
-
- this.morphTargets = [];
- this.morphNormals = [];
-
- this.skinWeights = [];
- this.skinIndices = [];
-
- this.lineDistances = [];
-
- this.boundingBox = null;
- this.boundingSphere = null;
-
- // update flags
-
- this.elementsNeedUpdate = false;
- this.verticesNeedUpdate = false;
- this.uvsNeedUpdate = false;
- this.normalsNeedUpdate = false;
- this.colorsNeedUpdate = false;
- this.lineDistancesNeedUpdate = false;
- this.groupsNeedUpdate = false;
-
- }
-
- Geometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
-
- constructor: Geometry,
-
- isGeometry: true,
-
- applyMatrix: function ( matrix ) {
-
- var normalMatrix = new Matrix3().getNormalMatrix( matrix );
-
- for ( var i = 0, il = this.vertices.length; i < il; i ++ ) {
-
- var vertex = this.vertices[ i ];
- vertex.applyMatrix4( matrix );
-
- }
-
- for ( var i = 0, il = this.faces.length; i < il; i ++ ) {
-
- var face = this.faces[ i ];
- face.normal.applyMatrix3( normalMatrix ).normalize();
-
- for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
-
- face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize();
-
- }
-
- }
-
- if ( this.boundingBox !== null ) {
-
- this.computeBoundingBox();
-
- }
-
- if ( this.boundingSphere !== null ) {
-
- this.computeBoundingSphere();
-
- }
-
- this.verticesNeedUpdate = true;
- this.normalsNeedUpdate = true;
-
- return this;
-
- },
-
- rotateX: function () {
-
- // rotate geometry around world x-axis
-
- var m1 = new Matrix4();
-
- return function rotateX( angle ) {
-
- m1.makeRotationX( angle );
-
- this.applyMatrix( m1 );
-
- return this;
-
- };
-
- }(),
-
- rotateY: function () {
-
- // rotate geometry around world y-axis
-
- var m1 = new Matrix4();
-
- return function rotateY( angle ) {
-
- m1.makeRotationY( angle );
-
- this.applyMatrix( m1 );
-
- return this;
-
- };
-
- }(),
-
- rotateZ: function () {
-
- // rotate geometry around world z-axis
-
- var m1 = new Matrix4();
-
- return function rotateZ( angle ) {
-
- m1.makeRotationZ( angle );
-
- this.applyMatrix( m1 );
-
- return this;
-
- };
-
- }(),
-
- translate: function () {
-
- // translate geometry
-
- var m1 = new Matrix4();
-
- return function translate( x, y, z ) {
-
- m1.makeTranslation( x, y, z );
-
- this.applyMatrix( m1 );
-
- return this;
-
- };
-
- }(),
-
- scale: function () {
-
- // scale geometry
-
- var m1 = new Matrix4();
-
- return function scale( x, y, z ) {
-
- m1.makeScale( x, y, z );
-
- this.applyMatrix( m1 );
-
- return this;
-
- };
-
- }(),
-
- lookAt: function () {
-
- var obj = new Object3D();
-
- return function lookAt( vector ) {
-
- obj.lookAt( vector );
-
- obj.updateMatrix();
-
- this.applyMatrix( obj.matrix );
-
- };
-
- }(),
-
- fromBufferGeometry: function ( geometry ) {
-
- var scope = this;
-
- var indices = geometry.index !== null ? geometry.index.array : undefined;
- var attributes = geometry.attributes;
-
- var positions = attributes.position.array;
- var normals = attributes.normal !== undefined ? attributes.normal.array : undefined;
- var colors = attributes.color !== undefined ? attributes.color.array : undefined;
- var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined;
- var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined;
-
- if ( uvs2 !== undefined ) this.faceVertexUvs[ 1 ] = [];
-
- var tempNormals = [];
- var tempUVs = [];
- var tempUVs2 = [];
-
- for ( var i = 0, j = 0; i < positions.length; i += 3, j += 2 ) {
-
- scope.vertices.push( new Vector3( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ) );
-
- if ( normals !== undefined ) {
-
- tempNormals.push( new Vector3( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ) );
-
- }
-
- if ( colors !== undefined ) {
-
- scope.colors.push( new Color( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ) );
-
- }
-
- if ( uvs !== undefined ) {
-
- tempUVs.push( new Vector2( uvs[ j ], uvs[ j + 1 ] ) );
-
- }
-
- if ( uvs2 !== undefined ) {
-
- tempUVs2.push( new Vector2( uvs2[ j ], uvs2[ j + 1 ] ) );
-
- }
-
- }
-
- function addFace( a, b, c, materialIndex ) {
-
- var vertexNormals = normals !== undefined ? [ tempNormals[ a ].clone(), tempNormals[ b ].clone(), tempNormals[ c ].clone() ] : [];
- var vertexColors = colors !== undefined ? [ scope.colors[ a ].clone(), scope.colors[ b ].clone(), scope.colors[ c ].clone() ] : [];
-
- var face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex );
-
- scope.faces.push( face );
-
- if ( uvs !== undefined ) {
-
- scope.faceVertexUvs[ 0 ].push( [ tempUVs[ a ].clone(), tempUVs[ b ].clone(), tempUVs[ c ].clone() ] );
-
- }
-
- if ( uvs2 !== undefined ) {
-
- scope.faceVertexUvs[ 1 ].push( [ tempUVs2[ a ].clone(), tempUVs2[ b ].clone(), tempUVs2[ c ].clone() ] );
-
- }
-
- }
-
- var groups = geometry.groups;
-
- if ( groups.length > 0 ) {
-
- for ( var i = 0; i < groups.length; i ++ ) {
-
- var group = groups[ i ];
-
- var start = group.start;
- var count = group.count;
-
- for ( var j = start, jl = start + count; j < jl; j += 3 ) {
-
- if ( indices !== undefined ) {
-
- addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ], group.materialIndex );
-
- } else {
-
- addFace( j, j + 1, j + 2, group.materialIndex );
-
- }
-
- }
-
- }
-
- } else {
-
- if ( indices !== undefined ) {
-
- for ( var i = 0; i < indices.length; i += 3 ) {
-
- addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
-
- }
-
- } else {
-
- for ( var i = 0; i < positions.length / 3; i += 3 ) {
-
- addFace( i, i + 1, i + 2 );
-
- }
-
- }
-
- }
-
- this.computeFaceNormals();
-
- if ( geometry.boundingBox !== null ) {
-
- this.boundingBox = geometry.boundingBox.clone();
-
- }
-
- if ( geometry.boundingSphere !== null ) {
-
- this.boundingSphere = geometry.boundingSphere.clone();
-
- }
-
- return this;
-
- },
-
- center: function () {
-
- var offset = new Vector3();
-
- return function center() {
-
- this.computeBoundingBox();
-
- this.boundingBox.getCenter( offset ).negate();
-
- this.translate( offset.x, offset.y, offset.z );
-
- return this;
-
- };
-
- }(),
-
- normalize: function () {
-
- this.computeBoundingSphere();
-
- var center = this.boundingSphere.center;
- var radius = this.boundingSphere.radius;
-
- var s = radius === 0 ? 1 : 1.0 / radius;
-
- var matrix = new Matrix4();
- matrix.set(
- s, 0, 0, - s * center.x,
- 0, s, 0, - s * center.y,
- 0, 0, s, - s * center.z,
- 0, 0, 0, 1
- );
-
- this.applyMatrix( matrix );
-
- return this;
-
- },
-
- computeFaceNormals: function () {
-
- var cb = new Vector3(), ab = new Vector3();
-
- for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
- var face = this.faces[ f ];
-
- var vA = this.vertices[ face.a ];
- var vB = this.vertices[ face.b ];
- var vC = this.vertices[ face.c ];
-
- cb.subVectors( vC, vB );
- ab.subVectors( vA, vB );
- cb.cross( ab );
-
- cb.normalize();
-
- face.normal.copy( cb );
-
- }
-
- },
-
- computeVertexNormals: function ( areaWeighted ) {
-
- if ( areaWeighted === undefined ) areaWeighted = true;
-
- var v, vl, f, fl, face, vertices;
-
- vertices = new Array( this.vertices.length );
-
- for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
-
- vertices[ v ] = new Vector3();
-
- }
-
- if ( areaWeighted ) {
-
- // vertex normals weighted by triangle areas
- // http://www.iquilezles.org/www/articles/normals/normals.htm
-
- var vA, vB, vC;
- var cb = new Vector3(), ab = new Vector3();
-
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
- face = this.faces[ f ];
-
- vA = this.vertices[ face.a ];
- vB = this.vertices[ face.b ];
- vC = this.vertices[ face.c ];
-
- cb.subVectors( vC, vB );
- ab.subVectors( vA, vB );
- cb.cross( ab );
-
- vertices[ face.a ].add( cb );
- vertices[ face.b ].add( cb );
- vertices[ face.c ].add( cb );
-
- }
-
- } else {
-
- this.computeFaceNormals();
-
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
- face = this.faces[ f ];
-
- vertices[ face.a ].add( face.normal );
- vertices[ face.b ].add( face.normal );
- vertices[ face.c ].add( face.normal );
-
- }
-
- }
-
- for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
-
- vertices[ v ].normalize();
-
- }
-
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
- face = this.faces[ f ];
-
- var vertexNormals = face.vertexNormals;
-
- if ( vertexNormals.length === 3 ) {
-
- vertexNormals[ 0 ].copy( vertices[ face.a ] );
- vertexNormals[ 1 ].copy( vertices[ face.b ] );
- vertexNormals[ 2 ].copy( vertices[ face.c ] );
-
- } else {
-
- vertexNormals[ 0 ] = vertices[ face.a ].clone();
- vertexNormals[ 1 ] = vertices[ face.b ].clone();
- vertexNormals[ 2 ] = vertices[ face.c ].clone();
-
- }
-
- }
-
- if ( this.faces.length > 0 ) {
-
- this.normalsNeedUpdate = true;
-
- }
-
- },
-
- computeFlatVertexNormals: function () {
-
- var f, fl, face;
-
- this.computeFaceNormals();
-
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
- face = this.faces[ f ];
-
- var vertexNormals = face.vertexNormals;
-
- if ( vertexNormals.length === 3 ) {
-
- vertexNormals[ 0 ].copy( face.normal );
- vertexNormals[ 1 ].copy( face.normal );
- vertexNormals[ 2 ].copy( face.normal );
-
- } else {
-
- vertexNormals[ 0 ] = face.normal.clone();
- vertexNormals[ 1 ] = face.normal.clone();
- vertexNormals[ 2 ] = face.normal.clone();
-
- }
-
- }
-
- if ( this.faces.length > 0 ) {
-
- this.normalsNeedUpdate = true;
-
- }
-
- },
-
- computeMorphNormals: function () {
-
- var i, il, f, fl, face;
-
- // save original normals
- // - create temp variables on first access
- // otherwise just copy (for faster repeated calls)
-
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
- face = this.faces[ f ];
-
- if ( ! face.__originalFaceNormal ) {
-
- face.__originalFaceNormal = face.normal.clone();
-
- } else {
-
- face.__originalFaceNormal.copy( face.normal );
-
- }
-
- if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = [];
-
- for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) {
-
- if ( ! face.__originalVertexNormals[ i ] ) {
-
- face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();
-
- } else {
-
- face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );
-
- }
-
- }
-
- }
-
- // use temp geometry to compute face and vertex normals for each morph
-
- var tmpGeo = new Geometry();
- tmpGeo.faces = this.faces;
-
- for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) {
-
- // create on first access
-
- if ( ! this.morphNormals[ i ] ) {
-
- this.morphNormals[ i ] = {};
- this.morphNormals[ i ].faceNormals = [];
- this.morphNormals[ i ].vertexNormals = [];
-
- var dstNormalsFace = this.morphNormals[ i ].faceNormals;
- var dstNormalsVertex = this.morphNormals[ i ].vertexNormals;
-
- var faceNormal, vertexNormals;
-
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
- faceNormal = new Vector3();
- vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() };
-
- dstNormalsFace.push( faceNormal );
- dstNormalsVertex.push( vertexNormals );
-
- }
-
- }
-
- var morphNormals = this.morphNormals[ i ];
-
- // set vertices to morph target
-
- tmpGeo.vertices = this.morphTargets[ i ].vertices;
-
- // compute morph normals
-
- tmpGeo.computeFaceNormals();
- tmpGeo.computeVertexNormals();
-
- // store morph normals
-
- var faceNormal, vertexNormals;
-
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
- face = this.faces[ f ];
-
- faceNormal = morphNormals.faceNormals[ f ];
- vertexNormals = morphNormals.vertexNormals[ f ];
-
- faceNormal.copy( face.normal );
-
- vertexNormals.a.copy( face.vertexNormals[ 0 ] );
- vertexNormals.b.copy( face.vertexNormals[ 1 ] );
- vertexNormals.c.copy( face.vertexNormals[ 2 ] );
-
- }
-
- }
-
- // restore original normals
-
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
-
- face = this.faces[ f ];
-
- face.normal = face.__originalFaceNormal;
- face.vertexNormals = face.__originalVertexNormals;
-
- }
-
- },
-
- computeBoundingBox: function () {
-
- if ( this.boundingBox === null ) {
-
- this.boundingBox = new Box3();
-
- }
-
- this.boundingBox.setFromPoints( this.vertices );
-
- },
-
- computeBoundingSphere: function () {
-
- if ( this.boundingSphere === null ) {
-
- this.boundingSphere = new Sphere();
-
- }
-
- this.boundingSphere.setFromPoints( this.vertices );
-
- },
-
- merge: function ( geometry, matrix, materialIndexOffset ) {
-
- if ( ! ( geometry && geometry.isGeometry ) ) {
-
- console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry );
- return;
-
- }
-
- var normalMatrix,
- vertexOffset = this.vertices.length,
- vertices1 = this.vertices,
- vertices2 = geometry.vertices,
- faces1 = this.faces,
- faces2 = geometry.faces,
- uvs1 = this.faceVertexUvs[ 0 ],
- uvs2 = geometry.faceVertexUvs[ 0 ],
- colors1 = this.colors,
- colors2 = geometry.colors;
-
- if ( materialIndexOffset === undefined ) materialIndexOffset = 0;
-
- if ( matrix !== undefined ) {
-
- normalMatrix = new Matrix3().getNormalMatrix( matrix );
-
- }
-
- // vertices
-
- for ( var i = 0, il = vertices2.length; i < il; i ++ ) {
-
- var vertex = vertices2[ i ];
-
- var vertexCopy = vertex.clone();
-
- if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix );
-
- vertices1.push( vertexCopy );
-
- }
-
- // colors
-
- for ( var i = 0, il = colors2.length; i < il; i ++ ) {
-
- colors1.push( colors2[ i ].clone() );
-
- }
-
- // faces
-
- for ( i = 0, il = faces2.length; i < il; i ++ ) {
-
- var face = faces2[ i ], faceCopy, normal, color,
- faceVertexNormals = face.vertexNormals,
- faceVertexColors = face.vertexColors;
-
- faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset );
- faceCopy.normal.copy( face.normal );
-
- if ( normalMatrix !== undefined ) {
-
- faceCopy.normal.applyMatrix3( normalMatrix ).normalize();
-
- }
-
- for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) {
-
- normal = faceVertexNormals[ j ].clone();
-
- if ( normalMatrix !== undefined ) {
-
- normal.applyMatrix3( normalMatrix ).normalize();
-
- }
-
- faceCopy.vertexNormals.push( normal );
-
- }
-
- faceCopy.color.copy( face.color );
-
- for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) {
-
- color = faceVertexColors[ j ];
- faceCopy.vertexColors.push( color.clone() );
-
- }
-
- faceCopy.materialIndex = face.materialIndex + materialIndexOffset;
-
- faces1.push( faceCopy );
-
- }
-
- // uvs
-
- for ( i = 0, il = uvs2.length; i < il; i ++ ) {
-
- var uv = uvs2[ i ], uvCopy = [];
-
- if ( uv === undefined ) {
-
- continue;
-
- }
-
- for ( var j = 0, jl = uv.length; j < jl; j ++ ) {
-
- uvCopy.push( uv[ j ].clone() );
-
- }
-
- uvs1.push( uvCopy );
-
- }
-
- },
-
- mergeMesh: function ( mesh ) {
-
- if ( ! ( mesh && mesh.isMesh ) ) {
-
- console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh );
- return;
-
- }
-
- if ( mesh.matrixAutoUpdate ) mesh.updateMatrix();
-
- this.merge( mesh.geometry, mesh.matrix );
-
- },
-
- /*
- * Checks for duplicate vertices with hashmap.
- * Duplicated vertices are removed
- * and faces' vertices are updated.
- */
-
- mergeVertices: function () {
-
- var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique)
- var unique = [], changes = [];
-
- var v, key;
- var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001
- var precision = Math.pow( 10, precisionPoints );
- var i, il, face;
- var indices, j, jl;
-
- for ( i = 0, il = this.vertices.length; i < il; i ++ ) {
-
- v = this.vertices[ i ];
- key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision );
-
- if ( verticesMap[ key ] === undefined ) {
-
- verticesMap[ key ] = i;
- unique.push( this.vertices[ i ] );
- changes[ i ] = unique.length - 1;
-
- } else {
-
- //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
- changes[ i ] = changes[ verticesMap[ key ] ];
-
- }
-
- }
-
-
- // if faces are completely degenerate after merging vertices, we
- // have to remove them from the geometry.
- var faceIndicesToRemove = [];
-
- for ( i = 0, il = this.faces.length; i < il; i ++ ) {
-
- face = this.faces[ i ];
-
- face.a = changes[ face.a ];
- face.b = changes[ face.b ];
- face.c = changes[ face.c ];
-
- indices = [ face.a, face.b, face.c ];
-
- // if any duplicate vertices are found in a Face3
- // we have to remove the face as nothing can be saved
- for ( var n = 0; n < 3; n ++ ) {
-
- if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) {
-
- faceIndicesToRemove.push( i );
- break;
-
- }
-
- }
-
- }
-
- for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) {
-
- var idx = faceIndicesToRemove[ i ];
-
- this.faces.splice( idx, 1 );
-
- for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) {
-
- this.faceVertexUvs[ j ].splice( idx, 1 );
-
- }
-
- }
-
- // Use unique set of vertices
-
- var diff = this.vertices.length - unique.length;
- this.vertices = unique;
- return diff;
-
- },
-
- setFromPoints: function ( points ) {
-
- this.vertices = [];
-
- for ( var i = 0, l = points.length; i < l; i ++ ) {
-
- var point = points[ i ];
- this.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );
-
- }
-
- return this;
-
- },
-
- sortFacesByMaterialIndex: function () {
-
- var faces = this.faces;
- var length = faces.length;
-
- // tag faces
-
- for ( var i = 0; i < length; i ++ ) {
-
- faces[ i ]._id = i;
-
- }
-
- // sort faces
-
- function materialIndexSort( a, b ) {
-
- return a.materialIndex - b.materialIndex;
-
- }
-
- faces.sort( materialIndexSort );
-
- // sort uvs
-
- var uvs1 = this.faceVertexUvs[ 0 ];
- var uvs2 = this.faceVertexUvs[ 1 ];
-
- var newUvs1, newUvs2;
-
- if ( uvs1 && uvs1.length === length ) newUvs1 = [];
- if ( uvs2 && uvs2.length === length ) newUvs2 = [];
-
- for ( var i = 0; i < length; i ++ ) {
-
- var id = faces[ i ]._id;
-
- if ( newUvs1 ) newUvs1.push( uvs1[ id ] );
- if ( newUvs2 ) newUvs2.push( uvs2[ id ] );
-
- }
-
- if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1;
- if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2;
-
- },
-
- toJSON: function () {
-
- var data = {
- metadata: {
- version: 4.5,
- type: 'Geometry',
- generator: 'Geometry.toJSON'
- }
- };
-
- // standard Geometry serialization
-
- data.uuid = this.uuid;
- data.type = this.type;
- if ( this.name !== '' ) data.name = this.name;
-
- if ( this.parameters !== undefined ) {
-
- var parameters = this.parameters;
-
- for ( var key in parameters ) {
-
- if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
-
- }
-
- return data;
-
- }
-
- var vertices = [];
-
- for ( var i = 0; i < this.vertices.length; i ++ ) {
-
- var vertex = this.vertices[ i ];
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- }
-
- var faces = [];
- var normals = [];
- var normalsHash = {};
- var colors = [];
- var colorsHash = {};
- var uvs = [];
- var uvsHash = {};
-
- for ( var i = 0; i < this.faces.length; i ++ ) {
-
- var face = this.faces[ i ];
-
- var hasMaterial = true;
- var hasFaceUv = false; // deprecated
- var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined;
- var hasFaceNormal = face.normal.length() > 0;
- var hasFaceVertexNormal = face.vertexNormals.length > 0;
- var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;
- var hasFaceVertexColor = face.vertexColors.length > 0;
-
- var faceType = 0;
-
- faceType = setBit( faceType, 0, 0 ); // isQuad
- faceType = setBit( faceType, 1, hasMaterial );
- faceType = setBit( faceType, 2, hasFaceUv );
- faceType = setBit( faceType, 3, hasFaceVertexUv );
- faceType = setBit( faceType, 4, hasFaceNormal );
- faceType = setBit( faceType, 5, hasFaceVertexNormal );
- faceType = setBit( faceType, 6, hasFaceColor );
- faceType = setBit( faceType, 7, hasFaceVertexColor );
-
- faces.push( faceType );
- faces.push( face.a, face.b, face.c );
- faces.push( face.materialIndex );
-
- if ( hasFaceVertexUv ) {
-
- var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ];
-
- faces.push(
- getUvIndex( faceVertexUvs[ 0 ] ),
- getUvIndex( faceVertexUvs[ 1 ] ),
- getUvIndex( faceVertexUvs[ 2 ] )
- );
-
- }
-
- if ( hasFaceNormal ) {
-
- faces.push( getNormalIndex( face.normal ) );
-
- }
-
- if ( hasFaceVertexNormal ) {
-
- var vertexNormals = face.vertexNormals;
-
- faces.push(
- getNormalIndex( vertexNormals[ 0 ] ),
- getNormalIndex( vertexNormals[ 1 ] ),
- getNormalIndex( vertexNormals[ 2 ] )
- );
-
- }
-
- if ( hasFaceColor ) {
-
- faces.push( getColorIndex( face.color ) );
-
- }
-
- if ( hasFaceVertexColor ) {
-
- var vertexColors = face.vertexColors;
-
- faces.push(
- getColorIndex( vertexColors[ 0 ] ),
- getColorIndex( vertexColors[ 1 ] ),
- getColorIndex( vertexColors[ 2 ] )
- );
-
- }
-
- }
-
- function setBit( value, position, enabled ) {
-
- return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) );
-
- }
-
- function getNormalIndex( normal ) {
-
- var hash = normal.x.toString() + normal.y.toString() + normal.z.toString();
-
- if ( normalsHash[ hash ] !== undefined ) {
-
- return normalsHash[ hash ];
-
- }
-
- normalsHash[ hash ] = normals.length / 3;
- normals.push( normal.x, normal.y, normal.z );
-
- return normalsHash[ hash ];
-
- }
-
- function getColorIndex( color ) {
-
- var hash = color.r.toString() + color.g.toString() + color.b.toString();
-
- if ( colorsHash[ hash ] !== undefined ) {
-
- return colorsHash[ hash ];
-
- }
-
- colorsHash[ hash ] = colors.length;
- colors.push( color.getHex() );
-
- return colorsHash[ hash ];
-
- }
-
- function getUvIndex( uv ) {
-
- var hash = uv.x.toString() + uv.y.toString();
-
- if ( uvsHash[ hash ] !== undefined ) {
-
- return uvsHash[ hash ];
-
- }
-
- uvsHash[ hash ] = uvs.length / 2;
- uvs.push( uv.x, uv.y );
-
- return uvsHash[ hash ];
-
- }
-
- data.data = {};
-
- data.data.vertices = vertices;
- data.data.normals = normals;
- if ( colors.length > 0 ) data.data.colors = colors;
- if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility
- data.data.faces = faces;
-
- return data;
-
- },
-
- clone: function () {
-
- /*
- // Handle primitives
-
- var parameters = this.parameters;
-
- if ( parameters !== undefined ) {
-
- var values = [];
-
- for ( var key in parameters ) {
-
- values.push( parameters[ key ] );
-
- }
-
- var geometry = Object.create( this.constructor.prototype );
- this.constructor.apply( geometry, values );
- return geometry;
-
- }
-
- return new this.constructor().copy( this );
- */
-
- return new Geometry().copy( this );
-
- },
-
- copy: function ( source ) {
-
- var i, il, j, jl, k, kl;
-
- // reset
-
- this.vertices = [];
- this.colors = [];
- this.faces = [];
- this.faceVertexUvs = [[]];
- this.morphTargets = [];
- this.morphNormals = [];
- this.skinWeights = [];
- this.skinIndices = [];
- this.lineDistances = [];
- this.boundingBox = null;
- this.boundingSphere = null;
-
- // name
-
- this.name = source.name;
-
- // vertices
-
- var vertices = source.vertices;
-
- for ( i = 0, il = vertices.length; i < il; i ++ ) {
-
- this.vertices.push( vertices[ i ].clone() );
-
- }
-
- // colors
-
- var colors = source.colors;
-
- for ( i = 0, il = colors.length; i < il; i ++ ) {
-
- this.colors.push( colors[ i ].clone() );
-
- }
-
- // faces
-
- var faces = source.faces;
-
- for ( i = 0, il = faces.length; i < il; i ++ ) {
-
- this.faces.push( faces[ i ].clone() );
-
- }
-
- // face vertex uvs
-
- for ( i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) {
-
- var faceVertexUvs = source.faceVertexUvs[ i ];
-
- if ( this.faceVertexUvs[ i ] === undefined ) {
-
- this.faceVertexUvs[ i ] = [];
-
- }
-
- for ( j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) {
-
- var uvs = faceVertexUvs[ j ], uvsCopy = [];
-
- for ( k = 0, kl = uvs.length; k < kl; k ++ ) {
-
- var uv = uvs[ k ];
-
- uvsCopy.push( uv.clone() );
-
- }
-
- this.faceVertexUvs[ i ].push( uvsCopy );
-
- }
-
- }
-
- // morph targets
-
- var morphTargets = source.morphTargets;
-
- for ( i = 0, il = morphTargets.length; i < il; i ++ ) {
-
- var morphTarget = {};
- morphTarget.name = morphTargets[ i ].name;
-
- // vertices
-
- if ( morphTargets[ i ].vertices !== undefined ) {
-
- morphTarget.vertices = [];
-
- for ( j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) {
-
- morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() );
-
- }
-
- }
-
- // normals
-
- if ( morphTargets[ i ].normals !== undefined ) {
-
- morphTarget.normals = [];
-
- for ( j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) {
-
- morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() );
-
- }
-
- }
-
- this.morphTargets.push( morphTarget );
-
- }
-
- // morph normals
-
- var morphNormals = source.morphNormals;
-
- for ( i = 0, il = morphNormals.length; i < il; i ++ ) {
-
- var morphNormal = {};
-
- // vertex normals
-
- if ( morphNormals[ i ].vertexNormals !== undefined ) {
-
- morphNormal.vertexNormals = [];
-
- for ( j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) {
-
- var srcVertexNormal = morphNormals[ i ].vertexNormals[ j ];
- var destVertexNormal = {};
-
- destVertexNormal.a = srcVertexNormal.a.clone();
- destVertexNormal.b = srcVertexNormal.b.clone();
- destVertexNormal.c = srcVertexNormal.c.clone();
-
- morphNormal.vertexNormals.push( destVertexNormal );
-
- }
-
- }
-
- // face normals
-
- if ( morphNormals[ i ].faceNormals !== undefined ) {
-
- morphNormal.faceNormals = [];
-
- for ( j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) {
-
- morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() );
-
- }
-
- }
-
- this.morphNormals.push( morphNormal );
-
- }
-
- // skin weights
-
- var skinWeights = source.skinWeights;
-
- for ( i = 0, il = skinWeights.length; i < il; i ++ ) {
-
- this.skinWeights.push( skinWeights[ i ].clone() );
-
- }
-
- // skin indices
-
- var skinIndices = source.skinIndices;
-
- for ( i = 0, il = skinIndices.length; i < il; i ++ ) {
-
- this.skinIndices.push( skinIndices[ i ].clone() );
-
- }
-
- // line distances
-
- var lineDistances = source.lineDistances;
-
- for ( i = 0, il = lineDistances.length; i < il; i ++ ) {
-
- this.lineDistances.push( lineDistances[ i ] );
-
- }
-
- // bounding box
-
- var boundingBox = source.boundingBox;
-
- if ( boundingBox !== null ) {
-
- this.boundingBox = boundingBox.clone();
-
- }
-
- // bounding sphere
-
- var boundingSphere = source.boundingSphere;
-
- if ( boundingSphere !== null ) {
-
- this.boundingSphere = boundingSphere.clone();
-
- }
-
- // update flags
-
- this.elementsNeedUpdate = source.elementsNeedUpdate;
- this.verticesNeedUpdate = source.verticesNeedUpdate;
- this.uvsNeedUpdate = source.uvsNeedUpdate;
- this.normalsNeedUpdate = source.normalsNeedUpdate;
- this.colorsNeedUpdate = source.colorsNeedUpdate;
- this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate;
- this.groupsNeedUpdate = source.groupsNeedUpdate;
-
- return this;
-
- },
-
- dispose: function () {
-
- this.dispatchEvent( { type: 'dispose' } );
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function BufferAttribute( array, itemSize, normalized ) {
-
- if ( Array.isArray( array ) ) {
-
- throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
-
- }
-
- this.name = '';
-
- this.array = array;
- this.itemSize = itemSize;
- this.count = array !== undefined ? array.length / itemSize : 0;
- this.normalized = normalized === true;
-
- this.dynamic = false;
- this.updateRange = { offset: 0, count: - 1 };
-
- this.version = 0;
-
- }
-
- Object.defineProperty( BufferAttribute.prototype, 'needsUpdate', {
-
- set: function ( value ) {
-
- if ( value === true ) this.version ++;
-
- }
-
- } );
-
- Object.assign( BufferAttribute.prototype, {
-
- isBufferAttribute: true,
-
- onUploadCallback: function () {},
-
- setArray: function ( array ) {
-
- if ( Array.isArray( array ) ) {
-
- throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
-
- }
-
- this.count = array !== undefined ? array.length / this.itemSize : 0;
- this.array = array;
-
- return this;
-
- },
-
- setDynamic: function ( value ) {
-
- this.dynamic = value;
-
- return this;
-
- },
-
- copy: function ( source ) {
-
- this.name = source.name;
- this.array = new source.array.constructor( source.array );
- this.itemSize = source.itemSize;
- this.count = source.count;
- this.normalized = source.normalized;
-
- this.dynamic = source.dynamic;
-
- return this;
-
- },
-
- copyAt: function ( index1, attribute, index2 ) {
-
- index1 *= this.itemSize;
- index2 *= attribute.itemSize;
-
- for ( var i = 0, l = this.itemSize; i < l; i ++ ) {
-
- this.array[ index1 + i ] = attribute.array[ index2 + i ];
-
- }
-
- return this;
-
- },
-
- copyArray: function ( array ) {
-
- this.array.set( array );
-
- return this;
-
- },
-
- copyColorsArray: function ( colors ) {
-
- var array = this.array, offset = 0;
-
- for ( var i = 0, l = colors.length; i < l; i ++ ) {
-
- var color = colors[ i ];
-
- if ( color === undefined ) {
-
- console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i );
- color = new Color();
-
- }
-
- array[ offset ++ ] = color.r;
- array[ offset ++ ] = color.g;
- array[ offset ++ ] = color.b;
-
- }
-
- return this;
-
- },
-
- copyVector2sArray: function ( vectors ) {
-
- var array = this.array, offset = 0;
-
- for ( var i = 0, l = vectors.length; i < l; i ++ ) {
-
- var vector = vectors[ i ];
-
- if ( vector === undefined ) {
-
- console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i );
- vector = new Vector2();
-
- }
-
- array[ offset ++ ] = vector.x;
- array[ offset ++ ] = vector.y;
-
- }
-
- return this;
-
- },
-
- copyVector3sArray: function ( vectors ) {
-
- var array = this.array, offset = 0;
-
- for ( var i = 0, l = vectors.length; i < l; i ++ ) {
-
- var vector = vectors[ i ];
-
- if ( vector === undefined ) {
-
- console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i );
- vector = new Vector3();
-
- }
-
- array[ offset ++ ] = vector.x;
- array[ offset ++ ] = vector.y;
- array[ offset ++ ] = vector.z;
-
- }
-
- return this;
-
- },
-
- copyVector4sArray: function ( vectors ) {
-
- var array = this.array, offset = 0;
-
- for ( var i = 0, l = vectors.length; i < l; i ++ ) {
-
- var vector = vectors[ i ];
-
- if ( vector === undefined ) {
-
- console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i );
- vector = new Vector4();
-
- }
-
- array[ offset ++ ] = vector.x;
- array[ offset ++ ] = vector.y;
- array[ offset ++ ] = vector.z;
- array[ offset ++ ] = vector.w;
-
- }
-
- return this;
-
- },
-
- set: function ( value, offset ) {
-
- if ( offset === undefined ) offset = 0;
-
- this.array.set( value, offset );
-
- return this;
-
- },
-
- getX: function ( index ) {
-
- return this.array[ index * this.itemSize ];
-
- },
-
- setX: function ( index, x ) {
-
- this.array[ index * this.itemSize ] = x;
-
- return this;
-
- },
-
- getY: function ( index ) {
-
- return this.array[ index * this.itemSize + 1 ];
-
- },
-
- setY: function ( index, y ) {
-
- this.array[ index * this.itemSize + 1 ] = y;
-
- return this;
-
- },
-
- getZ: function ( index ) {
-
- return this.array[ index * this.itemSize + 2 ];
-
- },
-
- setZ: function ( index, z ) {
-
- this.array[ index * this.itemSize + 2 ] = z;
-
- return this;
-
- },
-
- getW: function ( index ) {
-
- return this.array[ index * this.itemSize + 3 ];
-
- },
-
- setW: function ( index, w ) {
-
- this.array[ index * this.itemSize + 3 ] = w;
-
- return this;
-
- },
-
- setXY: function ( index, x, y ) {
-
- index *= this.itemSize;
-
- this.array[ index + 0 ] = x;
- this.array[ index + 1 ] = y;
-
- return this;
-
- },
-
- setXYZ: function ( index, x, y, z ) {
-
- index *= this.itemSize;
-
- this.array[ index + 0 ] = x;
- this.array[ index + 1 ] = y;
- this.array[ index + 2 ] = z;
-
- return this;
-
- },
-
- setXYZW: function ( index, x, y, z, w ) {
-
- index *= this.itemSize;
-
- this.array[ index + 0 ] = x;
- this.array[ index + 1 ] = y;
- this.array[ index + 2 ] = z;
- this.array[ index + 3 ] = w;
-
- return this;
-
- },
-
- onUpload: function ( callback ) {
-
- this.onUploadCallback = callback;
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor( this.array, this.itemSize ).copy( this );
-
- }
-
- } );
-
- //
-
- function Int8BufferAttribute( array, itemSize, normalized ) {
-
- BufferAttribute.call( this, new Int8Array( array ), itemSize, normalized );
-
- }
-
- Int8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Int8BufferAttribute.prototype.constructor = Int8BufferAttribute;
-
-
- function Uint8BufferAttribute( array, itemSize, normalized ) {
-
- BufferAttribute.call( this, new Uint8Array( array ), itemSize, normalized );
-
- }
-
- Uint8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute;
-
-
- function Uint8ClampedBufferAttribute( array, itemSize, normalized ) {
-
- BufferAttribute.call( this, new Uint8ClampedArray( array ), itemSize, normalized );
-
- }
-
- Uint8ClampedBufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute;
-
-
- function Int16BufferAttribute( array, itemSize, normalized ) {
-
- BufferAttribute.call( this, new Int16Array( array ), itemSize, normalized );
-
- }
-
- Int16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Int16BufferAttribute.prototype.constructor = Int16BufferAttribute;
-
-
- function Uint16BufferAttribute( array, itemSize, normalized ) {
-
- BufferAttribute.call( this, new Uint16Array( array ), itemSize, normalized );
-
- }
-
- Uint16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute;
-
-
- function Int32BufferAttribute( array, itemSize, normalized ) {
-
- BufferAttribute.call( this, new Int32Array( array ), itemSize, normalized );
-
- }
-
- Int32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Int32BufferAttribute.prototype.constructor = Int32BufferAttribute;
-
-
- function Uint32BufferAttribute( array, itemSize, normalized ) {
-
- BufferAttribute.call( this, new Uint32Array( array ), itemSize, normalized );
-
- }
-
- Uint32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute;
-
-
- function Float32BufferAttribute( array, itemSize, normalized ) {
-
- BufferAttribute.call( this, new Float32Array( array ), itemSize, normalized );
-
- }
-
- Float32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Float32BufferAttribute.prototype.constructor = Float32BufferAttribute;
-
-
- function Float64BufferAttribute( array, itemSize, normalized ) {
-
- BufferAttribute.call( this, new Float64Array( array ), itemSize, normalized );
-
- }
-
- Float64BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Float64BufferAttribute.prototype.constructor = Float64BufferAttribute;
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function DirectGeometry() {
-
- this.vertices = [];
- this.normals = [];
- this.colors = [];
- this.uvs = [];
- this.uvs2 = [];
-
- this.groups = [];
-
- this.morphTargets = {};
-
- this.skinWeights = [];
- this.skinIndices = [];
-
- // this.lineDistances = [];
-
- this.boundingBox = null;
- this.boundingSphere = null;
-
- // update flags
-
- this.verticesNeedUpdate = false;
- this.normalsNeedUpdate = false;
- this.colorsNeedUpdate = false;
- this.uvsNeedUpdate = false;
- this.groupsNeedUpdate = false;
-
- }
-
- Object.assign( DirectGeometry.prototype, {
-
- computeGroups: function ( geometry ) {
-
- var group;
- var groups = [];
- var materialIndex = undefined;
-
- var faces = geometry.faces;
-
- for ( var i = 0; i < faces.length; i ++ ) {
-
- var face = faces[ i ];
-
- // materials
-
- if ( face.materialIndex !== materialIndex ) {
-
- materialIndex = face.materialIndex;
-
- if ( group !== undefined ) {
-
- group.count = ( i * 3 ) - group.start;
- groups.push( group );
-
- }
-
- group = {
- start: i * 3,
- materialIndex: materialIndex
- };
-
- }
-
- }
-
- if ( group !== undefined ) {
-
- group.count = ( i * 3 ) - group.start;
- groups.push( group );
-
- }
-
- this.groups = groups;
-
- },
-
- fromGeometry: function ( geometry ) {
-
- var faces = geometry.faces;
- var vertices = geometry.vertices;
- var faceVertexUvs = geometry.faceVertexUvs;
-
- var hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0;
- var hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0;
-
- // morphs
-
- var morphTargets = geometry.morphTargets;
- var morphTargetsLength = morphTargets.length;
-
- var morphTargetsPosition;
-
- if ( morphTargetsLength > 0 ) {
-
- morphTargetsPosition = [];
-
- for ( var i = 0; i < morphTargetsLength; i ++ ) {
-
- morphTargetsPosition[ i ] = [];
-
- }
-
- this.morphTargets.position = morphTargetsPosition;
-
- }
-
- var morphNormals = geometry.morphNormals;
- var morphNormalsLength = morphNormals.length;
-
- var morphTargetsNormal;
-
- if ( morphNormalsLength > 0 ) {
-
- morphTargetsNormal = [];
-
- for ( var i = 0; i < morphNormalsLength; i ++ ) {
-
- morphTargetsNormal[ i ] = [];
-
- }
-
- this.morphTargets.normal = morphTargetsNormal;
-
- }
-
- // skins
-
- var skinIndices = geometry.skinIndices;
- var skinWeights = geometry.skinWeights;
-
- var hasSkinIndices = skinIndices.length === vertices.length;
- var hasSkinWeights = skinWeights.length === vertices.length;
-
- //
-
- if ( faces.length === 0 ) {
-
- console.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' );
-
- }
-
- for ( var i = 0; i < faces.length; i ++ ) {
-
- var face = faces[ i ];
-
- this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] );
-
- var vertexNormals = face.vertexNormals;
-
- if ( vertexNormals.length === 3 ) {
-
- this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] );
-
- } else {
-
- var normal = face.normal;
-
- this.normals.push( normal, normal, normal );
-
- }
-
- var vertexColors = face.vertexColors;
-
- if ( vertexColors.length === 3 ) {
-
- this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] );
-
- } else {
-
- var color = face.color;
-
- this.colors.push( color, color, color );
-
- }
-
- if ( hasFaceVertexUv === true ) {
-
- var vertexUvs = faceVertexUvs[ 0 ][ i ];
-
- if ( vertexUvs !== undefined ) {
-
- this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
-
- } else {
-
- console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i );
-
- this.uvs.push( new Vector2(), new Vector2(), new Vector2() );
-
- }
-
- }
-
- if ( hasFaceVertexUv2 === true ) {
-
- var vertexUvs = faceVertexUvs[ 1 ][ i ];
-
- if ( vertexUvs !== undefined ) {
-
- this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
-
- } else {
-
- console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i );
-
- this.uvs2.push( new Vector2(), new Vector2(), new Vector2() );
-
- }
-
- }
-
- // morphs
-
- for ( var j = 0; j < morphTargetsLength; j ++ ) {
-
- var morphTarget = morphTargets[ j ].vertices;
-
- morphTargetsPosition[ j ].push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] );
-
- }
-
- for ( var j = 0; j < morphNormalsLength; j ++ ) {
-
- var morphNormal = morphNormals[ j ].vertexNormals[ i ];
-
- morphTargetsNormal[ j ].push( morphNormal.a, morphNormal.b, morphNormal.c );
-
- }
-
- // skins
-
- if ( hasSkinIndices ) {
-
- this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] );
-
- }
-
- if ( hasSkinWeights ) {
-
- this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] );
-
- }
-
- }
-
- this.computeGroups( geometry );
-
- this.verticesNeedUpdate = geometry.verticesNeedUpdate;
- this.normalsNeedUpdate = geometry.normalsNeedUpdate;
- this.colorsNeedUpdate = geometry.colorsNeedUpdate;
- this.uvsNeedUpdate = geometry.uvsNeedUpdate;
- this.groupsNeedUpdate = geometry.groupsNeedUpdate;
-
- return this;
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function arrayMax( array ) {
-
- if ( array.length === 0 ) return - Infinity;
-
- var max = array[ 0 ];
-
- for ( var i = 1, l = array.length; i < l; ++ i ) {
-
- if ( array[ i ] > max ) max = array[ i ];
-
- }
-
- return max;
-
- }
-
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- */
-
- var bufferGeometryId = 1; // BufferGeometry uses odd numbers as Id
-
- function BufferGeometry() {
-
- Object.defineProperty( this, 'id', { value: bufferGeometryId += 2 } );
-
- this.uuid = _Math.generateUUID();
-
- this.name = '';
- this.type = 'BufferGeometry';
-
- this.index = null;
- this.attributes = {};
-
- this.morphAttributes = {};
-
- this.groups = [];
-
- this.boundingBox = null;
- this.boundingSphere = null;
-
- this.drawRange = { start: 0, count: Infinity };
-
- this.userData = {};
-
- }
-
- BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
-
- constructor: BufferGeometry,
-
- isBufferGeometry: true,
-
- getIndex: function () {
-
- return this.index;
-
- },
-
- setIndex: function ( index ) {
-
- if ( Array.isArray( index ) ) {
-
- this.index = new ( arrayMax( index ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 );
-
- } else {
-
- this.index = index;
-
- }
-
- },
-
- addAttribute: function ( name, attribute ) {
-
- if ( ! ( attribute && attribute.isBufferAttribute ) && ! ( attribute && attribute.isInterleavedBufferAttribute ) ) {
-
- console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' );
-
- return this.addAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) );
-
- }
-
- if ( name === 'index' ) {
-
- console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' );
- this.setIndex( attribute );
-
- return this;
-
- }
-
- this.attributes[ name ] = attribute;
-
- return this;
-
- },
-
- getAttribute: function ( name ) {
-
- return this.attributes[ name ];
-
- },
-
- removeAttribute: function ( name ) {
-
- delete this.attributes[ name ];
-
- return this;
-
- },
-
- addGroup: function ( start, count, materialIndex ) {
-
- this.groups.push( {
-
- start: start,
- count: count,
- materialIndex: materialIndex !== undefined ? materialIndex : 0
-
- } );
-
- },
-
- clearGroups: function () {
-
- this.groups = [];
-
- },
-
- setDrawRange: function ( start, count ) {
-
- this.drawRange.start = start;
- this.drawRange.count = count;
-
- },
-
- applyMatrix: function ( matrix ) {
-
- var position = this.attributes.position;
-
- if ( position !== undefined ) {
-
- matrix.applyToBufferAttribute( position );
- position.needsUpdate = true;
-
- }
-
- var normal = this.attributes.normal;
-
- if ( normal !== undefined ) {
-
- var normalMatrix = new Matrix3().getNormalMatrix( matrix );
-
- normalMatrix.applyToBufferAttribute( normal );
- normal.needsUpdate = true;
-
- }
-
- if ( this.boundingBox !== null ) {
-
- this.computeBoundingBox();
-
- }
-
- if ( this.boundingSphere !== null ) {
-
- this.computeBoundingSphere();
-
- }
-
- return this;
-
- },
-
- rotateX: function () {
-
- // rotate geometry around world x-axis
-
- var m1 = new Matrix4();
-
- return function rotateX( angle ) {
-
- m1.makeRotationX( angle );
-
- this.applyMatrix( m1 );
-
- return this;
-
- };
-
- }(),
-
- rotateY: function () {
-
- // rotate geometry around world y-axis
-
- var m1 = new Matrix4();
-
- return function rotateY( angle ) {
-
- m1.makeRotationY( angle );
-
- this.applyMatrix( m1 );
-
- return this;
-
- };
-
- }(),
-
- rotateZ: function () {
-
- // rotate geometry around world z-axis
-
- var m1 = new Matrix4();
-
- return function rotateZ( angle ) {
-
- m1.makeRotationZ( angle );
-
- this.applyMatrix( m1 );
-
- return this;
-
- };
-
- }(),
-
- translate: function () {
-
- // translate geometry
-
- var m1 = new Matrix4();
-
- return function translate( x, y, z ) {
-
- m1.makeTranslation( x, y, z );
-
- this.applyMatrix( m1 );
-
- return this;
-
- };
-
- }(),
-
- scale: function () {
-
- // scale geometry
-
- var m1 = new Matrix4();
-
- return function scale( x, y, z ) {
-
- m1.makeScale( x, y, z );
-
- this.applyMatrix( m1 );
-
- return this;
-
- };
-
- }(),
-
- lookAt: function () {
-
- var obj = new Object3D();
-
- return function lookAt( vector ) {
-
- obj.lookAt( vector );
-
- obj.updateMatrix();
-
- this.applyMatrix( obj.matrix );
-
- };
-
- }(),
-
- center: function () {
-
- var offset = new Vector3();
-
- return function center() {
-
- this.computeBoundingBox();
-
- this.boundingBox.getCenter( offset ).negate();
-
- this.translate( offset.x, offset.y, offset.z );
-
- return this;
-
- };
-
- }(),
-
- setFromObject: function ( object ) {
-
- // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this );
-
- var geometry = object.geometry;
-
- if ( object.isPoints || object.isLine ) {
-
- var positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 );
- var colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 );
-
- this.addAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) );
- this.addAttribute( 'color', colors.copyColorsArray( geometry.colors ) );
-
- if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) {
-
- var lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 );
-
- this.addAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) );
-
- }
-
- if ( geometry.boundingSphere !== null ) {
-
- this.boundingSphere = geometry.boundingSphere.clone();
-
- }
-
- if ( geometry.boundingBox !== null ) {
-
- this.boundingBox = geometry.boundingBox.clone();
-
- }
-
- } else if ( object.isMesh ) {
-
- if ( geometry && geometry.isGeometry ) {
-
- this.fromGeometry( geometry );
-
- }
-
- }
-
- return this;
-
- },
-
- setFromPoints: function ( points ) {
-
- var position = [];
-
- for ( var i = 0, l = points.length; i < l; i ++ ) {
-
- var point = points[ i ];
- position.push( point.x, point.y, point.z || 0 );
-
- }
-
- this.addAttribute( 'position', new Float32BufferAttribute( position, 3 ) );
-
- return this;
-
- },
-
- updateFromObject: function ( object ) {
-
- var geometry = object.geometry;
-
- if ( object.isMesh ) {
-
- var direct = geometry.__directGeometry;
-
- if ( geometry.elementsNeedUpdate === true ) {
-
- direct = undefined;
- geometry.elementsNeedUpdate = false;
-
- }
-
- if ( direct === undefined ) {
-
- return this.fromGeometry( geometry );
-
- }
-
- direct.verticesNeedUpdate = geometry.verticesNeedUpdate;
- direct.normalsNeedUpdate = geometry.normalsNeedUpdate;
- direct.colorsNeedUpdate = geometry.colorsNeedUpdate;
- direct.uvsNeedUpdate = geometry.uvsNeedUpdate;
- direct.groupsNeedUpdate = geometry.groupsNeedUpdate;
-
- geometry.verticesNeedUpdate = false;
- geometry.normalsNeedUpdate = false;
- geometry.colorsNeedUpdate = false;
- geometry.uvsNeedUpdate = false;
- geometry.groupsNeedUpdate = false;
-
- geometry = direct;
-
- }
-
- var attribute;
-
- if ( geometry.verticesNeedUpdate === true ) {
-
- attribute = this.attributes.position;
-
- if ( attribute !== undefined ) {
-
- attribute.copyVector3sArray( geometry.vertices );
- attribute.needsUpdate = true;
-
- }
-
- geometry.verticesNeedUpdate = false;
-
- }
-
- if ( geometry.normalsNeedUpdate === true ) {
-
- attribute = this.attributes.normal;
-
- if ( attribute !== undefined ) {
-
- attribute.copyVector3sArray( geometry.normals );
- attribute.needsUpdate = true;
-
- }
-
- geometry.normalsNeedUpdate = false;
-
- }
-
- if ( geometry.colorsNeedUpdate === true ) {
-
- attribute = this.attributes.color;
-
- if ( attribute !== undefined ) {
-
- attribute.copyColorsArray( geometry.colors );
- attribute.needsUpdate = true;
-
- }
-
- geometry.colorsNeedUpdate = false;
-
- }
-
- if ( geometry.uvsNeedUpdate ) {
-
- attribute = this.attributes.uv;
-
- if ( attribute !== undefined ) {
-
- attribute.copyVector2sArray( geometry.uvs );
- attribute.needsUpdate = true;
-
- }
-
- geometry.uvsNeedUpdate = false;
-
- }
-
- if ( geometry.lineDistancesNeedUpdate ) {
-
- attribute = this.attributes.lineDistance;
-
- if ( attribute !== undefined ) {
-
- attribute.copyArray( geometry.lineDistances );
- attribute.needsUpdate = true;
-
- }
-
- geometry.lineDistancesNeedUpdate = false;
-
- }
-
- if ( geometry.groupsNeedUpdate ) {
-
- geometry.computeGroups( object.geometry );
- this.groups = geometry.groups;
-
- geometry.groupsNeedUpdate = false;
-
- }
-
- return this;
-
- },
-
- fromGeometry: function ( geometry ) {
-
- geometry.__directGeometry = new DirectGeometry().fromGeometry( geometry );
-
- return this.fromDirectGeometry( geometry.__directGeometry );
-
- },
-
- fromDirectGeometry: function ( geometry ) {
-
- var positions = new Float32Array( geometry.vertices.length * 3 );
- this.addAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) );
-
- if ( geometry.normals.length > 0 ) {
-
- var normals = new Float32Array( geometry.normals.length * 3 );
- this.addAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) );
-
- }
-
- if ( geometry.colors.length > 0 ) {
-
- var colors = new Float32Array( geometry.colors.length * 3 );
- this.addAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) );
-
- }
-
- if ( geometry.uvs.length > 0 ) {
-
- var uvs = new Float32Array( geometry.uvs.length * 2 );
- this.addAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) );
-
- }
-
- if ( geometry.uvs2.length > 0 ) {
-
- var uvs2 = new Float32Array( geometry.uvs2.length * 2 );
- this.addAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) );
-
- }
-
- // groups
-
- this.groups = geometry.groups;
-
- // morphs
-
- for ( var name in geometry.morphTargets ) {
-
- var array = [];
- var morphTargets = geometry.morphTargets[ name ];
-
- for ( var i = 0, l = morphTargets.length; i < l; i ++ ) {
-
- var morphTarget = morphTargets[ i ];
-
- var attribute = new Float32BufferAttribute( morphTarget.length * 3, 3 );
-
- array.push( attribute.copyVector3sArray( morphTarget ) );
-
- }
-
- this.morphAttributes[ name ] = array;
-
- }
-
- // skinning
-
- if ( geometry.skinIndices.length > 0 ) {
-
- var skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 );
- this.addAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) );
-
- }
-
- if ( geometry.skinWeights.length > 0 ) {
-
- var skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 );
- this.addAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) );
-
- }
-
- //
-
- if ( geometry.boundingSphere !== null ) {
-
- this.boundingSphere = geometry.boundingSphere.clone();
-
- }
-
- if ( geometry.boundingBox !== null ) {
-
- this.boundingBox = geometry.boundingBox.clone();
-
- }
-
- return this;
-
- },
-
- computeBoundingBox: function () {
-
- if ( this.boundingBox === null ) {
-
- this.boundingBox = new Box3();
-
- }
-
- var position = this.attributes.position;
-
- if ( position !== undefined ) {
-
- this.boundingBox.setFromBufferAttribute( position );
-
- } else {
-
- this.boundingBox.makeEmpty();
-
- }
-
- if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) {
-
- console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this );
-
- }
-
- },
-
- computeBoundingSphere: function () {
-
- var box = new Box3();
- var vector = new Vector3();
-
- return function computeBoundingSphere() {
-
- if ( this.boundingSphere === null ) {
-
- this.boundingSphere = new Sphere();
-
- }
-
- var position = this.attributes.position;
-
- if ( position ) {
-
- var center = this.boundingSphere.center;
-
- box.setFromBufferAttribute( position );
- box.getCenter( center );
-
- // hoping to find a boundingSphere with a radius smaller than the
- // boundingSphere of the boundingBox: sqrt(3) smaller in the best case
-
- var maxRadiusSq = 0;
-
- for ( var i = 0, il = position.count; i < il; i ++ ) {
-
- vector.x = position.getX( i );
- vector.y = position.getY( i );
- vector.z = position.getZ( i );
- maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) );
-
- }
-
- this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
-
- if ( isNaN( this.boundingSphere.radius ) ) {
-
- console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this );
-
- }
-
- }
-
- };
-
- }(),
-
- computeFaceNormals: function () {
-
- // backwards compatibility
-
- },
-
- computeVertexNormals: function () {
-
- var index = this.index;
- var attributes = this.attributes;
- var groups = this.groups;
-
- if ( attributes.position ) {
-
- var positions = attributes.position.array;
-
- if ( attributes.normal === undefined ) {
-
- this.addAttribute( 'normal', new BufferAttribute( new Float32Array( positions.length ), 3 ) );
-
- } else {
-
- // reset existing normals to zero
-
- var array = attributes.normal.array;
-
- for ( var i = 0, il = array.length; i < il; i ++ ) {
-
- array[ i ] = 0;
-
- }
-
- }
-
- var normals = attributes.normal.array;
-
- var vA, vB, vC;
- var pA = new Vector3(), pB = new Vector3(), pC = new Vector3();
- var cb = new Vector3(), ab = new Vector3();
-
- // indexed elements
-
- if ( index ) {
-
- var indices = index.array;
-
- if ( groups.length === 0 ) {
-
- this.addGroup( 0, indices.length );
-
- }
-
- for ( var j = 0, jl = groups.length; j < jl; ++ j ) {
-
- var group = groups[ j ];
-
- var start = group.start;
- var count = group.count;
-
- for ( var i = start, il = start + count; i < il; i += 3 ) {
-
- vA = indices[ i + 0 ] * 3;
- vB = indices[ i + 1 ] * 3;
- vC = indices[ i + 2 ] * 3;
-
- pA.fromArray( positions, vA );
- pB.fromArray( positions, vB );
- pC.fromArray( positions, vC );
-
- cb.subVectors( pC, pB );
- ab.subVectors( pA, pB );
- cb.cross( ab );
-
- normals[ vA ] += cb.x;
- normals[ vA + 1 ] += cb.y;
- normals[ vA + 2 ] += cb.z;
-
- normals[ vB ] += cb.x;
- normals[ vB + 1 ] += cb.y;
- normals[ vB + 2 ] += cb.z;
-
- normals[ vC ] += cb.x;
- normals[ vC + 1 ] += cb.y;
- normals[ vC + 2 ] += cb.z;
-
- }
-
- }
-
- } else {
-
- // non-indexed elements (unconnected triangle soup)
-
- for ( var i = 0, il = positions.length; i < il; i += 9 ) {
-
- pA.fromArray( positions, i );
- pB.fromArray( positions, i + 3 );
- pC.fromArray( positions, i + 6 );
-
- cb.subVectors( pC, pB );
- ab.subVectors( pA, pB );
- cb.cross( ab );
-
- normals[ i ] = cb.x;
- normals[ i + 1 ] = cb.y;
- normals[ i + 2 ] = cb.z;
-
- normals[ i + 3 ] = cb.x;
- normals[ i + 4 ] = cb.y;
- normals[ i + 5 ] = cb.z;
-
- normals[ i + 6 ] = cb.x;
- normals[ i + 7 ] = cb.y;
- normals[ i + 8 ] = cb.z;
-
- }
-
- }
-
- this.normalizeNormals();
-
- attributes.normal.needsUpdate = true;
-
- }
-
- },
-
- merge: function ( geometry, offset ) {
-
- if ( ! ( geometry && geometry.isBufferGeometry ) ) {
-
- console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry );
- return;
-
- }
-
- if ( offset === undefined ) {
-
- offset = 0;
-
- console.warn(
- 'THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. '
- + 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.'
- );
-
- }
-
- var attributes = this.attributes;
-
- for ( var key in attributes ) {
-
- if ( geometry.attributes[ key ] === undefined ) continue;
-
- var attribute1 = attributes[ key ];
- var attributeArray1 = attribute1.array;
-
- var attribute2 = geometry.attributes[ key ];
- var attributeArray2 = attribute2.array;
-
- var attributeSize = attribute2.itemSize;
-
- for ( var i = 0, j = attributeSize * offset; i < attributeArray2.length; i ++, j ++ ) {
-
- attributeArray1[ j ] = attributeArray2[ i ];
-
- }
-
- }
-
- return this;
-
- },
-
- normalizeNormals: function () {
-
- var vector = new Vector3();
-
- return function normalizeNormals() {
-
- var normals = this.attributes.normal;
-
- for ( var i = 0, il = normals.count; i < il; i ++ ) {
-
- vector.x = normals.getX( i );
- vector.y = normals.getY( i );
- vector.z = normals.getZ( i );
-
- vector.normalize();
-
- normals.setXYZ( i, vector.x, vector.y, vector.z );
-
- }
-
- };
-
- }(),
-
- toNonIndexed: function () {
-
- if ( this.index === null ) {
-
- console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' );
- return this;
-
- }
-
- var geometry2 = new BufferGeometry();
-
- var indices = this.index.array;
- var attributes = this.attributes;
-
- for ( var name in attributes ) {
-
- var attribute = attributes[ name ];
-
- var array = attribute.array;
- var itemSize = attribute.itemSize;
-
- var array2 = new array.constructor( indices.length * itemSize );
-
- var index = 0, index2 = 0;
-
- for ( var i = 0, l = indices.length; i < l; i ++ ) {
-
- index = indices[ i ] * itemSize;
-
- for ( var j = 0; j < itemSize; j ++ ) {
-
- array2[ index2 ++ ] = array[ index ++ ];
-
- }
-
- }
-
- geometry2.addAttribute( name, new BufferAttribute( array2, itemSize ) );
-
- }
-
- var groups = this.groups;
-
- for ( var i = 0, l = groups.length; i < l; i ++ ) {
-
- var group = groups[ i ];
- geometry2.addGroup( group.start, group.count, group.materialIndex );
-
- }
-
- return geometry2;
-
- },
-
- toJSON: function () {
-
- var data = {
- metadata: {
- version: 4.5,
- type: 'BufferGeometry',
- generator: 'BufferGeometry.toJSON'
- }
- };
-
- // standard BufferGeometry serialization
-
- data.uuid = this.uuid;
- data.type = this.type;
- if ( this.name !== '' ) data.name = this.name;
- if ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData;
-
- if ( this.parameters !== undefined ) {
-
- var parameters = this.parameters;
-
- for ( var key in parameters ) {
-
- if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
-
- }
-
- return data;
-
- }
-
- data.data = { attributes: {} };
-
- var index = this.index;
-
- if ( index !== null ) {
-
- var array = Array.prototype.slice.call( index.array );
-
- data.data.index = {
- type: index.array.constructor.name,
- array: array
- };
-
- }
-
- var attributes = this.attributes;
-
- for ( var key in attributes ) {
-
- var attribute = attributes[ key ];
-
- var array = Array.prototype.slice.call( attribute.array );
-
- data.data.attributes[ key ] = {
- itemSize: attribute.itemSize,
- type: attribute.array.constructor.name,
- array: array,
- normalized: attribute.normalized
- };
-
- }
-
- var groups = this.groups;
-
- if ( groups.length > 0 ) {
-
- data.data.groups = JSON.parse( JSON.stringify( groups ) );
-
- }
-
- var boundingSphere = this.boundingSphere;
-
- if ( boundingSphere !== null ) {
-
- data.data.boundingSphere = {
- center: boundingSphere.center.toArray(),
- radius: boundingSphere.radius
- };
-
- }
-
- return data;
-
- },
-
- clone: function () {
-
- /*
- // Handle primitives
-
- var parameters = this.parameters;
-
- if ( parameters !== undefined ) {
-
- var values = [];
-
- for ( var key in parameters ) {
-
- values.push( parameters[ key ] );
-
- }
-
- var geometry = Object.create( this.constructor.prototype );
- this.constructor.apply( geometry, values );
- return geometry;
-
- }
-
- return new this.constructor().copy( this );
- */
-
- return new BufferGeometry().copy( this );
-
- },
-
- copy: function ( source ) {
-
- var name, i, l;
-
- // reset
-
- this.index = null;
- this.attributes = {};
- this.morphAttributes = {};
- this.groups = [];
- this.boundingBox = null;
- this.boundingSphere = null;
-
- // name
-
- this.name = source.name;
-
- // index
-
- var index = source.index;
-
- if ( index !== null ) {
-
- this.setIndex( index.clone() );
-
- }
-
- // attributes
-
- var attributes = source.attributes;
-
- for ( name in attributes ) {
-
- var attribute = attributes[ name ];
- this.addAttribute( name, attribute.clone() );
-
- }
-
- // morph attributes
-
- var morphAttributes = source.morphAttributes;
-
- for ( name in morphAttributes ) {
-
- var array = [];
- var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
-
- for ( i = 0, l = morphAttribute.length; i < l; i ++ ) {
-
- array.push( morphAttribute[ i ].clone() );
-
- }
-
- this.morphAttributes[ name ] = array;
-
- }
-
- // groups
-
- var groups = source.groups;
-
- for ( i = 0, l = groups.length; i < l; i ++ ) {
-
- var group = groups[ i ];
- this.addGroup( group.start, group.count, group.materialIndex );
-
- }
-
- // bounding box
-
- var boundingBox = source.boundingBox;
-
- if ( boundingBox !== null ) {
-
- this.boundingBox = boundingBox.clone();
-
- }
-
- // bounding sphere
-
- var boundingSphere = source.boundingSphere;
-
- if ( boundingSphere !== null ) {
-
- this.boundingSphere = boundingSphere.clone();
-
- }
-
- // draw range
-
- this.drawRange.start = source.drawRange.start;
- this.drawRange.count = source.drawRange.count;
-
- // user data
-
- this.userData = source.userData;
-
- return this;
-
- },
-
- dispose: function () {
-
- this.dispatchEvent( { type: 'dispose' } );
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
-
- // BoxGeometry
-
- function BoxGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) {
-
- Geometry.call( this );
-
- this.type = 'BoxGeometry';
-
- this.parameters = {
- width: width,
- height: height,
- depth: depth,
- widthSegments: widthSegments,
- heightSegments: heightSegments,
- depthSegments: depthSegments
- };
-
- this.fromBufferGeometry( new BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) );
- this.mergeVertices();
-
- }
-
- BoxGeometry.prototype = Object.create( Geometry.prototype );
- BoxGeometry.prototype.constructor = BoxGeometry;
-
- // BoxBufferGeometry
-
- function BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) {
-
- BufferGeometry.call( this );
-
- this.type = 'BoxBufferGeometry';
-
- this.parameters = {
- width: width,
- height: height,
- depth: depth,
- widthSegments: widthSegments,
- heightSegments: heightSegments,
- depthSegments: depthSegments
- };
-
- var scope = this;
-
- width = width || 1;
- height = height || 1;
- depth = depth || 1;
-
- // segments
-
- widthSegments = Math.floor( widthSegments ) || 1;
- heightSegments = Math.floor( heightSegments ) || 1;
- depthSegments = Math.floor( depthSegments ) || 1;
-
- // buffers
-
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
-
- // helper variables
-
- var numberOfVertices = 0;
- var groupStart = 0;
-
- // build each side of the box geometry
-
- buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px
- buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx
- buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py
- buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny
- buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz
- buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz
-
- // build geometry
-
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) {
-
- var segmentWidth = width / gridX;
- var segmentHeight = height / gridY;
-
- var widthHalf = width / 2;
- var heightHalf = height / 2;
- var depthHalf = depth / 2;
-
- var gridX1 = gridX + 1;
- var gridY1 = gridY + 1;
-
- var vertexCounter = 0;
- var groupCount = 0;
-
- var ix, iy;
-
- var vector = new Vector3();
-
- // generate vertices, normals and uvs
-
- for ( iy = 0; iy < gridY1; iy ++ ) {
-
- var y = iy * segmentHeight - heightHalf;
-
- for ( ix = 0; ix < gridX1; ix ++ ) {
-
- var x = ix * segmentWidth - widthHalf;
-
- // set values to correct vector component
-
- vector[ u ] = x * udir;
- vector[ v ] = y * vdir;
- vector[ w ] = depthHalf;
-
- // now apply vector to vertex buffer
-
- vertices.push( vector.x, vector.y, vector.z );
-
- // set values to correct vector component
-
- vector[ u ] = 0;
- vector[ v ] = 0;
- vector[ w ] = depth > 0 ? 1 : - 1;
-
- // now apply vector to normal buffer
-
- normals.push( vector.x, vector.y, vector.z );
-
- // uvs
-
- uvs.push( ix / gridX );
- uvs.push( 1 - ( iy / gridY ) );
-
- // counters
-
- vertexCounter += 1;
-
- }
-
- }
-
- // indices
-
- // 1. you need three indices to draw a single face
- // 2. a single segment consists of two faces
- // 3. so we need to generate six (2*3) indices per segment
-
- for ( iy = 0; iy < gridY; iy ++ ) {
-
- for ( ix = 0; ix < gridX; ix ++ ) {
-
- var a = numberOfVertices + ix + gridX1 * iy;
- var b = numberOfVertices + ix + gridX1 * ( iy + 1 );
- var c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 );
- var d = numberOfVertices + ( ix + 1 ) + gridX1 * iy;
-
- // faces
-
- indices.push( a, b, d );
- indices.push( b, c, d );
-
- // increase counter
-
- groupCount += 6;
-
- }
-
- }
-
- // add a group to the geometry. this will ensure multi material support
-
- scope.addGroup( groupStart, groupCount, materialIndex );
-
- // calculate new start value for groups
-
- groupStart += groupCount;
-
- // update total number of vertices
-
- numberOfVertices += vertexCounter;
-
- }
-
- }
-
- BoxBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- BoxBufferGeometry.prototype.constructor = BoxBufferGeometry;
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
-
- // PlaneGeometry
-
- function PlaneGeometry( width, height, widthSegments, heightSegments ) {
-
- Geometry.call( this );
-
- this.type = 'PlaneGeometry';
-
- this.parameters = {
- width: width,
- height: height,
- widthSegments: widthSegments,
- heightSegments: heightSegments
- };
-
- this.fromBufferGeometry( new PlaneBufferGeometry( width, height, widthSegments, heightSegments ) );
- this.mergeVertices();
-
- }
-
- PlaneGeometry.prototype = Object.create( Geometry.prototype );
- PlaneGeometry.prototype.constructor = PlaneGeometry;
-
- // PlaneBufferGeometry
-
- function PlaneBufferGeometry( width, height, widthSegments, heightSegments ) {
-
- BufferGeometry.call( this );
-
- this.type = 'PlaneBufferGeometry';
-
- this.parameters = {
- width: width,
- height: height,
- widthSegments: widthSegments,
- heightSegments: heightSegments
- };
-
- width = width || 1;
- height = height || 1;
-
- var width_half = width / 2;
- var height_half = height / 2;
-
- var gridX = Math.floor( widthSegments ) || 1;
- var gridY = Math.floor( heightSegments ) || 1;
-
- var gridX1 = gridX + 1;
- var gridY1 = gridY + 1;
-
- var segment_width = width / gridX;
- var segment_height = height / gridY;
-
- var ix, iy;
-
- // buffers
-
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
-
- // generate vertices, normals and uvs
-
- for ( iy = 0; iy < gridY1; iy ++ ) {
-
- var y = iy * segment_height - height_half;
-
- for ( ix = 0; ix < gridX1; ix ++ ) {
-
- var x = ix * segment_width - width_half;
-
- vertices.push( x, - y, 0 );
-
- normals.push( 0, 0, 1 );
-
- uvs.push( ix / gridX );
- uvs.push( 1 - ( iy / gridY ) );
-
- }
-
- }
-
- // indices
-
- for ( iy = 0; iy < gridY; iy ++ ) {
-
- for ( ix = 0; ix < gridX; ix ++ ) {
-
- var a = ix + gridX1 * iy;
- var b = ix + gridX1 * ( iy + 1 );
- var c = ( ix + 1 ) + gridX1 * ( iy + 1 );
- var d = ( ix + 1 ) + gridX1 * iy;
-
- // faces
-
- indices.push( a, b, d );
- indices.push( b, c, d );
-
- }
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- }
-
- PlaneBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- PlaneBufferGeometry.prototype.constructor = PlaneBufferGeometry;
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
-
- var materialId = 0;
-
- function Material() {
-
- Object.defineProperty( this, 'id', { value: materialId ++ } );
-
- this.uuid = _Math.generateUUID();
-
- this.name = '';
- this.type = 'Material';
-
- this.fog = true;
- this.lights = true;
-
- this.blending = NormalBlending;
- this.side = FrontSide;
- this.flatShading = false;
- this.vertexColors = NoColors; // THREE.NoColors, THREE.VertexColors, THREE.FaceColors
-
- this.opacity = 1;
- this.transparent = false;
-
- this.blendSrc = SrcAlphaFactor;
- this.blendDst = OneMinusSrcAlphaFactor;
- this.blendEquation = AddEquation;
- this.blendSrcAlpha = null;
- this.blendDstAlpha = null;
- this.blendEquationAlpha = null;
-
- this.depthFunc = LessEqualDepth;
- this.depthTest = true;
- this.depthWrite = true;
-
- this.clippingPlanes = null;
- this.clipIntersection = false;
- this.clipShadows = false;
-
- this.shadowSide = null;
-
- this.colorWrite = true;
-
- this.precision = null; // override the renderer's default precision for this material
-
- this.polygonOffset = false;
- this.polygonOffsetFactor = 0;
- this.polygonOffsetUnits = 0;
-
- this.dithering = false;
-
- this.alphaTest = 0;
- this.premultipliedAlpha = false;
-
- this.overdraw = 0; // Overdrawn pixels (typically between 0 and 1) for fixing antialiasing gaps in CanvasRenderer
-
- this.visible = true;
-
- this.userData = {};
-
- this.needsUpdate = true;
-
- }
-
- Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
-
- constructor: Material,
-
- isMaterial: true,
-
- onBeforeCompile: function () {},
-
- setValues: function ( values ) {
-
- if ( values === undefined ) return;
-
- for ( var key in values ) {
-
- var newValue = values[ key ];
-
- if ( newValue === undefined ) {
-
- console.warn( "THREE.Material: '" + key + "' parameter is undefined." );
- continue;
-
- }
-
- // for backward compatability if shading is set in the constructor
- if ( key === 'shading' ) {
-
- console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
- this.flatShading = ( newValue === FlatShading ) ? true : false;
- continue;
-
- }
-
- var currentValue = this[ key ];
-
- if ( currentValue === undefined ) {
-
- console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." );
- continue;
-
- }
-
- if ( currentValue && currentValue.isColor ) {
-
- currentValue.set( newValue );
-
- } else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) {
-
- currentValue.copy( newValue );
-
- } else if ( key === 'overdraw' ) {
-
- // ensure overdraw is backwards-compatible with legacy boolean type
- this[ key ] = Number( newValue );
-
- } else {
-
- this[ key ] = newValue;
-
- }
-
- }
-
- },
-
- toJSON: function ( meta ) {
-
- var isRoot = ( meta === undefined || typeof meta === 'string' );
-
- if ( isRoot ) {
-
- meta = {
- textures: {},
- images: {}
- };
-
- }
-
- var data = {
- metadata: {
- version: 4.5,
- type: 'Material',
- generator: 'Material.toJSON'
- }
- };
-
- // standard Material serialization
- data.uuid = this.uuid;
- data.type = this.type;
-
- if ( this.name !== '' ) data.name = this.name;
-
- if ( this.color && this.color.isColor ) data.color = this.color.getHex();
-
- if ( this.roughness !== undefined ) data.roughness = this.roughness;
- if ( this.metalness !== undefined ) data.metalness = this.metalness;
-
- if ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex();
- if ( this.emissiveIntensity !== 1 ) data.emissiveIntensity = this.emissiveIntensity;
-
- if ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex();
- if ( this.shininess !== undefined ) data.shininess = this.shininess;
- if ( this.clearCoat !== undefined ) data.clearCoat = this.clearCoat;
- if ( this.clearCoatRoughness !== undefined ) data.clearCoatRoughness = this.clearCoatRoughness;
-
- if ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid;
- if ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid;
- if ( this.lightMap && this.lightMap.isTexture ) data.lightMap = this.lightMap.toJSON( meta ).uuid;
-
- if ( this.aoMap && this.aoMap.isTexture ) {
-
- data.aoMap = this.aoMap.toJSON( meta ).uuid;
- data.aoMapIntensity = this.aoMapIntensity;
-
- }
-
- if ( this.bumpMap && this.bumpMap.isTexture ) {
-
- data.bumpMap = this.bumpMap.toJSON( meta ).uuid;
- data.bumpScale = this.bumpScale;
-
- }
-
- if ( this.normalMap && this.normalMap.isTexture ) {
-
- data.normalMap = this.normalMap.toJSON( meta ).uuid;
- data.normalScale = this.normalScale.toArray();
-
- }
-
- if ( this.displacementMap && this.displacementMap.isTexture ) {
-
- data.displacementMap = this.displacementMap.toJSON( meta ).uuid;
- data.displacementScale = this.displacementScale;
- data.displacementBias = this.displacementBias;
-
- }
-
- if ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid;
- if ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid;
-
- if ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid;
- if ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid;
-
- if ( this.envMap && this.envMap.isTexture ) {
-
- data.envMap = this.envMap.toJSON( meta ).uuid;
- data.reflectivity = this.reflectivity; // Scale behind envMap
-
- }
-
- if ( this.gradientMap && this.gradientMap.isTexture ) {
-
- data.gradientMap = this.gradientMap.toJSON( meta ).uuid;
-
- }
-
- if ( this.size !== undefined ) data.size = this.size;
- if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation;
-
- if ( this.blending !== NormalBlending ) data.blending = this.blending;
- if ( this.flatShading === true ) data.flatShading = this.flatShading;
- if ( this.side !== FrontSide ) data.side = this.side;
- if ( this.vertexColors !== NoColors ) data.vertexColors = this.vertexColors;
-
- if ( this.opacity < 1 ) data.opacity = this.opacity;
- if ( this.transparent === true ) data.transparent = this.transparent;
-
- data.depthFunc = this.depthFunc;
- data.depthTest = this.depthTest;
- data.depthWrite = this.depthWrite;
-
- // rotation (SpriteMaterial)
- if ( this.rotation !== 0 ) data.rotation = this.rotation;
-
- if ( this.linewidth !== 1 ) data.linewidth = this.linewidth;
- if ( this.dashSize !== undefined ) data.dashSize = this.dashSize;
- if ( this.gapSize !== undefined ) data.gapSize = this.gapSize;
- if ( this.scale !== undefined ) data.scale = this.scale;
-
- if ( this.dithering === true ) data.dithering = true;
-
- if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest;
- if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha;
-
- if ( this.wireframe === true ) data.wireframe = this.wireframe;
- if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth;
- if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap;
- if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin;
-
- if ( this.morphTargets === true ) data.morphTargets = true;
- if ( this.skinning === true ) data.skinning = true;
-
- if ( this.visible === false ) data.visible = false;
- if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData;
-
- // TODO: Copied from Object3D.toJSON
-
- function extractFromCache( cache ) {
-
- var values = [];
-
- for ( var key in cache ) {
-
- var data = cache[ key ];
- delete data.metadata;
- values.push( data );
-
- }
-
- return values;
-
- }
-
- if ( isRoot ) {
-
- var textures = extractFromCache( meta.textures );
- var images = extractFromCache( meta.images );
-
- if ( textures.length > 0 ) data.textures = textures;
- if ( images.length > 0 ) data.images = images;
-
- }
-
- return data;
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( source ) {
-
- this.name = source.name;
-
- this.fog = source.fog;
- this.lights = source.lights;
-
- this.blending = source.blending;
- this.side = source.side;
- this.flatShading = source.flatShading;
- this.vertexColors = source.vertexColors;
-
- this.opacity = source.opacity;
- this.transparent = source.transparent;
-
- this.blendSrc = source.blendSrc;
- this.blendDst = source.blendDst;
- this.blendEquation = source.blendEquation;
- this.blendSrcAlpha = source.blendSrcAlpha;
- this.blendDstAlpha = source.blendDstAlpha;
- this.blendEquationAlpha = source.blendEquationAlpha;
-
- this.depthFunc = source.depthFunc;
- this.depthTest = source.depthTest;
- this.depthWrite = source.depthWrite;
-
- this.colorWrite = source.colorWrite;
-
- this.precision = source.precision;
-
- this.polygonOffset = source.polygonOffset;
- this.polygonOffsetFactor = source.polygonOffsetFactor;
- this.polygonOffsetUnits = source.polygonOffsetUnits;
-
- this.dithering = source.dithering;
-
- this.alphaTest = source.alphaTest;
- this.premultipliedAlpha = source.premultipliedAlpha;
-
- this.overdraw = source.overdraw;
-
- this.visible = source.visible;
- this.userData = JSON.parse( JSON.stringify( source.userData ) );
-
- this.clipShadows = source.clipShadows;
- this.clipIntersection = source.clipIntersection;
-
- var srcPlanes = source.clippingPlanes,
- dstPlanes = null;
-
- if ( srcPlanes !== null ) {
-
- var n = srcPlanes.length;
- dstPlanes = new Array( n );
-
- for ( var i = 0; i !== n; ++ i )
- dstPlanes[ i ] = srcPlanes[ i ].clone();
-
- }
-
- this.clippingPlanes = dstPlanes;
-
- this.shadowSide = source.shadowSide;
-
- return this;
-
- },
-
- dispose: function () {
-
- this.dispatchEvent( { type: 'dispose' } );
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- * map: new THREE.Texture( <Image> ),
- *
- * lightMap: new THREE.Texture( <Image> ),
- * lightMapIntensity: <float>
- *
- * aoMap: new THREE.Texture( <Image> ),
- * aoMapIntensity: <float>
- *
- * specularMap: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
- * combine: THREE.Multiply,
- * reflectivity: <float>,
- * refractionRatio: <float>,
- *
- * depthTest: <bool>,
- * depthWrite: <bool>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * skinning: <bool>,
- * morphTargets: <bool>
- * }
- */
-
- function MeshBasicMaterial( parameters ) {
-
- Material.call( this );
-
- this.type = 'MeshBasicMaterial';
-
- this.color = new Color( 0xffffff ); // emissive
-
- this.map = null;
-
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
-
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
-
- this.specularMap = null;
-
- this.alphaMap = null;
-
- this.envMap = null;
- this.combine = MultiplyOperation;
- this.reflectivity = 1;
- this.refractionRatio = 0.98;
-
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
-
- this.skinning = false;
- this.morphTargets = false;
-
- this.lights = false;
-
- this.setValues( parameters );
-
- }
-
- MeshBasicMaterial.prototype = Object.create( Material.prototype );
- MeshBasicMaterial.prototype.constructor = MeshBasicMaterial;
-
- MeshBasicMaterial.prototype.isMeshBasicMaterial = true;
-
- MeshBasicMaterial.prototype.copy = function ( source ) {
-
- Material.prototype.copy.call( this, source );
-
- this.color.copy( source.color );
-
- this.map = source.map;
-
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
-
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
-
- this.specularMap = source.specularMap;
-
- this.alphaMap = source.alphaMap;
-
- this.envMap = source.envMap;
- this.combine = source.combine;
- this.reflectivity = source.reflectivity;
- this.refractionRatio = source.refractionRatio;
-
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
-
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
-
- return this;
-
- };
-
- /**
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * defines: { "label" : "value" },
- * uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } },
- *
- * fragmentShader: <string>,
- * vertexShader: <string>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * lights: <bool>,
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- * morphNormals: <bool>
- * }
- */
-
- function ShaderMaterial( parameters ) {
-
- Material.call( this );
-
- this.type = 'ShaderMaterial';
-
- this.defines = {};
- this.uniforms = {};
-
- this.vertexShader = 'void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}';
- this.fragmentShader = 'void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}';
-
- this.linewidth = 1;
-
- this.wireframe = false;
- this.wireframeLinewidth = 1;
-
- this.fog = false; // set to use scene fog
- this.lights = false; // set to use scene lights
- this.clipping = false; // set to use user-defined clipping planes
-
- this.skinning = false; // set to use skinning attribute streams
- this.morphTargets = false; // set to use morph targets
- this.morphNormals = false; // set to use morph normals
-
- this.extensions = {
- derivatives: false, // set to use derivatives
- fragDepth: false, // set to use fragment depth values
- drawBuffers: false, // set to use draw buffers
- shaderTextureLOD: false // set to use shader texture LOD
- };
-
- // When rendered geometry doesn't include these attributes but the material does,
- // use these default values in WebGL. This avoids errors when buffer data is missing.
- this.defaultAttributeValues = {
- 'color': [ 1, 1, 1 ],
- 'uv': [ 0, 0 ],
- 'uv2': [ 0, 0 ]
- };
-
- this.index0AttributeName = undefined;
- this.uniformsNeedUpdate = false;
-
- if ( parameters !== undefined ) {
-
- if ( parameters.attributes !== undefined ) {
-
- console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' );
-
- }
-
- this.setValues( parameters );
-
- }
-
- }
-
- ShaderMaterial.prototype = Object.create( Material.prototype );
- ShaderMaterial.prototype.constructor = ShaderMaterial;
-
- ShaderMaterial.prototype.isShaderMaterial = true;
-
- ShaderMaterial.prototype.copy = function ( source ) {
-
- Material.prototype.copy.call( this, source );
-
- this.fragmentShader = source.fragmentShader;
- this.vertexShader = source.vertexShader;
-
- this.uniforms = UniformsUtils.clone( source.uniforms );
-
- this.defines = Object.assign( {}, source.defines );
-
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
-
- this.lights = source.lights;
- this.clipping = source.clipping;
-
- this.skinning = source.skinning;
-
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
-
- this.extensions = source.extensions;
-
- return this;
-
- };
-
- ShaderMaterial.prototype.toJSON = function ( meta ) {
-
- var data = Material.prototype.toJSON.call( this, meta );
-
- data.uniforms = this.uniforms;
- data.vertexShader = this.vertexShader;
- data.fragmentShader = this.fragmentShader;
-
- return data;
-
- };
-
- /**
- * @author bhouston / http://clara.io
- */
-
- function Ray( origin, direction ) {
-
- this.origin = ( origin !== undefined ) ? origin : new Vector3();
- this.direction = ( direction !== undefined ) ? direction : new Vector3();
-
- }
-
- Object.assign( Ray.prototype, {
-
- set: function ( origin, direction ) {
-
- this.origin.copy( origin );
- this.direction.copy( direction );
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( ray ) {
-
- this.origin.copy( ray.origin );
- this.direction.copy( ray.direction );
-
- return this;
-
- },
-
- at: function ( t, target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Ray: .at() target is now required' );
- target = new Vector3();
-
- }
-
- return target.copy( this.direction ).multiplyScalar( t ).add( this.origin );
-
- },
-
- lookAt: function ( v ) {
-
- this.direction.copy( v ).sub( this.origin ).normalize();
-
- return this;
-
- },
-
- recast: function () {
-
- var v1 = new Vector3();
-
- return function recast( t ) {
-
- this.origin.copy( this.at( t, v1 ) );
-
- return this;
-
- };
-
- }(),
-
- closestPointToPoint: function ( point, target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Ray: .closestPointToPoint() target is now required' );
- target = new Vector3();
-
- }
-
- target.subVectors( point, this.origin );
-
- var directionDistance = target.dot( this.direction );
-
- if ( directionDistance < 0 ) {
-
- return target.copy( this.origin );
-
- }
-
- return target.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
-
- },
-
- distanceToPoint: function ( point ) {
-
- return Math.sqrt( this.distanceSqToPoint( point ) );
-
- },
-
- distanceSqToPoint: function () {
-
- var v1 = new Vector3();
-
- return function distanceSqToPoint( point ) {
-
- var directionDistance = v1.subVectors( point, this.origin ).dot( this.direction );
-
- // point behind the ray
-
- if ( directionDistance < 0 ) {
-
- return this.origin.distanceToSquared( point );
-
- }
-
- v1.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
-
- return v1.distanceToSquared( point );
-
- };
-
- }(),
-
- distanceSqToSegment: function () {
-
- var segCenter = new Vector3();
- var segDir = new Vector3();
- var diff = new Vector3();
-
- return function distanceSqToSegment( v0, v1, optionalPointOnRay, optionalPointOnSegment ) {
-
- // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h
- // It returns the min distance between the ray and the segment
- // defined by v0 and v1
- // It can also set two optional targets :
- // - The closest point on the ray
- // - The closest point on the segment
-
- segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 );
- segDir.copy( v1 ).sub( v0 ).normalize();
- diff.copy( this.origin ).sub( segCenter );
-
- var segExtent = v0.distanceTo( v1 ) * 0.5;
- var a01 = - this.direction.dot( segDir );
- var b0 = diff.dot( this.direction );
- var b1 = - diff.dot( segDir );
- var c = diff.lengthSq();
- var det = Math.abs( 1 - a01 * a01 );
- var s0, s1, sqrDist, extDet;
-
- if ( det > 0 ) {
-
- // The ray and segment are not parallel.
-
- s0 = a01 * b1 - b0;
- s1 = a01 * b0 - b1;
- extDet = segExtent * det;
-
- if ( s0 >= 0 ) {
-
- if ( s1 >= - extDet ) {
-
- if ( s1 <= extDet ) {
-
- // region 0
- // Minimum at interior points of ray and segment.
-
- var invDet = 1 / det;
- s0 *= invDet;
- s1 *= invDet;
- sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c;
-
- } else {
-
- // region 1
-
- s1 = segExtent;
- s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
-
- }
-
- } else {
-
- // region 5
-
- s1 = - segExtent;
- s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
-
- }
-
- } else {
-
- if ( s1 <= - extDet ) {
-
- // region 4
-
- s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) );
- s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
-
- } else if ( s1 <= extDet ) {
-
- // region 3
-
- s0 = 0;
- s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent );
- sqrDist = s1 * ( s1 + 2 * b1 ) + c;
-
- } else {
-
- // region 2
-
- s0 = Math.max( 0, - ( a01 * segExtent + b0 ) );
- s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
-
- }
-
- }
-
- } else {
-
- // Ray and segment are parallel.
-
- s1 = ( a01 > 0 ) ? - segExtent : segExtent;
- s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
-
- }
-
- if ( optionalPointOnRay ) {
-
- optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin );
-
- }
-
- if ( optionalPointOnSegment ) {
-
- optionalPointOnSegment.copy( segDir ).multiplyScalar( s1 ).add( segCenter );
-
- }
-
- return sqrDist;
-
- };
-
- }(),
-
- intersectSphere: function () {
-
- var v1 = new Vector3();
-
- return function intersectSphere( sphere, target ) {
-
- v1.subVectors( sphere.center, this.origin );
- var tca = v1.dot( this.direction );
- var d2 = v1.dot( v1 ) - tca * tca;
- var radius2 = sphere.radius * sphere.radius;
-
- if ( d2 > radius2 ) return null;
-
- var thc = Math.sqrt( radius2 - d2 );
-
- // t0 = first intersect point - entrance on front of sphere
- var t0 = tca - thc;
-
- // t1 = second intersect point - exit point on back of sphere
- var t1 = tca + thc;
-
- // test to see if both t0 and t1 are behind the ray - if so, return null
- if ( t0 < 0 && t1 < 0 ) return null;
-
- // test to see if t0 is behind the ray:
- // if it is, the ray is inside the sphere, so return the second exit point scaled by t1,
- // in order to always return an intersect point that is in front of the ray.
- if ( t0 < 0 ) return this.at( t1, target );
-
- // else t0 is in front of the ray, so return the first collision point scaled by t0
- return this.at( t0, target );
-
- };
-
- }(),
-
- intersectsSphere: function ( sphere ) {
-
- return this.distanceToPoint( sphere.center ) <= sphere.radius;
-
- },
-
- distanceToPlane: function ( plane ) {
-
- var denominator = plane.normal.dot( this.direction );
-
- if ( denominator === 0 ) {
-
- // line is coplanar, return origin
- if ( plane.distanceToPoint( this.origin ) === 0 ) {
-
- return 0;
-
- }
-
- // Null is preferable to undefined since undefined means.... it is undefined
-
- return null;
-
- }
-
- var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator;
-
- // Return if the ray never intersects the plane
-
- return t >= 0 ? t : null;
-
- },
-
- intersectPlane: function ( plane, target ) {
-
- var t = this.distanceToPlane( plane );
-
- if ( t === null ) {
-
- return null;
-
- }
-
- return this.at( t, target );
-
- },
-
- intersectsPlane: function ( plane ) {
-
- // check if the ray lies on the plane first
-
- var distToPoint = plane.distanceToPoint( this.origin );
-
- if ( distToPoint === 0 ) {
-
- return true;
-
- }
-
- var denominator = plane.normal.dot( this.direction );
-
- if ( denominator * distToPoint < 0 ) {
-
- return true;
-
- }
-
- // ray origin is behind the plane (and is pointing behind it)
-
- return false;
-
- },
-
- intersectBox: function ( box, target ) {
-
- var tmin, tmax, tymin, tymax, tzmin, tzmax;
-
- var invdirx = 1 / this.direction.x,
- invdiry = 1 / this.direction.y,
- invdirz = 1 / this.direction.z;
-
- var origin = this.origin;
-
- if ( invdirx >= 0 ) {
-
- tmin = ( box.min.x - origin.x ) * invdirx;
- tmax = ( box.max.x - origin.x ) * invdirx;
-
- } else {
-
- tmin = ( box.max.x - origin.x ) * invdirx;
- tmax = ( box.min.x - origin.x ) * invdirx;
-
- }
-
- if ( invdiry >= 0 ) {
-
- tymin = ( box.min.y - origin.y ) * invdiry;
- tymax = ( box.max.y - origin.y ) * invdiry;
-
- } else {
-
- tymin = ( box.max.y - origin.y ) * invdiry;
- tymax = ( box.min.y - origin.y ) * invdiry;
-
- }
-
- if ( ( tmin > tymax ) || ( tymin > tmax ) ) return null;
-
- // These lines also handle the case where tmin or tmax is NaN
- // (result of 0 * Infinity). x !== x returns true if x is NaN
-
- if ( tymin > tmin || tmin !== tmin ) tmin = tymin;
-
- if ( tymax < tmax || tmax !== tmax ) tmax = tymax;
-
- if ( invdirz >= 0 ) {
-
- tzmin = ( box.min.z - origin.z ) * invdirz;
- tzmax = ( box.max.z - origin.z ) * invdirz;
-
- } else {
-
- tzmin = ( box.max.z - origin.z ) * invdirz;
- tzmax = ( box.min.z - origin.z ) * invdirz;
-
- }
-
- if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null;
-
- if ( tzmin > tmin || tmin !== tmin ) tmin = tzmin;
-
- if ( tzmax < tmax || tmax !== tmax ) tmax = tzmax;
-
- //return point closest to the ray (positive side)
-
- if ( tmax < 0 ) return null;
-
- return this.at( tmin >= 0 ? tmin : tmax, target );
-
- },
-
- intersectsBox: ( function () {
-
- var v = new Vector3();
-
- return function intersectsBox( box ) {
-
- return this.intersectBox( box, v ) !== null;
-
- };
-
- } )(),
-
- intersectTriangle: function () {
-
- // Compute the offset origin, edges, and normal.
- var diff = new Vector3();
- var edge1 = new Vector3();
- var edge2 = new Vector3();
- var normal = new Vector3();
-
- return function intersectTriangle( a, b, c, backfaceCulling, target ) {
-
- // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h
-
- edge1.subVectors( b, a );
- edge2.subVectors( c, a );
- normal.crossVectors( edge1, edge2 );
-
- // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction,
- // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by
- // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2))
- // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q))
- // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N)
- var DdN = this.direction.dot( normal );
- var sign;
-
- if ( DdN > 0 ) {
-
- if ( backfaceCulling ) return null;
- sign = 1;
-
- } else if ( DdN < 0 ) {
-
- sign = - 1;
- DdN = - DdN;
-
- } else {
-
- return null;
-
- }
-
- diff.subVectors( this.origin, a );
- var DdQxE2 = sign * this.direction.dot( edge2.crossVectors( diff, edge2 ) );
-
- // b1 < 0, no intersection
- if ( DdQxE2 < 0 ) {
-
- return null;
-
- }
-
- var DdE1xQ = sign * this.direction.dot( edge1.cross( diff ) );
-
- // b2 < 0, no intersection
- if ( DdE1xQ < 0 ) {
-
- return null;
-
- }
-
- // b1+b2 > 1, no intersection
- if ( DdQxE2 + DdE1xQ > DdN ) {
-
- return null;
-
- }
-
- // Line intersects triangle, check if ray does.
- var QdN = - sign * diff.dot( normal );
-
- // t < 0, no intersection
- if ( QdN < 0 ) {
-
- return null;
-
- }
-
- // Ray intersects triangle.
- return this.at( QdN / DdN, target );
-
- };
-
- }(),
-
- applyMatrix4: function ( matrix4 ) {
-
- this.origin.applyMatrix4( matrix4 );
- this.direction.transformDirection( matrix4 );
-
- return this;
-
- },
-
- equals: function ( ray ) {
-
- return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction );
-
- }
-
- } );
-
- /**
- * @author bhouston / http://clara.io
- */
-
- function Line3( start, end ) {
-
- this.start = ( start !== undefined ) ? start : new Vector3();
- this.end = ( end !== undefined ) ? end : new Vector3();
-
- }
-
- Object.assign( Line3.prototype, {
-
- set: function ( start, end ) {
-
- this.start.copy( start );
- this.end.copy( end );
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( line ) {
-
- this.start.copy( line.start );
- this.end.copy( line.end );
-
- return this;
-
- },
-
- getCenter: function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Line3: .getCenter() target is now required' );
- target = new Vector3();
-
- }
-
- return target.addVectors( this.start, this.end ).multiplyScalar( 0.5 );
-
- },
-
- delta: function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Line3: .delta() target is now required' );
- target = new Vector3();
-
- }
-
- return target.subVectors( this.end, this.start );
-
- },
-
- distanceSq: function () {
-
- return this.start.distanceToSquared( this.end );
-
- },
-
- distance: function () {
-
- return this.start.distanceTo( this.end );
-
- },
-
- at: function ( t, target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Line3: .at() target is now required' );
- target = new Vector3();
-
- }
-
- return this.delta( target ).multiplyScalar( t ).add( this.start );
-
- },
-
- closestPointToPointParameter: function () {
-
- var startP = new Vector3();
- var startEnd = new Vector3();
-
- return function closestPointToPointParameter( point, clampToLine ) {
-
- startP.subVectors( point, this.start );
- startEnd.subVectors( this.end, this.start );
-
- var startEnd2 = startEnd.dot( startEnd );
- var startEnd_startP = startEnd.dot( startP );
-
- var t = startEnd_startP / startEnd2;
-
- if ( clampToLine ) {
-
- t = _Math.clamp( t, 0, 1 );
-
- }
-
- return t;
-
- };
-
- }(),
-
- closestPointToPoint: function ( point, clampToLine, target ) {
-
- var t = this.closestPointToPointParameter( point, clampToLine );
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Line3: .closestPointToPoint() target is now required' );
- target = new Vector3();
-
- }
-
- return this.delta( target ).multiplyScalar( t ).add( this.start );
-
- },
-
- applyMatrix4: function ( matrix ) {
-
- this.start.applyMatrix4( matrix );
- this.end.applyMatrix4( matrix );
-
- return this;
-
- },
-
- equals: function ( line ) {
-
- return line.start.equals( this.start ) && line.end.equals( this.end );
-
- }
-
- } );
-
- /**
- * @author bhouston / http://clara.io
- * @author mrdoob / http://mrdoob.com/
- */
-
- function Triangle( a, b, c ) {
-
- this.a = ( a !== undefined ) ? a : new Vector3();
- this.b = ( b !== undefined ) ? b : new Vector3();
- this.c = ( c !== undefined ) ? c : new Vector3();
-
- }
-
- Object.assign( Triangle, {
-
- getNormal: function () {
-
- var v0 = new Vector3();
-
- return function getNormal( a, b, c, target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Triangle: .getNormal() target is now required' );
- target = new Vector3();
-
- }
-
- target.subVectors( c, b );
- v0.subVectors( a, b );
- target.cross( v0 );
-
- var targetLengthSq = target.lengthSq();
- if ( targetLengthSq > 0 ) {
-
- return target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) );
-
- }
-
- return target.set( 0, 0, 0 );
-
- };
-
- }(),
-
- // static/instance method to calculate barycentric coordinates
- // based on: http://www.blackpawn.com/texts/pointinpoly/default.html
- getBarycoord: function () {
-
- var v0 = new Vector3();
- var v1 = new Vector3();
- var v2 = new Vector3();
-
- return function getBarycoord( point, a, b, c, target ) {
-
- v0.subVectors( c, a );
- v1.subVectors( b, a );
- v2.subVectors( point, a );
-
- var dot00 = v0.dot( v0 );
- var dot01 = v0.dot( v1 );
- var dot02 = v0.dot( v2 );
- var dot11 = v1.dot( v1 );
- var dot12 = v1.dot( v2 );
-
- var denom = ( dot00 * dot11 - dot01 * dot01 );
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Triangle: .getBarycoord() target is now required' );
- target = new Vector3();
-
- }
-
- // collinear or singular triangle
- if ( denom === 0 ) {
-
- // arbitrary location outside of triangle?
- // not sure if this is the best idea, maybe should be returning undefined
- return target.set( - 2, - 1, - 1 );
-
- }
-
- var invDenom = 1 / denom;
- var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom;
- var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom;
-
- // barycentric coordinates must always sum to 1
- return target.set( 1 - u - v, v, u );
-
- };
-
- }(),
-
- containsPoint: function () {
-
- var v1 = new Vector3();
-
- return function containsPoint( point, a, b, c ) {
-
- Triangle.getBarycoord( point, a, b, c, v1 );
-
- return ( v1.x >= 0 ) && ( v1.y >= 0 ) && ( ( v1.x + v1.y ) <= 1 );
-
- };
-
- }()
-
- } );
-
- Object.assign( Triangle.prototype, {
-
- set: function ( a, b, c ) {
-
- this.a.copy( a );
- this.b.copy( b );
- this.c.copy( c );
-
- return this;
-
- },
-
- setFromPointsAndIndices: function ( points, i0, i1, i2 ) {
-
- this.a.copy( points[ i0 ] );
- this.b.copy( points[ i1 ] );
- this.c.copy( points[ i2 ] );
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( triangle ) {
-
- this.a.copy( triangle.a );
- this.b.copy( triangle.b );
- this.c.copy( triangle.c );
-
- return this;
-
- },
-
- getArea: function () {
-
- var v0 = new Vector3();
- var v1 = new Vector3();
-
- return function getArea() {
-
- v0.subVectors( this.c, this.b );
- v1.subVectors( this.a, this.b );
-
- return v0.cross( v1 ).length() * 0.5;
-
- };
-
- }(),
-
- getMidpoint: function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Triangle: .getMidpoint() target is now required' );
- target = new Vector3();
-
- }
-
- return target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 );
-
- },
-
- getNormal: function ( target ) {
-
- return Triangle.getNormal( this.a, this.b, this.c, target );
-
- },
-
- getPlane: function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Triangle: .getPlane() target is now required' );
- target = new Vector3();
-
- }
-
- return target.setFromCoplanarPoints( this.a, this.b, this.c );
-
- },
-
- getBarycoord: function ( point, target ) {
-
- return Triangle.getBarycoord( point, this.a, this.b, this.c, target );
-
- },
-
- containsPoint: function ( point ) {
-
- return Triangle.containsPoint( point, this.a, this.b, this.c );
-
- },
-
- intersectsBox: function ( box ) {
-
- return box.intersectsTriangle( this );
-
- },
-
- closestPointToPoint: function () {
-
- var plane = new Plane();
- var edgeList = [ new Line3(), new Line3(), new Line3() ];
- var projectedPoint = new Vector3();
- var closestPoint = new Vector3();
-
- return function closestPointToPoint( point, target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Triangle: .closestPointToPoint() target is now required' );
- target = new Vector3();
-
- }
-
- var minDistance = Infinity;
-
- // project the point onto the plane of the triangle
-
- plane.setFromCoplanarPoints( this.a, this.b, this.c );
- plane.projectPoint( point, projectedPoint );
-
- // check if the projection lies within the triangle
-
- if ( this.containsPoint( projectedPoint ) === true ) {
-
- // if so, this is the closest point
-
- target.copy( projectedPoint );
-
- } else {
-
- // if not, the point falls outside the triangle. the target is the closest point to the triangle's edges or vertices
-
- edgeList[ 0 ].set( this.a, this.b );
- edgeList[ 1 ].set( this.b, this.c );
- edgeList[ 2 ].set( this.c, this.a );
-
- for ( var i = 0; i < edgeList.length; i ++ ) {
-
- edgeList[ i ].closestPointToPoint( projectedPoint, true, closestPoint );
-
- var distance = projectedPoint.distanceToSquared( closestPoint );
-
- if ( distance < minDistance ) {
-
- minDistance = distance;
-
- target.copy( closestPoint );
-
- }
-
- }
-
- }
-
- return target;
-
- };
-
- }(),
-
- equals: function ( triangle ) {
-
- return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c );
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author mikael emtinger / http://gomo.se/
- * @author jonobr1 / http://jonobr1.com/
- */
-
- function Mesh( geometry, material ) {
-
- Object3D.call( this );
-
- this.type = 'Mesh';
-
- this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
- this.material = material !== undefined ? material : new MeshBasicMaterial( { color: Math.random() * 0xffffff } );
-
- this.drawMode = TrianglesDrawMode;
-
- this.updateMorphTargets();
-
- }
-
- Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), {
-
- constructor: Mesh,
-
- isMesh: true,
-
- setDrawMode: function ( value ) {
-
- this.drawMode = value;
-
- },
-
- copy: function ( source ) {
-
- Object3D.prototype.copy.call( this, source );
-
- this.drawMode = source.drawMode;
-
- if ( source.morphTargetInfluences !== undefined ) {
-
- this.morphTargetInfluences = source.morphTargetInfluences.slice();
-
- }
-
- if ( source.morphTargetDictionary !== undefined ) {
-
- this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary );
-
- }
-
- return this;
-
- },
-
- updateMorphTargets: function () {
-
- var geometry = this.geometry;
- var m, ml, name;
-
- if ( geometry.isBufferGeometry ) {
-
- var morphAttributes = geometry.morphAttributes;
- var keys = Object.keys( morphAttributes );
-
- if ( keys.length > 0 ) {
-
- var morphAttribute = morphAttributes[ keys[ 0 ] ];
-
- if ( morphAttribute !== undefined ) {
-
- this.morphTargetInfluences = [];
- this.morphTargetDictionary = {};
-
- for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
-
- name = morphAttribute[ m ].name || String( m );
-
- this.morphTargetInfluences.push( 0 );
- this.morphTargetDictionary[ name ] = m;
-
- }
-
- }
-
- }
-
- } else {
-
- var morphTargets = geometry.morphTargets;
-
- if ( morphTargets !== undefined && morphTargets.length > 0 ) {
-
- this.morphTargetInfluences = [];
- this.morphTargetDictionary = {};
-
- for ( m = 0, ml = morphTargets.length; m < ml; m ++ ) {
-
- name = morphTargets[ m ].name || String( m );
-
- this.morphTargetInfluences.push( 0 );
- this.morphTargetDictionary[ name ] = m;
-
- }
-
- }
-
- }
-
- },
-
- raycast: ( function () {
-
- var inverseMatrix = new Matrix4();
- var ray = new Ray();
- var sphere = new Sphere();
-
- var vA = new Vector3();
- var vB = new Vector3();
- var vC = new Vector3();
-
- var tempA = new Vector3();
- var tempB = new Vector3();
- var tempC = new Vector3();
-
- var uvA = new Vector2();
- var uvB = new Vector2();
- var uvC = new Vector2();
-
- var barycoord = new Vector3();
-
- var intersectionPoint = new Vector3();
- var intersectionPointWorld = new Vector3();
-
- function uvIntersection( point, p1, p2, p3, uv1, uv2, uv3 ) {
-
- Triangle.getBarycoord( point, p1, p2, p3, barycoord );
-
- uv1.multiplyScalar( barycoord.x );
- uv2.multiplyScalar( barycoord.y );
- uv3.multiplyScalar( barycoord.z );
-
- uv1.add( uv2 ).add( uv3 );
-
- return uv1.clone();
-
- }
-
- function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) {
-
- var intersect;
-
- if ( material.side === BackSide ) {
-
- intersect = ray.intersectTriangle( pC, pB, pA, true, point );
-
- } else {
-
- intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point );
-
- }
-
- if ( intersect === null ) return null;
-
- intersectionPointWorld.copy( point );
- intersectionPointWorld.applyMatrix4( object.matrixWorld );
-
- var distance = raycaster.ray.origin.distanceTo( intersectionPointWorld );
-
- if ( distance < raycaster.near || distance > raycaster.far ) return null;
-
- return {
- distance: distance,
- point: intersectionPointWorld.clone(),
- object: object
- };
-
- }
-
- function checkBufferGeometryIntersection( object, raycaster, ray, position, uv, a, b, c ) {
-
- vA.fromBufferAttribute( position, a );
- vB.fromBufferAttribute( position, b );
- vC.fromBufferAttribute( position, c );
-
- var intersection = checkIntersection( object, object.material, raycaster, ray, vA, vB, vC, intersectionPoint );
-
- if ( intersection ) {
-
- if ( uv ) {
-
- uvA.fromBufferAttribute( uv, a );
- uvB.fromBufferAttribute( uv, b );
- uvC.fromBufferAttribute( uv, c );
-
- intersection.uv = uvIntersection( intersectionPoint, vA, vB, vC, uvA, uvB, uvC );
-
- }
-
- var face = new Face3( a, b, c );
- Triangle.getNormal( vA, vB, vC, face.normal );
-
- intersection.face = face;
-
- }
-
- return intersection;
-
- }
-
- return function raycast( raycaster, intersects ) {
-
- var geometry = this.geometry;
- var material = this.material;
- var matrixWorld = this.matrixWorld;
-
- if ( material === undefined ) return;
-
- // Checking boundingSphere distance to ray
-
- if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
-
- sphere.copy( geometry.boundingSphere );
- sphere.applyMatrix4( matrixWorld );
-
- if ( raycaster.ray.intersectsSphere( sphere ) === false ) return;
-
- //
-
- inverseMatrix.getInverse( matrixWorld );
- ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
-
- // Check boundingBox before continuing
-
- if ( geometry.boundingBox !== null ) {
-
- if ( ray.intersectsBox( geometry.boundingBox ) === false ) return;
-
- }
-
- var intersection;
-
- if ( geometry.isBufferGeometry ) {
-
- var a, b, c;
- var index = geometry.index;
- var position = geometry.attributes.position;
- var uv = geometry.attributes.uv;
- var i, l;
-
- if ( index !== null ) {
-
- // indexed buffer geometry
-
- for ( i = 0, l = index.count; i < l; i += 3 ) {
-
- a = index.getX( i );
- b = index.getX( i + 1 );
- c = index.getX( i + 2 );
-
- intersection = checkBufferGeometryIntersection( this, raycaster, ray, position, uv, a, b, c );
-
- if ( intersection ) {
-
- intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics
- intersects.push( intersection );
-
- }
-
- }
-
- } else if ( position !== undefined ) {
-
- // non-indexed buffer geometry
-
- for ( i = 0, l = position.count; i < l; i += 3 ) {
-
- a = i;
- b = i + 1;
- c = i + 2;
-
- intersection = checkBufferGeometryIntersection( this, raycaster, ray, position, uv, a, b, c );
-
- if ( intersection ) {
-
- intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics
- intersects.push( intersection );
-
- }
-
- }
-
- }
-
- } else if ( geometry.isGeometry ) {
-
- var fvA, fvB, fvC;
- var isMultiMaterial = Array.isArray( material );
-
- var vertices = geometry.vertices;
- var faces = geometry.faces;
- var uvs;
-
- var faceVertexUvs = geometry.faceVertexUvs[ 0 ];
- if ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs;
-
- for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
-
- var face = faces[ f ];
- var faceMaterial = isMultiMaterial ? material[ face.materialIndex ] : material;
-
- if ( faceMaterial === undefined ) continue;
-
- fvA = vertices[ face.a ];
- fvB = vertices[ face.b ];
- fvC = vertices[ face.c ];
-
- if ( faceMaterial.morphTargets === true ) {
-
- var morphTargets = geometry.morphTargets;
- var morphInfluences = this.morphTargetInfluences;
-
- vA.set( 0, 0, 0 );
- vB.set( 0, 0, 0 );
- vC.set( 0, 0, 0 );
-
- for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) {
-
- var influence = morphInfluences[ t ];
-
- if ( influence === 0 ) continue;
-
- var targets = morphTargets[ t ].vertices;
-
- vA.addScaledVector( tempA.subVectors( targets[ face.a ], fvA ), influence );
- vB.addScaledVector( tempB.subVectors( targets[ face.b ], fvB ), influence );
- vC.addScaledVector( tempC.subVectors( targets[ face.c ], fvC ), influence );
-
- }
-
- vA.add( fvA );
- vB.add( fvB );
- vC.add( fvC );
-
- fvA = vA;
- fvB = vB;
- fvC = vC;
-
- }
-
- intersection = checkIntersection( this, faceMaterial, raycaster, ray, fvA, fvB, fvC, intersectionPoint );
-
- if ( intersection ) {
-
- if ( uvs && uvs[ f ] ) {
-
- var uvs_f = uvs[ f ];
- uvA.copy( uvs_f[ 0 ] );
- uvB.copy( uvs_f[ 1 ] );
- uvC.copy( uvs_f[ 2 ] );
-
- intersection.uv = uvIntersection( intersectionPoint, fvA, fvB, fvC, uvA, uvB, uvC );
-
- }
-
- intersection.face = face;
- intersection.faceIndex = f;
- intersects.push( intersection );
-
- }
-
- }
-
- }
-
- };
-
- }() ),
-
- clone: function () {
-
- return new this.constructor( this.geometry, this.material ).copy( this );
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function WebGLBackground( renderer, state, objects, premultipliedAlpha ) {
-
- var clearColor = new Color( 0x000000 );
- var clearAlpha = 0;
-
- var planeCamera, planeMesh;
- var boxMesh;
-
- function render( renderList, scene, camera, forceClear ) {
-
- var background = scene.background;
-
- if ( background === null ) {
-
- setClear( clearColor, clearAlpha );
-
- } else if ( background && background.isColor ) {
-
- setClear( background, 1 );
- forceClear = true;
-
- }
-
- if ( renderer.autoClear || forceClear ) {
-
- renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
-
- }
-
- if ( background && background.isCubeTexture ) {
-
- if ( boxMesh === undefined ) {
-
- boxMesh = new Mesh(
- new BoxBufferGeometry( 1, 1, 1 ),
- new ShaderMaterial( {
- uniforms: ShaderLib.cube.uniforms,
- vertexShader: ShaderLib.cube.vertexShader,
- fragmentShader: ShaderLib.cube.fragmentShader,
- side: BackSide,
- depthTest: true,
- depthWrite: false,
- fog: false
- } )
- );
-
- boxMesh.geometry.removeAttribute( 'normal' );
- boxMesh.geometry.removeAttribute( 'uv' );
-
- boxMesh.onBeforeRender = function ( renderer, scene, camera ) {
-
- this.matrixWorld.copyPosition( camera.matrixWorld );
-
- };
-
- objects.update( boxMesh );
-
- }
-
- boxMesh.material.uniforms.tCube.value = background;
-
- renderList.push( boxMesh, boxMesh.geometry, boxMesh.material, 0, null );
-
- } else if ( background && background.isTexture ) {
-
- if ( planeCamera === undefined ) {
-
- planeCamera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
-
- planeMesh = new Mesh(
- new PlaneBufferGeometry( 2, 2 ),
- new MeshBasicMaterial( { depthTest: false, depthWrite: false, fog: false } )
- );
-
- objects.update( planeMesh );
-
- }
-
- planeMesh.material.map = background;
-
- // TODO Push this to renderList
-
- renderer.renderBufferDirect( planeCamera, null, planeMesh.geometry, planeMesh.material, planeMesh, null );
-
- }
-
- }
-
- function setClear( color, alpha ) {
-
- state.buffers.color.setClear( color.r, color.g, color.b, alpha, premultipliedAlpha );
-
- }
-
- return {
-
- getClearColor: function () {
-
- return clearColor;
-
- },
- setClearColor: function ( color, alpha ) {
-
- clearColor.set( color );
- clearAlpha = alpha !== undefined ? alpha : 1;
- setClear( clearColor, clearAlpha );
-
- },
- getClearAlpha: function () {
-
- return clearAlpha;
-
- },
- setClearAlpha: function ( alpha ) {
-
- clearAlpha = alpha;
- setClear( clearColor, clearAlpha );
-
- },
- render: render
-
- };
-
- }
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function WebGLBufferRenderer( gl, extensions, info ) {
-
- var mode;
-
- function setMode( value ) {
-
- mode = value;
-
- }
-
- function render( start, count ) {
-
- gl.drawArrays( mode, start, count );
-
- info.update( count, mode );
-
- }
-
- function renderInstances( geometry, start, count ) {
-
- var extension = extensions.get( 'ANGLE_instanced_arrays' );
-
- if ( extension === null ) {
-
- console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
- return;
-
- }
-
- extension.drawArraysInstancedANGLE( mode, start, count, geometry.maxInstancedCount );
-
- info.update( count, mode, geometry.maxInstancedCount );
-
- }
-
- //
-
- this.setMode = setMode;
- this.render = render;
- this.renderInstances = renderInstances;
-
- }
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function WebGLCapabilities( gl, extensions, parameters ) {
-
- var maxAnisotropy;
-
- function getMaxAnisotropy() {
-
- if ( maxAnisotropy !== undefined ) return maxAnisotropy;
-
- var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
-
- if ( extension !== null ) {
-
- maxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );
-
- } else {
-
- maxAnisotropy = 0;
-
- }
-
- return maxAnisotropy;
-
- }
-
- function getMaxPrecision( precision ) {
-
- if ( precision === 'highp' ) {
-
- if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.HIGH_FLOAT ).precision > 0 &&
- gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.HIGH_FLOAT ).precision > 0 ) {
-
- return 'highp';
-
- }
-
- precision = 'mediump';
-
- }
-
- if ( precision === 'mediump' ) {
-
- if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.MEDIUM_FLOAT ).precision > 0 &&
- gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT ).precision > 0 ) {
-
- return 'mediump';
-
- }
-
- }
-
- return 'lowp';
-
- }
-
- var precision = parameters.precision !== undefined ? parameters.precision : 'highp';
- var maxPrecision = getMaxPrecision( precision );
-
- if ( maxPrecision !== precision ) {
-
- console.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' );
- precision = maxPrecision;
-
- }
-
- var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true;
-
- var maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS );
- var maxVertexTextures = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS );
- var maxTextureSize = gl.getParameter( gl.MAX_TEXTURE_SIZE );
- var maxCubemapSize = gl.getParameter( gl.MAX_CUBE_MAP_TEXTURE_SIZE );
-
- var maxAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS );
- var maxVertexUniforms = gl.getParameter( gl.MAX_VERTEX_UNIFORM_VECTORS );
- var maxVaryings = gl.getParameter( gl.MAX_VARYING_VECTORS );
- var maxFragmentUniforms = gl.getParameter( gl.MAX_FRAGMENT_UNIFORM_VECTORS );
-
- var vertexTextures = maxVertexTextures > 0;
- var floatFragmentTextures = !! extensions.get( 'OES_texture_float' );
- var floatVertexTextures = vertexTextures && floatFragmentTextures;
-
- return {
-
- getMaxAnisotropy: getMaxAnisotropy,
- getMaxPrecision: getMaxPrecision,
-
- precision: precision,
- logarithmicDepthBuffer: logarithmicDepthBuffer,
-
- maxTextures: maxTextures,
- maxVertexTextures: maxVertexTextures,
- maxTextureSize: maxTextureSize,
- maxCubemapSize: maxCubemapSize,
-
- maxAttributes: maxAttributes,
- maxVertexUniforms: maxVertexUniforms,
- maxVaryings: maxVaryings,
- maxFragmentUniforms: maxFragmentUniforms,
-
- vertexTextures: vertexTextures,
- floatFragmentTextures: floatFragmentTextures,
- floatVertexTextures: floatVertexTextures
-
- };
-
- }
-
- /**
- * @author tschw
- */
-
- function WebGLClipping() {
-
- var scope = this,
-
- globalState = null,
- numGlobalPlanes = 0,
- localClippingEnabled = false,
- renderingShadows = false,
-
- plane = new Plane(),
- viewNormalMatrix = new Matrix3(),
-
- uniform = { value: null, needsUpdate: false };
-
- this.uniform = uniform;
- this.numPlanes = 0;
- this.numIntersection = 0;
-
- this.init = function ( planes, enableLocalClipping, camera ) {
-
- var enabled =
- planes.length !== 0 ||
- enableLocalClipping ||
- // enable state of previous frame - the clipping code has to
- // run another frame in order to reset the state:
- numGlobalPlanes !== 0 ||
- localClippingEnabled;
-
- localClippingEnabled = enableLocalClipping;
-
- globalState = projectPlanes( planes, camera, 0 );
- numGlobalPlanes = planes.length;
-
- return enabled;
-
- };
-
- this.beginShadows = function () {
-
- renderingShadows = true;
- projectPlanes( null );
-
- };
-
- this.endShadows = function () {
-
- renderingShadows = false;
- resetGlobalState();
-
- };
-
- this.setState = function ( planes, clipIntersection, clipShadows, camera, cache, fromCache ) {
-
- if ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) {
-
- // there's no local clipping
-
- if ( renderingShadows ) {
-
- // there's no global clipping
-
- projectPlanes( null );
-
- } else {
-
- resetGlobalState();
-
- }
-
- } else {
-
- var nGlobal = renderingShadows ? 0 : numGlobalPlanes,
- lGlobal = nGlobal * 4,
-
- dstArray = cache.clippingState || null;
-
- uniform.value = dstArray; // ensure unique state
-
- dstArray = projectPlanes( planes, camera, lGlobal, fromCache );
-
- for ( var i = 0; i !== lGlobal; ++ i ) {
-
- dstArray[ i ] = globalState[ i ];
-
- }
-
- cache.clippingState = dstArray;
- this.numIntersection = clipIntersection ? this.numPlanes : 0;
- this.numPlanes += nGlobal;
-
- }
-
-
- };
-
- function resetGlobalState() {
-
- if ( uniform.value !== globalState ) {
-
- uniform.value = globalState;
- uniform.needsUpdate = numGlobalPlanes > 0;
-
- }
-
- scope.numPlanes = numGlobalPlanes;
- scope.numIntersection = 0;
-
- }
-
- function projectPlanes( planes, camera, dstOffset, skipTransform ) {
-
- var nPlanes = planes !== null ? planes.length : 0,
- dstArray = null;
-
- if ( nPlanes !== 0 ) {
-
- dstArray = uniform.value;
-
- if ( skipTransform !== true || dstArray === null ) {
-
- var flatSize = dstOffset + nPlanes * 4,
- viewMatrix = camera.matrixWorldInverse;
-
- viewNormalMatrix.getNormalMatrix( viewMatrix );
-
- if ( dstArray === null || dstArray.length < flatSize ) {
-
- dstArray = new Float32Array( flatSize );
-
- }
-
- for ( var i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) {
-
- plane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix );
-
- plane.normal.toArray( dstArray, i4 );
- dstArray[ i4 + 3 ] = plane.constant;
-
- }
-
- }
-
- uniform.value = dstArray;
- uniform.needsUpdate = true;
-
- }
-
- scope.numPlanes = nPlanes;
-
- return dstArray;
-
- }
-
- }
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function WebGLExtensions( gl ) {
-
- var extensions = {};
-
- return {
-
- get: function ( name ) {
-
- if ( extensions[ name ] !== undefined ) {
-
- return extensions[ name ];
-
- }
-
- var extension;
-
- switch ( name ) {
-
- case 'WEBGL_depth_texture':
- extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' );
- break;
-
- case 'EXT_texture_filter_anisotropic':
- extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' );
- break;
-
- case 'WEBGL_compressed_texture_s3tc':
- extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' );
- break;
-
- case 'WEBGL_compressed_texture_pvrtc':
- extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' );
- break;
-
- default:
- extension = gl.getExtension( name );
-
- }
-
- if ( extension === null ) {
-
- console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' );
-
- }
-
- extensions[ name ] = extension;
-
- return extension;
-
- }
-
- };
-
- }
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function WebGLGeometries( gl, attributes, info ) {
-
- var geometries = {};
- var wireframeAttributes = {};
-
- function onGeometryDispose( event ) {
-
- var geometry = event.target;
- var buffergeometry = geometries[ geometry.id ];
-
- if ( buffergeometry.index !== null ) {
-
- attributes.remove( buffergeometry.index );
-
- }
-
- for ( var name in buffergeometry.attributes ) {
-
- attributes.remove( buffergeometry.attributes[ name ] );
-
- }
-
- geometry.removeEventListener( 'dispose', onGeometryDispose );
-
- delete geometries[ geometry.id ];
-
- // TODO Remove duplicate code
-
- var attribute = wireframeAttributes[ geometry.id ];
-
- if ( attribute ) {
-
- attributes.remove( attribute );
- delete wireframeAttributes[ geometry.id ];
-
- }
-
- attribute = wireframeAttributes[ buffergeometry.id ];
-
- if ( attribute ) {
-
- attributes.remove( attribute );
- delete wireframeAttributes[ buffergeometry.id ];
-
- }
-
- //
-
- info.memory.geometries --;
-
- }
-
- function get( object, geometry ) {
-
- var buffergeometry = geometries[ geometry.id ];
-
- if ( buffergeometry ) return buffergeometry;
-
- geometry.addEventListener( 'dispose', onGeometryDispose );
-
- if ( geometry.isBufferGeometry ) {
-
- buffergeometry = geometry;
-
- } else if ( geometry.isGeometry ) {
-
- if ( geometry._bufferGeometry === undefined ) {
-
- geometry._bufferGeometry = new BufferGeometry().setFromObject( object );
-
- }
-
- buffergeometry = geometry._bufferGeometry;
-
- }
-
- geometries[ geometry.id ] = buffergeometry;
-
- info.memory.geometries ++;
-
- return buffergeometry;
-
- }
-
- function update( geometry ) {
-
- var index = geometry.index;
- var geometryAttributes = geometry.attributes;
-
- if ( index !== null ) {
-
- attributes.update( index, gl.ELEMENT_ARRAY_BUFFER );
-
- }
-
- for ( var name in geometryAttributes ) {
-
- attributes.update( geometryAttributes[ name ], gl.ARRAY_BUFFER );
-
- }
-
- // morph targets
-
- var morphAttributes = geometry.morphAttributes;
-
- for ( var name in morphAttributes ) {
-
- var array = morphAttributes[ name ];
-
- for ( var i = 0, l = array.length; i < l; i ++ ) {
-
- attributes.update( array[ i ], gl.ARRAY_BUFFER );
-
- }
-
- }
-
- }
-
- function getWireframeAttribute( geometry ) {
-
- var attribute = wireframeAttributes[ geometry.id ];
-
- if ( attribute ) return attribute;
-
- var indices = [];
-
- var geometryIndex = geometry.index;
- var geometryAttributes = geometry.attributes;
-
- // console.time( 'wireframe' );
-
- if ( geometryIndex !== null ) {
-
- var array = geometryIndex.array;
-
- for ( var i = 0, l = array.length; i < l; i += 3 ) {
-
- var a = array[ i + 0 ];
- var b = array[ i + 1 ];
- var c = array[ i + 2 ];
-
- indices.push( a, b, b, c, c, a );
-
- }
-
- } else {
-
- var array = geometryAttributes.position.array;
-
- for ( var i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) {
-
- var a = i + 0;
- var b = i + 1;
- var c = i + 2;
-
- indices.push( a, b, b, c, c, a );
-
- }
-
- }
-
- // console.timeEnd( 'wireframe' );
-
- attribute = new ( arrayMax( indices ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 );
-
- attributes.update( attribute, gl.ELEMENT_ARRAY_BUFFER );
-
- wireframeAttributes[ geometry.id ] = attribute;
-
- return attribute;
-
- }
-
- return {
-
- get: get,
- update: update,
-
- getWireframeAttribute: getWireframeAttribute
-
- };
-
- }
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function WebGLIndexedBufferRenderer( gl, extensions, info ) {
-
- var mode;
-
- function setMode( value ) {
-
- mode = value;
-
- }
-
- var type, bytesPerElement;
-
- function setIndex( value ) {
-
- type = value.type;
- bytesPerElement = value.bytesPerElement;
-
- }
-
- function render( start, count ) {
-
- gl.drawElements( mode, count, type, start * bytesPerElement );
-
- info.update( count, mode );
-
- }
-
- function renderInstances( geometry, start, count ) {
-
- var extension = extensions.get( 'ANGLE_instanced_arrays' );
-
- if ( extension === null ) {
-
- console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
- return;
-
- }
-
- extension.drawElementsInstancedANGLE( mode, count, type, start * bytesPerElement, geometry.maxInstancedCount );
-
- info.update( count, mode, geometry.maxInstancedCount );
-
- }
-
- //
-
- this.setMode = setMode;
- this.setIndex = setIndex;
- this.render = render;
- this.renderInstances = renderInstances;
-
- }
-
- /**
- * @author Mugen87 / https://github.com/Mugen87
- */
-
- function WebGLInfo( gl ) {
-
- var memory = {
- geometries: 0,
- textures: 0
- };
-
- var render = {
- frame: 0,
- calls: 0,
- triangles: 0,
- points: 0,
- lines: 0
- };
-
- function update( count, mode, instanceCount ) {
-
- instanceCount = instanceCount || 1;
-
- render.calls ++;
-
- switch ( mode ) {
-
- case gl.TRIANGLES:
- render.triangles += instanceCount * ( count / 3 );
- break;
-
- case gl.TRIANGLE_STRIP:
- case gl.TRIANGLE_FAN:
- render.triangles += instanceCount * ( count - 2 );
- break;
-
- case gl.LINES:
- render.lines += instanceCount * ( count / 2 );
- break;
-
- case gl.LINE_STRIP:
- render.lines += instanceCount * ( count - 1 );
- break;
-
- case gl.LINE_LOOP:
- render.lines += instanceCount * count;
- break;
-
- case gl.POINTS:
- render.points += instanceCount * count;
- break;
-
- default:
- console.error( 'THREE.WebGLInfo: Unknown draw mode:', mode );
- break;
-
- }
-
- }
-
- function reset() {
-
- render.frame ++;
- render.calls = 0;
- render.triangles = 0;
- render.points = 0;
- render.lines = 0;
-
- }
-
- return {
- memory: memory,
- render: render,
- programs: null,
- autoReset: true,
- reset: reset,
- update: update
- };
-
- }
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function absNumericalSort( a, b ) {
-
- return Math.abs( b[ 1 ] ) - Math.abs( a[ 1 ] );
-
- }
-
- function WebGLMorphtargets( gl ) {
-
- var influencesList = {};
- var morphInfluences = new Float32Array( 8 );
-
- function update( object, geometry, material, program ) {
-
- var objectInfluences = object.morphTargetInfluences;
-
- var length = objectInfluences.length;
-
- var influences = influencesList[ geometry.id ];
-
- if ( influences === undefined ) {
-
- // initialise list
-
- influences = [];
-
- for ( var i = 0; i < length; i ++ ) {
-
- influences[ i ] = [ i, 0 ];
-
- }
-
- influencesList[ geometry.id ] = influences;
-
- }
-
- var morphTargets = material.morphTargets && geometry.morphAttributes.position;
- var morphNormals = material.morphNormals && geometry.morphAttributes.normal;
-
- // Remove current morphAttributes
-
- for ( var i = 0; i < length; i ++ ) {
-
- var influence = influences[ i ];
-
- if ( influence[ 1 ] !== 0 ) {
-
- if ( morphTargets ) geometry.removeAttribute( 'morphTarget' + i );
- if ( morphNormals ) geometry.removeAttribute( 'morphNormal' + i );
-
- }
-
- }
-
- // Collect influences
-
- for ( var i = 0; i < length; i ++ ) {
-
- var influence = influences[ i ];
-
- influence[ 0 ] = i;
- influence[ 1 ] = objectInfluences[ i ];
-
- }
-
- influences.sort( absNumericalSort );
-
- // Add morphAttributes
-
- for ( var i = 0; i < 8; i ++ ) {
-
- var influence = influences[ i ];
-
- if ( influence ) {
-
- var index = influence[ 0 ];
- var value = influence[ 1 ];
-
- if ( value ) {
-
- if ( morphTargets ) geometry.addAttribute( 'morphTarget' + i, morphTargets[ index ] );
- if ( morphNormals ) geometry.addAttribute( 'morphNormal' + i, morphNormals[ index ] );
-
- morphInfluences[ i ] = value;
- continue;
-
- }
-
- }
-
- morphInfluences[ i ] = 0;
-
- }
-
- program.getUniforms().setValue( gl, 'morphTargetInfluences', morphInfluences );
-
- }
-
- return {
-
- update: update
-
- };
-
- }
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function WebGLObjects( geometries, info ) {
-
- var updateList = {};
-
- function update( object ) {
-
- var frame = info.render.frame;
-
- var geometry = object.geometry;
- var buffergeometry = geometries.get( object, geometry );
-
- // Update once per frame
-
- if ( updateList[ buffergeometry.id ] !== frame ) {
-
- if ( geometry.isGeometry ) {
-
- buffergeometry.updateFromObject( object );
-
- }
-
- geometries.update( buffergeometry );
-
- updateList[ buffergeometry.id ] = frame;
-
- }
-
- return buffergeometry;
-
- }
-
- function dispose() {
-
- updateList = {};
-
- }
-
- return {
-
- update: update,
- dispose: dispose
-
- };
-
- }
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function CubeTexture( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {
-
- images = images !== undefined ? images : [];
- mapping = mapping !== undefined ? mapping : CubeReflectionMapping;
-
- Texture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
-
- this.flipY = false;
-
- }
-
- CubeTexture.prototype = Object.create( Texture.prototype );
- CubeTexture.prototype.constructor = CubeTexture;
-
- CubeTexture.prototype.isCubeTexture = true;
-
- Object.defineProperty( CubeTexture.prototype, 'images', {
-
- get: function () {
-
- return this.image;
-
- },
-
- set: function ( value ) {
-
- this.image = value;
-
- }
-
- } );
-
- /**
- * @author tschw
- *
- * Uniforms of a program.
- * Those form a tree structure with a special top-level container for the root,
- * which you get by calling 'new WebGLUniforms( gl, program, renderer )'.
- *
- *
- * Properties of inner nodes including the top-level container:
- *
- * .seq - array of nested uniforms
- * .map - nested uniforms by name
- *
- *
- * Methods of all nodes except the top-level container:
- *
- * .setValue( gl, value, [renderer] )
- *
- * uploads a uniform value(s)
- * the 'renderer' parameter is needed for sampler uniforms
- *
- *
- * Static methods of the top-level container (renderer factorizations):
- *
- * .upload( gl, seq, values, renderer )
- *
- * sets uniforms in 'seq' to 'values[id].value'
- *
- * .seqWithValue( seq, values ) : filteredSeq
- *
- * filters 'seq' entries with corresponding entry in values
- *
- *
- * Methods of the top-level container (renderer factorizations):
- *
- * .setValue( gl, name, value )
- *
- * sets uniform with name 'name' to 'value'
- *
- * .set( gl, obj, prop )
- *
- * sets uniform from object and property with same name than uniform
- *
- * .setOptional( gl, obj, prop )
- *
- * like .set for an optional property of the object
- *
- */
-
- var emptyTexture = new Texture();
- var emptyCubeTexture = new CubeTexture();
-
- // --- Base for inner nodes (including the root) ---
-
- function UniformContainer() {
-
- this.seq = [];
- this.map = {};
-
- }
-
- // --- Utilities ---
-
- // Array Caches (provide typed arrays for temporary by size)
-
- var arrayCacheF32 = [];
- var arrayCacheI32 = [];
-
- // Float32Array caches used for uploading Matrix uniforms
-
- var mat4array = new Float32Array( 16 );
- var mat3array = new Float32Array( 9 );
- var mat2array = new Float32Array( 4 );
-
- // Flattening for arrays of vectors and matrices
-
- function flatten( array, nBlocks, blockSize ) {
-
- var firstElem = array[ 0 ];
-
- if ( firstElem <= 0 || firstElem > 0 ) return array;
- // unoptimized: ! isNaN( firstElem )
- // see http://jacksondunstan.com/articles/983
-
- var n = nBlocks * blockSize,
- r = arrayCacheF32[ n ];
-
- if ( r === undefined ) {
-
- r = new Float32Array( n );
- arrayCacheF32[ n ] = r;
-
- }
-
- if ( nBlocks !== 0 ) {
-
- firstElem.toArray( r, 0 );
-
- for ( var i = 1, offset = 0; i !== nBlocks; ++ i ) {
-
- offset += blockSize;
- array[ i ].toArray( r, offset );
-
- }
-
- }
-
- return r;
-
- }
-
- function arraysEqual( a, b ) {
-
- if ( a.length !== b.length ) return false;
-
- for ( var i = 0, l = a.length; i < l; i ++ ) {
-
- if ( a[ i ] !== b[ i ] ) return false;
-
- }
-
- return true;
-
- }
-
- function copyArray( a, b ) {
-
- for ( var i = 0, l = b.length; i < l; i ++ ) {
-
- a[ i ] = b[ i ];
-
- }
-
- }
-
- // Texture unit allocation
-
- function allocTexUnits( renderer, n ) {
-
- var r = arrayCacheI32[ n ];
-
- if ( r === undefined ) {
-
- r = new Int32Array( n );
- arrayCacheI32[ n ] = r;
-
- }
-
- for ( var i = 0; i !== n; ++ i )
- r[ i ] = renderer.allocTextureUnit();
-
- return r;
-
- }
-
- // --- Setters ---
-
- // Note: Defining these methods externally, because they come in a bunch
- // and this way their names minify.
-
- // Single scalar
-
- function setValue1f( gl, v ) {
-
- var cache = this.cache;
-
- if ( cache[ 0 ] === v ) return;
-
- gl.uniform1f( this.addr, v );
-
- cache[ 0 ] = v;
-
- }
-
- function setValue1i( gl, v ) {
-
- var cache = this.cache;
-
- if ( cache[ 0 ] === v ) return;
-
- gl.uniform1i( this.addr, v );
-
- cache[ 0 ] = v;
-
- }
-
- // Single float vector (from flat array or THREE.VectorN)
-
- function setValue2fv( gl, v ) {
-
- var cache = this.cache;
-
- if ( v.x !== undefined ) {
-
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {
-
- gl.uniform2f( this.addr, v.x, v.y );
-
- cache[ 0 ] = v.x;
- cache[ 1 ] = v.y;
-
- }
-
- } else {
-
- if ( arraysEqual( cache, v ) ) return;
-
- gl.uniform2fv( this.addr, v );
-
- copyArray( cache, v );
-
- }
-
- }
-
- function setValue3fv( gl, v ) {
-
- var cache = this.cache;
-
- if ( v.x !== undefined ) {
-
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
-
- gl.uniform3f( this.addr, v.x, v.y, v.z );
-
- cache[ 0 ] = v.x;
- cache[ 1 ] = v.y;
- cache[ 2 ] = v.z;
-
- }
-
- } else if ( v.r !== undefined ) {
-
- if ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) {
-
- gl.uniform3f( this.addr, v.r, v.g, v.b );
-
- cache[ 0 ] = v.r;
- cache[ 1 ] = v.g;
- cache[ 2 ] = v.b;
-
- }
-
- } else {
-
- if ( arraysEqual( cache, v ) ) return;
-
- gl.uniform3fv( this.addr, v );
-
- copyArray( cache, v );
-
- }
-
- }
-
- function setValue4fv( gl, v ) {
-
- var cache = this.cache;
-
- if ( v.x !== undefined ) {
-
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
-
- gl.uniform4f( this.addr, v.x, v.y, v.z, v.w );
-
- cache[ 0 ] = v.x;
- cache[ 1 ] = v.y;
- cache[ 2 ] = v.z;
- cache[ 3 ] = v.w;
-
- }
-
- } else {
-
- if ( arraysEqual( cache, v ) ) return;
-
- gl.uniform4fv( this.addr, v );
-
- copyArray( cache, v );
-
- }
-
- }
-
- // Single matrix (from flat array or MatrixN)
-
- function setValue2fm( gl, v ) {
-
- var cache = this.cache;
- var elements = v.elements;
-
- if ( elements === undefined ) {
-
- if ( arraysEqual( cache, v ) ) return;
-
- gl.uniformMatrix2fv( this.addr, false, v );
-
- copyArray( cache, v );
-
- } else {
-
- if ( arraysEqual( cache, elements ) ) return;
-
- mat2array.set( elements );
-
- gl.uniformMatrix2fv( this.addr, false, mat2array );
-
- copyArray( cache, elements );
-
- }
-
- }
-
- function setValue3fm( gl, v ) {
-
- var cache = this.cache;
- var elements = v.elements;
-
- if ( elements === undefined ) {
-
- if ( arraysEqual( cache, v ) ) return;
-
- gl.uniformMatrix3fv( this.addr, false, v );
-
- copyArray( cache, v );
-
- } else {
-
- if ( arraysEqual( cache, elements ) ) return;
-
- mat3array.set( elements );
-
- gl.uniformMatrix3fv( this.addr, false, mat3array );
-
- copyArray( cache, elements );
-
- }
-
- }
-
- function setValue4fm( gl, v ) {
-
- var cache = this.cache;
- var elements = v.elements;
-
- if ( elements === undefined ) {
-
- if ( arraysEqual( cache, v ) ) return;
-
- gl.uniformMatrix4fv( this.addr, false, v );
-
- copyArray( cache, v );
-
- } else {
-
- if ( arraysEqual( cache, elements ) ) return;
-
- mat4array.set( elements );
-
- gl.uniformMatrix4fv( this.addr, false, mat4array );
-
- copyArray( cache, elements );
-
- }
-
- }
-
- // Single texture (2D / Cube)
-
- function setValueT1( gl, v, renderer ) {
-
- var cache = this.cache;
- var unit = renderer.allocTextureUnit();
-
- if ( cache[ 0 ] !== unit ) {
-
- gl.uniform1i( this.addr, unit );
- cache[ 0 ] = unit;
-
- }
-
- renderer.setTexture2D( v || emptyTexture, unit );
-
- }
-
- function setValueT6( gl, v, renderer ) {
-
- var cache = this.cache;
- var unit = renderer.allocTextureUnit();
-
- if ( cache[ 0 ] !== unit ) {
-
- gl.uniform1i( this.addr, unit );
- cache[ 0 ] = unit;
-
- }
-
- renderer.setTextureCube( v || emptyCubeTexture, unit );
-
- }
-
- // Integer / Boolean vectors or arrays thereof (always flat arrays)
-
- function setValue2iv( gl, v ) {
-
- var cache = this.cache;
-
- if ( arraysEqual( cache, v ) ) return;
-
- gl.uniform2iv( this.addr, v );
-
- copyArray( cache, v );
-
- }
-
- function setValue3iv( gl, v ) {
-
- var cache = this.cache;
-
- if ( arraysEqual( cache, v ) ) return;
-
- gl.uniform3iv( this.addr, v );
-
- copyArray( cache, v );
-
- }
-
- function setValue4iv( gl, v ) {
-
- var cache = this.cache;
-
- if ( arraysEqual( cache, v ) ) return;
-
- gl.uniform4iv( this.addr, v );
-
- copyArray( cache, v );
-
- }
-
- // Helper to pick the right setter for the singular case
-
- function getSingularSetter( type ) {
-
- switch ( type ) {
-
- case 0x1406: return setValue1f; // FLOAT
- case 0x8b50: return setValue2fv; // _VEC2
- case 0x8b51: return setValue3fv; // _VEC3
- case 0x8b52: return setValue4fv; // _VEC4
-
- case 0x8b5a: return setValue2fm; // _MAT2
- case 0x8b5b: return setValue3fm; // _MAT3
- case 0x8b5c: return setValue4fm; // _MAT4
-
- case 0x8b5e: case 0x8d66: return setValueT1; // SAMPLER_2D, SAMPLER_EXTERNAL_OES
- case 0x8b60: return setValueT6; // SAMPLER_CUBE
-
- case 0x1404: case 0x8b56: return setValue1i; // INT, BOOL
- case 0x8b53: case 0x8b57: return setValue2iv; // _VEC2
- case 0x8b54: case 0x8b58: return setValue3iv; // _VEC3
- case 0x8b55: case 0x8b59: return setValue4iv; // _VEC4
-
- }
-
- }
-
- // Array of scalars
-
- function setValue1fv( gl, v ) {
-
- var cache = this.cache;
-
- if ( arraysEqual( cache, v ) ) return;
-
- gl.uniform1fv( this.addr, v );
-
- copyArray( cache, v );
-
- }
- function setValue1iv( gl, v ) {
-
- var cache = this.cache;
-
- if ( arraysEqual( cache, v ) ) return;
-
- gl.uniform1iv( this.addr, v );
-
- copyArray( cache, v );
-
- }
-
- // Array of vectors (flat or from THREE classes)
-
- function setValueV2a( gl, v ) {
-
- var cache = this.cache;
- var data = flatten( v, this.size, 2 );
-
- if ( arraysEqual( cache, data ) ) return;
-
- gl.uniform2fv( this.addr, data );
-
- this.updateCache( data );
-
- }
-
- function setValueV3a( gl, v ) {
-
- var cache = this.cache;
- var data = flatten( v, this.size, 3 );
-
- if ( arraysEqual( cache, data ) ) return;
-
- gl.uniform3fv( this.addr, data );
-
- this.updateCache( data );
-
- }
-
- function setValueV4a( gl, v ) {
-
- var cache = this.cache;
- var data = flatten( v, this.size, 4 );
-
- if ( arraysEqual( cache, data ) ) return;
-
- gl.uniform4fv( this.addr, data );
-
- this.updateCache( data );
-
- }
-
- // Array of matrices (flat or from THREE clases)
-
- function setValueM2a( gl, v ) {
-
- var cache = this.cache;
- var data = flatten( v, this.size, 4 );
-
- if ( arraysEqual( cache, data ) ) return;
-
- gl.uniformMatrix2fv( this.addr, false, data );
-
- this.updateCache( data );
-
- }
-
- function setValueM3a( gl, v ) {
-
- var cache = this.cache;
- var data = flatten( v, this.size, 9 );
-
- if ( arraysEqual( cache, data ) ) return;
-
- gl.uniformMatrix3fv( this.addr, false, data );
-
- this.updateCache( data );
-
- }
-
- function setValueM4a( gl, v ) {
-
- var cache = this.cache;
- var data = flatten( v, this.size, 16 );
-
- if ( arraysEqual( cache, data ) ) return;
-
- gl.uniformMatrix4fv( this.addr, false, data );
-
- this.updateCache( data );
-
- }
-
- // Array of textures (2D / Cube)
-
- function setValueT1a( gl, v, renderer ) {
-
- var cache = this.cache;
- var n = v.length;
-
- var units = allocTexUnits( renderer, n );
-
- if ( arraysEqual( cache, units ) === false ) {
-
- gl.uniform1iv( this.addr, units );
- copyArray( cache, units );
-
- }
-
- for ( var i = 0; i !== n; ++ i ) {
-
- renderer.setTexture2D( v[ i ] || emptyTexture, units[ i ] );
-
- }
-
- }
-
- function setValueT6a( gl, v, renderer ) {
-
- var cache = this.cache;
- var n = v.length;
-
- var units = allocTexUnits( renderer, n );
-
- if ( arraysEqual( cache, units ) === false ) {
-
- gl.uniform1iv( this.addr, units );
- copyArray( cache, units );
-
- }
-
- for ( var i = 0; i !== n; ++ i ) {
-
- renderer.setTextureCube( v[ i ] || emptyCubeTexture, units[ i ] );
-
- }
-
- }
-
- // Helper to pick the right setter for a pure (bottom-level) array
-
- function getPureArraySetter( type ) {
-
- switch ( type ) {
-
- case 0x1406: return setValue1fv; // FLOAT
- case 0x8b50: return setValueV2a; // _VEC2
- case 0x8b51: return setValueV3a; // _VEC3
- case 0x8b52: return setValueV4a; // _VEC4
-
- case 0x8b5a: return setValueM2a; // _MAT2
- case 0x8b5b: return setValueM3a; // _MAT3
- case 0x8b5c: return setValueM4a; // _MAT4
-
- case 0x8b5e: return setValueT1a; // SAMPLER_2D
- case 0x8b60: return setValueT6a; // SAMPLER_CUBE
-
- case 0x1404: case 0x8b56: return setValue1iv; // INT, BOOL
- case 0x8b53: case 0x8b57: return setValue2iv; // _VEC2
- case 0x8b54: case 0x8b58: return setValue3iv; // _VEC3
- case 0x8b55: case 0x8b59: return setValue4iv; // _VEC4
-
- }
-
- }
-
- // --- Uniform Classes ---
-
- function SingleUniform( id, activeInfo, addr ) {
-
- this.id = id;
- this.addr = addr;
- this.cache = [];
- this.setValue = getSingularSetter( activeInfo.type );
-
- // this.path = activeInfo.name; // DEBUG
-
- }
-
- function PureArrayUniform( id, activeInfo, addr ) {
-
- this.id = id;
- this.addr = addr;
- this.cache = [];
- this.size = activeInfo.size;
- this.setValue = getPureArraySetter( activeInfo.type );
-
- // this.path = activeInfo.name; // DEBUG
-
- }
-
- PureArrayUniform.prototype.updateCache = function ( data ) {
-
- var cache = this.cache;
-
- if ( data instanceof Float32Array && cache.length !== data.length ) {
-
- this.cache = new Float32Array( data.length );
-
- }
-
- copyArray( cache, data );
-
- };
-
- function StructuredUniform( id ) {
-
- this.id = id;
-
- UniformContainer.call( this ); // mix-in
-
- }
-
- StructuredUniform.prototype.setValue = function ( gl, value ) {
-
- // Note: Don't need an extra 'renderer' parameter, since samplers
- // are not allowed in structured uniforms.
-
- var seq = this.seq;
-
- for ( var i = 0, n = seq.length; i !== n; ++ i ) {
-
- var u = seq[ i ];
- u.setValue( gl, value[ u.id ] );
-
- }
-
- };
-
- // --- Top-level ---
-
- // Parser - builds up the property tree from the path strings
-
- var RePathPart = /([\w\d_]+)(\])?(\[|\.)?/g;
-
- // extracts
- // - the identifier (member name or array index)
- // - followed by an optional right bracket (found when array index)
- // - followed by an optional left bracket or dot (type of subscript)
- //
- // Note: These portions can be read in a non-overlapping fashion and
- // allow straightforward parsing of the hierarchy that WebGL encodes
- // in the uniform names.
-
- function addUniform( container, uniformObject ) {
-
- container.seq.push( uniformObject );
- container.map[ uniformObject.id ] = uniformObject;
-
- }
-
- function parseUniform( activeInfo, addr, container ) {
-
- var path = activeInfo.name,
- pathLength = path.length;
-
- // reset RegExp object, because of the early exit of a previous run
- RePathPart.lastIndex = 0;
-
- while ( true ) {
-
- var match = RePathPart.exec( path ),
- matchEnd = RePathPart.lastIndex,
-
- id = match[ 1 ],
- idIsIndex = match[ 2 ] === ']',
- subscript = match[ 3 ];
-
- if ( idIsIndex ) id = id | 0; // convert to integer
-
- if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) {
-
- // bare name or "pure" bottom-level array "[0]" suffix
-
- addUniform( container, subscript === undefined ?
- new SingleUniform( id, activeInfo, addr ) :
- new PureArrayUniform( id, activeInfo, addr ) );
-
- break;
-
- } else {
-
- // step into inner node / create it in case it doesn't exist
-
- var map = container.map, next = map[ id ];
-
- if ( next === undefined ) {
-
- next = new StructuredUniform( id );
- addUniform( container, next );
-
- }
-
- container = next;
-
- }
-
- }
-
- }
-
- // Root Container
-
- function WebGLUniforms( gl, program, renderer ) {
-
- UniformContainer.call( this );
-
- this.renderer = renderer;
-
- var n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS );
-
- for ( var i = 0; i < n; ++ i ) {
-
- var info = gl.getActiveUniform( program, i ),
- addr = gl.getUniformLocation( program, info.name );
-
- parseUniform( info, addr, this );
-
- }
-
- }
-
- WebGLUniforms.prototype.setValue = function ( gl, name, value ) {
-
- var u = this.map[ name ];
-
- if ( u !== undefined ) u.setValue( gl, value, this.renderer );
-
- };
-
- WebGLUniforms.prototype.setOptional = function ( gl, object, name ) {
-
- var v = object[ name ];
-
- if ( v !== undefined ) this.setValue( gl, name, v );
-
- };
-
-
- // Static interface
-
- WebGLUniforms.upload = function ( gl, seq, values, renderer ) {
-
- for ( var i = 0, n = seq.length; i !== n; ++ i ) {
-
- var u = seq[ i ],
- v = values[ u.id ];
-
- if ( v.needsUpdate !== false ) {
-
- // note: always updating when .needsUpdate is undefined
- u.setValue( gl, v.value, renderer );
-
- }
-
- }
-
- };
-
- WebGLUniforms.seqWithValue = function ( seq, values ) {
-
- var r = [];
-
- for ( var i = 0, n = seq.length; i !== n; ++ i ) {
-
- var u = seq[ i ];
- if ( u.id in values ) r.push( u );
-
- }
-
- return r;
-
- };
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function addLineNumbers( string ) {
-
- var lines = string.split( '\n' );
-
- for ( var i = 0; i < lines.length; i ++ ) {
-
- lines[ i ] = ( i + 1 ) + ': ' + lines[ i ];
-
- }
-
- return lines.join( '\n' );
-
- }
-
- function WebGLShader( gl, type, string ) {
-
- var shader = gl.createShader( type );
-
- gl.shaderSource( shader, string );
- gl.compileShader( shader );
-
- if ( gl.getShaderParameter( shader, gl.COMPILE_STATUS ) === false ) {
-
- console.error( 'THREE.WebGLShader: Shader couldn\'t compile.' );
-
- }
-
- if ( gl.getShaderInfoLog( shader ) !== '' ) {
-
- console.warn( 'THREE.WebGLShader: gl.getShaderInfoLog()', type === gl.VERTEX_SHADER ? 'vertex' : 'fragment', gl.getShaderInfoLog( shader ), addLineNumbers( string ) );
-
- }
-
- // --enable-privileged-webgl-extension
- // console.log( type, gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
-
- return shader;
-
- }
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- var programIdCount = 0;
-
- function getEncodingComponents( encoding ) {
-
- switch ( encoding ) {
-
- case LinearEncoding:
- return [ 'Linear', '( value )' ];
- case sRGBEncoding:
- return [ 'sRGB', '( value )' ];
- case RGBEEncoding:
- return [ 'RGBE', '( value )' ];
- case RGBM7Encoding:
- return [ 'RGBM', '( value, 7.0 )' ];
- case RGBM16Encoding:
- return [ 'RGBM', '( value, 16.0 )' ];
- case RGBDEncoding:
- return [ 'RGBD', '( value, 256.0 )' ];
- case GammaEncoding:
- return [ 'Gamma', '( value, float( GAMMA_FACTOR ) )' ];
- default:
- throw new Error( 'unsupported encoding: ' + encoding );
-
- }
-
- }
-
- function getTexelDecodingFunction( functionName, encoding ) {
-
- var components = getEncodingComponents( encoding );
- return 'vec4 ' + functionName + '( vec4 value ) { return ' + components[ 0 ] + 'ToLinear' + components[ 1 ] + '; }';
-
- }
-
- function getTexelEncodingFunction( functionName, encoding ) {
-
- var components = getEncodingComponents( encoding );
- return 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[ 0 ] + components[ 1 ] + '; }';
-
- }
-
- function getToneMappingFunction( functionName, toneMapping ) {
-
- var toneMappingName;
-
- switch ( toneMapping ) {
-
- case LinearToneMapping:
- toneMappingName = 'Linear';
- break;
-
- case ReinhardToneMapping:
- toneMappingName = 'Reinhard';
- break;
-
- case Uncharted2ToneMapping:
- toneMappingName = 'Uncharted2';
- break;
-
- case CineonToneMapping:
- toneMappingName = 'OptimizedCineon';
- break;
-
- default:
- throw new Error( 'unsupported toneMapping: ' + toneMapping );
-
- }
-
- return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }';
-
- }
-
- function generateExtensions( extensions, parameters, rendererExtensions ) {
-
- extensions = extensions || {};
-
- var chunks = [
- ( extensions.derivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.normalMap || parameters.flatShading ) ? '#extension GL_OES_standard_derivatives : enable' : '',
- ( extensions.fragDepth || parameters.logarithmicDepthBuffer ) && rendererExtensions.get( 'EXT_frag_depth' ) ? '#extension GL_EXT_frag_depth : enable' : '',
- ( extensions.drawBuffers ) && rendererExtensions.get( 'WEBGL_draw_buffers' ) ? '#extension GL_EXT_draw_buffers : require' : '',
- ( extensions.shaderTextureLOD || parameters.envMap ) && rendererExtensions.get( 'EXT_shader_texture_lod' ) ? '#extension GL_EXT_shader_texture_lod : enable' : ''
- ];
-
- return chunks.filter( filterEmptyLine ).join( '\n' );
-
- }
-
- function generateDefines( defines ) {
-
- var chunks = [];
-
- for ( var name in defines ) {
-
- var value = defines[ name ];
-
- if ( value === false ) continue;
-
- chunks.push( '#define ' + name + ' ' + value );
-
- }
-
- return chunks.join( '\n' );
-
- }
-
- function fetchAttributeLocations( gl, program ) {
-
- var attributes = {};
-
- var n = gl.getProgramParameter( program, gl.ACTIVE_ATTRIBUTES );
-
- for ( var i = 0; i < n; i ++ ) {
-
- var info = gl.getActiveAttrib( program, i );
- var name = info.name;
-
- // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );
-
- attributes[ name ] = gl.getAttribLocation( program, name );
-
- }
-
- return attributes;
-
- }
-
- function filterEmptyLine( string ) {
-
- return string !== '';
-
- }
-
- function replaceLightNums( string, parameters ) {
-
- return string
- .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights )
- .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights )
- .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights )
- .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights )
- .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights );
-
- }
-
- function replaceClippingPlaneNums( string, parameters ) {
-
- return string
- .replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes )
- .replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) );
-
- }
-
- function parseIncludes( string ) {
-
- var pattern = /^[ \t]*#include +<([\w\d.]+)>/gm;
-
- function replace( match, include ) {
-
- var replace = ShaderChunk[ include ];
-
- if ( replace === undefined ) {
-
- throw new Error( 'Can not resolve #include <' + include + '>' );
-
- }
-
- return parseIncludes( replace );
-
- }
-
- return string.replace( pattern, replace );
-
- }
-
- function unrollLoops( string ) {
-
- var pattern = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g;
-
- function replace( match, start, end, snippet ) {
-
- var unroll = '';
-
- for ( var i = parseInt( start ); i < parseInt( end ); i ++ ) {
-
- unroll += snippet.replace( /\[ i \]/g, '[ ' + i + ' ]' );
-
- }
-
- return unroll;
-
- }
-
- return string.replace( pattern, replace );
-
- }
-
- function WebGLProgram( renderer, extensions, code, material, shader, parameters ) {
-
- var gl = renderer.context;
-
- var defines = material.defines;
-
- var vertexShader = shader.vertexShader;
- var fragmentShader = shader.fragmentShader;
-
- var shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC';
-
- if ( parameters.shadowMapType === PCFShadowMap ) {
-
- shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF';
-
- } else if ( parameters.shadowMapType === PCFSoftShadowMap ) {
-
- shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT';
-
- }
-
- var envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
- var envMapModeDefine = 'ENVMAP_MODE_REFLECTION';
- var envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';
-
- if ( parameters.envMap ) {
-
- switch ( material.envMap.mapping ) {
-
- case CubeReflectionMapping:
- case CubeRefractionMapping:
- envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
- break;
-
- case CubeUVReflectionMapping:
- case CubeUVRefractionMapping:
- envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV';
- break;
-
- case EquirectangularReflectionMapping:
- case EquirectangularRefractionMapping:
- envMapTypeDefine = 'ENVMAP_TYPE_EQUIREC';
- break;
-
- case SphericalReflectionMapping:
- envMapTypeDefine = 'ENVMAP_TYPE_SPHERE';
- break;
-
- }
-
- switch ( material.envMap.mapping ) {
-
- case CubeRefractionMapping:
- case EquirectangularRefractionMapping:
- envMapModeDefine = 'ENVMAP_MODE_REFRACTION';
- break;
-
- }
-
- switch ( material.combine ) {
-
- case MultiplyOperation:
- envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';
- break;
-
- case MixOperation:
- envMapBlendingDefine = 'ENVMAP_BLENDING_MIX';
- break;
-
- case AddOperation:
- envMapBlendingDefine = 'ENVMAP_BLENDING_ADD';
- break;
-
- }
-
- }
-
- var gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0;
-
- // console.log( 'building new program ' );
-
- //
-
- var customExtensions = generateExtensions( material.extensions, parameters, extensions );
-
- var customDefines = generateDefines( defines );
-
- //
-
- var program = gl.createProgram();
-
- var prefixVertex, prefixFragment;
-
- if ( material.isRawShaderMaterial ) {
-
- prefixVertex = [
-
- customDefines
-
- ].filter( filterEmptyLine ).join( '\n' );
-
- if ( prefixVertex.length > 0 ) {
-
- prefixVertex += '\n';
-
- }
-
- prefixFragment = [
-
- customExtensions,
- customDefines
-
- ].filter( filterEmptyLine ).join( '\n' );
-
- if ( prefixFragment.length > 0 ) {
-
- prefixFragment += '\n';
-
- }
-
- } else {
-
- prefixVertex = [
-
- 'precision ' + parameters.precision + ' float;',
- 'precision ' + parameters.precision + ' int;',
-
- '#define SHADER_NAME ' + shader.name,
-
- customDefines,
-
- parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '',
-
- '#define GAMMA_FACTOR ' + gammaFactorDefine,
-
- '#define MAX_BONES ' + parameters.maxBones,
- ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',
- ( parameters.useFog && parameters.fogExp ) ? '#define FOG_EXP2' : '',
-
- parameters.map ? '#define USE_MAP' : '',
- parameters.envMap ? '#define USE_ENVMAP' : '',
- parameters.envMap ? '#define ' + envMapModeDefine : '',
- parameters.lightMap ? '#define USE_LIGHTMAP' : '',
- parameters.aoMap ? '#define USE_AOMAP' : '',
- parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
- parameters.bumpMap ? '#define USE_BUMPMAP' : '',
- parameters.normalMap ? '#define USE_NORMALMAP' : '',
- parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '',
- parameters.specularMap ? '#define USE_SPECULARMAP' : '',
- parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
- parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
- parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
- parameters.vertexColors ? '#define USE_COLOR' : '',
-
- parameters.flatShading ? '#define FLAT_SHADED' : '',
-
- parameters.skinning ? '#define USE_SKINNING' : '',
- parameters.useVertexTexture ? '#define BONE_TEXTURE' : '',
-
- parameters.morphTargets ? '#define USE_MORPHTARGETS' : '',
- parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '',
- parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
- parameters.flipSided ? '#define FLIP_SIDED' : '',
-
- parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
- parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
-
- parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
-
- parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
- parameters.logarithmicDepthBuffer && extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
-
- 'uniform mat4 modelMatrix;',
- 'uniform mat4 modelViewMatrix;',
- 'uniform mat4 projectionMatrix;',
- 'uniform mat4 viewMatrix;',
- 'uniform mat3 normalMatrix;',
- 'uniform vec3 cameraPosition;',
-
- 'attribute vec3 position;',
- 'attribute vec3 normal;',
- 'attribute vec2 uv;',
-
- '#ifdef USE_COLOR',
-
- ' attribute vec3 color;',
-
- '#endif',
-
- '#ifdef USE_MORPHTARGETS',
-
- ' attribute vec3 morphTarget0;',
- ' attribute vec3 morphTarget1;',
- ' attribute vec3 morphTarget2;',
- ' attribute vec3 morphTarget3;',
-
- ' #ifdef USE_MORPHNORMALS',
-
- ' attribute vec3 morphNormal0;',
- ' attribute vec3 morphNormal1;',
- ' attribute vec3 morphNormal2;',
- ' attribute vec3 morphNormal3;',
-
- ' #else',
-
- ' attribute vec3 morphTarget4;',
- ' attribute vec3 morphTarget5;',
- ' attribute vec3 morphTarget6;',
- ' attribute vec3 morphTarget7;',
-
- ' #endif',
-
- '#endif',
-
- '#ifdef USE_SKINNING',
-
- ' attribute vec4 skinIndex;',
- ' attribute vec4 skinWeight;',
-
- '#endif',
-
- '\n'
-
- ].filter( filterEmptyLine ).join( '\n' );
-
- prefixFragment = [
-
- customExtensions,
-
- 'precision ' + parameters.precision + ' float;',
- 'precision ' + parameters.precision + ' int;',
-
- '#define SHADER_NAME ' + shader.name,
-
- customDefines,
-
- parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest + ( parameters.alphaTest % 1 ? '' : '.0' ) : '', // add '.0' if integer
-
- '#define GAMMA_FACTOR ' + gammaFactorDefine,
-
- ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',
- ( parameters.useFog && parameters.fogExp ) ? '#define FOG_EXP2' : '',
-
- parameters.map ? '#define USE_MAP' : '',
- parameters.envMap ? '#define USE_ENVMAP' : '',
- parameters.envMap ? '#define ' + envMapTypeDefine : '',
- parameters.envMap ? '#define ' + envMapModeDefine : '',
- parameters.envMap ? '#define ' + envMapBlendingDefine : '',
- parameters.lightMap ? '#define USE_LIGHTMAP' : '',
- parameters.aoMap ? '#define USE_AOMAP' : '',
- parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
- parameters.bumpMap ? '#define USE_BUMPMAP' : '',
- parameters.normalMap ? '#define USE_NORMALMAP' : '',
- parameters.specularMap ? '#define USE_SPECULARMAP' : '',
- parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
- parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
- parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
- parameters.vertexColors ? '#define USE_COLOR' : '',
-
- parameters.gradientMap ? '#define USE_GRADIENTMAP' : '',
-
- parameters.flatShading ? '#define FLAT_SHADED' : '',
-
- parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
- parameters.flipSided ? '#define FLIP_SIDED' : '',
-
- parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
- parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
-
- parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '',
-
- parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '',
-
- parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
- parameters.logarithmicDepthBuffer && extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
-
- parameters.envMap && extensions.get( 'EXT_shader_texture_lod' ) ? '#define TEXTURE_LOD_EXT' : '',
-
- 'uniform mat4 viewMatrix;',
- 'uniform vec3 cameraPosition;',
-
- ( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '',
- ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below
- ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '',
-
- parameters.dithering ? '#define DITHERING' : '',
-
- ( parameters.outputEncoding || parameters.mapEncoding || parameters.envMapEncoding || parameters.emissiveMapEncoding ) ? ShaderChunk[ 'encodings_pars_fragment' ] : '', // this code is required here because it is used by the various encoding/decoding function defined below
- parameters.mapEncoding ? getTexelDecodingFunction( 'mapTexelToLinear', parameters.mapEncoding ) : '',
- parameters.envMapEncoding ? getTexelDecodingFunction( 'envMapTexelToLinear', parameters.envMapEncoding ) : '',
- parameters.emissiveMapEncoding ? getTexelDecodingFunction( 'emissiveMapTexelToLinear', parameters.emissiveMapEncoding ) : '',
- parameters.outputEncoding ? getTexelEncodingFunction( 'linearToOutputTexel', parameters.outputEncoding ) : '',
-
- parameters.depthPacking ? '#define DEPTH_PACKING ' + material.depthPacking : '',
-
- '\n'
-
- ].filter( filterEmptyLine ).join( '\n' );
-
- }
-
- vertexShader = parseIncludes( vertexShader );
- vertexShader = replaceLightNums( vertexShader, parameters );
- vertexShader = replaceClippingPlaneNums( vertexShader, parameters );
-
- fragmentShader = parseIncludes( fragmentShader );
- fragmentShader = replaceLightNums( fragmentShader, parameters );
- fragmentShader = replaceClippingPlaneNums( fragmentShader, parameters );
-
- vertexShader = unrollLoops( vertexShader );
- fragmentShader = unrollLoops( fragmentShader );
-
- var vertexGlsl = prefixVertex + vertexShader;
- var fragmentGlsl = prefixFragment + fragmentShader;
-
- // console.log( '*VERTEX*', vertexGlsl );
- // console.log( '*FRAGMENT*', fragmentGlsl );
-
- var glVertexShader = WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl );
- var glFragmentShader = WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl );
-
- gl.attachShader( program, glVertexShader );
- gl.attachShader( program, glFragmentShader );
-
- // Force a particular attribute to index 0.
-
- if ( material.index0AttributeName !== undefined ) {
-
- gl.bindAttribLocation( program, 0, material.index0AttributeName );
-
- } else if ( parameters.morphTargets === true ) {
-
- // programs with morphTargets displace position out of attribute 0
- gl.bindAttribLocation( program, 0, 'position' );
-
- }
-
- gl.linkProgram( program );
-
- var programLog = gl.getProgramInfoLog( program ).trim();
- var vertexLog = gl.getShaderInfoLog( glVertexShader ).trim();
- var fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim();
-
- var runnable = true;
- var haveDiagnostics = true;
-
- // console.log( '**VERTEX**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glVertexShader ) );
- // console.log( '**FRAGMENT**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glFragmentShader ) );
-
- if ( gl.getProgramParameter( program, gl.LINK_STATUS ) === false ) {
-
- runnable = false;
-
- console.error( 'THREE.WebGLProgram: shader error: ', gl.getError(), 'gl.VALIDATE_STATUS', gl.getProgramParameter( program, gl.VALIDATE_STATUS ), 'gl.getProgramInfoLog', programLog, vertexLog, fragmentLog );
-
- } else if ( programLog !== '' ) {
-
- console.warn( 'THREE.WebGLProgram: gl.getProgramInfoLog()', programLog );
-
- } else if ( vertexLog === '' || fragmentLog === '' ) {
-
- haveDiagnostics = false;
-
- }
-
- if ( haveDiagnostics ) {
-
- this.diagnostics = {
-
- runnable: runnable,
- material: material,
-
- programLog: programLog,
-
- vertexShader: {
-
- log: vertexLog,
- prefix: prefixVertex
-
- },
-
- fragmentShader: {
-
- log: fragmentLog,
- prefix: prefixFragment
-
- }
-
- };
-
- }
-
- // clean up
-
- gl.deleteShader( glVertexShader );
- gl.deleteShader( glFragmentShader );
-
- // set up caching for uniform locations
-
- var cachedUniforms;
-
- this.getUniforms = function () {
-
- if ( cachedUniforms === undefined ) {
-
- cachedUniforms = new WebGLUniforms( gl, program, renderer );
-
- }
-
- return cachedUniforms;
-
- };
-
- // set up caching for attribute locations
-
- var cachedAttributes;
-
- this.getAttributes = function () {
-
- if ( cachedAttributes === undefined ) {
-
- cachedAttributes = fetchAttributeLocations( gl, program );
-
- }
-
- return cachedAttributes;
-
- };
-
- // free resource
-
- this.destroy = function () {
-
- gl.deleteProgram( program );
- this.program = undefined;
-
- };
-
- // DEPRECATED
-
- Object.defineProperties( this, {
-
- uniforms: {
- get: function () {
-
- console.warn( 'THREE.WebGLProgram: .uniforms is now .getUniforms().' );
- return this.getUniforms();
-
- }
- },
-
- attributes: {
- get: function () {
-
- console.warn( 'THREE.WebGLProgram: .attributes is now .getAttributes().' );
- return this.getAttributes();
-
- }
- }
-
- } );
-
-
- //
-
- this.name = shader.name;
- this.id = programIdCount ++;
- this.code = code;
- this.usedTimes = 1;
- this.program = program;
- this.vertexShader = glVertexShader;
- this.fragmentShader = glFragmentShader;
-
- return this;
-
- }
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function WebGLPrograms( renderer, extensions, capabilities ) {
-
- var programs = [];
-
- var shaderIDs = {
- MeshDepthMaterial: 'depth',
- MeshDistanceMaterial: 'distanceRGBA',
- MeshNormalMaterial: 'normal',
- MeshBasicMaterial: 'basic',
- MeshLambertMaterial: 'lambert',
- MeshPhongMaterial: 'phong',
- MeshToonMaterial: 'phong',
- MeshStandardMaterial: 'physical',
- MeshPhysicalMaterial: 'physical',
- LineBasicMaterial: 'basic',
- LineDashedMaterial: 'dashed',
- PointsMaterial: 'points',
- ShadowMaterial: 'shadow'
- };
-
- var parameterNames = [
- "precision", "supportsVertexTextures", "map", "mapEncoding", "envMap", "envMapMode", "envMapEncoding",
- "lightMap", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "displacementMap", "specularMap",
- "roughnessMap", "metalnessMap", "gradientMap",
- "alphaMap", "combine", "vertexColors", "fog", "useFog", "fogExp",
- "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning",
- "maxBones", "useVertexTexture", "morphTargets", "morphNormals",
- "maxMorphTargets", "maxMorphNormals", "premultipliedAlpha",
- "numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "numRectAreaLights",
- "shadowMapEnabled", "shadowMapType", "toneMapping", 'physicallyCorrectLights',
- "alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "numClipIntersection", "depthPacking", "dithering"
- ];
-
-
- function allocateBones( object ) {
-
- var skeleton = object.skeleton;
- var bones = skeleton.bones;
-
- if ( capabilities.floatVertexTextures ) {
-
- return 1024;
-
- } else {
-
- // default for when object is not specified
- // ( for example when prebuilding shader to be used with multiple objects )
- //
- // - leave some extra space for other uniforms
- // - limit here is ANGLE's 254 max uniform vectors
- // (up to 54 should be safe)
-
- var nVertexUniforms = capabilities.maxVertexUniforms;
- var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 );
-
- var maxBones = Math.min( nVertexMatrices, bones.length );
-
- if ( maxBones < bones.length ) {
-
- console.warn( 'THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.' );
- return 0;
-
- }
-
- return maxBones;
-
- }
-
- }
-
- function getTextureEncodingFromMap( map, gammaOverrideLinear ) {
-
- var encoding;
-
- if ( ! map ) {
-
- encoding = LinearEncoding;
-
- } else if ( map.isTexture ) {
-
- encoding = map.encoding;
-
- } else if ( map.isWebGLRenderTarget ) {
-
- console.warn( "THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead." );
- encoding = map.texture.encoding;
-
- }
-
- // add backwards compatibility for WebGLRenderer.gammaInput/gammaOutput parameter, should probably be removed at some point.
- if ( encoding === LinearEncoding && gammaOverrideLinear ) {
-
- encoding = GammaEncoding;
-
- }
-
- return encoding;
-
- }
-
- this.getParameters = function ( material, lights, shadows, fog, nClipPlanes, nClipIntersection, object ) {
-
- var shaderID = shaderIDs[ material.type ];
-
- // heuristics to create shader parameters according to lights in the scene
- // (not to blow over maxLights budget)
-
- var maxBones = object.isSkinnedMesh ? allocateBones( object ) : 0;
- var precision = capabilities.precision;
-
- if ( material.precision !== null ) {
-
- precision = capabilities.getMaxPrecision( material.precision );
-
- if ( precision !== material.precision ) {
-
- console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' );
-
- }
-
- }
-
- var currentRenderTarget = renderer.getRenderTarget();
-
- var parameters = {
-
- shaderID: shaderID,
-
- precision: precision,
- supportsVertexTextures: capabilities.vertexTextures,
- outputEncoding: getTextureEncodingFromMap( ( ! currentRenderTarget ) ? null : currentRenderTarget.texture, renderer.gammaOutput ),
- map: !! material.map,
- mapEncoding: getTextureEncodingFromMap( material.map, renderer.gammaInput ),
- envMap: !! material.envMap,
- envMapMode: material.envMap && material.envMap.mapping,
- envMapEncoding: getTextureEncodingFromMap( material.envMap, renderer.gammaInput ),
- envMapCubeUV: ( !! material.envMap ) && ( ( material.envMap.mapping === CubeUVReflectionMapping ) || ( material.envMap.mapping === CubeUVRefractionMapping ) ),
- lightMap: !! material.lightMap,
- aoMap: !! material.aoMap,
- emissiveMap: !! material.emissiveMap,
- emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap, renderer.gammaInput ),
- bumpMap: !! material.bumpMap,
- normalMap: !! material.normalMap,
- displacementMap: !! material.displacementMap,
- roughnessMap: !! material.roughnessMap,
- metalnessMap: !! material.metalnessMap,
- specularMap: !! material.specularMap,
- alphaMap: !! material.alphaMap,
-
- gradientMap: !! material.gradientMap,
-
- combine: material.combine,
-
- vertexColors: material.vertexColors,
-
- fog: !! fog,
- useFog: material.fog,
- fogExp: ( fog && fog.isFogExp2 ),
-
- flatShading: material.flatShading,
-
- sizeAttenuation: material.sizeAttenuation,
- logarithmicDepthBuffer: capabilities.logarithmicDepthBuffer,
-
- skinning: material.skinning && maxBones > 0,
- maxBones: maxBones,
- useVertexTexture: capabilities.floatVertexTextures,
-
- morphTargets: material.morphTargets,
- morphNormals: material.morphNormals,
- maxMorphTargets: renderer.maxMorphTargets,
- maxMorphNormals: renderer.maxMorphNormals,
-
- numDirLights: lights.directional.length,
- numPointLights: lights.point.length,
- numSpotLights: lights.spot.length,
- numRectAreaLights: lights.rectArea.length,
- numHemiLights: lights.hemi.length,
-
- numClippingPlanes: nClipPlanes,
- numClipIntersection: nClipIntersection,
-
- dithering: material.dithering,
-
- shadowMapEnabled: renderer.shadowMap.enabled && object.receiveShadow && shadows.length > 0,
- shadowMapType: renderer.shadowMap.type,
-
- toneMapping: renderer.toneMapping,
- physicallyCorrectLights: renderer.physicallyCorrectLights,
-
- premultipliedAlpha: material.premultipliedAlpha,
-
- alphaTest: material.alphaTest,
- doubleSided: material.side === DoubleSide,
- flipSided: material.side === BackSide,
-
- depthPacking: ( material.depthPacking !== undefined ) ? material.depthPacking : false
-
- };
-
- return parameters;
-
- };
-
- this.getProgramCode = function ( material, parameters ) {
-
- var array = [];
-
- if ( parameters.shaderID ) {
-
- array.push( parameters.shaderID );
-
- } else {
-
- array.push( material.fragmentShader );
- array.push( material.vertexShader );
-
- }
-
- if ( material.defines !== undefined ) {
-
- for ( var name in material.defines ) {
-
- array.push( name );
- array.push( material.defines[ name ] );
-
- }
-
- }
-
- for ( var i = 0; i < parameterNames.length; i ++ ) {
-
- array.push( parameters[ parameterNames[ i ] ] );
-
- }
-
- array.push( material.onBeforeCompile.toString() );
-
- array.push( renderer.gammaOutput );
-
- return array.join();
-
- };
-
- this.acquireProgram = function ( material, shader, parameters, code ) {
-
- var program;
-
- // Check if code has been already compiled
- for ( var p = 0, pl = programs.length; p < pl; p ++ ) {
-
- var programInfo = programs[ p ];
-
- if ( programInfo.code === code ) {
-
- program = programInfo;
- ++ program.usedTimes;
-
- break;
-
- }
-
- }
-
- if ( program === undefined ) {
-
- program = new WebGLProgram( renderer, extensions, code, material, shader, parameters );
- programs.push( program );
-
- }
-
- return program;
-
- };
-
- this.releaseProgram = function ( program ) {
-
- if ( -- program.usedTimes === 0 ) {
-
- // Remove from unordered set
- var i = programs.indexOf( program );
- programs[ i ] = programs[ programs.length - 1 ];
- programs.pop();
-
- // Free WebGL resources
- program.destroy();
-
- }
-
- };
-
- // Exposed for resource monitoring & error feedback via renderer.info:
- this.programs = programs;
-
- }
-
- /**
- * @author fordacious / fordacious.github.io
- */
-
- function WebGLProperties() {
-
- var properties = new WeakMap();
-
- function get( object ) {
-
- var map = properties.get( object );
-
- if ( map === undefined ) {
-
- map = {};
- properties.set( object, map );
-
- }
-
- return map;
-
- }
-
- function remove( object ) {
-
- properties.delete( object );
-
- }
-
- function update( object, key, value ) {
-
- properties.get( object )[ key ] = value;
-
- }
-
- function dispose() {
-
- properties = new WeakMap();
-
- }
-
- return {
- get: get,
- remove: remove,
- update: update,
- dispose: dispose
- };
-
- }
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function painterSortStable( a, b ) {
-
- if ( a.renderOrder !== b.renderOrder ) {
-
- return a.renderOrder - b.renderOrder;
-
- } else if ( a.program && b.program && a.program !== b.program ) {
-
- return a.program.id - b.program.id;
-
- } else if ( a.material.id !== b.material.id ) {
-
- return a.material.id - b.material.id;
-
- } else if ( a.z !== b.z ) {
-
- return a.z - b.z;
-
- } else {
-
- return a.id - b.id;
-
- }
-
- }
-
- function reversePainterSortStable( a, b ) {
-
- if ( a.renderOrder !== b.renderOrder ) {
-
- return a.renderOrder - b.renderOrder;
-
- } if ( a.z !== b.z ) {
-
- return b.z - a.z;
-
- } else {
-
- return a.id - b.id;
-
- }
-
- }
-
- function WebGLRenderList() {
-
- var renderItems = [];
- var renderItemsIndex = 0;
-
- var opaque = [];
- var transparent = [];
-
- function init() {
-
- renderItemsIndex = 0;
-
- opaque.length = 0;
- transparent.length = 0;
-
- }
-
- function push( object, geometry, material, z, group ) {
-
- var renderItem = renderItems[ renderItemsIndex ];
-
- if ( renderItem === undefined ) {
-
- renderItem = {
- id: object.id,
- object: object,
- geometry: geometry,
- material: material,
- program: material.program,
- renderOrder: object.renderOrder,
- z: z,
- group: group
- };
-
- renderItems[ renderItemsIndex ] = renderItem;
-
- } else {
-
- renderItem.id = object.id;
- renderItem.object = object;
- renderItem.geometry = geometry;
- renderItem.material = material;
- renderItem.program = material.program;
- renderItem.renderOrder = object.renderOrder;
- renderItem.z = z;
- renderItem.group = group;
-
- }
-
- ( material.transparent === true ? transparent : opaque ).push( renderItem );
-
- renderItemsIndex ++;
-
- }
-
- function sort() {
-
- if ( opaque.length > 1 ) opaque.sort( painterSortStable );
- if ( transparent.length > 1 ) transparent.sort( reversePainterSortStable );
-
- }
-
- return {
- opaque: opaque,
- transparent: transparent,
-
- init: init,
- push: push,
-
- sort: sort
- };
-
- }
-
- function WebGLRenderLists() {
-
- var lists = {};
-
- function get( scene, camera ) {
-
- var hash = scene.id + ',' + camera.id;
- var list = lists[ hash ];
-
- if ( list === undefined ) {
-
- // console.log( 'THREE.WebGLRenderLists:', hash );
-
- list = new WebGLRenderList();
- lists[ hash ] = list;
-
- }
-
- return list;
-
- }
-
- function dispose() {
-
- lists = {};
-
- }
-
- return {
- get: get,
- dispose: dispose
- };
-
- }
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function UniformsCache() {
-
- var lights = {};
-
- return {
-
- get: function ( light ) {
-
- if ( lights[ light.id ] !== undefined ) {
-
- return lights[ light.id ];
-
- }
-
- var uniforms;
-
- switch ( light.type ) {
-
- case 'DirectionalLight':
- uniforms = {
- direction: new Vector3(),
- color: new Color(),
-
- shadow: false,
- shadowBias: 0,
- shadowRadius: 1,
- shadowMapSize: new Vector2()
- };
- break;
-
- case 'SpotLight':
- uniforms = {
- position: new Vector3(),
- direction: new Vector3(),
- color: new Color(),
- distance: 0,
- coneCos: 0,
- penumbraCos: 0,
- decay: 0,
-
- shadow: false,
- shadowBias: 0,
- shadowRadius: 1,
- shadowMapSize: new Vector2()
- };
- break;
-
- case 'PointLight':
- uniforms = {
- position: new Vector3(),
- color: new Color(),
- distance: 0,
- decay: 0,
-
- shadow: false,
- shadowBias: 0,
- shadowRadius: 1,
- shadowMapSize: new Vector2(),
- shadowCameraNear: 1,
- shadowCameraFar: 1000
- };
- break;
-
- case 'HemisphereLight':
- uniforms = {
- direction: new Vector3(),
- skyColor: new Color(),
- groundColor: new Color()
- };
- break;
-
- case 'RectAreaLight':
- uniforms = {
- color: new Color(),
- position: new Vector3(),
- halfWidth: new Vector3(),
- halfHeight: new Vector3()
- // TODO (abelnation): set RectAreaLight shadow uniforms
- };
- break;
-
- }
-
- lights[ light.id ] = uniforms;
-
- return uniforms;
-
- }
-
- };
-
- }
-
- var count = 0;
-
- function WebGLLights() {
-
- var cache = new UniformsCache();
-
- var state = {
-
- id: count ++,
-
- hash: '',
-
- ambient: [ 0, 0, 0 ],
- directional: [],
- directionalShadowMap: [],
- directionalShadowMatrix: [],
- spot: [],
- spotShadowMap: [],
- spotShadowMatrix: [],
- rectArea: [],
- point: [],
- pointShadowMap: [],
- pointShadowMatrix: [],
- hemi: []
-
- };
-
- var vector3 = new Vector3();
- var matrix4 = new Matrix4();
- var matrix42 = new Matrix4();
-
- function setup( lights, shadows, camera ) {
-
- var r = 0, g = 0, b = 0;
-
- var directionalLength = 0;
- var pointLength = 0;
- var spotLength = 0;
- var rectAreaLength = 0;
- var hemiLength = 0;
-
- var viewMatrix = camera.matrixWorldInverse;
-
- for ( var i = 0, l = lights.length; i < l; i ++ ) {
-
- var light = lights[ i ];
-
- var color = light.color;
- var intensity = light.intensity;
- var distance = light.distance;
-
- var shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null;
-
- if ( light.isAmbientLight ) {
-
- r += color.r * intensity;
- g += color.g * intensity;
- b += color.b * intensity;
-
- } else if ( light.isDirectionalLight ) {
-
- var uniforms = cache.get( light );
-
- uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
- uniforms.direction.setFromMatrixPosition( light.matrixWorld );
- vector3.setFromMatrixPosition( light.target.matrixWorld );
- uniforms.direction.sub( vector3 );
- uniforms.direction.transformDirection( viewMatrix );
-
- uniforms.shadow = light.castShadow;
-
- if ( light.castShadow ) {
-
- var shadow = light.shadow;
-
- uniforms.shadowBias = shadow.bias;
- uniforms.shadowRadius = shadow.radius;
- uniforms.shadowMapSize = shadow.mapSize;
-
- }
-
- state.directionalShadowMap[ directionalLength ] = shadowMap;
- state.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix;
- state.directional[ directionalLength ] = uniforms;
-
- directionalLength ++;
-
- } else if ( light.isSpotLight ) {
-
- var uniforms = cache.get( light );
-
- uniforms.position.setFromMatrixPosition( light.matrixWorld );
- uniforms.position.applyMatrix4( viewMatrix );
-
- uniforms.color.copy( color ).multiplyScalar( intensity );
- uniforms.distance = distance;
-
- uniforms.direction.setFromMatrixPosition( light.matrixWorld );
- vector3.setFromMatrixPosition( light.target.matrixWorld );
- uniforms.direction.sub( vector3 );
- uniforms.direction.transformDirection( viewMatrix );
-
- uniforms.coneCos = Math.cos( light.angle );
- uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) );
- uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
-
- uniforms.shadow = light.castShadow;
-
- if ( light.castShadow ) {
-
- var shadow = light.shadow;
-
- uniforms.shadowBias = shadow.bias;
- uniforms.shadowRadius = shadow.radius;
- uniforms.shadowMapSize = shadow.mapSize;
-
- }
-
- state.spotShadowMap[ spotLength ] = shadowMap;
- state.spotShadowMatrix[ spotLength ] = light.shadow.matrix;
- state.spot[ spotLength ] = uniforms;
-
- spotLength ++;
-
- } else if ( light.isRectAreaLight ) {
-
- var uniforms = cache.get( light );
-
- // (a) intensity is the total visible light emitted
- //uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) );
-
- // (b) intensity is the brightness of the light
- uniforms.color.copy( color ).multiplyScalar( intensity );
-
- uniforms.position.setFromMatrixPosition( light.matrixWorld );
- uniforms.position.applyMatrix4( viewMatrix );
-
- // extract local rotation of light to derive width/height half vectors
- matrix42.identity();
- matrix4.copy( light.matrixWorld );
- matrix4.premultiply( viewMatrix );
- matrix42.extractRotation( matrix4 );
-
- uniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 );
- uniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 );
-
- uniforms.halfWidth.applyMatrix4( matrix42 );
- uniforms.halfHeight.applyMatrix4( matrix42 );
-
- // TODO (abelnation): RectAreaLight distance?
- // uniforms.distance = distance;
-
- state.rectArea[ rectAreaLength ] = uniforms;
-
- rectAreaLength ++;
-
- } else if ( light.isPointLight ) {
-
- var uniforms = cache.get( light );
-
- uniforms.position.setFromMatrixPosition( light.matrixWorld );
- uniforms.position.applyMatrix4( viewMatrix );
-
- uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
- uniforms.distance = light.distance;
- uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
-
- uniforms.shadow = light.castShadow;
-
- if ( light.castShadow ) {
-
- var shadow = light.shadow;
-
- uniforms.shadowBias = shadow.bias;
- uniforms.shadowRadius = shadow.radius;
- uniforms.shadowMapSize = shadow.mapSize;
- uniforms.shadowCameraNear = shadow.camera.near;
- uniforms.shadowCameraFar = shadow.camera.far;
-
- }
-
- state.pointShadowMap[ pointLength ] = shadowMap;
- state.pointShadowMatrix[ pointLength ] = light.shadow.matrix;
- state.point[ pointLength ] = uniforms;
-
- pointLength ++;
-
- } else if ( light.isHemisphereLight ) {
-
- var uniforms = cache.get( light );
-
- uniforms.direction.setFromMatrixPosition( light.matrixWorld );
- uniforms.direction.transformDirection( viewMatrix );
- uniforms.direction.normalize();
-
- uniforms.skyColor.copy( light.color ).multiplyScalar( intensity );
- uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
-
- state.hemi[ hemiLength ] = uniforms;
-
- hemiLength ++;
-
- }
-
- }
-
- state.ambient[ 0 ] = r;
- state.ambient[ 1 ] = g;
- state.ambient[ 2 ] = b;
-
- state.directional.length = directionalLength;
- state.spot.length = spotLength;
- state.rectArea.length = rectAreaLength;
- state.point.length = pointLength;
- state.hemi.length = hemiLength;
-
- state.hash = state.id + ',' + directionalLength + ',' + pointLength + ',' + spotLength + ',' + rectAreaLength + ',' + hemiLength + ',' + shadows.length;
-
- }
-
- return {
- setup: setup,
- state: state
- };
-
- }
-
- /**
- * @author Mugen87 / https://github.com/Mugen87
- */
-
- function WebGLRenderState() {
-
- var lights = new WebGLLights();
-
- var lightsArray = [];
- var shadowsArray = [];
- var spritesArray = [];
-
- function init() {
-
- lightsArray.length = 0;
- shadowsArray.length = 0;
- spritesArray.length = 0;
-
- }
-
- function pushLight( light ) {
-
- lightsArray.push( light );
-
- }
-
- function pushShadow( shadowLight ) {
-
- shadowsArray.push( shadowLight );
-
- }
-
- function pushSprite( shadowLight ) {
-
- spritesArray.push( shadowLight );
-
- }
-
- function setupLights( camera ) {
-
- lights.setup( lightsArray, shadowsArray, camera );
-
- }
-
- var state = {
- lightsArray: lightsArray,
- shadowsArray: shadowsArray,
- spritesArray: spritesArray,
-
- lights: lights
- };
-
- return {
- init: init,
- state: state,
- setupLights: setupLights,
-
- pushLight: pushLight,
- pushShadow: pushShadow,
- pushSprite: pushSprite
- };
-
- }
-
- function WebGLRenderStates() {
-
- var renderStates = {};
-
- function get( scene, camera ) {
-
- var hash = scene.id + ',' + camera.id;
-
- var renderState = renderStates[ hash ];
-
- if ( renderState === undefined ) {
-
- renderState = new WebGLRenderState();
- renderStates[ hash ] = renderState;
-
- }
-
- return renderState;
-
- }
-
- function dispose() {
-
- renderStates = {};
-
- }
-
- return {
- get: get,
- dispose: dispose
- };
-
- }
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author bhouston / https://clara.io
- * @author WestLangley / http://github.com/WestLangley
- *
- * parameters = {
- *
- * opacity: <float>,
- *
- * map: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>
- * }
- */
-
- function MeshDepthMaterial( parameters ) {
-
- Material.call( this );
-
- this.type = 'MeshDepthMaterial';
-
- this.depthPacking = BasicDepthPacking;
-
- this.skinning = false;
- this.morphTargets = false;
-
- this.map = null;
-
- this.alphaMap = null;
-
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
-
- this.wireframe = false;
- this.wireframeLinewidth = 1;
-
- this.fog = false;
- this.lights = false;
-
- this.setValues( parameters );
-
- }
-
- MeshDepthMaterial.prototype = Object.create( Material.prototype );
- MeshDepthMaterial.prototype.constructor = MeshDepthMaterial;
-
- MeshDepthMaterial.prototype.isMeshDepthMaterial = true;
-
- MeshDepthMaterial.prototype.copy = function ( source ) {
-
- Material.prototype.copy.call( this, source );
-
- this.depthPacking = source.depthPacking;
-
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
-
- this.map = source.map;
-
- this.alphaMap = source.alphaMap;
-
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
-
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
-
- return this;
-
- };
-
- /**
- * @author WestLangley / http://github.com/WestLangley
- *
- * parameters = {
- *
- * referencePosition: <float>,
- * nearDistance: <float>,
- * farDistance: <float>,
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- *
- * map: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>
- *
- * }
- */
-
- function MeshDistanceMaterial( parameters ) {
-
- Material.call( this );
-
- this.type = 'MeshDistanceMaterial';
-
- this.referencePosition = new Vector3();
- this.nearDistance = 1;
- this.farDistance = 1000;
-
- this.skinning = false;
- this.morphTargets = false;
-
- this.map = null;
-
- this.alphaMap = null;
-
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
-
- this.fog = false;
- this.lights = false;
-
- this.setValues( parameters );
-
- }
-
- MeshDistanceMaterial.prototype = Object.create( Material.prototype );
- MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial;
-
- MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true;
-
- MeshDistanceMaterial.prototype.copy = function ( source ) {
-
- Material.prototype.copy.call( this, source );
-
- this.referencePosition.copy( source.referencePosition );
- this.nearDistance = source.nearDistance;
- this.farDistance = source.farDistance;
-
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
-
- this.map = source.map;
-
- this.alphaMap = source.alphaMap;
-
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
-
- return this;
-
- };
-
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- */
-
- function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
-
- var _frustum = new Frustum(),
- _projScreenMatrix = new Matrix4(),
-
- _shadowMapSize = new Vector2(),
- _maxShadowMapSize = new Vector2( maxTextureSize, maxTextureSize ),
-
- _lookTarget = new Vector3(),
- _lightPositionWorld = new Vector3(),
-
- _MorphingFlag = 1,
- _SkinningFlag = 2,
-
- _NumberOfMaterialVariants = ( _MorphingFlag | _SkinningFlag ) + 1,
-
- _depthMaterials = new Array( _NumberOfMaterialVariants ),
- _distanceMaterials = new Array( _NumberOfMaterialVariants ),
-
- _materialCache = {};
-
- var shadowSide = { 0: BackSide, 1: FrontSide, 2: DoubleSide };
-
- var cubeDirections = [
- new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ),
- new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 )
- ];
-
- var cubeUps = [
- new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ),
- new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 )
- ];
-
- var cube2DViewPorts = [
- new Vector4(), new Vector4(), new Vector4(),
- new Vector4(), new Vector4(), new Vector4()
- ];
-
- // init
-
- for ( var i = 0; i !== _NumberOfMaterialVariants; ++ i ) {
-
- var useMorphing = ( i & _MorphingFlag ) !== 0;
- var useSkinning = ( i & _SkinningFlag ) !== 0;
-
- var depthMaterial = new MeshDepthMaterial( {
-
- depthPacking: RGBADepthPacking,
-
- morphTargets: useMorphing,
- skinning: useSkinning
-
- } );
-
- _depthMaterials[ i ] = depthMaterial;
-
- //
-
- var distanceMaterial = new MeshDistanceMaterial( {
-
- morphTargets: useMorphing,
- skinning: useSkinning
-
- } );
-
- _distanceMaterials[ i ] = distanceMaterial;
-
- }
-
- //
-
- var scope = this;
-
- this.enabled = false;
-
- this.autoUpdate = true;
- this.needsUpdate = false;
-
- this.type = PCFShadowMap;
-
- this.render = function ( lights, scene, camera ) {
-
- if ( scope.enabled === false ) return;
- if ( scope.autoUpdate === false && scope.needsUpdate === false ) return;
-
- if ( lights.length === 0 ) return;
-
- // TODO Clean up (needed in case of contextlost)
- var _gl = _renderer.context;
- var _state = _renderer.state;
-
- // Set GL state for depth map.
- _state.disable( _gl.BLEND );
- _state.buffers.color.setClear( 1, 1, 1, 1 );
- _state.buffers.depth.setTest( true );
- _state.setScissorTest( false );
-
- // render depth map
-
- var faceCount;
-
- for ( var i = 0, il = lights.length; i < il; i ++ ) {
-
- var light = lights[ i ];
- var shadow = light.shadow;
- var isPointLight = light && light.isPointLight;
-
- if ( shadow === undefined ) {
-
- console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' );
- continue;
-
- }
-
- var shadowCamera = shadow.camera;
-
- _shadowMapSize.copy( shadow.mapSize );
- _shadowMapSize.min( _maxShadowMapSize );
-
- if ( isPointLight ) {
-
- var vpWidth = _shadowMapSize.x;
- var vpHeight = _shadowMapSize.y;
-
- // These viewports map a cube-map onto a 2D texture with the
- // following orientation:
- //
- // xzXZ
- // y Y
- //
- // X - Positive x direction
- // x - Negative x direction
- // Y - Positive y direction
- // y - Negative y direction
- // Z - Positive z direction
- // z - Negative z direction
-
- // positive X
- cube2DViewPorts[ 0 ].set( vpWidth * 2, vpHeight, vpWidth, vpHeight );
- // negative X
- cube2DViewPorts[ 1 ].set( 0, vpHeight, vpWidth, vpHeight );
- // positive Z
- cube2DViewPorts[ 2 ].set( vpWidth * 3, vpHeight, vpWidth, vpHeight );
- // negative Z
- cube2DViewPorts[ 3 ].set( vpWidth, vpHeight, vpWidth, vpHeight );
- // positive Y
- cube2DViewPorts[ 4 ].set( vpWidth * 3, 0, vpWidth, vpHeight );
- // negative Y
- cube2DViewPorts[ 5 ].set( vpWidth, 0, vpWidth, vpHeight );
-
- _shadowMapSize.x *= 4.0;
- _shadowMapSize.y *= 2.0;
-
- }
-
- if ( shadow.map === null ) {
-
- var pars = { minFilter: NearestFilter, magFilter: NearestFilter, format: RGBAFormat };
-
- shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
- shadow.map.texture.name = light.name + ".shadowMap";
-
- shadowCamera.updateProjectionMatrix();
-
- }
-
- if ( shadow.isSpotLightShadow ) {
-
- shadow.update( light );
-
- }
-
- var shadowMap = shadow.map;
- var shadowMatrix = shadow.matrix;
-
- _lightPositionWorld.setFromMatrixPosition( light.matrixWorld );
- shadowCamera.position.copy( _lightPositionWorld );
-
- if ( isPointLight ) {
-
- faceCount = 6;
-
- // for point lights we set the shadow matrix to be a translation-only matrix
- // equal to inverse of the light's position
-
- shadowMatrix.makeTranslation( - _lightPositionWorld.x, - _lightPositionWorld.y, - _lightPositionWorld.z );
-
- } else {
-
- faceCount = 1;
-
- _lookTarget.setFromMatrixPosition( light.target.matrixWorld );
- shadowCamera.lookAt( _lookTarget );
- shadowCamera.updateMatrixWorld();
-
- // compute shadow matrix
-
- shadowMatrix.set(
- 0.5, 0.0, 0.0, 0.5,
- 0.0, 0.5, 0.0, 0.5,
- 0.0, 0.0, 0.5, 0.5,
- 0.0, 0.0, 0.0, 1.0
- );
-
- shadowMatrix.multiply( shadowCamera.projectionMatrix );
- shadowMatrix.multiply( shadowCamera.matrixWorldInverse );
-
- }
-
- _renderer.setRenderTarget( shadowMap );
- _renderer.clear();
-
- // render shadow map for each cube face (if omni-directional) or
- // run a single pass if not
-
- for ( var face = 0; face < faceCount; face ++ ) {
-
- if ( isPointLight ) {
-
- _lookTarget.copy( shadowCamera.position );
- _lookTarget.add( cubeDirections[ face ] );
- shadowCamera.up.copy( cubeUps[ face ] );
- shadowCamera.lookAt( _lookTarget );
- shadowCamera.updateMatrixWorld();
-
- var vpDimensions = cube2DViewPorts[ face ];
- _state.viewport( vpDimensions );
-
- }
-
- // update camera matrices and frustum
-
- _projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse );
- _frustum.setFromMatrix( _projScreenMatrix );
-
- // set object matrices & frustum culling
-
- renderObject( scene, camera, shadowCamera, isPointLight );
-
- }
-
- }
-
- scope.needsUpdate = false;
-
- };
-
- function getDepthMaterial( object, material, isPointLight, lightPositionWorld, shadowCameraNear, shadowCameraFar ) {
-
- var geometry = object.geometry;
-
- var result = null;
-
- var materialVariants = _depthMaterials;
- var customMaterial = object.customDepthMaterial;
-
- if ( isPointLight ) {
-
- materialVariants = _distanceMaterials;
- customMaterial = object.customDistanceMaterial;
-
- }
-
- if ( ! customMaterial ) {
-
- var useMorphing = false;
-
- if ( material.morphTargets ) {
-
- if ( geometry && geometry.isBufferGeometry ) {
-
- useMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0;
-
- } else if ( geometry && geometry.isGeometry ) {
-
- useMorphing = geometry.morphTargets && geometry.morphTargets.length > 0;
-
- }
-
- }
-
- if ( object.isSkinnedMesh && material.skinning === false ) {
-
- console.warn( 'THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:', object );
-
- }
-
- var useSkinning = object.isSkinnedMesh && material.skinning;
-
- var variantIndex = 0;
-
- if ( useMorphing ) variantIndex |= _MorphingFlag;
- if ( useSkinning ) variantIndex |= _SkinningFlag;
-
- result = materialVariants[ variantIndex ];
-
- } else {
-
- result = customMaterial;
-
- }
-
- if ( _renderer.localClippingEnabled &&
- material.clipShadows === true &&
- material.clippingPlanes.length !== 0 ) {
-
- // in this case we need a unique material instance reflecting the
- // appropriate state
-
- var keyA = result.uuid, keyB = material.uuid;
-
- var materialsForVariant = _materialCache[ keyA ];
-
- if ( materialsForVariant === undefined ) {
-
- materialsForVariant = {};
- _materialCache[ keyA ] = materialsForVariant;
-
- }
-
- var cachedMaterial = materialsForVariant[ keyB ];
-
- if ( cachedMaterial === undefined ) {
-
- cachedMaterial = result.clone();
- materialsForVariant[ keyB ] = cachedMaterial;
-
- }
-
- result = cachedMaterial;
-
- }
-
- result.visible = material.visible;
- result.wireframe = material.wireframe;
-
- result.side = ( material.shadowSide != null ) ? material.shadowSide : shadowSide[ material.side ];
-
- result.clipShadows = material.clipShadows;
- result.clippingPlanes = material.clippingPlanes;
- result.clipIntersection = material.clipIntersection;
-
- result.wireframeLinewidth = material.wireframeLinewidth;
- result.linewidth = material.linewidth;
-
- if ( isPointLight && result.isMeshDistanceMaterial ) {
-
- result.referencePosition.copy( lightPositionWorld );
- result.nearDistance = shadowCameraNear;
- result.farDistance = shadowCameraFar;
-
- }
-
- return result;
-
- }
-
- function renderObject( object, camera, shadowCamera, isPointLight ) {
-
- if ( object.visible === false ) return;
-
- var visible = object.layers.test( camera.layers );
-
- if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) {
-
- if ( object.castShadow && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) {
-
- object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld );
-
- var geometry = _objects.update( object );
- var material = object.material;
-
- if ( Array.isArray( material ) ) {
-
- var groups = geometry.groups;
-
- for ( var k = 0, kl = groups.length; k < kl; k ++ ) {
-
- var group = groups[ k ];
- var groupMaterial = material[ group.materialIndex ];
-
- if ( groupMaterial && groupMaterial.visible ) {
-
- var depthMaterial = getDepthMaterial( object, groupMaterial, isPointLight, _lightPositionWorld, shadowCamera.near, shadowCamera.far );
- _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group );
-
- }
-
- }
-
- } else if ( material.visible ) {
-
- var depthMaterial = getDepthMaterial( object, material, isPointLight, _lightPositionWorld, shadowCamera.near, shadowCamera.far );
- _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null );
-
- }
-
- }
-
- }
-
- var children = object.children;
-
- for ( var i = 0, l = children.length; i < l; i ++ ) {
-
- renderObject( children[ i ], camera, shadowCamera, isPointLight );
-
- }
-
- }
-
- }
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
-
- Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
-
- this.needsUpdate = true;
-
- }
-
- CanvasTexture.prototype = Object.create( Texture.prototype );
- CanvasTexture.prototype.constructor = CanvasTexture;
- CanvasTexture.prototype.isCanvasTexture = true;
-
- /**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- */
-
- function WebGLSpriteRenderer( renderer, gl, state, textures, capabilities ) {
-
- var vertexBuffer, elementBuffer;
- var program, attributes, uniforms;
-
- var texture;
-
- // decompose matrixWorld
-
- var spritePosition = new Vector3();
- var spriteRotation = new Quaternion();
- var spriteScale = new Vector3();
-
- function init() {
-
- var vertices = new Float32Array( [
- - 0.5, - 0.5, 0, 0,
- 0.5, - 0.5, 1, 0,
- 0.5, 0.5, 1, 1,
- - 0.5, 0.5, 0, 1
- ] );
-
- var faces = new Uint16Array( [
- 0, 1, 2,
- 0, 2, 3
- ] );
-
- vertexBuffer = gl.createBuffer();
- elementBuffer = gl.createBuffer();
-
- gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer );
- gl.bufferData( gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW );
-
- gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer );
- gl.bufferData( gl.ELEMENT_ARRAY_BUFFER, faces, gl.STATIC_DRAW );
-
- program = createProgram();
-
- attributes = {
- position: gl.getAttribLocation( program, 'position' ),
- uv: gl.getAttribLocation( program, 'uv' )
- };
-
- uniforms = {
- uvOffset: gl.getUniformLocation( program, 'uvOffset' ),
- uvScale: gl.getUniformLocation( program, 'uvScale' ),
-
- rotation: gl.getUniformLocation( program, 'rotation' ),
- center: gl.getUniformLocation( program, 'center' ),
- scale: gl.getUniformLocation( program, 'scale' ),
-
- color: gl.getUniformLocation( program, 'color' ),
- map: gl.getUniformLocation( program, 'map' ),
- opacity: gl.getUniformLocation( program, 'opacity' ),
-
- modelViewMatrix: gl.getUniformLocation( program, 'modelViewMatrix' ),
- projectionMatrix: gl.getUniformLocation( program, 'projectionMatrix' ),
-
- fogType: gl.getUniformLocation( program, 'fogType' ),
- fogDensity: gl.getUniformLocation( program, 'fogDensity' ),
- fogNear: gl.getUniformLocation( program, 'fogNear' ),
- fogFar: gl.getUniformLocation( program, 'fogFar' ),
- fogColor: gl.getUniformLocation( program, 'fogColor' ),
- fogDepth: gl.getUniformLocation( program, 'fogDepth' ),
-
- alphaTest: gl.getUniformLocation( program, 'alphaTest' )
- };
-
- var canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
- canvas.width = 8;
- canvas.height = 8;
-
- var context = canvas.getContext( '2d' );
- context.fillStyle = 'white';
- context.fillRect( 0, 0, 8, 8 );
-
- texture = new CanvasTexture( canvas );
-
- }
-
- this.render = function ( sprites, scene, camera ) {
-
- if ( sprites.length === 0 ) return;
-
- // setup gl
-
- if ( program === undefined ) {
-
- init();
-
- }
-
- state.useProgram( program );
-
- state.initAttributes();
- state.enableAttribute( attributes.position );
- state.enableAttribute( attributes.uv );
- state.disableUnusedAttributes();
-
- state.disable( gl.CULL_FACE );
- state.enable( gl.BLEND );
-
- gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer );
- gl.vertexAttribPointer( attributes.position, 2, gl.FLOAT, false, 2 * 8, 0 );
- gl.vertexAttribPointer( attributes.uv, 2, gl.FLOAT, false, 2 * 8, 8 );
-
- gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer );
-
- gl.uniformMatrix4fv( uniforms.projectionMatrix, false, camera.projectionMatrix.elements );
-
- state.activeTexture( gl.TEXTURE0 );
- gl.uniform1i( uniforms.map, 0 );
-
- var oldFogType = 0;
- var sceneFogType = 0;
- var fog = scene.fog;
-
- if ( fog ) {
-
- gl.uniform3f( uniforms.fogColor, fog.color.r, fog.color.g, fog.color.b );
-
- if ( fog.isFog ) {
-
- gl.uniform1f( uniforms.fogNear, fog.near );
- gl.uniform1f( uniforms.fogFar, fog.far );
-
- gl.uniform1i( uniforms.fogType, 1 );
- oldFogType = 1;
- sceneFogType = 1;
-
- } else if ( fog.isFogExp2 ) {
-
- gl.uniform1f( uniforms.fogDensity, fog.density );
-
- gl.uniform1i( uniforms.fogType, 2 );
- oldFogType = 2;
- sceneFogType = 2;
-
- }
-
- } else {
-
- gl.uniform1i( uniforms.fogType, 0 );
- oldFogType = 0;
- sceneFogType = 0;
-
- }
-
-
- // update positions and sort
-
- for ( var i = 0, l = sprites.length; i < l; i ++ ) {
-
- var sprite = sprites[ i ];
-
- sprite.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, sprite.matrixWorld );
- sprite.z = - sprite.modelViewMatrix.elements[ 14 ];
-
- }
-
- sprites.sort( painterSortStable );
-
- // render all sprites
-
- var scale = [];
- var center = [];
-
- for ( var i = 0, l = sprites.length; i < l; i ++ ) {
-
- var sprite = sprites[ i ];
- var material = sprite.material;
-
- if ( material.visible === false ) continue;
-
- sprite.onBeforeRender( renderer, scene, camera, undefined, material, undefined );
-
- gl.uniform1f( uniforms.alphaTest, material.alphaTest );
- gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, sprite.modelViewMatrix.elements );
-
- sprite.matrixWorld.decompose( spritePosition, spriteRotation, spriteScale );
-
- scale[ 0 ] = spriteScale.x;
- scale[ 1 ] = spriteScale.y;
-
- center[ 0 ] = sprite.center.x - 0.5;
- center[ 1 ] = sprite.center.y - 0.5;
-
- var fogType = 0;
-
- if ( scene.fog && material.fog ) {
-
- fogType = sceneFogType;
-
- }
-
- if ( oldFogType !== fogType ) {
-
- gl.uniform1i( uniforms.fogType, fogType );
- oldFogType = fogType;
-
- }
-
- if ( material.map !== null ) {
-
- gl.uniform2f( uniforms.uvOffset, material.map.offset.x, material.map.offset.y );
- gl.uniform2f( uniforms.uvScale, material.map.repeat.x, material.map.repeat.y );
-
- } else {
-
- gl.uniform2f( uniforms.uvOffset, 0, 0 );
- gl.uniform2f( uniforms.uvScale, 1, 1 );
-
- }
-
- gl.uniform1f( uniforms.opacity, material.opacity );
- gl.uniform3f( uniforms.color, material.color.r, material.color.g, material.color.b );
-
- gl.uniform1f( uniforms.rotation, material.rotation );
- gl.uniform2fv( uniforms.center, center );
- gl.uniform2fv( uniforms.scale, scale );
-
- state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );
- state.buffers.depth.setTest( material.depthTest );
- state.buffers.depth.setMask( material.depthWrite );
- state.buffers.color.setMask( material.colorWrite );
-
- textures.setTexture2D( material.map || texture, 0 );
-
- gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 );
-
- sprite.onAfterRender( renderer, scene, camera, undefined, material, undefined );
-
- }
-
- // restore gl
-
- state.enable( gl.CULL_FACE );
-
- state.reset();
-
- };
-
- function createProgram() {
-
- var program = gl.createProgram();
-
- var vertexShader = gl.createShader( gl.VERTEX_SHADER );
- var fragmentShader = gl.createShader( gl.FRAGMENT_SHADER );
-
- gl.shaderSource( vertexShader, [
-
- 'precision ' + capabilities.precision + ' float;',
-
- '#define SHADER_NAME ' + 'SpriteMaterial',
-
- 'uniform mat4 modelViewMatrix;',
- 'uniform mat4 projectionMatrix;',
- 'uniform float rotation;',
- 'uniform vec2 center;',
- 'uniform vec2 scale;',
- 'uniform vec2 uvOffset;',
- 'uniform vec2 uvScale;',
-
- 'attribute vec2 position;',
- 'attribute vec2 uv;',
-
- 'varying vec2 vUV;',
- 'varying float fogDepth;',
-
- 'void main() {',
-
- ' vUV = uvOffset + uv * uvScale;',
-
- ' vec2 alignedPosition = ( position - center ) * scale;',
-
- ' vec2 rotatedPosition;',
- ' rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;',
- ' rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;',
-
- ' vec4 mvPosition;',
-
- ' mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );',
- ' mvPosition.xy += rotatedPosition;',
-
- ' gl_Position = projectionMatrix * mvPosition;',
-
- ' fogDepth = - mvPosition.z;',
-
- '}'
-
- ].join( '\n' ) );
-
- gl.shaderSource( fragmentShader, [
-
- 'precision ' + capabilities.precision + ' float;',
-
- '#define SHADER_NAME ' + 'SpriteMaterial',
-
- 'uniform vec3 color;',
- 'uniform sampler2D map;',
- 'uniform float opacity;',
-
- 'uniform int fogType;',
- 'uniform vec3 fogColor;',
- 'uniform float fogDensity;',
- 'uniform float fogNear;',
- 'uniform float fogFar;',
- 'uniform float alphaTest;',
-
- 'varying vec2 vUV;',
- 'varying float fogDepth;',
-
- 'void main() {',
-
- ' vec4 texture = texture2D( map, vUV );',
-
- ' gl_FragColor = vec4( color * texture.xyz, texture.a * opacity );',
-
- ' if ( gl_FragColor.a < alphaTest ) discard;',
-
- ' if ( fogType > 0 ) {',
-
- ' float fogFactor = 0.0;',
-
- ' if ( fogType == 1 ) {',
-
- ' fogFactor = smoothstep( fogNear, fogFar, fogDepth );',
-
- ' } else {',
-
- ' const float LOG2 = 1.442695;',
- ' fogFactor = exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 );',
- ' fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );',
-
- ' }',
-
- ' gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );',
-
- ' }',
-
- '}'
-
- ].join( '\n' ) );
-
- gl.compileShader( vertexShader );
- gl.compileShader( fragmentShader );
-
- gl.attachShader( program, vertexShader );
- gl.attachShader( program, fragmentShader );
-
- gl.linkProgram( program );
-
- return program;
-
- }
-
- function painterSortStable( a, b ) {
-
- if ( a.renderOrder !== b.renderOrder ) {
-
- return a.renderOrder - b.renderOrder;
-
- } else if ( a.z !== b.z ) {
-
- return b.z - a.z;
-
- } else {
-
- return b.id - a.id;
-
- }
-
- }
-
- }
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function WebGLState( gl, extensions, utils ) {
-
- function ColorBuffer() {
-
- var locked = false;
-
- var color = new Vector4();
- var currentColorMask = null;
- var currentColorClear = new Vector4( 0, 0, 0, 0 );
-
- return {
-
- setMask: function ( colorMask ) {
-
- if ( currentColorMask !== colorMask && ! locked ) {
-
- gl.colorMask( colorMask, colorMask, colorMask, colorMask );
- currentColorMask = colorMask;
-
- }
-
- },
-
- setLocked: function ( lock ) {
-
- locked = lock;
-
- },
-
- setClear: function ( r, g, b, a, premultipliedAlpha ) {
-
- if ( premultipliedAlpha === true ) {
-
- r *= a; g *= a; b *= a;
-
- }
-
- color.set( r, g, b, a );
-
- if ( currentColorClear.equals( color ) === false ) {
-
- gl.clearColor( r, g, b, a );
- currentColorClear.copy( color );
-
- }
-
- },
-
- reset: function () {
-
- locked = false;
-
- currentColorMask = null;
- currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state
-
- }
-
- };
-
- }
-
- function DepthBuffer() {
-
- var locked = false;
-
- var currentDepthMask = null;
- var currentDepthFunc = null;
- var currentDepthClear = null;
-
- return {
-
- setTest: function ( depthTest ) {
-
- if ( depthTest ) {
-
- enable( gl.DEPTH_TEST );
-
- } else {
-
- disable( gl.DEPTH_TEST );
-
- }
-
- },
-
- setMask: function ( depthMask ) {
-
- if ( currentDepthMask !== depthMask && ! locked ) {
-
- gl.depthMask( depthMask );
- currentDepthMask = depthMask;
-
- }
-
- },
-
- setFunc: function ( depthFunc ) {
-
- if ( currentDepthFunc !== depthFunc ) {
-
- if ( depthFunc ) {
-
- switch ( depthFunc ) {
-
- case NeverDepth:
-
- gl.depthFunc( gl.NEVER );
- break;
-
- case AlwaysDepth:
-
- gl.depthFunc( gl.ALWAYS );
- break;
-
- case LessDepth:
-
- gl.depthFunc( gl.LESS );
- break;
-
- case LessEqualDepth:
-
- gl.depthFunc( gl.LEQUAL );
- break;
-
- case EqualDepth:
-
- gl.depthFunc( gl.EQUAL );
- break;
-
- case GreaterEqualDepth:
-
- gl.depthFunc( gl.GEQUAL );
- break;
-
- case GreaterDepth:
-
- gl.depthFunc( gl.GREATER );
- break;
-
- case NotEqualDepth:
-
- gl.depthFunc( gl.NOTEQUAL );
- break;
-
- default:
-
- gl.depthFunc( gl.LEQUAL );
-
- }
-
- } else {
-
- gl.depthFunc( gl.LEQUAL );
-
- }
-
- currentDepthFunc = depthFunc;
-
- }
-
- },
-
- setLocked: function ( lock ) {
-
- locked = lock;
-
- },
-
- setClear: function ( depth ) {
-
- if ( currentDepthClear !== depth ) {
-
- gl.clearDepth( depth );
- currentDepthClear = depth;
-
- }
-
- },
-
- reset: function () {
-
- locked = false;
-
- currentDepthMask = null;
- currentDepthFunc = null;
- currentDepthClear = null;
-
- }
-
- };
-
- }
-
- function StencilBuffer() {
-
- var locked = false;
-
- var currentStencilMask = null;
- var currentStencilFunc = null;
- var currentStencilRef = null;
- var currentStencilFuncMask = null;
- var currentStencilFail = null;
- var currentStencilZFail = null;
- var currentStencilZPass = null;
- var currentStencilClear = null;
-
- return {
-
- setTest: function ( stencilTest ) {
-
- if ( stencilTest ) {
-
- enable( gl.STENCIL_TEST );
-
- } else {
-
- disable( gl.STENCIL_TEST );
-
- }
-
- },
-
- setMask: function ( stencilMask ) {
-
- if ( currentStencilMask !== stencilMask && ! locked ) {
-
- gl.stencilMask( stencilMask );
- currentStencilMask = stencilMask;
-
- }
-
- },
-
- setFunc: function ( stencilFunc, stencilRef, stencilMask ) {
-
- if ( currentStencilFunc !== stencilFunc ||
- currentStencilRef !== stencilRef ||
- currentStencilFuncMask !== stencilMask ) {
-
- gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
-
- currentStencilFunc = stencilFunc;
- currentStencilRef = stencilRef;
- currentStencilFuncMask = stencilMask;
-
- }
-
- },
-
- setOp: function ( stencilFail, stencilZFail, stencilZPass ) {
-
- if ( currentStencilFail !== stencilFail ||
- currentStencilZFail !== stencilZFail ||
- currentStencilZPass !== stencilZPass ) {
-
- gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
-
- currentStencilFail = stencilFail;
- currentStencilZFail = stencilZFail;
- currentStencilZPass = stencilZPass;
-
- }
-
- },
-
- setLocked: function ( lock ) {
-
- locked = lock;
-
- },
-
- setClear: function ( stencil ) {
-
- if ( currentStencilClear !== stencil ) {
-
- gl.clearStencil( stencil );
- currentStencilClear = stencil;
-
- }
-
- },
-
- reset: function () {
-
- locked = false;
-
- currentStencilMask = null;
- currentStencilFunc = null;
- currentStencilRef = null;
- currentStencilFuncMask = null;
- currentStencilFail = null;
- currentStencilZFail = null;
- currentStencilZPass = null;
- currentStencilClear = null;
-
- }
-
- };
-
- }
-
- //
-
- var colorBuffer = new ColorBuffer();
- var depthBuffer = new DepthBuffer();
- var stencilBuffer = new StencilBuffer();
-
- var maxVertexAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS );
- var newAttributes = new Uint8Array( maxVertexAttributes );
- var enabledAttributes = new Uint8Array( maxVertexAttributes );
- var attributeDivisors = new Uint8Array( maxVertexAttributes );
-
- var capabilities = {};
-
- var compressedTextureFormats = null;
-
- var currentProgram = null;
-
- var currentBlending = null;
- var currentBlendEquation = null;
- var currentBlendSrc = null;
- var currentBlendDst = null;
- var currentBlendEquationAlpha = null;
- var currentBlendSrcAlpha = null;
- var currentBlendDstAlpha = null;
- var currentPremultipledAlpha = false;
-
- var currentFlipSided = null;
- var currentCullFace = null;
-
- var currentLineWidth = null;
-
- var currentPolygonOffsetFactor = null;
- var currentPolygonOffsetUnits = null;
-
- var maxTextures = gl.getParameter( gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS );
-
- var lineWidthAvailable = false;
- var version = 0;
- var glVersion = gl.getParameter( gl.VERSION );
-
- if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {
-
- version = parseFloat( /^WebGL\ ([0-9])/.exec( glVersion )[ 1 ] );
- lineWidthAvailable = ( version >= 1.0 );
-
- } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {
-
- version = parseFloat( /^OpenGL\ ES\ ([0-9])/.exec( glVersion )[ 1 ] );
- lineWidthAvailable = ( version >= 2.0 );
-
- }
-
- var currentTextureSlot = null;
- var currentBoundTextures = {};
-
- var currentScissor = new Vector4();
- var currentViewport = new Vector4();
-
- function createTexture( type, target, count ) {
-
- var data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4.
- var texture = gl.createTexture();
-
- gl.bindTexture( type, texture );
- gl.texParameteri( type, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
- gl.texParameteri( type, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
-
- for ( var i = 0; i < count; i ++ ) {
-
- gl.texImage2D( target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
-
- }
-
- return texture;
-
- }
-
- var emptyTextures = {};
- emptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 );
- emptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 );
-
- // init
-
- colorBuffer.setClear( 0, 0, 0, 1 );
- depthBuffer.setClear( 1 );
- stencilBuffer.setClear( 0 );
-
- enable( gl.DEPTH_TEST );
- depthBuffer.setFunc( LessEqualDepth );
-
- setFlipSided( false );
- setCullFace( CullFaceBack );
- enable( gl.CULL_FACE );
-
- enable( gl.BLEND );
- setBlending( NormalBlending );
-
- //
-
- function initAttributes() {
-
- for ( var i = 0, l = newAttributes.length; i < l; i ++ ) {
-
- newAttributes[ i ] = 0;
-
- }
-
- }
-
- function enableAttribute( attribute ) {
-
- enableAttributeAndDivisor( attribute, 0 );
-
- }
-
- function enableAttributeAndDivisor( attribute, meshPerAttribute ) {
-
- newAttributes[ attribute ] = 1;
-
- if ( enabledAttributes[ attribute ] === 0 ) {
-
- gl.enableVertexAttribArray( attribute );
- enabledAttributes[ attribute ] = 1;
-
- }
-
- if ( attributeDivisors[ attribute ] !== meshPerAttribute ) {
-
- var extension = extensions.get( 'ANGLE_instanced_arrays' );
-
- extension.vertexAttribDivisorANGLE( attribute, meshPerAttribute );
- attributeDivisors[ attribute ] = meshPerAttribute;
-
- }
-
- }
-
- function disableUnusedAttributes() {
-
- for ( var i = 0, l = enabledAttributes.length; i !== l; ++ i ) {
-
- if ( enabledAttributes[ i ] !== newAttributes[ i ] ) {
-
- gl.disableVertexAttribArray( i );
- enabledAttributes[ i ] = 0;
-
- }
-
- }
-
- }
-
- function enable( id ) {
-
- if ( capabilities[ id ] !== true ) {
-
- gl.enable( id );
- capabilities[ id ] = true;
-
- }
-
- }
-
- function disable( id ) {
-
- if ( capabilities[ id ] !== false ) {
-
- gl.disable( id );
- capabilities[ id ] = false;
-
- }
-
- }
-
- function getCompressedTextureFormats() {
-
- if ( compressedTextureFormats === null ) {
-
- compressedTextureFormats = [];
-
- if ( extensions.get( 'WEBGL_compressed_texture_pvrtc' ) ||
- extensions.get( 'WEBGL_compressed_texture_s3tc' ) ||
- extensions.get( 'WEBGL_compressed_texture_etc1' ) ||
- extensions.get( 'WEBGL_compressed_texture_astc' ) ) {
-
- var formats = gl.getParameter( gl.COMPRESSED_TEXTURE_FORMATS );
-
- for ( var i = 0; i < formats.length; i ++ ) {
-
- compressedTextureFormats.push( formats[ i ] );
-
- }
-
- }
-
- }
-
- return compressedTextureFormats;
-
- }
-
- function useProgram( program ) {
-
- if ( currentProgram !== program ) {
-
- gl.useProgram( program );
-
- currentProgram = program;
-
- return true;
-
- }
-
- return false;
-
- }
-
- function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) {
-
- if ( blending !== NoBlending ) {
-
- enable( gl.BLEND );
-
- } else {
-
- disable( gl.BLEND );
-
- }
-
- if ( blending !== CustomBlending ) {
-
- if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) {
-
- switch ( blending ) {
-
- case AdditiveBlending:
-
- if ( premultipliedAlpha ) {
-
- gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD );
- gl.blendFuncSeparate( gl.ONE, gl.ONE, gl.ONE, gl.ONE );
-
- } else {
-
- gl.blendEquation( gl.FUNC_ADD );
- gl.blendFunc( gl.SRC_ALPHA, gl.ONE );
-
- }
- break;
-
- case SubtractiveBlending:
-
- if ( premultipliedAlpha ) {
-
- gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD );
- gl.blendFuncSeparate( gl.ZERO, gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ONE_MINUS_SRC_ALPHA );
-
- } else {
-
- gl.blendEquation( gl.FUNC_ADD );
- gl.blendFunc( gl.ZERO, gl.ONE_MINUS_SRC_COLOR );
-
- }
- break;
-
- case MultiplyBlending:
-
- if ( premultipliedAlpha ) {
-
- gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD );
- gl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA );
-
- } else {
-
- gl.blendEquation( gl.FUNC_ADD );
- gl.blendFunc( gl.ZERO, gl.SRC_COLOR );
-
- }
- break;
-
- default:
-
- if ( premultipliedAlpha ) {
-
- gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD );
- gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
-
- } else {
-
- gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD );
- gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
-
- }
-
- }
-
- }
-
- currentBlendEquation = null;
- currentBlendSrc = null;
- currentBlendDst = null;
- currentBlendEquationAlpha = null;
- currentBlendSrcAlpha = null;
- currentBlendDstAlpha = null;
-
- } else {
-
- blendEquationAlpha = blendEquationAlpha || blendEquation;
- blendSrcAlpha = blendSrcAlpha || blendSrc;
- blendDstAlpha = blendDstAlpha || blendDst;
-
- if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) {
-
- gl.blendEquationSeparate( utils.convert( blendEquation ), utils.convert( blendEquationAlpha ) );
-
- currentBlendEquation = blendEquation;
- currentBlendEquationAlpha = blendEquationAlpha;
-
- }
-
- if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) {
-
- gl.blendFuncSeparate( utils.convert( blendSrc ), utils.convert( blendDst ), utils.convert( blendSrcAlpha ), utils.convert( blendDstAlpha ) );
-
- currentBlendSrc = blendSrc;
- currentBlendDst = blendDst;
- currentBlendSrcAlpha = blendSrcAlpha;
- currentBlendDstAlpha = blendDstAlpha;
-
- }
-
- }
-
- currentBlending = blending;
- currentPremultipledAlpha = premultipliedAlpha;
-
- }
-
- function setMaterial( material, frontFaceCW ) {
-
- material.side === DoubleSide
- ? disable( gl.CULL_FACE )
- : enable( gl.CULL_FACE );
-
- var flipSided = ( material.side === BackSide );
- if ( frontFaceCW ) flipSided = ! flipSided;
-
- setFlipSided( flipSided );
-
- material.transparent === true
- ? setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha )
- : setBlending( NoBlending );
-
- depthBuffer.setFunc( material.depthFunc );
- depthBuffer.setTest( material.depthTest );
- depthBuffer.setMask( material.depthWrite );
- colorBuffer.setMask( material.colorWrite );
-
- setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
-
- }
-
- //
-
- function setFlipSided( flipSided ) {
-
- if ( currentFlipSided !== flipSided ) {
-
- if ( flipSided ) {
-
- gl.frontFace( gl.CW );
-
- } else {
-
- gl.frontFace( gl.CCW );
-
- }
-
- currentFlipSided = flipSided;
-
- }
-
- }
-
- function setCullFace( cullFace ) {
-
- if ( cullFace !== CullFaceNone ) {
-
- enable( gl.CULL_FACE );
-
- if ( cullFace !== currentCullFace ) {
-
- if ( cullFace === CullFaceBack ) {
-
- gl.cullFace( gl.BACK );
-
- } else if ( cullFace === CullFaceFront ) {
-
- gl.cullFace( gl.FRONT );
-
- } else {
-
- gl.cullFace( gl.FRONT_AND_BACK );
-
- }
-
- }
-
- } else {
-
- disable( gl.CULL_FACE );
-
- }
-
- currentCullFace = cullFace;
-
- }
-
- function setLineWidth( width ) {
-
- if ( width !== currentLineWidth ) {
-
- if ( lineWidthAvailable ) gl.lineWidth( width );
-
- currentLineWidth = width;
-
- }
-
- }
-
- function setPolygonOffset( polygonOffset, factor, units ) {
-
- if ( polygonOffset ) {
-
- enable( gl.POLYGON_OFFSET_FILL );
-
- if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {
-
- gl.polygonOffset( factor, units );
-
- currentPolygonOffsetFactor = factor;
- currentPolygonOffsetUnits = units;
-
- }
-
- } else {
-
- disable( gl.POLYGON_OFFSET_FILL );
-
- }
-
- }
-
- function setScissorTest( scissorTest ) {
-
- if ( scissorTest ) {
-
- enable( gl.SCISSOR_TEST );
-
- } else {
-
- disable( gl.SCISSOR_TEST );
-
- }
-
- }
-
- // texture
-
- function activeTexture( webglSlot ) {
-
- if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1;
-
- if ( currentTextureSlot !== webglSlot ) {
-
- gl.activeTexture( webglSlot );
- currentTextureSlot = webglSlot;
-
- }
-
- }
-
- function bindTexture( webglType, webglTexture ) {
-
- if ( currentTextureSlot === null ) {
-
- activeTexture();
-
- }
-
- var boundTexture = currentBoundTextures[ currentTextureSlot ];
-
- if ( boundTexture === undefined ) {
-
- boundTexture = { type: undefined, texture: undefined };
- currentBoundTextures[ currentTextureSlot ] = boundTexture;
-
- }
-
- if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
-
- gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );
-
- boundTexture.type = webglType;
- boundTexture.texture = webglTexture;
-
- }
-
- }
-
- function compressedTexImage2D() {
-
- try {
-
- gl.compressedTexImage2D.apply( gl, arguments );
-
- } catch ( error ) {
-
- console.error( 'THREE.WebGLState:', error );
-
- }
-
- }
-
- function texImage2D() {
-
- try {
-
- gl.texImage2D.apply( gl, arguments );
-
- } catch ( error ) {
-
- console.error( 'THREE.WebGLState:', error );
-
- }
-
- }
-
- //
-
- function scissor( scissor ) {
-
- if ( currentScissor.equals( scissor ) === false ) {
-
- gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );
- currentScissor.copy( scissor );
-
- }
-
- }
-
- function viewport( viewport ) {
-
- if ( currentViewport.equals( viewport ) === false ) {
-
- gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );
- currentViewport.copy( viewport );
-
- }
-
- }
-
- //
-
- function reset() {
-
- for ( var i = 0; i < enabledAttributes.length; i ++ ) {
-
- if ( enabledAttributes[ i ] === 1 ) {
-
- gl.disableVertexAttribArray( i );
- enabledAttributes[ i ] = 0;
-
- }
-
- }
-
- capabilities = {};
-
- compressedTextureFormats = null;
-
- currentTextureSlot = null;
- currentBoundTextures = {};
-
- currentProgram = null;
-
- currentBlending = null;
-
- currentFlipSided = null;
- currentCullFace = null;
-
- colorBuffer.reset();
- depthBuffer.reset();
- stencilBuffer.reset();
-
- }
-
- return {
-
- buffers: {
- color: colorBuffer,
- depth: depthBuffer,
- stencil: stencilBuffer
- },
-
- initAttributes: initAttributes,
- enableAttribute: enableAttribute,
- enableAttributeAndDivisor: enableAttributeAndDivisor,
- disableUnusedAttributes: disableUnusedAttributes,
- enable: enable,
- disable: disable,
- getCompressedTextureFormats: getCompressedTextureFormats,
-
- useProgram: useProgram,
-
- setBlending: setBlending,
- setMaterial: setMaterial,
-
- setFlipSided: setFlipSided,
- setCullFace: setCullFace,
-
- setLineWidth: setLineWidth,
- setPolygonOffset: setPolygonOffset,
-
- setScissorTest: setScissorTest,
-
- activeTexture: activeTexture,
- bindTexture: bindTexture,
- compressedTexImage2D: compressedTexImage2D,
- texImage2D: texImage2D,
-
- scissor: scissor,
- viewport: viewport,
-
- reset: reset
-
- };
-
- }
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
-
- var _isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && _gl instanceof WebGL2RenderingContext ); /* global WebGL2RenderingContext */
- var _videoTextures = {};
- var _canvas;
-
- //
-
- function clampToMaxSize( image, maxSize ) {
-
- if ( image.width > maxSize || image.height > maxSize ) {
-
- if ( 'data' in image ) {
-
- console.warn( 'THREE.WebGLRenderer: image in DataTexture is too big (' + image.width + 'x' + image.height + ').' );
- return;
-
- }
-
- // Warning: Scaling through the canvas will only work with images that use
- // premultiplied alpha.
-
- var scale = maxSize / Math.max( image.width, image.height );
-
- var canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
- canvas.width = Math.floor( image.width * scale );
- canvas.height = Math.floor( image.height * scale );
-
- var context = canvas.getContext( '2d' );
- context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
-
- console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
-
- return canvas;
-
- }
-
- return image;
-
- }
-
- function isPowerOfTwo( image ) {
-
- return _Math.isPowerOfTwo( image.width ) && _Math.isPowerOfTwo( image.height );
-
- }
-
- function makePowerOfTwo( image ) {
-
- if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement || image instanceof ImageBitmap ) {
-
- if ( _canvas === undefined ) _canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
-
- _canvas.width = _Math.floorPowerOfTwo( image.width );
- _canvas.height = _Math.floorPowerOfTwo( image.height );
-
- var context = _canvas.getContext( '2d' );
- context.drawImage( image, 0, 0, _canvas.width, _canvas.height );
-
- console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + _canvas.width + 'x' + _canvas.height, image );
-
- return _canvas;
-
- }
-
- return image;
-
- }
-
- function textureNeedsPowerOfTwo( texture ) {
-
- return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
- ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
-
- }
-
- function textureNeedsGenerateMipmaps( texture, isPowerOfTwo ) {
-
- return texture.generateMipmaps && isPowerOfTwo &&
- texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
-
- }
-
- function generateMipmap( target, texture, width, height ) {
-
- _gl.generateMipmap( target );
-
- var textureProperties = properties.get( texture );
-
- // Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11
- textureProperties.__maxMipLevel = Math.log( Math.max( width, height ) ) * Math.LOG2E;
-
- }
-
- // Fallback filters for non-power-of-2 textures
-
- function filterFallback( f ) {
-
- if ( f === NearestFilter || f === NearestMipMapNearestFilter || f === NearestMipMapLinearFilter ) {
-
- return _gl.NEAREST;
-
- }
-
- return _gl.LINEAR;
-
- }
-
- //
-
- function onTextureDispose( event ) {
-
- var texture = event.target;
-
- texture.removeEventListener( 'dispose', onTextureDispose );
-
- deallocateTexture( texture );
-
- if ( texture.isVideoTexture ) {
-
- delete _videoTextures[ texture.id ];
-
- }
-
- info.memory.textures --;
-
- }
-
- function onRenderTargetDispose( event ) {
-
- var renderTarget = event.target;
-
- renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
-
- deallocateRenderTarget( renderTarget );
-
- info.memory.textures --;
-
- }
-
- //
-
- function deallocateTexture( texture ) {
-
- var textureProperties = properties.get( texture );
-
- if ( texture.image && textureProperties.__image__webglTextureCube ) {
-
- // cube texture
-
- _gl.deleteTexture( textureProperties.__image__webglTextureCube );
-
- } else {
-
- // 2D texture
-
- if ( textureProperties.__webglInit === undefined ) return;
-
- _gl.deleteTexture( textureProperties.__webglTexture );
-
- }
-
- // remove all webgl properties
- properties.remove( texture );
-
- }
-
- function deallocateRenderTarget( renderTarget ) {
-
- var renderTargetProperties = properties.get( renderTarget );
- var textureProperties = properties.get( renderTarget.texture );
-
- if ( ! renderTarget ) return;
-
- if ( textureProperties.__webglTexture !== undefined ) {
-
- _gl.deleteTexture( textureProperties.__webglTexture );
-
- }
-
- if ( renderTarget.depthTexture ) {
-
- renderTarget.depthTexture.dispose();
-
- }
-
- if ( renderTarget.isWebGLRenderTargetCube ) {
-
- for ( var i = 0; i < 6; i ++ ) {
-
- _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
- if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
-
- }
-
- } else {
-
- _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
- if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
-
- }
-
- properties.remove( renderTarget.texture );
- properties.remove( renderTarget );
-
- }
-
- //
-
-
-
- function setTexture2D( texture, slot ) {
-
- var textureProperties = properties.get( texture );
-
- if ( texture.isVideoTexture ) updateVideoTexture( texture );
-
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
-
- var image = texture.image;
-
- if ( image === undefined ) {
-
- console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture );
-
- } else if ( image.complete === false ) {
-
- console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture );
-
- } else {
-
- uploadTexture( textureProperties, texture, slot );
- return;
-
- }
-
- }
-
- state.activeTexture( _gl.TEXTURE0 + slot );
- state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
-
- }
-
- function setTextureCube( texture, slot ) {
-
- var textureProperties = properties.get( texture );
-
- if ( texture.image.length === 6 ) {
-
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
-
- if ( ! textureProperties.__image__webglTextureCube ) {
-
- texture.addEventListener( 'dispose', onTextureDispose );
-
- textureProperties.__image__webglTextureCube = _gl.createTexture();
-
- info.memory.textures ++;
-
- }
-
- state.activeTexture( _gl.TEXTURE0 + slot );
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
-
- _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
-
- var isCompressed = ( texture && texture.isCompressedTexture );
- var isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
-
- var cubeImage = [];
-
- for ( var i = 0; i < 6; i ++ ) {
-
- if ( ! isCompressed && ! isDataTexture ) {
-
- cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize );
-
- } else {
-
- cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
-
- }
-
- }
-
- var image = cubeImage[ 0 ],
- isPowerOfTwoImage = isPowerOfTwo( image ),
- glFormat = utils.convert( texture.format ),
- glType = utils.convert( texture.type );
-
- setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isPowerOfTwoImage );
-
- for ( var i = 0; i < 6; i ++ ) {
-
- if ( ! isCompressed ) {
-
- if ( isDataTexture ) {
-
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
-
- } else {
-
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
-
- }
-
- } else {
-
- var mipmap, mipmaps = cubeImage[ i ].mipmaps;
-
- for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
-
- mipmap = mipmaps[ j ];
-
- if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
-
- if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
-
- state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
-
- } else {
-
- console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
-
- }
-
- } else {
-
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
-
- }
-
- }
-
- }
-
- }
-
- if ( ! isCompressed ) {
-
- textureProperties.__maxMipLevel = 0;
-
- } else {
-
- textureProperties.__maxMipLevel = mipmaps.length - 1;
-
- }
-
- if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) {
-
- // We assume images for cube map have the same size.
- generateMipmap( _gl.TEXTURE_CUBE_MAP, texture, image.width, image.height );
-
- }
-
- textureProperties.__version = texture.version;
-
- if ( texture.onUpdate ) texture.onUpdate( texture );
-
- } else {
-
- state.activeTexture( _gl.TEXTURE0 + slot );
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
-
- }
-
- }
-
- }
-
- function setTextureCubeDynamic( texture, slot ) {
-
- state.activeTexture( _gl.TEXTURE0 + slot );
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture );
-
- }
-
- function setTextureParameters( textureType, texture, isPowerOfTwoImage ) {
-
- var extension;
-
- if ( isPowerOfTwoImage ) {
-
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, utils.convert( texture.wrapS ) );
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, utils.convert( texture.wrapT ) );
-
- _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, utils.convert( texture.magFilter ) );
- _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, utils.convert( texture.minFilter ) );
-
- } else {
-
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
-
- if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
-
- console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture );
-
- }
-
- _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
- _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
-
- if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
-
- console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture );
-
- }
-
- }
-
- extension = extensions.get( 'EXT_texture_filter_anisotropic' );
-
- if ( extension ) {
-
- if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
- if ( texture.type === HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return;
-
- if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
-
- _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
- properties.get( texture ).__currentAnisotropy = texture.anisotropy;
-
- }
-
- }
-
- }
-
- function uploadTexture( textureProperties, texture, slot ) {
-
- if ( textureProperties.__webglInit === undefined ) {
-
- textureProperties.__webglInit = true;
-
- texture.addEventListener( 'dispose', onTextureDispose );
-
- textureProperties.__webglTexture = _gl.createTexture();
-
- info.memory.textures ++;
-
- }
-
- state.activeTexture( _gl.TEXTURE0 + slot );
- state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
-
- _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
- _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
- _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
-
- var image = clampToMaxSize( texture.image, capabilities.maxTextureSize );
-
- if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( image ) === false ) {
-
- image = makePowerOfTwo( image );
-
- }
-
- var isPowerOfTwoImage = isPowerOfTwo( image ),
- glFormat = utils.convert( texture.format ),
- glType = utils.convert( texture.type );
-
- setTextureParameters( _gl.TEXTURE_2D, texture, isPowerOfTwoImage );
-
- var mipmap, mipmaps = texture.mipmaps;
-
- if ( texture.isDepthTexture ) {
-
- // populate depth texture with dummy data
-
- var internalFormat = _gl.DEPTH_COMPONENT;
-
- if ( texture.type === FloatType ) {
-
- if ( ! _isWebGL2 ) throw new Error( 'Float Depth Texture only supported in WebGL2.0' );
- internalFormat = _gl.DEPTH_COMPONENT32F;
-
- } else if ( _isWebGL2 ) {
-
- // WebGL 2.0 requires signed internalformat for glTexImage2D
- internalFormat = _gl.DEPTH_COMPONENT16;
-
- }
-
- if ( texture.format === DepthFormat && internalFormat === _gl.DEPTH_COMPONENT ) {
-
- // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
- // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
- if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
-
- console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
-
- texture.type = UnsignedShortType;
- glType = utils.convert( texture.type );
-
- }
-
- }
-
- // Depth stencil textures need the DEPTH_STENCIL internal format
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
- if ( texture.format === DepthStencilFormat ) {
-
- internalFormat = _gl.DEPTH_STENCIL;
-
- // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
- // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
- if ( texture.type !== UnsignedInt248Type ) {
-
- console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
-
- texture.type = UnsignedInt248Type;
- glType = utils.convert( texture.type );
-
- }
-
- }
-
- state.texImage2D( _gl.TEXTURE_2D, 0, internalFormat, image.width, image.height, 0, glFormat, glType, null );
-
- } else if ( texture.isDataTexture ) {
-
- // use manually created mipmaps if available
- // if there are no manual mipmaps
- // set 0 level mipmap and then use GL to generate other mipmap levels
-
- if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
-
- for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
-
- mipmap = mipmaps[ i ];
- state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
-
- }
-
- texture.generateMipmaps = false;
- textureProperties.__maxMipLevel = mipmaps.length - 1;
-
- } else {
-
- state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
- textureProperties.__maxMipLevel = 0;
-
- }
-
- } else if ( texture.isCompressedTexture ) {
-
- for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
-
- mipmap = mipmaps[ i ];
-
- if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
-
- if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
-
- state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
-
- } else {
-
- console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
-
- }
-
- } else {
-
- state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
-
- }
-
- }
-
- textureProperties.__maxMipLevel = mipmaps.length - 1;
-
- } else {
-
- // regular Texture (image, video, canvas)
-
- // use manually created mipmaps if available
- // if there are no manual mipmaps
- // set 0 level mipmap and then use GL to generate other mipmap levels
-
- if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
-
- for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
-
- mipmap = mipmaps[ i ];
- state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
-
- }
-
- texture.generateMipmaps = false;
- textureProperties.__maxMipLevel = mipmaps.length - 1;
-
- } else {
-
- state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, image );
- textureProperties.__maxMipLevel = 0;
-
- }
-
- }
-
- if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) {
-
- generateMipmap( _gl.TEXTURE_2D, texture, image.width, image.height );
-
- }
-
- textureProperties.__version = texture.version;
-
- if ( texture.onUpdate ) texture.onUpdate( texture );
-
- }
-
- // Render targets
-
- // Setup storage for target texture and bind it to correct framebuffer
- function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) {
-
- var glFormat = utils.convert( renderTarget.texture.format );
- var glType = utils.convert( renderTarget.texture.type );
- state.texImage2D( textureTarget, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
-
- }
-
- // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
- function setupRenderBufferStorage( renderbuffer, renderTarget ) {
-
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
-
- if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
-
- _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
-
- } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
-
- _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
-
- } else {
-
- // FIXME: We don't support !depth !stencil
- _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );
-
- }
-
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
-
- }
-
- // Setup resources for a Depth Texture for a FBO (needs an extension)
- function setupDepthTexture( framebuffer, renderTarget ) {
-
- var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube );
- if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
-
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
-
- if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
-
- throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
-
- }
-
- // upload an empty depth texture with framebuffer size
- if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
- renderTarget.depthTexture.image.width !== renderTarget.width ||
- renderTarget.depthTexture.image.height !== renderTarget.height ) {
-
- renderTarget.depthTexture.image.width = renderTarget.width;
- renderTarget.depthTexture.image.height = renderTarget.height;
- renderTarget.depthTexture.needsUpdate = true;
-
- }
-
- setTexture2D( renderTarget.depthTexture, 0 );
-
- var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
-
- if ( renderTarget.depthTexture.format === DepthFormat ) {
-
- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
-
- } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
-
- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
-
- } else {
-
- throw new Error( 'Unknown depthTexture format' );
-
- }
-
- }
-
- // Setup GL resources for a non-texture depth buffer
- function setupDepthRenderbuffer( renderTarget ) {
-
- var renderTargetProperties = properties.get( renderTarget );
-
- var isCube = ( renderTarget.isWebGLRenderTargetCube === true );
-
- if ( renderTarget.depthTexture ) {
-
- if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
-
- setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
-
- } else {
-
- if ( isCube ) {
-
- renderTargetProperties.__webglDepthbuffer = [];
-
- for ( var i = 0; i < 6; i ++ ) {
-
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
- renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
- setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );
-
- }
-
- } else {
-
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
- renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
- setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );
-
- }
-
- }
-
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
-
- }
-
- // Set up GL resources for the render target
- function setupRenderTarget( renderTarget ) {
-
- var renderTargetProperties = properties.get( renderTarget );
- var textureProperties = properties.get( renderTarget.texture );
-
- renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
-
- textureProperties.__webglTexture = _gl.createTexture();
-
- info.memory.textures ++;
-
- var isCube = ( renderTarget.isWebGLRenderTargetCube === true );
- var isTargetPowerOfTwo = isPowerOfTwo( renderTarget );
-
- // Setup framebuffer
-
- if ( isCube ) {
-
- renderTargetProperties.__webglFramebuffer = [];
-
- for ( var i = 0; i < 6; i ++ ) {
-
- renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
-
- }
-
- } else {
-
- renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
-
- }
-
- // Setup color buffer
-
- if ( isCube ) {
-
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
- setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo );
-
- for ( var i = 0; i < 6; i ++ ) {
-
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
-
- }
-
- if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) {
-
- generateMipmap( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, renderTarget.width, renderTarget.height );
-
- }
-
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
-
- } else {
-
- state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
- setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo );
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );
-
- if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) {
-
- generateMipmap( _gl.TEXTURE_2D, renderTarget.texture, renderTarget.width, renderTarget.height );
-
- }
-
- state.bindTexture( _gl.TEXTURE_2D, null );
-
- }
-
- // Setup depth and stencil buffers
-
- if ( renderTarget.depthBuffer ) {
-
- setupDepthRenderbuffer( renderTarget );
-
- }
-
- }
-
- function updateRenderTargetMipmap( renderTarget ) {
-
- var texture = renderTarget.texture;
- var isTargetPowerOfTwo = isPowerOfTwo( renderTarget );
-
- if ( textureNeedsGenerateMipmaps( texture, isTargetPowerOfTwo ) ) {
-
- var target = renderTarget.isWebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
- var webglTexture = properties.get( texture ).__webglTexture;
-
- state.bindTexture( target, webglTexture );
- generateMipmap( target, texture, renderTarget.width, renderTarget.height );
- state.bindTexture( target, null );
-
- }
-
- }
-
- function updateVideoTexture( texture ) {
-
- var id = texture.id;
- var frame = info.render.frame;
-
- // Check the last frame we updated the VideoTexture
-
- if ( _videoTextures[ id ] !== frame ) {
-
- _videoTextures[ id ] = frame;
- texture.update();
-
- }
-
- }
-
- this.setTexture2D = setTexture2D;
- this.setTextureCube = setTextureCube;
- this.setTextureCubeDynamic = setTextureCubeDynamic;
- this.setupRenderTarget = setupRenderTarget;
- this.updateRenderTargetMipmap = updateRenderTargetMipmap;
-
- }
-
- /**
- * @author thespite / http://www.twitter.com/thespite
- */
-
- function WebGLUtils( gl, extensions ) {
-
- function convert( p ) {
-
- var extension;
-
- if ( p === RepeatWrapping ) return gl.REPEAT;
- if ( p === ClampToEdgeWrapping ) return gl.CLAMP_TO_EDGE;
- if ( p === MirroredRepeatWrapping ) return gl.MIRRORED_REPEAT;
-
- if ( p === NearestFilter ) return gl.NEAREST;
- if ( p === NearestMipMapNearestFilter ) return gl.NEAREST_MIPMAP_NEAREST;
- if ( p === NearestMipMapLinearFilter ) return gl.NEAREST_MIPMAP_LINEAR;
-
- if ( p === LinearFilter ) return gl.LINEAR;
- if ( p === LinearMipMapNearestFilter ) return gl.LINEAR_MIPMAP_NEAREST;
- if ( p === LinearMipMapLinearFilter ) return gl.LINEAR_MIPMAP_LINEAR;
-
- if ( p === UnsignedByteType ) return gl.UNSIGNED_BYTE;
- if ( p === UnsignedShort4444Type ) return gl.UNSIGNED_SHORT_4_4_4_4;
- if ( p === UnsignedShort5551Type ) return gl.UNSIGNED_SHORT_5_5_5_1;
- if ( p === UnsignedShort565Type ) return gl.UNSIGNED_SHORT_5_6_5;
-
- if ( p === ByteType ) return gl.BYTE;
- if ( p === ShortType ) return gl.SHORT;
- if ( p === UnsignedShortType ) return gl.UNSIGNED_SHORT;
- if ( p === IntType ) return gl.INT;
- if ( p === UnsignedIntType ) return gl.UNSIGNED_INT;
- if ( p === FloatType ) return gl.FLOAT;
-
- if ( p === HalfFloatType ) {
-
- extension = extensions.get( 'OES_texture_half_float' );
-
- if ( extension !== null ) return extension.HALF_FLOAT_OES;
-
- }
-
- if ( p === AlphaFormat ) return gl.ALPHA;
- if ( p === RGBFormat ) return gl.RGB;
- if ( p === RGBAFormat ) return gl.RGBA;
- if ( p === LuminanceFormat ) return gl.LUMINANCE;
- if ( p === LuminanceAlphaFormat ) return gl.LUMINANCE_ALPHA;
- if ( p === DepthFormat ) return gl.DEPTH_COMPONENT;
- if ( p === DepthStencilFormat ) return gl.DEPTH_STENCIL;
-
- if ( p === AddEquation ) return gl.FUNC_ADD;
- if ( p === SubtractEquation ) return gl.FUNC_SUBTRACT;
- if ( p === ReverseSubtractEquation ) return gl.FUNC_REVERSE_SUBTRACT;
-
- if ( p === ZeroFactor ) return gl.ZERO;
- if ( p === OneFactor ) return gl.ONE;
- if ( p === SrcColorFactor ) return gl.SRC_COLOR;
- if ( p === OneMinusSrcColorFactor ) return gl.ONE_MINUS_SRC_COLOR;
- if ( p === SrcAlphaFactor ) return gl.SRC_ALPHA;
- if ( p === OneMinusSrcAlphaFactor ) return gl.ONE_MINUS_SRC_ALPHA;
- if ( p === DstAlphaFactor ) return gl.DST_ALPHA;
- if ( p === OneMinusDstAlphaFactor ) return gl.ONE_MINUS_DST_ALPHA;
-
- if ( p === DstColorFactor ) return gl.DST_COLOR;
- if ( p === OneMinusDstColorFactor ) return gl.ONE_MINUS_DST_COLOR;
- if ( p === SrcAlphaSaturateFactor ) return gl.SRC_ALPHA_SATURATE;
-
- if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format ||
- p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) {
-
- extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
-
- if ( extension !== null ) {
-
- if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
- if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
- if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
- if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
-
- }
-
- }
-
- if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format ||
- p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) {
-
- extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );
-
- if ( extension !== null ) {
-
- if ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
- if ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
- if ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
- if ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
-
- }
-
- }
-
- if ( p === RGB_ETC1_Format ) {
-
- extension = extensions.get( 'WEBGL_compressed_texture_etc1' );
-
- if ( extension !== null ) return extension.COMPRESSED_RGB_ETC1_WEBGL;
-
- }
-
- if ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format ||
- p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format ||
- p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format ||
- p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format ||
- p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format ) {
-
- extension = extensions.get( 'WEBGL_compressed_texture_astc' );
-
- if ( extension !== null ) {
-
- return p;
-
- }
-
- }
-
- if ( p === MinEquation || p === MaxEquation ) {
-
- extension = extensions.get( 'EXT_blend_minmax' );
-
- if ( extension !== null ) {
-
- if ( p === MinEquation ) return extension.MIN_EXT;
- if ( p === MaxEquation ) return extension.MAX_EXT;
-
- }
-
- }
-
- if ( p === UnsignedInt248Type ) {
-
- extension = extensions.get( 'WEBGL_depth_texture' );
-
- if ( extension !== null ) return extension.UNSIGNED_INT_24_8_WEBGL;
-
- }
-
- return 0;
-
- }
-
- return { convert: convert };
-
- }
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author greggman / http://games.greggman.com/
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * @author tschw
- */
-
- function PerspectiveCamera( fov, aspect, near, far ) {
-
- Camera.call( this );
-
- this.type = 'PerspectiveCamera';
-
- this.fov = fov !== undefined ? fov : 50;
- this.zoom = 1;
-
- this.near = near !== undefined ? near : 0.1;
- this.far = far !== undefined ? far : 2000;
- this.focus = 10;
-
- this.aspect = aspect !== undefined ? aspect : 1;
- this.view = null;
-
- this.filmGauge = 35; // width of the film (default in millimeters)
- this.filmOffset = 0; // horizontal film offset (same unit as gauge)
-
- this.updateProjectionMatrix();
-
- }
-
- PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), {
-
- constructor: PerspectiveCamera,
-
- isPerspectiveCamera: true,
-
- copy: function ( source, recursive ) {
-
- Camera.prototype.copy.call( this, source, recursive );
-
- this.fov = source.fov;
- this.zoom = source.zoom;
-
- this.near = source.near;
- this.far = source.far;
- this.focus = source.focus;
-
- this.aspect = source.aspect;
- this.view = source.view === null ? null : Object.assign( {}, source.view );
-
- this.filmGauge = source.filmGauge;
- this.filmOffset = source.filmOffset;
-
- return this;
-
- },
-
- /**
- * Sets the FOV by focal length in respect to the current .filmGauge.
- *
- * The default film gauge is 35, so that the focal length can be specified for
- * a 35mm (full frame) camera.
- *
- * Values for focal length and film gauge must have the same unit.
- */
- setFocalLength: function ( focalLength ) {
-
- // see http://www.bobatkins.com/photography/technical/field_of_view.html
- var vExtentSlope = 0.5 * this.getFilmHeight() / focalLength;
-
- this.fov = _Math.RAD2DEG * 2 * Math.atan( vExtentSlope );
- this.updateProjectionMatrix();
-
- },
-
- /**
- * Calculates the focal length from the current .fov and .filmGauge.
- */
- getFocalLength: function () {
-
- var vExtentSlope = Math.tan( _Math.DEG2RAD * 0.5 * this.fov );
-
- return 0.5 * this.getFilmHeight() / vExtentSlope;
-
- },
-
- getEffectiveFOV: function () {
-
- return _Math.RAD2DEG * 2 * Math.atan(
- Math.tan( _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom );
-
- },
-
- getFilmWidth: function () {
-
- // film not completely covered in portrait format (aspect < 1)
- return this.filmGauge * Math.min( this.aspect, 1 );
-
- },
-
- getFilmHeight: function () {
-
- // film not completely covered in landscape format (aspect > 1)
- return this.filmGauge / Math.max( this.aspect, 1 );
-
- },
-
- /**
- * Sets an offset in a larger frustum. This is useful for multi-window or
- * multi-monitor/multi-machine setups.
- *
- * For example, if you have 3x2 monitors and each monitor is 1920x1080 and
- * the monitors are in grid like this
- *
- * +---+---+---+
- * | A | B | C |
- * +---+---+---+
- * | D | E | F |
- * +---+---+---+
- *
- * then for each monitor you would call it like this
- *
- * var w = 1920;
- * var h = 1080;
- * var fullWidth = w * 3;
- * var fullHeight = h * 2;
- *
- * --A--
- * camera.setOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
- * --B--
- * camera.setOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
- * --C--
- * camera.setOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
- * --D--
- * camera.setOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
- * --E--
- * camera.setOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
- * --F--
- * camera.setOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
- *
- * Note there is no reason monitors have to be the same size or in a grid.
- */
- setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) {
-
- this.aspect = fullWidth / fullHeight;
-
- if ( this.view === null ) {
-
- this.view = {
- enabled: true,
- fullWidth: 1,
- fullHeight: 1,
- offsetX: 0,
- offsetY: 0,
- width: 1,
- height: 1
- };
-
- }
-
- this.view.enabled = true;
- this.view.fullWidth = fullWidth;
- this.view.fullHeight = fullHeight;
- this.view.offsetX = x;
- this.view.offsetY = y;
- this.view.width = width;
- this.view.height = height;
-
- this.updateProjectionMatrix();
-
- },
-
- clearViewOffset: function () {
-
- if ( this.view !== null ) {
-
- this.view.enabled = false;
-
- }
-
- this.updateProjectionMatrix();
-
- },
-
- updateProjectionMatrix: function () {
-
- var near = this.near,
- top = near * Math.tan(
- _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom,
- height = 2 * top,
- width = this.aspect * height,
- left = - 0.5 * width,
- view = this.view;
-
- if ( this.view !== null && this.view.enabled ) {
-
- var fullWidth = view.fullWidth,
- fullHeight = view.fullHeight;
-
- left += view.offsetX * width / fullWidth;
- top -= view.offsetY * height / fullHeight;
- width *= view.width / fullWidth;
- height *= view.height / fullHeight;
-
- }
-
- var skew = this.filmOffset;
- if ( skew !== 0 ) left += near * skew / this.getFilmWidth();
-
- this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far );
-
- },
-
- toJSON: function ( meta ) {
-
- var data = Object3D.prototype.toJSON.call( this, meta );
-
- data.object.fov = this.fov;
- data.object.zoom = this.zoom;
-
- data.object.near = this.near;
- data.object.far = this.far;
- data.object.focus = this.focus;
-
- data.object.aspect = this.aspect;
-
- if ( this.view !== null ) data.object.view = Object.assign( {}, this.view );
-
- data.object.filmGauge = this.filmGauge;
- data.object.filmOffset = this.filmOffset;
-
- return data;
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function ArrayCamera( array ) {
-
- PerspectiveCamera.call( this );
-
- this.cameras = array || [];
-
- }
-
- ArrayCamera.prototype = Object.assign( Object.create( PerspectiveCamera.prototype ), {
-
- constructor: ArrayCamera,
-
- isArrayCamera: true
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function WebVRManager( renderer ) {
-
- var scope = this;
-
- var device = null;
- var frameData = null;
-
- var poseTarget = null;
-
- var standingMatrix = new Matrix4();
- var standingMatrixInverse = new Matrix4();
-
- if ( typeof window !== 'undefined' && 'VRFrameData' in window ) {
-
- frameData = new window.VRFrameData();
- window.addEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false );
-
- }
-
- var matrixWorldInverse = new Matrix4();
- var tempQuaternion = new Quaternion();
- var tempPosition = new Vector3();
-
- var cameraL = new PerspectiveCamera();
- cameraL.bounds = new Vector4( 0.0, 0.0, 0.5, 1.0 );
- cameraL.layers.enable( 1 );
-
- var cameraR = new PerspectiveCamera();
- cameraR.bounds = new Vector4( 0.5, 0.0, 0.5, 1.0 );
- cameraR.layers.enable( 2 );
-
- var cameraVR = new ArrayCamera( [ cameraL, cameraR ] );
- cameraVR.layers.enable( 1 );
- cameraVR.layers.enable( 2 );
-
- //
-
- function isPresenting() {
-
- return device !== null && device.isPresenting === true;
-
- }
-
- var currentSize, currentPixelRatio;
-
- function onVRDisplayPresentChange() {
-
- if ( isPresenting() ) {
-
- var eyeParameters = device.getEyeParameters( 'left' );
- var renderWidth = eyeParameters.renderWidth;
- var renderHeight = eyeParameters.renderHeight;
-
- currentPixelRatio = renderer.getPixelRatio();
- currentSize = renderer.getSize();
-
- renderer.setDrawingBufferSize( renderWidth * 2, renderHeight, 1 );
-
- animation.start();
-
- } else if ( scope.enabled ) {
-
- renderer.setDrawingBufferSize( currentSize.width, currentSize.height, currentPixelRatio );
-
- animation.stop();
-
- }
-
- }
-
- //
-
- this.enabled = false;
- this.userHeight = 1.6;
-
- this.getDevice = function () {
-
- return device;
-
- };
-
- this.setDevice = function ( value ) {
-
- if ( value !== undefined ) device = value;
-
- animation.setContext( value );
-
- };
-
- this.setPoseTarget = function ( object ) {
-
- if ( object !== undefined ) poseTarget = object;
-
- };
-
- this.getCamera = function ( camera ) {
-
- if ( device === null ) return camera;
-
- device.depthNear = camera.near;
- device.depthFar = camera.far;
-
- device.getFrameData( frameData );
-
- //
-
- var stageParameters = device.stageParameters;
-
- if ( stageParameters ) {
-
- standingMatrix.fromArray( stageParameters.sittingToStandingTransform );
-
- } else {
-
- standingMatrix.makeTranslation( 0, scope.userHeight, 0 );
-
- }
-
-
- var pose = frameData.pose;
- var poseObject = poseTarget !== null ? poseTarget : camera;
-
- // We want to manipulate poseObject by its position and quaternion components since users may rely on them.
- poseObject.matrix.copy( standingMatrix );
- poseObject.matrix.decompose( poseObject.position, poseObject.quaternion, poseObject.scale );
-
- if ( pose.orientation !== null ) {
-
- tempQuaternion.fromArray( pose.orientation );
- poseObject.quaternion.multiply( tempQuaternion );
-
- }
-
- if ( pose.position !== null ) {
-
- tempQuaternion.setFromRotationMatrix( standingMatrix );
- tempPosition.fromArray( pose.position );
- tempPosition.applyQuaternion( tempQuaternion );
- poseObject.position.add( tempPosition );
-
- }
-
- poseObject.updateMatrixWorld();
-
- if ( device.isPresenting === false ) return camera;
-
- //
-
- cameraL.near = camera.near;
- cameraR.near = camera.near;
-
- cameraL.far = camera.far;
- cameraR.far = camera.far;
-
- cameraVR.matrixWorld.copy( camera.matrixWorld );
- cameraVR.matrixWorldInverse.copy( camera.matrixWorldInverse );
-
- cameraL.matrixWorldInverse.fromArray( frameData.leftViewMatrix );
- cameraR.matrixWorldInverse.fromArray( frameData.rightViewMatrix );
-
- // TODO (mrdoob) Double check this code
-
- standingMatrixInverse.getInverse( standingMatrix );
-
- cameraL.matrixWorldInverse.multiply( standingMatrixInverse );
- cameraR.matrixWorldInverse.multiply( standingMatrixInverse );
-
- var parent = poseObject.parent;
-
- if ( parent !== null ) {
-
- matrixWorldInverse.getInverse( parent.matrixWorld );
-
- cameraL.matrixWorldInverse.multiply( matrixWorldInverse );
- cameraR.matrixWorldInverse.multiply( matrixWorldInverse );
-
- }
-
- // envMap and Mirror needs camera.matrixWorld
-
- cameraL.matrixWorld.getInverse( cameraL.matrixWorldInverse );
- cameraR.matrixWorld.getInverse( cameraR.matrixWorldInverse );
-
- cameraL.projectionMatrix.fromArray( frameData.leftProjectionMatrix );
- cameraR.projectionMatrix.fromArray( frameData.rightProjectionMatrix );
-
- // HACK (mrdoob)
- // https://github.com/w3c/webvr/issues/203
-
- cameraVR.projectionMatrix.copy( cameraL.projectionMatrix );
-
- //
-
- var layers = device.getLayers();
-
- if ( layers.length ) {
-
- var layer = layers[ 0 ];
-
- if ( layer.leftBounds !== null && layer.leftBounds.length === 4 ) {
-
- cameraL.bounds.fromArray( layer.leftBounds );
-
- }
-
- if ( layer.rightBounds !== null && layer.rightBounds.length === 4 ) {
-
- cameraR.bounds.fromArray( layer.rightBounds );
-
- }
-
- }
-
- return cameraVR;
-
- };
-
- this.getStandingMatrix = function () {
-
- return standingMatrix;
-
- };
-
- this.isPresenting = isPresenting;
-
- // Animation Loop
-
- var animation = new WebGLAnimation();
-
- this.setAnimationLoop = function ( callback ) {
-
- animation.setAnimationLoop( callback );
-
- };
-
- this.submitFrame = function () {
-
- if ( isPresenting() ) device.submitFrame();
-
- };
-
- this.dispose = function () {
-
- if ( typeof window !== 'undefined' ) {
-
- window.removeEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange );
-
- }
-
- };
-
- }
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function WebXRManager( renderer ) {
-
- var gl = renderer.context;
-
- var device = null;
- var session = null;
-
- var frameOfRef = null;
-
- var pose = null;
-
- function isPresenting() {
-
- return session !== null && frameOfRef !== null;
-
- }
-
- //
-
- var cameraL = new PerspectiveCamera();
- cameraL.layers.enable( 1 );
- cameraL.viewport = new Vector4();
-
- var cameraR = new PerspectiveCamera();
- cameraR.layers.enable( 2 );
- cameraR.viewport = new Vector4();
-
- var cameraVR = new ArrayCamera( [ cameraL, cameraR ] );
- cameraVR.layers.enable( 1 );
- cameraVR.layers.enable( 2 );
-
- //
-
- this.enabled = false;
-
- this.getDevice = function () {
-
- return device;
-
- };
-
- this.setDevice = function ( value ) {
-
- if ( value !== undefined ) device = value;
-
- gl.setCompatibleXRDevice( value );
-
- };
-
- //
-
- this.setSession = function ( value, options ) {
-
- session = value;
-
- if ( session !== null ) {
-
- session.addEventListener( 'end', function () {
-
- renderer.setFramebuffer( null );
- animation.stop();
-
- } );
-
- session.baseLayer = new XRWebGLLayer( session, gl );
- session.requestFrameOfReference( options.frameOfReferenceType ).then( function ( value ) {
-
- frameOfRef = value;
-
- renderer.setFramebuffer( session.baseLayer.framebuffer );
-
- animation.setContext( session );
- animation.start();
-
- } );
-
- }
-
- };
-
- function updateCamera( camera, parent ) {
-
- if ( parent === null ) {
-
- camera.matrixWorld.copy( camera.matrix );
-
- } else {
-
- camera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix );
-
- }
-
- camera.matrixWorldInverse.getInverse( camera.matrixWorld );
-
- }
-
- this.getCamera = function ( camera ) {
-
- if ( isPresenting() ) {
-
- var parent = camera.parent;
- var cameras = cameraVR.cameras;
-
- // apply camera.parent to cameraVR
-
- updateCamera( cameraVR, parent );
-
- for ( var i = 0; i < cameras.length; i ++ ) {
-
- updateCamera( cameras[ i ], parent );
-
- }
-
- // update camera and its children
-
- camera.matrixWorld.copy( cameraVR.matrixWorld );
-
- var children = camera.children;
-
- for ( var i = 0, l = children.length; i < l; i ++ ) {
-
- children[ i ].updateMatrixWorld( true );
-
- }
-
- return cameraVR;
-
- }
-
- return camera;
-
- };
-
- this.isPresenting = isPresenting;
-
- // Animation Loop
-
- var onAnimationFrameCallback = null;
-
- function onAnimationFrame( time, frame ) {
-
- pose = frame.getDevicePose( frameOfRef );
-
- var layer = session.baseLayer;
- var views = frame.views;
-
- for ( var i = 0; i < views.length; i ++ ) {
-
- var view = views[ i ];
- var viewport = layer.getViewport( view );
- var viewMatrix = pose.getViewMatrix( view );
-
- var camera = cameraVR.cameras[ i ];
- camera.matrix.fromArray( viewMatrix ).getInverse( camera.matrix );
- camera.projectionMatrix.fromArray( view.projectionMatrix );
- camera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height );
-
- if ( i === 0 ) {
-
- cameraVR.matrix.copy( camera.matrix );
-
- // HACK (mrdoob)
- // https://github.com/w3c/webvr/issues/203
-
- cameraVR.projectionMatrix.copy( camera.projectionMatrix );
-
- }
-
- }
-
- if ( onAnimationFrameCallback ) onAnimationFrameCallback();
-
- }
-
- var animation = new WebGLAnimation();
- animation.setAnimationLoop( onAnimationFrame );
-
- this.setAnimationLoop = function ( callback ) {
-
- onAnimationFrameCallback = callback;
-
- };
-
- // DEPRECATED
-
- this.getStandingMatrix = function () {
-
- console.warn( 'THREE.WebXRManager: getStandingMatrix() is no longer needed.' );
- return new THREE.Matrix4();
-
- };
-
- this.submitFrame = function () {};
-
- }
-
- /**
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author szimek / https://github.com/szimek/
- * @author tschw
- */
-
- function WebGLRenderer( parameters ) {
-
- console.log( 'THREE.WebGLRenderer', REVISION );
-
- parameters = parameters || {};
-
- var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),
- _context = parameters.context !== undefined ? parameters.context : null,
-
- _alpha = parameters.alpha !== undefined ? parameters.alpha : false,
- _depth = parameters.depth !== undefined ? parameters.depth : true,
- _stencil = parameters.stencil !== undefined ? parameters.stencil : true,
- _antialias = parameters.antialias !== undefined ? parameters.antialias : false,
- _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
- _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
- _powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default';
-
- var currentRenderList = null;
- var currentRenderState = null;
-
- // public properties
-
- this.domElement = _canvas;
- this.context = null;
-
- // clearing
-
- this.autoClear = true;
- this.autoClearColor = true;
- this.autoClearDepth = true;
- this.autoClearStencil = true;
-
- // scene graph
-
- this.sortObjects = true;
-
- // user-defined clipping
-
- this.clippingPlanes = [];
- this.localClippingEnabled = false;
-
- // physically based shading
-
- this.gammaFactor = 2.0; // for backwards compatibility
- this.gammaInput = false;
- this.gammaOutput = false;
-
- // physical lights
-
- this.physicallyCorrectLights = false;
-
- // tone mapping
-
- this.toneMapping = LinearToneMapping;
- this.toneMappingExposure = 1.0;
- this.toneMappingWhitePoint = 1.0;
-
- // morphs
-
- this.maxMorphTargets = 8;
- this.maxMorphNormals = 4;
-
- // internal properties
-
- var _this = this,
-
- _isContextLost = false,
-
- // internal state cache
-
- _framebuffer = null,
-
- _currentRenderTarget = null,
- _currentFramebuffer = null,
- _currentMaterialId = - 1,
- _currentGeometryProgram = '',
-
- _currentCamera = null,
- _currentArrayCamera = null,
-
- _currentViewport = new Vector4(),
- _currentScissor = new Vector4(),
- _currentScissorTest = null,
-
- //
-
- _usedTextureUnits = 0,
-
- //
-
- _width = _canvas.width,
- _height = _canvas.height,
-
- _pixelRatio = 1,
-
- _viewport = new Vector4( 0, 0, _width, _height ),
- _scissor = new Vector4( 0, 0, _width, _height ),
- _scissorTest = false,
-
- // frustum
-
- _frustum = new Frustum(),
-
- // clipping
-
- _clipping = new WebGLClipping(),
- _clippingEnabled = false,
- _localClippingEnabled = false,
-
- // camera matrices cache
-
- _projScreenMatrix = new Matrix4(),
-
- _vector3 = new Vector3();
-
- function getTargetPixelRatio() {
-
- return _currentRenderTarget === null ? _pixelRatio : 1;
-
- }
-
- // initialize
-
- var _gl;
-
- try {
-
- var contextAttributes = {
- alpha: _alpha,
- depth: _depth,
- stencil: _stencil,
- antialias: _antialias,
- premultipliedAlpha: _premultipliedAlpha,
- preserveDrawingBuffer: _preserveDrawingBuffer,
- powerPreference: _powerPreference
- };
-
- // event listeners must be registered before WebGL context is created, see #12753
-
- _canvas.addEventListener( 'webglcontextlost', onContextLost, false );
- _canvas.addEventListener( 'webglcontextrestored', onContextRestore, false );
-
- _gl = _context || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes );
-
- if ( _gl === null ) {
-
- if ( _canvas.getContext( 'webgl' ) !== null ) {
-
- throw new Error( 'Error creating WebGL context with your selected attributes.' );
-
- } else {
-
- throw new Error( 'Error creating WebGL context.' );
-
- }
-
- }
-
- // Some experimental-webgl implementations do not have getShaderPrecisionFormat
-
- if ( _gl.getShaderPrecisionFormat === undefined ) {
-
- _gl.getShaderPrecisionFormat = function () {
-
- return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };
-
- };
-
- }
-
- } catch ( error ) {
-
- console.error( 'THREE.WebGLRenderer: ' + error.message );
-
- }
-
- var extensions, capabilities, state, info;
- var properties, textures, attributes, geometries, objects;
- var programCache, renderLists, renderStates;
-
- var background, morphtargets, bufferRenderer, indexedBufferRenderer;
- var spriteRenderer;
-
- var utils;
-
- function initGLContext() {
-
- extensions = new WebGLExtensions( _gl );
- extensions.get( 'WEBGL_depth_texture' );
- extensions.get( 'OES_texture_float' );
- extensions.get( 'OES_texture_float_linear' );
- extensions.get( 'OES_texture_half_float' );
- extensions.get( 'OES_texture_half_float_linear' );
- extensions.get( 'OES_standard_derivatives' );
- extensions.get( 'OES_element_index_uint' );
- extensions.get( 'ANGLE_instanced_arrays' );
-
- utils = new WebGLUtils( _gl, extensions );
-
- capabilities = new WebGLCapabilities( _gl, extensions, parameters );
-
- state = new WebGLState( _gl, extensions, utils );
- state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
- state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
-
- info = new WebGLInfo( _gl );
- properties = new WebGLProperties();
- textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info );
- attributes = new WebGLAttributes( _gl );
- geometries = new WebGLGeometries( _gl, attributes, info );
- objects = new WebGLObjects( geometries, info );
- morphtargets = new WebGLMorphtargets( _gl );
- programCache = new WebGLPrograms( _this, extensions, capabilities );
- renderLists = new WebGLRenderLists();
- renderStates = new WebGLRenderStates();
-
- background = new WebGLBackground( _this, state, objects, _premultipliedAlpha );
-
- bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info );
- indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info );
-
- spriteRenderer = new WebGLSpriteRenderer( _this, _gl, state, textures, capabilities );
-
- info.programs = programCache.programs;
-
- _this.context = _gl;
- _this.capabilities = capabilities;
- _this.extensions = extensions;
- _this.properties = properties;
- _this.renderLists = renderLists;
- _this.state = state;
- _this.info = info;
-
- }
-
- initGLContext();
-
- // vr
-
- var vr = ( 'xr' in navigator ) ? new WebXRManager( _this ) : new WebVRManager( _this );
-
- this.vr = vr;
-
- // shadow map
-
- var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize );
-
- this.shadowMap = shadowMap;
-
- // API
-
- this.getContext = function () {
-
- return _gl;
-
- };
-
- this.getContextAttributes = function () {
-
- return _gl.getContextAttributes();
-
- };
-
- this.forceContextLoss = function () {
-
- var extension = extensions.get( 'WEBGL_lose_context' );
- if ( extension ) extension.loseContext();
-
- };
-
- this.forceContextRestore = function () {
-
- var extension = extensions.get( 'WEBGL_lose_context' );
- if ( extension ) extension.restoreContext();
-
- };
-
- this.getPixelRatio = function () {
-
- return _pixelRatio;
-
- };
-
- this.setPixelRatio = function ( value ) {
-
- if ( value === undefined ) return;
-
- _pixelRatio = value;
-
- this.setSize( _width, _height, false );
-
- };
-
- this.getSize = function () {
-
- return {
- width: _width,
- height: _height
- };
-
- };
-
- this.setSize = function ( width, height, updateStyle ) {
-
- if ( vr.isPresenting() ) {
-
- console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' );
- return;
-
- }
-
- _width = width;
- _height = height;
-
- _canvas.width = width * _pixelRatio;
- _canvas.height = height * _pixelRatio;
-
- if ( updateStyle !== false ) {
-
- _canvas.style.width = width + 'px';
- _canvas.style.height = height + 'px';
-
- }
-
- this.setViewport( 0, 0, width, height );
-
- };
-
- this.getDrawingBufferSize = function () {
-
- return {
- width: _width * _pixelRatio,
- height: _height * _pixelRatio
- };
-
- };
-
- this.setDrawingBufferSize = function ( width, height, pixelRatio ) {
-
- _width = width;
- _height = height;
-
- _pixelRatio = pixelRatio;
-
- _canvas.width = width * pixelRatio;
- _canvas.height = height * pixelRatio;
-
- this.setViewport( 0, 0, width, height );
-
- };
-
- this.getCurrentViewport = function () {
-
- return _currentViewport;
-
- };
-
- this.setViewport = function ( x, y, width, height ) {
-
- _viewport.set( x, _height - y - height, width, height );
- state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
-
- };
-
- this.setScissor = function ( x, y, width, height ) {
-
- _scissor.set( x, _height - y - height, width, height );
- state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
-
- };
-
- this.setScissorTest = function ( boolean ) {
-
- state.setScissorTest( _scissorTest = boolean );
-
- };
-
- // Clearing
-
- this.getClearColor = function () {
-
- return background.getClearColor();
-
- };
-
- this.setClearColor = function () {
-
- background.setClearColor.apply( background, arguments );
-
- };
-
- this.getClearAlpha = function () {
-
- return background.getClearAlpha();
-
- };
-
- this.setClearAlpha = function () {
-
- background.setClearAlpha.apply( background, arguments );
-
- };
-
- this.clear = function ( color, depth, stencil ) {
-
- var bits = 0;
-
- if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
- if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
- if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;
-
- _gl.clear( bits );
-
- };
-
- this.clearColor = function () {
-
- this.clear( true, false, false );
-
- };
-
- this.clearDepth = function () {
-
- this.clear( false, true, false );
-
- };
-
- this.clearStencil = function () {
-
- this.clear( false, false, true );
-
- };
-
- this.clearTarget = function ( renderTarget, color, depth, stencil ) {
-
- this.setRenderTarget( renderTarget );
- this.clear( color, depth, stencil );
-
- };
-
- //
-
- this.dispose = function () {
-
- _canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
- _canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false );
-
- renderLists.dispose();
- renderStates.dispose();
- properties.dispose();
- objects.dispose();
-
- vr.dispose();
-
- animation.stop();
-
- };
-
- // Events
-
- function onContextLost( event ) {
-
- event.preventDefault();
-
- console.log( 'THREE.WebGLRenderer: Context Lost.' );
-
- _isContextLost = true;
-
- }
-
- function onContextRestore( /* event */ ) {
-
- console.log( 'THREE.WebGLRenderer: Context Restored.' );
-
- _isContextLost = false;
-
- initGLContext();
-
- }
-
- function onMaterialDispose( event ) {
-
- var material = event.target;
-
- material.removeEventListener( 'dispose', onMaterialDispose );
-
- deallocateMaterial( material );
-
- }
-
- // Buffer deallocation
-
- function deallocateMaterial( material ) {
-
- releaseMaterialProgramReference( material );
-
- properties.remove( material );
-
- }
-
-
- function releaseMaterialProgramReference( material ) {
-
- var programInfo = properties.get( material ).program;
-
- material.program = undefined;
-
- if ( programInfo !== undefined ) {
-
- programCache.releaseProgram( programInfo );
-
- }
-
- }
-
- // Buffer rendering
-
- function renderObjectImmediate( object, program, material ) {
-
- object.render( function ( object ) {
-
- _this.renderBufferImmediate( object, program, material );
-
- } );
-
- }
-
- this.renderBufferImmediate = function ( object, program, material ) {
-
- state.initAttributes();
-
- var buffers = properties.get( object );
-
- if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
- if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
- if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
- if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
-
- var programAttributes = program.getAttributes();
-
- if ( object.hasPositions ) {
-
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
- _gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
-
- state.enableAttribute( programAttributes.position );
- _gl.vertexAttribPointer( programAttributes.position, 3, _gl.FLOAT, false, 0, 0 );
-
- }
-
- if ( object.hasNormals ) {
-
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
-
- if ( ! material.isMeshPhongMaterial &&
- ! material.isMeshStandardMaterial &&
- ! material.isMeshNormalMaterial &&
- material.flatShading === true ) {
-
- for ( var i = 0, l = object.count * 3; i < l; i += 9 ) {
-
- var array = object.normalArray;
-
- var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3;
- var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3;
- var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3;
-
- array[ i + 0 ] = nx;
- array[ i + 1 ] = ny;
- array[ i + 2 ] = nz;
-
- array[ i + 3 ] = nx;
- array[ i + 4 ] = ny;
- array[ i + 5 ] = nz;
-
- array[ i + 6 ] = nx;
- array[ i + 7 ] = ny;
- array[ i + 8 ] = nz;
-
- }
-
- }
-
- _gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
-
- state.enableAttribute( programAttributes.normal );
-
- _gl.vertexAttribPointer( programAttributes.normal, 3, _gl.FLOAT, false, 0, 0 );
-
- }
-
- if ( object.hasUvs && material.map ) {
-
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
- _gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
-
- state.enableAttribute( programAttributes.uv );
-
- _gl.vertexAttribPointer( programAttributes.uv, 2, _gl.FLOAT, false, 0, 0 );
-
- }
-
- if ( object.hasColors && material.vertexColors !== NoColors ) {
-
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
- _gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
-
- state.enableAttribute( programAttributes.color );
-
- _gl.vertexAttribPointer( programAttributes.color, 3, _gl.FLOAT, false, 0, 0 );
-
- }
-
- state.disableUnusedAttributes();
-
- _gl.drawArrays( _gl.TRIANGLES, 0, object.count );
-
- object.count = 0;
-
- };
-
- this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
-
- var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
-
- state.setMaterial( material, frontFaceCW );
-
- var program = setProgram( camera, fog, material, object );
- var geometryProgram = geometry.id + '_' + program.id + '_' + ( material.wireframe === true );
-
- var updateBuffers = false;
-
- if ( geometryProgram !== _currentGeometryProgram ) {
-
- _currentGeometryProgram = geometryProgram;
- updateBuffers = true;
-
- }
-
- if ( object.morphTargetInfluences ) {
-
- morphtargets.update( object, geometry, material, program );
-
- updateBuffers = true;
-
- }
-
- //
-
- var index = geometry.index;
- var position = geometry.attributes.position;
- var rangeFactor = 1;
-
- if ( material.wireframe === true ) {
-
- index = geometries.getWireframeAttribute( geometry );
- rangeFactor = 2;
-
- }
-
- var attribute;
- var renderer = bufferRenderer;
-
- if ( index !== null ) {
-
- attribute = attributes.get( index );
-
- renderer = indexedBufferRenderer;
- renderer.setIndex( attribute );
-
- }
-
- if ( updateBuffers ) {
-
- setupVertexAttributes( material, program, geometry );
-
- if ( index !== null ) {
-
- _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, attribute.buffer );
-
- }
-
- }
-
- //
-
- var dataCount = Infinity;
-
- if ( index !== null ) {
-
- dataCount = index.count;
-
- } else if ( position !== undefined ) {
-
- dataCount = position.count;
-
- }
-
- var rangeStart = geometry.drawRange.start * rangeFactor;
- var rangeCount = geometry.drawRange.count * rangeFactor;
-
- var groupStart = group !== null ? group.start * rangeFactor : 0;
- var groupCount = group !== null ? group.count * rangeFactor : Infinity;
-
- var drawStart = Math.max( rangeStart, groupStart );
- var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;
-
- var drawCount = Math.max( 0, drawEnd - drawStart + 1 );
-
- if ( drawCount === 0 ) return;
-
- //
-
- if ( object.isMesh ) {
-
- if ( material.wireframe === true ) {
-
- state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
- renderer.setMode( _gl.LINES );
-
- } else {
-
- switch ( object.drawMode ) {
-
- case TrianglesDrawMode:
- renderer.setMode( _gl.TRIANGLES );
- break;
-
- case TriangleStripDrawMode:
- renderer.setMode( _gl.TRIANGLE_STRIP );
- break;
-
- case TriangleFanDrawMode:
- renderer.setMode( _gl.TRIANGLE_FAN );
- break;
-
- }
-
- }
-
-
- } else if ( object.isLine ) {
-
- var lineWidth = material.linewidth;
-
- if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
-
- state.setLineWidth( lineWidth * getTargetPixelRatio() );
-
- if ( object.isLineSegments ) {
-
- renderer.setMode( _gl.LINES );
-
- } else if ( object.isLineLoop ) {
-
- renderer.setMode( _gl.LINE_LOOP );
-
- } else {
-
- renderer.setMode( _gl.LINE_STRIP );
-
- }
-
- } else if ( object.isPoints ) {
-
- renderer.setMode( _gl.POINTS );
-
- }
-
- if ( geometry && geometry.isInstancedBufferGeometry ) {
-
- if ( geometry.maxInstancedCount > 0 ) {
-
- renderer.renderInstances( geometry, drawStart, drawCount );
-
- }
-
- } else {
-
- renderer.render( drawStart, drawCount );
-
- }
-
- };
-
- function setupVertexAttributes( material, program, geometry ) {
-
- if ( geometry && geometry.isInstancedBufferGeometry ) {
-
- if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) {
-
- console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
- return;
-
- }
-
- }
-
- state.initAttributes();
-
- var geometryAttributes = geometry.attributes;
-
- var programAttributes = program.getAttributes();
-
- var materialDefaultAttributeValues = material.defaultAttributeValues;
-
- for ( var name in programAttributes ) {
-
- var programAttribute = programAttributes[ name ];
-
- if ( programAttribute >= 0 ) {
-
- var geometryAttribute = geometryAttributes[ name ];
-
- if ( geometryAttribute !== undefined ) {
-
- var normalized = geometryAttribute.normalized;
- var size = geometryAttribute.itemSize;
-
- var attribute = attributes.get( geometryAttribute );
-
- // TODO Attribute may not be available on context restore
-
- if ( attribute === undefined ) continue;
-
- var buffer = attribute.buffer;
- var type = attribute.type;
- var bytesPerElement = attribute.bytesPerElement;
-
- if ( geometryAttribute.isInterleavedBufferAttribute ) {
-
- var data = geometryAttribute.data;
- var stride = data.stride;
- var offset = geometryAttribute.offset;
-
- if ( data && data.isInstancedInterleavedBuffer ) {
-
- state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute );
-
- if ( geometry.maxInstancedCount === undefined ) {
-
- geometry.maxInstancedCount = data.meshPerAttribute * data.count;
-
- }
-
- } else {
-
- state.enableAttribute( programAttribute );
-
- }
-
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
- _gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, offset * bytesPerElement );
-
- } else {
-
- if ( geometryAttribute.isInstancedBufferAttribute ) {
-
- state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute );
-
- if ( geometry.maxInstancedCount === undefined ) {
-
- geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
-
- }
-
- } else {
-
- state.enableAttribute( programAttribute );
-
- }
-
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
- _gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, 0 );
-
- }
-
- } else if ( materialDefaultAttributeValues !== undefined ) {
-
- var value = materialDefaultAttributeValues[ name ];
-
- if ( value !== undefined ) {
-
- switch ( value.length ) {
-
- case 2:
- _gl.vertexAttrib2fv( programAttribute, value );
- break;
-
- case 3:
- _gl.vertexAttrib3fv( programAttribute, value );
- break;
-
- case 4:
- _gl.vertexAttrib4fv( programAttribute, value );
- break;
-
- default:
- _gl.vertexAttrib1fv( programAttribute, value );
-
- }
-
- }
-
- }
-
- }
-
- }
-
- state.disableUnusedAttributes();
-
- }
-
- // Compile
-
- this.compile = function ( scene, camera ) {
-
- currentRenderState = renderStates.get( scene, camera );
- currentRenderState.init();
-
- scene.traverse( function ( object ) {
-
- if ( object.isLight ) {
-
- currentRenderState.pushLight( object );
-
- if ( object.castShadow ) {
-
- currentRenderState.pushShadow( object );
-
- }
-
- }
-
- } );
-
- currentRenderState.setupLights( camera );
-
- scene.traverse( function ( object ) {
-
- if ( object.material ) {
-
- if ( Array.isArray( object.material ) ) {
-
- for ( var i = 0; i < object.material.length; i ++ ) {
-
- initMaterial( object.material[ i ], scene.fog, object );
-
- }
-
- } else {
-
- initMaterial( object.material, scene.fog, object );
-
- }
-
- }
-
- } );
-
- };
-
- // Animation Loop
-
- var onAnimationFrameCallback = null;
-
- function onAnimationFrame() {
-
- if ( vr.isPresenting() ) return;
- if ( onAnimationFrameCallback ) onAnimationFrameCallback();
-
- }
-
- var animation = new WebGLAnimation();
- animation.setAnimationLoop( onAnimationFrame );
- animation.setContext( window );
-
- this.setAnimationLoop = function ( callback ) {
-
- onAnimationFrameCallback = callback;
- vr.setAnimationLoop( callback );
-
- animation.start();
-
- };
-
- // Rendering
-
- this.render = function ( scene, camera, renderTarget, forceClear ) {
-
- if ( ! ( camera && camera.isCamera ) ) {
-
- console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
- return;
-
- }
-
- if ( _isContextLost ) return;
-
- // reset caching for this frame
-
- _currentGeometryProgram = '';
- _currentMaterialId = - 1;
- _currentCamera = null;
-
- // update scene graph
-
- if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
-
- // update camera matrices and frustum
-
- if ( camera.parent === null ) camera.updateMatrixWorld();
-
- if ( vr.enabled ) {
-
- camera = vr.getCamera( camera );
-
- }
-
- //
-
- currentRenderState = renderStates.get( scene, camera );
- currentRenderState.init();
-
- scene.onBeforeRender( _this, scene, camera, renderTarget );
-
- _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
- _frustum.setFromMatrix( _projScreenMatrix );
-
- _localClippingEnabled = this.localClippingEnabled;
- _clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
-
- currentRenderList = renderLists.get( scene, camera );
- currentRenderList.init();
-
- projectObject( scene, camera, _this.sortObjects );
-
- if ( _this.sortObjects === true ) {
-
- currentRenderList.sort();
-
- }
-
- //
-
- if ( _clippingEnabled ) _clipping.beginShadows();
-
- var shadowsArray = currentRenderState.state.shadowsArray;
-
- shadowMap.render( shadowsArray, scene, camera );
-
- currentRenderState.setupLights( camera );
-
- if ( _clippingEnabled ) _clipping.endShadows();
-
- //
-
- if ( this.info.autoReset ) this.info.reset();
-
- if ( renderTarget === undefined ) {
-
- renderTarget = null;
-
- }
-
- this.setRenderTarget( renderTarget );
-
- //
-
- background.render( currentRenderList, scene, camera, forceClear );
-
- // render scene
-
- var opaqueObjects = currentRenderList.opaque;
- var transparentObjects = currentRenderList.transparent;
-
- if ( scene.overrideMaterial ) {
-
- var overrideMaterial = scene.overrideMaterial;
-
- if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera, overrideMaterial );
- if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera, overrideMaterial );
-
- } else {
-
- // opaque pass (front-to-back order)
-
- if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera );
-
- // transparent pass (back-to-front order)
-
- if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera );
-
- }
-
- // custom renderers
-
- var spritesArray = currentRenderState.state.spritesArray;
-
- spriteRenderer.render( spritesArray, scene, camera );
-
- // Generate mipmap if we're using any kind of mipmap filtering
-
- if ( renderTarget ) {
-
- textures.updateRenderTargetMipmap( renderTarget );
-
- }
-
- // Ensure depth buffer writing is enabled so it can be cleared on next render
-
- state.buffers.depth.setTest( true );
- state.buffers.depth.setMask( true );
- state.buffers.color.setMask( true );
-
- state.setPolygonOffset( false );
-
- scene.onAfterRender( _this, scene, camera );
-
- if ( vr.enabled ) {
-
- vr.submitFrame();
-
- }
-
- // _gl.finish();
-
- currentRenderList = null;
- currentRenderState = null;
-
- };
-
- /*
- // TODO Duplicated code (Frustum)
-
- var _sphere = new Sphere();
-
- function isObjectViewable( object ) {
-
- var geometry = object.geometry;
-
- if ( geometry.boundingSphere === null )
- geometry.computeBoundingSphere();
-
- _sphere.copy( geometry.boundingSphere ).
- applyMatrix4( object.matrixWorld );
-
- return isSphereViewable( _sphere );
-
- }
-
- function isSpriteViewable( sprite ) {
-
- _sphere.center.set( 0, 0, 0 );
- _sphere.radius = 0.7071067811865476;
- _sphere.applyMatrix4( sprite.matrixWorld );
-
- return isSphereViewable( _sphere );
-
- }
-
- function isSphereViewable( sphere ) {
-
- if ( ! _frustum.intersectsSphere( sphere ) ) return false;
-
- var numPlanes = _clipping.numPlanes;
-
- if ( numPlanes === 0 ) return true;
-
- var planes = _this.clippingPlanes,
-
- center = sphere.center,
- negRad = - sphere.radius,
- i = 0;
-
- do {
-
- // out when deeper than radius in the negative halfspace
- if ( planes[ i ].distanceToPoint( center ) < negRad ) return false;
-
- } while ( ++ i !== numPlanes );
-
- return true;
-
- }
- */
-
- function projectObject( object, camera, sortObjects ) {
-
- if ( object.visible === false ) return;
-
- var visible = object.layers.test( camera.layers );
-
- if ( visible ) {
-
- if ( object.isLight ) {
-
- currentRenderState.pushLight( object );
-
- if ( object.castShadow ) {
-
- currentRenderState.pushShadow( object );
-
- }
-
- } else if ( object.isSprite ) {
-
- if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
-
- currentRenderState.pushSprite( object );
-
- }
-
- } else if ( object.isImmediateRenderObject ) {
-
- if ( sortObjects ) {
-
- _vector3.setFromMatrixPosition( object.matrixWorld )
- .applyMatrix4( _projScreenMatrix );
-
- }
-
- currentRenderList.push( object, null, object.material, _vector3.z, null );
-
- } else if ( object.isMesh || object.isLine || object.isPoints ) {
-
- if ( object.isSkinnedMesh ) {
-
- object.skeleton.update();
-
- }
-
- if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
-
- if ( sortObjects ) {
-
- _vector3.setFromMatrixPosition( object.matrixWorld )
- .applyMatrix4( _projScreenMatrix );
-
- }
-
- var geometry = objects.update( object );
- var material = object.material;
-
- if ( Array.isArray( material ) ) {
-
- var groups = geometry.groups;
-
- for ( var i = 0, l = groups.length; i < l; i ++ ) {
-
- var group = groups[ i ];
- var groupMaterial = material[ group.materialIndex ];
-
- if ( groupMaterial && groupMaterial.visible ) {
-
- currentRenderList.push( object, geometry, groupMaterial, _vector3.z, group );
-
- }
-
- }
-
- } else if ( material.visible ) {
-
- currentRenderList.push( object, geometry, material, _vector3.z, null );
-
- }
-
- }
-
- }
-
- }
-
- var children = object.children;
-
- for ( var i = 0, l = children.length; i < l; i ++ ) {
-
- projectObject( children[ i ], camera, sortObjects );
-
- }
-
- }
-
- function renderObjects( renderList, scene, camera, overrideMaterial ) {
-
- for ( var i = 0, l = renderList.length; i < l; i ++ ) {
-
- var renderItem = renderList[ i ];
-
- var object = renderItem.object;
- var geometry = renderItem.geometry;
- var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
- var group = renderItem.group;
-
- if ( camera.isArrayCamera ) {
-
- _currentArrayCamera = camera;
-
- var cameras = camera.cameras;
-
- for ( var j = 0, jl = cameras.length; j < jl; j ++ ) {
-
- var camera2 = cameras[ j ];
-
- if ( object.layers.test( camera2.layers ) ) {
-
- if ( 'viewport' in camera2 ) { // XR
-
- state.viewport( _currentViewport.copy( camera2.viewport ) );
-
- } else {
-
- var bounds = camera2.bounds;
-
- var x = bounds.x * _width;
- var y = bounds.y * _height;
- var width = bounds.z * _width;
- var height = bounds.w * _height;
-
- state.viewport( _currentViewport.set( x, y, width, height ).multiplyScalar( _pixelRatio ) );
-
- }
-
- renderObject( object, scene, camera2, geometry, material, group );
-
- }
-
- }
-
- } else {
-
- _currentArrayCamera = null;
-
- renderObject( object, scene, camera, geometry, material, group );
-
- }
-
- }
-
- }
-
- function renderObject( object, scene, camera, geometry, material, group ) {
-
- object.onBeforeRender( _this, scene, camera, geometry, material, group );
- currentRenderState = renderStates.get( scene, _currentArrayCamera || camera );
-
- object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
- object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
-
- if ( object.isImmediateRenderObject ) {
-
- var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
-
- state.setMaterial( material, frontFaceCW );
-
- var program = setProgram( camera, scene.fog, material, object );
-
- _currentGeometryProgram = '';
-
- renderObjectImmediate( object, program, material );
-
- } else {
-
- _this.renderBufferDirect( camera, scene.fog, geometry, material, object, group );
-
- }
-
- object.onAfterRender( _this, scene, camera, geometry, material, group );
- currentRenderState = renderStates.get( scene, _currentArrayCamera || camera );
-
- }
-
- function initMaterial( material, fog, object ) {
-
- var materialProperties = properties.get( material );
-
- var lights = currentRenderState.state.lights;
- var shadowsArray = currentRenderState.state.shadowsArray;
-
- var parameters = programCache.getParameters(
- material, lights.state, shadowsArray, fog, _clipping.numPlanes, _clipping.numIntersection, object );
-
- var code = programCache.getProgramCode( material, parameters );
-
- var program = materialProperties.program;
- var programChange = true;
-
- if ( program === undefined ) {
-
- // new material
- material.addEventListener( 'dispose', onMaterialDispose );
-
- } else if ( program.code !== code ) {
-
- // changed glsl or parameters
- releaseMaterialProgramReference( material );
-
- } else if ( materialProperties.lightsHash !== lights.state.hash ) {
-
- properties.update( material, 'lightsHash', lights.state.hash );
- programChange = false;
-
- } else if ( parameters.shaderID !== undefined ) {
-
- // same glsl and uniform list
- return;
-
- } else {
-
- // only rebuild uniform list
- programChange = false;
-
- }
-
- if ( programChange ) {
-
- if ( parameters.shaderID ) {
-
- var shader = ShaderLib[ parameters.shaderID ];
-
- materialProperties.shader = {
- name: material.type,
- uniforms: UniformsUtils.clone( shader.uniforms ),
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader
- };
-
- } else {
-
- materialProperties.shader = {
- name: material.type,
- uniforms: material.uniforms,
- vertexShader: material.vertexShader,
- fragmentShader: material.fragmentShader
- };
-
- }
-
- material.onBeforeCompile( materialProperties.shader, _this );
-
- program = programCache.acquireProgram( material, materialProperties.shader, parameters, code );
-
- materialProperties.program = program;
- material.program = program;
-
- }
-
- var programAttributes = program.getAttributes();
-
- if ( material.morphTargets ) {
-
- material.numSupportedMorphTargets = 0;
-
- for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
-
- if ( programAttributes[ 'morphTarget' + i ] >= 0 ) {
-
- material.numSupportedMorphTargets ++;
-
- }
-
- }
-
- }
-
- if ( material.morphNormals ) {
-
- material.numSupportedMorphNormals = 0;
-
- for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
-
- if ( programAttributes[ 'morphNormal' + i ] >= 0 ) {
-
- material.numSupportedMorphNormals ++;
-
- }
-
- }
-
- }
-
- var uniforms = materialProperties.shader.uniforms;
-
- if ( ! material.isShaderMaterial &&
- ! material.isRawShaderMaterial ||
- material.clipping === true ) {
-
- materialProperties.numClippingPlanes = _clipping.numPlanes;
- materialProperties.numIntersection = _clipping.numIntersection;
- uniforms.clippingPlanes = _clipping.uniform;
-
- }
-
- materialProperties.fog = fog;
-
- // store the light setup it was created for
-
- materialProperties.lightsHash = lights.state.hash;
-
- if ( material.lights ) {
-
- // wire up the material to this renderer's lighting state
-
- uniforms.ambientLightColor.value = lights.state.ambient;
- uniforms.directionalLights.value = lights.state.directional;
- uniforms.spotLights.value = lights.state.spot;
- uniforms.rectAreaLights.value = lights.state.rectArea;
- uniforms.pointLights.value = lights.state.point;
- uniforms.hemisphereLights.value = lights.state.hemi;
-
- uniforms.directionalShadowMap.value = lights.state.directionalShadowMap;
- uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix;
- uniforms.spotShadowMap.value = lights.state.spotShadowMap;
- uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix;
- uniforms.pointShadowMap.value = lights.state.pointShadowMap;
- uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;
- // TODO (abelnation): add area lights shadow info to uniforms
-
- }
-
- var progUniforms = materialProperties.program.getUniforms(),
- uniformsList =
- WebGLUniforms.seqWithValue( progUniforms.seq, uniforms );
-
- materialProperties.uniformsList = uniformsList;
-
- }
-
- function setProgram( camera, fog, material, object ) {
-
- _usedTextureUnits = 0;
-
- var materialProperties = properties.get( material );
- var lights = currentRenderState.state.lights;
-
- if ( _clippingEnabled ) {
-
- if ( _localClippingEnabled || camera !== _currentCamera ) {
-
- var useCache =
- camera === _currentCamera &&
- material.id === _currentMaterialId;
-
- // we might want to call this function with some ClippingGroup
- // object instead of the material, once it becomes feasible
- // (#8465, #8379)
- _clipping.setState(
- material.clippingPlanes, material.clipIntersection, material.clipShadows,
- camera, materialProperties, useCache );
-
- }
-
- }
-
- if ( material.needsUpdate === false ) {
-
- if ( materialProperties.program === undefined ) {
-
- material.needsUpdate = true;
-
- } else if ( material.fog && materialProperties.fog !== fog ) {
-
- material.needsUpdate = true;
-
- } else if ( material.lights && materialProperties.lightsHash !== lights.state.hash ) {
-
- material.needsUpdate = true;
-
- } else if ( materialProperties.numClippingPlanes !== undefined &&
- ( materialProperties.numClippingPlanes !== _clipping.numPlanes ||
- materialProperties.numIntersection !== _clipping.numIntersection ) ) {
-
- material.needsUpdate = true;
-
- }
-
- }
-
- if ( material.needsUpdate ) {
-
- initMaterial( material, fog, object );
- material.needsUpdate = false;
-
- }
-
- var refreshProgram = false;
- var refreshMaterial = false;
- var refreshLights = false;
-
- var program = materialProperties.program,
- p_uniforms = program.getUniforms(),
- m_uniforms = materialProperties.shader.uniforms;
-
- if ( state.useProgram( program.program ) ) {
-
- refreshProgram = true;
- refreshMaterial = true;
- refreshLights = true;
-
- }
-
- if ( material.id !== _currentMaterialId ) {
-
- _currentMaterialId = material.id;
-
- refreshMaterial = true;
-
- }
-
- if ( refreshProgram || camera !== _currentCamera ) {
-
- p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );
-
- if ( capabilities.logarithmicDepthBuffer ) {
-
- p_uniforms.setValue( _gl, 'logDepthBufFC',
- 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
-
- }
-
- // Avoid unneeded uniform updates per ArrayCamera's sub-camera
-
- if ( _currentCamera !== ( _currentArrayCamera || camera ) ) {
-
- _currentCamera = ( _currentArrayCamera || camera );
-
- // lighting uniforms depend on the camera so enforce an update
- // now, in case this material supports lights - or later, when
- // the next material that does gets activated:
-
- refreshMaterial = true; // set to true on material change
- refreshLights = true; // remains set until update done
-
- }
-
- // load material specific uniforms
- // (shader material also gets them for the sake of genericity)
-
- if ( material.isShaderMaterial ||
- material.isMeshPhongMaterial ||
- material.isMeshStandardMaterial ||
- material.envMap ) {
-
- var uCamPos = p_uniforms.map.cameraPosition;
-
- if ( uCamPos !== undefined ) {
-
- uCamPos.setValue( _gl,
- _vector3.setFromMatrixPosition( camera.matrixWorld ) );
-
- }
-
- }
-
- if ( material.isMeshPhongMaterial ||
- material.isMeshLambertMaterial ||
- material.isMeshBasicMaterial ||
- material.isMeshStandardMaterial ||
- material.isShaderMaterial ||
- material.skinning ) {
-
- p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
-
- }
-
- }
-
- // skinning uniforms must be set even if material didn't change
- // auto-setting of texture unit for bone texture must go before other textures
- // not sure why, but otherwise weird things happen
-
- if ( material.skinning ) {
-
- p_uniforms.setOptional( _gl, object, 'bindMatrix' );
- p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
-
- var skeleton = object.skeleton;
-
- if ( skeleton ) {
-
- var bones = skeleton.bones;
-
- if ( capabilities.floatVertexTextures ) {
-
- if ( skeleton.boneTexture === undefined ) {
-
- // layout (1 matrix = 4 pixels)
- // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
- // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8)
- // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16)
- // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32)
- // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)
-
-
- var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix
- size = _Math.ceilPowerOfTwo( size );
- size = Math.max( size, 4 );
-
- var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel
- boneMatrices.set( skeleton.boneMatrices ); // copy current values
-
- var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );
- boneTexture.needsUpdate = true;
-
- skeleton.boneMatrices = boneMatrices;
- skeleton.boneTexture = boneTexture;
- skeleton.boneTextureSize = size;
-
- }
-
- p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture );
- p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize );
-
- } else {
-
- p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );
-
- }
-
- }
-
- }
-
- if ( refreshMaterial ) {
-
- p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure );
- p_uniforms.setValue( _gl, 'toneMappingWhitePoint', _this.toneMappingWhitePoint );
-
- if ( material.lights ) {
-
- // the current material requires lighting info
-
- // note: all lighting uniforms are always set correctly
- // they simply reference the renderer's state for their
- // values
- //
- // use the current material's .needsUpdate flags to set
- // the GL state when required
-
- markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
-
- }
-
- // refresh uniforms common to several materials
-
- if ( fog && material.fog ) {
-
- refreshUniformsFog( m_uniforms, fog );
-
- }
-
- if ( material.isMeshBasicMaterial ) {
-
- refreshUniformsCommon( m_uniforms, material );
-
- } else if ( material.isMeshLambertMaterial ) {
-
- refreshUniformsCommon( m_uniforms, material );
- refreshUniformsLambert( m_uniforms, material );
-
- } else if ( material.isMeshPhongMaterial ) {
-
- refreshUniformsCommon( m_uniforms, material );
-
- if ( material.isMeshToonMaterial ) {
-
- refreshUniformsToon( m_uniforms, material );
-
- } else {
-
- refreshUniformsPhong( m_uniforms, material );
-
- }
-
- } else if ( material.isMeshStandardMaterial ) {
-
- refreshUniformsCommon( m_uniforms, material );
-
- if ( material.isMeshPhysicalMaterial ) {
-
- refreshUniformsPhysical( m_uniforms, material );
-
- } else {
-
- refreshUniformsStandard( m_uniforms, material );
-
- }
-
- } else if ( material.isMeshDepthMaterial ) {
-
- refreshUniformsCommon( m_uniforms, material );
- refreshUniformsDepth( m_uniforms, material );
-
- } else if ( material.isMeshDistanceMaterial ) {
-
- refreshUniformsCommon( m_uniforms, material );
- refreshUniformsDistance( m_uniforms, material );
-
- } else if ( material.isMeshNormalMaterial ) {
-
- refreshUniformsCommon( m_uniforms, material );
- refreshUniformsNormal( m_uniforms, material );
-
- } else if ( material.isLineBasicMaterial ) {
-
- refreshUniformsLine( m_uniforms, material );
-
- if ( material.isLineDashedMaterial ) {
-
- refreshUniformsDash( m_uniforms, material );
-
- }
-
- } else if ( material.isPointsMaterial ) {
-
- refreshUniformsPoints( m_uniforms, material );
-
- } else if ( material.isShadowMaterial ) {
-
- m_uniforms.color.value = material.color;
- m_uniforms.opacity.value = material.opacity;
-
- }
-
- // RectAreaLight Texture
- // TODO (mrdoob): Find a nicer implementation
-
- if ( m_uniforms.ltc_1 !== undefined ) m_uniforms.ltc_1.value = UniformsLib.LTC_1;
- if ( m_uniforms.ltc_2 !== undefined ) m_uniforms.ltc_2.value = UniformsLib.LTC_2;
-
- WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, _this );
-
- }
-
- if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) {
-
- WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, _this );
- material.uniformsNeedUpdate = false;
-
- }
-
- // common matrices
-
- p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix );
- p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix );
- p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
-
- return program;
-
- }
-
- // Uniforms (refresh uniforms objects)
-
- function refreshUniformsCommon( uniforms, material ) {
-
- uniforms.opacity.value = material.opacity;
-
- if ( material.color ) {
-
- uniforms.diffuse.value = material.color;
-
- }
-
- if ( material.emissive ) {
-
- uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
-
- }
-
- if ( material.map ) {
-
- uniforms.map.value = material.map;
-
- }
-
- if ( material.alphaMap ) {
-
- uniforms.alphaMap.value = material.alphaMap;
-
- }
-
- if ( material.specularMap ) {
-
- uniforms.specularMap.value = material.specularMap;
-
- }
-
- if ( material.envMap ) {
-
- uniforms.envMap.value = material.envMap;
-
- // don't flip CubeTexture envMaps, flip everything else:
- // WebGLRenderTargetCube will be flipped for backwards compatibility
- // WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture
- // this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future
- uniforms.flipEnvMap.value = ( ! ( material.envMap && material.envMap.isCubeTexture ) ) ? 1 : - 1;
-
- uniforms.reflectivity.value = material.reflectivity;
- uniforms.refractionRatio.value = material.refractionRatio;
-
- uniforms.maxMipLevel.value = properties.get( material.envMap ).__maxMipLevel;
-
- }
-
- if ( material.lightMap ) {
-
- uniforms.lightMap.value = material.lightMap;
- uniforms.lightMapIntensity.value = material.lightMapIntensity;
-
- }
-
- if ( material.aoMap ) {
-
- uniforms.aoMap.value = material.aoMap;
- uniforms.aoMapIntensity.value = material.aoMapIntensity;
-
- }
-
- // uv repeat and offset setting priorities
- // 1. color map
- // 2. specular map
- // 3. normal map
- // 4. bump map
- // 5. alpha map
- // 6. emissive map
-
- var uvScaleMap;
-
- if ( material.map ) {
-
- uvScaleMap = material.map;
-
- } else if ( material.specularMap ) {
-
- uvScaleMap = material.specularMap;
-
- } else if ( material.displacementMap ) {
-
- uvScaleMap = material.displacementMap;
-
- } else if ( material.normalMap ) {
-
- uvScaleMap = material.normalMap;
-
- } else if ( material.bumpMap ) {
-
- uvScaleMap = material.bumpMap;
-
- } else if ( material.roughnessMap ) {
-
- uvScaleMap = material.roughnessMap;
-
- } else if ( material.metalnessMap ) {
-
- uvScaleMap = material.metalnessMap;
-
- } else if ( material.alphaMap ) {
-
- uvScaleMap = material.alphaMap;
-
- } else if ( material.emissiveMap ) {
-
- uvScaleMap = material.emissiveMap;
-
- }
-
- if ( uvScaleMap !== undefined ) {
-
- // backwards compatibility
- if ( uvScaleMap.isWebGLRenderTarget ) {
-
- uvScaleMap = uvScaleMap.texture;
-
- }
-
- if ( uvScaleMap.matrixAutoUpdate === true ) {
-
- uvScaleMap.updateMatrix();
-
- }
-
- uniforms.uvTransform.value.copy( uvScaleMap.matrix );
-
- }
-
- }
-
- function refreshUniformsLine( uniforms, material ) {
-
- uniforms.diffuse.value = material.color;
- uniforms.opacity.value = material.opacity;
-
- }
-
- function refreshUniformsDash( uniforms, material ) {
-
- uniforms.dashSize.value = material.dashSize;
- uniforms.totalSize.value = material.dashSize + material.gapSize;
- uniforms.scale.value = material.scale;
-
- }
-
- function refreshUniformsPoints( uniforms, material ) {
-
- uniforms.diffuse.value = material.color;
- uniforms.opacity.value = material.opacity;
- uniforms.size.value = material.size * _pixelRatio;
- uniforms.scale.value = _height * 0.5;
-
- uniforms.map.value = material.map;
-
- if ( material.map !== null ) {
-
- if ( material.map.matrixAutoUpdate === true ) {
-
- material.map.updateMatrix();
-
- }
-
- uniforms.uvTransform.value.copy( material.map.matrix );
-
- }
-
- }
-
- function refreshUniformsFog( uniforms, fog ) {
-
- uniforms.fogColor.value = fog.color;
-
- if ( fog.isFog ) {
-
- uniforms.fogNear.value = fog.near;
- uniforms.fogFar.value = fog.far;
-
- } else if ( fog.isFogExp2 ) {
-
- uniforms.fogDensity.value = fog.density;
-
- }
-
- }
-
- function refreshUniformsLambert( uniforms, material ) {
-
- if ( material.emissiveMap ) {
-
- uniforms.emissiveMap.value = material.emissiveMap;
-
- }
-
- }
-
- function refreshUniformsPhong( uniforms, material ) {
-
- uniforms.specular.value = material.specular;
- uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
-
- if ( material.emissiveMap ) {
-
- uniforms.emissiveMap.value = material.emissiveMap;
-
- }
-
- if ( material.bumpMap ) {
-
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.bumpScale.value = material.bumpScale;
- if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
-
- }
-
- if ( material.normalMap ) {
-
- uniforms.normalMap.value = material.normalMap;
- uniforms.normalScale.value.copy( material.normalScale );
- if ( material.side === BackSide ) uniforms.normalScale.value.negate();
-
- }
-
- if ( material.displacementMap ) {
-
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
-
- }
-
- }
-
- function refreshUniformsToon( uniforms, material ) {
-
- refreshUniformsPhong( uniforms, material );
-
- if ( material.gradientMap ) {
-
- uniforms.gradientMap.value = material.gradientMap;
-
- }
-
- }
-
- function refreshUniformsStandard( uniforms, material ) {
-
- uniforms.roughness.value = material.roughness;
- uniforms.metalness.value = material.metalness;
-
- if ( material.roughnessMap ) {
-
- uniforms.roughnessMap.value = material.roughnessMap;
-
- }
-
- if ( material.metalnessMap ) {
-
- uniforms.metalnessMap.value = material.metalnessMap;
-
- }
-
- if ( material.emissiveMap ) {
-
- uniforms.emissiveMap.value = material.emissiveMap;
-
- }
-
- if ( material.bumpMap ) {
-
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.bumpScale.value = material.bumpScale;
- if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
-
- }
-
- if ( material.normalMap ) {
-
- uniforms.normalMap.value = material.normalMap;
- uniforms.normalScale.value.copy( material.normalScale );
- if ( material.side === BackSide ) uniforms.normalScale.value.negate();
-
- }
-
- if ( material.displacementMap ) {
-
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
-
- }
-
- if ( material.envMap ) {
-
- //uniforms.envMap.value = material.envMap; // part of uniforms common
- uniforms.envMapIntensity.value = material.envMapIntensity;
-
- }
-
- }
-
- function refreshUniformsPhysical( uniforms, material ) {
-
- uniforms.clearCoat.value = material.clearCoat;
- uniforms.clearCoatRoughness.value = material.clearCoatRoughness;
-
- refreshUniformsStandard( uniforms, material );
-
- }
-
- function refreshUniformsDepth( uniforms, material ) {
-
- if ( material.displacementMap ) {
-
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
-
- }
-
- }
-
- function refreshUniformsDistance( uniforms, material ) {
-
- if ( material.displacementMap ) {
-
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
-
- }
-
- uniforms.referencePosition.value.copy( material.referencePosition );
- uniforms.nearDistance.value = material.nearDistance;
- uniforms.farDistance.value = material.farDistance;
-
- }
-
- function refreshUniformsNormal( uniforms, material ) {
-
- if ( material.bumpMap ) {
-
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.bumpScale.value = material.bumpScale;
- if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1;
-
- }
-
- if ( material.normalMap ) {
-
- uniforms.normalMap.value = material.normalMap;
- uniforms.normalScale.value.copy( material.normalScale );
- if ( material.side === BackSide ) uniforms.normalScale.value.negate();
-
- }
-
- if ( material.displacementMap ) {
-
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
-
- }
-
- }
-
- // If uniforms are marked as clean, they don't need to be loaded to the GPU.
-
- function markUniformsLightsNeedsUpdate( uniforms, value ) {
-
- uniforms.ambientLightColor.needsUpdate = value;
-
- uniforms.directionalLights.needsUpdate = value;
- uniforms.pointLights.needsUpdate = value;
- uniforms.spotLights.needsUpdate = value;
- uniforms.rectAreaLights.needsUpdate = value;
- uniforms.hemisphereLights.needsUpdate = value;
-
- }
-
- // Textures
-
- function allocTextureUnit() {
-
- var textureUnit = _usedTextureUnits;
-
- if ( textureUnit >= capabilities.maxTextures ) {
-
- console.warn( 'THREE.WebGLRenderer: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
-
- }
-
- _usedTextureUnits += 1;
-
- return textureUnit;
-
- }
-
- this.allocTextureUnit = allocTextureUnit;
-
- // this.setTexture2D = setTexture2D;
- this.setTexture2D = ( function () {
-
- var warned = false;
-
- // backwards compatibility: peel texture.texture
- return function setTexture2D( texture, slot ) {
-
- if ( texture && texture.isWebGLRenderTarget ) {
-
- if ( ! warned ) {
-
- console.warn( "THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead." );
- warned = true;
-
- }
-
- texture = texture.texture;
-
- }
-
- textures.setTexture2D( texture, slot );
-
- };
-
- }() );
-
- this.setTexture = ( function () {
-
- var warned = false;
-
- return function setTexture( texture, slot ) {
-
- if ( ! warned ) {
-
- console.warn( "THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead." );
- warned = true;
-
- }
-
- textures.setTexture2D( texture, slot );
-
- };
-
- }() );
-
- this.setTextureCube = ( function () {
-
- var warned = false;
-
- return function setTextureCube( texture, slot ) {
-
- // backwards compatibility: peel texture.texture
- if ( texture && texture.isWebGLRenderTargetCube ) {
-
- if ( ! warned ) {
-
- console.warn( "THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead." );
- warned = true;
-
- }
-
- texture = texture.texture;
-
- }
-
- // currently relying on the fact that WebGLRenderTargetCube.texture is a Texture and NOT a CubeTexture
- // TODO: unify these code paths
- if ( ( texture && texture.isCubeTexture ) ||
- ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {
-
- // CompressedTexture can have Array in image :/
-
- // this function alone should take care of cube textures
- textures.setTextureCube( texture, slot );
-
- } else {
-
- // assumed: texture property of THREE.WebGLRenderTargetCube
-
- textures.setTextureCubeDynamic( texture, slot );
-
- }
-
- };
-
- }() );
-
- //
-
- this.setFramebuffer = function ( value ) {
-
- _framebuffer = value;
-
- };
-
- this.getRenderTarget = function () {
-
- return _currentRenderTarget;
-
- };
-
- this.setRenderTarget = function ( renderTarget ) {
-
- _currentRenderTarget = renderTarget;
-
- if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
-
- textures.setupRenderTarget( renderTarget );
-
- }
-
- var framebuffer = _framebuffer;
- var isCube = false;
-
- if ( renderTarget ) {
-
- var __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer;
-
- if ( renderTarget.isWebGLRenderTargetCube ) {
-
- framebuffer = __webglFramebuffer[ renderTarget.activeCubeFace ];
- isCube = true;
-
- } else {
-
- framebuffer = __webglFramebuffer;
-
- }
-
- _currentViewport.copy( renderTarget.viewport );
- _currentScissor.copy( renderTarget.scissor );
- _currentScissorTest = renderTarget.scissorTest;
-
- } else {
-
- _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
- _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
- _currentScissorTest = _scissorTest;
-
- }
-
- if ( _currentFramebuffer !== framebuffer ) {
-
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
- _currentFramebuffer = framebuffer;
-
- }
-
- state.viewport( _currentViewport );
- state.scissor( _currentScissor );
- state.setScissorTest( _currentScissorTest );
-
- if ( isCube ) {
-
- var textureProperties = properties.get( renderTarget.texture );
- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, renderTarget.activeMipMapLevel );
-
- }
-
- };
-
- this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
-
- if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {
-
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
- return;
-
- }
-
- var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
-
- if ( framebuffer ) {
-
- var restore = false;
-
- if ( framebuffer !== _currentFramebuffer ) {
-
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
-
- restore = true;
-
- }
-
- try {
-
- var texture = renderTarget.texture;
- var textureFormat = texture.format;
- var textureType = texture.type;
-
- if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
-
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
- return;
-
- }
-
- if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) && // IE11, Edge and Chrome Mac < 52 (#9513)
- ! ( textureType === FloatType && ( extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox
- ! ( textureType === HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) {
-
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
- return;
-
- }
-
- if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
-
- // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)
-
- if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
-
- _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer );
-
- }
-
- } else {
-
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );
-
- }
-
- } finally {
-
- if ( restore ) {
-
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
-
- }
-
- }
-
- }
-
- };
-
- this.copyFramebufferToTexture = function ( position, texture, level ) {
-
- var width = texture.image.width;
- var height = texture.image.height;
- var glFormat = utils.convert( texture.format );
-
- this.setTexture2D( texture, 0 );
-
- _gl.copyTexImage2D( _gl.TEXTURE_2D, level || 0, glFormat, position.x, position.y, width, height, 0 );
-
- };
-
- this.copyTextureToTexture = function ( position, srcTexture, dstTexture, level ) {
-
- var width = srcTexture.image.width;
- var height = srcTexture.image.height;
- var glFormat = utils.convert( dstTexture.format );
- var glType = utils.convert( dstTexture.type );
-
- this.setTexture2D( dstTexture, 0 );
-
- if ( srcTexture.isDataTexture ) {
-
- _gl.texSubImage2D( _gl.TEXTURE_2D, level || 0, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data );
-
- } else {
-
- _gl.texSubImage2D( _gl.TEXTURE_2D, level || 0, position.x, position.y, glFormat, glType, srcTexture.image );
-
- }
-
- };
-
- }
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
-
- function FogExp2( color, density ) {
-
- this.name = '';
-
- this.color = new Color( color );
- this.density = ( density !== undefined ) ? density : 0.00025;
-
- }
-
- FogExp2.prototype.isFogExp2 = true;
-
- FogExp2.prototype.clone = function () {
-
- return new FogExp2( this.color, this.density );
-
- };
-
- FogExp2.prototype.toJSON = function ( /* meta */ ) {
-
- return {
- type: 'FogExp2',
- color: this.color.getHex(),
- density: this.density
- };
-
- };
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
-
- function Fog( color, near, far ) {
-
- this.name = '';
-
- this.color = new Color( color );
-
- this.near = ( near !== undefined ) ? near : 1;
- this.far = ( far !== undefined ) ? far : 1000;
-
- }
-
- Fog.prototype.isFog = true;
-
- Fog.prototype.clone = function () {
-
- return new Fog( this.color, this.near, this.far );
-
- };
-
- Fog.prototype.toJSON = function ( /* meta */ ) {
-
- return {
- type: 'Fog',
- color: this.color.getHex(),
- near: this.near,
- far: this.far
- };
-
- };
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function Scene() {
-
- Object3D.call( this );
-
- this.type = 'Scene';
-
- this.background = null;
- this.fog = null;
- this.overrideMaterial = null;
-
- this.autoUpdate = true; // checked by the renderer
-
- }
-
- Scene.prototype = Object.assign( Object.create( Object3D.prototype ), {
-
- constructor: Scene,
-
- copy: function ( source, recursive ) {
-
- Object3D.prototype.copy.call( this, source, recursive );
-
- if ( source.background !== null ) this.background = source.background.clone();
- if ( source.fog !== null ) this.fog = source.fog.clone();
- if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone();
-
- this.autoUpdate = source.autoUpdate;
- this.matrixAutoUpdate = source.matrixAutoUpdate;
-
- return this;
-
- },
-
- toJSON: function ( meta ) {
-
- var data = Object3D.prototype.toJSON.call( this, meta );
-
- if ( this.background !== null ) data.object.background = this.background.toJSON( meta );
- if ( this.fog !== null ) data.object.fog = this.fog.toJSON();
-
- return data;
-
- }
-
- } );
-
- /**
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- * map: new THREE.Texture( <Image> ),
- *
- * uvOffset: new THREE.Vector2(),
- * uvScale: new THREE.Vector2()
- * }
- */
-
- function SpriteMaterial( parameters ) {
-
- Material.call( this );
-
- this.type = 'SpriteMaterial';
-
- this.color = new Color( 0xffffff );
- this.map = null;
-
- this.rotation = 0;
-
- this.fog = false;
- this.lights = false;
-
- this.setValues( parameters );
-
- }
-
- SpriteMaterial.prototype = Object.create( Material.prototype );
- SpriteMaterial.prototype.constructor = SpriteMaterial;
- SpriteMaterial.prototype.isSpriteMaterial = true;
-
- SpriteMaterial.prototype.copy = function ( source ) {
-
- Material.prototype.copy.call( this, source );
-
- this.color.copy( source.color );
- this.map = source.map;
-
- this.rotation = source.rotation;
-
- return this;
-
- };
-
- /**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- */
-
- function Sprite( material ) {
-
- Object3D.call( this );
-
- this.type = 'Sprite';
-
- this.material = ( material !== undefined ) ? material : new SpriteMaterial();
-
- this.center = new Vector2( 0.5, 0.5 );
-
- }
-
- Sprite.prototype = Object.assign( Object.create( Object3D.prototype ), {
-
- constructor: Sprite,
-
- isSprite: true,
-
- raycast: ( function () {
-
- var intersectPoint = new Vector3();
- var worldPosition = new Vector3();
- var worldScale = new Vector3();
-
- return function raycast( raycaster, intersects ) {
-
- worldPosition.setFromMatrixPosition( this.matrixWorld );
- raycaster.ray.closestPointToPoint( worldPosition, intersectPoint );
-
- worldScale.setFromMatrixScale( this.matrixWorld );
- var guessSizeSq = worldScale.x * worldScale.y / 4;
-
- if ( worldPosition.distanceToSquared( intersectPoint ) > guessSizeSq ) return;
-
- var distance = raycaster.ray.origin.distanceTo( intersectPoint );
-
- if ( distance < raycaster.near || distance > raycaster.far ) return;
-
- intersects.push( {
-
- distance: distance,
- point: intersectPoint.clone(),
- face: null,
- object: this
-
- } );
-
- };
-
- }() ),
-
- clone: function () {
-
- return new this.constructor( this.material ).copy( this );
-
- },
-
- copy: function ( source ) {
-
- Object3D.prototype.copy.call( this, source );
-
- if ( source.center !== undefined ) this.center.copy( source.center );
-
- return this;
-
- }
-
-
- } );
-
- /**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- */
-
- function LOD() {
-
- Object3D.call( this );
-
- this.type = 'LOD';
-
- Object.defineProperties( this, {
- levels: {
- enumerable: true,
- value: []
- }
- } );
-
- }
-
- LOD.prototype = Object.assign( Object.create( Object3D.prototype ), {
-
- constructor: LOD,
-
- copy: function ( source ) {
-
- Object3D.prototype.copy.call( this, source, false );
-
- var levels = source.levels;
-
- for ( var i = 0, l = levels.length; i < l; i ++ ) {
-
- var level = levels[ i ];
-
- this.addLevel( level.object.clone(), level.distance );
-
- }
-
- return this;
-
- },
-
- addLevel: function ( object, distance ) {
-
- if ( distance === undefined ) distance = 0;
-
- distance = Math.abs( distance );
-
- var levels = this.levels;
-
- for ( var l = 0; l < levels.length; l ++ ) {
-
- if ( distance < levels[ l ].distance ) {
-
- break;
-
- }
-
- }
-
- levels.splice( l, 0, { distance: distance, object: object } );
-
- this.add( object );
-
- },
-
- getObjectForDistance: function ( distance ) {
-
- var levels = this.levels;
-
- for ( var i = 1, l = levels.length; i < l; i ++ ) {
-
- if ( distance < levels[ i ].distance ) {
-
- break;
-
- }
-
- }
-
- return levels[ i - 1 ].object;
-
- },
-
- raycast: ( function () {
-
- var matrixPosition = new Vector3();
-
- return function raycast( raycaster, intersects ) {
-
- matrixPosition.setFromMatrixPosition( this.matrixWorld );
-
- var distance = raycaster.ray.origin.distanceTo( matrixPosition );
-
- this.getObjectForDistance( distance ).raycast( raycaster, intersects );
-
- };
-
- }() ),
-
- update: function () {
-
- var v1 = new Vector3();
- var v2 = new Vector3();
-
- return function update( camera ) {
-
- var levels = this.levels;
-
- if ( levels.length > 1 ) {
-
- v1.setFromMatrixPosition( camera.matrixWorld );
- v2.setFromMatrixPosition( this.matrixWorld );
-
- var distance = v1.distanceTo( v2 );
-
- levels[ 0 ].object.visible = true;
-
- for ( var i = 1, l = levels.length; i < l; i ++ ) {
-
- if ( distance >= levels[ i ].distance ) {
-
- levels[ i - 1 ].object.visible = false;
- levels[ i ].object.visible = true;
-
- } else {
-
- break;
-
- }
-
- }
-
- for ( ; i < l; i ++ ) {
-
- levels[ i ].object.visible = false;
-
- }
-
- }
-
- };
-
- }(),
-
- toJSON: function ( meta ) {
-
- var data = Object3D.prototype.toJSON.call( this, meta );
-
- data.object.levels = [];
-
- var levels = this.levels;
-
- for ( var i = 0, l = levels.length; i < l; i ++ ) {
-
- var level = levels[ i ];
-
- data.object.levels.push( {
- object: level.object.uuid,
- distance: level.distance
- } );
-
- }
-
- return data;
-
- }
-
- } );
-
- /**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- * @author michael guerrero / http://realitymeltdown.com
- * @author ikerr / http://verold.com
- */
-
- function Skeleton( bones, boneInverses ) {
-
- // copy the bone array
-
- bones = bones || [];
-
- this.bones = bones.slice( 0 );
- this.boneMatrices = new Float32Array( this.bones.length * 16 );
-
- // use the supplied bone inverses or calculate the inverses
-
- if ( boneInverses === undefined ) {
-
- this.calculateInverses();
-
- } else {
-
- if ( this.bones.length === boneInverses.length ) {
-
- this.boneInverses = boneInverses.slice( 0 );
-
- } else {
-
- console.warn( 'THREE.Skeleton boneInverses is the wrong length.' );
-
- this.boneInverses = [];
-
- for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
-
- this.boneInverses.push( new Matrix4() );
-
- }
-
- }
-
- }
-
- }
-
- Object.assign( Skeleton.prototype, {
-
- calculateInverses: function () {
-
- this.boneInverses = [];
-
- for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
-
- var inverse = new Matrix4();
-
- if ( this.bones[ i ] ) {
-
- inverse.getInverse( this.bones[ i ].matrixWorld );
-
- }
-
- this.boneInverses.push( inverse );
-
- }
-
- },
-
- pose: function () {
-
- var bone, i, il;
-
- // recover the bind-time world matrices
-
- for ( i = 0, il = this.bones.length; i < il; i ++ ) {
-
- bone = this.bones[ i ];
-
- if ( bone ) {
-
- bone.matrixWorld.getInverse( this.boneInverses[ i ] );
-
- }
-
- }
-
- // compute the local matrices, positions, rotations and scales
-
- for ( i = 0, il = this.bones.length; i < il; i ++ ) {
-
- bone = this.bones[ i ];
-
- if ( bone ) {
-
- if ( bone.parent && bone.parent.isBone ) {
-
- bone.matrix.getInverse( bone.parent.matrixWorld );
- bone.matrix.multiply( bone.matrixWorld );
-
- } else {
-
- bone.matrix.copy( bone.matrixWorld );
-
- }
-
- bone.matrix.decompose( bone.position, bone.quaternion, bone.scale );
-
- }
-
- }
-
- },
-
- update: ( function () {
-
- var offsetMatrix = new Matrix4();
- var identityMatrix = new Matrix4();
-
- return function update() {
-
- var bones = this.bones;
- var boneInverses = this.boneInverses;
- var boneMatrices = this.boneMatrices;
- var boneTexture = this.boneTexture;
-
- // flatten bone matrices to array
-
- for ( var i = 0, il = bones.length; i < il; i ++ ) {
-
- // compute the offset between the current and the original transform
-
- var matrix = bones[ i ] ? bones[ i ].matrixWorld : identityMatrix;
-
- offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] );
- offsetMatrix.toArray( boneMatrices, i * 16 );
-
- }
-
- if ( boneTexture !== undefined ) {
-
- boneTexture.needsUpdate = true;
-
- }
-
- };
-
- } )(),
-
- clone: function () {
-
- return new Skeleton( this.bones, this.boneInverses );
-
- },
-
- getBoneByName: function ( name ) {
-
- for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
-
- var bone = this.bones[ i ];
-
- if ( bone.name === name ) {
-
- return bone;
-
- }
-
- }
-
- return undefined;
-
- }
-
- } );
-
- /**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- * @author ikerr / http://verold.com
- */
-
- function Bone() {
-
- Object3D.call( this );
-
- this.type = 'Bone';
-
- }
-
- Bone.prototype = Object.assign( Object.create( Object3D.prototype ), {
-
- constructor: Bone,
-
- isBone: true
-
- } );
-
- /**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- * @author ikerr / http://verold.com
- */
-
- function SkinnedMesh( geometry, material ) {
-
- Mesh.call( this, geometry, material );
-
- this.type = 'SkinnedMesh';
-
- this.bindMode = 'attached';
- this.bindMatrix = new Matrix4();
- this.bindMatrixInverse = new Matrix4();
-
- var bones = this.initBones();
- var skeleton = new Skeleton( bones );
-
- this.bind( skeleton, this.matrixWorld );
-
- this.normalizeSkinWeights();
-
- }
-
- SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
-
- constructor: SkinnedMesh,
-
- isSkinnedMesh: true,
-
- initBones: function () {
-
- var bones = [], bone, gbone;
- var i, il;
-
- if ( this.geometry && this.geometry.bones !== undefined ) {
-
- // first, create array of 'Bone' objects from geometry data
-
- for ( i = 0, il = this.geometry.bones.length; i < il; i ++ ) {
-
- gbone = this.geometry.bones[ i ];
-
- // create new 'Bone' object
-
- bone = new Bone();
- bones.push( bone );
-
- // apply values
-
- bone.name = gbone.name;
- bone.position.fromArray( gbone.pos );
- bone.quaternion.fromArray( gbone.rotq );
- if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl );
-
- }
-
- // second, create bone hierarchy
-
- for ( i = 0, il = this.geometry.bones.length; i < il; i ++ ) {
-
- gbone = this.geometry.bones[ i ];
-
- if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) {
-
- // subsequent bones in the hierarchy
-
- bones[ gbone.parent ].add( bones[ i ] );
-
- } else {
-
- // topmost bone, immediate child of the skinned mesh
-
- this.add( bones[ i ] );
-
- }
-
- }
-
- }
-
- // now the bones are part of the scene graph and children of the skinned mesh.
- // let's update the corresponding matrices
-
- this.updateMatrixWorld( true );
-
- return bones;
-
- },
-
- bind: function ( skeleton, bindMatrix ) {
-
- this.skeleton = skeleton;
-
- if ( bindMatrix === undefined ) {
-
- this.updateMatrixWorld( true );
-
- this.skeleton.calculateInverses();
-
- bindMatrix = this.matrixWorld;
-
- }
-
- this.bindMatrix.copy( bindMatrix );
- this.bindMatrixInverse.getInverse( bindMatrix );
-
- },
-
- pose: function () {
-
- this.skeleton.pose();
-
- },
-
- normalizeSkinWeights: function () {
-
- var scale, i;
-
- if ( this.geometry && this.geometry.isGeometry ) {
-
- for ( i = 0; i < this.geometry.skinWeights.length; i ++ ) {
-
- var sw = this.geometry.skinWeights[ i ];
-
- scale = 1.0 / sw.manhattanLength();
-
- if ( scale !== Infinity ) {
-
- sw.multiplyScalar( scale );
-
- } else {
-
- sw.set( 1, 0, 0, 0 ); // do something reasonable
-
- }
-
- }
-
- } else if ( this.geometry && this.geometry.isBufferGeometry ) {
-
- var vec = new Vector4();
-
- var skinWeight = this.geometry.attributes.skinWeight;
-
- for ( i = 0; i < skinWeight.count; i ++ ) {
-
- vec.x = skinWeight.getX( i );
- vec.y = skinWeight.getY( i );
- vec.z = skinWeight.getZ( i );
- vec.w = skinWeight.getW( i );
-
- scale = 1.0 / vec.manhattanLength();
-
- if ( scale !== Infinity ) {
-
- vec.multiplyScalar( scale );
-
- } else {
-
- vec.set( 1, 0, 0, 0 ); // do something reasonable
-
- }
-
- skinWeight.setXYZW( i, vec.x, vec.y, vec.z, vec.w );
-
- }
-
- }
-
- },
-
- updateMatrixWorld: function ( force ) {
-
- Mesh.prototype.updateMatrixWorld.call( this, force );
-
- if ( this.bindMode === 'attached' ) {
-
- this.bindMatrixInverse.getInverse( this.matrixWorld );
-
- } else if ( this.bindMode === 'detached' ) {
-
- this.bindMatrixInverse.getInverse( this.bindMatrix );
-
- } else {
-
- console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode );
-
- }
-
- },
-
- clone: function () {
-
- return new this.constructor( this.geometry, this.material ).copy( this );
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- *
- * linewidth: <float>,
- * linecap: "round",
- * linejoin: "round"
- * }
- */
-
- function LineBasicMaterial( parameters ) {
-
- Material.call( this );
-
- this.type = 'LineBasicMaterial';
-
- this.color = new Color( 0xffffff );
-
- this.linewidth = 1;
- this.linecap = 'round';
- this.linejoin = 'round';
-
- this.lights = false;
-
- this.setValues( parameters );
-
- }
-
- LineBasicMaterial.prototype = Object.create( Material.prototype );
- LineBasicMaterial.prototype.constructor = LineBasicMaterial;
-
- LineBasicMaterial.prototype.isLineBasicMaterial = true;
-
- LineBasicMaterial.prototype.copy = function ( source ) {
-
- Material.prototype.copy.call( this, source );
-
- this.color.copy( source.color );
-
- this.linewidth = source.linewidth;
- this.linecap = source.linecap;
- this.linejoin = source.linejoin;
-
- return this;
-
- };
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function Line( geometry, material, mode ) {
-
- if ( mode === 1 ) {
-
- console.warn( 'THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead.' );
- return new LineSegments( geometry, material );
-
- }
-
- Object3D.call( this );
-
- this.type = 'Line';
-
- this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
- this.material = material !== undefined ? material : new LineBasicMaterial( { color: Math.random() * 0xffffff } );
-
- }
-
- Line.prototype = Object.assign( Object.create( Object3D.prototype ), {
-
- constructor: Line,
-
- isLine: true,
-
- computeLineDistances: ( function () {
-
- var start = new Vector3();
- var end = new Vector3();
-
- return function computeLineDistances() {
-
- var geometry = this.geometry;
-
- if ( geometry.isBufferGeometry ) {
-
- // we assume non-indexed geometry
-
- if ( geometry.index === null ) {
-
- var positionAttribute = geometry.attributes.position;
- var lineDistances = [ 0 ];
-
- for ( var i = 1, l = positionAttribute.count; i < l; i ++ ) {
-
- start.fromBufferAttribute( positionAttribute, i - 1 );
- end.fromBufferAttribute( positionAttribute, i );
-
- lineDistances[ i ] = lineDistances[ i - 1 ];
- lineDistances[ i ] += start.distanceTo( end );
-
- }
-
- geometry.addAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );
-
- } else {
-
- console.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );
-
- }
-
- } else if ( geometry.isGeometry ) {
-
- var vertices = geometry.vertices;
- var lineDistances = geometry.lineDistances;
-
- lineDistances[ 0 ] = 0;
-
- for ( var i = 1, l = vertices.length; i < l; i ++ ) {
-
- lineDistances[ i ] = lineDistances[ i - 1 ];
- lineDistances[ i ] += vertices[ i - 1 ].distanceTo( vertices[ i ] );
-
- }
-
- }
-
- return this;
-
- };
-
- }() ),
-
- raycast: ( function () {
-
- var inverseMatrix = new Matrix4();
- var ray = new Ray();
- var sphere = new Sphere();
-
- return function raycast( raycaster, intersects ) {
-
- var precision = raycaster.linePrecision;
- var precisionSq = precision * precision;
-
- var geometry = this.geometry;
- var matrixWorld = this.matrixWorld;
-
- // Checking boundingSphere distance to ray
-
- if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
-
- sphere.copy( geometry.boundingSphere );
- sphere.applyMatrix4( matrixWorld );
-
- if ( raycaster.ray.intersectsSphere( sphere ) === false ) return;
-
- //
-
- inverseMatrix.getInverse( matrixWorld );
- ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
-
- var vStart = new Vector3();
- var vEnd = new Vector3();
- var interSegment = new Vector3();
- var interRay = new Vector3();
- var step = ( this && this.isLineSegments ) ? 2 : 1;
-
- if ( geometry.isBufferGeometry ) {
-
- var index = geometry.index;
- var attributes = geometry.attributes;
- var positions = attributes.position.array;
-
- if ( index !== null ) {
-
- var indices = index.array;
-
- for ( var i = 0, l = indices.length - 1; i < l; i += step ) {
-
- var a = indices[ i ];
- var b = indices[ i + 1 ];
-
- vStart.fromArray( positions, a * 3 );
- vEnd.fromArray( positions, b * 3 );
-
- var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
-
- if ( distSq > precisionSq ) continue;
-
- interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
-
- var distance = raycaster.ray.origin.distanceTo( interRay );
-
- if ( distance < raycaster.near || distance > raycaster.far ) continue;
-
- intersects.push( {
-
- distance: distance,
- // What do we want? intersection point on the ray or on the segment??
- // point: raycaster.ray.at( distance ),
- point: interSegment.clone().applyMatrix4( this.matrixWorld ),
- index: i,
- face: null,
- faceIndex: null,
- object: this
-
- } );
-
- }
-
- } else {
-
- for ( var i = 0, l = positions.length / 3 - 1; i < l; i += step ) {
-
- vStart.fromArray( positions, 3 * i );
- vEnd.fromArray( positions, 3 * i + 3 );
-
- var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
-
- if ( distSq > precisionSq ) continue;
-
- interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
-
- var distance = raycaster.ray.origin.distanceTo( interRay );
-
- if ( distance < raycaster.near || distance > raycaster.far ) continue;
-
- intersects.push( {
-
- distance: distance,
- // What do we want? intersection point on the ray or on the segment??
- // point: raycaster.ray.at( distance ),
- point: interSegment.clone().applyMatrix4( this.matrixWorld ),
- index: i,
- face: null,
- faceIndex: null,
- object: this
-
- } );
-
- }
-
- }
-
- } else if ( geometry.isGeometry ) {
-
- var vertices = geometry.vertices;
- var nbVertices = vertices.length;
-
- for ( var i = 0; i < nbVertices - 1; i += step ) {
-
- var distSq = ray.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment );
-
- if ( distSq > precisionSq ) continue;
-
- interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
-
- var distance = raycaster.ray.origin.distanceTo( interRay );
-
- if ( distance < raycaster.near || distance > raycaster.far ) continue;
-
- intersects.push( {
-
- distance: distance,
- // What do we want? intersection point on the ray or on the segment??
- // point: raycaster.ray.at( distance ),
- point: interSegment.clone().applyMatrix4( this.matrixWorld ),
- index: i,
- face: null,
- faceIndex: null,
- object: this
-
- } );
-
- }
-
- }
-
- };
-
- }() ),
-
- clone: function () {
-
- return new this.constructor( this.geometry, this.material ).copy( this );
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function LineSegments( geometry, material ) {
-
- Line.call( this, geometry, material );
-
- this.type = 'LineSegments';
-
- }
-
- LineSegments.prototype = Object.assign( Object.create( Line.prototype ), {
-
- constructor: LineSegments,
-
- isLineSegments: true,
-
- computeLineDistances: ( function () {
-
- var start = new Vector3();
- var end = new Vector3();
-
- return function computeLineDistances() {
-
- var geometry = this.geometry;
-
- if ( geometry.isBufferGeometry ) {
-
- // we assume non-indexed geometry
-
- if ( geometry.index === null ) {
-
- var positionAttribute = geometry.attributes.position;
- var lineDistances = [];
-
- for ( var i = 0, l = positionAttribute.count; i < l; i += 2 ) {
-
- start.fromBufferAttribute( positionAttribute, i );
- end.fromBufferAttribute( positionAttribute, i + 1 );
-
- lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];
- lineDistances[ i + 1 ] = lineDistances[ i ] + start.distanceTo( end );
-
- }
-
- geometry.addAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );
-
- } else {
-
- console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );
-
- }
-
- } else if ( geometry.isGeometry ) {
-
- var vertices = geometry.vertices;
- var lineDistances = geometry.lineDistances;
-
- for ( var i = 0, l = vertices.length; i < l; i += 2 ) {
-
- start.copy( vertices[ i ] );
- end.copy( vertices[ i + 1 ] );
-
- lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];
- lineDistances[ i + 1 ] = lineDistances[ i ] + start.distanceTo( end );
-
- }
-
- }
-
- return this;
-
- };
-
- }() )
-
- } );
-
- /**
- * @author mgreter / http://github.com/mgreter
- */
-
- function LineLoop( geometry, material ) {
-
- Line.call( this, geometry, material );
-
- this.type = 'LineLoop';
-
- }
-
- LineLoop.prototype = Object.assign( Object.create( Line.prototype ), {
-
- constructor: LineLoop,
-
- isLineLoop: true,
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- * map: new THREE.Texture( <Image> ),
- *
- * size: <float>,
- * sizeAttenuation: <bool>
- *
- * morphTargets: <bool>
- * }
- */
-
- function PointsMaterial( parameters ) {
-
- Material.call( this );
-
- this.type = 'PointsMaterial';
-
- this.color = new Color( 0xffffff );
-
- this.map = null;
-
- this.size = 1;
- this.sizeAttenuation = true;
-
- this.morphTargets = false;
-
- this.lights = false;
-
- this.setValues( parameters );
-
- }
-
- PointsMaterial.prototype = Object.create( Material.prototype );
- PointsMaterial.prototype.constructor = PointsMaterial;
-
- PointsMaterial.prototype.isPointsMaterial = true;
-
- PointsMaterial.prototype.copy = function ( source ) {
-
- Material.prototype.copy.call( this, source );
-
- this.color.copy( source.color );
-
- this.map = source.map;
-
- this.size = source.size;
- this.sizeAttenuation = source.sizeAttenuation;
-
- this.morphTargets = source.morphTargets;
-
- return this;
-
- };
-
- /**
- * @author alteredq / http://alteredqualia.com/
- */
-
- function Points( geometry, material ) {
-
- Object3D.call( this );
-
- this.type = 'Points';
-
- this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
- this.material = material !== undefined ? material : new PointsMaterial( { color: Math.random() * 0xffffff } );
-
- }
-
- Points.prototype = Object.assign( Object.create( Object3D.prototype ), {
-
- constructor: Points,
-
- isPoints: true,
-
- raycast: ( function () {
-
- var inverseMatrix = new Matrix4();
- var ray = new Ray();
- var sphere = new Sphere();
-
- return function raycast( raycaster, intersects ) {
-
- var object = this;
- var geometry = this.geometry;
- var matrixWorld = this.matrixWorld;
- var threshold = raycaster.params.Points.threshold;
-
- // Checking boundingSphere distance to ray
-
- if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
-
- sphere.copy( geometry.boundingSphere );
- sphere.applyMatrix4( matrixWorld );
- sphere.radius += threshold;
-
- if ( raycaster.ray.intersectsSphere( sphere ) === false ) return;
-
- //
-
- inverseMatrix.getInverse( matrixWorld );
- ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
-
- var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );
- var localThresholdSq = localThreshold * localThreshold;
- var position = new Vector3();
- var intersectPoint = new Vector3();
-
- function testPoint( point, index ) {
-
- var rayPointDistanceSq = ray.distanceSqToPoint( point );
-
- if ( rayPointDistanceSq < localThresholdSq ) {
-
- ray.closestPointToPoint( point, intersectPoint );
- intersectPoint.applyMatrix4( matrixWorld );
-
- var distance = raycaster.ray.origin.distanceTo( intersectPoint );
-
- if ( distance < raycaster.near || distance > raycaster.far ) return;
-
- intersects.push( {
-
- distance: distance,
- distanceToRay: Math.sqrt( rayPointDistanceSq ),
- point: intersectPoint.clone(),
- index: index,
- face: null,
- object: object
-
- } );
-
- }
-
- }
-
- if ( geometry.isBufferGeometry ) {
-
- var index = geometry.index;
- var attributes = geometry.attributes;
- var positions = attributes.position.array;
-
- if ( index !== null ) {
-
- var indices = index.array;
-
- for ( var i = 0, il = indices.length; i < il; i ++ ) {
-
- var a = indices[ i ];
-
- position.fromArray( positions, a * 3 );
-
- testPoint( position, a );
-
- }
-
- } else {
-
- for ( var i = 0, l = positions.length / 3; i < l; i ++ ) {
-
- position.fromArray( positions, i * 3 );
-
- testPoint( position, i );
-
- }
-
- }
-
- } else {
-
- var vertices = geometry.vertices;
-
- for ( var i = 0, l = vertices.length; i < l; i ++ ) {
-
- testPoint( vertices[ i ], i );
-
- }
-
- }
-
- };
-
- }() ),
-
- clone: function () {
-
- return new this.constructor( this.geometry, this.material ).copy( this );
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function Group() {
-
- Object3D.call( this );
-
- this.type = 'Group';
-
- }
-
- Group.prototype = Object.assign( Object.create( Object3D.prototype ), {
-
- constructor: Group,
-
- isGroup: true
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function VideoTexture( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
-
- Texture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
-
- this.generateMipmaps = false;
-
- }
-
- VideoTexture.prototype = Object.assign( Object.create( Texture.prototype ), {
-
- constructor: VideoTexture,
-
- isVideoTexture: true,
-
- update: function () {
-
- var video = this.image;
-
- if ( video.readyState >= video.HAVE_CURRENT_DATA ) {
-
- this.needsUpdate = true;
-
- }
-
- }
-
- } );
-
- /**
- * @author alteredq / http://alteredqualia.com/
- */
-
- function CompressedTexture( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {
-
- Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
-
- this.image = { width: width, height: height };
- this.mipmaps = mipmaps;
-
- // no flipping for cube textures
- // (also flipping doesn't work for compressed textures )
-
- this.flipY = false;
-
- // can't generate mipmaps for compressed textures
- // mips must be embedded in DDS files
-
- this.generateMipmaps = false;
-
- }
-
- CompressedTexture.prototype = Object.create( Texture.prototype );
- CompressedTexture.prototype.constructor = CompressedTexture;
-
- CompressedTexture.prototype.isCompressedTexture = true;
-
- /**
- * @author Matt DesLauriers / @mattdesl
- * @author atix / arthursilber.de
- */
-
- function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) {
-
- format = format !== undefined ? format : DepthFormat;
-
- if ( format !== DepthFormat && format !== DepthStencilFormat ) {
-
- throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' );
-
- }
-
- if ( type === undefined && format === DepthFormat ) type = UnsignedShortType;
- if ( type === undefined && format === DepthStencilFormat ) type = UnsignedInt248Type;
-
- Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
-
- this.image = { width: width, height: height };
-
- this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
- this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
-
- this.flipY = false;
- this.generateMipmaps = false;
-
- }
-
- DepthTexture.prototype = Object.create( Texture.prototype );
- DepthTexture.prototype.constructor = DepthTexture;
- DepthTexture.prototype.isDepthTexture = true;
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
-
- function WireframeGeometry( geometry ) {
-
- BufferGeometry.call( this );
-
- this.type = 'WireframeGeometry';
-
- // buffer
-
- var vertices = [];
-
- // helper variables
-
- var i, j, l, o, ol;
- var edge = [ 0, 0 ], edges = {}, e, edge1, edge2;
- var key, keys = [ 'a', 'b', 'c' ];
- var vertex;
-
- // different logic for Geometry and BufferGeometry
-
- if ( geometry && geometry.isGeometry ) {
-
- // create a data structure that contains all edges without duplicates
-
- var faces = geometry.faces;
-
- for ( i = 0, l = faces.length; i < l; i ++ ) {
-
- var face = faces[ i ];
-
- for ( j = 0; j < 3; j ++ ) {
-
- edge1 = face[ keys[ j ] ];
- edge2 = face[ keys[ ( j + 1 ) % 3 ] ];
- edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates
- edge[ 1 ] = Math.max( edge1, edge2 );
-
- key = edge[ 0 ] + ',' + edge[ 1 ];
-
- if ( edges[ key ] === undefined ) {
-
- edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] };
-
- }
-
- }
-
- }
-
- // generate vertices
-
- for ( key in edges ) {
-
- e = edges[ key ];
-
- vertex = geometry.vertices[ e.index1 ];
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- vertex = geometry.vertices[ e.index2 ];
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- }
-
- } else if ( geometry && geometry.isBufferGeometry ) {
-
- var position, indices, groups;
- var group, start, count;
- var index1, index2;
-
- vertex = new Vector3();
-
- if ( geometry.index !== null ) {
-
- // indexed BufferGeometry
-
- position = geometry.attributes.position;
- indices = geometry.index;
- groups = geometry.groups;
-
- if ( groups.length === 0 ) {
-
- groups = [ { start: 0, count: indices.count, materialIndex: 0 } ];
-
- }
-
- // create a data structure that contains all eges without duplicates
-
- for ( o = 0, ol = groups.length; o < ol; ++ o ) {
-
- group = groups[ o ];
-
- start = group.start;
- count = group.count;
-
- for ( i = start, l = ( start + count ); i < l; i += 3 ) {
-
- for ( j = 0; j < 3; j ++ ) {
-
- edge1 = indices.getX( i + j );
- edge2 = indices.getX( i + ( j + 1 ) % 3 );
- edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates
- edge[ 1 ] = Math.max( edge1, edge2 );
-
- key = edge[ 0 ] + ',' + edge[ 1 ];
-
- if ( edges[ key ] === undefined ) {
-
- edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] };
-
- }
-
- }
-
- }
-
- }
-
- // generate vertices
-
- for ( key in edges ) {
-
- e = edges[ key ];
-
- vertex.fromBufferAttribute( position, e.index1 );
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- vertex.fromBufferAttribute( position, e.index2 );
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- }
-
- } else {
-
- // non-indexed BufferGeometry
-
- position = geometry.attributes.position;
-
- for ( i = 0, l = ( position.count / 3 ); i < l; i ++ ) {
-
- for ( j = 0; j < 3; j ++ ) {
-
- // three edges per triangle, an edge is represented as (index1, index2)
- // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0)
-
- index1 = 3 * i + j;
- vertex.fromBufferAttribute( position, index1 );
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- index2 = 3 * i + ( ( j + 1 ) % 3 );
- vertex.fromBufferAttribute( position, index2 );
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- }
-
- }
-
- }
-
- }
-
- // build geometry
-
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
-
- }
-
- WireframeGeometry.prototype = Object.create( BufferGeometry.prototype );
- WireframeGeometry.prototype.constructor = WireframeGeometry;
-
- /**
- * @author zz85 / https://github.com/zz85
- * @author Mugen87 / https://github.com/Mugen87
- *
- * Parametric Surfaces Geometry
- * based on the brilliant article by @prideout http://prideout.net/blog/?p=44
- */
-
- // ParametricGeometry
-
- function ParametricGeometry( func, slices, stacks ) {
-
- Geometry.call( this );
-
- this.type = 'ParametricGeometry';
-
- this.parameters = {
- func: func,
- slices: slices,
- stacks: stacks
- };
-
- this.fromBufferGeometry( new ParametricBufferGeometry( func, slices, stacks ) );
- this.mergeVertices();
-
- }
-
- ParametricGeometry.prototype = Object.create( Geometry.prototype );
- ParametricGeometry.prototype.constructor = ParametricGeometry;
-
- // ParametricBufferGeometry
-
- function ParametricBufferGeometry( func, slices, stacks ) {
-
- BufferGeometry.call( this );
-
- this.type = 'ParametricBufferGeometry';
-
- this.parameters = {
- func: func,
- slices: slices,
- stacks: stacks
- };
-
- // buffers
-
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
-
- var EPS = 0.00001;
-
- var normal = new Vector3();
-
- var p0 = new Vector3(), p1 = new Vector3();
- var pu = new Vector3(), pv = new Vector3();
-
- var i, j;
-
- if ( func.length < 3 ) {
-
- console.error( 'THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.' );
-
- }
-
- // generate vertices, normals and uvs
-
- var sliceCount = slices + 1;
-
- for ( i = 0; i <= stacks; i ++ ) {
-
- var v = i / stacks;
-
- for ( j = 0; j <= slices; j ++ ) {
-
- var u = j / slices;
-
- // vertex
-
- func( u, v, p0 );
- vertices.push( p0.x, p0.y, p0.z );
-
- // normal
-
- // approximate tangent vectors via finite differences
-
- if ( u - EPS >= 0 ) {
-
- func( u - EPS, v, p1 );
- pu.subVectors( p0, p1 );
-
- } else {
-
- func( u + EPS, v, p1 );
- pu.subVectors( p1, p0 );
-
- }
-
- if ( v - EPS >= 0 ) {
-
- func( u, v - EPS, p1 );
- pv.subVectors( p0, p1 );
-
- } else {
-
- func( u, v + EPS, p1 );
- pv.subVectors( p1, p0 );
-
- }
-
- // cross product of tangent vectors returns surface normal
-
- normal.crossVectors( pu, pv ).normalize();
- normals.push( normal.x, normal.y, normal.z );
-
- // uv
-
- uvs.push( u, v );
-
- }
-
- }
-
- // generate indices
-
- for ( i = 0; i < stacks; i ++ ) {
-
- for ( j = 0; j < slices; j ++ ) {
-
- var a = i * sliceCount + j;
- var b = i * sliceCount + j + 1;
- var c = ( i + 1 ) * sliceCount + j + 1;
- var d = ( i + 1 ) * sliceCount + j;
-
- // faces one and two
-
- indices.push( a, b, d );
- indices.push( b, c, d );
-
- }
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- }
-
- ParametricBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- ParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry;
-
- /**
- * @author clockworkgeek / https://github.com/clockworkgeek
- * @author timothypratley / https://github.com/timothypratley
- * @author WestLangley / http://github.com/WestLangley
- * @author Mugen87 / https://github.com/Mugen87
- */
-
- // PolyhedronGeometry
-
- function PolyhedronGeometry( vertices, indices, radius, detail ) {
-
- Geometry.call( this );
-
- this.type = 'PolyhedronGeometry';
-
- this.parameters = {
- vertices: vertices,
- indices: indices,
- radius: radius,
- detail: detail
- };
-
- this.fromBufferGeometry( new PolyhedronBufferGeometry( vertices, indices, radius, detail ) );
- this.mergeVertices();
-
- }
-
- PolyhedronGeometry.prototype = Object.create( Geometry.prototype );
- PolyhedronGeometry.prototype.constructor = PolyhedronGeometry;
-
- // PolyhedronBufferGeometry
-
- function PolyhedronBufferGeometry( vertices, indices, radius, detail ) {
-
- BufferGeometry.call( this );
-
- this.type = 'PolyhedronBufferGeometry';
-
- this.parameters = {
- vertices: vertices,
- indices: indices,
- radius: radius,
- detail: detail
- };
-
- radius = radius || 1;
- detail = detail || 0;
-
- // default buffer data
-
- var vertexBuffer = [];
- var uvBuffer = [];
-
- // the subdivision creates the vertex buffer data
-
- subdivide( detail );
-
- // all vertices should lie on a conceptual sphere with a given radius
-
- appplyRadius( radius );
-
- // finally, create the uv data
-
- generateUVs();
-
- // build non-indexed geometry
-
- this.addAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) );
-
- if ( detail === 0 ) {
-
- this.computeVertexNormals(); // flat normals
-
- } else {
-
- this.normalizeNormals(); // smooth normals
-
- }
-
- // helper functions
-
- function subdivide( detail ) {
-
- var a = new Vector3();
- var b = new Vector3();
- var c = new Vector3();
-
- // iterate over all faces and apply a subdivison with the given detail value
-
- for ( var i = 0; i < indices.length; i += 3 ) {
-
- // get the vertices of the face
-
- getVertexByIndex( indices[ i + 0 ], a );
- getVertexByIndex( indices[ i + 1 ], b );
- getVertexByIndex( indices[ i + 2 ], c );
-
- // perform subdivision
-
- subdivideFace( a, b, c, detail );
-
- }
-
- }
-
- function subdivideFace( a, b, c, detail ) {
-
- var cols = Math.pow( 2, detail );
-
- // we use this multidimensional array as a data structure for creating the subdivision
-
- var v = [];
-
- var i, j;
-
- // construct all of the vertices for this subdivision
-
- for ( i = 0; i <= cols; i ++ ) {
-
- v[ i ] = [];
-
- var aj = a.clone().lerp( c, i / cols );
- var bj = b.clone().lerp( c, i / cols );
-
- var rows = cols - i;
-
- for ( j = 0; j <= rows; j ++ ) {
-
- if ( j === 0 && i === cols ) {
-
- v[ i ][ j ] = aj;
-
- } else {
-
- v[ i ][ j ] = aj.clone().lerp( bj, j / rows );
-
- }
-
- }
-
- }
-
- // construct all of the faces
-
- for ( i = 0; i < cols; i ++ ) {
-
- for ( j = 0; j < 2 * ( cols - i ) - 1; j ++ ) {
-
- var k = Math.floor( j / 2 );
-
- if ( j % 2 === 0 ) {
-
- pushVertex( v[ i ][ k + 1 ] );
- pushVertex( v[ i + 1 ][ k ] );
- pushVertex( v[ i ][ k ] );
-
- } else {
-
- pushVertex( v[ i ][ k + 1 ] );
- pushVertex( v[ i + 1 ][ k + 1 ] );
- pushVertex( v[ i + 1 ][ k ] );
-
- }
-
- }
-
- }
-
- }
-
- function appplyRadius( radius ) {
-
- var vertex = new Vector3();
-
- // iterate over the entire buffer and apply the radius to each vertex
-
- for ( var i = 0; i < vertexBuffer.length; i += 3 ) {
-
- vertex.x = vertexBuffer[ i + 0 ];
- vertex.y = vertexBuffer[ i + 1 ];
- vertex.z = vertexBuffer[ i + 2 ];
-
- vertex.normalize().multiplyScalar( radius );
-
- vertexBuffer[ i + 0 ] = vertex.x;
- vertexBuffer[ i + 1 ] = vertex.y;
- vertexBuffer[ i + 2 ] = vertex.z;
-
- }
-
- }
-
- function generateUVs() {
-
- var vertex = new Vector3();
-
- for ( var i = 0; i < vertexBuffer.length; i += 3 ) {
-
- vertex.x = vertexBuffer[ i + 0 ];
- vertex.y = vertexBuffer[ i + 1 ];
- vertex.z = vertexBuffer[ i + 2 ];
-
- var u = azimuth( vertex ) / 2 / Math.PI + 0.5;
- var v = inclination( vertex ) / Math.PI + 0.5;
- uvBuffer.push( u, 1 - v );
-
- }
-
- correctUVs();
-
- correctSeam();
-
- }
-
- function correctSeam() {
-
- // handle case when face straddles the seam, see #3269
-
- for ( var i = 0; i < uvBuffer.length; i += 6 ) {
-
- // uv data of a single face
-
- var x0 = uvBuffer[ i + 0 ];
- var x1 = uvBuffer[ i + 2 ];
- var x2 = uvBuffer[ i + 4 ];
-
- var max = Math.max( x0, x1, x2 );
- var min = Math.min( x0, x1, x2 );
-
- // 0.9 is somewhat arbitrary
-
- if ( max > 0.9 && min < 0.1 ) {
-
- if ( x0 < 0.2 ) uvBuffer[ i + 0 ] += 1;
- if ( x1 < 0.2 ) uvBuffer[ i + 2 ] += 1;
- if ( x2 < 0.2 ) uvBuffer[ i + 4 ] += 1;
-
- }
-
- }
-
- }
-
- function pushVertex( vertex ) {
-
- vertexBuffer.push( vertex.x, vertex.y, vertex.z );
-
- }
-
- function getVertexByIndex( index, vertex ) {
-
- var stride = index * 3;
-
- vertex.x = vertices[ stride + 0 ];
- vertex.y = vertices[ stride + 1 ];
- vertex.z = vertices[ stride + 2 ];
-
- }
-
- function correctUVs() {
-
- var a = new Vector3();
- var b = new Vector3();
- var c = new Vector3();
-
- var centroid = new Vector3();
-
- var uvA = new Vector2();
- var uvB = new Vector2();
- var uvC = new Vector2();
-
- for ( var i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) {
-
- a.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] );
- b.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] );
- c.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] );
-
- uvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] );
- uvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] );
- uvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] );
-
- centroid.copy( a ).add( b ).add( c ).divideScalar( 3 );
-
- var azi = azimuth( centroid );
-
- correctUV( uvA, j + 0, a, azi );
- correctUV( uvB, j + 2, b, azi );
- correctUV( uvC, j + 4, c, azi );
-
- }
-
- }
-
- function correctUV( uv, stride, vector, azimuth ) {
-
- if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) {
-
- uvBuffer[ stride ] = uv.x - 1;
-
- }
-
- if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) {
-
- uvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5;
-
- }
-
- }
-
- // Angle around the Y axis, counter-clockwise when looking from above.
-
- function azimuth( vector ) {
-
- return Math.atan2( vector.z, - vector.x );
-
- }
-
-
- // Angle above the XZ plane.
-
- function inclination( vector ) {
-
- return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) );
-
- }
-
- }
-
- PolyhedronBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- PolyhedronBufferGeometry.prototype.constructor = PolyhedronBufferGeometry;
-
- /**
- * @author timothypratley / https://github.com/timothypratley
- * @author Mugen87 / https://github.com/Mugen87
- */
-
- // TetrahedronGeometry
-
- function TetrahedronGeometry( radius, detail ) {
-
- Geometry.call( this );
-
- this.type = 'TetrahedronGeometry';
-
- this.parameters = {
- radius: radius,
- detail: detail
- };
-
- this.fromBufferGeometry( new TetrahedronBufferGeometry( radius, detail ) );
- this.mergeVertices();
-
- }
-
- TetrahedronGeometry.prototype = Object.create( Geometry.prototype );
- TetrahedronGeometry.prototype.constructor = TetrahedronGeometry;
-
- // TetrahedronBufferGeometry
-
- function TetrahedronBufferGeometry( radius, detail ) {
-
- var vertices = [
- 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1
- ];
-
- var indices = [
- 2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1
- ];
-
- PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
-
- this.type = 'TetrahedronBufferGeometry';
-
- this.parameters = {
- radius: radius,
- detail: detail
- };
-
- }
-
- TetrahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
- TetrahedronBufferGeometry.prototype.constructor = TetrahedronBufferGeometry;
-
- /**
- * @author timothypratley / https://github.com/timothypratley
- * @author Mugen87 / https://github.com/Mugen87
- */
-
- // OctahedronGeometry
-
- function OctahedronGeometry( radius, detail ) {
-
- Geometry.call( this );
-
- this.type = 'OctahedronGeometry';
-
- this.parameters = {
- radius: radius,
- detail: detail
- };
-
- this.fromBufferGeometry( new OctahedronBufferGeometry( radius, detail ) );
- this.mergeVertices();
-
- }
-
- OctahedronGeometry.prototype = Object.create( Geometry.prototype );
- OctahedronGeometry.prototype.constructor = OctahedronGeometry;
-
- // OctahedronBufferGeometry
-
- function OctahedronBufferGeometry( radius, detail ) {
-
- var vertices = [
- 1, 0, 0, - 1, 0, 0, 0, 1, 0,
- 0, - 1, 0, 0, 0, 1, 0, 0, - 1
- ];
-
- var indices = [
- 0, 2, 4, 0, 4, 3, 0, 3, 5,
- 0, 5, 2, 1, 2, 5, 1, 5, 3,
- 1, 3, 4, 1, 4, 2
- ];
-
- PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
-
- this.type = 'OctahedronBufferGeometry';
-
- this.parameters = {
- radius: radius,
- detail: detail
- };
-
- }
-
- OctahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
- OctahedronBufferGeometry.prototype.constructor = OctahedronBufferGeometry;
-
- /**
- * @author timothypratley / https://github.com/timothypratley
- * @author Mugen87 / https://github.com/Mugen87
- */
-
- // IcosahedronGeometry
-
- function IcosahedronGeometry( radius, detail ) {
-
- Geometry.call( this );
-
- this.type = 'IcosahedronGeometry';
-
- this.parameters = {
- radius: radius,
- detail: detail
- };
-
- this.fromBufferGeometry( new IcosahedronBufferGeometry( radius, detail ) );
- this.mergeVertices();
-
- }
-
- IcosahedronGeometry.prototype = Object.create( Geometry.prototype );
- IcosahedronGeometry.prototype.constructor = IcosahedronGeometry;
-
- // IcosahedronBufferGeometry
-
- function IcosahedronBufferGeometry( radius, detail ) {
-
- var t = ( 1 + Math.sqrt( 5 ) ) / 2;
-
- var vertices = [
- - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0,
- 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t,
- t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1
- ];
-
- var indices = [
- 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11,
- 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8,
- 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9,
- 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1
- ];
-
- PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
-
- this.type = 'IcosahedronBufferGeometry';
-
- this.parameters = {
- radius: radius,
- detail: detail
- };
-
- }
-
- IcosahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
- IcosahedronBufferGeometry.prototype.constructor = IcosahedronBufferGeometry;
-
- /**
- * @author Abe Pazos / https://hamoid.com
- * @author Mugen87 / https://github.com/Mugen87
- */
-
- // DodecahedronGeometry
-
- function DodecahedronGeometry( radius, detail ) {
-
- Geometry.call( this );
-
- this.type = 'DodecahedronGeometry';
-
- this.parameters = {
- radius: radius,
- detail: detail
- };
-
- this.fromBufferGeometry( new DodecahedronBufferGeometry( radius, detail ) );
- this.mergeVertices();
-
- }
-
- DodecahedronGeometry.prototype = Object.create( Geometry.prototype );
- DodecahedronGeometry.prototype.constructor = DodecahedronGeometry;
-
- // DodecahedronBufferGeometry
-
- function DodecahedronBufferGeometry( radius, detail ) {
-
- var t = ( 1 + Math.sqrt( 5 ) ) / 2;
- var r = 1 / t;
-
- var vertices = [
-
- // (±1, ±1, ±1)
- - 1, - 1, - 1, - 1, - 1, 1,
- - 1, 1, - 1, - 1, 1, 1,
- 1, - 1, - 1, 1, - 1, 1,
- 1, 1, - 1, 1, 1, 1,
-
- // (0, ±1/φ, ±φ)
- 0, - r, - t, 0, - r, t,
- 0, r, - t, 0, r, t,
-
- // (±1/φ, ±φ, 0)
- - r, - t, 0, - r, t, 0,
- r, - t, 0, r, t, 0,
-
- // (±φ, 0, ±1/φ)
- - t, 0, - r, t, 0, - r,
- - t, 0, r, t, 0, r
- ];
-
- var indices = [
- 3, 11, 7, 3, 7, 15, 3, 15, 13,
- 7, 19, 17, 7, 17, 6, 7, 6, 15,
- 17, 4, 8, 17, 8, 10, 17, 10, 6,
- 8, 0, 16, 8, 16, 2, 8, 2, 10,
- 0, 12, 1, 0, 1, 18, 0, 18, 16,
- 6, 10, 2, 6, 2, 13, 6, 13, 15,
- 2, 16, 18, 2, 18, 3, 2, 3, 13,
- 18, 1, 9, 18, 9, 11, 18, 11, 3,
- 4, 14, 12, 4, 12, 0, 4, 0, 8,
- 11, 9, 5, 11, 5, 19, 11, 19, 7,
- 19, 5, 14, 19, 14, 4, 19, 4, 17,
- 1, 12, 14, 1, 14, 5, 1, 5, 9
- ];
-
- PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
-
- this.type = 'DodecahedronBufferGeometry';
-
- this.parameters = {
- radius: radius,
- detail: detail
- };
-
- }
-
- DodecahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
- DodecahedronBufferGeometry.prototype.constructor = DodecahedronBufferGeometry;
-
- /**
- * @author oosmoxiecode / https://github.com/oosmoxiecode
- * @author WestLangley / https://github.com/WestLangley
- * @author zz85 / https://github.com/zz85
- * @author miningold / https://github.com/miningold
- * @author jonobr1 / https://github.com/jonobr1
- * @author Mugen87 / https://github.com/Mugen87
- *
- */
-
- // TubeGeometry
-
- function TubeGeometry( path, tubularSegments, radius, radialSegments, closed, taper ) {
-
- Geometry.call( this );
-
- this.type = 'TubeGeometry';
-
- this.parameters = {
- path: path,
- tubularSegments: tubularSegments,
- radius: radius,
- radialSegments: radialSegments,
- closed: closed
- };
-
- if ( taper !== undefined ) console.warn( 'THREE.TubeGeometry: taper has been removed.' );
-
- var bufferGeometry = new TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed );
-
- // expose internals
-
- this.tangents = bufferGeometry.tangents;
- this.normals = bufferGeometry.normals;
- this.binormals = bufferGeometry.binormals;
-
- // create geometry
-
- this.fromBufferGeometry( bufferGeometry );
- this.mergeVertices();
-
- }
-
- TubeGeometry.prototype = Object.create( Geometry.prototype );
- TubeGeometry.prototype.constructor = TubeGeometry;
-
- // TubeBufferGeometry
-
- function TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ) {
-
- BufferGeometry.call( this );
-
- this.type = 'TubeBufferGeometry';
-
- this.parameters = {
- path: path,
- tubularSegments: tubularSegments,
- radius: radius,
- radialSegments: radialSegments,
- closed: closed
- };
-
- tubularSegments = tubularSegments || 64;
- radius = radius || 1;
- radialSegments = radialSegments || 8;
- closed = closed || false;
-
- var frames = path.computeFrenetFrames( tubularSegments, closed );
-
- // expose internals
-
- this.tangents = frames.tangents;
- this.normals = frames.normals;
- this.binormals = frames.binormals;
-
- // helper variables
-
- var vertex = new Vector3();
- var normal = new Vector3();
- var uv = new Vector2();
- var P = new Vector3();
-
- var i, j;
-
- // buffer
-
- var vertices = [];
- var normals = [];
- var uvs = [];
- var indices = [];
-
- // create buffer data
-
- generateBufferData();
-
- // build geometry
-
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- // functions
-
- function generateBufferData() {
-
- for ( i = 0; i < tubularSegments; i ++ ) {
-
- generateSegment( i );
-
- }
-
- // if the geometry is not closed, generate the last row of vertices and normals
- // at the regular position on the given path
- //
- // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ)
-
- generateSegment( ( closed === false ) ? tubularSegments : 0 );
-
- // uvs are generated in a separate function.
- // this makes it easy compute correct values for closed geometries
-
- generateUVs();
-
- // finally create faces
-
- generateIndices();
-
- }
-
- function generateSegment( i ) {
-
- // we use getPointAt to sample evenly distributed points from the given path
-
- P = path.getPointAt( i / tubularSegments, P );
-
- // retrieve corresponding normal and binormal
-
- var N = frames.normals[ i ];
- var B = frames.binormals[ i ];
-
- // generate normals and vertices for the current segment
-
- for ( j = 0; j <= radialSegments; j ++ ) {
-
- var v = j / radialSegments * Math.PI * 2;
-
- var sin = Math.sin( v );
- var cos = - Math.cos( v );
-
- // normal
-
- normal.x = ( cos * N.x + sin * B.x );
- normal.y = ( cos * N.y + sin * B.y );
- normal.z = ( cos * N.z + sin * B.z );
- normal.normalize();
-
- normals.push( normal.x, normal.y, normal.z );
-
- // vertex
-
- vertex.x = P.x + radius * normal.x;
- vertex.y = P.y + radius * normal.y;
- vertex.z = P.z + radius * normal.z;
-
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- }
-
- }
-
- function generateIndices() {
-
- for ( j = 1; j <= tubularSegments; j ++ ) {
-
- for ( i = 1; i <= radialSegments; i ++ ) {
-
- var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );
- var b = ( radialSegments + 1 ) * j + ( i - 1 );
- var c = ( radialSegments + 1 ) * j + i;
- var d = ( radialSegments + 1 ) * ( j - 1 ) + i;
-
- // faces
-
- indices.push( a, b, d );
- indices.push( b, c, d );
-
- }
-
- }
-
- }
-
- function generateUVs() {
-
- for ( i = 0; i <= tubularSegments; i ++ ) {
-
- for ( j = 0; j <= radialSegments; j ++ ) {
-
- uv.x = i / tubularSegments;
- uv.y = j / radialSegments;
-
- uvs.push( uv.x, uv.y );
-
- }
-
- }
-
- }
-
- }
-
- TubeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- TubeBufferGeometry.prototype.constructor = TubeBufferGeometry;
-
- /**
- * @author oosmoxiecode
- * @author Mugen87 / https://github.com/Mugen87
- *
- * based on http://www.blackpawn.com/texts/pqtorus/
- */
-
- // TorusKnotGeometry
-
- function TorusKnotGeometry( radius, tube, tubularSegments, radialSegments, p, q, heightScale ) {
-
- Geometry.call( this );
-
- this.type = 'TorusKnotGeometry';
-
- this.parameters = {
- radius: radius,
- tube: tube,
- tubularSegments: tubularSegments,
- radialSegments: radialSegments,
- p: p,
- q: q
- };
-
- if ( heightScale !== undefined ) console.warn( 'THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.' );
-
- this.fromBufferGeometry( new TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) );
- this.mergeVertices();
-
- }
-
- TorusKnotGeometry.prototype = Object.create( Geometry.prototype );
- TorusKnotGeometry.prototype.constructor = TorusKnotGeometry;
-
- // TorusKnotBufferGeometry
-
- function TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) {
-
- BufferGeometry.call( this );
-
- this.type = 'TorusKnotBufferGeometry';
-
- this.parameters = {
- radius: radius,
- tube: tube,
- tubularSegments: tubularSegments,
- radialSegments: radialSegments,
- p: p,
- q: q
- };
-
- radius = radius || 1;
- tube = tube || 0.4;
- tubularSegments = Math.floor( tubularSegments ) || 64;
- radialSegments = Math.floor( radialSegments ) || 8;
- p = p || 2;
- q = q || 3;
-
- // buffers
-
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
-
- // helper variables
-
- var i, j;
-
- var vertex = new Vector3();
- var normal = new Vector3();
-
- var P1 = new Vector3();
- var P2 = new Vector3();
-
- var B = new Vector3();
- var T = new Vector3();
- var N = new Vector3();
-
- // generate vertices, normals and uvs
-
- for ( i = 0; i <= tubularSegments; ++ i ) {
-
- // the radian "u" is used to calculate the position on the torus curve of the current tubular segement
-
- var u = i / tubularSegments * p * Math.PI * 2;
-
- // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead.
- // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions
-
- calculatePositionOnCurve( u, p, q, radius, P1 );
- calculatePositionOnCurve( u + 0.01, p, q, radius, P2 );
-
- // calculate orthonormal basis
-
- T.subVectors( P2, P1 );
- N.addVectors( P2, P1 );
- B.crossVectors( T, N );
- N.crossVectors( B, T );
-
- // normalize B, N. T can be ignored, we don't use it
-
- B.normalize();
- N.normalize();
-
- for ( j = 0; j <= radialSegments; ++ j ) {
-
- // now calculate the vertices. they are nothing more than an extrusion of the torus curve.
- // because we extrude a shape in the xy-plane, there is no need to calculate a z-value.
-
- var v = j / radialSegments * Math.PI * 2;
- var cx = - tube * Math.cos( v );
- var cy = tube * Math.sin( v );
-
- // now calculate the final vertex position.
- // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve
-
- vertex.x = P1.x + ( cx * N.x + cy * B.x );
- vertex.y = P1.y + ( cx * N.y + cy * B.y );
- vertex.z = P1.z + ( cx * N.z + cy * B.z );
-
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal)
-
- normal.subVectors( vertex, P1 ).normalize();
-
- normals.push( normal.x, normal.y, normal.z );
-
- // uv
-
- uvs.push( i / tubularSegments );
- uvs.push( j / radialSegments );
-
- }
-
- }
-
- // generate indices
-
- for ( j = 1; j <= tubularSegments; j ++ ) {
-
- for ( i = 1; i <= radialSegments; i ++ ) {
-
- // indices
-
- var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );
- var b = ( radialSegments + 1 ) * j + ( i - 1 );
- var c = ( radialSegments + 1 ) * j + i;
- var d = ( radialSegments + 1 ) * ( j - 1 ) + i;
-
- // faces
-
- indices.push( a, b, d );
- indices.push( b, c, d );
-
- }
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- // this function calculates the current position on the torus curve
-
- function calculatePositionOnCurve( u, p, q, radius, position ) {
-
- var cu = Math.cos( u );
- var su = Math.sin( u );
- var quOverP = q / p * u;
- var cs = Math.cos( quOverP );
-
- position.x = radius * ( 2 + cs ) * 0.5 * cu;
- position.y = radius * ( 2 + cs ) * su * 0.5;
- position.z = radius * Math.sin( quOverP ) * 0.5;
-
- }
-
- }
-
- TorusKnotBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- TorusKnotBufferGeometry.prototype.constructor = TorusKnotBufferGeometry;
-
- /**
- * @author oosmoxiecode
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
-
- // TorusGeometry
-
- function TorusGeometry( radius, tube, radialSegments, tubularSegments, arc ) {
-
- Geometry.call( this );
-
- this.type = 'TorusGeometry';
-
- this.parameters = {
- radius: radius,
- tube: tube,
- radialSegments: radialSegments,
- tubularSegments: tubularSegments,
- arc: arc
- };
-
- this.fromBufferGeometry( new TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) );
- this.mergeVertices();
-
- }
-
- TorusGeometry.prototype = Object.create( Geometry.prototype );
- TorusGeometry.prototype.constructor = TorusGeometry;
-
- // TorusBufferGeometry
-
- function TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) {
-
- BufferGeometry.call( this );
-
- this.type = 'TorusBufferGeometry';
-
- this.parameters = {
- radius: radius,
- tube: tube,
- radialSegments: radialSegments,
- tubularSegments: tubularSegments,
- arc: arc
- };
-
- radius = radius || 1;
- tube = tube || 0.4;
- radialSegments = Math.floor( radialSegments ) || 8;
- tubularSegments = Math.floor( tubularSegments ) || 6;
- arc = arc || Math.PI * 2;
-
- // buffers
-
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
-
- // helper variables
-
- var center = new Vector3();
- var vertex = new Vector3();
- var normal = new Vector3();
-
- var j, i;
-
- // generate vertices, normals and uvs
-
- for ( j = 0; j <= radialSegments; j ++ ) {
-
- for ( i = 0; i <= tubularSegments; i ++ ) {
-
- var u = i / tubularSegments * arc;
- var v = j / radialSegments * Math.PI * 2;
-
- // vertex
-
- vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u );
- vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u );
- vertex.z = tube * Math.sin( v );
-
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- // normal
-
- center.x = radius * Math.cos( u );
- center.y = radius * Math.sin( u );
- normal.subVectors( vertex, center ).normalize();
-
- normals.push( normal.x, normal.y, normal.z );
-
- // uv
-
- uvs.push( i / tubularSegments );
- uvs.push( j / radialSegments );
-
- }
-
- }
-
- // generate indices
-
- for ( j = 1; j <= radialSegments; j ++ ) {
-
- for ( i = 1; i <= tubularSegments; i ++ ) {
-
- // indices
-
- var a = ( tubularSegments + 1 ) * j + i - 1;
- var b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1;
- var c = ( tubularSegments + 1 ) * ( j - 1 ) + i;
- var d = ( tubularSegments + 1 ) * j + i;
-
- // faces
-
- indices.push( a, b, d );
- indices.push( b, c, d );
-
- }
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- }
-
- TorusBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- TorusBufferGeometry.prototype.constructor = TorusBufferGeometry;
-
- /**
- * @author Mugen87 / https://github.com/Mugen87
- * Port from https://github.com/mapbox/earcut (v2.1.2)
- */
-
- var Earcut = {
-
- triangulate: function ( data, holeIndices, dim ) {
-
- dim = dim || 2;
-
- var hasHoles = holeIndices && holeIndices.length,
- outerLen = hasHoles ? holeIndices[ 0 ] * dim : data.length,
- outerNode = linkedList( data, 0, outerLen, dim, true ),
- triangles = [];
-
- if ( ! outerNode ) return triangles;
-
- var minX, minY, maxX, maxY, x, y, invSize;
-
- if ( hasHoles ) outerNode = eliminateHoles( data, holeIndices, outerNode, dim );
-
- // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox
-
- if ( data.length > 80 * dim ) {
-
- minX = maxX = data[ 0 ];
- minY = maxY = data[ 1 ];
-
- for ( var i = dim; i < outerLen; i += dim ) {
-
- x = data[ i ];
- y = data[ i + 1 ];
- if ( x < minX ) minX = x;
- if ( y < minY ) minY = y;
- if ( x > maxX ) maxX = x;
- if ( y > maxY ) maxY = y;
-
- }
-
- // minX, minY and invSize are later used to transform coords into integers for z-order calculation
-
- invSize = Math.max( maxX - minX, maxY - minY );
- invSize = invSize !== 0 ? 1 / invSize : 0;
-
- }
-
- earcutLinked( outerNode, triangles, dim, minX, minY, invSize );
-
- return triangles;
-
- }
-
- };
-
- // create a circular doubly linked list from polygon points in the specified winding order
-
- function linkedList( data, start, end, dim, clockwise ) {
-
- var i, last;
-
- if ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) {
-
- for ( i = start; i < end; i += dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last );
-
- } else {
-
- for ( i = end - dim; i >= start; i -= dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last );
-
- }
-
- if ( last && equals( last, last.next ) ) {
-
- removeNode( last );
- last = last.next;
-
- }
-
- return last;
-
- }
-
- // eliminate colinear or duplicate points
-
- function filterPoints( start, end ) {
-
- if ( ! start ) return start;
- if ( ! end ) end = start;
-
- var p = start, again;
-
- do {
-
- again = false;
-
- if ( ! p.steiner && ( equals( p, p.next ) || area( p.prev, p, p.next ) === 0 ) ) {
-
- removeNode( p );
- p = end = p.prev;
- if ( p === p.next ) break;
- again = true;
-
- } else {
-
- p = p.next;
-
- }
-
- } while ( again || p !== end );
-
- return end;
-
- }
-
- // main ear slicing loop which triangulates a polygon (given as a linked list)
-
- function earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) {
-
- if ( ! ear ) return;
-
- // interlink polygon nodes in z-order
-
- if ( ! pass && invSize ) indexCurve( ear, minX, minY, invSize );
-
- var stop = ear, prev, next;
-
- // iterate through ears, slicing them one by one
-
- while ( ear.prev !== ear.next ) {
-
- prev = ear.prev;
- next = ear.next;
-
- if ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) {
-
- // cut off the triangle
- triangles.push( prev.i / dim );
- triangles.push( ear.i / dim );
- triangles.push( next.i / dim );
-
- removeNode( ear );
-
- // skipping the next vertice leads to less sliver triangles
- ear = next.next;
- stop = next.next;
-
- continue;
-
- }
-
- ear = next;
-
- // if we looped through the whole remaining polygon and can't find any more ears
-
- if ( ear === stop ) {
-
- // try filtering points and slicing again
-
- if ( ! pass ) {
-
- earcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 );
-
- // if this didn't work, try curing all small self-intersections locally
-
- } else if ( pass === 1 ) {
-
- ear = cureLocalIntersections( ear, triangles, dim );
- earcutLinked( ear, triangles, dim, minX, minY, invSize, 2 );
-
- // as a last resort, try splitting the remaining polygon into two
-
- } else if ( pass === 2 ) {
-
- splitEarcut( ear, triangles, dim, minX, minY, invSize );
-
- }
-
- break;
-
- }
-
- }
-
- }
-
- // check whether a polygon node forms a valid ear with adjacent nodes
-
- function isEar( ear ) {
-
- var a = ear.prev,
- b = ear,
- c = ear.next;
-
- if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear
-
- // now make sure we don't have other points inside the potential ear
- var p = ear.next.next;
-
- while ( p !== ear.prev ) {
-
- if ( pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && area( p.prev, p, p.next ) >= 0 ) {
-
- return false;
-
- }
-
- p = p.next;
-
- }
-
- return true;
-
- }
-
- function isEarHashed( ear, minX, minY, invSize ) {
-
- var a = ear.prev,
- b = ear,
- c = ear.next;
-
- if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear
-
- // triangle bbox; min & max are calculated like this for speed
-
- var minTX = a.x < b.x ? ( a.x < c.x ? a.x : c.x ) : ( b.x < c.x ? b.x : c.x ),
- minTY = a.y < b.y ? ( a.y < c.y ? a.y : c.y ) : ( b.y < c.y ? b.y : c.y ),
- maxTX = a.x > b.x ? ( a.x > c.x ? a.x : c.x ) : ( b.x > c.x ? b.x : c.x ),
- maxTY = a.y > b.y ? ( a.y > c.y ? a.y : c.y ) : ( b.y > c.y ? b.y : c.y );
-
- // z-order range for the current triangle bbox;
-
- var minZ = zOrder( minTX, minTY, minX, minY, invSize ),
- maxZ = zOrder( maxTX, maxTY, minX, minY, invSize );
-
- // first look for points inside the triangle in increasing z-order
-
- var p = ear.nextZ;
-
- while ( p && p.z <= maxZ ) {
-
- if ( p !== ear.prev && p !== ear.next &&
- pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&
- area( p.prev, p, p.next ) >= 0 ) return false;
- p = p.nextZ;
-
- }
-
- // then look for points in decreasing z-order
-
- p = ear.prevZ;
-
- while ( p && p.z >= minZ ) {
-
- if ( p !== ear.prev && p !== ear.next &&
- pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&
- area( p.prev, p, p.next ) >= 0 ) return false;
-
- p = p.prevZ;
-
- }
-
- return true;
-
- }
-
- // go through all polygon nodes and cure small local self-intersections
-
- function cureLocalIntersections( start, triangles, dim ) {
-
- var p = start;
-
- do {
-
- var a = p.prev, b = p.next.next;
-
- if ( ! equals( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) {
-
- triangles.push( a.i / dim );
- triangles.push( p.i / dim );
- triangles.push( b.i / dim );
-
- // remove two nodes involved
-
- removeNode( p );
- removeNode( p.next );
-
- p = start = b;
-
- }
-
- p = p.next;
-
- } while ( p !== start );
-
- return p;
-
- }
-
- // try splitting polygon into two and triangulate them independently
-
- function splitEarcut( start, triangles, dim, minX, minY, invSize ) {
-
- // look for a valid diagonal that divides the polygon into two
-
- var a = start;
-
- do {
-
- var b = a.next.next;
-
- while ( b !== a.prev ) {
-
- if ( a.i !== b.i && isValidDiagonal( a, b ) ) {
-
- // split the polygon in two by the diagonal
-
- var c = splitPolygon( a, b );
-
- // filter colinear points around the cuts
-
- a = filterPoints( a, a.next );
- c = filterPoints( c, c.next );
-
- // run earcut on each half
-
- earcutLinked( a, triangles, dim, minX, minY, invSize );
- earcutLinked( c, triangles, dim, minX, minY, invSize );
- return;
-
- }
-
- b = b.next;
-
- }
-
- a = a.next;
-
- } while ( a !== start );
-
- }
-
- // link every hole into the outer loop, producing a single-ring polygon without holes
-
- function eliminateHoles( data, holeIndices, outerNode, dim ) {
-
- var queue = [], i, len, start, end, list;
-
- for ( i = 0, len = holeIndices.length; i < len; i ++ ) {
-
- start = holeIndices[ i ] * dim;
- end = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length;
- list = linkedList( data, start, end, dim, false );
- if ( list === list.next ) list.steiner = true;
- queue.push( getLeftmost( list ) );
-
- }
-
- queue.sort( compareX );
-
- // process holes from left to right
-
- for ( i = 0; i < queue.length; i ++ ) {
-
- eliminateHole( queue[ i ], outerNode );
- outerNode = filterPoints( outerNode, outerNode.next );
-
- }
-
- return outerNode;
-
- }
-
- function compareX( a, b ) {
-
- return a.x - b.x;
-
- }
-
- // find a bridge between vertices that connects hole with an outer ring and and link it
-
- function eliminateHole( hole, outerNode ) {
-
- outerNode = findHoleBridge( hole, outerNode );
-
- if ( outerNode ) {
-
- var b = splitPolygon( outerNode, hole );
-
- filterPoints( b, b.next );
-
- }
-
- }
-
- // David Eberly's algorithm for finding a bridge between hole and outer polygon
-
- function findHoleBridge( hole, outerNode ) {
-
- var p = outerNode,
- hx = hole.x,
- hy = hole.y,
- qx = - Infinity,
- m;
-
- // find a segment intersected by a ray from the hole's leftmost point to the left;
- // segment's endpoint with lesser x will be potential connection point
-
- do {
-
- if ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) {
-
- var x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y );
-
- if ( x <= hx && x > qx ) {
-
- qx = x;
-
- if ( x === hx ) {
-
- if ( hy === p.y ) return p;
- if ( hy === p.next.y ) return p.next;
-
- }
-
- m = p.x < p.next.x ? p : p.next;
-
- }
-
- }
-
- p = p.next;
-
- } while ( p !== outerNode );
-
- if ( ! m ) return null;
-
- if ( hx === qx ) return m.prev; // hole touches outer segment; pick lower endpoint
-
- // look for points inside the triangle of hole point, segment intersection and endpoint;
- // if there are no points found, we have a valid connection;
- // otherwise choose the point of the minimum angle with the ray as connection point
-
- var stop = m,
- mx = m.x,
- my = m.y,
- tanMin = Infinity,
- tan;
-
- p = m.next;
-
- while ( p !== stop ) {
-
- if ( hx >= p.x && p.x >= mx && hx !== p.x &&
- pointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) {
-
- tan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential
-
- if ( ( tan < tanMin || ( tan === tanMin && p.x > m.x ) ) && locallyInside( p, hole ) ) {
-
- m = p;
- tanMin = tan;
-
- }
-
- }
-
- p = p.next;
-
- }
-
- return m;
-
- }
-
- // interlink polygon nodes in z-order
-
- function indexCurve( start, minX, minY, invSize ) {
-
- var p = start;
-
- do {
-
- if ( p.z === null ) p.z = zOrder( p.x, p.y, minX, minY, invSize );
- p.prevZ = p.prev;
- p.nextZ = p.next;
- p = p.next;
-
- } while ( p !== start );
-
- p.prevZ.nextZ = null;
- p.prevZ = null;
-
- sortLinked( p );
-
- }
-
- // Simon Tatham's linked list merge sort algorithm
- // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html
-
- function sortLinked( list ) {
-
- var i, p, q, e, tail, numMerges, pSize, qSize, inSize = 1;
-
- do {
-
- p = list;
- list = null;
- tail = null;
- numMerges = 0;
-
- while ( p ) {
-
- numMerges ++;
- q = p;
- pSize = 0;
-
- for ( i = 0; i < inSize; i ++ ) {
-
- pSize ++;
- q = q.nextZ;
- if ( ! q ) break;
-
- }
-
- qSize = inSize;
-
- while ( pSize > 0 || ( qSize > 0 && q ) ) {
-
- if ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) {
-
- e = p;
- p = p.nextZ;
- pSize --;
-
- } else {
-
- e = q;
- q = q.nextZ;
- qSize --;
-
- }
-
- if ( tail ) tail.nextZ = e;
- else list = e;
-
- e.prevZ = tail;
- tail = e;
-
- }
-
- p = q;
-
- }
-
- tail.nextZ = null;
- inSize *= 2;
-
- } while ( numMerges > 1 );
-
- return list;
-
- }
-
- // z-order of a point given coords and inverse of the longer side of data bbox
-
- function zOrder( x, y, minX, minY, invSize ) {
-
- // coords are transformed into non-negative 15-bit integer range
-
- x = 32767 * ( x - minX ) * invSize;
- y = 32767 * ( y - minY ) * invSize;
-
- x = ( x | ( x << 8 ) ) & 0x00FF00FF;
- x = ( x | ( x << 4 ) ) & 0x0F0F0F0F;
- x = ( x | ( x << 2 ) ) & 0x33333333;
- x = ( x | ( x << 1 ) ) & 0x55555555;
-
- y = ( y | ( y << 8 ) ) & 0x00FF00FF;
- y = ( y | ( y << 4 ) ) & 0x0F0F0F0F;
- y = ( y | ( y << 2 ) ) & 0x33333333;
- y = ( y | ( y << 1 ) ) & 0x55555555;
-
- return x | ( y << 1 );
-
- }
-
- // find the leftmost node of a polygon ring
-
- function getLeftmost( start ) {
-
- var p = start, leftmost = start;
-
- do {
-
- if ( p.x < leftmost.x ) leftmost = p;
- p = p.next;
-
- } while ( p !== start );
-
- return leftmost;
-
- }
-
- // check if a point lies within a convex triangle
-
- function pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) {
-
- return ( cx - px ) * ( ay - py ) - ( ax - px ) * ( cy - py ) >= 0 &&
- ( ax - px ) * ( by - py ) - ( bx - px ) * ( ay - py ) >= 0 &&
- ( bx - px ) * ( cy - py ) - ( cx - px ) * ( by - py ) >= 0;
-
- }
-
- // check if a diagonal between two polygon nodes is valid (lies in polygon interior)
-
- function isValidDiagonal( a, b ) {
-
- return a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) &&
- locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b );
-
- }
-
- // signed area of a triangle
-
- function area( p, q, r ) {
-
- return ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y );
-
- }
-
- // check if two points are equal
-
- function equals( p1, p2 ) {
-
- return p1.x === p2.x && p1.y === p2.y;
-
- }
-
- // check if two segments intersect
-
- function intersects( p1, q1, p2, q2 ) {
-
- if ( ( equals( p1, q1 ) && equals( p2, q2 ) ) ||
- ( equals( p1, q2 ) && equals( p2, q1 ) ) ) return true;
-
- return area( p1, q1, p2 ) > 0 !== area( p1, q1, q2 ) > 0 &&
- area( p2, q2, p1 ) > 0 !== area( p2, q2, q1 ) > 0;
-
- }
-
- // check if a polygon diagonal intersects any polygon segments
-
- function intersectsPolygon( a, b ) {
-
- var p = a;
-
- do {
-
- if ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i &&
- intersects( p, p.next, a, b ) ) {
-
- return true;
-
- }
-
- p = p.next;
-
- } while ( p !== a );
-
- return false;
-
- }
-
- // check if a polygon diagonal is locally inside the polygon
-
- function locallyInside( a, b ) {
-
- return area( a.prev, a, a.next ) < 0 ?
- area( a, b, a.next ) >= 0 && area( a, a.prev, b ) >= 0 :
- area( a, b, a.prev ) < 0 || area( a, a.next, b ) < 0;
-
- }
-
- // check if the middle point of a polygon diagonal is inside the polygon
-
- function middleInside( a, b ) {
-
- var p = a,
- inside = false,
- px = ( a.x + b.x ) / 2,
- py = ( a.y + b.y ) / 2;
-
- do {
-
- if ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y &&
- ( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) ) {
-
- inside = ! inside;
-
- }
-
- p = p.next;
-
- } while ( p !== a );
-
- return inside;
-
- }
-
- // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;
- // if one belongs to the outer ring and another to a hole, it merges it into a single ring
-
- function splitPolygon( a, b ) {
-
- var a2 = new Node( a.i, a.x, a.y ),
- b2 = new Node( b.i, b.x, b.y ),
- an = a.next,
- bp = b.prev;
-
- a.next = b;
- b.prev = a;
-
- a2.next = an;
- an.prev = a2;
-
- b2.next = a2;
- a2.prev = b2;
-
- bp.next = b2;
- b2.prev = bp;
-
- return b2;
-
- }
-
- // create a node and optionally link it with previous one (in a circular doubly linked list)
-
- function insertNode( i, x, y, last ) {
-
- var p = new Node( i, x, y );
-
- if ( ! last ) {
-
- p.prev = p;
- p.next = p;
-
- } else {
-
- p.next = last.next;
- p.prev = last;
- last.next.prev = p;
- last.next = p;
-
- }
-
- return p;
-
- }
-
- function removeNode( p ) {
-
- p.next.prev = p.prev;
- p.prev.next = p.next;
-
- if ( p.prevZ ) p.prevZ.nextZ = p.nextZ;
- if ( p.nextZ ) p.nextZ.prevZ = p.prevZ;
-
- }
-
- function Node( i, x, y ) {
-
- // vertice index in coordinates array
- this.i = i;
-
- // vertex coordinates
- this.x = x;
- this.y = y;
-
- // previous and next vertice nodes in a polygon ring
- this.prev = null;
- this.next = null;
-
- // z-order curve value
- this.z = null;
-
- // previous and next nodes in z-order
- this.prevZ = null;
- this.nextZ = null;
-
- // indicates whether this is a steiner point
- this.steiner = false;
-
- }
-
- function signedArea( data, start, end, dim ) {
-
- var sum = 0;
-
- for ( var i = start, j = end - dim; i < end; i += dim ) {
-
- sum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] );
- j = i;
-
- }
-
- return sum;
-
- }
-
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- */
-
- var ShapeUtils = {
-
- // calculate area of the contour polygon
-
- area: function ( contour ) {
-
- var n = contour.length;
- var a = 0.0;
-
- for ( var p = n - 1, q = 0; q < n; p = q ++ ) {
-
- a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y;
-
- }
-
- return a * 0.5;
-
- },
-
- isClockWise: function ( pts ) {
-
- return ShapeUtils.area( pts ) < 0;
-
- },
-
- triangulateShape: function ( contour, holes ) {
-
- var vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ]
- var holeIndices = []; // array of hole indices
- var faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ]
-
- removeDupEndPts( contour );
- addContour( vertices, contour );
-
- //
-
- var holeIndex = contour.length;
-
- holes.forEach( removeDupEndPts );
-
- for ( var i = 0; i < holes.length; i ++ ) {
-
- holeIndices.push( holeIndex );
- holeIndex += holes[ i ].length;
- addContour( vertices, holes[ i ] );
-
- }
-
- //
-
- var triangles = Earcut.triangulate( vertices, holeIndices );
-
- //
-
- for ( var i = 0; i < triangles.length; i += 3 ) {
-
- faces.push( triangles.slice( i, i + 3 ) );
-
- }
-
- return faces;
-
- }
-
- };
-
- function removeDupEndPts( points ) {
-
- var l = points.length;
-
- if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) {
-
- points.pop();
-
- }
-
- }
-
- function addContour( vertices, contour ) {
-
- for ( var i = 0; i < contour.length; i ++ ) {
-
- vertices.push( contour[ i ].x );
- vertices.push( contour[ i ].y );
-
- }
-
- }
-
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- *
- * Creates extruded geometry from a path shape.
- *
- * parameters = {
- *
- * curveSegments: <int>, // number of points on the curves
- * steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too
- * depth: <float>, // Depth to extrude the shape
- *
- * bevelEnabled: <bool>, // turn on bevel
- * bevelThickness: <float>, // how deep into the original shape bevel goes
- * bevelSize: <float>, // how far from shape outline is bevel
- * bevelSegments: <int>, // number of bevel layers
- *
- * extrudePath: <THREE.Curve> // curve to extrude shape along
- *
- * UVGenerator: <Object> // object that provides UV generator functions
- *
- * }
- */
-
- // ExtrudeGeometry
-
- function ExtrudeGeometry( shapes, options ) {
-
- Geometry.call( this );
-
- this.type = 'ExtrudeGeometry';
-
- this.parameters = {
- shapes: shapes,
- options: options
- };
-
- this.fromBufferGeometry( new ExtrudeBufferGeometry( shapes, options ) );
- this.mergeVertices();
-
- }
-
- ExtrudeGeometry.prototype = Object.create( Geometry.prototype );
- ExtrudeGeometry.prototype.constructor = ExtrudeGeometry;
-
- ExtrudeGeometry.prototype.toJSON = function () {
-
- var data = Geometry.prototype.toJSON.call( this );
-
- var shapes = this.parameters.shapes;
- var options = this.parameters.options;
-
- return toJSON( shapes, options, data );
-
- };
-
- // ExtrudeBufferGeometry
-
- function ExtrudeBufferGeometry( shapes, options ) {
-
- BufferGeometry.call( this );
-
- this.type = 'ExtrudeBufferGeometry';
-
- this.parameters = {
- shapes: shapes,
- options: options
- };
-
- shapes = Array.isArray( shapes ) ? shapes : [ shapes ];
-
- var scope = this;
-
- var verticesArray = [];
- var uvArray = [];
-
- for ( var i = 0, l = shapes.length; i < l; i ++ ) {
-
- var shape = shapes[ i ];
- addShape( shape );
-
- }
-
- // build geometry
-
- this.addAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) );
-
- this.computeVertexNormals();
-
- // functions
-
- function addShape( shape ) {
-
- var placeholder = [];
-
- // options
-
- var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12;
- var steps = options.steps !== undefined ? options.steps : 1;
- var depth = options.depth !== undefined ? options.depth : 100;
-
- var bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true;
- var bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6;
- var bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2;
- var bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3;
-
- var extrudePath = options.extrudePath;
-
- var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator;
-
- // deprecated options
-
- if ( options.amount !== undefined ) {
-
- console.warn( 'THREE.ExtrudeBufferGeometry: amount has been renamed to depth.' );
- depth = options.amount;
-
- }
-
- //
-
- var extrudePts, extrudeByPath = false;
- var splineTube, binormal, normal, position2;
-
- if ( extrudePath ) {
-
- extrudePts = extrudePath.getSpacedPoints( steps );
-
- extrudeByPath = true;
- bevelEnabled = false; // bevels not supported for path extrusion
-
- // SETUP TNB variables
-
- // TODO1 - have a .isClosed in spline?
-
- splineTube = extrudePath.computeFrenetFrames( steps, false );
-
- // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length);
-
- binormal = new Vector3();
- normal = new Vector3();
- position2 = new Vector3();
-
- }
-
- // Safeguards if bevels are not enabled
-
- if ( ! bevelEnabled ) {
-
- bevelSegments = 0;
- bevelThickness = 0;
- bevelSize = 0;
-
- }
-
- // Variables initialization
-
- var ahole, h, hl; // looping of holes
-
- var shapePoints = shape.extractPoints( curveSegments );
-
- var vertices = shapePoints.shape;
- var holes = shapePoints.holes;
-
- var reverse = ! ShapeUtils.isClockWise( vertices );
-
- if ( reverse ) {
-
- vertices = vertices.reverse();
-
- // Maybe we should also check if holes are in the opposite direction, just to be safe ...
-
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
-
- ahole = holes[ h ];
-
- if ( ShapeUtils.isClockWise( ahole ) ) {
-
- holes[ h ] = ahole.reverse();
-
- }
-
- }
-
- }
-
-
- var faces = ShapeUtils.triangulateShape( vertices, holes );
-
- /* Vertices */
-
- var contour = vertices; // vertices has all points but contour has only points of circumference
-
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
-
- ahole = holes[ h ];
-
- vertices = vertices.concat( ahole );
-
- }
-
-
- function scalePt2( pt, vec, size ) {
-
- if ( ! vec ) console.error( "THREE.ExtrudeGeometry: vec does not exist" );
-
- return vec.clone().multiplyScalar( size ).add( pt );
-
- }
-
- var b, bs, t, z,
- vert, vlen = vertices.length,
- face, flen = faces.length;
-
-
- // Find directions for point movement
-
-
- function getBevelVec( inPt, inPrev, inNext ) {
-
- // computes for inPt the corresponding point inPt' on a new contour
- // shifted by 1 unit (length of normalized vector) to the left
- // if we walk along contour clockwise, this new contour is outside the old one
- //
- // inPt' is the intersection of the two lines parallel to the two
- // adjacent edges of inPt at a distance of 1 unit on the left side.
-
- var v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt
-
- // good reading for geometry algorithms (here: line-line intersection)
- // http://geomalgorithms.com/a05-_intersect-1.html
-
- var v_prev_x = inPt.x - inPrev.x,
- v_prev_y = inPt.y - inPrev.y;
- var v_next_x = inNext.x - inPt.x,
- v_next_y = inNext.y - inPt.y;
-
- var v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y );
-
- // check for collinear edges
- var collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x );
-
- if ( Math.abs( collinear0 ) > Number.EPSILON ) {
-
- // not collinear
-
- // length of vectors for normalizing
-
- var v_prev_len = Math.sqrt( v_prev_lensq );
- var v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y );
-
- // shift adjacent points by unit vectors to the left
-
- var ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len );
- var ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len );
-
- var ptNextShift_x = ( inNext.x - v_next_y / v_next_len );
- var ptNextShift_y = ( inNext.y + v_next_x / v_next_len );
-
- // scaling factor for v_prev to intersection point
-
- var sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y -
- ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) /
- ( v_prev_x * v_next_y - v_prev_y * v_next_x );
-
- // vector from inPt to intersection point
-
- v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x );
- v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y );
-
- // Don't normalize!, otherwise sharp corners become ugly
- // but prevent crazy spikes
- var v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y );
- if ( v_trans_lensq <= 2 ) {
-
- return new Vector2( v_trans_x, v_trans_y );
-
- } else {
-
- shrink_by = Math.sqrt( v_trans_lensq / 2 );
-
- }
-
- } else {
-
- // handle special case of collinear edges
-
- var direction_eq = false; // assumes: opposite
- if ( v_prev_x > Number.EPSILON ) {
-
- if ( v_next_x > Number.EPSILON ) {
-
- direction_eq = true;
-
- }
-
- } else {
-
- if ( v_prev_x < - Number.EPSILON ) {
-
- if ( v_next_x < - Number.EPSILON ) {
-
- direction_eq = true;
-
- }
-
- } else {
-
- if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) {
-
- direction_eq = true;
-
- }
-
- }
-
- }
-
- if ( direction_eq ) {
-
- // console.log("Warning: lines are a straight sequence");
- v_trans_x = - v_prev_y;
- v_trans_y = v_prev_x;
- shrink_by = Math.sqrt( v_prev_lensq );
-
- } else {
-
- // console.log("Warning: lines are a straight spike");
- v_trans_x = v_prev_x;
- v_trans_y = v_prev_y;
- shrink_by = Math.sqrt( v_prev_lensq / 2 );
-
- }
-
- }
-
- return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by );
-
- }
-
-
- var contourMovements = [];
-
- for ( var i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
-
- if ( j === il ) j = 0;
- if ( k === il ) k = 0;
-
- // (j)---(i)---(k)
- // console.log('i,j,k', i, j , k)
-
- contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] );
-
- }
-
- var holesMovements = [],
- oneHoleMovements, verticesMovements = contourMovements.concat();
-
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
-
- ahole = holes[ h ];
-
- oneHoleMovements = [];
-
- for ( i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
-
- if ( j === il ) j = 0;
- if ( k === il ) k = 0;
-
- // (j)---(i)---(k)
- oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] );
-
- }
-
- holesMovements.push( oneHoleMovements );
- verticesMovements = verticesMovements.concat( oneHoleMovements );
-
- }
-
-
- // Loop bevelSegments, 1 for the front, 1 for the back
-
- for ( b = 0; b < bevelSegments; b ++ ) {
-
- //for ( b = bevelSegments; b > 0; b -- ) {
-
- t = b / bevelSegments;
- z = bevelThickness * Math.cos( t * Math.PI / 2 );
- bs = bevelSize * Math.sin( t * Math.PI / 2 );
-
- // contract shape
-
- for ( i = 0, il = contour.length; i < il; i ++ ) {
-
- vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
-
- v( vert.x, vert.y, - z );
-
- }
-
- // expand holes
-
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
-
- ahole = holes[ h ];
- oneHoleMovements = holesMovements[ h ];
-
- for ( i = 0, il = ahole.length; i < il; i ++ ) {
-
- vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
-
- v( vert.x, vert.y, - z );
-
- }
-
- }
-
- }
-
- bs = bevelSize;
-
- // Back facing vertices
-
- for ( i = 0; i < vlen; i ++ ) {
-
- vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
-
- if ( ! extrudeByPath ) {
-
- v( vert.x, vert.y, 0 );
-
- } else {
-
- // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x );
-
- normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x );
- binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y );
-
- position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal );
-
- v( position2.x, position2.y, position2.z );
-
- }
-
- }
-
- // Add stepped vertices...
- // Including front facing vertices
-
- var s;
-
- for ( s = 1; s <= steps; s ++ ) {
-
- for ( i = 0; i < vlen; i ++ ) {
-
- vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
-
- if ( ! extrudeByPath ) {
-
- v( vert.x, vert.y, depth / steps * s );
-
- } else {
-
- // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x );
-
- normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x );
- binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y );
-
- position2.copy( extrudePts[ s ] ).add( normal ).add( binormal );
-
- v( position2.x, position2.y, position2.z );
-
- }
-
- }
-
- }
-
-
- // Add bevel segments planes
-
- //for ( b = 1; b <= bevelSegments; b ++ ) {
- for ( b = bevelSegments - 1; b >= 0; b -- ) {
-
- t = b / bevelSegments;
- z = bevelThickness * Math.cos( t * Math.PI / 2 );
- bs = bevelSize * Math.sin( t * Math.PI / 2 );
-
- // contract shape
-
- for ( i = 0, il = contour.length; i < il; i ++ ) {
-
- vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
- v( vert.x, vert.y, depth + z );
-
- }
-
- // expand holes
-
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
-
- ahole = holes[ h ];
- oneHoleMovements = holesMovements[ h ];
-
- for ( i = 0, il = ahole.length; i < il; i ++ ) {
-
- vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
-
- if ( ! extrudeByPath ) {
-
- v( vert.x, vert.y, depth + z );
-
- } else {
-
- v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z );
-
- }
-
- }
-
- }
-
- }
-
- /* Faces */
-
- // Top and bottom faces
-
- buildLidFaces();
-
- // Sides faces
-
- buildSideFaces();
-
-
- ///// Internal functions
-
- function buildLidFaces() {
-
- var start = verticesArray.length / 3;
-
- if ( bevelEnabled ) {
-
- var layer = 0; // steps + 1
- var offset = vlen * layer;
-
- // Bottom faces
-
- for ( i = 0; i < flen; i ++ ) {
-
- face = faces[ i ];
- f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset );
-
- }
-
- layer = steps + bevelSegments * 2;
- offset = vlen * layer;
-
- // Top faces
-
- for ( i = 0; i < flen; i ++ ) {
-
- face = faces[ i ];
- f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset );
-
- }
-
- } else {
-
- // Bottom faces
-
- for ( i = 0; i < flen; i ++ ) {
-
- face = faces[ i ];
- f3( face[ 2 ], face[ 1 ], face[ 0 ] );
-
- }
-
- // Top faces
-
- for ( i = 0; i < flen; i ++ ) {
-
- face = faces[ i ];
- f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps );
-
- }
-
- }
-
- scope.addGroup( start, verticesArray.length / 3 - start, 0 );
-
- }
-
- // Create faces for the z-sides of the shape
-
- function buildSideFaces() {
-
- var start = verticesArray.length / 3;
- var layeroffset = 0;
- sidewalls( contour, layeroffset );
- layeroffset += contour.length;
-
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
-
- ahole = holes[ h ];
- sidewalls( ahole, layeroffset );
-
- //, true
- layeroffset += ahole.length;
-
- }
-
-
- scope.addGroup( start, verticesArray.length / 3 - start, 1 );
-
-
- }
-
- function sidewalls( contour, layeroffset ) {
-
- var j, k;
- i = contour.length;
-
- while ( -- i >= 0 ) {
-
- j = i;
- k = i - 1;
- if ( k < 0 ) k = contour.length - 1;
-
- //console.log('b', i,j, i-1, k,vertices.length);
-
- var s = 0,
- sl = steps + bevelSegments * 2;
-
- for ( s = 0; s < sl; s ++ ) {
-
- var slen1 = vlen * s;
- var slen2 = vlen * ( s + 1 );
-
- var a = layeroffset + j + slen1,
- b = layeroffset + k + slen1,
- c = layeroffset + k + slen2,
- d = layeroffset + j + slen2;
-
- f4( a, b, c, d );
-
- }
-
- }
-
- }
-
- function v( x, y, z ) {
-
- placeholder.push( x );
- placeholder.push( y );
- placeholder.push( z );
-
- }
-
-
- function f3( a, b, c ) {
-
- addVertex( a );
- addVertex( b );
- addVertex( c );
-
- var nextIndex = verticesArray.length / 3;
- var uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
-
- addUV( uvs[ 0 ] );
- addUV( uvs[ 1 ] );
- addUV( uvs[ 2 ] );
-
- }
-
- function f4( a, b, c, d ) {
-
- addVertex( a );
- addVertex( b );
- addVertex( d );
-
- addVertex( b );
- addVertex( c );
- addVertex( d );
-
-
- var nextIndex = verticesArray.length / 3;
- var uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
-
- addUV( uvs[ 0 ] );
- addUV( uvs[ 1 ] );
- addUV( uvs[ 3 ] );
-
- addUV( uvs[ 1 ] );
- addUV( uvs[ 2 ] );
- addUV( uvs[ 3 ] );
-
- }
-
- function addVertex( index ) {
-
- verticesArray.push( placeholder[ index * 3 + 0 ] );
- verticesArray.push( placeholder[ index * 3 + 1 ] );
- verticesArray.push( placeholder[ index * 3 + 2 ] );
-
- }
-
-
- function addUV( vector2 ) {
-
- uvArray.push( vector2.x );
- uvArray.push( vector2.y );
-
- }
-
- }
-
- }
-
- ExtrudeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- ExtrudeBufferGeometry.prototype.constructor = ExtrudeBufferGeometry;
-
- ExtrudeBufferGeometry.prototype.toJSON = function () {
-
- var data = BufferGeometry.prototype.toJSON.call( this );
-
- var shapes = this.parameters.shapes;
- var options = this.parameters.options;
-
- return toJSON( shapes, options, data );
-
- };
-
- //
-
- var WorldUVGenerator = {
-
- generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) {
-
- var a_x = vertices[ indexA * 3 ];
- var a_y = vertices[ indexA * 3 + 1 ];
- var b_x = vertices[ indexB * 3 ];
- var b_y = vertices[ indexB * 3 + 1 ];
- var c_x = vertices[ indexC * 3 ];
- var c_y = vertices[ indexC * 3 + 1 ];
-
- return [
- new Vector2( a_x, a_y ),
- new Vector2( b_x, b_y ),
- new Vector2( c_x, c_y )
- ];
-
- },
-
- generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) {
-
- var a_x = vertices[ indexA * 3 ];
- var a_y = vertices[ indexA * 3 + 1 ];
- var a_z = vertices[ indexA * 3 + 2 ];
- var b_x = vertices[ indexB * 3 ];
- var b_y = vertices[ indexB * 3 + 1 ];
- var b_z = vertices[ indexB * 3 + 2 ];
- var c_x = vertices[ indexC * 3 ];
- var c_y = vertices[ indexC * 3 + 1 ];
- var c_z = vertices[ indexC * 3 + 2 ];
- var d_x = vertices[ indexD * 3 ];
- var d_y = vertices[ indexD * 3 + 1 ];
- var d_z = vertices[ indexD * 3 + 2 ];
-
- if ( Math.abs( a_y - b_y ) < 0.01 ) {
-
- return [
- new Vector2( a_x, 1 - a_z ),
- new Vector2( b_x, 1 - b_z ),
- new Vector2( c_x, 1 - c_z ),
- new Vector2( d_x, 1 - d_z )
- ];
-
- } else {
-
- return [
- new Vector2( a_y, 1 - a_z ),
- new Vector2( b_y, 1 - b_z ),
- new Vector2( c_y, 1 - c_z ),
- new Vector2( d_y, 1 - d_z )
- ];
-
- }
-
- }
- };
-
- function toJSON( shapes, options, data ) {
-
- //
-
- data.shapes = [];
-
- if ( Array.isArray( shapes ) ) {
-
- for ( var i = 0, l = shapes.length; i < l; i ++ ) {
-
- var shape = shapes[ i ];
-
- data.shapes.push( shape.uuid );
-
- }
-
- } else {
-
- data.shapes.push( shapes.uuid );
-
- }
-
- //
-
- if ( options.extrudePath !== undefined ) data.options.extrudePath = options.extrudePath.toJSON();
-
- return data;
-
- }
-
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * @author alteredq / http://alteredqualia.com/
- *
- * Text = 3D Text
- *
- * parameters = {
- * font: <THREE.Font>, // font
- *
- * size: <float>, // size of the text
- * height: <float>, // thickness to extrude text
- * curveSegments: <int>, // number of points on the curves
- *
- * bevelEnabled: <bool>, // turn on bevel
- * bevelThickness: <float>, // how deep into text bevel goes
- * bevelSize: <float> // how far from text outline is bevel
- * }
- */
-
- // TextGeometry
-
- function TextGeometry( text, parameters ) {
-
- Geometry.call( this );
-
- this.type = 'TextGeometry';
-
- this.parameters = {
- text: text,
- parameters: parameters
- };
-
- this.fromBufferGeometry( new TextBufferGeometry( text, parameters ) );
- this.mergeVertices();
-
- }
-
- TextGeometry.prototype = Object.create( Geometry.prototype );
- TextGeometry.prototype.constructor = TextGeometry;
-
- // TextBufferGeometry
-
- function TextBufferGeometry( text, parameters ) {
-
- parameters = parameters || {};
-
- var font = parameters.font;
-
- if ( ! ( font && font.isFont ) ) {
-
- console.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' );
- return new Geometry();
-
- }
-
- var shapes = font.generateShapes( text, parameters.size, parameters.curveSegments );
-
- // translate parameters to ExtrudeGeometry API
-
- parameters.depth = parameters.height !== undefined ? parameters.height : 50;
-
- // defaults
-
- if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10;
- if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8;
- if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false;
-
- ExtrudeBufferGeometry.call( this, shapes, parameters );
-
- this.type = 'TextBufferGeometry';
-
- }
-
- TextBufferGeometry.prototype = Object.create( ExtrudeBufferGeometry.prototype );
- TextBufferGeometry.prototype.constructor = TextBufferGeometry;
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author benaadams / https://twitter.com/ben_a_adams
- * @author Mugen87 / https://github.com/Mugen87
- */
-
- // SphereGeometry
-
- function SphereGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) {
-
- Geometry.call( this );
-
- this.type = 'SphereGeometry';
-
- this.parameters = {
- radius: radius,
- widthSegments: widthSegments,
- heightSegments: heightSegments,
- phiStart: phiStart,
- phiLength: phiLength,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
-
- this.fromBufferGeometry( new SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) );
- this.mergeVertices();
-
- }
-
- SphereGeometry.prototype = Object.create( Geometry.prototype );
- SphereGeometry.prototype.constructor = SphereGeometry;
-
- // SphereBufferGeometry
-
- function SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) {
-
- BufferGeometry.call( this );
-
- this.type = 'SphereBufferGeometry';
-
- this.parameters = {
- radius: radius,
- widthSegments: widthSegments,
- heightSegments: heightSegments,
- phiStart: phiStart,
- phiLength: phiLength,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
-
- radius = radius || 1;
-
- widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 );
- heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 );
-
- phiStart = phiStart !== undefined ? phiStart : 0;
- phiLength = phiLength !== undefined ? phiLength : Math.PI * 2;
-
- thetaStart = thetaStart !== undefined ? thetaStart : 0;
- thetaLength = thetaLength !== undefined ? thetaLength : Math.PI;
-
- var thetaEnd = thetaStart + thetaLength;
-
- var ix, iy;
-
- var index = 0;
- var grid = [];
-
- var vertex = new Vector3();
- var normal = new Vector3();
-
- // buffers
-
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
-
- // generate vertices, normals and uvs
-
- for ( iy = 0; iy <= heightSegments; iy ++ ) {
-
- var verticesRow = [];
-
- var v = iy / heightSegments;
-
- for ( ix = 0; ix <= widthSegments; ix ++ ) {
-
- var u = ix / widthSegments;
-
- // vertex
-
- vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
- vertex.y = radius * Math.cos( thetaStart + v * thetaLength );
- vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
-
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- // normal
-
- normal.set( vertex.x, vertex.y, vertex.z ).normalize();
- normals.push( normal.x, normal.y, normal.z );
-
- // uv
-
- uvs.push( u, 1 - v );
-
- verticesRow.push( index ++ );
-
- }
-
- grid.push( verticesRow );
-
- }
-
- // indices
-
- for ( iy = 0; iy < heightSegments; iy ++ ) {
-
- for ( ix = 0; ix < widthSegments; ix ++ ) {
-
- var a = grid[ iy ][ ix + 1 ];
- var b = grid[ iy ][ ix ];
- var c = grid[ iy + 1 ][ ix ];
- var d = grid[ iy + 1 ][ ix + 1 ];
-
- if ( iy !== 0 || thetaStart > 0 ) indices.push( a, b, d );
- if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( b, c, d );
-
- }
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- }
-
- SphereBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- SphereBufferGeometry.prototype.constructor = SphereBufferGeometry;
-
- /**
- * @author Kaleb Murphy
- * @author Mugen87 / https://github.com/Mugen87
- */
-
- // RingGeometry
-
- function RingGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) {
-
- Geometry.call( this );
-
- this.type = 'RingGeometry';
-
- this.parameters = {
- innerRadius: innerRadius,
- outerRadius: outerRadius,
- thetaSegments: thetaSegments,
- phiSegments: phiSegments,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
-
- this.fromBufferGeometry( new RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) );
- this.mergeVertices();
-
- }
-
- RingGeometry.prototype = Object.create( Geometry.prototype );
- RingGeometry.prototype.constructor = RingGeometry;
-
- // RingBufferGeometry
-
- function RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) {
-
- BufferGeometry.call( this );
-
- this.type = 'RingBufferGeometry';
-
- this.parameters = {
- innerRadius: innerRadius,
- outerRadius: outerRadius,
- thetaSegments: thetaSegments,
- phiSegments: phiSegments,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
-
- innerRadius = innerRadius || 0.5;
- outerRadius = outerRadius || 1;
-
- thetaStart = thetaStart !== undefined ? thetaStart : 0;
- thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
-
- thetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8;
- phiSegments = phiSegments !== undefined ? Math.max( 1, phiSegments ) : 1;
-
- // buffers
-
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
-
- // some helper variables
-
- var segment;
- var radius = innerRadius;
- var radiusStep = ( ( outerRadius - innerRadius ) / phiSegments );
- var vertex = new Vector3();
- var uv = new Vector2();
- var j, i;
-
- // generate vertices, normals and uvs
-
- for ( j = 0; j <= phiSegments; j ++ ) {
-
- for ( i = 0; i <= thetaSegments; i ++ ) {
-
- // values are generate from the inside of the ring to the outside
-
- segment = thetaStart + i / thetaSegments * thetaLength;
-
- // vertex
-
- vertex.x = radius * Math.cos( segment );
- vertex.y = radius * Math.sin( segment );
-
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- // normal
-
- normals.push( 0, 0, 1 );
-
- // uv
-
- uv.x = ( vertex.x / outerRadius + 1 ) / 2;
- uv.y = ( vertex.y / outerRadius + 1 ) / 2;
-
- uvs.push( uv.x, uv.y );
-
- }
-
- // increase the radius for next row of vertices
-
- radius += radiusStep;
-
- }
-
- // indices
-
- for ( j = 0; j < phiSegments; j ++ ) {
-
- var thetaSegmentLevel = j * ( thetaSegments + 1 );
-
- for ( i = 0; i < thetaSegments; i ++ ) {
-
- segment = i + thetaSegmentLevel;
-
- var a = segment;
- var b = segment + thetaSegments + 1;
- var c = segment + thetaSegments + 2;
- var d = segment + 1;
-
- // faces
-
- indices.push( a, b, d );
- indices.push( b, c, d );
-
- }
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- }
-
- RingBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- RingBufferGeometry.prototype.constructor = RingBufferGeometry;
-
- /**
- * @author astrodud / http://astrodud.isgreat.org/
- * @author zz85 / https://github.com/zz85
- * @author bhouston / http://clara.io
- * @author Mugen87 / https://github.com/Mugen87
- */
-
- // LatheGeometry
-
- function LatheGeometry( points, segments, phiStart, phiLength ) {
-
- Geometry.call( this );
-
- this.type = 'LatheGeometry';
-
- this.parameters = {
- points: points,
- segments: segments,
- phiStart: phiStart,
- phiLength: phiLength
- };
-
- this.fromBufferGeometry( new LatheBufferGeometry( points, segments, phiStart, phiLength ) );
- this.mergeVertices();
-
- }
-
- LatheGeometry.prototype = Object.create( Geometry.prototype );
- LatheGeometry.prototype.constructor = LatheGeometry;
-
- // LatheBufferGeometry
-
- function LatheBufferGeometry( points, segments, phiStart, phiLength ) {
-
- BufferGeometry.call( this );
-
- this.type = 'LatheBufferGeometry';
-
- this.parameters = {
- points: points,
- segments: segments,
- phiStart: phiStart,
- phiLength: phiLength
- };
-
- segments = Math.floor( segments ) || 12;
- phiStart = phiStart || 0;
- phiLength = phiLength || Math.PI * 2;
-
- // clamp phiLength so it's in range of [ 0, 2PI ]
-
- phiLength = _Math.clamp( phiLength, 0, Math.PI * 2 );
-
-
- // buffers
-
- var indices = [];
- var vertices = [];
- var uvs = [];
-
- // helper variables
-
- var base;
- var inverseSegments = 1.0 / segments;
- var vertex = new Vector3();
- var uv = new Vector2();
- var i, j;
-
- // generate vertices and uvs
-
- for ( i = 0; i <= segments; i ++ ) {
-
- var phi = phiStart + i * inverseSegments * phiLength;
-
- var sin = Math.sin( phi );
- var cos = Math.cos( phi );
-
- for ( j = 0; j <= ( points.length - 1 ); j ++ ) {
-
- // vertex
-
- vertex.x = points[ j ].x * sin;
- vertex.y = points[ j ].y;
- vertex.z = points[ j ].x * cos;
-
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- // uv
-
- uv.x = i / segments;
- uv.y = j / ( points.length - 1 );
-
- uvs.push( uv.x, uv.y );
-
-
- }
-
- }
-
- // indices
-
- for ( i = 0; i < segments; i ++ ) {
-
- for ( j = 0; j < ( points.length - 1 ); j ++ ) {
-
- base = j + i * points.length;
-
- var a = base;
- var b = base + points.length;
- var c = base + points.length + 1;
- var d = base + 1;
-
- // faces
-
- indices.push( a, b, d );
- indices.push( b, c, d );
-
- }
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- // generate normals
-
- this.computeVertexNormals();
-
- // if the geometry is closed, we need to average the normals along the seam.
- // because the corresponding vertices are identical (but still have different UVs).
-
- if ( phiLength === Math.PI * 2 ) {
-
- var normals = this.attributes.normal.array;
- var n1 = new Vector3();
- var n2 = new Vector3();
- var n = new Vector3();
-
- // this is the buffer offset for the last line of vertices
-
- base = segments * points.length * 3;
-
- for ( i = 0, j = 0; i < points.length; i ++, j += 3 ) {
-
- // select the normal of the vertex in the first line
-
- n1.x = normals[ j + 0 ];
- n1.y = normals[ j + 1 ];
- n1.z = normals[ j + 2 ];
-
- // select the normal of the vertex in the last line
-
- n2.x = normals[ base + j + 0 ];
- n2.y = normals[ base + j + 1 ];
- n2.z = normals[ base + j + 2 ];
-
- // average normals
-
- n.addVectors( n1, n2 ).normalize();
-
- // assign the new values to both normals
-
- normals[ j + 0 ] = normals[ base + j + 0 ] = n.x;
- normals[ j + 1 ] = normals[ base + j + 1 ] = n.y;
- normals[ j + 2 ] = normals[ base + j + 2 ] = n.z;
-
- }
-
- }
-
- }
-
- LatheBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- LatheBufferGeometry.prototype.constructor = LatheBufferGeometry;
-
- /**
- * @author jonobr1 / http://jonobr1.com
- * @author Mugen87 / https://github.com/Mugen87
- */
-
- // ShapeGeometry
-
- function ShapeGeometry( shapes, curveSegments ) {
-
- Geometry.call( this );
-
- this.type = 'ShapeGeometry';
-
- if ( typeof curveSegments === 'object' ) {
-
- console.warn( 'THREE.ShapeGeometry: Options parameter has been removed.' );
-
- curveSegments = curveSegments.curveSegments;
-
- }
-
- this.parameters = {
- shapes: shapes,
- curveSegments: curveSegments
- };
-
- this.fromBufferGeometry( new ShapeBufferGeometry( shapes, curveSegments ) );
- this.mergeVertices();
-
- }
-
- ShapeGeometry.prototype = Object.create( Geometry.prototype );
- ShapeGeometry.prototype.constructor = ShapeGeometry;
-
- ShapeGeometry.prototype.toJSON = function () {
-
- var data = Geometry.prototype.toJSON.call( this );
-
- var shapes = this.parameters.shapes;
-
- return toJSON$1( shapes, data );
-
- };
-
- // ShapeBufferGeometry
-
- function ShapeBufferGeometry( shapes, curveSegments ) {
-
- BufferGeometry.call( this );
-
- this.type = 'ShapeBufferGeometry';
-
- this.parameters = {
- shapes: shapes,
- curveSegments: curveSegments
- };
-
- curveSegments = curveSegments || 12;
-
- // buffers
-
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
-
- // helper variables
-
- var groupStart = 0;
- var groupCount = 0;
-
- // allow single and array values for "shapes" parameter
-
- if ( Array.isArray( shapes ) === false ) {
-
- addShape( shapes );
-
- } else {
-
- for ( var i = 0; i < shapes.length; i ++ ) {
-
- addShape( shapes[ i ] );
-
- this.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support
-
- groupStart += groupCount;
- groupCount = 0;
-
- }
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
-
- // helper functions
-
- function addShape( shape ) {
-
- var i, l, shapeHole;
-
- var indexOffset = vertices.length / 3;
- var points = shape.extractPoints( curveSegments );
-
- var shapeVertices = points.shape;
- var shapeHoles = points.holes;
-
- // check direction of vertices
-
- if ( ShapeUtils.isClockWise( shapeVertices ) === false ) {
-
- shapeVertices = shapeVertices.reverse();
-
- // also check if holes are in the opposite direction
-
- for ( i = 0, l = shapeHoles.length; i < l; i ++ ) {
-
- shapeHole = shapeHoles[ i ];
-
- if ( ShapeUtils.isClockWise( shapeHole ) === true ) {
-
- shapeHoles[ i ] = shapeHole.reverse();
-
- }
-
- }
-
- }
-
- var faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles );
-
- // join vertices of inner and outer paths to a single array
-
- for ( i = 0, l = shapeHoles.length; i < l; i ++ ) {
-
- shapeHole = shapeHoles[ i ];
- shapeVertices = shapeVertices.concat( shapeHole );
-
- }
-
- // vertices, normals, uvs
-
- for ( i = 0, l = shapeVertices.length; i < l; i ++ ) {
-
- var vertex = shapeVertices[ i ];
-
- vertices.push( vertex.x, vertex.y, 0 );
- normals.push( 0, 0, 1 );
- uvs.push( vertex.x, vertex.y ); // world uvs
-
- }
-
- // incides
-
- for ( i = 0, l = faces.length; i < l; i ++ ) {
-
- var face = faces[ i ];
-
- var a = face[ 0 ] + indexOffset;
- var b = face[ 1 ] + indexOffset;
- var c = face[ 2 ] + indexOffset;
-
- indices.push( a, b, c );
- groupCount += 3;
-
- }
-
- }
-
- }
-
- ShapeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- ShapeBufferGeometry.prototype.constructor = ShapeBufferGeometry;
-
- ShapeBufferGeometry.prototype.toJSON = function () {
-
- var data = BufferGeometry.prototype.toJSON.call( this );
-
- var shapes = this.parameters.shapes;
-
- return toJSON$1( shapes, data );
-
- };
-
- //
-
- function toJSON$1( shapes, data ) {
-
- data.shapes = [];
-
- if ( Array.isArray( shapes ) ) {
-
- for ( var i = 0, l = shapes.length; i < l; i ++ ) {
-
- var shape = shapes[ i ];
-
- data.shapes.push( shape.uuid );
-
- }
-
- } else {
-
- data.shapes.push( shapes.uuid );
-
- }
-
- return data;
-
- }
-
- /**
- * @author WestLangley / http://github.com/WestLangley
- * @author Mugen87 / https://github.com/Mugen87
- */
-
- function EdgesGeometry( geometry, thresholdAngle ) {
-
- BufferGeometry.call( this );
-
- this.type = 'EdgesGeometry';
-
- this.parameters = {
- thresholdAngle: thresholdAngle
- };
-
- thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1;
-
- // buffer
-
- var vertices = [];
-
- // helper variables
-
- var thresholdDot = Math.cos( _Math.DEG2RAD * thresholdAngle );
- var edge = [ 0, 0 ], edges = {}, edge1, edge2;
- var key, keys = [ 'a', 'b', 'c' ];
-
- // prepare source geometry
-
- var geometry2;
-
- if ( geometry.isBufferGeometry ) {
-
- geometry2 = new Geometry();
- geometry2.fromBufferGeometry( geometry );
-
- } else {
-
- geometry2 = geometry.clone();
-
- }
-
- geometry2.mergeVertices();
- geometry2.computeFaceNormals();
-
- var sourceVertices = geometry2.vertices;
- var faces = geometry2.faces;
-
- // now create a data structure where each entry represents an edge with its adjoining faces
-
- for ( var i = 0, l = faces.length; i < l; i ++ ) {
-
- var face = faces[ i ];
-
- for ( var j = 0; j < 3; j ++ ) {
-
- edge1 = face[ keys[ j ] ];
- edge2 = face[ keys[ ( j + 1 ) % 3 ] ];
- edge[ 0 ] = Math.min( edge1, edge2 );
- edge[ 1 ] = Math.max( edge1, edge2 );
-
- key = edge[ 0 ] + ',' + edge[ 1 ];
-
- if ( edges[ key ] === undefined ) {
-
- edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ], face1: i, face2: undefined };
-
- } else {
-
- edges[ key ].face2 = i;
-
- }
-
- }
-
- }
-
- // generate vertices
-
- for ( key in edges ) {
-
- var e = edges[ key ];
-
- // an edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree.
-
- if ( e.face2 === undefined || faces[ e.face1 ].normal.dot( faces[ e.face2 ].normal ) <= thresholdDot ) {
-
- var vertex = sourceVertices[ e.index1 ];
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- vertex = sourceVertices[ e.index2 ];
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- }
-
- }
-
- // build geometry
-
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
-
- }
-
- EdgesGeometry.prototype = Object.create( BufferGeometry.prototype );
- EdgesGeometry.prototype.constructor = EdgesGeometry;
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
-
- // CylinderGeometry
-
- function CylinderGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
-
- Geometry.call( this );
-
- this.type = 'CylinderGeometry';
-
- this.parameters = {
- radiusTop: radiusTop,
- radiusBottom: radiusBottom,
- height: height,
- radialSegments: radialSegments,
- heightSegments: heightSegments,
- openEnded: openEnded,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
-
- this.fromBufferGeometry( new CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) );
- this.mergeVertices();
-
- }
-
- CylinderGeometry.prototype = Object.create( Geometry.prototype );
- CylinderGeometry.prototype.constructor = CylinderGeometry;
-
- // CylinderBufferGeometry
-
- function CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
-
- BufferGeometry.call( this );
-
- this.type = 'CylinderBufferGeometry';
-
- this.parameters = {
- radiusTop: radiusTop,
- radiusBottom: radiusBottom,
- height: height,
- radialSegments: radialSegments,
- heightSegments: heightSegments,
- openEnded: openEnded,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
-
- var scope = this;
-
- radiusTop = radiusTop !== undefined ? radiusTop : 1;
- radiusBottom = radiusBottom !== undefined ? radiusBottom : 1;
- height = height || 1;
-
- radialSegments = Math.floor( radialSegments ) || 8;
- heightSegments = Math.floor( heightSegments ) || 1;
-
- openEnded = openEnded !== undefined ? openEnded : false;
- thetaStart = thetaStart !== undefined ? thetaStart : 0.0;
- thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
-
- // buffers
-
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
-
- // helper variables
-
- var index = 0;
- var indexArray = [];
- var halfHeight = height / 2;
- var groupStart = 0;
-
- // generate geometry
-
- generateTorso();
-
- if ( openEnded === false ) {
-
- if ( radiusTop > 0 ) generateCap( true );
- if ( radiusBottom > 0 ) generateCap( false );
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- function generateTorso() {
-
- var x, y;
- var normal = new Vector3();
- var vertex = new Vector3();
-
- var groupCount = 0;
-
- // this will be used to calculate the normal
- var slope = ( radiusBottom - radiusTop ) / height;
-
- // generate vertices, normals and uvs
-
- for ( y = 0; y <= heightSegments; y ++ ) {
-
- var indexRow = [];
-
- var v = y / heightSegments;
-
- // calculate the radius of the current row
-
- var radius = v * ( radiusBottom - radiusTop ) + radiusTop;
-
- for ( x = 0; x <= radialSegments; x ++ ) {
-
- var u = x / radialSegments;
-
- var theta = u * thetaLength + thetaStart;
-
- var sinTheta = Math.sin( theta );
- var cosTheta = Math.cos( theta );
-
- // vertex
-
- vertex.x = radius * sinTheta;
- vertex.y = - v * height + halfHeight;
- vertex.z = radius * cosTheta;
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- // normal
-
- normal.set( sinTheta, slope, cosTheta ).normalize();
- normals.push( normal.x, normal.y, normal.z );
-
- // uv
-
- uvs.push( u, 1 - v );
-
- // save index of vertex in respective row
-
- indexRow.push( index ++ );
-
- }
-
- // now save vertices of the row in our index array
-
- indexArray.push( indexRow );
-
- }
-
- // generate indices
-
- for ( x = 0; x < radialSegments; x ++ ) {
-
- for ( y = 0; y < heightSegments; y ++ ) {
-
- // we use the index array to access the correct indices
-
- var a = indexArray[ y ][ x ];
- var b = indexArray[ y + 1 ][ x ];
- var c = indexArray[ y + 1 ][ x + 1 ];
- var d = indexArray[ y ][ x + 1 ];
-
- // faces
-
- indices.push( a, b, d );
- indices.push( b, c, d );
-
- // update group counter
-
- groupCount += 6;
-
- }
-
- }
-
- // add a group to the geometry. this will ensure multi material support
-
- scope.addGroup( groupStart, groupCount, 0 );
-
- // calculate new start value for groups
-
- groupStart += groupCount;
-
- }
-
- function generateCap( top ) {
-
- var x, centerIndexStart, centerIndexEnd;
-
- var uv = new Vector2();
- var vertex = new Vector3();
-
- var groupCount = 0;
-
- var radius = ( top === true ) ? radiusTop : radiusBottom;
- var sign = ( top === true ) ? 1 : - 1;
-
- // save the index of the first center vertex
- centerIndexStart = index;
-
- // first we generate the center vertex data of the cap.
- // because the geometry needs one set of uvs per face,
- // we must generate a center vertex per face/segment
-
- for ( x = 1; x <= radialSegments; x ++ ) {
-
- // vertex
-
- vertices.push( 0, halfHeight * sign, 0 );
-
- // normal
-
- normals.push( 0, sign, 0 );
-
- // uv
-
- uvs.push( 0.5, 0.5 );
-
- // increase index
-
- index ++;
-
- }
-
- // save the index of the last center vertex
-
- centerIndexEnd = index;
-
- // now we generate the surrounding vertices, normals and uvs
-
- for ( x = 0; x <= radialSegments; x ++ ) {
-
- var u = x / radialSegments;
- var theta = u * thetaLength + thetaStart;
-
- var cosTheta = Math.cos( theta );
- var sinTheta = Math.sin( theta );
-
- // vertex
-
- vertex.x = radius * sinTheta;
- vertex.y = halfHeight * sign;
- vertex.z = radius * cosTheta;
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- // normal
-
- normals.push( 0, sign, 0 );
-
- // uv
-
- uv.x = ( cosTheta * 0.5 ) + 0.5;
- uv.y = ( sinTheta * 0.5 * sign ) + 0.5;
- uvs.push( uv.x, uv.y );
-
- // increase index
-
- index ++;
-
- }
-
- // generate indices
-
- for ( x = 0; x < radialSegments; x ++ ) {
-
- var c = centerIndexStart + x;
- var i = centerIndexEnd + x;
-
- if ( top === true ) {
-
- // face top
-
- indices.push( i, i + 1, c );
-
- } else {
-
- // face bottom
-
- indices.push( i + 1, i, c );
-
- }
-
- groupCount += 3;
-
- }
-
- // add a group to the geometry. this will ensure multi material support
-
- scope.addGroup( groupStart, groupCount, top === true ? 1 : 2 );
-
- // calculate new start value for groups
-
- groupStart += groupCount;
-
- }
-
- }
-
- CylinderBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- CylinderBufferGeometry.prototype.constructor = CylinderBufferGeometry;
-
- /**
- * @author abelnation / http://github.com/abelnation
- */
-
- // ConeGeometry
-
- function ConeGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
-
- CylinderGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );
-
- this.type = 'ConeGeometry';
-
- this.parameters = {
- radius: radius,
- height: height,
- radialSegments: radialSegments,
- heightSegments: heightSegments,
- openEnded: openEnded,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
-
- }
-
- ConeGeometry.prototype = Object.create( CylinderGeometry.prototype );
- ConeGeometry.prototype.constructor = ConeGeometry;
-
- // ConeBufferGeometry
-
- function ConeBufferGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
-
- CylinderBufferGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );
-
- this.type = 'ConeBufferGeometry';
-
- this.parameters = {
- radius: radius,
- height: height,
- radialSegments: radialSegments,
- heightSegments: heightSegments,
- openEnded: openEnded,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
-
- }
-
- ConeBufferGeometry.prototype = Object.create( CylinderBufferGeometry.prototype );
- ConeBufferGeometry.prototype.constructor = ConeBufferGeometry;
-
- /**
- * @author benaadams / https://twitter.com/ben_a_adams
- * @author Mugen87 / https://github.com/Mugen87
- * @author hughes
- */
-
- // CircleGeometry
-
- function CircleGeometry( radius, segments, thetaStart, thetaLength ) {
-
- Geometry.call( this );
-
- this.type = 'CircleGeometry';
-
- this.parameters = {
- radius: radius,
- segments: segments,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
-
- this.fromBufferGeometry( new CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) );
- this.mergeVertices();
-
- }
-
- CircleGeometry.prototype = Object.create( Geometry.prototype );
- CircleGeometry.prototype.constructor = CircleGeometry;
-
- // CircleBufferGeometry
-
- function CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) {
-
- BufferGeometry.call( this );
-
- this.type = 'CircleBufferGeometry';
-
- this.parameters = {
- radius: radius,
- segments: segments,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
-
- radius = radius || 1;
- segments = segments !== undefined ? Math.max( 3, segments ) : 8;
-
- thetaStart = thetaStart !== undefined ? thetaStart : 0;
- thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
-
- // buffers
-
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
-
- // helper variables
-
- var i, s;
- var vertex = new Vector3();
- var uv = new Vector2();
-
- // center point
-
- vertices.push( 0, 0, 0 );
- normals.push( 0, 0, 1 );
- uvs.push( 0.5, 0.5 );
-
- for ( s = 0, i = 3; s <= segments; s ++, i += 3 ) {
-
- var segment = thetaStart + s / segments * thetaLength;
-
- // vertex
-
- vertex.x = radius * Math.cos( segment );
- vertex.y = radius * Math.sin( segment );
-
- vertices.push( vertex.x, vertex.y, vertex.z );
-
- // normal
-
- normals.push( 0, 0, 1 );
-
- // uvs
-
- uv.x = ( vertices[ i ] / radius + 1 ) / 2;
- uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2;
-
- uvs.push( uv.x, uv.y );
-
- }
-
- // indices
-
- for ( i = 1; i <= segments; i ++ ) {
-
- indices.push( i, i + 1, 0 );
-
- }
-
- // build geometry
-
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
-
- }
-
- CircleBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- CircleBufferGeometry.prototype.constructor = CircleBufferGeometry;
-
-
-
- var Geometries = /*#__PURE__*/Object.freeze({
- WireframeGeometry: WireframeGeometry,
- ParametricGeometry: ParametricGeometry,
- ParametricBufferGeometry: ParametricBufferGeometry,
- TetrahedronGeometry: TetrahedronGeometry,
- TetrahedronBufferGeometry: TetrahedronBufferGeometry,
- OctahedronGeometry: OctahedronGeometry,
- OctahedronBufferGeometry: OctahedronBufferGeometry,
- IcosahedronGeometry: IcosahedronGeometry,
- IcosahedronBufferGeometry: IcosahedronBufferGeometry,
- DodecahedronGeometry: DodecahedronGeometry,
- DodecahedronBufferGeometry: DodecahedronBufferGeometry,
- PolyhedronGeometry: PolyhedronGeometry,
- PolyhedronBufferGeometry: PolyhedronBufferGeometry,
- TubeGeometry: TubeGeometry,
- TubeBufferGeometry: TubeBufferGeometry,
- TorusKnotGeometry: TorusKnotGeometry,
- TorusKnotBufferGeometry: TorusKnotBufferGeometry,
- TorusGeometry: TorusGeometry,
- TorusBufferGeometry: TorusBufferGeometry,
- TextGeometry: TextGeometry,
- TextBufferGeometry: TextBufferGeometry,
- SphereGeometry: SphereGeometry,
- SphereBufferGeometry: SphereBufferGeometry,
- RingGeometry: RingGeometry,
- RingBufferGeometry: RingBufferGeometry,
- PlaneGeometry: PlaneGeometry,
- PlaneBufferGeometry: PlaneBufferGeometry,
- LatheGeometry: LatheGeometry,
- LatheBufferGeometry: LatheBufferGeometry,
- ShapeGeometry: ShapeGeometry,
- ShapeBufferGeometry: ShapeBufferGeometry,
- ExtrudeGeometry: ExtrudeGeometry,
- ExtrudeBufferGeometry: ExtrudeBufferGeometry,
- EdgesGeometry: EdgesGeometry,
- ConeGeometry: ConeGeometry,
- ConeBufferGeometry: ConeBufferGeometry,
- CylinderGeometry: CylinderGeometry,
- CylinderBufferGeometry: CylinderBufferGeometry,
- CircleGeometry: CircleGeometry,
- CircleBufferGeometry: CircleBufferGeometry,
- BoxGeometry: BoxGeometry,
- BoxBufferGeometry: BoxBufferGeometry
- });
-
- /**
- * @author mrdoob / http://mrdoob.com/
- *
- * parameters = {
- * color: <THREE.Color>
- * }
- */
-
- function ShadowMaterial( parameters ) {
-
- Material.call( this );
-
- this.type = 'ShadowMaterial';
-
- this.color = new Color( 0x000000 );
- this.transparent = true;
-
- this.setValues( parameters );
-
- }
-
- ShadowMaterial.prototype = Object.create( Material.prototype );
- ShadowMaterial.prototype.constructor = ShadowMaterial;
-
- ShadowMaterial.prototype.isShadowMaterial = true;
-
- ShadowMaterial.prototype.copy = function ( source ) {
-
- Material.prototype.copy.call( this, source );
-
- this.color.copy( source.color );
-
- return this;
-
- };
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function RawShaderMaterial( parameters ) {
-
- ShaderMaterial.call( this, parameters );
-
- this.type = 'RawShaderMaterial';
-
- }
-
- RawShaderMaterial.prototype = Object.create( ShaderMaterial.prototype );
- RawShaderMaterial.prototype.constructor = RawShaderMaterial;
-
- RawShaderMaterial.prototype.isRawShaderMaterial = true;
-
- /**
- * @author WestLangley / http://github.com/WestLangley
- *
- * parameters = {
- * color: <hex>,
- * roughness: <float>,
- * metalness: <float>,
- * opacity: <float>,
- *
- * map: new THREE.Texture( <Image> ),
- *
- * lightMap: new THREE.Texture( <Image> ),
- * lightMapIntensity: <float>
- *
- * aoMap: new THREE.Texture( <Image> ),
- * aoMapIntensity: <float>
- *
- * emissive: <hex>,
- * emissiveIntensity: <float>
- * emissiveMap: new THREE.Texture( <Image> ),
- *
- * bumpMap: new THREE.Texture( <Image> ),
- * bumpScale: <float>,
- *
- * normalMap: new THREE.Texture( <Image> ),
- * normalScale: <Vector2>,
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>,
- *
- * roughnessMap: new THREE.Texture( <Image> ),
- *
- * metalnessMap: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
- * envMapIntensity: <float>
- *
- * refractionRatio: <float>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- * morphNormals: <bool>
- * }
- */
-
- function MeshStandardMaterial( parameters ) {
-
- Material.call( this );
-
- this.defines = { 'STANDARD': '' };
-
- this.type = 'MeshStandardMaterial';
-
- this.color = new Color( 0xffffff ); // diffuse
- this.roughness = 0.5;
- this.metalness = 0.5;
-
- this.map = null;
-
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
-
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
-
- this.emissive = new Color( 0x000000 );
- this.emissiveIntensity = 1.0;
- this.emissiveMap = null;
-
- this.bumpMap = null;
- this.bumpScale = 1;
-
- this.normalMap = null;
- this.normalScale = new Vector2( 1, 1 );
-
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
-
- this.roughnessMap = null;
-
- this.metalnessMap = null;
-
- this.alphaMap = null;
-
- this.envMap = null;
- this.envMapIntensity = 1.0;
-
- this.refractionRatio = 0.98;
-
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
-
- this.skinning = false;
- this.morphTargets = false;
- this.morphNormals = false;
-
- this.setValues( parameters );
-
- }
-
- MeshStandardMaterial.prototype = Object.create( Material.prototype );
- MeshStandardMaterial.prototype.constructor = MeshStandardMaterial;
-
- MeshStandardMaterial.prototype.isMeshStandardMaterial = true;
-
- MeshStandardMaterial.prototype.copy = function ( source ) {
-
- Material.prototype.copy.call( this, source );
-
- this.defines = { 'STANDARD': '' };
-
- this.color.copy( source.color );
- this.roughness = source.roughness;
- this.metalness = source.metalness;
-
- this.map = source.map;
-
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
-
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
-
- this.emissive.copy( source.emissive );
- this.emissiveMap = source.emissiveMap;
- this.emissiveIntensity = source.emissiveIntensity;
-
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
-
- this.normalMap = source.normalMap;
- this.normalScale.copy( source.normalScale );
-
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
-
- this.roughnessMap = source.roughnessMap;
-
- this.metalnessMap = source.metalnessMap;
-
- this.alphaMap = source.alphaMap;
-
- this.envMap = source.envMap;
- this.envMapIntensity = source.envMapIntensity;
-
- this.refractionRatio = source.refractionRatio;
-
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
-
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
-
- return this;
-
- };
-
- /**
- * @author WestLangley / http://github.com/WestLangley
- *
- * parameters = {
- * reflectivity: <float>
- * }
- */
-
- function MeshPhysicalMaterial( parameters ) {
-
- MeshStandardMaterial.call( this );
-
- this.defines = { 'PHYSICAL': '' };
-
- this.type = 'MeshPhysicalMaterial';
-
- this.reflectivity = 0.5; // maps to F0 = 0.04
-
- this.clearCoat = 0.0;
- this.clearCoatRoughness = 0.0;
-
- this.setValues( parameters );
-
- }
-
- MeshPhysicalMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
- MeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial;
-
- MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true;
-
- MeshPhysicalMaterial.prototype.copy = function ( source ) {
-
- MeshStandardMaterial.prototype.copy.call( this, source );
-
- this.defines = { 'PHYSICAL': '' };
-
- this.reflectivity = source.reflectivity;
-
- this.clearCoat = source.clearCoat;
- this.clearCoatRoughness = source.clearCoatRoughness;
-
- return this;
-
- };
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * color: <hex>,
- * specular: <hex>,
- * shininess: <float>,
- * opacity: <float>,
- *
- * map: new THREE.Texture( <Image> ),
- *
- * lightMap: new THREE.Texture( <Image> ),
- * lightMapIntensity: <float>
- *
- * aoMap: new THREE.Texture( <Image> ),
- * aoMapIntensity: <float>
- *
- * emissive: <hex>,
- * emissiveIntensity: <float>
- * emissiveMap: new THREE.Texture( <Image> ),
- *
- * bumpMap: new THREE.Texture( <Image> ),
- * bumpScale: <float>,
- *
- * normalMap: new THREE.Texture( <Image> ),
- * normalScale: <Vector2>,
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>,
- *
- * specularMap: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
- * combine: THREE.Multiply,
- * reflectivity: <float>,
- * refractionRatio: <float>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- * morphNormals: <bool>
- * }
- */
-
- function MeshPhongMaterial( parameters ) {
-
- Material.call( this );
-
- this.type = 'MeshPhongMaterial';
-
- this.color = new Color( 0xffffff ); // diffuse
- this.specular = new Color( 0x111111 );
- this.shininess = 30;
-
- this.map = null;
-
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
-
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
-
- this.emissive = new Color( 0x000000 );
- this.emissiveIntensity = 1.0;
- this.emissiveMap = null;
-
- this.bumpMap = null;
- this.bumpScale = 1;
-
- this.normalMap = null;
- this.normalScale = new Vector2( 1, 1 );
-
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
-
- this.specularMap = null;
-
- this.alphaMap = null;
-
- this.envMap = null;
- this.combine = MultiplyOperation;
- this.reflectivity = 1;
- this.refractionRatio = 0.98;
-
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
-
- this.skinning = false;
- this.morphTargets = false;
- this.morphNormals = false;
-
- this.setValues( parameters );
-
- }
-
- MeshPhongMaterial.prototype = Object.create( Material.prototype );
- MeshPhongMaterial.prototype.constructor = MeshPhongMaterial;
-
- MeshPhongMaterial.prototype.isMeshPhongMaterial = true;
-
- MeshPhongMaterial.prototype.copy = function ( source ) {
-
- Material.prototype.copy.call( this, source );
-
- this.color.copy( source.color );
- this.specular.copy( source.specular );
- this.shininess = source.shininess;
-
- this.map = source.map;
-
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
-
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
-
- this.emissive.copy( source.emissive );
- this.emissiveMap = source.emissiveMap;
- this.emissiveIntensity = source.emissiveIntensity;
-
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
-
- this.normalMap = source.normalMap;
- this.normalScale.copy( source.normalScale );
-
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
-
- this.specularMap = source.specularMap;
-
- this.alphaMap = source.alphaMap;
-
- this.envMap = source.envMap;
- this.combine = source.combine;
- this.reflectivity = source.reflectivity;
- this.refractionRatio = source.refractionRatio;
-
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
-
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
-
- return this;
-
- };
-
- /**
- * @author takahirox / http://github.com/takahirox
- *
- * parameters = {
- * gradientMap: new THREE.Texture( <Image> )
- * }
- */
-
- function MeshToonMaterial( parameters ) {
-
- MeshPhongMaterial.call( this );
-
- this.defines = { 'TOON': '' };
-
- this.type = 'MeshToonMaterial';
-
- this.gradientMap = null;
-
- this.setValues( parameters );
-
- }
-
- MeshToonMaterial.prototype = Object.create( MeshPhongMaterial.prototype );
- MeshToonMaterial.prototype.constructor = MeshToonMaterial;
-
- MeshToonMaterial.prototype.isMeshToonMaterial = true;
-
- MeshToonMaterial.prototype.copy = function ( source ) {
-
- MeshPhongMaterial.prototype.copy.call( this, source );
-
- this.gradientMap = source.gradientMap;
-
- return this;
-
- };
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author WestLangley / http://github.com/WestLangley
- *
- * parameters = {
- * opacity: <float>,
- *
- * bumpMap: new THREE.Texture( <Image> ),
- * bumpScale: <float>,
- *
- * normalMap: new THREE.Texture( <Image> ),
- * normalScale: <Vector2>,
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- * morphNormals: <bool>
- * }
- */
-
- function MeshNormalMaterial( parameters ) {
-
- Material.call( this );
-
- this.type = 'MeshNormalMaterial';
-
- this.bumpMap = null;
- this.bumpScale = 1;
-
- this.normalMap = null;
- this.normalScale = new Vector2( 1, 1 );
-
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
-
- this.wireframe = false;
- this.wireframeLinewidth = 1;
-
- this.fog = false;
- this.lights = false;
-
- this.skinning = false;
- this.morphTargets = false;
- this.morphNormals = false;
-
- this.setValues( parameters );
-
- }
-
- MeshNormalMaterial.prototype = Object.create( Material.prototype );
- MeshNormalMaterial.prototype.constructor = MeshNormalMaterial;
-
- MeshNormalMaterial.prototype.isMeshNormalMaterial = true;
-
- MeshNormalMaterial.prototype.copy = function ( source ) {
-
- Material.prototype.copy.call( this, source );
-
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
-
- this.normalMap = source.normalMap;
- this.normalScale.copy( source.normalScale );
-
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
-
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
-
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
-
- return this;
-
- };
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- *
- * map: new THREE.Texture( <Image> ),
- *
- * lightMap: new THREE.Texture( <Image> ),
- * lightMapIntensity: <float>
- *
- * aoMap: new THREE.Texture( <Image> ),
- * aoMapIntensity: <float>
- *
- * emissive: <hex>,
- * emissiveIntensity: <float>
- * emissiveMap: new THREE.Texture( <Image> ),
- *
- * specularMap: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
- * combine: THREE.Multiply,
- * reflectivity: <float>,
- * refractionRatio: <float>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- * morphNormals: <bool>
- * }
- */
-
- function MeshLambertMaterial( parameters ) {
-
- Material.call( this );
-
- this.type = 'MeshLambertMaterial';
-
- this.color = new Color( 0xffffff ); // diffuse
-
- this.map = null;
-
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
-
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
-
- this.emissive = new Color( 0x000000 );
- this.emissiveIntensity = 1.0;
- this.emissiveMap = null;
-
- this.specularMap = null;
-
- this.alphaMap = null;
-
- this.envMap = null;
- this.combine = MultiplyOperation;
- this.reflectivity = 1;
- this.refractionRatio = 0.98;
-
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
-
- this.skinning = false;
- this.morphTargets = false;
- this.morphNormals = false;
-
- this.setValues( parameters );
-
- }
-
- MeshLambertMaterial.prototype = Object.create( Material.prototype );
- MeshLambertMaterial.prototype.constructor = MeshLambertMaterial;
-
- MeshLambertMaterial.prototype.isMeshLambertMaterial = true;
-
- MeshLambertMaterial.prototype.copy = function ( source ) {
-
- Material.prototype.copy.call( this, source );
-
- this.color.copy( source.color );
-
- this.map = source.map;
-
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
-
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
-
- this.emissive.copy( source.emissive );
- this.emissiveMap = source.emissiveMap;
- this.emissiveIntensity = source.emissiveIntensity;
-
- this.specularMap = source.specularMap;
-
- this.alphaMap = source.alphaMap;
-
- this.envMap = source.envMap;
- this.combine = source.combine;
- this.reflectivity = source.reflectivity;
- this.refractionRatio = source.refractionRatio;
-
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
-
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
-
- return this;
-
- };
-
- /**
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- *
- * linewidth: <float>,
- *
- * scale: <float>,
- * dashSize: <float>,
- * gapSize: <float>
- * }
- */
-
- function LineDashedMaterial( parameters ) {
-
- LineBasicMaterial.call( this );
-
- this.type = 'LineDashedMaterial';
-
- this.scale = 1;
- this.dashSize = 3;
- this.gapSize = 1;
-
- this.setValues( parameters );
-
- }
-
- LineDashedMaterial.prototype = Object.create( LineBasicMaterial.prototype );
- LineDashedMaterial.prototype.constructor = LineDashedMaterial;
-
- LineDashedMaterial.prototype.isLineDashedMaterial = true;
-
- LineDashedMaterial.prototype.copy = function ( source ) {
-
- LineBasicMaterial.prototype.copy.call( this, source );
-
- this.scale = source.scale;
- this.dashSize = source.dashSize;
- this.gapSize = source.gapSize;
-
- return this;
-
- };
-
-
-
- var Materials = /*#__PURE__*/Object.freeze({
- ShadowMaterial: ShadowMaterial,
- SpriteMaterial: SpriteMaterial,
- RawShaderMaterial: RawShaderMaterial,
- ShaderMaterial: ShaderMaterial,
- PointsMaterial: PointsMaterial,
- MeshPhysicalMaterial: MeshPhysicalMaterial,
- MeshStandardMaterial: MeshStandardMaterial,
- MeshPhongMaterial: MeshPhongMaterial,
- MeshToonMaterial: MeshToonMaterial,
- MeshNormalMaterial: MeshNormalMaterial,
- MeshLambertMaterial: MeshLambertMaterial,
- MeshDepthMaterial: MeshDepthMaterial,
- MeshDistanceMaterial: MeshDistanceMaterial,
- MeshBasicMaterial: MeshBasicMaterial,
- LineDashedMaterial: LineDashedMaterial,
- LineBasicMaterial: LineBasicMaterial,
- Material: Material
- });
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- var Cache = {
-
- enabled: false,
-
- files: {},
-
- add: function ( key, file ) {
-
- if ( this.enabled === false ) return;
-
- // console.log( 'THREE.Cache', 'Adding key:', key );
-
- this.files[ key ] = file;
-
- },
-
- get: function ( key ) {
-
- if ( this.enabled === false ) return;
-
- // console.log( 'THREE.Cache', 'Checking key:', key );
-
- return this.files[ key ];
-
- },
-
- remove: function ( key ) {
-
- delete this.files[ key ];
-
- },
-
- clear: function () {
-
- this.files = {};
-
- }
-
- };
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function LoadingManager( onLoad, onProgress, onError ) {
-
- var scope = this;
-
- var isLoading = false;
- var itemsLoaded = 0;
- var itemsTotal = 0;
- var urlModifier = undefined;
-
- this.onStart = undefined;
- this.onLoad = onLoad;
- this.onProgress = onProgress;
- this.onError = onError;
-
- this.itemStart = function ( url ) {
-
- itemsTotal ++;
-
- if ( isLoading === false ) {
-
- if ( scope.onStart !== undefined ) {
-
- scope.onStart( url, itemsLoaded, itemsTotal );
-
- }
-
- }
-
- isLoading = true;
-
- };
-
- this.itemEnd = function ( url ) {
-
- itemsLoaded ++;
-
- if ( scope.onProgress !== undefined ) {
-
- scope.onProgress( url, itemsLoaded, itemsTotal );
-
- }
-
- if ( itemsLoaded === itemsTotal ) {
-
- isLoading = false;
-
- if ( scope.onLoad !== undefined ) {
-
- scope.onLoad();
-
- }
-
- }
-
- };
-
- this.itemError = function ( url ) {
-
- if ( scope.onError !== undefined ) {
-
- scope.onError( url );
-
- }
-
- };
-
- this.resolveURL = function ( url ) {
-
- if ( urlModifier ) {
-
- return urlModifier( url );
-
- }
-
- return url;
-
- };
-
- this.setURLModifier = function ( transform ) {
-
- urlModifier = transform;
- return this;
-
- };
-
- }
-
- var DefaultLoadingManager = new LoadingManager();
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- var loading = {};
-
- function FileLoader( manager ) {
-
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
-
- }
-
- Object.assign( FileLoader.prototype, {
-
- load: function ( url, onLoad, onProgress, onError ) {
-
- if ( url === undefined ) url = '';
-
- if ( this.path !== undefined ) url = this.path + url;
-
- url = this.manager.resolveURL( url );
-
- var scope = this;
-
- var cached = Cache.get( url );
-
- if ( cached !== undefined ) {
-
- scope.manager.itemStart( url );
-
- setTimeout( function () {
-
- if ( onLoad ) onLoad( cached );
-
- scope.manager.itemEnd( url );
-
- }, 0 );
-
- return cached;
-
- }
-
- // Check if request is duplicate
-
- if ( loading[ url ] !== undefined ) {
-
- loading[ url ].push( {
-
- onLoad: onLoad,
- onProgress: onProgress,
- onError: onError
-
- } );
-
- return;
-
- }
-
- // Check for data: URI
- var dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/;
- var dataUriRegexResult = url.match( dataUriRegex );
-
- // Safari can not handle Data URIs through XMLHttpRequest so process manually
- if ( dataUriRegexResult ) {
-
- var mimeType = dataUriRegexResult[ 1 ];
- var isBase64 = !! dataUriRegexResult[ 2 ];
- var data = dataUriRegexResult[ 3 ];
-
- data = window.decodeURIComponent( data );
-
- if ( isBase64 ) data = window.atob( data );
-
- try {
-
- var response;
- var responseType = ( this.responseType || '' ).toLowerCase();
-
- switch ( responseType ) {
-
- case 'arraybuffer':
- case 'blob':
-
- var view = new Uint8Array( data.length );
-
- for ( var i = 0; i < data.length; i ++ ) {
-
- view[ i ] = data.charCodeAt( i );
-
- }
-
- if ( responseType === 'blob' ) {
-
- response = new Blob( [ view.buffer ], { type: mimeType } );
-
- } else {
-
- response = view.buffer;
-
- }
-
- break;
-
- case 'document':
-
- var parser = new DOMParser();
- response = parser.parseFromString( data, mimeType );
-
- break;
-
- case 'json':
-
- response = JSON.parse( data );
-
- break;
-
- default: // 'text' or other
-
- response = data;
-
- break;
-
- }
-
- // Wait for next browser tick like standard XMLHttpRequest event dispatching does
- window.setTimeout( function () {
-
- if ( onLoad ) onLoad( response );
-
- scope.manager.itemEnd( url );
-
- }, 0 );
-
- } catch ( error ) {
-
- // Wait for next browser tick like standard XMLHttpRequest event dispatching does
- window.setTimeout( function () {
-
- if ( onError ) onError( error );
-
- scope.manager.itemEnd( url );
- scope.manager.itemError( url );
-
- }, 0 );
-
- }
-
- } else {
-
- // Initialise array for duplicate requests
-
- loading[ url ] = [];
-
- loading[ url ].push( {
-
- onLoad: onLoad,
- onProgress: onProgress,
- onError: onError
-
- } );
-
- var request = new XMLHttpRequest();
-
- request.open( 'GET', url, true );
-
- request.addEventListener( 'load', function ( event ) {
-
- var response = this.response;
-
- Cache.add( url, response );
-
- var callbacks = loading[ url ];
-
- delete loading[ url ];
-
- if ( this.status === 200 || this.status === 0 ) {
-
- // Some browsers return HTTP Status 0 when using non-http protocol
- // e.g. 'file://' or 'data://'. Handle as success.
-
- if ( this.status === 0 ) console.warn( 'THREE.FileLoader: HTTP Status 0 received.' );
-
- for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
-
- var callback = callbacks[ i ];
- if ( callback.onLoad ) callback.onLoad( response );
-
- }
-
- scope.manager.itemEnd( url );
-
- } else {
-
- for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
-
- var callback = callbacks[ i ];
- if ( callback.onError ) callback.onError( event );
-
- }
-
- scope.manager.itemEnd( url );
- scope.manager.itemError( url );
-
- }
-
- }, false );
-
- request.addEventListener( 'progress', function ( event ) {
-
- var callbacks = loading[ url ];
-
- for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
-
- var callback = callbacks[ i ];
- if ( callback.onProgress ) callback.onProgress( event );
-
- }
-
- }, false );
-
- request.addEventListener( 'error', function ( event ) {
-
- var callbacks = loading[ url ];
-
- delete loading[ url ];
-
- for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
-
- var callback = callbacks[ i ];
- if ( callback.onError ) callback.onError( event );
-
- }
-
- scope.manager.itemEnd( url );
- scope.manager.itemError( url );
-
- }, false );
-
- if ( this.responseType !== undefined ) request.responseType = this.responseType;
- if ( this.withCredentials !== undefined ) request.withCredentials = this.withCredentials;
-
- if ( request.overrideMimeType ) request.overrideMimeType( this.mimeType !== undefined ? this.mimeType : 'text/plain' );
-
- for ( var header in this.requestHeader ) {
-
- request.setRequestHeader( header, this.requestHeader[ header ] );
-
- }
-
- request.send( null );
-
- }
-
- scope.manager.itemStart( url );
-
- return request;
-
- },
-
- setPath: function ( value ) {
-
- this.path = value;
- return this;
-
- },
-
- setResponseType: function ( value ) {
-
- this.responseType = value;
- return this;
-
- },
-
- setWithCredentials: function ( value ) {
-
- this.withCredentials = value;
- return this;
-
- },
-
- setMimeType: function ( value ) {
-
- this.mimeType = value;
- return this;
-
- },
-
- setRequestHeader: function ( value ) {
-
- this.requestHeader = value;
- return this;
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- *
- * Abstract Base class to block based textures loader (dds, pvr, ...)
- */
-
- function CompressedTextureLoader( manager ) {
-
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
-
- // override in sub classes
- this._parser = null;
-
- }
-
- Object.assign( CompressedTextureLoader.prototype, {
-
- load: function ( url, onLoad, onProgress, onError ) {
-
- var scope = this;
-
- var images = [];
-
- var texture = new CompressedTexture();
- texture.image = images;
-
- var loader = new FileLoader( this.manager );
- loader.setPath( this.path );
- loader.setResponseType( 'arraybuffer' );
-
- function loadTexture( i ) {
-
- loader.load( url[ i ], function ( buffer ) {
-
- var texDatas = scope._parser( buffer, true );
-
- images[ i ] = {
- width: texDatas.width,
- height: texDatas.height,
- format: texDatas.format,
- mipmaps: texDatas.mipmaps
- };
-
- loaded += 1;
-
- if ( loaded === 6 ) {
-
- if ( texDatas.mipmapCount === 1 )
- texture.minFilter = LinearFilter;
-
- texture.format = texDatas.format;
- texture.needsUpdate = true;
-
- if ( onLoad ) onLoad( texture );
-
- }
-
- }, onProgress, onError );
-
- }
-
- if ( Array.isArray( url ) ) {
-
- var loaded = 0;
-
- for ( var i = 0, il = url.length; i < il; ++ i ) {
-
- loadTexture( i );
-
- }
-
- } else {
-
- // compressed cubemap texture stored in a single DDS file
-
- loader.load( url, function ( buffer ) {
-
- var texDatas = scope._parser( buffer, true );
-
- if ( texDatas.isCubemap ) {
-
- var faces = texDatas.mipmaps.length / texDatas.mipmapCount;
-
- for ( var f = 0; f < faces; f ++ ) {
-
- images[ f ] = { mipmaps: [] };
-
- for ( var i = 0; i < texDatas.mipmapCount; i ++ ) {
-
- images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] );
- images[ f ].format = texDatas.format;
- images[ f ].width = texDatas.width;
- images[ f ].height = texDatas.height;
-
- }
-
- }
-
- } else {
-
- texture.image.width = texDatas.width;
- texture.image.height = texDatas.height;
- texture.mipmaps = texDatas.mipmaps;
-
- }
-
- if ( texDatas.mipmapCount === 1 ) {
-
- texture.minFilter = LinearFilter;
-
- }
-
- texture.format = texDatas.format;
- texture.needsUpdate = true;
-
- if ( onLoad ) onLoad( texture );
-
- }, onProgress, onError );
-
- }
-
- return texture;
-
- },
-
- setPath: function ( value ) {
-
- this.path = value;
- return this;
-
- }
-
- } );
-
- /**
- * @author Nikos M. / https://github.com/foo123/
- *
- * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...)
- */
-
- function DataTextureLoader( manager ) {
-
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
-
- // override in sub classes
- this._parser = null;
-
- }
-
- Object.assign( DataTextureLoader.prototype, {
-
- load: function ( url, onLoad, onProgress, onError ) {
-
- var scope = this;
-
- var texture = new DataTexture();
-
- var loader = new FileLoader( this.manager );
- loader.setResponseType( 'arraybuffer' );
-
- loader.load( url, function ( buffer ) {
-
- var texData = scope._parser( buffer );
-
- if ( ! texData ) return;
-
- if ( undefined !== texData.image ) {
-
- texture.image = texData.image;
-
- } else if ( undefined !== texData.data ) {
-
- texture.image.width = texData.width;
- texture.image.height = texData.height;
- texture.image.data = texData.data;
-
- }
-
- texture.wrapS = undefined !== texData.wrapS ? texData.wrapS : ClampToEdgeWrapping;
- texture.wrapT = undefined !== texData.wrapT ? texData.wrapT : ClampToEdgeWrapping;
-
- texture.magFilter = undefined !== texData.magFilter ? texData.magFilter : LinearFilter;
- texture.minFilter = undefined !== texData.minFilter ? texData.minFilter : LinearMipMapLinearFilter;
-
- texture.anisotropy = undefined !== texData.anisotropy ? texData.anisotropy : 1;
-
- if ( undefined !== texData.format ) {
-
- texture.format = texData.format;
-
- }
- if ( undefined !== texData.type ) {
-
- texture.type = texData.type;
-
- }
-
- if ( undefined !== texData.mipmaps ) {
-
- texture.mipmaps = texData.mipmaps;
-
- }
-
- if ( 1 === texData.mipmapCount ) {
-
- texture.minFilter = LinearFilter;
-
- }
-
- texture.needsUpdate = true;
-
- if ( onLoad ) onLoad( texture, texData );
-
- }, onProgress, onError );
-
-
- return texture;
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
-
- function ImageLoader( manager ) {
-
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
-
- }
-
- Object.assign( ImageLoader.prototype, {
-
- crossOrigin: 'Anonymous',
-
- load: function ( url, onLoad, onProgress, onError ) {
-
- if ( url === undefined ) url = '';
-
- if ( this.path !== undefined ) url = this.path + url;
-
- url = this.manager.resolveURL( url );
-
- var scope = this;
-
- var cached = Cache.get( url );
-
- if ( cached !== undefined ) {
-
- scope.manager.itemStart( url );
-
- setTimeout( function () {
-
- if ( onLoad ) onLoad( cached );
-
- scope.manager.itemEnd( url );
-
- }, 0 );
-
- return cached;
-
- }
-
- var image = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'img' );
-
- function onImageLoad() {
-
- image.removeEventListener( 'load', onImageLoad, false );
- image.removeEventListener( 'error', onImageError, false );
-
- Cache.add( url, this );
-
- if ( onLoad ) onLoad( this );
-
- scope.manager.itemEnd( url );
-
- }
-
- function onImageError( event ) {
-
- image.removeEventListener( 'load', onImageLoad, false );
- image.removeEventListener( 'error', onImageError, false );
-
- if ( onError ) onError( event );
-
- scope.manager.itemEnd( url );
- scope.manager.itemError( url );
-
- }
-
- image.addEventListener( 'load', onImageLoad, false );
- image.addEventListener( 'error', onImageError, false );
-
- if ( url.substr( 0, 5 ) !== 'data:' ) {
-
- if ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin;
-
- }
-
- scope.manager.itemStart( url );
-
- image.src = url;
-
- return image;
-
- },
-
- setCrossOrigin: function ( value ) {
-
- this.crossOrigin = value;
- return this;
-
- },
-
- setPath: function ( value ) {
-
- this.path = value;
- return this;
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
-
- function CubeTextureLoader( manager ) {
-
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
-
- }
-
- Object.assign( CubeTextureLoader.prototype, {
-
- crossOrigin: 'Anonymous',
-
- load: function ( urls, onLoad, onProgress, onError ) {
-
- var texture = new CubeTexture();
-
- var loader = new ImageLoader( this.manager );
- loader.setCrossOrigin( this.crossOrigin );
- loader.setPath( this.path );
-
- var loaded = 0;
-
- function loadTexture( i ) {
-
- loader.load( urls[ i ], function ( image ) {
-
- texture.images[ i ] = image;
-
- loaded ++;
-
- if ( loaded === 6 ) {
-
- texture.needsUpdate = true;
-
- if ( onLoad ) onLoad( texture );
-
- }
-
- }, undefined, onError );
-
- }
-
- for ( var i = 0; i < urls.length; ++ i ) {
-
- loadTexture( i );
-
- }
-
- return texture;
-
- },
-
- setCrossOrigin: function ( value ) {
-
- this.crossOrigin = value;
- return this;
-
- },
-
- setPath: function ( value ) {
-
- this.path = value;
- return this;
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
-
- function TextureLoader( manager ) {
-
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
-
- }
-
- Object.assign( TextureLoader.prototype, {
-
- crossOrigin: 'Anonymous',
-
- load: function ( url, onLoad, onProgress, onError ) {
-
- var texture = new Texture();
-
- var loader = new ImageLoader( this.manager );
- loader.setCrossOrigin( this.crossOrigin );
- loader.setPath( this.path );
-
- loader.load( url, function ( image ) {
-
- texture.image = image;
-
- // JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB.
- var isJPEG = url.search( /\.(jpg|jpeg)$/ ) > 0 || url.search( /^data\:image\/jpeg/ ) === 0;
-
- texture.format = isJPEG ? RGBFormat : RGBAFormat;
- texture.needsUpdate = true;
-
- if ( onLoad !== undefined ) {
-
- onLoad( texture );
-
- }
-
- }, onProgress, onError );
-
- return texture;
-
- },
-
- setCrossOrigin: function ( value ) {
-
- this.crossOrigin = value;
- return this;
-
- },
-
- setPath: function ( value ) {
-
- this.path = value;
- return this;
-
- }
-
- } );
-
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * Extensible curve object
- *
- * Some common of curve methods:
- * .getPoint( t, optionalTarget ), .getTangent( t )
- * .getPointAt( u, optionalTarget ), .getTangentAt( u )
- * .getPoints(), .getSpacedPoints()
- * .getLength()
- * .updateArcLengths()
- *
- * This following curves inherit from THREE.Curve:
- *
- * -- 2D curves --
- * THREE.ArcCurve
- * THREE.CubicBezierCurve
- * THREE.EllipseCurve
- * THREE.LineCurve
- * THREE.QuadraticBezierCurve
- * THREE.SplineCurve
- *
- * -- 3D curves --
- * THREE.CatmullRomCurve3
- * THREE.CubicBezierCurve3
- * THREE.LineCurve3
- * THREE.QuadraticBezierCurve3
- *
- * A series of curves can be represented as a THREE.CurvePath.
- *
- **/
-
- /**************************************************************
- * Abstract Curve base class
- **************************************************************/
-
- function Curve() {
-
- this.type = 'Curve';
-
- this.arcLengthDivisions = 200;
-
- }
-
- Object.assign( Curve.prototype, {
-
- // Virtual base class method to overwrite and implement in subclasses
- // - t [0 .. 1]
-
- getPoint: function ( /* t, optionalTarget */ ) {
-
- console.warn( 'THREE.Curve: .getPoint() not implemented.' );
- return null;
-
- },
-
- // Get point at relative position in curve according to arc length
- // - u [0 .. 1]
-
- getPointAt: function ( u, optionalTarget ) {
-
- var t = this.getUtoTmapping( u );
- return this.getPoint( t, optionalTarget );
-
- },
-
- // Get sequence of points using getPoint( t )
-
- getPoints: function ( divisions ) {
-
- if ( divisions === undefined ) divisions = 5;
-
- var points = [];
-
- for ( var d = 0; d <= divisions; d ++ ) {
-
- points.push( this.getPoint( d / divisions ) );
-
- }
-
- return points;
-
- },
-
- // Get sequence of points using getPointAt( u )
-
- getSpacedPoints: function ( divisions ) {
-
- if ( divisions === undefined ) divisions = 5;
-
- var points = [];
-
- for ( var d = 0; d <= divisions; d ++ ) {
-
- points.push( this.getPointAt( d / divisions ) );
-
- }
-
- return points;
-
- },
-
- // Get total curve arc length
-
- getLength: function () {
-
- var lengths = this.getLengths();
- return lengths[ lengths.length - 1 ];
-
- },
-
- // Get list of cumulative segment lengths
-
- getLengths: function ( divisions ) {
-
- if ( divisions === undefined ) divisions = this.arcLengthDivisions;
-
- if ( this.cacheArcLengths &&
- ( this.cacheArcLengths.length === divisions + 1 ) &&
- ! this.needsUpdate ) {
-
- return this.cacheArcLengths;
-
- }
-
- this.needsUpdate = false;
-
- var cache = [];
- var current, last = this.getPoint( 0 );
- var p, sum = 0;
-
- cache.push( 0 );
-
- for ( p = 1; p <= divisions; p ++ ) {
-
- current = this.getPoint( p / divisions );
- sum += current.distanceTo( last );
- cache.push( sum );
- last = current;
-
- }
-
- this.cacheArcLengths = cache;
-
- return cache; // { sums: cache, sum: sum }; Sum is in the last element.
-
- },
-
- updateArcLengths: function () {
-
- this.needsUpdate = true;
- this.getLengths();
-
- },
-
- // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant
-
- getUtoTmapping: function ( u, distance ) {
-
- var arcLengths = this.getLengths();
-
- var i = 0, il = arcLengths.length;
-
- var targetArcLength; // The targeted u distance value to get
-
- if ( distance ) {
-
- targetArcLength = distance;
-
- } else {
-
- targetArcLength = u * arcLengths[ il - 1 ];
-
- }
-
- // binary search for the index with largest value smaller than target u distance
-
- var low = 0, high = il - 1, comparison;
-
- while ( low <= high ) {
-
- i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats
-
- comparison = arcLengths[ i ] - targetArcLength;
-
- if ( comparison < 0 ) {
-
- low = i + 1;
-
- } else if ( comparison > 0 ) {
-
- high = i - 1;
-
- } else {
-
- high = i;
- break;
-
- // DONE
-
- }
-
- }
-
- i = high;
-
- if ( arcLengths[ i ] === targetArcLength ) {
-
- return i / ( il - 1 );
-
- }
-
- // we could get finer grain at lengths, or use simple interpolation between two points
-
- var lengthBefore = arcLengths[ i ];
- var lengthAfter = arcLengths[ i + 1 ];
-
- var segmentLength = lengthAfter - lengthBefore;
-
- // determine where we are between the 'before' and 'after' points
-
- var segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength;
-
- // add that fractional amount to t
-
- var t = ( i + segmentFraction ) / ( il - 1 );
-
- return t;
-
- },
-
- // Returns a unit vector tangent at t
- // In case any sub curve does not implement its tangent derivation,
- // 2 points a small delta apart will be used to find its gradient
- // which seems to give a reasonable approximation
-
- getTangent: function ( t ) {
-
- var delta = 0.0001;
- var t1 = t - delta;
- var t2 = t + delta;
-
- // Capping in case of danger
-
- if ( t1 < 0 ) t1 = 0;
- if ( t2 > 1 ) t2 = 1;
-
- var pt1 = this.getPoint( t1 );
- var pt2 = this.getPoint( t2 );
-
- var vec = pt2.clone().sub( pt1 );
- return vec.normalize();
-
- },
-
- getTangentAt: function ( u ) {
-
- var t = this.getUtoTmapping( u );
- return this.getTangent( t );
-
- },
-
- computeFrenetFrames: function ( segments, closed ) {
-
- // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf
-
- var normal = new Vector3();
-
- var tangents = [];
- var normals = [];
- var binormals = [];
-
- var vec = new Vector3();
- var mat = new Matrix4();
-
- var i, u, theta;
-
- // compute the tangent vectors for each segment on the curve
-
- for ( i = 0; i <= segments; i ++ ) {
-
- u = i / segments;
-
- tangents[ i ] = this.getTangentAt( u );
- tangents[ i ].normalize();
-
- }
-
- // select an initial normal vector perpendicular to the first tangent vector,
- // and in the direction of the minimum tangent xyz component
-
- normals[ 0 ] = new Vector3();
- binormals[ 0 ] = new Vector3();
- var min = Number.MAX_VALUE;
- var tx = Math.abs( tangents[ 0 ].x );
- var ty = Math.abs( tangents[ 0 ].y );
- var tz = Math.abs( tangents[ 0 ].z );
-
- if ( tx <= min ) {
-
- min = tx;
- normal.set( 1, 0, 0 );
-
- }
-
- if ( ty <= min ) {
-
- min = ty;
- normal.set( 0, 1, 0 );
-
- }
-
- if ( tz <= min ) {
-
- normal.set( 0, 0, 1 );
-
- }
-
- vec.crossVectors( tangents[ 0 ], normal ).normalize();
-
- normals[ 0 ].crossVectors( tangents[ 0 ], vec );
- binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] );
-
-
- // compute the slowly-varying normal and binormal vectors for each segment on the curve
-
- for ( i = 1; i <= segments; i ++ ) {
-
- normals[ i ] = normals[ i - 1 ].clone();
-
- binormals[ i ] = binormals[ i - 1 ].clone();
-
- vec.crossVectors( tangents[ i - 1 ], tangents[ i ] );
-
- if ( vec.length() > Number.EPSILON ) {
-
- vec.normalize();
-
- theta = Math.acos( _Math.clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors
-
- normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) );
-
- }
-
- binormals[ i ].crossVectors( tangents[ i ], normals[ i ] );
-
- }
-
- // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same
-
- if ( closed === true ) {
-
- theta = Math.acos( _Math.clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) );
- theta /= segments;
-
- if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) {
-
- theta = - theta;
-
- }
-
- for ( i = 1; i <= segments; i ++ ) {
-
- // twist a little...
- normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) );
- binormals[ i ].crossVectors( tangents[ i ], normals[ i ] );
-
- }
-
- }
-
- return {
- tangents: tangents,
- normals: normals,
- binormals: binormals
- };
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( source ) {
-
- this.arcLengthDivisions = source.arcLengthDivisions;
-
- return this;
-
- },
-
- toJSON: function () {
-
- var data = {
- metadata: {
- version: 4.5,
- type: 'Curve',
- generator: 'Curve.toJSON'
- }
- };
-
- data.arcLengthDivisions = this.arcLengthDivisions;
- data.type = this.type;
-
- return data;
-
- },
-
- fromJSON: function ( json ) {
-
- this.arcLengthDivisions = json.arcLengthDivisions;
-
- return this;
-
- }
-
- } );
-
- function EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
-
- Curve.call( this );
-
- this.type = 'EllipseCurve';
-
- this.aX = aX || 0;
- this.aY = aY || 0;
-
- this.xRadius = xRadius || 1;
- this.yRadius = yRadius || 1;
-
- this.aStartAngle = aStartAngle || 0;
- this.aEndAngle = aEndAngle || 2 * Math.PI;
-
- this.aClockwise = aClockwise || false;
-
- this.aRotation = aRotation || 0;
-
- }
-
- EllipseCurve.prototype = Object.create( Curve.prototype );
- EllipseCurve.prototype.constructor = EllipseCurve;
-
- EllipseCurve.prototype.isEllipseCurve = true;
-
- EllipseCurve.prototype.getPoint = function ( t, optionalTarget ) {
-
- var point = optionalTarget || new Vector2();
-
- var twoPi = Math.PI * 2;
- var deltaAngle = this.aEndAngle - this.aStartAngle;
- var samePoints = Math.abs( deltaAngle ) < Number.EPSILON;
-
- // ensures that deltaAngle is 0 .. 2 PI
- while ( deltaAngle < 0 ) deltaAngle += twoPi;
- while ( deltaAngle > twoPi ) deltaAngle -= twoPi;
-
- if ( deltaAngle < Number.EPSILON ) {
-
- if ( samePoints ) {
-
- deltaAngle = 0;
-
- } else {
-
- deltaAngle = twoPi;
-
- }
-
- }
-
- if ( this.aClockwise === true && ! samePoints ) {
-
- if ( deltaAngle === twoPi ) {
-
- deltaAngle = - twoPi;
-
- } else {
-
- deltaAngle = deltaAngle - twoPi;
-
- }
-
- }
-
- var angle = this.aStartAngle + t * deltaAngle;
- var x = this.aX + this.xRadius * Math.cos( angle );
- var y = this.aY + this.yRadius * Math.sin( angle );
-
- if ( this.aRotation !== 0 ) {
-
- var cos = Math.cos( this.aRotation );
- var sin = Math.sin( this.aRotation );
-
- var tx = x - this.aX;
- var ty = y - this.aY;
-
- // Rotate the point about the center of the ellipse.
- x = tx * cos - ty * sin + this.aX;
- y = tx * sin + ty * cos + this.aY;
-
- }
-
- return point.set( x, y );
-
- };
-
- EllipseCurve.prototype.copy = function ( source ) {
-
- Curve.prototype.copy.call( this, source );
-
- this.aX = source.aX;
- this.aY = source.aY;
-
- this.xRadius = source.xRadius;
- this.yRadius = source.yRadius;
-
- this.aStartAngle = source.aStartAngle;
- this.aEndAngle = source.aEndAngle;
-
- this.aClockwise = source.aClockwise;
-
- this.aRotation = source.aRotation;
-
- return this;
-
- };
-
-
- EllipseCurve.prototype.toJSON = function () {
-
- var data = Curve.prototype.toJSON.call( this );
-
- data.aX = this.aX;
- data.aY = this.aY;
-
- data.xRadius = this.xRadius;
- data.yRadius = this.yRadius;
-
- data.aStartAngle = this.aStartAngle;
- data.aEndAngle = this.aEndAngle;
-
- data.aClockwise = this.aClockwise;
-
- data.aRotation = this.aRotation;
-
- return data;
-
- };
-
- EllipseCurve.prototype.fromJSON = function ( json ) {
-
- Curve.prototype.fromJSON.call( this, json );
-
- this.aX = json.aX;
- this.aY = json.aY;
-
- this.xRadius = json.xRadius;
- this.yRadius = json.yRadius;
-
- this.aStartAngle = json.aStartAngle;
- this.aEndAngle = json.aEndAngle;
-
- this.aClockwise = json.aClockwise;
-
- this.aRotation = json.aRotation;
-
- return this;
-
- };
-
- function ArcCurve( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
-
- EllipseCurve.call( this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );
-
- this.type = 'ArcCurve';
-
- }
-
- ArcCurve.prototype = Object.create( EllipseCurve.prototype );
- ArcCurve.prototype.constructor = ArcCurve;
-
- ArcCurve.prototype.isArcCurve = true;
-
- /**
- * @author zz85 https://github.com/zz85
- *
- * Centripetal CatmullRom Curve - which is useful for avoiding
- * cusps and self-intersections in non-uniform catmull rom curves.
- * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf
- *
- * curve.type accepts centripetal(default), chordal and catmullrom
- * curve.tension is used for catmullrom which defaults to 0.5
- */
-
-
- /*
- Based on an optimized c++ solution in
- - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/
- - http://ideone.com/NoEbVM
-
- This CubicPoly class could be used for reusing some variables and calculations,
- but for three.js curve use, it could be possible inlined and flatten into a single function call
- which can be placed in CurveUtils.
- */
-
- function CubicPoly() {
-
- var c0 = 0, c1 = 0, c2 = 0, c3 = 0;
-
- /*
- * Compute coefficients for a cubic polynomial
- * p(s) = c0 + c1*s + c2*s^2 + c3*s^3
- * such that
- * p(0) = x0, p(1) = x1
- * and
- * p'(0) = t0, p'(1) = t1.
- */
- function init( x0, x1, t0, t1 ) {
-
- c0 = x0;
- c1 = t0;
- c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1;
- c3 = 2 * x0 - 2 * x1 + t0 + t1;
-
- }
-
- return {
-
- initCatmullRom: function ( x0, x1, x2, x3, tension ) {
-
- init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) );
-
- },
-
- initNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) {
-
- // compute tangents when parameterized in [t1,t2]
- var t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1;
- var t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2;
-
- // rescale tangents for parametrization in [0,1]
- t1 *= dt1;
- t2 *= dt1;
-
- init( x1, x2, t1, t2 );
-
- },
-
- calc: function ( t ) {
-
- var t2 = t * t;
- var t3 = t2 * t;
- return c0 + c1 * t + c2 * t2 + c3 * t3;
-
- }
-
- };
-
- }
-
- //
-
- var tmp = new Vector3();
- var px = new CubicPoly(), py = new CubicPoly(), pz = new CubicPoly();
-
- function CatmullRomCurve3( points, closed, curveType, tension ) {
-
- Curve.call( this );
-
- this.type = 'CatmullRomCurve3';
-
- this.points = points || [];
- this.closed = closed || false;
- this.curveType = curveType || 'centripetal';
- this.tension = tension || 0.5;
-
- }
-
- CatmullRomCurve3.prototype = Object.create( Curve.prototype );
- CatmullRomCurve3.prototype.constructor = CatmullRomCurve3;
-
- CatmullRomCurve3.prototype.isCatmullRomCurve3 = true;
-
- CatmullRomCurve3.prototype.getPoint = function ( t, optionalTarget ) {
-
- var point = optionalTarget || new Vector3();
-
- var points = this.points;
- var l = points.length;
-
- var p = ( l - ( this.closed ? 0 : 1 ) ) * t;
- var intPoint = Math.floor( p );
- var weight = p - intPoint;
-
- if ( this.closed ) {
-
- intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / l ) + 1 ) * l;
-
- } else if ( weight === 0 && intPoint === l - 1 ) {
-
- intPoint = l - 2;
- weight = 1;
-
- }
-
- var p0, p1, p2, p3; // 4 points
-
- if ( this.closed || intPoint > 0 ) {
-
- p0 = points[ ( intPoint - 1 ) % l ];
-
- } else {
-
- // extrapolate first point
- tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] );
- p0 = tmp;
-
- }
-
- p1 = points[ intPoint % l ];
- p2 = points[ ( intPoint + 1 ) % l ];
-
- if ( this.closed || intPoint + 2 < l ) {
-
- p3 = points[ ( intPoint + 2 ) % l ];
-
- } else {
-
- // extrapolate last point
- tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] );
- p3 = tmp;
-
- }
-
- if ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) {
-
- // init Centripetal / Chordal Catmull-Rom
- var pow = this.curveType === 'chordal' ? 0.5 : 0.25;
- var dt0 = Math.pow( p0.distanceToSquared( p1 ), pow );
- var dt1 = Math.pow( p1.distanceToSquared( p2 ), pow );
- var dt2 = Math.pow( p2.distanceToSquared( p3 ), pow );
-
- // safety check for repeated points
- if ( dt1 < 1e-4 ) dt1 = 1.0;
- if ( dt0 < 1e-4 ) dt0 = dt1;
- if ( dt2 < 1e-4 ) dt2 = dt1;
-
- px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 );
- py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 );
- pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 );
-
- } else if ( this.curveType === 'catmullrom' ) {
-
- px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension );
- py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension );
- pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension );
-
- }
-
- point.set(
- px.calc( weight ),
- py.calc( weight ),
- pz.calc( weight )
- );
-
- return point;
-
- };
-
- CatmullRomCurve3.prototype.copy = function ( source ) {
-
- Curve.prototype.copy.call( this, source );
-
- this.points = [];
-
- for ( var i = 0, l = source.points.length; i < l; i ++ ) {
-
- var point = source.points[ i ];
-
- this.points.push( point.clone() );
-
- }
-
- this.closed = source.closed;
- this.curveType = source.curveType;
- this.tension = source.tension;
-
- return this;
-
- };
-
- CatmullRomCurve3.prototype.toJSON = function () {
-
- var data = Curve.prototype.toJSON.call( this );
-
- data.points = [];
-
- for ( var i = 0, l = this.points.length; i < l; i ++ ) {
-
- var point = this.points[ i ];
- data.points.push( point.toArray() );
-
- }
-
- data.closed = this.closed;
- data.curveType = this.curveType;
- data.tension = this.tension;
-
- return data;
-
- };
-
- CatmullRomCurve3.prototype.fromJSON = function ( json ) {
-
- Curve.prototype.fromJSON.call( this, json );
-
- this.points = [];
-
- for ( var i = 0, l = json.points.length; i < l; i ++ ) {
-
- var point = json.points[ i ];
- this.points.push( new Vector3().fromArray( point ) );
-
- }
-
- this.closed = json.closed;
- this.curveType = json.curveType;
- this.tension = json.tension;
-
- return this;
-
- };
-
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- *
- * Bezier Curves formulas obtained from
- * http://en.wikipedia.org/wiki/Bézier_curve
- */
-
- function CatmullRom( t, p0, p1, p2, p3 ) {
-
- var v0 = ( p2 - p0 ) * 0.5;
- var v1 = ( p3 - p1 ) * 0.5;
- var t2 = t * t;
- var t3 = t * t2;
- return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;
-
- }
-
- //
-
- function QuadraticBezierP0( t, p ) {
-
- var k = 1 - t;
- return k * k * p;
-
- }
-
- function QuadraticBezierP1( t, p ) {
-
- return 2 * ( 1 - t ) * t * p;
-
- }
-
- function QuadraticBezierP2( t, p ) {
-
- return t * t * p;
-
- }
-
- function QuadraticBezier( t, p0, p1, p2 ) {
-
- return QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) +
- QuadraticBezierP2( t, p2 );
-
- }
-
- //
-
- function CubicBezierP0( t, p ) {
-
- var k = 1 - t;
- return k * k * k * p;
-
- }
-
- function CubicBezierP1( t, p ) {
-
- var k = 1 - t;
- return 3 * k * k * t * p;
-
- }
-
- function CubicBezierP2( t, p ) {
-
- return 3 * ( 1 - t ) * t * t * p;
-
- }
-
- function CubicBezierP3( t, p ) {
-
- return t * t * t * p;
-
- }
-
- function CubicBezier( t, p0, p1, p2, p3 ) {
-
- return CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) +
- CubicBezierP3( t, p3 );
-
- }
-
- function CubicBezierCurve( v0, v1, v2, v3 ) {
-
- Curve.call( this );
-
- this.type = 'CubicBezierCurve';
-
- this.v0 = v0 || new Vector2();
- this.v1 = v1 || new Vector2();
- this.v2 = v2 || new Vector2();
- this.v3 = v3 || new Vector2();
-
- }
-
- CubicBezierCurve.prototype = Object.create( Curve.prototype );
- CubicBezierCurve.prototype.constructor = CubicBezierCurve;
-
- CubicBezierCurve.prototype.isCubicBezierCurve = true;
-
- CubicBezierCurve.prototype.getPoint = function ( t, optionalTarget ) {
-
- var point = optionalTarget || new Vector2();
-
- var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;
-
- point.set(
- CubicBezier( t, v0.x, v1.x, v2.x, v3.x ),
- CubicBezier( t, v0.y, v1.y, v2.y, v3.y )
- );
-
- return point;
-
- };
-
- CubicBezierCurve.prototype.copy = function ( source ) {
-
- Curve.prototype.copy.call( this, source );
-
- this.v0.copy( source.v0 );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- this.v3.copy( source.v3 );
-
- return this;
-
- };
-
- CubicBezierCurve.prototype.toJSON = function () {
-
- var data = Curve.prototype.toJSON.call( this );
-
- data.v0 = this.v0.toArray();
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
- data.v3 = this.v3.toArray();
-
- return data;
-
- };
-
- CubicBezierCurve.prototype.fromJSON = function ( json ) {
-
- Curve.prototype.fromJSON.call( this, json );
-
- this.v0.fromArray( json.v0 );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
- this.v3.fromArray( json.v3 );
-
- return this;
-
- };
-
- function CubicBezierCurve3( v0, v1, v2, v3 ) {
-
- Curve.call( this );
-
- this.type = 'CubicBezierCurve3';
-
- this.v0 = v0 || new Vector3();
- this.v1 = v1 || new Vector3();
- this.v2 = v2 || new Vector3();
- this.v3 = v3 || new Vector3();
-
- }
-
- CubicBezierCurve3.prototype = Object.create( Curve.prototype );
- CubicBezierCurve3.prototype.constructor = CubicBezierCurve3;
-
- CubicBezierCurve3.prototype.isCubicBezierCurve3 = true;
-
- CubicBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) {
-
- var point = optionalTarget || new Vector3();
-
- var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;
-
- point.set(
- CubicBezier( t, v0.x, v1.x, v2.x, v3.x ),
- CubicBezier( t, v0.y, v1.y, v2.y, v3.y ),
- CubicBezier( t, v0.z, v1.z, v2.z, v3.z )
- );
-
- return point;
-
- };
-
- CubicBezierCurve3.prototype.copy = function ( source ) {
-
- Curve.prototype.copy.call( this, source );
-
- this.v0.copy( source.v0 );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- this.v3.copy( source.v3 );
-
- return this;
-
- };
-
- CubicBezierCurve3.prototype.toJSON = function () {
-
- var data = Curve.prototype.toJSON.call( this );
-
- data.v0 = this.v0.toArray();
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
- data.v3 = this.v3.toArray();
-
- return data;
-
- };
-
- CubicBezierCurve3.prototype.fromJSON = function ( json ) {
-
- Curve.prototype.fromJSON.call( this, json );
-
- this.v0.fromArray( json.v0 );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
- this.v3.fromArray( json.v3 );
-
- return this;
-
- };
-
- function LineCurve( v1, v2 ) {
-
- Curve.call( this );
-
- this.type = 'LineCurve';
-
- this.v1 = v1 || new Vector2();
- this.v2 = v2 || new Vector2();
-
- }
-
- LineCurve.prototype = Object.create( Curve.prototype );
- LineCurve.prototype.constructor = LineCurve;
-
- LineCurve.prototype.isLineCurve = true;
-
- LineCurve.prototype.getPoint = function ( t, optionalTarget ) {
-
- var point = optionalTarget || new Vector2();
-
- if ( t === 1 ) {
-
- point.copy( this.v2 );
-
- } else {
-
- point.copy( this.v2 ).sub( this.v1 );
- point.multiplyScalar( t ).add( this.v1 );
-
- }
-
- return point;
-
- };
-
- // Line curve is linear, so we can overwrite default getPointAt
-
- LineCurve.prototype.getPointAt = function ( u, optionalTarget ) {
-
- return this.getPoint( u, optionalTarget );
-
- };
-
- LineCurve.prototype.getTangent = function ( /* t */ ) {
-
- var tangent = this.v2.clone().sub( this.v1 );
-
- return tangent.normalize();
-
- };
-
- LineCurve.prototype.copy = function ( source ) {
-
- Curve.prototype.copy.call( this, source );
-
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
-
- return this;
-
- };
-
- LineCurve.prototype.toJSON = function () {
-
- var data = Curve.prototype.toJSON.call( this );
-
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
-
- return data;
-
- };
-
- LineCurve.prototype.fromJSON = function ( json ) {
-
- Curve.prototype.fromJSON.call( this, json );
-
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
-
- return this;
-
- };
-
- function LineCurve3( v1, v2 ) {
-
- Curve.call( this );
-
- this.type = 'LineCurve3';
-
- this.v1 = v1 || new Vector3();
- this.v2 = v2 || new Vector3();
-
- }
-
- LineCurve3.prototype = Object.create( Curve.prototype );
- LineCurve3.prototype.constructor = LineCurve3;
-
- LineCurve3.prototype.isLineCurve3 = true;
-
- LineCurve3.prototype.getPoint = function ( t, optionalTarget ) {
-
- var point = optionalTarget || new Vector3();
-
- if ( t === 1 ) {
-
- point.copy( this.v2 );
-
- } else {
-
- point.copy( this.v2 ).sub( this.v1 );
- point.multiplyScalar( t ).add( this.v1 );
-
- }
-
- return point;
-
- };
-
- // Line curve is linear, so we can overwrite default getPointAt
-
- LineCurve3.prototype.getPointAt = function ( u, optionalTarget ) {
-
- return this.getPoint( u, optionalTarget );
-
- };
-
- LineCurve3.prototype.copy = function ( source ) {
-
- Curve.prototype.copy.call( this, source );
-
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
-
- return this;
-
- };
-
- LineCurve3.prototype.toJSON = function () {
-
- var data = Curve.prototype.toJSON.call( this );
-
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
-
- return data;
-
- };
-
- LineCurve3.prototype.fromJSON = function ( json ) {
-
- Curve.prototype.fromJSON.call( this, json );
-
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
-
- return this;
-
- };
-
- function QuadraticBezierCurve( v0, v1, v2 ) {
-
- Curve.call( this );
-
- this.type = 'QuadraticBezierCurve';
-
- this.v0 = v0 || new Vector2();
- this.v1 = v1 || new Vector2();
- this.v2 = v2 || new Vector2();
-
- }
-
- QuadraticBezierCurve.prototype = Object.create( Curve.prototype );
- QuadraticBezierCurve.prototype.constructor = QuadraticBezierCurve;
-
- QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true;
-
- QuadraticBezierCurve.prototype.getPoint = function ( t, optionalTarget ) {
-
- var point = optionalTarget || new Vector2();
-
- var v0 = this.v0, v1 = this.v1, v2 = this.v2;
-
- point.set(
- QuadraticBezier( t, v0.x, v1.x, v2.x ),
- QuadraticBezier( t, v0.y, v1.y, v2.y )
- );
-
- return point;
-
- };
-
- QuadraticBezierCurve.prototype.copy = function ( source ) {
-
- Curve.prototype.copy.call( this, source );
-
- this.v0.copy( source.v0 );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
-
- return this;
-
- };
-
- QuadraticBezierCurve.prototype.toJSON = function () {
-
- var data = Curve.prototype.toJSON.call( this );
-
- data.v0 = this.v0.toArray();
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
-
- return data;
-
- };
-
- QuadraticBezierCurve.prototype.fromJSON = function ( json ) {
-
- Curve.prototype.fromJSON.call( this, json );
-
- this.v0.fromArray( json.v0 );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
-
- return this;
-
- };
-
- function QuadraticBezierCurve3( v0, v1, v2 ) {
-
- Curve.call( this );
-
- this.type = 'QuadraticBezierCurve3';
-
- this.v0 = v0 || new Vector3();
- this.v1 = v1 || new Vector3();
- this.v2 = v2 || new Vector3();
-
- }
-
- QuadraticBezierCurve3.prototype = Object.create( Curve.prototype );
- QuadraticBezierCurve3.prototype.constructor = QuadraticBezierCurve3;
-
- QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true;
-
- QuadraticBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) {
-
- var point = optionalTarget || new Vector3();
-
- var v0 = this.v0, v1 = this.v1, v2 = this.v2;
-
- point.set(
- QuadraticBezier( t, v0.x, v1.x, v2.x ),
- QuadraticBezier( t, v0.y, v1.y, v2.y ),
- QuadraticBezier( t, v0.z, v1.z, v2.z )
- );
-
- return point;
-
- };
-
- QuadraticBezierCurve3.prototype.copy = function ( source ) {
-
- Curve.prototype.copy.call( this, source );
-
- this.v0.copy( source.v0 );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
-
- return this;
-
- };
-
- QuadraticBezierCurve3.prototype.toJSON = function () {
-
- var data = Curve.prototype.toJSON.call( this );
-
- data.v0 = this.v0.toArray();
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
-
- return data;
-
- };
-
- QuadraticBezierCurve3.prototype.fromJSON = function ( json ) {
-
- Curve.prototype.fromJSON.call( this, json );
-
- this.v0.fromArray( json.v0 );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
-
- return this;
-
- };
-
- function SplineCurve( points /* array of Vector2 */ ) {
-
- Curve.call( this );
-
- this.type = 'SplineCurve';
-
- this.points = points || [];
-
- }
-
- SplineCurve.prototype = Object.create( Curve.prototype );
- SplineCurve.prototype.constructor = SplineCurve;
-
- SplineCurve.prototype.isSplineCurve = true;
-
- SplineCurve.prototype.getPoint = function ( t, optionalTarget ) {
-
- var point = optionalTarget || new Vector2();
-
- var points = this.points;
- var p = ( points.length - 1 ) * t;
-
- var intPoint = Math.floor( p );
- var weight = p - intPoint;
-
- var p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ];
- var p1 = points[ intPoint ];
- var p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ];
- var p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ];
-
- point.set(
- CatmullRom( weight, p0.x, p1.x, p2.x, p3.x ),
- CatmullRom( weight, p0.y, p1.y, p2.y, p3.y )
- );
-
- return point;
-
- };
-
- SplineCurve.prototype.copy = function ( source ) {
-
- Curve.prototype.copy.call( this, source );
-
- this.points = [];
-
- for ( var i = 0, l = source.points.length; i < l; i ++ ) {
-
- var point = source.points[ i ];
-
- this.points.push( point.clone() );
-
- }
-
- return this;
-
- };
-
- SplineCurve.prototype.toJSON = function () {
-
- var data = Curve.prototype.toJSON.call( this );
-
- data.points = [];
-
- for ( var i = 0, l = this.points.length; i < l; i ++ ) {
-
- var point = this.points[ i ];
- data.points.push( point.toArray() );
-
- }
-
- return data;
-
- };
-
- SplineCurve.prototype.fromJSON = function ( json ) {
-
- Curve.prototype.fromJSON.call( this, json );
-
- this.points = [];
-
- for ( var i = 0, l = json.points.length; i < l; i ++ ) {
-
- var point = json.points[ i ];
- this.points.push( new Vector2().fromArray( point ) );
-
- }
-
- return this;
-
- };
-
-
-
- var Curves = /*#__PURE__*/Object.freeze({
- ArcCurve: ArcCurve,
- CatmullRomCurve3: CatmullRomCurve3,
- CubicBezierCurve: CubicBezierCurve,
- CubicBezierCurve3: CubicBezierCurve3,
- EllipseCurve: EllipseCurve,
- LineCurve: LineCurve,
- LineCurve3: LineCurve3,
- QuadraticBezierCurve: QuadraticBezierCurve,
- QuadraticBezierCurve3: QuadraticBezierCurve3,
- SplineCurve: SplineCurve
- });
-
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- *
- **/
-
- /**************************************************************
- * Curved Path - a curve path is simply a array of connected
- * curves, but retains the api of a curve
- **************************************************************/
-
- function CurvePath() {
-
- Curve.call( this );
-
- this.type = 'CurvePath';
-
- this.curves = [];
- this.autoClose = false; // Automatically closes the path
-
- }
-
- CurvePath.prototype = Object.assign( Object.create( Curve.prototype ), {
-
- constructor: CurvePath,
-
- add: function ( curve ) {
-
- this.curves.push( curve );
-
- },
-
- closePath: function () {
-
- // Add a line curve if start and end of lines are not connected
- var startPoint = this.curves[ 0 ].getPoint( 0 );
- var endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 );
-
- if ( ! startPoint.equals( endPoint ) ) {
-
- this.curves.push( new LineCurve( endPoint, startPoint ) );
-
- }
-
- },
-
- // To get accurate point with reference to
- // entire path distance at time t,
- // following has to be done:
-
- // 1. Length of each sub path have to be known
- // 2. Locate and identify type of curve
- // 3. Get t for the curve
- // 4. Return curve.getPointAt(t')
-
- getPoint: function ( t ) {
-
- var d = t * this.getLength();
- var curveLengths = this.getCurveLengths();
- var i = 0;
-
- // To think about boundaries points.
-
- while ( i < curveLengths.length ) {
-
- if ( curveLengths[ i ] >= d ) {
-
- var diff = curveLengths[ i ] - d;
- var curve = this.curves[ i ];
-
- var segmentLength = curve.getLength();
- var u = segmentLength === 0 ? 0 : 1 - diff / segmentLength;
-
- return curve.getPointAt( u );
-
- }
-
- i ++;
-
- }
-
- return null;
-
- // loop where sum != 0, sum > d , sum+1 <d
-
- },
-
- // We cannot use the default THREE.Curve getPoint() with getLength() because in
- // THREE.Curve, getLength() depends on getPoint() but in THREE.CurvePath
- // getPoint() depends on getLength
-
- getLength: function () {
-
- var lens = this.getCurveLengths();
- return lens[ lens.length - 1 ];
-
- },
-
- // cacheLengths must be recalculated.
- updateArcLengths: function () {
-
- this.needsUpdate = true;
- this.cacheLengths = null;
- this.getCurveLengths();
-
- },
-
- // Compute lengths and cache them
- // We cannot overwrite getLengths() because UtoT mapping uses it.
-
- getCurveLengths: function () {
-
- // We use cache values if curves and cache array are same length
-
- if ( this.cacheLengths && this.cacheLengths.length === this.curves.length ) {
-
- return this.cacheLengths;
-
- }
-
- // Get length of sub-curve
- // Push sums into cached array
-
- var lengths = [], sums = 0;
-
- for ( var i = 0, l = this.curves.length; i < l; i ++ ) {
-
- sums += this.curves[ i ].getLength();
- lengths.push( sums );
-
- }
-
- this.cacheLengths = lengths;
-
- return lengths;
-
- },
-
- getSpacedPoints: function ( divisions ) {
-
- if ( divisions === undefined ) divisions = 40;
-
- var points = [];
-
- for ( var i = 0; i <= divisions; i ++ ) {
-
- points.push( this.getPoint( i / divisions ) );
-
- }
-
- if ( this.autoClose ) {
-
- points.push( points[ 0 ] );
-
- }
-
- return points;
-
- },
-
- getPoints: function ( divisions ) {
-
- divisions = divisions || 12;
-
- var points = [], last;
-
- for ( var i = 0, curves = this.curves; i < curves.length; i ++ ) {
-
- var curve = curves[ i ];
- var resolution = ( curve && curve.isEllipseCurve ) ? divisions * 2
- : ( curve && curve.isLineCurve ) ? 1
- : ( curve && curve.isSplineCurve ) ? divisions * curve.points.length
- : divisions;
-
- var pts = curve.getPoints( resolution );
-
- for ( var j = 0; j < pts.length; j ++ ) {
-
- var point = pts[ j ];
-
- if ( last && last.equals( point ) ) continue; // ensures no consecutive points are duplicates
-
- points.push( point );
- last = point;
-
- }
-
- }
-
- if ( this.autoClose && points.length > 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) {
-
- points.push( points[ 0 ] );
-
- }
-
- return points;
-
- },
-
- copy: function ( source ) {
-
- Curve.prototype.copy.call( this, source );
-
- this.curves = [];
-
- for ( var i = 0, l = source.curves.length; i < l; i ++ ) {
-
- var curve = source.curves[ i ];
-
- this.curves.push( curve.clone() );
-
- }
-
- this.autoClose = source.autoClose;
-
- return this;
-
- },
-
- toJSON: function () {
-
- var data = Curve.prototype.toJSON.call( this );
-
- data.autoClose = this.autoClose;
- data.curves = [];
-
- for ( var i = 0, l = this.curves.length; i < l; i ++ ) {
-
- var curve = this.curves[ i ];
- data.curves.push( curve.toJSON() );
-
- }
-
- return data;
-
- },
-
- fromJSON: function ( json ) {
-
- Curve.prototype.fromJSON.call( this, json );
-
- this.autoClose = json.autoClose;
- this.curves = [];
-
- for ( var i = 0, l = json.curves.length; i < l; i ++ ) {
-
- var curve = json.curves[ i ];
- this.curves.push( new Curves[ curve.type ]().fromJSON( curve ) );
-
- }
-
- return this;
-
- }
-
- } );
-
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * Creates free form 2d path using series of points, lines or curves.
- **/
-
- function Path( points ) {
-
- CurvePath.call( this );
-
- this.type = 'Path';
-
- this.currentPoint = new Vector2();
-
- if ( points ) {
-
- this.setFromPoints( points );
-
- }
-
- }
-
- Path.prototype = Object.assign( Object.create( CurvePath.prototype ), {
-
- constructor: Path,
-
- setFromPoints: function ( points ) {
-
- this.moveTo( points[ 0 ].x, points[ 0 ].y );
-
- for ( var i = 1, l = points.length; i < l; i ++ ) {
-
- this.lineTo( points[ i ].x, points[ i ].y );
-
- }
-
- },
-
- moveTo: function ( x, y ) {
-
- this.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying?
-
- },
-
- lineTo: function ( x, y ) {
-
- var curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) );
- this.curves.push( curve );
-
- this.currentPoint.set( x, y );
-
- },
-
- quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) {
-
- var curve = new QuadraticBezierCurve(
- this.currentPoint.clone(),
- new Vector2( aCPx, aCPy ),
- new Vector2( aX, aY )
- );
-
- this.curves.push( curve );
-
- this.currentPoint.set( aX, aY );
-
- },
-
- bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {
-
- var curve = new CubicBezierCurve(
- this.currentPoint.clone(),
- new Vector2( aCP1x, aCP1y ),
- new Vector2( aCP2x, aCP2y ),
- new Vector2( aX, aY )
- );
-
- this.curves.push( curve );
-
- this.currentPoint.set( aX, aY );
-
- },
-
- splineThru: function ( pts /*Array of Vector*/ ) {
-
- var npts = [ this.currentPoint.clone() ].concat( pts );
-
- var curve = new SplineCurve( npts );
- this.curves.push( curve );
-
- this.currentPoint.copy( pts[ pts.length - 1 ] );
-
- },
-
- arc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
-
- var x0 = this.currentPoint.x;
- var y0 = this.currentPoint.y;
-
- this.absarc( aX + x0, aY + y0, aRadius,
- aStartAngle, aEndAngle, aClockwise );
-
- },
-
- absarc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
-
- this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );
-
- },
-
- ellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
-
- var x0 = this.currentPoint.x;
- var y0 = this.currentPoint.y;
-
- this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );
-
- },
-
- absellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
-
- var curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );
-
- if ( this.curves.length > 0 ) {
-
- // if a previous curve is present, attempt to join
- var firstPoint = curve.getPoint( 0 );
-
- if ( ! firstPoint.equals( this.currentPoint ) ) {
-
- this.lineTo( firstPoint.x, firstPoint.y );
-
- }
-
- }
-
- this.curves.push( curve );
-
- var lastPoint = curve.getPoint( 1 );
- this.currentPoint.copy( lastPoint );
-
- },
-
- copy: function ( source ) {
-
- CurvePath.prototype.copy.call( this, source );
-
- this.currentPoint.copy( source.currentPoint );
-
- return this;
-
- },
-
- toJSON: function () {
-
- var data = CurvePath.prototype.toJSON.call( this );
-
- data.currentPoint = this.currentPoint.toArray();
-
- return data;
-
- },
-
- fromJSON: function ( json ) {
-
- CurvePath.prototype.fromJSON.call( this, json );
-
- this.currentPoint.fromArray( json.currentPoint );
-
- return this;
-
- }
-
- } );
-
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * Defines a 2d shape plane using paths.
- **/
-
- // STEP 1 Create a path.
- // STEP 2 Turn path into shape.
- // STEP 3 ExtrudeGeometry takes in Shape/Shapes
- // STEP 3a - Extract points from each shape, turn to vertices
- // STEP 3b - Triangulate each shape, add faces.
-
- function Shape( points ) {
-
- Path.call( this, points );
-
- this.uuid = _Math.generateUUID();
-
- this.type = 'Shape';
-
- this.holes = [];
-
- }
-
- Shape.prototype = Object.assign( Object.create( Path.prototype ), {
-
- constructor: Shape,
-
- getPointsHoles: function ( divisions ) {
-
- var holesPts = [];
-
- for ( var i = 0, l = this.holes.length; i < l; i ++ ) {
-
- holesPts[ i ] = this.holes[ i ].getPoints( divisions );
-
- }
-
- return holesPts;
-
- },
-
- // get points of shape and holes (keypoints based on segments parameter)
-
- extractPoints: function ( divisions ) {
-
- return {
-
- shape: this.getPoints( divisions ),
- holes: this.getPointsHoles( divisions )
-
- };
-
- },
-
- copy: function ( source ) {
-
- Path.prototype.copy.call( this, source );
-
- this.holes = [];
-
- for ( var i = 0, l = source.holes.length; i < l; i ++ ) {
-
- var hole = source.holes[ i ];
-
- this.holes.push( hole.clone() );
-
- }
-
- return this;
-
- },
-
- toJSON: function () {
-
- var data = Path.prototype.toJSON.call( this );
-
- data.uuid = this.uuid;
- data.holes = [];
-
- for ( var i = 0, l = this.holes.length; i < l; i ++ ) {
-
- var hole = this.holes[ i ];
- data.holes.push( hole.toJSON() );
-
- }
-
- return data;
-
- },
-
- fromJSON: function ( json ) {
-
- Path.prototype.fromJSON.call( this, json );
-
- this.uuid = json.uuid;
- this.holes = [];
-
- for ( var i = 0, l = json.holes.length; i < l; i ++ ) {
-
- var hole = json.holes[ i ];
- this.holes.push( new Path().fromJSON( hole ) );
-
- }
-
- return this;
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
-
- function Light( color, intensity ) {
-
- Object3D.call( this );
-
- this.type = 'Light';
-
- this.color = new Color( color );
- this.intensity = intensity !== undefined ? intensity : 1;
-
- this.receiveShadow = undefined;
-
- }
-
- Light.prototype = Object.assign( Object.create( Object3D.prototype ), {
-
- constructor: Light,
-
- isLight: true,
-
- copy: function ( source ) {
-
- Object3D.prototype.copy.call( this, source );
-
- this.color.copy( source.color );
- this.intensity = source.intensity;
-
- return this;
-
- },
-
- toJSON: function ( meta ) {
-
- var data = Object3D.prototype.toJSON.call( this, meta );
-
- data.object.color = this.color.getHex();
- data.object.intensity = this.intensity;
-
- if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex();
-
- if ( this.distance !== undefined ) data.object.distance = this.distance;
- if ( this.angle !== undefined ) data.object.angle = this.angle;
- if ( this.decay !== undefined ) data.object.decay = this.decay;
- if ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra;
-
- if ( this.shadow !== undefined ) data.object.shadow = this.shadow.toJSON();
-
- return data;
-
- }
-
- } );
-
- /**
- * @author alteredq / http://alteredqualia.com/
- */
-
- function HemisphereLight( skyColor, groundColor, intensity ) {
-
- Light.call( this, skyColor, intensity );
-
- this.type = 'HemisphereLight';
-
- this.castShadow = undefined;
-
- this.position.copy( Object3D.DefaultUp );
- this.updateMatrix();
-
- this.groundColor = new Color( groundColor );
-
- }
-
- HemisphereLight.prototype = Object.assign( Object.create( Light.prototype ), {
-
- constructor: HemisphereLight,
-
- isHemisphereLight: true,
-
- copy: function ( source ) {
-
- Light.prototype.copy.call( this, source );
-
- this.groundColor.copy( source.groundColor );
-
- return this;
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function LightShadow( camera ) {
-
- this.camera = camera;
-
- this.bias = 0;
- this.radius = 1;
-
- this.mapSize = new Vector2( 512, 512 );
-
- this.map = null;
- this.matrix = new Matrix4();
-
- }
-
- Object.assign( LightShadow.prototype, {
-
- copy: function ( source ) {
-
- this.camera = source.camera.clone();
-
- this.bias = source.bias;
- this.radius = source.radius;
-
- this.mapSize.copy( source.mapSize );
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- toJSON: function () {
-
- var object = {};
-
- if ( this.bias !== 0 ) object.bias = this.bias;
- if ( this.radius !== 1 ) object.radius = this.radius;
- if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) object.mapSize = this.mapSize.toArray();
-
- object.camera = this.camera.toJSON( false ).object;
- delete object.camera.matrix;
-
- return object;
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function SpotLightShadow() {
-
- LightShadow.call( this, new PerspectiveCamera( 50, 1, 0.5, 500 ) );
-
- }
-
- SpotLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {
-
- constructor: SpotLightShadow,
-
- isSpotLightShadow: true,
-
- update: function ( light ) {
-
- var camera = this.camera;
-
- var fov = _Math.RAD2DEG * 2 * light.angle;
- var aspect = this.mapSize.width / this.mapSize.height;
- var far = light.distance || camera.far;
-
- if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) {
-
- camera.fov = fov;
- camera.aspect = aspect;
- camera.far = far;
- camera.updateProjectionMatrix();
-
- }
-
- }
-
- } );
-
- /**
- * @author alteredq / http://alteredqualia.com/
- */
-
- function SpotLight( color, intensity, distance, angle, penumbra, decay ) {
-
- Light.call( this, color, intensity );
-
- this.type = 'SpotLight';
-
- this.position.copy( Object3D.DefaultUp );
- this.updateMatrix();
-
- this.target = new Object3D();
-
- Object.defineProperty( this, 'power', {
- get: function () {
-
- // intensity = power per solid angle.
- // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
- return this.intensity * Math.PI;
-
- },
- set: function ( power ) {
-
- // intensity = power per solid angle.
- // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
- this.intensity = power / Math.PI;
-
- }
- } );
-
- this.distance = ( distance !== undefined ) ? distance : 0;
- this.angle = ( angle !== undefined ) ? angle : Math.PI / 3;
- this.penumbra = ( penumbra !== undefined ) ? penumbra : 0;
- this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2.
-
- this.shadow = new SpotLightShadow();
-
- }
-
- SpotLight.prototype = Object.assign( Object.create( Light.prototype ), {
-
- constructor: SpotLight,
-
- isSpotLight: true,
-
- copy: function ( source ) {
-
- Light.prototype.copy.call( this, source );
-
- this.distance = source.distance;
- this.angle = source.angle;
- this.penumbra = source.penumbra;
- this.decay = source.decay;
-
- this.target = source.target.clone();
-
- this.shadow = source.shadow.clone();
-
- return this;
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
-
- function PointLight( color, intensity, distance, decay ) {
-
- Light.call( this, color, intensity );
-
- this.type = 'PointLight';
-
- Object.defineProperty( this, 'power', {
- get: function () {
-
- // intensity = power per solid angle.
- // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
- return this.intensity * 4 * Math.PI;
-
- },
- set: function ( power ) {
-
- // intensity = power per solid angle.
- // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
- this.intensity = power / ( 4 * Math.PI );
-
- }
- } );
-
- this.distance = ( distance !== undefined ) ? distance : 0;
- this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2.
-
- this.shadow = new LightShadow( new PerspectiveCamera( 90, 1, 0.5, 500 ) );
-
- }
-
- PointLight.prototype = Object.assign( Object.create( Light.prototype ), {
-
- constructor: PointLight,
-
- isPointLight: true,
-
- copy: function ( source ) {
-
- Light.prototype.copy.call( this, source );
-
- this.distance = source.distance;
- this.decay = source.decay;
-
- this.shadow = source.shadow.clone();
-
- return this;
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function DirectionalLightShadow( ) {
-
- LightShadow.call( this, new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) );
-
- }
-
- DirectionalLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {
-
- constructor: DirectionalLightShadow
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
-
- function DirectionalLight( color, intensity ) {
-
- Light.call( this, color, intensity );
-
- this.type = 'DirectionalLight';
-
- this.position.copy( Object3D.DefaultUp );
- this.updateMatrix();
-
- this.target = new Object3D();
-
- this.shadow = new DirectionalLightShadow();
-
- }
-
- DirectionalLight.prototype = Object.assign( Object.create( Light.prototype ), {
-
- constructor: DirectionalLight,
-
- isDirectionalLight: true,
-
- copy: function ( source ) {
-
- Light.prototype.copy.call( this, source );
-
- this.target = source.target.clone();
-
- this.shadow = source.shadow.clone();
-
- return this;
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function AmbientLight( color, intensity ) {
-
- Light.call( this, color, intensity );
-
- this.type = 'AmbientLight';
-
- this.castShadow = undefined;
-
- }
-
- AmbientLight.prototype = Object.assign( Object.create( Light.prototype ), {
-
- constructor: AmbientLight,
-
- isAmbientLight: true
-
- } );
-
- /**
- * @author abelnation / http://github.com/abelnation
- */
-
- function RectAreaLight( color, intensity, width, height ) {
-
- Light.call( this, color, intensity );
-
- this.type = 'RectAreaLight';
-
- this.width = ( width !== undefined ) ? width : 10;
- this.height = ( height !== undefined ) ? height : 10;
-
- }
-
- RectAreaLight.prototype = Object.assign( Object.create( Light.prototype ), {
-
- constructor: RectAreaLight,
-
- isRectAreaLight: true,
-
- copy: function ( source ) {
-
- Light.prototype.copy.call( this, source );
-
- this.width = source.width;
- this.height = source.height;
-
- return this;
-
- },
-
- toJSON: function ( meta ) {
-
- var data = Light.prototype.toJSON.call( this, meta );
-
- data.object.width = this.width;
- data.object.height = this.height;
-
- return data;
-
- }
-
- } );
-
- /**
- *
- * A Track that interpolates Strings
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
-
- function StringKeyframeTrack( name, times, values, interpolation ) {
-
- KeyframeTrack.call( this, name, times, values, interpolation );
-
- }
-
- StringKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
-
- constructor: StringKeyframeTrack,
-
- ValueTypeName: 'string',
- ValueBufferType: Array,
-
- DefaultInterpolation: InterpolateDiscrete,
-
- InterpolantFactoryMethodLinear: undefined,
-
- InterpolantFactoryMethodSmooth: undefined
-
- } );
-
- /**
- *
- * A Track of Boolean keyframe values.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
-
- function BooleanKeyframeTrack( name, times, values ) {
-
- KeyframeTrack.call( this, name, times, values );
-
- }
-
- BooleanKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
-
- constructor: BooleanKeyframeTrack,
-
- ValueTypeName: 'bool',
- ValueBufferType: Array,
-
- DefaultInterpolation: InterpolateDiscrete,
-
- InterpolantFactoryMethodLinear: undefined,
- InterpolantFactoryMethodSmooth: undefined
-
- // Note: Actually this track could have a optimized / compressed
- // representation of a single value and a custom interpolant that
- // computes "firstValue ^ isOdd( index )".
-
- } );
-
- /**
- * Abstract base class of interpolants over parametric samples.
- *
- * The parameter domain is one dimensional, typically the time or a path
- * along a curve defined by the data.
- *
- * The sample values can have any dimensionality and derived classes may
- * apply special interpretations to the data.
- *
- * This class provides the interval seek in a Template Method, deferring
- * the actual interpolation to derived classes.
- *
- * Time complexity is O(1) for linear access crossing at most two points
- * and O(log N) for random access, where N is the number of positions.
- *
- * References:
- *
- * http://www.oodesign.com/template-method-pattern.html
- *
- * @author tschw
- */
-
- function Interpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
-
- this.parameterPositions = parameterPositions;
- this._cachedIndex = 0;
-
- this.resultBuffer = resultBuffer !== undefined ?
- resultBuffer : new sampleValues.constructor( sampleSize );
- this.sampleValues = sampleValues;
- this.valueSize = sampleSize;
-
- }
-
- Object.assign( Interpolant.prototype, {
-
- evaluate: function ( t ) {
-
- var pp = this.parameterPositions,
- i1 = this._cachedIndex,
-
- t1 = pp[ i1 ],
- t0 = pp[ i1 - 1 ];
-
- validate_interval: {
-
- seek: {
-
- var right;
-
- linear_scan: {
-
- //- See http://jsperf.com/comparison-to-undefined/3
- //- slower code:
- //-
- //- if ( t >= t1 || t1 === undefined ) {
- forward_scan: if ( ! ( t < t1 ) ) {
-
- for ( var giveUpAt = i1 + 2; ; ) {
-
- if ( t1 === undefined ) {
-
- if ( t < t0 ) break forward_scan;
-
- // after end
-
- i1 = pp.length;
- this._cachedIndex = i1;
- return this.afterEnd_( i1 - 1, t, t0 );
-
- }
-
- if ( i1 === giveUpAt ) break; // this loop
-
- t0 = t1;
- t1 = pp[ ++ i1 ];
-
- if ( t < t1 ) {
-
- // we have arrived at the sought interval
- break seek;
-
- }
-
- }
-
- // prepare binary search on the right side of the index
- right = pp.length;
- break linear_scan;
-
- }
-
- //- slower code:
- //- if ( t < t0 || t0 === undefined ) {
- if ( ! ( t >= t0 ) ) {
-
- // looping?
-
- var t1global = pp[ 1 ];
-
- if ( t < t1global ) {
-
- i1 = 2; // + 1, using the scan for the details
- t0 = t1global;
-
- }
-
- // linear reverse scan
-
- for ( var giveUpAt = i1 - 2; ; ) {
-
- if ( t0 === undefined ) {
-
- // before start
-
- this._cachedIndex = 0;
- return this.beforeStart_( 0, t, t1 );
-
- }
-
- if ( i1 === giveUpAt ) break; // this loop
-
- t1 = t0;
- t0 = pp[ -- i1 - 1 ];
-
- if ( t >= t0 ) {
-
- // we have arrived at the sought interval
- break seek;
-
- }
-
- }
-
- // prepare binary search on the left side of the index
- right = i1;
- i1 = 0;
- break linear_scan;
-
- }
-
- // the interval is valid
-
- break validate_interval;
-
- } // linear scan
-
- // binary search
-
- while ( i1 < right ) {
-
- var mid = ( i1 + right ) >>> 1;
-
- if ( t < pp[ mid ] ) {
-
- right = mid;
-
- } else {
-
- i1 = mid + 1;
-
- }
-
- }
-
- t1 = pp[ i1 ];
- t0 = pp[ i1 - 1 ];
-
- // check boundary cases, again
-
- if ( t0 === undefined ) {
-
- this._cachedIndex = 0;
- return this.beforeStart_( 0, t, t1 );
-
- }
-
- if ( t1 === undefined ) {
-
- i1 = pp.length;
- this._cachedIndex = i1;
- return this.afterEnd_( i1 - 1, t0, t );
-
- }
-
- } // seek
-
- this._cachedIndex = i1;
-
- this.intervalChanged_( i1, t0, t1 );
-
- } // validate_interval
-
- return this.interpolate_( i1, t0, t, t1 );
-
- },
-
- settings: null, // optional, subclass-specific settings structure
- // Note: The indirection allows central control of many interpolants.
-
- // --- Protected interface
-
- DefaultSettings_: {},
-
- getSettings_: function () {
-
- return this.settings || this.DefaultSettings_;
-
- },
-
- copySampleValue_: function ( index ) {
-
- // copies a sample value to the result buffer
-
- var result = this.resultBuffer,
- values = this.sampleValues,
- stride = this.valueSize,
- offset = index * stride;
-
- for ( var i = 0; i !== stride; ++ i ) {
-
- result[ i ] = values[ offset + i ];
-
- }
-
- return result;
-
- },
-
- // Template methods for derived classes:
-
- interpolate_: function ( /* i1, t0, t, t1 */ ) {
-
- throw new Error( 'call to abstract method' );
- // implementations shall return this.resultBuffer
-
- },
-
- intervalChanged_: function ( /* i1, t0, t1 */ ) {
-
- // empty
-
- }
-
- } );
-
- //!\ DECLARE ALIAS AFTER assign prototype !
- Object.assign( Interpolant.prototype, {
-
- //( 0, t, t0 ), returns this.resultBuffer
- beforeStart_: Interpolant.prototype.copySampleValue_,
-
- //( N-1, tN-1, t ), returns this.resultBuffer
- afterEnd_: Interpolant.prototype.copySampleValue_,
-
- } );
-
- /**
- * Spherical linear unit quaternion interpolant.
- *
- * @author tschw
- */
-
- function QuaternionLinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
-
- Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
-
- }
-
- QuaternionLinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
-
- constructor: QuaternionLinearInterpolant,
-
- interpolate_: function ( i1, t0, t, t1 ) {
-
- var result = this.resultBuffer,
- values = this.sampleValues,
- stride = this.valueSize,
-
- offset = i1 * stride,
-
- alpha = ( t - t0 ) / ( t1 - t0 );
-
- for ( var end = offset + stride; offset !== end; offset += 4 ) {
-
- Quaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha );
-
- }
-
- return result;
-
- }
-
- } );
-
- /**
- *
- * A Track of quaternion keyframe values.
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
-
- function QuaternionKeyframeTrack( name, times, values, interpolation ) {
-
- KeyframeTrack.call( this, name, times, values, interpolation );
-
- }
-
- QuaternionKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
-
- constructor: QuaternionKeyframeTrack,
-
- ValueTypeName: 'quaternion',
-
- // ValueBufferType is inherited
-
- DefaultInterpolation: InterpolateLinear,
-
- InterpolantFactoryMethodLinear: function ( result ) {
-
- return new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result );
-
- },
-
- InterpolantFactoryMethodSmooth: undefined // not yet implemented
-
- } );
-
- /**
- *
- * A Track of keyframe values that represent color.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
-
- function ColorKeyframeTrack( name, times, values, interpolation ) {
-
- KeyframeTrack.call( this, name, times, values, interpolation );
-
- }
-
- ColorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
-
- constructor: ColorKeyframeTrack,
-
- ValueTypeName: 'color'
-
- // ValueBufferType is inherited
-
- // DefaultInterpolation is inherited
-
- // Note: Very basic implementation and nothing special yet.
- // However, this is the place for color space parameterization.
-
- } );
-
- /**
- *
- * A Track of numeric keyframe values.
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
-
- function NumberKeyframeTrack( name, times, values, interpolation ) {
-
- KeyframeTrack.call( this, name, times, values, interpolation );
-
- }
-
- NumberKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
-
- constructor: NumberKeyframeTrack,
-
- ValueTypeName: 'number'
-
- // ValueBufferType is inherited
-
- // DefaultInterpolation is inherited
-
- } );
-
- /**
- * Fast and simple cubic spline interpolant.
- *
- * It was derived from a Hermitian construction setting the first derivative
- * at each sample position to the linear slope between neighboring positions
- * over their parameter interval.
- *
- * @author tschw
- */
-
- function CubicInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
-
- Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
-
- this._weightPrev = - 0;
- this._offsetPrev = - 0;
- this._weightNext = - 0;
- this._offsetNext = - 0;
-
- }
-
- CubicInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
-
- constructor: CubicInterpolant,
-
- DefaultSettings_: {
-
- endingStart: ZeroCurvatureEnding,
- endingEnd: ZeroCurvatureEnding
-
- },
-
- intervalChanged_: function ( i1, t0, t1 ) {
-
- var pp = this.parameterPositions,
- iPrev = i1 - 2,
- iNext = i1 + 1,
-
- tPrev = pp[ iPrev ],
- tNext = pp[ iNext ];
-
- if ( tPrev === undefined ) {
-
- switch ( this.getSettings_().endingStart ) {
-
- case ZeroSlopeEnding:
-
- // f'(t0) = 0
- iPrev = i1;
- tPrev = 2 * t0 - t1;
-
- break;
-
- case WrapAroundEnding:
-
- // use the other end of the curve
- iPrev = pp.length - 2;
- tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ];
-
- break;
-
- default: // ZeroCurvatureEnding
-
- // f''(t0) = 0 a.k.a. Natural Spline
- iPrev = i1;
- tPrev = t1;
-
- }
-
- }
-
- if ( tNext === undefined ) {
-
- switch ( this.getSettings_().endingEnd ) {
-
- case ZeroSlopeEnding:
-
- // f'(tN) = 0
- iNext = i1;
- tNext = 2 * t1 - t0;
-
- break;
-
- case WrapAroundEnding:
-
- // use the other end of the curve
- iNext = 1;
- tNext = t1 + pp[ 1 ] - pp[ 0 ];
-
- break;
-
- default: // ZeroCurvatureEnding
-
- // f''(tN) = 0, a.k.a. Natural Spline
- iNext = i1 - 1;
- tNext = t0;
-
- }
-
- }
-
- var halfDt = ( t1 - t0 ) * 0.5,
- stride = this.valueSize;
-
- this._weightPrev = halfDt / ( t0 - tPrev );
- this._weightNext = halfDt / ( tNext - t1 );
- this._offsetPrev = iPrev * stride;
- this._offsetNext = iNext * stride;
-
- },
-
- interpolate_: function ( i1, t0, t, t1 ) {
-
- var result = this.resultBuffer,
- values = this.sampleValues,
- stride = this.valueSize,
-
- o1 = i1 * stride, o0 = o1 - stride,
- oP = this._offsetPrev, oN = this._offsetNext,
- wP = this._weightPrev, wN = this._weightNext,
-
- p = ( t - t0 ) / ( t1 - t0 ),
- pp = p * p,
- ppp = pp * p;
-
- // evaluate polynomials
-
- var sP = - wP * ppp + 2 * wP * pp - wP * p;
- var s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1;
- var s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;
- var sN = wN * ppp - wN * pp;
-
- // combine data linearly
-
- for ( var i = 0; i !== stride; ++ i ) {
-
- result[ i ] =
- sP * values[ oP + i ] +
- s0 * values[ o0 + i ] +
- s1 * values[ o1 + i ] +
- sN * values[ oN + i ];
-
- }
-
- return result;
-
- }
-
- } );
-
- /**
- * @author tschw
- */
-
- function LinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
-
- Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
-
- }
-
- LinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
-
- constructor: LinearInterpolant,
-
- interpolate_: function ( i1, t0, t, t1 ) {
-
- var result = this.resultBuffer,
- values = this.sampleValues,
- stride = this.valueSize,
-
- offset1 = i1 * stride,
- offset0 = offset1 - stride,
-
- weight1 = ( t - t0 ) / ( t1 - t0 ),
- weight0 = 1 - weight1;
-
- for ( var i = 0; i !== stride; ++ i ) {
-
- result[ i ] =
- values[ offset0 + i ] * weight0 +
- values[ offset1 + i ] * weight1;
-
- }
-
- return result;
-
- }
-
- } );
-
- /**
- *
- * Interpolant that evaluates to the sample value at the position preceeding
- * the parameter.
- *
- * @author tschw
- */
-
- function DiscreteInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
-
- Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
-
- }
-
- DiscreteInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
-
- constructor: DiscreteInterpolant,
-
- interpolate_: function ( i1 /*, t0, t, t1 */ ) {
-
- return this.copySampleValue_( i1 - 1 );
-
- }
-
- } );
-
- /**
- * @author tschw
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- */
-
- var AnimationUtils = {
-
- // same as Array.prototype.slice, but also works on typed arrays
- arraySlice: function ( array, from, to ) {
-
- if ( AnimationUtils.isTypedArray( array ) ) {
-
- // in ios9 array.subarray(from, undefined) will return empty array
- // but array.subarray(from) or array.subarray(from, len) is correct
- return new array.constructor( array.subarray( from, to !== undefined ? to : array.length ) );
-
- }
-
- return array.slice( from, to );
-
- },
-
- // converts an array to a specific type
- convertArray: function ( array, type, forceClone ) {
-
- if ( ! array || // let 'undefined' and 'null' pass
- ! forceClone && array.constructor === type ) return array;
-
- if ( typeof type.BYTES_PER_ELEMENT === 'number' ) {
-
- return new type( array ); // create typed array
-
- }
-
- return Array.prototype.slice.call( array ); // create Array
-
- },
-
- isTypedArray: function ( object ) {
-
- return ArrayBuffer.isView( object ) &&
- ! ( object instanceof DataView );
-
- },
-
- // returns an array by which times and values can be sorted
- getKeyframeOrder: function ( times ) {
-
- function compareTime( i, j ) {
-
- return times[ i ] - times[ j ];
-
- }
-
- var n = times.length;
- var result = new Array( n );
- for ( var i = 0; i !== n; ++ i ) result[ i ] = i;
-
- result.sort( compareTime );
-
- return result;
-
- },
-
- // uses the array previously returned by 'getKeyframeOrder' to sort data
- sortedArray: function ( values, stride, order ) {
-
- var nValues = values.length;
- var result = new values.constructor( nValues );
-
- for ( var i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) {
-
- var srcOffset = order[ i ] * stride;
-
- for ( var j = 0; j !== stride; ++ j ) {
-
- result[ dstOffset ++ ] = values[ srcOffset + j ];
-
- }
-
- }
-
- return result;
-
- },
-
- // function for parsing AOS keyframe formats
- flattenJSON: function ( jsonKeys, times, values, valuePropertyName ) {
-
- var i = 1, key = jsonKeys[ 0 ];
-
- while ( key !== undefined && key[ valuePropertyName ] === undefined ) {
-
- key = jsonKeys[ i ++ ];
-
- }
-
- if ( key === undefined ) return; // no data
-
- var value = key[ valuePropertyName ];
- if ( value === undefined ) return; // no data
-
- if ( Array.isArray( value ) ) {
-
- do {
-
- value = key[ valuePropertyName ];
-
- if ( value !== undefined ) {
-
- times.push( key.time );
- values.push.apply( values, value ); // push all elements
-
- }
-
- key = jsonKeys[ i ++ ];
-
- } while ( key !== undefined );
-
- } else if ( value.toArray !== undefined ) {
-
- // ...assume THREE.Math-ish
-
- do {
-
- value = key[ valuePropertyName ];
-
- if ( value !== undefined ) {
-
- times.push( key.time );
- value.toArray( values, values.length );
-
- }
-
- key = jsonKeys[ i ++ ];
-
- } while ( key !== undefined );
-
- } else {
-
- // otherwise push as-is
-
- do {
-
- value = key[ valuePropertyName ];
-
- if ( value !== undefined ) {
-
- times.push( key.time );
- values.push( value );
-
- }
-
- key = jsonKeys[ i ++ ];
-
- } while ( key !== undefined );
-
- }
-
- }
-
- };
-
- /**
- *
- * A timed sequence of keyframes for a specific property.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
-
- function KeyframeTrack( name, times, values, interpolation ) {
-
- if ( name === undefined ) throw new Error( 'THREE.KeyframeTrack: track name is undefined' );
- if ( times === undefined || times.length === 0 ) throw new Error( 'THREE.KeyframeTrack: no keyframes in track named ' + name );
-
- this.name = name;
-
- this.times = AnimationUtils.convertArray( times, this.TimeBufferType );
- this.values = AnimationUtils.convertArray( values, this.ValueBufferType );
-
- this.setInterpolation( interpolation || this.DefaultInterpolation );
-
- this.validate();
- this.optimize();
-
- }
-
- // Static methods:
-
- Object.assign( KeyframeTrack, {
-
- // Serialization (in static context, because of constructor invocation
- // and automatic invocation of .toJSON):
-
- parse: function ( json ) {
-
- if ( json.type === undefined ) {
-
- throw new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' );
-
- }
-
- var trackType = KeyframeTrack._getTrackTypeForValueTypeName( json.type );
-
- if ( json.times === undefined ) {
-
- var times = [], values = [];
-
- AnimationUtils.flattenJSON( json.keys, times, values, 'value' );
-
- json.times = times;
- json.values = values;
-
- }
-
- // derived classes can define a static parse method
- if ( trackType.parse !== undefined ) {
-
- return trackType.parse( json );
-
- } else {
-
- // by default, we assume a constructor compatible with the base
- return new trackType( json.name, json.times, json.values, json.interpolation );
-
- }
-
- },
-
- toJSON: function ( track ) {
-
- var trackType = track.constructor;
-
- var json;
-
- // derived classes can define a static toJSON method
- if ( trackType.toJSON !== undefined ) {
-
- json = trackType.toJSON( track );
-
- } else {
-
- // by default, we assume the data can be serialized as-is
- json = {
-
- 'name': track.name,
- 'times': AnimationUtils.convertArray( track.times, Array ),
- 'values': AnimationUtils.convertArray( track.values, Array )
-
- };
-
- var interpolation = track.getInterpolation();
-
- if ( interpolation !== track.DefaultInterpolation ) {
-
- json.interpolation = interpolation;
-
- }
-
- }
-
- json.type = track.ValueTypeName; // mandatory
-
- return json;
-
- },
-
- _getTrackTypeForValueTypeName: function ( typeName ) {
-
- switch ( typeName.toLowerCase() ) {
-
- case 'scalar':
- case 'double':
- case 'float':
- case 'number':
- case 'integer':
-
- return NumberKeyframeTrack;
-
- case 'vector':
- case 'vector2':
- case 'vector3':
- case 'vector4':
-
- return VectorKeyframeTrack;
-
- case 'color':
-
- return ColorKeyframeTrack;
-
- case 'quaternion':
-
- return QuaternionKeyframeTrack;
-
- case 'bool':
- case 'boolean':
-
- return BooleanKeyframeTrack;
-
- case 'string':
-
- return StringKeyframeTrack;
-
- }
-
- throw new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName );
-
- }
-
- } );
-
- Object.assign( KeyframeTrack.prototype, {
-
- constructor: KeyframeTrack,
-
- TimeBufferType: Float32Array,
-
- ValueBufferType: Float32Array,
-
- DefaultInterpolation: InterpolateLinear,
-
- InterpolantFactoryMethodDiscrete: function ( result ) {
-
- return new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result );
-
- },
-
- InterpolantFactoryMethodLinear: function ( result ) {
-
- return new LinearInterpolant( this.times, this.values, this.getValueSize(), result );
-
- },
-
- InterpolantFactoryMethodSmooth: function ( result ) {
-
- return new CubicInterpolant( this.times, this.values, this.getValueSize(), result );
-
- },
-
- setInterpolation: function ( interpolation ) {
-
- var factoryMethod;
-
- switch ( interpolation ) {
-
- case InterpolateDiscrete:
-
- factoryMethod = this.InterpolantFactoryMethodDiscrete;
-
- break;
-
- case InterpolateLinear:
-
- factoryMethod = this.InterpolantFactoryMethodLinear;
-
- break;
-
- case InterpolateSmooth:
-
- factoryMethod = this.InterpolantFactoryMethodSmooth;
-
- break;
-
- }
-
- if ( factoryMethod === undefined ) {
-
- var message = "unsupported interpolation for " +
- this.ValueTypeName + " keyframe track named " + this.name;
-
- if ( this.createInterpolant === undefined ) {
-
- // fall back to default, unless the default itself is messed up
- if ( interpolation !== this.DefaultInterpolation ) {
-
- this.setInterpolation( this.DefaultInterpolation );
-
- } else {
-
- throw new Error( message ); // fatal, in this case
-
- }
-
- }
-
- console.warn( 'THREE.KeyframeTrack:', message );
- return;
-
- }
-
- this.createInterpolant = factoryMethod;
-
- },
-
- getInterpolation: function () {
-
- switch ( this.createInterpolant ) {
-
- case this.InterpolantFactoryMethodDiscrete:
-
- return InterpolateDiscrete;
-
- case this.InterpolantFactoryMethodLinear:
-
- return InterpolateLinear;
-
- case this.InterpolantFactoryMethodSmooth:
-
- return InterpolateSmooth;
-
- }
-
- },
-
- getValueSize: function () {
-
- return this.values.length / this.times.length;
-
- },
-
- // move all keyframes either forwards or backwards in time
- shift: function ( timeOffset ) {
-
- if ( timeOffset !== 0.0 ) {
-
- var times = this.times;
-
- for ( var i = 0, n = times.length; i !== n; ++ i ) {
-
- times[ i ] += timeOffset;
-
- }
-
- }
-
- return this;
-
- },
-
- // scale all keyframe times by a factor (useful for frame <-> seconds conversions)
- scale: function ( timeScale ) {
-
- if ( timeScale !== 1.0 ) {
-
- var times = this.times;
-
- for ( var i = 0, n = times.length; i !== n; ++ i ) {
-
- times[ i ] *= timeScale;
-
- }
-
- }
-
- return this;
-
- },
-
- // removes keyframes before and after animation without changing any values within the range [startTime, endTime].
- // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values
- trim: function ( startTime, endTime ) {
-
- var times = this.times,
- nKeys = times.length,
- from = 0,
- to = nKeys - 1;
-
- while ( from !== nKeys && times[ from ] < startTime ) {
-
- ++ from;
-
- }
-
- while ( to !== - 1 && times[ to ] > endTime ) {
-
- -- to;
-
- }
-
- ++ to; // inclusive -> exclusive bound
-
- if ( from !== 0 || to !== nKeys ) {
-
- // empty tracks are forbidden, so keep at least one keyframe
- if ( from >= to ) to = Math.max( to, 1 ), from = to - 1;
-
- var stride = this.getValueSize();
- this.times = AnimationUtils.arraySlice( times, from, to );
- this.values = AnimationUtils.arraySlice( this.values, from * stride, to * stride );
-
- }
-
- return this;
-
- },
-
- // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable
- validate: function () {
-
- var valid = true;
-
- var valueSize = this.getValueSize();
- if ( valueSize - Math.floor( valueSize ) !== 0 ) {
-
- console.error( 'THREE.KeyframeTrack: Invalid value size in track.', this );
- valid = false;
-
- }
-
- var times = this.times,
- values = this.values,
-
- nKeys = times.length;
-
- if ( nKeys === 0 ) {
-
- console.error( 'THREE.KeyframeTrack: Track is empty.', this );
- valid = false;
-
- }
-
- var prevTime = null;
-
- for ( var i = 0; i !== nKeys; i ++ ) {
-
- var currTime = times[ i ];
-
- if ( typeof currTime === 'number' && isNaN( currTime ) ) {
-
- console.error( 'THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime );
- valid = false;
- break;
-
- }
-
- if ( prevTime !== null && prevTime > currTime ) {
-
- console.error( 'THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime );
- valid = false;
- break;
-
- }
-
- prevTime = currTime;
-
- }
-
- if ( values !== undefined ) {
-
- if ( AnimationUtils.isTypedArray( values ) ) {
-
- for ( var i = 0, n = values.length; i !== n; ++ i ) {
-
- var value = values[ i ];
-
- if ( isNaN( value ) ) {
-
- console.error( 'THREE.KeyframeTrack: Value is not a valid number.', this, i, value );
- valid = false;
- break;
-
- }
-
- }
-
- }
-
- }
-
- return valid;
-
- },
-
- // removes equivalent sequential keys as common in morph target sequences
- // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0)
- optimize: function () {
-
- var times = this.times,
- values = this.values,
- stride = this.getValueSize(),
-
- smoothInterpolation = this.getInterpolation() === InterpolateSmooth,
-
- writeIndex = 1,
- lastIndex = times.length - 1;
-
- for ( var i = 1; i < lastIndex; ++ i ) {
-
- var keep = false;
-
- var time = times[ i ];
- var timeNext = times[ i + 1 ];
-
- // remove adjacent keyframes scheduled at the same time
-
- if ( time !== timeNext && ( i !== 1 || time !== time[ 0 ] ) ) {
-
- if ( ! smoothInterpolation ) {
-
- // remove unnecessary keyframes same as their neighbors
-
- var offset = i * stride,
- offsetP = offset - stride,
- offsetN = offset + stride;
-
- for ( var j = 0; j !== stride; ++ j ) {
-
- var value = values[ offset + j ];
-
- if ( value !== values[ offsetP + j ] ||
- value !== values[ offsetN + j ] ) {
-
- keep = true;
- break;
-
- }
-
- }
-
- } else {
-
- keep = true;
-
- }
-
- }
-
- // in-place compaction
-
- if ( keep ) {
-
- if ( i !== writeIndex ) {
-
- times[ writeIndex ] = times[ i ];
-
- var readOffset = i * stride,
- writeOffset = writeIndex * stride;
-
- for ( var j = 0; j !== stride; ++ j ) {
-
- values[ writeOffset + j ] = values[ readOffset + j ];
-
- }
-
- }
-
- ++ writeIndex;
-
- }
-
- }
-
- // flush last keyframe (compaction looks ahead)
-
- if ( lastIndex > 0 ) {
-
- times[ writeIndex ] = times[ lastIndex ];
-
- for ( var readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++ j ) {
-
- values[ writeOffset + j ] = values[ readOffset + j ];
-
- }
-
- ++ writeIndex;
-
- }
-
- if ( writeIndex !== times.length ) {
-
- this.times = AnimationUtils.arraySlice( times, 0, writeIndex );
- this.values = AnimationUtils.arraySlice( values, 0, writeIndex * stride );
-
- }
-
- return this;
-
- }
-
- } );
-
- /**
- *
- * A Track of vectored keyframe values.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
-
- function VectorKeyframeTrack( name, times, values, interpolation ) {
-
- KeyframeTrack.call( this, name, times, values, interpolation );
-
- }
-
- VectorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
-
- constructor: VectorKeyframeTrack,
-
- ValueTypeName: 'vector'
-
- // ValueBufferType is inherited
-
- // DefaultInterpolation is inherited
-
- } );
-
- /**
- *
- * Reusable set of Tracks that represent an animation.
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- */
-
- function AnimationClip( name, duration, tracks ) {
-
- this.name = name;
- this.tracks = tracks;
- this.duration = ( duration !== undefined ) ? duration : - 1;
-
- this.uuid = _Math.generateUUID();
-
- // this means it should figure out its duration by scanning the tracks
- if ( this.duration < 0 ) {
-
- this.resetDuration();
-
- }
-
- this.optimize();
-
- }
-
- Object.assign( AnimationClip, {
-
- parse: function ( json ) {
-
- var tracks = [],
- jsonTracks = json.tracks,
- frameTime = 1.0 / ( json.fps || 1.0 );
-
- for ( var i = 0, n = jsonTracks.length; i !== n; ++ i ) {
-
- tracks.push( KeyframeTrack.parse( jsonTracks[ i ] ).scale( frameTime ) );
-
- }
-
- return new AnimationClip( json.name, json.duration, tracks );
-
- },
-
- toJSON: function ( clip ) {
-
- var tracks = [],
- clipTracks = clip.tracks;
-
- var json = {
-
- 'name': clip.name,
- 'duration': clip.duration,
- 'tracks': tracks,
- 'uuid': clip.uuid
-
- };
-
- for ( var i = 0, n = clipTracks.length; i !== n; ++ i ) {
-
- tracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) );
-
- }
-
- return json;
-
- },
-
- CreateFromMorphTargetSequence: function ( name, morphTargetSequence, fps, noLoop ) {
-
- var numMorphTargets = morphTargetSequence.length;
- var tracks = [];
-
- for ( var i = 0; i < numMorphTargets; i ++ ) {
-
- var times = [];
- var values = [];
-
- times.push(
- ( i + numMorphTargets - 1 ) % numMorphTargets,
- i,
- ( i + 1 ) % numMorphTargets );
-
- values.push( 0, 1, 0 );
-
- var order = AnimationUtils.getKeyframeOrder( times );
- times = AnimationUtils.sortedArray( times, 1, order );
- values = AnimationUtils.sortedArray( values, 1, order );
-
- // if there is a key at the first frame, duplicate it as the
- // last frame as well for perfect loop.
- if ( ! noLoop && times[ 0 ] === 0 ) {
-
- times.push( numMorphTargets );
- values.push( values[ 0 ] );
-
- }
-
- tracks.push(
- new NumberKeyframeTrack(
- '.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']',
- times, values
- ).scale( 1.0 / fps ) );
-
- }
-
- return new AnimationClip( name, - 1, tracks );
-
- },
-
- findByName: function ( objectOrClipArray, name ) {
-
- var clipArray = objectOrClipArray;
-
- if ( ! Array.isArray( objectOrClipArray ) ) {
-
- var o = objectOrClipArray;
- clipArray = o.geometry && o.geometry.animations || o.animations;
-
- }
-
- for ( var i = 0; i < clipArray.length; i ++ ) {
-
- if ( clipArray[ i ].name === name ) {
-
- return clipArray[ i ];
-
- }
-
- }
-
- return null;
-
- },
-
- CreateClipsFromMorphTargetSequences: function ( morphTargets, fps, noLoop ) {
-
- var animationToMorphTargets = {};
-
- // tested with https://regex101.com/ on trick sequences
- // such flamingo_flyA_003, flamingo_run1_003, crdeath0059
- var pattern = /^([\w-]*?)([\d]+)$/;
-
- // sort morph target names into animation groups based
- // patterns like Walk_001, Walk_002, Run_001, Run_002
- for ( var i = 0, il = morphTargets.length; i < il; i ++ ) {
-
- var morphTarget = morphTargets[ i ];
- var parts = morphTarget.name.match( pattern );
-
- if ( parts && parts.length > 1 ) {
-
- var name = parts[ 1 ];
-
- var animationMorphTargets = animationToMorphTargets[ name ];
- if ( ! animationMorphTargets ) {
-
- animationToMorphTargets[ name ] = animationMorphTargets = [];
-
- }
-
- animationMorphTargets.push( morphTarget );
-
- }
-
- }
-
- var clips = [];
-
- for ( var name in animationToMorphTargets ) {
-
- clips.push( AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) );
-
- }
-
- return clips;
-
- },
-
- // parse the animation.hierarchy format
- parseAnimation: function ( animation, bones ) {
-
- if ( ! animation ) {
-
- console.error( 'THREE.AnimationClip: No animation in JSONLoader data.' );
- return null;
-
- }
-
- var addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) {
-
- // only return track if there are actually keys.
- if ( animationKeys.length !== 0 ) {
-
- var times = [];
- var values = [];
-
- AnimationUtils.flattenJSON( animationKeys, times, values, propertyName );
-
- // empty keys are filtered out, so check again
- if ( times.length !== 0 ) {
-
- destTracks.push( new trackType( trackName, times, values ) );
-
- }
-
- }
-
- };
-
- var tracks = [];
-
- var clipName = animation.name || 'default';
- // automatic length determination in AnimationClip.
- var duration = animation.length || - 1;
- var fps = animation.fps || 30;
-
- var hierarchyTracks = animation.hierarchy || [];
-
- for ( var h = 0; h < hierarchyTracks.length; h ++ ) {
-
- var animationKeys = hierarchyTracks[ h ].keys;
-
- // skip empty tracks
- if ( ! animationKeys || animationKeys.length === 0 ) continue;
-
- // process morph targets
- if ( animationKeys[ 0 ].morphTargets ) {
-
- // figure out all morph targets used in this track
- var morphTargetNames = {};
-
- for ( var k = 0; k < animationKeys.length; k ++ ) {
-
- if ( animationKeys[ k ].morphTargets ) {
-
- for ( var m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) {
-
- morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1;
-
- }
-
- }
-
- }
-
- // create a track for each morph target with all zero
- // morphTargetInfluences except for the keys in which
- // the morphTarget is named.
- for ( var morphTargetName in morphTargetNames ) {
-
- var times = [];
- var values = [];
-
- for ( var m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) {
-
- var animationKey = animationKeys[ k ];
-
- times.push( animationKey.time );
- values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 );
-
- }
-
- tracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) );
-
- }
-
- duration = morphTargetNames.length * ( fps || 1.0 );
-
- } else {
-
- // ...assume skeletal animation
-
- var boneName = '.bones[' + bones[ h ].name + ']';
-
- addNonemptyTrack(
- VectorKeyframeTrack, boneName + '.position',
- animationKeys, 'pos', tracks );
-
- addNonemptyTrack(
- QuaternionKeyframeTrack, boneName + '.quaternion',
- animationKeys, 'rot', tracks );
-
- addNonemptyTrack(
- VectorKeyframeTrack, boneName + '.scale',
- animationKeys, 'scl', tracks );
-
- }
-
- }
-
- if ( tracks.length === 0 ) {
-
- return null;
-
- }
-
- var clip = new AnimationClip( clipName, duration, tracks );
-
- return clip;
-
- }
-
- } );
-
- Object.assign( AnimationClip.prototype, {
-
- resetDuration: function () {
-
- var tracks = this.tracks, duration = 0;
-
- for ( var i = 0, n = tracks.length; i !== n; ++ i ) {
-
- var track = this.tracks[ i ];
-
- duration = Math.max( duration, track.times[ track.times.length - 1 ] );
-
- }
-
- this.duration = duration;
-
- },
-
- trim: function () {
-
- for ( var i = 0; i < this.tracks.length; i ++ ) {
-
- this.tracks[ i ].trim( 0, this.duration );
-
- }
-
- return this;
-
- },
-
- optimize: function () {
-
- for ( var i = 0; i < this.tracks.length; i ++ ) {
-
- this.tracks[ i ].optimize();
-
- }
-
- return this;
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function MaterialLoader( manager ) {
-
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- this.textures = {};
-
- }
-
- Object.assign( MaterialLoader.prototype, {
-
- load: function ( url, onLoad, onProgress, onError ) {
-
- var scope = this;
-
- var loader = new FileLoader( scope.manager );
- loader.load( url, function ( text ) {
-
- onLoad( scope.parse( JSON.parse( text ) ) );
-
- }, onProgress, onError );
-
- },
-
- setTextures: function ( value ) {
-
- this.textures = value;
-
- },
-
- parse: function ( json ) {
-
- var textures = this.textures;
-
- function getTexture( name ) {
-
- if ( textures[ name ] === undefined ) {
-
- console.warn( 'THREE.MaterialLoader: Undefined texture', name );
-
- }
-
- return textures[ name ];
-
- }
-
- var material = new Materials[ json.type ]();
-
- if ( json.uuid !== undefined ) material.uuid = json.uuid;
- if ( json.name !== undefined ) material.name = json.name;
- if ( json.color !== undefined ) material.color.setHex( json.color );
- if ( json.roughness !== undefined ) material.roughness = json.roughness;
- if ( json.metalness !== undefined ) material.metalness = json.metalness;
- if ( json.emissive !== undefined ) material.emissive.setHex( json.emissive );
- if ( json.specular !== undefined ) material.specular.setHex( json.specular );
- if ( json.shininess !== undefined ) material.shininess = json.shininess;
- if ( json.clearCoat !== undefined ) material.clearCoat = json.clearCoat;
- if ( json.clearCoatRoughness !== undefined ) material.clearCoatRoughness = json.clearCoatRoughness;
- if ( json.uniforms !== undefined ) material.uniforms = json.uniforms;
- if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader;
- if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader;
- if ( json.vertexColors !== undefined ) material.vertexColors = json.vertexColors;
- if ( json.fog !== undefined ) material.fog = json.fog;
- if ( json.flatShading !== undefined ) material.flatShading = json.flatShading;
- if ( json.blending !== undefined ) material.blending = json.blending;
- if ( json.side !== undefined ) material.side = json.side;
- if ( json.opacity !== undefined ) material.opacity = json.opacity;
- if ( json.transparent !== undefined ) material.transparent = json.transparent;
- if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest;
- if ( json.depthTest !== undefined ) material.depthTest = json.depthTest;
- if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite;
- if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite;
- if ( json.wireframe !== undefined ) material.wireframe = json.wireframe;
- if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth;
- if ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap;
- if ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin;
-
- if ( json.rotation !== undefined ) material.rotation = json.rotation;
-
- if ( json.linewidth !== 1 ) material.linewidth = json.linewidth;
- if ( json.dashSize !== undefined ) material.dashSize = json.dashSize;
- if ( json.gapSize !== undefined ) material.gapSize = json.gapSize;
- if ( json.scale !== undefined ) material.scale = json.scale;
-
- if ( json.polygonOffset !== undefined ) material.polygonOffset = json.polygonOffset;
- if ( json.polygonOffsetFactor !== undefined ) material.polygonOffsetFactor = json.polygonOffsetFactor;
- if ( json.polygonOffsetUnits !== undefined ) material.polygonOffsetUnits = json.polygonOffsetUnits;
-
- if ( json.skinning !== undefined ) material.skinning = json.skinning;
- if ( json.morphTargets !== undefined ) material.morphTargets = json.morphTargets;
- if ( json.dithering !== undefined ) material.dithering = json.dithering;
-
- if ( json.visible !== undefined ) material.visible = json.visible;
- if ( json.userData !== undefined ) material.userData = json.userData;
-
- // Deprecated
-
- if ( json.shading !== undefined ) material.flatShading = json.shading === 1; // THREE.FlatShading
-
- // for PointsMaterial
-
- if ( json.size !== undefined ) material.size = json.size;
- if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation;
-
- // maps
-
- if ( json.map !== undefined ) material.map = getTexture( json.map );
-
- if ( json.alphaMap !== undefined ) {
-
- material.alphaMap = getTexture( json.alphaMap );
- material.transparent = true;
-
- }
-
- if ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap );
- if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale;
-
- if ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap );
- if ( json.normalScale !== undefined ) {
-
- var normalScale = json.normalScale;
-
- if ( Array.isArray( normalScale ) === false ) {
-
- // Blender exporter used to export a scalar. See #7459
-
- normalScale = [ normalScale, normalScale ];
-
- }
-
- material.normalScale = new Vector2().fromArray( normalScale );
-
- }
-
- if ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap );
- if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale;
- if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias;
-
- if ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap );
- if ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap );
-
- if ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap );
- if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity;
-
- if ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap );
-
- if ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap );
-
- if ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity;
-
- if ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap );
- if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity;
-
- if ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap );
- if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity;
-
- if ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap );
-
- return material;
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function BufferGeometryLoader( manager ) {
-
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
-
- }
-
- Object.assign( BufferGeometryLoader.prototype, {
-
- load: function ( url, onLoad, onProgress, onError ) {
-
- var scope = this;
-
- var loader = new FileLoader( scope.manager );
- loader.load( url, function ( text ) {
-
- onLoad( scope.parse( JSON.parse( text ) ) );
-
- }, onProgress, onError );
-
- },
-
- parse: function ( json ) {
-
- var geometry = new BufferGeometry();
-
- var index = json.data.index;
-
- if ( index !== undefined ) {
-
- var typedArray = new TYPED_ARRAYS[ index.type ]( index.array );
- geometry.setIndex( new BufferAttribute( typedArray, 1 ) );
-
- }
-
- var attributes = json.data.attributes;
-
- for ( var key in attributes ) {
-
- var attribute = attributes[ key ];
- var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array );
-
- geometry.addAttribute( key, new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized ) );
-
- }
-
- var groups = json.data.groups || json.data.drawcalls || json.data.offsets;
-
- if ( groups !== undefined ) {
-
- for ( var i = 0, n = groups.length; i !== n; ++ i ) {
-
- var group = groups[ i ];
-
- geometry.addGroup( group.start, group.count, group.materialIndex );
-
- }
-
- }
-
- var boundingSphere = json.data.boundingSphere;
-
- if ( boundingSphere !== undefined ) {
-
- var center = new Vector3();
-
- if ( boundingSphere.center !== undefined ) {
-
- center.fromArray( boundingSphere.center );
-
- }
-
- geometry.boundingSphere = new Sphere( center, boundingSphere.radius );
-
- }
-
- return geometry;
-
- }
-
- } );
-
- var TYPED_ARRAYS = {
- Int8Array: Int8Array,
- Uint8Array: Uint8Array,
- // Workaround for IE11 pre KB2929437. See #11440
- Uint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array,
- Int16Array: Int16Array,
- Uint16Array: Uint16Array,
- Int32Array: Int32Array,
- Uint32Array: Uint32Array,
- Float32Array: Float32Array,
- Float64Array: Float64Array
- };
-
- /**
- * @author alteredq / http://alteredqualia.com/
- */
-
- function Loader() {}
-
- Loader.Handlers = {
-
- handlers: [],
-
- add: function ( regex, loader ) {
-
- this.handlers.push( regex, loader );
-
- },
-
- get: function ( file ) {
-
- var handlers = this.handlers;
-
- for ( var i = 0, l = handlers.length; i < l; i += 2 ) {
-
- var regex = handlers[ i ];
- var loader = handlers[ i + 1 ];
-
- if ( regex.test( file ) ) {
-
- return loader;
-
- }
-
- }
-
- return null;
-
- }
-
- };
-
- Object.assign( Loader.prototype, {
-
- crossOrigin: undefined,
-
- onLoadStart: function () {},
-
- onLoadProgress: function () {},
-
- onLoadComplete: function () {},
-
- initMaterials: function ( materials, texturePath, crossOrigin ) {
-
- var array = [];
-
- for ( var i = 0; i < materials.length; ++ i ) {
-
- array[ i ] = this.createMaterial( materials[ i ], texturePath, crossOrigin );
-
- }
-
- return array;
-
- },
-
- createMaterial: ( function () {
-
- var BlendingMode = {
- NoBlending: NoBlending,
- NormalBlending: NormalBlending,
- AdditiveBlending: AdditiveBlending,
- SubtractiveBlending: SubtractiveBlending,
- MultiplyBlending: MultiplyBlending,
- CustomBlending: CustomBlending
- };
-
- var color = new Color();
- var textureLoader = new TextureLoader();
- var materialLoader = new MaterialLoader();
-
- return function createMaterial( m, texturePath, crossOrigin ) {
-
- // convert from old material format
-
- var textures = {};
-
- function loadTexture( path, repeat, offset, wrap, anisotropy ) {
-
- var fullPath = texturePath + path;
- var loader = Loader.Handlers.get( fullPath );
-
- var texture;
-
- if ( loader !== null ) {
-
- texture = loader.load( fullPath );
-
- } else {
-
- textureLoader.setCrossOrigin( crossOrigin );
- texture = textureLoader.load( fullPath );
-
- }
-
- if ( repeat !== undefined ) {
-
- texture.repeat.fromArray( repeat );
-
- if ( repeat[ 0 ] !== 1 ) texture.wrapS = RepeatWrapping;
- if ( repeat[ 1 ] !== 1 ) texture.wrapT = RepeatWrapping;
-
- }
-
- if ( offset !== undefined ) {
-
- texture.offset.fromArray( offset );
-
- }
-
- if ( wrap !== undefined ) {
-
- if ( wrap[ 0 ] === 'repeat' ) texture.wrapS = RepeatWrapping;
- if ( wrap[ 0 ] === 'mirror' ) texture.wrapS = MirroredRepeatWrapping;
-
- if ( wrap[ 1 ] === 'repeat' ) texture.wrapT = RepeatWrapping;
- if ( wrap[ 1 ] === 'mirror' ) texture.wrapT = MirroredRepeatWrapping;
-
- }
-
- if ( anisotropy !== undefined ) {
-
- texture.anisotropy = anisotropy;
-
- }
-
- var uuid = _Math.generateUUID();
-
- textures[ uuid ] = texture;
-
- return uuid;
-
- }
-
- //
-
- var json = {
- uuid: _Math.generateUUID(),
- type: 'MeshLambertMaterial'
- };
-
- for ( var name in m ) {
-
- var value = m[ name ];
-
- switch ( name ) {
-
- case 'DbgColor':
- case 'DbgIndex':
- case 'opticalDensity':
- case 'illumination':
- break;
- case 'DbgName':
- json.name = value;
- break;
- case 'blending':
- json.blending = BlendingMode[ value ];
- break;
- case 'colorAmbient':
- case 'mapAmbient':
- console.warn( 'THREE.Loader.createMaterial:', name, 'is no longer supported.' );
- break;
- case 'colorDiffuse':
- json.color = color.fromArray( value ).getHex();
- break;
- case 'colorSpecular':
- json.specular = color.fromArray( value ).getHex();
- break;
- case 'colorEmissive':
- json.emissive = color.fromArray( value ).getHex();
- break;
- case 'specularCoef':
- json.shininess = value;
- break;
- case 'shading':
- if ( value.toLowerCase() === 'basic' ) json.type = 'MeshBasicMaterial';
- if ( value.toLowerCase() === 'phong' ) json.type = 'MeshPhongMaterial';
- if ( value.toLowerCase() === 'standard' ) json.type = 'MeshStandardMaterial';
- break;
- case 'mapDiffuse':
- json.map = loadTexture( value, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap, m.mapDiffuseAnisotropy );
- break;
- case 'mapDiffuseRepeat':
- case 'mapDiffuseOffset':
- case 'mapDiffuseWrap':
- case 'mapDiffuseAnisotropy':
- break;
- case 'mapEmissive':
- json.emissiveMap = loadTexture( value, m.mapEmissiveRepeat, m.mapEmissiveOffset, m.mapEmissiveWrap, m.mapEmissiveAnisotropy );
- break;
- case 'mapEmissiveRepeat':
- case 'mapEmissiveOffset':
- case 'mapEmissiveWrap':
- case 'mapEmissiveAnisotropy':
- break;
- case 'mapLight':
- json.lightMap = loadTexture( value, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap, m.mapLightAnisotropy );
- break;
- case 'mapLightRepeat':
- case 'mapLightOffset':
- case 'mapLightWrap':
- case 'mapLightAnisotropy':
- break;
- case 'mapAO':
- json.aoMap = loadTexture( value, m.mapAORepeat, m.mapAOOffset, m.mapAOWrap, m.mapAOAnisotropy );
- break;
- case 'mapAORepeat':
- case 'mapAOOffset':
- case 'mapAOWrap':
- case 'mapAOAnisotropy':
- break;
- case 'mapBump':
- json.bumpMap = loadTexture( value, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap, m.mapBumpAnisotropy );
- break;
- case 'mapBumpScale':
- json.bumpScale = value;
- break;
- case 'mapBumpRepeat':
- case 'mapBumpOffset':
- case 'mapBumpWrap':
- case 'mapBumpAnisotropy':
- break;
- case 'mapNormal':
- json.normalMap = loadTexture( value, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap, m.mapNormalAnisotropy );
- break;
- case 'mapNormalFactor':
- json.normalScale = value;
- break;
- case 'mapNormalRepeat':
- case 'mapNormalOffset':
- case 'mapNormalWrap':
- case 'mapNormalAnisotropy':
- break;
- case 'mapSpecular':
- json.specularMap = loadTexture( value, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap, m.mapSpecularAnisotropy );
- break;
- case 'mapSpecularRepeat':
- case 'mapSpecularOffset':
- case 'mapSpecularWrap':
- case 'mapSpecularAnisotropy':
- break;
- case 'mapMetalness':
- json.metalnessMap = loadTexture( value, m.mapMetalnessRepeat, m.mapMetalnessOffset, m.mapMetalnessWrap, m.mapMetalnessAnisotropy );
- break;
- case 'mapMetalnessRepeat':
- case 'mapMetalnessOffset':
- case 'mapMetalnessWrap':
- case 'mapMetalnessAnisotropy':
- break;
- case 'mapRoughness':
- json.roughnessMap = loadTexture( value, m.mapRoughnessRepeat, m.mapRoughnessOffset, m.mapRoughnessWrap, m.mapRoughnessAnisotropy );
- break;
- case 'mapRoughnessRepeat':
- case 'mapRoughnessOffset':
- case 'mapRoughnessWrap':
- case 'mapRoughnessAnisotropy':
- break;
- case 'mapAlpha':
- json.alphaMap = loadTexture( value, m.mapAlphaRepeat, m.mapAlphaOffset, m.mapAlphaWrap, m.mapAlphaAnisotropy );
- break;
- case 'mapAlphaRepeat':
- case 'mapAlphaOffset':
- case 'mapAlphaWrap':
- case 'mapAlphaAnisotropy':
- break;
- case 'flipSided':
- json.side = BackSide;
- break;
- case 'doubleSided':
- json.side = DoubleSide;
- break;
- case 'transparency':
- console.warn( 'THREE.Loader.createMaterial: transparency has been renamed to opacity' );
- json.opacity = value;
- break;
- case 'depthTest':
- case 'depthWrite':
- case 'colorWrite':
- case 'opacity':
- case 'reflectivity':
- case 'transparent':
- case 'visible':
- case 'wireframe':
- json[ name ] = value;
- break;
- case 'vertexColors':
- if ( value === true ) json.vertexColors = VertexColors;
- if ( value === 'face' ) json.vertexColors = FaceColors;
- break;
- default:
- console.error( 'THREE.Loader.createMaterial: Unsupported', name, value );
- break;
-
- }
-
- }
-
- if ( json.type === 'MeshBasicMaterial' ) delete json.emissive;
- if ( json.type !== 'MeshPhongMaterial' ) delete json.specular;
-
- if ( json.opacity < 1 ) json.transparent = true;
-
- materialLoader.setTextures( textures );
-
- return materialLoader.parse( json );
-
- };
-
- } )()
-
- } );
-
- /**
- * @author Don McCurdy / https://www.donmccurdy.com
- */
-
- var LoaderUtils = {
-
- decodeText: function ( array ) {
-
- if ( typeof TextDecoder !== 'undefined' ) {
-
- return new TextDecoder().decode( array );
-
- }
-
- // Avoid the String.fromCharCode.apply(null, array) shortcut, which
- // throws a "maximum call stack size exceeded" error for large arrays.
-
- var s = '';
-
- for ( var i = 0, il = array.length; i < il; i ++ ) {
-
- // Implicitly assumes little-endian.
- s += String.fromCharCode( array[ i ] );
-
- }
-
- // Merges multi-byte utf-8 characters.
- return decodeURIComponent( escape( s ) );
-
- },
-
- extractUrlBase: function ( url ) {
-
- var index = url.lastIndexOf( '/' );
-
- if ( index === - 1 ) return './';
-
- return url.substr( 0, index + 1 );
-
- }
-
- };
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
-
- function JSONLoader( manager ) {
-
- if ( typeof manager === 'boolean' ) {
-
- console.warn( 'THREE.JSONLoader: showStatus parameter has been removed from constructor.' );
- manager = undefined;
-
- }
-
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
-
- this.withCredentials = false;
-
- }
-
- Object.assign( JSONLoader.prototype, {
-
- load: function ( url, onLoad, onProgress, onError ) {
-
- var scope = this;
-
- var texturePath = this.texturePath && ( typeof this.texturePath === 'string' ) ? this.texturePath : LoaderUtils.extractUrlBase( url );
-
- var loader = new FileLoader( this.manager );
- loader.setWithCredentials( this.withCredentials );
- loader.load( url, function ( text ) {
-
- var json = JSON.parse( text );
- var metadata = json.metadata;
-
- if ( metadata !== undefined ) {
-
- var type = metadata.type;
-
- if ( type !== undefined ) {
-
- if ( type.toLowerCase() === 'object' ) {
-
- console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.ObjectLoader instead.' );
- return;
-
- }
-
- }
-
- }
-
- var object = scope.parse( json, texturePath );
- onLoad( object.geometry, object.materials );
-
- }, onProgress, onError );
-
- },
-
- setTexturePath: function ( value ) {
-
- this.texturePath = value;
-
- },
-
- parse: ( function () {
-
- function parseModel( json, geometry ) {
-
- function isBitSet( value, position ) {
-
- return value & ( 1 << position );
-
- }
-
- var i, j, fi,
-
- offset, zLength,
-
- colorIndex, normalIndex, uvIndex, materialIndex,
-
- type,
- isQuad,
- hasMaterial,
- hasFaceVertexUv,
- hasFaceNormal, hasFaceVertexNormal,
- hasFaceColor, hasFaceVertexColor,
-
- vertex, face, faceA, faceB, hex, normal,
-
- uvLayer, uv, u, v,
-
- faces = json.faces,
- vertices = json.vertices,
- normals = json.normals,
- colors = json.colors,
-
- scale = json.scale,
-
- nUvLayers = 0;
-
-
- if ( json.uvs !== undefined ) {
-
- // disregard empty arrays
-
- for ( i = 0; i < json.uvs.length; i ++ ) {
-
- if ( json.uvs[ i ].length ) nUvLayers ++;
-
- }
-
- for ( i = 0; i < nUvLayers; i ++ ) {
-
- geometry.faceVertexUvs[ i ] = [];
-
- }
-
- }
-
- offset = 0;
- zLength = vertices.length;
-
- while ( offset < zLength ) {
-
- vertex = new Vector3();
-
- vertex.x = vertices[ offset ++ ] * scale;
- vertex.y = vertices[ offset ++ ] * scale;
- vertex.z = vertices[ offset ++ ] * scale;
-
- geometry.vertices.push( vertex );
-
- }
-
- offset = 0;
- zLength = faces.length;
-
- while ( offset < zLength ) {
-
- type = faces[ offset ++ ];
-
- isQuad = isBitSet( type, 0 );
- hasMaterial = isBitSet( type, 1 );
- hasFaceVertexUv = isBitSet( type, 3 );
- hasFaceNormal = isBitSet( type, 4 );
- hasFaceVertexNormal = isBitSet( type, 5 );
- hasFaceColor = isBitSet( type, 6 );
- hasFaceVertexColor = isBitSet( type, 7 );
-
- // console.log("type", type, "bits", isQuad, hasMaterial, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor);
-
- if ( isQuad ) {
-
- faceA = new Face3();
- faceA.a = faces[ offset ];
- faceA.b = faces[ offset + 1 ];
- faceA.c = faces[ offset + 3 ];
-
- faceB = new Face3();
- faceB.a = faces[ offset + 1 ];
- faceB.b = faces[ offset + 2 ];
- faceB.c = faces[ offset + 3 ];
-
- offset += 4;
-
- if ( hasMaterial ) {
-
- materialIndex = faces[ offset ++ ];
- faceA.materialIndex = materialIndex;
- faceB.materialIndex = materialIndex;
-
- }
-
- // to get face <=> uv index correspondence
-
- fi = geometry.faces.length;
-
- if ( hasFaceVertexUv ) {
-
- for ( i = 0; i < nUvLayers; i ++ ) {
-
- uvLayer = json.uvs[ i ];
-
- geometry.faceVertexUvs[ i ][ fi ] = [];
- geometry.faceVertexUvs[ i ][ fi + 1 ] = [];
-
- for ( j = 0; j < 4; j ++ ) {
-
- uvIndex = faces[ offset ++ ];
-
- u = uvLayer[ uvIndex * 2 ];
- v = uvLayer[ uvIndex * 2 + 1 ];
-
- uv = new Vector2( u, v );
-
- if ( j !== 2 ) geometry.faceVertexUvs[ i ][ fi ].push( uv );
- if ( j !== 0 ) geometry.faceVertexUvs[ i ][ fi + 1 ].push( uv );
-
- }
-
- }
-
- }
-
- if ( hasFaceNormal ) {
-
- normalIndex = faces[ offset ++ ] * 3;
-
- faceA.normal.set(
- normals[ normalIndex ++ ],
- normals[ normalIndex ++ ],
- normals[ normalIndex ]
- );
-
- faceB.normal.copy( faceA.normal );
-
- }
-
- if ( hasFaceVertexNormal ) {
-
- for ( i = 0; i < 4; i ++ ) {
-
- normalIndex = faces[ offset ++ ] * 3;
-
- normal = new Vector3(
- normals[ normalIndex ++ ],
- normals[ normalIndex ++ ],
- normals[ normalIndex ]
- );
-
-
- if ( i !== 2 ) faceA.vertexNormals.push( normal );
- if ( i !== 0 ) faceB.vertexNormals.push( normal );
-
- }
-
- }
-
-
- if ( hasFaceColor ) {
-
- colorIndex = faces[ offset ++ ];
- hex = colors[ colorIndex ];
-
- faceA.color.setHex( hex );
- faceB.color.setHex( hex );
-
- }
-
-
- if ( hasFaceVertexColor ) {
-
- for ( i = 0; i < 4; i ++ ) {
-
- colorIndex = faces[ offset ++ ];
- hex = colors[ colorIndex ];
-
- if ( i !== 2 ) faceA.vertexColors.push( new Color( hex ) );
- if ( i !== 0 ) faceB.vertexColors.push( new Color( hex ) );
-
- }
-
- }
-
- geometry.faces.push( faceA );
- geometry.faces.push( faceB );
-
- } else {
-
- face = new Face3();
- face.a = faces[ offset ++ ];
- face.b = faces[ offset ++ ];
- face.c = faces[ offset ++ ];
-
- if ( hasMaterial ) {
-
- materialIndex = faces[ offset ++ ];
- face.materialIndex = materialIndex;
-
- }
-
- // to get face <=> uv index correspondence
-
- fi = geometry.faces.length;
-
- if ( hasFaceVertexUv ) {
-
- for ( i = 0; i < nUvLayers; i ++ ) {
-
- uvLayer = json.uvs[ i ];
-
- geometry.faceVertexUvs[ i ][ fi ] = [];
-
- for ( j = 0; j < 3; j ++ ) {
-
- uvIndex = faces[ offset ++ ];
-
- u = uvLayer[ uvIndex * 2 ];
- v = uvLayer[ uvIndex * 2 + 1 ];
-
- uv = new Vector2( u, v );
-
- geometry.faceVertexUvs[ i ][ fi ].push( uv );
-
- }
-
- }
-
- }
-
- if ( hasFaceNormal ) {
-
- normalIndex = faces[ offset ++ ] * 3;
-
- face.normal.set(
- normals[ normalIndex ++ ],
- normals[ normalIndex ++ ],
- normals[ normalIndex ]
- );
-
- }
-
- if ( hasFaceVertexNormal ) {
-
- for ( i = 0; i < 3; i ++ ) {
-
- normalIndex = faces[ offset ++ ] * 3;
-
- normal = new Vector3(
- normals[ normalIndex ++ ],
- normals[ normalIndex ++ ],
- normals[ normalIndex ]
- );
-
- face.vertexNormals.push( normal );
-
- }
-
- }
-
-
- if ( hasFaceColor ) {
-
- colorIndex = faces[ offset ++ ];
- face.color.setHex( colors[ colorIndex ] );
-
- }
-
-
- if ( hasFaceVertexColor ) {
-
- for ( i = 0; i < 3; i ++ ) {
-
- colorIndex = faces[ offset ++ ];
- face.vertexColors.push( new Color( colors[ colorIndex ] ) );
-
- }
-
- }
-
- geometry.faces.push( face );
-
- }
-
- }
-
- }
-
- function parseSkin( json, geometry ) {
-
- var influencesPerVertex = ( json.influencesPerVertex !== undefined ) ? json.influencesPerVertex : 2;
-
- if ( json.skinWeights ) {
-
- for ( var i = 0, l = json.skinWeights.length; i < l; i += influencesPerVertex ) {
-
- var x = json.skinWeights[ i ];
- var y = ( influencesPerVertex > 1 ) ? json.skinWeights[ i + 1 ] : 0;
- var z = ( influencesPerVertex > 2 ) ? json.skinWeights[ i + 2 ] : 0;
- var w = ( influencesPerVertex > 3 ) ? json.skinWeights[ i + 3 ] : 0;
-
- geometry.skinWeights.push( new Vector4( x, y, z, w ) );
-
- }
-
- }
-
- if ( json.skinIndices ) {
-
- for ( var i = 0, l = json.skinIndices.length; i < l; i += influencesPerVertex ) {
-
- var a = json.skinIndices[ i ];
- var b = ( influencesPerVertex > 1 ) ? json.skinIndices[ i + 1 ] : 0;
- var c = ( influencesPerVertex > 2 ) ? json.skinIndices[ i + 2 ] : 0;
- var d = ( influencesPerVertex > 3 ) ? json.skinIndices[ i + 3 ] : 0;
-
- geometry.skinIndices.push( new Vector4( a, b, c, d ) );
-
- }
-
- }
-
- geometry.bones = json.bones;
-
- if ( geometry.bones && geometry.bones.length > 0 && ( geometry.skinWeights.length !== geometry.skinIndices.length || geometry.skinIndices.length !== geometry.vertices.length ) ) {
-
- console.warn( 'When skinning, number of vertices (' + geometry.vertices.length + '), skinIndices (' +
- geometry.skinIndices.length + '), and skinWeights (' + geometry.skinWeights.length + ') should match.' );
-
- }
-
- }
-
- function parseMorphing( json, geometry ) {
-
- var scale = json.scale;
-
- if ( json.morphTargets !== undefined ) {
-
- for ( var i = 0, l = json.morphTargets.length; i < l; i ++ ) {
-
- geometry.morphTargets[ i ] = {};
- geometry.morphTargets[ i ].name = json.morphTargets[ i ].name;
- geometry.morphTargets[ i ].vertices = [];
-
- var dstVertices = geometry.morphTargets[ i ].vertices;
- var srcVertices = json.morphTargets[ i ].vertices;
-
- for ( var v = 0, vl = srcVertices.length; v < vl; v += 3 ) {
-
- var vertex = new Vector3();
- vertex.x = srcVertices[ v ] * scale;
- vertex.y = srcVertices[ v + 1 ] * scale;
- vertex.z = srcVertices[ v + 2 ] * scale;
-
- dstVertices.push( vertex );
-
- }
-
- }
-
- }
-
- if ( json.morphColors !== undefined && json.morphColors.length > 0 ) {
-
- console.warn( 'THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.' );
-
- var faces = geometry.faces;
- var morphColors = json.morphColors[ 0 ].colors;
-
- for ( var i = 0, l = faces.length; i < l; i ++ ) {
-
- faces[ i ].color.fromArray( morphColors, i * 3 );
-
- }
-
- }
-
- }
-
- function parseAnimations( json, geometry ) {
-
- var outputAnimations = [];
-
- // parse old style Bone/Hierarchy animations
- var animations = [];
-
- if ( json.animation !== undefined ) {
-
- animations.push( json.animation );
-
- }
-
- if ( json.animations !== undefined ) {
-
- if ( json.animations.length ) {
-
- animations = animations.concat( json.animations );
-
- } else {
-
- animations.push( json.animations );
-
- }
-
- }
-
- for ( var i = 0; i < animations.length; i ++ ) {
-
- var clip = AnimationClip.parseAnimation( animations[ i ], geometry.bones );
- if ( clip ) outputAnimations.push( clip );
-
- }
-
- // parse implicit morph animations
- if ( geometry.morphTargets ) {
-
- // TODO: Figure out what an appropraite FPS is for morph target animations -- defaulting to 10, but really it is completely arbitrary.
- var morphAnimationClips = AnimationClip.CreateClipsFromMorphTargetSequences( geometry.morphTargets, 10 );
- outputAnimations = outputAnimations.concat( morphAnimationClips );
-
- }
-
- if ( outputAnimations.length > 0 ) geometry.animations = outputAnimations;
-
- }
-
- return function parse( json, texturePath ) {
-
- if ( json.data !== undefined ) {
-
- // Geometry 4.0 spec
- json = json.data;
-
- }
-
- if ( json.scale !== undefined ) {
-
- json.scale = 1.0 / json.scale;
-
- } else {
-
- json.scale = 1.0;
-
- }
-
- var geometry = new Geometry();
-
- parseModel( json, geometry );
- parseSkin( json, geometry );
- parseMorphing( json, geometry );
- parseAnimations( json, geometry );
-
- geometry.computeFaceNormals();
- geometry.computeBoundingSphere();
-
- if ( json.materials === undefined || json.materials.length === 0 ) {
-
- return { geometry: geometry };
-
- } else {
-
- var materials = Loader.prototype.initMaterials( json.materials, texturePath, this.crossOrigin );
-
- return { geometry: geometry, materials: materials };
-
- }
-
- };
-
- } )()
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function ObjectLoader( manager ) {
-
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- this.texturePath = '';
-
- }
-
- Object.assign( ObjectLoader.prototype, {
-
- load: function ( url, onLoad, onProgress, onError ) {
-
- if ( this.texturePath === '' ) {
-
- this.texturePath = url.substring( 0, url.lastIndexOf( '/' ) + 1 );
-
- }
-
- var scope = this;
-
- var loader = new FileLoader( scope.manager );
- loader.load( url, function ( text ) {
-
- var json = null;
-
- try {
-
- json = JSON.parse( text );
-
- } catch ( error ) {
-
- if ( onError !== undefined ) onError( error );
-
- console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message );
-
- return;
-
- }
-
- var metadata = json.metadata;
-
- if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {
-
- console.error( 'THREE.ObjectLoader: Can\'t load ' + url + '. Use THREE.JSONLoader instead.' );
- return;
-
- }
-
- scope.parse( json, onLoad );
-
- }, onProgress, onError );
-
- },
-
- setTexturePath: function ( value ) {
-
- this.texturePath = value;
- return this;
-
- },
-
- setCrossOrigin: function ( value ) {
-
- this.crossOrigin = value;
- return this;
-
- },
-
- parse: function ( json, onLoad ) {
-
- var shapes = this.parseShape( json.shapes );
- var geometries = this.parseGeometries( json.geometries, shapes );
-
- var images = this.parseImages( json.images, function () {
-
- if ( onLoad !== undefined ) onLoad( object );
-
- } );
-
- var textures = this.parseTextures( json.textures, images );
- var materials = this.parseMaterials( json.materials, textures );
-
- var object = this.parseObject( json.object, geometries, materials );
-
- if ( json.animations ) {
-
- object.animations = this.parseAnimations( json.animations );
-
- }
-
- if ( json.images === undefined || json.images.length === 0 ) {
-
- if ( onLoad !== undefined ) onLoad( object );
-
- }
-
- return object;
-
- },
-
- parseShape: function ( json ) {
-
- var shapes = {};
-
- if ( json !== undefined ) {
-
- for ( var i = 0, l = json.length; i < l; i ++ ) {
-
- var shape = new Shape().fromJSON( json[ i ] );
-
- shapes[ shape.uuid ] = shape;
-
- }
-
- }
-
- return shapes;
-
- },
-
- parseGeometries: function ( json, shapes ) {
-
- var geometries = {};
-
- if ( json !== undefined ) {
-
- var geometryLoader = new JSONLoader();
- var bufferGeometryLoader = new BufferGeometryLoader();
-
- for ( var i = 0, l = json.length; i < l; i ++ ) {
-
- var geometry;
- var data = json[ i ];
-
- switch ( data.type ) {
-
- case 'PlaneGeometry':
- case 'PlaneBufferGeometry':
-
- geometry = new Geometries[ data.type ](
- data.width,
- data.height,
- data.widthSegments,
- data.heightSegments
- );
-
- break;
-
- case 'BoxGeometry':
- case 'BoxBufferGeometry':
- case 'CubeGeometry': // backwards compatible
-
- geometry = new Geometries[ data.type ](
- data.width,
- data.height,
- data.depth,
- data.widthSegments,
- data.heightSegments,
- data.depthSegments
- );
-
- break;
-
- case 'CircleGeometry':
- case 'CircleBufferGeometry':
-
- geometry = new Geometries[ data.type ](
- data.radius,
- data.segments,
- data.thetaStart,
- data.thetaLength
- );
-
- break;
-
- case 'CylinderGeometry':
- case 'CylinderBufferGeometry':
-
- geometry = new Geometries[ data.type ](
- data.radiusTop,
- data.radiusBottom,
- data.height,
- data.radialSegments,
- data.heightSegments,
- data.openEnded,
- data.thetaStart,
- data.thetaLength
- );
-
- break;
-
- case 'ConeGeometry':
- case 'ConeBufferGeometry':
-
- geometry = new Geometries[ data.type ](
- data.radius,
- data.height,
- data.radialSegments,
- data.heightSegments,
- data.openEnded,
- data.thetaStart,
- data.thetaLength
- );
-
- break;
-
- case 'SphereGeometry':
- case 'SphereBufferGeometry':
-
- geometry = new Geometries[ data.type ](
- data.radius,
- data.widthSegments,
- data.heightSegments,
- data.phiStart,
- data.phiLength,
- data.thetaStart,
- data.thetaLength
- );
-
- break;
-
- case 'DodecahedronGeometry':
- case 'DodecahedronBufferGeometry':
- case 'IcosahedronGeometry':
- case 'IcosahedronBufferGeometry':
- case 'OctahedronGeometry':
- case 'OctahedronBufferGeometry':
- case 'TetrahedronGeometry':
- case 'TetrahedronBufferGeometry':
-
- geometry = new Geometries[ data.type ](
- data.radius,
- data.detail
- );
-
- break;
-
- case 'RingGeometry':
- case 'RingBufferGeometry':
-
- geometry = new Geometries[ data.type ](
- data.innerRadius,
- data.outerRadius,
- data.thetaSegments,
- data.phiSegments,
- data.thetaStart,
- data.thetaLength
- );
-
- break;
-
- case 'TorusGeometry':
- case 'TorusBufferGeometry':
-
- geometry = new Geometries[ data.type ](
- data.radius,
- data.tube,
- data.radialSegments,
- data.tubularSegments,
- data.arc
- );
-
- break;
-
- case 'TorusKnotGeometry':
- case 'TorusKnotBufferGeometry':
-
- geometry = new Geometries[ data.type ](
- data.radius,
- data.tube,
- data.tubularSegments,
- data.radialSegments,
- data.p,
- data.q
- );
-
- break;
-
- case 'LatheGeometry':
- case 'LatheBufferGeometry':
-
- geometry = new Geometries[ data.type ](
- data.points,
- data.segments,
- data.phiStart,
- data.phiLength
- );
-
- break;
-
- case 'PolyhedronGeometry':
- case 'PolyhedronBufferGeometry':
-
- geometry = new Geometries[ data.type ](
- data.vertices,
- data.indices,
- data.radius,
- data.details
- );
-
- break;
-
- case 'ShapeGeometry':
- case 'ShapeBufferGeometry':
-
- var geometryShapes = [];
-
- for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) {
-
- var shape = shapes[ data.shapes[ j ] ];
-
- geometryShapes.push( shape );
-
- }
-
- geometry = new Geometries[ data.type ](
- geometryShapes,
- data.curveSegments
- );
-
- break;
-
-
- case 'ExtrudeGeometry':
- case 'ExtrudeBufferGeometry':
-
- var geometryShapes = [];
-
- for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) {
-
- var shape = shapes[ data.shapes[ j ] ];
-
- geometryShapes.push( shape );
-
- }
-
- var extrudePath = data.options.extrudePath;
-
- if ( extrudePath !== undefined ) {
-
- data.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath );
-
- }
-
- geometry = new Geometries[ data.type ](
- geometryShapes,
- data.options
- );
-
- break;
-
- case 'BufferGeometry':
-
- geometry = bufferGeometryLoader.parse( data );
-
- break;
-
- case 'Geometry':
-
- geometry = geometryLoader.parse( data, this.texturePath ).geometry;
-
- break;
-
- default:
-
- console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' );
-
- continue;
-
- }
-
- geometry.uuid = data.uuid;
-
- if ( data.name !== undefined ) geometry.name = data.name;
- if ( geometry.isBufferGeometry === true && data.userData !== undefined ) geometry.userData = data.userData;
-
- geometries[ data.uuid ] = geometry;
-
- }
-
- }
-
- return geometries;
-
- },
-
- parseMaterials: function ( json, textures ) {
-
- var materials = {};
-
- if ( json !== undefined ) {
-
- var loader = new MaterialLoader();
- loader.setTextures( textures );
-
- for ( var i = 0, l = json.length; i < l; i ++ ) {
-
- var data = json[ i ];
-
- if ( data.type === 'MultiMaterial' ) {
-
- // Deprecated
-
- var array = [];
-
- for ( var j = 0; j < data.materials.length; j ++ ) {
-
- array.push( loader.parse( data.materials[ j ] ) );
-
- }
-
- materials[ data.uuid ] = array;
-
- } else {
-
- materials[ data.uuid ] = loader.parse( data );
-
- }
-
- }
-
- }
-
- return materials;
-
- },
-
- parseAnimations: function ( json ) {
-
- var animations = [];
-
- for ( var i = 0; i < json.length; i ++ ) {
-
- var data = json[ i ];
-
- var clip = AnimationClip.parse( data );
-
- if ( data.uuid !== undefined ) clip.uuid = data.uuid;
-
- animations.push( clip );
-
- }
-
- return animations;
-
- },
-
- parseImages: function ( json, onLoad ) {
-
- var scope = this;
- var images = {};
-
- function loadImage( url ) {
-
- scope.manager.itemStart( url );
-
- return loader.load( url, function () {
-
- scope.manager.itemEnd( url );
-
- }, undefined, function () {
-
- scope.manager.itemEnd( url );
- scope.manager.itemError( url );
-
- } );
-
- }
-
- if ( json !== undefined && json.length > 0 ) {
-
- var manager = new LoadingManager( onLoad );
-
- var loader = new ImageLoader( manager );
- loader.setCrossOrigin( this.crossOrigin );
-
- for ( var i = 0, l = json.length; i < l; i ++ ) {
-
- var image = json[ i ];
- var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.texturePath + image.url;
-
- images[ image.uuid ] = loadImage( path );
-
- }
-
- }
-
- return images;
-
- },
-
- parseTextures: function ( json, images ) {
-
- function parseConstant( value, type ) {
-
- if ( typeof value === 'number' ) return value;
-
- console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value );
-
- return type[ value ];
-
- }
-
- var textures = {};
-
- if ( json !== undefined ) {
-
- for ( var i = 0, l = json.length; i < l; i ++ ) {
-
- var data = json[ i ];
-
- if ( data.image === undefined ) {
-
- console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid );
-
- }
-
- if ( images[ data.image ] === undefined ) {
-
- console.warn( 'THREE.ObjectLoader: Undefined image', data.image );
-
- }
-
- var texture = new Texture( images[ data.image ] );
- texture.needsUpdate = true;
-
- texture.uuid = data.uuid;
-
- if ( data.name !== undefined ) texture.name = data.name;
-
- if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING );
-
- if ( data.offset !== undefined ) texture.offset.fromArray( data.offset );
- if ( data.repeat !== undefined ) texture.repeat.fromArray( data.repeat );
- if ( data.center !== undefined ) texture.center.fromArray( data.center );
- if ( data.rotation !== undefined ) texture.rotation = data.rotation;
-
- if ( data.wrap !== undefined ) {
-
- texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING );
- texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING );
-
- }
-
- if ( data.format !== undefined ) texture.format = data.format;
-
- if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER );
- if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER );
- if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy;
-
- if ( data.flipY !== undefined ) texture.flipY = data.flipY;
-
- textures[ data.uuid ] = texture;
-
- }
-
- }
-
- return textures;
-
- },
-
- parseObject: function ( data, geometries, materials ) {
-
- var object;
-
- function getGeometry( name ) {
-
- if ( geometries[ name ] === undefined ) {
-
- console.warn( 'THREE.ObjectLoader: Undefined geometry', name );
-
- }
-
- return geometries[ name ];
-
- }
-
- function getMaterial( name ) {
-
- if ( name === undefined ) return undefined;
-
- if ( Array.isArray( name ) ) {
-
- var array = [];
-
- for ( var i = 0, l = name.length; i < l; i ++ ) {
-
- var uuid = name[ i ];
-
- if ( materials[ uuid ] === undefined ) {
-
- console.warn( 'THREE.ObjectLoader: Undefined material', uuid );
-
- }
-
- array.push( materials[ uuid ] );
-
- }
-
- return array;
-
- }
-
- if ( materials[ name ] === undefined ) {
-
- console.warn( 'THREE.ObjectLoader: Undefined material', name );
-
- }
-
- return materials[ name ];
-
- }
-
- switch ( data.type ) {
-
- case 'Scene':
-
- object = new Scene();
-
- if ( data.background !== undefined ) {
-
- if ( Number.isInteger( data.background ) ) {
-
- object.background = new Color( data.background );
-
- }
-
- }
-
- if ( data.fog !== undefined ) {
-
- if ( data.fog.type === 'Fog' ) {
-
- object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far );
-
- } else if ( data.fog.type === 'FogExp2' ) {
-
- object.fog = new FogExp2( data.fog.color, data.fog.density );
-
- }
-
- }
-
- break;
-
- case 'PerspectiveCamera':
-
- object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far );
-
- if ( data.focus !== undefined ) object.focus = data.focus;
- if ( data.zoom !== undefined ) object.zoom = data.zoom;
- if ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge;
- if ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset;
- if ( data.view !== undefined ) object.view = Object.assign( {}, data.view );
-
- break;
-
- case 'OrthographicCamera':
-
- object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );
-
- if ( data.zoom !== undefined ) object.zoom = data.zoom;
- if ( data.view !== undefined ) object.view = Object.assign( {}, data.view );
-
- break;
-
- case 'AmbientLight':
-
- object = new AmbientLight( data.color, data.intensity );
-
- break;
-
- case 'DirectionalLight':
-
- object = new DirectionalLight( data.color, data.intensity );
-
- break;
-
- case 'PointLight':
-
- object = new PointLight( data.color, data.intensity, data.distance, data.decay );
-
- break;
-
- case 'RectAreaLight':
-
- object = new RectAreaLight( data.color, data.intensity, data.width, data.height );
-
- break;
-
- case 'SpotLight':
-
- object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );
-
- break;
-
- case 'HemisphereLight':
-
- object = new HemisphereLight( data.color, data.groundColor, data.intensity );
-
- break;
-
- case 'SkinnedMesh':
-
- console.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.' );
-
- case 'Mesh':
-
- var geometry = getGeometry( data.geometry );
- var material = getMaterial( data.material );
-
- if ( geometry.bones && geometry.bones.length > 0 ) {
-
- object = new SkinnedMesh( geometry, material );
-
- } else {
-
- object = new Mesh( geometry, material );
-
- }
-
- break;
-
- case 'LOD':
-
- object = new LOD();
-
- break;
-
- case 'Line':
-
- object = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode );
-
- break;
-
- case 'LineLoop':
-
- object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) );
-
- break;
-
- case 'LineSegments':
-
- object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) );
-
- break;
-
- case 'PointCloud':
- case 'Points':
-
- object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) );
-
- break;
-
- case 'Sprite':
-
- object = new Sprite( getMaterial( data.material ) );
-
- break;
-
- case 'Group':
-
- object = new Group();
-
- break;
-
- default:
-
- object = new Object3D();
-
- }
-
- object.uuid = data.uuid;
-
- if ( data.name !== undefined ) object.name = data.name;
-
- if ( data.matrix !== undefined ) {
-
- object.matrix.fromArray( data.matrix );
-
- if ( data.matrixAutoUpdate !== undefined ) object.matrixAutoUpdate = data.matrixAutoUpdate;
- if ( object.matrixAutoUpdate ) object.matrix.decompose( object.position, object.quaternion, object.scale );
-
- } else {
-
- if ( data.position !== undefined ) object.position.fromArray( data.position );
- if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation );
- if ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion );
- if ( data.scale !== undefined ) object.scale.fromArray( data.scale );
-
- }
-
- if ( data.castShadow !== undefined ) object.castShadow = data.castShadow;
- if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow;
-
- if ( data.shadow ) {
-
- if ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias;
- if ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius;
- if ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize );
- if ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera );
-
- }
-
- if ( data.visible !== undefined ) object.visible = data.visible;
- if ( data.frustumCulled !== undefined ) object.frustumCulled = data.frustumCulled;
- if ( data.renderOrder !== undefined ) object.renderOrder = data.renderOrder;
- if ( data.userData !== undefined ) object.userData = data.userData;
-
- if ( data.children !== undefined ) {
-
- var children = data.children;
-
- for ( var i = 0; i < children.length; i ++ ) {
-
- object.add( this.parseObject( children[ i ], geometries, materials ) );
-
- }
-
- }
-
- if ( data.type === 'LOD' ) {
-
- var levels = data.levels;
-
- for ( var l = 0; l < levels.length; l ++ ) {
-
- var level = levels[ l ];
- var child = object.getObjectByProperty( 'uuid', level.object );
-
- if ( child !== undefined ) {
-
- object.addLevel( child, level.distance );
-
- }
-
- }
-
- }
-
- return object;
-
- }
-
- } );
-
- var TEXTURE_MAPPING = {
- UVMapping: UVMapping,
- CubeReflectionMapping: CubeReflectionMapping,
- CubeRefractionMapping: CubeRefractionMapping,
- EquirectangularReflectionMapping: EquirectangularReflectionMapping,
- EquirectangularRefractionMapping: EquirectangularRefractionMapping,
- SphericalReflectionMapping: SphericalReflectionMapping,
- CubeUVReflectionMapping: CubeUVReflectionMapping,
- CubeUVRefractionMapping: CubeUVRefractionMapping
- };
-
- var TEXTURE_WRAPPING = {
- RepeatWrapping: RepeatWrapping,
- ClampToEdgeWrapping: ClampToEdgeWrapping,
- MirroredRepeatWrapping: MirroredRepeatWrapping
- };
-
- var TEXTURE_FILTER = {
- NearestFilter: NearestFilter,
- NearestMipMapNearestFilter: NearestMipMapNearestFilter,
- NearestMipMapLinearFilter: NearestMipMapLinearFilter,
- LinearFilter: LinearFilter,
- LinearMipMapNearestFilter: LinearMipMapNearestFilter,
- LinearMipMapLinearFilter: LinearMipMapLinearFilter
- };
-
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * minimal class for proxing functions to Path. Replaces old "extractSubpaths()"
- **/
-
- function ShapePath() {
-
- this.type = 'ShapePath';
-
- this.color = new Color();
-
- this.subPaths = [];
- this.currentPath = null;
-
- }
-
- Object.assign( ShapePath.prototype, {
-
- moveTo: function ( x, y ) {
-
- this.currentPath = new Path();
- this.subPaths.push( this.currentPath );
- this.currentPath.moveTo( x, y );
-
- },
-
- lineTo: function ( x, y ) {
-
- this.currentPath.lineTo( x, y );
-
- },
-
- quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) {
-
- this.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY );
-
- },
-
- bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {
-
- this.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY );
-
- },
-
- splineThru: function ( pts ) {
-
- this.currentPath.splineThru( pts );
-
- },
-
- toShapes: function ( isCCW, noHoles ) {
-
- function toShapesNoHoles( inSubpaths ) {
-
- var shapes = [];
-
- for ( var i = 0, l = inSubpaths.length; i < l; i ++ ) {
-
- var tmpPath = inSubpaths[ i ];
-
- var tmpShape = new Shape();
- tmpShape.curves = tmpPath.curves;
-
- shapes.push( tmpShape );
-
- }
-
- return shapes;
-
- }
-
- function isPointInsidePolygon( inPt, inPolygon ) {
-
- var polyLen = inPolygon.length;
-
- // inPt on polygon contour => immediate success or
- // toggling of inside/outside at every single! intersection point of an edge
- // with the horizontal line through inPt, left of inPt
- // not counting lowerY endpoints of edges and whole edges on that line
- var inside = false;
- for ( var p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) {
-
- var edgeLowPt = inPolygon[ p ];
- var edgeHighPt = inPolygon[ q ];
-
- var edgeDx = edgeHighPt.x - edgeLowPt.x;
- var edgeDy = edgeHighPt.y - edgeLowPt.y;
-
- if ( Math.abs( edgeDy ) > Number.EPSILON ) {
-
- // not parallel
- if ( edgeDy < 0 ) {
-
- edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx;
- edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy;
-
- }
- if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) continue;
-
- if ( inPt.y === edgeLowPt.y ) {
-
- if ( inPt.x === edgeLowPt.x ) return true; // inPt is on contour ?
- // continue; // no intersection or edgeLowPt => doesn't count !!!
-
- } else {
-
- var perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y );
- if ( perpEdge === 0 ) return true; // inPt is on contour ?
- if ( perpEdge < 0 ) continue;
- inside = ! inside; // true intersection left of inPt
-
- }
-
- } else {
-
- // parallel or collinear
- if ( inPt.y !== edgeLowPt.y ) continue; // parallel
- // edge lies on the same horizontal line as inPt
- if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) ||
- ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) return true; // inPt: Point on contour !
- // continue;
-
- }
-
- }
-
- return inside;
-
- }
-
- var isClockWise = ShapeUtils.isClockWise;
-
- var subPaths = this.subPaths;
- if ( subPaths.length === 0 ) return [];
-
- if ( noHoles === true ) return toShapesNoHoles( subPaths );
-
-
- var solid, tmpPath, tmpShape, shapes = [];
-
- if ( subPaths.length === 1 ) {
-
- tmpPath = subPaths[ 0 ];
- tmpShape = new Shape();
- tmpShape.curves = tmpPath.curves;
- shapes.push( tmpShape );
- return shapes;
-
- }
-
- var holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() );
- holesFirst = isCCW ? ! holesFirst : holesFirst;
-
- // console.log("Holes first", holesFirst);
-
- var betterShapeHoles = [];
- var newShapes = [];
- var newShapeHoles = [];
- var mainIdx = 0;
- var tmpPoints;
-
- newShapes[ mainIdx ] = undefined;
- newShapeHoles[ mainIdx ] = [];
-
- for ( var i = 0, l = subPaths.length; i < l; i ++ ) {
-
- tmpPath = subPaths[ i ];
- tmpPoints = tmpPath.getPoints();
- solid = isClockWise( tmpPoints );
- solid = isCCW ? ! solid : solid;
-
- if ( solid ) {
-
- if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) mainIdx ++;
-
- newShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints };
- newShapes[ mainIdx ].s.curves = tmpPath.curves;
-
- if ( holesFirst ) mainIdx ++;
- newShapeHoles[ mainIdx ] = [];
-
- //console.log('cw', i);
-
- } else {
-
- newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } );
-
- //console.log('ccw', i);
-
- }
-
- }
-
- // only Holes? -> probably all Shapes with wrong orientation
- if ( ! newShapes[ 0 ] ) return toShapesNoHoles( subPaths );
-
-
- if ( newShapes.length > 1 ) {
-
- var ambiguous = false;
- var toChange = [];
-
- for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {
-
- betterShapeHoles[ sIdx ] = [];
-
- }
-
- for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {
-
- var sho = newShapeHoles[ sIdx ];
-
- for ( var hIdx = 0; hIdx < sho.length; hIdx ++ ) {
-
- var ho = sho[ hIdx ];
- var hole_unassigned = true;
-
- for ( var s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) {
-
- if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) {
-
- if ( sIdx !== s2Idx ) toChange.push( { froms: sIdx, tos: s2Idx, hole: hIdx } );
- if ( hole_unassigned ) {
-
- hole_unassigned = false;
- betterShapeHoles[ s2Idx ].push( ho );
-
- } else {
-
- ambiguous = true;
-
- }
-
- }
-
- }
- if ( hole_unassigned ) {
-
- betterShapeHoles[ sIdx ].push( ho );
-
- }
-
- }
-
- }
- // console.log("ambiguous: ", ambiguous);
- if ( toChange.length > 0 ) {
-
- // console.log("to change: ", toChange);
- if ( ! ambiguous ) newShapeHoles = betterShapeHoles;
-
- }
-
- }
-
- var tmpHoles;
-
- for ( var i = 0, il = newShapes.length; i < il; i ++ ) {
-
- tmpShape = newShapes[ i ].s;
- shapes.push( tmpShape );
- tmpHoles = newShapeHoles[ i ];
-
- for ( var j = 0, jl = tmpHoles.length; j < jl; j ++ ) {
-
- tmpShape.holes.push( tmpHoles[ j ].h );
-
- }
-
- }
-
- //console.log("shape", shapes);
-
- return shapes;
-
- }
-
- } );
-
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * @author mrdoob / http://mrdoob.com/
- */
-
-
- function Font( data ) {
-
- this.type = 'Font';
-
- this.data = data;
-
- }
-
- Object.assign( Font.prototype, {
-
- isFont: true,
-
- generateShapes: function ( text, size, divisions ) {
-
- if ( size === undefined ) size = 100;
- if ( divisions === undefined ) divisions = 4;
-
- var shapes = [];
- var paths = createPaths( text, size, divisions, this.data );
-
- for ( var p = 0, pl = paths.length; p < pl; p ++ ) {
-
- Array.prototype.push.apply( shapes, paths[ p ].toShapes() );
-
- }
-
- return shapes;
-
- }
-
- } );
-
- function createPaths( text, size, divisions, data ) {
-
- var chars = Array.from ? Array.from( text ) : String( text ).split( '' ); // see #13988
- var scale = size / data.resolution;
- var line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale;
-
- var paths = [];
-
- var offsetX = 0, offsetY = 0;
-
- for ( var i = 0; i < chars.length; i ++ ) {
-
- var char = chars[ i ];
-
- if ( char === '\n' ) {
-
- offsetX = 0;
- offsetY -= line_height;
-
- } else {
-
- var ret = createPath( char, divisions, scale, offsetX, offsetY, data );
- offsetX += ret.offsetX;
- paths.push( ret.path );
-
- }
-
- }
-
- return paths;
-
- }
-
- function createPath( char, divisions, scale, offsetX, offsetY, data ) {
-
- var glyph = data.glyphs[ char ] || data.glyphs[ '?' ];
-
- if ( ! glyph ) return;
-
- var path = new ShapePath();
-
- var x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2;
-
- if ( glyph.o ) {
-
- var outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) );
-
- for ( var i = 0, l = outline.length; i < l; ) {
-
- var action = outline[ i ++ ];
-
- switch ( action ) {
-
- case 'm': // moveTo
-
- x = outline[ i ++ ] * scale + offsetX;
- y = outline[ i ++ ] * scale + offsetY;
-
- path.moveTo( x, y );
-
- break;
-
- case 'l': // lineTo
-
- x = outline[ i ++ ] * scale + offsetX;
- y = outline[ i ++ ] * scale + offsetY;
-
- path.lineTo( x, y );
-
- break;
-
- case 'q': // quadraticCurveTo
-
- cpx = outline[ i ++ ] * scale + offsetX;
- cpy = outline[ i ++ ] * scale + offsetY;
- cpx1 = outline[ i ++ ] * scale + offsetX;
- cpy1 = outline[ i ++ ] * scale + offsetY;
-
- path.quadraticCurveTo( cpx1, cpy1, cpx, cpy );
-
- break;
-
- case 'b': // bezierCurveTo
-
- cpx = outline[ i ++ ] * scale + offsetX;
- cpy = outline[ i ++ ] * scale + offsetY;
- cpx1 = outline[ i ++ ] * scale + offsetX;
- cpy1 = outline[ i ++ ] * scale + offsetY;
- cpx2 = outline[ i ++ ] * scale + offsetX;
- cpy2 = outline[ i ++ ] * scale + offsetY;
-
- path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy );
-
- break;
-
- }
-
- }
-
- }
-
- return { offsetX: glyph.ha * scale, path: path };
-
- }
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function FontLoader( manager ) {
-
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
-
- }
-
- Object.assign( FontLoader.prototype, {
-
- load: function ( url, onLoad, onProgress, onError ) {
-
- var scope = this;
-
- var loader = new FileLoader( this.manager );
- loader.setPath( this.path );
- loader.load( url, function ( text ) {
-
- var json;
-
- try {
-
- json = JSON.parse( text );
-
- } catch ( e ) {
-
- console.warn( 'THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.' );
- json = JSON.parse( text.substring( 65, text.length - 2 ) );
-
- }
-
- var font = scope.parse( json );
-
- if ( onLoad ) onLoad( font );
-
- }, onProgress, onError );
-
- },
-
- parse: function ( json ) {
-
- return new Font( json );
-
- },
-
- setPath: function ( value ) {
-
- this.path = value;
- return this;
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- var context;
-
- var AudioContext = {
-
- getContext: function () {
-
- if ( context === undefined ) {
-
- context = new ( window.AudioContext || window.webkitAudioContext )();
-
- }
-
- return context;
-
- },
-
- setContext: function ( value ) {
-
- context = value;
-
- }
-
- };
-
- /**
- * @author Reece Aaron Lecrivain / http://reecenotes.com/
- */
-
- function AudioLoader( manager ) {
-
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
-
- }
-
- Object.assign( AudioLoader.prototype, {
-
- load: function ( url, onLoad, onProgress, onError ) {
-
- var loader = new FileLoader( this.manager );
- loader.setResponseType( 'arraybuffer' );
- loader.load( url, function ( buffer ) {
-
- var context = AudioContext.getContext();
-
- context.decodeAudioData( buffer, function ( audioBuffer ) {
-
- onLoad( audioBuffer );
-
- } );
-
- }, onProgress, onError );
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function StereoCamera() {
-
- this.type = 'StereoCamera';
-
- this.aspect = 1;
-
- this.eyeSep = 0.064;
-
- this.cameraL = new PerspectiveCamera();
- this.cameraL.layers.enable( 1 );
- this.cameraL.matrixAutoUpdate = false;
-
- this.cameraR = new PerspectiveCamera();
- this.cameraR.layers.enable( 2 );
- this.cameraR.matrixAutoUpdate = false;
-
- }
-
- Object.assign( StereoCamera.prototype, {
-
- update: ( function () {
-
- var instance, focus, fov, aspect, near, far, zoom, eyeSep;
-
- var eyeRight = new Matrix4();
- var eyeLeft = new Matrix4();
-
- return function update( camera ) {
-
- var needsUpdate = instance !== this || focus !== camera.focus || fov !== camera.fov ||
- aspect !== camera.aspect * this.aspect || near !== camera.near ||
- far !== camera.far || zoom !== camera.zoom || eyeSep !== this.eyeSep;
-
- if ( needsUpdate ) {
-
- instance = this;
- focus = camera.focus;
- fov = camera.fov;
- aspect = camera.aspect * this.aspect;
- near = camera.near;
- far = camera.far;
- zoom = camera.zoom;
-
- // Off-axis stereoscopic effect based on
- // http://paulbourke.net/stereographics/stereorender/
-
- var projectionMatrix = camera.projectionMatrix.clone();
- eyeSep = this.eyeSep / 2;
- var eyeSepOnProjection = eyeSep * near / focus;
- var ymax = ( near * Math.tan( _Math.DEG2RAD * fov * 0.5 ) ) / zoom;
- var xmin, xmax;
-
- // translate xOffset
-
- eyeLeft.elements[ 12 ] = - eyeSep;
- eyeRight.elements[ 12 ] = eyeSep;
-
- // for left eye
-
- xmin = - ymax * aspect + eyeSepOnProjection;
- xmax = ymax * aspect + eyeSepOnProjection;
-
- projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin );
- projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );
-
- this.cameraL.projectionMatrix.copy( projectionMatrix );
-
- // for right eye
-
- xmin = - ymax * aspect - eyeSepOnProjection;
- xmax = ymax * aspect - eyeSepOnProjection;
-
- projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin );
- projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );
-
- this.cameraR.projectionMatrix.copy( projectionMatrix );
-
- }
-
- this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( eyeLeft );
- this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( eyeRight );
-
- };
-
- } )()
-
- } );
-
- /**
- * Camera for rendering cube maps
- * - renders scene into axis-aligned cube
- *
- * @author alteredq / http://alteredqualia.com/
- */
-
- function CubeCamera( near, far, cubeResolution ) {
-
- Object3D.call( this );
-
- this.type = 'CubeCamera';
-
- var fov = 90, aspect = 1;
-
- var cameraPX = new PerspectiveCamera( fov, aspect, near, far );
- cameraPX.up.set( 0, - 1, 0 );
- cameraPX.lookAt( new Vector3( 1, 0, 0 ) );
- this.add( cameraPX );
-
- var cameraNX = new PerspectiveCamera( fov, aspect, near, far );
- cameraNX.up.set( 0, - 1, 0 );
- cameraNX.lookAt( new Vector3( - 1, 0, 0 ) );
- this.add( cameraNX );
-
- var cameraPY = new PerspectiveCamera( fov, aspect, near, far );
- cameraPY.up.set( 0, 0, 1 );
- cameraPY.lookAt( new Vector3( 0, 1, 0 ) );
- this.add( cameraPY );
-
- var cameraNY = new PerspectiveCamera( fov, aspect, near, far );
- cameraNY.up.set( 0, 0, - 1 );
- cameraNY.lookAt( new Vector3( 0, - 1, 0 ) );
- this.add( cameraNY );
-
- var cameraPZ = new PerspectiveCamera( fov, aspect, near, far );
- cameraPZ.up.set( 0, - 1, 0 );
- cameraPZ.lookAt( new Vector3( 0, 0, 1 ) );
- this.add( cameraPZ );
-
- var cameraNZ = new PerspectiveCamera( fov, aspect, near, far );
- cameraNZ.up.set( 0, - 1, 0 );
- cameraNZ.lookAt( new Vector3( 0, 0, - 1 ) );
- this.add( cameraNZ );
-
- var options = { format: RGBFormat, magFilter: LinearFilter, minFilter: LinearFilter };
-
- this.renderTarget = new WebGLRenderTargetCube( cubeResolution, cubeResolution, options );
- this.renderTarget.texture.name = "CubeCamera";
-
- this.update = function ( renderer, scene ) {
-
- if ( this.parent === null ) this.updateMatrixWorld();
-
- var renderTarget = this.renderTarget;
- var generateMipmaps = renderTarget.texture.generateMipmaps;
-
- renderTarget.texture.generateMipmaps = false;
-
- renderTarget.activeCubeFace = 0;
- renderer.render( scene, cameraPX, renderTarget );
-
- renderTarget.activeCubeFace = 1;
- renderer.render( scene, cameraNX, renderTarget );
-
- renderTarget.activeCubeFace = 2;
- renderer.render( scene, cameraPY, renderTarget );
-
- renderTarget.activeCubeFace = 3;
- renderer.render( scene, cameraNY, renderTarget );
-
- renderTarget.activeCubeFace = 4;
- renderer.render( scene, cameraPZ, renderTarget );
-
- renderTarget.texture.generateMipmaps = generateMipmaps;
-
- renderTarget.activeCubeFace = 5;
- renderer.render( scene, cameraNZ, renderTarget );
-
- renderer.setRenderTarget( null );
-
- };
-
- this.clear = function ( renderer, color, depth, stencil ) {
-
- var renderTarget = this.renderTarget;
-
- for ( var i = 0; i < 6; i ++ ) {
-
- renderTarget.activeCubeFace = i;
- renderer.setRenderTarget( renderTarget );
-
- renderer.clear( color, depth, stencil );
-
- }
-
- renderer.setRenderTarget( null );
-
- };
-
- }
-
- CubeCamera.prototype = Object.create( Object3D.prototype );
- CubeCamera.prototype.constructor = CubeCamera;
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function AudioListener() {
-
- Object3D.call( this );
-
- this.type = 'AudioListener';
-
- this.context = AudioContext.getContext();
-
- this.gain = this.context.createGain();
- this.gain.connect( this.context.destination );
-
- this.filter = null;
-
- }
-
- AudioListener.prototype = Object.assign( Object.create( Object3D.prototype ), {
-
- constructor: AudioListener,
-
- getInput: function () {
-
- return this.gain;
-
- },
-
- removeFilter: function ( ) {
-
- if ( this.filter !== null ) {
-
- this.gain.disconnect( this.filter );
- this.filter.disconnect( this.context.destination );
- this.gain.connect( this.context.destination );
- this.filter = null;
-
- }
-
- },
-
- getFilter: function () {
-
- return this.filter;
-
- },
-
- setFilter: function ( value ) {
-
- if ( this.filter !== null ) {
-
- this.gain.disconnect( this.filter );
- this.filter.disconnect( this.context.destination );
-
- } else {
-
- this.gain.disconnect( this.context.destination );
-
- }
-
- this.filter = value;
- this.gain.connect( this.filter );
- this.filter.connect( this.context.destination );
-
- },
-
- getMasterVolume: function () {
-
- return this.gain.gain.value;
-
- },
-
- setMasterVolume: function ( value ) {
-
- this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );
-
- },
-
- updateMatrixWorld: ( function () {
-
- var position = new Vector3();
- var quaternion = new Quaternion();
- var scale = new Vector3();
-
- var orientation = new Vector3();
-
- return function updateMatrixWorld( force ) {
-
- Object3D.prototype.updateMatrixWorld.call( this, force );
-
- var listener = this.context.listener;
- var up = this.up;
-
- this.matrixWorld.decompose( position, quaternion, scale );
-
- orientation.set( 0, 0, - 1 ).applyQuaternion( quaternion );
-
- if ( listener.positionX ) {
-
- listener.positionX.setValueAtTime( position.x, this.context.currentTime );
- listener.positionY.setValueAtTime( position.y, this.context.currentTime );
- listener.positionZ.setValueAtTime( position.z, this.context.currentTime );
- listener.forwardX.setValueAtTime( orientation.x, this.context.currentTime );
- listener.forwardY.setValueAtTime( orientation.y, this.context.currentTime );
- listener.forwardZ.setValueAtTime( orientation.z, this.context.currentTime );
- listener.upX.setValueAtTime( up.x, this.context.currentTime );
- listener.upY.setValueAtTime( up.y, this.context.currentTime );
- listener.upZ.setValueAtTime( up.z, this.context.currentTime );
-
- } else {
-
- listener.setPosition( position.x, position.y, position.z );
- listener.setOrientation( orientation.x, orientation.y, orientation.z, up.x, up.y, up.z );
-
- }
-
- };
-
- } )()
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Reece Aaron Lecrivain / http://reecenotes.com/
- */
-
- function Audio( listener ) {
-
- Object3D.call( this );
-
- this.type = 'Audio';
-
- this.context = listener.context;
-
- this.gain = this.context.createGain();
- this.gain.connect( listener.getInput() );
-
- this.autoplay = false;
-
- this.buffer = null;
- this.loop = false;
- this.startTime = 0;
- this.offset = 0;
- this.playbackRate = 1;
- this.isPlaying = false;
- this.hasPlaybackControl = true;
- this.sourceType = 'empty';
-
- this.filters = [];
-
- }
-
- Audio.prototype = Object.assign( Object.create( Object3D.prototype ), {
-
- constructor: Audio,
-
- getOutput: function () {
-
- return this.gain;
-
- },
-
- setNodeSource: function ( audioNode ) {
-
- this.hasPlaybackControl = false;
- this.sourceType = 'audioNode';
- this.source = audioNode;
- this.connect();
-
- return this;
-
- },
-
- setMediaElementSource: function ( mediaElement ) {
-
- this.hasPlaybackControl = false;
- this.sourceType = 'mediaNode';
- this.source = this.context.createMediaElementSource( mediaElement );
- this.connect();
-
- return this;
-
- },
-
- setBuffer: function ( audioBuffer ) {
-
- this.buffer = audioBuffer;
- this.sourceType = 'buffer';
-
- if ( this.autoplay ) this.play();
-
- return this;
-
- },
-
- play: function () {
-
- if ( this.isPlaying === true ) {
-
- console.warn( 'THREE.Audio: Audio is already playing.' );
- return;
-
- }
-
- if ( this.hasPlaybackControl === false ) {
-
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
-
- }
-
- var source = this.context.createBufferSource();
-
- source.buffer = this.buffer;
- source.loop = this.loop;
- source.onended = this.onEnded.bind( this );
- source.playbackRate.setValueAtTime( this.playbackRate, this.startTime );
- this.startTime = this.context.currentTime;
- source.start( this.startTime, this.offset );
-
- this.isPlaying = true;
-
- this.source = source;
-
- return this.connect();
-
- },
-
- pause: function () {
-
- if ( this.hasPlaybackControl === false ) {
-
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
-
- }
-
- if ( this.isPlaying === true ) {
-
- this.source.stop();
- this.offset += ( this.context.currentTime - this.startTime ) * this.playbackRate;
- this.isPlaying = false;
-
- }
-
- return this;
-
- },
-
- stop: function () {
-
- if ( this.hasPlaybackControl === false ) {
-
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
-
- }
-
- this.source.stop();
- this.offset = 0;
- this.isPlaying = false;
-
- return this;
-
- },
-
- connect: function () {
-
- if ( this.filters.length > 0 ) {
-
- this.source.connect( this.filters[ 0 ] );
-
- for ( var i = 1, l = this.filters.length; i < l; i ++ ) {
-
- this.filters[ i - 1 ].connect( this.filters[ i ] );
-
- }
-
- this.filters[ this.filters.length - 1 ].connect( this.getOutput() );
-
- } else {
-
- this.source.connect( this.getOutput() );
-
- }
-
- return this;
-
- },
-
- disconnect: function () {
-
- if ( this.filters.length > 0 ) {
-
- this.source.disconnect( this.filters[ 0 ] );
-
- for ( var i = 1, l = this.filters.length; i < l; i ++ ) {
-
- this.filters[ i - 1 ].disconnect( this.filters[ i ] );
-
- }
-
- this.filters[ this.filters.length - 1 ].disconnect( this.getOutput() );
-
- } else {
-
- this.source.disconnect( this.getOutput() );
-
- }
-
- return this;
-
- },
-
- getFilters: function () {
-
- return this.filters;
-
- },
-
- setFilters: function ( value ) {
-
- if ( ! value ) value = [];
-
- if ( this.isPlaying === true ) {
-
- this.disconnect();
- this.filters = value;
- this.connect();
-
- } else {
-
- this.filters = value;
-
- }
-
- return this;
-
- },
-
- getFilter: function () {
-
- return this.getFilters()[ 0 ];
-
- },
-
- setFilter: function ( filter ) {
-
- return this.setFilters( filter ? [ filter ] : [] );
-
- },
-
- setPlaybackRate: function ( value ) {
-
- if ( this.hasPlaybackControl === false ) {
-
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
-
- }
-
- this.playbackRate = value;
-
- if ( this.isPlaying === true ) {
-
- this.source.playbackRate.setValueAtTime( this.playbackRate, this.context.currentTime );
-
- }
-
- return this;
-
- },
-
- getPlaybackRate: function () {
-
- return this.playbackRate;
-
- },
-
- onEnded: function () {
-
- this.isPlaying = false;
-
- },
-
- getLoop: function () {
-
- if ( this.hasPlaybackControl === false ) {
-
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return false;
-
- }
-
- return this.loop;
-
- },
-
- setLoop: function ( value ) {
-
- if ( this.hasPlaybackControl === false ) {
-
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
-
- }
-
- this.loop = value;
-
- if ( this.isPlaying === true ) {
-
- this.source.loop = this.loop;
-
- }
-
- return this;
-
- },
-
- getVolume: function () {
-
- return this.gain.gain.value;
-
- },
-
- setVolume: function ( value ) {
-
- this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );
-
- return this;
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function PositionalAudio( listener ) {
-
- Audio.call( this, listener );
-
- this.panner = this.context.createPanner();
- this.panner.connect( this.gain );
-
- }
-
- PositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), {
-
- constructor: PositionalAudio,
-
- getOutput: function () {
-
- return this.panner;
-
- },
-
- getRefDistance: function () {
-
- return this.panner.refDistance;
-
- },
-
- setRefDistance: function ( value ) {
-
- this.panner.refDistance = value;
-
- },
-
- getRolloffFactor: function () {
-
- return this.panner.rolloffFactor;
-
- },
-
- setRolloffFactor: function ( value ) {
-
- this.panner.rolloffFactor = value;
-
- },
-
- getDistanceModel: function () {
-
- return this.panner.distanceModel;
-
- },
-
- setDistanceModel: function ( value ) {
-
- this.panner.distanceModel = value;
-
- },
-
- getMaxDistance: function () {
-
- return this.panner.maxDistance;
-
- },
-
- setMaxDistance: function ( value ) {
-
- this.panner.maxDistance = value;
-
- },
-
- updateMatrixWorld: ( function () {
-
- var position = new Vector3();
-
- return function updateMatrixWorld( force ) {
-
- Object3D.prototype.updateMatrixWorld.call( this, force );
-
- position.setFromMatrixPosition( this.matrixWorld );
-
- this.panner.setPosition( position.x, position.y, position.z );
-
- };
-
- } )()
-
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function AudioAnalyser( audio, fftSize ) {
-
- this.analyser = audio.context.createAnalyser();
- this.analyser.fftSize = fftSize !== undefined ? fftSize : 2048;
-
- this.data = new Uint8Array( this.analyser.frequencyBinCount );
-
- audio.getOutput().connect( this.analyser );
-
- }
-
- Object.assign( AudioAnalyser.prototype, {
-
- getFrequencyData: function () {
-
- this.analyser.getByteFrequencyData( this.data );
-
- return this.data;
-
- },
-
- getAverageFrequency: function () {
-
- var value = 0, data = this.getFrequencyData();
-
- for ( var i = 0; i < data.length; i ++ ) {
-
- value += data[ i ];
-
- }
-
- return value / data.length;
-
- }
-
- } );
-
- /**
- *
- * Buffered scene graph property that allows weighted accumulation.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
-
- function PropertyMixer( binding, typeName, valueSize ) {
-
- this.binding = binding;
- this.valueSize = valueSize;
-
- var bufferType = Float64Array,
- mixFunction;
-
- switch ( typeName ) {
-
- case 'quaternion':
- mixFunction = this._slerp;
- break;
-
- case 'string':
- case 'bool':
- bufferType = Array;
- mixFunction = this._select;
- break;
-
- default:
- mixFunction = this._lerp;
-
- }
-
- this.buffer = new bufferType( valueSize * 4 );
- // layout: [ incoming | accu0 | accu1 | orig ]
- //
- // interpolators can use .buffer as their .result
- // the data then goes to 'incoming'
- //
- // 'accu0' and 'accu1' are used frame-interleaved for
- // the cumulative result and are compared to detect
- // changes
- //
- // 'orig' stores the original state of the property
-
- this._mixBufferRegion = mixFunction;
-
- this.cumulativeWeight = 0;
-
- this.useCount = 0;
- this.referenceCount = 0;
-
- }
-
- Object.assign( PropertyMixer.prototype, {
-
- // accumulate data in the 'incoming' region into 'accu<i>'
- accumulate: function ( accuIndex, weight ) {
-
- // note: happily accumulating nothing when weight = 0, the caller knows
- // the weight and shouldn't have made the call in the first place
-
- var buffer = this.buffer,
- stride = this.valueSize,
- offset = accuIndex * stride + stride,
-
- currentWeight = this.cumulativeWeight;
-
- if ( currentWeight === 0 ) {
-
- // accuN := incoming * weight
-
- for ( var i = 0; i !== stride; ++ i ) {
-
- buffer[ offset + i ] = buffer[ i ];
-
- }
-
- currentWeight = weight;
-
- } else {
-
- // accuN := accuN + incoming * weight
-
- currentWeight += weight;
- var mix = weight / currentWeight;
- this._mixBufferRegion( buffer, offset, 0, mix, stride );
-
- }
-
- this.cumulativeWeight = currentWeight;
-
- },
-
- // apply the state of 'accu<i>' to the binding when accus differ
- apply: function ( accuIndex ) {
-
- var stride = this.valueSize,
- buffer = this.buffer,
- offset = accuIndex * stride + stride,
-
- weight = this.cumulativeWeight,
-
- binding = this.binding;
-
- this.cumulativeWeight = 0;
-
- if ( weight < 1 ) {
-
- // accuN := accuN + original * ( 1 - cumulativeWeight )
-
- var originalValueOffset = stride * 3;
-
- this._mixBufferRegion(
- buffer, offset, originalValueOffset, 1 - weight, stride );
-
- }
-
- for ( var i = stride, e = stride + stride; i !== e; ++ i ) {
-
- if ( buffer[ i ] !== buffer[ i + stride ] ) {
-
- // value has changed -> update scene graph
-
- binding.setValue( buffer, offset );
- break;
-
- }
-
- }
-
- },
-
- // remember the state of the bound property and copy it to both accus
- saveOriginalState: function () {
-
- var binding = this.binding;
-
- var buffer = this.buffer,
- stride = this.valueSize,
-
- originalValueOffset = stride * 3;
-
- binding.getValue( buffer, originalValueOffset );
-
- // accu[0..1] := orig -- initially detect changes against the original
- for ( var i = stride, e = originalValueOffset; i !== e; ++ i ) {
-
- buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ];
-
- }
-
- this.cumulativeWeight = 0;
-
- },
-
- // apply the state previously taken via 'saveOriginalState' to the binding
- restoreOriginalState: function () {
-
- var originalValueOffset = this.valueSize * 3;
- this.binding.setValue( this.buffer, originalValueOffset );
-
- },
-
-
- // mix functions
-
- _select: function ( buffer, dstOffset, srcOffset, t, stride ) {
-
- if ( t >= 0.5 ) {
-
- for ( var i = 0; i !== stride; ++ i ) {
-
- buffer[ dstOffset + i ] = buffer[ srcOffset + i ];
-
- }
-
- }
-
- },
-
- _slerp: function ( buffer, dstOffset, srcOffset, t ) {
-
- Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t );
-
- },
-
- _lerp: function ( buffer, dstOffset, srcOffset, t, stride ) {
-
- var s = 1 - t;
-
- for ( var i = 0; i !== stride; ++ i ) {
-
- var j = dstOffset + i;
-
- buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t;
-
- }
-
- }
-
- } );
-
- /**
- *
- * A reference to a real property in the scene graph.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
-
- // Characters [].:/ are reserved for track binding syntax.
- var RESERVED_CHARS_RE = '\\[\\]\\.:\\/';
-
- function Composite( targetGroup, path, optionalParsedPath ) {
-
- var parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path );
-
- this._targetGroup = targetGroup;
- this._bindings = targetGroup.subscribe_( path, parsedPath );
-
- }
-
- Object.assign( Composite.prototype, {
-
- getValue: function ( array, offset ) {
-
- this.bind(); // bind all binding
-
- var firstValidIndex = this._targetGroup.nCachedObjects_,
- binding = this._bindings[ firstValidIndex ];
-
- // and only call .getValue on the first
- if ( binding !== undefined ) binding.getValue( array, offset );
-
- },
-
- setValue: function ( array, offset ) {
-
- var bindings = this._bindings;
-
- for ( var i = this._targetGroup.nCachedObjects_,
- n = bindings.length; i !== n; ++ i ) {
-
- bindings[ i ].setValue( array, offset );
-
- }
-
- },
-
- bind: function () {
-
- var bindings = this._bindings;
-
- for ( var i = this._targetGroup.nCachedObjects_,
- n = bindings.length; i !== n; ++ i ) {
-
- bindings[ i ].bind();
-
- }
-
- },
-
- unbind: function () {
-
- var bindings = this._bindings;
-
- for ( var i = this._targetGroup.nCachedObjects_,
- n = bindings.length; i !== n; ++ i ) {
-
- bindings[ i ].unbind();
-
- }
-
- }
-
- } );
-
-
- function PropertyBinding( rootNode, path, parsedPath ) {
-
- this.path = path;
- this.parsedPath = parsedPath || PropertyBinding.parseTrackName( path );
-
- this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName ) || rootNode;
-
- this.rootNode = rootNode;
-
- }
-
- Object.assign( PropertyBinding, {
-
- Composite: Composite,
-
- create: function ( root, path, parsedPath ) {
-
- if ( ! ( root && root.isAnimationObjectGroup ) ) {
-
- return new PropertyBinding( root, path, parsedPath );
-
- } else {
-
- return new PropertyBinding.Composite( root, path, parsedPath );
-
- }
-
- },
-
- /**
- * Replaces spaces with underscores and removes unsupported characters from
- * node names, to ensure compatibility with parseTrackName().
- *
- * @param {string} name Node name to be sanitized.
- * @return {string}
- */
- sanitizeNodeName: ( function () {
-
- var reservedRe = new RegExp( '[' + RESERVED_CHARS_RE + ']', 'g' );
-
- return function sanitizeNodeName( name ) {
-
- return name.replace( /\s/g, '_' ).replace( reservedRe, '' );
-
- };
-
- }() ),
-
- parseTrackName: function () {
-
- // Attempts to allow node names from any language. ES5's `\w` regexp matches
- // only latin characters, and the unicode \p{L} is not yet supported. So
- // instead, we exclude reserved characters and match everything else.
- var wordChar = '[^' + RESERVED_CHARS_RE + ']';
- var wordCharOrDot = '[^' + RESERVED_CHARS_RE.replace( '\\.', '' ) + ']';
-
- // Parent directories, delimited by '/' or ':'. Currently unused, but must
- // be matched to parse the rest of the track name.
- var directoryRe = /((?:WC+[\/:])*)/.source.replace( 'WC', wordChar );
-
- // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'.
- var nodeRe = /(WCOD+)?/.source.replace( 'WCOD', wordCharOrDot );
-
- // Object on target node, and accessor. May not contain reserved
- // characters. Accessor may contain any character except closing bracket.
- var objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace( 'WC', wordChar );
-
- // Property and accessor. May not contain reserved characters. Accessor may
- // contain any non-bracket characters.
- var propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace( 'WC', wordChar );
-
- var trackRe = new RegExp( ''
- + '^'
- + directoryRe
- + nodeRe
- + objectRe
- + propertyRe
- + '$'
- );
-
- var supportedObjectNames = [ 'material', 'materials', 'bones' ];
-
- return function parseTrackName( trackName ) {
-
- var matches = trackRe.exec( trackName );
-
- if ( ! matches ) {
-
- throw new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName );
-
- }
-
- var results = {
- // directoryName: matches[ 1 ], // (tschw) currently unused
- nodeName: matches[ 2 ],
- objectName: matches[ 3 ],
- objectIndex: matches[ 4 ],
- propertyName: matches[ 5 ], // required
- propertyIndex: matches[ 6 ]
- };
-
- var lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' );
-
- if ( lastDot !== undefined && lastDot !== - 1 ) {
-
- var objectName = results.nodeName.substring( lastDot + 1 );
-
- // Object names must be checked against a whitelist. Otherwise, there
- // is no way to parse 'foo.bar.baz': 'baz' must be a property, but
- // 'bar' could be the objectName, or part of a nodeName (which can
- // include '.' characters).
- if ( supportedObjectNames.indexOf( objectName ) !== - 1 ) {
-
- results.nodeName = results.nodeName.substring( 0, lastDot );
- results.objectName = objectName;
-
- }
-
- }
-
- if ( results.propertyName === null || results.propertyName.length === 0 ) {
-
- throw new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName );
-
- }
-
- return results;
-
- };
-
- }(),
-
- findNode: function ( root, nodeName ) {
-
- if ( ! nodeName || nodeName === "" || nodeName === "root" || nodeName === "." || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) {
-
- return root;
-
- }
-
- // search into skeleton bones.
- if ( root.skeleton ) {
-
- var bone = root.skeleton.getBoneByName( nodeName );
-
- if ( bone !== undefined ) {
-
- return bone;
-
- }
-
- }
-
- // search into node subtree.
- if ( root.children ) {
-
- var searchNodeSubtree = function ( children ) {
-
- for ( var i = 0; i < children.length; i ++ ) {
-
- var childNode = children[ i ];
-
- if ( childNode.name === nodeName || childNode.uuid === nodeName ) {
-
- return childNode;
-
- }
-
- var result = searchNodeSubtree( childNode.children );
-
- if ( result ) return result;
-
- }
-
- return null;
-
- };
-
- var subTreeNode = searchNodeSubtree( root.children );
-
- if ( subTreeNode ) {
-
- return subTreeNode;
-
- }
-
- }
-
- return null;
-
- }
-
- } );
-
- Object.assign( PropertyBinding.prototype, { // prototype, continued
-
- // these are used to "bind" a nonexistent property
- _getValue_unavailable: function () {},
- _setValue_unavailable: function () {},
-
- BindingType: {
- Direct: 0,
- EntireArray: 1,
- ArrayElement: 2,
- HasFromToArray: 3
- },
-
- Versioning: {
- None: 0,
- NeedsUpdate: 1,
- MatrixWorldNeedsUpdate: 2
- },
-
- GetterByBindingType: [
-
- function getValue_direct( buffer, offset ) {
-
- buffer[ offset ] = this.node[ this.propertyName ];
-
- },
-
- function getValue_array( buffer, offset ) {
-
- var source = this.resolvedProperty;
-
- for ( var i = 0, n = source.length; i !== n; ++ i ) {
-
- buffer[ offset ++ ] = source[ i ];
-
- }
-
- },
-
- function getValue_arrayElement( buffer, offset ) {
-
- buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ];
-
- },
-
- function getValue_toArray( buffer, offset ) {
-
- this.resolvedProperty.toArray( buffer, offset );
-
- }
-
- ],
-
- SetterByBindingTypeAndVersioning: [
-
- [
- // Direct
-
- function setValue_direct( buffer, offset ) {
-
- this.targetObject[ this.propertyName ] = buffer[ offset ];
-
- },
-
- function setValue_direct_setNeedsUpdate( buffer, offset ) {
-
- this.targetObject[ this.propertyName ] = buffer[ offset ];
- this.targetObject.needsUpdate = true;
-
- },
-
- function setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) {
-
- this.targetObject[ this.propertyName ] = buffer[ offset ];
- this.targetObject.matrixWorldNeedsUpdate = true;
-
- }
-
- ], [
-
- // EntireArray
-
- function setValue_array( buffer, offset ) {
-
- var dest = this.resolvedProperty;
-
- for ( var i = 0, n = dest.length; i !== n; ++ i ) {
-
- dest[ i ] = buffer[ offset ++ ];
-
- }
-
- },
-
- function setValue_array_setNeedsUpdate( buffer, offset ) {
-
- var dest = this.resolvedProperty;
-
- for ( var i = 0, n = dest.length; i !== n; ++ i ) {
-
- dest[ i ] = buffer[ offset ++ ];
-
- }
-
- this.targetObject.needsUpdate = true;
-
- },
-
- function setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) {
-
- var dest = this.resolvedProperty;
-
- for ( var i = 0, n = dest.length; i !== n; ++ i ) {
-
- dest[ i ] = buffer[ offset ++ ];
-
- }
-
- this.targetObject.matrixWorldNeedsUpdate = true;
-
- }
-
- ], [
-
- // ArrayElement
-
- function setValue_arrayElement( buffer, offset ) {
-
- this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
-
- },
-
- function setValue_arrayElement_setNeedsUpdate( buffer, offset ) {
-
- this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
- this.targetObject.needsUpdate = true;
-
- },
-
- function setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) {
-
- this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
- this.targetObject.matrixWorldNeedsUpdate = true;
-
- }
-
- ], [
-
- // HasToFromArray
-
- function setValue_fromArray( buffer, offset ) {
-
- this.resolvedProperty.fromArray( buffer, offset );
-
- },
-
- function setValue_fromArray_setNeedsUpdate( buffer, offset ) {
-
- this.resolvedProperty.fromArray( buffer, offset );
- this.targetObject.needsUpdate = true;
-
- },
-
- function setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) {
-
- this.resolvedProperty.fromArray( buffer, offset );
- this.targetObject.matrixWorldNeedsUpdate = true;
-
- }
-
- ]
-
- ],
-
- getValue: function getValue_unbound( targetArray, offset ) {
-
- this.bind();
- this.getValue( targetArray, offset );
-
- // Note: This class uses a State pattern on a per-method basis:
- // 'bind' sets 'this.getValue' / 'setValue' and shadows the
- // prototype version of these methods with one that represents
- // the bound state. When the property is not found, the methods
- // become no-ops.
-
- },
-
- setValue: function getValue_unbound( sourceArray, offset ) {
-
- this.bind();
- this.setValue( sourceArray, offset );
-
- },
-
- // create getter / setter pair for a property in the scene graph
- bind: function () {
-
- var targetObject = this.node,
- parsedPath = this.parsedPath,
-
- objectName = parsedPath.objectName,
- propertyName = parsedPath.propertyName,
- propertyIndex = parsedPath.propertyIndex;
-
- if ( ! targetObject ) {
-
- targetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName ) || this.rootNode;
-
- this.node = targetObject;
-
- }
-
- // set fail state so we can just 'return' on error
- this.getValue = this._getValue_unavailable;
- this.setValue = this._setValue_unavailable;
-
- // ensure there is a value node
- if ( ! targetObject ) {
-
- console.error( 'THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\'t found.' );
- return;
-
- }
-
- if ( objectName ) {
-
- var objectIndex = parsedPath.objectIndex;
-
- // special cases were we need to reach deeper into the hierarchy to get the face materials....
- switch ( objectName ) {
-
- case 'materials':
-
- if ( ! targetObject.material ) {
-
- console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this );
- return;
-
- }
-
- if ( ! targetObject.material.materials ) {
-
- console.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this );
- return;
-
- }
-
- targetObject = targetObject.material.materials;
-
- break;
-
- case 'bones':
-
- if ( ! targetObject.skeleton ) {
-
- console.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this );
- return;
-
- }
-
- // potential future optimization: skip this if propertyIndex is already an integer
- // and convert the integer string to a true integer.
-
- targetObject = targetObject.skeleton.bones;
-
- // support resolving morphTarget names into indices.
- for ( var i = 0; i < targetObject.length; i ++ ) {
-
- if ( targetObject[ i ].name === objectIndex ) {
-
- objectIndex = i;
- break;
-
- }
-
- }
-
- break;
-
- default:
-
- if ( targetObject[ objectName ] === undefined ) {
-
- console.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this );
- return;
-
- }
-
- targetObject = targetObject[ objectName ];
-
- }
-
-
- if ( objectIndex !== undefined ) {
-
- if ( targetObject[ objectIndex ] === undefined ) {
-
- console.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject );
- return;
-
- }
-
- targetObject = targetObject[ objectIndex ];
-
- }
-
- }
-
- // resolve property
- var nodeProperty = targetObject[ propertyName ];
-
- if ( nodeProperty === undefined ) {
-
- var nodeName = parsedPath.nodeName;
-
- console.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName +
- '.' + propertyName + ' but it wasn\'t found.', targetObject );
- return;
-
- }
-
- // determine versioning scheme
- var versioning = this.Versioning.None;
-
- if ( targetObject.needsUpdate !== undefined ) { // material
-
- versioning = this.Versioning.NeedsUpdate;
- this.targetObject = targetObject;
-
- } else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform
-
- versioning = this.Versioning.MatrixWorldNeedsUpdate;
- this.targetObject = targetObject;
-
- }
-
- // determine how the property gets bound
- var bindingType = this.BindingType.Direct;
-
- if ( propertyIndex !== undefined ) {
-
- // access a sub element of the property array (only primitives are supported right now)
-
- if ( propertyName === "morphTargetInfluences" ) {
-
- // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer.
-
- // support resolving morphTarget names into indices.
- if ( ! targetObject.geometry ) {
-
- console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this );
- return;
-
- }
-
- if ( targetObject.geometry.isBufferGeometry ) {
-
- if ( ! targetObject.geometry.morphAttributes ) {
-
- console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this );
- return;
-
- }
-
- for ( var i = 0; i < this.node.geometry.morphAttributes.position.length; i ++ ) {
-
- if ( targetObject.geometry.morphAttributes.position[ i ].name === propertyIndex ) {
-
- propertyIndex = i;
- break;
-
- }
-
- }
-
-
- } else {
-
- if ( ! targetObject.geometry.morphTargets ) {
-
- console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.', this );
- return;
-
- }
-
- for ( var i = 0; i < this.node.geometry.morphTargets.length; i ++ ) {
-
- if ( targetObject.geometry.morphTargets[ i ].name === propertyIndex ) {
-
- propertyIndex = i;
- break;
-
- }
-
- }
-
- }
-
- }
-
- bindingType = this.BindingType.ArrayElement;
-
- this.resolvedProperty = nodeProperty;
- this.propertyIndex = propertyIndex;
-
- } else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) {
-
- // must use copy for Object3D.Euler/Quaternion
-
- bindingType = this.BindingType.HasFromToArray;
-
- this.resolvedProperty = nodeProperty;
-
- } else if ( Array.isArray( nodeProperty ) ) {
-
- bindingType = this.BindingType.EntireArray;
-
- this.resolvedProperty = nodeProperty;
-
- } else {
-
- this.propertyName = propertyName;
-
- }
-
- // select getter / setter
- this.getValue = this.GetterByBindingType[ bindingType ];
- this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ];
-
- },
-
- unbind: function () {
-
- this.node = null;
-
- // back to the prototype version of getValue / setValue
- // note: avoiding to mutate the shape of 'this' via 'delete'
- this.getValue = this._getValue_unbound;
- this.setValue = this._setValue_unbound;
-
- }
-
- } );
-
- //!\ DECLARE ALIAS AFTER assign prototype !
- Object.assign( PropertyBinding.prototype, {
-
- // initial state of these methods that calls 'bind'
- _getValue_unbound: PropertyBinding.prototype.getValue,
- _setValue_unbound: PropertyBinding.prototype.setValue,
-
- } );
-
- /**
- *
- * A group of objects that receives a shared animation state.
- *
- * Usage:
- *
- * - Add objects you would otherwise pass as 'root' to the
- * constructor or the .clipAction method of AnimationMixer.
- *
- * - Instead pass this object as 'root'.
- *
- * - You can also add and remove objects later when the mixer
- * is running.
- *
- * Note:
- *
- * Objects of this class appear as one object to the mixer,
- * so cache control of the individual objects must be done
- * on the group.
- *
- * Limitation:
- *
- * - The animated properties must be compatible among the
- * all objects in the group.
- *
- * - A single property can either be controlled through a
- * target group or directly, but not both.
- *
- * @author tschw
- */
-
- function AnimationObjectGroup() {
-
- this.uuid = _Math.generateUUID();
-
- // cached objects followed by the active ones
- this._objects = Array.prototype.slice.call( arguments );
-
- this.nCachedObjects_ = 0; // threshold
- // note: read by PropertyBinding.Composite
-
- var indices = {};
- this._indicesByUUID = indices; // for bookkeeping
-
- for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
-
- indices[ arguments[ i ].uuid ] = i;
-
- }
-
- this._paths = []; // inside: string
- this._parsedPaths = []; // inside: { we don't care, here }
- this._bindings = []; // inside: Array< PropertyBinding >
- this._bindingsIndicesByPath = {}; // inside: indices in these arrays
-
- var scope = this;
-
- this.stats = {
-
- objects: {
- get total() {
-
- return scope._objects.length;
-
- },
- get inUse() {
-
- return this.total - scope.nCachedObjects_;
-
- }
- },
- get bindingsPerObject() {
-
- return scope._bindings.length;
-
- }
-
- };
-
- }
-
- Object.assign( AnimationObjectGroup.prototype, {
-
- isAnimationObjectGroup: true,
-
- add: function () {
-
- var objects = this._objects,
- nObjects = objects.length,
- nCachedObjects = this.nCachedObjects_,
- indicesByUUID = this._indicesByUUID,
- paths = this._paths,
- parsedPaths = this._parsedPaths,
- bindings = this._bindings,
- nBindings = bindings.length,
- knownObject = undefined;
-
- for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
-
- var object = arguments[ i ],
- uuid = object.uuid,
- index = indicesByUUID[ uuid ];
-
- if ( index === undefined ) {
-
- // unknown object -> add it to the ACTIVE region
-
- index = nObjects ++;
- indicesByUUID[ uuid ] = index;
- objects.push( object );
-
- // accounting is done, now do the same for all bindings
-
- for ( var j = 0, m = nBindings; j !== m; ++ j ) {
-
- bindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) );
-
- }
-
- } else if ( index < nCachedObjects ) {
-
- knownObject = objects[ index ];
-
- // move existing object to the ACTIVE region
-
- var firstActiveIndex = -- nCachedObjects,
- lastCachedObject = objects[ firstActiveIndex ];
-
- indicesByUUID[ lastCachedObject.uuid ] = index;
- objects[ index ] = lastCachedObject;
-
- indicesByUUID[ uuid ] = firstActiveIndex;
- objects[ firstActiveIndex ] = object;
-
- // accounting is done, now do the same for all bindings
-
- for ( var j = 0, m = nBindings; j !== m; ++ j ) {
-
- var bindingsForPath = bindings[ j ],
- lastCached = bindingsForPath[ firstActiveIndex ],
- binding = bindingsForPath[ index ];
-
- bindingsForPath[ index ] = lastCached;
-
- if ( binding === undefined ) {
-
- // since we do not bother to create new bindings
- // for objects that are cached, the binding may
- // or may not exist
-
- binding = new PropertyBinding( object, paths[ j ], parsedPaths[ j ] );
-
- }
-
- bindingsForPath[ firstActiveIndex ] = binding;
-
- }
-
- } else if ( objects[ index ] !== knownObject ) {
-
- console.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' +
- 'detected. Clean the caches or recreate your infrastructure when reloading scenes.' );
-
- } // else the object is already where we want it to be
-
- } // for arguments
-
- this.nCachedObjects_ = nCachedObjects;
-
- },
-
- remove: function () {
-
- var objects = this._objects,
- nCachedObjects = this.nCachedObjects_,
- indicesByUUID = this._indicesByUUID,
- bindings = this._bindings,
- nBindings = bindings.length;
-
- for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
-
- var object = arguments[ i ],
- uuid = object.uuid,
- index = indicesByUUID[ uuid ];
-
- if ( index !== undefined && index >= nCachedObjects ) {
-
- // move existing object into the CACHED region
-
- var lastCachedIndex = nCachedObjects ++,
- firstActiveObject = objects[ lastCachedIndex ];
-
- indicesByUUID[ firstActiveObject.uuid ] = index;
- objects[ index ] = firstActiveObject;
-
- indicesByUUID[ uuid ] = lastCachedIndex;
- objects[ lastCachedIndex ] = object;
-
- // accounting is done, now do the same for all bindings
-
- for ( var j = 0, m = nBindings; j !== m; ++ j ) {
-
- var bindingsForPath = bindings[ j ],
- firstActive = bindingsForPath[ lastCachedIndex ],
- binding = bindingsForPath[ index ];
-
- bindingsForPath[ index ] = firstActive;
- bindingsForPath[ lastCachedIndex ] = binding;
-
- }
-
- }
-
- } // for arguments
-
- this.nCachedObjects_ = nCachedObjects;
-
- },
-
- // remove & forget
- uncache: function () {
-
- var objects = this._objects,
- nObjects = objects.length,
- nCachedObjects = this.nCachedObjects_,
- indicesByUUID = this._indicesByUUID,
- bindings = this._bindings,
- nBindings = bindings.length;
-
- for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
-
- var object = arguments[ i ],
- uuid = object.uuid,
- index = indicesByUUID[ uuid ];
-
- if ( index !== undefined ) {
-
- delete indicesByUUID[ uuid ];
-
- if ( index < nCachedObjects ) {
-
- // object is cached, shrink the CACHED region
-
- var firstActiveIndex = -- nCachedObjects,
- lastCachedObject = objects[ firstActiveIndex ],
- lastIndex = -- nObjects,
- lastObject = objects[ lastIndex ];
-
- // last cached object takes this object's place
- indicesByUUID[ lastCachedObject.uuid ] = index;
- objects[ index ] = lastCachedObject;
-
- // last object goes to the activated slot and pop
- indicesByUUID[ lastObject.uuid ] = firstActiveIndex;
- objects[ firstActiveIndex ] = lastObject;
- objects.pop();
-
- // accounting is done, now do the same for all bindings
-
- for ( var j = 0, m = nBindings; j !== m; ++ j ) {
-
- var bindingsForPath = bindings[ j ],
- lastCached = bindingsForPath[ firstActiveIndex ],
- last = bindingsForPath[ lastIndex ];
-
- bindingsForPath[ index ] = lastCached;
- bindingsForPath[ firstActiveIndex ] = last;
- bindingsForPath.pop();
-
- }
-
- } else {
-
- // object is active, just swap with the last and pop
-
- var lastIndex = -- nObjects,
- lastObject = objects[ lastIndex ];
-
- indicesByUUID[ lastObject.uuid ] = index;
- objects[ index ] = lastObject;
- objects.pop();
-
- // accounting is done, now do the same for all bindings
-
- for ( var j = 0, m = nBindings; j !== m; ++ j ) {
-
- var bindingsForPath = bindings[ j ];
-
- bindingsForPath[ index ] = bindingsForPath[ lastIndex ];
- bindingsForPath.pop();
-
- }
-
- } // cached or active
-
- } // if object is known
-
- } // for arguments
-
- this.nCachedObjects_ = nCachedObjects;
-
- },
-
- // Internal interface used by befriended PropertyBinding.Composite:
-
- subscribe_: function ( path, parsedPath ) {
-
- // returns an array of bindings for the given path that is changed
- // according to the contained objects in the group
-
- var indicesByPath = this._bindingsIndicesByPath,
- index = indicesByPath[ path ],
- bindings = this._bindings;
-
- if ( index !== undefined ) return bindings[ index ];
-
- var paths = this._paths,
- parsedPaths = this._parsedPaths,
- objects = this._objects,
- nObjects = objects.length,
- nCachedObjects = this.nCachedObjects_,
- bindingsForPath = new Array( nObjects );
-
- index = bindings.length;
-
- indicesByPath[ path ] = index;
-
- paths.push( path );
- parsedPaths.push( parsedPath );
- bindings.push( bindingsForPath );
-
- for ( var i = nCachedObjects, n = objects.length; i !== n; ++ i ) {
-
- var object = objects[ i ];
- bindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath );
-
- }
-
- return bindingsForPath;
-
- },
-
- unsubscribe_: function ( path ) {
-
- // tells the group to forget about a property path and no longer
- // update the array previously obtained with 'subscribe_'
-
- var indicesByPath = this._bindingsIndicesByPath,
- index = indicesByPath[ path ];
-
- if ( index !== undefined ) {
-
- var paths = this._paths,
- parsedPaths = this._parsedPaths,
- bindings = this._bindings,
- lastBindingsIndex = bindings.length - 1,
- lastBindings = bindings[ lastBindingsIndex ],
- lastBindingsPath = path[ lastBindingsIndex ];
-
- indicesByPath[ lastBindingsPath ] = index;
-
- bindings[ index ] = lastBindings;
- bindings.pop();
-
- parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ];
- parsedPaths.pop();
-
- paths[ index ] = paths[ lastBindingsIndex ];
- paths.pop();
-
- }
-
- }
-
- } );
-
- /**
- *
- * Action provided by AnimationMixer for scheduling clip playback on specific
- * objects.
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- *
- */
-
- function AnimationAction( mixer, clip, localRoot ) {
-
- this._mixer = mixer;
- this._clip = clip;
- this._localRoot = localRoot || null;
-
- var tracks = clip.tracks,
- nTracks = tracks.length,
- interpolants = new Array( nTracks );
-
- var interpolantSettings = {
- endingStart: ZeroCurvatureEnding,
- endingEnd: ZeroCurvatureEnding
- };
-
- for ( var i = 0; i !== nTracks; ++ i ) {
-
- var interpolant = tracks[ i ].createInterpolant( null );
- interpolants[ i ] = interpolant;
- interpolant.settings = interpolantSettings;
-
- }
-
- this._interpolantSettings = interpolantSettings;
-
- this._interpolants = interpolants; // bound by the mixer
-
- // inside: PropertyMixer (managed by the mixer)
- this._propertyBindings = new Array( nTracks );
-
- this._cacheIndex = null; // for the memory manager
- this._byClipCacheIndex = null; // for the memory manager
-
- this._timeScaleInterpolant = null;
- this._weightInterpolant = null;
-
- this.loop = LoopRepeat;
- this._loopCount = - 1;
-
- // global mixer time when the action is to be started
- // it's set back to 'null' upon start of the action
- this._startTime = null;
-
- // scaled local time of the action
- // gets clamped or wrapped to 0..clip.duration according to loop
- this.time = 0;
-
- this.timeScale = 1;
- this._effectiveTimeScale = 1;
-
- this.weight = 1;
- this._effectiveWeight = 1;
-
- this.repetitions = Infinity; // no. of repetitions when looping
-
- this.paused = false; // true -> zero effective time scale
- this.enabled = true; // false -> zero effective weight
-
- this.clampWhenFinished = false; // keep feeding the last frame?
-
- this.zeroSlopeAtStart = true; // for smooth interpolation w/o separate
- this.zeroSlopeAtEnd = true; // clips for start, loop and end
-
- }
-
- Object.assign( AnimationAction.prototype, {
-
- // State & Scheduling
-
- play: function () {
-
- this._mixer._activateAction( this );
-
- return this;
-
- },
-
- stop: function () {
-
- this._mixer._deactivateAction( this );
-
- return this.reset();
-
- },
-
- reset: function () {
-
- this.paused = false;
- this.enabled = true;
-
- this.time = 0; // restart clip
- this._loopCount = - 1; // forget previous loops
- this._startTime = null; // forget scheduling
-
- return this.stopFading().stopWarping();
-
- },
-
- isRunning: function () {
-
- return this.enabled && ! this.paused && this.timeScale !== 0 &&
- this._startTime === null && this._mixer._isActiveAction( this );
-
- },
-
- // return true when play has been called
- isScheduled: function () {
-
- return this._mixer._isActiveAction( this );
-
- },
-
- startAt: function ( time ) {
-
- this._startTime = time;
-
- return this;
-
- },
-
- setLoop: function ( mode, repetitions ) {
-
- this.loop = mode;
- this.repetitions = repetitions;
-
- return this;
-
- },
-
- // Weight
-
- // set the weight stopping any scheduled fading
- // although .enabled = false yields an effective weight of zero, this
- // method does *not* change .enabled, because it would be confusing
- setEffectiveWeight: function ( weight ) {
-
- this.weight = weight;
-
- // note: same logic as when updated at runtime
- this._effectiveWeight = this.enabled ? weight : 0;
-
- return this.stopFading();
-
- },
-
- // return the weight considering fading and .enabled
- getEffectiveWeight: function () {
-
- return this._effectiveWeight;
-
- },
-
- fadeIn: function ( duration ) {
-
- return this._scheduleFading( duration, 0, 1 );
-
- },
-
- fadeOut: function ( duration ) {
-
- return this._scheduleFading( duration, 1, 0 );
-
- },
-
- crossFadeFrom: function ( fadeOutAction, duration, warp ) {
-
- fadeOutAction.fadeOut( duration );
- this.fadeIn( duration );
-
- if ( warp ) {
-
- var fadeInDuration = this._clip.duration,
- fadeOutDuration = fadeOutAction._clip.duration,
-
- startEndRatio = fadeOutDuration / fadeInDuration,
- endStartRatio = fadeInDuration / fadeOutDuration;
-
- fadeOutAction.warp( 1.0, startEndRatio, duration );
- this.warp( endStartRatio, 1.0, duration );
-
- }
-
- return this;
-
- },
-
- crossFadeTo: function ( fadeInAction, duration, warp ) {
-
- return fadeInAction.crossFadeFrom( this, duration, warp );
-
- },
-
- stopFading: function () {
-
- var weightInterpolant = this._weightInterpolant;
-
- if ( weightInterpolant !== null ) {
-
- this._weightInterpolant = null;
- this._mixer._takeBackControlInterpolant( weightInterpolant );
-
- }
-
- return this;
-
- },
-
- // Time Scale Control
-
- // set the time scale stopping any scheduled warping
- // although .paused = true yields an effective time scale of zero, this
- // method does *not* change .paused, because it would be confusing
- setEffectiveTimeScale: function ( timeScale ) {
-
- this.timeScale = timeScale;
- this._effectiveTimeScale = this.paused ? 0 : timeScale;
-
- return this.stopWarping();
-
- },
-
- // return the time scale considering warping and .paused
- getEffectiveTimeScale: function () {
-
- return this._effectiveTimeScale;
-
- },
-
- setDuration: function ( duration ) {
-
- this.timeScale = this._clip.duration / duration;
-
- return this.stopWarping();
-
- },
-
- syncWith: function ( action ) {
-
- this.time = action.time;
- this.timeScale = action.timeScale;
-
- return this.stopWarping();
-
- },
-
- halt: function ( duration ) {
-
- return this.warp( this._effectiveTimeScale, 0, duration );
-
- },
-
- warp: function ( startTimeScale, endTimeScale, duration ) {
-
- var mixer = this._mixer, now = mixer.time,
- interpolant = this._timeScaleInterpolant,
-
- timeScale = this.timeScale;
-
- if ( interpolant === null ) {
-
- interpolant = mixer._lendControlInterpolant();
- this._timeScaleInterpolant = interpolant;
-
- }
-
- var times = interpolant.parameterPositions,
- values = interpolant.sampleValues;
-
- times[ 0 ] = now;
- times[ 1 ] = now + duration;
-
- values[ 0 ] = startTimeScale / timeScale;
- values[ 1 ] = endTimeScale / timeScale;
-
- return this;
-
- },
-
- stopWarping: function () {
-
- var timeScaleInterpolant = this._timeScaleInterpolant;
-
- if ( timeScaleInterpolant !== null ) {
-
- this._timeScaleInterpolant = null;
- this._mixer._takeBackControlInterpolant( timeScaleInterpolant );
-
- }
-
- return this;
-
- },
-
- // Object Accessors
-
- getMixer: function () {
-
- return this._mixer;
-
- },
-
- getClip: function () {
-
- return this._clip;
-
- },
-
- getRoot: function () {
-
- return this._localRoot || this._mixer._root;
-
- },
-
- // Interna
-
- _update: function ( time, deltaTime, timeDirection, accuIndex ) {
-
- // called by the mixer
-
- if ( ! this.enabled ) {
-
- // call ._updateWeight() to update ._effectiveWeight
-
- this._updateWeight( time );
- return;
-
- }
-
- var startTime = this._startTime;
-
- if ( startTime !== null ) {
-
- // check for scheduled start of action
-
- var timeRunning = ( time - startTime ) * timeDirection;
- if ( timeRunning < 0 || timeDirection === 0 ) {
-
- return; // yet to come / don't decide when delta = 0
-
- }
-
- // start
-
- this._startTime = null; // unschedule
- deltaTime = timeDirection * timeRunning;
-
- }
-
- // apply time scale and advance time
-
- deltaTime *= this._updateTimeScale( time );
- var clipTime = this._updateTime( deltaTime );
-
- // note: _updateTime may disable the action resulting in
- // an effective weight of 0
-
- var weight = this._updateWeight( time );
-
- if ( weight > 0 ) {
-
- var interpolants = this._interpolants;
- var propertyMixers = this._propertyBindings;
-
- for ( var j = 0, m = interpolants.length; j !== m; ++ j ) {
-
- interpolants[ j ].evaluate( clipTime );
- propertyMixers[ j ].accumulate( accuIndex, weight );
-
- }
-
- }
-
- },
-
- _updateWeight: function ( time ) {
-
- var weight = 0;
-
- if ( this.enabled ) {
-
- weight = this.weight;
- var interpolant = this._weightInterpolant;
-
- if ( interpolant !== null ) {
-
- var interpolantValue = interpolant.evaluate( time )[ 0 ];
-
- weight *= interpolantValue;
-
- if ( time > interpolant.parameterPositions[ 1 ] ) {
-
- this.stopFading();
-
- if ( interpolantValue === 0 ) {
-
- // faded out, disable
- this.enabled = false;
-
- }
-
- }
-
- }
-
- }
-
- this._effectiveWeight = weight;
- return weight;
-
- },
-
- _updateTimeScale: function ( time ) {
-
- var timeScale = 0;
-
- if ( ! this.paused ) {
-
- timeScale = this.timeScale;
-
- var interpolant = this._timeScaleInterpolant;
-
- if ( interpolant !== null ) {
-
- var interpolantValue = interpolant.evaluate( time )[ 0 ];
-
- timeScale *= interpolantValue;
-
- if ( time > interpolant.parameterPositions[ 1 ] ) {
-
- this.stopWarping();
-
- if ( timeScale === 0 ) {
-
- // motion has halted, pause
- this.paused = true;
-
- } else {
-
- // warp done - apply final time scale
- this.timeScale = timeScale;
-
- }
-
- }
-
- }
-
- }
-
- this._effectiveTimeScale = timeScale;
- return timeScale;
-
- },
-
- _updateTime: function ( deltaTime ) {
-
- var time = this.time + deltaTime;
-
- if ( deltaTime === 0 ) return time;
-
- var duration = this._clip.duration,
-
- loop = this.loop,
- loopCount = this._loopCount;
-
- if ( loop === LoopOnce ) {
-
- if ( loopCount === - 1 ) {
-
- // just started
-
- this._loopCount = 0;
- this._setEndings( true, true, false );
-
- }
-
- handle_stop: {
-
- if ( time >= duration ) {
-
- time = duration;
-
- } else if ( time < 0 ) {
-
- time = 0;
-
- } else break handle_stop;
-
- if ( this.clampWhenFinished ) this.paused = true;
- else this.enabled = false;
-
- this._mixer.dispatchEvent( {
- type: 'finished', action: this,
- direction: deltaTime < 0 ? - 1 : 1
- } );
-
- }
-
- } else { // repetitive Repeat or PingPong
-
- var pingPong = ( loop === LoopPingPong );
-
- if ( loopCount === - 1 ) {
-
- // just started
-
- if ( deltaTime >= 0 ) {
-
- loopCount = 0;
-
- this._setEndings( true, this.repetitions === 0, pingPong );
-
- } else {
-
- // when looping in reverse direction, the initial
- // transition through zero counts as a repetition,
- // so leave loopCount at -1
-
- this._setEndings( this.repetitions === 0, true, pingPong );
-
- }
-
- }
-
- if ( time >= duration || time < 0 ) {
-
- // wrap around
-
- var loopDelta = Math.floor( time / duration ); // signed
- time -= duration * loopDelta;
-
- loopCount += Math.abs( loopDelta );
-
- var pending = this.repetitions - loopCount;
-
- if ( pending <= 0 ) {
-
- // have to stop (switch state, clamp time, fire event)
-
- if ( this.clampWhenFinished ) this.paused = true;
- else this.enabled = false;
-
- time = deltaTime > 0 ? duration : 0;
-
- this._mixer.dispatchEvent( {
- type: 'finished', action: this,
- direction: deltaTime > 0 ? 1 : - 1
- } );
-
- } else {
-
- // keep running
-
- if ( pending === 1 ) {
-
- // entering the last round
-
- var atStart = deltaTime < 0;
- this._setEndings( atStart, ! atStart, pingPong );
-
- } else {
-
- this._setEndings( false, false, pingPong );
-
- }
-
- this._loopCount = loopCount;
-
- this._mixer.dispatchEvent( {
- type: 'loop', action: this, loopDelta: loopDelta
- } );
-
- }
-
- }
-
- if ( pingPong && ( loopCount & 1 ) === 1 ) {
-
- // invert time for the "pong round"
-
- this.time = time;
- return duration - time;
-
- }
-
- }
-
- this.time = time;
- return time;
-
- },
-
- _setEndings: function ( atStart, atEnd, pingPong ) {
-
- var settings = this._interpolantSettings;
-
- if ( pingPong ) {
-
- settings.endingStart = ZeroSlopeEnding;
- settings.endingEnd = ZeroSlopeEnding;
-
- } else {
-
- // assuming for LoopOnce atStart == atEnd == true
-
- if ( atStart ) {
-
- settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding;
-
- } else {
-
- settings.endingStart = WrapAroundEnding;
-
- }
-
- if ( atEnd ) {
-
- settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding;
-
- } else {
-
- settings.endingEnd = WrapAroundEnding;
-
- }
-
- }
-
- },
-
- _scheduleFading: function ( duration, weightNow, weightThen ) {
-
- var mixer = this._mixer, now = mixer.time,
- interpolant = this._weightInterpolant;
-
- if ( interpolant === null ) {
-
- interpolant = mixer._lendControlInterpolant();
- this._weightInterpolant = interpolant;
-
- }
-
- var times = interpolant.parameterPositions,
- values = interpolant.sampleValues;
-
- times[ 0 ] = now; values[ 0 ] = weightNow;
- times[ 1 ] = now + duration; values[ 1 ] = weightThen;
-
- return this;
-
- }
-
- } );
-
- /**
- *
- * Player for AnimationClips.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
-
- function AnimationMixer( root ) {
-
- this._root = root;
- this._initMemoryManager();
- this._accuIndex = 0;
-
- this.time = 0;
-
- this.timeScale = 1.0;
-
- }
-
- AnimationMixer.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
-
- constructor: AnimationMixer,
-
- _bindAction: function ( action, prototypeAction ) {
-
- var root = action._localRoot || this._root,
- tracks = action._clip.tracks,
- nTracks = tracks.length,
- bindings = action._propertyBindings,
- interpolants = action._interpolants,
- rootUuid = root.uuid,
- bindingsByRoot = this._bindingsByRootAndName,
- bindingsByName = bindingsByRoot[ rootUuid ];
-
- if ( bindingsByName === undefined ) {
-
- bindingsByName = {};
- bindingsByRoot[ rootUuid ] = bindingsByName;
-
- }
-
- for ( var i = 0; i !== nTracks; ++ i ) {
-
- var track = tracks[ i ],
- trackName = track.name,
- binding = bindingsByName[ trackName ];
-
- if ( binding !== undefined ) {
-
- bindings[ i ] = binding;
-
- } else {
-
- binding = bindings[ i ];
-
- if ( binding !== undefined ) {
-
- // existing binding, make sure the cache knows
-
- if ( binding._cacheIndex === null ) {
-
- ++ binding.referenceCount;
- this._addInactiveBinding( binding, rootUuid, trackName );
-
- }
-
- continue;
-
- }
-
- var path = prototypeAction && prototypeAction.
- _propertyBindings[ i ].binding.parsedPath;
-
- binding = new PropertyMixer(
- PropertyBinding.create( root, trackName, path ),
- track.ValueTypeName, track.getValueSize() );
-
- ++ binding.referenceCount;
- this._addInactiveBinding( binding, rootUuid, trackName );
-
- bindings[ i ] = binding;
-
- }
-
- interpolants[ i ].resultBuffer = binding.buffer;
-
- }
-
- },
-
- _activateAction: function ( action ) {
-
- if ( ! this._isActiveAction( action ) ) {
-
- if ( action._cacheIndex === null ) {
-
- // this action has been forgotten by the cache, but the user
- // appears to be still using it -> rebind
-
- var rootUuid = ( action._localRoot || this._root ).uuid,
- clipUuid = action._clip.uuid,
- actionsForClip = this._actionsByClip[ clipUuid ];
-
- this._bindAction( action,
- actionsForClip && actionsForClip.knownActions[ 0 ] );
-
- this._addInactiveAction( action, clipUuid, rootUuid );
-
- }
-
- var bindings = action._propertyBindings;
-
- // increment reference counts / sort out state
- for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
-
- var binding = bindings[ i ];
-
- if ( binding.useCount ++ === 0 ) {
-
- this._lendBinding( binding );
- binding.saveOriginalState();
-
- }
-
- }
-
- this._lendAction( action );
-
- }
-
- },
-
- _deactivateAction: function ( action ) {
-
- if ( this._isActiveAction( action ) ) {
-
- var bindings = action._propertyBindings;
-
- // decrement reference counts / sort out state
- for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
-
- var binding = bindings[ i ];
-
- if ( -- binding.useCount === 0 ) {
-
- binding.restoreOriginalState();
- this._takeBackBinding( binding );
-
- }
-
- }
-
- this._takeBackAction( action );
-
- }
-
- },
-
- // Memory manager
-
- _initMemoryManager: function () {
-
- this._actions = []; // 'nActiveActions' followed by inactive ones
- this._nActiveActions = 0;
-
- this._actionsByClip = {};
- // inside:
- // {
- // knownActions: Array< AnimationAction > - used as prototypes
- // actionByRoot: AnimationAction - lookup
- // }
-
-
- this._bindings = []; // 'nActiveBindings' followed by inactive ones
- this._nActiveBindings = 0;
-
- this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer >
-
-
- this._controlInterpolants = []; // same game as above
- this._nActiveControlInterpolants = 0;
-
- var scope = this;
-
- this.stats = {
-
- actions: {
- get total() {
-
- return scope._actions.length;
-
- },
- get inUse() {
-
- return scope._nActiveActions;
-
- }
- },
- bindings: {
- get total() {
-
- return scope._bindings.length;
-
- },
- get inUse() {
-
- return scope._nActiveBindings;
-
- }
- },
- controlInterpolants: {
- get total() {
-
- return scope._controlInterpolants.length;
-
- },
- get inUse() {
-
- return scope._nActiveControlInterpolants;
-
- }
- }
-
- };
-
- },
-
- // Memory management for AnimationAction objects
-
- _isActiveAction: function ( action ) {
-
- var index = action._cacheIndex;
- return index !== null && index < this._nActiveActions;
-
- },
-
- _addInactiveAction: function ( action, clipUuid, rootUuid ) {
-
- var actions = this._actions,
- actionsByClip = this._actionsByClip,
- actionsForClip = actionsByClip[ clipUuid ];
-
- if ( actionsForClip === undefined ) {
-
- actionsForClip = {
-
- knownActions: [ action ],
- actionByRoot: {}
-
- };
-
- action._byClipCacheIndex = 0;
-
- actionsByClip[ clipUuid ] = actionsForClip;
-
- } else {
-
- var knownActions = actionsForClip.knownActions;
-
- action._byClipCacheIndex = knownActions.length;
- knownActions.push( action );
-
- }
-
- action._cacheIndex = actions.length;
- actions.push( action );
-
- actionsForClip.actionByRoot[ rootUuid ] = action;
-
- },
-
- _removeInactiveAction: function ( action ) {
-
- var actions = this._actions,
- lastInactiveAction = actions[ actions.length - 1 ],
- cacheIndex = action._cacheIndex;
-
- lastInactiveAction._cacheIndex = cacheIndex;
- actions[ cacheIndex ] = lastInactiveAction;
- actions.pop();
-
- action._cacheIndex = null;
-
-
- var clipUuid = action._clip.uuid,
- actionsByClip = this._actionsByClip,
- actionsForClip = actionsByClip[ clipUuid ],
- knownActionsForClip = actionsForClip.knownActions,
-
- lastKnownAction =
- knownActionsForClip[ knownActionsForClip.length - 1 ],
-
- byClipCacheIndex = action._byClipCacheIndex;
-
- lastKnownAction._byClipCacheIndex = byClipCacheIndex;
- knownActionsForClip[ byClipCacheIndex ] = lastKnownAction;
- knownActionsForClip.pop();
-
- action._byClipCacheIndex = null;
-
-
- var actionByRoot = actionsForClip.actionByRoot,
- rootUuid = ( action._localRoot || this._root ).uuid;
-
- delete actionByRoot[ rootUuid ];
-
- if ( knownActionsForClip.length === 0 ) {
-
- delete actionsByClip[ clipUuid ];
-
- }
-
- this._removeInactiveBindingsForAction( action );
-
- },
-
- _removeInactiveBindingsForAction: function ( action ) {
-
- var bindings = action._propertyBindings;
- for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
-
- var binding = bindings[ i ];
-
- if ( -- binding.referenceCount === 0 ) {
-
- this._removeInactiveBinding( binding );
-
- }
-
- }
-
- },
-
- _lendAction: function ( action ) {
-
- // [ active actions | inactive actions ]
- // [ active actions >| inactive actions ]
- // s a
- // <-swap->
- // a s
-
- var actions = this._actions,
- prevIndex = action._cacheIndex,
-
- lastActiveIndex = this._nActiveActions ++,
-
- firstInactiveAction = actions[ lastActiveIndex ];
-
- action._cacheIndex = lastActiveIndex;
- actions[ lastActiveIndex ] = action;
-
- firstInactiveAction._cacheIndex = prevIndex;
- actions[ prevIndex ] = firstInactiveAction;
-
- },
-
- _takeBackAction: function ( action ) {
-
- // [ active actions | inactive actions ]
- // [ active actions |< inactive actions ]
- // a s
- // <-swap->
- // s a
-
- var actions = this._actions,
- prevIndex = action._cacheIndex,
-
- firstInactiveIndex = -- this._nActiveActions,
-
- lastActiveAction = actions[ firstInactiveIndex ];
-
- action._cacheIndex = firstInactiveIndex;
- actions[ firstInactiveIndex ] = action;
-
- lastActiveAction._cacheIndex = prevIndex;
- actions[ prevIndex ] = lastActiveAction;
-
- },
-
- // Memory management for PropertyMixer objects
-
- _addInactiveBinding: function ( binding, rootUuid, trackName ) {
-
- var bindingsByRoot = this._bindingsByRootAndName,
- bindingByName = bindingsByRoot[ rootUuid ],
-
- bindings = this._bindings;
-
- if ( bindingByName === undefined ) {
-
- bindingByName = {};
- bindingsByRoot[ rootUuid ] = bindingByName;
-
- }
-
- bindingByName[ trackName ] = binding;
-
- binding._cacheIndex = bindings.length;
- bindings.push( binding );
-
- },
-
- _removeInactiveBinding: function ( binding ) {
-
- var bindings = this._bindings,
- propBinding = binding.binding,
- rootUuid = propBinding.rootNode.uuid,
- trackName = propBinding.path,
- bindingsByRoot = this._bindingsByRootAndName,
- bindingByName = bindingsByRoot[ rootUuid ],
-
- lastInactiveBinding = bindings[ bindings.length - 1 ],
- cacheIndex = binding._cacheIndex;
-
- lastInactiveBinding._cacheIndex = cacheIndex;
- bindings[ cacheIndex ] = lastInactiveBinding;
- bindings.pop();
-
- delete bindingByName[ trackName ];
-
- remove_empty_map: {
-
- for ( var _ in bindingByName ) break remove_empty_map; // eslint-disable-line no-unused-vars
-
- delete bindingsByRoot[ rootUuid ];
-
- }
-
- },
-
- _lendBinding: function ( binding ) {
-
- var bindings = this._bindings,
- prevIndex = binding._cacheIndex,
-
- lastActiveIndex = this._nActiveBindings ++,
-
- firstInactiveBinding = bindings[ lastActiveIndex ];
-
- binding._cacheIndex = lastActiveIndex;
- bindings[ lastActiveIndex ] = binding;
-
- firstInactiveBinding._cacheIndex = prevIndex;
- bindings[ prevIndex ] = firstInactiveBinding;
-
- },
-
- _takeBackBinding: function ( binding ) {
-
- var bindings = this._bindings,
- prevIndex = binding._cacheIndex,
-
- firstInactiveIndex = -- this._nActiveBindings,
-
- lastActiveBinding = bindings[ firstInactiveIndex ];
-
- binding._cacheIndex = firstInactiveIndex;
- bindings[ firstInactiveIndex ] = binding;
-
- lastActiveBinding._cacheIndex = prevIndex;
- bindings[ prevIndex ] = lastActiveBinding;
-
- },
-
-
- // Memory management of Interpolants for weight and time scale
-
- _lendControlInterpolant: function () {
-
- var interpolants = this._controlInterpolants,
- lastActiveIndex = this._nActiveControlInterpolants ++,
- interpolant = interpolants[ lastActiveIndex ];
-
- if ( interpolant === undefined ) {
-
- interpolant = new LinearInterpolant(
- new Float32Array( 2 ), new Float32Array( 2 ),
- 1, this._controlInterpolantsResultBuffer );
-
- interpolant.__cacheIndex = lastActiveIndex;
- interpolants[ lastActiveIndex ] = interpolant;
-
- }
-
- return interpolant;
-
- },
-
- _takeBackControlInterpolant: function ( interpolant ) {
-
- var interpolants = this._controlInterpolants,
- prevIndex = interpolant.__cacheIndex,
-
- firstInactiveIndex = -- this._nActiveControlInterpolants,
-
- lastActiveInterpolant = interpolants[ firstInactiveIndex ];
-
- interpolant.__cacheIndex = firstInactiveIndex;
- interpolants[ firstInactiveIndex ] = interpolant;
-
- lastActiveInterpolant.__cacheIndex = prevIndex;
- interpolants[ prevIndex ] = lastActiveInterpolant;
-
- },
-
- _controlInterpolantsResultBuffer: new Float32Array( 1 ),
-
- // return an action for a clip optionally using a custom root target
- // object (this method allocates a lot of dynamic memory in case a
- // previously unknown clip/root combination is specified)
- clipAction: function ( clip, optionalRoot ) {
-
- var root = optionalRoot || this._root,
- rootUuid = root.uuid,
-
- clipObject = typeof clip === 'string' ?
- AnimationClip.findByName( root, clip ) : clip,
-
- clipUuid = clipObject !== null ? clipObject.uuid : clip,
-
- actionsForClip = this._actionsByClip[ clipUuid ],
- prototypeAction = null;
-
- if ( actionsForClip !== undefined ) {
-
- var existingAction =
- actionsForClip.actionByRoot[ rootUuid ];
-
- if ( existingAction !== undefined ) {
-
- return existingAction;
-
- }
-
- // we know the clip, so we don't have to parse all
- // the bindings again but can just copy
- prototypeAction = actionsForClip.knownActions[ 0 ];
-
- // also, take the clip from the prototype action
- if ( clipObject === null )
- clipObject = prototypeAction._clip;
-
- }
-
- // clip must be known when specified via string
- if ( clipObject === null ) return null;
-
- // allocate all resources required to run it
- var newAction = new AnimationAction( this, clipObject, optionalRoot );
-
- this._bindAction( newAction, prototypeAction );
-
- // and make the action known to the memory manager
- this._addInactiveAction( newAction, clipUuid, rootUuid );
-
- return newAction;
-
- },
-
- // get an existing action
- existingAction: function ( clip, optionalRoot ) {
-
- var root = optionalRoot || this._root,
- rootUuid = root.uuid,
-
- clipObject = typeof clip === 'string' ?
- AnimationClip.findByName( root, clip ) : clip,
-
- clipUuid = clipObject ? clipObject.uuid : clip,
-
- actionsForClip = this._actionsByClip[ clipUuid ];
-
- if ( actionsForClip !== undefined ) {
-
- return actionsForClip.actionByRoot[ rootUuid ] || null;
-
- }
-
- return null;
-
- },
-
- // deactivates all previously scheduled actions
- stopAllAction: function () {
-
- var actions = this._actions,
- nActions = this._nActiveActions,
- bindings = this._bindings,
- nBindings = this._nActiveBindings;
-
- this._nActiveActions = 0;
- this._nActiveBindings = 0;
-
- for ( var i = 0; i !== nActions; ++ i ) {
-
- actions[ i ].reset();
-
- }
-
- for ( var i = 0; i !== nBindings; ++ i ) {
-
- bindings[ i ].useCount = 0;
-
- }
-
- return this;
-
- },
-
- // advance the time and update apply the animation
- update: function ( deltaTime ) {
-
- deltaTime *= this.timeScale;
-
- var actions = this._actions,
- nActions = this._nActiveActions,
-
- time = this.time += deltaTime,
- timeDirection = Math.sign( deltaTime ),
-
- accuIndex = this._accuIndex ^= 1;
-
- // run active actions
-
- for ( var i = 0; i !== nActions; ++ i ) {
-
- var action = actions[ i ];
-
- action._update( time, deltaTime, timeDirection, accuIndex );
-
- }
-
- // update scene graph
-
- var bindings = this._bindings,
- nBindings = this._nActiveBindings;
-
- for ( var i = 0; i !== nBindings; ++ i ) {
-
- bindings[ i ].apply( accuIndex );
-
- }
-
- return this;
-
- },
-
- // return this mixer's root target object
- getRoot: function () {
-
- return this._root;
-
- },
-
- // free all resources specific to a particular clip
- uncacheClip: function ( clip ) {
-
- var actions = this._actions,
- clipUuid = clip.uuid,
- actionsByClip = this._actionsByClip,
- actionsForClip = actionsByClip[ clipUuid ];
-
- if ( actionsForClip !== undefined ) {
-
- // note: just calling _removeInactiveAction would mess up the
- // iteration state and also require updating the state we can
- // just throw away
-
- var actionsToRemove = actionsForClip.knownActions;
-
- for ( var i = 0, n = actionsToRemove.length; i !== n; ++ i ) {
-
- var action = actionsToRemove[ i ];
-
- this._deactivateAction( action );
-
- var cacheIndex = action._cacheIndex,
- lastInactiveAction = actions[ actions.length - 1 ];
-
- action._cacheIndex = null;
- action._byClipCacheIndex = null;
-
- lastInactiveAction._cacheIndex = cacheIndex;
- actions[ cacheIndex ] = lastInactiveAction;
- actions.pop();
-
- this._removeInactiveBindingsForAction( action );
-
- }
-
- delete actionsByClip[ clipUuid ];
-
- }
-
- },
-
- // free all resources specific to a particular root target object
- uncacheRoot: function ( root ) {
-
- var rootUuid = root.uuid,
- actionsByClip = this._actionsByClip;
-
- for ( var clipUuid in actionsByClip ) {
-
- var actionByRoot = actionsByClip[ clipUuid ].actionByRoot,
- action = actionByRoot[ rootUuid ];
-
- if ( action !== undefined ) {
-
- this._deactivateAction( action );
- this._removeInactiveAction( action );
-
- }
-
- }
-
- var bindingsByRoot = this._bindingsByRootAndName,
- bindingByName = bindingsByRoot[ rootUuid ];
-
- if ( bindingByName !== undefined ) {
-
- for ( var trackName in bindingByName ) {
-
- var binding = bindingByName[ trackName ];
- binding.restoreOriginalState();
- this._removeInactiveBinding( binding );
-
- }
-
- }
-
- },
-
- // remove a targeted clip from the cache
- uncacheAction: function ( clip, optionalRoot ) {
-
- var action = this.existingAction( clip, optionalRoot );
-
- if ( action !== null ) {
-
- this._deactivateAction( action );
- this._removeInactiveAction( action );
-
- }
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function Uniform( value ) {
-
- if ( typeof value === 'string' ) {
-
- console.warn( 'THREE.Uniform: Type parameter is no longer needed.' );
- value = arguments[ 1 ];
-
- }
-
- this.value = value;
-
- }
-
- Uniform.prototype.clone = function () {
-
- return new Uniform( this.value.clone === undefined ? this.value : this.value.clone() );
-
- };
-
- /**
- * @author benaadams / https://twitter.com/ben_a_adams
- */
-
- function InstancedBufferGeometry() {
-
- BufferGeometry.call( this );
-
- this.type = 'InstancedBufferGeometry';
- this.maxInstancedCount = undefined;
-
- }
-
- InstancedBufferGeometry.prototype = Object.assign( Object.create( BufferGeometry.prototype ), {
-
- constructor: InstancedBufferGeometry,
-
- isInstancedBufferGeometry: true,
-
- copy: function ( source ) {
-
- BufferGeometry.prototype.copy.call( this, source );
-
- this.maxInstancedCount = source.maxInstancedCount;
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- }
-
- } );
-
- /**
- * @author benaadams / https://twitter.com/ben_a_adams
- */
-
- function InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, normalized ) {
-
- this.data = interleavedBuffer;
- this.itemSize = itemSize;
- this.offset = offset;
-
- this.normalized = normalized === true;
-
- }
-
- Object.defineProperties( InterleavedBufferAttribute.prototype, {
-
- count: {
-
- get: function () {
-
- return this.data.count;
-
- }
-
- },
-
- array: {
-
- get: function () {
-
- return this.data.array;
-
- }
-
- }
-
- } );
-
- Object.assign( InterleavedBufferAttribute.prototype, {
-
- isInterleavedBufferAttribute: true,
-
- setX: function ( index, x ) {
-
- this.data.array[ index * this.data.stride + this.offset ] = x;
-
- return this;
-
- },
-
- setY: function ( index, y ) {
-
- this.data.array[ index * this.data.stride + this.offset + 1 ] = y;
-
- return this;
-
- },
-
- setZ: function ( index, z ) {
-
- this.data.array[ index * this.data.stride + this.offset + 2 ] = z;
-
- return this;
-
- },
-
- setW: function ( index, w ) {
-
- this.data.array[ index * this.data.stride + this.offset + 3 ] = w;
-
- return this;
-
- },
-
- getX: function ( index ) {
-
- return this.data.array[ index * this.data.stride + this.offset ];
-
- },
-
- getY: function ( index ) {
-
- return this.data.array[ index * this.data.stride + this.offset + 1 ];
-
- },
-
- getZ: function ( index ) {
-
- return this.data.array[ index * this.data.stride + this.offset + 2 ];
-
- },
-
- getW: function ( index ) {
-
- return this.data.array[ index * this.data.stride + this.offset + 3 ];
-
- },
-
- setXY: function ( index, x, y ) {
-
- index = index * this.data.stride + this.offset;
-
- this.data.array[ index + 0 ] = x;
- this.data.array[ index + 1 ] = y;
-
- return this;
-
- },
-
- setXYZ: function ( index, x, y, z ) {
-
- index = index * this.data.stride + this.offset;
-
- this.data.array[ index + 0 ] = x;
- this.data.array[ index + 1 ] = y;
- this.data.array[ index + 2 ] = z;
-
- return this;
-
- },
-
- setXYZW: function ( index, x, y, z, w ) {
-
- index = index * this.data.stride + this.offset;
-
- this.data.array[ index + 0 ] = x;
- this.data.array[ index + 1 ] = y;
- this.data.array[ index + 2 ] = z;
- this.data.array[ index + 3 ] = w;
-
- return this;
-
- }
-
- } );
-
- /**
- * @author benaadams / https://twitter.com/ben_a_adams
- */
-
- function InterleavedBuffer( array, stride ) {
-
- this.array = array;
- this.stride = stride;
- this.count = array !== undefined ? array.length / stride : 0;
-
- this.dynamic = false;
- this.updateRange = { offset: 0, count: - 1 };
-
- this.version = 0;
-
- }
-
- Object.defineProperty( InterleavedBuffer.prototype, 'needsUpdate', {
-
- set: function ( value ) {
-
- if ( value === true ) this.version ++;
-
- }
-
- } );
-
- Object.assign( InterleavedBuffer.prototype, {
-
- isInterleavedBuffer: true,
-
- onUploadCallback: function () {},
-
- setArray: function ( array ) {
-
- if ( Array.isArray( array ) ) {
-
- throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
-
- }
-
- this.count = array !== undefined ? array.length / this.stride : 0;
- this.array = array;
-
- return this;
-
- },
-
- setDynamic: function ( value ) {
-
- this.dynamic = value;
-
- return this;
-
- },
-
- copy: function ( source ) {
-
- this.array = new source.array.constructor( source.array );
- this.count = source.count;
- this.stride = source.stride;
- this.dynamic = source.dynamic;
-
- return this;
-
- },
-
- copyAt: function ( index1, attribute, index2 ) {
-
- index1 *= this.stride;
- index2 *= attribute.stride;
-
- for ( var i = 0, l = this.stride; i < l; i ++ ) {
-
- this.array[ index1 + i ] = attribute.array[ index2 + i ];
-
- }
-
- return this;
-
- },
-
- set: function ( value, offset ) {
-
- if ( offset === undefined ) offset = 0;
-
- this.array.set( value, offset );
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- onUpload: function ( callback ) {
-
- this.onUploadCallback = callback;
-
- return this;
-
- }
-
- } );
-
- /**
- * @author benaadams / https://twitter.com/ben_a_adams
- */
-
- function InstancedInterleavedBuffer( array, stride, meshPerAttribute ) {
-
- InterleavedBuffer.call( this, array, stride );
-
- this.meshPerAttribute = meshPerAttribute || 1;
-
- }
-
- InstancedInterleavedBuffer.prototype = Object.assign( Object.create( InterleavedBuffer.prototype ), {
-
- constructor: InstancedInterleavedBuffer,
-
- isInstancedInterleavedBuffer: true,
-
- copy: function ( source ) {
-
- InterleavedBuffer.prototype.copy.call( this, source );
-
- this.meshPerAttribute = source.meshPerAttribute;
-
- return this;
-
- }
-
- } );
-
- /**
- * @author benaadams / https://twitter.com/ben_a_adams
- */
-
- function InstancedBufferAttribute( array, itemSize, meshPerAttribute ) {
-
- BufferAttribute.call( this, array, itemSize );
-
- this.meshPerAttribute = meshPerAttribute || 1;
-
- }
-
- InstancedBufferAttribute.prototype = Object.assign( Object.create( BufferAttribute.prototype ), {
-
- constructor: InstancedBufferAttribute,
-
- isInstancedBufferAttribute: true,
-
- copy: function ( source ) {
-
- BufferAttribute.prototype.copy.call( this, source );
-
- this.meshPerAttribute = source.meshPerAttribute;
-
- return this;
-
- }
-
- } );
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author bhouston / http://clara.io/
- * @author stephomi / http://stephaneginier.com/
- */
-
- function Raycaster( origin, direction, near, far ) {
-
- this.ray = new Ray( origin, direction );
- // direction is assumed to be normalized (for accurate distance calculations)
-
- this.near = near || 0;
- this.far = far || Infinity;
-
- this.params = {
- Mesh: {},
- Line: {},
- LOD: {},
- Points: { threshold: 1 },
- Sprite: {}
- };
-
- Object.defineProperties( this.params, {
- PointCloud: {
- get: function () {
-
- console.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' );
- return this.Points;
-
- }
- }
- } );
-
- }
-
- function ascSort( a, b ) {
-
- return a.distance - b.distance;
-
- }
-
- function intersectObject( object, raycaster, intersects, recursive ) {
-
- if ( object.visible === false ) return;
-
- object.raycast( raycaster, intersects );
-
- if ( recursive === true ) {
-
- var children = object.children;
-
- for ( var i = 0, l = children.length; i < l; i ++ ) {
-
- intersectObject( children[ i ], raycaster, intersects, true );
-
- }
-
- }
-
- }
-
- Object.assign( Raycaster.prototype, {
-
- linePrecision: 1,
-
- set: function ( origin, direction ) {
-
- // direction is assumed to be normalized (for accurate distance calculations)
-
- this.ray.set( origin, direction );
-
- },
-
- setFromCamera: function ( coords, camera ) {
-
- if ( ( camera && camera.isPerspectiveCamera ) ) {
-
- this.ray.origin.setFromMatrixPosition( camera.matrixWorld );
- this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize();
-
- } else if ( ( camera && camera.isOrthographicCamera ) ) {
-
- this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera
- this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld );
-
- } else {
-
- console.error( 'THREE.Raycaster: Unsupported camera type.' );
-
- }
-
- },
-
- intersectObject: function ( object, recursive, optionalTarget ) {
-
- var intersects = optionalTarget || [];
-
- intersectObject( object, this, intersects, recursive );
-
- intersects.sort( ascSort );
-
- return intersects;
-
- },
-
- intersectObjects: function ( objects, recursive, optionalTarget ) {
-
- var intersects = optionalTarget || [];
-
- if ( Array.isArray( objects ) === false ) {
-
- console.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' );
- return intersects;
-
- }
-
- for ( var i = 0, l = objects.length; i < l; i ++ ) {
-
- intersectObject( objects[ i ], this, intersects, recursive );
-
- }
-
- intersects.sort( ascSort );
-
- return intersects;
-
- }
-
- } );
-
- /**
- * @author alteredq / http://alteredqualia.com/
- */
-
- function Clock( autoStart ) {
-
- this.autoStart = ( autoStart !== undefined ) ? autoStart : true;
-
- this.startTime = 0;
- this.oldTime = 0;
- this.elapsedTime = 0;
-
- this.running = false;
-
- }
-
- Object.assign( Clock.prototype, {
-
- start: function () {
-
- this.startTime = ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732
-
- this.oldTime = this.startTime;
- this.elapsedTime = 0;
- this.running = true;
-
- },
-
- stop: function () {
-
- this.getElapsedTime();
- this.running = false;
- this.autoStart = false;
-
- },
-
- getElapsedTime: function () {
-
- this.getDelta();
- return this.elapsedTime;
-
- },
-
- getDelta: function () {
-
- var diff = 0;
-
- if ( this.autoStart && ! this.running ) {
-
- this.start();
- return 0;
-
- }
-
- if ( this.running ) {
-
- var newTime = ( typeof performance === 'undefined' ? Date : performance ).now();
-
- diff = ( newTime - this.oldTime ) / 1000;
- this.oldTime = newTime;
-
- this.elapsedTime += diff;
-
- }
-
- return diff;
-
- }
-
- } );
-
- /**
- * @author bhouston / http://clara.io
- * @author WestLangley / http://github.com/WestLangley
- *
- * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system
- *
- * The poles (phi) are at the positive and negative y axis.
- * The equator starts at positive z.
- */
-
- function Spherical( radius, phi, theta ) {
-
- this.radius = ( radius !== undefined ) ? radius : 1.0;
- this.phi = ( phi !== undefined ) ? phi : 0; // up / down towards top and bottom pole
- this.theta = ( theta !== undefined ) ? theta : 0; // around the equator of the sphere
-
- return this;
-
- }
-
- Object.assign( Spherical.prototype, {
-
- set: function ( radius, phi, theta ) {
-
- this.radius = radius;
- this.phi = phi;
- this.theta = theta;
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( other ) {
-
- this.radius = other.radius;
- this.phi = other.phi;
- this.theta = other.theta;
-
- return this;
-
- },
-
- // restrict phi to be betwee EPS and PI-EPS
- makeSafe: function () {
-
- var EPS = 0.000001;
- this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) );
-
- return this;
-
- },
-
- setFromVector3: function ( vec3 ) {
-
- this.radius = vec3.length();
-
- if ( this.radius === 0 ) {
-
- this.theta = 0;
- this.phi = 0;
-
- } else {
-
- this.theta = Math.atan2( vec3.x, vec3.z ); // equator angle around y-up axis
- this.phi = Math.acos( _Math.clamp( vec3.y / this.radius, - 1, 1 ) ); // polar angle
-
- }
-
- return this;
-
- }
-
- } );
-
- /**
- * @author Mugen87 / https://github.com/Mugen87
- *
- * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system
- *
- */
-
- function Cylindrical( radius, theta, y ) {
-
- this.radius = ( radius !== undefined ) ? radius : 1.0; // distance from the origin to a point in the x-z plane
- this.theta = ( theta !== undefined ) ? theta : 0; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis
- this.y = ( y !== undefined ) ? y : 0; // height above the x-z plane
-
- return this;
-
- }
-
- Object.assign( Cylindrical.prototype, {
-
- set: function ( radius, theta, y ) {
-
- this.radius = radius;
- this.theta = theta;
- this.y = y;
-
- return this;
-
- },
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( other ) {
-
- this.radius = other.radius;
- this.theta = other.theta;
- this.y = other.y;
-
- return this;
-
- },
-
- setFromVector3: function ( vec3 ) {
-
- this.radius = Math.sqrt( vec3.x * vec3.x + vec3.z * vec3.z );
- this.theta = Math.atan2( vec3.x, vec3.z );
- this.y = vec3.y;
-
- return this;
-
- }
-
- } );
-
- /**
- * @author bhouston / http://clara.io
- */
-
- function Box2( min, max ) {
-
- this.min = ( min !== undefined ) ? min : new Vector2( + Infinity, + Infinity );
- this.max = ( max !== undefined ) ? max : new Vector2( - Infinity, - Infinity );
-
- }
-
- Object.assign( Box2.prototype, {
-
- set: function ( min, max ) {
-
- this.min.copy( min );
- this.max.copy( max );
-
- return this;
-
- },
-
- setFromPoints: function ( points ) {
-
- this.makeEmpty();
-
- for ( var i = 0, il = points.length; i < il; i ++ ) {
-
- this.expandByPoint( points[ i ] );
-
- }
-
- return this;
-
- },
-
- setFromCenterAndSize: function () {
-
- var v1 = new Vector2();
-
- return function setFromCenterAndSize( center, size ) {
-
- var halfSize = v1.copy( size ).multiplyScalar( 0.5 );
- this.min.copy( center ).sub( halfSize );
- this.max.copy( center ).add( halfSize );
-
- return this;
-
- };
-
- }(),
-
- clone: function () {
-
- return new this.constructor().copy( this );
-
- },
-
- copy: function ( box ) {
-
- this.min.copy( box.min );
- this.max.copy( box.max );
-
- return this;
-
- },
-
- makeEmpty: function () {
-
- this.min.x = this.min.y = + Infinity;
- this.max.x = this.max.y = - Infinity;
-
- return this;
-
- },
-
- isEmpty: function () {
-
- // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
-
- return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y );
-
- },
-
- getCenter: function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Box2: .getCenter() target is now required' );
- target = new Vector2();
-
- }
-
- return this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
-
- },
-
- getSize: function ( target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Box2: .getSize() target is now required' );
- target = new Vector2();
-
- }
-
- return this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min );
-
- },
-
- expandByPoint: function ( point ) {
-
- this.min.min( point );
- this.max.max( point );
-
- return this;
-
- },
-
- expandByVector: function ( vector ) {
-
- this.min.sub( vector );
- this.max.add( vector );
-
- return this;
-
- },
-
- expandByScalar: function ( scalar ) {
-
- this.min.addScalar( - scalar );
- this.max.addScalar( scalar );
-
- return this;
-
- },
-
- containsPoint: function ( point ) {
-
- return point.x < this.min.x || point.x > this.max.x ||
- point.y < this.min.y || point.y > this.max.y ? false : true;
-
- },
-
- containsBox: function ( box ) {
-
- return this.min.x <= box.min.x && box.max.x <= this.max.x &&
- this.min.y <= box.min.y && box.max.y <= this.max.y;
-
- },
-
- getParameter: function ( point, target ) {
-
- // This can potentially have a divide by zero if the box
- // has a size dimension of 0.
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Box2: .getParameter() target is now required' );
- target = new Vector2();
-
- }
-
- return target.set(
- ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
- ( point.y - this.min.y ) / ( this.max.y - this.min.y )
- );
-
- },
-
- intersectsBox: function ( box ) {
-
- // using 4 splitting planes to rule out intersections
-
- return box.max.x < this.min.x || box.min.x > this.max.x ||
- box.max.y < this.min.y || box.min.y > this.max.y ? false : true;
-
- },
-
- clampPoint: function ( point, target ) {
-
- if ( target === undefined ) {
-
- console.warn( 'THREE.Box2: .clampPoint() target is now required' );
- target = new Vector2();
-
- }
-
- return target.copy( point ).clamp( this.min, this.max );
-
- },
-
- distanceToPoint: function () {
-
- var v1 = new Vector2();
-
- return function distanceToPoint( point ) {
-
- var clampedPoint = v1.copy( point ).clamp( this.min, this.max );
- return clampedPoint.sub( point ).length();
-
- };
-
- }(),
-
- intersect: function ( box ) {
-
- this.min.max( box.min );
- this.max.min( box.max );
-
- return this;
-
- },
-
- union: function ( box ) {
-
- this.min.min( box.min );
- this.max.max( box.max );
-
- return this;
-
- },
-
- translate: function ( offset ) {
-
- this.min.add( offset );
- this.max.add( offset );
-
- return this;
-
- },
-
- equals: function ( box ) {
-
- return box.min.equals( this.min ) && box.max.equals( this.max );
-
- }
-
- } );
-
- /**
- * @author alteredq / http://alteredqualia.com/
- */
-
- function ImmediateRenderObject( material ) {
-
- Object3D.call( this );
-
- this.material = material;
- this.render = function ( /* renderCallback */ ) {};
-
- }
-
- ImmediateRenderObject.prototype = Object.create( Object3D.prototype );
- ImmediateRenderObject.prototype.constructor = ImmediateRenderObject;
-
- ImmediateRenderObject.prototype.isImmediateRenderObject = true;
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author WestLangley / http://github.com/WestLangley
- */
-
- function VertexNormalsHelper( object, size, hex, linewidth ) {
-
- this.object = object;
-
- this.size = ( size !== undefined ) ? size : 1;
-
- var color = ( hex !== undefined ) ? hex : 0xff0000;
-
- var width = ( linewidth !== undefined ) ? linewidth : 1;
-
- //
-
- var nNormals = 0;
-
- var objGeometry = this.object.geometry;
-
- if ( objGeometry && objGeometry.isGeometry ) {
-
- nNormals = objGeometry.faces.length * 3;
-
- } else if ( objGeometry && objGeometry.isBufferGeometry ) {
-
- nNormals = objGeometry.attributes.normal.count;
-
- }
-
- //
-
- var geometry = new BufferGeometry();
-
- var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 );
-
- geometry.addAttribute( 'position', positions );
-
- LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) );
-
- //
-
- this.matrixAutoUpdate = false;
-
- this.update();
-
- }
-
- VertexNormalsHelper.prototype = Object.create( LineSegments.prototype );
- VertexNormalsHelper.prototype.constructor = VertexNormalsHelper;
-
- VertexNormalsHelper.prototype.update = ( function () {
-
- var v1 = new Vector3();
- var v2 = new Vector3();
- var normalMatrix = new Matrix3();
-
- return function update() {
-
- var keys = [ 'a', 'b', 'c' ];
-
- this.object.updateMatrixWorld( true );
-
- normalMatrix.getNormalMatrix( this.object.matrixWorld );
-
- var matrixWorld = this.object.matrixWorld;
-
- var position = this.geometry.attributes.position;
-
- //
-
- var objGeometry = this.object.geometry;
-
- if ( objGeometry && objGeometry.isGeometry ) {
-
- var vertices = objGeometry.vertices;
-
- var faces = objGeometry.faces;
-
- var idx = 0;
-
- for ( var i = 0, l = faces.length; i < l; i ++ ) {
-
- var face = faces[ i ];
-
- for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
-
- var vertex = vertices[ face[ keys[ j ] ] ];
-
- var normal = face.vertexNormals[ j ];
-
- v1.copy( vertex ).applyMatrix4( matrixWorld );
-
- v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 );
-
- position.setXYZ( idx, v1.x, v1.y, v1.z );
-
- idx = idx + 1;
-
- position.setXYZ( idx, v2.x, v2.y, v2.z );
-
- idx = idx + 1;
-
- }
-
- }
-
- } else if ( objGeometry && objGeometry.isBufferGeometry ) {
-
- var objPos = objGeometry.attributes.position;
-
- var objNorm = objGeometry.attributes.normal;
-
- var idx = 0;
-
- // for simplicity, ignore index and drawcalls, and render every normal
-
- for ( var j = 0, jl = objPos.count; j < jl; j ++ ) {
-
- v1.set( objPos.getX( j ), objPos.getY( j ), objPos.getZ( j ) ).applyMatrix4( matrixWorld );
-
- v2.set( objNorm.getX( j ), objNorm.getY( j ), objNorm.getZ( j ) );
-
- v2.applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 );
-
- position.setXYZ( idx, v1.x, v1.y, v1.z );
-
- idx = idx + 1;
-
- position.setXYZ( idx, v2.x, v2.y, v2.z );
-
- idx = idx + 1;
-
- }
-
- }
-
- position.needsUpdate = true;
-
- };
-
- }() );
-
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- * @author WestLangley / http://github.com/WestLangley
- */
-
- function SpotLightHelper( light, color ) {
-
- Object3D.call( this );
-
- this.light = light;
- this.light.updateMatrixWorld();
-
- this.matrix = light.matrixWorld;
- this.matrixAutoUpdate = false;
-
- this.color = color;
-
- var geometry = new BufferGeometry();
-
- var positions = [
- 0, 0, 0, 0, 0, 1,
- 0, 0, 0, 1, 0, 1,
- 0, 0, 0, - 1, 0, 1,
- 0, 0, 0, 0, 1, 1,
- 0, 0, 0, 0, - 1, 1
- ];
-
- for ( var i = 0, j = 1, l = 32; i < l; i ++, j ++ ) {
-
- var p1 = ( i / l ) * Math.PI * 2;
- var p2 = ( j / l ) * Math.PI * 2;
-
- positions.push(
- Math.cos( p1 ), Math.sin( p1 ), 1,
- Math.cos( p2 ), Math.sin( p2 ), 1
- );
-
- }
-
- geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
-
- var material = new LineBasicMaterial( { fog: false } );
-
- this.cone = new LineSegments( geometry, material );
- this.add( this.cone );
-
- this.update();
-
- }
-
- SpotLightHelper.prototype = Object.create( Object3D.prototype );
- SpotLightHelper.prototype.constructor = SpotLightHelper;
-
- SpotLightHelper.prototype.dispose = function () {
-
- this.cone.geometry.dispose();
- this.cone.material.dispose();
-
- };
-
- SpotLightHelper.prototype.update = function () {
-
- var vector = new Vector3();
- var vector2 = new Vector3();
-
- return function update() {
-
- this.light.updateMatrixWorld();
-
- var coneLength = this.light.distance ? this.light.distance : 1000;
- var coneWidth = coneLength * Math.tan( this.light.angle );
-
- this.cone.scale.set( coneWidth, coneWidth, coneLength );
-
- vector.setFromMatrixPosition( this.light.matrixWorld );
- vector2.setFromMatrixPosition( this.light.target.matrixWorld );
-
- this.cone.lookAt( vector2.sub( vector ) );
-
- if ( this.color !== undefined ) {
-
- this.cone.material.color.set( this.color );
-
- } else {
-
- this.cone.material.color.copy( this.light.color );
-
- }
-
- };
-
- }();
-
- /**
- * @author Sean Griffin / http://twitter.com/sgrif
- * @author Michael Guerrero / http://realitymeltdown.com
- * @author mrdoob / http://mrdoob.com/
- * @author ikerr / http://verold.com
- * @author Mugen87 / https://github.com/Mugen87
- */
-
- function getBoneList( object ) {
-
- var boneList = [];
-
- if ( object && object.isBone ) {
-
- boneList.push( object );
-
- }
-
- for ( var i = 0; i < object.children.length; i ++ ) {
-
- boneList.push.apply( boneList, getBoneList( object.children[ i ] ) );
-
- }
-
- return boneList;
-
- }
-
- function SkeletonHelper( object ) {
-
- var bones = getBoneList( object );
-
- var geometry = new BufferGeometry();
-
- var vertices = [];
- var colors = [];
-
- var color1 = new Color( 0, 0, 1 );
- var color2 = new Color( 0, 1, 0 );
-
- for ( var i = 0; i < bones.length; i ++ ) {
-
- var bone = bones[ i ];
-
- if ( bone.parent && bone.parent.isBone ) {
-
- vertices.push( 0, 0, 0 );
- vertices.push( 0, 0, 0 );
- colors.push( color1.r, color1.g, color1.b );
- colors.push( color2.r, color2.g, color2.b );
-
- }
-
- }
-
- geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
-
- var material = new LineBasicMaterial( { vertexColors: VertexColors, depthTest: false, depthWrite: false, transparent: true } );
-
- LineSegments.call( this, geometry, material );
-
- this.root = object;
- this.bones = bones;
-
- this.matrix = object.matrixWorld;
- this.matrixAutoUpdate = false;
-
- }
-
- SkeletonHelper.prototype = Object.create( LineSegments.prototype );
- SkeletonHelper.prototype.constructor = SkeletonHelper;
-
- SkeletonHelper.prototype.updateMatrixWorld = function () {
-
- var vector = new Vector3();
-
- var boneMatrix = new Matrix4();
- var matrixWorldInv = new Matrix4();
-
- return function updateMatrixWorld( force ) {
-
- var bones = this.bones;
-
- var geometry = this.geometry;
- var position = geometry.getAttribute( 'position' );
-
- matrixWorldInv.getInverse( this.root.matrixWorld );
-
- for ( var i = 0, j = 0; i < bones.length; i ++ ) {
-
- var bone = bones[ i ];
-
- if ( bone.parent && bone.parent.isBone ) {
-
- boneMatrix.multiplyMatrices( matrixWorldInv, bone.matrixWorld );
- vector.setFromMatrixPosition( boneMatrix );
- position.setXYZ( j, vector.x, vector.y, vector.z );
-
- boneMatrix.multiplyMatrices( matrixWorldInv, bone.parent.matrixWorld );
- vector.setFromMatrixPosition( boneMatrix );
- position.setXYZ( j + 1, vector.x, vector.y, vector.z );
-
- j += 2;
-
- }
-
- }
-
- geometry.getAttribute( 'position' ).needsUpdate = true;
-
- Object3D.prototype.updateMatrixWorld.call( this, force );
-
- };
-
- }();
-
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- */
-
- function PointLightHelper( light, sphereSize, color ) {
-
- this.light = light;
- this.light.updateMatrixWorld();
-
- this.color = color;
-
- var geometry = new SphereBufferGeometry( sphereSize, 4, 2 );
- var material = new MeshBasicMaterial( { wireframe: true, fog: false } );
-
- Mesh.call( this, geometry, material );
-
- this.matrix = this.light.matrixWorld;
- this.matrixAutoUpdate = false;
-
- this.update();
-
-
- /*
- var distanceGeometry = new THREE.IcosahedronGeometry( 1, 2 );
- var distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } );
-
- this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial );
- this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial );
-
- var d = light.distance;
-
- if ( d === 0.0 ) {
-
- this.lightDistance.visible = false;
-
- } else {
-
- this.lightDistance.scale.set( d, d, d );
-
- }
-
- this.add( this.lightDistance );
- */
-
- }
-
- PointLightHelper.prototype = Object.create( Mesh.prototype );
- PointLightHelper.prototype.constructor = PointLightHelper;
-
- PointLightHelper.prototype.dispose = function () {
-
- this.geometry.dispose();
- this.material.dispose();
-
- };
-
- PointLightHelper.prototype.update = function () {
-
- if ( this.color !== undefined ) {
-
- this.material.color.set( this.color );
-
- } else {
-
- this.material.color.copy( this.light.color );
-
- }
-
- /*
- var d = this.light.distance;
-
- if ( d === 0.0 ) {
-
- this.lightDistance.visible = false;
-
- } else {
-
- this.lightDistance.visible = true;
- this.lightDistance.scale.set( d, d, d );
-
- }
- */
-
- };
-
- /**
- * @author abelnation / http://github.com/abelnation
- * @author Mugen87 / http://github.com/Mugen87
- * @author WestLangley / http://github.com/WestLangley
- */
-
- function RectAreaLightHelper( light, color ) {
-
- Object3D.call( this );
-
- this.light = light;
- this.light.updateMatrixWorld();
-
- this.matrix = light.matrixWorld;
- this.matrixAutoUpdate = false;
-
- this.color = color;
-
- var material = new LineBasicMaterial( { fog: false } );
-
- var geometry = new BufferGeometry();
-
- geometry.addAttribute( 'position', new BufferAttribute( new Float32Array( 5 * 3 ), 3 ) );
-
- this.line = new Line( geometry, material );
- this.add( this.line );
-
-
- this.update();
-
- }
-
- RectAreaLightHelper.prototype = Object.create( Object3D.prototype );
- RectAreaLightHelper.prototype.constructor = RectAreaLightHelper;
-
- RectAreaLightHelper.prototype.dispose = function () {
-
- this.children[ 0 ].geometry.dispose();
- this.children[ 0 ].material.dispose();
-
- };
-
- RectAreaLightHelper.prototype.update = function () {
-
- // calculate new dimensions of the helper
-
- var hx = this.light.width * 0.5;
- var hy = this.light.height * 0.5;
-
- var position = this.line.geometry.attributes.position;
- var array = position.array;
-
- // update vertices
-
- array[ 0 ] = hx; array[ 1 ] = - hy; array[ 2 ] = 0;
- array[ 3 ] = hx; array[ 4 ] = hy; array[ 5 ] = 0;
- array[ 6 ] = - hx; array[ 7 ] = hy; array[ 8 ] = 0;
- array[ 9 ] = - hx; array[ 10 ] = - hy; array[ 11 ] = 0;
- array[ 12 ] = hx; array[ 13 ] = - hy; array[ 14 ] = 0;
-
- position.needsUpdate = true;
-
- if ( this.color !== undefined ) {
-
- this.line.material.color.set( this.color );
-
- } else {
-
- this.line.material.color.copy( this.light.color );
-
- }
-
- };
-
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
-
- function HemisphereLightHelper( light, size, color ) {
-
- Object3D.call( this );
-
- this.light = light;
- this.light.updateMatrixWorld();
-
- this.matrix = light.matrixWorld;
- this.matrixAutoUpdate = false;
-
- this.color = color;
-
- var geometry = new OctahedronBufferGeometry( size );
- geometry.rotateY( Math.PI * 0.5 );
-
- this.material = new MeshBasicMaterial( { wireframe: true, fog: false } );
- if ( this.color === undefined ) this.material.vertexColors = VertexColors;
-
- var position = geometry.getAttribute( 'position' );
- var colors = new Float32Array( position.count * 3 );
-
- geometry.addAttribute( 'color', new BufferAttribute( colors, 3 ) );
-
- this.add( new Mesh( geometry, this.material ) );
-
- this.update();
-
- }
-
- HemisphereLightHelper.prototype = Object.create( Object3D.prototype );
- HemisphereLightHelper.prototype.constructor = HemisphereLightHelper;
-
- HemisphereLightHelper.prototype.dispose = function () {
-
- this.children[ 0 ].geometry.dispose();
- this.children[ 0 ].material.dispose();
-
- };
-
- HemisphereLightHelper.prototype.update = function () {
-
- var vector = new Vector3();
-
- var color1 = new Color();
- var color2 = new Color();
-
- return function update() {
-
- var mesh = this.children[ 0 ];
-
- if ( this.color !== undefined ) {
-
- this.material.color.set( this.color );
-
- } else {
-
- var colors = mesh.geometry.getAttribute( 'color' );
-
- color1.copy( this.light.color );
- color2.copy( this.light.groundColor );
-
- for ( var i = 0, l = colors.count; i < l; i ++ ) {
-
- var color = ( i < ( l / 2 ) ) ? color1 : color2;
-
- colors.setXYZ( i, color.r, color.g, color.b );
-
- }
-
- colors.needsUpdate = true;
-
- }
-
- mesh.lookAt( vector.setFromMatrixPosition( this.light.matrixWorld ).negate() );
-
- };
-
- }();
-
- /**
- * @author mrdoob / http://mrdoob.com/
- */
-
- function GridHelper( size, divisions, color1, color2 ) {
-
- size = size || 10;
- divisions = divisions || 10;
- color1 = new Color( color1 !== undefined ? color1 : 0x444444 );
- color2 = new Color( color2 !== undefined ? color2 : 0x888888 );
-
- var center = divisions / 2;
- var step = size / divisions;
- var halfSize = size / 2;
-
- var vertices = [], colors = [];
-
- for ( var i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) {
-
- vertices.push( - halfSize, 0, k, halfSize, 0, k );
- vertices.push( k, 0, - halfSize, k, 0, halfSize );
-
- var color = i === center ? color1 : color2;
-
- color.toArray( colors, j ); j += 3;
- color.toArray( colors, j ); j += 3;
- color.toArray( colors, j ); j += 3;
- color.toArray( colors, j ); j += 3;
-
- }
-
- var geometry = new BufferGeometry();
- geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
-
- var material = new LineBasicMaterial( { vertexColors: VertexColors } );
-
- LineSegments.call( this, geometry, material );
-
- }
-
- GridHelper.prototype = Object.create( LineSegments.prototype );
- GridHelper.prototype.constructor = GridHelper;
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / http://github.com/Mugen87
- * @author Hectate / http://www.github.com/Hectate
- */
-
- function PolarGridHelper( radius, radials, circles, divisions, color1, color2 ) {
-
- radius = radius || 10;
- radials = radials || 16;
- circles = circles || 8;
- divisions = divisions || 64;
- color1 = new Color( color1 !== undefined ? color1 : 0x444444 );
- color2 = new Color( color2 !== undefined ? color2 : 0x888888 );
-
- var vertices = [];
- var colors = [];
-
- var x, z;
- var v, i, j, r, color;
-
- // create the radials
-
- for ( i = 0; i <= radials; i ++ ) {
-
- v = ( i / radials ) * ( Math.PI * 2 );
-
- x = Math.sin( v ) * radius;
- z = Math.cos( v ) * radius;
-
- vertices.push( 0, 0, 0 );
- vertices.push( x, 0, z );
-
- color = ( i & 1 ) ? color1 : color2;
-
- colors.push( color.r, color.g, color.b );
- colors.push( color.r, color.g, color.b );
-
- }
-
- // create the circles
-
- for ( i = 0; i <= circles; i ++ ) {
-
- color = ( i & 1 ) ? color1 : color2;
-
- r = radius - ( radius / circles * i );
-
- for ( j = 0; j < divisions; j ++ ) {
-
- // first vertex
-
- v = ( j / divisions ) * ( Math.PI * 2 );
-
- x = Math.sin( v ) * r;
- z = Math.cos( v ) * r;
-
- vertices.push( x, 0, z );
- colors.push( color.r, color.g, color.b );
-
- // second vertex
-
- v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 );
-
- x = Math.sin( v ) * r;
- z = Math.cos( v ) * r;
-
- vertices.push( x, 0, z );
- colors.push( color.r, color.g, color.b );
-
- }
-
- }
-
- var geometry = new BufferGeometry();
- geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
-
- var material = new LineBasicMaterial( { vertexColors: VertexColors } );
-
- LineSegments.call( this, geometry, material );
-
- }
-
- PolarGridHelper.prototype = Object.create( LineSegments.prototype );
- PolarGridHelper.prototype.constructor = PolarGridHelper;
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author WestLangley / http://github.com/WestLangley
- */
-
- function FaceNormalsHelper( object, size, hex, linewidth ) {
-
- // FaceNormalsHelper only supports THREE.Geometry
-
- this.object = object;
-
- this.size = ( size !== undefined ) ? size : 1;
-
- var color = ( hex !== undefined ) ? hex : 0xffff00;
-
- var width = ( linewidth !== undefined ) ? linewidth : 1;
-
- //
-
- var nNormals = 0;
-
- var objGeometry = this.object.geometry;
-
- if ( objGeometry && objGeometry.isGeometry ) {
-
- nNormals = objGeometry.faces.length;
-
- } else {
-
- console.warn( 'THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.' );
-
- }
-
- //
-
- var geometry = new BufferGeometry();
-
- var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 );
-
- geometry.addAttribute( 'position', positions );
-
- LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) );
-
- //
-
- this.matrixAutoUpdate = false;
- this.update();
-
- }
-
- FaceNormalsHelper.prototype = Object.create( LineSegments.prototype );
- FaceNormalsHelper.prototype.constructor = FaceNormalsHelper;
-
- FaceNormalsHelper.prototype.update = ( function () {
-
- var v1 = new Vector3();
- var v2 = new Vector3();
- var normalMatrix = new Matrix3();
-
- return function update() {
-
- this.object.updateMatrixWorld( true );
-
- normalMatrix.getNormalMatrix( this.object.matrixWorld );
-
- var matrixWorld = this.object.matrixWorld;
-
- var position = this.geometry.attributes.position;
-
- //
-
- var objGeometry = this.object.geometry;
-
- var vertices = objGeometry.vertices;
-
- var faces = objGeometry.faces;
-
- var idx = 0;
-
- for ( var i = 0, l = faces.length; i < l; i ++ ) {
-
- var face = faces[ i ];
-
- var normal = face.normal;
-
- v1.copy( vertices[ face.a ] )
- .add( vertices[ face.b ] )
- .add( vertices[ face.c ] )
- .divideScalar( 3 )
- .applyMatrix4( matrixWorld );
-
- v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 );
-
- position.setXYZ( idx, v1.x, v1.y, v1.z );
-
- idx = idx + 1;
-
- position.setXYZ( idx, v2.x, v2.y, v2.z );
-
- idx = idx + 1;
-
- }
-
- position.needsUpdate = true;
-
- };
-
- }() );
-
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- * @author WestLangley / http://github.com/WestLangley
- */
-
- function DirectionalLightHelper( light, size, color ) {
-
- Object3D.call( this );
-
- this.light = light;
- this.light.updateMatrixWorld();
-
- this.matrix = light.matrixWorld;
- this.matrixAutoUpdate = false;
-
- this.color = color;
-
- if ( size === undefined ) size = 1;
-
- var geometry = new BufferGeometry();
- geometry.addAttribute( 'position', new Float32BufferAttribute( [
- - size, size, 0,
- size, size, 0,
- size, - size, 0,
- - size, - size, 0,
- - size, size, 0
- ], 3 ) );
-
- var material = new LineBasicMaterial( { fog: false } );
-
- this.lightPlane = new Line( geometry, material );
- this.add( this.lightPlane );
-
- geometry = new BufferGeometry();
- geometry.addAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) );
-
- this.targetLine = new Line( geometry, material );
- this.add( this.targetLine );
-
- this.update();
-
- }
-
- DirectionalLightHelper.prototype = Object.create( Object3D.prototype );
- DirectionalLightHelper.prototype.constructor = DirectionalLightHelper;
-
- DirectionalLightHelper.prototype.dispose = function () {
-
- this.lightPlane.geometry.dispose();
- this.lightPlane.material.dispose();
- this.targetLine.geometry.dispose();
- this.targetLine.material.dispose();
-
- };
-
- DirectionalLightHelper.prototype.update = function () {
-
- var v1 = new Vector3();
- var v2 = new Vector3();
- var v3 = new Vector3();
-
- return function update() {
-
- v1.setFromMatrixPosition( this.light.matrixWorld );
- v2.setFromMatrixPosition( this.light.target.matrixWorld );
- v3.subVectors( v2, v1 );
-
- this.lightPlane.lookAt( v3 );
-
- if ( this.color !== undefined ) {
-
- this.lightPlane.material.color.set( this.color );
- this.targetLine.material.color.set( this.color );
-
- } else {
-
- this.lightPlane.material.color.copy( this.light.color );
- this.targetLine.material.color.copy( this.light.color );
-
- }
-
- this.targetLine.lookAt( v3 );
- this.targetLine.scale.z = v3.length();
-
- };
-
- }();
-
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author Mugen87 / https://github.com/Mugen87
- *
- * - shows frustum, line of sight and up of the camera
- * - suitable for fast updates
- * - based on frustum visualization in lightgl.js shadowmap example
- * http://evanw.github.com/lightgl.js/tests/shadowmap.html
- */
-
- function CameraHelper( camera ) {
-
- var geometry = new BufferGeometry();
- var material = new LineBasicMaterial( { color: 0xffffff, vertexColors: FaceColors } );
-
- var vertices = [];
- var colors = [];
-
- var pointMap = {};
-
- // colors
-
- var colorFrustum = new Color( 0xffaa00 );
- var colorCone = new Color( 0xff0000 );
- var colorUp = new Color( 0x00aaff );
- var colorTarget = new Color( 0xffffff );
- var colorCross = new Color( 0x333333 );
-
- // near
-
- addLine( 'n1', 'n2', colorFrustum );
- addLine( 'n2', 'n4', colorFrustum );
- addLine( 'n4', 'n3', colorFrustum );
- addLine( 'n3', 'n1', colorFrustum );
-
- // far
-
- addLine( 'f1', 'f2', colorFrustum );
- addLine( 'f2', 'f4', colorFrustum );
- addLine( 'f4', 'f3', colorFrustum );
- addLine( 'f3', 'f1', colorFrustum );
-
- // sides
-
- addLine( 'n1', 'f1', colorFrustum );
- addLine( 'n2', 'f2', colorFrustum );
- addLine( 'n3', 'f3', colorFrustum );
- addLine( 'n4', 'f4', colorFrustum );
-
- // cone
-
- addLine( 'p', 'n1', colorCone );
- addLine( 'p', 'n2', colorCone );
- addLine( 'p', 'n3', colorCone );
- addLine( 'p', 'n4', colorCone );
-
- // up
-
- addLine( 'u1', 'u2', colorUp );
- addLine( 'u2', 'u3', colorUp );
- addLine( 'u3', 'u1', colorUp );
-
- // target
-
- addLine( 'c', 't', colorTarget );
- addLine( 'p', 'c', colorCross );
-
- // cross
-
- addLine( 'cn1', 'cn2', colorCross );
- addLine( 'cn3', 'cn4', colorCross );
-
- addLine( 'cf1', 'cf2', colorCross );
- addLine( 'cf3', 'cf4', colorCross );
-
- function addLine( a, b, color ) {
-
- addPoint( a, color );
- addPoint( b, color );
-
- }
-
- function addPoint( id, color ) {
-
- vertices.push( 0, 0, 0 );
- colors.push( color.r, color.g, color.b );
-
- if ( pointMap[ id ] === undefined ) {
-
- pointMap[ id ] = [];
-
- }
-
- pointMap[ id ].push( ( vertices.length / 3 ) - 1 );
-
- }
-
- geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
-
- LineSegments.call( this, geometry, material );
-
- this.camera = camera;
- if ( this.camera.updateProjectionMatrix ) this.camera.updateProjectionMatrix();
-
- this.matrix = camera.matrixWorld;
- this.matrixAutoUpdate = false;
-
- this.pointMap = pointMap;
-
- this.update();
-
- }
-
- CameraHelper.prototype = Object.create( LineSegments.prototype );
- CameraHelper.prototype.constructor = CameraHelper;
-
- CameraHelper.prototype.update = function () {
-
- var geometry, pointMap;
-
- var vector = new Vector3();
- var camera = new Camera();
-
- function setPoint( point, x, y, z ) {
-
- vector.set( x, y, z ).unproject( camera );
-
- var points = pointMap[ point ];
-
- if ( points !== undefined ) {
-
- var position = geometry.getAttribute( 'position' );
-
- for ( var i = 0, l = points.length; i < l; i ++ ) {
-
- position.setXYZ( points[ i ], vector.x, vector.y, vector.z );
-
- }
-
- }
-
- }
-
- return function update() {
-
- geometry = this.geometry;
- pointMap = this.pointMap;
-
- var w = 1, h = 1;
-
- // we need just camera projection matrix
- // world matrix must be identity
-
- camera.projectionMatrix.copy( this.camera.projectionMatrix );
-
- // center / target
-
- setPoint( 'c', 0, 0, - 1 );
- setPoint( 't', 0, 0, 1 );
-
- // near
-
- setPoint( 'n1', - w, - h, - 1 );
- setPoint( 'n2', w, - h, - 1 );
- setPoint( 'n3', - w, h, - 1 );
- setPoint( 'n4', w, h, - 1 );
-
- // far
-
- setPoint( 'f1', - w, - h, 1 );
- setPoint( 'f2', w, - h, 1 );
- setPoint( 'f3', - w, h, 1 );
- setPoint( 'f4', w, h, 1 );
-
- // up
-
- setPoint( 'u1', w * 0.7, h * 1.1, - 1 );
- setPoint( 'u2', - w * 0.7, h * 1.1, - 1 );
- setPoint( 'u3', 0, h * 2, - 1 );
-
- // cross
-
- setPoint( 'cf1', - w, 0, 1 );
- setPoint( 'cf2', w, 0, 1 );
- setPoint( 'cf3', 0, - h, 1 );
- setPoint( 'cf4', 0, h, 1 );
-
- setPoint( 'cn1', - w, 0, - 1 );
- setPoint( 'cn2', w, 0, - 1 );
- setPoint( 'cn3', 0, - h, - 1 );
- setPoint( 'cn4', 0, h, - 1 );
-
- geometry.getAttribute( 'position' ).needsUpdate = true;
-
- };
-
- }();
-
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / http://github.com/Mugen87
- */
-
- function BoxHelper( object, color ) {
-
- this.object = object;
-
- if ( color === undefined ) color = 0xffff00;
-
- var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
- var positions = new Float32Array( 8 * 3 );
-
- var geometry = new BufferGeometry();
- geometry.setIndex( new BufferAttribute( indices, 1 ) );
- geometry.addAttribute( 'position', new BufferAttribute( positions, 3 ) );
-
- LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) );
-
- this.matrixAutoUpdate = false;
-
- this.update();
-
- }
-
- BoxHelper.prototype = Object.create( LineSegments.prototype );
- BoxHelper.prototype.constructor = BoxHelper;
-
- BoxHelper.prototype.update = ( function () {
-
- var box = new Box3();
-
- return function update( object ) {
-
- if ( object !== undefined ) {
-
- console.warn( 'THREE.BoxHelper: .update() has no longer arguments.' );
-
- }
-
- if ( this.object !== undefined ) {
-
- box.setFromObject( this.object );
-
- }
-
- if ( box.isEmpty() ) return;
-
- var min = box.min;
- var max = box.max;
-
- /*
- 5____4
- 1/___0/|
- | 6__|_7
- 2/___3/
-
- 0: max.x, max.y, max.z
- 1: min.x, max.y, max.z
- 2: min.x, min.y, max.z
- 3: max.x, min.y, max.z
- 4: max.x, max.y, min.z
- 5: min.x, max.y, min.z
- 6: min.x, min.y, min.z
- 7: max.x, min.y, min.z
- */
-
- var position = this.geometry.attributes.position;
- var array = position.array;
-
- array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z;
- array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z;
- array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z;
- array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z;
- array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z;
- array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z;
- array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z;
- array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z;
-
- position.needsUpdate = true;
-
- this.geometry.computeBoundingSphere();
-
- };
-
- } )();
-
- BoxHelper.prototype.setFromObject = function ( object ) {
-
- this.object = object;
- this.update();
-
- return this;
-
- };
-
- /**
- * @author WestLangley / http://github.com/WestLangley
- */
-
- function Box3Helper( box, hex ) {
-
- this.type = 'Box3Helper';
-
- this.box = box;
-
- var color = ( hex !== undefined ) ? hex : 0xffff00;
-
- var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
-
- var positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ];
-
- var geometry = new BufferGeometry();
-
- geometry.setIndex( new BufferAttribute( indices, 1 ) );
-
- geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
-
- LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) );
-
- this.geometry.computeBoundingSphere();
-
- }
-
- Box3Helper.prototype = Object.create( LineSegments.prototype );
- Box3Helper.prototype.constructor = Box3Helper;
-
- Box3Helper.prototype.updateMatrixWorld = function ( force ) {
-
- var box = this.box;
-
- if ( box.isEmpty() ) return;
-
- box.getCenter( this.position );
-
- box.getSize( this.scale );
-
- this.scale.multiplyScalar( 0.5 );
-
- Object3D.prototype.updateMatrixWorld.call( this, force );
-
- };
-
- /**
- * @author WestLangley / http://github.com/WestLangley
- */
-
- function PlaneHelper( plane, size, hex ) {
-
- this.type = 'PlaneHelper';
-
- this.plane = plane;
-
- this.size = ( size === undefined ) ? 1 : size;
-
- var color = ( hex !== undefined ) ? hex : 0xffff00;
-
- var positions = [ 1, - 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 ];
-
- var geometry = new BufferGeometry();
- geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
- geometry.computeBoundingSphere();
-
- Line.call( this, geometry, new LineBasicMaterial( { color: color } ) );
-
- //
-
- var positions2 = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, - 1, 1, 1, - 1, 1 ];
-
- var geometry2 = new BufferGeometry();
- geometry2.addAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
- geometry2.computeBoundingSphere();
-
- this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false } ) ) );
-
- }
-
- PlaneHelper.prototype = Object.create( Line.prototype );
- PlaneHelper.prototype.constructor = PlaneHelper;
-
- PlaneHelper.prototype.updateMatrixWorld = function ( force ) {
-
- var scale = - this.plane.constant;
-
- if ( Math.abs( scale ) < 1e-8 ) scale = 1e-8; // sign does not matter
-
- this.scale.set( 0.5 * this.size, 0.5 * this.size, scale );
-
- this.children[ 0 ].material.side = ( scale < 0 ) ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here
-
- this.lookAt( this.plane.normal );
-
- Object3D.prototype.updateMatrixWorld.call( this, force );
-
- };
-
- /**
- * @author WestLangley / http://github.com/WestLangley
- * @author zz85 / http://github.com/zz85
- * @author bhouston / http://clara.io
- *
- * Creates an arrow for visualizing directions
- *
- * Parameters:
- * dir - Vector3
- * origin - Vector3
- * length - Number
- * color - color in hex value
- * headLength - Number
- * headWidth - Number
- */
-
- var lineGeometry, coneGeometry;
-
- function ArrowHelper( dir, origin, length, color, headLength, headWidth ) {
-
- // dir is assumed to be normalized
-
- Object3D.call( this );
-
- if ( color === undefined ) color = 0xffff00;
- if ( length === undefined ) length = 1;
- if ( headLength === undefined ) headLength = 0.2 * length;
- if ( headWidth === undefined ) headWidth = 0.2 * headLength;
-
- if ( lineGeometry === undefined ) {
-
- lineGeometry = new BufferGeometry();
- lineGeometry.addAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );
-
- coneGeometry = new CylinderBufferGeometry( 0, 0.5, 1, 5, 1 );
- coneGeometry.translate( 0, - 0.5, 0 );
-
- }
-
- this.position.copy( origin );
-
- this.line = new Line( lineGeometry, new LineBasicMaterial( { color: color } ) );
- this.line.matrixAutoUpdate = false;
- this.add( this.line );
-
- this.cone = new Mesh( coneGeometry, new MeshBasicMaterial( { color: color } ) );
- this.cone.matrixAutoUpdate = false;
- this.add( this.cone );
-
- this.setDirection( dir );
- this.setLength( length, headLength, headWidth );
-
- }
-
- ArrowHelper.prototype = Object.create( Object3D.prototype );
- ArrowHelper.prototype.constructor = ArrowHelper;
-
- ArrowHelper.prototype.setDirection = ( function () {
-
- var axis = new Vector3();
- var radians;
-
- return function setDirection( dir ) {
-
- // dir is assumed to be normalized
-
- if ( dir.y > 0.99999 ) {
-
- this.quaternion.set( 0, 0, 0, 1 );
-
- } else if ( dir.y < - 0.99999 ) {
-
- this.quaternion.set( 1, 0, 0, 0 );
-
- } else {
-
- axis.set( dir.z, 0, - dir.x ).normalize();
-
- radians = Math.acos( dir.y );
-
- this.quaternion.setFromAxisAngle( axis, radians );
-
- }
-
- };
-
- }() );
-
- ArrowHelper.prototype.setLength = function ( length, headLength, headWidth ) {
-
- if ( headLength === undefined ) headLength = 0.2 * length;
- if ( headWidth === undefined ) headWidth = 0.2 * headLength;
-
- this.line.scale.set( 1, Math.max( 0, length - headLength ), 1 );
- this.line.updateMatrix();
-
- this.cone.scale.set( headWidth, headLength, headWidth );
- this.cone.position.y = length;
- this.cone.updateMatrix();
-
- };
-
- ArrowHelper.prototype.setColor = function ( color ) {
-
- this.line.material.color.copy( color );
- this.cone.material.color.copy( color );
-
- };
-
- /**
- * @author sroucheray / http://sroucheray.org/
- * @author mrdoob / http://mrdoob.com/
- */
-
- function AxesHelper( size ) {
-
- size = size || 1;
-
- var vertices = [
- 0, 0, 0, size, 0, 0,
- 0, 0, 0, 0, size, 0,
- 0, 0, 0, 0, 0, size
- ];
-
- var colors = [
- 1, 0, 0, 1, 0.6, 0,
- 0, 1, 0, 0.6, 1, 0,
- 0, 0, 1, 0, 0.6, 1
- ];
-
- var geometry = new BufferGeometry();
- geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
-
- var material = new LineBasicMaterial( { vertexColors: VertexColors } );
-
- LineSegments.call( this, geometry, material );
-
- }
-
- AxesHelper.prototype = Object.create( LineSegments.prototype );
- AxesHelper.prototype.constructor = AxesHelper;
-
- //
-
- Curve.create = function ( construct, getPoint ) {
-
- console.log( 'THREE.Curve.create() has been deprecated' );
-
- construct.prototype = Object.create( Curve.prototype );
- construct.prototype.constructor = construct;
- construct.prototype.getPoint = getPoint;
-
- return construct;
-
- };
-
- //
-
- Object.assign( CurvePath.prototype, {
-
- createPointsGeometry: function ( divisions ) {
-
- console.warn( 'THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
-
- // generate geometry from path points (for Line or Points objects)
-
- var pts = this.getPoints( divisions );
- return this.createGeometry( pts );
-
- },
-
- createSpacedPointsGeometry: function ( divisions ) {
-
- console.warn( 'THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
-
- // generate geometry from equidistant sampling along the path
-
- var pts = this.getSpacedPoints( divisions );
- return this.createGeometry( pts );
-
- },
-
- createGeometry: function ( points ) {
-
- console.warn( 'THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
-
- var geometry = new Geometry();
-
- for ( var i = 0, l = points.length; i < l; i ++ ) {
-
- var point = points[ i ];
- geometry.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );
-
- }
-
- return geometry;
-
- }
-
- } );
-
- //
-
- Object.assign( Path.prototype, {
-
- fromPoints: function ( points ) {
-
- console.warn( 'THREE.Path: .fromPoints() has been renamed to .setFromPoints().' );
- this.setFromPoints( points );
-
- }
-
- } );
-
- //
-
- function Spline( points ) {
-
- console.warn( 'THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.' );
-
- CatmullRomCurve3.call( this, points );
- this.type = 'catmullrom';
-
- }
-
- Spline.prototype = Object.create( CatmullRomCurve3.prototype );
-
- Object.assign( Spline.prototype, {
-
- initFromArray: function ( /* a */ ) {
-
- console.error( 'THREE.Spline: .initFromArray() has been removed.' );
-
- },
- getControlPointsArray: function ( /* optionalTarget */ ) {
-
- console.error( 'THREE.Spline: .getControlPointsArray() has been removed.' );
-
- },
- reparametrizeByArcLength: function ( /* samplingCoef */ ) {
-
- console.error( 'THREE.Spline: .reparametrizeByArcLength() has been removed.' );
-
- }
-
- } );
-
- GridHelper.prototype.setColors = function () {
-
- console.error( 'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.' );
-
- };
-
- SkeletonHelper.prototype.update = function () {
-
- console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' );
-
- };
-
- //
-
- Object.assign( Loader.prototype, {
-
- extractUrlBase: function ( url ) {
-
- console.warn( 'THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.' );
- return LoaderUtils.extractUrlBase( url );
-
- }
-
- } );
-
- //
-
- Object.assign( Box2.prototype, {
-
- center: function ( optionalTarget ) {
-
- console.warn( 'THREE.Box2: .center() has been renamed to .getCenter().' );
- return this.getCenter( optionalTarget );
-
- },
- empty: function () {
-
- console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' );
- return this.isEmpty();
-
- },
- isIntersectionBox: function ( box ) {
-
- console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' );
- return this.intersectsBox( box );
-
- },
- size: function ( optionalTarget ) {
-
- console.warn( 'THREE.Box2: .size() has been renamed to .getSize().' );
- return this.getSize( optionalTarget );
-
- }
- } );
-
- Object.assign( Box3.prototype, {
-
- center: function ( optionalTarget ) {
-
- console.warn( 'THREE.Box3: .center() has been renamed to .getCenter().' );
- return this.getCenter( optionalTarget );
-
- },
- empty: function () {
-
- console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' );
- return this.isEmpty();
-
- },
- isIntersectionBox: function ( box ) {
-
- console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' );
- return this.intersectsBox( box );
-
- },
- isIntersectionSphere: function ( sphere ) {
-
- console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
- return this.intersectsSphere( sphere );
-
- },
- size: function ( optionalTarget ) {
-
- console.warn( 'THREE.Box3: .size() has been renamed to .getSize().' );
- return this.getSize( optionalTarget );
-
- }
- } );
-
- Line3.prototype.center = function ( optionalTarget ) {
-
- console.warn( 'THREE.Line3: .center() has been renamed to .getCenter().' );
- return this.getCenter( optionalTarget );
-
- };
-
- Object.assign( _Math, {
-
- random16: function () {
-
- console.warn( 'THREE.Math: .random16() has been deprecated. Use Math.random() instead.' );
- return Math.random();
-
- },
-
- nearestPowerOfTwo: function ( value ) {
-
- console.warn( 'THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().' );
- return _Math.floorPowerOfTwo( value );
-
- },
-
- nextPowerOfTwo: function ( value ) {
-
- console.warn( 'THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().' );
- return _Math.ceilPowerOfTwo( value );
-
- }
-
- } );
-
- Object.assign( Matrix3.prototype, {
-
- flattenToArrayOffset: function ( array, offset ) {
-
- console.warn( "THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." );
- return this.toArray( array, offset );
-
- },
- multiplyVector3: function ( vector ) {
-
- console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' );
- return vector.applyMatrix3( this );
-
- },
- multiplyVector3Array: function ( /* a */ ) {
-
- console.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' );
-
- },
- applyToBuffer: function ( buffer /*, offset, length */ ) {
-
- console.warn( 'THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' );
- return this.applyToBufferAttribute( buffer );
-
- },
- applyToVector3Array: function ( /* array, offset, length */ ) {
-
- console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' );
-
- }
-
- } );
-
- Object.assign( Matrix4.prototype, {
-
- extractPosition: function ( m ) {
-
- console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' );
- return this.copyPosition( m );
-
- },
- flattenToArrayOffset: function ( array, offset ) {
-
- console.warn( "THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." );
- return this.toArray( array, offset );
-
- },
- getPosition: function () {
-
- var v1;
-
- return function getPosition() {
-
- if ( v1 === undefined ) v1 = new Vector3();
- console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' );
- return v1.setFromMatrixColumn( this, 3 );
-
- };
-
- }(),
- setRotationFromQuaternion: function ( q ) {
-
- console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' );
- return this.makeRotationFromQuaternion( q );
-
- },
- multiplyToArray: function () {
-
- console.warn( 'THREE.Matrix4: .multiplyToArray() has been removed.' );
-
- },
- multiplyVector3: function ( vector ) {
-
- console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
- return vector.applyMatrix4( this );
-
- },
- multiplyVector4: function ( vector ) {
-
- console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
- return vector.applyMatrix4( this );
-
- },
- multiplyVector3Array: function ( /* a */ ) {
-
- console.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' );
-
- },
- rotateAxis: function ( v ) {
-
- console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' );
- v.transformDirection( this );
-
- },
- crossVector: function ( vector ) {
-
- console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
- return vector.applyMatrix4( this );
-
- },
- translate: function () {
-
- console.error( 'THREE.Matrix4: .translate() has been removed.' );
-
- },
- rotateX: function () {
-
- console.error( 'THREE.Matrix4: .rotateX() has been removed.' );
-
- },
- rotateY: function () {
-
- console.error( 'THREE.Matrix4: .rotateY() has been removed.' );
-
- },
- rotateZ: function () {
-
- console.error( 'THREE.Matrix4: .rotateZ() has been removed.' );
-
- },
- rotateByAxis: function () {
-
- console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' );
-
- },
- applyToBuffer: function ( buffer /*, offset, length */ ) {
-
- console.warn( 'THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' );
- return this.applyToBufferAttribute( buffer );
-
- },
- applyToVector3Array: function ( /* array, offset, length */ ) {
-
- console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' );
-
- },
- makeFrustum: function ( left, right, bottom, top, near, far ) {
-
- console.warn( 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.' );
- return this.makePerspective( left, right, top, bottom, near, far );
-
- }
-
- } );
-
- Plane.prototype.isIntersectionLine = function ( line ) {
-
- console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' );
- return this.intersectsLine( line );
-
- };
-
- Quaternion.prototype.multiplyVector3 = function ( vector ) {
-
- console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' );
- return vector.applyQuaternion( this );
-
- };
-
- Object.assign( Ray.prototype, {
-
- isIntersectionBox: function ( box ) {
-
- console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' );
- return this.intersectsBox( box );
-
- },
- isIntersectionPlane: function ( plane ) {
-
- console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' );
- return this.intersectsPlane( plane );
-
- },
- isIntersectionSphere: function ( sphere ) {
-
- console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
- return this.intersectsSphere( sphere );
-
- }
-
- } );
-
- Object.assign( Triangle.prototype, {
-
- area: function () {
-
- console.warn( 'THREE.Triangle: .area() has been renamed to .getArea().' );
- return this.getArea();
-
- },
- barycoordFromPoint: function ( point, target ) {
-
- console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );
- return this.getBarycoord( point, target );
-
- },
- midpoint: function ( target ) {
-
- console.warn( 'THREE.Triangle: .midpoint() has been renamed to .getMidpoint().' );
- return this.getMidpoint( target );
-
- },
- normal: function ( target ) {
-
- console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );
- return this.getNormal( target );
-
- },
- plane: function ( target ) {
-
- console.warn( 'THREE.Triangle: .plane() has been renamed to .getPlane().' );
- return this.getPlane( target );
-
- }
-
- } );
-
- Object.assign( Triangle, {
-
- barycoordFromPoint: function ( point, a, b, c, target ) {
-
- console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );
- return Triangle.getBarycoord( point, a, b, c, target );
-
- },
- normal: function ( a, b, c, target ) {
-
- console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );
- return Triangle.getNormal( a, b, c, target );
-
- }
-
- } );
-
- Object.assign( Shape.prototype, {
-
- extractAllPoints: function ( divisions ) {
-
- console.warn( 'THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.' );
- return this.extractPoints( divisions );
-
- },
- extrude: function ( options ) {
-
- console.warn( 'THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.' );
- return new ExtrudeGeometry( this, options );
-
- },
- makeGeometry: function ( options ) {
-
- console.warn( 'THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.' );
- return new ShapeGeometry( this, options );
-
- }
-
- } );
-
- Object.assign( Vector2.prototype, {
-
- fromAttribute: function ( attribute, index, offset ) {
-
- console.warn( 'THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().' );
- return this.fromBufferAttribute( attribute, index, offset );
-
- },
- distanceToManhattan: function ( v ) {
-
- console.warn( 'THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );
- return this.manhattanDistanceTo( v );
-
- },
- lengthManhattan: function () {
-
- console.warn( 'THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().' );
- return this.manhattanLength();
-
- }
-
- } );
-
- Object.assign( Vector3.prototype, {
-
- setEulerFromRotationMatrix: function () {
-
- console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' );
-
- },
- setEulerFromQuaternion: function () {
-
- console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' );
-
- },
- getPositionFromMatrix: function ( m ) {
-
- console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' );
- return this.setFromMatrixPosition( m );
-
- },
- getScaleFromMatrix: function ( m ) {
-
- console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' );
- return this.setFromMatrixScale( m );
-
- },
- getColumnFromMatrix: function ( index, matrix ) {
-
- console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' );
- return this.setFromMatrixColumn( matrix, index );
-
- },
- applyProjection: function ( m ) {
-
- console.warn( 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.' );
- return this.applyMatrix4( m );
-
- },
- fromAttribute: function ( attribute, index, offset ) {
-
- console.warn( 'THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().' );
- return this.fromBufferAttribute( attribute, index, offset );
-
- },
- distanceToManhattan: function ( v ) {
-
- console.warn( 'THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );
- return this.manhattanDistanceTo( v );
-
- },
- lengthManhattan: function () {
-
- console.warn( 'THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().' );
- return this.manhattanLength();
-
- }
-
- } );
-
- Object.assign( Vector4.prototype, {
-
- fromAttribute: function ( attribute, index, offset ) {
-
- console.warn( 'THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().' );
- return this.fromBufferAttribute( attribute, index, offset );
-
- },
- lengthManhattan: function () {
-
- console.warn( 'THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().' );
- return this.manhattanLength();
-
- }
-
- } );
-
- //
-
- Object.assign( Geometry.prototype, {
-
- computeTangents: function () {
-
- console.error( 'THREE.Geometry: .computeTangents() has been removed.' );
-
- },
- computeLineDistances: function () {
-
- console.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' );
-
- }
-
- } );
-
- Object.assign( Object3D.prototype, {
-
- getChildByName: function ( name ) {
-
- console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' );
- return this.getObjectByName( name );
-
- },
- renderDepth: function () {
-
- console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' );
-
- },
- translate: function ( distance, axis ) {
-
- console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' );
- return this.translateOnAxis( axis, distance );
-
- },
- getWorldRotation: function () {
-
- console.error( 'THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.' );
-
- }
-
- } );
-
- Object.defineProperties( Object3D.prototype, {
-
- eulerOrder: {
- get: function () {
-
- console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
- return this.rotation.order;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
- this.rotation.order = value;
-
- }
- },
- useQuaternion: {
- get: function () {
-
- console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
-
- },
- set: function () {
-
- console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
-
- }
- }
-
- } );
-
- Object.defineProperties( LOD.prototype, {
-
- objects: {
- get: function () {
-
- console.warn( 'THREE.LOD: .objects has been renamed to .levels.' );
- return this.levels;
-
- }
- }
-
- } );
-
- Object.defineProperty( Skeleton.prototype, 'useVertexTexture', {
-
- get: function () {
-
- console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' );
-
- },
- set: function () {
-
- console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' );
-
- }
-
- } );
-
- Object.defineProperty( Curve.prototype, '__arcLengthDivisions', {
-
- get: function () {
-
- console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' );
- return this.arcLengthDivisions;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' );
- this.arcLengthDivisions = value;
-
- }
-
- } );
-
- //
-
- PerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) {
-
- console.warn( "THREE.PerspectiveCamera.setLens is deprecated. " +
- "Use .setFocalLength and .filmGauge for a photographic setup." );
-
- if ( filmGauge !== undefined ) this.filmGauge = filmGauge;
- this.setFocalLength( focalLength );
-
- };
-
- //
-
- Object.defineProperties( Light.prototype, {
- onlyShadow: {
- set: function () {
-
- console.warn( 'THREE.Light: .onlyShadow has been removed.' );
-
- }
- },
- shadowCameraFov: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' );
- this.shadow.camera.fov = value;
-
- }
- },
- shadowCameraLeft: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' );
- this.shadow.camera.left = value;
-
- }
- },
- shadowCameraRight: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' );
- this.shadow.camera.right = value;
-
- }
- },
- shadowCameraTop: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' );
- this.shadow.camera.top = value;
-
- }
- },
- shadowCameraBottom: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' );
- this.shadow.camera.bottom = value;
-
- }
- },
- shadowCameraNear: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' );
- this.shadow.camera.near = value;
-
- }
- },
- shadowCameraFar: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' );
- this.shadow.camera.far = value;
-
- }
- },
- shadowCameraVisible: {
- set: function () {
-
- console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' );
-
- }
- },
- shadowBias: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' );
- this.shadow.bias = value;
-
- }
- },
- shadowDarkness: {
- set: function () {
-
- console.warn( 'THREE.Light: .shadowDarkness has been removed.' );
-
- }
- },
- shadowMapWidth: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' );
- this.shadow.mapSize.width = value;
-
- }
- },
- shadowMapHeight: {
- set: function ( value ) {
-
- console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' );
- this.shadow.mapSize.height = value;
-
- }
- }
- } );
-
- //
-
- Object.defineProperties( BufferAttribute.prototype, {
-
- length: {
- get: function () {
-
- console.warn( 'THREE.BufferAttribute: .length has been deprecated. Use .count instead.' );
- return this.array.length;
-
- }
- },
- copyIndicesArray: function ( /* indices */ ) {
-
- console.error( 'THREE.BufferAttribute: .copyIndicesArray() has been removed.' );
-
- }
-
- } );
-
- Object.assign( BufferGeometry.prototype, {
-
- addIndex: function ( index ) {
-
- console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' );
- this.setIndex( index );
-
- },
- addDrawCall: function ( start, count, indexOffset ) {
-
- if ( indexOffset !== undefined ) {
-
- console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' );
-
- }
- console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' );
- this.addGroup( start, count );
-
- },
- clearDrawCalls: function () {
-
- console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' );
- this.clearGroups();
-
- },
- computeTangents: function () {
-
- console.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' );
-
- },
- computeOffsets: function () {
-
- console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' );
-
- }
-
- } );
-
- Object.defineProperties( BufferGeometry.prototype, {
-
- drawcalls: {
- get: function () {
-
- console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' );
- return this.groups;
-
- }
- },
- offsets: {
- get: function () {
-
- console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' );
- return this.groups;
-
- }
- }
-
- } );
-
- //
-
- Object.assign( ExtrudeBufferGeometry.prototype, {
-
- getArrays: function () {
-
- console.error( 'THREE.ExtrudeBufferGeometry: .getArrays() has been removed.' );
-
- },
-
- addShapeList: function () {
-
- console.error( 'THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.' );
-
- },
-
- addShape: function () {
-
- console.error( 'THREE.ExtrudeBufferGeometry: .addShape() has been removed.' );
-
- }
-
- } );
-
- //
-
- Object.defineProperties( Uniform.prototype, {
-
- dynamic: {
- set: function () {
-
- console.warn( 'THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.' );
-
- }
- },
- onUpdate: {
- value: function () {
-
- console.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' );
- return this;
-
- }
- }
-
- } );
-
- //
-
- Object.defineProperties( Material.prototype, {
-
- wrapAround: {
- get: function () {
-
- console.warn( 'THREE.Material: .wrapAround has been removed.' );
-
- },
- set: function () {
-
- console.warn( 'THREE.Material: .wrapAround has been removed.' );
-
- }
- },
- wrapRGB: {
- get: function () {
-
- console.warn( 'THREE.Material: .wrapRGB has been removed.' );
- return new Color();
-
- }
- },
-
- shading: {
- get: function () {
-
- console.error( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
- this.flatShading = ( value === FlatShading );
-
- }
- }
-
- } );
-
- Object.defineProperties( MeshPhongMaterial.prototype, {
-
- metal: {
- get: function () {
-
- console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' );
- return false;
-
- },
- set: function () {
-
- console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' );
-
- }
- }
-
- } );
-
- Object.defineProperties( ShaderMaterial.prototype, {
-
- derivatives: {
- get: function () {
-
- console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
- return this.extensions.derivatives;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
- this.extensions.derivatives = value;
-
- }
- }
-
- } );
-
- //
-
- Object.assign( WebGLRenderer.prototype, {
-
- animate: function ( callback ) {
-
- console.warn( 'THREE.WebGLRenderer: .animate() is now .setAnimationLoop().' );
- this.setAnimationLoop( callback );
-
- },
-
- getCurrentRenderTarget: function () {
-
- console.warn( 'THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().' );
- return this.getRenderTarget();
-
- },
-
- getMaxAnisotropy: function () {
-
- console.warn( 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().' );
- return this.capabilities.getMaxAnisotropy();
-
- },
-
- getPrecision: function () {
-
- console.warn( 'THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.' );
- return this.capabilities.precision;
-
- },
-
- resetGLState: function () {
-
- console.warn( 'THREE.WebGLRenderer: .resetGLState() is now .state.reset().' );
- return this.state.reset();
-
- },
-
- supportsFloatTextures: function () {
-
- console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' );
- return this.extensions.get( 'OES_texture_float' );
-
- },
- supportsHalfFloatTextures: function () {
-
- console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' );
- return this.extensions.get( 'OES_texture_half_float' );
-
- },
- supportsStandardDerivatives: function () {
-
- console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' );
- return this.extensions.get( 'OES_standard_derivatives' );
-
- },
- supportsCompressedTextureS3TC: function () {
-
- console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' );
- return this.extensions.get( 'WEBGL_compressed_texture_s3tc' );
-
- },
- supportsCompressedTexturePVRTC: function () {
-
- console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' );
- return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' );
-
- },
- supportsBlendMinMax: function () {
-
- console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' );
- return this.extensions.get( 'EXT_blend_minmax' );
-
- },
- supportsVertexTextures: function () {
-
- console.warn( 'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.' );
- return this.capabilities.vertexTextures;
-
- },
- supportsInstancedArrays: function () {
-
- console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' );
- return this.extensions.get( 'ANGLE_instanced_arrays' );
-
- },
- enableScissorTest: function ( boolean ) {
-
- console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' );
- this.setScissorTest( boolean );
-
- },
- initMaterial: function () {
-
- console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );
-
- },
- addPrePlugin: function () {
-
- console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );
-
- },
- addPostPlugin: function () {
-
- console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );
-
- },
- updateShadowMap: function () {
-
- console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );
-
- },
- setFaceCulling: function () {
-
- console.warn( 'THREE.WebGLRenderer: .setFaceCulling() has been removed.' );
-
- }
-
- } );
-
- Object.defineProperties( WebGLRenderer.prototype, {
-
- shadowMapEnabled: {
- get: function () {
-
- return this.shadowMap.enabled;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' );
- this.shadowMap.enabled = value;
-
- }
- },
- shadowMapType: {
- get: function () {
-
- return this.shadowMap.type;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' );
- this.shadowMap.type = value;
-
- }
- },
- shadowMapCullFace: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );
- return undefined;
-
- },
- set: function ( /* value */ ) {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );
-
- }
- }
- } );
-
- Object.defineProperties( WebGLShadowMap.prototype, {
-
- cullFace: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );
- return undefined;
-
- },
- set: function ( /* cullFace */ ) {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );
-
- }
- },
- renderReverseSided: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );
- return undefined;
-
- },
- set: function () {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );
-
- }
- },
- renderSingleSided: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );
- return undefined;
-
- },
- set: function () {
-
- console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );
-
- }
- }
-
- } );
-
- //
-
- Object.defineProperties( WebGLRenderTarget.prototype, {
-
- wrapS: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
- return this.texture.wrapS;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
- this.texture.wrapS = value;
-
- }
- },
- wrapT: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
- return this.texture.wrapT;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
- this.texture.wrapT = value;
-
- }
- },
- magFilter: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
- return this.texture.magFilter;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
- this.texture.magFilter = value;
-
- }
- },
- minFilter: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
- return this.texture.minFilter;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
- this.texture.minFilter = value;
-
- }
- },
- anisotropy: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
- return this.texture.anisotropy;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
- this.texture.anisotropy = value;
-
- }
- },
- offset: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
- return this.texture.offset;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
- this.texture.offset = value;
-
- }
- },
- repeat: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
- return this.texture.repeat;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
- this.texture.repeat = value;
-
- }
- },
- format: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
- return this.texture.format;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
- this.texture.format = value;
-
- }
- },
- type: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
- return this.texture.type;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
- this.texture.type = value;
-
- }
- },
- generateMipmaps: {
- get: function () {
-
- console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
- return this.texture.generateMipmaps;
-
- },
- set: function ( value ) {
-
- console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
- this.texture.generateMipmaps = value;
-
- }
- }
-
- } );
-
- //
-
- Object.defineProperties( WebVRManager.prototype, {
-
- standing: {
- set: function ( /* value */ ) {
-
- console.warn( 'THREE.WebVRManager: .standing has been removed.' );
-
- }
- }
-
- } );
-
- //
-
- Audio.prototype.load = function ( file ) {
-
- console.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' );
- var scope = this;
- var audioLoader = new AudioLoader();
- audioLoader.load( file, function ( buffer ) {
-
- scope.setBuffer( buffer );
-
- } );
- return this;
-
- };
-
- AudioAnalyser.prototype.getData = function () {
-
- console.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' );
- return this.getFrequencyData();
-
- };
-
- //
-
- CubeCamera.prototype.updateCubeMap = function ( renderer, scene ) {
-
- console.warn( 'THREE.CubeCamera: .updateCubeMap() is now .update().' );
- return this.update( renderer, scene );
-
- };
-
- /**
- * @author dmarcos / https://github.com/dmarcos
- * @author mrdoob / http://mrdoob.com
- */
- var VRControls = function ( object, onError ) {
-
- var scope = this;
-
- var vrDisplay, vrDisplays;
-
- var standingMatrix = new Matrix4();
-
- var frameData = null;
-
- if ( 'VRFrameData' in window ) {
-
- frameData = new VRFrameData();
-
- }
-
- function gotVRDisplays( displays ) {
-
- vrDisplays = displays;
-
- if ( displays.length > 0 ) {
-
- vrDisplay = displays[ 0 ];
-
- } else {
-
- if ( onError ) onError( 'VR input not available.' );
-
- }
-
- }
-
- if ( navigator.getVRDisplays ) {
-
- navigator.getVRDisplays().then( gotVRDisplays ).catch( function () {
-
- console.warn( 'VRControls: Unable to get VR Displays' );
-
- } );
-
- }
-
- // the Rift SDK returns the position in meters
- // this scale factor allows the user to define how meters
- // are converted to scene units.
-
- this.scale = 1;
-
- // If true will use "standing space" coordinate system where y=0 is the
- // floor and x=0, z=0 is the center of the room.
- this.standing = false;
-
- // Distance from the users eyes to the floor in meters. Used when
- // standing=true but the VRDisplay doesn't provide stageParameters.
- this.userHeight = 1.6;
-
- this.getVRDisplay = function () {
-
- return vrDisplay;
-
- };
-
- this.setVRDisplay = function ( value ) {
-
- vrDisplay = value;
-
- };
-
- this.getVRDisplays = function () {
-
- console.warn( 'VRControls: getVRDisplays() is being deprecated.' );
- return vrDisplays;
-
- };
-
- this.getStandingMatrix = function () {
-
- return standingMatrix;
-
- };
-
- this.update = function () {
-
- if ( vrDisplay ) {
-
- var pose;
-
- if ( vrDisplay.getFrameData ) {
-
- vrDisplay.getFrameData( frameData );
- pose = frameData.pose;
-
- } else if ( vrDisplay.getPose ) {
-
- pose = vrDisplay.getPose();
-
- }
-
- if ( pose.orientation !== null ) {
-
- object.quaternion.fromArray( pose.orientation );
-
- }
-
- if ( pose.position !== null ) {
-
- object.position.fromArray( pose.position );
-
- } else {
-
- object.position.set( 0, 0, 0 );
-
- }
-
- if ( this.standing ) {
-
- if ( vrDisplay.stageParameters ) {
-
- object.updateMatrix();
-
- standingMatrix.fromArray( vrDisplay.stageParameters.sittingToStandingTransform );
- object.applyMatrix( standingMatrix );
-
- } else {
-
- object.position.setY( object.position.y + this.userHeight );
-
- }
-
- }
-
- object.position.multiplyScalar( scope.scale );
-
- }
-
- };
-
- this.dispose = function () {
-
- vrDisplay = null;
-
- };
-
- };
-
- /**
- * @author dmarcos / https://github.com/dmarcos
- * @author mrdoob / http://mrdoob.com
- *
- * WebVR Spec: http://mozvr.github.io/webvr-spec/webvr.html
- *
- * Firefox: http://mozvr.com/downloads/
- * Chromium: https://webvr.info/get-chrome
- */
- var VREffect = function ( renderer, onError ) {
-
- var vrDisplay, vrDisplays;
- var eyeTranslationL = new Vector3();
- var eyeTranslationR = new Vector3();
- var renderRectL, renderRectR;
- var headMatrix = new Matrix4();
- var eyeMatrixL = new Matrix4();
- var eyeMatrixR = new Matrix4();
-
- var frameData = null;
-
- if ( 'VRFrameData' in window ) {
-
- frameData = new window.VRFrameData();
-
- }
-
- function gotVRDisplays( displays ) {
-
- vrDisplays = displays;
-
- if ( displays.length > 0 ) {
-
- vrDisplay = displays[ 0 ];
-
- } else {
-
- if ( onError ) onError( 'HMD not available' );
-
- }
-
- }
-
- if ( navigator.getVRDisplays ) {
-
- navigator.getVRDisplays().then( gotVRDisplays ).catch( function () {
-
- console.warn( 'VREffect: Unable to get VR Displays' );
-
- } );
-
- }
-
- //
-
- this.isPresenting = false;
-
- var scope = this;
-
- var rendererSize = renderer.getSize();
- var rendererUpdateStyle = false;
- var rendererPixelRatio = renderer.getPixelRatio();
-
- this.getVRDisplay = function () {
-
- return vrDisplay;
-
- };
-
- this.setVRDisplay = function ( value ) {
-
- vrDisplay = value;
-
- };
-
- this.getVRDisplays = function () {
-
- console.warn( 'VREffect: getVRDisplays() is being deprecated.' );
- return vrDisplays;
-
- };
-
- this.setSize = function ( width, height, updateStyle ) {
-
- rendererSize = { width: width, height: height };
- rendererUpdateStyle = updateStyle;
-
- if ( scope.isPresenting ) {
-
- var eyeParamsL = vrDisplay.getEyeParameters( 'left' );
- renderer.setPixelRatio( 1 );
- renderer.setSize( eyeParamsL.renderWidth * 2, eyeParamsL.renderHeight, false );
-
- } else {
-
- renderer.setPixelRatio( rendererPixelRatio );
- renderer.setSize( width, height, updateStyle );
-
- }
-
- };
-
- // VR presentation
-
- var canvas = renderer.domElement;
- var defaultLeftBounds = [ 0.0, 0.0, 0.5, 1.0 ];
- var defaultRightBounds = [ 0.5, 0.0, 0.5, 1.0 ];
-
- function onVRDisplayPresentChange() {
-
- var wasPresenting = scope.isPresenting;
- scope.isPresenting = vrDisplay !== undefined && vrDisplay.isPresenting;
-
- if ( scope.isPresenting ) {
-
- var eyeParamsL = vrDisplay.getEyeParameters( 'left' );
- var eyeWidth = eyeParamsL.renderWidth;
- var eyeHeight = eyeParamsL.renderHeight;
-
- if ( ! wasPresenting ) {
-
- rendererPixelRatio = renderer.getPixelRatio();
- rendererSize = renderer.getSize();
-
- renderer.setPixelRatio( 1 );
- renderer.setSize( eyeWidth * 2, eyeHeight, false );
-
- }
-
- } else if ( wasPresenting ) {
-
- renderer.setPixelRatio( rendererPixelRatio );
- renderer.setSize( rendererSize.width, rendererSize.height, rendererUpdateStyle );
-
- }
-
- }
-
- window.addEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false );
-
- this.setFullScreen = function ( boolean ) {
-
- return new Promise( function ( resolve, reject ) {
-
- if ( vrDisplay === undefined ) {
-
- reject( new Error( 'No VR hardware found.' ) );
- return;
-
- }
-
- if ( scope.isPresenting === boolean ) {
-
- resolve();
- return;
-
- }
-
- if ( boolean ) {
-
- resolve( vrDisplay.requestPresent( [ { source: canvas } ] ) );
-
- } else {
-
- resolve( vrDisplay.exitPresent() );
-
- }
-
- } );
-
- };
-
- this.requestPresent = function () {
-
- return this.setFullScreen( true );
-
- };
-
- this.exitPresent = function () {
-
- return this.setFullScreen( false );
-
- };
-
- this.requestAnimationFrame = function ( f ) {
-
- if ( vrDisplay !== undefined ) {
-
- return vrDisplay.requestAnimationFrame( f );
-
- } else {
-
- return window.requestAnimationFrame( f );
-
- }
-
- };
-
- this.cancelAnimationFrame = function ( h ) {
-
- if ( vrDisplay !== undefined ) {
-
- vrDisplay.cancelAnimationFrame( h );
-
- } else {
-
- window.cancelAnimationFrame( h );
-
- }
-
- };
-
- this.submitFrame = function () {
-
- if ( vrDisplay !== undefined && scope.isPresenting ) {
-
- vrDisplay.submitFrame();
-
- }
-
- };
-
- this.autoSubmitFrame = true;
-
- // render
-
- var cameraL = new PerspectiveCamera();
- cameraL.layers.enable( 1 );
-
- var cameraR = new PerspectiveCamera();
- cameraR.layers.enable( 2 );
-
- this.render = function ( scene, camera, renderTarget, forceClear ) {
-
- if ( vrDisplay && scope.isPresenting ) {
-
- var autoUpdate = scene.autoUpdate;
-
- if ( autoUpdate ) {
-
- scene.updateMatrixWorld();
- scene.autoUpdate = false;
-
- }
-
- if ( Array.isArray( scene ) ) {
-
- console.warn( 'VREffect.render() no longer supports arrays. Use object.layers instead.' );
- scene = scene[ 0 ];
-
- }
-
- // When rendering we don't care what the recommended size is, only what the actual size
- // of the backbuffer is.
- var size = renderer.getSize();
- var layers = vrDisplay.getLayers();
- var leftBounds;
- var rightBounds;
-
- if ( layers.length ) {
-
- var layer = layers[ 0 ];
-
- leftBounds = layer.leftBounds !== null && layer.leftBounds.length === 4 ? layer.leftBounds : defaultLeftBounds;
- rightBounds = layer.rightBounds !== null && layer.rightBounds.length === 4 ? layer.rightBounds : defaultRightBounds;
-
- } else {
-
- leftBounds = defaultLeftBounds;
- rightBounds = defaultRightBounds;
-
- }
-
- renderRectL = {
- x: Math.round( size.width * leftBounds[ 0 ] ),
- y: Math.round( size.height * leftBounds[ 1 ] ),
- width: Math.round( size.width * leftBounds[ 2 ] ),
- height: Math.round( size.height * leftBounds[ 3 ] )
- };
- renderRectR = {
- x: Math.round( size.width * rightBounds[ 0 ] ),
- y: Math.round( size.height * rightBounds[ 1 ] ),
- width: Math.round( size.width * rightBounds[ 2 ] ),
- height: Math.round( size.height * rightBounds[ 3 ] )
- };
-
- if ( renderTarget ) {
-
- renderer.setRenderTarget( renderTarget );
- renderTarget.scissorTest = true;
-
- } else {
-
- renderer.setRenderTarget( null );
- renderer.setScissorTest( true );
-
- }
-
- if ( renderer.autoClear || forceClear ) renderer.clear();
-
- if ( camera.parent === null ) camera.updateMatrixWorld();
-
- camera.matrixWorld.decompose( cameraL.position, cameraL.quaternion, cameraL.scale );
-
- cameraR.position.copy( cameraL.position );
- cameraR.quaternion.copy( cameraL.quaternion );
- cameraR.scale.copy( cameraL.scale );
-
- if ( vrDisplay.getFrameData ) {
-
- vrDisplay.depthNear = camera.near;
- vrDisplay.depthFar = camera.far;
-
- vrDisplay.getFrameData( frameData );
-
- cameraL.projectionMatrix.elements = frameData.leftProjectionMatrix;
- cameraR.projectionMatrix.elements = frameData.rightProjectionMatrix;
-
- getEyeMatrices( frameData );
-
- cameraL.updateMatrix();
- cameraL.matrix.multiply( eyeMatrixL );
- cameraL.matrix.decompose( cameraL.position, cameraL.quaternion, cameraL.scale );
-
- cameraR.updateMatrix();
- cameraR.matrix.multiply( eyeMatrixR );
- cameraR.matrix.decompose( cameraR.position, cameraR.quaternion, cameraR.scale );
-
- } else {
-
- var eyeParamsL = vrDisplay.getEyeParameters( 'left' );
- var eyeParamsR = vrDisplay.getEyeParameters( 'right' );
-
- cameraL.projectionMatrix = fovToProjection( eyeParamsL.fieldOfView, true, camera.near, camera.far );
- cameraR.projectionMatrix = fovToProjection( eyeParamsR.fieldOfView, true, camera.near, camera.far );
-
- eyeTranslationL.fromArray( eyeParamsL.offset );
- eyeTranslationR.fromArray( eyeParamsR.offset );
-
- cameraL.translateOnAxis( eyeTranslationL, cameraL.scale.x );
- cameraR.translateOnAxis( eyeTranslationR, cameraR.scale.x );
-
- }
-
- // render left eye
- if ( renderTarget ) {
-
- renderTarget.viewport.set( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
- renderTarget.scissor.set( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
-
- } else {
-
- renderer.setViewport( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
- renderer.setScissor( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
-
- }
- renderer.render( scene, cameraL, renderTarget, forceClear );
-
- // render right eye
- if ( renderTarget ) {
-
- renderTarget.viewport.set( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
- renderTarget.scissor.set( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
-
- } else {
-
- renderer.setViewport( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
- renderer.setScissor( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
-
- }
- renderer.render( scene, cameraR, renderTarget, forceClear );
-
- if ( renderTarget ) {
-
- renderTarget.viewport.set( 0, 0, size.width, size.height );
- renderTarget.scissor.set( 0, 0, size.width, size.height );
- renderTarget.scissorTest = false;
- renderer.setRenderTarget( null );
-
- } else {
-
- renderer.setViewport( 0, 0, size.width, size.height );
- renderer.setScissorTest( false );
-
- }
-
- if ( autoUpdate ) {
-
- scene.autoUpdate = true;
-
- }
-
- if ( scope.autoSubmitFrame ) {
-
- scope.submitFrame();
-
- }
-
- return;
-
- }
-
- // Regular render mode if not HMD
-
- renderer.render( scene, camera, renderTarget, forceClear );
-
- };
-
- this.dispose = function () {
-
- window.removeEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false );
-
- };
-
- //
-
- var poseOrientation = new Quaternion();
- var posePosition = new Vector3();
-
- // Compute model matrices of the eyes with respect to the head.
- function getEyeMatrices( frameData ) {
-
- // Compute the matrix for the position of the head based on the pose
- if ( frameData.pose.orientation ) {
-
- poseOrientation.fromArray( frameData.pose.orientation );
- headMatrix.makeRotationFromQuaternion( poseOrientation );
-
- } else {
-
- headMatrix.identity();
-
- }
-
- if ( frameData.pose.position ) {
-
- posePosition.fromArray( frameData.pose.position );
- headMatrix.setPosition( posePosition );
-
- }
-
- // The view matrix transforms vertices from sitting space to eye space. As such, the view matrix can be thought of as a product of two matrices:
- // headToEyeMatrix * sittingToHeadMatrix
-
- // The headMatrix that we've calculated above is the model matrix of the head in sitting space, which is the inverse of sittingToHeadMatrix.
- // So when we multiply the view matrix with headMatrix, we're left with headToEyeMatrix:
- // viewMatrix * headMatrix = headToEyeMatrix * sittingToHeadMatrix * headMatrix = headToEyeMatrix
-
- eyeMatrixL.fromArray( frameData.leftViewMatrix );
- eyeMatrixL.multiply( headMatrix );
- eyeMatrixR.fromArray( frameData.rightViewMatrix );
- eyeMatrixR.multiply( headMatrix );
-
- // The eye's model matrix in head space is the inverse of headToEyeMatrix we calculated above.
-
- eyeMatrixL.getInverse( eyeMatrixL );
- eyeMatrixR.getInverse( eyeMatrixR );
-
- }
-
- function fovToNDCScaleOffset( fov ) {
-
- var pxscale = 2.0 / ( fov.leftTan + fov.rightTan );
- var pxoffset = ( fov.leftTan - fov.rightTan ) * pxscale * 0.5;
- var pyscale = 2.0 / ( fov.upTan + fov.downTan );
- var pyoffset = ( fov.upTan - fov.downTan ) * pyscale * 0.5;
- return { scale: [ pxscale, pyscale ], offset: [ pxoffset, pyoffset ] };
-
- }
-
- function fovPortToProjection( fov, rightHanded, zNear, zFar ) {
-
- rightHanded = rightHanded === undefined ? true : rightHanded;
- zNear = zNear === undefined ? 0.01 : zNear;
- zFar = zFar === undefined ? 10000.0 : zFar;
-
- var handednessScale = rightHanded ? - 1.0 : 1.0;
-
- // start with an identity matrix
- var mobj = new Matrix4();
- var m = mobj.elements;
-
- // and with scale/offset info for normalized device coords
- var scaleAndOffset = fovToNDCScaleOffset( fov );
-
- // X result, map clip edges to [-w,+w]
- m[ 0 * 4 + 0 ] = scaleAndOffset.scale[ 0 ];
- m[ 0 * 4 + 1 ] = 0.0;
- m[ 0 * 4 + 2 ] = scaleAndOffset.offset[ 0 ] * handednessScale;
- m[ 0 * 4 + 3 ] = 0.0;
-
- // Y result, map clip edges to [-w,+w]
- // Y offset is negated because this proj matrix transforms from world coords with Y=up,
- // but the NDC scaling has Y=down (thanks D3D?)
- m[ 1 * 4 + 0 ] = 0.0;
- m[ 1 * 4 + 1 ] = scaleAndOffset.scale[ 1 ];
- m[ 1 * 4 + 2 ] = - scaleAndOffset.offset[ 1 ] * handednessScale;
- m[ 1 * 4 + 3 ] = 0.0;
-
- // Z result (up to the app)
- m[ 2 * 4 + 0 ] = 0.0;
- m[ 2 * 4 + 1 ] = 0.0;
- m[ 2 * 4 + 2 ] = zFar / ( zNear - zFar ) * - handednessScale;
- m[ 2 * 4 + 3 ] = ( zFar * zNear ) / ( zNear - zFar );
-
- // W result (= Z in)
- m[ 3 * 4 + 0 ] = 0.0;
- m[ 3 * 4 + 1 ] = 0.0;
- m[ 3 * 4 + 2 ] = handednessScale;
- m[ 3 * 4 + 3 ] = 0.0;
-
- mobj.transpose();
- return mobj;
-
- }
-
- function fovToProjection( fov, rightHanded, zNear, zFar ) {
-
- var DEG2RAD = Math.PI / 180.0;
-
- var fovPort = {
- upTan: Math.tan( fov.upDegrees * DEG2RAD ),
- downTan: Math.tan( fov.downDegrees * DEG2RAD ),
- leftTan: Math.tan( fov.leftDegrees * DEG2RAD ),
- rightTan: Math.tan( fov.rightDegrees * DEG2RAD )
- };
-
- return fovPortToProjection( fovPort, rightHanded, zNear, zFar );
-
- }
-
- };
-
- /**
- * @author qiao / https://github.com/qiao
- * @author mrdoob / http://mrdoob.com
- * @author alteredq / http://alteredqualia.com/
- * @author WestLangley / http://github.com/WestLangley
- * @author erich666 / http://erichaines.com
- */
- var OrbitControls = function ( object, domElement ) {
-
- this.object = object;
-
- this.domElement = ( domElement !== undefined ) ? domElement : document;
-
- // Set to false to disable this control
- this.enabled = true;
-
- // "target" sets the location of focus, where the object orbits around
- this.target = new Vector3();
-
- // How far you can dolly in and out ( PerspectiveCamera only )
- this.minDistance = 0;
- this.maxDistance = Infinity;
-
- // How far you can zoom in and out ( OrthographicCamera only )
- this.minZoom = 0;
- this.maxZoom = Infinity;
-
- // How far you can orbit vertically, upper and lower limits.
- // Range is 0 to Math.PI radians.
- this.minPolarAngle = 0; // radians
- this.maxPolarAngle = Math.PI; // radians
-
- // How far you can orbit horizontally, upper and lower limits.
- // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
- this.minAzimuthAngle = - Infinity; // radians
- this.maxAzimuthAngle = Infinity; // radians
-
- // Set to true to enable damping (inertia)
- // If damping is enabled, you must call controls.update() in your animation loop
- this.enableDamping = false;
- this.dampingFactor = 0.25;
-
- // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
- // Set to false to disable zooming
- this.enableZoom = true;
- this.zoomSpeed = 1.0;
-
- // Set to false to disable rotating
- this.enableRotate = true;
- this.rotateSpeed = 1.0;
-
- // Set to false to disable panning
- this.enablePan = true;
- this.panSpeed = 1.0;
- this.screenSpacePanning = false; // if true, pan in screen-space
- this.keyPanSpeed = 7.0; // pixels moved per arrow key push
-
- // Set to true to automatically rotate around the target
- // If auto-rotate is enabled, you must call controls.update() in your animation loop
- this.autoRotate = false;
- this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
-
- // Set to false to disable use of the keys
- this.enableKeys = true;
-
- // The four arrow keys
- this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
-
- // Mouse buttons
- this.mouseButtons = { ORBIT: MOUSE.LEFT, ZOOM: MOUSE.MIDDLE, PAN: MOUSE.RIGHT };
-
- // for reset
- this.target0 = this.target.clone();
- this.position0 = this.object.position.clone();
- this.zoom0 = this.object.zoom;
-
- //
- // public methods
- //
-
- this.getPolarAngle = function () {
-
- return spherical.phi;
-
- };
-
- this.getAzimuthalAngle = function () {
-
- return spherical.theta;
-
- };
-
- this.saveState = function () {
-
- scope.target0.copy( scope.target );
- scope.position0.copy( scope.object.position );
- scope.zoom0 = scope.object.zoom;
-
- };
-
- this.reset = function () {
-
- scope.target.copy( scope.target0 );
- scope.object.position.copy( scope.position0 );
- scope.object.zoom = scope.zoom0;
-
- scope.object.updateProjectionMatrix();
- scope.dispatchEvent( changeEvent );
-
- scope.update();
-
- state = STATE.NONE;
-
- };
-
- // this method is exposed, but perhaps it would be better if we can make it private...
- this.update = function () {
-
- var offset = new Vector3();
-
- // so camera.up is the orbit axis
- var quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
- var quatInverse = quat.clone().inverse();
-
- var lastPosition = new Vector3();
- var lastQuaternion = new Quaternion();
-
- return function update() {
-
- var position = scope.object.position;
-
- offset.copy( position ).sub( scope.target );
-
- // rotate offset to "y-axis-is-up" space
- offset.applyQuaternion( quat );
-
- // angle from z-axis around y-axis
- spherical.setFromVector3( offset );
-
- if ( scope.autoRotate && state === STATE.NONE ) {
-
- scope.rotateLeft( getAutoRotationAngle() );
-
- }
-
- spherical.theta += sphericalDelta.theta;
- spherical.phi += sphericalDelta.phi;
-
- // restrict theta to be between desired limits
- spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );
-
- // restrict phi to be between desired limits
- spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
-
- spherical.makeSafe();
-
-
- spherical.radius *= scale;
-
- // restrict radius to be between desired limits
- spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
-
- // move target to panned location
- scope.target.add( panOffset );
-
- offset.setFromSpherical( spherical );
-
- // rotate offset back to "camera-up-vector-is-up" space
- offset.applyQuaternion( quatInverse );
-
- position.copy( scope.target ).add( offset );
-
- scope.object.lookAt( scope.target );
-
- if ( scope.enableDamping === true ) {
-
- sphericalDelta.theta *= ( 1 - scope.dampingFactor );
- sphericalDelta.phi *= ( 1 - scope.dampingFactor );
-
- panOffset.multiplyScalar( 1 - scope.dampingFactor );
-
- } else {
-
- sphericalDelta.set( 0, 0, 0 );
-
- panOffset.set( 0, 0, 0 );
-
- }
-
- scale = 1;
-
- // update condition is:
- // min(camera displacement, camera rotation in radians)^2 > EPS
- // using small-angle approximation cos(x/2) = 1 - x^2 / 8
-
- if ( zoomChanged ||
- lastPosition.distanceToSquared( scope.object.position ) > EPS ||
- 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
-
- scope.dispatchEvent( changeEvent );
-
- lastPosition.copy( scope.object.position );
- lastQuaternion.copy( scope.object.quaternion );
- zoomChanged = false;
-
- return true;
-
- }
-
- return false;
-
- };
-
- }();
-
- this.dispose = function () {
-
- scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
- scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
- scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
-
- scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
- scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
- scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
-
- document.removeEventListener( 'mousemove', onMouseMove, false );
- document.removeEventListener( 'mouseup', onMouseUp, false );
-
- window.removeEventListener( 'keydown', onKeyDown, false );
-
- //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
-
- };
-
- //
- // internals
- //
-
- var scope = this;
-
- var changeEvent = { type: 'change' };
- var startEvent = { type: 'start' };
- var endEvent = { type: 'end' };
-
- var STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY_PAN: 4 };
-
- var state = STATE.NONE;
-
- var EPS = 0.000001;
-
- // current position in spherical coordinates
- var spherical = new Spherical();
- var sphericalDelta = new Spherical();
-
- var scale = 1;
- var panOffset = new Vector3();
- var zoomChanged = false;
-
- var rotateStart = new Vector2();
- var rotateEnd = new Vector2();
- var rotateDelta = new Vector2();
-
- var panStart = new Vector2();
- var panEnd = new Vector2();
- var panDelta = new Vector2();
-
- var dollyStart = new Vector2();
- var dollyEnd = new Vector2();
- var dollyDelta = new Vector2();
-
- function getAutoRotationAngle() {
-
- return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
-
- }
-
- function getZoomScale() {
-
- return Math.pow( 0.95, scope.zoomSpeed );
-
- }
-
- scope.rotateLeft = function( angle ) {
-
- sphericalDelta.theta -= angle;
-
- };
-
- scope.rotateUp = function( angle ) {
-
- sphericalDelta.phi -= angle;
-
- };
-
- var panLeft = function () {
-
- var v = new Vector3();
-
- return function panLeft( distance, objectMatrix ) {
-
- v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
- v.multiplyScalar( - distance );
-
- panOffset.add( v );
-
- };
-
- }();
-
- var panUp = function () {
-
- var v = new Vector3();
-
- return function panUp( distance, objectMatrix ) {
-
- if ( scope.screenSpacePanning === true ) {
-
- v.setFromMatrixColumn( objectMatrix, 1 );
-
- } else {
-
- v.setFromMatrixColumn( objectMatrix, 0 );
- v.crossVectors( scope.object.up, v );
-
- }
-
- v.multiplyScalar( distance );
-
- panOffset.add( v );
-
- };
-
- }();
-
- // deltaX and deltaY are in pixels; right and down are positive
- var pan = function () {
-
- var offset = new Vector3();
-
- return function pan( deltaX, deltaY ) {
-
- var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
-
- if ( scope.object.isPerspectiveCamera ) {
-
- // perspective
- var position = scope.object.position;
- offset.copy( position ).sub( scope.target );
- var targetDistance = offset.length();
-
- // half of the fov is center to top of screen
- targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
-
- // we use only clientHeight here so aspect ratio does not distort speed
- panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
- panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
-
- } else if ( scope.object.isOrthographicCamera ) {
-
- // orthographic
- panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
- panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
-
- } else {
-
- // camera neither orthographic nor perspective
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
- scope.enablePan = false;
-
- }
-
- };
-
- }();
-
- function dollyIn( dollyScale ) {
-
- if ( scope.object.isPerspectiveCamera ) {
-
- scale /= dollyScale;
-
- } else if ( scope.object.isOrthographicCamera ) {
-
- scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
- scope.object.updateProjectionMatrix();
- zoomChanged = true;
-
- } else {
-
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
- scope.enableZoom = false;
-
- }
-
- }
-
- function dollyOut( dollyScale ) {
-
- if ( scope.object.isPerspectiveCamera ) {
-
- scale *= dollyScale;
-
- } else if ( scope.object.isOrthographicCamera ) {
-
- scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
- scope.object.updateProjectionMatrix();
- zoomChanged = true;
-
- } else {
-
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
- scope.enableZoom = false;
-
- }
-
- }
-
- //
- // event callbacks - update the object state
- //
-
- function handleMouseDownRotate( event ) {
-
- //console.log( 'handleMouseDownRotate' );
-
- rotateStart.set( event.clientX, event.clientY );
-
- }
-
- function handleMouseDownDolly( event ) {
-
- //console.log( 'handleMouseDownDolly' );
-
- dollyStart.set( event.clientX, event.clientY );
-
- }
-
- function handleMouseDownPan( event ) {
-
- //console.log( 'handleMouseDownPan' );
-
- panStart.set( event.clientX, event.clientY );
-
- }
-
- function handleMouseMoveRotate( event ) {
-
- //console.log( 'handleMouseMoveRotate' );
-
- rotateEnd.set( event.clientX, event.clientY );
-
- rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
-
- var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
-
- scope.rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
-
- scope.rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
-
- rotateStart.copy( rotateEnd );
-
- scope.update();
-
- }
-
- function handleMouseMoveDolly( event ) {
-
- //console.log( 'handleMouseMoveDolly' );
-
- dollyEnd.set( event.clientX, event.clientY );
-
- dollyDelta.subVectors( dollyEnd, dollyStart );
-
- if ( dollyDelta.y > 0 ) {
-
- dollyIn( getZoomScale() );
-
- } else if ( dollyDelta.y < 0 ) {
-
- dollyOut( getZoomScale() );
-
- }
-
- dollyStart.copy( dollyEnd );
-
- scope.update();
-
- }
-
- function handleMouseMovePan( event ) {
-
- //console.log( 'handleMouseMovePan' );
-
- panEnd.set( event.clientX, event.clientY );
-
- panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
-
- pan( panDelta.x, panDelta.y );
-
- panStart.copy( panEnd );
-
- scope.update();
-
- }
-
- function handleMouseWheel( event ) {
-
- // console.log( 'handleMouseWheel' );
-
- if ( event.deltaY < 0 ) {
-
- dollyOut( getZoomScale() );
-
- } else if ( event.deltaY > 0 ) {
-
- dollyIn( getZoomScale() );
-
- }
-
- scope.update();
-
- }
-
- function handleKeyDown( event ) {
-
- //console.log( 'handleKeyDown' );
-
- switch ( event.keyCode ) {
-
- case scope.keys.UP:
- pan( 0, scope.keyPanSpeed );
- scope.update();
- break;
-
- case scope.keys.BOTTOM:
- pan( 0, - scope.keyPanSpeed );
- scope.update();
- break;
-
- case scope.keys.LEFT:
- pan( scope.keyPanSpeed, 0 );
- scope.update();
- break;
-
- case scope.keys.RIGHT:
- pan( - scope.keyPanSpeed, 0 );
- scope.update();
- break;
-
- }
-
- }
-
- function handleTouchStartRotate( event ) {
-
- //console.log( 'handleTouchStartRotate' );
-
- rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
-
- }
-
- function handleTouchStartDollyPan( event ) {
-
- //console.log( 'handleTouchStartDollyPan' );
-
- if ( scope.enableZoom ) {
-
- var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
- var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
-
- var distance = Math.sqrt( dx * dx + dy * dy );
-
- dollyStart.set( 0, distance );
-
- }
-
- if ( scope.enablePan ) {
-
- var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
- var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
-
- panStart.set( x, y );
-
- }
-
- }
-
- function handleTouchMoveRotate( event ) {
-
- //console.log( 'handleTouchMoveRotate' );
-
- rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
-
- rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
-
- var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
-
- scope.rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
-
- scope.rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
-
- rotateStart.copy( rotateEnd );
-
- scope.update();
-
- }
-
- function handleTouchMoveDollyPan( event ) {
-
- //console.log( 'handleTouchMoveDollyPan' );
-
- if ( scope.enableZoom ) {
-
- var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
- var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
-
- var distance = Math.sqrt( dx * dx + dy * dy );
-
- dollyEnd.set( 0, distance );
-
- dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
-
- dollyIn( dollyDelta.y );
-
- dollyStart.copy( dollyEnd );
-
- }
-
- if ( scope.enablePan ) {
-
- var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
- var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
-
- panEnd.set( x, y );
-
- panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
-
- pan( panDelta.x, panDelta.y );
-
- panStart.copy( panEnd );
-
- }
-
- scope.update();
-
- }
-
- //
- // event handlers - FSM: listen for events and reset state
- //
-
- function onMouseDown( event ) {
-
- if ( scope.enabled === false ) return;
-
- event.preventDefault();
-
- switch ( event.button ) {
-
- case scope.mouseButtons.ORBIT:
-
- if ( scope.enableRotate === false ) return;
-
- handleMouseDownRotate( event );
-
- state = STATE.ROTATE;
-
- break;
-
- case scope.mouseButtons.ZOOM:
-
- if ( scope.enableZoom === false ) return;
-
- handleMouseDownDolly( event );
-
- state = STATE.DOLLY;
-
- break;
-
- case scope.mouseButtons.PAN:
-
- if ( scope.enablePan === false ) return;
-
- handleMouseDownPan( event );
-
- state = STATE.PAN;
-
- break;
-
- }
-
- if ( state !== STATE.NONE ) {
-
- document.addEventListener( 'mousemove', onMouseMove, false );
- document.addEventListener( 'mouseup', onMouseUp, false );
-
- scope.dispatchEvent( startEvent );
-
- }
-
- }
-
- function onMouseMove( event ) {
-
- if ( scope.enabled === false ) return;
-
- event.preventDefault();
-
- switch ( state ) {
-
- case STATE.ROTATE:
-
- if ( scope.enableRotate === false ) return;
-
- handleMouseMoveRotate( event );
-
- break;
-
- case STATE.DOLLY:
-
- if ( scope.enableZoom === false ) return;
-
- handleMouseMoveDolly( event );
-
- break;
-
- case STATE.PAN:
-
- if ( scope.enablePan === false ) return;
-
- handleMouseMovePan( event );
-
- break;
-
- }
-
- }
-
- function onMouseUp( event ) {
-
- if ( scope.enabled === false ) return;
-
- document.removeEventListener( 'mousemove', onMouseMove, false );
- document.removeEventListener( 'mouseup', onMouseUp, false );
-
- scope.dispatchEvent( endEvent );
-
- state = STATE.NONE;
-
- }
-
- function onMouseWheel( event ) {
-
- if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
-
- event.preventDefault();
- event.stopPropagation();
-
- scope.dispatchEvent( startEvent );
-
- handleMouseWheel( event );
-
- scope.dispatchEvent( endEvent );
-
- }
-
- function onKeyDown( event ) {
-
- if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
-
- handleKeyDown( event );
-
- }
-
- function onTouchStart( event ) {
-
- if ( scope.enabled === false ) return;
-
- event.preventDefault();
-
- switch ( event.touches.length ) {
-
- case 1: // one-fingered touch: rotate
-
- if ( scope.enableRotate === false ) return;
-
- handleTouchStartRotate( event );
-
- state = STATE.TOUCH_ROTATE;
-
- break;
-
- case 2: // two-fingered touch: dolly-pan
-
- if ( scope.enableZoom === false && scope.enablePan === false ) return;
-
- handleTouchStartDollyPan( event );
-
- state = STATE.TOUCH_DOLLY_PAN;
-
- break;
-
- default:
-
- state = STATE.NONE;
-
- }
-
- if ( state !== STATE.NONE ) {
-
- scope.dispatchEvent( startEvent );
-
- }
-
- }
-
- function onTouchMove( event ) {
-
- if ( scope.enabled === false ) return;
-
- event.preventDefault();
- event.stopPropagation();
-
- switch ( event.touches.length ) {
-
- case 1: // one-fingered touch: rotate
-
- if ( scope.enableRotate === false ) return;
- if ( state !== STATE.TOUCH_ROTATE ) return; // is this needed?
-
- handleTouchMoveRotate( event );
-
- break;
-
- case 2: // two-fingered touch: dolly-pan
-
- if ( scope.enableZoom === false && scope.enablePan === false ) return;
- if ( state !== STATE.TOUCH_DOLLY_PAN ) return; // is this needed?
-
- handleTouchMoveDollyPan( event );
-
- break;
-
- default:
-
- state = STATE.NONE;
-
- }
-
- }
-
- function onTouchEnd( event ) {
-
- if ( scope.enabled === false ) return;
-
- scope.dispatchEvent( endEvent );
-
- state = STATE.NONE;
-
- }
-
- function onContextMenu( event ) {
-
- if ( scope.enabled === false ) return;
-
- event.preventDefault();
-
- }
-
- //
-
- //scope.domElement.addEventListener\( 'contextmenu', onContextMenu, false );
-
- scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
- scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
-
- scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
- scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
- scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
-
- window.addEventListener( 'keydown', onKeyDown, false );
-
- // force an update at start
-
- this.update();
-
- };
-
- OrbitControls.prototype = Object.create( EventDispatcher.prototype );
- OrbitControls.prototype.constructor = OrbitControls;
-
- Object.defineProperties( OrbitControls.prototype, {
-
- center: {
-
- get: function () {
-
- console.warn( 'OrbitControls: .center has been renamed to .target' );
- return this.target;
-
- }
-
- },
-
- // backward compatibility
-
- noZoom: {
-
- get: function () {
-
- console.warn( 'OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
- return ! this.enableZoom;
-
- },
-
- set: function ( value ) {
-
- console.warn( 'OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
- this.enableZoom = ! value;
-
- }
-
- },
-
- noRotate: {
-
- get: function () {
-
- console.warn( 'OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
- return ! this.enableRotate;
-
- },
-
- set: function ( value ) {
-
- console.warn( 'OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
- this.enableRotate = ! value;
-
- }
-
- },
-
- noPan: {
-
- get: function () {
-
- console.warn( 'OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
- return ! this.enablePan;
-
- },
-
- set: function ( value ) {
-
- console.warn( 'OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
- this.enablePan = ! value;
-
- }
-
- },
-
- noKeys: {
-
- get: function () {
-
- console.warn( 'OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
- return ! this.enableKeys;
-
- },
-
- set: function ( value ) {
-
- console.warn( 'OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
- this.enableKeys = ! value;
-
- }
-
- },
-
- staticMoving: {
-
- get: function () {
-
- console.warn( 'OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
- return ! this.enableDamping;
-
- },
-
- set: function ( value ) {
-
- console.warn( 'OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
- this.enableDamping = ! value;
-
- }
-
- },
-
- dynamicDampingFactor: {
-
- get: function () {
-
- console.warn( 'OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
- return this.dampingFactor;
-
- },
-
- set: function ( value ) {
-
- console.warn( 'OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
- this.dampingFactor = value;
-
- }
-
- }
-
- } );
-
- /**
- * @author richt / http://richt.me
- * @author WestLangley / http://github.com/WestLangley
- *
- * W3C Device Orientation control (http://w3c.github.io/deviceorientation/spec-source-orientation.html)
- */
- var DeviceOrientationControls = function ( object ) {
-
- var scope = this;
-
- this.object = object;
- this.object.rotation.reorder( 'YXZ' );
-
- this.enabled = true;
-
- this.deviceOrientation = {};
- this.screenOrientation = 0;
-
- this.alphaOffset = 0; // radians
-
- var onDeviceOrientationChangeEvent = function ( event ) {
-
- scope.deviceOrientation = event;
-
- };
-
- var onScreenOrientationChangeEvent = function () {
-
- scope.screenOrientation = window.orientation || 0;
-
- };
-
- // The angles alpha, beta and gamma form a set of intrinsic Tait-Bryan angles of type Z-X'-Y''
-
- var setObjectQuaternion = function () {
-
- var zee = new Vector3( 0, 0, 1 );
-
- var euler = new Euler();
-
- var q0 = new Quaternion();
-
- var q1 = new Quaternion( - Math.sqrt( 0.5 ), 0, 0, Math.sqrt( 0.5 ) ); // - PI/2 around the x-axis
-
- return function ( quaternion, alpha, beta, gamma, orient ) {
-
- euler.set( beta, alpha, - gamma, 'YXZ' ); // 'ZXY' for the device, but 'YXZ' for us
-
- quaternion.setFromEuler( euler ); // orient the device
-
- quaternion.multiply( q1 ); // camera looks out the back of the device, not the top
-
- quaternion.multiply( q0.setFromAxisAngle( zee, - orient ) ); // adjust for screen orientation
-
- };
-
- }();
-
- this.connect = function () {
-
- onScreenOrientationChangeEvent(); // run once on load
-
- window.addEventListener( 'orientationchange', onScreenOrientationChangeEvent, false );
- window.addEventListener( 'deviceorientation', onDeviceOrientationChangeEvent, false );
-
- scope.enabled = true;
-
- };
-
- this.disconnect = function () {
-
- window.removeEventListener( 'orientationchange', onScreenOrientationChangeEvent, false );
- window.removeEventListener( 'deviceorientation', onDeviceOrientationChangeEvent, false );
-
- scope.enabled = false;
-
- };
-
- this.update = function () {
-
- if ( scope.enabled === false ) return;
-
- var device = scope.deviceOrientation;
-
- if ( device ) {
-
- var alpha = device.alpha ? _Math.degToRad( device.alpha ) + scope.alphaOffset : 0; // Z
-
- var beta = device.beta ? _Math.degToRad( device.beta ) : 0; // X'
-
- var gamma = device.gamma ? _Math.degToRad( device.gamma ) : 0; // Y''
-
- var orient = scope.screenOrientation ? _Math.degToRad( scope.screenOrientation ) : 0; // O
-
- setObjectQuaternion( scope.object.quaternion, alpha, beta, gamma, orient );
-
- }
-
-
- };
-
- this.dispose = function () {
-
- scope.disconnect();
-
- };
-
- this.connect();
-
- };
-
- /**
- * Convert a quaternion to an angle
- *
- * Taken from https://stackoverflow.com/a/35448946
- * Thanks P. Ellul
- */
-
- function Quat2Angle(x, y, z, w) {
- var test = x * y + z * w; // singularity at north pole
-
- if (test > 0.499) {
- var _yaw = 2 * Math.atan2(x, w);
-
- var _pitch = Math.PI / 2;
-
- var _roll = 0;
- return new Vector3(_pitch, _roll, _yaw);
- } // singularity at south pole
-
-
- if (test < -0.499) {
- var _yaw2 = -2 * Math.atan2(x, w);
-
- var _pitch2 = -Math.PI / 2;
-
- var _roll2 = 0;
- return new Vector3(_pitch2, _roll2, _yaw2);
- }
-
- var sqx = x * x;
- var sqy = y * y;
- var sqz = z * z;
- var yaw = Math.atan2(2 * y * w - 2 * x * z, 1 - 2 * sqy - 2 * sqz);
- var pitch = Math.asin(2 * test);
- var roll = Math.atan2(2 * x * w - 2 * y * z, 1 - 2 * sqx - 2 * sqz);
- return new Vector3(pitch, roll, yaw);
- }
-
- var OrbitOrientationControls =
- /*#__PURE__*/
- function () {
- function OrbitOrientationControls(options) {
- this.object = options.camera;
- this.domElement = options.canvas;
- this.orbit = new OrbitControls(this.object, this.domElement);
- this.speed = 0.5;
- this.orbit.target.set(0, 0, -1);
- this.orbit.enableZoom = false;
- this.orbit.enablePan = false;
- this.orbit.rotateSpeed = -this.speed; // if orientation is supported
-
- if (options.orientation) {
- this.orientation = new DeviceOrientationControls(this.object);
- } // if projection is not full view
- // limit the rotation angle in order to not display back half view
-
-
- if (options.halfView) {
- this.orbit.minAzimuthAngle = -Math.PI / 4;
- this.orbit.maxAzimuthAngle = Math.PI / 4;
- }
- }
-
- var _proto = OrbitOrientationControls.prototype;
-
- _proto.update = function update() {
- // orientation updates the camera using quaternions and
- // orbit updates the camera using angles. They are incompatible
- // and one update overrides the other. So before
- // orbit overrides orientation we convert our quaternion changes to
- // an angle change. Then save the angle into orbit so that
- // it will take those into account when it updates the camera and overrides
- // our changes
- if (this.orientation) {
- this.orientation.update();
- var quat = this.orientation.object.quaternion;
- var currentAngle = Quat2Angle(quat.x, quat.y, quat.z, quat.w); // we also have to store the last angle since quaternions are b
-
- if (typeof this.lastAngle_ === 'undefined') {
- this.lastAngle_ = currentAngle;
- }
-
- this.orbit.rotateLeft((this.lastAngle_.z - currentAngle.z) * (1 + this.speed));
- this.orbit.rotateUp((this.lastAngle_.y - currentAngle.y) * (1 + this.speed));
- this.lastAngle_ = currentAngle;
- }
-
- this.orbit.update();
- };
-
- _proto.dispose = function dispose() {
- this.orbit.dispose();
-
- if (this.orientation) {
- this.orientation.dispose();
- }
- };
-
- return OrbitOrientationControls;
- }();
-
- var corsSupport = function () {
- var video = document$1.createElement('video');
- video.crossOrigin = 'anonymous';
- return video.hasAttribute('crossorigin');
- }();
- var validProjections = ['360', '360_LR', '360_TB', '360_CUBE', 'EAC', 'EAC_LR', 'NONE', 'AUTO', 'Sphere', 'Cube', 'equirectangular', '180'];
- var getInternalProjectionName = function getInternalProjectionName(projection) {
- if (!projection) {
- return;
- }
-
- projection = projection.toString().trim();
-
- if (/sphere/i.test(projection)) {
- return '360';
- }
-
- if (/cube/i.test(projection)) {
- return '360_CUBE';
- }
-
- if (/equirectangular/i.test(projection)) {
- return '360';
- }
-
- for (var i = 0; i < validProjections.length; i++) {
- if (new RegExp('^' + validProjections[i] + '$', 'i').test(projection)) {
- return validProjections[i];
- }
- }
- };
-
- /**
- * This class reacts to interactions with the canvas and
- * triggers appropriate functionality on the player. Right now
- * it does two things:
- *
- * 1. A `mousedown`/`touchstart` followed by `touchend`/`mouseup` without any
- * `touchmove` or `mousemove` toggles play/pause on the player
- * 2. Only moving on/clicking the control bar or toggling play/pause should
- * show the control bar. Moving around the scene in the canvas should not.
- */
-
- var CanvasPlayerControls =
- /*#__PURE__*/
- function (_videojs$EventTarget) {
- inheritsLoose(CanvasPlayerControls, _videojs$EventTarget);
-
- function CanvasPlayerControls(player, canvas) {
- var _this;
-
- _this = _videojs$EventTarget.call(this) || this;
- _this.player = player;
- _this.canvas = canvas;
- _this.onMoveEnd = videojs.bind(assertThisInitialized(_this), _this.onMoveEnd);
- _this.onMoveStart = videojs.bind(assertThisInitialized(_this), _this.onMoveStart);
- _this.onMove = videojs.bind(assertThisInitialized(_this), _this.onMove);
- _this.onControlBarMove = videojs.bind(assertThisInitialized(_this), _this.onControlBarMove);
-
- _this.player.controlBar.on(['mousedown', 'mousemove', 'mouseup', 'touchstart', 'touchmove', 'touchend'], _this.onControlBarMove); // we have to override these here because
- // video.js listens for user activity on the video element
- // and makes the user active when the mouse moves.
- // We don't want that for 3d videos
-
-
- _this.oldReportUserActivity = _this.player.reportUserActivity;
-
- _this.player.reportUserActivity = function () {}; // canvas movements
-
-
- _this.canvas.addEventListener('mousedown', _this.onMoveStart);
-
- _this.canvas.addEventListener('touchstart', _this.onMoveStart);
-
- _this.canvas.addEventListener('mousemove', _this.onMove);
-
- _this.canvas.addEventListener('touchmove', _this.onMove);
-
- _this.canvas.addEventListener('mouseup', _this.onMoveEnd);
-
- _this.canvas.addEventListener('touchend', _this.onMoveEnd);
-
- _this.shouldTogglePlay = false;
- return _this;
- }
-
- var _proto = CanvasPlayerControls.prototype;
-
- _proto.togglePlay = function togglePlay() {
- if (this.player.paused()) {
- this.player.play();
- } else {
- this.player.pause();
- }
- };
-
- _proto.onMoveStart = function onMoveStart(e) {
- // if the player does not have a controlbar or
- // the move was a mouse click but not left click do not
- // toggle play.
- if (!this.player.controls() || e.type === 'mousedown' && !videojs.dom.isSingleLeftClick(e)) {
- this.shouldTogglePlay = false;
- return;
- }
-
- this.shouldTogglePlay = true;
- this.touchMoveCount_ = 0;
- };
-
- _proto.onMoveEnd = function onMoveEnd(e) {
- // We want to have the same behavior in VR360 Player and standar player.
- // in touchend we want to know if was a touch click, for a click we show the bar,
- // otherwise continue with the mouse logic.
- //
- // Maximum movement allowed during a touch event to still be considered a tap
- // Other popular libs use anywhere from 2 (hammer.js) to 15,
- // so 10 seems like a nice, round number.
- if (e.type === 'touchend' && this.touchMoveCount_ < 10) {
- if (this.player.userActive() === false) {
- this.player.userActive(true);
- return;
- }
-
- this.player.userActive(false);
- return;
- }
-
- if (!this.shouldTogglePlay) {
- return;
- } // We want the same behavior in Desktop for VR360 and standar player
-
-
- if (e.type == 'mouseup') {
- this.togglePlay();
- }
- };
-
- _proto.onMove = function onMove(e) {
- // Increase touchMoveCount_ since Android detects 1 - 6 touches when user click normaly
- this.touchMoveCount_++;
- this.shouldTogglePlay = false;
- };
-
- _proto.onControlBarMove = function onControlBarMove(e) {
- this.player.userActive(true);
- };
-
- _proto.dispose = function dispose() {
- this.canvas.removeEventListener('mousedown', this.onMoveStart);
- this.canvas.removeEventListener('touchstart', this.onMoveStart);
- this.canvas.removeEventListener('mousemove', this.onMove);
- this.canvas.removeEventListener('touchmove', this.onMove);
- this.canvas.removeEventListener('mouseup', this.onMoveEnd);
- this.canvas.removeEventListener('touchend', this.onMoveEnd);
- this.player.controlBar.off(['mousedown', 'mousemove', 'mouseup', 'touchstart', 'touchmove', 'touchend'], this.onControlBarMove);
- this.player.reportUserActivity = this.oldReportUserActivity;
- };
-
- return CanvasPlayerControls;
- }(videojs.EventTarget);
-
- /**
- * This class manages ambisonic decoding and binaural rendering via Omnitone library.
- */
-
- var OmnitoneController =
- /*#__PURE__*/
- function (_videojs$EventTarget) {
- inheritsLoose(OmnitoneController, _videojs$EventTarget);
-
- /**
- * Omnitone controller class.
- *
- * @class
- * @param {AudioContext} audioContext - associated AudioContext.
- * @param {Omnitone library} omnitone - Omnitone library element.
- * @param {HTMLVideoElement} video - vidoe tag element.
- * @param {Object} options - omnitone options.
- */
- function OmnitoneController(audioContext, omnitone, video, options) {
- var _this;
-
- _this = _videojs$EventTarget.call(this) || this;
- var settings = videojs.mergeOptions({
- // Safari uses the different AAC decoder than FFMPEG. The channel order is
- // The default 4ch AAC channel layout for FFMPEG AAC channel ordering.
- channelMap: videojs.browser.IS_SAFARI ? [2, 0, 1, 3] : [0, 1, 2, 3],
- ambisonicOrder: 1
- }, options);
- _this.videoElementSource = audioContext.createMediaElementSource(video);
- _this.foaRenderer = omnitone.createFOARenderer(audioContext, settings);
-
- _this.foaRenderer.initialize().then(function () {
- if (audioContext.state === 'suspended') {
- _this.trigger({
- type: 'audiocontext-suspended'
- });
- }
-
- _this.videoElementSource.connect(_this.foaRenderer.input);
-
- _this.foaRenderer.output.connect(audioContext.destination);
-
- _this.initialized = true;
-
- _this.trigger({
- type: 'omnitone-ready'
- });
- }, function (error) {
- videojs.log.warn("videojs-vr: Omnitone initializes failed with the following error: " + error + ")");
- });
-
- return _this;
- }
- /**
- * Updates the rotation of the Omnitone decoder based on three.js camera matrix.
- *
- * @param {Camera} camera Three.js camera object
- */
-
-
- var _proto = OmnitoneController.prototype;
-
- _proto.update = function update(camera) {
- if (!this.initialized) {
- return;
- }
-
- this.foaRenderer.setRotationMatrixFromCamera(camera.matrix);
- }
- /**
- * Destroys the controller and does any necessary cleanup.
- */
- ;
-
- _proto.dispose = function dispose() {
- this.initialized = false;
- this.foaRenderer.setRenderingMode('bypass');
- this.foaRenderer = null;
- };
-
- return OmnitoneController;
- }(videojs.EventTarget);
-
- var Button = videojs.getComponent('Button');
-
- var CardboardButton =
- /*#__PURE__*/
- function (_Button) {
- inheritsLoose(CardboardButton, _Button);
-
- function CardboardButton(player, options) {
- var _this;
-
- _this = _Button.call(this, player, options) || this;
- _this.handleVrDisplayActivate_ = videojs.bind(assertThisInitialized(_this), _this.handleVrDisplayActivate_);
- _this.handleVrDisplayDeactivate_ = videojs.bind(assertThisInitialized(_this), _this.handleVrDisplayDeactivate_);
- _this.handleVrDisplayPresentChange_ = videojs.bind(assertThisInitialized(_this), _this.handleVrDisplayPresentChange_);
- _this.handleOrientationChange_ = videojs.bind(assertThisInitialized(_this), _this.handleOrientationChange_);
- window$1.addEventListener('orientationchange', _this.handleOrientationChange_);
- window$1.addEventListener('vrdisplayactivate', _this.handleVrDisplayActivate_);
- window$1.addEventListener('vrdisplaydeactivate', _this.handleVrDisplayDeactivate_); // vrdisplaypresentchange does not fire activate or deactivate
- // and happens when hitting the back button during cardboard mode
- // so we need to make sure we stay in the correct state by
- // listening to it and checking if we are presenting it or not
-
- window$1.addEventListener('vrdisplaypresentchange', _this.handleVrDisplayPresentChange_); // we cannot show the cardboard button in fullscreen on
- // android as it breaks the controls, and makes it impossible
- // to exit cardboard mode
-
- if (videojs.browser.IS_ANDROID) {
- _this.on(player, 'fullscreenchange', function () {
- if (player.isFullscreen()) {
- _this.hide();
- } else {
- _this.show();
- }
- });
- }
-
- return _this;
- }
-
- var _proto = CardboardButton.prototype;
-
- _proto.buildCSSClass = function buildCSSClass() {
- return "vjs-button-vr " + _Button.prototype.buildCSSClass.call(this);
- };
-
- _proto.handleVrDisplayPresentChange_ = function handleVrDisplayPresentChange_() {
- if (!this.player_.vr().vrDisplay.isPresenting && this.active_) {
- this.handleVrDisplayDeactivate_();
- }
-
- if (this.player_.vr().vrDisplay.isPresenting && !this.active_) {
- this.handleVrDisplayActivate_();
- }
- };
-
- _proto.handleOrientationChange_ = function handleOrientationChange_() {
- if (this.active_ && videojs.browser.IS_IOS) {
- this.changeSize_();
- }
- };
-
- _proto.changeSize_ = function changeSize_() {
- this.player_.width(window$1.innerWidth);
- this.player_.height(window$1.innerHeight);
- window$1.dispatchEvent(new window$1.Event('resize'));
- };
-
- _proto.handleVrDisplayActivate_ = function handleVrDisplayActivate_() {
- // we mimic fullscreen on IOS
- if (videojs.browser.IS_IOS) {
- this.oldWidth_ = this.player_.currentWidth();
- this.oldHeight_ = this.player_.currentHeight();
- this.player_.enterFullWindow();
- this.changeSize_();
- }
-
- this.active_ = true;
- };
-
- _proto.handleVrDisplayDeactivate_ = function handleVrDisplayDeactivate_() {
- // un-mimic fullscreen on iOS
- if (videojs.browser.IS_IOS) {
- if (this.oldWidth_) {
- this.player_.width(this.oldWidth_);
- }
-
- if (this.oldHeight_) {
- this.player_.height(this.oldHeight_);
- }
-
- this.player_.exitFullWindow();
- }
-
- this.active_ = false;
- };
-
- _proto.handleClick = function handleClick(event) {
- // if cardboard mode display is not active, activate it
- // otherwise deactivate it
- if (!this.active_) {
- // This starts playback mode when the cardboard button
- // is clicked on Andriod. We need to do this as the controls
- // disappear
- if (!this.player_.hasStarted() && videojs.browser.IS_ANDROID) {
- this.player_.play();
- }
-
- window$1.dispatchEvent(new window$1.Event('vrdisplayactivate'));
- } else {
- window$1.dispatchEvent(new window$1.Event('vrdisplaydeactivate'));
- }
- };
-
- _proto.dispose = function dispose() {
- _Button.prototype.dispose.call(this);
-
- window$1.removeEventListener('vrdisplayactivate', this.handleVrDisplayActivate_);
- window$1.removeEventListener('vrdisplaydeactivate', this.handleVrDisplayDeactivate_);
- window$1.removeEventListener('vrdisplaypresentchange', this.handleVrDisplayPresentChange_);
- };
-
- return CardboardButton;
- }(Button);
-
- videojs.registerComponent('CardboardButton', CardboardButton);
-
- var BigPlayButton = videojs.getComponent('BigPlayButton');
-
- var BigVrPlayButton =
- /*#__PURE__*/
- function (_BigPlayButton) {
- inheritsLoose(BigVrPlayButton, _BigPlayButton);
-
- function BigVrPlayButton() {
- return _BigPlayButton.apply(this, arguments) || this;
- }
-
- var _proto = BigVrPlayButton.prototype;
-
- _proto.buildCSSClass = function buildCSSClass() {
- return "vjs-big-vr-play-button " + _BigPlayButton.prototype.buildCSSClass.call(this);
- };
-
- return BigVrPlayButton;
- }(BigPlayButton);
-
- videojs.registerComponent('BigVrPlayButton', BigVrPlayButton);
-
- var defaults = {
- debug: false,
- omnitone: false,
- forceCardboard: false,
- omnitoneOptions: {},
- projection: 'AUTO'
- };
- var errors = {
- 'web-vr-out-of-date': {
- headline: '360 is out of date',
- type: '360_OUT_OF_DATE',
- message: "Your browser supports 360 but not the latest version. See <a href='http://webvr.info'>http://webvr.info</a> for more info."
- },
- 'web-vr-not-supported': {
- headline: '360 not supported on this device',
- type: '360_NOT_SUPPORTED',
- message: "Your browser does not support 360. See <a href='http://webvr.info'>http://webvr.info</a> for assistance."
- },
- 'web-vr-hls-cors-not-supported': {
- headline: '360 HLS video not supported on this device',
- type: '360_NOT_SUPPORTED',
- message: "Your browser/device does not support HLS 360 video. See <a href='http://webvr.info'>http://webvr.info</a> for assistance."
- }
- };
- var Plugin = videojs.getPlugin('plugin');
- var Component = videojs.getComponent('Component');
-
- var VR =
- /*#__PURE__*/
- function (_Plugin) {
- inheritsLoose(VR, _Plugin);
-
- function VR(player, options) {
- var _this;
-
- var settings = videojs.mergeOptions(defaults, options);
- _this = _Plugin.call(this, player, settings) || this;
- _this.options_ = settings;
- _this.player_ = player;
- _this.bigPlayButtonIndex_ = player.children().indexOf(player.getChild('BigPlayButton')) || 0; // custom videojs-errors integration boolean
-
- _this.videojsErrorsSupport_ = !!videojs.errors;
-
- if (_this.videojsErrorsSupport_) {
- player.errors({
- errors: errors
- });
- } // IE 11 does not support enough webgl to be supported
- // older safari does not support cors, so it wont work
-
-
- if (videojs.browser.IE_VERSION || !corsSupport) {
- // if a player triggers error before 'loadstart' is fired
- // video.js will reset the error overlay
- _this.player_.on('loadstart', function () {
- _this.triggerError_({
- code: 'web-vr-not-supported',
- dismiss: false
- });
- });
-
- return assertThisInitialized(_this);
- }
-
- _this.polyfill_ = new WebVRPolyfill({
- // do not show rotate instructions
- ROTATE_INSTRUCTIONS_DISABLED: true
- });
- _this.polyfill_ = new WebVRPolyfill();
- _this.handleVrDisplayActivate_ = videojs.bind(assertThisInitialized(_this), _this.handleVrDisplayActivate_);
- _this.handleVrDisplayDeactivate_ = videojs.bind(assertThisInitialized(_this), _this.handleVrDisplayDeactivate_);
- _this.handleResize_ = videojs.bind(assertThisInitialized(_this), _this.handleResize_);
- _this.animate_ = videojs.bind(assertThisInitialized(_this), _this.animate_);
-
- _this.setProjection(_this.options_.projection); // any time the video element is recycled for ads
- // we have to reset the vr state and re-init after ad
-
-
- _this.on(player, 'adstart', function () {
- return player.setTimeout(function () {
- // if the video element was recycled for this ad
- if (!player.ads || !player.ads.videoElementRecycled()) {
- _this.log('video element not recycled for this ad, no need to reset');
-
- return;
- }
-
- _this.log('video element recycled for this ad, reseting');
-
- _this.reset();
-
- _this.one(player, 'playing', _this.init);
- });
- }, 1);
-
- _this.on(player, 'loadedmetadata', _this.init);
-
- return _this;
- }
-
- var _proto = VR.prototype;
-
- _proto.changeProjection_ = function changeProjection_(projection) {
- var _this2 = this;
-
- projection = getInternalProjectionName(projection); // don't change to an invalid projection
-
- if (!projection) {
- projection = 'NONE';
- }
-
- var position = {
- x: 0,
- y: 0,
- z: 0
- };
-
- if (this.scene) {
- this.scene.remove(this.movieScreen);
- }
-
- if (projection === 'AUTO') {
- // mediainfo cannot be set to auto or we would infinite loop here
- // each source should know wether they are 360 or not, if using AUTO
- if (this.player_.mediainfo && this.player_.mediainfo.projection && this.player_.mediainfo.projection !== 'AUTO') {
- var autoProjection = getInternalProjectionName(this.player_.mediainfo.projection);
- return this.changeProjection_(autoProjection);
- }
-
- return this.changeProjection_('NONE');
- } else if (projection === '360') {
- this.movieGeometry = new SphereBufferGeometry(256, 32, 32);
- this.movieMaterial = new MeshBasicMaterial({
- map: this.videoTexture,
- overdraw: true,
- side: BackSide
- });
- this.movieScreen = new Mesh(this.movieGeometry, this.movieMaterial);
- this.movieScreen.position.set(position.x, position.y, position.z);
- this.movieScreen.scale.x = -1;
- this.movieScreen.quaternion.setFromAxisAngle({
- x: 0,
- y: 1,
- z: 0
- }, -Math.PI / 2);
- this.scene.add(this.movieScreen);
- } else if (projection === '360_LR' || projection === '360_TB') {
- // Left eye view
- var geometry = new SphereGeometry(256, 32, 32);
- var uvs = geometry.faceVertexUvs[0];
-
- for (var i = 0; i < uvs.length; i++) {
- for (var j = 0; j < 3; j++) {
- if (projection === '360_LR') {
- uvs[i][j].x *= 0.5;
- } else {
- uvs[i][j].y *= 0.5;
- uvs[i][j].y += 0.5;
- }
- }
- }
-
- this.movieGeometry = new BufferGeometry().fromGeometry(geometry);
- this.movieMaterial = new MeshBasicMaterial({
- map: this.videoTexture,
- overdraw: true,
- side: BackSide
- });
- this.movieScreen = new Mesh(this.movieGeometry, this.movieMaterial);
- this.movieScreen.scale.x = -1;
- this.movieScreen.quaternion.setFromAxisAngle({
- x: 0,
- y: 1,
- z: 0
- }, -Math.PI / 2); // display in left eye only
-
- this.movieScreen.layers.set(1);
- this.scene.add(this.movieScreen); // Right eye view
-
- geometry = new SphereGeometry(256, 32, 32);
- uvs = geometry.faceVertexUvs[0];
-
- for (var _i = 0; _i < uvs.length; _i++) {
- for (var _j = 0; _j < 3; _j++) {
- if (projection === '360_LR') {
- uvs[_i][_j].x *= 0.5;
- uvs[_i][_j].x += 0.5;
- } else {
- uvs[_i][_j].y *= 0.5;
- }
- }
- }
-
- this.movieGeometry = new BufferGeometry().fromGeometry(geometry);
- this.movieMaterial = new MeshBasicMaterial({
- map: this.videoTexture,
- overdraw: true,
- side: BackSide
- });
- this.movieScreen = new Mesh(this.movieGeometry, this.movieMaterial);
- this.movieScreen.scale.x = -1;
- this.movieScreen.quaternion.setFromAxisAngle({
- x: 0,
- y: 1,
- z: 0
- }, -Math.PI / 2); // display in right eye only
-
- this.movieScreen.layers.set(2);
- this.scene.add(this.movieScreen);
- } else if (projection === '360_CUBE') {
- this.movieGeometry = new BoxGeometry(256, 256, 256);
- this.movieMaterial = new MeshBasicMaterial({
- map: this.videoTexture,
- overdraw: true,
- side: BackSide
- });
- var left = [new Vector2(0, 0.5), new Vector2(0.333, 0.5), new Vector2(0.333, 1), new Vector2(0, 1)];
- var right = [new Vector2(0.333, 0.5), new Vector2(0.666, 0.5), new Vector2(0.666, 1), new Vector2(0.333, 1)];
- var top = [new Vector2(0.666, 0.5), new Vector2(1, 0.5), new Vector2(1, 1), new Vector2(0.666, 1)];
- var bottom = [new Vector2(0, 0), new Vector2(0.333, 0), new Vector2(0.333, 0.5), new Vector2(0, 0.5)];
- var front = [new Vector2(0.333, 0), new Vector2(0.666, 0), new Vector2(0.666, 0.5), new Vector2(0.333, 0.5)];
- var back = [new Vector2(0.666, 0), new Vector2(1, 0), new Vector2(1, 0.5), new Vector2(0.666, 0.5)];
- this.movieGeometry.faceVertexUvs[0] = [];
- this.movieGeometry.faceVertexUvs[0][0] = [right[2], right[1], right[3]];
- this.movieGeometry.faceVertexUvs[0][1] = [right[1], right[0], right[3]];
- this.movieGeometry.faceVertexUvs[0][2] = [left[2], left[1], left[3]];
- this.movieGeometry.faceVertexUvs[0][3] = [left[1], left[0], left[3]];
- this.movieGeometry.faceVertexUvs[0][4] = [top[2], top[1], top[3]];
- this.movieGeometry.faceVertexUvs[0][5] = [top[1], top[0], top[3]];
- this.movieGeometry.faceVertexUvs[0][6] = [bottom[2], bottom[1], bottom[3]];
- this.movieGeometry.faceVertexUvs[0][7] = [bottom[1], bottom[0], bottom[3]];
- this.movieGeometry.faceVertexUvs[0][8] = [front[2], front[1], front[3]];
- this.movieGeometry.faceVertexUvs[0][9] = [front[1], front[0], front[3]];
- this.movieGeometry.faceVertexUvs[0][10] = [back[2], back[1], back[3]];
- this.movieGeometry.faceVertexUvs[0][11] = [back[1], back[0], back[3]];
- this.movieScreen = new Mesh(this.movieGeometry, this.movieMaterial);
- this.movieScreen.position.set(position.x, position.y, position.z);
- this.movieScreen.rotation.y = -Math.PI;
- this.scene.add(this.movieScreen);
- } else if (projection === '180') {
- var _geometry = new SphereGeometry(256, 32, 32, Math.PI, Math.PI); // Left eye view
-
-
- _geometry.scale(-1, 1, 1);
-
- var _uvs = _geometry.faceVertexUvs[0];
-
- for (var _i2 = 0; _i2 < _uvs.length; _i2++) {
- for (var _j2 = 0; _j2 < 3; _j2++) {
- _uvs[_i2][_j2].x *= 0.5;
- }
- }
-
- this.movieGeometry = new BufferGeometry().fromGeometry(_geometry);
- this.movieMaterial = new MeshBasicMaterial({
- map: this.videoTexture,
- overdraw: true
- });
- this.movieScreen = new Mesh(this.movieGeometry, this.movieMaterial); // display in left eye only
-
- this.movieScreen.layers.set(1);
- this.scene.add(this.movieScreen); // Right eye view
-
- _geometry = new SphereGeometry(256, 32, 32, Math.PI, Math.PI);
-
- _geometry.scale(-1, 1, 1);
-
- _uvs = _geometry.faceVertexUvs[0];
-
- for (var _i3 = 0; _i3 < _uvs.length; _i3++) {
- for (var _j3 = 0; _j3 < 3; _j3++) {
- _uvs[_i3][_j3].x *= 0.5;
- _uvs[_i3][_j3].x += 0.5;
- }
- }
-
- this.movieGeometry = new BufferGeometry().fromGeometry(_geometry);
- this.movieMaterial = new MeshBasicMaterial({
- map: this.videoTexture,
- overdraw: true
- });
- this.movieScreen = new Mesh(this.movieGeometry, this.movieMaterial); // display in right eye only
-
- this.movieScreen.layers.set(2);
- this.scene.add(this.movieScreen);
- } else if (projection === 'EAC' || projection === 'EAC_LR') {
- var makeScreen = function makeScreen(mapMatrix, scaleMatrix) {
- // "Continuity correction?": because of discontinuous faces and aliasing,
- // we truncate the 2-pixel-wide strips on all discontinuous edges,
- var contCorrect = 2;
- _this2.movieGeometry = new BoxGeometry(256, 256, 256);
- _this2.movieMaterial = new ShaderMaterial({
- overdraw: true,
- side: BackSide,
- uniforms: {
- mapped: {
- value: _this2.videoTexture
- },
- mapMatrix: {
- value: mapMatrix
- },
- contCorrect: {
- value: contCorrect
- },
- faceWH: {
- value: new Vector2(1 / 3, 1 / 2).applyMatrix3(scaleMatrix)
- },
- vidWH: {
- value: new Vector2(_this2.videoTexture.image.videoWidth, _this2.videoTexture.image.videoHeight).applyMatrix3(scaleMatrix)
- }
- },
- vertexShader: "\nvarying vec2 vUv;\nuniform mat3 mapMatrix;\n\nvoid main() {\n vUv = (mapMatrix * vec3(uv, 1.)).xy;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.);\n}",
- fragmentShader: "\nvarying vec2 vUv;\nuniform sampler2D mapped;\nuniform vec2 faceWH;\nuniform vec2 vidWH;\nuniform float contCorrect;\n\nconst float PI = 3.1415926535897932384626433832795;\n\nvoid main() {\n vec2 corner = vUv - mod(vUv, faceWH) + vec2(0, contCorrect / vidWH.y);\n\n vec2 faceWHadj = faceWH - vec2(0, contCorrect * 2. / vidWH.y);\n\n vec2 p = (vUv - corner) / faceWHadj - .5;\n vec2 q = 2. / PI * atan(2. * p) + .5;\n\n vec2 eUv = corner + q * faceWHadj;\n\n gl_FragColor = texture2D(mapped, eUv);\n}"
- });
- var right = [new Vector2(0, 1 / 2), new Vector2(1 / 3, 1 / 2), new Vector2(1 / 3, 1), new Vector2(0, 1)];
- var front = [new Vector2(1 / 3, 1 / 2), new Vector2(2 / 3, 1 / 2), new Vector2(2 / 3, 1), new Vector2(1 / 3, 1)];
- var left = [new Vector2(2 / 3, 1 / 2), new Vector2(1, 1 / 2), new Vector2(1, 1), new Vector2(2 / 3, 1)];
- var bottom = [new Vector2(1 / 3, 0), new Vector2(1 / 3, 1 / 2), new Vector2(0, 1 / 2), new Vector2(0, 0)];
- var back = [new Vector2(1 / 3, 1 / 2), new Vector2(1 / 3, 0), new Vector2(2 / 3, 0), new Vector2(2 / 3, 1 / 2)];
- var top = [new Vector2(1, 0), new Vector2(1, 1 / 2), new Vector2(2 / 3, 1 / 2), new Vector2(2 / 3, 0)];
-
- for (var _i4 = 0, _arr = [right, front, left, bottom, back, top]; _i4 < _arr.length; _i4++) {
- var face = _arr[_i4];
- var height = _this2.videoTexture.image.videoHeight;
- var lowY = 1;
- var highY = 0;
-
- for (var _iterator = face, _isArray = Array.isArray(_iterator), _i5 = 0, _iterator = _isArray ? _iterator : _iterator[Symbol.iterator]();;) {
- var _ref;
-
- if (_isArray) {
- if (_i5 >= _iterator.length) break;
- _ref = _iterator[_i5++];
- } else {
- _i5 = _iterator.next();
- if (_i5.done) break;
- _ref = _i5.value;
- }
-
- var vector = _ref;
-
- if (vector.y < lowY) {
- lowY = vector.y;
- }
-
- if (vector.y > highY) {
- highY = vector.y;
- }
- }
-
- for (var _iterator2 = face, _isArray2 = Array.isArray(_iterator2), _i6 = 0, _iterator2 = _isArray2 ? _iterator2 : _iterator2[Symbol.iterator]();;) {
- var _ref2;
-
- if (_isArray2) {
- if (_i6 >= _iterator2.length) break;
- _ref2 = _iterator2[_i6++];
- } else {
- _i6 = _iterator2.next();
- if (_i6.done) break;
- _ref2 = _i6.value;
- }
-
- var _vector = _ref2;
-
- if (Math.abs(_vector.y - lowY) < Number.EPSILON) {
- _vector.y += contCorrect / height;
- }
-
- if (Math.abs(_vector.y - highY) < Number.EPSILON) {
- _vector.y -= contCorrect / height;
- }
-
- _vector.x = _vector.x / height * (height - contCorrect * 2) + contCorrect / height;
- }
- }
-
- _this2.movieGeometry.faceVertexUvs[0] = [];
- _this2.movieGeometry.faceVertexUvs[0][0] = [right[2], right[1], right[3]];
- _this2.movieGeometry.faceVertexUvs[0][1] = [right[1], right[0], right[3]];
- _this2.movieGeometry.faceVertexUvs[0][2] = [left[2], left[1], left[3]];
- _this2.movieGeometry.faceVertexUvs[0][3] = [left[1], left[0], left[3]];
- _this2.movieGeometry.faceVertexUvs[0][4] = [top[2], top[1], top[3]];
- _this2.movieGeometry.faceVertexUvs[0][5] = [top[1], top[0], top[3]];
- _this2.movieGeometry.faceVertexUvs[0][6] = [bottom[2], bottom[1], bottom[3]];
- _this2.movieGeometry.faceVertexUvs[0][7] = [bottom[1], bottom[0], bottom[3]];
- _this2.movieGeometry.faceVertexUvs[0][8] = [front[2], front[1], front[3]];
- _this2.movieGeometry.faceVertexUvs[0][9] = [front[1], front[0], front[3]];
- _this2.movieGeometry.faceVertexUvs[0][10] = [back[2], back[1], back[3]];
- _this2.movieGeometry.faceVertexUvs[0][11] = [back[1], back[0], back[3]];
- _this2.movieScreen = new Mesh(_this2.movieGeometry, _this2.movieMaterial);
-
- _this2.movieScreen.position.set(position.x, position.y, position.z);
-
- _this2.movieScreen.rotation.y = -Math.PI;
- return _this2.movieScreen;
- };
-
- if (projection === 'EAC') {
- this.scene.add(makeScreen(new Matrix3(), new Matrix3()));
- } else {
- var scaleMatrix = new Matrix3().set(0, 0.5, 0, 1, 0, 0, 0, 0, 1);
- makeScreen(new Matrix3().set(0, -0.5, 0.5, 1, 0, 0, 0, 0, 1), scaleMatrix); // display in left eye only
-
- this.movieScreen.layers.set(1);
- this.scene.add(this.movieScreen);
- makeScreen(new Matrix3().set(0, -0.5, 1, 1, 0, 0, 0, 0, 1), scaleMatrix); // display in right eye only
-
- this.movieScreen.layers.set(2);
- this.scene.add(this.movieScreen);
- }
- }
-
- this.currentProjection_ = projection;
- };
-
- _proto.triggerError_ = function triggerError_(errorObj) {
- // if we have videojs-errors use it
- if (this.videojsErrorsSupport_) {
- this.player_.error(errorObj); // if we don't have videojs-errors just use a normal player error
- } else {
- // strip any html content from the error message
- // as it is not supported outside of videojs-errors
- var div = document$1.createElement('div');
- div.innerHTML = errors[errorObj.code].message;
- var message = div.textContent || div.innerText || '';
- this.player_.error({
- code: errorObj.code,
- message: message
- });
- }
- };
-
- _proto.log = function log() {
- if (!this.options_.debug) {
- return;
- }
-
- for (var _len = arguments.length, msgs = new Array(_len), _key = 0; _key < _len; _key++) {
- msgs[_key] = arguments[_key];
- }
-
- msgs.forEach(function (msg) {
- videojs.log('VR: ', msg);
- });
- };
-
- _proto.handleVrDisplayActivate_ = function handleVrDisplayActivate_() {
- var _this3 = this;
-
- if (!this.vrDisplay) {
- return;
- }
-
- this.vrDisplay.requestPresent([{
- source: this.renderedCanvas
- }]).then(function () {
- if (!_this3.vrDisplay.cardboardUI_ || !videojs.browser.IS_IOS) {
- return;
- } // webvr-polyfill/cardboard ui only watches for click events
- // to tell that the back arrow button is pressed during cardboard vr.
- // but somewhere along the line these events are silenced with preventDefault
- // but only on iOS, so we translate them ourselves here
-
-
- var touches = [];
-
- var iosCardboardTouchStart_ = function iosCardboardTouchStart_(e) {
- for (var i = 0; i < e.touches.length; i++) {
- touches.push(e.touches[i]);
- }
- };
-
- var iosCardboardTouchEnd_ = function iosCardboardTouchEnd_(e) {
- if (!touches.length) {
- return;
- }
-
- touches.forEach(function (t) {
- var simulatedClick = new window$1.MouseEvent('click', {
- screenX: t.screenX,
- screenY: t.screenY,
- clientX: t.clientX,
- clientY: t.clientY
- });
-
- _this3.renderedCanvas.dispatchEvent(simulatedClick);
- });
- touches = [];
- };
-
- _this3.renderedCanvas.addEventListener('touchstart', iosCardboardTouchStart_);
-
- _this3.renderedCanvas.addEventListener('touchend', iosCardboardTouchEnd_);
-
- _this3.iosRevertTouchToClick_ = function () {
- _this3.renderedCanvas.removeEventListener('touchstart', iosCardboardTouchStart_);
-
- _this3.renderedCanvas.removeEventListener('touchend', iosCardboardTouchEnd_);
-
- _this3.iosRevertTouchToClick_ = null;
- };
- });
- };
-
- _proto.handleVrDisplayDeactivate_ = function handleVrDisplayDeactivate_() {
- if (!this.vrDisplay || !this.vrDisplay.isPresenting) {
- return;
- }
-
- if (this.iosRevertTouchToClick_) {
- this.iosRevertTouchToClick_();
- }
-
- this.vrDisplay.exitPresent();
- };
-
- _proto.requestAnimationFrame = function requestAnimationFrame(fn) {
- if (this.vrDisplay) {
- return this.vrDisplay.requestAnimationFrame(fn);
- }
-
- return this.player_.requestAnimationFrame(fn);
- };
-
- _proto.cancelAnimationFrame = function cancelAnimationFrame(id) {
- if (this.vrDisplay) {
- return this.vrDisplay.cancelAnimationFrame(id);
- }
-
- return this.player_.cancelAnimationFrame(id);
- };
-
- _proto.togglePlay_ = function togglePlay_() {
- if (this.player_.paused()) {
- this.player_.play();
- } else {
- this.player_.pause();
- }
- };
-
- _proto.animate_ = function animate_() {
- if (!this.initialized_) {
- return;
- }
-
- if (this.getVideoEl_().readyState === this.getVideoEl_().HAVE_ENOUGH_DATA) {
- if (this.videoTexture) {
- this.videoTexture.needsUpdate = true;
- }
- }
-
- this.controls3d.update();
-
- if (this.omniController) {
- this.omniController.update(this.camera);
- }
-
- this.effect.render(this.scene, this.camera);
-
- if (window$1.navigator.getGamepads) {
- // Grab all gamepads
- var gamepads = window$1.navigator.getGamepads();
-
- for (var i = 0; i < gamepads.length; ++i) {
- var gamepad = gamepads[i]; // Make sure gamepad is defined
- // Only take input if state has changed since we checked last
-
- if (!gamepad || !gamepad.timestamp || gamepad.timestamp === this.prevTimestamps_[i]) {
- continue;
- }
-
- for (var j = 0; j < gamepad.buttons.length; ++j) {
- if (gamepad.buttons[j].pressed) {
- this.togglePlay_();
- this.prevTimestamps_[i] = gamepad.timestamp;
- break;
- }
- }
- }
- }
-
- this.camera.getWorldDirection(this.cameraVector);
- this.animationFrameId_ = this.requestAnimationFrame(this.animate_);
- };
-
- _proto.handleResize_ = function handleResize_() {
- var width = this.player_.currentWidth();
- var height = this.player_.currentHeight();
- this.effect.setSize(width, height, false);
- this.camera.aspect = width / height;
- this.camera.updateProjectionMatrix();
- };
-
- _proto.setProjection = function setProjection(projection) {
- if (!getInternalProjectionName(projection)) {
- videojs.log.error('videojs-vr: please pass a valid projection ' + validProjections.join(', '));
- return;
- }
-
- this.currentProjection_ = projection;
- this.defaultProjection_ = projection;
- };
-
- _proto.init = function init() {
- var _this4 = this;
-
- this.reset();
- this.camera = new PerspectiveCamera(75, this.player_.currentWidth() / this.player_.currentHeight(), 1, 1000); // Store vector representing the direction in which the camera is looking, in world space.
-
- this.cameraVector = new Vector3();
-
- if (this.currentProjection_ === '360_LR' || this.currentProjection_ === '360_TB' || this.currentProjection_ === '180' || this.currentProjection_ === 'EAC_LR') {
- // Render left eye when not in VR mode
- this.camera.layers.enable(1);
- }
-
- this.scene = new Scene();
- this.videoTexture = new VideoTexture(this.getVideoEl_()); // shared regardless of wether VideoTexture is used or
- // an image canvas is used
-
- this.videoTexture.generateMipmaps = false;
- this.videoTexture.minFilter = LinearFilter;
- this.videoTexture.magFilter = LinearFilter;
- this.videoTexture.format = RGBFormat;
- this.changeProjection_(this.currentProjection_);
-
- if (this.currentProjection_ === 'NONE') {
- this.log('Projection is NONE, dont init');
- this.reset();
- return;
- }
-
- this.player_.removeChild('BigPlayButton');
- this.player_.addChild('BigVrPlayButton', {}, this.bigPlayButtonIndex_);
- this.player_.bigPlayButton = this.player_.getChild('BigVrPlayButton'); // mobile devices, or cardboard forced to on
-
- if (this.options_.forceCardboard || videojs.browser.IS_ANDROID || videojs.browser.IS_IOS) {
- this.addCardboardButton_();
- } // if ios remove full screen toggle
-
-
- if (videojs.browser.IS_IOS) {
- this.player_.controlBar.fullscreenToggle.hide();
- }
-
- this.camera.position.set(0, 0, 0);
- this.renderer = new WebGLRenderer({
- devicePixelRatio: window$1.devicePixelRatio,
- alpha: false,
- clearColor: 0xffffff,
- antialias: true
- });
- var webglContext = this.renderer.getContext('webgl');
- var oldTexImage2D = webglContext.texImage2D;
- /* this is a workaround since threejs uses try catch */
-
- webglContext.texImage2D = function () {
- try {
- for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
- args[_key2] = arguments[_key2];
- }
-
- return oldTexImage2D.apply(webglContext, args);
- } catch (e) {
- _this4.reset();
-
- _this4.player_.pause();
-
- _this4.triggerError_({
- code: 'web-vr-hls-cors-not-supported',
- dismiss: false
- });
-
- throw new Error(e);
- }
- };
-
- this.renderer.setSize(this.player_.currentWidth(), this.player_.currentHeight(), false);
- this.effect = new VREffect(this.renderer);
- this.effect.setSize(this.player_.currentWidth(), this.player_.currentHeight(), false);
- this.vrDisplay = null; // Previous timestamps for gamepad updates
-
- this.prevTimestamps_ = [];
- this.renderedCanvas = this.renderer.domElement;
- this.renderedCanvas.setAttribute('style', 'width: 100%; height: 100%; position: absolute; top:0;');
- var videoElStyle = this.getVideoEl_().style;
- this.player_.el().insertBefore(this.renderedCanvas, this.player_.el().firstChild);
- videoElStyle.zIndex = '-1';
- videoElStyle.opacity = '0';
-
- if (window$1.navigator.getVRDisplays) {
- this.log('is supported, getting vr displays');
- window$1.navigator.getVRDisplays().then(function (displays) {
- if (displays.length > 0) {
- _this4.log('Displays found', displays);
-
- _this4.vrDisplay = displays[0]; // Native WebVR Head Mounted Displays (HMDs) like the HTC Vive
- // also need the cardboard button to enter fully immersive mode
- // so, we want to add the button if we're not polyfilled.
-
- if (!_this4.vrDisplay.isPolyfilled) {
- _this4.log('Real HMD found using VRControls', _this4.vrDisplay);
-
- _this4.addCardboardButton_(); // We use VRControls here since we are working with an HMD
- // and we only want orientation controls.
-
-
- _this4.controls3d = new VRControls(_this4.camera);
- }
- }
-
- if (!_this4.controls3d) {
- _this4.log('no HMD found Using Orbit & Orientation Controls');
-
- var options = {
- camera: _this4.camera,
- canvas: _this4.renderedCanvas,
- // check if its a half sphere view projection
- halfView: _this4.currentProjection_ === '180',
- orientation: videojs.browser.IS_IOS || videojs.browser.IS_ANDROID || false
- };
-
- if (_this4.options_.motionControls === false) {
- options.orientation = false;
- }
-
- _this4.controls3d = new OrbitOrientationControls(options);
- _this4.canvasPlayerControls = new CanvasPlayerControls(_this4.player_, _this4.renderedCanvas);
- }
-
- _this4.animationFrameId_ = _this4.requestAnimationFrame(_this4.animate_);
- });
- } else if (window$1.navigator.getVRDevices) {
- this.triggerError_({
- code: 'web-vr-out-of-date',
- dismiss: false
- });
- } else {
- this.triggerError_({
- code: 'web-vr-not-supported',
- dismiss: false
- });
- }
-
- if (this.options_.omnitone) {
- var audiocontext = AudioContext.getContext();
- this.omniController = new OmnitoneController(audiocontext, this.options_.omnitone, this.getVideoEl_(), this.options_.omnitoneOptions);
- this.omniController.one('audiocontext-suspended', function () {
- _this4.player.pause();
-
- _this4.player.one('playing', function () {
- audiocontext.resume();
- });
- });
- }
-
- this.on(this.player_, 'fullscreenchange', this.handleResize_);
- window$1.addEventListener('vrdisplaypresentchange', this.handleResize_, true);
- window$1.addEventListener('resize', this.handleResize_, true);
- window$1.addEventListener('vrdisplayactivate', this.handleVrDisplayActivate_, true);
- window$1.addEventListener('vrdisplaydeactivate', this.handleVrDisplayDeactivate_, true);
- this.initialized_ = true;
- this.trigger('initialized');
- };
-
- _proto.addCardboardButton_ = function addCardboardButton_() {
- if (!this.player_.controlBar.getChild('CardboardButton')) {
- this.player_.controlBar.addChild('CardboardButton', {});
- }
- };
-
- _proto.getVideoEl_ = function getVideoEl_() {
- return this.player_.el().getElementsByTagName('video')[0];
- };
-
- _proto.reset = function reset() {
- if (!this.initialized_) {
- return;
- }
-
- if (this.omniController) {
- this.omniController.off('audiocontext-suspended');
- this.omniController.dispose();
- this.omniController = undefined;
- }
-
- if (this.controls3d) {
- this.controls3d.dispose();
- this.controls3d = null;
- }
-
- if (this.canvasPlayerControls) {
- this.canvasPlayerControls.dispose();
- this.canvasPlayerControls = null;
- }
-
- if (this.effect) {
- this.effect.dispose();
- this.effect = null;
- }
-
- window$1.removeEventListener('resize', this.handleResize_, true);
- window$1.removeEventListener('vrdisplaypresentchange', this.handleResize_, true);
- window$1.removeEventListener('vrdisplayactivate', this.handleVrDisplayActivate_, true);
- window$1.removeEventListener('vrdisplaydeactivate', this.handleVrDisplayDeactivate_, true); // re-add the big play button to player
-
- if (!this.player_.getChild('BigPlayButton')) {
- this.player_.addChild('BigPlayButton', {}, this.bigPlayButtonIndex_);
- }
-
- if (this.player_.getChild('BigVrPlayButton')) {
- this.player_.removeChild('BigVrPlayButton');
- } // remove the cardboard button
-
-
- if (this.player_.getChild('CardboardButton')) {
- this.player_.controlBar.removeChild('CardboardButton');
- } // show the fullscreen again
-
-
- if (videojs.browser.IS_IOS) {
- this.player_.controlBar.fullscreenToggle.show();
- } // reset the video element style so that it will be displayed
-
-
- var videoElStyle = this.getVideoEl_().style;
- videoElStyle.zIndex = '';
- videoElStyle.opacity = ''; // set the current projection to the default
-
- this.currentProjection_ = this.defaultProjection_; // reset the ios touch to click workaround
-
- if (this.iosRevertTouchToClick_) {
- this.iosRevertTouchToClick_();
- } // remove the old canvas
-
-
- if (this.renderedCanvas) {
- this.renderedCanvas.parentNode.removeChild(this.renderedCanvas);
- }
-
- if (this.animationFrameId_) {
- this.cancelAnimationFrame(this.animationFrameId_);
- }
-
- this.initialized_ = false;
- };
-
- _proto.dispose = function dispose() {
- _Plugin.prototype.dispose.call(this);
-
- this.reset();
- };
-
- _proto.polyfillVersion = function polyfillVersion() {
- return WebVRPolyfill.version;
- };
-
- return VR;
- }(Plugin);
-
- VR.prototype.setTimeout = Component.prototype.setTimeout;
- VR.prototype.clearTimeout = Component.prototype.clearTimeout;
- VR.VERSION = version;
- videojs.registerPlugin('vr', VR);
-
- return VR;
-
-}));