diff options
Diffstat (limited to 'assets/js/video.js')
| -rw-r--r-- | assets/js/video.js | 27218 |
1 files changed, 0 insertions, 27218 deletions
diff --git a/assets/js/video.js b/assets/js/video.js deleted file mode 100644 index 9702d890..00000000 --- a/assets/js/video.js +++ /dev/null @@ -1,27218 +0,0 @@ -/** - * @license - * Video.js 6.12.1 <http://videojs.com/> - * Copyright Brightcove, Inc. <https://www.brightcove.com/> - * Available under Apache License Version 2.0 - * <https://github.com/videojs/video.js/blob/master/LICENSE> - * - * Includes vtt.js <https://github.com/mozilla/vtt.js> - * Available under Apache License Version 2.0 - * <https://github.com/mozilla/vtt.js/blob/master/LICENSE> - */ - -(function (global, factory) { - typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : - typeof define === 'function' && define.amd ? define(factory) : - (global.videojs = factory()); -}(this, (function () { - -var version = "6.12.1"; - -var commonjsGlobal = typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {}; - - - - - -function createCommonjsModule(fn, module) { - return module = { exports: {} }, fn(module, module.exports), module.exports; -} - -var win; - -if (typeof window !== "undefined") { - win = window; -} else if (typeof commonjsGlobal !== "undefined") { - win = commonjsGlobal; -} else if (typeof self !== "undefined"){ - win = self; -} else { - win = {}; -} - -var window_1 = win; - -var empty = {}; - - -var empty$1 = (Object.freeze || Object)({ - 'default': empty -}); - -var minDoc = ( empty$1 && empty ) || empty$1; - -var topLevel = typeof commonjsGlobal !== 'undefined' ? commonjsGlobal : - typeof window !== 'undefined' ? window : {}; - - -var doccy; - -if (typeof document !== 'undefined') { - doccy = document; -} else { - doccy = topLevel['__GLOBAL_DOCUMENT_CACHE@4']; - - if (!doccy) { - doccy = topLevel['__GLOBAL_DOCUMENT_CACHE@4'] = minDoc; - } -} - -var document_1 = doccy; - -/** - * @file browser.js - * @module browser - */ -var USER_AGENT = window_1.navigator && window_1.navigator.userAgent || ''; -var webkitVersionMap = /AppleWebKit\/([\d.]+)/i.exec(USER_AGENT); -var appleWebkitVersion = webkitVersionMap ? parseFloat(webkitVersionMap.pop()) : null; - -/* - * Device is an iPhone - * - * @type {Boolean} - * @constant - * @private - */ -var IS_IPAD = /iPad/i.test(USER_AGENT); - -// The Facebook app's UIWebView identifies as both an iPhone and iPad, so -// to identify iPhones, we need to exclude iPads. -// http://artsy.github.io/blog/2012/10/18/the-perils-of-ios-user-agent-sniffing/ -var IS_IPHONE = /iPhone/i.test(USER_AGENT) && !IS_IPAD; -var IS_IPOD = /iPod/i.test(USER_AGENT); -var IS_IOS = IS_IPHONE || IS_IPAD || IS_IPOD; - -var IOS_VERSION = function () { - var match = USER_AGENT.match(/OS (\d+)_/i); - - if (match && match[1]) { - return match[1]; - } - return null; -}(); - -var IS_ANDROID = /Android/i.test(USER_AGENT); -var ANDROID_VERSION = function () { - // This matches Android Major.Minor.Patch versions - // ANDROID_VERSION is Major.Minor as a Number, if Minor isn't available, then only Major is returned - var match = USER_AGENT.match(/Android (\d+)(?:\.(\d+))?(?:\.(\d+))*/i); - - if (!match) { - return null; - } - - var major = match[1] && parseFloat(match[1]); - var minor = match[2] && parseFloat(match[2]); - - if (major && minor) { - return parseFloat(match[1] + '.' + match[2]); - } else if (major) { - return major; - } - return null; -}(); - -// Old Android is defined as Version older than 2.3, and requiring a webkit version of the android browser -var IS_OLD_ANDROID = IS_ANDROID && /webkit/i.test(USER_AGENT) && ANDROID_VERSION < 2.3; -var IS_NATIVE_ANDROID = IS_ANDROID && ANDROID_VERSION < 5 && appleWebkitVersion < 537; - -var IS_FIREFOX = /Firefox/i.test(USER_AGENT); -var IS_EDGE = /Edge/i.test(USER_AGENT); -var IS_CHROME = !IS_EDGE && (/Chrome/i.test(USER_AGENT) || /CriOS/i.test(USER_AGENT)); -var CHROME_VERSION = function () { - var match = USER_AGENT.match(/(Chrome|CriOS)\/(\d+)/); - - if (match && match[2]) { - return parseFloat(match[2]); - } - return null; -}(); -var IS_IE8 = /MSIE\s8\.0/.test(USER_AGENT); -var IE_VERSION = function () { - var result = /MSIE\s(\d+)\.\d/.exec(USER_AGENT); - var version = result && parseFloat(result[1]); - - if (!version && /Trident\/7.0/i.test(USER_AGENT) && /rv:11.0/.test(USER_AGENT)) { - // IE 11 has a different user agent string than other IE versions - version = 11.0; - } - - return version; -}(); - -var IS_SAFARI = /Safari/i.test(USER_AGENT) && !IS_CHROME && !IS_ANDROID && !IS_EDGE; -var IS_ANY_SAFARI = (IS_SAFARI || IS_IOS) && !IS_CHROME; - -var TOUCH_ENABLED = isReal() && ('ontouchstart' in window_1 || window_1.navigator.maxTouchPoints || window_1.DocumentTouch && window_1.document instanceof window_1.DocumentTouch); - -var BACKGROUND_SIZE_SUPPORTED = isReal() && 'backgroundSize' in window_1.document.createElement('video').style; - -var browser = (Object.freeze || Object)({ - IS_IPAD: IS_IPAD, - IS_IPHONE: IS_IPHONE, - IS_IPOD: IS_IPOD, - IS_IOS: IS_IOS, - IOS_VERSION: IOS_VERSION, - IS_ANDROID: IS_ANDROID, - ANDROID_VERSION: ANDROID_VERSION, - IS_OLD_ANDROID: IS_OLD_ANDROID, - IS_NATIVE_ANDROID: IS_NATIVE_ANDROID, - IS_FIREFOX: IS_FIREFOX, - IS_EDGE: IS_EDGE, - IS_CHROME: IS_CHROME, - CHROME_VERSION: CHROME_VERSION, - IS_IE8: IS_IE8, - IE_VERSION: IE_VERSION, - IS_SAFARI: IS_SAFARI, - IS_ANY_SAFARI: IS_ANY_SAFARI, - TOUCH_ENABLED: TOUCH_ENABLED, - BACKGROUND_SIZE_SUPPORTED: BACKGROUND_SIZE_SUPPORTED -}); - -var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { - return typeof obj; -} : function (obj) { - return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; -}; - - - - - - - - - - - -var classCallCheck = function (instance, Constructor) { - if (!(instance instanceof Constructor)) { - throw new TypeError("Cannot call a class as a function"); - } -}; - - - - - - - - - - - -var inherits = function (subClass, superClass) { - if (typeof superClass !== "function" && superClass !== null) { - throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); - } - - subClass.prototype = Object.create(superClass && superClass.prototype, { - constructor: { - value: subClass, - enumerable: false, - writable: true, - configurable: true - } - }); - if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; -}; - - - - - - - - - - - -var possibleConstructorReturn = function (self, call) { - if (!self) { - throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); - } - - return call && (typeof call === "object" || typeof call === "function") ? call : self; -}; - - - - - - - - - - - -var taggedTemplateLiteralLoose = function (strings, raw) { - strings.raw = raw; - return strings; -}; - -/** - * @file obj.js - * @module obj - */ - -/** - * @callback obj:EachCallback - * - * @param {Mixed} value - * The current key for the object that is being iterated over. - * - * @param {string} key - * The current key-value for object that is being iterated over - */ - -/** - * @callback obj:ReduceCallback - * - * @param {Mixed} accum - * The value that is accumulating over the reduce loop. - * - * @param {Mixed} value - * The current key for the object that is being iterated over. - * - * @param {string} key - * The current key-value for object that is being iterated over - * - * @return {Mixed} - * The new accumulated value. - */ -var toString = Object.prototype.toString; - -/** - * Get the keys of an Object - * - * @param {Object} - * The Object to get the keys from - * - * @return {string[]} - * An array of the keys from the object. Returns an empty array if the - * object passed in was invalid or had no keys. - * - * @private - */ -var keys = function keys(object) { - return isObject(object) ? Object.keys(object) : []; -}; - -/** - * Array-like iteration for objects. - * - * @param {Object} object - * The object to iterate over - * - * @param {obj:EachCallback} fn - * The callback function which is called for each key in the object. - */ -function each(object, fn) { - keys(object).forEach(function (key) { - return fn(object[key], key); - }); -} - -/** - * Array-like reduce for objects. - * - * @param {Object} object - * The Object that you want to reduce. - * - * @param {Function} fn - * A callback function which is called for each key in the object. It - * receives the accumulated value and the per-iteration value and key - * as arguments. - * - * @param {Mixed} [initial = 0] - * Starting value - * - * @return {Mixed} - * The final accumulated value. - */ -function reduce(object, fn) { - var initial = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; - - return keys(object).reduce(function (accum, key) { - return fn(accum, object[key], key); - }, initial); -} - -/** - * Object.assign-style object shallow merge/extend. - * - * @param {Object} target - * @param {Object} ...sources - * @return {Object} - */ -function assign(target) { - for (var _len = arguments.length, sources = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) { - sources[_key - 1] = arguments[_key]; - } - - if (Object.assign) { - return Object.assign.apply(Object, [target].concat(sources)); - } - - sources.forEach(function (source) { - if (!source) { - return; - } - - each(source, function (value, key) { - target[key] = value; - }); - }); - - return target; -} - -/** - * Returns whether a value is an object of any kind - including DOM nodes, - * arrays, regular expressions, etc. Not functions, though. - * - * This avoids the gotcha where using `typeof` on a `null` value - * results in `'object'`. - * - * @param {Object} value - * @return {Boolean} - */ -function isObject(value) { - return !!value && (typeof value === 'undefined' ? 'undefined' : _typeof(value)) === 'object'; -} - -/** - * Returns whether an object appears to be a "plain" object - that is, a - * direct instance of `Object`. - * - * @param {Object} value - * @return {Boolean} - */ -function isPlain(value) { - return isObject(value) && toString.call(value) === '[object Object]' && value.constructor === Object; -} - -/** - * @file log.js - * @module log - */ -var log = void 0; - -// This is the private tracking variable for logging level. -var level = 'info'; - -// This is the private tracking variable for the logging history. -var history = []; - -/** - * Log messages to the console and history based on the type of message - * - * @private - * @param {string} type - * The name of the console method to use. - * - * @param {Array} args - * The arguments to be passed to the matching console method. - * - * @param {boolean} [stringify] - * By default, only old IEs should get console argument stringification, - * but this is exposed as a parameter to facilitate testing. - */ -var logByType = function logByType(type, args) { - var stringify = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : !!IE_VERSION && IE_VERSION < 11; - - var lvl = log.levels[level]; - var lvlRegExp = new RegExp('^(' + lvl + ')$'); - - if (type !== 'log') { - - // Add the type to the front of the message when it's not "log". - args.unshift(type.toUpperCase() + ':'); - } - - // Add a clone of the args at this point to history. - if (history) { - history.push([].concat(args)); - } - - // Add console prefix after adding to history. - args.unshift('VIDEOJS:'); - - // If there's no console then don't try to output messages, but they will - // still be stored in history. - if (!window_1.console) { - return; - } - - // Was setting these once outside of this function, but containing them - // in the function makes it easier to test cases where console doesn't exist - // when the module is executed. - var fn = window_1.console[type]; - - if (!fn && type === 'debug') { - // Certain browsers don't have support for console.debug. For those, we - // should default to the closest comparable log. - fn = window_1.console.info || window_1.console.log; - } - - // Bail out if there's no console or if this type is not allowed by the - // current logging level. - if (!fn || !lvl || !lvlRegExp.test(type)) { - return; - } - - // IEs previous to 11 log objects uselessly as "[object Object]"; so, JSONify - // objects and arrays for those less-capable browsers. - if (stringify) { - args = args.map(function (a) { - if (isObject(a) || Array.isArray(a)) { - try { - return JSON.stringify(a); - } catch (x) { - return String(a); - } - } - - // Cast to string before joining, so we get null and undefined explicitly - // included in output (as we would in a modern console). - return String(a); - }).join(' '); - } - - // Old IE versions do not allow .apply() for console methods (they are - // reported as objects rather than functions). - if (!fn.apply) { - fn(args); - } else { - fn[Array.isArray(args) ? 'apply' : 'call'](window_1.console, args); - } -}; - -/** - * Logs plain debug messages. Similar to `console.log`. - * - * @class - * @param {Mixed[]} args - * One or more messages or objects that should be logged. - */ -log = function log() { - for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) { - args[_key] = arguments[_key]; - } - - logByType('log', args); -}; - -/** - * Enumeration of available logging levels, where the keys are the level names - * and the values are `|`-separated strings containing logging methods allowed - * in that logging level. These strings are used to create a regular expression - * matching the function name being called. - * - * Levels provided by video.js are: - * - * - `off`: Matches no calls. Any value that can be cast to `false` will have - * this effect. The most restrictive. - * - `all`: Matches only Video.js-provided functions (`debug`, `log`, - * `log.warn`, and `log.error`). - * - `debug`: Matches `log.debug`, `log`, `log.warn`, and `log.error` calls. - * - `info` (default): Matches `log`, `log.warn`, and `log.error` calls. - * - `warn`: Matches `log.warn` and `log.error` calls. - * - `error`: Matches only `log.error` calls. - * - * @type {Object} - */ -log.levels = { - all: 'debug|log|warn|error', - off: '', - debug: 'debug|log|warn|error', - info: 'log|warn|error', - warn: 'warn|error', - error: 'error', - DEFAULT: level -}; - -/** - * Get or set the current logging level. If a string matching a key from - * {@link log.levels} is provided, acts as a setter. Regardless of argument, - * returns the current logging level. - * - * @param {string} [lvl] - * Pass to set a new logging level. - * - * @return {string} - * The current logging level. - */ -log.level = function (lvl) { - if (typeof lvl === 'string') { - if (!log.levels.hasOwnProperty(lvl)) { - throw new Error('"' + lvl + '" in not a valid log level'); - } - level = lvl; - } - return level; -}; - -/** - * Returns an array containing everything that has been logged to the history. - * - * This array is a shallow clone of the internal history record. However, its - * contents are _not_ cloned; so, mutating objects inside this array will - * mutate them in history. - * - * @return {Array} - */ -log.history = function () { - return history ? [].concat(history) : []; -}; - -/** - * Clears the internal history tracking, but does not prevent further history - * tracking. - */ -log.history.clear = function () { - if (history) { - history.length = 0; - } -}; - -/** - * Disable history tracking if it is currently enabled. - */ -log.history.disable = function () { - if (history !== null) { - history.length = 0; - history = null; - } -}; - -/** - * Enable history tracking if it is currently disabled. - */ -log.history.enable = function () { - if (history === null) { - history = []; - } -}; - -/** - * Logs error messages. Similar to `console.error`. - * - * @param {Mixed[]} args - * One or more messages or objects that should be logged as an error - */ -log.error = function () { - for (var _len2 = arguments.length, args = Array(_len2), _key2 = 0; _key2 < _len2; _key2++) { - args[_key2] = arguments[_key2]; - } - - return logByType('error', args); -}; - -/** - * Logs warning messages. Similar to `console.warn`. - * - * @param {Mixed[]} args - * One or more messages or objects that should be logged as a warning. - */ -log.warn = function () { - for (var _len3 = arguments.length, args = Array(_len3), _key3 = 0; _key3 < _len3; _key3++) { - args[_key3] = arguments[_key3]; - } - - return logByType('warn', args); -}; - -/** - * Logs debug messages. Similar to `console.debug`, but may also act as a comparable - * log if `console.debug` is not available - * - * @param {Mixed[]} args - * One or more messages or objects that should be logged as debug. - */ -log.debug = function () { - for (var _len4 = arguments.length, args = Array(_len4), _key4 = 0; _key4 < _len4; _key4++) { - args[_key4] = arguments[_key4]; - } - - return logByType('debug', args); -}; - -var log$1 = log; - -function clean (s) { - return s.replace(/\n\r?\s*/g, '') -} - - -var tsml = function tsml (sa) { - var s = '' - , i = 0; - - for (; i < arguments.length; i++) - s += clean(sa[i]) + (arguments[i + 1] || ''); - - return s -}; - -/** - * @file computed-style.js - * @module computed-style - */ -/** - * A safe getComputedStyle with an IE8 fallback. - * - * This is needed because in Firefox, if the player is loaded in an iframe with - * `display:none`, then `getComputedStyle` returns `null`, so, we do a null-check to - * make sure that the player doesn't break in these cases. - * - * @param {Element} el - * The element you want the computed style of - * - * @param {string} prop - * The property name you want - * - * @see https://bugzilla.mozilla.org/show_bug.cgi?id=548397 - * - * @static - * @const - */ -function computedStyle(el, prop) { - if (!el || !prop) { - return ''; - } - - if (typeof window_1.getComputedStyle === 'function') { - var cs = window_1.getComputedStyle(el); - - return cs ? cs[prop] : ''; - } - - return el.currentStyle[prop] || ''; -} - -var _templateObject = taggedTemplateLiteralLoose(['Setting attributes in the second argument of createEl()\n has been deprecated. Use the third argument instead.\n createEl(type, properties, attributes). Attempting to set ', ' to ', '.'], ['Setting attributes in the second argument of createEl()\n has been deprecated. Use the third argument instead.\n createEl(type, properties, attributes). Attempting to set ', ' to ', '.']); - -/** - * @file dom.js - * @module dom - */ -/** - * Detect if a value is a string with any non-whitespace characters. - * - * @param {string} str - * The string to check - * - * @return {boolean} - * - True if the string is non-blank - * - False otherwise - * - */ -function isNonBlankString(str) { - return typeof str === 'string' && /\S/.test(str); -} - -/** - * Throws an error if the passed string has whitespace. This is used by - * class methods to be relatively consistent with the classList API. - * - * @param {string} str - * The string to check for whitespace. - * - * @throws {Error} - * Throws an error if there is whitespace in the string. - * - */ -function throwIfWhitespace(str) { - if (/\s/.test(str)) { - throw new Error('class has illegal whitespace characters'); - } -} - -/** - * Produce a regular expression for matching a className within an elements className. - * - * @param {string} className - * The className to generate the RegExp for. - * - * @return {RegExp} - * The RegExp that will check for a specific `className` in an elements - * className. - */ -function classRegExp(className) { - return new RegExp('(^|\\s)' + className + '($|\\s)'); -} - -/** - * Whether the current DOM interface appears to be real. - * - * @return {Boolean} - */ -function isReal() { - return ( - - // Both document and window will never be undefined thanks to `global`. - document_1 === window_1.document && - - // In IE < 9, DOM methods return "object" as their type, so all we can - // confidently check is that it exists. - typeof document_1.createElement !== 'undefined' - ); -} - -/** - * Determines, via duck typing, whether or not a value is a DOM element. - * - * @param {Mixed} value - * The thing to check - * - * @return {boolean} - * - True if it is a DOM element - * - False otherwise - */ -function isEl(value) { - return isObject(value) && value.nodeType === 1; -} - -/** - * Determines if the current DOM is embedded in an iframe. - * - * @return {boolean} - * - */ -function isInFrame() { - - // We need a try/catch here because Safari will throw errors when attempting - // to get either `parent` or `self` - try { - return window_1.parent !== window_1.self; - } catch (x) { - return true; - } -} - -/** - * Creates functions to query the DOM using a given method. - * - * @param {string} method - * The method to create the query with. - * - * @return {Function} - * The query method - */ -function createQuerier(method) { - return function (selector, context) { - if (!isNonBlankString(selector)) { - return document_1[method](null); - } - if (isNonBlankString(context)) { - context = document_1.querySelector(context); - } - - var ctx = isEl(context) ? context : document_1; - - return ctx[method] && ctx[method](selector); - }; -} - -/** - * Creates an element and applies properties. - * - * @param {string} [tagName='div'] - * Name of tag to be created. - * - * @param {Object} [properties={}] - * Element properties to be applied. - * - * @param {Object} [attributes={}] - * Element attributes to be applied. - * - * @param {String|Element|TextNode|Array|Function} [content] - * Contents for the element (see: {@link dom:normalizeContent}) - * - * @return {Element} - * The element that was created. - */ -function createEl() { - var tagName = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'div'; - var properties = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; - var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}; - var content = arguments[3]; - - var el = document_1.createElement(tagName); - - Object.getOwnPropertyNames(properties).forEach(function (propName) { - var val = properties[propName]; - - // See #2176 - // We originally were accepting both properties and attributes in the - // same object, but that doesn't work so well. - if (propName.indexOf('aria-') !== -1 || propName === 'role' || propName === 'type') { - log$1.warn(tsml(_templateObject, propName, val)); - el.setAttribute(propName, val); - - // Handle textContent since it's not supported everywhere and we have a - // method for it. - } else if (propName === 'textContent') { - textContent(el, val); - } else { - el[propName] = val; - } - }); - - Object.getOwnPropertyNames(attributes).forEach(function (attrName) { - el.setAttribute(attrName, attributes[attrName]); - }); - - if (content) { - appendContent(el, content); - } - - return el; -} - -/** - * Injects text into an element, replacing any existing contents entirely. - * - * @param {Element} el - * The element to add text content into - * - * @param {string} text - * The text content to add. - * - * @return {Element} - * The element with added text content. - */ -function textContent(el, text) { - if (typeof el.textContent === 'undefined') { - el.innerText = text; - } else { - el.textContent = text; - } - return el; -} - -/** - * Insert an element as the first child node of another - * - * @param {Element} child - * Element to insert - * - * @param {Element} parent - * Element to insert child into - */ -function prependTo(child, parent) { - if (parent.firstChild) { - parent.insertBefore(child, parent.firstChild); - } else { - parent.appendChild(child); - } -} - -/** - * Check if an element has a CSS class - * - * @param {Element} element - * Element to check - * - * @param {string} classToCheck - * Class name to check for - * - * @return {boolean} - * - True if the element had the class - * - False otherwise. - * - * @throws {Error} - * Throws an error if `classToCheck` has white space. - */ -function hasClass(element, classToCheck) { - throwIfWhitespace(classToCheck); - if (element.classList) { - return element.classList.contains(classToCheck); - } - return classRegExp(classToCheck).test(element.className); -} - -/** - * Add a CSS class name to an element - * - * @param {Element} element - * Element to add class name to. - * - * @param {string} classToAdd - * Class name to add. - * - * @return {Element} - * The dom element with the added class name. - */ -function addClass(element, classToAdd) { - if (element.classList) { - element.classList.add(classToAdd); - - // Don't need to `throwIfWhitespace` here because `hasElClass` will do it - // in the case of classList not being supported. - } else if (!hasClass(element, classToAdd)) { - element.className = (element.className + ' ' + classToAdd).trim(); - } - - return element; -} - -/** - * Remove a CSS class name from an element - * - * @param {Element} element - * Element to remove a class name from. - * - * @param {string} classToRemove - * Class name to remove - * - * @return {Element} - * The dom element with class name removed. - */ -function removeClass(element, classToRemove) { - if (element.classList) { - element.classList.remove(classToRemove); - } else { - throwIfWhitespace(classToRemove); - element.className = element.className.split(/\s+/).filter(function (c) { - return c !== classToRemove; - }).join(' '); - } - - return element; -} - -/** - * The callback definition for toggleElClass. - * - * @callback Dom~PredicateCallback - * @param {Element} element - * The DOM element of the Component. - * - * @param {string} classToToggle - * The `className` that wants to be toggled - * - * @return {boolean|undefined} - * - If true the `classToToggle` will get added to `element`. - * - If false the `classToToggle` will get removed from `element`. - * - If undefined this callback will be ignored - */ - -/** - * Adds or removes a CSS class name on an element depending on an optional - * condition or the presence/absence of the class name. - * - * @param {Element} element - * The element to toggle a class name on. - * - * @param {string} classToToggle - * The class that should be toggled - * - * @param {boolean|PredicateCallback} [predicate] - * See the return value for {@link Dom~PredicateCallback} - * - * @return {Element} - * The element with a class that has been toggled. - */ -function toggleClass(element, classToToggle, predicate) { - - // This CANNOT use `classList` internally because IE does not support the - // second parameter to the `classList.toggle()` method! Which is fine because - // `classList` will be used by the add/remove functions. - var has = hasClass(element, classToToggle); - - if (typeof predicate === 'function') { - predicate = predicate(element, classToToggle); - } - - if (typeof predicate !== 'boolean') { - predicate = !has; - } - - // If the necessary class operation matches the current state of the - // element, no action is required. - if (predicate === has) { - return; - } - - if (predicate) { - addClass(element, classToToggle); - } else { - removeClass(element, classToToggle); - } - - return element; -} - -/** - * Apply attributes to an HTML element. - * - * @param {Element} el - * Element to add attributes to. - * - * @param {Object} [attributes] - * Attributes to be applied. - */ -function setAttributes(el, attributes) { - Object.getOwnPropertyNames(attributes).forEach(function (attrName) { - var attrValue = attributes[attrName]; - - if (attrValue === null || typeof attrValue === 'undefined' || attrValue === false) { - el.removeAttribute(attrName); - } else { - el.setAttribute(attrName, attrValue === true ? '' : attrValue); - } - }); -} - -/** - * Get an element's attribute values, as defined on the HTML tag - * Attributes are not the same as properties. They're defined on the tag - * or with setAttribute (which shouldn't be used with HTML) - * This will return true or false for boolean attributes. - * - * @param {Element} tag - * Element from which to get tag attributes. - * - * @return {Object} - * All attributes of the element. - */ -function getAttributes(tag) { - var obj = {}; - - // known boolean attributes - // we can check for matching boolean properties, but older browsers - // won't know about HTML5 boolean attributes that we still read from - var knownBooleans = ',' + 'autoplay,controls,playsinline,loop,muted,default,defaultMuted' + ','; - - if (tag && tag.attributes && tag.attributes.length > 0) { - var attrs = tag.attributes; - - for (var i = attrs.length - 1; i >= 0; i--) { - var attrName = attrs[i].name; - var attrVal = attrs[i].value; - - // check for known booleans - // the matching element property will return a value for typeof - if (typeof tag[attrName] === 'boolean' || knownBooleans.indexOf(',' + attrName + ',') !== -1) { - // the value of an included boolean attribute is typically an empty - // string ('') which would equal false if we just check for a false value. - // we also don't want support bad code like autoplay='false' - attrVal = attrVal !== null ? true : false; - } - - obj[attrName] = attrVal; - } - } - - return obj; -} - -/** - * Get the value of an element's attribute - * - * @param {Element} el - * A DOM element - * - * @param {string} attribute - * Attribute to get the value of - * - * @return {string} - * value of the attribute - */ -function getAttribute(el, attribute) { - return el.getAttribute(attribute); -} - -/** - * Set the value of an element's attribute - * - * @param {Element} el - * A DOM element - * - * @param {string} attribute - * Attribute to set - * - * @param {string} value - * Value to set the attribute to - */ -function setAttribute(el, attribute, value) { - el.setAttribute(attribute, value); -} - -/** - * Remove an element's attribute - * - * @param {Element} el - * A DOM element - * - * @param {string} attribute - * Attribute to remove - */ -function removeAttribute(el, attribute) { - el.removeAttribute(attribute); -} - -/** - * Attempt to block the ability to select text while dragging controls - */ -function blockTextSelection() { - document_1.body.focus(); - document_1.onselectstart = function () { - return false; - }; -} - -/** - * Turn off text selection blocking - */ -function unblockTextSelection() { - document_1.onselectstart = function () { - return true; - }; -} - -/** - * Identical to the native `getBoundingClientRect` function, but ensures that - * the method is supported at all (it is in all browsers we claim to support) - * and that the element is in the DOM before continuing. - * - * This wrapper function also shims properties which are not provided by some - * older browsers (namely, IE8). - * - * Additionally, some browsers do not support adding properties to a - * `ClientRect`/`DOMRect` object; so, we shallow-copy it with the standard - * properties (except `x` and `y` which are not widely supported). This helps - * avoid implementations where keys are non-enumerable. - * - * @param {Element} el - * Element whose `ClientRect` we want to calculate. - * - * @return {Object|undefined} - * Always returns a plain - */ -function getBoundingClientRect(el) { - if (el && el.getBoundingClientRect && el.parentNode) { - var rect = el.getBoundingClientRect(); - var result = {}; - - ['bottom', 'height', 'left', 'right', 'top', 'width'].forEach(function (k) { - if (rect[k] !== undefined) { - result[k] = rect[k]; - } - }); - - if (!result.height) { - result.height = parseFloat(computedStyle(el, 'height')); - } - - if (!result.width) { - result.width = parseFloat(computedStyle(el, 'width')); - } - - return result; - } -} - -/** - * The postion of a DOM element on the page. - * - * @typedef {Object} module:dom~Position - * - * @property {number} left - * Pixels to the left - * - * @property {number} top - * Pixels on top - */ - -/** - * Offset Left. - * getBoundingClientRect technique from - * John Resig - * - * @see http://ejohn.org/blog/getboundingclientrect-is-awesome/ - * - * @param {Element} el - * Element from which to get offset - * - * @return {module:dom~Position} - * The position of the element that was passed in. - */ -function findPosition(el) { - var box = void 0; - - if (el.getBoundingClientRect && el.parentNode) { - box = el.getBoundingClientRect(); - } - - if (!box) { - return { - left: 0, - top: 0 - }; - } - - var docEl = document_1.documentElement; - var body = document_1.body; - - var clientLeft = docEl.clientLeft || body.clientLeft || 0; - var scrollLeft = window_1.pageXOffset || body.scrollLeft; - var left = box.left + scrollLeft - clientLeft; - - var clientTop = docEl.clientTop || body.clientTop || 0; - var scrollTop = window_1.pageYOffset || body.scrollTop; - var top = box.top + scrollTop - clientTop; - - // Android sometimes returns slightly off decimal values, so need to round - return { - left: Math.round(left), - top: Math.round(top) - }; -} - -/** - * x and y coordinates for a dom element or mouse pointer - * - * @typedef {Object} Dom~Coordinates - * - * @property {number} x - * x coordinate in pixels - * - * @property {number} y - * y coordinate in pixels - */ - -/** - * Get pointer position in element - * Returns an object with x and y coordinates. - * The base on the coordinates are the bottom left of the element. - * - * @param {Element} el - * Element on which to get the pointer position on - * - * @param {EventTarget~Event} event - * Event object - * - * @return {Dom~Coordinates} - * A Coordinates object corresponding to the mouse position. - * - */ -function getPointerPosition(el, event) { - var position = {}; - var box = findPosition(el); - var boxW = el.offsetWidth; - var boxH = el.offsetHeight; - - var boxY = box.top; - var boxX = box.left; - var pageY = event.pageY; - var pageX = event.pageX; - - if (event.changedTouches) { - pageX = event.changedTouches[0].pageX; - pageY = event.changedTouches[0].pageY; - } - - position.y = Math.max(0, Math.min(1, (boxY - pageY + boxH) / boxH)); - position.x = Math.max(0, Math.min(1, (pageX - boxX) / boxW)); - - return position; -} - -/** - * Determines, via duck typing, whether or not a value is a text node. - * - * @param {Mixed} value - * Check if this value is a text node. - * - * @return {boolean} - * - True if it is a text node - * - False otherwise - */ -function isTextNode(value) { - return isObject(value) && value.nodeType === 3; -} - -/** - * Empties the contents of an element. - * - * @param {Element} el - * The element to empty children from - * - * @return {Element} - * The element with no children - */ -function emptyEl(el) { - while (el.firstChild) { - el.removeChild(el.firstChild); - } - return el; -} - -/** - * Normalizes content for eventual insertion into the DOM. - * - * This allows a wide range of content definition methods, but protects - * from falling into the trap of simply writing to `innerHTML`, which is - * an XSS concern. - * - * The content for an element can be passed in multiple types and - * combinations, whose behavior is as follows: - * - * @param {String|Element|TextNode|Array|Function} content - * - String: Normalized into a text node. - * - Element/TextNode: Passed through. - * - Array: A one-dimensional array of strings, elements, nodes, or functions - * (which return single strings, elements, or nodes). - * - Function: If the sole argument, is expected to produce a string, element, - * node, or array as defined above. - * - * @return {Array} - * All of the content that was passed in normalized. - */ -function normalizeContent(content) { - - // First, invoke content if it is a function. If it produces an array, - // that needs to happen before normalization. - if (typeof content === 'function') { - content = content(); - } - - // Next up, normalize to an array, so one or many items can be normalized, - // filtered, and returned. - return (Array.isArray(content) ? content : [content]).map(function (value) { - - // First, invoke value if it is a function to produce a new value, - // which will be subsequently normalized to a Node of some kind. - if (typeof value === 'function') { - value = value(); - } - - if (isEl(value) || isTextNode(value)) { - return value; - } - - if (typeof value === 'string' && /\S/.test(value)) { - return document_1.createTextNode(value); - } - }).filter(function (value) { - return value; - }); -} - -/** - * Normalizes and appends content to an element. - * - * @param {Element} el - * Element to append normalized content to. - * - * - * @param {String|Element|TextNode|Array|Function} content - * See the `content` argument of {@link dom:normalizeContent} - * - * @return {Element} - * The element with appended normalized content. - */ -function appendContent(el, content) { - normalizeContent(content).forEach(function (node) { - return el.appendChild(node); - }); - return el; -} - -/** - * Normalizes and inserts content into an element; this is identical to - * `appendContent()`, except it empties the element first. - * - * @param {Element} el - * Element to insert normalized content into. - * - * @param {String|Element|TextNode|Array|Function} content - * See the `content` argument of {@link dom:normalizeContent} - * - * @return {Element} - * The element with inserted normalized content. - * - */ -function insertContent(el, content) { - return appendContent(emptyEl(el), content); -} - -/** - * Check if event was a single left click - * - * @param {EventTarget~Event} event - * Event object - * - * @return {boolean} - * - True if a left click - * - False if not a left click - */ -function isSingleLeftClick(event) { - // Note: if you create something draggable, be sure to - // call it on both `mousedown` and `mousemove` event, - // otherwise `mousedown` should be enough for a button - - if (event.button === undefined && event.buttons === undefined) { - // Why do we need `buttons` ? - // Because, middle mouse sometimes have this: - // e.button === 0 and e.buttons === 4 - // Furthermore, we want to prevent combination click, something like - // HOLD middlemouse then left click, that would be - // e.button === 0, e.buttons === 5 - // just `button` is not gonna work - - // Alright, then what this block does ? - // this is for chrome `simulate mobile devices` - // I want to support this as well - - return true; - } - - if (event.button === 0 && event.buttons === undefined) { - // Touch screen, sometimes on some specific device, `buttons` - // doesn't have anything (safari on ios, blackberry...) - - return true; - } - - if (IE_VERSION === 9) { - // Ignore IE9 - - return true; - } - - if (event.button !== 0 || event.buttons !== 1) { - // This is the reason we have those if else block above - // if any special case we can catch and let it slide - // we do it above, when get to here, this definitely - // is-not-left-click - - return false; - } - - return true; -} - -/** - * Finds a single DOM element matching `selector` within the optional - * `context` of another DOM element (defaulting to `document`). - * - * @param {string} selector - * A valid CSS selector, which will be passed to `querySelector`. - * - * @param {Element|String} [context=document] - * A DOM element within which to query. Can also be a selector - * string in which case the first matching element will be used - * as context. If missing (or no element matches selector), falls - * back to `document`. - * - * @return {Element|null} - * The element that was found or null. - */ -var $ = createQuerier('querySelector'); - -/** - * Finds a all DOM elements matching `selector` within the optional - * `context` of another DOM element (defaulting to `document`). - * - * @param {string} selector - * A valid CSS selector, which will be passed to `querySelectorAll`. - * - * @param {Element|String} [context=document] - * A DOM element within which to query. Can also be a selector - * string in which case the first matching element will be used - * as context. If missing (or no element matches selector), falls - * back to `document`. - * - * @return {NodeList} - * A element list of elements that were found. Will be empty if none were found. - * - */ -var $$ = createQuerier('querySelectorAll'); - - - -var Dom = (Object.freeze || Object)({ - isReal: isReal, - isEl: isEl, - isInFrame: isInFrame, - createEl: createEl, - textContent: textContent, - prependTo: prependTo, - hasClass: hasClass, - addClass: addClass, - removeClass: removeClass, - toggleClass: toggleClass, - setAttributes: setAttributes, - getAttributes: getAttributes, - getAttribute: getAttribute, - setAttribute: setAttribute, - removeAttribute: removeAttribute, - blockTextSelection: blockTextSelection, - unblockTextSelection: unblockTextSelection, - getBoundingClientRect: getBoundingClientRect, - findPosition: findPosition, - getPointerPosition: getPointerPosition, - isTextNode: isTextNode, - emptyEl: emptyEl, - normalizeContent: normalizeContent, - appendContent: appendContent, - insertContent: insertContent, - isSingleLeftClick: isSingleLeftClick, - $: $, - $$: $$ -}); - -/** - * @file guid.js - * @module guid - */ - -/** - * Unique ID for an element or function - * @type {Number} - */ -var _guid = 1; - -/** - * Get a unique auto-incrementing ID by number that has not been returned before. - * - * @return {number} - * A new unique ID. - */ -function newGUID() { - return _guid++; -} - -/** - * @file dom-data.js - * @module dom-data - */ -/** - * Element Data Store. - * - * Allows for binding data to an element without putting it directly on the - * element. Ex. Event listeners are stored here. - * (also from jsninja.com, slightly modified and updated for closure compiler) - * - * @type {Object} - * @private - */ -var elData = {}; - -/* - * Unique attribute name to store an element's guid in - * - * @type {String} - * @constant - * @private - */ -var elIdAttr = 'vdata' + new Date().getTime(); - -/** - * Returns the cache object where data for an element is stored - * - * @param {Element} el - * Element to store data for. - * - * @return {Object} - * The cache object for that el that was passed in. - */ -function getData(el) { - var id = el[elIdAttr]; - - if (!id) { - id = el[elIdAttr] = newGUID(); - } - - if (!elData[id]) { - elData[id] = {}; - } - - return elData[id]; -} - -/** - * Returns whether or not an element has cached data - * - * @param {Element} el - * Check if this element has cached data. - * - * @return {boolean} - * - True if the DOM element has cached data. - * - False otherwise. - */ -function hasData(el) { - var id = el[elIdAttr]; - - if (!id) { - return false; - } - - return !!Object.getOwnPropertyNames(elData[id]).length; -} - -/** - * Delete data for the element from the cache and the guid attr from getElementById - * - * @param {Element} el - * Remove cached data for this element. - */ -function removeData(el) { - var id = el[elIdAttr]; - - if (!id) { - return; - } - - // Remove all stored data - delete elData[id]; - - // Remove the elIdAttr property from the DOM node - try { - delete el[elIdAttr]; - } catch (e) { - if (el.removeAttribute) { - el.removeAttribute(elIdAttr); - } else { - // IE doesn't appear to support removeAttribute on the document element - el[elIdAttr] = null; - } - } -} - -/** - * @file events.js. An Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/) - * (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible) - * This should work very similarly to jQuery's events, however it's based off the book version which isn't as - * robust as jquery's, so there's probably some differences. - * - * @module events - */ - -/** - * Clean up the listener cache and dispatchers - * - * @param {Element|Object} elem - * Element to clean up - * - * @param {string} type - * Type of event to clean up - */ -function _cleanUpEvents(elem, type) { - var data = getData(elem); - - // Remove the events of a particular type if there are none left - if (data.handlers[type].length === 0) { - delete data.handlers[type]; - // data.handlers[type] = null; - // Setting to null was causing an error with data.handlers - - // Remove the meta-handler from the element - if (elem.removeEventListener) { - elem.removeEventListener(type, data.dispatcher, false); - } else if (elem.detachEvent) { - elem.detachEvent('on' + type, data.dispatcher); - } - } - - // Remove the events object if there are no types left - if (Object.getOwnPropertyNames(data.handlers).length <= 0) { - delete data.handlers; - delete data.dispatcher; - delete data.disabled; - } - - // Finally remove the element data if there is no data left - if (Object.getOwnPropertyNames(data).length === 0) { - removeData(elem); - } -} - -/** - * Loops through an array of event types and calls the requested method for each type. - * - * @param {Function} fn - * The event method we want to use. - * - * @param {Element|Object} elem - * Element or object to bind listeners to - * - * @param {string} type - * Type of event to bind to. - * - * @param {EventTarget~EventListener} callback - * Event listener. - */ -function _handleMultipleEvents(fn, elem, types, callback) { - types.forEach(function (type) { - // Call the event method for each one of the types - fn(elem, type, callback); - }); -} - -/** - * Fix a native event to have standard property values - * - * @param {Object} event - * Event object to fix. - * - * @return {Object} - * Fixed event object. - */ -function fixEvent(event) { - - function returnTrue() { - return true; - } - - function returnFalse() { - return false; - } - - // Test if fixing up is needed - // Used to check if !event.stopPropagation instead of isPropagationStopped - // But native events return true for stopPropagation, but don't have - // other expected methods like isPropagationStopped. Seems to be a problem - // with the Javascript Ninja code. So we're just overriding all events now. - if (!event || !event.isPropagationStopped) { - var old = event || window_1.event; - - event = {}; - // Clone the old object so that we can modify the values event = {}; - // IE8 Doesn't like when you mess with native event properties - // Firefox returns false for event.hasOwnProperty('type') and other props - // which makes copying more difficult. - // TODO: Probably best to create a whitelist of event props - for (var key in old) { - // Safari 6.0.3 warns you if you try to copy deprecated layerX/Y - // Chrome warns you if you try to copy deprecated keyboardEvent.keyLocation - // and webkitMovementX/Y - if (key !== 'layerX' && key !== 'layerY' && key !== 'keyLocation' && key !== 'webkitMovementX' && key !== 'webkitMovementY') { - // Chrome 32+ warns if you try to copy deprecated returnValue, but - // we still want to if preventDefault isn't supported (IE8). - if (!(key === 'returnValue' && old.preventDefault)) { - event[key] = old[key]; - } - } - } - - // The event occurred on this element - if (!event.target) { - event.target = event.srcElement || document_1; - } - - // Handle which other element the event is related to - if (!event.relatedTarget) { - event.relatedTarget = event.fromElement === event.target ? event.toElement : event.fromElement; - } - - // Stop the default browser action - event.preventDefault = function () { - if (old.preventDefault) { - old.preventDefault(); - } - event.returnValue = false; - old.returnValue = false; - event.defaultPrevented = true; - }; - - event.defaultPrevented = false; - - // Stop the event from bubbling - event.stopPropagation = function () { - if (old.stopPropagation) { - old.stopPropagation(); - } - event.cancelBubble = true; - old.cancelBubble = true; - event.isPropagationStopped = returnTrue; - }; - - event.isPropagationStopped = returnFalse; - - // Stop the event from bubbling and executing other handlers - event.stopImmediatePropagation = function () { - if (old.stopImmediatePropagation) { - old.stopImmediatePropagation(); - } - event.isImmediatePropagationStopped = returnTrue; - event.stopPropagation(); - }; - - event.isImmediatePropagationStopped = returnFalse; - - // Handle mouse position - if (event.clientX !== null && event.clientX !== undefined) { - var doc = document_1.documentElement; - var body = document_1.body; - - event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc && doc.clientLeft || body && body.clientLeft || 0); - event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc && doc.clientTop || body && body.clientTop || 0); - } - - // Handle key presses - event.which = event.charCode || event.keyCode; - - // Fix button for mouse clicks: - // 0 == left; 1 == middle; 2 == right - if (event.button !== null && event.button !== undefined) { - - // The following is disabled because it does not pass videojs-standard - // and... yikes. - /* eslint-disable */ - event.button = event.button & 1 ? 0 : event.button & 4 ? 1 : event.button & 2 ? 2 : 0; - /* eslint-enable */ - } - } - - // Returns fixed-up instance - return event; -} - -/** - * Whether passive event listeners are supported - */ -var _supportsPassive = false; - -(function () { - try { - var opts = Object.defineProperty({}, 'passive', { - get: function get() { - _supportsPassive = true; - } - }); - - window_1.addEventListener('test', null, opts); - window_1.removeEventListener('test', null, opts); - } catch (e) { - // disregard - } -})(); - -/** - * Touch events Chrome expects to be passive - */ -var passiveEvents = ['touchstart', 'touchmove']; - -/** - * Add an event listener to element - * It stores the handler function in a separate cache object - * and adds a generic handler to the element's event, - * along with a unique id (guid) to the element. - * - * @param {Element|Object} elem - * Element or object to bind listeners to - * - * @param {string|string[]} type - * Type of event to bind to. - * - * @param {EventTarget~EventListener} fn - * Event listener. - */ -function on(elem, type, fn) { - if (Array.isArray(type)) { - return _handleMultipleEvents(on, elem, type, fn); - } - - var data = getData(elem); - - // We need a place to store all our handler data - if (!data.handlers) { - data.handlers = {}; - } - - if (!data.handlers[type]) { - data.handlers[type] = []; - } - - if (!fn.guid) { - fn.guid = newGUID(); - } - - data.handlers[type].push(fn); - - if (!data.dispatcher) { - data.disabled = false; - - data.dispatcher = function (event, hash) { - - if (data.disabled) { - return; - } - - event = fixEvent(event); - - var handlers = data.handlers[event.type]; - - if (handlers) { - // Copy handlers so if handlers are added/removed during the process it doesn't throw everything off. - var handlersCopy = handlers.slice(0); - - for (var m = 0, n = handlersCopy.length; m < n; m++) { - if (event.isImmediatePropagationStopped()) { - break; - } else { - try { - handlersCopy[m].call(elem, event, hash); - } catch (e) { - log$1.error(e); - } - } - } - } - }; - } - - if (data.handlers[type].length === 1) { - if (elem.addEventListener) { - var options = false; - - if (_supportsPassive && passiveEvents.indexOf(type) > -1) { - options = { passive: true }; - } - elem.addEventListener(type, data.dispatcher, options); - } else if (elem.attachEvent) { - elem.attachEvent('on' + type, data.dispatcher); - } - } -} - -/** - * Removes event listeners from an element - * - * @param {Element|Object} elem - * Object to remove listeners from. - * - * @param {string|string[]} [type] - * Type of listener to remove. Don't include to remove all events from element. - * - * @param {EventTarget~EventListener} [fn] - * Specific listener to remove. Don't include to remove listeners for an event - * type. - */ -function off(elem, type, fn) { - // Don't want to add a cache object through getElData if not needed - if (!hasData(elem)) { - return; - } - - var data = getData(elem); - - // If no events exist, nothing to unbind - if (!data.handlers) { - return; - } - - if (Array.isArray(type)) { - return _handleMultipleEvents(off, elem, type, fn); - } - - // Utility function - var removeType = function removeType(el, t) { - data.handlers[t] = []; - _cleanUpEvents(el, t); - }; - - // Are we removing all bound events? - if (type === undefined) { - for (var t in data.handlers) { - if (Object.prototype.hasOwnProperty.call(data.handlers || {}, t)) { - removeType(elem, t); - } - } - return; - } - - var handlers = data.handlers[type]; - - // If no handlers exist, nothing to unbind - if (!handlers) { - return; - } - - // If no listener was provided, remove all listeners for type - if (!fn) { - removeType(elem, type); - return; - } - - // We're only removing a single handler - if (fn.guid) { - for (var n = 0; n < handlers.length; n++) { - if (handlers[n].guid === fn.guid) { - handlers.splice(n--, 1); - } - } - } - - _cleanUpEvents(elem, type); -} - -/** - * Trigger an event for an element - * - * @param {Element|Object} elem - * Element to trigger an event on - * - * @param {EventTarget~Event|string} event - * A string (the type) or an event object with a type attribute - * - * @param {Object} [hash] - * data hash to pass along with the event - * - * @return {boolean|undefined} - * - Returns the opposite of `defaultPrevented` if default was prevented - * - Otherwise returns undefined - */ -function trigger(elem, event, hash) { - // Fetches element data and a reference to the parent (for bubbling). - // Don't want to add a data object to cache for every parent, - // so checking hasElData first. - var elemData = hasData(elem) ? getData(elem) : {}; - var parent = elem.parentNode || elem.ownerDocument; - // type = event.type || event, - // handler; - - // If an event name was passed as a string, creates an event out of it - if (typeof event === 'string') { - event = { type: event, target: elem }; - } else if (!event.target) { - event.target = elem; - } - - // Normalizes the event properties. - event = fixEvent(event); - - // If the passed element has a dispatcher, executes the established handlers. - if (elemData.dispatcher) { - elemData.dispatcher.call(elem, event, hash); - } - - // Unless explicitly stopped or the event does not bubble (e.g. media events) - // recursively calls this function to bubble the event up the DOM. - if (parent && !event.isPropagationStopped() && event.bubbles === true) { - trigger.call(null, parent, event, hash); - - // If at the top of the DOM, triggers the default action unless disabled. - } else if (!parent && !event.defaultPrevented) { - var targetData = getData(event.target); - - // Checks if the target has a default action for this event. - if (event.target[event.type]) { - // Temporarily disables event dispatching on the target as we have already executed the handler. - targetData.disabled = true; - // Executes the default action. - if (typeof event.target[event.type] === 'function') { - event.target[event.type](); - } - // Re-enables event dispatching. - targetData.disabled = false; - } - } - - // Inform the triggerer if the default was prevented by returning false - return !event.defaultPrevented; -} - -/** - * Trigger a listener only once for an event - * - * @param {Element|Object} elem - * Element or object to bind to. - * - * @param {string|string[]} type - * Name/type of event - * - * @param {Event~EventListener} fn - * Event Listener function - */ -function one(elem, type, fn) { - if (Array.isArray(type)) { - return _handleMultipleEvents(one, elem, type, fn); - } - var func = function func() { - off(elem, type, func); - fn.apply(this, arguments); - }; - - // copy the guid to the new function so it can removed using the original function's ID - func.guid = fn.guid = fn.guid || newGUID(); - on(elem, type, func); -} - -var Events = (Object.freeze || Object)({ - fixEvent: fixEvent, - on: on, - off: off, - trigger: trigger, - one: one -}); - -/** - * @file setup.js - Functions for setting up a player without - * user interaction based on the data-setup `attribute` of the video tag. - * - * @module setup - */ -var _windowLoaded = false; -var videojs$2 = void 0; - -/** - * Set up any tags that have a data-setup `attribute` when the player is started. - */ -var autoSetup = function autoSetup() { - - // Protect against breakage in non-browser environments and check global autoSetup option. - if (!isReal() || videojs$2.options.autoSetup === false) { - return; - } - - // One day, when we stop supporting IE8, go back to this, but in the meantime...*hack hack hack* - // var vids = Array.prototype.slice.call(document.getElementsByTagName('video')); - // var audios = Array.prototype.slice.call(document.getElementsByTagName('audio')); - // var mediaEls = vids.concat(audios); - - // Because IE8 doesn't support calling slice on a node list, we need to loop - // through each list of elements to build up a new, combined list of elements. - var vids = document_1.getElementsByTagName('video'); - var audios = document_1.getElementsByTagName('audio'); - var divs = document_1.getElementsByTagName('video-js'); - var mediaEls = []; - - if (vids && vids.length > 0) { - for (var i = 0, e = vids.length; i < e; i++) { - mediaEls.push(vids[i]); - } - } - - if (audios && audios.length > 0) { - for (var _i = 0, _e = audios.length; _i < _e; _i++) { - mediaEls.push(audios[_i]); - } - } - - if (divs && divs.length > 0) { - for (var _i2 = 0, _e2 = divs.length; _i2 < _e2; _i2++) { - mediaEls.push(divs[_i2]); - } - } - - // Check if any media elements exist - if (mediaEls && mediaEls.length > 0) { - - for (var _i3 = 0, _e3 = mediaEls.length; _i3 < _e3; _i3++) { - var mediaEl = mediaEls[_i3]; - - // Check if element exists, has getAttribute func. - // IE seems to consider typeof el.getAttribute == 'object' instead of - // 'function' like expected, at least when loading the player immediately. - if (mediaEl && mediaEl.getAttribute) { - - // Make sure this player hasn't already been set up. - if (mediaEl.player === undefined) { - var options = mediaEl.getAttribute('data-setup'); - - // Check if data-setup attr exists. - // We only auto-setup if they've added the data-setup attr. - if (options !== null) { - // Create new video.js instance. - videojs$2(mediaEl); - } - } - - // If getAttribute isn't defined, we need to wait for the DOM. - } else { - autoSetupTimeout(1); - break; - } - } - - // No videos were found, so keep looping unless page is finished loading. - } else if (!_windowLoaded) { - autoSetupTimeout(1); - } -}; - -/** - * Wait until the page is loaded before running autoSetup. This will be called in - * autoSetup if `hasLoaded` returns false. - * - * @param {number} wait - * How long to wait in ms - * - * @param {module:videojs} [vjs] - * The videojs library function - */ -function autoSetupTimeout(wait, vjs) { - if (vjs) { - videojs$2 = vjs; - } - - window_1.setTimeout(autoSetup, wait); -} - -if (isReal() && document_1.readyState === 'complete') { - _windowLoaded = true; -} else { - /** - * Listen for the load event on window, and set _windowLoaded to true. - * - * @listens load - */ - one(window_1, 'load', function () { - _windowLoaded = true; - }); -} - -/** - * @file stylesheet.js - * @module stylesheet - */ -/** - * Create a DOM syle element given a className for it. - * - * @param {string} className - * The className to add to the created style element. - * - * @return {Element} - * The element that was created. - */ -var createStyleElement = function createStyleElement(className) { - var style = document_1.createElement('style'); - - style.className = className; - - return style; -}; - -/** - * Add text to a DOM element. - * - * @param {Element} el - * The Element to add text content to. - * - * @param {string} content - * The text to add to the element. - */ -var setTextContent = function setTextContent(el, content) { - if (el.styleSheet) { - el.styleSheet.cssText = content; - } else { - el.textContent = content; - } -}; - -/** - * @file fn.js - * @module fn - */ -/** - * Bind (a.k.a proxy or Context). A simple method for changing the context of a function - * It also stores a unique id on the function so it can be easily removed from events. - * - * @param {Mixed} context - * The object to bind as scope. - * - * @param {Function} fn - * The function to be bound to a scope. - * - * @param {number} [uid] - * An optional unique ID for the function to be set - * - * @return {Function} - * The new function that will be bound into the context given - */ -var bind = function bind(context, fn, uid) { - // Make sure the function has a unique ID - if (!fn.guid) { - fn.guid = newGUID(); - } - - // Create the new function that changes the context - var bound = function bound() { - return fn.apply(context, arguments); - }; - - // Allow for the ability to individualize this function - // Needed in the case where multiple objects might share the same prototype - // IF both items add an event listener with the same function, then you try to remove just one - // it will remove both because they both have the same guid. - // when using this, you need to use the bind method when you remove the listener as well. - // currently used in text tracks - bound.guid = uid ? uid + '_' + fn.guid : fn.guid; - - return bound; -}; - -/** - * Wraps the given function, `fn`, with a new function that only invokes `fn` - * at most once per every `wait` milliseconds. - * - * @param {Function} fn - * The function to be throttled. - * - * @param {Number} wait - * The number of milliseconds by which to throttle. - * - * @return {Function} - */ -var throttle = function throttle(fn, wait) { - var last = Date.now(); - - var throttled = function throttled() { - var now = Date.now(); - - if (now - last >= wait) { - fn.apply(undefined, arguments); - last = now; - } - }; - - return throttled; -}; - -/** - * Creates a debounced function that delays invoking `func` until after `wait` - * milliseconds have elapsed since the last time the debounced function was - * invoked. - * - * Inspired by lodash and underscore implementations. - * - * @param {Function} func - * The function to wrap with debounce behavior. - * - * @param {number} wait - * The number of milliseconds to wait after the last invocation. - * - * @param {boolean} [immediate] - * Whether or not to invoke the function immediately upon creation. - * - * @param {Object} [context=window] - * The "context" in which the debounced function should debounce. For - * example, if this function should be tied to a Video.js player, - * the player can be passed here. Alternatively, defaults to the - * global `window` object. - * - * @return {Function} - * A debounced function. - */ -var debounce = function debounce(func, wait, immediate) { - var context = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : window_1; - - var timeout = void 0; - - /* eslint-disable consistent-this */ - return function () { - var self = this; - var args = arguments; - - var _later = function later() { - timeout = null; - _later = null; - if (!immediate) { - func.apply(self, args); - } - }; - - if (!timeout && immediate) { - func.apply(self, args); - } - - context.clearTimeout(timeout); - timeout = context.setTimeout(_later, wait); - }; - /* eslint-enable consistent-this */ -}; - -/** - * @file src/js/event-target.js - */ -/** - * `EventTarget` is a class that can have the same API as the DOM `EventTarget`. It - * adds shorthand functions that wrap around lengthy functions. For example: - * the `on` function is a wrapper around `addEventListener`. - * - * @see [EventTarget Spec]{@link https://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-EventTarget} - * @class EventTarget - */ -var EventTarget = function EventTarget() {}; - -/** - * A Custom DOM event. - * - * @typedef {Object} EventTarget~Event - * @see [Properties]{@link https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent} - */ - -/** - * All event listeners should follow the following format. - * - * @callback EventTarget~EventListener - * @this {EventTarget} - * - * @param {EventTarget~Event} event - * the event that triggered this function - * - * @param {Object} [hash] - * hash of data sent during the event - */ - -/** - * An object containing event names as keys and booleans as values. - * - * > NOTE: If an event name is set to a true value here {@link EventTarget#trigger} - * will have extra functionality. See that function for more information. - * - * @property EventTarget.prototype.allowedEvents_ - * @private - */ -EventTarget.prototype.allowedEvents_ = {}; - -/** - * Adds an `event listener` to an instance of an `EventTarget`. An `event listener` is a - * function that will get called when an event with a certain name gets triggered. - * - * @param {string|string[]} type - * An event name or an array of event names. - * - * @param {EventTarget~EventListener} fn - * The function to call with `EventTarget`s - */ -EventTarget.prototype.on = function (type, fn) { - // Remove the addEventListener alias before calling Events.on - // so we don't get into an infinite type loop - var ael = this.addEventListener; - - this.addEventListener = function () {}; - on(this, type, fn); - this.addEventListener = ael; -}; - -/** - * An alias of {@link EventTarget#on}. Allows `EventTarget` to mimic - * the standard DOM API. - * - * @function - * @see {@link EventTarget#on} - */ -EventTarget.prototype.addEventListener = EventTarget.prototype.on; - -/** - * Removes an `event listener` for a specific event from an instance of `EventTarget`. - * This makes it so that the `event listener` will no longer get called when the - * named event happens. - * - * @param {string|string[]} type - * An event name or an array of event names. - * - * @param {EventTarget~EventListener} fn - * The function to remove. - */ -EventTarget.prototype.off = function (type, fn) { - off(this, type, fn); -}; - -/** - * An alias of {@link EventTarget#off}. Allows `EventTarget` to mimic - * the standard DOM API. - * - * @function - * @see {@link EventTarget#off} - */ -EventTarget.prototype.removeEventListener = EventTarget.prototype.off; - -/** - * This function will add an `event listener` that gets triggered only once. After the - * first trigger it will get removed. This is like adding an `event listener` - * with {@link EventTarget#on} that calls {@link EventTarget#off} on itself. - * - * @param {string|string[]} type - * An event name or an array of event names. - * - * @param {EventTarget~EventListener} fn - * The function to be called once for each event name. - */ -EventTarget.prototype.one = function (type, fn) { - // Remove the addEventListener alialing Events.on - // so we don't get into an infinite type loop - var ael = this.addEventListener; - - this.addEventListener = function () {}; - one(this, type, fn); - this.addEventListener = ael; -}; - -/** - * This function causes an event to happen. This will then cause any `event listeners` - * that are waiting for that event, to get called. If there are no `event listeners` - * for an event then nothing will happen. - * - * If the name of the `Event` that is being triggered is in `EventTarget.allowedEvents_`. - * Trigger will also call the `on` + `uppercaseEventName` function. - * - * Example: - * 'click' is in `EventTarget.allowedEvents_`, so, trigger will attempt to call - * `onClick` if it exists. - * - * @param {string|EventTarget~Event|Object} event - * The name of the event, an `Event`, or an object with a key of type set to - * an event name. - */ -EventTarget.prototype.trigger = function (event) { - var type = event.type || event; - - if (typeof event === 'string') { - event = { type: type }; - } - event = fixEvent(event); - - if (this.allowedEvents_[type] && this['on' + type]) { - this['on' + type](event); - } - - trigger(this, event); -}; - -/** - * An alias of {@link EventTarget#trigger}. Allows `EventTarget` to mimic - * the standard DOM API. - * - * @function - * @see {@link EventTarget#trigger} - */ -EventTarget.prototype.dispatchEvent = EventTarget.prototype.trigger; - -/** - * @file mixins/evented.js - * @module evented - */ -/** - * Returns whether or not an object has had the evented mixin applied. - * - * @param {Object} object - * An object to test. - * - * @return {boolean} - * Whether or not the object appears to be evented. - */ -var isEvented = function isEvented(object) { - return object instanceof EventTarget || !!object.eventBusEl_ && ['on', 'one', 'off', 'trigger'].every(function (k) { - return typeof object[k] === 'function'; - }); -}; - -/** - * Whether a value is a valid event type - non-empty string or array. - * - * @private - * @param {string|Array} type - * The type value to test. - * - * @return {boolean} - * Whether or not the type is a valid event type. - */ -var isValidEventType = function isValidEventType(type) { - return ( - // The regex here verifies that the `type` contains at least one non- - // whitespace character. - typeof type === 'string' && /\S/.test(type) || Array.isArray(type) && !!type.length - ); -}; - -/** - * Validates a value to determine if it is a valid event target. Throws if not. - * - * @private - * @throws {Error} - * If the target does not appear to be a valid event target. - * - * @param {Object} target - * The object to test. - */ -var validateTarget = function validateTarget(target) { - if (!target.nodeName && !isEvented(target)) { - throw new Error('Invalid target; must be a DOM node or evented object.'); - } -}; - -/** - * Validates a value to determine if it is a valid event target. Throws if not. - * - * @private - * @throws {Error} - * If the type does not appear to be a valid event type. - * - * @param {string|Array} type - * The type to test. - */ -var validateEventType = function validateEventType(type) { - if (!isValidEventType(type)) { - throw new Error('Invalid event type; must be a non-empty string or array.'); - } -}; - -/** - * Validates a value to determine if it is a valid listener. Throws if not. - * - * @private - * @throws {Error} - * If the listener is not a function. - * - * @param {Function} listener - * The listener to test. - */ -var validateListener = function validateListener(listener) { - if (typeof listener !== 'function') { - throw new Error('Invalid listener; must be a function.'); - } -}; - -/** - * Takes an array of arguments given to `on()` or `one()`, validates them, and - * normalizes them into an object. - * - * @private - * @param {Object} self - * The evented object on which `on()` or `one()` was called. This - * object will be bound as the `this` value for the listener. - * - * @param {Array} args - * An array of arguments passed to `on()` or `one()`. - * - * @return {Object} - * An object containing useful values for `on()` or `one()` calls. - */ -var normalizeListenArgs = function normalizeListenArgs(self, args) { - - // If the number of arguments is less than 3, the target is always the - // evented object itself. - var isTargetingSelf = args.length < 3 || args[0] === self || args[0] === self.eventBusEl_; - var target = void 0; - var type = void 0; - var listener = void 0; - - if (isTargetingSelf) { - target = self.eventBusEl_; - - // Deal with cases where we got 3 arguments, but we are still listening to - // the evented object itself. - if (args.length >= 3) { - args.shift(); - } - - type = args[0]; - listener = args[1]; - } else { - target = args[0]; - type = args[1]; - listener = args[2]; - } - - validateTarget(target); - validateEventType(type); - validateListener(listener); - - listener = bind(self, listener); - - return { isTargetingSelf: isTargetingSelf, target: target, type: type, listener: listener }; -}; - -/** - * Adds the listener to the event type(s) on the target, normalizing for - * the type of target. - * - * @private - * @param {Element|Object} target - * A DOM node or evented object. - * - * @param {string} method - * The event binding method to use ("on" or "one"). - * - * @param {string|Array} type - * One or more event type(s). - * - * @param {Function} listener - * A listener function. - */ -var listen = function listen(target, method, type, listener) { - validateTarget(target); - - if (target.nodeName) { - Events[method](target, type, listener); - } else { - target[method](type, listener); - } -}; - -/** - * Contains methods that provide event capabilites to an object which is passed - * to {@link module:evented|evented}. - * - * @mixin EventedMixin - */ -var EventedMixin = { - - /** - * Add a listener to an event (or events) on this object or another evented - * object. - * - * @param {string|Array|Element|Object} targetOrType - * If this is a string or array, it represents the event type(s) - * that will trigger the listener. - * - * Another evented object can be passed here instead, which will - * cause the listener to listen for events on _that_ object. - * - * In either case, the listener's `this` value will be bound to - * this object. - * - * @param {string|Array|Function} typeOrListener - * If the first argument was a string or array, this should be the - * listener function. Otherwise, this is a string or array of event - * type(s). - * - * @param {Function} [listener] - * If the first argument was another evented object, this will be - * the listener function. - */ - on: function on$$1() { - var _this = this; - - for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) { - args[_key] = arguments[_key]; - } - - var _normalizeListenArgs = normalizeListenArgs(this, args), - isTargetingSelf = _normalizeListenArgs.isTargetingSelf, - target = _normalizeListenArgs.target, - type = _normalizeListenArgs.type, - listener = _normalizeListenArgs.listener; - - listen(target, 'on', type, listener); - - // If this object is listening to another evented object. - if (!isTargetingSelf) { - - // If this object is disposed, remove the listener. - var removeListenerOnDispose = function removeListenerOnDispose() { - return _this.off(target, type, listener); - }; - - // Use the same function ID as the listener so we can remove it later it - // using the ID of the original listener. - removeListenerOnDispose.guid = listener.guid; - - // Add a listener to the target's dispose event as well. This ensures - // that if the target is disposed BEFORE this object, we remove the - // removal listener that was just added. Otherwise, we create a memory leak. - var removeRemoverOnTargetDispose = function removeRemoverOnTargetDispose() { - return _this.off('dispose', removeListenerOnDispose); - }; - - // Use the same function ID as the listener so we can remove it later - // it using the ID of the original listener. - removeRemoverOnTargetDispose.guid = listener.guid; - - listen(this, 'on', 'dispose', removeListenerOnDispose); - listen(target, 'on', 'dispose', removeRemoverOnTargetDispose); - } - }, - - - /** - * Add a listener to an event (or events) on this object or another evented - * object. The listener will only be called once and then removed. - * - * @param {string|Array|Element|Object} targetOrType - * If this is a string or array, it represents the event type(s) - * that will trigger the listener. - * - * Another evented object can be passed here instead, which will - * cause the listener to listen for events on _that_ object. - * - * In either case, the listener's `this` value will be bound to - * this object. - * - * @param {string|Array|Function} typeOrListener - * If the first argument was a string or array, this should be the - * listener function. Otherwise, this is a string or array of event - * type(s). - * - * @param {Function} [listener] - * If the first argument was another evented object, this will be - * the listener function. - */ - one: function one$$1() { - var _this2 = this; - - for (var _len2 = arguments.length, args = Array(_len2), _key2 = 0; _key2 < _len2; _key2++) { - args[_key2] = arguments[_key2]; - } - - var _normalizeListenArgs2 = normalizeListenArgs(this, args), - isTargetingSelf = _normalizeListenArgs2.isTargetingSelf, - target = _normalizeListenArgs2.target, - type = _normalizeListenArgs2.type, - listener = _normalizeListenArgs2.listener; - - // Targeting this evented object. - - - if (isTargetingSelf) { - listen(target, 'one', type, listener); - - // Targeting another evented object. - } else { - var wrapper = function wrapper() { - for (var _len3 = arguments.length, largs = Array(_len3), _key3 = 0; _key3 < _len3; _key3++) { - largs[_key3] = arguments[_key3]; - } - - _this2.off(target, type, wrapper); - listener.apply(null, largs); - }; - - // Use the same function ID as the listener so we can remove it later - // it using the ID of the original listener. - wrapper.guid = listener.guid; - listen(target, 'one', type, wrapper); - } - }, - - - /** - * Removes listener(s) from event(s) on an evented object. - * - * @param {string|Array|Element|Object} [targetOrType] - * If this is a string or array, it represents the event type(s). - * - * Another evented object can be passed here instead, in which case - * ALL 3 arguments are _required_. - * - * @param {string|Array|Function} [typeOrListener] - * If the first argument was a string or array, this may be the - * listener function. Otherwise, this is a string or array of event - * type(s). - * - * @param {Function} [listener] - * If the first argument was another evented object, this will be - * the listener function; otherwise, _all_ listeners bound to the - * event type(s) will be removed. - */ - off: function off$$1(targetOrType, typeOrListener, listener) { - - // Targeting this evented object. - if (!targetOrType || isValidEventType(targetOrType)) { - off(this.eventBusEl_, targetOrType, typeOrListener); - - // Targeting another evented object. - } else { - var target = targetOrType; - var type = typeOrListener; - - // Fail fast and in a meaningful way! - validateTarget(target); - validateEventType(type); - validateListener(listener); - - // Ensure there's at least a guid, even if the function hasn't been used - listener = bind(this, listener); - - // Remove the dispose listener on this evented object, which was given - // the same guid as the event listener in on(). - this.off('dispose', listener); - - if (target.nodeName) { - off(target, type, listener); - off(target, 'dispose', listener); - } else if (isEvented(target)) { - target.off(type, listener); - target.off('dispose', listener); - } - } - }, - - - /** - * Fire an event on this evented object, causing its listeners to be called. - * - * @param {string|Object} event - * An event type or an object with a type property. - * - * @param {Object} [hash] - * An additional object to pass along to listeners. - * - * @returns {boolean} - * Whether or not the default behavior was prevented. - */ - trigger: function trigger$$1(event, hash) { - return trigger(this.eventBusEl_, event, hash); - } -}; - -/** - * Applies {@link module:evented~EventedMixin|EventedMixin} to a target object. - * - * @param {Object} target - * The object to which to add event methods. - * - * @param {Object} [options={}] - * Options for customizing the mixin behavior. - * - * @param {String} [options.eventBusKey] - * By default, adds a `eventBusEl_` DOM element to the target object, - * which is used as an event bus. If the target object already has a - * DOM element that should be used, pass its key here. - * - * @return {Object} - * The target object. - */ -function evented(target) { - var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; - var eventBusKey = options.eventBusKey; - - // Set or create the eventBusEl_. - - if (eventBusKey) { - if (!target[eventBusKey].nodeName) { - throw new Error('The eventBusKey "' + eventBusKey + '" does not refer to an element.'); - } - target.eventBusEl_ = target[eventBusKey]; - } else { - target.eventBusEl_ = createEl('span', { className: 'vjs-event-bus' }); - } - - assign(target, EventedMixin); - - // When any evented object is disposed, it removes all its listeners. - target.on('dispose', function () { - target.off(); - window_1.setTimeout(function () { - target.eventBusEl_ = null; - }, 0); - }); - - return target; -} - -/** - * @file mixins/stateful.js - * @module stateful - */ -/** - * Contains methods that provide statefulness to an object which is passed - * to {@link module:stateful}. - * - * @mixin StatefulMixin - */ -var StatefulMixin = { - - /** - * A hash containing arbitrary keys and values representing the state of - * the object. - * - * @type {Object} - */ - state: {}, - - /** - * Set the state of an object by mutating its - * {@link module:stateful~StatefulMixin.state|state} object in place. - * - * @fires module:stateful~StatefulMixin#statechanged - * @param {Object|Function} stateUpdates - * A new set of properties to shallow-merge into the plugin state. - * Can be a plain object or a function returning a plain object. - * - * @returns {Object|undefined} - * An object containing changes that occurred. If no changes - * occurred, returns `undefined`. - */ - setState: function setState(stateUpdates) { - var _this = this; - - // Support providing the `stateUpdates` state as a function. - if (typeof stateUpdates === 'function') { - stateUpdates = stateUpdates(); - } - - var changes = void 0; - - each(stateUpdates, function (value, key) { - - // Record the change if the value is different from what's in the - // current state. - if (_this.state[key] !== value) { - changes = changes || {}; - changes[key] = { - from: _this.state[key], - to: value - }; - } - - _this.state[key] = value; - }); - - // Only trigger "statechange" if there were changes AND we have a trigger - // function. This allows us to not require that the target object be an - // evented object. - if (changes && isEvented(this)) { - - /** - * An event triggered on an object that is both - * {@link module:stateful|stateful} and {@link module:evented|evented} - * indicating that its state has changed. - * - * @event module:stateful~StatefulMixin#statechanged - * @type {Object} - * @property {Object} changes - * A hash containing the properties that were changed and - * the values they were changed `from` and `to`. - */ - this.trigger({ - changes: changes, - type: 'statechanged' - }); - } - - return changes; - } -}; - -/** - * Applies {@link module:stateful~StatefulMixin|StatefulMixin} to a target - * object. - * - * If the target object is {@link module:evented|evented} and has a - * `handleStateChanged` method, that method will be automatically bound to the - * `statechanged` event on itself. - * - * @param {Object} target - * The object to be made stateful. - * - * @param {Object} [defaultState] - * A default set of properties to populate the newly-stateful object's - * `state` property. - * - * @returns {Object} - * Returns the `target`. - */ -function stateful(target, defaultState) { - assign(target, StatefulMixin); - - // This happens after the mixing-in because we need to replace the `state` - // added in that step. - target.state = assign({}, target.state, defaultState); - - // Auto-bind the `handleStateChanged` method of the target object if it exists. - if (typeof target.handleStateChanged === 'function' && isEvented(target)) { - target.on('statechanged', target.handleStateChanged); - } - - return target; -} - -/** - * @file to-title-case.js - * @module to-title-case - */ - -/** - * Uppercase the first letter of a string. - * - * @param {string} string - * String to be uppercased - * - * @return {string} - * The string with an uppercased first letter - */ -function toTitleCase(string) { - if (typeof string !== 'string') { - return string; - } - - return string.charAt(0).toUpperCase() + string.slice(1); -} - -/** - * Compares the TitleCase versions of the two strings for equality. - * - * @param {string} str1 - * The first string to compare - * - * @param {string} str2 - * The second string to compare - * - * @return {boolean} - * Whether the TitleCase versions of the strings are equal - */ -function titleCaseEquals(str1, str2) { - return toTitleCase(str1) === toTitleCase(str2); -} - -/** - * @file merge-options.js - * @module merge-options - */ -/** - * Deep-merge one or more options objects, recursively merging **only** plain - * object properties. - * - * @param {Object[]} sources - * One or more objects to merge into a new object. - * - * @returns {Object} - * A new object that is the merged result of all sources. - */ -function mergeOptions() { - var result = {}; - - for (var _len = arguments.length, sources = Array(_len), _key = 0; _key < _len; _key++) { - sources[_key] = arguments[_key]; - } - - sources.forEach(function (source) { - if (!source) { - return; - } - - each(source, function (value, key) { - if (!isPlain(value)) { - result[key] = value; - return; - } - - if (!isPlain(result[key])) { - result[key] = {}; - } - - result[key] = mergeOptions(result[key], value); - }); - }); - - return result; -} - -/** - * Player Component - Base class for all UI objects - * - * @file component.js - */ -/** - * Base class for all UI Components. - * Components are UI objects which represent both a javascript object and an element - * in the DOM. They can be children of other components, and can have - * children themselves. - * - * Components can also use methods from {@link EventTarget} - */ - -var Component = function () { - - /** - * A callback that is called when a component is ready. Does not have any - * paramters and any callback value will be ignored. - * - * @callback Component~ReadyCallback - * @this Component - */ - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - * - * @param {Object[]} [options.children] - * An array of children objects to intialize this component with. Children objects have - * a name property that will be used if more than one component of the same type needs to be - * added. - * - * @param {Component~ReadyCallback} [ready] - * Function that gets called when the `Component` is ready. - */ - function Component(player, options, ready) { - classCallCheck(this, Component); - - - // The component might be the player itself and we can't pass `this` to super - if (!player && this.play) { - this.player_ = player = this; // eslint-disable-line - } else { - this.player_ = player; - } - - // Make a copy of prototype.options_ to protect against overriding defaults - this.options_ = mergeOptions({}, this.options_); - - // Updated options with supplied options - options = this.options_ = mergeOptions(this.options_, options); - - // Get ID from options or options element if one is supplied - this.id_ = options.id || options.el && options.el.id; - - // If there was no ID from the options, generate one - if (!this.id_) { - // Don't require the player ID function in the case of mock players - var id = player && player.id && player.id() || 'no_player'; - - this.id_ = id + '_component_' + newGUID(); - } - - this.name_ = options.name || null; - - // Create element if one wasn't provided in options - if (options.el) { - this.el_ = options.el; - } else if (options.createEl !== false) { - this.el_ = this.createEl(); - } - - // if evented is anything except false, we want to mixin in evented - if (options.evented !== false) { - // Make this an evented object and use `el_`, if available, as its event bus - evented(this, { eventBusKey: this.el_ ? 'el_' : null }); - } - stateful(this, this.constructor.defaultState); - - this.children_ = []; - this.childIndex_ = {}; - this.childNameIndex_ = {}; - - // Add any child components in options - if (options.initChildren !== false) { - this.initChildren(); - } - - this.ready(ready); - // Don't want to trigger ready here or it will before init is actually - // finished for all children that run this constructor - - if (options.reportTouchActivity !== false) { - this.enableTouchActivity(); - } - } - - /** - * Dispose of the `Component` and all child components. - * - * @fires Component#dispose - */ - - - Component.prototype.dispose = function dispose() { - - /** - * Triggered when a `Component` is disposed. - * - * @event Component#dispose - * @type {EventTarget~Event} - * - * @property {boolean} [bubbles=false] - * set to false so that the close event does not - * bubble up - */ - this.trigger({ type: 'dispose', bubbles: false }); - - // Dispose all children. - if (this.children_) { - for (var i = this.children_.length - 1; i >= 0; i--) { - if (this.children_[i].dispose) { - this.children_[i].dispose(); - } - } - } - - // Delete child references - this.children_ = null; - this.childIndex_ = null; - this.childNameIndex_ = null; - - if (this.el_) { - // Remove element from DOM - if (this.el_.parentNode) { - this.el_.parentNode.removeChild(this.el_); - } - - removeData(this.el_); - this.el_ = null; - } - - // remove reference to the player after disposing of the element - this.player_ = null; - }; - - /** - * Return the {@link Player} that the `Component` has attached to. - * - * @return {Player} - * The player that this `Component` has attached to. - */ - - - Component.prototype.player = function player() { - return this.player_; - }; - - /** - * Deep merge of options objects with new options. - * > Note: When both `obj` and `options` contain properties whose values are objects. - * The two properties get merged using {@link module:mergeOptions} - * - * @param {Object} obj - * The object that contains new options. - * - * @return {Object} - * A new object of `this.options_` and `obj` merged together. - * - * @deprecated since version 5 - */ - - - Component.prototype.options = function options(obj) { - log$1.warn('this.options() has been deprecated and will be moved to the constructor in 6.0'); - - if (!obj) { - return this.options_; - } - - this.options_ = mergeOptions(this.options_, obj); - return this.options_; - }; - - /** - * Get the `Component`s DOM element - * - * @return {Element} - * The DOM element for this `Component`. - */ - - - Component.prototype.el = function el() { - return this.el_; - }; - - /** - * Create the `Component`s DOM element. - * - * @param {string} [tagName] - * Element's DOM node type. e.g. 'div' - * - * @param {Object} [properties] - * An object of properties that should be set. - * - * @param {Object} [attributes] - * An object of attributes that should be set. - * - * @return {Element} - * The element that gets created. - */ - - - Component.prototype.createEl = function createEl$$1(tagName, properties, attributes) { - return createEl(tagName, properties, attributes); - }; - - /** - * Localize a string given the string in english. - * - * If tokens are provided, it'll try and run a simple token replacement on the provided string. - * The tokens it looks for look like `{1}` with the index being 1-indexed into the tokens array. - * - * If a `defaultValue` is provided, it'll use that over `string`, - * if a value isn't found in provided language files. - * This is useful if you want to have a descriptive key for token replacement - * but have a succinct localized string and not require `en.json` to be included. - * - * Currently, it is used for the progress bar timing. - * ```js - * { - * "progress bar timing: currentTime={1} duration={2}": "{1} of {2}" - * } - * ``` - * It is then used like so: - * ```js - * this.localize('progress bar timing: currentTime={1} duration{2}', - * [this.player_.currentTime(), this.player_.duration()], - * '{1} of {2}'); - * ``` - * - * Which outputs something like: `01:23 of 24:56`. - * - * - * @param {string} string - * The string to localize and the key to lookup in the language files. - * @param {string[]} [tokens] - * If the current item has token replacements, provide the tokens here. - * @param {string} [defaultValue] - * Defaults to `string`. Can be a default value to use for token replacement - * if the lookup key is needed to be separate. - * - * @return {string} - * The localized string or if no localization exists the english string. - */ - - - Component.prototype.localize = function localize(string, tokens) { - var defaultValue = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : string; - - var code = this.player_.language && this.player_.language(); - var languages = this.player_.languages && this.player_.languages(); - var language = languages && languages[code]; - var primaryCode = code && code.split('-')[0]; - var primaryLang = languages && languages[primaryCode]; - - var localizedString = defaultValue; - - if (language && language[string]) { - localizedString = language[string]; - } else if (primaryLang && primaryLang[string]) { - localizedString = primaryLang[string]; - } - - if (tokens) { - localizedString = localizedString.replace(/\{(\d+)\}/g, function (match, index) { - var value = tokens[index - 1]; - var ret = value; - - if (typeof value === 'undefined') { - ret = match; - } - - return ret; - }); - } - - return localizedString; - }; - - /** - * Return the `Component`s DOM element. This is where children get inserted. - * This will usually be the the same as the element returned in {@link Component#el}. - * - * @return {Element} - * The content element for this `Component`. - */ - - - Component.prototype.contentEl = function contentEl() { - return this.contentEl_ || this.el_; - }; - - /** - * Get this `Component`s ID - * - * @return {string} - * The id of this `Component` - */ - - - Component.prototype.id = function id() { - return this.id_; - }; - - /** - * Get the `Component`s name. The name gets used to reference the `Component` - * and is set during registration. - * - * @return {string} - * The name of this `Component`. - */ - - - Component.prototype.name = function name() { - return this.name_; - }; - - /** - * Get an array of all child components - * - * @return {Array} - * The children - */ - - - Component.prototype.children = function children() { - return this.children_; - }; - - /** - * Returns the child `Component` with the given `id`. - * - * @param {string} id - * The id of the child `Component` to get. - * - * @return {Component|undefined} - * The child `Component` with the given `id` or undefined. - */ - - - Component.prototype.getChildById = function getChildById(id) { - return this.childIndex_[id]; - }; - - /** - * Returns the child `Component` with the given `name`. - * - * @param {string} name - * The name of the child `Component` to get. - * - * @return {Component|undefined} - * The child `Component` with the given `name` or undefined. - */ - - - Component.prototype.getChild = function getChild(name) { - if (!name) { - return; - } - - name = toTitleCase(name); - - return this.childNameIndex_[name]; - }; - - /** - * Add a child `Component` inside the current `Component`. - * - * - * @param {string|Component} child - * The name or instance of a child to add. - * - * @param {Object} [options={}] - * The key/value store of options that will get passed to children of - * the child. - * - * @param {number} [index=this.children_.length] - * The index to attempt to add a child into. - * - * @return {Component} - * The `Component` that gets added as a child. When using a string the - * `Component` will get created by this process. - */ - - - Component.prototype.addChild = function addChild(child) { - var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; - var index = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : this.children_.length; - - var component = void 0; - var componentName = void 0; - - // If child is a string, create component with options - if (typeof child === 'string') { - componentName = toTitleCase(child); - - var componentClassName = options.componentClass || componentName; - - // Set name through options - options.name = componentName; - - // Create a new object & element for this controls set - // If there's no .player_, this is a player - var ComponentClass = Component.getComponent(componentClassName); - - if (!ComponentClass) { - throw new Error('Component ' + componentClassName + ' does not exist'); - } - - // data stored directly on the videojs object may be - // misidentified as a component to retain - // backwards-compatibility with 4.x. check to make sure the - // component class can be instantiated. - if (typeof ComponentClass !== 'function') { - return null; - } - - component = new ComponentClass(this.player_ || this, options); - - // child is a component instance - } else { - component = child; - } - - this.children_.splice(index, 0, component); - - if (typeof component.id === 'function') { - this.childIndex_[component.id()] = component; - } - - // If a name wasn't used to create the component, check if we can use the - // name function of the component - componentName = componentName || component.name && toTitleCase(component.name()); - - if (componentName) { - this.childNameIndex_[componentName] = component; - } - - // Add the UI object's element to the container div (box) - // Having an element is not required - if (typeof component.el === 'function' && component.el()) { - var childNodes = this.contentEl().children; - var refNode = childNodes[index] || null; - - this.contentEl().insertBefore(component.el(), refNode); - } - - // Return so it can stored on parent object if desired. - return component; - }; - - /** - * Remove a child `Component` from this `Component`s list of children. Also removes - * the child `Component`s element from this `Component`s element. - * - * @param {Component} component - * The child `Component` to remove. - */ - - - Component.prototype.removeChild = function removeChild(component) { - if (typeof component === 'string') { - component = this.getChild(component); - } - - if (!component || !this.children_) { - return; - } - - var childFound = false; - - for (var i = this.children_.length - 1; i >= 0; i--) { - if (this.children_[i] === component) { - childFound = true; - this.children_.splice(i, 1); - break; - } - } - - if (!childFound) { - return; - } - - this.childIndex_[component.id()] = null; - this.childNameIndex_[component.name()] = null; - - var compEl = component.el(); - - if (compEl && compEl.parentNode === this.contentEl()) { - this.contentEl().removeChild(component.el()); - } - }; - - /** - * Add and initialize default child `Component`s based upon options. - */ - - - Component.prototype.initChildren = function initChildren() { - var _this = this; - - var children = this.options_.children; - - if (children) { - // `this` is `parent` - var parentOptions = this.options_; - - var handleAdd = function handleAdd(child) { - var name = child.name; - var opts = child.opts; - - // Allow options for children to be set at the parent options - // e.g. videojs(id, { controlBar: false }); - // instead of videojs(id, { children: { controlBar: false }); - if (parentOptions[name] !== undefined) { - opts = parentOptions[name]; - } - - // Allow for disabling default components - // e.g. options['children']['posterImage'] = false - if (opts === false) { - return; - } - - // Allow options to be passed as a simple boolean if no configuration - // is necessary. - if (opts === true) { - opts = {}; - } - - // We also want to pass the original player options - // to each component as well so they don't need to - // reach back into the player for options later. - opts.playerOptions = _this.options_.playerOptions; - - // Create and add the child component. - // Add a direct reference to the child by name on the parent instance. - // If two of the same component are used, different names should be supplied - // for each - var newChild = _this.addChild(name, opts); - - if (newChild) { - _this[name] = newChild; - } - }; - - // Allow for an array of children details to passed in the options - var workingChildren = void 0; - var Tech = Component.getComponent('Tech'); - - if (Array.isArray(children)) { - workingChildren = children; - } else { - workingChildren = Object.keys(children); - } - - workingChildren - // children that are in this.options_ but also in workingChildren would - // give us extra children we do not want. So, we want to filter them out. - .concat(Object.keys(this.options_).filter(function (child) { - return !workingChildren.some(function (wchild) { - if (typeof wchild === 'string') { - return child === wchild; - } - return child === wchild.name; - }); - })).map(function (child) { - var name = void 0; - var opts = void 0; - - if (typeof child === 'string') { - name = child; - opts = children[name] || _this.options_[name] || {}; - } else { - name = child.name; - opts = child; - } - - return { name: name, opts: opts }; - }).filter(function (child) { - // we have to make sure that child.name isn't in the techOrder since - // techs are registerd as Components but can't aren't compatible - // See https://github.com/videojs/video.js/issues/2772 - var c = Component.getComponent(child.opts.componentClass || toTitleCase(child.name)); - - return c && !Tech.isTech(c); - }).forEach(handleAdd); - } - }; - - /** - * Builds the default DOM class name. Should be overriden by sub-components. - * - * @return {string} - * The DOM class name for this object. - * - * @abstract - */ - - - Component.prototype.buildCSSClass = function buildCSSClass() { - // Child classes can include a function that does: - // return 'CLASS NAME' + this._super(); - return ''; - }; - - /** - * Bind a listener to the component's ready state. - * Different from event listeners in that if the ready event has already happened - * it will trigger the function immediately. - * - * @return {Component} - * Returns itself; method can be chained. - */ - - - Component.prototype.ready = function ready(fn) { - var sync = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false; - - if (!fn) { - return; - } - - if (!this.isReady_) { - this.readyQueue_ = this.readyQueue_ || []; - this.readyQueue_.push(fn); - return; - } - - if (sync) { - fn.call(this); - } else { - // Call the function asynchronously by default for consistency - this.setTimeout(fn, 1); - } - }; - - /** - * Trigger all the ready listeners for this `Component`. - * - * @fires Component#ready - */ - - - Component.prototype.triggerReady = function triggerReady() { - this.isReady_ = true; - - // Ensure ready is triggered asynchronously - this.setTimeout(function () { - var readyQueue = this.readyQueue_; - - // Reset Ready Queue - this.readyQueue_ = []; - - if (readyQueue && readyQueue.length > 0) { - readyQueue.forEach(function (fn) { - fn.call(this); - }, this); - } - - // Allow for using event listeners also - /** - * Triggered when a `Component` is ready. - * - * @event Component#ready - * @type {EventTarget~Event} - */ - this.trigger('ready'); - }, 1); - }; - - /** - * Find a single DOM element matching a `selector`. This can be within the `Component`s - * `contentEl()` or another custom context. - * - * @param {string} selector - * A valid CSS selector, which will be passed to `querySelector`. - * - * @param {Element|string} [context=this.contentEl()] - * A DOM element within which to query. Can also be a selector string in - * which case the first matching element will get used as context. If - * missing `this.contentEl()` gets used. If `this.contentEl()` returns - * nothing it falls back to `document`. - * - * @return {Element|null} - * the dom element that was found, or null - * - * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors) - */ - - - Component.prototype.$ = function $$$1(selector, context) { - return $(selector, context || this.contentEl()); - }; - - /** - * Finds all DOM element matching a `selector`. This can be within the `Component`s - * `contentEl()` or another custom context. - * - * @param {string} selector - * A valid CSS selector, which will be passed to `querySelectorAll`. - * - * @param {Element|string} [context=this.contentEl()] - * A DOM element within which to query. Can also be a selector string in - * which case the first matching element will get used as context. If - * missing `this.contentEl()` gets used. If `this.contentEl()` returns - * nothing it falls back to `document`. - * - * @return {NodeList} - * a list of dom elements that were found - * - * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors) - */ - - - Component.prototype.$$ = function $$$$1(selector, context) { - return $$(selector, context || this.contentEl()); - }; - - /** - * Check if a component's element has a CSS class name. - * - * @param {string} classToCheck - * CSS class name to check. - * - * @return {boolean} - * - True if the `Component` has the class. - * - False if the `Component` does not have the class` - */ - - - Component.prototype.hasClass = function hasClass$$1(classToCheck) { - return hasClass(this.el_, classToCheck); - }; - - /** - * Add a CSS class name to the `Component`s element. - * - * @param {string} classToAdd - * CSS class name to add - */ - - - Component.prototype.addClass = function addClass$$1(classToAdd) { - addClass(this.el_, classToAdd); - }; - - /** - * Remove a CSS class name from the `Component`s element. - * - * @param {string} classToRemove - * CSS class name to remove - */ - - - Component.prototype.removeClass = function removeClass$$1(classToRemove) { - removeClass(this.el_, classToRemove); - }; - - /** - * Add or remove a CSS class name from the component's element. - * - `classToToggle` gets added when {@link Component#hasClass} would return false. - * - `classToToggle` gets removed when {@link Component#hasClass} would return true. - * - * @param {string} classToToggle - * The class to add or remove based on (@link Component#hasClass} - * - * @param {boolean|Dom~predicate} [predicate] - * An {@link Dom~predicate} function or a boolean - */ - - - Component.prototype.toggleClass = function toggleClass$$1(classToToggle, predicate) { - toggleClass(this.el_, classToToggle, predicate); - }; - - /** - * Show the `Component`s element if it is hidden by removing the - * 'vjs-hidden' class name from it. - */ - - - Component.prototype.show = function show() { - this.removeClass('vjs-hidden'); - }; - - /** - * Hide the `Component`s element if it is currently showing by adding the - * 'vjs-hidden` class name to it. - */ - - - Component.prototype.hide = function hide() { - this.addClass('vjs-hidden'); - }; - - /** - * Lock a `Component`s element in its visible state by adding the 'vjs-lock-showing' - * class name to it. Used during fadeIn/fadeOut. - * - * @private - */ - - - Component.prototype.lockShowing = function lockShowing() { - this.addClass('vjs-lock-showing'); - }; - - /** - * Unlock a `Component`s element from its visible state by removing the 'vjs-lock-showing' - * class name from it. Used during fadeIn/fadeOut. - * - * @private - */ - - - Component.prototype.unlockShowing = function unlockShowing() { - this.removeClass('vjs-lock-showing'); - }; - - /** - * Get the value of an attribute on the `Component`s element. - * - * @param {string} attribute - * Name of the attribute to get the value from. - * - * @return {string|null} - * - The value of the attribute that was asked for. - * - Can be an empty string on some browsers if the attribute does not exist - * or has no value - * - Most browsers will return null if the attibute does not exist or has - * no value. - * - * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/getAttribute} - */ - - - Component.prototype.getAttribute = function getAttribute$$1(attribute) { - return getAttribute(this.el_, attribute); - }; - - /** - * Set the value of an attribute on the `Component`'s element - * - * @param {string} attribute - * Name of the attribute to set. - * - * @param {string} value - * Value to set the attribute to. - * - * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/setAttribute} - */ - - - Component.prototype.setAttribute = function setAttribute$$1(attribute, value) { - setAttribute(this.el_, attribute, value); - }; - - /** - * Remove an attribute from the `Component`s element. - * - * @param {string} attribute - * Name of the attribute to remove. - * - * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/removeAttribute} - */ - - - Component.prototype.removeAttribute = function removeAttribute$$1(attribute) { - removeAttribute(this.el_, attribute); - }; - - /** - * Get or set the width of the component based upon the CSS styles. - * See {@link Component#dimension} for more detailed information. - * - * @param {number|string} [num] - * The width that you want to set postfixed with '%', 'px' or nothing. - * - * @param {boolean} [skipListeners] - * Skip the componentresize event trigger - * - * @return {number|string} - * The width when getting, zero if there is no width. Can be a string - * postpixed with '%' or 'px'. - */ - - - Component.prototype.width = function width(num, skipListeners) { - return this.dimension('width', num, skipListeners); - }; - - /** - * Get or set the height of the component based upon the CSS styles. - * See {@link Component#dimension} for more detailed information. - * - * @param {number|string} [num] - * The height that you want to set postfixed with '%', 'px' or nothing. - * - * @param {boolean} [skipListeners] - * Skip the componentresize event trigger - * - * @return {number|string} - * The width when getting, zero if there is no width. Can be a string - * postpixed with '%' or 'px'. - */ - - - Component.prototype.height = function height(num, skipListeners) { - return this.dimension('height', num, skipListeners); - }; - - /** - * Set both the width and height of the `Component` element at the same time. - * - * @param {number|string} width - * Width to set the `Component`s element to. - * - * @param {number|string} height - * Height to set the `Component`s element to. - */ - - - Component.prototype.dimensions = function dimensions(width, height) { - // Skip componentresize listeners on width for optimization - this.width(width, true); - this.height(height); - }; - - /** - * Get or set width or height of the `Component` element. This is the shared code - * for the {@link Component#width} and {@link Component#height}. - * - * Things to know: - * - If the width or height in an number this will return the number postfixed with 'px'. - * - If the width/height is a percent this will return the percent postfixed with '%' - * - Hidden elements have a width of 0 with `window.getComputedStyle`. This function - * defaults to the `Component`s `style.width` and falls back to `window.getComputedStyle`. - * See [this]{@link http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/} - * for more information - * - If you want the computed style of the component, use {@link Component#currentWidth} - * and {@link {Component#currentHeight} - * - * @fires Component#componentresize - * - * @param {string} widthOrHeight - 8 'width' or 'height' - * - * @param {number|string} [num] - 8 New dimension - * - * @param {boolean} [skipListeners] - * Skip componentresize event trigger - * - * @return {number} - * The dimension when getting or 0 if unset - */ - - - Component.prototype.dimension = function dimension(widthOrHeight, num, skipListeners) { - if (num !== undefined) { - // Set to zero if null or literally NaN (NaN !== NaN) - if (num === null || num !== num) { - num = 0; - } - - // Check if using css width/height (% or px) and adjust - if (('' + num).indexOf('%') !== -1 || ('' + num).indexOf('px') !== -1) { - this.el_.style[widthOrHeight] = num; - } else if (num === 'auto') { - this.el_.style[widthOrHeight] = ''; - } else { - this.el_.style[widthOrHeight] = num + 'px'; - } - - // skipListeners allows us to avoid triggering the resize event when setting both width and height - if (!skipListeners) { - /** - * Triggered when a component is resized. - * - * @event Component#componentresize - * @type {EventTarget~Event} - */ - this.trigger('componentresize'); - } - - return; - } - - // Not setting a value, so getting it - // Make sure element exists - if (!this.el_) { - return 0; - } - - // Get dimension value from style - var val = this.el_.style[widthOrHeight]; - var pxIndex = val.indexOf('px'); - - if (pxIndex !== -1) { - // Return the pixel value with no 'px' - return parseInt(val.slice(0, pxIndex), 10); - } - - // No px so using % or no style was set, so falling back to offsetWidth/height - // If component has display:none, offset will return 0 - // TODO: handle display:none and no dimension style using px - return parseInt(this.el_['offset' + toTitleCase(widthOrHeight)], 10); - }; - - /** - * Get the width or the height of the `Component` elements computed style. Uses - * `window.getComputedStyle`. - * - * @param {string} widthOrHeight - * A string containing 'width' or 'height'. Whichever one you want to get. - * - * @return {number} - * The dimension that gets asked for or 0 if nothing was set - * for that dimension. - */ - - - Component.prototype.currentDimension = function currentDimension(widthOrHeight) { - var computedWidthOrHeight = 0; - - if (widthOrHeight !== 'width' && widthOrHeight !== 'height') { - throw new Error('currentDimension only accepts width or height value'); - } - - if (typeof window_1.getComputedStyle === 'function') { - var computedStyle = window_1.getComputedStyle(this.el_); - - computedWidthOrHeight = computedStyle.getPropertyValue(widthOrHeight) || computedStyle[widthOrHeight]; - } - - // remove 'px' from variable and parse as integer - computedWidthOrHeight = parseFloat(computedWidthOrHeight); - - // if the computed value is still 0, it's possible that the browser is lying - // and we want to check the offset values. - // This code also runs on IE8 and wherever getComputedStyle doesn't exist. - if (computedWidthOrHeight === 0) { - var rule = 'offset' + toTitleCase(widthOrHeight); - - computedWidthOrHeight = this.el_[rule]; - } - - return computedWidthOrHeight; - }; - - /** - * An object that contains width and height values of the `Component`s - * computed style. Uses `window.getComputedStyle`. - * - * @typedef {Object} Component~DimensionObject - * - * @property {number} width - * The width of the `Component`s computed style. - * - * @property {number} height - * The height of the `Component`s computed style. - */ - - /** - * Get an object that contains width and height values of the `Component`s - * computed style. - * - * @return {Component~DimensionObject} - * The dimensions of the components element - */ - - - Component.prototype.currentDimensions = function currentDimensions() { - return { - width: this.currentDimension('width'), - height: this.currentDimension('height') - }; - }; - - /** - * Get the width of the `Component`s computed style. Uses `window.getComputedStyle`. - * - * @return {number} width - * The width of the `Component`s computed style. - */ - - - Component.prototype.currentWidth = function currentWidth() { - return this.currentDimension('width'); - }; - - /** - * Get the height of the `Component`s computed style. Uses `window.getComputedStyle`. - * - * @return {number} height - * The height of the `Component`s computed style. - */ - - - Component.prototype.currentHeight = function currentHeight() { - return this.currentDimension('height'); - }; - - /** - * Set the focus to this component - */ - - - Component.prototype.focus = function focus() { - this.el_.focus(); - }; - - /** - * Remove the focus from this component - */ - - - Component.prototype.blur = function blur() { - this.el_.blur(); - }; - - /** - * Emit a 'tap' events when touch event support gets detected. This gets used to - * support toggling the controls through a tap on the video. They get enabled - * because every sub-component would have extra overhead otherwise. - * - * @private - * @fires Component#tap - * @listens Component#touchstart - * @listens Component#touchmove - * @listens Component#touchleave - * @listens Component#touchcancel - * @listens Component#touchend - */ - - - Component.prototype.emitTapEvents = function emitTapEvents() { - // Track the start time so we can determine how long the touch lasted - var touchStart = 0; - var firstTouch = null; - - // Maximum movement allowed during a touch event to still be considered a tap - // Other popular libs use anywhere from 2 (hammer.js) to 15, - // so 10 seems like a nice, round number. - var tapMovementThreshold = 10; - - // The maximum length a touch can be while still being considered a tap - var touchTimeThreshold = 200; - - var couldBeTap = void 0; - - this.on('touchstart', function (event) { - // If more than one finger, don't consider treating this as a click - if (event.touches.length === 1) { - // Copy pageX/pageY from the object - firstTouch = { - pageX: event.touches[0].pageX, - pageY: event.touches[0].pageY - }; - // Record start time so we can detect a tap vs. "touch and hold" - touchStart = new Date().getTime(); - // Reset couldBeTap tracking - couldBeTap = true; - } - }); - - this.on('touchmove', function (event) { - // If more than one finger, don't consider treating this as a click - if (event.touches.length > 1) { - couldBeTap = false; - } else if (firstTouch) { - // Some devices will throw touchmoves for all but the slightest of taps. - // So, if we moved only a small distance, this could still be a tap - var xdiff = event.touches[0].pageX - firstTouch.pageX; - var ydiff = event.touches[0].pageY - firstTouch.pageY; - var touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff); - - if (touchDistance > tapMovementThreshold) { - couldBeTap = false; - } - } - }); - - var noTap = function noTap() { - couldBeTap = false; - }; - - // TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s - this.on('touchleave', noTap); - this.on('touchcancel', noTap); - - // When the touch ends, measure how long it took and trigger the appropriate - // event - this.on('touchend', function (event) { - firstTouch = null; - // Proceed only if the touchmove/leave/cancel event didn't happen - if (couldBeTap === true) { - // Measure how long the touch lasted - var touchTime = new Date().getTime() - touchStart; - - // Make sure the touch was less than the threshold to be considered a tap - if (touchTime < touchTimeThreshold) { - // Don't let browser turn this into a click - event.preventDefault(); - /** - * Triggered when a `Component` is tapped. - * - * @event Component#tap - * @type {EventTarget~Event} - */ - this.trigger('tap'); - // It may be good to copy the touchend event object and change the - // type to tap, if the other event properties aren't exact after - // Events.fixEvent runs (e.g. event.target) - } - } - }); - }; - - /** - * This function reports user activity whenever touch events happen. This can get - * turned off by any sub-components that wants touch events to act another way. - * - * Report user touch activity when touch events occur. User activity gets used to - * determine when controls should show/hide. It is simple when it comes to mouse - * events, because any mouse event should show the controls. So we capture mouse - * events that bubble up to the player and report activity when that happens. - * With touch events it isn't as easy as `touchstart` and `touchend` toggle player - * controls. So touch events can't help us at the player level either. - * - * User activity gets checked asynchronously. So what could happen is a tap event - * on the video turns the controls off. Then the `touchend` event bubbles up to - * the player. Which, if it reported user activity, would turn the controls right - * back on. We also don't want to completely block touch events from bubbling up. - * Furthermore a `touchmove` event and anything other than a tap, should not turn - * controls back on. - * - * @listens Component#touchstart - * @listens Component#touchmove - * @listens Component#touchend - * @listens Component#touchcancel - */ - - - Component.prototype.enableTouchActivity = function enableTouchActivity() { - // Don't continue if the root player doesn't support reporting user activity - if (!this.player() || !this.player().reportUserActivity) { - return; - } - - // listener for reporting that the user is active - var report = bind(this.player(), this.player().reportUserActivity); - - var touchHolding = void 0; - - this.on('touchstart', function () { - report(); - // For as long as the they are touching the device or have their mouse down, - // we consider them active even if they're not moving their finger or mouse. - // So we want to continue to update that they are active - this.clearInterval(touchHolding); - // report at the same interval as activityCheck - touchHolding = this.setInterval(report, 250); - }); - - var touchEnd = function touchEnd(event) { - report(); - // stop the interval that maintains activity if the touch is holding - this.clearInterval(touchHolding); - }; - - this.on('touchmove', report); - this.on('touchend', touchEnd); - this.on('touchcancel', touchEnd); - }; - - /** - * A callback that has no parameters and is bound into `Component`s context. - * - * @callback Component~GenericCallback - * @this Component - */ - - /** - * Creates a function that runs after an `x` millisecond timeout. This function is a - * wrapper around `window.setTimeout`. There are a few reasons to use this one - * instead though: - * 1. It gets cleared via {@link Component#clearTimeout} when - * {@link Component#dispose} gets called. - * 2. The function callback will gets turned into a {@link Component~GenericCallback} - * - * > Note: You can't use `window.clearTimeout` on the id returned by this function. This - * will cause its dispose listener not to get cleaned up! Please use - * {@link Component#clearTimeout} or {@link Component#dispose} instead. - * - * @param {Component~GenericCallback} fn - * The function that will be run after `timeout`. - * - * @param {number} timeout - * Timeout in milliseconds to delay before executing the specified function. - * - * @return {number} - * Returns a timeout ID that gets used to identify the timeout. It can also - * get used in {@link Component#clearTimeout} to clear the timeout that - * was set. - * - * @listens Component#dispose - * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setTimeout} - */ - - - Component.prototype.setTimeout = function setTimeout(fn, timeout) { - var _this2 = this; - - // declare as variables so they are properly available in timeout function - // eslint-disable-next-line - var timeoutId, disposeFn; - - fn = bind(this, fn); - - timeoutId = window_1.setTimeout(function () { - _this2.off('dispose', disposeFn); - fn(); - }, timeout); - - disposeFn = function disposeFn() { - return _this2.clearTimeout(timeoutId); - }; - - disposeFn.guid = 'vjs-timeout-' + timeoutId; - - this.on('dispose', disposeFn); - - return timeoutId; - }; - - /** - * Clears a timeout that gets created via `window.setTimeout` or - * {@link Component#setTimeout}. If you set a timeout via {@link Component#setTimeout} - * use this function instead of `window.clearTimout`. If you don't your dispose - * listener will not get cleaned up until {@link Component#dispose}! - * - * @param {number} timeoutId - * The id of the timeout to clear. The return value of - * {@link Component#setTimeout} or `window.setTimeout`. - * - * @return {number} - * Returns the timeout id that was cleared. - * - * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearTimeout} - */ - - - Component.prototype.clearTimeout = function clearTimeout(timeoutId) { - window_1.clearTimeout(timeoutId); - - var disposeFn = function disposeFn() {}; - - disposeFn.guid = 'vjs-timeout-' + timeoutId; - - this.off('dispose', disposeFn); - - return timeoutId; - }; - - /** - * Creates a function that gets run every `x` milliseconds. This function is a wrapper - * around `window.setInterval`. There are a few reasons to use this one instead though. - * 1. It gets cleared via {@link Component#clearInterval} when - * {@link Component#dispose} gets called. - * 2. The function callback will be a {@link Component~GenericCallback} - * - * @param {Component~GenericCallback} fn - * The function to run every `x` seconds. - * - * @param {number} interval - * Execute the specified function every `x` milliseconds. - * - * @return {number} - * Returns an id that can be used to identify the interval. It can also be be used in - * {@link Component#clearInterval} to clear the interval. - * - * @listens Component#dispose - * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setInterval} - */ - - - Component.prototype.setInterval = function setInterval(fn, interval) { - var _this3 = this; - - fn = bind(this, fn); - - var intervalId = window_1.setInterval(fn, interval); - - var disposeFn = function disposeFn() { - return _this3.clearInterval(intervalId); - }; - - disposeFn.guid = 'vjs-interval-' + intervalId; - - this.on('dispose', disposeFn); - - return intervalId; - }; - - /** - * Clears an interval that gets created via `window.setInterval` or - * {@link Component#setInterval}. If you set an inteval via {@link Component#setInterval} - * use this function instead of `window.clearInterval`. If you don't your dispose - * listener will not get cleaned up until {@link Component#dispose}! - * - * @param {number} intervalId - * The id of the interval to clear. The return value of - * {@link Component#setInterval} or `window.setInterval`. - * - * @return {number} - * Returns the interval id that was cleared. - * - * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearInterval} - */ - - - Component.prototype.clearInterval = function clearInterval(intervalId) { - window_1.clearInterval(intervalId); - - var disposeFn = function disposeFn() {}; - - disposeFn.guid = 'vjs-interval-' + intervalId; - - this.off('dispose', disposeFn); - - return intervalId; - }; - - /** - * Queues up a callback to be passed to requestAnimationFrame (rAF), but - * with a few extra bonuses: - * - * - Supports browsers that do not support rAF by falling back to - * {@link Component#setTimeout}. - * - * - The callback is turned into a {@link Component~GenericCallback} (i.e. - * bound to the component). - * - * - Automatic cancellation of the rAF callback is handled if the component - * is disposed before it is called. - * - * @param {Component~GenericCallback} fn - * A function that will be bound to this component and executed just - * before the browser's next repaint. - * - * @return {number} - * Returns an rAF ID that gets used to identify the timeout. It can - * also be used in {@link Component#cancelAnimationFrame} to cancel - * the animation frame callback. - * - * @listens Component#dispose - * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame} - */ - - - Component.prototype.requestAnimationFrame = function requestAnimationFrame(fn) { - var _this4 = this; - - // declare as variables so they are properly available in rAF function - // eslint-disable-next-line - var id, disposeFn; - - if (this.supportsRaf_) { - fn = bind(this, fn); - - id = window_1.requestAnimationFrame(function () { - _this4.off('dispose', disposeFn); - fn(); - }); - - disposeFn = function disposeFn() { - return _this4.cancelAnimationFrame(id); - }; - - disposeFn.guid = 'vjs-raf-' + id; - this.on('dispose', disposeFn); - - return id; - } - - // Fall back to using a timer. - return this.setTimeout(fn, 1000 / 60); - }; - - /** - * Cancels a queued callback passed to {@link Component#requestAnimationFrame} - * (rAF). - * - * If you queue an rAF callback via {@link Component#requestAnimationFrame}, - * use this function instead of `window.cancelAnimationFrame`. If you don't, - * your dispose listener will not get cleaned up until {@link Component#dispose}! - * - * @param {number} id - * The rAF ID to clear. The return value of {@link Component#requestAnimationFrame}. - * - * @return {number} - * Returns the rAF ID that was cleared. - * - * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/cancelAnimationFrame} - */ - - - Component.prototype.cancelAnimationFrame = function cancelAnimationFrame(id) { - if (this.supportsRaf_) { - window_1.cancelAnimationFrame(id); - - var disposeFn = function disposeFn() {}; - - disposeFn.guid = 'vjs-raf-' + id; - - this.off('dispose', disposeFn); - - return id; - } - - // Fall back to using a timer. - return this.clearTimeout(id); - }; - - /** - * Register a `Component` with `videojs` given the name and the component. - * - * > NOTE: {@link Tech}s should not be registered as a `Component`. {@link Tech}s - * should be registered using {@link Tech.registerTech} or - * {@link videojs:videojs.registerTech}. - * - * > NOTE: This function can also be seen on videojs as - * {@link videojs:videojs.registerComponent}. - * - * @param {string} name - * The name of the `Component` to register. - * - * @param {Component} ComponentToRegister - * The `Component` class to register. - * - * @return {Component} - * The `Component` that was registered. - */ - - - Component.registerComponent = function registerComponent(name, ComponentToRegister) { - if (typeof name !== 'string' || !name) { - throw new Error('Illegal component name, "' + name + '"; must be a non-empty string.'); - } - - var Tech = Component.getComponent('Tech'); - - // We need to make sure this check is only done if Tech has been registered. - var isTech = Tech && Tech.isTech(ComponentToRegister); - var isComp = Component === ComponentToRegister || Component.prototype.isPrototypeOf(ComponentToRegister.prototype); - - if (isTech || !isComp) { - var reason = void 0; - - if (isTech) { - reason = 'techs must be registered using Tech.registerTech()'; - } else { - reason = 'must be a Component subclass'; - } - - throw new Error('Illegal component, "' + name + '"; ' + reason + '.'); - } - - name = toTitleCase(name); - - if (!Component.components_) { - Component.components_ = {}; - } - - var Player = Component.getComponent('Player'); - - if (name === 'Player' && Player && Player.players) { - var players = Player.players; - var playerNames = Object.keys(players); - - // If we have players that were disposed, then their name will still be - // in Players.players. So, we must loop through and verify that the value - // for each item is not null. This allows registration of the Player component - // after all players have been disposed or before any were created. - if (players && playerNames.length > 0 && playerNames.map(function (pname) { - return players[pname]; - }).every(Boolean)) { - throw new Error('Can not register Player component after player has been created.'); - } - } - - Component.components_[name] = ComponentToRegister; - - return ComponentToRegister; - }; - - /** - * Get a `Component` based on the name it was registered with. - * - * @param {string} name - * The Name of the component to get. - * - * @return {Component} - * The `Component` that got registered under the given name. - * - * @deprecated In `videojs` 6 this will not return `Component`s that were not - * registered using {@link Component.registerComponent}. Currently we - * check the global `videojs` object for a `Component` name and - * return that if it exists. - */ - - - Component.getComponent = function getComponent(name) { - if (!name) { - return; - } - - name = toTitleCase(name); - - if (Component.components_ && Component.components_[name]) { - return Component.components_[name]; - } - }; - - return Component; -}(); - -/** - * Whether or not this component supports `requestAnimationFrame`. - * - * This is exposed primarily for testing purposes. - * - * @private - * @type {Boolean} - */ - - -Component.prototype.supportsRaf_ = typeof window_1.requestAnimationFrame === 'function' && typeof window_1.cancelAnimationFrame === 'function'; - -Component.registerComponent('Component', Component); - -/** - * @file time-ranges.js - * @module time-ranges - */ - -/** - * Returns the time for the specified index at the start or end - * of a TimeRange object. - * - * @function time-ranges:indexFunction - * - * @param {number} [index=0] - * The range number to return the time for. - * - * @return {number} - * The time that offset at the specified index. - * - * @depricated index must be set to a value, in the future this will throw an error. - */ - -/** - * An object that contains ranges of time for various reasons. - * - * @typedef {Object} TimeRange - * - * @property {number} length - * The number of time ranges represented by this Object - * - * @property {time-ranges:indexFunction} start - * Returns the time offset at which a specified time range begins. - * - * @property {time-ranges:indexFunction} end - * Returns the time offset at which a specified time range ends. - * - * @see https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges - */ - -/** - * Check if any of the time ranges are over the maximum index. - * - * @param {string} fnName - * The function name to use for logging - * - * @param {number} index - * The index to check - * - * @param {number} maxIndex - * The maximum possible index - * - * @throws {Error} if the timeRanges provided are over the maxIndex - */ -function rangeCheck(fnName, index, maxIndex) { - if (typeof index !== 'number' || index < 0 || index > maxIndex) { - throw new Error('Failed to execute \'' + fnName + '\' on \'TimeRanges\': The index provided (' + index + ') is non-numeric or out of bounds (0-' + maxIndex + ').'); - } -} - -/** - * Get the time for the specified index at the start or end - * of a TimeRange object. - * - * @param {string} fnName - * The function name to use for logging - * - * @param {string} valueIndex - * The proprety that should be used to get the time. should be 'start' or 'end' - * - * @param {Array} ranges - * An array of time ranges - * - * @param {Array} [rangeIndex=0] - * The index to start the search at - * - * @return {number} - * The time that offset at the specified index. - * - * - * @depricated rangeIndex must be set to a value, in the future this will throw an error. - * @throws {Error} if rangeIndex is more than the length of ranges - */ -function getRange(fnName, valueIndex, ranges, rangeIndex) { - rangeCheck(fnName, rangeIndex, ranges.length - 1); - return ranges[rangeIndex][valueIndex]; -} - -/** - * Create a time range object given ranges of time. - * - * @param {Array} [ranges] - * An array of time ranges. - */ -function createTimeRangesObj(ranges) { - if (ranges === undefined || ranges.length === 0) { - return { - length: 0, - start: function start() { - throw new Error('This TimeRanges object is empty'); - }, - end: function end() { - throw new Error('This TimeRanges object is empty'); - } - }; - } - return { - length: ranges.length, - start: getRange.bind(null, 'start', 0, ranges), - end: getRange.bind(null, 'end', 1, ranges) - }; -} - -/** - * Should create a fake `TimeRange` object which mimics an HTML5 time range instance. - * - * @param {number|Array} start - * The start of a single range or an array of ranges - * - * @param {number} end - * The end of a single range. - * - * @private - */ -function createTimeRanges(start, end) { - if (Array.isArray(start)) { - return createTimeRangesObj(start); - } else if (start === undefined || end === undefined) { - return createTimeRangesObj(); - } - return createTimeRangesObj([[start, end]]); -} - -/** - * @file buffer.js - * @module buffer - */ -/** - * Compute the percentage of the media that has been buffered. - * - * @param {TimeRange} buffered - * The current `TimeRange` object representing buffered time ranges - * - * @param {number} duration - * Total duration of the media - * - * @return {number} - * Percent buffered of the total duration in decimal form. - */ -function bufferedPercent(buffered, duration) { - var bufferedDuration = 0; - var start = void 0; - var end = void 0; - - if (!duration) { - return 0; - } - - if (!buffered || !buffered.length) { - buffered = createTimeRanges(0, 0); - } - - for (var i = 0; i < buffered.length; i++) { - start = buffered.start(i); - end = buffered.end(i); - - // buffered end can be bigger than duration by a very small fraction - if (end > duration) { - end = duration; - } - - bufferedDuration += end - start; - } - - return bufferedDuration / duration; -} - -/** - * @file fullscreen-api.js - * @module fullscreen-api - * @private - */ -/** - * Store the browser-specific methods for the fullscreen API. - * - * @type {Object} - * @see [Specification]{@link https://fullscreen.spec.whatwg.org} - * @see [Map Approach From Screenfull.js]{@link https://github.com/sindresorhus/screenfull.js} - */ -var FullscreenApi = {}; - -// browser API methods -var apiMap = [['requestFullscreen', 'exitFullscreen', 'fullscreenElement', 'fullscreenEnabled', 'fullscreenchange', 'fullscreenerror'], -// WebKit -['webkitRequestFullscreen', 'webkitExitFullscreen', 'webkitFullscreenElement', 'webkitFullscreenEnabled', 'webkitfullscreenchange', 'webkitfullscreenerror'], -// Old WebKit (Safari 5.1) -['webkitRequestFullScreen', 'webkitCancelFullScreen', 'webkitCurrentFullScreenElement', 'webkitCancelFullScreen', 'webkitfullscreenchange', 'webkitfullscreenerror'], -// Mozilla -['mozRequestFullScreen', 'mozCancelFullScreen', 'mozFullScreenElement', 'mozFullScreenEnabled', 'mozfullscreenchange', 'mozfullscreenerror'], -// Microsoft -['msRequestFullscreen', 'msExitFullscreen', 'msFullscreenElement', 'msFullscreenEnabled', 'MSFullscreenChange', 'MSFullscreenError']]; - -var specApi = apiMap[0]; -var browserApi = void 0; - -// determine the supported set of functions -for (var i = 0; i < apiMap.length; i++) { - // check for exitFullscreen function - if (apiMap[i][1] in document_1) { - browserApi = apiMap[i]; - break; - } -} - -// map the browser API names to the spec API names -if (browserApi) { - for (var _i = 0; _i < browserApi.length; _i++) { - FullscreenApi[specApi[_i]] = browserApi[_i]; - } -} - -/** - * @file media-error.js - */ -/** - * A Custom `MediaError` class which mimics the standard HTML5 `MediaError` class. - * - * @param {number|string|Object|MediaError} value - * This can be of multiple types: - * - number: should be a standard error code - * - string: an error message (the code will be 0) - * - Object: arbitrary properties - * - `MediaError` (native): used to populate a video.js `MediaError` object - * - `MediaError` (video.js): will return itself if it's already a - * video.js `MediaError` object. - * - * @see [MediaError Spec]{@link https://dev.w3.org/html5/spec-author-view/video.html#mediaerror} - * @see [Encrypted MediaError Spec]{@link https://www.w3.org/TR/2013/WD-encrypted-media-20130510/#error-codes} - * - * @class MediaError - */ -function MediaError(value) { - - // Allow redundant calls to this constructor to avoid having `instanceof` - // checks peppered around the code. - if (value instanceof MediaError) { - return value; - } - - if (typeof value === 'number') { - this.code = value; - } else if (typeof value === 'string') { - // default code is zero, so this is a custom error - this.message = value; - } else if (isObject(value)) { - - // We assign the `code` property manually because native `MediaError` objects - // do not expose it as an own/enumerable property of the object. - if (typeof value.code === 'number') { - this.code = value.code; - } - - assign(this, value); - } - - if (!this.message) { - this.message = MediaError.defaultMessages[this.code] || ''; - } -} - -/** - * The error code that refers two one of the defined `MediaError` types - * - * @type {Number} - */ -MediaError.prototype.code = 0; - -/** - * An optional message that to show with the error. Message is not part of the HTML5 - * video spec but allows for more informative custom errors. - * - * @type {String} - */ -MediaError.prototype.message = ''; - -/** - * An optional status code that can be set by plugins to allow even more detail about - * the error. For example a plugin might provide a specific HTTP status code and an - * error message for that code. Then when the plugin gets that error this class will - * know how to display an error message for it. This allows a custom message to show - * up on the `Player` error overlay. - * - * @type {Array} - */ -MediaError.prototype.status = null; - -/** - * Errors indexed by the W3C standard. The order **CANNOT CHANGE**! See the - * specification listed under {@link MediaError} for more information. - * - * @enum {array} - * @readonly - * @property {string} 0 - MEDIA_ERR_CUSTOM - * @property {string} 1 - MEDIA_ERR_CUSTOM - * @property {string} 2 - MEDIA_ERR_ABORTED - * @property {string} 3 - MEDIA_ERR_NETWORK - * @property {string} 4 - MEDIA_ERR_SRC_NOT_SUPPORTED - * @property {string} 5 - MEDIA_ERR_ENCRYPTED - */ -MediaError.errorTypes = ['MEDIA_ERR_CUSTOM', 'MEDIA_ERR_ABORTED', 'MEDIA_ERR_NETWORK', 'MEDIA_ERR_DECODE', 'MEDIA_ERR_SRC_NOT_SUPPORTED', 'MEDIA_ERR_ENCRYPTED']; - -/** - * The default `MediaError` messages based on the {@link MediaError.errorTypes}. - * - * @type {Array} - * @constant - */ -MediaError.defaultMessages = { - 1: 'You aborted the media playback', - 2: 'A network error caused the media download to fail part-way.', - 3: 'The media playback was aborted due to a corruption problem or because the media used features your browser did not support.', - 4: 'The media could not be loaded, either because the server or network failed or because the format is not supported.', - 5: 'The media is encrypted and we do not have the keys to decrypt it.' -}; - -// Add types as properties on MediaError -// e.g. MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4; -for (var errNum = 0; errNum < MediaError.errorTypes.length; errNum++) { - MediaError[MediaError.errorTypes[errNum]] = errNum; - // values should be accessible on both the class and instance - MediaError.prototype[MediaError.errorTypes[errNum]] = errNum; -} - -var tuple = SafeParseTuple; - -function SafeParseTuple(obj, reviver) { - var json; - var error = null; - - try { - json = JSON.parse(obj, reviver); - } catch (err) { - error = err; - } - - return [error, json] -} - -/** - * Returns whether an object is `Promise`-like (i.e. has a `then` method). - * - * @param {Object} value - * An object that may or may not be `Promise`-like. - * - * @return {Boolean} - * Whether or not the object is `Promise`-like. - */ -function isPromise(value) { - return value !== undefined && value !== null && typeof value.then === 'function'; -} - -/** - * Silence a Promise-like object. - * - * This is useful for avoiding non-harmful, but potentially confusing "uncaught - * play promise" rejection error messages. - * - * @param {Object} value - * An object that may or may not be `Promise`-like. - */ -function silencePromise(value) { - if (isPromise(value)) { - value.then(null, function (e) {}); - } -} - -/** - * @file text-track-list-converter.js Utilities for capturing text track state and - * re-creating tracks based on a capture. - * - * @module text-track-list-converter - */ - -/** - * Examine a single {@link TextTrack} and return a JSON-compatible javascript object that - * represents the {@link TextTrack}'s state. - * - * @param {TextTrack} track - * The text track to query. - * - * @return {Object} - * A serializable javascript representation of the TextTrack. - * @private - */ -var trackToJson_ = function trackToJson_(track) { - var ret = ['kind', 'label', 'language', 'id', 'inBandMetadataTrackDispatchType', 'mode', 'src'].reduce(function (acc, prop, i) { - - if (track[prop]) { - acc[prop] = track[prop]; - } - - return acc; - }, { - cues: track.cues && Array.prototype.map.call(track.cues, function (cue) { - return { - startTime: cue.startTime, - endTime: cue.endTime, - text: cue.text, - id: cue.id - }; - }) - }); - - return ret; -}; - -/** - * Examine a {@link Tech} and return a JSON-compatible javascript array that represents the - * state of all {@link TextTrack}s currently configured. The return array is compatible with - * {@link text-track-list-converter:jsonToTextTracks}. - * - * @param {Tech} tech - * The tech object to query - * - * @return {Array} - * A serializable javascript representation of the {@link Tech}s - * {@link TextTrackList}. - */ -var textTracksToJson = function textTracksToJson(tech) { - - var trackEls = tech.$$('track'); - - var trackObjs = Array.prototype.map.call(trackEls, function (t) { - return t.track; - }); - var tracks = Array.prototype.map.call(trackEls, function (trackEl) { - var json = trackToJson_(trackEl.track); - - if (trackEl.src) { - json.src = trackEl.src; - } - return json; - }); - - return tracks.concat(Array.prototype.filter.call(tech.textTracks(), function (track) { - return trackObjs.indexOf(track) === -1; - }).map(trackToJson_)); -}; - -/** - * Create a set of remote {@link TextTrack}s on a {@link Tech} based on an array of javascript - * object {@link TextTrack} representations. - * - * @param {Array} json - * An array of `TextTrack` representation objects, like those that would be - * produced by `textTracksToJson`. - * - * @param {Tech} tech - * The `Tech` to create the `TextTrack`s on. - */ -var jsonToTextTracks = function jsonToTextTracks(json, tech) { - json.forEach(function (track) { - var addedTrack = tech.addRemoteTextTrack(track).track; - - if (!track.src && track.cues) { - track.cues.forEach(function (cue) { - return addedTrack.addCue(cue); - }); - } - }); - - return tech.textTracks(); -}; - -var textTrackConverter = { textTracksToJson: textTracksToJson, jsonToTextTracks: jsonToTextTracks, trackToJson_: trackToJson_ }; - -/** - * @file modal-dialog.js - */ -var MODAL_CLASS_NAME = 'vjs-modal-dialog'; -var ESC = 27; - -/** - * The `ModalDialog` displays over the video and its controls, which blocks - * interaction with the player until it is closed. - * - * Modal dialogs include a "Close" button and will close when that button - * is activated - or when ESC is pressed anywhere. - * - * @extends Component - */ - -var ModalDialog = function (_Component) { - inherits(ModalDialog, _Component); - - /** - * Create an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - * - * @param {Mixed} [options.content=undefined] - * Provide customized content for this modal. - * - * @param {string} [options.description] - * A text description for the modal, primarily for accessibility. - * - * @param {boolean} [options.fillAlways=false] - * Normally, modals are automatically filled only the first time - * they open. This tells the modal to refresh its content - * every time it opens. - * - * @param {string} [options.label] - * A text label for the modal, primarily for accessibility. - * - * @param {boolean} [options.temporary=true] - * If `true`, the modal can only be opened once; it will be - * disposed as soon as it's closed. - * - * @param {boolean} [options.uncloseable=false] - * If `true`, the user will not be able to close the modal - * through the UI in the normal ways. Programmatic closing is - * still possible. - */ - function ModalDialog(player, options) { - classCallCheck(this, ModalDialog); - - var _this = possibleConstructorReturn(this, _Component.call(this, player, options)); - - _this.opened_ = _this.hasBeenOpened_ = _this.hasBeenFilled_ = false; - - _this.closeable(!_this.options_.uncloseable); - _this.content(_this.options_.content); - - // Make sure the contentEl is defined AFTER any children are initialized - // because we only want the contents of the modal in the contentEl - // (not the UI elements like the close button). - _this.contentEl_ = createEl('div', { - className: MODAL_CLASS_NAME + '-content' - }, { - role: 'document' - }); - - _this.descEl_ = createEl('p', { - className: MODAL_CLASS_NAME + '-description vjs-control-text', - id: _this.el().getAttribute('aria-describedby') - }); - - textContent(_this.descEl_, _this.description()); - _this.el_.appendChild(_this.descEl_); - _this.el_.appendChild(_this.contentEl_); - return _this; - } - - /** - * Create the `ModalDialog`'s DOM element - * - * @return {Element} - * The DOM element that gets created. - */ - - - ModalDialog.prototype.createEl = function createEl$$1() { - return _Component.prototype.createEl.call(this, 'div', { - className: this.buildCSSClass(), - tabIndex: -1 - }, { - 'aria-describedby': this.id() + '_description', - 'aria-hidden': 'true', - 'aria-label': this.label(), - 'role': 'dialog' - }); - }; - - ModalDialog.prototype.dispose = function dispose() { - this.contentEl_ = null; - this.descEl_ = null; - this.previouslyActiveEl_ = null; - - _Component.prototype.dispose.call(this); - }; - - /** - * Builds the default DOM `className`. - * - * @return {string} - * The DOM `className` for this object. - */ - - - ModalDialog.prototype.buildCSSClass = function buildCSSClass() { - return MODAL_CLASS_NAME + ' vjs-hidden ' + _Component.prototype.buildCSSClass.call(this); - }; - - /** - * Handles `keydown` events on the document, looking for ESC, which closes - * the modal. - * - * @param {EventTarget~Event} e - * The keypress that triggered this event. - * - * @listens keydown - */ - - - ModalDialog.prototype.handleKeyPress = function handleKeyPress(e) { - if (e.which === ESC && this.closeable()) { - this.close(); - } - }; - - /** - * Returns the label string for this modal. Primarily used for accessibility. - * - * @return {string} - * the localized or raw label of this modal. - */ - - - ModalDialog.prototype.label = function label() { - return this.localize(this.options_.label || 'Modal Window'); - }; - - /** - * Returns the description string for this modal. Primarily used for - * accessibility. - * - * @return {string} - * The localized or raw description of this modal. - */ - - - ModalDialog.prototype.description = function description() { - var desc = this.options_.description || this.localize('This is a modal window.'); - - // Append a universal closeability message if the modal is closeable. - if (this.closeable()) { - desc += ' ' + this.localize('This modal can be closed by pressing the Escape key or activating the close button.'); - } - - return desc; - }; - - /** - * Opens the modal. - * - * @fires ModalDialog#beforemodalopen - * @fires ModalDialog#modalopen - */ - - - ModalDialog.prototype.open = function open() { - if (!this.opened_) { - var player = this.player(); - - /** - * Fired just before a `ModalDialog` is opened. - * - * @event ModalDialog#beforemodalopen - * @type {EventTarget~Event} - */ - this.trigger('beforemodalopen'); - this.opened_ = true; - - // Fill content if the modal has never opened before and - // never been filled. - if (this.options_.fillAlways || !this.hasBeenOpened_ && !this.hasBeenFilled_) { - this.fill(); - } - - // If the player was playing, pause it and take note of its previously - // playing state. - this.wasPlaying_ = !player.paused(); - - if (this.options_.pauseOnOpen && this.wasPlaying_) { - player.pause(); - } - - if (this.closeable()) { - this.on(this.el_.ownerDocument, 'keydown', bind(this, this.handleKeyPress)); - } - - // Hide controls and note if they were enabled. - this.hadControls_ = player.controls(); - player.controls(false); - - this.show(); - this.conditionalFocus_(); - this.el().setAttribute('aria-hidden', 'false'); - - /** - * Fired just after a `ModalDialog` is opened. - * - * @event ModalDialog#modalopen - * @type {EventTarget~Event} - */ - this.trigger('modalopen'); - this.hasBeenOpened_ = true; - } - }; - - /** - * If the `ModalDialog` is currently open or closed. - * - * @param {boolean} [value] - * If given, it will open (`true`) or close (`false`) the modal. - * - * @return {boolean} - * the current open state of the modaldialog - */ - - - ModalDialog.prototype.opened = function opened(value) { - if (typeof value === 'boolean') { - this[value ? 'open' : 'close'](); - } - return this.opened_; - }; - - /** - * Closes the modal, does nothing if the `ModalDialog` is - * not open. - * - * @fires ModalDialog#beforemodalclose - * @fires ModalDialog#modalclose - */ - - - ModalDialog.prototype.close = function close() { - if (!this.opened_) { - return; - } - var player = this.player(); - - /** - * Fired just before a `ModalDialog` is closed. - * - * @event ModalDialog#beforemodalclose - * @type {EventTarget~Event} - */ - this.trigger('beforemodalclose'); - this.opened_ = false; - - if (this.wasPlaying_ && this.options_.pauseOnOpen) { - player.play(); - } - - if (this.closeable()) { - this.off(this.el_.ownerDocument, 'keydown', bind(this, this.handleKeyPress)); - } - - if (this.hadControls_) { - player.controls(true); - } - - this.hide(); - this.el().setAttribute('aria-hidden', 'true'); - - /** - * Fired just after a `ModalDialog` is closed. - * - * @event ModalDialog#modalclose - * @type {EventTarget~Event} - */ - this.trigger('modalclose'); - this.conditionalBlur_(); - - if (this.options_.temporary) { - this.dispose(); - } - }; - - /** - * Check to see if the `ModalDialog` is closeable via the UI. - * - * @param {boolean} [value] - * If given as a boolean, it will set the `closeable` option. - * - * @return {boolean} - * Returns the final value of the closable option. - */ - - - ModalDialog.prototype.closeable = function closeable(value) { - if (typeof value === 'boolean') { - var closeable = this.closeable_ = !!value; - var close = this.getChild('closeButton'); - - // If this is being made closeable and has no close button, add one. - if (closeable && !close) { - - // The close button should be a child of the modal - not its - // content element, so temporarily change the content element. - var temp = this.contentEl_; - - this.contentEl_ = this.el_; - close = this.addChild('closeButton', { controlText: 'Close Modal Dialog' }); - this.contentEl_ = temp; - this.on(close, 'close', this.close); - } - - // If this is being made uncloseable and has a close button, remove it. - if (!closeable && close) { - this.off(close, 'close', this.close); - this.removeChild(close); - close.dispose(); - } - } - return this.closeable_; - }; - - /** - * Fill the modal's content element with the modal's "content" option. - * The content element will be emptied before this change takes place. - */ - - - ModalDialog.prototype.fill = function fill() { - this.fillWith(this.content()); - }; - - /** - * Fill the modal's content element with arbitrary content. - * The content element will be emptied before this change takes place. - * - * @fires ModalDialog#beforemodalfill - * @fires ModalDialog#modalfill - * - * @param {Mixed} [content] - * The same rules apply to this as apply to the `content` option. - */ - - - ModalDialog.prototype.fillWith = function fillWith(content) { - var contentEl = this.contentEl(); - var parentEl = contentEl.parentNode; - var nextSiblingEl = contentEl.nextSibling; - - /** - * Fired just before a `ModalDialog` is filled with content. - * - * @event ModalDialog#beforemodalfill - * @type {EventTarget~Event} - */ - this.trigger('beforemodalfill'); - this.hasBeenFilled_ = true; - - // Detach the content element from the DOM before performing - // manipulation to avoid modifying the live DOM multiple times. - parentEl.removeChild(contentEl); - this.empty(); - insertContent(contentEl, content); - /** - * Fired just after a `ModalDialog` is filled with content. - * - * @event ModalDialog#modalfill - * @type {EventTarget~Event} - */ - this.trigger('modalfill'); - - // Re-inject the re-filled content element. - if (nextSiblingEl) { - parentEl.insertBefore(contentEl, nextSiblingEl); - } else { - parentEl.appendChild(contentEl); - } - - // make sure that the close button is last in the dialog DOM - var closeButton = this.getChild('closeButton'); - - if (closeButton) { - parentEl.appendChild(closeButton.el_); - } - }; - - /** - * Empties the content element. This happens anytime the modal is filled. - * - * @fires ModalDialog#beforemodalempty - * @fires ModalDialog#modalempty - */ - - - ModalDialog.prototype.empty = function empty() { - /** - * Fired just before a `ModalDialog` is emptied. - * - * @event ModalDialog#beforemodalempty - * @type {EventTarget~Event} - */ - this.trigger('beforemodalempty'); - emptyEl(this.contentEl()); - - /** - * Fired just after a `ModalDialog` is emptied. - * - * @event ModalDialog#modalempty - * @type {EventTarget~Event} - */ - this.trigger('modalempty'); - }; - - /** - * Gets or sets the modal content, which gets normalized before being - * rendered into the DOM. - * - * This does not update the DOM or fill the modal, but it is called during - * that process. - * - * @param {Mixed} [value] - * If defined, sets the internal content value to be used on the - * next call(s) to `fill`. This value is normalized before being - * inserted. To "clear" the internal content value, pass `null`. - * - * @return {Mixed} - * The current content of the modal dialog - */ - - - ModalDialog.prototype.content = function content(value) { - if (typeof value !== 'undefined') { - this.content_ = value; - } - return this.content_; - }; - - /** - * conditionally focus the modal dialog if focus was previously on the player. - * - * @private - */ - - - ModalDialog.prototype.conditionalFocus_ = function conditionalFocus_() { - var activeEl = document_1.activeElement; - var playerEl = this.player_.el_; - - this.previouslyActiveEl_ = null; - - if (playerEl.contains(activeEl) || playerEl === activeEl) { - this.previouslyActiveEl_ = activeEl; - - this.focus(); - - this.on(document_1, 'keydown', this.handleKeyDown); - } - }; - - /** - * conditionally blur the element and refocus the last focused element - * - * @private - */ - - - ModalDialog.prototype.conditionalBlur_ = function conditionalBlur_() { - if (this.previouslyActiveEl_) { - this.previouslyActiveEl_.focus(); - this.previouslyActiveEl_ = null; - } - - this.off(document_1, 'keydown', this.handleKeyDown); - }; - - /** - * Keydown handler. Attached when modal is focused. - * - * @listens keydown - */ - - - ModalDialog.prototype.handleKeyDown = function handleKeyDown(event) { - // exit early if it isn't a tab key - if (event.which !== 9) { - return; - } - - var focusableEls = this.focusableEls_(); - var activeEl = this.el_.querySelector(':focus'); - var focusIndex = void 0; - - for (var i = 0; i < focusableEls.length; i++) { - if (activeEl === focusableEls[i]) { - focusIndex = i; - break; - } - } - - if (document_1.activeElement === this.el_) { - focusIndex = 0; - } - - if (event.shiftKey && focusIndex === 0) { - focusableEls[focusableEls.length - 1].focus(); - event.preventDefault(); - } else if (!event.shiftKey && focusIndex === focusableEls.length - 1) { - focusableEls[0].focus(); - event.preventDefault(); - } - }; - - /** - * get all focusable elements - * - * @private - */ - - - ModalDialog.prototype.focusableEls_ = function focusableEls_() { - var allChildren = this.el_.querySelectorAll('*'); - - return Array.prototype.filter.call(allChildren, function (child) { - return (child instanceof window_1.HTMLAnchorElement || child instanceof window_1.HTMLAreaElement) && child.hasAttribute('href') || (child instanceof window_1.HTMLInputElement || child instanceof window_1.HTMLSelectElement || child instanceof window_1.HTMLTextAreaElement || child instanceof window_1.HTMLButtonElement) && !child.hasAttribute('disabled') || child instanceof window_1.HTMLIFrameElement || child instanceof window_1.HTMLObjectElement || child instanceof window_1.HTMLEmbedElement || child.hasAttribute('tabindex') && child.getAttribute('tabindex') !== -1 || child.hasAttribute('contenteditable'); - }); - }; - - return ModalDialog; -}(Component); - -/** - * Default options for `ModalDialog` default options. - * - * @type {Object} - * @private - */ - - -ModalDialog.prototype.options_ = { - pauseOnOpen: true, - temporary: true -}; - -Component.registerComponent('ModalDialog', ModalDialog); - -/** - * @file track-list.js - */ -/** - * Common functionaliy between {@link TextTrackList}, {@link AudioTrackList}, and - * {@link VideoTrackList} - * - * @extends EventTarget - */ - -var TrackList = function (_EventTarget) { - inherits(TrackList, _EventTarget); - - /** - * Create an instance of this class - * - * @param {Track[]} tracks - * A list of tracks to initialize the list with. - * - * @param {Object} [list] - * The child object with inheritance done manually for ie8. - * - * @abstract - */ - function TrackList() { - var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; - - var _ret; - - var list = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : null; - classCallCheck(this, TrackList); - - var _this = possibleConstructorReturn(this, _EventTarget.call(this)); - - if (!list) { - list = _this; // eslint-disable-line - if (IS_IE8) { - list = document_1.createElement('custom'); - for (var prop in TrackList.prototype) { - if (prop !== 'constructor') { - list[prop] = TrackList.prototype[prop]; - } - } - } - } - - list.tracks_ = []; - - /** - * @memberof TrackList - * @member {number} length - * The current number of `Track`s in the this Trackist. - * @instance - */ - Object.defineProperty(list, 'length', { - get: function get$$1() { - return this.tracks_.length; - } - }); - - for (var i = 0; i < tracks.length; i++) { - list.addTrack(tracks[i]); - } - - // must return the object, as for ie8 it will not be this - // but a reference to a document object - return _ret = list, possibleConstructorReturn(_this, _ret); - } - - /** - * Add a {@link Track} to the `TrackList` - * - * @param {Track} track - * The audio, video, or text track to add to the list. - * - * @fires TrackList#addtrack - */ - - - TrackList.prototype.addTrack = function addTrack(track) { - var index = this.tracks_.length; - - if (!('' + index in this)) { - Object.defineProperty(this, index, { - get: function get$$1() { - return this.tracks_[index]; - } - }); - } - - // Do not add duplicate tracks - if (this.tracks_.indexOf(track) === -1) { - this.tracks_.push(track); - /** - * Triggered when a track is added to a track list. - * - * @event TrackList#addtrack - * @type {EventTarget~Event} - * @property {Track} track - * A reference to track that was added. - */ - this.trigger({ - track: track, - type: 'addtrack' - }); - } - }; - - /** - * Remove a {@link Track} from the `TrackList` - * - * @param {Track} rtrack - * The audio, video, or text track to remove from the list. - * - * @fires TrackList#removetrack - */ - - - TrackList.prototype.removeTrack = function removeTrack(rtrack) { - var track = void 0; - - for (var i = 0, l = this.length; i < l; i++) { - if (this[i] === rtrack) { - track = this[i]; - if (track.off) { - track.off(); - } - - this.tracks_.splice(i, 1); - - break; - } - } - - if (!track) { - return; - } - - /** - * Triggered when a track is removed from track list. - * - * @event TrackList#removetrack - * @type {EventTarget~Event} - * @property {Track} track - * A reference to track that was removed. - */ - this.trigger({ - track: track, - type: 'removetrack' - }); - }; - - /** - * Get a Track from the TrackList by a tracks id - * - * @param {String} id - the id of the track to get - * @method getTrackById - * @return {Track} - * @private - */ - - - TrackList.prototype.getTrackById = function getTrackById(id) { - var result = null; - - for (var i = 0, l = this.length; i < l; i++) { - var track = this[i]; - - if (track.id === id) { - result = track; - break; - } - } - - return result; - }; - - return TrackList; -}(EventTarget); - -/** - * Triggered when a different track is selected/enabled. - * - * @event TrackList#change - * @type {EventTarget~Event} - */ - -/** - * Events that can be called with on + eventName. See {@link EventHandler}. - * - * @property {Object} TrackList#allowedEvents_ - * @private - */ - - -TrackList.prototype.allowedEvents_ = { - change: 'change', - addtrack: 'addtrack', - removetrack: 'removetrack' -}; - -// emulate attribute EventHandler support to allow for feature detection -for (var event in TrackList.prototype.allowedEvents_) { - TrackList.prototype['on' + event] = null; -} - -/** - * @file audio-track-list.js - */ -/** - * Anywhere we call this function we diverge from the spec - * as we only support one enabled audiotrack at a time - * - * @param {AudioTrackList} list - * list to work on - * - * @param {AudioTrack} track - * The track to skip - * - * @private - */ -var disableOthers = function disableOthers(list, track) { - for (var i = 0; i < list.length; i++) { - if (!Object.keys(list[i]).length || track.id === list[i].id) { - continue; - } - // another audio track is enabled, disable it - list[i].enabled = false; - } -}; - -/** - * The current list of {@link AudioTrack} for a media file. - * - * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist} - * @extends TrackList - */ - -var AudioTrackList = function (_TrackList) { - inherits(AudioTrackList, _TrackList); - - /** - * Create an instance of this class. - * - * @param {AudioTrack[]} [tracks=[]] - * A list of `AudioTrack` to instantiate the list with. - */ - function AudioTrackList() { - var _this, _ret; - - var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; - classCallCheck(this, AudioTrackList); - - var list = void 0; - - // make sure only 1 track is enabled - // sorted from last index to first index - for (var i = tracks.length - 1; i >= 0; i--) { - if (tracks[i].enabled) { - disableOthers(tracks, tracks[i]); - break; - } - } - - // IE8 forces us to implement inheritance ourselves - // as it does not support Object.defineProperty properly - if (IS_IE8) { - list = document_1.createElement('custom'); - for (var prop in TrackList.prototype) { - if (prop !== 'constructor') { - list[prop] = TrackList.prototype[prop]; - } - } - for (var _prop in AudioTrackList.prototype) { - if (_prop !== 'constructor') { - list[_prop] = AudioTrackList.prototype[_prop]; - } - } - } - - list = (_this = possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this); - list.changing_ = false; - - return _ret = list, possibleConstructorReturn(_this, _ret); - } - - /** - * Add an {@link AudioTrack} to the `AudioTrackList`. - * - * @param {AudioTrack} track - * The AudioTrack to add to the list - * - * @fires TrackList#addtrack - */ - - - AudioTrackList.prototype.addTrack = function addTrack(track) { - var _this2 = this; - - if (track.enabled) { - disableOthers(this, track); - } - - _TrackList.prototype.addTrack.call(this, track); - // native tracks don't have this - if (!track.addEventListener) { - return; - } - - /** - * @listens AudioTrack#enabledchange - * @fires TrackList#change - */ - track.addEventListener('enabledchange', function () { - // when we are disabling other tracks (since we don't support - // more than one track at a time) we will set changing_ - // to true so that we don't trigger additional change events - if (_this2.changing_) { - return; - } - _this2.changing_ = true; - disableOthers(_this2, track); - _this2.changing_ = false; - _this2.trigger('change'); - }); - }; - - return AudioTrackList; -}(TrackList); - -/** - * @file video-track-list.js - */ -/** - * Un-select all other {@link VideoTrack}s that are selected. - * - * @param {VideoTrackList} list - * list to work on - * - * @param {VideoTrack} track - * The track to skip - * - * @private - */ -var disableOthers$1 = function disableOthers(list, track) { - for (var i = 0; i < list.length; i++) { - if (!Object.keys(list[i]).length || track.id === list[i].id) { - continue; - } - // another video track is enabled, disable it - list[i].selected = false; - } -}; - -/** - * The current list of {@link VideoTrack} for a video. - * - * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist} - * @extends TrackList - */ - -var VideoTrackList = function (_TrackList) { - inherits(VideoTrackList, _TrackList); - - /** - * Create an instance of this class. - * - * @param {VideoTrack[]} [tracks=[]] - * A list of `VideoTrack` to instantiate the list with. - */ - function VideoTrackList() { - var _this, _ret; - - var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; - classCallCheck(this, VideoTrackList); - - var list = void 0; - - // make sure only 1 track is enabled - // sorted from last index to first index - for (var i = tracks.length - 1; i >= 0; i--) { - if (tracks[i].selected) { - disableOthers$1(tracks, tracks[i]); - break; - } - } - - // IE8 forces us to implement inheritance ourselves - // as it does not support Object.defineProperty properly - if (IS_IE8) { - list = document_1.createElement('custom'); - for (var prop in TrackList.prototype) { - if (prop !== 'constructor') { - list[prop] = TrackList.prototype[prop]; - } - } - for (var _prop in VideoTrackList.prototype) { - if (_prop !== 'constructor') { - list[_prop] = VideoTrackList.prototype[_prop]; - } - } - } - - list = (_this = possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this); - list.changing_ = false; - - /** - * @member {number} VideoTrackList#selectedIndex - * The current index of the selected {@link VideoTrack`}. - */ - Object.defineProperty(list, 'selectedIndex', { - get: function get$$1() { - for (var _i = 0; _i < this.length; _i++) { - if (this[_i].selected) { - return _i; - } - } - return -1; - }, - set: function set$$1() {} - }); - - return _ret = list, possibleConstructorReturn(_this, _ret); - } - - /** - * Add a {@link VideoTrack} to the `VideoTrackList`. - * - * @param {VideoTrack} track - * The VideoTrack to add to the list - * - * @fires TrackList#addtrack - */ - - - VideoTrackList.prototype.addTrack = function addTrack(track) { - var _this2 = this; - - if (track.selected) { - disableOthers$1(this, track); - } - - _TrackList.prototype.addTrack.call(this, track); - // native tracks don't have this - if (!track.addEventListener) { - return; - } - - /** - * @listens VideoTrack#selectedchange - * @fires TrackList#change - */ - track.addEventListener('selectedchange', function () { - if (_this2.changing_) { - return; - } - _this2.changing_ = true; - disableOthers$1(_this2, track); - _this2.changing_ = false; - _this2.trigger('change'); - }); - }; - - return VideoTrackList; -}(TrackList); - -/** - * @file text-track-list.js - */ -/** - * The current list of {@link TextTrack} for a media file. - * - * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist} - * @extends TrackList - */ - -var TextTrackList = function (_TrackList) { - inherits(TextTrackList, _TrackList); - - /** - * Create an instance of this class. - * - * @param {TextTrack[]} [tracks=[]] - * A list of `TextTrack` to instantiate the list with. - */ - function TextTrackList() { - var _this, _ret; - - var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; - classCallCheck(this, TextTrackList); - - var list = void 0; - - // IE8 forces us to implement inheritance ourselves - // as it does not support Object.defineProperty properly - if (IS_IE8) { - list = document_1.createElement('custom'); - for (var prop in TrackList.prototype) { - if (prop !== 'constructor') { - list[prop] = TrackList.prototype[prop]; - } - } - for (var _prop in TextTrackList.prototype) { - if (_prop !== 'constructor') { - list[_prop] = TextTrackList.prototype[_prop]; - } - } - } - - list = (_this = possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this); - return _ret = list, possibleConstructorReturn(_this, _ret); - } - - /** - * Add a {@link TextTrack} to the `TextTrackList` - * - * @param {TextTrack} track - * The text track to add to the list. - * - * @fires TrackList#addtrack - */ - - - TextTrackList.prototype.addTrack = function addTrack(track) { - _TrackList.prototype.addTrack.call(this, track); - - /** - * @listens TextTrack#modechange - * @fires TrackList#change - */ - track.addEventListener('modechange', bind(this, function () { - this.trigger('change'); - })); - - var nonLanguageTextTrackKind = ['metadata', 'chapters']; - - if (nonLanguageTextTrackKind.indexOf(track.kind) === -1) { - track.addEventListener('modechange', bind(this, function () { - this.trigger('selectedlanguagechange'); - })); - } - }; - - return TextTrackList; -}(TrackList); - -/** - * @file html-track-element-list.js - */ - -/** - * The current list of {@link HtmlTrackElement}s. - */ - -var HtmlTrackElementList = function () { - - /** - * Create an instance of this class. - * - * @param {HtmlTrackElement[]} [tracks=[]] - * A list of `HtmlTrackElement` to instantiate the list with. - */ - function HtmlTrackElementList() { - var trackElements = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; - classCallCheck(this, HtmlTrackElementList); - - var list = this; // eslint-disable-line - - if (IS_IE8) { - list = document_1.createElement('custom'); - - for (var prop in HtmlTrackElementList.prototype) { - if (prop !== 'constructor') { - list[prop] = HtmlTrackElementList.prototype[prop]; - } - } - } - - list.trackElements_ = []; - - /** - * @memberof HtmlTrackElementList - * @member {number} length - * The current number of `Track`s in the this Trackist. - * @instance - */ - Object.defineProperty(list, 'length', { - get: function get$$1() { - return this.trackElements_.length; - } - }); - - for (var i = 0, length = trackElements.length; i < length; i++) { - list.addTrackElement_(trackElements[i]); - } - - if (IS_IE8) { - return list; - } - } - - /** - * Add an {@link HtmlTrackElement} to the `HtmlTrackElementList` - * - * @param {HtmlTrackElement} trackElement - * The track element to add to the list. - * - * @private - */ - - - HtmlTrackElementList.prototype.addTrackElement_ = function addTrackElement_(trackElement) { - var index = this.trackElements_.length; - - if (!('' + index in this)) { - Object.defineProperty(this, index, { - get: function get$$1() { - return this.trackElements_[index]; - } - }); - } - - // Do not add duplicate elements - if (this.trackElements_.indexOf(trackElement) === -1) { - this.trackElements_.push(trackElement); - } - }; - - /** - * Get an {@link HtmlTrackElement} from the `HtmlTrackElementList` given an - * {@link TextTrack}. - * - * @param {TextTrack} track - * The track associated with a track element. - * - * @return {HtmlTrackElement|undefined} - * The track element that was found or undefined. - * - * @private - */ - - - HtmlTrackElementList.prototype.getTrackElementByTrack_ = function getTrackElementByTrack_(track) { - var trackElement_ = void 0; - - for (var i = 0, length = this.trackElements_.length; i < length; i++) { - if (track === this.trackElements_[i].track) { - trackElement_ = this.trackElements_[i]; - - break; - } - } - - return trackElement_; - }; - - /** - * Remove a {@link HtmlTrackElement} from the `HtmlTrackElementList` - * - * @param {HtmlTrackElement} trackElement - * The track element to remove from the list. - * - * @private - */ - - - HtmlTrackElementList.prototype.removeTrackElement_ = function removeTrackElement_(trackElement) { - for (var i = 0, length = this.trackElements_.length; i < length; i++) { - if (trackElement === this.trackElements_[i]) { - this.trackElements_.splice(i, 1); - - break; - } - } - }; - - return HtmlTrackElementList; -}(); - -/** - * @file text-track-cue-list.js - */ -/** - * @typedef {Object} TextTrackCueList~TextTrackCue - * - * @property {string} id - * The unique id for this text track cue - * - * @property {number} startTime - * The start time for this text track cue - * - * @property {number} endTime - * The end time for this text track cue - * - * @property {boolean} pauseOnExit - * Pause when the end time is reached if true. - * - * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcue} - */ - -/** - * A List of TextTrackCues. - * - * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist} - */ - -var TextTrackCueList = function () { - - /** - * Create an instance of this class.. - * - * @param {Array} cues - * A list of cues to be initialized with - */ - function TextTrackCueList(cues) { - classCallCheck(this, TextTrackCueList); - - var list = this; // eslint-disable-line - - if (IS_IE8) { - list = document_1.createElement('custom'); - - for (var prop in TextTrackCueList.prototype) { - if (prop !== 'constructor') { - list[prop] = TextTrackCueList.prototype[prop]; - } - } - } - - TextTrackCueList.prototype.setCues_.call(list, cues); - - /** - * @memberof TextTrackCueList - * @member {number} length - * The current number of `TextTrackCue`s in the TextTrackCueList. - * @instance - */ - Object.defineProperty(list, 'length', { - get: function get$$1() { - return this.length_; - } - }); - - if (IS_IE8) { - return list; - } - } - - /** - * A setter for cues in this list. Creates getters - * an an index for the cues. - * - * @param {Array} cues - * An array of cues to set - * - * @private - */ - - - TextTrackCueList.prototype.setCues_ = function setCues_(cues) { - var oldLength = this.length || 0; - var i = 0; - var l = cues.length; - - this.cues_ = cues; - this.length_ = cues.length; - - var defineProp = function defineProp(index) { - if (!('' + index in this)) { - Object.defineProperty(this, '' + index, { - get: function get$$1() { - return this.cues_[index]; - } - }); - } - }; - - if (oldLength < l) { - i = oldLength; - - for (; i < l; i++) { - defineProp.call(this, i); - } - } - }; - - /** - * Get a `TextTrackCue` that is currently in the `TextTrackCueList` by id. - * - * @param {string} id - * The id of the cue that should be searched for. - * - * @return {TextTrackCueList~TextTrackCue|null} - * A single cue or null if none was found. - */ - - - TextTrackCueList.prototype.getCueById = function getCueById(id) { - var result = null; - - for (var i = 0, l = this.length; i < l; i++) { - var cue = this[i]; - - if (cue.id === id) { - result = cue; - break; - } - } - - return result; - }; - - return TextTrackCueList; -}(); - -/** - * @file track-kinds.js - */ - -/** - * All possible `VideoTrackKind`s - * - * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-videotrack-kind - * @typedef VideoTrack~Kind - * @enum - */ -var VideoTrackKind = { - alternative: 'alternative', - captions: 'captions', - main: 'main', - sign: 'sign', - subtitles: 'subtitles', - commentary: 'commentary' -}; - -/** - * All possible `AudioTrackKind`s - * - * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-audiotrack-kind - * @typedef AudioTrack~Kind - * @enum - */ -var AudioTrackKind = { - 'alternative': 'alternative', - 'descriptions': 'descriptions', - 'main': 'main', - 'main-desc': 'main-desc', - 'translation': 'translation', - 'commentary': 'commentary' -}; - -/** - * All possible `TextTrackKind`s - * - * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-texttrack-kind - * @typedef TextTrack~Kind - * @enum - */ -var TextTrackKind = { - subtitles: 'subtitles', - captions: 'captions', - descriptions: 'descriptions', - chapters: 'chapters', - metadata: 'metadata' -}; - -/** - * All possible `TextTrackMode`s - * - * @see https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackmode - * @typedef TextTrack~Mode - * @enum - */ -var TextTrackMode = { - disabled: 'disabled', - hidden: 'hidden', - showing: 'showing' -}; - -/** - * @file track.js - */ -/** - * A Track class that contains all of the common functionality for {@link AudioTrack}, - * {@link VideoTrack}, and {@link TextTrack}. - * - * > Note: This class should not be used directly - * - * @see {@link https://html.spec.whatwg.org/multipage/embedded-content.html} - * @extends EventTarget - * @abstract - */ - -var Track = function (_EventTarget) { - inherits(Track, _EventTarget); - - /** - * Create an instance of this class. - * - * @param {Object} [options={}] - * Object of option names and values - * - * @param {string} [options.kind=''] - * A valid kind for the track type you are creating. - * - * @param {string} [options.id='vjs_track_' + Guid.newGUID()] - * A unique id for this AudioTrack. - * - * @param {string} [options.label=''] - * The menu label for this track. - * - * @param {string} [options.language=''] - * A valid two character language code. - * - * @abstract - */ - function Track() { - var _ret; - - var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; - classCallCheck(this, Track); - - var _this = possibleConstructorReturn(this, _EventTarget.call(this)); - - var track = _this; // eslint-disable-line - - if (IS_IE8) { - track = document_1.createElement('custom'); - for (var prop in Track.prototype) { - if (prop !== 'constructor') { - track[prop] = Track.prototype[prop]; - } - } - } - - var trackProps = { - id: options.id || 'vjs_track_' + newGUID(), - kind: options.kind || '', - label: options.label || '', - language: options.language || '' - }; - - /** - * @memberof Track - * @member {string} id - * The id of this track. Cannot be changed after creation. - * @instance - * - * @readonly - */ - - /** - * @memberof Track - * @member {string} kind - * The kind of track that this is. Cannot be changed after creation. - * @instance - * - * @readonly - */ - - /** - * @memberof Track - * @member {string} label - * The label of this track. Cannot be changed after creation. - * @instance - * - * @readonly - */ - - /** - * @memberof Track - * @member {string} language - * The two letter language code for this track. Cannot be changed after - * creation. - * @instance - * - * @readonly - */ - - var _loop = function _loop(key) { - Object.defineProperty(track, key, { - get: function get$$1() { - return trackProps[key]; - }, - set: function set$$1() {} - }); - }; - - for (var key in trackProps) { - _loop(key); - } - - return _ret = track, possibleConstructorReturn(_this, _ret); - } - - return Track; -}(EventTarget); - -/** - * @file url.js - * @module url - */ -/** - * @typedef {Object} url:URLObject - * - * @property {string} protocol - * The protocol of the url that was parsed. - * - * @property {string} hostname - * The hostname of the url that was parsed. - * - * @property {string} port - * The port of the url that was parsed. - * - * @property {string} pathname - * The pathname of the url that was parsed. - * - * @property {string} search - * The search query of the url that was parsed. - * - * @property {string} hash - * The hash of the url that was parsed. - * - * @property {string} host - * The host of the url that was parsed. - */ - -/** - * Resolve and parse the elements of a URL. - * - * @param {String} url - * The url to parse - * - * @return {url:URLObject} - * An object of url details - */ -var parseUrl = function parseUrl(url) { - var props = ['protocol', 'hostname', 'port', 'pathname', 'search', 'hash', 'host']; - - // add the url to an anchor and let the browser parse the URL - var a = document_1.createElement('a'); - - a.href = url; - - // IE8 (and 9?) Fix - // ie8 doesn't parse the URL correctly until the anchor is actually - // added to the body, and an innerHTML is needed to trigger the parsing - var addToBody = a.host === '' && a.protocol !== 'file:'; - var div = void 0; - - if (addToBody) { - div = document_1.createElement('div'); - div.innerHTML = '<a href="' + url + '"></a>'; - a = div.firstChild; - // prevent the div from affecting layout - div.setAttribute('style', 'display:none; position:absolute;'); - document_1.body.appendChild(div); - } - - // Copy the specific URL properties to a new object - // This is also needed for IE8 because the anchor loses its - // properties when it's removed from the dom - var details = {}; - - for (var i = 0; i < props.length; i++) { - details[props[i]] = a[props[i]]; - } - - // IE9 adds the port to the host property unlike everyone else. If - // a port identifier is added for standard ports, strip it. - if (details.protocol === 'http:') { - details.host = details.host.replace(/:80$/, ''); - } - - if (details.protocol === 'https:') { - details.host = details.host.replace(/:443$/, ''); - } - - if (!details.protocol) { - details.protocol = window_1.location.protocol; - } - - if (addToBody) { - document_1.body.removeChild(div); - } - - return details; -}; - -/** - * Get absolute version of relative URL. Used to tell flash correct URL. - * - * - * @param {string} url - * URL to make absolute - * - * @return {string} - * Absolute URL - * - * @see http://stackoverflow.com/questions/470832/getting-an-absolute-url-from-a-relative-one-ie6-issue - */ -var getAbsoluteURL = function getAbsoluteURL(url) { - // Check if absolute URL - if (!url.match(/^https?:\/\//)) { - // Convert to absolute URL. Flash hosted off-site needs an absolute URL. - var div = document_1.createElement('div'); - - div.innerHTML = '<a href="' + url + '">x</a>'; - url = div.firstChild.href; - } - - return url; -}; - -/** - * Returns the extension of the passed file name. It will return an empty string - * if passed an invalid path. - * - * @param {string} path - * The fileName path like '/path/to/file.mp4' - * - * @returns {string} - * The extension in lower case or an empty string if no - * extension could be found. - */ -var getFileExtension = function getFileExtension(path) { - if (typeof path === 'string') { - var splitPathRe = /^(\/?)([\s\S]*?)((?:\.{1,2}|[^\/]+?)(\.([^\.\/\?]+)))(?:[\/]*|[\?].*)$/i; - var pathParts = splitPathRe.exec(path); - - if (pathParts) { - return pathParts.pop().toLowerCase(); - } - } - - return ''; -}; - -/** - * Returns whether the url passed is a cross domain request or not. - * - * @param {string} url - * The url to check. - * - * @return {boolean} - * Whether it is a cross domain request or not. - */ -var isCrossOrigin = function isCrossOrigin(url) { - var winLoc = window_1.location; - var urlInfo = parseUrl(url); - - // IE8 protocol relative urls will return ':' for protocol - var srcProtocol = urlInfo.protocol === ':' ? winLoc.protocol : urlInfo.protocol; - - // Check if url is for another domain/origin - // IE8 doesn't know location.origin, so we won't rely on it here - var crossOrigin = srcProtocol + urlInfo.host !== winLoc.protocol + winLoc.host; - - return crossOrigin; -}; - -var Url = (Object.freeze || Object)({ - parseUrl: parseUrl, - getAbsoluteURL: getAbsoluteURL, - getFileExtension: getFileExtension, - isCrossOrigin: isCrossOrigin -}); - -var isFunction_1 = isFunction; - -var toString$1 = Object.prototype.toString; - -function isFunction (fn) { - var string = toString$1.call(fn); - return string === '[object Function]' || - (typeof fn === 'function' && string !== '[object RegExp]') || - (typeof window !== 'undefined' && - // IE8 and below - (fn === window.setTimeout || - fn === window.alert || - fn === window.confirm || - fn === window.prompt)) -} - -var trim_1 = createCommonjsModule(function (module, exports) { -exports = module.exports = trim; - -function trim(str){ - return str.replace(/^\s*|\s*$/g, ''); -} - -exports.left = function(str){ - return str.replace(/^\s*/, ''); -}; - -exports.right = function(str){ - return str.replace(/\s*$/, ''); -}; -}); - -var forEach_1 = forEach; - -var toString$2 = Object.prototype.toString; -var hasOwnProperty = Object.prototype.hasOwnProperty; - -function forEach(list, iterator, context) { - if (!isFunction_1(iterator)) { - throw new TypeError('iterator must be a function') - } - - if (arguments.length < 3) { - context = this; - } - - if (toString$2.call(list) === '[object Array]') - forEachArray$1(list, iterator, context); - else if (typeof list === 'string') - forEachString(list, iterator, context); - else - forEachObject(list, iterator, context); -} - -function forEachArray$1(array, iterator, context) { - for (var i = 0, len = array.length; i < len; i++) { - if (hasOwnProperty.call(array, i)) { - iterator.call(context, array[i], i, array); - } - } -} - -function forEachString(string, iterator, context) { - for (var i = 0, len = string.length; i < len; i++) { - // no such thing as a sparse string. - iterator.call(context, string.charAt(i), i, string); - } -} - -function forEachObject(object, iterator, context) { - for (var k in object) { - if (hasOwnProperty.call(object, k)) { - iterator.call(context, object[k], k, object); - } - } -} - -var isArray = function(arg) { - return Object.prototype.toString.call(arg) === '[object Array]'; - }; - -var parseHeaders = function (headers) { - if (!headers) - return {} - - var result = {}; - - forEach_1( - trim_1(headers).split('\n') - , function (row) { - var index = row.indexOf(':') - , key = trim_1(row.slice(0, index)).toLowerCase() - , value = trim_1(row.slice(index + 1)); - - if (typeof(result[key]) === 'undefined') { - result[key] = value; - } else if (isArray(result[key])) { - result[key].push(value); - } else { - result[key] = [ result[key], value ]; - } - } - ); - - return result -}; - -var immutable = extend; - -var hasOwnProperty$1 = Object.prototype.hasOwnProperty; - -function extend() { - var target = {}; - - for (var i = 0; i < arguments.length; i++) { - var source = arguments[i]; - - for (var key in source) { - if (hasOwnProperty$1.call(source, key)) { - target[key] = source[key]; - } - } - } - - return target -} - -var xhr = createXHR; -createXHR.XMLHttpRequest = window_1.XMLHttpRequest || noop; -createXHR.XDomainRequest = "withCredentials" in (new createXHR.XMLHttpRequest()) ? createXHR.XMLHttpRequest : window_1.XDomainRequest; - -forEachArray(["get", "put", "post", "patch", "head", "delete"], function(method) { - createXHR[method === "delete" ? "del" : method] = function(uri, options, callback) { - options = initParams(uri, options, callback); - options.method = method.toUpperCase(); - return _createXHR(options) - }; -}); - -function forEachArray(array, iterator) { - for (var i = 0; i < array.length; i++) { - iterator(array[i]); - } -} - -function isEmpty(obj){ - for(var i in obj){ - if(obj.hasOwnProperty(i)) return false - } - return true -} - -function initParams(uri, options, callback) { - var params = uri; - - if (isFunction_1(options)) { - callback = options; - if (typeof uri === "string") { - params = {uri:uri}; - } - } else { - params = immutable(options, {uri: uri}); - } - - params.callback = callback; - return params -} - -function createXHR(uri, options, callback) { - options = initParams(uri, options, callback); - return _createXHR(options) -} - -function _createXHR(options) { - if(typeof options.callback === "undefined"){ - throw new Error("callback argument missing") - } - - var called = false; - var callback = function cbOnce(err, response, body){ - if(!called){ - called = true; - options.callback(err, response, body); - } - }; - - function readystatechange() { - if (xhr.readyState === 4) { - setTimeout(loadFunc, 0); - } - } - - function getBody() { - // Chrome with requestType=blob throws errors arround when even testing access to responseText - var body = undefined; - - if (xhr.response) { - body = xhr.response; - } else { - body = xhr.responseText || getXml(xhr); - } - - if (isJson) { - try { - body = JSON.parse(body); - } catch (e) {} - } - - return body - } - - function errorFunc(evt) { - clearTimeout(timeoutTimer); - if(!(evt instanceof Error)){ - evt = new Error("" + (evt || "Unknown XMLHttpRequest Error") ); - } - evt.statusCode = 0; - return callback(evt, failureResponse) - } - - // will load the data & process the response in a special response object - function loadFunc() { - if (aborted) return - var status; - clearTimeout(timeoutTimer); - if(options.useXDR && xhr.status===undefined) { - //IE8 CORS GET successful response doesn't have a status field, but body is fine - status = 200; - } else { - status = (xhr.status === 1223 ? 204 : xhr.status); - } - var response = failureResponse; - var err = null; - - if (status !== 0){ - response = { - body: getBody(), - statusCode: status, - method: method, - headers: {}, - url: uri, - rawRequest: xhr - }; - if(xhr.getAllResponseHeaders){ //remember xhr can in fact be XDR for CORS in IE - response.headers = parseHeaders(xhr.getAllResponseHeaders()); - } - } else { - err = new Error("Internal XMLHttpRequest Error"); - } - return callback(err, response, response.body) - } - - var xhr = options.xhr || null; - - if (!xhr) { - if (options.cors || options.useXDR) { - xhr = new createXHR.XDomainRequest(); - }else{ - xhr = new createXHR.XMLHttpRequest(); - } - } - - var key; - var aborted; - var uri = xhr.url = options.uri || options.url; - var method = xhr.method = options.method || "GET"; - var body = options.body || options.data; - var headers = xhr.headers = options.headers || {}; - var sync = !!options.sync; - var isJson = false; - var timeoutTimer; - var failureResponse = { - body: undefined, - headers: {}, - statusCode: 0, - method: method, - url: uri, - rawRequest: xhr - }; - - if ("json" in options && options.json !== false) { - isJson = true; - headers["accept"] || headers["Accept"] || (headers["Accept"] = "application/json"); //Don't override existing accept header declared by user - if (method !== "GET" && method !== "HEAD") { - headers["content-type"] || headers["Content-Type"] || (headers["Content-Type"] = "application/json"); //Don't override existing accept header declared by user - body = JSON.stringify(options.json === true ? body : options.json); - } - } - - xhr.onreadystatechange = readystatechange; - xhr.onload = loadFunc; - xhr.onerror = errorFunc; - // IE9 must have onprogress be set to a unique function. - xhr.onprogress = function () { - // IE must die - }; - xhr.onabort = function(){ - aborted = true; - }; - xhr.ontimeout = errorFunc; - xhr.open(method, uri, !sync, options.username, options.password); - //has to be after open - if(!sync) { - xhr.withCredentials = !!options.withCredentials; - } - // Cannot set timeout with sync request - // not setting timeout on the xhr object, because of old webkits etc. not handling that correctly - // both npm's request and jquery 1.x use this kind of timeout, so this is being consistent - if (!sync && options.timeout > 0 ) { - timeoutTimer = setTimeout(function(){ - if (aborted) return - aborted = true;//IE9 may still call readystatechange - xhr.abort("timeout"); - var e = new Error("XMLHttpRequest timeout"); - e.code = "ETIMEDOUT"; - errorFunc(e); - }, options.timeout ); - } - - if (xhr.setRequestHeader) { - for(key in headers){ - if(headers.hasOwnProperty(key)){ - xhr.setRequestHeader(key, headers[key]); - } - } - } else if (options.headers && !isEmpty(options.headers)) { - throw new Error("Headers cannot be set on an XDomainRequest object") - } - - if ("responseType" in options) { - xhr.responseType = options.responseType; - } - - if ("beforeSend" in options && - typeof options.beforeSend === "function" - ) { - options.beforeSend(xhr); - } - - // Microsoft Edge browser sends "undefined" when send is called with undefined value. - // XMLHttpRequest spec says to pass null as body to indicate no body - // See https://github.com/naugtur/xhr/issues/100. - xhr.send(body || null); - - return xhr - - -} - -function getXml(xhr) { - if (xhr.responseType === "document") { - return xhr.responseXML - } - var firefoxBugTakenEffect = xhr.responseXML && xhr.responseXML.documentElement.nodeName === "parsererror"; - if (xhr.responseType === "" && !firefoxBugTakenEffect) { - return xhr.responseXML - } - - return null -} - -function noop() {} - -/** - * @file text-track.js - */ -/** - * Takes a webvtt file contents and parses it into cues - * - * @param {string} srcContent - * webVTT file contents - * - * @param {TextTrack} track - * TextTrack to add cues to. Cues come from the srcContent. - * - * @private - */ -var parseCues = function parseCues(srcContent, track) { - var parser = new window_1.WebVTT.Parser(window_1, window_1.vttjs, window_1.WebVTT.StringDecoder()); - var errors = []; - - parser.oncue = function (cue) { - track.addCue(cue); - }; - - parser.onparsingerror = function (error) { - errors.push(error); - }; - - parser.onflush = function () { - track.trigger({ - type: 'loadeddata', - target: track - }); - }; - - parser.parse(srcContent); - if (errors.length > 0) { - if (window_1.console && window_1.console.groupCollapsed) { - window_1.console.groupCollapsed('Text Track parsing errors for ' + track.src); - } - errors.forEach(function (error) { - return log$1.error(error); - }); - if (window_1.console && window_1.console.groupEnd) { - window_1.console.groupEnd(); - } - } - - parser.flush(); -}; - -/** - * Load a `TextTrack` from a specifed url. - * - * @param {string} src - * Url to load track from. - * - * @param {TextTrack} track - * Track to add cues to. Comes from the content at the end of `url`. - * - * @private - */ -var loadTrack = function loadTrack(src, track) { - var opts = { - uri: src - }; - var crossOrigin = isCrossOrigin(src); - - if (crossOrigin) { - opts.cors = crossOrigin; - } - - xhr(opts, bind(this, function (err, response, responseBody) { - if (err) { - return log$1.error(err, response); - } - - track.loaded_ = true; - - // Make sure that vttjs has loaded, otherwise, wait till it finished loading - // NOTE: this is only used for the alt/video.novtt.js build - if (typeof window_1.WebVTT !== 'function') { - if (track.tech_) { - var loadHandler = function loadHandler() { - return parseCues(responseBody, track); - }; - - track.tech_.on('vttjsloaded', loadHandler); - track.tech_.on('vttjserror', function () { - log$1.error('vttjs failed to load, stopping trying to process ' + track.src); - track.tech_.off('vttjsloaded', loadHandler); - }); - } - } else { - parseCues(responseBody, track); - } - })); -}; - -/** - * A representation of a single `TextTrack`. - * - * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrack} - * @extends Track - */ - -var TextTrack = function (_Track) { - inherits(TextTrack, _Track); - - /** - * Create an instance of this class. - * - * @param {Object} options={} - * Object of option names and values - * - * @param {Tech} options.tech - * A reference to the tech that owns this TextTrack. - * - * @param {TextTrack~Kind} [options.kind='subtitles'] - * A valid text track kind. - * - * @param {TextTrack~Mode} [options.mode='disabled'] - * A valid text track mode. - * - * @param {string} [options.id='vjs_track_' + Guid.newGUID()] - * A unique id for this TextTrack. - * - * @param {string} [options.label=''] - * The menu label for this track. - * - * @param {string} [options.language=''] - * A valid two character language code. - * - * @param {string} [options.srclang=''] - * A valid two character language code. An alternative, but deprioritized - * vesion of `options.language` - * - * @param {string} [options.src] - * A url to TextTrack cues. - * - * @param {boolean} [options.default] - * If this track should default to on or off. - */ - function TextTrack() { - var _this, _ret; - - var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; - classCallCheck(this, TextTrack); - - if (!options.tech) { - throw new Error('A tech was not provided.'); - } - - var settings = mergeOptions(options, { - kind: TextTrackKind[options.kind] || 'subtitles', - language: options.language || options.srclang || '' - }); - var mode = TextTrackMode[settings.mode] || 'disabled'; - var default_ = settings['default']; - - if (settings.kind === 'metadata' || settings.kind === 'chapters') { - mode = 'hidden'; - } - // on IE8 this will be a document element - // for every other browser this will be a normal object - var tt = (_this = possibleConstructorReturn(this, _Track.call(this, settings)), _this); - - tt.tech_ = settings.tech; - - if (IS_IE8) { - for (var prop in TextTrack.prototype) { - if (prop !== 'constructor') { - tt[prop] = TextTrack.prototype[prop]; - } - } - } - - tt.cues_ = []; - tt.activeCues_ = []; - - var cues = new TextTrackCueList(tt.cues_); - var activeCues = new TextTrackCueList(tt.activeCues_); - var changed = false; - var timeupdateHandler = bind(tt, function () { - - // Accessing this.activeCues for the side-effects of updating itself - // due to it's nature as a getter function. Do not remove or cues will - // stop updating! - // Use the setter to prevent deletion from uglify (pure_getters rule) - this.activeCues = this.activeCues; - if (changed) { - this.trigger('cuechange'); - changed = false; - } - }); - - if (mode !== 'disabled') { - tt.tech_.ready(function () { - tt.tech_.on('timeupdate', timeupdateHandler); - }, true); - } - - /** - * @memberof TextTrack - * @member {boolean} default - * If this track was set to be on or off by default. Cannot be changed after - * creation. - * @instance - * - * @readonly - */ - Object.defineProperty(tt, 'default', { - get: function get$$1() { - return default_; - }, - set: function set$$1() {} - }); - - /** - * @memberof TextTrack - * @member {string} mode - * Set the mode of this TextTrack to a valid {@link TextTrack~Mode}. Will - * not be set if setting to an invalid mode. - * @instance - * - * @fires TextTrack#modechange - */ - Object.defineProperty(tt, 'mode', { - get: function get$$1() { - return mode; - }, - set: function set$$1(newMode) { - var _this2 = this; - - if (!TextTrackMode[newMode]) { - return; - } - mode = newMode; - if (mode === 'showing') { - - this.tech_.ready(function () { - _this2.tech_.on('timeupdate', timeupdateHandler); - }, true); - } - /** - * An event that fires when mode changes on this track. This allows - * the TextTrackList that holds this track to act accordingly. - * - * > Note: This is not part of the spec! - * - * @event TextTrack#modechange - * @type {EventTarget~Event} - */ - this.trigger('modechange'); - } - }); - - /** - * @memberof TextTrack - * @member {TextTrackCueList} cues - * The text track cue list for this TextTrack. - * @instance - */ - Object.defineProperty(tt, 'cues', { - get: function get$$1() { - if (!this.loaded_) { - return null; - } - - return cues; - }, - set: function set$$1() {} - }); - - /** - * @memberof TextTrack - * @member {TextTrackCueList} activeCues - * The list text track cues that are currently active for this TextTrack. - * @instance - */ - Object.defineProperty(tt, 'activeCues', { - get: function get$$1() { - if (!this.loaded_) { - return null; - } - - // nothing to do - if (this.cues.length === 0) { - return activeCues; - } - - var ct = this.tech_.currentTime(); - var active = []; - - for (var i = 0, l = this.cues.length; i < l; i++) { - var cue = this.cues[i]; - - if (cue.startTime <= ct && cue.endTime >= ct) { - active.push(cue); - } else if (cue.startTime === cue.endTime && cue.startTime <= ct && cue.startTime + 0.5 >= ct) { - active.push(cue); - } - } - - changed = false; - - if (active.length !== this.activeCues_.length) { - changed = true; - } else { - for (var _i = 0; _i < active.length; _i++) { - if (this.activeCues_.indexOf(active[_i]) === -1) { - changed = true; - } - } - } - - this.activeCues_ = active; - activeCues.setCues_(this.activeCues_); - - return activeCues; - }, - - - // /!\ Keep this setter empty (see the timeupdate handler above) - set: function set$$1() {} - }); - - if (settings.src) { - tt.src = settings.src; - loadTrack(settings.src, tt); - } else { - tt.loaded_ = true; - } - - return _ret = tt, possibleConstructorReturn(_this, _ret); - } - - /** - * Add a cue to the internal list of cues. - * - * @param {TextTrack~Cue} cue - * The cue to add to our internal list - */ - - - TextTrack.prototype.addCue = function addCue(originalCue) { - var cue = originalCue; - - if (window_1.vttjs && !(originalCue instanceof window_1.vttjs.VTTCue)) { - cue = new window_1.vttjs.VTTCue(originalCue.startTime, originalCue.endTime, originalCue.text); - - for (var prop in originalCue) { - if (!(prop in cue)) { - cue[prop] = originalCue[prop]; - } - } - - // make sure that `id` is copied over - cue.id = originalCue.id; - cue.originalCue_ = originalCue; - } - - var tracks = this.tech_.textTracks(); - - for (var i = 0; i < tracks.length; i++) { - if (tracks[i] !== this) { - tracks[i].removeCue(cue); - } - } - - this.cues_.push(cue); - this.cues.setCues_(this.cues_); - }; - - /** - * Remove a cue from our internal list - * - * @param {TextTrack~Cue} removeCue - * The cue to remove from our internal list - */ - - - TextTrack.prototype.removeCue = function removeCue(_removeCue) { - var i = this.cues_.length; - - while (i--) { - var cue = this.cues_[i]; - - if (cue === _removeCue || cue.originalCue_ && cue.originalCue_ === _removeCue) { - this.cues_.splice(i, 1); - this.cues.setCues_(this.cues_); - break; - } - } - }; - - return TextTrack; -}(Track); - -/** - * cuechange - One or more cues in the track have become active or stopped being active. - */ - - -TextTrack.prototype.allowedEvents_ = { - cuechange: 'cuechange' -}; - -/** - * A representation of a single `AudioTrack`. If it is part of an {@link AudioTrackList} - * only one `AudioTrack` in the list will be enabled at a time. - * - * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotrack} - * @extends Track - */ - -var AudioTrack = function (_Track) { - inherits(AudioTrack, _Track); - - /** - * Create an instance of this class. - * - * @param {Object} [options={}] - * Object of option names and values - * - * @param {AudioTrack~Kind} [options.kind=''] - * A valid audio track kind - * - * @param {string} [options.id='vjs_track_' + Guid.newGUID()] - * A unique id for this AudioTrack. - * - * @param {string} [options.label=''] - * The menu label for this track. - * - * @param {string} [options.language=''] - * A valid two character language code. - * - * @param {boolean} [options.enabled] - * If this track is the one that is currently playing. If this track is part of - * an {@link AudioTrackList}, only one {@link AudioTrack} will be enabled. - */ - function AudioTrack() { - var _this, _ret; - - var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; - classCallCheck(this, AudioTrack); - - var settings = mergeOptions(options, { - kind: AudioTrackKind[options.kind] || '' - }); - // on IE8 this will be a document element - // for every other browser this will be a normal object - var track = (_this = possibleConstructorReturn(this, _Track.call(this, settings)), _this); - var enabled = false; - - if (IS_IE8) { - for (var prop in AudioTrack.prototype) { - if (prop !== 'constructor') { - track[prop] = AudioTrack.prototype[prop]; - } - } - } - /** - * @memberof AudioTrack - * @member {boolean} enabled - * If this `AudioTrack` is enabled or not. When setting this will - * fire {@link AudioTrack#enabledchange} if the state of enabled is changed. - * @instance - * - * @fires VideoTrack#selectedchange - */ - Object.defineProperty(track, 'enabled', { - get: function get$$1() { - return enabled; - }, - set: function set$$1(newEnabled) { - // an invalid or unchanged value - if (typeof newEnabled !== 'boolean' || newEnabled === enabled) { - return; - } - enabled = newEnabled; - - /** - * An event that fires when enabled changes on this track. This allows - * the AudioTrackList that holds this track to act accordingly. - * - * > Note: This is not part of the spec! Native tracks will do - * this internally without an event. - * - * @event AudioTrack#enabledchange - * @type {EventTarget~Event} - */ - this.trigger('enabledchange'); - } - }); - - // if the user sets this track to selected then - // set selected to that true value otherwise - // we keep it false - if (settings.enabled) { - track.enabled = settings.enabled; - } - track.loaded_ = true; - - return _ret = track, possibleConstructorReturn(_this, _ret); - } - - return AudioTrack; -}(Track); - -/** - * A representation of a single `VideoTrack`. - * - * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotrack} - * @extends Track - */ - -var VideoTrack = function (_Track) { - inherits(VideoTrack, _Track); - - /** - * Create an instance of this class. - * - * @param {Object} [options={}] - * Object of option names and values - * - * @param {string} [options.kind=''] - * A valid {@link VideoTrack~Kind} - * - * @param {string} [options.id='vjs_track_' + Guid.newGUID()] - * A unique id for this AudioTrack. - * - * @param {string} [options.label=''] - * The menu label for this track. - * - * @param {string} [options.language=''] - * A valid two character language code. - * - * @param {boolean} [options.selected] - * If this track is the one that is currently playing. - */ - function VideoTrack() { - var _this, _ret; - - var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; - classCallCheck(this, VideoTrack); - - var settings = mergeOptions(options, { - kind: VideoTrackKind[options.kind] || '' - }); - - // on IE8 this will be a document element - // for every other browser this will be a normal object - var track = (_this = possibleConstructorReturn(this, _Track.call(this, settings)), _this); - var selected = false; - - if (IS_IE8) { - for (var prop in VideoTrack.prototype) { - if (prop !== 'constructor') { - track[prop] = VideoTrack.prototype[prop]; - } - } - } - - /** - * @memberof VideoTrack - * @member {boolean} selected - * If this `VideoTrack` is selected or not. When setting this will - * fire {@link VideoTrack#selectedchange} if the state of selected changed. - * @instance - * - * @fires VideoTrack#selectedchange - */ - Object.defineProperty(track, 'selected', { - get: function get$$1() { - return selected; - }, - set: function set$$1(newSelected) { - // an invalid or unchanged value - if (typeof newSelected !== 'boolean' || newSelected === selected) { - return; - } - selected = newSelected; - - /** - * An event that fires when selected changes on this track. This allows - * the VideoTrackList that holds this track to act accordingly. - * - * > Note: This is not part of the spec! Native tracks will do - * this internally without an event. - * - * @event VideoTrack#selectedchange - * @type {EventTarget~Event} - */ - this.trigger('selectedchange'); - } - }); - - // if the user sets this track to selected then - // set selected to that true value otherwise - // we keep it false - if (settings.selected) { - track.selected = settings.selected; - } - - return _ret = track, possibleConstructorReturn(_this, _ret); - } - - return VideoTrack; -}(Track); - -/** - * @file html-track-element.js - */ - -/** - * @memberof HTMLTrackElement - * @typedef {HTMLTrackElement~ReadyState} - * @enum {number} - */ -var NONE = 0; -var LOADING = 1; -var LOADED = 2; -var ERROR = 3; - -/** - * A single track represented in the DOM. - * - * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#htmltrackelement} - * @extends EventTarget - */ - -var HTMLTrackElement = function (_EventTarget) { - inherits(HTMLTrackElement, _EventTarget); - - /** - * Create an instance of this class. - * - * @param {Object} options={} - * Object of option names and values - * - * @param {Tech} options.tech - * A reference to the tech that owns this HTMLTrackElement. - * - * @param {TextTrack~Kind} [options.kind='subtitles'] - * A valid text track kind. - * - * @param {TextTrack~Mode} [options.mode='disabled'] - * A valid text track mode. - * - * @param {string} [options.id='vjs_track_' + Guid.newGUID()] - * A unique id for this TextTrack. - * - * @param {string} [options.label=''] - * The menu label for this track. - * - * @param {string} [options.language=''] - * A valid two character language code. - * - * @param {string} [options.srclang=''] - * A valid two character language code. An alternative, but deprioritized - * vesion of `options.language` - * - * @param {string} [options.src] - * A url to TextTrack cues. - * - * @param {boolean} [options.default] - * If this track should default to on or off. - */ - function HTMLTrackElement() { - var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; - classCallCheck(this, HTMLTrackElement); - - var _this = possibleConstructorReturn(this, _EventTarget.call(this)); - - var readyState = void 0; - var trackElement = _this; // eslint-disable-line - - if (IS_IE8) { - trackElement = document_1.createElement('custom'); - - for (var prop in HTMLTrackElement.prototype) { - if (prop !== 'constructor') { - trackElement[prop] = HTMLTrackElement.prototype[prop]; - } - } - } - - var track = new TextTrack(options); - - trackElement.kind = track.kind; - trackElement.src = track.src; - trackElement.srclang = track.language; - trackElement.label = track.label; - trackElement['default'] = track['default']; - - /** - * @memberof HTMLTrackElement - * @member {HTMLTrackElement~ReadyState} readyState - * The current ready state of the track element. - * @instance - */ - Object.defineProperty(trackElement, 'readyState', { - get: function get$$1() { - return readyState; - } - }); - - /** - * @memberof HTMLTrackElement - * @member {TextTrack} track - * The underlying TextTrack object. - * @instance - * - */ - Object.defineProperty(trackElement, 'track', { - get: function get$$1() { - return track; - } - }); - - readyState = NONE; - - /** - * @listens TextTrack#loadeddata - * @fires HTMLTrackElement#load - */ - track.addEventListener('loadeddata', function () { - readyState = LOADED; - - trackElement.trigger({ - type: 'load', - target: trackElement - }); - }); - - if (IS_IE8) { - var _ret; - - return _ret = trackElement, possibleConstructorReturn(_this, _ret); - } - return _this; - } - - return HTMLTrackElement; -}(EventTarget); - -HTMLTrackElement.prototype.allowedEvents_ = { - load: 'load' -}; - -HTMLTrackElement.NONE = NONE; -HTMLTrackElement.LOADING = LOADING; -HTMLTrackElement.LOADED = LOADED; -HTMLTrackElement.ERROR = ERROR; - -/* - * This file contains all track properties that are used in - * player.js, tech.js, html5.js and possibly other techs in the future. - */ - -var NORMAL = { - audio: { - ListClass: AudioTrackList, - TrackClass: AudioTrack, - capitalName: 'Audio' - }, - video: { - ListClass: VideoTrackList, - TrackClass: VideoTrack, - capitalName: 'Video' - }, - text: { - ListClass: TextTrackList, - TrackClass: TextTrack, - capitalName: 'Text' - } -}; - -Object.keys(NORMAL).forEach(function (type) { - NORMAL[type].getterName = type + 'Tracks'; - NORMAL[type].privateName = type + 'Tracks_'; -}); - -var REMOTE = { - remoteText: { - ListClass: TextTrackList, - TrackClass: TextTrack, - capitalName: 'RemoteText', - getterName: 'remoteTextTracks', - privateName: 'remoteTextTracks_' - }, - remoteTextEl: { - ListClass: HtmlTrackElementList, - TrackClass: HTMLTrackElement, - capitalName: 'RemoteTextTrackEls', - getterName: 'remoteTextTrackEls', - privateName: 'remoteTextTrackEls_' - } -}; - -var ALL = mergeOptions(NORMAL, REMOTE); - -REMOTE.names = Object.keys(REMOTE); -NORMAL.names = Object.keys(NORMAL); -ALL.names = [].concat(REMOTE.names).concat(NORMAL.names); - -/** - * Copyright 2013 vtt.js Contributors - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ -/* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */ -var _objCreate = Object.create || (function() { - function F() {} - return function(o) { - if (arguments.length !== 1) { - throw new Error('Object.create shim only accepts one parameter.'); - } - F.prototype = o; - return new F(); - }; -})(); - -// Creates a new ParserError object from an errorData object. The errorData -// object should have default code and message properties. The default message -// property can be overriden by passing in a message parameter. -// See ParsingError.Errors below for acceptable errors. -function ParsingError(errorData, message) { - this.name = "ParsingError"; - this.code = errorData.code; - this.message = message || errorData.message; -} -ParsingError.prototype = _objCreate(Error.prototype); -ParsingError.prototype.constructor = ParsingError; - -// ParsingError metadata for acceptable ParsingErrors. -ParsingError.Errors = { - BadSignature: { - code: 0, - message: "Malformed WebVTT signature." - }, - BadTimeStamp: { - code: 1, - message: "Malformed time stamp." - } -}; - -// Try to parse input as a time stamp. -function parseTimeStamp(input) { - - function computeSeconds(h, m, s, f) { - return (h | 0) * 3600 + (m | 0) * 60 + (s | 0) + (f | 0) / 1000; - } - - var m = input.match(/^(\d+):(\d{2})(:\d{2})?\.(\d{3})/); - if (!m) { - return null; - } - - if (m[3]) { - // Timestamp takes the form of [hours]:[minutes]:[seconds].[milliseconds] - return computeSeconds(m[1], m[2], m[3].replace(":", ""), m[4]); - } else if (m[1] > 59) { - // Timestamp takes the form of [hours]:[minutes].[milliseconds] - // First position is hours as it's over 59. - return computeSeconds(m[1], m[2], 0, m[4]); - } else { - // Timestamp takes the form of [minutes]:[seconds].[milliseconds] - return computeSeconds(0, m[1], m[2], m[4]); - } -} - -// A settings object holds key/value pairs and will ignore anything but the first -// assignment to a specific key. -function Settings() { - this.values = _objCreate(null); -} - -Settings.prototype = { - // Only accept the first assignment to any key. - set: function(k, v) { - if (!this.get(k) && v !== "") { - this.values[k] = v; - } - }, - // Return the value for a key, or a default value. - // If 'defaultKey' is passed then 'dflt' is assumed to be an object with - // a number of possible default values as properties where 'defaultKey' is - // the key of the property that will be chosen; otherwise it's assumed to be - // a single value. - get: function(k, dflt, defaultKey) { - if (defaultKey) { - return this.has(k) ? this.values[k] : dflt[defaultKey]; - } - return this.has(k) ? this.values[k] : dflt; - }, - // Check whether we have a value for a key. - has: function(k) { - return k in this.values; - }, - // Accept a setting if its one of the given alternatives. - alt: function(k, v, a) { - for (var n = 0; n < a.length; ++n) { - if (v === a[n]) { - this.set(k, v); - break; - } - } - }, - // Accept a setting if its a valid (signed) integer. - integer: function(k, v) { - if (/^-?\d+$/.test(v)) { // integer - this.set(k, parseInt(v, 10)); - } - }, - // Accept a setting if its a valid percentage. - percent: function(k, v) { - var m; - if ((m = v.match(/^([\d]{1,3})(\.[\d]*)?%$/))) { - v = parseFloat(v); - if (v >= 0 && v <= 100) { - this.set(k, v); - return true; - } - } - return false; - } -}; - -// Helper function to parse input into groups separated by 'groupDelim', and -// interprete each group as a key/value pair separated by 'keyValueDelim'. -function parseOptions(input, callback, keyValueDelim, groupDelim) { - var groups = groupDelim ? input.split(groupDelim) : [input]; - for (var i in groups) { - if (typeof groups[i] !== "string") { - continue; - } - var kv = groups[i].split(keyValueDelim); - if (kv.length !== 2) { - continue; - } - var k = kv[0]; - var v = kv[1]; - callback(k, v); - } -} - -function parseCue(input, cue, regionList) { - // Remember the original input if we need to throw an error. - var oInput = input; - // 4.1 WebVTT timestamp - function consumeTimeStamp() { - var ts = parseTimeStamp(input); - if (ts === null) { - throw new ParsingError(ParsingError.Errors.BadTimeStamp, - "Malformed timestamp: " + oInput); - } - // Remove time stamp from input. - input = input.replace(/^[^\sa-zA-Z-]+/, ""); - return ts; - } - - // 4.4.2 WebVTT cue settings - function consumeCueSettings(input, cue) { - var settings = new Settings(); - - parseOptions(input, function (k, v) { - switch (k) { - case "region": - // Find the last region we parsed with the same region id. - for (var i = regionList.length - 1; i >= 0; i--) { - if (regionList[i].id === v) { - settings.set(k, regionList[i].region); - break; - } - } - break; - case "vertical": - settings.alt(k, v, ["rl", "lr"]); - break; - case "line": - var vals = v.split(","), - vals0 = vals[0]; - settings.integer(k, vals0); - settings.percent(k, vals0) ? settings.set("snapToLines", false) : null; - settings.alt(k, vals0, ["auto"]); - if (vals.length === 2) { - settings.alt("lineAlign", vals[1], ["start", "middle", "end"]); - } - break; - case "position": - vals = v.split(","); - settings.percent(k, vals[0]); - if (vals.length === 2) { - settings.alt("positionAlign", vals[1], ["start", "middle", "end"]); - } - break; - case "size": - settings.percent(k, v); - break; - case "align": - settings.alt(k, v, ["start", "middle", "end", "left", "right"]); - break; - } - }, /:/, /\s/); - - // Apply default values for any missing fields. - cue.region = settings.get("region", null); - cue.vertical = settings.get("vertical", ""); - cue.line = settings.get("line", "auto"); - cue.lineAlign = settings.get("lineAlign", "start"); - cue.snapToLines = settings.get("snapToLines", true); - cue.size = settings.get("size", 100); - cue.align = settings.get("align", "middle"); - cue.position = settings.get("position", { - start: 0, - left: 0, - middle: 50, - end: 100, - right: 100 - }, cue.align); - cue.positionAlign = settings.get("positionAlign", { - start: "start", - left: "start", - middle: "middle", - end: "end", - right: "end" - }, cue.align); - } - - function skipWhitespace() { - input = input.replace(/^\s+/, ""); - } - - // 4.1 WebVTT cue timings. - skipWhitespace(); - cue.startTime = consumeTimeStamp(); // (1) collect cue start time - skipWhitespace(); - if (input.substr(0, 3) !== "-->") { // (3) next characters must match "-->" - throw new ParsingError(ParsingError.Errors.BadTimeStamp, - "Malformed time stamp (time stamps must be separated by '-->'): " + - oInput); - } - input = input.substr(3); - skipWhitespace(); - cue.endTime = consumeTimeStamp(); // (5) collect cue end time - - // 4.1 WebVTT cue settings list. - skipWhitespace(); - consumeCueSettings(input, cue); -} - -var ESCAPE = { - "&": "&", - "<": "<", - ">": ">", - "‎": "\u200e", - "‏": "\u200f", - " ": "\u00a0" -}; - -var TAG_NAME = { - c: "span", - i: "i", - b: "b", - u: "u", - ruby: "ruby", - rt: "rt", - v: "span", - lang: "span" -}; - -var TAG_ANNOTATION = { - v: "title", - lang: "lang" -}; - -var NEEDS_PARENT = { - rt: "ruby" -}; - -// Parse content into a document fragment. -function parseContent(window, input) { - function nextToken() { - // Check for end-of-string. - if (!input) { - return null; - } - - // Consume 'n' characters from the input. - function consume(result) { - input = input.substr(result.length); - return result; - } - - var m = input.match(/^([^<]*)(<[^>]*>?)?/); - // If there is some text before the next tag, return it, otherwise return - // the tag. - return consume(m[1] ? m[1] : m[2]); - } - - // Unescape a string 's'. - function unescape1(e) { - return ESCAPE[e]; - } - function unescape(s) { - while ((m = s.match(/&(amp|lt|gt|lrm|rlm|nbsp);/))) { - s = s.replace(m[0], unescape1); - } - return s; - } - - function shouldAdd(current, element) { - return !NEEDS_PARENT[element.localName] || - NEEDS_PARENT[element.localName] === current.localName; - } - - // Create an element for this tag. - function createElement(type, annotation) { - var tagName = TAG_NAME[type]; - if (!tagName) { - return null; - } - var element = window.document.createElement(tagName); - element.localName = tagName; - var name = TAG_ANNOTATION[type]; - if (name && annotation) { - element[name] = annotation.trim(); - } - return element; - } - - var rootDiv = window.document.createElement("div"), - current = rootDiv, - t, - tagStack = []; - - while ((t = nextToken()) !== null) { - if (t[0] === '<') { - if (t[1] === "/") { - // If the closing tag matches, move back up to the parent node. - if (tagStack.length && - tagStack[tagStack.length - 1] === t.substr(2).replace(">", "")) { - tagStack.pop(); - current = current.parentNode; - } - // Otherwise just ignore the end tag. - continue; - } - var ts = parseTimeStamp(t.substr(1, t.length - 2)); - var node; - if (ts) { - // Timestamps are lead nodes as well. - node = window.document.createProcessingInstruction("timestamp", ts); - current.appendChild(node); - continue; - } - var m = t.match(/^<([^.\s/0-9>]+)(\.[^\s\\>]+)?([^>\\]+)?(\\?)>?$/); - // If we can't parse the tag, skip to the next tag. - if (!m) { - continue; - } - // Try to construct an element, and ignore the tag if we couldn't. - node = createElement(m[1], m[3]); - if (!node) { - continue; - } - // Determine if the tag should be added based on the context of where it - // is placed in the cuetext. - if (!shouldAdd(current, node)) { - continue; - } - // Set the class list (as a list of classes, separated by space). - if (m[2]) { - node.className = m[2].substr(1).replace('.', ' '); - } - // Append the node to the current node, and enter the scope of the new - // node. - tagStack.push(m[1]); - current.appendChild(node); - current = node; - continue; - } - - // Text nodes are leaf nodes. - current.appendChild(window.document.createTextNode(unescape(t))); - } - - return rootDiv; -} - -// This is a list of all the Unicode characters that have a strong -// right-to-left category. What this means is that these characters are -// written right-to-left for sure. It was generated by pulling all the strong -// right-to-left characters out of the Unicode data table. That table can -// found at: http://www.unicode.org/Public/UNIDATA/UnicodeData.txt -var strongRTLRanges = [[0x5be, 0x5be], [0x5c0, 0x5c0], [0x5c3, 0x5c3], [0x5c6, 0x5c6], - [0x5d0, 0x5ea], [0x5f0, 0x5f4], [0x608, 0x608], [0x60b, 0x60b], [0x60d, 0x60d], - [0x61b, 0x61b], [0x61e, 0x64a], [0x66d, 0x66f], [0x671, 0x6d5], [0x6e5, 0x6e6], - [0x6ee, 0x6ef], [0x6fa, 0x70d], [0x70f, 0x710], [0x712, 0x72f], [0x74d, 0x7a5], - [0x7b1, 0x7b1], [0x7c0, 0x7ea], [0x7f4, 0x7f5], [0x7fa, 0x7fa], [0x800, 0x815], - [0x81a, 0x81a], [0x824, 0x824], [0x828, 0x828], [0x830, 0x83e], [0x840, 0x858], - [0x85e, 0x85e], [0x8a0, 0x8a0], [0x8a2, 0x8ac], [0x200f, 0x200f], - [0xfb1d, 0xfb1d], [0xfb1f, 0xfb28], [0xfb2a, 0xfb36], [0xfb38, 0xfb3c], - [0xfb3e, 0xfb3e], [0xfb40, 0xfb41], [0xfb43, 0xfb44], [0xfb46, 0xfbc1], - [0xfbd3, 0xfd3d], [0xfd50, 0xfd8f], [0xfd92, 0xfdc7], [0xfdf0, 0xfdfc], - [0xfe70, 0xfe74], [0xfe76, 0xfefc], [0x10800, 0x10805], [0x10808, 0x10808], - [0x1080a, 0x10835], [0x10837, 0x10838], [0x1083c, 0x1083c], [0x1083f, 0x10855], - [0x10857, 0x1085f], [0x10900, 0x1091b], [0x10920, 0x10939], [0x1093f, 0x1093f], - [0x10980, 0x109b7], [0x109be, 0x109bf], [0x10a00, 0x10a00], [0x10a10, 0x10a13], - [0x10a15, 0x10a17], [0x10a19, 0x10a33], [0x10a40, 0x10a47], [0x10a50, 0x10a58], - [0x10a60, 0x10a7f], [0x10b00, 0x10b35], [0x10b40, 0x10b55], [0x10b58, 0x10b72], - [0x10b78, 0x10b7f], [0x10c00, 0x10c48], [0x1ee00, 0x1ee03], [0x1ee05, 0x1ee1f], - [0x1ee21, 0x1ee22], [0x1ee24, 0x1ee24], [0x1ee27, 0x1ee27], [0x1ee29, 0x1ee32], - [0x1ee34, 0x1ee37], [0x1ee39, 0x1ee39], [0x1ee3b, 0x1ee3b], [0x1ee42, 0x1ee42], - [0x1ee47, 0x1ee47], [0x1ee49, 0x1ee49], [0x1ee4b, 0x1ee4b], [0x1ee4d, 0x1ee4f], - [0x1ee51, 0x1ee52], [0x1ee54, 0x1ee54], [0x1ee57, 0x1ee57], [0x1ee59, 0x1ee59], - [0x1ee5b, 0x1ee5b], [0x1ee5d, 0x1ee5d], [0x1ee5f, 0x1ee5f], [0x1ee61, 0x1ee62], - [0x1ee64, 0x1ee64], [0x1ee67, 0x1ee6a], [0x1ee6c, 0x1ee72], [0x1ee74, 0x1ee77], - [0x1ee79, 0x1ee7c], [0x1ee7e, 0x1ee7e], [0x1ee80, 0x1ee89], [0x1ee8b, 0x1ee9b], - [0x1eea1, 0x1eea3], [0x1eea5, 0x1eea9], [0x1eeab, 0x1eebb], [0x10fffd, 0x10fffd]]; - -function isStrongRTLChar(charCode) { - for (var i = 0; i < strongRTLRanges.length; i++) { - var currentRange = strongRTLRanges[i]; - if (charCode >= currentRange[0] && charCode <= currentRange[1]) { - return true; - } - } - - return false; -} - -function determineBidi(cueDiv) { - var nodeStack = [], - text = "", - charCode; - - if (!cueDiv || !cueDiv.childNodes) { - return "ltr"; - } - - function pushNodes(nodeStack, node) { - for (var i = node.childNodes.length - 1; i >= 0; i--) { - nodeStack.push(node.childNodes[i]); - } - } - - function nextTextNode(nodeStack) { - if (!nodeStack || !nodeStack.length) { - return null; - } - - var node = nodeStack.pop(), - text = node.textContent || node.innerText; - if (text) { - // TODO: This should match all unicode type B characters (paragraph - // separator characters). See issue #115. - var m = text.match(/^.*(\n|\r)/); - if (m) { - nodeStack.length = 0; - return m[0]; - } - return text; - } - if (node.tagName === "ruby") { - return nextTextNode(nodeStack); - } - if (node.childNodes) { - pushNodes(nodeStack, node); - return nextTextNode(nodeStack); - } - } - - pushNodes(nodeStack, cueDiv); - while ((text = nextTextNode(nodeStack))) { - for (var i = 0; i < text.length; i++) { - charCode = text.charCodeAt(i); - if (isStrongRTLChar(charCode)) { - return "rtl"; - } - } - } - return "ltr"; -} - -function computeLinePos(cue) { - if (typeof cue.line === "number" && - (cue.snapToLines || (cue.line >= 0 && cue.line <= 100))) { - return cue.line; - } - if (!cue.track || !cue.track.textTrackList || - !cue.track.textTrackList.mediaElement) { - return -1; - } - var track = cue.track, - trackList = track.textTrackList, - count = 0; - for (var i = 0; i < trackList.length && trackList[i] !== track; i++) { - if (trackList[i].mode === "showing") { - count++; - } - } - return ++count * -1; -} - -function StyleBox() { -} - -// Apply styles to a div. If there is no div passed then it defaults to the -// div on 'this'. -StyleBox.prototype.applyStyles = function(styles, div) { - div = div || this.div; - for (var prop in styles) { - if (styles.hasOwnProperty(prop)) { - div.style[prop] = styles[prop]; - } - } -}; - -StyleBox.prototype.formatStyle = function(val, unit) { - return val === 0 ? 0 : val + unit; -}; - -// Constructs the computed display state of the cue (a div). Places the div -// into the overlay which should be a block level element (usually a div). -function CueStyleBox(window, cue, styleOptions) { - var isIE8 = (/MSIE\s8\.0/).test(navigator.userAgent); - var color = "rgba(255, 255, 255, 1)"; - var backgroundColor = "rgba(0, 0, 0, 0.8)"; - - if (isIE8) { - color = "rgb(255, 255, 255)"; - backgroundColor = "rgb(0, 0, 0)"; - } - - StyleBox.call(this); - this.cue = cue; - - // Parse our cue's text into a DOM tree rooted at 'cueDiv'. This div will - // have inline positioning and will function as the cue background box. - this.cueDiv = parseContent(window, cue.text); - var styles = { - color: color, - backgroundColor: backgroundColor, - position: "relative", - left: 0, - right: 0, - top: 0, - bottom: 0, - display: "inline" - }; - - if (!isIE8) { - styles.writingMode = cue.vertical === "" ? "horizontal-tb" - : cue.vertical === "lr" ? "vertical-lr" - : "vertical-rl"; - styles.unicodeBidi = "plaintext"; - } - this.applyStyles(styles, this.cueDiv); - - // Create an absolutely positioned div that will be used to position the cue - // div. Note, all WebVTT cue-setting alignments are equivalent to the CSS - // mirrors of them except "middle" which is "center" in CSS. - this.div = window.document.createElement("div"); - styles = { - textAlign: cue.align === "middle" ? "center" : cue.align, - font: styleOptions.font, - whiteSpace: "pre-line", - position: "absolute" - }; - - if (!isIE8) { - styles.direction = determineBidi(this.cueDiv); - styles.writingMode = cue.vertical === "" ? "horizontal-tb" - : cue.vertical === "lr" ? "vertical-lr" - : "vertical-rl". - stylesunicodeBidi = "plaintext"; - } - - this.applyStyles(styles); - - this.div.appendChild(this.cueDiv); - - // Calculate the distance from the reference edge of the viewport to the text - // position of the cue box. The reference edge will be resolved later when - // the box orientation styles are applied. - var textPos = 0; - switch (cue.positionAlign) { - case "start": - textPos = cue.position; - break; - case "middle": - textPos = cue.position - (cue.size / 2); - break; - case "end": - textPos = cue.position - cue.size; - break; - } - - // Horizontal box orientation; textPos is the distance from the left edge of the - // area to the left edge of the box and cue.size is the distance extending to - // the right from there. - if (cue.vertical === "") { - this.applyStyles({ - left: this.formatStyle(textPos, "%"), - width: this.formatStyle(cue.size, "%") - }); - // Vertical box orientation; textPos is the distance from the top edge of the - // area to the top edge of the box and cue.size is the height extending - // downwards from there. - } else { - this.applyStyles({ - top: this.formatStyle(textPos, "%"), - height: this.formatStyle(cue.size, "%") - }); - } - - this.move = function(box) { - this.applyStyles({ - top: this.formatStyle(box.top, "px"), - bottom: this.formatStyle(box.bottom, "px"), - left: this.formatStyle(box.left, "px"), - right: this.formatStyle(box.right, "px"), - height: this.formatStyle(box.height, "px"), - width: this.formatStyle(box.width, "px") - }); - }; -} -CueStyleBox.prototype = _objCreate(StyleBox.prototype); -CueStyleBox.prototype.constructor = CueStyleBox; - -// Represents the co-ordinates of an Element in a way that we can easily -// compute things with such as if it overlaps or intersects with another Element. -// Can initialize it with either a StyleBox or another BoxPosition. -function BoxPosition(obj) { - var isIE8 = (/MSIE\s8\.0/).test(navigator.userAgent); - - // Either a BoxPosition was passed in and we need to copy it, or a StyleBox - // was passed in and we need to copy the results of 'getBoundingClientRect' - // as the object returned is readonly. All co-ordinate values are in reference - // to the viewport origin (top left). - var lh, height, width, top; - if (obj.div) { - height = obj.div.offsetHeight; - width = obj.div.offsetWidth; - top = obj.div.offsetTop; - - var rects = (rects = obj.div.childNodes) && (rects = rects[0]) && - rects.getClientRects && rects.getClientRects(); - obj = obj.div.getBoundingClientRect(); - // In certain cases the outter div will be slightly larger then the sum of - // the inner div's lines. This could be due to bold text, etc, on some platforms. - // In this case we should get the average line height and use that. This will - // result in the desired behaviour. - lh = rects ? Math.max((rects[0] && rects[0].height) || 0, obj.height / rects.length) - : 0; - - } - this.left = obj.left; - this.right = obj.right; - this.top = obj.top || top; - this.height = obj.height || height; - this.bottom = obj.bottom || (top + (obj.height || height)); - this.width = obj.width || width; - this.lineHeight = lh !== undefined ? lh : obj.lineHeight; - - if (isIE8 && !this.lineHeight) { - this.lineHeight = 13; - } -} - -// Move the box along a particular axis. Optionally pass in an amount to move -// the box. If no amount is passed then the default is the line height of the -// box. -BoxPosition.prototype.move = function(axis, toMove) { - toMove = toMove !== undefined ? toMove : this.lineHeight; - switch (axis) { - case "+x": - this.left += toMove; - this.right += toMove; - break; - case "-x": - this.left -= toMove; - this.right -= toMove; - break; - case "+y": - this.top += toMove; - this.bottom += toMove; - break; - case "-y": - this.top -= toMove; - this.bottom -= toMove; - break; - } -}; - -// Check if this box overlaps another box, b2. -BoxPosition.prototype.overlaps = function(b2) { - return this.left < b2.right && - this.right > b2.left && - this.top < b2.bottom && - this.bottom > b2.top; -}; - -// Check if this box overlaps any other boxes in boxes. -BoxPosition.prototype.overlapsAny = function(boxes) { - for (var i = 0; i < boxes.length; i++) { - if (this.overlaps(boxes[i])) { - return true; - } - } - return false; -}; - -// Check if this box is within another box. -BoxPosition.prototype.within = function(container) { - return this.top >= container.top && - this.bottom <= container.bottom && - this.left >= container.left && - this.right <= container.right; -}; - -// Check if this box is entirely within the container or it is overlapping -// on the edge opposite of the axis direction passed. For example, if "+x" is -// passed and the box is overlapping on the left edge of the container, then -// return true. -BoxPosition.prototype.overlapsOppositeAxis = function(container, axis) { - switch (axis) { - case "+x": - return this.left < container.left; - case "-x": - return this.right > container.right; - case "+y": - return this.top < container.top; - case "-y": - return this.bottom > container.bottom; - } -}; - -// Find the percentage of the area that this box is overlapping with another -// box. -BoxPosition.prototype.intersectPercentage = function(b2) { - var x = Math.max(0, Math.min(this.right, b2.right) - Math.max(this.left, b2.left)), - y = Math.max(0, Math.min(this.bottom, b2.bottom) - Math.max(this.top, b2.top)), - intersectArea = x * y; - return intersectArea / (this.height * this.width); -}; - -// Convert the positions from this box to CSS compatible positions using -// the reference container's positions. This has to be done because this -// box's positions are in reference to the viewport origin, whereas, CSS -// values are in referecne to their respective edges. -BoxPosition.prototype.toCSSCompatValues = function(reference) { - return { - top: this.top - reference.top, - bottom: reference.bottom - this.bottom, - left: this.left - reference.left, - right: reference.right - this.right, - height: this.height, - width: this.width - }; -}; - -// Get an object that represents the box's position without anything extra. -// Can pass a StyleBox, HTMLElement, or another BoxPositon. -BoxPosition.getSimpleBoxPosition = function(obj) { - var height = obj.div ? obj.div.offsetHeight : obj.tagName ? obj.offsetHeight : 0; - var width = obj.div ? obj.div.offsetWidth : obj.tagName ? obj.offsetWidth : 0; - var top = obj.div ? obj.div.offsetTop : obj.tagName ? obj.offsetTop : 0; - - obj = obj.div ? obj.div.getBoundingClientRect() : - obj.tagName ? obj.getBoundingClientRect() : obj; - var ret = { - left: obj.left, - right: obj.right, - top: obj.top || top, - height: obj.height || height, - bottom: obj.bottom || (top + (obj.height || height)), - width: obj.width || width - }; - return ret; -}; - -// Move a StyleBox to its specified, or next best, position. The containerBox -// is the box that contains the StyleBox, such as a div. boxPositions are -// a list of other boxes that the styleBox can't overlap with. -function moveBoxToLinePosition(window, styleBox, containerBox, boxPositions) { - - // Find the best position for a cue box, b, on the video. The axis parameter - // is a list of axis, the order of which, it will move the box along. For example: - // Passing ["+x", "-x"] will move the box first along the x axis in the positive - // direction. If it doesn't find a good position for it there it will then move - // it along the x axis in the negative direction. - function findBestPosition(b, axis) { - var bestPosition, - specifiedPosition = new BoxPosition(b), - percentage = 1; // Highest possible so the first thing we get is better. - - for (var i = 0; i < axis.length; i++) { - while (b.overlapsOppositeAxis(containerBox, axis[i]) || - (b.within(containerBox) && b.overlapsAny(boxPositions))) { - b.move(axis[i]); - } - // We found a spot where we aren't overlapping anything. This is our - // best position. - if (b.within(containerBox)) { - return b; - } - var p = b.intersectPercentage(containerBox); - // If we're outside the container box less then we were on our last try - // then remember this position as the best position. - if (percentage > p) { - bestPosition = new BoxPosition(b); - percentage = p; - } - // Reset the box position to the specified position. - b = new BoxPosition(specifiedPosition); - } - return bestPosition || specifiedPosition; - } - - var boxPosition = new BoxPosition(styleBox), - cue = styleBox.cue, - linePos = computeLinePos(cue), - axis = []; - - // If we have a line number to align the cue to. - if (cue.snapToLines) { - var size; - switch (cue.vertical) { - case "": - axis = [ "+y", "-y" ]; - size = "height"; - break; - case "rl": - axis = [ "+x", "-x" ]; - size = "width"; - break; - case "lr": - axis = [ "-x", "+x" ]; - size = "width"; - break; - } - - var step = boxPosition.lineHeight, - position = step * Math.round(linePos), - maxPosition = containerBox[size] + step, - initialAxis = axis[0]; - - // If the specified intial position is greater then the max position then - // clamp the box to the amount of steps it would take for the box to - // reach the max position. - if (Math.abs(position) > maxPosition) { - position = position < 0 ? -1 : 1; - position *= Math.ceil(maxPosition / step) * step; - } - - // If computed line position returns negative then line numbers are - // relative to the bottom of the video instead of the top. Therefore, we - // need to increase our initial position by the length or width of the - // video, depending on the writing direction, and reverse our axis directions. - if (linePos < 0) { - position += cue.vertical === "" ? containerBox.height : containerBox.width; - axis = axis.reverse(); - } - - // Move the box to the specified position. This may not be its best - // position. - boxPosition.move(initialAxis, position); - - } else { - // If we have a percentage line value for the cue. - var calculatedPercentage = (boxPosition.lineHeight / containerBox.height) * 100; - - switch (cue.lineAlign) { - case "middle": - linePos -= (calculatedPercentage / 2); - break; - case "end": - linePos -= calculatedPercentage; - break; - } - - // Apply initial line position to the cue box. - switch (cue.vertical) { - case "": - styleBox.applyStyles({ - top: styleBox.formatStyle(linePos, "%") - }); - break; - case "rl": - styleBox.applyStyles({ - left: styleBox.formatStyle(linePos, "%") - }); - break; - case "lr": - styleBox.applyStyles({ - right: styleBox.formatStyle(linePos, "%") - }); - break; - } - - axis = [ "+y", "-x", "+x", "-y" ]; - - // Get the box position again after we've applied the specified positioning - // to it. - boxPosition = new BoxPosition(styleBox); - } - - var bestPosition = findBestPosition(boxPosition, axis); - styleBox.move(bestPosition.toCSSCompatValues(containerBox)); -} - -function WebVTT$1() { - // Nothing -} - -// Helper to allow strings to be decoded instead of the default binary utf8 data. -WebVTT$1.StringDecoder = function() { - return { - decode: function(data) { - if (!data) { - return ""; - } - if (typeof data !== "string") { - throw new Error("Error - expected string data."); - } - return decodeURIComponent(encodeURIComponent(data)); - } - }; -}; - -WebVTT$1.convertCueToDOMTree = function(window, cuetext) { - if (!window || !cuetext) { - return null; - } - return parseContent(window, cuetext); -}; - -var FONT_SIZE_PERCENT = 0.05; -var FONT_STYLE = "sans-serif"; -var CUE_BACKGROUND_PADDING = "1.5%"; - -// Runs the processing model over the cues and regions passed to it. -// @param overlay A block level element (usually a div) that the computed cues -// and regions will be placed into. -WebVTT$1.processCues = function(window, cues, overlay) { - if (!window || !cues || !overlay) { - return null; - } - - // Remove all previous children. - while (overlay.firstChild) { - overlay.removeChild(overlay.firstChild); - } - - var paddedOverlay = window.document.createElement("div"); - paddedOverlay.style.position = "absolute"; - paddedOverlay.style.left = "0"; - paddedOverlay.style.right = "0"; - paddedOverlay.style.top = "0"; - paddedOverlay.style.bottom = "0"; - paddedOverlay.style.margin = CUE_BACKGROUND_PADDING; - overlay.appendChild(paddedOverlay); - - // Determine if we need to compute the display states of the cues. This could - // be the case if a cue's state has been changed since the last computation or - // if it has not been computed yet. - function shouldCompute(cues) { - for (var i = 0; i < cues.length; i++) { - if (cues[i].hasBeenReset || !cues[i].displayState) { - return true; - } - } - return false; - } - - // We don't need to recompute the cues' display states. Just reuse them. - if (!shouldCompute(cues)) { - for (var i = 0; i < cues.length; i++) { - paddedOverlay.appendChild(cues[i].displayState); - } - return; - } - - var boxPositions = [], - containerBox = BoxPosition.getSimpleBoxPosition(paddedOverlay), - fontSize = Math.round(containerBox.height * FONT_SIZE_PERCENT * 100) / 100; - var styleOptions = { - font: fontSize + "px " + FONT_STYLE - }; - - (function() { - var styleBox, cue; - - for (var i = 0; i < cues.length; i++) { - cue = cues[i]; - - // Compute the intial position and styles of the cue div. - styleBox = new CueStyleBox(window, cue, styleOptions); - paddedOverlay.appendChild(styleBox.div); - - // Move the cue div to it's correct line position. - moveBoxToLinePosition(window, styleBox, containerBox, boxPositions); - - // Remember the computed div so that we don't have to recompute it later - // if we don't have too. - cue.displayState = styleBox.div; - - boxPositions.push(BoxPosition.getSimpleBoxPosition(styleBox)); - } - })(); -}; - -WebVTT$1.Parser = function(window, vttjs, decoder) { - if (!decoder) { - decoder = vttjs; - vttjs = {}; - } - if (!vttjs) { - vttjs = {}; - } - - this.window = window; - this.vttjs = vttjs; - this.state = "INITIAL"; - this.buffer = ""; - this.decoder = decoder || new TextDecoder("utf8"); - this.regionList = []; -}; - -WebVTT$1.Parser.prototype = { - // If the error is a ParsingError then report it to the consumer if - // possible. If it's not a ParsingError then throw it like normal. - reportOrThrowError: function(e) { - if (e instanceof ParsingError) { - this.onparsingerror && this.onparsingerror(e); - } else { - throw e; - } - }, - parse: function (data) { - var self = this; - - // If there is no data then we won't decode it, but will just try to parse - // whatever is in buffer already. This may occur in circumstances, for - // example when flush() is called. - if (data) { - // Try to decode the data that we received. - self.buffer += self.decoder.decode(data, {stream: true}); - } - - function collectNextLine() { - var buffer = self.buffer; - var pos = 0; - while (pos < buffer.length && buffer[pos] !== '\r' && buffer[pos] !== '\n') { - ++pos; - } - var line = buffer.substr(0, pos); - // Advance the buffer early in case we fail below. - if (buffer[pos] === '\r') { - ++pos; - } - if (buffer[pos] === '\n') { - ++pos; - } - self.buffer = buffer.substr(pos); - return line; - } - - // 3.4 WebVTT region and WebVTT region settings syntax - function parseRegion(input) { - var settings = new Settings(); - - parseOptions(input, function (k, v) { - switch (k) { - case "id": - settings.set(k, v); - break; - case "width": - settings.percent(k, v); - break; - case "lines": - settings.integer(k, v); - break; - case "regionanchor": - case "viewportanchor": - var xy = v.split(','); - if (xy.length !== 2) { - break; - } - // We have to make sure both x and y parse, so use a temporary - // settings object here. - var anchor = new Settings(); - anchor.percent("x", xy[0]); - anchor.percent("y", xy[1]); - if (!anchor.has("x") || !anchor.has("y")) { - break; - } - settings.set(k + "X", anchor.get("x")); - settings.set(k + "Y", anchor.get("y")); - break; - case "scroll": - settings.alt(k, v, ["up"]); - break; - } - }, /=/, /\s/); - - // Create the region, using default values for any values that were not - // specified. - if (settings.has("id")) { - var region = new (self.vttjs.VTTRegion || self.window.VTTRegion)(); - region.width = settings.get("width", 100); - region.lines = settings.get("lines", 3); - region.regionAnchorX = settings.get("regionanchorX", 0); - region.regionAnchorY = settings.get("regionanchorY", 100); - region.viewportAnchorX = settings.get("viewportanchorX", 0); - region.viewportAnchorY = settings.get("viewportanchorY", 100); - region.scroll = settings.get("scroll", ""); - // Register the region. - self.onregion && self.onregion(region); - // Remember the VTTRegion for later in case we parse any VTTCues that - // reference it. - self.regionList.push({ - id: settings.get("id"), - region: region - }); - } - } - - // draft-pantos-http-live-streaming-20 - // https://tools.ietf.org/html/draft-pantos-http-live-streaming-20#section-3.5 - // 3.5 WebVTT - function parseTimestampMap(input) { - var settings = new Settings(); - - parseOptions(input, function(k, v) { - switch(k) { - case "MPEGT": - settings.integer(k + 'S', v); - break; - case "LOCA": - settings.set(k + 'L', parseTimeStamp(v)); - break; - } - }, /[^\d]:/, /,/); - - self.ontimestampmap && self.ontimestampmap({ - "MPEGTS": settings.get("MPEGTS"), - "LOCAL": settings.get("LOCAL") - }); - } - - // 3.2 WebVTT metadata header syntax - function parseHeader(input) { - if (input.match(/X-TIMESTAMP-MAP/)) { - // This line contains HLS X-TIMESTAMP-MAP metadata - parseOptions(input, function(k, v) { - switch(k) { - case "X-TIMESTAMP-MAP": - parseTimestampMap(v); - break; - } - }, /=/); - } else { - parseOptions(input, function (k, v) { - switch (k) { - case "Region": - // 3.3 WebVTT region metadata header syntax - parseRegion(v); - break; - } - }, /:/); - } - - } - - // 5.1 WebVTT file parsing. - try { - var line; - if (self.state === "INITIAL") { - // We can't start parsing until we have the first line. - if (!/\r\n|\n/.test(self.buffer)) { - return this; - } - - line = collectNextLine(); - - var m = line.match(/^WEBVTT([ \t].*)?$/); - if (!m || !m[0]) { - throw new ParsingError(ParsingError.Errors.BadSignature); - } - - self.state = "HEADER"; - } - - var alreadyCollectedLine = false; - while (self.buffer) { - // We can't parse a line until we have the full line. - if (!/\r\n|\n/.test(self.buffer)) { - return this; - } - - if (!alreadyCollectedLine) { - line = collectNextLine(); - } else { - alreadyCollectedLine = false; - } - - switch (self.state) { - case "HEADER": - // 13-18 - Allow a header (metadata) under the WEBVTT line. - if (/:/.test(line)) { - parseHeader(line); - } else if (!line) { - // An empty line terminates the header and starts the body (cues). - self.state = "ID"; - } - continue; - case "NOTE": - // Ignore NOTE blocks. - if (!line) { - self.state = "ID"; - } - continue; - case "ID": - // Check for the start of NOTE blocks. - if (/^NOTE($|[ \t])/.test(line)) { - self.state = "NOTE"; - break; - } - // 19-29 - Allow any number of line terminators, then initialize new cue values. - if (!line) { - continue; - } - self.cue = new (self.vttjs.VTTCue || self.window.VTTCue)(0, 0, ""); - self.state = "CUE"; - // 30-39 - Check if self line contains an optional identifier or timing data. - if (line.indexOf("-->") === -1) { - self.cue.id = line; - continue; - } - // Process line as start of a cue. - /*falls through*/ - case "CUE": - // 40 - Collect cue timings and settings. - try { - parseCue(line, self.cue, self.regionList); - } catch (e) { - self.reportOrThrowError(e); - // In case of an error ignore rest of the cue. - self.cue = null; - self.state = "BADCUE"; - continue; - } - self.state = "CUETEXT"; - continue; - case "CUETEXT": - var hasSubstring = line.indexOf("-->") !== -1; - // 34 - If we have an empty line then report the cue. - // 35 - If we have the special substring '-->' then report the cue, - // but do not collect the line as we need to process the current - // one as a new cue. - if (!line || hasSubstring && (alreadyCollectedLine = true)) { - // We are done parsing self cue. - self.oncue && self.oncue(self.cue); - self.cue = null; - self.state = "ID"; - continue; - } - if (self.cue.text) { - self.cue.text += "\n"; - } - self.cue.text += line; - continue; - case "BADCUE": // BADCUE - // 54-62 - Collect and discard the remaining cue. - if (!line) { - self.state = "ID"; - } - continue; - } - } - } catch (e) { - self.reportOrThrowError(e); - - // If we are currently parsing a cue, report what we have. - if (self.state === "CUETEXT" && self.cue && self.oncue) { - self.oncue(self.cue); - } - self.cue = null; - // Enter BADWEBVTT state if header was not parsed correctly otherwise - // another exception occurred so enter BADCUE state. - self.state = self.state === "INITIAL" ? "BADWEBVTT" : "BADCUE"; - } - return this; - }, - flush: function () { - var self = this; - try { - // Finish decoding the stream. - self.buffer += self.decoder.decode(); - // Synthesize the end of the current cue or region. - if (self.cue || self.state === "HEADER") { - self.buffer += "\n\n"; - self.parse(); - } - // If we've flushed, parsed, and we're still on the INITIAL state then - // that means we don't have enough of the stream to parse the first - // line. - if (self.state === "INITIAL") { - throw new ParsingError(ParsingError.Errors.BadSignature); - } - } catch(e) { - self.reportOrThrowError(e); - } - self.onflush && self.onflush(); - return this; - } -}; - -var vtt$1 = WebVTT$1; - -/** - * Copyright 2013 vtt.js Contributors - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -var autoKeyword = "auto"; -var directionSetting = { - "": true, - "lr": true, - "rl": true -}; -var alignSetting = { - "start": true, - "middle": true, - "end": true, - "left": true, - "right": true -}; - -function findDirectionSetting(value) { - if (typeof value !== "string") { - return false; - } - var dir = directionSetting[value.toLowerCase()]; - return dir ? value.toLowerCase() : false; -} - -function findAlignSetting(value) { - if (typeof value !== "string") { - return false; - } - var align = alignSetting[value.toLowerCase()]; - return align ? value.toLowerCase() : false; -} - -function extend$1(obj) { - var i = 1; - for (; i < arguments.length; i++) { - var cobj = arguments[i]; - for (var p in cobj) { - obj[p] = cobj[p]; - } - } - - return obj; -} - -function VTTCue(startTime, endTime, text) { - var cue = this; - var isIE8 = (/MSIE\s8\.0/).test(navigator.userAgent); - var baseObj = {}; - - if (isIE8) { - cue = document.createElement('custom'); - } else { - baseObj.enumerable = true; - } - - /** - * Shim implementation specific properties. These properties are not in - * the spec. - */ - - // Lets us know when the VTTCue's data has changed in such a way that we need - // to recompute its display state. This lets us compute its display state - // lazily. - cue.hasBeenReset = false; - - /** - * VTTCue and TextTrackCue properties - * http://dev.w3.org/html5/webvtt/#vttcue-interface - */ - - var _id = ""; - var _pauseOnExit = false; - var _startTime = startTime; - var _endTime = endTime; - var _text = text; - var _region = null; - var _vertical = ""; - var _snapToLines = true; - var _line = "auto"; - var _lineAlign = "start"; - var _position = 50; - var _positionAlign = "middle"; - var _size = 50; - var _align = "middle"; - - Object.defineProperty(cue, - "id", extend$1({}, baseObj, { - get: function() { - return _id; - }, - set: function(value) { - _id = "" + value; - } - })); - - Object.defineProperty(cue, - "pauseOnExit", extend$1({}, baseObj, { - get: function() { - return _pauseOnExit; - }, - set: function(value) { - _pauseOnExit = !!value; - } - })); - - Object.defineProperty(cue, - "startTime", extend$1({}, baseObj, { - get: function() { - return _startTime; - }, - set: function(value) { - if (typeof value !== "number") { - throw new TypeError("Start time must be set to a number."); - } - _startTime = value; - this.hasBeenReset = true; - } - })); - - Object.defineProperty(cue, - "endTime", extend$1({}, baseObj, { - get: function() { - return _endTime; - }, - set: function(value) { - if (typeof value !== "number") { - throw new TypeError("End time must be set to a number."); - } - _endTime = value; - this.hasBeenReset = true; - } - })); - - Object.defineProperty(cue, - "text", extend$1({}, baseObj, { - get: function() { - return _text; - }, - set: function(value) { - _text = "" + value; - this.hasBeenReset = true; - } - })); - - Object.defineProperty(cue, - "region", extend$1({}, baseObj, { - get: function() { - return _region; - }, - set: function(value) { - _region = value; - this.hasBeenReset = true; - } - })); - - Object.defineProperty(cue, - "vertical", extend$1({}, baseObj, { - get: function() { - return _vertical; - }, - set: function(value) { - var setting = findDirectionSetting(value); - // Have to check for false because the setting an be an empty string. - if (setting === false) { - throw new SyntaxError("An invalid or illegal string was specified."); - } - _vertical = setting; - this.hasBeenReset = true; - } - })); - - Object.defineProperty(cue, - "snapToLines", extend$1({}, baseObj, { - get: function() { - return _snapToLines; - }, - set: function(value) { - _snapToLines = !!value; - this.hasBeenReset = true; - } - })); - - Object.defineProperty(cue, - "line", extend$1({}, baseObj, { - get: function() { - return _line; - }, - set: function(value) { - if (typeof value !== "number" && value !== autoKeyword) { - throw new SyntaxError("An invalid number or illegal string was specified."); - } - _line = value; - this.hasBeenReset = true; - } - })); - - Object.defineProperty(cue, - "lineAlign", extend$1({}, baseObj, { - get: function() { - return _lineAlign; - }, - set: function(value) { - var setting = findAlignSetting(value); - if (!setting) { - throw new SyntaxError("An invalid or illegal string was specified."); - } - _lineAlign = setting; - this.hasBeenReset = true; - } - })); - - Object.defineProperty(cue, - "position", extend$1({}, baseObj, { - get: function() { - return _position; - }, - set: function(value) { - if (value < 0 || value > 100) { - throw new Error("Position must be between 0 and 100."); - } - _position = value; - this.hasBeenReset = true; - } - })); - - Object.defineProperty(cue, - "positionAlign", extend$1({}, baseObj, { - get: function() { - return _positionAlign; - }, - set: function(value) { - var setting = findAlignSetting(value); - if (!setting) { - throw new SyntaxError("An invalid or illegal string was specified."); - } - _positionAlign = setting; - this.hasBeenReset = true; - } - })); - - Object.defineProperty(cue, - "size", extend$1({}, baseObj, { - get: function() { - return _size; - }, - set: function(value) { - if (value < 0 || value > 100) { - throw new Error("Size must be between 0 and 100."); - } - _size = value; - this.hasBeenReset = true; - } - })); - - Object.defineProperty(cue, - "align", extend$1({}, baseObj, { - get: function() { - return _align; - }, - set: function(value) { - var setting = findAlignSetting(value); - if (!setting) { - throw new SyntaxError("An invalid or illegal string was specified."); - } - _align = setting; - this.hasBeenReset = true; - } - })); - - /** - * Other <track> spec defined properties - */ - - // http://www.whatwg.org/specs/web-apps/current-work/multipage/the-video-element.html#text-track-cue-display-state - cue.displayState = undefined; - - if (isIE8) { - return cue; - } -} - -/** - * VTTCue methods - */ - -VTTCue.prototype.getCueAsHTML = function() { - // Assume WebVTT.convertCueToDOMTree is on the global. - return WebVTT.convertCueToDOMTree(window, this.text); -}; - -var vttcue = VTTCue; - -/** - * Copyright 2013 vtt.js Contributors - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -var scrollSetting = { - "": true, - "up": true -}; - -function findScrollSetting(value) { - if (typeof value !== "string") { - return false; - } - var scroll = scrollSetting[value.toLowerCase()]; - return scroll ? value.toLowerCase() : false; -} - -function isValidPercentValue(value) { - return typeof value === "number" && (value >= 0 && value <= 100); -} - -// VTTRegion shim http://dev.w3.org/html5/webvtt/#vttregion-interface -function VTTRegion() { - var _width = 100; - var _lines = 3; - var _regionAnchorX = 0; - var _regionAnchorY = 100; - var _viewportAnchorX = 0; - var _viewportAnchorY = 100; - var _scroll = ""; - - Object.defineProperties(this, { - "width": { - enumerable: true, - get: function() { - return _width; - }, - set: function(value) { - if (!isValidPercentValue(value)) { - throw new Error("Width must be between 0 and 100."); - } - _width = value; - } - }, - "lines": { - enumerable: true, - get: function() { - return _lines; - }, - set: function(value) { - if (typeof value !== "number") { - throw new TypeError("Lines must be set to a number."); - } - _lines = value; - } - }, - "regionAnchorY": { - enumerable: true, - get: function() { - return _regionAnchorY; - }, - set: function(value) { - if (!isValidPercentValue(value)) { - throw new Error("RegionAnchorX must be between 0 and 100."); - } - _regionAnchorY = value; - } - }, - "regionAnchorX": { - enumerable: true, - get: function() { - return _regionAnchorX; - }, - set: function(value) { - if(!isValidPercentValue(value)) { - throw new Error("RegionAnchorY must be between 0 and 100."); - } - _regionAnchorX = value; - } - }, - "viewportAnchorY": { - enumerable: true, - get: function() { - return _viewportAnchorY; - }, - set: function(value) { - if (!isValidPercentValue(value)) { - throw new Error("ViewportAnchorY must be between 0 and 100."); - } - _viewportAnchorY = value; - } - }, - "viewportAnchorX": { - enumerable: true, - get: function() { - return _viewportAnchorX; - }, - set: function(value) { - if (!isValidPercentValue(value)) { - throw new Error("ViewportAnchorX must be between 0 and 100."); - } - _viewportAnchorX = value; - } - }, - "scroll": { - enumerable: true, - get: function() { - return _scroll; - }, - set: function(value) { - var setting = findScrollSetting(value); - // Have to check for false as an empty string is a legal value. - if (setting === false) { - throw new SyntaxError("An invalid or illegal string was specified."); - } - _scroll = setting; - } - } - }); -} - -var vttregion = VTTRegion; - -var browserIndex = createCommonjsModule(function (module) { -/** - * Copyright 2013 vtt.js Contributors - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -// Default exports for Node. Export the extended versions of VTTCue and -// VTTRegion in Node since we likely want the capability to convert back and -// forth between JSON. If we don't then it's not that big of a deal since we're -// off browser. - - - -var vttjs = module.exports = { - WebVTT: vtt$1, - VTTCue: vttcue, - VTTRegion: vttregion -}; - -window_1.vttjs = vttjs; -window_1.WebVTT = vttjs.WebVTT; - -var cueShim = vttjs.VTTCue; -var regionShim = vttjs.VTTRegion; -var nativeVTTCue = window_1.VTTCue; -var nativeVTTRegion = window_1.VTTRegion; - -vttjs.shim = function() { - window_1.VTTCue = cueShim; - window_1.VTTRegion = regionShim; -}; - -vttjs.restore = function() { - window_1.VTTCue = nativeVTTCue; - window_1.VTTRegion = nativeVTTRegion; -}; - -if (!window_1.VTTCue) { - vttjs.shim(); -} -}); - -/** - * @file tech.js - */ - -/** - * An Object containing a structure like: `{src: 'url', type: 'mimetype'}` or string - * that just contains the src url alone. - * * `var SourceObject = {src: 'http://ex.com/video.mp4', type: 'video/mp4'};` - * `var SourceString = 'http://example.com/some-video.mp4';` - * - * @typedef {Object|string} Tech~SourceObject - * - * @property {string} src - * The url to the source - * - * @property {string} type - * The mime type of the source - */ - -/** - * A function used by {@link Tech} to create a new {@link TextTrack}. - * - * @private - * - * @param {Tech} self - * An instance of the Tech class. - * - * @param {string} kind - * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata) - * - * @param {string} [label] - * Label to identify the text track - * - * @param {string} [language] - * Two letter language abbreviation - * - * @param {Object} [options={}] - * An object with additional text track options - * - * @return {TextTrack} - * The text track that was created. - */ -function createTrackHelper(self, kind, label, language) { - var options = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : {}; - - var tracks = self.textTracks(); - - options.kind = kind; - - if (label) { - options.label = label; - } - if (language) { - options.language = language; - } - options.tech = self; - - var track = new ALL.text.TrackClass(options); - - tracks.addTrack(track); - - return track; -} - -/** - * This is the base class for media playback technology controllers, such as - * {@link Flash} and {@link HTML5} - * - * @extends Component - */ - -var Tech = function (_Component) { - inherits(Tech, _Component); - - /** - * Create an instance of this Tech. - * - * @param {Object} [options] - * The key/value store of player options. - * - * @param {Component~ReadyCallback} ready - * Callback function to call when the `HTML5` Tech is ready. - */ - function Tech() { - var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; - var ready = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : function () {}; - classCallCheck(this, Tech); - - // we don't want the tech to report user activity automatically. - // This is done manually in addControlsListeners - options.reportTouchActivity = false; - - // keep track of whether the current source has played at all to - // implement a very limited played() - var _this = possibleConstructorReturn(this, _Component.call(this, null, options, ready)); - - _this.hasStarted_ = false; - _this.on('playing', function () { - this.hasStarted_ = true; - }); - _this.on('loadstart', function () { - this.hasStarted_ = false; - }); - - ALL.names.forEach(function (name) { - var props = ALL[name]; - - if (options && options[props.getterName]) { - _this[props.privateName] = options[props.getterName]; - } - }); - - // Manually track progress in cases where the browser/flash player doesn't report it. - if (!_this.featuresProgressEvents) { - _this.manualProgressOn(); - } - - // Manually track timeupdates in cases where the browser/flash player doesn't report it. - if (!_this.featuresTimeupdateEvents) { - _this.manualTimeUpdatesOn(); - } - - ['Text', 'Audio', 'Video'].forEach(function (track) { - if (options['native' + track + 'Tracks'] === false) { - _this['featuresNative' + track + 'Tracks'] = false; - } - }); - - if (options.nativeCaptions === false || options.nativeTextTracks === false) { - _this.featuresNativeTextTracks = false; - } else if (options.nativeCaptions === true || options.nativeTextTracks === true) { - _this.featuresNativeTextTracks = true; - } - - if (!_this.featuresNativeTextTracks) { - _this.emulateTextTracks(); - } - - _this.autoRemoteTextTracks_ = new ALL.text.ListClass(); - - _this.initTrackListeners(); - - // Turn on component tap events only if not using native controls - if (!options.nativeControlsForTouch) { - _this.emitTapEvents(); - } - - if (_this.constructor) { - _this.name_ = _this.constructor.name || 'Unknown Tech'; - } - return _this; - } - - /** - * A special function to trigger source set in a way that will allow player - * to re-trigger if the player or tech are not ready yet. - * - * @fires Tech#sourceset - * @param {string} src The source string at the time of the source changing. - */ - - - Tech.prototype.triggerSourceset = function triggerSourceset(src) { - var _this2 = this; - - if (!this.isReady_) { - // on initial ready we have to trigger source set - // 1ms after ready so that player can watch for it. - this.one('ready', function () { - return _this2.setTimeout(function () { - return _this2.triggerSourceset(src); - }, 1); - }); - } - - /** - * Fired when the source is set on the tech causing the media element - * to reload. - * - * @see {@link Player#event:sourceset} - * @event Tech#sourceset - * @type {EventTarget~Event} - */ - this.trigger({ - src: src, - type: 'sourceset' - }); - }; - - /* Fallbacks for unsupported event types - ================================================================================ */ - - /** - * Polyfill the `progress` event for browsers that don't support it natively. - * - * @see {@link Tech#trackProgress} - */ - - - Tech.prototype.manualProgressOn = function manualProgressOn() { - this.on('durationchange', this.onDurationChange); - - this.manualProgress = true; - - // Trigger progress watching when a source begins loading - this.one('ready', this.trackProgress); - }; - - /** - * Turn off the polyfill for `progress` events that was created in - * {@link Tech#manualProgressOn} - */ - - - Tech.prototype.manualProgressOff = function manualProgressOff() { - this.manualProgress = false; - this.stopTrackingProgress(); - - this.off('durationchange', this.onDurationChange); - }; - - /** - * This is used to trigger a `progress` event when the buffered percent changes. It - * sets an interval function that will be called every 500 milliseconds to check if the - * buffer end percent has changed. - * - * > This function is called by {@link Tech#manualProgressOn} - * - * @param {EventTarget~Event} event - * The `ready` event that caused this to run. - * - * @listens Tech#ready - * @fires Tech#progress - */ - - - Tech.prototype.trackProgress = function trackProgress(event) { - this.stopTrackingProgress(); - this.progressInterval = this.setInterval(bind(this, function () { - // Don't trigger unless buffered amount is greater than last time - - var numBufferedPercent = this.bufferedPercent(); - - if (this.bufferedPercent_ !== numBufferedPercent) { - /** - * See {@link Player#progress} - * - * @event Tech#progress - * @type {EventTarget~Event} - */ - this.trigger('progress'); - } - - this.bufferedPercent_ = numBufferedPercent; - - if (numBufferedPercent === 1) { - this.stopTrackingProgress(); - } - }), 500); - }; - - /** - * Update our internal duration on a `durationchange` event by calling - * {@link Tech#duration}. - * - * @param {EventTarget~Event} event - * The `durationchange` event that caused this to run. - * - * @listens Tech#durationchange - */ - - - Tech.prototype.onDurationChange = function onDurationChange(event) { - this.duration_ = this.duration(); - }; - - /** - * Get and create a `TimeRange` object for buffering. - * - * @return {TimeRange} - * The time range object that was created. - */ - - - Tech.prototype.buffered = function buffered() { - return createTimeRanges(0, 0); - }; - - /** - * Get the percentage of the current video that is currently buffered. - * - * @return {number} - * A number from 0 to 1 that represents the decimal percentage of the - * video that is buffered. - * - */ - - - Tech.prototype.bufferedPercent = function bufferedPercent$$1() { - return bufferedPercent(this.buffered(), this.duration_); - }; - - /** - * Turn off the polyfill for `progress` events that was created in - * {@link Tech#manualProgressOn} - * Stop manually tracking progress events by clearing the interval that was set in - * {@link Tech#trackProgress}. - */ - - - Tech.prototype.stopTrackingProgress = function stopTrackingProgress() { - this.clearInterval(this.progressInterval); - }; - - /** - * Polyfill the `timeupdate` event for browsers that don't support it. - * - * @see {@link Tech#trackCurrentTime} - */ - - - Tech.prototype.manualTimeUpdatesOn = function manualTimeUpdatesOn() { - this.manualTimeUpdates = true; - - this.on('play', this.trackCurrentTime); - this.on('pause', this.stopTrackingCurrentTime); - }; - - /** - * Turn off the polyfill for `timeupdate` events that was created in - * {@link Tech#manualTimeUpdatesOn} - */ - - - Tech.prototype.manualTimeUpdatesOff = function manualTimeUpdatesOff() { - this.manualTimeUpdates = false; - this.stopTrackingCurrentTime(); - this.off('play', this.trackCurrentTime); - this.off('pause', this.stopTrackingCurrentTime); - }; - - /** - * Sets up an interval function to track current time and trigger `timeupdate` every - * 250 milliseconds. - * - * @listens Tech#play - * @triggers Tech#timeupdate - */ - - - Tech.prototype.trackCurrentTime = function trackCurrentTime() { - if (this.currentTimeInterval) { - this.stopTrackingCurrentTime(); - } - this.currentTimeInterval = this.setInterval(function () { - /** - * Triggered at an interval of 250ms to indicated that time is passing in the video. - * - * @event Tech#timeupdate - * @type {EventTarget~Event} - */ - this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true }); - - // 42 = 24 fps // 250 is what Webkit uses // FF uses 15 - }, 250); - }; - - /** - * Stop the interval function created in {@link Tech#trackCurrentTime} so that the - * `timeupdate` event is no longer triggered. - * - * @listens {Tech#pause} - */ - - - Tech.prototype.stopTrackingCurrentTime = function stopTrackingCurrentTime() { - this.clearInterval(this.currentTimeInterval); - - // #1002 - if the video ends right before the next timeupdate would happen, - // the progress bar won't make it all the way to the end - this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true }); - }; - - /** - * Turn off all event polyfills, clear the `Tech`s {@link AudioTrackList}, - * {@link VideoTrackList}, and {@link TextTrackList}, and dispose of this Tech. - * - * @fires Component#dispose - */ - - - Tech.prototype.dispose = function dispose() { - - // clear out all tracks because we can't reuse them between techs - this.clearTracks(NORMAL.names); - - // Turn off any manual progress or timeupdate tracking - if (this.manualProgress) { - this.manualProgressOff(); - } - - if (this.manualTimeUpdates) { - this.manualTimeUpdatesOff(); - } - - _Component.prototype.dispose.call(this); - }; - - /** - * Clear out a single `TrackList` or an array of `TrackLists` given their names. - * - * > Note: Techs without source handlers should call this between sources for `video` - * & `audio` tracks. You don't want to use them between tracks! - * - * @param {string[]|string} types - * TrackList names to clear, valid names are `video`, `audio`, and - * `text`. - */ - - - Tech.prototype.clearTracks = function clearTracks(types) { - var _this3 = this; - - types = [].concat(types); - // clear out all tracks because we can't reuse them between techs - types.forEach(function (type) { - var list = _this3[type + 'Tracks']() || []; - var i = list.length; - - while (i--) { - var track = list[i]; - - if (type === 'text') { - _this3.removeRemoteTextTrack(track); - } - list.removeTrack(track); - } - }); - }; - - /** - * Remove any TextTracks added via addRemoteTextTrack that are - * flagged for automatic garbage collection - */ - - - Tech.prototype.cleanupAutoTextTracks = function cleanupAutoTextTracks() { - var list = this.autoRemoteTextTracks_ || []; - var i = list.length; - - while (i--) { - var track = list[i]; - - this.removeRemoteTextTrack(track); - } - }; - - /** - * Reset the tech, which will removes all sources and reset the internal readyState. - * - * @abstract - */ - - - Tech.prototype.reset = function reset() {}; - - /** - * Get or set an error on the Tech. - * - * @param {MediaError} [err] - * Error to set on the Tech - * - * @return {MediaError|null} - * The current error object on the tech, or null if there isn't one. - */ - - - Tech.prototype.error = function error(err) { - if (err !== undefined) { - this.error_ = new MediaError(err); - this.trigger('error'); - } - return this.error_; - }; - - /** - * Returns the `TimeRange`s that have been played through for the current source. - * - * > NOTE: This implementation is incomplete. It does not track the played `TimeRange`. - * It only checks wether the source has played at all or not. - * - * @return {TimeRange} - * - A single time range if this video has played - * - An empty set of ranges if not. - */ - - - Tech.prototype.played = function played() { - if (this.hasStarted_) { - return createTimeRanges(0, 0); - } - return createTimeRanges(); - }; - - /** - * Causes a manual time update to occur if {@link Tech#manualTimeUpdatesOn} was - * previously called. - * - * @fires Tech#timeupdate - */ - - - Tech.prototype.setCurrentTime = function setCurrentTime() { - // improve the accuracy of manual timeupdates - if (this.manualTimeUpdates) { - /** - * A manual `timeupdate` event. - * - * @event Tech#timeupdate - * @type {EventTarget~Event} - */ - this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true }); - } - }; - - /** - * Turn on listeners for {@link VideoTrackList}, {@link {AudioTrackList}, and - * {@link TextTrackList} events. - * - * This adds {@link EventTarget~EventListeners} for `addtrack`, and `removetrack`. - * - * @fires Tech#audiotrackchange - * @fires Tech#videotrackchange - * @fires Tech#texttrackchange - */ - - - Tech.prototype.initTrackListeners = function initTrackListeners() { - var _this4 = this; - - /** - * Triggered when tracks are added or removed on the Tech {@link AudioTrackList} - * - * @event Tech#audiotrackchange - * @type {EventTarget~Event} - */ - - /** - * Triggered when tracks are added or removed on the Tech {@link VideoTrackList} - * - * @event Tech#videotrackchange - * @type {EventTarget~Event} - */ - - /** - * Triggered when tracks are added or removed on the Tech {@link TextTrackList} - * - * @event Tech#texttrackchange - * @type {EventTarget~Event} - */ - NORMAL.names.forEach(function (name) { - var props = NORMAL[name]; - var trackListChanges = function trackListChanges() { - _this4.trigger(name + 'trackchange'); - }; - - var tracks = _this4[props.getterName](); - - tracks.addEventListener('removetrack', trackListChanges); - tracks.addEventListener('addtrack', trackListChanges); - - _this4.on('dispose', function () { - tracks.removeEventListener('removetrack', trackListChanges); - tracks.removeEventListener('addtrack', trackListChanges); - }); - }); - }; - - /** - * Emulate TextTracks using vtt.js if necessary - * - * @fires Tech#vttjsloaded - * @fires Tech#vttjserror - */ - - - Tech.prototype.addWebVttScript_ = function addWebVttScript_() { - var _this5 = this; - - if (window_1.WebVTT) { - return; - } - - // Initially, Tech.el_ is a child of a dummy-div wait until the Component system - // signals that the Tech is ready at which point Tech.el_ is part of the DOM - // before inserting the WebVTT script - if (document_1.body.contains(this.el())) { - - // load via require if available and vtt.js script location was not passed in - // as an option. novtt builds will turn the above require call into an empty object - // which will cause this if check to always fail. - if (!this.options_['vtt.js'] && isPlain(browserIndex) && Object.keys(browserIndex).length > 0) { - this.trigger('vttjsloaded'); - return; - } - - // load vtt.js via the script location option or the cdn of no location was - // passed in - var script = document_1.createElement('script'); - - script.src = this.options_['vtt.js'] || 'https://vjs.zencdn.net/vttjs/0.12.4/vtt.min.js'; - script.onload = function () { - /** - * Fired when vtt.js is loaded. - * - * @event Tech#vttjsloaded - * @type {EventTarget~Event} - */ - _this5.trigger('vttjsloaded'); - }; - script.onerror = function () { - /** - * Fired when vtt.js was not loaded due to an error - * - * @event Tech#vttjsloaded - * @type {EventTarget~Event} - */ - _this5.trigger('vttjserror'); - }; - this.on('dispose', function () { - script.onload = null; - script.onerror = null; - }); - // but have not loaded yet and we set it to true before the inject so that - // we don't overwrite the injected window.WebVTT if it loads right away - window_1.WebVTT = true; - this.el().parentNode.appendChild(script); - } else { - this.ready(this.addWebVttScript_); - } - }; - - /** - * Emulate texttracks - * - */ - - - Tech.prototype.emulateTextTracks = function emulateTextTracks() { - var _this6 = this; - - var tracks = this.textTracks(); - var remoteTracks = this.remoteTextTracks(); - var handleAddTrack = function handleAddTrack(e) { - return tracks.addTrack(e.track); - }; - var handleRemoveTrack = function handleRemoveTrack(e) { - return tracks.removeTrack(e.track); - }; - - remoteTracks.on('addtrack', handleAddTrack); - remoteTracks.on('removetrack', handleRemoveTrack); - - this.addWebVttScript_(); - - var updateDisplay = function updateDisplay() { - return _this6.trigger('texttrackchange'); - }; - - var textTracksChanges = function textTracksChanges() { - updateDisplay(); - - for (var i = 0; i < tracks.length; i++) { - var track = tracks[i]; - - track.removeEventListener('cuechange', updateDisplay); - if (track.mode === 'showing') { - track.addEventListener('cuechange', updateDisplay); - } - } - }; - - textTracksChanges(); - tracks.addEventListener('change', textTracksChanges); - tracks.addEventListener('addtrack', textTracksChanges); - tracks.addEventListener('removetrack', textTracksChanges); - - this.on('dispose', function () { - remoteTracks.off('addtrack', handleAddTrack); - remoteTracks.off('removetrack', handleRemoveTrack); - tracks.removeEventListener('change', textTracksChanges); - tracks.removeEventListener('addtrack', textTracksChanges); - tracks.removeEventListener('removetrack', textTracksChanges); - - for (var i = 0; i < tracks.length; i++) { - var track = tracks[i]; - - track.removeEventListener('cuechange', updateDisplay); - } - }); - }; - - /** - * Create and returns a remote {@link TextTrack} object. - * - * @param {string} kind - * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata) - * - * @param {string} [label] - * Label to identify the text track - * - * @param {string} [language] - * Two letter language abbreviation - * - * @return {TextTrack} - * The TextTrack that gets created. - */ - - - Tech.prototype.addTextTrack = function addTextTrack(kind, label, language) { - if (!kind) { - throw new Error('TextTrack kind is required but was not provided'); - } - - return createTrackHelper(this, kind, label, language); - }; - - /** - * Create an emulated TextTrack for use by addRemoteTextTrack - * - * This is intended to be overridden by classes that inherit from - * Tech in order to create native or custom TextTracks. - * - * @param {Object} options - * The object should contain the options to initialize the TextTrack with. - * - * @param {string} [options.kind] - * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata). - * - * @param {string} [options.label]. - * Label to identify the text track - * - * @param {string} [options.language] - * Two letter language abbreviation. - * - * @return {HTMLTrackElement} - * The track element that gets created. - */ - - - Tech.prototype.createRemoteTextTrack = function createRemoteTextTrack(options) { - var track = mergeOptions(options, { - tech: this - }); - - return new REMOTE.remoteTextEl.TrackClass(track); - }; - - /** - * Creates a remote text track object and returns an html track element. - * - * > Note: This can be an emulated {@link HTMLTrackElement} or a native one. - * - * @param {Object} options - * See {@link Tech#createRemoteTextTrack} for more detailed properties. - * - * @param {boolean} [manualCleanup=true] - * - When false: the TextTrack will be automatically removed from the video - * element whenever the source changes - * - When True: The TextTrack will have to be cleaned up manually - * - * @return {HTMLTrackElement} - * An Html Track Element. - * - * @deprecated The default functionality for this function will be equivalent - * to "manualCleanup=false" in the future. The manualCleanup parameter will - * also be removed. - */ - - - Tech.prototype.addRemoteTextTrack = function addRemoteTextTrack() { - var _this7 = this; - - var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; - var manualCleanup = arguments[1]; - - var htmlTrackElement = this.createRemoteTextTrack(options); - - if (manualCleanup !== true && manualCleanup !== false) { - // deprecation warning - log$1.warn('Calling addRemoteTextTrack without explicitly setting the "manualCleanup" parameter to `true` is deprecated and default to `false` in future version of video.js'); - manualCleanup = true; - } - - // store HTMLTrackElement and TextTrack to remote list - this.remoteTextTrackEls().addTrackElement_(htmlTrackElement); - this.remoteTextTracks().addTrack(htmlTrackElement.track); - - if (manualCleanup !== true) { - // create the TextTrackList if it doesn't exist - this.ready(function () { - return _this7.autoRemoteTextTracks_.addTrack(htmlTrackElement.track); - }); - } - - return htmlTrackElement; - }; - - /** - * Remove a remote text track from the remote `TextTrackList`. - * - * @param {TextTrack} track - * `TextTrack` to remove from the `TextTrackList` - */ - - - Tech.prototype.removeRemoteTextTrack = function removeRemoteTextTrack(track) { - var trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track); - - // remove HTMLTrackElement and TextTrack from remote list - this.remoteTextTrackEls().removeTrackElement_(trackElement); - this.remoteTextTracks().removeTrack(track); - this.autoRemoteTextTracks_.removeTrack(track); - }; - - /** - * Gets available media playback quality metrics as specified by the W3C's Media - * Playback Quality API. - * - * @see [Spec]{@link https://wicg.github.io/media-playback-quality} - * - * @return {Object} - * An object with supported media playback quality metrics - * - * @abstract - */ - - - Tech.prototype.getVideoPlaybackQuality = function getVideoPlaybackQuality() { - return {}; - }; - - /** - * A method to set a poster from a `Tech`. - * - * @abstract - */ - - - Tech.prototype.setPoster = function setPoster() {}; - - /** - * A method to check for the presence of the 'playsinine' <video> attribute. - * - * @abstract - */ - - - Tech.prototype.playsinline = function playsinline() {}; - - /** - * A method to set or unset the 'playsinine' <video> attribute. - * - * @abstract - */ - - - Tech.prototype.setPlaysinline = function setPlaysinline() {}; - - /* - * Check if the tech can support the given mime-type. - * - * The base tech does not support any type, but source handlers might - * overwrite this. - * - * @param {string} type - * The mimetype to check for support - * - * @return {string} - * 'probably', 'maybe', or empty string - * - * @see [Spec]{@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/canPlayType} - * - * @abstract - */ - - - Tech.prototype.canPlayType = function canPlayType() { - return ''; - }; - - /** - * Check if the type is supported by this tech. - * - * The base tech does not support any type, but source handlers might - * overwrite this. - * - * @param {string} type - * The media type to check - * @return {string} Returns the native video element's response - */ - - - Tech.canPlayType = function canPlayType() { - return ''; - }; - - /** - * Check if the tech can support the given source - * @param {Object} srcObj - * The source object - * @param {Object} options - * The options passed to the tech - * @return {string} 'probably', 'maybe', or '' (empty string) - */ - - - Tech.canPlaySource = function canPlaySource(srcObj, options) { - return Tech.canPlayType(srcObj.type); - }; - - /* - * Return whether the argument is a Tech or not. - * Can be passed either a Class like `Html5` or a instance like `player.tech_` - * - * @param {Object} component - * The item to check - * - * @return {boolean} - * Whether it is a tech or not - * - True if it is a tech - * - False if it is not - */ - - - Tech.isTech = function isTech(component) { - return component.prototype instanceof Tech || component instanceof Tech || component === Tech; - }; - - /** - * Registers a `Tech` into a shared list for videojs. - * - * @param {string} name - * Name of the `Tech` to register. - * - * @param {Object} tech - * The `Tech` class to register. - */ - - - Tech.registerTech = function registerTech(name, tech) { - if (!Tech.techs_) { - Tech.techs_ = {}; - } - - if (!Tech.isTech(tech)) { - throw new Error('Tech ' + name + ' must be a Tech'); - } - - if (!Tech.canPlayType) { - throw new Error('Techs must have a static canPlayType method on them'); - } - if (!Tech.canPlaySource) { - throw new Error('Techs must have a static canPlaySource method on them'); - } - - name = toTitleCase(name); - - Tech.techs_[name] = tech; - if (name !== 'Tech') { - // camel case the techName for use in techOrder - Tech.defaultTechOrder_.push(name); - } - return tech; - }; - - /** - * Get a `Tech` from the shared list by name. - * - * @param {string} name - * `camelCase` or `TitleCase` name of the Tech to get - * - * @return {Tech|undefined} - * The `Tech` or undefined if there was no tech with the name requsted. - */ - - - Tech.getTech = function getTech(name) { - if (!name) { - return; - } - - name = toTitleCase(name); - - if (Tech.techs_ && Tech.techs_[name]) { - return Tech.techs_[name]; - } - - if (window_1 && window_1.videojs && window_1.videojs[name]) { - log$1.warn('The ' + name + ' tech was added to the videojs object when it should be registered using videojs.registerTech(name, tech)'); - return window_1.videojs[name]; - } - }; - - return Tech; -}(Component); - -/** - * Get the {@link VideoTrackList} - * - * @returns {VideoTrackList} - * @method Tech.prototype.videoTracks - */ - -/** - * Get the {@link AudioTrackList} - * - * @returns {AudioTrackList} - * @method Tech.prototype.audioTracks - */ - -/** - * Get the {@link TextTrackList} - * - * @returns {TextTrackList} - * @method Tech.prototype.textTracks - */ - -/** - * Get the remote element {@link TextTrackList} - * - * @returns {TextTrackList} - * @method Tech.prototype.remoteTextTracks - */ - -/** - * Get the remote element {@link HtmlTrackElementList} - * - * @returns {HtmlTrackElementList} - * @method Tech.prototype.remoteTextTrackEls - */ - -ALL.names.forEach(function (name) { - var props = ALL[name]; - - Tech.prototype[props.getterName] = function () { - this[props.privateName] = this[props.privateName] || new props.ListClass(); - return this[props.privateName]; - }; -}); - -/** - * List of associated text tracks - * - * @type {TextTrackList} - * @private - * @property Tech#textTracks_ - */ - -/** - * List of associated audio tracks. - * - * @type {AudioTrackList} - * @private - * @property Tech#audioTracks_ - */ - -/** - * List of associated video tracks. - * - * @type {VideoTrackList} - * @private - * @property Tech#videoTracks_ - */ - -/** - * Boolean indicating wether the `Tech` supports volume control. - * - * @type {boolean} - * @default - */ -Tech.prototype.featuresVolumeControl = true; - -/** - * Boolean indicating whether the `Tech` supports muting volume. - * - * @type {bolean} - * @default - */ -Tech.prototype.featuresMuteControl = true; - -/** - * Boolean indicating whether the `Tech` supports fullscreen resize control. - * Resizing plugins using request fullscreen reloads the plugin - * - * @type {boolean} - * @default - */ -Tech.prototype.featuresFullscreenResize = false; - -/** - * Boolean indicating wether the `Tech` supports changing the speed at which the video - * plays. Examples: - * - Set player to play 2x (twice) as fast - * - Set player to play 0.5x (half) as fast - * - * @type {boolean} - * @default - */ -Tech.prototype.featuresPlaybackRate = false; - -/** - * Boolean indicating wether the `Tech` supports the `progress` event. This is currently - * not triggered by video-js-swf. This will be used to determine if - * {@link Tech#manualProgressOn} should be called. - * - * @type {boolean} - * @default - */ -Tech.prototype.featuresProgressEvents = false; - -/** - * Boolean indicating wether the `Tech` supports the `sourceset` event. - * - * A tech should set this to `true` and then use {@link Tech#triggerSourceset} - * to trigger a {@link Tech#event:sourceset} at the earliest time after getting - * a new source. - * - * @type {boolean} - * @default - */ -Tech.prototype.featuresSourceset = false; - -/** - * Boolean indicating wether the `Tech` supports the `timeupdate` event. This is currently - * not triggered by video-js-swf. This will be used to determine if - * {@link Tech#manualTimeUpdates} should be called. - * - * @type {boolean} - * @default - */ -Tech.prototype.featuresTimeupdateEvents = false; - -/** - * Boolean indicating wether the `Tech` supports the native `TextTrack`s. - * This will help us integrate with native `TextTrack`s if the browser supports them. - * - * @type {boolean} - * @default - */ -Tech.prototype.featuresNativeTextTracks = false; - -/** - * A functional mixin for techs that want to use the Source Handler pattern. - * Source handlers are scripts for handling specific formats. - * The source handler pattern is used for adaptive formats (HLS, DASH) that - * manually load video data and feed it into a Source Buffer (Media Source Extensions) - * Example: `Tech.withSourceHandlers.call(MyTech);` - * - * @param {Tech} _Tech - * The tech to add source handler functions to. - * - * @mixes Tech~SourceHandlerAdditions - */ -Tech.withSourceHandlers = function (_Tech) { - - /** - * Register a source handler - * - * @param {Function} handler - * The source handler class - * - * @param {number} [index] - * Register it at the following index - */ - _Tech.registerSourceHandler = function (handler, index) { - var handlers = _Tech.sourceHandlers; - - if (!handlers) { - handlers = _Tech.sourceHandlers = []; - } - - if (index === undefined) { - // add to the end of the list - index = handlers.length; - } - - handlers.splice(index, 0, handler); - }; - - /** - * Check if the tech can support the given type. Also checks the - * Techs sourceHandlers. - * - * @param {string} type - * The mimetype to check. - * - * @return {string} - * 'probably', 'maybe', or '' (empty string) - */ - _Tech.canPlayType = function (type) { - var handlers = _Tech.sourceHandlers || []; - var can = void 0; - - for (var i = 0; i < handlers.length; i++) { - can = handlers[i].canPlayType(type); - - if (can) { - return can; - } - } - - return ''; - }; - - /** - * Returns the first source handler that supports the source. - * - * TODO: Answer question: should 'probably' be prioritized over 'maybe' - * - * @param {Tech~SourceObject} source - * The source object - * - * @param {Object} options - * The options passed to the tech - * - * @return {SourceHandler|null} - * The first source handler that supports the source or null if - * no SourceHandler supports the source - */ - _Tech.selectSourceHandler = function (source, options) { - var handlers = _Tech.sourceHandlers || []; - var can = void 0; - - for (var i = 0; i < handlers.length; i++) { - can = handlers[i].canHandleSource(source, options); - - if (can) { - return handlers[i]; - } - } - - return null; - }; - - /** - * Check if the tech can support the given source. - * - * @param {Tech~SourceObject} srcObj - * The source object - * - * @param {Object} options - * The options passed to the tech - * - * @return {string} - * 'probably', 'maybe', or '' (empty string) - */ - _Tech.canPlaySource = function (srcObj, options) { - var sh = _Tech.selectSourceHandler(srcObj, options); - - if (sh) { - return sh.canHandleSource(srcObj, options); - } - - return ''; - }; - - /** - * When using a source handler, prefer its implementation of - * any function normally provided by the tech. - */ - var deferrable = ['seekable', 'seeking', 'duration']; - - /** - * A wrapper around {@link Tech#seekable} that will call a `SourceHandler`s seekable - * function if it exists, with a fallback to the Techs seekable function. - * - * @method _Tech.seekable - */ - - /** - * A wrapper around {@link Tech#duration} that will call a `SourceHandler`s duration - * function if it exists, otherwise it will fallback to the techs duration function. - * - * @method _Tech.duration - */ - - deferrable.forEach(function (fnName) { - var originalFn = this[fnName]; - - if (typeof originalFn !== 'function') { - return; - } - - this[fnName] = function () { - if (this.sourceHandler_ && this.sourceHandler_[fnName]) { - return this.sourceHandler_[fnName].apply(this.sourceHandler_, arguments); - } - return originalFn.apply(this, arguments); - }; - }, _Tech.prototype); - - /** - * Create a function for setting the source using a source object - * and source handlers. - * Should never be called unless a source handler was found. - * - * @param {Tech~SourceObject} source - * A source object with src and type keys - */ - _Tech.prototype.setSource = function (source) { - var sh = _Tech.selectSourceHandler(source, this.options_); - - if (!sh) { - // Fall back to a native source hander when unsupported sources are - // deliberately set - if (_Tech.nativeSourceHandler) { - sh = _Tech.nativeSourceHandler; - } else { - log$1.error('No source hander found for the current source.'); - } - } - - // Dispose any existing source handler - this.disposeSourceHandler(); - this.off('dispose', this.disposeSourceHandler); - - if (sh !== _Tech.nativeSourceHandler) { - this.currentSource_ = source; - } - - this.sourceHandler_ = sh.handleSource(source, this, this.options_); - this.on('dispose', this.disposeSourceHandler); - }; - - /** - * Clean up any existing SourceHandlers and listeners when the Tech is disposed. - * - * @listens Tech#dispose - */ - _Tech.prototype.disposeSourceHandler = function () { - // if we have a source and get another one - // then we are loading something new - // than clear all of our current tracks - if (this.currentSource_) { - this.clearTracks(['audio', 'video']); - this.currentSource_ = null; - } - - // always clean up auto-text tracks - this.cleanupAutoTextTracks(); - - if (this.sourceHandler_) { - - if (this.sourceHandler_.dispose) { - this.sourceHandler_.dispose(); - } - - this.sourceHandler_ = null; - } - }; -}; - -// The base Tech class needs to be registered as a Component. It is the only -// Tech that can be registered as a Component. -Component.registerComponent('Tech', Tech); -Tech.registerTech('Tech', Tech); - -/** - * A list of techs that should be added to techOrder on Players - * - * @private - */ -Tech.defaultTechOrder_ = []; - -var middlewares = {}; -var middlewareInstances = {}; - -var TERMINATOR = {}; - -function use(type, middleware) { - middlewares[type] = middlewares[type] || []; - middlewares[type].push(middleware); -} - - - -function setSource(player, src, next) { - player.setTimeout(function () { - return setSourceHelper(src, middlewares[src.type], next, player); - }, 1); -} - -function setTech(middleware, tech) { - middleware.forEach(function (mw) { - return mw.setTech && mw.setTech(tech); - }); -} - -/** - * Calls a getter on the tech first, through each middleware - * from right to left to the player. - */ -function get$1(middleware, tech, method) { - return middleware.reduceRight(middlewareIterator(method), tech[method]()); -} - -/** - * Takes the argument given to the player and calls the setter method on each - * middlware from left to right to the tech. - */ -function set$1(middleware, tech, method, arg) { - return tech[method](middleware.reduce(middlewareIterator(method), arg)); -} - -/** - * Takes the argument given to the player and calls the `call` version of the method - * on each middleware from left to right. - * Then, call the passed in method on the tech and return the result unchanged - * back to the player, through middleware, this time from right to left. - */ -function mediate(middleware, tech, method) { - var arg = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : null; - - var callMethod = 'call' + toTitleCase(method); - var middlewareValue = middleware.reduce(middlewareIterator(callMethod), arg); - var terminated = middlewareValue === TERMINATOR; - var returnValue = terminated ? null : tech[method](middlewareValue); - - executeRight(middleware, method, returnValue, terminated); - - return returnValue; -} - -var allowedGetters = { - buffered: 1, - currentTime: 1, - duration: 1, - seekable: 1, - played: 1, - paused: 1 -}; - -var allowedSetters = { - setCurrentTime: 1 -}; - -var allowedMediators = { - play: 1, - pause: 1 -}; - -function middlewareIterator(method) { - return function (value, mw) { - // if the previous middleware terminated, pass along the termination - if (value === TERMINATOR) { - return TERMINATOR; - } - - if (mw[method]) { - return mw[method](value); - } - - return value; - }; -} - -function executeRight(mws, method, value, terminated) { - for (var i = mws.length - 1; i >= 0; i--) { - var mw = mws[i]; - - if (mw[method]) { - mw[method](terminated, value); - } - } -} - -function clearCacheForPlayer(player) { - middlewareInstances[player.id()] = null; -} - -/** - * { - * [playerId]: [[mwFactory, mwInstance], ...] - * } - */ -function getOrCreateFactory(player, mwFactory) { - var mws = middlewareInstances[player.id()]; - var mw = null; - - if (mws === undefined || mws === null) { - mw = mwFactory(player); - middlewareInstances[player.id()] = [[mwFactory, mw]]; - return mw; - } - - for (var i = 0; i < mws.length; i++) { - var _mws$i = mws[i], - mwf = _mws$i[0], - mwi = _mws$i[1]; - - - if (mwf !== mwFactory) { - continue; - } - - mw = mwi; - } - - if (mw === null) { - mw = mwFactory(player); - mws.push([mwFactory, mw]); - } - - return mw; -} - -function setSourceHelper() { - var src = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; - var middleware = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : []; - var next = arguments[2]; - var player = arguments[3]; - var acc = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : []; - var lastRun = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : false; - var mwFactory = middleware[0], - mwrest = middleware.slice(1); - - // if mwFactory is a string, then we're at a fork in the road - - if (typeof mwFactory === 'string') { - setSourceHelper(src, middlewares[mwFactory], next, player, acc, lastRun); - - // if we have an mwFactory, call it with the player to get the mw, - // then call the mw's setSource method - } else if (mwFactory) { - var mw = getOrCreateFactory(player, mwFactory); - - // if setSource isn't present, implicitly select this middleware - if (!mw.setSource) { - acc.push(mw); - return setSourceHelper(src, mwrest, next, player, acc, lastRun); - } - - mw.setSource(assign({}, src), function (err, _src) { - - // something happened, try the next middleware on the current level - // make sure to use the old src - if (err) { - return setSourceHelper(src, mwrest, next, player, acc, lastRun); - } - - // we've succeeded, now we need to go deeper - acc.push(mw); - - // if it's the same type, continue down the current chain - // otherwise, we want to go down the new chain - setSourceHelper(_src, src.type === _src.type ? mwrest : middlewares[_src.type], next, player, acc, lastRun); - }); - } else if (mwrest.length) { - setSourceHelper(src, mwrest, next, player, acc, lastRun); - } else if (lastRun) { - next(src, acc); - } else { - setSourceHelper(src, middlewares['*'], next, player, acc, true); - } -} - -/** - * Mimetypes - * - * @see http://hul.harvard.edu/ois/////systems/wax/wax-public-help/mimetypes.htm - * @typedef Mimetypes~Kind - * @enum - */ -var MimetypesKind = { - opus: 'video/ogg', - ogv: 'video/ogg', - mp4: 'video/mp4', - mov: 'video/mp4', - m4v: 'video/mp4', - mkv: 'video/x-matroska', - mp3: 'audio/mpeg', - aac: 'audio/aac', - oga: 'audio/ogg', - m3u8: 'application/x-mpegURL' -}; - -/** - * Get the mimetype of a given src url if possible - * - * @param {string} src - * The url to the src - * - * @return {string} - * return the mimetype if it was known or empty string otherwise - */ -var getMimetype = function getMimetype() { - var src = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : ''; - - var ext = getFileExtension(src); - var mimetype = MimetypesKind[ext.toLowerCase()]; - - return mimetype || ''; -}; - -/** - * Find the mime type of a given source string if possible. Uses the player - * source cache. - * - * @param {Player} player - * The player object - * - * @param {string} src - * The source string - * - * @return {string} - * The type that was found - */ -var findMimetype = function findMimetype(player, src) { - if (!src) { - return ''; - } - - // 1. check for the type in the `source` cache - if (player.cache_.source.src === src && player.cache_.source.type) { - return player.cache_.source.type; - } - - // 2. see if we have this source in our `currentSources` cache - var matchingSources = player.cache_.sources.filter(function (s) { - return s.src === src; - }); - - if (matchingSources.length) { - return matchingSources[0].type; - } - - // 3. look for the src url in source elements and use the type there - var sources = player.$$('source'); - - for (var i = 0; i < sources.length; i++) { - var s = sources[i]; - - if (s.type && s.src && s.src === src) { - return s.type; - } - } - - // 4. finally fallback to our list of mime types based on src url extension - return getMimetype(src); -}; - -/** - * @module filter-source - */ -/** - * Filter out single bad source objects or multiple source objects in an - * array. Also flattens nested source object arrays into a 1 dimensional - * array of source objects. - * - * @param {Tech~SourceObject|Tech~SourceObject[]} src - * The src object to filter - * - * @return {Tech~SourceObject[]} - * An array of sourceobjects containing only valid sources - * - * @private - */ -var filterSource = function filterSource(src) { - // traverse array - if (Array.isArray(src)) { - var newsrc = []; - - src.forEach(function (srcobj) { - srcobj = filterSource(srcobj); - - if (Array.isArray(srcobj)) { - newsrc = newsrc.concat(srcobj); - } else if (isObject(srcobj)) { - newsrc.push(srcobj); - } - }); - - src = newsrc; - } else if (typeof src === 'string' && src.trim()) { - // convert string into object - src = [fixSource({ src: src })]; - } else if (isObject(src) && typeof src.src === 'string' && src.src && src.src.trim()) { - // src is already valid - src = [fixSource(src)]; - } else { - // invalid source, turn it into an empty array - src = []; - } - - return src; -}; - -/** - * Checks src mimetype, adding it when possible - * - * @param {Tech~SourceObject} src - * The src object to check - * @return {Tech~SourceObject} - * src Object with known type - */ -function fixSource(src) { - var mimetype = getMimetype(src.src); - - if (!src.type && mimetype) { - src.type = mimetype; - } - - return src; -} - -/** - * @file loader.js - */ -/** - * The `MediaLoader` is the `Component` that decides which playback technology to load - * when a player is initialized. - * - * @extends Component - */ - -var MediaLoader = function (_Component) { - inherits(MediaLoader, _Component); - - /** - * Create an instance of this class. - * - * @param {Player} player - * The `Player` that this class should attach to. - * - * @param {Object} [options] - * The key/value stroe of player options. - * - * @param {Component~ReadyCallback} [ready] - * The function that is run when this component is ready. - */ - function MediaLoader(player, options, ready) { - classCallCheck(this, MediaLoader); - - // MediaLoader has no element - var options_ = mergeOptions({ createEl: false }, options); - - // If there are no sources when the player is initialized, - // load the first supported playback technology. - - var _this = possibleConstructorReturn(this, _Component.call(this, player, options_, ready)); - - if (!options.playerOptions.sources || options.playerOptions.sources.length === 0) { - for (var i = 0, j = options.playerOptions.techOrder; i < j.length; i++) { - var techName = toTitleCase(j[i]); - var tech = Tech.getTech(techName); - - // Support old behavior of techs being registered as components. - // Remove once that deprecated behavior is removed. - if (!techName) { - tech = Component.getComponent(techName); - } - - // Check if the browser supports this technology - if (tech && tech.isSupported()) { - player.loadTech_(techName); - break; - } - } - } else { - // Loop through playback technologies (HTML5, Flash) and check for support. - // Then load the best source. - // A few assumptions here: - // All playback technologies respect preload false. - player.src(options.playerOptions.sources); - } - return _this; - } - - return MediaLoader; -}(Component); - -Component.registerComponent('MediaLoader', MediaLoader); - -/** - * @file button.js - */ -/** - * Clickable Component which is clickable or keyboard actionable, - * but is not a native HTML button. - * - * @extends Component - */ - -var ClickableComponent = function (_Component) { - inherits(ClickableComponent, _Component); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - */ - function ClickableComponent(player, options) { - classCallCheck(this, ClickableComponent); - - var _this = possibleConstructorReturn(this, _Component.call(this, player, options)); - - _this.emitTapEvents(); - - _this.enable(); - return _this; - } - - /** - * Create the `Component`s DOM element. - * - * @param {string} [tag=div] - * The element's node type. - * - * @param {Object} [props={}] - * An object of properties that should be set on the element. - * - * @param {Object} [attributes={}] - * An object of attributes that should be set on the element. - * - * @return {Element} - * The element that gets created. - */ - - - ClickableComponent.prototype.createEl = function createEl$$1() { - var tag = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'div'; - var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; - var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}; - - props = assign({ - innerHTML: '<span aria-hidden="true" class="vjs-icon-placeholder"></span>', - className: this.buildCSSClass(), - tabIndex: 0 - }, props); - - if (tag === 'button') { - log$1.error('Creating a ClickableComponent with an HTML element of ' + tag + ' is not supported; use a Button instead.'); - } - - // Add ARIA attributes for clickable element which is not a native HTML button - attributes = assign({ - role: 'button' - }, attributes); - - this.tabIndex_ = props.tabIndex; - - var el = _Component.prototype.createEl.call(this, tag, props, attributes); - - this.createControlTextEl(el); - - return el; - }; - - ClickableComponent.prototype.dispose = function dispose() { - // remove controlTextEl_ on dipose - this.controlTextEl_ = null; - - _Component.prototype.dispose.call(this); - }; - - /** - * Create a control text element on this `Component` - * - * @param {Element} [el] - * Parent element for the control text. - * - * @return {Element} - * The control text element that gets created. - */ - - - ClickableComponent.prototype.createControlTextEl = function createControlTextEl(el) { - this.controlTextEl_ = createEl('span', { - className: 'vjs-control-text' - }, { - // let the screen reader user know that the text of the element may change - 'aria-live': 'polite' - }); - - if (el) { - el.appendChild(this.controlTextEl_); - } - - this.controlText(this.controlText_, el); - - return this.controlTextEl_; - }; - - /** - * Get or set the localize text to use for the controls on the `Component`. - * - * @param {string} [text] - * Control text for element. - * - * @param {Element} [el=this.el()] - * Element to set the title on. - * - * @return {string} - * - The control text when getting - */ - - - ClickableComponent.prototype.controlText = function controlText(text) { - var el = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this.el(); - - if (text === undefined) { - return this.controlText_ || 'Need Text'; - } - - var localizedText = this.localize(text); - - this.controlText_ = text; - textContent(this.controlTextEl_, localizedText); - if (!this.nonIconControl) { - // Set title attribute if only an icon is shown - el.setAttribute('title', localizedText); - } - }; - - /** - * Builds the default DOM `className`. - * - * @return {string} - * The DOM `className` for this object. - */ - - - ClickableComponent.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-control vjs-button ' + _Component.prototype.buildCSSClass.call(this); - }; - - /** - * Enable this `Component`s element. - */ - - - ClickableComponent.prototype.enable = function enable() { - if (!this.enabled_) { - this.enabled_ = true; - this.removeClass('vjs-disabled'); - this.el_.setAttribute('aria-disabled', 'false'); - if (typeof this.tabIndex_ !== 'undefined') { - this.el_.setAttribute('tabIndex', this.tabIndex_); - } - this.on(['tap', 'click'], this.handleClick); - this.on('focus', this.handleFocus); - this.on('blur', this.handleBlur); - } - }; - - /** - * Disable this `Component`s element. - */ - - - ClickableComponent.prototype.disable = function disable() { - this.enabled_ = false; - this.addClass('vjs-disabled'); - this.el_.setAttribute('aria-disabled', 'true'); - if (typeof this.tabIndex_ !== 'undefined') { - this.el_.removeAttribute('tabIndex'); - } - this.off(['tap', 'click'], this.handleClick); - this.off('focus', this.handleFocus); - this.off('blur', this.handleBlur); - }; - - /** - * This gets called when a `ClickableComponent` gets: - * - Clicked (via the `click` event, listening starts in the constructor) - * - Tapped (via the `tap` event, listening starts in the constructor) - * - The following things happen in order: - * 1. {@link ClickableComponent#handleFocus} is called via a `focus` event on the - * `ClickableComponent`. - * 2. {@link ClickableComponent#handleFocus} adds a listener for `keydown` on using - * {@link ClickableComponent#handleKeyPress}. - * 3. `ClickableComponent` has not had a `blur` event (`blur` means that focus was lost). The user presses - * the space or enter key. - * 4. {@link ClickableComponent#handleKeyPress} calls this function with the `keydown` - * event as a parameter. - * - * @param {EventTarget~Event} event - * The `keydown`, `tap`, or `click` event that caused this function to be - * called. - * - * @listens tap - * @listens click - * @abstract - */ - - - ClickableComponent.prototype.handleClick = function handleClick(event) {}; - - /** - * This gets called when a `ClickableComponent` gains focus via a `focus` event. - * Turns on listening for `keydown` events. When they happen it - * calls `this.handleKeyPress`. - * - * @param {EventTarget~Event} event - * The `focus` event that caused this function to be called. - * - * @listens focus - */ - - - ClickableComponent.prototype.handleFocus = function handleFocus(event) { - on(document_1, 'keydown', bind(this, this.handleKeyPress)); - }; - - /** - * Called when this ClickableComponent has focus and a key gets pressed down. By - * default it will call `this.handleClick` when the key is space or enter. - * - * @param {EventTarget~Event} event - * The `keydown` event that caused this function to be called. - * - * @listens keydown - */ - - - ClickableComponent.prototype.handleKeyPress = function handleKeyPress(event) { - - // Support Space (32) or Enter (13) key operation to fire a click event - if (event.which === 32 || event.which === 13) { - event.preventDefault(); - this.trigger('click'); - } else if (_Component.prototype.handleKeyPress) { - - // Pass keypress handling up for unsupported keys - _Component.prototype.handleKeyPress.call(this, event); - } - }; - - /** - * Called when a `ClickableComponent` loses focus. Turns off the listener for - * `keydown` events. Which Stops `this.handleKeyPress` from getting called. - * - * @param {EventTarget~Event} event - * The `blur` event that caused this function to be called. - * - * @listens blur - */ - - - ClickableComponent.prototype.handleBlur = function handleBlur(event) { - off(document_1, 'keydown', bind(this, this.handleKeyPress)); - }; - - return ClickableComponent; -}(Component); - -Component.registerComponent('ClickableComponent', ClickableComponent); - -/** - * @file poster-image.js - */ -/** - * A `ClickableComponent` that handles showing the poster image for the player. - * - * @extends ClickableComponent - */ - -var PosterImage = function (_ClickableComponent) { - inherits(PosterImage, _ClickableComponent); - - /** - * Create an instance of this class. - * - * @param {Player} player - * The `Player` that this class should attach to. - * - * @param {Object} [options] - * The key/value store of player options. - */ - function PosterImage(player, options) { - classCallCheck(this, PosterImage); - - var _this = possibleConstructorReturn(this, _ClickableComponent.call(this, player, options)); - - _this.update(); - player.on('posterchange', bind(_this, _this.update)); - return _this; - } - - /** - * Clean up and dispose of the `PosterImage`. - */ - - - PosterImage.prototype.dispose = function dispose() { - this.player().off('posterchange', this.update); - _ClickableComponent.prototype.dispose.call(this); - }; - - /** - * Create the `PosterImage`s DOM element. - * - * @return {Element} - * The element that gets created. - */ - - - PosterImage.prototype.createEl = function createEl$$1() { - var el = createEl('div', { - className: 'vjs-poster', - - // Don't want poster to be tabbable. - tabIndex: -1 - }); - - // To ensure the poster image resizes while maintaining its original aspect - // ratio, use a div with `background-size` when available. For browsers that - // do not support `background-size` (e.g. IE8), fall back on using a regular - // img element. - if (!BACKGROUND_SIZE_SUPPORTED) { - this.fallbackImg_ = createEl('img'); - el.appendChild(this.fallbackImg_); - } - - return el; - }; - - /** - * An {@link EventTarget~EventListener} for {@link Player#posterchange} events. - * - * @listens Player#posterchange - * - * @param {EventTarget~Event} [event] - * The `Player#posterchange` event that triggered this function. - */ - - - PosterImage.prototype.update = function update(event) { - var url = this.player().poster(); - - this.setSrc(url); - - // If there's no poster source we should display:none on this component - // so it's not still clickable or right-clickable - if (url) { - this.show(); - } else { - this.hide(); - } - }; - - /** - * Set the source of the `PosterImage` depending on the display method. - * - * @param {string} url - * The URL to the source for the `PosterImage`. - */ - - - PosterImage.prototype.setSrc = function setSrc(url) { - if (this.fallbackImg_) { - this.fallbackImg_.src = url; - } else { - var backgroundImage = ''; - - // Any falsey values should stay as an empty string, otherwise - // this will throw an extra error - if (url) { - backgroundImage = 'url("' + url + '")'; - } - - this.el_.style.backgroundImage = backgroundImage; - } - }; - - /** - * An {@link EventTarget~EventListener} for clicks on the `PosterImage`. See - * {@link ClickableComponent#handleClick} for instances where this will be triggered. - * - * @listens tap - * @listens click - * @listens keydown - * - * @param {EventTarget~Event} event - + The `click`, `tap` or `keydown` event that caused this function to be called. - */ - - - PosterImage.prototype.handleClick = function handleClick(event) { - // We don't want a click to trigger playback when controls are disabled - if (!this.player_.controls()) { - return; - } - - if (this.player_.paused()) { - silencePromise(this.player_.play()); - } else { - this.player_.pause(); - } - }; - - return PosterImage; -}(ClickableComponent); - -Component.registerComponent('PosterImage', PosterImage); - -/** - * @file text-track-display.js - */ -var darkGray = '#222'; -var lightGray = '#ccc'; -var fontMap = { - monospace: 'monospace', - sansSerif: 'sans-serif', - serif: 'serif', - monospaceSansSerif: '"Andale Mono", "Lucida Console", monospace', - monospaceSerif: '"Courier New", monospace', - proportionalSansSerif: 'sans-serif', - proportionalSerif: 'serif', - casual: '"Comic Sans MS", Impact, fantasy', - script: '"Monotype Corsiva", cursive', - smallcaps: '"Andale Mono", "Lucida Console", monospace, sans-serif' -}; - -/** - * Construct an rgba color from a given hex color code. - * - * @param {number} color - * Hex number for color, like #f0e or #f604e2. - * - * @param {number} opacity - * Value for opacity, 0.0 - 1.0. - * - * @return {string} - * The rgba color that was created, like 'rgba(255, 0, 0, 0.3)'. - */ -function constructColor(color, opacity) { - var hex = void 0; - - if (color.length === 4) { - // color looks like "#f0e" - hex = color[1] + color[1] + color[2] + color[2] + color[3] + color[3]; - } else if (color.length === 7) { - // color looks like "#f604e2" - hex = color.slice(1); - } else { - throw new Error('Invalid color code provided, ' + color + '; must be formatted as e.g. #f0e or #f604e2.'); - } - return 'rgba(' + parseInt(hex.slice(0, 2), 16) + ',' + parseInt(hex.slice(2, 4), 16) + ',' + parseInt(hex.slice(4, 6), 16) + ',' + opacity + ')'; -} - -/** - * Try to update the style of a DOM element. Some style changes will throw an error, - * particularly in IE8. Those should be noops. - * - * @param {Element} el - * The DOM element to be styled. - * - * @param {string} style - * The CSS property on the element that should be styled. - * - * @param {string} rule - * The style rule that should be applied to the property. - * - * @private - */ -function tryUpdateStyle(el, style, rule) { - try { - el.style[style] = rule; - } catch (e) { - - // Satisfies linter. - return; - } -} - -/** - * The component for displaying text track cues. - * - * @extends Component - */ - -var TextTrackDisplay = function (_Component) { - inherits(TextTrackDisplay, _Component); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - * - * @param {Component~ReadyCallback} [ready] - * The function to call when `TextTrackDisplay` is ready. - */ - function TextTrackDisplay(player, options, ready) { - classCallCheck(this, TextTrackDisplay); - - var _this = possibleConstructorReturn(this, _Component.call(this, player, options, ready)); - - player.on('loadstart', bind(_this, _this.toggleDisplay)); - player.on('texttrackchange', bind(_this, _this.updateDisplay)); - player.on('loadstart', bind(_this, _this.preselectTrack)); - - // This used to be called during player init, but was causing an error - // if a track should show by default and the display hadn't loaded yet. - // Should probably be moved to an external track loader when we support - // tracks that don't need a display. - player.ready(bind(_this, function () { - if (player.tech_ && player.tech_.featuresNativeTextTracks) { - this.hide(); - return; - } - - player.on('fullscreenchange', bind(this, this.updateDisplay)); - - var tracks = this.options_.playerOptions.tracks || []; - - for (var i = 0; i < tracks.length; i++) { - this.player_.addRemoteTextTrack(tracks[i], true); - } - - this.preselectTrack(); - })); - return _this; - } - - /** - * Preselect a track following this precedence: - * - matches the previously selected {@link TextTrack}'s language and kind - * - matches the previously selected {@link TextTrack}'s language only - * - is the first default captions track - * - is the first default descriptions track - * - * @listens Player#loadstart - */ - - - TextTrackDisplay.prototype.preselectTrack = function preselectTrack() { - var modes = { captions: 1, subtitles: 1 }; - var trackList = this.player_.textTracks(); - var userPref = this.player_.cache_.selectedLanguage; - var firstDesc = void 0; - var firstCaptions = void 0; - var preferredTrack = void 0; - - for (var i = 0; i < trackList.length; i++) { - var track = trackList[i]; - - if (userPref && userPref.enabled && userPref.language === track.language) { - // Always choose the track that matches both language and kind - if (track.kind === userPref.kind) { - preferredTrack = track; - // or choose the first track that matches language - } else if (!preferredTrack) { - preferredTrack = track; - } - - // clear everything if offTextTrackMenuItem was clicked - } else if (userPref && !userPref.enabled) { - preferredTrack = null; - firstDesc = null; - firstCaptions = null; - } else if (track['default']) { - if (track.kind === 'descriptions' && !firstDesc) { - firstDesc = track; - } else if (track.kind in modes && !firstCaptions) { - firstCaptions = track; - } - } - } - - // The preferredTrack matches the user preference and takes - // precendence over all the other tracks. - // So, display the preferredTrack before the first default track - // and the subtitles/captions track before the descriptions track - if (preferredTrack) { - preferredTrack.mode = 'showing'; - } else if (firstCaptions) { - firstCaptions.mode = 'showing'; - } else if (firstDesc) { - firstDesc.mode = 'showing'; - } - }; - - /** - * Turn display of {@link TextTrack}'s from the current state into the other state. - * There are only two states: - * - 'shown' - * - 'hidden' - * - * @listens Player#loadstart - */ - - - TextTrackDisplay.prototype.toggleDisplay = function toggleDisplay() { - if (this.player_.tech_ && this.player_.tech_.featuresNativeTextTracks) { - this.hide(); - } else { - this.show(); - } - }; - - /** - * Create the {@link Component}'s DOM element. - * - * @return {Element} - * The element that was created. - */ - - - TextTrackDisplay.prototype.createEl = function createEl() { - return _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-text-track-display' - }, { - 'aria-live': 'off', - 'aria-atomic': 'true' - }); - }; - - /** - * Clear all displayed {@link TextTrack}s. - */ - - - TextTrackDisplay.prototype.clearDisplay = function clearDisplay() { - if (typeof window_1.WebVTT === 'function') { - window_1.WebVTT.processCues(window_1, [], this.el_); - } - }; - - /** - * Update the displayed TextTrack when a either a {@link Player#texttrackchange} or - * a {@link Player#fullscreenchange} is fired. - * - * @listens Player#texttrackchange - * @listens Player#fullscreenchange - */ - - - TextTrackDisplay.prototype.updateDisplay = function updateDisplay() { - var tracks = this.player_.textTracks(); - - this.clearDisplay(); - - // Track display prioritization model: if multiple tracks are 'showing', - // display the first 'subtitles' or 'captions' track which is 'showing', - // otherwise display the first 'descriptions' track which is 'showing' - - var descriptionsTrack = null; - var captionsSubtitlesTrack = null; - var i = tracks.length; - - while (i--) { - var track = tracks[i]; - - if (track.mode === 'showing') { - if (track.kind === 'descriptions') { - descriptionsTrack = track; - } else { - captionsSubtitlesTrack = track; - } - } - } - - if (captionsSubtitlesTrack) { - if (this.getAttribute('aria-live') !== 'off') { - this.setAttribute('aria-live', 'off'); - } - this.updateForTrack(captionsSubtitlesTrack); - } else if (descriptionsTrack) { - if (this.getAttribute('aria-live') !== 'assertive') { - this.setAttribute('aria-live', 'assertive'); - } - this.updateForTrack(descriptionsTrack); - } - }; - - /** - * Add an {@link Texttrack} to to the {@link Tech}s {@link TextTrackList}. - * - * @param {TextTrack} track - * Text track object to be added to the list. - */ - - - TextTrackDisplay.prototype.updateForTrack = function updateForTrack(track) { - if (typeof window_1.WebVTT !== 'function' || !track.activeCues) { - return; - } - - var cues = []; - - for (var _i = 0; _i < track.activeCues.length; _i++) { - cues.push(track.activeCues[_i]); - } - - window_1.WebVTT.processCues(window_1, cues, this.el_); - - if (!this.player_.textTrackSettings) { - return; - } - - var overrides = this.player_.textTrackSettings.getValues(); - - var i = cues.length; - - while (i--) { - var cue = cues[i]; - - if (!cue) { - continue; - } - - var cueDiv = cue.displayState; - - if (overrides.color) { - cueDiv.firstChild.style.color = overrides.color; - } - if (overrides.textOpacity) { - tryUpdateStyle(cueDiv.firstChild, 'color', constructColor(overrides.color || '#fff', overrides.textOpacity)); - } - if (overrides.backgroundColor) { - cueDiv.firstChild.style.backgroundColor = overrides.backgroundColor; - } - if (overrides.backgroundOpacity) { - tryUpdateStyle(cueDiv.firstChild, 'backgroundColor', constructColor(overrides.backgroundColor || '#000', overrides.backgroundOpacity)); - } - if (overrides.windowColor) { - if (overrides.windowOpacity) { - tryUpdateStyle(cueDiv, 'backgroundColor', constructColor(overrides.windowColor, overrides.windowOpacity)); - } else { - cueDiv.style.backgroundColor = overrides.windowColor; - } - } - if (overrides.edgeStyle) { - if (overrides.edgeStyle === 'dropshadow') { - cueDiv.firstChild.style.textShadow = '2px 2px 3px ' + darkGray + ', 2px 2px 4px ' + darkGray + ', 2px 2px 5px ' + darkGray; - } else if (overrides.edgeStyle === 'raised') { - cueDiv.firstChild.style.textShadow = '1px 1px ' + darkGray + ', 2px 2px ' + darkGray + ', 3px 3px ' + darkGray; - } else if (overrides.edgeStyle === 'depressed') { - cueDiv.firstChild.style.textShadow = '1px 1px ' + lightGray + ', 0 1px ' + lightGray + ', -1px -1px ' + darkGray + ', 0 -1px ' + darkGray; - } else if (overrides.edgeStyle === 'uniform') { - cueDiv.firstChild.style.textShadow = '0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray; - } - } - if (overrides.fontPercent && overrides.fontPercent !== 1) { - var fontSize = window_1.parseFloat(cueDiv.style.fontSize); - - cueDiv.style.fontSize = fontSize * overrides.fontPercent + 'px'; - cueDiv.style.height = 'auto'; - cueDiv.style.top = 'auto'; - cueDiv.style.bottom = '2px'; - } - if (overrides.fontFamily && overrides.fontFamily !== 'default') { - if (overrides.fontFamily === 'small-caps') { - cueDiv.firstChild.style.fontVariant = 'small-caps'; - } else { - cueDiv.firstChild.style.fontFamily = fontMap[overrides.fontFamily]; - } - } - } - }; - - return TextTrackDisplay; -}(Component); - -Component.registerComponent('TextTrackDisplay', TextTrackDisplay); - -/** - * @file loading-spinner.js - */ -/** - * A loading spinner for use during waiting/loading events. - * - * @extends Component - */ - -var LoadingSpinner = function (_Component) { - inherits(LoadingSpinner, _Component); - - function LoadingSpinner() { - classCallCheck(this, LoadingSpinner); - return possibleConstructorReturn(this, _Component.apply(this, arguments)); - } - - /** - * Create the `LoadingSpinner`s DOM element. - * - * @return {Element} - * The dom element that gets created. - */ - LoadingSpinner.prototype.createEl = function createEl$$1() { - var isAudio = this.player_.isAudio(); - var playerType = this.localize(isAudio ? 'Audio Player' : 'Video Player'); - var controlText = createEl('span', { - className: 'vjs-control-text', - innerHTML: this.localize('{1} is loading.', [playerType]) - }); - - var el = _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-loading-spinner', - dir: 'ltr' - }); - - el.appendChild(controlText); - - return el; - }; - - return LoadingSpinner; -}(Component); - -Component.registerComponent('LoadingSpinner', LoadingSpinner); - -/** - * @file button.js - */ -/** - * Base class for all buttons. - * - * @extends ClickableComponent - */ - -var Button = function (_ClickableComponent) { - inherits(Button, _ClickableComponent); - - function Button() { - classCallCheck(this, Button); - return possibleConstructorReturn(this, _ClickableComponent.apply(this, arguments)); - } - - /** - * Create the `Button`s DOM element. - * - * @param {string} [tag="button"] - * The element's node type. This argument is IGNORED: no matter what - * is passed, it will always create a `button` element. - * - * @param {Object} [props={}] - * An object of properties that should be set on the element. - * - * @param {Object} [attributes={}] - * An object of attributes that should be set on the element. - * - * @return {Element} - * The element that gets created. - */ - Button.prototype.createEl = function createEl(tag) { - var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; - var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}; - - tag = 'button'; - - props = assign({ - innerHTML: '<span aria-hidden="true" class="vjs-icon-placeholder"></span>', - className: this.buildCSSClass() - }, props); - - // Add attributes for button element - attributes = assign({ - - // Necessary since the default button type is "submit" - type: 'button' - }, attributes); - - var el = Component.prototype.createEl.call(this, tag, props, attributes); - - this.createControlTextEl(el); - - return el; - }; - - /** - * Add a child `Component` inside of this `Button`. - * - * @param {string|Component} child - * The name or instance of a child to add. - * - * @param {Object} [options={}] - * The key/value store of options that will get passed to children of - * the child. - * - * @return {Component} - * The `Component` that gets added as a child. When using a string the - * `Component` will get created by this process. - * - * @deprecated since version 5 - */ - - - Button.prototype.addChild = function addChild(child) { - var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; - - var className = this.constructor.name; - - log$1.warn('Adding an actionable (user controllable) child to a Button (' + className + ') is not supported; use a ClickableComponent instead.'); - - // Avoid the error message generated by ClickableComponent's addChild method - return Component.prototype.addChild.call(this, child, options); - }; - - /** - * Enable the `Button` element so that it can be activated or clicked. Use this with - * {@link Button#disable}. - */ - - - Button.prototype.enable = function enable() { - _ClickableComponent.prototype.enable.call(this); - this.el_.removeAttribute('disabled'); - }; - - /** - * Disable the `Button` element so that it cannot be activated or clicked. Use this with - * {@link Button#enable}. - */ - - - Button.prototype.disable = function disable() { - _ClickableComponent.prototype.disable.call(this); - this.el_.setAttribute('disabled', 'disabled'); - }; - - /** - * This gets called when a `Button` has focus and `keydown` is triggered via a key - * press. - * - * @param {EventTarget~Event} event - * The event that caused this function to get called. - * - * @listens keydown - */ - - - Button.prototype.handleKeyPress = function handleKeyPress(event) { - - // Ignore Space (32) or Enter (13) key operation, which is handled by the browser for a button. - if (event.which === 32 || event.which === 13) { - return; - } - - // Pass keypress handling up for unsupported keys - _ClickableComponent.prototype.handleKeyPress.call(this, event); - }; - - return Button; -}(ClickableComponent); - -Component.registerComponent('Button', Button); - -/** - * @file big-play-button.js - */ -/** - * The initial play button that shows before the video has played. The hiding of the - * `BigPlayButton` get done via CSS and `Player` states. - * - * @extends Button - */ - -var BigPlayButton = function (_Button) { - inherits(BigPlayButton, _Button); - - function BigPlayButton(player, options) { - classCallCheck(this, BigPlayButton); - - var _this = possibleConstructorReturn(this, _Button.call(this, player, options)); - - _this.mouseused_ = false; - - _this.on('mousedown', _this.handleMouseDown); - return _this; - } - - /** - * Builds the default DOM `className`. - * - * @return {string} - * The DOM `className` for this object. Always returns 'vjs-big-play-button'. - */ - - - BigPlayButton.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-big-play-button'; - }; - - /** - * This gets called when a `BigPlayButton` "clicked". See {@link ClickableComponent} - * for more detailed information on what a click can be. - * - * @param {EventTarget~Event} event - * The `keydown`, `tap`, or `click` event that caused this function to be - * called. - * - * @listens tap - * @listens click - */ - - - BigPlayButton.prototype.handleClick = function handleClick(event) { - var playPromise = this.player_.play(); - - // exit early if clicked via the mouse - if (this.mouseused_ && event.clientX && event.clientY) { - silencePromise(playPromise); - return; - } - - var cb = this.player_.getChild('controlBar'); - var playToggle = cb && cb.getChild('playToggle'); - - if (!playToggle) { - this.player_.focus(); - return; - } - - var playFocus = function playFocus() { - return playToggle.focus(); - }; - - if (isPromise(playPromise)) { - playPromise.then(playFocus, function () {}); - } else { - this.setTimeout(playFocus, 1); - } - }; - - BigPlayButton.prototype.handleKeyPress = function handleKeyPress(event) { - this.mouseused_ = false; - - _Button.prototype.handleKeyPress.call(this, event); - }; - - BigPlayButton.prototype.handleMouseDown = function handleMouseDown(event) { - this.mouseused_ = true; - }; - - return BigPlayButton; -}(Button); - -/** - * The text that should display over the `BigPlayButton`s controls. Added to for localization. - * - * @type {string} - * @private - */ - - -BigPlayButton.prototype.controlText_ = 'Play Video'; - -Component.registerComponent('BigPlayButton', BigPlayButton); - -/** - * @file close-button.js - */ -/** - * The `CloseButton` is a `{@link Button}` that fires a `close` event when - * it gets clicked. - * - * @extends Button - */ - -var CloseButton = function (_Button) { - inherits(CloseButton, _Button); - - /** - * Creates an instance of the this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - */ - function CloseButton(player, options) { - classCallCheck(this, CloseButton); - - var _this = possibleConstructorReturn(this, _Button.call(this, player, options)); - - _this.controlText(options && options.controlText || _this.localize('Close')); - return _this; - } - - /** - * Builds the default DOM `className`. - * - * @return {string} - * The DOM `className` for this object. - */ - - - CloseButton.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-close-button ' + _Button.prototype.buildCSSClass.call(this); - }; - - /** - * This gets called when a `CloseButton` gets clicked. See - * {@link ClickableComponent#handleClick} for more information on when this will be - * triggered - * - * @param {EventTarget~Event} event - * The `keydown`, `tap`, or `click` event that caused this function to be - * called. - * - * @listens tap - * @listens click - * @fires CloseButton#close - */ - - - CloseButton.prototype.handleClick = function handleClick(event) { - - /** - * Triggered when the a `CloseButton` is clicked. - * - * @event CloseButton#close - * @type {EventTarget~Event} - * - * @property {boolean} [bubbles=false] - * set to false so that the close event does not - * bubble up to parents if there is no listener - */ - this.trigger({ type: 'close', bubbles: false }); - }; - - return CloseButton; -}(Button); - -Component.registerComponent('CloseButton', CloseButton); - -/** - * @file play-toggle.js - */ -/** - * Button to toggle between play and pause. - * - * @extends Button - */ - -var PlayToggle = function (_Button) { - inherits(PlayToggle, _Button); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - */ - function PlayToggle(player, options) { - classCallCheck(this, PlayToggle); - - var _this = possibleConstructorReturn(this, _Button.call(this, player, options)); - - _this.on(player, 'play', _this.handlePlay); - _this.on(player, 'pause', _this.handlePause); - _this.on(player, 'ended', _this.handleEnded); - return _this; - } - - /** - * Builds the default DOM `className`. - * - * @return {string} - * The DOM `className` for this object. - */ - - - PlayToggle.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-play-control ' + _Button.prototype.buildCSSClass.call(this); - }; - - /** - * This gets called when an `PlayToggle` is "clicked". See - * {@link ClickableComponent} for more detailed information on what a click can be. - * - * @param {EventTarget~Event} [event] - * The `keydown`, `tap`, or `click` event that caused this function to be - * called. - * - * @listens tap - * @listens click - */ - - - PlayToggle.prototype.handleClick = function handleClick(event) { - if (this.player_.paused()) { - this.player_.play(); - } else { - this.player_.pause(); - } - }; - - /** - * This gets called once after the video has ended and the user seeks so that - * we can change the replay button back to a play button. - * - * @param {EventTarget~Event} [event] - * The event that caused this function to run. - * - * @listens Player#seeked - */ - - - PlayToggle.prototype.handleSeeked = function handleSeeked(event) { - this.removeClass('vjs-ended'); - - if (this.player_.paused()) { - this.handlePause(event); - } else { - this.handlePlay(event); - } - }; - - /** - * Add the vjs-playing class to the element so it can change appearance. - * - * @param {EventTarget~Event} [event] - * The event that caused this function to run. - * - * @listens Player#play - */ - - - PlayToggle.prototype.handlePlay = function handlePlay(event) { - this.removeClass('vjs-ended'); - this.removeClass('vjs-paused'); - this.addClass('vjs-playing'); - // change the button text to "Pause" - this.controlText('Pause'); - }; - - /** - * Add the vjs-paused class to the element so it can change appearance. - * - * @param {EventTarget~Event} [event] - * The event that caused this function to run. - * - * @listens Player#pause - */ - - - PlayToggle.prototype.handlePause = function handlePause(event) { - this.removeClass('vjs-playing'); - this.addClass('vjs-paused'); - // change the button text to "Play" - this.controlText('Play'); - }; - - /** - * Add the vjs-ended class to the element so it can change appearance - * - * @param {EventTarget~Event} [event] - * The event that caused this function to run. - * - * @listens Player#ended - */ - - - PlayToggle.prototype.handleEnded = function handleEnded(event) { - this.removeClass('vjs-playing'); - this.addClass('vjs-ended'); - // change the button text to "Replay" - this.controlText('Replay'); - - // on the next seek remove the replay button - this.one(this.player_, 'seeked', this.handleSeeked); - }; - - return PlayToggle; -}(Button); - -/** - * The text that should display over the `PlayToggle`s controls. Added for localization. - * - * @type {string} - * @private - */ - - -PlayToggle.prototype.controlText_ = 'Play'; - -Component.registerComponent('PlayToggle', PlayToggle); - -/** - * @file format-time.js - * @module format-time - */ - -/** -* Format seconds as a time string, H:MM:SS or M:SS. Supplying a guide (in seconds) -* will force a number of leading zeros to cover the length of the guide. -* -* @param {number} seconds -* Number of seconds to be turned into a string -* -* @param {number} guide -* Number (in seconds) to model the string after -* -* @return {string} -* Time formatted as H:MM:SS or M:SS -*/ -var defaultImplementation = function defaultImplementation(seconds, guide) { - seconds = seconds < 0 ? 0 : seconds; - var s = Math.floor(seconds % 60); - var m = Math.floor(seconds / 60 % 60); - var h = Math.floor(seconds / 3600); - var gm = Math.floor(guide / 60 % 60); - var gh = Math.floor(guide / 3600); - - // handle invalid times - if (isNaN(seconds) || seconds === Infinity) { - // '-' is false for all relational operators (e.g. <, >=) so this setting - // will add the minimum number of fields specified by the guide - h = m = s = '-'; - } - - // Check if we need to show hours - h = h > 0 || gh > 0 ? h + ':' : ''; - - // If hours are showing, we may need to add a leading zero. - // Always show at least one digit of minutes. - m = ((h || gm >= 10) && m < 10 ? '0' + m : m) + ':'; - - // Check if leading zero is need for seconds - s = s < 10 ? '0' + s : s; - - return h + m + s; -}; - -var implementation = defaultImplementation; - -/** - * Replaces the default formatTime implementation with a custom implementation. - * - * @param {Function} customImplementation - * A function which will be used in place of the default formatTime implementation. - * Will receive the current time in seconds and the guide (in seconds) as arguments. - */ -function setFormatTime(customImplementation) { - implementation = customImplementation; -} - -/** - * Resets formatTime to the default implementation. - */ -function resetFormatTime() { - implementation = defaultImplementation; -} - -var formatTime = function (seconds) { - var guide = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : seconds; - - return implementation(seconds, guide); -}; - -/** - * @file time-display.js - */ -/** - * Displays the time left in the video - * - * @extends Component - */ - -var TimeDisplay = function (_Component) { - inherits(TimeDisplay, _Component); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - */ - function TimeDisplay(player, options) { - classCallCheck(this, TimeDisplay); - - var _this = possibleConstructorReturn(this, _Component.call(this, player, options)); - - _this.throttledUpdateContent = throttle(bind(_this, _this.updateContent), 25); - _this.on(player, 'timeupdate', _this.throttledUpdateContent); - return _this; - } - - /** - * Create the `Component`'s DOM element - * - * @return {Element} - * The element that was created. - */ - - - TimeDisplay.prototype.createEl = function createEl$$1(plainName) { - var className = this.buildCSSClass(); - var el = _Component.prototype.createEl.call(this, 'div', { - className: className + ' vjs-time-control vjs-control', - innerHTML: '<span class="vjs-control-text">' + this.localize(this.labelText_) + '\xA0</span>' - }); - - this.contentEl_ = createEl('span', { - className: className + '-display' - }, { - // tell screen readers not to automatically read the time as it changes - 'aria-live': 'off' - }); - - this.updateTextNode_(); - el.appendChild(this.contentEl_); - return el; - }; - - TimeDisplay.prototype.dispose = function dispose() { - this.contentEl_ = null; - this.textNode_ = null; - - _Component.prototype.dispose.call(this); - }; - - /** - * Updates the "remaining time" text node with new content using the - * contents of the `formattedTime_` property. - * - * @private - */ - - - TimeDisplay.prototype.updateTextNode_ = function updateTextNode_() { - if (!this.contentEl_) { - return; - } - - while (this.contentEl_.firstChild) { - this.contentEl_.removeChild(this.contentEl_.firstChild); - } - - this.textNode_ = document_1.createTextNode(this.formattedTime_ || this.formatTime_(0)); - this.contentEl_.appendChild(this.textNode_); - }; - - /** - * Generates a formatted time for this component to use in display. - * - * @param {number} time - * A numeric time, in seconds. - * - * @return {string} - * A formatted time - * - * @private - */ - - - TimeDisplay.prototype.formatTime_ = function formatTime_(time) { - return formatTime(time); - }; - - /** - * Updates the time display text node if it has what was passed in changed - * the formatted time. - * - * @param {number} time - * The time to update to - * - * @private - */ - - - TimeDisplay.prototype.updateFormattedTime_ = function updateFormattedTime_(time) { - var formattedTime = this.formatTime_(time); - - if (formattedTime === this.formattedTime_) { - return; - } - - this.formattedTime_ = formattedTime; - this.requestAnimationFrame(this.updateTextNode_); - }; - - /** - * To be filled out in the child class, should update the displayed time - * in accordance with the fact that the current time has changed. - * - * @param {EventTarget~Event} [event] - * The `timeupdate` event that caused this to run. - * - * @listens Player#timeupdate - */ - - - TimeDisplay.prototype.updateContent = function updateContent(event) {}; - - return TimeDisplay; -}(Component); - -/** - * The text that is added to the `TimeDisplay` for screen reader users. - * - * @type {string} - * @private - */ - - -TimeDisplay.prototype.labelText_ = 'Time'; - -/** - * The text that should display over the `TimeDisplay`s controls. Added to for localization. - * - * @type {string} - * @private - * - * @deprecated in v7; controlText_ is not used in non-active display Components - */ -TimeDisplay.prototype.controlText_ = 'Time'; - -Component.registerComponent('TimeDisplay', TimeDisplay); - -/** - * @file current-time-display.js - */ -/** - * Displays the current time - * - * @extends Component - */ - -var CurrentTimeDisplay = function (_TimeDisplay) { - inherits(CurrentTimeDisplay, _TimeDisplay); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - */ - function CurrentTimeDisplay(player, options) { - classCallCheck(this, CurrentTimeDisplay); - - var _this = possibleConstructorReturn(this, _TimeDisplay.call(this, player, options)); - - _this.on(player, 'ended', _this.handleEnded); - return _this; - } - - /** - * Builds the default DOM `className`. - * - * @return {string} - * The DOM `className` for this object. - */ - - - CurrentTimeDisplay.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-current-time'; - }; - - /** - * Update current time display - * - * @param {EventTarget~Event} [event] - * The `timeupdate` event that caused this function to run. - * - * @listens Player#timeupdate - */ - - - CurrentTimeDisplay.prototype.updateContent = function updateContent(event) { - // Allows for smooth scrubbing, when player can't keep up. - var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime(); - - this.updateFormattedTime_(time); - }; - - /** - * When the player fires ended there should be no time left. Sadly - * this is not always the case, lets make it seem like that is the case - * for users. - * - * @param {EventTarget~Event} [event] - * The `ended` event that caused this to run. - * - * @listens Player#ended - */ - - - CurrentTimeDisplay.prototype.handleEnded = function handleEnded(event) { - if (!this.player_.duration()) { - return; - } - this.updateFormattedTime_(this.player_.duration()); - }; - - return CurrentTimeDisplay; -}(TimeDisplay); - -/** - * The text that is added to the `CurrentTimeDisplay` for screen reader users. - * - * @type {string} - * @private - */ - - -CurrentTimeDisplay.prototype.labelText_ = 'Current Time'; - -/** - * The text that should display over the `CurrentTimeDisplay`s controls. Added to for localization. - * - * @type {string} - * @private - * - * @deprecated in v7; controlText_ is not used in non-active display Components - */ -CurrentTimeDisplay.prototype.controlText_ = 'Current Time'; - -Component.registerComponent('CurrentTimeDisplay', CurrentTimeDisplay); - -/** - * @file duration-display.js - */ -/** - * Displays the duration - * - * @extends Component - */ - -var DurationDisplay = function (_TimeDisplay) { - inherits(DurationDisplay, _TimeDisplay); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - */ - function DurationDisplay(player, options) { - classCallCheck(this, DurationDisplay); - - // we do not want to/need to throttle duration changes, - // as they should always display the changed duration as - // it has changed - var _this = possibleConstructorReturn(this, _TimeDisplay.call(this, player, options)); - - _this.on(player, 'durationchange', _this.updateContent); - - // Also listen for timeupdate (in the parent) and loadedmetadata because removing those - // listeners could have broken dependent applications/libraries. These - // can likely be removed for 7.0. - _this.on(player, 'loadedmetadata', _this.throttledUpdateContent); - return _this; - } - - /** - * Builds the default DOM `className`. - * - * @return {string} - * The DOM `className` for this object. - */ - - - DurationDisplay.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-duration'; - }; - - /** - * Update duration time display. - * - * @param {EventTarget~Event} [event] - * The `durationchange`, `timeupdate`, or `loadedmetadata` event that caused - * this function to be called. - * - * @listens Player#durationchange - * @listens Player#timeupdate - * @listens Player#loadedmetadata - */ - - - DurationDisplay.prototype.updateContent = function updateContent(event) { - var duration = this.player_.duration(); - - if (duration && this.duration_ !== duration) { - this.duration_ = duration; - this.updateFormattedTime_(duration); - } - }; - - return DurationDisplay; -}(TimeDisplay); - -/** - * The text that is added to the `DurationDisplay` for screen reader users. - * - * @type {string} - * @private - */ - - -DurationDisplay.prototype.labelText_ = 'Duration'; - -/** - * The text that should display over the `DurationDisplay`s controls. Added to for localization. - * - * @type {string} - * @private - * - * @deprecated in v7; controlText_ is not used in non-active display Components - */ -DurationDisplay.prototype.controlText_ = 'Duration'; - -Component.registerComponent('DurationDisplay', DurationDisplay); - -/** - * @file time-divider.js - */ -/** - * The separator between the current time and duration. - * Can be hidden if it's not needed in the design. - * - * @extends Component - */ - -var TimeDivider = function (_Component) { - inherits(TimeDivider, _Component); - - function TimeDivider() { - classCallCheck(this, TimeDivider); - return possibleConstructorReturn(this, _Component.apply(this, arguments)); - } - - /** - * Create the component's DOM element - * - * @return {Element} - * The element that was created. - */ - TimeDivider.prototype.createEl = function createEl() { - return _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-time-control vjs-time-divider', - innerHTML: '<div><span>/</span></div>' - }); - }; - - return TimeDivider; -}(Component); - -Component.registerComponent('TimeDivider', TimeDivider); - -/** - * @file remaining-time-display.js - */ -/** - * Displays the time left in the video - * - * @extends Component - */ - -var RemainingTimeDisplay = function (_TimeDisplay) { - inherits(RemainingTimeDisplay, _TimeDisplay); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - */ - function RemainingTimeDisplay(player, options) { - classCallCheck(this, RemainingTimeDisplay); - - var _this = possibleConstructorReturn(this, _TimeDisplay.call(this, player, options)); - - _this.on(player, 'durationchange', _this.throttledUpdateContent); - _this.on(player, 'ended', _this.handleEnded); - return _this; - } - - /** - * Builds the default DOM `className`. - * - * @return {string} - * The DOM `className` for this object. - */ - - - RemainingTimeDisplay.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-remaining-time'; - }; - - /** - * The remaining time display prefixes numbers with a "minus" character. - * - * @param {number} time - * A numeric time, in seconds. - * - * @return {string} - * A formatted time - * - * @private - */ - - - RemainingTimeDisplay.prototype.formatTime_ = function formatTime_(time) { - // TODO: The "-" should be decorative, and not announced by a screen reader - return '-' + _TimeDisplay.prototype.formatTime_.call(this, time); - }; - - /** - * Update remaining time display. - * - * @param {EventTarget~Event} [event] - * The `timeupdate` or `durationchange` event that caused this to run. - * - * @listens Player#timeupdate - * @listens Player#durationchange - */ - - - RemainingTimeDisplay.prototype.updateContent = function updateContent(event) { - if (!this.player_.duration()) { - return; - } - - // @deprecated We should only use remainingTimeDisplay - // as of video.js 7 - if (this.player_.remainingTimeDisplay) { - this.updateFormattedTime_(this.player_.remainingTimeDisplay()); - } else { - this.updateFormattedTime_(this.player_.remainingTime()); - } - }; - - /** - * When the player fires ended there should be no time left. Sadly - * this is not always the case, lets make it seem like that is the case - * for users. - * - * @param {EventTarget~Event} [event] - * The `ended` event that caused this to run. - * - * @listens Player#ended - */ - - - RemainingTimeDisplay.prototype.handleEnded = function handleEnded(event) { - if (!this.player_.duration()) { - return; - } - this.updateFormattedTime_(0); - }; - - return RemainingTimeDisplay; -}(TimeDisplay); - -/** - * The text that is added to the `RemainingTimeDisplay` for screen reader users. - * - * @type {string} - * @private - */ - - -RemainingTimeDisplay.prototype.labelText_ = 'Remaining Time'; - -/** - * The text that should display over the `RemainingTimeDisplay`s controls. Added to for localization. - * - * @type {string} - * @private - * - * @deprecated in v7; controlText_ is not used in non-active display Components - */ -RemainingTimeDisplay.prototype.controlText_ = 'Remaining Time'; - -Component.registerComponent('RemainingTimeDisplay', RemainingTimeDisplay); - -/** - * @file live-display.js - */ -// TODO - Future make it click to snap to live - -/** - * Displays the live indicator when duration is Infinity. - * - * @extends Component - */ - -var LiveDisplay = function (_Component) { - inherits(LiveDisplay, _Component); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - */ - function LiveDisplay(player, options) { - classCallCheck(this, LiveDisplay); - - var _this = possibleConstructorReturn(this, _Component.call(this, player, options)); - - _this.updateShowing(); - _this.on(_this.player(), 'durationchange', _this.updateShowing); - return _this; - } - - /** - * Create the `Component`'s DOM element - * - * @return {Element} - * The element that was created. - */ - - - LiveDisplay.prototype.createEl = function createEl$$1() { - var el = _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-live-control vjs-control' - }); - - this.contentEl_ = createEl('div', { - className: 'vjs-live-display', - innerHTML: '<span class="vjs-control-text">' + this.localize('Stream Type') + '\xA0</span>' + this.localize('LIVE') - }, { - 'aria-live': 'off' - }); - - el.appendChild(this.contentEl_); - return el; - }; - - LiveDisplay.prototype.dispose = function dispose() { - this.contentEl_ = null; - - _Component.prototype.dispose.call(this); - }; - - /** - * Check the duration to see if the LiveDisplay should be showing or not. Then show/hide - * it accordingly - * - * @param {EventTarget~Event} [event] - * The {@link Player#durationchange} event that caused this function to run. - * - * @listens Player#durationchange - */ - - - LiveDisplay.prototype.updateShowing = function updateShowing(event) { - if (this.player().duration() === Infinity) { - this.show(); - } else { - this.hide(); - } - }; - - return LiveDisplay; -}(Component); - -Component.registerComponent('LiveDisplay', LiveDisplay); - -/** - * @file slider.js - */ -/** - * The base functionality for a slider. Can be vertical or horizontal. - * For instance the volume bar or the seek bar on a video is a slider. - * - * @extends Component - */ - -var Slider = function (_Component) { - inherits(Slider, _Component); - - /** - * Create an instance of this class - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - */ - function Slider(player, options) { - classCallCheck(this, Slider); - - // Set property names to bar to match with the child Slider class is looking for - var _this = possibleConstructorReturn(this, _Component.call(this, player, options)); - - _this.bar = _this.getChild(_this.options_.barName); - - // Set a horizontal or vertical class on the slider depending on the slider type - _this.vertical(!!_this.options_.vertical); - - _this.enable(); - return _this; - } - - /** - * Are controls are currently enabled for this slider or not. - * - * @return {boolean} - * true if controls are enabled, false otherwise - */ - - - Slider.prototype.enabled = function enabled() { - return this.enabled_; - }; - - /** - * Enable controls for this slider if they are disabled - */ - - - Slider.prototype.enable = function enable() { - if (this.enabled()) { - return; - } - - this.on('mousedown', this.handleMouseDown); - this.on('touchstart', this.handleMouseDown); - this.on('focus', this.handleFocus); - this.on('blur', this.handleBlur); - this.on('click', this.handleClick); - - this.on(this.player_, 'controlsvisible', this.update); - - if (this.playerEvent) { - this.on(this.player_, this.playerEvent, this.update); - } - - this.removeClass('disabled'); - this.setAttribute('tabindex', 0); - - this.enabled_ = true; - }; - - /** - * Disable controls for this slider if they are enabled - */ - - - Slider.prototype.disable = function disable() { - if (!this.enabled()) { - return; - } - var doc = this.bar.el_.ownerDocument; - - this.off('mousedown', this.handleMouseDown); - this.off('touchstart', this.handleMouseDown); - this.off('focus', this.handleFocus); - this.off('blur', this.handleBlur); - this.off('click', this.handleClick); - this.off(this.player_, 'controlsvisible', this.update); - this.off(doc, 'mousemove', this.handleMouseMove); - this.off(doc, 'mouseup', this.handleMouseUp); - this.off(doc, 'touchmove', this.handleMouseMove); - this.off(doc, 'touchend', this.handleMouseUp); - this.removeAttribute('tabindex'); - - this.addClass('disabled'); - - if (this.playerEvent) { - this.off(this.player_, this.playerEvent, this.update); - } - this.enabled_ = false; - }; - - /** - * Create the `Button`s DOM element. - * - * @param {string} type - * Type of element to create. - * - * @param {Object} [props={}] - * List of properties in Object form. - * - * @param {Object} [attributes={}] - * list of attributes in Object form. - * - * @return {Element} - * The element that gets created. - */ - - - Slider.prototype.createEl = function createEl$$1(type) { - var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; - var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}; - - // Add the slider element class to all sub classes - props.className = props.className + ' vjs-slider'; - props = assign({ - tabIndex: 0 - }, props); - - attributes = assign({ - 'role': 'slider', - 'aria-valuenow': 0, - 'aria-valuemin': 0, - 'aria-valuemax': 100, - 'tabIndex': 0 - }, attributes); - - return _Component.prototype.createEl.call(this, type, props, attributes); - }; - - /** - * Handle `mousedown` or `touchstart` events on the `Slider`. - * - * @param {EventTarget~Event} event - * `mousedown` or `touchstart` event that triggered this function - * - * @listens mousedown - * @listens touchstart - * @fires Slider#slideractive - */ - - - Slider.prototype.handleMouseDown = function handleMouseDown(event) { - var doc = this.bar.el_.ownerDocument; - - if (event.type === 'mousedown') { - event.preventDefault(); - } - // Do not call preventDefault() on touchstart in Chrome - // to avoid console warnings. Use a 'touch-action: none' style - // instead to prevent unintented scrolling. - // https://developers.google.com/web/updates/2017/01/scrolling-intervention - if (event.type === 'touchstart' && !IS_CHROME) { - event.preventDefault(); - } - blockTextSelection(); - - this.addClass('vjs-sliding'); - /** - * Triggered when the slider is in an active state - * - * @event Slider#slideractive - * @type {EventTarget~Event} - */ - this.trigger('slideractive'); - - this.on(doc, 'mousemove', this.handleMouseMove); - this.on(doc, 'mouseup', this.handleMouseUp); - this.on(doc, 'touchmove', this.handleMouseMove); - this.on(doc, 'touchend', this.handleMouseUp); - - this.handleMouseMove(event); - }; - - /** - * Handle the `mousemove`, `touchmove`, and `mousedown` events on this `Slider`. - * The `mousemove` and `touchmove` events will only only trigger this function during - * `mousedown` and `touchstart`. This is due to {@link Slider#handleMouseDown} and - * {@link Slider#handleMouseUp}. - * - * @param {EventTarget~Event} event - * `mousedown`, `mousemove`, `touchstart`, or `touchmove` event that triggered - * this function - * - * @listens mousemove - * @listens touchmove - */ - - - Slider.prototype.handleMouseMove = function handleMouseMove(event) {}; - - /** - * Handle `mouseup` or `touchend` events on the `Slider`. - * - * @param {EventTarget~Event} event - * `mouseup` or `touchend` event that triggered this function. - * - * @listens touchend - * @listens mouseup - * @fires Slider#sliderinactive - */ - - - Slider.prototype.handleMouseUp = function handleMouseUp() { - var doc = this.bar.el_.ownerDocument; - - unblockTextSelection(); - - this.removeClass('vjs-sliding'); - /** - * Triggered when the slider is no longer in an active state. - * - * @event Slider#sliderinactive - * @type {EventTarget~Event} - */ - this.trigger('sliderinactive'); - - this.off(doc, 'mousemove', this.handleMouseMove); - this.off(doc, 'mouseup', this.handleMouseUp); - this.off(doc, 'touchmove', this.handleMouseMove); - this.off(doc, 'touchend', this.handleMouseUp); - - this.update(); - }; - - /** - * Update the progress bar of the `Slider`. - * - * @returns {number} - * The percentage of progress the progress bar represents as a - * number from 0 to 1. - */ - - - Slider.prototype.update = function update() { - - // In VolumeBar init we have a setTimeout for update that pops and update - // to the end of the execution stack. The player is destroyed before then - // update will cause an error - if (!this.el_) { - return; - } - - // If scrubbing, we could use a cached value to make the handle keep up - // with the user's mouse. On HTML5 browsers scrubbing is really smooth, but - // some flash players are slow, so we might want to utilize this later. - // var progress = (this.player_.scrubbing()) ? this.player_.getCache().currentTime / this.player_.duration() : this.player_.currentTime() / this.player_.duration(); - var progress = this.getPercent(); - var bar = this.bar; - - // If there's no bar... - if (!bar) { - return; - } - - // Protect against no duration and other division issues - if (typeof progress !== 'number' || progress !== progress || progress < 0 || progress === Infinity) { - progress = 0; - } - - // Convert to a percentage for setting - var percentage = (progress * 100).toFixed(2) + '%'; - var style = bar.el().style; - - // Set the new bar width or height - if (this.vertical()) { - style.height = percentage; - } else { - style.width = percentage; - } - - return progress; - }; - - /** - * Calculate distance for slider - * - * @param {EventTarget~Event} event - * The event that caused this function to run. - * - * @return {number} - * The current position of the Slider. - * - postition.x for vertical `Slider`s - * - postition.y for horizontal `Slider`s - */ - - - Slider.prototype.calculateDistance = function calculateDistance(event) { - var position = getPointerPosition(this.el_, event); - - if (this.vertical()) { - return position.y; - } - return position.x; - }; - - /** - * Handle a `focus` event on this `Slider`. - * - * @param {EventTarget~Event} event - * The `focus` event that caused this function to run. - * - * @listens focus - */ - - - Slider.prototype.handleFocus = function handleFocus() { - this.on(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress); - }; - - /** - * Handle a `keydown` event on the `Slider`. Watches for left, rigth, up, and down - * arrow keys. This function will only be called when the slider has focus. See - * {@link Slider#handleFocus} and {@link Slider#handleBlur}. - * - * @param {EventTarget~Event} event - * the `keydown` event that caused this function to run. - * - * @listens keydown - */ - - - Slider.prototype.handleKeyPress = function handleKeyPress(event) { - // Left and Down Arrows - if (event.which === 37 || event.which === 40) { - event.preventDefault(); - this.stepBack(); - - // Up and Right Arrows - } else if (event.which === 38 || event.which === 39) { - event.preventDefault(); - this.stepForward(); - } - }; - - /** - * Handle a `blur` event on this `Slider`. - * - * @param {EventTarget~Event} event - * The `blur` event that caused this function to run. - * - * @listens blur - */ - - Slider.prototype.handleBlur = function handleBlur() { - this.off(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress); - }; - - /** - * Listener for click events on slider, used to prevent clicks - * from bubbling up to parent elements like button menus. - * - * @param {Object} event - * Event that caused this object to run - */ - - - Slider.prototype.handleClick = function handleClick(event) { - event.stopImmediatePropagation(); - event.preventDefault(); - }; - - /** - * Get/set if slider is horizontal for vertical - * - * @param {boolean} [bool] - * - true if slider is vertical, - * - false is horizontal - * - * @return {boolean} - * - true if slider is vertical, and getting - * - false if the slider is horizontal, and getting - */ - - - Slider.prototype.vertical = function vertical(bool) { - if (bool === undefined) { - return this.vertical_ || false; - } - - this.vertical_ = !!bool; - - if (this.vertical_) { - this.addClass('vjs-slider-vertical'); - } else { - this.addClass('vjs-slider-horizontal'); - } - }; - - return Slider; -}(Component); - -Component.registerComponent('Slider', Slider); - -/** - * @file load-progress-bar.js - */ -/** - * Shows loading progress - * - * @extends Component - */ - -var LoadProgressBar = function (_Component) { - inherits(LoadProgressBar, _Component); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - */ - function LoadProgressBar(player, options) { - classCallCheck(this, LoadProgressBar); - - var _this = possibleConstructorReturn(this, _Component.call(this, player, options)); - - _this.partEls_ = []; - _this.on(player, 'progress', _this.update); - return _this; - } - - /** - * Create the `Component`'s DOM element - * - * @return {Element} - * The element that was created. - */ - - - LoadProgressBar.prototype.createEl = function createEl$$1() { - return _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-load-progress', - innerHTML: '<span class="vjs-control-text"><span>' + this.localize('Loaded') + '</span>: 0%</span>' - }); - }; - - LoadProgressBar.prototype.dispose = function dispose() { - this.partEls_ = null; - - _Component.prototype.dispose.call(this); - }; - - /** - * Update progress bar - * - * @param {EventTarget~Event} [event] - * The `progress` event that caused this function to run. - * - * @listens Player#progress - */ - - - LoadProgressBar.prototype.update = function update(event) { - var buffered = this.player_.buffered(); - var duration = this.player_.duration(); - var bufferedEnd = this.player_.bufferedEnd(); - var children = this.partEls_; - - // get the percent width of a time compared to the total end - var percentify = function percentify(time, end) { - // no NaN - var percent = time / end || 0; - - return (percent >= 1 ? 1 : percent) * 100 + '%'; - }; - - // update the width of the progress bar - this.el_.style.width = percentify(bufferedEnd, duration); - - // add child elements to represent the individual buffered time ranges - for (var i = 0; i < buffered.length; i++) { - var start = buffered.start(i); - var end = buffered.end(i); - var part = children[i]; - - if (!part) { - part = this.el_.appendChild(createEl()); - children[i] = part; - } - - // set the percent based on the width of the progress bar (bufferedEnd) - part.style.left = percentify(start, bufferedEnd); - part.style.width = percentify(end - start, bufferedEnd); - } - - // remove unused buffered range elements - for (var _i = children.length; _i > buffered.length; _i--) { - this.el_.removeChild(children[_i - 1]); - } - children.length = buffered.length; - }; - - return LoadProgressBar; -}(Component); - -Component.registerComponent('LoadProgressBar', LoadProgressBar); - -/** - * @file time-tooltip.js - */ -/** - * Time tooltips display a time above the progress bar. - * - * @extends Component - */ - -var TimeTooltip = function (_Component) { - inherits(TimeTooltip, _Component); - - function TimeTooltip() { - classCallCheck(this, TimeTooltip); - return possibleConstructorReturn(this, _Component.apply(this, arguments)); - } - - /** - * Create the time tooltip DOM element - * - * @return {Element} - * The element that was created. - */ - TimeTooltip.prototype.createEl = function createEl$$1() { - return _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-time-tooltip' - }); - }; - - /** - * Updates the position of the time tooltip relative to the `SeekBar`. - * - * @param {Object} seekBarRect - * The `ClientRect` for the {@link SeekBar} element. - * - * @param {number} seekBarPoint - * A number from 0 to 1, representing a horizontal reference point - * from the left edge of the {@link SeekBar} - */ - - - TimeTooltip.prototype.update = function update(seekBarRect, seekBarPoint, content) { - var tooltipRect = getBoundingClientRect(this.el_); - var playerRect = getBoundingClientRect(this.player_.el()); - var seekBarPointPx = seekBarRect.width * seekBarPoint; - - // do nothing if either rect isn't available - // for example, if the player isn't in the DOM for testing - if (!playerRect || !tooltipRect) { - return; - } - - // This is the space left of the `seekBarPoint` available within the bounds - // of the player. We calculate any gap between the left edge of the player - // and the left edge of the `SeekBar` and add the number of pixels in the - // `SeekBar` before hitting the `seekBarPoint` - var spaceLeftOfPoint = seekBarRect.left - playerRect.left + seekBarPointPx; - - // This is the space right of the `seekBarPoint` available within the bounds - // of the player. We calculate the number of pixels from the `seekBarPoint` - // to the right edge of the `SeekBar` and add to that any gap between the - // right edge of the `SeekBar` and the player. - var spaceRightOfPoint = seekBarRect.width - seekBarPointPx + (playerRect.right - seekBarRect.right); - - // This is the number of pixels by which the tooltip will need to be pulled - // further to the right to center it over the `seekBarPoint`. - var pullTooltipBy = tooltipRect.width / 2; - - // Adjust the `pullTooltipBy` distance to the left or right depending on - // the results of the space calculations above. - if (spaceLeftOfPoint < pullTooltipBy) { - pullTooltipBy += pullTooltipBy - spaceLeftOfPoint; - } else if (spaceRightOfPoint < pullTooltipBy) { - pullTooltipBy = spaceRightOfPoint; - } - - // Due to the imprecision of decimal/ratio based calculations and varying - // rounding behaviors, there are cases where the spacing adjustment is off - // by a pixel or two. This adds insurance to these calculations. - if (pullTooltipBy < 0) { - pullTooltipBy = 0; - } else if (pullTooltipBy > tooltipRect.width) { - pullTooltipBy = tooltipRect.width; - } - - this.el_.style.right = '-' + pullTooltipBy + 'px'; - textContent(this.el_, content); - }; - - return TimeTooltip; -}(Component); - -Component.registerComponent('TimeTooltip', TimeTooltip); - -/** - * @file play-progress-bar.js - */ -/** - * Used by {@link SeekBar} to display media playback progress as part of the - * {@link ProgressControl}. - * - * @extends Component - */ - -var PlayProgressBar = function (_Component) { - inherits(PlayProgressBar, _Component); - - function PlayProgressBar() { - classCallCheck(this, PlayProgressBar); - return possibleConstructorReturn(this, _Component.apply(this, arguments)); - } - - /** - * Create the the DOM element for this class. - * - * @return {Element} - * The element that was created. - */ - PlayProgressBar.prototype.createEl = function createEl() { - return _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-play-progress vjs-slider-bar', - innerHTML: '<span class="vjs-control-text"><span>' + this.localize('Progress') + '</span>: 0%</span>' - }); - }; - - /** - * Enqueues updates to its own DOM as well as the DOM of its - * {@link TimeTooltip} child. - * - * @param {Object} seekBarRect - * The `ClientRect` for the {@link SeekBar} element. - * - * @param {number} seekBarPoint - * A number from 0 to 1, representing a horizontal reference point - * from the left edge of the {@link SeekBar} - */ - - - PlayProgressBar.prototype.update = function update(seekBarRect, seekBarPoint) { - var _this2 = this; - - // If there is an existing rAF ID, cancel it so we don't over-queue. - if (this.rafId_) { - this.cancelAnimationFrame(this.rafId_); - } - - this.rafId_ = this.requestAnimationFrame(function () { - var time = _this2.player_.scrubbing() ? _this2.player_.getCache().currentTime : _this2.player_.currentTime(); - - var content = formatTime(time, _this2.player_.duration()); - var timeTooltip = _this2.getChild('timeTooltip'); - - if (timeTooltip) { - timeTooltip.update(seekBarRect, seekBarPoint, content); - } - }); - }; - - return PlayProgressBar; -}(Component); - -/** - * Default options for {@link PlayProgressBar}. - * - * @type {Object} - * @private - */ - - -PlayProgressBar.prototype.options_ = { - children: [] -}; - -// Time tooltips should not be added to a player on mobile devices or IE8 -if ((!IE_VERSION || IE_VERSION > 8) && !IS_IOS && !IS_ANDROID) { - PlayProgressBar.prototype.options_.children.push('timeTooltip'); -} - -Component.registerComponent('PlayProgressBar', PlayProgressBar); - -/** - * @file mouse-time-display.js - */ -/** - * The {@link MouseTimeDisplay} component tracks mouse movement over the - * {@link ProgressControl}. It displays an indicator and a {@link TimeTooltip} - * indicating the time which is represented by a given point in the - * {@link ProgressControl}. - * - * @extends Component - */ - -var MouseTimeDisplay = function (_Component) { - inherits(MouseTimeDisplay, _Component); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The {@link Player} that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - */ - function MouseTimeDisplay(player, options) { - classCallCheck(this, MouseTimeDisplay); - - var _this = possibleConstructorReturn(this, _Component.call(this, player, options)); - - _this.update = throttle(bind(_this, _this.update), 25); - return _this; - } - - /** - * Create the DOM element for this class. - * - * @return {Element} - * The element that was created. - */ - - - MouseTimeDisplay.prototype.createEl = function createEl() { - return _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-mouse-display' - }); - }; - - /** - * Enqueues updates to its own DOM as well as the DOM of its - * {@link TimeTooltip} child. - * - * @param {Object} seekBarRect - * The `ClientRect` for the {@link SeekBar} element. - * - * @param {number} seekBarPoint - * A number from 0 to 1, representing a horizontal reference point - * from the left edge of the {@link SeekBar} - */ - - - MouseTimeDisplay.prototype.update = function update(seekBarRect, seekBarPoint) { - var _this2 = this; - - // If there is an existing rAF ID, cancel it so we don't over-queue. - if (this.rafId_) { - this.cancelAnimationFrame(this.rafId_); - } - - this.rafId_ = this.requestAnimationFrame(function () { - var duration = _this2.player_.duration(); - var content = formatTime(seekBarPoint * duration, duration); - - _this2.el_.style.left = seekBarRect.width * seekBarPoint + 'px'; - _this2.getChild('timeTooltip').update(seekBarRect, seekBarPoint, content); - }); - }; - - return MouseTimeDisplay; -}(Component); - -/** - * Default options for `MouseTimeDisplay` - * - * @type {Object} - * @private - */ - - -MouseTimeDisplay.prototype.options_ = { - children: ['timeTooltip'] -}; - -Component.registerComponent('MouseTimeDisplay', MouseTimeDisplay); - -/** - * @file seek-bar.js - */ -// The number of seconds the `step*` functions move the timeline. -var STEP_SECONDS = 5; - -// The interval at which the bar should update as it progresses. -var UPDATE_REFRESH_INTERVAL = 30; - -/** - * Seek bar and container for the progress bars. Uses {@link PlayProgressBar} - * as its `bar`. - * - * @extends Slider - */ - -var SeekBar = function (_Slider) { - inherits(SeekBar, _Slider); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - */ - function SeekBar(player, options) { - classCallCheck(this, SeekBar); - - var _this = possibleConstructorReturn(this, _Slider.call(this, player, options)); - - _this.setEventHandlers_(); - return _this; - } - - /** - * Sets the event handlers - * - * @private - */ - - - SeekBar.prototype.setEventHandlers_ = function setEventHandlers_() { - var _this2 = this; - - this.update = throttle(bind(this, this.update), UPDATE_REFRESH_INTERVAL); - - this.on(this.player_, 'timeupdate', this.update); - this.on(this.player_, 'ended', this.handleEnded); - - // when playing, let's ensure we smoothly update the play progress bar - // via an interval - this.updateInterval = null; - - this.on(this.player_, ['playing'], function () { - _this2.clearInterval(_this2.updateInterval); - - _this2.updateInterval = _this2.setInterval(function () { - _this2.requestAnimationFrame(function () { - _this2.update(); - }); - }, UPDATE_REFRESH_INTERVAL); - }); - - this.on(this.player_, ['ended', 'pause', 'waiting'], function () { - _this2.clearInterval(_this2.updateInterval); - }); - - this.on(this.player_, ['timeupdate', 'ended'], this.update); - }; - - /** - * Create the `Component`'s DOM element - * - * @return {Element} - * The element that was created. - */ - - - SeekBar.prototype.createEl = function createEl$$1() { - return _Slider.prototype.createEl.call(this, 'div', { - className: 'vjs-progress-holder' - }, { - 'aria-label': this.localize('Progress Bar') - }); - }; - - /** - * This function updates the play progress bar and accessiblity - * attributes to whatever is passed in. - * - * @param {number} currentTime - * The currentTime value that should be used for accessiblity - * - * @param {number} percent - * The percentage as a decimal that the bar should be filled from 0-1. - * - * @private - */ - - - SeekBar.prototype.update_ = function update_(currentTime, percent) { - var duration = this.player_.duration(); - - // machine readable value of progress bar (percentage complete) - this.el_.setAttribute('aria-valuenow', (percent * 100).toFixed(2)); - - // human readable value of progress bar (time complete) - this.el_.setAttribute('aria-valuetext', this.localize('progress bar timing: currentTime={1} duration={2}', [formatTime(currentTime, duration), formatTime(duration, duration)], '{1} of {2}')); - - // Update the `PlayProgressBar`. - this.bar.update(getBoundingClientRect(this.el_), percent); - }; - - /** - * Update the seek bar's UI. - * - * @param {EventTarget~Event} [event] - * The `timeupdate` or `ended` event that caused this to run. - * - * @listens Player#timeupdate - * - * @returns {number} - * The current percent at a number from 0-1 - */ - - - SeekBar.prototype.update = function update(event) { - var percent = _Slider.prototype.update.call(this); - - this.update_(this.getCurrentTime_(), percent); - return percent; - }; - - /** - * Get the value of current time but allows for smooth scrubbing, - * when player can't keep up. - * - * @return {number} - * The current time value to display - * - * @private - */ - - - SeekBar.prototype.getCurrentTime_ = function getCurrentTime_() { - return this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime(); - }; - - /** - * We want the seek bar to be full on ended - * no matter what the actual internal values are. so we force it. - * - * @param {EventTarget~Event} [event] - * The `timeupdate` or `ended` event that caused this to run. - * - * @listens Player#ended - */ - - - SeekBar.prototype.handleEnded = function handleEnded(event) { - this.update_(this.player_.duration(), 1); - }; - - /** - * Get the percentage of media played so far. - * - * @return {number} - * The percentage of media played so far (0 to 1). - */ - - - SeekBar.prototype.getPercent = function getPercent() { - var percent = this.getCurrentTime_() / this.player_.duration(); - - return percent >= 1 ? 1 : percent; - }; - - /** - * Handle mouse down on seek bar - * - * @param {EventTarget~Event} event - * The `mousedown` event that caused this to run. - * - * @listens mousedown - */ - - - SeekBar.prototype.handleMouseDown = function handleMouseDown(event) { - if (!isSingleLeftClick(event)) { - return; - } - - // Stop event propagation to prevent double fire in progress-control.js - event.stopPropagation(); - this.player_.scrubbing(true); - - this.videoWasPlaying = !this.player_.paused(); - this.player_.pause(); - - _Slider.prototype.handleMouseDown.call(this, event); - }; - - /** - * Handle mouse move on seek bar - * - * @param {EventTarget~Event} event - * The `mousemove` event that caused this to run. - * - * @listens mousemove - */ - - - SeekBar.prototype.handleMouseMove = function handleMouseMove(event) { - if (!isSingleLeftClick(event)) { - return; - } - - var newTime = this.calculateDistance(event) * this.player_.duration(); - - // Don't let video end while scrubbing. - if (newTime === this.player_.duration()) { - newTime = newTime - 0.1; - } - - // Set new time (tell player to seek to new time) - this.player_.currentTime(newTime); - }; - - SeekBar.prototype.enable = function enable() { - _Slider.prototype.enable.call(this); - var mouseTimeDisplay = this.getChild('mouseTimeDisplay'); - - if (!mouseTimeDisplay) { - return; - } - - mouseTimeDisplay.show(); - }; - - SeekBar.prototype.disable = function disable() { - _Slider.prototype.disable.call(this); - var mouseTimeDisplay = this.getChild('mouseTimeDisplay'); - - if (!mouseTimeDisplay) { - return; - } - - mouseTimeDisplay.hide(); - }; - - /** - * Handle mouse up on seek bar - * - * @param {EventTarget~Event} event - * The `mouseup` event that caused this to run. - * - * @listens mouseup - */ - - - SeekBar.prototype.handleMouseUp = function handleMouseUp(event) { - _Slider.prototype.handleMouseUp.call(this, event); - - // Stop event propagation to prevent double fire in progress-control.js - if (event) { - event.stopPropagation(); - } - this.player_.scrubbing(false); - - /** - * Trigger timeupdate because we're done seeking and the time has changed. - * This is particularly useful for if the player is paused to time the time displays. - * - * @event Tech#timeupdate - * @type {EventTarget~Event} - */ - this.player_.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true }); - if (this.videoWasPlaying) { - silencePromise(this.player_.play()); - } - }; - - /** - * Move more quickly fast forward for keyboard-only users - */ - - - SeekBar.prototype.stepForward = function stepForward() { - this.player_.currentTime(this.player_.currentTime() + STEP_SECONDS); - }; - - /** - * Move more quickly rewind for keyboard-only users - */ - - - SeekBar.prototype.stepBack = function stepBack() { - this.player_.currentTime(this.player_.currentTime() - STEP_SECONDS); - }; - - /** - * Toggles the playback state of the player - * This gets called when enter or space is used on the seekbar - * - * @param {EventTarget~Event} event - * The `keydown` event that caused this function to be called - * - */ - - - SeekBar.prototype.handleAction = function handleAction(event) { - if (this.player_.paused()) { - this.player_.play(); - } else { - this.player_.pause(); - } - }; - - /** - * Called when this SeekBar has focus and a key gets pressed down. By - * default it will call `this.handleAction` when the key is space or enter. - * - * @param {EventTarget~Event} event - * The `keydown` event that caused this function to be called. - * - * @listens keydown - */ - - - SeekBar.prototype.handleKeyPress = function handleKeyPress(event) { - - // Support Space (32) or Enter (13) key operation to fire a click event - if (event.which === 32 || event.which === 13) { - event.preventDefault(); - this.handleAction(event); - } else if (_Slider.prototype.handleKeyPress) { - - // Pass keypress handling up for unsupported keys - _Slider.prototype.handleKeyPress.call(this, event); - } - }; - - return SeekBar; -}(Slider); - -/** - * Default options for the `SeekBar` - * - * @type {Object} - * @private - */ - - -SeekBar.prototype.options_ = { - children: ['loadProgressBar', 'playProgressBar'], - barName: 'playProgressBar' -}; - -// MouseTimeDisplay tooltips should not be added to a player on mobile devices or IE8 -if ((!IE_VERSION || IE_VERSION > 8) && !IS_IOS && !IS_ANDROID) { - SeekBar.prototype.options_.children.splice(1, 0, 'mouseTimeDisplay'); -} - -/** - * Call the update event for this Slider when this event happens on the player. - * - * @type {string} - */ -SeekBar.prototype.playerEvent = 'timeupdate'; - -Component.registerComponent('SeekBar', SeekBar); - -/** - * @file progress-control.js - */ -/** - * The Progress Control component contains the seek bar, load progress, - * and play progress. - * - * @extends Component - */ - -var ProgressControl = function (_Component) { - inherits(ProgressControl, _Component); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - */ - function ProgressControl(player, options) { - classCallCheck(this, ProgressControl); - - var _this = possibleConstructorReturn(this, _Component.call(this, player, options)); - - _this.handleMouseMove = throttle(bind(_this, _this.handleMouseMove), 25); - _this.throttledHandleMouseSeek = throttle(bind(_this, _this.handleMouseSeek), 25); - - _this.enable(); - return _this; - } - - /** - * Create the `Component`'s DOM element - * - * @return {Element} - * The element that was created. - */ - - - ProgressControl.prototype.createEl = function createEl$$1() { - return _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-progress-control vjs-control' - }); - }; - - /** - * When the mouse moves over the `ProgressControl`, the pointer position - * gets passed down to the `MouseTimeDisplay` component. - * - * @param {EventTarget~Event} event - * The `mousemove` event that caused this function to run. - * - * @listen mousemove - */ - - - ProgressControl.prototype.handleMouseMove = function handleMouseMove(event) { - var seekBar = this.getChild('seekBar'); - - if (seekBar) { - var mouseTimeDisplay = seekBar.getChild('mouseTimeDisplay'); - var seekBarEl = seekBar.el(); - var seekBarRect = getBoundingClientRect(seekBarEl); - var seekBarPoint = getPointerPosition(seekBarEl, event).x; - - // The default skin has a gap on either side of the `SeekBar`. This means - // that it's possible to trigger this behavior outside the boundaries of - // the `SeekBar`. This ensures we stay within it at all times. - if (seekBarPoint > 1) { - seekBarPoint = 1; - } else if (seekBarPoint < 0) { - seekBarPoint = 0; - } - - if (mouseTimeDisplay) { - mouseTimeDisplay.update(seekBarRect, seekBarPoint); - } - } - }; - - /** - * A throttled version of the {@link ProgressControl#handleMouseSeek} listener. - * - * @method ProgressControl#throttledHandleMouseSeek - * @param {EventTarget~Event} event - * The `mousemove` event that caused this function to run. - * - * @listen mousemove - * @listen touchmove - */ - - /** - * Handle `mousemove` or `touchmove` events on the `ProgressControl`. - * - * @param {EventTarget~Event} event - * `mousedown` or `touchstart` event that triggered this function - * - * @listens mousemove - * @listens touchmove - */ - - - ProgressControl.prototype.handleMouseSeek = function handleMouseSeek(event) { - var seekBar = this.getChild('seekBar'); - - if (seekBar) { - seekBar.handleMouseMove(event); - } - }; - - /** - * Are controls are currently enabled for this progress control. - * - * @return {boolean} - * true if controls are enabled, false otherwise - */ - - - ProgressControl.prototype.enabled = function enabled() { - return this.enabled_; - }; - - /** - * Disable all controls on the progress control and its children - */ - - - ProgressControl.prototype.disable = function disable() { - this.children().forEach(function (child) { - return child.disable && child.disable(); - }); - - if (!this.enabled()) { - return; - } - - this.off(['mousedown', 'touchstart'], this.handleMouseDown); - this.off(this.el_, 'mousemove', this.handleMouseMove); - this.handleMouseUp(); - - this.addClass('disabled'); - - this.enabled_ = false; - }; - - /** - * Enable all controls on the progress control and its children - */ - - - ProgressControl.prototype.enable = function enable() { - this.children().forEach(function (child) { - return child.enable && child.enable(); - }); - - if (this.enabled()) { - return; - } - - this.on(['mousedown', 'touchstart'], this.handleMouseDown); - this.on(this.el_, 'mousemove', this.handleMouseMove); - this.removeClass('disabled'); - - this.enabled_ = true; - }; - - /** - * Handle `mousedown` or `touchstart` events on the `ProgressControl`. - * - * @param {EventTarget~Event} event - * `mousedown` or `touchstart` event that triggered this function - * - * @listens mousedown - * @listens touchstart - */ - - - ProgressControl.prototype.handleMouseDown = function handleMouseDown(event) { - var doc = this.el_.ownerDocument; - var seekBar = this.getChild('seekBar'); - - if (seekBar) { - seekBar.handleMouseDown(event); - } - - this.on(doc, 'mousemove', this.throttledHandleMouseSeek); - this.on(doc, 'touchmove', this.throttledHandleMouseSeek); - this.on(doc, 'mouseup', this.handleMouseUp); - this.on(doc, 'touchend', this.handleMouseUp); - }; - - /** - * Handle `mouseup` or `touchend` events on the `ProgressControl`. - * - * @param {EventTarget~Event} event - * `mouseup` or `touchend` event that triggered this function. - * - * @listens touchend - * @listens mouseup - */ - - - ProgressControl.prototype.handleMouseUp = function handleMouseUp(event) { - var doc = this.el_.ownerDocument; - var seekBar = this.getChild('seekBar'); - - if (seekBar) { - seekBar.handleMouseUp(event); - } - - this.off(doc, 'mousemove', this.throttledHandleMouseSeek); - this.off(doc, 'touchmove', this.throttledHandleMouseSeek); - this.off(doc, 'mouseup', this.handleMouseUp); - this.off(doc, 'touchend', this.handleMouseUp); - }; - - return ProgressControl; -}(Component); - -/** - * Default options for `ProgressControl` - * - * @type {Object} - * @private - */ - - -ProgressControl.prototype.options_ = { - children: ['seekBar'] -}; - -Component.registerComponent('ProgressControl', ProgressControl); - -/** - * @file fullscreen-toggle.js - */ -/** - * Toggle fullscreen video - * - * @extends Button - */ - -var FullscreenToggle = function (_Button) { - inherits(FullscreenToggle, _Button); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - */ - function FullscreenToggle(player, options) { - classCallCheck(this, FullscreenToggle); - - var _this = possibleConstructorReturn(this, _Button.call(this, player, options)); - - _this.on(player, 'fullscreenchange', _this.handleFullscreenChange); - - if (document_1[FullscreenApi.fullscreenEnabled] === false) { - _this.disable(); - } - return _this; - } - - /** - * Builds the default DOM `className`. - * - * @return {string} - * The DOM `className` for this object. - */ - - - FullscreenToggle.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-fullscreen-control ' + _Button.prototype.buildCSSClass.call(this); - }; - - /** - * Handles fullscreenchange on the player and change control text accordingly. - * - * @param {EventTarget~Event} [event] - * The {@link Player#fullscreenchange} event that caused this function to be - * called. - * - * @listens Player#fullscreenchange - */ - - - FullscreenToggle.prototype.handleFullscreenChange = function handleFullscreenChange(event) { - if (this.player_.isFullscreen()) { - this.controlText('Non-Fullscreen'); - } else { - this.controlText('Fullscreen'); - } - }; - - /** - * This gets called when an `FullscreenToggle` is "clicked". See - * {@link ClickableComponent} for more detailed information on what a click can be. - * - * @param {EventTarget~Event} [event] - * The `keydown`, `tap`, or `click` event that caused this function to be - * called. - * - * @listens tap - * @listens click - */ - - - FullscreenToggle.prototype.handleClick = function handleClick(event) { - if (!this.player_.isFullscreen()) { - this.player_.requestFullscreen(); - } else { - this.player_.exitFullscreen(); - } - }; - - return FullscreenToggle; -}(Button); - -/** - * The text that should display over the `FullscreenToggle`s controls. Added for localization. - * - * @type {string} - * @private - */ - - -FullscreenToggle.prototype.controlText_ = 'Fullscreen'; - -Component.registerComponent('FullscreenToggle', FullscreenToggle); - -/** - * Check if volume control is supported and if it isn't hide the - * `Component` that was passed using the `vjs-hidden` class. - * - * @param {Component} self - * The component that should be hidden if volume is unsupported - * - * @param {Player} player - * A reference to the player - * - * @private - */ -var checkVolumeSupport = function checkVolumeSupport(self, player) { - // hide volume controls when they're not supported by the current tech - if (player.tech_ && !player.tech_.featuresVolumeControl) { - self.addClass('vjs-hidden'); - } - - self.on(player, 'loadstart', function () { - if (!player.tech_.featuresVolumeControl) { - self.addClass('vjs-hidden'); - } else { - self.removeClass('vjs-hidden'); - } - }); -}; - -/** - * @file volume-level.js - */ -/** - * Shows volume level - * - * @extends Component - */ - -var VolumeLevel = function (_Component) { - inherits(VolumeLevel, _Component); - - function VolumeLevel() { - classCallCheck(this, VolumeLevel); - return possibleConstructorReturn(this, _Component.apply(this, arguments)); - } - - /** - * Create the `Component`'s DOM element - * - * @return {Element} - * The element that was created. - */ - VolumeLevel.prototype.createEl = function createEl() { - return _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-volume-level', - innerHTML: '<span class="vjs-control-text"></span>' - }); - }; - - return VolumeLevel; -}(Component); - -Component.registerComponent('VolumeLevel', VolumeLevel); - -/** - * @file volume-bar.js - */ -// Required children -/** - * The bar that contains the volume level and can be clicked on to adjust the level - * - * @extends Slider - */ - -var VolumeBar = function (_Slider) { - inherits(VolumeBar, _Slider); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - */ - function VolumeBar(player, options) { - classCallCheck(this, VolumeBar); - - var _this = possibleConstructorReturn(this, _Slider.call(this, player, options)); - - _this.on('slideractive', _this.updateLastVolume_); - _this.on(player, 'volumechange', _this.updateARIAAttributes); - player.ready(function () { - return _this.updateARIAAttributes(); - }); - return _this; - } - - /** - * Create the `Component`'s DOM element - * - * @return {Element} - * The element that was created. - */ - - - VolumeBar.prototype.createEl = function createEl$$1() { - return _Slider.prototype.createEl.call(this, 'div', { - className: 'vjs-volume-bar vjs-slider-bar' - }, { - 'aria-label': this.localize('Volume Level'), - 'aria-live': 'polite' - }); - }; - - /** - * Handle mouse down on volume bar - * - * @param {EventTarget~Event} event - * The `mousedown` event that caused this to run. - * - * @listens mousedown - */ - - - VolumeBar.prototype.handleMouseDown = function handleMouseDown(event) { - if (!isSingleLeftClick(event)) { - return; - } - - _Slider.prototype.handleMouseDown.call(this, event); - }; - - /** - * Handle movement events on the {@link VolumeMenuButton}. - * - * @param {EventTarget~Event} event - * The event that caused this function to run. - * - * @listens mousemove - */ - - - VolumeBar.prototype.handleMouseMove = function handleMouseMove(event) { - if (!isSingleLeftClick(event)) { - return; - } - - this.checkMuted(); - this.player_.volume(this.calculateDistance(event)); - }; - - /** - * If the player is muted unmute it. - */ - - - VolumeBar.prototype.checkMuted = function checkMuted() { - if (this.player_.muted()) { - this.player_.muted(false); - } - }; - - /** - * Get percent of volume level - * - * @return {number} - * Volume level percent as a decimal number. - */ - - - VolumeBar.prototype.getPercent = function getPercent() { - if (this.player_.muted()) { - return 0; - } - return this.player_.volume(); - }; - - /** - * Increase volume level for keyboard users - */ - - - VolumeBar.prototype.stepForward = function stepForward() { - this.checkMuted(); - this.player_.volume(this.player_.volume() + 0.1); - }; - - /** - * Decrease volume level for keyboard users - */ - - - VolumeBar.prototype.stepBack = function stepBack() { - this.checkMuted(); - this.player_.volume(this.player_.volume() - 0.1); - }; - - /** - * Update ARIA accessibility attributes - * - * @param {EventTarget~Event} [event] - * The `volumechange` event that caused this function to run. - * - * @listens Player#volumechange - */ - - - VolumeBar.prototype.updateARIAAttributes = function updateARIAAttributes(event) { - var ariaValue = this.player_.muted() ? 0 : this.volumeAsPercentage_(); - - this.el_.setAttribute('aria-valuenow', ariaValue); - this.el_.setAttribute('aria-valuetext', ariaValue + '%'); - }; - - /** - * Returns the current value of the player volume as a percentage - * - * @private - */ - - - VolumeBar.prototype.volumeAsPercentage_ = function volumeAsPercentage_() { - return Math.round(this.player_.volume() * 100); - }; - - /** - * When user starts dragging the VolumeBar, store the volume and listen for - * the end of the drag. When the drag ends, if the volume was set to zero, - * set lastVolume to the stored volume. - * - * @listens slideractive - * @private - */ - - - VolumeBar.prototype.updateLastVolume_ = function updateLastVolume_() { - var _this2 = this; - - var volumeBeforeDrag = this.player_.volume(); - - this.one('sliderinactive', function () { - if (_this2.player_.volume() === 0) { - _this2.player_.lastVolume_(volumeBeforeDrag); - } - }); - }; - - return VolumeBar; -}(Slider); - -/** - * Default options for the `VolumeBar` - * - * @type {Object} - * @private - */ - - -VolumeBar.prototype.options_ = { - children: ['volumeLevel'], - barName: 'volumeLevel' -}; - -/** - * Call the update event for this Slider when this event happens on the player. - * - * @type {string} - */ -VolumeBar.prototype.playerEvent = 'volumechange'; - -Component.registerComponent('VolumeBar', VolumeBar); - -/** - * @file volume-control.js - */ -// Required children -/** - * The component for controlling the volume level - * - * @extends Component - */ - -var VolumeControl = function (_Component) { - inherits(VolumeControl, _Component); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options={}] - * The key/value store of player options. - */ - function VolumeControl(player) { - var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; - classCallCheck(this, VolumeControl); - - options.vertical = options.vertical || false; - - // Pass the vertical option down to the VolumeBar if - // the VolumeBar is turned on. - if (typeof options.volumeBar === 'undefined' || isPlain(options.volumeBar)) { - options.volumeBar = options.volumeBar || {}; - options.volumeBar.vertical = options.vertical; - } - - // hide this control if volume support is missing - var _this = possibleConstructorReturn(this, _Component.call(this, player, options)); - - checkVolumeSupport(_this, player); - - _this.throttledHandleMouseMove = throttle(bind(_this, _this.handleMouseMove), 25); - - _this.on('mousedown', _this.handleMouseDown); - _this.on('touchstart', _this.handleMouseDown); - - // while the slider is active (the mouse has been pressed down and - // is dragging) or in focus we do not want to hide the VolumeBar - _this.on(_this.volumeBar, ['focus', 'slideractive'], function () { - _this.volumeBar.addClass('vjs-slider-active'); - _this.addClass('vjs-slider-active'); - _this.trigger('slideractive'); - }); - - _this.on(_this.volumeBar, ['blur', 'sliderinactive'], function () { - _this.volumeBar.removeClass('vjs-slider-active'); - _this.removeClass('vjs-slider-active'); - _this.trigger('sliderinactive'); - }); - return _this; - } - - /** - * Create the `Component`'s DOM element - * - * @return {Element} - * The element that was created. - */ - - - VolumeControl.prototype.createEl = function createEl() { - var orientationClass = 'vjs-volume-horizontal'; - - if (this.options_.vertical) { - orientationClass = 'vjs-volume-vertical'; - } - - return _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-volume-control vjs-control ' + orientationClass - }); - }; - - /** - * Handle `mousedown` or `touchstart` events on the `VolumeControl`. - * - * @param {EventTarget~Event} event - * `mousedown` or `touchstart` event that triggered this function - * - * @listens mousedown - * @listens touchstart - */ - - - VolumeControl.prototype.handleMouseDown = function handleMouseDown(event) { - var doc = this.el_.ownerDocument; - - this.on(doc, 'mousemove', this.throttledHandleMouseMove); - this.on(doc, 'touchmove', this.throttledHandleMouseMove); - this.on(doc, 'mouseup', this.handleMouseUp); - this.on(doc, 'touchend', this.handleMouseUp); - }; - - /** - * Handle `mouseup` or `touchend` events on the `VolumeControl`. - * - * @param {EventTarget~Event} event - * `mouseup` or `touchend` event that triggered this function. - * - * @listens touchend - * @listens mouseup - */ - - - VolumeControl.prototype.handleMouseUp = function handleMouseUp(event) { - var doc = this.el_.ownerDocument; - - this.off(doc, 'mousemove', this.throttledHandleMouseMove); - this.off(doc, 'touchmove', this.throttledHandleMouseMove); - this.off(doc, 'mouseup', this.handleMouseUp); - this.off(doc, 'touchend', this.handleMouseUp); - }; - - /** - * Handle `mousedown` or `touchstart` events on the `VolumeControl`. - * - * @param {EventTarget~Event} event - * `mousedown` or `touchstart` event that triggered this function - * - * @listens mousedown - * @listens touchstart - */ - - - VolumeControl.prototype.handleMouseMove = function handleMouseMove(event) { - this.volumeBar.handleMouseMove(event); - }; - - return VolumeControl; -}(Component); - -/** - * Default options for the `VolumeControl` - * - * @type {Object} - * @private - */ - - -VolumeControl.prototype.options_ = { - children: ['volumeBar'] -}; - -Component.registerComponent('VolumeControl', VolumeControl); - -/** - * Check if muting volume is supported and if it isn't hide the mute toggle - * button. - * - * @param {Component} self - * A reference to the mute toggle button - * - * @param {Player} player - * A reference to the player - * - * @private - */ -var checkMuteSupport = function checkMuteSupport(self, player) { - // hide mute toggle button if it's not supported by the current tech - if (player.tech_ && !player.tech_.featuresMuteControl) { - self.addClass('vjs-hidden'); - } - - self.on(player, 'loadstart', function () { - if (!player.tech_.featuresMuteControl) { - self.addClass('vjs-hidden'); - } else { - self.removeClass('vjs-hidden'); - } - }); -}; - -/** - * @file mute-toggle.js - */ -/** - * A button component for muting the audio. - * - * @extends Button - */ - -var MuteToggle = function (_Button) { - inherits(MuteToggle, _Button); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - */ - function MuteToggle(player, options) { - classCallCheck(this, MuteToggle); - - // hide this control if volume support is missing - var _this = possibleConstructorReturn(this, _Button.call(this, player, options)); - - checkMuteSupport(_this, player); - - _this.on(player, ['loadstart', 'volumechange'], _this.update); - return _this; - } - - /** - * Builds the default DOM `className`. - * - * @return {string} - * The DOM `className` for this object. - */ - - - MuteToggle.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-mute-control ' + _Button.prototype.buildCSSClass.call(this); - }; - - /** - * This gets called when an `MuteToggle` is "clicked". See - * {@link ClickableComponent} for more detailed information on what a click can be. - * - * @param {EventTarget~Event} [event] - * The `keydown`, `tap`, or `click` event that caused this function to be - * called. - * - * @listens tap - * @listens click - */ - - - MuteToggle.prototype.handleClick = function handleClick(event) { - var vol = this.player_.volume(); - var lastVolume = this.player_.lastVolume_(); - - if (vol === 0) { - var volumeToSet = lastVolume < 0.1 ? 0.1 : lastVolume; - - this.player_.volume(volumeToSet); - this.player_.muted(false); - } else { - this.player_.muted(this.player_.muted() ? false : true); - } - }; - - /** - * Update the `MuteToggle` button based on the state of `volume` and `muted` - * on the player. - * - * @param {EventTarget~Event} [event] - * The {@link Player#loadstart} event if this function was called - * through an event. - * - * @listens Player#loadstart - * @listens Player#volumechange - */ - - - MuteToggle.prototype.update = function update(event) { - this.updateIcon_(); - this.updateControlText_(); - }; - - /** - * Update the appearance of the `MuteToggle` icon. - * - * Possible states (given `level` variable below): - * - 0: crossed out - * - 1: zero bars of volume - * - 2: one bar of volume - * - 3: two bars of volume - * - * @private - */ - - - MuteToggle.prototype.updateIcon_ = function updateIcon_() { - var vol = this.player_.volume(); - var level = 3; - - // in iOS when a player is loaded with muted attribute - // and volume is changed with a native mute button - // we want to make sure muted state is updated - if (IS_IOS) { - this.player_.muted(this.player_.tech_.el_.muted); - } - - if (vol === 0 || this.player_.muted()) { - level = 0; - } else if (vol < 0.33) { - level = 1; - } else if (vol < 0.67) { - level = 2; - } - - // TODO improve muted icon classes - for (var i = 0; i < 4; i++) { - removeClass(this.el_, 'vjs-vol-' + i); - } - addClass(this.el_, 'vjs-vol-' + level); - }; - - /** - * If `muted` has changed on the player, update the control text - * (`title` attribute on `vjs-mute-control` element and content of - * `vjs-control-text` element). - * - * @private - */ - - - MuteToggle.prototype.updateControlText_ = function updateControlText_() { - var soundOff = this.player_.muted() || this.player_.volume() === 0; - var text = soundOff ? 'Unmute' : 'Mute'; - - if (this.controlText() !== text) { - this.controlText(text); - } - }; - - return MuteToggle; -}(Button); - -/** - * The text that should display over the `MuteToggle`s controls. Added for localization. - * - * @type {string} - * @private - */ - - -MuteToggle.prototype.controlText_ = 'Mute'; - -Component.registerComponent('MuteToggle', MuteToggle); - -/** - * @file volume-control.js - */ -// Required children -/** - * A Component to contain the MuteToggle and VolumeControl so that - * they can work together. - * - * @extends Component - */ - -var VolumePanel = function (_Component) { - inherits(VolumePanel, _Component); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options={}] - * The key/value store of player options. - */ - function VolumePanel(player) { - var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; - classCallCheck(this, VolumePanel); - - if (typeof options.inline !== 'undefined') { - options.inline = options.inline; - } else { - options.inline = true; - } - - // pass the inline option down to the VolumeControl as vertical if - // the VolumeControl is on. - if (typeof options.volumeControl === 'undefined' || isPlain(options.volumeControl)) { - options.volumeControl = options.volumeControl || {}; - options.volumeControl.vertical = !options.inline; - } - - var _this = possibleConstructorReturn(this, _Component.call(this, player, options)); - - _this.on(player, ['loadstart'], _this.volumePanelState_); - - // while the slider is active (the mouse has been pressed down and - // is dragging) we do not want to hide the VolumeBar - _this.on(_this.volumeControl, ['slideractive'], _this.sliderActive_); - - _this.on(_this.volumeControl, ['sliderinactive'], _this.sliderInactive_); - return _this; - } - - /** - * Add vjs-slider-active class to the VolumePanel - * - * @listens VolumeControl#slideractive - * @private - */ - - - VolumePanel.prototype.sliderActive_ = function sliderActive_() { - this.addClass('vjs-slider-active'); - }; - - /** - * Removes vjs-slider-active class to the VolumePanel - * - * @listens VolumeControl#sliderinactive - * @private - */ - - - VolumePanel.prototype.sliderInactive_ = function sliderInactive_() { - this.removeClass('vjs-slider-active'); - }; - - /** - * Adds vjs-hidden or vjs-mute-toggle-only to the VolumePanel - * depending on MuteToggle and VolumeControl state - * - * @listens Player#loadstart - * @private - */ - - - VolumePanel.prototype.volumePanelState_ = function volumePanelState_() { - // hide volume panel if neither volume control or mute toggle - // are displayed - if (this.volumeControl.hasClass('vjs-hidden') && this.muteToggle.hasClass('vjs-hidden')) { - this.addClass('vjs-hidden'); - } - - // if only mute toggle is visible we don't want - // volume panel expanding when hovered or active - if (this.volumeControl.hasClass('vjs-hidden') && !this.muteToggle.hasClass('vjs-hidden')) { - this.addClass('vjs-mute-toggle-only'); - } - }; - - /** - * Create the `Component`'s DOM element - * - * @return {Element} - * The element that was created. - */ - - - VolumePanel.prototype.createEl = function createEl() { - var orientationClass = 'vjs-volume-panel-horizontal'; - - if (!this.options_.inline) { - orientationClass = 'vjs-volume-panel-vertical'; - } - - return _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-volume-panel vjs-control ' + orientationClass - }); - }; - - return VolumePanel; -}(Component); - -/** - * Default options for the `VolumeControl` - * - * @type {Object} - * @private - */ - - -VolumePanel.prototype.options_ = { - children: ['muteToggle', 'volumeControl'] -}; - -Component.registerComponent('VolumePanel', VolumePanel); - -/** - * @file menu.js - */ -/** - * The Menu component is used to build popup menus, including subtitle and - * captions selection menus. - * - * @extends Component - */ - -var Menu = function (_Component) { - inherits(Menu, _Component); - - /** - * Create an instance of this class. - * - * @param {Player} player - * the player that this component should attach to - * - * @param {Object} [options] - * Object of option names and values - * - */ - function Menu(player, options) { - classCallCheck(this, Menu); - - var _this = possibleConstructorReturn(this, _Component.call(this, player, options)); - - if (options) { - _this.menuButton_ = options.menuButton; - } - - _this.focusedChild_ = -1; - - _this.on('keydown', _this.handleKeyPress); - return _this; - } - - /** - * Add a {@link MenuItem} to the menu. - * - * @param {Object|string} component - * The name or instance of the `MenuItem` to add. - * - */ - - - Menu.prototype.addItem = function addItem(component) { - this.addChild(component); - component.on('click', bind(this, function (event) { - // Unpress the associated MenuButton, and move focus back to it - if (this.menuButton_) { - this.menuButton_.unpressButton(); - - // don't focus menu button if item is a caption settings item - // because focus will move elsewhere and it logs an error on IE8 - if (component.name() !== 'CaptionSettingsMenuItem') { - this.menuButton_.focus(); - } - } - })); - }; - - /** - * Create the `Menu`s DOM element. - * - * @return {Element} - * the element that was created - */ - - - Menu.prototype.createEl = function createEl$$1() { - var contentElType = this.options_.contentElType || 'ul'; - - this.contentEl_ = createEl(contentElType, { - className: 'vjs-menu-content' - }); - - this.contentEl_.setAttribute('role', 'menu'); - - var el = _Component.prototype.createEl.call(this, 'div', { - append: this.contentEl_, - className: 'vjs-menu' - }); - - el.appendChild(this.contentEl_); - - // Prevent clicks from bubbling up. Needed for Menu Buttons, - // where a click on the parent is significant - on(el, 'click', function (event) { - event.preventDefault(); - event.stopImmediatePropagation(); - }); - - return el; - }; - - Menu.prototype.dispose = function dispose() { - this.contentEl_ = null; - - _Component.prototype.dispose.call(this); - }; - - /** - * Handle a `keydown` event on this menu. This listener is added in the constructor. - * - * @param {EventTarget~Event} event - * A `keydown` event that happened on the menu. - * - * @listens keydown - */ - - - Menu.prototype.handleKeyPress = function handleKeyPress(event) { - // Left and Down Arrows - if (event.which === 37 || event.which === 40) { - event.preventDefault(); - this.stepForward(); - - // Up and Right Arrows - } else if (event.which === 38 || event.which === 39) { - event.preventDefault(); - this.stepBack(); - } - }; - - /** - * Move to next (lower) menu item for keyboard users. - */ - - - Menu.prototype.stepForward = function stepForward() { - var stepChild = 0; - - if (this.focusedChild_ !== undefined) { - stepChild = this.focusedChild_ + 1; - } - this.focus(stepChild); - }; - - /** - * Move to previous (higher) menu item for keyboard users. - */ - - - Menu.prototype.stepBack = function stepBack() { - var stepChild = 0; - - if (this.focusedChild_ !== undefined) { - stepChild = this.focusedChild_ - 1; - } - this.focus(stepChild); - }; - - /** - * Set focus on a {@link MenuItem} in the `Menu`. - * - * @param {Object|string} [item=0] - * Index of child item set focus on. - */ - - - Menu.prototype.focus = function focus() { - var item = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0; - - var children = this.children().slice(); - var haveTitle = children.length && children[0].className && /vjs-menu-title/.test(children[0].className); - - if (haveTitle) { - children.shift(); - } - - if (children.length > 0) { - if (item < 0) { - item = 0; - } else if (item >= children.length) { - item = children.length - 1; - } - - this.focusedChild_ = item; - - children[item].el_.focus(); - } - }; - - return Menu; -}(Component); - -Component.registerComponent('Menu', Menu); - -/** - * @file menu-button.js - */ -/** - * A `MenuButton` class for any popup {@link Menu}. - * - * @extends Component - */ - -var MenuButton = function (_Component) { - inherits(MenuButton, _Component); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options={}] - * The key/value store of player options. - */ - function MenuButton(player) { - var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; - classCallCheck(this, MenuButton); - - var _this = possibleConstructorReturn(this, _Component.call(this, player, options)); - - _this.menuButton_ = new Button(player, options); - - _this.menuButton_.controlText(_this.controlText_); - _this.menuButton_.el_.setAttribute('aria-haspopup', 'true'); - - // Add buildCSSClass values to the button, not the wrapper - var buttonClass = Button.prototype.buildCSSClass(); - - _this.menuButton_.el_.className = _this.buildCSSClass() + ' ' + buttonClass; - _this.menuButton_.removeClass('vjs-control'); - - _this.addChild(_this.menuButton_); - - _this.update(); - - _this.enabled_ = true; - - _this.on(_this.menuButton_, 'tap', _this.handleClick); - _this.on(_this.menuButton_, 'click', _this.handleClick); - _this.on(_this.menuButton_, 'focus', _this.handleFocus); - _this.on(_this.menuButton_, 'blur', _this.handleBlur); - - _this.on('keydown', _this.handleSubmenuKeyPress); - return _this; - } - - /** - * Update the menu based on the current state of its items. - */ - - - MenuButton.prototype.update = function update() { - var menu = this.createMenu(); - - if (this.menu) { - this.menu.dispose(); - this.removeChild(this.menu); - } - - this.menu = menu; - this.addChild(menu); - - /** - * Track the state of the menu button - * - * @type {Boolean} - * @private - */ - this.buttonPressed_ = false; - this.menuButton_.el_.setAttribute('aria-expanded', 'false'); - - if (this.items && this.items.length <= this.hideThreshold_) { - this.hide(); - } else { - this.show(); - } - }; - - /** - * Create the menu and add all items to it. - * - * @return {Menu} - * The constructed menu - */ - - - MenuButton.prototype.createMenu = function createMenu() { - var menu = new Menu(this.player_, { menuButton: this }); - - /** - * Hide the menu if the number of items is less than or equal to this threshold. This defaults - * to 0 and whenever we add items which can be hidden to the menu we'll increment it. We list - * it here because every time we run `createMenu` we need to reset the value. - * - * @protected - * @type {Number} - */ - this.hideThreshold_ = 0; - - // Add a title list item to the top - if (this.options_.title) { - var title = createEl('li', { - className: 'vjs-menu-title', - innerHTML: toTitleCase(this.options_.title), - tabIndex: -1 - }); - - this.hideThreshold_ += 1; - - menu.children_.unshift(title); - prependTo(title, menu.contentEl()); - } - - this.items = this.createItems(); - - if (this.items) { - // Add menu items to the menu - for (var i = 0; i < this.items.length; i++) { - menu.addItem(this.items[i]); - } - } - - return menu; - }; - - /** - * Create the list of menu items. Specific to each subclass. - * - * @abstract - */ - - - MenuButton.prototype.createItems = function createItems() {}; - - /** - * Create the `MenuButtons`s DOM element. - * - * @return {Element} - * The element that gets created. - */ - - - MenuButton.prototype.createEl = function createEl$$1() { - return _Component.prototype.createEl.call(this, 'div', { - className: this.buildWrapperCSSClass() - }, {}); - }; - - /** - * Allow sub components to stack CSS class names for the wrapper element - * - * @return {string} - * The constructed wrapper DOM `className` - */ - - - MenuButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() { - var menuButtonClass = 'vjs-menu-button'; - - // If the inline option is passed, we want to use different styles altogether. - if (this.options_.inline === true) { - menuButtonClass += '-inline'; - } else { - menuButtonClass += '-popup'; - } - - // TODO: Fix the CSS so that this isn't necessary - var buttonClass = Button.prototype.buildCSSClass(); - - return 'vjs-menu-button ' + menuButtonClass + ' ' + buttonClass + ' ' + _Component.prototype.buildCSSClass.call(this); - }; - - /** - * Builds the default DOM `className`. - * - * @return {string} - * The DOM `className` for this object. - */ - - - MenuButton.prototype.buildCSSClass = function buildCSSClass() { - var menuButtonClass = 'vjs-menu-button'; - - // If the inline option is passed, we want to use different styles altogether. - if (this.options_.inline === true) { - menuButtonClass += '-inline'; - } else { - menuButtonClass += '-popup'; - } - - return 'vjs-menu-button ' + menuButtonClass + ' ' + _Component.prototype.buildCSSClass.call(this); - }; - - /** - * Get or set the localized control text that will be used for accessibility. - * - * > NOTE: This will come from the internal `menuButton_` element. - * - * @param {string} [text] - * Control text for element. - * - * @param {Element} [el=this.menuButton_.el()] - * Element to set the title on. - * - * @return {string} - * - The control text when getting - */ - - - MenuButton.prototype.controlText = function controlText(text) { - var el = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this.menuButton_.el(); - - return this.menuButton_.controlText(text, el); - }; - - /** - * Handle a click on a `MenuButton`. - * See {@link ClickableComponent#handleClick} for instances where this is called. - * - * @param {EventTarget~Event} event - * The `keydown`, `tap`, or `click` event that caused this function to be - * called. - * - * @listens tap - * @listens click - */ - - - MenuButton.prototype.handleClick = function handleClick(event) { - // When you click the button it adds focus, which will show the menu. - // So we'll remove focus when the mouse leaves the button. Focus is needed - // for tab navigation. - - this.one(this.menu.contentEl(), 'mouseleave', bind(this, function (e) { - this.unpressButton(); - this.el_.blur(); - })); - if (this.buttonPressed_) { - this.unpressButton(); - } else { - this.pressButton(); - } - }; - - /** - * Set the focus to the actual button, not to this element - */ - - - MenuButton.prototype.focus = function focus() { - this.menuButton_.focus(); - }; - - /** - * Remove the focus from the actual button, not this element - */ - - - MenuButton.prototype.blur = function blur() { - this.menuButton_.blur(); - }; - - /** - * This gets called when a `MenuButton` gains focus via a `focus` event. - * Turns on listening for `keydown` events. When they happen it - * calls `this.handleKeyPress`. - * - * @param {EventTarget~Event} event - * The `focus` event that caused this function to be called. - * - * @listens focus - */ - - - MenuButton.prototype.handleFocus = function handleFocus() { - on(document_1, 'keydown', bind(this, this.handleKeyPress)); - }; - - /** - * Called when a `MenuButton` loses focus. Turns off the listener for - * `keydown` events. Which Stops `this.handleKeyPress` from getting called. - * - * @param {EventTarget~Event} event - * The `blur` event that caused this function to be called. - * - * @listens blur - */ - - - MenuButton.prototype.handleBlur = function handleBlur() { - off(document_1, 'keydown', bind(this, this.handleKeyPress)); - }; - - /** - * Handle tab, escape, down arrow, and up arrow keys for `MenuButton`. See - * {@link ClickableComponent#handleKeyPress} for instances where this is called. - * - * @param {EventTarget~Event} event - * The `keydown` event that caused this function to be called. - * - * @listens keydown - */ - - - MenuButton.prototype.handleKeyPress = function handleKeyPress(event) { - - // Escape (27) key or Tab (9) key unpress the 'button' - if (event.which === 27 || event.which === 9) { - if (this.buttonPressed_) { - this.unpressButton(); - } - // Don't preventDefault for Tab key - we still want to lose focus - if (event.which !== 9) { - event.preventDefault(); - // Set focus back to the menu button's button - this.menuButton_.el_.focus(); - } - // Up (38) key or Down (40) key press the 'button' - } else if (event.which === 38 || event.which === 40) { - if (!this.buttonPressed_) { - this.pressButton(); - event.preventDefault(); - } - } - }; - - /** - * Handle a `keydown` event on a sub-menu. The listener for this is added in - * the constructor. - * - * @param {EventTarget~Event} event - * Key press event - * - * @listens keydown - */ - - - MenuButton.prototype.handleSubmenuKeyPress = function handleSubmenuKeyPress(event) { - - // Escape (27) key or Tab (9) key unpress the 'button' - if (event.which === 27 || event.which === 9) { - if (this.buttonPressed_) { - this.unpressButton(); - } - // Don't preventDefault for Tab key - we still want to lose focus - if (event.which !== 9) { - event.preventDefault(); - // Set focus back to the menu button's button - this.menuButton_.el_.focus(); - } - } - }; - - /** - * Put the current `MenuButton` into a pressed state. - */ - - - MenuButton.prototype.pressButton = function pressButton() { - if (this.enabled_) { - this.buttonPressed_ = true; - this.menu.lockShowing(); - this.menuButton_.el_.setAttribute('aria-expanded', 'true'); - - // set the focus into the submenu, except on iOS where it is resulting in - // undesired scrolling behavior when the player is in an iframe - if (IS_IOS && isInFrame()) { - // Return early so that the menu isn't focused - return; - } - - this.menu.focus(); - } - }; - - /** - * Take the current `MenuButton` out of a pressed state. - */ - - - MenuButton.prototype.unpressButton = function unpressButton() { - if (this.enabled_) { - this.buttonPressed_ = false; - this.menu.unlockShowing(); - this.menuButton_.el_.setAttribute('aria-expanded', 'false'); - } - }; - - /** - * Disable the `MenuButton`. Don't allow it to be clicked. - */ - - - MenuButton.prototype.disable = function disable() { - this.unpressButton(); - - this.enabled_ = false; - this.addClass('vjs-disabled'); - - this.menuButton_.disable(); - }; - - /** - * Enable the `MenuButton`. Allow it to be clicked. - */ - - - MenuButton.prototype.enable = function enable() { - this.enabled_ = true; - this.removeClass('vjs-disabled'); - - this.menuButton_.enable(); - }; - - return MenuButton; -}(Component); - -Component.registerComponent('MenuButton', MenuButton); - -/** - * @file track-button.js - */ -/** - * The base class for buttons that toggle specific track types (e.g. subtitles). - * - * @extends MenuButton - */ - -var TrackButton = function (_MenuButton) { - inherits(TrackButton, _MenuButton); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - */ - function TrackButton(player, options) { - classCallCheck(this, TrackButton); - - var tracks = options.tracks; - - var _this = possibleConstructorReturn(this, _MenuButton.call(this, player, options)); - - if (_this.items.length <= 1) { - _this.hide(); - } - - if (!tracks) { - return possibleConstructorReturn(_this); - } - - var updateHandler = bind(_this, _this.update); - - tracks.addEventListener('removetrack', updateHandler); - tracks.addEventListener('addtrack', updateHandler); - _this.player_.on('ready', updateHandler); - - _this.player_.on('dispose', function () { - tracks.removeEventListener('removetrack', updateHandler); - tracks.removeEventListener('addtrack', updateHandler); - }); - return _this; - } - - return TrackButton; -}(MenuButton); - -Component.registerComponent('TrackButton', TrackButton); - -/** - * @file menu-item.js - */ -/** - * The component for a menu item. `<li>` - * - * @extends ClickableComponent - */ - -var MenuItem = function (_ClickableComponent) { - inherits(MenuItem, _ClickableComponent); - - /** - * Creates an instance of the this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options={}] - * The key/value store of player options. - * - */ - function MenuItem(player, options) { - classCallCheck(this, MenuItem); - - var _this = possibleConstructorReturn(this, _ClickableComponent.call(this, player, options)); - - _this.selectable = options.selectable; - _this.isSelected_ = options.selected || false; - _this.multiSelectable = options.multiSelectable; - - _this.selected(_this.isSelected_); - - if (_this.selectable) { - if (_this.multiSelectable) { - _this.el_.setAttribute('role', 'menuitemcheckbox'); - } else { - _this.el_.setAttribute('role', 'menuitemradio'); - } - } else { - _this.el_.setAttribute('role', 'menuitem'); - } - return _this; - } - - /** - * Create the `MenuItem's DOM element - * - * @param {string} [type=li] - * Element's node type, not actually used, always set to `li`. - * - * @param {Object} [props={}] - * An object of properties that should be set on the element - * - * @param {Object} [attrs={}] - * An object of attributes that should be set on the element - * - * @return {Element} - * The element that gets created. - */ - - - MenuItem.prototype.createEl = function createEl(type, props, attrs) { - // The control is textual, not just an icon - this.nonIconControl = true; - - return _ClickableComponent.prototype.createEl.call(this, 'li', assign({ - className: 'vjs-menu-item', - innerHTML: '<span class="vjs-menu-item-text">' + this.localize(this.options_.label) + '</span>', - tabIndex: -1 - }, props), attrs); - }; - - /** - * Any click on a `MenuItem` puts it into the selected state. - * See {@link ClickableComponent#handleClick} for instances where this is called. - * - * @param {EventTarget~Event} event - * The `keydown`, `tap`, or `click` event that caused this function to be - * called. - * - * @listens tap - * @listens click - */ - - - MenuItem.prototype.handleClick = function handleClick(event) { - this.selected(true); - }; - - /** - * Set the state for this menu item as selected or not. - * - * @param {boolean} selected - * if the menu item is selected or not - */ - - - MenuItem.prototype.selected = function selected(_selected) { - if (this.selectable) { - if (_selected) { - this.addClass('vjs-selected'); - this.el_.setAttribute('aria-checked', 'true'); - // aria-checked isn't fully supported by browsers/screen readers, - // so indicate selected state to screen reader in the control text. - this.controlText(', selected'); - this.isSelected_ = true; - } else { - this.removeClass('vjs-selected'); - this.el_.setAttribute('aria-checked', 'false'); - // Indicate un-selected state to screen reader - this.controlText(''); - this.isSelected_ = false; - } - } - }; - - return MenuItem; -}(ClickableComponent); - -Component.registerComponent('MenuItem', MenuItem); - -/** - * @file text-track-menu-item.js - */ -/** - * The specific menu item type for selecting a language within a text track kind - * - * @extends MenuItem - */ - -var TextTrackMenuItem = function (_MenuItem) { - inherits(TextTrackMenuItem, _MenuItem); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - */ - function TextTrackMenuItem(player, options) { - classCallCheck(this, TextTrackMenuItem); - - var track = options.track; - var tracks = player.textTracks(); - - // Modify options for parent MenuItem class's init. - options.label = track.label || track.language || 'Unknown'; - options.selected = track.mode === 'showing'; - - var _this = possibleConstructorReturn(this, _MenuItem.call(this, player, options)); - - _this.track = track; - var changeHandler = function changeHandler() { - for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) { - args[_key] = arguments[_key]; - } - - _this.handleTracksChange.apply(_this, args); - }; - var selectedLanguageChangeHandler = function selectedLanguageChangeHandler() { - for (var _len2 = arguments.length, args = Array(_len2), _key2 = 0; _key2 < _len2; _key2++) { - args[_key2] = arguments[_key2]; - } - - _this.handleSelectedLanguageChange.apply(_this, args); - }; - - player.on(['loadstart', 'texttrackchange'], changeHandler); - tracks.addEventListener('change', changeHandler); - tracks.addEventListener('selectedlanguagechange', selectedLanguageChangeHandler); - _this.on('dispose', function () { - player.off(['loadstart', 'texttrackchange'], changeHandler); - tracks.removeEventListener('change', changeHandler); - tracks.removeEventListener('selectedlanguagechange', selectedLanguageChangeHandler); - }); - - // iOS7 doesn't dispatch change events to TextTrackLists when an - // associated track's mode changes. Without something like - // Object.observe() (also not present on iOS7), it's not - // possible to detect changes to the mode attribute and polyfill - // the change event. As a poor substitute, we manually dispatch - // change events whenever the controls modify the mode. - if (tracks.onchange === undefined) { - var event = void 0; - - _this.on(['tap', 'click'], function () { - if (_typeof(window_1.Event) !== 'object') { - // Android 2.3 throws an Illegal Constructor error for window.Event - try { - event = new window_1.Event('change'); - } catch (err) { - // continue regardless of error - } - } - - if (!event) { - event = document_1.createEvent('Event'); - event.initEvent('change', true, true); - } - - tracks.dispatchEvent(event); - }); - } - - // set the default state based on current tracks - _this.handleTracksChange(); - return _this; - } - - /** - * This gets called when an `TextTrackMenuItem` is "clicked". See - * {@link ClickableComponent} for more detailed information on what a click can be. - * - * @param {EventTarget~Event} event - * The `keydown`, `tap`, or `click` event that caused this function to be - * called. - * - * @listens tap - * @listens click - */ - - - TextTrackMenuItem.prototype.handleClick = function handleClick(event) { - var kind = this.track.kind; - var kinds = this.track.kinds; - var tracks = this.player_.textTracks(); - - if (!kinds) { - kinds = [kind]; - } - - _MenuItem.prototype.handleClick.call(this, event); - - if (!tracks) { - return; - } - - for (var i = 0; i < tracks.length; i++) { - var track = tracks[i]; - - if (track === this.track && kinds.indexOf(track.kind) > -1) { - if (track.mode !== 'showing') { - track.mode = 'showing'; - } - } else if (track.mode !== 'disabled') { - track.mode = 'disabled'; - } - } - }; - - /** - * Handle text track list change - * - * @param {EventTarget~Event} event - * The `change` event that caused this function to be called. - * - * @listens TextTrackList#change - */ - - - TextTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) { - var shouldBeSelected = this.track.mode === 'showing'; - - // Prevent redundant selected() calls because they may cause - // screen readers to read the appended control text unnecessarily - if (shouldBeSelected !== this.isSelected_) { - this.selected(shouldBeSelected); - } - }; - - TextTrackMenuItem.prototype.handleSelectedLanguageChange = function handleSelectedLanguageChange(event) { - if (this.track.mode === 'showing') { - var selectedLanguage = this.player_.cache_.selectedLanguage; - - // Don't replace the kind of track across the same language - if (selectedLanguage && selectedLanguage.enabled && selectedLanguage.language === this.track.language && selectedLanguage.kind !== this.track.kind) { - return; - } - - this.player_.cache_.selectedLanguage = { - enabled: true, - language: this.track.language, - kind: this.track.kind - }; - } - }; - - TextTrackMenuItem.prototype.dispose = function dispose() { - // remove reference to track object on dispose - this.track = null; - - _MenuItem.prototype.dispose.call(this); - }; - - return TextTrackMenuItem; -}(MenuItem); - -Component.registerComponent('TextTrackMenuItem', TextTrackMenuItem); - -/** - * @file off-text-track-menu-item.js - */ -/** - * A special menu item for turning of a specific type of text track - * - * @extends TextTrackMenuItem - */ - -var OffTextTrackMenuItem = function (_TextTrackMenuItem) { - inherits(OffTextTrackMenuItem, _TextTrackMenuItem); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - */ - function OffTextTrackMenuItem(player, options) { - classCallCheck(this, OffTextTrackMenuItem); - - // Create pseudo track info - // Requires options['kind'] - options.track = { - player: player, - kind: options.kind, - kinds: options.kinds, - 'default': false, - mode: 'disabled' - }; - - if (!options.kinds) { - options.kinds = [options.kind]; - } - - if (options.label) { - options.track.label = options.label; - } else { - options.track.label = options.kinds.join(' and ') + ' off'; - } - - // MenuItem is selectable - options.selectable = true; - // MenuItem is NOT multiSelectable (i.e. only one can be marked "selected" at a time) - options.multiSelectable = false; - - return possibleConstructorReturn(this, _TextTrackMenuItem.call(this, player, options)); - } - - /** - * Handle text track change - * - * @param {EventTarget~Event} event - * The event that caused this function to run - */ - - - OffTextTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) { - var tracks = this.player().textTracks(); - var shouldBeSelected = true; - - for (var i = 0, l = tracks.length; i < l; i++) { - var track = tracks[i]; - - if (this.options_.kinds.indexOf(track.kind) > -1 && track.mode === 'showing') { - shouldBeSelected = false; - break; - } - } - - // Prevent redundant selected() calls because they may cause - // screen readers to read the appended control text unnecessarily - if (shouldBeSelected !== this.isSelected_) { - this.selected(shouldBeSelected); - } - }; - - OffTextTrackMenuItem.prototype.handleSelectedLanguageChange = function handleSelectedLanguageChange(event) { - var tracks = this.player().textTracks(); - var allHidden = true; - - for (var i = 0, l = tracks.length; i < l; i++) { - var track = tracks[i]; - - if (['captions', 'descriptions', 'subtitles'].indexOf(track.kind) > -1 && track.mode === 'showing') { - allHidden = false; - break; - } - } - - if (allHidden) { - this.player_.cache_.selectedLanguage = { - enabled: false - }; - } - }; - - return OffTextTrackMenuItem; -}(TextTrackMenuItem); - -Component.registerComponent('OffTextTrackMenuItem', OffTextTrackMenuItem); - -/** - * @file text-track-button.js - */ -/** - * The base class for buttons that toggle specific text track types (e.g. subtitles) - * - * @extends MenuButton - */ - -var TextTrackButton = function (_TrackButton) { - inherits(TextTrackButton, _TrackButton); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options={}] - * The key/value store of player options. - */ - function TextTrackButton(player) { - var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; - classCallCheck(this, TextTrackButton); - - options.tracks = player.textTracks(); - - return possibleConstructorReturn(this, _TrackButton.call(this, player, options)); - } - - /** - * Create a menu item for each text track - * - * @param {TextTrackMenuItem[]} [items=[]] - * Existing array of items to use during creation - * - * @return {TextTrackMenuItem[]} - * Array of menu items that were created - */ - - - TextTrackButton.prototype.createItems = function createItems() { - var items = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; - var TrackMenuItem = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : TextTrackMenuItem; - - - // Label is an overide for the [track] off label - // USed to localise captions/subtitles - var label = void 0; - - if (this.label_) { - label = this.label_ + ' off'; - } - // Add an OFF menu item to turn all tracks off - items.push(new OffTextTrackMenuItem(this.player_, { - kinds: this.kinds_, - kind: this.kind_, - label: label - })); - - this.hideThreshold_ += 1; - - var tracks = this.player_.textTracks(); - - if (!Array.isArray(this.kinds_)) { - this.kinds_ = [this.kind_]; - } - - for (var i = 0; i < tracks.length; i++) { - var track = tracks[i]; - - // only add tracks that are of an appropriate kind and have a label - if (this.kinds_.indexOf(track.kind) > -1) { - - var item = new TrackMenuItem(this.player_, { - track: track, - // MenuItem is selectable - selectable: true, - // MenuItem is NOT multiSelectable (i.e. only one can be marked "selected" at a time) - multiSelectable: false - }); - - item.addClass('vjs-' + track.kind + '-menu-item'); - items.push(item); - } - } - - return items; - }; - - return TextTrackButton; -}(TrackButton); - -Component.registerComponent('TextTrackButton', TextTrackButton); - -/** - * @file chapters-track-menu-item.js - */ -/** - * The chapter track menu item - * - * @extends MenuItem - */ - -var ChaptersTrackMenuItem = function (_MenuItem) { - inherits(ChaptersTrackMenuItem, _MenuItem); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - */ - function ChaptersTrackMenuItem(player, options) { - classCallCheck(this, ChaptersTrackMenuItem); - - var track = options.track; - var cue = options.cue; - var currentTime = player.currentTime(); - - // Modify options for parent MenuItem class's init. - options.selectable = true; - options.multiSelectable = false; - options.label = cue.text; - options.selected = cue.startTime <= currentTime && currentTime < cue.endTime; - - var _this = possibleConstructorReturn(this, _MenuItem.call(this, player, options)); - - _this.track = track; - _this.cue = cue; - track.addEventListener('cuechange', bind(_this, _this.update)); - return _this; - } - - /** - * This gets called when an `ChaptersTrackMenuItem` is "clicked". See - * {@link ClickableComponent} for more detailed information on what a click can be. - * - * @param {EventTarget~Event} [event] - * The `keydown`, `tap`, or `click` event that caused this function to be - * called. - * - * @listens tap - * @listens click - */ - - - ChaptersTrackMenuItem.prototype.handleClick = function handleClick(event) { - _MenuItem.prototype.handleClick.call(this); - this.player_.currentTime(this.cue.startTime); - this.update(this.cue.startTime); - }; - - /** - * Update chapter menu item - * - * @param {EventTarget~Event} [event] - * The `cuechange` event that caused this function to run. - * - * @listens TextTrack#cuechange - */ - - - ChaptersTrackMenuItem.prototype.update = function update(event) { - var cue = this.cue; - var currentTime = this.player_.currentTime(); - - // vjs.log(currentTime, cue.startTime); - this.selected(cue.startTime <= currentTime && currentTime < cue.endTime); - }; - - return ChaptersTrackMenuItem; -}(MenuItem); - -Component.registerComponent('ChaptersTrackMenuItem', ChaptersTrackMenuItem); - -/** - * @file chapters-button.js - */ -/** - * The button component for toggling and selecting chapters - * Chapters act much differently than other text tracks - * Cues are navigation vs. other tracks of alternative languages - * - * @extends TextTrackButton - */ - -var ChaptersButton = function (_TextTrackButton) { - inherits(ChaptersButton, _TextTrackButton); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - * - * @param {Component~ReadyCallback} [ready] - * The function to call when this function is ready. - */ - function ChaptersButton(player, options, ready) { - classCallCheck(this, ChaptersButton); - return possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready)); - } - - /** - * Builds the default DOM `className`. - * - * @return {string} - * The DOM `className` for this object. - */ - - - ChaptersButton.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-chapters-button ' + _TextTrackButton.prototype.buildCSSClass.call(this); - }; - - ChaptersButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() { - return 'vjs-chapters-button ' + _TextTrackButton.prototype.buildWrapperCSSClass.call(this); - }; - - /** - * Update the menu based on the current state of its items. - * - * @param {EventTarget~Event} [event] - * An event that triggered this function to run. - * - * @listens TextTrackList#addtrack - * @listens TextTrackList#removetrack - * @listens TextTrackList#change - */ - - - ChaptersButton.prototype.update = function update(event) { - if (!this.track_ || event && (event.type === 'addtrack' || event.type === 'removetrack')) { - this.setTrack(this.findChaptersTrack()); - } - _TextTrackButton.prototype.update.call(this); - }; - - /** - * Set the currently selected track for the chapters button. - * - * @param {TextTrack} track - * The new track to select. Nothing will change if this is the currently selected - * track. - */ - - - ChaptersButton.prototype.setTrack = function setTrack(track) { - if (this.track_ === track) { - return; - } - - if (!this.updateHandler_) { - this.updateHandler_ = this.update.bind(this); - } - - // here this.track_ refers to the old track instance - if (this.track_) { - var remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_); - - if (remoteTextTrackEl) { - remoteTextTrackEl.removeEventListener('load', this.updateHandler_); - } - - this.track_ = null; - } - - this.track_ = track; - - // here this.track_ refers to the new track instance - if (this.track_) { - this.track_.mode = 'hidden'; - - var _remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_); - - if (_remoteTextTrackEl) { - _remoteTextTrackEl.addEventListener('load', this.updateHandler_); - } - } - }; - - /** - * Find the track object that is currently in use by this ChaptersButton - * - * @return {TextTrack|undefined} - * The current track or undefined if none was found. - */ - - - ChaptersButton.prototype.findChaptersTrack = function findChaptersTrack() { - var tracks = this.player_.textTracks() || []; - - for (var i = tracks.length - 1; i >= 0; i--) { - // We will always choose the last track as our chaptersTrack - var track = tracks[i]; - - if (track.kind === this.kind_) { - return track; - } - } - }; - - /** - * Get the caption for the ChaptersButton based on the track label. This will also - * use the current tracks localized kind as a fallback if a label does not exist. - * - * @return {string} - * The tracks current label or the localized track kind. - */ - - - ChaptersButton.prototype.getMenuCaption = function getMenuCaption() { - if (this.track_ && this.track_.label) { - return this.track_.label; - } - return this.localize(toTitleCase(this.kind_)); - }; - - /** - * Create menu from chapter track - * - * @return {Menu} - * New menu for the chapter buttons - */ - - - ChaptersButton.prototype.createMenu = function createMenu() { - this.options_.title = this.getMenuCaption(); - return _TextTrackButton.prototype.createMenu.call(this); - }; - - /** - * Create a menu item for each text track - * - * @return {TextTrackMenuItem[]} - * Array of menu items - */ - - - ChaptersButton.prototype.createItems = function createItems() { - var items = []; - - if (!this.track_) { - return items; - } - - var cues = this.track_.cues; - - if (!cues) { - return items; - } - - for (var i = 0, l = cues.length; i < l; i++) { - var cue = cues[i]; - var mi = new ChaptersTrackMenuItem(this.player_, { track: this.track_, cue: cue }); - - items.push(mi); - } - - return items; - }; - - return ChaptersButton; -}(TextTrackButton); - -/** - * `kind` of TextTrack to look for to associate it with this menu. - * - * @type {string} - * @private - */ - - -ChaptersButton.prototype.kind_ = 'chapters'; - -/** - * The text that should display over the `ChaptersButton`s controls. Added for localization. - * - * @type {string} - * @private - */ -ChaptersButton.prototype.controlText_ = 'Chapters'; - -Component.registerComponent('ChaptersButton', ChaptersButton); - -/** - * @file descriptions-button.js - */ -/** - * The button component for toggling and selecting descriptions - * - * @extends TextTrackButton - */ - -var DescriptionsButton = function (_TextTrackButton) { - inherits(DescriptionsButton, _TextTrackButton); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - * - * @param {Component~ReadyCallback} [ready] - * The function to call when this component is ready. - */ - function DescriptionsButton(player, options, ready) { - classCallCheck(this, DescriptionsButton); - - var _this = possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready)); - - var tracks = player.textTracks(); - var changeHandler = bind(_this, _this.handleTracksChange); - - tracks.addEventListener('change', changeHandler); - _this.on('dispose', function () { - tracks.removeEventListener('change', changeHandler); - }); - return _this; - } - - /** - * Handle text track change - * - * @param {EventTarget~Event} event - * The event that caused this function to run - * - * @listens TextTrackList#change - */ - - - DescriptionsButton.prototype.handleTracksChange = function handleTracksChange(event) { - var tracks = this.player().textTracks(); - var disabled = false; - - // Check whether a track of a different kind is showing - for (var i = 0, l = tracks.length; i < l; i++) { - var track = tracks[i]; - - if (track.kind !== this.kind_ && track.mode === 'showing') { - disabled = true; - break; - } - } - - // If another track is showing, disable this menu button - if (disabled) { - this.disable(); - } else { - this.enable(); - } - }; - - /** - * Builds the default DOM `className`. - * - * @return {string} - * The DOM `className` for this object. - */ - - - DescriptionsButton.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-descriptions-button ' + _TextTrackButton.prototype.buildCSSClass.call(this); - }; - - DescriptionsButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() { - return 'vjs-descriptions-button ' + _TextTrackButton.prototype.buildWrapperCSSClass.call(this); - }; - - return DescriptionsButton; -}(TextTrackButton); - -/** - * `kind` of TextTrack to look for to associate it with this menu. - * - * @type {string} - * @private - */ - - -DescriptionsButton.prototype.kind_ = 'descriptions'; - -/** - * The text that should display over the `DescriptionsButton`s controls. Added for localization. - * - * @type {string} - * @private - */ -DescriptionsButton.prototype.controlText_ = 'Descriptions'; - -Component.registerComponent('DescriptionsButton', DescriptionsButton); - -/** - * @file subtitles-button.js - */ -/** - * The button component for toggling and selecting subtitles - * - * @extends TextTrackButton - */ - -var SubtitlesButton = function (_TextTrackButton) { - inherits(SubtitlesButton, _TextTrackButton); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - * - * @param {Component~ReadyCallback} [ready] - * The function to call when this component is ready. - */ - function SubtitlesButton(player, options, ready) { - classCallCheck(this, SubtitlesButton); - return possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready)); - } - - /** - * Builds the default DOM `className`. - * - * @return {string} - * The DOM `className` for this object. - */ - - - SubtitlesButton.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-subtitles-button ' + _TextTrackButton.prototype.buildCSSClass.call(this); - }; - - SubtitlesButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() { - return 'vjs-subtitles-button ' + _TextTrackButton.prototype.buildWrapperCSSClass.call(this); - }; - - return SubtitlesButton; -}(TextTrackButton); - -/** - * `kind` of TextTrack to look for to associate it with this menu. - * - * @type {string} - * @private - */ - - -SubtitlesButton.prototype.kind_ = 'subtitles'; - -/** - * The text that should display over the `SubtitlesButton`s controls. Added for localization. - * - * @type {string} - * @private - */ -SubtitlesButton.prototype.controlText_ = 'Subtitles'; - -Component.registerComponent('SubtitlesButton', SubtitlesButton); - -/** - * @file caption-settings-menu-item.js - */ -/** - * The menu item for caption track settings menu - * - * @extends TextTrackMenuItem - */ - -var CaptionSettingsMenuItem = function (_TextTrackMenuItem) { - inherits(CaptionSettingsMenuItem, _TextTrackMenuItem); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - */ - function CaptionSettingsMenuItem(player, options) { - classCallCheck(this, CaptionSettingsMenuItem); - - options.track = { - player: player, - kind: options.kind, - label: options.kind + ' settings', - selectable: false, - 'default': false, - mode: 'disabled' - }; - - // CaptionSettingsMenuItem has no concept of 'selected' - options.selectable = false; - - options.name = 'CaptionSettingsMenuItem'; - - var _this = possibleConstructorReturn(this, _TextTrackMenuItem.call(this, player, options)); - - _this.addClass('vjs-texttrack-settings'); - _this.controlText(', opens ' + options.kind + ' settings dialog'); - return _this; - } - - /** - * This gets called when an `CaptionSettingsMenuItem` is "clicked". See - * {@link ClickableComponent} for more detailed information on what a click can be. - * - * @param {EventTarget~Event} [event] - * The `keydown`, `tap`, or `click` event that caused this function to be - * called. - * - * @listens tap - * @listens click - */ - - - CaptionSettingsMenuItem.prototype.handleClick = function handleClick(event) { - this.player().getChild('textTrackSettings').open(); - }; - - return CaptionSettingsMenuItem; -}(TextTrackMenuItem); - -Component.registerComponent('CaptionSettingsMenuItem', CaptionSettingsMenuItem); - -/** - * @file captions-button.js - */ -/** - * The button component for toggling and selecting captions - * - * @extends TextTrackButton - */ - -var CaptionsButton = function (_TextTrackButton) { - inherits(CaptionsButton, _TextTrackButton); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - * - * @param {Component~ReadyCallback} [ready] - * The function to call when this component is ready. - */ - function CaptionsButton(player, options, ready) { - classCallCheck(this, CaptionsButton); - return possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready)); - } - - /** - * Builds the default DOM `className`. - * - * @return {string} - * The DOM `className` for this object. - */ - - - CaptionsButton.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-captions-button ' + _TextTrackButton.prototype.buildCSSClass.call(this); - }; - - CaptionsButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() { - return 'vjs-captions-button ' + _TextTrackButton.prototype.buildWrapperCSSClass.call(this); - }; - - /** - * Create caption menu items - * - * @return {CaptionSettingsMenuItem[]} - * The array of current menu items. - */ - - - CaptionsButton.prototype.createItems = function createItems() { - var items = []; - - if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks) && this.player().getChild('textTrackSettings')) { - items.push(new CaptionSettingsMenuItem(this.player_, { kind: this.kind_ })); - - this.hideThreshold_ += 1; - } - - return _TextTrackButton.prototype.createItems.call(this, items); - }; - - return CaptionsButton; -}(TextTrackButton); - -/** - * `kind` of TextTrack to look for to associate it with this menu. - * - * @type {string} - * @private - */ - - -CaptionsButton.prototype.kind_ = 'captions'; - -/** - * The text that should display over the `CaptionsButton`s controls. Added for localization. - * - * @type {string} - * @private - */ -CaptionsButton.prototype.controlText_ = 'Captions'; - -Component.registerComponent('CaptionsButton', CaptionsButton); - -/** - * @file subs-caps-menu-item.js - */ -/** - * SubsCapsMenuItem has an [cc] icon to distinguish captions from subtitles - * in the SubsCapsMenu. - * - * @extends TextTrackMenuItem - */ - -var SubsCapsMenuItem = function (_TextTrackMenuItem) { - inherits(SubsCapsMenuItem, _TextTrackMenuItem); - - function SubsCapsMenuItem() { - classCallCheck(this, SubsCapsMenuItem); - return possibleConstructorReturn(this, _TextTrackMenuItem.apply(this, arguments)); - } - - SubsCapsMenuItem.prototype.createEl = function createEl(type, props, attrs) { - var innerHTML = '<span class="vjs-menu-item-text">' + this.localize(this.options_.label); - - if (this.options_.track.kind === 'captions') { - innerHTML += '\n <span aria-hidden="true" class="vjs-icon-placeholder"></span>\n <span class="vjs-control-text"> ' + this.localize('Captions') + '</span>\n '; - } - - innerHTML += '</span>'; - - var el = _TextTrackMenuItem.prototype.createEl.call(this, type, assign({ - innerHTML: innerHTML - }, props), attrs); - - return el; - }; - - return SubsCapsMenuItem; -}(TextTrackMenuItem); - -Component.registerComponent('SubsCapsMenuItem', SubsCapsMenuItem); - -/** - * @file sub-caps-button.js - */ -/** - * The button component for toggling and selecting captions and/or subtitles - * - * @extends TextTrackButton - */ - -var SubsCapsButton = function (_TextTrackButton) { - inherits(SubsCapsButton, _TextTrackButton); - - function SubsCapsButton(player) { - var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; - classCallCheck(this, SubsCapsButton); - - // Although North America uses "captions" in most cases for - // "captions and subtitles" other locales use "subtitles" - var _this = possibleConstructorReturn(this, _TextTrackButton.call(this, player, options)); - - _this.label_ = 'subtitles'; - if (['en', 'en-us', 'en-ca', 'fr-ca'].indexOf(_this.player_.language_) > -1) { - _this.label_ = 'captions'; - } - _this.menuButton_.controlText(toTitleCase(_this.label_)); - return _this; - } - - /** - * Builds the default DOM `className`. - * - * @return {string} - * The DOM `className` for this object. - */ - - - SubsCapsButton.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-subs-caps-button ' + _TextTrackButton.prototype.buildCSSClass.call(this); - }; - - SubsCapsButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() { - return 'vjs-subs-caps-button ' + _TextTrackButton.prototype.buildWrapperCSSClass.call(this); - }; - - /** - * Create caption/subtitles menu items - * - * @return {CaptionSettingsMenuItem[]} - * The array of current menu items. - */ - - - SubsCapsButton.prototype.createItems = function createItems() { - var items = []; - - if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks) && this.player().getChild('textTrackSettings')) { - items.push(new CaptionSettingsMenuItem(this.player_, { kind: this.label_ })); - - this.hideThreshold_ += 1; - } - - items = _TextTrackButton.prototype.createItems.call(this, items, SubsCapsMenuItem); - return items; - }; - - return SubsCapsButton; -}(TextTrackButton); - -/** - * `kind`s of TextTrack to look for to associate it with this menu. - * - * @type {array} - * @private - */ - - -SubsCapsButton.prototype.kinds_ = ['captions', 'subtitles']; - -/** - * The text that should display over the `SubsCapsButton`s controls. - * - * - * @type {string} - * @private - */ -SubsCapsButton.prototype.controlText_ = 'Subtitles'; - -Component.registerComponent('SubsCapsButton', SubsCapsButton); - -/** - * @file audio-track-menu-item.js - */ -/** - * An {@link AudioTrack} {@link MenuItem} - * - * @extends MenuItem - */ - -var AudioTrackMenuItem = function (_MenuItem) { - inherits(AudioTrackMenuItem, _MenuItem); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - */ - function AudioTrackMenuItem(player, options) { - classCallCheck(this, AudioTrackMenuItem); - - var track = options.track; - var tracks = player.audioTracks(); - - // Modify options for parent MenuItem class's init. - options.label = track.label || track.language || 'Unknown'; - options.selected = track.enabled; - - var _this = possibleConstructorReturn(this, _MenuItem.call(this, player, options)); - - _this.track = track; - - _this.addClass('vjs-' + track.kind + '-menu-item'); - - var changeHandler = function changeHandler() { - for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) { - args[_key] = arguments[_key]; - } - - _this.handleTracksChange.apply(_this, args); - }; - - tracks.addEventListener('change', changeHandler); - _this.on('dispose', function () { - tracks.removeEventListener('change', changeHandler); - }); - return _this; - } - - AudioTrackMenuItem.prototype.createEl = function createEl(type, props, attrs) { - var innerHTML = '<span class="vjs-menu-item-text">' + this.localize(this.options_.label); - - if (this.options_.track.kind === 'main-desc') { - innerHTML += '\n <span aria-hidden="true" class="vjs-icon-placeholder"></span>\n <span class="vjs-control-text"> ' + this.localize('Descriptions') + '</span>\n '; - } - - innerHTML += '</span>'; - - var el = _MenuItem.prototype.createEl.call(this, type, assign({ - innerHTML: innerHTML - }, props), attrs); - - return el; - }; - - /** - * This gets called when an `AudioTrackMenuItem is "clicked". See {@link ClickableComponent} - * for more detailed information on what a click can be. - * - * @param {EventTarget~Event} [event] - * The `keydown`, `tap`, or `click` event that caused this function to be - * called. - * - * @listens tap - * @listens click - */ - - - AudioTrackMenuItem.prototype.handleClick = function handleClick(event) { - var tracks = this.player_.audioTracks(); - - _MenuItem.prototype.handleClick.call(this, event); - - for (var i = 0; i < tracks.length; i++) { - var track = tracks[i]; - - track.enabled = track === this.track; - } - }; - - /** - * Handle any {@link AudioTrack} change. - * - * @param {EventTarget~Event} [event] - * The {@link AudioTrackList#change} event that caused this to run. - * - * @listens AudioTrackList#change - */ - - - AudioTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) { - this.selected(this.track.enabled); - }; - - return AudioTrackMenuItem; -}(MenuItem); - -Component.registerComponent('AudioTrackMenuItem', AudioTrackMenuItem); - -/** - * @file audio-track-button.js - */ -/** - * The base class for buttons that toggle specific {@link AudioTrack} types. - * - * @extends TrackButton - */ - -var AudioTrackButton = function (_TrackButton) { - inherits(AudioTrackButton, _TrackButton); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options={}] - * The key/value store of player options. - */ - function AudioTrackButton(player) { - var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; - classCallCheck(this, AudioTrackButton); - - options.tracks = player.audioTracks(); - - return possibleConstructorReturn(this, _TrackButton.call(this, player, options)); - } - - /** - * Builds the default DOM `className`. - * - * @return {string} - * The DOM `className` for this object. - */ - - - AudioTrackButton.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-audio-button ' + _TrackButton.prototype.buildCSSClass.call(this); - }; - - AudioTrackButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() { - return 'vjs-audio-button ' + _TrackButton.prototype.buildWrapperCSSClass.call(this); - }; - - /** - * Create a menu item for each audio track - * - * @param {AudioTrackMenuItem[]} [items=[]] - * An array of existing menu items to use. - * - * @return {AudioTrackMenuItem[]} - * An array of menu items - */ - - - AudioTrackButton.prototype.createItems = function createItems() { - var items = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; - - // if there's only one audio track, there no point in showing it - this.hideThreshold_ = 1; - - var tracks = this.player_.audioTracks(); - - for (var i = 0; i < tracks.length; i++) { - var track = tracks[i]; - - items.push(new AudioTrackMenuItem(this.player_, { - track: track, - // MenuItem is selectable - selectable: true, - // MenuItem is NOT multiSelectable (i.e. only one can be marked "selected" at a time) - multiSelectable: false - })); - } - - return items; - }; - - return AudioTrackButton; -}(TrackButton); - -/** - * The text that should display over the `AudioTrackButton`s controls. Added for localization. - * - * @type {string} - * @private - */ - - -AudioTrackButton.prototype.controlText_ = 'Audio Track'; -Component.registerComponent('AudioTrackButton', AudioTrackButton); - -/** - * @file playback-rate-menu-item.js - */ -/** - * The specific menu item type for selecting a playback rate. - * - * @extends MenuItem - */ - -var PlaybackRateMenuItem = function (_MenuItem) { - inherits(PlaybackRateMenuItem, _MenuItem); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - */ - function PlaybackRateMenuItem(player, options) { - classCallCheck(this, PlaybackRateMenuItem); - - var label = options.rate; - var rate = parseFloat(label, 10); - - // Modify options for parent MenuItem class's init. - options.label = label; - options.selected = rate === 1; - options.selectable = true; - options.multiSelectable = false; - - var _this = possibleConstructorReturn(this, _MenuItem.call(this, player, options)); - - _this.label = label; - _this.rate = rate; - - _this.on(player, 'ratechange', _this.update); - return _this; - } - - /** - * This gets called when an `PlaybackRateMenuItem` is "clicked". See - * {@link ClickableComponent} for more detailed information on what a click can be. - * - * @param {EventTarget~Event} [event] - * The `keydown`, `tap`, or `click` event that caused this function to be - * called. - * - * @listens tap - * @listens click - */ - - - PlaybackRateMenuItem.prototype.handleClick = function handleClick(event) { - _MenuItem.prototype.handleClick.call(this); - this.player().playbackRate(this.rate); - }; - - /** - * Update the PlaybackRateMenuItem when the playbackrate changes. - * - * @param {EventTarget~Event} [event] - * The `ratechange` event that caused this function to run. - * - * @listens Player#ratechange - */ - - - PlaybackRateMenuItem.prototype.update = function update(event) { - this.selected(this.player().playbackRate() === this.rate); - }; - - return PlaybackRateMenuItem; -}(MenuItem); - -/** - * The text that should display over the `PlaybackRateMenuItem`s controls. Added for localization. - * - * @type {string} - * @private - */ - - -PlaybackRateMenuItem.prototype.contentElType = 'button'; - -Component.registerComponent('PlaybackRateMenuItem', PlaybackRateMenuItem); - -/** - * @file playback-rate-menu-button.js - */ -/** - * The component for controlling the playback rate. - * - * @extends MenuButton - */ - -var PlaybackRateMenuButton = function (_MenuButton) { - inherits(PlaybackRateMenuButton, _MenuButton); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - */ - function PlaybackRateMenuButton(player, options) { - classCallCheck(this, PlaybackRateMenuButton); - - var _this = possibleConstructorReturn(this, _MenuButton.call(this, player, options)); - - _this.updateVisibility(); - _this.updateLabel(); - - _this.on(player, 'loadstart', _this.updateVisibility); - _this.on(player, 'ratechange', _this.updateLabel); - return _this; - } - - /** - * Create the `Component`'s DOM element - * - * @return {Element} - * The element that was created. - */ - - - PlaybackRateMenuButton.prototype.createEl = function createEl$$1() { - var el = _MenuButton.prototype.createEl.call(this); - - this.labelEl_ = createEl('div', { - className: 'vjs-playback-rate-value', - innerHTML: '1x' - }); - - el.appendChild(this.labelEl_); - - return el; - }; - - PlaybackRateMenuButton.prototype.dispose = function dispose() { - this.labelEl_ = null; - - _MenuButton.prototype.dispose.call(this); - }; - - /** - * Builds the default DOM `className`. - * - * @return {string} - * The DOM `className` for this object. - */ - - - PlaybackRateMenuButton.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-playback-rate ' + _MenuButton.prototype.buildCSSClass.call(this); - }; - - PlaybackRateMenuButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() { - return 'vjs-playback-rate ' + _MenuButton.prototype.buildWrapperCSSClass.call(this); - }; - - /** - * Create the playback rate menu - * - * @return {Menu} - * Menu object populated with {@link PlaybackRateMenuItem}s - */ - - - PlaybackRateMenuButton.prototype.createMenu = function createMenu() { - var menu = new Menu(this.player()); - var rates = this.playbackRates(); - - if (rates) { - for (var i = rates.length - 1; i >= 0; i--) { - menu.addChild(new PlaybackRateMenuItem(this.player(), { rate: rates[i] + 'x' })); - } - } - - return menu; - }; - - /** - * Updates ARIA accessibility attributes - */ - - - PlaybackRateMenuButton.prototype.updateARIAAttributes = function updateARIAAttributes() { - // Current playback rate - this.el().setAttribute('aria-valuenow', this.player().playbackRate()); - }; - - /** - * This gets called when an `PlaybackRateMenuButton` is "clicked". See - * {@link ClickableComponent} for more detailed information on what a click can be. - * - * @param {EventTarget~Event} [event] - * The `keydown`, `tap`, or `click` event that caused this function to be - * called. - * - * @listens tap - * @listens click - */ - - - PlaybackRateMenuButton.prototype.handleClick = function handleClick(event) { - // select next rate option - var currentRate = this.player().playbackRate(); - var rates = this.playbackRates(); - - // this will select first one if the last one currently selected - var newRate = rates[0]; - - for (var i = 0; i < rates.length; i++) { - if (rates[i] > currentRate) { - newRate = rates[i]; - break; - } - } - this.player().playbackRate(newRate); - }; - - /** - * Get possible playback rates - * - * @return {Array} - * All possible playback rates - */ - - - PlaybackRateMenuButton.prototype.playbackRates = function playbackRates() { - return this.options_.playbackRates || this.options_.playerOptions && this.options_.playerOptions.playbackRates; - }; - - /** - * Get whether playback rates is supported by the tech - * and an array of playback rates exists - * - * @return {boolean} - * Whether changing playback rate is supported - */ - - - PlaybackRateMenuButton.prototype.playbackRateSupported = function playbackRateSupported() { - return this.player().tech_ && this.player().tech_.featuresPlaybackRate && this.playbackRates() && this.playbackRates().length > 0; - }; - - /** - * Hide playback rate controls when they're no playback rate options to select - * - * @param {EventTarget~Event} [event] - * The event that caused this function to run. - * - * @listens Player#loadstart - */ - - - PlaybackRateMenuButton.prototype.updateVisibility = function updateVisibility(event) { - if (this.playbackRateSupported()) { - this.removeClass('vjs-hidden'); - } else { - this.addClass('vjs-hidden'); - } - }; - - /** - * Update button label when rate changed - * - * @param {EventTarget~Event} [event] - * The event that caused this function to run. - * - * @listens Player#ratechange - */ - - - PlaybackRateMenuButton.prototype.updateLabel = function updateLabel(event) { - if (this.playbackRateSupported()) { - this.labelEl_.innerHTML = this.player().playbackRate() + 'x'; - } - }; - - return PlaybackRateMenuButton; -}(MenuButton); - -/** - * The text that should display over the `FullscreenToggle`s controls. Added for localization. - * - * @type {string} - * @private - */ - - -PlaybackRateMenuButton.prototype.controlText_ = 'Playback Rate'; - -Component.registerComponent('PlaybackRateMenuButton', PlaybackRateMenuButton); - -/** - * @file spacer.js - */ -/** - * Just an empty spacer element that can be used as an append point for plugins, etc. - * Also can be used to create space between elements when necessary. - * - * @extends Component - */ - -var Spacer = function (_Component) { - inherits(Spacer, _Component); - - function Spacer() { - classCallCheck(this, Spacer); - return possibleConstructorReturn(this, _Component.apply(this, arguments)); - } - - /** - * Builds the default DOM `className`. - * - * @return {string} - * The DOM `className` for this object. - */ - Spacer.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-spacer ' + _Component.prototype.buildCSSClass.call(this); - }; - - /** - * Create the `Component`'s DOM element - * - * @return {Element} - * The element that was created. - */ - - - Spacer.prototype.createEl = function createEl() { - return _Component.prototype.createEl.call(this, 'div', { - className: this.buildCSSClass() - }); - }; - - return Spacer; -}(Component); - -Component.registerComponent('Spacer', Spacer); - -/** - * @file custom-control-spacer.js - */ -/** - * Spacer specifically meant to be used as an insertion point for new plugins, etc. - * - * @extends Spacer - */ - -var CustomControlSpacer = function (_Spacer) { - inherits(CustomControlSpacer, _Spacer); - - function CustomControlSpacer() { - classCallCheck(this, CustomControlSpacer); - return possibleConstructorReturn(this, _Spacer.apply(this, arguments)); - } - - /** - * Builds the default DOM `className`. - * - * @return {string} - * The DOM `className` for this object. - */ - CustomControlSpacer.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-custom-control-spacer ' + _Spacer.prototype.buildCSSClass.call(this); - }; - - /** - * Create the `Component`'s DOM element - * - * @return {Element} - * The element that was created. - */ - - - CustomControlSpacer.prototype.createEl = function createEl() { - var el = _Spacer.prototype.createEl.call(this, { - className: this.buildCSSClass() - }); - - // No-flex/table-cell mode requires there be some content - // in the cell to fill the remaining space of the table. - el.innerHTML = '\xA0'; - return el; - }; - - return CustomControlSpacer; -}(Spacer); - -Component.registerComponent('CustomControlSpacer', CustomControlSpacer); - -/** - * @file control-bar.js - */ -// Required children -/** - * Container of main controls. - * - * @extends Component - */ - -var ControlBar = function (_Component) { - inherits(ControlBar, _Component); - - function ControlBar() { - classCallCheck(this, ControlBar); - return possibleConstructorReturn(this, _Component.apply(this, arguments)); - } - - /** - * Create the `Component`'s DOM element - * - * @return {Element} - * The element that was created. - */ - ControlBar.prototype.createEl = function createEl() { - return _Component.prototype.createEl.call(this, 'div', { - className: 'vjs-control-bar', - dir: 'ltr' - }); - }; - - return ControlBar; -}(Component); - -/** - * Default options for `ControlBar` - * - * @type {Object} - * @private - */ - - -ControlBar.prototype.options_ = { - children: ['playToggle', 'volumePanel', 'currentTimeDisplay', 'timeDivider', 'durationDisplay', 'progressControl', 'liveDisplay', 'remainingTimeDisplay', 'customControlSpacer', 'playbackRateMenuButton', 'chaptersButton', 'descriptionsButton', 'subsCapsButton', 'audioTrackButton', 'fullscreenToggle'] -}; - -Component.registerComponent('ControlBar', ControlBar); - -/** - * @file error-display.js - */ -/** - * A display that indicates an error has occurred. This means that the video - * is unplayable. - * - * @extends ModalDialog - */ - -var ErrorDisplay = function (_ModalDialog) { - inherits(ErrorDisplay, _ModalDialog); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - */ - function ErrorDisplay(player, options) { - classCallCheck(this, ErrorDisplay); - - var _this = possibleConstructorReturn(this, _ModalDialog.call(this, player, options)); - - _this.on(player, 'error', _this.open); - return _this; - } - - /** - * Builds the default DOM `className`. - * - * @return {string} - * The DOM `className` for this object. - * - * @deprecated Since version 5. - */ - - - ErrorDisplay.prototype.buildCSSClass = function buildCSSClass() { - return 'vjs-error-display ' + _ModalDialog.prototype.buildCSSClass.call(this); - }; - - /** - * Gets the localized error message based on the `Player`s error. - * - * @return {string} - * The `Player`s error message localized or an empty string. - */ - - - ErrorDisplay.prototype.content = function content() { - var error = this.player().error(); - - return error ? this.localize(error.message) : ''; - }; - - return ErrorDisplay; -}(ModalDialog); - -/** - * The default options for an `ErrorDisplay`. - * - * @private - */ - - -ErrorDisplay.prototype.options_ = mergeOptions(ModalDialog.prototype.options_, { - pauseOnOpen: false, - fillAlways: true, - temporary: false, - uncloseable: true -}); - -Component.registerComponent('ErrorDisplay', ErrorDisplay); - -/** - * @file text-track-settings.js - */ -var LOCAL_STORAGE_KEY = 'vjs-text-track-settings'; - -var COLOR_BLACK = ['#000', 'Black']; -var COLOR_BLUE = ['#00F', 'Blue']; -var COLOR_CYAN = ['#0FF', 'Cyan']; -var COLOR_GREEN = ['#0F0', 'Green']; -var COLOR_MAGENTA = ['#F0F', 'Magenta']; -var COLOR_RED = ['#F00', 'Red']; -var COLOR_WHITE = ['#FFF', 'White']; -var COLOR_YELLOW = ['#FF0', 'Yellow']; - -var OPACITY_OPAQUE = ['1', 'Opaque']; -var OPACITY_SEMI = ['0.5', 'Semi-Transparent']; -var OPACITY_TRANS = ['0', 'Transparent']; - -// Configuration for the various <select> elements in the DOM of this component. -// -// Possible keys include: -// -// `default`: -// The default option index. Only needs to be provided if not zero. -// `parser`: -// A function which is used to parse the value from the selected option in -// a customized way. -// `selector`: -// The selector used to find the associated <select> element. -var selectConfigs = { - backgroundColor: { - selector: '.vjs-bg-color > select', - id: 'captions-background-color-%s', - label: 'Color', - options: [COLOR_BLACK, COLOR_WHITE, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN] - }, - - backgroundOpacity: { - selector: '.vjs-bg-opacity > select', - id: 'captions-background-opacity-%s', - label: 'Transparency', - options: [OPACITY_OPAQUE, OPACITY_SEMI, OPACITY_TRANS] - }, - - color: { - selector: '.vjs-fg-color > select', - id: 'captions-foreground-color-%s', - label: 'Color', - options: [COLOR_WHITE, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN] - }, - - edgeStyle: { - selector: '.vjs-edge-style > select', - id: '%s', - label: 'Text Edge Style', - options: [['none', 'None'], ['raised', 'Raised'], ['depressed', 'Depressed'], ['uniform', 'Uniform'], ['dropshadow', 'Dropshadow']] - }, - - fontFamily: { - selector: '.vjs-font-family > select', - id: 'captions-font-family-%s', - label: 'Font Family', - options: [['proportionalSansSerif', 'Proportional Sans-Serif'], ['monospaceSansSerif', 'Monospace Sans-Serif'], ['proportionalSerif', 'Proportional Serif'], ['monospaceSerif', 'Monospace Serif'], ['casual', 'Casual'], ['script', 'Script'], ['small-caps', 'Small Caps']] - }, - - fontPercent: { - selector: '.vjs-font-percent > select', - id: 'captions-font-size-%s', - label: 'Font Size', - options: [['0.50', '50%'], ['0.75', '75%'], ['1.00', '100%'], ['1.25', '125%'], ['1.50', '150%'], ['1.75', '175%'], ['2.00', '200%'], ['3.00', '300%'], ['4.00', '400%']], - 'default': 2, - parser: function parser(v) { - return v === '1.00' ? null : Number(v); - } - }, - - textOpacity: { - selector: '.vjs-text-opacity > select', - id: 'captions-foreground-opacity-%s', - label: 'Transparency', - options: [OPACITY_OPAQUE, OPACITY_SEMI] - }, - - // Options for this object are defined below. - windowColor: { - selector: '.vjs-window-color > select', - id: 'captions-window-color-%s', - label: 'Color' - }, - - // Options for this object are defined below. - windowOpacity: { - selector: '.vjs-window-opacity > select', - id: 'captions-window-opacity-%s', - label: 'Transparency', - options: [OPACITY_TRANS, OPACITY_SEMI, OPACITY_OPAQUE] - } -}; - -selectConfigs.windowColor.options = selectConfigs.backgroundColor.options; - -/** - * Get the actual value of an option. - * - * @param {string} value - * The value to get - * - * @param {Function} [parser] - * Optional function to adjust the value. - * - * @return {Mixed} - * - Will be `undefined` if no value exists - * - Will be `undefined` if the given value is "none". - * - Will be the actual value otherwise. - * - * @private - */ -function parseOptionValue(value, parser) { - if (parser) { - value = parser(value); - } - - if (value && value !== 'none') { - return value; - } -} - -/** - * Gets the value of the selected <option> element within a <select> element. - * - * @param {Element} el - * the element to look in - * - * @param {Function} [parser] - * Optional function to adjust the value. - * - * @return {Mixed} - * - Will be `undefined` if no value exists - * - Will be `undefined` if the given value is "none". - * - Will be the actual value otherwise. - * - * @private - */ -function getSelectedOptionValue(el, parser) { - var value = el.options[el.options.selectedIndex].value; - - return parseOptionValue(value, parser); -} - -/** - * Sets the selected <option> element within a <select> element based on a - * given value. - * - * @param {Element} el - * The element to look in. - * - * @param {string} value - * the property to look on. - * - * @param {Function} [parser] - * Optional function to adjust the value before comparing. - * - * @private - */ -function setSelectedOption(el, value, parser) { - if (!value) { - return; - } - - for (var i = 0; i < el.options.length; i++) { - if (parseOptionValue(el.options[i].value, parser) === value) { - el.selectedIndex = i; - break; - } - } -} - -/** - * Manipulate Text Tracks settings. - * - * @extends ModalDialog - */ - -var TextTrackSettings = function (_ModalDialog) { - inherits(TextTrackSettings, _ModalDialog); - - /** - * Creates an instance of this class. - * - * @param {Player} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of player options. - */ - function TextTrackSettings(player, options) { - classCallCheck(this, TextTrackSettings); - - options.temporary = false; - - var _this = possibleConstructorReturn(this, _ModalDialog.call(this, player, options)); - - _this.updateDisplay = bind(_this, _this.updateDisplay); - - // fill the modal and pretend we have opened it - _this.fill(); - _this.hasBeenOpened_ = _this.hasBeenFilled_ = true; - - _this.endDialog = createEl('p', { - className: 'vjs-control-text', - textContent: _this.localize('End of dialog window.') - }); - _this.el().appendChild(_this.endDialog); - - _this.setDefaults(); - - // Grab `persistTextTrackSettings` from the player options if not passed in child options - if (options.persistTextTrackSettings === undefined) { - _this.options_.persistTextTrackSettings = _this.options_.playerOptions.persistTextTrackSettings; - } - - _this.on(_this.$('.vjs-done-button'), 'click', function () { - _this.saveSettings(); - _this.close(); - }); - - _this.on(_this.$('.vjs-default-button'), 'click', function () { - _this.setDefaults(); - _this.updateDisplay(); - }); - - each(selectConfigs, function (config) { - _this.on(_this.$(config.selector), 'change', _this.updateDisplay); - }); - - if (_this.options_.persistTextTrackSettings) { - _this.restoreSettings(); - } - return _this; - } - - TextTrackSettings.prototype.dispose = function dispose() { - this.endDialog = null; - - _ModalDialog.prototype.dispose.call(this); - }; - - /** - * Create a <select> element with configured options. - * - * @param {string} key - * Configuration key to use during creation. - * - * @return {string} - * An HTML string. - * - * @private - */ - - - TextTrackSettings.prototype.createElSelect_ = function createElSelect_(key) { - var _this2 = this; - - var legendId = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : ''; - var type = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 'label'; - - var config = selectConfigs[key]; - var id = config.id.replace('%s', this.id_); - var selectLabelledbyIds = [legendId, id].join(' ').trim(); - - return ['<' + type + ' id="' + id + '" class="' + (type === 'label' ? 'vjs-label' : '') + '">', this.localize(config.label), '</' + type + '>', '<select aria-labelledby="' + selectLabelledbyIds + '">'].concat(config.options.map(function (o) { - var optionId = id + '-' + o[1].replace(/\W+/g, ''); - - return ['<option id="' + optionId + '" value="' + o[0] + '" ', 'aria-labelledby="' + selectLabelledbyIds + ' ' + optionId + '">', _this2.localize(o[1]), '</option>'].join(''); - })).concat('</select>').join(''); - }; - - /** - * Create foreground color element for the component - * - * @return {string} - * An HTML string. - * - * @private - */ - - - TextTrackSettings.prototype.createElFgColor_ = function createElFgColor_() { - var legendId = 'captions-text-legend-' + this.id_; - - return ['<fieldset class="vjs-fg-color vjs-track-setting">', '<legend id="' + legendId + '">', this.localize('Text'), '</legend>', this.createElSelect_('color', legendId), '<span class="vjs-text-opacity vjs-opacity">', this.createElSelect_('textOpacity', legendId), '</span>', '</fieldset>'].join(''); - }; - - /** - * Create background color element for the component - * - * @return {string} - * An HTML string. - * - * @private - */ - - - TextTrackSettings.prototype.createElBgColor_ = function createElBgColor_() { - var legendId = 'captions-background-' + this.id_; - - return ['<fieldset class="vjs-bg-color vjs-track-setting">', '<legend id="' + legendId + '">', this.localize('Background'), '</legend>', this.createElSelect_('backgroundColor', legendId), '<span class="vjs-bg-opacity vjs-opacity">', this.createElSelect_('backgroundOpacity', legendId), '</span>', '</fieldset>'].join(''); - }; - - /** - * Create window color element for the component - * - * @return {string} - * An HTML string. - * - * @private - */ - - - TextTrackSettings.prototype.createElWinColor_ = function createElWinColor_() { - var legendId = 'captions-window-' + this.id_; - - return ['<fieldset class="vjs-window-color vjs-track-setting">', '<legend id="' + legendId + '">', this.localize('Window'), '</legend>', this.createElSelect_('windowColor', legendId), '<span class="vjs-window-opacity vjs-opacity">', this.createElSelect_('windowOpacity', legendId), '</span>', '</fieldset>'].join(''); - }; - - /** - * Create color elements for the component - * - * @return {Element} - * The element that was created - * - * @private - */ - - - TextTrackSettings.prototype.createElColors_ = function createElColors_() { - return createEl('div', { - className: 'vjs-track-settings-colors', - innerHTML: [this.createElFgColor_(), this.createElBgColor_(), this.createElWinColor_()].join('') - }); - }; - - /** - * Create font elements for the component - * - * @return {Element} - * The element that was created. - * - * @private - */ - - - TextTrackSettings.prototype.createElFont_ = function createElFont_() { - return createEl('div', { - className: 'vjs-track-settings-font', - innerHTML: ['<fieldset class="vjs-font-percent vjs-track-setting">', this.createElSelect_('fontPercent', '', 'legend'), '</fieldset>', '<fieldset class="vjs-edge-style vjs-track-setting">', this.createElSelect_('edgeStyle', '', 'legend'), '</fieldset>', '<fieldset class="vjs-font-family vjs-track-setting">', this.createElSelect_('fontFamily', '', 'legend'), '</fieldset>'].join('') - }); - }; - - /** - * Create controls for the component - * - * @return {Element} - * The element that was created. - * - * @private - */ - - - TextTrackSettings.prototype.createElControls_ = function createElControls_() { - var defaultsDescription = this.localize('restore all settings to the default values'); - - return createEl('div', { - className: 'vjs-track-settings-controls', - innerHTML: ['<button class="vjs-default-button" title="' + defaultsDescription + '">', this.localize('Reset'), '<span class="vjs-control-text"> ' + defaultsDescription + '</span>', '</button>', '<button class="vjs-done-button">' + this.localize('Done') + '</button>'].join('') - }); - }; - - TextTrackSettings.prototype.content = function content() { - return [this.createElColors_(), this.createElFont_(), this.createElControls_()]; - }; - - TextTrackSettings.prototype.label = function label() { - return this.localize('Caption Settings Dialog'); - }; - - TextTrackSettings.prototype.description = function description() { - return this.localize('Beginning of dialog window. Escape will cancel and close the window.'); - }; - - TextTrackSettings.prototype.buildCSSClass = function buildCSSClass() { - return _ModalDialog.prototype.buildCSSClass.call(this) + ' vjs-text-track-settings'; - }; - - /** - * Gets an object of text track settings (or null). - * - * @return {Object} - * An object with config values parsed from the DOM or localStorage. - */ - - - TextTrackSettings.prototype.getValues = function getValues() { - var _this3 = this; - - return reduce(selectConfigs, function (accum, config, key) { - var value = getSelectedOptionValue(_this3.$(config.selector), config.parser); - - if (value !== undefined) { - accum[key] = value; - } - - return accum; - }, {}); - }; - - /** - * Sets text track settings from an object of values. - * - * @param {Object} values - * An object with config values parsed from the DOM or localStorage. - */ - - - TextTrackSettings.prototype.setValues = function setValues(values) { - var _this4 = this; - - each(selectConfigs, function (config, key) { - setSelectedOption(_this4.$(config.selector), values[key], config.parser); - }); - }; - - /** - * Sets all `<select>` elements to their default values. - */ - - - TextTrackSettings.prototype.setDefaults = function setDefaults() { - var _this5 = this; - - each(selectConfigs, function (config) { - var index = config.hasOwnProperty('default') ? config['default'] : 0; - - _this5.$(config.selector).selectedIndex = index; - }); - }; - - /** - * Restore texttrack settings from localStorage - */ - - - TextTrackSettings.prototype.restoreSettings = function restoreSettings() { - var values = void 0; - - try { - values = JSON.parse(window_1.localStorage.getItem(LOCAL_STORAGE_KEY)); - } catch (err) { - log$1.warn(err); - } - - if (values) { - this.setValues(values); - } - }; - - /** - * Save text track settings to localStorage - */ - - - TextTrackSettings.prototype.saveSettings = function saveSettings() { - if (!this.options_.persistTextTrackSettings) { - return; - } - - var values = this.getValues(); - - try { - if (Object.keys(values).length) { - window_1.localStorage.setItem(LOCAL_STORAGE_KEY, JSON.stringify(values)); - } else { - window_1.localStorage.removeItem(LOCAL_STORAGE_KEY); - } - } catch (err) { - log$1.warn(err); - } - }; - - /** - * Update display of text track settings - */ - - - TextTrackSettings.prototype.updateDisplay = function updateDisplay() { - var ttDisplay = this.player_.getChild('textTrackDisplay'); - - if (ttDisplay) { - ttDisplay.updateDisplay(); - } - }; - - /** - * conditionally blur the element and refocus the captions button - * - * @private - */ - - - TextTrackSettings.prototype.conditionalBlur_ = function conditionalBlur_() { - this.previouslyActiveEl_ = null; - this.off(document_1, 'keydown', this.handleKeyDown); - - var cb = this.player_.controlBar; - var subsCapsBtn = cb && cb.subsCapsButton; - var ccBtn = cb && cb.captionsButton; - - if (subsCapsBtn) { - subsCapsBtn.focus(); - } else if (ccBtn) { - ccBtn.focus(); - } - }; - - return TextTrackSettings; -}(ModalDialog); - -Component.registerComponent('TextTrackSettings', TextTrackSettings); - -/** - * @file resize-manager.js - */ -/** - * A Resize Manager. It is in charge of triggering `playerresize` on the player in the right conditions. - * - * It'll either create an iframe and use a debounced resize handler on it or use the new {@link https://wicg.github.io/ResizeObserver/|ResizeObserver}. - * - * If the ResizeObserver is available natively, it will be used. A polyfill can be passed in as an option. - * If a `playerresize` event is not needed, the ResizeManager component can be removed from the player, see the example below. - * @example <caption>How to disable the resize manager</caption> - * const player = videojs('#vid', { - * resizeManager: false - * }); - * - * @see {@link https://wicg.github.io/ResizeObserver/|ResizeObserver specification} - * - * @extends Component - */ - -var ResizeManager = function (_Component) { - inherits(ResizeManager, _Component); - - /** - * Create the ResizeManager. - * - * @param {Object} player - * The `Player` that this class should be attached to. - * - * @param {Object} [options] - * The key/value store of ResizeManager options. - * - * @param {Object} [options.ResizeObserver] - * A polyfill for ResizeObserver can be passed in here. - * If this is set to null it will ignore the native ResizeObserver and fall back to the iframe fallback. - */ - function ResizeManager(player, options) { - classCallCheck(this, ResizeManager); - - var RESIZE_OBSERVER_AVAILABLE = options.ResizeObserver || window_1.ResizeObserver; - - // if `null` was passed, we want to disable the ResizeObserver - if (options.ResizeObserver === null) { - RESIZE_OBSERVER_AVAILABLE = false; - } - - // Only create an element when ResizeObserver isn't available - var options_ = mergeOptions({ createEl: !RESIZE_OBSERVER_AVAILABLE }, options); - - var _this = possibleConstructorReturn(this, _Component.call(this, player, options_)); - - _this.ResizeObserver = options.ResizeObserver || window_1.ResizeObserver; - _this.loadListener_ = null; - _this.resizeObserver_ = null; - _this.debouncedHandler_ = debounce(function () { - _this.resizeHandler(); - }, 100, false, player); - - if (RESIZE_OBSERVER_AVAILABLE) { - _this.resizeObserver_ = new _this.ResizeObserver(_this.debouncedHandler_); - _this.resizeObserver_.observe(player.el()); - } else { - _this.loadListener_ = function () { - if (_this.el_.contentWindow) { - on(_this.el_.contentWindow, 'resize', _this.debouncedHandler_); - } - _this.off('load', _this.loadListener_); - }; - - _this.on('load', _this.loadListener_); - } - return _this; - } - - ResizeManager.prototype.createEl = function createEl() { - return _Component.prototype.createEl.call(this, 'iframe', { - className: 'vjs-resize-manager' - }); - }; - - /** - * Called when a resize is triggered on the iframe or a resize is observed via the ResizeObserver - * - * @fires Player#playerresize - */ - - - ResizeManager.prototype.resizeHandler = function resizeHandler() { - /** - * Called when the player size has changed - * - * @event Player#playerresize - * @type {EventTarget~Event} - */ - this.player_.trigger('playerresize'); - }; - - ResizeManager.prototype.dispose = function dispose() { - if (this.resizeObserver_) { - if (this.player_.el()) { - this.resizeObserver_.unobserve(this.player_.el()); - } - this.resizeObserver_.disconnect(); - } - - if (this.el_ && this.el_.contentWindow) { - off(this.el_.contentWindow, 'resize', this.debouncedHandler_); - } - - if (this.loadListener_) { - this.off('load', this.loadListener_); - } - - this.ResizeObserver = null; - this.resizeObserver = null; - this.debouncedHandler_ = null; - this.loadListener_ = null; - }; - - return ResizeManager; -}(Component); - -Component.registerComponent('ResizeManager', ResizeManager); - -/** - * This function is used to fire a sourceset when there is something - * similar to `mediaEl.load()` being called. It will try to find the source via - * the `src` attribute and then the `<source>` elements. It will then fire `sourceset` - * with the source that was found or empty string if we cannot know. If it cannot - * find a source then `sourceset` will not be fired. - * - * @param {Html5} tech - * The tech object that sourceset was setup on - * - * @return {boolean} - * returns false if the sourceset was not fired and true otherwise. - */ -var sourcesetLoad = function sourcesetLoad(tech) { - var el = tech.el(); - - // if `el.src` is set, that source will be loaded. - if (el.hasAttribute('src')) { - tech.triggerSourceset(el.src); - return true; - } - - /** - * Since there isn't a src property on the media element, source elements will be used for - * implementing the source selection algorithm. This happens asynchronously and - * for most cases were there is more than one source we cannot tell what source will - * be loaded, without re-implementing the source selection algorithm. At this time we are not - * going to do that. There are three special cases that we do handle here though: - * - * 1. If there are no sources, do not fire `sourceset`. - * 2. If there is only one `<source>` with a `src` property/attribute that is our `src` - * 3. If there is more than one `<source>` but all of them have the same `src` url. - * That will be our src. - */ - var sources = tech.$$('source'); - var srcUrls = []; - var src = ''; - - // if there are no sources, do not fire sourceset - if (!sources.length) { - return false; - } - - // only count valid/non-duplicate source elements - for (var i = 0; i < sources.length; i++) { - var url = sources[i].src; - - if (url && srcUrls.indexOf(url) === -1) { - srcUrls.push(url); - } - } - - // there were no valid sources - if (!srcUrls.length) { - return false; - } - - // there is only one valid source element url - // use that - if (srcUrls.length === 1) { - src = srcUrls[0]; - } - - tech.triggerSourceset(src); - return true; -}; - -/** - * our implementation of an `innerHTML` descriptor for browsers - * that do not have one. - */ -var innerHTMLDescriptorPolyfill = {}; - -if (!IS_IE8) { - innerHTMLDescriptorPolyfill = Object.defineProperty({}, 'innerHTML', { - get: function get() { - return this.cloneNode(true).innerHTML; - }, - set: function set(v) { - // make a dummy node to use innerHTML on - var dummy = document_1.createElement(this.nodeName.toLowerCase()); - - // set innerHTML to the value provided - dummy.innerHTML = v; - - // make a document fragment to hold the nodes from dummy - var docFrag = document_1.createDocumentFragment(); - - // copy all of the nodes created by the innerHTML on dummy - // to the document fragment - while (dummy.childNodes.length) { - docFrag.appendChild(dummy.childNodes[0]); - } - - // remove content - this.innerText = ''; - - // now we add all of that html in one by appending the - // document fragment. This is how innerHTML does it. - window_1.Element.prototype.appendChild.call(this, docFrag); - - // then return the result that innerHTML's setter would - return this.innerHTML; - } - }); -} -/** - * Get a property descriptor given a list of priorities and the - * property to get. - */ -var getDescriptor = function getDescriptor(priority, prop) { - var descriptor = {}; - - for (var i = 0; i < priority.length; i++) { - descriptor = Object.getOwnPropertyDescriptor(priority[i], prop); - - if (descriptor && descriptor.set && descriptor.get) { - break; - } - } - - descriptor.enumerable = true; - descriptor.configurable = true; - - return descriptor; -}; - -var getInnerHTMLDescriptor = function getInnerHTMLDescriptor(tech) { - return getDescriptor([tech.el(), window_1.HTMLMediaElement.prototype, window_1.Element.prototype, innerHTMLDescriptorPolyfill], 'innerHTML'); -}; - -/** - * Patches browser internal functions so that we can tell syncronously - * if a `<source>` was appended to the media element. For some reason this - * causes a `sourceset` if the the media element is ready and has no source. - * This happens when: - * - The page has just loaded and the media element does not have a source. - * - The media element was emptied of all sources, then `load()` was called. - * - * It does this by patching the following functions/properties when they are supported: - * - * - `append()` - can be used to add a `<source>` element to the media element - * - `appendChild()` - can be used to add a `<source>` element to the media element - * - `insertAdjacentHTML()` - can be used to add a `<source>` element to the media element - * - `innerHTML` - can be used to add a `<source>` element to the media element - * - * @param {Html5} tech - * The tech object that sourceset is being setup on. - */ -var firstSourceWatch = function firstSourceWatch(tech) { - var el = tech.el(); - - // make sure firstSourceWatch isn't setup twice. - if (el.resetSourceWatch_) { - return; - } - - var old = {}; - var innerDescriptor = getInnerHTMLDescriptor(tech); - var appendWrapper = function appendWrapper(appendFn) { - return function () { - for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) { - args[_key] = arguments[_key]; - } - - var retval = appendFn.apply(el, args); - - sourcesetLoad(tech); - - return retval; - }; - }; - - ['append', 'appendChild', 'insertAdjacentHTML'].forEach(function (k) { - if (!el[k]) { - return; - } - - // store the old function - old[k] = el[k]; - - // call the old function with a sourceset if a source - // was loaded - el[k] = appendWrapper(old[k]); - }); - - Object.defineProperty(el, 'innerHTML', mergeOptions(innerDescriptor, { - set: appendWrapper(innerDescriptor.set) - })); - - el.resetSourceWatch_ = function () { - el.resetSourceWatch_ = null; - Object.keys(old).forEach(function (k) { - el[k] = old[k]; - }); - - Object.defineProperty(el, 'innerHTML', innerDescriptor); - }; - - // on the first sourceset, we need to revert our changes - tech.one('sourceset', el.resetSourceWatch_); -}; - -/** - * our implementation of a `src` descriptor for browsers - * that do not have one. - */ - -var srcDescriptorPolyfill = {}; - -if (!IS_IE8) { - srcDescriptorPolyfill = Object.defineProperty({}, 'src', { - get: function get() { - if (this.hasAttribute('src')) { - return getAbsoluteURL(window_1.Element.prototype.getAttribute.call(this, 'src')); - } - - return ''; - }, - set: function set(v) { - window_1.Element.prototype.setAttribute.call(this, 'src', v); - - return v; - } - }); -} - -var getSrcDescriptor = function getSrcDescriptor(tech) { - return getDescriptor([tech.el(), window_1.HTMLMediaElement.prototype, srcDescriptorPolyfill], 'src'); -}; - -/** - * setup `sourceset` handling on the `Html5` tech. This function - * patches the following element properties/functions: - * - * - `src` - to determine when `src` is set - * - `setAttribute()` - to determine when `src` is set - * - `load()` - this re-triggers the source selection algorithm, and can - * cause a sourceset. - * - * If there is no source when we are adding `sourceset` support or during a `load()` - * we also patch the functions listed in `firstSourceWatch`. - * - * @param {Html5} tech - * The tech to patch - */ -var setupSourceset = function setupSourceset(tech) { - if (!tech.featuresSourceset) { - return; - } - - var el = tech.el(); - - // make sure sourceset isn't setup twice. - if (el.resetSourceset_) { - return; - } - - var srcDescriptor = getSrcDescriptor(tech); - var oldSetAttribute = el.setAttribute; - var oldLoad = el.load; - - Object.defineProperty(el, 'src', mergeOptions(srcDescriptor, { - set: function set(v) { - var retval = srcDescriptor.set.call(el, v); - - // we use the getter here to get the actual value set on src - tech.triggerSourceset(el.src); - - return retval; - } - })); - - el.setAttribute = function (n, v) { - var retval = oldSetAttribute.call(el, n, v); - - if (/src/i.test(n)) { - tech.triggerSourceset(el.src); - } - - return retval; - }; - - el.load = function () { - var retval = oldLoad.call(el); - - // if load was called, but there was no source to fire - // sourceset on. We have to watch for a source append - // as that can trigger a `sourceset` when the media element - // has no source - if (!sourcesetLoad(tech)) { - tech.triggerSourceset(''); - firstSourceWatch(tech); - } - - return retval; - }; - - if (el.currentSrc) { - tech.triggerSourceset(el.currentSrc); - } else if (!sourcesetLoad(tech)) { - firstSourceWatch(tech); - } - - el.resetSourceset_ = function () { - el.resetSourceset_ = null; - el.load = oldLoad; - el.setAttribute = oldSetAttribute; - Object.defineProperty(el, 'src', srcDescriptor); - if (el.resetSourceWatch_) { - el.resetSourceWatch_(); - } - }; -}; - -var _templateObject$2 = taggedTemplateLiteralLoose(['Text Tracks are being loaded from another origin but the crossorigin attribute isn\'t used.\n This may prevent text tracks from loading.'], ['Text Tracks are being loaded from another origin but the crossorigin attribute isn\'t used.\n This may prevent text tracks from loading.']); - -/** - * @file html5.js - */ -/** - * HTML5 Media Controller - Wrapper for HTML5 Media API - * - * @mixes Tech~SouceHandlerAdditions - * @extends Tech - */ - -var Html5 = function (_Tech) { - inherits(Html5, _Tech); - - /** - * Create an instance of this Tech. - * - * @param {Object} [options] - * The key/value store of player options. - * - * @param {Component~ReadyCallback} ready - * Callback function to call when the `HTML5` Tech is ready. - */ - function Html5(options, ready) { - classCallCheck(this, Html5); - - var _this = possibleConstructorReturn(this, _Tech.call(this, options, ready)); - - var source = options.source; - var crossoriginTracks = false; - - // Set the source if one is provided - // 1) Check if the source is new (if not, we want to keep the original so playback isn't interrupted) - // 2) Check to see if the network state of the tag was failed at init, and if so, reset the source - // anyway so the error gets fired. - if (source && (_this.el_.currentSrc !== source.src || options.tag && options.tag.initNetworkState_ === 3)) { - _this.setSource(source); - } else { - _this.handleLateInit_(_this.el_); - } - - // setup sourceset after late sourceset/init - if (options.enableSourceset) { - _this.setupSourcesetHandling_(); - } - - if (_this.el_.hasChildNodes()) { - - var nodes = _this.el_.childNodes; - var nodesLength = nodes.length; - var removeNodes = []; - - while (nodesLength--) { - var node = nodes[nodesLength]; - var nodeName = node.nodeName.toLowerCase(); - - if (nodeName === 'track') { - if (!_this.featuresNativeTextTracks) { - // Empty video tag tracks so the built-in player doesn't use them also. - // This may not be fast enough to stop HTML5 browsers from reading the tags - // so we'll need to turn off any default tracks if we're manually doing - // captions and subtitles. videoElement.textTracks - removeNodes.push(node); - } else { - // store HTMLTrackElement and TextTrack to remote list - _this.remoteTextTrackEls().addTrackElement_(node); - _this.remoteTextTracks().addTrack(node.track); - _this.textTracks().addTrack(node.track); - if (!crossoriginTracks && !_this.el_.hasAttribute('crossorigin') && isCrossOrigin(node.src)) { - crossoriginTracks = true; - } - } - } - } - - for (var i = 0; i < removeNodes.length; i++) { - _this.el_.removeChild(removeNodes[i]); - } - } - - _this.proxyNativeTracks_(); - if (_this.featuresNativeTextTracks && crossoriginTracks) { - log$1.warn(tsml(_templateObject$2)); - } - - // prevent iOS Safari from disabling metadata text tracks during native playback - _this.restoreMetadataTracksInIOSNativePlayer_(); - - // Determine if native controls should be used - // Our goal should be to get the custom controls on mobile solid everywhere - // so we can remove this all together. Right now this will block custom - // controls on touch enabled laptops like the Chrome Pixel - if ((TOUCH_ENABLED || IS_IPHONE || IS_NATIVE_ANDROID) && options.nativeControlsForTouch === true) { - _this.setControls(true); - } - - // on iOS, we want to proxy `webkitbeginfullscreen` and `webkitendfullscreen` - // into a `fullscreenchange` event - _this.proxyWebkitFullscreen_(); - - _this.triggerReady(); - return _this; - } - - /** - * Dispose of `HTML5` media element and remove all tracks. - */ - - - Html5.prototype.dispose = function dispose() { - if (this.el_ && this.el_.resetSourceset_) { - this.el_.resetSourceset_(); - } - Html5.disposeMediaElement(this.el_); - this.options_ = null; - - // tech will handle clearing of the emulated track list - _Tech.prototype.dispose.call(this); - }; - - /** - * Modify the media element so that we can detect when - * the source is changed. Fires `sourceset` just after the source has changed - */ - - - Html5.prototype.setupSourcesetHandling_ = function setupSourcesetHandling_() { - setupSourceset(this); - }; - - /** - * When a captions track is enabled in the iOS Safari native player, all other - * tracks are disabled (including metadata tracks), which nulls all of their - * associated cue points. This will restore metadata tracks to their pre-fullscreen - * state in those cases so that cue points are not needlessly lost. - * - * @private - */ - - - Html5.prototype.restoreMetadataTracksInIOSNativePlayer_ = function restoreMetadataTracksInIOSNativePlayer_() { - var textTracks = this.textTracks(); - var metadataTracksPreFullscreenState = void 0; - - // captures a snapshot of every metadata track's current state - var takeMetadataTrackSnapshot = function takeMetadataTrackSnapshot() { - metadataTracksPreFullscreenState = []; - - for (var i = 0; i < textTracks.length; i++) { - var track = textTracks[i]; - - if (track.kind === 'metadata') { - metadataTracksPreFullscreenState.push({ - track: track, - storedMode: track.mode - }); - } - } - }; - - // snapshot each metadata track's initial state, and update the snapshot - // each time there is a track 'change' event - takeMetadataTrackSnapshot(); - textTracks.addEventListener('change', takeMetadataTrackSnapshot); - - this.on('dispose', function () { - return textTracks.removeEventListener('change', takeMetadataTrackSnapshot); - }); - - var restoreTrackMode = function restoreTrackMode() { - for (var i = 0; i < metadataTracksPreFullscreenState.length; i++) { - var storedTrack = metadataTracksPreFullscreenState[i]; - - if (storedTrack.track.mode === 'disabled' && storedTrack.track.mode !== storedTrack.storedMode) { - storedTrack.track.mode = storedTrack.storedMode; - } - } - // we only want this handler to be executed on the first 'change' event - textTracks.removeEventListener('change', restoreTrackMode); - }; - - // when we enter fullscreen playback, stop updating the snapshot and - // restore all track modes to their pre-fullscreen state - this.on('webkitbeginfullscreen', function () { - textTracks.removeEventListener('change', takeMetadataTrackSnapshot); - - // remove the listener before adding it just in case it wasn't previously removed - textTracks.removeEventListener('change', restoreTrackMode); - textTracks.addEventListener('change', restoreTrackMode); - }); - - // start updating the snapshot again after leaving fullscreen - this.on('webkitendfullscreen', function () { - // remove the listener before adding it just in case it wasn't previously removed - textTracks.removeEventListener('change', takeMetadataTrackSnapshot); - textTracks.addEventListener('change', takeMetadataTrackSnapshot); - - // remove the restoreTrackMode handler in case it wasn't triggered during fullscreen playback - textTracks.removeEventListener('change', restoreTrackMode); - }); - }; - - /** - * Proxy all native track list events to our track lists if the browser we are playing - * in supports that type of track list. - * - * @private - */ - - - Html5.prototype.proxyNativeTracks_ = function proxyNativeTracks_() { - var _this2 = this; - - NORMAL.names.forEach(function (name) { - var props = NORMAL[name]; - var elTracks = _this2.el()[props.getterName]; - var techTracks = _this2[props.getterName](); - - if (!_this2['featuresNative' + props.capitalName + 'Tracks'] || !elTracks || !elTracks.addEventListener) { - return; - } - var listeners = { - change: function change(e) { - techTracks.trigger({ - type: 'change', - target: techTracks, - currentTarget: techTracks, - srcElement: techTracks - }); - }, - addtrack: function addtrack(e) { - techTracks.addTrack(e.track); - }, - removetrack: function removetrack(e) { - techTracks.removeTrack(e.track); - } - }; - var removeOldTracks = function removeOldTracks() { - var removeTracks = []; - - for (var i = 0; i < techTracks.length; i++) { - var found = false; - - for (var j = 0; j < elTracks.length; j++) { - if (elTracks[j] === techTracks[i]) { - found = true; - break; - } - } - - if (!found) { - removeTracks.push(techTracks[i]); - } - } - - while (removeTracks.length) { - techTracks.removeTrack(removeTracks.shift()); - } - }; - - Object.keys(listeners).forEach(function (eventName) { - var listener = listeners[eventName]; - - elTracks.addEventListener(eventName, listener); - _this2.on('dispose', function (e) { - return elTracks.removeEventListener(eventName, listener); - }); - }); - - // Remove (native) tracks that are not used anymore - _this2.on('loadstart', removeOldTracks); - _this2.on('dispose', function (e) { - return _this2.off('loadstart', removeOldTracks); - }); - }); - }; - - /** - * Create the `Html5` Tech's DOM element. - * - * @return {Element} - * The element that gets created. - */ - - - Html5.prototype.createEl = function createEl$$1() { - var el = this.options_.tag; - - // Check if this browser supports moving the element into the box. - // On the iPhone video will break if you move the element, - // So we have to create a brand new element. - // If we ingested the player div, we do not need to move the media element. - if (!el || !(this.options_.playerElIngest || this.movingMediaElementInDOM)) { - - // If the original tag is still there, clone and remove it. - if (el) { - var clone = el.cloneNode(true); - - if (el.parentNode) { - el.parentNode.insertBefore(clone, el); - } - Html5.disposeMediaElement(el); - el = clone; - } else { - el = document_1.createElement('video'); - - // determine if native controls should be used - var tagAttributes = this.options_.tag && getAttributes(this.options_.tag); - var attributes = mergeOptions({}, tagAttributes); - - if (!TOUCH_ENABLED || this.options_.nativeControlsForTouch !== true) { - delete attributes.controls; - } - - setAttributes(el, assign(attributes, { - id: this.options_.techId, - 'class': 'vjs-tech' - })); - } - - el.playerId = this.options_.playerId; - } - - if (typeof this.options_.preload !== 'undefined') { - setAttribute(el, 'preload', this.options_.preload); - } - - // Update specific tag settings, in case they were overridden - // `autoplay` has to be *last* so that `muted` and `playsinline` are present - // when iOS/Safari or other browsers attempt to autoplay. - var settingsAttrs = ['loop', 'muted', 'playsinline', 'autoplay']; - - for (var i = 0; i < settingsAttrs.length; i++) { - var attr = settingsAttrs[i]; - var value = this.options_[attr]; - - if (typeof value !== 'undefined') { - if (value) { - setAttribute(el, attr, attr); - } else { - removeAttribute(el, attr); - } - el[attr] = value; - } - } - - return el; - }; - - /** - * This will be triggered if the loadstart event has already fired, before videojs was - * ready. Two known examples of when this can happen are: - * 1. If we're loading the playback object after it has started loading - * 2. The media is already playing the (often with autoplay on) then - * - * This function will fire another loadstart so that videojs can catchup. - * - * @fires Tech#loadstart - * - * @return {undefined} - * returns nothing. - */ - - - Html5.prototype.handleLateInit_ = function handleLateInit_(el) { - if (el.networkState === 0 || el.networkState === 3) { - // The video element hasn't started loading the source yet - // or didn't find a source - return; - } - - if (el.readyState === 0) { - // NetworkState is set synchronously BUT loadstart is fired at the - // end of the current stack, usually before setInterval(fn, 0). - // So at this point we know loadstart may have already fired or is - // about to fire, and either way the player hasn't seen it yet. - // We don't want to fire loadstart prematurely here and cause a - // double loadstart so we'll wait and see if it happens between now - // and the next loop, and fire it if not. - // HOWEVER, we also want to make sure it fires before loadedmetadata - // which could also happen between now and the next loop, so we'll - // watch for that also. - var loadstartFired = false; - var setLoadstartFired = function setLoadstartFired() { - loadstartFired = true; - }; - - this.on('loadstart', setLoadstartFired); - - var triggerLoadstart = function triggerLoadstart() { - // We did miss the original loadstart. Make sure the player - // sees loadstart before loadedmetadata - if (!loadstartFired) { - this.trigger('loadstart'); - } - }; - - this.on('loadedmetadata', triggerLoadstart); - - this.ready(function () { - this.off('loadstart', setLoadstartFired); - this.off('loadedmetadata', triggerLoadstart); - - if (!loadstartFired) { - // We did miss the original native loadstart. Fire it now. - this.trigger('loadstart'); - } - }); - - return; - } - - // From here on we know that loadstart already fired and we missed it. - // The other readyState events aren't as much of a problem if we double - // them, so not going to go to as much trouble as loadstart to prevent - // that unless we find reason to. - var eventsToTrigger = ['loadstart']; - - // loadedmetadata: newly equal to HAVE_METADATA (1) or greater - eventsToTrigger.push('loadedmetadata'); - - // loadeddata: newly increased to HAVE_CURRENT_DATA (2) or greater - if (el.readyState >= 2) { - eventsToTrigger.push('loadeddata'); - } - - // canplay: newly increased to HAVE_FUTURE_DATA (3) or greater - if (el.readyState >= 3) { - eventsToTrigger.push('canplay'); - } - - // canplaythrough: newly equal to HAVE_ENOUGH_DATA (4) - if (el.readyState >= 4) { - eventsToTrigger.push('canplaythrough'); - } - - // We still need to give the player time to add event listeners - this.ready(function () { - eventsToTrigger.forEach(function (type) { - this.trigger(type); - }, this); - }); - }; - - /** - * Set current time for the `HTML5` tech. - * - * @param {number} seconds - * Set the current time of the media to this. - */ - - - Html5.prototype.setCurrentTime = function setCurrentTime(seconds) { - try { - this.el_.currentTime = seconds; - } catch (e) { - log$1(e, 'Video is not ready. (Video.js)'); - // this.warning(VideoJS.warnings.videoNotReady); - } - }; - - /** - * Get the current duration of the HTML5 media element. - * - * @return {number} - * The duration of the media or 0 if there is no duration. - */ - - - Html5.prototype.duration = function duration() { - var _this3 = this; - - // Android Chrome will report duration as Infinity for VOD HLS until after - // playback has started, which triggers the live display erroneously. - // Return NaN if playback has not started and trigger a durationupdate once - // the duration can be reliably known. - if (this.el_.duration === Infinity && IS_ANDROID && IS_CHROME && this.el_.currentTime === 0) { - // Wait for the first `timeupdate` with currentTime > 0 - there may be - // several with 0 - var checkProgress = function checkProgress() { - if (_this3.el_.currentTime > 0) { - // Trigger durationchange for genuinely live video - if (_this3.el_.duration === Infinity) { - _this3.trigger('durationchange'); - } - _this3.off('timeupdate', checkProgress); - } - }; - - this.on('timeupdate', checkProgress); - return NaN; - } - return this.el_.duration || NaN; - }; - - /** - * Get the current width of the HTML5 media element. - * - * @return {number} - * The width of the HTML5 media element. - */ - - - Html5.prototype.width = function width() { - return this.el_.offsetWidth; - }; - - /** - * Get the current height of the HTML5 media element. - * - * @return {number} - * The heigth of the HTML5 media element. - */ - - - Html5.prototype.height = function height() { - return this.el_.offsetHeight; - }; - - /** - * Proxy iOS `webkitbeginfullscreen` and `webkitendfullscreen` into - * `fullscreenchange` event. - * - * @private - * @fires fullscreenchange - * @listens webkitendfullscreen - * @listens webkitbeginfullscreen - * @listens webkitbeginfullscreen - */ - - - Html5.prototype.proxyWebkitFullscreen_ = function proxyWebkitFullscreen_() { - var _this4 = this; - - if (!('webkitDisplayingFullscreen' in this.el_)) { - return; - } - - var endFn = function endFn() { - this.trigger('fullscreenchange', { isFullscreen: false }); - }; - - var beginFn = function beginFn() { - if ('webkitPresentationMode' in this.el_ && this.el_.webkitPresentationMode !== 'picture-in-picture') { - this.one('webkitendfullscreen', endFn); - - this.trigger('fullscreenchange', { isFullscreen: true }); - } - }; - - this.on('webkitbeginfullscreen', beginFn); - this.on('dispose', function () { - _this4.off('webkitbeginfullscreen', beginFn); - _this4.off('webkitendfullscreen', endFn); - }); - }; - - /** - * Check if fullscreen is supported on the current playback device. - * - * @return {boolean} - * - True if fullscreen is supported. - * - False if fullscreen is not supported. - */ - - - Html5.prototype.supportsFullScreen = function supportsFullScreen() { - if (typeof this.el_.webkitEnterFullScreen === 'function') { - var userAgent = window_1.navigator && window_1.navigator.userAgent || ''; - - // Seems to be broken in Chromium/Chrome && Safari in Leopard - if (/Android/.test(userAgent) || !/Chrome|Mac OS X 10.5/.test(userAgent)) { - return true; - } - } - return false; - }; - - /** - * Request that the `HTML5` Tech enter fullscreen. - */ - - - Html5.prototype.enterFullScreen = function enterFullScreen() { - var video = this.el_; - - if (video.paused && video.networkState <= video.HAVE_METADATA) { - // attempt to prime the video element for programmatic access - // this isn't necessary on the desktop but shouldn't hurt - this.el_.play(); - - // playing and pausing synchronously during the transition to fullscreen - // can get iOS ~6.1 devices into a play/pause loop - this.setTimeout(function () { - video.pause(); - video.webkitEnterFullScreen(); - }, 0); - } else { - video.webkitEnterFullScreen(); - } - }; - - /** - * Request that the `HTML5` Tech exit fullscreen. - */ - - - Html5.prototype.exitFullScreen = function exitFullScreen() { - this.el_.webkitExitFullScreen(); - }; - - /** - * A getter/setter for the `Html5` Tech's source object. - * > Note: Please use {@link Html5#setSource} - * - * @param {Tech~SourceObject} [src] - * The source object you want to set on the `HTML5` techs element. - * - * @return {Tech~SourceObject|undefined} - * - The current source object when a source is not passed in. - * - undefined when setting - * - * @deprecated Since version 5. - */ - - - Html5.prototype.src = function src(_src) { - if (_src === undefined) { - return this.el_.src; - } - - // Setting src through `src` instead of `setSrc` will be deprecated - this.setSrc(_src); - }; - - /** - * Reset the tech by removing all sources and then calling - * {@link Html5.resetMediaElement}. - */ - - - Html5.prototype.reset = function reset() { - Html5.resetMediaElement(this.el_); - }; - - /** - * Get the current source on the `HTML5` Tech. Falls back to returning the source from - * the HTML5 media element. - * - * @return {Tech~SourceObject} - * The current source object from the HTML5 tech. With a fallback to the - * elements source. - */ - - - Html5.prototype.currentSrc = function currentSrc() { - if (this.currentSource_) { - return this.currentSource_.src; - } - return this.el_.currentSrc; - }; - - /** - * Set controls attribute for the HTML5 media Element. - * - * @param {string} val - * Value to set the controls attribute to - */ - - - Html5.prototype.setControls = function setControls(val) { - this.el_.controls = !!val; - }; - - /** - * Create and returns a remote {@link TextTrack} object. - * - * @param {string} kind - * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata) - * - * @param {string} [label] - * Label to identify the text track - * - * @param {string} [language] - * Two letter language abbreviation - * - * @return {TextTrack} - * The TextTrack that gets created. - */ - - - Html5.prototype.addTextTrack = function addTextTrack(kind, label, language) { - if (!this.featuresNativeTextTracks) { - return _Tech.prototype.addTextTrack.call(this, kind, label, language); - } - - return this.el_.addTextTrack(kind, label, language); - }; - - /** - * Creates either native TextTrack or an emulated TextTrack depending - * on the value of `featuresNativeTextTracks` - * - * @param {Object} options - * The object should contain the options to intialize the TextTrack with. - * - * @param {string} [options.kind] - * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata). - * - * @param {string} [options.label]. - * Label to identify the text track - * - * @param {string} [options.language] - * Two letter language abbreviation. - * - * @param {boolean} [options.default] - * Default this track to on. - * - * @param {string} [options.id] - * The internal id to assign this track. - * - * @param {string} [options.src] - * A source url for the track. - * - * @return {HTMLTrackElement} - * The track element that gets created. - */ - - - Html5.prototype.createRemoteTextTrack = function createRemoteTextTrack(options) { - if (!this.featuresNativeTextTracks) { - return _Tech.prototype.createRemoteTextTrack.call(this, options); - } - var htmlTrackElement = document_1.createElement('track'); - - if (options.kind) { - htmlTrackElement.kind = options.kind; - } - if (options.label) { - htmlTrackElement.label = options.label; - } - if (options.language || options.srclang) { - htmlTrackElement.srclang = options.language || options.srclang; - } - if (options['default']) { - htmlTrackElement['default'] = options['default']; - } - if (options.id) { - htmlTrackElement.id = options.id; - } - if (options.src) { - htmlTrackElement.src = options.src; - } - - return htmlTrackElement; - }; - - /** - * Creates a remote text track object and returns an html track element. - * - * @param {Object} options The object should contain values for - * kind, language, label, and src (location of the WebVTT file) - * @param {Boolean} [manualCleanup=true] if set to false, the TextTrack will be - * automatically removed from the video element whenever the source changes - * @return {HTMLTrackElement} An Html Track Element. - * This can be an emulated {@link HTMLTrackElement} or a native one. - * @deprecated The default value of the "manualCleanup" parameter will default - * to "false" in upcoming versions of Video.js - */ - - - Html5.prototype.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) { - var htmlTrackElement = _Tech.prototype.addRemoteTextTrack.call(this, options, manualCleanup); - - if (this.featuresNativeTextTracks) { - this.el().appendChild(htmlTrackElement); - } - - return htmlTrackElement; - }; - - /** - * Remove remote `TextTrack` from `TextTrackList` object - * - * @param {TextTrack} track - * `TextTrack` object to remove - */ - - - Html5.prototype.removeRemoteTextTrack = function removeRemoteTextTrack(track) { - _Tech.prototype.removeRemoteTextTrack.call(this, track); - - if (this.featuresNativeTextTracks) { - var tracks = this.$$('track'); - - var i = tracks.length; - - while (i--) { - if (track === tracks[i] || track === tracks[i].track) { - this.el().removeChild(tracks[i]); - } - } - } - }; - - /** - * Gets available media playback quality metrics as specified by the W3C's Media - * Playback Quality API. - * - * @see [Spec]{@link https://wicg.github.io/media-playback-quality} - * - * @return {Object} - * An object with supported media playback quality metrics - */ - - - Html5.prototype.getVideoPlaybackQuality = function getVideoPlaybackQuality() { - if (typeof this.el().getVideoPlaybackQuality === 'function') { - return this.el().getVideoPlaybackQuality(); - } - - var videoPlaybackQuality = {}; - - if (typeof this.el().webkitDroppedFrameCount !== 'undefined' && typeof this.el().webkitDecodedFrameCount !== 'undefined') { - videoPlaybackQuality.droppedVideoFrames = this.el().webkitDroppedFrameCount; - videoPlaybackQuality.totalVideoFrames = this.el().webkitDecodedFrameCount; - } - - if (window_1.performance && typeof window_1.performance.now === 'function') { - videoPlaybackQuality.creationTime = window_1.performance.now(); - } else if (window_1.performance && window_1.performance.timing && typeof window_1.performance.timing.navigationStart === 'number') { - videoPlaybackQuality.creationTime = window_1.Date.now() - window_1.performance.timing.navigationStart; - } - - return videoPlaybackQuality; - }; - - return Html5; -}(Tech); - -/* HTML5 Support Testing ---------------------------------------------------- */ - -if (isReal()) { - - /** - * Element for testing browser HTML5 media capabilities - * - * @type {Element} - * @constant - * @private - */ - Html5.TEST_VID = document_1.createElement('video'); - var track = document_1.createElement('track'); - - track.kind = 'captions'; - track.srclang = 'en'; - track.label = 'English'; - Html5.TEST_VID.appendChild(track); -} - -/** - * Check if HTML5 media is supported by this browser/device. - * - * @return {boolean} - * - True if HTML5 media is supported. - * - False if HTML5 media is not supported. - */ -Html5.isSupported = function () { - // IE9 with no Media Player is a LIAR! (#984) - try { - Html5.TEST_VID.volume = 0.5; - } catch (e) { - return false; - } - - return !!(Html5.TEST_VID && Html5.TEST_VID.canPlayType); -}; - -/** - * Check if the tech can support the given type - * - * @param {string} type - * The mimetype to check - * @return {string} 'probably', 'maybe', or '' (empty string) - */ -Html5.canPlayType = function (type) { - return Html5.TEST_VID.canPlayType(type); -}; - -/** - * Check if the tech can support the given source - * @param {Object} srcObj - * The source object - * @param {Object} options - * The options passed to the tech - * @return {string} 'probably', 'maybe', or '' (empty string) - */ -Html5.canPlaySource = function (srcObj, options) { - return Html5.canPlayType(srcObj.type); -}; - -/** - * Check if the volume can be changed in this browser/device. - * Volume cannot be changed in a lot of mobile devices. - * Specifically, it can't be changed from 1 on iOS. - * - * @return {boolean} - * - True if volume can be controlled - * - False otherwise - */ -Html5.canControlVolume = function () { - // IE will error if Windows Media Player not installed #3315 - try { - var volume = Html5.TEST_VID.volume; - - Html5.TEST_VID.volume = volume / 2 + 0.1; - return volume !== Html5.TEST_VID.volume; - } catch (e) { - return false; - } -}; - -/** - * Check if the volume can be muted in this browser/device. - * Some devices, e.g. iOS, don't allow changing volume - * but permits muting/unmuting. - * - * @return {bolean} - * - True if volume can be muted - * - False otherwise - */ -Html5.canMuteVolume = function () { - try { - var muted = Html5.TEST_VID.muted; - - // in some versions of iOS muted property doesn't always - // work, so we want to set both property and attribute - Html5.TEST_VID.muted = !muted; - if (Html5.TEST_VID.muted) { - setAttribute(Html5.TEST_VID, 'muted', 'muted'); - } else { - removeAttribute(Html5.TEST_VID, 'muted', 'muted'); - } - return muted !== Html5.TEST_VID.muted; - } catch (e) { - return false; - } -}; - -/** - * Check if the playback rate can be changed in this browser/device. - * - * @return {boolean} - * - True if playback rate can be controlled - * - False otherwise - */ -Html5.canControlPlaybackRate = function () { - // Playback rate API is implemented in Android Chrome, but doesn't do anything - // https://github.com/videojs/video.js/issues/3180 - if (IS_ANDROID && IS_CHROME && CHROME_VERSION < 58) { - return false; - } - // IE will error if Windows Media Player not installed #3315 - try { - var playbackRate = Html5.TEST_VID.playbackRate; - - Html5.TEST_VID.playbackRate = playbackRate / 2 + 0.1; - return playbackRate !== Html5.TEST_VID.playbackRate; - } catch (e) { - return false; - } -}; - -/** - * Check if we can override a video/audio elements attributes, with - * Object.defineProperty. - * - * @return {boolean} - * - True if builtin attributes can be overriden - * - False otherwise - */ -Html5.canOverrideAttributes = function () { - if (IS_IE8) { - return false; - } - // if we cannot overwrite the src/innerHTML property, there is no support - // iOS 7 safari for instance cannot do this. - try { - var noop = function noop() {}; - - Object.defineProperty(document_1.createElement('video'), 'src', { get: noop, set: noop }); - Object.defineProperty(document_1.createElement('audio'), 'src', { get: noop, set: noop }); - Object.defineProperty(document_1.createElement('video'), 'innerHTML', { get: noop, set: noop }); - Object.defineProperty(document_1.createElement('audio'), 'innerHTML', { get: noop, set: noop }); - } catch (e) { - return false; - } - - return true; -}; - -/** - * Check to see if native `TextTrack`s are supported by this browser/device. - * - * @return {boolean} - * - True if native `TextTrack`s are supported. - * - False otherwise - */ -Html5.supportsNativeTextTracks = function () { - return IS_ANY_SAFARI || IS_IOS && IS_CHROME; -}; - -/** - * Check to see if native `VideoTrack`s are supported by this browser/device - * - * @return {boolean} - * - True if native `VideoTrack`s are supported. - * - False otherwise - */ -Html5.supportsNativeVideoTracks = function () { - return !!(Html5.TEST_VID && Html5.TEST_VID.videoTracks); -}; - -/** - * Check to see if native `AudioTrack`s are supported by this browser/device - * - * @return {boolean} - * - True if native `AudioTrack`s are supported. - * - False otherwise - */ -Html5.supportsNativeAudioTracks = function () { - return !!(Html5.TEST_VID && Html5.TEST_VID.audioTracks); -}; - -/** - * An array of events available on the Html5 tech. - * - * @private - * @type {Array} - */ -Html5.Events = ['loadstart', 'suspend', 'abort', 'error', 'emptied', 'stalled', 'loadedmetadata', 'loadeddata', 'canplay', 'canplaythrough', 'playing', 'waiting', 'seeking', 'seeked', 'ended', 'durationchange', 'timeupdate', 'progress', 'play', 'pause', 'ratechange', 'resize', 'volumechange']; - -/** - * Boolean indicating whether the `Tech` supports volume control. - * - * @type {boolean} - * @default {@link Html5.canControlVolume} - */ -Html5.prototype.featuresVolumeControl = Html5.canControlVolume(); - -/** - * Boolean indicating whether the `Tech` supports muting volume. - * - * @type {bolean} - * @default {@link Html5.canMuteVolume} - */ -Html5.prototype.featuresMuteControl = Html5.canMuteVolume(); - -/** - * Boolean indicating whether the `Tech` supports changing the speed at which the media - * plays. Examples: - * - Set player to play 2x (twice) as fast - * - Set player to play 0.5x (half) as fast - * - * @type {boolean} - * @default {@link Html5.canControlPlaybackRate} - */ -Html5.prototype.featuresPlaybackRate = Html5.canControlPlaybackRate(); - -/** - * Boolean indicating wether the `Tech` supports the `sourceset` event. - * - * @type {boolean} - * @default - */ -Html5.prototype.featuresSourceset = Html5.canOverrideAttributes(); - -/** - * Boolean indicating whether the `HTML5` tech currently supports the media element - * moving in the DOM. iOS breaks if you move the media element, so this is set this to - * false there. Everywhere else this should be true. - * - * @type {boolean} - * @default - */ -Html5.prototype.movingMediaElementInDOM = !IS_IOS; - -// TODO: Previous comment: No longer appears to be used. Can probably be removed. -// Is this true? -/** - * Boolean indicating whether the `HTML5` tech currently supports automatic media resize - * when going into fullscreen. - * - * @type {boolean} - * @default - */ -Html5.prototype.featuresFullscreenResize = true; - -/** - * Boolean indicating whether the `HTML5` tech currently supports the progress event. - * If this is false, manual `progress` events will be triggred instead. - * - * @type {boolean} - * @default - */ -Html5.prototype.featuresProgressEvents = true; - -/** - * Boolean indicating whether the `HTML5` tech currently supports the timeupdate event. - * If this is false, manual `timeupdate` events will be triggred instead. - * - * @default - */ -Html5.prototype.featuresTimeupdateEvents = true; - -/** - * Boolean indicating whether the `HTML5` tech currently supports native `TextTrack`s. - * - * @type {boolean} - * @default {@link Html5.supportsNativeTextTracks} - */ -Html5.prototype.featuresNativeTextTracks = Html5.supportsNativeTextTracks(); - -/** - * Boolean indicating whether the `HTML5` tech currently supports native `VideoTrack`s. - * - * @type {boolean} - * @default {@link Html5.supportsNativeVideoTracks} - */ -Html5.prototype.featuresNativeVideoTracks = Html5.supportsNativeVideoTracks(); - -/** - * Boolean indicating whether the `HTML5` tech currently supports native `AudioTrack`s. - * - * @type {boolean} - * @default {@link Html5.supportsNativeAudioTracks} - */ -Html5.prototype.featuresNativeAudioTracks = Html5.supportsNativeAudioTracks(); - -// HTML5 Feature detection and Device Fixes --------------------------------- // -var canPlayType = Html5.TEST_VID && Html5.TEST_VID.constructor.prototype.canPlayType; -var mpegurlRE = /^application\/(?:x-|vnd\.apple\.)mpegurl/i; -var mp4RE = /^video\/mp4/i; - -Html5.patchCanPlayType = function () { - - // Android 4.0 and above can play HLS to some extent but it reports being unable to do so - // Firefox and Chrome report correctly - if (ANDROID_VERSION >= 4.0 && !IS_FIREFOX && !IS_CHROME) { - Html5.TEST_VID.constructor.prototype.canPlayType = function (type) { - if (type && mpegurlRE.test(type)) { - return 'maybe'; - } - return canPlayType.call(this, type); - }; - - // Override Android 2.2 and less canPlayType method which is broken - } else if (IS_OLD_ANDROID) { - Html5.TEST_VID.constructor.prototype.canPlayType = function (type) { - if (type && mp4RE.test(type)) { - return 'maybe'; - } - return canPlayType.call(this, type); - }; - } -}; - -Html5.unpatchCanPlayType = function () { - var r = Html5.TEST_VID.constructor.prototype.canPlayType; - - Html5.TEST_VID.constructor.prototype.canPlayType = canPlayType; - return r; -}; - -// by default, patch the media element -Html5.patchCanPlayType(); - -Html5.disposeMediaElement = function (el) { - if (!el) { - return; - } - - if (el.parentNode) { - el.parentNode.removeChild(el); - } - - // remove any child track or source nodes to prevent their loading - while (el.hasChildNodes()) { - el.removeChild(el.firstChild); - } - - // remove any src reference. not setting `src=''` because that causes a warning - // in firefox - el.removeAttribute('src'); - - // force the media element to update its loading state by calling load() - // however IE on Windows 7N has a bug that throws an error so need a try/catch (#793) - if (typeof el.load === 'function') { - // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473) - (function () { - try { - el.load(); - } catch (e) { - // not supported - } - })(); - } -}; - -Html5.resetMediaElement = function (el) { - if (!el) { - return; - } - - var sources = el.querySelectorAll('source'); - var i = sources.length; - - while (i--) { - el.removeChild(sources[i]); - } - - // remove any src reference. - // not setting `src=''` because that throws an error - el.removeAttribute('src'); - - if (typeof el.load === 'function') { - // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473) - (function () { - try { - el.load(); - } catch (e) { - // satisfy linter - } - })(); - } -}; - -/* Native HTML5 element property wrapping ----------------------------------- */ -// Wrap native boolean attributes with getters that check both property and attribute -// The list is as followed: -// muted, defaultMuted, autoplay, controls, loop, playsinline -[ -/** - * Get the value of `muted` from the media element. `muted` indicates - * that the volume for the media should be set to silent. This does not actually change - * the `volume` attribute. - * - * @method Html5#muted - * @return {boolean} - * - True if the value of `volume` should be ignored and the audio set to silent. - * - False if the value of `volume` should be used. - * - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted} - */ -'muted', - -/** - * Get the value of `defaultMuted` from the media element. `defaultMuted` indicates - * whether the media should start muted or not. Only changes the default state of the - * media. `muted` and `defaultMuted` can have different values. {@link Html5#muted} indicates the - * current state. - * - * @method Html5#defaultMuted - * @return {boolean} - * - The value of `defaultMuted` from the media element. - * - True indicates that the media should start muted. - * - False indicates that the media should not start muted - * - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted} - */ -'defaultMuted', - -/** - * Get the value of `autoplay` from the media element. `autoplay` indicates - * that the media should start to play as soon as the page is ready. - * - * @method Html5#autoplay - * @return {boolean} - * - The value of `autoplay` from the media element. - * - True indicates that the media should start as soon as the page loads. - * - False indicates that the media should not start as soon as the page loads. - * - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay} - */ -'autoplay', - -/** - * Get the value of `controls` from the media element. `controls` indicates - * whether the native media controls should be shown or hidden. - * - * @method Html5#controls - * @return {boolean} - * - The value of `controls` from the media element. - * - True indicates that native controls should be showing. - * - False indicates that native controls should be hidden. - * - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-controls} - */ -'controls', - -/** - * Get the value of `loop` from the media element. `loop` indicates - * that the media should return to the start of the media and continue playing once - * it reaches the end. - * - * @method Html5#loop - * @return {boolean} - * - The value of `loop` from the media element. - * - True indicates that playback should seek back to start once - * the end of a media is reached. - * - False indicates that playback should not loop back to the start when the - * end of the media is reached. - * - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop} - */ -'loop', - -/** - * Get the value of `playsinline` from the media element. `playsinline` indicates - * to the browser that non-fullscreen playback is preferred when fullscreen - * playback is the native default, such as in iOS Safari. - * - * @method Html5#playsinline - * @return {boolean} - * - The value of `playsinline` from the media element. - * - True indicates that the media should play inline. - * - False indicates that the media should not play inline. - * - * @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline} - */ -'playsinline'].forEach(function (prop) { - Html5.prototype[prop] = function () { - return this.el_[prop] || this.el_.hasAttribute(prop); - }; -}); - -// Wrap native boolean attributes with setters that set both property and attribute -// The list is as followed: -// setMuted, setDefaultMuted, setAutoplay, setLoop, setPlaysinline -// setControls is special-cased above -[ -/** - * Set the value of `muted` on the media element. `muted` indicates that the current - * audio level should be silent. - * - * @method Html5#setMuted - * @param {boolean} muted - * - True if the audio should be set to silent - * - False otherwise - * - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted} - */ -'muted', - -/** - * Set the value of `defaultMuted` on the media element. `defaultMuted` indicates that the current - * audio level should be silent, but will only effect the muted level on intial playback.. - * - * @method Html5.prototype.setDefaultMuted - * @param {boolean} defaultMuted - * - True if the audio should be set to silent - * - False otherwise - * - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted} - */ -'defaultMuted', - -/** - * Set the value of `autoplay` on the media element. `autoplay` indicates - * that the media should start to play as soon as the page is ready. - * - * @method Html5#setAutoplay - * @param {boolean} autoplay - * - True indicates that the media should start as soon as the page loads. - * - False indicates that the media should not start as soon as the page loads. - * - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay} - */ -'autoplay', - -/** - * Set the value of `loop` on the media element. `loop` indicates - * that the media should return to the start of the media and continue playing once - * it reaches the end. - * - * @method Html5#setLoop - * @param {boolean} loop - * - True indicates that playback should seek back to start once - * the end of a media is reached. - * - False indicates that playback should not loop back to the start when the - * end of the media is reached. - * - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop} - */ -'loop', - -/** - * Set the value of `playsinline` from the media element. `playsinline` indicates - * to the browser that non-fullscreen playback is preferred when fullscreen - * playback is the native default, such as in iOS Safari. - * - * @method Html5#setPlaysinline - * @param {boolean} playsinline - * - True indicates that the media should play inline. - * - False indicates that the media should not play inline. - * - * @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline} - */ -'playsinline'].forEach(function (prop) { - Html5.prototype['set' + toTitleCase(prop)] = function (v) { - this.el_[prop] = v; - - if (v) { - this.el_.setAttribute(prop, prop); - } else { - this.el_.removeAttribute(prop); - } - }; -}); - -// Wrap native properties with a getter -// The list is as followed -// paused, currentTime, buffered, volume, poster, preload, error, seeking -// seekable, ended, playbackRate, defaultPlaybackRate, played, networkState -// readyState, videoWidth, videoHeight -[ -/** - * Get the value of `paused` from the media element. `paused` indicates whether the media element - * is currently paused or not. - * - * @method Html5#paused - * @return {boolean} - * The value of `paused` from the media element. - * - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-paused} - */ -'paused', - -/** - * Get the value of `currentTime` from the media element. `currentTime` indicates - * the current second that the media is at in playback. - * - * @method Html5#currentTime - * @return {number} - * The value of `currentTime` from the media element. - * - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-currenttime} - */ -'currentTime', - -/** - * Get the value of `buffered` from the media element. `buffered` is a `TimeRange` - * object that represents the parts of the media that are already downloaded and - * available for playback. - * - * @method Html5#buffered - * @return {TimeRange} - * The value of `buffered` from the media element. - * - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-buffered} - */ -'buffered', - -/** - * Get the value of `volume` from the media element. `volume` indicates - * the current playback volume of audio for a media. `volume` will be a value from 0 - * (silent) to 1 (loudest and default). - * - * @method Html5#volume - * @return {number} - * The value of `volume` from the media element. Value will be between 0-1. - * - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume} - */ -'volume', - -/** - * Get the value of `poster` from the media element. `poster` indicates - * that the url of an image file that can/will be shown when no media data is available. - * - * @method Html5#poster - * @return {string} - * The value of `poster` from the media element. Value will be a url to an - * image. - * - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-video-poster} - */ -'poster', - -/** - * Get the value of `preload` from the media element. `preload` indicates - * what should download before the media is interacted with. It can have the following - * values: - * - none: nothing should be downloaded - * - metadata: poster and the first few frames of the media may be downloaded to get - * media dimensions and other metadata - * - auto: allow the media and metadata for the media to be downloaded before - * interaction - * - * @method Html5#preload - * @return {string} - * The value of `preload` from the media element. Will be 'none', 'metadata', - * or 'auto'. - * - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload} - */ -'preload', - -/** - * Get the value of the `error` from the media element. `error` indicates any - * MediaError that may have occured during playback. If error returns null there is no - * current error. - * - * @method Html5#error - * @return {MediaError|null} - * The value of `error` from the media element. Will be `MediaError` if there - * is a current error and null otherwise. - * - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-error} - */ -'error', - -/** - * Get the value of `seeking` from the media element. `seeking` indicates whether the - * media is currently seeking to a new position or not. - * - * @method Html5#seeking - * @return {boolean} - * - The value of `seeking` from the media element. - * - True indicates that the media is currently seeking to a new position. - * - Flase indicates that the media is not seeking to a new position at this time. - * - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seeking} - */ -'seeking', - -/** - * Get the value of `seekable` from the media element. `seekable` returns a - * `TimeRange` object indicating ranges of time that can currently be `seeked` to. - * - * @method Html5#seekable - * @return {TimeRange} - * The value of `seekable` from the media element. A `TimeRange` object - * indicating the current ranges of time that can be seeked to. - * - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seekable} - */ -'seekable', - -/** - * Get the value of `ended` from the media element. `ended` indicates whether - * the media has reached the end or not. - * - * @method Html5#ended - * @return {boolean} - * - The value of `ended` from the media element. - * - True indicates that the media has ended. - * - False indicates that the media has not ended. - * - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-ended} - */ -'ended', - -/** - * Get the value of `playbackRate` from the media element. `playbackRate` indicates - * the rate at which the media is currently playing back. Examples: - * - if playbackRate is set to 2, media will play twice as fast. - * - if playbackRate is set to 0.5, media will play half as fast. - * - * @method Html5#playbackRate - * @return {number} - * The value of `playbackRate` from the media element. A number indicating - * the current playback speed of the media, where 1 is normal speed. - * - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate} - */ -'playbackRate', - -/** - * Get the value of `defaultPlaybackRate` from the media element. `defaultPlaybackRate` indicates - * the rate at which the media is currently playing back. This value will not indicate the current - * `playbackRate` after playback has started, use {@link Html5#playbackRate} for that. - * - * Examples: - * - if defaultPlaybackRate is set to 2, media will play twice as fast. - * - if defaultPlaybackRate is set to 0.5, media will play half as fast. - * - * @method Html5.prototype.defaultPlaybackRate - * @return {number} - * The value of `defaultPlaybackRate` from the media element. A number indicating - * the current playback speed of the media, where 1 is normal speed. - * - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate} - */ -'defaultPlaybackRate', - -/** - * Get the value of `played` from the media element. `played` returns a `TimeRange` - * object representing points in the media timeline that have been played. - * - * @method Html5#played - * @return {TimeRange} - * The value of `played` from the media element. A `TimeRange` object indicating - * the ranges of time that have been played. - * - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-played} - */ -'played', - -/** - * Get the value of `networkState` from the media element. `networkState` indicates - * the current network state. It returns an enumeration from the following list: - * - 0: NETWORK_EMPTY - * - 1: NEWORK_IDLE - * - 2: NETWORK_LOADING - * - 3: NETWORK_NO_SOURCE - * - * @method Html5#networkState - * @return {number} - * The value of `networkState` from the media element. This will be a number - * from the list in the description. - * - * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-networkstate} - */ -'networkState', - -/** - * Get the value of `readyState` from the media element. `readyState` indicates - * the current state of the media element. It returns an enumeration from the - * following list: - * - 0: HAVE_NOTHING - * - 1: HAVE_METADATA - * - 2: HAVE_CURRENT_DATA - * - 3: HAVE_FUTURE_DATA - * - 4: HAVE_ENOUGH_DATA - * - * @method Html5#readyState - * @return {number} - * The value of `readyState` from the media element. This will be a number - * from the list in the description. - * - * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#ready-states} - */ -'readyState', - -/** - * Get the value of `videoWidth` from the video element. `videoWidth` indicates - * the current width of the video in css pixels. - * - * @method Html5#videoWidth - * @return {number} - * The value of `videoWidth` from the video element. This will be a number - * in css pixels. - * - * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth} - */ -'videoWidth', - -/** - * Get the value of `videoHeight` from the video element. `videoHeigth` indicates - * the current height of the video in css pixels. - * - * @method Html5#videoHeight - * @return {number} - * The value of `videoHeight` from the video element. This will be a number - * in css pixels. - * - * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth} - */ -'videoHeight'].forEach(function (prop) { - Html5.prototype[prop] = function () { - return this.el_[prop]; - }; -}); - -// Wrap native properties with a setter in this format: -// set + toTitleCase(name) -// The list is as follows: -// setVolume, setSrc, setPoster, setPreload, setPlaybackRate, setDefaultPlaybackRate -[ -/** - * Set the value of `volume` on the media element. `volume` indicates the current - * audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and - * so on. - * - * @method Html5#setVolume - * @param {number} percentAsDecimal - * The volume percent as a decimal. Valid range is from 0-1. - * - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume} - */ -'volume', - -/** - * Set the value of `src` on the media element. `src` indicates the current - * {@link Tech~SourceObject} for the media. - * - * @method Html5#setSrc - * @param {Tech~SourceObject} src - * The source object to set as the current source. - * - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-src} - */ -'src', - -/** - * Set the value of `poster` on the media element. `poster` is the url to - * an image file that can/will be shown when no media data is available. - * - * @method Html5#setPoster - * @param {string} poster - * The url to an image that should be used as the `poster` for the media - * element. - * - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-poster} - */ -'poster', - -/** - * Set the value of `preload` on the media element. `preload` indicates - * what should download before the media is interacted with. It can have the following - * values: - * - none: nothing should be downloaded - * - metadata: poster and the first few frames of the media may be downloaded to get - * media dimensions and other metadata - * - auto: allow the media and metadata for the media to be downloaded before - * interaction - * - * @method Html5#setPreload - * @param {string} preload - * The value of `preload` to set on the media element. Must be 'none', 'metadata', - * or 'auto'. - * - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload} - */ -'preload', - -/** - * Set the value of `playbackRate` on the media element. `playbackRate` indicates - * the rate at which the media should play back. Examples: - * - if playbackRate is set to 2, media will play twice as fast. - * - if playbackRate is set to 0.5, media will play half as fast. - * - * @method Html5#setPlaybackRate - * @return {number} - * The value of `playbackRate` from the media element. A number indicating - * the current playback speed of the media, where 1 is normal speed. - * - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate} - */ -'playbackRate', - -/** - * Set the value of `defaultPlaybackRate` on the media element. `defaultPlaybackRate` indicates - * the rate at which the media should play back upon initial startup. Changing this value - * after a video has started will do nothing. Instead you should used {@link Html5#setPlaybackRate}. - * - * Example Values: - * - if playbackRate is set to 2, media will play twice as fast. - * - if playbackRate is set to 0.5, media will play half as fast. - * - * @method Html5.prototype.setDefaultPlaybackRate - * @return {number} - * The value of `defaultPlaybackRate` from the media element. A number indicating - * the current playback speed of the media, where 1 is normal speed. - * - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultplaybackrate} - */ -'defaultPlaybackRate'].forEach(function (prop) { - Html5.prototype['set' + toTitleCase(prop)] = function (v) { - this.el_[prop] = v; - }; -}); - -// wrap native functions with a function -// The list is as follows: -// pause, load play -[ -/** - * A wrapper around the media elements `pause` function. This will call the `HTML5` - * media elements `pause` function. - * - * @method Html5#pause - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-pause} - */ -'pause', - -/** - * A wrapper around the media elements `load` function. This will call the `HTML5`s - * media element `load` function. - * - * @method Html5#load - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-load} - */ -'load', - -/** - * A wrapper around the media elements `play` function. This will call the `HTML5`s - * media element `play` function. - * - * @method Html5#play - * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-play} - */ -'play'].forEach(function (prop) { - Html5.prototype[prop] = function () { - return this.el_[prop](); - }; -}); - -Tech.withSourceHandlers(Html5); - -/** - * Native source handler for Html5, simply passes the source to the media element. - * - * @proprety {Tech~SourceObject} source - * The source object - * - * @proprety {Html5} tech - * The instance of the HTML5 tech. - */ -Html5.nativeSourceHandler = {}; - -/** - * Check if the media element can play the given mime type. - * - * @param {string} type - * The mimetype to check - * - * @return {string} - * 'probably', 'maybe', or '' (empty string) - */ -Html5.nativeSourceHandler.canPlayType = function (type) { - // IE9 on Windows 7 without MediaPlayer throws an error here - // https://github.com/videojs/video.js/issues/519 - try { - return Html5.TEST_VID.canPlayType(type); - } catch (e) { - return ''; - } -}; - -/** - * Check if the media element can handle a source natively. - * - * @param {Tech~SourceObject} source - * The source object - * - * @param {Object} [options] - * Options to be passed to the tech. - * - * @return {string} - * 'probably', 'maybe', or '' (empty string). - */ -Html5.nativeSourceHandler.canHandleSource = function (source, options) { - - // If a type was provided we should rely on that - if (source.type) { - return Html5.nativeSourceHandler.canPlayType(source.type); - - // If no type, fall back to checking 'video/[EXTENSION]' - } else if (source.src) { - var ext = getFileExtension(source.src); - - return Html5.nativeSourceHandler.canPlayType('video/' + ext); - } - - return ''; -}; - -/** - * Pass the source to the native media element. - * - * @param {Tech~SourceObject} source - * The source object - * - * @param {Html5} tech - * The instance of the Html5 tech - * - * @param {Object} [options] - * The options to pass to the source - */ -Html5.nativeSourceHandler.handleSource = function (source, tech, options) { - tech.setSrc(source.src); -}; - -/** - * A noop for the native dispose function, as cleanup is not needed. - */ -Html5.nativeSourceHandler.dispose = function () {}; - -// Register the native source handler -Html5.registerSourceHandler(Html5.nativeSourceHandler); - -Tech.registerTech('Html5', Html5); - -var _templateObject$1 = taggedTemplateLiteralLoose(['\n Using the tech directly can be dangerous. I hope you know what you\'re doing.\n See https://github.com/videojs/video.js/issues/2617 for more info.\n '], ['\n Using the tech directly can be dangerous. I hope you know what you\'re doing.\n See https://github.com/videojs/video.js/issues/2617 for more info.\n ']); - -/** - * @file player.js - */ -// Subclasses Component -// The following imports are used only to ensure that the corresponding modules -// are always included in the video.js package. Importing the modules will -// execute them and they will register themselves with video.js. -// Import Html5 tech, at least for disposing the original video tag. -// The following tech events are simply re-triggered -// on the player when they happen -var TECH_EVENTS_RETRIGGER = [ -/** - * Fired while the user agent is downloading media data. - * - * @event Player#progress - * @type {EventTarget~Event} - */ -/** - * Retrigger the `progress` event that was triggered by the {@link Tech}. - * - * @private - * @method Player#handleTechProgress_ - * @fires Player#progress - * @listens Tech#progress - */ -'progress', - -/** - * Fires when the loading of an audio/video is aborted. - * - * @event Player#abort - * @type {EventTarget~Event} - */ -/** - * Retrigger the `abort` event that was triggered by the {@link Tech}. - * - * @private - * @method Player#handleTechAbort_ - * @fires Player#abort - * @listens Tech#abort - */ -'abort', - -/** - * Fires when the browser is intentionally not getting media data. - * - * @event Player#suspend - * @type {EventTarget~Event} - */ -/** - * Retrigger the `suspend` event that was triggered by the {@link Tech}. - * - * @private - * @method Player#handleTechSuspend_ - * @fires Player#suspend - * @listens Tech#suspend - */ -'suspend', - -/** - * Fires when the current playlist is empty. - * - * @event Player#emptied - * @type {EventTarget~Event} - */ -/** - * Retrigger the `emptied` event that was triggered by the {@link Tech}. - * - * @private - * @method Player#handleTechEmptied_ - * @fires Player#emptied - * @listens Tech#emptied - */ -'emptied', -/** - * Fires when the browser is trying to get media data, but data is not available. - * - * @event Player#stalled - * @type {EventTarget~Event} - */ -/** - * Retrigger the `stalled` event that was triggered by the {@link Tech}. - * - * @private - * @method Player#handleTechStalled_ - * @fires Player#stalled - * @listens Tech#stalled - */ -'stalled', - -/** - * Fires when the browser has loaded meta data for the audio/video. - * - * @event Player#loadedmetadata - * @type {EventTarget~Event} - */ -/** - * Retrigger the `stalled` event that was triggered by the {@link Tech}. - * - * @private - * @method Player#handleTechLoadedmetadata_ - * @fires Player#loadedmetadata - * @listens Tech#loadedmetadata - */ -'loadedmetadata', - -/** - * Fires when the browser has loaded the current frame of the audio/video. - * - * @event Player#loadeddata - * @type {event} - */ -/** - * Retrigger the `loadeddata` event that was triggered by the {@link Tech}. - * - * @private - * @method Player#handleTechLoaddeddata_ - * @fires Player#loadeddata - * @listens Tech#loadeddata - */ -'loadeddata', - -/** - * Fires when the current playback position has changed. - * - * @event Player#timeupdate - * @type {event} - */ -/** - * Retrigger the `timeupdate` event that was triggered by the {@link Tech}. - * - * @private - * @method Player#handleTechTimeUpdate_ - * @fires Player#timeupdate - * @listens Tech#timeupdate - */ -'timeupdate', - -/** - * Fires when the video's intrinsic dimensions change - * - * @event Player#resize - * @type {event} - */ -/** - * Retrigger the `resize` event that was triggered by the {@link Tech}. - * - * @private - * @method Player#handleTechResize_ - * @fires Player#resize - * @listens Tech#resize - */ -'resize', - -/** - * Fires when the volume has been changed - * - * @event Player#volumechange - * @type {event} - */ -/** - * Retrigger the `volumechange` event that was triggered by the {@link Tech}. - * - * @private - * @method Player#handleTechVolumechange_ - * @fires Player#volumechange - * @listens Tech#volumechange - */ -'volumechange', - -/** - * Fires when the text track has been changed - * - * @event Player#texttrackchange - * @type {event} - */ -/** - * Retrigger the `texttrackchange` event that was triggered by the {@link Tech}. - * - * @private - * @method Player#handleTechTexttrackchange_ - * @fires Player#texttrackchange - * @listens Tech#texttrackchange - */ -'texttrackchange']; - -// events to queue when playback rate is zero -// this is a hash for the sole purpose of mapping non-camel-cased event names -// to camel-cased function names -var TECH_EVENTS_QUEUE = { - canplay: 'CanPlay', - canplaythrough: 'CanPlayThrough', - playing: 'Playing', - seeked: 'Seeked' -}; - -/** - * An instance of the `Player` class is created when any of the Video.js setup methods - * are used to initialize a video. - * - * After an instance has been created it can be accessed globally in two ways: - * 1. By calling `videojs('example_video_1');` - * 2. By using it directly via `videojs.players.example_video_1;` - * - * @extends Component - */ - -var Player = function (_Component) { - inherits(Player, _Component); - - /** - * Create an instance of this class. - * - * @param {Element} tag - * The original video DOM element used for configuring options. - * - * @param {Object} [options] - * Object of option names and values. - * - * @param {Component~ReadyCallback} [ready] - * Ready callback function. - */ - function Player(tag, options, ready) { - classCallCheck(this, Player); - - // Make sure tag ID exists - tag.id = tag.id || options.id || 'vjs_video_' + newGUID(); - - // Set Options - // The options argument overrides options set in the video tag - // which overrides globally set options. - // This latter part coincides with the load order - // (tag must exist before Player) - options = assign(Player.getTagSettings(tag), options); - - // Delay the initialization of children because we need to set up - // player properties first, and can't use `this` before `super()` - options.initChildren = false; - - // Same with creating the element - options.createEl = false; - - // don't auto mixin the evented mixin - options.evented = false; - - // we don't want the player to report touch activity on itself - // see enableTouchActivity in Component - options.reportTouchActivity = false; - - // If language is not set, get the closest lang attribute - if (!options.language) { - if (typeof tag.closest === 'function') { - var closest = tag.closest('[lang]'); - - if (closest && closest.getAttribute) { - options.language = closest.getAttribute('lang'); - } - } else { - var element = tag; - - while (element && element.nodeType === 1) { - if (getAttributes(element).hasOwnProperty('lang')) { - options.language = element.getAttribute('lang'); - break; - } - element = element.parentNode; - } - } - } - - // Run base component initializing with new options - - // Tracks when a tech changes the poster - var _this = possibleConstructorReturn(this, _Component.call(this, null, options, ready)); - - _this.isPosterFromTech_ = false; - - // Holds callback info that gets queued when playback rate is zero - // and a seek is happening - _this.queuedCallbacks_ = []; - - // Turn off API access because we're loading a new tech that might load asynchronously - _this.isReady_ = false; - - // Init state hasStarted_ - _this.hasStarted_ = false; - - // Init state userActive_ - _this.userActive_ = false; - - // if the global option object was accidentally blown away by - // someone, bail early with an informative error - if (!_this.options_ || !_this.options_.techOrder || !_this.options_.techOrder.length) { - throw new Error('No techOrder specified. Did you overwrite ' + 'videojs.options instead of just changing the ' + 'properties you want to override?'); - } - - // Store the original tag used to set options - _this.tag = tag; - - // Store the tag attributes used to restore html5 element - _this.tagAttributes = tag && getAttributes(tag); - - // Update current language - _this.language(_this.options_.language); - - // Update Supported Languages - if (options.languages) { - // Normalise player option languages to lowercase - var languagesToLower = {}; - - Object.getOwnPropertyNames(options.languages).forEach(function (name$$1) { - languagesToLower[name$$1.toLowerCase()] = options.languages[name$$1]; - }); - _this.languages_ = languagesToLower; - } else { - _this.languages_ = Player.prototype.options_.languages; - } - - // Cache for video property values. - _this.cache_ = {}; - - // Set poster - _this.poster_ = options.poster || ''; - - // Set controls - _this.controls_ = !!options.controls; - - // Set default values for lastVolume - _this.cache_.lastVolume = 1; - - // Original tag settings stored in options - // now remove immediately so native controls don't flash. - // May be turned back on by HTML5 tech if nativeControlsForTouch is true - tag.controls = false; - tag.removeAttribute('controls'); - - // the attribute overrides the option - if (tag.hasAttribute('autoplay')) { - _this.options_.autoplay = true; - } else { - // otherwise use the setter to validate and - // set the correct value. - _this.autoplay(_this.options_.autoplay); - } - - /* - * Store the internal state of scrubbing - * - * @private - * @return {Boolean} True if the user is scrubbing - */ - _this.scrubbing_ = false; - - _this.el_ = _this.createEl(); - - // Set default value for lastPlaybackRate - _this.cache_.lastPlaybackRate = _this.defaultPlaybackRate(); - - // Make this an evented object and use `el_` as its event bus. - evented(_this, { eventBusKey: 'el_' }); - - // We also want to pass the original player options to each component and plugin - // as well so they don't need to reach back into the player for options later. - // We also need to do another copy of this.options_ so we don't end up with - // an infinite loop. - var playerOptionsCopy = mergeOptions(_this.options_); - - // Load plugins - if (options.plugins) { - var plugins = options.plugins; - - Object.keys(plugins).forEach(function (name$$1) { - if (typeof this[name$$1] === 'function') { - this[name$$1](plugins[name$$1]); - } else { - throw new Error('plugin "' + name$$1 + '" does not exist'); - } - }, _this); - } - - _this.options_.playerOptions = playerOptionsCopy; - - _this.middleware_ = []; - - _this.initChildren(); - - // Set isAudio based on whether or not an audio tag was used - _this.isAudio(tag.nodeName.toLowerCase() === 'audio'); - - // Update controls className. Can't do this when the controls are initially - // set because the element doesn't exist yet. - if (_this.controls()) { - _this.addClass('vjs-controls-enabled'); - } else { - _this.addClass('vjs-controls-disabled'); - } - - // Set ARIA label and region role depending on player type - _this.el_.setAttribute('role', 'region'); - if (_this.isAudio()) { - _this.el_.setAttribute('aria-label', _this.localize('Audio Player')); - } else { - _this.el_.setAttribute('aria-label', _this.localize('Video Player')); - } - - if (_this.isAudio()) { - _this.addClass('vjs-audio'); - } - - if (_this.flexNotSupported_()) { - _this.addClass('vjs-no-flex'); - } - - // TODO: Make this smarter. Toggle user state between touching/mousing - // using events, since devices can have both touch and mouse events. - // if (browser.TOUCH_ENABLED) { - // this.addClass('vjs-touch-enabled'); - // } - - // iOS Safari has broken hover handling - if (!IS_IOS) { - _this.addClass('vjs-workinghover'); - } - - // Make player easily findable by ID - Player.players[_this.id_] = _this; - - // Add a major version class to aid css in plugins - var majorVersion = version.split('.')[0]; - - _this.addClass('vjs-v' + majorVersion); - - // When the player is first initialized, trigger activity so components - // like the control bar show themselves if needed - _this.userActive(true); - _this.reportUserActivity(); - - _this.one('play', _this.listenForUserActivity_); - _this.on('fullscreenchange', _this.handleFullscreenChange_); - _this.on('stageclick', _this.handleStageClick_); - - _this.changingSrc_ = false; - _this.playWaitingForReady_ = false; - _this.playOnLoadstart_ = null; - return _this; - } - - /** - * Destroys the video player and does any necessary cleanup. - * - * This is especially helpful if you are dynamically adding and removing videos - * to/from the DOM. - * - * @fires Player#dispose - */ - - - Player.prototype.dispose = function dispose() { - /** - * Called when the player is being disposed of. - * - * @event Player#dispose - * @type {EventTarget~Event} - */ - this.trigger('dispose'); - // prevent dispose from being called twice - this.off('dispose'); - - if (this.styleEl_ && this.styleEl_.parentNode) { - this.styleEl_.parentNode.removeChild(this.styleEl_); - this.styleEl_ = null; - } - - // Kill reference to this player - Player.players[this.id_] = null; - - if (this.tag && this.tag.player) { - this.tag.player = null; - } - - if (this.el_ && this.el_.player) { - this.el_.player = null; - } - - if (this.tech_) { - this.tech_.dispose(); - this.isPosterFromTech_ = false; - this.poster_ = ''; - } - - if (this.playerElIngest_) { - this.playerElIngest_ = null; - } - - if (this.tag) { - this.tag = null; - } - - clearCacheForPlayer(this); - - // the actual .el_ is removed here - _Component.prototype.dispose.call(this); - }; - - /** - * Create the `Player`'s DOM element. - * - * @return {Element} - * The DOM element that gets created. - */ - - - Player.prototype.createEl = function createEl$$1() { - var tag = this.tag; - var el = void 0; - var playerElIngest = this.playerElIngest_ = tag.parentNode && tag.parentNode.hasAttribute && tag.parentNode.hasAttribute('data-vjs-player'); - var divEmbed = this.tag.tagName.toLowerCase() === 'video-js'; - - if (playerElIngest) { - el = this.el_ = tag.parentNode; - } else if (!divEmbed) { - el = this.el_ = _Component.prototype.createEl.call(this, 'div'); - } - - // Copy over all the attributes from the tag, including ID and class - // ID will now reference player box, not the video tag - var attrs = getAttributes(tag); - - if (divEmbed) { - el = this.el_ = tag; - tag = this.tag = document_1.createElement('video'); - while (el.children.length) { - tag.appendChild(el.firstChild); - } - - if (!hasClass(el, 'video-js')) { - addClass(el, 'video-js'); - } - - el.appendChild(tag); - - playerElIngest = this.playerElIngest_ = el; - - // copy over properties from the video-js element - // ie8 doesn't support Object.keys nor hasOwnProperty - // on dom elements so we have to specify properties individually - ['autoplay', 'controls', 'crossOrigin', 'defaultMuted', 'defaultPlaybackRate', 'loop', 'muted', 'playbackRate', 'src', 'volume'].forEach(function (prop) { - if (typeof el[prop] !== 'undefined') { - tag[prop] = el[prop]; - } - }); - } - - // set tabindex to -1 to remove the video element from the focus order - tag.setAttribute('tabindex', '-1'); - // Workaround for #4583 (JAWS+IE doesn't announce BPB or play button) - // See https://github.com/FreedomScientific/VFO-standards-support/issues/78 - // Note that we can't detect if JAWS is being used, but this ARIA attribute - // doesn't change behavior of IE11 if JAWS is not being used - if (IE_VERSION) { - tag.setAttribute('role', 'application'); - } - - // Remove width/height attrs from tag so CSS can make it 100% width/height - tag.removeAttribute('width'); - tag.removeAttribute('height'); - - Object.getOwnPropertyNames(attrs).forEach(function (attr) { - // workaround so we don't totally break IE7 - // http://stackoverflow.com/questions/3653444/css-styles-not-applied-on-dynamic-elements-in-internet-explorer-7 - if (attr === 'class') { - el.className += ' ' + attrs[attr]; - - if (divEmbed) { - tag.className += ' ' + attrs[attr]; - } - } else { - el.setAttribute(attr, attrs[attr]); - - if (divEmbed) { - tag.setAttribute(attr, attrs[attr]); - } - } - }); - - // Update tag id/class for use as HTML5 playback tech - // Might think we should do this after embedding in container so .vjs-tech class - // doesn't flash 100% width/height, but class only applies with .video-js parent - tag.playerId = tag.id; - tag.id += '_html5_api'; - tag.className = 'vjs-tech'; - - // Make player findable on elements - tag.player = el.player = this; - // Default state of video is paused - this.addClass('vjs-paused'); - - // Add a style element in the player that we'll use to set the width/height - // of the player in a way that's still overrideable by CSS, just like the - // video element - if (window_1.VIDEOJS_NO_DYNAMIC_STYLE !== true) { - this.styleEl_ = createStyleElement('vjs-styles-dimensions'); - var defaultsStyleEl = $('.vjs-styles-defaults'); - var head = $('head'); - - head.insertBefore(this.styleEl_, defaultsStyleEl ? defaultsStyleEl.nextSibling : head.firstChild); - } - - // Pass in the width/height/aspectRatio options which will update the style el - this.width(this.options_.width); - this.height(this.options_.height); - this.fluid(this.options_.fluid); - this.aspectRatio(this.options_.aspectRatio); - - // Hide any links within the video/audio tag, because IE doesn't hide them completely. - var links = tag.getElementsByTagName('a'); - - for (var i = 0; i < links.length; i++) { - var linkEl = links.item(i); - - addClass(linkEl, 'vjs-hidden'); - linkEl.setAttribute('hidden', 'hidden'); - } - - // insertElFirst seems to cause the networkState to flicker from 3 to 2, so - // keep track of the original for later so we can know if the source originally failed - tag.initNetworkState_ = tag.networkState; - - // Wrap video tag in div (el/box) container - if (tag.parentNode && !playerElIngest) { - tag.parentNode.insertBefore(el, tag); - } - - // insert the tag as the first child of the player element - // then manually add it to the children array so that this.addChild - // will work properly for other components - // - // Breaks iPhone, fixed in HTML5 setup. - prependTo(tag, el); - this.children_.unshift(tag); - - // Set lang attr on player to ensure CSS :lang() in consistent with player - // if it's been set to something different to the doc - this.el_.setAttribute('lang', this.language_); - - this.el_ = el; - - return el; - }; - - /** - * A getter/setter for the `Player`'s width. Returns the player's configured value. - * To get the current width use `currentWidth()`. - * - * @param {number} [value] - * The value to set the `Player`'s width to. - * - * @return {number} - * The current width of the `Player` when getting. - */ - - - Player.prototype.width = function width(value) { - return this.dimension('width', value); - }; - - /** - * A getter/setter for the `Player`'s height. Returns the player's configured value. - * To get the current height use `currentheight()`. - * - * @param {number} [value] - * The value to set the `Player`'s heigth to. - * - * @return {number} - * The current height of the `Player` when getting. - */ - - - Player.prototype.height = function height(value) { - return this.dimension('height', value); - }; - - /** - * A getter/setter for the `Player`'s width & height. - * - * @param {string} dimension - * This string can be: - * - 'width' - * - 'height' - * - * @param {number} [value] - * Value for dimension specified in the first argument. - * - * @return {number} - * The dimension arguments value when getting (width/height). - */ - - - Player.prototype.dimension = function dimension(_dimension, value) { - var privDimension = _dimension + '_'; - - if (value === undefined) { - return this[privDimension] || 0; - } - - if (value === '') { - // If an empty string is given, reset the dimension to be automatic - this[privDimension] = undefined; - this.updateStyleEl_(); - return; - } - - var parsedVal = parseFloat(value); - - if (isNaN(parsedVal)) { - log$1.error('Improper value "' + value + '" supplied for for ' + _dimension); - return; - } - - this[privDimension] = parsedVal; - this.updateStyleEl_(); - }; - - /** - * A getter/setter/toggler for the vjs-fluid `className` on the `Player`. - * - * @param {boolean} [bool] - * - A value of true adds the class. - * - A value of false removes the class. - * - No value will toggle the fluid class. - * - * @return {boolean|undefined} - * - The value of fluid when getting. - * - `undefined` when setting. - */ - - - Player.prototype.fluid = function fluid(bool) { - if (bool === undefined) { - return !!this.fluid_; - } - - this.fluid_ = !!bool; - - if (bool) { - this.addClass('vjs-fluid'); - } else { - this.removeClass('vjs-fluid'); - } - - this.updateStyleEl_(); - }; - - /** - * Get/Set the aspect ratio - * - * @param {string} [ratio] - * Aspect ratio for player - * - * @return {string|undefined} - * returns the current aspect ratio when getting - */ - - /** - * A getter/setter for the `Player`'s aspect ratio. - * - * @param {string} [ratio] - * The value to set the `Player's aspect ratio to. - * - * @return {string|undefined} - * - The current aspect ratio of the `Player` when getting. - * - undefined when setting - */ - - - Player.prototype.aspectRatio = function aspectRatio(ratio) { - if (ratio === undefined) { - return this.aspectRatio_; - } - - // Check for width:height format - if (!/^\d+\:\d+$/.test(ratio)) { - throw new Error('Improper value supplied for aspect ratio. The format should be width:height, for example 16:9.'); - } - this.aspectRatio_ = ratio; - - // We're assuming if you set an aspect ratio you want fluid mode, - // because in fixed mode you could calculate width and height yourself. - this.fluid(true); - - this.updateStyleEl_(); - }; - - /** - * Update styles of the `Player` element (height, width and aspect ratio). - * - * @private - * @listens Tech#loadedmetadata - */ - - - Player.prototype.updateStyleEl_ = function updateStyleEl_() { - if (window_1.VIDEOJS_NO_DYNAMIC_STYLE === true) { - var _width = typeof this.width_ === 'number' ? this.width_ : this.options_.width; - var _height = typeof this.height_ === 'number' ? this.height_ : this.options_.height; - var techEl = this.tech_ && this.tech_.el(); - - if (techEl) { - if (_width >= 0) { - techEl.width = _width; - } - if (_height >= 0) { - techEl.height = _height; - } - } - - return; - } - - var width = void 0; - var height = void 0; - var aspectRatio = void 0; - var idClass = void 0; - - // The aspect ratio is either used directly or to calculate width and height. - if (this.aspectRatio_ !== undefined && this.aspectRatio_ !== 'auto') { - // Use any aspectRatio that's been specifically set - aspectRatio = this.aspectRatio_; - } else if (this.videoWidth() > 0) { - // Otherwise try to get the aspect ratio from the video metadata - aspectRatio = this.videoWidth() + ':' + this.videoHeight(); - } else { - // Or use a default. The video element's is 2:1, but 16:9 is more common. - aspectRatio = '16:9'; - } - - // Get the ratio as a decimal we can use to calculate dimensions - var ratioParts = aspectRatio.split(':'); - var ratioMultiplier = ratioParts[1] / ratioParts[0]; - - if (this.width_ !== undefined) { - // Use any width that's been specifically set - width = this.width_; - } else if (this.height_ !== undefined) { - // Or calulate the width from the aspect ratio if a height has been set - width = this.height_ / ratioMultiplier; - } else { - // Or use the video's metadata, or use the video el's default of 300 - width = this.videoWidth() || 300; - } - - if (this.height_ !== undefined) { - // Use any height that's been specifically set - height = this.height_; - } else { - // Otherwise calculate the height from the ratio and the width - height = width * ratioMultiplier; - } - - // Ensure the CSS class is valid by starting with an alpha character - if (/^[^a-zA-Z]/.test(this.id())) { - idClass = 'dimensions-' + this.id(); - } else { - idClass = this.id() + '-dimensions'; - } - - // Ensure the right class is still on the player for the style element - this.addClass(idClass); - - setTextContent(this.styleEl_, '\n .' + idClass + ' {\n width: ' + width + 'px;\n height: ' + height + 'px;\n }\n\n .' + idClass + '.vjs-fluid {\n padding-top: ' + ratioMultiplier * 100 + '%;\n }\n '); - }; - - /** - * Load/Create an instance of playback {@link Tech} including element - * and API methods. Then append the `Tech` element in `Player` as a child. - * - * @param {string} techName - * name of the playback technology - * - * @param {string} source - * video source - * - * @private - */ - - - Player.prototype.loadTech_ = function loadTech_(techName, source) { - var _this2 = this; - - // Pause and remove current playback technology - if (this.tech_) { - this.unloadTech_(); - } - - var titleTechName = toTitleCase(techName); - var camelTechName = techName.charAt(0).toLowerCase() + techName.slice(1); - - // get rid of the HTML5 video tag as soon as we are using another tech - if (titleTechName !== 'Html5' && this.tag) { - Tech.getTech('Html5').disposeMediaElement(this.tag); - this.tag.player = null; - this.tag = null; - } - - this.techName_ = titleTechName; - - // Turn off API access because we're loading a new tech that might load asynchronously - this.isReady_ = false; - - // if autoplay is a string we pass false to the tech - // because the player is going to handle autoplay on `loadstart` - var autoplay = typeof this.autoplay() === 'string' ? false : this.autoplay(); - - // Grab tech-specific options from player options and add source and parent element to use. - var techOptions = { - source: source, - autoplay: autoplay, - 'nativeControlsForTouch': this.options_.nativeControlsForTouch, - 'playerId': this.id(), - 'techId': this.id() + '_' + titleTechName + '_api', - 'playsinline': this.options_.playsinline, - 'preload': this.options_.preload, - 'loop': this.options_.loop, - 'muted': this.options_.muted, - 'poster': this.poster(), - 'language': this.language(), - 'playerElIngest': this.playerElIngest_ || false, - 'vtt.js': this.options_['vtt.js'], - 'canOverridePoster': !!this.options_.techCanOverridePoster, - 'enableSourceset': this.options_.enableSourceset - }; - - ALL.names.forEach(function (name$$1) { - var props = ALL[name$$1]; - - techOptions[props.getterName] = _this2[props.privateName]; - }); - - assign(techOptions, this.options_[titleTechName]); - assign(techOptions, this.options_[camelTechName]); - assign(techOptions, this.options_[techName.toLowerCase()]); - - if (this.tag) { - techOptions.tag = this.tag; - } - - if (source && source.src === this.cache_.src && this.cache_.currentTime > 0) { - techOptions.startTime = this.cache_.currentTime; - } - - // Initialize tech instance - var TechClass = Tech.getTech(techName); - - if (!TechClass) { - throw new Error('No Tech named \'' + titleTechName + '\' exists! \'' + titleTechName + '\' should be registered using videojs.registerTech()\''); - } - - this.tech_ = new TechClass(techOptions); - - // player.triggerReady is always async, so don't need this to be async - this.tech_.ready(bind(this, this.handleTechReady_), true); - - textTrackConverter.jsonToTextTracks(this.textTracksJson_ || [], this.tech_); - - // Listen to all HTML5-defined events and trigger them on the player - TECH_EVENTS_RETRIGGER.forEach(function (event) { - _this2.on(_this2.tech_, event, _this2['handleTech' + toTitleCase(event) + '_']); - }); - - Object.keys(TECH_EVENTS_QUEUE).forEach(function (event) { - _this2.on(_this2.tech_, event, function (eventObj) { - if (_this2.tech_.playbackRate() === 0 && _this2.tech_.seeking()) { - _this2.queuedCallbacks_.push({ - callback: _this2['handleTech' + TECH_EVENTS_QUEUE[event] + '_'].bind(_this2), - event: eventObj - }); - return; - } - _this2['handleTech' + TECH_EVENTS_QUEUE[event] + '_'](eventObj); - }); - }); - - this.on(this.tech_, 'loadstart', this.handleTechLoadStart_); - this.on(this.tech_, 'sourceset', this.handleTechSourceset_); - this.on(this.tech_, 'waiting', this.handleTechWaiting_); - this.on(this.tech_, 'ended', this.handleTechEnded_); - this.on(this.tech_, 'seeking', this.handleTechSeeking_); - this.on(this.tech_, 'play', this.handleTechPlay_); - this.on(this.tech_, 'firstplay', this.handleTechFirstPlay_); - this.on(this.tech_, 'pause', this.handleTechPause_); - this.on(this.tech_, 'durationchange', this.handleTechDurationChange_); - this.on(this.tech_, 'fullscreenchange', this.handleTechFullscreenChange_); - this.on(this.tech_, 'error', this.handleTechError_); - this.on(this.tech_, 'loadedmetadata', this.updateStyleEl_); - this.on(this.tech_, 'posterchange', this.handleTechPosterChange_); - this.on(this.tech_, 'textdata', this.handleTechTextData_); - this.on(this.tech_, 'ratechange', this.handleTechRateChange_); - - this.usingNativeControls(this.techGet_('controls')); - - if (this.controls() && !this.usingNativeControls()) { - this.addTechControlsListeners_(); - } - - // Add the tech element in the DOM if it was not already there - // Make sure to not insert the original video element if using Html5 - if (this.tech_.el().parentNode !== this.el() && (titleTechName !== 'Html5' || !this.tag)) { - prependTo(this.tech_.el(), this.el()); - } - - // Get rid of the original video tag reference after the first tech is loaded - if (this.tag) { - this.tag.player = null; - this.tag = null; - } - }; - - /** - * Unload and dispose of the current playback {@link Tech}. - * - * @private - */ - - - Player.prototype.unloadTech_ = function unloadTech_() { - var _this3 = this; - - // Save the current text tracks so that we can reuse the same text tracks with the next tech - ALL.names.forEach(function (name$$1) { - var props = ALL[name$$1]; - - _this3[props.privateName] = _this3[props.getterName](); - }); - this.textTracksJson_ = textTrackConverter.textTracksToJson(this.tech_); - - this.isReady_ = false; - - this.tech_.dispose(); - - this.tech_ = false; - - if (this.isPosterFromTech_) { - this.poster_ = ''; - this.trigger('posterchange'); - } - - this.isPosterFromTech_ = false; - }; - - /** - * Return a reference to the current {@link Tech}. - * It will print a warning by default about the danger of using the tech directly - * but any argument that is passed in will silence the warning. - * - * @param {*} [safety] - * Anything passed in to silence the warning - * - * @return {Tech} - * The Tech - */ - - - Player.prototype.tech = function tech(safety) { - if (safety === undefined) { - log$1.warn(tsml(_templateObject$1)); - } - - return this.tech_; - }; - - /** - * Set up click and touch listeners for the playback element - * - * - On desktops: a click on the video itself will toggle playback - * - On mobile devices: a click on the video toggles controls - * which is done by toggling the user state between active and - * inactive - * - A tap can signal that a user has become active or has become inactive - * e.g. a quick tap on an iPhone movie should reveal the controls. Another - * quick tap should hide them again (signaling the user is in an inactive - * viewing state) - * - In addition to this, we still want the user to be considered inactive after - * a few seconds of inactivity. - * - * > Note: the only part of iOS interaction we can't mimic with this setup - * is a touch and hold on the video element counting as activity in order to - * keep the controls showing, but that shouldn't be an issue. A touch and hold - * on any controls will still keep the user active - * - * @private - */ - - - Player.prototype.addTechControlsListeners_ = function addTechControlsListeners_() { - // Make sure to remove all the previous listeners in case we are called multiple times. - this.removeTechControlsListeners_(); - - // Some browsers (Chrome & IE) don't trigger a click on a flash swf, but do - // trigger mousedown/up. - // http://stackoverflow.com/questions/1444562/javascript-onclick-event-over-flash-object - // Any touch events are set to block the mousedown event from happening - this.on(this.tech_, 'mousedown', this.handleTechClick_); - - // If the controls were hidden we don't want that to change without a tap event - // so we'll check if the controls were already showing before reporting user - // activity - this.on(this.tech_, 'touchstart', this.handleTechTouchStart_); - this.on(this.tech_, 'touchmove', this.handleTechTouchMove_); - this.on(this.tech_, 'touchend', this.handleTechTouchEnd_); - - // The tap listener needs to come after the touchend listener because the tap - // listener cancels out any reportedUserActivity when setting userActive(false) - this.on(this.tech_, 'tap', this.handleTechTap_); - }; - - /** - * Remove the listeners used for click and tap controls. This is needed for - * toggling to controls disabled, where a tap/touch should do nothing. - * - * @private - */ - - - Player.prototype.removeTechControlsListeners_ = function removeTechControlsListeners_() { - // We don't want to just use `this.off()` because there might be other needed - // listeners added by techs that extend this. - this.off(this.tech_, 'tap', this.handleTechTap_); - this.off(this.tech_, 'touchstart', this.handleTechTouchStart_); - this.off(this.tech_, 'touchmove', this.handleTechTouchMove_); - this.off(this.tech_, 'touchend', this.handleTechTouchEnd_); - this.off(this.tech_, 'mousedown', this.handleTechClick_); - }; - - /** - * Player waits for the tech to be ready - * - * @private - */ - - - Player.prototype.handleTechReady_ = function handleTechReady_() { - this.triggerReady(); - - // Keep the same volume as before - if (this.cache_.volume) { - this.techCall_('setVolume', this.cache_.volume); - } - - // Look if the tech found a higher resolution poster while loading - this.handleTechPosterChange_(); - - // Update the duration if available - this.handleTechDurationChange_(); - - // Chrome and Safari both have issues with autoplay. - // In Safari (5.1.1), when we move the video element into the container div, autoplay doesn't work. - // In Chrome (15), if you have autoplay + a poster + no controls, the video gets hidden (but audio plays) - // This fixes both issues. Need to wait for API, so it updates displays correctly - if ((this.src() || this.currentSrc()) && this.tag && this.options_.autoplay && this.paused()) { - try { - // Chrome Fix. Fixed in Chrome v16. - delete this.tag.poster; - } catch (e) { - log$1('deleting tag.poster throws in some browsers', e); - } - } - }; - - /** - * Retrigger the `loadstart` event that was triggered by the {@link Tech}. This - * function will also trigger {@link Player#firstplay} if it is the first loadstart - * for a video. - * - * @fires Player#loadstart - * @fires Player#firstplay - * @listens Tech#loadstart - * @private - */ - - - Player.prototype.handleTechLoadStart_ = function handleTechLoadStart_() { - // TODO: Update to use `emptied` event instead. See #1277. - - this.removeClass('vjs-ended'); - this.removeClass('vjs-seeking'); - - // reset the error state - this.error(null); - - // If it's already playing we want to trigger a firstplay event now. - // The firstplay event relies on both the play and loadstart events - // which can happen in any order for a new source - if (!this.paused()) { - /** - * Fired when the user agent begins looking for media data - * - * @event Player#loadstart - * @type {EventTarget~Event} - */ - this.trigger('loadstart'); - this.trigger('firstplay'); - } else { - // reset the hasStarted state - this.hasStarted(false); - this.trigger('loadstart'); - } - - // autoplay happens after loadstart for the browser, - // so we mimic that behavior - this.manualAutoplay_(this.autoplay()); - }; - - /** - * Handle autoplay string values, rather than the typical boolean - * values that should be handled by the tech. Note that this is not - * part of any specification. Valid values and what they do can be - * found on the autoplay getter at Player#autoplay() - */ - - - Player.prototype.manualAutoplay_ = function manualAutoplay_(type) { - var _this4 = this; - - if (!this.tech_ || typeof type !== 'string') { - return; - } - - var muted = function muted() { - var previouslyMuted = _this4.muted(); - - _this4.muted(true); - - var playPromise = _this4.play(); - - if (!playPromise || !playPromise.then || !playPromise['catch']) { - return; - } - - return playPromise['catch'](function (e) { - // restore old value of muted on failure - _this4.muted(previouslyMuted); - }); - }; - - var promise = void 0; - - if (type === 'any') { - promise = this.play(); - - if (promise && promise.then && promise['catch']) { - promise['catch'](function () { - return muted(); - }); - } - } else if (type === 'muted') { - promise = muted(); - } else { - promise = this.play(); - } - - if (!promise || !promise.then || !promise['catch']) { - return; - } - - return promise.then(function () { - _this4.trigger({ type: 'autoplay-success', autoplay: type }); - })['catch'](function (e) { - _this4.trigger({ type: 'autoplay-failure', autoplay: type }); - }); - }; - - /** - * Update the internal source caches so that we return the correct source from - * `src()`, `currentSource()`, and `currentSources()`. - * - * > Note: `currentSources` will not be updated if the source that is passed in exists - * in the current `currentSources` cache. - * - * - * @param {Tech~SourceObject} srcObj - * A string or object source to update our caches to. - */ - - - Player.prototype.updateSourceCaches_ = function updateSourceCaches_() { - var srcObj = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : ''; - - - var src = srcObj; - var type = ''; - - if (typeof src !== 'string') { - src = srcObj.src; - type = srcObj.type; - } - - // if we are a blob url, don't update the source cache - // blob urls can arise when playback is done via Media Source Extension (MSE) - // such as m3u8 sources with @videojs/http-streaming (VHS) - if (/^blob:/.test(src)) { - return; - } - - // make sure all the caches are set to default values - // to prevent null checking - this.cache_.source = this.cache_.source || {}; - this.cache_.sources = this.cache_.sources || []; - - // try to get the type of the src that was passed in - if (src && !type) { - type = findMimetype(this, src); - } - - // update `currentSource` cache always - this.cache_.source = mergeOptions({}, srcObj, { src: src, type: type }); - - var matchingSources = this.cache_.sources.filter(function (s) { - return s.src && s.src === src; - }); - var sourceElSources = []; - var sourceEls = this.$$('source'); - var matchingSourceEls = []; - - for (var i = 0; i < sourceEls.length; i++) { - var sourceObj = getAttributes(sourceEls[i]); - - sourceElSources.push(sourceObj); - - if (sourceObj.src && sourceObj.src === src) { - matchingSourceEls.push(sourceObj.src); - } - } - - // if we have matching source els but not matching sources - // the current source cache is not up to date - if (matchingSourceEls.length && !matchingSources.length) { - this.cache_.sources = sourceElSources; - // if we don't have matching source or source els set the - // sources cache to the `currentSource` cache - } else if (!matchingSources.length) { - this.cache_.sources = [this.cache_.source]; - } - - // update the tech `src` cache - this.cache_.src = src; - }; - - /** - * *EXPERIMENTAL* Fired when the source is set or changed on the {@link Tech} - * causing the media element to reload. - * - * It will fire for the initial source and each subsequent source. - * This event is a custom event from Video.js and is triggered by the {@link Tech}. - * - * The event object for this event contains a `src` property that will contain the source - * that was available when the event was triggered. This is generally only necessary if Video.js - * is switching techs while the source was being changed. - * - * It is also fired when `load` is called on the player (or media element) - * because the {@link https://html.spec.whatwg.org/multipage/media.html#dom-media-load|specification for `load`} - * says that the resource selection algorithm needs to be aborted and restarted. - * In this case, it is very likely that the `src` property will be set to the - * empty string `""` to indicate we do not know what the source will be but - * that it is changing. - * - * *This event is currently still experimental and may change in minor releases.* - * __To use this, pass `enableSourceset` option to the player.__ - * - * @event Player#sourceset - * @type {EventTarget~Event} - * @prop {string} src - * The source url available when the `sourceset` was triggered. - * It will be an empty string if we cannot know what the source is - * but know that the source will change. - */ - /** - * Retrigger the `sourceset` event that was triggered by the {@link Tech}. - * - * @fires Player#sourceset - * @listens Tech#sourceset - * @private - */ - - - Player.prototype.handleTechSourceset_ = function handleTechSourceset_(event) { - var _this5 = this; - - // only update the source cache when the source - // was not updated using the player api - if (!this.changingSrc_) { - // update the source to the intial source right away - // in some cases this will be empty string - this.updateSourceCaches_(event.src); - - // if the `sourceset` `src` was an empty string - // wait for a `loadstart` to update the cache to `currentSrc`. - // If a sourceset happens before a `loadstart`, we reset the state - // as this function will be called again. - if (!event.src) { - var updateCache = function updateCache(e) { - if (e.type !== 'sourceset') { - _this5.updateSourceCaches_(_this5.techGet_('currentSrc')); - } - - _this5.tech_.off(['sourceset', 'loadstart'], updateCache); - }; - - this.tech_.one(['sourceset', 'loadstart'], updateCache); - } - } - - this.trigger({ - src: event.src, - type: 'sourceset' - }); - }; - - /** - * Add/remove the vjs-has-started class - * - * @fires Player#firstplay - * - * @param {boolean} request - * - true: adds the class - * - false: remove the class - * - * @return {boolean} - * the boolean value of hasStarted_ - */ - - - Player.prototype.hasStarted = function hasStarted(request) { - if (request === undefined) { - // act as getter, if we have no request to change - return this.hasStarted_; - } - - if (request === this.hasStarted_) { - return; - } - - this.hasStarted_ = request; - - if (this.hasStarted_) { - this.addClass('vjs-has-started'); - this.trigger('firstplay'); - } else { - this.removeClass('vjs-has-started'); - } - }; - - /** - * Fired whenever the media begins or resumes playback - * - * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-play} - * @fires Player#play - * @listens Tech#play - * @private - */ - - - Player.prototype.handleTechPlay_ = function handleTechPlay_() { - this.removeClass('vjs-ended'); - this.removeClass('vjs-paused'); - this.addClass('vjs-playing'); - - // hide the poster when the user hits play - this.hasStarted(true); - /** - * Triggered whenever an {@link Tech#play} event happens. Indicates that - * playback has started or resumed. - * - * @event Player#play - * @type {EventTarget~Event} - */ - this.trigger('play'); - }; - - /** - * Retrigger the `ratechange` event that was triggered by the {@link Tech}. - * - * If there were any events queued while the playback rate was zero, fire - * those events now. - * - * @private - * @method Player#handleTechRateChange_ - * @fires Player#ratechange - * @listens Tech#ratechange - */ - - - Player.prototype.handleTechRateChange_ = function handleTechRateChange_() { - if (this.tech_.playbackRate() > 0 && this.cache_.lastPlaybackRate === 0) { - this.queuedCallbacks_.forEach(function (queued) { - return queued.callback(queued.event); - }); - this.queuedCallbacks_ = []; - } - this.cache_.lastPlaybackRate = this.tech_.playbackRate(); - /** - * Fires when the playing speed of the audio/video is changed - * - * @event Player#ratechange - * @type {event} - */ - this.trigger('ratechange'); - }; - - /** - * Retrigger the `waiting` event that was triggered by the {@link Tech}. - * - * @fires Player#waiting - * @listens Tech#waiting - * @private - */ - - - Player.prototype.handleTechWaiting_ = function handleTechWaiting_() { - var _this6 = this; - - this.addClass('vjs-waiting'); - /** - * A readyState change on the DOM element has caused playback to stop. - * - * @event Player#waiting - * @type {EventTarget~Event} - */ - this.trigger('waiting'); - this.one('timeupdate', function () { - return _this6.removeClass('vjs-waiting'); - }); - }; - - /** - * Retrigger the `canplay` event that was triggered by the {@link Tech}. - * > Note: This is not consistent between browsers. See #1351 - * - * @fires Player#canplay - * @listens Tech#canplay - * @private - */ - - - Player.prototype.handleTechCanPlay_ = function handleTechCanPlay_() { - this.removeClass('vjs-waiting'); - /** - * The media has a readyState of HAVE_FUTURE_DATA or greater. - * - * @event Player#canplay - * @type {EventTarget~Event} - */ - this.trigger('canplay'); - }; - - /** - * Retrigger the `canplaythrough` event that was triggered by the {@link Tech}. - * - * @fires Player#canplaythrough - * @listens Tech#canplaythrough - * @private - */ - - - Player.prototype.handleTechCanPlayThrough_ = function handleTechCanPlayThrough_() { - this.removeClass('vjs-waiting'); - /** - * The media has a readyState of HAVE_ENOUGH_DATA or greater. This means that the - * entire media file can be played without buffering. - * - * @event Player#canplaythrough - * @type {EventTarget~Event} - */ - this.trigger('canplaythrough'); - }; - - /** - * Retrigger the `playing` event that was triggered by the {@link Tech}. - * - * @fires Player#playing - * @listens Tech#playing - * @private - */ - - - Player.prototype.handleTechPlaying_ = function handleTechPlaying_() { - this.removeClass('vjs-waiting'); - /** - * The media is no longer blocked from playback, and has started playing. - * - * @event Player#playing - * @type {EventTarget~Event} - */ - this.trigger('playing'); - }; - - /** - * Retrigger the `seeking` event that was triggered by the {@link Tech}. - * - * @fires Player#seeking - * @listens Tech#seeking - * @private - */ - - - Player.prototype.handleTechSeeking_ = function handleTechSeeking_() { - this.addClass('vjs-seeking'); - /** - * Fired whenever the player is jumping to a new time - * - * @event Player#seeking - * @type {EventTarget~Event} - */ - this.trigger('seeking'); - }; - - /** - * Retrigger the `seeked` event that was triggered by the {@link Tech}. - * - * @fires Player#seeked - * @listens Tech#seeked - * @private - */ - - - Player.prototype.handleTechSeeked_ = function handleTechSeeked_() { - this.removeClass('vjs-seeking'); - /** - * Fired when the player has finished jumping to a new time - * - * @event Player#seeked - * @type {EventTarget~Event} - */ - this.trigger('seeked'); - }; - - /** - * Retrigger the `firstplay` event that was triggered by the {@link Tech}. - * - * @fires Player#firstplay - * @listens Tech#firstplay - * @deprecated As of 6.0 firstplay event is deprecated. - * As of 6.0 passing the `starttime` option to the player and the firstplay event are deprecated. - * @private - */ - - - Player.prototype.handleTechFirstPlay_ = function handleTechFirstPlay_() { - // If the first starttime attribute is specified - // then we will start at the given offset in seconds - if (this.options_.starttime) { - log$1.warn('Passing the `starttime` option to the player will be deprecated in 6.0'); - this.currentTime(this.options_.starttime); - } - - this.addClass('vjs-has-started'); - /** - * Fired the first time a video is played. Not part of the HLS spec, and this is - * probably not the best implementation yet, so use sparingly. If you don't have a - * reason to prevent playback, use `myPlayer.one('play');` instead. - * - * @event Player#firstplay - * @deprecated As of 6.0 firstplay event is deprecated. - * @type {EventTarget~Event} - */ - this.trigger('firstplay'); - }; - - /** - * Retrigger the `pause` event that was triggered by the {@link Tech}. - * - * @fires Player#pause - * @listens Tech#pause - * @private - */ - - - Player.prototype.handleTechPause_ = function handleTechPause_() { - this.removeClass('vjs-playing'); - this.addClass('vjs-paused'); - /** - * Fired whenever the media has been paused - * - * @event Player#pause - * @type {EventTarget~Event} - */ - this.trigger('pause'); - }; - - /** - * Retrigger the `ended` event that was triggered by the {@link Tech}. - * - * @fires Player#ended - * @listens Tech#ended - * @private - */ - - - Player.prototype.handleTechEnded_ = function handleTechEnded_() { - this.addClass('vjs-ended'); - if (this.options_.loop) { - this.currentTime(0); - this.play(); - } else if (!this.paused()) { - this.pause(); - } - - /** - * Fired when the end of the media resource is reached (currentTime == duration) - * - * @event Player#ended - * @type {EventTarget~Event} - */ - this.trigger('ended'); - }; - - /** - * Fired when the duration of the media resource is first known or changed - * - * @listens Tech#durationchange - * @private - */ - - - Player.prototype.handleTechDurationChange_ = function handleTechDurationChange_() { - this.duration(this.techGet_('duration')); - }; - - /** - * Handle a click on the media element to play/pause - * - * @param {EventTarget~Event} event - * the event that caused this function to trigger - * - * @listens Tech#mousedown - * @private - */ - - - Player.prototype.handleTechClick_ = function handleTechClick_(event) { - if (!isSingleLeftClick(event)) { - return; - } - - // When controls are disabled a click should not toggle playback because - // the click is considered a control - if (!this.controls_) { - return; - } - - if (this.paused()) { - silencePromise(this.play()); - } else { - this.pause(); - } - }; - - /** - * Handle a tap on the media element. It will toggle the user - * activity state, which hides and shows the controls. - * - * @listens Tech#tap - * @private - */ - - - Player.prototype.handleTechTap_ = function handleTechTap_() { - this.userActive(!this.userActive()); - }; - - /** - * Handle touch to start - * - * @listens Tech#touchstart - * @private - */ - - - Player.prototype.handleTechTouchStart_ = function handleTechTouchStart_() { - this.userWasActive = this.userActive(); - }; - - /** - * Handle touch to move - * - * @listens Tech#touchmove - * @private - */ - - - Player.prototype.handleTechTouchMove_ = function handleTechTouchMove_() { - if (this.userWasActive) { - this.reportUserActivity(); - } - }; - - /** - * Handle touch to end - * - * @param {EventTarget~Event} event - * the touchend event that triggered - * this function - * - * @listens Tech#touchend - * @private - */ - - - Player.prototype.handleTechTouchEnd_ = function handleTechTouchEnd_(event) { - // Stop the mouse events from also happening - event.preventDefault(); - }; - - /** - * Fired when the player switches in or out of fullscreen mode - * - * @private - * @listens Player#fullscreenchange - */ - - - Player.prototype.handleFullscreenChange_ = function handleFullscreenChange_() { - if (this.isFullscreen()) { - this.addClass('vjs-fullscreen'); - } else { - this.removeClass('vjs-fullscreen'); - } - }; - - /** - * native click events on the SWF aren't triggered on IE11, Win8.1RT - * use stageclick events triggered from inside the SWF instead - * - * @private - * @listens stageclick - */ - - - Player.prototype.handleStageClick_ = function handleStageClick_() { - this.reportUserActivity(); - }; - - /** - * Handle Tech Fullscreen Change - * - * @param {EventTarget~Event} event - * the fullscreenchange event that triggered this function - * - * @param {Object} data - * the data that was sent with the event - * - * @private - * @listens Tech#fullscreenchange - * @fires Player#fullscreenchange - */ - - - Player.prototype.handleTechFullscreenChange_ = function handleTechFullscreenChange_(event, data) { - if (data) { - this.isFullscreen(data.isFullscreen); - } - /** - * Fired when going in and out of fullscreen. - * - * @event Player#fullscreenchange - * @type {EventTarget~Event} - */ - this.trigger('fullscreenchange'); - }; - - /** - * Fires when an error occurred during the loading of an audio/video. - * - * @private - * @listens Tech#error - */ - - - Player.prototype.handleTechError_ = function handleTechError_() { - var error = this.tech_.error(); - - this.error(error); - }; - - /** - * Retrigger the `textdata` event that was triggered by the {@link Tech}. - * - * @fires Player#textdata - * @listens Tech#textdata - * @private - */ - - - Player.prototype.handleTechTextData_ = function handleTechTextData_() { - var data = null; - - if (arguments.length > 1) { - data = arguments[1]; - } - - /** - * Fires when we get a textdata event from tech - * - * @event Player#textdata - * @type {EventTarget~Event} - */ - this.trigger('textdata', data); - }; - - /** - * Get object for cached values. - * - * @return {Object} - * get the current object cache - */ - - - Player.prototype.getCache = function getCache() { - return this.cache_; - }; - - /** - * Pass values to the playback tech - * - * @param {string} [method] - * the method to call - * - * @param {Object} arg - * the argument to pass - * - * @private - */ - - - Player.prototype.techCall_ = function techCall_(method, arg) { - // If it's not ready yet, call method when it is - - this.ready(function () { - if (method in allowedSetters) { - return set$1(this.middleware_, this.tech_, method, arg); - } else if (method in allowedMediators) { - return mediate(this.middleware_, this.tech_, method, arg); - } - - try { - if (this.tech_) { - this.tech_[method](arg); - } - } catch (e) { - log$1(e); - throw e; - } - }, true); - }; - - /** - * Get calls can't wait for the tech, and sometimes don't need to. - * - * @param {string} method - * Tech method - * - * @return {Function|undefined} - * the method or undefined - * - * @private - */ - - - Player.prototype.techGet_ = function techGet_(method) { - if (!this.tech_ || !this.tech_.isReady_) { - return; - } - - if (method in allowedGetters) { - return get$1(this.middleware_, this.tech_, method); - } else if (method in allowedMediators) { - return mediate(this.middleware_, this.tech_, method); - } - - // Flash likes to die and reload when you hide or reposition it. - // In these cases the object methods go away and we get errors. - // When that happens we'll catch the errors and inform tech that it's not ready any more. - try { - return this.tech_[method](); - } catch (e) { - - // When building additional tech libs, an expected method may not be defined yet - if (this.tech_[method] === undefined) { - log$1('Video.js: ' + method + ' method not defined for ' + this.techName_ + ' playback technology.', e); - throw e; - } - - // When a method isn't available on the object it throws a TypeError - if (e.name === 'TypeError') { - log$1('Video.js: ' + method + ' unavailable on ' + this.techName_ + ' playback technology element.', e); - this.tech_.isReady_ = false; - throw e; - } - - // If error unknown, just log and throw - log$1(e); - throw e; - } - }; - - /** - * Attempt to begin playback at the first opportunity. - * - * @return {Promise|undefined} - * Returns a promise if the browser supports Promises (or one - * was passed in as an option). This promise will be resolved on - * the return value of play. If this is undefined it will fulfill the - * promise chain otherwise the promise chain will be fulfilled when - * the promise from play is fulfilled. - */ - - - Player.prototype.play = function play() { - var _this7 = this; - - var PromiseClass = this.options_.Promise || window_1.Promise; - - if (PromiseClass) { - return new PromiseClass(function (resolve) { - _this7.play_(resolve); - }); - } - - return this.play_(); - }; - - /** - * The actual logic for play, takes a callback that will be resolved on the - * return value of play. This allows us to resolve to the play promise if there - * is one on modern browsers. - * - * @private - * @param {Function} [callback] - * The callback that should be called when the techs play is actually called - */ - - - Player.prototype.play_ = function play_() { - var _this8 = this; - - var callback = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : silencePromise; - - // If this is called while we have a play queued up on a loadstart, remove - // that listener to avoid getting in a potentially bad state. - if (this.playOnLoadstart_) { - this.off('loadstart', this.playOnLoadstart_); - } - - // If the player/tech is not ready, queue up another call to `play()` for - // when it is. This will loop back into this method for another attempt at - // playback when the tech is ready. - if (!this.isReady_) { - - // Bail out if we're already waiting for `ready`! - if (this.playWaitingForReady_) { - return; - } - - this.playWaitingForReady_ = true; - this.ready(function () { - _this8.playWaitingForReady_ = false; - callback(_this8.play()); - }); - - // If the player/tech is ready and we have a source, we can attempt playback. - } else if (!this.changingSrc_ && (this.src() || this.currentSrc())) { - callback(this.techGet_('play')); - return; - - // If the tech is ready, but we do not have a source, we'll need to wait - // for both the `ready` and a `loadstart` when the source is finally - // resolved by middleware and set on the player. - // - // This can happen if `play()` is called while changing sources or before - // one has been set on the player. - } else { - - this.playOnLoadstart_ = function () { - _this8.playOnLoadstart_ = null; - callback(_this8.play()); - }; - - this.one('loadstart', this.playOnLoadstart_); - } - }; - - /** - * Pause the video playback - * - * @return {Player} - * A reference to the player object this function was called on - */ - - - Player.prototype.pause = function pause() { - this.techCall_('pause'); - }; - - /** - * Check if the player is paused or has yet to play - * - * @return {boolean} - * - false: if the media is currently playing - * - true: if media is not currently playing - */ - - - Player.prototype.paused = function paused() { - // The initial state of paused should be true (in Safari it's actually false) - return this.techGet_('paused') === false ? false : true; - }; - - /** - * Get a TimeRange object representing the current ranges of time that the user - * has played. - * - * @return {TimeRange} - * A time range object that represents all the increments of time that have - * been played. - */ - - - Player.prototype.played = function played() { - return this.techGet_('played') || createTimeRanges(0, 0); - }; - - /** - * Returns whether or not the user is "scrubbing". Scrubbing is - * when the user has clicked the progress bar handle and is - * dragging it along the progress bar. - * - * @param {boolean} [isScrubbing] - * wether the user is or is not scrubbing - * - * @return {boolean} - * The value of scrubbing when getting - */ - - - Player.prototype.scrubbing = function scrubbing(isScrubbing) { - if (typeof isScrubbing === 'undefined') { - return this.scrubbing_; - } - this.scrubbing_ = !!isScrubbing; - - if (isScrubbing) { - this.addClass('vjs-scrubbing'); - } else { - this.removeClass('vjs-scrubbing'); - } - }; - - /** - * Get or set the current time (in seconds) - * - * @param {number|string} [seconds] - * The time to seek to in seconds - * - * @return {number} - * - the current time in seconds when getting - */ - - - Player.prototype.currentTime = function currentTime(seconds) { - if (typeof seconds !== 'undefined') { - if (seconds < 0) { - seconds = 0; - } - this.techCall_('setCurrentTime', seconds); - return; - } - - // cache last currentTime and return. default to 0 seconds - // - // Caching the currentTime is meant to prevent a massive amount of reads on the tech's - // currentTime when scrubbing, but may not provide much performance benefit afterall. - // Should be tested. Also something has to read the actual current time or the cache will - // never get updated. - this.cache_.currentTime = this.techGet_('currentTime') || 0; - return this.cache_.currentTime; - }; - - /** - * Normally gets the length in time of the video in seconds; - * in all but the rarest use cases an argument will NOT be passed to the method - * - * > **NOTE**: The video must have started loading before the duration can be - * known, and in the case of Flash, may not be known until the video starts - * playing. - * - * @fires Player#durationchange - * - * @param {number} [seconds] - * The duration of the video to set in seconds - * - * @return {number} - * - The duration of the video in seconds when getting - */ - - - Player.prototype.duration = function duration(seconds) { - if (seconds === undefined) { - // return NaN if the duration is not known - return this.cache_.duration !== undefined ? this.cache_.duration : NaN; - } - - seconds = parseFloat(seconds); - - // Standardize on Inifity for signaling video is live - if (seconds < 0) { - seconds = Infinity; - } - - if (seconds !== this.cache_.duration) { - // Cache the last set value for optimized scrubbing (esp. Flash) - this.cache_.duration = seconds; - - if (seconds === Infinity) { - this.addClass('vjs-live'); - } else { - this.removeClass('vjs-live'); - } - /** - * @event Player#durationchange - * @type {EventTarget~Event} - */ - this.trigger('durationchange'); - } - }; - - /** - * Calculates how much time is left in the video. Not part - * of the native video API. - * - * @return {number} - * The time remaining in seconds - */ - - - Player.prototype.remainingTime = function remainingTime() { - return this.duration() - this.currentTime(); - }; - - /** - * A remaining time function that is intented to be used when - * the time is to be displayed directly to the user. - * - * @return {number} - * The rounded time remaining in seconds - */ - - - Player.prototype.remainingTimeDisplay = function remainingTimeDisplay() { - return Math.floor(this.duration()) - Math.floor(this.currentTime()); - }; - - // - // Kind of like an array of portions of the video that have been downloaded. - - /** - * Get a TimeRange object with an array of the times of the video - * that have been downloaded. If you just want the percent of the - * video that's been downloaded, use bufferedPercent. - * - * @see [Buffered Spec]{@link http://dev.w3.org/html5/spec/video.html#dom-media-buffered} - * - * @return {TimeRange} - * A mock TimeRange object (following HTML spec) - */ - - - Player.prototype.buffered = function buffered() { - var buffered = this.techGet_('buffered'); - - if (!buffered || !buffered.length) { - buffered = createTimeRanges(0, 0); - } - - return buffered; - }; - - /** - * Get the percent (as a decimal) of the video that's been downloaded. - * This method is not a part of the native HTML video API. - * - * @return {number} - * A decimal between 0 and 1 representing the percent - * that is bufferred 0 being 0% and 1 being 100% - */ - - - Player.prototype.bufferedPercent = function bufferedPercent$$1() { - return bufferedPercent(this.buffered(), this.duration()); - }; - - /** - * Get the ending time of the last buffered time range - * This is used in the progress bar to encapsulate all time ranges. - * - * @return {number} - * The end of the last buffered time range - */ - - - Player.prototype.bufferedEnd = function bufferedEnd() { - var buffered = this.buffered(); - var duration = this.duration(); - var end = buffered.end(buffered.length - 1); - - if (end > duration) { - end = duration; - } - - return end; - }; - - /** - * Get or set the current volume of the media - * - * @param {number} [percentAsDecimal] - * The new volume as a decimal percent: - * - 0 is muted/0%/off - * - 1.0 is 100%/full - * - 0.5 is half volume or 50% - * - * @return {number} - * The current volume as a percent when getting - */ - - - Player.prototype.volume = function volume(percentAsDecimal) { - var vol = void 0; - - if (percentAsDecimal !== undefined) { - // Force value to between 0 and 1 - vol = Math.max(0, Math.min(1, parseFloat(percentAsDecimal))); - this.cache_.volume = vol; - this.techCall_('setVolume', vol); - - if (vol > 0) { - this.lastVolume_(vol); - } - - return; - } - - // Default to 1 when returning current volume. - vol = parseFloat(this.techGet_('volume')); - return isNaN(vol) ? 1 : vol; - }; - - /** - * Get the current muted state, or turn mute on or off - * - * @param {boolean} [muted] - * - true to mute - * - false to unmute - * - * @return {boolean} - * - true if mute is on and getting - * - false if mute is off and getting - */ - - - Player.prototype.muted = function muted(_muted) { - if (_muted !== undefined) { - this.techCall_('setMuted', _muted); - return; - } - return this.techGet_('muted') || false; - }; - - /** - * Get the current defaultMuted state, or turn defaultMuted on or off. defaultMuted - * indicates the state of muted on intial playback. - * - * ```js - * var myPlayer = videojs('some-player-id'); - * - * myPlayer.src("http://www.example.com/path/to/video.mp4"); - * - * // get, should be false - * console.log(myPlayer.defaultMuted()); - * // set to true - * myPlayer.defaultMuted(true); - * // get should be true - * console.log(myPlayer.defaultMuted()); - * ``` - * - * @param {boolean} [defaultMuted] - * - true to mute - * - false to unmute - * - * @return {boolean|Player} - * - true if defaultMuted is on and getting - * - false if defaultMuted is off and getting - * - A reference to the current player when setting - */ - - - Player.prototype.defaultMuted = function defaultMuted(_defaultMuted) { - if (_defaultMuted !== undefined) { - return this.techCall_('setDefaultMuted', _defaultMuted); - } - return this.techGet_('defaultMuted') || false; - }; - - /** - * Get the last volume, or set it - * - * @param {number} [percentAsDecimal] - * The new last volume as a decimal percent: - * - 0 is muted/0%/off - * - 1.0 is 100%/full - * - 0.5 is half volume or 50% - * - * @return {number} - * the current value of lastVolume as a percent when getting - * - * @private - */ - - - Player.prototype.lastVolume_ = function lastVolume_(percentAsDecimal) { - if (percentAsDecimal !== undefined && percentAsDecimal !== 0) { - this.cache_.lastVolume = percentAsDecimal; - return; - } - return this.cache_.lastVolume; - }; - - /** - * Check if current tech can support native fullscreen - * (e.g. with built in controls like iOS, so not our flash swf) - * - * @return {boolean} - * if native fullscreen is supported - */ - - - Player.prototype.supportsFullScreen = function supportsFullScreen() { - return this.techGet_('supportsFullScreen') || false; - }; - - /** - * Check if the player is in fullscreen mode or tell the player that it - * is or is not in fullscreen mode. - * - * > NOTE: As of the latest HTML5 spec, isFullscreen is no longer an official - * property and instead document.fullscreenElement is used. But isFullscreen is - * still a valuable property for internal player workings. - * - * @param {boolean} [isFS] - * Set the players current fullscreen state - * - * @return {boolean} - * - true if fullscreen is on and getting - * - false if fullscreen is off and getting - */ - - - Player.prototype.isFullscreen = function isFullscreen(isFS) { - if (isFS !== undefined) { - this.isFullscreen_ = !!isFS; - return; - } - return !!this.isFullscreen_; - }; - - /** - * Increase the size of the video to full screen - * In some browsers, full screen is not supported natively, so it enters - * "full window mode", where the video fills the browser window. - * In browsers and devices that support native full screen, sometimes the - * browser's default controls will be shown, and not the Video.js custom skin. - * This includes most mobile devices (iOS, Android) and older versions of - * Safari. - * - * @fires Player#fullscreenchange - */ - - - Player.prototype.requestFullscreen = function requestFullscreen() { - var fsApi = FullscreenApi; - - this.isFullscreen(true); - - if (fsApi.requestFullscreen) { - // the browser supports going fullscreen at the element level so we can - // take the controls fullscreen as well as the video - - // Trigger fullscreenchange event after change - // We have to specifically add this each time, and remove - // when canceling fullscreen. Otherwise if there's multiple - // players on a page, they would all be reacting to the same fullscreen - // events - on(document_1, fsApi.fullscreenchange, bind(this, function documentFullscreenChange(e) { - this.isFullscreen(document_1[fsApi.fullscreenElement]); - - // If cancelling fullscreen, remove event listener. - if (this.isFullscreen() === false) { - off(document_1, fsApi.fullscreenchange, documentFullscreenChange); - } - /** - * @event Player#fullscreenchange - * @type {EventTarget~Event} - */ - this.trigger('fullscreenchange'); - })); - - this.el_[fsApi.requestFullscreen](); - } else if (this.tech_.supportsFullScreen()) { - // we can't take the video.js controls fullscreen but we can go fullscreen - // with native controls - this.techCall_('enterFullScreen'); - } else { - // fullscreen isn't supported so we'll just stretch the video element to - // fill the viewport - this.enterFullWindow(); - /** - * @event Player#fullscreenchange - * @type {EventTarget~Event} - */ - this.trigger('fullscreenchange'); - } - }; - - /** - * Return the video to its normal size after having been in full screen mode - * - * @fires Player#fullscreenchange - */ - - - Player.prototype.exitFullscreen = function exitFullscreen() { - var fsApi = FullscreenApi; - - this.isFullscreen(false); - - // Check for browser element fullscreen support - if (fsApi.requestFullscreen) { - document_1[fsApi.exitFullscreen](); - } else if (this.tech_.supportsFullScreen()) { - this.techCall_('exitFullScreen'); - } else { - this.exitFullWindow(); - /** - * @event Player#fullscreenchange - * @type {EventTarget~Event} - */ - this.trigger('fullscreenchange'); - } - }; - - /** - * When fullscreen isn't supported we can stretch the - * video container to as wide as the browser will let us. - * - * @fires Player#enterFullWindow - */ - - - Player.prototype.enterFullWindow = function enterFullWindow() { - this.isFullWindow = true; - - // Storing original doc overflow value to return to when fullscreen is off - this.docOrigOverflow = document_1.documentElement.style.overflow; - - // Add listener for esc key to exit fullscreen - on(document_1, 'keydown', bind(this, this.fullWindowOnEscKey)); - - // Hide any scroll bars - document_1.documentElement.style.overflow = 'hidden'; - - // Apply fullscreen styles - addClass(document_1.body, 'vjs-full-window'); - - /** - * @event Player#enterFullWindow - * @type {EventTarget~Event} - */ - this.trigger('enterFullWindow'); - }; - - /** - * Check for call to either exit full window or - * full screen on ESC key - * - * @param {string} event - * Event to check for key press - */ - - - Player.prototype.fullWindowOnEscKey = function fullWindowOnEscKey(event) { - if (event.keyCode === 27) { - if (this.isFullscreen() === true) { - this.exitFullscreen(); - } else { - this.exitFullWindow(); - } - } - }; - - /** - * Exit full window - * - * @fires Player#exitFullWindow - */ - - - Player.prototype.exitFullWindow = function exitFullWindow() { - this.isFullWindow = false; - off(document_1, 'keydown', this.fullWindowOnEscKey); - - // Unhide scroll bars. - document_1.documentElement.style.overflow = this.docOrigOverflow; - - // Remove fullscreen styles - removeClass(document_1.body, 'vjs-full-window'); - - // Resize the box, controller, and poster to original sizes - // this.positionAll(); - /** - * @event Player#exitFullWindow - * @type {EventTarget~Event} - */ - this.trigger('exitFullWindow'); - }; - - /** - * Check whether the player can play a given mimetype - * - * @see https://www.w3.org/TR/2011/WD-html5-20110113/video.html#dom-navigator-canplaytype - * - * @param {string} type - * The mimetype to check - * - * @return {string} - * 'probably', 'maybe', or '' (empty string) - */ - - - Player.prototype.canPlayType = function canPlayType(type) { - var can = void 0; - - // Loop through each playback technology in the options order - for (var i = 0, j = this.options_.techOrder; i < j.length; i++) { - var techName = j[i]; - var tech = Tech.getTech(techName); - - // Support old behavior of techs being registered as components. - // Remove once that deprecated behavior is removed. - if (!tech) { - tech = Component.getComponent(techName); - } - - // Check if the current tech is defined before continuing - if (!tech) { - log$1.error('The "' + techName + '" tech is undefined. Skipped browser support check for that tech.'); - continue; - } - - // Check if the browser supports this technology - if (tech.isSupported()) { - can = tech.canPlayType(type); - - if (can) { - return can; - } - } - } - - return ''; - }; - - /** - * Select source based on tech-order or source-order - * Uses source-order selection if `options.sourceOrder` is truthy. Otherwise, - * defaults to tech-order selection - * - * @param {Array} sources - * The sources for a media asset - * - * @return {Object|boolean} - * Object of source and tech order or false - */ - - - Player.prototype.selectSource = function selectSource(sources) { - var _this9 = this; - - // Get only the techs specified in `techOrder` that exist and are supported by the - // current platform - var techs = this.options_.techOrder.map(function (techName) { - return [techName, Tech.getTech(techName)]; - }).filter(function (_ref) { - var techName = _ref[0], - tech = _ref[1]; - - // Check if the current tech is defined before continuing - if (tech) { - // Check if the browser supports this technology - return tech.isSupported(); - } - - log$1.error('The "' + techName + '" tech is undefined. Skipped browser support check for that tech.'); - return false; - }); - - // Iterate over each `innerArray` element once per `outerArray` element and execute - // `tester` with both. If `tester` returns a non-falsy value, exit early and return - // that value. - var findFirstPassingTechSourcePair = function findFirstPassingTechSourcePair(outerArray, innerArray, tester) { - var found = void 0; - - outerArray.some(function (outerChoice) { - return innerArray.some(function (innerChoice) { - found = tester(outerChoice, innerChoice); - - if (found) { - return true; - } - }); - }); - - return found; - }; - - var foundSourceAndTech = void 0; - var flip = function flip(fn) { - return function (a, b) { - return fn(b, a); - }; - }; - var finder = function finder(_ref2, source) { - var techName = _ref2[0], - tech = _ref2[1]; - - if (tech.canPlaySource(source, _this9.options_[techName.toLowerCase()])) { - return { source: source, tech: techName }; - } - }; - - // Depending on the truthiness of `options.sourceOrder`, we swap the order of techs and sources - // to select from them based on their priority. - if (this.options_.sourceOrder) { - // Source-first ordering - foundSourceAndTech = findFirstPassingTechSourcePair(sources, techs, flip(finder)); - } else { - // Tech-first ordering - foundSourceAndTech = findFirstPassingTechSourcePair(techs, sources, finder); - } - - return foundSourceAndTech || false; - }; - - /** - * Get or set the video source. - * - * @param {Tech~SourceObject|Tech~SourceObject[]|string} [source] - * A SourceObject, an array of SourceObjects, or a string referencing - * a URL to a media source. It is _highly recommended_ that an object - * or array of objects is used here, so that source selection - * algorithms can take the `type` into account. - * - * If not provided, this method acts as a getter. - * - * @return {string|undefined} - * If the `source` argument is missing, returns the current source - * URL. Otherwise, returns nothing/undefined. - */ - - - Player.prototype.src = function src(source) { - var _this10 = this; - - // getter usage - if (typeof source === 'undefined') { - return this.cache_.src || ''; - } - // filter out invalid sources and turn our source into - // an array of source objects - var sources = filterSource(source); - - // if a source was passed in then it is invalid because - // it was filtered to a zero length Array. So we have to - // show an error - if (!sources.length) { - this.setTimeout(function () { - this.error({ code: 4, message: this.localize(this.options_.notSupportedMessage) }); - }, 0); - return; - } - - // intial sources - this.changingSrc_ = true; - - this.cache_.sources = sources; - this.updateSourceCaches_(sources[0]); - - // middlewareSource is the source after it has been changed by middleware - setSource(this, sources[0], function (middlewareSource, mws) { - _this10.middleware_ = mws; - - // since sourceSet is async we have to update the cache again after we select a source since - // the source that is selected could be out of order from the cache update above this callback. - _this10.cache_.sources = sources; - _this10.updateSourceCaches_(middlewareSource); - - var err = _this10.src_(middlewareSource); - - if (err) { - if (sources.length > 1) { - return _this10.src(sources.slice(1)); - } - - _this10.changingSrc_ = false; - - // We need to wrap this in a timeout to give folks a chance to add error event handlers - _this10.setTimeout(function () { - this.error({ code: 4, message: this.localize(this.options_.notSupportedMessage) }); - }, 0); - - // we could not find an appropriate tech, but let's still notify the delegate that this is it - // this needs a better comment about why this is needed - _this10.triggerReady(); - - return; - } - - setTech(mws, _this10.tech_); - }); - }; - - /** - * Set the source object on the tech, returns a boolean that indicates wether - * there is a tech that can play the source or not - * - * @param {Tech~SourceObject} source - * The source object to set on the Tech - * - * @return {Boolean} - * - True if there is no Tech to playback this source - * - False otherwise - * - * @private - */ - - - Player.prototype.src_ = function src_(source) { - var _this11 = this; - - var sourceTech = this.selectSource([source]); - - if (!sourceTech) { - return true; - } - - if (!titleCaseEquals(sourceTech.tech, this.techName_)) { - this.changingSrc_ = true; - // load this technology with the chosen source - this.loadTech_(sourceTech.tech, sourceTech.source); - this.tech_.ready(function () { - _this11.changingSrc_ = false; - }); - return false; - } - - // wait until the tech is ready to set the source - // and set it synchronously if possible (#2326) - this.ready(function () { - - // The setSource tech method was added with source handlers - // so older techs won't support it - // We need to check the direct prototype for the case where subclasses - // of the tech do not support source handlers - if (this.tech_.constructor.prototype.hasOwnProperty('setSource')) { - this.techCall_('setSource', source); - } else { - this.techCall_('src', source.src); - } - - this.changingSrc_ = false; - }, true); - - return false; - }; - - /** - * Begin loading the src data. - */ - - - Player.prototype.load = function load() { - this.techCall_('load'); - }; - - /** - * Reset the player. Loads the first tech in the techOrder, - * and calls `reset` on the tech`. - */ - - - Player.prototype.reset = function reset() { - if (this.tech_) { - this.tech_.clearTracks('text'); - } - this.loadTech_(this.options_.techOrder[0], null); - this.techCall_('reset'); - }; - - /** - * Returns all of the current source objects. - * - * @return {Tech~SourceObject[]} - * The current source objects - */ - - - Player.prototype.currentSources = function currentSources() { - var source = this.currentSource(); - var sources = []; - - // assume `{}` or `{ src }` - if (Object.keys(source).length !== 0) { - sources.push(source); - } - - return this.cache_.sources || sources; - }; - - /** - * Returns the current source object. - * - * @return {Tech~SourceObject} - * The current source object - */ - - - Player.prototype.currentSource = function currentSource() { - return this.cache_.source || {}; - }; - - /** - * Returns the fully qualified URL of the current source value e.g. http://mysite.com/video.mp4 - * Can be used in conjuction with `currentType` to assist in rebuilding the current source object. - * - * @return {string} - * The current source - */ - - - Player.prototype.currentSrc = function currentSrc() { - return this.currentSource() && this.currentSource().src || ''; - }; - - /** - * Get the current source type e.g. video/mp4 - * This can allow you rebuild the current source object so that you could load the same - * source and tech later - * - * @return {string} - * The source MIME type - */ - - - Player.prototype.currentType = function currentType() { - return this.currentSource() && this.currentSource().type || ''; - }; - - /** - * Get or set the preload attribute - * - * @param {boolean} [value] - * - true means that we should preload - * - false maens that we should not preload - * - * @return {string} - * The preload attribute value when getting - */ - - - Player.prototype.preload = function preload(value) { - if (value !== undefined) { - this.techCall_('setPreload', value); - this.options_.preload = value; - return; - } - return this.techGet_('preload'); - }; - - /** - * Get or set the autoplay option. When this is a boolean it will - * modify the attribute on the tech. When this is a string the attribute on - * the tech will be removed and `Player` will handle autoplay on loadstarts. - * - * @param {boolean|string} [value] - * - true: autoplay using the browser behavior - * - false: do not autoplay - * - 'play': call play() on every loadstart - * - 'muted': call muted() then play() on every loadstart - * - 'any': call play() on every loadstart. if that fails call muted() then play(). - * - *: values other than those listed here will be set `autoplay` to true - * - * @return {boolean|string} - * The current value of autoplay when getting - */ - - - Player.prototype.autoplay = function autoplay(value) { - // getter usage - if (value === undefined) { - return this.options_.autoplay || false; - } - - var techAutoplay = void 0; - - // if the value is a valid string set it to that - if (typeof value === 'string' && /(any|play|muted)/.test(value)) { - this.options_.autoplay = value; - this.manualAutoplay_(value); - techAutoplay = false; - - // any falsy value sets autoplay to false in the browser, - // lets do the same - } else if (!value) { - this.options_.autoplay = false; - - // any other value (ie truthy) sets autoplay to true - } else { - this.options_.autoplay = true; - } - - techAutoplay = techAutoplay || this.options_.autoplay; - - // if we don't have a tech then we do not queue up - // a setAutoplay call on tech ready. We do this because the - // autoplay option will be passed in the constructor and we - // do not need to set it twice - if (this.tech_) { - this.techCall_('setAutoplay', techAutoplay); - } - }; - - /** - * Set or unset the playsinline attribute. - * Playsinline tells the browser that non-fullscreen playback is preferred. - * - * @param {boolean} [value] - * - true means that we should try to play inline by default - * - false means that we should use the browser's default playback mode, - * which in most cases is inline. iOS Safari is a notable exception - * and plays fullscreen by default. - * - * @return {string|Player} - * - the current value of playsinline - * - the player when setting - * - * @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline} - */ - - - Player.prototype.playsinline = function playsinline(value) { - if (value !== undefined) { - this.techCall_('setPlaysinline', value); - this.options_.playsinline = value; - return this; - } - return this.techGet_('playsinline'); - }; - - /** - * Get or set the loop attribute on the video element. - * - * @param {boolean} [value] - * - true means that we should loop the video - * - false means that we should not loop the video - * - * @return {string} - * The current value of loop when getting - */ - - - Player.prototype.loop = function loop(value) { - if (value !== undefined) { - this.techCall_('setLoop', value); - this.options_.loop = value; - return; - } - return this.techGet_('loop'); - }; - - /** - * Get or set the poster image source url - * - * @fires Player#posterchange - * - * @param {string} [src] - * Poster image source URL - * - * @return {string} - * The current value of poster when getting - */ - - - Player.prototype.poster = function poster(src) { - if (src === undefined) { - return this.poster_; - } - - // The correct way to remove a poster is to set as an empty string - // other falsey values will throw errors - if (!src) { - src = ''; - } - - if (src === this.poster_) { - return; - } - - // update the internal poster variable - this.poster_ = src; - - // update the tech's poster - this.techCall_('setPoster', src); - - this.isPosterFromTech_ = false; - - // alert components that the poster has been set - /** - * This event fires when the poster image is changed on the player. - * - * @event Player#posterchange - * @type {EventTarget~Event} - */ - this.trigger('posterchange'); - }; - - /** - * Some techs (e.g. YouTube) can provide a poster source in an - * asynchronous way. We want the poster component to use this - * poster source so that it covers up the tech's controls. - * (YouTube's play button). However we only want to use this - * source if the player user hasn't set a poster through - * the normal APIs. - * - * @fires Player#posterchange - * @listens Tech#posterchange - * @private - */ - - - Player.prototype.handleTechPosterChange_ = function handleTechPosterChange_() { - if ((!this.poster_ || this.options_.techCanOverridePoster) && this.tech_ && this.tech_.poster) { - var newPoster = this.tech_.poster() || ''; - - if (newPoster !== this.poster_) { - this.poster_ = newPoster; - this.isPosterFromTech_ = true; - - // Let components know the poster has changed - this.trigger('posterchange'); - } - } - }; - - /** - * Get or set whether or not the controls are showing. - * - * @fires Player#controlsenabled - * - * @param {boolean} [bool] - * - true to turn controls on - * - false to turn controls off - * - * @return {boolean} - * The current value of controls when getting - */ - - - Player.prototype.controls = function controls(bool) { - if (bool === undefined) { - return !!this.controls_; - } - - bool = !!bool; - - // Don't trigger a change event unless it actually changed - if (this.controls_ === bool) { - return; - } - - this.controls_ = bool; - - if (this.usingNativeControls()) { - this.techCall_('setControls', bool); - } - - if (this.controls_) { - this.removeClass('vjs-controls-disabled'); - this.addClass('vjs-controls-enabled'); - /** - * @event Player#controlsenabled - * @type {EventTarget~Event} - */ - this.trigger('controlsenabled'); - if (!this.usingNativeControls()) { - this.addTechControlsListeners_(); - } - } else { - this.removeClass('vjs-controls-enabled'); - this.addClass('vjs-controls-disabled'); - /** - * @event Player#controlsdisabled - * @type {EventTarget~Event} - */ - this.trigger('controlsdisabled'); - if (!this.usingNativeControls()) { - this.removeTechControlsListeners_(); - } - } - }; - - /** - * Toggle native controls on/off. Native controls are the controls built into - * devices (e.g. default iPhone controls), Flash, or other techs - * (e.g. Vimeo Controls) - * **This should only be set by the current tech, because only the tech knows - * if it can support native controls** - * - * @fires Player#usingnativecontrols - * @fires Player#usingcustomcontrols - * - * @param {boolean} [bool] - * - true to turn native controls on - * - false to turn native controls off - * - * @return {boolean} - * The current value of native controls when getting - */ - - - Player.prototype.usingNativeControls = function usingNativeControls(bool) { - if (bool === undefined) { - return !!this.usingNativeControls_; - } - - bool = !!bool; - - // Don't trigger a change event unless it actually changed - if (this.usingNativeControls_ === bool) { - return; - } - - this.usingNativeControls_ = bool; - - if (this.usingNativeControls_) { - this.addClass('vjs-using-native-controls'); - - /** - * player is using the native device controls - * - * @event Player#usingnativecontrols - * @type {EventTarget~Event} - */ - this.trigger('usingnativecontrols'); - } else { - this.removeClass('vjs-using-native-controls'); - - /** - * player is using the custom HTML controls - * - * @event Player#usingcustomcontrols - * @type {EventTarget~Event} - */ - this.trigger('usingcustomcontrols'); - } - }; - - /** - * Set or get the current MediaError - * - * @fires Player#error - * - * @param {MediaError|string|number} [err] - * A MediaError or a string/number to be turned - * into a MediaError - * - * @return {MediaError|null} - * The current MediaError when getting (or null) - */ - - - Player.prototype.error = function error(err) { - if (err === undefined) { - return this.error_ || null; - } - - // restoring to default - if (err === null) { - this.error_ = err; - this.removeClass('vjs-error'); - if (this.errorDisplay) { - this.errorDisplay.close(); - } - return; - } - - this.error_ = new MediaError(err); - - // add the vjs-error classname to the player - this.addClass('vjs-error'); - - // log the name of the error type and any message - // ie8 just logs "[object object]" if you just log the error object - log$1.error('(CODE:' + this.error_.code + ' ' + MediaError.errorTypes[this.error_.code] + ')', this.error_.message, this.error_); - - /** - * @event Player#error - * @type {EventTarget~Event} - */ - this.trigger('error'); - - return; - }; - - /** - * Report user activity - * - * @param {Object} event - * Event object - */ - - - Player.prototype.reportUserActivity = function reportUserActivity(event) { - this.userActivity_ = true; - }; - - /** - * Get/set if user is active - * - * @fires Player#useractive - * @fires Player#userinactive - * - * @param {boolean} [bool] - * - true if the user is active - * - false if the user is inactive - * - * @return {boolean} - * The current value of userActive when getting - */ - - - Player.prototype.userActive = function userActive(bool) { - if (bool === undefined) { - return this.userActive_; - } - - bool = !!bool; - - if (bool === this.userActive_) { - return; - } - - this.userActive_ = bool; - - if (this.userActive_) { - this.userActivity_ = true; - this.removeClass('vjs-user-inactive'); - this.addClass('vjs-user-active'); - /** - * @event Player#useractive - * @type {EventTarget~Event} - */ - this.trigger('useractive'); - return; - } - - // Chrome/Safari/IE have bugs where when you change the cursor it can - // trigger a mousemove event. This causes an issue when you're hiding - // the cursor when the user is inactive, and a mousemove signals user - // activity. Making it impossible to go into inactive mode. Specifically - // this happens in fullscreen when we really need to hide the cursor. - // - // When this gets resolved in ALL browsers it can be removed - // https://code.google.com/p/chromium/issues/detail?id=103041 - if (this.tech_) { - this.tech_.one('mousemove', function (e) { - e.stopPropagation(); - e.preventDefault(); - }); - } - - this.userActivity_ = false; - this.removeClass('vjs-user-active'); - this.addClass('vjs-user-inactive'); - /** - * @event Player#userinactive - * @type {EventTarget~Event} - */ - this.trigger('userinactive'); - }; - - /** - * Listen for user activity based on timeout value - * - * @private - */ - - - Player.prototype.listenForUserActivity_ = function listenForUserActivity_() { - var mouseInProgress = void 0; - var lastMoveX = void 0; - var lastMoveY = void 0; - var handleActivity = bind(this, this.reportUserActivity); - - var handleMouseMove = function handleMouseMove(e) { - // #1068 - Prevent mousemove spamming - // Chrome Bug: https://code.google.com/p/chromium/issues/detail?id=366970 - if (e.screenX !== lastMoveX || e.screenY !== lastMoveY) { - lastMoveX = e.screenX; - lastMoveY = e.screenY; - handleActivity(); - } - }; - - var handleMouseDown = function handleMouseDown() { - handleActivity(); - // For as long as the they are touching the device or have their mouse down, - // we consider them active even if they're not moving their finger or mouse. - // So we want to continue to update that they are active - this.clearInterval(mouseInProgress); - // Setting userActivity=true now and setting the interval to the same time - // as the activityCheck interval (250) should ensure we never miss the - // next activityCheck - mouseInProgress = this.setInterval(handleActivity, 250); - }; - - var handleMouseUp = function handleMouseUp(event) { - handleActivity(); - // Stop the interval that maintains activity if the mouse/touch is down - this.clearInterval(mouseInProgress); - }; - - // Any mouse movement will be considered user activity - this.on('mousedown', handleMouseDown); - this.on('mousemove', handleMouseMove); - this.on('mouseup', handleMouseUp); - - // Listen for keyboard navigation - // Shouldn't need to use inProgress interval because of key repeat - this.on('keydown', handleActivity); - this.on('keyup', handleActivity); - - // Run an interval every 250 milliseconds instead of stuffing everything into - // the mousemove/touchmove function itself, to prevent performance degradation. - // `this.reportUserActivity` simply sets this.userActivity_ to true, which - // then gets picked up by this loop - // http://ejohn.org/blog/learning-from-twitter/ - var inactivityTimeout = void 0; - - this.setInterval(function () { - // Check to see if mouse/touch activity has happened - if (!this.userActivity_) { - return; - } - - // Reset the activity tracker - this.userActivity_ = false; - - // If the user state was inactive, set the state to active - this.userActive(true); - - // Clear any existing inactivity timeout to start the timer over - this.clearTimeout(inactivityTimeout); - - var timeout = this.options_.inactivityTimeout; - - if (timeout <= 0) { - return; - } - - // In <timeout> milliseconds, if no more activity has occurred the - // user will be considered inactive - inactivityTimeout = this.setTimeout(function () { - // Protect against the case where the inactivityTimeout can trigger just - // before the next user activity is picked up by the activity check loop - // causing a flicker - if (!this.userActivity_) { - this.userActive(false); - } - }, timeout); - }, 250); - }; - - /** - * Gets or sets the current playback rate. A playback rate of - * 1.0 represents normal speed and 0.5 would indicate half-speed - * playback, for instance. - * - * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-playbackrate - * - * @param {number} [rate] - * New playback rate to set. - * - * @return {number} - * The current playback rate when getting or 1.0 - */ - - - Player.prototype.playbackRate = function playbackRate(rate) { - if (rate !== undefined) { - // NOTE: this.cache_.lastPlaybackRate is set from the tech handler - // that is registered above - this.techCall_('setPlaybackRate', rate); - return; - } - - if (this.tech_ && this.tech_.featuresPlaybackRate) { - return this.cache_.lastPlaybackRate || this.techGet_('playbackRate'); - } - return 1.0; - }; - - /** - * Gets or sets the current default playback rate. A default playback rate of - * 1.0 represents normal speed and 0.5 would indicate half-speed playback, for instance. - * defaultPlaybackRate will only represent what the intial playbackRate of a video was, not - * not the current playbackRate. - * - * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-defaultplaybackrate - * - * @param {number} [rate] - * New default playback rate to set. - * - * @return {number|Player} - * - The default playback rate when getting or 1.0 - * - the player when setting - */ - - - Player.prototype.defaultPlaybackRate = function defaultPlaybackRate(rate) { - if (rate !== undefined) { - return this.techCall_('setDefaultPlaybackRate', rate); - } - - if (this.tech_ && this.tech_.featuresPlaybackRate) { - return this.techGet_('defaultPlaybackRate'); - } - return 1.0; - }; - - /** - * Gets or sets the audio flag - * - * @param {boolean} bool - * - true signals that this is an audio player - * - false signals that this is not an audio player - * - * @return {boolean} - * The current value of isAudio when getting - */ - - - Player.prototype.isAudio = function isAudio(bool) { - if (bool !== undefined) { - this.isAudio_ = !!bool; - return; - } - - return !!this.isAudio_; - }; - - /** - * A helper method for adding a {@link TextTrack} to our - * {@link TextTrackList}. - * - * In addition to the W3C settings we allow adding additional info through options. - * - * @see http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-addtexttrack - * - * @param {string} [kind] - * the kind of TextTrack you are adding - * - * @param {string} [label] - * the label to give the TextTrack label - * - * @param {string} [language] - * the language to set on the TextTrack - * - * @return {TextTrack|undefined} - * the TextTrack that was added or undefined - * if there is no tech - */ - - - Player.prototype.addTextTrack = function addTextTrack(kind, label, language) { - if (this.tech_) { - return this.tech_.addTextTrack(kind, label, language); - } - }; - - /** - * Create a remote {@link TextTrack} and an {@link HTMLTrackElement}. It will - * automatically removed from the video element whenever the source changes, unless - * manualCleanup is set to false. - * - * @param {Object} options - * Options to pass to {@link HTMLTrackElement} during creation. See - * {@link HTMLTrackElement} for object properties that you should use. - * - * @param {boolean} [manualCleanup=true] if set to false, the TextTrack will be - * - * @return {HtmlTrackElement} - * the HTMLTrackElement that was created and added - * to the HtmlTrackElementList and the remote - * TextTrackList - * - * @deprecated The default value of the "manualCleanup" parameter will default - * to "false" in upcoming versions of Video.js - */ - - - Player.prototype.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) { - if (this.tech_) { - return this.tech_.addRemoteTextTrack(options, manualCleanup); - } - }; - - /** - * Remove a remote {@link TextTrack} from the respective - * {@link TextTrackList} and {@link HtmlTrackElementList}. - * - * @param {Object} track - * Remote {@link TextTrack} to remove - * - * @return {undefined} - * does not return anything - */ - - - Player.prototype.removeRemoteTextTrack = function removeRemoteTextTrack() { - var _ref3 = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}, - _ref3$track = _ref3.track, - track = _ref3$track === undefined ? arguments[0] : _ref3$track; - - // destructure the input into an object with a track argument, defaulting to arguments[0] - // default the whole argument to an empty object if nothing was passed in - - if (this.tech_) { - return this.tech_.removeRemoteTextTrack(track); - } - }; - - /** - * Gets available media playback quality metrics as specified by the W3C's Media - * Playback Quality API. - * - * @see [Spec]{@link https://wicg.github.io/media-playback-quality} - * - * @return {Object|undefined} - * An object with supported media playback quality metrics or undefined if there - * is no tech or the tech does not support it. - */ - - - Player.prototype.getVideoPlaybackQuality = function getVideoPlaybackQuality() { - return this.techGet_('getVideoPlaybackQuality'); - }; - - /** - * Get video width - * - * @return {number} - * current video width - */ - - - Player.prototype.videoWidth = function videoWidth() { - return this.tech_ && this.tech_.videoWidth && this.tech_.videoWidth() || 0; - }; - - /** - * Get video height - * - * @return {number} - * current video height - */ - - - Player.prototype.videoHeight = function videoHeight() { - return this.tech_ && this.tech_.videoHeight && this.tech_.videoHeight() || 0; - }; - - /** - * The player's language code - * NOTE: The language should be set in the player options if you want the - * the controls to be built with a specific language. Changing the lanugage - * later will not update controls text. - * - * @param {string} [code] - * the language code to set the player to - * - * @return {string} - * The current language code when getting - */ - - - Player.prototype.language = function language(code) { - if (code === undefined) { - return this.language_; - } - - this.language_ = String(code).toLowerCase(); - }; - - /** - * Get the player's language dictionary - * Merge every time, because a newly added plugin might call videojs.addLanguage() at any time - * Languages specified directly in the player options have precedence - * - * @return {Array} - * An array of of supported languages - */ - - - Player.prototype.languages = function languages() { - return mergeOptions(Player.prototype.options_.languages, this.languages_); - }; - - /** - * returns a JavaScript object reperesenting the current track - * information. **DOES not return it as JSON** - * - * @return {Object} - * Object representing the current of track info - */ - - - Player.prototype.toJSON = function toJSON() { - var options = mergeOptions(this.options_); - var tracks = options.tracks; - - options.tracks = []; - - for (var i = 0; i < tracks.length; i++) { - var track = tracks[i]; - - // deep merge tracks and null out player so no circular references - track = mergeOptions(track); - track.player = undefined; - options.tracks[i] = track; - } - - return options; - }; - - /** - * Creates a simple modal dialog (an instance of the {@link ModalDialog} - * component) that immediately overlays the player with arbitrary - * content and removes itself when closed. - * - * @param {string|Function|Element|Array|null} content - * Same as {@link ModalDialog#content}'s param of the same name. - * The most straight-forward usage is to provide a string or DOM - * element. - * - * @param {Object} [options] - * Extra options which will be passed on to the {@link ModalDialog}. - * - * @return {ModalDialog} - * the {@link ModalDialog} that was created - */ - - - Player.prototype.createModal = function createModal(content, options) { - var _this12 = this; - - options = options || {}; - options.content = content || ''; - - var modal = new ModalDialog(this, options); - - this.addChild(modal); - modal.on('dispose', function () { - _this12.removeChild(modal); - }); - - modal.open(); - return modal; - }; - - /** - * Gets tag settings - * - * @param {Element} tag - * The player tag - * - * @return {Object} - * An object containing all of the settings - * for a player tag - */ - - - Player.getTagSettings = function getTagSettings(tag) { - var baseOptions = { - sources: [], - tracks: [] - }; - - var tagOptions = getAttributes(tag); - var dataSetup = tagOptions['data-setup']; - - if (hasClass(tag, 'vjs-fluid')) { - tagOptions.fluid = true; - } - - // Check if data-setup attr exists. - if (dataSetup !== null) { - // Parse options JSON - // If empty string, make it a parsable json object. - var _safeParseTuple = tuple(dataSetup || '{}'), - err = _safeParseTuple[0], - data = _safeParseTuple[1]; - - if (err) { - log$1.error(err); - } - assign(tagOptions, data); - } - - assign(baseOptions, tagOptions); - - // Get tag children settings - if (tag.hasChildNodes()) { - var children = tag.childNodes; - - for (var i = 0, j = children.length; i < j; i++) { - var child = children[i]; - // Change case needed: http://ejohn.org/blog/nodename-case-sensitivity/ - var childName = child.nodeName.toLowerCase(); - - if (childName === 'source') { - baseOptions.sources.push(getAttributes(child)); - } else if (childName === 'track') { - baseOptions.tracks.push(getAttributes(child)); - } - } - } - - return baseOptions; - }; - - /** - * Determine wether or not flexbox is supported - * - * @return {boolean} - * - true if flexbox is supported - * - false if flexbox is not supported - */ - - - Player.prototype.flexNotSupported_ = function flexNotSupported_() { - var elem = document_1.createElement('i'); - - // Note: We don't actually use flexBasis (or flexOrder), but it's one of the more - // common flex features that we can rely on when checking for flex support. - return !('flexBasis' in elem.style || 'webkitFlexBasis' in elem.style || 'mozFlexBasis' in elem.style || 'msFlexBasis' in elem.style || - // IE10-specific (2012 flex spec) - 'msFlexOrder' in elem.style); - }; - - return Player; -}(Component); - -/** - * Get the {@link VideoTrackList} - * @link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist - * - * @return {VideoTrackList} - * the current video track list - * - * @method Player.prototype.videoTracks - */ - -/** - * Get the {@link AudioTrackList} - * @link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist - * - * @return {AudioTrackList} - * the current audio track list - * - * @method Player.prototype.audioTracks - */ - -/** - * Get the {@link TextTrackList} - * - * @link http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-texttracks - * - * @return {TextTrackList} - * the current text track list - * - * @method Player.prototype.textTracks - */ - -/** - * Get the remote {@link TextTrackList} - * - * @return {TextTrackList} - * The current remote text track list - * - * @method Player.prototype.remoteTextTracks - */ - -/** - * Get the remote {@link HtmlTrackElementList} tracks. - * - * @return {HtmlTrackElementList} - * The current remote text track element list - * - * @method Player.prototype.remoteTextTrackEls - */ - -ALL.names.forEach(function (name$$1) { - var props = ALL[name$$1]; - - Player.prototype[props.getterName] = function () { - if (this.tech_) { - return this.tech_[props.getterName](); - } - - // if we have not yet loadTech_, we create {video,audio,text}Tracks_ - // these will be passed to the tech during loading - this[props.privateName] = this[props.privateName] || new props.ListClass(); - return this[props.privateName]; - }; -}); - -/** - * Global player list - * - * @type {Object} - */ -Player.players = {}; - -var navigator$1 = window_1.navigator; - -/* - * Player instance options, surfaced using options - * options = Player.prototype.options_ - * Make changes in options, not here. - * - * @type {Object} - * @private - */ -Player.prototype.options_ = { - // Default order of fallback technology - techOrder: Tech.defaultTechOrder_, - - html5: {}, - flash: {}, - - // default inactivity timeout - inactivityTimeout: 2000, - - // default playback rates - playbackRates: [], - // Add playback rate selection by adding rates - // 'playbackRates': [0.5, 1, 1.5, 2], - - // Included control sets - children: ['mediaLoader', 'posterImage', 'textTrackDisplay', 'loadingSpinner', 'bigPlayButton', 'controlBar', 'errorDisplay', 'textTrackSettings'], - - language: navigator$1 && (navigator$1.languages && navigator$1.languages[0] || navigator$1.userLanguage || navigator$1.language) || 'en', - - // locales and their language translations - languages: {}, - - // Default message to show when a video cannot be played. - notSupportedMessage: 'No compatible source was found for this media.' -}; - -if (!IS_IE8) { - Player.prototype.options_.children.push('resizeManager'); -} - -[ -/** - * Returns whether or not the player is in the "ended" state. - * - * @return {Boolean} True if the player is in the ended state, false if not. - * @method Player#ended - */ -'ended', -/** - * Returns whether or not the player is in the "seeking" state. - * - * @return {Boolean} True if the player is in the seeking state, false if not. - * @method Player#seeking - */ -'seeking', -/** - * Returns the TimeRanges of the media that are currently available - * for seeking to. - * - * @return {TimeRanges} the seekable intervals of the media timeline - * @method Player#seekable - */ -'seekable', -/** - * Returns the current state of network activity for the element, from - * the codes in the list below. - * - NETWORK_EMPTY (numeric value 0) - * The element has not yet been initialised. All attributes are in - * their initial states. - * - NETWORK_IDLE (numeric value 1) - * The element's resource selection algorithm is active and has - * selected a resource, but it is not actually using the network at - * this time. - * - NETWORK_LOADING (numeric value 2) - * The user agent is actively trying to download data. - * - NETWORK_NO_SOURCE (numeric value 3) - * The element's resource selection algorithm is active, but it has - * not yet found a resource to use. - * - * @see https://html.spec.whatwg.org/multipage/embedded-content.html#network-states - * @return {number} the current network activity state - * @method Player#networkState - */ -'networkState', -/** - * Returns a value that expresses the current state of the element - * with respect to rendering the current playback position, from the - * codes in the list below. - * - HAVE_NOTHING (numeric value 0) - * No information regarding the media resource is available. - * - HAVE_METADATA (numeric value 1) - * Enough of the resource has been obtained that the duration of the - * resource is available. - * - HAVE_CURRENT_DATA (numeric value 2) - * Data for the immediate current playback position is available. - * - HAVE_FUTURE_DATA (numeric value 3) - * Data for the immediate current playback position is available, as - * well as enough data for the user agent to advance the current - * playback position in the direction of playback. - * - HAVE_ENOUGH_DATA (numeric value 4) - * The user agent estimates that enough data is available for - * playback to proceed uninterrupted. - * - * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-readystate - * @return {number} the current playback rendering state - * @method Player#readyState - */ -'readyState'].forEach(function (fn) { - Player.prototype[fn] = function () { - return this.techGet_(fn); - }; -}); - -TECH_EVENTS_RETRIGGER.forEach(function (event) { - Player.prototype['handleTech' + toTitleCase(event) + '_'] = function () { - return this.trigger(event); - }; -}); - -/** - * Fired when the player has initial duration and dimension information - * - * @event Player#loadedmetadata - * @type {EventTarget~Event} - */ - -/** - * Fired when the player has downloaded data at the current playback position - * - * @event Player#loadeddata - * @type {EventTarget~Event} - */ - -/** - * Fired when the current playback position has changed * - * During playback this is fired every 15-250 milliseconds, depending on the - * playback technology in use. - * - * @event Player#timeupdate - * @type {EventTarget~Event} - */ - -/** - * Fired when the volume changes - * - * @event Player#volumechange - * @type {EventTarget~Event} - */ - -/** - * Reports whether or not a player has a plugin available. - * - * This does not report whether or not the plugin has ever been initialized - * on this player. For that, [usingPlugin]{@link Player#usingPlugin}. - * - * @method Player#hasPlugin - * @param {string} name - * The name of a plugin. - * - * @return {boolean} - * Whether or not this player has the requested plugin available. - */ - -/** - * Reports whether or not a player is using a plugin by name. - * - * For basic plugins, this only reports whether the plugin has _ever_ been - * initialized on this player. - * - * @method Player#usingPlugin - * @param {string} name - * The name of a plugin. - * - * @return {boolean} - * Whether or not this player is using the requested plugin. - */ - -Component.registerComponent('Player', Player); - -/** - * @file plugin.js - */ -/** - * The base plugin name. - * - * @private - * @constant - * @type {string} - */ -var BASE_PLUGIN_NAME = 'plugin'; - -/** - * The key on which a player's active plugins cache is stored. - * - * @private - * @constant - * @type {string} - */ -var PLUGIN_CACHE_KEY = 'activePlugins_'; - -/** - * Stores registered plugins in a private space. - * - * @private - * @type {Object} - */ -var pluginStorage = {}; - -/** - * Reports whether or not a plugin has been registered. - * - * @private - * @param {string} name - * The name of a plugin. - * - * @returns {boolean} - * Whether or not the plugin has been registered. - */ -var pluginExists = function pluginExists(name) { - return pluginStorage.hasOwnProperty(name); -}; - -/** - * Get a single registered plugin by name. - * - * @private - * @param {string} name - * The name of a plugin. - * - * @returns {Function|undefined} - * The plugin (or undefined). - */ -var getPlugin = function getPlugin(name) { - return pluginExists(name) ? pluginStorage[name] : undefined; -}; - -/** - * Marks a plugin as "active" on a player. - * - * Also, ensures that the player has an object for tracking active plugins. - * - * @private - * @param {Player} player - * A Video.js player instance. - * - * @param {string} name - * The name of a plugin. - */ -var markPluginAsActive = function markPluginAsActive(player, name) { - player[PLUGIN_CACHE_KEY] = player[PLUGIN_CACHE_KEY] || {}; - player[PLUGIN_CACHE_KEY][name] = true; -}; - -/** - * Triggers a pair of plugin setup events. - * - * @private - * @param {Player} player - * A Video.js player instance. - * - * @param {Plugin~PluginEventHash} hash - * A plugin event hash. - * - * @param {Boolean} [before] - * If true, prefixes the event name with "before". In other words, - * use this to trigger "beforepluginsetup" instead of "pluginsetup". - */ -var triggerSetupEvent = function triggerSetupEvent(player, hash, before) { - var eventName = (before ? 'before' : '') + 'pluginsetup'; - - player.trigger(eventName, hash); - player.trigger(eventName + ':' + hash.name, hash); -}; - -/** - * Takes a basic plugin function and returns a wrapper function which marks - * on the player that the plugin has been activated. - * - * @private - * @param {string} name - * The name of the plugin. - * - * @param {Function} plugin - * The basic plugin. - * - * @returns {Function} - * A wrapper function for the given plugin. - */ -var createBasicPlugin = function createBasicPlugin(name, plugin) { - var basicPluginWrapper = function basicPluginWrapper() { - - // We trigger the "beforepluginsetup" and "pluginsetup" events on the player - // regardless, but we want the hash to be consistent with the hash provided - // for advanced plugins. - // - // The only potentially counter-intuitive thing here is the `instance` in - // the "pluginsetup" event is the value returned by the `plugin` function. - triggerSetupEvent(this, { name: name, plugin: plugin, instance: null }, true); - - var instance = plugin.apply(this, arguments); - - markPluginAsActive(this, name); - triggerSetupEvent(this, { name: name, plugin: plugin, instance: instance }); - - return instance; - }; - - Object.keys(plugin).forEach(function (prop) { - basicPluginWrapper[prop] = plugin[prop]; - }); - - return basicPluginWrapper; -}; - -/** - * Takes a plugin sub-class and returns a factory function for generating - * instances of it. - * - * This factory function will replace itself with an instance of the requested - * sub-class of Plugin. - * - * @private - * @param {string} name - * The name of the plugin. - * - * @param {Plugin} PluginSubClass - * The advanced plugin. - * - * @returns {Function} - */ -var createPluginFactory = function createPluginFactory(name, PluginSubClass) { - - // Add a `name` property to the plugin prototype so that each plugin can - // refer to itself by name. - PluginSubClass.prototype.name = name; - - return function () { - triggerSetupEvent(this, { name: name, plugin: PluginSubClass, instance: null }, true); - - for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) { - args[_key] = arguments[_key]; - } - - var instance = new (Function.prototype.bind.apply(PluginSubClass, [null].concat([this].concat(args))))(); - - // The plugin is replaced by a function that returns the current instance. - this[name] = function () { - return instance; - }; - - triggerSetupEvent(this, instance.getEventHash()); - - return instance; - }; -}; - -/** - * Parent class for all advanced plugins. - * - * @mixes module:evented~EventedMixin - * @mixes module:stateful~StatefulMixin - * @fires Player#beforepluginsetup - * @fires Player#beforepluginsetup:$name - * @fires Player#pluginsetup - * @fires Player#pluginsetup:$name - * @listens Player#dispose - * @throws {Error} - * If attempting to instantiate the base {@link Plugin} class - * directly instead of via a sub-class. - */ - -var Plugin = function () { - - /** - * Creates an instance of this class. - * - * Sub-classes should call `super` to ensure plugins are properly initialized. - * - * @param {Player} player - * A Video.js player instance. - */ - function Plugin(player) { - classCallCheck(this, Plugin); - - if (this.constructor === Plugin) { - throw new Error('Plugin must be sub-classed; not directly instantiated.'); - } - - this.player = player; - - // Make this object evented, but remove the added `trigger` method so we - // use the prototype version instead. - evented(this); - delete this.trigger; - - stateful(this, this.constructor.defaultState); - markPluginAsActive(player, this.name); - - // Auto-bind the dispose method so we can use it as a listener and unbind - // it later easily. - this.dispose = bind(this, this.dispose); - - // If the player is disposed, dispose the plugin. - player.on('dispose', this.dispose); - } - - /** - * Get the version of the plugin that was set on <pluginName>.VERSION - */ - - - Plugin.prototype.version = function version() { - return this.constructor.VERSION; - }; - - /** - * Each event triggered by plugins includes a hash of additional data with - * conventional properties. - * - * This returns that object or mutates an existing hash. - * - * @param {Object} [hash={}] - * An object to be used as event an event hash. - * - * @returns {Plugin~PluginEventHash} - * An event hash object with provided properties mixed-in. - */ - - - Plugin.prototype.getEventHash = function getEventHash() { - var hash = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; - - hash.name = this.name; - hash.plugin = this.constructor; - hash.instance = this; - return hash; - }; - - /** - * Triggers an event on the plugin object and overrides - * {@link module:evented~EventedMixin.trigger|EventedMixin.trigger}. - * - * @param {string|Object} event - * An event type or an object with a type property. - * - * @param {Object} [hash={}] - * Additional data hash to merge with a - * {@link Plugin~PluginEventHash|PluginEventHash}. - * - * @returns {boolean} - * Whether or not default was prevented. - */ - - - Plugin.prototype.trigger = function trigger$$1(event) { - var hash = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; - - return trigger(this.eventBusEl_, event, this.getEventHash(hash)); - }; - - /** - * Handles "statechanged" events on the plugin. No-op by default, override by - * subclassing. - * - * @abstract - * @param {Event} e - * An event object provided by a "statechanged" event. - * - * @param {Object} e.changes - * An object describing changes that occurred with the "statechanged" - * event. - */ - - - Plugin.prototype.handleStateChanged = function handleStateChanged(e) {}; - - /** - * Disposes a plugin. - * - * Subclasses can override this if they want, but for the sake of safety, - * it's probably best to subscribe the "dispose" event. - * - * @fires Plugin#dispose - */ - - - Plugin.prototype.dispose = function dispose() { - var name = this.name, - player = this.player; - - /** - * Signals that a advanced plugin is about to be disposed. - * - * @event Plugin#dispose - * @type {EventTarget~Event} - */ - - this.trigger('dispose'); - this.off(); - player.off('dispose', this.dispose); - - // Eliminate any possible sources of leaking memory by clearing up - // references between the player and the plugin instance and nulling out - // the plugin's state and replacing methods with a function that throws. - player[PLUGIN_CACHE_KEY][name] = false; - this.player = this.state = null; - - // Finally, replace the plugin name on the player with a new factory - // function, so that the plugin is ready to be set up again. - player[name] = createPluginFactory(name, pluginStorage[name]); - }; - - /** - * Determines if a plugin is a basic plugin (i.e. not a sub-class of `Plugin`). - * - * @param {string|Function} plugin - * If a string, matches the name of a plugin. If a function, will be - * tested directly. - * - * @returns {boolean} - * Whether or not a plugin is a basic plugin. - */ - - - Plugin.isBasic = function isBasic(plugin) { - var p = typeof plugin === 'string' ? getPlugin(plugin) : plugin; - - return typeof p === 'function' && !Plugin.prototype.isPrototypeOf(p.prototype); - }; - - /** - * Register a Video.js plugin. - * - * @param {string} name - * The name of the plugin to be registered. Must be a string and - * must not match an existing plugin or a method on the `Player` - * prototype. - * - * @param {Function} plugin - * A sub-class of `Plugin` or a function for basic plugins. - * - * @returns {Function} - * For advanced plugins, a factory function for that plugin. For - * basic plugins, a wrapper function that initializes the plugin. - */ - - - Plugin.registerPlugin = function registerPlugin(name, plugin) { - if (typeof name !== 'string') { - throw new Error('Illegal plugin name, "' + name + '", must be a string, was ' + (typeof name === 'undefined' ? 'undefined' : _typeof(name)) + '.'); - } - - if (pluginExists(name)) { - log$1.warn('A plugin named "' + name + '" already exists. You may want to avoid re-registering plugins!'); - } else if (Player.prototype.hasOwnProperty(name)) { - throw new Error('Illegal plugin name, "' + name + '", cannot share a name with an existing player method!'); - } - - if (typeof plugin !== 'function') { - throw new Error('Illegal plugin for "' + name + '", must be a function, was ' + (typeof plugin === 'undefined' ? 'undefined' : _typeof(plugin)) + '.'); - } - - pluginStorage[name] = plugin; - - // Add a player prototype method for all sub-classed plugins (but not for - // the base Plugin class). - if (name !== BASE_PLUGIN_NAME) { - if (Plugin.isBasic(plugin)) { - Player.prototype[name] = createBasicPlugin(name, plugin); - } else { - Player.prototype[name] = createPluginFactory(name, plugin); - } - } - - return plugin; - }; - - /** - * De-register a Video.js plugin. - * - * @param {string} name - * The name of the plugin to be deregistered. - */ - - - Plugin.deregisterPlugin = function deregisterPlugin(name) { - if (name === BASE_PLUGIN_NAME) { - throw new Error('Cannot de-register base plugin.'); - } - if (pluginExists(name)) { - delete pluginStorage[name]; - delete Player.prototype[name]; - } - }; - - /** - * Gets an object containing multiple Video.js plugins. - * - * @param {Array} [names] - * If provided, should be an array of plugin names. Defaults to _all_ - * plugin names. - * - * @returns {Object|undefined} - * An object containing plugin(s) associated with their name(s) or - * `undefined` if no matching plugins exist). - */ - - - Plugin.getPlugins = function getPlugins() { - var names = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : Object.keys(pluginStorage); - - var result = void 0; - - names.forEach(function (name) { - var plugin = getPlugin(name); - - if (plugin) { - result = result || {}; - result[name] = plugin; - } - }); - - return result; - }; - - /** - * Gets a plugin's version, if available - * - * @param {string} name - * The name of a plugin. - * - * @returns {string} - * The plugin's version or an empty string. - */ - - - Plugin.getPluginVersion = function getPluginVersion(name) { - var plugin = getPlugin(name); - - return plugin && plugin.VERSION || ''; - }; - - return Plugin; -}(); - -/** - * Gets a plugin by name if it exists. - * - * @static - * @method getPlugin - * @memberOf Plugin - * @param {string} name - * The name of a plugin. - * - * @returns {Function|undefined} - * The plugin (or `undefined`). - */ - - -Plugin.getPlugin = getPlugin; - -/** - * The name of the base plugin class as it is registered. - * - * @type {string} - */ -Plugin.BASE_PLUGIN_NAME = BASE_PLUGIN_NAME; - -Plugin.registerPlugin(BASE_PLUGIN_NAME, Plugin); - -/** - * Documented in player.js - * - * @ignore - */ -Player.prototype.usingPlugin = function (name) { - return !!this[PLUGIN_CACHE_KEY] && this[PLUGIN_CACHE_KEY][name] === true; -}; - -/** - * Documented in player.js - * - * @ignore - */ -Player.prototype.hasPlugin = function (name) { - return !!pluginExists(name); -}; - -/** - * Signals that a plugin is about to be set up on a player. - * - * @event Player#beforepluginsetup - * @type {Plugin~PluginEventHash} - */ - -/** - * Signals that a plugin is about to be set up on a player - by name. The name - * is the name of the plugin. - * - * @event Player#beforepluginsetup:$name - * @type {Plugin~PluginEventHash} - */ - -/** - * Signals that a plugin has just been set up on a player. - * - * @event Player#pluginsetup - * @type {Plugin~PluginEventHash} - */ - -/** - * Signals that a plugin has just been set up on a player - by name. The name - * is the name of the plugin. - * - * @event Player#pluginsetup:$name - * @type {Plugin~PluginEventHash} - */ - -/** - * @typedef {Object} Plugin~PluginEventHash - * - * @property {string} instance - * For basic plugins, the return value of the plugin function. For - * advanced plugins, the plugin instance on which the event is fired. - * - * @property {string} name - * The name of the plugin. - * - * @property {string} plugin - * For basic plugins, the plugin function. For advanced plugins, the - * plugin class/constructor. - */ - -/** - * @file extend.js - * @module extend - */ - -/** - * A combination of node inherits and babel's inherits (after transpile). - * Both work the same but node adds `super_` to the subClass - * and Bable adds the superClass as __proto__. Both seem useful. - * - * @param {Object} subClass - * The class to inherit to - * - * @param {Object} superClass - * The class to inherit from - * - * @private - */ -var _inherits = function _inherits(subClass, superClass) { - if (typeof superClass !== 'function' && superClass !== null) { - throw new TypeError('Super expression must either be null or a function, not ' + (typeof superClass === 'undefined' ? 'undefined' : _typeof(superClass))); - } - - subClass.prototype = Object.create(superClass && superClass.prototype, { - constructor: { - value: subClass, - enumerable: false, - writable: true, - configurable: true - } - }); - - if (superClass) { - // node - subClass.super_ = superClass; - } -}; - -/** - * Function for subclassing using the same inheritance that - * videojs uses internally - * - * @static - * @const - * - * @param {Object} superClass - * The class to inherit from - * - * @param {Object} [subClassMethods={}] - * The class to inherit to - * - * @return {Object} - * The new object with subClassMethods that inherited superClass. - */ -var extendFn = function extendFn(superClass) { - var subClassMethods = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; - - var subClass = function subClass() { - superClass.apply(this, arguments); - }; - - var methods = {}; - - if ((typeof subClassMethods === 'undefined' ? 'undefined' : _typeof(subClassMethods)) === 'object') { - if (subClassMethods.constructor !== Object.prototype.constructor) { - subClass = subClassMethods.constructor; - } - methods = subClassMethods; - } else if (typeof subClassMethods === 'function') { - subClass = subClassMethods; - } - - _inherits(subClass, superClass); - - // Extend subObj's prototype with functions and other properties from props - for (var name in methods) { - if (methods.hasOwnProperty(name)) { - subClass.prototype[name] = methods[name]; - } - } - - return subClass; -}; - -/** - * @file video.js - * @module videojs - */ -// Include the built-in techs -// HTML5 Element Shim for IE8 -if (typeof HTMLVideoElement === 'undefined' && isReal()) { - document_1.createElement('video'); - document_1.createElement('audio'); - document_1.createElement('track'); - document_1.createElement('video-js'); -} - -/** - * Normalize an `id` value by trimming off a leading `#` - * - * @param {string} id - * A string, maybe with a leading `#`. - * - * @returns {string} - * The string, without any leading `#`. - */ -var normalizeId = function normalizeId(id) { - return id.indexOf('#') === 0 ? id.slice(1) : id; -}; - -/** - * Doubles as the main function for users to create a player instance and also - * the main library object. - * The `videojs` function can be used to initialize or retrieve a player. - * - * @param {string|Element} id - * Video element or video element ID - * - * @param {Object} [options] - * Optional options object for config/settings - * - * @param {Component~ReadyCallback} [ready] - * Optional ready callback - * - * @return {Player} - * A player instance - */ -function videojs(id, options, ready) { - var player = videojs.getPlayer(id); - - if (player) { - if (options) { - log$1.warn('Player "' + id + '" is already initialised. Options will not be applied.'); - } - if (ready) { - player.ready(ready); - } - return player; - } - - var el = typeof id === 'string' ? $('#' + normalizeId(id)) : id; - - if (!isEl(el)) { - throw new TypeError('The element or ID supplied is not valid. (videojs)'); - } - - if (!document_1.body.contains(el)) { - log$1.warn('The element supplied is not included in the DOM'); - } - - options = options || {}; - - videojs.hooks('beforesetup').forEach(function (hookFunction) { - var opts = hookFunction(el, mergeOptions(options)); - - if (!isObject(opts) || Array.isArray(opts)) { - log$1.error('please return an object in beforesetup hooks'); - return; - } - - options = mergeOptions(options, opts); - }); - - // We get the current "Player" component here in case an integration has - // replaced it with a custom player. - var PlayerComponent = Component.getComponent('Player'); - - player = new PlayerComponent(el, options, ready); - - videojs.hooks('setup').forEach(function (hookFunction) { - return hookFunction(player); - }); - - return player; -} - -/** - * An Object that contains lifecycle hooks as keys which point to an array - * of functions that are run when a lifecycle is triggered - */ -videojs.hooks_ = {}; - -/** - * Get a list of hooks for a specific lifecycle - * @function videojs.hooks - * - * @param {string} type - * the lifecyle to get hooks from - * - * @param {Function|Function[]} [fn] - * Optionally add a hook (or hooks) to the lifecycle that your are getting. - * - * @return {Array} - * an array of hooks, or an empty array if there are none. - */ -videojs.hooks = function (type, fn) { - videojs.hooks_[type] = videojs.hooks_[type] || []; - if (fn) { - videojs.hooks_[type] = videojs.hooks_[type].concat(fn); - } - return videojs.hooks_[type]; -}; - -/** - * Add a function hook to a specific videojs lifecycle. - * - * @param {string} type - * the lifecycle to hook the function to. - * - * @param {Function|Function[]} - * The function or array of functions to attach. - */ -videojs.hook = function (type, fn) { - videojs.hooks(type, fn); -}; - -/** - * Add a function hook that will only run once to a specific videojs lifecycle. - * - * @param {string} type - * the lifecycle to hook the function to. - * - * @param {Function|Function[]} - * The function or array of functions to attach. - */ -videojs.hookOnce = function (type, fn) { - videojs.hooks(type, [].concat(fn).map(function (original) { - var wrapper = function wrapper() { - videojs.removeHook(type, wrapper); - return original.apply(undefined, arguments); - }; - - return wrapper; - })); -}; - -/** - * Remove a hook from a specific videojs lifecycle. - * - * @param {string} type - * the lifecycle that the function hooked to - * - * @param {Function} fn - * The hooked function to remove - * - * @return {boolean} - * The function that was removed or undef - */ -videojs.removeHook = function (type, fn) { - var index = videojs.hooks(type).indexOf(fn); - - if (index <= -1) { - return false; - } - - videojs.hooks_[type] = videojs.hooks_[type].slice(); - videojs.hooks_[type].splice(index, 1); - - return true; -}; - -// Add default styles -if (window_1.VIDEOJS_NO_DYNAMIC_STYLE !== true && isReal()) { - var style = $('.vjs-styles-defaults'); - - if (!style) { - style = createStyleElement('vjs-styles-defaults'); - var head = $('head'); - - if (head) { - head.insertBefore(style, head.firstChild); - } - setTextContent(style, '\n .video-js {\n width: 300px;\n height: 150px;\n }\n\n .vjs-fluid {\n padding-top: 56.25%\n }\n '); - } -} - -// Run Auto-load players -// You have to wait at least once in case this script is loaded after your -// video in the DOM (weird behavior only with minified version) -autoSetupTimeout(1, videojs); - -/** - * Current software version. Follows semver. - * - * @type {string} - */ -videojs.VERSION = version; - -/** - * The global options object. These are the settings that take effect - * if no overrides are specified when the player is created. - * - * @type {Object} - */ -videojs.options = Player.prototype.options_; - -/** - * Get an object with the currently created players, keyed by player ID - * - * @return {Object} - * The created players - */ -videojs.getPlayers = function () { - return Player.players; -}; - -/** - * Get a single player based on an ID or DOM element. - * - * This is useful if you want to check if an element or ID has an associated - * Video.js player, but not create one if it doesn't. - * - * @param {string|Element} id - * An HTML element - `<video>`, `<audio>`, or `<video-js>` - - * or a string matching the `id` of such an element. - * - * @returns {Player|undefined} - * A player instance or `undefined` if there is no player instance - * matching the argument. - */ -videojs.getPlayer = function (id) { - var players = Player.players; - var tag = void 0; - - if (typeof id === 'string') { - var nId = normalizeId(id); - var player = players[nId]; - - if (player) { - return player; - } - - tag = $('#' + nId); - } else { - tag = id; - } - - if (isEl(tag)) { - var _tag = tag, - _player = _tag.player, - playerId = _tag.playerId; - - // Element may have a `player` property referring to an already created - // player instance. If so, return that. - - if (_player || players[playerId]) { - return _player || players[playerId]; - } - } -}; - -/** - * Returns an array of all current players. - * - * @return {Array} - * An array of all players. The array will be in the order that - * `Object.keys` provides, which could potentially vary between - * JavaScript engines. - * - */ -videojs.getAllPlayers = function () { - return ( - - // Disposed players leave a key with a `null` value, so we need to make sure - // we filter those out. - Object.keys(Player.players).map(function (k) { - return Player.players[k]; - }).filter(Boolean) - ); -}; - -/** - * Expose players object. - * - * @memberOf videojs - * @property {Object} players - */ -videojs.players = Player.players; - -/** - * Get a component class object by name - * - * @borrows Component.getComponent as videojs.getComponent - */ -videojs.getComponent = Component.getComponent; - -/** - * Register a component so it can referred to by name. Used when adding to other - * components, either through addChild `component.addChild('myComponent')` or through - * default children options `{ children: ['myComponent'] }`. - * - * > NOTE: You could also just initialize the component before adding. - * `component.addChild(new MyComponent());` - * - * @param {string} name - * The class name of the component - * - * @param {Component} comp - * The component class - * - * @return {Component} - * The newly registered component - */ -videojs.registerComponent = function (name$$1, comp) { - if (Tech.isTech(comp)) { - log$1.warn('The ' + name$$1 + ' tech was registered as a component. It should instead be registered using videojs.registerTech(name, tech)'); - } - - Component.registerComponent.call(Component, name$$1, comp); -}; - -/** - * Get a Tech class object by name - * - * @borrows Tech.getTech as videojs.getTech - */ -videojs.getTech = Tech.getTech; - -/** - * Register a Tech so it can referred to by name. - * This is used in the tech order for the player. - * - * @borrows Tech.registerTech as videojs.registerTech - */ -videojs.registerTech = Tech.registerTech; - -/** - * Register a middleware to a source type. - * - * @param {String} type A string representing a MIME type. - * @param {function(player):object} middleware A middleware factory that takes a player. - */ -videojs.use = use; - -/** - * An object that can be returned by a middleware to signify - * that the middleware is being terminated. - * - * @type {object} - * @memberOf {videojs} - * @property {object} middleware.TERMINATOR - */ -// Object.defineProperty is not available in IE8 -if (!IS_IE8 && Object.defineProperty) { - Object.defineProperty(videojs, 'middleware', { - value: {}, - writeable: false, - enumerable: true - }); - - Object.defineProperty(videojs.middleware, 'TERMINATOR', { - value: TERMINATOR, - writeable: false, - enumerable: true - }); -} else { - videojs.middleware = { TERMINATOR: TERMINATOR }; -} - -/** - * A suite of browser and device tests from {@link browser}. - * - * @type {Object} - * @private - */ -videojs.browser = browser; - -/** - * Whether or not the browser supports touch events. Included for backward - * compatibility with 4.x, but deprecated. Use `videojs.browser.TOUCH_ENABLED` - * instead going forward. - * - * @deprecated since version 5.0 - * @type {boolean} - */ -videojs.TOUCH_ENABLED = TOUCH_ENABLED; - -/** - * Subclass an existing class - * Mimics ES6 subclassing with the `extend` keyword - * - * @borrows extend:extendFn as videojs.extend - */ -videojs.extend = extendFn; - -/** - * Merge two options objects recursively - * Performs a deep merge like lodash.merge but **only merges plain objects** - * (not arrays, elements, anything else) - * Other values will be copied directly from the second object. - * - * @borrows merge-options:mergeOptions as videojs.mergeOptions - */ -videojs.mergeOptions = mergeOptions; - -/** - * Change the context (this) of a function - * - * > NOTE: as of v5.0 we require an ES5 shim, so you should use the native - * `function() {}.bind(newContext);` instead of this. - * - * @borrows fn:bind as videojs.bind - */ -videojs.bind = bind; - -/** - * Register a Video.js plugin. - * - * @borrows plugin:registerPlugin as videojs.registerPlugin - * @method registerPlugin - * - * @param {string} name - * The name of the plugin to be registered. Must be a string and - * must not match an existing plugin or a method on the `Player` - * prototype. - * - * @param {Function} plugin - * A sub-class of `Plugin` or a function for basic plugins. - * - * @return {Function} - * For advanced plugins, a factory function for that plugin. For - * basic plugins, a wrapper function that initializes the plugin. - */ -videojs.registerPlugin = Plugin.registerPlugin; - -/** - * Deregister a Video.js plugin. - * - * @borrows plugin:deregisterPlugin as videojs.deregisterPlugin - * @method deregisterPlugin - * - * @param {string} name - * The name of the plugin to be deregistered. Must be a string and - * must match an existing plugin or a method on the `Player` - * prototype. - * - */ -videojs.deregisterPlugin = Plugin.deregisterPlugin; - -/** - * Deprecated method to register a plugin with Video.js - * - * @deprecated - * videojs.plugin() is deprecated; use videojs.registerPlugin() instead - * - * @param {string} name - * The plugin name - * - * @param {Plugin|Function} plugin - * The plugin sub-class or function - */ -videojs.plugin = function (name$$1, plugin) { - log$1.warn('videojs.plugin() is deprecated; use videojs.registerPlugin() instead'); - return Plugin.registerPlugin(name$$1, plugin); -}; - -/** - * Gets an object containing multiple Video.js plugins. - * - * @param {Array} [names] - * If provided, should be an array of plugin names. Defaults to _all_ - * plugin names. - * - * @return {Object|undefined} - * An object containing plugin(s) associated with their name(s) or - * `undefined` if no matching plugins exist). - */ -videojs.getPlugins = Plugin.getPlugins; - -/** - * Gets a plugin by name if it exists. - * - * @param {string} name - * The name of a plugin. - * - * @return {Function|undefined} - * The plugin (or `undefined`). - */ -videojs.getPlugin = Plugin.getPlugin; - -/** - * Gets a plugin's version, if available - * - * @param {string} name - * The name of a plugin. - * - * @return {string} - * The plugin's version or an empty string. - */ -videojs.getPluginVersion = Plugin.getPluginVersion; - -/** - * Adding languages so that they're available to all players. - * Example: `videojs.addLanguage('es', { 'Hello': 'Hola' });` - * - * @param {string} code - * The language code or dictionary property - * - * @param {Object} data - * The data values to be translated - * - * @return {Object} - * The resulting language dictionary object - */ -videojs.addLanguage = function (code, data) { - var _mergeOptions; - - code = ('' + code).toLowerCase(); - - videojs.options.languages = mergeOptions(videojs.options.languages, (_mergeOptions = {}, _mergeOptions[code] = data, _mergeOptions)); - - return videojs.options.languages[code]; -}; - -/** - * Log messages - * - * @borrows log:log as videojs.log - */ -videojs.log = log$1; - -/** - * Creates an emulated TimeRange object. - * - * @borrows time-ranges:createTimeRanges as videojs.createTimeRange - */ -/** - * @borrows time-ranges:createTimeRanges as videojs.createTimeRanges - */ -videojs.createTimeRange = videojs.createTimeRanges = createTimeRanges; - -/** - * Format seconds as a time string, H:MM:SS or M:SS - * Supplying a guide (in seconds) will force a number of leading zeros - * to cover the length of the guide - * - * @borrows format-time:formatTime as videojs.formatTime - */ -videojs.formatTime = formatTime; - -/** - * Replaces format-time with a custom implementation, to be used in place of the default. - * - * @borrows format-time:setFormatTime as videojs.setFormatTime - * - * @method setFormatTime - * - * @param {Function} customFn - * A custom format-time function which will be called with the current time and guide (in seconds) as arguments. - * Passed fn should return a string. - */ -videojs.setFormatTime = setFormatTime; - -/** - * Resets format-time to the default implementation. - * - * @borrows format-time:resetFormatTime as videojs.resetFormatTime - * - * @method resetFormatTime - */ -videojs.resetFormatTime = resetFormatTime; - -/** - * Resolve and parse the elements of a URL - * - * @borrows url:parseUrl as videojs.parseUrl - * - */ -videojs.parseUrl = parseUrl; - -/** - * Returns whether the url passed is a cross domain request or not. - * - * @borrows url:isCrossOrigin as videojs.isCrossOrigin - */ -videojs.isCrossOrigin = isCrossOrigin; - -/** - * Event target class. - * - * @borrows EventTarget as videojs.EventTarget - */ -videojs.EventTarget = EventTarget; - -/** - * Add an event listener to element - * It stores the handler function in a separate cache object - * and adds a generic handler to the element's event, - * along with a unique id (guid) to the element. - * - * @borrows events:on as videojs.on - */ -videojs.on = on; - -/** - * Trigger a listener only once for an event - * - * @borrows events:one as videojs.one - */ -videojs.one = one; - -/** - * Removes event listeners from an element - * - * @borrows events:off as videojs.off - */ -videojs.off = off; - -/** - * Trigger an event for an element - * - * @borrows events:trigger as videojs.trigger - */ -videojs.trigger = trigger; - -/** - * A cross-browser XMLHttpRequest wrapper. Here's a simple example: - * - * @param {Object} options - * settings for the request. - * - * @return {XMLHttpRequest|XDomainRequest} - * The request object. - * - * @see https://github.com/Raynos/xhr - */ -videojs.xhr = xhr; - -/** - * TextTrack class - * - * @borrows TextTrack as videojs.TextTrack - */ -videojs.TextTrack = TextTrack; - -/** - * export the AudioTrack class so that source handlers can create - * AudioTracks and then add them to the players AudioTrackList - * - * @borrows AudioTrack as videojs.AudioTrack - */ -videojs.AudioTrack = AudioTrack; - -/** - * export the VideoTrack class so that source handlers can create - * VideoTracks and then add them to the players VideoTrackList - * - * @borrows VideoTrack as videojs.VideoTrack - */ -videojs.VideoTrack = VideoTrack; - -/** - * Determines, via duck typing, whether or not a value is a DOM element. - * - * @borrows dom:isEl as videojs.isEl - * @deprecated Use videojs.dom.isEl() instead - */ - -/** - * Determines, via duck typing, whether or not a value is a text node. - * - * @borrows dom:isTextNode as videojs.isTextNode - * @deprecated Use videojs.dom.isTextNode() instead - */ - -/** - * Creates an element and applies properties. - * - * @borrows dom:createEl as videojs.createEl - * @deprecated Use videojs.dom.createEl() instead - */ - -/** - * Check if an element has a CSS class - * - * @borrows dom:hasElClass as videojs.hasClass - * @deprecated Use videojs.dom.hasClass() instead - */ - -/** - * Add a CSS class name to an element - * - * @borrows dom:addElClass as videojs.addClass - * @deprecated Use videojs.dom.addClass() instead - */ - -/** - * Remove a CSS class name from an element - * - * @borrows dom:removeElClass as videojs.removeClass - * @deprecated Use videojs.dom.removeClass() instead - */ - -/** - * Adds or removes a CSS class name on an element depending on an optional - * condition or the presence/absence of the class name. - * - * @borrows dom:toggleElClass as videojs.toggleClass - * @deprecated Use videojs.dom.toggleClass() instead - */ - -/** - * Apply attributes to an HTML element. - * - * @borrows dom:setElAttributes as videojs.setAttribute - * @deprecated Use videojs.dom.setAttributes() instead - */ - -/** - * Get an element's attribute values, as defined on the HTML tag - * Attributes are not the same as properties. They're defined on the tag - * or with setAttribute (which shouldn't be used with HTML) - * This will return true or false for boolean attributes. - * - * @borrows dom:getElAttributes as videojs.getAttributes - * @deprecated Use videojs.dom.getAttributes() instead - */ - -/** - * Empties the contents of an element. - * - * @borrows dom:emptyEl as videojs.emptyEl - * @deprecated Use videojs.dom.emptyEl() instead - */ - -/** - * Normalizes and appends content to an element. - * - * The content for an element can be passed in multiple types and - * combinations, whose behavior is as follows: - * - * - String - * Normalized into a text node. - * - * - Element, TextNode - * Passed through. - * - * - Array - * A one-dimensional array of strings, elements, nodes, or functions (which - * return single strings, elements, or nodes). - * - * - Function - * If the sole argument, is expected to produce a string, element, - * node, or array. - * - * @borrows dom:appendContents as videojs.appendContet - * @deprecated Use videojs.dom.appendContent() instead - */ - -/** - * Normalizes and inserts content into an element; this is identical to - * `appendContent()`, except it empties the element first. - * - * The content for an element can be passed in multiple types and - * combinations, whose behavior is as follows: - * - * - String - * Normalized into a text node. - * - * - Element, TextNode - * Passed through. - * - * - Array - * A one-dimensional array of strings, elements, nodes, or functions (which - * return single strings, elements, or nodes). - * - * - Function - * If the sole argument, is expected to produce a string, element, - * node, or array. - * - * @borrows dom:insertContent as videojs.insertContent - * @deprecated Use videojs.dom.insertContent() instead - */ -['isEl', 'isTextNode', 'createEl', 'hasClass', 'addClass', 'removeClass', 'toggleClass', 'setAttributes', 'getAttributes', 'emptyEl', 'appendContent', 'insertContent'].forEach(function (k) { - videojs[k] = function () { - log$1.warn('videojs.' + k + '() is deprecated; use videojs.dom.' + k + '() instead'); - return Dom[k].apply(null, arguments); - }; -}); - -/** - * A safe getComputedStyle with an IE8 fallback. - * - * This is because in Firefox, if the player is loaded in an iframe with `display:none`, - * then `getComputedStyle` returns `null`, so, we do a null-check to make sure - * that the player doesn't break in these cases. - * See https://bugzilla.mozilla.org/show_bug.cgi?id=548397 for more details. - * - * @borrows computed-style:computedStyle as videojs.computedStyle - */ -videojs.computedStyle = computedStyle; - -/** - * Export the Dom utilities for use in external plugins - * and Tech's - */ -videojs.dom = Dom; - -/** - * Export the Url utilities for use in external plugins - * and Tech's - */ -videojs.url = Url; - -return videojs; - -}))); |
